#Primitives Pack for Wagic the Homebrew. #Please keep these card alphabetized, and try to have the "name=" line at the top of each card #Sorted this programmatically - Thanks to Vitty85 29-04-2024 [card] name=+2 Mace auto={3}:equip auto=teach(creature) 2/2 text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=A Tale for the Ages auto=lord(creature[enchanted]|myBattlefield) 2/2 text=Enchanted creatures you control get +2/+2. mana={1}{W} type=Enchantment [/card] [card] name=A-Haywire Mite auto=_DIES_life:3 controller auto={G}{S}:name(Exile enchantment) target(enchantment[-creature]) moveTo(ownerexile) auto={G}{S}:name(Exile artifact) target(artifact[-creature]) moveTo(ownerexile) text=When Haywire Mite dies, you gain 3 life. -- {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. mana={1} type=Artifact Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Aarakocra Sneak auto=_INITIATIVE_CONTROLLER_ abilities=flying text=Flying -- When Aarakocra Sneak enters, you take the initiative. mana={3}{U} type=Creature subtype=Bird Rogue power=1 toughness=4 [/card] [card] name=Aatchik, Emerald Radian auto=_INSECTTOKEN_*type:*[artifact;creature]:mygraveyard auto=@movedTo(other insect|graveyard) from(mybattlefield):counter(1/1) && life:-1 opponent text=When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. -- Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. mana={3}{B}{B}{G} type=Legendary Creature subtype=Insect Druid power=3 toughness=3 [/card] [card] name=Abandon Hope target=*|myhand auto=reject && ability$!name(Choose a card) name(Choose a card) reject notaTarget(*|opponenthand)!$ controller text=As an additional cost to cast Abandon Hope, discard X cards. -- Look at target opponent's hand and choose X cards from it. That player discards those cards. mana={X}{1}{B} type=Sorcery [/card] [card] name=Abandon the Post flashback={3}{R} auto=may name(Creatures can't block) target(creature) transforms((,cantblock)) ueot text=Up to two target creatures can't block this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Abandoned Campground auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{W} auto={T}:Add{U} text=Abandoned Campground enters tapped unless a player has 13 or less life. -- {T}: Add {W} or {U}. type=Land [/card] [card] name=Abandoned Sarcophagus auto=lord(*[cycling]|mygraveyard) canPlayFromGraveyard auto=@movedto(*[cycling]|mygraveyard) from(mystack,mycommandzone,mylibrary,myBattlefield,mysideboard,myexile):name(Move to exile) all(trigger[to]) moveto(myexile) text=You may cast spells that have cycling from your graveyard. -- If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead. mana={3} type=Artifact [/card] [card] name=Abdel Adrian, Gorion's Ward abilities=backgroundpartner auto=may name(Exile nonland permanents) target(other *[-land]|mybattlefield) transforms((,newability[token(Soldier^Creature Soldier^1/1^white)],newability[moveto(exile) and!( counter(0/0.1.AbdelExiled) )!])) oneshot auto=_DIES_name(Return exiled permanents) all(*[counter{0/0.1.AbdelExiled}]|myexile) moveto(mybattlefield) text=When Abdel Adrian, Gorion's Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. -- Choose a Background (You can have a Background as a second commander.) mana={4}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Aberrant Mind Sorcerer auto=target(*[instant;sorcery]|mygraveyard) name(Choose instant or sorcery and roll a d20) rolld20 20 winability moveto(hand) winabilityend loseability if compare(lastrollresult)~lessthan~10 then may name(Put on top) moveTo(mylibrary) else moveto(hand) loseabilityend rolld20end text=Psionic Spells - When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20. -- 1-9 | You may put that card on top of your library. -- 10-20 | Return that card to your hand. mana={4}{U} type=Creature subtype=Human Elf Shaman power=3 toughness=4 [/card] [card] name=Abhorrent Oculus abilities=flying auto=@each opponent upkeep:_MANIFEST_DREAD_ text=As an additional cost to cast this spell, exile six cards from your graveyard. -- Flying -- At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={2}{U}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)} type=Creature subtype=Eye power=5 toughness=5 [/card] [card] name=Abiding Grace auto=@each my end:transforms((,newability[if type(creature[manacost=1]|myGraveyard)~equalto~0 then name(Gain 1 life) name(Gain 1 life) life:1 controller],newability[if type(creature[manacost=1]|myGraveyard)~morethan~0 then choice name(Gain 1 life) name(Gain 1 life) life:1 controller],newability[if type(creature[manacost=1]|myGraveyard)~morethan~0 then choice name(Return creature) name(Return creature) target(creature[manacost=1]|myGraveyard) moveto(myBattlefield)])) oneshot text=At the beginning of your end step, Choose one -- You gain 1 life. -- Return target creature card with mana value 1 from your graveyard to the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Abnormal Endurance target=creature auto=transforms((,newability[2/0],newability[inplaytapdeath])) ueot text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." mana={1}{B} type=Instant [/card] [card] name=Abominable Treefolk abilities=trample anyzone=type:*[snow]:myBattlefield/type:*[snow]:myBattlefield cdaactive auto=target(creature|opponentbattlefield) transforms((,newability[freeze])) text=Trample -- Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. -- When Abominable Treefolk enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{G}{U} type=Snow Creature subtype=Treefolk power=* toughness=* [/card] [card] name=Abomination of Llanowar abilities=vigilance,menace anyzone=type:elf:mygraveyardplustype:elf:myBattlefieldplusend/type:elf:mygraveyardplustype:elf:myBattlefieldplusend cdaactive text=Vigilance; menace (This creature can't be blocked except by two or more creatures.) -- Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. mana={1}{B}{G} type=Legendary Creature subtype=Elf Horror power=* toughness=* [/card] [card] name=Abrade auto=if type(creature|battlefield)~morethan~0 then choice name(Deals 3 damage) name(Deals 3 damage) damage:3 target(creature) auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) destroy target(artifact) text=Choose one -- Abrade deals 3 damage to target creature. -- Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Abraded Bluffs auto=tapped auto=damage:1 target(opponent) auto={T}:Add{R} auto={T}:Add{W} text=Abraded Bluffs enters tapped. -- When Abraded Bluffs enters, it deals 1 damage to target opponent. -- {T}: Add {R} or {W}. type=Land subtype=Desert [/card] [card] name=Absolver Thrull auto=name(Destroy enchantment) target(enchantment|battlefield) destroy auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Destroy enchantment) target(enchantment|battlefield) destroy])) text=Haunt (When this creature dies, exile it haunting target creature.) -- When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment. mana={3}{W} type=Creature subtype=Thrull Cleric power=2 toughness=3 [/card] [card] name=Absorb Energy target=*|stack auto=fizzle auto=if cantargetcard(*[instant]|*) then all(*[instant]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[sorcery]|*) then all(*[sorcery]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[artifact]|*) then all(*[artifact]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[battle]|*) then all(*[battle]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[creature]|*) then all(*[creature]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[planeswalker]|*) then all(*[planeswalker]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[enchantment]|*) then all(*[enchantment]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[kindred]|*) then all(*[kindred]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}]|myzones) changecost(colorless:-1) forcedalive])) forever dontremove text=Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." mana={1}{U}{U} type=Instant [/card] [card] name=Absorb Identity target=creature auto=moveto(hand) and!( transforms((,newability[counter(0/0.1.AbsorbEffect)],newability[phaseaction[end once] counter(0/0.-1.AbsorbEffect)])) forever )! auto=may name(Shapeshifters become copies) all(*[shapeshifter]|mybattlefield) transforms((,newability[copy all(creature[fresh;counter{0/0.1.AbsorbEffect}]|hand)],newability[phaseaction[end once] flip(myorigname) undocpy])) forever text=Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn. mana={1}{U} type=Instant [/card] [card] name=Abu Ja'far auto=_DIES_may name(Destroy blocked or blocking creatures) bury target(creature[blocking;blocked]|opponentBattlefield) text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. mana={W} type=Creature subtype=Human power=0 toughness=1 [/card] [card] name=Abuelo, Ancestral Echo abilities=flying auto=_WARD2_ auto={1}{W}{U}:target(other creature,artifact|myBattlefield) moveto(exile) and!( transforms((,newability[phaseaction[end once checkex] moveto(ownerbattlefield)])) ueot )! text=Flying, ward {2} -- {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={1}{W}{U} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Abuna's Chant other={5}{R} name(Entwine) auto=ifnot paid(alternative) then transforms((,newability[choice life:5 controller],newability[choice prevent:5 target(creature|battlefield)])) auto=alternative life:5 controller && prevent:5 target(creature|battlefield) text=Choose one You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={3}{W} type=Instant [/card] [card] name=Abundant Harvest aicode=activate transforms((,newability[all(*[zpos=findfirsttypenonland]|mylibrary) moveto(hand) and!( all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=choice name(Reveal land) Reveal:1 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice name(Choose land) target(land|reveal) moveto(hand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=choice name(Reveal non-land) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Choose non-land) target(*[-land]|reveal) moveto(hand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. mana={G} type=Sorcery [/card] [card] name=Abyssal Gorestalker auto=ability$!sacrifice notaTarget(<2>creature|mybattlefield)!$ controller && ability$!sacrifice notaTarget(<2>creature|mybattlefield)!$ opponent text=When Abyssal Gorestalker enters, each player sacrifices two creatures. mana={4}{B}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Abyssal Harvester auto={T}:moveTo(exile) target(creature[fresh]|graveyard) and!(clone and!( transforms((Nightmare,newability[moveTo(exile) all(other Nightmare[token]|myBattlefield)])))!)! restriction{type(creature[fresh]|graveyard)~morethan~0} text={T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control. mana={1}{B}{B} type=Creature subtype=Demon Warlock power=3 toughness=2 [/card] [card] name=Abzan Devotee auto={1}:ability$! choice Add{W} _ choice Add{B} _ choice Add{G} !$ controller limit:1 autograveyard={2}{B}:moveTo(hand) text={1}: Add {W}, {B}, or {G}. Activate only once each turn. -- {2}{B}: Return this card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Dog Cleric power=2 toughness=1 [/card] [card] name=Abzan Monument auto=may name(search Plains) target(Plains[basic]|myLibrary) moveTo(hand) auto=may name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(hand) auto=may name(search Forest) target(Forest[basic]|myLibrary) moveTo(hand) auto={1}{W}{B}{G}{T}{S}:token(Spirit,Creature Spirit,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,white) asSorcery text=When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. -- {1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery. mana={2} type=Artifact [/card] [card] name=Academic Dispute target=creature auto=choice name(Must block and gains reach) transforms((,newability[mustblock],reach)) ueot auto=choice name(Must block and doesn't gain reach) transforms((,newability[mustblock])) ueot auto=ability$!_LEARN_!$ controller text=Target creature blocks this turn if able. You may have it gain reach until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={R} type=Instant [/card] [card] name=Academic Probation auto=choice name(Name a non-land card) chooseanameopp maxcast(*[chosenname])0 opponent ueot && phaseaction[upkeep once] maxcast(*[lastnamechosen])0 opponent ueot chooseend nonland auto=choice name(Choose a non-land permanent) target(*|battlefield) transforms((,cantattack,cantpwattack,cantblock,newability[noactivatedability])) uynt text=Choose one -- Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. -- Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. mana={1}{W} type=Sorcery subtype=Lesson [/card] [card] name=Academy Drake abilities=flying kicker={4} auto=if paid(kicker) then counter(1/1,2) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Flying -- If Academy Drake was kicked, it enters with two +1/+1 counters on it. mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Academy Journeymage auto=moveto(hand) target(creature|opponentBattlefield) text=This spell costs {1} less to cast if you control a Wizard. -- When Academy Journeymage enters, return target creature an opponent controls to its owner's hand. other={3}{U} name(reduced by Wizard) otherrestriction=type(wizard|mybattlefield)~morethan~0 mana={4}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Academy Manufactor auto=@tokencreated(food|myBattlefield):token(Clue,Clue Artifact,0/0,notrigger) and!( transforms((,newability[{2}{S}:draw:1])) forever )! auto=@tokencreated(food|myBattlefield):token(Treasure,Treasure Artifact,0/0,notrigger) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )! auto=@tokencreated(clue|myBattlefield):token(Food,Food Artifact,0/0,notrigger) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! auto=@tokencreated(clue|myBattlefield):token(Treasure,Treasure Artifact,0/0,notrigger) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )! auto=@tokencreated(treasure|myBattlefield):token(Food,Food Artifact,0/0,notrigger) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! auto=@tokencreated(treasure|myBattlefield):token(Clue,Clue Artifact,0/0,notrigger) and!( transforms((,newability[{2}{S}:draw:1])) forever )! text=If you would create a Clue, Food, or Treasure token, instead create one of each. mana={3} type=Artifact Creature subtype=Assembly-Worker power=1 toughness=3 [/card] [card] name=Academy Wall abilities=defender auto=@movedTo(instant,sorcery|mystack) turnlimited:may _LOOT_ text=Defender -- Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. mana={2}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Access Denied target=*|stack auto=fizzle anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then _THOPTERTOKEN_*storedmanacost text=Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. mana={3}{U}{U} type=Instant [/card] [card] name=Access Tunnel auto={T}:add{C} auto={3}{T}:name(Creature becomes unblockable) target(creature[power<=3]|battlefield) transforms((,unblockable)) ueot text={T}: Add {C}. -- {3}, {T}: Target creature with power 3 or less can't be blocked this turn. type=Land [/card] [card] name=Acclaimed Contender aicode=activate transforms((,newability[if type(knight|mybattlefield)~morethan~1 then target(*[aura;knight;equipment;legendary artifact;zpos<=5]|myLibrary) moveto(hand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=if type(knight|mybattlefield)~morethan~1 then name(Look 5 cards) reveal:5 optionone name(Get a card) target(*[aura;knight;equipment;legendary artifact]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Accomplished Alchemist auto={T}:name(Add one white) add{W} auto={T}:name(Add one black) add{B} auto={T}:name(Add one blue) add{U} auto={T}:name(Add one green) add{G} auto={T}:name(Add one red) add{R} auto={T}:name(Add X white) thisforeach(variable{lifegain}>0) add{W} auto={T}:name(Add X black) thisforeach(variable{lifegain}>0) add{B} auto={T}:name(Add X blue) thisforeach(variable{lifegain}>0) add{U} auto={T}:name(Add X green) thisforeach(variable{lifegain}>0) add{G} auto={T}:name(Add X red) thisforeach(variable{lifegain}>0) add{R} text={T}: Add one mana of any color. -- {T}: Add X mana of any one color, where X is the amount of life you gained this turn. mana={3}{G} type=Creature subtype=Elf Druid power=2 toughness=5 [/card] [card] name=Accursed Duneyard auto={T}:Add{C} auto={2}{T}:regenerate target(shade,skeleton,specter,spirit,vampire,wraith,zombie) text={T}: Add {C}. -- {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) type=Land [/card] [card] name=Accursed Horde auto={1}{B}:target(creature[zombie;attacking]) indestructible text={1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) mana={3}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Accursed Marauder auto=ability$!name(Animate Chains) notaTarget(creature[-token]|myBattlefield) sacrifice !$ opponent auto=ability$!name(Animate Chains) notaTarget(creature[-token]|myBattlefield) sacrifice !$ controller text=When Accursed Marauder enters, each player sacrifices a nontoken creature. mana={1}{B} type=Creature subtype=Zombie Warrior power=2 toughness=1 [/card] [card] name=Acererak the Archlich auto=if type(Tomb of Annihilation[dungeoncompleted]|myzones)~equalto~0 then if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=if type(Tomb of Annihilation[dungeoncompleted]|myzones)~equalto~0 then name(Return to hand) moveTo(hand) auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(Choose one) choice name(Sacrifice a creature) notaTarget(creature|mybattlefield) sacrifice _ choice name(Opponent create Zombie) _ZOMBIETOKEN_ opponent!$ opponent auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~equalto~0}:name(Create zombie) _ZOMBIETOKEN_ controller text=When Acererak the Archlich enters, if you have not completed the dungeon Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. -- Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. mana={2}{B} type=Legendary Creature subtype=Zombie Wizard power=5 toughness=5 [/card] [card] name=Aclazotz, Deepest Betrayal backside=Temple of the Dead restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) abilities=flying,lifelink auto=_ATTACKING_if type(*|opponentHand)~morethan~0 then ability$!name(discard) reject notaTarget(*|myhand)!$ opponent auto=_ATTACKING_if type(*|opponentHand)~lessthan~1 then draw:1 auto=@discarded(land|opponentHand):create(bat:creature bat:1/1:black:flying) auto=_DIES_all(trigger[to]) transforms((,newability[moveTo(myBattlefield)],newability[tap(noevent)],newability[flip(backside)])) forever text=Flying, lifelink -- Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. -- Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. -- When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. mana={3}{B}{B} type=Legendary Creature subtype=Bat God power=4 toughness=4 [/card] [card] name=Acolyte of Aclazotz auto={T}{S(other *[creature;artifact]|mybattlefield)}:life:-1 opponent && life:1 controller text={T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Vampire Cleric power=1 toughness=4 [/card] [card] name=Acolyte of Affliction auto=deplete:2 controller && transforms((,newability[may name(Return a permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(hand)])) oneshot text=When Acolyte of Affliction enters, put the top two cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand. mana={2}{B}{G} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Acolyte of Bahamut auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[this(counter{0/0.1.AcolyteEffect}=0) lord(*[dragon]|mycastingzone) altercost(colorless:-2)],newability[@movedto(*[dragon]|mystack):name(Dragon spell casted) counter(0/0.1.AcolyteEffect) notrg],newability[@each end restriction{compare(hascntacolyteffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.AcolyteEffect)])) text=Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." mana={1}{G} type=Legendary Enchantment subtype=Background [/card] [card] name=Acquisitions Expert aicode=activate reject notaTarget(*|opponenthand) auto=reveal:calculateparty revealzone(opponenthand) optionone name(choose discards) notaTarget(<1>*|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(hand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend text=When Acquisitions Expert enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Acrobatic Cheerleader auto=@each my secondmain sourceTap:if this(cantargetcard(*[-effect])) then transforms((effect,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever text=Survival - At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. mana={1}{W} type=Creature subtype=Human Survivor power=2 toughness=2 [/card] [card] name=Acrobatic Leap target=creature auto=1/3 auto=flying auto=untap text=Target creature gets +1/+3 and gains flying until end of turn. Untap it. mana={W} type=Instant [/card] [card] name=Act of Authority auto=may name(Exile artifact or enchantment) target(*[artifact;enchantment]|battlefield) moveTo(ownerExile) auto=@each my upkeep:ability$!name(Choose one) choice name(Exile opponent's artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) moveTo(ownerExile) && all(mysource) moveto(opponentBattlefield) _ choice name(Exile your artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) moveTo(ownerExile) _ choice name(Don't exile any artifact or enchantment) donothing!$ controller text=When Act of Authority enters, you may exile target artifact or enchantment. -- At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. mana={1}{W}{W} type=Enchantment [/card] [card] name=Act of Heroism target=creature auto=untap auto=2/2 text=Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn. mana={1}{W} type=Instant [/card] [card] name=Adamant Will target=creature auto=transforms((,newability[2/2],indestructible)) ueot text=Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Instant [/card] [card] name=Adanto Vanguard auto=this(attacking) 2/0 auto={L:4}:indestructible ueot text=As long as Adanto Vanguard is attacking, it gets +2/+0. -- Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Creature subtype=Vampire Soldier power=1 toughness=1 [/card] [card] name=Adanto, the First Fort auto={T}:add{W} auto={2}{W}{T}:_WHITEVAMPIRE_ text=(Transforms from Legion's Landing.) -- {T}: Add {W}. -- {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink. type=Legendary Land [/card] [card] name=Adaptive Gemguard auto={T(*[artifact;creature]|mybattlefield)}{T(*[artifact;creature]|mybattlefield)}:counter(1/1) asSorcery text=Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery. mana={3}{W} type=Artifact Creature subtype=Gnome power=3 toughness=3 [/card] [card] name=Adaptive Omnitool auto=teach(creature) type:artifact:mybattlefield/type:artifact:mybattlefield nonstatic auto=teach(creature) transforms((,newability[_ATTACKING_ reveal:6 optionone name(Get card) target(artifact|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend])) auto={3}:equip text=Equipped creature gets +1/+1 for each artifact you control. -- Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Adaptive Shimmerer abilities=flash auto=counter(1/1.3) text=Flash -- Adaptive Shimmerer enters with three +1/+1 counters on it. mana={5} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Adaptive Sporesinger abilities=vigilance auto=target(creature|battlefield) transforms((,newability[2/2],vigilance)) ueot auto=_PROLIFERATE_ text=Vigilance -- When Adaptive Sporesinger enters, choose one - -- - Target creature gets +2/+2 and gains vigilance until end of turn. -- - Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Creature subtype=Phyrexian Druid power=2 toughness=2 [/card] [card] name=Adarkar Unicorn auto={T}:Add{U} auto={T}:Add{1}{U} text={T}: Add {U} or {1}{U}. Spend this mana only to pay cumulative upkeep costs. mana={1}{W}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Adeline, Resplendent Cathar abilities=vigilance anyzone=type:creature:myBattlefield/4 cdaactive auto=@each my blockers:name(Create attacking human) token(Human,Creature Human,1/1,white,battleready) text=Vigilance -- Adeline, Resplendent Cathar's power is equal to the number of creatures you control. -- Whenever you attack, for each opponent, create a 1/1 white Human creature token tapped and attacking that player or a planeswalker they control. mana={1}{W}{W} type=Legendary Creature subtype=Human Knight power=* toughness=4 [/card] [card] name=Adeliz, the Cinder Wind abilities=flying, haste auto=@movedTo(instant,sorcery|mystack): all(wizard|myBattlefield) +1/+1 ueot text=Flying, haste -- Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Adherent of Hope auto=@each my combatbegins restriction{type(planeswalker[Basri]|mybattlefield)~morethan~0}:counter(1/1) text=At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Adios Wormhole abilities=foretell autohand=_FORETELL_ autoexile={U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=target(*[-land]|battlefield) moveto(hand) text=Return target nonland permanent to its owners's hand. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Instant [/card] [card] name=Admiral Beckett Brass auto=lord(other pirate|mybattlefield) 1/1 auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield):counter(0/0,1,PirateDamage) all(this) auto=@each my end:this(counter{0/0.1.PirateDamage}>=3) removeallcounters(0/0,1,PirateDamage) && ability$!name(Gain control of permanent) name(Gain control of permanent) moveto(mybattlefield) target(*[-land]|opponentbattlefield)!$ controller auto=@each my end:this(counter{0/0.1.PirateDamage}<3) removeallcounters(0/0,1,PirateDamage) text=Other Pirates you control get +1/+1. -- At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Admiral Brass, Unsinkable auto=deplete:4 auto=@each my combatbegins:may target(pirate|mygraveyard) moveTo(battlefield) and!(transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath],setpower=4,settoughness=4,haste)) forever)! text=When Admiral Brass, Unsinkable enters, mill four cards. -- At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) mana={2}{U}{B}{R} type=Legendary Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Admiral's Order target=*|stack other={U} name(Raid) otherrestriction=raid auto=fizzle text=Raid - If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Adorable Kitten auto=rolld6 6 winability life:lastrollresult controller winabilityend loseability life:lastrollresult controller loseabilityend rolld6end text=When this creature enters, roll a six-sided die. You gain life equal to the result. mana={W} type=Host Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Adorned Crocodile auto=_DIES_create(zombie druid:creature zombie druid:2/2:black) autograveyard=name(Renew) {B}{E}:counter(1/1) target(creature) asSorcery text=When this creature dies, create a 2/2 black Zombie Druid creature token. -- Renew - {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. mana={4}{B} type=Creature subtype=Crocodile power=5 toughness=3 [/card] [card] name=Adorned Pouncer abilities=double strike autograveyard={3}{W}{W}{E}:_ETERNALIZE_ text=Double strike -- Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.) mana={1}{W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Adriana's Valor abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) transforms((,newability[_ATTACKING_pay({W}) name(Pay and gains indestructible) name(Pay and gains indestructible) transforms((,indestructible)) ueot]))])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) type=Conspiracy [/card] [card] name=Adriana, Captain of the Guard auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) 1/1 ueot text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) mana={3}{R}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Adrix and Nev, Twincasters auto=_WARD2_ auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- If one or more tokens would be created under your control, twice that many of those tokens are created instead. mana={2}{G}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Adult Gold Dragon abilities=flying,lifelink,haste text=Flying, lifelink, haste mana={3}{R}{W} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Adventure Awaits aicode=activate transforms((,newability[if type(creature[zpos<=5]|myLibrary)~morethan~0 then target(creature[zpos<=5]|myLibrary) moveto(hand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary and!( draw:1 controller)! )! ])) oneshot auto=if type(creature[zpos<=5]|myLibrary)~morethan~0 then name(Look 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) transforms((,newability[choice name(Put in hand) moveto(hand)],newability[choice name(Put on bottom and draw) bottomoflibrary and!( draw:1 controller )!])) oneshot optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=if type(creature[zpos<=5]|myLibrary)~equalto~0 then name(Look 5 cards) reveal:5 optionone name(Put on bottom) target(*|reveal) bottomoflibrary and!( draw:1 controller )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. mana={1}{G} type=Sorcery [/card] [card] name=Adventurous Impulse aicode=activate transforms((,newability[target(*[creature;land;zpos<=3]|myLibrary) moveto(hand) and!( all(other *[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 3 cards) reveal:3 optionone name(Get creature or land) target(*[creature;land]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={G} type=Sorcery [/card] [card] name=Aegar, the Freezing Flame auto=@damaged(*[creature;planeswalker]|opponentbattlefield) from(*[giant;wizard]|myzones):if compare(excessdamage)~morethan~0 then draw:1 controller auto=@damaged(*[creature;planeswalker]|opponentbattlefield) from(*[instant;sorcery]|myzones):if compare(excessdamage)~morethan~0 then draw:1 controller text=Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. mana={1}{U}{R} type=Legendary Creature subtype=Giant Wizard power=3 toughness=3 [/card] [card] name=Aegis Sculptor abilities=flying auto=_WARD2_ auto=@each my upkeep restriction{type(*|graveyard)~morethan~1}:may transforms((,newability[target(<2>*|mygraveyard) moveTo(exile)],newability[counter(1/1)])) oneshot text=Flying -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=3 [/card] [card] name=Aegis Turtle mana={U} type=Creature subtype=Turtle power=0 toughness=5 [/card] [card] name=Aegis of the Heavens target=creature auto=+1/+7 text=Target creature gets +1/+7 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Aerial Assault target=creature[tapped] auto=destroy auto=life:type:creature[flying]:battlefield controller text=Destroy target tapped creature. You gain 1 life for each creature you control with flying. mana={2}{W} type=Sorcery [/card] [card] name=Aerial Boost other={convoke} name(Convoke) target=creature auto=2/2 auto=flying text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +2/+2 and gains flying until end of turn. mana={1}{W} type=Instant [/card] [card] name=Aerial Engineer auto=aslongas(artifact|myBattlefield) +2/+0 auto=aslongas(artifact|myBattlefield) flying text=As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. mana={2}{W}{U} type=Creature subtype=Human Artificer power=2 toughness=4 [/card] [card] name=Aerial Formation abilities=hasnokicker,hasstrive kicker=multi{2}{U} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],flying)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],flying)) ueot text=Strive - Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn. mana={U} type=Instant [/card] [card] name=Aerial Guide abilities=flying auto=_ATTACKING_flying target(other creature[attacking]|mybattlefield) text=Flying -- Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Aerial Surveyor abilities=flying auto=@combat(attacking) source(this) restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:name(Search basic plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle controller])) oneshot )! auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Flying -- Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. -- Crew 2 mana={2}{W} type=Artifact subtype=Vehicle power=3 toughness=4 [/card] [card] name=Aerial Volley auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[flying]) damage:1!$ controller text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. mana={G} type=Instant [/card] [card] name=Aerie Auxiliary abilities=flying auto=may target(other creature|battlefield) counter(1/1) text=Flying -- When Aerie Auxiliary enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={3}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Aeromoeba abilities=flying auto={D(*|myHand)}:swap text=Flying -- Discard a card: Switch Aeromoeba's power and toughness until end of turn. mana={3}{U} type=Creature subtype=Elemental Beast power=2 toughness=4 [/card] [card] name=Aeromunculus abilities=flying auto={2}{G}{U}:_ADAPT1_ text=Flying -- {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) mana={1}{G}{U} type=Creature subtype=Homunculus Mutant power=2 toughness=3 [/card] [card] name=Aeronaut Cavalry abilities=flying auto=counter(1/1) target(other soldier|myBattlefield) text=Flying -- When Aeronaut Cavalry enters, put a +1/+1 counter on another target Soldier you control. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Aeronaut's Wings auto=teach(creature) +1/+0 auto=teach(creature) flying auto={2}:equip text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Aesi, Tyrant of Gyre Strait auto=maxPlay(land)+1 auto=_LANDFALL_may draw:1 controller text=You may play an additional land on each of your turns. -- Whenever a land enters under your control, you may draw a card. mana={4}{G}{U} type=Legendary Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Aether Channeler auto=choice _BIRDTOKEN_ auto=choice target(other *[-land]) moveto(hand) auto=choice draw:1 text=When Aether Channeler enters, choose one - -- - Create a 1/1 white Bird creature token with flying. -- - Return another target nonland permanent to its owner's hand. -- - Draw a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Aether Gust auto=choice name(target permanent) target(*[red;green]|battlefield) transforms((,newability[choice name(Put on top) all(this) moveto(mylibrary)],newability[choice name(Put on bottom) all(this) bottomoflibrary])) forever auto=choice name(target spell on the stack) target(*[red;green]|stack) transforms((,newability[choice name(Put on top) all(this) fizzleto(librarytop)],newability[choice name(Put on bottom) all(this) fizzleto(librarybottom)])) forever restriction=type(*[red;green]|battlefield,stack)~morethan~0 text=Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. mana={1}{U} type=Instant [/card] [card] name=Aether Helix target=*[-instant;-sorcery]|battlefield auto=moveto(hand) auto=ability$!name(Return permanent) name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(hand)!$ controller text=Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. mana={3}{G}{U} type=Sorcery [/card] [card] name=Aether Rift auto=@each my upkeep restriction{compare(phandcount)~equalto~1}:all(*|myhand) moveto(mygraveyard) and!( counter(0/0,1,RiftEffect) )! auto=@each my upkeep restriction{compare(phandcount)~equalto~2}:transforms((,newability[all(*[zpos=genrand2plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~3}:transforms((,newability[all(*[zpos=genrand3plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~4}:transforms((,newability[all(*[zpos=genrand4plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~5}:transforms((,newability[all(*[zpos=genrand5plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~6}:transforms((,newability[all(*[zpos=genrand6plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~equalto~7}:transforms((,newability[all(*[zpos=genrand7plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@each my upkeep restriction{compare(phandcount)~morethan~7}:transforms((,newability[all(*[zpos=genrand8plus1plusend]|myhand) moveto(mygraveyard) and!( counter(0/0.1.RiftEffect) )!])) oneshot auto=@counteradded(0/0.1.RiftEffect) from(*[-creature]|myGraveyard):all(*[counter{0/0.1.RiftEffect}]|mygraveyard) counter(0/0.-1.RiftEffect) auto=@counteradded(0/0.1.RiftEffect) from(creature|myGraveyard) restriction{compare(opponentlifetotal)~lessthan~6}:all(*[counter{0/0.1.RiftEffect}]|mygraveyard) transforms((,newability[counter(0/0.-1.RiftEffect)],newability[moveto(myBattlefield)])) oneshot auto=@counteradded(0/0.1.RiftEffect) from(creature|myGraveyard) restriction{compare(opponentlifetotal)~morethan~5}:all(*[counter{0/0.1.RiftEffect}]|mygraveyard) transforms((,newability[counter(0/0.-1.RiftEffect)],newability[if compare(genrand2)~equalto~0 then moveto(myBattlefield) else life:-5 opponent])) oneshot text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. mana={1}{R}{G} type=Enchantment [/card] [card] name=Aether Storm auto=maxCast(creature)0 opponent auto=maxCast(creature)0 controller auto={L:4}:bury(this) opponent auto={L:4}:bury(this) controller text=Creature spells can't be cast. -- Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. mana={3}{U} type=Enchantment [/card] [card] name=Aether Tide target=creature|myhand auto=reject && ability$!name(Return a creature) name(Return a creature) moveTo(hand) target(creature|battlefield)!$ controller text=As an additional cost to cast Aether Tide, discard X creature cards. -- Return X target creatures to their owners' hands. mana={X}{U} type=Sorcery [/card] [card] name=Aether Tunnel target=creature auto=teach(creature) +1/+0 auto=teach(creature) unblockable text=Enchant creature -- Enchanted creature gets +1/+0 and can't be blocked. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Aetherblade Agent abilities=deathtouch backside=Gitaxian Mindstinger restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={4}{p(U)}:flip(backside) asSorcery text=Deathtouch -- {4}{U/P}: Transform Aetherblade Agent. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Aetherborn Marauder abilities=flying,lifelink auto=all(*[counter{1/1}]|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) may name(Move 1/1 counter) counter(1/1.-1) all(this) && counter(1/1) target(Aetherborn Marauder[fresh]|mybattlefield)])) oneshot text=Flying, lifelink -- When Aetherborn Marauder enters, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. mana={3}{B} type=Creature subtype=Aetherborn Rogue power=2 toughness=2 [/card] [card] name=Aetherjacket abilities=flying,vigilance auto={2}{T}{S}:destroy target(other artifact) asSorcery text=Flying, vigilance -- {2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery. mana={3} type=Artifact Creature subtype=Thopter power=2 toughness=1 [/card] [card] name=Aethershield Artificer auto=@each my combatbegins:target(artifact[creature]|myBattlefield) transforms((,newability[2/2],indestructible)) ueot text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={3}{W} type=Creature subtype=Dwarf Artificer power=3 toughness=3 [/card] [card] name=Aetherstorm Roc abilities=flying auto=alterenergy:1 controller auto=@movedTo(other creature|myBattlefield):alterenergy:1 controller auto=_ATTACKING_if compare(penergy)~morethan~1 then pay({e:2}) transforms((,newability[counter(1/1)],newability[may tap target(creature|opponentBattlefield)])) oneshot text=Flying -- Whenever Aetherstorm Roc or another creature enters under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. mana={2}{W}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Aetherwing, Golden-Scale Flagship abilities=flying anyzone=type:artifact:myBattlefield/4 cdaactive auto=_CREW1_ text=Flying -- Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) color=blue,red type=Legendary Artifact subtype=Vehicle power=* toughness=4 [/card] [card] name=Aeve, Progenitor Ooze auto=foreach(other ooze|mybattlefield) counter(1/1) auto=if cantargetcard(*[-token]) then thisforeach(variable{pstormcount}>=2) clone options(nolegend) text=Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) -- Aeve, Progenitor Ooze isn't legendary if it's a token. -- Aeve enters with a +1/+1 counter on it for each other Ooze you control. mana={2}{G}{G}{G} type=Legendary Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Affectionate Indrik auto=may target(creature|opponentbattlefield) dynamicability text=When Affectionate Indrik enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Afterlife Insurance auto=all(creature|myBattlefield) transforms((,newability[_DIES__AFTERLIFETOKEN_])) ueot auto=draw:1 text=Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) mana={1}{WB} type=Instant [/card] [card] name=Afterlife from the Loam other={delve} name(Delve) auto=ability$! may target(creature|myGraveyard) moveTo(myBattlefield) and!(transforms((Zombie)) forever)! !$ controller auto=ability$! may target(creature|opponentGraveyard) moveTo(myBattlefield) and!(transforms((Zombie)) forever)! !$ controller text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types. mana={5}{B}{B}{B} type=Sorcery [/card] [card] name=Aftermath Analyst auto=deplete:3 auto={3}{G}{S}:all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! text=When Aftermath Analyst enters, mill three cards. -- {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. mana={1}{G} type=Creature subtype=Elf Detective power=1 toughness=3 [/card] [card] name=Agadeem's Awakening restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Agadeem, the Undercrypt) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Agadeem, the Undercrypt) name(Agadeem, the Undercrypt) flip(Agadeem, the Undercrypt) forcetype(land) auto=this(X=0) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) auto=this(X=1) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller auto=this(X=2) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller auto=this(X=3) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller auto=this(X=4) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller auto=this(X=5) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller auto=this(X=6) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller auto=this(X=7) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller auto=this(X=8) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller auto=this(X=9) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=9]|myGraveyard)!$ controller auto=this(X=10) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=0]|myGraveyard) && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=1]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=2]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=3]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=4]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=5]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=6]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=7]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=8]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=9]|myGraveyard)!$ controller && ability$!name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost=10]|myGraveyard)!$ controller auto=this(X>10) name(Return any creatures from graveyard) moveTo(myBattlefield) target(creature[manacost<=X]|myGraveyard) text=Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // Agadeem, the Undercrypt mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Agadeem, the Undercrypt auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{B} text=As Agadeem, the Undercrypt enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {B}. // {X}{B}{B}{B} Agadeem's Awakening type=Land [/card] [card] name=Against All Odds auto=if type(*[artifact;creature]|mybattlefield)~morethan~0 then choice name(Exile artifact or creature) name(Exile artifact or creature) target(*[artifact;creature]|mybattlefield) moveto(myexile) and!( moveto(ownerbattlefield) )! auto=if type(artifact[manacost<=3]|mygraveyard)~morethan~0 then choice name(Return artifact) name(Return artifact) target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield) auto=if type(creature[manacost<=3]|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(mybattlefield) auto=if type(*[artifact;creature]|mybattlefield)~morethan~0 then if type(artifact[manacost<=3]|mygraveyard)~morethan~0 then choice name(Exile and return artifact) name(Exile and return artifact) name(Exile and return artifact) target(*[artifact;creature]|mybattlefield) moveto(myexile) and!( transforms((,newability[name(Return artifact) name(Return artifact) target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield)],newability[moveto(ownerbattlefield)])) ueot )! auto=if type(*[artifact;creature]|mybattlefield)~morethan~0 then if type(creature[manacost<=3]|mygraveyard)~morethan~0 then choice name(Exile and return creature) name(Exile and return creature) name(Exile and return creature) target(*[artifact;creature]|mybattlefield) moveto(myexile) and!( transforms((,newability[name(Return creature) name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(mybattlefield)],newability[moveto(ownerbattlefield)])) ueot )! text=Choose one or both -- Exile target artifact or creature you control, then return it to the battlefield under its owner's control. -- Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Agate Assault auto=choice name(deal 4 damage) target(creature) transforms((,newability[exiledeath],newability[damage:4])) auto=choice moveto(exile) target(artifact) text=Choose one - -- - Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. -- - Exile target artifact. mana={2}{R} type=Sorcery [/card] [card] name=Agate Instigator kicker={1}{R} name(Offspring) auto=@movedTo(other creature|myBattlefield):damage:1 all(opponent) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! text=Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Whenever another creature you control enters, this creature deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Lizard Rogue power=1 toughness=3 [/card] [card] name=Agate-Blade Assassin auto=_ATTACKING_life:1 controller && life:-1 opponent text=Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Lizard Assassin power=1 toughness=3 [/card] [card] name=Age-Graced Chapel auto=tapped auto={T}:Add{W} auto={T}:Add{B} text=Age-Graced Chapel enters tapped. -- {T}: Add {W} or {B}. type=Land [/card] [card] name=Ageless Guardian mana={1}{W} type=Creature subtype=Spirit Soldier power=1 toughness=4 [/card] [card] name=Agency Coroner auto={2}{B}{S(other creature[suspect]|mybattlefield)}:draw:2 restriction{type(other creature[suspect]|mybattlefield)~morethan~0} auto={2}{B}{S(other creature|mybattlefield)}:draw:1 text={2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. mana={4}{B} type=Creature subtype=Ogre Cleric power=3 toughness=6 [/card] [card] name=Agent of Kotis autograveyard=name(Renew) {3}{U}{E}:counter(1/1,2) target(creature) asSorcery text=Renew - {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Agent of Treachery auto=moveTo(myBattlefield) target(*|opponentBattlefield) auto=@each my end:ability$!name(Choose one) choice name(You control 3 or more permanents you don't own) draw:3 controller _ choice name(You don't control 3 or more permanents you don't own) donothing!$ controller text=When Agent of Treachery enters, gain control of target permanent. -- At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. mana={5}{U}{U} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Agent of the Iron Throne auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedto(graveyard) from(*[creature;artifact]|mybattlefield):name(Opponent loses life) life:-1 opponent])) text=Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." mana={2}{B} type=Legendary Enchantment subtype=Background [/card] [card] name=Agent of the Shadow Thieves auto=@combat(attacking) source(*[iscommander]|mybattlefield):name(Put counter, deathtouch and indestructible) all(trigger[to]) transforms((,deathtouch,indestructible,newability[counter(1/1)])) ueot text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." mana={1}{B} type=Legendary Enchantment subtype=Background [/card] [card] name=Aggression target=creature[-wall] auto=first strike auto=trample auto=teach(creature) transforms((,newability[@each my end restriction{didntattack}:destroy])) text=Enchant non-Wall creature -- Enchanted creature has first strike and trample. -- At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Aggressive Instinct target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever text=Target creature you control deals damage equal to its power to target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Aggressive Mammoth abilities=trample auto=lord(other creature|myBattlefield) trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other creatures you control have trample. mana={3}{G}{G}{G} type=Creature subtype=Elephant power=8 toughness=8 [/card] [card] name=Aggressive Negotiations target=opponent auto=moveto(exile) notaTarget(*[-land]|targetedpersonshand) auto=ability$! may name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) !$ controller text=Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control. mana={2}{B} type=Sorcery [/card] [card] name=Aggressive Sabotage target=player kicker={R} auto=ability$!name(discard) reject notaTarget(<2>*|myhand)!$ targetedplayer auto=if paid(kicker) then damage:3 targetedplayer text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Target player discards two cards. If this spell was kicked, it deals 3 damage to that player. mana={2}{B} type=Sorcery [/card] [card] name=Agitator Ant auto=@each my end:may name(Put 1/1 counters and goad) target(creature|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever auto=@each my end:ability$!may name(Put 1/1 counters and goad) target(creature|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever!$ opponent text=At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={2}{R} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Agonasaur Rex abilities=cycling,trample autohand=__CYCLING__({2}{G}) autohand=@cycled(this|myHand):may target(creature,Vehicle) transforms((,newability[counter(1/1.2)],trample,indestructible)) ueot text=Trample -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. mana={3}{G}{G} type=Creature subtype=Dinosaur power=8 toughness=8 [/card] [card] name=Agonizing Remorse aicode=activate moveto(exile) notaTarget(*[-land]|opponenthand,opponentGraveyard) auto=choice name(reveal from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notaTarget(<1>*[-land]|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend && life:-1 controller auto=choice name(reveal from graveyard) moveto(exile) target(*[-land]|opponentGraveyard) && life:-1 controller text=Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. mana={1}{B} type=Sorcery [/card] [card] name=Agonizing Syphon target=anytarget auto=damage:3 auto=life:3 controller text=Agonizing Syphon deals 3 damage to any target and you gain 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Agrus Kos, Spirit of Justice abilities=double strike,vigilance auto=may target(creature) if cantargetcard(suspect) then moveto(exile) else _SUSPECT_IT_ auto=_ATTACKING_may target(creature) if cantargetcard(suspect) then moveto(exile) else _SUSPECT_IT_ text=Double strike, vigilance -- Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) mana={2}{R}{W} type=Legendary Creature subtype=Spirit Detective power=2 toughness=4 [/card] [card] name=Ahn-Crop Champion auto=@exerted(this):untap all(other creature|mybattlefield) auto=_ATTACKING_may exert && freeze text=You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) mana={2}{G}{W} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Ahn-Crop Crasher abilities=haste auto=@exerted(this):target(creature) cantblock ueot auto=_ATTACKING_may exert && freeze text=Haste -- You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=2 [/card] [card] name=Ahn-Crop Invader auto=this(variable{controllerturn}>0) first strike auto={1}{S(other creature|mybattlefield)}:2/0 ueot text=As long as it's your turn, Ahn-Crop Invader has first strike. -- {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Zombie Minotaur Warrior power=2 toughness=2 [/card] [card] name=Aid from the Cowl aicode=activate transforms((,newability[may name(Put on battlefield) target(*[-instant;-sorcery;zpos<=1]|mylibrary) moveto(myBattlefield)])) oneshot auto=@each my end:if revolt then name(Look top card) name(Look top card) reveal:1 optionone target(*[-instant;-sorcery]|reveal) transforms((,newability[choice name(Put on battlefield) moveto(mybattlefield)],newability[choice name(Put on bottom) bottomoflibrary],newability[choice name(Put back) moveto(mylibrary)])) oneshot optiononeend optiontwo name(Put Back On Bottom) target(*|reveal) transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot optiontwoend revealend text=Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. mana={3}{G}{G} type=Enchantment [/card] [card] name=Aid the Fallen auto=ability$!may moveTo(hand) target(creature|mygraveyard)!$ controller auto=ability$!may moveTo(hand) target(planeswalker|mygraveyard)!$ controller text=Choose one or both -- Return target creature card from your graveyard to your hand. -- Return target planeswalker card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Aim for the Head auto=if type(zombie|battlefield)~morethan~0 then choice name(Exile a zombie) name(Exile a zombie) target(zombie|battlefield) moveto(exile) auto=choice name(Opponent exiles 2 cards) ability$!name(Exile 2 cards) name(Exile 2 cards) notaTarget(<2>*|myhand) moveto(exile)!$opponent text=Choose one -- Exile target Zombie. -- Target opponent exiles two cards from their hand. mana={2}{B} type=Sorcery [/card] [card] name=Ainok Strike Leader auto=_ATTACKING_create(goblin:creature goblin:1/1:red:battleready) auto=@each my blockers: restriction{type(*[attacking&iscommander]|mybattlefield)~morethan~0}:create(goblin:creature goblin:1/1:red:battleready) auto={S}:all(creature[token]|myBattlefield) indestructible ueot text=Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. -- Sacrifice this creature: Creature tokens you control gain indestructible until end of turn. mana={1}{W} type=Creature subtype=Dog Warrior power=2 toughness=2 [/card] [card] name=Ainok Wayfarer auto=name(Mill 3 cards) all(*[zpos<=2]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=3]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[if type(tobereturn[land]|mygraveyard)~morethan~0 then choice name(Return a land) name(Return a land) target(tobereturn[land]|mygraveyard) moveto(hand)],newability[choice name(Put 1/1 counter) target(Ainok Wayfarer[fresh]|mybattlefield) counter(1/1)])) ueot )!])) ueot )! text=When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) mana={1}{G} type=Creature subtype=Dog Scout power=1 toughness=1 [/card] [card] name=Air Marshal auto={3}:target(soldier) flying ueot text={3}: Target Soldier gains flying until end of turn. mana={1}{U} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Air Response Unit abilities=flying,vigilance auto=_CREW1_ text=Flying, vigilance -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2}{W} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Air-Cult Elemental abilities=flying auto=may name(Return creature) target(other creature|battlefield) moveto(hand) text=Flying -- Whirlwind - When Air-Cult Elemental enters, return up to one other target creature to its owner's hand. mana={4}{U}{U} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Airlift Chaplain abilities=flying auto=name(Mill 3 cards) all(*[zpos<=2]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=3]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[if type(creature[tobereturn&manacost<=3]|mygraveyard)~morethan~0 then choice name(Return a creature) name(Return a creature) target(creature[tobereturn&manacost<=3]|mygraveyard) moveto(hand)],newability[if type(plains[tobereturn]|mygraveyard)~morethan~0 then choice name(Return a plains) name(Return a plains) target(plains[tobereturn]|mygraveyard) moveto(hand)],newability[choice name(Put 1/1 counter) target(Airlift Chaplain[fresh]|mybattlefield) counter(1/1)])) ueot )!])) ueot )! text=Flying -- When Airlift Chaplain enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.) mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Ajani Fells the Godsire auto=counter(0/0,1,Lore) auto=moveTo(exile) target(creature[power>=3]|opponentBattlefield) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) create(cat warrior:creature cat warrior:2/1:white) and!( target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>=1) vigilance])) forever )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) target(creature|myBattlefield) double strike ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile target creature an opponent controls with power 3 or greater. -- II - Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. -- III - Target creature you control gains double strike until end of turn. mana={3}{W}{W} type=Enchantment subtype=Saga [/card] [card] name=Ajani's Aid auto=may name(Search library or graveyard) moveto(hand) target(Ajani^ Valiant Protector|myLibrary,myGraveyard) auto={S}:target(creature) preventAllCombatDamage to(mytgt) ueot text=When Ajani's Aid enters, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. mana={2}{G}{W} type=Enchantment [/card] [card] name=Ajani's Chosen auto=@movedTo(enchantment[aura]|myBattlefield):all(trigger[to]) transforms((,newability[may name(Attach aura to cat) rehook target(cat[token;fresh]|mybattlefield)])) oneshot auto=_CONSTELLATION_token(Cat,Creature Cat,2/2,white) text=Whenever an enchantment enters under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. mana={2}{W}{W} type=Creature subtype=Cat Soldier power=3 toughness=3 [/card] [card] name=Ajani's Influence target=creature auto=counter(1/1,2) aicode=activate transforms((,newability[target(*[white;zpos<=5]|mylibrary) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 5 cards) reveal:5 revealzone(mylibrary) optionone name(Get white card) target(*[white]|reveal) moveto(hand) optiononeend optiontwo name(Put bottomoflibrary) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Put two +1/+1 counters on target creature. -- Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W}{W} type=Sorcery [/card] [card] name=Ajani's Last Stand autohand=@targeted(this) from(*|opponentzones) restriction{type(plains|mybattlefield)~morethan~0}:may name(Discarded from opponent?) name(Discarded from opponent?) token(Avatar,Creature Avatar,4/4,white,flying) auto=@movedTo(*[creature;planeswalker]|mygraveyard) from(battlefield):may name(Sacrifice and create avatar) name(Sacrifice and create avatar) sacrifice all(this) && token(Avatar,Creature Avatar,4/4,white,flying) text=Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. -- When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. mana={2}{W}{W} type=Enchantment [/card] [card] name=Ajani's Presence abilities=hasnokicker,hasstrive kicker=multi{2}{W} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],indestructible)) ueot text=Strive - Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={W} type=Instant [/card] [card] name=Ajani's Welcome auto=@movedTo(creature|myBattlefield):life:1 text=Whenever a creature enters under your control, you gain 1 life. mana={W} type=Enchantment [/card] [card] name=Akal Pakal, First Among Equals auto=@each end:if type(artifact[fresh]|myBattlefield)~morethan~0 then reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={2}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=5 [/card] [card] name=Akawalli, the Seething Tower auto=aslongas(*[-instant;-sorcery]|myGraveyard) 2/2 >3 auto=aslongas(*[-instant;-sorcery]|myGraveyard) trample >3 auto=aslongas(*[-instant;-sorcery]|myGraveyard) 2/2 >7 auto=aslongas(*[-instant;-sorcery]|myGraveyard) oneblocker >7 text=Descend 4 - As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. -- Descend 8 - As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. mana={1}{B}{G} type=Legendary Creature subtype=Fungus power=3 toughness=3 [/card] [card] name=Akim, the Soaring Wind abilities=flying auto=@movedTo(*[token]|myBattlefield) turnlimited:_BIRDTOKEN_ auto={3}{U}{R}{W}:all(creature[token]|myBattlefield) double strike ueot text=Flying -- Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. -- {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. mana={2}{U}{R}{W} type=Legendary Creature subtype=Bird Dinosaur power=3 toughness=4 [/card] [card] name=Akiri, Fearless Voyager auto=@combat(attacking) source(creature[geared]|myBattlefield) turnLimited:draw:1 controller auto={W}:name(Select target equipment and then unattach) name(Select target equipment and then unattach) target(equipment|myBattlefield) transforms((,newability[ueot teach(creature) {unattach} restriction{once}:indestructible],newability[teach(creature) tap(noevent)])) ueot text=Whenever you attack a player with one or more equipped creatures, draw a card. -- {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. mana={1}{R}{W} type=Legendary Creature subtype=Kor Warrior power=3 toughness=3 [/card] [card] name=Akiri, Line-Slinger abilities=first strike, vigilance,partner auto=foreach(artifact|myBattlefield) 1/0 text=First strike, vigilance -- Akiri, Line-Slinger gets +1/+0 for each artifact you control. -- Partner (You can have two commanders if both have partner.) mana={R}{W} type=Legendary Creature subtype=Kor Soldier Ally power=0 toughness=3 [/card] [card] name=Akki Battle Squad auto=@combat(attacking) source(creature[modified]|mybattlefield) turnlimited:name(Untap modified creatures) nextphasealter(add,combatphases,controller,after) && all(creature[modified]|mybattlefield) untap text=Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) mana={5}{R} type=Creature subtype=Goblin Samurai power=6 toughness=6 [/card] [card] name=Akki Ember-Keeper auto=@movedTo(creature[-token&modified]|graveyard) from(mybattlefield):name(Create a spirit) token(Spirit,Creature Spirit,1/1) text=Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) mana={1}{R} type=Enchantment Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Akki Ronin auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):may _DISCARD&DRAW_ text=Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Goblin Samurai power=1 toughness=3 [/card] [card] name=Akki Scrapchomper auto={1}{R}{T}{S(*[artifact;land]|myBattlefield)}:draw:1 text={1}{R}, {T}, Sacrifice an artifact or land: Draw a card. mana={R} type=Creature subtype=Phyrexian Goblin power=1 toughness=1 [/card] [card] name=Akki War Paint target=artifact,creature auto=teach(creature) +2/+1 text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +2/+1. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Akoum Hellhound auto=_LANDFALL_2/2 ueot text=Landfall - Whenever a land enters under your control, Akoum Hellhound gets +2/+2 until end of turn. mana={R} type=Creature subtype=Elemental Dog power=0 toughness=1 [/card] [card] name=Akoum Teeth auto=tap(noevent) auto={T}:add{R} text=Akoum Teeth enters tapped. -- {T}: Add {R}. // {5}{R} Akoum Warrior type=Land [/card] [card] name=Akoum Warrior abilities=trample restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Akoum Teeth) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Akoum Teeth) name(Akoum Teeth) flip(Akoum Teeth) forcetype(land) text=Trample // Akoum Teeth mana={5}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=5 [/card] [card] name=Akroma's Will auto=choice name(Choose first) all(creature|mybattlefield) transforms((,flying,vigilance,double strike)) ueot auto=choice name(Choose second) all(creature|mybattlefield) transforms((,lifelink,indestructible,newability[protection from blue],newability[protection from red],newability[protection from green],newability[protection from white],newability[protection from black])) ueot auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) all(creature|mybattlefield) transforms((,flying,vigilance,double strike,lifelink,indestructible,newability[protection from blue],newability[protection from red],newability[protection from green],newability[protection from white],newability[protection from black])) ueot text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Creatures you control gain flying, vigilance, and double strike until end of turn. -- Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. mana={3}{W} type=Instant [/card] [card] name=Akroma, Vision of Ixidor abilities=flying,first strike,vigilance,trample,partner auto=@each combatbegins:all(other creature[flying]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[first strike]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[double strike]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[haste]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[deathtouch]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[hexproof]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[indestructible]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[lifelink]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[menace]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[reach]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[trample]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[vigilance]|mybattlefield) 1/1 ueot auto=@each combatbegins:all(other creature[partner]|mybattlefield) 1/1 ueot text=Flying, first strike, vigilance, trample -- At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. -- Partner mana={5}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Akul the Unrepentant abilities=flying,trample auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:notaTarget(creature|myHand) moveTo(mybattlefield) asSorcery limit:1 text=Flying, trample -- Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. mana={B}{B}{R}{R} type=Legendary Creature subtype=Scorpion Dragon Rogue power=5 toughness=5 [/card] [card] name=Alabaster Host Intercessor auto=target(creature|opponentbattlefield) (blink)forsrc aicode=activate target(plains|mylibrary) moveto(hand) autohand={2}{cycle}:name(search plain) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Alabaster Host Intercessor enters, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) mana={5}{W} type=Creature subtype=Phyrexian Samurai power=3 toughness=4 [/card] [card] name=Alabaster Host Sanctifier abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Phyrexian Cleric power=2 toughness=2 [/card] [card] name=Alacrian Armory auto=lord(creature|myBattlefield) 0/1 auto=lord(creature|myBattlefield) vigilance auto=@each my combatbegins:may target(vehicle|myBattlefield) becomes(Artifact Creature) ueot text=Creatures you control get +0/+1 and have vigilance. -- At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle. mana={3}{W} type=Artifact [/card] [card] name=Aladdin auto={1}{R}{R}{T}:name(Gain control of target artifact) name(Gain control of target artifact) target(artifact) moveto(mybattlefield) and!( counter(0/0,1,AladdinCounter) )! auto=@movedto(this|nonbattlezone) from(mybattlefield):all(artifact[counter{0/0.1.AladdinCounter}]|mybattlefield) moveto(ownerbattlefield) and!( removeallcounters(0/0,1,AladdinCounter) )! text={1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. mana={2}{R}{R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Aladdin's Lamp aicode=activate transforms((,newability[target(*[zpos<=fullpaid]|mylibrary) moveto(hand) and!( all(*[zpos<=fullpaid]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={1}{T}:name(X=1) name(X=1) donothing auto={2}{T}:name(X=2) name(X=2) transforms((,newability[replacedraw reveal:2 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=1]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={3}{T}:name(X=3) name(X=3) transforms((,newability[replacedraw reveal:3 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=2]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={4}{T}:name(X=4) name(X=4) transforms((,newability[replacedraw reveal:4 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={5}{T}:name(X=5) name(X=5) transforms((,newability[replacedraw reveal:5 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={6}{T}:name(X=6) name(X=6) transforms((,newability[replacedraw reveal:6 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={7}{T}:name(X=7) name(X=7) transforms((,newability[replacedraw reveal:7 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=6]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={8}{T}:name(X=8) name(X=8) transforms((,newability[replacedraw reveal:8 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=7]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={9}{T}:name(X=9) name(X=9) transforms((,newability[replacedraw reveal:9 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=8]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot auto={10}{T}:name(X=10) name(X=10) transforms((,newability[replacedraw reveal:10 optionone name(Choose a card) target(*|reveal) moveto(hand) and!( all(*[zpos<=9]|mylibrary) moveto(hand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(*[zpos<=10]) moveto(hand) afterrevealedend revealend])) ueot text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. mana={10} type=Artifact [/card] [card] name=Alandra, Sky Dreamer auto=_SECOND_DRAW_ name(Create drake) name(Create drake) token(Drake, Creature Drake,2/2,blue,flying) auto=@drawof(player) restriction{compare(pdrewcount)~equalto~5}:name(Gain X/X) name(Gain X/X) transforms((,newability[phandcount/phandcount])) ueot auto=@drawof(player) restriction{compare(pdrewcount)~equalto~5}:all(drake|mybattlefield) transforms((,newability[phandcount/phandcount])) ueot text=Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. -- Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. mana={2}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=4 [/card] [card] name=Alania's Pathmaker auto=_IMPULSEUENT_ text=When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card. mana={3}{R} type=Creature subtype=Otter Wizard power=4 toughness=2 [/card] [card] name=Alaundo the Seer auto={T}:name(Draw and exile) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[name(Exile a card) target(*|myhand) moveto(myexile) and!( transforms((,newability[counter(0/0.manacost.Time)],newability[name(Remove time counter) name(Remove time counter) all(other *[counter{0/0.1.Time}]|myexile) counter(0/0.-1.Time)],newability[@counterremoved(0/0.1.Time) from(this|myexile) restriction{compare(hascnttime)~equalto~0}:may name(Cast from exile) name(Cast from exile) all(this|mygraveyard) moveto(myexile) and!( if cantargetcard(*[-creature]|*) then activate castcard(normal) else moveto(myBattlefield) and!( transforms((,haste)) ueot )! )!])) forever])!)) forever )! text={T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. mana={2}{G}{U} type=Legendary Creature subtype=Human Shaman power=3 toughness=5 [/card] [card] name=Alchemist's Assistant abilities=lifelink autograveyard=name(Renew) {1}{B}{E}:target(creature) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever asSorcery text=Lifelink -- Renew - {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery. mana={1}{B} type=Creature subtype=Monkey power=2 toughness=1 [/card] [card] name=Alchemist's Gambit #MISSING:Damage can't be prevented abilities=exiledeath other={4}{U}{U}{R} name(Cleave) auto=turns:+1 controller auto=ifnot paid(alternative) then emblem transforms((,newability[@each my upkeep:phaseaction[end once] winGame opponent])) forever dontremove text=Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] -- Exile Alchemist's Gambit. mana={1}{R}{R} type=Sorcery [/card] [card] name=Alchemist's Gift target=creature auto=1/1 auto=choice name(Gains deathtouch) deathtouch ueot auto=choice name(Gains lifelink) transforms((,lifelink)) ueot text=Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Alchemist's Retrieval other={1}{U} name(Cleave) restriction=type(*[-land]|mybattlefield)~morethan~0 otherrestriction=type(*[-land]|battlefield)~morethan~0 auto=alternative target(*[-land]|battlefield) moveto(hand) auto=ifnot paid(alternative) then target(*[-land]|mybattlefield) moveto(hand) text=Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target nonland permanent [you control] to its owner's hand. mana={U} type=Instant [/card] [card] name=Alela, Artful Provocateur abilities=flying,deathtouch,lifelink auto=lord(other creature[flying]|myBattlefield) 1/0 auto=@movedTo(artifact,enchantment|mystack):create(Faerie:creature Faerie:1/1:blue:flying) text=Flying, deathtouch, lifelink -- Other creatures you control with flying get +1/+0. -- Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. mana={1}{W}{U}{B} type=Legendary Creature subtype=Faerie Warlock power=2 toughness=3 [/card] [card] name=Alela, Cunning Conqueror abilities=flying auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:create(Faerie:Creature Faerie Rogue:1/1:flying:black) auto=@combatdamaged(player) from(Faerie|mybattlefield) turnlimited:name(Goad creature) target(creature|opponentBattlefield) _GOAD_ text=Flying -- Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. -- Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. mana={2}{U}{B} type=Legendary Creature subtype=Faerie Warlock power=2 toughness=4 [/card] [card] name=Alena, Kessig Trapper abilities=first strike,partner auto={T}:name(Choose the most powerful fresh creature) name(Choose the most powerful fresh creature) target(creature[fresh]|myBattlefield) transforms((,newability[thisforeach(variable{power}) add{R}])) oneshot text=First strike -- {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. -- Partner (You can have two commanders if both have partner.) mana={4}{R} type=Legendary Creature subtype=Human Scout power=4 toughness=3 [/card] [card] name=Alert Heedbonder abilities=vigilance auto=@each my end:life:type:creature[vigilance]|myBattlefield text=Vigilance -- At the beginning of your end step, you gain 1 life for each creature you control with vigilance. mana={1}{GW}{GW} type=Creature subtype=Human Scout power=2 toughness=4 [/card] [card] name=Alesha's Legacy target=creature|myBattlefield auto=deathtouch auto=indestructible text=Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{B} type=Instant [/card] [card] name=Alesha, Who Laughs at Fate abilities=first strike auto=_ATTACKING_counter(1/1) auto=@each my end restriction{raid}:target(creature[manacost<=p]|mygraveyard) moveTo(battlefield) text=First strike -- Whenever Alesha attacks, put a +1/+1 counter on it. -- Raid - At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. mana={1}{B}{R} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Alhammarret's Archive abilities=lifefaker auto=@lifeof(player) from(*[-lifefaker]|*):life:thatmuch auto=replacedraw if compare(currentphase)~equalto~3 then draw:1 noreplace else draw:2 noreplace text=If you would gain life, you gain twice that much life instead. -- If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. mana={5} type=Legendary Artifact [/card] [card] name=Alharu, Solemn Ritualist abilities=partner auto=target(other creature) counter(1/1) auto=@movedto(creature[-token;counter{1/1}]|mygraveyard) from(mybattlefield):_SPIRITTOKEN_ text=When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures. -- Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. -- Partner (You can have two commanders if both have partner.) mana={4}{W} type=Legendary Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Alibou, Ancient Witness aicode=activate transforms((,newability[all(*[zpos<=type:artifact[tapped]:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=lord(other creature[artifact]|mybattlefield) haste auto=@combat(attacking) source(creature[artifact]|myBattlefield) turnLimited:name(Scry cards) scry:type:artifact[tapped]:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend auto=@combat(attacking) source(creature[artifact]|myBattlefield) turnLimited:name(Deals damage) damage:type:artifact[tapped]:mybattlefield target(anytarget) text=Other artifact creatures you control have haste. -- Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. mana={3}{R}{W} type=Legendary Artifact Creature subtype=Golem power=4 toughness=5 [/card] [card] name=Aligned Heart auto=_FLURRY_counter(0/0,1,rally) auto=_FLURRY_thisforeach(counter{0/0.1.rally}) create(Monk:Creature Monk:1/1:white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) forever )! text=Flurry - Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) mana={2}{W} type=Enchantment [/card] [card] name=Alirios, Enraptured auto=tap(noevent) auto=aslongas(creature[Reflection]|mybattlefield) doesnotuntap auto=token(Reflection,creature Reflection,3/2,blue) text=Alirios, Enraptured enters tapped. -- Alirios doesn't untap during your untap step if you control a Reflection. -- When Alirios enters, create a 3/2 blue Reflection creature token. mana={2}{U} type=Legendary Creature subtype=Human power=2 toughness=3 [/card] [card] name=Alive // Well abilities=hasnokicker other={W} name(Well) kicker={W} name(Fuse) auto=alternative life:twicetype:creature:mybattlefield auto=ifnot paid(alternative) then token(Centaur,Creature Centaur,3/3,green) auto=if paid(kicker) then ability$!name(Gain life) name(Gain life) life:twicetype:creature:mybattlefield!$ controller text=Put a 3/3 green Centaur creature token onto the battlefield. // You gain 2 life for each creature you control. -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{G} type=Sorcery [/card] [card] name=All That Glitters target=creature auto=type:*[artifact;enchantment]:mybattlefield/type:*[artifact;enchantment]:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=All Will Be One auto=@totalcounteradded(any) from(*|mybattlefield):name(Deal damage) ability$!name(Choose one) choice name(Damage opponent) damage:storedthatmuch opponent _ choice name(Damage creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) damage:storedthatmuch!$ controller auto=@energizedof(player):name(Deal damage) ability$!name(Choose one) choice name(Damage opponent) damage:storedthatmuch opponent _ choice name(Damage creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) damage:storedthatmuch!$ controller auto=@experiencedof(player):name(Deal damage) ability$!name(Choose one) choice name(Damage opponent) damage:storedthatmuch opponent _ choice name(Damage creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) damage:storedthatmuch!$ controller auto=@poisonedfoeof(player):name(Deal damage) ability$!name(Choose one) choice name(Damage opponent) damage:storedthatmuch opponent _ choice name(Damage creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) damage:storedthatmuch!$ controller text=Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. mana={3}{R}{R} type=Enchantment [/card] [card] name=All-Out Assault auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|myBattlefield) deathtouch auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=all(creature|mybattlefield) transforms((,newability[phaseaction[combatbegins next once sourceinplay] untap])) ueot text=Creatures you control get +1/+1 and have deathtouch. -- When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. mana={2}{R}{W}{B} type=Enchantment [/card] [card] name=Alley Assailant auto=tapped facedown={3} autofacedown=_WARD2_ autofacedown={4}{B}{B}:morph autofaceup=life:3 controller && life:-3 target(opponent) text=Alley Assailant enters tapped. -- Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. mana={2}{B} type=Creature subtype=Vampire Rogue power=3 toughness=3 [/card] [card] name=Allied Assault auto=choice name(Target 0 creatures) donothing auto=choice name(Target 1 creature) target(creature) calculateparty/calculateparty ueot auto=choice name(Target 2 creatures) target(<2>creature) calculateparty/calculateparty ueot text=Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={2}{W} type=Instant [/card] [card] name=Allosaurus Shepherd abilities=nofizzle auto=lord(*[green]|mystack) nofizzle auto={4}{G}{G}:all(creature[elf]|mybattlefield) becomes(Dinosaur,5/5) text=Allosaurus Shepherd can't be countered. -- Green spells you control can't be countered. -- {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Alloy Animist auto=aslongas(artifact[-creature]|myBattlefield) {2}{G}:target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,setpower=4,settoughness=4)) ueot text={2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Allure of the Unknown auto=if type(*[-land;zpos<=6]|mylibrary)~morethan~0 then ability$!name(Reveal the top six cards) name(Reveal the top six cards) target(<6>*[zpos<=6]|opponentlibrary) donothing!$ opponent auto=if type(*[-land;zpos<=6]|mylibrary)~morethan~0 then ability$!name(Choose one) name(Exile and cast) target(*[-land;zpos<=6]|opponentlibrary) moveto(exile) and!( activate castcard(normal) and!( moveto(opponenthand) all(*[zpos<=6]|opponentlibrary) )! )! _ choice name(Exile and don't cast) target(*[-land;zpos<=6]|opponentlibrary) moveto(exile) and!( moveto(opponenthand) all(*[zpos<=6]|opponentlibrary) )! !$ opponent auto=if type(*[-land;zpos<=6]|mylibrary)~equalto~0 then ability$!name(Reveal the top six cards) name(Reveal the top six cards) target(<6>*[zpos<=6]|opponentlibrary) moveto(opponenthand)!$ opponent text=Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. mana={3}{B}{R} type=Sorcery [/card] [card] name=Alluring Suitor backside=Deadly Dancer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~equalto~2}:name(Transform) flip(backside) text=When you attack with exactly two creatures, transform Alluring Suitor. // Deadly Dancer mana={2}{R} type=Creature subtype=Vampire power=2 toughness=3 [/card] [card] name=Ally Encampment auto={T}:add{C} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:ally:myrestrictedcastingzone}>0) {T}:add{U} auto={1}{T}{S}:target(ally|myBattlefield) moveTo(hand) text={T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. type=Land [/card] [card] name=Almighty Brushwagg abilities=trample auto={3}{G}:all(this) 3/3 ueot text=Trample -- {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn. mana={G} type=Creature subtype=Brushwagg power=1 toughness=1 [/card] [card] name=Alms auto={1}:moveto(exile) all(*[zpos=type:*:mygraveyardplus1plusend]|mygraveyard) && prevent:1 target(creature) text={1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. mana={W} type=Enchantment [/card] [card] name=Aloe Alchemist abilities=trample autohand={1}{G}:_PLOT_ && ability$!target(creature) transforms((,newability[3/2],trample)) ueot !$ controller autoexile=_PLOTCAST_ text=Trample -- When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. -- Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{G} type=Creature subtype=Plant Warlock power=3 toughness=2 [/card] [card] name=Alora, Merry Thief abilities=backgroundpartner auto=@each my blockers:may target(creature[attacking]|myBattlefield) transforms((,unblockable,newability[phaseaction[end once] moveTo(hand) ueot])) oneshot text=Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. -- Choose a Background (You can have a Background as a second commander.) mana={2}{U} type=Legendary Creature subtype=Halfling Rogue power=3 toughness=2 [/card] [card] name=Alpha Status target=creature auto=teach(creature) transforms((,newability[foreach(other *[creature;share!types!]|battlefield) 2/2])) text=Enchant creature -- Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Alpine Guide auto=may target(land[mountain]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))! auto=@movedTo(this|nonbattlezone) from(battlefield):target(land[mountain]|mybattlefield) sacrifice text=When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. -- Alpine Guide attacks each combat if able. -- When Alpine Guide leaves the battlefield, sacrifice a Mountain. mana={2}{R} type=Snow Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Alpine Houndmaster auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Alpine and Igneous) name(Search Alpine and Igneous) name(Search Alpine and Igneous) target(Alpine Watchdog|mylibrary) moveto(hand) and!( transforms((,newability[name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(hand) and!( shuffle )! ])) oneshot )! auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Alpine Watchdog) name(Search Alpine Watchdog) name(Search Alpine Watchdog) target(Alpine Watchdog|mylibrary) moveto(hand) and!( shuffle )! auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Igneous Cur) name(Search Igneous Cur) name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(hand) and!( shuffle )! auto=if type(Alpine Watchdog|mylibrary)~morethan~0 then if type(Igneous Cur|mylibrary)~equalto~0 then choice name(Search Alpine Watchdog) name(Search Alpine Watchdog) name(Search Alpine Watchdog) target(Alpine Watchdog|mylibrary) moveto(hand) and!( shuffle )! auto=if type(Alpine Watchdog|mylibrary)~equalto~0 then if type(Igneous Cur|mylibrary)~morethan~0 then choice name(Search Igneous Cur) may name(Search Igneous Cur) target(Igneous Cur|mylibrary) moveto(hand) and!( shuffle )! auto=choice name(Don's search library) name(Don's search library) donothing auto=_ATTACKING_type:creature[attacking]:myBattlefield/0 ueot text=When Alpine Houndmaster enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. -- Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. mana={R}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Alpine Meadow auto=tap(noevent) text=({T}: Add {R} or {W}.) -- Alpine Meadow enters tapped. type=Snow Land subtype=Mountain Plains [/card] [card] name=Alpine Moon auto=chooseaname transforms((,newability[lord(land[chosenname]|opponentbattlefield) loseabilities],newability[lord(land[chosenname]|opponentbattlefield) losesubtypesof(land)],newability[lord(land[chosenname]|opponentbattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{W}]))])) forever chooseend nonbasicland text=As Alpine Moon enters, choose a nonbasic land card name. -- Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color." mana={R} type=Enchantment [/card] [card] name=Alpine Watchdog abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Alquist Proft, Master Sleuth abilities=vigilance auto=_CLUE_ auto={X}{W}{U}{U}{T}{S(clue|myBattlefield)}:draw:X && x life:X text=Vigilance -- When Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. mana={1}{W}{U} type=Legendary Creature subtype=Human Detective power=3 toughness=3 [/card] [card] name=Alrund's Epiphany abilities=foretell,exiledeath autohand=_FORETELL_ autoexile={4}{U}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=token(Bird,Creature Bird,1/1,blue,flying)*2 auto=turns:+1 controller text=Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. -- Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={5}{U}{U} type=Sorcery [/card] [card] name=Alrund, God of the Cosmos other={1}{U} name(Hakka, Whispering Raven) otherrestriction=can play creature,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Hakka, Whispering Raven) autostack=if paid(alternative) then name(Hakka, Whispering Raven) name(Hakka, Whispering Raven) flip(Hakka, Whispering Raven) forcetype(Legendary Creature) auto=this(variable{isflipped}<1) foreach(*[foretold]|myexile) 1/1 auto=this(variable{isflipped}<1) foreach(*|myhand) 1/1 auto=@each my end restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(hand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(kindred) reveal:2 optionone name(Get kindred) target(<2>kindred|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(battle) reveal:2 optionone name(Get battle) target(<2>battle|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot aicode=activate transforms((,newability[if type(*[creature;zpos<=2]|mylibrary)~equalto~0 then all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! else all(*[creature;zpos<=2]|mylibrary) moveto(hand) and!( all(*[-creature;zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot text=Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. -- At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order. // {1}{U} Hakka, Whispering Raven mana={3}{U}{U} type=Legendary Creature subtype=God power=1 toughness=1 [/card] [card] name=Alseid of Life's Bounty abilities=lifelink auto={1}{S}:name(Protection from white) protection from white target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from blue) protection from blue target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from black) protection from black target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from red) protection from red target(creature,enchantment|myBattlefield) auto={1}{S}:name(Protection from green) protection from green target(creature,enchantment|myBattlefield) text=Lifelink -- {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. mana={W} type=Enchantment Creature subtype=Nymph power=1 toughness=1 [/card] [card] name=Altanak, the Thrice-Called abilities=trample auto=@targeted(this) from(*|opponentzones):draw:1 autohand={1}{G}{discard}:target(land|mygraveyard) moveTo(battlefield) and!( tap(noevent) )! text=Trample -- Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. -- {1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped. mana={5}{G}{G} type=Legendary Creature subtype=Insect Beast power=9 toughness=9 [/card] [card] name=Altar of Bhaal // Bone Offering abilities=adventure restriction=can play creature other={2}{B} name(Adventure) auto=alternative name(Create Skeleton) name(Create Skeleton) token(Skeleton,Creature Skeleton,4/1,black,menace) and!( tap(noevent) )! auto=alternative _ADVENTURE_ auto={2}{B}{T}{E(creature|myBattlefield)}:name(Return creature) target(creature|mygraveyard) moveTo(mybattlefield) asSorcery text={2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. // Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.) mana={1}{B} type=Artifact [/card] [card] name=Altar of Dementia auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard. mana={2} type=Artifact [/card] [card] name=Altar of the Goyf auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) allgravecardtypes/allgravecardtypes ueot auto=lord(*[lhurgoyf]|myBattlefield) trample text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. -- Lhurgoyf creatures you control have trample. mana={5} type=Kindred Artifact subtype=Lhurgoyf [/card] [card] name=Altar of the Lost auto=tap(noevent) auto=this(variable{type:*[hasflashback]:mygraveyard}>0) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller text=Altar of the Lost enters tapped. -- {T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard. mana={3} type=Artifact [/card] [card] name=Altar of the Pantheon auto=alterdevoffset:1 controller auto=@movedto(this|nonbattlezone) from(battlefield):alterdevoffset:-1 controller auto=this(variable{type:*[god;demigod]:mybattlefieldplustype:enchantment[legendary]:mybattlefieldplusend}>0) {T}:_MANAOFANYCOLOR_ && life:1 controller auto=this(variable{type:*[god;demigod]:mybattlefieldplustype:enchantment[legendary]:mybattlefieldplusend}=0) {T}:_MANAOFANYCOLOR_ text=Your devotion to each color and each combination of colors is increased by one. -- {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Amaranthine Wall abilities=defender auto={2}:indestructible ueot text=Defender -- {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Amareth, the Lustrous abilities=flying aicode=activate transforms((,newability[may name(Put in hand) target(*[zpos<=1;share!types!]|mylibrary) moveto(hand)])) oneshot auto=@movedTo(planeswalker|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(creature|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(creature|reveal) moveto(hand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(land[-creature]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(land|reveal) moveto(hand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(enchantment[-creature]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(enchantment|reveal) moveto(hand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot auto=@movedTo(artifact[-creature;-land;-enchantment]|myBattlefield):all(trigger[to]) transforms((,newability[reveal:1 optionone name(May put in hand) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(Put back in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend])) oneshot text=Flying -- Whenever another permanent enters under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. mana={3}{G}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Amateur Auteur auto={S}:destroy target(enchantment) text=Sacrifice Amateur Auteur: Destroy target enchantment. mana={1}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Amber Gristle O'Maul abilities=haste,backgroundpartner auto=_ATTACKING_may all(*|myhand) reject && draw:1 text=Haste -- Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. -- Choose a Background (You can have a Background as a second commander.) mana={3}{R} type=Legendary Creature subtype=Dwarf Cleric power=3 toughness=3 [/card] [card] name=Ambitious Assault auto=all(creature|myBattlefield) transforms((,newability[2/0])) ueot auto=if type(creature[modified]|myBattlefield)~morethan~0 then name(Draw a card) name(Draw a card) draw:1 controller text=Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) mana={2}{R} type=Instant [/card] [card] name=Ambitious Dragonborn auto=if compare(power:highest:*:mybattlefield)~morethan~compare(power:highest:*:mygraveyard) then name(Add 1/1 counters) counter(1/1,power:highest:*:mybattlefield) else name(Add 1/1 counters) counter(1/1,power:highest:*:mygraveyard) text=Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. mana={3}{G} type=Creature subtype=Dragon Barbarian power=0 toughness=0 [/card] [card] name=Ambitious Farmhand backside=Seasoned Cathar restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=may name(Search a basic plains) target(plains[basic]|mylibrary) moveto(hand) and!( shuffle )! auto={1}{W}{W} restriction{coven}:name(Transform Ambitious Farmhand) flip(backside) text=When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -- Coven-{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. // Seasoned Cathar mana={1}{W} type=Creature subtype=Human Peasant power=1 toughness=1 [/card] [card] name=Ambling Stormshell auto=_WARD2_ auto=_ATTACKING_counter(0/0,3,stun) && draw:3 auto=@movedTo(Turtle|mystack):untap text=Ward {2} -- Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Whenever you cast a Turtle spell, untap this creature. mana={3}{U}{U} type=Creature subtype=Turtle power=5 toughness=9 [/card] [card] name=Ambulatory Edifice auto=may pay({L:2}):target(creature) -1/-1 ueot text=When Ambulatory Edifice enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. mana={2}{B} type=Artifact Creature subtype=Phyrexian Construct power=3 toughness=2 [/card] [card] name=Ambuscade target=creature|myBattlefield auto=1/0 auto=damage:power target(creature|opponentbattlefield) text=Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. mana={2}{G} type=Instant [/card] [card] name=Ambush Gigapede abilities=flash auto=target(creature|opponentBattlefield) -2/-2 ueot text=Flash -- When Ambush Gigapede enters, target creature an opponent controls gets -2/-2 until end of turn. mana={4}{B}{B} type=Creature subtype=Insect power=6 toughness=2 [/card] [card] name=Ambush Paratrooper abilities=flash,flying auto={5}:all(creature|myBattlefield) 1/1 ueot text=Flash -- Flying -- {5}: Creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Ambush Wolf abilities=flash auto=may target(*|graveyard) moveto(exile) text=Flash (You may cast this spell any time you could cast an instant.) -- When this creature enters, exile up to one target card from a graveyard. mana={2}{G} type=Creature subtype=Wolf power=4 toughness=2 [/card] [card] name=Amethyst Dragon // Explosive Crystal abilities=flying,haste,adventure restriction=can play creature other={4}{R} name(Adventure) auto=alternative name(Deal 4 damage) name(Deal 4 damage) thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller auto=alternative _ADVENTURE_ text=Flying, haste // Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.) mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Ammit Eternal auto=@combatdamaged(player) from(this):removeallcounters(-1/-1) auto=@movedTo(*|opponentstack):counter(-1/-1) auto=_BLOCKED_life:-3 opponent text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. -- Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it. mana={2}{B} type=Creature subtype=Zombie Crocodile Demon power=5 toughness=5 [/card] [card] name=Amorphous Axe auto={3}:equip auto=teach(creature) 3/0 auto=teach(creature) transforms((allsubtypes)) text=Equipped creature gets +3/+0 and is every creature type. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Amphin Mutineer auto=if type(creature[-salamander]|opponentbattlefield)~morethan~0 then choice name(Exile opponent's creature) name(Exile opponent's creature) moveto(exile) target(creature[-salamander]|opponentbattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) opponent auto=if type(creature[-salamander]|myBattlefield)~morethan~0 then choice name(Exile your creature) name(Exile your creature) moveto(exile) target(creature[-salamander]|mybattlefield) && token(Salamander Warrior,Creature Salamander Warrior,4/3,blue) auto=choice name(Don't exile any creature) name(Don't exile any creature) donothing autograveyard={4}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Amphin Mutineer enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. -- Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{U} type=Creature subtype=Salamander Pirate power=3 toughness=3 [/card] [card] name=Amplifire aicode=activate transforms((,newability[target(*[zpos=findfirsttypecreature]|mylibrary) transforms((,newability[all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[thisforeach(variable{power}) all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) 2/2 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) -1/-1 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) counter(0/0.-1.Effect)])) forever])) oneshot auto=@each my upkeep:counter(0/0,1,Effect) && name(Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Choose creature) target(creature|reveal) transforms((,newability[thisforeach(variable{power}) all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) 2/2 uynt],newability[all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) -1/-1 uynt])) forever optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(Amplifire[counter{0/0.1.Effect}]|mybattlefield) counter(0/0,-1,Effect) afterrevealedend revealend text=At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. mana={2}{R}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=An Offer You Can't Refuse target=*[-creature]|stack auto=fizzle auto=_TREASURE_*2 opponent text=Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={U} type=Instant [/card] [card] name=Ana Battlemage abilities=hasotherkicker other={2}{U} name(Kicker blue) kicker={1}{B} name(Kicker black or both) auto=alternative target(player) ability$!name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer auto=if paid(kicker) then ability$!name(Tap creature) name(Tap creature) target(creature[-tapped]|battlefield) transforms((,newability[tap],newability[damage:power controller])) oneshot!$ controller auto=if paid(kicker) then pay({2}{U}) name(Pay also kicker blue) target(player) ability$!name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer text=Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) -- When Ana Battlemage enters, if it was kicked with its {2}{U} kicker, target player discards three cards. -- When Ana Battlemage enters, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. mana={2}{G} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Anafenza, Unyielding Lineage abilities=first strike,flash auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):_ENDURE2_ text=Flash -- First strike -- Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) mana={2}{W} type=Legendary Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Anara, Wolvid Familiar abilities=partner auto=this(variable{controllerturn}>0) lord(*[iscommander]|mybattlefield) indestructible text=As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) -- Partner (You can have two commanders if both have partner.) mana={3}{G} type=Legendary Creature subtype=Wolf Beast power=4 toughness=4 [/card] [card] name=Anavolver abilities=hasotherkicker other={3}{G}{B} name(Kicker Black) kicker={1}{U} name(Kicker Blue or Both) auto=alternative transforms((,newability[counter(1/1)],newability[{L:3}:regenerate])) forever auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],flying)) forever auto=if paid(kicker) then pay({B}) name(Pay also kicker black) transforms((,newability[counter(1/1)],newability[{L:3}:regenerate])) forever text=Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) -- If Anavolver was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying. -- If Anavolver was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." mana={3}{G} type=Creature subtype=Volver power=3 toughness=3 [/card] [card] name=Anax, Hardened in the Forge anyzone=type:manaR:mybattlefield/3 cdaactive auto=@movedTo(mygraveyard) from(creature[-token;power<=3]|Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@movedTo(mygraveyard) from(creature[-token;power>=4]|Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2 text=Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. mana={1}{R}{R} type=Legendary Enchantment Creature subtype=Demigod power=* toughness=3 [/card] [card] name=Ancestor Dragon abilities=flying auto=@each blockers:life:type:creature[attacking]:mybattlefield controller text=Flying. -- Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. mana={4}{W}{W} type=Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Ancestor's Embrace abilities=exiledeath backside=Kindly Ancestor target=creature auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature has lifelink. // Kindly Ancestor color=white type=Enchantment subtype=Aura [/card] [card] name=Ancestors' Aid target=creature auto=+2/+0 auto=first strike auto=_TREASURE_ text=Target creature gets +2/+0 and gains first strike until end of turn. -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Instant [/card] [card] name=Ancestral Anger target=creature auto=trample ueot auto=1/0 ueot auto=foreach(Ancestral Anger|mygraveyard) 1/0 ueot auto=draw:1 controller text=Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Ancestral Blade auto=teach(creature) 1/1 auto={1}:equip auto=livingweapon_SOLDIERTOKEN_ text=When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. -- Equipped creature gets +1/+1. -- Equip {1} ({1} : Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Ancestral Katana auto=teach(creature) 2/1 auto={3}:equip auto=@combat(attackedalone) source(samurai|mybattlefield) turnlimited:may name(Pay 1 and attach) pay({1}) name(Pay 1 and attach) rehook target(samurai[attacking]|mybattlefield) auto=@combat(attackedalone) source(warrior|mybattlefield) turnlimited:may name(Pay 1 and attach) pay({1}) name(Pay 1 and attach) rehook target(warrior[attacking]|mybattlefield) text=Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. -- Equipped creature gets +2/+1. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Ancestral Reminiscence auto=draw:3 && transforms((,newability[target(*|myhand) reject])) forever text=Draw three cards, then discard a card. mana={3}{U} type=Sorcery [/card] [card] name=Anchor to Reality auto=if compare(storedmanacost)~equalto~0 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( shuffle )! auto=if compare(storedmanacost)~equalto~1 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=0]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~2 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=1]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~3 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=2]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~4 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=3]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~5 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=4]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~6 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=5]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~7 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=6]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~8 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=7]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~9 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=8]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~10 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=9]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~11 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=10]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~12 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=11]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~13 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=12]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~14 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=13]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~15 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=14]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~16 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=15]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~17 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=16]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~18 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=17]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~equalto~19 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=18]|*) then _SCRY2_])) oneshot )! auto=if compare(storedmanacost)~morethan~19 then name(Search equipment or vehicle) target(*[equipment;vehicle]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[if cantargetcard(*[manacost<=19]|*) then _SCRY2_])) oneshot )! text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2. mana={2}{U}{U}{S(*[creature;artifact]|mybattlefield)} type=Sorcery [/card] [card] name=Ancient Animus target=creature|myBattlefield auto=if cantargetcard(legendary) then counter(1/1) auto=_FIGHT_ restriction=type(creature|opponentbattlefield)~morethan~0 text=Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) mana={1}{G} type=Instant [/card] [card] name=Ancient Brass Dragon abilities=flying auto=@combatdamaged(player) from(this):name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end auto=@dierolled(this) from(controller):name(Return creatures) target(creature|graveyard) moveto(myBattlefield) text=Flying -- Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. mana={5}{B}{B} type=Creature subtype=Elder Dragon power=7 toughness=6 [/card] [card] name=Ancient Brontodon mana={6}{G}{G} type=Creature subtype=Dinosaur power=9 toughness=9 [/card] [card] name=Ancient Bronze Dragon abilities=flying auto=@combatdamaged(player) from(this):may name(Ancient Bronze Dragon counters) target(creature) counter(1/1,lastrollresult) auto=@combatdamaged(player) from(this):may name(Ancient Bronze Dragon counters) target(creature) counter(1/1,lastrollresult) auto=@combatdamaged(player) from(this):rolld20 20 winability donothing winabilityend rolld20end text=Flying -- Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. mana={5}{G}{G} type=Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Ancient Copper Dragon abilities=flying auto=@combatdamaged(player) from(this):rolld20 20 winability donothing winabilityend rolld20end && _TREASURE_*lastrollresult text=Flying -- Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. mana={4}{R}{R} type=Creature subtype=Elder Dragon power=6 toughness=5 [/card] [card] name=Ancient Excavation auto=count(type:*:myhand) && draw:countedamount && transforms((,newability[reject notaTarget(*|myhand)])) oneshot autohand={1}{B}{cycle}:restriction{type(land[basic]|mylibrary)~morethan~0} name(Search basic land) target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! autohand={1}{B}{cycle}:restriction{type(land[basic]|mylibrary)~equalto~0} name(Search library) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={2}{U}{B} type=Instant [/card] [card] name=Ancient Gold Dragon abilities=flying auto=@combatdamaged(player) from(this):rolld20 20 winability donothing winabilityend rolld20end && create(faerie dragon:creature faerie dragon:1/1:blue:flying)*lastrollresult text=Flying -- Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. mana={5}{W}{W} type=Creature subtype=Elder Dragon power=7 toughness=10 [/card] [card] name=Ancient Greenwarden abilities=reach auto=lord(land|mygraveyard) canPlayFromGraveyard #auto=There is not a code for triggered abilities to apply twice. text=Reach -- You may play lands from your graveyard. -- If a land entering the battlefield causes a triggered ability you control to trigger, that ability triggers an additional time. mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=7 [/card] [card] name=Ancient Imperiosaur abilities=trample auto=_WARD2_ other={convoke} name(Convoke) auto=alternative foreach(creature[tapped;-attacking]|myBattlefield) counter(1/1,2) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Trample, ward {2} -- Ancient Imperiosaur enters with two +1/+1 counters on it for each creature that convoked it. mana={5}{G}{G} type=Creature subtype=Dinosaur power=6 toughness=6 [/card] [card] name=Ancient Lumberknot auto=lord(creature[power=0]|mybattlefield) transforms((,newability[this(toughness>=1) combattoughness])) auto=lord(creature[power=1]|mybattlefield) transforms((,newability[this(toughness>=2) combattoughness])) auto=lord(creature[power=2]|mybattlefield) transforms((,newability[this(toughness>=3) combattoughness])) auto=lord(creature[power=3]|mybattlefield) transforms((,newability[this(toughness>=4) combattoughness])) auto=lord(creature[power=4]|mybattlefield) transforms((,newability[this(toughness>=5) combattoughness])) auto=lord(creature[power=5]|mybattlefield) transforms((,newability[this(toughness>=6) combattoughness])) auto=lord(creature[power=6]|mybattlefield) transforms((,newability[this(toughness>=7) combattoughness])) auto=lord(creature[power=7]|mybattlefield) transforms((,newability[this(toughness>=8) combattoughness])) auto=lord(creature[power=8]|mybattlefield) transforms((,newability[this(toughness>=9) combattoughness])) auto=lord(creature[power=9]|mybattlefield) transforms((,newability[this(toughness>=10) combattoughness])) auto=lord(creature[power=10]|mybattlefield) transforms((,newability[this(toughness>=11) combattoughness])) auto=lord(creature[power=11]|mybattlefield) transforms((,newability[this(toughness>=12) combattoughness])) auto=lord(creature[power=12]|mybattlefield) transforms((,newability[this(toughness>=13) combattoughness])) auto=lord(creature[power=13]|mybattlefield) transforms((,newability[this(toughness>=14) combattoughness])) auto=lord(creature[power=14]|mybattlefield) transforms((,newability[this(toughness>=15) combattoughness])) auto=lord(creature[power=15]|mybattlefield) transforms((,newability[this(toughness>=16) combattoughness])) auto=lord(creature[power=16]|mybattlefield) transforms((,newability[this(toughness>=17) combattoughness])) auto=lord(creature[power=17]|mybattlefield) transforms((,newability[this(toughness>=18) combattoughness])) auto=lord(creature[power=18]|mybattlefield) transforms((,newability[this(toughness>=19) combattoughness])) auto=lord(creature[power=19]|mybattlefield) transforms((,newability[this(toughness>=20) combattoughness])) auto=lord(creature[power>=20]|mybattlefield) transforms((,newability[this(toughness>=21) combattoughness])) text=Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. mana={2}{B}{G} type=Creature subtype=Treefolk power=1 toughness=4 [/card] [card] name=Ancient Silver Dragon abilities=flying,nomaxhand auto=@combatdamaged(player) from(this):emblem transforms((,newability[lord(*|myBattlefield) nomaxhand])) forever dontremove auto=@combatdamaged(player) from(this):rolld20 20 winability donothing winabilityend rolld20end && draw:lastrollresult text=Flying -- Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. mana={6}{U}{U} type=Creature subtype=Elder Dragon power=8 toughness=8 [/card] [card] name=Ancient Stone Idol abilities=flash,trample,affinityattackingcreatures auto=_DIES_create(construct artifact:creature construct artifact:6/12:trample) text=Flash -- This spell costs {1} less to cast for each attacking creature. -- Trample -- When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. mana={10} type=Artifact Creature subtype=Golem power=12 toughness=12 [/card] [card] name=Ancient Ziggurat auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} text={T}: Add one mana of any color. Spend this mana only to cast a creature spell. type=Land [/card] [card] name=Anduril, Flame of the West auto=teach(creature[legendary]) transforms((,newability[3/1],newability[@combat(attacking) source(this):name(Create spirits) name(Create spirits) token(Spirit^Creature Spirit^1/1^white^battleready^flying)*2])) auto=teach(creature[-legendary]) transforms((,newability[3/1],newability[@combat(attacking) source(this):name(Create spirits) name(Create spirits) token(Spirit^Creature Spirit^1/1^white^flying)*2 and!( tap(noevent) )!])) auto={2}:equip text=Equipped creature gets +3/+1. -- Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -- Equip {2} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Angel Ang abilities=flying type=Creature subtype=Angel power=4 toughness=4 color=white [/card] [card] name=Angel Dec abilities=flying type=Creature subtype=Angel power=4 toughness=4 color=white [/card] [card] name=Angel of Condemnation abilities=flying,vigilance auto={2}{W}{T}:(blink)ueot target(other creature|battlefield) auto=@exerted(this):(blink)forsrc target(other creature|battlefield) auto={2}{W}{T}:exert && freeze text=Flying, vigilance -- {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -- {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.) mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Destiny abilities=flying,double strike auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch controller auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch opponent auto=@each my end restriction{compare(lifetotalminusstartinglifeminusend)~morethan~14,type(Angel of Destiny[attacking]|myBattlefield)~morethan~0}:winGame controller text=Flying, double strike -- Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. -- At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. mana={3}{W}{W} type=Creature subtype=Angel Cleric power=2 toughness=6 [/card] [card] name=Angel of Eternal Dawn abilities=flying,nonight auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=if type(*[night]|battlefield)~morethan~0 then name(It becomes day) all(night|battlefield) flip(backside) auto=@each beginofturn:name(Opponent can't cast spell) transforms((,newability[maxCast(*[manacost>=currentturnplus1plusend])0 opponent])) ueot text=Flying -- When Angel of Eternal Dawn enters, it becomes day. -- It can't become night. -- Your opponents can't cast spells with mana value greater than the number of turns they have begun. mana={2}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Angel of Grace abilities=flash,flying auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) ueot autograveyard={4}{W}{W}{E}:lifeset:10 text=Flash -- Flying -- When Angel of Grace enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Angel of Indemnity abilities=flying,lifelink auto=target(*[-instant;-sorcery;manacost<=4]|myGraveyard) moveTo(mybattlefield) autograveyard={6}{W}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Flying, lifelink -- When Angel of Indemnity enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. -- Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={5}{W} type=Creature subtype=Angel Warrior power=5 toughness=5 [/card] [card] name=Angel of Salvation abilities=flash,flying other={convoke} name(Convoke) auto=prevent:1 target(anytarget) auto=ability$!name(prevent) choice target(anytarget) prevent:1!$ controller auto=ability$!name(prevent) choice target(anytarget) prevent:1!$ controller auto=ability$!name(prevent) choice target(anytarget) prevent:1!$ controller auto=ability$!name(prevent) choice target(anytarget) prevent:1!$ controller text=Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -- When Angel of Salvation enters, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. mana={6}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel of Sanctions abilities=flying auto=may (blink)forsrc target(*[-land]|opponentbattlefield) autograveyard={5}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. -- Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Angel of Unity abilities=flying,lifelink auto=@movedTo(*[cleric;rogue;warrior;wizard]|mystack):name(A party creature gets 1/1) target(*[cleric;rogue;warrior;wizard]|myhand) counter(1/1,1,PerpetualPT) auto=name(A party creature gets 1/1) target(*[cleric;rogue;warrior;wizard]|myhand) counter(1/1,1,PerpetualPT) text=Flying, lifelink -- Whenever Angel of Unity enters or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) mana={1}{W} type=Creature subtype=Angel Cleric power=1 toughness=3 [/card] [card] name=Angel of Vitality abilities=flying,lifefaker auto=this(controllerlife > 24) 2/2 auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- Angel of Vitality gets +2/+2 as long as you have 25 or more life. mana={2}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Angel of the Dawn abilities=flying auto=all(creature|myBattlefield) 1/1 auto=all(creature|myBattlefield) vigilance text=Flying -- When Angel of the Dawn enters, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of the God-Pharaoh abilities=flying,cycling autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angel of the Ruins abilities=flying aicode=activate target(plains|mylibrary) moveto(hand) autohand={2}{cycle}:name(search plains) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=may target(*[artifact;enchantment]|battlefield) moveto(exile) text=Flying -- When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) mana={5}{W}{W} type=Artifact Creature subtype=Angel power=5 toughness=7 [/card] [card] name=Angel's Grace abilities=split second auto=all(*|mybattlefield) transforms((,newability[this(controllerlife >= 1) transforms((,newability[reduceto:1]))],cantlose)) ueot auto=all(*|opponentbattlefield) transforms((,cantwin)) ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={W} type=Instant [/card] [card] name=Angel's Trumpet auto=lord(creature) transforms((,vigilance,newability[@each my end restriction{didntattack}:tap(noevent) && damage:1 controller])) text=All creatures have vigilance. -- At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. mana={3} type=Artifact [/card] [card] name=Angelfire Ignition target=creature flashback={2}{R}{W} auto=transforms((,newability[counter(1/1.2)],vigilance,trample,lifelink,indestructible,haste)) ueot text=Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. -- Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R}{W} type=Sorcery [/card] [card] name=Angelheart Protector auto=target(creature|myBattlefield) indestructible ueot text=When Angelheart Protector enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Angelic Ascension target=creature,planeswalker auto=moveTo(Exile) && _ANGELTOKEN_ targetController text=Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. mana={1}{W} type=Instant [/card] [card] name=Angelic Cub auto=@targeted(this) turnlimited:counter(1/1) auto=this(counter{1/1.3}) flying text=Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. -- As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. mana={1}{W} type=Creature subtype=Cat Angel power=1 toughness=1 [/card] [card] name=Angelic Enforcer abilities=flying,controllershroud backside=Enduring Angel anyzone=lifetotal/lifetotal cdaactive auto=_ATTACKING_name(Double your life) life:lifetotal controller text=Flying -- You have hexproof. -- Angelic Enforcer's power and toughness are each equal to your life total. -- Whenever Angelic Enforcer attacks, double your life total. // Enduring Angel type=Creature subtype=Angel color=white power=* toughness=* [/card] [card] name=Angelic Exaltation auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) type:creature:mybattlefield/type:creature:mybattlefield ueot text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. mana={3}{W} type=Enchantment [/card] [card] name=Angelic Field Marshal abilities=flying auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=aslongas(*[iscommander]|mybattlefield) lord(creature|mybattlefield) vigilance >0 text=Flying -- Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angelic Guardian abilities=flying auto=@combat(attacking) source(creature|myBattlefield):all(creature[attacking]|mybattlefield) indestructible ueot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angelic Intervention target=creature,planeswalker|myBattlefield auto=choice name(colorless) transforms((,newability[protection from colorless])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(green) transforms((,newability[protection from green])) ueot auto=if cantargetcard(creature) then counter(1/1) text=Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.) mana={1}{W} type=Instant [/card] [card] name=Angelic Observer abilities=flying anyzone=affinity(citizen|mybattlefield) reduce({1}) text=This spell costs {1} less to cast for each Citizen you control. -- Flying mana={5}{W} type=Creature subtype=Angel Advisor power=3 toughness=3 [/card] [card] name=Angelic Quartermaster abilities=flying auto=may name(Put 1/1 counter) target(other creature|battlefield) counter(1/1) text=Flying -- When Angelic Quartermaster enters, put a +1/+1 counter on each of up to two other target creatures. mana={3}{W}{W} type=Creature subtype=Angel Soldier power=3 toughness=3 [/card] [card] name=Angelic Reward target=creature auto=3/3 auto=flying text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. mana={3}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Angelic Rocket abilities=flying auto=may destroy target(*[-land]) text=Flying -- When this creature enters, you may destroy target nonland permanent. mana={8} type=Host Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angelic Sell-Sword abilities=flying,vigilance auto=_MERCENARYTOKEN_ auto=@movedTo(other creature[-token]|myBattlefield):_MERCENARYTOKEN_ auto=_ATTACKING_aslongas(Angelic Sell-Sword[attacking;power>=6]|myBattlefield):draw:1 text=Flying, vigilance -- Whenever Angelic Sell-Sword or another nontoken creature enters under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -- Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. mana={4}{W} type=Creature subtype=Angel Mercenary power=4 toughness=4 [/card] [card] name=Angelic Sleuth abilities=flying auto=@movedto(other *[counter{any}]|nonbattlezone) from(mybattlefield):name(Create clue) _CLUE_ controller text=Flying -- Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Creature subtype=Angel Advisor power=2 toughness=3 [/card] [card] name=Angler Drake abilities=flying auto=may moveto(hand) target(creature) text=Flying -- When Angler Drake enters, you may return target creature to its owner's hand. mana={4}{U}{U} type=Creature subtype=Drake power=4 toughness=4 [/card] [card] name=Angler Turtle abilities=hexproof auto=lord(creature|opponentBattlefield) mustattack text=Hexproof -- Creatures your opponents control attack each combat if able. mana={5}{U}{U} type=Creature subtype=Turtle power=5 toughness=7 [/card] [card] name=Angrath's Ambusher auto=aslongas(planeswalker[Angrath]|myBattlefield) +2/+0 text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. mana={2}{B} type=Creature subtype=Orc Pirate power=2 toughness=3 [/card] [card] name=Angrath's Fury target=creature auto=destroy auto=ability$!name(Deal 3 damages) name(Deal 3 damages) damage:3 target(player,planeswalker)!$ controller auto=may name(Move Angrath, Minotaur Pirate to hand) name(Move Angrath, Minotaur Pirate to hand) moveto(hand) target(Angrath^ Minotaur Pirate|mylibrary,mygraveyard) text=Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{B}{R} type=Sorcery [/card] [card] name=Angrath's Marauders auto=@damaged(creature|myBattlefield) from(*[-Angrath's Marauders]|myzones):damage:thatmuch all(trigger[to]) auto=@damaged(creature|opponentBattlefield) from(*[-Angrath's Marauders]|*):damage:thatmuch all(trigger[to]) auto=@combatdamaged(creature|opponentBattlefield) from(this):damage:thatmuch all(trigger[to]) auto=@damageof(player) from(*[-Angrath's Marauders]|myzones):damage:thatmuch controller auto=@damagefoeof(player) from(*[-Angrath's Marauders]|*):damage:thatmuch opponent auto=@combatdamagefoeof(player) from(this):damage:thatmuch all(trigger[to]) auto=@damaged(planeswalker|myBattlefield) from(*[-Angrath's Marauders]|myzones):damage:thatmuch all(trigger[to]) auto=@damaged(planeswalker|opponentBattlefield) from(*[-Angrath's Marauders]|*):damage:thatmuch all(trigger[to]) auto=@combatdamaged(planeswalker|opponentBattlefield) from(this):damage:thatmuch all(trigger[to]) text=If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. mana={5}{R}{R} type=Creature subtype=Human Pirate power=4 toughness=4 [/card] [card] name=Angrath's Rampage auto=ability$! name(sacrifices artifact) sacrifice notaTarget(artifact|mybattlefield)!$ target(player) auto=ability$! name(sacrifices creature) sacrifice notaTarget(creature|mybattlefield)!$ target(player) auto=ability$! name(sacrifices planeswalker) sacrifice notaTarget(planeswalker|mybattlefield)!$ target(player) text=Choose one -- Target player sacrifices an artifact. -- Target player sacrifices a creature. -- Target player sacrifices a planeswalker. mana={B}{R} type=Sorcery [/card] [card] name=Anikthea, Hand of Erebos abilities=menace auto=lord(other creature[enchantment]|myBattlefield) menace auto=may name(Exile enchantment) target(enchantment[-aura]|mygraveyard) moveto(myexile) and!( clone and!( transforms((Zombie Creature,setpower=3,settoughness=3,newcolors[black])) forever )! )! auto=_ATTACKING_may name(Exile enchantment) target(enchantment[-aura]|mygraveyard) moveto(myexile) and!( clone and!( transforms((Zombie Creature,setpower=3,settoughness=3,newcolors[black])) forever )! )! text=Menace -- Other enchantment creatures you control have menace. -- Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. mana={2}{W}{B}{G} type=Legendary Enchantment Creature subtype=Demigod power=4 toughness=4 [/card] [card] name=Anim Pakal, Thousandth Moon auto=@combat(attacking) source(*[-Gnome]|mybattlefield) turnlimited:thisforeach(counter{1/1}) create(gnome artifact:creature gnome artifact:1/1:battleready) auto=@combat(attacking) source(*[-Gnome]|mybattlefield) turnlimited:counter(1/1) text=Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. mana={1}{R}{W} type=Legendary Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Animal Magnetism auto=if type(*[creature;zpos<=5]|mylibrary)~morethan~0 then ability$!name(Choose creature card) name(Choose creature card) target(creature[zpos<=5]|opponentlibrary) moveto(opponentBattlefield) and!( moveto(opponentgraveyard) all(*[zpos<=5]|opponentlibrary) )! !$ opponent auto=if type(*[creature;zpos<=5]|mylibrary)~equalto~0 then ability$!name(Reveal the top five cards) name(Reveal the top five cards) target(<5>*[zpos<=5]|opponentlibrary) moveto(opponentgraveyard)!$ opponent text=Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. mana={4}{G} type=Sorcery [/card] [card] name=Animal Sanctuary auto={T}:add{C} auto={2}{T}:counter(1/1) target(creature[bird;cat;dog;goat;ox;snake]) text={T}: Add {C}. -- {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake. type=Land [/card] [card] name=Animating Faerie // Bring to Life abilities=flying,adventure other={2}{U} name(Adventure) otherrestriction=type(artifact[-creature]|mybattlefield)~morethan~0 auto=alternative name(Target artifact becomes creature) name(Target artifact becomes creature) target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,newability[counter(1/1.4)])) forever auto=alternative _ADVENTURE_ text=Flying // Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. mana={2}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Animation Module auto=@totalcounteradded(1/1) from(*|mybattlefield):name(pay 1 for 1/1 Servo) pay[[{1}]] name(pay 1 for 1/1 Servo) _SERVOTOKEN_ auto={3}{T}:name(Add a counter on player) name(Add a counter on player) target(player) duplicatecounters(single) auto={3}{T}:name(Add a counter on permanent) name(Add a counter on permanent) target(*[counter{any}]|battlefield) duplicatecounters(single) text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. mana={1} type=Artifact [/card] [card] name=Animist's Might otherrestriction=type(creature[legendary]|mybattlefield)~morethan~0 restriction=type(creature[-legendary]|mybattlefield)~morethan~0 other={G} name(Target legendary creature) auto=alternative name(Choose legendary creature) target(creature[legendary]|mybattlefield) transforms((,newability[name(Deal damage) damage:twicepower target(*[creature;planeswalker]|opponentbattlefield)])) oneshot auto=ifnot paid(alternative) then name(Choose non-legendary creature) target(creature[-legendary]|mybattlefield) transforms((,newability[name(Deal damage) damage:twicepower target(*[creature;planeswalker]|opponentbattlefield)])) oneshot text=This spell costs {2} less to cast if it targets a legendary creature you control. -- Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. mana={2}{G} type=Sorcery [/card] [card] name=Animus of Night's Reach abilities=menace auto=_ATTACKING_name(Gain X/0) transforms((,newability[type:creature:opponentgraveyard/0])) ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. color=black type=Enchantment Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Anje Falkenrath abilities=haste auto={T}{D(*|myhand)}:draw:1 controller auto=@movedto(*[madness]|mygraveyard) from(myhand):untap text=Haste -- {T}, Discard a card: Draw a card. -- Whenever you discard a card, if it has madness, untap Anje Falkenrath. mana={1}{B}{R} type=Legendary Creature subtype=Vampire power=1 toughness=3 [/card] [card] name=Anje's Ravager abilities=madness,mustattack autoexile=restriction{discarded} pay({1}{R}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=_ATTACKING_reject all(*|myhand) && draw:3 text=Anje's Ravager attacks each combat if able. -- Whenever Anje's Ravager attacks, discard your hand, then draw three cards. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Creature subtype=Vampire Berserker power=3 toughness=3 [/card] [card] name=Anje, Maid of Dishonor auto=name(Create Blood) _BLOOD_ auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) _BLOOD_ auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent loses life) life:-2 opponent && life:2 controller text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. mana={2}{B}{R} type=Legendary Creature subtype=Vampire power=4 toughness=5 [/card] [card] name=Ankle Biter abilities=deathtouch text=Deathtouch mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Annex Sentry abilities=poisontoxic auto=name(exile target artifact) target(artifact[manacost<=3]|opponentBattlefield) (blink)forsrc auto=name(exile target creature) target(creature[manacost<=3]|opponentBattlefield) (blink)forsrc text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Annex Sentry enters, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield. mana={2}{W} type=Artifact Creature subtype=Phyrexian Cleric power=1 toughness=4 [/card] [card] name=Annie Flash, the Veteran abilities=flash auto=if casted(this) then target(*[-instant;-sorcery;manacost<=3]|myGraveyard) moveto(battlefield) and!(tap(noevent))! auto=@tapped(this):all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Flash -- When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. -- Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. mana={3}{R}{G}{W} type=Legendary Creature subtype=Human Rogue power=4 toughness=5 [/card] [card] name=Annihilating Glare other={4}{B} target=creature,planeswalker auto=destroy text=As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. -- Destroy target creature or planeswalker. mana={B}{S(artifact,creature|mybattlefield)} type=Sorcery [/card] [card] name=Annihilation Rooms abilities=doublefacedeath,nomovetrigger,nofizzle other={0} name(Sandfall Cell) kicker={0} name(Veils of Fear) auto=count(type:*[twodngtrg]:myBattlefield) auto=ifnot paid(kicker) then ifnot paid(alternative) then all(Tomb of Annihilation|mycommandzone) counter(0/0,1,Oubliette) notrg auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ controller auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice!$ controller auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller auto=ifnot paid(kicker) then ifnot paid(alternative) then thisforeach(variable{countedamountplus1plusend}) ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ controller auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice!$ controller auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller auto=ifnot paid(kicker) then if paid(alternative) then ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice!$ controller auto=if paid(kicker) then if type(*|opponenthand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose 2 life) name(Lose 2 life) life:-2 controller!$ opponent auto=if paid(kicker) then if type(*|opponenthand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose life or discard) choice name(Lose 2 life) life:-2 controller _ choice name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=if paid(kicker) then if type(*|myhand)~equalto~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose 2 life) name(Lose 2 life) life:-2 controller!$ controller auto=if paid(kicker) then if type(*|myhand)~morethan~0 then thisforeach(variable{countedamountplus1plusend}) ability$!name(Lose life or discard) choice name(Lose 2 life) life:-2 controller _ choice name(Discard a card) notaTarget(*|myhand) reject!$ controller type=Instant [/card] [card] name=Annoyed Altisaur abilities=reach,trample autostack=if casted(this) then activate choice cascade:plibrarycount text=Reach, trample -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={5}{G}{G} type=Creature subtype=Dinosaur power=6 toughness=5 [/card] [card] name=Anoint with Affliction target=creature|battlefield auto=transforms((,newability[if compare(poisoncount)~morethan~2 then moveto(myexile)],newability[if compare(opponentpoisoncount)~lessthan~3 then if cantargetcard(*[manacost<=3]|*) then moveto(myexile)])) ueot text=Exile target creature if it has mana value 3 or less. -- Corrupted - Exile that creature instead if its controller has three or more poison counters. mana={1}{B} type=Instant [/card] [card] name=Anointed Chorister abilities=lifelink auto={4}{W}:3/3 ueot text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {4}{W}: Anointed Chorister gets +3/+3 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Anointed Deacon auto=@each my combatbegins:may target(vampire) 2/0 ueot text=At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Anointed Procession abilities=tokenizer text=If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. mana={3}{W} type=Enchantment [/card] [card] name=Anointer Priest auto=@movedto(creature[token]|mybattlefield):life:1 controller autograveyard={3}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Whenever a creature token enters under your control, you gain 1 life. -- Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Anointer of Valor abilities=flying auto=@combat(attacking) source(creature|mybattlefield):all(trigger[to]) pay[[{3}]] counter(1/1) text=Flying -- Whenever a creature attacks, you may pay 3. When you do, put a +1/+1 counter on that creature. mana={5}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Another Chance auto=may deplete:2 and!(target(creature|mygraveyard) moveto(hand))! auto=may target(creature|mygraveyard) moveto(hand) text=You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) mana={2}{B} type=Instant [/card] [card] name=Anowon, the Ruin Thief auto=lord(other creature[rogue]|mybattlefield) 1/1 auto=@combatdamagefoeof(player) from(creature[rogue]|myBattlefield) restriction{type(creature[zpos<=thatmuch]|opponentlibrary)~lessthan~1}:deplete:thatmuch opponent auto=@combatdamagefoeof(player) from(creature[rogue]|myBattlefield) restriction{type(creature[zpos<=thatmuch]|opponentlibrary)~morethan~0}:deplete:thatmuch opponent && draw:1 controller text=Other Rogues you control get +1/+1. -- Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{U}{B} type=Legendary Creature subtype=Vampire Rogue power=2 toughness=4 [/card] [card] name=Answered Prayers auto=@movedTo(creature|myBattlefield):life:1 auto=@movedTo(creature|myBattlefield):becomes(Angel Creature,3/3,flying) ueot text=Whenever a creature enters under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. mana={1}{W}{W} type=Enchantment [/card] [card] name=Antagonize target=creature auto=4/3 text=Target creature gets +4/+3 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Anthem of Champions auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. mana={G}{W} type=Enchantment [/card] [card] name=Anthem of Rakdos auto=@damaged(creature|myBattlefield) from(*[-Anthem of Rakdos]|myzones):damage:thatmuch all(trigger[to]) auto=@damaged(creature|opponentBattlefield) from(*[-Anthem of Rakdos]|*):damage:thatmuch all(trigger[to]) auto=@damageof(player) from(*[-Anthem of Rakdos]|myzones):damage:thatmuch controller auto=@damagefoeof(player) from(*[-Anthem of Rakdos]|*):damage:thatmuch opponent auto=@combat(attacking) source(creature|myBattlefield):name(Attacking creature gets 2/0) all(trigger[to]) transforms((,newability[2/0])) ueot auto=@combat(attacking) source(creature|myBattlefield):name(Deal 1 damage) damage:1 controller text=Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. -- Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{B}{R}{R} type=Enchantment [/card] [card] name=Anti-Magic Aura target=creature auto=teach(creature) hexproof auto=teach(creature) cantbetargetof(aura) text=Enchant creature -- Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Anticognition target=*[creature;planeswalker]|stack aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*|opponentGraveyard)~morethan~7 then _SCRY2_ text=Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. mana={1}{U} type=Instant [/card] [card] name=Antique Collector auto=cantbeblockedby(creature[power<=2]) auto=all(creature|myBattlefield) counter(0/0.1.PerpetualCollector) notrg auto=emblem transforms((,newability[@movedto(creature|mygraveyard) from(battlefield):name(Shuffle back) all(trigger[to]) name(Shuffle back) transforms((,newability[if compare(hascntperpetualcollector)~morethan~0 then may name(Shuffle back) name(Shuffle back) moveto(ownerlibrary) and!( _CLUE_ and!( shuffle )! )!])) forever])) forever dontremove text=Antique Collector can't be blocked by creatures with power 2 or less. -- When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if its in your graveyard. If you do, investigate." mana={1}{G} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Ao, the Dawn Sky abilities=flying,vigilance aicode=activate transforms((,newability[if type(*[-land&zpos<=7&manacost<=4]|mylibrary)~morethan~0 then target(*[-land&zpos<=7&manacost<=4]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(*[-land&zpos<=7&manacost<=4]|mylibrary)~equalto~0 then all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot auto=_DIES_name(Choose one) transforms((,newability[choice name(Put 1/1 counters) all(*[creature;vehicle]|myBattlefield) counter(1/1.2)],newability[name(Look top 7 cards) reveal:7 optionone name(Get nonland permanents) target(*[-land&manacost<=4]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend])) oneshot text=Flying, vigilance -- When Ao, the Dawn Sky dies, choose one -- Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. -- Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. mana={3}{W}{W} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=4 [/card] [card] name=Apex Altisaur auto=may name(Fights opponent's creature) target(creature|opponentbattlefield) dynamicability auto=_ENRAGE_may name(Fights opponent's creature) target(creature|opponentbattlefield) dynamicability text=When Apex Altisaur enters, it fights up to one target creature you don't control. -- Enrage - Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. mana={7}{G}{G} type=Creature subtype=Dinosaur power=10 toughness=10 [/card] [card] name=Apex Devastator autostack=if casted(this) then cascade:plibrarycount && cascade:plibrarycount && cascade:plibrarycount && cascade:plibrarycount text=Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) mana={8}{G}{G} type=Creature subtype=Chimera Hydra power=10 toughness=10 [/card] [card] name=Apex of Power auto=if casted(this) then choice name(Add 10 white mana) name(Add 10 white mana) add{W}{W}{W}{W}{W}{W}{W}{W}{W}{W} controller auto=if casted(this) then choice name(Add 10 black mana) name(Add 10 black mana) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} controller auto=if casted(this) then choice name(Add 10 blue mana) name(Add 10 blue mana) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} controller auto=if casted(this) then choice name(Add 10 green mana) name(Add 10 green mana) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} controller auto=if casted(this) then choice name(Add 10 red mana) name(Add 10 red mana) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} controller auto=all(*[zpos<=7]|mylibrary) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile])) ueot )! text=Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. -- If this spell was cast from your hand, add ten mana of any one color. mana={7}{R}{R}{R} type=Sorcery [/card] [card] name=Aphemia, the Cacophony abilities=flying auto=@each my end:may moveto(exile) target(enchantment|myGraveyard) && _ZOMBIETOKEN_ text=Flying -- At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. mana={1}{B} type=Legendary Enchantment Creature subtype=Harpy power=2 toughness=1 [/card] [card] name=Apocalypse Demon abilities=flying anyzone=type:*:myGraveyard/type:*:myGraveyard cdaactive auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notaTarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap text=Flying -- Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. -- At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. mana={4}{B}{B} type=Creature subtype=Demon power=* toughness=* [/card] [card] name=Apostle of Invasion abilities=flying auto=this(variable{opponentpoisoncount}>2) double strike text=Flying -- Corrupted - As long as an opponent has three or more poison counters, Apostle of Invasion has double strike. mana={4}{W}{W} type=Creature subtype=Phyrexian Angel power=4 toughness=4 [/card] [card] name=Apostle of Purifying Light abilities=protection from black auto={2}:moveto(exile) target(*|graveyard) text=Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) -- {2}: Exile target card from a graveyard. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Apothecary Stomper abilities=vigilance auto=choice counter(1/1,2) target(creature|myBattlefield) auto=choice life:4 text=Vigilance (Attacking doesn't cause this creature to tap.) -- When this creature enters, choose one - -- - Put two +1/+1 counters on target creature you control. -- - You gain 4 life. mana={4}{G}{G} type=Creature subtype=Elephant power=4 toughness=4 [/card] [card] name=Appeal // Authority abilities=hasaftermath restriction=type(creature|battlefield)~morethan~0 flashback={1}{W} name(Authority) auto=ifnot paid(flashback) then if type(creature|myBattlefield)~morethan~0 then choice name(Choose your creature) name(Choose your creature) name(Choose your creature) target(creature|myBattlefield) transforms((,newability[type:creature:mybattlefield/type:creature:mybattlefield],trample)) ueot auto=ifnot paid(flashback) then if type(creature|opponentBattlefield)~morethan~0 then choice name(Choose opponent creature) name(Choose opponent creature) name(Choose opponent creature) target(creature|opponentBattlefield) transforms((,newability[type:creature:opponentBattlefield/type:creature:opponentBattlefield],trample)) ueot auto=if paid(flashback) then all(creature|mybattlefield) transforms((,vigilance)) ueot auto=if paid(flashback) then may target(creature|opponentbattlefield) tap text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. mana={G} type=Sorcery [/card] [card] name=Appendage Amalgam abilities=flash auto=_ATTACKING__SURVEIL1_ text=Flash -- Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={2}{B} type=Enchantment Creature subtype=Horror power=3 toughness=2 [/card] [card] name=Applied Biomancy auto=ability$!may target(creature) 1/1 ueot!$ controller auto=ability$!may moveTo(hand) target(creature)!$ controller text=Choose one or both -- Target creature gets +1/+1 until end of turn. -- Return target creature to its owner's hand. mana={G}{U} type=Instant [/card] [card] name=Apprentice Sharpshooter abilities=reach,training auto=_TRAINING_ text=Reach -- Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) mana={2}{G} type=Creature subtype=Human Knight power=1 toughness=4 [/card] [card] name=Approach of the Second Sun auto=if casted(this) then if compare(oyidarocount)~morethan~0 then name(You win the game) name(You win the game) name(You win the game) winGame controller auto=if casted(this) then if compare(oyidarocount)~equalto~0 then name(Gain 7 life) name(Gain 7 life) name(Gain 7 life) life:7 controller auto=if casted(this) then if compare(oyidarocount)~equalto~0 then name(Put seventh from the top) name(Put seventh from the top) name(Put seventh from the top) all(this|mystack) placefromthetop(7) auto=if casted(this) then if compare(oyidarocount)~equalto~0 then name(Increase the counter) name(Increase the counter) name(Increase the counter) alteryidarocount:1 opponent text=If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. mana={6}{W} type=Sorcery [/card] [card] name=Aquatic Incursion auto=token(Merfolk,creature Merfolk,1/1,blue,hexproof)*2 auto={3}{U}:target(creature[merfolk]) unblockable ueot text=When Aquatic Incursion enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn. mana={3}{U} type=Enchantment [/card] [card] name=Arabella, Abandoned Doll auto=_ATTACKING_life:type:creature[power<=2]:myBattlefield auto=_ATTACKING_damage:type:creature[power<=2]:myBattlefield opponent text=Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. mana={R}{W} type=Legendary Artifact Creature subtype=Toy power=1 toughness=3 [/card] [card] name=Arachnoform target=creature auto=teach(creature) 2/2 auto=teach(creature) reach auto=teach(creature) transforms((allsubtypes)) text=Enchant creature -- Enchanted creature gets +2/+2, has reach, and is every creature type. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Arachnoid Adaptation target=creature auto=2/2 auto=reach auto=untap text=Target creature gets +2/+2 and gains reach until end of turn. Untap it. mana={G} type=Instant [/card] [card] name=Arachnus Spinner abilities=reach auto={T(spider|myBattlefield)}:name(Search Arachnus Web) target(Arachnus Web|myLibrary,mygraveyard) transforms((,newability[name(Attach to creature) activate castcard(normal)])) oneshot text=Reach (This creature can block creatures with flying.) -- Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. mana={5}{G} type=Creature subtype=Spider power=5 toughness=7 [/card] [card] name=Arachnus Web target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto=@each end restriction{compare(power)~morethan~3}:destroy target(Arachnus Web|myBattlefield) text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Aragorn and Arwen, Wed abilities=vigilance auto=_ATTACKING_name(Put counters and gain life) all(other creature|myBattlefield) transforms((,newability[life:1 controller],newability[counter(1/1)])) oneshot auto=name(Put counters and gain life) all(other creature|myBattlefield) transforms((,newability[life:1 controller],newability[counter(1/1)])) oneshot text=Vigilance -- Whenever Aragorn and Arwen, Wed enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. mana={4}{G}{W} type=Legendary Creature subtype=Human Elf Noble power=3 toughness=6 [/card] [card] name=Aragorn, Company Leader auto=this(counter{0/0.1.First Strike}>=1) first strike auto=this(counter{0/0.1.Vigilance}>=1) vigilance auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch auto=this(counter{0/0.1.Lifelink}>=1) lifelink auto=@bearerchosen(other creature|mybattlefield):name(Put counter) transforms((,newability[choice name(Put first strike counter) counter(0/0.1.First Strike)],newability[choice name(Put vigilance counter) counter(0/0.1.Vigilance)],newability[choice name(Put deathtouch counter) counter(0/0.1.Deathtouch)],newability[choice name(Put lifelink counter) counter(0/0.1.Lifelink)])) ueot auto=@counteradded(0/0.1.First Strike) from(this):may name(Put counter on another creature) target(other creature|battlefield) transforms((,newability[counter(0/0.1.First Strike)],newability[this(counter{0/0.1.First Strike}>=1) first strike])) forever auto=@counteradded(0/0.1.Vigilance) from(this):may name(Put counter on another creature) target(other creature|battlefield) transforms((,newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>=1) vigilance])) forever auto=@counteradded(0/0.1.Deathtouch) from(this):may name(Put counter on another creature) target(other creature|battlefield) transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) forever auto=@counteradded(0/0.1.Lifelink) from(this):may name(Put counter on another creature) target(other creature|battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=@counteradded(0/0.1.Indestructible) from(this):may name(Put counter on another creature) target(other creature|battlefield) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever auto=@counteradded(1/1) from(this):may name(Put counter on another creature) target(other creature|battlefield) transforms((,newability[counter(1/1)])) forever auto=@counteradded(-1/-1) from(this):may name(Put counter on another creature) target(other creature|battlefield) transforms((,newability[counter(-1/-1)])) forever text=Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. -- Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. mana={1}{G}{W} type=Legendary Creature subtype=Human Ranger power=3 toughness=3 [/card] [card] name=Aragorn, King of Gondor abilities=lifelink,vigilance auto=_MONARCH_CONTROLLER_ auto=@combat(attacking) source(this) restriction{compare(pmonarch)~equalto~0}:may name(Target creature can't block) name(Target creature can't block) target(creature|battlefield) transforms((,cantblock)) ueot auto=@combat(attacking) source(this) restriction{compare(pmonarch)~morethan~0}:name(All creatures can't block) name(All creatures can't block) all(creature|battlefield) transforms((,cantblock)) ueot text=Vigilance, lifelink -- When Aragorn, King of Gondor enters, you become the monarch. -- Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. mana={1}{U}{R}{W} type=Legendary Creature subtype=Human Noble power=4 toughness=4 [/card] [card] name=Aragorn, the Uniter auto=@movedTo(*[white]|mystack):name(Create soldier) _HUMANSOLDIERTOKEN_ auto=@movedTo(*[blue]|mystack):name(Scry 2) _SCRY2_ auto=@movedTo(*[red]|mystack):name(Damage opponent) damage:3 opponent auto=@movedTo(*[green]|mystack):name(Creature gains 4/4) target(creature|battlefield) 4/4 ueot text=Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -- Whenever you cast a blue spell, scry 2. -- Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. -- Whenever you cast a green spell, target creature gets +4/+4 until end of turn. mana={R}{G}{W}{U} type=Legendary Creature subtype=Human Noble power=5 toughness=5 [/card] [card] name=Arahbo, Roar of the World auto=@each my combatbegins:target(other cat|myBattlefield) 3/3 ueot auto=@combat(attacking) source(other cat|mybattlefield):all(trigger[to]) pay[[{1}{G}{W}]] trample && dynamicability text=Eminence - At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. -- Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power. mana={3}{G}{W} type=Legendary Creature subtype=Cat Avatar power=5 toughness=5 [/card] [card] name=Arahbo, the First Fang auto=lord(other cat|myBattlefield) 1/1 auto=create(cat:creature cat:1/1:white) auto=@movedTo(other Cat[-token]|myBattlefield):create(cat:creature cat:1/1:white) text=Other Cats you control get +1/+1. -- Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. mana={2}{W} type=Legendary Creature subtype=Cat Avatar power=2 toughness=2 [/card] [card] name=Arashin Sunshield auto=may name(exile from opponent graveyard) moveTo(exile) target(*|opponentGraveyard) auto=may name(exile from your graveyard) moveTo(exile) target(*|myGraveyard) auto={W}{T}:tap target(creature) text=When this creature enters, exile up to two target cards from a single graveyard. -- {W}, {T}: Tap target creature. mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Arashin War Beast auto=@combatdamagefoeof(creature[blocking]) from(this):manifest all(*[zpos=1]|mylibrary) text=Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Arasta of the Endless Web abilities=reach auto=@movedto(*[sorcery;instant]|opponentStack):token(Spider,Creature Spider,1/2,reach,green) text=Reach -- Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. mana={2}{G}{G} type=Legendary Enchantment Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Arbalest Engineers auto=choice name(Deal 1 damage) damage:1 target(anytarget) auto=choice name(Put 1/1 counter) target(creature|battlefield) transforms((,newability[counter(1/1)],trample,haste)) ueot auto=choice name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=When Arbalest Engineers enters, choose one -- Arbalest Engineers deals 1 damage to any target. -- Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. -- Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={1}{R}{G} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Arbiter of Woe abilities=flying auto=ability$!name(discard) reject notaTarget(*|myhand)!$ opponent auto=life:-2 opponent auto=draw:1 auto=life:2 text=As an additional cost to cast this spell, sacrifice a creature. -- Flying -- When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life. mana={4}{B}{B}{S(creature|mybattlefield)} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Arbor Adherent auto={T}:_MANAOFANYCOLOR_ auto={T}:name(Add X white) thisforeach(variable{ths:highest:creature:mybattlefield}>0) add{W} auto={T}:name(Add X blue) thisforeach(variable{ths:highest:creature:mybattlefield}>0) add{U} auto={T}:name(Add X black) thisforeach(variable{ths:highest:creature:mybattlefield}>0) add{B} auto={T}:name(Add X red) thisforeach(variable{ths:highest:creature:mybattlefield}>0) add{R} auto={T}:name(Add X green) thisforeach(variable{ths:highest:creature:mybattlefield}>0) add{G} auto=lord(other creature|myBattlefield) text={T}: Add one mana of any color. -- {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control. mana={3}{G} type=Creature subtype=Dog Druid power=2 toughness=4 [/card] [card] name=Arbor Armament target=creature auto=counter(1/1) auto=reach text=Put a +1/+1 counter on target creature. That creature gains reach until end of turn. mana={G} type=Instant [/card] [card] name=Arborea Pegasus abilities=flying auto=name(Gets +1/+1 and flying) target(creature|battlefield) transforms((,newability[1/1],flying)) ueot text=Flying -- When Arborea Pegasus enters, target creature gets +1/+1 and gains flying until end of turn. mana={3}{W} type=Creature subtype=Pegasus power=2 toughness=3 [/card] [card] name=Arboreal Grazer abilities=reach auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land|myhand) text=Reach -- When Arboreal Grazer enters, you may put a land card from your hand onto the battlefield tapped. mana={G} type=Creature subtype=Beast power=0 toughness=3 [/card] [card] name=Arboretum Elemental abilities=hexproof other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={7}{G}{G} type=Creature subtype=Elemental power=7 toughness=5 [/card] [card] name=Arc Blade abilities=exiledeath other={2}{R} name(Suspend 3) auto=ifnot paid(alternative) then damage:2 target(anytarget) auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. -- Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Arcades, the Strategist abilities=flying, vigilance auto=@movedTo(creature[defender]|myBattlefield):draw:1 auto=lord(creature[defender]|mybattlefield) combattoughness auto=lord(creature[defender]|mybattlefield) canattack text=Flying, vigilance -- Whenever a creature with defender enters under your control, draw a card. -- Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. mana={1}{G}{W}{U} type=Legendary Creature subtype=Elder Dragon power=3 toughness=5 [/card] [card] name=Arcane Adaptation auto=chooseatype lord(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,mygraveyard,myexile) transforms((chosentype)) chooseend text=As Arcane Adaptation enters, choose a creature type. -- Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. mana={2}{U} type=Enchantment [/card] [card] name=Arcane Artisan auto={2}{U}{T}:name(Choose player) name(Choose player) target(player) draw:1 targetedplayer && ability$!name(Choose one) choice restriction{type(creature|myHand)~morethan~0} name(Exile a creature card) notaTarget(creature|myhand) moveto(exile) and!(clone addtype(ArcaneCreated))! _ choice restriction{type(*[-creature]|myHand)~morethan~0} name(Exile a non-creature card) notaTarget(*[-creature]|myhand) moveto(exile)!$ targetedplayer auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(*[ArcaneCreated]|battlefield) text={2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. -- When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Arcane Encyclopedia auto={3}{T}:draw:1 text={3}, {T}: Draw a card. mana={3} type=Artifact [/card] [card] name=Arcane Endeavor auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(1) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=1]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(2) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=2]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(3) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=3]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(4) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=4]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(5) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=5]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(6) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=6]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(7) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=7]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(8) from(controller) once:may name(Cast instant or sorcery) target(*[instant;sorcery;manacost<=8]|myhand) activate castcard(normal)])) oneshot auto=all(*[zpos=9]|mylibrary) transforms((,newability[name(Roll a d8) rolld8 8 winability donothing winabilityend rolld8end])) oneshot auto=name(Roll a d8) rolld8 8 winability draw:lastrollresult controller winabilityend loseability draw:lastrollresult controller loseabilityend rolld8end text=Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. mana={5}{U}{U} type=Sorcery [/card] [card] name=Arcane Epiphany other={2}{U}{U} otherrestriction=type(wizard|battlefield)~morethan~0 restriction=type(wizard|battlefield)~equalto~0 auto=draw:3 text=This spell costs {1} less to cast if you control a Wizard. -- Draw three cards. mana={3}{U}{U} type=Instant [/card] [card] name=Arcane Flight target=creature auto=teach(creature) +1/+1 auto=teach(creature) flying text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Arcane Infusion flashback={3}{U}{R} aicode=activate transforms((,newability[if type(*[instant;sorcery;zpos<=4]|myLibrary)~morethan~0 then target(*[instant;sorcery;zpos<=4]|myLibrary) moveto(hand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=name(Look top 4 cards) reveal:4 optionone name(Choose instant or sorcery) target(*[instant;sorcery]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U}{R} type=Instant [/card] [card] name=Arcane Investigator aicode=activate target(*[zpos<=3]|mylibrary) moveto(hand) and!( transforms((,newability[all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! auto={5}{U}:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end auto=@dierolled(this) from(controller):all(this) sacrifice auto=@dierolled(this) result(1) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(2) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(3) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(4) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(5) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(6) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(7) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(8) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(9) from(controller):name(Draw 1 card) draw:1 controller auto=@dierolled(this) result(10) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(11) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(12) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(13) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(14) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(15) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(16) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(17) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(18) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(19) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=@dierolled(this) result(20) from(controller):name(Look top 3) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Search the Room-{5}{U}: Roll a d20. -- 1-9 | Draw a card. -- 10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={1}{U} type=Creature subtype=Elf Wizard power=2 toughness=1 [/card] [card] name=Arcane Lighthouse auto={T}:add{1} auto={1}{T}:name(Creatures lose hexproof) all(creature|opponentBattlefield) transforms((,newability[-shroud],newability[-hexproof])) ueot text={T}: Add {C}. -- {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. type=Land [/card] [card] name=Arcane Proxy other={1}{U}{U} name(prototype) auto=alternative becomes(,2/1,blue) auto=if casted(this) then target(*[instant;sorcery;manacost<=power]|mygraveyard) activate castcard(copied) text=Prototype {1}{U}{U} - 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- When Arcane Proxy enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. mana={7} type=Artifact Creature subtype=Wizard power=4 toughness=3 [/card] [card] name=Arcane Signet auto=aslongas(*[iscommander&white]|myzones) {T}:add{W} auto=aslongas(*[iscommander&blue]|myzones) {T}:add{U} auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} auto=aslongas(*[iscommander&red]|myzones) {T}:add{R} auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} text={T}: Add one mana of any color in your commander's color identity. mana={2} type=Artifact [/card] [card] name=Arcane Subtraction target=creature auto=-4/0 ueot auto=ability$!_LEARN_!$ controller text=Target creature gets -4/-0 until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{U} type=Instant [/card] [card] name=Arcanist's Owl abilities=flying aicode=activate transforms((,newability[may name(Get artifact or enchantment) target(*[artifact;enchantment;zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 4 cards) reveal:4 optionone name(Get artifact or enchantment) target(*[artifact;enchantment]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Flying -- When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={WU}{WU}{WU}{WU} type=Artifact Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Arcbound Condor abilities=flying,modular modular=3 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto=@movedTo(other artifact|myBattlefield):target(creature|opponentBattlefield) -1/-1 ueot text=Flying -- Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever another artifact enters under your control, target creature an opponent controls gets -1/-1 until end of turn. mana={2}{B}{B} type=Artifact Creature subtype=Bird power=0 toughness=0 [/card] [card] name=Arcbound Javelineer abilities=modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1 auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2 auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3 auto={T}{C(1/1,-4)}:name(Deals 4 damage) target(creature[attacking;blocking]) damage:4 auto={T}{C(1/1,-5)}:name(Deals 5 damage) target(creature[attacking;blocking]) damage:5 auto={T}{C(1/1,-6)}:name(Deals 6 damage) target(creature[attacking;blocking]) damage:6 auto={T}{C(1/1,-7)}:name(Deals 7 damage) target(creature[attacking;blocking]) damage:7 auto={T}{C(1/1,-8)}:name(Deals 8 damage) target(creature[attacking;blocking]) damage:8 auto={T}{C(1/1,-9)}:name(Deals 9 damage) target(creature[attacking;blocking]) damage:9 auto={T}{C(1/1,-10)}:name(Deals 10 damage) target(creature[attacking;blocking]) damage:10 auto={T}{C(1/1,-11)}:name(Deals 11 damage) target(creature[attacking;blocking]) damage:11 auto={T}{C(1/1,-12)}:name(Deals 12 damage) target(creature[attacking;blocking]) damage:12 auto={T}{C(1/1,-13)}:name(Deals 13 damage) target(creature[attacking;blocking]) damage:13 auto={T}{C(1/1,-14)}:name(Deals 14 damage) target(creature[attacking;blocking]) damage:14 auto={T}{C(1/1,-15)}:name(Deals 15 damage) target(creature[attacking;blocking]) damage:15 auto={T}{C(1/1,-16)}:name(Deals 16 damage) target(creature[attacking;blocking]) damage:16 auto={T}{C(1/1,-17)}:name(Deals 17 damage) target(creature[attacking;blocking]) damage:17 auto={T}{C(1/1,-18)}:name(Deals 18 damage) target(creature[attacking;blocking]) damage:18 auto={T}{C(1/1,-19)}:name(Deals 19 damage) target(creature[attacking;blocking]) damage:19 auto={T}{C(1/1,-20)}:name(Deals 20 damage) target(creature[attacking;blocking]) damage:20 text={T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature. -- Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={W} type=Artifact Creature subtype=Soldier power=0 toughness=1 [/card] [card] name=Arcbound Mouser abilities=lifelink,modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Lifelink -- Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={W} type=Artifact Creature subtype=Cat power=0 toughness=0 [/card] [card] name=Arcbound Prototype abilities=modular modular=2 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={1}{W} type=Artifact Creature subtype=Assembly-Worker power=0 toughness=0 [/card] [card] name=Arcbound Shikari abilities=modular,first strike modular=2 auto=counter(1/1) all(other creature[artifact]|mybattlefield) auto=_DIES_may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) text=First strike -- When Arcbound Shikari enters, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={1}{R}{W} type=Artifact Creature subtype=Cat Soldier power=0 toughness=0 [/card] [card] name=Arcbound Slasher abilities=modular modular=4 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever text=Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters with your choice of an additional +1/+1 counter or haste.) mana={4}{R} type=Artifact Creature subtype=Cat power=0 toughness=0 [/card] [card] name=Arcbound Tracker abilities=menace,modular modular=2 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1) text=Menace -- Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. mana={2}{R} type=Artifact Creature subtype=Dog power=0 toughness=0 [/card] [card] name=Arcbound Whelp abilities=flying,modular modular=2 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto={R}:name(Gets 1/0) 1/0 ueot text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={3}{R} type=Artifact Creature subtype=Dragon power=0 toughness=0 [/card] [card] name=Arch of Orazca auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1])) auto={T}:Add{C} text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing. type=Land [/card] [card] name=Archaeomancer's Map aicode=activate moveto(hand) and!( shuffle )! target(plains[basic]|myLibrary) auto=name(Search 2 plains) reveal:plibrarycount optionone name(choose card) target(plains[basic]|reveal) moveto(hand) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(mylibrary) and!( all(*|reveal) moveto(mylibrary) and!(shuffle)! )! optiontwoend revealend auto=@movedTo(land|opponentbattlefield) restriction{compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield)}:may name(Put land in play) target(land|myhand) moveto(mybattlefield) text=When Archaeomancer's Map enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. -- Whenever a land enters under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. mana={2}{W} type=Artifact [/card] [card] name=Archaeomender auto=moveto(hand) target(artifact|mygraveyard) text=When Archaeomender enters, return target artifact card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Archangel of Strife abilities=flying auto=choice name(War) lord(creature) 3/0 auto=choice name(Peace) lord(creature) 0/3 text=Flying -- As Archangel of Strife enters, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3. mana={5}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Archangel of Wrath abilities=flying,lifelink kicker={BR} other={2}{W}{W}{B}{R} name(Both kickers) auto=if paid(kicker) then damage:2 target(anytarget) auto=alternative damage:2 target(anytarget) and!(damage:2 target(anytarget))! text=Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) -- Flying, lifelink -- When Archangel of Wrath enters, if it was kicked, it deals 2 damage to any target. -- When Archangel of Wrath enters, if it was kicked twice, it deals 2 damage to any target. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Archdruid's Charm auto=choice name(search creature) target(creature|myLibrary) moveto(hand) auto=choice name(search land) target(land|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=choice target(creature|myBattlefield) transforms((,newability[counter(1/1)],newability[name(Damage opponent creature) damage:power target(creature|opponentbattlefield)])) ueot auto=choice moveto(exile) target(artifact,enchantment) text=Choose one - -- - Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. -- - Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. -- - Exile target artifact or enchantment. mana={G}{G}{G} type=Instant [/card] [card] name=Archelos, Lagoon Mystic auto=@movedto(*[land;enchantment;creature;planeswalker;artifact]|battlefield):this(tapped) all(trigger) tap(noevent) auto=@movedto(*[land;enchantment;creature;planeswalker;artifact]|battlefield):this(untapped) all(trigger) untap text=As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. -- As long as Archelos is untapped, other permanents enter the battlefield untapped. mana={1}{B}{G}{U} type=Legendary Creature subtype=Turtle Shaman power=2 toughness=4 [/card] [card] name=Archfiend of Despair abilities=flying,nolifegainopponent auto=@each end:life:-oplifelost opponent text=Flying -- Your opponents can't gain life. -- At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) mana={6}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Archfiend of Ifnir abilities=flying,cycling auto=@movedto(*|mygraveyard) from(myhand):all(creature|opponentbattlefield) counter(-1/-1) autohand=__CYCLING__({2}) text=Flying -- Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Archfiend of Sorrows abilities=flying auto=all(creature|opponentbattlefield) -2/-2 ueot autograveyard={3}{B}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery text=Flying -- When Archfiend of Sorrows enters, creatures your opponents control get -2/-2 until end of turn. -- Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5}{B}{B} type=Creature subtype=Demon power=4 toughness=5 [/card] [card] name=Archfiend of Spite abilities=flying,madness autoexile=restriction{discarded} pay({3}{B}{B}) name(pay 3BB to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=_ENRAGE_ability$!life:-thatmuch opponent donothing?sacrifice notaTarget(*|mybattlefield)!$ opponent text=Flying -- Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. -- Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Archfiend of the Dross abilities=flying auto=counter(0/0,4,oil) auto=@each my upkeep:counter(0/0,-1,oil) auto=this(counter{0/0.1.oil}<1) transforms((,newability[winGame opponent])) auto=@movedTo(creature|graveyard) from(opponentbattlefield):life:-2 opponent text=Flying -- Archfiend of the Dross enters with four oil counters on it. -- At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game. -- Whenever a creature an opponent controls dies, its controller loses 2 life. mana={2}{B}{B} type=Creature subtype=Phyrexian Demon power=6 toughness=6 [/card] [card] name=Archfiend's Vessel abilities=lifelink autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(this) moveTo(exile) && token(Demon,Creature Demon,5/5,black,flying) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When Archfiend's Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Archghoul of Thraben auto=@movedto(other zombie|graveyard) from(mybattlefield):name(Look top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[if cantargetcard(*[zombie]|*) then choice name(Put in hand) name(Put in hand) donothing],newability[choice name(Put back in library) moveto(mylibrary)],newability[choice name(Put in graveyard) moveto(mygraveyard)])) oneshot )! auto=_DIES_name(Look top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[if cantargetcard(*[zombie]|*) then choice name(Put in hand) name(Put in hand) donothing],newability[choice name(Put back in library) moveto(mylibrary)],newability[choice name(Put in graveyard) moveto(mygraveyard)])) oneshot )! text=Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. mana={2}{B} type=Creature subtype=Zombie Cleric power=3 toughness=2 [/card] [card] name=Archipelagore abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={5}{U} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):may name(Tap X creatures) target(creature|battlefield) freeze auto=@mutated(mytgt):may name(Tap X creatures) target(creature|battlefield) freeze text=Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. mana={5}{U}{U} type=Creature subtype=Leviathan power=7 toughness=7 [/card] [card] name=Architect of Restoration abilities=vigilance auto=_ATTACKING_name(Create spirit) token(Spirit,Creature Spirit,1/1) auto=@combat(blocking) source(this):name(Create spirit) token(Spirit,Creature Spirit,1/1) text=Vigilance -- Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. color=white type=Enchantment Creature subtype=Fox Monk power=3 toughness=4 [/card] [card] name=Archive Dragon abilities=flying auto=_WARD2_ auto=_SCRY2_ text=Flying -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- When Archive Dragon enters, scry 2. mana={4}{U}{U} type=Creature subtype=Dragon Wizard power=4 toughness=6 [/card] [card] name=Archive Haunt backside=Overwhelmed Archivist abilities=flying,exiledeath auto=_ATTACKING__LOOT_ text=Flying -- Whenever Archive Haunt attacks, draw a card, then discard a card. -- If Archive Haunt would be put into a graveyard from anywhere, exile it instead. // Overwhelmed Archivist type=Creature subtype=Spirit Wizard color=blue power=2 toughness=1 [/card] [card] name=Archive Trap other={0} name(Opponent searched this turn) otherrestriction=compare(olastshlturn)~equalto~compare(currentturn) auto=deplete:13 opponent text=If an opponent searched their library this turn, you may pay {0} rather than pay Archive Trap's mana cost. -- Target opponent puts the top thirteen cards of their library into their graveyard. mana={3}{U}{U} type=Instant subtype=Trap [/card] [card] name=Archivist of Gondor auto=@combatdamaged(player) from(*[iscommander]|mybattlefield) restriction{compare(pmonarch)~equalto~0,compare(omonarch)~equalto~0}:_MONARCH_CONTROLLER_ auto=@each my end restriction{compare(pmonarch)~morethan~0}:name(Draw a card) name(Draw a card) draw:1 controller auto=@each opponent end restriction{compare(omonarch)~morethan~0}:name(Draw a card) name(Draw a card) draw:1 opponent text=When your commander deals combat damage to a player, if there is no monarch, you become the monarch. -- At the beginning of the monarch's end step, that player draws a card. mana={2}{U} type=Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Archmage Emeritus auto=@movedto(*[instant;sorcery]|mystack):name(Draw 1 card) draw:1 controller text=Magecraft - Whenever you cast or copy an instant or sorcery spell, draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Archmage of Echoes abilities=flying auto=_WARD2_ auto=@movedTo(Faerie,Wizard|mystack):choice all(trigger[to]) name(Copy spell) clone text=Flying, ward {2} -- Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) mana={4}{U} type=Creature subtype=Faerie Wizard power=4 toughness=4 [/card] [card] name=Archmage of Runes auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) auto=@movedTo(*[instant;sorcery]|mystack):draw:1 text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, draw a card. mana={3}{U}{U} type=Creature subtype=Giant Wizard power=3 toughness=6 [/card] [card] name=Archmage's Charm auto=choice name(counter) target(*|stack) fizzle auto=choice name(draw) target(player) draw:2 auto=choice name(control) target(*[manacost<=1]|opponentBattlefield) moveTo(myBattlefield) text=Choose one -- Counter target spell. -- Target player draws two cards. -- Gain control of target nonland permanent with mana value 1 or less. mana={U}{U}{U} type=Instant [/card] [card] name=Archon of Absolution abilities=flying,protection from white auto=lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) text=Flying -- Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures. mana={3}{W} type=Creature subtype=Archon power=3 toughness=2 [/card] [card] name=Archon of Coronation abilities=flying auto=_MONARCH_CONTROLLER_ auto=this(variable{pmonarch}>0) preventalldamage to(controller) text=Flying -- When Archon of Coronation enters, you become the monarch. -- As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) mana={4}{W}{W} type=Creature subtype=Archon power=5 toughness=5 [/card] [card] name=Archon of Cruelty abilities=flying auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) notaTarget(*[creature;planeswalker]|mybattlefield) sacrifice!$ opponent auto=ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=life:-3 opponent && life:3 controller && draw:1 controller auto=_ATTACKING_ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) notaTarget(*[creature;planeswalker]|mybattlefield) sacrifice!$ opponent auto=_ATTACKING_ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=_ATTACKING_life:-3 opponent && life:3 controller && draw:1 controller text=Flying -- Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. mana={6}{B}{B} type=Creature subtype=Archon power=6 toughness=6 [/card] [card] name=Archon of Emeria abilities=flying auto=maxCast(*)1 auto=maxCast(*)1 opponent auto=lord(land[recent;-basic]|opponentBattlefield) transforms((,newability[tap(noevent)])) text=Flying -- Each player can't cast more than one spell each turn. -- Nonbasic lands your opponents control enter the battlefield tapped. mana={2}{W} type=Creature subtype=Archon power=2 toughness=3 [/card] [card] name=Archon of Falling Stars abilities=Flying auto=_DIES_may moveTo(mybattlefield) target(enchantment|mygraveyard) text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. mana={4}{W}{W} type=Creature subtype=Archon power=4 toughness=4 [/card] [card] name=Archon of Sun's Grace abilities=flying,lifelink auto=lord(creature[Pegasus]|myBattlefield) lifelink auto=_CONSTELLATION_token(Pegasus,creature Pegasus,2/2,white,flying) text=Flying, lifelink -- Pegasus creatures you control have lifelink. -- Constellation -- Whenever an enchantment enters under your control, create a 2/2 white Pegasus creature token with flying. mana={2}{W}{W} type=Creature subtype=Archon power=3 toughness=4 [/card] [card] name=Archon of Valor's Reach abilities=flying,vigilance,trample auto=choice name(Choose artifact) transforms((,newability[maxCast(*[artifact])0 controller],newability[maxCast(*[artifact])0 opponent])) forever auto=choice name(Choose enchantment) transforms((,newability[maxCast(*[enchantment])0 controller],newability[maxCast(*[enchantment])0 opponent])) forever auto=choice name(Choose instant) transforms((,newability[maxCast(*[instant])0 controller],newability[maxCast(*[instant])0 opponent])) forever auto=choice name(Choose sorcery) transforms((,newability[maxCast(*[sorcery])0 controller],newability[maxCast(*[sorcery])0 opponent])) forever auto=choice name(Choose planeswalker) transforms((,newability[maxCast(*[planeswalker])0 controller],newability[maxCast(*[planeswalker])0 opponent])) forever text=Flying, vigilance, trample -- As Archon of Valor's Reach enters, choose artifact, enchantment, instant, sorcery, or planeswalker. -- Players can't cast spells of the chosen type. mana={4}{G}{W} type=Creature subtype=Archon power=5 toughness=6 [/card] [card] name=Archpriest of Iona anyzone=calculateparty/2 cdaactive auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creature gets 1/1 and flying) name(creature gets 1/1 and flying) target(creature) transforms((,newability[1/1],flying)) ueot text=Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. mana={W} type=Creature subtype=Human Cleric power=* toughness=2 [/card] [card] name=Archpriest of Shadows abilities=deathtouch auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],deathtouch,newability[@combatdamaged(player) from(this):target(creature|mygraveyard) moveTo(mybattlefield)])) ueot auto=@combatdamaged(player) from(this):target(creature|mygraveyard) moveTo(mybattlefield) text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -- Deathtouch -- Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield. mana={3}{B}{B} type=Creature subtype=Human Warlock power=4 toughness=4 [/card] [card] name=Archway Angel abilities=flying auto=life:thisforeach(Gate|mybattlefield)*2 text=Flying -- When Archway Angel enters, you gain 2 life for each Gate you control. mana={5}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Archway Commons auto=tap(noevent) auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:add{R} auto={T}:add{U} auto={T}:add{G} auto={T}:add{B} auto={T}:add{W} text=Archway Commons enters tapped. -- When Archway Commons enters, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color. type=Land [/card] [card] name=Arclight Phoenix abilities=flying, haste autograveyard=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~morethan~2}:moveTo(mybattlefield) text=Flying, haste -- At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. mana={3}{R} type=Creature subtype=Phoenix power=3 toughness=2 [/card] [card] name=Arctic Treeline auto=tap(noevent) text=({T}: Add {G} or {W}.) -- Arctic Treeline enters tapped. type=Snow Land subtype=Forest Plains [/card] [card] name=Arcum's Astrolabe other={i} restriction=never otherrestriction=control snow land auto=draw:1 controller auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=({S}i} can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters, draw a card. -- {1}, {T}: Add one mana of any color. mana={1} type=Snow Artifact [/card] [card] name=Arcum's Weathervane auto={2}{T}:name(Snow land is no longer snow) target(land[snow]|battlefield) transforms((,newability[losesatype(Snow)])) forever auto={2}{T}:name(Basic land becomes snow) target(land[-snow&basic]|battlefield) becomes(Snow) forever text={2}, {T}: Target snow land is no longer snow. -- {2}, {T}: Target nonsnow basic land becomes snow. mana={2} type=Artifact [/card] [card] name=Arcus Acolyte abilities=reach,lifelink auto={GW}{T}:name(Outlast) counter(1/1) asSorcery auto=lord(other creature[-counter{1/1.1}]|mybattlefield) transforms((,newability[{GW}{T}:name(Outlast) counter(1/1) asSorcery])) text=Reach, lifelink -- Outlast {G} or {W} ({G} or {W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each other creature you control without a +1/+1 counter on it has outlast {G} or {W}. mana={G}{W} type=Creature subtype=Human Cleric Archer power=2 toughness=2 [/card] [card] name=Ardenn, Intrepid Archaeologist abilities=partner auto=@each my combatbegins:may name(Attach any equipment) target(equipment|mybattlefield) transforms((,newability[name(Equip a creature) rehook target(creature|myBattlefield)])) oneshot auto=@each my combatbegins:may name(Attach any aura) target(aura|mybattlefield) moveto(myreveal) and!( moveto(myBattlefield) )! text=At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. -- Partner (You can have two commanders if both have partner.) mana={2}{W} type=Legendary Creature subtype=Kor Scout power=2 toughness=2 [/card] [card] name=Ardent Dustspeaker auto=_ATTACKING_may name(Put instant or sorcery on bottom) target(*[instant;sorcery]|mygraveyard) bottomoflibrary and!( transforms((,newability[all(other *[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )!])) oneshot )! text=Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. mana={4}{R} type=Creature subtype=Minotaur Shaman power=3 toughness=4 [/card] [card] name=Ardent Electromancer auto=if compare(calculateparty)~equalto~1 then add{R} auto=if compare(calculateparty)~equalto~2 then add{R}{R} auto=if compare(calculateparty)~equalto~3 then add{R}{R}{R} auto=if compare(calculateparty)~equalto~4 then add{R}{R}{R}{R} text=When Ardent Electromancer enters, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Ardent Elementalist auto=name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(hand) text=When Ardent Elementalist enters, return target instant or sorcery card from your graveyard to your hand. mana={3}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Ardenvale Paladin auto=if casted(this) then if spent({W}{W}{W}) then counter(1/1) text=Adamant - If at least three white mana was spent to cast this spell, Ardenvale Paladin enters with a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=5 [/card] [card] name=Ardenvale Tactician // Dizzying Swoop abilities=flying,adventure,asflash restriction=can play creature other={1}{W} name(Adventure) auto=alternative if type(creature|battlefield)~morethan~1 then choice name(Tap 2 creatures) name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent) auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Tap 1 creature) name(Tap 1 creature) name(Tap 1 creature) target(creature|battlefield) tap(noevent) auto=alternative choice name(Don't tap any creature) name(Don't tap any creature) donothing auto=alternative _ADVENTURE_ text=Flying // Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Ardoz, Cobbler of War abilities=haste auto=2/0 ueot auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot auto={3}{R}:create(goblin:creature goblin:1/1:red:haste) asSorcery text=Haste -- Whenever Ardoz, Cobbler of War or another creature enters under your control, that creature gets +2/+0 until end of turn. -- {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. mana={1}{R} type=Legendary Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Arena Rector aicode=activate moveTo(myBattlefield) target(planeswalker|myLibrary) auto=_DIES_may all(trigger[to]) moveto(exile) and!( name(search planeswalker) reveal:plibrarycount optionone name(choose card) target(planeswalker|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend )! text=When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Arena Trickster auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:counter(1/1) all(this) text=Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. mana={3}{R} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Argent Dais auto=counter(0/0,2,oil) auto=@each blockers restriction{type(creature[attacking])~morethan~1}:counter(0/0,1,oil) auto={2}{T}{C(0/0,-2,oil)}:target(other *[-land]) transforms((,newability[moveto(exile) && draw:2])) text=Argent Dais enters with two oil counters on it. -- Whenever two or more creatures attack, put an oil counter on Argent Dais. -- {2}, {T}, Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards. mana={1}{W} type=Artifact [/card] [card] name=Argentum Masticore abilities=first strike auto=protection from(*[multicolor]) auto=@each my upkeep:name(Choose one) transforms((,newability[choice name(Sacrifice masticore) sacrifice],newability[if type(*|myhand)~morethan~0 then choice name(Discard a card) name(Discard a card) target(*|myhand) reject and!( transforms((,newability[name(Destroy permanent) target(*[-land&manacost<=manacost]|opponentbattlefield) destroy])) oneshot )!])) oneshot text=First strike, protection from multicolored -- At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. mana={5} type=Artifact Creature subtype=Phyrexian Masticore power=5 toughness=5 [/card] [card] name=Argivian Avenger auto={1}:name(Gain flying) transforms((,flying,newability[-1/-1])) ueot auto={1}:name(Gain vigilance) transforms((,vigilance,newability[-1/-1])) ueot auto={1}:name(Gain deathtouch) transforms((,deathtouch,newability[-1/-1])) ueot auto={1}:name(Gain haste) transforms((,haste,newability[-1/-1])) ueot text={1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste. mana={6} type=Artifact Creature subtype=Shapeshifter power=5 toughness=5 [/card] [card] name=Argivian Cavalier auto=_ENLIST_ auto=create(soldier:creature soldier:1/1:white) text=Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) -- When Argivian Cavalier enters, create a 1/1 white Soldier creature token. mana={2}{W} type=Creature subtype=Orc Knight power=2 toughness=2 [/card] [card] name=Argivian Phalanx abilities=vigilance,affinitycontrollercreatures text=This spell costs {1} less to cast for each creature you control. -- Vigilance mana={5}{W} type=Creature subtype=Human Kor Soldier power=4 toughness=4 [/card] [card] name=Argoth, Sanctum of Nature auto=aslongas(*[creature&legendary&green]|myBattlefield) tap(noevent) <1 auto={T}:Add{G} auto={2}{G}{G}{T}:create(bear:creature bear:2/2:green) and!(deplete:3)! text=Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature. -- {T}: Add {G}. -- {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. -- (Melds with Titania, Voice of Gaea.) type=Land [/card] [card] name=Argothian Opportunist auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=When Argothian Opportunist enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Argothian Sprite auto=cantbeblockedby(artifact) auto={7}:counter(1/1,2) text=Argothian Sprite can't be blocked by artifact creatures. -- {7}: Put two +1/+1 counters on Argothian Sprite. mana={1}{G} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Arguel's Blood Fast auto={1}{B}{L:2}:draw:1 auto=@each my upkeep:if compare(lifetotal)~lessthan~6 then flip(Temple of Aclazotz) text={1}{B}, Pay 2 life: Draw a card. -- At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. mana={1}{B} type=Legendary Enchantment [/card] [card] name=Aria of Flame auto=life:10 opponent auto=@movedTo(instant,sorcery|mystack):counter(0/0,1,Verse) auto=@movedTo(instant,sorcery|mystack):this(counter{0/0.1.Verse}) ability$! name() name(deal damage) damage:1 target(planeswalker,player) !$ controller text=When Aria of Flame enters, each opponent gains 10 life. -- Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker. mana={2}{R} type=Enchantment [/card] [card] name=Arisen Gorgon auto=aslongas(planeswalker[liliana]|myBattlefield) deathtouch text=Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{B}{B} type=Creature subtype=Zombie Gorgon power=3 toughness=3 [/card] [card] name=Arixmethes, Slumbering Isle auto=tap(noevent) auto=counter(0/0,5,Slumber) auto=this(counter{0/0.1.Slumber}>=1) transforms((removetypes,newability[becomes(Legendary Land)])) auto=this(counter{0/0.1.Slumber}<1) transforms((Legendary Creature)) auto=@movedTo(*|mystack):may counter(0/0,-1,Slumber) auto={T}:Add{G}{U} text=Arixmethes, Slumbering Isle enters tapped with five slumber counters on it. -- As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) -- Whenever you cast a spell, you may remove a slumber counter from Arixmethes. -- {T}: Add {G}{U}. mana={2}{G}{U} type=Legendary Creature subtype=Kraken power=12 toughness=12 [/card] [card] name=Arlinn's Wolf auto=cantbeblockedby(creature[power<=2]) text=Arlinn's Wolf can't be blocked by creatures with power 2 or less. mana={2}{G} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Arm the Cathars target=creature auto=transforms((,newability[3/3],vigilance)) ueot auto=if type(creature|battlefield)~morethan~1 then may name(Another creature gets 2/2) name(Another creature gets 2/2) target(other creature|battlefield) transforms((,newability[2/2],vigilance)) ueot auto=if type(creature|battlefield)~morethan~2 then ability$!may name(Another creature gets 1/1) name(Another creature gets 1/1) target(other creature|battlefield) transforms((,newability[1/1],vigilance)) ueot!$ controller text=Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures each gain vigilance until end of turn. mana={1}{W}{W} type=Sorcery [/card] [card] name=Armament Dragon abilities=flying auto=thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1)!$ controller text=Flying -- When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control. mana={3}{W}{B}{G} type=Creature subtype=Dragon power=3 toughness=4 [/card] [card] name=Armasaur Guide abilities=vigilance auto=@each my blockers: restriction{type(creature[attacking]|myBattlefield)~morethan~2}:counter(1/1) target(creature|myBattlefield) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control. mana={4}{W} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Armed // Dangerous target=creature abilities=hasnokicker other={3}{G} name(Dangerous) kicker={3}{G} name(Fuse) auto=alternative transforms((,newability[lure])) ueot auto=ifnot paid(alternative) then transforms((,newability[1/1],double strike)) ueot auto=if paid(kicker) then ability$!name(Creature blocked by all) name(Creature blocked by all) target(creature|battlefield) transforms((,newability[lure])) ueot!$ controller text=Target creature gets +1/+1 and gains double strike until end of turn. // All creatures able to block target creature this turn do so. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{R} type=Sorcery [/card] [card] name=Armed and Armored auto=all(vehicle|mybattlefield) transforms((Artifact Creature)) ueot auto=name(Choose a dwarf) target(dwarf|mybattlefield) transforms((,newability[counter(0/0.1.ArmedEffect)],newability[target(equipment|mybattlefield) name(Choose equipments to attach) transforms((,newability[rehook all(dwarf[counter{0/0.1.ArmedEffect}]|mybattlefield)])) oneshot],newability[phaseaction[end once] counter(0/0.-1.ArmedEffect)])) ueot text=Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. mana={1}{W} type=Instant [/card] [card] name=Armix, Filigree Thrasher abilities=partner auto=_ATTACKING_may name(discard a card) reject notaTarget(*|myhand) && ability$!name(Choose creature) target(creature|opponentbattlefield) -type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend/-type:artifact:mygraveyardplustype:artifact:myBattlefieldplusend ueot!$ controller text=Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. -- Partner (You can have two commanders if both have partner.) mana={2}{B} type=Legendary Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Armor of Shadows target=creature auto=1/0 auto=indestructible text=Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) mana={B} type=Instant [/card] [card] name=Armor of Thorns abilities=asflash other={1}{G} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=creature[-black] auto=teach(creature) +2/+2 text=You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant nonblack creature -- Enchanted creature gets +2/+2. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Armored Armadillo auto=_WARD1_ auto={3}{W}:toughness/0 ueot text=Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. mana={W} type=Creature subtype=Armadillo power=0 toughness=4 [/card] [card] name=Armored Scrapgorger auto=this(counter{0/0.1.oil}>2) 3/0 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=@tapped(this):counter(0/0,1,oil) auto=@tapped(this):moveTo(exile) target(*|graveyard) text=Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it. -- {T}: Add one mana of any color. -- Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger. mana={1}{G} type=Creature subtype=Phyrexian Beast power=0 toughness=3 [/card] [card] name=Armored Skyhunter abilities=flying aicode=activate target(*[aura;equipment;zpos<=6]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[if cantargetcard(*[equipment]|*) then name(Attach to creature) rehook target(creature|mybattlefield)],newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! auto=_ATTACKING_name(Look top 6 cards) reveal:6 optionone name(Get aura or equipment) target(*[aura;equipment]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put in play) moveto(myBattlefield)],newability[if cantargetcard(*[equipment]|*) then choice name(Put in play and attach) name(Put in play and attach) moveto(myBattlefield) and!( transforms((,newability[name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot )!])) oneshot afterrevealedend revealend text=Flying -- Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. mana={3}{W} type=Creature subtype=Cat Knight power=3 toughness=3 [/card] [card] name=Armored Whirl Turtle mana={2}{U} type=Creature subtype=Turtle power=0 toughness=5 [/card] [card] name=Armory Mice auto=aslongas(*[-land;fresh]|myBattlefield) 0/2 >1 text=Celebration - Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. mana={1}{W} type=Creature subtype=Mouse power=3 toughness=1 [/card] [card] name=Armory Veteran auto=this(gear > 0) menace text=As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) mana={1}{R} type=Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Arms Race auto={3}{R}:moveto(mybattlefield) target(artifact|myhand) && transforms((,treason,haste)) forever text={3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step. mana={3}{R} type=Enchantment [/card] [card] name=Arms Scavenger auto=@each my upkeep:name(Draft a card) transforms((,newability[choice name(Boots of Speed) conjure cards(Boots of Speed) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Cliffhaven Kitesail) conjure cards(Cliffhaven Kitesail) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Colossus Hammer) conjure cards(Colossus Hammer) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Dueling Rapier) conjure cards(Dueling Rapier) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Spare Dagger) conjure cards(Spare Dagger) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Tormentor's Helm) conjure cards(Tormentor's Helm) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Goldvein Pick) conjure cards(Goldvein Pick) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Jousting Lance) conjure cards(Jousting Lance) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Mask of Immolation) conjure cards(Mask of Immolation) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Mirror Shield) conjure cards(Mirror Shield) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Relic Axe) conjure cards(Relic Axe) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Rogue's Gloves) conjure cards(Rogue's Gloves) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Scavenged Blade) conjure cards(Scavenged Blade) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Shield of the Realm) conjure cards(Shield of the Realm) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!],newability[choice name(Ceremonial Knife) conjure cards(Ceremonial Knife) zone(myhand) and!( moveto(myexile) and!( canplayfromexile ueot )! )!])) oneshot text=At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until the end of turn, you may play that card. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Arms of Hadar target=player auto=all(creature|targetedpersonsbattlefield) -2/-2 text=Creatures target player controls get -2/-2 until end of turn. mana={3}{B} type=Sorcery [/card] [card] name=Arni Brokenbrow abilities=boast,haste auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0,type(creature[-Arni Brokenbrow]|mybattlefield)~morethan~0}:doboast && transforms((,setpower=power:highest:*[-Arni Brokenbrow]:mybattlefieldplus1plusend)) ueot limit:hasabilitytwoboastplus1plusend auto={0} restriction{didattack,compare(hascntbstreduce)~morethan~0,type(creature[-Arni Brokenbrow]|mybattlefield)~morethan~0}:doboast && transforms((,setpower=power:highest:*[-Arni Brokenbrow]:mybattlefieldplus1plusend)) ueot limit:hasabilitytwoboastplus1plusend text=Haste -- Boast-{1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{R} type=Legendary Creature subtype=Human Berserker power=3 toughness=3 [/card] [card] name=Arni Metalbrow auto=@combat(attacking) source(creature|myBattlefield):name(Put creature in play) all(trigger[to]) transforms((,newability[if type(creature[manacost<=manacostminus1minusend]|myhand)~morethan~0 then may name(Pay 1R) pay({1}{R}) target(creature[manacost<=manacostminus1minusend]|myhand) ninjutsu])) oneshot auto=@movedto(creature[battleready;attacking]|myBattlefield):name(Put creature in play) all(trigger[to]) transforms((,newability[if type(creature[manacost<=manacostminus1minusend]|myhand)~morethan~0 then may name(Pay 1R) pay({1}{R}) target(creature[manacost<=manacostminus1minusend]|myhand) ninjutsu])) oneshot text=Whenever a creature you control attacks or a creature enters under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking. mana={2}{R} type=Legendary Creature subtype=Human Berserker power=3 toughness=3 [/card] [card] name=Arni Slays the Troll auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Creature fights another one) target(creature|mybattlefield) transforms((,newability[target(creature|opponentBattlefield) dynamicability])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) add{R} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put two counters) target(creature|mybattlefield) counter(1/1,2) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:power:highest:*:mybattlefield controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Target creature you control fights up to one target creature you don't control. -- II - Add {R}. Put two +1/+1 counters on up to one target creature you control. -- III - You gain life equal to the greatest power among creatures you control. mana={R}{G} type=Enchantment subtype=Saga [/card] [card] name=Aron, Benalia's Ruin abilities=menace auto={W}{B}{T}{S(other creature|mybattlefield)}:all(creature|myBattlefield) counter(1/1) text=Menace (This creature can't be blocked except by two or more creatures.) -- {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. mana={W}{W}{B} type=Legendary Creature subtype=Phyrexian Human power=3 toughness=3 [/card] [card] name=Arrester's Admonition target=creature auto=moveTo(hand) auto=ability$!_ADDENDUM_ draw:1!$ controller text=Return target creature to its owner's hand. -- Addendum - If you cast this spell during your main phase, draw a card. mana={2}{U} type=Instant [/card] [card] name=Arrester's Zeal target=creature auto=+2/+2 auto=_ADDENDUM_ flying text=Target creature gets +2/+2 until end of turn. -- Addendum - If you cast this spell during your main phase, that creature gains flying until end of turn. mana={W} type=Instant [/card] [card] name=Arrogant Outlaw auto=if compare(oplifelost)~morethan~0 then life:-2 opponent && life:2 controller text=When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Creature subtype=Vampire Noble power=3 toughness=2 [/card] [card] name=Arrogant Poet auto=_ATTACKING_pay({L:2}) all(this) flying ueot text=Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn. mana={1}{B} type=Creature subtype=Human Warlock power=2 toughness=1 [/card] [card] name=Arrow Storm target=anytarget auto=ifnot raid then damage:4 auto=if raid then damage:5 text=Arrow Storm deals 4 damage to target creature or player. -- Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. mana={3}{R}{R} type=Sorcery [/card] [card] name=Arrow Volley Trap restriction=type(creature[attacking]|battlefield)~morethan~0 auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking]|battlefield) damage:1!$ controller other={1}{W} name(Pay 1W) otherrestriction=type(creature[attacking]|battlefield)~morethan~3 text=If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. -- Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. mana={3}{W}{W} type=Instant subtype=Trap [/card] [card] name=Arterial Alchemy auto=_BLOOD_ auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0])) text=When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2} mana={2}{R} type=Enchantment [/card] [card] name=Arterial Flow auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=aslongas(vampire|myBattlefield) life:-2 opponent auto=aslongas(vampire|myBattlefield) life:2 text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Artful Takedown auto=ability$!may target(creature) tap!$ controller auto=ability$!may target(creature) -2/-4 ueot!$ controller text=Choose one or both -- Tap target creature. -- Target creature gets -2/-4 until end of turn. mana={2}{U}{B} type=Instant [/card] [card] name=Arthur, Marigold Knight abilities=haste auto=@combat(attacking) source(this) restriction{type(creature[attacking]|battlefield)~morethan~1}:name(look) reveal:6 optionone choice target(creature|reveal) transforms((,newability[@next combatends:all(this) moveto(hand)],newability[readytofight])) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Haste -- Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat. mana={2}{U}{R}{W} type=Legendary Creature subtype=Mouse Knight power=4 toughness=5 [/card] [card] name=Artificer Class auto=this(counter{0/0.1.ArtificerEffect}=0) lord(artifact|mycastingzone) altercost(colorless,-1) auto=@movedto(artifact|mystack):counter(0/0,1,ArtificerEffect) auto=@each end restriction{compare(hascntartificereffect)~morethan~0}:removeallcounters(0/0.1.ArtificerEffect) auto=counter(0/0,1,Level) auto=this(variable{hascntlevel}=1) {1}{U}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}=2) {5}{U}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:name(Exile cards) name(Exile cards) target(*[zpos=findfirsttypeartifact]|mylibrary) moveto(myexile) and!( moveto(myBattlefield) and!( all(*[zpos<=findfirsttypeartifact]|mylibrary) moveto(exile) and!( bottomoflibrary )! )! )! auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~3}:name(Create a copy) transforms((,newability[@each my end restriction{type(artifact|mybattlefield)~morethan~0}:name(Copy an artifact) target(artifact|mybattlefield) clone])) ueot text=(Gain the next level as a sorcery to add its ability.) -- The first artifact spell you cast each turn costs {1} less to cast. -- {1}{U}: Level 2 -- When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. -- {5}{U}: Level 3 -- At the beginning of your end step, create a token that's a copy of target artifact you control. mana={1}{U} type=Enchantment subtype=Class [/card] [card] name=Artificer's Assistant abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_CASTHISTORIC__SCRY1_ text=Flying -- Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Artificer's Dragon abilities=flying auto={R}:all(artifact[creature]|myBattlefield) 1/0 ueot autograveyard={3}{R}{R}:_UNEARTH_ text=Flying -- {R}: Artifact creatures you control get +1/+0 until end of turn. -- Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={6} type=Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Artillery Blast target=creature[tapped] auto=damage:pbasiclandtypesplus1plusend text=Domain - Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control. mana={1}{W} type=Instant [/card] [card] name=Artisan of Forms auto=counter(0/0,1,ArtisanEffect) auto=emblem transforms((,newability[@targeted(creature[counter{0/0.1.ArtisanEffect}]|mybattlefield) from(*|myzones):all(trigger[to]) transforms((,newability[may name(Becomes a copy) target(creature) copy])) forever])) forever dontremove text=Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Artistic Refusal other={convoke} name(Convoke) auto=ability$!may target(*|stack) fizzle!$ controller auto=ability$!may draw:2 && transforms((,newability[target(*|myhand) reject])) forever!$ controller text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Choose one or both - -- - Counter target spell. -- - Draw two cards, then discard a card. mana={4}{U}{U} type=Instant [/card] [card] name=Arvad the Cursed abilities=deathtouch, lifelink auto=lord(other creature[legendary]|myBattlefield) +2/+2 text=Deathtouch, lifelink -- Other legendary creatures you control get +2/+2. mana={3}{W}{B} type=Legendary Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Arwen Undomiel auto=@scryed(*|myzones):name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto={4}{G}{U}:name(Scry 2) _SCRY2_ text=Whenever you scry, put a +1/+1 counter on target creature. -- {4}{G}{U}: Scry 2. mana={G}{U} type=Legendary Creature subtype=Elf Noble power=2 toughness=2 [/card] [card] name=Arwen's Gift anyzone=aslongas(creature[legendary]|mybattlefield) altercost(colorless,-1) >1 auto=scry:2 scrycore delayed dontshow draw:2 controller scrycoreend scryend text=This spell costs {1} less to cast if you control two or more legendary creatures. -- Scry 2, then draw two cards. mana={3}{U} type=Sorcery [/card] [card] name=Arwen, Mortal Queen auto=counter(0/0,1,Indestructible) auto=this(counter{0/0.1.Indestructible}>=1) indestructible auto=emblem transforms((,newability[lord(*[counter{0/0.1.Lifelink}]|battlefield) lifelink])) forever dontremove auto={1}{C(0/0,-1,Indestructible)}:name(Remove indestructible counter) transforms((,newability[counter(1/1)],newability[counter(0/0.1.Lifelink)],newability[name(Creature gains indestructible) target(other creature|battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[counter(1/1)],indestructible)) ueot])) ueot text=Arwen, Mortal Queen enters with an indestructible counter on it. -- {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. mana={1}{G}{W} type=Legendary Creature subtype=Elf Noble power=2 toughness=2 [/card] [card] name=Arwen, Weaver of Hope auto=@movedto(other creature|mybattlefield):name(Put additional counters) all(trigger[to]) name(Put additional counters) counter(1/1,toughness) text=Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. mana={1}{G}{G} type=Legendary Creature subtype=Elf Noble power=2 toughness=1 [/card] [card] name=Aryel, Knight of Windgrace abilities=vigilance auto={2}{W}{T}:_KNIGHTTOKEN_ auto={B}{T}{T(knight|myBattlefield)}:name(creature with power 1) name destroy target(creature[power<=1]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 2) destroy target(creature[power<=2]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 3) destroy target(creature[power<=3]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 4) destroy target(creature[power<=4]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 5) destroy target(creature[power<=5]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 6) destroy target(creature[power<=6]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 7) destroy target(creature[power<=7]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 8) destroy target(creature[power<=8]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 9) destroy target(creature[power<=9]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 10) destroy target(creature[power<=10]) text=Vigilance -- {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. -- {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. mana={2}{W}{B} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=As Foretold auto=@each my upkeep:counter(0/0,1,time) auto={0}:castcard(normal) notaTarget(*[-land;manacost<=counter{0/0.1.time}]|myhand) limit:1 text=At the beginning of your upkeep, put a time counter on As Foretold. -- Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. mana={2}{U} type=Enchantment [/card] [card] name=As Luck Would Have It abilities=hexproof auto=@dierolled(*|battlefield) result(1) from(controller):counter(0/0,1,Luck) all(this) auto=@dierolled(*|battlefield) result(2) from(controller):counter(0/0,2,Luck) all(this) auto=@dierolled(*|battlefield) result(3) from(controller):counter(0/0,3,Luck) all(this) auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this) auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this) auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this) auto=this(counter{0/0.100.Luck}=) wingame controller text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) mana={G} type=Enchantment [/card] [card] name=Asari Captain abilities=haste auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) type:*[samurai;warrior]:myBattlefield/0 ueot text=Haste -- Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. mana={3}{R}{W} type=Creature subtype=Human Samurai power=4 toughness=3 [/card] [card] name=Ascend from Avernus auto=moveTo(exile) auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) auto=moveTo(mybattlefield) all(planeswalker[manacost<=X]|mygraveyard) text=Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. mana={X}{W}{W}{W} type=Sorcery [/card] [card] name=Ascendant Acolyte auto=thisforeach(variable{totcntcre11}>0) counter(1/1) auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1) text=Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. -- At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. mana={4}{G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Ascendant Packleader auto=if type(*[manacost>=4]|mybattlefield)~morethan~0 then counter(1/1) auto=@movedto(*[manacost>=4]|mystack):name(Put 1/1 counter) counter(1/1) text=Ascendant Packleader enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. -- Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. mana={G} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Ascendant Spirit auto={i}{i} restriction{compare(mysnowpoolcount)~morethan~1}:name(Becomes a warrior) transforms((Warrior,setpower=2,settoughness=3)) forever auto=this(cantargetcard(*[warrior]) {i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2}:name(Becomes an angel) name(Becomes an angel) transforms((Angel,setpower=4,settoughness=4,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever auto=this(cantargetcard(*[angel]) {i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~3}:name(Put 1/1 counters) name(Put 1/1 counters) transforms((,newability[counter(1/1.2)],newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) forever text={S}i}{S}i}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. -- {S}i}{S}i}{S}i}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. -- {S}i}{S}i}{S}i}{S}i}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." mana={U} type=Snow Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ash, Party Crasher abilities=haste auto=_ATTACKING_if type(*[-land;fresh]|myBattlefield)~morethan~1 then counter(1/1) text=Haste -- Celebration - Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. mana={R}{W} type=Legendary Creature subtype=Human Peasant power=2 toughness=2 [/card] [card] name=Ashaya, Soul of the Wild anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive auto=lord(creature[-token]|myBattlefield) becomes(land forest) text=Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. -- Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) mana={3}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Ashcoat of the Shadow Swarm auto=_ATTACKING_name(Rats gain X/X) all(other rat|myBattlefield) type:rat:mybattlefield/type:rat:mybattlefield ueot auto=@combat(blocking) source(this):name(Rats gain X/X) all(other rat|myBattlefield) type:rat:mybattlefield/type:rat:mybattlefield ueot auto=@each my end:may name(Mill 4 cards) all(*[zpos<=3]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[all(*[zpos=4]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[may name(Return 2 rats) target(*[creature&rat]|mygraveyard) moveto(hand)])) ueot )!])) ueot )! text=Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. -- At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) mana={3}{B} type=Legendary Creature subtype=Rat Warlock power=3 toughness=4 [/card] [card] name=Ashen Reaper abilities=menace auto=@each my end restriction{deadpermanent}:name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1) text=Menace -- At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn. color=black,red type=Creature subtype=Zombie Elemental power=2 toughness=1 [/card] [card] name=Ashes of the Abhorrent auto=lord(*[-land]|graveyard) changecost(colorless:+99) forcedalive auto=lord(*[-land]|graveyard) -canPlayFromGraveyard auto=@movedto(creature|graveyard) from(battlefield):life:1 controller text=Players can't cast spells from graveyards or activate abilities of cards in graveyards. -- Whenever a creature dies, you gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Ashiok's Erasure abilities=flash auto=name(Exile spell) target(*|stack) spellmover(exileimp) auto=this(variable{hasevict}>=1) transforms((,newability[maxCast(*[evictname])0 opponent],newability[@movedto(this|nonbattlezone):name(Return exiled card) target(*[evictname]|opponentExile) moveto(hand)])) text=Flash -- When Ashiok's Erasure enters, exile target spell. -- Your opponents can't cast spells with the same name as the exiled card. -- When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. mana={2}{U}{U} type=Enchantment [/card] [card] name=Ashiok's Forerunner abilities=flash auto=may moveto(hand) target(Ashiok^ Sculptor of Fears|mylibrary,mygraveyard) text=Flash -- When Ashiok's Forerunner enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{B} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ashiok's Reaper auto=@movedTo(enchantment|mygraveyard) from(battlefield):draw:1 text=Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. mana={3}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Ashiok's Skulker auto={3}{U}:unblockable text={3}{U}: Ashiok's Skulker can't be blocked this turn. mana={4}{U} type=Creature subtype=Nightmare power=3 toughness=5 [/card] [card] name=Ashmouth Dragon abilities=flying backside=Smoldering Egg auto=@movedTo(*[instant;sorcery]|mystack):name(Deals 2 damage) damage:2 target(anytarget) text=Flying -- Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. // Smoldering Egg type=Creature subtype=Dragon color=red power=4 toughness=4 [/card] [card] name=Ashnod's Harvester auto=_ATTACKING_moveTo(exile) target(*|graveyard) autograveyard={1}{B}:_UNEARTH_ text=Whenever Ashnod's Harvester attacks, exile target card from a graveyard. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2} type=Artifact Creature subtype=Construct power=3 toughness=1 [/card] [card] name=Ashnod's Intervention target=creature auto=transforms((,newability[2/0],newability[handdeath],newability[counter(0/0.1.AshnodEffect) notrg],newability[@next end:removeallcounters(0/0.1.AshnodEffect) notrg])) ueot auto=emblem transforms((,newability[@movedto(creature[counter{0/0.1.AshnodEffect}]|exile) from(battlefield):name(Return to hand) all(trigger[to]) moveto(hand)])) ueot text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." mana={B} type=Instant [/card] [card] name=Ashnod, Flesh Mechanist abilities=deathtouch auto=_ATTACKING_may name(Sacrifice creature) notaTarget(creature|myBattlefield) sacrifice and!( token(Powerstone) and!( tap(noevent) )! )! auto={5}{E(creature|mygraveyard)}:name(Create zombie) token(Zombie,Artifact Creature Zombie,3/3) and!( tap(noevent) )! text=Deathtouch -- Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. -- {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. mana={B} type=Legendary Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Asmodeus the Archfiend auto=replacedraw transforms((,newability[all(*[zpos=1]|mylibrary) hiddenmoveto(myexile) and!( counter(0/0.1.AsmodeusExiled) )!])) oneshot auto={B}{B}{B}:name(Draw 7 cards) all(*[zpos<=7]|mylibrary) hiddenmoveto(myexile) and!( counter(0/0.1.AsmodeusExiled) )! auto={B}:name(Return exiled cards) all(*[counter{0/0.1.AsmodeusExiled}]|myexile) transforms((,newability[moveto(hand)],newability[life:-1 controller])) oneshot text=Binding Contract - If you would draw a card, exile the top card of your library face down instead. -- {B}{B}{B}: Draw seven cards. -- {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. mana={4}{B}{B} type=Legendary Creature subtype=Devil God power=6 toughness=6 [/card] [card] name=Asmoranomardicadaistinaculdacar other={BR} name(Cast Asmoranomardicadaistinaculdacar) otherrestriction=compare(hascntdscrd)~morethan~0 restriction=never autohand=@discarded(*|myHand):counter(0/0.1.dscrd) autohand=@each end:removeallcounters(0/0,1,dscrd) auto=may name(Search library) target(The Underworld Cookbook|mylibrary) moveto(hand) and!( shuffle )! auto={S(food[token]|myBattlefield)}{S(food[token]|myBattlefield)}:name(Sacrifice 2 foods) target(creature) transforms((,newability[damage:6])) oneshot text=As long as you've discarded a card this turn, you may pay {B} or {R} to cast this spell. -- When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. -- Sacrifice two Foods: Target creature deals 6 damage to itself. type=Legendary Creature subtype=Human Wizard color=black,red power=3 toughness=3 [/card] [card] name=Aspect of Lamprey target=creature|myBattlefield auto=target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=teach(creature) lifelink text=Enchant creature -- When Strands of Undeath enters, target player discards two cards. -- {B}: Regenerate enchanted creature. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Aspect of Manticore abilities=flash target=creature auto=2/0 auto=teach(Creature) first strike ueot text=Flash -- Enchant creature -- When Aspect of Manticore enters, enchanted creature gains first strike until end of turn. -- Enchanted creature gets +2/+0. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Aspirant's Ascent target=creature auto=1/3 auto=flying auto=poisontoxic text=Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.) mana={U} type=Instant [/card] [card] name=Assassin's Ink target=creature,planeswalker anyzone=while(restriction{type:artifact:mybattlefield}>0) changecost(colorless:-1) forcedalive anyzone=while(restriction{type:enchantment:mybattlefield}>0) changecost(colorless:-1) forcedalive auto=destroy text=This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. -- Destroy target creature or planeswalker. mana={2}{B}{B} type=Instant [/card] [card] name=Assassin's Trophy target=* auto=destroy auto=moveto(exile) && ability$!name(search land) notaTarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller text=Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. mana={B}{G} type=Instant [/card] [card] name=Assault // Battery other={3}{G} name(Battery) auto=alternative _ELEPHANTTOKEN_ auto=ifnot paid(alternative) then damage:2 target(anytarget) text=Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token onto the battlefield. mana={R} type=Sorcery [/card] [card] name=Assault on Osgiliath otherrestriction=type(army|mybattlefield)~morethan~0 restriction=type(army|mybattlefield)~equalto~0 other={X}{R}{R}{R} auto=emblem transforms((,newability[lord(*[orc;goblin]|mybattlefield) double strike],newability[lord(*[orc;goblin]|mybattlefield) haste])) ueot auto=alternative if compare(fullpaid)~equalto~1 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1)])) forever auto=alternative if compare(fullpaid)~equalto~2 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)])) forever auto=alternative if compare(fullpaid)~equalto~3 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.3)])) forever auto=alternative if compare(fullpaid)~equalto~4 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.4)])) forever auto=alternative if compare(fullpaid)~equalto~5 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.5)])) forever auto=alternative if compare(fullpaid)~equalto~6 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.6)])) forever auto=alternative if compare(fullpaid)~equalto~7 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.7)])) forever auto=alternative if compare(fullpaid)~equalto~8 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.8)])) forever auto=alternative if compare(fullpaid)~equalto~9 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.9)])) forever auto=alternative if compare(fullpaid)~equalto~10 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.10)])) forever auto=alternative if compare(fullpaid)~equalto~11 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.11)])) forever auto=alternative if compare(fullpaid)~equalto~12 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.12)])) forever auto=alternative if compare(fullpaid)~equalto~13 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.13)])) forever auto=alternative if compare(fullpaid)~equalto~14 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.14)])) forever auto=alternative if compare(fullpaid)~equalto~15 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.15)])) forever auto=alternative if compare(fullpaid)~equalto~16 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.16)])) forever auto=alternative if compare(fullpaid)~equalto~17 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.17)])) forever auto=alternative if compare(fullpaid)~equalto~18 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.18)])) forever auto=alternative if compare(fullpaid)~equalto~19 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.19)])) forever auto=alternative if compare(fullpaid)~morethan~19 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.20)])) forever auto=ifnot paid(alternative) then name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.fullpaid) notaTarget(army|myBattlefield) )! text=Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) mana={X}{R}{R}{R} type=Sorcery [/card] [card] name=Assemble from Parts target=creature|mygraveyard auto=counter(0/0.1.PerpetualAssemble) notrg auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAssemble}]|graveyard) transforms((,newability[{3}{B}:name(Shuffle and copy) moveto(myexile) and!( moveto(mylibrary) and!( clone and!( transforms((Zombie,black,setpower=4,settoughness=4,newability[shuffle])) forever )! )! )! asSorcery]))])) forever dontremove text=Target creature card in your graveyard perpetually gains "{3}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." mana={B} type=Instant [/card] [card] name=Assemble the Entmoot auto=lord(creature|myBattlefield) reach auto={S}:token(Treefolk,Creature Treefolk,lifegain/lifegain,green)*3 and!( transforms((,newability[tap(noevent)],newability[counter(0/0.1.Reach)],newability[this(counter{0/0.1.Reach}>0) reach])) forever )! text=Creatures you control have reach. -- Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. mana={3}{G} type=Enchantment [/card] [card] name=Assemble the Rank and Vile abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@movedto(creature[chosenname]|graveyard) from(mybattlefield):name(Pay and create zombie) pay({B}) name(Pay and create zombie) name(Pay and create zombie) _ZOMBIETOKEN_ and!( tap(noevent) )!])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped." type=Conspiracy [/card] [card] name=Assimilate Essence target=*[creature;battle]|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) counter(0/0.1.PaidMana)?fizzle])) forever auto=emblem transforms((,newability[@counteradded(0/0.1.PaidMana) from(*[creature;battle]|stack) turnlimited:name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )!])) ueot text=Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={1}{U} type=Instant [/card] [card] name=Assure // Assemble other={4}{G}{W} name(Assemble) auto=alternative token(Elf Knight,Creature Elf Knight,2/2,green,white,vigilance)*3 auto=ifnot paid(alternative) then target(creature) transforms((,indestructible,newability[counter(1/1)])) ueot text=Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. -- Create three 2/2 green and white Elf Knight creature tokens with vigilance. mana={GW}{GW} type=Instant [/card] [card] name=Astarion's Thirst target=creature|battlefield auto=moveto(exile) auto=name(Add counters to commander) target(creature[iscommander]|mybattlefield) counter(1/1,power) text=Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. mana={3}{B} type=Instant [/card] [card] name=Astarion, the Decadent abilities=deathtouch,lifelink auto=@each my end:ability$!name(Choose one) choice name(Feed) damage:oplifelost opponent _ choice name(Friends) life:lifegain!$ controller text=Deathtouch, lifelink -- At the beginning of your end step, choose one - -- - Feed - Target opponent loses life equal to the amount of life they lost this turn. -- - Friends - You gain life equal to the amount of life you gained this turn. mana={4}{W}{B} type=Legendary Creature subtype=Vampire Elf Rogue power=4 toughness=4 [/card] [card] name=Astor, Bearer of Blades auto=reveal:7 optionone target(*[equipment;vehicle]|reveal) moveto(hand) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=lord(equipment|mybattlefield) transforms((,newability[{1}:name(Equip for 1) rehook target(creature|mybattlefield) assorcery])) auto=lord(vehicle|myBattlefield) transforms((,newability[_CREW1_])) text=When Astor, Bearer of Blades enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Equipment you control have equip {1}. -- Vehicles you control have crew 1. mana={2}{R}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Astral Confrontation otherrestriction=myattackersonly other={3}{W} name(Cost 1 less) target=creature auto=moveto(exile) text=This spell costs {1} less to cast for each opponent you're attacking. -- Exile target creature. mana={4}{W} type=Instant [/card] [card] name=Astral Cornucopia auto=if paid(kicker) then counter(0/0,kicked,Charge) auto={T}:name(Add X white mana) thisforeach(counter{0/0,1,Charge}) add{W} auto={T}:name(Add X blue mana) thisforeach(counter{0/0,1,Charge}) add{U} auto={T}:name(Add X black mana) thisforeach(counter{0/0,1,Charge}) add{B} auto={T}:name(Add X red mana) thisforeach(counter{0/0,1,Charge}) add{R} auto={T}:name(Add X green mana) thisforeach(counter{0/0,1,Charge}) add{G} kicker=multi{3} text=Astral Cornucopia enters with X charge counters on it. -- {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia. mana={0} type=Artifact [/card] [card] name=Astral Dragon abilities=flying auto=name(Choose a permanent) target(*[-creature]|battlefield) counter(0/0,1,AstralChoosen) auto=@counteradded(0/0.1.AstralChoosen) from(*[-creature]|battlefield) once:name(Effect ends) all(*[counter{0/0.1.AstralChoosen}]|battlefield) removeallcounters(0/0,1,AstralChoosen) auto=@counteradded(0/0.1.AstralChoosen) from(*[-creature]|battlefield) once:name(Clone permanent) all(*[counter{0/0.1.AstralChoosen}]|battlefield) clone and!( transforms((Creature Dragon,setpower=3,settoughness=3,flying)) forever )! auto=@counteradded(0/0.1.AstralChoosen) from(*[-creature]|battlefield) once:name(Clone permanent) all(*[counter{0/0.1.AstralChoosen}]|battlefield) clone and!( transforms((Creature Dragon,setpower=3,settoughness=3,flying)) forever )! text=Flying -- Project Image - When Astral Dragon enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. mana={6}{U}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Astral Drift abilities=cycling auto=@cycled(*|myHand):may _BLINK_UEOT_ target(creature) autohand=@cycled(this|myHand):may _BLINK_UEOT_ target(creature) autohand=__CYCLING__({2}{W}) text=Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W} type=Enchantment [/card] [card] name=Astral Wingspan other={convoke} name(Convoke) target=creature auto=draw:1 controller auto=teach(creature) 2/2 auto=teach(creature) flying text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Enchant creature -- When Astral Wingspan enters, draw a card. -- Enchanted creature gets +2/+2 and has flying. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Atarka's Command auto=choice name(Opponent can't gain life and deal damage) name(Opponent can't gain life and deal damage) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Deals 3 damage) name(Deals 3 damage) damage:3 opponent!$ controller auto=if type(land|myhand)~morethan~0 then choice name(Opponent can't gain life and put land in play) name(Opponent can't gain life and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller auto=choice name(Opponent can't gain life and don't put land in play) name(Opponent can't gain life and don't put land in play) ability$!name(Can't gain life) name(Can't gain life) all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot!$ controller && ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller auto=choice name(Opponent can't gain life and creatures get 1/1) name(Opponent can't gain life and creatures get 1/1) ability$!name(Can't gain life) name(Can't gain life) all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot!$ controller && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[nolifegainopponent],newability[1/1],reach)) ueot!$ controller auto=if type(land|myhand)~morethan~0 then choice name(Deal damage and put land in play) name(Deal damage and put land in play) transforms((,newability[damage:3 opponent],newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield)])) oneshot auto=choice name(Deal damage and don't put land in play) name(Deal damage and don't put land in play) damage:3 opponent auto=choice name(Deal damage and creatures get 1/1) name(Deal damage and creatures get 1/1) transforms((,newability[damage:3 opponent],newability[all(creature|mybattlefield) transforms((,newability[1/1],reach)) ueot])) oneshot auto=if type(land|myhand)~morethan~0 then choice name(Creatures get 1/1 and put land in play) name(Creatures get 1/1 and put land in play) target(land|myhand) moveto(myBattlefield) && ability$!name(Creatures gain 1/1 and reach) name(Creatures gain 1/1 and reach) all(creature|mybattlefield) transforms((,newability[1/1],reach)) ueot!$ controller auto=then choice name(Creatures get 1/1 and don't put land in play) name(Creatures get 1/1 and don't put land in play) all(creature|mybattlefield) transforms((,newability[1/1],reach)) ueot text=Choose two -- Your opponents can't gain life this turn. -- Atarka's Command deals 3 damage to each opponent. -- You may put a land card from your hand onto the battlefield. -- Creatures you control get +1/+1 and gain reach until end of turn. mana={R}{G} type=Instant [/card] [card] name=Atemsis, All-Seeing abilities=flying auto={2}{U}{T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever auto=@damagefoeof(player) from(this) restriction{type(*[-land]|myHand)~morethan~5}:wingame text=Flying -- {2}{U}, {T}: Draw two cards, then discard a card. -- Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. mana={3}{U}{U}{U} type=Legendary Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Athreos, God of Passage abilities=indestructible auto=this(variable{orzhov}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{orzhov}>6) transforms((Legendary Enchantment Creature)) auto=@movedto(other creature|graveyard) from(mybattlefield):name(Return or pay life) all(trigger[to]) name(Return or pay life) moveto(opponentreveal) and!( transforms((,newability[choice name(Don't pay life) moveto(opponenthand)],newability[choice name(Pay life) moveto(opponentGraveyard) and!( life:-3 controller )!])) oneshot )! text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. mana={1}{W}{B} type=Legendary Enchantment Creature subtype=God power=5 toughness=4 [/card] [card] name=Athreos, Shroud-Veiled abilities=indestructible auto=this(variable{orzhov}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{orzhov}>6) transforms((Legendary Enchantment Creature)) auto=@each my end:name(Put coin counter) target(other creature|battlefield) counter(0/0,1,Coin) auto=@movedto(graveyard) from(creature[counter{1/1.1.coin}]|battlefield):all(trigger[to]) moveTo(mybattlefield) auto=@movedto(exile) from(creature[counter{1/1.1.coin}]|battlefield):all(trigger[to]) moveTo(mybattlefield) text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- At the beginning of your end step, put a coin counter on another target creature. -- Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. mana={4}{W}{B} type=Legendary Enchantment Creature subtype=God power=4 toughness=7 [/card] [card] name=Atla Palani, Nest Tender aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={2}{T}:token(Egg,Creature Egg,0/1,green,defender) auto=@movedTo(egg|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text={2}, {T}: Create a 0/1 green Egg creature token with defender. -- Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={1}{R}{G}{W} type=Legendary Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Atmosphere Surgeon auto=@movedTo(*[-creature]|mystack):counter(0/0,1,oil) auto={C(0/0,-1,oil)}:target(creature) flying ueot asSorcery text=Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. -- Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery. mana={1}{U} type=Creature subtype=Phyrexian Wizard power=2 toughness=1 [/card] [card] name=Atraxa's Fall auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy target artifact) name(Destroy target artifact) destroy target(artifact) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy target enchantment) name(Destroy target enchantment) destroy target(enchantment) auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Destroy target flying creature) name(Destroy target flying creature) destroy target(creature[flying]) text=Destroy target artifact, battle, enchantment, or creature with flying. mana={1}{G} type=Sorcery [/card] [card] name=Atraxa's Skitterfang auto=counter(0/0,3,Oil) auto=@each my combatbegins restriction{compare(hascntoil)~morethan~0}:may name(Remove oil counter) all(this) counter(0/0,-1,Oil) && target(creature|myBattlefield) transforms((,newability[choice name(Gains flying) becomes(^^flying) ueot],newability[choice name(Gains vigilance) becomes(^^vigilance) ueot],newability[name(Gains deathtouch) becomes(^^deathtouch) ueot],newability[choice name(Gains lifelink) becomes(^^lifelink) ueot])) ueot text=Atraxa's Skitterfang enters with three oil counters on it. -- At the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn. mana={3} type=Artifact Creature subtype=Phyrexian Insect power=2 toughness=2 [/card] [card] name=Atraxa, Grand Unifier abilities=deathtouch,flying,lifelink,vigilance aicode=activate transforms((,newability[target(*[zpos<=10]|mylibrary) moveto(hand) and!( all(*[zpos<=10]) moveto(myreveal) and!( bottomoflibrary )! )! ])) oneshot auto=name(Look top 10 cards) reveal:10 optionone name(Get a card for each type) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Flying, vigilance, deathtouch, lifelink -- When Atraxa, Grand Unifier enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.) mana={3}{G}{W}{U}{B} type=Legendary Creature subtype=Phyrexian Angel power=7 toughness=7 [/card] [card] name=Atrocious Experiment target=player auto=deplete:2 && draw:2 && life:-2 text=Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Atsushi, the Blazing Sky abilities=flying,trample auto=_DIES_name(Choose one) transforms((,newability[choice name(Create 3 treasures) _TREASURE_*3],newability[choice name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile uynt])) uynt )! ])) forever text=Flying, trample -- When Atsushi, the Blazing Sky dies, choose one -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards. -- Create three Treasure tokens. mana={2}{R}{R} type=Legendary Creature subtype=Dragon Spirit power=4 toughness=4 [/card] [card] name=Attack-in-the-Box auto=_ATTACKING_may transforms((,newability[4/0],treason)) ueot text=Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. mana={3} type=Artifact Creature subtype=Toy power=2 toughness=4 [/card] [card] name=Attendant of Vraska auto=_DIES_if type(planeswalker[vraska]|myBattlefield)~morethan~0 then life:power text=When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. mana={1}{B}{G} type=Creature subtype=Zombie Soldier power=3 toughness=3 [/card] [card] name=Attended Healer auto=@lifeof(player) restriction{compare(thatmuch)~equalto~compare(lifegain)} turnlimited:token(Cat,Creature Cat,1/1,white) auto={2}{W}:target(other creature[cleric]) lifelink ueot text=Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. -- {2}{W}: Another target Cleric gains lifelink until end of turn. mana={3}{W} type=Creature subtype=Kor Cleric power=2 toughness=3 [/card] [card] name=Attended Socialite auto=@movedTo(other creature|myBattlefield):1/1 ueot text=Alliance - Whenever another creature enters under your control, Attended Socialite gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Attentive Skywarden abilities=flying auto=@combatdamaged(player) from(this):may name(Transform incubator) target(incubator|myBattlefield) flip(backside) auto=@combatdamaged(battle) from(this):may name(Transform incubator) target(incubator|myBattlefield) flip(backside) text=Flying -- Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control. mana={2}{W} type=Creature subtype=Phyrexian Kor power=2 toughness=2 [/card] [card] name=Attentive Sunscribe auto=@tapped(this):_SCRY1_ text=Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={1}{W} type=Artifact Creature subtype=Gnome power=2 toughness=2 [/card] [card] name=Atzal, Cave of Eternity auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={3}{B}{G}{T}:target(creature|mygraveyard) moveTo(mybattlefield) text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield. type=Legendary Land [/card] [card] name=Atzocan Archer abilities=reach auto=may transforms((,newability[target(creature) dynamicability])) ueot text=Reach -- When Atzocan Archer enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.) mana={2}{G} type=Creature subtype=Human Archer power=1 toughness=4 [/card] [card] name=Atzocan Seer auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={S}:target(dinosaur|mygraveyard) moveto(hand) text={T}: Add one mana of any color. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. mana={1}{G}{W} type=Creature subtype=Human Druid power=2 toughness=3 [/card] [card] name=Audacious Reshapers aicode=activate transforms((,newability[damage:findfirsttypeartifact controller],newability[all(*[zpos=findfirsttypeartifact]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=findfirsttypeartifact]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={T}{S(artifact|mybattlefield)}:name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone name(Get Artifact) target(artifact|reveal) moveto(mybattlefield) and!( damage:1 controller )! optiononeend optiontwo name(put on bottom) all(*|reveal) transforms((,newability[bottomoflibrary],newability[damage:1 controller])) oneshot optiontwoend revealend text={T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. mana={2}{R} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Audacious Thief auto=@combat(notblocked) source(this):draw:1 && life:-1 text=Whenever Audacious Thief attacks, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Audacity target=creature auto=teach(creature) +2/+0 auto=teach(creature) trample auto=_DIES_draw:1 text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Audacity is put into a graveyard from the battlefield, draw a card. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Augmenter Pugilist abilities=trample other={2}{U}{U} name(Echoing Equation) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Echoing Equation) autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:echoing equation:!)])) forever auto=aslongas(land|mybattlefield) 5/5 >7 text=Trample -- As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. // {2}{U}{U} Echoing Equation mana={1}{G}{G} type=Creature subtype=Troll Druid power=3 toughness=3 [/card] [card] name=Augur of Autumn abilities=showfromtoplibrary,canplaylandlibrarytop auto=this(variable{pcoven}>0) canplaycreaturelibrarytop text=You may look at the top card of your library any time. -- You may play lands from the top of your library. -- Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. type=Creature subtype=Human Druid mana={1}{G}{G} power=2 toughness=3 [/card] [card] name=Augury Raven abilities=foretell,flying autohand=_FORETELL_ autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Flying -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Augusta, Dean of Order auto=lord(other creature[tapped]|mybattlefield) 1/0 auto=lord(other creature[-tapped]|mybattlefield) 0/1 auto=@each my blockers:may name(Tap creatures) target(creature|mybattlefield) tap auto=@each my blockers:name(Untap all creature) all(creature|mybattlefield) untap text=Other tapped creatures you control get +1/+0. -- Other untapped creatures you control get +0/+1. -- Whenever you attack, untap each creature you control, then tap any number of creatures you control. // {1}{R} Plargg, Dean of Chaos mana={2}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Auntie Blyte, Bad Influence abilities=flying auto=@damageof(player) from(*|myzones):name(Put counters) counter(1/1,thatmuch) auto={1}{R}{T}{C(1/1,-1)}:name(Remove 1 counter) target(anytarget) damage:1 auto={1}{R}{T}{C(1/1,-2)}:name(Remove 2 counters) target(anytarget) damage:2 auto={1}{R}{T}{C(1/1,-3)}:name(Remove 3 counters) target(anytarget) damage:3 auto={1}{R}{T}{C(1/1,-4)}:name(Remove 4 counters) target(anytarget) damage:4 auto={1}{R}{T}{C(1/1,-5)}:name(Remove 5 counters) target(anytarget) damage:5 auto={1}{R}{T}{C(1/1,-6)}:name(Remove 6 counters) target(anytarget) damage:6 auto={1}{R}{T}{C(1/1,-7)}:name(Remove 7 counters) target(anytarget) damage:7 auto={1}{R}{T}{C(1/1,-8)}:name(Remove 8 counters) target(anytarget) damage:8 auto={1}{R}{T}{C(1/1,-9)}:name(Remove 9 counters) target(anytarget) damage:9 auto={1}{R}{T}{C(1/1,-10)}:name(Remove 10 counters) target(anytarget) damage:10 auto={1}{R}{T}{C(1/1,-11)}:name(Remove 11 counters) target(anytarget) damage:11 auto={1}{R}{T}{C(1/1,-12)}:name(Remove 12 counters) target(anytarget) damage:12 auto={1}{R}{T}{C(1/1,-13)}:name(Remove 13 counters) target(anytarget) damage:13 auto={1}{R}{T}{C(1/1,-14)}:name(Remove 14 counters) target(anytarget) damage:14 auto={1}{R}{T}{C(1/1,-15)}:name(Remove 15 counters) target(anytarget) damage:15 auto={1}{R}{T}{C(1/1,-16)}:name(Remove 16 counters) target(anytarget) damage:16 auto={1}{R}{T}{C(1/1,-17)}:name(Remove 17 counters) target(anytarget) damage:17 auto={1}{R}{T}{C(1/1,-18)}:name(Remove 18 counters) target(anytarget) damage:18 auto={1}{R}{T}{C(1/1,-19)}:name(Remove 19 counters) target(anytarget) damage:19 auto={1}{R}{T}{C(1/1,-20)}:name(Remove 20 counters) target(anytarget) damage:20 text=Flying -- Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. -- {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. mana={2}{R} type=Legendary Creature subtype=Devil Advisor power=2 toughness=2 [/card] [card] name=Aura Graft target=aura|battlefield auto=moveto(myreveal) and!( transforms((,newability[name(Change target) activate castcard(normal)])) oneshot )! text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. mana={1}{U} type=Instant [/card] [card] name=Aurelia's Fury auto=thisforeach(X) ability$!name(Choose one) choice name(Damage creature) target(creature) damage:1 && tap(noevent) _ choice name(Damage opponent) damage:1 opponent && maxCast(*[-creature])0 opponent ueot _ choice name(Damage yourself) damage:1 controller && maxCast(*[-creature])0 controller ueot _ choice name(Damage planeswalker) target(planeswalker) damage:1!$ controller text=Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. mana={X}{R}{W} type=Instant [/card] [card] name=Aurelia, Exemplar of Justice abilities=flying,mentor auto=_MENTOR_ auto=@each my combatbegins:ability$!name(Choose a creature) choice name(Choose red and white creature) target(creature[red]|myBattlefield) transforms((,newability[2/0 ueot],newability[trample ueot],newability[vigilance ueot])) ueot _ choice name(Choose red creature) target(creature[red]|myBattlefield) transforms((,newability[2/0 ueot],newability[trample ueot])) ueot _ name(Choose white creature) target(creature[white]|myBattlefield) transforms((,newability[2/0 ueot],newability[vigilance ueot] _ choice name(Choose non-red, non-white creature) target(creature[-red;-white]|myBattlefield) 2/0 ueot)) ueot!$ controller text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. mana={2}{R}{W} type=Legendary Creature subtype=Angel power=2 toughness=5 [/card] [card] name=Aurelia, the Law Above abilities=flying,haste,vigilance auto=@each blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:draw:1 auto=@each blockers restriction{type(creature[attacking]|myBattlefield)~morethan~4}:damage:3 opponent && life:3 controller text=Flying, vigilance, haste -- Whenever a player attacks with three or more creatures, you draw a card. -- Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. mana={3}{R}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Auriok Siege Sled auto={1}:setblocker target(creature[artifact]) auto={1}:target(creature) cantbeblockerof(this) ueot text={1}: Target artifact creature blocks Auriok Siege Sled this turn if able. -- {1}: Target artifact creature can't block Auriok Siege Sled this turn. mana={6} type=Artifact Creature subtype=Juggernaut power=3 toughness=5 [/card] [card] name=Auriok Steelshaper auto=lord(*[Equipment]|mycastingzone) altercost(colorless,-1) auto=this(gear > 0) lord(creature[Soldier]|myBattlefield) 1/1 auto=this(gear > 0) lord(creature[Knight]|myBattlefield) 1/1 text=Equip costs you pay cost {1} less. -- As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Aurora Champion auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):tap target(creature) text=Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. mana={2}{W} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Aurora Phoenix abilities=flying autostack=if casted(this) then cascade:plibrarycount text=Flying -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=5 toughness=3 [/card] [card] name=Auroral Procession target=*|mygraveyard auto=moveTo(hand) text=Return target card from your graveyard to your hand. mana={G}{U} type=Instant [/card] [card] name=Auspicious Arrival target=creature auto=2/2 auto=_CLUE_ text=Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{W} type=Instant [/card] [card] name=Auspicious Starrix abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={5}{G} name(Mutate) aicode=activate transforms((,newability[target(*[zpos=findfirsttypepermanent]|mylibrary) moveto(myexile) and!( moveto(myBattlefield) and!( all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myexile) )! )!])) oneshot auto=@mutated(this):thisforeach(mutations) ability$!name(Reveal) reveal:1 revealuntil(*[-instant;-sorcery]|mylibrary) optionone name(Exile permanent and play) target(*[-sorcery;-instant]|myreveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Exile all non permanents) target(*[sorcery;instant]|myreveal) moveto(myexile) and!( all(*[sorcery;instant]|myreveal) moveto(myexile) )! optiontwoend afterrevealed all(tobecast|myexile) moveTo(myBattlefield) afterrevealedend revealend!$ controller auto=@mutated(mytgt):thisforeach(mutations) ability$!name(Reveal) reveal:1 revealuntil(*[-instant;-sorcery]|mylibrary) optionone name(Exile permanent and play) target(*[-sorcery;-instant]|myreveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Exile all non permanents) target(*[sorcery;instant]|myreveal) moveto(myexile) and!( all(*[sorcery;instant]|myreveal) moveto(myexile) )! optiontwoend afterrevealed all(tobecast|myexile) moveTo(myBattlefield) afterrevealedend revealend!$ controller auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder text=Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. mana={4}{G} type=Creature subtype=Elk Beast power=6 toughness=6 [/card] [card] name=Author of Shadows auto=if type(*[-land]|opponentgraveyard)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever],newability[all(*|opponentgraveyard) moveto(opponentexile)])) forever )! auto=if type(*[-land]|opponentgraveyard)~equalto~0 then all(*|opponentgraveyard) moveto(opponentexile) text=When Author of Shadows enters, exile all cards from all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. mana={4}{B} type=Creature subtype=Shade Warlock power=3 toughness=3 [/card] [card] name=Automated Artificer auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) name(Add mana) add{C} auto=this(variable{type:artifact:mybattlefield}>0) {T}:name(Add mana) name(Add mana) add{C} text={T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. mana={2} type=Artifact Creature subtype=Artificer power=1 toughness=3 [/card] [card] name=Automatic Librarian auto=_SCRY2_ text=When Automatic Librarian enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Autonomous Assembler abilities=vigilance other={1}{W} name(prototype) auto=alternative becomes(,2/2,white) auto={1}{T}:counter(1/1) text=Prototype {1}{W} - 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Vigilance -- {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. mana={5} type=Artifact Creature subtype=Assembly-Worker power=4 toughness=5 [/card] [card] name=Autumn Willow abilities=hexproof,shroud auto={G}:name(Can be target of your spells) transforms((,newability[-shroud])) ueot auto={G}:name(Can be target of opponent spells) transforms((,newability[-hexproof])) ueot text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. mana={4}{G}{G} type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Autumn-Tail, Kitsune Sage auto={1}:target(aura|battlefield) activate castcard(normal) text={1}: Attach target Aura attached to a creature to another creature. type=Legendary Creature subtype=Fox Wizard power=4 toughness=5 color=white [/card] [card] name=Avabruck Caretaker abilities=daybound,hexproof backside=Hollowhenge Huntmaster restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@each my combatbegins:name(Put 1/1 counters) target(other creature|mybattlefield) counter(1/1,2) text=Hexproof -- At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Hollowhenge Huntmaster mana={4}{G}{G} type=Creature subtype=Human Werewolf power=4 toughness=4 [/card] [card] name=Avacyn abilities=flying,indestructible,vigilance color=white type=Legendary Creature subtype=Angel power=8 toughness=8 [/card] [card] name=Avacyn's Judgment abilities=madness auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller autoexile=restriction{discarded} pay({X}{R}) name(pay XR to cast) name(pay XR to cast) thisforeach(X) ability$!name(Deal X damages) name(Deal X damages) target(anytarget) damage:1!$ controller text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for it madness cost or put into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. mana={1}{R} type=Sorcery [/card] [card] name=Avacyn's Memorial abilities=indestructible auto=lord(other *[legendary]|mybattlefield) indestructible text=Indestructible -- Other legendary permanents you control have indestructible. mana={5}{W}{W}{W} type=Legendary Artifact [/card] [card] name=Avalanche Caller auto={2}:target(land[snow]|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,hexproof,haste)) ueot text={2}: Target snow land you control becomes a 4/4 Elemental creature with haste and hexproof until end of turn. it's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) mana={1}{U} type=Snow Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Avalanche Tusker auto=_ATTACKING_setblocker target(creature|opponentbattlefield) text=Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. mana={2}{G}{U}{R} type=Creature subtype=Elephant Warrior power=6 toughness=4 [/card] [card] name=Avatar of Growth abilities=Trample anyzone=changecost(colorless:-1) auto=ability$!name(search a basic land) notaTarget(*[basic]|mylibrary) moveTo(mybattlefield)!$ controller && ability$!name(search a basic land) notaTarget(*[basic]|mylibrary) moveTo(mybattlefield)!$ opponent text=This spell cost {1} less to cast for each opponent you have. -- Trample -- When Avatar of Growth enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library. mana={4}{G}{G} type=Creature subtype=Elemental Avatar power=4 toughness=4 [/card] [card] name=Avatar of Hope abilities=flying other={W}{W} name(Cast with 3 or less life) otherrestriction=compare(lifetotal)~lessthan~4 restriction=compare(lifetotal)~morethan~3 text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. -- Flying -- Avatar of Hope can block any number of creatures. mana={6}{W}{W} type=Creature subtype=Avatar power=4 toughness=9 [/card] [card] name=Aven Eternal abilities=flying auto=_AMASSZOMBIE1_ text=Flying -- When Aven Eternal enters, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{U} type=Creature subtype=Zombie Bird Warrior power=2 toughness=2 [/card] [card] name=Aven Gagglemaster abilities=flying auto=life:twicetype:creature[flying]|myBattlefield controller text=Flying -- When Aven Gagglemaster enters, you gain 2 life for each creature you control with flying. mana={3}{W}{W} type=Creature subtype=Bird Warrior power=4 toughness=3 [/card] [card] name=Aven Initiate abilities=flying autograveyard={6}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- Embalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) mana={3}{U} type=Creature subtype=Bird Warrior power=3 toughness=2 [/card] [card] name=Aven Mimeomancer abilities=flying auto=@each my upkeep:may name(Put feather counter) target(creature) transforms((,newability[counter(0/0.1.feather)],newability[this(counter{0/0.1.feather}>0) transforms((,setpower=3,settoughness=1,flying))])) forever text=Flying -- At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. mana={1}{W}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Aven Mindcensor abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If an opponent would search a library, that player searches the top four cards of that library instead. mana={2}{W} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Aven Reedstalker abilities=flash, flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Bird Warrior power=2 toughness=3 [/card] [card] name=Aven Sentry abilities=flying text=Flying mana={3}{W} type=Creature subtype=Bird Soldier power=3 toughness=2 [/card] [card] name=Aven Wind Guide abilities=flying, vigilance auto=lord(*[token]|mybattlefield) flying auto=lord(*[token]|mybattlefield) vigilance autograveyard={4}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying, vigilance -- Creature tokens you control have flying and vigilance. -- Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) mana={2}{W}{U} type=Creature subtype=Bird Warrior power=2 toughness=3 [/card] [card] name=Aven Wind Mage abilities=flying auto=@movedTo(instant,sorcery|mystack):1/1 ueot text=Flying -- Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Aven of Enduring Hope abilities=flying auto=life:3 text=Flying -- When Aven of Enduring Hope enters, you gain 3 life. mana={4}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Avenger of the Fallen abilities=deathtouch auto=_MOBILIZE_(type:creature:myGraveyard) text=Deathtouch -- Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Avenging Huntbonder abilities=double strike auto=_ATTACKING_name(Put double strike counter) target(other creature[attacking]) transforms((,newability[counter(0/0.1.DoubleStrike)],newability[this(counter{0/0.1.DoubleStrike}>=1) double strike])) forever text=Double strike -- Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. mana={3}{W}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Avenging Hunter auto=_INITIATIVE_CONTROLLER_ abilities=trample text=Trample -- When Avenging Hunter enters, you take the initiative. mana={4}{G} type=Creature subtype=Dragon Ranger power=5 toughness=4 [/card] [card] name=Avian Oddity abilities=flying,cycling autohand=__CYCLING__({2}{U}) autohand=@cycled(this|myHand):name(Put flying counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever text=Flying -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Avian Oddity, put a flying counter on target creature you control. mana={3}{U} type=Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Aviation Pioneer auto=_THOPTERTOKEN_ text=When Aviation Pioneer enters, create a 1/1 colorless Thopter artifact creature token with flying. mana={2}{U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Avid Reclaimer auto={T}:Add{G} auto={T}:Add{U} text={T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. mana={2}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Avoid Fate target=*[instant;aura]|opponentstack auto=fizzle text=Counter target instant or Aura spell that targets a permanent you control. mana={G} type=Instant [/card] [card] name=Awaken the Blood Avatar abilities=doublefacedeath auto=name(Create Avatar) name(Create Avatar) token(Avatar,Creature Avatar,3/6,black,red,haste) and!( transforms((,newability[_ATTACKING_damage:3 opponent])) forever )! auto=ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent text=As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. -- Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent." // {1}{W}{B}{B} Extus, Oriq Overlord mana={6}{B}{R} type=Sorcery [/card] [card] name=Awaken the Erstwhile auto=count(type:*:myhand) && all(*|myhand) reject && _ZOMBIETOKEN_*countedamount auto=count(type:*:opponenthand) && all(*|opponenthand) reject && _ZOMBIETOKEN_*countedamount opponent text=Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. mana={3}{B}{B} type=Sorcery [/card] [card] name=Awaken the Honored Dead auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=destroy target(*[-land]) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) deplete:3 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may reject notatarget(*|myhand) and!(target(*[creature;land]|myGraveyard) moveTo(hand))! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Destroy target nonland permanent. -- II - Mill three cards. -- III - You may discard a card. When you do, return target creature or land card from your graveyard to your hand. mana={B}{G}{U} type=Enchantment subtype=Saga [/card] [card] name=Awaken the Maelstrom abilities=doublefacedeath auto=choice name(Controller draws) transforms((,newability[draw:2 controller],newability[ability$!may name(Put artifact in play) target(artifact|myhand) moveto(mybattlefield)!$ controller],newability[ability$!name(Copy permanent) target(*|mybattlefield) clone!$ controller],newability[thisforeach(variable{3}) ability$!name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[ability$!name(Destroy permanent) target(*|opponentbattlefield) destroy!$ controller])) forever auto=choice name(Opponent draws) transforms((,newability[draw:2 opponent],newability[ability$!may name(Put artifact in play) target(artifact|myhand) moveto(mybattlefield)!$ controller],newability[ability$!name(Copy permanent) target(*|mybattlefield) clone!$ controller],newability[thisforeach(variable{3}) ability$!name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[ability$!name(Destroy permanent) target(*|opponentbattlefield) destroy!$ controller])) forever text=Awaken the Maelstrom is all colors. -- Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls. color=white,blue,black,red,green type=Sorcery [/card] [card] name=Awaken the Sky Tyrant auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile,opponentsideboard) turnlimited:may sacrifice && _DRAGONTOKEN_ controller text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying. mana={3}{R} type=Enchantment [/card] [card] name=Awaken the Sleeper target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste,newability[if cantargetcard(*[geared]|*) then may name(Destroy equipments) name(Destroy equipments) all(myeqp) destroy])) ueot)! text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature. mana={3}{R} type=Sorcery [/card] [card] name=Awaken the Woods auto=create(dryad:creature forest dryad land:1/1:green)*X text=Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) mana={X}{G}{G} type=Sorcery [/card] [card] name=Awakened Amalgam anyzone=diffcardcounttypeland/diffcardcounttypeland cdaactive text=Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. mana={4} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Awakened Awareness target=artifact,creature auto=teach(*[creature;artifact]) counter(1/1,fullpaid) auto=teach(creature) becomes(,1/1) text=Enchant artifact or creature -- When Awakened Awareness enters, put X +1/+1 counters on enchanted permanent. -- As long as enchanted permanent is a creature, it has base power and toughness 1/1. mana={X}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Awakened Skyclave abilities=haste,vigilance auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=transforms((Land)) forever text=Vigilance, haste -- As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. -- {T}: Add one mana of any color. color=green type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Awakening of Vitu-Ghazi target=land|myBattlefield auto=transforms((Legendary Elemental Creature, Vitu-Ghazi,newability[counter(1/1.9)],haste)) forever text=Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. mana={3}{G}{G} type=Instant [/card] [card] name=Awoken Demon backside=Ecstatic Awakener type=Creature subtype=Demon color=black power=4 toughness=4 [/card] [card] name=Axebane Beast mana={3}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Axgard Armory auto=tap(noevent) auto={T}:add{W} auto={1}{R}{R}{W}{T}{S}:name(Search aura and equipment) target(aura|mylibrary) moveto(hand) and!( transforms((,newability[name(Get equipment) target(equipment|mylibrary) moveto(hand) and!( shuffle )!])) oneshot )! auto={1}{R}{R}{W}{T}{S}:name(Search aura) target(aura|mylibrary) moveto(hand) and!( shuffle )! auto={1}{R}{R}{W}{T}{S}:name(Search equipment) target(equipment|mylibrary) moveto(hand) and!( shuffle )! text=Axgard Armory enters tapped. -- {T}: Add {W}. -- {1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle. type=Land [/card] [card] name=Axgard Artisan auto=@totalcounteradded(1/1) from(this) turnlimited:_TREASURE_ text=Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Creature subtype=Dwarf Artificer power=2 toughness=1 [/card] [card] name=Axgard Braggart abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && transforms((,newability[untap],newability[counter(1/1)])) oneshot limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && transforms((,newability[untap],newability[counter(1/1)])) oneshot limit:hasabilitytwoboastplus1plusend text=Boast-{1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={3}{W} type=Creature subtype=Dwarf Warrior power=3 toughness=3 [/card] [card] name=Axgard Cavalry auto={T}:name(Creature gains haste) target(creature) transforms((,haste)) ueot text={T}: Target creature gains haste until end of turn. mana={1}{R} type=Creature subtype=Dwarf Berserker power=2 toughness=2 [/card] [card] name=Axiom Engraver auto=counter(0/0,2,oil) auto={T}{C(0/0,-1,oil)}{D(*|myhand)}:draw:1 text=Axiom Engraver enters with two oil counters on it. -- {T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card. mana={1}{R} type=Creature subtype=Phyrexian Wizard power=1 toughness=3 [/card] [card] name=Axis of Mortality auto=@each my upkeep:may exchangelife opponent text=At the beginning of your upkeep, you may have two target players exchange life totals. mana={4}{W}{W} type=Enchantment [/card] [card] name=Ayara's Oathsworn abilities=menace auto=@combatdamaged(player) from(this) restriction{compare(hascnt11)~lessthan~4}:name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1) && if compare(hascnt11)~equalto~4 then name(Search card) name(Search card) target(*|mylibrary) moveto(hand) and!( shuffle )! text=Menace -- Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Ayara, First of Locthwain auto=life:1 auto=life:-1 opponent auto=@movedto(other creature[black]|mybattlefield):life:1 auto=@movedto(other creature[black]|mybattlefield):life:-1 opponent auto={T}{S(other creature[black]|myBattlefield)}:draw:1 text=Whenever Ayara, First of Locthwain or another black creature enters under your control, each opponent loses 1 life and you gain 1 life. -- {T}, Sacrifice another black creature: Draw a card. mana={B}{B}{B} type=Legendary Creature subtype=Elf Noble power=2 toughness=3 [/card] [card] name=Ayara, Furnace Queen auto=@each my combatbegins:may target(artifact,creature|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! text=At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. color=black,red type=Legendary Creature subtype=Phyrexian Elf Noble power=4 toughness=4 [/card] [card] name=Ayara, Widow of the Realm backside=Ayara, Furnace Queen restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}{S(other creature,artifact|mybattlefield)}:damage:storedmanacost target(opponent) && life:storedmanacost controller auto={5}{p(R)}:flip(backside) asSorcery text={T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. -- {5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) mana={1}{B}{B} type=Legendary Creature subtype=Elf Noble power=3 toughness=3 [/card] [card] name=Ayesha Tanaka, Armorer auto=_ATTACKING_name(look) reveal:4 optionone choice target(artifact[manacost<=power]|reveal) transforms((,newability[moveTo(mybattlefield)],newability[tap(noevent)])) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=aslongas(artifact|opponentbattlefield) unblockable >2 text=Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. -- Ayesha can't be blocked as long as defending player controls three or more artifacts. mana={3}{W}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=4 [/card] [card] name=Ayula's Influence auto={D(land|myhand)}:token(Bear,Creature Bear,2/2,green) text=Discard a land card: Create a 2/2 green Bear creature token. mana={G}{G}{G} type=Enchantment [/card] [card] name=Ayula, Queen Among Bears auto=@movedTo(other creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2) auto=@movedTo(other creature[bear]|myBattlefield):choice target(creature[bear]) _FIGHT_ text=Whenever another Bear enters under your control, Choose one -- Put two +1/+1 counters on target Bear. -- Target Bear you control fights target creature you don't control. mana={1}{G} type=Legendary Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Azcanta, the Sunken Ruin auto={T}:Add{U} aicode=activate transforms((,newability[target(*[-land;-creature;zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={2}{U}{T}:name(Look top 4 cards) reveal:4 optionone name(Get a card) target(*[-land;-creature]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=(Transforms from Search for Azcanta.) -- {T}: Add {U}. -- {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. type=Legendary Land [/card] [card] name=Azlask, the Swelling Scourge auto=@movedto(creature[colorless]|graveyard) from(mybattlefield):alterexperience:1 controller auto={W}{U}{B}{R}{G}:all(creature|myBattlefield) pexperience/pexperience ueot && all(*[scion;spawn]|myBattlefield) transforms((,indestructible,newability[_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notaTarget(*|mybattlefield) sacrifice!$ opponent])) ueot text=Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. -- {W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn. mana={3} type=Legendary Creature subtype=Eldrazi power=2 toughness=2 [/card] [card] name=Azor's Gateway backside=Sanctum of the Sun restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={1}{T}:name(Draw and exile) draw:1 controller && transforms((,newability[name(Exile a card) notaTarget(*|myhand) moveto(myexile) and!( becomes(AzorExiled) forever )!])) forever auto=aslongas(AzorExiled|myexile) transforms((,newability[flip(Sanctum of the Sun)],newability[untap],newability[life:5 controller],newability[all(AzorExiled|myexile) losesatype(AzorExiled)])) forever >4 text={1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. mana={2} type=Legendary Artifact [/card] [card] name=Azor, the Lawbringer abilities=flying auto=emblem transforms((,newability[@each opponent untap:name(Opponent can't cast spell) all(*[instant;sorcery]|opponentcastingzone) transforms((,newability[changecost(colorless:+99)])) ueot])) uynt auto=emblem transforms((,newability[@each opponent draw:name(Opponent can't cast spell) all(*[instant;sorcery]|opponentcastingzone) transforms((,newability[changecost(colorless:+99)])) ueot])) uynt auto=_ATTACKING_may name(Gain X life and draw X cards) pay({X}{W}{U}{U}) name(Gain X life and draw X cards) life:x controller && draw:x controller text=Flying -- When Azor, the Lawbringer enters, each opponent can't cast instant or sorcery spells during that player's next turn. -- Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. mana={2}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Azorius Knight-Arbiter abilities=unblockable,vigilance text=Vigilance -- Azorius Knight-Arbiter can't be blocked. mana={3}{W}{U} type=Creature subtype=Human Knight power=2 toughness=5 [/card] [card] name=Azorius Locket auto={WU}{WU}{WU}{WU}{T}{S}:draw:2 auto={T}:Add{W} auto={T}:Add{U} text={T}: Add {W} or {U}. -- {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Azorius Skyguard abilities=flying, first strike auto=lord(creature|opponentBattlefield) -1/0 text=Flying, first strike -- Creatures your opponents control get -1/-0. mana={4}{W}{U} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Azra Bladeseeker auto=may _DISCARD&DRAW_ text=When Azra Bladeseeker enters, each player on your team may discard a card, then each player who discarded a card this way draws a card. mana={2}{R} type=Creature subtype=Azra Warrior power=3 toughness=2 [/card] [card] name=Azra Oddsmaker auto=@each my combatbegins:may name(Discard a card) target(*|myhand) reject and!( transforms((,newability[name(Choose a creature) target(creature) transforms((,newability[@combatdamaged(player) from(this):draw:2 controller])) ueot])) oneshot )! text=At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. mana={1}{B}{R} type=Creature subtype=Azra Warrior power=3 toughness=3 [/card] [card] name=Azra Smokeshaper autohand={1}{B}{N}:ninjutsu auto=target(creature) indestructible ueot text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Azra Smokeshaper enters, target creature you control gains indestructible until end of turn. mana={3}{B} type=Creature subtype=Azra Ninja power=3 toughness=3 [/card] [card] name=Azure Fleet Admiral auto=_MONARCH_CONTROLLER_ auto=this(variable{omonarch}>0) unblockable text=When Azure Fleet Admiral enters, you become the monarch. -- Azure Fleet Admiral can't be blocked by creatures the monarch controls. mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Azusa's Many Journeys backside=Likeness of the Seeker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=transforms((,newability[maxPlay(land)+1])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) life:3 controller auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - You may play an additional land this turn. -- II - You gain 3 life. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=Baba Lysaga, Night Witch auto={T}{S(land|mybattlefield)}{S(creature|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice land, creature, artifact) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(land|mybattlefield)}{S(enchantment|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice land, enchantment, artifact) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(land|mybattlefield)}{S(planeswalker|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice land, planeswalker, artifact) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(land|mybattlefield)}{S(creature|mybattlefield)}{S(enchantment|mybattlefield)}:name(Sacrifice land, creature, enchantment) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(land|mybattlefield)}{S(planeswalker|mybattlefield)}{S(enchantment|mybattlefield)}:name(Sacrifice land, planeswalker, enchantment) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(land|mybattlefield)}{S(creature|mybattlefield)}{S(planeswalker|mybattlefield)}:name(Sacrifice land, creature, planeswalker) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(artifact|mybattlefield)}{S(planeswalker|mybattlefield)}{S(enchantment|mybattlefield)}:name(Sacrifice artifact, planeswalker, enchantment) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(artifact|mybattlefield)}{S(creature|mybattlefield)}{S(enchantment|mybattlefield)}:name(Sacrifice artifact, creature, enchantment) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(artifact|mybattlefield)}{S(creature|mybattlefield)}{S(planeswalker|mybattlefield)}:name(Sacrifice artifact, creature, planeswalker) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(enchantment|mybattlefield)}{S(creature|mybattlefield)}{S(planeswalker|mybattlefield)}:name(Sacrifice enchantment, creature, planeswalker) life:-3 opponent && life:3 controller && draw:3 controller auto={T}{S(*|mybattlefield)}{S(*|mybattlefield)}{S(*|mybattlefield)}:name(Sacrifice 3 generic permanent) donothing auto={T}{S(*|mybattlefield)}{S(*|mybattlefield)}:name(Sacrifice 2 generic permanent) donothing auto={T}{S(*|mybattlefield)}:name(Sacrifice 1 generic permanent) donothing auto={T}:name(Don't sacrifice any permanent) donothing text={T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. mana={1}{B}{G} type=Legendary Creature subtype=Human Warlock power=3 toughness=3 [/card] [card] name=Back for More target=creature|myGraveyard auto=moveTo(myBattlefield) auto=may _FIGHT_ text=Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) mana={4}{B}{G} type=Instant [/card] [card] name=Back in Town target=*[creature&Assassin;Mercenary;Pirate;Rogue;Warlock]|mygraveyard auto=moveto(hand) text=Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) mana={X}{2}{B} type=Sorcery [/card] [card] name=Backdraft Hellkite abilities=flying auto=_ATTACKING_all(instant,sorcery|mygraveyard) tempflashback ueot text=Flying -- Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Backup Agent auto=counter(1/1) target(creature) text=When Backup Agent enters, put a +1/+1 counter on target creature. mana={1}{W} type=Creature subtype=Human Citizen power=1 toughness=1 [/card] [card] name=Bad Deal auto=draw:2 controller auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=all(player) life:-2 text=You draw two cards and each opponent discards two cards. Each player loses 2 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Badlands Revival auto=ability$! may target(creature|myGraveyard) moveto(battlefield) !$ controller auto=ability$! may target(*[-instant;-sorcery]|myGraveyard) moveto(hand) !$ controller text=Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. mana={3}{B}{G} type=Sorcery [/card] [card] name=Baeloth Barrityl, Entertainer abilities=backgroundpartner auto=lord(creature[power<=pminus1minusend]|opponentBattlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack])) auto=@movedto(creature[-blocking;attacking;counter{0/0.1.Goaded}]|graveyard) from(battlefield):name(Create treasure) _TREASURE_ auto=@movedto(creature[-attacking;blocking;counter{0/0.1.Goaded}]|graveyard) from(battlefield):name(Create treasure) _TREASURE_ text=Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) -- Whenever a goaded attacking or blocking creature dies, you create a Treasure token. -- Choose a Background (You can have a Background as a second commander.) mana={4}{R} type=Legendary Creature subtype=Elf Shaman power=2 toughness=5 [/card] [card] name=Baffling Defenses target=creature auto=counter(0/0,1,PerpetualZeroP) auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualZeroP}]) transforms((,setpower=0))])) forever dontremove text=Target creature's base power perpetually becomes 0. mana={1}{W} type=Instant [/card] [card] name=Baffling End auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile) auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent text=When Baffling End enters, exile target creature an opponent controls with mana value 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. mana={1}{W} type=Enchantment [/card] [card] name=Bag End Porter auto=_ATTACKING_name(Gains X/X) type:creature[legendary]:mybattlefield/type:creature[legendary]:mybattlefield ueot text=Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. mana={3}{G} type=Creature subtype=Dwarf power=4 toughness=4 [/card] [card] name=Bag of Devouring auto=@sacrificed(other artifact[-token]|mybattlefield):name(Exile artifact) transforms((,newability[name(Exile artifact) all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(ownerexile) and!( counter(0/0.1.BagExiled) )!])) oneshot auto=@sacrificed(creature[-token;-artifact]|mybattlefield):name(Exile creature) transforms((,newability[name(Exile creature) all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(ownerexile) and!( counter(0/0.1.BagExiled) )!])) oneshot auto={2}{T}:name(Draw a card) target(other *[artifact;creature]|mybattlefield) sacrifice and!( transforms((,newability[moveto(ownerexile) and!( counter(0/0.1.BagExiled) )!],newability[draw:1 controller])) oneshot )! auto={3}{T}:name(Sacrifice and roll d10) sacrifice and!( transforms((,newability[name(Roll a d10) rolld10 10 winability donothing winabilityend rolld10end])) oneshot )! autograveyard=@dierolled(this|mygraveyard) from(controller) once:transforms((,newability[name(Return exiled cards) target(*[counter{0/0.1.BagExiled}]|exile) moveto(hand) and!( all(*[counter{0/0.1.BagExiled}]|myexile) removeallcounters(0/0.1.BagExiled) )!])) oneshot text=Whenever you sacrifice another nontoken artifact or creature, exile it. -- {2}, {T}, Sacrifice another artifact or creature: Draw a card. -- {3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result. mana={B} type=Artifact [/card] [card] name=Bag of Holding auto=@discarded(*|myhand):name(Move to exile) all(trigger) name(Move to exile) moveto(myexile) and!( becomes(BagExiled) forever )! auto={2}{T}:name(Draw and discard) _LOOT_ auto={4}{T}{S}:name(Return all exiled card) all(BagExiled|myexile) moveto(hand) text=Whenever you discard a card, exile that card from your graveyard. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. mana={1} type=Artifact [/card] [card] name=Bag of Tricks aicode=activate target(creature[manacost=lastrollresult]|mylibrary) moveto(mybattlefield) and!( shuffle )! auto={4}{G}{T}:name(Roll a d8) rolld8 8 winability donothing winabilityend rolld8end auto=@dierolled(this) from(controller):name(Look top card) reveal:1 revealzone(mylibrary) revealuntil(creature[manacost=lastrollresult]|mylibrary) optionone target(creature[manacost=lastrollresult]|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend text={4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={1}{G} type=Artifact [/card] [card] name=Baird, Steward of Argive abilities=vigilance auto=lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) text=Vigilance -- Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Baithook Angler backside=Hook-Haunt Drifter abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={1}{U} name(Cast with disturb) auto=if paid(retrace) then flip(backside) text=Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Hook-Haunt Drifter mana={1}{U} type=Creature subtype=Human Peasant power=2 toughness=1 [/card] [card] name=Bake into a Pie target=creature auto=destroy auto=_FOOD_ text=Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{B}{B} type=Instant [/card] [card] name=Bala Ged Recovery restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Bala Ged Sanctuary) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Bala Ged Sanctuary) name(Bala Ged Sanctuary) flip(Bala Ged Sanctuary) forcetype(land) auto=name(Return a card from graveyard) name(Return a card from graveyard) moveto(hand) target(*|myGraveyard) text=Return target card from your graveyard to your hand. // Bala Ged Sanctuary mana={2}{G} type=Sorcery [/card] [card] name=Bala Ged Sanctuary auto=tap(noevent) auto={T}:add{G} text=Bala Ged Sanctuary enters tapped. -- {T}: Add {G}. // {2}{G} Bala Ged Recovery type=Land [/card] [card] name=Balan, Wandering Knight abilities=first strike auto=this(gear > 1) double strike auto={1}{W}:all(equipment|mybattlefield) newhook text=First strike -- Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. -- {1}{W}: Attach all Equipment you control to Balan. mana={2}{W}{W} type=Legendary Creature subtype=Cat Knight power=3 toughness=3 [/card] [card] name=Baldur's Gate auto={T}:Add{C} auto={2}{T}:foreach(other gate|myBattlefield) add{W} auto={2}{T}:foreach(other gate|myBattlefield) add{U} auto={2}{T}:foreach(other gate|myBattlefield) add{B} auto={2}{T}:foreach(other gate|myBattlefield) add{R} auto={2}{T}:foreach(other gate|myBattlefield) add{G} text={T}: Add {C}. -- {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. type=Legendary Land subtype=Gate [/card] [card] name=Balduvian Atrocity kicker={R} abilities=menace auto=if paid(kicker) then target(creature[manacost<=3]|mygraveyard) transforms((,newability[moveto(mybattlefield)],newability[phaseaction[end] sacrifice all(this)],newability[haste all(this)])) forever text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Menace -- When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. mana={2}{B} type=Creature subtype=Phyrexian Berserker power=2 toughness=3 [/card] [card] name=Balduvian Berserker auto=_ENLIST_ auto=_DIES_damage:power target(anytarget) text=Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) -- When Balduvian Berserker dies, it deals damage equal to its power to any target. mana={2}{R} type=Creature subtype=Kor Berserker power=1 toughness=3 [/card] [card] name=Baleful Ammit abilities=lifelink auto=counter(-1/-1) target(creature|mybattlefield) text=Lifelink -- When Baleful Ammit enters, put a -1/-1 counter on target creature you control. mana={2}{B} type=Creature subtype=Crocodile Demon power=4 toughness=3 [/card] [card] name=Baleful Beholder auto=choice name(Opponent sacrifices enchantment) name(Opponent sacrifices enchantment) ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notaTarget(enchantment|mybattlefield) sacrifice!$ opponent auto=choice name(Your creatures gain menace) all(creature|myBattlefield) transforms((,menace)) ueot text=When Baleful Beholder enters, Choose one -- Antimagic Cone - Each opponent sacrifices an enchantment. -- Fear Ray - Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={4}{B}{B} type=Creature subtype=Beholder power=6 toughness=5 [/card] [card] name=Baleful Mastery target=creature,planeswalker other={1}{B} name(Cast for less) auto=alternative draw:1 opponent auto=moveto(exile) text=You may pay {1}{B} rather than pay this spell's mana cost. -- If the {1}{B} cost was paid, an opponent draws a card. -- Exile target creature or planeswalker. mana={3}{B} type=Instant [/card] [card] name=Balemurk Leech auto=_CONSTELLATION_life:1 opponent auto=_EERIE_life:1 opponent text=Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life. mana={1}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Ballista Watcher abilities=daybound backside=Ballista Wielder restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={2}{R}{T}:name(Deals 1 damage) target(anytarget) damage:1 text={2}{R}, {T}: Ballista Watcher deals 1 damage to any target. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Ballista Wielder mana={2}{R}{R} type=Creature subtype=Human Soldier Werewolf power=4 toughness=3 [/card] [card] name=Ballista Wielder abilities=nightbound backside=Ballista Watcher auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto={2}{R}:name(Damage player) target(player) damage:1 auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1 auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,cantblock)) ueot text={2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ballista Watcher type=Creature subtype=Werewolf color=red power=5 toughness=5 [/card] [card] name=Ballistic Boulder abilities=flying type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Ballroom auto=tapped auto={T}:Add{W} auto={T}:Add{B} auto={4}{T}:_CLUE_ text=Ballroom enters tapped. -- {T}: Add {W} or {B}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Balmor, Battlemage Captain abilities=flying auto=@movedTo(instant,sorcery|mystack):all(creature|myBattlefield) 1/0 ueot auto=@movedTo(instant,sorcery|mystack):all(creature|myBattlefield) trample ueot text=Flying -- Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. mana={U}{R} type=Legendary Creature subtype=Bird Wizard power=1 toughness=3 [/card] [card] name=Balor abilities=flying auto=_ATTACKING_name(Choose one) transforms((,newability[choice name(Opponent draws and discards) draw:3 opponent && discard:3 opponent],newability[choice name(Opponent sacrifices artifact) ability$!name(Sacrifice nontoken artifact) notaTarget(artifact[-token]|mybattlefield) sacrifice!$ opponent],newability[choice name(Damage opponent) damage:type:*:opponenthand opponent])) oneshot auto=_DIES_name(Choose one) transforms((,newability[choice name(Opponent draws and discards) draw:3 opponent && discard:3 opponent],newability[choice name(Opponent sacrifices artifact) ability$!name(Sacrifice nontoken artifact) notaTarget(artifact[-token]|mybattlefield) sacrifice!$ opponent],newability[choice name(Damage opponent) damage:type:*:opponenthand opponent])) oneshot text=Flying -- Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. -- -Target opponent draws three cards, then discards three cards at random. -- -Target opponent sacrifices a nontoken artifact. -- -Balor deals damage to target opponent equal to the number of cards in their hand. mana={3}{R}{R} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Baloth Gorger kicker={4} auto=if paid(kicker) then counter(1/1,3) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- If Baloth Gorger was kicked, it enters with three +1/+1 counters on it. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Baloth Packhunter abilities=trample auto=all(other creature[Baloth Packhunter]|mybattlefield) counter(1/1,2) text=Trample -- When Baloth Packhunter enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter. mana={3}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Balustrade Wurm abilities=haste,trample,nofizzle autograveyard=while(restriction{delirium}) {2}{G}{G}:moveTo(battlefield) && _FINALITY_COUNTER_ asSorcery text=This spell can't be countered. -- Trample, haste -- Delirium - {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. mana={3}{G}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Bamboo Grove Archer abilities=defender,reach autohand={4}{G}{discard}:destroy target(creature[flying]) text=Defender, reach -- Channel - {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. mana={1}{G} type=Enchantment Creature subtype=Snake Archer power=3 toughness=3 [/card] [card] name=Banana auto={T}{S}:name(Sacrifice and add red) life:2 controller && add{R} auto={T}{S}:name(Sacrifice and add green) life:2 controller && add{G} type=Artifact subtype=Banana [/card] [card] name=Band Together target=creature|myBattlefield auto=transforms((,newability[dynamicability target(other creature)])) ueot text=Up to two target creatures you control each deal damage equal to their power to another target creature. mana={2}{G} type=Instant [/card] [card] name=Bandit's Talent auto=counter(0/0,1,Level) auto=ability$! name(discard 2 cards) choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(*[-land]|myhand)~morethan~0 then name(discard artifact) choice name(discard nonland) target(*[-land]|myhand) reject !$ opponent auto=this(variable{hascntlevel}=1) {B}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@each opponent upkeep restriction{compare(hascntlevel)~morethan~1,type(*|opponenthand)~lessthan~2}:life:-2 opponent auto=this(variable{hascntlevel}=2) {3}{B}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@each my draw restriction{compare(hascntlevel)~morethan~2,type(*|opponenthand)~lessthan~2}:draw:1 text=(Gain the next level as a sorcery to add its ability.) -- When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card. -- {B}: Level 2 -- At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. -- {3}{B}: Level 3 -- At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand. mana={1}{B} type=Enchantment subtype=Class [/card] [card] name=Bane Alley Broker auto={T}:name(Draw and exile) draw:1 controller && transforms((,newability[name(Exile a card) notaTarget(*|myhand) moveto(exile) and!( counter(0/0.1.BaneExiled) )!])) oneshot auto={U}{B}{T}:name(Return exiled card) target(*[counter{0/0.1.BaneExiled}]|myexile) moveto(hand) text={T}: Draw a card, then exile a card from your hand face down. -- You may look at cards exiled with Bane Alley Broker. -- {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. mana={1}{U}{B} type=Creature subtype=Human Rogue power=0 toughness=3 [/card] [card] name=Bane's Contingency target=*|stack aicode=activate transforms((,newability[may draw:1 controller])) oneshot auto=may name(Scry 2 and draw) scry:2 scrycore delayed draw:1 controller scrycoreend scryend auto=fizzle text=Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. mana={1}{U}{U} type=Instant [/card] [card] name=Bane's Invoker auto={8}:name(Wind Walk) target(creature) 2/2 && flying ueot text=Wind Walk - {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Bane, Lord of Darkness auto=this(variable{phalfinitlife}) indestructible auto=@movedTo(other creature[-token;toughness=0]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=0]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=1]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=1]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=2]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=2]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=3]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=3]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=4]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=4]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=5]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=5]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=6]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=6]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=7]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=7]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=8]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=8]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=9]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=9]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=10]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=10]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=11]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=11]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=12]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=12]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=13]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=13]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=14]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=14]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=15]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=15]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=16]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=16]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=17]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=17]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=18]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=18]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness=19]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=19]|myhand) moveto(mybattlefield)]))oneshot !$ opponent auto=@movedTo(other creature[-token;toughness>=20]|graveyard) from(myBattlefield):name(Draw or play) ability$!choice name(Opponent draws 1 card) draw:1 opponent _ choice name(Opponent plays a creature) all(*[zpos=1]|opponenthand) transforms((,newability[name(Put creature in play) target(creature[toughness<=29]|myhand) moveto(mybattlefield)]))oneshot !$ opponent text=As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. -- Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. mana={1}{W}{U}{B} type=Legendary Creature subtype=God power=5 toughness=2 [/card] [card] name=Baneblade Scoundrel abilities=daybound backside=Baneclaw Marauder restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot text=Whenever Baneblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Baneclaw Marauder mana={3}{B} type=Creature subtype=Human Rogue Werewolf power=4 toughness=3 [/card] [card] name=Baneclaw Marauder abilities=nightbound backside=Baneblade Scoundrel auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=_DIES_name(Lose 1 life) life:-1 controller auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot text=Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Baneblade Scoundrel type=Creature subtype=Werewolf color=black power=5 toughness=4 [/card] [card] name=Banefire target=anytarget auto=this(X>4) nofizzle auto=damage:X text=Banefire deals X damage to target creature or player. -- If X is 5 or more, Banefire can't be countered and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Banehound abilities=lifelink,haste text=Lifelink, haste mana={B} type=Creature subtype=Nightmare Dog power=1 toughness=1 [/card] [card] name=Banewhip Punisher auto=may counter(-1/-1) target(creature) auto={B}{S}:destroy target(creature[counter{-1/-1.1}]) text=When Banewhip Punisher enters, you may put a -1/-1 counter on target creature. -- {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Banish from Edoras other={2}{W} name(Target tapped creature) otherrestriction=type(creature[tapped]|battlefield)~morethan~0 restriction=type(creature[-tapped]|battlefield)~morethan~0 auto=alternative name(Exile tapped creature) name(Exile tapped creature) target(creature[tapped]|battlefield) moveto(exile) auto=ifnot paid(alternative) then name(Exile untapped creature) name(Exile untapped creature) target(creature[-tapped]|battlefield) moveto(exile) text=This spell costs {2} less to cast if it targets a tapped creature. -- Exile target creature. mana={4}{W} type=Sorcery [/card] [card] name=Banish into Fable auto=if casted(this) restriction{type(artifact|myBattlefield)~morethan~0} then ability$!moveTo(hand) target(*[-land])!$ controller && ability$!_KNIGHTTOKEN_ controller!$ controller auto=if casted(this) restriction{type(enchantment|myBattlefield)~morethan~0} then ability$!moveTo(hand) target(*[-land])!$ controller && ability$!_KNIGHTTOKEN_ controller!$ controller auto=_KNIGHTTOKEN_ controller auto=moveTo(hand) target(*[-land]) text=When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. -- Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. mana={4}{W}{U} type=Instant [/card] [card] name=Banishing Slash auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy and!( if type(artifact|mybattlefield)~morethan~0 then if type(enchantment|mybattlefield)~morethan~0 then name(Create samurai) name(Create samurai) name(Create samurai) token(Samurai,Creature Samurai,2/2,white,vigilance) )! auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) target(enchantment|battlefield) destroy and!( if type(artifact|mybattlefield)~morethan~0 then if type(enchantment|mybattlefield)~morethan~0 then name(Create samurai) name(Create samurai) name(Create samurai) token(Samurai,Creature Samurai,2/2,white,vigilance) )! auto=if type(creature[tapped]|battlefield)~morethan~0 then choice name(Destroy tapped creature) name(Destroy tapped creature) target(creature[tapped]|battlefield) destroy and!( if type(artifact|mybattlefield)~morethan~0 then if type(enchantment|mybattlefield)~morethan~0 then name(Create samurai) name(Create samurai) name(Create samurai) token(Samurai,Creature Samurai,2/2,white,vigilance) )! auto=choice name(Don't destroy anything) if type(artifact|mybattlefield)~morethan~0 then if type(enchantment|mybattlefield)~morethan~0 then name(Create samurai) name(Create samurai) name(Create samurai) token(Samurai,Creature Samurai,2/2,white,vigilance) text=Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. mana={W}{W} type=Sorcery [/card] [card] name=Banishment abilities=flash auto=name(Exile nonland permanent) target(other *[-land]|opponentbattlefield) transforms((,newability[moveto(exile) and!( counter(0/0.1.BanishmentExiled) )!],newability[all(other *[share!name!]|mybattlefield) moveto(exile) and!( counter(0/0.1.BanishmentExiled) )!])) oneshot auto=_DIES_name(Return exiled permanents) all(*[counter{0/0.1.BanishmentExiled}]|opponentexile) moveto(opponentbattlefield) text=Flash -- When Banishment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Bankrupt in Blood auto=draw:3 text=As an additional cost to cast this spell, sacrifice two creatures. -- Draw three cards. mana={S(creature|myBattlefield)}{S(creature|myBattlefield)}{1}{B} type=Sorcery [/card] [card] name=Bannerhide Krushok abilities=trample autohand={1}{G}{discard}:name(Reinforce) counter(1/1,2) target(creature) autograveyard={5}{G}{G}{E}:_SCAVENGE_(storedpower) text=Trample -- Reinforce 2-{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) -- Scavenge-{5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={3}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Banquet Guests abilities=trample auto=counter(1/1,twicefullpaid) auto=counter(1/1,twicetype:food:myBattlefield) auto={2}{S(food|mybattlefield)}:name(Becomes indestructible) transforms((,indestructible)) ueot text=Affinity for Food (This spell costs 1 less to cast for each Food you control.) -- Trample -- Banquet Guests enters with twice X +1/+1 counters on it. -- {2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. mana={X}{G}{W} type=Creature subtype=Halfling Citizen power=0 toughness=0 [/card] [card] name=Banshee of the Dread Choir auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. mana={3}{B}{B} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Bar the Gate target=*[creature;planeswalker]|stack auto=fizzle auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) mana={2}{U} type=Instant [/card] [card] name=Barad-dur auto=if type(creature[legendary]|myBattlefield)~equalto~0 then name(Enter tapped) name(Enter tapped) tap(noevent) auto={T}:add{B} auto={2}{B}{T} restriction{morbid}:name(Amass orcs 1) name(Amass orcs 1) _AMASSORC1_ auto={4}{B}{T} restriction{morbid}:name(Amass orcs 2) name(Amass orcs 2) _AMASSORC2_ auto={6}{B}{T} restriction{morbid}:name(Amass orcs 3) name(Amass orcs 3) _AMASSORC3_ auto={8}{B}{T} restriction{morbid}:name(Amass orcs 4) name(Amass orcs 4) _AMASSORC4_ auto={10}{B}{T} restriction{morbid}:name(Amass orcs 5) name(Amass orcs 5) _AMASSORC5_ auto={12}{B}{T} restriction{morbid}:name(Amass orcs 6) name(Amass orcs 6) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.6)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.6) notaTarget(army|myBattlefield) )! auto={14}{B}{T} restriction{morbid}:name(Amass orcs 7) name(Amass orcs 7) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.7)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.7) notaTarget(army|myBattlefield) )! auto={16}{B}{T} restriction{morbid}:name(Amass orcs 8) name(Amass orcs 8) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.8)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.8) notaTarget(army|myBattlefield) )! auto={18}{B}{T} restriction{morbid}:name(Amass orcs 9) name(Amass orcs 9) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.9)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.9) notaTarget(army|myBattlefield) )! auto={20}{B}{T} restriction{morbid}:name(Amass orcs 10) name(Amass orcs 10) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.10)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.10) notaTarget(army|myBattlefield) )! text=Barad-dur enters tapped unless you control a legendary creature. -- {T}: Add {B}. -- {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. type=Legendary Land [/card] [card] name=Baral and Kari Zev abilities=first strike,menace auto=@movedTo(*[instant]|myStack) restriction{thisturn(*[instant;sorcery]|myStack)~lessthan~1} turnlimited:name(Casted first instant) all(trigger[to]) transforms((,newability[if type(instant[manacost<=manacostminus1minusend]|myhand)~morethan~0 then choice name(Cast another spell) target(instant[manacost<=manacostminus1minusend]|myhand) activate castcard(normal)],newability[choice name(Create pirate) token(First Mate Ragavan^Legendary Monkey Pirate Creature^2/1^red) and!( transforms((,haste)) ueot)!])) oneshot auto=@movedTo(*[sorcery]|myStack) restriction{thisturn(*[instant;sorcery]|myStack)~lessthan~1} turnlimited:name(Casted first sorcery) all(trigger[to]) transforms((,newability[if type(sorcery[manacost<=manacostminus1minusend]|myhand)~morethan~0 then choice name(Cast another spell) target(sorcery[manacost<=manacostminus1minusend]|myhand) activate castcard(normal)],newability[choice name(Create pirate) token(First Mate Ragavan^Legendary Monkey Pirate Creature^2/1^red) and!( transforms((,haste)) ueot)!])) oneshot text=First strike, menace -- Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. mana={1}{U}{R} type=Legendary Creature subtype=Human power=2 toughness=4 [/card] [card] name=Barbarian Bully auto={0} restriction{compare(opponentlifetotal)~lessthan~5}:name(Discard a random card) discard:1 && all(this) 2/2 ueot limit:1 auto={0} restriction{compare(opponentlifetotal)~morethan~4}:name(Discard a random card) transforms((,newability[discard:1 controller],newability[if compare(genrand2)~equalto~0 then 2/2 ueot else damage:4 opponent])) oneshot limit:1 text=Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Barbarian Class #Ignore the lowest roll is not available ATM. auto=counter(0/0,1,Level) auto=@dierolled(*[-Barbarian Class]|battlefield) from(controller):name(Roll again) rolld20 20 winability donothing winabilityend loseability donothing loseabilityend rolld20end auto=this(variable{hascntlevel}=1) {1}{R}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@dierolled(*|battlefield) from(controller) restriction{compare(hascntlevel)~morethan~1}:name(Creature gets 2/0) target(creature|myBattlefield) transforms((,newability[2/0],menace)) ueot auto=this(variable{hascntlevel}=2) {2}{R}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=3) lord(creature|myBattlefield) haste text=(Gain the next level as a sorcery to add its ability.) -- If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. -- {1}{R}: Level 2 -- Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. -- {2}{R}: Level 3 -- Creatures you control have haste. mana={R} type=Enchantment subtype=Class [/card] [card] name=Barbed Batterfist auto=teach(creature) 1/-1 auto={1}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +1/-1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Barbed Lightning other={4}{R} name(Entwine) auto=ifnot paid(alternative) then transforms((,newability[choice name(3 damage to target creature) damage:3 target(creature)],newability[choice name(3 damage to target player) damage:3 target(player)])) auto=alternative name(3 damage to target creature) ability$! damage:3 target(creature)!$ controller && ability$!(name(3 damage to target player) damage:3 target(player))!$ controller text=Choose one Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={2}{R} type=Instant [/card] [card] name=Barbed Servitor abilities=indestructible auto=_SUSPECT_IT_ auto=@combatdamaged(player) from(this):draw:1 && life:-1 auto=@damaged(this):target(opponent) damage:thatmuch text=Indestructible -- When Barbed Servitor enters, suspect it. (It has menace and can't block.) -- Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. -- Whenever Barbed Servitor is dealt damage, target opponent loses that much life. mana={3}{B} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Barbed Spike auto={2}:equip auto=teach(creature) 1/0 auto=livingweapon_THOPTERTOKEN_ text=When Barbed Spike enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. -- Equipped creature gets +1/+0. -- Equip {2} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Barbed Wire auto=@each opponent upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller auto=@each opponent upkeep:pay({2}) prevent:1 target(player) limit:1 auto=@each my upkeep:pay({2}) prevent:1 target(player) limit:1 text=At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. -- {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. mana={3} type=Artifact [/card] [card] name=Barbed-Back Wurm auto=@combat(blocked) source(this) from(creature[green]):transforms((,newability[{B}:target(creature[green;blocking]) -1/-1])) ueot text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Bard Class auto=counter(0/0,1,Level) auto=@movedto(creature[legendary]|mybattlefield):name(Get 1/1 counter) all(trigger[to]) counter(1/1) auto=this(variable{hascntlevel}=1) {R}{G}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=2) lord(*[legendary]|mycastingzone) altercost(red, -1) auto=this(variable{hascntlevel}>=2) lord(*[legendary]|mycastingzone) altercost(green, -1) auto=this(variable{hascntlevel}=2) {3}{R}{G}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@movedto(creature[legendary]|mybattlefield) from(mystack) restriction{compare(hascntlevel)~morethan~2}:name(Exile top 2) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=(Gain the next level as a sorcery to add its ability.) -- Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. -- {R}{G}: Level 2 -- Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- {3}{R}{G}: Level 3 -- Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. mana={R}{G} type=Enchantment subtype=Class [/card] [card] name=Barge In auto=target(creature[attacking]) 2/2 ueot auto=all(creature[-human;attacking]) trample ueot text=Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. mana={R} type=Instant [/card] [card] name=Barging Sergeant abilities=haste,mentor auto=_MENTOR_ text=Haste -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={4}{R} type=Creature subtype=Minotaur Soldier power=4 toughness=2 [/card] [card] name=Barkchannel Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Tidechannel Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Tidechannel Pathway) name(Tidechannel Pathway) flip(Tidechannel Pathway) forcetype(land) auto={T}:add{G} text={T}: Add {G}. // Tidechannel Pathway type=Land [/card] [card] name=Barkform Harvester abilities=reach,changeling auto={2}:target(*|mygraveyard) bottomoflibrary text=Changeling (This card is every creature type.) -- Reach -- {2}: Put target card from your graveyard on the bottom of your library. mana={3} type=Artifact Creature subtype=Shapeshifter power=2 toughness=3 [/card] [card] name=Barkhide Troll auto=counter(1/1) auto={1}{C(1/1,-1)}:hexproof ueot text=Barkhide Troll enters with a +1/+1 counter on it. -- {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={G}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Barkweave Crusher auto=_ENLIST_ text=Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) mana={3}{G} type=Creature subtype=Elemental Warrior power=2 toughness=5 [/card] [card] name=Baron Bertram Graywater auto=@movedTo(*[token]|myBattlefield) turnlimited:create(vampire rogue:creature vampire rogue:1/1:black:lifelink) auto={1}{B}{S(other *[creature;artifact]|mybattlefield)}:draw:1 text=Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. -- {1}{B}, Sacrifice another creature or artifact: Draw a card. mana={2}{W}{B} type=Legendary Creature subtype=Vampire Noble power=3 toughness=4 [/card] [card] name=Barrel Down Sokenzan auto=if type(mountain|mybattlefield)~morethan~0 then choice name(Return 1 mountain) name(Return 1 mountain) target(creature) damage:2 && ability$!name(Return 1 mountain) name(Return 1 mountain) target(mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~1 then choice name(Return 2 mountains) name(Return 2 mountains) target(creature) damage:4 && ability$!name(Return 2 mountains) name(Return 2 mountains) target(<2>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~2 then choice name(Return 3 mountains) name(Return 3 mountains) target(creature) damage:6 && ability$!name(Return 3 mountains) name(Return 3 mountains) target(<3>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~3 then choice name(Return 4 mountains) name(Return 4 mountains) target(creature) damage:8 && ability$!name(Return 4 mountains) name(Return 4 mountains) target(<4>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~4 then choice name(Return 5 mountains) name(Return 5 mountains) target(creature) damage:10 && ability$!name(Return 5 mountains) name(Return 5 mountains) target(<5>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~5 then choice name(Return 6 mountains) name(Return 6 mountains) target(creature) damage:12 && ability$!name(Return 6 mountains) name(Return 6 mountains) target(<6>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~6 then choice name(Return 7 mountains) name(Return 7 mountains) target(creature) damage:14 && ability$!name(Return 7 mountains) name(Return 7 mountains) target(<7>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~7 then choice name(Return 8 mountains) name(Return 8 mountains) target(creature) damage:16 && ability$!name(Return 8 mountains) name(Return 8 mountains) target(<8>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~8 then choice name(Return 9 mountains) name(Return 9 mountains) target(creature) damage:18 && ability$!name(Return 9 mountains) name(Return 9 mountains) target(<9>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~9 then choice name(Return 10 mountains) name(Return 10 mountains) target(creature) damage:20 && ability$!name(Return 10 mountains) name(Return 10 mountains) target(<10>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~10 then choice name(Return 11 mountains) name(Return 11 mountains) target(creature) damage:22 && ability$!name(Return 11 mountains) name(Return 11 mountains) target(<11>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~11 then choice name(Return 12 mountains) name(Return 12 mountains) target(creature) damage:24 && ability$!name(Return 12 mountains) name(Return 12 mountains) target(<12>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~12 then choice name(Return 13 mountains) name(Return 13 mountains) target(creature) damage:26 && ability$!name(Return 13 mountains) name(Return 13 mountains) target(<13>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~13 then choice name(Return 14 mountains) name(Return 14 mountains) target(creature) damage:28 && ability$!name(Return 14 mountains) name(Return 14 mountains) target(<14>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~14 then choice name(Return 15 mountains) name(Return 15 mountains) target(creature) damage:30 && ability$!name(Return 15 mountains) name(Return 15 mountains) target(<15>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~15 then choice name(Return 16 mountains) name(Return 16 mountains) target(creature) damage:32 && ability$!name(Return 16 mountains) name(Return 16 mountains) target(<16>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~16 then choice name(Return 17 mountains) name(Return 17 mountains) target(creature) damage:34 && ability$!name(Return 17 mountains) name(Return 17 mountains) target(<17>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~17 then choice name(Return 18 mountains) name(Return 18 mountains) target(creature) damage:36 && ability$!name(Return 18 mountains) name(Return 18 mountains) target(<18>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~18 then choice name(Return 19 mountains) name(Return 19 mountains) target(creature) damage:38 && ability$!name(Return 19 mountains) name(Return 19 mountains) target(<19>mountain|mybattlefield) moveto(hand)!$ controller auto=if type(mountain|mybattlefield)~morethan~19 then choice name(Return 20 mountains) name(Return 20 mountains) target(creature) damage:40 && ability$!name(Return 20 mountains) name(Return 20 mountains) target(<20>mountain|mybattlefield) moveto(hand)!$ controller text=Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Barrensteppe Siege auto=choice name(Abzan) transforms((,newability[@each my endofturn:counter(1/1) all(creature|myBattlefield)])) forever auto=choice name(Mardu) transforms((,newability[@each my endofturn restriction{myhasdeadcreature}:ability$! sacrifice notaTarget(creature|mybattlefield) !$ opponent])) forever text=As this enchantment enters, choose Abzan or Mardu. -- - Abzan - At the beginning of your end step, put a +1/+1 counter on each creature you control. -- - Mardu - At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. mana={2}{W}{B} type=Enchantment [/card] [card] name=Barrier Breach abilities=cycling target=enchantment auto=moveTo(exile) autohand=__CYCLING__({2}) text=Exile up to three target enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Instant [/card] [card] name=Barrier of Bones abilities=defender aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL1_ text=Defender -- When Barrier of Bones enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={B} type=Creature subtype=Skeleton Wall power=0 toughness=3 [/card] [card] name=Barrin's Spite target=creature auto=destroy auto=moveto(hand) target(creature) text=Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. mana={2}{U}{B} type=Sorcery [/card] [card] name=Barrin, Tolarian Archmage auto=may moveTo(hand) target(other creature,planeswalker) auto=@movedTo(*|myhand) from(battlefield):phaseaction[end once] draw:1 controller limit:1 text=When Barrin, Tolarian Archmage enters, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. mana={1}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Barroom Brawl target=creature|myBattlefield auto=transforms((,newability[name(Fights another creature) target(creature|opponentbattlefield) dynamicability],newability[ability$!may name(copy Barroom Brawl) activate name(copy Barroom Brawl) castcard(copied noevent named!:Barroom Brawl:!)!$ opponent])) ueot text=Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. mana={1}{G} type=Sorcery [/card] [card] name=Barrow Naughty abilities=flying auto=aslongas(other Faerie|myBattlefield) lifelink auto={2}{B}:1/0 ueot text=Flying -- Barrow Naughty has lifelink as long as you control another Faerie. -- {2}{B}: Barrow Naughty gets +1/+0 until end of turn. mana={1}{B} type=Creature subtype=Faerie power=1 toughness=3 [/card] [card] name=Barrow Witches auto=moveto(hand) target(creature[knight]|mygraveyard) text=When Barrow Witches enters, return target Knight card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Human Warlock power=3 toughness=4 [/card] [card] name=Barrow-Blade auto=teach(creature) 1/1 auto=@combat(blocking,blocked) source(mytgt) from(creature):name(Creature loses all abilities) all(trigger[from]) name(Creature loses all abilities) transforms((,newability[loseabilities])) ueot auto={1}:equip text=Equipped creature gets +1/+1. -- Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Barrowin of Clan Undurr auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:may name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(myBattlefield) text=When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.) -- Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. mana={2}{W}{B} type=Legendary Creature subtype=Dwarf Cleric power=3 toughness=3 [/card] [card] name=Bartered Cow auto=_DIES__FOOD_ auto=@movedTo(this|mygraveyard) from(myHand):_FOOD_ text=When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={3}{W} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Bartizan Bats abilities=flying text=Flying mana={3}{B} type=Creature subtype=Bat power=3 toughness=1 [/card] [card] name=Bartolomé del Presidio auto={S(other *[creature;artifact]|mybattlefield)}:counter(1/1) text=Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. mana={W}{B} type=Legendary Creature subtype=Vampire Knight power=2 toughness=1 [/card] [card] name=Baru, Wurmspeaker auto=lord(wurm|myBattlefield) 2/2 auto=lord(wurm|myBattlefield) trample auto={G}{T}:name(pay {G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=7]|mybattlefield)~morethan~0} auto={1}{G}{T}:name(pay {1}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=6]|mybattlefield)~morethan~0} auto={2}{G}{T}:name(pay {2}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=5]|mybattlefield)~morethan~0} auto={3}{G}{T}:name(pay {3}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=4]|mybattlefield)~morethan~0} auto={4}{G}{T}:name(pay {4}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=3]|mybattlefield)~morethan~0} auto={5}{G}{T}:name(pay {5}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=2]|mybattlefield)~morethan~0} auto={6}{G}{T}:name(pay {6}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=1]|mybattlefield)~morethan~0} auto={7}{G}{T}:name(pay {7}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm[power=0]|mybattlefield)~morethan~0} auto={7}{G}{T}:name(pay {7}{G}) create(wurm:creature wurm:4/4:green) restriction{type(wurm|mybattlefield)~equalto~0} text=Wurms you control get +2/+2 and have trample. -- {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. mana={2}{G}{G} type=Legendary Creature subtype=Human Druid power=3 toughness=3 [/card] [card] name=Basalt Ravager auto=target(anytarget) damage:sametypecreatures text=When Basalt Ravager enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. mana={3}{R} type=Creature subtype=Giant Wizard power=4 toughness=2 [/card] [card] name=Base Camp auto=tap(noevent) auto={T}:add{C} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{B} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{W} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{R} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{U} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature[cleric;rogue;warrior;wizard]:mybattlefield}>0) {T}:add{G} text={T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell, or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. type=Land [/card] [card] name=Baseball Bat auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):may target(creature) tap auto={3}:equip text=When Baseball Bat enters, attach it to target creature you control. -- Equipped creature gets +1/+1. -- Whenever equipped creature attacks, tap up to one target creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={G}{W} type=Artifact subtype=Equipment [/card] [card] name=Bashful Beastie auto=_DIES__MANIFEST_DREAD_ text=When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={4}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Basic Conjuration aicode=activate target(creature[zpos<=6]|mylibrary) moveto(hand) auto=name(Look top 6 cards) reveal:6 optionone name(Get Creature) target(creature|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend auto=life:3 controller text=Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. mana={1}{G}{G} type=Sorcery subtype=Lesson [/card] [card] name=Basilica Bell-Haunt auto=ability$!name(discard) target(*|myhand) reject!$ opponent auto=life:3 text=When Basilica Bell-Haunt enters, each opponent discards a card and you gain 3 life. mana={W}{W}{B}{B} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Basilica Shepherd abilities=flying auto=_PHYREXIANMITETOKEN_*2 text=Flying -- When Basilica Shepherd enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.) mana={3}{W}{W} type=Creature subtype=Phyrexian Angel power=3 toughness=3 [/card] [card] name=Basilica Skullbomb auto={1}{S}:draw:1 auto={2}{W}{S}:target(creature|myBattlefield) transforms((,newability[2/2],flying)) ueot && draw:1 controller asSorcery text={1}, Sacrifice Basilica Skullbomb: Draw a card. -- {2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery. mana={1} type=Artifact [/card] [card] name=Basilica Stalker abilities=flying auto=@combatdamaged(player) from(this):life:1 && _SURVEIL1_ facedown={3} autofacedown=_WARD2_ autofacedown={4}{B}:morph text=Flying -- Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={5}{B} type=Creature subtype=Vampire Detective power=3 toughness=4 [/card] [card] name=Basilisk Gate auto={T}:Add{C} auto={2}{T}:target(creature) type:gate|myBattlefield/type:gate|myBattlefield ueot asSorcery text={T}: Add {C}. -- {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. type=Land subtype=Gate [/card] [card] name=Basking Broodscale abilities=devoid auto={1}{G}:_ADAPT1_ auto=@totalcounteradded(1/1) from(this):may _ELDRAZISPAWN_ text=Devoid (This card has no color.) -- {1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Basking Broodscale, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={1}{G} type=Creature subtype=Eldrazi Lizard power=2 toughness=2 [/card] [card] name=Basking Capybara auto=aslongas(*[-instant;-sorcery]|myGraveyard) 3/0 >3 text=Descend 4 - Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. mana={1}{G} type=Creature subtype=Capybara power=1 toughness=3 [/card] [card] name=Basri's Acolyte abilities=lifelink auto=counter(1/1) target(other creature|myBattlefield) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When Basri's Acolyte enters, put a +1/+1 counter on each of up to two other target creatures you control. mana={2}{W}{W} type=Creature subtype=Cat Cleric power=2 toughness=3 [/card] [card] name=Basri's Aegis target=creature auto=counter(1/1) auto=may name(Search library or graveyard) moveto(hand) target(Basri^ Devoted Paladin|myLibrary,myGraveyard) text=Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{W} type=Sorcery [/card] [card] name=Basri's Lieutenant abilities=vigilance auto=protection from(*[multicolor]) auto=counter(1/1) target(creature|myBattlefield) auto=_DIES_this(counter{1/1.1}>=1) _KNIGHTTOKEN_ auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):_KNIGHTTOKEN_ text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Basri's Solidarity auto=all(creature|mybattlefield) counter(1/1) text=Put a +1/+1 counter on each creature you control. mana={1}{W} type=Sorcery [/card] [card] name=Basri, Tomorrow's Champion abilities=cycling auto=@exerted(this):create(cat:creature cat:1/1:white:lifelink) auto={W}{T}:exert && freeze autohand=__CYCLING__({2}{W}) autohand=@cycled(this|hand):all(cat|myBattlefield) hexproof autohand=@cycled(this|hand):all(cat|myBattlefield) indestructible text={W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. mana={W} type=Legendary Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Bastion Protector auto=lord(creature[iscommander]|mybattlefield) 2/2 auto=lord(creature[iscommander]|mybattlefield) indestructible text=Commander creatures you control get +2/+2 and have indestructible. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Bastion of Remembrance auto=_HUMANSOLDIERTOKEN_ auto=@movedto(creature|myGraveyard) from(myBattlefield):life:-1 opponent && life:1 controller text=When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token. -- Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Enchantment [/card] [card] name=Bat Whisperer auto=if compare(oplifelost)~morethan~0 then token(Bat,Creature Bat,1/1,flying,black) text=When Bat Whisperer enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. mana={3}{B} type=Creature subtype=Vampire power=4 toughness=2 [/card] [card] name=Battalion Foot Soldier auto=may moveto(hand) target(Battalion Foot Soldier|mylibrary) text=When Battalion Foot Soldier enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Batterbone auto={5}:equip auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=teach(creature) lifelink auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1 and has vigilance and lifelink. -- Equip {5} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Battershield Warrior abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && all(creature|mybattlefield) transforms((,newability[1/1])) ueot limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && all(creature|mybattlefield) transforms((,newability[1/1])) ueot limit:hasabilitytwoboastplus1plusend text=Boast-{1}{W}: Creatures you control get +1/+1 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Battery Bearer auto=lord(creature|myBattlefield) transforms((,newability[this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) add{C}])) auto=@movedTo(artifact[manacost>=6]|mystack):name(Draw a card) draw:1 controller text=Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." -- Whenever you cast an artifact spell with mana value 6 or greater, draw a card. mana={2}{G}{U} type=Creature subtype=Human Artificer power=3 toughness=4 [/card] [card] name=Battle Angels of Tyr abilities=flying auto=@combatdamaged(player) from(this) restriction{compare(ohandcount)~morethan~compare(phandcount)}:name(Draw a card) name(Draw a card) draw:1 controller auto=@combatdamaged(player) from(this) restriction{type(land|opponentbattlefield)~morethan~type(land|mybattlefield)}:name(Create Treasure) name(Create Treasure) _TREASURE_ auto=@combatdamaged(player) from(this) restriction{compare(opponentlifetotal)~morethan~compare(lifetotal)}:name(Gain 3 life) name(Gain 3 life) life:3 controller text=Flying, myriad -- Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. mana={2}{W}{W} type=Creature subtype=Angel Knight power=4 toughness=4 [/card] [card] name=Battle Cry Goblin auto={1}{R}:name(Goblins get 1/0 and haste) all(goblin|mybattlefield) transforms((,newability[1/0],haste)) ueot auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Create goblin) token(Goblin,Creature Goblin,1/1,red,battleready) text={1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. -- Pack tactics - Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Battle Mammoth abilities=foretell,trample autohand=_FORETELL_ autoexile={2}{G}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=@targeted(*|mybattlefield) from(*|opponentzones):may name(Draw a card) draw:1 controller text=Trample -- Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. -- Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{G}{G} type=Creature subtype=Elephant power=6 toughness=5 [/card] [card] name=Battle Plan aicode=activate target(land[basic]|mylibrary) moveto(hand) autohand={1}{R}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=@each my combatbegins:name(Creature gets 2/0) target(creature) 2/0 ueot text=At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={3}{R} type=Enchantment [/card] [card] name=Battle at the Bridge target=creature other={improvise} name(Improvise) auto=life:X controller auto=-X/-X ueot text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. mana={X}{B} type=Sorcery [/card] [card] name=Battle at the Helvault auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Exile opponent permanent) target(*[-land&-saga]|opponentbattlefield) (blink)forsrc auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) may name(Exile opponent permanent) name(Exile opponent permanent) target(*[-land&-saga]|opponentbattlefield) (blink)forsrc auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) may name(Exile your permanent) name(Exile your permanent) target(*[-land&-saga]|mybattlefield) (blink)forsrc auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Sacrifice) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create avacyn) token(Avacyn) text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. -- III - Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible. mana={4}{W}{W} type=Enchantment subtype=Saga [/card] [card] name=Battle for Bretagard auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Warrior,Creature Human Warrior,1/1,white) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Warrior,Creature Elf Warrior,1/1,green) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$! target(*[token]|myBattlefield) clone !$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 1/1 white Human Warrior creature token. -- II - Create a 1/1 green Elf Warrior creature token. -- III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. mana={1}{G}{W} type=Enchantment subtype=Saga [/card] [card] name=Battle of Frost and Fire auto=counter(0/0,1,Lore) aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my firstmain:counter(0/0,1,Lore) auto=all(creature[-giant]|battlefield) damage:4 auto=all(planeswalker|battlefield) damage:4 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) _SCRY3_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedTo(*[manacost>=5]|mystack):name(Draw and discard) draw:2 && transforms((,newability[target(*|myhand) reject])) forever])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. -- II - Scry 3. -- III - Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card. mana={3}{U}{R} type=Enchantment subtype=Saga [/card] [card] name=Battle-Rage Blessing target=creature auto=deathtouch auto=indestructible text=Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{B} type=Instant [/card] [card] name=Battle-Scarred Goblin auto=@combat(blocked) source(this) from(creature):name(Damage blocking creatures) all(trigger[from]) damage:1 text=Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Battlefield Butcher auto={5}{T}:restriction{type(creature|mygraveyard)~equalto~0} life:-2 opponent auto={4}{T}:restriction{type(creature|mygraveyard)~equalto~1} life:-2 opponent auto={3}{T}:restriction{type(creature|mygraveyard)~equalto~2} life:-2 opponent auto={2}{T}:restriction{type(creature|mygraveyard)~equalto~3} life:-2 opponent auto={1}{T}:restriction{type(creature|mygraveyard)~equalto~4} life:-2 opponent auto={T}:restriction{type(creature|mygraveyard)~morethan~4} life:-2 opponent text={5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. mana={2}{B} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Battlefield Promotion target=creature auto=counter(1/1) auto=first strike auto=life:2 controller text=Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Battlefield Raptor abilities=flying,first strike text=Flying, first strike mana={W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Battlefield Scavenger auto=@exerted(creature|myBattlefield):may _DISCARD&DRAW_ auto=_ATTACKING_may exert && freeze text=You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Jackal Rogue power=2 toughness=2 [/card] [card] name=Battlefield Scrounger auto=aslongas(*|mygraveyard) {0}:transforms((,newability[bottomoflibrary target(<3>*|mygraveyard)],newability[3/3])) ueot limit:1 >6 text=Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. mana={3}{G}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Battlefield Thaumaturge auto=lord(instant,sorcery|myhand) altercost(colorless,-1) auto=_HEROIC_hexproof ueot text=Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. -- Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Battlefly Swarm abilities=flying auto={B}:deathtouch ueot text=Flying -- {B}: Battlefly Swarm gains deathtouch until end of turn. mana={B} type=Creature subtype=Phyrexian Insect power=1 toughness=1 [/card] [card] name=Battlesong Berserker auto=@each my blockers:target(creature|myBattlefield) transforms((,newability[1/0],menace)) ueot text=Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Human Berserker power=3 toughness=4 [/card] [card] name=Battletide Alchemist auto={0}:name(Prevent damage to you) foreach(cleric|mybattlefield) prevent:1 controller limit:1 auto={0}:name(Prevent damage to opponent) foreach(cleric|mybattlefield) prevent:1 opponent limit:1 text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. mana={3}{W}{W} type=Creature subtype=Kithkin Cleric power=3 toughness=4 [/card] [card] name=Battlewing Mystic abilities=flying kicker={R} auto=if paid(kicker) then reject all(*|myhand) && draw:2 text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Flying -- When Battlewing Mystic enters, if it was kicked, discard your hand, then draw two cards. mana={1}{U} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Baylen, the Haymaker auto={T(*[token]|mybattlefield)}{T(*[token]|mybattlefield)}:_MANAOFANYCOLOR_ auto={T(*[token]|mybattlefield)}{T(*[token]|mybattlefield)}{T(*[token]|mybattlefield)}:draw:1 auto={T(*[token]|mybattlefield)}{T(*[token]|mybattlefield)}{T(*[token]|mybattlefield)}{T(*[token]|mybattlefield)}:transforms((,newability[counter(1/1.3)],trample)) ueot text=Tap two untapped tokens you control: Add one mana of any color. -- Tap three untapped tokens you control: Draw a card. -- Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn. mana={R}{G}{W} type=Legendary Creature subtype=Rabbit Warrior power=4 toughness=3 [/card] [card] name=Bayou Groff other={4}{G} name(Pay 3) restriction=type(creature|mybattlefield)~morethan~0 text=As an additional cost to cast this spell, sacrifice a creature or pay 3. mana={1}{G}{S(creature|mybattlefield)} type=Creature subtype=Plant Dog power=5 toughness=4 [/card] [card] name=Bazaar Trademage abilities=flying auto=draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever text=Flying -- When Bazaar Trademage enters, draw two cards, then discard three cards. mana={2}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Beacon Bolt target=creature auto=damage:pginstantsorcery auto=foreach(*[instant;sorcery]|myexile) damage:1 flashback={1}{U}{R}{D(*|myhand)} text=Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U}{R} type=Sorcery [/card] [card] name=Beaming Defiance target=creature|mybattlefield auto=transforms((,newability[2/2],hexproof)) ueot text=Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={1}{W} type=Instant [/card] [card] name=Beamsplitter Mage auto=@targeted(this) from(*[instant;sorcery]|mycastingzone):all(trigger[from]) castcard(copied noevent) text=Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. mana={U}{R} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Beamtown Beatstick auto=teach(creature) 1/0 auto=teach(creature) menace auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):_TREASURE_])) auto={2}:equip text=Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) -- Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={R} type=Artifact subtype=Equipment [/card] [card] name=Beanstalk Giant // Fertile Footsteps abilities=adventure other={2}{G} name(Adventure) anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive auto=alternative name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) auto=alternative _ADVENTURE_ text=Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) mana={6}{G} type=Creature subtype=Giant power=* toughness=* [/card] [card] name=Bear Trap abilities=flash auto={3}{T}{S}:damage:3 target(creature) text=Flash -- {3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature. mana={1} type=Artifact [/card] [card] name=Bearded Axe auto={2}:equip auto=teach(creature) transforms((,newability[foreach(*[Dwarf;Equipment;Vehicle]|mybattlefield) 1/1])) text=Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. -- Equip {2} mana={2}{R} type=Artifact subtype=Equipment [/card] [card] name=Bearer of Glory auto=this(variable{controllerturn}>0) first strike auto={4}{W}:all(creature|myBattlefield) 1/1 ueot text=During your turn, this creature has first strike. -- {4}{W}: Creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Bearer of Memory auto={5}{G}:target(creature[enchantment]) counter(1/1) && trample ueot text={5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. mana={2}{G} type=Enchantment Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Bearer of Overwhelming Truths backside=Daring Sleuth abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@combatdamagefoeof(player) from(this):name(Create clue) _CLUE_ controller auto=@combatdamageof(player) from(this):name(Create clue) _CLUE_ controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") // Daring Sleuth type=Creature subtype=Human Wizard power=3 toughness=2 color=blue [/card] [card] name=Bearer of Silence abilities=flying,cantblock autostack=if casted(this) then pay({1}{c}) ability$!name(sacrifice) notaTarget(creature|mybattlefield) sacrifice!$ opponent text=Devoid (This card has no color.) -- When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) -- Flying -- Bearer of Silence can't block. mana={1}{B} abilities=devoid type=Creature subtype=Eldrazi power=2 toughness=1 [/card] [card] name=Beast Cur type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Eld type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Gar type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Hun type=Creature subtype=Beast power=4 toughness=4 color=green [/card] [card] name=Beast Rad color=green type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Beast Saw type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Tru type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Viv auto=this(counter{0/0.1.Vigilance}>=1) vigilance auto=this(counter{0/0.1.Reach}>=1) reach auto=this(counter{0/0.1.Trample}>=1) trample auto=choice name(Vigilance counter) counter(0/0,1,Vigilance) auto=choice name(Reach counter) counter(0/0,1,Reach) auto=choice name(Trample counter) counter(0/0,1,Trample) type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast Whisperer auto=@movedTo(creature|mystack):draw:1 text=Whenever you cast a creature spell, draw a card. mana={2}{G}{G} type=Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Beast Wit type=Creature subtype=Beast power=3 toughness=3 color=green [/card] [card] name=Beast in Show abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Beast-Kin Ranger abilities=trample auto=@movedTo(other creature|myBattlefield):1/0 ueot text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever another creature you control enters, this creature gets +1/+0 until end of turn. mana={2}{G} type=Creature subtype=Elf Ranger power=3 toughness=3 [/card] [card] name=Beastbond Outcaster auto=if type(creature[power>=4]|myBattlefield)~morethan~0 then draw:1 autohand={1}{G}:_PLOT_ autoexile=_PLOTCAST_ text=When Beastbond Outcaster enters, if you control a creature with power 4 or greater, draw a card. -- Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{G} type=Creature subtype=Human Druid power=3 toughness=3 [/card] [card] name=Beastcaller Savant abilities=haste auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} text=Haste -- {T}: Add one mana of any color. Spend this mana only to cast a creature spell. mana={1}{G} type=Creature subtype=Elf Shaman Ally power=1 toughness=1 [/card] [card] name=Beastrider Vanguard auto={4}{G}:reveal:3 optionone name(Get a card) target(*[-instant;-sorcery]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text={4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{G} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Beck // Call abilities=hasnokicker other={4}{W}{U} name(Call) kicker={4}{W}{U} name(Fuse) auto=alternative _BIRDTOKEN_*4 auto=if paid(kicker) then ability$!name(Create 4 birds) name(Create 4 birds) _BIRDTOKEN_*4!$ controller auto=ifnot paid(alternative) then emblem transforms((,newability[@movedto(creature|battlefield):may name(Draw 1 card) draw:1 controller])) ueot text=Whenever a creature enters this turn, you may draw a card. // Put four 1/1 white Bird creature tokens with flying onto the battlefield. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={G}{U} type=Sorcery [/card] [card] name=Beckoning Will-o'-Wisp abilities=flying auto=@each my combatbegins:name(Lure the Unwary) target(opponent) auto=lord(creature[attacking]|mybattlefield) 1/0 text=Flying -- Lure the Unwary - At the beginning of combat on your turn, choose an opponent. -- Creatures attacking the last chosen player get +1/+0. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Become the Avalanche auto=draw:type:creature[power>=4]:mybattlefield controller && all(creature|myBattlefield) type:*:myhand/type:*:myhand text=Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand. mana={4}{G}{G} type=Sorcery [/card] [card] name=Bedeck // Bedazzle other={4}{B}{R} name(Bedazzle) auto=ifnot paid(alternative) then target(creature|battlefield) 3/-3 ueot auto=ifnot paid(alternative) then target(land[-basic]|battlefield) destroy && ability$!name(Choose one) choice name(Damage opponent) damage:2 opponent _ choice name(Damage planeswalker) damage:2 target(planeswalker)!$ controller text=Target creature gets +3/-3 until end of turn. // Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. mana={BR}{BR} type=Instant [/card] [card] name=Bedevil target=artifact,creature,planeswalker auto=destroy text=Destroy target artifact, creature, or planeswalker. mana={B}{B}{R} type=Instant [/card] [card] name=Bedhead Beastie abilities=cycling,menace autohand={2}{cycle}:name(Search mountain) target(mountain|mylibrary) moveto(hand) text=Menace (This creature can't be blocked except by two or more creatures.) -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) mana={4}{R}{R} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Befriending the Moths backside=Imperial Moth restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=target(creature|myBattlefield) transforms((,newability[1/1],flying)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) target(creature|myBattlefield) transforms((,newability[1/1],flying)) ueot auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Target creature you control gets +1/+1 and gains flying until end of turn. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={3}{W} type=Enchantment subtype=Saga [/card] [card] name=Befuddle target=creature auto=-4/-0 auto=draw:1 controller text=Target creature gets -4/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Begin Anew auto=destroy all(creature|battlefield) auto=all(creature|myhand) counter(1/1,1,PerpetualPT) notrg text=Destroy all creatures. Creature cards in your hand perpetually get +1/+1. mana={G}{G}{W}{W} type=Sorcery [/card] [card] name=Behold the Multiverse abilities=foretell autohand=_FORETELL_ autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=scry:2 scrycore delayed draw:2 controller scrycoreend scryend text=Scry 2, then draw two cards. -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Instant [/card] [card] name=Behold the Unspeakable backside=Vision of the Unspeakable restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Opponent creatures gain -2/0) transforms((,newability[lord(creature|opponentbattlefield) -2/0])) uynt auto=@counteradded(0/0,1,Lore) from(this) restriction{type(*|myhand)~lessthan~2}:this(counter{0/0.2.Lore}=) name(Draw 4 cards) name(Draw 4 cards) draw:4 controller auto=@counteradded(0/0,1,Lore) from(this) restriction{type(*|myhand)~morethan~1}:this(counter{0/0.2.Lore}=) name(Scry and draw) name(Scry and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Creatures you don't control get -2/-0 until your next turn. -- II - If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={3}{U}{U} type=Enchantment subtype=Saga [/card] [card] name=Belbe, Corrupted Observer text=At the beginning of each player's second main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) auto=@each my secondmain restriction{compare(oplifelost)~morethan~0}:add{C}{C} auto=@each opponent secondmain restriction{compare(oplifelost)~morethan~0}:add{C}{C} opponent mana={B}{G} type=Legendary Creature subtype=Phyrexian Zombie Elf power=2 toughness=2 [/card] [card] name=Beledros Witherbloom abilities=flying auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto={L:10}:all(land|myBattlefield) untap limit:1 text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn. mana={5}{B}{G} type=Legendary Creature subtype=Elder Dragon power=4 toughness=4 [/card] [card] name=Belenon War Anthem auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. color=white type=Enchantment [/card] [card] name=Belfry Spirit abilities=flying auto=name(Create Bats) token(Bat,Creature Bat,1/1,black,flying)*2 auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Create Bats) token(Bat^Creature Bat^1/1^black^flying)*2])) text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Belfry Spirit enters or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Belle of the Brawl abilities=menace auto=_ATTACKING_lord(other creature[knight]|myBattlefield) 1/0 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. mana={2}{B} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Belligerent Brontodon auto=lord(creature|myBattlefield) combattoughness text=Each creature you control assigns combat damage equal to its toughness rather than its power. mana={5}{G}{W} type=Creature subtype=Dinosaur power=4 toughness=6 [/card] [card] name=Belligerent Guest abilities=trample auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_ text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={2}{R} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Belligerent Regisaur abilities=trample auto=@movedTo(*|mystack):name(Gains indestructible) name(Gains indestructible) all(this) transforms((,indestructible)) ueot text=Trample -- Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn. color=green type=Creature subtype=Dinosaur power=4 toughness=3 [/card] [card] name=Belligerent Yearling abilities=trample auto=@movedto(other Dinosaur|mybattlefield):all(trigger[to]) may becomes(storedpower/2) ueot text=Trample -- Whenever another Dinosaur enters under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. mana={1}{R} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Belligerent of the Ball auto=@each my combatbegins:if type(*[-land;fresh]|myBattlefield)~morethan~1 then target(creature|myBattlefield) transforms((,newability[1/0],menace)) ueot text=Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Bello, Bard of the Brambles auto=this(variable{controllerturn}>0) lord(artifact[-equipment;manacost>=4]|myBattlefield) transforms((elemental creature,setpower=4,settoughness=4,indestructible,haste,newability[@combatdamaged(player) from(this):draw:1])) auto=this(variable{controllerturn}>0) lord(enchantment[-aura;manacost>=4]|myBattlefield) transforms((elemental creature,setpower=4,settoughness=4,indestructible,haste,newability[@combatdamaged(player) from(this):draw:1])) text=During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card." mana={1}{R}{G} type=Legendary Creature subtype=Raccoon Bard power=3 toughness=3 [/card] [card] name=Bellowing Aegisaur auto=_ENRAGE_counter(1/1) all(other creature|mybattlefield) text=Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. mana={5}{W} type=Creature subtype=Dinosaur power=3 toughness=5 [/card] [card] name=Bellowing Crier auto=_LOOT_ text=When Bellowing Crier enters, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Frog Advisor power=2 toughness=1 [/card] [card] name=Bellowing Elk auto=if thisturn(creature|mybattlefield)~morethan~1 then transforms((,trample,indestructible)) ueot auto=@movedTo(other creature|myBattlefield):transforms((,trample,indestructible)) ueot text=As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. mana={3}{G} type=Creature subtype=Elk power=4 toughness=2 [/card] [card] name=Bellowing Mauler auto=@each my end:ability$!name(lose 4 life or sacrifice) choice life:-4 controller _ choice restriction{type(creature|mybattlefield)~morethan~0} sacrifice notaTarget(creature[-token]|mybattlefield)!$ opponent auto=@each my end:ability$!name(lose 4 life or sacrifice) choice life:-4 controller _ choice restriction{type(creature|mybattlefield)~morethan~0} sacrifice notaTarget(creature[-token]|mybattlefield)!$ controller text=At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature. mana={4}{B} type=Creature subtype=Ogre Warrior power=4 toughness=6 [/card] [card] name=Beloved Beggar backside=Generous Soul abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={4}{W}{W} name(Cast with disturb) auto=if paid(retrace) then flip(backside) text=Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Generous Soul mana={1}{W} type=Creature subtype=Human Peasant power=0 toughness=4 [/card] [card] name=Beloved Princess abilities=lifelink auto=cantbeblockedby(creature[power>=3]) text=Lifelink -- Beloved Princess can't be blocked by creatures with power 3 or greater. mana={W} type=Creature subtype=Human Noble power=1 toughness=1 [/card] [card] name=Belt of Giant Strength auto={999}:equip auto={0}:name(equip creature with power 10 or more) rehook target(creature[power>=10]|mybattlefield) auto={1}:name(equip creature with power 9) rehook target(creature[power=9]|mybattlefield) auto={2}:name(equip creature with power 8) rehook target(creature[power=8]|mybattlefield) auto={3}:name(equip creature with power 7) rehook target(creature[power=7]|mybattlefield) auto={4}:name(equip creature with power 6) rehook target(creature[power=6]|mybattlefield) auto={5}:name(equip creature with power 5) rehook target(creature[power=5]|mybattlefield) auto={6}:name(equip creature with power 4) rehook target(creature[power=4]|mybattlefield) auto={7}:name(equip creature with power 3) rehook target(creature[power=3]|mybattlefield) auto={8}:name(equip creature with power 2) rehook target(creature[power=2]|mybattlefield) auto={9}:name(equip creature with power 1) rehook target(creature[power=1]|mybattlefield) auto={10}:name(equip creature with power 0) rehook target(creature[power=0]|mybattlefield) auto=teach(creature) transforms((,setpower=10,settoughness=10)) text=Equipped creature has base power and toughness 10/10. -- Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets. mana={1}{G} type=Artifact subtype=Equipment [/card] [card] name=Benalish Faithbonder abilities=vigilance auto=_ENLIST_ text=Vigilance -- Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Benalish Honor Guard auto=foreach(creature[legendary]|myBattlefield) 1/0 text=Benalish Honor Guard gets +1/+0 for each legendary creature you control. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Marshal auto=lord(other creature|myBattlefield) +1/+1 text=Other creatures you control get +1/+1. mana={W}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Benalish Missionary auto={1}{W}{T}:name(prevent all combat damage from target creature) donothing target(creature[blocked]) && fog from(mytgt)fog from(mytgt) oneshot text={1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Benalish Partisan abilities=lifelink,cycling autohand=__CYCLING__({2}) autograveyard=@cycled(*|myHand):name(Pay and return) pay({1}{W}) name(Pay and return) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[counter(1/0.1.PerpetualPT)])) forever )! text=Lifelink -- Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. -- Cycling {1}{W} mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Benalish Sleeper kicker={B} auto=if paid(kicker) then ability$!sacrifice notaTarget(creature|mybattlefield)!$ controller && ability$!sacrifice notaTarget(creature|mybattlefield)!$ opponent text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature. mana={1}{W} type=Creature subtype=Phyrexian Human Soldier power=3 toughness=1 [/card] [card] name=Beneath the Sands abilities=cycling auto=moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! autohand=__CYCLING__({2}) text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Sorcery [/card] [card] name=Benediction of Moons auto=name(Gain 2 life) life:2 controller auto=if type(creature|mybattlefield)~morethan~0 then name(Exile and haunt a creature) all(this|mystack) moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt and!( counter(0/0.1.MoonsHaunted) )!],newability[@movedto(creature[isprey&counter{0/0.1.MoonsHaunted}]|graveyard) from(battlefield) once:name(Gain 2 life) life:2 controller])) forever )! text=You gain 1 life for each player. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Benediction of Moons haunts dies, you gain 1 life for each player. mana={W} type=Sorcery [/card] [card] name=Benefaction of Rhonas aicode=activate transforms((,newability[if type(*[creature;enchantment;zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(mygraveyard) else target(*[zpos<=1]|mylibrary) transforms((,newability[target(*[creature;enchantment;zpos<=5]|mylibrary) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(mygraveyard) )!])) oneshot])) oneshot auto=if type(creature[zpos<=5]|mylibrary)~morethan~0 then if type(enchantment[zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose enchantment) target(enchantment|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot && all(*|reveal) moveto(mygraveyard) )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[if cantargetcard(*[creature]|*) then choice name(Put creature in hand) name(Put creature in hand) moveto(hand)],newability[if cantargetcard(*[creature]|*) then choice name(Put creature in graveyard) name(Put creature in graveyard) donothing],newability[if cantargetcard(*[enchantment]|*) then choice name(Put enchantment in hand) name(Put enchantment in hand) moveto(hand)],newability[if cantargetcard(*[enchantment]|*) then choice name(Put enchantment in graveyard) name(Put enchantment in graveyard) moveto(mygraveyard)])) oneshot afterrevealedend revealend auto=if type(creature[zpos<=5]|mylibrary)~morethan~0 then if type(enchantment[zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose creature) target(creature|reveal) moveto(hand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=if type(creature[zpos<=5]|mylibrary)~equalto~0 then if type(enchantment[zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose enchantment) target(enchantment|reveal) moveto(hand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=if type(creature[zpos<=5]|mylibrary)~equalto~0 then if type(enchantment[zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Benevolent Blessing abilities=auraward,flash target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend text=Flash -- Enchant creature -- As Benevolent Blessing enters, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Benevolent Geist backside=Malevolent Hermit abilities=flying,exiledeath auto=lord(*[-creature]|mystack) nofizzle text=Flying -- Noncreature spells you control can't be countered. -- If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. // Malevolent Hermit type=Creature subtype=Spirit Wizard color=blue power=2 toughness=2 [/card] [card] name=Benevolent Hydra auto=counter(1/1,fullpaid) auto={T}{C(1/1,-1)}:name(Remove and put counter) target(other creature|myBattlefield) counter(1/1) auto=@totalcounteradded(1/1) from(other creature|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller text=Benevolent Hydra enters with X +1/+1 counters on it. -- If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. -- {T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control. mana={X}{G}{G} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Bennie Bracks, Zoologist other={convoke} name(Convoke) auto=@each end restriction{type(*[token&fresh]|mybattlefield)~morethan~0}:draw:1 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- At the beginning of each end step, if you created a token this turn, draw a card. mana={3}{W} type=Legendary Creature subtype=Elf Druid power=3 toughness=2 [/card] [card] name=Benthic Biomancer auto={1}{U}:_ADAPT1_ auto=@totalcounteradded(1/1) from(this):_LOOT_ text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. mana={U} type=Creature subtype=Merfolk Wizard Mutant power=1 toughness=1 [/card] [card] name=Benthic Criminologists auto=may notaTarget(artifact|mybattlefield) sacrifice && ability$! draw:1 !$ controller auto=_ATTACKING_may notaTarget(artifact|mybattlefield) sacrifice && ability$! draw:1 !$ controller text=Whenever Benthic Criminologists enters or attacks, you may sacrifice an artifact. If you do, draw a card. mana={4}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=5 [/card] [card] name=Benthic Explorers auto=this(variable{olandg}>0) {T}:name(Untap green) name(Untap green) untap target(land[tapped]|opponentbattlefield) && add{G} controller auto=this(variable{olandu}>0) {T}:name(Untap blue) name(Untap blue) untap target(land[tapped]|opponentbattlefield) && add{U} controller auto=this(variable{olandr}>0) {T}:name(Untap red) name(Untap red) untap target(land[tapped]|opponentbattlefield) && add{R} controller auto=this(variable{olandb}>0) {T}:name(Untap black) name(Untap black) untap target(land[tapped]|opponentbattlefield) && add{B} controller auto=this(variable{olandw}>0) {T}:name(Untap white) name(Untap white) untap target(land[tapped]|opponentbattlefield) && add{W} controller auto=this(variable{olandc}>0) {T}:name(Untap colorless) name(Untap colorless) untap target(land[tapped]|opponentbattlefield) && add{C} controller text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. mana={3}{U} type=Creature subtype=Merfolk Scout power=2 toughness=4 [/card] [card] name=Bereaved Survivor backside=Dauntless Avenger restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Transform Dauntless Avenger) flip(backside) text=When another creature you control dies, transform Bereaved Survivor. // Dauntless Avenger mana={2}{W} type=Creature subtype=Human Peasant power=2 toughness=1 [/card] [card] name=Beregond of the Guard auto=name(All creatures gain 1/1 and vigilance) all(creature|myBattlefield) transforms((,newability[1/1],vigilance)) ueot auto=@movedTo(other human|myBattlefield):name(All creatures gain 1/1 and vigilance) all(creature|myBattlefield) transforms((,newability[1/1],vigilance)) ueot text=Whenever Beregond of the Guard or another Human enters under your control, creatures you control get +1/+1 and gain vigilance until end of turn. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Berg Strider restriction=compare(mysnowpoolcount)~equalto~0 autohand={4}{i} restriction{compare(mysnowbluepoolcount)~morethan~0}:name(Cast with snow mana) name(Cast with snow mana) activate castcard(alternative) autohand={3}{i}{U} restriction{compare(mysnowpoolcount)~morethan~0,compare(mysnowbluepoolcount)~equalto~0}:name(Cast with snow mana) name(Cast with snow mana) activate castcard(alternative) auto=alternative target(*[artifact;creature]|opponentbattlefield) freeze auto=ifnot paid(alternative) then target(*[artifact;creature]|opponentbattlefield) tap(noevent) text=When Berg Strider enters, tap target artifact or creature an opponent controls. If {S}i} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S}i} is mana from a snow source.) mana={4}{U} type=Snow Creature subtype=Giant Wizard power=4 toughness=4 [/card] [card] name=Berserker's Frenzy restriction=compare(currentphase)~lessthan~8 auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Choose blocker creatures) target(creature|battlefield) transforms((,newability[mustblock])) ueot],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot auto=name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end text=Cast this spell only before combat or during combat before blockers are declared. -- Roll two d20 and ignore the lower roll. -- 1-14 | Choose any number of creatures. They block this turn if able. -- 15-20 | You choose which creatures block this turn and how those creatures block. mana={2}{R} type=Instant [/card] [card] name=Beskir Shieldmate auto=_DIES_token(Warrior,Creature Human Warrior,1/1,white) text=When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Besmirch target=creature auto=moveto(mybattlefield) and!( transforms((,newability[@next end:moveTo(ownerBattlefield)],newability[untap],newability[haste ueot],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever )! text=Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Bespoke Battlegarb auto=teach(creature) 2/0 auto=@each my combatbegins:if type(*[-land;fresh]|myBattlefield)~morethan~1 then may rehook target(creature|mybattlefield) auto={2}:equip text=Equipped creature gets +2/+0. -- Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Bespoke Battlewagon auto={T}:alterenergy:2 controller auto={T}{E:2}:tap target(creature) auto={T}{E:3}:draw:1 auto={E:4}:becomes(Artifact Creature) ueot auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} text={T}: You get {E}{E} (two energy counters). -- {T}, Pay {E}{E}: Tap target creature. -- {T}, Pay {E}{E}{E}: Draw a card. -- Pay {E}{E}{E}{E}: Bespoke Battlewagon becomes an artifact creature until end of turn. -- Crew 4 mana={3}{U} type=Artifact subtype=Vehicle power=5 toughness=6 [/card] [card] name=Bestial Bloodline target=creature auto=teach(creature) +2/+2 autograveyard={4}{G}:moveto(hand) text=Enchant creature -- Enchanted creature gets +2/+2. -- {4}{G}: Return Bestial Bloodline from your graveyard to your hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Bestow Greatness target=creature auto=4/4 auto=trample text=Target creature gets +4/+4 and gains trample until end of turn. mana={2}{G} type=Instant [/card] [card] name=Betor, Ancestor's Voice abilities=flying,lifelink auto=@each my end:may counter(1/1,lifegain) target(other creature|myBattlefield) auto=@each my end:target(creature[manacost<=lifelost]|mygraveyard) moveTo(battlefield) text=Flying, lifelink -- At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield. mana={2}{W}{B}{G} type=Legendary Creature subtype=Spirit Dragon power=3 toughness=5 [/card] [card] name=Betor, Kin to All abilities=flying auto=@each my end restriction{compare(toughnesstotalinplay)~morethan~9}:draw:1 auto=@each my end restriction{compare(toughnesstotalinplay)~morethan~19}:untap all(creature|myBattlefield) auto=@each my end restriction{compare(toughnesstotalinplay)~morethan~39}:life:-halfupopponentlifetotal opponent text=Flying -- At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. mana={2}{W}{B}{G} type=Legendary Creature subtype=Spirit Dragon power=5 toughness=7 [/card] [card] name=Betrayal of Flesh other={5}{B}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} name(Entwine) otherrestriction=type(land|mybattlefield)~morethan~2 auto=alternative if type(creature|battlefield)~morethan~0 then name(Destroy creature) name(Destroy creature) name(Destroy creature) target(creature|battlefield) destroy and!( name(Return creature) name(Return creature) target(creature|mygraveyard) moveTo(myBattlefield) )! auto=alternative if type(creature|battlefield)~equalto~0 then if type(creature|mygraveyard)~morethan~0 then name(Return creature) name(Return creature) name(Return creature) target(creature|mygraveyard) moveTo(myBattlefield) auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Destroy creature) name(Destroy creature) name(Destroy creature) target(creature|battlefield) destroy auto=ifnot paid(alternative) then if type(creature|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) name(Return creature) target(creature|mygraveyard) moveTo(myBattlefield) text=Choose one -- Destroy target creature -- Return target creature card from your graveyard to the battlefield. -- Entwine'sacrifice three lands. (Choose both if you pay the entwine cost.) mana={5}{B} type=Instant [/card] [card] name=Betrayer's Bargain other={3}{R} name(pay {2} more) target=creature auto=exiledeath auto=damage:5 text=As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. -- Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead. mana={1}{R}{S(*[creature;enchantment]|mybattlefield)} type=Instant [/card] [card] name=Bewildering Blizzard auto=draw:3 && all(creature|opponentBattlefield) -3/-0 ueot text=Draw three cards. Creatures your opponents control get -3/-0 until end of turn. mana={4}{U}{U} type=Instant [/card] [card] name=Bewitching Leechcraft target=creature auto=tap auto=doesnotuntap auto=teach(creature) transforms((,newability[@each my untap:if compare(hascnt11)~morethan~0 then transforms((,newability[counter(1/1.-1)],newability[untap])) oneshot])) text=Enchant creature -- When Bewitching Leechcraft enters, tap enchanted creature. -- Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Beyeen Coast auto=tap(noevent) auto={T}:add{U} text=Beyeen Coast enters tapped. -- {T}: Add {U}. // {1}{U} Beyeen Veil type=Land [/card] [card] name=Beyeen Veil restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Beyeen Coast) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Beyeen Coast) name(Beyeen Coast) flip(Beyeen Coast) forcetype(land) auto=all(creature|opponentBattlefield) -2/0 ueot text=Creatures your opponents control get -2/-0 until end of turn. // Beyeen Coast mana={1}{U} type=Instant [/card] [card] name=Beza, the Bounding Spring auto=if control less lands then _TREASURE_ auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:4 auto=if control less creatures then create(fish:creature fish:1/1:blue)*2 auto=if type(*|opponenthand)~morethan~type(*|myhand) then draw:1 text=When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you. mana={2}{W}{W} type=Legendary Creature subtype=Elemental Elk power=4 toughness=5 [/card] [card] name=Bhaal's Invoker auto=name(Scorching Ray) {8}:damage:4 opponent text=Scorching Ray - {8}: Bhaal's Invoker deals 4 damage to each opponent. mana={2}{R} type=Creature subtype=Dragon Shaman power=4 toughness=2 [/card] [card] name=Bhaal, Lord of Murder auto=this(variable{phalfinitlife}) indestructible auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):name(Put 1/1 counter and goad) target(creature|battlefield) transforms((,newability[counter(1/1)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever text=As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. mana={2}{B}{R}{G} type=Legendary Creature subtype=God power=4 toughness=4 [/card] [card] name=Biblioplex Assistant abilities=flying auto=may name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(mylibrary) text=Flying -- When Biblioplex Assistant enters, put up to one target instant or sorcery card from your graveyard on top of your library. mana={4} type=Artifact Creature subtype=Gargoyle power=2 toughness=1 [/card] [card] name=Biblioplex Kraken auto=_SCRY3_ auto=_ATTACKING_may name(return another creature) transforms((,newability[moveto(hand) notaTarget(other creature|myBattlefield)],unblockable)) ueot text=When Biblioplex Kraken enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn. mana={4}{U} type=Creature subtype=Kraken power=4 toughness=5 [/card] [card] name=Big Boa Constrictor auto=rolld6 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rolld6end text=When this creature enters, roll a six-sided die. Target opponent loses life equal to the result. mana={3}{B} type=Host Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Big Play target=creature auto=transforms((,newability[2/2],reach,newability[counter(1/1)])) ueot text=Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. mana={1}{G} type=Instant [/card] [card] name=Big Score auto=draw:2 controller auto=_TREASURE_*2 text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R}{D(other *|myhand)} type=Instant [/card] [card] name=Bigfin Bouncer auto=target(creature|opponentBattlefield) moveto(hand) text=When this creature enters, return target creature an opponent controls to its owner's hand. mana={3}{U} type=Creature subtype=Shark Pirate power=3 toughness=2 [/card] [card] name=Bilbo's Ring auto=teach(creature) transforms((,newability[this(variable{controllerturn}>0) hexproof],newability[this(variable{controllerturn}>0) unblockable])) auto=teach(creature) transforms((,newability[@combat(attackedalone) source(this):name(Draw a card) draw:1 controller],newability[@combat(attackedalone) source(this):name(Lose 1 life) life:-1 controller])) auto={1}:name(Equip halfling) rehook target(halfling|mybattlefield) auto={4}:equip text=As long as it's your turn, equipped creature has hexproof and can't be blocked. -- Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -- Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Bilbo, Birthday Celebrant abilities=lifefaker auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller auto=this(variable{lifetotal}>=111) {2}{W}{B}{G}{T}{E}:name(Search library) name(Search library) target(creature|mylibrary) moveto(myBattlefield) and!( shuffle )! text=If you would gain life, you gain that much life plus 1 instead. -- {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. mana={W}{B}{G} type=Legendary Creature subtype=Halfling Rogue power=2 toughness=3 [/card] [card] name=Bilbo, Retired Burglar auto=@combatdamaged(player) from(this):name(Create treasure) _TREASURE_ auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. -- Whenever Bilbo deals combat damage to a player, create a Treasure token. mana={1}{U}{R} type=Legendary Creature subtype=Halfling Rogue power=1 toughness=3 [/card] [card] name=Bilious Skulldweller abilities=deathtouch,poisontoxic text=Deathtouch -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) mana={B} type=Creature subtype=Phyrexian Insect power=1 toughness=1 [/card] [card] name=Bill Ferny, Bree Swindler auto=@combat(blocked) source(this):name(Choose one) transforms((,newability[choice name(Create treasure) _TREASURE_],newability[if type(horse|mybattlefield)~morethan~0 then choice name(Give control of horse) name(Give control of horse) target(horse|mybattlefield) moveto(opponentbattlefield) and!( removefromcombat all(this) && _TREASURE_*3 )! ])) oneshot text=Whenever Bill Ferny, Bree Swindler becomes blocked, choose one -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. mana={1}{U} type=Legendary Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Bill the Pony auto=name(Create foods) _FOOD_*2 auto={S(food|mybattlefield)}:name(Creature assign toughness damage) target(creature|myBattlefield) transforms((,newability[combattoughness])) ueot text=When Bill the Pony enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. mana={3}{W} type=Legendary Creature subtype=Horse power=1 toughness=4 [/card] [card] name=Billiard Room auto=tapped auto={T}:Add{B} auto={T}:Add{R} auto={4}{T}:_CLUE_ text=Billiard Room enters tapped. -- {T}: Add {B} or {R}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Billowing Shriekmass abilities=flying auto=deplete:3 auto=aslongas(*|mygraveyard) 2/1 >6 text=Flying -- When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) -- Threshold - This creature gets +2/+1 as long as there are seven or more cards in your graveyard. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Bind the Monster target=creature auto=tap(noevent) auto=doesnotuntap auto=damage:p controller text=Enchant creature -- When Bind the Monster enters, tap enchanted creature. It deals damage to you equal to its power. -- Enchanted creature doesn't untap during its controller's untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Binding Geist backside=Spectral Binding abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={1}{U} name(Cast with disturb) auto=_ATTACKING_name(Creature gets -2/0) target(creature|opponentBattlefield) -2/-0 ueot autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) -2/0])) forever )! text=Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. -- Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Spectral Binding mana={2}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Binding Mummy auto=@movedto(other zombie|mybattlefield):may tap target(artifact,creature) text=Whenever another Zombie enters under your control, you may tap target artifact or creature. mana={1}{W} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Binding the Old Gods auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Destroy non-land permanent) target(*[-land]|opponentbattlefield) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Search forest) target(forest|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|mybattlefield) deathtouch ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Destroy target nonland permanent an opponent controls. -- II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. -- III - Creatures you control gain deathtouch until end of turn. mana={2}{B}{G} type=Enchantment subtype=Saga [/card] [card] name=Bioessence Hydra abilities=trample auto=foreach(counter(0/0,1,loyalty)|myBattlefield) counter(1/1) auto=@counteradded(0/0,1,loyalty) from(planeswalker|myBattlefield):counter(1/1) text=Trample -- Bioessence Hydra enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. -- Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra. mana={3}{G}{U} type=Creature subtype=Hydra Mutant power=4 toughness=4 [/card] [card] name=Biogenic Ooze auto=create(Ooze:creature Ooze:2/2:green) auto={1}{G}{G}{G}:create(Ooze:creature Ooze:2/2:green) auto=@each my end:all(Ooze|mybattlefield) counter(1/1) text=When Biogenic Ooze enters, create a 2/2 green Ooze creature token. -- At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -- {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. mana={3}{G}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Biogenic Upgrade target=creature restriction=type(creature|battlefield)~morethan~0 auto=transforms((,newability[counter(1/1)],newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=choice name(Give other 2 counters to same creature) name(Give other 2 counters to same creature) counter(1/1,4) auto=if type(creature|battlefield)~morethan~1 then choice name(Give 2 counters to another creature) name(Give 2 counters to another creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1)],newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot text=Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. mana={4}{G}{G} type=Sorcery [/card] [card] name=Biolume Egg backside=Biolume Serpent abilities=defender restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ auto=@sacrificed(this):name(Return transformed) name(Return transformed) transforms((,newability[@each end:name(Return transformed) flip(backside) forcetype(Creature Serpent)])) ueot text=Defender -- When Biolume Egg enters, scry 2. -- When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. // Biolume Serpent mana={2}{U} type=Creature subtype=Serpent Egg power=0 toughness=4 [/card] [card] name=Biolume Serpent backside=Biolume Egg auto={S(island|mybattlefield)}{S(island|mybattlefield)}:name(Gains unblockable) transforms((,unblockable)) ueot text=Sacrifice two Islands: Biolume Serpent can't be blocked this turn. // Biolume Egg color=blue type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Biomathematician auto=all(fractal|mybattlefield) counter(1/1) auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1) )! text=When Biomathematician enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. mana={1}{G}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Bioshift auto=target(creature[counter{1/1}]|battlefield) transforms((,newability[thisforeach(counter{1/1.1}) may name(Move 1/1 counter) counter(1/1.-1) all(this) && counter(1/1) target(other creature|mybattlefield)])) oneshot text=Move any number of +1/+1 counters from target creature onto another target creature with the same controller. mana={GU} type=Instant [/card] [card] name=Biowaste Blob auto=lord(*[ooze]|mybattlefield) 1/1 auto=@each my upkeep restriction{type(*[iscommander]|myBattlefield)~morethan~0}:clone all(this) text=Oozes you control get +1/+1. -- At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. mana={2}{G}{G} type=Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Bird Admirer abilities=reach,daybound backside=Wing Shredder restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Reach -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wing Shredder mana={2}{G} type=Creature subtype=Human Archer Werewolf power=1 toughness=4 [/card] [card] name=Birgi, God of Storytelling other={4}{R} name(Harnfel, Horn of Bounty) otherrestriction=can play artifact,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Harnfel, Horn of Bounty) autostack=if paid(alternative) then flip(Harnfel, Horn of Bounty) forcetype(Legendary Artifact) auto=@movedto(*|mystack) restriction{compare(isflipped)~equalto~0}:add{R} doesntempty auto=this(variable{isflipped}<1) lord(creature[boast]|mybattlefield) twoboast text=Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. -- Creatures you control can boast twice during each of your turns rather than once. // {4}{R} Harnfel, Horn of Bounty mana={2}{R} type=Legendary Creature subtype=God power=3 toughness=3 [/card] [card] name=Birthday Escape auto=name(Draw a card) draw:1 controller auto=_RINGTEMPTS_ text=Draw a card. The Ring tempts you. mana={U} type=Sorcery [/card] [card] name=Birthing Boughs auto={4}{T}:token(Shapeshifter,creature Shapeshifter,2/2,changeling) text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.) mana={3} type=Artifact [/card] [card] name=Bishop of Binding auto=if type(creature[power=0]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 0) name(Exile creature with power 0) transforms((,newability[(blink)forsrc target(creature[power=0]|opponentbattlefield)])) forever auto=if type(creature[power=1]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 1) name(Exile creature with power 1) transforms((,newability[(blink)forsrc target(creature[power=1]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 1/1) name(target vampire gets 1/1) target(vampire|battlefield) 1/1 ueot])) forever auto=if type(creature[power=2]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 2) name(Exile creature with power 2) transforms((,newability[(blink)forsrc target(creature[power=2]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 2/2) name(target vampire gets 2/2) target(vampire|battlefield) 2/2 ueot])) forever auto=if type(creature[power=3]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 3) name(Exile creature with power 3) transforms((,newability[(blink)forsrc target(creature[power=3]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 3/3) name(target vampire gets 3/3) target(vampire|battlefield) 3/3 ueot])) forever auto=if type(creature[power=4]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 4) name(Exile creature with power 4) transforms((,newability[(blink)forsrc target(creature[power=4]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 4/4) name(target vampire gets 4/4) target(vampire|battlefield) 4/4 ueot])) forever auto=if type(creature[power=5]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 5) name(Exile creature with power 5) transforms((,newability[(blink)forsrc target(creature[power=5]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 5/5) name(target vampire gets 5/5) target(vampire|battlefield) 5/5 ueot])) forever auto=if type(creature[power=6]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 6) name(Exile creature with power 6) transforms((,newability[(blink)forsrc target(creature[power=6]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 6/6) name(target vampire gets 6/6) target(vampire|battlefield) 6/6 ueot])) forever auto=if type(creature[power=7]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 7) name(Exile creature with power 7) transforms((,newability[(blink)forsrc target(creature[power=7]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 7/7) name(target vampire gets 7/7) target(vampire|battlefield) 7/7 ueot])) forever auto=if type(creature[power=8]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 8) name(Exile creature with power 8) transforms((,newability[(blink)forsrc target(creature[power=8]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 8/8) name(target vampire gets 8/8) target(vampire|battlefield) 8/8 ueot])) forever auto=if type(creature[power=9]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 9) name(Exile creature with power 9) transforms((,newability[(blink)forsrc target(creature[power=9]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 9/9) name(target vampire gets 9/9) target(vampire|battlefield) 9/9 ueot])) forever auto=if type(creature[power=10]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 10) name(Exile creature with power 10) transforms((,newability[(blink)forsrc target(creature[power=10]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 10/10) name(target vampire gets 10/10) target(vampire|battlefield) 10/10 ueot])) forever auto=if type(creature[power=11]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 11) name(Exile creature with power 11) transforms((,newability[(blink)forsrc target(creature[power=11]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 11/11) name(target vampire gets 11/11) target(vampire|battlefield) 11/11 ueot])) forever auto=if type(creature[power=12]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 12) name(Exile creature with power 12) transforms((,newability[(blink)forsrc target(creature[power=12]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 12/12) name(target vampire gets 12/12) target(vampire|battlefield) 12/12 ueot])) forever auto=if type(creature[power=13]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 13) name(Exile creature with power 13) transforms((,newability[(blink)forsrc target(creature[power=13]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 13/13) name(target vampire gets 13/13) target(vampire|battlefield) 13/13 ueot])) forever auto=if type(creature[power=14]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 14) name(Exile creature with power 14) transforms((,newability[(blink)forsrc target(creature[power=14]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 14/14) name(target vampire gets 14/14) target(vampire|battlefield) 14/14 ueot])) forever auto=if type(creature[power=15]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 15) name(Exile creature with power 15) transforms((,newability[(blink)forsrc target(creature[power=15]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 15/15) name(target vampire gets 15/15) target(vampire|battlefield) 15/15 ueot])) forever auto=if type(creature[power=16]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 16) name(Exile creature with power 16) transforms((,newability[(blink)forsrc target(creature[power=16]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 16/16) name(target vampire gets 16/16) target(vampire|battlefield) 16/16 ueot])) forever auto=if type(creature[power=17]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 17) name(Exile creature with power 17) transforms((,newability[(blink)forsrc target(creature[power=17]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 17/17) name(target vampire gets 17/17) target(vampire|battlefield) 17/17 ueot])) forever auto=if type(creature[power=18]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 18) name(Exile creature with power 18) transforms((,newability[(blink)forsrc target(creature[power=18]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 18/18) name(target vampire gets 18/18) target(vampire|battlefield) 18/18 ueot])) forever auto=if type(creature[power=19]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 19) name(Exile creature with power 19) transforms((,newability[(blink)forsrc target(creature[power=19]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 19/19) name(target vampire gets 19/19) target(vampire|battlefield) 19/19 ueot])) forever auto=if type(creature[power>=20]|opponentbattlefield)~morethan~0 then choice name(Exile creature with power 20) name(Exile creature with power 20) transforms((,newability[(blink)forsrc target(creature[power>=20]|opponentbattlefield)],newability[_ATTACKING_name(target vampire gets 20/20) name(target vampire gets 20/20) target(vampire|battlefield) 20/20 ueot])) forever text=When Bishop of Binding enters, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. -- Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. mana={3}{W} type=Creature subtype=Vampire Cleric power=1 toughness=1 [/card] [card] name=Bishop of Rebirth abilities=vigilance auto=_ATTACKING_may moveto(mybattlefield) target(creature[manacost<=3]|mygraveyard) text=Vigilance -- Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Vampire Cleric power=3 toughness=4 [/card] [card] name=Bishop of Wings auto=@movedTo(angel|mybattlefield):name(Gain 4 life) life:4 controller auto=@movedTo(angel|graveyard) from(mybattlefield):name(Create spirit) _SPIRITTOKEN_ text=Whenever an Angel enters under your control, you gain 4 life. -- Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Bishop of the Bloodstained auto=foreach(vampire|mybattlefield) life:-1 opponent text=When Bishop of the Bloodstained enters, target opponent loses 1 life for each Vampire you control. mana={3}{B}{B} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Bishop's Soldier abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Bite Down target=creature|myBattlefield auto=transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) forever text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. mana={1}{G} type=Instant [/card] [card] name=Biting-Palm Ninja autohand={2}{B}{N}:ninjutsu auto=counter(0/0,1,Menace) auto=this(counter{0/0.1.Menace}>0) menace auto=@combatdamaged(player) from(this) restriction{compare(hascntmenace)~morethan~0,type(*[-land]|opponenthand)~morethan~0}:may name(Remove menace counter and look hand) counter(0/0,-1,Menace) && ability$!name(Exile nonland card) name(Exile nonland card) target(*[-land]|opponenthand) moveto(exile)!$ controller auto=@combatdamaged(player) from(this) restriction{compare(hascntmenace)~morethan~0,type(*[-land]|opponenthand)~equalto~0}:may name(Remove menace counter and look hand) counter(0/0,-1,Menace) && ability$!name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!!$ controller text=Ninjutsu {2}{B} -- Biting-Palm Ninja enters with a menace counter on it. -- Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. mana={2}{B} type=Creature subtype=Human Ninja power=3 toughness=3 [/card] [card] name=Bitter Chill target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap autograveyard=_DIES_ pay({1}) scry:1 scrycore delayed draw:1 controller scrycoreend scryend text=Enchant creature -- When Bitter Chill enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Bitter Downfall otherrestriction=type(creature[damaged]|battlefield)~morethan~0 restriction=type(creature[-damaged]|battlefield)~morethan~0 other={B} name(Destroy damaged creature) auto=alternative name(Destroy creature) name(Destroy creature) target(creature[damaged]|battlefield) destroy and!( damage:2 targetcontroller )! auto=ifnot paid(alternative) then name(Destroy creature) name(Destroy creature) target(creature[-damaged]|battlefield) destroy and!( damage:2 targetcontroller )! text=This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. -- Destroy target creature. Its controller loses 2 life. mana={3}{B} type=Instant [/card] [card] name=Bitter Reunion auto=may reject notaTarget(*|myhand) and!( draw:2 controller )! auto={1}{S}:all(creature|myBattlefield) haste ueot text=When Bitter Reunion enters, you may discard a card. If you do, draw two cards. -- {1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn. mana={1}{R} type=Enchantment [/card] [card] name=Bitter Triumph other={1}{B}{L:3} name(Pay 3 life) target=creature,planeswalker auto=destroy text=As an additional cost to cast this spell, discard a card or pay 3 life. -- Destroy target creature or planeswalker. mana={1}{B}{D(other *|myhand)} type=Instant [/card] [card] name=Bitterblade Warrior auto=@exerted(this):transforms((,deathtouch,newability[1/0])) ueot auto=_ATTACKING_may exert && freeze text=You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{G} type=Creature subtype=Jackal Warrior power=2 toughness=2 [/card] [card] name=Bitterbow Sharpshooters abilities=vigilance, reach text=Vigilance, reach mana={4}{G} type=Creature subtype=Jackal Archer power=4 toughness=4 [/card] [card] name=Bitterthorn, Nissa's Animus auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):may name(search basic land) notaTarget(land[basic]|myLibrary) moveTo(myBattlefield) and!(tap(noevent))! auto={3}:equip auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Equip {3} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Black Dragon abilities=flying auto=name(Creature gets -3/-3) target(creature|opponentbattlefield) -3/-3 ueot text=Flying -- Acid Breath - When Black Dragon enters, target creature an opponent controls gets -3/-3 until end of turn. mana={5}{B}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Black Dragon Gate auto=tap(noevent) auto={T}:Add{B} auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Black Dragon Gate enters tapped. -- As Black Dragon Gate enters, choose a color other than black. -- {T}: Add {B} or one mana of the chosen color. type=Land subtype=Gate [/card] [card] name=Black Market Connections auto=@each my firstmain:may name(Hire a Mercenary) Create(Shapeshifter:Creature Shapeshifter:3/2:changeling) && life:-3 auto=@each my firstmain:may name(Buy Information) Draw:1 && life:-2 auto=@each my firstmain:may name(Sell Contraband) _TREASURE_ && life:-1 text=At the beginning of your precombat main phase, choose one or more - -- - Sell Contraband - Create a Treasure token. You lose 1 life. -- - Buy Information - Draw a card. You lose 2 life. -- - Hire a Mercenary - Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) mana={2}{B} type=Enchantment [/card] [card] name=Black Market Tycoon auto=@each my upkeep:foreach(treasure|myBattlefield) damage:2 controller auto={T}:_TREASURE_ text=At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control. -- {T}: Create a Treasure token. mana={R}{G} type=Creature subtype=Cat Rogue power=2 toughness=2 [/card] [card] name=Black Sun's Twilight auto=may name(Creature gets -X/-X) target(creature|battlefield) -fullpaid/-fullpaid ueot auto=if compare(fullpaid)~equalto~5 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=5]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~6 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=6]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~7 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=7]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~8 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=8]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~9 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=9]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~10 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=10]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~11 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=11]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~12 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=12]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~13 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=13]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~14 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=14]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~15 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=15]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~16 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=16]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~17 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=17]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~18 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=18]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~equalto~19 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=19]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller auto=if compare(fullpaid)~morethan~19 then name(Return creature) ability$!name(Return creature) name(Return creature) target(creature[manacost<=20]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!!$ controller text=Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped. mana={X}{B} type=Instant [/card] [card] name=Blackblade Reforged auto=teach(creature) type:land:mybattlefield/type:land:mybattlefield nonstatic auto=name(Equip legendary) {3}:rehook target(creature[legendary]|mybattlefield) asSorcery auto={7}:equip text=Equipped creature gets +1/+1 for each land you control. -- Equip legendary creature {3} -- Equip {7} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Blackbloom Bog auto=tap(noevent) auto={T}:add{B} text=Blackbloom Bog enters tapped. -- {T}: Add {B}. // {2}{B} Blackbloom Rogue type=Land [/card] [card] name=Blackbloom Rogue abilities=menace restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Blackbloom Bog) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Blackbloom Bog) name(Blackbloom Bog) flip(Blackbloom Bog) forcetype(land) auto=aslongas(*|opponentGraveyard) 3/0 >7 text=Menace (This creature can't be blocked except by two or more creatures.) -- Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. // Blackbloom Bog mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Blacklance Paragon abilities=flash auto=target(creature[knight]|myBattlefield) transforms((,deathtouch,lifelink)) ueot text=Flash -- When Blacklance Paragon enters, target Knight gains deathtouch and lifelink until end of turn. mana={1}{B} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Blacksmith's Skill target=*|battlefield auto=transforms((,hexproof,indestructible)) ueot auto=if cantargetcard(creature[artifact]|*) then 2/2 ueot text=Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn. mana={W} type=Instant [/card] [card] name=Blacksmith's Talent auto=counter(0/0,1,Level) auto=token(Sword,Equipment artifact,0/0) and!( transforms((,newability[teach(creature) 1/1],newability[{2}:equip])) forever )! auto=this(variable{hascntlevel}=1) {2}{R}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@each my combatbegins restriction{compare(hascntlevel)~morethan~1}:target(equipment|mybattlefield) transforms((,newability[may rehook target(creature|mybattlefield)])) forever auto=this(variable{hascntlevel}=2) {3}{R}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=3) this(variable{controllerturn}>0) lord(creature[geared]|myBattlefield) double strike auto=this(variable{hascntlevel}>=3) this(variable{controllerturn}>0) lord(creature[geared]|myBattlefield) haste text=(Gain the next level as a sorcery to add its ability.) -- When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. -- {2}{R}: Level 2 -- At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. -- {3}{R}: Level 3 -- During your turn, equipped creatures you control have double strike and haste. mana={R} type=Enchantment subtype=Class [/card] [card] name=Blacksnag Buzzard abilities=flying auto=if morbid then counter(1/1) autohand={1}{B}:_PLOT_ autoexile=_PLOTCAST_ text=Flying -- Blacksnag Buzzard enters with a +1/+1 counter on it if a creature died this turn. -- Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{B} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Blade Banish target=creature[power>=4] auto=moveTo(exile) text=Exile target creature with power 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Blade Historian auto=lord(creature[attacking]|mybattlefield) double strike text=Attacking creatures you control have double strike. mana={RW}{RW}{RW}{RW} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Blade Instructor auto=_MENTOR_ text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Blade Juggler auto=damage:1 controller auto=draw:1 text=Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Blade Juggler enters, it deals 1 damage to you and you draw a card. other={2}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Blade of Selves auto={4}:equip text=Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Equip {4} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Blade of Shared Souls auto=teach(creature) transforms((,newability[if cantargetcard(*[-bladed]|*) then may name(Become a copy) name(Become a copy) target(other creature|mybattlefield) copy and!( all(this) transforms((bladed,newability[this(cantargetcard(*[bladed]|*) {0}:name(Copy effect ends) name(Copy effect ends) flip(myorigname) undocpy])) forever )!])) auto={2}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control. -- Equip {2} mana={2}{U} type=Artifact subtype=Equipment [/card] [card] name=Blade-Blizzard Kitsune abilities=double strike autohand={3}{W}{N}:ninjutsu text=Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Double strike mana={2}{W} type=Creature subtype=Fox Ninja power=2 toughness=2 [/card] [card] name=Bladeback Sliver auto=aslongas(*|myhand) lord(sliver|myBattlefield) {T}:damage:1 target(player,planeswalker) <1 text=Hellbent - As long as you have no cards in hand, Sliver creatures you control have " {T}: This creature deals 1 damage to target player or planeswalker." mana={1}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Bladebrand target=creature auto=deathtouch auto=draw:1 controller text=Target creature gains deathtouch until end of turn. -- Draw a card. mana={1}{B} type=Instant [/card] [card] name=Bladecoil Serpent auto=if casted(this) then if compare(halfdownusedmanau)~morethan~0 then name(Draw cards) name(Draw cards) draw:halfdownusedmanau controller auto=if casted(this) then if compare(halfdownusedmanab)~equalto~1 then ability$!name(Discard 1 card) notaTarget(*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~2 then ability$!name(Discard 2 cards) notaTarget(<2>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~3 then ability$!name(Discard 3 cards) notaTarget(<3>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~4 then ability$!name(Discard 4 cards) notaTarget(<4>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~5 then ability$!name(Discard 5 cards) notaTarget(<5>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~6 then ability$!name(Discard 6 cards) notaTarget(<6>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~7 then ability$!name(Discard 7 cards) notaTarget(<7>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~8 then ability$!name(Discard 8 cards) notaTarget(<8>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~equalto~9 then ability$!name(Discard 9 cards) notaTarget(<9>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanab)~morethan~9 then ability$!name(Discard 10 cards) notaTarget(<10>*|myhand) reject!$ opponent auto=if casted(this) then if compare(halfdownusedmanar)~morethan~0 then name(Gets trample and haste) name(Gets trample and haste) transforms((,newability[halfdownusedmanar/0],trample,haste)) ueot text=When Bladecoil Serpent enters, for each {U}{U} spent to cast it, draw a card. -- When Bladecoil Serpent enters, for each {B}{B} spent to cast it, each opponent discards a card. -- When Bladecoil Serpent enters, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn. mana={X}{6} type=Artifact Creature subtype=Serpent power=5 toughness=4 [/card] [card] name=Bladed Ambassador auto=counter(0/0,1,oil) auto={1}{C(0/0,-1,oil)}:indestructible ueot text=Bladed Ambassador enters with an oil counter on it. -- {1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn. mana={1}{W} type=Creature subtype=Phyrexian Soldier power=3 toughness=1 [/card] [card] name=Bladed Battle-Fan abilities=flash auto=rehook target(creature|myBattlefield) auto=indestructible ueot auto=teach(creature) 1/0 auto={1}:equip text=Flash -- When Bladed Battle-Fan enters, attach it to target creature you control. That creature gains indestructible until end of turn. -- Equipped creature gets +1/+0. -- Equip {1} ({1} : Attach to target creature you control. Equip only as a sorcery.) mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Bladegraft Aspirant #MISSING: Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate. abilities=menace auto=lord(equipment|mycastingzone) altercost(colorless,-1) text=Menace -- Equipment spells you cast cost {1} less to cast. -- Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate. mana={2}{R} type=Creature subtype=Phyrexian Warrior power=2 toughness=3 [/card] [card] name=Bladegriff Prototype abilities=flying auto=@combatdamagefoeof(player) from(this):ability$!name(destroy) notaTarget(*[-land]|mybattlefield) destroy!$ opponent auto=@combatdamageof(player) from(this):ability$!name(destroy) notaTarget(*[-land]|mybattlefield) destroy!$ controller text=Flying -- Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. mana={5} type=Artifact Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Bladehold War-Whip #MISSING: Equip abilities you activate of other Equipment cost {1} less to activate. auto=teach(creature) double strike auto={3}{R}{W}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equip abilities you activate of other Equipment cost {1} less to activate. -- Equipped creature has double strike. -- Equip {3}{R}{W} mana={1}{R}{W} type=Artifact subtype=Equipment [/card] [card] name=Bladestitched Skaab auto=lord(other zombie|myBattlefield) 1/0 text=Other Zombies you control get +1/+0. type=Creature subtype=Zombie Soldier mana={U}{B} power=2 toughness=3 [/card] [card] name=Bladewing, Deathless Tyrant abilities=flying,haste auto=@combatdamaged(player) from(this):foreach(creature|mygraveyard) create(zombie knight:creature zombie knight:2/2:black:menace) auto=@combatdamaged(planeswalker) from(this):foreach(creature|mygraveyard) create(zombie knight:creature zombie knight:2/2:black:menace) text=Flying, haste -- Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. mana={5}{B}{R} type=Legendary Creature subtype=Dragon Skeleton power=6 toughness=6 [/card] [card] name=Blanchwood Prowler auto=name(Mill 3 cards) all(*[zpos<=2]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=3]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[if type(tobereturn[land]|mygraveyard)~morethan~0 then choice name(Return a land) name(Return a land) target(tobereturn[land]|mygraveyard) moveto(hand)],newability[choice name(Put 1/1 counter) target(Blanchwood Prowler[fresh]|mybattlefield) counter(1/1)])) ueot )!])) ueot )! text=When Blanchwood Prowler enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Blaring Captain abilities=partner partner=Blaring Recruiter auto=_PARTNER_ auto=_ATTACKING_all(warrior[attacking]) 1/1 text=Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.) -- Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Azra Warrior power=2 toughness=2 [/card] [card] name=Blaring Recruiter abilities=partner partner=Blaring Captain auto=_PARTNER_ auto={2}{W}:create(warrior:creature warrior:1/1:white) text=Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.) -- {2}{W}: Create a 1/1 white Warrior creature token. mana={3}{W} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Blasphemous Edict other={B} name(pay {B}) otherrestriction=type(creature)~morethan~12 auto=sacrifice notaTarget(<13>creature|mybattlefield) auto=ability$! sacrifice notaTarget(<13>creature|mybattlefield) !$ opponent text=You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. -- Each player sacrifices thirteen creatures of their choice. mana={3}{B}{B} type=Sorcery [/card] [card] name=Blast Zone auto=counter(0/0,1,Charge) auto={T}:Add{C} auto={X}{X}{T}:counter(0/0,XX,Charge) auto=this(counter{0/0.1.Charge}=0) {3}{T}{S}:name(Destroy all permanent with manacost 0) name(Destroy all permanent with manacost 0) destroy all(*[-land;manacost=0]) auto=this(counter{0/0.1.Charge}=1) {3}{T}{S}:name(Destroy all permanent with manacost 1) name(Destroy all permanent with manacost 1) destroy all(*[-land;manacost=1]) auto=this(counter{0/0.1.Charge}=2) {3}{T}{S}:name(Destroy all permanent with manacost 2) name(Destroy all permanent with manacost 2) destroy all(*[-land;manacost=2]) auto=this(counter{0/0.1.Charge}=3) {3}{T}{S}:name(Destroy all permanent with manacost 3) name(Destroy all permanent with manacost 3) destroy all(*[-land;manacost=3]) auto=this(counter{0/0.1.Charge}=4) {3}{T}{S}:name(Destroy all permanent with manacost 4) name(Destroy all permanent with manacost 4) destroy all(*[-land;manacost=4]) auto=this(counter{0/0.1.Charge}=5) {3}{T}{S}:name(Destroy all permanent with manacost 5) name(Destroy all permanent with manacost 5) destroy all(*[-land;manacost=5]) auto=this(counter{0/0.1.Charge}=6) {3}{T}{S}:name(Destroy all permanent with manacost 6) name(Destroy all permanent with manacost 6) destroy all(*[-land;manacost=6]) auto=this(counter{0/0.1.Charge}=7) {3}{T}{S}:name(Destroy all permanent with manacost 7) name(Destroy all permanent with manacost 7) destroy all(*[-land;manacost=7]) auto=this(counter{0/0.1.Charge}=8) {3}{T}{S}:name(Destroy all permanent with manacost 8) name(Destroy all permanent with manacost 8) destroy all(*[-land;manacost=8]) auto=this(counter{0/0.1.Charge}=9) {3}{T}{S}:name(Destroy all permanent with manacost 9) name(Destroy all permanent with manacost 9) destroy all(*[-land;manacost=9]) auto=this(counter{0/0.1.Charge}=10) {3}{T}{S}:name(Destroy all permanent with manacost 10) name(Destroy all permanent with manacost 10) destroy all(*[-land;manacost=10]) auto=this(counter{0/0.1.Charge}=11) {3}{T}{S}:name(Destroy all permanent with manacost 11) name(Destroy all permanent with manacost 11) destroy all(*[-land;manacost=11]) auto=this(counter{0/0.1.Charge}=12) {3}{T}{S}:name(Destroy all permanent with manacost 12) name(Destroy all permanent with manacost 12) destroy all(*[-land;manacost=12]) auto=this(counter{0/0.1.Charge}=13) {3}{T}{S}:name(Destroy all permanent with manacost 13) name(Destroy all permanent with manacost 13) destroy all(*[-land;manacost=13]) auto=this(counter{0/0.1.Charge}=14) {3}{T}{S}:name(Destroy all permanent with manacost 14) name(Destroy all permanent with manacost 14) destroy all(*[-land;manacost=14]) auto=this(counter{0/0.1.Charge}=15) {3}{T}{S}:name(Destroy all permanent with manacost 15) name(Destroy all permanent with manacost 15) destroy all(*[-land;manacost=15]) auto=this(counter{0/0.1.Charge}=16) {3}{T}{S}:name(Destroy all permanent with manacost 16) name(Destroy all permanent with manacost 16) destroy all(*[-land;manacost=16]) auto=this(counter{0/0.1.Charge}=17) {3}{T}{S}:name(Destroy all permanent with manacost 17) name(Destroy all permanent with manacost 17) destroy all(*[-land;manacost=17]) auto=this(counter{0/0.1.Charge}=18) {3}{T}{S}:name(Destroy all permanent with manacost 18) name(Destroy all permanent with manacost 18) destroy all(*[-land;manacost=18]) auto=this(counter{0/0.1.Charge}=19) {3}{T}{S}:name(Destroy all permanent with manacost 19) name(Destroy all permanent with manacost 19) destroy all(*[-land;manacost=19]) auto=this(counter{0/0.1.Charge}>=20) {3}{T}{S}:name(Destroy all permanent with manacost 20) name(Destroy all permanent with manacost 20) destroy all(*[-land;manacost>=20]) text=Blast Zone enters with a charge counter on it. -- {T}: Add {C}. -- {X}{X}, {T}: Put X charge counters on Blast Zone. -- {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. type=Land [/card] [card] name=Blast from the Past target=anytarget abilities=cycling,madness,hasotherkicker kicker={2}{R} flashback={3}{R} buyback={2}{R}{4}{R} autohand=__CYCLING__({1}{R}) autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(alternative)?name(put in graveyard) moveto(ownergraveyard) auto=damage:2 auto=if paid(kicker) then _GOBLINTOKEN_ auto=alternative may name(Pay also kicker) pay({2}{R}) name(Pay also kicker) _GOBLINTOKEN_ auto=if paid(flashback) then may name(Pay also kicker) pay({2}{R}) name(Pay also kicker) _GOBLINTOKEN_ auto=if paid(buyback) then may name(Pay also kicker) pay({2}{R}) name(Pay also kicker) _GOBLINTOKEN_ text=Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} -- Blast from the Past deals 2 damage to target creature or player. -- If the kicker cost was paid, put a 1/1 red Goblin creature token into play. mana={2}{R} type=Instant [/card] [card] name=Blast-Furnace Hellkite abilities=double strike,flying autohand={R}{R}{S(artifact[manacost=7]|mybattlefield)}:name(Sacrifice artifact with cost 7) activate castcard(alternative) autohand={1}{R}{R}{S(artifact[manacost=6]|mybattlefield)}:name(Sacrifice artifact with cost 6) activate castcard(alternative) autohand={2}{R}{R}{S(artifact[manacost=5]|mybattlefield)}:name(Sacrifice artifact with cost 5) activate castcard(alternative) autohand={3}{R}{R}{S(artifact[manacost=4]|mybattlefield)}:name(Sacrifice artifact with cost 4) activate castcard(alternative) autohand={4}{R}{R}{S(artifact[manacost=3]|mybattlefield)}:name(Sacrifice artifact with cost 3) activate castcard(alternative) autohand={5}{R}{R}{S(artifact[manacost=2]|mybattlefield)}:name(Sacrifice artifact with cost 2) activate castcard(alternative) autohand={6}{R}{R}{S(artifact[manacost=1]|mybattlefield)}:name(Sacrifice artifact with cost 1) activate castcard(alternative) autohand={7}{R}{R}{S(artifact[manacost=0]|mybattlefield)}:name(Sacrifice artifact with cost 0) activate castcard(alternative) auto=lord(creature[attacking]|myBattlefield) double strike text=Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) -- Flying, double strike -- Creatures attacking your opponents have double strike. mana={7}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Blazemire Verge auto={T}:Add{B} auto=aslongas(*[Swamp;Mountain]|myBattlefield) {T}:Add{R} text={T}: Add {B}. -- {T}: Add {R}. Activate only if you control a Swamp or a Mountain. type=Land [/card] [card] name=Blazing Crescendo target=creature auto=+3/+1 auto=name(Exile top card) all(*[zpos=1]|myLibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! text=Target creature gets +3/+1 until end of turn. -- Exile the top card of your library. Until the end of your next turn, you may play that card. mana={1}{R} type=Instant [/card] [card] name=Blazing Hope auto=target(creature[power>=controllerlife]) moveto(exile) text=Exile target creature with power greater than or equal to your life total. mana={W} type=Instant [/card] [card] name=Blazing Rootwalla auto={R}:2/0 ueot limit:1 abilities=madness autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text={R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. -- Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Blazing Salvo target=creature auto=transforms((,newability[choice name(Damage creature) damage:3],newability[choice name(Damage controller) damage:5 controller])) oneshot text=Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. mana={R} type=Instant [/card] [card] name=Blazing Sunsteel auto={4}:equip auto=teach(creature) 1/0 auto=@damaged(mytgt):damage:thatmuch target(anytarget) text=Equipped creature gets +1/+0 for each opponent you have. -- Whenever equipped creature is dealt damage, it deals that much damage to any target. -- Equip {4} mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Blazing Torch auto={1}:equip auto=teach(creature) cantbeblockedby(creature[Zombie]) auto=teach(creature) cantbeblockedby(creature[Vampire]) auto=teach(creature) {T}{S(Blazing Torch)}:damage:2 target(anytarget) text=Equipped creature can't be blocked by Vampires or Zombies. -- Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blazing Volley auto=damage:1 all(creature|opponentbattlefield) text=Blazing Volley deals 1 damage to each creature your opponents control. mana={R} type=Sorcery [/card] [card] name=Bleachbone Verge auto={T}:Add{B} auto=aslongas(*[Plains;Swamp]|myBattlefield) {T}:Add{W} text={T}: Add {B}. -- {T}: Add {W}. Activate only if you control a Plains or a Swamp. type=Land [/card] [card] name=Bleed Dry target=creature auto=exiledeath auto=-13/-13 ueot text=Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. mana={2}{B}{B} type=Instant [/card] [card] name=Bleeding Edge auto=ability$! may target(creature) -2/-2 ueot !$ controller auto=_AMASSZOMBIE2_ text=Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Bleeding Woods auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{R} auto={T}:Add{G} text=Bleeding Woods enters tapped unless a player has 13 or less life. -- {T}: Add {R} or {G}. type=Land [/card] [card] name=Blessed Alliance target=opponent other={5}{W} name(Escalate) auto=alternative life:4 controller auto=alternative untap target(creature) auto=alternative ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer auto=ifnot paid(alternative) then choice name(Player gains life) life:4 controller auto=ifnot paid(alternative) then choice name(Untap creatures) untap target(creature) auto=ifnot paid(alternative) then choice ability$!name(Opponent scrifices creature) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more -- Target player gains 4 life. -- Untap up to two target creatures. -- Target opponent sacrifices an attacking creature. mana={1}{W} type=Instant [/card] [card] name=Blessed Defiance target=creature|mybattlefield auto=transforms((,newability[2/0],lifelink,newability[@movedto(this|graveyard) from(mybattlefield):name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot text=Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. mana={W} type=Instant [/card] [card] name=Blessed Hippogriff // Tyr's Blessing abilities=adventure,asflash,flying restriction=can play creature otherrestriction=type(creature|battlefield)~morethan~0 other={W} name(Adventure) auto=alternative name(Gains indestructible) name(Gains indestructible) target(creature) transforms((,indestructible)) ueot auto=alternative _ADVENTURE_ auto=_ATTACKING_name(Another creature gains flying) target(creature[attacking;-flying]) flying ueot text=Flying -- Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. // Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={3}{W} type=Creature subtype=Hippogriff power=2 toughness=3 [/card] [card] name=Blessed Light target=creature,enchantment. auto=moveto(exile) text=Exile target creature or enchantment. mana={4}{W} type=Instant [/card] [card] name=Blessed Reincarnation target=creature|opponentbattlefield auto=moveto(exile) && ability$!name(Put first creature in play) name(Put first creature in play) target(*[zpos=findfirsttypecreature]|mylibrary) moveto(myBattlefield) and!( shuffle controller )! !$ opponent auto=_REBOUND_ text=Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U} type=Instant [/card] [card] name=Blessed Respite target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) auto=preventAllcombatDamage ueot text=Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Instant [/card] [card] name=Blessed Sanctuary auto=preventallnoncombatdamage to(creature|myBattlefield) auto=preventallnoncombatdamage to(controller) auto=@movedto(creature[-token]|mybattlefield):token(Unicorn,Creature Unicorn,2/2,white) text=Prevent all noncombat damage that would be dealt to you and creatures you control. -- Whenever a nontoken creature enters under your control, create a 2/2 white Unicorn creature token. mana={3}{W}{W} type=Enchantment [/card] [card] name=Blessing of Belzenlok target=creature auto=+2/+1 auto=teach(legendary) lifelink text=Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. mana={B} type=Instant [/card] [card] name=Blessing of Frost restriction=compare(mysnowpoolcount)~equalto~0 autohand={2}{i}{G} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) target(Blessing of Frost|myhand) transforms((,newability[ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot autohand={1}{i}{i}{G} restriction{compare(mysnowpoolcount)~equalto~2}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{2}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot autohand={i}{i}{i}{G} restriction{compare(mysnowpoolcount)~morethan~2}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot autohand={i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~3,compare(mysnowgreenpoolcount)~morethan~0}:name(Cast with 4 snow mana) target(Blessing of Frost|myhand) transforms((,newability[thisforeach(variable{4}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller],newability[activate castcard(alternative)])) oneshot auto=draw:type:creature[power>=4]:mybattlefield controller text=Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S}i} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. ({S}i} is mana from a snow source.) mana={3}{G} type=Snow Sorcery [/card] [card] name=Blex, Vexing Pest other={2}{B}{B} name(Search for Blex) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Search for Blex) autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:search for blex:!)])) forever auto=lord(other *[pest;bat;insect;snake;spider]|mybattlefield) 1/1 auto=_DIES_life:4 controller text=Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. -- When Blex, Vexing Pest dies, you gain 4 life. // {2}{B}{B} Search for Blex mana={2}{G} type=Legendary Creature subtype=Pest power=3 toughness=2 [/card] [card] name=Blight Herder autostack=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && _ELDRAZISCION_*2 text=When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." mana={5} type=Creature subtype=Eldrazi Processor power=4 toughness=5 [/card] [card] name=Blight Keeper abilities=flying auto={7}{B}{T}{S}:life:4 controller && life:-4 opponent text=Flying -- {7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. mana={B} type=Creature subtype=Bat Imp power=1 toughness=1 [/card] [card] name=Blight Mound auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],menace)) auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={2}{B} type=Enchantment [/card] [card] name=Blight Pile abilities=defender auto={2}{B}{T}:life:-type:creature[defender]:mybattlefield opponent text=Defender -- {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control. mana={1}{B} type=Creature subtype=Phyrexian power=3 toughness=3 [/card] [card] name=Blight-Breath Catoblepas auto=-type:manaB:mybattlefield/-type:manaB:mybattlefield target(creature|opponentBattlefield) ueot text=When Blight-Breath Catoblepas enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={4}{B}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Blightbeetle abilities=protection from green auto=@counteradded(1/1) from(creature|opponentbattlefield):name(Opponent creatures can't have 1/1 counter) all(trigger[from]) name(Opponent creatures can't have 1/1 counter) counter(1/1,-1) notrg text=Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) -- Creatures your opponents control can't have +1/+1 counters put on them. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Blightbelly Rat abilities=poisontoxic auto=_DIES__PROLIFERATE_ text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{B} type=Creature subtype=Phyrexian Rat power=2 toughness=2 [/card] [card] name=Blighted Bat abilities=flying auto={1}:haste ueot text=Flying -- {1}: Blighted Bat gains haste until end of turn. mana={2}{B} type=Creature subtype=Zombie Bat power=2 toughness=1 [/card] [card] name=Blighted Burgeoning target=land auto=name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Enchant land -- When Blighted Burgeoning enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Blightreaper Thallid backside=Blightsower Thallid restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={3}{p(G)}:flip(backside) asSorcery text={3}{G/P}: Transform Blightreaper Thallid. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.) mana={1}{B} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Blightsower Thallid auto=create(Phyrexian Saproling:creature Phyrexian Saproling:1/1:green) auto=_DIES_create(Phyrexian Saproling:creature Phyrexian Saproling:1/1:green) text=When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token. color=black,green type=Creature subtype=Phyrexian Fungus power=3 toughness=3 [/card] [card] name=Blightstep Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Searstep Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Searstep Pathway) name(Searstep Pathway) flip(Searstep Pathway) forcetype(land) auto={T}:add{B} text={T}: Add {B}. // Searstep Pathway type=Land [/card] [card] name=Blind Fury restriction=before battle damage auto=all(creature) transforms((,newability[-trample],newability[@combatdamaged(creature) from(this):damage:thatmuch all(trigger[to])])) ueot text=Cast Blind Fury only before the combat damage step. -- All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. mana={2}{R}{R} type=Instant [/card] [card] name=Blind Hunter abilities=flying auto=name(Player loses 2 life) target(player) life:-2 auto=name(Gain 2 life) life:2 controller auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Player loses 2 life) target(player) life:-2],newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Gain 2 life) life:2 controller])) text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Blind Hunter enters or the creature it haunts dies, target player loses 2 life and you gain 2 life. mana={2}{W}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Blindblast target=creature auto=damage:1 auto=cantblock auto=draw:1 controller text=Blindblast deals 1 damage to target creature. That creature can't block this turn. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Blinding Beam other={3}{W} name(Entwine) auto=ifnot paid(alternative) then choice name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent) auto=ifnot paid(alternative) then choice name(Opponent creatures don't untap) name(Opponent creatures don't untap) all(creature|opponentbattlefield) frozen auto=ifnot paid(alternative) then choice name(Your creatures don't untap) name(Your creatures don't untap) all(creature|myBattlefield) frozen auto=alternative name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent) auto=alternative name(Creatures don't untap) name(Creatures don't untap) transforms((,newability[choice name(Opponent creatures does not untap) name(Opponent creatures don't untap) all(creature|opponentbattlefield) frozen],newability[choice name(Your creatures don't untap) all(creature|myBattlefield) frozen])) ueot text=Choose one - Tap two target creatures. - Creatures don't untap during target player's next untap step -- Entwine 1 (Choose both if you pay the entwine cost.) mana={2}{W} type=Instant [/card] [card] name=Blinding Flare abilities=hasnokicker,hasstrive kicker=multi{R} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,cantblock)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,cantblock)) ueot text=Strive - Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn. mana={R} type=Sorcery [/card] [card] name=Blinding Fog auto=preventalldamage to(creature) auto=all(creature|mybattlefield) hexproof text=Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) mana={2}{G} type=Instant [/card] [card] name=Blinding Radiance auto=tap all(creature[toughness<=2]|opponentBattlefield) text=Tap all creatures your opponents control with toughness 2 or less. mana={2}{W} type=Sorcery [/card] [card] name=Blink Dog abilities=double strike auto={3}{W}:name(Teleport) phaseout text=Double strike -- Teleport-{3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) mana={2}{W} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Blink of an Eye kicker={1}{U} target=*[-land] auto=moveTo(hand) auto=if paid(kicker) then draw:1 controller text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. mana={1}{U} type=Instant [/card] [card] name=Blisterspit Gremlin auto={1}{T}:damage:1 opponent auto=@movedto(*[-creature]|mystack):untap(this) text={1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. -- Whenever you cast a noncreature spell, untap Blisterspit Gremlin. mana={R} type=Creature subtype=Gremlin power=1 toughness=1 [/card] [card] name=Blitz Automaton abilities=haste other={2}{R} name(prototype) auto=alternative becomes(,3/2,red) text=Prototype {2}{R} - 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Haste mana={7} type=Artifact Creature subtype=Construct power=6 toughness=4 [/card] [card] name=Blitz Leech abilities=flash auto=-2/-2 target(creature|opponentbattlefield) ueot and!(removeallcounters(all))! text=Flash -- When Blitz Leech enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. mana={5}{B} type=Creature subtype=Leech power=5 toughness=2 [/card] [card] name=Blitz of the Thunder-Raptor target=creature,planeswalker auto=exiledeath auto=damage:pginstantsorcery text=Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Blizzard Brawl target=creature|mybattlefield restriction=type(creature|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 auto=if type(*[snow]|mybattlefield)~lessthan~3 then _FIGHT_ auto=if type(*[snow]|mybattlefield)~morethan~2 then transforms((,newability[1/0],indestructible,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) mana={G} type=Snow Sorcery [/card] [card] name=Blizzard Strix abilities=flash,flying auto=if type(*[snow]|mybattlefield)~morethan~1 then name(Exile a permanent) name(Exile a permanent) target(other *|battlefield) (blink)ueot text=Flash -- Flying -- When Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={4}{U} type=Snow Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Bloated Contaminator abilities=trample,poisontoxic auto=@combatdamaged(player) from(this):_PROLIFERATE_ text=Trample -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Creature subtype=Phyrexian Beast power=4 toughness=4 [/card] [card] name=Bloated Processor auto={S(other *[phyrexian]|mybattlefield)}:name(Put 1/1 counter) counter(1/1) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~0}:name(Incubate 0) name(Incubate 0) token(Incubator) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~1}:name(Incubate 1) name(Incubate 1) token(Incubator) and!( counter(1/1) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~2}:name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~3}:name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~4}:name(Incubate 4) name(Incubate 4) token(Incubator) and!( counter(1/1.4) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~5}:name(Incubate 5) name(Incubate 5) token(Incubator) and!( counter(1/1.5) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~6}:name(Incubate 6) name(Incubate 6) token(Incubator) and!( counter(1/1.6) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~7}:name(Incubate 7) name(Incubate 7) token(Incubator) and!( counter(1/1.7) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~8}:name(Incubate 8) name(Incubate 8) token(Incubator) and!( counter(1/1.8) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~9}:name(Incubate 9) name(Incubate 9) token(Incubator) and!( counter(1/1.9) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~10}:name(Incubate 10) name(Incubate 10) token(Incubator) and!( counter(1/1.10) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~11}:name(Incubate 11) name(Incubate 11) token(Incubator) and!( counter(1/1.11) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~12}:name(Incubate 12) name(Incubate 12) token(Incubator) and!( counter(1/1.12) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~13}:name(Incubate 13) name(Incubate 13) token(Incubator) and!( counter(1/1.13) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~14}:name(Incubate 14) name(Incubate 14) token(Incubator) and!( counter(1/1.14) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~15}:name(Incubate 15) name(Incubate 15) token(Incubator) and!( counter(1/1.15) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~16}:name(Incubate 16) name(Incubate 16) token(Incubator) and!( counter(1/1.16) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~17}:name(Incubate 17) name(Incubate 17) token(Incubator) and!( counter(1/1.17) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~18}:name(Incubate 18) name(Incubate 18) token(Incubator) and!( counter(1/1.18) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~19}:name(Incubate 19) name(Incubate 19) token(Incubator) and!( counter(1/1.19) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~morethan~19}:name(Incubate 20) name(Incubate 20) token(Incubator) and!( counter(1/1.20) )! text=Sacrifice another Phyrexian: Put a +1/+1 counter on Bloated Processor. -- When Bloated Processor dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={2}{B} type=Creature subtype=Phyrexian power=3 toughness=2 [/card] [card] name=Blood auto={1}{T}{D(*|myhand)}{S}:name(Draw a card) draw:1 controller text={1}, {T}, Discard a card, Sacrifice this artifact: Draw a card. type=Artifact subtype=Blood [/card] [card] name=Blood Age General auto={T}:all(spirit[attacking]|battlefield) transforms((,newability[1/0])) ueot text={T}: Attacking Spirits get +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Spirit Warrior power=2 toughness=2 [/card] [card] name=Blood Aspirant auto=@sacrificed(*|mybattlefield):counter(1/1) all(this) auto={1}{R}{T}{S(creature,enchantment|myBattlefield)}:damage:1 && cantblock target(creature) oneshot ueot text=Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. -- {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. mana={1}{R} type=Creature subtype=Satyr Berserker power=1 toughness=1 [/card] [card] name=Blood Beckoning kicker={3} auto=if paid(kicker) then moveto(hand) target(<2>creature|mygraveyard) auto=ifnot paid(kicker) then moveto(hand) target(creature|mygraveyard) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Blood Burglar auto=this(variable{controllerturn}>0) lifelink text=As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Blood Curdle target=creature auto=destroy auto=name(Put menace counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Menace)],newability[this(counter{0/0.1.Menace}>=1) menace])) forever text=Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) mana={3}{B} type=Instant [/card] [card] name=Blood Divination auto=draw:3 text=As an additional cost to cast this spell, sacrifice a creature. -- Draw three cards. mana={3}{B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Blood Feud target=creature|battlefield auto=transforms((,newability[target(other creature|battlefield) dynamicability])) ueot text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Blood Fountain auto=_BLOOD_ auto={3}{B}{T}{S}:name(Return 2 creatures) target(creature|mygraveyard) moveto(hand) text=When Blood Fountain enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. mana={B} type=Artifact [/card] [card] name=Blood Glutton abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{B} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Blood Hypnotist abilities=cantblock auto=@sacrificed(blood|mybattlefield) turnlimited:name(Creature can't block) target(creature) cantblock ueot text=Blood Hypnotist can't block. -- Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. mana={2}{R} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Blood Money auto=@movedto(creature|graveyard):_TREASURE_ and!( tap(noevent) )! auto=destroy all(creature) text=Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. mana={5}{B}{B} type=Sorcery [/card] [card] name=Blood Operative abilities=lifelink auto=may moveto(exile) target(*|graveyard) autograveyard=@surveiled(*|mybattlefield,mystack):pay({L:3}) name(return to hand) moveto(hand) all(this) text=Lifelink -- When Blood Operative enters, you may exile target card from a graveyard. -- Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. mana={1}{B}{B} type=Creature subtype=Vampire Assassin power=3 toughness=1 [/card] [card] name=Blood Pact target=player auto=draw:2 targetedplayer auto=life:-2 targetedplayer text=Target player draws two cards and loses 2 life. mana={2}{B} type=Instant [/card] [card] name=Blood Petal Celebrant auto=this(attacking) first strike auto=_DIES_name(Create Blood) _BLOOD_ text=Blood Petal Celebrant has first strike as long as it's attacking. -- When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={1}{R} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Blood Price aicode=activate transforms((,newability[moveto(hand) all(*[zpos<=2]|mylibrary) && life:-2])) ueot auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice life:-2 afterrevealedend revealend text=Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Blood Researcher abilities=menace auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever you gain life, put a +1/+1 counter on Blood Researcher. mana={1}{B}{G} type=Creature subtype=Vampire Druid power=2 toughness=2 [/card] [card] name=Blood Servitor auto=_BLOOD_ text=When Blood Servitor enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Blood Sun auto=draw:1 controller auto=lord(land[-basic]|battlefield) transforms((,newability[loseabilities],newability[{T}:add{C}])) auto=lord(land[basic]|battlefield) transforms((,newability[loseabilities])) text=When Blood Sun enters, draw a card. -- All lands lose all abilities except mana abilities. mana={2}{R} type=Enchantment [/card] [card] name=Blood Tyrant abilities=flying,trample auto=@each my upkeep:life:-1 opponent && life:-1 controller auto=@each my upkeep:counter(1/1,2) text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. mana={4}{U}{B}{R} type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Blood for Bones auto=ability$!notaTarget(creature|mygraveyard) moveto(mybattlefield)!$ controller auto=ability$!notaTarget(creature|mygraveyard) moveto(hand)!$ controller text=As an additional cost to cast this spell, sacrifice a creature. -- Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. mana={3}{B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Blood on the Snow restriction=compare(mysnowpoolcount)~equalto~0 autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~equalto~0}:name(Cast with 1 snow mana and destroy creatures) name(Cast with 1 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~morethan~0}:name(Cast with 1 snow mana and destroy creatures) name(Cast with 1 snow mana and destroy creatures) notaTarget(*[creature;planeswalker;manacost<=1]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~equalto~0}:name(Cast with 1 snow mana and destroy planeswalkers) name(Cast with 1 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={3}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~1,type(*[creature;planeswalker;manacost<=1]|mybattlefield)~morethan~0}:name(Cast with 1 snow mana and destroy planeswalkers) name(Cast with 1 snow mana and destroy planeswalkers) notaTarget(*[creature;planeswalker;manacost<=1]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~equalto~0}:name(Cast with 2 snow mana and destroy creatures) name(Cast with 2 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~morethan~0}:name(Cast with 2 snow mana and destroy creatures) name(Cast with 2 snow mana and destroy creatures) notaTarget(*[creature;planeswalker;manacost<=2]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~equalto~0}:name(Cast with 2 snow mana and destroy planeswalkers) name(Cast with 2 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={2}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~2,type(*[creature;planeswalker;manacost<=2]|mybattlefield)~morethan~0}:name(Cast with 2 snow mana and destroy planeswalkers) name(Cast with 2 snow mana and destroy planeswalkers) notaTarget(*[creature;planeswalker;manacost<=2]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~equalto~0}:name(Cast with 3 snow mana and destroy creatures) name(Cast with 3 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~morethan~0}:name(Cast with 3 snow mana and destroy creatures) name(Cast with 3 snow mana and destroy creatures) notaTarget(*[creature;planeswalker;manacost<=3]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~equalto~0}:name(Cast with 3 snow mana and destroy planeswalkers) name(Cast with 3 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={1}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~equalto~3,type(*[creature;planeswalker;manacost<=3]|mybattlefield)~morethan~0}:name(Cast with 3 snow mana and destroy planeswalkers) name(Cast with 3 snow mana and destroy planeswalkers) notaTarget(*[creature;planeswalker;manacost<=3]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~equalto~0}:name(Cast with 4 snow mana and destroy creatures) name(Cast with 4 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~morethan~0}:name(Cast with 4 snow mana and destroy creatures) name(Cast with 4 snow mana and destroy creatures) notaTarget(*[creature;planeswalker;manacost<=4]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~equalto~0}:name(Cast with 4 snow mana and destroy planeswalkers) name(Cast with 4 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{B}{B} restriction{compare(mysnowpoolcount)~morethan~3,type(*[creature;planeswalker;manacost<=4]|mybattlefield)~morethan~0}:name(Cast with 4 snow mana and destroy planeswalkers) name(Cast with 4 snow mana and destroy planeswalkers) notaTarget(*[creature;planeswalker;manacost<=4]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~equalto~0}:name(Cast with 5 snow mana and destroy creatures) name(Cast with 5 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~morethan~0}:name(Cast with 5 snow mana and destroy creatures) name(Cast with 5 snow mana and destroy creatures) notaTarget(*[creature;planeswalker;manacost<=5]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~equalto~0}:name(Cast with 5 snow mana and destroy planeswalkers) name(Cast with 5 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{B} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowblackpoolcount)~morethan~0,type(*[creature;planeswalker;manacost<=5]|mybattlefield)~morethan~0}:name(Cast with 5 snow mana and destroy planeswalkers) name(Cast with 5 snow mana and destroy planeswalkers) notaTarget(*[creature;planeswalker;manacost<=5]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~equalto~0}:name(Cast with 6 snow mana and destroy creatures) name(Cast with 6 snow mana and destroy creatures) all(creature) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~morethan~0}:name(Cast with 6 snow mana and destroy creatures) name(Cast with 6 snow mana and destroy creatures) notaTarget(*[creature;planeswalker;manacost<=6]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~equalto~0}:name(Cast with 6 snow mana and destroy planeswalkers) name(Cast with 6 snow mana and destroy planeswalkers) all(planeswalker) destroy && activate castcard(alternative) autohand={i}{i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~5,compare(mysnowblackpoolcount)~morethan~1,type(*[creature;planeswalker;manacost<=6]|mybattlefield)~morethan~0}:name(Cast with 6 snow mana and destroy planeswalkers) name(Cast with 6 snow mana and destroy planeswalkers) notaTarget(*[creature;planeswalker;manacost<=6]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot && activate castcard(alternative) auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~morethan~0 then choice name(Destroy all creatures) name(Destroy all creatures) target(*[creature;planeswalker;manacost<=0]|mybattlefield) transforms((,newability[all(other creature) destroy])) oneshot auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~morethan~0 then choice name(Destroy all planeswalkers) name(Destroy all planeswalkers) target(*[creature;planeswalker;manacost<=0]|mybattlefield) transforms((,newability[all(other planeswalker) destroy])) oneshot auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~equalto~0 then choice name(Destroy all creatures) name(Destroy all creatures) name(Destroy all creatures) all(creature) destroy auto=ifnot paid(alternative) then if type(*[creature;planeswalker;manacost<=0]|mybattlefield)~equalto~0 then choice name(Destroy all planeswalkers) name(Destroy all planeswalkers) name(Destroy all planeswalkers) all(planeswalker) destroy text=Choose one -- Destroy all creatures. -- Destroy all planeswalkers. -- Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S}i} spent to cast this spell. ({S}i} is mana from a snow source.) mana={4}{B}{B} type=Snow Sorcery [/card] [card] name=Bloodbat Summoner backside=Voldaren Bloodcaster abilities=flying auto=@each my combatbegins restriction{type(blood|mybattlefield)~morethan~0}:may name(Blood becomes bat) target(blood|mybattlefield) becomes(Creature Bat,2/2,black,flying,haste) forever text=Flying -- At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. // Voldaren Bloodcaster color=black type=Creature subtype=Vampire Wizard power=3 toughness=3 [/card] [card] name=Bloodboil Sorcerer auto=_INITIATIVE_CONTROLLER_ auto={1}{R}{S(*[artifact;creature]|myBattlefield)}:name(Goad a creature) target(creature|battlefield) _GOAD_ text=When Bloodboil Sorcerer enters, you take the initiative. -- Crown of Madness - {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={3}{R} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Bloodborn Scoundrels auto=target(opponent) life:-2 auto=life:2 controller text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Bloodborn Scoundrels enters, target opponent loses 2 life and you gain 2 life. mana={5}{B} type=Creature subtype=Vampire Rogue power=4 toughness=4 [/card] [card] name=Bloodbraid Challenger abilities=haste autostack=if casted(this) then cascade:plibrarycount retrace={3}{R}{G}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape) text=Cascade -- Haste -- Escape-{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={3}{R}{G} type=Creature subtype=Elf Berserker power=4 toughness=3 [/card] [card] name=Bloodbraid Marauder abilities=cantblock autostack=if delirium then if casted(this) then cascade:plibrarycount text=Bloodbraid Marauder can't block. -- Delirium - This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={1}{R} type=Creature subtype=Human Berserker power=3 toughness=1 [/card] [card] name=Bloodchief's Thirst kicker={2}{B} auto=if paid(kicker) then destroy target(*[creature;planeswalker]) auto=ifnot paid(kicker) then destroy target(*[creature;planeswalker;manacost<=2]) text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. mana={B} type=Sorcery [/card] [card] name=Bloodcrazed Paladin abilities=flash auto=counter(1/1,bothalldeadcreature) text=Flash -- Bloodcrazed Paladin enters with a +1/+1 counter on it for each creature that died this turn. mana={1}{B} type=Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Bloodcrazed Socialite abilities=menace auto=_BLOOD_ auto=_ATTACKING_may name(Sacrifice blood) notaTarget(blood|mybattlefield) sacrifice && all(this) 2/2 ueot text=Menace -- When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. mana={3}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Bloodfeather Phoenix abilities=flying,cantblock autograveyard=@damagefoeof(player) from(*[instant;sorcery]|mystack):pay[[{R}]] moveto(myBattlefield) autograveyard=@movedTo(this|battlefield) from(mygraveyard):transforms((,haste)) ueot text=Flying -- Bloodfeather Phoenix can't block. -- Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn. mana={1}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Bloodforged Battle-Axe auto=teach(creature) 2/0 auto=teach(creature) @combatdamaged(player) from(mytgt):clone all(this) auto={2}:equip text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bloodhaze Wolverine auto=_SECOND_DRAW_1/1 ueot auto=_SECOND_DRAW_first strike ueot text=Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. mana={1}{R} type=Creature subtype=Wolverine power=2 toughness=1 [/card] [card] name=Bloodline Culling auto=choice name(Creature gets -5/-5) target(creature) -5/-5 ueot auto=choice name(All tokens gets -2/-2) all(creature[token]|battlefield) -2/-2 ueot text=Choose one -- Target creature gets -5/-5 until end of turn. -- Creature tokens get -2/-2 until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Bloodline Necromancer abilities=lifelink auto=may name(return Vampire) target(vampire[creature]|mygraveyard) moveTo(mybattlefield) auto=may name(return Wizard) target(wizard[creature]|mygraveyard) moveTo(mybattlefield) text=Lifelink -- When Bloodline Necromancer enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. mana={4}{B} type=Creature subtype=Vampire Wizard power=3 toughness=2 [/card] [card] name=Bloodline Pretender abilities=changeling auto=chooseatype transforms((,newability[@movedto(creature[chosentype]|mybattlefield):counter(1/1)])) forever chooseend text=Changeling (This card is every creature type.) -- As Bloodline Pretender enters, choose a creature type. -- Whenever another creature of the chosen type enters under your control, put a +1/+1 counter on Bloodline Pretender. mana={3} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Bloodlust Inciter auto={T}:target(creature) haste ueot text={T}: Target creature gains haste until end of turn. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Bloodmist Infiltrator auto=_ATTACKING_may name(sacrifice another creature) transforms((,newability[sacrifice notaTarget(other creature|myBattlefield)],unblockable)) ueot text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Bloodrage Alpha auto=if type(*[wolf;werewolf]|myBattlefield)~morethan~1 then choice name(Another wolf or werewolf fights) name(Another wolf or werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot auto=choice name(Next wolf or werewolf will fight) counter(0/0.1.AlphaEffect) notrg auto=@movedto(other *[wolf;werewolf]|mybattlefield) restriction{compare(hascntalphaeffect)~morethan~0}:name(Fights opponent creature) all(trigger[to]) name(Fights opponent creature) transforms((,newability[name(Fights opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot auto=@movedto(other *[wolf;werewolf]|mybattlefield) restriction{compare(hascntalphaeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.AlphaEffect) text=When Bloodrage Alpha enters, choose one -- Another target Wolf or Werewolf you control fights target creature you don't control. -- When you cast your next Wolf or Werewolf spell, it gains "When this creature enters, it fights up to one target creature you don't control." mana={3}{R} type=Creature subtype=Wolf power=4 toughness=3 [/card] [card] name=Bloodrage Brawler auto=reject notaTarget(*|myhand) text=When Bloodrage Brawler enters, discard a card. mana={1}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Bloodroot Apothecary abilities=poisontwotoxic auto=_TREASURE_ auto=target(opponent) _TREASURE_ targetedplayer auto=@sacrificed(*[-creature;token]|opponentbattlefield):alterpoison:2 opponent text=Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) -- When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. -- Whenever an opponent sacrifices a noncreature token, that player gets two poison counters. mana={2}{G} type=Creature subtype=Squirrel Druid power=3 toughness=3 [/card] [card] name=Bloodsky Berserker auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:transforms((,newability[counter(1/1.2)],menace)) ueot text=Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={1}{B} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Bloodsoaked Altar auto={T}{L:2}{D(*|myhand)}{S(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) asSorcery text={T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery. mana={4}{B}{B} type=Artifact [/card] [card] name=Bloodsoaked Reveler backside=Restless Bloodseeker auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_ auto={4}{B}:name(Opponent loses 2 life) life:-2 opponent && life:2 controller text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker color=black type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Bloodstone Goblin auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[1/1],menace)) ueot text=Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Bloodsworn Knight backside=Bloodsworn Squire anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],indestructible)) ueot text=Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. -- {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Squire color=black type=Creature subtype=Vampire Knight power=* toughness=* [/card] [card] name=Bloodsworn Squire backside=Bloodsworn Knight restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={1}{B}{D(*|myhand)}:name(Tap and indestructible) transforms((,newability[tap],indestructible,newability[if type(creature|mygraveyard)~morethan~3 then flip(backside)])) ueot text={1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) // Bloodsworn Knight mana={3}{B} type=Creature subtype=Vampire Soldier power=3 toughness=3 [/card] [card] name=Bloodsworn Steward abilities=flying auto=lord(creature[iscommander]|mybattlefield) 2/2 auto=lord(creature[iscommander]) haste text=Flying -- Commander creatures you control get +2/+2 and have haste. mana={2}{R}{R} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Bloodtallow Candle auto={6}{T}{S}:target(creature) -5/-5 ueot text={6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn. mana={1} type=Artifact [/card] [card] name=Bloodthirsty Adversary abilities=haste auto=choice name(Don't add any counter) donothing auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({2}{R}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1)],newability[name(Exile 1 card) target(*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({4}{R}{R}) name(Pay to add 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Exile 2 cards) target(<2>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({6}{R}{R}{R}) name(Pay to add 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Exile 3 cards) target(<3>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({8}{R}{R}{R}{R}) name(Pay to add 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 5 counters) ability$!may name(Pay to add 5 counters) pay({10}{R}{R}{R}{R}{R}) name(Pay to add 5 counters) all(mysource) name(Pay to add 5 counters) transforms((,newability[counter(1/1.5)],newability[name(Exile 5 cards) target(<5>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 6 counters) ability$!may name(Pay to add 6 counters) pay({12}{R}{R}{R}{R}{R}{R}) name(Pay to add 6 counters) all(mysource) name(Pay to add 6 counters) transforms((,newability[counter(1/1.6)],newability[name(Exile 6 cards) target(<6>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 7 counters) ability$!may name(Pay to add 7 counters) pay({14}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 7 counters) all(mysource) name(Pay to add 7 counters) transforms((,newability[counter(1/1.7)],newability[name(Exile 7 cards) target(<7>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 8 counters) ability$!may name(Pay to add 8 counters) pay({16}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 8 counters) all(mysource) name(Pay to add 8 counters) transforms((,newability[counter(1/1.8)],newability[name(Exile 8 cards) target(<8>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 9 counters) ability$!may name(Pay to add 9 counters) pay({18}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 9 counters) all(mysource) name(Pay to add 9 counters) transforms((,newability[counter(1/1.9)],newability[name(Exile 9 cards) target(<9>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 10 counters) ability$!may name(Pay to add 10 counters) pay({20}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 10 counters) all(mysource) name(Pay to add 10 counters) transforms((,newability[counter(1/1.10)],newability[name(Exile 10 cards) target(<10>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 11 counters) ability$!may name(Pay to add 11 counters) pay({22}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 11 counters) all(mysource) name(Pay to add 11 counters) transforms((,newability[counter(1/1.11)],newability[name(Exile 11 card) target(<11>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 12 counters) ability$!may name(Pay to add 12 counters) pay({24}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 12 counters) all(mysource) name(Pay to add 12 counters) transforms((,newability[counter(1/1.12)],newability[name(Exile 12 cards) target(<12>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 13 counters) ability$!may name(Pay to add 13 counters) pay({26}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 13 counters) all(mysource) name(Pay to add 13 counters) transforms((,newability[counter(1/1.13)],newability[name(Exile 13 cards) target(<13>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 14 counters) ability$!may name(Pay to add 14 counters) pay({28}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 14 counters) all(mysource) name(Pay to add 14 counters) transforms((,newability[counter(1/1.14)],newability[name(Exile 14 cards) target(<14>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 15 counters) ability$!may name(Pay to add 15 counters) pay({30}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 15 counters) all(mysource) name(Pay to add 15 counters) transforms((,newability[counter(1/1.15)],newability[name(Exile 15 cards) target(<15>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 16 counters) ability$!may name(Pay to add 16 counters) pay({32}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 16 counters) all(mysource) name(Pay to add 16 counters) transforms((,newability[counter(1/1.16)],newability[name(Exile 16 cards) target(<16>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 17 counters) ability$!may name(Pay to add 17 counters) pay({34}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 17 counters) all(mysource) name(Pay to add 17 counters) transforms((,newability[counter(1/1.17)],newability[name(Exile 17 cards) target(<17>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 18 counters) ability$!may name(Pay to add 18 counters) pay({36}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 18 counters) all(mysource) name(Pay to add 18 counters) transforms((,newability[counter(1/1.18)],newability[name(Exile 18 cards) target(<18>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 19 counters) ability$!may name(Pay to add 19 counters) pay({38}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 19 counters) all(mysource) name(Pay to add 19 counters) transforms((,newability[counter(1/1.19)],newability[name(Exile 19 cards) target(<19>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller auto=choice name(Add 20 counters) ability$!may name(Pay to add 20 counters) pay({40}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) name(Pay to add 20 counters) all(mysource) name(Pay to add 20 counters) transforms((,newability[counter(1/1.20)],newability[name(Exile 20 cards) target(<20>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller text=Haste -- When Bloodthirsty Adversary enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. type=Creature subtype=Vampire mana={1}{R} power=2 toughness=2 [/card] [card] name=Bloodthirsty Aerialist abilities=flying auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) text=Flying -- Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. mana={1}{B}{B} type=Creature subtype=Vampire Rogue power=2 toughness=3 [/card] [card] name=Bloodthirsty Conqueror abilities=deathtouch,flying auto=@lifelostfoeof(player):life:thatmuch controller text=Flying, deathtouch -- Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) mana={3}{B}{B} type=Creature subtype=Vampire Knight power=5 toughness=5 [/card] [card] name=Bloodthorn Flail auto=teach(creature) 2/1 auto={3}:equip auto={D(*|myhand)}:equip text=Equipped creature gets +2/+1. -- Equip-Pay {3} or discard a card. mana={B} type=Artifact subtype=Equipment [/card] [card] name=Bloodtithe Collector abilities=flying auto=if compare(oplifelost)~morethan~0 then ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent text=Flying -- When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card. mana={4}{B} type=Creature subtype=Vampire Noble power=3 toughness=4 [/card] [card] name=Bloodtithe Harvester auto=_BLOOD_ auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery text=When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. mana={B}{R} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Bloodtracker abilities=flying auto={B}{L:2}:counter(1/1) auto=@movedTo(this|nonbattlezone) from(battlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Flying -- {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. -- When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. mana={3}{B} type=Creature subtype=Vampire Wizard power=2 toughness=2 [/card] [card] name=Bloodvial Purveyor abilities=flying,trample auto=@movedto(*|opponentstack):name(Create Blood) _BLOOD_ opponent auto=_ATTACKING_name(Increase power) type:blood:opponentbattlefield/0 ueot text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. mana={2}{B}{B} type=Creature subtype=Vampire power=5 toughness=6 [/card] [card] name=Bloodwater Entity abilities=flying,prowess auto=may moveto(mylibrary) target(instant,sorcery|mygraveyard) auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library. mana={1}{U}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Bloody Betrayal target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=_BLOOD_ text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={2}{R} type=Sorcery [/card] [card] name=Bloom Hulk auto=_PROLIFERATE_ text=When Bloom Hulk enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={3}{G} type=Creature subtype=Plant Elemental power=4 toughness=4 [/card] [card] name=Blooming Blast other={1}{R} name(Gift a Treasure) auto=alternative _TREASURE_ opponent target=creature auto=damage:2 auto=alternative damage:3 targetController text=Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller. mana={1}{R} type=Instant [/card] [card] name=Bloomvine Regent // Claim Territory abilities=flying auto=life:3 auto=@movedTo(Dragon|myBattlefield):life:3 other={2}{G} name(Omen:Claim Territory) auto=alternative name() name(put onto the battlefield) notaTarget(forest[basic]|mylibrary) transforms((,newability[name(into your hand) notaTarget(forest[basic]|mylibrary) moveto(hand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot auto=alternative moveTo(library) && shuffle text=Flying -- Whenever this creature or another Dragon you control enters, you gain 3 life. -- Claim Territory {2}{G} -- Sorcery - Omen -- Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.) mana={3}{G}{G} type=Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Bloomwielder Dryads auto=_WARD2_ auto=@each my end:name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- At the beginning of your end step, put a +1/+1 counter on target creature you control. color=green,white type=Creature subtype=Dryad power=3 toughness=3 [/card] [card] name=Blossom Dryad auto={T}:untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Blossom Prancer abilities=reach aicode=activate transforms((,newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then life:4 controller],newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot auto=name(Look top 5 cards) reveal:5 optionone name(Get creature or enchantment) target(*[creature;enchantment]|reveal) bottomoflibrary and!( becomes(tobeblo) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobeblo|mylibrary) transforms((,newability[choice name(Put in hand) moveto(hand)],newability[choice name(Don't put in hand) life:4 controller])) ueot afterrevealedend revealend text=Reach -- When Blossom Prancer enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. mana={3}{G}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Blossom-Clad Werewolf abilities=nightbound backside=Weaver of Blossoms auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto={T}:add{R}{R} auto={T}:add{W}{W} auto={T}:add{B}{B} auto={T}:add{U}{U} auto={T}:add{G}{G} text={T}: Add two mana of any one color. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weaver of Blossoms type=Creature subtype=Werewolf color=green power=3 toughness=4 [/card] [card] name=Blossoming Bogbeast auto=_ATTACKING_life:2 controller && all(creature|mybattlefield) transforms((,newability[lifegain/lifegain],trample)) ueot text=Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. mana={4}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Blossoming Calm auto=life:2 controller auto=all(*|myBattlefield) transforms((,newability[controllershroud])) uynt auto=token(BlossomingEffect,BlossomingEffect,0/0,shroud,indestructible,controllershroud) and!( transforms((,newability[phaseaction[opponent end once sourceinplay] sacrifice])) forever )! auto=_REBOUND_ text=You gain hexproof until your next turn. You gain 2 life. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={W} type=Instant [/card] [card] name=Blot Out auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~0 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=0]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~1 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=1]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~2 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=2]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~3 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=3]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~4 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=4]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~5 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=5]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~6 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=6]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~7 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=7]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~8 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=8]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~9 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=9]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~10 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=10]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~11 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=11]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~12 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=12]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~13 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=13]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~14 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=14]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~15 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=15]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~16 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=16]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~17 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=17]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~18 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=18]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~19 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost=19]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~equalto~0 then if compare(convertedcost:highest:creature:opponentbattlefield)~morethan~19 then name(Exile a creature) ability$!name(Exile a creature) name(Exile a creature) target(creature[manacost>=20]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~0 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=0]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~1 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=1]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~2 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=2]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~3 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=3]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~4 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=4]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~5 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=5]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~6 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=6]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~7 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=7]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~8 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=8]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~9 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=9]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~10 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=10]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~11 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=11]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~12 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=12]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~13 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=13]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~14 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=14]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~15 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=15]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~16 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=16]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~17 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=17]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~18 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=18]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~equalto~19 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost=19]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:planeswalker:opponentbattlefield)~morethan~19 then name(Exile a planeswalker) ability$!name(Exile a planeswalker) name(Exile a planeswalker) target(planeswalker[manacost>=20]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~0 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=0]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=0]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~1 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=1]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=1]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~2 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=2]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=2]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~3 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=3]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=3]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~4 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=4]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=4]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~5 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=5]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=5]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~6 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=6]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=6]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~7 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=7]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=7]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~8 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=8]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=8]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~9 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=9]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=9]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~10 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=10]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=10]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~11 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=11]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=11]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~12 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=12]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=12]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~13 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=13]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=13]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~14 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=14]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=14]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~15 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=15]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=15]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~16 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=16]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=16]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~17 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=17]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=17]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~18 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=18]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=18]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~equalto~19 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=19]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=19]|mybattlefield) moveto(myexile)!$ opponent auto=if type(creature|opponentbattlefield)~morethan~0 then if type(planeswalker|opponentbattlefield)~morethan~0 then if compare(convertedcost:highest:*[creature;planeswalker]:opponentbattlefield)~morethan~19 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) ability$!name(Exile creature or planeswalker) choice name(Exile creature) target(creature[manacost=20]|mybattlefield) moveto(myexile) _ choice name(Exile planeswalker) target(planeswalker[manacost=20]|mybattlefield) moveto(myexile)!$ opponent text=Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. mana={2}{B} type=Instant [/card] [card] name=Blot Out the Sky auto=token(Inkling,Creature Inkling,2/1,white,black,flying)*x and!( tap(noevent) )! auto=this(X>=6) all(*[-creature;-land]|battlefield) destroy text=Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. mana={X}{W}{B} type=Sorcery [/card] [card] name=Blow Your House Down target=creature auto=transforms((,cantblock,newability[if cantargetcard(*[wall]|*) then destroy])) ueot text=Up to three target creatures can't block this turn. Destroy any of them that are Walls. mana={2}{R} type=Sorcery [/card] [card] name=Blue Dragon abilities=flying auto=if type(creature|opponentbattlefield)~equalto~1 then name(Creature gets -3/0) name(Creature gets -3/0) target(creature|opponentbattlefield) transforms((,newability[-3/0])) uynt auto=if type(creature|opponentbattlefield)~morethan~1 then name(Creature gets -3/0) name(Creature gets -3/0) target(creature|opponentbattlefield) transforms((,newability[-3/0],newability[counter(0/0.1.DragonEffect)],newability[counter(0/0.1.DragonEffect3)])) uynt auto=@counteradded(0/0.1.DragonEffect3) from(creature|opponentbattlefield) once:if cantargetcard(*[fresh]|*) then may name(Creature gets -2/0) name(Creature gets -2/0) target(creature[-counter{0/0.1.DragonEffect}]|opponentbattlefield) transforms((,newability[-2/0],newability[counter(0/0.1.DragonEffect)],newability[counter(0/0.1.DragonEffect2)])) uynt auto=@counteradded(0/0.1.DragonEffect2) from(creature|opponentbattlefield) once:if cantargetcard(*[fresh]|*) then may name(Creature gets -1/0) name(Creature gets -1/0) target(creature[-counter{0/0.1.DragonEffect}]|opponentbattlefield) transforms((,newability[-1/0],newability[all(creature|mybattlefield) removeallcounters(0/0.1.DragonEffect)],newability[all(creature|mybattlefield) removeallcounters(0/0.1.DragonEffect3)],newability[all(creature|mybattlefield) removeallcounters(0/0.1.DragonEffect2)])) uynt auto=@each end:if cantargetcard(*[fresh]|*) then all(creature[counter{0/0.1.DragonEffect}]|opponentbattlefield) transforms((,newability[removeallcounters(0/0.1.DragonEffect)],newability[removeallcounters(0/0.1.DragonEffect3)],newability[removeallcounters(0/0.1.DragonEffect2)])) forever text=Flying -- Lightning Breath - When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. mana={5}{U}{U} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Blue Sun's Twilight target=creature[manacost<=prex] auto=moveTo(mybattlefield) auto=this(X>=5) clone text=Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature. mana={X}{U}{U} type=Sorcery [/card] [card] name=Blur target=creature|myBattlefield auto=moveto(exile) and!(moveto(ownerBattlefield))! auto=draw:1 text=Exile target creature you control, then return that card to the battlefield under its owner's control. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Blur of Blades target=creature auto=counter(-1/-1) auto=damage:2 targetcontroller text=Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller. mana={1}{R} type=Instant [/card] [card] name=Boar auto=_DIES__FOOD_ text=When this creature dies, create a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") type=Creature subtype=Boar power=1 toughness=1 [/card] [card] name=Board the Weatherlight auto=reveal:5 optionone name(Get historic) target(*[artifact;legendary;saga]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) mana={1}{W} type=Sorcery [/card] [card] name=Boarded Window auto=lord(creature[attacking]|opponentbattlefield) -1/0 auto=@each end restriction{compare(pdcount)~morethan~3}:name(Exile) moveto(exile) all(this) text=Creatures attacking you get -1/-0. -- At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. mana={3} type=Artifact [/card] [card] name=Boarding Party abilities=haste autostack=if casted(this) then cascade:plibrarycount text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={5}{R} type=Creature subtype=Human Pirate power=6 toughness=3 [/card] [card] name=Body Dropper auto=@sacrificed(creature|mybattlefield):counter(1/1) auto={B}{R}{S(other creature|mybattlefield)}:menace ueot text=Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. -- {B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={B}{R} type=Creature subtype=Devil Warrior power=2 toughness=2 [/card] [card] name=Body Launderer abilities=deathtouch auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):_CONNIVES_ auto=_DIES_target(other *[-rogue;creature;power<=p]|myGraveyard) moveTo(mybattlefield) text=Deathtouch -- Whenever another nontoken creature you control dies, Body Launderer connives. -- When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Ogre Rogue power=3 toughness=3 [/card] [card] name=Body of Knowledge abilities=nomaxhand anyzone=type:*:myhand/type:*:myhand cdaactive auto=_ENRAGE_draw:thatmuch controller text=Body of Knowledge's power and toughness are each equal to the number of cards in your hand. -- You have no maximum hand size. -- Whenever Body of Knowledge is dealt damage, draw that many cards. mana={3}{U}{U} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Body of Research auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1,type:*:mylibrary) )! text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. mana={G}{G}{G}{U}{U}{U} type=Sorcery [/card] [card] name=Bog Badger kicker={B} auto=if paid(kicker) then all(creature|myBattlefield) menace ueot text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Bog Badger enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{G} type=Creature subtype=Badger power=3 toughness=3 [/card] [card] name=Bog Naughty abilities=flying auto={3}{B}{S(food|myBattlefield)}:target(creature) -3/-3 ueot text=Flying -- {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. mana={3}{B}{B} type=Creature subtype=Faerie power=3 toughness=3 [/card] [card] name=Bogardan Dragonheart auto={S(other creature|mybattlefield)}:becomes(Creature Dragon,4/4,flying,haste) ueot text=Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Bogardan Hellkite abilities=flash,flying auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text=Flash -- Flying -- When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets. mana={6}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Boggart Bog auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{B} text=As Boggart Bog enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Boggart Trawler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Boggart Bog) name(Boggart Bog) flip(Boggart Bog) forcetype(land) auto=target(player) ability$! moveTo(exile) all(*|mygraveyard) !$ targetedplayer text=When Boggart Trawler enters, exile target player's graveyard. mana={2}{B} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Bogstomper mana={4}{B}{B} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Boilerbilges Ripper auto=may notaTarget(other *[enchantment;creature]|mybattlefield) sacrifice and!( damage:2 target(anytarget) )! text=When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target. mana={4}{R} type=Creature subtype=Human Assassin power=4 toughness=4 [/card] [card] name=Bola Slinger auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[_ATTACKING_tap target(*[artifact;creature]|opponentBattlefield)] )) ueot auto=_ATTACKING_tap target(artifact,creature|opponentBattlefield) text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Whenever this creature attacks, tap target artifact or creature an opponent controls. mana={3}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Bolas's Citadel abilities=showfromtoplibrary,canplaylandlibrarytop auto=this(variable{type:*[-land;zpos=1]:mylibrary}>0) {0}:name(Pay life and play from top) name(Pay life and play from top) all(*[-land;zpos=1]|mylibrary) transforms((,newability[activate castcard(normal)],newability[life:-manacost controller])) forever auto=this(variable{type:*[-land]:mybattlefield}>9) {T}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}:name(Sacrifice 10 permanent) name(Sacrifice 10 permanent) life:-10 opponent text=You may look at the top card of your library any time. -- You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. -- {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life. mana={3}{B}{B}{B} type=Legendary Artifact [/card] [card] name=Bold Plagiarist abilities=flash auto=@counteradded(1/1) from(creature|opponentbattlefield):counter(1/1) auto=@counteradded(-1/-1) from(creature|opponentbattlefield):counter(-1/-1) auto=@counteradded(0/0,1,Vigilance) from(creature|opponentbattlefield):counter(0/0,1,Vigilance) auto=@counteradded(0/0,1,Reach) from(creature|opponentbattlefield):counter(0/0,1,Reach) auto=@counteradded(0/0,1,Trample) from(creature|opponentbattlefield):counter(0/0,1,Trample) auto=@counteradded(0/0,1,Flying) from(creature|opponentbattlefield):counter(0/0,1,Flying) auto=@counteradded(0/0,1,Menace) from(creature|opponentbattlefield):counter(0/0,1,Menace) auto=@counteradded(0/0,1,Double Strike) from(creature|opponentbattlefield):counter(0/0,1,Double Strike) auto=@counteradded(0/0,1,First Strike) from(creature|opponentbattlefield):counter(0/0,1,First Strike) auto=@counteradded(0/0,1,Deathtouch) from(creature|opponentbattlefield):counter(0/0,1,Deathtouch) auto=@counteradded(0/0,1,Lifelink) from(creature|opponentbattlefield):counter(0/0,1,Lifelink) auto=@counteradded(0/0,1,Hexproof) from(creature|opponentbattlefield):counter(0/0,1,Hexproof) auto=@counteradded(0/0,1,Indestructible) from(creature|opponentbattlefield):counter(0/0,1,Indestructible) auto=@counteradded(0/0,1,Lore) from(creature|opponentbattlefield):counter(0/0,1,Lore) auto=@counteradded(0/0,1,Time) from(creature|opponentbattlefield):counter(0/0,1,Time) auto=@counteradded(0/0,1,Fade) from(creature|opponentbattlefield):counter(0/0,1,Fade) auto=@counteradded(0/0,1,Egg) from(creature|opponentbattlefield):counter(0/0,1,Egg) auto=@counteradded(0/0,1,loyalty) from(creature|opponentbattlefield):counter(0/0,1,loyalty) auto=@counteradded(0/0,1,Charge) from(creature|opponentbattlefield):counter(0/0,1,Charge) auto=@counteradded(0/0,1,flood) from(creature|opponentbattlefield):counter(0/0,1,flood) auto=@counteradded(0/0,1,Page) from(creature|opponentbattlefield):counter(0/0,1,Page) auto=@counteradded(0/0,1,Ice) from(creature|opponentbattlefield):counter(0/0,1,Ice) auto=@counteradded(0/0,1,Storage) from(creature|opponentbattlefield):counter(0/0,1,Storage) auto=@counteradded(0/0,1,Fury) from(creature|opponentbattlefield):counter(0/0,1,Fury) auto=@counteradded(0/0,1,Bounty) from(creature|opponentbattlefield):counter(0/0,1,Bounty) auto=@counteradded(0/0,1,gold) from(creature|opponentbattlefield):counter(0/0,1,gold) auto=@counteradded(0/0,1,Blood) from(creature|opponentbattlefield):counter(0/0,1,Blood) auto=@counteradded(0/0,1,Aim) from(creature|opponentbattlefield):counter(0/0,1,Aim) auto=@counteradded(0/0,1,Task) from(creature|opponentbattlefield):counter(0/0,1,Task) auto=@counteradded(0/0,1,Level) from(creature|opponentbattlefield):counter(0/0,1,Level) auto=@counteradded(0/0,1,doom) from(creature|opponentbattlefield):counter(0/0,1,doom) auto=@counteradded(0/0,1,eyeball) from(creature|opponentbattlefield):counter(0/0,1,eyeball) auto=@counteradded(0/0,1,brick) from(creature|opponentbattlefield):counter(0/0,1,brick) auto=@counteradded(0/0,1,Magnet) from(creature|opponentbattlefield):counter(0/0,1,Magnet) auto=@counteradded(0/0,1,hour) from(creature|opponentbattlefield):counter(0/0,1,hour) auto=@counteradded(0/0,1,Incarnation) from(creature|opponentbattlefield):counter(0/0,1,Incarnation) auto=@counteradded(0/0,1,Foreshadow) from(creature|opponentbattlefield):counter(0/0,1,Foreshadow) auto=@counteradded(0/0,1,Growth) from(creature|opponentbattlefield):counter(0/0,1,Growth) auto=@counteradded(0/0,1,Ki) from(creature|opponentbattlefield):counter(0/0,1,Ki) auto=@counteradded(0/0,1,Soot) from(creature|opponentbattlefield):counter(0/0,1,Soot) auto=@counteradded(0/0,1,Fungus) from(creature|opponentbattlefield):counter(0/0,1,Fungus) auto=@counteradded(0/0,1,Prey) from(creature|opponentbattlefield):counter(0/0,1,Prey) auto=@counteradded(0/0,1,knowledge) from(creature|opponentbattlefield):counter(0/0,1,knowledge) auto=@counteradded(0/0,1,landmark) from(creature|opponentbattlefield):counter(0/0,1,landmark) auto=@counteradded(0/0,1,Sleep) from(creature|opponentbattlefield):counter(0/0,1,Sleep) auto=@counteradded(0/0,1,wish) from(creature|opponentbattlefield):counter(0/0,1,wish) auto=@counteradded(0/0,1,Verse) from(creature|opponentbattlefield):counter(0/0,1,Verse) auto=@counteradded(0/0,1,Slumber) from(creature|opponentbattlefield):counter(0/0,1,Slumber) auto=@counteradded(0/0,1,Luck) from(creature|opponentbattlefield):counter(0/0,1,Luck) auto=@counteradded(0/0,1,Coin) from(creature|opponentbattlefield):counter(0/0,1,Coin) auto=@counteradded(0/0,1,Depletion) from(creature|opponentbattlefield):counter(0/0,1,Depletion) text=Flash -- Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist. mana={3}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Bolrac-Clan Basher abilities=double strike,trample facedown={3} autofacedown=_WARD2_ autofacedown={3}{R}{R}:morph text=Double strike, trample -- Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={4}{R}{R} type=Creature subtype=Cyclops Warrior power=3 toughness=2 [/card] [card] name=Bolrac-Clan Crusher auto={T}{C(1/1,-1),creature|mybattlefield}:damage:2 target(anytarget) text={T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. mana={3}{R}{G} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Bolt Bend target=*[instant;sorcery]|stack auto=fizzle auto=activate castcard(copied noevent) other={R} name(Reduced cast) otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 text=This spell costs {3} less to cast if you control a creature with power 4 or greater. -- Change the target of target spell or ability with a single target. mana={3}{R} type=Instant [/card] [card] name=Bolt Hound abilities=haste auto=_ATTACKING_all(other creature|myBattlefield) 1/0 ueot text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental Dog power=2 toughness=2 [/card] [card] name=Boltwave auto=damage:3 all(opponent) text=Boltwave deals 3 damage to each opponent. mana={R} type=Sorcery [/card] [card] name=Bomat Courier abilities=haste auto=_ATTACKING_name(Exile top card) all(*[zpos=1]|mylibrary) hiddenmoveto(myexile) and!( counter(0/0,1,BomatExiled) )! auto={R}{S}:name(Return all exiled cards) discard:phandcount && transforms((,newability[all(*[counter{0/0.1.BomatExiled}]|myexile) moveto(hand)])) oneshot text=Haste -- Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) -- {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Bombadil's Song target=creature|myBattlefield auto=transforms((,newability[1/1],hexproof)) ueot auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) mana={1}{G} type=Instant [/card] [card] name=Bombard target=creature auto=damage:4 text=Bombard deals 4 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Bond of Agony auto=life:-X controller auto=life:-X opponent text=As an additional cost to cast Bond of Agony, pay X life. -- Each other player loses X life. mana={X}{B} type=Sorcery [/card] [card] name=Bond of Discipline auto=all(creature|opponentBattlefield) tap auto=all(creature|myBattlefield) lifelink text=Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. mana={4}{W} type=Sorcery [/card] [card] name=Bond of Flourishing auto=reveal:3 optionone name(Get a card) target(*[-instant;-sorcery]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=life:3 text=Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. mana={1}{G} type=Sorcery [/card] [card] name=Bond of Insight auto=all(player) deplete:4 auto=target(*[instant;sorcery]|mygraveyard) moveto(hand) auto=moveto(exile) text=Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. mana={3}{U} type=Sorcery [/card] [card] name=Bond of Passion target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=damage:2 target(anytarget) text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. mana={4}{R}{R} type=Sorcery [/card] [card] name=Bond of Revival target=creature|mygraveyard auto=moveTo(mybattlefield) && transforms((,haste)) uynt text=Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. mana={4}{B} type=Sorcery [/card] [card] name=Bonded Herdbeast backside=Plated Kilnbeast restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={4}{p(R)}:flip(backside) asSorcery text={4}{R/P}: Transform Bonded Herdbeast. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) mana={4}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Bonded Horncrest auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Bonded Horncrest can't attack or block alone. mana={3}{R} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Bonder's Ornament auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={4}{T}:name(Draw) if type(Bonder's Ornament|myBattlefield)~morethan~0 then draw:1 controller && if type(artifact[Bonder's Ornament]|opponentBattlefield)~morethan~0 then draw:1 opponent text={T}: Add one mana of any color. -- {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card. mana={3} type=Artifact [/card] [card] name=Bonders' Enclave auto={T}:Add{1} auto={3}{T} restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:draw:1 controller text={T}: Add {1}. -- {3}, {T}: Draw a card. Activate this ability only if you control a creature with power 4 or greater. type=Land [/card] [card] name=Bone Devourer abilities=flash,flying auto=counter(1/1,bothalldeadcreature) auto=_DIES_thisforeach(counter{1/1.1}) draw:1 && life:-1 text=Flash -- Flying -- This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. -- When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it. mana={3}{B} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Bone Dragon abilities=flying auto={3}{B}{B}:moveto(exile) notaTarget(<7>*|mygraveyard):moveto(myBattlefield) && tap text=Flying -- {3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. mana={3}{B}{B} type=Creature subtype=Dragon Skeleton power=5 toughness=4 [/card] [card] name=Bone Miser auto=@discarded(creature|myhand):_ZOMBIETOKEN_ auto=@discarded(land|myhand):add{B}{B} auto=@discarded(*[-land;-creature]|myhand):draw:1 text=Whenever you discard a creature card, create a 2/2 black Zombie creature token. -- Whenever you discard a land card, add {B}{B}. -- Whenever you discard a noncreature, nonland card, draw a card. mana={4}{B} type=Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Bone Picker abilities=flying, deathtouch autohand=@movedto(*|graveyard) from(battlefield):altercost(colorless,-3) ueot text=Bone Picker costs {3} less to cast if a creature died this turn. -- Flying, deathtouch mana={3}{B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Bone Pit Brute abilities=menace auto=target(creature) 4/0 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- When Bone Pit Brute enters, target creature gets +4/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Cyclops power=4 toughness=5 [/card] [card] name=Bone Shards target=creature,planeswalker other={B}{D(other *|myHand)} name(Discard a card) otherrestriction=type(*|myhand)~morethan~0 restriction=type(creature|myBattlefield)~morethan~0 auto=destroy text=As an additional cost to cast this spell, sacrifice a creature or discard a card. -- Destroy target creature or planeswalker. mana={B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Bone-Cairn Butcher auto=_MOBILIZE_(2) auto=lord(*[token&attacking]|myBattlefield) deathtouch text=Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) -- Attacking tokens you control have deathtouch. mana={1}{R}{W}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Bonebind Orator autograveyard={3}{B}{E}:target(other creature|mygraveyard) moveto(hand) text={3}{B}, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Squirrel Warlock Bard power=2 toughness=2 [/card] [card] name=Bonecaller Cleric auto={3}{B}{S}:target(creature|mygraveyard) moveTo(mybattlefield) asSorcery text={3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. mana={1}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Boneclad Necromancer auto=may moveTo(Exile) target(creature|graveyard) && _ZOMBIETOKEN_ text=When Boneclad Necromancer enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. mana={3}{B}{B} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Bonecrusher Giant // Stomp abilities=adventure,asflash restriction=can play creature other={1}{R} name(Adventure) #MISSING: damage can't be prevented auto=alternative name(Deals 2 damage) name(Deals 2 damage) damage:2 target(anytarget) auto=alternative _ADVENTURE_ auto=@targeted(this) from(*|opponentzones):name(Deals 2 damage) damage:2 opponent auto=@targeted(this) from(*|myzones):name(Deals 2 damage) damage:2 controller text=Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. // Damage can't be prevented this turn. Stomp deals 2 damage to any target. mana={2}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Bonepicker Skirge abilities=flying auto=this(variable{opponentpoisoncount}>2) deathtouch auto=this(variable{opponentpoisoncount}>2) lifelink text=Flying -- Corrupted - As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink. mana={2}{B} type=Creature subtype=Phyrexian Imp power=2 toughness=2 [/card] [card] name=Boneyard Aberration auto=exiledeath auto=@movedto(this|myexile):name(Conjure Reassembling Skeleton) transforms((,newability[name(Conjure Reassembling Skeleton) conjure cards(Reassembling Skeleton) zone(mygraveyard)],newability[name(Conjure Reassembling Skeleton) conjure cards(Reassembling Skeleton) zone(mygraveyard)],newability[name(Conjure Reassembling Skeleton) conjure cards(Reassembling Skeleton) zone(mygraveyard)])) oneshot text=When Boneyard Aberration dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard. mana={4}{B} type=Creature subtype=Skeleton Dog power=3 toughness=3 [/card] [card] name=Boneyard Desecrator abilities=menace auto={1}{B}{S(other Assassin,Mercenary,Pirate,Rogue,Warlock|mybattlefield)}:name(sacrifice an outlaw) counter(1/1) && _TREASURE_ restriction{type(other creature|mybattlefield)~morethan~0} auto={1}{B}{S(other creature[-Assassin;-Mercenary;-Pirate;-Rogue;-Warlock]|mybattlefield)}:counter(1/1) restriction{type(other creature|mybattlefield)~morethan~0} text=Menace -- {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) mana={3}{B} type=Creature subtype=Zombie Mercenary power=3 toughness=4 [/card] [card] name=Boneyard Lurker abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{BG}{BG} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Return to hand) target(*[-instant&-sorcery]|mygraveyard) moveto(hand) auto=@mutated(mytgt):name(Return to hand) target(*[-instant&-sorcery]|mygraveyard) moveto(hand) text=Mutate {2}{BG}{BG} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target permanent card from your graveyard to your hand. mana={2}{B}{G} type=Creature subtype=Nightmare Beast power=4 toughness=4 [/card] [card] name=Boneyard Mycodrax anyzone=type:creature:myGraveyard/type:creature:myGraveyard cdaactive autograveyard={4}{B}{E}:name(scavenge) counter(1/1,type:creature:myGraveyard) target(creature) asSorcery text=Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. -- Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B} type=Creature subtype=Fungus power=* toughness=* [/card] [card] name=Boneyard Parley target=creature|graveyard auto=moveto(mybattlefield) text=Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. mana={5}{B}{B} type=Sorcery [/card] [card] name=Boneyard Scourge abilities=flying autograveyard=@movedto(other creature[Dragon]|graveyard) from(myBattlefield):pay({1}{B}):moveTo(myBattlefield) all(this) text=Flying -- Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Zombie Dragon power=4 toughness=3 [/card] [card] name=Bonfire of the Damned target=player auto=ifnot paid(alternative) then thisforeach(variable{halfpaid}>0) damage:1 && damage:1 all(creature|targetedpersonsbattlefield) auto=alternative thisforeach(X>0) damage:1 && damage:1 all(creature|targetedpersonsbattlefield) autohand={X}{R} restriction{miracle,type(Bonfire of the Damned[fresh]|myhand)~morethan~0}:name(Miracle) target(Bonfire of the Damned[fresh]|myhand) activate name(Miracle) castcard(alternative restricted) text=Bonfire of the Damned deals X damage to target player and each creature they control. -- Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={X}{X}{R} type=Sorcery [/card] [card] name=Bonny Pall, Clearcutter abilities=reach auto=create(Beau:Legendary Creature Ox:0/0:blue) and!( transforms((,newability[type:land:myBattlefield/type:land:myBattlefield cdaactive])) forever )! auto=@each my blockers:draw:1 and!(may moveto(myBattlefield) target(land|myGraveyard,myHand))! text=Reach -- When Bonny Pall, Clearcutter enters, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." -- Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. mana={3}{G}{U}{U} type=Legendary Creature subtype=Giant Scout power=6 toughness=5 [/card] [card] name=Bontu the Glorified abilities=menace,indestructible,cantattack,cantpwattack,cantblock aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(creature|mygraveyard) from(mybattlefield):-cantattack ueot auto=@movedto(creature|mygraveyard) from(mybattlefield):-cantpwattack ueot auto=@movedto(creature|mygraveyard) from(mybattlefield):-cantblock ueot auto={1}{B}{S(other creature|mybattlefield)}:_SCRY1_ && life:-1 opponent && life:1 controller text=Menace, indestructible -- Bontu the Glorified can't attack or block unless a creature died under your control this turn. -- {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Legendary Creature subtype=God power=4 toughness=6 [/card] [card] name=Bontu's Last Reckoning auto=destroy all(creature) auto=all(land|mybattlefield) frozen text=Destroy all creatures. Lands you control don't untap during your next untap step. mana={1}{B}{B} type=Sorcery [/card] [card] name=Bontu's Monument auto=@movedto(creature|mystack):life:-1 opponent && life:1 controller auto=lord(creature[black]|mycastingzone) altercost(colorless,-1) text=Black creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. mana={3} type=Legendary Artifact [/card] [card] name=Book Devourer abilities=trample auto=@combatdamaged(player) from(this):may name(discard) all(*|myhand) transforms((,newability[draw:1],newability[reject])) text=Trample -- Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. mana={5}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Book of Mazarbul auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=_AMASSORC1_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Amass orcs 2) name(Amass orcs 2) _AMASSORC2_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Creatures gain 1/0 and menace) name(Creatures gain 1/0 and menace) all(creature|myBattlefield) transforms((,newability[1/0],menace)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -- II - Amass Orcs 2. -- III - Creatures you control get +1/+0 and gain menace until end of turn. mana={2}{R} type=Enchantment subtype=Saga [/card] [card] name=Bookwurm abilities=trample auto=life:3 controller auto=draw:1 controller autograveyard={2}{G}:placefromthetop(3) text=Trample -- When Bookwurm enters, you gain 3 life and draw a card. -- {2}{G}: Put Bookwurm from your graveyard into your library third from the top. mana={7}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Boom // Bust target=land|myBattlefield other={5}{R} name(Bust) auto=alternative destroy all(land) auto=ifnot paid(alternative) then destroy && target(land|opponentBattlefield) destroy text=Destroy target land you control and target land you don't control. // Destroy all lands. mana={1}{R} type=Sorcery [/card] [card] name=Boon Reflection abilities=lifefaker auto=@lifeof(player) from(*[-lifefaker]):life:thatmuch text=If you would gain life, you gain twice that much life instead. mana={4}{W} type=Enchantment [/card] [card] name=Boon of Boseiju target=creature auto=convertedcost:highest:*:myBattlefield/convertedcost:highest:*:myBattlefield auto=untap text=Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it. mana={1}{G} type=Instant [/card] [card] name=Boon of the Spirit Realm auto=counter(0/0,1,Blessing) auto=@movedTo(other enchantment|myBattlefield):name(Put blessing counter) counter(0/0,1,Blessing) auto=thisforeach(counter{0/0.1.Blessing}>0) lord(other creature|mybattlefield) 1/1 text=Constellation - Whenever Boon of the Spirit Realm or another enchantment enters under your control, put a blessing counter on Boon of the Spirit Realm. -- Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. mana={3}{W}{W} type=Enchantment [/card] [card] name=Boon of the Wish-Giver abilities=cycling auto=draw:4 controller autohand=__CYCLING__({1}) text=Draw four cards. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Boon-Bringer Valkyrie abilities=first strike,flying,lifelink auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],first strike,flying,lifelink)) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -- Flying, first strike, lifelink mana={3}{W}{W} type=Creature subtype=Angel Warrior power=4 toughness=4 [/card] [card] name=Boosted Sloop abilities=menace auto=@each my blockers:_LOOT_ auto=_CREW1_ text=Menace -- Whenever you attack, draw a card, then discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{U}{R} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Boot Nipper auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch auto=this(counter{0/0.1.Lifelink}>=1) lifelink auto=choice name(Deathtouch counter) counter(0/0,1,Deathtouch) auto=choice name(Lifelink counter) counter(0/0,1,Lifelink) text=Boot Nipper enters with your choice of a deathtouch counter or a lifelink counter on it. mana={1}{B} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Bootleggers' Stash auto=lord(land|myBattlefield) {T}:_TREASURE_ text=Lands you control have "{T}: Create a Treasure token." mana={5}{G} type=Artifact [/card] [card] name=Boots of Speed auto={1}:equip auto=teach(creature) 1/0 auto=teach(creature) haste text=Equipped creature gets +1/+0 and has haste. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={R} type=Artifact subtype=Equipment [/card] [card] name=Borborygmos and Fblthp auto=name(Draw and discard lands) draw:1 && transforms((,newability[if type(land|myhand)~morethan~0 then choice name(Don't discard any land) name(Don't discard any land) donothing],newability[if type(land|myhand)~morethan~0 then choice name(Discard 1 land) name(Discard 1 land) target(land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:2 )!],newability[if type(land|myhand)~morethan~1 then choice name(Discard 2 lands) name(Discard 2 lands) target(<2>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:4 )!],newability[if type(land|myhand)~morethan~2 then choice name(Discard 3 lands) name(Discard 3 lands) target(<3>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:6 )!],newability[if type(land|myhand)~morethan~3 then choice name(Discard 4 lands) name(Discard 4 lands) target(<4>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:8 )!],newability[if type(land|myhand)~morethan~4 then choice name(Discard 5 lands) name(Discard 5 lands) target(<5>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:10 )!],newability[if type(land|myhand)~morethan~5 then choice name(Discard 6 lands) name(Discard 6 lands) target(<6>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:12 )!],newability[if type(land|myhand)~morethan~6 then choice name(Discard 7 lands) name(Discard 7 lands) target(<7>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:14 )!],newability[if type(land|myhand)~morethan~7 then choice name(Discard 8 lands) name(Discard 8 lands) target(<8>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:16 )!],newability[if type(land|myhand)~morethan~8 then choice name(Discard 9 lands) name(Discard 9 lands) target(<9>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:18 )!],newability[if type(land|myhand)~morethan~9 then choice name(Discard 10 lands) name(Discard 10 lands) target(<10>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:20 )!],newability[if type(land|myhand)~morethan~10 then choice name(Discard 11 lands) name(Discard 11 lands) target(<11>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:22 )!],newability[if type(land|myhand)~morethan~11 then choice name(Discard 12 lands) name(Discard 12 lands) target(<12>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:24 )!],newability[if type(land|myhand)~morethan~12 then choice name(Discard 13 lands) name(Discard 13 lands) target(<13>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:26 )!],newability[if type(land|myhand)~morethan~13 then choice name(Discard 14 lands) name(Discard 14 lands) target(<14>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:28 )!],newability[if type(land|myhand)~morethan~14 then choice name(Discard 15 lands) name(Discard 15 lands) target(<15>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:30 )!],newability[if type(land|myhand)~morethan~15 then choice name(Discard 16 lands) name(Discard 16 lands) target(<16>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:32 )!],newability[if type(land|myhand)~morethan~16 then choice name(Discard 17 lands) name(Discard 17 lands) target(<17>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:34 )!],newability[if type(land|myhand)~morethan~17 then choice name(Discard 18 lands) name(Discard 18 lands) target(<18>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:36 )!],newability[if type(land|myhand)~morethan~18 then choice name(Discard 19 lands) name(Discard 19 lands) target(<19>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:38 )!],newability[if type(land|myhand)~morethan~19 then choice name(Discard 20 lands) name(Discard 20 lands) target(<20>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:40 )!])) oneshot auto=_ATTACKING_name(Draw and discard lands) draw:1 && transforms((,newability[if type(land|myhand)~morethan~0 then name(Don't discard any land) choice name(Don't discard any land) donothing],newability[if type(land|myhand)~morethan~0 then choice name(Discard 1 land) name(Discard 1 land) target(land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:2 )!],newability[if type(land|myhand)~morethan~1 then choice name(Discard 2 lands) name(Discard 2 lands) target(<2>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:4 )!],newability[if type(land|myhand)~morethan~2 then choice name(Discard 3 lands) name(Discard 3 lands) target(<3>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:6 )!],newability[if type(land|myhand)~morethan~3 then choice name(Discard 4 lands) name(Discard 4 lands) target(<4>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:8 )!],newability[if type(land|myhand)~morethan~4 then choice name(Discard 5 lands) name(Discard 5 lands) target(<5>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:10 )!],newability[if type(land|myhand)~morethan~5 then choice name(Discard 6 lands) name(Discard 6 lands) target(<6>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:12 )!],newability[if type(land|myhand)~morethan~6 then choice name(Discard 7 lands) name(Discard 7 lands) target(<7>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:14 )!],newability[if type(land|myhand)~morethan~7 then choice name(Discard 8 lands) name(Discard 8 lands) target(<8>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:16 )!],newability[if type(land|myhand)~morethan~8 then choice name(Discard 9 lands) name(Discard 9 lands) target(<9>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:18 )!],newability[if type(land|myhand)~morethan~9 then choice name(Discard 10 lands) name(Discard 10 lands) target(<10>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:20 )!],newability[if type(land|myhand)~morethan~10 then choice name(Discard 11 lands) name(Discard 11 lands) target(<11>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:22 )!],newability[if type(land|myhand)~morethan~11 then choice name(Discard 12 lands) name(Discard 12 lands) target(<12>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:24 )!],newability[if type(land|myhand)~morethan~12 then choice name(Discard 13 lands) name(Discard 13 lands) target(<13>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:26 )!],newability[if type(land|myhand)~morethan~13 then choice name(Discard 14 lands) name(Discard 14 lands) target(<14>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:28 )!],newability[if type(land|myhand)~morethan~14 then choice name(Discard 15 lands) name(Discard 15 lands) target(<15>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:30 )!],newability[if type(land|myhand)~morethan~15 then choice name(Discard 16 lands) name(Discard 16 lands) target(<16>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:32 )!],newability[if type(land|myhand)~morethan~16 then choice name(Discard 17 lands) name(Discard 17 lands) target(<17>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:34 )!],newability[if type(land|myhand)~morethan~17 then choice name(Discard 18 lands) name(Discard 18 lands) target(<18>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:36 )!],newability[if type(land|myhand)~morethan~18 then choice name(Discard 19 lands) name(Discard 19 lands) target(<19>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:38 )!],newability[if type(land|myhand)~morethan~19 then choice name(Discard 20 lands) name(Discard 20 lands) target(<20>land|myhand) reject and!( name(Damage creature) target(creature|battlefield) damage:40 )!])) oneshot auto={1}{U}:name(Put third from top) placefromthetop(3) text=Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. -- {1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top. mana={2}{G}{U}{R} type=Legendary Creature subtype=Cyclops Homunculus power=6 toughness=5 [/card] [card] name=Boreal Elemental abilities=flying auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Flying -- Spells your opponents cast that target Boreal Elemental cost {2} more to cast. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Boreal Outrider auto=this(variable{mysnowpoolcount}>0) transforms((,newability[@movedto(creature[-colorless]|mybattlefield) restriction{compare(mysnowpoolcount)~equalto~0} once:all(trigger[to]) counter(1/1)])) ueot auto=@movedto(creature[-colorless]|mybattlefield):this(variable{mysnowpoolcount}>0) all(trigger[to]) counter(1/1) text=Whenever you cast a creature spell, if {S}i} of any of that spell's color was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S}i} is mana from a snow source.) mana={2}{G} type=Snow Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Boreas Charger abilities=flying auto=@movedto(this|nonbattlezone) restriction{type(land|opponentbattlefield)~morethan~type(land|myBattlefield)}:name(Search plains) target(plains|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(land|opponentbattlefield)~morethan~type(land|myBattlefield) then name(Search other plains) name(Search other plains) target(plains|mylibrary) moveto(hand)])) oneshot )! text=Flying -- When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Born to Drive target=artifact,creature auto=teach(creature) foreach(*[creature;vehicle]|mybattlefield) 1/1 autohand={2}{W}{discard}:name(Create 2 pilots) token(Pilot)*2 text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. -- Channel - {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Borne Upon a Wind auto=emblem transforms((,newability[lord(*[-land]|mycastingzone) asflash])) ueot auto=name(Draw a card) draw:1 controller text=You may cast spells this turn as though they had flash. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Boromir, Gondor's Hope aicode=activate transforms((,newability[if type(human[zpos<=6]|mylibrary)~morethan~0 then target(human[zpos<=6]|mylibrary) moveto(hand) and!( all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(human[zpos<=6]|mylibrary)~equalto~0 then if type(artifact[zpos<=6]|mylibrary)~morethan~0 then target(artifact[zpos<=6]|mylibrary) moveto(hand) and!( all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(human[zpos<=6]|mylibrary)~equalto~0 then if type(artifact[zpos<=6]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot auto=name(Look top 6 cards) reveal:6 optionone name(Get human or artifact) target(*[human;artifact]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=_ATTACKING_ name(Look top 6 cards) reveal:6 optionone name(Get human or artifact) target(*[human;artifact]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Whenever Boromir, Gondor's Hope enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W}{U} type=Legendary Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Boromir, Warden of the Tower abilities=vigilance auto=@movedTo(*|opponentstack):name(Counter if no mana spent) all(trigger[to]) name(Counter if no mana spent) transforms((,newability[if compare(totmanaspent)~equalto~0 then name(Counter spell) name(Counter spell) ability$!name(Counter spell) name(Counter spell) target(*|opponentstack) fizzle!$ opponent])) oneshot auto={0}:name(Sacrifice and give indestructible) sacrifice and!( transforms((,newability[all(creature|mybattlefield) indestructible ueot],newability[ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller])) ueot )! text=Vigilance -- Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. -- Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. mana={2}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Boros Challenger auto=_MENTOR_ auto={2}{R}{W}:1/1 ueot text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Boros Locket auto={T}:Add{R} auto={T}:Add{W} auto={RW}{RW}{RW}{RW}{T}{S}:draw:2 text={T}: Add {R} or {W}. -- {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Borrowed Grace other={3}{W}{W} name(Escalate) auto=alternative all(creature|myBattlefield) 2/2 ueot ueot auto=ifnot paid(alternative) then choice name(Creatures my control get +2/+0) all(creature|myBattlefield) 2/0 ueot auto=ifnot paid(alternative) then choice name(Creatures my control get +0/+2) all(creature|myBattlefield) 0/2 ueot text=Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both -- Creatures you control get +2/+0 until end of turn. -- Creatures you control get +0/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Borrowed Hostility target=creature other={3}{R} name(Escalate) auto=alternative 3/0 ueot auto=alternative first strike target(creature) ueot auto=ifnot paid(alternative) then choice name(Target creature gets +3/+0) 3/0 ueot auto=ifnot paid(alternative) then choice name(Target creature gets first strike) first strike target(creature) ueot text=Escalate {3} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both -- Target creature gets +3/+0 until end of turn. -- Target creature gains first strike until end of turn. mana={R} type=Instant [/card] [card] name=Borrowed Malevolence target=creature other={2}{B} name(Escalate) auto=alternative 1/1 ueot auto=alternative target(creature) -1/-1 ueot auto=ifnot paid(alternative) then choice name(Target creature gets +1/+1) 1/1 ueot auto=ifnot paid(alternative) then choice name(Target creature gets -1/-1) -1/-1 ueot text=Escalate {2} (Pay this cost for each mode chosen beyond the first.) -- Choose one or both -- Target creature gets +1/+1 until end of turn. -- Target creature gets -1/-1 until end of turn. mana={B} type=Instant [/card] [card] name=Borrowed Time auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=When Borrowed Time enters, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Bortuk Bonerattle auto=if casted(this) then target(creature[manacost<=pbasiclandtypes]|mygraveyard) moveto(myBattlefield) auto=if casted(this) then target(creature|mygraveyard) moveto(hand) text=Domain - When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. mana={4}{B}{G} type=Legendary Creature subtype=Troll Shaman power=4 toughness=4 [/card] [card] name=Boseiju Reaches Skyward backside=Branch of Boseiju restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Search 2 lands) target(forest[basic]|mylibrary) moveto(hand) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) may name(Return land) target(land|mygraveyard) moveto(mylibrary) auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. -- II - Put up to one target land card from your graveyard on top of your library. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={3}{G} type=Enchantment subtype=Saga [/card] [card] name=Boseiju, Who Endures auto={T}:Add{G} autohand=this(variable{type:creature[legendary]:mybattlefield}=0) {1}{G}{discard}:name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) destroy target(*[artifact;enchantment]|opponentbattlefield) && ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent autohand=this(variable{type:creature[legendary]:mybattlefield}=0) {1}{G}{discard}:name(Destroy nonbasic land) name(Destroy nonbasic land) destroy target(land[-basic]|opponentbattlefield) && ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent autohand=this(variable{type:creature[legendary]:mybattlefield}>=1) {G}{discard}:name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) destroy target(*[artifact;enchantment]|opponentbattlefield) && ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent autohand=this(variable{type:creature[legendary]:mybattlefield}>=1) {G}{discard}:name(Destroy nonbasic land) name(Destroy nonbasic land) destroy target(land[-basic]|opponentbattlefield) && ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent text={T}: Add {G}. -- Channel - {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. type=Legendary Land [/card] [card] name=Bosium Strip auto={3}{T}:name(Can cast instant or sorcery) target(*[instant;sorcery;zpos=type:*:mygraveyard]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) ueot text={3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. mana={3} type=Artifact [/card] [card] name=Botanical Brawler abilities=trample auto=counter(1/1,2) auto=lord(other *|mybattlefield) transforms((,newability[@totalcounteradded(1/1) from(this) turnlimited:name(Put 1/1 counter) all(Botanical Brawler|mybattlefield) counter(1/1)])) text=Trample -- Botanical Brawler enters with two +1/+1 counters on it. -- Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler. mana={G}{W} type=Creature subtype=Elemental Warrior power=0 toughness=0 [/card] [card] name=Botanical Plaza auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} auto={2}{G}{W}{T}{S}:draw:1 text=Botanical Plaza enters tapped. -- {T}: Add {G} or {W}. -- {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card. type=Land [/card] [card] name=Bothersome Quasit abilities=menace auto=@movedTo(*[-creature]|mystack):name(Goad a creature) target(creature|opponentBattlefield) _GOAD_ auto=lord(creature[counter{0/0.1.Goaded}]|opponentBattlefield) cantblock text=Menace -- Goaded creatures your opponents control can't block. -- Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={2}{R} type=Creature subtype=Demon power=3 toughness=2 [/card] [card] name=Bottle Golems abilities=trample auto=_DIES_name(Gain life) life:power controller text=Trample -- When Bottle Golems dies, you gain life equal to its power. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Bottled Cloister auto=@each opponent upkeep:all(*|myhand) moveto(ownerexile) and!( counter(0/0,1,BottledExiled) )! auto=@each my upkeep:draw:1 controller auto=@each my upkeep:all(*[counter{0/0.1.BottledExiled}]|myexile) moveto(hand) text=At the beginning of each opponent's upkeep, exile all cards from your hand face down. -- At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. mana={4} type=Artifact [/card] [card] name=Boulderborn Dragon abilities=flying,vigilance auto=_ATTACKING__SURVEIL1_ text=Flying, vigilance -- Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={5} type=Artifact Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Boulderbranch Golem other={3}{G} name(prototype) auto=alternative becomes(,3/3,green) auto=life:power text=Prototype {3}{G} - 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- When Boulderbranch Golem enters, you gain life equal to its power. mana={7} type=Artifact Creature subtype=Golem power=6 toughness=5 [/card] [card] name=Boulderloft Pathway auto={T}:add{W} text={T}: Add {W}. // Branchloft Pathway type=Land [/card] [card] name=Bounce Off target=creature,Vehicle auto=moveTo(hand) text=Return target creature or Vehicle to its owner's hand. mana={U} type=Instant [/card] [card] name=Bound // Determined other={G}{U} name(Determined) auto=alternative draw:1 controller auto=alternative all(*|myzones) transforms((,newability[lord(*|mystack) nofizzle])) ueot auto=ifnot paid(alternative) then name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) transforms((,newability[sacrifice],newability[may name(Return cards) target(*|mygraveyard) moveto(hand)])) oneshot text=Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. // Other spells you control can't be countered this turn. -- Draw a card. mana={3}{B}{G} type=Instant [/card] [card] name=Bound in Gold target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=cantattack auto=cantpwattack auto=cantblock auto=cantcrew auto=onlymanaability text=Enchant permanent -- Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Boundary Lands Ranger auto=@each my combatbegins:if type(creature[power>=4]|mybattlefield)~morethan~0 then may _DISCARD&DRAW_ text=At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Human Ranger power=2 toughness=2 [/card] [card] name=Bounding Wolf abilities=flash,reach text=Flash -- Reach type=Creature subtype=Wolf mana={2}{G} power=3 toughness=2 [/card] [card] name=Bountiful Landscape auto={T}:Add{C} auto={T}{S}:name(search Forest) target(Forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Island) target(Island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({G}{U}{R}) text={T}: Add {C}. -- {T}, Sacrifice Bountiful Landscape: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. -- Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.) type=Land [/card] [card] name=Bountiful Promenade auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Bountiful Promenade enters tapped unless you have two or more opponents. -- {T}: Add {G} or {W}. type=Land [/card] [card] name=Bounty Agent abilities=vigilance auto={T}{S}:destroy target(*[legendary;-land;-planeswalker]) text=Vigilance -- {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Bounty of Might target=creature auto=name(Target creature gets +3/+3) 3/3 ueot auto=ability$!name(Target creature gets +3/+3) name(Target creature gets +3/+3) target(creature) 3/3 ueot!$ controller auto=ability$!name(Target creature gets +3/+3) name(Target creature gets +3/+3) target(creature) 3/3 ueot!$ controller text=Target creature gets +3/+3 until end of turn. -- Target creature gets +3/+3 until end of turn. -- Target creature gets +3/+3 until end of turn. mana={4}{G}{G} type=Instant [/card] [card] name=Bounty of Skemfar aicode=activate all(*[-land;-elf;zpos<=6]|mylibrary) moveto(mygraveyard) && target(elf[zpos<=6]|mylibrary) moveto(hand) && target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto=if type(land[zpos<=6]|mylibrary)~morethan~0 then if type(elf[zpos<=6]|mylibrary)~morethan~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get land) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Get elf) target(elf|reveal) moveto(hand) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if type(elf[zpos<=6]|mylibrary)~equalto~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get land) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Get elf) target(elf|reveal) moveto(hand) optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G} type=Sorcery [/card] [card] name=Bounty of the Deep other={2}{U} name(No lands in hand) otherrestriction=type(land|myhand)~equalto~0 restriction=type(land|myhand)~morethan~0 auto=alternative name(Seek a land) name(Seek a land) moverandom(land) from(mylibrary) to(myhand) auto=ifnot paid(alternative) then name(Seek a non-land) name(Seek a non-land) moverandom(*[-land]) from(mylibrary) to(myhand) auto=name(Seek a non-land) name(Seek a non-land) moverandom(*[-land]) from(mylibrary) to(myhand) text=If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. mana={2}{U} type=Sorcery [/card] [card] name=Bounty of the Hunt target=creature restriction=type(creature|battlefield)~morethan~0 otherrestriction=type(creature|battlefield)~morethan~0 other={E(other *[green]|myhand)} name(Exile green card) auto=transforms((,newability[counter(1/1) all(this)],newability[phaseaction[cleanup once] counter(1/1.-1) all(this)])) oneshot auto=choice name(Give other 2 counters to 1 creature) name(Give other 2 counters to 1 creature) target(other creature) transforms((,newability[counter(1/1.2) all(this)],newability[phaseaction[cleanup once] counter(1/1.-2) all(this)])) oneshot auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1) all(this)],newability[phaseaction[cleanup once] counter(1/1.-1) all(this)])) oneshot text=You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. -- Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. mana={3}{G}{G} type=Instant [/card] [card] name=Bounty of the Luxa auto=@each my firstmain restriction{compare(hascntflood)~equalto~0}:name(Put counter and draw) name(Put counter and draw) counter(0/0,1,flood) && draw:1 controller auto=@each my firstmain restriction{compare(hascntflood)~morethan~0}:name(Remove all counters and add mana) name(Remove all counters and add mana) removeallcounters(0/0,1,flood) && add{1}{G}{U} controller text=At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {1}{G}{U}. mana={2}{G}{U} type=Enchantment [/card] [card] name=Bovine Intervention target=artifact,creature auto=destroy && create(Ox:creature Ox:2/2:white) targetController text=Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. mana={1}{W} type=Instant [/card] [card] name=Box of Free-Range Goblins auto=rolld6 6 winability _GOBLINTOKEN_*lastrollresult winabilityend loseability _GOBLINTOKEN_*lastrollresult loseabilityend rolld6end text=Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. mana={4}{R}{R} type=Sorcery [/card] [card] name=Brackish Trudge auto=tap(noevent) autograveyard={1}{B} restriction{compare(lifegain)~morethan~0}:name(Return to hand) moveto(hand) text=Brackish Trudge enters tapped. -- {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. mana={2}{B} type=Creature subtype=Fungus Beast power=4 toughness=2 [/card] [card] name=Brago's Favor abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(*[chosenname]|mycastingzone) changecost(colorless:-1)])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Spells with the chosen name you cast cost {1} less to cast. type=Conspiracy [/card] [card] name=Brain Gorgers abilities=madness autoexile=restriction{discarded} pay({1}{B}) name(pay 1b to cast) activate name(pay 1b to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) autostack=if type(creature|opponentBattlefield)~morethan~0 then ability$!may name(Sacrifice and counter) name(Sacrifice and counter) target(creature|myBattlefield) sacrifice and!( all(Brain Gorgers|opponentstack) fizzle )! !$ opponent text=When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Brain Pry auto=chooseanameopp transforms((,newability[if type(*[lastnamechosen]|opponenthand)~morethan~0 then name(Discard card) name(Discard card) target(*[lastnamechosen]|opponenthand) reject],newability[if type(*[lastnamechosen]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponentHand) )!],newability[if type(*[lastnamechosen]|opponenthand)~equalto~0 then name(Draw a card) name(Draw a card) draw:1 controller])) forever chooseend nonland text=Name a nonland card. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Brainstealer Dragon abilities=flying auto=@movedto(*[-land]|mybattlefield) from(opponentzones):name(Opponent loses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot auto=@movedto(*[-land;counter{0/0.1.BrainExiled}]|mybattlefield):name(Opponent loses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot auto=@each my end:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.BrainExiled) )! auto={0}:name(Cast exiled card) target(*[counter{0/0.1.BrainExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[counter(0/0.1.BrainExiled)],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.BrainExiled)])) ueot )! text=Flying -- At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. -- Whenever a nonland permanent an opponent owns enters under your control, they lose life equal to its mana value. mana={5}{B}{B} type=Creature subtype=Dragon Horror power=6 toughness=6 [/card] [card] name=Brainstone auto={2}{T}{S}:draw:3 && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) forever text={2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order. mana={1} type=Artifact [/card] [card] name=Brainsurge auto=draw:4 auto=moveTo(myLibrary) target(<2>*|myhand) text=Draw four cards, then put two cards from your hand on top of your library in any order. mana={2}{U} type=Instant [/card] [card] name=Brallin, Skyshark Rider abilities=hiddenface,partner partner=Shabraz, the Skyshark auto=_PARTNER_ auto=@discarded(*|myHand):all(this) counter(1/1) && damage:1 opponent auto={R}:target(creature[Shark]) trample ueot text=Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.) -- Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. -- {R}: Target Shark gains trample until end of turn. mana={3}{R} type=Legendary Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Bramble Armor auto={4}:equip auto=teach(creature) 2/1 auto=name(Attach to creature) rehook target(creature|mybattlefield) text=When Bramble Armor enters, attach it to target creature you control. -- Equipped creature gets +2/+1. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{G} type=Artifact subtype=Equipment [/card] [card] name=Bramble Sovereign auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{1}{G}]] clone auto=@movedto(creature[-token]|opponentbattlefield):all(trigger[to]) pay[[{1}{G}]] clone and!( moveTo(opponentBattlefield) )! text=Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. mana={2}{G}{G} type=Creature subtype=Dryad power=4 toughness=4 [/card] [card] name=Bramble Wurm abilities=reach,trample auto=life:5 controller autograveyard={2}{G}{E}:name(Exile and gain life) life:5 controller text=Reach, trample -- When Bramble Wurm enters, you gain 5 life. -- {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. mana={6}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Bramblefort Fink auto={8}{restriction type(Oko|mybattlefield)~morethan~0}:transforms((,setpower=10,settoughness=10)) text={8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. mana={1}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Brambleguard Captain auto=@each my combatbegins:target(creature|myBattlefield) power/0 ueot text=At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power. mana={3}{R} type=Creature subtype=Mouse Soldier power=2 toughness=3 [/card] [card] name=Brambleweft Behemoth abilities=trample text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Branch of Boseiju abilities=reach auto=foreach(land|myBattlefield) 1/1 text=Reach -- Branch of Boseiju gets +1/+1 for each land you control. color=green type=Enchantment Creature subtype=Plant power=0 toughness=0 [/card] [card] name=Branchblight Stalker abilities=poisontwotoxic text=Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) mana={1}{G} type=Creature subtype=Phyrexian Elf Scout power=3 toughness=1 [/card] [card] name=Branching Bolt auto=ability$!may name() name(damage to creature with flying) target(creature[flying]) damage:3 !$ controller auto=ability$!may name() name(damage to creature without flying) target(creature[-flying]) damage:3 !$ controller text=Choose one or both Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. mana={1}{R}{G} type=Instant [/card] [card] name=Branching Evolution auto=@counteradded(1/1) from(creature|mybattlefield):target(creature[counter{1/1}]|Battlefield) counter(1/1) notrg text=If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. mana={2}{G} type=Enchantment [/card] [card] name=Branchloft Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Boulderloft Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Boulderloft Pathway) name(Boulderloft Pathway) flip(Boulderloft Pathway) forcetype(land) auto={T}:add{G} text={T}: Add {G}. // Boulderloft Pathway type=Land [/card] [card] name=Brandywine Farmer auto=name(Create food) _FOOD_ text=When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G} type=Creature subtype=Halfling Peasant power=1 toughness=1 [/card] [card] name=Brash Taunter abilities=indestructible auto=_ENRAGE_damage:thatmuch target(opponent) auto={2}{R}{T}:transforms((,newability[target(other creature|battlefield) dynamicability])) oneshot text=Indestructible -- Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. -- {2}{R}, {T}: Brash Taunter fights another target creature. mana={4}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Brass's Bounty auto=name(Create treasures) _TREASURE_*type:land:myBattlefield text=For each land you control, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={6}{R} type=Sorcery [/card] [card] name=Brave the Sands auto=lord(creature|myBattlefield) vigilance text=Creatures you control have vigilance. -- Each creature you control can block an additional creature each combat. mana={1}{W} type=Enchantment [/card] [card] name=Brave-Kin Duo auto={1}{T}:target(creature) 1/1 ueot asSorcery text={1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery. mana={W} type=Creature subtype=Rabbit Mouse power=1 toughness=1 [/card] [card] name=Brawl-Bash Ogre abilities=menace auto=_ATTACKING_may name(sacrifice) transforms((,newability[sacrifice notaTarget(other creature|myBattlefield)],newability[2/2])) ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. mana={2}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Brazen Blademaster auto=@combat(attacking) source(this) restriction{type(artifact|myBattlefield)~morethan~1}:2/1 ueot text=Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn. mana={2}{R} type=Creature subtype=Orc Pirate power=2 toughness=3 [/card] [card] name=Brazen Borrower // Petty Theft abilities=flying,cloud,flash,adventure,asflash other={1}{U} name(Adventure) auto=alternative name(Return to hand) name(Return to hand) target(*[-land]|opponentbattlefield) moveTo(hand) auto=alternative _ADVENTURE_ text=Flash -- Flying -- Brazen Borrower can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand. mana={1}{U}{U} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Brazen Buccaneers abilities=haste aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=Haste -- When Brazen Buccaneers enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Brazen Cannonade auto=lord(creature[attacking]|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(Brazen deal damage) all(Brazen Cannonade|mybattlefield) counter(0/0.1.BrazenEffect)])) auto=@totalcounteradded(0/0.1.BrazenEffect):name(Brazen deal damage) damage:2 opponent auto=@totalcounteradded(0/0.1.BrazenEffect):name(Effect Ends) removeallcounters(0/0.1.BrazenEffect) auto=@each my secondmain restriction{raid}:name(Exile top card) _IMPULSEUENT_ text=Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. -- Raid - At the beginning of your second main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. mana={3}{R} type=Enchantment [/card] [card] name=Brazen Collector abilities=first strike auto=_ATTACKING_add{R} doesntempty text=First strike -- Whenever Brazen Collector attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end. mana={1}{R} type=Creature subtype=Raccoon Rogue power=2 toughness=1 [/card] [card] name=Brazen Dwarf auto=@dierolled(*|mybattlefield) from(controller):name(Deal damage) damage:1 opponent text=Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Dwarf Shaman power=1 toughness=3 [/card] [card] name=Brazen Freebooter auto=_TREASURE_ text=When Brazen Freebooter enters, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Brazen Upstart abilities=vigilance auto=_DIES_name(Look top 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Vigilance -- When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={R}{G}{W} type=Creature subtype=Elf Shaman power=4 toughness=2 [/card] [card] name=Breach the Multiverse auto=all(player) deplete:10 auto=ability$! choice all(creature|myBattlefield) transforms((Phyrexian)) forever !$ controller auto=ability$! target(creature,planeswalker|myGraveyard) moveTo(myBattlefield) !$ controller auto=ability$! target(creature,planeswalker|opponentGraveyard) moveTo(myBattlefield) !$ controller text=Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types. mana={5}{B}{B} type=Sorcery [/card] [card] name=Breaching Dragonstorm auto=target(*[zpos=findfirsttypenonland]|mylibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card for zero) activate castcard(normal)],newability[choice moveto(hand)])) oneshot )! auto=@movedTo(Dragon|myBattlefield):moveTo(hand) text=When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. -- When a Dragon you control enters, return this enchantment to its owner's hand. mana={4}{R} type=Enchantment [/card] [card] name=Break Down the Door auto=choice moveTo(exile) target(artifact,enchantment) auto=choice _MANIFEST_DREAD_ text=Choose one - -- - Exile target artifact. -- - Exile target enchantment. -- - Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={2}{G} type=Instant [/card] [card] name=Break Expectations auto=choice name(Target opponent) target(*[manacost>=2]|opponenthand) moveto(opponentexile) and!( transforms((,newability[choice name(Colossal Plow) conjure cards(Colossal Plow) zone(myhand)],newability[choice name(Millstone) conjure cards(Millstone) zone(myhand)],newability[choice name(Whirlermaker) conjure cards(Whirlermaker) zone(myhand)],newability[choice name(Magistrate's Scepter) conjure cards(Magistrate's Scepter) zone(myhand)],newability[choice name(Replicating Ring) conjure cards(Replicating Ring) zone(myhand)],newability[choice name(Raiders' Karve) conjure cards(Raiders' Karve) zone(myhand)],newability[choice name(Weapon Rack) conjure cards(Weapon Rack) zone(myhand)],newability[choice name(Relic Amulet) conjure cards(Relic Amulet) zone(myhand)],newability[choice name(Orazca Relic) conjure cards(Orazca Relic) zone(myhand)],newability[choice name(Fifty Feet of Rope) conjure cards(Fifty Feet of Rope) zone(myhand)],newability[choice name(Pyre of Heroes) conjure cards(Pyre of Heroes) zone(myhand)],newability[choice name(Treasure Chest) conjure cards(Treasure Chest) zone(myhand)],newability[choice name(Leather Armor) conjure cards(Leather Armor) zone(myhand)],newability[choice name(Spiked Pit Trap) conjure cards(Spiked Pit Trap) zone(myhand)],newability[choice name(Gingerbrute) conjure cards(Gingerbrute) zone(myhand)])) oneshot )! auto=choice name(Target yourself) target(*[manacost>=2]|myhand) moveto(myexile) and!( transforms((,newability[choice name(Colossal Plow) conjure cards(Colossal Plow) zone(myhand)],newability[choice name(Millstone) conjure cards(Millstone) zone(myhand)],newability[choice name(Whirlermaker) conjure cards(Whirlermaker) zone(myhand)],newability[choice name(Magistrate's Scepter) conjure cards(Magistrate's Scepter) zone(myhand)],newability[choice name(Replicating Ring) conjure cards(Replicating Ring) zone(myhand)],newability[choice name(Raiders' Karve) conjure cards(Raiders' Karve) zone(myhand)],newability[choice name(Weapon Rack) conjure cards(Weapon Rack) zone(myhand)],newability[choice name(Relic Amulet) conjure cards(Relic Amulet) zone(myhand)],newability[choice name(Orazca Relic) conjure cards(Orazca Relic) zone(myhand)],newability[choice name(Fifty Feet of Rope) conjure cards(Fifty Feet of Rope) zone(myhand)],newability[choice name(Pyre of Heroes) conjure cards(Pyre of Heroes) zone(myhand)],newability[choice name(Treasure Chest) conjure cards(Treasure Chest) zone(myhand)],newability[choice name(Leather Armor) conjure cards(Leather Armor) zone(myhand)],newability[choice name(Spiked Pit Trap) conjure cards(Spiked Pit Trap) zone(myhand)],newability[choice name(Gingerbrute) conjure cards(Gingerbrute) zone(myhand)])) oneshot )! text=Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it. mana={B} type=Sorcery [/card] [card] name=Break Ties autohand={W}{discard}:name(Reinforce) counter(1/1) target(creature) auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) target(enchantment) destroy auto=if type(*|graveyard)~morethan~0 then choice name(Exile card) name(Exile card) target(*|graveyard) moveto(exile) text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Exile target card from a graveyard. -- Reinforce 1-{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.) mana={2}{W} type=Instant [/card] [card] name=Break the Ice abilities=overload other={4}{B}{B} name(Overload) auto=overload destroy all(land[snow]|battlefield) auto=overload all(land[-plains;-mountain;-island;-swamp;-forest]) destroy auto=paidmana choice name(Destroy snow land) name(Destroy snow land) target(land[snow]) destroy auto=paidmana choice name(Destroy colorless land) name(Destroy colorless land) target(land[-plains;-mountain;-island;-swamp;-forest]) destroy text=Destroy target land that is snow or could produce {C}. -- Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={B}{B} type=Sorcery [/card] [card] name=Breaker of Creation auto=cantbetargetof(*[white;blue;black;red;green]) autostack=if casted(this) then life:type:*[colorless]:myBattlefield controller auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice) notaTarget(<2>*|mybattlefield) sacrifice!$ opponent text=When you cast this spell, you gain 1 life for each colorless permanent you control. -- Hexproof from each color -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) mana={6}{C}{C} type=Creature subtype=Eldrazi power=8 toughness=4 [/card] [card] name=Breaking // Entering abilities=hasnokicker other={4}{B}{R} name(Entering) kicker={4}{B}{R} name(Fuse) auto=alternative ability$!name(Put in play) name(Put in play) target(creature|graveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! !$ controller auto=ifnot paid(alternative) then ability$!name(Choose one) choice name(Opponent mills 8 cards) deplete:8 opponent _ choice name(You mill 8 cards) deplete:8 controller !$ controller auto=if paid(kicker) then ability$!name(Put in play) name(Put in play) target(creature|graveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! !$ controller text=Target player puts the top eight cards of their library into their graveyard. -- Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={U}{B} type=Sorcery [/card] [card] name=Breaking Point auto=ability$!name(Damage or bury) choice name(Deal 6 damage) damage:6 controller _ choice name(Bury all creatures) all(creature) bury!$ opponent text=Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. mana={1}{R}{R} type=Sorcery [/card] [card] name=Breaking Wave abilities=asflash other={4}{U}{U} name(Cast as instant) restriction=can play sorcery autostack=all(creature[-tapped]|battlefield) transforms((,newability[@counteradded(0/0.1.Untapped) from(this):tap],newability[@counteradded(0/0.1.Untapped) from(this):removeallcounters(0/0.1.Untapped)])) ueot autostack=all(creature[tapped]|battlefield) transforms((,newability[@counteradded(0/0.1.Tapped) from(this):untap],newability[@counteradded(0/0.1.Tapped) from(this):removeallcounters(0/0.1.Tapped)])) ueot auto=all(creature[tapped]|battlefield) counter(0/0.1.Tapped) && all(creature[-tapped]|battlefield) counter(0/0.1.Untapped) text=You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. -- Simultaneously untap all tapped creatures and tap all untapped creatures. mana={2}{U}{U} type=Sorcery [/card] [card] name=Breaking of the Fellowship restriction=type(creature|opponentBattlefield)~morethan~1 auto=transforms((,newability[dynamicability target(other creature|myBattlefield)])) ueot auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. mana={1}{R} type=Sorcery [/card] [card] name=Breakneck Berserker abilities=haste text=Haste mana={2}{R} type=Creature subtype=Dwarf Berserker power=3 toughness=2 [/card] [card] name=Breath Weapon auto=all(creature[-dragon]) damage:2 text=Breath Weapon deals 2 damage to each non-Dragon creature. mana={2}{R} type=Instant [/card] [card] name=Breath of Fire target=creature auto=damage:2 text=Breath of Fire deals 2 damage to target creature. mana={1}{R} type=Instant [/card] [card] name=Breath of the Sleepless auto=lord(spirit|mycastingzone) asflash auto=@movedto(creature|mystack) restriction{compare(controllerturn)~equalto~0}:may name(Tap a creature) target(creature|battlefield) tap text=You may cast Spirit spells as though they had flash. -- Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. mana={3}{U} type=Enchantment [/card] [card] name=Breathe Your Last target=creature,planeswalker auto=destroy auto=dynamicability text=Destroy target creature or planeswalker. You gain 1 life for each of its colors. mana={1}{B}{B} type=Instant [/card] [card] name=Breathkeeper Seraph abilities=soulbond,flying auto=soulbond transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Return on battlefield) transforms((,newability[@each my upkeep:may name(Return on battlefield) moveto(ownerbattlefield) and!( tap(noevent) )!])) forever])) text=Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -- As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Breathless Knight abilities=flying,lifelink auto=if gravecast then counter(1/1) auto=@movedTo(creature|myBattlefield) from(myGraveyard):counter(1/1) auto=@movedTo(creature|myStack) from(myGraveyard):counter(1/1) text=Flying, lifelink -- Whenever Breathless Knight or another creature enters under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. mana={1}{W}{B} type=Creature subtype=Spirit Knight power=2 toughness=2 [/card] [card] name=Breathstealer's Crypt auto=@drawof(player):name(Check drawn card) transforms((,newability[name(Pay or discard) all(creature[zpos=type:*:myhand]|myhand) transforms((,newability[choice name(Discard creature) reject],newability[choice name(Pay 3 life) life:-3 controller])) oneshot])) oneshot auto=@drawfoeof(player):name(Check drawn card) transforms((,newability[name(Pay or discard) all(creature[zpos=type:*:opponenthand]|opponenthand) transforms((,newability[choice name(Discard creature) reject],newability[choice name(Pay 3 life) life:-3 controller])) oneshot])) oneshot text=If a player would draw a card, instead they draw a card and reveals it. If it's a creature card, that player discards it unless they pay 3 life. mana={2}{U}{B} type=Enchantment [/card] [card] name=Breeches, Brazen Plunderer abilities=menace,partner auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield) turnlimited:all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! text=Menace -- Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. -- Partner (You can have two commanders if both have partner.) mana={3}{R} type=Legendary Creature subtype=Goblin Pirate power=3 toughness=3 [/card] [card] name=Breena, the Demagogue abilities=flying text=Flying -- Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. mana={1}{W}{B} type=Legendary Creature subtype=Bird Warlock power=1 toughness=3 [/card] [card] name=Brenard, Ginger Sculptor auto=lord(*[food;golem]|myBattlefield) 2/2 auto=lord(*[food;golem]|myBattlefield) trample auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may name(Exile and copy) all(trigger[to]) moveto(myexile) and!( clone and!( transforms((,newability[becomes(Food Golem artifact)],newability[{2}{T}{S}:life:3])) )! )! text=Each creature you control that's a Food or a Golem gets +2/+2 and has trample. -- Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life." mana={1}{G}{W}{U} type=Legendary Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Bretagard Stronghold auto=tap(noevent) auto={T}:add{G} auto={G}{W}{W}{T}{S}:name(Put 1/1 counter) target(creature|mybattlefield) transforms((,newability[counter(1/1)],vigilance,lifelink)) ueot asSorcery text=Bretagard Stronghold enters tapped. -- {T}: Add {G}. -- {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Breya's Apprentice auto=_THOPTERTOKEN_ auto={T}{S(artifact|myBattlefield)}:name(Exile top card) all(*[zpos=1]|myLibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto={T}{S(artifact|myBattlefield)}:name(Creature gets 2/0) target(creature) 2/0 ueot text=When Breya's Apprentice enters, create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice an artifact: Choose one -- Exile the top card of your library. Until the end of your next turn, you may play that card. -- Target creature gets +2/+0 until end of turn. mana={2}{R} type=Artifact Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Bria, Riptide Rogue auto=@movedto(*[-creature]|mystack):1/1 ueot auto=lord(other creature|myBattlefield) transforms((,newability[@movedto(*[-creature]|mystack):1/1 ueot])) auto=@movedTo(*[-creature]|mystack):target(creature|myBattlefield) unblockable text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) -- Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. mana={2}{U}{R} type=Legendary Creature subtype=Otter Rogue power=3 toughness=3 [/card] [card] name=Briar Hydra abilities=trample auto=@combatdamaged(player) from(this):counter(1/1,pbasiclandtypes) target(creature|myBattlefield) text=Trample -- Domain - Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. mana={5}{G} type=Creature subtype=Plant Hydra power=6 toughness=6 [/card] [card] name=Briarblade Adept auto=_ATTACKING_target(creature|opponentbattlefield) -1/-1 ueot autograveyard={3}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. -- Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B} type=Creature subtype=Elf Assassin power=3 toughness=4 [/card] [card] name=Briarbridge Patrol auto=@damaged(creature) from(this):name(Investigate) _CLUE_ auto=@sacrificed(clue|myBattlefield):counter(0/0.1.ClueSac) notrg auto=@each end restriction{compare(hascntcluesac)~morethan~2}:name(Put creature in play) name(Put creature in play) target(creature|myhand) moveto(myBattlefield) auto=@each end:removeallcounters(0/0.1.ClueSac) text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Briarbridge Tracker abilities=vigilance auto=aslongas(*[token]|mybattlefield) 2/0 >0 auto=_CLUE_ text=Vigilance -- When Briarbridge Tracker enters, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- As long as you control a token, Briarbridge Tracker gets +2/+0. type=Creature subtype=Human Scout mana={2}{G} power=2 toughness=3 [/card] [card] name=Bride's Gown auto=teach(creature) 2/0 auto=teach(creature) becomes(Bride) auto=aslongas(groom[geared]|mybattlefield) teach(creature) 0/1 auto=aslongas(groom[geared]|mybattlefield) teach(creature) teach(creature) first strike auto={2}:equip text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an equipment named Groom's Finery is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Bridgeworks Battle backside=Tanglespan Bridgeworks restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Tanglespan Bridgeworks) forcetype(land) target=creature|myBattlefield auto=2/2 auto=may _FIGHT_ text=Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{G} type=Sorcery [/card] [card] name=Bright Reprisal target=creature[attacking] auto=destroy auto=draw:1 controller text=Destroy target attacking creature. -- Draw a card. mana={4}{W} type=Instant [/card] [card] name=Brightblade Stoat abilities=first strike,lifelink text=First strike, lifelink mana={1}{W} type=Creature subtype=Weasel Soldier power=2 toughness=2 [/card] [card] name=Brightcap Badger // Fungus Frolic abilities=adventure other={2}{G} name(Adventure) auto=alternative _SAPROLINGTOKEN_*2 auto=lord(*[Fungus;Saproling]|mybattlefield) {T}:Add{G} auto=@each my end:_SAPROLINGTOKEN_ text=Each Fungus and Saproling you control has "{T}: Add {G}." -- At the beginning of your end step, create a 1/1 green Saproling creature token. mana={3}{G} type=Creature subtype=Badger Druid power=3 toughness=4 [/card] [card] name=Brightclimb Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Grimclimb Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Grimclimb Pathway) name(Grimclimb Pathway) flip(Grimclimb Pathway) forcetype(land) auto={T}:add{W} text={T}: Add {W}. // Grimclimb Pathway type=Land [/card] [card] name=Brightflame target=creature auto=if cantargetcard(creature[white]|*) then name(Damage white creature) name(Damage white creature) foreach(creature[white]|battlefield) life:X controller && all(creature[white]|battlefield) damage:X auto=if cantargetcard(creature[black]|*) then name(Damage black creature) name(Damage black creature) foreach(creature[black]|battlefield) life:X controller && all(creature[black]|battlefield) damage:X auto=if cantargetcard(creature[red]|*) then name(Damage red creature) name(Damage red creature) foreach(creature[red]|battlefield) life:X controller && all(creature[red]|battlefield) damage:X auto=if cantargetcard(creature[green]|*) then name(Damage green creature) name(Damage green creature) foreach(creature[green]|battlefield) life:X controller && all(creature[green]|battlefield) damage:X auto=if cantargetcard(creature[blue]|*) then name(Damage blue creature) name(Damage blue creature) foreach(creature[blue]|battlefield) life:X controller && all(creature[blue]|battlefield) damage:X auto=if cantargetcard(creature[colorless]|*) then name(Damage colorless creature) name(Damage colorless creature) life:X controller && damage:X text=Radiance -- Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. mana={X}{R}{R}{W}{W} type=Sorcery [/card] [card] name=Brightglass Gearhulk abilities=first strike,trample auto=may target( *[artifact;creature;enchantment;manacost<=1]|myLibrary) moveTo(hand) text=First strike, trample -- When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. mana={G}{G}{W}{W} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Brightling auto={W}:vigilance ueot auto={W}:lifelink ueot auto={W}:moveTo(hand) auto={1}:1/-1 ueot auto={1}:-1/1 ueot text={W}: Brightling gains vigilance until end of turn. -- {W}: Brightling gains lifelink until end of turn. -- {W}: Return Brightling to its owner's hand. -- {1}: Brightling gets +1/-1 or -1/+1 until end of turn. mana={1}{W}{W} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Brightmare auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Tap opponent's creature) name(Tap opponent's creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[life:power opponent])) oneshot auto=choice name(Don't tap any creature) donothing auto=choice name(Tap your creature) target(creature|mybattlefield) transforms((,newability[tap],newability[life:power controller])) oneshot text=When Brightmare enters, tap up to one target creature. You gain life equal to that creature's power. mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Brightwood Tracker auto={5}{G}{T}:name(look) reveal:4 optionone name(Get a creature card) target(creature|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text={5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{G} type=Creature subtype=Elf Scout power=3 toughness=4 [/card] [card] name=Brigone, Soldier of Meletis abilities=vigilance auto=_HEROIC_counter(1/1) auto={T}{C(1/1,-1)}:draw:1 text=Vigilance -- Heroic - Whenever you cast a spell that targets Brigone, Soldier of Meletis, put a +1/+1 counter on Brigone. -- {T}, Remove a +1/+1 counter from Brigone: Draw a card. mana={1}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Brilliant Restoration auto=all(*[artifact;enchantment]|mygraveyard) moveTo(battlefield) text=Return all artifact and enchantment cards from your graveyard to the battlefield. mana={3}{W}{W}{W}{W} type=Sorcery [/card] [card] name=Brimaz, Blight of Oreskos auto=@movedTo(creature[artifact]|mystack):name(Incubate X) name(Incubate X) all(trigger[to]) transforms((,newability[name(Incubate X) name(Incubate X) token(Incubator) and!( counter(1/1.manacost) )!])) oneshot auto=@movedTo(creature[-artifact&phyrexian]|mystack):name(Incubate X) name(Incubate X) all(trigger[to]) transforms((,newability[name(Incubate X) name(Incubate X) token(Incubator) and!( counter(1/1.manacost) )!])) oneshot auto=@movedTo(phyrexian|graveyard) from(mybattlefield):name(Phyrexian died) transforms((,newability[@each end:name(Proliferate) _PROLIFERATE_])) ueot text=Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate. mana={2}{W}{B} type=Legendary Creature subtype=Phyrexian Cat power=3 toughness=4 [/card] [card] name=Brimaz, King of Oreskos abilities=vigilance auto=_ATTACKING_token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance,battleready) controller auto=@combat(blocking) source(this) from(creature|opponentbattlefield):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller text=Vigilance -- Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. -- Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature. mana={1}{W}{W} type=Legendary Creature subtype=Cat Soldier power=3 toughness=4 [/card] [card] name=Brimstone Roundup auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:_MERCENARYTOKEN_ autohand={2}{R}:_PLOT_ autoexile=_PLOTCAST_ text=Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -- Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{R} type=Enchantment [/card] [card] name=Brimstone Trebuchet text=defender,reach auto={T}:damage:1 opponent auto=@movedto(creature[knight]|mybattlefield):untap text=Defender, reach -- {T}: Brimstone Trebuchet deals 1 damage to each opponent. -- Whenever a Knight enters under your control, untap Brimstone Trebuchet. mana={2}{R} type=Artifact Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Brimstone Vandal abilities=menace auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):name(Damage opponent) damage:1 opponent text=Menace (This creature can't be blocked except by two or more creatures.) -- If it's neither day nor night, it becomes day as Brimstone Vandal enters. -- Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. type=Creature subtype=Devil mana={2}{R} power=2 toughness=3 [/card] [card] name=Brine Comber backside=Brinebound Gift abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={W}{U} name(Cast with disturb) auto=name(Create Spirit) _SPIRITTOKEN_ auto=@targeted(this) from(aura|*):name(Create Spirit) _SPIRITTOKEN_ autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@targeted(this) from(aura|*):name(Create Spirit) token(Spirit^Creature Spirit^1/1^white^flying)]))])) forever )! text=Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. -- Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Brinebound Gift mana={1}{W}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Brine Giant abilities=affinityenchantments text=This spell costs {1} less to cast for each enchantment you control. mana={6}{U} type=Creature subtype=Giant power=5 toughness=6 [/card] [card] name=Brine Seer auto={2}{U}{T}:name(Counter spell) name(Counter spell) target(*|stack) transforms((,newability[thisforeach(variable{type:*[blue]:opponenthand}>0) pay[[{1}]] name(pay mana) donothing?fizzle])) oneshot text={2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Brinebarrow Intruder abilities=flash auto=target(creature|opponentbattlefield) -2/0 ueot text=Flash -- When Brinebarrow Intruder enters, target creature an opponent controls gets -2/-0 until end of turn. mana={U} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Brineborn Cutthroat abilities=flash auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:counter(1/1) text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. mana={1}{U} type=Creature subtype=Merfolk Pirate power=2 toughness=1 [/card] [card] name=Brinebound Gift abilities=exiledeath backside=Brine Comber target=creature text=Enchant creature -- Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. -- If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. // Brine Comber color=white,blue type=Enchantment subtype=Aura [/card] [card] name=Brinelin, the Moon Kraken abilities=partner auto=may moveto(hand) target(*[-land]|battlefield) auto=@movedto(*[manacost>=6]|mystack):moveto(hand) target(*[-land]|battlefield) text=When Brinelin, the Moon Kraken enters or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. -- Partner (You can have two commanders if both have partner.) mana={6}{U}{U} type=Legendary Creature subtype=Kraken power=6 toughness=8 [/card] [card] name=Bring Down target=creature[power>=4] auto=destroy text=Assist (Another player can pay up to {3} of this spell's cost.) -- Destroy target creature with power 4 or greater. mana={3}{W} type=Sorcery [/card] [card] name=Bring the Ending target=*|stack auto=transforms((,newability[if compare(mypoisoncount)~lessthan~3 then pay[[{2}]] name(pay 2 mana) donothing?fizzle],newability[if compare(mypoisoncount)~morethan~2 then pay[[{0}]] name(counter spell) fizzle?fizzle])) forever text=Counter target spell unless its controller pays {2}. -- Corrupted - Counter that spell instead if its controller has three or more poison counters. mana={1}{U} type=Instant [/card] [card] name=Bring to Trial target=creature[power>=4] auto=moveto(exile) text=Exile target creature with power 4 or greater. mana={2}{W} type=Sorcery [/card] [card] name=Bristlepack Sentry abilities=defender auto=aslongas(creature[power>=4]|myBattlefield) canattack >0 text=Defender -- As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. mana={1}{G} type=Creature subtype=Plant Wolf power=3 toughness=3 [/card] [card] name=Bristling Backwoods auto=tapped auto=damage:1 target(opponent) auto={T}:Add{R} auto={T}:Add{G} text=Bristling Backwoods enters tapped. -- When Bristling Backwoods enters, it deals 1 damage to target opponent. -- {T}: Add {R} or {G}. type=Land subtype=Desert [/card] [card] name=Bristling Boar abilities=oneblocker text=Bristling Boar can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Boar power=4 toughness=3 [/card] [card] name=Bristly Bill, Spine Sower auto=@movedTo(land|myBattlefield):counter(1/1) target(creature) auto={3}{G}{G}:transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot all(creature|myBattlefield) text=Landfall - Whenever a land enters under your control, put a +1/+1 counter on target creature. -- {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. mana={1}{G} type=Legendary Creature subtype=Plant Druid power=2 toughness=2 [/card] [card] name=Brittle Blast restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 auto=all(creature,planeswalker|opponentBattlefield) transforms((,newability[exiledeath],newability[counter(0/0.1.PerpetualExiledeath) notrg])) forever auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualExiledeath}]|battlefield) exiledeath])) forever dontremove auto=name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:5 text=Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker. mana={2}{R} type=Instant [/card] [card] name=Broadcast Rambler auto=_THOPTERTOKEN_ auto=_CREW1_ text=When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4}{W} type=Artifact subtype=Vehicle power=5 toughness=4 [/card] [card] name=Broadside Barrage target=creature,planeswalker auto=damage:5 auto=ability$! _LOOT_ !$ controller text=Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card. mana={1}{U}{R} type=Instant [/card] [card] name=Broken Bond target=artifact,enchantment auto=destroy auto=may moveto(myBattlefield) target(land|myHand) text=Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. mana={1}{G} type=Sorcery [/card] [card] name=Broken Visage restriction=type(creature[attacking;-artifact]|battlefield)~morethan~0 auto=if type(creature[attacking;-artifact]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent creature) name(Destroy opponent creature) target(creature[attacking;-artifact]|opponentbattlefield) transforms((,newability[destroy],newability[token(Spirit^Creature Spirit^p/t^black^treason) opponent])) oneshot auto=if type(creature[attacking;-artifact]|mybattlefield)~morethan~0 then choice name(Destroy your creature) name(Destroy your creature) target(creature[attacking;-artifact]|mybattlefield) transforms((,newability[destroy],newability[token(Spirit^Creature Spirit^p/t^black^treason)])) oneshot text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. mana={4}{B} type=Instant [/card] [card] name=Broken Wings auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy target artifact) name(Destroy target artifact) destroy target(artifact) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy target enchantment) name(Destroy target enchantment) destroy target(enchantment) auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Destroy target flying creature) name(Destroy target flying creature) destroy target(creature[flying]) text=Destroy target artifact, enchantment, or creature with flying. mana={2}{G} type=Instant [/card] [card] name=Brokers Ascendancy auto=@each my end:counter(1/1) all(creature|myBattlefield) auto=@each my end:counter(0/0,1,Loyalty) all(planeswalker|myBattlefield) text=At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. mana={G}{W}{U} type=Enchantment [/card] [card] name=Brokers Charm auto=Choice target(creature|myBattlefield) 1/0 ueot && transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever auto=Choice destroy target(enchantment) auto=Choice draw:2 text=Choose one - -- - Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. -- - Destroy target enchantment. -- - Draw two cards. mana={G}{W}{U} type=Instant [/card] [card] name=Brokers Hideout auto=sacrifice && life:1 auto=name(Search Forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text=When Brokers Hideout enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life. type=Land [/card] [card] name=Brokers Initiate auto={4}{GU}:transforms((,setpower=5,settoughness=5)) ueot text={4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn. mana={W} type=Creature subtype=Cat Citizen power=0 toughness=4 [/card] [card] name=Brokkos, Apex of Forever abilities=trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{UB}{G}{G} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder autograveyard={2}{UB}{G}{G} restriction{can play creature,type(creature[-human]|mybattlefield)~morethan~0}:name(Mutate from graveyard) name(Mutate from graveyard) name(Mutate from graveyard) transforms((,newability[activate castcard(alternative)])) oneshot text=Mutate {2}{UB}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability. mana={2}{B}{G}{U} type=Legendary Creature subtype=Nightmare Beast Elemental power=6 toughness=6 [/card] [card] name=Bronze Cudgels auto=teach(creature) {2}:name(Creature gains X/0) numofactivation/0 ueot auto={1}:equip text={2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bronze Guardian abilities=double strike anyzone=type:artifact:myBattlefield/5 cdaactive auto=_WARD2_ auto=@targeted(other artifact|mybattlefield) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Double strike -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Other artifacts you control have ward {2}. -- Bronze Guardian's power is equal to the number of artifacts you control. mana={4}{W} type=Artifact Creature subtype=Golem power=* toughness=5 [/card] [card] name=Bronze Horse abilities=trample auto=aslongas(creature|myBattlefield)~morethan~1 preventalldamage to(this) from(*|myStack,opponentStack) text=Trample -- As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. mana={7} type=Artifact Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Bronze Sword auto={3}:equip auto=teach(creature) 2/0 text=Equipped creature gets +2/+0. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bronze Walrus auto=_SCRY2_ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Bronze Walrus enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {T}: Add one mana of any color. mana={3} type=Artifact Creature subtype=Walrus power=2 toughness=2 [/card] [card] name=Brood Weaver abilities=reach auto=_DIES_name(Create spider) token(Spider,Creature Spider,1/2,green,reach) text=Reach -- When Brood Weaver dies, create a 1/2 green Spider creature token with reach. type=Creature subtype=Spider mana={3}{G} power=2 toughness=4 [/card] [card] name=Broodbirth Viper auto=@combatdamaged(player) from(this):name(Draw a card) may draw:1 controller text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. mana={4}{U} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Broodheart Engine auto=@each my upkeep:_SURVEIL1_ auto={2}{B}{G}{T}{S}:target(creature,vehicle|mygraveyard) moveTo(battlefield) asSorcery text=At the beginning of your upkeep, surveil 1. -- {2}{B}{G}, {T}, Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery. mana={B}{G} type=Artifact [/card] [card] name=Broodmate Tyrant abilities=flying auto=_DRAGONTOKEN_ autograveyard={5}{B}{R}{G}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Flying -- When Broodmate Tyrant enters, create a 5/5 red Dragon creature token with flying. -- Encore {5}{B}{R}{G} ({5}{B}{R}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B}{R}{G} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Broodrage Mycoid auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then create(fungus:creature fungus:1/1:black:cantblock) text=At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.) mana={3}{B} type=Creature subtype=Fungus power=4 toughness=3 [/card] [card] name=Broodspinner abilities=reach auto=_SURVEIL2_ auto={4}{B}{G}{T}{S}:create(insect:creature insect:1/1:black,green:flying)*allgravecardtypes cdaactive text=Reach -- When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- {4}{B}{G}, {T}, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard. mana={B}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Brotherhood's End auto=choice damage:3 all(creature,planeswalker) auto=choice destroy all(artifact[manacost<=3]) text=Choose one - -- - Brotherhood's End deals 3 damage to each creature and each planeswalker. -- - Destroy all artifacts with mana value 3 or less. mana={1}{R}{R} type=Sorcery [/card] [card] name=Brought Back auto=moveTo(myBattlefield) target(*[fresh;-instant;-sorcery]|mygraveyard) and!(tap(noevent))! text=Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. mana={W}{W} type=Instant [/card] [card] name=Browbeat auto=choice name(You draw) ability$!name(Damage or draw) choice name(Opponent draws) draw:3 opponent _ choice name(Damage 5) damage:5 controller!$ opponent auto=choice name(Opponent draws) ability$!name(Damage or draw) choice name(Opponent draws) draw:3 opponent _ choice name(Damage 5) damage:5 controller!$ controller text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. mana={2}{R} type=Sorcery [/card] [card] name=Brudiclad, Telchor Engineer auto=lord(creature[token]|mybattlefield) haste auto=@each my combatbegins:may name(Choose and copy a token) target(*[token]|mybattlefield) transforms((tobecopied,newability[all(other *[token]|mybattlefield) transforms((,newability[copy all(tobecopied[token]|mybattlefield)])) ueot])) ueot auto=@each my combatbegins:name(Create myr) token(Phyrexian Myr,Artifact Creature Phyrexian Myr,2/1,blue) text=Creature tokens you control have haste. -- At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. mana={4}{U}{R} type=Legendary Artifact Creature subtype=Phyrexian Artificer power=4 toughness=4 [/card] [card] name=Bruenor Battlehammer auto=lord(creature[equipped]|mybattlefield) transforms((,newability[thisforeach(gear) 2/0])) auto={0}:name(Pay 0 for first equip) target(artifact[equipment]|mybattlefield) transforms((,newability[name(Equip to a creature) rehook target(creature|mybattlefield)])) oneshot limit:1 text=Each creature you control gets +2/+0 for each Equipment attached to it. -- You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. mana={2}{R}{W} type=Legendary Creature subtype=Dwarf Warrior power=5 toughness=3 [/card] [card] name=Bruse Tarl, Boorish Herder abilities=partner auto=target(creature|mybattlefield) transforms((,double strike,lifelink)) ueot auto=_ATTACKING_target(creature|mybattlefield) transforms((,double strike,lifelink)) ueot text=Whenever Bruse Tarl, Boorish Herder enters or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.) mana={2}{R}{W} type=Legendary Creature subtype=Human Ally power=3 toughness=3 [/card] [card] name=Brushfire Elemental abilities=haste auto=cantbeblockedby(creature[power<=2]) auto=_LANDFALL_2/2 ueot text=Haste -- Brushfire Elemental can't be blocked by creatures with power 2 or less. -- Landfall - Whenever a land enters under your control, Brushfire Elemental gets +2/+2 until end of turn. mana={R}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Brutal Cathar abilities=daybound backside=Moonrage Brute restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=name(Exile a creature) target(creature|opponentbattlefield) (blink)forsrc text=When this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Moonrage Brute mana={2}{W} type=Creature subtype=Human Soldier Werewolf power=2 toughness=2 [/card] [card] name=Brutal Expulsion abilities=devoid restriction=compare(type:*[creature;planeswalker]:battlefieldplustype:*:stackplusend)~morethan~0 auto=if type(creature|battlefield)~morethan~0 then choice name(Return creature) name(Return creature) target(creature) moveto(hand) and!( ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ controller )! auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[spellmover(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ opponent])) oneshot auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[spellmover(hand)],newability[ability$!may name(Deal 2 damage) name(Deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath],newability[damage:2])) ueot!$ controller])) oneshot auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Don't return and deal 2 damage) name(Don't return and deal 2 damage) target(*[creature;planeswalker]|battlefield) transforms((,newability[exiledeath])) ueot && damage:2 text=Devoid (This card has no color.) -- Choose one or both -- Return target spell or creature to its owner's hand. -- Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead. mana={2}{U}{R} type=Instant [/card] [card] name=Brutal Hordechief auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller auto={3}{RW}{RW}:target(creature|opponentbattlefield) mustblock ueot all(other creature) cantblock ueot text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block. mana={3}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Brute Suit abilities=vigilance auto=_CREW1_ text=Vigilance -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Bruvac the Grandiloquent auto=@movedTo(*|opponentgraveyard) from(opponentlibrary) turnlimited:deplete:1 opponent text=If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Bubble Smuggler facedown={3} autofacedown=_WARD2_ autofacedown={5}{U}:morph autofaceup=counter(1/1,4) text=Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- As Bubble Smuggler is turned face up, put four +1/+1 counters on it. mana={1}{U} type=Creature subtype=Octopus Fish power=2 toughness=1 [/card] [card] name=Bubble Snare target=creature kicker={2}{U} auto=if paid(kicker) then teach(creature) transforms((,newability[tap(noevent)])) oneshot auto=teach(creature) doesnotuntap text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Enchant creature -- When Bubble Snare enters, if it was kicked, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Buccaneer's Bravado restriction=type(creature|battlefield)~morethan~0 auto=choice name(Target creature gets +1/+1 and first strike) target(creature) transforms((,newability[1/1],first strike)) ueot auto=if type(creature[pirate]|battlefield)~morethan~0 then choice name(Target pirate gets +1/+1 and double strike) target(creature[pirate]) transforms((,newability[1/1],double strike)) ueot text=Choose one -- Target creature gets +1/+1 and gains first strike until end of turn. -- Target Pirate gets +1/+1 and gains double strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Bucknard's Everfull Purse auto={1}{T}:name(Roll a d4) rolld4 4 winability _TREASURE_*lastrollresult winabilityend loseability _TREASURE_*lastrollresult loseabilityend rolld4end auto=@dierolled(this):moveto(opponentbattlefield) text={1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse. mana={2} type=Artifact [/card] [card] name=Bulette auto=@each my end restriction{morbid}:name(Put 1/1 counter) counter(1/1) text=At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. mana={3}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Bulk Up target=creature auto=transforms((,newability[power/0])) ueot flashback={4}{R}{R} text=Double target creature's power until end of turn. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Instant [/card] [card] name=Bull's Strength target=creature auto=transforms((,newability[2/2],trample,newability[untap])) ueot text=Target creature gets +2/+2 and gains trample until end of turn. Untap it. mana={1}{G} type=Instant [/card] [card] name=Bull-Rush Bruiser auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):first strike ueot text=Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. mana={3}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Bulwark Giant auto=life:5 text=When Bulwark Giant enters, you gain 5 life. mana={5}{W} type=Creature subtype=Giant Soldier power=3 toughness=6 [/card] [card] name=Bumbleflower's Sharepot auto=_FOOD_ auto={5}{T}{S}:destroy target(*[-land]) asSorcery text=When Bumbleflower's Sharepot enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {5}, {T}, Sacrifice Bumbleflower's Sharepot: Destroy target nonland permanent. Activate only as a sorcery. mana={2} type=Artifact [/card] [card] name=Bumbling Pangolin auto=may destroy target(artifact) text=When this creature enters, you may destroy target artifact. mana={3}{R} type=Host Creature subtype=Pangolin Beast power=2 toughness=2 [/card] [card] name=Burakos, Party Leader abilities=backgroundpartner auto=becomes(Cleric Rogue Warrior Wizard) auto=_ATTACKING__TREASURE_*calculateparty auto=_ATTACKING_damage:calculateparty opponent text=Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. -- Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. -- Choose a Background (You can have a Background as a second commander.) mana={3}{B} type=Legendary Creature subtype=Orc power=2 toughness=4 [/card] [card] name=Burdened Aerialist auto=_TREASURE_ auto=@sacrificed(*[token]|mybattlefield):name(Gains flying) flying ueot text=When Burdened Aerialist enters, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn. mana={2}{U} type=Creature subtype=Human Pirate power=3 toughness=1 [/card] [card] name=Burglar Rat auto=ability$!name(discard) reject notaTarget(*|myhand)!$ opponent text=When Burglar Rat enters, each opponent discards a card. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Buried in the Garden target=land auto=(blink)forsrc target(*[-land]|opponentbattlefield) auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Enchant land -- When Buried in the Garden enters, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. -- Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. mana={2}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Burlfist Oak auto=@drawof(player):2/2 ueot text=Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Treefolk power=2 toughness=3 [/card] [card] name=Burly Breaker abilities=daybound backside=Dire-Strain Demolisher restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=_WARD1_ text=Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Demolisher mana={3}{G}{G} type=Creature subtype=Human Werewolf power=6 toughness=5 [/card] [card] name=Burn Bright auto=all(creature|myBattlefield) +2/+0 ueot text=Creatures you control get +2/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Burn Down the House auto=choice name(Deals 5 damage) all(*[creature;planeswalker]|battlefield) damage:5 auto=choice name(Create devils) token(Devil Bur)*3 and!( transforms((,haste)) ueot )! text=Choose one -- Burn Down the House deals 5 damage to each creature and each planeswalker. -- Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Burn at the Stake target=anytarget auto=if type(creature[-tapped]|myBattlefield)~morethan~0 then choice name(Tap 1 creature) name(Tap 1 creature) damage:3 && ability$!name(Tap 1 creature) name(Tap 1 creature) target(creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~1 then choice name(Tap 2 creatures) name(Tap 2 creatures) damage:6 && ability$!name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~2 then choice name(Tap 3 creatures) name(Tap 3 creatures) damage:9 && ability$!name(Tap 3 creatures) name(Tap 3 creatures) target(<3>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~3 then choice name(Tap 4 creatures) name(Tap 4 creatures) damage:12 && ability$!name(Tap 4 creatures) name(Tap 4 creatures) target(<4>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~4 then choice name(Tap 5 creatures) name(Tap 5 creatures) damage:15 && ability$!name(Tap 5 creatures) name(Tap 5 creatures) target(<5>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~5 then choice name(Tap 6 creatures) name(Tap 6 creatures) damage:18 && ability$!name(Tap 6 creatures) name(Tap 6 creatures) target(<6>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~6 then choice name(Tap 7 creatures) name(Tap 7 creatures) damage:21 && ability$!name(Tap 7 creatures) name(Tap 7 creatures) target(<7>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~7 then choice name(Tap 8 creatures) name(Tap 8 creatures) damage:24 && ability$!name(Tap 8 creatures) name(Tap 8 creatures) target(<8>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~8 then choice name(Tap 9 creatures) name(Tap 9 creatures) damage:27 && ability$!name(Tap 9 creatures) name(Tap 9 creatures) target(<9>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~9 then choice name(Tap 10 creatures) name(Tap 10 creatures) damage:30 && ability$!name(Tap 10 creatures) name(Tap 10 creatures) target(<10>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~10 then choice name(Tap 11 creatures) name(Tap 11 creatures) damage:33 && ability$!name(Tap 11 creatures) name(Tap 11 creatures) target(<11>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~11 then choice name(Tap 12 creatures) name(Tap 12 creatures) damage:36 && ability$!name(Tap 12 creatures) name(Tap 12 creatures) target(<12>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~12 then choice name(Tap 13 creatures) name(Tap 13 creatures) damage:39 && ability$!name(Tap 13 creatures) name(Tap 13 creatures) target(<13>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~13 then choice name(Tap 14 creatures) name(Tap 14 creatures) damage:42 && ability$!name(Tap 14 creatures) name(Tap 14 creatures) target(<14>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~14 then choice name(Tap 15 creatures) name(Tap 15 creatures) damage:45 && ability$!name(Tap 15 creatures) name(Tap 15 creatures) target(<15>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~15 then choice name(Tap 16 creatures) name(Tap 16 creatures) damage:48 && ability$!name(Tap 16 creatures) name(Tap 16 creatures) target(<16>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~16 then choice name(Tap 17 creatures) name(Tap 17 creatures) damage:51 && ability$!name(Tap 17 creatures) name(Tap 17 creatures) target(<17>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~17 then choice name(Tap 18 creatures) name(Tap 18 creatures) damage:54 && ability$!name(Tap 18 creatures) name(Tap 18 creatures) target(<18>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~18 then choice name(Tap 19 creatures) name(Tap 19 creatures) damage:57 && ability$!name(Tap 19 creatures) name(Tap 19 creatures) target(<19>creature|myBattlefield) tap!$ controller auto=if type(creature[-tapped]|myBattlefield)~morethan~19 then choice name(Tap 20 creatures) name(Tap 20 creatures) damage:60 && ability$!name(Tap 20 creatures) name(Tap 20 creatures) target(<20>creature|myBattlefield) tap!$ controller text=As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. -- Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. mana={2}{R}{R}{R} type=Sorcery [/card] [card] name=Burn the Accursed target=creature auto=exiledeath auto=damage:5 auto=damage:2 targetcontroller text=Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. mana={4}{R} type=Instant [/card] [card] name=Burner Rocket abilities=flash auto=target(creature|myBattlefield) transforms((,newability[2/0],trample)) ueot auto=_CREW1_ text=Flash -- When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{R} type=Artifact subtype=Vehicle power=3 toughness=1 [/card] [card] name=Burning Hands restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 auto=if type(creature[green]|opponentbattlefield)~morethan~0 then choice name(Damage green creature) name(Damage green creature) target(creature[green]|battlefield) damage:6 auto=if type(planeswalker[green]|opponentbattlefield)~morethan~0 then choice name(Damage green planeswalker) name(Damage green planeswalker) target(planeswalker[green]|battlefield) damage:6 auto=if type(creature[-green]|opponentbattlefield)~morethan~0 then choice name(Damage non-green creature) name(Damage non-green creature) target(creature[-green]|battlefield) damage:2 auto=if type(planeswalker[-green]|opponentbattlefield)~morethan~0 then choice name(Damage non-green planeswalker) name(Damage non-green planeswalker) target(planeswalker[-green]|battlefield) damage:2 text=Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. mana={1}{R} type=Instant [/card] [card] name=Burning Prophet aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(*[-creature]|mystack):1/0 ueot auto=@movedTo(*[-creature]|mystack):_SCRY1_ text=Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Burning Sun Cavalry auto=@combat(attacking) source(this) restriction{type(Dinosaur|myBattlefield)~morethan~0}:1/1 ueot auto=@combat(blocking) source(this) restriction{type(Dinosaur|myBattlefield)~morethan~0}:1/1 ueot text=Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Burning Sun's Avatar auto=choice name(Damage opponent) damage:3 opponent auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) damage:3 target(planeswalker|battlefield) auto=ability$!may name(Damage creature) name(Damage creature) damage:3 target(creature|battlefield)!$ controller text=When Burning Sun's Avatar enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. mana={3}{R}{R}{R} type=Creature subtype=Dinosaur Avatar power=6 toughness=6 [/card] [card] name=Burning Sun's Fury other={convoke} name(Convoke) auto=may target(creature) transforms((,newability[2/0],haste)) ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Up to two target creatures each get +2/+0 and gain haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Burning-Fist Minotaur abilities=first strike auto={1}{R}{D(*|myhand)}:2/+0 ueot text=First strike -- {1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Minotaur Wizard power=2 toughness=1 [/card] [card] name=Burning-Rune Demon abilities=flying auto=may name(Search library) target(*[-Burning-Rune Demon]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[name(Search another card) target(*[-Burning-Rune Demon;notshare!name!]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( ability$!name(Put in hand from library) name(Put in hand from library) target(*[fresh]|opponentlibrary) moveto(opponenthand) and!( all(*[fresh]|opponentlibrary) moveto(opponentgraveyard) and!( shuffle opponent )! )! !$ opponent )! )!])) oneshot )! )! text=Flying -- When Burning-Rune Demon enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle. mana={4}{B}{B} type=Creature subtype=Demon Berserker power=6 toughness=6 [/card] [card] name=Burning-Tree Vandal auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever auto=_ATTACKING_may _DISCARD&DRAW_ text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Burning-Yard Trainer abilities=trample,haste auto=target(creature[Knight]|myBattlefield) 2/2 ueot && haste ueot && trample ueot text=Trample, haste -- When Burning-Yard Trainer enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. mana={4}{R} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Burnished Dunestomper abilities=trample text=Trample color=green,white type=Creature subtype=Phyrexian Dog Warrior power=4 toughness=3 [/card] [card] name=Burnt Offering auto=thisforeach(variable{storedmanacost}>0) ability$!name(Add mana) choice name(Add red) add{R} _ choice name(Add black) add{B}!$ controller text=As an additional cost to cast this spell, sacrifice a creature. -- Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value. mana={B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Burnwillow Clearing auto=tapped auto={T}:Add{R} auto={T}:Add{G} text=Burnwillow Clearing enters tapped. -- {T}: Add {R} or {G}. type=Land [/card] [card] name=Burrog Befuddler abilities=flash auto=name(Creature gets -1/0) target(creature|opponentbattlefield) -1/0 ueot text=Flash -- When Burrog Befuddler enters, target creature an opponent controls gets -1/-0 until end of turn. mana={1}{U} type=Creature subtype=Frog Wizard power=2 toughness=1 [/card] [card] name=Burrowguard Mentor abilities=trample anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=Trample -- Burrowguard Mentor's power and toughness are each equal to the number of creatures you control. mana={G}{W} type=Creature subtype=Rabbit Soldier power=* toughness=* [/card] [card] name=Burrowing Razormaw auto=_DIES_deplete:4 text=When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.) mana={2}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Bury in Books other={2}{U} name(Target attacking creature) otherrestriction=type(creature[attacking]|battlefield)~morethan~0 auto=alternative target(creature[attacking]|battlefield) placefromthetop(2) auto=ifnot paid(alternative) then target(creature[-attacking]|battlefield) placefromthetop(2) text=This spell costs {2} less to cast if it targets an attacking creature. -- Put target creature into its owner's library second from the top. mana={4}{U} type=Instant [/card] [card] name=Bushmeat Poacher auto={1}{T}{S(other creature|myBattlefield)}:life:storedtoughness && draw:1 controller text={1}, {T}, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. mana={3}{B} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Bushwhack auto=choice target(land[basic]|mylibrary) moveto(hand) auto=choice target(creature|mybattlefield) _FIGHT_ restriction{type(creature|opponentbattlefield)~morethan~0} text=Choose one - -- - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- - Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={G} type=Sorcery [/card] [card] name=Bushy Bodyguard kicker={1}{G}{2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=may ability$! name(exile three cards) moveto(myexile) notaTarget(<3>*|mygraveyard) !$ controller && counter(1/1,2) restriction{type(*|mygraveyard)~morethan~2} auto=may sacrifice notaTarget(*[Food]|mybattlefield) and!( all(this) counter(1/1,2) )! restriction{type(*[Food]|mybattlefield)~morethan~0} text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.) mana={1}{G} type=Creature subtype=Squirrel Warrior power=2 toughness=1 [/card] [card] name=Butterbur, Bree Innkeeper auto=@each my end restriction{type(food|mybattlefield)~equalto~0}:name(Create food) _FOOD_ text=At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G}{W} type=Legendary Creature subtype=Human Peasant power=3 toughness=3 [/card] [card] name=Buy Your Silence target=*[-land] auto=moveto(exile) && _TREASURE_ targetController text=Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={4}{W} type=Sorcery [/card] [card] name=By Force target=artifact auto=destroy text=Destroy X target artifacts. mana={X}{R} type=Sorcery [/card] [card] name=By Invitation Only auto=choice name(Choose 0) donothing auto=choice name(Choose 1) transforms((,newability[name(Sacrifice 1 creature) target(creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 1 creature) name(Sacrifice 1 creature) target(creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 2) transforms((,newability[name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 3) transforms((,newability[name(Sacrifice 3 creatures) target(<3>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 3 creatures) name(Sacrifice 3 creatures) target(<3>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 4) transforms((,newability[name(Sacrifice 4 creatures) target(<4>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 4 creatures) name(Sacrifice 4 creatures) target(<4>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 5) transforms((,newability[name(Sacrifice 5 creatures) target(<5>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 5 creatures) name(Sacrifice 5 creatures) target(<5>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 6) transforms((,newability[name(Sacrifice 6 creatures) target(<6>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 6 creatures) name(Sacrifice 6 creatures) target(<6>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 7) transforms((,newability[name(Sacrifice 7 creatures) target(<7>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 7 creatures) name(Sacrifice 7 creatures) target(<7>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 8) transforms((,newability[name(Sacrifice 8 creatures) target(<8>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 8 creatures) name(Sacrifice 8 creatures) target(<8>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 9) transforms((,newability[name(Sacrifice 9 creatures) target(<9>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 9 creatures) name(Sacrifice 9 creatures) target(<9>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 10) transforms((,newability[name(Sacrifice 10 creatures) target(<10>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 10 creatures) name(Sacrifice 10 creatures) target(<10>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 11) transforms((,newability[name(Sacrifice 11 creatures) target(<11>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 11 creatures) name(Sacrifice 11 creatures) target(<11>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 12) transforms((,newability[name(Sacrifice 12 creatures) target(<12>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 12 creatures) name(Sacrifice 12 creatures) target(<12>creature|mybattlefield) sacrifice!$ opponent])) oneshot auto=choice name(Choose 13) transforms((,newability[name(Sacrifice 13 creatures) target(<13>creature|mybattlefield) sacrifice],newability[ability$!name(Sacrifice 13 creatures) name(Sacrifice 13 creatures) target(<13>creature|mybattlefield) sacrifice!$ opponent])) oneshot text=Choose a number between 0 and 13. Each player sacrifices that many creatures. mana={3}{W}{W} type=Sorcery [/card] [card] name=Byrke, Long Ear of the Law abilities=vigilance auto=may counter(1/1) target(creature) auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):all(trigger) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1)])) text=Vigilance -- When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. -- Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. mana={4}{G}{W} type=Legendary Creature subtype=Rabbit Soldier power=4 toughness=4 [/card] [card] name=Cabal Conditioning target=opponent auto=choice name(Opponent Discards) reject notaTarget(*|targetedpersonshand) auto=choice name(You Discard) reject notaTarget(*|myhand) auto=choice name(Both Discard) reject notaTarget(*|targetedpersonshand) && reject notaTarget(*|myhand) text=Any number of target players each discard a number of cards equal to the highest mana value among permanents you control. mana={6}{B} type=Sorcery [/card] [card] name=Cabal Evangel mana={1}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Initiate auto={D(*|myHand)}:name(Gains lifelink) transforms((,lifelink)) ueot auto=aslongas(*|mygraveyard) 1/2 >6 text=Discard a card: Cabal Initiate gains lifelink until end of turn. -- Threshold - Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard. mana={1}{B} type=Creature subtype=Human Warlock power=2 toughness=1 [/card] [card] name=Cabal Paladin auto=_CASTHISTORIC_damage:2 opponent text=Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) mana={3}{B} type=Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Cabal Shrine auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):reject notaTarget(*|myhand) controller])) auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):reject notaTarget(*|opponenthand) opponent])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):reject notaTarget(*|myhand) controller])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):reject notaTarget(*|opponenthand) opponent])) text=Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{B}{B} type=Enchantment [/card] [card] name=Cabal Stronghold auto={3}{T}:foreach(swamp[basic]|myBattlefield) Add{B} auto={T}:Add{C} text={T}: Add {C}. -- {3}, {T}: Add {B} for each basic Swamp you control. type=Land [/card] [card] name=Cabal Therapist abilities=menace auto=@each my firstmain:may name(Sacrifice a creature) notaTarget(creature|mybattlefield) transforms((,newability[sacrifice],newability[chooseanameopp name(Look hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) and!( all(*[chosenname]|opponenthand) reject)! )! chooseend nonland])) oneshot text=Menace -- At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. mana={B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Cabal Therapy flashback={S(creature|mybattlefield)} auto=chooseanameopp name(Look hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) and!( all(*[chosenname]|opponenthand) reject)! )! chooseend nonland text=Name a nonland card. Target player reveals their hand and discards all cards with that name. -- Flashback'sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Cabaretti Charm auto=choice damage:type:creature:myBattlefield target(creature,planeswalker) auto=choice all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample auto=choice _CITIZENTOKEN_*2 text=Choose one - -- - Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. -- - Creatures you control get +1/+1 and gain trample until end of turn. -- - Create two 1/1 green and white Citizen creature tokens. mana={R}{G}{W} type=Instant [/card] [card] name=Cabaretti Courtyard auto=sacrifice && life:1 auto=name(Search Mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text=When Cabaretti Courtyard enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life. type=Land [/card] [card] name=Cabaretti Initiate auto={2}{RW}:double strike ueot text={2}{R/W}: Cabaretti Initiate gains double strike until end of turn. mana={G} type=Creature subtype=Raccoon Citizen power=1 toughness=2 [/card] [card] name=Cackling Culprit backside=Panicked Bystander auto=@movedTo(creature|graveyard) from(mybattlefield):name(Gain 1 life) life:1 controller auto={1}{B}:name(Gains deathtouch) deathtouch ueot text=Whenever Cackling Culprit or another creature you control dies, you gain 1 life. -- {1}{B}: Cackling Culprit gains deathtouch until end of turn. // Panicked Bystander color=black type=Creature subtype=Human Rogue power=3 toughness=5 [/card] [card] name=Cackling Prowler auto=_WARD2_ auto=@each my end restriction{morbid}:counter(1/1) text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Morbid - At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature. mana={3}{G} type=Creature subtype=Hyena Rogue power=4 toughness=3 [/card] [card] name=Cackling Slasher abilities=deathtouch auto=if morbid then counter(1/1) text=Deathtouch -- Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn. mana={3}{B} type=Creature subtype=Human Assassin power=3 toughness=3 [/card] [card] name=Cacophodon auto=_ENRAGE_untap target(*) text=Enrage - Whenever Cacophodon is dealt damage, untap target permanent. mana={3}{G} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Cacophony Scamp auto=@combatdamaged(player) from(this):may name(Sacrifice and proliferate) sacrifice and!( _PROLIFERATE_ )! auto=_DIES_name(Damage any target) damage:power target(anytarget) text=Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- When Cacophony Scamp dies, it deals damage equal to its power to any target. mana={R} type=Creature subtype=Phyrexian Goblin Warrior power=1 toughness=1 [/card] [card] name=Cacophony Unleashed auto=if casted(this) then all(creature[-enchantment]|battlefield) destroy auto=name(Becomes creature) transforms((Legendary Enchantment Creature Nightmare God,setpower=6,settoughness=6,menace,deathtouch)) ueot auto=@movedTo(other enchantment|myBattlefield):name(Becomes creature) transforms((Legendary Enchantment Creature Nightmare God,setpower=6,settoughness=6,menace,deathtouch)) ueot text=When Cacophony Unleashed enters, if you cast it, destroy all nonenchantment creatures. -- Whenever Cacophony Unleashed or another enchantment enters under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. mana={5}{B}{B} type=Enchantment [/card] [card] name=Cactarantula anyzone=this(variable{type:Desert:mybattlefield}>0)while changecost(colorless:-1) forcedalive abilities=reach auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):may draw:1 text=This spell costs {1} less to cast if you control a Desert. -- Reach -- Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. mana={4}{G}{G} type=Creature subtype=Plant Spider power=6 toughness=5 [/card] [card] name=Cactus Preserve auto=tapped auto=this(variable{plandw}>0) {T}:out{W} auto=this(variable{plandu}>0) {T}:out{U} auto=this(variable{plandb}>0) {T}:out{B} auto=this(variable{plandr}>0) {T}:out{R} auto=this(variable{plandg}>0) {T}:out{G} auto=this(variable{plandc}>0) {T}:out{1} auto={3}:becomes(Plant Creature,convertedcost:highest:*[iscommander]:myBattlefield/convertedcost:highest:*[iscommander]:myBattlefield,gren,reach) ueot text=Cactus Preserve enters tapped. -- {T}: Add one mana of any type that a land you control could produce. -- {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. type=Land subtype=Desert [/card] [card] name=Cactusfolk Sureshot abilities=reach auto=_WARD2_ auto=@each my combatbegins:all(other creature[power>=4]|myBattlefield) trample ueot && haste ueot text=Reach -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. mana={2}{R}{G} type=Creature subtype=Plant Mercenary power=4 toughness=4 [/card] [card] name=Cadira, Caller of the Small abilities=trample auto=@combatdamaged(player) from(this):_RABBITTOKEN_*type:*[token]:myBattlefield text=Trample -- Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. mana={1}{G}{W} type=Legendary Creature subtype=Orc Ranger power=3 toughness=3 [/card] [card] name=Caelorna, Coral Tyrant mana={1}{U} type=Legendary Creature subtype=Octopus power=0 toughness=8 [/card] [card] name=Caetus, Sea Tyrant of Segovia auto=@each my end:may name(Untap 4 creatures) target(creature|battlefield) untap auto=lord(creature[-tapped]|mybattlefield) transforms((,newability[{T}:name(Pay 1 convoke for spell) name(Pay 1 convoke for spell) target(*[-creature]|myrestrictedcastingzone) transforms((,newability[changecost(colorless:-1)])) ueot])) text=Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) -- At the beginning of your end step, untap up to four target creatures. type=Legendary Creature subtype=Serpent power=3 toughness=3 [/card] [card] name=Caged Sun auto=choice name(Green) transforms((,newability[lord(creature[green]|myBattlefield) 1/1],newability[lord(forest|myBattlefield) producecolor:green])) forever auto=choice name(White) transforms((,newability[lord(creature[white]|myBattlefield) 1/1],newability[lord(plains|myBattlefield) producecolor:white])) forever auto=choice name(Red) transforms((,newability[lord(creature[red]|myBattlefield) 1/1],newability[lord(mountain|myBattlefield) producecolor:red])) forever auto=choice name(Black) transforms((,newability[lord(creature[black]|myBattlefield) 1/1],newability[lord(swamp|myBattlefield) producecolor:black])) forever auto=choice name(Blue) transforms((,newability[lord(creature[blue]|myBattlefield) 1/1],newability[lord(island|myBattlefield) producecolor:blue])) forever text=As Caged Sun enters, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color , add one additional mana of that color. mana={6} type=Artifact [/card] [card] name=Caged Zombie auto={1}{B}{T}:life:-2 opponent restriction{morbid} text={1}{B}, {T}: Each opponent loses 2 life. Activate this ability only if a creature died this turn. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Calamitous Tide auto=may target(creature) moveTo(hand) auto=ability$! draw:2 && transforms((,newability[target(*|myhand) reject])) forever !$ controller text=Return up to two target creatures to their owners' hands. Draw two cards, then discard a card. mana={4}{U}{U} type=Sorcery [/card] [card] name=Calamity Bearer auto=transforms((,double strike)) forever auto=@damaged(*|battlefield) from(*[-Calamity Bearer&giant]|myzones):name(Deals double damage) all(trigger[to]) name(Deals double damage) damage:thatmuch auto=@damageof(player) from(*[-Calamity Bearer&giant]|myzones):name(Deals double damage) damage:thatmuch controller auto=@damagefoeof(player) from(*[-Calamity Bearer&giant]|myzones):name(Deals double damage) damage:thatmuch opponent text=If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. mana={2}{R}{R} type=Creature subtype=Giant Berserker power=3 toughness=4 [/card] [card] name=Calamity of Cinders other={convoke} name(Convoke) auto=damage:6 all(creature[-tapped]) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Calamity of Cinders deals 6 damage to each untapped creature. mana={5}{R}{R} type=Sorcery [/card] [card] name=Calamity of the Titans restriction=type(creature[colorless]|myhand)~morethan~0 auto=name(Reveal colorless creature) target(creature[colorless]|myhand) transforms((,newability[all(creature[manacost<=manacostminus1minusend]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=manacostminus1minusend]|battlefield) moveto(exile)])) oneshot text=As an additional cost to cast this spell, reveal a colorless creature card from your hand. -- Exile each creature and planeswalker with mana value less than the revealed card's mana value. mana={4}{C}{C} type=Sorcery [/card] [card] name=Calamity's Wake abilities=exiledeath auto=emblem transforms((,newability[maxCast(*[-creature])0 opponent],newability[maxCast(*[-creature])0 controller])) ueot auto=all(*|graveyard) moveto(ownerexile) text=Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake. mana={1}{W} type=Instant [/card] [card] name=Calciform Pools auto={T}:add{C} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{W} !$ controller text={T}: Add {1}. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}. type=Land [/card] [card] name=Calculated Dismissal target=*|stack aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then _SCRY2_ text=Counter target spell unless its controller pays {3}. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{U} type=Instant [/card] [card] name=Calculating Lich abilities=menace auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent text=Menace -- Whenever a creature attacks one of your opponents, that player loses 1 life. mana={4}{B}{B} type=Creature subtype=Zombie Wizard power=5 toughness=5 [/card] [card] name=Caldaia Guardian auto=_DIES_name(Create Citizen) _CITIZENTOKEN_*2 auto=@movedTo(graveyard) from(other creature[manacost>=4]|myBattlefield):name(Create Citizen) _CITIZENTOKEN_*2 other={2}{G} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. -- Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={3}{G} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Caldaia Strongarm other={3}{G} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1 controller],newability[treason],newability[name(Put 1/1 counters) name(Put 1/1 counters) target(creature|battlefield) counter(1/1.2)])) forever)! auto=ifnot paid(alternative) then name(Put 1/1 counters) name(Put 1/1 counters) target(creature|battlefield) counter(1/1,2) text=When Caldaia Strongarm enters, put two +1/+1 counters on target creature. -- Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={4}{G} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Caldera Pyremaw abilities=flying auto=@movedTo(instant,sorcery|mystack): transforms((,newability[counter(1/1)],newability[dynamicability target(opponent)])) oneshot text=Flying -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent. mana={3}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Calibrated Blast flashback={3}{R}{R} aicode=activate transforms((,newability[all(*[zpos=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary and!( transforms((,newability[name(Deals damage) damage:manacost target(anytarget)],newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! )!])) oneshot auto=name(Reveal non-land card) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Card) target(*[-land]|reveal) bottomoflibrary and!( transforms((,newability[name(Deals damage) damage:manacost target(anytarget)])) oneshot )! optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{R} type=Instant [/card] [card] name=Caligo Skin-Witch kicker={3}{B} auto=if paid(kicker) then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- When Caligo Skin-Witch enters, if it was kicked, each opponent discards two cards. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Calix, Guided by Fate auto=@movedTo(enchantment|myBattlefield):name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=@combatdamaged(player) from(Calix^ Guided by Fate,creature[enchanted]|myBattlefield) turnlimited:may name(Copy enchantment) target(enchantment[-legendary]|myBattlefield) clone and!( transforms((,newability[if cantargetcard(*[aura]|*) then rehook target(creature|mybattlefield)])) forever )! text=Constellation -- Whenever Calix, Guided by Fate or another enchantment enters under your control, put a +1/+1 counter on target creature. -- Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. mana={1}{G}{W} type=Legendary Enchantment Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Call a Surprise Witness target=creature[manacost<=3]|mygraveyard auto=moveto(mybattlefield) auto=transforms((Spirit,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever text=Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. mana={1}{W} type=Sorcery [/card] [card] name=Call for Aid auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste,newability[cantbesacrified])) ueot auto=emblem transforms((,newability[lord(creature|myBattlefield) cantattack],newability[lord(creature|myBattlefield) cantpwattack])) ueot text=Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. mana={4}{R} type=Sorcery [/card] [card] name=Call of the Death-Dweller auto=emblem transforms((,newability[lord(creature[counter{0/0.1.Deathtouch}]|mybattlefield) deathtouch],newability[lord(creature[counter{0/0.1.Menace}]|mybattlefield) menace])) forever dontremove auto=if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 0) name(Return creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)],newability[if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 0) name(Return another creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 1) name(Return another creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=2]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 2) name(Return another creature with manacost 2) target(creature[manacost=2]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=3]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 3) name(Return another creature with manacost 3) target(creature[manacost=3]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[choice name(Don't return another creature) donothing])) forever )! auto=if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 1) name(Return creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)],newability[if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 0) name(Return another creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 1) name(Return another creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=2]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 2) name(Return another creature with manacost 2) target(creature[manacost=2]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[choice name(Don't return another creature) donothing])) forever )! auto=if type(creature[manacost=2]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 2) name(Return creature with manacost 3) target(creature[manacost=2]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)],newability[if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 0) name(Return another creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 1) name(Return another creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[choice name(Don't return another creature) donothing])) forever )! auto=if type(creature[manacost=3]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 3) name(Return creature with manacost 3) target(creature[manacost=3]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)])) forever )! auto=choice name(Don't return any creature) donothing text=Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. mana={2}{B} type=Sorcery [/card] [card] name=Call of the Ring auto=@each my upkeep:name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@bearerchosen(creature|mybattlefield):name(Pay 2 life and draw) pay({L:2}) name(Pay 2 life and draw) draw:1 controller text=At the beginning of your upkeep, the Ring tempts you. -- Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. mana={1}{B} type=Enchantment [/card] [card] name=Call the Cavalry auto=name(Create knights) token(Knight,Creature Knight,2/2,white,vigilance)*2 text=Create two 2/2 white Knight creature tokens with vigilance. mana={3}{W} type=Sorcery [/card] [card] name=Call the Coppercoats abilities=hasstrive auto=foreach(creature|opponentBattlefield) token(Soldier Call) text=Strive - This spell costs {1}{W} more to cast for each target beyond the first. -- Choose any number of target opponents. Create X 1/1 white Human soldier creature tokens, where X is the number of creatures those opponents control. mana={2}{W} type=Instant [/card] [card] name=Call the Spirit Dragons auto=lord(Dragon|myBattlefield) indestructible auto=@each my upkeep:ability$! if type(dragon|mybattlefield)~morethan~4 then if type(dragon[white]|mybattlefield)~morethan~0 then if type(dragon[blue]|mybattlefield)~morethan~0 then if type(dragon[black]|mybattlefield)~morethan~0 then if type(dragon[red]|mybattlefield)~morethan~0 then if type(dragon[green]|mybattlefield)~morethan~0 then wingame !$ controller auto=@each my upkeep:name(counter on green dragon) counter(1/1) target(dragon[green]|myBattlefield) auto=@each my upkeep:name(counter on red dragon) counter(1/1) target(dragon[red]|myBattlefield) auto=@each my upkeep:name(counter on black dragon) counter(1/1) target(dragon[black]|myBattlefield) auto=@each my upkeep:name(counter on blue dragon) counter(1/1) target(dragon[blue]|myBattlefield) auto=@each my upkeep:name(counter on white dragon) counter(1/1) target(dragon[white]|myBattlefield) text=Dragons you control have indestructible. -- At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game. mana={W}{U}{B}{R}{G} type=Enchantment [/card] [card] name=Call to the Feast auto=_WHITEVAMPIRE_*3 text=Create three 1/1 white Vampire creature tokens with lifelink. mana={2}{W}{B} type=Sorcery [/card] [card] name=Call to the Void auto=ability$!name(Choose your creature) name(Choose your creature) target(creature|mybattlefield) destroy !$ controller auto=ability$!name(Choose opponent creature) name(Choose opponent creature) target(creature|opponentbattlefield) destroy !$ controller auto=ability$!name(Choose your creature) name(Choose your creature) target(creature|mybattlefield) destroy !$ opponent auto=ability$!name(Choose opponent creature) name(Choose opponent creature) target(creature|opponentbattlefield) destroy !$ opponent text=Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. mana={4}{B} type=Sorcery [/card] [card] name=Callaphe, Beloved of the Sea auto=type:manaU:mybattlefield/3 cdaactive auto=@targeted(*[creature;enchantment]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast". mana={1}{U}{U} type=Legendary Enchantment Creature subtype=Demigod power=* toughness=3 [/card] [card] name=Caller of the Pack abilities=trample text=Trample -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={5}{G}{G} type=Creature subtype=Beast power=8 toughness=6 [/card] [card] name=Callous Bloodmage auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile) auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) text=When Callous Bloodmage enters, Choose one -- Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- You draw a card and you lose 1 life. -- Exile target player's graveyard. mana={2}{B} type=Creature subtype=Vampire Warlock power=2 toughness=1 [/card] [card] name=Callous Dismissal target=*[-land] auto=moveTo(hand) auto=_AMASSZOMBIE1_ text=Return target nonland permanent to its owner's hand. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie army creature token first.) mana={1}{U} type=Sorcery [/card] [card] name=Callous Giant abilities=undamageable auto=_ENRAGE_if compare(thatmuch)~morethan~3 then 0/-thatmuch ueot text=If a source would deal 3 or less damage to Callous Giant, prevent that damage. mana={4}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Camaraderie auto=life:type:creature:mybattlefield controller && draw:type:creature:mybattlefield controller auto=all(other creature|myBattlefield) 1/1 text=You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. mana={4}{G}{W} type=Sorcery [/card] [card] name=Camera Launcher auto=this(cantargetcard(*[-effect]) {3}:becomes(effect) forever && counter(1/1) && _THOPTERTOKEN_ text=Exhaust - {3}: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.) mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Campfire auto={1}{T}:life:2 auto={2}{T}{E}:all(*[iscommander]|mycommandzone,mygraveyard) moveto(hand) && moveTo(mylibrary) all(*|mygraveyard) text={1}, {T}: You gain 2 life. -- {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. mana={1} type=Artifact [/card] [card] name=Campus Guide auto=may name(Search basic land) target(land[basic]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! text=When Campus Guide enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. mana={2} type=Artifact Creature subtype=Golem power=2 toughness=1 [/card] [card] name=Campus Renovation auto=may name(Return artifact or enchantment) target(*[enchantment;artifact]|mygraveyard) moveto(mybattlefield) auto=all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) uent )! text=Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. mana={3}{R}{W} type=Sorcery [/card] [card] name=Can't Stay Away target=creature[manacost<=3]|mygraveyard flashback={3}{W}{B} auto=name(Return to battlefield) moveTo(myBattlefield) and!( transforms((,newability[exiledeath])) forever )! text=Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." -- Flashback {3}{W}{B} mana={W}{B} type=Sorcery [/card] [card] name=Canal Courier auto=_MONARCH_CONTROLLER_ text=When Canal Courier enters, you become the monarch. -- Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. mana={5}{U} type=Creature subtype=Human Rogue power=3 toughness=5 [/card] [card] name=Canal Monitor mana={4}{B} type=Creature subtype=Lizard power=5 toughness=3 [/card] [card] name=Candlegrove Witch auto=@each my combatbegins restriction{coven}:name(Gains flying) flying ueot text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. type=Creature subtype=Human Warlock mana={1}{W} power=2 toughness=2 [/card] [card] name=Candlekeep Inspiration auto=all(creature|mybattlefield) transforms((,setpower=type:*[instant;sorcery;adventure]:myexileplustype:*[instant;sorcery;adventure]:mygraveyardplusend,settoughness=type:*[instant;sorcery;adventure]:myexileplustype:*[instant;sorcery;adventure]:mygraveyardplusend)) ueot text=Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. mana={4}{U} type=Sorcery [/card] [card] name=Candlekeep Sage auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedTo(this|nonbattlezone) from(battlefield):name(Draw a card) draw:1 controller])) auto=@movedTo(*[iscommander]|myBattlefield):name(Draw a card) draw:1 controller text=Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." mana={2}{U} type=Legendary Enchantment subtype=Background [/card] [card] name=Candlelight Vigil target=creature auto=teach(creature) +3/+2 auto=teach(creature) vigilance text=Enchant creature -- Enchanted creature gets +3/+2 and has vigilance. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Candlelit Cavalry auto=@each my combatbegins restriction{coven}:name(Gains trample) trample ueot text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. mana={4}{G} type=Creature subtype=Human Knight power=5 toughness=5 [/card] [card] name=Candlestick auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[_ATTACKING__SURVEIL2_])) auto={2}{S}:draw:1 auto={2}:equip text=Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- {2}, Sacrifice Candlestick: Draw a card. -- Equip {2} mana={U} type=Artifact subtype=Clue Equipment [/card] [card] name=Candletrap target=creature auto=teach(creature) defender auto=teach(creature) preventAllCombatDamage from(this) auto={2}{W}{S} restriction{coven}:name(Exile enchanted creature) imprint text=Enchant creature -- Enchanted creature has defender. -- Prevent all combat damage that would be dealt by enchanted creature. -- Coven-{2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Candy Trail auto=_SCRY2_ auto={2}{T}{S}:life:3 && draw:1 text=When Candy Trail enters, scry 2. -- {2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card. mana={1} type=Artifact subtype=Food Clue [/card] [card] name=Cankerbloom auto={1}{S}:destroy target(artifact) auto={1}{S}:destroy target(enchantment) auto={1}{S}:_PROLIFERATE_ text={1}, Sacrifice Cankerbloom: Choose one - -- - Destroy target artifact. -- - Destroy target enchantment. -- - Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{G} type=Creature subtype=Phyrexian Fungus power=3 toughness=2 [/card] [card] name=Cankerous Thirst target=creature other={2}{B}{G} name(Both) auto=alternative -3/-3 ueot auto=alternative target(creature) 3/3 ueot auto=ifnot paid(alternative) then transforms((,newability[choice name(Pay Black) pay[[{B}]] -3/-3 ueot],newability[choice name(Pay Green) pay[[{G}]] 3/3 ueot])) text=If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) mana={3}{BG} type=Instant [/card] [card] name=Cannibalize auto=choice name(Opponent's creatures) moveTo(exile) target(creature|opponentbattlefield) && counter(1/1,2) target(other creature|opponentbattlefield) auto=choice name(my creatures) moveTo(exile) target(creature|mybattlefield) && counter(1/1,2) target(other creature|mybattlefield) text=Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. mana={1}{B} type=Sorcery [/card] [card] name=Canonized in Blood auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then counter(1/1) target(creature|myBattlefield) auto={5}{B}{B}{S}:create(vampire demon:creature vampire demon:4/3:white:black:flying) text=At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) -- {5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying. mana={1}{B} type=Enchantment [/card] [card] name=Canopy Baloth auto=_LANDFALL_2/2 ueot text=Landfall - Whenever a land enters under your control, Canopy Baloth gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Canopy Gargantuan abilities=flying auto=_WARD2_ auto=@each my upkeep:all(other creature|myBattlefield) transforms((,newability[counter(1/1.toughness)])) oneshot text=Flying, ward {2} -- At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness. mana={5}{G}{G} type=Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Canopy Stalker auto=_ATTACKING_all(creature|opponentbattlefield) mustblock ueot auto=_DIES_life:bothalldeadcreature controller text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn. mana={3}{G} type=Creature subtype=Cat power=4 toughness=2 [/card] [card] name=Canopy Tactician auto={T}:add{G}{G}{G} auto=lord(other elf|mybattlefield) 1/1 text=Other Elves you control get +1/+1. -- {T}: Add {G}{G}{G}. mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Canyon Crab auto={1}{U}:2/-2 ueot auto=@each my end restriction{thisturn(*|mystack)~equalto~0}:_LOOT_ text={1}{U}: Canyon Crab gets +2/-2 until end of turn. -- At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Crab power=0 toughness=5 [/card] [card] name=Canyon Jerboa auto=_LANDFALL_all(creature|myBattlefield) 1/1 ueot text=Landfall - Whenever a land enters under your control, creatures you control get +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Mouse power=1 toughness=2 [/card] [card] name=Canyon Slough abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {B} or {R}.) -- Canyon Slough enters tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Swamp Mountain [/card] [card] name=Caprichrome abilities=flash,vigilance auto=may name(Devour) notaTarget(other artifact|mybattlefield) sacrifice && counter(1/1) all(this) text=Flash -- Vigilance -- Devour artifact 1 (As this enters, you may sacrifice any number of artifacts. This creature enters with that many +1/+1 counters on it.) mana={3}{W} type=Artifact Creature subtype=Goat power=2 toughness=2 [/card] [card] name=Capricious Hellraiser abilities=flying otherrestriction=type(*|mygraveyard)~morethan~8 restriction=type(*|mygraveyard)~lessthan~9 other={R}{R}{R} name(Cast for 3 less) auto=moverandom(*) from(mygraveyard) to(myexile) and!( transforms((tobecap,newability[moverandom(*) from(mygraveyard) to(myexile) and!( transforms((tobecap,newability[moverandom(*) from(mygraveyard) to(myexile) and!( transforms((tobecap,newability[may name(Cast copy) target(tobecap[-land;-creature]|myexile) moveto(myexile) and!( if cantargetcard(*[-instant;-sorcery]|*) then clone else activate castcard(copied) )!])) ueot )!])) ueot )!])) ueot )! text=This spell costs {3} less to cast if you have nine or more cards in your graveyard. -- Flying -- When Capricious Hellraiser enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost. mana={3}{R}{R}{R} type=Creature subtype=Phyrexian Dragon power=4 toughness=4 [/card] [card] name=Capricious Sliver auto=@combatdamaged(player) from(sliver|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile ueot])) ueot )! text=Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." mana={3}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Capricopian auto=counter(1/1,X) auto={2}:restriction{combatbeginsonly} all(this) counter(1/1) text=Capricopian enters with X +1/+1 counters on it. -- {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.) mana={X}{G} type=Creature subtype=Goat Hydra power=0 toughness=0 [/card] [card] name=Captain Eberhart abilities=double strike auto=all(*[fresh]|myhand) transforms((,newability[changecost(colorless:-1)])) ueot auto=all(*[fresh]|opponenthand) transforms((,newability[changecost(colorless:+1)])) ueot text=Double strike -- Spells cast from among cards you drew this turn cost {1} less to cast. -- Spells cast from among cards your opponents drew this turn cost {1} more to cast. mana={1}{W} type=Legendary Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Captain Lannery Storm abilities=haste auto=@sacrificed(Treasure):1/0 ueot auto=_ATTACKING__TREASURE_ text=Haste -- Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." -- Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. mana={2}{R} type=Legendary Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Captain N'ghathrod auto=lord(horror|myBattlefield) menace auto=@combatdamaged(player) from(horror|myBattlefield):name(Opponent mills cards) deplete:thatmuch opponent auto=@movedTo(artifact|opponentgraveyard) from(opponentlibrary):all(trigger[to]) transforms((Captain)) ueot auto=@movedTo(creature|opponentgraveyard) from(opponentlibrary):all(trigger[to]) transforms((Captain)) ueot auto=@each my end:target(*[Captain]|opponentgraveyard) moveto(mybattlefield) text=Horrors you control have menace. -- Whenever a Horror you control deals combat damage to a player, that player mills that many cards. -- At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. mana={3}{U}{B} type=Legendary Creature subtype=Horror Pirate power=3 toughness=6 [/card] [card] name=Captain Ripley Vance auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~2}:name(Counter 1/1) counter(1/1) && transforms((,newability[name(Deals damage) damage:power target(anytarget)])) oneshot text=Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. mana={2}{R} type=Legendary Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Captain Storm, Cosmium Raider auto=@movedTo(*[artifact]|myBattlefield):counter(1/1) target(pirate|myBattlefield) text=Whenever an artifact enters under your control, put a +1/+1 counter on target Pirate you control. mana={U}{R} type=Legendary Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Captain Vargus Wrath auto=_ATTACKING_all(pirate|myBattlefield) pnumofcommandcast/pnumofcommandcast ueot text=Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. mana={U}{R} type=Legendary Creature subtype=Orc Pirate power=1 toughness=1 [/card] [card] name=Captain of Umbar auto={1}{T}:name(Draw and discard) draw:1 && ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ controller text={1}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=3 [/card] [card] name=Captain's Hook auto={1}:equip auto=teach(creature) +2/+0 auto=teach(creature) menace auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)])) auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) auto=transforms((Pirate)) text=Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. -- Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. -- Equip 1 mana={3} type=Artifact subtype=Equipment [/card] [card] name=Captain's Maneuver target=anytarget auto=prevent:X ueot auto=damage:X target(anytarget) text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. mana={X}{R}{W} type=Instant [/card] [card] name=Captivating Cave auto={T}:Add{C} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} auto={4}{T}{S}:counter(1/1,2) target(creature) asSorcery text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery. type=Land subtype=Cave [/card] [card] name=Captivating Crew auto={3}{R}:name(gain control) target(creature|opponentbattlefield) moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! asSorcery text={3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. mana={3}{R} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Captivating Gyre target=creature auto=moveTo(hand) text=Return up to three target creatures to their owners' hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Captivating Unicorn auto=_CONSTELLATION_tap target(creature|opponentBattlefield) text=Constellation -- Whenever an enchantment enters under your control, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Unicorn power=4 toughness=4 [/card] [card] name=Captive Audience auto=moveto(opponentbattlefield) auto=@each my upkeep:this(counter{0/0.1.Choice}=0) lifeset:4 controller && counter(0/0,1,Choice) all(this) auto=@each my upkeep:this(counter{0/0.1.Choice}=1) all(*|myhand) reject && counter(0/0,1,Choice) all(this) auto=@each my upkeep:this(counter{0/0.1.Choice}=2) _ZOMBIETOKEN_*5 opponent && counter(0/0,1,Choice) all(this) text=Captive Audience enters under the control of an opponent of your choice. -- At the beginning of your upkeep, choose one that hasn't been chosen -- Your life total becomes 4. -- Discard your hand. -- Each opponent creates five 2/2 black Zombie creature tokens. mana={5}{B}{R} type=Enchantment [/card] [card] name=Captive Weird abilities=defender backside=Compleated Conjurer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={3}{p(R)}:flip(backside) asSorcery text=Defender -- {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) mana={U} type=Creature subtype=Weird power=1 toughness=3 [/card] [card] name=Capture Sphere abilities=flash target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap text=Flash -- Enchant creature -- When Capture Sphere enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Captured by Lagacs target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=may name(Support 2) target(creature|battlefield) counter(1/1) text=Enchant creature -- Enchanted creature can't attack or block. -- When Captured by Lagacs enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Caradora, Heart of Alacria auto=may target(mount,vehicle|mylibrary) moveto(hand) auto=@totalcounteradded(1/1) from(creature,vehicle|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller text=When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. -- If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. mana={2}{G}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Careening Mine Cart auto=_ATTACKING__TREASURE_ auto=_CREW1_ text=Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Carefree Swinemaster auto=_ATTACKING_pay({1}{G}) create(boar:creature boar:2/2:green:battleready) text=Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. mana={2}{G} type=Creature subtype=Gnome Ranger power=1 toughness=4 [/card] [card] name=Careful Cultivation target=artifact,creature auto=teach(creature) transforms((,newability[{T}:name(Add 2 green mana) name(Add 2 green mana) add{G}{G}],reach,newability[1/3])) autohand={1}{G}{discard}:name(Discard and create human) token(Human Monk) text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." -- Channel - {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Careless Celebrant auto=_DIES_damage:2 target(creature,planeswalker|opponentBattlefield) text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. mana={1}{R} type=Creature subtype=Satyr Shaman power=2 toughness=1 [/card] [card] name=Caretaker's Talent auto=counter(0/0,1,Level) auto=@movedTo(*[token]|myBattlefield) turnlimited:draw:1 auto=this(variable{hascntlevel}=1) {W}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:target(*[token]|mybattlefield) clone auto=this(variable{hascntlevel}=2) {3}{W}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=3) lord(creature[token]|mybattlefield) 2/2 text=(Gain the next level as a sorcery to add its ability.) -- Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. -- {W}: Level 2 -- When this Class becomes level 2, create a token that's a copy of target token you control. -- {3}{W}: Level 3 -- Creature tokens you control get +2/+2. mana={2}{W} type=Enchantment subtype=Class [/card] [card] name=Carnage Interpreter auto=reject all(*|myhand) && _CLUE_*4 auto=aslongas(*|myhand) 2/2 <2 auto=aslongas(*|myhand) menace <2 text=When Carnage Interpreter enters, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. mana={1}{BR}{BR} type=Creature subtype=Devil Detective power=3 toughness=3 [/card] [card] name=Carnage Tyrant abilities=nofizzle, hexproof, trample text=Carnage Tyrant can't be countered. -- Trample, hexproof mana={4}{G}{G} type=Creature subtype=Dinosaur power=7 toughness=6 [/card] [card] name=Carnelian Orb of Dragonkind auto={T}:name(Add red) transforms((,newability[add{R}],newability[@movedTo(dragon|mybattlefield) from(mystack) turnlimited:all(trigger[to]) transforms((,haste)) ueot])) oneshot text={T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. mana={2}{R} type=Artifact [/card] [card] name=Carnival // Carnage other={2}{B}{R} name(Carnage) otherrestriction=myturnonly auto=ifnot paid(alternative) then ability$!name(Choose one) choice name(Damage opponent's target) target(*[creature;planeswalker]|opponentbattlefield) damage:1 && damage:1 opponent _ choice name(Damage your target) target(*[creature;planeswalker]|mybattlefield) damage:1 && damage:1 controller!$ controller auto=alternative damage:3 opponent && ability$!name(Discard 2 cards) notaTarget(<2>*|myhand) reject!$ opponent text=Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. -- Carnage deals 3 damage to target opponent. That player discards two cards. mana={BR} type=Instant [/card] [card] name=Carnivorous Canopy target=*|battlefield restriction=type(*[artifact;enchantment;creature]|battlefield)~morethan~0 auto=if cantargetcard(*[flying]|*) then destroy auto=if cantargetcard(*[artifact;enchantment;creature]|*) then destroy auto=if cantargetcard(*[manacost<=3]|*) then _PROLIFERATE_ text=Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Sorcery [/card] [card] name=Carom target=creature auto=absorb ueot auto=damage:1 target(other creature) auto=draw:1 controller text=The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Carrion Grub anyzone=power:highest:*:mygraveyard/5 cdaactive auto=deplete:4 controller text=Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. -- When Carrion Grub enters, mill four cards. (Put the top four cards of your library into your graveyard.) mana={3}{B} type=Creature subtype=Insect power=0 toughness=5 [/card] [card] name=Carrion Imp abilities=flying auto=may target(creature|graveyard) moveto(exile) && life:2 controller text=Flying -- When Carrion Imp enters, you may exile target creature card from a graveyard. If you do, you gain 2 life. mana={3}{B} type=Creature subtype=Imp power=2 toughness=3 [/card] [card] name=Carrion Locust abilities=flying auto=name(Exile creature) target(creature|opponentGraveyard) transforms((,newability[moveTo(exile) && life:-1 controller])) auto=name(Exile noncreature) target(*[-creature]|opponentGraveyard) moveTo(exile) text=Flying -- When Carrion Locust enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. mana={2}{B} type=Creature subtype=Insect Horror power=2 toughness=1 [/card] [card] name=Carrion Rats auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ opponent auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ controller text=Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn. mana={B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Carrion Screecher abilities=flying text=Flying mana={3}{B} type=Creature subtype=Zombie Bird power=3 toughness=1 [/card] [card] name=Carrion Wurm auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ opponent auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Exile a card) moveto(exile) target(*|mygraveyard) && all(mysource) fog from(this) _ choice name(Don't exile any card) donothing!$ controller text=Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. mana={3}{B}{B} type=Creature subtype=Zombie Wurm power=6 toughness=5 [/card] [card] name=Carrionette autograveyard={2}{B}{B}{E}:ability$!name(pay or exile) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) moveTo(exile) target(creature)!$ opponent text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Carrot Cake auto=_RABBITTOKEN_ auto=_SCRY1_ auto=@sacrificed(this):_RABBITTOKEN_ auto=@sacrificed(this):_SCRY1_ auto={2}{T}{S}:life:3 text=When Carrot Cake enters the battlefield and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. {2}, {T}, Sacrifice Carrot Cake: You gain 3 life. mana={1}{W} type=Artifact subtype=Food [/card] [card] name=Carth the Lion abilities=hiddenface aicode=activate transforms((,newability[if type(planeswalker[zpos<=7]|myLibrary)~morethan~0 then target(planeswalker[zpos<=7]|myLibrary) moveto(hand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=name(Look top 7 cards) reveal:7 optionone name(Get a planeswalker) target(planeswalker|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@movedto(planeswalker|graveyard) from(myBattlefield):name(Look top 7 cards) reveal:7 optionone name(Get a planeswalker) target(planeswalker|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=lord(planeswalker|myBattlefield) transforms((,newability[@countermod(0/0.1.Loyalty) from(this) restriction{myturnonly} turnlimited:counter(0/0.1.loyalty)])) text=Whenever Carth the Lion enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Planeswalkers' loyalty abilities you activate cost an additional +1 to activate. mana={2}{B}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=5 [/card] [card] name=Cartographer's Hawk abilities=flying auto=@combatdamaged(player) from(this) restriction{type(land|opponentBattlefield)~morethan~type(land|myBattlefield)}:name(Return to hand) moveto(hand) and!( may name(Search basic plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle controller])) oneshot )! )! text=Flying -- When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. mana={1}{W} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Cartographer's Survey abilities=flying aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(land[zpos<=7]|mylibrary)~equalto~0 then all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(land[zpos<=6]|mylibrary)~morethan~0 then target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot auto=name(Look top 7 cards) reveal:7 optionone name(Put onto the battlefield) target(land|reveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. mana={3}{G} type=Sorcery [/card] [card] name=Cartouche of Ambition target=creature|myBattlefield auto=1/1 auto=lifelink auto=may counter(-1/-1) target(creature) text=Enchant creature you control -- When Cartouche of Ambition enters, you may put a -1/-1 counter on target creature. -- Enchanted creature gets +1/+1 and has lifelink. mana={2}{B} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Knowledge target=creature|myBattlefield auto=1/1 auto=flying auto=draw:1 controller text=Enchant creature you control -- When Cartouche of Knowledge enters, draw a card. -- Enchanted creature gets +1/+1 and has flying. mana={1}{U} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Solidarity target=creature|myBattlefield auto=1/1 auto=first strike auto=token(Warrior,creature Warrior,1/1,white,vigilance) text=Enchant creature you control -- When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance. -- Enchanted creature gets +1/+1 and has first strike. mana={W} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Strength target=creature|myBattlefield auto=1/1 auto=trample auto=transforms((,newability[may dynamicability target(creature|opponentbattlefield)])) text=Enchant creature you control -- When Cartouche of Strength enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) -- Enchanted creature gets +1/+1 and has trample. mana={2}{G} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cartouche of Zeal target=creature|myBattlefield auto=1/1 auto=haste auto=target(creature) cantblock ueot text=Enchant creature you control -- When Cartouche of Zeal enters, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. mana={R} type=Enchantment subtype=Aura Cartouche [/card] [card] name=Cascade Seer aicode=activate transforms((,newability[all(*[zpos<=calculateparty]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=scry:calculateparty scrycore delayed dontshow donothing scrycoreend scryend text=When Cascade Seer enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Cascading Cataracts abilities=indestructible auto={T}:Add{1} auto={5}{T}:name(all) add{G}{B}{W}{R}{U} auto={5}{T}:name(green) add{G}{G}{G}{G}{G} auto={5}{T}:name(black) add{B}{B}{B}{B}{B} auto={5}{T}:name(white) add{W}{W}{W}{W}{W} auto={5}{T}:name(red) add{R}{R}{R}{R}{R} auto={5}{T}:name(blue) add{U}{U}{U}{U}{U} auto={5}{T}:name(G/B) add{G}{G}{G}{B}{B} auto={5}{T}:name(G/W) add{G}{G}{G}{W}{W} auto={5}{T}:name(G/R) add{G}{G}{G}{R}{R} auto={5}{T}:name(G/U) add{G}{G}{G}{U}{U} auto={5}{T}:name(B/W) add{B}{B}{B}{W}{W} auto={5}{T}:name(B/R) add{B}{B}{B}{R}{R} auto={5}{T}:name(B/U) add{B}{B}{B}{U}{U} auto={5}{T}:name(W/R) add{W}{W}{W}{R}{R} auto={5}{T}:name(W/U) add{W}{W}{W}{U}{U} auto={5}{T}:name(R/U) add{R}{R}{R}{U}{U} text=Indestructible -- {T}: Add {1}. -- {5}, {T}: Add five mana in any combination of colors. type=Land [/card] [card] name=Case of the Crimson Pulse auto=reject notaTarget(*|myhand) and!(draw:2 controller)! auto=@each my end restriction{type(*|myHand)~equalto~0}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((,newability[@each my upkeep:all(*|myhand) reject && draw:2 controller])) ) text=When this Case enters, discard a card, then draw two cards. -- To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.) -- Solved - At the beginning of your upkeep, discard your hand, then draw two cards. mana={2}{R} type=Enchantment subtype=Case [/card] [card] name=Case of the Filched Falcon auto=_CLUE_ auto=@each my end restriction{type(artifact|myBattlefield)~morethan~2}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((,newability[{2}{U}{S}:target(artifact[-creature]) transforms((Bird creature,newability[counter(1/1.4)],flying)) forever])) ) text=When this Case enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) -- Solved - {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. mana={U} type=Enchantment subtype=Case [/card] [card] name=Case of the Gorgon's Kiss auto=may destroy target(creature[damaged]) auto=@each my end restriction{type(creature[fresh]|graveyard)~morethan~2}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((Gorgon creature,setpower=4,settoughness=4,deathtouch,lifelink)) forever) text=When this Case enters, destroy up to one target creature that was dealt damage this turn. -- To solve - Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) -- Solved - This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. mana={B} type=Enchantment subtype=Case [/card] [card] name=Case of the Locked Hothouse auto=maxPlay(land)+1 auto=@each my end restriction{type(land|myBattlefield)~morethan~6}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((,showfromtoplibrary,canplaycreaturelibrarytop,canplayenchantmentlibrarytop)) forever) text=You may play an additional land on each of your turns. -- To solve - You control seven or more lands. (If unsolved, solve at the beginning of your end step.) -- Solved - You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. mana={3}{G} type=Enchantment subtype=Case [/card] [card] name=Case of the Ransacked Lab auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) auto=@each my end restriction{thisturn(*[instant;sorcery]|mystack)~morethan~3}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((,newability[@movedTo(*[instant;sorcery]|mystack):draw:1])) forever) text=Instant and sorcery spells you cast cost {1} less to cast. -- To solve - You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) -- Solved - Whenever you cast an instant or sorcery spell, draw a card. mana={2}{U} type=Enchantment subtype=Case [/card] [card] name=Case of the Shattered Pact auto=target(land[basic]|mylibrary) moveto(hand) auto=@each my end restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:becomes(Solved) forever auto=lord(creature|myBattlefield) auto=this(cantargetcard(*[Solved]) transforms((,newability[@each my combatbegins:target(creature|myBattlefield) transforms((,flying,double strike,vigilance)) ueot])) forever) text=When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- To solve - There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) -- Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. mana={2} type=Enchantment subtype=Case [/card] [card] name=Case of the Shifting Visage auto=@each my upkeep:_SURVEIL1_ auto=@each my end restriction{type(*|mygraveyard)~morethan~14}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((,newability[@movedTo(creature[-legendary]|mystack):all(trigger[to]) name(Copy creature) clone])) forever) text=At the beginning of your upkeep, surveil 1. -- To solve - There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) -- Solved - Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.) mana={1}{U}{U} type=Enchantment subtype=Case [/card] [card] name=Case of the Stashed Skeleton auto=create(skeleton:creature skeleton suspect:2/1:black:menace:cantblock) auto=@each my end restriction{type(Skeleton[suspect]|myBattlefield)~equalto~0}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((,newability[{1}{B}{S}:target(*|mylibrary) moveto(hand) asSorcery])) ) text=When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) -- To solve - You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) -- Solved - {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. mana={1}{B} type=Enchantment subtype=Case [/card] [card] name=Case of the Trampled Garden auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield) auto=if type(creature|mybattlefield)~morethan~1 then choice name(two creatures) name(two creatures) counter(1/1) target(<2>creature|mybattlefield) auto=@each my end restriction{compare(powertotalinplay)~morethan~7}:becomes(Solved) forever auto=this(cantargetcard(*[Solved]) transforms((,newability[@each my blockers:target(creature[attacking]) transforms((,newability[counter(1/1)],trample)) ueot])) ) text=When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. -- To solve - Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) -- Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. mana={2}{G} type=Enchantment subtype=Case [/card] [card] name=Case of the Uneaten Feast auto=@movedTo(creature|myBattlefield):life:1 auto=@each my end restriction{compare(lifegain)~morethan~4}:becomes(Solved) auto=this(cantargetcard(*[Solved]) transforms((,newability[{S}:all(creature|mygraveyard) tempflashback])) ) text=Whenever a creature enters under your control, you gain 1 life. -- To solve - You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) -- Solved - Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. mana={W} type=Enchantment subtype=Case [/card] [card] name=Case the Joint auto=draw:2 auto=name(Look opponent library) reveal:1 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) moveto(opponentlibrary) optiononeend revealend auto=name(Look your library) reveal:1 optionone name(Look) target(*|reveal) moveto(mylibrary) optiononeend revealend text=Draw two cards, then look at the top card of each player's library. mana={3}{U} type=Instant [/card] [card] name=Cast Down target=creature[-legendary] auto=destroy text=Destroy target nonlegendary creature. mana={1}{B} type=Instant [/card] [card] name=Cast Out abilities=flash,cycling auto=(blink)forsrc target(*[-land]|opponentbattlefield) autohand=__CYCLING__({W}) text=Flash -- When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={3}{W} type=Enchantment [/card] [card] name=Cast Through Time auto=@movedTo(*[instant;sorcery]|myStack):all(trigger[to]) transforms((,newability[gainedexiledeath],newability[phaseaction[my upkeep once] counter(0/0.1.PlayExile)])) ueot auto=@each my upkeep:all(*[instant;sorcery]|myexile) removeallcounters(0/0,-1,PlayExile) auto=@each my upkeep:foreach(*[counter{0/0.1.PlayExile}]|myexile) ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.PlayExile}]|myexile) _ choice name(Don't cast card from exile) donothing!$ controller text=Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Cast into the Fire auto=if type(creature|battlefield)~morethan~0 then choice name(Deal 1 damage) name(Deal 1 damage) target(creature|battlefield) damage:1 auto=if type(artifact|battlefield)~morethan~0 then choice name(Exle artifact) name(Exle artifact) target(artifact|battlefield) moveto(exile) text=Choose one -- Cast into the Fire deals 1 damage to each of up to two target creatures. -- Exile target artifact. mana={1}{R} type=Instant [/card] [card] name=Castaway's Despair target=creature auto=tap auto=doesnotuntap text=Enchant creature -- When Castaway's Despair enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Castle Ardenvale auto={T}:add{W} auto=aslongas(plains|myBattlefield) tap(noevent) <1 oneshot auto={2}{W}{W}{T}:create(Human:creature Human:1/1:white) text=Castle Ardenvale enters tapped unless you control a Plains. -- {T}: Add {W}. -- {2}{W}{W}, {T}: Create a 1/1 white Human creature token. type=Land [/card] [card] name=Castle Embereth auto={T}:add{R} auto=aslongas(land[mountain]|myBattlefield) tap(noevent) <1 oneshot auto={1}{R}{R}{T}:all(creature|mybattlefield) 1/0 ueot text=Castle Embereth enters tapped unless you control a Mountain. -- {T}: Add {R}. -- {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. type=Land [/card] [card] name=Castle Garenbrig auto={T}:add{G} auto=aslongas(land[forest]|myBattlefield) tap(noevent) <1 oneshot auto=this(variable{type:creature:myrestrictedcastingzone}>0) {2}{G}{G}{T}:add{G}{G}{G}{G}{G}{G} auto=this(variable{type:creature:mybattlefield}>0) {2}{G}{G}{T}:add{G}{G}{G}{G}{G}{G} text=Castle Garenbrig enters tapped unless you control a Forest. -- {T}: Add {G}. -- {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. type=Land [/card] [card] name=Castle Locthwain auto={T}:add{B} auto=aslongas(land[swamp]|myBattlefield) tap(noevent) <1 oneshot auto={1}{B}{B}{T}:draw:1 && life:-phandcount text=Castle Locthwain enters tapped unless you control a Swamp. -- {T}: Add {B}. -- {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. type=Land [/card] [card] name=Castle Vantress aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}:add{U} auto=aslongas(land[island]|myBattlefield) tap(noevent) <1 oneshot auto={2}{U}{U}{T}:_SCRY2_ text=Castle Vantress enters tapped unless you control an Island. -- {T}: Add {U}. -- {2}{U}{U}, {T}: Scry 2. type=Land [/card] [card] name=Casualties of War auto=ability$!name(Destroy artifact) may name(Destroy artifact) destroy target(artifact)!$ controller auto=ability$!name(Destroy creature) may name(Destroy creature) destroy target(creature)!$ controller auto=ability$!name(Destroy enchantment) may name(Destroy enchantment) destroy target(enchantment)!$ controller auto=ability$!name(Destroy land) may name(Destroy land) destroy target(land)!$ controller auto=ability$!name(Destroy planeswalker) may name(Destroy planeswalker) destroy target(planeswalker)!$ controller text=Choose one or more -- Destroy target artifact. -- Destroy target creature. -- Destroy target enchantment. -- Destroy target land. -- Destroy target planeswalker. mana={2}{B}{B}{G}{G} type=Sorcery [/card] [card] name=Cat abilities=lifelink type=Creature subtype=Cat power=1 toughness=1 color=white [/card] [card] name=Cat Beast type=Creature subtype=Cat Beast power=2 toughness=2 color=white [/card] [card] name=Cat Bird Sky abilities=flying type=Creature subtype=Cat Bird power=1 toughness=1 color=white [/card] [card] name=Cat Collector auto=_FOOD_ auto=@lifeof(player) from(*[-lifefaker]|*) turnlimited:create(cat:creature cat:1/1:white) text=When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -- Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token. mana={2}{W} type=Creature subtype=Human Citizen power=3 toughness=2 [/card] [card] name=Cat Cub abilities=lifelink type=Creature subtype=Cat power=1 toughness=1 color=white [/card] [card] name=Cat Jol type=Creature subtype=Cat power=2 toughness=2 color=green [/card] [card] name=Cat Rin type=Creature subtype=Cat power=1 toughness=1 color=green [/card] [card] name=Cataclysm auto=if type(artifact|mybattlefield)~morethan~1 then ability$!name(Sacrifice artifact) name(Sacrifice artifact) sacrifice notaTarget(artifact|mybattlefield)!$ controller auto=if type(artifact|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice artifact) name(Sacrifice artifact) sacrifice notaTarget(artifact|mybattlefield)!$ opponent auto=if type(creature|mybattlefield)~morethan~1 then ability$!name(Sacrifice creature) name(Sacrifice creature) sacrifice notaTarget(creature|mybattlefield)!$ controller auto=if type(creature|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice creature) name(Sacrifice creature) sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=if type(enchantment|mybattlefield)~morethan~1 then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) sacrifice notaTarget(enchantment|mybattlefield)!$ controller auto=if type(enchantment|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) sacrifice notaTarget(enchantment|mybattlefield)!$ opponent auto=if type(land|mybattlefield)~morethan~1 then ability$!name(Sacrifice land) name(Sacrifice land) sacrifice notaTarget(land|mybattlefield)!$ controller auto=if type(land|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice land) name(Sacrifice land) sacrifice notaTarget(land|mybattlefield)!$ opponent auto=if type(planeswalker|mybattlefield)~morethan~0 then ability$!name(Sacrifice planeswalkers) name(Sacrifice planeswalkers) sacrifice notaTarget(planeswalker|mybattlefield)!$ controller auto=if type(planeswalker|opponentbattlefield)~morethan~0 then ability$!name(Sacrifice planeswalkers) name(Sacrifice planeswalkers) sacrifice notaTarget(planeswalker|mybattlefield)!$ opponent text=Each player chooses from the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest. mana={2}{W}{W} type=Sorcery [/card] [card] name=Catacomb Crocodile mana={4}{B} type=Creature subtype=Crocodile power=3 toughness=7 [/card] [card] name=Catalyst Elemental auto={S}:add{R}{R} text=Sacrifice Catalyst Elemental: Add {R}{R}. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Catapult Captain backside=Catapult Fodder auto={2}{B}{T}{S(other creature)|mybattlefield}:damage:storedtoughness opponent text={2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. // Catapult Fodder color=black type=Creature subtype=Zombie power=2 toughness=6 [/card] [card] name=Catapult Fodder backside=Catapult Captain restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my combatbegins restriction{compare(pnumcreswp)~morethan~2}:name(Transform) flip(backside) text=At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. // Catapult Captain mana={2}{B} type=Creature subtype=Zombie power=1 toughness=5 [/card] [card] name=Catch // Release abilities=hasnokicker other={4}{R}{W} name(Release) kicker={4}{R}{W} name(Fuse) auto=alternative ability$!name(Sacrifice artifact) name(Sacrifice artifact) notaTarget(artifact|mybattlefield) sacrifice!$ controller auto=alternative ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ controller auto=alternative ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notaTarget(enchantment|mybattlefield) sacrifice!$ controller auto=alternative ability$!name(Sacrifice land) name(Sacrifice land) notaTarget(land|mybattlefield) sacrifice!$ controller auto=alternative ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notaTarget(planeswalker|mybattlefield) sacrifice!$ controller auto=alternative ability$!name(Sacrifice artifact) name(Sacrifice artifact) notaTarget(artifact|mybattlefield) sacrifice!$ opponent auto=alternative ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent auto=alternative ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notaTarget(enchantment|mybattlefield) sacrifice!$ opponent auto=alternative ability$!name(Sacrifice land) name(Sacrifice land) notaTarget(land|mybattlefield) sacrifice!$ opponent auto=alternative ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notaTarget(planeswalker|mybattlefield) sacrifice!$ opponent auto=ifnot paid(alternative) then target(*|battlefield) moveto(mybattlefield) and!( transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot )! auto=if paid(kicker) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notaTarget(artifact|mybattlefield) sacrifice!$ controller auto=if paid(kicker) then ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ controller auto=if paid(kicker) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notaTarget(enchantment|mybattlefield) sacrifice!$ controller auto=if paid(kicker) then ability$!name(Sacrifice land) name(Sacrifice land) notaTarget(land|mybattlefield) sacrifice!$ controller auto=if paid(kicker) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notaTarget(planeswalker|mybattlefield) sacrifice!$ controller auto=if paid(kicker) then ability$!name(Sacrifice artifact) name(Sacrifice artifact) notaTarget(artifact|mybattlefield) sacrifice!$ opponent auto=if paid(kicker) then ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent auto=if paid(kicker) then ability$!name(Sacrifice enchantment) name(Sacrifice enchantment) notaTarget(enchantment|mybattlefield) sacrifice!$ opponent auto=if paid(kicker) then ability$!name(Sacrifice land) name(Sacrifice land) notaTarget(land|mybattlefield) sacrifice!$ opponent auto=if paid(kicker) then ability$!name(Sacrifice planeswalker) name(Sacrifice planeswalker) notaTarget(planeswalker|mybattlefield) sacrifice!$ opponent text=Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{U}{R} type=Sorcery [/card] [card] name=Cathar Commando abilities=flash auto={1}{S}:name(Destroy artifact or enchantment) target(*[enchantment;artifact]|battlefield) destroy text=Flash -- {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. type=Creature subtype=Human Soldier mana={1}{W} power=3 toughness=1 [/card] [card] name=Cathar's Call target=creature auto=teach(creature) vigilance auto=teach(creature) transforms((,newability[@each my end:name(Create human) token(Human^Creature Human^1/1^white)])) text=Enchant creature -- Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Cathartic Pyre auto=choice name(Deals 3 damage) target(*[creature;planeswalker]|battlefield) damage:3 auto=choice name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! text=Choose one -- Cathartic Pyre deals 3 damage to target creature or planeswalker. -- Discard up to two cards, then draw that many cards. mana={1}{R} type=Instant [/card] [card] name=Cathedral Membrane abilities=defender auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:damage:6 target(creature[blocking]|opponentbattlefield) auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:damage:6 target(creature[blocking]|opponentbattlefield) text=({PW} can be paid with either {W} or 2 life.) -- Defender -- When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. color=white mana={1}{p(W)} type=Artifact Creature subtype=Phyrexian Wall power=0 toughness=3 [/card] [card] name=Catlike Curiosity abilities=exiledeath backside=Mischievous Catgeist target=creature text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, draw a card. -- If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. // Mischievous Catgeist color=blue type=Enchantment subtype=Aura [/card] [card] name=Catti-brie of Mithral Hall abilities=first strike,reach auto=_ATTACKING_name(Add 1/1 counters) thisforeach(gear) counter(1/1) auto=this(variable{hascnt11}>0) {1}:name(Remove all 1/1 counters) damage:hascnt11 target(creature[attacking;blocking]|opponentbattlefield) && all(this) removeallcounters(1/1) text=First strike, reach -- Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. -- {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. mana={G}{W} type=Legendary Creature subtype=Human Archer power=2 toughness=2 [/card] [card] name=Caught Red-Handed abilities=nofizzle target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! && _SUSPECT_IT_ text=This spell can't be countered. (This includes by the ward ability.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) mana={4}{R} type=Instant [/card] [card] name=Cauldron Familiar auto=life:1 auto=life:-1 opponent autograveyard={S(food|myBattlefield)}:moveto(myBattlefield) text=When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life. -- Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. mana={B} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Cauldron's Gift auto=if casted(this) then if spent({B}{B}{B}) then deplete:4 controller auto=may name(Return creature in play) target(creature|myGraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(1/1)])) oneshot )! text=Adamant - If at least three black mana was spent to cast this spell, put the top four cards of your library into your graveyard. -- You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. mana={4}{B} type=Sorcery [/card] [card] name=Caustic Exhale other={B} name(Behold a Dragon) otherrestriction=type(Dragon|mybattlefieldhand)~morethan~0 target=creature auto=-3/-3 text=As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) -- Target creature gets -3/-3 until end of turn. mana={B}{1} type=Instant [/card] [card] name=Cautious Survivor auto=@each my secondmain sourceTap:life:2 text=Survival - At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. mana={3}{G} type=Creature subtype=Elf Survivor power=4 toughness=4 [/card] [card] name=Cavalcade of Calamity auto=@combat(attacking) source(creature[power<=1]|mybattlefield):damage:1 opponent text=Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. mana={1}{R} type=Enchantment [/card] [card] name=Cavalier of Dawn abilities=vigilance auto=_DIES_moveto(hand) target(*[artifact;enchantment]|mygraveyard) auto=may name(Destroy nonland permanent) target(*[-land]|battlefield) destroy && token(Golem,Artifact Creature Golem,3/3) targetController text=Vigilance -- When Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. -- When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand. mana={2}{W}{W}{W} type=Creature subtype=Elemental Knight power=4 toughness=6 [/card] [card] name=Cavalier of Flame auto={1}{R}:all(creature|myBattlefield) transforms((,newability[1/0],haste)) ueot auto=may target(*|myhand) reject && draw:1 auto=_DIES_damage:type:land:mygraveyard opponent auto=_DIES_damage:type:land:mygraveyard all(planeswalker|opponentbattlefield) text={1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. -- When Cavalier of Flame enters, discard any number of cards, then draw that many cards. -- When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. mana={2}{R}{R}{R} type=Creature subtype=Elemental Knight power=6 toughness=5 [/card] [card] name=Cavalier of Gales abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot auto=_DIES_all(trigger[to]) moveTo(mylibrary) and!( transforms((,newability[_SCRY2_],newability[shuffle])) oneshot )! text=Flying -- When Cavalier of Gales enters, draw three cards, then put two cards from your hand on top of your library in any order. -- When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. mana={2}{U}{U}{U} type=Creature subtype=Elemental Knight power=5 toughness=5 [/card] [card] name=Cavalier of Night abilities=lifelink auto=may notaTarget(other creature|mybattlefield) sacrifice && ability$!destroy target(creature|opponentBattlefield)!$ controller auto=_DIES_moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) text=Lifelink -- When Cavalier of Night enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield. mana={2}{B}{B}{B} type=Creature subtype=Elemental Knight power=4 toughness=5 [/card] [card] name=Cavalier of Thorns abilities=reach auto=reveal:5 optionone name(Get land) target(land|reveal) moveto(myBattlefield) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=_DIES_may all(trigger[to]) moveto(exile) && moveto(mylibrary) target(*|mygraveyard) text=Reach -- When Cavalier of Thorns enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -- When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library. mana={2}{G}{G}{G} type=Creature subtype=Elemental Knight power=5 toughness=6 [/card] [card] name=Cavalry Drillmaster auto=target(creature) transforms((,newability[2/0],first strike)) ueot text=When Cavalry Drillmaster enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Cave of Temptation auto={T}:add{C} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} auto={4}{T}{S}:target(creature|myBattlefield) counter(1/1,2) asSorcery text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Cave of the Frost Dragon auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) auto={T}:Add{W} auto={4}{W}:name(Becomes dragon) becomes(Creature Dragon,3/4,white,flying) ueot text=If you control two or more other lands, Cave of the Frost Dragon enters tapped. -- {T}: Add {W}. -- {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. it's still a land. type=Land [/card] [card] name=Cavern Stomper auto=_SCRY2_ auto={3}{G}:transforms((,newability[cantbeblockedby(creature[power<=2])])) ueot text=When Cavern Stomper enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -- {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. mana={4}{G}{G} type=Creature subtype=Dinosaur power=7 toughness=7 [/card] [card] name=Cavern Whisperer abilities=menace,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{B} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Discard a card) ability$!name(Discard a card) target(*|myhand) reject!$ opponent auto=@mutated(mytgt):name(Discard a card) ability$!name(Discard a card) target(*|myhand) reject!$ opponent text=Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Menace (This creature can't be blocked except by two or more creatures.) -- Whenever this creature mutates, each opponent discards a card. mana={4}{B} type=Creature subtype=Nightmare power=4 toughness=4 [/card] [card] name=Cavern of Souls auto={T}:add{C} auto=chooseatype transforms((,newability[@targeted(creature[chosentype]|mystack) from(instant|opponentzones):choice name(Creaure can't be countered) name(Creaure can't be countered) all(instant|opponentzones) fizzle],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As Cavern of Souls enters, choose a creature type. -- {T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. type=Land [/card] [card] name=Cavern-Hoard Dragon abilities=flying,haste,trample anyzone=affinity(artifact|opponentBattlefield) reduce({1}) auto=@combatdamagefoeof(player) from(this):name(Create treasures) _TREASURE_*type:artifact:opponentbattlefield auto=@combatdamageof(player) from(this):name(Create treasures) _TREASURE_*type:artifact:mybattlefield text=This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -- Flying, trample, haste -- Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. mana={7}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Caverns of Despair auto=lord(creature[-counter{0/0.1.CanAttack}]|battlefield) cantattack auto=lord(creature[-counter{0/0.1.CanBlock}]|battlefield) cantblock auto=@each my combatbegins:ability$!name(Choose 2 attacking creature) name(Choose 2 attacking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanAttack)!$ controller auto=@each my combatbegins:ability$!name(Choose 2 blocking creature) name(Choose 2 blocking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanBlock)!$ opponent auto=@each opponent combatbegins:ability$!name(Choose 2 attacking creature) name(Choose 2 attacking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanAttack)!$ opponent auto=@each opponent combatbegins:ability$!name(Choose 2 blocking creature) name(Choose 2 blocking creature) target(<2>creature|mybattlefield) counter(0/0,1,CanBlock)!$ controller auto=@each combatends:all(creature|battlefield) removeallcounters(0/0.1.CanAttack) auto=@each combatends:all(creature|battlefield) removeallcounters(0/0.1.CanBlock) text=No more than two creatures can attack each combat. -- No more than two creatures can block each combat. mana={2}{R}{R} type=World Enchantment [/card] [card] name=Caves of Chaos Adventurer abilities=trample auto=_INITIATIVE_CONTROLLER_ auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:name(Exile card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~equalto~0}:name(Exile card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Trample -- When Caves of Chaos Adventurer enters, you take the initiative. -- Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. mana={3}{R} type=Creature subtype=Human Barbarian power=5 toughness=3 [/card] [card] name=Cayth, Famed Mechanist auto=_FABRICATE_(1) auto=@movedTo(creature[-token]|myBattlefield):all(trigger) transforms((,newability[choice counter(1/1)],newability[choice _SERVOTOKEN_])) ueot auto={2}{T}:transforms((,newability[_POPULATE_],newability[choice _PROLIFERATE_])) ueot text=Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -- Other nontoken creatures you control have fabricate 1. -- {2}, {T}: Choose one - -- - Populate. -- - Proliferate. mana={1}{U}{R}{W} type=Legendary Creature subtype=Dwarf Artificer power=3 toughness=3 [/card] [card] name=Cazur, Ruthless Stalker abilities=hiddenface,partner partner=Ukkima, Stalking Shadow auto=_PARTNER_ auto=@combatdamaged(player) from(creature|myBattlefield):all(trigger[from]) counter(1/1) text=Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.) -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. mana={3}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Celeborn the Wise auto=@combat(attacking) source(elf|mybattlefield) turnLimited:name(Scry 1) _SCRY1_ auto=@scryed(*|myzones):name(Gains x/x) scryedcards/scryedcards ueot text=Whenever you attack with one or more Elves, scry 1. -- Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way. mana={3}{G} type=Legendary Creature subtype=Elf Noble power=3 toughness=3 [/card] [card] name=Celebrate the Harvest auto=if type(creature[power=0]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=1]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=2]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=3]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=4]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=5]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=6]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=7]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=8]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=9]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=10]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=11]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=12]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=13]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=14]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=15]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=16]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=17]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=18]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=19]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if type(creature[power=20]|mybattlefield)~morethan~0 then ability$!may name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller text=Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. mana={3}{G} type=Sorcery [/card] [card] name=Celebrity Fencer auto=@movedTo(other creature|myBattlefield):counter(1/1) text=Alliance - Whenever another creature enters under your control, put a +1/+1 counter on Celebrity Fencer. mana={3}{W} type=Creature subtype=Elf Druid power=3 toughness=2 [/card] [card] name=Celestial Armor abilities=flash auto=name(Attach to creature) rehook target(creature|myBattlefield) auto=teach(creature) hexproof ueot auto=teach(creature) indestructible ueot auto=teach(creature) 2/0 auto=teach(creature) flying auto={3}{W}:equip text=Flash (You may cast this spell any time you could cast an instant.) -- When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. -- Equipped creature gets +2/+0 and has flying. -- Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Celestial Enforcer auto=aslongas(creature[flying]|myBattlefield) {1}{W}{T}:tap target(creature) text={1}{W}, {T}: Tap target creature. Activate this ability only if you control a creature with flying. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Celestial Judgment auto=if type(creature[power=0]|battlefield)~morethan~0 then ability$!name(Choose creature with power 0) name(Choose creature with power 0) target(creature[power=0]|battlefield) transforms((,newability[all(other creature[power=0]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=1]|battlefield)~morethan~0 then ability$!name(Choose creature with power 1) name(Choose creature with power 1) target(creature[power=1]|battlefield) transforms((,newability[all(other creature[power=1]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=2]|battlefield)~morethan~0 then ability$!name(Choose creature with power 2) name(Choose creature with power 2) target(creature[power=2]|battlefield) transforms((,newability[all(other creature[power=2]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=3]|battlefield)~morethan~0 then ability$!name(Choose creature with power 3) name(Choose creature with power 3) target(creature[power=3]|battlefield) transforms((,newability[all(other creature[power=3]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=4]|battlefield)~morethan~0 then ability$!name(Choose creature with power 4) name(Choose creature with power 4) target(creature[power=4]|battlefield) transforms((,newability[all(other creature[power=4]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=5]|battlefield)~morethan~0 then ability$!name(Choose creature with power 5) name(Choose creature with power 5) target(creature[power=5]|battlefield) transforms((,newability[all(other creature[power=5]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=6]|battlefield)~morethan~0 then ability$!name(Choose creature with power 6) name(Choose creature with power 6) target(creature[power=6]|battlefield) transforms((,newability[all(other creature[power=6]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=7]|battlefield)~morethan~0 then ability$!name(Choose creature with power 7) name(Choose creature with power 7) target(creature[power=7]|battlefield) transforms((,newability[all(other creature[power=7]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=8]|battlefield)~morethan~0 then ability$!name(Choose creature with power 8) name(Choose creature with power 8) target(creature[power=8]|battlefield) transforms((,newability[all(other creature[power=8]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=9]|battlefield)~morethan~0 then ability$!name(Choose creature with power 9) name(Choose creature with power 9) target(creature[power=9]|battlefield) transforms((,newability[all(other creature[power=9]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=10]|battlefield)~morethan~0 then ability$!name(Choose creature with power 10) name(Choose creature with power 10) target(creature[power=10]|battlefield) transforms((,newability[all(other creature[power=10]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=11]|battlefield)~morethan~0 then ability$!name(Choose creature with power 11) name(Choose creature with power 11) target(creature[power=11]|battlefield) transforms((,newability[all(other creature[power=11]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=12]|battlefield)~morethan~0 then ability$!name(Choose creature with power 12) name(Choose creature with power 12) target(creature[power=12]|battlefield) transforms((,newability[all(other creature[power=12]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=13]|battlefield)~morethan~0 then ability$!name(Choose creature with power 13) name(Choose creature with power 13) target(creature[power=13]|battlefield) transforms((,newability[all(other creature[power=13]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=14]|battlefield)~morethan~0 then ability$!name(Choose creature with power 14) name(Choose creature with power 14) target(creature[power=14]|battlefield) transforms((,newability[all(other creature[power=14]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=15]|battlefield)~morethan~0 then ability$!name(Choose creature with power 15) name(Choose creature with power 15) target(creature[power=15]|battlefield) transforms((,newability[all(other creature[power=15]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=16]|battlefield)~morethan~0 then ability$!name(Choose creature with power 16) name(Choose creature with power 16) target(creature[power=16]|battlefield) transforms((,newability[all(other creature[power=16]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=17]|battlefield)~morethan~0 then ability$!name(Choose creature with power 17) name(Choose creature with power 17) target(creature[power=17]|battlefield) transforms((,newability[all(other creature[power=17]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=18]|battlefield)~morethan~0 then ability$!name(Choose creature with power 18) name(Choose creature with power 18) target(creature[power=18]|battlefield) transforms((,newability[all(other creature[power=18]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=19]|battlefield)~morethan~0 then ability$!name(Choose creature with power 19) name(Choose creature with power 19) target(creature[power=19]|battlefield) transforms((,newability[all(other creature[power=19]|battlefield) destroy])) oneshot!$ controller auto=if type(creature[power=20]|battlefield)~morethan~0 then ability$!name(Choose creature with power 20) name(Choose creature with power 20) target(creature[power=20]|battlefield) transforms((,newability[all(other creature[power=20]|battlefield) destroy])) oneshot!$ controller text=For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Celestial Messenger abilities=flash,flying auto=aslongas(Yanling|mybattlefield) 1/1 text=Flash (You may cast this card any time you could cast an instant.) -- Flying -- Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. mana={2}{U}{U} type=Creature subtype=Bird Spirit power=3 toughness=2 [/card] [card] name=Celestial Unicorn auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) text=Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. mana={2}{W} type=Creature subtype=Unicorn power=3 toughness=2 [/card] [card] name=Celestus Sanctifier aicode=activate target(*[zpos<=2]|mylibrary) moveTo(mygraveyard) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):name(Look top 2 cards) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(mylibrary) optiontwoend revealend text=If it's neither day nor night, it becomes day as Celestus Sanctifier enters. -- Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. type=Creature subtype=Human Cleric mana={2}{W} power=3 toughness=2 [/card] [card] name=Cement Shoes auto=teach(creature) 3/3 auto=teach(creature) transforms((,newability[@each my end:tap])) auto=teach(creature) doesnotuntap auto={2}:equip text=Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." -- Equipped creature doesn't untap during its controller's untap step. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Cemetery Desecrator abilities=menace auto=name(Exile a card) target(*|graveyard) moveto(exile) and!( transforms((,newability[if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove X counters) name(Remove X counters) target(*[counter{any}]|battlefield) removesinglecountertype(manacost)],newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -X/-X) name(Creature gets -X/-X) target(creature|opponentbattlefield) -manacost/-manacost ueot])) oneshot )! auto=_DIES_name(Exile a card) target(*|graveyard) moveto(exile) and!( transforms((,newability[if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove X counters) name(Remove X counters) target(*[counter{any}]|battlefield) removesinglecountertype(manacost)],newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -X/-X) name(Creature gets -X/-X) target(creature|opponentbattlefield) -manacost/-manacost ueot])) oneshot )! text=Menace -- When Cemetery Desecrator enters or dies, exile another card from a graveyard. When you do, choose one -- Remove X counters from target permanent, where X is the mana value of the exiled card. -- Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. mana={4}{B}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Cemetery Gatekeeper abilities=first strike auto=name(Exile a card) imprint target(*|graveyard) auto=this(variable{hasevict}>=1) transforms((,newability[@movedTo(land|mystack) restriction{type(land[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(sorcery|mystack) restriction{type(sorcery[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(instant|mystack) restriction{type(instant[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(creature|mystack) restriction{type(creature[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(planeswalker|mystack) restriction{type(planeswalker[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(artifact[-creature;-land]|mystack) restriction{type(artifact[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(enchantment[-creature;-land]|mystack) restriction{type(enchantment[evictname]|exile)~morethan~0}:damage:2 controller],newability[@movedTo(land|opponentstack) restriction{type(land[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(sorcery|opponentstack) restriction{type(sorcery[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(instant|opponentstack) restriction{type(instant[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(creature|opponentstack) restriction{type(creature[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(planeswalker|opponentstack) restriction{type(planeswalker[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(artifact[-creature;-land]|opponentstack) restriction{type(artifact[evictname]|exile)~morethan~0}:damage:2 opponent],newability[@movedTo(enchantment[-creature;-land]|opponentstack) restriction{type(enchantment[evictname]|exile)~morethan~0}:damage:2 opponent])) text=First strike -- When Cemetery Gatekeeper enters, exile a card from a graveyard. -- Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. mana={1}{R} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Cemetery Illuminator abilities=flying,showfromtoplibrary auto=counter(0/0,1,IlluminatorEffect) notrg auto=@each beginofturn restriction{compare(hascntilluminatoreffect)~equalto~0}:name(Start effect) counter(0/0,1,IlluminatorEffect) notrg auto=name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0,1,IlluminatorExiled) notrg )! auto=_ATTACKING_name(Exile a card) transforms((,newability[name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0.1.IlluminatorExiled) notrg )!])) oneshot auto=aslongas(creature[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(creature[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast creature) name(Cast creature) name(Cast creature) all(creature[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(planeswalker[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(planeswalker[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast planeswalker) name(Cast planeswalker) name(Cast planeswalker) all(planeswalker[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(instant[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(instant[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast instant) name(Cast instant) name(Cast instant) all(instant[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(sorcery[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(sorcery[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast sorcery) name(Cast sorcery) name(Cast sorcery) all(sorcery[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(enchantment[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(enchantment[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast enchantment) name(Cast enchantment) name(Cast enchantment) all(enchantment[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(artifact[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(artifact[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast artifact) name(Cast artifact) name(Cast artifact) all(artifact[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(battle[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(battle[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast battle) name(Cast battle) name(Cast battle) all(battle[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(kindred[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(kindred[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast kindred) name(Cast kindred) name(Cast kindred) all(kindred[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 text=Flying -- Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard. -- You may look at the top card of your library any time. -- Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. mana={1}{U}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Cemetery Protector abilities=flash auto=name(Exile a card) imprint target(*|graveyard) auto=this(variable{hasevict}>=1) transforms((,newability[@movedTo(land|mybattlefield) restriction{type(land[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(sorcery|mystack) restriction{type(sorcery[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(instant|mystack) restriction{type(instant[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(creature|mystack) restriction{type(creature[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(planeswalker|mystack) restriction{type(planeswalker[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(artifact[-creature;-land]|mystack) restriction{type(artifact[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)],newability[@movedTo(enchantment[-creature;-land]|mystack) restriction{type(enchantment[evictname]|exile)~morethan~0}:token(Human^Creature Human^1/1^white)])) text=Flash -- When Cemetery Protector enters, exile a card from a graveyard. -- Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Cemetery Prowler abilities=vigilance auto=name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0.1.CemeteryExiled) )! auto=_ATTACKING_name(Exile a card) target(*|graveyard) moveto(exile) and!( counter(0/0.1.CemeteryExiled) )! auto=aslongas(creature[counter{0/0.1.CemeteryExiled}]|exile) lord(creature|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(planeswalker[counter{0/0.1.CemeteryExiled}]|exile) lord(planeswalker|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(enchantment[counter{0/0.1.CemeteryExiled}]|exile) lord(enchantment|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(artifact[counter{0/0.1.CemeteryExiled}]|exile) lord(artifact|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(sorcery[counter{0/0.1.CemeteryExiled}]|exile) lord(sorcery|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(instant[counter{0/0.1.CemeteryExiled}]|exile) lord(instant|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(kindred[counter{0/0.1.CemeteryExiled}]|exile) lord(kindred|mycastingzone) changecost(colorless:-1) >0 text=Vigilance -- Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard. -- Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. mana={1}{G}{G} type=Creature subtype=Wolf power=3 toughness=4 [/card] [card] name=Cenn's Tactician auto={W}{T}:counter(1/1) target(creature[soldier]) text={W}, {T}: Put a +1/+1 counter on target Soldier creature. -- Each creature you control with a +1/+1 counter on it can block an additional creature. mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Cenote Scout aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=When Cenote Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={G} type=Creature subtype=Merfolk Scout power=1 toughness=1 [/card] [card] name=Censor abilities=cycling target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever autohand=__CYCLING__({U}) text=Counter target spell unless its controller pays {1}. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Centaur Nurturer auto=life:3 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Centaur Nurturer enters, you gain 3 life. -- {T}: Add one mana of any color. mana={3}{G} type=Creature subtype=Centaur Druid power=2 toughness=4 [/card] [card] name=Centaur Peacemaker auto=all(player) life:4 text=When Centaur Peacemaker enters, each player gains 4 life. mana={1}{G}{W} type=Creature subtype=Centaur Cleric power=3 toughness=3 [/card] [card] name=Cephalid Inkmage auto=_SURVEIL3_ auto=aslongas(*|mygraveyard) unblockable >6 text=When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- Threshold - This creature can't be blocked as long as there are seven or more cards in your graveyard. mana={2}{U} type=Creature subtype=Octopus Wizard power=2 toughness=2 [/card] [card] name=Cephalopod Sentry abilities=flying anyzone=type:artifact:mybattlefield/5 cdaactive text=Flying -- Cephalopod Sentry's power is equal to the number of artifacts you control. mana={2}{W}{U} type=Artifact Creature subtype=Phyrexian Squid power=* toughness=5 [/card] [card] name=Cerebral Confiscation auto=choice name(opponent discards two cards) target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=choice name(opponent reveals their hand) reject notaTarget(*[-land]|opponenthand) text=Choose one - -- - Target opponent discards two cards. -- - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Cerebral Vortex target=player auto=draw:2 auto=@drawfoeof(player):damage:1 targetedplayer ueot text=Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn. mana={1}{U}{R} type=Instant [/card] [card] name=Ceremonial Groundbreaker auto=teach(creature) 2/1 auto=teach(creature) trample auto=name(Equip Citizen) {1}:rehook target(Citizen|mybattlefield) auto={3}:equip text=Equipped creature gets +2/+1 and has trample. -- Equip Citizen {1} -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{G}{W} type=Artifact subtype=Equipment [/card] [card] name=Ceremonial Knife auto=teach(creature) transforms((,newability[_ATTACKING_name(Create blood) _BLOOD_])) auto=teach(creature) 1/0 auto={2}:equip text=Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Cerulean Drake abilities=flying,protection from red auto={S}:target(*|stack) fizzle text=Flying -- Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) -- Sacrifice Cerulean Drake: Counter target spell that targets you. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Cetavolver abilities=hasotherkicker other={2}{U}{R} name(Kicker Red) kicker={G} name(Kicker Green or Both) auto=alternative transforms((,newability[counter(1/1.2)],first strike)) forever auto=if paid(kicker) then transforms((,newability[counter(1/1)],trample)) forever auto=if paid(kicker) then pay({R}) name(Pay also kicker red) transforms((,newability[counter(1/1.2)],first strike)) forever text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) -- If Cetavolver was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike. -- If Cetavolver was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample. mana={1}{U} type=Creature subtype=Volver power=1 toughness=1 [/card] [card] name=Chain Devil auto=ability$!name(Animate Chains) notaTarget(creature[-token]|myBattlefield) sacrifice !$ opponent auto=ability$!name(Animate Chains) notaTarget(creature[-token]|myBattlefield) sacrifice !$ controller text=Animate Chains - When Chain Devil enters, each player sacrifices a nontoken creature. mana={3}{B} type=Creature subtype=Devil power=4 toughness=2 [/card] [card] name=Chain Lightning auto=choice name(Damage player) target(player) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetedplayer auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller text=Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. mana={R} type=Sorcery [/card] [card] name=Chain to Memory target=creature aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=-4/-0 auto=ability$! _SCRY2_ !$ controller text=Target creature gets -4/-0 until end of turn. Scry 2. mana={U} type=Instant [/card] [card] name=Chained Brute abilities=doesnotuntap auto={1}{S(other creature|mybattlefield)}:untap myTurnOnly text=Chained Brute doesn't untap during your untap step. -- {1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn. mana={1}{R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Chainer's Torment auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=damage:2 opponent && life:2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) damage:2 opponent && life:2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) create(nightmare horror:creature nightmare horror:halfdownlifetotal/halfdownlifetotal:black) && life:-halfdownlifetotal auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Chainer's Torment deals 2 damage to each opponent and you gain 2 life. -- III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you. mana={3}{B} type=Enchantment subtype=Saga [/card] [card] name=Chainer, Nightmare Adept auto={D(*|myhand)}:ability$! name(Can play from graveyard) notaTarget(creature|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot !$ controller limit:1 auto=@movedto(creature[-token]|mystack) from(graveyard,exile,commandzone,sideboard,library):name(Creature gains haste) transforms((,newability[@movedto(creature[-token]|mybattlefield) turnlimited:name(Creature gains haste) all(trigger[to]) name(Creature gains haste) transforms((,haste)) uynt])) uynt text=Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn. -- Whenever a nontoken creature enters under your control, if you didn't cast it from your hand, it gains haste until your next turn. mana={2}{B}{R} type=Legendary Creature subtype=Human Minion power=3 toughness=2 [/card] [card] name=Chains of Custody target=creature|myBattlefield auto=(blink)forsrc target(*[-land]|opponentbattlefield) auto=teach(creature) transforms((,newability[_WARD2_])) text=Enchant creature you control -- When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. -- Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Chainweb Aracnir abilities=reach retrace={3}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) auto=if paid(retrace) then counter(1/1,3) auto=target(creature[flying]|opponentBattlefield) name(Deals damage to a creature) dynamicability text=Reach -- When Chainweb Aracnir enters, it deals damage equal to its power to target creature with flying an opponent controls. -- Escape-{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Chainweb Aracnir escapes with three +1/+1 counters on it. mana={G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Chainwhip Cyclops auto={3}{R}:target(creature) cantblock text={3}{R}: Target creature can't block this turn. mana={4}{R} type=Creature subtype=Cyclops Warrior power=4 toughness=4 [/card] [card] name=Chakram Retriever abilities=partner partner=Chakram Slinger auto=_PARTNER_ auto=@movedTo(*|mystack) restriction{myturnonly}:untap target(creature) text=Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) -- Whenever you cast a spell during your turn, untap target creature. mana={4}{U} type=Creature subtype=Elemental Dog power=2 toughness=4 [/card] [card] name=Chakram Slinger abilities=partner partner=Chakram Retriever auto=_PARTNER_ auto={R}{T}:damage:2 target(player) text=Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) -- {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. mana={4}{R} type=Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Challenger Troll auto=lord(creature[power>=4]|myBattlefield) oneblocker text=Each creature you control with power 4 or greater can't be blocked by more than one creature. mana={4}{G} type=Creature subtype=Troll power=6 toughness=5 [/card] [card] name=Chamber Sentry abilities=sunburst auto=counter(1/1,sunburst,Charge) auto={1}{T}{C(1/1,-1)}:damage:1 target(anytarget) auto={2}{T}{C(1/1,-2)}:damage:2 target(anytarget) auto={3}{T}{C(1/1,-3)}:damage:3 target(anytarget) auto={4}{T}{C(1/1,-4)}:damage:4 target(anytarget) auto={5}{T}{C(1/1,-5)}:damage:5 target(anytarget) auto={6}{T}{C(1/1,-6)}:damage:6 target(anytarget) auto={7}{T}{C(1/1,-7)}:damage:7 target(anytarget) auto={8}{T}{C(1/1,-8)}:damage:8 target(anytarget) auto={9}{T}{C(1/1,-9)}:damage:9 target(anytarget) auto={10}{T}{C(1/1,-10)}:damage:10 target(anytarget) auto={11}{T}{C(1/1,-11)}:damage:11 target(anytarget) auto={12}{T}{C(1/1,-12)}:damage:12 target(anytarget) auto={13}{T}{C(1/1,-13)}:damage:13 target(anytarget) auto={14}{T}{C(1/1,-14)}:damage:14 target(anytarget) auto={15}{T}{C(1/1,-15)}:damage:15 target(anytarget) auto={16}{T}{C(1/1,-16)}:damage:16 target(anytarget) auto={17}{T}{C(1/1,-17)}:damage:17 target(anytarget) auto={18}{T}{C(1/1,-18)}:damage:18 target(anytarget) auto={19}{T}{C(1/1,-19)}:damage:19 target(anytarget) auto={20}{T}{C(1/1,-20)}:damage:20 target(anytarget) autograveyard={W}{U}{B}{R}{G}:moveto(hand) text=Chamber Sentry enters with a +1/+1 counter on it for each color of mana spent to cast it. -- {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. -- {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. mana={X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Champion of Dusan abilities=trample autograveyard=name(Renew) {1}{G}{E}:target(creature) transforms((,newability[counter(1/1)],newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample])) forever asSorcery text=Trample -- Renew - {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery. mana={2}{G} type=Creature subtype=Human Warrior power=4 toughness=2 [/card] [card] name=Champion of Dusk auto=damage:type:vampire:mybattlefield controller auto=draw:type:vampire:mybattlefield controller text=When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control. mana={3}{B}{B} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Champion of Rhonas auto=@exerted(this):moveto(mybattlefield) target(creature|myhand) auto=_ATTACKING_may exert && freeze text=You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.) mana={3}{G} type=Creature subtype=Jackal Warrior power=3 toughness=3 [/card] [card] name=Champion of Stray Souls autograveyard={5}{B}{B}:moveTo(mylibrary) auto={3}{B}{B}{T}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<2>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<3>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<4>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<5>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<6>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<7>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<8>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<9>creature|myGraveyard) auto={3}{B}{B}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(<10>creature|myGraveyard) text={3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. -- {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. mana={4}{B}{B} type=Creature subtype=Skeleton Warrior power=4 toughness=4 [/card] [card] name=Champion of Wits auto=may draw:power controller && transforms((,newability[target(<2>*|myhand) reject])) ueot autograveyard={5}{U}{U}{E}:_ETERNALIZE_ text=When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards. -- Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.) mana={2}{U} type=Creature subtype=Snake Wizard power=2 toughness=1 [/card] [card] name=Champion of the Flame abilities=trample auto=thisforeach(auras) 2/2 auto=thisforeach(gear) 2/2 text=Trample -- Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. mana={1}{R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Champion of the Perished auto=@movedTo(other zombie|myBattlefield):name(Put 1/1 counter) counter(1/1) text=Whenever another Zombie enters under your control, put a +1/+1 counter on Champion of the Perished. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Champions of Archery // Join the Group abilities=reach,adventure other={2}{R} name(Adventure) auto=alternative name(Move to Command Zone) name(Move to Command Zone) target(creature[legendary]|myHand) moveTo(mycommandzone) and!( transforms((,newability[iscommander])) forever )! auto=alternative _ADVENTURE_ auto=lord(*[iscommander]|myBattlefield) type:*[iscommander]:myBattlefield/0 text=Reach -- Commanders you control get +X/+0, where X is the number of Commanders you control. // You may put a legendary creature card from your hand into the command zone. it's also your commander. mana={3}{R} type=Legendary Creature subtype=Human Archer power=1 toughness=4 [/card] [card] name=Champions of Minas Tirith auto=_MONARCH_CONTROLLER_ auto=@each opponent combatbegins restriction{compare(pmonarch)~morethan~0}:name(Opponent creatures can't attack) name(Opponent creatures can't attack) all(creature|opponentbattlefield) name(Opponent creatures can't attack) transforms((,cantattack,cantpwattack)) ueot auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~0}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 0) all(creature|myBattlefield) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~1}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 1) pay({1}) name(Pay 1) all(creature|myBattlefield) name(Pay 1) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~2}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 2) pay({2}) name(Pay 2) all(creature|myBattlefield) name(Pay 2) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~3}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 3) pay({3}) name(Pay 3) all(creature|myBattlefield) name(Pay 3) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~4}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 4) pay({4}) name(Pay 4) all(creature|myBattlefield) name(Pay 4) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~5}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 5) pay({5}) name(Pay 5) all(creature|myBattlefield) name(Pay 5) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~6}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 6) pay({6}) name(Pay 6) all(creature|myBattlefield) name(Pay 6) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~7}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 7) pay({7}) name(Pay 7) all(creature|myBattlefield) name(Pay 7) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~8}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 8) pay({8}) name(Pay 8) all(creature|myBattlefield) name(Pay 8) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~9}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 9) pay({9}) name(Pay 9) all(creature|myBattlefield) name(Pay 9) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~10}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 10) pay({10}) name(Pay 10) all(creature|myBattlefield) name(Pay 10) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~11}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 11) pay({11}) name(Pay 11) all(creature|myBattlefield) name(Pay 11) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~12}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 12) pay({12}) name(Pay 12) all(creature|myBattlefield) name(Pay 12) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~13}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 13) pay({13}) name(Pay 13) all(creature|myBattlefield) name(Pay 13) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~14}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 14) pay({14}) name(Pay 14) all(creature|myBattlefield) name(Pay 14) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~15}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 15) pay({15}) name(Pay 15) all(creature|myBattlefield) name(Pay 15) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~16}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 16) pay({16}) name(Pay 16) all(creature|myBattlefield) name(Pay 16) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~17}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 17) pay({17}) name(Pay 17) all(creature|myBattlefield) name(Pay 17) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~18}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 18) pay({18}) name(Pay 18) all(creature|myBattlefield) name(Pay 18) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~equalto~19}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 19) pay({19}) name(Pay 19) all(creature|myBattlefield) name(Pay 19) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent auto=@each opponent attackers restriction{compare(pmonarch)~morethan~0,type(creature|opponentbattlefield)~morethan~0,type(*|opponenthand)~morethan~19}:name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) name(Opponent can pay x) ability$!may name(Pay 20) pay({20}) name(Pay 20) all(creature|myBattlefield) name(Pay 20) transforms((,newability[-cantattack],newability[-cantpwattack])) ueot!$ opponent text=When Champions of Minas Tirith enters, you become the monarch. -- At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. mana={5}{W} type=Creature subtype=Human Soldier power=4 toughness=6 [/card] [card] name=Chance Encounter auto=@coinflipped(*|battlefield) result(won) from(controller):name(Put chance counter) counter(0/0,1,Chance) auto=@each my upkeep restriction{compare(hascntchance)~morethan~9}:name(Win the game) wingame text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. mana={2}{R}{R} type=Enchantment [/card] [card] name=Chance for Glory auto=all(creature|myBattlefield) transforms((,indestructible)) forever auto=turns:+1 controller auto=emblem transforms((,newability[@each my upkeep:phaseaction[end once] winGame opponent])) forever dontremove text=Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={1}{R}{W} type=Instant [/card] [card] name=Chance-Met Elves auto=@scryed(*|myzones) turnlimited:name(Put 1/1 counter) counter(1/1) text=Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. mana={2}{G} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Chancellor of Tales abilities=flying auto=@movedTo(instant[adventure]|mystack):may name(Copy adventure spell) all(trigger[to]) activate castcard(alternative copied) auto=@movedTo(sorcery[adventure]|mystack):may name(Copy adventure spell) all(trigger[to]) activate castcard(alternative copied) text=Flying -- Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. mana={3}{U} type=Creature subtype=Faerie Advisor power=2 toughness=3 [/card] [card] name=Chancellor of the Annex abilities=flying autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Annex) transforms((,newability[@movedto(*|opponentstack) once:all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever])) forever auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. -- Flying -- Whenever an opponent casts a spell, counter it unless that player pays {1}. mana={4}{W}{W}{W} type=Creature subtype=Phyrexian Angel power=5 toughness=6 [/card] [card] name=Chancellor of the Dross abilities=flying,lifelink autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Dross) lifeleech:-3 opponent text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -- Flying, lifelink mana={4}{B}{B}{B} type=Creature subtype=Phyrexian Vampire power=6 toughness=6 [/card] [card] name=Chancellor of the Forge autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Forge) token(Phyrexian Goblin,Creature Phyrexian Goblin,1/1,red,haste) auto=name(Create Phyrexian goblins) token(Phyrexian Goblin,Creature Phyrexian Goblin,1/1,red,haste)*type:creature:mybattlefield text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. -- When Chancellor of the Forge enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control. mana={4}{R}{R}{R} type=Creature subtype=Phyrexian Giant power=5 toughness=5 [/card] [card] name=Chancellor of the Spires abilities=flying autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Spires) deplete:7 opponent auto=may name(Cast from opponent graveyard) target(*[instant;sorcery]|opponentgraveyard) activate castcard(normal) text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of their library into their graveyard. -- Flying -- When Chancellor of the Spires enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. mana={4}{U}{U}{U} type=Creature subtype=Phyrexian Sphinx power=5 toughness=7 [/card] [card] name=Chancellor of the Tangle abilities=reach,vigilance autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Tangle) transforms((,newability[phaseaction[my firstmain once]:add{G}])) forever text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}. -- Vigilance, reach mana={4}{G}{G}{G} type=Creature subtype=Phyrexian Beast power=6 toughness=7 [/card] [card] name=Chandra's Defeat auto=choice name(target red creature) damage:5 target(creature[red]) auto=choice name(target red planeswalker) damage:5 target(planeswalker[red]) auto=choice name(target Chandra) target(planeswalker[chandra]) damage:5 and!(may reject notaTarget(*|myhand) and!( draw:1 controller ))! text=Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card. mana={R} type=Instant [/card] [card] name=Chandra's Embercat auto=this(variable{type:creature[elemental]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:planeswalker[chandra]:myrestrictedcastingzone}>0) {T}:add{R} text={T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. mana={1}{R} type=Creature subtype=Elemental Cat power=2 toughness=2 [/card] [card] name=Chandra's Firemaw abilities=haste auto=may name(Search library or graveyard) moveto(hand) target(Chandra^ Flame's Catalyst|myLibrary,myGraveyard) text=Haste -- When Chandra's Firemaw enters, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{R} type=Creature subtype=Hellion power=4 toughness=2 [/card] [card] name=Chandra's Flame Wave target=player auto=damage:2 auto=damage:2 all(creature|targetedpersonsBattlefield) auto=ability$! moveto(hand) target(Chandra^ Flame's Fury|mylibrary,mygraveyard) !$ controller text=Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{R} type=Sorcery [/card] [card] name=Chandra's Magmutt auto={T}:damage:1 target(player,planeswalker) text={T}: Chandra's Magmutt deals 1 damage to target player or planeswalker. mana={1}{R} type=Creature subtype=Elemental Dog power=2 toughness=2 [/card] [card] name=Chandra's Outburst target=player,planeswalker. auto=damage:4 auto=may name(Search library or graveyard) moveto(hand) target(Chandra^ Bold Pyromancer|myLibrary,myGraveyard) text=Chandra's Outburst deals 4 damage to target player or planeswalker. -- Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{R} type=Sorcery [/card] [card] name=Chandra's Pyreling auto=@noncombatdamagefoeof(player) from(*|myzones):1/0 ueot auto=@noncombatdamagefoeof(player) from(*|myzones):double strike ueot text=Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={1}{R} type=Creature subtype=Elemental Lizard power=1 toughness=3 [/card] [card] name=Chandra's Triumph target=creature,planeswalker auto=damage:3 auto=aslongas(planeswalker[Chandra]|mybattlefield) damage:2 text=Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker. mana={1}{R} type=Instant [/card] [card] name=Chandra, Fire of Kaladesh backside=Chandra, Roaring Flame restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(*[red]|mystack) restriction{compare(isflipped)~equalto~0}:untap auto={T}:name(Deal 1 damage) target(player) damage:1 && if compare(oplifelost)~morethan~2 then all(this) moveto(exile) and!( moveto(ownerbattlefield) and!( flip(backside) )! )! text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. // Chandra, Roaring Flame mana={1}{R}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Change of Fortune auto=all(*|myhand) reject && all(this|mystack) transforms((,newability[name(Draw cards) draw:type:*[discarded]:mygraveyard controller])) oneshot text=Discard your hand, then draw a card for each card you've discarded this turn. mana={3}{R} type=Sorcery [/card] [card] name=Change the Equation auto=name(target spell with mana value 2 or less) fizzle target(*[manacost<=2]|stack) restriction{type(*[manacost<=2]|stack)~morethan~0} auto=name(target red or green spell) fizzle target(*[red;green;manacost<=6]|stack) restriction{type(*[red;green;manacost<=6]|stack)~morethan~0} text=Choose one - -- - Counter target spell with mana value 2 or less. -- - Counter target red or green spell with mana value 6 or less. mana={1}{U} type=Instant [/card] [card] name=Changeling Outcast abilities=changeling,cantblock,unblockable text=Changeling (This card is every creature type.) -- Changeling Outcast can't block and can't be blocked. mana={B} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Channel auto=all(*|myBattlefield) transforms((,newability[{L:1}:Add{1}])) ueot text=Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1}. mana={G}{G} type=Sorcery [/card] [card] name=Channeled Force auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, you draw) target(*|myhand) reject and!(draw:1)! !$ controller && damage:1 target(creature,planeswalker) auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, opponent draw) target(*|myhand) reject !$ controller && draw:1 opponent && damage:1 target(creature,planeswalker) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, you draw) target(<2>*|myhand) reject and!(draw:2)! !$ controller && damage:2 target(creature,planeswalker) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, opponent draw) target(<2>*|myhand) reject !$ controller && draw:2 opponent && damage:2 target(creature,planeswalker) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, you draw) target(<3>*|myhand) reject and!(draw:3)! !$ controller && damage:3 target(creature,planeswalker) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, opponent draw) target(<3>*|myhand) reject !$ controller && draw:3 opponent && damage:3 target(creature,planeswalker) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, you draw) target(<4>*|myhand) reject and!(draw:4)! !$ controller && damage:4 target(creature,planeswalker) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, opponent draw) target(<4>*|myhand) reject !$ controller && draw:4 opponent && damage:4 target(creature,planeswalker) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, you draw) target(<5>*|myhand) reject and!(draw:5)! !$ controller && damage:5 target(creature,planeswalker) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, opponent draw) target(<5>*|myhand) reject !$ controller && draw:5 opponent && damage:5 target(creature,planeswalker) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, you draw) target(<6>*|myhand) reject and!(draw:6)! !$ controller && damage:6 target(creature,planeswalker) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, opponent draw) target(<6>*|myhand) reject !$ controller && draw:6 opponent && damage:6 target(creature,planeswalker) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, you draw) target(<7>*|myhand) reject and!(draw:7)! !$ controller && damage:7 target(creature,planeswalker) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, opponent draw) target(<7>*|myhand) reject !$ controller && draw:7 opponent && damage:7 target(creature,planeswalker) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, you draw) target(<8>*|myhand) reject and!(draw:8)! !$ controller && damage:8 target(creature,planeswalker) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, opponent draw) target(<8>*|myhand) reject !$ controller && draw:8 opponent && damage:8 target(creature,planeswalker) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, you draw) target(<9>*|myhand) reject and!(draw:9)! !$ controller && damage:9 target(creature,planeswalker) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, opponent draw) target(<9>*|myhand) reject !$ controller && draw:9 opponent && damage:9 target(creature,planeswalker) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, you draw) target(<10>*|myhand) reject and!(draw:10)! !$ controller && damage:10 target(creature,planeswalker) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, opponent draw) target(<10>*|myhand) reject !$ controller && draw:10 opponent && damage:10 target(creature,planeswalker) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, you draw) target(<11>*|myhand) reject and!(draw:11)! !$ controller && damage:11 target(creature,planeswalker) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, opponent draw) target(<11>*|myhand) reject !$ controller && draw:11 opponent && damage:11 target(creature,planeswalker) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, you draw) target(<12>*|myhand) reject and!(draw:12)! !$ controller && damage:12 target(creature,planeswalker) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, opponent draw) target(<12>*|myhand) reject !$ controller && draw:12 opponent && damage:12 target(creature,planeswalker) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, you draw) target(<13>*|myhand) reject and!(draw:13)! !$ controller && damage:13 target(creature,planeswalker) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, opponent draw) target(<13>*|myhand) reject !$ controller && draw:13 opponent && damage:13 target(creature,planeswalker) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, you draw) target(<14>*|myhand) reject and!(draw:14)! !$ controller && damage:14 target(creature,planeswalker) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, opponent draw) target(<14>*|myhand) reject !$ controller && draw:14 opponent && damage:14 target(creature,planeswalker) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, you draw) target(<15>*|myhand) reject and!(draw:15)! !$ controller && damage:15 target(creature,planeswalker) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, opponent draw) target(<15>*|myhand) reject !$ controller && draw:15 opponent && damage:15 target(creature,planeswalker) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, you draw) target(<16>*|myhand) reject and!(draw:16)! !$ controller && damage:16 target(creature,planeswalker) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, opponent draw) target(<16>*|myhand) reject !$ controller && draw:16 opponent && damage:16 target(creature,planeswalker) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, you draw) target(<17>*|myhand) reject and!(draw:17)! !$ controller && damage:17 target(creature,planeswalker) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, opponent draw) target(<17>*|myhand) reject !$ controller && draw:17 opponent && damage:17 target(creature,planeswalker) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, you draw) target(<18>*|myhand) reject and!(draw:18)! !$ controller && damage:18 target(creature,planeswalker) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, opponent draw) target(<18>*|myhand) reject !$ controller && draw:18 opponent && damage:18 target(creature,planeswalker) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, you draw) target(<19>*|myhand) reject and!(draw:19)! !$ controller && damage:19 target(creature,planeswalker) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, opponent draw) target(<19>*|myhand) reject !$ controller && draw:19 opponent && damage:19 target(creature,planeswalker) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, you draw) target(<20>*|myhand) reject and!(draw:20)! !$ controller && damage:20 target(creature,planeswalker) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, opponent draw) target(<20>*|myhand) reject !$ controller && draw:20 opponent && damage:20 target(creature,planeswalker) text=As an additional cost to cast this spell, discard X cards. -- Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. mana={2}{U}{R} type=Instant [/card] [card] name=Channeler Initiate auto=counter(-1/-1,3) target(creature|mybattlefield) auto={T}{C(-1/-1,-1)}:name(add white) add{W} auto={T}{C(-1/-1,-1)}:name(add blue) add{U} auto={T}{C(-1/-1,-1)}:name(add black) add{B} auto={T}{C(-1/-1,-1)}:name(add red) add{R} auto={T}{C(-1/-1,-1)}:name(add green) add{G} text=When Channeler Initiate enters, put three -1/-1 counters on target creature you control. -- {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color. mana={1}{G} type=Creature subtype=Human Druid power=3 toughness=4 [/card] [card] name=Chant of Vitu-Ghazi other={convoke} name(Convoke) auto=preventalldamage from(creature|*) ueot auto=life:pdcount controller ueot text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. mana={6}{W}{W} type=Instant [/card] [card] name=Chaos Channeler auto=_ATTACKING_name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end auto=@dierolled(this) result(1) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(2) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(3) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(4) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(5) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(6) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(7) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(8) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(9) from(controller):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(10) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(11) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(12) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(13) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(14) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(15) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(16) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(17) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(18) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(19) from(controller):name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@dierolled(this) result(20) from(controller):name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. -- 1-9 | Exile the top card of your library. You may play it this turn. -- 10-19 | Exile the top two cards of your library. You may play them this turn. -- 20 | Exile the top three cards of your library. You may play them this turn. mana={2}{R}{R} type=Creature subtype=Human Shaman power=4 toughness=3 [/card] [card] name=Chaos Dragon abilities=flying,haste,mustattack auto=@each my combatbegins:name(Roll a d20) rolld20 20 winability donothing winabilityend loseability if compare(lastrollresult)~lessthan~11 then transforms((,cantattack,cantpwattack)) ueot loseabilityend rolld20end text=Flying, haste -- Chaos Dragon attacks each combat if able. -- At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. mana={1}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Chaos Harlequin auto={R}:reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[2/0 ueot],newability[target(<1>*|reveal) moveto(exile)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then transforms((,newability[-4/0 ueot],newability[target(<1>*|reveal) moveto(exile)])) optiontwoend revealend text={R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Human power=2 toughness=4 [/card] [card] name=Chaos Maw auto=damage:3 all(other creature) text=When Chaos Maw enters, it deals 3 damage to each other creature. mana={5}{R}{R} type=Creature subtype=Hellion power=6 toughness=6 [/card] [card] name=Chaos Wand aicode=activate transforms((,newability[all(*[zpos=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(opponentexile) and!( activate castcard(normal) and!( all(*[zpos<=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(opponentexile) and!( bottomoflibrary )! )! )!])) ueot auto={4}{T}:name(Exile from opponent library) reveal:1 revealzone(opponentlibrary) revealuntil(*[instant;sorcery]|opponentlibrary) optionone name(Choose instant or sorcery) target(*[instant;sorcery]|reveal) moveto(opponentexile) and!( becomes(tobecha) ueot )! optiononeend optiontwo name(Put exile) target(*|reveal) moveto(ownerexile) and!( bottomoflibrary and!( all(*|reveal) moveto(ownerexile) and!( bottomoflibrary )! )! )! optiontwoend afterrevealed all(tobecha|opponentexile) activate castcard(normal) afterrevealedend revealend text={4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. mana={3} type=Artifact [/card] [card] name=Chapel Shieldgeist backside=Chaplain of Alms abilities=flying,first strike auto=lord(creature|myBattlefield) _WARD1_ text=Flying, first strike -- Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. // Chaplain of Alms type=Creature subtype=Spirit Cleric color=white power=2 toughness=1 [/card] [card] name=Chaplain of Alms backside=Chapel Shieldgeist abilities=first strike,hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={3}{W} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto=_WARD1_ text=First strike -- Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Chapel Shieldgeist mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Chardalyn Dragon abilities=flying text=Flying mana={6} type=Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Charforger auto=create(phyrexian goblin:creature phyrexian goblin:1/1:red) auto=@movedto(other creature,artifact|graveyard) from(mybattlefield):counter(0/0,1,oil) auto={C(0/0,-3,oil)}:_IMPULSE_DRAW_ text=When Charforger enters, create a 1/1 red Phyrexian Goblin creature token. -- Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. -- Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn. mana={1}{B}{R} type=Creature subtype=Phyrexian Beast power=2 toughness=3 [/card] [card] name=Charge auto=all(other creature|myBattlefield) +1/+1 text=Creatures you control get +1/+1 until end of turn. mana={W} type=Instant [/card] [card] name=Charge Through target=creature auto=trample ueot auto=draw:1 controller text=Target creature gains trample until end of turn. -- Draw a card. mana={G} type=Instant [/card] [card] name=Charge of the Forever-Beast auto=target(creature|myhand) transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) forever text=As an additional cost to cast this spell, reveal a creature card from your hand. -- Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. mana={2}{G} type=Sorcery [/card] [card] name=Charge of the Mites auto=choice damage:type:creature:myBattlefield target(creature,planeswalker) auto=choice _PHYREXIANMITETOKEN_*2 text=Choose one - -- - Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. -- - Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.) mana={2}{W} type=Instant [/card] [card] name=Charging Binox abilities=trample text=Assist (Another player can pay up to {7} of this spell's cost.) -- Trample mana={7}{G} type=Creature subtype=Beast power=7 toughness=5 [/card] [card] name=Charging Hooligan auto=_ATTACKING_foreach(creature[attacking]) 1/0 ueot auto=aslongas(*[Rat&attacking]|mybattlefield) trample ueot text=Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn. mana={3}{R} type=Creature subtype=Human Peasant power=3 toughness=3 [/card] [card] name=Charging Monstrosaur abilities=trample, haste text=Trample, haste mana={4}{R} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Charging Tuskodon abilities=trample auto=@combatdamagefoeof(player) from(this):damage:thatmuch opponent auto=@combatdamageof(player) from(this):damage:thatmuch controller text=Trample -- If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. mana={3}{R}{R} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Charging War Boar abilities=haste auto=aslongas(planeswalker[Domri]|mybattlefield) +1/+1 auto=aslongas(planeswalker[Domri]|mybattlefield) trample text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) mana={1}{R}{G} type=Creature subtype=Boar power=3 toughness=1 [/card] [card] name=Charismatic Vanguard auto={4}{W}:all(creature|myBattlefield) 1/1 text={4}{W}: Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Dwarf Soldier power=3 toughness=2 [/card] [card] name=Charitable Levy auto=lord(*[-creature]|nonbattlezone) altercost(colorless,+1) auto=@movedTo(*[-creature]|stack):counter(0/0,1,collection) auto=this(counter{0/0.1.collection}>=3) transforms((,newability[sacrifice],newability[draw:1],newability[target(plains[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!])) text=Noncreature spells cost {1} more to cast. -- Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. mana={1}{W} type=Enchantment [/card] [card] name=Charity Extractor abilities=lifelink text=Lifelink mana={3}{B} type=Creature subtype=Human Knight power=1 toughness=5 [/card] [card] name=Charix, the Raging Isle auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto={3}:type:island:myBattlefield/-type:island:myBattlefield ueot text=Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. -- {3}:Charix gets +X/-X until end of turn, where X is the number of Islands you control. mana={2}{U}{U} type=Legendary Creature subtype=Leviathan Crab power=0 toughness=17 [/card] [card] name=Charm Peddler auto={W}{T}{D(*|myHand)}:preventalldamage target(creature) ueot text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Charmed Sleep target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap text=Enchant creature -- When Charmed Sleep enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Charmed Stray abilities=lifelink auto=all(other Charmed Stray|myBattlefield) counter(1/1) text=Lifelink -- Whenever Charmed Stray enters, put a +1/+1 counter on each other creature you control named Charmed Stray. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Charming Prince aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=choice name(Scry 2) _SCRY2_ auto=choice name(Gain 3 life) life:3 auto=choice name(Exile your creature) (blink)ueot target(other *[creature]|mybattlefield) text=When Charming Prince enters, Choose one -- Scry 2. -- You gain 3 life. -- Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. mana={1}{W} type=Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Charnel Serenade abilities=exiledeath other={2}{B} name(Suspend 3) auto=ifnot paid(alternative) then name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[target(creature|mygraveyard) moveTo(battlefield) _FINALITY_COUNTER_])) oneshot afterrevealedend revealend auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. -- Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Charnel Troll abilities=trample auto=upcost[{S(creature|mygraveyard)}] sacrifice auto=@each my upkeep:counter(1/1) auto={B}{G}{D(creature|myhand)}:counter(1/1) text=Trample -- At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. -- {B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll. mana={1}{B}{G} type=Creature subtype=Troll power=4 toughness=4 [/card] [card] name=Charred Graverobber auto=target(Assassin,Mercenary,Pirate,Rogue,Warlock|mygraveyard) moveto(hand) retrace={3}{B}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) auto=if paid(retrace) then counter(1/1) text=When Charred Graverobber enters, return target outlaw card from your graveyard to your hand. -- Escape-{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Charred Graverobber escapes with a +1/+1 counter on it. mana={2}{B} type=Creature subtype=Skeleton Mercenary power=3 toughness=1 [/card] [card] name=Chart a Course auto=draw:2 controller auto=ifnot raid then reject notatarget(*|myhand) text=Draw two cards. Then discard a card unless you attacked with a creature this turn. mana={1}{U} type=Sorcery [/card] [card] name=Chatterfang, Squirrel General abilities=forestwalk auto=@tokencreated(*|myBattlefield):name(Create squirrel) token(Squirrel,Creature Squirrel,1/1,green,notrigger) auto={B}{S(squirrel|myBattlefield)}:name(Sacrifice 1 squirrel) target(creature) 1/-1 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 2 squirrels) target(creature) 2/-2 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 3 squirrels) target(creature) 3/-3 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 4 squirrels) target(creature) 4/-4 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 5 squirrels) target(creature) 5/-5 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 6 squirrels) target(creature) 6/-6 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 7 squirrels) target(creature) 7/-7 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 8 squirrels) target(creature) 8/-8 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 9 squirrels) target(creature) 9/-9 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 10 squirrels) target(creature) 10/-10 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 11 squirrels) target(creature) 11/-11 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 12 squirrels) target(creature) 12/-12 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 13 squirrels) target(creature) 13/-13 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 14 squirrels) target(creature) 14/-14 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 15 squirrels) target(creature) 15/-15 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 16 squirrels) target(creature) 16/-16 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 17 squirrels) target(creature) 17/-17 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 18 squirrels) target(creature) 18/-18 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 19 squirrels) target(creature) 19/-19 ueot auto={B}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}{S(squirrel|myBattlefield)}:name(Sacrifice 20 squirrels) target(creature) 20/-20 ueot text=Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) -- If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. -- {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. mana={2}{G} type=Legendary Creature subtype=Squirrel Warrior power=3 toughness=3 [/card] [card] name=Chatterstorm abilities=storm auto=_SQUIRRELTOKEN_ text=Create a 1/1 green Squirrel creature token. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{G} type=Sorcery [/card] [card] name=Check for Traps auto=if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) moveto(exile) and!( transforms((,newability[if cantargetcard(*[-instant;-flash]|*) then life:-1 opponent],newability[if cantargetcard(*[flash]|*) then life:-1 controller],newability[if cantargetcard(*[instant]|*) then life:-1 controller])) oneshot )! auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! text=Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. mana={1}{B} type=Sorcery [/card] [card] name=Checkpoint Officer auto={1}{W}{T}:tap target(creature) text={1}{W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Cheering Fanatic auto=_ATTACKING_target(*[-land]|mycastingzone) altercost(colorless,-1) ueot text=Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost 1 less to cast this turn. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Chemister's Insight auto=draw:2 flashback={3}{U}{D(*|myhand)} text=Draw two cards. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={3}{U} type=Instant [/card] [card] name=Cherished Hatchling auto=_DIES_all(dinosaur|mycastingzone) transforms((,asflash)) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature." mana={1}{G} type=Creature subtype=Dinosaur power=2 toughness=1 [/card] [card] name=Chevill, Bane of Monsters abilities=deathtouch auto=@each my upkeep:if type(*[counter{0/0.1.Bounty}]|opponentBattlefield)~equalto~0 then name(Put bounty counter) name(Put bounty counter) target(*[creature;planeswalker]|opponentBattlefield) counter(0/0,1,Bounty) auto=@movedto(graveyard) from(*[counter{0/0.1.Bounty}]|opponentbattlefield):name(Gain life and draw) life:3 controller && draw:1 controller text=Deathtouch -- At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. -- Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. mana={B}{G} type=Legendary Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Chicken Egg auto=@each my upkeep:rolld6 6 winability donothing winabilityend rolld6end auto=@dierolled(this) result(6) from(controller):all(this) sacrifice && token(Giant Chicken,Creature Giant Chicken,4/4,red) myupkeeponly text=During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken. mana={1}{R} type=Creature subtype=Egg power=0 toughness=1 [/card] [card] name=Chicken a la King auto=@dierolled(*|battlefield) result(6) from(controller):all(bird|battlefield) counter(1/1) auto={T(*[bird]|mybattlefield)}:rolld6 6 winability donothing winabilityend rolld6end text=Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) -- Tap an untapped Bird you control: Roll a six-sided die. (Like now.) mana={1}{U}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Child of the Pack abilities=daybound backside=Savage Packmate restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={2}{R}{G}:name(Create Wolf) _WOLFTOKEN_ text={2}{R}{G}: Create a 2/2 green Wolf creature token. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Savage Packmate mana={2}{R}{G} type=Creature subtype=Human Werewolf power=2 toughness=5 [/card] [card] name=Child of the Volcano abilities=trample auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then counter(1/1) text=Trample -- At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.) mana={3}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Chill Haunting restriction=type(creature|battlefield)~morethan~0 auto=if type(creature|mygraveyard)~morethan~0 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 1) name(Target opponent creature and exile 1) name(Target opponent creature and exile 1 creature) target(creature|opponentbattlefield) transforms((,newability[-1/-1 ueot],newability[ability$!name(Exile 1 creature) target(creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~1 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 2) name(Target opponent creature and exile 2) name(Target opponent creature and exile 2) target(creature|opponentbattlefield) transforms((,newability[-2/-2 ueot],newability[ability$!name(Exile 2 creatures) target(<2>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~2 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 3) name(Target opponent creature and exile 3) name(Target opponent creature and exile 3) target(creature|opponentbattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Exile 3 creatures) target(<3>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~3 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 4) name(Target opponent creature and exile 4) name(Target opponent creature and exile 4) target(creature|opponentbattlefield) transforms((,newability[-4/-4 ueot],newability[ability$!name(Exile 4 creatures) target(<4>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~4 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 5) name(Target opponent creature and exile 5) name(Target opponent creature and exile 5) target(creature|opponentbattlefield) transforms((,newability[-5/-5 ueot],newability[ability$!name(Exile 5 creatures) target(<5>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~5 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 6) name(Target opponent creature and exile 6) name(Target opponent creature and exile 6) target(creature|opponentbattlefield) transforms((,newability[-6/-6 ueot],newability[ability$!name(Exile 6 creatures) target(<6>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~6 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 7) name(Target opponent creature and exile 7) name(Target opponent creature and exile 7) target(creature|opponentbattlefield) transforms((,newability[-7/-7 ueot],newability[ability$!name(Exile 7 creatures) target(<7>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~7 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 8) name(Target opponent creature and exile 8) name(Target opponent creature and exile 8) target(creature|opponentbattlefield) transforms((,newability[-8/-8 ueot],newability[ability$!name(Exile 8 creatures) target(<8>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~8 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 9) name(Target opponent creature and exile 9) name(Target opponent creature and exile 9) target(creature|opponentbattlefield) transforms((,newability[-9/-9 ueot],newability[ability$!name(Exile 9 creatures) target(<9>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~9 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 10) name(Target opponent creature and exile 10) name(Target opponent creature and exile 10) target(creature|opponentbattlefield) transforms((,newability[-10/-10 ueot],newability[ability$!name(Exile 10 creatures) target(<10>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~10 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 11) name(Target opponent creature and exile 11) name(Target opponent creature and exile 11) target(creature|opponentbattlefield) transforms((,newability[-11/-11 ueot],newability[ability$!name(Exile 11 creatures) target(<11>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~11 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 12) name(Target opponent creature and exile 12) name(Target opponent creature and exile 12) target(creature|opponentbattlefield) transforms((,newability[-12/-12 ueot],newability[ability$!name(Exile 12 creatures) target(<12>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~12 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 13) name(Target opponent creature and exile 13) name(Target opponent creature and exile 13) target(creature|opponentbattlefield) transforms((,newability[-13/-13 ueot],newability[ability$!name(Exile 13 creatures) target(<13>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~13 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 14) name(Target opponent creature and exile 14) name(Target opponent creature and exile 14) target(creature|opponentbattlefield) transforms((,newability[-14/-14 ueot],newability[ability$!name(Exile 14 creatures) target(<14>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~14 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 15) name(Target opponent creature and exile 15) name(Target opponent creature and exile 15) target(creature|opponentbattlefield) transforms((,newability[-15/-15 ueot],newability[ability$!name(Exile 15 creatures) target(<15>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~15 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 16) name(Target opponent creature and exile 16) name(Target opponent creature and exile 16) target(creature|opponentbattlefield) transforms((,newability[-16/-16 ueot],newability[ability$!name(Exile 16 creatures) target(<16>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~16 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 17) name(Target opponent creature and exile 17) name(Target opponent creature and exile 17) target(creature|opponentbattlefield) transforms((,newability[-17/-17 ueot],newability[ability$!name(Exile 17 creatures) target(<17>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~17 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 18) name(Target opponent creature and exile 18) name(Target opponent creature and exile 18) target(creature|opponentbattlefield) transforms((,newability[-18/-18 ueot],newability[ability$!name(Exile 18 creatures) target(<18>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~18 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 19) name(Target opponent creature and exile 19) name(Target opponent creature and exile 19) target(creature|opponentbattlefield) transforms((,newability[-19/-19 ueot],newability[ability$!name(Exile 19 creatures) target(<19>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~19 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 20) name(Target opponent creature and exile 20) name(Target opponent creature and exile 20) target(creature|opponentbattlefield) transforms((,newability[-20/-20 ueot],newability[ability$!name(Exile 20 creatures) target(<20>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot auto=if type(creature|mygraveyard)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 1) name(Target your creature and exile 1) name(Target your creature and exile 1 creature) target(creature|mybattlefield) transforms((,newability[-1/-1 ueot],newability[ability$!name(Exile 1 creature) target(creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~1 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 2) name(Target your creature and exile 2) name(Target your creature and exile 2) target(creature|mybattlefield) transforms((,newability[-2/-2 ueot],newability[ability$!name(Exile 2 creatures) target(<2>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~2 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 3) name(Target your creature and exile 3) name(Target your creature and exile 3) target(creature|mybattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Exile 3 creatures) target(<3>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~3 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 4) name(Target your creature and exile 4) name(Target your creature and exile 4) target(creature|mybattlefield) transforms((,newability[-4/-4 ueot],newability[ability$!name(Exile 4 creatures) target(<4>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~4 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 5) name(Target your creature and exile 5) name(Target your creature and exile 5) target(creature|mybattlefield) transforms((,newability[-5/-5 ueot],newability[ability$!name(Exile 5 creatures) target(<5>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~5 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 6) name(Target your creature and exile 6) name(Target your creature and exile 6) target(creature|mybattlefield) transforms((,newability[-6/-6 ueot],newability[ability$!name(Exile 6 creatures) target(<6>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~6 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 7) name(Target your creature and exile 7) name(Target your creature and exile 7) target(creature|mybattlefield) transforms((,newability[-7/-7 ueot],newability[ability$!name(Exile 7 creatures) target(<7>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~7 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 8) name(Target your creature and exile 8) name(Target your creature and exile 8) target(creature|mybattlefield) transforms((,newability[-8/-8 ueot],newability[ability$!name(Exile 8 creatures) target(<8>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~8 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 9) name(Target your creature and exile 9) name(Target your creature and exile 9) target(creature|mybattlefield) transforms((,newability[-9/-9 ueot],newability[ability$!name(Exile 9 creatures) target(<9>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~9 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 10) name(Target your creature and exile 10) name(Target your creature and exile 10) target(creature|mybattlefield) transforms((,newability[-10/-10 ueot],newability[ability$!name(Exile 10 creatures) target(<10>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~10 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 11) name(Target your creature and exile 11) name(Target your creature and exile 11) target(creature|mybattlefield) transforms((,newability[-11/-11 ueot],newability[ability$!name(Exile 11 creatures) target(<11>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~11 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 12) name(Target your creature and exile 12) name(Target your creature and exile 12) target(creature|mybattlefield) transforms((,newability[-12/-12 ueot],newability[ability$!name(Exile 12 creatures) target(<12>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~12 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 13) name(Target your creature and exile 13) name(Target your creature and exile 13) target(creature|mybattlefield) transforms((,newability[-13/-13 ueot],newability[ability$!name(Exile 13 creatures) target(<13>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~13 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 14) name(Target your creature and exile 14) name(Target your creature and exile 14) target(creature|mybattlefield) transforms((,newability[-14/-14 ueot],newability[ability$!name(Exile 14 creatures) target(<14>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~14 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 15) name(Target your creature and exile 15) name(Target your creature and exile 15) target(creature|mybattlefield) transforms((,newability[-15/-15 ueot],newability[ability$!name(Exile 15 creatures) target(<15>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~15 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 16) name(Target your creature and exile 16) name(Target your creature and exile 16) target(creature|mybattlefield) transforms((,newability[-16/-16 ueot],newability[ability$!name(Exile 16 creatures) target(<16>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~16 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 17) name(Target your creature and exile 17) name(Target your creature and exile 17) target(creature|mybattlefield) transforms((,newability[-17/-17 ueot],newability[ability$!name(Exile 17 creatures) target(<17>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~17 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 18) name(Target your creature and exile 18) name(Target your creature and exile 18) target(creature|mybattlefield) transforms((,newability[-18/-18 ueot],newability[ability$!name(Exile 18 creatures) target(<18>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~18 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 19) name(Target your creature and exile 19) name(Target your creature and exile 19) target(creature|mybattlefield) transforms((,newability[-19/-19 ueot],newability[ability$!name(Exile 19 creatures) target(<19>creature|mygraveyard) moveto(myexile)!$ controller])) ueot auto=if type(creature|mygraveyard)~morethan~19 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 20) name(Target your creature and exile 20) name(Target your creature and exile 20) target(creature|mybattlefield) transforms((,newability[-20/-20 ueot],newability[ability$!name(Exile 20 creatures) target(<20>creature|mygraveyard) moveto(myexile)!$ controller])) ueot text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. -- Target creature gets -X/-X until end of turn. mana={1}{B} type=Instant [/card] [card] name=Chill Out auto={T}{i}:tap(noevent) target(*[artifact;creature]|battlefield) text={S}i}, {T}: Tap target artifact or creature. ({S}i} is mana from a snow source.) mana={2}{U} type=Snow Artifact [/card] [card] name=Chill of the Grave target=creature other={1}{U} name(Cast with zombie) otherrestriction=type(zombie|mybattlefield)~morethan~0 restriction=type(zombie|mybattlefield)~equalto~0 auto=freeze auto=draw:1 controller text=This spell costs {1} less to cast if you control a Zombie. -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Chillbringer abilities=flying auto=freeze target(creature|opponentbattlefield) text=Flying -- When Chillbringer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Chillerpillar auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,flying)) forever) text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S}i} can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying. mana={3}{U} type=Snow Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Chilling Chronicle backside=Mysterious Tome auto={1}{T}:name(Tap permanent and transform) target(*|battlefield) tap && all(this) flip(backside) text={1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle. // Mysterious Tome type=Artifact color=blue [/card] [card] name=Chilling Trap target=creature auto=-4/0 auto=aslongas(wizard|myBattlefield) draw:1 controller text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. mana={U} type=Instant [/card] [card] name=Chimney Rabble abilities=haste auto=create(phyrexian goblin:creature phyrexian goblin:1/1:red) text=Haste -- When Chimney Rabble enters, create a 1/1 red Phyrexian Goblin creature token. mana={3}{R} type=Creature subtype=Phyrexian Goblin Warrior power=3 toughness=3 [/card] [card] name=Chisei, Heart of Oceans abilities=flying auto=@each my upkeep:transforms((,newability[if type(*[counter{any}]|myBattlefield)~morethan~0 then choice name(Remove a counter) name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|myBattlefield)],newability[choice name(Don't remove any counter and sacrifice) sacrifice])) oneshot text=Flying -- At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. mana={2}{U}{U} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Chishiro, the Shattered Blade auto=@movedTo(*[Aura;Equipment]|myBattlefield):create(spirit:creature spirit:2/2:red:menace) auto=@each my end:counter(1/1) all(creature[modified]|myBattlefield) text=Whenever an Aura or Equipment enters under your control, create a 2/2 red Spirit creature token with menace. -- At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) mana={2}{R}{G} type=Legendary Creature subtype=Snake Samurai power=4 toughness=4 [/card] [card] name=Chiss-Goria, Forge Tyrant abilities=flying,haste,affinityartifacts auto=_ATTACKING_name(Exile top 5 cards) all(*[zpos<=5]|mylibrary) moveto(myexile) and!( becomes(tobechiss) ueot )! auto=aslongas(tobechiss|myexile) {0}:name(Exiled artifact can be played) target(artifact[tobechiss]|myexile) transforms((,newability[affinityartifacts],newability[canplayfromexile],newability[all(tobechiss|myexile) losesatype(tobechiss)])) ueot text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying, haste -- Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts. mana={6}{R}{R}{R} type=Legendary Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Chitin Gravestalker abilities=cycling anyzone=affinity(*[artifact;creature]|myGraveyard) reduce({1}) autohand=__CYCLING__({2}) text=This spell costs {1} less to cast for each artifact and/or creature card in your graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{B} type=Creature subtype=Insect Warrior power=5 toughness=4 [/card] [card] name=Chittering Dispatcher abilities=devoid auto=@movedTo(this|nonbattlezone) from(battlefield):_ELDRAZISPAWN_ text=Devoid -- Myriad -- When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={2}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Chittering Doom auto=@dierolled(*|battlefield) result(4) from(controller):_SQUIRRELTOKEN_ auto=@dierolled(*|battlefield) result(5) from(controller):_SQUIRRELTOKEN_ auto=@dierolled(*|battlefield) result(6) from(controller):_SQUIRRELTOKEN_ text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. mana={3}{G} type=Enchantment [/card] [card] name=Chittering Harvester abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={4}{B} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Opponent sacrifices creature) ability$!name(Sacrifice a creature) sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=@mutated(mytgt):name(Oppponent sacrifices creature) ability$!name(Sacrifice a creature) sacrifice notaTarget(creature|mybattlefield)!$ opponent text=Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, each opponent sacrifices a creature. mana={5}{B} type=Creature subtype=Nightmare power=4 toughness=6 [/card] [card] name=Chittering Skitterling auto=this(variable{opponentpoisoncount}>2) {S(*[artifact;creature]|myBattlefield)}:draw:1 limit:1 text=Corrupted - Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn. mana={2}{B} type=Creature subtype=Phyrexian Rat power=1 toughness=4 [/card] [card] name=Chittering Witch auto=create(Rat:creature Rat:1/1:black) auto={1}{B}{S(creature|myBattlefield)}:target(creature) -2/-2 ueot text=When Chittering Witch enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. -- {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Chitterspitter auto=@each my upkeep:may name(Sacrifice token) notaTarget(*[token]|mybattlefield) sacrifice && counter(0/0,1,acorn) all(this) auto=thisforeach(counter{0/0.1.acorn}>0) lord(squirrel|mybattlefield) 1/1 auto={G}{T}:name(Create Squirrel) _SQUIRRELTOKEN_ text=At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. -- Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. -- {G}, {T}: Create a 1/1 green Squirrel creature token. mana={2}{G} type=Artifact [/card] [card] name=Chivalric Alliance auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 auto={2}{D(*|myhand)}:create(knight:creature knight:2/2:white:blue:vigilance) text=Whenever you attack with two or more creatures, draw a card. -- {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance. mana={1}{W} type=Enchantment [/card] [card] name=Choking Miasma kicker={G} auto=all(creature) -2/-2 auto=if paid(kicker) then counter(1/1) notaTarget(creature|myBattlefield) text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- If this spell was kicked, put a +1/+1 counter on a creature you control. -- All creatures get -2/-2 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Choking Vines restriction=blockersonly target=creature[attacking] auto=damage:1 auto=-999/0 ueot text=Cast Choking Vines only during the declare blockers step. -- X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) mana={X}{G} type=Instant [/card] [card] name=Chomping Kavu auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[cantbeblockedby(creature[power<=2])])) ueot auto=cantbeblockedby(creature[power<=2]) text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- This creature can't be blocked by creatures with power 2 or less. mana={3}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Choose Your Weapon auto=choice name(Double power and toughness) target(creature|battlefield) transforms((,newability[power/toughness])) ueot auto=choice name(Deal 5 damage) target(creature[flying]|battlefield) damage:5 text=Choose one -- Two-Weapon Fighting - Double target creature's power and toughness until end of turn. -- Archery - This spell deals 5 damage to target creature with flying. mana={2}{G} type=Instant [/card] [card] name=Chord of Calling other={convoke} name(Convoke) aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myBattlefield) auto=reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myBattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle. mana={X}{G}{G}{G} type=Instant [/card] [card] name=Chorus of the Conclave abilities=forestwalk auto=counter(1/1,X) text=Forestwalk -- As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it. mana={X}{4}{G}{G}{W}{W} type=Legendary Creature subtype=Dryad power=3 toughness=8 [/card] [card] name=Chromatic Orrery auto=lord(*|mycastingzone) anytypeofmana auto=lord(*|myzones) anytypeofmanaability auto={T}:add{C}{C}{C}{C}{C} auto={5}{T}:transforms((,newability[aslongas(*[white]|myBattlefield) draw:1 controller],newability[aslongas(*[blue]|myBattlefield) draw:1 controller],newability[aslongas(*[black]|myBattlefield) draw:1 controller],newability[aslongas(*[red]|myBattlefield) draw:1 controller],newability[aslongas(*[green]|myBattlefield) draw:1 controller])) oneshot text=You may spend mana as though it were mana of any color. -- {T}: Add {C}{C}{C}{C}{C}. -- {5}, {T}: Draw a card for each color among permanents you control. mana={7} type=Legendary Artifact [/card] [card] name=Chrome Cat auto=_SCRY1_ text=When Chrome Cat enters, scry 1. mana={3} type=Artifact Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Chrome Courier abilities=flying aicode=activate target(*[zpos<=2]|mylibrary) moveto(hand) and!( transforms((,newability[if cantargetcard(*[artifact]|*) then life:3 controller],newability[target(*[zpos<=1]|mylibrary) moveto(myGraveyard)])) oneshot )! auto=reveal:2 optionone name(Put card in hand) target(*|reveal) moveto(hand) and!( if cantargetcard(*[artifact]|*) then life:3 controller )! optiononeend optiontwo name(put in graveyard) all(*|reveal) moveTo(myGraveyard) optiontwoend revealend text=Flying -- When Chrome Courier enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. mana={1}{W}{U} type=Artifact Creature subtype=Thopter power=1 toughness=1 [/card] [card] name=Chrome Host Hulk auto=_ATTACKING_may target(other creature) becomes(,5/5) ueot text=Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn. color=green,blue type=Creature subtype=Phyrexian Troll power=5 toughness=5 [/card] [card] name=Chrome Host Seedshark abilities=flying auto=@movedTo(*[-creature]|mystack):name(Incubate X) name(Incubate X) all(trigger[to]) transforms((,newability[name(Incubate X) name(Incubate X) token(Incubator) and!( counter(1/1.manacost) )!])) oneshot text=Flying -- Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={2}{U} type=Creature subtype=Phyrexian Shark power=2 toughness=4 [/card] [card] name=Chrome Prowler abilities=flash auto=tap target(creature|opponentBattlefield) text=Flash -- When Chrome Prowler enters, tap target creature an opponent controls. mana={2}{U} type=Artifact Creature subtype=Phyrexian Cat power=3 toughness=2 [/card] [card] name=Chrome Replicator auto=if type(*[share!name!;-token;-land]|myBattlefield)~morethan~1 then create(construct:artifact creature construct:4/4) text=When Chrome Replicator enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. mana={5} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Chromium, the Mutable abilities=flash, nofizzle, flying auto={D(*|myhand)}:transforms((Human Creature,setpower=1,settoughness=1,hexproof,unblockable,blue)) ueot text=Flash -- This spell can't be countered. -- Flying -- Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. mana={4}{W}{U}{B} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Chronomantic Escape suspend(3)={2}{W} auto=ifnot paid(alternative) then all(creature|opponentbattlefield) transforms((,cantattack,cantpwattack)) uynt auto=moveto(myexile) and!( counter(0/0,3,Time) )! text=Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. -- Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Chronostutter target=creature auto=placefromthetop(2) text=Put target creature into its owner's library second from the top. mana={5}{U} type=Instant [/card] [card] name=Chthonian Nightmare auto=alterenergy:3 controller auto={S(creature|myBattlefield)}{H}:name(mana value 0) target(creature[manacost=0]|mygraveyard) moveTo(battlefield) asSorcery auto={e:1}{S(creature|myBattlefield)}{H}:name(mana value 1) target(creature[manacost=1]|mygraveyard) moveTo(battlefield) asSorcery auto={e:2}{S(creature|myBattlefield)}{H}:name(mana value 2) target(creature[manacost=2]|mygraveyard) moveTo(battlefield) asSorcery auto={e:3}{S(creature|myBattlefield)}{H}:name(mana value 3) target(creature[manacost=3]|mygraveyard) moveTo(battlefield) asSorcery auto={e:4}{S(creature|myBattlefield)}{H}:name(mana value 4) target(creature[manacost=4]|mygraveyard) moveTo(battlefield) asSorcery auto={e:5}{S(creature|myBattlefield)}{H}:name(mana value 5) target(creature[manacost=5]|mygraveyard) moveTo(battlefield) asSorcery auto={e:6}{S(creature|myBattlefield)}{H}:name(mana value 6) target(creature[manacost=6]|mygraveyard) moveTo(battlefield) asSorcery auto={e:7}{S(creature|myBattlefield)}{H}:name(mana value 7) target(creature[manacost=7]|mygraveyard) moveTo(battlefield) asSorcery auto={e:8}{S(creature|myBattlefield)}{H}:name(mana value 8) target(creature[manacost=8]|mygraveyard) moveTo(battlefield) asSorcery auto={e:9}{S(creature|myBattlefield)}{H}:name(mana value 9) target(creature[manacost=9]|mygraveyard) moveTo(battlefield) asSorcery auto={e:10}{S(creature|myBattlefield)}{H}:name(mana value 10) target(creature[manacost=10]|mygraveyard) moveTo(battlefield) asSorcery auto={e:11}{S(creature|myBattlefield)}{H}:name(mana value 11) target(creature[manacost=11]|mygraveyard) moveTo(battlefield) asSorcery auto={e:12}{S(creature|myBattlefield)}{H}:name(mana value 12) target(creature[manacost=12]|mygraveyard) moveTo(battlefield) asSorcery auto={e:13}{S(creature|myBattlefield)}{H}:name(mana value 13) target(creature[manacost=13]|mygraveyard) moveTo(battlefield) asSorcery auto={e:14}{S(creature|myBattlefield)}{H}:name(mana value 14) target(creature[manacost=14]|mygraveyard) moveTo(battlefield) asSorcery auto={e:15}{S(creature|myBattlefield)}{H}:name(mana value 15) target(creature[manacost=15]|mygraveyard) moveTo(battlefield) asSorcery auto={e:16}{S(creature|myBattlefield)}{H}:name(mana value 16) target(creature[manacost=16]|mygraveyard) moveTo(battlefield) asSorcery text=When Chthonian Nightmare enters, you get {E}{E}{E} (three energy counters). -- Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. mana={1}{B} type=Enchantment [/card] [card] name=Chulane, Teller of Tales abilities=vigilance auto=@movedTo(creature|mystack):draw:1 && may moveto(myBattlefield) target(land|myHand) auto={3}{T}:moveTo(hand) target(other creature|mybattlefield) text=Vigilance -- Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. -- {3}, {T}: Return target creature you control to its owner's hand. mana={2}{G}{W}{U} type=Legendary Creature subtype=Human Druid power=2 toughness=4 [/card] [card] name=Chupacabra Echo auto=target(creature|opponentBattlefield) -type:*[-instant;-sorcery]:mygraveyard/-type:*[-instant;-sorcery]:mygraveyard ueot text=Fathomless descent - When Chupacabra Echo enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. mana={2}{B}{B} type=Creature subtype=Beast Horror Spirit power=3 toughness=2 [/card] [card] name=Churning Reservoir auto=@each my upkeep:name(Put an oil counter) transforms((,newability[if type(other artifact[-token]|myBattlefield)~morethan~0 then choice name(Put on artifact) name(Put on artifact) target(other artifact[-token]|myBattlefield) counter(0/0.1.Oil)],newability[if type(creature[-token]|myBattlefield)~morethan~0 then choice name(Put on creature) name(Put on creature) target(creature[-token]|myBattlefield) counter(0/0.1.Oil)])) oneshot auto=@counterremoved(0/0.1.Oil) from(*|mybattlefield):name(Activate ability) transforms((,newability[{2}{T}:name(Create goblin) token(Phyrexian Goblin^Creature Phyrexian Goblin^1/1^red)])) ueot auto=@movedto(*[counter{0/0.1.Oil}]|graveyard):name(Activate ability) transforms((,newability[{2}{T}:name(Create goblin) token(Phyrexian Goblin^Creature Phyrexian Goblin^1/1^red)])) ueot text=At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. -- {2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn. mana={R} type=Artifact [/card] [card] name=Cinder Crawler auto=@combat(blocked) source(this):pay({R}) 1/0 ueot auto=@combat(blocked) source(this):pay({R}{R}) 2/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}) 3/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}) 4/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}) 5/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}) 6/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}) 7/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}) 8/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}{R}) 9/0 ueot auto=@combat(blocked) source(this):pay({R}{R}{R}{R}{R}{R}{R}{R}{R}{R}) 10/0 ueot text={R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=2 [/card] [card] name=Cinderclasm kicker={R} auto=if paid(kicker) then damage:1 all(creature) auto=damage:1 all(creature) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead. mana={1}{R} type=Instant [/card] [card] name=Cinderheart Giant abilities=trample auto=_DIES_ability$!name(Deals 7 damage) name(Deals 7 damage) damage:7 notaTarget(creature|mybattlefield)!$ opponent text=Trample -- When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random. mana={5}{R}{R} type=Creature subtype=Giant Berserker power=7 toughness=6 [/card] [card] name=Cindering Cutthroat auto=if compare(oplifelost)~morethan~0 then counter(1/1) auto={1}{BR}:menace ueot text=Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn. -- {1}{B/R}: Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={2}{BR} type=Creature subtype=Lizard Assassin power=3 toughness=2 [/card] [card] name=Cinderslash Ravager abilities=vigilance anyzone=foreach(*[counter{0/0.1.Oil}]|myBattlefield) altercost(colorless,-1) auto=damage:1 all(creature|opponentBattlefield) text=This spell costs {1} less to cast for each permanent you control with oil counters on it. -- Vigilance -- When Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control. mana={4}{R}{G} type=Creature subtype=Phyrexian Warrior power=5 toughness=5 [/card] [card] name=Cindervines auto={1}{S}:destroy target(artifact,enchantment) && damage:2 targetcontroller auto=@movedTo(*[-creature]|opponentstack):damage:1 opponent text=Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. -- {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. mana={R}{G} type=Enchantment [/card] [card] name=Cipherbound Spirit backside=Soulcipher Board abilities=flying,cloud auto={3}{U}:draw:2 controller && transforms((,newability[name(Discard a card) reject notaTarget(*|myhand)])) forever text=Flying -- Cipherbound Spirit can block only creatures with flying. -- {3}{U}: Draw two cards, then discard a card. // Soulcipher Board color=blue type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Circle of Affliction auto=chooseacolor transforms((,newability[@damageof(player) from(*[chosencolor]): pay({1}) life:1 controller && life:-1 opponent])) forever chooseend text=As Circle of Affliction enters, choose a color. -- Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment [/card] [card] name=Circle of Confinement auto=name(Exile creature) target(creature[manacost<=3]|opponentbattlefield) imprint auto=this(variable{hasevict}>=1) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Return exiled creature) target(creature[evictname]|opponentexile) moveto(ownerbattlefield)],newability[@movedto(vampire[evictname]|opponentstack):name(Gain 2 life) life:2 controller])) text=When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. -- Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Despair auto={1}{S(creature|myBattlefield)}:name(prevent damage) notaTarget(*|battlefield,stack) preventalldamage from(mytgt) ueot text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={1}{W}{B} type=Enchantment [/card] [card] name=Circle of Dreams Druid auto={T}:name(Add green mana) foreach(creature|myBattlefield) add{G} text={T}: Add {G} for each creature you control. mana={G}{G}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Circle of Protection: Artifacts auto={2}:name(prevent damage) notaTarget(artifact|battlefield) preventalldamage from(mytgt) ueot text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of the Land Druid auto=may deplete:4 auto=_DIES_name(Natural Recovery) target(land|mygraveyard) moveto(hand) text=When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) -- Natural Recovery - When Circle of the Land Druid dies, return target land card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Gnome Druid power=1 toughness=1 [/card] [card] name=Circle of the Moon Druid auto=this(variable{controllerturn}) transforms((removecreaturesubtypes)) auto=this(variable{controllerturn}) transforms((Bear,setpower=4,settoughness=2)) text=Bear Form - As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) mana={2}{G} type=Creature subtype=Human Elf Druid power=2 toughness=4 [/card] [card] name=Circling Vultures abilities=flying,flash other={D} name(Discard) auto=upcost[{E(creature|mygraveyard)}] sacrifice text=Flying -- You may discard Circling Vultures any time you could cast an instant. -- At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. mana={B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Circu, Dimir Lobotomist auto=@movedTo(*[blue;black]|myStack):all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( transforms((,newability[counter(0/0.1.Lobotomist) notrg],newability[this(counter{0/0.1.Lobotomist}>0) maxcast(*[share!name!])0])) forever )! auto=@movedto(this|nonbattlezone) from(mybattlefield):name(Effect ends) all(*[counter{0/0.1.Lobotomist}]|opponentexile) counter(0/0,-1,Lobotomist) notrg text=Whenever you cast a blue spell, exile the top card of target player's library. -- Whenever you cast a black spell, exile the top card of target player's library. -- Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. mana={2}{U}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Circuit Mender auto=life:2 auto=@movedTo(this|nonbattlezone) from(myBattlefield):draw:1 text=When Circuit Mender enters, you gain 2 life. -- When Circuit Mender leaves the battlefield, draw a card. mana={3} type=Artifact Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Circuitous Route aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;gate]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;gate]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. mana={3}{G} type=Sorcery [/card] [card] name=Cirith Ungol Patrol auto={1}{T}{S(other creature|mybattlefield)}:name(Draw and create food) _FOOD_ and!( draw:1 controller )! text={1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={4}{B} type=Creature subtype=Orc Soldier power=4 toughness=5 [/card] [card] name=Citadel Gate auto=tap(noevent) auto={T}:Add{W} auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Citadel Gate enters tapped. -- As Citadel Gate enters, choose a color other than white. -- {T}: Add {W} or one mana of the chosen color. type=Land subtype=Gate [/card] [card] name=Citanul Stalwart auto={T}{T(artifact,creature|myBattlefield)}:_MANAOFANYCOLOR_ text={T}, Tap an untapped artifact or creature you control: Add one mana of any color. mana={G} type=Creature subtype=Elf Druid Soldier power=1 toughness=1 [/card] [card] name=Citizen's Arrest auto=(blink)forsrc target(creature,planeswalker|opponentbattlefield) text=When Citizen's Arrest enters, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield. mana={1}{W}{W} type=Enchantment [/card] [card] name=Citizen's Crowbar auto=teach(creature) 1/1 auto=teach(creature) {W}{T}{S(Citizen's Crowbar)}:Destroy target(artifact,enchantment) auto={2}:equip auto=livingweapontoken(Citizen,Creature Citizen,1/1,green,white) text=When Citizen's Crowbar enters, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it. -- Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=City on Fire other={convoke} name(Convoke) auto=@damaged(player) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch auto=@damaged(planeswalker) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch auto=@damaged(creature) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- If a source you control would deal damage to a permanent or player, it deals triple that damage instead. mana={5}{R}{R}{R} type=Enchantment [/card] [card] name=City's Blessing abilities=shroud,indestructible,doublefacedeath,nofizzle type=Emblem [/card] [card] name=Cityscape Leveler abilities=trample autostack=may name(Destroy non-land permanent) target(*[-land]|battlefield) destroy and!( transforms((,newability[name(Create powerstone) token(Powerstone) and!( tap(noevent) )!])) oneshot )! auto=_ATTACKING_may name(Destroy non-land permanent) target(*[-land]|battlefield) destroy and!( transforms((,newability[name(Create powerstone) token(Powerstone) and!( tap(noevent) )!])) oneshot )! autograveyard={8}:_UNEARTH_ text=Trample -- When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. -- Unearth {8} mana={8} type=Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Citystalker Connoisseur abilities=deathtouch auto=_BLOOD_ auto=ability$!name(Discard a card) name(Discard a card) target(*[manacost=convertedcost:highest:*:myhand]|myhand) reject!$ opponent text=Deathtouch -- When Citystalker Connoisseur enters, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token. mana={3}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Citywatch Sphinx abilities=flying aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_DIES__SURVEIL2_ text=Flying -- When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={5}{U} type=Creature subtype=Sphinx power=5 toughness=4 [/card] [card] name=Citywide Bust auto=destroy all(creature[toughness>=4]) text=Destroy all creatures with toughness 4 or greater. mana={1}{W}{W} type=Sorcery [/card] [card] name=Civic Gardener auto=_ATTACKING_untap target(creature,land) text=Whenever Civic Gardener attacks, untap target creature or land. mana={1}{G} type=Creature subtype=Human Citizen power=2 toughness=2 [/card] [card] name=Civic Stalwart auto=all(creature|myBattlefield) +1/+1 ueot text=When Civic Stalwart enters, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Clackbridge Troll abilities=trample,haste auto=create(Goat:creature Goat:0/1:white)*3 opponent auto=@each my combatbegins restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!may name(sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent && tap(this) && draw:1 controller && life:3 controller text=Trample, haste -- When this creature enters, target opponent creates three 0/1 white Goat creature tokens. -- At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card. mana={3}{B}{B} type=Creature subtype=Troll power=8 toughness=8 [/card] [card] name=Claim // Fame abilities=hasaftermath restriction=type(creature[manacost<=2]|mygraveyard)~morethan~0 otherrestriction=type(creature|battlefield)~morethan~0 flashback={1}{R} name(Fame) auto=ifnot paid(flashback) then target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) auto=if paid(flashback) then target(creature|battlefield) transforms((,newability[2/0],haste)) ueot text=Return target creature card with mana value 2 or less from your graveyard to the battlefield. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. mana={B} type=Sorcery [/card] [card] name=Claim the Firstborn target=creature[manacost<=3]|opponentbattlefield auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. mana={R} type=Sorcery [/card] [card] name=Claim the Precious target=creature auto=destroy auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Destroy target creature. The Ring tempts you. mana={1}{B}{B} type=Sorcery [/card] [card] name=Clam-I-Am auto=@dierolled(*|battlefield) result(3) from(controller):all(this) rolld6 6 winability donothing winabilityend loseability donothing loseabilityend rolld6end text=Whenever you roll a 3 on a six-sided die, you may reroll that die. mana={2}{U} type=Creature subtype=Clamfolk power=2 toughness=2 [/card] [card] name=Clambassadors auto=@damaged(player) from(this):target(*[creature;artifact;land]|mybattlefield) moveTo(opponentbattlefield) text=Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. mana={3}{U} type=Creature subtype=Clamfolk power=4 toughness=4 [/card] [card] name=Clammy Prowler auto=_ATTACKING_target(other creature[attacking]) unblockable ueot text=Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. mana={3}{U} type=Enchantment Creature subtype=Horror power=2 toughness=5 [/card] [card] name=Clamor Shaman auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever auto=_ATTACKING_target(creature|opponentBattlefield) cantblock ueot text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Clan Crafter auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[{2}{S(artifact|myBattlefield)}:name(Put counter and draw) counter(1/1) && draw:1 controller])) text=Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card." mana={1}{U} type=Legendary Enchantment subtype=Background [/card] [card] name=Clan Defiance target=player auto=choice name(Player) damage:X auto=choice name(Flying) damage:X target(creature[-flying]) auto=choice name(Non-Flying) damage:X target(creature[-flying]) auto=choice name(Flying & Non-Flying) transforms((,newability[damage:X target(creature[-flying])],newability[damage:X target(creature[flying])] )) auto=choice name(Player & Non-Flying) transforms((,newability[damage:X],newability[damage:X target(creature[-flying])])) auto=choice name(Player & Flying) transforms((,newability[damage:X],newability[damage:X target(creature[flying])])) auto=choice name(Choose All) transforms((,newability[damage:X],newability[damage:X target(creature[-flying])],newability[damage:X target(creature[flying])])) text=Choose one or more -- Clan Defiance deals X damage to target creature with flying. -- Clan Defiance deals X damage to target creature without flying. -- Clan Defiance deals X damage to target player. mana={X}{R}{G} type=Sorcery [/card] [card] name=Clan Guildmage auto={1}{R}{T}:cantblock target(creature) auto={2}{G}{T}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,haste)) ueot text={1}{R}, {T}: Target creature can't block this turn. -- {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. mana={R}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Clandestine Meddler auto=may target(creature|myBattlefield) _SUSPECT_IT_ auto=@combat(attacking) source(creature[suspect]|myBattlefield) turnlimited:_SURVEIL1_ text=When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) -- Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={2}{B} type=Creature subtype=Vampire Rogue power=3 toughness=2 [/card] [card] name=Clarion Cathars auto=name(Create human) token(Human,Creature Human,1/1,white) text=When Clarion Cathars enters, create a 1/1 white Human creature token. type=Creature subtype=Human Knight mana={3}{W} power=3 toughness=3 [/card] [card] name=Clarion Conqueror abilities=flying auto=lord(*[artifact;creature;planeswalker]) noactivatedability text=Flying -- Activated abilities of artifacts, creatures, and planeswalkers can't be activated. mana={2}{W} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Clarion Spirit auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:_SPIRITTOKEN_ text=Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Clash of Titans target=creature|battlefield auto=transforms((,newability[target(other creature|battlefield) dynamicability])) ueot text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) mana={3}{R}{R} type=Instant [/card] [card] name=Clattering Augur abilities=cantblock auto=draw:1 controller && life:-1 controller autograveyard={2}{B}{B}: name(Return to hand) moveto(hand) text=Clattering Augur can't block. -- When Clattering Augur enters, you draw a card and you lose 1 life. -- {2}{B}{B}: Return Clattering Augur from your graveyard to your hand. mana={1}{B} type=Creature subtype=Skeleton Shaman power=1 toughness=1 [/card] [card] name=Clattering Skeletons auto=@movedto(this|graveyard) from(battlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) mana={3}{B} type=Creature subtype=Skeleton power=4 toughness=3 [/card] [card] name=Clawing Torment target=artifact,creature auto=teach(creature) -1/-1 auto=teach(creature) cantblock auto=teach(*) @each opponent upkeep:life:-1 opponent text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets -1/-1 and can't block. -- Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." mana={B} type=Enchantment subtype=Aura [/card] [card] name=Clay Champion auto=if casted(this) then name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1,halfdownusedmanag) && counter(1/1,halfdownusedmanag) && counter(1/1,halfdownusedmanag) auto=if casted(this) then name(Put 1/1 counters) name(Put 1/1 counters) target(other creature|mybattlefield) counter(1/1,halfdownusedmanaw) text=Clay Champion enters with three +1/+1 counters on it for each {G}{G} spent to cast it. -- When Clay Champion enters, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. mana={X}{4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Clay Golem auto=this(cantargetcard(*[-monstrous]) {6}:becomes(monstrous) forever && transforms((,newability[name(Roll a d8) rolld8 8 winability counter(1/1.lastrollresult) winabilityend loseability counter(1/1.lastrollresult) loseabilityend rolld8end],newability[name(Destroy permanent) destroy target(*|battlefield)])) forever text={6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- Berserk - When Clay Golem becomes monstrous, destroy target permanent. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Clay Revenant auto=tap(noevent) autograveyard={2}{B}:moveto(hand) all(this) text=Clay Revenant enters tapped. -- {2}{B}: Return Clay Revenant from your graveyard to your hand. mana={1} type=Artifact Creature subtype=Golem power=1 toughness=2 [/card] [card] name=Cleansing auto=all(land|battlefield) transforms((,newability[pay[[{L:1}]] name(pay 1 life) donothing?destroy])) forever text=For each land, destroy that land unless any player pays 1 life. mana={W}{W}{W} type=Sorcery [/card] [card] name=Cleansing Meditation auto=aslongas(*|mygraveyard) all(enchantment|opponentBattlefield) destroy >6 auto=aslongas(*|mygraveyard) all(enchantment|myBattlefield) destroy and!( moveto(myBattlefield) )! >6 auto=aslongas(*|mygraveyard) destroy all(enchantment) <7 text=Destroy all enchantments. -- Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. mana={1}{W}{W} type=Sorcery [/card] [card] name=Cleansing Nova auto=choice name(Destroy creatures) destroy all(creature) auto=choice name(Destroy artifacts and enchantments) destroy all(artifact,enchantment) text=Choose one -- Destroy all creatures. -- Destroy all artifacts and enchantments. mana={3}{W}{W} type=Sorcery [/card] [card] name=Cleansing Ray auto=choice name(Destroy vampire) destroy target(vampire) auto=choice name(Destroy enchantment) destroy target(enchantment) text=Choose one -- Destroy target Vampire. -- Destroy target enchantment. mana={1}{W} type=Sorcery [/card] [card] name=Cleansing Screech auto=damage:4 target(anytarget) text=Cleansing Screech deals 4 damage to any target. mana={4}{R} type=Sorcery [/card] [card] name=Cleansing Wildfire auto=draw:1 controller auto=choice name(Destroy opponent's land) destroy target(land|opponentBattlefield) && ability$!name(search for basic land) name(search for basic land) moveto(mybattlefield) target(land[basic]|myLibrary) and!(tap(noevent) and!(shuffle)!)! !$ opponent auto=choice name(Destroy your land) destroy target(land|myBattlefield) && ability$!name(search for basic land) name(search for basic land) moveto(mybattlefield) target(land[basic]|myLibrary) and!(tap(noevent) and!(shuffle)!)! !$ controller text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. -- Draw a card. mana={1}{R} type=Sorcery [/card] [card] name=Cleanup Crew auto=name(Destroy artifact) destroy target(artifact) auto=name(Destroy enchantment) destroy target(enchantment) auto=moveTo(exile) target(*|graveyard) auto=choice life:4 controller text=When Cleanup Crew enters, choose one - -- - Destroy target artifact. -- - Destroy target enchantment. -- - Exile target card from a graveyard. -- - You gain 4 life. mana={4}{G}{G} type=Creature subtype=Human Citizen power=6 toughness=6 [/card] [card] name=Clear the Land auto=all(land[zpos<=5]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )! auto=all(land[zpos<=5]|opponentlibrary) moveto(opponentbattlefield) and!( tap(noevent) )! auto=all(*[-land;zpos<=5]|mylibrary) moveto(myexile) auto=all(*[-land;zpos<=5]|opponentlibrary) moveto(opponentexile) text=Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. mana={2}{G} type=Sorcery [/card] [card] name=Clear the Mind target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) auto=draw:1 controller text=Target player shuffles their graveyard into their library. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Clear the Stage target=creature auto=-3/-3 auto=if type(creature[power>=3]|mybattlefield)~morethan~0 then may target(creature|mygraveyard) moveto(hand) text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Clearwater Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Murkwater Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Murkwater Pathway) name(Murkwater Pathway) flip(Murkwater Pathway) forcetype(land) auto={T}:add{U} text={T}: Add {U}. // Murkwater Pathway type=Land [/card] [card] name=Cleaver Skaab auto={3}{T}:name(Sacrifice and copy) target(other zombie|myBattlefield) sacrifice && clone && clone text={3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. mana={3}{U} type=Creature subtype=Zombie Horror power=2 toughness=4 [/card] [card] name=Cleaving Reaper abilities=flying,trample autograveyard={L:3}:restriction{thisturn(*[angel;berserker]|mybattlefield)~morethan~0} name(Move back to hand) moveto(hand) text=Flying, trample -- Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn. mana={3}{B}{B} type=Creature subtype=Angel Berserker power=5 toughness=3 [/card] [card] name=Cleaving Skyrider abilities=flash,flying kicker={2}{R} auto=if paid(kicker) then damage:type:creature[attacking]:battlefield target(anytarget) text=Flash -- Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- Flying -- When Cleaving Skyrider enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures. mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Cleaving Sliver auto=lord(sliver|mybattlefield) 2/0 text=Sliver creatures you control get +2/+0. mana={3}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Cleon, Merry Champion abilities=double strike auto=_HEROIC_moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary) text=Double strike -- Heroic - Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn. mana={2}{R} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Cleric abilities=lifelink,haste text=Lifelink, Haste type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Cleric Class abilities=lifefaker auto=counter(0/0,1,Level) auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller auto=this(variable{hascntlevel}=1) {3}{W}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@lifeof(player) from(*[-lifefaker]|*) restriction{compare(hascntlevel)~morethan~1}:name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) auto=this(variable{hascntlevel}=2) {4}{W}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@counteradded(0/0,1,Level) from(this) restriction{compare(hascntlevel)~equalto~3}:name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[life:toughness controller])) oneshot )! text=(Gain the next level as a sorcery to add its ability.) -- If you would gain life, you gain that much plus 1 life instead. -- {3}{W}: Level 2 -- Whenever you gain life, put a +1/+1 counter on target creature you control. -- {4}{W}: Level 3 -- When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness. mana={W} type=Enchantment subtype=Class [/card] [card] name=Cleric Hall anyzone=type:enchantment:mybattlefield/type:enchantment:mybattlefield cdaactive text=This creature's power and toughness are each equal to the number of Spirits you control. type=Creature subtype=Spirit Cleric color=white power=* toughness=* [/card] [card] name=Cleric of Chill Depths auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen text=Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. mana={1}{U} type=Creature subtype=Merfolk Cleric power=1 toughness=3 [/card] [card] name=Cleric of Life's Bond auto=@movedTo(creature[cleric]|myBattlefield):life:1 controller auto=@lifeof(player) restriction{compare(thatmuch)~equalto~compare(lifegain)} turnlimited:counter(1/1) all(this) text=Whenever another Cleric enters under your control, you gain 1 life. -- Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. mana={W}{B} type=Creature subtype=Vampire Cleric power=2 toughness=2 [/card] [card] name=Clever Concealment other={convoke} name(Convoke) auto=target(*[-land]|mybattlefield) phaseout text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) mana={2}{W}{W} type=Instant [/card] [card] name=Clever Conjurer auto={T}:name(Untap permanent) target(*[-Clever Conjurer]|mybattlefield) untap asSorcery text=Mage Hand-{T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. mana={2}{U} type=Creature subtype=Gnome Wizard power=2 toughness=3 [/card] [card] name=Clever Distraction abilities=exiledeath backside=Distracting Geist target=creature text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." -- If Clever Distracting would be put into a graveyard from anywhere, exile it instead. // Distracting Geist color=white type=Enchantment subtype=Aura [/card] [card] name=Clever Lumimancer auto=@movedto(*[instant;sorcery]|mystack):2/2 ueot text=Magecraft-Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. mana={W} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Cliffgate auto=tap(noevent) auto={T}:Add{R} auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Cliffgate enters tapped. -- As Cliffgate enters, choose a color other than red. -- {T}: Add {R} or one mana of the chosen color. type=Land subtype=Gate [/card] [card] name=Cliffhaven Kitesail auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) flying auto={2}:equip text=When Cliffhaven Kitesail enters, attach it to target creature you control. -- Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Cliffhaven Sell-Sword mana={1}{W} type=Creature subtype=Kor Warrior power=3 toughness=1 [/card] [card] name=Cliffside Rescuer abilities=vigilance auto={T}{S}:target(*|myBattlefield) protection from(*|opponentbattlefield) && protection from(*|opponenthand) && protection from(*|opponentgraveyard) ueot text=Vigilance -- {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) mana={1}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Clifftop Lookout abilities=reach auto=reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Card) target(land|reveal) moveto(battlefield) and!( tap(noevent) )! optiononeend optiontwo choice name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Reach -- When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. mana={2}{G} type=Creature subtype=Frog Scout power=1 toughness=2 [/card] [card] name=Cling to Dust auto=if type(*[-creature]|graveyard)~morethan~0 then choice name(exile non-creature card) name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) && draw:1 controller auto=if type(*[creature]|graveyard)~morethan~0 then choice name(exile creature card) name(exile creature card) moveTo(exile) target(creature|graveyard) && life:3 controller retrace={3}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. -- Escape-{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B} type=Instant [/card] [card] name=Clinquant Skymage abilities=flying auto=@drawof(player):counter(1/1) text=Flying -- Whenever you draw a card, put a +1/+1 counter on this creature. mana={3}{U} type=Creature subtype=Bird Wizard power=1 toughness=1 [/card] [card] name=Cloak of the Bat auto=teach(creature) flying auto=teach(creature) haste auto={2}:equip text=Equipped creature has flying and haste. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Cloaked Cadet abilities=training auto=_TRAINING_ auto=@totalcounteradded(1/1) from(human|mybattlefield) turnlimited:name(Draw a card) draw:1 controller text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. mana={4}{G} type=Creature subtype=Human Ranger power=2 toughness=4 [/card] [card] name=Cloakwood Hermit auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@each my end restriction{type(creature[fresh]|mygraveyard)~morethan~0}:name(Create 2 squirrels) token(Squirrel^Creature Squirrel^1/1^green)*2 and!( tap(noevent) )!])) text=Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." mana={2}{G} type=Legendary Enchantment subtype=Background [/card] [card] name=Cloakwood Swarmkeeper auto=@movedTo(*[token]|myBattlefield):name(Gathered Swarm) counter(1/1) text=Gathered Swarm - Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper. mana={G} type=Creature subtype=Elf Ranger power=1 toughness=1 [/card] [card] name=Clockwork Drawbridge abilities=defender auto={2}{W}{T}:tap target(creature) text=Defender -- {2}{W}, {T}: Tap target creature. mana={W} type=Artifact Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Clockwork Fox auto=@movedTo(this|nonbattlezone) from(battlefield):draw:2 && draw:1 opponent text=When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. mana={3} type=Artifact Creature subtype=Fox power=3 toughness=2 [/card] [card] name=Clockwork Percussionist abilities=haste auto=_DIES__IMPULSEUENT_ text=Haste -- When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. mana={R} type=Artifact Creature subtype=Monkey Toy power=1 toughness=1 [/card] [card] name=Clockwork Servant auto=if casted(this) then if spent({G}{G}{G}) then draw:1 controller auto=if casted(this) then if spent({W}{W}{W}) then draw:1 controller auto=if casted(this) then if spent({U}{U}{U}) then draw:1 controller auto=if casted(this) then if spent({R}{R}{R}) then draw:1 controller auto=if casted(this) then if spent({B}{B}{B}) then draw:1 controller text=Adamant-When Clockwork Servant enters, if at least three mana of the same color was spent to cast it, draw a card. mana={3} type=Artifact Creature subtype=Gnome power=2 toughness=3 [/card] [card] name=Cloister Gargoyle auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=this(variable{pdungeoncompleted}>0) 3/0 auto=this(variable{pdungeoncompleted}>0) flying text=When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.) -- As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. mana={2}{W} type=Artifact Creature subtype=Gargoyle power=0 toughness=4 [/card] [card] name=Clone Crafter auto=name(Conjure random creature) all(creature[zpos=oppofindfirsttypecreature]|opponentlibrary) transforms((,newability[conjure cards(myname) zone(opponenthand) and!( counter(0/0.1.PerpetualAnyMana) notrg )!])) oneshot auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAnyMana}]|myzones) anytypeofmana])) forever dontremove text=When Clone Crafter enters, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Clone Shell aicode=activate target(*[zpos<=4]|mylibrary) moveTo(myExile) auto=name(look) reveal:4 optionone name(put in exile) target(*|reveal) transforms((,newability[moveTo(ownerExile) and!( counter(0/0.1.ClnImp) )!])) forever optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=_DIES_name(Take back from exile) name(Take back from exile) moveto(mybattlefield) target(creature[counter{0/0.1.ClnImp}]|myExile) text=Imprint - When Clone Shell enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. -- When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. mana={5} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Closing Statement other={1}{W}{B} name(Cast during end step) otherrestriction=compare(currentphase)~equalto~11 restriction=compare(currentphase)~lessthan~11 target=*[creature;planeswalker]|opponentbattlefield auto=destroy auto=may name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) text=This spell costs {2} less to cast during your end step. -- Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. mana={3}{W}{B} type=Instant [/card] [card] name=Cloudkill auto=all(creature|battlefield) -convertedcost:highest:*[iscommander]:mycommandplay/-convertedcost:highest:*[iscommander]:mycommandplay ueot text=All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. mana={4}{B}{B} type=Sorcery [/card] [card] name=Cloudkin Seer abilities=flying auto=draw:1 text=Flying -- When Cloudkin Seer enters, draw a card. mana={2}{U} type=Creature subtype=Elemental Wizard power=2 toughness=1 [/card] [card] name=Cloudpiercer abilities=reach,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{R} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):may _DISCARD&DRAW_ auto=@mutated(mytgt):may _DISCARD&DRAW_ text=Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach -- Whenever this creature mutates, you may discard a card. If you do, draw a card. mana={4}{R} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Cloudreader Sphinx abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=Flying -- When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{U} type=Creature subtype=Sphinx power=3 toughness=4 [/card] [card] name=Cloudshredder Sliver auto=lord(sliver|myBattlefield) flying auto=lord(sliver|myBattlefield) haste text=Sliver creatures you control have flying and haste. mana={R}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Cloudspire Skycycle abilities=flying auto=transforms((,newability[choice target(other *[creature;vehicle]) counter(1/1.2)],newability[choice target(other *[creature;vehicle]) counter(1/1)])) oneshot auto=_CREW1_ text=Flying -- When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. -- Crew 1 mana={2}{R}{W} type=Artifact subtype=Vehicle power=2 toughness=3 [/card] [card] name=Coalborn Entity auto={2}{R}:name(target creature token) damage:1 target(creature[token]) auto={2}{R}:name(player or planeswalker) damage:1 target(player,planeswalker) text={2}{R}: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker. mana={4}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Coalition Skyknight abilities=flying auto=_ENLIST_ text=Flying -- Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Coalition Warbrute abilities=trample auto=_ENLIST_ text=Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) -- Trample mana={3}{R} type=Creature subtype=Minotaur Berserker power=3 toughness=4 [/card] [card] name=Coalstoke Gearhulk abilities=deathtouch,menace auto=target(creature[manacost<=4]|graveyard) moveTo(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath],menace,deathtouch,haste,newability[@next end:moveTo(exile)])) forever )! text=Menace, deathtouch -- When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature. mana={1}{B}{B}{R}{R} type=Artifact Creature subtype=Construct power=5 toughness=4 [/card] [card] name=Coastal Bulwark abilities=defender auto=aslongas(Island|myBattlefield) 2/0 aicode=name(surveil) activate name(surveil) transforms((,newability[foreach(*[zpos<=1]|mylibrary) moverandom(*[zpos<=1]) from(mylibrary) to(mylibrary)])) ueot auto={2}{T}:name(surveil) reveal:1 optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Defender -- Coastal Bulwark gets +2/+0 as long as you control an Island. -- {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={2} type=Artifact Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Coastline Chimera abilities=flying text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn. mana={3}{U} type=Creature subtype=Chimera power=1 toughness=5 [/card] [card] name=Coastline Marauders abilities=trample auto=_ATTACKING_type:land:opponentbattlefield/0 ueot autograveyard={4}{R}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Trample -- Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. -- Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{R} type=Creature subtype=Human Pirate power=0 toughness=3 [/card] [card] name=Coat of Arms auto=lord(creature|battlefield) transforms((,newability[foreach(other *[creature;share!types!]|battlefield) 1/1])) text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, it two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) mana={5} type=Artifact [/card] [card] name=Coati Scavenger auto=if type(*[-instant;-sorcery]|mygraveyard)~morethan~3 then target(*[-instant;-sorcery]|mygraveyard) moveto(hand) text=Descend 4 - When Coati Scavenger enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Raccoon power=3 toughness=2 [/card] [card] name=Coax from the Blind Eternities auto=choice name(Look Exile) moveto(hand) target(*[eldrazi]|myexile) auto=choice name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose eldrazi) target(*[eldrazi]|reveal) moveto(hand) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend auto=choice name(Don't choose) donothing text=You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand. mana={2}{U} type=Sorcery [/card] [card] name=Cobbled Lancer autograveyard={3}{U}{E}:name(Draw a card) draw:1 controller text=As an additional cost to cast this spell, exile a creature card from your graveyard. -- {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. mana={U}{E(creature|mygraveyard)} type=Creature subtype=Zombie Horse power=3 toughness=3 [/card] [card] name=Cobra Trap other={G} name(Permanent was destroyed) otherrestriction=type(*[-creature;-instant;-sorcery;fresh]|mygraveyard)~morethan~0 auto=token(Snake,Creature Snake,1/1,green)*4 text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. -- Put four 1/1 green Snake creature tokens onto the battlefield. mana={4}{G}{G} type=Instant subtype=Trap [/card] [card] name=Code of Constraint target=creature auto=-4/-0 auto=freeze auto=draw:1 controller text=Target creature gets -4/-0 until end of turn. -- Draw a card. -- Addendum-If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. mana={2}{U} type=Instant [/card] [card] name=Codespell Cleric abilities=vigilance auto=if thisturn(*|mystack)~equalto~2 then name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1) text=Vigilance -- When Codespell Cleric enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Codie, Vociferous Codex auto=maxCast(*[-instant;-sorcery])0 controller auto={4}{T}:add{W}{U}{B}{R}{G} && counter(0/0,1,CodieEffect) auto=@movedto(*[manacost=1]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=0]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=2]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=3]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=4]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=5]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=4]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=6]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=5]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=7]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=6]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=8]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=7]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=9]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=8]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=10]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=9]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=11]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=10]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=12]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=11]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=13]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=12]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=14]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=13]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=15]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=14]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=16]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=15]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=17]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=16]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=18]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=17]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost=19]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=18]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*[manacost>=20]|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:name(Exile instant or sorcery) target(*[instant;sorcery;manacost<=19]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! auto=@movedto(*|mystack) restriction{compare(hascntcodieeffect)~morethan~0}:removeallcounters(0/0,1,CodieEffect) auto=@each end restriction{compare(hascntcodieeffect)~morethan~0}:removeallcounters(0/0,1,CodieEffect) text=You can't cast permanent spells. -- {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. mana={3} type=Legendary Artifact Creature subtype=Construct power=1 toughness=4 [/card] [card] name=Coerced to Kill target=creature alias=1194 auto=teach(creature) transforms((Assassin,setpower=1,settoughness=1,deathtouch)) text=Enchant creature -- You control enchanted creature. -- Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. mana={3}{U}{B} type=Enchantment subtype=Aura [/card] [card] name=Coercive Recruiter auto=target(creature|battlefield) moveto(mybattlefield) and!(transforms((Pirate,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=@movedto(pirate|mybattlefield):target(creature|battlefield) moveto(mybattlefield) and!(transforms((Pirate,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Whenever Coercive Recruiter or another Pirate enters under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. mana={4}{R} type=Creature subtype=Orc Pirate power=4 toughness=3 [/card] [card] name=Cogwork Archivist abilities=reach auto={2}{T}:name(Put back on bottom) target(*|graveyard) transforms((,newability[bottomoflibrary])) oneshot text=Reach -- {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Cogwork Wrestler abilities=flash auto=target(creature|opponentBattlefield) -2/-0 ueot text=Flash -- When Cogwork Wrestler enters, target creature an opponent controls gets -2/-0 until end of turn. mana={U} type=Artifact Creature subtype=Gnome power=1 toughness=2 [/card] [card] name=Coiling Rebirth other={3}{B}{B} name(Gift a card) auto=alternative draw:1 opponent target=creature|mygraveyard auto=moveTo(battlefield) auto=alternative if cantargetcard(*[-legendary]|*) then clone and!( transforms((,setpower=1,settoughness=1)) forever )! text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1. mana={3}{B}{B} type=Sorcery [/card] [card] name=Coiling Stalker autohand={1}{G}{N}:ninjutsu auto=@combatdamaged(player) from(this):name(Put 1/1 counter) target(creature[-counter{1/1}]|mybattlefield) counter(1/1) text=Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. mana={1}{G} type=Creature subtype=Snake Ninja power=2 toughness=1 [/card] [card] name=Coils of the Medusa target=creature auto=1/-1 auto={S}:destroy target(creature[-wall;blocking]) text=Enchant creature -- Enchanted creature gets +1/-1. -- Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cold Case Cracker abilities=flying auto=_DIES__CLUE_ text=Flying -- When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{U} type=Creature subtype=Spirit Detective power=3 toughness=3 [/card] [card] name=Cold-Water Snapper abilities=hexproof text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={5}{U} type=Creature subtype=Turtle power=4 toughness=5 [/card] [card] name=Colfenor, the Last Yew abilities=vigilance,reach auto=@movedTo(creature[toughness=1]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=1]|myGraveyard) auto=@movedTo(creature[toughness=3]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=2]|myGraveyard) auto=@movedTo(creature[toughness=4]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=3]|myGraveyard) auto=@movedTo(creature[toughness=5]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=4]|myGraveyard) auto=@movedTo(creature[toughness=6]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=5]|myGraveyard) auto=@movedTo(creature[toughness=7]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=6]|myGraveyard) auto=@movedTo(creature[toughness=8]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=7]|myGraveyard) auto=@movedTo(creature[toughness=9]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=8]|myGraveyard) auto=@movedTo(creature[toughness=10]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=9]|myGraveyard) auto=@movedTo(creature[toughness=11]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=10]|myGraveyard) auto=@movedTo(creature[toughness=12]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=11]|myGraveyard) auto=@movedTo(creature[toughness=13]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=12]|myGraveyard) auto=@movedTo(creature[toughness=14]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=13]|myGraveyard) auto=@movedTo(creature[toughness=15]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=14]|myGraveyard) auto=@movedTo(creature[toughness=16]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=15]|myGraveyard) auto=@movedTo(creature[toughness=17]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=16]|myGraveyard) auto=@movedTo(creature[toughness=18]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=17]|myGraveyard) auto=@movedTo(creature[toughness=19]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=18]|myGraveyard) auto=@movedTo(creature[toughness=20]|Graveyard) from(mybattlefield):moveto(hand) target(creature[toughness<=19]|myGraveyard) auto=@movedTo(creature[toughness>20]|Graveyard) from(mybattlefield):moveto(hand) target(creature|myGraveyard) text=Vigilance, reach -- Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. mana={3}{W}{B}{G} type=Legendary Creature subtype=Treefolk Shaman power=3 toughness=7 [/card] [card] name=Collar the Culprit target=creature[toughness>=4] auto=destroy text=Destroy target creature with toughness 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Collected Conjuring aicode=activate transforms((,newability[if type(sorcery[manacost<=3&zpos<=6]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myexile) and!( bottomoflibrary )!],newability[if type(sorcery[manacost<=3&zpos<=6]|mylibrary)~morethan~0 then target(sorcery[manacost<=3&zpos<=6]|mylibrary) moveto(myexile) and!( activate castcard(normal) and!( all(*[zpos<=6]|mylibrary) moveto(myexile) and!( bottomoflibrary )! )! )!])) oneshot auto=name(Exile top 6 cards) reveal:6 optionone name(Get 2 sorcery) target(sorcery[manacost<=3]|reveal) moveto(myexile) and!( becomes(tobecol) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) moveto(myexile) and!( bottomoflibrary and!( all(*|reveal) moveto(myexile) and!( bottomoflibrary )! )! )! optiontwoend afterrevealedend all(tobecol|myexile) activate castcard(normal) afterrevealedend revealend text=Exile the top six cards of your library. You may cast up to two sorcery cards with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order. mana={2}{U}{R} type=Sorcery [/card] [card] name=Collectigull // Only the Best abilities=flying,adventure other={1}{W} name(Adventure) auto=alternative name(Return to hand) name(Return to hand) target(*[-land]|myGraveyard) moveTo(hand) auto=alternative _ADVENTURE_ auto=protection from(*) auto=_ATTACKING_draw:1 controller text=Flying, protection from common -- Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. // Return target Booster Fun card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Collective Brutality other={1}{B}{D(*|myhand)} name(Escalate) aicode=activate target(*[instant;sorcery]|opponenthand) reject auto=alternative if type(*|myhand)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) target(*|myhand) reject and!( transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend])) oneshot )! auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend auto=alternative choice name(Opponent reveals and loses 2 life) name(Opponent reveals and loses 2 life) life:-2 opponent && life:2 controller && reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent loses life and creature gets -2/-2) name(Opponent loses life and creature gets -2/-2) name(Opponent loses life and creature gets -2/-2) target(creature) -2/-2 ueot && life:-2 opponent && life:2 controller auto=ifnot paid(alternative) then choice name(Opponent reveals and discard) name(Opponent reveals and discard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Creature gets -2/-2) name(Creature gets -2/-2) name(Creature gets -2/-2) target(creature) -2/-2 ueot auto=ifnot paid(alternative) then choice name(Opponent loses 2 and you gain) name(Opponent loses 2 and you gain) life:-2 opponent && life:2 controller text=Escalate Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more -- Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -- Target creature gets -2/-2 until end of turn. -- Target opponent loses 2 life and you gain 2 life. mana={1}{B} type=Sorcery [/card] [card] name=Collective Effort target=player other={1}{W}{W}{T(creature|mybattlefield)}{T(creature|mybattlefield)} name(Escalate) auto=alternative bury target(creature[power>=4]) auto=alternative destroy target(enchantment) auto=alternative transforms((,newability[choice name(Put counter on your creatures) counter(1/1) all(creature|myBattlefield)],newability[choice name(Put counter on opponent creatures) counter(1/1) all(creature|opponentBattlefield)])) auto=ifnot paid(alternative) then choice name(Destroy creature) bury target(creature[power>=4]) auto=ifnot paid(alternative) then choice name(Destroy enchantment) destroy target(enchantment) auto=ifnot paid(alternative) then choice name(Put counter on your creatures) counter(1/1) all(creature|myBattlefield) auto=ifnot paid(alternative) then choice name(Put counter on opponent creatures) counter(1/1) all(creature|opponentBattlefield) text=Escalate'tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) -- Choose one or more -- Destroy target creature with power 4 or greater. -- Destroy target enchantment. -- Put a +1/+1 counter on each creature target player controls. mana={1}{W}{W} type=Sorcery [/card] [card] name=Collective Nightmare other={convoke} name(Convoke) target=creature auto=-3/-3 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets -3/-3 until end of turn. mana={2}{B} type=Instant [/card] [card] name=Collector Ouphe auto=lord(artifact) noactivatedability text=Activated abilities of artifacts can't be activated. mana={1}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Collector Protector auto={W}:name(Give card and prevent 1 damage to you) prevent:1 controller && name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose non-land card) target(*[-land]|reveal) moveto(opponentBattlefield) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend auto={W}:name(Give card and prevent 1 damage to Collector Protector) prevent:1 && name(Look Sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(Choose non-land card) target(*[-land]|reveal) moveto(opponentBattlefield) optiononeend optiontwo name(put back) all(other *|reveal) moveto(ownersideboard) optiontwoend revealend text={W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. mana={3}{W}{W} type=Creature subtype=Human Gamer power=2 toughness=5 [/card] [card] name=Collector's Vault auto={2}{T}:_LOOT_ && ability$! choice _TREASURE_ !$ controller text={2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2} type=Artifact [/card] [card] name=Collision // Colossus other={R}{G} name(Colossus) auto=ifnot paid(alternative) then damage:6 target(creature[flying]) auto=alternative target(creature) transforms((,newability[4/2],trample)) ueot text=Collision deals 6 damage to target creature with flying. // Target creature gets +4/+2 and gains trample until end of turn. mana={1}{RG} type=Instant [/card] [card] name=Collision Course auto=choice damage:type:*[creatures;Vehicles]:myBattlefield target(creature) auto=choice destroy target(artifact) text=Choose one - -- - Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles. -- - Destroy target artifact. mana={1}{W} type=Sorcery [/card] [card] name=Collision of Realms aicode=activate transforms((,newability[all(creature[zpos<=findfirsttypecreature]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=if type(creature[-token]|mybattlefield)~morethan~0 then all(creature|mybattlefield) moveto(mylibrary) && shuffle && ability$!name(Look top card) reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)! optiononeend optiontwo choice name(put in graveyard) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveTo(mybattlefield) afterrevealedend revealend!$ controller auto=if type(creature[-token]|opponentbattlefield)~morethan~0 then all(creature|opponentbattlefield) moveto(opponentlibrary) && shuffle opponent && all(this|mystack) transforms((,newability[all(creature[zpos<=oppofindfirsttypecreature]|opponentlibrary) moveto(opponentbattlefield) and!( all(*[zpos<=oppofindfirsttypecreature]|opponentlibrary) moveto(opponentreveal) and!( bottomoflibrary )! )!])) ueot auto=if type(creature[-token]|mybattlefield)~equalto~0 then all(creature|mybattlefield) moveto(mylibrary) && shuffle auto=if type(creature[-token]|opponentbattlefield)~equalto~0 then all(creature|opponentbattlefield) moveto(opponentlibrary) && shuffle opponent text=Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. mana={6}{R} type=Sorcery [/card] [card] name=Colorful Feiyi Sparrow abilities=flying text=Flying. (This creature can't be blocked except by creatures with flying or reach.) mana={1}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Colossadactyl abilities=reach,trample text=Reach, trample mana={2}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=5 [/card] [card] name=Colossal Badger // Dig Deep abilities=adventure restriction=can play creature otherrestriction=type(creature|battlefield)~morethan~0 other={1}{G} name(Adventure) auto=alternative name(Choose creature and mill) name(Choose creature and mill) target(creature|battlefield) transforms((,newability[if type(creature[zpos<=4]|mylibrary)~equalto~0 then deplete:4 controller],newability[if type(creature[zpos<=4]|mylibrary)~equalto~1 then counter(1/1.1) && deplete:4 controller],newability[if type(creature[zpos<=4]|mylibrary)~equalto~2 then counter(1/1.2) && deplete:4 controller],newability[if type(creature[zpos<=4]|mylibrary)~equalto~3 then counter(1/1.3) && deplete:4 controller],newability[if type(creature[zpos<=4]|mylibrary)~equalto~4 then counter(1/1.4) && deplete:4 controller])) oneshot auto=alternative _ADVENTURE_ auto=ifnot paid(alternative) then name(Gain 3 life) name(Gain 3 life) life:3 controller text=When Colossal Badger enters, you gain 3 life. // Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. mana={5}{G} type=Creature subtype=Badger power=6 toughness=5 [/card] [card] name=Colossal Dreadmask auto=teach(creature) 6/6 auto=teach(creature) trample auto={3}{G}{G}:equip auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +6/+6 and has trample. -- Equip {3}{G}{G} mana={4}{G}{G} type=Artifact subtype=Equipment [/card] [card] name=Colossal Dreadmaw abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Dinosaur power=6 toughness=6 [/card] [card] name=Colossal Growth kicker={R} target=creature auto=+3/+3 auto=if paid(kicker) then transforms((,newability[1/1],trample,haste)) ueot text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn. mana={1}{G} type=Instant [/card] [card] name=Colossal Heroics abilities=hasnokicker,hasstrive kicker=multi{1}{G} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/2],newability[untap])) ueot text=Strive - Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. mana={2}{G} type=Instant [/card] [card] name=Colossal Majesty auto=@each my upkeep:aslongas(creature[power>=4]|myBattlefield) draw:1 text=At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Colossal Plow auto=_ATTACKING_life:3 controller && add{W}{W}{W} doesntempty auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} text=Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. -- Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=6 toughness=3 [/card] [card] name=Colossal Rattlewurm abilities=trample anyzone=aslongas(desert|mybattlefield) flash >0 autograveyard={1}{G}{E}:moveto(mybattlefield) target(Desert|mylibrary) and!(tap(noevent))! text=Colossal Rattlewurm has flash as long as you control a Desert. -- Trample -- {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. mana={2}{G}{G} type=Creature subtype=Wurm power=6 toughness=5 [/card] [card] name=Colossal Skyturtle abilities=flying auto=_WARD2_ autohand={2}{G}{discard}:target(*|mygraveyard) moveto(hand) autohand={1}{U}{discard}:target(creature) moveto(hand) text=Flying, ward {2} -- Channel - {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand. -- Channel - {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. mana={4}{G}{G}{U} type=Enchantment Creature subtype=Turtle power=6 toughness=5 [/card] [card] name=Colossapede mana={4}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Colossification target=creature auto=teach(creature) transforms((,newability[tap])) auto=teach(creature) 20/20 text=Enchant creature / When Colossification enters, tap enchanted creature. / Enchanted creature gets +20/+20. mana={5}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Colossus Hammer auto=teach(creature) 10/10 auto=teach(creature) -flying auto={8}:equip text=Equipped creature gets +10/+10 and loses flying. -- Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Combat Calligrapher abilities=flying auto=lord(inkling|opponentbattlefield) cantattack auto=lord(inkling|opponentbattlefield) cantpwattack auto=@each my blockers:token(Inkling,Creature Inkling,2/1,white,black,flying,battleready) text=Flying -- Inklings can't attack you or planeswalkers you control. -- Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. mana={3}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Combat Celebrant auto=@combat(attacking) source(this) restriction{notexerted}:may name(Exert) exert && freeze && all(other creature|mybattlefield) untap && emblem transforms((,newability[nextphasealter(add^combatphases^controller^after)])) ueot text=If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Human Warrior power=4 toughness=1 [/card] [card] name=Combat Courier auto={2}{S}:draw:1 autograveyard={U}:_UNEARTH_ text={2}, Sacrifice Combat Courier: Draw a card. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Combat Professor abilities=flying auto=@each my combatbegins:name(Creature gets 1/0 and vigilance) target(creature|mybattlefield) transforms((,newability[1/0],vigilance)) ueot text=Flying -- At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. mana={3}{W} type=Creature subtype=Bird Cleric power=2 toughness=3 [/card] [card] name=Combat Research target=creature auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):draw:1])) auto=teach(creature[legendary]) +1/+1 auto=teach(creature[legendary]) transforms((,newability[_WARD1_])) text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." -- As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Combat Thresher abilities=double strike other={2}{W} name(prototype) auto=alternative becomes(,1/1,white) auto=draw:1 text=Prototype {2}{W} - 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Double strike -- When Combat Thresher enters, draw a card. mana={7} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Combine Chrysalis auto=lord(creature[token]|myBattlefield) flying auto={2}{G}{U}{S(*[token]|myBattlefield)}{T}:name(Create beast) token(Beast,Creature Beast,4/4,green) asSorcery text=Creature tokens you control have flying. -- {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery. mana={G}{U} type=Artifact [/card] [card] name=Combine Guildmage auto={1}{G}{T}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot auto={1}{U}{T}{C(1/1,-1),*|mybattlefield}:name(move a 1/1 counter) counter(1/1) target(creature) text={1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. -- {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. mana={G}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Combo Attack target=<2>creature|mybattlefield auto=transforms((,newability[target(creature) dynamicability])) oneshot text=Two target creatures your team controls each deal damage equal to their power to target creature. mana={2}{G} type=Sorcery [/card] [card] name=Comet Storm abilities=hasotherkicker other={X}{R}{R} name(Pay kicker) auto=this(X>0) ifnot paid(alternative) then target(anytarget) damage:X auto=this(X>0) if paid(alternative) then choice name(kicker = 0) name(kicker = 0) name(kicker = 0) target(anytarget) damage:X auto=this(X>1) if paid(alternative) then choice name(kicker = 1) name(kicker = 1) name(kicker = 1) target(<2>anytarget) damage:Xminus1minusend auto=this(X>2) if paid(alternative) then choice name(kicker = 2) name(kicker = 2) name(kicker = 2) target(<3>anytarget) damage:Xminus2minusend auto=this(X>3) if paid(alternative) then choice name(kicker = 3) name(kicker = 3) name(kicker = 3) target(<4>anytarget) damage:Xminus3minusend auto=this(X>4) if paid(alternative) then choice name(kicker = 4) name(kicker = 4) name(kicker = 4) target(<5>anytarget) damage:Xminus4minusend auto=this(X>5) if paid(alternative) then choice name(kicker = 5) name(kicker = 5) name(kicker = 5) target(<6>anytarget) damage:Xminus5minusend auto=this(X>6) if paid(alternative) then choice name(kicker = 6) name(kicker = 6) name(kicker = 6) target(<7>anytarget) damage:Xminus6minusend auto=this(X>7) if paid(alternative) then choice name(kicker = 7) name(kicker = 7) name(kicker = 7) target(<8>anytarget) damage:Xminus7minusend auto=this(X>8) if paid(alternative) then choice name(kicker = 8) name(kicker = 8) name(kicker = 8) target(<9>anytarget) damage:Xminus8minusend auto=this(X>9) if paid(alternative) then choice name(kicker = 9) name(kicker = 9) name(kicker = 9) target(<10>anytarget) damage:Xminus9minusend auto=this(X>10) if paid(alternative) then choice name(kicker = 10) name(kicker = 10) name(kicker = 10) target(<11>anytarget) damage:Xminus10minusend auto=this(X>11) if paid(alternative) then choice name(kicker = 11) name(kicker = 11) name(kicker = 11) target(<12>anytarget) damage:Xminus11minusend auto=this(X>12) if paid(alternative) then choice name(kicker = 12) name(kicker = 12) name(kicker = 12) target(<13>anytarget) damage:Xminus12minusend auto=this(X>13) if paid(alternative) then choice name(kicker = 13) name(kicker = 13) name(kicker = 13) target(<14>anytarget) damage:Xminus13minusend auto=this(X>14) if paid(alternative) then choice name(kicker = 14) name(kicker = 14) name(kicker = 14) target(<15>anytarget) damage:Xminus14minusend auto=this(X>15) if paid(alternative) then choice name(kicker = 15) name(kicker = 15) name(kicker = 15) target(<16>anytarget) damage:Xminus15minusend auto=this(X>16) if paid(alternative) then choice name(kicker = 16) name(kicker = 16) name(kicker = 16) target(<17>anytarget) damage:Xminus16minusend auto=this(X>17) if paid(alternative) then choice name(kicker = 17) name(kicker = 17) name(kicker = 17) target(<18>anytarget) damage:Xminus17minusend auto=this(X>18) if paid(alternative) then choice name(kicker = 18) name(kicker = 18) name(kicker = 18) target(<19>anytarget) damage:Xminus18minusend auto=this(X>19) if paid(alternative) then choice name(kicker = 19) name(kicker = 19) name(kicker = 19) target(<20>anytarget) damage:Xminus19minusend text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. mana={X}{R}{R} type=Instant [/card] [card] name=Coming In Hot target=creature auto=1/0 auto=first strike auto=_SCRY1_ text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={R} type=Instant [/card] [card] name=Command Beacon auto={T}:add{C} auto={T}{S}:target(*[iscommander]|mycommandzone) moveto(hand) text={T}: Add {C}. -- {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. type=Land [/card] [card] name=Command Tower auto=aslongas(*[iscommander&red]|myzones) {T}:add{R} auto=aslongas(*[iscommander&white]|myzones) {T}:add{W} auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} auto=aslongas(*[iscommander&blue]|myzones) {T}:add{U} auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} text={T}: Add one mana of any color in your commander's color identity. type=Land [/card] [card] name=Command the Dreadhorde target=*[creature;planeswalker]|graveyard auto=moveto(myBattlefield) and!(transforms((,newability[dynamicability])))! text=Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. mana={4}{B}{B} type=Sorcery [/card] [card] name=Command the Storm target=creature auto=damage:5 text=Command the Storm deals 5 damage to target creature. mana={4}{R} type=Instant [/card] [card] name=Commander Liara Portyr auto=@each my blockers:name(Exile card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile])) ueot )! auto=aslongas(*[attacking]|mybattlefield) lord(*|myexile) changecost(colorless:-1) text=Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. mana={3}{R}{W} type=Legendary Creature subtype=Human Soldier power=5 toughness=3 [/card] [card] name=Commander Mustard abilities=vigilance auto=lord(other soldier|myBattlefield) transforms((,vigilance,trample,haste)) auto={2}{R}{W}:all(soldier|myBattlefield) transforms((,newability[_ATTACKING_ damage:1 opponent])) ueot text=Vigilance -- Other Soldiers you control have vigilance, trample, and haste. -- {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." mana={3}{R}{W} type=Legendary Creature subtype=Human Soldier power=5 toughness=5 [/card] [card] name=Commander's Insight auto=choice name(target yourself) draw:X controller && draw:pnumofcommandcast controller auto=choice name(target opponent) draw:X opponent && draw:onumofcommandcast opponent text=Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. mana={X}{U}{U}{U} type=Instant [/card] [card] name=Commander's Insignia auto=lord(creature|myBattlefield) pnumofcommandcast/pnumofcommandcast text=Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. mana={2}{W}{W} type=Enchantment [/card] [card] name=Commander's Plate auto={5}:equip auto=aslongas(creature[iscommander]|myBattlefield) {3}:name(equip a commander) name(equip a commander) rehook target(creature[iscommander]|mybattlefield) auto=teach(creature) 3/3 auto=aslongas(*[red]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from red auto=aslongas(*[white]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from white auto=aslongas(*[green]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from green auto=aslongas(*[blue]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from blue auto=aslongas(*[black]|myzones) <1 teach(creature) aslongas(*[iscommander]|myzones) protection from black text=Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. -- Equip commander {3} -- Equip {5} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Commander's Sphere auto=aslongas(*[iscommander&white]|myzones) {T}:add{W} auto=aslongas(*[iscommander&blue]|myzones) {T}:add{U} auto=aslongas(*[iscommander&black]|myzones) {T}:add{B} auto=aslongas(*[iscommander&red]|myzones) {T}:add{R} auto=aslongas(*[iscommander&green]|myzones) {T}:add{G} auto={S}:name(Sacrifice and draw) draw:1 controller text={T}: Add one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. mana={3} type=Artifact [/card] [card] name=Commanding Presence target=creature auto=first strike auto=2/2 auto=@combatdamaged(player) from(mytgt):token(Soldier,Creature Human Soldier,1/1,white) text=Enchant creature -- Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Commence the Endgame abilities=nofizzle auto=draw:2 auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.type:*:myhand)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.type:*:myhand) notaTarget(army|myBattlefield) )! text=This spell can't be countered. -- Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={4}{U}{U} type=Instant [/card] [card] name=Commercial District auto=tapped auto=_SURVEIL1_ text=({T}: Add {R} or {G}.) -- Commercial District enters tapped. -- When Commercial District enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Mountain Forest [/card] [card] name=Commit // Memory abilities=hasaftermath restriction=compare(type:*[-land]:battlefieldplustype:*:stackplusend)~morethan~0 otherrestriction=can play sorcery flashback={4}{U}{U} name(Memory) auto=ifnot paid(flashback) then if type(*[-land]|battlefield)~morethan~0 then choice name(Target non-land permanent) name(Target non-land permanent) name(Target non-land permanent) target(*[-land]|battlefield) placefromthetop(2) auto=ifnot paid(flashback) then if type(*|opponentstack)~morethan~0 then choice name(Target opponent spell) name(Target opponent spell) name(Target opponent spell) target(*|opponentstack) spellmover(librarysecond) auto=ifnot paid(flashback) then if type(*|mystack)~morethan~1 then choice name(Target your spell) name(Target your spell) name(Target your spell) target(*|mystack) spellmover(librarysecond) auto=if paid(flashback) then moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery text=Put target spell or nonland permanent into its owner's library second from the top. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) each player shuffles their hand and graveyard into their library and draws seven cards mana={3}{U} type=Instant [/card] [card] name=Common Iguana auto=may name(discard and draw) reject notaTarget(*|myhand) && transforms((,newability[draw:1 controller])) forever text=When this creature enters, you may discard a card. If you do, draw a card. mana={1}{R} type=Host Creature subtype=Lizard power=1 toughness=3 [/card] [card] name=Communal Brewing auto=may target(opponent) draw:1 targetedplayer and!(counter(0/0,1,ingredient))! auto=counter(0/0,1,ingredient) auto=@movedTo(creature|myBattlefield) from(mystack):all(trigger) thisforeach(counter{0/0.1.ingredient}) counter(1/1) text=When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way. -- Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing. mana={2}{G} type=Enchantment [/card] [card] name=Commune with Dinosaurs auto=name(look) reveal:5 optionone name(Get a card) target(<1>*[dinosaur;land]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={G} type=Sorcery [/card] [card] name=Commune with Evil auto=reveal:4 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=life:3 text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life. mana={2}{B} type=Sorcery [/card] [card] name=Commune with Spirits auto=name(Look top 4 cards) reveal:4 optionone name(Get enchantment or land) target(*[enchantment;land;zpos<=4]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={G} type=Sorcery [/card] [card] name=Companion of the Trials abilities=flying auto={1}{W}{restriction type(gideon|mybattlefield)~morethan~0}:untap target(creature) text=Flying -- {1}{W}: Untap target creature. Activate this ability only if you control a Gideon planeswalker. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Compelled Duel target=creature auto=3/3 auto=transforms((,_MUST_BE_BLOCKD_)) ueot text=Target creature gets +3/+3 until end of turn and must be blocked this turn if able. mana={1}{G} type=Sorcery [/card] [card] name=Compelling Argument abilities=cycling target=player auto=deplete:5 targetedplayer autohand=__CYCLING__({U}) text=Target player puts the top five cards of their library into their graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Sorcery [/card] [card] name=Compleat Devotion target=creature|myBattlefield auto=transforms((,newability[2/2 ueot])) ueot auto=if cantargetcard(creature[hastoxic]|*) then name(Draw a card) name(Draw a card) draw:1 controller text=Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. mana={1}{W} type=Instant [/card] [card] name=Compleated Conjurer auto=name(Exile top card) all(*[zpos=1]|myLibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! text=When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. color=red,blue type=Creature subtype=Phyrexian Weird power=3 toughness=3 [/card] [card] name=Compleated Huntmaster auto={1}{T}{S(other *[creature;artifact]|mybattlefield)}:name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! text={1}, {T}, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={2}{B} type=Creature subtype=Phyrexian Elf Warrior power=2 toughness=3 [/card] [card] name=Complete the Circuit other={convoke} name(Convoke) auto=emblem transforms((,newability[lord(sorcery|mycastingzone) asflash],newability[@movedto(*[instant;sorcery]|mystack) turnlimited:name(Copy spell twice) name(Copy spell twice) all(trigger[to]) transforms((,newability[activate castcard(copied noevent costx!:x:! kicked!:kicked:!)],newability[activate castcard(copied noevent costx!:x:! kicked!:kicked:!)])) ueot])) ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- You may cast sorcery spells this turn as though they had flash. -- When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies. mana={5}{U} type=Instant [/card] [card] name=Complicate abilities=cycling target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot autohand=__CYCLING__({2}{U}) auto=@discarded(this):transforms((,newability[pay[[{1}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Counter target spell unless its controller pays {3}. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Complicate, you may counter target spell unless its controller pays {1}. mana={2}{U} type=Instant [/card] [card] name=Component Collector auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):may name(Tap or untap permanent) ability$!choice tap target(*[-land]) _ choice untap target(*)!$ controller oneshot text=If it's neither day nor night, it becomes day as Component Collector enters. -- Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. type=Creature subtype=Homunculus mana={2}{U} power=1 toughness=4 [/card] [card] name=Component Pouch auto={T}:name(Roll a d20) rolld20 20 winability counter(0/0.2.component) winabilityend loseability if compare(lastrollresult)~lessthan~10 then counter(0/0.1.component) else counter(0/0.2.component) loseabilityend rolld20end auto={T}{C(0/0.-1.component)}:Add{W}{U} auto={T}{C(0/0.-1.component)}:Add{W}{B} auto={T}{C(0/0.-1.component)}:Add{W}{R} auto={T}{C(0/0.-1.component)}:Add{W}{G} auto={T}{C(0/0.-1.component)}:Add{U}{B} auto={T}{C(0/0.-1.component)}:Add{U}{R} auto={T}{C(0/0.-1.component)}:Add{U}{G} auto={T}{C(0/0.-1.component)}:Add{B}{R} auto={T}{C(0/0.-1.component)}:Add{B}{G} auto={T}{C(0/0.-1.component)}:Add{R}{G} text={T}, Remove a component counter from Component Pouch: Add two mana of different colors. -- {T}: Roll a d20. -- 1-9 | Put a component counter on Component Pouch. -- 10-20 | Put two component counters on Component Pouch. mana={3} type=Artifact [/card] [card] name=Composer of Spring auto=@movedto(enchantment|mybattlefield) restriction{type(enchantment|mybattlefield)~lessthan~6}:may name(Put in play) target(land|myhand) moveto(mybattlefield) and!( tap(noevent) )! auto=@movedto(enchantment|mybattlefield) restriction{type(enchantment|mybattlefield)~morethan~5}:may name(Put in play) target(*[creature;land]|myhand) moveto(mybattlefield) and!( tap(noevent) )! text=Constellation - Whenever an enchantment enters under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped. mana={1}{G} type=Creature subtype=Satyr Bard power=1 toughness=3 [/card] [card] name=Compound Fracture target=creature auto=-1/-1 ueot auto=foreach(Compound Fracture|mygraveyard) -1/-1 text=Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard. mana={B} type=Instant [/card] [card] name=Compulsory Rest target=creature auto=cantattack auto=cantblock auto=teach(creature) {2}{S}:life:2 text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Compy Swarm auto=@each my end:if morbid then clone and!(transforms((,newability[tap(noevent)])))! notaTarget(this) text=At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. mana={1}{B}{G} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Concealed Weapon auto=teach(creature) 3/0 facedown={3} autofacedown=_WARD2_ autofacedown={2}{R}:morph autofaceup=rehook target(creature|myBattlefield) auto={1}{R}:equip text=Equipped creature gets +3/+0. -- Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Concealed Weapon is turned face up, attach it to target creature you control. -- Equip {1}{R} mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Concealing Curtains backside=Revealing Eye abilities=defender restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={2}{B}:name(Transform) flip(backside) asSorcery text=Defender -- {2}{B}: Transform Concealing Curtains. Activate only as a sorcery. // Revealing Eye mana={B} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Concerted Defense target=*[-creature]|stack auto=if compare(calculateparty)~equalto~0 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~1 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~2 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~3 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if compare(calculateparty)~equalto~4 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever text=Counter target noncreature spell unless its controller pays {1} plus and additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={U} type=Instant [/card] [card] name=Conclave Cavalier abilities=vigilance auto=_DIES_create(elf knight:creature elf knight:2/2:green,white:vigilance)*2 text=Vigilance -- When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. mana={G}{G}{W}{W} type=Creature subtype=Centaur Knight power=4 toughness=4 [/card] [card] name=Conclave Evangelist auto=@combatdamaged(player) from(this):create(Conclave Evangelist) text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. mana={3}{GW}{GW} type=Creature subtype=Elephant Cleric power=4 toughness=4 [/card] [card] name=Conclave Guildmage auto={G}{T}:all(creature|myBattlefield) trample auto={5}{W}{T}:create(elf knight:creature elf knight:2/2:green,white:vigilance) text={G}, {T}: Creatures you control gain trample until end of turn. -- {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. mana={G}{W} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Conclave Mentor auto=@totalcounteradded(1/1) from(creature|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller auto=_DIES_life:power controller text=If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. -- When Conclave Mentor dies, you gain life equal to its power. mana={G}{W} type=Creature subtype=Centaur Cleric power=2 toughness=2 [/card] [card] name=Conclave Tribunal other={convoke} name(Convoke) auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Concord with the Kami auto=@each my end:if type(Equipment|mybattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 then may create(spirit:creature spirit:1/1) auto=@each my end:if type(creature[enchanted]|mybattlefield)~morethan~0 then may draw:1 auto=@each my end:may counter(1/1) target(creature[counter{any}]) text=At the beginning of your end step, choose one or more - -- - Put a +1/+1 counter on target creature with a counter on it. -- - Draw a card if you control an enchanted creature. -- - Create a 1/1 colorless Spirit creature token if you control an equipped creature. mana={3}{G} type=Enchantment [/card] [card] name=Conduct Electricity target=creature auto=damage:6 auto=damage:2 target(creature[token]) text=Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token. mana={4}{R} type=Instant [/card] [card] name=Conductive Current auto=all(creature|battlefield) damage:3 auto=name(Choose instant or sorcery) target(*[instant;sorcery]|myhand) counter(0/0.1.PerpetualCurrent) notrg auto=emblem transforms((,newability[@noncombatdamagefoeof(player) from(*[counter{0/0.1.PerpetualCurrent}]|myzones):name(Deals 2 damage more) damage:2 opponent],newability[@noncombatdamageof(player) from(*[counter{0/0.1.PerpetualCurrent}]|myzones):name(Deals 2 damage more) damage:2 controller],newability[@noncombatdamaged(*[-instant;-sorcery]|battlefield) from(*[counter{0/0.1.PerpetualCurrent}]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2])) forever dontremove text=Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." mana={R}{R}{R} type=Sorcery [/card] [card] name=Conductor of Cacophony auto=counter(1/1,2) auto={B}{C(1/1,-1)}:damage:1 all(other creature) && damage:1 all(player) text=Conductor of Cacophony enters with two +1/+1 counters on it. -- {B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player. mana={3}{B} type=Creature subtype=Demon power=2 toughness=1 [/card] [card] name=Conduit Goblin auto=alterenergy:2 controller auto=@each my combatbegins:if compare(penergy)~morethan~0 then pay({e:1}) target(other creature|myBattlefield) transforms((,newability[1/0],haste)) ueot text=When Conduit Goblin enters, you get {E}{E} (two energy counters). -- At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn. mana={R}{W} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Conduit Pylons auto=_SURVEIL1_ auto={T}:Add{C} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=When Conduit Pylons enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- {T}: Add {C}. -- {1}, {T}: Add one mana of any color. type=Land subtype=Desert [/card] [card] name=Conduit of Worlds auto=lord(land|mygraveyard) canPlayFromGraveyard auto={T} restriction{thisturn(*|mystack)~equalto~0}:name(Cast a spell from graveyard) target(*[-land;-instant;-sorcery]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[counter(0/0.1.ConduitEffect) notrg],newability[@each end restriction{compare(hascntconduiteffect)~morethan~0}:name(Effect ends) counter(0/0.-hascntconduiteffect.ConduitEffect) notrg])) ueot asSorcery auto=@movedto(*[counter{0/0.1.ConduitEffect}]|mystack) from(mygraveyard) turnlimited:name(Can't cast addition spells) transforms((,newability[maxCast(*)0 controller ueot])) ueot text=You may play lands from your graveyard. -- {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. mana={2}{G}{G} type=Artifact [/card] [card] name=Cone of Cold auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(20) from(controller) once:emblem transforms((,newability[@movedTo(creature|opponentbattlefield):name(Creatures enter tapped) all(trigger[to]) tap(noevent)])) uynt])) oneshot auto=name(Roll a d20) rolld20 20 winability all(creature|opponentbattlefield) freeze winabilityend loseability if compare(lastrollresult)~lessthan~10 then all(creature|opponentbattlefield) tap else all(creature|opponentbattlefield) freeze loseabilityend rolld20end text=Roll a d20. -- 1-9 | Tap all creatures your opponents control. -- 10-19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. -- 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. mana={3}{U} type=Sorcery [/card] [card] name=Cone of Flame target=player auto=choice name(1 Player, 2, 3 Creature) damage:1 && damage:2 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller auto=choice name(2 Player, 1, 3 Creature) damage:2 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:3!$ controller auto=choice name(3 Player, 1, 2 Creature) damage:3 && damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller auto=choice name(0 Player, 1, 2, 3 Creature) damage:1 target(creature) && ability$!name(damage) choice target(other creature) damage:2!$ controller && ability$!name(damage) choice target(other creature) damage:3!$ controller text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Confidence from Strength target=creature auto=4/4 auto=trample text=Target creature gets +4/+4 and gains trample until end of turn. mana={2}{G} type=Sorcery [/card] [card] name=Conflagrate flashback={R}{R} auto=ifnot gravecast then thisforeach(X) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller auto=if gravecast then all(*|myhand) transforms((,newability[may name(Discard and damage) moveto(mygraveyard) && damage:1 opponent])) ueot text=Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. -- Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{X}{R} type=Sorcery [/card] [card] name=Conflux auto=ability$!name(white card) moveto(hand) notaTarget(*[white]|mylibrary)!$ controller auto=ability$!name(blue card) moveto(hand) notaTarget(*[blue]|mylibrary)!$ controller auto=ability$!name(black card) moveto(hand) notaTarget(*[black]|mylibrary)!$ controller auto=ability$!name(red card) moveto(hand) notaTarget(*[red]|mylibrary)!$ controller auto=ability$!name(green card) moveto(hand) notaTarget(*[green]|mylibrary)!$ controller text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Confound target=*[-creature;-artifact;-planeswalker;-enchantment]|stack auto=fizzle auto=draw:1 controller restriction=type(creature|battlefield)~morethan~0 text=Counter target spell that targets one or more creatures. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Confounding Conundrum auto=draw:1 controller auto=@movedTo(land|opponentBattlefield) restriction{thisturn(land|opponentbattlefield)~morethan~1}:ability$!name(Move to hand) moveTo(hand) notaTarget(land|myBattlefield)!$ opponent text=When Confounding Conundrum enters, draw a card. -- Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Confounding Riddle auto=choice reveal:4 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=choice restriction{type(*|stack)~morethan~0} transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever target(*|stack) text=Choose one - -- - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- - Counter target spell unless its controller pays {4}. mana={2}{U} type=Instant [/card] [card] name=Confront the Assault restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 auto=token(Spirit,Creature Spirit,1/1,flying)*3 text=Cast this spell only if a creature is attacking you. -- Create three 1/1 white Spirit creature tokens with flying. mana={4}{W} type=Instant [/card] [card] name=Confront the Past auto=choice name(Return planeswalker) target(planeswalker[manacost<=x]|mygraveyard) moveto(mybattlefield) auto=choice name(Remove loyalty counters) target(planeswalker|mybattlefield) counter(0/0,-x,loyalty) && counter(0/0,-x,loyalty) text=Choose one -- Return target planeswalker card with mana value X or less from your graveyard to the battlefield. -- Remove twice X loyalty counters from target planeswalker an opponent controls. mana={X}{B} type=Sorcery subtype=Lesson [/card] [card] name=Conifer Wurm abilities=trample auto={3}{G}:type:*[snow]:mybattlefield/type:*[snow]:mybattlefield ueot text=Trample -- {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. mana={4}{G} type=Snow Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Conjurer's Ban auto=chooseanameopp emblem transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent])) uynt chooseend auto=draw:1 controller text=Name a card. Until your next turn, the named card can't be played. -- Draw a card. mana={W}{B} type=Sorcery [/card] [card] name=Conjurer's Mantle auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=teach(creature) transforms((,newability[_ATTACKING_ name(shares a creature type) reveal:6 optionone name(Get card) target(*[share!types!]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend])) auto={1}:equip text=Equipped creature gets +1/+1 and has vigilance. -- Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Equip {1} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Connecting the Dots auto=@combat(attacking) source(creature|myBattlefield): name(Exile top card) all(*[zpos=1]|mylibrary) hiddenmoveto(myexile) and!( counter(0/0,1,Connect) )! auto={1}{R}{S}:name(Return all exiled cards) discard:phandcount && transforms((,newability[all(*[counter{0/0.1.Connect}]|myexile) moveto(hand)])) oneshot text=Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -- {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. mana={1}{R} type=Enchantment [/card] [card] name=Connive // Concoct other={3}{U}{B} name(Concoct) aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus3plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=alternative name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[target(creature|mygraveyard) moveTo(battlefield)])) oneshot afterrevealedend revealend auto=ifnot paid(alternative) then moveTo(myBattlefield) target(creature[power<=2]) text=Gain control of target creature with power 2 or less. -- Surveil 3, then return a creature card from your graveyard to the battlefield. mana={2}{UB}{UB} type=Sorcery [/card] [card] name=Conqueror's Foothold auto={T}:Add{1} auto={2}{T}:_LOOT_ auto={4}{T}:draw:1 controller auto={6}{T}:moveto(hand) target(*|mygraveyard) text=(Transforms from Conqueror's Galleon.) -- {T}: Add {1}. -- {2}, {T}: Draw a card, then discard a card. -- {4}, {T}: Draw a card. -- {6}, {T}: Return target card from your graveyard to your hand. type=Land [/card] [card] name=Conqueror's Galleon auto=_ATTACKING_phaseaction[combatends once] flip(Conqueror's Foothold) auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} text=When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=2 toughness=10 [/card] [card] name=Conscripted Infantry auto=_DIES_create(soldier:artifact creature soldier:1/1) text=When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Consecrate // Consume other={2}{W}{B} name(Consume) otherrestriction=myturnonly auto=ifnot paid(alternative) then draw:1 controller auto=ifnot paid(alternative) then target(creature|graveyard) moveto(exile) auto=alternative choice name(Target controller) name(Target controller) life:power:highest:creature:myBattlefield controller && ability$!name(Sacrifice creature) sacrifice notaTarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ controller auto=alternative choice name(Target opponent) name(Target opponent) life:power:highest:creature:opponentBattlefield controller && ability$!name(Sacrifice creature) sacrifice notaTarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent text=Exile target card from a graveyard. -- Draw a card. // Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. mana={1}{WB} type=Instant [/card] [card] name=Conservatory auto=tapped auto={T}:Add{G} auto={T}:Add{W} auto={4}{T}:_CLUE_ text=Conservatory enters tapped. -- {T}: Add {G} or {W}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Consider aicode=activate draw:1 controller auto=name(Look top card) reveal:psurveiloffsetplus1plusend optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend text=Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- Draw a card. mana={U} type=Instant [/card] [card] name=Consign // Oblivion abilities=hasaftermath restriction=type(*[-land]|battlefield)~morethan~0 otherrestriction=can play sorcery flashback={4}{B} name(Oblivion) auto=ifnot paid(flashback) then target(*[-land]|battlefield) moveto(hand) auto=if paid(flashback) then ability$!name(Discard 2 cards) name(Discard 2 cards) notaTarget(<2>*|myhand) reject!$ opponent text=Return target nonland permanent to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards. mana={1}{U} type=Instant [/card] [card] name=Consign to Dust abilities=hasnokicker,hasstrive kicker=multi{2}{G} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 artifact or enchantment) name(choose 1 artifact or enchantment) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~1 then name(choose 2 artifacts or enchantments) name(choose 2 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~2 then name(choose 3 artifacts or enchantments) name(choose 3 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~3 then name(choose 4 artifacts or enchantments) name(choose 4 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~4 then name(choose 5 artifacts or enchantments) name(choose 5 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~5 then name(choose 6 artifacts or enchantments) name(choose 6 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~6 then name(choose 7 artifacts or enchantments) name(choose 7 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~7 then name(choose 8 artifacts or enchantments) name(choose 8 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~8 then name(choose 9 artifacts or enchantments) name(choose 9 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~9 then name(choose 10 artifacts or enchantments) name(choose 10 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~10 then name(choose 11 artifacts or enchantments) name(choose 11 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~11 then name(choose 12 artifacts or enchantments) name(choose 12 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~12 then name(choose 13 artifacts or enchantments) name(choose 13 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~13 then name(choose 14 artifacts or enchantments) name(choose 14 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~14 then name(choose 15 artifacts or enchantments) name(choose 15 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~15 then name(choose 16 artifacts or enchantments) name(choose 16 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~16 then name(choose 17 artifacts or enchantments) name(choose 17 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~17 then name(choose 18 artifacts or enchantments) name(choose 18 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~equalto~18 then name(choose 19 artifacts or enchantments) name(choose 19 artifacts or enchantments) target(*[artifact;enchantment]) destroy auto=if compare(kicked)~morethan~18 then name(choose 20 artifacts or enchantments) name(choose 20 artifacts or enchantments) target(*[artifact;enchantment]) destroy text=Strive - Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments. mana={2}{G} type=Instant [/card] [card] name=Consign to the Pit target=creature auto=destroy auto=damage:2 targetcontroller text=Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. mana={5}{B} type=Sorcery [/card] [card] name=Conspicuous Snoop #MISSING: has all activated abilities abilities=showfromtoplibrary auto=aslongas(goblin[zpos=1]|mylibrary) canplayfromlibrarytop >0 text=Play with the top card of your library revealed. -- You may cast Goblin spells from the top of your library. -- As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card. mana={R}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Conspiracy auto=chooseatype lord(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,mygraveyard,myexile) transforms((chosentype)) chooseend text=Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. mana={3}{B}{B} type=Enchantment [/card] [card] name=Conspiracy Theorist auto=@combat(attacking) source(this) restriction{type(*|myhand)~morethan~0}:pay({1}) name(Pay 1 and discard) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot auto=@discarded(*[-land]|myhand):may name(Exile from graveyard) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )!])) oneshot text=Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. -- Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Constable of the Realm auto=_RENOWN_(2) auto=@totalcounteradded(1/1) from(this):may name(Exile non-land permanent) target(*[-land]|battlefield) (blink)forsrc text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. mana={4}{W} type=Creature subtype=Giant Soldier power=3 toughness=3 [/card] [card] name=Constrictor Sage auto=target(creature|opponentbattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot autograveyard=name(Renew) {2}{U}{E}:target(creature|opponentbattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot asSorcery text=When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Renew - {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery. mana={4}{U} type=Creature subtype=Snake Wizard power=4 toughness=4 [/card] [card] name=Construct anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=This creature gets +1/+1 for each artifact you control. type=Artifact Creature subtype=Construct power=* toughness=* [/card] [card] name=Construct Kar anyzone=type:artifact:myBattlefield/type:artifact:myBattlefield cdaactive type=Artifact Creature subtype=Construct power=* toughness=* [/card] [card] name=Consulate Surveillance auto=alterenergy:4 controller auto={e:2}:preventalldamage to(controller) text=When Consulate Surveillance enters, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. mana={3}{W} type=Enchantment [/card] [card] name=Consume Strength target=creature auto=2/2 ueot auto=target(other creature) -2/-2 ueot text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={1}{B}{G} type=Instant [/card] [card] name=Consumed by Greed other={1}{B}{B} name(Gift a card) auto=alternative draw:1 opponent auto=alternative target(creature|mygraveyard) moveto(hand) target=opponent auto=ability$! sacrifice notaTarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) !$ targetedplayer text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand. mana={1}{B}{B} type=Instant [/card] [card] name=Consuming Aetherborn abilities=lifelink auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],lifelink)) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Lifelink mana={3}{B} type=Creature subtype=Aetherborn Vampire power=2 toughness=2 [/card] [card] name=Consuming Blob anyzone=mygravecardtypes/mygravecardtypesplus1plusend cdaactive auto=@each my end:name(Create ooze) token(Ooze,Creature Ooze,0/0,green) and!( transforms((,newability[mygravecardtypes/mygravecardtypesplus1plusend cdaactive])) forever )! text=Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. -- At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1". type=Creature subtype=Ooze mana={3}{G}{G} power=* toughness=*+1 [/card] [card] name=Consuming Corruption target=creature,planeswalker auto=damage:type:swamp:mybattlefield auto=life:type:swamp:mybattlefield controller text=Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control. mana={B}{B} type=Instant [/card] [card] name=Consuming Fervor target=creature auto=3/3 auto=@each my upkeep:counter(-1/-1) text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Consuming Sepulcher auto=@each my upkeep:life:-1 opponent && life:1 text=At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. color=black type=Artifact [/card] [card] name=Consuming Tide auto=name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(hand)])) oneshot auto=ability$!name(Choose a nonland permanent) name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(hand)])) oneshot!$ opponent auto=if compare(ohandcountplustype:*[-land]:opponentbattlefieldplusendminus1minusend)~morethan~compare(phandcountplustype:*[-land]:mybattlefieldplusendminus1minusend) then draw:1 controller text=Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. mana={2}{U}{U} type=Sorcery [/card] [card] name=Contact Other Plane aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=name(Roll a d20) rolld20 20 winability scry:3 scrycore delayed draw:3 controller scrycoreend scryend winabilityend loseability if compare(lastrollresult)~lessthan~10 then draw:2 controller else scry:2 scrycore delayed draw:2 controller scrycoreend scryend loseabilityend rolld20end text=Roll a d20. -- 1-9 | Draw two cards. -- 10-19 | Scry 2, then draw two cards. -- 20 | Scry 3, then draw three cards. mana={3}{U} type=Instant [/card] [card] name=Contagious Vorrac aicode=activate transforms((,newability[all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[_PROLIFERATE_])) oneshot auto=if type(land[zpos<=4]|mylibrary)~morethan~0 then name(Look top 4 cards) name(Look top 4 cards) reveal:4 optionone name(Get a land) target(land|reveal) bottomoflibrary and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Don't put in hand) _PROLIFERATE_],newability[choice name(Put in hand) moveto(hand)])) oneshot afterrevealedend revealend auto=if type(land[zpos<=4]|mylibrary)~equalto~0 then name(Look top 4 cards) name(Look top 4 cards) reveal:4 optionone name(Get a land) target(land|reveal) bottomoflibrary and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed _PROLIFERATE_ afterrevealedend revealend text=When Contagious Vorrac enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Creature subtype=Phyrexian Boar Beast power=3 toughness=3 [/card] [card] name=Containment Breach auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={2}{G} type=Sorcery subtype=Lesson [/card] [card] name=Containment Construct auto=@discarded(*|myhand):may name(Exile discarded card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot)!])) ueot text=Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Containment Priest abilities=flash auto=@movedTo(creature[-token]|battlefield):all(trigger) transforms((,newability[ifnot casted(this) then moveto(exile)])) forever text=Flash -- If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Contaminant Grafter abilities=trample,poisontoxic auto=@each combatdamage restriction{opponentdamagedbycombat}:_PROLIFERATE_ auto=@each my end restriction{compare(opponentpoisoncount)~morethan~2}:name(Draw a card) draw:1 controller && transforms((,newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield)])) oneshot text=Trample, toxic 1 -- Whenever one or more creatures you control deal combat damage to one or more players, proliferate. -- Corrupted - At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. mana={4}{G} type=Creature subtype=Phyrexian Druid power=5 toughness=5 [/card] [card] name=Contaminated Aquifer auto=tap(noevent) text=({T}: Add {U} or {B}.) -- Contaminated Aquifer enters tapped. type=Land subtype=Island Swamp [/card] [card] name=Contaminated Landscape auto={T}:Add{C} auto={T}{S}:name(search Plains) target(Plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Island) target(Island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({W}{U}{B}) text={T}: Add {C}. -- {T}, Sacrifice Contaminated Landscape: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. -- Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.) type=Land [/card] [card] name=Contamination auto=upcost[{S(creature|mybattlefield)}] sacrifice auto=lord(land) loseabilities auto=lord(land) losesubtypesof(land) auto=lord(land) transforms((,newability[{T}:add{B}])) text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. -- If a land is tapped for mana, it produces {B} instead of any other type and amount. mana={2}{B} type=Enchantment [/card] [card] name=Contentious Plan auto=_PROLIFERATE_ auto=draw:1 text=Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Contortionist Troupe auto=counter(1/1,x) auto=@each my end restriction{coven}:name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) text=Contortionist Troupe enters with X +1/+1 counters on it. -- Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. type=Creature subtype=Human mana={X}{G} power=0 toughness=0 [/card] [card] name=Contraband Livestock target=creature auto=moveto(exile) auto=name(Roll a d20) rolld20 20 winability token(Goat,Creature Goat,0/1,white) targetcontroller winabilityend loseability if compare(lastrollresult)~lessthan~10 then token(Ox,Creature Ox,4/4,green) targetcontroller else token(Boar,Creature Boar,2/2,green) targetcontroller loseabilityend rolld20end text=Exile target creature, then roll a d20. -- 1-9 | Its controller creates a 4/4 green Ox creature token. -- 10-19 | Its controller creates a 2/2 green Boar creature token. -- 20 | Its controller creates a 0/1 white Goat creature token. mana={1}{W} type=Instant [/card] [card] name=Contract Killing target=creature auto=destroy auto=_TREASURE_*2 text=Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color." mana={3}{B}{B} type=Sorcery [/card] [card] name=Contraption Cannon auto={2}{S}:damage:allmyname target(anytarget) text={2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control. mana={4} type=Artifact [/card] [card] name=Convenient Target target=creature auto=teach(creature) _SUSPECT_IT_ auto=teach(creature) +1/+1 autograveyard={2}{R}:moveTo(hand) text=Enchant creature -- When Convenient Target enters, suspect enchanted creature. (It has menace and can't block.) -- Enchanted creature gets +1/+1. -- {2}{R}: Return Convenient Target from your graveyard to your hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Conversion Apparatus auto={T}:Add{C} auto={3}{T}:alterenergy:3 controller auto={T}{e:3}:ability$! chooseacolor add{chosencolor} chooseend !$ controller && ability$! chooseacolor add{chosencolor} chooseend !$ controller && ability$! chooseacolor add{chosencolor} chooseend !$ controller text={T}: Add {C}. -- {3}, {T}: You get {E}{E}{E} (three energy counters). -- {T}, Pay {E}{E}{E}: Add three mana in any combination of colors. mana={3} type=Artifact [/card] [card] name=Converter Beast auto=name(Incubate 5) name(Incubate 5) token(Incubator) and!( counter(1/1.5) )! text=When Converter Beast enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={3}{G} type=Creature subtype=Phyrexian Beast power=0 toughness=1 [/card] [card] name=Cooped Up target=creature auto=cantattack auto=cantpwattack auto=cantblock auto={2}{W}:name(Exile enchanted creature) imprint text=Enchant creature -- Enchanted creature can't attack or block. -- {2}{W}: Exile enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Coordinated Charge abilities=cycling auto=all(creature|myBattlefield) 2/1 ueot autohand=__CYCLING__({2}) text=Creatures you control get +2/+1 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{W} type=Instant [/card] [card] name=Coordinated Maneuver auto=choice damage:type:creature:myBattlefield target(creature,planeswalker) auto=if type(enchantment)~morethan~0 then choice destroy target(enchantment) text=Choose one - -- - Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. -- - Destroy target enchantment. mana={1}{W} type=Instant [/card] [card] name=Copper Host Crusher abilities=hexproof,trample text=Trample -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={6}{G}{G} type=Creature subtype=Phyrexian Bear Rhino power=8 toughness=8 [/card] [card] name=Copper Longlegs abilities=reach auto={1}{G}{S}:_PROLIFERATE_ text=Reach -- {1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{G} type=Creature subtype=Phyrexian Spider power=1 toughness=3 [/card] [card] name=Coppercoat Vanguard auto=lord(other *[human]|myBattlefield) 1/0 auto=@targeted(other *[human]|myBattlefield) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Copy Enchantment auto=may copy target(enchantment|battlefield) text=You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. mana={2}{U} type=Enchantment [/card] [card] name=Copy Land auto=may notaTarget(land) copy and!( transforms((enchantment)) forever )! text=You may have Copy Land enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types. mana={2}{U} type=Enchantment [/card] [card] name=Copycrook auto=transforms((,newability[_ATTACKING__CONNIVES_])) forever auto=may copy notaTarget(creature) text=You may have Copycrook enter the battlefield as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={2}{U}{U} type=Creature subtype=Shapeshifter Rogue power=0 toughness=0 [/card] [card] name=Coral Colony abilities=defender auto={1}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) text=Defender -- {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) mana={1}{U} type=Creature subtype=Wall power=1 toughness=4 [/card] [card] name=Coral Commando mana={2}{U} type=Creature subtype=Merfolk Warrior power=3 toughness=2 [/card] [card] name=Coralhelm Chronicler aicode=activate target(*[zpos<=5]|myLibrary) moveto(hand) auto=@movedTo(*[kicked>=1]|myStack):_LOOT_ auto=name(Reveal five and search kicked) reveal:5 optionone name(Get card) target(*[haskicker]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Whenever you cast a kicked spell, draw a card, then discard a card. -- When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Cordial Vampire auto=@movedTo(creature|graveyard) from(battlefield):all(creature[vampire]|mybattlefield) counter(1/1) text=Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. mana={B}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Cori Mountain Monastery auto=tap(noevent) auto=aslongas(plains,island|myBattlefield) untap auto={T}:Add{R} auto={3}{R}{T}:_IMPULSEUENT_ text=This land enters tapped unless you control a Plains or an Island. -- {T}: Add {R}. -- {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card. type=Land [/card] [card] name=Cori Mountain Stalwart auto=_FLURRY_damage:2 all(opponent) && life:2 text=Flurry - Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life. mana={1}{R}{W} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Cori-Steel Cutter auto=teach(creature) 1/1 auto=teach(creature) trample auto=teach(creature) haste auto={1}{R}:equip auto=_FLURRY_may rehook target(monk[token;fresh]|mybattlefield) auto=_FLURRY_token(Monk,Creature Monk,1/1,white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) forever )! text=Equipped creature gets +1/+1 and has trample and haste. -- Flurry - Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) -- Equip {1}{R} mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Cormela, Glamour Thief abilities=haste auto={1}{T}:Add{U}{B}{R} restriction{type(*[instant;sorcery]|myhand)~morethan~0} auto=_DIES_may target(instant,sorcery|mygraveyard) moveto(hand) text=Haste -- {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. -- When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. mana={1}{U}{B}{R} type=Legendary Creature subtype=Vampire Rogue power=2 toughness=4 [/card] [card] name=Cornered Crook auto=may notaTarget(artifact|mybattlefield) sacrifice && ability$! damage:3 target(anyTarget) !$ controller text=When Cornered Crook enters, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. mana={4}{R} type=Creature subtype=Lizard Warrior power=5 toughness=4 [/card] [card] name=Coronation of Chaos target=creature auto=transforms((,newability[cantblock ueot],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever text=Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={2}{R} type=Sorcery [/card] [card] name=Corpse Augur auto=_DIES_name(Choose a player) transforms((,newability[choice name(Target opponent) draw:type:creature:opponentgraveyard controller && life:-type:creature:opponentgraveyard controller],newability[choice name(Target controller) draw:type:creature:mygraveyard controller && life:-type:creature:mygraveyard controller])) ueot text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. mana={3}{B} type=Creature subtype=Zombie Wizard power=4 toughness=2 [/card] [card] name=Corpse Dance target=creature|mygraveyard buyback={4}{B} auto=moveto(myBattlefield) and!( transforms((,haste,newability[unearth])) ueot )! text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={2}{B} type=Instant [/card] [card] name=Corpse Explosion auto=all(creature,planeswalker) damage:storedpower text=As an additional cost to cast this spell, exile a creature card from your graveyard. -- Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker. mana={1}{B}{R}{E(creature|mygraveyard)} type=Sorcery [/card] [card] name=Corpse Knight auto=@movedto(other creature|mybattlefield):life:-1 opponent text=Whenever another creature enters under your control, each opponent loses 1 life. mana={W}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Corpsejack Menace auto=@totalcounteradded(1/1) from(creature|myBattlefield) duplicate(all):ability$!name(Double the counter) donothing!$ controller text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead. mana={2}{B}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Corpses of the Lost auto=lord(skeleton|myBattlefield) 1/0 auto=lord(skeleton|myBattlefield) haste auto=create(skeleton pirate:creature skeleton pirate:2/2:black) auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then pay({L:1}) moveto(hand) text=Skeletons you control get +1/+0 and have haste. -- When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token. -- At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) mana={2}{B} type=Enchantment [/card] [card] name=Corpseweft auto={1}{B}{E(creature|mygraveyard)}:name(Exile 1 creature) token(Zombie,creature Zombie Horror,2/2,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 2 creatures) token(Zombie,creature Zombie Horror,4/4,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 3 creatures) token(Zombie,creature Zombie Horror,6/6,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 4 creatures) token(Zombie,creature Zombie Horror,8/8,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 5 creatures) token(Zombie,creature Zombie Horror,10/10,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 6 creatures) token(Zombie,creature Zombie Horror,12/12,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 7 creatures) token(Zombie,creature Zombie Horror,14/14,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 8 creatures) token(Zombie,creature Zombie Horror,16/16,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 9 creatures) token(Zombie,creature Zombie Horror,18/18,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 10 creatures) token(Zombie,creature Zombie Horror,20/20,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 11 creatures) token(Zombie,creature Zombie Horror,22/22,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 12 creatures) token(Zombie,creature Zombie Horror,24/24,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 13 creatures) token(Zombie,creature Zombie Horror,26/26,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 14 creatures) token(Zombie,creature Zombie Horror,28/28,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 15 creatures) token(Zombie,creature Zombie Horror,30/30,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 16 creatures) token(Zombie,creature Zombie Horror,32/32,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 17 creatures) token(Zombie,creature Zombie Horror,34/34,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 18 creatures) token(Zombie,creature Zombie Horror,36/36,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 19 creatures) token(Zombie,creature Zombie Horror,38/38,black) and!( tap(noevent) )! auto={1}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(Exile 20 creatures) token(Zombie,creature Zombie Horror,40/40,black) and!( tap(noevent) )! text={1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way. mana={2}{B} type=Enchantment [/card] [card] name=Corridor Monitor auto=untap target(artifact,creature|myBattlefield) text=When Corridor Monitor enters, untap target artifact or creature you control. mana={1}{U} type=Artifact Creature subtype=Construct power=1 toughness=4 [/card] [card] name=Corroding Dragonstorm auto=all(opponent) life:-2 auto=life:2 controller auto=_SURVEIL2_ auto=@movedTo(Dragon|myBattlefield):moveTo(hand) text=When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- When a Dragon you control enters, return this enchantment to its owner's hand. mana={1}{B} type=Enchantment [/card] [card] name=Corrosive Ooze auto=emblem transforms((,newability[lord(creature[counter{0/0.1.CorrosiveEffect}]) transforms((,newability[@each combatends:name(Destroy all equipments) all(myeqp) destroy],newability[@each combatends:name(Destroy all equipments) removeallcounters(0/0.1.CorrosiveEffect)]))])) forever dontremove auto=@combat(blocking,blocked) source(this) from(creature[equipped]):name(Destroy all equipments) all(trigger[from]) counter(0/0.1.CorrosiveEffect) text=Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. mana={1}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Corrupted Conviction auto=draw:2 text=As an additional cost to cast this spell, sacrifice a creature. -- Draw two cards. mana={B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Corrupted Crossroads auto={T}:add{C} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{W} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{B} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{R} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{U} auto=this(variable{type:*[devoid]:myrestrictedcastingzone}>0) {T}{L:1}:add{G} text={T}: Add {C}. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid. type=Land [/card] [card] name=Corrupted Shapeshifter abilities=devoid auto=choice name(3/3 with flying) transforms((,flying,setpower=3,settoughness=3)) forever auto=choice name(2/5 with vigilance) transforms((,vigilance,setpower=2,settoughness=5)) forever auto=choice name(0/12 with defender) transforms((,defender,setpower=0,settoughness=12)) forever text=Devoid (This card has no color.) -- As Corrupted Shapeshifter enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender. mana={3}{U} type=Creature subtype=Eldrazi Shapeshifter power=* toughness=* [/card] [card] name=Corruption of Towashi auto=name(Incubate 4) name(Incubate 4) token(Incubator) and!( counter(1/1.4) )! auto=@transformed(*|mybattlefield) turnlimited:may name(Draw a card) draw:1 controller text=When Corruption of Towashi enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Whenever a permanent you control transforms or a permanent enters under your control transformed, you may draw a card. Do this only once each turn. mana={4}{U} type=Enchantment [/card] [card] name=Corsair Captain auto=_TREASURE_ auto=lord(other creature[pirate]|mybattlefield) 1/1 text=When Corsair Captain enters, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Other Pirates you control get +1/+1. mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Corsairs of Umbar auto={2}{U}:name(Creature becomes unblockable) target(*[goblin;orc;pirate]|battlefield) transforms((,unblockable)) ueot auto=@combatdamaged(player) from(this):name(Amass orcs 3) ability$!name(Amass orcs 3) _AMASSORC3_!$ controller text={2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. -- Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Coruscation Mage kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=@movedTo(*[-creature]|mystack):damage:1 all(opponent) text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Otter Wizard power=2 toughness=2 [/card] [card] name=Cosi's Trickster auto=@shuffledfoeof(player) turnlimited:may name(Put 1/1 counter) counter(1/1) text=Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Cosima, God of the Voyage other={1}{U} name(The Omenkeel) otherrestriction=can play artifact,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(The Omenkeel) autostack=if paid(alternative) then flip(The Omenkeel) forcetype(Legendary Artifact) auto=@each my upkeep restriction{compare(isflipped)~equalto~0}:may name(Exile Cosima) moveto(myexile) and!( transforms((,newability[@movedto(land|mybattlefield):name(Choose one) transforms((,newability[choice name(Add voyage counter) counter(0/0.1.Voyage)],newability[choice name(return to the battlefield) draw:hascntvoyage controller && moveTo(mybattlefield) and!( counter(1/1.hascntvoyage) )!])) oneshot])) forever )! text=At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // {1}{U} The Omenkeel mana={2}{U} type=Legendary Creature subtype=God power=2 toughness=4 [/card] [card] name=Cosmic Epiphany auto=draw:type:*[instant;sorcery]:mygraveyard text=Draw cards equal to the number of instant and sorcery cards in your graveyard. mana={4}{U}{U} type=Sorcery [/card] [card] name=Cosmic Hunger target=creature|myBattlefield auto=transforms((,newability[choice name(other creature) dynamicability target(other creature)],newability[choice name(planeswalker) dynamicability target(planeswalker)])) oneshot text=Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle. mana={1}{G} type=Instant [/card] [card] name=Cosmic Intervention abilities=foretell autohand=_FORETELL_ autoexile={1}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=emblem transforms((,newability[@movedto(*[-instant;-sorcery]|graveyard) from(mybattlefield):all(trigger[to]) transforms((,newability[moveto(exile) and!( transforms((,newability[phaseaction[end once checkex] moveto(ownerbattlefield)])) ueot )! ])) ueot])) ueot text=If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Foretell {1}{W} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{W} type=Instant [/card] [card] name=Cosmic Rebirth target=*[-instant;-sorcery]|mygraveyard auto=life:3 controller auto=if cantargetcard(*[manacost<=3]|*) then transforms((,newability[choice name(Put onto battlefield) moveto(mybattlefield)],newability[choice name(Put in hand) moveto(hand)])) oneshot auto=if cantargetcard(*[manacost>=4]|*) then moveto(hand) text=Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. -- You gain 3 life. mana={1}{G}{W} type=Instant [/card] [card] name=Cosmium Blast target=creature[attacking;blocking] auto=damage:4 text=Cosmium Blast deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Cosmium Confluence auto=thisforeach(variable{3}) ability$! choice target(cave|myLibrary) moveTo(battlefield) && tap(noevent) _ if type(cave|myBattlefield)~morethan~0 then choice target(cave|myBattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],haste)) forever _ if type(enchantment)~morethan~0 then choice destroy target(enchantment) !$ controller text=Choose three. You may choose the same mode more than once. -- - Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. -- - Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. -- - Destroy target enchantment. mana={4}{G} type=Sorcery [/card] [card] name=Cosmos Charger abilities=foretell,flash,flying autohand=_FORETELL_ autoexile={2}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=lord(*[foretell]|myhand) transforms((,newability[{1} restriction{type(*[Cosmos Charger]|mybattlefield)~equalto~1}:name(Pay 1 and exile face-down) name(Pay 1 and exile face-down) doforetell],newability[{0} restriction{type(*[Cosmos Charger]|mybattlefield)~morethan~1}:name(Pay 0 and exile face-down) name(Pay 0 and exile face-down) doforetell])) text=Flash -- Flying -- Foretelling cards from your hand costs {1} less and can be done on any player's turn. -- Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Creature subtype=Horse Spirit power=3 toughness=3 [/card] [card] name=Cosmos Elixir auto=@each my end restriction{compare(lifetotal)~lessthan~compare(startinglife)}:life:2 controller auto=@each my end restriction{compare(lifetotal)~equalto~compare(startinglife)}:life:2 controller auto=@each my end restriction{compare(lifetotal)~morethan~compare(startinglife)}:draw:1 controller text=At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. mana={4} type=Artifact [/card] [card] name=Cosmotronic Wave auto=all(creature|opponentBattlefield) damage:1 auto=all(creature|opponentBattlefield) cantblock text=Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Costly Plunder auto=draw:2 text=As an additional cost to cast Costly Plunder, sacrifice an artifact or creature. -- Draw two cards. mana={1}{B}{S(artifact,creature)} type=Instant [/card] [card] name=Council of Echoes abilities=flying auto=aslongas(*[-instant;-sorcery]|myGraveyard) may target(other *[-land]) moveto(hand) >3 text=Flying -- Descend 4 - When Council of Echoes enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. mana={4}{U}{U} type=Creature subtype=Spirit Advisor power=4 toughness=4 [/card] [card] name=Council's Deliberation auto=name(Draw a card) draw:1 controller autograveyard=@scryed(*|myzones) restriction{type(island|mybattlefield)~morethan~0}:may name(Exile and draw) name(Exile and draw) all(this|mygraveyard) moveto(myexile) and!( draw:1 controller )! text=Draw a card. -- Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. mana={1}{U} type=Instant [/card] [card] name=Count on Luck auto=@each my upkeep:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile ueot])) ueot )! text=At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. mana={R}{R}{R} type=Enchantment [/card] [card] name=Counterlash auto=if type(creature|opponentstack)~morethan~0 then choice name(Counter opponent creature) name(Counter opponent creature) target(creature|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a creature from hand) name(Cast a creature from hand) target(creature|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(creature|mystack)~morethan~0 then choice name(Counter your creature) name(Counter your creature) target(creature|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a creature from hand) name(Cast a creature from hand) target(creature|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(instant|opponentstack)~morethan~0 then choice name(Counter opponent instant) name(Counter opponent instant) target(instant|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an instant from hand) name(Cast an instant from hand) target(instant|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(other instant|mystack)~morethan~0 then choice name(Counter your instant) name(Counter your instant) target(instant|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an instant from hand) name(Cast an instant from hand) target(instant|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(sorcery|opponentstack)~morethan~0 then choice name(Counter opponent sorcery) name(Counter opponent sorcery) target(sorcery|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a sorcery from hand) name(Cast a sorcery from hand) target(sorcery|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(sorcery|mystack)~morethan~0 then choice name(Counter your sorcery) name(Counter your sorcery) target(sorcery|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a sorcery from hand) name(Cast a sorcery from hand) target(sorcery|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(planeswalker|opponentstack)~morethan~0 then choice name(Counter opponent planeswalker) name(Counter opponent planeswalker) target(planeswalker|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a planeswalker from hand) name(Cast a planeswalker from hand) target(planeswalker|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(planeswalker|mystack)~morethan~0 then choice name(Counter your planeswalker) name(Counter your planeswalker) target(planeswalker|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a planeswalker from hand) name(Cast a planeswalker from hand) target(planeswalker|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(artifact|opponentstack)~morethan~0 then choice name(Counter opponent artifact) name(Counter opponent artifact) target(artifact|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(artifact|mystack)~morethan~0 then choice name(Counter your artifact) name(Counter your artifact) target(artifact|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(enchantment|opponentstack)~morethan~0 then choice name(Counter opponent enchantment) name(Counter opponent enchantment) target(enchantment|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(enchantment|mystack)~morethan~0 then choice name(Counter your enchantment) name(Counter your enchantment) target(enchantment|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(kindred|opponentstack)~morethan~0 then choice name(Counter opponent kindred) name(Counter opponent kindred) target(kindred|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(kindred|mystack)~morethan~0 then choice name(Counter your kindred) name(Counter your kindred) target(kindred|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ controller])) oneshot text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. mana={4}{U}{U} type=Instant [/card] [card] name=Countervailing Winds abilities=cycling target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever autohand=__CYCLING__({2}) text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Courage in Crisis target=creature auto=counter(1/1) auto=_PROLIFERATE_ text=Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Sorcery [/card] [card] name=Courageous Goblin auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/0 ueot auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:menace ueot text=Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Courier Bat abilities=flying auto=if compare(lifegain)~morethan~0 then may name(Return card) target(creature|mygraveyard) moveto(hand) text=Flying -- When Courier Bat enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Courier's Briefcase auto=_CITIZENTOKEN_ auto={T}{S}:Add{W} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{R} auto={T}{S}:Add{G} auto={W}{U}{B}{R}{G}{T}{S}:draw:3 text=When Courier's Briefcase enters, create a 1/1 green and white Citizen creature token. -- {T}, Sacrifice Courier's Briefcase: Add one mana of any color. -- {W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards. mana={1}{G} type=Artifact subtype=Treasure [/card] [card] name=Court Cleric abilities=lifelink auto=aslongas(planeswalker[ajani]|myBattlefield) +1/+1 text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Court of Ambition auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Lose 3 life) life:-3 _ choice name(Discrd a card) reject notaTarget(*|myhand)!$ opponent auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Lose 6 life) life:-6 _ choice name(Discrd 2 cards) reject notaTarget(<2>*|myhand)!$ opponent text=When Court of Ambition enters, you become the monarch. -- At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. mana={2}{B}{B} type=Enchantment [/card] [card] name=Court of Ardenvale auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:target(*[-instant;-sorcery;manacost<=3]|myGraveyard) moveto(hand) auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:target(*[-instant;-sorcery;manacost<=3]|myGraveyard) moveto(battlefield) text=When Court of Ardenvale enters, you become the monarch. -- At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. mana={2}{W}{W} type=Enchantment [/card] [card] name=Court of Bounty auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:may moveto(myBattlefield) target(land|myHand) auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:may moveto(myBattlefield) target(*[land;creature]|myHand) text=When Court of Bounty enters, you become the monarch. -- At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. mana={2}{G}{G} type=Enchantment [/card] [card] name=Court of Cunning auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:3 opponent _ choice name(You mill cards) deplete:3 controller _ choice name(Both players mill cards) deplete:3 controller && deplete:3 opponent _ choice name(No one mills cards) donothing!$ controller auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:ability$!name(Choose one) choice name(Opponent mills cards) deplete:10 opponent _ choice name(You mill cards) deplete:10 controller _ choice name(Both player mill cards) deplete:10 controller && deplete:10 opponent _ choice name(No one mills cards) donothing!$ controller text=When Court of Cunning enters, you become the monarch. -- At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) mana={1}{U}{U} type=Enchantment [/card] [card] name=Court of Embereth auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:damage:type:creature:myBattlefield opponent auto=@each my upkeep:create(Knight:creature Knight:3/1:red) text=When Court of Embereth enters, you become the monarch. -- At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. mana={2}{R}{R} type=Enchantment [/card] [card] name=Court of Garenbrig auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:transforms((,newability[thisforeach(counter{1/1}) counter(1/1) all(this)])) oneshot all(creature|myBattlefield) auto=@each my upkeep:may transforms((,newability[choice target(creature) counter(1/1.2)],newability[choice target(creature) counter(1/1)])) oneshot text=When Court of Garenbrig enters, you become the monarch. -- At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. mana={1}{G}{G} type=Enchantment [/card] [card] name=Court of Grace auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:_SPIRITTOKEN_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:_ANGELTOKEN_ text=When Court of Grace enters, you become the monarch. -- At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. mana={2}{W}{W} type=Enchantment [/card] [card] name=Court of Ire auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~equalto~0}:name(Deals 2 damages to any target) name(Deals 2 damages to any target) damage:2 target(anytarget) auto=@each my upkeep restriction{compare(pmonarch)~equalto~1}:name(Deals 7 damages to any target) name(Deals 7 damages to any target) damage:7 target(anytarget) text=When Court of Ire enters, you become the monarch. -- At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. mana={3}{R}{R} type=Enchantment [/card] [card] name=Covert Cutpurse abilities=hasdisturb backside=Covetous Geist restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={4}{B} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto=name(Destroy a damaged creature) target(creature[damaged]|opponentbattlefield) destroy text=When Covert Cutpurse enters, destroy target creature you don't control that was dealt damage this turn. -- Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) // Covetous Geist mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Covert Technician autohand={1}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~0}:may name(Put artifact in play) target(artifact[manacost<=0]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~1}:may name(Put artifact in play) target(artifact[manacost<=1]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~2}:may name(Put artifact in play) target(artifact[manacost<=2]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~3}:may name(Put artifact in play) target(artifact[manacost<=3]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~4}:may name(Put artifact in play) target(artifact[manacost<=4]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~5}:may name(Put artifact in play) target(artifact[manacost<=5]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~6}:may name(Put artifact in play) target(artifact[manacost<=6]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~7}:may name(Put artifact in play) target(artifact[manacost<=7]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~8}:may name(Put artifact in play) target(artifact[manacost<=8]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~9}:may name(Put artifact in play) target(artifact[manacost<=9]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~10}:may name(Put artifact in play) target(artifact[manacost<=10]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~11}:may name(Put artifact in play) target(artifact[manacost<=11]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~12}:may name(Put artifact in play) target(artifact[manacost<=12]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~13}:may name(Put artifact in play) target(artifact[manacost<=13]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~14}:may name(Put artifact in play) target(artifact[manacost<=14]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~15}:may name(Put artifact in play) target(artifact[manacost<=15]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~16}:may name(Put artifact in play) target(artifact[manacost<=16]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~17}:may name(Put artifact in play) target(artifact[manacost<=17]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~18}:may name(Put artifact in play) target(artifact[manacost<=18]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~equalto~19}:may name(Put artifact in play) target(artifact[manacost<=19]|myhand) moveto(mybattlefield) auto=@combatdamaged(player) from(this) restriction{compare(thatmuch)~morethan~19}:may name(Put artifact in play) target(artifact[manacost<=20]|myhand) moveto(mybattlefield) text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. mana={2}{U} type=Artifact Creature subtype=Human Ninja power=2 toughness=4 [/card] [card] name=Coveted Jewel auto=draw:3 auto={T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} auto=@combat(notblocked) source(creature|opponentBattlefield) turnlimited:untap(this) && draw:3 opponent && moveTo(opponentBattlefield) from(myBattlefield):this text=When Coveted Jewel enters, draw three cards. -- {T}: Add three mana of any one color. -- Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. mana={6} type=Artifact [/card] [card] name=Coveted Peacock abilities=flying auto=_ATTACKING_may name(Goad creature) target(creature|opponentBattlefield) _GOAD_ text=Flying -- Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={3}{U}{U} type=Creature subtype=Bird power=3 toughness=4 [/card] [card] name=Coveted Prize abilities=hiddenface,affinityparty aicode=activate moveto(hand) target(*|myLibrary) auto=name(Reveal) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) moveto(hand) and!(shuffle)! optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed if compare(calculateparty)~equalto~4 then may name(cast card with mana cost less than 4) activate name(cast card with mana cost less than 4) castcard(normal) target(*[-land;manacost<=4]|myHand) afterrevealedend revealend text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost. mana={4}{B} type=Sorcery [/card] [card] name=Covetous Castaway abilities=hasdisturb backside=Ghostly Castigator restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={3}{U}{U} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto=_DIES_name(Mill 3 cards) deplete:3 controller text=When Covetous Castaway dies, mill three cards. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghostly Castigator mana={1}{U} type=Creature subtype=Human power=1 toughness=3 [/card] [card] name=Covetous Geist abilities=flying,deathtouch,exiledeath backside=Covert Cutpurse text=Flying, deathtouch -- If Covetous Geist would be put into a graveyard from anywhere, exile it instead. // Covert Cutpurse type=Creature subtype=Spirit Rogue color=black power=2 toughness=2 [/card] [card] name=Covetous Urge auto=if type(*[-land]|opponentgraveyard)~morethan~0 then name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand,opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~morethan~0 then name(Exile non land card) name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. mana={UB}{UB}{UB}{UB} type=Sorcery [/card] [card] name=Crab type=Creature subtype=Crab power=0 toughness=3 color=blue [/card] [card] name=Crack Open target=artifact,enchantment auto=destroy auto=_TREASURE_ text=Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{G} type=Sorcery [/card] [card] name=Cracked Skull target=creature auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notaTarget(*[-land]|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(hand) and!(reject)!])) ueot optiononeend optiontwo name(put back) all(*|reveal) moveto(hand) optiontwoend revealend auto=@damaged(mytgt):destroy text=Enchant creature -- When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. -- When enchanted creature is dealt damage, destroy it. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Crackle with Power auto=target(anytarget) damage:fivetimesthirdpaid text=Crackle with Power deals five times X damage to each of up to X targets. mana={X}{X}{X}{R}{R} type=Sorcery [/card] [card] name=Crackling Cyclops auto=@movedTo(*[-creature]|mystack):3/0 ueot text=Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn. mana={2}{R} type=Creature subtype=Cyclops Wizard power=0 toughness=4 [/card] [card] name=Crackling Drake abilities=flying auto=draw:1 anyzone=type:*[instant;sorcery]:mygraveyardplustype:*[instant;sorcery]:myexileplusend/4 cdaactive text=Flying -- Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- When Crackling Drake enters, draw a card. mana={U}{U}{R}{R} type=Creature subtype=Drake power=* toughness=4 [/card] [card] name=Crackling Emergence target=land auto=becomes(Creature Spirit,3/3,red,haste) auto=@movedto(mytgt|graveyard) from(myBattlefield):name(Land becomes indestructible) transforms((,newability[all(land[zpos=type:*:mygraveyard]|mygraveyard) moveto(myBattlefield) and!( becomes(^^indestructible) ueot )!])) ueot text=Enchant land you control -- Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. -- If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Cradle Clearcutter other={2}{G} name(prototype) auto=alternative becomes(,1/3,green) auto={T}:thisforeach(variable{type:power}>0) add{G} text=Prototype {2}{G} - 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- {T}: Add an amount of {G} equal to Cradle Clearcutter's power. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=6 [/card] [card] name=Cradle of Safety abilities=flash target=creature|myBattlefield auto=hexproof(mytgt) ueot auto=teach(creature) 1/1 text=Flash -- Enchant creature you control -- When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- Enchanted creatures gets +1/+1. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Cradle of the Accursed auto={T}:Add{1} auto={3}{T}{S}:_ZOMBIETOKEN_ assorcery text={T}: Add {1}. -- {3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Crafty Cutpurse abilities=flash auto=transforms((,newability[@movedto(*[token]|opponentbattlefield):all(trigger[to]) moveto(mybattlefield)])) ueot text=Flash -- When Crafty Cutpurse enters, each token that would be created under an opponent's control this turn is created under your control instead. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Cragcrown Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Timbercrown Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Timbercrown Pathway) name(Timbercrown Pathway) flip(Timbercrown Pathway) forcetype(land) auto={T}:add{R} text={T}: Add {R}. // Timbercrown Pathway type=Land [/card] [card] name=Cragganwick Cremator auto=if compare(type:*:myhand)~equalto~1 then all(*|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~2 then all(*[zpos=genrand2plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~3 then all(*[zpos=genrand3plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~4 then all(*[zpos=genrand4plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~5 then all(*[zpos=genrand5plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~6 then all(*[zpos=genrand6plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~7 then all(*[zpos=genrand7plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~8 then all(*[zpos=genrand8plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~9 then all(*[zpos=genrand9plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~10 then all(*[zpos=genrand10plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~11 then all(*[zpos=genrand11plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~12 then all(*[zpos=genrand12plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~13 then all(*[zpos=genrand13plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~14 then all(*[zpos=genrand14plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~15 then all(*[zpos=genrand15plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~16 then all(*[zpos=genrand16plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~17 then all(*[zpos=genrand17plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~18 then all(*[zpos=genrand18plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~equalto~19 then all(*[zpos=genrand19plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! auto=if compare(type:*:myhand)~morethan~19 then all(*[zpos=genrand20plus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature]|*) then damage:power target(player^planeswalker)])) oneshot )! text=When Cragganwick Cremator enters, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker. mana={2}{R}{R} type=Creature subtype=Giant Shaman power=5 toughness=4 [/card] [card] name=Cragplate Baloth abilities=nofizzle,hexproof,haste kicker={2}{G} auto=if paid(kicker) then counter(1/1,4) text=Kicker {2}{G} -- This spell can't be countered. -- Hexproof, haste -- If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it. mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Cragsmasher Yeti abilities=trample aicode=activate moveto(hand) target(mountain|myLibrary) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(This creature) target(this) counter(1/1,2) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1.2)],trample)) ueot text=Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) -- Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) -- Trample mana={4}{R}{R} type=Creature subtype=Yeti power=4 toughness=2 [/card] [card] name=Cram Session auto=life:4 controller auto=_LEARN_ text=You gain 4 life. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{BG} type=Sorcery [/card] [card] name=Cranial Extraction auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(creature[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller text=Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles their library. mana={3}{B} type=Sorcery subtype=Arcane [/card] [card] name=Cranial Ram auto=teach(creature) type:artifact:mybattlefield/1 nonstatic auto={2}:equip auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +X/+1, where X is the number of artifacts you control. -- Equip {2} mana={B}{R} type=Artifact subtype=Equipment [/card] [card] name=Crash Through auto=all(creature|mybattlefield) trample ueot auto=draw:1 text=Creatures you control gain trample until end of turn. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Crash and Burn auto=if type(vehicle|battlefield)~morethan~0 then choice destroy target(vehicle) auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice damage:6 target(creature,planeswalker) text=Choose one - -- - Destroy target Vehicle. -- - Crash and Burn deals 6 damage to target creature or planeswalker. mana={3}{R} type=Instant [/card] [card] name=Crash of Rhino Beetles abilities=trample auto=aslongas(land|myBattlefield) 10/10 >9 text=Trample -- Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. mana={4}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Crash the Party auto=foreach(creature[tapped]|myBattlefield) create(Rhino Warrior:Creature Rhino Warrior:4/4:green) and!( tap(noevent) )! text=Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. mana={5}{G} type=Instant [/card] [card] name=Crash the Ramparts target=creature auto=3/3 auto=trample text=Target creature gets +3/+3 and gains trample until end of turn. mana={2}{G} type=Instant [/card] [card] name=Crashing Boars auto=_ATTACKING_ability$!name(block) target(creature|mybattlefield) mustblock ueot!$ opponent text=Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able. mana={3}{G}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Crashing Drawbridge abilities=defender auto={T}:lord(creature|myBattlefield) haste text=Defender -- {T}: Creatures you control gain haste until end of turn. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Crashing Footfalls auto=token(Rhino,creature Rhino,4/4,green,trample)*2 text=Suspend 4-{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Create two 4/4 green Rhino creature tokens with trample. color=green restriction=never mana={0} suspend(4)={G} type=Sorcery [/card] [card] name=Crashing Tide abilities=asflash other={2}{U} otherrestriction=type(merfolk|mybattlefield)~morethan~0 restriction=can play sorcery target=creature auto=moveTo(hand) auto=draw:1 controller text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Craven Hulk abilities=cantblock auto=aslongas(other creature[blocking]|myBattlefield) -cantblock >0 text=Craven Hulk can't block alone. mana={3}{R} type=Creature subtype=Giant Coward power=4 toughness=4 [/card] [card] name=Crawl from the Cellar target=creature|mygraveyard flashback={3}{B} auto=moveto(hand) auto=may name(Put 1/1 counter) target(creature[zombie]|mybattlefield) counter(1/1) text=Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Crawling Barrens auto={T}:add{C} auto={4}:name(Add just counters) name(Add just counters) counter(1/1,2) all(this) auto={4}:name(Add counters and transform) name(Add counters and transform) counter(1/1,2) all(this) && becomes(Creature Elemental Land) ueot text={T}: Add {C}. -- {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. type=Land [/card] [card] name=Crawling Chorus abilities=poisontoxic auto=_DIES__PHYREXIANMITETOKEN_ text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Crawling Chorus dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." mana={W} type=Creature subtype=Phyrexian Horror power=1 toughness=1 [/card] [card] name=Crawling Infestation auto=@each my upkeep:may name(Mill 2 cards) deplete:2 controller auto=@movedto(creature|mygraveyard) restriction{compare(controllerturn)~morethan~0} turnlimited:name(Create insect) _INSECTTOKEN_ text=At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) -- Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. mana={2}{G} type=Enchantment [/card] [card] name=Creative Outburst target=anytarget auto=damage:5 aicode=activate transforms((,newability[target(*[zpos<=5]|mylibrary) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) ueot auto=name(Reveal 5 cards) reveal:5 optionone name(Get Card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend autohand={UR}{UR}{D}:_TREASURE_ text=Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. -- {UR}{UR}, Discard Creative Outburst: Create a Treasure token. mana={3}{U}{U}{R}{R} type=Instant [/card] [card] name=Creative Technique other={4}{R} name(Demonstrate) aicode=activate all(*[zpos=findfirsttypenonland]|mylibrary) moveto(exile) and!( transforms((,newability[zerocast],newability[canplayfromexile],newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! auto=ifnot paid(alternative) then name(Reveal cards) name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone name(Get non-land card) target(*[creature;instant;sorcery;enchantment;artifact;planeswalker]|myreveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=alternative name(Reveal cards) name(Reveal cards) reveal:5 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone name(Get 2 non-land cards) target(<2>*[creature;instant;sorcery;enchantment;artifact;planeswalker]|myreveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=alternative ability$!name(Reveal cards) name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone name(Get non-land card) target(*[creature;instant;sorcery;enchantment;artifact;planeswalker]|myreveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend !$ opponent text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) -- Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. mana={4}{R} type=Sorcery [/card] [card] name=Creeping Bloodsucker auto=@each my upkeep:lifeleech:-1 opponent text=At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. mana={1}{B} type=Creature subtype=Vampire power=1 toughness=2 [/card] [card] name=Creeping Chill auto=damage:3 opponent auto=life:3 autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may damage:3 opponent && life:3 && moveto(exile) text=Creeping Chill deals 3 damage to each opponent and you gain 3 life. -- When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Creeping Inn backside=Hostile Hostel auto=_ATTACKING_may name(Exile a creature) target(creature|mygraveyard) moveto(myexile) and!( transforms((,newability[counter(0/0.1.InnExiled)],newability[foreach(creature[counter{0/0.1.InnExiled}]|myexile) life:-1 opponent],newability[foreach(creature[counter{0/0.1.InnExiled}]|myexile) life:1 controller])) oneshot )! auto={4}:name(Phase out) phaseout text=Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. -- {4}: Creeping Inn phases out. // Hostile Hostel type=Artifact Creature subtype=Horror Construct color=black power=3 toughness=7 [/card] [card] name=Creeping Trailblazer auto=lord(other creature[elemental]|myBattlefield) 1/0 auto={2}{R}{G}:all(this) foreach(elemental|myBattlefield) 1/1 ueot text=Other Elementals you control get +1/+0. -- {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. mana={R}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Creepy Puppeteer abilities=haste auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~equalto~2}:may name(Another creature becomes 4/3) target(other creature[attacking]|mybattlefield) transforms((,setpower=4,settoughness=3)) ueot text=Haste -- Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. mana={3}{R} type=Creature subtype=Human Rogue power=4 toughness=3 [/card] [card] name=Creosote Heath auto=tapped auto=damage:1 target(opponent) auto={T}:Add{G} auto={T}:Add{W} text=Creosote Heath enters tapped. -- When Creosote Heath enters, it deals 1 damage to target opponent. -- {T}: Add {G} or {W}. type=Land subtype=Desert [/card] [card] name=Crested Herdcaller abilities=trample auto=create(dinosaur:creature dinosaur:3/3:green:trample) text=Trample -- When Crested Herdcaller enters, create a 3/3 green Dinosaur creature token with trample. mana={3}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Crested Sunmare auto=lord(Other Horse|myBattlefield) indestructible auto=@each my end restriction{compare(lifegain)~morethan~0}:create(Horse:creature Horse:5/5:white) text=Other Horses you control have indestructible. -- At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. mana={3}{W}{W} type=Creature subtype=Horse power=5 toughness=5 [/card] [card] name=Cresting Mosasaurus other={emerge}{6}{U} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 auto=if casted(this) then all(creature[-dinosaur]) moveto(ownerhand) text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When Cresting Mosasaurus enters, if you cast it, return each non-Dinosaur creature to its owner's hand. mana={6}{U}{U} type=Creature subtype=Dinosaur power=4 toughness=8 [/card] [card] name=Crew Captain abilities=haste auto=indestructible ueot text=Haste -- Crew Captain has indestructible as long as it entered the battlefield this turn. mana={B}{R}{G} type=Creature subtype=Human Warrior power=4 toughness=2 [/card] [card] name=Crime // Punishment other={X}{B}{G} name(Punishment) auto=alternative destroy all(creature[manacost=X]) auto=alternative destroy all(enchantment[manacost=X]) auto=alternative destroy all(artifact[manacost=X]) auto=ifnot paid(alternative) then target(creature,enchantment|opponentgraveyard) moveTo(myBattlefield) text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with mana value X. mana={3}{W}{B} type=Sorcery [/card] [card] name=Crime Novelist auto=@sacrificed(artifact|myBattlefield):counter(1/1) && add {R} text=Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. mana={2}{R} type=Creature subtype=Goblin Bard power=1 toughness=3 [/card] [card] name=Criminal Past auto=lord(creature[iscommander]|mybattlefield) menace auto=lord(creature[iscommander]|mybattlefield) foreach(creature|myGraveyard) 1/0 text=Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) mana={2}{B} type=Legendary Enchantment subtype=Background [/card] [card] name=Crimson Fleet Commodore abilities=trample auto=_MONARCH_CONTROLLER_ text=Trample -- When Crimson Fleet Commodore enters, you become the monarch. mana={3}{R} type=Creature subtype=Ogre Pirate power=5 toughness=2 [/card] [card] name=Crimson Honor Guard abilities=trample auto=@each my end restriction{type(*[iscommander]|myBattlefield)~lessthan~1}:damage:4 controller auto=@each opponent end restriction{type(*[iscommander]|opponentBattlefield)~lessthan~1}:damage:4 opponent text=Trample -- At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. mana={3}{R}{R} type=Creature subtype=Vampire Knight power=4 toughness=5 [/card] [card] name=Crippling Fear auto=chooseatype all(creature[-chosentype]|battlefield) -3/-3 ueot chooseend text=Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Critical Hit target=creature auto=transforms((,double strike)) ueot autograveyard=@dierolled(*|mybattlefield) result(20) from(controller):name(Return to hand) moveto(hand) text=Target creature gains double strike until end of turn. -- When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) mana={1}{R} type=Instant [/card] [card] name=Croaking Counterpart target=creature[-frog] flashback={3}{G}{U} auto=clone addtype(frog) and!( transforms((,setpower=1,settoughness=1,green)) forever )! text=Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. -- Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G}{U} type=Sorcery [/card] [card] name=Crocodile of the Crossing abilities=haste auto=counter(-1/-1) target(creature|mybattlefield) text=Haste -- When Crocodile of the Crossing enters, put a -1/-1 counter on target creature you control. mana={3}{G} type=Creature subtype=Crocodile power=5 toughness=4 [/card] [card] name=Cromat auto=@combat(attacking,blocking) source(this):transforms((,newability[{W}{B}:destroy target(creature[attacking;blocking])])) ueot auto={U}{R}:flying ueot auto={B}{G}:regenerate auto={R}{W}:1/1 ueot auto={G}{U}:moveto(ownerlibrary) text={W}{B}: Destroy target creature blocking or blocked by Cromat. -- {U}{R}: Cromat gains flying until end of turn. -- {B}{G}: Regenerate Cromat. -- {R}{W}: Cromat gets +1/+1 until end of turn. -- {G}{U}: Put Cromat on top of its owner's library. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Crook of Condemnation auto={1}{T}:target(*|graveyard) moveto(exile) auto={1}{E}:moveto(exile) all(*|graveyard) text={1}, {T}: Exile target card from a graveyard. -- {1}, Exile Crook of Condemnation: Exile all cards from all graveyards. mana={2} type=Artifact [/card] [card] name=Crooked Custodian auto=tap(noevent) text=Crooked Custodian enters tapped. mana={1}{B} type=Creature subtype=Ogre Rogue power=3 toughness=2 [/card] [card] name=Crossroads Candleguide auto=may name(Exile a card) target(*|graveyard) moveto(exile) auto={2}:_MANAOFANYCOLOR_ text=When Crossroads Candleguide enters, exile up to one target card from a graveyard. -- {2}: Add one mana of any color. type=Artifact Creature subtype=Scarecrow mana={4} power=3 toughness=4 [/card] [card] name=Crossway Troublemakers auto=lord(vampire[attacking]|mybattlefield) deathtouch auto=lord(vampire[attacking]|mybattlefield) lifelink auto=@movedto(vampire|graveyard) from(mybattlefield):may name(Pay 2 and draw) pay({L:2}) name(Pay 2 and draw) draw:2 controller text=Attacking Vampires you control have deathtouch and lifelink. -- Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. mana={5}{B} type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Crowd-Control Warden auto=foreach(other creature|myBattlefield) counter(1/1) facedown={3} autofacedown=_WARD2_ autofacedown={3}{GW}{GW}:morph text=As Crowd-Control Warden enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. -- Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={3}{G}{W} type=Creature subtype=Centaur Soldier power=4 toughness=4 [/card] [card] name=Crowded Crypt auto={T}:add{B} auto=@movedTo(creature|graveyard) from(mybattlefield):name(Put corpse counter) counter(0/0,1,Corpse) auto={4}{B}{B}{T}{S}:token(Zombie Dec)*hascntcorpse text={T}: Add {B}. -- Whenever a creature you control dies, put a corpse counter on Crowded Crypt. -- {4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) mana={2}{B} type=Artifact [/card] [card] name=Crown of Gondor auto=@movedto(creature[legendary]|mybattlefield) restriction{compare(pmonarch)~equalto~0,compare(omonarch)~equalto~0}:name(Becomes monarch) ability$!_MONARCH_CONTROLLER_!$ controller auto=this(variable{pmonarch}>0) {1}:name(Equip as monarch) name(Equip as monarch) name(Equip as monarch) rehook target(creature|mybattlefield) asSorcery auto={4}:equip auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic text=Equipped creature gets +1/+1 for each creature you control. -- When a legendary creature enters under your control, if there is no monarch, you become the monarch. -- Equip {4}. This ability costs {3} less to activate if you're the monarch. mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Crown of Skemfar target=creature auto=foreach(elf|mybattlefield) 1/1 auto=reach autograveyard={2}{G}:name(Put back in hand) moveto(hand) text=Enchant creature -- Enchanted creature gets +1/+1 for each Elf you control and has reach. -- {2}{G}: Return Crown of Skemfar from your graveyard to your hand. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Crown of the Ages auto={4}:target(aura|battlefield) activate castcard(normal) text={4}, {T}: Attach target Aura attached to a creature to another creature. mana={2} type=Artifact [/card] [card] name=Crown-Hunter Hireling auto=_MONARCH_CONTROLLER_ auto=this(variable{omonarch}<1) cantattack auto=this(variable{omonarch}<1) cantpwattack text=When Crown-Hunter Hireling enters, you become the monarch. -- Crown-Hunter Hireling can't attack unless defending player is the monarch. mana={4}{R} type=Creature subtype=Ogre Mercenary power=4 toughness=4 [/card] [card] name=Crucible of the Spirit Dragon auto={T}:add{C} auto={1}{T}:name(Add storage counter) counter(0/0.1.storage) auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-1.storage)}:name(Add 1 mana) name(Add 1 mana) thisforeach(variable{1}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-1.storage)}:name(Add 1 mana) name(Add 1 mana) thisforeach(variable{1}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-2.storage)}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-2.storage)}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-3.storage)}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-3.storage)}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-4.storage)}:name(Add 4 mana) name(Add 4 mana) thisforeach(variable{4}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-4.storage)}:name(Add 4 mana) name(Add 4 mana) thisforeach(variable{4}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-5.storage)}:name(Add 5 mana) name(Add 5 mana) thisforeach(variable{5}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-5.storage)}:name(Add 5 mana) name(Add 5 mana) thisforeach(variable{5}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-6.storage)}:name(Add 6 mana) name(Add 6 mana) thisforeach(variable{6}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-6.storage)}:name(Add 6 mana) name(Add 6 mana) thisforeach(variable{6}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-7.storage)}:name(Add 7 mana) name(Add 7 mana) thisforeach(variable{7}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-7.storage)}:name(Add 7 mana) name(Add 7 mana) thisforeach(variable{7}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-8.storage)}:name(Add 8 mana) name(Add 8 mana) thisforeach(variable{8}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-8.storage)}:name(Add 8 mana) name(Add 8 mana) thisforeach(variable{8}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-9.storage)}:name(Add 9 mana) name(Add 9 mana) thisforeach(variable{9}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-9.storage)}:name(Add 9 mana) name(Add 9 mana) thisforeach(variable{9}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-10.storage)}:name(Add 10 mana) name(Add 10 mana) thisforeach(variable{10}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-10.storage)}:name(Add 10 mana) name(Add 11 mana) thisforeach(variable{10}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-11.storage)}:name(Add 11 mana) name(Add 11 mana) thisforeach(variable{11}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-11.storage)}:name(Add 11 mana) name(Add 11 mana) thisforeach(variable{11}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-12.storage)}:name(Add 12 mana) name(Add 12 mana) thisforeach(variable{12}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-12.storage)}:name(Add 12 mana) name(Add 12 mana) thisforeach(variable{12}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-13.storage)}:name(Add 13 mana) name(Add 13 mana) thisforeach(variable{13}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-13.storage)}:name(Add 13 mana) name(Add 13 mana) thisforeach(variable{13}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-14.storage)}:name(Add 14 mana) name(Add 14 mana) thisforeach(variable{14}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-14.storage)}:name(Add 14 mana) name(Add 14 mana) thisforeach(variable{14}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-15.storage)}:name(Add 15 mana) name(Add 15 mana) thisforeach(variable{15}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-15.storage)}:name(Add 15 mana) name(Add 15 mana) thisforeach(variable{15}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-16.storage)}:name(Add 16 mana) name(Add 16 mana) thisforeach(variable{16}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-16.storage)}:name(Add 16 mana) name(Add 16 mana) thisforeach(variable{16}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-17.storage)}:name(Add 17 mana) name(Add 17 mana) thisforeach(variable{17}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-17.storage)}:name(Add 17 mana) name(Add 17 mana) thisforeach(variable{17}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-18.storage)}:name(Add 18 mana) name(Add 18 mana) thisforeach(variable{18}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-18.storage)}:name(Add 18 mana) name(Add 18 mana) thisforeach(variable{18}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-19.storage)}:name(Add 19 mana) name(Add 19 mana) thisforeach(variable{19}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-19.storage)}:name(Add 19 mana) name(Add 19 mana) thisforeach(variable{19}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}{C(0/0.-20.storage)}:name(Add 20 mana) name(Add 20 mana) thisforeach(variable{20}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {T}{C(0/0.-20.storage)}:name(Add 20 mana) name(Add 20 mana) thisforeach(variable{20}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller text={T}: Add{C}. -- {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. -- {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. type=Land [/card] [card] name=Cruel Celebrant auto=@movedTo(*[creature;planeswalker]|graveyard) from(myBattlefield):life:-1 opponent && life:1 text=Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. mana={W}{B} type=Creature subtype=Vampire power=1 toughness=2 [/card] [card] name=Cruel Cut target=creature[power<=2]|battlefield auto=destroy text=Destroy target creature with power 2 or less. mana={1}{B} type=Instant [/card] [card] name=Cruel Feeding abilities=hasnokicker,hasstrive kicker=multi{2}{B} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/0],lifelink)) ueot text=Strive - Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Cruel Grimnarch abilities=deathtouch auto=if type(*|opponenthand)~morethan~0 then name(Opponent discards) ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ opponent auto=if type(*|opponenthand)~equalto~0 then name(Gain 4 life) name(Gain 4 life) life:4 controller text=Deathtouch -- When Cruel Grimnarch enters, each opponent discards a card. For each opponent who can't, you gain 4 life. mana={5}{B} type=Creature subtype=Phyrexian Cleric power=5 toughness=5 [/card] [card] name=Cruel Reality target=player auto=@each targetedplayer upkeep restriction{type(*[creature;planeswalker]|targetedpersonsbattlefield)~equalto~0}:life:-5 targetedplayer auto=@each targetedplayer upkeep restriction{type(*[creature;planeswalker]|targetedpersonsbattlefield)~morethan~0}:name(Sacrifice of lose life) ability$!name(Sacrifice of lose life) choice name(Sacrifice) notaTarget(*[creature;planeswalker]|myBattlefield) sacrifice _ choice name(Lose life) life:-5 controller!$ targetedplayer text=Enchant player -- At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they loses 5 life. mana={5}{B}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Cruel Truths auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:2 && life:-2 controller])) oneshot afterrevealedend revealend text=Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{B} type=Instant [/card] [card] name=Cruel Witness abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on graveyard) moveto(mygraveyard)])) oneshot])) oneshot auto=@movedTo(*[-creature]|mystack):name(Look top card) reveal:1 optionone name(Put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- Whenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard. mana={2}{U}{U} type=Creature subtype=Bird Horror power=3 toughness=3 [/card] [card] name=Crumb and Get It other={W} name(Gift a Food) auto=alternative indestructible auto=alternative _FOOD_ opponent target=creature|myBattlefield auto=2/2 text=Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn. mana={W} type=Instant [/card] [card] name=Crush Contraband restriction=type(*[artifact;enchantment]|battlefield)~morethan~0 auto=if type(artifact|battlefield)~morethan~0 then choice name(Exile artifact) name(Exile artifact) moveto(exile) target(artifact|battlefield) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Exile enchantment) name(Exile enchantment) moveto(exile) target(enchantment|battlefield) auto=if type(artifact|battlefield)~morethan~0 then if type(enchantment|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(artifact|battlefield) moveto(exile) and!( name(Exile enchantment) moveto(exile) target(enchantment|battlefield) )! text=Choose one or both -- Exile target artifact. -- Exile target enchantment. mana={3}{W} type=Instant [/card] [card] name=Crush Dissent target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=_AMASSZOMBIE2_ text=Counter target spell unless its controller pays {2}. -- Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{U} type=Instant [/card] [card] name=Crush the Weak abilities=foretell autohand=_FORETELL_ autoexile={R} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=all(creature[-protection from red]) exiledeath ueot auto=damage:2 all(creature) text=Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{R} type=Sorcery [/card] [card] name=Crushing Canopy auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Destroy creature with flying) name(Destroy creature with flying) destroy target(creature[flying]|battlefield) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) destroy target(enchantment) text=Choose one -- Destroy target creature with flying. -- Destroy target enchantment. mana={2}{G} type=Instant [/card] [card] name=Crushing Disappointment auto=all(player) life:-2 auto=draw:2 controller text=Each player loses 2 life. You draw two cards. mana={3}{B} type=Instant [/card] [card] name=Cry of Contrition target=player auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ targetedplayer auto=if type(creature|battlefield)~morethan~0 then name(Exile and haunt a creature) all(this|mystack) moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt and!( counter(0/0.1.ContritionHaunted) )!],newability[@movedto(creature[isprey&counter{0/0.1.ContritionHaunted}]|graveyard) from(battlefield) once:name(A player discards a card) target(player) ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ targetedplayer )!])) forever text=Target player discards a card. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Cry of Contrition haunts dies, target player discards a card. mana={B} type=Sorcery [/card] [card] name=Cry of the Carnarium auto=all(creature[fresh]|graveyard) moveto(exile) auto=all(creature) exiledeath ueot auto=all(creature|battlefield) -2/-2 ueot text=All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. mana={1}{B}{B} type=Sorcery [/card] [card] name=Crypt Feaster abilities=menace auto=aslongas(*|mygraveyard) transforms((,newability[_ATTACKING_2/0 ueot])) >6 text=Menace (This creature can't be blocked except by two or more creatures.) -- Threshold - Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Crypt Lurker auto=choice name(Do Nothing) donothing auto=choice name(Sacrifice a creature) notaTarget(creature|mybattlefield) sacrifice and!( draw:1 controller )! auto=choice name(Discard a card) notaTarget(creature|myhand) reject and!( draw:1 controller )! text=When Crypt Lurker enters, you may sacrifice a creature or discard a creature card. If you do, draw a card. mana={3}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Crypt of the Eternals auto=life:1 auto={T}:Add{1} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} text=When Crypt of the Eternals enters, you gain 1 life. -- {T}: Add {1}. -- {1}, {T}: Add {U}, {B}, or {R}. type=Land [/card] [card] name=Cryptcaller Chariot abilities=menace auto=@discarded(*|myHand):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Menace -- Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -- Crew 2 mana={3}{B} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Cryptic Annelid aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ auto=_SCRY3_ auto=_SCRY2_ text=When Cryptic Annelid enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Worm Beast power=1 toughness=4 [/card] [card] name=Cryptic Caves auto={T}:add{C} auto=aslongas(land|myBattlefield) {1}{T}{S}:draw:1 >4 text={T}: Add {1}. -- {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands. type=Land [/card] [card] name=Cryptic Command auto=if type(*|stack)~morethan~0 then if type(*|battlefield)~morethan~0 then choice name(Counter spell and return permanent) name(Counter spell and return permanent) name(Counter spell and return permanent) target(*|stack) transforms((,newability[fizzle])) forever && ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(hand)!$ controller auto=if type(*|stack)~morethan~0 then choice name(Counter spell and tap creatures) name(Counter spell and tap creatures) target(*|stack) transforms((,newability[fizzle])) forever && all(creature|opponentBattlefield) tap auto=if type(*|stack)~morethan~0 then choice name(Counter spell and draw) name(Counter spell and draw) target(*|stack) transforms((,newability[fizzle])) forever && draw:1 controller auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and tap creatures) name(Return permanent and tap creatures) target(*|battlefield) moveto(hand) && all(creature|opponentBattlefield) tap auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and draw) name(Return permanent and draw) target(*|battlefield) moveto(hand) && draw:1 controller auto=choice name(Tap creatures and draw) draw:1 controller && all(creature|opponentBattlefield) tap text=Choose two -- Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. mana={1}{U}{U}{U} type=Instant [/card] [card] name=Cryptic Serpent abilities=affinitygraveinstsorc text=Cryptic Serpent costs {1} less to cast for each instant and sorcery card in your graveyard. mana={5}{U}{U} type=Creature subtype=Serpent power=6 toughness=5 [/card] [card] name=Cryptic Trilobite auto=counter(1/1,XX) auto={C(1/1,-1)}:Add{C}{C} auto={1}{T}:counter(1/1) text=Cryptic Trilobite enters with X +1/+1 counters on it. -- Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities. -- {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite. mana={X}{X} type=Creature subtype=Trilobite power=0 toughness=0 [/card] [card] name=Crystacean text=Flash mana={3}{U} type=Creature subtype=Crab power=1 toughness=6 [/card] [card] name=Crystal Barricade abilities=defender,controllershroud auto=preventallnoncombatdamage to(other creature|myBattlefield) text=Defender (This creature can't attack.) -- You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- Prevent all noncombat damage that would be dealt to other creatures you control. mana={1}{W} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Crystal Carapace abilities=cycling target=creature auto=teach(creature) +3/+3 auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot autohand=__CYCLING__({2}) text=Enchant creature -- Enchanted creature gets +3/+3 and has ward {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Crystal Dragon // Rob the Hoard abilities=flying,vigilance,adventure otherrestriction=type(*[artifact;enchantment;legendary]|mygraveyard)~morethan~0 other={1}{W} name(Adventure) auto=alternative name(Return card) name(Return card) target(*[artifact;enchantment;legendary]|mygraveyard) moveto(hand) auto=alternative _ADVENTURE_ text=Flying, vigilance // Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Crystal Grotto auto=_SCRY1_ auto={T}:Add{C} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=When Crystal Grotto enters, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {C}. -- {1}, {T}: Add one mana of any color. type=Land [/card] [card] name=Crystal Slipper auto=teach(creature) haste auto=teach(creature) 1/0 auto={1}:equip text=Equipped creature gets +1/+0 and has haste. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Crystalline Giant auto=this(counter{0/0.1.Flying}>=1) flying auto=this(counter{0/0.1.FirstStrike}>=1) first strike auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch auto=this(counter{0/0.1.Hexproof}>=1) hexproof auto=this(counter{0/0.1.Lifelink}>=1) lifelink auto=this(counter{0/0.1.Menace}>=1) menace auto=this(counter{0/0.1.Reach}>=1) reach auto=this(counter{0/0.1.Trample}>=1) trample auto=this(counter{0/0.1.Vigilance}>=1) vigilance auto=@each my combatbegins:name(Choose a counter) transforms((,newability[if compare(hascnt11)~equalto~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1)],newability[if compare(hascntflying)~equalto~0 then choice name(Put flying counter) name(Put flying counter) counter(0/0.1.Flying)],newability[if compare(hascntfirststrike)~equalto~0 then choice name(Put first strike counter) name(Put first strike counter) counter(0/0.1.FirstStrike)],newability[if compare(hascntdeathtouch)~equalto~0 then choice name(Put deathtouch counter) name(Put deathtouch counter) counter(0/0.1.Deathtouch)],newability[if compare(hascnthexproof)~equalto~0 then choice name(Put hexproof counter) name(Put hexproof counter) counter(0/0.1.Hexproof)],newability[if compare(hascntlifelink)~equalto~0 then choice name(Put lifelink counter) name(Put lifelink counter) counter(0/0.1.Lifelink)],newability[if compare(hascntmenace)~equalto~0 then choice name(Put menace counter) name(Put menace counter) counter(0/0.1.Menace)],newability[if compare(hascntreach)~equalto~0 then choice name(Put reach counter) name(Put reach counter) counter(0/0.1.Reach)],newability[if compare(hascnttrample)~equalto~0 then choice name(Put trample counter) name(Put trample counter) counter(0/0.1.Trample)],newability[if compare(hascntvigilance)~equalto~0 then choice name(Put vigilance counter) name(Put vigilance counter) counter(0/0.1.Vigilance)])) forever text=At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. mana={3} type=Artifact Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Crystalline Resonance auto=@cycled(*|myHand):copy target(other *|battlefield) uynt and!( @cycled(*|myHand):copy target(other *|battlefield) uynt )! text=Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability. mana={2}{U} type=Enchantment [/card] [card] name=Cubwarden abilities=lifelink,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{W}{W} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Create cat) token(Cat Cub)*2 auto=@mutated(mytgt):name(Create cat) token(Cat Cub)*2 text=Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Lifelink -- Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink. mana={3}{W} type=Creature subtype=Cat power=3 toughness=5 [/card] [card] name=Culling Ritual auto=foreach(*[-land;manacost<=2]|battlefield) ability$!name(Choose one) choice name(Add green mana) add{G} _ choice name(Add black mana) add{B}!$ controller auto=ability$!name(Destroy all) name(Destroy all) all(*[-land;manacost<=2]|battlefield) destroy!$ controller text=Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. mana={2}{B}{G} type=Sorcery [/card] [card] name=Culmination of Studies auto=all(land[zpos<=x]|mylibrary) moveto(exile) and!( transforms((,newability[_TREASURE_])) oneshot )! auto=all(*[blue;zpos<=x]|mylibrary) moveto(exile) and!( transforms((,newability[draw:1 controller])) oneshot )! auto=all(*[red;zpos<=x]|mylibrary) moveto(exile) and!( transforms((,newability[damage:1 opponent])) oneshot )! text=Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. mana={X}{U}{R} type=Sorcery [/card] [card] name=Cult Conscript auto=tap(noevent) autograveyard={1}{B} restriction{morbid}:moveTo(mybattlefield) text=Cult Conscript enters tapped. -- {1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. mana={B} type=Creature subtype=Skeleton Warrior power=2 toughness=1 [/card] [card] name=Cult Guildmage auto={3}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer assorcery auto={R}{T}:damage:1 target(opponent) text={3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Cult Healer auto=_CONSTELLATION_lifelink ueot auto=_EERIE_lifelink ueot text=Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. mana={2}{W} type=Creature subtype=Human Doctor power=3 toughness=3 [/card] [card] name=Cult of the Waxing Moon auto=@transformed(creature[-human]|myBattlefield):may name(Create wolf) _WOLFTOKEN_ text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. mana={4}{G} type=Creature subtype=Human Shaman power=5 toughness=4 [/card] [card] name=Cultist of the Absolute auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[3/3],flying,deathtouch,newability[@each my upkeep:name(Sacrifice a creature) sacrifice notaTarget(creature|myBattlefield)])) auto=@targeted(creature[iscommander]|mybattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot text=Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward-Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." mana={B} type=Legendary Enchantment subtype=Background [/card] [card] name=Cultivator Colossus abilities=trample anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive auto=may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )! auto=this(cantargetcard(*[fresh]|*)) transforms((,newability[@movedto(land|mybattlefield) from(mysideboard):may name(Put land in play) target(land|myhand) moveto(mysideboard) and!( moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[draw:1 controller])) oneshot )! )!])) text=Trample -- Cultivator Colossus's power and toughness are each equal to the number of lands you control. -- When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. mana={4}{G}{G}{G} type=Creature subtype=Plant Beast power=* toughness=* [/card] [card] name=Cultivator Drone abilities=devoid auto={T}:add{C} text=Devoid (This card has no color.) -- {T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) mana={2}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Culvert Ambusher auto=target(creature) mustblock ueot facedown={3} autofacedown=_WARD2_ autofacedown={4}{G}:morph text=When Culvert Ambusher enters or is turned face up, target creature blocks this turn if able. -- Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={3}{G}{G} type=Creature subtype=Wurm Horror power=4 toughness=5 [/card] [card] name=Cunning Coyote abilities=haste auto=target(other creature|myBattlefield) name(1/1 and gains haste) transforms((,newability[1/1],haste)) ueot autohand={1}{R}:_PLOT_ autoexile=_PLOTCAST_ text=Haste -- When Cunning Coyote enters, another target creature you control gets +1/+1 and gains haste until end of turn. -- Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{R} type=Creature subtype=Coyote power=2 toughness=2 [/card] [card] name=Cunning Evasion auto=@combat(blocked) source(creature|mybattlefield):may all(trigger[to]) moveTo(hand) text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Cunning Geysermage kicker={2}{U} auto=if paid(kicker) then may moveTo(hand) target(other creature) text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- When Cunning Geysermage enters, if it was kicked, return up to one other target creature to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Cunning Nightbonder abilities=flash auto=lord(*[flash]|mycastingzone) altercost(colorless,-1) auto=lord(*[flash]|mycastingzone) nofizzle text=Flash -- Spells with flash you cast cost 1 less to cast and can't be countered. mana={UB}{UB} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Cunning Rhetoric auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(exile) and!( counter(0/0.1.CunningExiled) )! auto={0}:name(You can cast exiled card) target(*[counter{0/0.1.CunningExiled}]|exile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.CunningExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.CunningExiled)])) ueot )! text=Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. mana={2}{B} type=Enchantment [/card] [card] name=Cunning Survivor auto=@discarded(*|myhand):1/0 ueot auto=@discarded(*|myhand):unblockable ueot text=Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. mana={1}{U} type=Creature subtype=Human Warrior power=1 toughness=3 [/card] [card] name=Curate auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1])) oneshot afterrevealedend revealend text=Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Curator Beastie abilities=reach auto=@movedTo(creature[colorless]|myBattlefield):all(trigger) counter(1/1,2) auto=_MANIFEST_DREAD_ auto=_ATTACKING__MANIFEST_DREAD_ text=Reach -- Colorless creatures you control enter with two additional +1/+1 counters on them. -- Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Curator of Mysteries abilities=flying,cycling aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(*|mygraveyard) from(myhand):_SCRY1_ autohand=__CYCLING__({U}) text=Flying -- Whenever you cycle or discard another card, scry 1. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Curator's Ward target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=teach(mytgt) hexproof auto=teach(*[artifact;legendary;saga]) @movedTo(this|nonbattlezone) from(battlefield):draw:2 text=Enchant permanent -- Enchanted permanent has hexproof. -- When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Curiosity Crafter abilities=flying,nomaxhand auto=@combatdamaged(player) from(creature[token]|myBattlefield):draw:1 controller text=Flying -- You have no maximum hand size. -- Whenever a creature token you control deals combat damage to a player, draw a card. mana={3}{U} type=Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Curious Altisaur abilities=reach,vigilance auto=@combatdamaged(player) from(Dinosaur|myBattlefield):draw:1 text=Vigilance, reach -- Whenever a Dinosaur you control deals combat damage to a player, draw a card. mana={3}{G} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Curious Cadaver abilities=flying autograveyard=@sacrificed(Clue|mybattlefield):moveto(hand) text=Flying -- When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. mana={2}{U}{B} type=Creature subtype=Zombie Detective power=3 toughness=1 [/card] [card] name=Curious Forager auto=may ability$! name(exile three cards) moveto(myexile) notaTarget(<3>*|mygraveyard) and!(target(*[-instant;-sorcery]|mygraveyard) moveto(hand))! !$ controller restriction{type(*|mygraveyard)~morethan~2} auto=may sacrifice notaTarget(*[Food]|mybattlefield) and!(target(*[-instant;-sorcery]card |mygraveyard) moveto(hand))! restriction{type(*[Food]|mybattlefield)~morethan~0} text=When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.) mana={2}{G} type=Creature subtype=Squirrel Druid power=3 toughness=2 [/card] [card] name=Curious Herd target=opponent auto=token(Beast Cur)*type:artifact:opponentBattlefield text=Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls. mana={3}{G} type=Instant [/card] [card] name=Curious Homunculus auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:add{C} auto=@each my upkeep:aslongas(*[instant;sorcery]|mygraveyard) flip(Voracious Reader) >2 text={T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. -- At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. mana={1}{U} type=Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Curious Inquiry target=creature auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):_CLUE_])) ueot text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={U} type=Enchantment subtype=Aura [/card] [card] name=Curious Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Curious Obsession target=creature auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):may draw:1])) auto=@each my combatends restriction{type(creature[attacking]|mybattlefield)~equalto~0}:phaseaction[end once] sacrifice all(this) text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Curious Pair // Treats to Share abilities=adventure other={G} name(Adventure) auto=alternative name(Create Food) name(Create Food) _FOOD_ auto=alternative _ADVENTURE_ text=Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{G} type=Creature subtype=Human Peasant power=1 toughness=3 [/card] [card] name=Curse of Bloodletting target=player auto=@damaged(targetedplayer) from(*[-Curse of Bloodletting]|*):damage:thatmuch targetedplayer text=Enchant player -- If a source would deal damage to enchanted player, it deals double that damage to that player instead. mana={3}{R}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Bounty target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|myBattlefield)])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|myBattlefield)],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|opponentbattlefield)])) forever text=Enchant player -- Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. mana={1}{G} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Chaos target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Discard and draw) target(*|myhand) reject and!( draw:1 )!])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:ability$!may name(Discard and draw) target(*|myhand) reject and!( draw:1 )!!$ opponent])) forever text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card. mana={2}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Clinging Webs target=player auto=@movedto(creature[-token]|graveyard) from(targetedpersonsbattlefield):name(Exile and create spider) all(trigger[to]) name(Exile and create spider) moveto(ownerexile) and!( token(Spider,Creature Spider,1/2,green,reach) )! text=Enchant player -- Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. mana={2}{G} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Conformity target=player auto=lord(creature[-legendary]|targetedpersonsbattlefield) transforms((removecreaturesubtypes,setpower=3,settoughness=3)) text=Enchant player -- Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. mana={4}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Disturbance target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:name(Create Zombie) _ZOMBIETOKEN_])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Create Zombie) _ZOMBIETOKEN_],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Create Zombie) _ZOMBIETOKEN_ opponent])) forever text=Enchant player -- Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. mana={2}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Echoes target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@movedto(*[instant;sorcery]|opponentstack):may name(Copy casted spell) all(trigger[to]) activate castcard(copied)])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@movedto(*[instant;sorcery]|mystack):name(Copy casted spell) ability$!may name(Copy casted spell) target(*[instant;sorcery]|opponentstack) activate castcard(copied)!$ opponent])) forever text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control. mana={4}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Fool's Wisdom target=player abilities=madness autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@drawn(targetedplayer):name(Lose life) life:-2 opponent && life:2 controller])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@drawn(targetedplayer):name(Lose life) life:-2 controller && life:2 controller])) forever text=Enchant player -- Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. -- Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={4}{B}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Hospitality target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[lord(creature[attacking]|mybattlefield) trample])) forever auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile ueot],newability[anytypeofmana ueot],newability[phaseaction[end once checkex] moveto(ownerexile)])) ueot )!])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[lord(creature[attacking]|opponentbattlefield) trample])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combatdamageof(player) from(creature|opponentbattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(opponentexile) and!( transforms((,newability[canplayfromexile ueot],newability[anytypeofmana ueot],newability[phaseaction[opponent upkeep once checkex] moveto(ownerexile)])) ueot )!])) forever text=Enchant player -- Creatures attacking enchanted player have trample. -- Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. mana={2}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Inertia target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Tap or untap permanent) transforms((,newability[choice name(Tap a permanent) target(*[-tapped]|battlefield) tap],newability[choice name(Untap a permanent) target(*[tapped]|battlefield) untap])) oneshot])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Tap or untap permanent) ability$!may name(Tap or untap permanent) transforms((,newability[choice name(Tap a permanent) target(*[-tapped]|battlefield) tap],newability[choice name(Untap a permanent) target(*[tapped]|battlefield) untap])) oneshot!$ opponent])) forever text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Leeches target=player abilities=daybound backside=Leeching Lurker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@each targetedplayer upkeep:life:-1 targetedplayer && life:1 controller text=Enchant player -- As this permanent transforms into Curse of Leeches, attach it to a player. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Leeching Lurker mana={2}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Misfortunes target=player auto=@each my upkeep:may name(Search curse) target(curse[-Curse of Misfortunes]|mylibrary) transforms((,newability[if type(curse[share!name!]|myBattlefield)~equalto~0 then moveto(myBattlefield) and!( shuffle )!])) oneshot text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle. mana={4}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Obsession target=player auto=@each targetedplayer draw:ability$!name(Draw 2 cards more) name(Draw 2 cards more) draw:2!$ targetedplayer auto=@each targetedplayer end:ability$!name(Discard hand) name(Discard hand) all(*|myhand) reject!$ targetedplayer text=Enchant player -- At the beginning of enchanted player's draw step, that player draws two additional cards. -- At the beginning of enchanted player's end step, that player discards their hand. mana={4}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Opulence target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Create Gold) name(Create Gold) token(Gold)])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentBattlefield) turnlimited:name(Create Gold) name(Create Gold) token(Gold)])) forever text=Enchant player -- Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color.". Each opponent attacking that player does the same. mana={R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Predation target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield):name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentBattlefield):name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) forever text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it. mana={2}{G} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Shaken Faith target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~morethan~0}:damage:2 opponent])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:damage:2 controller])) forever text=Enchant player -- Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. mana={1}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Shallow Graves target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Create Zombie) _ZOMBIETOKEN_ and!( tap(noevent) )!])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentBattlefield) turnlimited:ability$!may name(Create Zombie) _ZOMBIETOKEN_ and!( moveto(mybattlefield) and!( tap(noevent) )! )!!$ opponent])) forever text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Silence target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[chooseanameopp transforms((,newability[lord(*[chosenname]|opponentcastingzone) changecost(colorless:+2)],newability[@movedTo(*[chosenname]|opponentstack):may name(Sacrifice and draw) sacrifice and!( draw:1 controller )!])) forever chooseend nonland])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) chooseaname transforms((,newability[lord(*[chosenname]|mycastingzone) changecost(colorless:+2)],newability[@movedTo(*[chosenname]|mystack):may name(Sacrifice and draw) sacrifice and!( draw:1 controller )!])) forever chooseend nonland text=Enchant player -- As Curse of Silence enters, choose a card name. -- Spells with the chosen name enchanted player casts cost {2} more to cast. -- Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. mana={W} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Surveillance target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@each opponent upkeep:name(Draw a card for each curse) draw:targetedcurses controller])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@each my upkeep:name(Draw a card for each curse) draw:targetedcurses opponent])) forever text=Enchant player -- At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. mana={4}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Unbinding target=player aicode=activate transforms((,newability[all(creature[zpos<=oppofindfirsttypecreature]|targetedpersonslibrary) moveto(mybattlefield) and!( all(*[zpos<=oppofindfirsttypecreature]|targetedpersonslibrary) moveto(ownergraveyard) )!])) oneshot auto=@each targetedplayer upkeep:name(Look top card) reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)! optiononeend optiontwo choice name(put in graveyard) all(*|reveal) moveto(ownergraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveTo(mybattlefield) afterrevealedend revealend text=Enchant player -- At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. mana={6}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Vengeance target=player auto=@movedto(*|targetedpersonsstack):name(Put spite counter) counter(0/0,1,Spite) text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. mana={B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Verbosity target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Draw a card) draw:1 controller])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Draw a card) draw:1 controller],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Draw a card) draw:1 opponent])) forever text=Enchant player -- Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Vitality target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain 2 life) life:2 controller])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Gain 2 life) life:2 controller],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Gain 2 life) life:2 opponent])) forever text=Enchant player -- Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same. mana={2}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Cabal auto=target(player) ability$!name(sacrifice half permanents) notaTarget(*|myBattlefield) sacrifice!$ targetedplayer suspend(2)={2}{B}{B} autoexile=@each my upkeep suspended restriction{compare(hascnttime)~morethan~0}:ability$!name(Sacrifice a permanent) may name(Sacrifice a permanent) target(*|mybattlefield) transforms((,newability[sacrifice],newability[target(Curse of the Cabal[counter{0/0.1.Time}]|myexile) counter(0/0.2.Time)])) oneshot!$ controller autoexile=@each opponent upkeep suspended:ability$!name(Sacrifice a permanent) may name(Sacrifice a permanent) target(*|mybattlefield) transforms((,newability[sacrifice],newability[target(Curse of the Cabal[counter{0/0.1.Time}]|opponentexile) counter(0/0.2.Time)])) oneshot!$ opponent text=Target player sacrifices half the permanents they control, rounded down. -- Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If they does, put two time counters on Curse of the Cabal. mana={9}{B} type=Sorcery [/card] [card] name=Curse of the Fire Penguin abilities=inplaydeath text=Trample -- When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. mana={4}{R}{R} type=Creature subtype=Penguin power=6 toughness=5 [/card] [card] name=Curse of the Forsaken target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield):name(Gain 1 life) life:1 controller])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield):name(Gain 1 life) life:1 opponent])) forever text=Enchant player -- Whenever a creature attacks enchanted player, its controller gains 1 life. mana={2}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Restless Dead target=player auto=@movedto(land|targetedpersonsbattlefield):name(Create zombie) token(Zombie Dec) text=Enchant player -- Whenever a land enters under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) mana={2}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Cursebound Witch auto=_DIES_name(Draft a card) transforms((,newability[choice name(Witch's Cauldron) conjure cards(Witch's Cauldron) zone(myhand)],newability[choice name(Witch's Vengeance) conjure cards(Witch's Vengeance) zone(myhand)],newability[choice name(Witch's Oven) conjure cards(Witch's Oven) zone(myhand)],newability[choice name(Witch's Cottage) conjure cards(Witch's Cottage) zone(myhand)],newability[choice name(Witch's Familiar) conjure cards(Witch's Familiar) zone(myhand)],newability[choice name(Curse of Leeches) conjure cards(Curse of Leeches) zone(myhand)],newability[choice name(Cauldron Familiar) conjure cards(Cauldron Familiar) zone(myhand)],newability[choice name(Black Cat) conjure cards(Black Cat) zone(myhand)],newability[choice name(Sorcerer's Broom) conjure cards(Sorcerer's Broom) zone(myhand)],newability[choice name(Bloodhunter Bat) conjure cards(Bloodhunter Bat) zone(myhand)],newability[choice name(Unwilling Ingredient) conjure cards(Unwilling Ingredient) zone(myhand)],newability[choice name(Expanded Anatomy) conjure cards(Expanded Anatomy) zone(myhand)],newability[choice name(Cruel Reality) conjure cards(Cruel Reality) zone(myhand)],newability[choice name(Torment of Scarabs) conjure cards(Torment of Scarabs) zone(myhand)],newability[choice name(Trespasser's Curse) conjure cards(Trespasser's Curse) zone(myhand)])) oneshot text=When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook. mana={B} type=Creature subtype=Human Warlock power=1 toughness=2 [/card] [card] name=Cursed Minotaur abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Zombie Minotaur power=3 toughness=2 [/card] [card] name=Cursed Mirror auto={T}:add{R} auto=may name(Copy target creature) target(creature|battlefield) copy and!( all(this) transforms((,haste,newability[phaseaction[end once] flip(Cursed Mirror) undocpy])) forever )! text={T}: Add {R}. -- As Cursed Mirror enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. mana={2}{R} type=Artifact [/card] [card] name=Cursed Rack auto=hmodifer:-3 opponent text=As Cursed Rack enters, choose an opponent. -- The chosen player's maximum hand size is four. mana={4} type=Artifact [/card] [card] name=Cursed Scroll auto={3}{T}:name(Choose a card name) ability$!name(Name a card from your hand) name(Name a card from your hand) target(*|myhand) transforms((,newability[if compare(cursedscrollresult)~equalto~1 then name(Deals 2 damage) name(Deals 2 damage) damage:2 target(anytarget) else ability$!choice name(Revealed card was different) name(Revealed card was different) all(mysource) donothing!$ controller])) oneshot!$ controller text={3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target. mana={1} type=Artifact [/card] [card] name=Cursed Wombat auto={2}{B}{G}:_ADAPT2_ auto=lord(*|myBattlefield) transforms((,newability[@totalcounteradded(1/1) from(this) turnlimited:counter(1/1)])) text={2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn." mana={B}{G} type=Creature subtype=Nightmare Wombat power=2 toughness=3 [/card] [card] name=Custodi Lich auto=_MONARCH_CONTROLLER_ auto=target(player) ability$!name(sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ targetedPlayer auto=@becomesmonarchof(player):target(player) ability$!name(sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ targetedPlayer text=When Custodi Lich enters, you become the monarch. -- Whenever you become the monarch, target player sacrifices a creature. mana={3}{B}{B} type=Creature subtype=Zombie Cleric power=4 toughness=2 [/card] [card] name=Custodi Soulcaller auto=_ATTACKING_1/1 ueot auto=_ATTACKING_moveto(mybattlefield) target(creature[manacost<=1]|mygraveyard) text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Cut // Ribbons abilities=hasaftermath restriction=type(creature|battlefield)~morethan~0 flashback={X}{B}{B} name(Ribbons) auto=ifnot paid(flashback) then target(creature|battlefield) damage:4 auto=if paid(flashback) then life:-X opponent text=Cut deals 4 damage to target creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. mana={1}{R} type=Sorcery [/card] [card] name=Cut Short other={convoke} name(Convoke) auto=if compare(restriction{opponentturnonly}~morethan~0) then if type(planeswalker|opponentbattlefield)~morethan~0 then choice name(Destroy activated planeswalker) name(Destroy activated planeswalker) name(Destroy activated planeswalker) target(planeswalker|opponentbattlefield) destroy auto=if compare(restriction{myturnonly}~morethan~0) then if type(planeswalker|mybattlefield)~morethan~0 then choice name(Destroy activated planeswalker) name(Destroy activated planeswalker) name(Destroy activated planeswalker) target(planeswalker|mybattlefield) destroy auto=if type(creature[tapped]|battlefield)~morethan~0 then choice name(Destroy tapped creature) name(Destroy tapped creature) target(creature[tapped]|battlefield) destroy text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target planeswalker that was activated this turn or tapped creature. mana={2}{W} type=Instant [/card] [card] name=Cut a Deal auto=draw:1 opponent && draw:1 text=Each opponent draws a card, then you draw a card for each opponent who drew a card this way. mana={2}{W} type=Sorcery [/card] [card] name=Cutthroat Centurion auto={S(other artifact,creature|mybattlefield)}:2/2 ueot limit:1 text=Sacrifice another artifact or creature: Cutthroat Centurion gets +2/+2 until end of turn. Activate only once each turn. mana={2}{B} type=Artifact Creature subtype=Phyrexian Warrior power=2 toughness=2 [/card] [card] name=Cutthroat Contender auto={L:1}:1/0 ueot limit:1 text=Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn. mana={B} type=Creature subtype=Vampire Warrior power=1 toughness=1 [/card] [card] name=Cyberdrive Awakener abilities=flying auto=lord(other creature[artifact]|myBattlefield) flying auto=all(artifact[-creature]|myBattlefield) transforms((creature,newability[4/4])) text=Flying -- Other artifact creatures you control have flying. -- When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. mana={5}{U} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Cycle of Life auto={H}:name(Creature becomes 0/1) target(creature[fresh]|mybattlefield) transforms((,newability[becomes(Creature^0/1) uynt],newability[phaseaction[my upkeep once sourceinplay] counter(1/1)])) forever text=Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. mana={1}{G}{G} type=Enchantment [/card] [card] name=Cyclical Evolution abilities=exiledeath other={2}{G} name(Suspend 3) auto=ifnot paid(alternative) then choice name(Creature gets 3/3) name(Creature gets 3/3) target(creature) 3/3 ueot auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. -- Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Cyclone auto=@each my upkeep restriction{compare(hascntwind)~equalto~0}:name(Pay or sacrifice) transforms((,newability[pay({G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~1}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~2}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~3}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~4}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~5}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~6}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~7}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~8}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~9}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~10}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~11}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~12}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~13}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~14}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~15}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~16}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~17}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~18}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep restriction{compare(hascntwind)~equalto~19}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot auto=@each my upkeep:name(Put wind counter) counter(0/0,1,Wind) text=At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. mana={2}{G}{G} type=Enchantment [/card] [card] name=Cyclone Summoner auto=if casted(this) then all(*[-giant;-wizard;-land]|battlefield) moveto(hand) text=When Cyclone Summoner enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. mana={5}{U}{U} type=Creature subtype=Giant Wizard power=7 toughness=7 [/card] [card] name=Cyclopean Giant auto=_DIES_all(trigger[to]) moveto(exile) and!( transforms((swamp)) target(land) )! text=When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. mana={2}{B}{B} type=Creature subtype=Zombie Giant power=4 toughness=2 [/card] [card] name=Cyclops Electromancer auto=damage:type:*[instant;sorcery]:mygraveyard target(creature|opponentBattlefield) text=When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. mana={4}{R} type=Creature subtype=Cyclops Wizard power=4 toughness=2 [/card] [card] name=Cyclops Superconductor auto=@movedto(*[-creature]|mystack):1/1 ueot auto=alterenergy:3 controller auto=_DIES_if compare(penergy)~morethan~2 then pay({e:3}) damage:power target(anytarget) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Cyclops Superconductor enters, you get {E}{E}{E} (three energy counters). -- When Cyclops Superconductor dies, you may pay {E}{E}{E}. When you do, Cyclops Superconductor deals damage equal to its power to any target. mana={1}{U}{R} type=Creature subtype=Cyclops Wizard power=2 toughness=2 [/card] [card] name=Cynette, Jelly Drover auto=create(jellyfish:creature jellyfish:1/1:blue:flying) auto=_DIES_create(jellyfish:creature jellyfish:1/1:blue:flying) auto=lord(other creature[flying]|myBattlefield) 1/1 text=When Cynette, Jelly Drover enters or dies, create a 1/1 blue Jellyfish creature token with flying. -- Creatures you control with flying get +1/+1. mana={3}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Cynical Loner auto=cantbeblockedby(creature[Glimmer]) auto=@each my secondmain sourceTap:may target(*|mylibrary) moveto(mygraveyard) text=Cynical Loner can't be blocked by Glimmers. -- Survival - At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle. mana={1}{B} type=Creature subtype=Human Survivor power=3 toughness=1 [/card] [card] name=Cytoplast Manipulator auto=counter(1/1,2) auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto=@movedto(other creature|opponentbattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand20)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this) auto={U}{T}:name(Gain control of creature) target(creature[counter{1/1.1}]) steal text=Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) -- {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Human Wizard Mutant power=0 toughness=0 [/card] [card] name=Cytoshape target=creature[-legendary] auto=counter(0/0.1.CytoshapeChoosen) notrg auto=name(Choose a creature) target(creature|battlefield) transforms((,newability[all(creature[counter{0/0.1.CytoshapeChoosen}]|battlefield) copy and!( all(this) transforms((,newability[all(creature[counter{0/0.1.CytoshapeChoosen}]|battlefield) removeallcounters(0/0.1.CytoshapeChoosen)],newability[phaseaction[end once] flip(myOrigName) undocpy])) ueot )!])) ueot text=Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. mana={1}{G}{U} type=Instant [/card] [card] name=D'Avenant Trapper auto=_CASTHISTORIC_tap target(creature|opponentBattlefield) text=Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) mana={2}{W} type=Creature subtype=Human Archer power=3 toughness=2 [/card] [card] name=Daemogoth Titan auto=_ATTACKING_name(Sacrifice a creature) target(creature|mybattlefield) sacrifice auto=@combat(blocking) source(this):name(Sacrifice a creature) target(creature|mybattlefield) sacrifice text=Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. mana={BG}{BG}{BG}{BG} type=Creature subtype=Demon power=11 toughness=10 [/card] [card] name=Daemogoth Woe-Eater auto=@each my upkeep:ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ controller auto=@sacrificed(this):life:2 controller && draw:1 controller && ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent text=At the beginning of your upkeep, sacrifice a creature. -- When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life. mana={1}{B}{BG}{G} type=Creature subtype=Demon power=7 toughness=6 [/card] [card] name=Dagger Caster auto=damage:1 opponent auto=damage:1 all(creature|opponentBattlefield) text=When Dagger Caster enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. mana={3}{R} type=Creature subtype=Lizard Rogue power=2 toughness=3 [/card] [card] name=Dagger of the Worthy auto=teach(creature) 2/0 auto=teach(creature) transforms((,newability[_BLOCKED_life:-1 opponent])) forever auto={2}:equip text=Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Daggerfang Duo abilities=deathtouch auto=may deplete:2 text=Deathtouch -- When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) mana={2}{B} type=Creature subtype=Rat Squirrel power=3 toughness=2 [/card] [card] name=Daggermaw Megalodon abilities=cycling,vigilance autohand={2}{cycle}:name(Search island) target(island|mylibrary) moveto(hand) text=Vigilance -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) mana={4}{U}{U} type=Creature subtype=Shark power=5 toughness=7 [/card] [card] name=Daggersail Aeronaut auto=this(variable{controllerturn}>0) flying text=As long as it's your turn, Daggersail Aeronaut has flying. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Daghatar the Adamant abilities=vigilance auto=counter(1/1,4) auto={1}{BG}{BG}:name(Move 1/1 counter) target(creature[counter{1/1}]|battlefield) transforms((,newability[name(Put 1/1 counter) target(other creature|battlefield) counter(1/1)],newability[counter(1/1.-1)])) oneshot text=Vigilance -- Daghatar the Adamant enters with four +1/+1 counters on it. -- {1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature. mana={3}{W} type=Legendary Creature subtype=Human Warrior power=0 toughness=0 [/card] [card] name=Dalakos, Crafter of Wonders auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{C}{C} auto=lord(creature[geared]|mybattlefield) flying auto=lord(creature[geared]|mybattlefield) haste text={T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- Equipped creatures you control have flying and haste. mana={1}{U}{R} type=Legendary Creature subtype=Merfolk Artificer power=2 toughness=4 [/card] [card] name=Dalkovan Encampment auto=tap(noevent) auto=aslongas(swamp,mountain|myBattlefield) untap auto={T}:Add{W} auto={2}{W}{T}:transforms((,newability[@next my blockers:create(warrior:creature warrior:1/1:red:battleready:treason)*2])) ueot text=This land enters tapped unless you control a Swamp or a Mountain. -- {T}: Add {W}. -- {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step. type=Land [/card] [card] name=Dalkovan Packbeasts abilities=vigilance auto=_MOBILIZE_(3) text=Vigilance -- Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) mana={2}{W} type=Creature subtype=Ox power=0 toughness=4 [/card] [card] name=Damn target=creature abilities=overload other={2}{W}{W} name(Overload) auto=overload destroy all(creature) auto=paidmana destroy text=Destroy target creature. A creature destroyed this way can't be regenerated. -- Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={B}{B} type=Sorcery [/card] [card] name=Damning Verdict auto=destroy all(creature[counter{notany}]) text=Destroy all creatures with no counters on them. mana={3}{W}{W} type=Sorcery [/card] [card] name=Damping Field auto=lord(artifact|battlefield) doesnotuntap auto=@each my untap restriction{type(artifact[tapped]|mybattlefield)~morethan~0}:name(Untap one artifact) target(artifact[tapped]|mybattlefield) untap auto=@each opponent untap restriction{type(artifact[tapped]|opponentbattlefield)~morethan~0}:ability$!name(Untap one artifact) name(Untap one artifact) target(artifact[tapped]|mybattlefield) untap!$ opponent text=Players can't untap more than one artifact during their untap steps. mana={2}{W} type=Enchantment [/card] [card] name=Dance of Many auto=upcost[{U}{U}] sacrifice auto=target(creature[-token]|battlefield) clone and!( transforms((,newability[counter(0/0.1.DanceEffect)],newability[@movedto(this|nonbattlezone) from(battlefield):name(Sacrifice dance of many) target(Dance of Many|mybattlefield) sacrifice])) )! auto=@movedto(this|nonbattlezone) from(battlefield):name(Sacrifice token copy) target(creature[counter{0/0.1.DanceEffect}]|mybattlefield) sacrifice text=When Dance of Many enters, put a token that's a copy of target nontoken creature onto the battlefield. -- When Dance of Many leaves the battlefield, exile the token. -- When the token leaves the battlefield, sacrifice Dance of Many. -- At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. mana={U}{U} type=Enchantment [/card] [card] name=Dance of the Manse target=artifact,enchantment[-aura]|mygraveyard auto=moveto(myBattlefield) auto=this(X>5) becomes(creature,4/4) forever text=Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. mana={X}{W}{U} type=Sorcery [/card] [card] name=Dancing Sword auto={1}:equip auto=teach(creature) 2/1 auto=@movedto(graveyard) from(mytgt|battlefield):may name(Becomes construct) all(this) flip(Dancing Sword Construct) text=Equipped creature gets +2/+1. -- When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. -- Equip {1} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Dancing Sword Construct abilities=flying auto=_WARD1_ text=Flying -- Ward {1} mana={1}{W} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Danitha Capashen, Paragon abilities=first strike, vigilance, lifelink auto=lord(aura|mycastingzone) altercost(colorless,-1) auto=lord(equipment|mycastingzone) altercost(colorless,-1) text=First strike, vigilance, lifelink -- Aura and Equipment spells you cast cost {1} less to cast. mana={2}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Danitha, Benalia's Hope abilities=first strike,vigilance,lifelink auto=may notaTarget(aura,equipment|myhand,mygraveyard) newtarget text=First strike, vigilance, lifelink -- When Danitha, Benalia's Hope enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. mana={4}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Danitha, New Benalia's Light abilities=lifelink,trample,vigilance auto={0}:name(Cast aura or equipment) target(*[aura;equipment]|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot limit:1 myturnonly text=Vigilance, trample, lifelink -- Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. mana={1}{G}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Danse Macabre auto=name(Sacrifice a creature) target(creature[-token]|mybattlefield) sacrifice and!( transforms((,newability[phaseaction[end once] removeallcounters(0/0.1.DanseEffect)],newability[counter(0/0.1.DanseEffect)],newability[@dierolled(this|mygraveyard) from(controller) once:if compare(lastrollresultplustoughnessplusend)~lessthan~15 then target(creature[counter{0/0.1.DanseEffect}]|graveyard) moveto(mybattlefield) else target(creature[counter{0/0.1.DanseEffect}]|graveyard) moveto(mybattlefield)],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) ueot )! auto=ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature[-token]|mybattlefield) sacrifice and!( transforms((,newability[phaseaction[end once] removeallcounters(0/0.1.DanseEffect)],newability[counter(0/0.1.DanseEffect)])) ueot )! !$ opponent text=Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way. -- 1-14 | Return a creature card put into a graveyard this way to the battlefield under your control. -- 15+ | Return up to two creature cards put into a graveyard this way to the battlefield under your control mana={3}{B}{B} type=Sorcery [/card] [card] name=Dargo, the Shipwrecker abilities=trample,partner other={2}{R}{S(*[artifact;creature]|mybattlefield)}{S(*[artifact;creature]|mybattlefield)} name(Sacrifice 2 permanents) otherrestriction=type(artifact,creature|myBattlefield)~morethan~1 text=As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. -- Trample -- Partner (You can have two commanders if both have partner.) mana={6}{R} type=Legendary Creature subtype=Giant Pirate power=7 toughness=5 [/card] [card] name=Darigaaz Reincarnated abilities=flying,trample,haste autograveyard=_DIES_moveTo(exile) && counter(0/0,3,egg) autoexile=@each my upkeep:counter(0/0,-1,egg) autoexile=@each my upkeep:this(counter{0/0,1,egg}<1)while moveTo(battlefield) text=Flying, trample, haste -- If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. -- At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield. mana={4}{B}{R}{G} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Daring Archaeologist auto=may target(artifact|mygraveyard) moveto(hand) auto=_CASTHISTORIC_counter(1/1) text=When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand. -- Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) mana={3}{W} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Daring Buccaneer other={R} name(Reveal pirate) otherrestriction=type(pirate|myhand)~morethan~0 text=As an additional cost to cast this spell, reveal a Pirate card from your hand or pay 2. mana={2}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Daring Escape target=creature auto=1/0 auto=first strike auto=_SCRY1_ text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Daring Fiendbonder abilities=haste,mustattack autograveyard={1}{B}{E}:target(creature) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever asSorcery text=Haste -- Daring Fiendbonder attacks each combat if able. -- {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Warlock power=5 toughness=1 [/card] [card] name=Daring Mechanic auto={3}{W}:counter(1/1) target(mount,vehicle) text={3}{W}: Put a +1/+1 counter on target Mount or Vehicle. mana={2}{W} type=Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Daring Piracy auto=@each my combatbegins:create(pirate:creature pirate:1/1:red:menace:haste:treason) text=At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step. mana={2}{R} type=Enchantment [/card] [card] name=Daring Saboteur auto={2}{U}:unblockable auto=@combatdamaged(player) from(this):may _LOOT_ text={2}{U}: Daring Saboteur can't be blocked this turn. -- Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Daring Sleuth backside=Bearer of Overwhelming Truths restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@sacrificed(Clue|mybattlefield):flip(backside) text=When you sacrifice a Clue, transform Daring Sleuth. // Bearer of Overwhelming Truths mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Daring Thunder-Thief abilities=flash auto=tapped text=Flash -- Daring Thunder-Thief enters tapped. mana={3}{U} type=Creature subtype=Turtle Rogue power=4 toughness=4 [/card] [card] name=Daring Waverider auto=may name(cast card) castcard(normal) target(*[instant;sorcery;manacost<=4]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! text=When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. mana={4}{U}{U} type=Creature subtype=Otter Wizard power=4 toughness=4 [/card] [card] name=Dark Bargain auto=damage:2 controller auto=name(Reveal top 3 cards) reveal:3 optionone name(Get 2 cards) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) target(<3>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. mana={3}{B} type=Instant [/card] [card] name=Dark Inquiry target=opponent auto=reject notaTarget(*[-land]|targetedpersonshand) text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Dark Nourishment target=anytarget auto=damage:3 auto=life:3 controller text=Dark Nourishment deals 3 damage to target creature or player. You gain 3 life. mana={4}{B} type=Instant [/card] [card] name=Dark Remedy target=creature auto=1/3 text=Target creature gets +1/+3 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Dark-Dweller Oracle auto={1}{S(creature|myBattlefield)}:moveto(exile) and!(transforms((,canplayfromexile)) ueot)! all(*[zpos=1]|mylibrary) text={1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Darkblade Agent auto=@surveiled(*|mybattlefield,mystack):all(this) transforms((,deathtouch,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot text=As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." mana={1}{U}{B} type=Creature subtype=Human Assassin power=2 toughness=3 [/card] [card] name=Darkbore Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Slitherbore Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Slitherbore Pathway) name(Slitherbore Pathway) flip(Slitherbore Pathway) forcetype(land) auto={T}:add{B} text={T}: Add {B}. // Slitherbore Pathway type=Land [/card] [card] name=Darkmoss Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{B} auto={T}:add{G} text=Darkmoss Bridge enters tapped. -- Indestructible -- {T}: Add {B} or {G}. type=Artifact Land [/card] [card] name=Darkstar Augur abilities=flying kicker={B} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(hand) optiontwoend revealend text=Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Flying -- At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. mana={2}{B} type=Creature subtype=Bat Warlock power=2 toughness=3 [/card] [card] name=Darksteel Monolith abilities=indestructible auto={0}:name(Zerocast colorless spell) target(*[colorless]|myhand) activate castcard(normal) limit:1 text=Indestructible -- Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand. mana={8} type=Artifact [/card] [card] name=Darksteel Mutation target=creature auto=indestructible auto=loseabilities auto=teach(creature) becomes(Artifact Creature Insect,0/1) text=Enchant creature -- Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Darksteel Splicer auto=create(phyrexian golem:artifact creature phyrexian golem:3/3) auto=@movedTo(Phyrexian[-token]|myBattlefield):create(phyrexian golem:artifact creature phyrexian golem:3/3) auto=lord(golem|myBattlefield) indestructible text=Whenever Darksteel Splicer or another nontoken Phyrexian enters under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. -- Golems you control have indestructible. mana={6}{W} type=Creature subtype=Phyrexian Artificer power=1 toughness=1 [/card] [card] name=Darling of the Masses auto=lord(other citizen|myBattlefield) 1/0 auto=_ATTACKING__CITIZENTOKEN_ text=Other Citizens you control get +1/+0. -- Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. mana={2}{G}{W} type=Creature subtype=Elf Citizen power=2 toughness=4 [/card] [card] name=Dash Hopes target=*|stack auto=transforms((,newability[pay[[{L:5}]] name(pay 5 life) donothing?fizzle])) oneshot text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell. mana={B}{B} type=Instant [/card] [card] name=Dashing Bloodsucker auto=_CONSTELLATION_ transforms((,newability[2/0],lifelink)) ueot auto=_EERIE_ transforms((,newability[2/0],lifelink)) ueot text=Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. mana={3}{B} type=Creature subtype=Vampire Warrior power=2 toughness=5 [/card] [card] name=Dauntless Aven abilities=flying auto=_ATTACKING_untap target(creature|myBattlefield) text=Flying -- Whenever Dauntless Aven attacks, untap target creature you control. mana={2}{W} type=Creature subtype=Bird Warrior power=2 toughness=1 [/card] [card] name=Dauntless Avenger backside=Bereaved Survivor auto=_ATTACKING_name(Return a creature) target(creature[manacost<=2]|mygraveyard) readytofight text=Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. // Bereaved Survivor type=Creature subtype=Human Soldier color=white power=3 toughness=2 [/card] [card] name=Dauntless Bodyguard auto={S}:target(creature|myBattlefield) indestructible text=As Dauntless Bodyguard enters, choose another creature you control. -- Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. mana={W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Dauntless Dismantler auto=@movedto(artifact|opponentbattlefield):tap(noevent) all(trigger[to]) auto={W}{S}:name(mana value 0) destroy all(artifact[manacost=0]) auto={2}{W}{S}:name(mana value 1) destroy all(artifact[manacost=1]) auto={4}{W}{S}:name(mana value 2) destroy all(artifact[manacost=2]) auto={6}{W}{S}:name(mana value 3) destroy all(artifact[manacost=3]) auto={8}{W}{S}:name(mana value 4) destroy all(artifact[manacost=4]) auto={10}{W}{S}:name(mana value 5) destroy all(artifact[manacost=5]) auto={12}{W}{S}:name(mana value 6) destroy all(artifact[manacost=6]) auto={14}{W}{S}:name(mana value 7) destroy all(artifact[manacost=7]) auto={16}{W}{S}:name(mana value 8) destroy all(artifact[manacost=8]) auto={18}{W}{S}:name(mana value 9) destroy all(artifact[manacost=9]) auto={20}{W}{S}:name(mana value 10) destroy all(artifact[manacost=10]) text=Artifacts your opponents control enter the battlefield tapped. -- {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X. mana={1}{W} type=Creature subtype=Human Artificer power=1 toughness=4 [/card] [card] name=Dauntless Survivor auto=counter(1/1) target(creature) text=When Dauntless Survivor enters, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Dauntless Unity kicker={1}{W} auto=all(creature|myBattlefield) 1/1 auto=if paid(kicker) then all(creature|myBattlefield) 1/0 text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. mana={1}{W} type=Instant [/card] [card] name=Dauntless Veteran auto=_ATTACKING_all(creature|myBattlefield) 1/1 text=Whenever this creature attacks, creatures you control get +1/+1 until end of turn. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Dauthi Voidwalker abilities=shadow auto=@movedto(*|opponentgraveyard):name(Exile with void counter) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( counter(0/0.1.Void) )!])) forever auto={T}{S}:name(Play exiled card) target(*[counter{0/0.1.Void}]|opponentexile) activate castcard(normal) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. -- {T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost. mana={B}{B} type=Creature subtype=Dauthi Rogue power=3 toughness=2 [/card] [card] name=Davriel Conditions abilities=doublefacedeath,nomovetrigger,nofizzle auto=choice name(You lose six life) life:-6 controller auto=if type(*|myhand)~equalto~0 then choice name(Exile two cards from your hand) name(Exile two cards from your hand) draw:2 opponent auto=if type(*|myhand)~equalto~1 then choice name(Exile two cards from your hand) name(Exile two cards from your hand) target(*|myHand) moveto(exile) and!( transforms((,newability[draw:2 opponent])) oneshot )! auto=if type(*|myhand)~morethan~1 then choice name(Exile two cards from your hand) name(Exile two cards from your hand) target(<2>*|myHand) moveto(exile) auto=choice name(Sacrifice two permanents) target(<2>*|mybattlefield) sacrifice auto=choice name(Opponent creatures perpetually gains +1/+1) all(creature|opponentbattlefield) counter(1/1.1.PerpetualPT) auto=choice name(Creatures you control get -1/-0) emblem transforms((,newability[lord(creature|mybattlefield) -1/0])) forever dontremove auto=choice name(Spells you cast cost B more to cast) emblem transforms((,newability[lord(*|mycastingzone) changecost(black:+1)])) forever dontremove auto=choice name(Whenever you draw a card, exile top 2 cards) emblem transforms((,newability[@drawof(player):all(*[zpos<=2]|mylibrary) moveto(exile)])) forever dontremove auto=choice name(Each upkeep you lose 1 life for each creature you control) emblem transforms((,newability[@each my upkeep:life:-type:creature:mybattlefield controller])) forever dontremove type=Sorcery [/card] [card] name=Davriel Offers abilities=doublefacedeath,nomovetrigger,nofizzle auto=choice name(Draw three cards) draw:3 controller auto=choice name(Conjure a Manor Guardian) conjure cards(Manor Guardian) zone(myhand) auto=choice name(Return two creatures) moverandom(creature) from(mygraveyard) to(myhand) and!( counter(1/1.1.PerpetualPT) )! auto=choice name(Return creature with the highest mana) moverandom(creature[manacost=convertedcost:highest:*:mygraveyard]) from(mygraveyard) to(mybattlefield) auto=choice name(Creatures you control get +2/+0.) emblem transforms((,newability[lord(creature|mybattlefield) 2/0])) forever dontremove auto=choice name(Spells you cast cost B less to cast.) emblem transforms((,newability[lord(*|mycastingzone) changecost(black:-1)])) forever dontremove auto=choice name(Davriel planeswalkers you control have "+2: Draw a card.") emblem transforms((,newability[lord(planeswalker[davriel]|mybattlefield) transforms((,newability[{C(0/0.2.Loyalty)}:limit:1 name(+2: Draw 1 card) draw:1 controller]))])) forever dontremove auto=choice name(Whenever you draw a card, you gain two life) emblem transforms((,newability[@drawof(player):life:2 controller])) forever dontremove type=Sorcery [/card] [card] name=Davriel's Shadowfugue target=player auto=ability$!name(discard) reject notaTarget(<2>*|myhand)!$ targetedplayer && life:-2 text=Target player discards two cards and loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Davriel's Withering target=creature auto=counter(-1/-2,1,PerpetualPT) text=Target creature perpetually gets -1/-2. mana={B} type=Instant [/card] [card] name=Dawn Charm auto=choice name(Prevent Damage) preventAllcombatDamage ueot auto=choice name(Regenerate Creature) regenerate target(creature) auto=choice name(Counter Spell) target(*|stack) fizzle text=Choose one Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. mana={1}{W} type=Instant [/card] [card] name=Dawn Evangel auto=@movedTo(graveyard) from(creature[enchanted]|myBattlefield):moveto(hand) target(creature[manacost<3]|mygraveyard) text=Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. mana={2}{W} type=Enchantment Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Dawn of Hope auto=@lifeof(player) from(*[-lifefaker]|*):pay({2}) draw:1 auto={3}{W}:create(soldier:creature soldier:1/1:white:lifelink) text=Whenever you gain life, you may pay {2}. If you do, draw a card. -- {3}{W}: Create a 1/1 white Soldier creature token with lifelink. mana={1}{W} type=Enchantment [/card] [card] name=Dawn of a New Age auto=counter(0/0,type:creature:myBattlefield,Hope) auto=@each my end restriction{compare(hascnthope)~morethan~0}:name(Remove hope counter) counter(0/0,-1,Hope) && draw:1 controller && if compare(hascnthope)~equalto~0 then name(Sacrifice and gain life) name(Sacrifice and gain life) sacrifice and!( life:4 controller )! auto=@each my end restriction{compare(hascnthope)~equalto~0}:name(Sacrifice and gain life) sacrifice and!( life:4 controller )! text=Dawn of a New Age enters with a hope counter on it for each creature you control. -- At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. mana={1}{W} type=Enchantment [/card] [card] name=Dawn to Dusk auto=ability$!may name(Return) moveto(hand) target(enchantment|mygraveyard)!$ controller auto=ability$!may name(Destroy) destroy target(enchantment)!$ controller text=Choose one or both Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. mana={2}{W}{W} type=Sorcery [/card] [card] name=Dawn's Truce other={1}{W} name(Gift a card) auto=alternative draw:1 opponent auto=alternative all(*|myBattlefield) indestructible auto=controllershroud controller auto=all(*|myBattlefield) hexproof text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. mana={1}{W} type=Instant [/card] [card] name=Dawnbringer Cleric auto=choice name(Gain 2 life) life:2 controller auto=choice name(Destroy enchantment) target(enchantment|battlefield) destroy auto=choice name(Exile card) target(*|graveyard) moveto(exile) text=When Dawnbringer Cleric enters, Choose one -- Cure Wounds - You gain 2 life. -- Dispel Magic - Destroy target enchantment. -- Gentle Repose - Exile target card from a graveyard. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Dawnglade Regent auto=_MONARCH_CONTROLLER_ auto=this(variable{pmonarch}>0) lord(*|myBattlefield) hexproof text=When Dawnglade Regent enters, you become the monarch. -- As long as you're the monarch, permanents you control have hexproof. mana={5}{G}{G} type=Creature subtype=Elk power=8 toughness=8 [/card] [card] name=Dawnhart Disciple auto=@movedTo(other human|myBattlefield):name(Gets 1/1) 1/1 ueot text=Whenever another Human enters under your control, Dawnhart Disciple gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Dawnhart Geist auto=@movedTo(*[enchantment]|mystack):name(Gain 2 life) life:2 text=Whenever you cast an enchantment spell, you gain 2 life. mana={1}{W} type=Creature subtype=Spirit Warlock power=1 toughness=3 [/card] [card] name=Dawnhart Mentor auto=token(Human,Creature Human,1/1,white) auto={5}{G} restriction{coven}:name(Creature gets 3/3 and trample) target(creature|mybattlefield) transforms((,newability[3/3],trample)) ueot text=When Dawnhart Mentor enters, create a 1/1 white Human creature token. -- Coven-{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. type=Creature subtype=Human Warlock mana={2}{G} power=0 toughness=4 [/card] [card] name=Dawnhart Rejuvenator auto=life:3 controller auto={T}:name(Add white mana) add{W} auto={T}:name(Add blue mana) add{U} auto={T}:name(Add black mana) add{B} auto={T}:name(Add red mana) add{R} auto={T}:name(Add green mana) add{G} text=When Dawnhart Rejuvenator enters, you gain 3 life. -- {T}: Add one mana of any color. type=Creature subtype=Human Warlock mana={3}{G} power=2 toughness=4 [/card] [card] name=Dawnhart Wardens abilities=vigilance auto=@each my combatbegins restriction{coven}:name(Creatures get 1/0) all(creature|mybattlefield) 1/0 ueot text=Vigilance -- Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. type=Creature subtype=Human Warlock mana={1}{G}{W} power=3 toughness=3 [/card] [card] name=Dawning Angel abilities=flying auto=life:4 text=Flying -- When Dawning Angel enters, you gain 4 life. mana={4}{W} type=Creature subtype=Angel power=3 toughness=2 [/card] [card] name=Dawnwing Marshal abilities=flying auto={4}{W}:all(creature|myBattlefield) 1/1 ueot text=Flying -- {4}{W}: Creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Daxos Spirit Token anyzone=pexperience/pexperience cdaactive text=This creature's power and toughness are each equal to the number of experience counters you have. type=Enchantment Creature subtype=Spirit color=black,white power=* toughness=* [/card] [card] name=Daxos of Meletis auto=cantbeblockedby(creature[power>=3]) auto=@combatdamagefoeof(player) from(this):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(exile) and!( if cantargetcard(*[-land]|*) then moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[life:manacost controller],newability[phaseaction[end once checkex] moveTo(ownerexile)])) ueot )! )! auto=@combatdamageof(player) from(this):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[life:manacost controller])) ueot )! text=Daxos of Meletis can't be blocked by creatures with power 3 or greater. -- Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. mana={1}{W}{U} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Daxos the Returned auto=@movedTo(enchantment|mystack):alterexperience:1 controller auto={1}{W}{B}:name(Create Spirit) token(Daxos Spirit Token) text=Whenever you cast an enchantment spell, you get an experience counter. -- {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." mana={1}{W}{B} type=Legendary Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Daxos, Blessed by the Sun anyzone=2/type:manaW:mybattlefield cdaactive auto=@movedto(other creature|myBattlefield):life:1 controller auto=@movedto(other creature|myGraveyard) from(mybattlefield):life:1 controller text=Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Whenever another creature you control enters or dies, you gain 1 life. mana={W}{W} type=Legendary Enchantment Creature subtype=Demigod power=2 toughness=* [/card] [card] name=Day abilities=shroud,indestructible,doublefacedeath,nofizzle backside=Night auto=@each end:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )! auto=lord(*[nightbound]|battlefield) flip(backside) text=(If it becomes day or night or if a daybound permanent enters, track day/night for the rest of the game.) -- As it becomes day, transform all nightbound permanents. -- If a player casts no spells during their own turn, it becomes night next turn. type=Emblem [/card] [card] name=Daybreak Chaplain abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Daybreak Charger auto=2/0 target(creature) ueot text=When Daybreak Charger enters, target creature gets +2/+0 until end of turn. mana={1}{W} type=Creature subtype=Unicorn power=3 toughness=1 [/card] [card] name=Daybreak Chimera abilities=flying anyzone=affinity(*[white;-token]|mybattlefield) reduce({1}) text=This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts towards your devotion to white.) -- Flying. mana={3}{W}{W} type=Creature subtype=Chimera power=3 toughness=3 [/card] [card] name=Daybreak Combatants abilities=haste auto=name(Creature gets 2/0) target(creature) 2/0 ueot text=Haste -- When Daybreak Combatants enters, target creature gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Daysquad Marshal auto=_HUMANSOLDIERTOKEN_ text=When Daysquad Marshal enters, create a 1/1 white Human Soldier creature token. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Dazzling Angel abilities=flying auto=@movedTo(other creature|myBattlefield):life:1 text=Flying -- Whenever another creature you control enters, you gain 1 life. mana={2}{W} type=Creature subtype=Angel power=2 toughness=3 [/card] [card] name=Dazzling Beauty target=creature[attacking] restriction=blockersonly auto=@next upkeep:draw:1 auto=0/0 && fog from(mytgt) oneshot text=Cast Dazzling Beauty only during the declare blockers step. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card at the beginning of the next turn's upkeep. mana={2}{W} type=Instant [/card] [card] name=Dazzling Denial target=*|stack auto=if type(bird|mybattlefield)~equalto~0 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(bird|mybattlefield)~morethan~0 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead. mana={1}{U} type=Instant [/card] [card] name=Dazzling Lights target=creature auto=-3/-0 aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL2_ text=Target creature gets -3/-0 until end of turn. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={U} type=Instant [/card] [card] name=Dazzling Sphinx abilities=flying auto=@combatdamagefoeof(player) from(this):name(Reveal cards) transforms((,newability[all(*[zpos=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(myexile) and!( transforms((,newability[phaseaction[end once checkex] moveto(opponentreveal) and!( bottomoflibrary )!],newability[canplayfromexile],newability[zerocast],newability[all(*[zpos<=oppofindfirsttypenonpermanent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot auto=@combatdamageof(player) from(this):name(Reveal cards) transforms((,newability[all(*[zpos=findfirsttypenonpermanent]|mylibrary) moveto(myexile) and!( transforms((,newability[phaseaction[end once checkex] bottomoflibrary],newability[canplayfromexile],newability[zerocast],newability[all(*[zpos<=findfirsttypenonpermanent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot text=Flying -- Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Dead // Gone other={2}{R} name(Gone) target=creature auto=alternative moveTo(hand) auto=ifnot paid(alternative) then damage:2 text=Dead deals 2 damage to target creature. // Return target creature you don't control to its owner's hand. mana={R} type=Instant [/card] [card] name=Dead Before Sunrise auto=all(Assassin,Mercenary,Pirate,Rogue,Warlock|mybattlefield) 1/0 auto=all(Assassin,Mercenary,Pirate,Rogue,Warlock|mybattlefield) transforms((,newability[{T}:target(creature) dynamicability])) ueot text=Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) mana={3}{R} type=Instant [/card] [card] name=Dead Man's Chest target=creature|opponentbattlefield auto=@movedTo(mytgt|graveyard) from(battlefield):all(*[-land;zpos<=p]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! text=Enchant creature an opponent controls -- When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dead Reckoning target=creature|mygraveyard auto=choice name(Move and damage) moveto(mylibrary) && transforms((,newability[dynamicability target(creature)])) ueot auto=choice name(Don't Move) donothing text=You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. mana={1}{B}{B} type=Sorcery [/card] [card] name=Dead Revels target=creature|mygraveyard auto=moveTo(hand) text=Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Return up to two target creature cards from your graveyard to your hand. other={1}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={3}{B} type=Sorcery [/card] [card] name=Dead Ringers target=<2>creature[-black] auto=bury text=Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. mana={4}{B} type=Sorcery [/card] [card] name=Dead of Winter auto=foreach(*[snow]|myBattlefield) 1/0 ueot all(creature[-snow]|mybattlefield) text=All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control. mana={2}{B} type=Sorcery [/card] [card] name=Deadbridge Chant auto=deplete:10 controller auto=@each my upkeep:name(Choose a random card) moverandom(*) from(mygraveyard) to(myhand) and!( if cantargetcard(*[creature]|*) then moveto(mybattlefield) )! text=When Deadbridge Chant enters, put the top ten cards of your library into your graveyard. -- At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. mana={4}{B}{G} type=Enchantment [/card] [card] name=Deadeye Brawler abilities=deathtouch auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1])) text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. mana={2}{U}{B} type=Creature subtype=Human Pirate power=2 toughness=4 [/card] [card] name=Deadeye Duelist abilities=reach auto={1}{T}:damage:1 target(opponent) text=Reach -- {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. mana={1}{R} type=Creature subtype=Human Assassin power=1 toughness=3 [/card] [card] name=Deadeye Plunderers auto={2}{U}{B}:_TREASURE_ auto=foreach(artifact|mybattlefield) 1/1 text=Deadeye Plunderers gets +1/+1 for each artifact you control. -- {2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={3}{U}{B} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Deadeye Quartermaster auto=may moveto(hand) target(equipment,vehicle|mylibrary) text=When Deadeye Quartermaster enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Deadeye Rig-Hauler auto=if raid then may moveto(hand) target(creature) text=Raid - When Deadeye Rig-Hauler enters, if you attacked with a creature this turn, you may return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Deadeye Tormentor auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Raid - When Deadeye Tormentor enters, if you attacked with a creature this turn, target opponent discards a card. mana={2}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Deadeye Tracker aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto={1}{B}{T}{E(*|opponentgraveyard)} restriction{type(*|opponentgraveyard)~morethan~1}:moveto(exile) target(*|opponentgraveyard) && _EXPLORES_ text={1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Deadly Alliance target=creature,planeswalker abilities=affinityparty auto=destroy text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Destroy target creature or planeswalker. mana={4}{B} type=Instant [/card] [card] name=Deadly Allure target=creature flashback={G} auto=deathtouch auto=transforms((,_MUST_BE_BLOCKD_)) ueot text=Target creature gains deathtouch until end of turn and must be blocked this turn if able. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Deadly Brew auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice],newability[may name(Return permanent) target(other *[-instant;-sorcery]|mygraveyard) moveto(hand)])) oneshot!$ controller auto=ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[sacrifice])) oneshot!$ opponent text=Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. mana={B}{G} type=Sorcery [/card] [card] name=Deadly Dancer abilities=trample backside=Alluring Suitor auto=add{R}{R} doesntempty auto={R}{R}:name(Gets 1/0) transforms((,newability[1/0],newability[name(Another creature gets 1/0) target(other creature|battlefield) 1/0 ueot])) ueot text=Trample -- When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. -- {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. // Alluring Suitor type=Creature subtype=Vampire color=red power=3 toughness=3 [/card] [card] name=Deadly Derision target=creature,planeswalker auto=destroy auto=_TREASURE_ text=Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{B}{B} type=Instant [/card] [card] name=Deadly Designs auto={2}:name(Put plot counter) counter(0/0,1,Plot) auto=@counteradded(0/0,1,Plot) from(this) restriction{compare(hascntplot)~morethan~4}:name(Sacrifice Deadly Designs) transforms((,newability[sacrifice],newability[may name(Destroy 2 creature) target(creature|battlefield) destroy])) oneshot text={2}: Put a plot counter on Deadly Designs. Any player may activate this ability. -- When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures. mana={1}{B} type=Enchantment [/card] [card] name=Deadly Dispute auto=draw:2 controller auto=_TREASURE_ restriction=type(*[creature;artifact]|myBattlefield)~morethan~0 text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Draw two cards and create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{B}{S(*[creature;artifact]|myBattlefield)} type=Instant [/card] [card] name=Deadly Plot auto=choice destroy target(*[creature;planeswalker]) auto=choice target(Zombie[creature]|mygraveyard) moveTo(battlefield) && tap(noevent) text=Choose one - -- - Destroy target creature or planeswalker. -- - Return target Zombie creature card from your graveyard to the battlefield tapped. mana={3}{B} type=Instant [/card] [card] name=Deadly Riposte target=creature[tapped] auto=damage:3 auto=life:2 text=Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Deadly Rollick target=creature auto=moveTo(exile) other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Exile target creature. mana={3}{B} type=Instant [/card] [card] name=Deadly Vanity abilities=doublefacedeath auto=name(Choose creature or planeswalker) target(*[creature;planeswalker]|battlefield) transforms((,newability[all(other *[creature;planeswalker]|battlefield) destroy])) oneshot text=Choose a creature or planeswalker, then destroy all other creatures and planeswalkers. // {2}{W} Selfless Glyphweaver mana={5}{B}{B}{B} type=Sorcery [/card] [card] name=Deadly Visit target=creature auto=destroy aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL2_ text=Destroy target creature. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Deafening Clarion auto=ability$!may name(Damage) damage:3 all(creature)!$ controller auto=ability$!may name(Lifelink) all(creature|myBattlefield) lifelink ueot!$ controller text=Choose one or both -- Deafening Clarion deals 3 damage to each creature. -- Creatures you control gain lifelink until end of turn. mana={1}{R}{W} type=Sorcery [/card] [card] name=Deafening Silence auto=maxCast(*[-creature])1 auto=maxCast(*[-creature])1 opponent text=Each player can't cast more than one noncreature spell each turn. mana={W} type=Enchantment [/card] [card] name=Deal Gone Bad target=creature auto=-3/-3 && ability$!target(player) deplete:3!$ controller text=Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) mana={3}{B} type=Instant [/card] [card] name=Death Begets Life auto=count(type:*[creature;enchantment]:battlefield) auto=all(*[creature;enchantment]|battlefield) destroy auto=draw:countedamount text=Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way. mana={5}{B}{G}{U} type=Sorcery [/card] [card] name=Death Kiss auto=this(cantargetcard(*[-monstrous]) {X}{X}{R}:becomes(monstrous) forever && counter(1/1,halfpaid) text=Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. -- {X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. mana={5}{R} type=Creature subtype=Beholder power=5 toughness=5 [/card] [card] name=Death Tyrant abilities=menace auto=lord(creature[attacking]|mybattlefield) transforms((,newability[_DIES_name(Create zombie) _ZOMBIETOKEN_])) auto=lord(creature[blocking]|opponentbattlefield) transforms((,newability[_DIES_name(Create zombie) _ZOMBIETOKEN_ opponent])) autograveyard={5}{B}:name(Return to battlefield) moveto(mybattlefield) and!( tap(noevent) )! text=Menace -- Negative Energy Cone - Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. -- {5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped. mana={4}{B} type=Creature subtype=Beholder Skeleton power=4 toughness=6 [/card] [card] name=Death's Oasis auto=@movedto(creature[-token;manacost=1]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 1) moveto(hand) target(creature[manacost<=0]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=2]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 2) moveto(hand) target(creature[manacost<=1]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=3]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 3) moveto(hand) target(creature[manacost<=2]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=4]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 4) moveto(hand) target(creature[manacost<=3]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=5]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 5) moveto(hand) target(creature[manacost<=4]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=6]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 6) moveto(hand) target(creature[manacost<=5]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=7]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 7) moveto(hand) target(creature[manacost<=6]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=8]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 8) moveto(hand) target(creature[manacost<=7]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=9]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 9) moveto(hand) target(creature[manacost<=8]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=10]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 10) moveto(hand) target(creature[manacost<=9]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=11]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 11) moveto(hand) target(creature[manacost<=10]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=12]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 12) moveto(hand) target(creature[manacost<=11]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=13]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 13) moveto(hand) target(creature[manacost<=12]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=14]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 14) moveto(hand) target(creature[manacost<=13]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=15]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 15) moveto(hand) target(creature[manacost<=14]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=16]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 16) moveto(hand) target(creature[manacost<=15]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=17]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 17) moveto(hand) target(creature[manacost<=16]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=18]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 18) moveto(hand) target(creature[manacost<=17]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=19]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 19) moveto(hand) target(creature[manacost<=18]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost=20]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature with cost < 20) moveto(hand) target(creature[manacost<=19]|mygraveyard)])) forever auto=@movedto(creature[-token;manacost>=20]|mygraveyard) from(mybattlefield):transforms((,newability[deplete:2 controller],newability[name(Return creature) moveto(hand) target(creature|mygraveyard)])) forever auto={1}{S}:life:convertedcost:highest:creature:myBattlefield text=Whenever a nontoken creature you control dies, put the top two cards of your library into your graveyard. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. -- {1}, Sacrifice Death's Oasis: You gain life equal to the greatest mana value among creatures you control. mana={W}{B}{G} type=Enchantment [/card] [card] name=Death-Greeter's Champion abilities=double strike other={3}{R} name(Dash) auto=alternative transforms((,haste,newability[@next end:moveto(hand) all(this)])) forever auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],double strike)) ueot text=Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -- Double strike mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Death-Priest of Myrkul auto=lord(*[zombie;vampire;skeleton]|myBattlefield) 1/1 auto=@each my end restriction{morbid}:pay({1}) name(Pay 1 and create skeleton) token(Skeleton,Creature Skeleton,1/1,black) text=Skeletons, Vampires, and Zombies you control get +1/+1. -- At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. mana={2}{B}{B} type=Creature subtype=Tiefling Cleric power=2 toughness=2 [/card] [card] name=Death-Rattle Oni abilities=flash,affinitytwoalldeadcreatures auto=name(Destroy damaged creatures) all(other creature[damaged]|battlefield) destroy text=Flash -- This spell costs {2} less to cast for each creature that died this turn. -- When Death-Rattle Oni enters, destroy all other creatures that were dealt damage this turn. mana={6}{B} type=Creature subtype=Demon Spirit power=5 toughness=4 [/card] [card] name=Deathbellow War Cry auto=name(Search 4 different Minotaurs) target(creature[minotaur]|myLibrary) moveTo(myBattlefield) text=Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle. mana={5}{R}{R}{R} type=Sorcery [/card] [card] name=Deathbloom Gardener abilities=deathtouch auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Deathtouch -- {T}: Add one mana of any color. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Deathbloom Ritualist auto={T}:foreach(creature|mygraveyard) Add{W} auto={T}:foreach(creature|mygraveyard) Add{U} auto={T}:foreach(creature|mygraveyard) Add{B} auto={T}:foreach(creature|mygraveyard) Add{R} auto={T}:foreach(creature|mygraveyard) Add{G} text={T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. mana={3}{B}{G} type=Creature subtype=Elf Warlock power=3 toughness=5 [/card] [card] name=Deathbloom Thallid auto=_DIES__SAPROLINGTOKEN_ text=When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. mana={2}{B} type=Creature subtype=Fungus power=3 toughness=2 [/card] [card] name=Deathbonnet Hulk backside=Deathbonnet Sprout auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0}:may name(Exile a card) target(*|mygraveyard) moveto(myexile) and!( if cantargetcard(*[creature]|*) then all(this) counter(1/1) )! text=At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. // Deathbonnet Sprout type=Creature subtype=Fungus Horror color=green power=3 toughness=3 [/card] [card] name=Deathbonnet Sprout backside=Deathbonnet Hulk restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( if type(creature|mygraveyard)~morethan~2 then all(this) flip(backside) )! text=At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) // Deathbonnet Hulk type=Creature subtype=Fungus mana={G} power=1 toughness=1 [/card] [card] name=Deathcap Glade auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{G} auto={T}:add{B} text=Deathcap Glade enters tapped unless you control two or more other lands. -- {T}: Add {B} or {G}. type=Land [/card] [card] name=Deathcap Marionette abilities=deathtouch auto=may deplete:2 text=Deathtouch -- When Deathcap Marionette enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) mana={1}{B} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Deathgorge Scavenger auto=may moveto(exile) target(*|graveyard) auto=_ATTACKING_may moveto(exile) target(*|graveyard) auto=@targeted(creature|graveyard) from(this):life:2 controller auto=@targeted(*[-creature]|graveyard) from(this):1/1 ueot text=Whenever Deathgorge Scavenger enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Deathknell Berserker auto=_DIES_this(power>=3) token(Zombie,Creature Zombie Berserker,2/2,black) text=When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. mana={1}{B} type=Creature subtype=Elf Berserker power=2 toughness=2 [/card] [card] name=Deathless Ancient abilities=flying autograveyard={T(<3>vampire[-tapped])}:moveto(hand) text=Flying -- Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. mana={4}{B}{B} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Deathless Knight abilities=haste autograveyard=@lifeof(player) turnlimited:moveto(hand) text=Haste -- When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. mana={BG}{BG}{BG}{BG} type=Creature subtype=Skeleton Knight power=4 toughness=2 [/card] [card] name=Deathsprout target=creature auto=destroy aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={1}{B}{B}{G} type=Instant [/card] [card] name=Debris Beetle abilities=trample auto=all(opponent) life:-3 && life:3 auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Trample -- When this Vehicle enters, each opponent loses 3 life and you gain 3 life. -- Crew 2 mana={2}{B}{G} type=Artifact subtype=Vehicle power=6 toughness=6 [/card] [card] name=Debt of Loyalty target=creature auto=regenerate && moveto(mybattlefield) text=Regenerate target creature. You gain control of that creature if it regenerates this way. mana={1}{W}{W} type=Instant [/card] [card] name=Debt to the Kami auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent exiles creature) name(Opponent exiles creature) ability$!name(Exile a creature) name(Exile a creature) target(creature|mybattlefield) moveto(myexile)!$ opponent auto=if type(enchantment|opponentbattlefield)~morethan~0 then choice name(Opponent exiles enchantment) name(Opponent exiles enchantment) ability$!name(Exile a enchantment) name(Exile a enchantment) target(enchantment|mybattlefield) moveto(myexile)!$ opponent text=Choose one -- Target opponent exiles a creature they control. -- Target opponent exiles an enchantment they control. mana={2}{B} type=Instant [/card] [card] name=Debtors' Transport auto=_DIES__AFTERLIFETOKEN_*2 text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={5}{B} type=Creature subtype=Thrull power=5 toughness=3 [/card] [card] name=Decanter of Endless Water abilities=nomaxhand auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=You have no maximum hand size. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Deceive the Messenger target=creature auto=-3/0 ueot auto=_AMASSORC1_ text=Target creature gets -3/-0 until end of turn. -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={U} type=Instant [/card] [card] name=Deceptive Frostkite abilities=flying auto=may notaTarget(creature[power>=4]|myBattlefield) copy and!( transforms((Dragon,flying)) forever )! text=Flying -- You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying. mana={U}{U} type=Creature subtype=Dragon power=1 toughness=1 [/card] [card] name=Deceptive Landscape auto={T}:Add{C} auto={T}{S}:name(search Plains) target(Plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Forest) target(Forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({W}{B}{G}) text={T}: Add {C}. -- {T}, Sacrifice Deceptive Landscape: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. -- Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.) type=Land [/card] [card] name=Decimate auto=ability$!destroy target(artifact)!$ controller auto=ability$!destroy target(creature)!$ controller auto=ability$!destroy target(enchantment)!$ controller auto=ability$!destroy target(land)!$ controller restriction=type(artifact)~morethan~0,type(creature)~morethan~0,type(enchantment)~morethan~0,type(land)~morethan~0 text=Destroy target artifact, target creature, target enchantment, and target land. mana={2}{R}{G} type=Sorcery [/card] [card] name=Decimator Beetle auto=counter(-1/-1) target(creature|mybattlefield) auto=_ATTACKING_counter(-1/-1,-1) target(creature|mybattlefield) && counter(-1/-1) target(creature|opponentbattlefield) text=When Decimator Beetle enters, put a -1/-1 counter on target creature you control. -- Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. mana={3}{B}{G} type=Creature subtype=Insect power=4 toughness=5 [/card] [card] name=Decision Paralysis auto=may freeze target(creature) text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={3}{U} type=Instant [/card] [card] name=Decisive Denial auto=if type(creature|mybattlefield)~morethan~0 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Creatures fight) name(Creatures fight) name(Creatures fight) target(creature|mybattlefield) transforms((,newability[name(Choose opponent's creature) target(creature|opponentbattlefield) dynamicability])) ueot auto=if type(*[-creature]|stack)~morethan~1 then choice name(Counter non-creature spell) name(Counter non-creature spell) target(*[-creature]|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Choose one -- Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Counter target noncreature spell unless its controller pays 3. mana={G}{U} type=Instant [/card] [card] name=Declaration of Naught auto=chooseanameopp transforms((,newability[{U}:name(Counter named spell) target(*[chosenname]|stack) fizzle])) forever chooseend nonland text=As Declaration of Naught enters, name a card. -- {U}: Counter target spell with the chosen name. mana={U}{U} type=Enchantment [/card] [card] name=Declare Dominance target=creature auto=+3/+3 auto=lure text=Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. mana={3}{G}{G} type=Sorcery [/card] [card] name=Deconstruction Hammer auto=teach(creature) 1/1 auto=teach(creature) {3}{T}{S(Deconstruction Hammer|myBattlefield)}:destroy target(*[artifact;enchantment]) auto={1}:equip text=Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={W} type=Artifact subtype=Equipment [/card] [card] name=Decorated Champion auto=@movedTo(other warrior|myBattlefield):counter(1/1) text=Whenever another Warrior enters under your team's control, put a +1/+1 counter on Decorated Champion. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Decorated Griffin abilities=flying auto={1}{W}:prevent:1 controller text=Flying -- {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. mana={4}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Decoy Gambit target=creature|opponentbattlefield auto=name(Draw or return) transforms((,newability[choice name(Opponent draw a card) draw:1 opponent],newability[choice name(Return to hand) moveTo(hand)])) oneshot text=For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. mana={2}{U} type=Instant [/card] [card] name=Deduce auto=draw:1 auto=_CLUE_ text=Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{U} type=Instant [/card] [card] name=Deekah, Fractal Theorist auto=@movedto(*[instant;sorcery]|mystack):name(Create Fractal) all(trigger[to]) transforms((,newability[token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.manacost) )!])) oneshot auto={3}{U}:name(Token gains unblockable) target(creature[token]|battlefield) transforms((,unblockable)) ueot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. -- {3}{U}: Target creature token can't be blocked this turn. mana={4}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Deem Worthy abilities=cycling target=creature auto=damage:7 autohand=__CYCLING__({3}{R}) && ability$!may damage:2 target(creature)!$ controller text=Deem Worthy deals 7 damage to target creature. -- Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -- When you cycle Deem Worthy, you may have it deal 2 damage to target creature. mana={4}{R} type=Instant [/card] [card] name=Deep Forest Hermit auto=counter(0/0,3,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=this(counter{0/0.1.Time}<=0) sacrifice auto=_SQUIRRELTOKEN_*4 auto=lord(creature[squirrel]|myBattlefield) 1/1 text=Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1. mana={3}{G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Deep Freeze target=creature auto=teach(creature) loseabilities auto=teach(creature) becomes(,0/4) auto=teach(creature) defender text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Deep Gnome Terramancer abilities=flash auto=@movedto(land|opponentBattlefield) from(opponentexile,opponentlibrary,opponentgraveyard,opponentreveal,opponentsideboard,opponentcommandzone) turnlimited:may name(Search plains) target(plains|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! text=Flash -- Mold Earth - Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. mana={1}{W} type=Creature subtype=Gnome Wizard power=2 toughness=2 [/card] [card] name=Deep Goblin Skulltaker abilities=menace auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then counter(1/1) text=Menace -- At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.) mana={2}{B} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Deep Water auto={U}:name(All lands produce blue mana) transforms((,newability[lord(land|mybattlefield) loseabilities],newability[lord(land|mybattlefield) losesubtypesof(land)],newability[lord(land|mybattlefield) transforms((,newability[{T}:add{U}]))])) ueot text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. mana={U}{U} type=Enchantment [/card] [card] name=Deep-Cavern Bat abilities=flying,lifelink aicode=activate hand(blink)forsrc notaTarget(*[-land]|targetedpersonshand) auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notaTarget(*[-land]|reveal) optiononeend optiontwo name(put back) all(*|reveal) moveto(hand) optiontwoend revealend text=Flying, lifelink -- When Deep-Cavern Bat enters, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Deepglow Skate auto=target(*|battlefield) duplicatecounters(all) text=When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents. mana={4}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Deeproot Champion auto=@movedTo(*[-creature]|mystack):counter(1/1) text=Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. mana={1}{G} type=Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Deeproot Elite auto=@movedTo(other Merfolk|myBattlefield):counter(1/1)target(merfolk|myBattlefield) text=Whenever another Merfolk enters under your control, put a +1/+1 counter on target Merfolk you control. mana={1}{G} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Deeproot Warrior auto=@combat(blocked) source(this):1/1 ueot text=Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Merfolk Warrior power=2 toughness=2 [/card] [card] name=Deeproot Waters auto=@movedTo(Merfolk|mystack):token(Merfolk,creature Merfolk,1/1,blue,hexproof) text=Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) mana={2}{U} type=Enchantment [/card] [card] name=Deeproot Wayfinder aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard) and!( transforms((,newability[target(land|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot )!])) oneshot])) oneshot auto=@combatdamaged(player) from(this):name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed transforms((,newability[surveil],newability[may name(Return land) target(land|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot afterrevealedend revealend auto=@combatdamaged(battle|opponentbattlefield) from(this):name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed transforms((,newability[surveil],newability[may name(Return land) target(land|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot afterrevealedend revealend text=Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) mana={1}{G} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Deepwood Denizen abilities=vigilance auto=this(variable{totcntcre11}=0) {5}{G}{T}:draw:1 controller auto=this(variable{totcntcre11}=1) {4}{G}{T}:draw:1 controller auto=this(variable{totcntcre11}=2) {3}{G}{T}:draw:1 controller auto=this(variable{totcntcre11}=3) {2}{G}{T}:draw:1 controller auto=this(variable{totcntcre11}=4) {1}{G}{T}:draw:1 controller auto=this(variable{totcntcre11}>=5) {G}{T}:draw:1 controller text=Vigilance -- {5}{G}, {T}: Draw a card. This ability costs 1 less to activate for each +1/+1 counter on creatures you control. mana={2}{G} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Defabricate #MISSING:counter ability target=*[artifact;enchantment]|stack auto=fizzleto(exile) text=Choose one -- Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. -- Counter target activated or triggered ability. mana={1}{U} type=Instant [/card] [card] name=Deface auto=choice name(Destroy target artifact) destroy target(artifact) restriction{type(artifact)~morethan~0} auto=choice name(Destroy target creature with defender) destroy target(creature[defender]) restriction{type(creature[defender])~morethan~0} text=Choose one -- Destroy target artifact. -- Destroy target creature with defender. mana={R} type=Sorcery [/card] [card] name=Defend the Campus auto=choice name(Creatures get 1/1) all(creature|mybattlefield) transforms((,newability[1/1])) ueot auto=if type(creature[power>=4]|battlefield)~morethan~0 then choice name(Destroy creature) name(Destroy creature) target(creature[power>=4]|battlefield) destroy text=Choose one -- Creatures you control get +1/+1 until end of turn. -- Destroy target creature with power 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Defend the Celestus restriction=type(creature|mybattlefield)~morethan~0 auto=thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller text=Distribute three +1/+1 counters among one, two, or three target creatures you control. mana={2}{G}{G} type=Instant [/card] [card] name=Defenestrate target=creature[-flying] auto=destroy text=Destroy target creature without flying. mana={2}{B} type=Instant [/card] [card] name=Defenestrated Phantom abilities=flying facedown={3} autofacedown=_WARD2_ autofacedown={4}{W}:morph text=Flying -- Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={4}{W}{W} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Defense Grid auto=this(variable{controllerturn}=0) lord(*[-land]|mycastingzone) becomes(affected) auto=this(variable{controllerturn}>0) lord(*[-land]|opponentcastingzone) becomes(affected) auto=lord(*[-land;affected]|graveyard,hand,exile,commandzone,library) transforms((,newability[changecost(colorless:+3) forcedalive])) text=Each spell costs {3} more to cast except during its controller's turn. mana={2} type=Artifact [/card] [card] name=Defiant Greatmaw auto=counter(-1/-1,2) target(creature|mybattlefield) auto=@counteradded(-1/-1) from(this):counter(-1/-1,-1) target(other creature|mybattlefield) text=When Defiant Greatmaw enters, put two -1/-1 counters on target creature you control. -- Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. mana={2}{G} type=Creature subtype=Hippo power=4 toughness=5 [/card] [card] name=Defiant Khenra mana={1}{R} type=Creature subtype=Jackal Warrior power=2 toughness=2 [/card] [card] name=Defiant Survivor auto=@each my secondmain sourceTap:_MANIFEST_DREAD_ text=Survival - At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={2}{G} type=Creature subtype=Human Survivor power=3 toughness=2 [/card] [card] name=Defiant Thundermaw abilities=flying,trample auto=@combat(attacking) source(dragon|mybattlefield):name(Deals 2 damage) damage:2 target(anytarget) text=Flying, trample -- Whenever a Dragon you control attacks, it deals 2 damage to any target. color=red type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Defibrillating Current target=creature,planeswalker auto=damage:4 auto=life:2 controller text=Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life. mana={2R}{2W}{2B} type=Sorcery [/card] [card] name=Defile target=creature auto=foreach(swamp|mybattlefield) -1/-1 text=Target creature gets -1/-1 until end of turn for each Swamp you control. mana={B} type=Instant [/card] [card] name=Deflecting Swat target=*|stack auto=castcard(copied noevent) other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- You may choose new targets for target spell or ability. mana={2}{R} type=Instant [/card] [card] name=Defossilize target=creature|myGraveyard auto=moveTo(battlefield) auto=_EXPLORES_ auto=_EXPLORES_ text=Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.) mana={4}{B} type=Sorcery [/card] [card] name=Deft Dismissal restriction=type(creature[attacking;blocking]|battlefield)~morethan~0 auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[attacking;blocking]) damage:1!$ controller text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. mana={3}{W} type=Instant [/card] [card] name=Degavolver abilities=hasotherkicker other={1}{W}{R} name(Kicker Red) kicker={1}{B} name(Kicker Black or Both) auto=alternative transforms((,newability[counter(1/1)],first strike)) forever auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[{L:3}:name(Regenerate) regenerate])) forever auto=if paid(kicker) then pay({R}) name(Pay also kicker red) transforms((,newability[counter(1/1)],first strike)) forever text=Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) -- If Degavolver was kicked with its {1}{B} kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." -- If Degavolver was kicked with its {R} kicker, it enters with a +1/+1 counter on it and with first strike. mana={1}{W} type=Creature subtype=Volver power=1 toughness=1 [/card] [card] name=Delayed Blast Fireball auto=ifnot exilecast then damage:2 opponent auto=ifnot exilecast then damage:2 all(creature|opponentbattlefield) auto=if exilecast then damage:5 opponent auto=if exilecast then damage:5 all(creature|opponentbattlefield) autohand=_FORETELL_ autoexile={4}{R}{R} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. -- Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{R}{R} type=Instant [/card] [card] name=Deliberate auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend aicode=activate transforms((,newability[draw:1 controller])) oneshot text=Scry 2, then draw a card. mana={1}{U} type=Instant [/card] [card] name=Delighted Halfling auto={T}:add{C} auto=aslongas(*[-land&legendary]|myrestrictedcastingzone) {T}:name(Add white) name(Add white) add{W} and!( name(Legendary spell can't be countered) name(Legendary spell can't be countered) target(creature[legendary]|myrestrictedcastingzone) transforms((,newability[nofizzle])) ueot )! auto=aslongas(*[-land&legendary]|myrestrictedcastingzone) {T}:name(Add blue) name(Add blue) add{U} and!( name(Legendary spell can't be countered) name(Legendary spell can't be countered) target(creature[legendary]|myrestrictedcastingzone) transforms((,newability[nofizzle])) ueot )! auto=aslongas(*[-land&legendary]|myrestrictedcastingzone) {T}:name(Add green) name(Add green) add{G} and!( name(Legendary spell can't be countered) name(Legendary spell can't be countered) target(creature[legendary]|myrestrictedcastingzone) transforms((,newability[nofizzle])) ueot )! auto=aslongas(*[-land&legendary]|myrestrictedcastingzone) {T}:name(Add black) name(Add black) add{B} and!( name(Legendary spell can't be countered) name(Legendary spell can't be countered) target(creature[legendary]|myrestrictedcastingzone) transforms((,newability[nofizzle])) ueot )! auto=aslongas(*[-land&legendary]|myrestrictedcastingzone) {T}:name(Add red) name(Add red) add{R} and!( name(Legendary spell can't be countered) name(Legendary spell can't be countered) target(creature[legendary]|myrestrictedcastingzone) transforms((,newability[nofizzle])) ueot )! text={T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. mana={G} type=Creature subtype=Halfling Citizen power=1 toughness=2 [/card] [card] name=Delighted Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Delina, Wild Mage auto=_ATTACKING_name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end auto=_ATTACKING_name(Choose your creature) target(creature|mybattlefield) counter(0/0.1.DelinaEffect) auto=@dierolled(this) result(1) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(2) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(3) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(4) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(5) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(6) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(7) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(8) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(9) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(10) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(11) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(12) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(13) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(14) from(controller):all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) transforms((,newability[removeallcounters(0/0.1.DelinaEffect)],newability[clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(15) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(16) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(17) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(18) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(19) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot auto=@dierolled(this) result(20) from(controller):name(may roll d20 again) transforms((,newability[choice name name(Roll d20 again) rolld20 20 winability donothing winabilityend rolld20end],newability[choice name name(Stop rolling d20) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) removeallcounters(0/0.1.DelinaEffect)],newability[name(Copy creature) all(creature[counter{0/0.1.DelinaEffect}]|mybattlefield) clone with(unearth^battleready) options(nolegend)])) oneshot text=Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. -- 1-14 | Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat." -- 15-20 | Create one of those tokens. You may roll again. mana={3}{R} type=Legendary Creature subtype=Elf Shaman power=3 toughness=2 [/card] [card] name=Deliver Unto Evil abilities=exiledeath auto=if type(planeswalker[bolas]|mybattlefield)~morethan~0 then target(*|mygraveyard) moveto(hand) auto=if type(planeswalker[bolas]|mybattlefield)~equalto~0 then ability$!name(Choose 2 cards) name(Choose 2 cards) target(<2>*|opponentgraveyard) moveto(opponenthand)!$ opponent text=Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. -- Exile Deliver Unto Evil. mana={2}{B} type=Sorcery [/card] [card] name=Delta Bloodflies abilities=flying auto=_ATTACKING_if type(creature[counter{any}]|myBattlefield)~morethan~0 then all(opponent) life:-1 text=Flying -- Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life. mana={1}{B} type=Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Deluge of Doom auto=all(creature) -allgravecardtypes/-allgravecardtypes text=All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Deluge of the Dead auto=name(Create 2 zombies) token(Zombie,Creature Zombie,2/2,black)*2 auto={2}{B}:name(Exile a card) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then token(Zombie,Creature Zombie,2/2,black) )! text=When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens. -- {2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. color=black type=Enchantment [/card] [card] name=Deluxe Dragster auto=cantbeblockedby(creature[-Vehicle]) auto=_CREW2_ auto=_CREW2COMPLEMENT_ auto=@combatdamaged(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)! text=Deluxe Dragster can't be blocked except by Vehicles. -- Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -- Crew 2 mana={4}{U} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Delver's Torch auto={3}:equip auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Demand Answers other={1}{R}{D(other *|myHand)} name(Discard a card) otherrestriction=type(*|myhand)~morethan~1 restriction=type(artifact|myBattlefield)~morethan~0 auto=draw:2 text=As an additional cost to cast this spell, sacrifice an artifact or discard a card. -- Draw two cards. mana={1}{R}{S(artifact|myBattlefield)} type=Instant [/card] [card] name=Demanding Dragon abilities=flying auto=target(opponent) ability$!name(target opponent) choice damage:5 controller _ choice notaTarget(creature|mybattlefield) Sacrifice!$ text=Flying -- When Demanding Dragon enters, it deals 5 damage to target opponent unless that player sacrifices a creature. mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Demilich anyzone=this(variable{pinstsorcount}>0) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>1) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>2) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>3) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>4) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>5) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>6) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>7) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>8) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>9) altercost(blue, -1) anyzone=this(variable{pinstsorcount}>10) altercost(blue, -1) auto=_ATTACKING_may name(Exile instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveTo(exile) and!( transforms((,newability[may name(Copy and cast) activate castcard(copied)])) oneshot )! text=This spell costs {U} less to cast for each instant and sorcery you've cast this turn. -- Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. -- You may cast Demilich from your graveyard by exiling four instants and/or sorcery cards from your graveyard in addition to paying its other costs. mana={U}{U}{U}{U} type=Creature subtype=Skeleton Wizard power=4 toughness=3 [/card] [card] name=Demogorgon's Clutches auto=deplete:2 opponent auto=life:-2 opponent auto=ability$!name(Discard 2 cards) name(Discard 2 cards) notaTarget(<2>*|myhand) reject!$ opponent text=Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Demolisher Spawn abilities=haste,trample auto=@combat(attacking) source(this) restriction{delirium}:all(other creature[attacking]) 4/4 ueot text=Trample, haste -- Delirium - Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn. mana={5}{G}{G} type=Enchantment Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Demolition Field auto={T}:Add{C} auto={2}{T}{S}:name(Destroy non-basic land) target(land[-basic]|opponentbattlefield) destroy && ability$!may name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ controller && ability$!may name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent text={T}: Add {C}. -- {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. type=Land [/card] [card] name=Demon Arc abilities=flying type=Creature subtype=Demon power=5 toughness=5 color=black [/card] [card] name=Demon Bolt abilities=foretell target=creature,planeswalker autohand=_FORETELL_ autoexile={R} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=damage:4 text=Demon Bolt deals 4 damage to target creature or planeswalker. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{R} type=Instant [/card] [card] name=Demon of Catastrophes abilities=flying, trample text=As an additional cost to cast this spell, sacrifice a creature. -- Flying, trample mana={2}{B}{B}{S(creature|myBattlefield)} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Demon of Fate's Design abilities=flying,trample auto={0}:name(Cast with life) target(enchantment|myhand) activate castcard(normal) and!( transforms((,newability[life:-manacost controller])) oneshot )! limit:1 auto={2}{B}{S(other enchantment|mybattlefield)}:name(Sacrifice enchantment) name(Sacrifice enchantment) storedmanacost/0 ueot text=Flying, trample -- Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. -- {2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. mana={4}{B}{B} type=Enchantment Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Demon of Loathing abilities=flying, trample auto=@combatdamaged(player) from(this):ability$!name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent text=Flying, trample -- Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. mana={5}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Demon of Wailing Agonies abilities=flying auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=@combatdamagefoeof(player) from(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:ability$!name(sacrifice) notaTarget(creature|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:ability$!name(sacrifice) notaTarget(creature|mybattlefield) sacrifice!$ controller text=Flying -- Lieutenant - As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." mana={3}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Demon's Disciple auto=ability$!name(sacrifice) notaTarget(*[creature;planeswalker]|myBattlefield) sacrifice !$ opponent auto=ability$!name(sacrifice) notaTarget(*[creature;planeswalker]|myBattlefield) sacrifice !$ controller text=When Demon's Disciple enters, each player sacrifices a creature or planeswalker. mana={2}{B} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Demon's Due auto=scry:2 scrycore delayed dontshow draw:2 controller && life:-2 scrycoreend scryend text=Scry 2, then draw two cards. You lose 2 life. mana={3}{B} type=Instant [/card] [card] name=Demonfire target=anytarget auto=aslongas(*|myhand) shadow <1 auto=exiledeath auto=damage:X text=Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -- Hellbent - If you have no cards in hand, Demonfire can't be countered and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Demonic Bargain auto=all(*[zpos<=13]|mylibrary) moveto(exile) && all(this|mystack) transforms((,newability[name(Search library) target(*|mylibrary) moveto(hand) and!( shuffle )!])) oneshot text=Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. mana={2}{B} type=Sorcery [/card] [card] name=Demonic Counsel auto=ifnot delirium then target(demon|myLibrary) moveto(hand) auto=if delirium then target(*|myLibrary) moveto(hand) text=Search your library for a Demon card, reveal it, put it into your hand, then shuffle. -- Delirium - If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. mana={1}{B} type=Sorcery [/card] [card] name=Demonic Embrace target=creature auto=3/1 auto=flying auto=transforms((Demon)) autograveyard={1}{B}{B}{L:3}{D(*|myHand)}:activate castcard(normal) text=Enchant creature -- Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. -- You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Demonic Gifts target=creature auto=transforms((,newability[2/0],newability[inplaydeath])) ueot text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." mana={1}{B} type=Instant [/card] [card] name=Demonic Junker abilities=affinityartifacts auto=ability$! may name() name(destroy for opponent) destroy target(creature|opponentBattlefield) !$ controller auto=if type(creature|myBattlefield)~morethan~0 then ability$! may name() name(destroy for controller) destroy target(creature|myBattlefield) && counter(1/1,2) all(Demonic Junker[fresh]|myBattlefield) !$ controller auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. -- Crew 2 mana={6}{B} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Demonic Lore auto=draw:3 controller auto=@each my end:life:-twicetype:*:myhand text=When Demonic Lore enters, draw three cards. -- At the beginning of your end step, you lose 2 life for each card in your hand. mana={2}{B} type=Enchantment [/card] [card] name=Demonic Ruckus target=creature auto=teach(creature) +1/+1 auto=teach(creature) menace auto=teach(creature) trample autograveyard=_DIES_draw:1 autohand={R}:_PLOT_ autoexile=_PLOTCAST_ text=Enchant creature -- Enchanted creature gets +1/+1 and has menace and trample. -- When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. -- Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Demonic Vigor target=creature auto=teach(creature) +1/+1 auto=@movedTo(mytgt|Graveyard) from(Battlefield):all(trigger[to]) moveTo(hand) text=Enchant creature -- Enchanted creature gets +1/+1. -- When enchanted creature dies, return that card to its owner's hand. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Demonlord Belzenlok abilities=flying, trample auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land;manacost<=3]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(hand) and!(damage:1 controller)! optiononeend optiontwo choice all(*|reveal) moveTo(exile) optiontwoend revealend text=Flying, trample -- When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. mana={4}{B}{B} type=Legendary Creature subtype=Elder Demon power=6 toughness=6 [/card] [card] name=Demotion target=creature auto=teach(creature) cantblock auto=teach(creature) noactivatedability text=Enchant creature -- Enchanted creature can't block, and its activated abilities can't be activated. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Den of the Bugbear auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) auto={T}:Add{R} auto={3}{R}:name(Becomes goblin) transforms((,newability[becomes(Creature Goblin^3/2^red) ueot],newability[_ATTACKING_name(Create goblin) token(Goblin^Creature Goblin^1/1^red^battleready)])) ueot text=If you control two or more other lands, Den of the Bugbear enters tapped. -- {T}: Add {R}. -- {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." it's still a land. type=Land [/card] [card] name=Denethor, Ruling Steward auto=@each my end restriction{myhasdeadcreature}:name(Create soldier) _HUMANSOLDIERTOKEN_ auto={2}{S(other creature|mybattlefield)}:name(Opponent loses life) lifeleech:-1 opponent text=At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. -- {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. mana={1}{W}{B} type=Legendary Creature subtype=Human Noble power=2 toughness=4 [/card] [card] name=Denethor, Stone Seer auto=name(Scry 2) _SCRY2_ auto={3}{R}{T}{S}:name(You become monarch) target(anytarget) damage:3 && ability$!_MONARCH_CONTROLLER_!$ controller auto={3}{R}{T}{S}:name(Opponent becomes monarch) target(anytarget) damage:3 && ability$!_MONARCH_OPPONENT_!$ controller text=When Denethor, Stone Seer enters, scry 2. -- {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. mana={1}{U} type=Legendary Creature subtype=Human Noble power=1 toughness=3 [/card] [card] name=Dennick, Pious Apparition backside=Dennick, Pious Apprentice abilities=flying,exiledeath auto=@movedTo(creature|graveyard) turnlimited:name(Investigate) _CLUE_ text=Flying -- Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. // Dennick, Pious Apprentice type=Legendary Creature subtype=Spirit Soldier color=white,blue power=3 toughness=2 [/card] [card] name=Dennick, Pious Apprentice backside=Dennick, Pious Apparition abilities=lifelink,hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={2}{W}{U} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto=lord(*|mygraveyard) cantbetargetof(*) text=Lifelink -- Cards in graveyards can't be the targets of spells or abilities. -- Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Dennick, Pious Apparition mana={W}{U} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Deny the Divine target=creature,enchantment|stack auto=fizzleto(exile) text=Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Depart the Realm abilities=foretell target=*[-land]|battlefield auto=moveto(hand) autohand=_FORETELL_ autoexile={U} restriction{compare(canforetellcast)~morethan~0,type(*[-land]|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Return target nonland permanent to its owner's hand. -- Foretell {U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Instant [/card] [card] name=Departed Deckhand auto=@targeted(this) from(*[instant;sorcery;aura]):sacrifice auto=cantbeblockedby(creature[-spirit]) auto={3}{U}:target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[-spirit])])) ueot text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. mana={1}{U} type=Creature subtype=Spirit Pirate power=2 toughness=2 [/card] [card] name=Departed Soulkeeper backside=Devoted Grafkeeper abilities=flying,cloud,exiledeath text=Flying -- Departed Soulkeeper can block only creatures with flying. -- If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. // Devoted Grafkeeper type=Creature subtype=Spirit color=white,blue power=3 toughness=1 [/card] [card] name=Depopulate auto=aslongas(creature[multicolor]|myBattlefield) draw:1 controller auto=aslongas(creature[multicolor]|opponentBattlefield) draw:1 opponent auto=destroy all(creature) text=Each player who controls a multicolored creature draws a card. Then destroy all creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Depose // Deploy other={2}{W}{U} name(Deploy) auto=ifnot paid(alternative) then draw:1 controller auto=ifnot paid(alternative) then target(creature) tap(noevent) auto=alternative _THOPTERTOKEN_*2 auto=alternative life:type:creature:mybattlefield controller text=Tap target creature. -- Draw a card. // Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. mana={1}{WU} type=Instant [/card] [card] name=Depraved Harvester backside=Desperate Farmer abilities=lifelink text=Lifelink // Desperate Farmer color=black type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Depth Charge Colossus abilities=doesnotuntap other={4}{U}{U} name(prototype) auto=alternative becomes(,6/6,blue) auto={3}:untap text=Prototype {4}{U}{U} - 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Depth Charge Colossus doesn't untap during your untap step. -- {3}: Untap Depth Charge Colossus. mana={9} type=Artifact Creature subtype=Dreadnought power=9 toughness=9 [/card] [card] name=Depth Defiler abilities=devoid kicker={C} autostack=if paid(kicker) then target(creature) moveto(hand) and!(target(player) ability$!name(draw two cards) draw:2 _ choice target(<1>*|myhand) reject!$ targetedplayer)! autostack=ifnot paid(kicker) then choice target(creature) moveto(hand) autostack=ifnot paid(kicker) then choice target(player) ability$!name(draw two cards) draw:2 _ choice target(<1>*|myhand) reject!$ targetedplayer text=Devoid (This card has no color.) -- Kicker {C} (You may pay an additional {C} as you cast this spell.) -- When you cast this spell, choose one. If it was kicked, choose both instead. -- - Return target creature to its owner's hand. -- - Target player draws two cards, then discards a card. mana={3}{U}{U} type=Creature subtype=Eldrazi power=3 toughness=5 [/card] [card] name=Depths of Desire target=creature auto=moveto(hand) auto=name(Create treasure) _TREASURE_ text=Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={2}{U} type=Instant [/card] [card] name=Deputized Protester abilities=menace auto=_ATTACKING_1/1 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Deputy of Detention auto=may name(exile) target(*[-land]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc text=When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. mana={1}{W}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=3 [/card] [card] name=Derevi, Empyrial Tactician abilities=flying auto=name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot auto=@combatdamaged(player) from(creature|myBattlefield):name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot autocommandzone={1}{G}{W}{U}:moveTo(battlefield) text=Flying -- Whenever Derevi, Empyrial Tactician enters or a creature you control deals combat damage to a player, you may tap or untap target permanent. -- {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. mana={G}{W}{U} type=Legendary Creature subtype=Bird Wizard power=2 toughness=3 [/card] [card] name=Dermotaxi auto=this(variable{hasevict}=0) name(Imprint card from graveyard) imprint notaTarget(creature|graveyard) auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:transforms((,newability[all(creature[evictname]|exile) copy and!( all(this) transforms((Vehicle Artifact,newability[phaseaction[end once] flip(Dermotaxi) undocpy])) forever )!])) oneshot text=Imprint - As Dermotaxi enters, exile a creature card from a graveyard. -- Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. mana={2} type=Artifact subtype=Vehicle power=0 toughness=0 [/card] [card] name=Descendant of Storms auto=_ATTACKING_pay({1}{w}) _ENDURE1_ text=Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) mana={W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Descendants' Fury aicode=activate transforms((,newability[target(*[creature;share!types!]|mylibrary) moveto(mybattlefield) and!( shuffle )!])) oneshot auto=@combatdamaged(player) from(creature|mybattlefield) turnlimited:may name(Sacrifice creature) target(creature[damager&attacking]|mybattlefield) sacrifice and!( transforms((,newability[name(Reveal from top) reveal:1 revealzone(mylibrary) revealuntil(*[creature;share!types!]|mylibrary) optionone name(Get Creature) target(*[creature;share!types!]|myreveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend])) oneshot )! text=Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={3}{R} type=Enchantment [/card] [card] name=Descent into Avernus auto=@each my upkeep:thisforeach(counter{0/0.1.descent}) _TREASURE_ controller auto=@each my upkeep:thisforeach(counter{0/0.1.descent}) _TREASURE_ opponent auto=@each my upkeep:counter(0/0,2,descent) && all(player) thisforeach(counter{0/0.1.descent}) damage:1 text=At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. mana={2}{R} type=Enchantment [/card] [card] name=Desecrate Reality autostack=if type(*[manacost=0]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 0) name(Exile permanent with mana 0) name(Exile permanent with mana 0) name(Exile permanent with mana 0) target(*[manacost=0]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=2]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 2) name(Exile permanent with mana 2) name(Exile permanent with mana 2) name(Exile permanent with mana 2) target(*[manacost=2]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=4]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 4) name(Exile permanent with mana 4) name(Exile permanent with mana 4) name(Exile permanent with mana 4) target(*[manacost=4]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=6]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 6) name(Exile permanent with mana 6) name(Exile permanent with mana 6) name(Exile permanent with mana 6) target(*[manacost=6]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=8]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 8) name(Exile permanent with mana 8) name(Exile permanent with mana 8) name(Exile permanent with mana 8) target(*[manacost=8]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=10]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 10) name(Exile permanent with mana 10) name(Exile permanent with mana 10) name(Exile permanent with mana 10) target(*[manacost=10]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=12]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 12) name(Exile permanent with mana 12) name(Exile permanent with mana 12) name(Exile permanent with mana 12) target(*[manacost=12]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=14]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 14) name(Exile permanent with mana 14) name(Exile permanent with mana 14) name(Exile permanent with mana 14) target(*[manacost=14]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=16]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 16) name(Exile permanent with mana 16) name(Exile permanent with mana 16) name(Exile permanent with mana 16) target(*[manacost=16]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost=18]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 18) name(Exile permanent with mana 18) name(Exile permanent with mana 18) name(Exile permanent with mana 18) target(*[manacost=18]|opponentbattlefield) moveto(exile) autostack=if type(*[manacost>=20]|opponentbattlefield)~morethan~0 then choice name(Exile permanent with mana 20) name(Exile permanent with mana 20) name(Exile permanent with mana 20) name(Exile permanent with mana 20) target(*[manacost>=20]|opponentbattlefield) moveto(exile) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=1]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 1) name(Return permanent with mana 1) name(Return permanent with mana 1) name(Return permanent with mana 1) target(*[permanent&manacost=1]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=3]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 3) name(Return permanent with mana 3) name(Return permanent with mana 3) name(Return permanent with mana 3) target(*[permanent&manacost=3]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=5]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 5) name(Return permanent with mana 5) name(Return permanent with mana 5) name(Return permanent with mana 5) target(*[permanent&manacost=5]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=7]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 7) name(Return permanent with mana 7) name(Return permanent with mana 7) name(Return permanent with mana 7) target(*[permanent&manacost=7]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=9]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 9) name(Return permanent with mana 9) name(Return permanent with mana 9) name(Return permanent with mana 9) target(*[permanent&manacost=9]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=11]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 11) name(Return permanent with mana 11) name(Return permanent with mana 11) name(Return permanent with mana 11) target(*[permanent&manacost=11]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=13]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 13) name(Return permanent with mana 13) name(Return permanent with mana 13) name(Return permanent with mana 13) target(*[permanent&manacost=13]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=15]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 15) name(Return permanent with mana 15) name(Return permanent with mana 15) name(Return permanent with mana 15) target(*[permanent&manacost=15]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost=17]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 17) name(Return permanent with mana 17) name(Return permanent with mana 17) name(Return permanent with mana 17) target(*[permanent&manacost=17]|mygraveyard) moveto(mybattlefield) auto=if casted(this) then if spent({C}{C}{C}) then if type(*[permanent&manacost>=19]|mygraveyard)~morethan~0 then choice name(Return permanent with mana 19) name(Return permanent with mana 19) name(Return permanent with mana 19) name(Return permanent with mana 19) target(*[permanent&manacost>=19]|mygraveyard) moveto(mybattlefield) text=For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) -- Adamant - If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. mana={7} type=Instant [/card] [card] name=Desecrated Tomb auto=@movedto(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):create(bat:creature bat:1/1:black:flying) text=Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. mana={3} type=Artifact [/card] [card] name=Desecration Demon abilities=flying auto=@each combatbegins restriction{type(creature|opponentbattlefield)~morethan~0}:name(Sacrifice and tap) ability$!name(Sacrifice and tap) may name(Sacrifice and tap) target(creature|mybattlefield) counter(0/0.1.DesecrationEffect)!$ opponent auto=@counteradded(0/0.1.DesecrationEffect) from(creature|opponentbattlefield):name(Tap and put counter) tap && counter(1/1) auto=@counteradded(0/0.1.DesecrationEffect) from(creature|opponentbattlefield):name(Tap and put counter) all(creature[counter{0/0.1.DesecrationEffect}]|opponentBattlefield) sacrifice text=Flying -- At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Desert Cerodon abilities=cycling autohand=__CYCLING__({R}) text=Cycling {R} ({R}, Discard this card: Draw a card.) mana={5}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Desert of the Fervent abilities=cycling auto=tap auto={T}:Add{R} autohand=__CYCLING__({1}{R}) text=Desert of the Fervent enters tapped. -- {T}: Add {R}. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the Glorified abilities=cycling auto=tap auto={T}:Add{B} autohand=__CYCLING__({1}{B}) text=Desert of the Glorified enters tapped. -- {T}: Add {B}. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the Indomitable abilities=cycling auto=tap auto={T}:Add{G} autohand=__CYCLING__({1}{G}) text=Desert of the Indomitable enters tapped. -- {T}: Add {G}. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the Mindful abilities=cycling auto=tap auto={T}:Add{U} autohand=__CYCLING__({1}{U}) text=Desert of the Mindful enters tapped. -- {T}: Add {U}. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert of the True abilities=cycling auto=tap auto={T}:Add{W} autohand=__CYCLING__({1}{W}) text=Desert of the True enters tapped. -- {T}: Add {W}. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) type=Land subtype=Desert [/card] [card] name=Desert's Due target=creature auto=-2/-2 ueot auto=foreach(desert|myBattlefield) -1/-1 ueot text=Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. mana={1}{B} type=Instant [/card] [card] name=Desert's Hold target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto=aslongas(Desert|mybattlefield,myGraveyard) life:3 controller text=Enchant creature -- When Desert's Hold enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Deserted Beach auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{W} auto={T}:add{U} text=Deserted Beach enters tapped unless you control two or more other lands. -- {T}: Add {W} or {U}. type=Land [/card] [card] name=Desiccated Naga auto={3}{B}{restriction type(liliana|mybattlefield)~morethan~0}:life:-2 opponent && life:2 controller text={3}{B}: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker. mana={2}{B} type=Creature subtype=Zombie Snake power=3 toughness=2 [/card] [card] name=Despark target=*[manacost>=4] auto=moveto(exile) text=Exile target permanent with mana value 4 or greater. mana={W}{B} type=Instant [/card] [card] name=Desperate Bloodseeker abilities=lifelink auto=target(player) deplete:2 text=Lifelink -- When Desperate Bloodseeker enters, target player mills two cards. (They put the top two cards of their library into their graveyard.) mana={1}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Desperate Castaways auto=aslongas(artifact|mybattlefield) cantattack <1 auto=aslongas(artifact|mybattlefield) cantpwattack <1 text=Desperate Castaways can't attack unless you control an artifact. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=3 [/card] [card] name=Desperate Farmer backside=Depraved Harvester abilities=lifelink restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedto(other creature|graveyard) from(mybattlefield):name(Transform) flip(backside) text=Lifelink -- When another creature you control dies, transform Desperate Farmer. // Depraved Harvester mana={2}{B} type=Creature subtype=Human Peasant power=2 toughness=2 [/card] [card] name=Desperate Lunge target=creature auto=+2/+2 auto=flying auto=life:2 text=Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Desperate Measures target=creature auto=if cantargetcard(creature|myBattlefield) then transforms((,newability[_DIES_:draw:2 controller])) ueot auto=1/-1 text=Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards. mana={B} type=Instant [/card] [card] name=Desperate Stand abilities=hasnokicker,hasstrive kicker=multi{R}{W} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/0],first strike,vigilance)) ueot text=Strive - Desperate Stand costs {R}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. mana={R}{W} type=Sorcery [/card] [card] name=Despondent Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Destined // Lead abilities=hasaftermath restriction=type(creature|battlefield)~morethan~0 otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 flashback={3}{G} name(Lead) auto=ifnot paid(flashback) then target(creature|battlefield) transforms((,newability[1/0],indestructible)) ueot auto=if paid(flashback) then target(creature|battlefield) lure ueot text=Target creature gets +1/+0 and gains indestructible until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. mana={1}{B} type=Instant [/card] [card] name=Destiny Spinner auto=lord(*[creature;enchantment]|mystack) nofizzle auto={3}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:enchantment:mybattlefield,settoughness=type:enchantment:mybattlefield,trample,haste)) ueot text=Creature and enchantment spells you control can't be countered. -- {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. it's still a land. mana={1}{G} type=Enchantment Creature subtype=Human power=2 toughness=3 [/card] [card] name=Destroy Evil auto=destroy name(target creature) target(creature[toughness>=4]) restriction{type(creature[toughness>=4]|battlefield)~morethan~0} auto=destroy name(target enchantment) target(enchantment) restriction{type(enchantment|battlefield)~morethan~0} restriction=type(*[creature;enchantment]|battlefield)~morethan~0 text=Choose one - -- - Destroy target creature with toughness 4 or greater. -- - Destroy target enchantment. mana={1}{W} type=Instant [/card] [card] name=Destructive Digger auto={3}{T}{S(*[artifact;land]|mybattlefield)}:draw:1 text={3}, {T}, Sacrifice an artifact or land: Draw a card. mana={2}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Destructive Tampering auto=choice name(Destroy target artifact) destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0} auto=choice name(Creatures without flying can't block) lord(creature[-flying]) cantblock ueot text=Choose one -- Destroy target artifact. -- Creatures without flying can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Desynchronize target=*[-land]|battlefield auto=_SCRY2_ auto=name(Put top or bottom) transforms((,newability[choice name(Put on top) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot text=Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2. mana={4}{U} type=Instant [/card] [card] name=Detection Tower auto={T}:add{C} auto={1}{T}:name(Opponent loses hexproof) all(*|opponentbattlefield) transforms((,newability[-hexproof],newability[-controllershroud])) ueot text={T}: Add {C}. -- {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. type=Land [/card] [card] name=Detective of the Month auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[lord(detective|myBattlefield) unblockable])) auto=_SECOND_DRAW_ create(detective:creature detective:2/2:white:blue) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Detectives you control can't be blocked. -- Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. mana={2}{U} type=Creature subtype=Human Detective power=2 toughness=3 [/card] [card] name=Detective's Satchel auto=_CLUE_*2 auto=@sacrificed(artifact|mybattlefield) turnlimited:transforms((,newability[{T}:_THOPTERTOKEN_])) ueot text=When Detective's Satchel enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. mana={2}{U}{R} type=Artifact [/card] [card] name=Detention Vortex target=artifact,creature,enchantment,planeswalker auto=teach(*) cantattack auto=teach(*) cantpwattack auto=teach(*) cantblock auto=teach(*) noactivatedability auto=@each opponent main:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing asSorcery!$ opponent auto=@each opponent secondmain:ability$!name(Pay 3) pay[[{3}]] name(Pay 3) target(*[Detention Vortex]|opponentBattlefield) destroy?donothing asSorcery!$ opponent text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. -- {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Determined Iteration auto=@each my combatbegins:clone with(haste,unearth) notaTarget(creature[token]|myBattlefield) text=At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) mana={1}{R} type=Enchantment [/card] [card] name=Devastating Mastery other={2}{W}{W} name(Cast for less) auto=alternative ability$!name(Return non-land permanent) name(Return non-land permanent) target(*[-land]|mybattlefield) moveto(hand) and!( transforms((,newability[name(Return another non-land permanent) target(*[-land]|mybattlefield) moveto(hand) and!( all(other *[-land]|mybattlefield) destroy )! ])) oneshot )! !$ opponent auto=alternative all(*[-land]|mybattlefield) destroy auto=ifnot paid(alternative) then all(*[-land]|battlefield) destroy text=You may pay {2}{W}{W} rather than pay this spell's mana cost. -- If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. -- Destroy all nonland permanents. mana={2}{W}{W}{W}{W} type=Sorcery [/card] [card] name=Devastating Summons auto=if type(*[land]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 land) ability$!sacrifice notaTarget(land|mybattlefield)!$ controller && _REDELEMENTALTOKEN_*2 auto=if type(*[land]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 lands) ability$!sacrifice notaTarget(<2>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,2/2,red)*2 auto=if type(*[land]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 lands) ability$!sacrifice notaTarget(<3>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,3/3,red)*2 auto=if type(*[land]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 lands) ability$!sacrifice notaTarget(<4>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,4/4,red)*2 auto=if type(*[land]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 lands) ability$!sacrifice notaTarget(<5>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,5/5,red)*2 auto=if type(*[land]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 lands) ability$!sacrifice notaTarget(<6>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,6/6,red)*2 auto=if type(*[land]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 lands) ability$!sacrifice notaTarget(<7>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,7/7,red)*2 auto=if type(*[land]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 lands) ability$!sacrifice notaTarget(<8>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,8/8,red)*2 auto=if type(*[land]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 lands) ability$!sacrifice notaTarget(<9>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,9/9,red)*2 auto=if type(*[land]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 lands) ability$!sacrifice notaTarget(<10>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,10/10,red)*2 auto=if type(*[land]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 lands) ability$!sacrifice notaTarget(<11>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,11/11,red)*2 auto=if type(*[land]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 lands) ability$!sacrifice notaTarget(<12>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,12/12,red)*2 auto=if type(*[land]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 lands) ability$!sacrifice notaTarget(<13>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,13/13,red)*2 auto=if type(*[land]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 lands) ability$!sacrifice notaTarget(<14>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,14/14,red)*2 auto=if type(*[land]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 lands) ability$!sacrifice notaTarget(<15>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,15/15,red)*2 auto=if type(*[land]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 lands) ability$!sacrifice notaTarget(<16>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,16/16,red)*2 auto=if type(*[land]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 lands) ability$!sacrifice notaTarget(<17>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,17/17,red)*2 auto=if type(*[land]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 lands) ability$!sacrifice notaTarget(<18>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,18/18,red)*2 auto=if type(*[land]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 lands) ability$!sacrifice notaTarget(<19>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,19/19,red)*2 auto=if type(*[land]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 lands) ability$!sacrifice notaTarget(<20>land|mybattlefield)!$ controller && token(Elemental,Creature Elemental,20/20,red)*2 text=As an additional cost to cast Devastating Summons, sacrifice X lands. -- Put two X/X red Elemental creature tokens onto the battlefield. mana={R} type=Sorcery [/card] [card] name=Devil Bur auto=_DIES_name(Deal 1 damage) damage:1 target(anytarget) text=When this creature dies, it deals 1 damage to any target. type=Creature subtype=Devil color=red power=1 toughness=1 [/card] [card] name=Devilish Valet abilities=trample,haste auto=@movedTo(other creature|myBattlefield):dynamicability ueot text=Trample, haste -- Alliance - Whenever another creature enters under your control, double Devilish Valet's power until end of turn. mana={2}{R} type=Creature subtype=Devil Warrior power=1 toughness=3 [/card] [card] name=Devious Cover-Up target=*|stack auto=fizzleto(exile) auto=may name(Return cards form graveyard) target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. mana={2}{U}{U} type=Instant [/card] [card] name=Devkarin Dissident auto={4}{G}:2/2 ueot text={4}{G}: Devkarin Dissident gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Devoted Crop-Mate auto=@exerted(this):moveto(mybattlefield) target(creature[manacost<=2]|mygraveyard) auto=_ATTACKING_may exert && freeze text=You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Devoted Duelist abilities=haste auto=_FLURRY_damage:1 all(opponent) text=Haste -- Flurry - Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Goblin Monk power=2 toughness=1 [/card] [card] name=Devoted Grafkeeper backside=Departed Soulkeeper abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={1}{W}{U} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto=deplete:2 controller auto=@movedto(*|mystack) from(mygraveyard):name(Tap a creature) target(creature|opponentbattlefield) tap text=When Devoted Grafkeeper enters, mill two cards. -- Whenever you cast a spell from your graveyard, tap target creature you don't control. -- Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Departed Soulkeeper mana={W}{U} type=Creature subtype=Human Peasant power=2 toughness=1 [/card] [card] name=Devoted Paladin auto=all(creature|mybattlefield) transforms((,newability[1/1],vigilance)) ueot text=Beacon of Hope - When Devoted Paladin enters, creatures you control get +1/+1 and gain vigilance until end of turn. mana={4}{W} type=Creature subtype=Orc Knight power=4 toughness=4 [/card] [card] name=Devotee of Strength auto={4}{G}:2/2 target(creature) text={4}{G}: Target creature gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Snake Wizard power=3 toughness=2 [/card] [card] name=Devour Intellect other={S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 auto=alternative if type(*[-land]|opponenthand)~morethan~0 then name(Discard non-land card) name(Discard non-land card) name(Discard a non-land card) reject notaTarget(*[-land]|opponenthand) auto=alternative if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! auto=ifnot paid(alternative) then ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent text=Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards a card. mana={B} type=Sorcery [/card] [card] name=Devourer of Memory auto=@movedTo(*|myGraveyard) from(myLibrary):1/1 && unblockable ueot auto={1}{U}{B}:deplete:1 controller text=Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. -- {1}{U}{B}: Put the top card of your library into your graveyard. mana={U}{B} type=Creature subtype=Nightmare power=2 toughness=1 [/card] [card] name=Devouring Hellion auto=may notaTarget(other *[creature;planeswalker]|mybattlefield) sacrifice && counter(1/1,2) all(this) text=As Devouring Hellion enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. mana={2}{R} type=Creature subtype=Hellion power=2 toughness=2 [/card] [card] name=Devouring Rage target=creature auto=choice name(Sacrifice 0 spirits) 3/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 spirit) ability$!sacrifice notaTarget(spirit|mybattlefield)!$ controller && 6/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 spirits) ability$!sacrifice notaTarget(<2>spirit|mybattlefield)!$ controller && 9/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 spirits) ability$!sacrifice notaTarget(<3>spirit|mybattlefield)!$ controller && 12/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 spirits) ability$!sacrifice notaTarget(<4>spirit|mybattlefield)!$ controller && 15/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 spirits) ability$!sacrifice notaTarget(<5>spirit|mybattlefield)!$ controller && 18/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 spirits) ability$!sacrifice notaTarget(<6>spirit|mybattlefield)!$ controller && 21/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 spirits) ability$!sacrifice notaTarget(<7>spirit|mybattlefield)!$ controller && 24/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 spirits) ability$!sacrifice notaTarget(<8>spirit|mybattlefield)!$ controller && 27/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 spirits) ability$!sacrifice notaTarget(<9>spirit|mybattlefield)!$ controller && 30/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 spirits) ability$!sacrifice notaTarget(<10>spirit|mybattlefield)!$ controller && 33/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 spirits) ability$!sacrifice notaTarget(<11>spirit|mybattlefield)!$ controller && 36/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 spirits) ability$!sacrifice notaTarget(<12>spirit|mybattlefield)!$ controller && 39/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 spirits) ability$!sacrifice notaTarget(<13>spirit|mybattlefield)!$ controller && 42/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 spirits) ability$!sacrifice notaTarget(<14>spirit|mybattlefield)!$ controller && 45/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 spirits) ability$!sacrifice notaTarget(<15>spirit|mybattlefield)!$ controller && 48/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 spirits) ability$!sacrifice notaTarget(<16>spirit|mybattlefield)!$ controller && 51/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 spirits) ability$!sacrifice notaTarget(<17>spirit|mybattlefield)!$ controller && 54/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 spirits) ability$!sacrifice notaTarget(<18>spirit|mybattlefield)!$ controller && 57/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 spirits) ability$!sacrifice notaTarget(<19>spirit|mybattlefield)!$ controller && 60/0 ueot auto=if type(*[spirit]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 spirits) ability$!sacrifice notaTarget(<20>spirit|mybattlefield)!$ controller && 63/0 ueot text=As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. -- Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. mana={4}{R} type=Instant subtype=Arcane [/card] [card] name=Devouring Tendrils target=creature|mybattlefield auto=transforms((,newability[@movedto(*[creature;planeswalker]|graveyard) from(opponentbattlefield) turnlimited:life:2 controller],newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) ueot text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life. mana={1}{G} type=Sorcery [/card] [card] name=Devout Decree target=*[creature;planeswalker;black;red] auto=moveTo(exile) auto=_SCRY1_ text=Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{W} type=Sorcery [/card] [card] name=Devout Harpist auto={T}:destroy target(aura) text={T}: Destroy target Aura attached to a creature. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Dewdrop Cure other={2}{W} name(Gift a card) auto=alternative draw:1 opponent auto=alternative may target(creature[manacost<=2]|mygraveyard) moveTo(battlefield) auto=ifnot paid(alternative) then may target(creature[manacost<=2]|mygraveyard) moveTo(battlefield) text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield. mana={2}{W} type=Sorcery [/card] [card] name=Diabolic Servitude auto=name(Return creature) target(creature|mygraveyard) moveTo(myBattlefield) and!( counter(0/0.1.DiabolicReturned) )! auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Exile returned creature) all(trigger[to]) name(Exile returned creature) transforms((,newability[moveto(exile)])) oneshot auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Return to hand) all(this) name(Return to hand) moveto(hand) auto=@movedto(this|nonbattlezone) from(battlefield):name(Exile returned creatures) all(creature[counter{0/0.1.DiabolicReturned}]|myBattlefield) moveto(exile) text=When Diabolic Servitude enters, return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its ownerâ¿¿s hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. mana={3}{B} type=Enchantment [/card] [card] name=Diabolical Salvation abilities=split second auto=name(Create devil) token(Devil,Creature Devil,4/4,red,unearth) and!( transforms((,newability[_DIES__TREASURE_])) forever )! text=Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."." -- Sacrifice the Devil tokens at the beginning of the next end step. mana={2}{R}{R}{R}{R} type=Instant [/card] [card] name=Diamond Knight abilities=vigilance auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):1/1])) forever chooseend text=Vigilance (Attacking doesn't cause this creature to tap.) -- As Diamond Knight enters, choose a color. -- Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. mana={3} type=Artifact Creature subtype=Knight power=1 toughness=1 [/card] [card] name=Diamond Lion auto={T}{S}:name(Add 3 red mana) discard:type:*:myHand && add{R}{R}{R} auto={T}{S}:name(Add 3 black mana) discard:type:*:myHand && add{B}{B}{B} auto={T}{S}:name(Add 3 green mana) discard:type:*:myHand && add{G}{G}{G} auto={T}{S}:name(Add 3 blue mana) discard:type:*:myHand && add{U}{U}{U} auto={T}{S}:name(Add 3 white mana) discard:type:*:myHand && add{W}{W}{W} text={T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant. mana={2} type=Artifact Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Diamond Mare auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):life:1])) forever chooseend text=As Diamond Mare enters, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. mana={2} type=Artifact Creature subtype=Horse power=1 toughness=3 [/card] [card] name=Diamond Pick-Axe abilities=indestructible auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):_TREASURE_ auto={2}:equip text=Indestructible (Effects that say "destroy" don't destroy this artifact.) -- Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Equip {2} mana={R} type=Artifact subtype=Equipment [/card] [card] name=Dictate of the Twin Gods abilities=flash auto=@damaged(creature) from(*[-Dictate of the Twin Gods]|*):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[-Dictate of the Twin Gods]|*):damage:thatmuch all(trigger[to]) auto=@damaged(planeswalker) from(*[-Dictate of the Twin Gods]|*):damage:thatmuch all(trigger[to]) text=Flash -- If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. mana={3}{R}{R} type=Enchantment [/card] [card] name=Didact Echo auto=draw:1 auto=aslongas(*[-instant;-sorcery]|myGraveyard) flying >3 text=When Didact Echo enters, draw a card. -- Descend 4 - Didact Echo has flying as long as there are four or more permanent cards in your graveyard. mana={4}{U} type=Creature subtype=Spirit Cleric power=3 toughness=2 [/card] [card] name=Didn't Say Please target=*|stack auto=fizzle && deplete:3 targetcontroller text=Counter target spell. Its controller mills three cards. mana={1}{U}{U} type=Instant [/card] [card] name=Die Young #AUTO_DEFINE _HARNESSED_COUNTER_($c) this(variable{penergy}>=$c) choice -$c/-$c && alterenergy:-$c controller target=creature auto=alterenergy:2 controller auto=_HARNESSED_COUNTER_(0) auto=_HARNESSED_COUNTER_(1) auto=_HARNESSED_COUNTER_(2) auto=_HARNESSED_COUNTER_(3) auto=_HARNESSED_COUNTER_(4) auto=_HARNESSED_COUNTER_(5) auto=_HARNESSED_COUNTER_(6) auto=_HARNESSED_COUNTER_(7) auto=_HARNESSED_COUNTER_(8) auto=_HARNESSED_COUNTER_(9) auto=_HARNESSED_COUNTER_(10) auto=_HARNESSED_COUNTER_(11) auto=_HARNESSED_COUNTER_(12) auto=_HARNESSED_COUNTER_(13) auto=_HARNESSED_COUNTER_(14) auto=_HARNESSED_COUNTER_(15) auto=_HARNESSED_COUNTER_(16) auto=_HARNESSED_COUNTER_(17) auto=_HARNESSED_COUNTER_(18) auto=_HARNESSED_COUNTER_(19) auto=_HARNESSED_COUNTER_(20) text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. mana={1}{B} type=Sorcery [/card] [card] name=Diffusion Sliver auto=@targeted(creature[sliver]|myBattlefield) from(*|opponentstack,opponentbattlefield,opponentexile,opponenthand,opponentlibrary):target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. mana={1}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Dig Up other={1}{B}{B}{G} name(Cleave) auto=alternative name(Search a card) name(Search a card) target(*|mylibrary) moveto(hand) and!( shuffle )! auto=ifnot paid(alternative) then name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! text=Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. mana={G} type=Sorcery [/card] [card] name=Digsite Engineer auto=@movedto(artifact|mystack):pay({2}) token(Construct,Artifact Creature Construct,0/0) and!( transforms((,newability[foreach(artifact|mybattlefield) 1/1])) forever )! text=Whenever you cast an artifact spell, you may pay 2. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." mana={2}{W} type=Creature subtype=Dwarf Artificer power=3 toughness=3 [/card] [card] name=Dihada's Ploy auto=draw:2 && transforms((,newability[target(*|myhand) reject and!(life:type:*[discarded]:mygraveyard)!])) forever flashback={1}{U}{B}{D(*|myhand)} text=Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U}{B} type=Instant [/card] [card] name=Diligent Excavator auto=_CASTHISTORIC_target(player) deplete:2 text=Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Dimir Charm auto=choice target(sorcery|stack) fizzle auto=choice destroy target(creature[power<=2]) auto=choice target(player) name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Choose one -- Counter target sorcery spell. -- Destroy target creature with power 2 or less. -- Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. mana={U}{B} type=Instant [/card] [card] name=Dimir Informant aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL2_ text=When Dimir Informant enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={2}{U} type=Creature subtype=Human Rogue power=1 toughness=4 [/card] [card] name=Dimir Locket auto={T}:Add{U} auto={T}:Add{B} auto={UB}{UB}{UB}{UB}{T}{S}:draw:2 text={T}: Add {U} or {B}. -- {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Dimir Spybug abilities=flying,menace auto=@surveiled(*|mybattlefield,mystack):all(this) counter(1/1) text=Flying -- Menace (This creature can't be blocked except by two or more creatures.) -- Whenever you surveil, put a +1/+1 counter on Dimir Spybug. mana={U}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Dina, Soul Steeper auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent auto={1}{S(other creature[-Dina^ Soul Steeper]|mybattlefield)}:storedpower/0 ueot text=Whenever you gain life, each opponent loses 1 life. -- {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power. mana={B}{G} type=Legendary Creature subtype=Dryad Druid power=1 toughness=3 [/card] [card] name=Dining Room auto=tapped auto={T}:Add{R} auto={T}:Add{G} auto={4}{T}:_CLUE_ text=Dining Room enters tapped. -- {T}: Add {R} or {G}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Dinosaur For abilities=haste type=Creature subtype=Dinosaur power=1 toughness=1 color=red [/card] [card] name=Dinosaur Hunter auto=@damaged(dinosaur) from(this):destroy text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dinosaur Stampede auto=all(creature[attacking]|mybattlefield) trample ueot text=Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. mana={2}{R} type=Instant [/card] [card] name=Dinotomaton abilities=menace auto=target(creature|myBattlefield) menace ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- When Dinotomaton enters, target creature you control gains menace until end of turn. mana={3}{R} type=Artifact Creature subtype=Dinosaur Gnome power=4 toughness=3 [/card] [card] name=Diplomatic Escort auto={U}{T}{D(*|myhand)}:fizzle target(*|stack) text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature. mana={1}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Dire Fleet Captain auto=_ATTACKING_all(this) foreach(other pirate[attacking]) 1/1 ueot text=Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. mana={B}{R} type=Creature subtype=Orc Pirate power=2 toughness=2 [/card] [card] name=Dire Fleet Daredevil abilities=first strike auto=name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[gainedexiledeath],newability[anytypeofmana],newability[phaseaction[end once] moveTo(ownerexile)])) ueot )! text=First strike -- When Dire Fleet Daredevil enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. mana={1}{R} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Dire Fleet Hoarder auto=_DIES__TREASURE_ text=When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Dire Fleet Interloper abilities=menace aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=Menace -- When Dire Fleet Interloper enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dire Fleet Neckbreaker auto=lord(pirate[attacking]|myBattlefield) +2/+0 text=Attacking Pirates you control get +2/+0. mana={2}{B}{R} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Dire Fleet Poisoner abilities=flash, deathtouch auto=target(pirate[attacking]|myBattlefield) transforms((,newability[1/1],deathtouch)) ueot text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dire Fleet Ravager abilities=deathtouch,menace auto=life:-thirdupopponentlifetotal opponent auto=life:-thirduplifetotal controller text=Menace, deathtouch -- When Dire Fleet Ravager enters, each player loses a third of their life, rounded up. mana={3}{B}{B} type=Creature subtype=Orc Pirate Wizard power=4 toughness=4 [/card] [card] name=Dire Fleet Warmonger auto=@each my end:may sacrifice notaTarget(other creature|myBattlefield) && transforms((,newability[2/2 ueot],newability[trample ueot])) ueot all(this) text=At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) mana={1}{B}{R} type=Creature subtype=Orc Pirate power=3 toughness=3 [/card] [card] name=Dire Mimic abilities=flash auto={T}{S}:Add{W} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{R} auto={T}{S}:Add{G} auto={3}:becomes(Artifact Creature Shapeshifter,5/5) ueot text=Flash -- {T}, Sacrifice Dire Mimic: Add one mana of any color. -- {3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn. mana={2} type=Artifact subtype=Treasure [/card] [card] name=Dire Tactics target=creature auto=moveTo(exile) auto=if type(Human|myBattlefield)~lessthan~1 then dynamicability text=Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. mana={W}{B} type=Instant [/card] [card] name=Dire Wolf Prowler auto={1}{G}:name(Gets 2/2 and haste) transforms((,newability[2/2],haste)) ueot limit:1 text={1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Dire-Strain Anarchist abilities=nightbound,menace,haste backside=Volatile Arsonist auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=_ATTACKING_may name(Damage planeswalker) damage:2 target(planeswalker) auto=_ATTACKING_may name(Damage player) damage:2 target(player) auto=_ATTACKING_may name(Damage creature) damage:2 target(creature) text=Menace, haste -- Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Volatile Arsonist type=Creature subtype=Werewolf color=red power=5 toughness=5 [/card] [card] name=Dire-Strain Brawler abilities=vigilance,nightbound backside=Tireless Hauler auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Vigilance -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tireless Hauler type=Creature subtype=Werewolf color=green power=6 toughness=6 [/card] [card] name=Dire-Strain Demolisher abilities=nightbound backside=Burly Breaker auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=_WARD3_ text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Burly Breaker type=Creature subtype=Werewolf color=green power=8 toughness=7 [/card] [card] name=Dire-Strain Rampage target=artifact,enchantment,land flashback={3}{R}{G} auto=if cantargetcard(*[land]|*) then destroy and!( transforms((,newability[may name(Search 2 basic lands) target(land[basic]|myLibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! auto=if cantargetcard(*[-land]|*) then destroy and!( transforms((,newability[may name(Search a basic land) target(land[basic]|myLibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! text=Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Flashback {3}{R}{G} mana={1}{R}{G} type=Sorcery [/card] [card] name=Direct Current target=anytarget auto=damage:2 flashback={1}{R}{R}{D(*|myhand)} text=Direct Current deals 2 damage to any target. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Diregraf Horde auto=token(Zombie Dec)*2 auto=may name(Exile 2 cards) target(*|graveyard) moveto(exile) text=When Diregraf Horde enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) mana={4}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Diregraf Rebirth target=creature|mygraveyard abilities=affinityalldeadcreatures flashback={5}{B}{G} auto=name(Return to battlefield) moveto(mybattlefield) auto=alternative all(this|mystack) moveto(myexile) text=This spell costs {1} less to cast for each creature that died this turn. -- Return target creature card from your graveyard to the battlefield. -- Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{B}{G} type=Sorcery [/card] [card] name=Diregraf Scavenger abilities=deathtouch auto=may name(Exile card) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-2 opponent && life:2 controller )! text=Deathtouch -- When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. mana={3}{B} type=Creature subtype=Zombie Bear power=2 toughness=3 [/card] [card] name=Diresight auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:2 && life:-2 controller])) oneshot afterrevealedend revealend text=Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={2}{B} type=Sorcery [/card] [card] name=Dirge Bat abilities=flash,flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{B}{B} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Destroy creature or planeswalker) target(*[creature;planeswalker]|opponentBattlefield) destroy auto=@mutated(mytgt):name(Destroy creature or planeswalker)target(*[creature;planeswalker]|opponentBattlefield) destroy text=Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Flying -- Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. mana={2}{B}{B} type=Creature subtype=Bat power=3 toughness=3 [/card] [card] name=Dirgur Island Dragon // Skimming Strike abilities=flying,asflash restriction=can play creature auto=_WARD2_ other={1}{U} name(Omen:Skimming Strike) auto=alternative may tap target(creature) auto=alternative draw:1 auto=alternative moveTo(library) && shuffle text=Flying -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Skimming Strike {1}{U} -- Instant - Omen -- Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.) mana={5}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Dirty Rat auto=choice target(opponent) ability$!name(discard) notaTarget(*|myhand) reject !$ targetedplayer text=When this creature enters, target opponent discards a card. mana={1}{B} type=Host Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Disa the Restless auto=@movedto(Lhurgoyf|myGraveyard) from(nonbattlezone):all(trigger[to]) moveTo(mybattlefield) auto=@each combatdamage restriction{opponentdamagedbycombat,myturnonly}:create(Tarmogoyf) text=Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. -- Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token. mana={2}{B}{R}{G} type=Legendary Creature subtype=Human Scout power=5 toughness=6 [/card] [card] name=Disallow target=*|stack auto=fizzle text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) mana={1}{U}{U} type=Instant [/card] [card] name=Disaster Radius restriction=type(creature|myhand)~morethan~0 auto=target(creature|myhand) transforms((,newability[all(creature|opponentbattlefield) dynamicability])) forever text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value. mana={5}{R}{R} type=Sorcery [/card] [card] name=Discerning Financier auto=@each my upkeep restriction{control less lands}:_TREASURE_ auto={2}{W}:moveTo(opponentBattlefield) target(treasure|myBattlefield) && draw:1 controller text=At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. mana={2}{W} type=Creature subtype=Human Noble power=2 toughness=3 [/card] [card] name=Discerning Peddler auto=_DISCARD&DRAW_ text=When Discerning Peddler enters, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Discerning Taste aicode=activate target(*[zpos<=4]|mylibrary) moveto(hand) and!( transforms((,newability[life:power:highest:creature[zpos<=4]:mylibrary controller],newability[all(*[zpos<=4]|mylibrary) moveto(mygraveyard)])) oneshot )! auto=name(Look top 4 cards) reveal:4 optionone name(Get a Card) target(*|reveal) moveto(hand) and!( life:power:highest:creature:reveal controller )! optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way. mana={2}{B} type=Sorcery [/card] [card] name=Disciple of Deceit auto=@untapped(this):may name(Discard a card) target(*[-land]|myhand) reject and!( transforms((,newability[name(Search another card) target(*[manacost=manacost]|mylibrary) moveto(hand) and!( shuffle )!])) oneshot )! text=Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle. mana={U}{B} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Disciple of Freyalise backside=Garden of Freyalise restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Garden of Freyalise) forcetype(land) auto=may notaTarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) text=When Disciple of Freyalise enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power. mana={3}{G}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Disciple of Perdition auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(lifetotal)~lessthan~13}:name(Choose one) transforms((,newability[choice name(You draw and lose life) draw:1 controller && life:-1 controller],newability[choice name(Opponent exiles and loses life) life:-1 opponent && all(*|opponentgraveyard) moveto(exile)])) oneshot auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(lifetotal)~morethan~13}:name(Choose one) transforms((,newability[choice name(You draw and lose life) draw:1 controller && life:-1 controller],newability[choice name(Opponent exiles and loses life) life:-1 opponent && all(*|opponentgraveyard) moveto(exile)])) oneshot auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(lifetotal)~equalto~13}:may name(You draw and lose life) draw:1 controller && life:-1 controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(lifetotal)~equalto~13}:may name(Opponent exiles and loses life) life:-1 opponent && all(*|opponentgraveyard) moveto(exile) text=When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. -- You draw a card and you lose 1 life. -- Exile target opponent's graveyard. That player loses 1 life. mana={1}{B} type=Creature subtype=Human Warlock power=1 toughness=3 [/card] [card] name=Disciple of the Sun abilities=lifelink auto=name(Return permanent) target(*[-instant;-sorcery;manacost<=3]|myGraveyard) moveto(hand) text=Lifelink -- When Disciple of the Sun enters, return target permanent card with mana value 3 or less from your graveyard to your hand. mana={4}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Disciples of Gix auto=notaTarget(artifact|mylibrary) moveto(mygraveyard) text=When Disciples of Gix enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle. mana={4}{B}{B} type=Creature subtype=Phyrexian Human power=4 toughness=4 [/card] [card] name=Disciples of the Inferno auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@damaged(*[creature;planeswalker;battle]|battlefield) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2 auto=@damagefoeof(player) from(*[-creature]|myzones):name(Deals 2 damage more) all(trigger[to]) damage:2 text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. color=red type=Creature subtype=Human Monk power=4 toughness=4 [/card] [card] name=Discordant Piper auto=_DIES_token(Goat,Creature Goat,0/1,white) text=When Discordant Piper dies, create a 0/1 white Goat creature token. mana={1}{B} type=Creature subtype=Zombie Satyr power=2 toughness=1 [/card] [card] name=Discover the Formula auto=name(Seek a card) moverandom(*[-land]) from(mylibrary) to(myhand) and!( name(Seek a card) moverandom(*[-land]) from(mylibrary) to(myhand) and!( name(Seek a card) moverandom(*[-land]) from(mylibrary) to(myhand) and!( all(*[-land]|myhand) counter(0/0.1.PerpetualCostLess) notrg )! )! )! auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}]|myzones) changecost(colorless:-1) forcedalive])) forever dontremove text=Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast." mana={4}{U}{U} type=Instant [/card] [card] name=Discover the Impossible aicode=activate transforms((,newability[if type(artifact[manacost<=2&zpos<=5]|mylibrary)~morethan~0 then target(artifact[manacost<=2&zpos<=5]|mylibrary) activate castcard(normal) and!( all(*[zpos<=5]|mylibrary) bottomoflibrary )!],newability[if type(artifact[manacost<=2&zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) bottomoflibrary])) oneshot auto=name(Look top 5 cards) reveal:5 optionone name(Exile Card) target(*|reveal) moveto(myexile) and!( becomes(tobedis) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobedis|myexile) transforms((,newability[if cantargetcard(*[artifact&manacost<=2]|*) then choice name(Cast card) name(Cast card) activate castcard(normal)],newability[choice name(Put in hand) moveto(hand)])) ueot afterrevealedend revealend text=Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand. mana={2}{U} type=Instant [/card] [card] name=Discovery // Dispersal abilities=flash other={3}{U}{B} name(Dispersal) restriction=can play sorcery aicode=activate transforms((,newability[surveil],newability[draw:1 controller])) oneshot auto=ifnot paid(alternative) then name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:1])) oneshot afterrevealedend revealend auto=alternative ability$!name(return non-land permanent) name(return non-land permanent) moveto(hand) notaTarget(*[-land;manacost=convertedcost:highest:*:myBattlefield])!$ opponent auto=alternative ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject!$ opponent text=Surveil 2, then draw a card. -- (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. mana={1}{UB} type=Sorcery [/card] [card] name=Disinformation Campaign auto=draw:1 controller auto=ability$!name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=@surveiled(*|mybattlefield,mystack):all(this) moveto(hand) text=When Disinformation Campaign enters, you draw a card and each opponent discards a card. -- Whenever you surveil, return Disinformation Campaign to its owner's hand. mana={1}{U}{B} type=Enchantment [/card] [card] name=Dismantling Wave abilities=cycling target=artifact,enchantment auto=destroy autohand=__CYCLING__({6}{W}{W}) autohand=@cycled(this|hand):destroy all(artifact,enchantment) text=For each opponent, destroy up to one target artifact or enchantment that player controls. -- Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) -- When you cycle Dismantling Wave, destroy all artifacts and enchantments. mana={2}{W} type=Sorcery [/card] [card] name=Dismissive Pyromancer auto={R}{T}{D(*|myhand)}:draw:1 auto={2}{R}{T}{S}:damage:4 target(creature) text={R}, {T}, Discard a card: Draw a card. -- {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Disorder in the Court target=creature|battlefield auto=moveto(exile) and!( transforms((,newability[@each end:name(Return tapped) moveto(ownerbattlefield) and!( tap(noevent) )!])) ueot )! auto=_CLUE_ text=Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") mana={X}{W}{U} type=Instant [/card] [card] name=Dispelling Exhale other={1}{U} name(Behold a Dragon) otherrestriction=type(Dragon|mybattlefieldhand)~morethan~0 target=*|stack auto=if paid(alternative) then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever else transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) -- Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead. mana={1}{U} type=Instant [/card] [card] name=Displacer Beast auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto={3}{U}:name(Return to hand) moveto(hand) text=When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.) -- Displacement-{3}{U}: Return Displacer Beast to its owner's hand. mana={2}{U} type=Creature subtype=Cat Beast power=3 toughness=2 [/card] [card] name=Displacer Kitten auto=@movedTo(*[-creature]|mystack):may name(Avoidance) target(*[-land]|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))! text=Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. mana={3}{U} type=Creature subtype=Cat Beast power=2 toughness=2 [/card] [card] name=Display of Dominance auto=if type(*[blue&-creature]|battlefield)~morethan~0 then choice name(Destroy blue permanent) name(Destroy blue permanent) destroy target(*[blue&-creature]|battlefield) auto=if type(*[black&-creature]|battlefield)~morethan~0 then choice name(Destroy black permanent) name(Destroy black permanent) destroy target(*[black&-creature]|battlefield) auto=choice name(Gain protection) all(*|mybattlefield) transforms((,newability[cantbetargetof(*[blue;black]|opponentcastingzone)])) ueot text=Choose one -- Destroy target blue or black noncreature permanent. -- Permanents you control can't be the targets of blue or black spells your opponents control this turn. mana={1}{G} type=Instant [/card] [card] name=Display of Power #MISSING: This spell can't be copied. target=other *[instant;sorcery]|stack auto=name(Copy spell) activate castcard(copied) text=This spell can't be copied. -- Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. mana={1}{R}{R} type=Instant [/card] [card] name=Disposal Mummy auto=target(*|opponentgraveyard) moveTo(exile) text=When Disposal Mummy enters, exile target card from an opponent's graveyard. mana={2}{W} type=Creature subtype=Zombie Jackal power=2 toughness=3 [/card] [card] name=Dispossess auto=chooseanameopp name(Search that artifact) target(artifact[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend text=Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library. mana={2}{B} type=Sorcery [/card] [card] name=Disrupt Decorum auto=all(creature|opponentBattlefield) _GOAD_ text=Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={2}{R}{R} type=Sorcery [/card] [card] name=Disrupting Shoal other={E(other *|myhand)} name(Exile Card) auto=alternative fizzle target(*[manacost=storedmanacost]|stack) auto=ifnot paid(alternative) then fizzle target(*[manacost=prex]|stack) text=You may exile a blue card with mana value X from your hand rather than pay Disrupting Shoal's mana cost. -- Counter target spell if its mana value is X. mana={X}{U}{U} type=Instant subtype=Arcane [/card] [card] name=Disruption Protocol target=*|stack restriction=type(artifact[-tapped]|mybattlefield)~morethan~0 other={1}{U}{U} name(Pay 1 more) auto=fizzle auto=target(artifact|mybattlefield) tap text=As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. -- Counter target spell. mana={U}{U} type=Instant [/card] [card] name=Disruptive Stormbrood // Petty Revenge abilities=flying auto=may destroy target(artifact,enchantment) other={1}{B} name(Omen:Petty Revenge) auto=alternative destroy target(creature[power<=3]) auto=alternative moveTo(library) && shuffle text=Flying -- When this creature enters, destroy up to one target artifact or enchantment. -- Petty Revenge {1}{B} -- Sorcery - Omen -- Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.) mana={4}{G} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Disruptor Wanderglyph auto=_ATTACKING_moveTo(exile) target(*|opponentGraveyard) text=Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Dissension in the Ranks target=creature[blocking] auto=transforms((,newability[target(other creature[blocking]) dynamicability])) ueot text=Target blocking creature fights another target blocking creature. mana={3}{R}{R} type=Instant [/card] [card] name=Dissenter's Deliverance abilities=cycling target=artifact auto=destroy autohand=__CYCLING__({G}) text=Destroy target artifact. -- Cycling {G} ({G}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Distinguished Conjurer auto=@movedTo(other creature|myBattlefield):life:1 auto={4}{W}{T}:target(other creature|myBattlefield) (blink) text=Whenever another creature enters under your control, you gain 1 life. -- {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Distorted Curiosity restriction=compare(opponentpoisoncount)~lessthan~3 otherrestriction=compare(opponentpoisoncount)~morethan~2 other={U} name(Cast for 2 less) auto=name(Draw 2 cards) draw:2 controller text=Corrupted - This spell costs {2} less to cast if an opponent has three or more poison counters. -- Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Distracting Geist backside=Clever Distraction abilities=hasdisturb,flying restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={4}{W} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[_ATTACKING_name(Tap a creature) target(creature|opponentbattlefield) tap]))])) forever )! auto=_ATTACKING_name(Tap a creature) target(creature|opponentbattlefield) tap text=Whenever Distracting Geist attacks, tap target creature defending player controls. -- Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Clever Distraction mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=District Guide auto=may notaTarget(*[basic;gate]|mylibrary) moveto(hand) text=When District Guide enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. mana={2}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Disturbing Conversion abilities=flash target=creature auto=all(player) deplete:2 auto=teach(creature) foreach(*|targetcontrollergraveyard) -1/0 text=Flash -- Enchant creature -- When Disturbing Conversion enters, each player mills two cards. -- Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Disturbing Mirth auto=may notaTarget(other *[enchantment;creature]|mybattlefield) sacrifice and!( draw:2 )! auto=@sacrificed(this):_MANIFEST_DREAD_ text=When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. -- When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={B}{R} type=Enchantment [/card] [card] name=Dive Down target=creature|myBattlefield auto=0/3 auto=hexproof text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={U} type=Instant [/card] [card] name=Diver Skaab auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Put in library) target(creature|battlefield) transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot])) oneshot )! text=Exploit (When this creature enters, you may sacrifice a creature.) -- Whenever Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. mana={3}{U}{U} type=Creature subtype=Zombie power=3 toughness=5 [/card] [card] name=Diversion Specialist abilities=menace auto={1}{S(other *[creature;enchantment]|mybattlefield)}:_IMPULSEDRAW_ text=Menace (This creature can't be blocked except by two or more creatures.) -- {1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Divest target=player aicode=activate reject notaTarget(artifact,creature|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notaTarget(artifact,creature|reveal) moveto(hand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend text=Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Divide by Zero restriction=compare(type:*:battlefieldplustype:*:stackplusend)~morethan~0 auto=if type(*[manacost>=1]|battlefield)~morethan~0 then choice name(Return permanent) name(Return permanent) target(*[manacost>=1]|battlefield) moveto(hand) and!( ability$!name(Learn) _LEARN_!$ controller )! auto=if type(*|opponentstack)~morethan~0 then choice name(Return opponent spell) name(Return opponent spell) target(*|opponentstack) transforms((,newability[spellmover(hand)],newability[ability$!name(Learn) _LEARN_!$ opponent])) oneshot auto=if type(*|mystack)~morethan~1 then choice name(Return your spell) name(Return your spell) target(*|mystack) transforms((,newability[spellmover(hand)],newability[ability$!name(Learn) _LEARN_!$ controller])) oneshot text=Return target spell or permanent with mana value 1 or greater to its owner's hand. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{U} type=Instant [/card] [card] name=Divine Arrow target=creature[attacking;blocking] auto=damage:4 text=Divine Arrow deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Divine Gambit target=*[artifact;creature;enchantment]|opponentbattlefield auto=moveto(exile) && ability$!name(Put permanent in play) name(Put permanent in play) notaTarget(*[-sorcery;-instant]|myhand) moveTo(mybattlefield)!$ opponent text=Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. mana={W}{W} type=Sorcery [/card] [card] name=Divine Purge auto=all(creature[manacost<=3]|battlefield) moveto(exile) and!( transforms((,newability[canplayfromexile forever],newability[counter(0/0.1.PerpetualCost2More) notrg],newability[counter(0/0.1.PerpetualTapped) notrg])) forever )! auto=all(artifact[manacost<=3]|battlefield) moveto(exile) and!( transforms((,newability[canplayfromexile forever],newability[counter(0/0.1.PerpetualCost2More) notrg],newability[counter(0/0.1.PerpetualTapped) notrg])) forever )! auto=emblem transforms((,newability[@movedto(*|battlefield):name(Enters tapped) all(trigger[to]) name(Enters tapped) transforms((,newability[if compare(hascntperpetualtapped)~morethan~0 then tap(noevent)])) oneshot],newability[lord(*[counter{0/0.1.PerpetualCost2More}]|opponentzones) changecost(colorless:+2) forcedalive],newability[lord(*[counter{0/0.1.PerpetualCost2More}]|myzones) changecost(colorless:+2) forcedalive])) forever dontremove text=Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters tapped." For as long as each of them remain exiled, its owner may play it. mana={1}{W}{W} type=Sorcery [/card] [card] name=Divine Smite restriction=type(*[creature;planeswalker]|opponentbattlefield)~morethan~0 auto=if type(creature[black]|opponentbattlefield)~morethan~0 then choice name(Exile black creature) name(Exile black creature) target(creature[black]|opponentbattlefield) moveto(exile) auto=if type(planeswalker[black]|opponentbattlefield)~morethan~0 then choice name(Exile black planeswalker) name(Exile black planeswalker) target(planeswalker[black]|opponentbattlefield) moveto(exile) auto=if type(creature[-black]|opponentbattlefield)~morethan~0 then choice name(Phase out non-black creature) name(Phase out non-black creature) target(creature[-black]|opponentbattlefield) phaseout auto=if type(planeswalker[-black]|opponentbattlefield)~morethan~0 then choice name(Phase out non-black planeswalker) name(Phase out non-black planeswalker) target(planeswalker[-black]|opponentbattlefield) phaseout text=Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) mana={1}{W} type=Instant [/card] [card] name=Divine Visitation auto=@movedto(creature[token;-visitation]|mybattlefield):all(trigger) destroy && token(Angel,Creature Angel Visitation,4/4,white,flying,vigilance) text=If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. mana={3}{W}{W} type=Enchantment [/card] [card] name=Diviner of Mist abilities=flying auto=_ATTACKING_deplete:4 && transforms((,newability[target(*[instant;sorcery;manacost<=4]|mygraveyard) castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) oneshot text=Flying -- Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead. mana={4}{U} type=Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Diviner's Lockbox auto={1}{T}:ability$!chooseaname transforms((,newability[name(Look top card) if type(*[chosenname;zpos=1]|mylibrary)~equalto~0 then reveal:1 optionone name(Look top card) target(*|reveal) donothing optiononeend optiontwo all(*|reveal) placefromthetop(1) optiontwoend revealend],newability[if type(*[chosenname;zpos=1]|mylibrary)~morethan~0 then reveal:1 optionone name(Look top card) target(*|reveal) moveto(hand) and!( draw:2 controller)! optiononeend afterrevealed sacrifice all(mysource) afterrevealedend revealend])) oneshot chooseend!$ controller asSorcery text={1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Diviner's Portent aicode=activate transforms((,newability[draw:x controller])) oneshot auto=name(Roll a d20) rolld20 20 winability scry:x scrycore delayed draw:x controller scrycoreend scryend winabilityend loseability if compare(lastrollresultplustype:*:myhandplusend)~lessthan~15 then draw:x controller else name(Scry and draw) scry:x scrycore delayed draw:x controller scrycoreend scryend loseabilityend rolld20end text=Roll a d20 and add the number of cards in your hand. -- 1-14 | Draw X cards. -- 15+ | Scry X, then draw X cards. mana={X}{U}{U}{U} type=Instant [/card] [card] name=Djeru and Hazoret aicode=activate transforms((,newability[if type(creature[legendary&zpos<=6]|myLibrary)~morethan~0 then target(creature[legendary&zpos<=6]|myLibrary) moveTo(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[all(other *[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )!],newability[if type(creature[legendary&zpos<=6]|myLibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=_ATTACKING_name(Look top 6 cards) reveal:6 optionone name(Exile legendary creature) target(creature[legendary]|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=aslongas(*|myhand) vigilance <2 auto=aslongas(*|myhand) haste <2 text=As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. -- Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. mana={2}{R}{R}{W} type=Legendary Creature subtype=Human God power=5 toughness=4 [/card] [card] name=Djeru's Renunciation abilities=cycling auto=may tap target(creature) autohand=__CYCLING__({W}) text=Tap up to two target creatures. -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Djeru's Resolve abilities=cycling target=creature auto=untap auto=preventalldamage to(this) autohand=__CYCLING__({2}) text=Untap target creature. Prevent all damage that would be dealt to it this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={W} type=Instant [/card] [card] name=Djeru, With Eyes Open abilities=vigilance auto=target(planeswalker|mylibrary) moveto(hand) auto=@damaged(planeswalker):counter(0/0,1,Loyalty) all(trigger[to]) text=Vigilance -- When Djeru, With Eyes Open enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. -- If a source would deal damage to a planeswalker you control, prevent 1 of that damage. mana={3}{W}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Djinn of Fool's Fall abilities=flying autohand={3}{U}:_PLOT_ autoexile=_PLOTCAST_ text=Flying -- Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={4}{U} type=Creature subtype=Djinn power=4 toughness=3 [/card] [card] name=Djinn of Infinite Deceits abilities=flying auto={T}:moveto(mybattlefield) target(*[-legendary]|opponentbattlefield) && moveto(opponentbattlefield) target(*[-legendary]|myBattlefield) auto={T}:restriction{combatbeginsonly} donothing auto={T}:restriction{attackersonly} donothing auto={T}:restriction{blockersonly} donothing auto={T}:restriction{combatdamageonly} donothing auto={T}:restriction{combatendsonly} donothing text=Flying -- {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. mana={4}{U}{U} type=Creature subtype=Djinn power=2 toughness=7 [/card] [card] name=Djinn of the Fountain abilities=flying auto=@movedTo(instant,sorcery|mystack):choice 1/1 ueot auto=@movedTo(instant,sorcery|mystack):choice _BLINK_UEOT_ auto=@movedTo(instant,sorcery|mystack):choice _SCRY1_ text=Flying -- Whenever you cast an instant or sorcery spell, choose one - -- - Djinn of the Fountain gets +1/+1 until end of turn. -- - Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. -- - Scry 1. mana={4}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Djinni Windseer abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=transforms((,newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot auto=@dierolled(this) result(1) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(2) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(3) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(4) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(5) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(6) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(7) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(8) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(9) from(controller):name(Scry 1) _SCRY1_ auto=@dierolled(this) result(10) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(11) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(12) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(13) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(14) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(15) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(16) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(17) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(18) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(19) from(controller):name(Scry 2) _SCRY2_ auto=@dierolled(this) result(20) from(controller):name(Scry 3) _SCRY3_ text=Flying -- When Djinni Windseeker enters, roll a d20. -- 1-9 | Scry 1. -- 10-19 | Scry 2. -- 20 | Scry 3. mana={3}{U} type=Creature subtype=Djinn power=3 toughness=3 [/card] [card] name=Dockside Chef auto={1}{B}{S(*[artifact;creature]|myBattlefield)}:draw:1 text={1}{B}, Sacrifice an artifact or creature: Draw a card. mana={B} type=Enchantment Creature subtype=Human Citizen power=1 toughness=2 [/card] [card] name=Dockside Extortionist auto=name(Create treasures) _TREASURE_*type:artifact:opponentbattlefield auto=name(Create treasures) _TREASURE_*type:enchantment:opponentbattlefield text=When Dockside Extortionist enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Creature subtype=Goblin Pirate power=1 toughness=2 [/card] [card] name=Dog Mor anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive text=This creature's power and toughness are each equal to twice the number of cards in your hand. type=Creature subtype=Dog Illusion power=* toughness=* color=blue [/card] [card] name=Dog Rin type=Creature subtype=Dog power=1 toughness=1 color=white [/card] [card] name=Dog Walker abilities=vigilance facedown={3} autofacedown=_WARD2_ autofacedown={RW}{RW}:morph autofaceup=create(dog:creature dog:1/1:white)*2 and!(tap(noevent))! text=Vigilance -- Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. mana={R}{W} type=Creature subtype=Human Citizen power=3 toughness=1 [/card] [card] name=Dogged Detective auto=_SURVEIL2_ autograveyard=@drawfoeof(player) restriction{compare(pdrewcount)~equalto~2}:moveTo(hand) text=When Dogged Detective enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Dogged Pursuit auto=@each my end:life:-1 opponent && life:1 controller text=At the beginning of your end step, each opponent loses 1 life and you gain 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Dokuchi Shadow-Walker autohand={3}{B}{N}:ninjutsu text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) mana={4}{B}{B} type=Creature subtype=Ogre Ninja power=5 toughness=5 [/card] [card] name=Dokuchi Silencer autohand={1}{B}{N}:ninjutsu auto=@combatdamaged(player) from(this):may reject notaTarget(creature|myhand) and!(destroy target(creature,planeswalker))! text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. mana={1}{B} type=Creature subtype=Human Ninja power=2 toughness=1 [/card] [card] name=Dollhouse of Horrors auto={1}{T}:name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( clone and!( transforms((Artifact Construct,newability[type:construct:mybattlefield/type:construct:mybattlefield cdaactive],haste)) forever )! )! asSorcery text={1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of that card, except it's a 0/0 Construct artifact creature with "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery. mana={5} type=Artifact [/card] [card] name=Domesticated Hydra auto=this(cantargetcard(*[-monstrous]) {X}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,X) && transforms((,trample)) forever) text={X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- As long as Domesticated Hydra is monstrous, it has trample. mana={2}{G}{G} type=Creature subtype=Hydra power=3 toughness=3 [/card] [card] name=Dominating Vampire auto=name(Gain control) target(creature[manacost<=type:vampire:mybattlefield]) moveto(mybattlefield) and!( transforms((,newability[untap],haste,newability[@next end:moveto(ownerbattlefield)])) ueot )! text=When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. mana={1}{R}{R} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Domineering Will target=player auto=ability$!name(Gain control) name(Gain control) target(creature[-attacking]|opponentbattlefield) moveto(mybattlefield) and!( transforms((,newability[untap],newability[mustblock],newability[@next end:moveto(ownerbattlefield)])) ueot )! !$ targetedplayer text=Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. mana={3}{U} type=Instant [/card] [card] name=Domri's Ambush target=creature|myBattlefield auto=counter(1/1) auto=transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. mana={R}{G} type=Sorcery [/card] [card] name=Domri's Nodorog abilities=trample auto=may moveto(hand) target(Domri^ City Smasher|myLibrary,myGraveyard) text=Trample -- When Domri's Nodorog enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{G} type=Creature subtype=Beast power=5 toughness=2 [/card] [card] name=Donal, Herald of Wings auto=@movedto(creature[-legendary;flying]|mystack) turnlimited:may name(Copy creature) all(trigger[to]) name(Copy creature) clone and!( transforms((Spirit,setpower=1,settoughness=1)) forever )! text=Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Doom Foretold auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) ifnot reject life:-2 controller draw:1 life:2 _KNIGHTTOKEN_ sacrifice(Doom Foretold) !$ opponent auto=@each my upkeep:ability$!if type(*[-land;-token]|myBattlefield)~morethan~0 then sacrifice(*[-land;-token]|myBattlefield) ifnot reject life:-2 controller draw:1 life:2 _KNIGHTTOKEN_ sacrifice(Doom Foretold) !$ opponent text=At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. mana={2}{W}{B} type=Enchantment [/card] [card] name=Doom Weaver abilities=soulbond,reach auto=soulbond transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Draw cards) draw:power controller])) text=Reach -- Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -- As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." mana={4}{B}{B} type=Creature subtype=Spider Horror power=1 toughness=8 [/card] [card] name=Doom Whisperer abilities=flying,trample aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto={L:2}:_SURVEIL2_ text=Flying, trample -- Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={3}{B}{B} type=Creature subtype=Nightmare Demon power=6 toughness=6 [/card] [card] name=Doomed Artisan auto=lord(sculpture|mybattlefield) cantattack auto=lord(sculpture|mybattlefield) cantpwattack auto=lord(sculpture|mybattlefield) cantblock auto=@each my end:token(Sculpture,Artifact Creature Sculpture,0/0) and!(transforms((,newability[type:sculpture:mybattlefield/type:sculpture:mybattlefield cdaactive])) forever)! text=Sculptures you control can't attack or block. -- At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control." mana={2}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Doomed Dissenter auto=_DIES__ZOMBIETOKEN_ text=When Doomed Dissenter dies, create a 2/2 black Zombie creature token. mana={1}{B} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Doomfall target=opponent auto=choice name(sacrifice) ability$!moveto(exile) target(creature|mybattlefield)!$ targetedplayer auto=choice name(discard) if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notaTarget(*|targetedpersonshand) else moveto(exile) notaTarget(*[-land]|targetedpersonshand) text=Choose one -- Target opponent exiles a creature they control. -- Target opponent reveals their hand. You choose a nonland card from it. Exile that card. mana={2}{B} type=Sorcery [/card] [card] name=Doomsday auto=name(Search 5 cards) target(<5>other *|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( transforms((,newability[all(*[-fresh]|mylibrary) moveto(exile)],newability[all(*|mygraveyard) moveto(exile)])) oneshot )! )! auto=life:-halfuplifetotal controller text=Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. mana={B}{B}{B} type=Sorcery [/card] [card] name=Doomsday Excruciator abilities=flying auto=if casted(this) then hiddenMoveTo(exile) all(*[zpos>=7]|myLibrary) auto=if casted(this) then hiddenMoveTo(exile) all(*[zpos>=7]|opponentLibrary) auto=@each my upkeep:draw:1 text=Flying -- When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. -- At the beginning of your upkeep, draw a card. mana={B}{B}{B}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Doomskar abilities=foretell autohand=_FORETELL_ autoexile={1}{W}{W} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=destroy all(creature) text=Destroy all creatures. -- Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{W}{W} type=Sorcery [/card] [card] name=Doomskar Oracle abilities=foretell autohand=_FORETELL_ autoexile={W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:life:2 controller text=Whenever you cast your second spell each turn, you gain 2 life. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Doomskar Titan abilities=foretell autohand=_FORETELL_ autoexile={4}{R} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=all(creature|mybattlefield) transforms((,newability[1/0],haste)) ueot text=When Doomskar Titan enters, creatures you control get +1/+0 and gain haste until end of turn. -- Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{R}{R} type=Creature subtype=Giant Berserker power=4 toughness=4 [/card] [card] name=Doomskar Warrior abilities=trample aicode=activate transforms((,newability[if type(creature[zpos<=thatmuch]|myLibrary)~morethan~0 then target(creature[zpos<=thatmuch]|myLibrary) moveto(hand) and!( all(other *[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(put in hand) target(*[land;creature]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@combatdamaged(battle|opponentbattlefield) from(this):name(Reveal cards) reveal:thatmuch optionone name(put in hand) target(*[land;creature]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=choice name(Target this creature) all(this) counter(1/1) auto=choice name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[@combatdamaged(battle|opponentbattlefield) from(this):name(Reveal cards) reveal:thatmuch optionone name(put in hand) target(*[land;creature]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend],newability[@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(put in hand) target(*[land;creature]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend])) forever text=Backup 1 -- Trample -- Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G}{G} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Doors of Durin aicode=activate transforms((,newability[target(creature[zpos=1]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[readytofight],newability[aslongas(dwarf|mybattlefield) trample],newability[aslongas(elf|mybattlefield) hexproof])) uynt )!])) uynt auto=@each my blockers:name(Scry 2) scry:2 scrycore delayed dontshow transforms((,newability[if type(creature[zpos=1]|mylibrary)~equalto~1 then all(creature[zpos=1]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[readytofight],newability[aslongas(dwarf|mybattlefield) trample],newability[aslongas(elf|mybattlefield) hexproof])) uynt )!])) uynt scrycoreend scryend text=Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. mana={3}{R}{G} type=Legendary Artifact [/card] [card] name=Dormant Gomazoa abilities=flying,doesnotuntap auto=tap(noevent) auto=@targeted(controller):untap text=Flying -- Dormant Gomazoa enters tapped. -- Dormant Gomazoa doesn't untap during your untap step. -- Whenever you become the target of a spell, you may untap Dormant Gomazoa. mana={1}{U}{U} type=Creature subtype=Jellyfish power=5 toughness=5 [/card] [card] name=Dormant Grove backside=Gnarled Grovestrider restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my combatbegins:name(Put 1/1 counter) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(*[toughness>=6]|*) then target(Dormant Grove|mybattlefield) flip(backside)])) oneshot text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. // Gnarled Grovestrider mana={3}{G} type=Enchantment [/card] [card] name=Dorothea's Retribution abilities=exiledeath backside=Dorothea, Vengeful Victim target=creature text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." -- If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. // Dorothea, Vengeful Victim color=white,blue type=Enchantment subtype=Aura [/card] [card] name=Dorothea, Vengeful Victim backside=Dorothea's Retribution abilities=hasdisturb,flying restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={1}{W}{U} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[_ATTACKING_name(Create Spirit) token(Spirit^Creature Spirit^4/4^white^flying^battleready) and!( transforms((,newability[phaseaction[combatends once sourceinplay] sacrifice])) ueot )! ]))])) forever )! auto=@combat(attacking,blocking) source(this):name(Sacrifice) transforms((,newability[phaseaction[combatends once sourceinplay] sacrifice])) ueot text=Flying -- When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. -- Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Dorothea's Retribution mana={W}{U} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Double Deal auto=damage:3 opponent text=Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player. mana={4}{R} type=Sorcery [/card] [card] name=Double Dip auto=life:5 controller text=Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player. mana={4}{W} type=Instant [/card] [card] name=Double Down auto=@movedTo(Assassin,Mercenary,Pirate,Rogue,Warlock|mystack):all(trigger[to]) name(Copy creature) clone text=Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) mana={3}{U} type=Enchantment [/card] [card] name=Double Major target=creature|mystack auto=clone options(nolegend) text=Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) mana={G}{U} type=Instant [/card] [card] name=Double Stroke abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@movedto(sorcery[chosenname]|mystack):may name(Copy spell) all(trigger[to]) activate castcard(copied noevent)],newability[@movedto(instant[chosenname]|mystack):may name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy. type=Conspiracy [/card] [card] name=Double Take auto=draw:2 controller text=Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player. mana={3}{U}{U} type=Instant [/card] [card] name=Double Vision auto=@movedTo(*[instant;sorcery]|myStack) restriction{thisturn(*|myStack)~lessthan~1} turnlimited:all(trigger[to]) activate castcard(copied noevent) text=Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. mana={3}{R}{R} type=Enchantment [/card] [card] name=Doublecast auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. mana={R}{R} type=Sorcery [/card] [card] name=Doubling Season auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) auto=@totalcounteradded(any) from(*|myBattlefield) duplicate(all) nocost:ability$!name(Double the counter) donothing!$ controller text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. mana={4}{G} type=Enchantment [/card] [card] name=Douser of Lights mana={4}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Dovin's Acuity auto=life:2 controller auto=draw:1 controller auto=@movedto(*[instant]|mystack) restriction{assorcery}:may moveto(hand) all(this) text=When Dovin's Acuity enters, you gain 2 life and draw a card. -- Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. mana={1}{W}{U} type=Enchantment [/card] [card] name=Dovin's Automaton auto=aslongas(planeswalker[Dovin]|mybattlefield) +2/+2 auto=aslongas(planeswalker[Dovin]|mybattlefield) vigilance text=As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) mana={4} type=Artifact Creature subtype=Homunculus power=3 toughness=3 [/card] [card] name=Dovin's Dismissal auto=may target(creature[tapped]) moveto(ownerlibrary) auto=ability$!name(Choose one) choice name(Don't search) donothing _ choice name(Search library) moveto(hand) target(Dovin^ Architect of Law|mylibrary) _ choice name(Search graveyard) moveto(hand) target(Dovin^ Architect of Law|mygraveyard)!$ controller text=Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{U} type=Instant [/card] [card] name=Dovin's Veto abilities=nofizzle target=*[-creature]|stack auto=fizzle text=This spell can't be countered. -- Counter target noncreature spell. mana={W}{U} type=Instant [/card] [card] name=Down // Dirty abilities=hasnokicker other={2}{G} name(Dirty) kicker={2}{G} name(Fuse) otherrestriction=type(*|mygraveyard)~morethan~0 auto=alternative ability$!name(Return to hand) name(Return to hand) moveto(hand) target(*|mygraveyard)!$ controller auto=ifnot paid(alternative) then target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=if paid(kicker) then ability$!name(Return to hand) name(Return to hand) moveto(hand) target(*|mygraveyard)!$ controller text=Target player discards two cards. // Return target card from your graveyard to your hand. -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{B} type=Sorcery [/card] [card] name=Downwind Ambusher abilities=flash auto=choice target(creature|opponentBattlefield) -1/-1 ueot auto=choice destroy target(creature[damaged]|opponentBattlefield) text=Flash -- When Downwind Ambusher enters, choose one - -- - Target creature an opponent controls gets -1/-1 until end of turn. -- - Destroy target creature an opponent controls that was dealt damage this turn. mana={3}{B} type=Creature subtype=Skunk Assassin power=4 toughness=2 [/card] [card] name=Dowsing Dagger auto=token(Plant,creature Plant,0/2,green,defender)*2 opponent auto=@combatdamaged(player) from(mytgt):may all(this) moveto(mybattlefield) and!(flip(Lost Vale))! auto=teach(creature) 2/1 auto={2}:equip text=When Dowsing Dagger enters, target opponent creates two 0/2 green Plant creature tokens with defender. -- Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Draco abilities=flying,affinitytwobasiclandtypes auto=this(variable{pbasiclandtypes}=0) upcost[{10}] sacrifice auto=this(variable{pbasiclandtypes}=1) upcost[{8}] sacrifice auto=this(variable{pbasiclandtypes}=2) upcost[{6}] sacrifice auto=this(variable{pbasiclandtypes}=3) upcost[{4}] sacrifice auto=this(variable{pbasiclandtypes}=4) upcost[{2}] sacrifice auto=this(variable{pbasiclandtypes}>4) upcost[{0}] donothing text=Domain - Draco costs {2} less to cast for each basic land type among lands you control. -- Flying -- Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. mana={16} type=Artifact Creature subtype=Dragon power=9 toughness=9 [/card] [card] name=Dracogenesis auto=lord(dragon|mycastingzone) zerocast text=You may cast Dragon spells without paying their mana costs. mana={6}{R}{R} type=Enchantment [/card] [card] name=Draconautics Engineer auto=this(cantargetcard(*[-effect]) {R}:name(creatures gain haste) name(creatures gain haste) becomes(effect) forever && all(other creature|myBattlefield) haste && counter(1/1) auto=this(cantargetcard(*[-effectd]) {3}{R}:name(Create Dinosaur Dragon) name(Create Dinosaur Dragon) becomes(effectd) forever && create(dinosaur dragon:creature dinosaur dragon:4/4:red:flying) text=Exhaust - {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -- Exhaust - {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. mana={1}{R} type=Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Draconic Destiny target=creature auto=teach(creature) 1/1 auto=teach(creature) flying auto=teach(creature) haste auto=teach(creature) {1}:1/0 ueot auto=transforms((Dragon)) auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(hand) text=Enchant creature -- Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. -- When enchanted creature dies, return Draconic Destiny to its owner's hand. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Draconic Disciple auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={7}{T}{S}:_DRAGONTOKEN_ text={T}: Add one mana of any color. -- {7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. mana={1}{R}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Draconic Intervention abilities=exiledeath auto=all(creature[-dragon]) exiledeath auto=all(creature[-dragon]) damage:storedmanacost text=As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. -- Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. -- Exile Draconic Intervention. mana={2}{R}{R}{E(*[instant;sorcery]|mygraveyard)} type=Sorcery [/card] [card] name=Draconic Lore other={3}{U} name(Cast with Dragon) otherrestriction=type(Dragon|mybattlefield)~morethan~0 restriction=type(Dragon|mybattlefield)~equalto~0 auto=draw:3 text=This spell costs {2} less to cast if you control a Dragon. -- Draw three cards. mana={5}{U} type=Instant [/card] [card] name=Draconic Muralists auto=_DIES_may target(Dragon|mylibrary) moveto(hand) text=When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. mana={3}{G} type=Creature subtype=Dragon Bard power=4 toughness=3 [/card] [card] name=Drafna, Founder of Lat-Nam auto={1}{U}:target(artifact|myBattlefield) moveto(hand) auto={3}{T}:transforms((,newability[clone])) oneshot target(artifact|mystack) text={1}{U}: Return target artifact you control to its owner's hand. -- {3}, {T}: Copy target artifact spell you control. (The copy becomes a token.) mana={1}{U} type=Legendary Creature subtype=Human Artificer Advisor power=2 toughness=1 [/card] [card] name=Drag the Canal auto=create(Detective:creature Detective:2/2:white:blue) auto=if morbid then life:2 controller && _SURVEIL2_ && _CLUE_ text=Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={U}{B} type=Instant [/card] [card] name=Drag to the Bottom auto=all(creature) -pbasiclandtypesplus1plusend/-pbasiclandtypesplus1plusend text=Domain - Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Drag to the Underworld target=creature anyzone=foreach(manaB|myBattlefield) changecost(colorless:-1) forcedalive auto=destroy text=This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Destroy target creature. mana={2}{B}{B} type=Instant [/card] [card] name=Dragon Cultist auto=@damaged(*[creature;planeswalker]|opponentbattlefield) from(*|myzones) restriction{compare(thatmuch)~morethan~4}:name(A source dealt damage) all(creature[iscommander]|mybattlefield) counter(0/0.1.DamageDealt) notrg auto=@damaged(player) from(*|myzones) restriction{compare(thatmuch)~morethan~4}:name(A source dealt damage) all(creature[iscommander]|mybattlefield) counter(0/0.1.DamageDealt) notrg auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@each my end restriction{compare(hascntdamagedealt)~morethan~0}:name(Create Dragon) token(Dragon^Creature Dragon^4/4^red^flying)],newability[@each my end restriction{compare(hascntdamagedealt)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.DamageDealt)])) text=Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." mana={4}{R} type=Legendary Enchantment subtype=Background [/card] [card] name=Dragon Hell abilities=flying,haste text=Flying, haste color=red type=Creature subtype=Dragon Illusion power=* toughness=* [/card] [card] name=Dragon Hunter auto=protection from(dragon) auto=@combat(attacking) source(dragon[flying]|opponentbattlefield):name(Can block flying dragon) transforms((,reach)) ueot text=Protection from Dragons -- Dragon Hunter can block Dragons as though it had reach. mana={W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Dragon Sniper abilities=deathtouch,reach,vigilance text=Vigilance, reach, deathtouch mana={G} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Dragon Throne of Tarkir auto={3}:equip auto=teach(creature) defender auto=teach(creature) {2}{T}:all(other creature|myBattlefield) transforms((,newability[dynamicability],trample)) text=Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." -- Equip {3} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Dragon Trainer auto=create(dragon:creature dragon:4/4:red:flying) text=When this creature enters, create a 4/4 red Dragon creature token with flying. mana={3}{R}{R} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Dragon Turtle abilities=flash auto=freeze auto=name(Drag Below) target(creature|opponentbattlefield) freeze text=Flash -- Drag Below - When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. mana={1}{U}{U} type=Creature subtype=Dragon Turtle power=3 toughness=5 [/card] [card] name=Dragon's Approach auto=damage:3 opponent auto=if type(Dragon's Approach|mygraveyard)~morethan~3 then may name(Search Dragon and exile 5 Dragon's Approach) target(dragon|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[target(<5>*[Dragon's Approach]|mygraveyard) moveto(myexile)])) oneshot )! text=Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. -- A deck can have any number of cards named Dragon's Approach. mana={2}{R} type=Sorcery [/card] [card] name=Dragon's Disciple auto=@targeted(*[dragon]|myBattlefield) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot auto=if type(*[dragon]|mybattlefield)~morethan~0 then counter(1/1) auto=if type(*[dragon]|mybattlefield)~equalto~0 then if type(*[dragon]|myhand)~morethan~0 then may name(Reveal a dragon) counter(1/1) text=As Dragon's Disciple enters, you may reveal a Dragon card from your hand. If you do, or if you control a Dragon, Dragon's Disciple enters with a +1/+1 counter on it. -- Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) mana={1}{W} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Dragon's Eye Savants facedown={3} autofacedown=aslongas(*[blue]|myhand) {0}:name(Reveal blue card and turn) morph autofaceup=name(Look opponent hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! text=Morph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dragon's Eye Savants is turned face up, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=6 [/card] [card] name=Dragon's Fire target=creature,planeswalker auto=choice name(Don't choose or reveal any dragon) damage:3 auto=if type(dragon[power=0]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 0) name(Choose dragon with power 0) damage:0 auto=if type(dragon[power=1]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 1) name(Choose dragon with power 1) damage:1 auto=if type(dragon[power=2]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 2) name(Choose dragon with power 2) damage:2 auto=if type(dragon[power=3]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 3) name(Choose dragon with power 3) damage:3 auto=if type(dragon[power=4]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 4) name(Choose dragon with power 4) damage:4 auto=if type(dragon[power=5]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 5) name(Choose dragon with power 5) damage:5 auto=if type(dragon[power=6]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 6) name(Choose dragon with power 6) damage:6 auto=if type(dragon[power=7]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 7) name(Choose dragon with power 7) damage:7 auto=if type(dragon[power=8]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 8) name(Choose dragon with power 8) damage:8 auto=if type(dragon[power=9]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 9) name(Choose dragon with power 9) damage:9 auto=if type(dragon[power=10]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 10) name(Choose dragon with power 10) damage:10 auto=if type(dragon[power=11]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 11) name(Choose dragon with power 11) damage:11 auto=if type(dragon[power=12]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 12) name(Choose dragon with power 12) damage:12 auto=if type(dragon[power=13]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 13) name(Choose dragon with power 13) damage:13 auto=if type(dragon[power=14]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 14) name(Choose dragon with power 14) damage:14 auto=if type(dragon[power=15]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 15) name(Choose dragon with power 15) damage:15 auto=if type(dragon[power=16]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 16) name(Choose dragon with power 16) damage:16 auto=if type(dragon[power=17]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 17) name(Choose dragon with power 17) damage:17 auto=if type(dragon[power=18]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 18) name(Choose dragon with power 18) damage:18 auto=if type(dragon[power=19]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 19) name(Choose dragon with power 19) damage:19 auto=if type(dragon[power>=20]|mybattlefield)~morethan~0 then choice name(Choose dragon with power 20) name(Choose dragon with power 20) damage:20 auto=if type(dragon[power=0]|myhand)~morethan~0 then choice name(Reveal dragon with power 0) name(Reveal dragon with power 0) damage:0 auto=if type(dragon[power=1]|myhand)~morethan~0 then choice name(Reveal dragon with power 1) name(Reveal dragon with power 1) damage:1 auto=if type(dragon[power=2]|myhand)~morethan~0 then choice name(Reveal dragon with power 2) name(Reveal dragon with power 2) damage:2 auto=if type(dragon[power=3]|myhand)~morethan~0 then choice name(Reveal dragon with power 3) name(Reveal dragon with power 3) damage:3 auto=if type(dragon[power=4]|myhand)~morethan~0 then choice name(Reveal dragon with power 4) name(Reveal dragon with power 4) damage:4 auto=if type(dragon[power=5]|myhand)~morethan~0 then choice name(Reveal dragon with power 5) name(Reveal dragon with power 5) damage:5 auto=if type(dragon[power=6]|myhand)~morethan~0 then choice name(Reveal dragon with power 6) name(Reveal dragon with power 6) damage:6 auto=if type(dragon[power=7]|myhand)~morethan~0 then choice name(Reveal dragon with power 7) name(Reveal dragon with power 7) damage:7 auto=if type(dragon[power=8]|myhand)~morethan~0 then choice name(Reveal dragon with power 8) name(Reveal dragon with power 8) damage:8 auto=if type(dragon[power=9]|myhand)~morethan~0 then choice name(Reveal dragon with power 9) name(Reveal dragon with power 9) damage:9 auto=if type(dragon[power=10]|myhand)~morethan~0 then choice name(Reveal dragon with power 10) name(Reveal dragon with power 10) damage:10 auto=if type(dragon[power=11]|myhand)~morethan~0 then choice name(Reveal dragon with power 11) name(Reveal dragon with power 11) damage:11 auto=if type(dragon[power=12]|myhand)~morethan~0 then choice name(Reveal dragon with power 12) name(Reveal dragon with power 12) damage:12 auto=if type(dragon[power=13]|myhand)~morethan~0 then choice name(Reveal dragon with power 13) name(Reveal dragon with power 13) damage:13 auto=if type(dragon[power=14]|myhand)~morethan~0 then choice name(Reveal dragon with power 14) name(Reveal dragon with power 14) damage:14 auto=if type(dragon[power=15]|myhand)~morethan~0 then choice name(Reveal dragon with power 15) name(Reveal dragon with power 15) damage:15 auto=if type(dragon[power=16]|myhand)~morethan~0 then choice name(Reveal dragon with power 16) name(Reveal dragon with power 16) damage:16 auto=if type(dragon[power=17]|myhand)~morethan~0 then choice name(Reveal dragon with power 17) name(Reveal dragon with power 17) damage:17 auto=if type(dragon[power=18]|myhand)~morethan~0 then choice name(Reveal dragon with power 18) name(Reveal dragon with power 18) damage:18 auto=if type(dragon[power=19]|myhand)~morethan~0 then choice name(Reveal dragon with power 19) name(Reveal dragon with power 19) damage:19 auto=if type(dragon[power>=20]|myhand)~morethan~0 then choice name(Reveal dragon with power 20) name(Reveal dragon with power 20) damage:20 text=As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. -- Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. mana={1}{R} type=Instant [/card] [card] name=Dragon's Hoard auto=@movedTo(*[Dragon]|myBattlefield):counter(0/0,1,gold) auto={T}{C(0/0,-1,gold)}:draw:1 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Whenever a Dragon enters under your control, put a gold counter on Dragon's Hoard. -- {T}, Remove a gold counter from Dragon's Hoard: Draw a card. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Dragon's Presence target=creature[attacking;blocking] auto=damage:5 text=Dragon's Presence deals 5 damage to target attacking or blocking creature. mana={2}{W} type=Instant [/card] [card] name=Dragon's Prey other={4}{B} name(Target a Dragon) otherrestriction=type(Dragon)~morethan~0 auto=if paid(alternative) then destroy target(creature[Dragon]) auto=ifnot paid(alternative) then destroy target(creature[-Dragon]) restriction=type(creature[-Dragon])~morethan~0 text=This spell costs {2} more to cast if it targets a Dragon. -- Destroy target creature. mana={2}{B} type=Instant [/card] [card] name=Dragon's Rage Channeler aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=@movedTo(*[-creature]|myStack):_SURVEIL1_ auto=while(restriction{delirium}) 2/2 auto=while(restriction{delirium}) flying auto=while(restriction{delirium}) mustattack text=Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -- Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Dragon-Kami's Egg auto=@movedTo(other dragon|graveyard) from(mybattlefield):may name(Cast exiled spell) target(*[counter{0/0.1.Hatching}]|myexile) activate castcard(normal) auto=@movedTo(this|graveyard) from(mybattlefield):may name(Cast exiled spell) target(*[counter{0/0.1.Hatching}]|myexile) activate castcard(normal) text=Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. color=green type=Enchantment Creature subtype=Egg power=0 toughness=1 [/card] [card] name=Dragonback Assault auto=damage:3 all(creature,planeswalker) auto=_LANDFALL_create(dragon:creature dragon:4/4:red:flying) text=When this enchantment enters, it deals 3 damage to each creature and each planeswalker. -- Landfall - Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. mana={3}{G}{U}{R} type=Enchantment [/card] [card] name=Dragonback Lancer abilities=flying auto=_MOBILIZE_(1) text=Flying -- Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Dragonborn Champion abilities=trample auto=@damaged(player) from(*|myzones) restriction{compare(thatmuch)~morethan~4}:name(Draw card) draw:1 controller text=Trample -- Whenever a source you control deals 5 or more damage to a player, draw a card. mana={2}{R}{G} type=Creature subtype=Dragon Warrior power=5 toughness=3 [/card] [card] name=Dragonborn Looter auto={1}{T}:_LOOT_ text={1}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Dragon Rogue power=1 toughness=2 [/card] [card] name=Dragonbroods' Relic auto={T}{T(*[creature]|myBattlefield)}:Add{W} auto={T}{T(*[creature]|myBattlefield)}:Add{U} auto={T}{T(*[creature]|myBattlefield)}:Add{B} auto={T}{T(*[creature]|myBattlefield)}:Add{R} auto={T}{T(*[creature]|myBattlefield)}:Add{G} auto={3}{W}{U}{B}{R}{G}{S}:create(Reliquary Dragon:Creature Dragon:4/4:white:blue:black:red:green:flying:lifelink) and!( transforms((,newability[damage:3 target(anytarget)])) forever )! asSorcery text={T}, Tap an untapped creature you control: Add one mana of any color. -- {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery. mana={1}{G} type=Artifact [/card] [card] name=Dragonclaw Strike target=creature|myBattlefield auto=p/t auto=may _FIGHT_ text=Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) mana={2U}{2R}{2G} type=Sorcery [/card] [card] name=Dragonfly Suit abilities=flying auto=_CREW1_ text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2}{W} type=Artifact subtype=Vehicle power=3 toughness=2 [/card] [card] name=Dragonkin Berserker abilities=boast,first strike auto={4}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && _DRAGONTOKEN_ limit:hasabilitytwoboastplus1plusend auto={3}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && _DRAGONTOKEN_ limit:hasabilitytwoboastplus1plusend auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~2}:doboast && _DRAGONTOKEN_ limit:hasabilitytwoboastplus1plusend auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~3}:doboast && _DRAGONTOKEN_ limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~3}:doboast && _DRAGONTOKEN_ limit:hasabilitytwoboastplus1plusend auto=foreach(dragon|mybattlefield) counter(0/0,1,MyEffect) auto=foreach(dragon|mybattlefield) all(*[boast]|mybattlefield) counter(0/0,1,BstReduce) auto=@movedTo(*[boast]|mybattlefield):foreach(dragon|mybattlefield) all(trigger[to]) counter(0/0,1,BstReduce) auto=@movedTo(dragon|mybattlefield):counter(0/0,1,MyEffect) auto=@movedTo(dragon|mybattlefield):all(*[boast]|mybattlefield) counter(0/0,1,BstReduce) auto=@movedTo(dragon|nonbattlezone) from(mybattlefield):counter(0/0,-1,MyEffect) auto=@movedTo(dragon|nonbattlezone) from(mybattlefield):all(*[boast]|mybattlefield) counter(0/0,-1,BstReduce) auto=@movedTo(this|nonbattlezone) from(mybattlefield):thisforeach(counter{0/0.1.MyEffect}>0) all(*[boast]|mybattlefield) counter(0/0,-1,BstReduce) text=First strike -- Boast abilities you activate cost {1} less to activate for each Dragon you control. -- Boast-{4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Dragonlord Atarka abilities=flying,trample auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planeswalker|opponentBattlefield) damage:1!$ controller text=Flying, trample -- When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. mana={5}{R}{G} type=Legendary Creature subtype=Elder Dragon power=8 toughness=8 [/card] [card] name=Dragonlord's Prerogative abilities=nofizzle alternative auto=draw:4 controller other={4}{U}{U} name(Can't be countered) otherrestriction=compare(type:dragon:myhandplustype:dragon:mybattlefieldplusend)~morethan~0 text=As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. -- If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. -- Draw four cards. mana={4}{U}{U} type=Instant [/card] [card] name=Dragonologist auto=reveal:6 optionone target(*[instant;sorcery;dragon]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto=lord(dragon[-tapped]|myBattlefield) hexproof text=When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Untapped Dragons you control have hexproof. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Dragonsguard Elite auto=@movedto(*[instant;sorcery]|mystack):name(Put 1/1 counter) counter(1/1) auto={4}{G}{G}:name(Double 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1) text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. -- {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Dragonshift abilities=overload target=creature|mybattlefield auto=loseabilities ueot auto=transforms((Dragon,setpower=4,settoughness=4,flying,blue,red)) ueot other={3}{U}{U}{R}{R} name(Overload) auto=overload all(creature|myBattlefield) loseabilities ueot auto=overload all(creature|myBattlefield) transforms((Dragon,setpower=4,settoughness=4,flying,blue,red)) ueot text=Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. -- Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{U}{R} type=Instant [/card] [card] name=Dragonspark Reactor auto=counter(0/0,1,Charge) auto=@movedTo(other artifact|myBattlefield):name(Put charge counter) counter(0/0,1,Charge) auto={4}{S}:name(Damage opponent and creature) damage:hascntcharge opponent && ability$!may name(Damage a creature) target(creature|battlefield) damage:storedhascntcharge!$ controller auto={4}{S}:name(Damage controller and creature) damage:hascntcharge controller && ability$!may name(Damage a creature) target(creature|battlefield) damage:storedhascntcharge!$ controller text=Whenever Dragonspark Reactor or another artifact enters under your control, put a charge counter on Dragonspark Reactor. -- {4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature. mana={1}{R} type=Artifact [/card] [card] name=Dragonstorm Forecaster auto={2}{T}:target(dragonstorm globe,boulderborn dragon|myLibrary) moveTo(hand) text={2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle. mana={U} type=Creature subtype=Human Scout power=0 toughness=3 [/card] [card] name=Dragonstorm Globe auto=@movedto(Dragon|myBattlefield):all(trigger[to]) counter(1/1) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Each Dragon you control enters with an additional +1/+1 counter on it. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Dragonwing Glider auto=teach(creature) 2/2 auto=teach(creature) flying auto=teach(creature) haste auto={3}{R}{R}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +2/+2 and has flying and haste. -- Equip {3}{R}{R} mana={3}{R}{R} type=Artifact subtype=Equipment [/card] [card] name=Drake Hatcher abilities=vigilance auto=@movedto(*[-creature]|mystack):1/1 ueot auto=@combatdamaged(player) from(this):counter(0/0,thatmany,incubation) auto={C(0/0,-3,incubation)}:create(drake:creature drake:2/2:blue:flying) text=Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever this creature deals combat damage to a player, put that many incubation counters on it. -- Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Drake Haven auto=@movedto(*|mygraveyard) from(myhand):pay({1}) create(drake:creature drake:2/2:blue:flying) text=Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying. mana={2}{U} type=Enchantment [/card] [card] name=Drake Tal abilities=flying type=Creature subtype=Drake power=2 toughness=2 color=blue [/card] [card] name=Drakuseth, Maw of Flames abilities=flying auto=_ATTACKING_may name(Deals 3 damages to each of up to two other targets) name(Deals 3 damages to each of up to two other targets) damage:3 target(anytarget) auto=_ATTACKING_name(Deals 4 damages to any target) name(Deals 4 damage to any target) damage:4 target(anytarget) text=Flying -- Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. mana={4}{R}{R}{R} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Dralnu, Lich Lord abilities=undamageable auto=_ENRAGE_ability$!name(sacrifice) notaTarget(*|mybattlefield) sacrifice!$ controller auto={T}:name(Instant or sorcery gains flashback) target(*[instant;sorcery]|myGraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) ueot text=If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. -- {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) mana={3}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Dramatic Accusation target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap auto={U}{U}:teach(creature) moveTo(ownerlibrary) && shuffle text=Enchant creature -- When Dramatic Accusation enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- {U}{U}: Shuffle enchanted creature into its owner's library. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Dramatic Finale auto=lord(creature[token]|mybattlefield) 1/1 auto=@movedto(creature[-token]|graveyard) from(mybattlefield) turnlimited:name(Create Inkling) token(Inkling,Creature Inkling,2/1,white,black,flying) text=Creature tokens you control get +1/+1. -- Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. mana={WB}{WB}{WB}{WB} type=Enchantment [/card] [card] name=Dramatist's Puppet auto=name(Put counters) target(*[counter{any}]|battlefield) duplicatecounters(all,single) auto=name(Remove counters) target(*[counter{any}]|battlefield) removesinglecountertype(all,1) text=When Dramatist's Puppet enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=4 [/card] [card] name=Drana and Linvala #MISSING: has all activated abilities abilities=flying,vigilance auto=lord(creature|opponentBattlefield) noactivatedability text=Flying, vigilance -- Activated abilities of creatures your opponents control can't be activated. -- Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. mana={1}{W}{W}{B} type=Legendary Creature subtype=Vampire Angel power=3 toughness=4 [/card] [card] name=Drana's Silencer auto=target(creature|opponentBattlefield) -calculateparty/-calculateparty ueot text=When Drana's Silencer enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={5}{B} type=Creature subtype=Vampire Rogue power=3 toughness=2 [/card] [card] name=Drana, the Last Bloodchief abilities=flying auto=_ATTACKING_ability$!name(Choose a non-legendary creature) notaTarget(creature[-legendary]|opponentGraveyard) moveTo(opponentBattlefield) and!( counter(1/1) and!(becomes(vampire) forever)! )! !$ opponent text=Flying -- Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Cleric power=4 toughness=4 [/card] [card] name=Drannith Healer abilities=cycling auto=@cycled(*|myHand):life:1 controller autohand=__CYCLING__({1}) text=Whenever you cycle another card, you gain 1 life. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Drannith Magistrate auto=maxCast(*|opponentgraveyard,opponentlibrary,opponentexile)0 opponent text=Your opponents can't cast spells from anywhere other than their hands. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Drannith Ruins auto={T}:name(Add mana) add{C} auto={2}{T}:name(Put 1/1 counters) target(creature[-human&fresh]|mybattlefield) counter(1/1,2) text={T}: Add {C}. -- {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn. type=Land [/card] [card] name=Drannith Stinger abilities=cycling auto=@cycled(*|myHand):damage:1 opponent autohand=__CYCLING__({1}) text=Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Draugr Necromancer auto=@movedTo(creature[-token]|graveyard) from(opponentbattlefield):transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( counter(0/0.1.Ice) )!])) forever auto={0}:name(Cast card with Ice counter) name(Cast card with Ice counter) target(creature[counter{0/0.1.Ice}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.Ice)],newability[canplayfromexile],newability[this(variable{snowdiffmana}>0) anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.Ice)])) ueot )! text=If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. -- You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. mana={3}{B} type=Snow Creature subtype=Zombie Cleric power=4 toughness=4 [/card] [card] name=Draugr Recruiter abilities=boast auto={3}{B} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(hand) limit:hasabilitytwoboastplus1plusend auto={2}{B} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(hand) limit:hasabilitytwoboastplus1plusend auto={1}{B} restriction{didattack,compare(hascntbstreduce)~equalto~2}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(hand) limit:hasabilitytwoboastplus1plusend auto={B} restriction{didattack,compare(hascntbstreduce)~morethan~2}:doboast && name(Put back to hand) name(Put back to hand) target(creature|mygraveyard) moveto(hand) limit:hasabilitytwoboastplus1plusend text=Boast-{3}{B}: Return target creature card from your graveyard to your hand. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={3}{B} type=Creature subtype=Zombie Cleric power=3 toughness=3 [/card] [card] name=Draugr Thought-Thief aicode=activate moveTo(ownergraveyard) target(*[zpos=1]|opponentlibrary) auto=target(player) name(Look player library) reveal:1 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(Put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=When Draugr Thought-Thief enters, look at the top card of target player's library. You may put that card into their graveyard. mana={2}{U} type=Creature subtype=Zombie Rogue power=3 toughness=2 [/card] [card] name=Draugr's Helm autostack=may name(Create zombie and attach) pay({2}{B}) name(Create zombie and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Zombie^Creature Zombie Berserker^2/2^black)],newability[rehook target(berserker[token;zombie;fresh]|mybattlefield)])) oneshot )! auto={4}:equip auto=teach(creature) 2/2 auto=teach(creature) menace text=When Draugr's Helm enters, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. -- Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {4} mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Drawn from Dreams aicode=activate target(*[zpos<=7]|mylibrary) moveto(hand) auto=name(look) reveal:7 optionone name(Get two cards) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. mana={2}{U}{U} type=Sorcery [/card] [card] name=Dread Fugue other={2}{B} name(Cleave) auto=alternative if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) reject auto=alternative if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=ifnot paid(alternative) then if type(*[-land;manacost<=2]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) name(Choose non-land card) target(*[-land;manacost<=2]|opponenthand) reject auto=ifnot paid(alternative) then if type(*[-land;manacost<=2]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! text=Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Target player reveals their hand. You may choose a nonland card from it [with mana value 2 or less]. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Dread Linnorm // Scale Deflection abilities=adventure,asflash restriction=can play creature otherrestriction=type(creature|battlefield)~morethan~0 other={3}{G} name(Adventure) auto=alternative name(Choose creature) name(Choose creature) target(creature|battlefield) transforms((,newability[counter(1/1.2)],hexproof,newability[untap])) ueot auto=alternative _ADVENTURE_ auto=cantbeblockedby(creature[power<=3]) text=Dread Linnorm can't be blocked by creatures with power 3 or less. // Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={6}{G} type=Creature subtype=Snake Dragon power=7 toughness=6 [/card] [card] name=Dread Presence auto=@movedTo(Swamp|myBattlefield):name(Choose one) ability$!name(Choose one) choice name(Draw and lose life) draw:1 controller && life:-1 controller _ choice name(Damage player and gain life) damage:2 target(player) && life:2 controller _ choice name(Damage creature and gain life) damage:2 target(creature) && life:2 controller _ choice name(Damage planeswalker and gain life) damage:2 target(planeswalker) && life:2 controller!$ controller text=Whenever a Swamp enters under your control, Choose one -- You draw a card and you lose 1 life. -- Dread Presence deals 2 damage to any target and you gain 2 life. mana={3}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Dread Rider auto={1}{B}{T}{E(creature|mygraveyard)}:life:-3 opponent text={1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. mana={5}{B} type=Creature subtype=Spirit Knight power=3 toughness=7 [/card] [card] name=Dread Shade auto={B}:+1/+1 ueot text={B}: Dread Shade gets +1/+1 until end of turn. mana={B}{B}{B} type=Creature subtype=Shade power=3 toughness=3 [/card] [card] name=Dread Summons auto=@movedTo(creature|graveyard) from(library):all(trigger[to]) _ZOMBIETOKEN_ and!(tap(noevent))! controller auto=all(player) deplete:X text=Each player puts the top X cards of their library into their graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. mana={X}{B}{B} type=Sorcery [/card] [card] name=Dread Wanderer auto=tap autograveyard={2}{B}:moveto(mybattlefield) asSorcery restriction{type(*|myhand)~lessthan~2} text=Dread Wanderer enters tapped. -- {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. mana={B} type=Creature subtype=Zombie Jackal power=2 toughness=1 [/card] [card] name=Dreadfeast Demon abilities=flying auto=@each my end restriction{type(creature[-demon]|mybattlefield)~morethan~0}:name(Sacrifice a creature) target(creature[-demon]|mybattlefield) sacrifice and!( all(this) clone )! text=Flying -- At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Dreadful Apathy target=creature auto=cantattack auto=cantpwattack auto=cantblock auto={2}{W}:name(Exile enchanted creature) imprint text=Enchant creature -- Enchanted creature can't attack or block. -- {2}{W}: Exile enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Dreadful as the Storm target=creature auto=transforms((,setpower=5,settoughness=5)) ueot auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. mana={2}{U} type=Instant [/card] [card] name=Dreadhorde Arcanist abilities=trample auto=_ATTACKING_may target(*[instant;sorcery;manacost<=power]|mygraveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)! text=Trample -- Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. mana={1}{R} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Dreadhorde Butcher abilities=haste auto=@combatdamaged(player) from(this):counter(1/1) auto=@combatdamaged(planeswalker) from(this):counter(1/1) auto=_DIES_damage:power target(anytarget) text=Haste -- Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. -- When Dreadhorde Butcher dies, it deals damage equal to its power to any target. mana={B}{R} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Dreadhorde Invasion auto=@each my upkeep:life:-1 auto=@each my upkeep:_AMASSZOMBIE1_ auto=lord(Zombie[token;power>=6;attacking]|myBattlefield) lifelink text=At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. mana={1}{B} type=Enchantment [/card] [card] name=Dreadhorde Twins auto=_AMASSZOMBIE2_ auto=lord(Zombie[token]|myBattlefield) trample text=When Dreadhorde Twins enters, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have trample. mana={3}{R} type=Creature subtype=Zombie Jackal Warrior power=2 toughness=2 [/card] [card] name=Dreadhound auto=@movedto(creature|graveyard) from(battlefield,library):name(Opponent loses 1 life) life:-1 opponent auto=deplete:3 controller auto=aslongas(*[-hasflashback;canPlayFromGraveyard]|mygraveyard) {L:1}:name(Add 1 mana) add{C} text=When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.) -- Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. mana={4}{B}{B} type=Creature subtype=Demon Dog power=6 toughness=6 [/card] [card] name=Dreadlight Monstrosity auto=_WARD2_ auto=this(variable{type:*:myexile}>0) {3}{U}{U}:name(Gains unblockable) transforms((,unblockable)) ueot text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. mana={4}{U}{U} type=Creature subtype=Crab Horror power=5 toughness=5 [/card] [card] name=Dreadmalkin abilities=menace auto={2}{B}{S(other *[creature;planeswalker]|mybattlefield)}:counter(1/1,2) text=Menace (This creature can't be blocked except by two or more creatures.) -- {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. mana={B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Dreadmaw's Ire target=creature[attacking] auto=+2/+2 auto=trample auto=transforms((,newability[@combatdamaged(player) from(this):destroy target(artifact|opponentBattlefield)])) text=Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." mana={R} type=Instant [/card] [card] name=Dreadmobile abilities=menace auto={1}{S(other *[artifact;creature]|mybattlefield)}:counter(1/1) auto=_CREW1_ text=Menace -- {1}, Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2}{B} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Dreadship Reef auto={T}:add{C} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{U} _ choice add{B} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Dreadship Reef. -- {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}. type=Land [/card] [card] name=Dreadwing Scavenger abilities=flying auto=_LOOT_ auto=_ATTACKING__LOOT_ auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) deathtouch >6 text=Flying -- Whenever this creature enters or attacks, draw a card, then discard a card. -- Threshold - This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard. mana={1}{U}{B} type=Creature subtype=Nightmare Bird power=2 toughness=2 [/card] [card] name=Dreadwurm auto=_LANDFALL_indestructible ueot text=Landfall - Whenever a land enters under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={4}{B} type=Creature subtype=Wurm Horror power=5 toughness=4 [/card] [card] name=Dream Coat target=creature auto=teach(creature) transforms((,newability[{0}:name(change colors) ability$!name(choose colors) choice name(white) all(mysource) becomes(^white) forever _ choice name(blue) all(mysource) becomes(^blue) forever _ choice name(black) all(mysource) becomes(^black) forever _ choice name(red) all(mysource) becomes(^red) forever _ choice name(green) all(mysource) becomes(^green) forever _ choice name(white & blue) all(mysource) becomes(^white^blue) forever _ choice name(blue & black) all(mysource) becomes(^black^blue) forever _ choice name(black & red) all(mysource) becomes(^black^red) forever _ choice name(red & green) all(mysource) becomes(^red^green) forever _ choice name(green & white) all(mysource) becomes(^white^green) forever _ choice name(white & black) all(mysource) becomes(^white^black) forever _ choice name(blue & red) all(mysource) becomes(^red^blue) forever _ choice name(black & green) all(mysource) becomes(^black^green) forever _ choice name(red & white) all(mysource) becomes(^white^red) forever _ choice name(green & blue) all(mysource) becomes(^green^blue) forever _ choice name(green & white & blue) all(mysource) becomes(^green^white^blue) forever _ choice name(white & blue & black) all(mysource) becomes(^black^white^blue) forever _ choice name(blue & black & red) all(mysource) becomes(^black^red^blue) forever _ choice name(black & red & green) all(mysource) becomes(^green^black^red) forever _ choice name(red & green & white) all(mysource) becomes(^green^white^red) forever _ choice name(white & black & green) all(mysource) becomes(^green^white^black) forever _ choice name(blue & red & white) all(mysource) becomes(^red^white^blue) forever _ choice name(black & green & blue) all(mysource) becomes(^green^black^blue) forever _ choice name(red & white & black) all(mysource) becomes(^black^white^red) forever _ choice name(green & blue & red) all(mysource) becomes(^green^red^blue) forever _ choice name(green & red & blue & black) all(mysource) becomes(^green^red^blue^black) forever _ choice name(green & red & blue & white) all(mysource) becomes(^green^red^blue^white) forever _ choice name(white & blue & black & red) all(mysource) becomes(^white^red^blue^black) forever _ choice name(white & blue & black & green) all(mysource) becomes(^white^green^blue^black) forever _ choice name(all colors) all(mysource) becomes(^white^red^blue^black^green) forever!$ controller limit:1])) text=Enchant creature -- {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Dream Devourer auto=lord(*[-land]|myhand) foretell auto={2}:name(Foretell a card) target(*[-land]|myhand) doforetell myturnonly auto=@foretold(*|myzones):name(Gains 2/0) 2/0 ueot auto=@each upkeep restriction{type(*[foretold;-foretell]|myexile)~morethan~0}:all(*[foretold;-foretell]|myexile) transforms((,newability[this(variable{canforetellcast}>0) canplayfromexile],newability[this(variable{canforetellcast}>0) changecost(colorless:-2) forcedalive])) ueot text=Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) -- Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Demon Cleric power=0 toughness=3 [/card] [card] name=Dream Eater abilities=flash,flying aicode=activate transforms((,newability[surveil],newability[may name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(hand)],newability[all(*[zpos<=psurveiloffsetplus4plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 4) reveal:psurveiloffsetplus4plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(this) transforms((,newability[may name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(hand)],newability[surveil])) oneshot afterrevealedend revealend text=Flash -- Flying -- When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={4}{U}{U} type=Creature subtype=Nightmare Sphinx power=4 toughness=3 [/card] [card] name=Dream Halls auto={D(*|myhand)}: castcard(restricted) lord(*[share!color!][-land]|myhand) controller oneshot auto={D(*|opponenthand)}: castcard(restricted) lord(*[share!color!][-land]|opponenthand) opponent oneshot text=Rather than pay the mana cost for a spell, its controller may discard a card that share a color with that spell. mana={3}{U}{U} type=Enchantment [/card] [card] name=Dream Salvage auto=draw:type:*[discarded]:opponentgraveyard controller text=Draw cards equal to the number of cards target opponent discarded this turn. mana={UB} type=Instant [/card] [card] name=Dream Spoilers abilities=flying auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may target(creature) -1/-1 ueot text=Flying -- Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn. mana={3}{B} type=Creature subtype=Faerie Warlock power=2 toughness=2 [/card] [card] name=Dream Strix abilities=flying auto=@targeted(this):sacrifice auto=_DIES__LEARN_ text=Flying -- When Dream Strix becomes the target of a spell, sacrifice it. -- When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{U} type=Creature subtype=Bird Illusion power=3 toughness=2 [/card] [card] name=Dream Tides auto=lord(creature) doesnotuntap auto=lord(creature[-green]) transforms((,newability[@each my upkeep:{2}:untap myupkeeponly])) text=Creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. mana={2}{U}{U} type=Enchantment [/card] [card] name=Dream Trawler abilities=flying,lifelink auto=@drawof(player):1/0 ueot auto=_ATTACKING_draw:1 controller auto={D(*|myHand)}:hexproof && tap(this) ueot text=Flying, lifelink -- Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. -- Whenever Dream Trawler attacks, draw a card. -- Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. mana={2}{W}{W}{U}{U} type=Creature subtype=Sphinx power=3 toughness=5 [/card] [card] name=Dream's Grip restriction=type(*|battlefield)~morethan~0 otherrestriction=type(*|battlefield)~morethan~0 other={1}{U} name(Entwine) auto=ifnot paid(alternative) then choice name(Tap permanent) name(Tap permanent) target(*|battlefield) tap auto=ifnot paid(alternative) then choice name(Untap permanent) name(Untap permanent) target(*|battlefield) untap auto=alternative if type(*|opponentbattlefield)~morethan~0 then choice name(Tap opponent permanent) name(Tap opponent permanent) target(*|opponentbattlefield) transforms((,newability[tap],newability[ability$!name(Untap permanent) name(Untap permanent) target(*|battlefield) untap!$ opponent])) oneshot auto=alternative if type(*|mybattlefield)~morethan~0 then choice name(Tap your permanent) name(Tap your permanent) target(*|mybattlefield) transforms((,newability[tap],newability[name(Untap permanent) name(Untap permanent) target(*|battlefield) untap])) oneshot text=Choose one -- Tap target permanent -- Untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.) mana={U} type=Instant [/card] [card] name=Dreamcaller Siren abilities=flash, flying, cloud auto=if type(other pirate|mybattlefield)~morethan~0 then may tap target(*[-land]) text=Flash -- Flying -- Dreamcaller Siren can block only creatures with flying. -- When Dreamcaller Siren enters, if you control another Pirate, tap up to two target nonland permanents. mana={2}{U}{U} type=Creature subtype=Siren Pirate power=3 toughness=3 [/card] [card] name=Dreamdew Entrancer abilities=reach auto=may target(creature) transforms((,newability[tap],newability[counter(0/0.3.Stun)],newability[this(cantargetcard(*|myBattlefield) draw:2)) text=Reach -- When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards. mana={2}{G}{U} type=Creature subtype=Frog Wizard power=3 toughness=4 [/card] [card] name=Dreamdrinker Vampire abilities=lifelink auto={1}{B}:_ADAPT1_ auto=@totalcounteradded(1/1) from(this):menace ueot text=Lifelink -- {1}{B}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Dreamroot Cascade auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{G} auto={T}:add{U} text=Dreamroot Cascade enters tapped unless you control two or more other lands. -- {T}: Add {G} or {U}. type=Land [/card] [card] name=Dreams of Steel and Oil auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile artifact or creature) name(Exile artifact or creature) target(*[artifact;creature]|opponenthand) moveto(ownerexile) and!( ability$!name(Exile artifact or creature) name(Exile artifact or creature) target(*[artifact;creature]|opponentgraveyard) moveto(ownerexile)!$ controller )! auto=if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) and!( ability$!name(Exile artifact or creature) name(Exile artifact or creature) target(*[artifact;creature]|opponentgraveyard) moveto(ownerexile)!$ controller )! )! text=Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. mana={B} type=Sorcery [/card] [card] name=Dreamshackle Geist abilities=flying auto=@each my combatbegins:may name(Choose one) transforms((,newability[choice name(Tap a creature) target(creature) tap],newability[name(Creature doesn't untap) target(creature) frozen])) oneshot text=Flying -- At the beginning of combat on your turn, choose up to one -- Tap target creature. -- Target creature doesn't untap during its controller's next untap step. mana={1}{U}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Dreamshaper Shaman aicode=activate transforms((,newability[all(*[zpos=findfirsttypepermanent]|mylibrary) moveto(myreveal) and!( transforms((,newability[if cantargetcard(*[-land]|*) then moveto(mybattlefield) else bottomoflibrary],newability[all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot auto=@each my end restriction{type(*[-land]|mybattlefield)~morethan~0}:may name(Sacrifice nonland and pay) target(*[-land]|mybattlefield) sacrifice and!( name(Pay 2R) pay({2}{R}) name(Pay 2R) reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone name(Choose nonland permanent) target(*[-land;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobedre) ueot )! optiononeend optiontwo name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobedre|mylibrary) moveto(mybattlefield) afterrevealedend revealend )! text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={5}{R} type=Enchantment Creature subtype=Minotaur Shaman power=5 toughness=4 [/card] [card] name=Dreamstalker Manticore auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:damage:1 target(anytarget) text=Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. mana={2}{R} type=Creature subtype=Manticore power=4 toughness=2 [/card] [card] name=Dreamstealer abilities=menace auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent autograveyard={4}{B}{B}{E}:_ETERNALIZE_ text=Menace -- Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. -- Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) mana={2}{B} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Dreamtail Heron abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{U} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Draw a card) draw:1 controller auto=@mutated(mytgt):name(Draw a card) draw:1 controller text=Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, draw a card. mana={4}{U} type=Creature subtype=Elemental Bird power=3 toughness=4 [/card] [card] name=Dreamtide Whale auto=counter(0/0,2,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=this(counter{0/0.1.Time}<=0) sacrifice auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:_PROLIFERATE_ auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:_PROLIFERATE_ text=Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{U} type=Creature subtype=Whale power=7 toughness=5 [/card] [card] name=Dredge the Mire auto=ability$! notaTarget(creature|myGraveyard) moveTo(opponentBattlefield) !$ opponent text=Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. mana={3}{B} type=Sorcery [/card] [card] name=Dredging Claw auto=teach(creature) 1/0 auto=teach(creature) menace auto=@movedto(creature|battlefield) from(mygraveyard):may all(trigger[to]) rehook auto={1}{B}:equip text=Equipped creature gets +1/+0 and has menace. (It's can't be blocked except by two or more creatures.) -- Whenever a creature enters from your graveyard, you may attach Dredging Claw to it. -- Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Dreg Recycler auto={T}{S(*[artifact;creature]|myBattlefield)}:life:-1 opponent && life:1 controller text={T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Phyrexian Beast power=2 toughness=2 [/card] [card] name=Dregscape Sliver autograveyard={2}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery auto=lord(sliver|mygraveyard) {2}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery text=Each Sliver creature card in your graveyard has unearth {2}. -- Unearth {2} ({2} : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Dress Down abilities=flash,treason auto=lord(creature|battlefield) loseabilities auto=draw:1 controller text=Flash -- When Dress Down enters, draw a card. -- Creatures lose all abilities. -- At the beginning of the end step, sacrifice Dress Down. mana={1}{U} type=Enchantment [/card] [card] name=Drey Keeper auto=_SQUIRRELTOKEN_*2 auto={3}{B}:name(Squirrels get 1/0) all(squirrel|myBattlefield) 1/0 ueot text=When Drey Keeper enters, create two 1/1 green Squirrel creature tokens. -- {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. mana={3}{B}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Drider abilities=reach auto=@combatdamaged(player) from(this):name(Create spider) token(Spider,Creature Spider,2/1,black,menace,flying) text=Reach -- Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. mana={4}{B} type=Creature subtype=Elf Spider power=4 toughness=3 [/card] [card] name=Drill Bit target=player auto=name(Choose and discard) target(*[-land]|targetedpersonshand) reject text=Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Target player reveals their hand. You choose a nonland card from it. That player discards that card. other={B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B} type=Sorcery [/card] [card] name=Drillworks Mole auto={2}{T}:counter(1/1) all(this) && ability$! may target(creature[iscommander]|myBattlefield) counter(1/1) !$ controller text={2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control. mana={1} type=Artifact Creature subtype=Mole power=1 toughness=1 [/card] [card] name=Driven // Despair abilities=hasaftermath flashback={1}{B} name(Despair) auto=ifnot paid(flashback) then all(creature|mybattlefield) transforms((,trample,newability[@combatdamaged(player) from(this):draw:1])) ueot auto=if paid(flashback) then all(creature|mybattlefield) transforms((,menace,newability[@combatdamageof(player)(player) from(this):ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ controller],newability[@combatdamagefoeof(player)(player) from(this):ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent])) ueot text=Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." mana={1}{G} type=Sorcery [/card] [card] name=Drizzt Do'Urden abilities=double strike auto=token(Guenhwyvar,Legendary Creature Cat,4/1,green,trample) auto=@movedto(creature[power=1]|graveyard) from(battlefield) restriction{compare(power)~lessthan~1}:name(Put 1/1 counter) counter(1/1) auto=@movedto(creature[power=2]|graveyard) from(battlefield) restriction{compare(power)~lessthan~2}:name(Put 1/1 counter) counter(1/1,2minuspowerminusend) auto=@movedto(creature[power=3]|graveyard) from(battlefield) restriction{compare(power)~lessthan~3}:name(Put 1/1 counter) counter(1/1,3minuspowerminusend) auto=@movedto(creature[power=4]|graveyard) from(battlefield) restriction{compare(power)~lessthan~4}:name(Put 1/1 counter) counter(1/1,4minuspowerminusend) auto=@movedto(creature[power=5]|graveyard) from(battlefield) restriction{compare(power)~lessthan~5}:name(Put 1/1 counter) counter(1/1,5minuspowerminusend) auto=@movedto(creature[power=6]|graveyard) from(battlefield) restriction{compare(power)~lessthan~6}:name(Put 1/1 counter) counter(1/1,6minuspowerminusend) auto=@movedto(creature[power=7]|graveyard) from(battlefield) restriction{compare(power)~lessthan~7}:name(Put 1/1 counter) counter(1/1,7minuspowerminusend) auto=@movedto(creature[power=8]|graveyard) from(battlefield) restriction{compare(power)~lessthan~8}:name(Put 1/1 counter) counter(1/1,8minuspowerminusend) auto=@movedto(creature[power=9]|graveyard) from(battlefield) restriction{compare(power)~lessthan~9}:name(Put 1/1 counter) counter(1/1,9minuspowerminusend) auto=@movedto(creature[power=10]|graveyard) from(battlefield) restriction{compare(power)~lessthan~10}:name(Put 1/1 counter) counter(1/1,10minuspowerminusend) auto=@movedto(creature[power=11]|graveyard) from(battlefield) restriction{compare(power)~lessthan~11}:name(Put 1/1 counter) counter(1/1,11minuspowerminusend) auto=@movedto(creature[power=12]|graveyard) from(battlefield) restriction{compare(power)~lessthan~12}:name(Put 1/1 counter) counter(1/1,12minuspowerminusend) auto=@movedto(creature[power=13]|graveyard) from(battlefield) restriction{compare(power)~lessthan~13}:name(Put 1/1 counter) counter(1/1,13minuspowerminusend) auto=@movedto(creature[power=14]|graveyard) from(battlefield) restriction{compare(power)~lessthan~14}:name(Put 1/1 counter) counter(1/1,14minuspowerminusend) auto=@movedto(creature[power=15]|graveyard) from(battlefield) restriction{compare(power)~lessthan~15}:name(Put 1/1 counter) counter(1/1,15minuspowerminusend) auto=@movedto(creature[power=16]|graveyard) from(battlefield) restriction{compare(power)~lessthan~16}:name(Put 1/1 counter) counter(1/1,16minuspowerminusend) auto=@movedto(creature[power=17]|graveyard) from(battlefield) restriction{compare(power)~lessthan~17}:name(Put 1/1 counter) counter(1/1,17minuspowerminusend) auto=@movedto(creature[power=18]|graveyard) from(battlefield) restriction{compare(power)~lessthan~18}:name(Put 1/1 counter) counter(1/1,18minuspowerminusend) auto=@movedto(creature[power=19]|graveyard) from(battlefield) restriction{compare(power)~lessthan~19}:name(Put 1/1 counter) counter(1/1,19minuspowerminusend) auto=@movedto(creature[power>=20]|graveyard) from(battlefield) restriction{compare(power)~lessthan~20}:name(Put 1/1 counter) counter(1/1,20minuspowerminusend) text=Double strike -- When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. -- Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. mana={3}{G}{W} type=Legendary Creature subtype=Elf Ranger power=3 toughness=3 [/card] [card] name=Drogskol Armaments abilities=exiledeath backside=Drogskol Infantry target=creature text=Enchant creature -- Enchanted creature gets +2/+2. -- If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. // Drogskol Infantry color=white type=Enchantment subtype=Aura [/card] [card] name=Drogskol Infantry backside=Drogskol Armaments abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={3}{W} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) 2/2])) forever )! text=Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Drogskol Armaments mana={1}{W} type=Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Drogskol Reinforcements auto=@combat(attacking) source(spirit|myBattlefield):name(Melee) all(trigger[to]) 1/1 ueot auto=preventallnoncombatdamage to(spirit|myBattlefield) text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) -- Other Spirits you control have melee. -- Prevent all noncombat damage that would be dealt to Spirits you control. mana={3}{W} type=Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Drone abilities=deathtouch auto=@movedTo(this|nonbattlezone) from(battlefield):name(Gain life) lifeleech:2 opponent type=Artifact Creature subtype=Drone power=2 toughness=2 [/card] [card] name=Dropkick Bomber auto=lord(other goblin|myBattlefield) 1/1 auto={R}:target(other goblin|myBattlefield) transforms((,flying,newability[@combatdamaged(player) from(this):sacrifice])) ueot auto=@combatdamaged(player) from(this): auto=@combatdamaged(creature) from(this): text=Other Goblins you control get +1/+1. -- {R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it." mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=3 [/card] [card] name=Dross Skullbomb auto={1}{S}:draw:1 auto={2}{B}{S}:target(creature|mygraveyard) moveto(hand) && draw:1 controller asSorcery text={1}, Sacrifice Dross Skullbomb: Draw a card. -- {2}{B}, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery. mana={1} type=Artifact [/card] [card] name=Drossclaw auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):life:-1 opponent auto={2}:equip auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature attacks, each opponent loses 1 life. -- Equip {2} mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Drossforge Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{B} auto={T}:add{R} text=Drossforge Bridge enters tapped. -- Indestructible -- {T}: Add {B} or {R}. type=Artifact Land [/card] [card] name=Drover of the Mighty auto=aslongas(dinosaur|mybattlefield) 2/2 auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Drown in Dreams auto=choice name(Player draws cards) target(player) draw:fullpaid targetedplayer auto=choice name(Player mills cards) target(player) deplete:twicefullpaid targetedplayer auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Player draws and a player mills) name(Player draws and a player mills) target(player) draw:fullpaid targetedplayer && ability$!name(Player mills cards) name(Player mills cards) target(player) deplete:storedtwicefullpaid targetedplayer!$ controller text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Target player draws X cards. -- Target player mills twice X cards. mana={X}{2}{U} type=Instant [/card] [card] name=Drown in Ichor target=creature auto=-4/-4 auto=_PROLIFERATE_ text=Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{B} type=Sorcery [/card] [card] name=Drown in Shapelessness target=creature auto=moveTo(hand) text=Return target creature to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Drown in the Loch auto=choice name(Counter Spell) fizzle target(*[manacost<=type:*:opponentGraveyard]|stack) auto=choice name(Destroy Creature) destroy target(creature[manacost<=type:*:opponentGraveyard]|opponentBattlefield) text=Choose one -- Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. -- Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. mana={U}{B} type=Instant [/card] [card] name=Drowned Jungle auto=tapped auto={T}:Add{G} auto={T}:Add{U} text=Drowned Jungle enters tapped. -- {T}: Add {G} or {U}. type=Land [/card] [card] name=Drowned Secrets auto=@movedTo(*[blue]|mystack):deplete:2 target(player) text=Whenever you cast a blue spell, target player mills two cards. mana={1}{U} type=Enchantment [/card] [card] name=Drowner of Truth backside=Drowned Jungle restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Drowned Jungle) forcetype(land) abilities=devoid autostack=if spent({C}) then _ELDRAZISPAWN_*2 text=Devoid (This card has no color.) -- When you cast this spell, if {C} was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." mana={5}{GU}{GU} type=Creature subtype=Eldrazi power=7 toughness=6 [/card] [card] name=Drownyard Amalgam auto=name(Target player mills 3 cards) target(player) deplete:3 auto={2}{U}:name(Becomes unblockable) transforms((,unblockable)) ueot text=When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) -- {2}{U}: Drownyard Amalgam can't be blocked this turn. mana={4}{U} type=Creature subtype=Zombie Horror power=3 toughness=6 [/card] [card] name=Drownyard Lurker abilities=vigilance autostack=if casted(this) then _ELDRAZISPAWN_ autohand={2}{U}{cycle}:name(cycling) draw:1 autohand=@cycled(this|myHand):_ELDRAZISPAWN_ text=Vigilance -- When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) mana={7} type=Creature subtype=Eldrazi Trilobite power=7 toughness=7 [/card] [card] name=Drowsing Tyrannodon abilities=defender auto=aslongas(creature[power>=4]|myBattlefield) canattack >0 text=Defender (This creature can't attack.) -- As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. mana={1}{G} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Drudge Sentinel auto={3}:tap && indestructible ueot text={3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2}{B} type=Creature subtype=Skeleton Warrior power=2 toughness=1 [/card] [card] name=Druid Class auto=counter(0/0,1,Level) auto=_LANDFALL_life:1 controller auto=this(variable{hascntlevel}=1) {2}{G}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=2) maxPlay(land)+1 auto=this(variable{hascntlevel}=2) {4}{G}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~3}:name(Land become creature) target(land|mybattlefield) transforms((Creature,haste,newability[type:land:myBattlefield/type:land:myBattlefield cdaactive])) forever text=(Gain the next level as a sorcery to add its ability.) -- Whenever a land enters under your control, you gain 1 life. -- {2}{G}: Level 2 -- You may play an additional land on each of your turns. -- {4}{G}: Level 3 -- When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." it's still a land. mana={1}{G} type=Enchantment subtype=Class [/card] [card] name=Druid of Horns auto=@targeted(this) from(Aura|mycastingzone):_BEASTTOKEN_ text=Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. mana={3}{G} type=Creature subtype=Human Druid power=2 toughness=3 [/card] [card] name=Druid of Purification auto=may name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy auto=ability$!name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) may target(*[artifact;enchantment]|mybattlefield) destroy!$ opponent text=When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. mana={3}{G} type=Creature subtype=Human Druid power=2 toughness=3 [/card] [card] name=Druid of the Emerald Grove auto=choice name(Don't search any land) donothing auto=if type(land[basic]|mylibrary)~morethan~0 then choice name(Search 1 basic land) name(Search 1 basic land) target(land[basic]|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[name(Roll a d20) rolld20 20 winability moveto(mybattlefield) and!( tap(noevent) )! winabilityend loseability if compare(lastrollresult)~lessthan~10 then donothing else moveto(mybattlefield) and!( tap(noevent) )! loseabilityend rolld20end])) oneshot )! auto=if type(land[basic]|mylibrary)~morethan~1 then choice name(Search 2 basic lands) name(Search 2 basic lands) target(<2>land[basic]|mylibrary) moveto(hand) and!( all(*[zpos=1]|myhand) transforms((,newability[shuffle],newability[name(Roll a d20) rolld20 20 winability target(<2>land[basic;fresh]|myhand) moveto(mybattlefield) and!( tap(noevent) )! winabilityend loseability if compare(lastrollresult)~lessthan~10 then donothing else target(land[fresh]|myhand) moveto(mybattlefield) and!( tap(noevent) )! loseabilityend rolld20end])) oneshot )! text=When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20. -- 1-9 | Put those cards into your hand, then shuffle. -- 10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. -- 20+ | Put those cards onto the battlefield tapped, then shuffle. mana={3}{G} type=Creature subtype=Dwarf Druid power=2 toughness=2 [/card] [card] name=Druid of the Sacred Beaker auto={T}:foreach(Crossbreed Labs watermark|myBattlefield) add{G} text={T}: Add {G} for each Crossbreed Labs watermark among permanents you control. mana={2}{G} type=Creature subtype=Deer Bird Ape Druid power=2 toughness=2 [/card] [card] name=Druid of the Spade auto=aslongas(*[token]|myBattlefield) 2/0 auto=aslongas(*[token]|myBattlefield) trample text=As long as you control a token, Druid of the Spade gets +2/+0 and has trample. mana={2}{G} type=Creature subtype=Rabbit Druid power=2 toughness=3 [/card] [card] name=Druidic Ritual aicode=activate transforms((,newability[if type(creature[zpos<=3]|mylibrary)~morethan~0 then if type(land[zpos<=3]|mylibrary)~morethan~0 then target(creature[zpos<=3]|mylibrary) moveto(hand) and!( transforms((,newability[target(land[zpos<=3]|mylibrary) moveto(hand) and!( all(other *[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot )!],newability[if type(creature[zpos<=3]|mylibrary)~morethan~0 then if type(land[zpos<=3]|mylibrary)~equalto~0 then target(creature[zpos<=3]|mylibrary) moveto(hand) and!( all(other *[zpos<=3]|mylibrary) moveto(mygraveyard) )!],newability[if type(creature[zpos<=3]|mylibrary)~equalto~0 then if type(land[zpos<=3]|mylibrary)~morethan~0 then target(land[zpos<=3]|mylibrary) moveto(hand) and!( all(other *[zpos<=3]|mylibrary) moveto(mygraveyard) )!],newability[if type(creature[zpos<=3]|mylibrary)~equalto~0 then if type(land[zpos<=3]|mylibrary)~equalto~0 then all(*[zpos<=3]|mylibrary) moveto(mygraveyard)])) ueot auto=if type(creature[zpos<=3]|mylibrary)~morethan~0 then if type(land[zpos<=3]|mylibrary)~morethan~0 then name(Mill 3 cards) name(Mill 3 cards) name(Mill 3 cards) reveal:3 optionone name(Put land in hand) target(land|reveal) moveto(hand) optiononeend optiontwo choice name(Put creature in hand) target(creature|reveal) moveto(hand) and!( all(other *|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if type(creature[zpos<=3]|mylibrary)~morethan~0 then if type(land[zpos<=3]|mylibrary)~equalto~0 then name(Mill 3 cards) name(Mill 3 cards) name(Mill 3 cards) reveal:3 optionone name(Put creature in hand) target(creature|reveal) moveto(hand) optiononeend optiontwo choice name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=if type(creature[zpos<=3]|mylibrary)~equalto~0 then if type(land[zpos<=3]|mylibrary)~morethan~0 then name(Mill 3 cards) name(Mill 3 cards) name(Mill 3 cards) reveal:3 optionone name(Put land in hand) target(land|reveal) moveto(hand) optiononeend optiontwo choice name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=if type(creature[zpos<=3]|mylibrary)~equalto~0 then if type(land[zpos<=3]|mylibrary)~equalto~0 then name(Mill 3 cards) name(Mill 3 cards) name(Mill 3 cards) reveal:3 optionone name(Put graveyard) target(<3>land|reveal) moveto(mygraveyard) optiononeend optiontwo choice name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) mana={2}{G} type=Sorcery [/card] [card] name=Drumbellower abilities=flying auto=@each opponent untap:untap all(creature|mybattlefield) text=Flying -- Untap all creatures you control during each other player's untap step. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Dryad Greenseeker auto={T}:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(hand) else name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text={T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=3 [/card] [card] name=Dryad of the Ilysian Grove auto=maxPlay(land)+1 auto=lord(land|myBattlefield) transforms((basic plains forest mountain swamp island)) text=You may play an additional land on each of your turns. -- Lands you control are every basic land type in addition to their other types. mana={2}{G} type=Enchantment Creature subtype=Nymph power=2 toughness=4 [/card] [card] name=Dryad's Revival flashback={4}{G} target=*|myGraveyard auto=moveto(hand) text=Return target card from your graveyard to your hand. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Dual Strike abilities=foretell autohand=_FORETELL_ autoexile={R} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=emblem transforms((,newability[@movedTo(*[instant;sorcery;manacost<=4]|mystack) once:name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot text=When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. -- Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={R}{R} type=Instant [/card] [card] name=Dub target=creature auto=teach(creature) +2/+2 auto=teach(creature) first strike auto=transforms((Knight)) text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Due Diligence target=creature auto=teach(creature) transforms((,newability[target(other creature|myBattlefield) transforms((,newability[2/2],vigilance)) ueot])) oneshot auto=teach(creature) +2/+2 auto=teach(creature) vigilance text=Enchant creature -- When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. -- Enchanted creature gets +2/+2 and has vigilance. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Duel for Dominance target=creature|myBattlefield auto=if coven then transforms((,newability[counter(1/1)],newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot auto=ifnot coven then transforms((,newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot text=Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) mana={1}{G} type=Instant [/card] [card] name=Duelcraft Trainer abilities=first strike auto=@each my combatbegins restriction{coven}:name(Gains double strike) target(creature|myBattlefield) transforms((,double strike)) ueot text=First strike -- Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. type=Creature subtype=Human Soldier mana={3}{W} power=3 toughness=3 [/card] [card] name=Dueling Coach auto=ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1)!$ controller auto={4}{W}{T}:name(Put 1/1 counter) all(creature[counter{1/1}]|mybattlefield) counter(1/1) text=When Dueling Coach enters, put a +1/+1 counter on target creature. -- {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Dueling Rapier abilities=flash auto=name(Attach to creature) rehook target(creature|mybattlefield) auto={4}:equip auto=teach(creature) 2/0 text=Flash -- When Dueling Rapier enters, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={R} type=Artifact subtype=Equipment [/card] [card] name=Duelist of Deep Faith abilities=poisontoxic auto=this(variable{controllerturn}>0) first strike text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- As long as it's your turn, Duelist of Deep Faith has first strike. mana={1}{W} type=Creature subtype=Phyrexian Soldier power=2 toughness=2 [/card] [card] name=Duke Ulder Ravengard auto=@each my combatbegins:target(other creature|myBattlefield) haste ueot text=At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={4}{R}{W} type=Legendary Creature subtype=Human Noble Soldier power=5 toughness=5 [/card] [card] name=Dulcet Sirens facedown={3} autofacedown={U}:morph autofaceup={U}{T}:mustattack target(creature) ueot text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Siren power=1 toughness=3 [/card] [card] name=Dune Beetle mana={1}{B} type=Creature subtype=Insect power=1 toughness=4 [/card] [card] name=Dune Diviner auto={1}{T notaTarget(desert|mybattlefield)}:life:1 controller text={1}, Tap an untapped Desert you control: You gain 1 life. mana={2}{G} type=Creature subtype=Snake Cleric power=2 toughness=3 [/card] [card] name=Dune Drifter auto=target(*[artifact;creature;manacost<=x]|mygraveyard) moveTo(battlefield) auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={X}{W}{B} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Dune Mover abilities=poisontoxic auto=may name(Search basic land) target(land[basic]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Dune Mover enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. mana={2} type=Artifact Creature subtype=Phyrexian Golem power=2 toughness=1 [/card] [card] name=Dunedain Blade auto=teach(creature) 2/1 auto={1}:name(Equip human) rehook target(human|mybattlefield) auto={3}:equip text=Equipped creature gets +2/+1. -- Equip Human {1} -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Dunedain Rangers auto=@movedTo(land|myBattlefield) restriction{type(*[ringbearer]|mybattlefield)~equalto~0}:name(The ring tempts you) name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Landfall - Whenever a land enters under your control, if you don't control a Ring-bearer, the Ring tempts you. mana={3}{G} type=Creature subtype=Human Ranger power=4 toughness=4 [/card] [card] name=Dunes of the Dead auto={T}:Add{1} auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black) text={T}: Add {1}. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. type=Land subtype=Desert [/card] [card] name=Dungeon Crawler auto=tap(noevent) autograveyard=@dungeoncompleted(*[dungeon]|mysideboard) from(controller):may name(Return to hand) name(Return to hand) moveto(hand) text=Dungeon Crawler enters tapped. -- Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. mana={B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Dungeon Delver auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[twodngtrg])) text=Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." mana={1}{U} type=Legendary Enchantment subtype=Background [/card] [card] name=Dungeon Descent auto=tap(noevent) auto={T}:Add{C} auto={4}{T}{T(creature[-tapped;legendary]|myBattlefield)}:name(Venture into the dungeon) if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery text=Dungeon Descent enters tapped. -- {T}: Add {C}. -- {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) type=Land [/card] [card] name=Dungeon Map auto={T}:add{C} auto={3}{T}:if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery text={T}: Add {C}. -- {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) mana={3} type=Artifact [/card] [card] name=Dungeon of the Mad Mage restriction=never aicode=activate target(*[zpos<=3]|mylibrary) moveto(hand) and!( transforms((,newability[zerocast forever],newability[draw:2 controller])) forever )! autocommandzone=transforms((,newability[shroud],indestructible)) forever autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Yawning Portal) name(Yawning Portal) life:1 controller!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Dungeon Level) name(Dungeon Level) _SCRY1_!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~3}:ability$!name(Goblin Bazaar or Twisted Caverns) all(Dungeon of the Mad Mage|mycommandzone) transforms((,newability[choice name(Goblin Bazaar) _TREASURE_*type:*[twodngtrg]:mybattlefieldplus1plusend],newability[if type(creature|battlefield)~morethan~0 then choice name(Twisted Caverns) name(Twisted Caverns) target(creature|battlefield) transforms((,cantattack,cantpwattack)) uynt])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Lost Level) name(Lost Level) _SCRY2_!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~5}:ability$!name(Runestone Caverns or Muiral's Graveyard) transforms((,newability[choice name(Muiral's Graveyard) token(Skeleton Mad)*twicetype:*[twodngtrg]:mybattlefieldplus1plusend],newability[choice name(Runestone Caverns) all(*[zpos<=twicecardcountabiltwodngtrgplus1plusend]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile forever])) forever )!])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~6}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Deep Mines) name(Deep Mines) _SCRY3_!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~7}:choice name(Dungeon completed) all(Dungeon of the Mad Mage|mycommandzone) completedungeon:1 controller autocommandzone=@counteradded(0/0,1,Explore) from(Dungeon of the Mad Mage|mycommandzone) restriction{compare(hascntexplore)~equalto~7}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Mad Wizard's Lair) name(Mad Wizard's Lair) reveal:3 optionone name(Choose a card) target(*|reveal) moveto(mylibrary) and!( transforms((,newability[zerocast forever])) forever )! optiononeend optiontwo all(*|reveal) moveto(hand) optiontwoend revealend!$ controller text=Yawning Portal - You gain 1 life. -- Dungeon Level - Scry 1. -- Goblin Bazaar - Create a Treasure token. -- Twisted Caverns - Target creature can't attack until your next turn. -- Lost Level - Scry 2. -- Runestone Caverns - Exile the top two cards of your library. You may play them. -- Muiral's Graveyard - Create two 1/1 black Skeleton creature tokens. -- Deep Mines - Scry 3. -- Mad Wizard's Lair - Draw three cards and reveal them. You may cast one of them without paying its mana cost. type=Dungeon [/card] [card] name=Dungeoneer's Pack auto=tap(noevent) auto={2}{T}{S}:name(Create treasure, draw and life) transforms((,newability[_INITIATIVE_CONTROLLER_],newability[_TREASURE_],newability[draw:1 controller],newability[life:3 life])) oneshot asSorcery text=Dungeoneer's Pack enters tapped. -- {2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3} type=Artifact [/card] [card] name=Dunland Crebain abilities=flying auto=_AMASSORC2_ text=Flying -- When Dunland Crebain enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={2}{B} type=Creature subtype=Bird Horror power=1 toughness=1 [/card] [card] name=Duplicant auto=if type(creature[-token]|battlefield)~morethan~0 then may name(Exile non-token creature) name(Exile non-token creature) imprint target(creature[-token]) && all(this) transforms((,newability[evictpw/evictth cdaactive])) forever auto=this(variable{hasevict}>=1) transforms((evicttypes)) auto=this(variable{hasevict}=0) transforms((,setpower=2,settoughness=4)) text=Imprint - When Duplicant enters, you may exile target nontoken creature. -- As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. mana={6} type=Artifact Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Durable Coilbug autograveyard={4}{B}:moveto(hand) text={4}{B}: Return Durable Coilbug from your graveyard to your hand. mana={1}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Durnan of the Yawning Portal abilities=backgroundpartner aicode=activate transforms((,newability[if type(creature[zpos<=4]|myLibrary)~morethan~0 then target(creature[zpos<=4]|myLibrary) moveTo(myexile) and!( transforms((,newability[canplayfromexile forever],newability[changecost(colorless:-1) forcedalive],newability[all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) forever )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=_ATTACKING_name(Look top 4 cards) reveal:4 optionone name(Exile creature) target(*[creature]|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[changecost(colorless:-1) forcedalive])) forever )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.) -- Choose a Background (You can have a Background as a second commander.) mana={3}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Dusk // Dawn abilities=hasaftermath flashback={3}{W}{W} name(Dawn) auto=ifnot paid(flashback) then all(creature[power>=3]) destroy auto=if paid(flashback) then all(creature[power<=2]|mygraveyard) moveto(hand) text=Destroy all creatures with power 3 or greater. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Dusk Charger auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ 2/2 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing. mana={3}{B} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Dusk Legion Dreadnought abilities=vigilance auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Vigilance -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={5} type=Artifact subtype=Vehicle power=4 toughness=6 [/card] [card] name=Dusk Legion Duelist abilities=vigilance auto=@totalcounteradded(1/1) from(this) turnlimited:draw:1 text=Vigilance -- Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn. mana={1}{W} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Dusk Legion Sergeant abilities=menace auto={1}{B}{S}:all(vampire[-token]|myBattlefield) persist ueot text=Menace -- {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Dusk Legion Zealot auto=draw:1 auto=life:-1 text=When Dusk Legion Zealot enters, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Vampire Soldier power=1 toughness=1 [/card] [card] name=Dusk Rose Reliquary auto=_WARD2_ auto=(blink)forsrc target(*[artifact;creature]|opponentbattlefield) text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Ward {2} -- When Dusk Rose Reliquary enters, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. mana={W}{S(*[creature;artifact]|mybattlefield)} type=Artifact [/card] [card] name=Duskborne Skymarcher abilities=flying auto={W}{T}:target(vampire) 1/1 ueot text=Flying -- {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. mana={W} type=Creature subtype=Vampire Cleric power=1 toughness=1 [/card] [card] name=Duskfang Mentor auto=target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto={1}{B}{T}:counter(1/1) all(creature[lifelink]|myBattlefield) text=When Duskfang Mentor enters, put a lifelink counter on target non-Human creature you control. -- {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. mana={2}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Duskmantle Operative auto=cantbeblockedby(creature[power>=4]) text=Duskmantle Operative can't be blocked by creatures with power 4 or greater. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Duskmantle Seer abilities=flying aicode=activate target(*[zpos=1]|opponentlibrary) moveto(opponenthand) and!( transforms((,newability[life:-manacost controller])) oneshot )! auto=@each my upkeep:name(Reveal my top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[life:-manacost controller])) oneshot )! auto=@each my upkeep:name(Reveal opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(look) target(*|reveal) moveto(opponenthand) and!( transforms((,newability[life:-manacost controller])) oneshot )! optiononeend revealend text=Flying -- At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. mana={2}{U}{B} type=Creature subtype=Vampire Wizard power=4 toughness=4 [/card] [card] name=Duskmourn's Domination target=creature alias=1194 auto=teach(creature) -3/-0 auto=teach(creature) loseabilities text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets -3/-0 and loses all abilities. mana={4}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Duskshell Crawler auto=name(Put 1/1 counter) target(creature) counter(1/1) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=When Duskshell Crawler enters, put a +1/+1 counter on target creature. -- Each creature you control with a +1/+1 counter on it has trample. mana={1}{G} type=Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Duskwielder abilities=boast auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && life:-1 opponent && life:1 controller limit:hasabilitytwoboastplus1plusend auto={0} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && life:-1 opponent && life:1 controller limit:hasabilitytwoboastplus1plusend text=Boast-{1}: Target opponent loses 1 life and you gain 1 life. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={B} type=Creature subtype=Elf Berserker power=1 toughness=2 [/card] [card] name=Dust Animus abilities=flying auto=if type(land[-tapped]|myBattlefield)~morethan~4 then counter(1/1,2) && transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever autohand={1}{W}:_PLOT_ autoexile=_PLOTCAST_ text=Flying -- If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it. -- Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Dust of Moments auto=choice name(Remove 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time) auto=choice name(Add 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time) text=Choose one Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. mana={2}{W} type=Instant [/card] [card] name=Dusyut Earthcarver abilities=reach auto=_ENDURE3_ text=Reach -- When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.) mana={5}{G} type=Creature subtype=Elephant Druid power=4 toughness=4 [/card] [card] name=Dutiful Griffin abilities=flying autograveyard={2}{W}{S(enchantment|myBattlefield)}{S(enchantment|myBattlefield)} restriction{type(enchantment|myBattlefield)~morethan~1}:moveto(hand) text=Flying -- {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. mana={3}{W}{W} type=Creature subtype=Griffin power=4 toughness=4 [/card] [card] name=Dutiful Replicator auto=may name(Pay and copy) pay({1}) name(Pay and copy) target(*[-Dutiful Replicator&token]|mybattlefield) clone text=When Dutiful Replicator enters, you may pay {1}. When you do, create a token that's a copy of target token you control not named Dutiful Replicator. mana={3} type=Artifact Creature subtype=Assembly-Worker power=3 toughness=2 [/card] [card] name=Dutiful Servants mana={3}{W} type=Creature subtype=Zombie power=2 toughness=5 [/card] [card] name=Duty Beyond Death auto=all(creature|myBattlefield) indestructible auto=all(creature|myBattlefield) counter(1/1) text=As an additional cost to cast this spell, sacrifice a creature. -- Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) mana={1}{W}{S(creature|myBattlefield)} type=Instant [/card] [card] name=Dwarfhold Champion auto=this(gear > 0) 0/2 text=As long as Dwarfhold Champion is equipped, it gets +0/+2. mana={1}{W} type=Creature subtype=Dwarf Warrior power=3 toughness=1 [/card] [card] name=Dwarven Catapult auto=if compare(fullpaid)~equalto~1 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~2 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~2 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:5 auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:6 auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:7 auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:8 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:9 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:10 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:5 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:11 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:5 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:12 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:6 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:13 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:6 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:14 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:7 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:15 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:7 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:5 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:16 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:8 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:5 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:17 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:8 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:5 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:18 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:9 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:6 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~18 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:19 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:9 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:6 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~18 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~19 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:20 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:10 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:6 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:5 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:4 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:3 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:2 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~18 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~19 then all(creature|opponentBattlefield) damage:1 auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~20 then all(creature|opponentBattlefield) damage:1 text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. mana={X}{R} type=Instant [/card] [card] name=Dwarven Driller auto={T}:name(destroy) target(land) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?destroy])) forever text={T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. mana={3}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Forge-Chanter auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 life more) name(This spell costs 2 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?fizzle])) oneshot auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Ward-Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Dwarf Wizard power=1 toughness=3 [/card] [card] name=Dwarven Hammer autostack=may name(Create dwarf and attach) pay({2}) name(Create dwarf and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Dwarf^Creature Dwarf Berserker^2/1^red)],newability[rehook target(berserker[token;dwarf;fresh]|mybattlefield)])) oneshot )! auto={3}:equip auto=teach(creature) 3/0 auto=teach(creature) trample text=When Dwarven Hammer enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} mana={2}{R} type=Artifact subtype=Equipment [/card] [card] name=Dwarven Lightsmith auto=all(creature|myBattlefield) 1/1 text=Assist (Another player can pay up to {5} of this spell's cost.) -- When Dwarven Lightsmith enters, creatures your team controls get +1/+1 until end of turn. mana={5}{W} type=Creature subtype=Dwarf Cleric power=3 toughness=4 [/card] [card] name=Dwarven Mine auto=aslongas(other land[mountain]|myBattlefield) tap(noevent) <3 oneshot auto=if type(other land[mountain]|myBattlefield)~morethan~2 then create(Dwarf:creature Dwarf:1/1:red) text={T}: Add {R}. -- Dwarven Mine enters tapped unless you control three or more other Mountains. -- When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token. type=Land subtype=Mountain [/card] [card] name=Dwarven Priest auto=life:1 type:creature:myBattlefield text=When Dwarven Priest enters, you gain 1 life for each creature you control. mana={3}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=4 [/card] [card] name=Dwarven Reinforcements abilities=foretell autohand=_FORETELL_ autoexile={1}{R} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=token(Dwarf,Creature Dwarf Berserker,2/1,red)*2 text=Create two 2/1 red Dwarf Berserker creature tokens. -- Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{R} type=Sorcery [/card] [card] name=Dwarven Scorcher auto={T}:name(damage) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?damage:1])) forever text=Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwindle target=creature auto=teach(creature) -6/-0 auto=teach(creature) transforms((,newability[@combat(blocking) source(this):phaseaction[combatends once sourceinplay] destroy])) text=Enchant creature -- Enchanted creature gets -6/-0. -- When enchanted creature blocks, destroy it. (The attacking creature remains blocked.) mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Dying to Serve auto=@discarded(*|myhand) turnlimited:name(Create zombie) _ZOMBIETOKEN_ and!( tap(noevent) )! text=Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. mana={2}{B} type=Enchantment [/card] [card] name=Eager Beaver auto=may untap target(*|battlefield) text=When this creature enters, you may untap target permanent. mana={2}{G} type=Host Creature subtype=Beaver power=3 toughness=2 [/card] [card] name=Eager Construct aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=may name(Scry 1) _SCRY1_ auto=ability$!name(Scry 1) may name(Scry 1) _SCRY1_!$ opponent text=When Eager Construct enters, each player may scry 1. mana={2} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Eager First-Year auto=@movedto(*[instant;sorcery]|mystack):1/0 ueot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Eager Trufflesnout abilities=trample auto=@combatdamaged(player) from(this):_FOOD_ text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T} Sacrifice this token: You gain 3 life.") mana={2}{G} type=Creature subtype=Boar power=4 toughness=2 [/card] [card] name=Eagles of the North abilities=flying autohand={1}{cycle}:name(Search plains) target(plains|mylibrary) moveto(hand) and!( shuffle )! auto=all(creature|myBattlefield) transforms((,newability[1/0],first strike)) ueot text=Flying -- When Eagles of the North enters, creatures you control get +1/+0 and gain first strike until end of turn. -- Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) mana={5}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Early Winter auto=choice moveto(exile) target(creature) auto=choice target(opponent) ability$! moveto(exile) target(enchantment|myBattlefield) !$ targetedplayer text=Choose one - -- - Exile target creature. -- - Target opponent exiles an enchantment they control. mana={4}{B} type=Instant [/card] [card] name=Earth Tremor target=creature,planeswalker auto=damage:type:land:myBattlefield text=Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. mana={3}{R} type=Instant [/card] [card] name=Earth-Cult Elemental auto=transforms((,newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot auto=@dierolled(this) from(controller):name(Opponent sacrifice a permanent) ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) notaTarget(*|mybattlefield) sacrifice!$ opponent auto=@dierolled(this) result(1) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(2) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(3) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(4) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(5) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(6) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(7) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(8) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(9) from(controller):name(Sacrifice Permanent) target(*|mybattlefield) sacrifice auto=@dierolled(this) result(20) from(controller):name(Opponent sacrifice another permanent) ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) notaTarget(*|mybattlefield) sacrifice!$ opponent text=Siege Monster - When Earth-Cult Elemental enters, roll a d20. -- 1-9 | Each player sacrifices a permanent. -- 10-19 | Each opponent sacrifices a permanent. -- 20 | Each opponent sacrifices two permanents. mana={4}{R}{R} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Earth-Origin Yak auto=choice all(creature|mybattlefield) 1/1 ueot text=When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Ox power=2 toughness=4 [/card] [card] name=Earthquake Dragon abilities=flying,trample anyzone=foreach(dragon[manacost=1]|mybattlefield) changecost(colorless:-1) forcedalive anyzone=foreach(dragon[manacost=2]|mybattlefield) changecost(colorless:-2) forcedalive anyzone=foreach(dragon[manacost=3]|mybattlefield) changecost(colorless:-3) forcedalive anyzone=foreach(dragon[manacost=4]|mybattlefield) changecost(colorless:-4) forcedalive anyzone=foreach(dragon[manacost=5]|mybattlefield) changecost(colorless:-5) forcedalive anyzone=foreach(dragon[manacost=6]|mybattlefield) changecost(colorless:-6) forcedalive anyzone=foreach(dragon[manacost=7]|mybattlefield) changecost(colorless:-7) forcedalive anyzone=foreach(dragon[manacost=8]|mybattlefield) changecost(colorless:-8) forcedalive anyzone=foreach(dragon[manacost=9]|mybattlefield) changecost(colorless:-9) forcedalive anyzone=foreach(dragon[manacost=10]|mybattlefield) changecost(colorless:-10) forcedalive anyzone=foreach(dragon[manacost=11]|mybattlefield) changecost(colorless:-11) forcedalive anyzone=foreach(dragon[manacost=12]|mybattlefield) changecost(colorless:-12) forcedalive anyzone=foreach(dragon[manacost=13]|mybattlefield) changecost(colorless:-13) forcedalive anyzone=foreach(dragon[manacost=14]|mybattlefield) changecost(colorless:-14) forcedalive anyzone=foreach(dragon[manacost=15]|mybattlefield) changecost(colorless:-15) forcedalive anyzone=foreach(dragon[manacost=16]|mybattlefield) changecost(colorless:-16) forcedalive anyzone=foreach(dragon[manacost=17]|mybattlefield) changecost(colorless:-17) forcedalive anyzone=foreach(dragon[manacost=18]|mybattlefield) changecost(colorless:-18) forcedalive anyzone=foreach(dragon[manacost=19]|mybattlefield) changecost(colorless:-19) forcedalive anyzone=foreach(dragon[manacost>=20]|mybattlefield) changecost(colorless:-20) forcedalive autograveyard={2}{G}{S(land|myBattlefield)}:name(Return Earthquake Dragon) moveto(hand) all(this) text=This spell costs {X} less to cast, where X is the total mana value of Dragons you control. -- Flying, trample -- {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. mana={14}{G} type=Creature subtype=Elemental Dragon power=10 toughness=10 [/card] [card] name=Earthshaker Dreadmaw abilities=trample auto=foreach(other dinosaur|myBattlefield) draw:1 text=Trample -- When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control. mana={4}{G}{G} type=Creature subtype=Dinosaur power=6 toughness=6 [/card] [card] name=Earthshaker Giant abilities=trample auto=name(Creatures get 3/3) all(other creature|myBattlefield) transforms((,newability[3/3],trample)) ueot text=Trample -- When Earthshaker Giant enters, other creatures you control get +3/+3 and gain trample until end of turn. mana={4}{G}{G} type=Creature subtype=Giant Druid power=6 toughness=6 [/card] [card] name=Earthshaker Khenra abilities=haste auto=target(creature[power<=p]) cantblock ueot autograveyard={4}{R}{R}{E}:_ETERNALIZE_ text=Haste -- When Earthshaker Khenra enters, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. -- Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) mana={1}{R} type=Creature subtype=Jackal Warrior power=2 toughness=1 [/card] [card] name=Earthshaking Si abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) mana={5}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=East-Mark Cavalier abilities=vigilance auto=@combatdamaged(*[orc;goblin]|battlefield) from(this):name(Destroy creature) all(trigger[to]) name(Destroy creature) destroy text=Vigilance -- Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Easterling Vanguard auto=_DIES_ _AMASSORC1_ text=When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Eastfarthing Farmer auto=name(Create food) _FOOD_ auto=name(Creature gains X/X) target(creature|myBattlefield) type:food:myBattlefield/type:food:myBattlefield ueot text=When Eastfarthing Farmer enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{W} type=Creature subtype=Halfling Peasant power=2 toughness=3 [/card] [card] name=Easy Prey abilities=cycling target=creature[manacost<=2] auto=destroy autohand=__CYCLING__({2}) text=Destroy target creature with mana value 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Instant [/card] [card] name=Eat to Extinction target=creature,planeswalker auto=moveto(exile) aicode=activate may name(Put in graveyard) target(*[zpos=1]|mylibrary) moveto(mygraveyard) auto=name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. mana={3}{B} type=Instant [/card] [card] name=Eaten Alive target=creature,planeswalker other={3}{B}{B} name(Pay 3B more) auto=moveTo(exile) text=As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -- Exile target creature or planeswalker. mana={B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Eater of Virtue auto=teach(creature) 2/0 auto=teach(creature) transforms((,newability[aslongas(*[eatenex&flying]|myexile) flying])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&first strike]|myexile) first strike])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&double strike]|myexile) double strike])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&deathtouch]|myexile) deathtouch])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&hexproof]|myexile) hexproof])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&haste]|myexile) haste])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&indestructible]|myexile) indestructible])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&lifelink]|myexile) lifelink])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&menace]|myexile) menace])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&reach]|myexile) reach])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&trample]|myexile) trample])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&vigilance]|myexile) vigilance])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&protection from green]|myexile) protection from green])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&protection from blue]|myexile) protection from blue])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&protection from red]|myexile) protection from red])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&protection from black]|myexile) protection from black])) auto=teach(creature) transforms((,newability[aslongas(*[eatenex&protection from white]|myexile) protection from white])) auto=@movedto(mytgt|mygraveyard) from(battlefield):name(Exile equipped creature) all(trigger[to]) name(Exile equipped creature) transforms((,newability[name(Exile equipped creature) moveto(myexile) and!( becomes(eatenex) forever )!])) forever auto={1}:equip text=Whenever equipped creature dies, exile it. -- Equipped creature gets +2/+0. -- As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. -- Equip {1} mana={1} type=Legendary Artifact subtype=Equipment [/card] [card] name=Ebondeath, Dracolich abilities=flash,flying auto=tap(noevent) autograveyard=aslongas(other creature[fresh]|graveyard) canPlayFromGraveyard text=Flash -- Flying -- Ebondeath, Dracolich enters tapped. -- You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Dragon power=5 toughness=2 [/card] [card] name=Ebony Fly auto=tap(noevent) auto={T}:add{C} auto={4}:name(Roll a d6) rolld6 6 winability donothing winabilityend rolld6end auto=@dierolled(this) result(1) from(controller):may name(Becomes 1/1 insect) becomes(Creature Insect,1/1,flying) ueot auto=@dierolled(this) result(2) from(controller):may name(Becomes 2/2 insect) becomes(Creature Insect,2/2,flying) ueot auto=@dierolled(this) result(3) from(controller):may name(Becomes 3/3 insect) becomes(Creature Insect,3/3,flying) ueot auto=@dierolled(this) result(4) from(controller):may name(Becomes 4/4 insect) becomes(Creature Insect,4/4,flying) ueot auto=@dierolled(this) result(5) from(controller):may name(Becomes 5/5 insect) becomes(Creature Insect,5/5,flying) ueot auto=@dierolled(this) result(6) from(controller):may name(Becomes 6/6 insect) becomes(Creature Insect,6/6,flying) ueot auto=_ATTACKING_name(Another creature gains flying) target(other creature[attacking]|battlefield) flying ueot text=Ebony Fly enters tapped. -- {T}: Add {C}. -- {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. -- Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. mana={2} type=Artifact [/card] [card] name=Eccentric Apprentice abilities=flying auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=@each my combatbegins restriction{compare(pdungeoncompleted)~morethan~0}:may name(Creature becomes bird) target(creature|battlefield) transforms((Bird,setpower=1,settoughness=1,flying)) ueot text=Flying -- When Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.) -- At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. mana={2}{U} type=Creature subtype=Tiefling Wizard power=3 toughness=5 [/card] [card] name=Eccentric Farmer auto=deplete:3 controller && transforms((,newability[may name(Return a land) target(land|mygraveyard) moveto(hand)])) oneshot text=When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) type=Creature subtype=Human Peasant mana={2}{G} power=2 toughness=3 [/card] [card] name=Echo Inspector abilities=flying auto=_CONNIVES_ text=Flying -- When Echo Inspector enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={3}{U} type=Creature subtype=Bird Rogue power=2 toughness=3 [/card] [card] name=Echo Storm auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(Copy an artifact) name(Copy an artifact) clone target(artifact)!$ controller text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Create a token that's a copy of target artifact. mana={3}{U}{U} type=Sorcery [/card] [card] name=Echo of Death's Wail abilities=flying,haste auto=all(rat[token]|opponentbattlefield) moveto(mybattlefield) auto=_ATTACKING_may name(Sacrifice and draw) target(other creature|mybattlefield) sacrifice and!( draw:1 controller )! text=Flying, haste -- When Echo of Death's Wail enters, gain control of all Rat tokens. -- Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. color=black type=Enchantment Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Echo of Dusk auto=aslongas(*[-instant;-sorcery]|myGraveyard) 1/1 >3 auto=aslongas(*[-instant;-sorcery]|myGraveyard) lifelink >3 text=Descend 4 - As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink. mana={1}{B} type=Creature subtype=Vampire Spirit power=2 toughness=2 [/card] [card] name=Echo of Eons flashback={2}{U} auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent auto=shuffle all(player) auto=draw:7 opponent auto=draw:7 controller text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Echoing Assault auto=lord(creature[token]|mybattlefield) menace auto=@each my blockers:target(creature[attacking;-token]) clone with(battleready,treason) and!( becomes(,1/1) )! text=Creature tokens you control have menace. -- Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step. mana={4}{R} type=Enchantment [/card] [card] name=Echoing Boon abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@targeted(creature[chosenname]|mybattlefield) from(*[instant;sorcery]|mycastingzone):may name(Copy spell) target(*[instant;sorcery]|mystack) activate castcard(copied noevent)])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. type=Conspiracy [/card] [card] name=Echoing Deeps auto={T}:Add{C} auto=may copy notaTarget(land|graveyard) and!( transforms((Cave,newability[tap])) forever )! text=You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. -- {T}: Add {C}. type=Land subtype=Cave [/card] [card] name=Echoing Equation abilities=doublefacedeath auto=name(All creatures becomes copy) target(creature|myBattlefield) transforms((,newability[phaseaction[end once] counter(0/0.-1.EchoingEffect)],newability[counter(0/0.1.EchoingEffect)],newability[all(other creature|myBattlefield) transforms((,newability[all(creature[counter{0/0.1.EchoingEffect}]|myBattlefield) copy options(nolegend) and!( all(this) transforms((,newability[phaseaction[end once] flip(myorigname) undocpy])) forever )!])) ueot])) oneshot text=Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary. // {1}{G}{G} Augmenter Pugilist mana={2}{U}{U} type=Sorcery [/card] [card] name=Echoing Return target=creature|mygraveyard auto=moveto(hand) auto=all(creature[share!name!]|mygraveyard) moveto(hand) text=Return target creature card and all other cards with the same name as that card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Ecological Appreciation abilities=exiledeath auto=count(type:*:myhand) auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~3 then if compare(countedamount)~morethan~3 then choice name(Search 4 creatures) name(Search 4 creatures) name(Search 4 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( name(Search other 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) )! )! )! auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~2 then if compare(countedamount)~morethan~3 then choice name(Search 3 creatures) name(Search 3 creatures) name(Search 3 creatures) target(creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) and!( name(Search other 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) )! )! )! auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~3 then if compare(countedamount)~lessthan~4 then choice name(Search 4 creatures) name(Search 4 creatures) name(Search 4 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) and!( name(Search other 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) )! )! )! auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~2 then if compare(countedamount)~lessthan~4 then choice name(Search 3 creatures) name(Search 3 creatures) name(Search 3 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( name(Search another creature) target(creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(myBattlefield) )! )! )! auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~1 then choice name(Search 2 creatures) name(Search 2 creatures) target(<2>creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! auto=if compare(type:creature:mylibraryplustype:creature:mygraveyardplusend)~morethan~0 then choice name(Search 1 creature) name(Search 1 creature) target(creature[manacost<=fullpaid]|mylibrary,mygraveyard) moveto(myreveal) and!( moveto(mylibrary) and!( shuffle )! )! auto=choice name(Don't search any creature) donothing text=Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. mana={X}{2}{G} type=Sorcery [/card] [card] name=Ecologist's Terrarium auto=may target(land[basic]|mylibrary) moveto(hand) auto={2}{T}{S}:counter(1/1) target(creature) asSorcery text=When Ecologist's Terrarium enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- {2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery. mana={2} type=Artifact [/card] [card] name=Ecstatic Awakener backside=Awoken Demon restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={2}{B}{S(other creature|mybattlefield)}:name(Draw a card) draw:1 controller && flip(backside) limit:1 text={2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. // Awoken Demon mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Ecstatic Electromancer auto=@movedto(*[-creature]|mystack):1/1 ueot auto=may _DISCARD&DRAW_ auto=_ATTACKING_may _DISCARD&DRAW_ text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card. mana={1}{UR}{UR} type=Creature subtype=Goblin Wizard power=2 toughness=3 [/card] [card] name=Eddymurk Crab abilities=flash,affinitygraveinstsorc auto=this(variable{opponentturn}>0) tap(noevent) auto=may tap target(creature) text=Flash -- This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -- Eddymurk Crab enters tapped if it's not your turn. -- When Eddymurk Crab enters, tap up to two target creatures. mana={5}{U}{U} type=Creature subtype=Elemental Crab power=5 toughness=5 [/card] [card] name=Edgar Markov abilities=first strike,haste auto=@movedTo(other *[vampire]|mystack):token(Vampire,Creature Vampire,1/1,black) autocommandzone=@movedTo(other *[vampire]|mystack):token(Vampire,Creature Vampire,1/1,black) auto=_ATTACKING_counter(1/1) all(vampire|myBattlefield) text=Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -- First strike, haste -- Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. mana={3}{R}{W}{B} type=Legendary Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Edgar Markov's Coffin backside=Edgar, Charmed Groom auto=@each my upkeep restriction{compare(hascntbloodline)~equalto~2}:name(Transform) flip(backside) && removeallcounters(0/0,1,Bloodline) auto=@each my upkeep:name(Create vampire and put counter) token(Vampire,Creature Vampire,1/1,white,black,lifelink) && counter(0/0,1,Bloodline) text=At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. // Edgar, Charmed Groom type=Legendary Artifact color=black,white [/card] [card] name=Edgar's Awakening target=creature|mygraveyard auto=moveto(mybattlefield) autograveyard=restriction{discarded} pay({B}) name(Pay and return) activate name(Return creature) castcard(normal) text=Return target creature card from your graveyard to the battlefield. -- When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. mana={3}{B}{B} type=Sorcery [/card] [card] name=Edgar, Charmed Groom backside=Edgar Markov's Coffin restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=lord(other vampire|mybattlefield) 1/1 auto=_DIES_name(Return transformed) name(Return transformed) flip(backside) forcetype(Legendary Artifact) text=Other vampires you control get +1/+1. -- When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. // Edgar Markov's Coffin mana={2}{W}{B} type=Legendary Creature subtype=Vampire Noble power=4 toughness=4 [/card] [card] name=Edgewall Inn auto=tapped auto=chooseacolor {T}:add{chosencolor} chooseend auto={3}{T}{S}:target(*[adventure]|mygraveyard) moveto(hand) text=Edgewall Inn enters the battlefield tapped. -- As Edgewall Inn enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color. -- {3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand. type=Land [/card] [card] name=Edgewall Innkeeper auto=@movedTo(creature[adventure]|myStack):name(Draw a card) draw:1 controller text=Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) mana={G} type=Creature subtype=Human Peasant power=1 toughness=1 [/card] [card] name=Edgewall Pack abilities=menace auto=create(rat:creature rat:1/1:black:cantblock) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Edgewall Pack enters, create a 1/1 black Rat creature token with "This creature can't block." mana={3}{R} type=Creature subtype=Dog power=3 toughness=3 [/card] [card] name=Edifice of Authority auto={1}{T}{C(0/0,1,brick)}:target(creature) cantattack ueot auto=this(counter{0/0.3.brick}) {1}{T}:target(creature) transforms((,cantattack,cantblock,newability[noactivatedability])) uynt text={1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. -- {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority. mana={3} type=Artifact [/card] [card] name=Eerie Interference auto=preventalldamage to(controller) from(creature) ueot auto=preventalldamage to(creature|myBattlefield) from(creature) ueot text=Prevent all damage that would be dealt to you and creatures you control this turn by creatures. mana={2}{W} type=Instant [/card] [card] name=Eerie Soultender auto=deplete:3 autograveyard={4}{B}{E}:other target(creature|mygraveyard) moveto(hand) text=When Eerie Soultender enters, mill three cards. (To mill a card, put the top card of your library into your graveyard.) -- {4}{B}, Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Spirit Cleric power=3 toughness=1 [/card] [card] name=Eerie Ultimatum auto=moveto(mybattlefield) target(*|mygraveyard) text=Return any number of permanent cards with different names from your graveyard to the battlefield. mana={W}{W}{B}{B}{B}{G}{G} type=Sorcery [/card] [card] name=Effortless Master abilities=menace,vigilance auto=if thisturn(*|mystack)~morethan~1 then counter(1/1,2) text=Vigilance -- Menace (This creature can't be blocked except by two or more creatures.) -- This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn. mana={2}{U}{R} type=Creature subtype=Orc Monk power=4 toughness=3 [/card] [card] name=Efreet Flamepainter abilities=double strike auto=@combatdamaged(player) from(this):may name(Cast instant or sorcery) target(*[instant;sorcery]|mygraveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) oneshot text=Double strike -- Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. mana={3}{R} type=Creature subtype=Efreet Shaman power=1 toughness=4 [/card] [card] name=Ego Drain target=opponent auto=reject notaTarget(*[-land]|targetedpersonshand) auto=if type(Faerie|myBattlefield)~lessthan~1 then ability$!name(Exile a card from your hand) name(Exile a card from your hand) target(*|myhand) moveto(exile)!$ controller text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand. mana={B} type=Sorcery [/card] [card] name=Egon, God of Death abilities=deathtouch other={B} name(Throne of Death) otherrestriction=can play artifact,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Throne of Death) autostack=if paid(alternative) then flip(Throne of Death) forcetype(Legendary Artifact) auto=@each my upkeep restriction{compare(isflipped)~equalto~0,type(*|mygraveyard)~morethan~1}:name(Exile two cards) name(Exile two cards) target(<2>*|mygraveyard) moveto(exile) auto=@each my upkeep restriction{compare(isflipped)~equalto~0,type(*|mygraveyard)~lessthan~2}:name(Sacrifice and draw) name(Sacrifice and draw) all(this) sacrifice && draw:1 controller text=Deathtouch -- At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. // {B} Throne of Death mana={2}{B} type=Legendary Creature subtype=God power=6 toughness=6 [/card] [card] name=Eidolon of Astral Winds abilities=vigilance auto=target(creature|myBattlefield) transforms((,setpower=4,settoughness=4,flying)) ueot auto=_CONSTELLATION_target(creature|myBattlefield) transforms((,setpower=4,settoughness=4,flying)) ueot text=Vigilance -- Constellation - Whenever Eidolon of Astral Winds or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying. mana={2}{W} type=Enchantment Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Eidolon of Inspiration auto=@each my combatbegins:2/0 target(creature|myBattlefield) ueot text=At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. mana={1}{W}{W} type=Enchantment Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Eidolon of Obstruction abilities=first strike auto=lord(planeswalker|opponentBattlefield) activatedability altercost(colorless,+1) text=First strike -- Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. mana={1}{W} type=Enchantment Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Eidolon of Philosophy auto={6}{U}{S}:Draw:3 controller text={6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards. mana={U} type=Enchantment Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Eiganjo Exemplar auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) 1/1 ueot text=Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. mana={1}{W} type=Enchantment Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Eiganjo Uprising auto=create(samurai:creature samurai:2/2:white:vigilance) and!( transforms((,menace,haste)) ueot )!*X auto=create(Samurai:creature Samurai:2/2:white:vigilance)*Xminus1minusend opponent text=Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. -- Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. mana={X}{R}{W} type=Sorcery [/card] [card] name=Eiganjo, Seat of the Empire auto={T}:Add{W} autohand=this(variable{type:creature[legendary]:mybattlefield}=0) {2}{W}{discard}:name(Deals 4 damage) name(Deals 4 damage) target(creature[attacking;blocking]|battlefield) damage:4 autohand=this(variable{type:creature[legendary]:mybattlefield}=1) {1}{W}{discard}:name(Deals 4 damage) name(Deals 4 damage) target(creature[attacking;blocking]|battlefield) damage:4 autohand=this(variable{type:creature[legendary]:mybattlefield}>=2) {W}{discard}:name(Deals 4 damage) name(Deals 4 damage) target(creature[attacking;blocking]|battlefield) damage:4 text={T}: Add {W}. -- Channel - {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. type=Legendary Land [/card] [card] name=Elaborate Firecannon auto=doesnotuntap auto={4}{T}:damage:2 target(anytarget) auto=@each my upkeep:may discard(*|myhand) && untap text=Elaborate Firecannon doesn't untap during your untap step. -- {4}, {T}: Elaborate Firecannon deals 2 damage to target creature or player. -- At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon. mana={2} type=Artifact [/card] [card] name=Eladamri, Korvecdal abilities=showfromtoplibrary,canplaycreaturelibrarytop auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal a card from hand) moveTo(myBattlefield) target(creature|myhand) myturnonly restriction{type(creature|myHand)~morethan~0} auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal top card of library) reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) moveto(mylibrary) optiontwoend revealend myturnonly text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn. mana={1}{G}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Elanor Gardner auto=name(Create food) _FOOD_ auto=@sacrificed(food|mybattlefield) turnlimited:name(Sacrificed food) transforms((,newability[@each my end:name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )!])) ueot text=When Elanor Gardner enters, create a Food token. -- At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. mana={3}{G} type=Legendary Creature subtype=Halfling Scout power=2 toughness=4 [/card] [card] name=Elas il-Kor, Sadistic Pilgrim abilities=deathtouch auto=@movedTo(other creature|myBattlefield):life:1 auto=@movedTo(other creature|graveyard) from(mybattlefield):life:-1 opponent text=Deathtouch -- Whenever another creature enters under your control, you gain 1 life. -- Whenever another creature you control dies, each opponent loses 1 life. mana={W}{B} type=Legendary Creature subtype=Phyrexian Kor Cleric power=2 toughness=2 [/card] [card] name=Elder Brain abilities=menace auto=_ATTACKING_name(Exile all cards) all(*|opponenthand) moveto(exile) and!( transforms((,newability[counter(0/0.1.ElderExiled) notrg],newability[draw:1 controller])) forever )! auto={0}:name(Cast from opponent exile) target(*[counter{0/0.1.ElderExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.ElderExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.ElderExiled)])) ueot )! text=Menace -- Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. mana={5}{B}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Elder Gargaroth abilities=vigilance,reach,trample auto=@combat(attacking,blocking) source(this):ability$!name(Choose one) choice name(Create token) _BEASTTOKEN_ _ choice name(Gain life) life:3 controller _ choice name(Draw card) draw:1 controller!$ controller text=Vigilance, reach, trample -- Whenever Elder Gargaroth attacks or blocks, Choose one -- Create a 3/3 green Beast creature token. -- You gain 3 life. -- Draw a card. mana={3}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Elderfang Disciple auto=ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ opponent text=When Elderfang Disciple enters, each opponent discards a card. mana={1}{B} type=Creature subtype=Elf Cleric power=1 toughness=1 [/card] [card] name=Elderfang Ritualist auto=_DIES_target(other *[elf]|mygraveyard) moveto(hand) text=When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Elf Cleric power=3 toughness=1 [/card] [card] name=Elderfang Venom auto=lord(elf[attacking]|mybattlefield) deathtouch auto=@movedto(elf|graveyard) from(mybattlefield):life:-1 opponent && life:l controller text=Attacking Elves you control have deathtouch. -- Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. mana={2}{B}{G} type=Enchantment [/card] [card] name=Elderleaf Mentor auto=token(Warrior,Creature Elf Warrior,1/1,green) text=When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token. mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Eldrazi Confluence auto=thisforeach(variable{3}) ability$!name(Choose one) choice target(creature) +3/-3 ueot _ choice target(*[-land]) moveto(exile) and!( moveto(ownerbattlefield) and!(tap(noevent))! )! _ choice _ELDRAZISCION_ !$ controller text=Choose three. You may choose the same mode more than once. -- - Target creature gets +3/-3 until end of turn. -- - Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. -- - Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add {C}." mana={2}{C}{C} type=Instant [/card] [card] name=Eldrazi Linebreaker abilities=devoid,trample auto=@each my combatbegins:name(haste and +x/+0) target(creature|mybattlefield) transforms((,haste,newability[type:Eldrazi:mybattlefield/0])) ueot text=Devoid (This card has no color.) -- Trample -- At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control. mana={1}{C}{R} type=Creature subtype=Eldrazi power=3 toughness=3 [/card] [card] name=Eldrazi Ravager auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notaTarget(<1>*|mybattlefield) sacrifice!$ opponent autograveyard={S(Eldrazi|mybattlefield)}{S(Eldrazi|mybattlefield)}:moveto(hand) autohand=__CYCLING__({2}) text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- Sacrifice two Eldrazi: Return Eldrazi Ravager from your graveyard to your hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{C} type=Creature subtype=Eldrazi power=6 toughness=6 [/card] [card] name=Eldrazi Repurposer abilities=devoid autostack=if casted(this) then _ELDRAZISPAWN_ auto=_DIES__ELDRAZISPAWN_ text=Devoid (This card has no color.) -- When you cast this spell and when Eldrazi Repurposer dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={2}{G} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Eldrazi Temple auto={T}:add{C} auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:eldrazi[-black;-blue;-red;-green;-white]:mybattlefield}>0) {T}:add{C}{C} text={T}: Add {1}. -- {T}: Add {2}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. type=Land [/card] [card] name=Eldritch Immunity abilities=overload other={4}{C} name(Overload) target=creature|myBattlefield auto=protection from white,protection from blue,protection from black,protection from red,protection from green auto=overload all(creature|mybattlefield) transforms((,protection from white,protection from blue,protection from black,protection from red,protection from green)) text=Target creature you control gains protection from each color until end of turn. -- Overload {4}{C} mana={C} type=Kindred Instant subtype=Eldrazi [/card] [card] name=Eldritch Pact target=player auto=draw:type:*:targetedpersonsgraveyard auto=life:-type:*:targetedpersonsgraveyard text=Target player draws X cards and loses X life, where X is the number of cards in their graveyard. mana={6}{B} type=Sorcery [/card] [card] name=Electric Revelation flashback={3}{R} auto=draw:2 controller text=As an additional cost to cast this spell, discard a card. -- Draw two cards. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) mana={2}{R}{D(other *|myhand)} type=Instant [/card] [card] name=Electrify target=creature auto=damage:4 text=Electrify deals 4 damage to target creature. mana={3}{R} type=Instant [/card] [card] name=Electrodominance auto=damage:X target(anytarget) auto=may castcard(normal) notaTarget(*[-land;manacost<=X]|myhand) text=Electrodominance deals X damage to any target. You may cast a card with mana value X or less from your hand without paying its mana cost. mana={X}{R}{R} type=Instant [/card] [card] name=Electroduplicate target=creature|myBattlefield auto=clone with(treason,haste) flashback={2}{R}{R} text=Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." -- Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{R} type=Sorcery [/card] [card] name=Electropotence auto=@movedto(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{2}{R}]] dynamicability target(anyTarget)])) oneshot text=Whenever a creature enters under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target. mana={2}{R} type=Enchantment [/card] [card] name=Electrostatic Blast target=anytarget auto=damage:2 auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(myexile) and!( canplayfromexile ueot )!])) ueot text=Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn. mana={1}{R} type=Instant [/card] [card] name=Electrostatic Field abilities=defender auto=@movedTo(instant,sorcery|mystack):name(Deal damage) damage:1 opponent text=Defender -- Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Electrostatic Infantry abilities=trample auto=@movedTo(instant,sorcery|mystack):counter(1/1) text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. mana={1}{R} type=Creature subtype=Dwarf Wizard power=1 toughness=2 [/card] [card] name=Elegant Entourage auto=@movedTo(other creature|myBattlefield):target(other creature) transforms((,newability[1/1],trample)) ueot text=Alliance - Whenever another creature enters under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn. mana={3}{G} type=Creature subtype=Elf Druid power=4 toughness=4 [/card] [card] name=Elegant Parlor auto=tapped auto=_SURVEIL1_ text=({T}: Add {R} or {W}.) -- Elegant Parlor enters tapped. -- When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Mountain Plains [/card] [card] name=Elemental Eruption abilities=storm auto=create(dragon elemental:creature dragon elemental:4/4:red:flying) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) forever )! text=Create a 4/4 red Dragon Elemental creature token with flying and prowess. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Elemental Expressionist auto=@movedto(*[instant;sorcery]|mystack):name(Choose a creature) target(creature|mybattlefield) transforms((,newability[exiledeath],newability[@movedto(this|exile):token(Elemental^Creature Elemental^4/4^blue^red)])) ueot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) mana={UR}{UR}{UR}{UR} type=Creature subtype=Orc Wizard power=4 toughness=4 [/card] [card] name=Elemental Hoo abilities=flying type=Creature subtype=Elemental power=4 toughness=4 color=white [/card] [card] name=Elemental Masterpiece auto=token(Elemental,Creature Elemental,4/4,blue,red)*2 autohand={UR}{UR}{D}:name(Create a treasure) _TREASURE_ text=Create two 4/4 blue and red Elemental creature tokens. -- {UR}{UR}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={5}{U}{R} type=Sorcery [/card] [card] name=Elemental Phoenix auto=@each my upkeep:moveto(mybattlefield) target(Rekindling Phoenix|mygraveyard) and!( transforms((,haste)) ueot )! auto=@each my upkeep:sacrifice all(this) text=At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn. type=Creature subtype=Elemental power=0 toughness=1 color=red [/card] [card] name=Elemental Summoning auto=token(Elemental,Creature Elemental,4/4,blue,red) text=Create a 4/4 blue and red Elemental creature token. mana={3}{UR}{UR} type=Sorcery subtype=Lesson [/card] [card] name=Elemental Uprising target=land|mybattlefield auto=transforms((Creature Elemental,setpower=4,settoughness=4,haste,_MUST_BE_BLOCKD_)) ueot text=Target land you control becomes a 4/4 Elemental creature with haste until end of turn. it's still a land. It must be blocked this turn if able. mana={1}{G} type=Instant [/card] [card] name=Elementalist Adept abilities=flash auto=@movedto(*[-creature]|mystack):1/1 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Elementalist's Palette auto=@movedTo(*[hasx]|myStack):counter(0/0,2,Charge) auto={T}:name(Add white mana) add{W} auto={T}:name(Add blue mana) add{U} auto={T}:name(Add black mana) add{B} auto={T}:name(Add red mana) add{R} auto={T}:name(Add green mana) add{G} auto={T}:name(Add colorless mana) if type(*[hasx]|myrestrictedcastingzone)~morethan~0 then thisforeach(variable{hascntcharge}>0) add{C} text=Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette. -- {T}: Add one mana of any color. -- {T}: Add Colorless for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}. mana={3} type=Artifact [/card] [card] name=Elenda's Hierophant abilities=flying auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) auto=_DIES__WHITEVAMPIRE_*power text=Flying -- Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. -- When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. mana={2}{W} type=Creature subtype=Vampire Cleric power=1 toughness=1 [/card] [card] name=Elenda, Saint of Dusk abilities=lifelink auto=cantbetargetof(instant) auto=this(variable{abundantlife}) 1/1 auto=this(variable{abundantlife}) menace auto=this(variable{pdiffinitlife}>9) 5/+5 text=Lifelink, hexproof from instants -- As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total. mana={2}{W}{B} type=Legendary Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Elenda, the Dusk Rose abilities=lifelink auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1) auto=@movedTo(myGraveyard) from(this|battlefield):this(power=1) _WHITEVAMPIRE_ controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=2) _WHITEVAMPIRE_*2 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=3) _WHITEVAMPIRE_*3 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=4) _WHITEVAMPIRE_*4 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=5) _WHITEVAMPIRE_*5 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=6) _WHITEVAMPIRE_*6 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=7) _WHITEVAMPIRE_*7 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=8) _WHITEVAMPIRE_*8 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=9) _WHITEVAMPIRE_*9 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=10) _WHITEVAMPIRE_*10 controller text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. mana={2}{W}{B} type=Legendary Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Elesh Norn abilities=vigilance backside=The Argent Etchings restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@damaged(*|mybattlefield) from(*|opponentzones):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{1}]] name(pay 1 mana) donothing?life:-2!$ opponent auto=@damageof(player) from(*|opponentzones):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{1}]] name(pay 1 mana) donothing?life:-2!$ opponent auto={2}{W}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:name(Exile and transform) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery text=Vigilance -- Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. -- {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. mana={2}{W}{W} type=Legendary Creature subtype=Phyrexian Praetor power=3 toughness=5 [/card] [card] name=Elf Warrior color=green type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elfhame Druid auto={T}:add{G} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}:add{G}{G} text={T}: Add{G}. -- {T}: Add {G}{G}. Spend this mana only to cast kicked spells. mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Elfhame Wurm abilities=vigilance,trample text=Vigilance, trample mana={4}{G} type=Creature subtype=Wurm power=5 toughness=4 [/card] [card] name=Elfsworn Giant abilities=reach auto=_LANDFALL_create(elf warrior:creature elf warrior:1/1:green) text=Reach (This creature can block creatures with flying.) -- Landfall - Whenever a land you control enters, create a 1/1 green Elf Warrior creature token. mana={3}{G}{G} type=Creature subtype=Giant power=5 toughness=3 [/card] [card] name=Eligeth, Crossroads Augur abilities=flying,partner,replacescry auto=@scryed(*|myzones):name(Draw cards instead of scry) draw:scryedcards controller text=Flying -- If you would scry a number of cards, draw that many cards instead. -- Partner (You can have two commanders if both have partner.) mana={4}{U}{U} type=Legendary Creature subtype=Sphinx power=5 toughness=6 [/card] [card] name=Eliminate target=*[creature;planeswalker;manacost<=3] auto=destroy text=Destroy target creature or planeswalker with mana value 3 or less. mana={1}{B} type=Instant [/card] [card] name=Eliminate the Competition auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notaTarget(creature|mybattlefield)!$ controller && target(creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notaTarget(<2>creature|mybattlefield)!$ controller && target(<2>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notaTarget(<3>creature|mybattlefield)!$ controller && target(<3>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notaTarget(<4>creature|mybattlefield)!$ controller && target(<4>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notaTarget(<5>creature|mybattlefield)!$ controller && target(<5>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notaTarget(<6>creature|mybattlefield)!$ controller && target(<6>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notaTarget(<7>creature|mybattlefield)!$ controller && target(<7>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notaTarget(<8>creature|mybattlefield)!$ controller && target(<8>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notaTarget(<9>creature|mybattlefield)!$ controller && target(<9>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notaTarget(<10>creature|mybattlefield)!$ controller && target(<10>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notaTarget(<11>creature|mybattlefield)!$ controller && target(<11>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notaTarget(<12>creature|mybattlefield)!$ controller && target(<12>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notaTarget(<13>creature|mybattlefield)!$ controller && target(<13>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notaTarget(<14>creature|mybattlefield)!$ controller && target(<14>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notaTarget(<15>creature|mybattlefield)!$ controller && target(<15>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notaTarget(<16>creature|mybattlefield)!$ controller && target(<16>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notaTarget(<17>creature|mybattlefield)!$ controller && target(<17>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notaTarget(<18>creature|mybattlefield)!$ controller && target(<18>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notaTarget(<19>creature|mybattlefield)!$ controller && target(<19>creature) destroy auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notaTarget(<20>creature|mybattlefield)!$ controller && target(<20>creature) destroy text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. mana={4}{B} type=Sorcery [/card] [card] name=Elite Arcanist auto=may name(Exile instant from hand) target(instant|myhand) imprint auto=this(variable{hasevict}>0) transforms((,newability[{eval(evictmc)}{T}:name(Cast a copy of exiled instant) name(Cast a copy of exiled instant) activate castcard(copied noevent named!:imprintedcard:!)])) text=When Elite Arcanist enters, you may exile an instant card from your hand. -- {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Elite Arrester auto={1}{U}{T}:tap target(creature) text={1}{U}, {T}: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Elite Guardmage abilities=flying auto=life:3 && draw:1 text=Flying -- When Elite Guardmage enters, you gain 3 life and draw a card. mana={2}{W}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Elite Headhunter abilities=menace auto={BR}{BR}{BR}{S(other creature|myBattlefield)}:damage:2 target(creature,planeswalker) auto={BR}{BR}{BR}{S(artifact|myBattlefield)}:damage:2 target(creature,planeswalker) text=Menace (This creature can't be blocked except by two or more creatures.) -- {BR}{BR}{BR}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. mana={BR}{BR}{BR}{BR} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Elite Instructor auto=_LOOT_ text=When Elite Instructor enters, draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Elite Spellbinder abilities=flying auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile a non-land card) name(Exile a non-land card) target(*[-land]|opponenthand) moveto(opponentexile) and!( transforms((,newability[canplayfromexile forever],newability[changecost(colorless:2) forcedalive])) forever )! auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! text=Flying -- When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast. mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Elkin Bottle auto={3}{T}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uynt])) uynt )! text={3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. mana={3} type=Artifact [/card] [card] name=Ellyn Harbreeze, Busybody abilities=backgroundpartner auto={T}:name(Look top X cards) reveal:type:*[token;fresh]:mybattlefield optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text={T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. -- Choose a Background (You can have a Background as a second commander.) mana={3}{W} type=Legendary Creature subtype=Human Peasant power=2 toughness=4 [/card] [card] name=Elminster's Simulacrum auto=may name(Copy target creature) clone target(creature|opponentBattlefield) text=For each opponent, you create a token that's a copy of up to one target creature that player controls. mana={4}{U}{U} type=Instant [/card] [card] name=Eloise, Nephalia Sleuth aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=@sacrificed(*[token]|mybattlefield):_SURVEIL1_ auto=@movedTo(other creature|graveyard) from(mybattlefield):name(Investigate) _CLUE_ text=Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={3}{U}{B} type=Legendary Creature subtype=Human Rogue power=4 toughness=4 [/card] [card] name=Elrond, Lord of Rivendell auto=name(Scry 1) _SCRY1_ auto=@movedto(other creature|mybattlefield):name(Scry 1) _SCRY1_ auto=@movedto(other creature|mybattlefield):if type(creature[fresh]|myBattlefield)~equalto~2 then ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Whenever Elrond, Lord of Rivendell or another creature enters under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. mana={2}{U} type=Legendary Creature subtype=Elf Noble power=3 toughness=2 [/card] [card] name=Elrond, Master of Healing auto=@scryed(*|myzones):may name(Put 1/1 counters) transforms((,newability[name(Put 1/1 counters) target(creature|battlefield) counter(1/1)])) oneshot auto=@targeted(creature[counter{1/1}]|mybattlefield):may name(Draw a card) draw:1 controller text=Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. -- Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. mana={2}{G}{U} type=Legendary Creature subtype=Elf Noble power=4 toughness=4 [/card] [card] name=Elsha of the Infinite abilities=prowess,showfromtoplibrary auto=this(variable{type:*[-land;-creature;zpos=1]:mylibrary}>0) lord(*[zpos=1]|mylibrary) flash auto=this(variable{type:*[-land;-creature;zpos=1]:mylibrary}>0) canplayfromlibrarytop auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- You may look at the top card of your library any time. -- You may cast the top card of your library if it's a noncreature, nonland card, and you may cast it as though it had flash. mana={2}{U}{R}{W} type=Legendary Creature subtype=Djinn Monk power=3 toughness=3 [/card] [card] name=Elsha, Threefold Master abilities=trample auto=@movedto(*[-creature]|mystack):1/1 ueot auto=@combatdamaged(player) from(this):create(Monk:Creature Monk:1/1:white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) forever )!*thatmuch text=Trample -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess. mana={U}{R}{W} type=Legendary Creature subtype=Djinn Monk power=1 toughness=1 [/card] [card] name=Elspeth Conquers Death auto=moveTo(Exile) target(*[manacost>=3]|opponentbattlefield) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(*[-creature]|opponentcastingzone) altercost(colorless,+2) uynt auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) choice name(Planeswalker) target(planeswalker|mygraveyard) transforms((,newability[moveTo(mybattlefield)],newability[counter(0/0.1.loyalty)])) auto=@counteradded(0/0,1,Lore) from(this): this(counter{0/0.3.Lore}) choice name(Creature) target(creature|mygraveyard) transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile target permanent an opponent controls with mana value 3 or greater. -- II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. -- III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it. mana={3}{W}{W} type=Enchantment subtype=Saga [/card] [card] name=Elspeth's Devotee auto=may moveto(hand) target(Elspeth^ Undaunted Hero|mylibrary,mygraveyard) text=When Elspeth's Devotee enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Elspeth's Nightmare aicode=activate reject notaTarget(*[-creature;-land]|targetedpersonshand) auto=destroy target(creature[power<=2]) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notaTarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(hand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentGraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=I - Destroy target creature an opponent controls with power 2 or less. -- II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. -- III - Exile target opponent's graveyard. mana={2}{B} type=Enchantment subtype=Saga [/card] [card] name=Elspeth's Smite target=*[attacking;blocking] auto=exiledeath auto=damage:3 text=Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. mana={W} type=Instant [/card] [card] name=Elturel Survivors abilities=trample auto=this(attacking) type:land:opponentbattlefield/0 text=Trample, myriad -- As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. mana={3}{R} type=Creature subtype=Tiefling Peasant power=0 toughness=4 [/card] [card] name=Elturgard Ranger abilities=reach auto=name(Create wolf) _WOLFTOKEN_ text=Reach -- When Elturgard Ranger enters, create a 2/2 green Wolf creature token. mana={4}{G} type=Creature subtype=Human Elf Ranger power=4 toughness=1 [/card] [card] name=Elven Ambush auto=token(Warrior,Creature Elf Warrior,1/1,green)*type:elf:mybattlefield text=Create a 1/1 green Elf Warrior creature token for each Elf you control. mana={3}{G} type=Instant [/card] [card] name=Elven Bow auto={3}:equip autostack=pay({2}) name(Create elf and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Elf^Creature Elf Warrior^1/1^green)],newability[rehook target(warrior[token;elf;fresh]|mybattlefield)])) oneshot )! auto=teach(creature) 1/2 auto=teach(creature) reach text=When Elven Bow enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. -- Equipped creature gets +1/+2 and has reach. -- Equip {3} mana={G} type=Artifact subtype=Equipment [/card] [card] name=Elven Chorus abilities=showfromtoplibrary,canplaycreaturelibrarytop auto=lord(creature|myBattlefield) transforms((,newability[{T}:Add{B}],newability[{T}:Add{G}],newability[{T}:Add{U}],newability[{T}:Add{R}],newability[{T}:Add{W}])) text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- Creatures you control have "{T}: Add one mana of any color." mana={3}{G} type=Enchantment [/card] [card] name=Elven Farsight aicode=activate if type(creature[zpos=1]|mylibrary)~morethan~0 then draw:1 controller auto=scry:3 scrycore delayed dontshow transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then name(Draw a card) name(Draw a card) draw:1 controller])) oneshot scrycoreend scryend text=Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. mana={G} type=Sorcery [/card] [card] name=Elvish Archivist auto=@movedto(artifact|mybattlefield) turnlimited:counter(1/1,2) auto=@movedto(enchantment|mybattlefield) turnlimited:draw:1 text=Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. -- Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. mana={1}{G} type=Creature subtype=Elf Artificer power=0 toughness=1 [/card] [card] name=Elvish Clancaller auto=lord(other elf|myBattlefield) +1/+1 auto={4}{G}{G}{T}:moveto(mybattlefield) target(Elvish Clancaller|mylibrary) text=Other Elves you control get +1/+1. -- {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle. mana={G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Doomsayer auto=_DIES_ability$!name(discard) notaTarget(*|myhand) reject!$ opponent text=When Elvish Doomsayer dies, each opponent discards a card. mana={1}{B} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Dreadlord abilities=deathtouch auto=_DIES_all(creature[-elf]|battlefield) -3/-3 ueot autograveyard={5}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Deathtouch -- When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. -- Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{B}{B} type=Creature subtype=Zombie Elf power=3 toughness=3 [/card] [card] name=Elvish Hydromancer kicker={3}{U} auto=if paid(kicker) then name(Clone) clone notaTarget(creature|mybattlefield) text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- When Elvish Hydromancer enters, if it was kicked, create a token that's a copy of target creature you control. mana={2}{G} type=Creature subtype=Elf Wizard power=3 toughness=2 [/card] [card] name=Elvish Impersonators auto=all(this) transforms((Creature Summon Elves,setpower=1,settoughness=1)) forever auto=all(this) rolld6 6 winability lastrollresultminus1minusend/0 winabilityend loseability lastrollresultminus1minusend/0 loseabilityend rolld6end auto=all(this) rolld6 6 winability 0/lastrollresultminus1minusend winabilityend loseability 0/lastrollresultminus1minusend loseabilityend rolld6end text=As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. mana={3}{G} type=Creature subtype=Elves power=* toughness=* [/card] [card] name=Elvish Mariner auto=_ATTACKING_ _SCRY1_ auto=@scryed(*|myzones):may transforms((,newability[name(tap nonland permanent) target(*[-land]|battlefield) tap])) oneshot text=Whenever Elvish Mariner attacks, scry 1. -- Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. mana={2}{U} type=Creature subtype=Elf Pilot power=3 toughness=2 [/card] [card] name=Elvish Reclaimer aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) auto=aslongas(land|myGraveyard) 2/2 >2 auto={2}{T}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. -- {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=2 [/card] [card] name=Elvish Regrower auto=target(*[-instant;-sorcery]|mygraveyard) moveto(hand) text=When this creature enters, return target permanent card from your graveyard to your hand. mana={2}{G}{G} type=Creature subtype=Elf Druid power=4 toughness=3 [/card] [card] name=Elvish Rejuvenator aicode=activate transforms((,newability[if type(land[zpos<=5]|myLibrary)~equalto~0 then all(*[zpos<=5]|myLibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(land[zpos<=5]|myLibrary)~morethan~0 then target(land[zpos<=5]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[all(*[zpos<=5]|myLibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot auto=name(Reveal Cards) reveal:5 optionone choice name(Choose a land card) target(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo choice name(Put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Vatkeeper auto=name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto={5}:name(Transform incubator) target(incubator|myBattlefield) transforms((,newability[flip(backside)],newability[counter(1/1.hascnt11)])) oneshot text=When Elvish Vatkeeper enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it. mana={1}{B}{G} type=Creature subtype=Phyrexian Elf power=3 toughness=3 [/card] [card] name=Elvish Warmaster auto=@movedto(elf|mybattlefield) turnlimited:token(Warrior,Creature Elf Warrior,1/1,green) auto={5}{G}{G}:all(elf|mybattlefield) transforms((,newability[2/2],deathtouch)) ueot text=Whenever one or more other Elves enters under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. -- {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Embalmer's Tools auto={T(zombie[-tapped]|mybattlefield)}:deplete:1 target(player) text=Activated abilities of creature cards in your graveyard cost {1} less to activate. -- Tap an untapped Zombie you control: Target player mills a card. mana={2} type=Artifact [/card] [card] name=Embercleave abilities=flash,affinityattackingcreatures auto=name(Attach to creature) rehook target(creature|myBattlefield) auto=teach(creature) double strike auto=teach(creature) trample auto=teach(creature) 1/1 auto={3}:equip text=Flash -- This spell costs {1} less to cast for each attacking creature you control. -- When Embercleave enters, attach it to target creature you control. -- Equipped creature gets +1/+1 and has double strike and trample. -- Equip {3} mana={4}{R}{R} type=Legendary Artifact subtype=Equipment [/card] [card] name=Embereth Paladin abilities=haste auto=if casted(this) then if spent({R}{R}{R}) then counter(1/1) text=Haste -- Adamant - If at least three red mana was spent to cast this spell, Embereth Paladin enters with a +1/+1 counter on it. mana={3}{R} type=Creature subtype=Human Knight power=4 toughness=1 [/card] [card] name=Embereth Shieldbreaker // Battle Display abilities=adventure other={R} name(Adventure) auto=alternative name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy auto=alternative _ADVENTURE_ text=Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) mana={1}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Embereth Skyblazer auto=this(variable{controllerturn}>0) flying auto=_ATTACKING_pay({2}{R}):all(creature|mybattlefield) 1/0 ueot text=As long as it's your turn, Embereth Skyblazer has flying. -- Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. mana={3}{R} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Emberheart Challenger abilities=haste auto=@movedto(*[-creature]|mystack):1/1 ueot auto=_VALIANT__IMPULSE_DRAW_ text=Haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Valiant - Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. mana={1}{R} type=Creature subtype=Mouse Warrior power=2 toughness=2 [/card] [card] name=Emberhorn Minotaur auto=@exerted(this):1/1 ueot && menace ueot auto=_ATTACKING_may exert && freeze text=You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) mana={3}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Embermaw Hellion abilities=trample auto=@damaged(*|mybattlefield) from(other *[red]|myzones):all(trigger[to]) damage:1 auto=@damaged(*|opponentbattlefield) from(other *[red]|*):all(trigger[to]) damage:1 auto=@damageof(player) from(other *[red]|myzones):damage:1 controller auto=@damagefoeof(player) from(other *[red]|*):damage:1 opponent text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. mana={3}{R}{R} type=Creature subtype=Hellion power=4 toughness=5 [/card] [card] name=Embermouth Sentinel auto=if type(Dragon|mybattlefield)~equalto~0 then may target(land[basic]|myLibrary) moveTo(myLibrary) and!(moveTo(myLibrary))! auto=if type(Dragon|mybattlefield)~morethan~0 then may target(land[basic]|myLibrary) moveTo(battlefield) and!(tap(noevent))! text=When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead. mana={2} type=Artifact Creature subtype=Chimera power=2 toughness=1 [/card] [card] name=Emberwilde Captain auto=_MONARCH_CONTROLLER_ auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:if compare(pmonarch)~morethan~0 then damage:type:*:opponenthand opponent text=When Emberwilde Captain enters, you become the monarch. -- Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. mana={3}{R} type=Creature subtype=Djinn Pirate power=4 toughness=2 [/card] [card] name=Emberwilde Djinn abilities=flying auto=@each my upkeep:name(Choose one) ability$!name(Choose one) choice name(Don't pay anything) donothing _ choice name(Pay 2 life and gain control) notaTarget(Emberwilde Djinn|battlefield) moveto(mybattlefield) and!( life:-2 controller )! _ choice name(Pay RR and gain control) pay[[{R}{R}]] name(Pay RR and gain control) notaTarget(Emberwilde Djinn|battlefield) moveto(mybattlefield)!$ controller auto=@each opponent upkeep:name(Choose one) ability$!name(Choose one) choice name(Pay RR and gain control) pay[[{R}{R}]] name(Pay RR and gain control) notaTarget(Emberwilde Djinn|battlefield) moveto(mybattlefield) _ choice name(Pay 2 life and gain control) notaTarget(Emberwilde Djinn|battlefield) moveto(mybattlefield) and!( life:-2 controller )! _ choice name(Don't pay anything) donothing!$ opponent text=Flying -- At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. mana={2}{R}{R} type=Creature subtype=Djinn power=5 toughness=4 [/card] [card] name=Embodiment of Flame backside=Flame Channeler auto=@damaged(*) from(*|mystack):name(Put a flame counter) counter(0/0.1.Flame) auto=@damaged(player) from(*|mystack):name(Put a flame counter) counter(0/0.1.Flame) auto={1}{C(0/0,-1,Flame)}:_IMPULSE_DRAW_ text=Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. -- {1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. // Flame Channeler type=Creature subtype=Elemental Wizard color=red power=3 toughness=3 [/card] [card] name=Embolden auto=thisforeach(variable{4}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) prevent:1 target(anytarget)!$ controller flashback={1}{W} text=Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W} type=Instant [/card] [card] name=Embrace the Unknown auto=all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! retrace={2}{R}{D(land|myhand)} text=Exile the top two cards of your library. Until the end of your next turn, you may play those cards. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{R} type=Sorcery [/card] [card] name=Embrose, Dean of Shadow auto={T}:name(Put 1/1 counter) target(other creature|battlefield) transforms((,newability[counter(1/1)],newability[damage:2])) oneshot auto=@movedto(creature[counter{1/1}]|graveyard) from(mybattlefield):name(Draw card) draw:1 controller text={T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. -- Whenever a creature you control with a +1/+1 counter on it dies, draw a card. // {1}{W} Shaile, Dean of Radiance mana={2}{B}{B} type=Legendary Creature subtype=Human Warlock power=4 toughness=4 [/card] [card] name=Emerald Dragon // Dissonant Wave #Counter target activated or triggered ability not implemented ATM abilities=flying,trample,adventure,asflash restriction=can play creature otherrestriction=never auto=alternative _ADVENTURE_ other={2}{G} name(Adventure) text=Flying, trample // Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.) mana={4}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Emerge from the Cocoon target=creature|mygraveyard auto=moveTo(battlefield) auto=life:3 text=Return target creature card from your graveyard to the battlefield. You gain 3 life. mana={4}{W} type=Sorcery [/card] [card] name=Emergence Zone auto={T}:Add{C} auto={1}{T}{S}:all(*|mycastingzone) transforms((,asflash)) ueot text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. type=Land [/card] [card] name=Emergency Powers auto=moveto(exile) auto=moveto(opponentlibrary) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mylibrary) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller auto=_ADDENDUM_ name(Put permanent in play) name(Put permanent in play) target(*[-instant;-sorcery;manacost<=7]|myhand) moveto(mybattlefield) text=Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. -- Addendum - If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield. mana={5}{W}{U} type=Instant [/card] [card] name=Emergency Weld target=creature,artifact|mygraveyard auto=moveTo(hand) auto=create(Soldier:artifact creature Soldier:1/1) text=Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. mana={1}{B} type=Sorcery [/card] [card] name=Emergent Growth target=creature auto=transforms((,newability[5/5],_MUST_BE_BLOCKD_)) ueot text=Target creature gets +5/+5 until end of turn and must be blocked this turn if able. mana={3}{G} type=Sorcery [/card] [card] name=Emergent Sequence auto=name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[counter(1/1.type:land[fresh]:mybattlefield)],newability[becomes(Fractal Creature Land^0/0^green^blue)])) forever )! text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. mana={1}{G} type=Sorcery [/card] [card] name=Emergent Ultimatum auto=ability$! notaTarget(*|opponentexile) moveto(ownerlibrary) !$ opponent auto=transforms((,newability[choice name(Reveal 2 and cast 2) target(<2>*|mylibrary) moveTo(myBattlefield)],newability[choice name(Reveal 2 and move to exile) target(<2>*|mylibrary) moveTo(myexile)])) auto=moveTo(exile) text=Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. mana={B}{B}{G}{G}{G}{U}{U} type=Sorcery [/card] [card] name=Emeria Captain abilities=flying,vigilance auto=counter(1/1,calculateparty) all(this) text=Flying, vigilance -- When Emeria Captain enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={3}{W} type=Creature subtype=Angel Warrior power=1 toughness=1 [/card] [card] name=Emeria's Call restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Emeria, Shattered Skyclave) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Emeria, Shattered Skyclave) name(Emeria, Shattered Skyclave) flip(Emeria, Shattered Skyclave) forcetype(land) auto=token(Angel,Creature Angel Warrior,4/4,flying,white)*2 auto=all(creature[-angel]|myBattlefield) indestructible uynt text=Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // Emeria, Shattered Skyclave mana={4}{W}{W}{W} type=Sorcery [/card] [card] name=Emeria, Shattered Skyclave auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{W} text=As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {W}. // {4}{W}{W}{W} Emeria's Call type=Land [/card] [card] name=Emiel the Blessed auto={3}:name(Move to exile) target(other creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))! auto=@movedto(other creature[-unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1)])) auto=@movedto(other creature[unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1.2)])) text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.) mana={2}{W}{W} type=Legendary Creature subtype=Unicorn power=4 toughness=4 [/card] [card] name=Emissary of Sunrise abilities=first strike aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=First strike -- When Emissary of Sunrise enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Emissary's Ploy abilities=isconspiracy restriction=never autocommandzone=choice name(Choose 1) transforms((,newability[lord(creature[manacost=1]|mycastingzone) anytypeofmana])) forever autocommandzone=choice name(Choose 2) transforms((,newability[lord(creature[manacost=2]|mycastingzone) anytypeofmana])) forever autocommandzone=choice name(Choose 3) transforms((,newability[lord(creature[manacost=3]|mycastingzone) anytypeofmana])) forever text=(Start the game with this conspiracy face up in the command zone.) -- Before drawing your opening hand, choose 1, 2, or 3. -- You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number. type=Conspiracy [/card] [card] name=Emmara, Soul of the Accord auto=@tapped(this):create(soldier:creature soldier:1/1:white:lifelink) text=Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. mana={G}{W} type=Legendary Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Emperor Mihail II abilities=showfromtoplibrary auto=aslongas(merfolk[zpos=1]|mylibrary) canplayfromlibrarytop >0 auto=@movedTo(Merfolk|mystack):pay({1}) && create(merfolk:creature merfolk:1/1:blue) text=You may look at the top card of your library any time. -- You may cast Merfolk spells from the top of your library. -- Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Noble power=3 toughness=3 [/card] [card] name=Emperor's Vanguard aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=@combatdamaged(player) from(this):_EXPLORES_ text=Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{G} type=Creature subtype=Human Scout power=4 toughness=3 [/card] [card] name=Empowered Autogenerator auto=tap(noevent) auto={T}:counter(0/0,1,Charge) all(this) && name(Add white mana) thisforeach(counter{0/0,1,Charge}) add{W} auto={T}:counter(0/0,1,Charge) all(this) && name(Add blue mana) thisforeach(counter{0/0,1,Charge}) add{U} auto={T}:counter(0/0,1,Charge) all(this) && name(Add black mana) thisforeach(counter{0/0,1,Charge}) add{B} auto={T}:counter(0/0,1,Charge) all(this) && name(Add red mana) thisforeach(counter{0/0,1,Charge}) add{R} auto={T}:counter(0/0,1,Charge) all(this) && name(Add green mana) thisforeach(counter{0/0,1,Charge}) add{G} text=Empowered Autogenerator enters tapped. -- {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator. mana={4} type=Artifact [/card] [card] name=Empty the Laboratory auto=if compare(ishuman)~equalto~0 then name(Sacrifice zombies) name(Sacrifice zombies) target(zombie|mybattlefield) sacrifice and!( transforms((,newability[name(Put zombie in play) target(creature[zombie]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot )! auto=if compare(ishuman)~equalto~1 then name(Sacrifice zombies) name(Sacrifice zombies) target(zombie|mybattlefield) sacrifice and!( transforms((,newability[ability$!name(Reveal) reveal:1 revealuntil(creature[zombie]|mylibrary) optionone name(Put in play) target(creature[zombie]|myreveal) bottomoflibrary and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend afterrevealed all(*[tobecast]|mylibrary) moveto(mybattlefield) afterrevealedend revealend!$ controller])) oneshot )! text=Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. mana={X}{U}{U} type=Sorcery [/card] [card] name=Empty the Pits other={delve} name(Delve) auto=_ZOMBIETOKEN_ and!( tap(noevent) )!*xx text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put X 2/2 black Zombie creature tokens onto the battlefield tapped. mana={X}{X}{B}{B}{B}{B} type=Instant [/card] [card] name=Empyrean Eagle abilities=flying auto=lord(creature[flying]|mybattlefield) 1/1 text=Flying -- Other creatures you control with flying get +1/+1. mana={1}{W}{U} type=Creature subtype=Bird Spirit power=2 toughness=3 [/card] [card] name=Empyrial Archangel abilities=flying,shroud abilities=cantlifelose auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) text=Flying, shroud -- All damage that would be dealt to you is dealt to Empyrial Archangel instead. mana={4}{G}{W}{W}{U} type=Creature subtype=Angel power=5 toughness=8 [/card] [card] name=Empyrial Storm auto=thisforeach(variable{pnumofcommandcastplus1plusend}) _ANGELTOKEN_ text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Create a 4/4 white Angel creature token with flying. mana={4}{W}{W} type=Sorcery [/card] [card] name=Emrakul's Messenger abilities=devoid,flying auto=_SECOND_DRAW_ _ELDRAZISPAWN_ text=Devoid (This card has no color.) -- Flying -- Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={1}{U} type=Creature subtype=Eldrazi Faerie Rogue power=2 toughness=1 [/card] [card] name=Emrakul, the World Anew abilities=flying,madness autostack=if casted(this) then moveTo(myBattlefield) all(creature|opponentBattlefield) auto=protection from(*|stack) auto=protection from(*[fresh]) auto=@movedTo(this|nonbattlezone) from(battlefield):sacrifice all(creature|mybattlefield) autoexile=restriction{discarded} pay({C}{C}{C}{C}{C}{C}) name(Pay six {C} to cast) activate name(Pay six {C} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=When you cast this spell, gain control of all creatures target player controls. -- Flying, protection from spells and from permanents that were cast this turn -- When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. -- Madness - Pay six {C}. mana={12} type=Legendary Creature subtype=Eldrazi power=12 toughness=12 [/card] [card] name=Emry, Lurker of the Loch abilities=affinityartifacts auto=deplete:4 controller auto={T}:target(artifact|mygraveyard) canPlayFromGraveyard ueot text=This spell costs {1} less to cast for each artifact you control. -- When Emry, Lurker of the Loch enters, put the top four cards of your library into your graveyard. -- {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) mana={2}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Encampment Keeper abilities=first strike auto={7}{W}{T}{S}:all(creature|mybattlefield) 2/2 ueot text=First strike -- {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. mana={W} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Enchanted Carriage auto=create(Mouse:creature Mouse:1/1:white)*2 auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=When Enchanted Carriage enters, create two 1/1 white Mouse creature tokens. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={5} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Enchanter's Bane auto=@each my end:name(Choose enchantment) target(enchantment|battlefield) transforms((,newability[choice name(Sacrifice) sacrifice],newability[choice name(Deal damage) damage:manacost controller])) oneshot text=At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it. mana={1}{R} type=Enchantment [/card] [card] name=Encroaching Dragonstorm auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=@movedTo(Dragon|myBattlefield):moveTo(hand) text=When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. -- When a Dragon you control enters, return this enchantment to its owner's hand. mana={3}{G} type=Enchantment [/card] [card] name=Encroaching Mycosynth auto=lord(*[-land&-instant&-sorcery]|myzones) transforms((Artifact)) text=Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield. mana={3}{U} type=Artifact [/card] [card] name=End the Festivities auto=damage:1 opponent auto=damage:1 all(creature|opponentBattlefield) auto=damage:1 all(planeswalker|opponentBattlefield) text=End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control. mana={R} type=Sorcery [/card] [card] name=End-Raze Forerunners abilities=vigilance, trample, haste auto=all(other creature|myBattlefield) +2/+2 auto=all(other creature|myBattlefield) vigilance auto=all(other creature|myBattlefield) trample text=Vigilance, trample, haste -- When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. mana={5}{G}{G}{G} type=Creature subtype=Boar power=7 toughness=7 [/card] [card] name=Endbringer's Revel auto={4}:moveto(hand) target(creature|graveyard) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 4) pay[[{4}]] name(Pay 4) notaTarget(creature|graveyard) moveto(hand)?donothing!$ opponent])) forever text={4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time they could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Endless Atlas auto={2}{T}:draw:1 restriction{control three or more lands with same name} text={2}, {T}: Draw a card. Activate this ability only if you control three or more lands with the same name. mana={2} type=Artifact [/card] [card] name=Endless Evil target=creature|myBattlefield auto=teach(creature[horror]) transforms((,newability[@movedto(this|graveyard) from(myBattlefield):name(Return to hand) target(Endless Evil) moveTo(hand)])) auto=@each my upkeep:name(Clone enchanted creature) clone(mytgt) and!( transforms((,setpower=1,settoughness=1)) forever )! text=Enchant creature you control -- At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. -- When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Endless Sands auto={T}:Add{1} auto={2}{T}:(blink)forsrc target(creature|myBattlefield) auto={4}{T}{S}:name(Return each creature card exiled with Endless Sands to the battlefield) donothing text={T}: Add {1}. -- {2}, {T}: Exile target creature you control. -- {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. type=Land subtype=Desert [/card] [card] name=Endling auto={B}:menace auto={B}:deathtouch auto={B}:undying auto={1}:1/-1 auto={1}:-1/1 text={B}: Endling gains menace until end of turn. -- {B}: Endling gains deathtouch until end of turn. -- {B} : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Zombie Shapeshifter power=3 toughness=3 [/card] [card] name=Endurance abilities=flash,reach other={E(*[green]|myhand)} name(Evoke) auto=alternative sacrifice auto=choice name(Target opponent) all(*|opponentgraveyard) transforms((,newability[bottomoflibrary])) oneshot auto=choice name(Target yourself) all(*|myGraveyard) transforms((,newability[bottomoflibrary])) oneshot text=Flash -- Reach -- When Endurance enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. -- Evoke-Exile a green card from your hand. mana={1}{G}{G} type=Creature subtype=Elemental Incarnation power=3 toughness=4 [/card] [card] name=Enduring Angel abilities=flying,double strike,controllershroud,cantlose backside=Angelic Enforcer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=this(variable{lifetotal}<=0) transforms((,newability[lifeset:3],newability[flip(backside)])) text=Flying, double strike -- You have hexproof. -- If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. // Angelic Enforcer mana={2}{W}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Enduring Bondwarden auto=name(Put counter on creature) target(creature|battlefield) transforms((,newability[counter(1/1)],newability[_DIES_choice thisforeach(counter{1/1}) counter(1/1) target(creature|mybattlefield)])) forever auto=_DIES_choice thisforeach(counter{1/1}) counter(1/1) target(creature|mybattlefield) text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- When this creature dies, put its counters on target creature you control. mana={W} type=Creature subtype=Human Scout power=0 toughness=1 [/card] [card] name=Enduring Courage auto=@movedTo(other creature|myBattlefield):all(trigger) transforms((,newability[2/0],haste)) ueot auto=_DIES_all(trigger) moveto(battlefield) and!(transforms((removetypes,newability[becomes(Enchantment)])) forever)! text=Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. -- When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) mana={2}{R}{R} type=Enchantment Creature subtype=Dog Glimmer power=3 toughness=3 [/card] [card] name=Enduring Curiosity abilities=flash auto=@combatdamagefoeof(player) from(creature|mybattlefield):draw:1 auto=_DIES_all(trigger) moveto(battlefield) and!(transforms((removetypes,newability[becomes(Enchantment)])) forever)! text=Flash -- Whenever a creature you control deals combat damage to a player, draw a card. -- When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) mana={2}{U}{U} type=Enchantment Creature subtype=Cat Glimmer power=4 toughness=3 [/card] [card] name=Enduring Innocence abilities=lifelink auto=@movedTo(creature[power<=2]|myBattlefield) turnlimited:draw:1 auto=_DIES_all(trigger) moveto(battlefield) and!(transforms((removetypes,newability[becomes(Enchantment)])) forever)! text=Lifelink -- Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -- When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) mana={1}{W}{W} type=Enchantment Creature subtype=Sheep Glimmer power=2 toughness=1 [/card] [card] name=Enduring Renewal auto=replacedraw if type(creature[zpos=1]|mylibrary)~morethan~0 then moveto(ownergraveyard) all(*[zpos=1]|mylibrary) else draw:1 controller auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveto(hand) text=Play with your hand revealed. -- If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. -- Whenever a creature is put into your graveyard from the battlefield, return it to your hand. mana={2}{W}{W} type=Enchantment [/card] [card] name=Enduring Scalelord abilities=flying auto=@totalcounteradded(1/1) from(other creature|mybattlefield):may counter(1/1) text=Flying -- Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. mana={4}{G}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Enduring Sliver auto={2}{T}:counter(1/1) asSorcery auto=lord(sliver|mybattlefield) transforms((,newability[{2}{T}:counter(1/1) asSorcery])) text=Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Other Sliver creatures you control have outlast 2. mana={1}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Enduring Tenacity auto=@lifeof(player) from(*[-lifefaker]|*):life:-thatmuch opponent auto=_DIES_all(trigger) moveto(battlefield) and!(transforms((removetypes,newability[becomes(Enchantment)])) forever)! text=Whenever you gain life, target opponent loses that much life. -- When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) mana={2}{B}{B} type=Enchantment Creature subtype=Snake Glimmer power=4 toughness=3 [/card] [card] name=Enduring Vitality abilities=vigilance auto=lord(creature|myBattlefield) transforms((,newability[{T}:Add{W}],newability[{T}:Add{U}],newability[{T}:Add{B}],newability[{T}:Add{R}],newability[{T}:Add{G}])) auto=_DIES_all(trigger) moveto(battlefield) and!(transforms((removetypes,newability[becomes(Enchantment)])) forever)! text=Vigilance -- Creatures you control have "{T}: Add one mana of any color." -- When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) mana={1}{G}{G} type=Enchantment Creature subtype=Elk Glimmer power=3 toughness=3 [/card] [card] name=Enemy of Enlightenment abilities=flying auto=foreach(*|opponenthand) -1/-1 auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notaTarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notaTarget(*|myhand) reject!$ opponent])) ueot text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card. mana={5}{B} type=Enchantment Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Energy Refractor auto=draw:1 auto={2}:Add{W} auto={2}:Add{U} auto={2}:Add{B} auto={2}:Add{R} auto={2}:Add{G} text=When Energy Refractor enters, draw a card. -- {2}: Add one mana of any color. mana={2} type=Artifact [/card] [card] name=Enforcer Griffin abilities=flying text=Flying mana={4}{W} type=Creature subtype=Griffin power=3 toughness=4 [/card] [card] name=Engine Rat abilities=deathtouch auto={5}{B}:life:-2 opponent text=Deathtouch -- {5}{B}: Each opponent loses 2 life. mana={B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Engulfing Eruption target=creature auto=damage:5 text=Engulfing Eruption deals 5 damage to target creature. mana={2}{R}{R} type=Sorcery [/card] [card] name=Enhanced Surveillance auto=altersurvoffset:2 controller auto=@movedto(this|nonbattlezone) from(battlefield):altersurvoffset:-2 controller auto={E}:all(*|myGraveyard) moveto(myLibrary) and!(shuffle)! text=You may look at an additional two cards each time you surveil. -- Exile Enhanced Surveillance: Shuffle your graveyard into your library. mana={1}{U} type=Enchantment [/card] [card] name=Enigma Drake abilities=flying auto=foreach(instant,sorcery|mygraveyard) 1/0 text=Flying -- Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. mana={1}{U}{R} type=Creature subtype=Drake power=* toughness=4 [/card] [card] name=Enigma Thief abilities=flying other={3}{U} name(Prowl) otherrestriction=prowl auto=may moveTo(hand) target(*[-land]|opponentbattlefield) text=Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) -- Flying -- When Enigma Thief enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand. mana={5}{U}{U} type=Creature subtype=Sphinx Rogue power=5 toughness=5 [/card] [card] name=Enigmatic Incarnation aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) auto=@each my end:may {S(enchantment|mybattlefield)}:name(search a creature) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. mana={2}{G}{U} type=Enchantment [/card] [card] name=Enlarge target=creature auto=trample ueot auto=7/7 ueot auto=transforms((,_MUST_BE_BLOCKD_)) ueot text=Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Enormous Energy Blade auto=teach(creature) 4/0 auto=teach(creature) tap auto={2}:equip text=Equipped creature gets +4/+0. -- Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2}{B} type=Artifact subtype=Equipment [/card] [card] name=Enraged Ceratok auto=cantbeblockedby(creature[power<=2]) text=Enraged Ceratok can't be blocked by creatures with power 2 or less. mana={2}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Enraged Huorn abilities=trample auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Trample -- When Enraged Huorn enters, the Ring tempts you. mana={4}{G} type=Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Enraged Killbot mana={2} type=Artifact Creature subtype=Killbot power=2 toughness=1 [/card] [card] name=Ensouled Scimitar auto={2}:equip auto={3}:becomes(Artifact Creature Spirit,1/5,flying) ueot auto=teach(creature) 1/5 text={3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) -- Equipped creature gets +1/+5. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Ent's Fury target=creature|mybattlefield auto=if cantargetcard(*[power>=4]|*) then transforms((,newability[counter(1/1)],newability[1/1],newability[name(Fight another creature) target(creature|opponentbattlefield) dynamicability])) ueot auto=if cantargetcard(*[power<=3]|*) then transforms((,newability[1/1],newability[name(Fight another creature) target(creature|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Ent-Draught Basin auto=aslongas(creature[power=0]|battlefield) {0}{T}:name(X=0) name(X=0) target(creature[power=0]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=1]|battlefield) {1}{T}:name(X=1) name(X=1) target(creature[power=1]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=2]|battlefield) {2}{T}:name(X=2) name(X=2) target(creature[power=2]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=3]|battlefield) {3}{T}:name(X=3) name(X=3) target(creature[power=3]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=4]|battlefield) {4}{T}:name(X=4) name(X=4) target(creature[power=4]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=5]|battlefield) {5}{T}:name(X=5) name(X=5) target(creature[power=5]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=6]|battlefield) {6}{T}:name(X=6) name(X=6) target(creature[power=6]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=7]|battlefield) {7}{T}:name(X=7) name(X=7) target(creature[power=7]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=8]|battlefield) {8}{T}:name(X=8) name(X=8) target(creature[power=8]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=9]|battlefield) {9}{T}:name(X=9) name(X=9) target(creature[power=9]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=10]|battlefield) {10}{T}:name(X=10) name(X=10) target(creature[power=10]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=11]|battlefield) {11}{T}:name(X=11) name(X=11) target(creature[power=11]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=12]|battlefield) {12}{T}:name(X=12) name(X=12) target(creature[power=12]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=13]|battlefield) {13}{T}:name(X=13) name(X=13) target(creature[power=13]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=14]|battlefield) {14}{T}:name(X=14) name(X=14) target(creature[power=14]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=15]|battlefield) {15}{T}:name(X=15) name(X=15) target(creature[power=15]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=16]|battlefield) {16}{T}:name(X=16) name(X=16) target(creature[power=16]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=17]|battlefield) {17}{T}:name(X=17) name(X=17) target(creature[power=17]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=18]|battlefield) {18}{T}:name(X=18) name(X=18) target(creature[power=18]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power=19]|battlefield) {19}{T}:name(X=19) name(X=19) target(creature[power=19]|battlefield) counter(1/1) asSorcery auto=aslongas(creature[power>=20]|battlefield) {20}{T}:name(X=20) name(X=20) target(creature[power>=20]|battlefield) counter(1/1) asSorcery text={X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. mana={2} type=Artifact [/card] [card] name=Enter the Enigma target=creature auto=unblockable auto=draw:1 text=Target creature can't be blocked this turn. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Enter the God-Eternals target=creature auto=damage:4 auto=life:4 auto=deplete:4 target(player) auto=_AMASSZOMBIE4_ text=Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{U}{U}{B} type=Sorcery [/card] [card] name=Enter the Unknown target=creature|mybattlefield aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=choice name(Target creature you control explores) name(Target creature you control explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(hand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend auto=maxPlay(land)+1 text=Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) -- You may play an additional land this turn. mana={G} type=Sorcery [/card] [card] name=Enterprising Scallywag auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then _TREASURE_ text=At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) mana={1}{R} type=Creature subtype=Goblin Pirate power=2 toughness=2 [/card] [card] name=Enthralling Hold target=creature[tapped] alias=1194 text=Enchant creature -- You can't choose an untapped creature as this spell's target as you cast it. -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Enthusiastic Mechanaut abilities=flying auto=lord(Artifact|mycastingzone) altercost(colorless,-1) text=Flying -- Artifact spells you cast cost {1} less to cast. mana={U}{R} type=Artifact Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Enthusiastic Study target=creature auto=transforms((,newability[3/1],trample)) ueot auto=ability$!_LEARN_!$ controller text=Target creature gets +3/+1 and gains trample until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{R} type=Instant [/card] [card] name=Entish Restoration auto=if type(creature[power>=4]|mybattlefield)~equalto~0 then name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice and!( may name(Search 2 lands) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! )! auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice and!( may name(Search 3 lands) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! )! text=Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. mana={2}{G} type=Instant [/card] [card] name=Entity Tracker abilities=flash auto=_CONSTELLATION_draw:1 auto=_EERIE_draw:1 text=Flash -- Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. mana={2}{U} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Entourage of Trest auto=_MONARCH_CONTROLLER_ text=When Entourage of Trest enters, you become the monarch. -- Entourage of Trest can block an additional creature each combat as long as you're the monarch. mana={4}{G} type=Creature subtype=Elf Soldier power=4 toughness=4 [/card] [card] name=Entrancing Lyre abilities=shackler auto=@each my untap restriction{canuntap}:may untap auto={T}:name(X=0) target(creature[power=0]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={1}{T}:name(X=1) target(creature[power<=1]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={2}{T}:name(X=2) target(creature[power<=2]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={3}{T}:name(X=3) target(creature[power<=3]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={4}{T}:name(X=4) target(creature[power<=4]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={5}{T}:name(X=5) target(creature[power<=5]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={6}{T}:name(X=6) target(creature[power<=6]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={7}{T}:name(X=7) target(creature[power<=7]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={8}{T}:name(X=8) target(creature[power<=8]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={9}{T}:name(X=9) target(creature[power<=9]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={10}{T}:name(X=10) target(creature[power<=10]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={11}{T}:name(X=11) target(creature[power<=11]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={12}{T}:name(X=12) target(creature[power<=12]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={13}{T}:name(X=13) target(creature[power<=13]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={14}{T}:name(X=14) target(creature[power<=14]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={15}{T}:name(X=15) target(creature[power<=15]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={16}{T}:name(X=16) target(creature[power<=16]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={17}{T}:name(X=17) target(creature[power<=17]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={18}{T}:name(X=18) target(creature[power<=18]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={19}{T}:name(X=19) target(creature[power<=19]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend auto={20}{T}:name(X=20) target(creature[power<=20]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=You may choose not to untap Entrancing Lyre during your untap step. -- {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. mana={3} type=Artifact [/card] [card] name=Entrancing Melody target=creature[manacost=X] auto=moveto(mybattlefield) text=Gain control of target creature with mana value X. mana={X}{U}{U} type=Sorcery [/card] [card] name=Entrapment Maneuver auto=choice name(Target opponent) ability$!name(Sacrifice attacker) name(Sacrifice attacker) notaTarget(creature[attacking]|mybattlefield) sacrifice and!( transforms((,newability[_SOLDIERTOKEN_*toughness opponent])) oneshot )!!$ opponent auto=choice name(Target yourself) ability$!name(Sacrifice attacker) name(Sacrifice attacker) notaTarget(creature[attacking]|mybattlefield) sacrifice and!( transforms((,newability[_SOLDIERTOKEN_*toughness])) oneshot )!!$ controller text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. mana={3}{W} type=Instant [/card] [card] name=Entreat the Angels autohand=restriction{miracle} pay({X}{W}{W}) name(Miracle) activate name(Miracle) castcard(restricted) auto=_ANGELTOKEN_*XX text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={X}{X}{W}{W}{W} type=Sorcery [/card] [card] name=Entreat the Dead auto=ifnot paid(alternative) then thisforeach(variable{halfpaid}>0) ability$!name(Return target creature) name(Return target creature) target(creature|mygraveyard) moveTo(myBattlefield)!$ controller auto=alternative thisforeach(X>0) ability$!name(Return target creature) name(Return target creature) target(creature|mygraveyard) moveTo(myBattlefield)!$ controller autohand={X}{B}{B} restriction{miracle,type(Entreat the Dead[fresh]|myhand)~morethan~0}:name(Miracle) target(Entreat the Dead[fresh]|myhand) activate name(Miracle) castcard(alternative restricted) text=Return X target creature cards from your graveyard to the battlefield. -- Miracle {X}{B}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={X}{X}{B}{B}{B} type=Sorcery [/card] [card] name=Environmental Sciences auto=life:2 controller auto=name(Search land) target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. mana={2} type=Sorcery subtype=Lesson [/card] [card] name=Envoy of Okinec Ahau auto={4}{W}:_GNOMETOKEN_ text={4}{W}: Create a 1/1 colorless Gnome artifact creature token. mana={2}{W} type=Creature subtype=Cat Advisor power=3 toughness=3 [/card] [card] name=Envoy of the Ancestors auto={W}{T}:counter(1/1) asSorcery auto=lord(creature[modified]|myBattlefield) lifelink text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Eomer of the Riddermark abilities=haste auto=@combat(attacking) source(this) restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:name(Create soldier) name(Create soldier) _HUMANSOLDIERTOKEN_ auto=@combat(attacking) source(this) restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:name(Create soldier) name(Create soldier) _HUMANSOLDIERTOKEN_ text=Haste -- Whenever Eomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. mana={4}{R} type=Legendary Creature subtype=Human Knight power=5 toughness=4 [/card] [card] name=Eomer, King of Rohan abilities=double strike auto=counter(1/1,type:human:mybattlefieldminus1minusend) auto=choice name(You become monarch) target(anytarget) damage:power && ability$!_MONARCH_CONTROLLER_!$ controller auto=choice name(Opponent becomes monarch) target(anytarget) damage:power && ability$!_MONARCH_OPPONENT_!$ controller text=Double strike -- Eomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control. -- When Eomer enters, target player becomes the monarch. Eomer deals damage equal to its power to any target. mana={3}{R}{W} type=Legendary Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Eomer, Marshal of Rohan abilities=haste auto=@movedto(graveyard) from(creature[legendary&attacking]|myBattlefield) turnlimited:untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) text=Haste -- Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. mana={2}{R}{R} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Eon Frolicker abilities=flying auto=if casted(this) then turns:+1 opponent && protection from(*) uynt && all(planeswalker|myBattlefield) protection from(*) uynt text=Flying -- When Eon Frolicker enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) mana={2}{U}{U} type=Creature subtype=Elemental Otter power=5 toughness=5 [/card] [card] name=Eowyn, Fearless Knight abilities=haste auto=name(Exile creature) target(creature[power>=powerplus1plusend]|opponentbattlefield) moveto(opponentexile) and!( becomes(eoex) ueot )! auto=all(creature[legendary]|mybattlefield) transforms((,newability[aslongas(creature[eoex&black]|opponentexile) protection from black],newability[aslongas(creature[eoex&white]|opponentexile) protection from white],newability[aslongas(creature[eoex&green]|opponentexile) protection from green],newability[aslongas(creature[eoex&blue]|opponentexile) protection from blue],newability[aslongas(creature[eoex&red]|opponentexile) protection from red])) ueot text=Haste -- When Eowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. mana={2}{R}{W} type=Legendary Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Eowyn, Lady of Rohan auto=@each my combatbegins:name(Choose a creature) target(creature|battlefield) transforms((,newability[if cantargetcard(*[geared]|*) then becomes(^^first strike^vigilance) ueot],newability[if cantargetcard(*[-geared]|*) then choice name(Gains first strike) name(Gains first strike) becomes(^^first strike) ueot],newability[if cantargetcard(*[-geared]|*) then choice name(Gains vigilance) name(Gains vigilance) becomes(^^vigilance) ueot])) ueot text=At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. -- Equip abilities you activate cost {1} less to activate. mana={2}{W} type=Legendary Creature subtype=Human Noble power=2 toughness=4 [/card] [card] name=Eowyn, Shieldmaiden abilities=first strike auto=@each my combatbegins restriction{type(other human[fresh]|myBattlefield)~morethan~0}:name(Create knights) _HUMANKNIGHTTOKEN_*2 && if type(human|myBattlefield)~morethan~5 then name(Draw a card) name(Draw a card) draw:1 controller text=First strike -- At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. mana={2}{U}{R}{W} type=Legendary Creature subtype=Human Knight power=5 toughness=4 [/card] [card] name=Ephara's Dispersal other={U} name(Target attacking creature) restriction=type(creature|battlefield)~morethan~0 otherrestriction=type(creature[attacking]|battlefield)~morethan~0 auto=alternative if type(creature[attacking]|opponentbattlefield)~morethan~0 then choice name(Return opponent's creature) name(Return opponent's creature) name(Return opponent's creature) target(creature[attacking]|opponentbattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=alternative if type(creature[attacking]|mybattlefield)~morethan~0 then choice name(Return your creature) name(Return your creature) name(Return your creature) target(creature[attacking]|mybattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ controller])) oneshot auto=ifnot paid(alternative) then if type(creature|opponentbattlefield)~morethan~0 then choice name(Return opponent's creature) name(Return opponent's creature) name(Return opponent's creature) target(creature|opponentbattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=ifnot paid(alternative) then if type(creature|mybattlefield)~morethan~0 then choice name(Return your creature) name(Return your creature) name(Return your creature) target(creature|mybattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ controller])) oneshot text=This spell costs {2} less to cast if it targets an attacking creature. -- Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={2}{U} type=Instant [/card] [card] name=Ephara, Ever-Sheltering auto=aslongas(enchantment|mybattlefield) lifelink >3 auto=aslongas(enchantment|mybattlefield) indestructible >3 auto=@movedTo(other enchantment|myBattlefield):name(Draw a card) draw:1 controller text=Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. -- Whenever another enchantment enters under your control, draw a card. type=Legendary Enchantment Creature subtype=God color=white,blue power=4 toughness=4 [/card] [card] name=Ephemerate target=creature|mybattlefield auto=moveto(exile) and!(moveto(ownerbattlefield))! auto=_REBOUND_ text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={W} type=Instant [/card] [card] name=Epic Downfall target=creature[manacost>=3]|battlefield auto=moveTo(exile) text=Exile target creature with mana value 3 or greater. mana={1}{B} type=Sorcery [/card] [card] name=Epicure of Blood auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent text=Whenever you gain life, each opponent loses 1 life. mana={4}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Equilibrium Adept auto=_IMPULSEUENT_ auto=_FLURRY_double strike ueot text=When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. -- Flurry - Whenever you cast your second spell each turn, this creature gains double strike until end of turn. mana={3}{R} type=Creature subtype=Dog Monk power=2 toughness=4 [/card] [card] name=Era of Enlightenment backside=Hand of Enlightenment restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=_SCRY2_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) life:2 auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Scry 2. -- II - You gain 2 life. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{W} type=Enchantment subtype=Saga [/card] [card] name=Eradicator Valkyrie abilities=boast,flying,lifelink auto=protection from(planeswalker) auto={1}{B}{S(creature|mybattlefield)} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) sacrifice notaTarget(*[creature;planeswalker]|mybattlefield)!$ opponent limit:hasabilitytwoboastplus1plusend auto={B}{S(creature|mybattlefield)} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) sacrifice notaTarget(*[creature;planeswalker]|mybattlefield)!$ opponent limit:hasabilitytwoboastplus1plusend text=Flying, lifelink, hexproof from planeswalkers -- Boast-{1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{B}{B} type=Creature subtype=Angel Berserker power=4 toughness=3 [/card] [card] name=Erebor Flamesmith auto=@movedTo(*[instant;sorcery]|mystack):name(Deal damage) damage:1 opponent text=Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Dwarf Artificer power=2 toughness=1 [/card] [card] name=Erebos's Intervention target=creature,graveyard auto=choice name(Target creature gets -X/-X) -X/-X auto=choice name(Exile up to X cards...) moveto(Exile) text=Choose one -- Target creature gets -X/-X until end of turn. You gain X life. -- Exile up to twice X target cards from graveyards. mana={X}{B} type=Instant [/card] [card] name=Erebos's Titan auto=restriction{type(creature|opponentBattlefield)~lessthan~1}:indestructible autograveyard=@movedTo(creature|opponentexile) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notaTarget(*|myhand) and!(moveto(hand))! !$ controller autograveyard=@movedTo(creature|opponentBattlefield) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notaTarget(*|myhand) and!(moveto(hand))! !$ controller autograveyard=@movedTo(creature|opponenthand) from(opponentgraveyard):if type(*|myhand)~morethan~0 then ability$!may reject notaTarget(*|myhand) and!(moveto(hand))! !$ controller text=As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) -- Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. mana={1}{B}{B}{B} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Erebos, Bleak-Hearted abilities=indestructible auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) auto=@movedto(graveyard) from(other creature|myBattlefield):may pay({L:2}):Draw:1 controller auto={1}{B}{S(other creature|mybattlefield)}:-2/-1 target(creature) ueot text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. -- Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. -- {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. mana={3}{B} type=Legendary Enchantment Creature subtype=God power=5 toughness=6 [/card] [card] name=Eriette's Lullaby target=creature[tapped] auto=destroy auto=life:2 controller text=Destroy target tapped creature. You gain 2 life. mana={1}{W} type=Sorcery [/card] [card] name=Eriette's Tempting Apple auto=target(creature) moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto={2}{T}{S}:life:3 auto={2}{T}{S}:target(opponent) life:3 text=When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. -- {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life. mana={4} type=Legendary Artifact subtype=Food [/card] [card] name=Erinis, Gloom Stalker abilities=deathtouch,backgroundpartner auto=_ATTACKING_target(land|mygraveyard) moveTo(mybattlefield) text=Deathtouch -- Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. -- Choose a Background (You can have a Background as a second commander.) mana={2}{G} type=Legendary Creature subtype=Halfling Ranger power=3 toughness=3 [/card] [card] name=Eris, Roar of the Storm abilities=flying anyzone=aslongas(*[instant;sorcery;manacost=0]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=0]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=1]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=2]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=3]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=4]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=5]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=6]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=7]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=8]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=9]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=10]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=11]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=12]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=13]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=14]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=15]|myGraveyard) altercost(colorless,-2) anyzone=aslongas(*[instant;sorcery;manacost=16]|myGraveyard) altercost(colorless,-2) auto=@movedto(*[-creature]|mystack):1/1 ueot auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:create(dragon elemental:creature dragon elemental:4/4:red:flying) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) forever )! text=This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. -- Flying, prowess -- Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. mana={8}{U}{R} type=Legendary Creature subtype=Elemental Warlock power=4 toughness=4 [/card] [card] name=Erkenbrand, Lord of Westfold auto=name(Creatures get 1/0) all(creature|myBattlefield) 1/0 ueot auto=@movedTo(other human|myBattlefield):name(Creatures get 1/0) all(creature|myBattlefield) 1/0 ueot text=Whenever Erkenbrand, Lord of Westfold or another Human creature enters under your control, creatures you control get +1/+0 until end of turn. mana={3}{R} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Eroded Canyon auto=tapped auto=damage:1 target(opponent) auto={T}:Add{U} auto={T}:Add{R} text=Eroded Canyon enters tapped. -- When Eroded Canyon enters, it deals 1 damage to target opponent. -- {T}: Add {U} or {R}. type=Land subtype=Desert [/card] [card] name=Erosion target=land auto=teach(land) transforms((,newability[@each my upkeep:transforms((,newability[choice name(Pay 1 mana) pay[[{1}]] name(pay 1 mana) donothing?destroy],newability[choice name(Pay 1 life) pay[[{L:1}]] name(pay 1 life) donothing?destroy])) oneshot])) text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. mana={U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Errand-Rider of Gondor auto=draw:1 controller && if type(creature[legendary]|mybattlefield)~equalto~0 then name(Put card on bottom) name(Put card on bottom) target(*|myhand) bottomoflibrary text=When Errand-Rider of Gondor enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Errant and Giada abilities=flash,flying,showfromtoplibrary auto=aslongas(*[flash&zpos=1]|mylibrary) canplayfromlibrarytop >0 auto=aslongas(*[flying&zpos=1]|mylibrary) canplayfromlibrarytop >0 text=Flash -- Flying -- You may look at the top card of your library any time. -- You may cast spells with flash or flying from the top of your library. mana={1}{W}{U} type=Legendary Creature subtype=Human Angel power=2 toughness=3 [/card] [card] name=Erratic Apparition abilities=flying,vigilance auto=_CONSTELLATION_1/1 ueot auto=_EERIE_1/1 ueot text=Flying, vigilance -- Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Erratic Cyclops abilities=trample auto=@movedto(*[instant;sorcery;manacost=1]|mystack):all(this) 1/0 ueot auto=@movedto(*[instant;sorcery;manacost=2]|mystack):all(this) 2/0 ueot auto=@movedto(*[instant;sorcery;manacost=3]|mystack):all(this) 3/0 ueot auto=@movedto(*[instant;sorcery;manacost=4]|mystack):all(this) 4/0 ueot auto=@movedto(*[instant;sorcery;manacost=5]|mystack):all(this) 5/0 ueot auto=@movedto(*[instant;sorcery;manacost=6]|mystack):all(this) 6/0 ueot auto=@movedto(*[instant;sorcery;manacost=7]|mystack):all(this) 7/0 ueot auto=@movedto(*[instant;sorcery;manacost=8]|mystack):all(this) 8/0 ueot auto=@movedto(*[instant;sorcery;manacost=9]|mystack):all(this) 9/0 ueot auto=@movedto(*[instant;sorcery;manacost=10]|mystack):all(this) 10/0 ueot auto=@movedto(*[instant;sorcery;manacost=11]|mystack):all(this) 11/0 ueot auto=@movedto(*[instant;sorcery;manacost=12]|mystack):all(this) 12/0 ueot auto=@movedto(*[instant;sorcery;manacost=13]|mystack):all(this) 13/0 ueot auto=@movedto(*[instant;sorcery;manacost=14]|mystack):all(this) 14/0 ueot auto=@movedto(*[instant;sorcery;manacost=15]|mystack):all(this) 15/0 ueot auto=@movedto(*[instant;sorcery;manacost=16]|mystack):all(this) 16/0 ueot auto=@movedto(*[instant;sorcery;manacost=17]|mystack):all(this) 17/0 ueot auto=@movedto(*[instant;sorcery;manacost=18]|mystack):all(this) 18/0 ueot auto=@movedto(*[instant;sorcery;manacost=19]|mystack):all(this) 19/0 ueot auto=@movedto(*[instant;sorcery;manacost=20]|mystack):all(this) 20/0 ueot text=Trample -- Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value. mana={3}{R} type=Creature subtype=Cyclops Shaman power=0 toughness=8 [/card] [card] name=Erratic Visionary auto={1}{U}{T}:_LOOT_ text={1}{U}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Erstwhile Trooper auto={D(creature|myhand)}:2/2 && trample ueot limit:1 text=Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. mana={1}{B}{G} type=Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Erudite Wizard auto=_SECOND_DRAW_counter(1/1) text=Whenever you draw your second card each turn, put a +1/+1 counter on this creature. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Eruth, Tormented Prophet auto=replacedraw ability$!name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( canplayfromexile ueot )! !$ controller text=If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Escape Protocol auto=@cycled(*|myHand):pay({1}) target(creature,artifact|myBattlefield) moveto(exile) and!(moveto(mybattlefield))! text=Whenever you cycle a card, you may pay 1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. mana={1}{U} type=Enchantment [/card] [card] name=Escape Tunnel auto={T}{S}:moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! auto={T}{S}:target(creature[power<=2]) unblockable ueot text={T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. type=Land [/card] [card] name=Escape Velocity target=creature auto=haste auto=1/0 retrace={1}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Enchant creature -- Enchanted creature gets +1/+0 and has haste. -- Escape-{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Escape from Orthanc target=creature auto=transforms((,newability[untap],flying,newability[1/3])) ueot text=Target creature gets +1/+3 and gains flying until end of turn. Untap it. mana={W} type=Instant [/card] [card] name=Escape to the Wilds auto=all(*[zpos<=5]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=maxPlay(land)+1 text=Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. -- You may play an additional land this turn. mana={3}{R}{G} type=Sorcery [/card] [card] name=Escaped Experiment auto=_ATTACKING_target(creature|opponentBattlefield) -type:artifact:myBattlefield/0 ueot text=Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control. mana={1}{U} type=Artifact Creature subtype=Phyrexian Beast power=2 toughness=1 [/card] [card] name=Eshki Dragonclaw abilities=trample,vigilance auto=_WARD1_ auto=@each my combatbegins restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:draw:1 && counter(1/1,2) text=Vigilance, trample, ward {1} -- At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. mana={1}{G}{U}{R} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Eshki, Temur's Roar auto=@movedTo(creature|mystack):counter(1/1) auto=@movedTo(creature[power>=4]|mystack):draw:1 auto=@movedTo(creature[power>=6]|mystack):damage:power all(opponent) text=Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent. mana={G}{U}{R} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Esika's Chariot auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} auto=token(Cat,Creature Cat,2/2,green)*2 auto=_ATTACKING_clone target(*[token]|mybattlefield) text=When Esika's Chariot enters, create two 2/2 green Cat creature tokens. -- Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. -- Crew 4 mana={3}{G} type=Legendary Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Esika, God of the Tree abilities=vigilance other={W}{U}{B}{R}{G} name(The Prismatic Bridge) otherrestriction=can play enchantment,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(The Prismatic Bridge) autostack=if paid(alternative) then flip(The Prismatic Bridge) forcetype(Legendary Enchantment) auto=this(variable{isflipped}<1) transforms((,newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{U}])) auto=this(variable{isflipped}<1) lord(other creature[legendary]|mybattlefield) transforms((,vigilance,newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{U}])) text=Vigilance -- {T}: Add one mana of any color. -- Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // {W}{U}{B}{R}{G} The Prismatic Bridge mana={1}{G}{G} type=Legendary Creature subtype=God power=1 toughness=4 [/card] [card] name=Esior, Wardwing Familiar abilities=flying,partner auto=@targeted(*[iscommander]|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Flying -- Spells your opponents cast that target one or more commanders you control cost {3} more to cast. -- Partner (You can have two commanders if both have partner.) mana={1}{U} type=Legendary Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Esix, Fractal Bloom abilities=flying auto=@movedto(*[token]|mybattlefield) turnlimited:all(trigger[to]) transforms((,newability[may name(Copy a creature) notaTarget(creature[-Esix^ Fractal Bloom]|battlefield) copy])) oneshot text=Flying -- The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. mana={4}{G}{U} type=Legendary Creature subtype=Fractal power=4 toughness=4 [/card] [card] name=Esper Sentinel auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~1,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~2,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~3,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~4,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~5,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~6,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~7,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~8,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~9,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~10,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~11,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~12,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~13,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~14,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~15,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~16,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~17,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~18,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~equalto~19,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?draw:1 opponent])) forever auto=@movedto(*[-creature]|opponentstack) restriction{compare(power)~morethan~19,thisturn(*[-creature]|opponentstack)~equalto~0}:all(trigger) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?draw:1 opponent])) forever text=Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power. mana={W} type=Artifact Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Esquire of the King auto=this(variable{type:creature[legendary]:mybattlefield}=0) {4}{W}{T}:name(Creatures get 1/1) name(Creatures get 1/1) all(creature|myBattlefield) transforms((,newability[1/1])) ueot auto=this(variable{type:creature[legendary]:mybattlefield}>0) {2}{W}{T}:name(Creatures get 1/1) name(Creatures get 1/1) all(creature|myBattlefield) transforms((,newability[1/1])) ueot text={4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Essence Anchor auto=@each my upkeep:_SURVEIL1_ auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):transforms((,newability[{T}:create(zombie druid:creature zombie druid:2/2:black) myturnonly])) ueot text=At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn. mana={2}{U} type=Artifact [/card] [card] name=Essence Capture target=creature|stack auto=fizzle auto=may counter(1/1) target(creature|mybattlefield) text=Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. mana={U}{U} type=Instant [/card] [card] name=Essence Channeler auto=@lifelostof(player) turnlimited:flying ueot auto=@lifelostof(player) turnlimited:vigilance ueot auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) auto=_DIES_choice thisforeach(counter{1/1}) counter(1/1) target(creature|mybattlefield) text=As long as you've lost life this turn, Essence Channeler has flying and vigilance. -- Whenever you gain life, put a +1/+1 counter on Essence Channeler. -- When Essence Channeler dies, put its counters on target creature you control. mana={1}{W} type=Creature subtype=Bat Cleric power=2 toughness=1 [/card] [card] name=Essence Infusion target=creature auto=transforms((,newability[counter(1/1.2)],lifelink)) ueot text=Put two +1/+1 counters on target creature. It gains lifelink until end of turn. mana={1}{B} type=Sorcery [/card] [card] name=Essence Pulse auto=life:2 controller && all(creature|battlefield) transforms((,newability[-lifegain/-lifegain])) ueot text=You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. mana={3}{B} type=Sorcery [/card] [card] name=Essence Reliquary auto={T}:target(other *|myBattlefield) transforms((,newability[moveto(hand) all(mychild)],newability[moveto(hand)])) myturnonly text={T}: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn. mana={2}{W} type=Artifact [/card] [card] name=Essence Symbiote auto=@mutated(creature|mybattlefield):name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1) auto=@mutated(creature|mybattlefield):name(Gain 2 life) life:2 controller text=Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Essence of Antiquity facedown={3} autofacedown=_WARD2_ autofacedown={2}{W}:morph autofaceup=all(other creature|myBattlefield) untap autofaceup=all(other creature|myBattlefield) hexproof text=Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. mana={3}{W}{W} type=Artifact Creature subtype=Golem power=1 toughness=10 [/card] [card] name=Essence of Orthodoxy abilities=flying auto=name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=@movedto(other phyrexian|myBattlefield):name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! text=Flying -- Whenever Essence of Orthodoxy or another Phyrexian enters under your control, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={3}{W}{W} type=Creature subtype=Phyrexian power=3 toughness=3 [/card] [card] name=Essence of the Wild auto=@movedto(creature|mybattlefield):all(trigger[to]) transforms((,newability[copy all(Essence of the Wild)])) forever text=Creatures you control enter the battlefield as a copy of Essence of the Wild. mana={3}{G}{G}{G} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Estrid's Invocation auto=this(cantargetcard(*[enchantment|myBattlefield])) may copy notaTarget(enchantment|myBattlefield) transforms((,newability[@each my upkeep:moveto(exile) and!(moveto(mybattlefield))!])) text=You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." mana={2}{U} type=Enchantment [/card] [card] name=Estwald Shieldbasher auto=_ATTACKING_may name(Pay and indestructible) pay({1}) name(Pay and indestructible) name(Pay and indestructible) transforms((,indestructible)) ueot text=Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={3}{W} type=Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Etali, Primal Conqueror abilities=trample backside=Etali, Primal Sickness restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=ability$!name(Exile top cards) all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[choice name(Cast spell) activate castcard(normal)],newability[choice name(Don't cast spell) donothing])) oneshot )!!$ opponent auto=name(Exile top cards) all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[choice name(Cast spell) activate castcard(normal)],newability[choice name(Don't cast spell) donothing])) oneshot )! auto={9}{p(G)}:name(Transform Etali) flip(backside) asSorcery text=Trample -- When Etali, Primal Conqueror enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. -- {9}{G/P}: Transform Etali. Activate only as a sorcery. mana={5}{R}{R} type=Legendary Creature subtype=Elder Dinosaur power=7 toughness=7 [/card] [card] name=Etali, Primal Sickness abilities=indestructible,trample auto=@combatdamagefoeof(player) from(this):name(Infect player) thisforeach(variable{thatmuch}>0) alterpoison:1 opponent auto=@combatdamageof(player) from(this):name(Infect player) thisforeach(variable{thatmuch}>0) alterpoison:1 controller text=Trample, indestructible -- Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.) color=red,green type=Legendary Creature subtype=Phyrexian Elder Dinosaur power=11 toughness=11 [/card] [card] name=Etali, Primal Storm auto=_ATTACKING_Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone choice name(Cast Card) target(*[-land]|reveal) moveto(myExile) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) moveto(myExile) optiontwoend revealend auto=_ATTACKING_Reveal:1 revealzone(opponentlibrary) revealuntil(*|opponentlibrary) optionone choice name(Cast Card) target(*[-land]|reveal) moveto(opponentExile) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) moveto(opponentExile) optiontwoend revealend text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. mana={4}{R}{R} type=Legendary Creature subtype=Elder Dinosaur power=6 toughness=6 [/card] [card] name=Etched Cornfield auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{G} auto={T}:Add{W} text=Etched Cornfield enters tapped unless a player has 13 or less life. -- {T}: Add {G} or {W}. type=Land [/card] [card] name=Etched Familiar auto=_DIES_life:-2 opponent && life:2 controller text=When Etched Familiar dies, each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Artifact Creature subtype=Phyrexian Fox power=3 toughness=2 [/card] [card] name=Etched Host Doombringer auto=choice life:-2 target(opponent) && life:2 controller text=When Etched Host Doombringer enters, choose one - -- - Target opponent loses 2 life and you gain 2 life. -- - Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it. mana={4}{B} type=Creature subtype=Phyrexian Demon power=3 toughness=5 [/card] [card] name=Etched Slith abilities=menace auto=@combatdamaged(player) from(this):counter(1/1) && if type(*[counter{any}]|battlefield)~morethan~0 then may name(Remove a counter) removesinglecountertype(1) target(other *[counter{any}]|battlefield) text=Menace -- Whenever Etched Slith deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent. mana={1}{B} type=Artifact Creature subtype=Phyrexian Slith power=1 toughness=1 [/card] [card] name=Etching of Kumano abilities=haste auto=@movedto(creature|opponentgraveyard):may name(Exile on death) name(Exile on death) transforms((,newability[all(creature[fresh&zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(ownerexile)])) oneshot auto=@damaged(creature|battlefield) from(*|myzones):name(Exile on death) name(Exile on death) all(trigger[to]) name(Exile on death) transforms((,newability[exiledeath])) ueot text=Haste -- If a creature dealt damage this turn by a source you controlled would die, exile it instead. color=red type=Enchantment Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Etchings of the Chosen auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[{1}{S(creature[chosentype]|mybattlefield)}:name(Creature gains indestructible) target(creature|myBattlefield) indestructible ueot])) chooseend text=As Etchings of the Chosen enters, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. mana={1}{W}{B} type=Enchantment [/card] [card] name=Eternal Isolation target=creature[power>=4] auto=bottomoflibrary text=Put target creature with power 4 or greater on the bottom of its owner's library. mana={1}{W} type=Sorcery [/card] [card] name=Eternal Skylord auto=_AMASSZOMBIE2_ auto=lord(Zombie[token]|myBattlefield) flying. text=When Eternal Skylord enters, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have flying. mana={4}{U} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Eternal Taskmaster auto=tapped(noevent) auto=_ATTACKING_pay({2}{B}) target(creature|mygraveyard) moveto(hand) text=Eternal Taskmaster enters tapped. -- Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Eternal of Harsh Truths auto=@combat(notblocked) source(this):draw:1 auto=_BLOCKED_life:-2 opponent text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card. mana={2}{U} type=Creature subtype=Zombie Cleric power=1 toughness=3 [/card] [card] name=Ethereal Absolution auto=lord(creature|myBattlefield) +1/+1 auto=lord(creature|opponentBattlefield) -1/-1 auto={2}{W}{B}:name(exile non-creature card) moveTo(exile) target(*[-creature]|opponentGraveyard) auto={2}{W}{B}:name(exile creature card) moveTo(exile) target(creature|opponentGraveyard) && _AFTERLIFETOKEN_ text=Creatures you control get +1/+1. -- Creatures your opponents control get -1/-1. -- {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. mana={4}{W}{B} type=Enchantment [/card] [card] name=Ethereal Elk abilities=trample auto=may moveto(hand) target(Vivien^ Nature's Avenger|mylibrary) auto=may moveto(hand) target(Vivien^ Nature's Avenger|mygraveyard) text=Trample -- When Ethereal Elk enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{G}{G} type=Creature subtype=Elk Spirit power=3 toughness=3 [/card] [card] name=Ethereal Escort abilities=lifelink auto=name(Creature perpetually gains lifelink) target(*|myhand) transforms((,newability[perpetuallifelink])) forever auto=_ATTACKING_name(Creature perpetually gains lifelink) target(*|myhand) transforms((,newability[perpetuallifelink])) forever text=Lifelink -- Whenever Ethereal Escort enters or attacks, choose a card in your hand. It perpetually gains lifelink. mana={2}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Ethereal Forager abilities=flying auto=_ATTACKING_may moveTo(hand) target(instant,sorcery|myExile) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand. mana={4}{U}{U} other={delve} name(Delve) type=Creature subtype=Elemental Whale power=3 toughness=3 [/card] [card] name=Ethereal Grasp target=creature auto=tap auto=counter(0/0,1,PerpetualUntap) auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualUntap}]) transforms((,newability[doesnotuntap],newability[{8}:name(Untap this creature) untap]))])) forever dontremove text=Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature." mana={2}{U} type=Instant [/card] [card] name=Ethereal Investigator abilities=flying auto=name(Investigate) _CLUE_ auto=_SECOND_DRAW_name(Create spirit) _SPIRITTOKEN_ text=Flying -- When Ethereal Investigator enters, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Ethereal Valkyrie abilities=flying auto=draw:1 controller && transforms((,newability[name(Exile a card from your hand) target(*|myhand) doforetell])) oneshot auto=_ATTACKING_draw:1 controller && transforms((,newability[name(Exile a card from your hand) target(*|myhand) doforetell])) oneshot auto=emblem transforms((,newability[@each upkeep:all(*[foretold;-foretell]|myexile) transforms((,newability[this(variable{canforetellcast}>0) canplayfromexile],newability[this(variable{canforetellcast}>0) changecost(colorless:-2) forcedalive])) ueot])) forever dontremove text=Flying -- Whenever Ethereal Valkyrie enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) mana={4}{W}{U} type=Creature subtype=Spirit Angel power=4 toughness=4 [/card] [card] name=Etherium Pteramander abilities=flying,cloud auto={6}{B} restriction{type(other artifact|myBattlefield)~equalto~0}:_ADAPT4_ auto={5}{B} restriction{type(other artifact|myBattlefield)~equalto~1}:_ADAPT4_ auto={4}{B} restriction{type(other artifact|myBattlefield)~equalto~2}:_ADAPT4_ auto={3}{B} restriction{type(other artifact|myBattlefield)~equalto~3}:_ADAPT4_ auto={2}{B} restriction{type(other artifact|myBattlefield)~equalto~4}:_ADAPT4_ auto={1}{B} restriction{type(other artifact|myBattlefield)~equalto~5}:_ADAPT4_ auto={B} restriction{type(other artifact|myBattlefield)~morethan~5}:_ADAPT4_ text=Flying -- Etherium Pteramander can block only creatures with flying. -- {6}{B}: Adapt 4. This ability costs {1} less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) mana={B} type=Artifact Creature subtype=Salamander Drake power=1 toughness=1 [/card] [card] name=Etherium Spinner auto=@movedto(*[manacost>=4]|myStack):name(Create Thopter) _THOPTERTOKEN_ text=Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying. mana={2}{U} type=Artifact Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Ethersworn Sphinx abilities=flying,affinityartifacts autostack=if casted(this) then cascade:plibrarycount text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- Flying -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={7}{W}{U} type=Artifact Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Etrata, the Silencer abilities=unblockable auto=@combatdamagefoeof(player) from(this) restriction{type(creature|opponentBattlefield)~morethan~0}:name(Exile opponent creature) moveto(mylibrary) and!( transforms((,newability[shuffle],newability[name(Exile opponent creature) target(creature|opponentBattlefield) moveTo(opponentexile) and!( transforms((,newability[counter(0/0.1.Hit)],newability[if type(creature[counter{0/0.1.Hit}]|myexile)~morethan~2 then wingame opponent])) )!])) oneshot )! auto=@combatdamageof(player) from(this) restriction{type(creature|myBattlefield)~morethan~0}:name(Exile your creature) moveto(mylibrary) and!( transforms((,newability[shuffle],newability[name(Exile your creature) target(creature|myBattlefield) moveTo(myexile) and!( transforms((,newability[counter(0/0.1.Hit)],newability[if type(creature[counter{0/0.1.Hit}]|myexile)~morethan~2 then wingame opponent])) )!])) oneshot )! text=Etrata, the Silencer can't be blocked. -- Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. mana={2}{U}{B} type=Legendary Creature subtype=Vampire Assassin power=3 toughness=5 [/card] [card] name=Ettercap // Web Shot abilities=adventure,asflash,reach restriction=can play creature otherrestriction=type(creature[flying]|battlefield)~morethan~0 other={2}{G} name(Adventure) auto=alternative name(Destroy flying creature) name(Destroy flying creature) target(creature[flying]|battlefield) destroy auto=alternative _ADVENTURE_ text=Reach // Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.) mana={4}{G} type=Creature subtype=Spider Beast power=2 toughness=5 [/card] [card] name=Eureka auto=moveto(ownerbattlefield) notaTarget(*[creature;artifact;enchantment;land;planeswalker]|myhand) auto=ability$! moveto(ownerbattlefield) notaTarget(*[creature;artifact;enchantment;land;planeswalker]|myhand) !$ opponent text=Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. mana={2}{G}{G} type=Sorcery [/card] [card] name=Eureka Moment auto=draw:2 && transforms((,newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield)])) forever text=Draw two cards. You may put a land card from your hand onto the battlefield. mana={2}{G}{U} type=Instant [/card] [card] name=Eutropia the Twice-Favored auto=_CONSTELLATION_target(creature) transforms((,newability[counter(1/1)],flying)) ueot text=Constellation - Whenever an enchantment enters under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. mana={1}{G}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Evangel of Synthesis auto=choice _LOOT_ auto=this(variable{pdrewcount}>1) menace ueot auto=this(variable{pdrewcount}>1) 1/0 ueot text=When Evangel of Synthesis enters, draw a card, then discard a card. -- As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. mana={U}{B} type=Creature subtype=Phyrexian Human Cleric power=2 toughness=3 [/card] [card] name=Evasive Action target=*|stack auto=if compare(pbasiclandtypes)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay {1} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay {2} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay {3} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay {4} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay {5} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay {6} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay {7} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay {8} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay {9} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay {10} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay {11} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay {12} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay {13} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay {14} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay {15} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay {16} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay {17} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay {18} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay {19} mana) donothing?fizzle])) forever auto=if compare(pbasiclandtypes)~morethan~19 then transforms((,newability[pay[[{29}]] name(pay {20} mana) donothing?fizzle])) forever text=Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. mana={1}{U} type=Instant [/card] [card] name=Ever-Watching Threshold auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:draw:1 text=Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Evercoat Ursine abilities=trample auto=name(look) reveal:3 optionone name(Exile a card) target(*|reveal) moveto(myExile) and!( transforms((EvercoatUrsine)) forever )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=name(look) reveal:3 optionone name(Exile a card) target(*|reveal) moveto(myExile) and!( transforms((EvercoatUrsine)) forever )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=@combatdamaged(player) from(this):transforms((,newability[may name(Cast exiled card) target(*[EvercoatUrsine]|myexile) activate castcard(normal)])) forever text=Trample -- Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) -- Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost. mana={4}{G} type=Creature subtype=Elemental Bear power=6 toughness=5 [/card] [card] name=Everdawn Champion auto=preventAllCombatDamage to(this) text=Prevent all combat damage that would be dealt to Everdawn Champion. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Everlasting Torment #MISSING:Damage can't be prevented abilities=nolifegain,nolifegainopponent auto=lord(creature|battlefield) transforms((,newability[undamageable],newability[_ENRAGE_counter(-1/-1.thatmuch)])) text=Players can't gain life. -- Damage can't be prevented. -- All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) mana={2}{BR} type=Enchantment [/card] [card] name=Everquill Phoenix abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{R} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Create feather eve) token(Feather Eve) auto=@mutated(mytgt):name(Create feather eve) token(Feather Eve) text=Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped." mana={2}{R}{R} type=Creature subtype=Phoenix power=4 toughness=4 [/card] [card] name=Eviscerate target=creature auto=destroy text=Destroy target creature. mana={3}{B} type=Sorcery [/card] [card] name=Eviscerator's Insight auto=draw:2 flashback={4}{B}{S(*[creature;artifact]|myBattlefield)} text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Draw two cards. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) mana={1}{B}{S(*[creature;artifact]|myBattlefield)} type=Instant [/card] [card] name=Evolution Sage auto=_LANDFALL__PROLIFERATE_ text=Whenever a land enters under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Creature subtype=Elf Druid power=3 toughness=2 [/card] [card] name=Evolution Witness auto={1}{G}:_ADAPT2_ auto=@totalcounteradded(1/1) from(this):target(*[-instant;-sorcery]|mygraveyard) moveto(hand) text={1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Elf Shaman Mutant power=2 toughness=1 [/card] [card] name=Evolved Sleeper auto=this(cantargetcard(*[Horror]) {1}{B}{B}:counter(1/1) && draw:1 && life:-1 ) auto=this(cantargetcard(*[cleric]) {1}{B}:becomes(Horror,3/3,deathtouch) forever ) auto={B}:becomes(Cleric,2/2) forever text={B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. -- {1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. -- {1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. mana={B} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Evolved Spinoderm auto=counter(0/0,4,Oil) auto=@each my upkeep:name(Remove oil counter) counter(0/0,-1,Oil) && if compare(hascntoil)~equalto~0 then sacrifice auto=this(counter{0/0.1.Oil}<=2) trample auto=this(counter{0/0.1.Oil}>=3) hexproof text=Evolved Spinoderm enters with four oil counters on it. -- Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. -- At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it. mana={2}{G}{G} type=Creature subtype=Phyrexian Beast power=5 toughness=5 [/card] [card] name=Evolving Adaptive auto=1/1 ueot auto=transforms((,newability[counter(0/0.1.Oil)],newability[-1/-1])) ueot anyzone=hascntoil/hascntoil cdaactive auto=@movedTo(other creature[power=1&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=1]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=2]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~2 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=3]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~3 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=4]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~4 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=5]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~5 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=6]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~6 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=7]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~7 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=8]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~8 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=9]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~9 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=10]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~10 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=11]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~11 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=12]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~12 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=13]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~13 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=14]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~14 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=15]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~15 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=16]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~16 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=17]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~17 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=18]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~18 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness=19]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~19 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=1&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~1 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=2&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~2 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=3&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~3 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=4&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~4 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=5&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~5 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=6&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~6 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=7&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~7 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=8&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~8 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=9&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~9 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=10&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~10 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=11&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~11 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=12&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~12 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=13&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~13 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=14&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~14 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=15&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~15 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=16&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~16 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=17&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~17 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=18&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~18 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power=19&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~19 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot auto=@movedTo(other creature[power>=20&toughness>=20]|myBattlefield):name(Check to put oil counter) transforms((,newability[if compare(p)~lessthan~20 then counter(0/0.1.Oil) else if compare(t)~lessthan~20 then counter(0/0.1.Oil)])) ueot text=Evolving Adaptive enters with an oil counter on it. -- Evolving Adaptive gets +1/+1 for each oil counter on it. -- Whenever another creature enters under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. mana={G} type=Creature subtype=Phyrexian Warrior power=0 toughness=0 [/card] [card] name=Evra, Halcyon Witness abilities=lifelink auto={4}:count(lifetotal) && transforms((,newability[lifeset:p controller])) forever && all(this) transforms((,setpower=countedamount)) forever text=Lifelink -- {4}: Exchange your life total with Evra, Halcyon Witness's power. mana={4}{W}{W} type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Excavated Wall abilities=defender auto={1}{T}:deplete:1 controller text=Defender -- {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) mana={1} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Excavating Anurid auto=may name(sacrifice land) notaTarget(land|mybattlefield) sacrifice && draw:1 auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) vigilance >6 text=When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card. -- Threshold - As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. mana={4}{G} type=Creature subtype=Frog Beast power=4 toughness=4 [/card] [card] name=Excavation auto={1}{S(land|myBattlefield)}:draw:1 controller auto=aslongas(land|opponentBattlefield) lord(land|opponentbattlefield) transforms((,newability[{1}{S(land|myBattlefield)}:draw:1 controller limit:1])) >1 text={1}, Sacrifice a land: Draw a card. Any player may activate this ability. mana={1}{U} type=Enchantment [/card] [card] name=Excavation Elephant kicker={1}{W} auto=if paid(kicker) then target(artifact|mygraveyard) moveto(hand) text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- When Excavation Elephant enters, if it was kicked, return target artifact card from your graveyard to your hand. mana={4}{W} type=Creature subtype=Elephant power=3 toughness=5 [/card] [card] name=Excavation Explosion target=anytarget auto=damage:3 auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={2}{R} type=Sorcery [/card] [card] name=Excavation Mole auto=deplete:3 controller text=Trample -- When Excavation Mole enters, put the top three cards of your library into your graveyard. mana={2}{G} type=Creature subtype=Mole power=3 toughness=3 [/card] [card] name=Excavation Technique other={3}{W} name(Demonstrate) auto=name(Destroy permanent) target(*[-land]|battlefield) transforms((,newability[destroy],newability[_TREASURE_*2])) oneshot auto=alternative ability$!name(Destroy permanent) name(Destroy permanent) target(*[-land]|battlefield) transforms((,newability[destroy],newability[_TREASURE_*2])) oneshot!$ controller auto=alternative ability$!name(Destroy permanent) name(Destroy permanent) target(*[-land]|battlefield) transforms((,newability[destroy],newability[_TREASURE_*2])) oneshot!$ opponent text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -- Destroy target nonland permanent. Its controller creates two Treasure tokens. mana={3}{W} type=Sorcery [/card] [card] name=Excavator auto={T}{S(basic[plains]|myBattlefield)}:target(creature) plainswalk ueot auto={T}{S(basic[island]|myBattlefield)}:target(creature) islandwalk ueot auto={T}{S(basic[swamp]|myBattlefield)}:target(creature) swampwalk ueot auto={T}{S(basic[mountain]|myBattlefield)}:target(creature) mountainwalk ueot auto={T}{S(basic[forest]|myBattlefield)}:target(creature) forestwalk ueot auto={T}{S(basic[swamp;island]|myBattlefield)}:target(creature) swampwalk ueot && islandwalk ueot auto={T}{S(basic[mountain;island]|myBattlefield)}:target(creature) mountainwalk ueot && islandwalk ueot auto={T}{S(basic[plains;island]|myBattlefield)}:target(creature) plainswalk ueot && islandwalk ueot auto={T}{S(basic[forest;island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot auto={T}{S(basic[mountain;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot auto={T}{S(basic[plains;swamp]|myBattlefield)}:target(creature) plainswalk ueot && swampwalk ueot auto={T}{S(basic[forest;swamp]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot auto={T}{S(basic[mountain;plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot auto={T}{S(basic[plains;forest]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot auto={T}{S(basic[forest;mountain]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot auto={T}{S(basic[mountain;forest;island]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot auto={T}{S(basic[mountain;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && swampwalk ueot auto={T}{S(basic[mountain;forest;plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot auto={T}{S(basic[mountain;island;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot auto={T}{S(basic[mountain;island;plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && islandwalk ueot auto={T}{S(basic[mountain;swamp;plains]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && swampwalk ueot auto={T}{S(basic[swamp;island;plains]|myBattlefield)}:target(creature) swampwalk ueot && plainswalk ueot && islandwalk ueot auto={T}{S(basic[swamp;island;forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && islandwalk ueot auto={T}{S(basic[swamp;plains;forest]|myBattlefield)}:target(creature) forestwalk ueot && swampwalk ueot && plainswalk ueot auto={T}{S(basic[plains;forest;island]|myBattlefield)}:target(creature) forestwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(basic[mountain;island;forest;plains]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(basic[mountain;island;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot auto={T}{S(basic[mountain;island;swamp;plains]|myBattlefield)}:target(creature) mountainwalk ueot && swampwalk ueot && islandwalk ueot && plainswalk ueot auto={T}{S(basic[mountain;plains;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && forestwalk ueot && plainswalk ueot && swampwalk ueot auto={T}{S(basic[plains;island;forest;swamp]|myBattlefield)}:target(creature) plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot auto={T}{S(basic[mountain;plains;island;forest;swamp]|myBattlefield)}:target(creature) mountainwalk ueot && plainswalk ueot && forestwalk ueot && islandwalk ueot && swampwalk ueot text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. mana={2} type=Artifact [/card] [card] name=Excise target=creature[attacking] auto=moveTo(exile) auto=transforms((,newability[pay[[{prex}]] name(pay {prex} mana) donothing?moveTo(exile)])) forever text=Exile target attacking creature unless its controller pays {X}. mana={X}{W} type=Instant [/card] [card] name=Excise the Imperfect target=*[-land]|battlefield auto=name(Exile nonland permanent) transforms((,newability[name(Incubate X) name(Incubate X) token(Incubator) and!( counter(1/1.manacost) )!],newability[moveto(exile)])) oneshot text=Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={1}{W}{W} type=Instant [/card] [card] name=Exclusion Mage auto=moveto(hand) target(creature|opponentBattlefield) text=When Exclusion Mage enters, return target creature an opponent controls to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Exclusion Ritual auto=name(Exile nonland permanent) target(*[-land]|battlefield) imprint auto=this(variable{hasevict}>0) transforms((,newability[maxCast(*[evictname])0],newability[maxCast(*[evictname])0 opponent])) text=Imprint - When Exclusion Ritual enters, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card. mana={4}{W}{W} type=Enchantment [/card] [card] name=Excruciator #MISSING: damage can't be prevented text=Damage that would be dealt by Excruciator can't be prevented. mana={6}{R}{R} type=Creature subtype=Avatar power=7 toughness=7 [/card] [card] name=Exemplar of Light abilities=flying auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) auto=@totalcounteradded(1/1) from(this) turnlimited:draw:1 text=Flying -- Whenever you gain life, put a +1/+1 counter on this creature. -- Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Exemplar of Strength auto=counter(-1/-1,3) target(creature|mybattlefield) auto=@combat(attacking) source(this){restriction type(this[counter(-1/-1)])~morethan~0}:counter(-1/-1,-1) && life:1 controller text=When Exemplar of Strength enters, put three -1/-1 counters on target creature you control. -- Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. mana={1}{G} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Exhibition Magician auto=choice _CITIZENTOKEN_ auto=choice _TREASURE_ text=When Exhibition Magician enters, choose one -- Create a 1/1 green and white Citizen creature token. -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Exhilarating Elocution target=creature|mybattlefield auto=name(Put two 1/1 counters) transforms((,newability[counter(1/1.2)],newability[name(Other creature gets +1/+1) target(other creature|mybattlefield) 1/1 ueot])) oneshot text=Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. mana={2}{W}{B} type=Sorcery [/card] [card] name=Exhumer Thrull auto=name(Return creature to hand) moveto(hand) target(creature|mygraveyard) auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Return creature to hand) moveto(hand) target(creature|mygraveyard)])) text=Haunt (When this creature dies, exile it haunting target creature.) -- When Exhumer Thrull enters or the creature it haunts dies, return target creature card from your graveyard to your hand. mana={5}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Exit Specialist auto=cantbeblockedby(creature[power<=3]) facedown={3} autofacedown=_WARD2_ autofacedown={1}{U}:morph autofaceup=target(other creature) moveto(hand) text=Exit Specialist can't be blocked by creatures with power 3 or greater. -- Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Exit Specialist is turned face up, return another target creature to its owner's hand. mana={1}{U} type=Creature subtype=Human Detective power=2 toughness=1 [/card] [card] name=Exorcise auto=if type(*[artifact;enchantment])~morethan~0 then choice name() name(Exile target artifact or enchantment) moveTo(exile) target(*[artifact;enchantment]) auto=if type(creature[power>=4])~morethan~0 then choice name() name(Exile target creature with power 4 or greater) moveTo(exile) target(creature[power>=4]) text=Exile target artifact, enchantment, or creature with power 4 or greater. mana={1}{W} type=Sorcery [/card] [card] name=Exotic Orchard auto=this(variable{olandw}>0) {t}:out{W} auto=this(variable{olandu}>0) {t}:out{U} auto=this(variable{olandb}>0) {t}:out{B} auto=this(variable{olandr}>0) {t}:out{R} auto=this(variable{olandg}>0) {t}:out{G} text={T}: Add one mana of any color that a land an opponent controls could produce. type=Land [/card] [card] name=Expand the Sphere aicode=activate transforms((,newability[if type(land[zpos<=6]|mylibrary)~morethan~1 then target(<2>land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!],newability[if type(land[zpos<=6]|mylibrary)~equalto~1 then target(land[zpos<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!],newability[if type(land[zpos<=6]|mylibrary)~equalto~1 then _PROLIFERATE_],newability[if type(land[zpos<=6]|mylibrary)~equalto~0 then thisforeach(variable{2}) ability$!name(Proliferate) _PROLIFERATE_ !$ controller])) oneshot auto=if type(land[zpos<=6]|mylibrary)~morethan~1 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(<2>land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!],newability[choice name(Proliferate) moveto(myreveal) and!( bottomoflibrary and!( _PROLIFERATE_)! )!])) ueot afterrevealedend revealend auto=if type(land[zpos<=6]|mylibrary)~equalto~1 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[ability$!name(Proliferate) _PROLIFERATE_ !$ controller],newability[choice name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!],newability[choice name(Proliferate) moveto(myreveal) and!( bottomoflibrary and!( _PROLIFERATE_)! )!])) ueot afterrevealedend revealend auto=if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Reveal top 6 cards) name(Reveal top 6 cards) reveal:6 optionone name(Choose 2 lands) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed thisforeach(variable{2}) ability$!name(Proliferate) _PROLIFERATE_ !$ controller afterrevealedend revealend text=Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={3}{G} type=Sorcery [/card] [card] name=Expanded Anatomy target=creature auto=transforms((,vigilance,newability[counter(1/1.2)])) ueot text=Put two +1/+1 counters on target creature. It gains vigilance until end of turn. mana={3} type=Sorcery subtype=Lesson [/card] [card] name=Expanding Ooze auto={B}{G}:_ADAPT1_ auto=_ATTACKING_counter(1/1) target(creature[modified]|myBattlefield) text={B}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.) mana={1}{B}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Expansion // Explosion other={X}{U}{U}{R}{R} name(Explosion) auto=alternative choice name(Damage any target and you draw) damage:X target(anytarget) && draw:X controller auto=alternative choice name(Damage any target and opponent draws) damage:X target(anytarget) && draw:X opponent auto=ifnot paid(alternative) then name(copy spell) target(*[instant;sorcery;manacost<=4]|stack) activate castcard(copied noevent) text=Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. -- Explosion deals X damage to any target. Target player draws X cards. mana={UR}{UR} type=Instant [/card] [card] name=Expedition Champion auto=aslongas(other creature[warrior]|myBattlefield) 2/0 text=Expedition Champion gets +2/+0 as long as you control another warrior. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Expedition Diviner abilities=flying auto=_DIES_if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller text=Flying -- As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=2 [/card] [card] name=Expedition Healer abilities=vigilance auto=aslongas(other creature[cleric]|myBattlefield) lifelink text=Vigilance -- Expedition Healer has lifelink as long as you control another Cleric. mana={1}{W} type=Creature subtype=Kor Cleric power=2 toughness=2 [/card] [card] name=Expedition Lookout abilities=defender auto=aslongas(*|opponentGraveyard) canattack >7 auto=aslongas(*|opponentGraveyard) unblockable >7 text=Defender -- As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=3 [/card] [card] name=Expedition Skulker auto=aslongas(other rogue|myBattlefield) deathtouch text=Expedition Skulker has deathtouch as long as you control another Rogue. mana={1}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Expedition Supplier auto=name(Conjure a card) conjure cards(Utility Knife) zone(mybattlefield) auto=@movedTo(other *[human]|myBattlefield) turnlimited:name(Conjure a card) conjure cards(Utility Knife) zone(mybattlefield) text=Whenever Expedition Supplier or another Human enters under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn. mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Expel target=creature auto=moveto(exile) text=Exile target tapped creature. mana={2}{W} type=Instant [/card] [card] name=Expel from Orazca target=*[-land] auto=_ASCEND_ controller auto=choice name(owner's hand) moveTo(hand) auto=_CITY'S_BLESSING_ choice name(owner's library) moveTo(ownerLibrary) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. mana={1}{U} type=Instant [/card] [card] name=Expel the Interlopers auto=choice name(Choose 0) destroy all(creature[power>=0]) auto=choice name(Choose 1) destroy all(creature[power>=1]) auto=choice name(Choose 2) destroy all(creature[power>=2]) auto=choice name(Choose 3) destroy all(creature[power>=3]) auto=choice name(Choose 4) destroy all(creature[power>=4]) auto=choice name(Choose 5) destroy all(creature[power>=5]) auto=choice name(Choose 6) destroy all(creature[power>=6]) auto=choice name(Choose 7) destroy all(creature[power>=7]) auto=choice name(Choose 8) destroy all(creature[power>=8]) auto=choice name(Choose 9) destroy all(creature[power>=9]) auto=choice name(Choose 10) destroy all(creature[power>=10]) text=Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. mana={3}{W}{W} type=Sorcery [/card] [card] name=Expel the Unworthy kicker={2}{W} auto=ifnot paid(kicker) then target(creature[manacost<=3]) transforms((,newability[moveTo(exile)],newability[dynamicability])) auto=if paid(kicker) then target(creature) transforms((,newability[moveTo(exile)],newability[dynamicability])) restriction=type(creature)~morethan~0 text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value. mana={1}{W} type=Sorcery [/card] [card] name=Expendable Lackey autograveyard={1}{U}{E}:create(fish:creature fish:1/1:blue:unblockable) asSorcery text={1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery. mana={U} type=Creature subtype=Human Citizen power=1 toughness=1 [/card] [card] name=Experimental Augury aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( transforms((,newability[_PROLIFERATE_],newability[all(other *[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot)!])) oneshot auto=name(Look top 3 cards) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed _PROLIFERATE_ afterrevealedend revealend text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{U} type=Instant [/card] [card] name=Experimental Confectioner auto=_FOOD_ auto=@sacrificed(food|mybattlefield):create(rat:creature rat:1/1:black:cantblock) text=When Experimental Confectioner enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block." mana={2}{B} type=Creature subtype=Human Peasant power=2 toughness=3 [/card] [card] name=Experimental Frenzy abilities=showfromtoplibrary,canplayfromlibrarytop auto=lord(*|myhand) altercost(colorless,99) auto={3}{R}:destroy all(this) text=You may look at the top card of your library any time. -- You may play the top card of your library. -- You can't play cards from your hand. -- {3}{R}: Destroy Experimental Frenzy. mana={3}{R} type=Enchantment [/card] [card] name=Experimental Overload abilities=exiledeath auto=token(Weird Exp,Creature Weird,type:*[instant;sorcery]:myGraveyard/type:*[instant;sorcery]:myGraveyard,blue,red) auto=may moveto(hand) target(*[instant;sorcery]|myGraveyard) text=Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload. mana={2}{U}{R} type=Sorcery [/card] [card] name=Experimental Synthesizer auto=name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=_DIES_name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto={2}{R}{S}:name(Create samurai) token(Samurai,Creature Samurai,2/2,white,vigilance) text=When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. -- {2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery. mana={R} type=Artifact [/card] [card] name=Explore the Underdark auto=_INITIATIVE_CONTROLLER_ auto=name(search 2 lands or gates) target(land[basic;gate]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text=Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. -- You take the initiative. mana={4}{G} type=Sorcery [/card] [card] name=Explore the Vastlands abilities=doublefacedeath aicode=activate transforms((,newability[if type(*[land;instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) bottomoflibrary else target(*[zpos<=1]|mylibrary) transforms((,newability[target(*[land;instant;sorcery;zpos<=5]|mylibrary) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot])) oneshot auto=if type(land[zpos<=5]|mylibrary)~morethan~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose instant or sorcery) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot && all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[if cantargetcard(*[land]|*) then choice name(Put land in hand) name(Put land in hand) moveto(hand)],newability[if cantargetcard(*[land]|*) then choice name(Put land back) name(Put land back) moveto(myreveal) and!( bottomoflibrary )!],newability[if cantargetcard(*[instant;sorcery]|*) then choice name(Put spell in hand) name(Put spell in hand) moveto(hand)],newability[if cantargetcard(*[instant;sorcery]|*) then choice name(Put spell back) name(Put spell back) moveto(myreveal) and!( bottomoflibrary )!])) oneshot afterrevealedend revealend auto=if type(land[zpos<=5]|mylibrary)~morethan~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put land in hand) name(Put land in hand) moveto(hand)],newability[choice name(Put land back) name(Put land back) moveto(myreveal) and!( bottomoflibrary )!])) oneshot afterrevealedend revealend auto=if type(land[zpos<=5]|mylibrary)~equalto~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~morethan~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Choose instant or sorcery) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Put spell in hand) name(Put spell in hand) moveto(hand)],newability[choice name(Put spell back) name(Put spell back) moveto(myreveal) and!( bottomoflibrary )!])) oneshot afterrevealedend revealend auto=if type(land[zpos<=5]|mylibrary)~equalto~0 then if type(*[instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Put back) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put back) all(*|reveal) bottomoflibrary optiontwoend revealend autostack=ability$!name(Look top 5 cards) transforms((,newability[if type(*[land;instant;sorcery;zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) bottomoflibrary else target(*[zpos<=1]|mylibrary) transforms((,newability[target(*[land;instant;sorcery;zpos<=5]|mylibrary) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot])) oneshot!$ opponent text=Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life. // {5} Wandering Archaic mana={3} type=Sorcery [/card] [card] name=Explorer's Cache auto=counter(1/1,2) auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):counter(1/1) auto={T}{C(1/1,-1)}:counter(1/1) target(creature) asSorcery text=Explorer's Cache enters with two +1/+1 counters on it. -- Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache. -- {T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery. mana={1}{G} type=Artifact [/card] [card] name=Explorer's Scope auto={1}:equip auto=@combat(attacking) source(mytgt):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Explosion of Riches auto=draw:1 controller auto=ability$!name(Choose one) choice name(Draw and lose life) life:-5 && draw:1 _ choice name(Don't draw) donothing!$ opponent text=Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. mana={5}{R} type=Sorcery [/card] [card] name=Explosive Entry auto=ability$! may destroy target(artifact) !$ controller auto=ability$! may counter(1/1) target(creature) !$ controller text=Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. mana={1}{R} type=Sorcery [/card] [card] name=Explosive Singularity other={convoke} name(Convoke) auto=damage:10 target(anytarget) text=As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. -- Explosive Singularity deals 10 damage to any target. mana={8}{R}{R} type=Sorcery [/card] [card] name=Explosive Welcome target=anytarget auto=damage:5 auto=target(anytarget) damage:3 auto=add{R}{R}{R} controller text=Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. mana={7}{R} type=Instant [/card] [card] name=Exponential Growth target=creature auto=this(X=2) transforms((,newability[thisforeach(variable{1}) p/t ueot])) oneshot auto=this(X=3) transforms((,newability[thisforeach(variable{1}) p/t ueot])) oneshot auto=this(X=4) transforms((,newability[thisforeach(variable{2}) p/t ueot])) oneshot auto=this(X=5) transforms((,newability[thisforeach(variable{2}) p/t ueot])) oneshot auto=this(X=6) transforms((,newability[thisforeach(variable{3}) p/t ueot])) oneshot auto=this(X=7) transforms((,newability[thisforeach(variable{3}) p/t ueot])) oneshot auto=this(X=8) transforms((,newability[thisforeach(variable{4}) p/t ueot])) oneshot auto=this(X=9) transforms((,newability[thisforeach(variable{4}) p/t ueot])) oneshot auto=this(X=10) transforms((,newability[thisforeach(variable{5}) p/t ueot])) oneshot auto=this(X=11) transforms((,newability[thisforeach(variable{5}) p/t ueot])) oneshot auto=this(X=12) transforms((,newability[thisforeach(variable{6}) p/t ueot])) oneshot auto=this(X=13) transforms((,newability[thisforeach(variable{6}) p/t ueot])) oneshot auto=this(X=14) transforms((,newability[thisforeach(variable{7}) p/t ueot])) oneshot auto=this(X=15) transforms((,newability[thisforeach(variable{7}) p/t ueot])) oneshot auto=this(X=16) transforms((,newability[thisforeach(variable{8}) p/t ueot])) oneshot auto=this(X=17) transforms((,newability[thisforeach(variable{8}) p/t ueot])) oneshot auto=this(X=18) transforms((,newability[thisforeach(variable{9}) p/t ueot])) oneshot auto=this(X=19) transforms((,newability[thisforeach(variable{9}) p/t ueot])) oneshot auto=this(X=20) transforms((,newability[thisforeach(variable{10}) p/t ueot])) oneshot auto=this(X=21) transforms((,newability[thisforeach(variable{10}) p/t ueot])) oneshot text=Until end of turn, double target creature's power X times. mana={X}{X}{G}{G} type=Sorcery [/card] [card] name=Expose to Daylight target=artifact,enchantment auto=destroy aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Destroy target artifact or enchantment. Scry 1. mana={2}{W} type=Instant [/card] [card] name=Expressive Iteration aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) moveto(hand)],newability[all(*[zpos=2]|mylibrary) bottomoflibrary],newability[all(*[zpos=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! ])) ueot auto=name(look top 3 cards) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(hand) optiononeend optiontwo choice name(Choose one for Bottom) target(*|reveal) bottomoflibrary and!( all(other *|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! )! optiontwoend text=Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. mana={U}{R} type=Sorcery [/card] [card] name=Exquisite Archangel abilities=flying,cantlifelose auto=@damageof(player):if compare(lifetotal)~lessthan~1 then all(this) moveTo(exile) && lifeset:startinglife controller text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Exquisite Firecraft target=anytarget abilities=nofizzle alternative other={1}{R}{R} name(Spell mastery) otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 restriction=type(*[instant;sorcery]|mygraveyard)~lessthan~2 auto=damage:4 text=Exquisite Firecraft deals 4 damage to any target. -- Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. mana={1}{R}{R} type=Sorcery [/card] [card] name=Exquisite Huntmaster auto=_DIES_token(Elf Warrior,Creature Elf Warrior,1/1,green) autograveyard={4}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. -- Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{B} type=Creature subtype=Elf Warrior power=4 toughness=2 [/card] [card] name=Exsanguinator Cavalry abilities=lifelink,menace auto=@combatdamaged(player) from(Knight|myBattlefield):all(trigger[from]) counter(1/1) && _BLOOD_ text=Menace, lifelink -- Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={2}{B} type=Creature subtype=Vampire Knight power=2 toughness=3 [/card] [card] name=Extinguish the Light target=creature,planeswalker auto=destroy and!( if cantargetcard(*[manacost<=3]) then life:3 controller )! text=Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life. mana={2}{B}{B} type=Instant [/card] [card] name=Extract Brain aicode=activate transforms((,newability[target(*[-land&zpos<=fullpaid]|opponenthand) activate castcard(normal)])) oneshot auto=name(Look opponent hand) reveal:x revealzone(opponenthand) optionone name(Cast card) target(*[-land]|reveal) activate castcard(normal) optiononeend optiontwo name(Put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend text=Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. mana={X}{U}{B} type=Sorcery [/card] [card] name=Extraction Specialist abilities=lifelink auto=target(creature[manacost<=2]|graveyard) moveTo(mybattlefield) and!(transforms((,cantattack,cantpwattack,cantblock)))! text=Lifelink -- When Extraction Specialist enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. mana={2}{W} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Extravagant Replication auto=@each my upkeep:clone target(other *[-land]|myBattlefield) text=At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. mana={4}{U}{U} type=Enchantment [/card] [card] name=Extus, Oriq Overlord abilities=double strike other={6}{B}{R} name(Awaken the Blood Avatar) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Awaken the Blood Avatar) autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:awaken the blood avatar:!)])) forever autohand={4}{B}{R}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~0,can play sorcery,compare(isflipped)~equalto~1}:name(Sacrifice 1) transforms((,newability[activate castcard(copied named!:awaken the blood avatar:!)],newability[moveto(mygraveyard)])) forever autohand={2}{B}{R}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~1,can play sorcery,compare(isflipped)~equalto~1}:name(Sacrifice 2) transforms((,newability[activate castcard(copied named!:awaken the blood avatar:!)],newability[moveto(mygraveyard)])) forever autohand={B}{R}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~2,can play sorcery,compare(isflipped)~equalto~1}:name(Sacrifice 3) transforms((,newability[copied activate castcard(named!:awaken the blood avatar:!)],newability[moveto(mygraveyard)])) forever auto=@movedto(*[instant;sorcery]|mystack):name(Return creature) target(creature[-legendary]|mygraveyard) moveto(hand) text=Double strike -- Magecraft - Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand. // {6}{B}{R} Awaken the Blood Avatar mana={1}{W}{B}{B} type=Legendary Creature subtype=Human Warlock power=2 toughness=4 [/card] [card] name=Exuberant Fuseling abilities=trample auto=thisforeach(counter{0/0.1.oil}) 1/0 auto=counter(0/0,1,oil) auto=@movedTo(other artifact,creature|graveyard) from(myBattlefield):counter(0/0,1,oil) text=Trample -- Exuberant Fuseling gets +1/+0 for each oil counter on it. -- When Exuberant Fuseling enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling. mana={R} type=Creature subtype=Phyrexian Goblin Warrior power=0 toughness=1 [/card] [card] name=Exuberant Wolfbear auto=_ATTACKING_may target(human|myBattlefield) becomes(,p/t) ueot text=Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. mana={3}{G} type=Creature subtype=Wolf Bear power=4 toughness=4 [/card] [card] name=Exultant Skymarcher abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Vampire Soldier power=2 toughness=3 [/card] [card] name=Eye Collector abilities=flying auto=@combatdamaged(player) from(this):all(player) deplete:1 text=Flying -- Whenever Eye Collector deals combat damage to a player, each player mills a card. mana={B} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Eye of Malcator auto=_SCRY2_ auto=@movedTo(other artifact|myBattlefield):becomes(Artifact Creature Phyrexian Eye,4/4) ueot text=When Eye of Malcator enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -- Whenever another artifact enters under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn. mana={2}{U} type=Artifact [/card] [card] name=Eye of Vecna auto=draw:1 controller && life:-2 controller auto=@each my upkeep:name(Pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller && life:-2 controller text=When Eye of Vecna enters, you draw a card and you lose 2 life. -- At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life. mana={2} type=Legendary Artifact [/card] [card] name=Eyeblight Cullers auto=_DIES_token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 auto=_DIES_deplete:3 controller text=When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.) mana={4}{B} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Eyekite abilities=flying auto=this(variable{pdrewcount}>1) 2/0 ueot text=Flying -- Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. mana={1}{U} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Eyes Everywhere aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={5}{U}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) and!( moveto(opponentbattlefield) all(this) )! asSorcery auto=@each my upkeep:_SCRY1_ text=At the beginning of your upkeep, scry 1. -- {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. mana={2}{U} type=Enchantment [/card] [card] name=Eyes of Gitaxias auto=name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! auto=name(Draw a card) draw:1 controller text=Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Eyes of the Beholder target=creature auto=-11/-11 ueot text=Target creature gets -11/-11 until end of turn. mana={4}{B}{B} type=Instant [/card] [card] name=Eyetwitch abilities=flying auto=_DIES__LEARN_ text=Flying -- When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={B} type=Creature subtype=Eye Bat power=1 toughness=1 [/card] [card] name=Ezrim, Agency Chief abilities=flying auto=_CLUE_*2 auto={1}{S(artifact|myBattlefield)}:vigilance ueot auto={1}{S(artifact|myBattlefield)}:lifelink ueot auto={1}{S(artifact|myBattlefield)}:hexproof ueot text=Flying -- When Ezrim, Agency Chief enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. mana={1}{W}{W}{U}{U} type=Legendary Creature subtype=Archon Detective power=5 toughness=5 [/card] [card] name=Ezuri's Predation auto=foreach(creature|opponentBattlefield) token(Beast,Creature Beast,4/4,green) text=For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures. mana={5}{G}{G}{G} type=Sorcery [/card] [card] name=Ezuri, Claw of Progress auto=@movedTo(creature[power<=2]|myBattlefield):alterexperience:1 controller auto=@each my combatbegins:name(Put 1/1 counters) counter(1/1,pexperience) target(other creature|myBattlefield) text=Whenever a creature with power 2 or less enters under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. mana={2}{G}{U} type=Legendary Creature subtype=Phyrexian Elf Warrior power=3 toughness=3 [/card] [card] name=Ezuri, Stalker of Spheres auto=may name(Proliferate twice) name(Proliferate twice) pay({3}) name(Proliferate twice) name(Proliferate twice) thisforeach(variable{2}) ability$!name(Proliferate twice) name(Proliferate twice) target(proliferation) proliferate!$ controller auto=@proliferateof(player):name(Draw a card) draw:1 controller text=When Ezuri, Stalker of Spheres enters, you may pay {3}. If you do, proliferate twice. -- Whenever you proliferate, draw a card. mana={2}{G}{U} type=Legendary Creature subtype=Phyrexian Elf Warrior power=3 toughness=3 [/card] [card] name=Ezzaroot Channeler abilities=reach auto=token(manareducer,manareducer,0/0,shroud,indestructible,treason) and!( transforms((,newability[thisforeach(variable{lifegain}>0) lord(creature|mycastingzone) changecost(colorless:-1) forcedalive])) forever )! auto=@each untap:token(manareducer,manareducer,0/0,shroud,indestructible,treason) and!( transforms((,newability[thisforeach(variable{lifegain}>0) lord(creature|mycastingzone) changecost(colorless:-1) forcedalive])) forever )! auto={T}:life:2 controller text=Reach -- Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. -- {T}: You gain 2 life. mana={5}{G} type=Creature subtype=Treefolk Druid power=4 toughness=6 [/card] [card] name=Fa'adiyah Seer auto={T}:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(hand) optiononeend optiontwo if type(land|reveal)~lessthan~1 then all(*|reveal) moveto(myGraveyard) optiontwoend revealend text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Fable of the Mirror-Breaker backside=Reflection of Kiki-Jiki restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=token(Goblin, Goblin Shaman Creature,2/2,red) and!( transforms((,newability[_ATTACKING_name(Create treasure) create(treasure)])) forever )! auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) may name(Discard and draw) reject notaTarget(*|myhand) and!( draw:1 controller )! auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." -- II - You may discard up to two cards. If you do, draw that many cards. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={2}{R} type=Enchantment subtype=Saga [/card] [card] name=Fabled Passage auto={T}{S}:name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[tap(noevent)],newability[if type(land|myBattlefield)~morethan~3 then untap])) oneshot )! text={T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. type=Land [/card] [card] name=Fabled Path of Searo Point auto={W}{U}{B}{R}{G}{T}:all(creature|myBattlefield) transforms((,newability[this(variable{type:land:opponentbattlefield}>0) unblockable])) ueot text={W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. type=Legendary Land subtype=Mountain [/card] [card] name=Face of Divinity target=creature auto=teach(creature) 2/2 auto=teach(creature) transforms((,newability[this(auras>=2) first strike],newability[this(auras>=2) lifelink])) text=Enchant creature -- Enchanted creature gets +2/+2. -- As long as another Aura is attached to enchanted creature, it has first strike and lifelink. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Faceless Agent abilities=changeling auto=name(Seek a creature) name(Seek a creature) moverandom(creature) from(mylibrary) to(myhand) text=Changeling -- When Faceless Agent enters, seek a creature card of the most prevalent creature type in your library. mana={3} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Faceless Haven auto={T}:add{C} auto={i}{i}{i}:transforms((Creature,setpower=4,settoughness=3,vigilance,newability[changeling])) ueot text={T}: Add {C}. -- {S}i}{S}i}{S}i}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S}i} can be paid with one mana from a snow source.) type=Snow Land [/card] [card] name=Faceless One abilities=backgroundpartner autocommandzone=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualWhite}]|myzones) becomes(^white)],newability[lord(*[counter{0/0.1.PerpetualBlack}]|myzones) becomes(^black)],newability[lord(*[counter{0/0.1.PerpetualBlue}]|myzones) becomes(^blue)],newability[lord(*[counter{0/0.1.PerpetualGreen}]|myzones) becomes(^green)],newability[lord(*[counter{0/0.1.PerpetualRed}]|myzones) becomes(^red)],)) forever dontremove autocommandzone=if cantargetcard(*[colorless;iscommander]|*) then choice name(Choose White) name(Choose White) counter(0/0.1.PerpetualWhite) notrg autocommandzone=if cantargetcard(*[colorless;iscommander]|*) then choice name(Choose Black) name(Choose Black) counter(0/0.1.PerpetualBlack) notrg autocommandzone=if cantargetcard(*[colorless;iscommander]|*) then choice name(Choose Blue) name(Choose Blue) counter(0/0.1.PerpetualBlue) notrg autocommandzone=if cantargetcard(*[colorless;iscommander]|*) then choice name(Choose Green) name(Choose Green) counter(0/0.1.PerpetualGreen) notrg autocommandzone=if cantargetcard(*[colorless;iscommander]|*) then choice name(Choose Red) name(Choose Red) counter(0/0.1.PerpetualRed) notrg text=If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. -- Choose a Background (You can have a Background as a second commander.) mana={5} type=Legendary Enchantment Creature subtype=Background power=3 toughness=3 [/card] [card] name=Facet Reader auto={1}{T}:_LOOT_ text={1}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Fact or Fiction auto=reveal:5 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. mana={3}{U} type=Instant [/card] [card] name=Fade Away auto=all(creature|myBattlefield) transforms((,newability[name(pay 1 mana) pay[[{1}]] name(pay 1 mana) donothing?sacrifice notaTarget(*|mybattlefield)])) oneshot auto=all(creature|opponentBattlefield) transforms((,newability[name(pay 1 mana) pay[[{1}]] name(pay 1 mana) donothing?sacrifice notaTarget(*|mybattlefield)])) oneshot text=For each creature, its controller sacrifices a permanent unless they pay {1}. mana={2}{U} type=Sorcery [/card] [card] name=Fade from History auto=aslongas(artifact,enchantment|myBattlefield) create(Bear:creature Bear:2/2:green) auto=aslongas(artifact,enchantment|opponentBattlefield) create(Bear:creature Bear:2/2:green) opponent auto=destroy all(artifact,enchantment) text=Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. mana={2}{G}{G} type=Sorcery [/card] [card] name=Fading Hope target=creature aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=moveto(hand) and!( if cantargetcard(*[manacost<=3]|*) then _SCRY1_ )! text=Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={U} type=Instant [/card] [card] name=Fae Flight abilities=flash target=creature auto=hexproof ueot auto=teach(creature) 1/0 auto=teach(creature) flying text=Flash -- Enchant creature -- When Fae Flight enters, enchanted creature gains hexproof until end of turn. -- Enchanted creature gets +1/+0 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fae Offering auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create clue) _CLUE_ auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create food) _FOOD_ auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0,thisturn(*[creature]|mystack)~morethan~0}:name(Create treasure) _TREASURE_ text=At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token. mana={2}{G} type=Enchantment [/card] [card] name=Fae of Wishes // Granted abilities=flying,adventure other={3}{U} name(Adventure) auto=alternative name(Pick non-creature from sideboard) name(Pick non-creature from sideboard) target(*[-creature]|mysideboard) moveto(hand) auto=alternative _ADVENTURE_ auto={1}{U}{D(*|myhand)}{D(*|myhand)}:name(Return to hand) moveTo(hand) text=Flying -- {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. // You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=4 [/card] [card] name=Faebloom Trick auto=create(faerie:creature faerie:1/1:blue:flying)*2 auto=tap target(creature|opponentBattlefield) text=Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls. mana={2}{U} type=Instant [/card] [card] name=Faeburrow Elder abilities=vigilance auto=aslongas(*[white]|myBattlefield) 1/1 && aslongas(*[blue]|myBattlefield) 1/1 && aslongas(*[black]|myBattlefield) 1/1 && aslongas(*[red]|myBattlefield) 1/1 && aslongas(*[green]|myBattlefield) 1/1 auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} text=Vigilance -- Faeburrow Elder gets +1/+1 for each color among permanents you control. -- {T}: For each color among permanents you control, add one mana of that color. mana={1}{G}{W} type=Creature subtype=Treefolk Druid power=0 toughness=0 [/card] [card] name=Faerie Artisans abilities=flying auto=@movedto(creature[-token]|opponentBattlefield):name(Copy creature) all(trigger[to]) clone addtype(artifact) and!( transforms((,newability[counter(0/0.1.ArtisanCreated)])) oneshot )! auto=@movedto(creature[-token]|opponentBattlefield):name(Exile other tokens) all(creature[counter(0/0.1.ArtisanCreated)]|myBattlefield) moveTo(exile) text=Flying -- Whenever a nontoken creature enters under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. mana={3}{U} type=Creature subtype=Faerie Artificer power=2 toughness=2 [/card] [card] name=Faerie Bladecrafter abilities=flying auto=@combatdamaged(player) from(Faerie|mybattlefield) turnlimited:counter(1/1) auto=_DIES_life:-power opponent text=Flying -- Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. -- When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. mana={2}{B} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Faerie Dreamthief abilities=flying aicode=name(surveil) activate name(surveil) transforms((,newability[foreach(*[zpos<=1]|mylibrary) moverandom(*[zpos<=1]) from(mylibrary) to(mylibrary)])) ueot auto=_SURVEIL1_ autograveyard={2}{B}{E}:draw:1 && life:-1 text=Flying -- When Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. mana={B} type=Creature subtype=Faerie Warlock power=1 toughness=1 [/card] [card] name=Faerie Duelist abilities=flash, flying auto=target(creature|opponentbattlefield) -2/-0 ueot text=Flash -- Flying -- When Faerie Duelist enters, target creature an opponent controls gets -2/-0 until end of turn. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Faerie Fencing target=creature auto=if type(Faerie|mybattlefield)~morethan~0 then -fullpaidplus3plusend/-fullpaidplus3plusend auto=if type(Faerie|mybattlefield)~equalto~0 then -X/-X text=Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. mana={X}{B} type=Instant [/card] [card] name=Faerie Formation abilities=flying auto={3}{U}:create(Faerie:creature Faerie:1/1:blue:flying) && draw:1 text=Flying -- {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. mana={4}{U} type=Creature subtype=Faerie power=5 toughness=4 [/card] [card] name=Faerie Guidemother // Gift of the Fae abilities=flying,adventure other={1}{W} name(Adventure) auto=alternative name(Creature gets 2/1 and flying) name(Creature gets 2/1 and flying) target(creature) transforms((,flying,newability[2/1])) ueot auto=alternative _ADVENTURE_ text=Flying // Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={W} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Faerie Mastermind abilities=flash,flying auto=@drawfoeof(player) restriction{compare(odrewcount)~equalto~2}:draw:1 auto={3}{U}:all(player) draw:1 text=Flash -- Flying -- Whenever an opponent draws their second card each turn, you draw a card. -- {3}{U}: Each player draws a card. mana={1}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Faerie Seer abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=Flying -- When Faerie Seer enters, scry 2. mana={U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Faerie Snoop abilities=flying facedown={3} autofacedown=_WARD2_ autofacedown={1}{UB}{UB}:morph autofaceup=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flying -- Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. mana={1}{U}{B} type=Creature subtype=Faerie Detective power=1 toughness=4 [/card] [card] name=Faerie Vandal abilities=flash,flying auto=_SECOND_DRAW_counter(1/1) text=Flash -- Flying -- Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Failed Conversion target=creature auto=teach(creature) -4/-4 auto=@movedto(mytgt|graveyard) from(Battlefield):_SURVEIL2_ text=Enchant creature -- Enchanted creature gets -4/-4. -- When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={4}{B} type=Enchantment subtype=Aura [/card] [card] name=Failure // Comply abilities=hasaftermath flashback={W} name(Comply) otherrestriction=can play sorcery auto=ifnot paid(flashback) then target(*|stack) spellmover(hand) auto=if paid(flashback) then chooseanameopp maxcast(*[chosenname])0 opponent ueot && phaseaction[upkeep once] maxcast(*[lastnamechosen])0 opponent ueot chooseend nonland text=Return target spell to its owner's hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. mana={1}{U} type=Instant [/card] [card] name=Fain, the Broker auto={T}{S(creature|mybattlefield)}:name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2) auto={T}:name(Create a treasure) target(creature[counter{any}]|mybattlefield) transforms((,newability[removesinglecountertype(1)],newability[_TREASURE_])) oneshot auto={T}{S(artifact|mybattlefield)}:name(Create an inkling) token(Inkling,Creature Inkling,2/1,white,black,flying) auto={3}{B}:name(Untap Fain, the Broker) untap all(this) text={T}, Sacrifice a creature: Put two +1/+1 counters on target creature. -- {T}, Remove a counter from a creature you control: Create a Treasure token. -- {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. -- {3}{B}: Untap Fain, the Broker. mana={2}{B} type=Legendary Creature subtype=Human Warlock power=3 toughness=3 [/card] [card] name=Fairgrounds Patrol autograveyard={1}{W}{E}:name(Create Thopter) _THOPTERTOKEN_ asSorcery text={1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Fairgrounds Trumpeter auto=@counteradded(1/1) from(*|mybattlefield) turnlimited:counter(1/1) text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. mana={2}{G} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Faith of the Devoted auto=@movedto(*|mygraveyard) from(myhand):pay({1}) life:2 controller && life:-2 opponent text=Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Enchantment [/card] [card] name=Faithbound Judge backside=Sinner's Judgment abilities=hasdisturb,defender,flying,vigilance restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={5}{W}{W} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent loses game) winGame controller])) forever )! auto=@each my upkeep restriction{compare(hascntjudgment)~lessthan~3}:name(Put Judgment counter) counter(0/0.1.Judgment) auto=this(counter{0/0.1.Judgment}>=3) canattack text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. -- Disturb {5}{W}{W} // Sinner's Judgment mana={1}{W}{W} type=Creature subtype=Spirit Soldier power=4 toughness=4 [/card] [card] name=Faithful Disciple abilities=vigilance auto=_DIES_name(Draft a card) transforms((,newability[choice name(Anointed Procession) conjure cards(Anointed Procession) zone(myhand)],newability[choice name(Cathars' Crusade) conjure cards(Cathars' Crusade) zone(myhand)],newability[choice name(Authority of the Consuls) conjure cards(Authority of the Consuls) zone(myhand)],newability[choice name(Sigil of the Empty Throne) conjure cards(Sigil of the Empty Throne) zone(myhand)],newability[choice name(All That Glitters) conjure cards(All That Glitters) zone(myhand)],newability[choice name(Banishing Light) conjure cards(Banishing Light) zone(myhand)],newability[choice name(Divine Visitation) conjure cards(Divine Visitation) zone(myhand)],newability[choice name(Duelist's Heritage) conjure cards(Duelist's Heritage) zone(myhand)],newability[choice name(Glorious Anthem) conjure cards(Glorious Anthem) zone(myhand)],newability[choice name(Gauntlets of Light) conjure cards(Gauntlets of Light) zone(myhand)],newability[choice name(Teleportation Circle) conjure cards(Teleportation Circle) zone(myhand)],newability[choice name(Angelic Gift) conjure cards(Angelic Gift) zone(myhand)],newability[choice name(Spectral Steel) conjure cards(Spectral Steel) zone(myhand)],newability[choice name(Cleric Class) conjure cards(Cleric Class) zone(myhand)],newability[choice name(Angelic Exaltation) conjure cards(Angelic Exaltation) zone(myhand)])) oneshot text=Vigilance -- When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Faithful Mending flashback={1}{W}{U} auto=life:2 controller auto=draw:2 controller && transforms((,newability[name(Discard 2 cards) target(<2>*|myHand) reject])) oneshot text=You gain 2 life, draw two cards, then discard two cards. -- Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={W}{U} type=Instant [/card] [card] name=Faithful Pikemaster auto=_SCRY2_ auto=this(variable{controllerturn}>0) first strike text=When Faithful Pikemaster enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -- As long as it's your turn, Faithful Pikemaster has first strike. mana={3}{W} type=Creature subtype=Rhino Monk Soldier power=3 toughness=4 [/card] [card] name=Faithful Watchdog abilities=vigilance auto=counter(1/1,3) text=Vigilance -- Faithful Watchdog enters with three +1/+1 counters on it. mana={G}{W} type=Creature subtype=Dog power=0 toughness=0 [/card] [card] name=Faithless Salvaging auto=_DISCARD&DRAW_ auto=_REBOUND_ text=Discard a card, then draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={1}{R} type=Instant [/card] [card] name=Falcon Abomination abilities=flying auto=token(Zombie Dec) text=Flying -- When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) mana={2}{U} type=Creature subtype=Zombie Bird power=2 toughness=2 [/card] [card] name=Falconer Adept auto=_ATTACKING_token(Bird,Creature Bird,1/1,white,flying,battleready) text=Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Faldorn, Dread Wolf Herald auto=@movedTo(*|mystack) from(exile):_WOLFTOKEN_ auto=@movedTo(land|myBattlefield) from(exile):_WOLFTOKEN_ auto={1}{T}{D(*|myhand)}:_IMPULSE_DRAW_ text=Whenever you cast a spell from exile or a land enters under your control from exile, create a 2/2 green Wolf creature token. -- {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. mana={1}{R}{G} type=Legendary Creature subtype=Human Druid power=3 toughness=3 [/card] [card] name=Falkenrath Celebrants abilities=menace auto=_BLOOD_*2 text=Menace (This creature can't be blocked except by two or more creatures.) -- When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={4}{R} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Falkenrath Forebear abilities=cantblock,flying auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_ autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield) text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Falkenrath Perforator auto=_ATTACKING_name(Deals 1 damage) damage:1 opponent text=Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. type=Creature subtype=Vampire mana={1}{R} power=2 toughness=1 [/card] [card] name=Falkenrath Pit Fighter auto={1}{R}{D(*|myhand)}{S(vampire|myBattlefield)}:name(Draw 2 cards) draw:2 controller restriction{compare(oplifelost)~morethan~0} text={1}{R}, Discard a card, sacrifice a Vampire: Draw two cards. Activate this ability only if an opponent lost life this turn. type=Creature subtype=Vampire Warrior mana={R} power=2 toughness=1 [/card] [card] name=Fall from Favor target=creature auto=tap auto=_MONARCH_CONTROLLER_ auto=this(variable{omonarch}<1) doesnotuntap text=Enchant creature -- When Fall from Favor enters, tap enchanted creature and you become the monarch. -- Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Fall of Cair Andros auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~1}:_AMASSORC1_ auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~2}:_AMASSORC2_ auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~3}:_AMASSORC3_ auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~4}:_AMASSORC4_ auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~5}:_AMASSORC5_ auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~6}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.6)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.6) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~7}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.7)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.7) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~8}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.8)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.8) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~9}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.9)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.9) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~10}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.10)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.10) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~11}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.11)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.11) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~12}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.12)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.12) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~13}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.13)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.13) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~14}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.14)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.14) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~15}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.15)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.15) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~16}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.16)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.16) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~17}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.17)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.17) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~18}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.18)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.18) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~equalto~19}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.19)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.19) notaTarget(army|myBattlefield) )! auto=@noncombatdamaged(*[creature]|opponentbattlefield) restriction{compare(excessdamage)~morethan~19}:if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.20)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counter) counter(1/1.20) notaTarget(army|myBattlefield) )! auto={7}{R}:name(Deal damage to creature) damage:7 target(creature|battlefield) text=Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -- {7}{R}: Fall of Cair Andros deals 7 damage to target creature. mana={2}{R} type=Enchantment [/card] [card] name=Fall of Gil-galad auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Scry 2) _SCRY2_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Put 1/1 counters) name(Put 1/1 counters) target(creature|mybattlefield) counter(1/1,2) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) target(creature|mybattlefield) transforms((,newability[_DIES_name(Draw 2 cards) draw:2 controller],newability[_DIES_may name(Fights another creature) target(other creature|battlefield) dynamicability])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Scry 2. -- II - Put two +1/+1 counters on target creature you control. -- III - Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=Fall of the Impostor auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Put 1/1 counter) target(creature) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Put 1/1 counter) target(creature) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile creature) notaTarget(creature) moveTo(exile) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put a +1/+1 counter on up to one target creature. -- III - Exile a creature with the greatest power among creatures target opponent controls. mana={1}{G}{W} type=Enchantment subtype=Saga [/card] [card] name=Fall of the Thran auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=destroy all(land) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) moveTo(battlefield) notaTarget(<2>land|myGraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$! moveto(ownerbattlefield) notaTarget(<2>land|myGraveyard) !$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(battlefield) notaTarget(<2>land|myGraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$! moveto(ownerbattlefield) notaTarget(<2>land|myGraveyard) !$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Destroy all lands. -- II, III - Each player returns two land cards from their graveyard to the battlefield. mana={5}{W} type=Enchantment subtype=Saga [/card] [card] name=Fallaji Archaeologist auto=name(Mill 3 cards) all(*[zpos<=2]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=3]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[if type(tobereturn[-land&-creature]|mygraveyard)~morethan~0 then choice name(Return a card) name(Return a card) target(tobereturn[-land&-creature]|mygraveyard) moveto(hand)],newability[choice name(Put 1/1 counter) target(Fallaji Archaeologist[fresh]|mybattlefield) counter(1/1)])) ueot )!])) ueot )! text=When Fallaji Archaeologist enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) mana={1}{U} type=Creature subtype=Human Scout power=0 toughness=3 [/card] [card] name=Fallaji Chaindancer auto={2}:double strike ueot text={2}: Fallaji Chaindancer gains double strike until end of turn. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Fallaji Dragon Engine abilities=flying other={2}{R} name(prototype) auto=alternative becomes(,1/3,red) auto={2}:1/0 ueot text=Prototype {2}{R} - 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Flying -- {2}: Fallaji Dragon Engine gets +1/+0 until end of turn. mana={8} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Fallaji Excavation auto=life:3 controller auto=name(Create powerstone) token(Powerstone)*3 and!( tap(noevent) )! text=Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={3}{G}{G} type=Sorcery [/card] [card] name=Fallaji Vanguard abilities=first strike auto=target(creature) 2/0 ueot auto=@movedTo(other creature|myBattlefield):target(creature) 2/0 ueot text=First strike -- Whenever Fallaji Vanguard or another creature enters under your control, target creature gets +2/+0 until end of turn. mana={2}{R}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Fallen Shinobi autohand={2}{U}{B}{N}:ninjutsu auto=@combatdamaged(player) from(this):transforms((,newability[@movedto(*|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~2}:all(trigger[to]) may castcard(normal)])) ueot && ingest:2 opponent text=Ninjutsu {2}{U}{B} -- ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. mana={3}{U}{B} type=Creature subtype=Zombie Ninja power=5 toughness=4 [/card] [card] name=Falling Timber target=creature other={2}{G}{S(land|myBattlefield)} name(Sacrifice a Land) auto=0/0 && fog from(mytgt) oneshot auto=alternative 0/0 target(other creature) && fog from(mytgt) oneshot text=Kicker'sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. mana={2}{G} type=Instant [/card] [card] name=False Floor auto=tap(noevent) auto=@movedto(creature|battlefield):tap(noevent) all(trigger) auto={2}{T}:all(this) moveto(exile) && all(creature[-tapped]) moveto(exile) asSorcery text=False Floor enters tapped. -- Creatures enter the battlefield tapped. -- {2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery. mana={4} type=Artifact [/card] [card] name=Falthis, Shadowcat Familiar abilities=partner auto=lord(*[iscommander]|mybattlefield) menace auto=lord(*[iscommander]|mybattlefield) deathtouch text=Commanders you control have menace and deathtouch. -- Partner (You can have two commanders if both have partner.) mana={2}{B} type=Legendary Creature subtype=Nightmare Cat power=2 toughness=2 [/card] [card] name=Family Reunion auto=choice all(creature|myBattlefield) 1/1 auto=choice all(creature|myBattlefield) hexproof text=Choose one - -- - Creatures you control get +1/+1 until end of turn. -- - Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) mana={1}{W} type=Instant [/card] [card] name=Famished Foragers auto=if compare(oplifelost)~morethan~0 then add{R}{R}{R} auto={2}{R}:name(Draw a card) draw:1 controller text=When Famished Foragers enters, if an opponent lost life this turn, add {R}{R}{R}. -- {2}{R}, Discard a card: Draw a card. type=Creature subtype=Vampire mana={3}{R} power=4 toughness=3 [/card] [card] name=Famished Paladin auto=doesnotuntap auto=@lifeof(player) from(*[-lifefaker]|*):untap(this) text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin. mana={1}{W} type=Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Fan Bearer auto={2}{T}:Tap target(creature) text={2}, {T}: Tap target creature. mana={W} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Fan Favorite auto={2}:1/1 ueot text=Assist (Another player can pay up to {3} of this spell's cost.) -- {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Fanatic of Rhonas auto={T}:Add{G} auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G}{G}{G} autograveyard={2}{G}{G}{E}:_ETERNALIZE_ text={T}: Add {G}. -- Ferocious - {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. -- Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.) mana={1}{G} type=Creature subtype=Snake Druid power=1 toughness=4 [/card] [card] name=Fanatical Firebrand abilities=haste auto={T}{S}:damage:1 target(anytarget) text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Fanatical Strength target=creature auto=3/3 auto=trample text=Target creature gets +3/+3 and gains trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Fang Dragon // Forktail Sweep abilities=flying,adventure restriction=can play creature other={1}{R} name(Adventure) auto=alternative name(Deal 1 damage) name(Deal 1 damage) all(creature|opponentBattlefield) damage:1 auto=alternative _ADVENTURE_ text=Flying // Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.) mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=3 [/card] [card] name=Fang of Shigeki abilities=deathtouch text=Deathtouch mana={G} type=Enchantment Creature subtype=Snake Ninja power=1 toughness=1 [/card] [card] name=Fang of the Pack auto=_ATTACKING_1/1 ueot auto=@each my combatbegins:target(other creature|myBattlefield) transforms((,newability[@combat(attacking) source(this):1/1 ueot])) ueot text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) mana={5}{G} type=Creature subtype=Wolf power=5 toughness=3 [/card] [card] name=Fangblade Brigand abilities=daybound backside=Fangblade Eviscerator restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],first strike)) ueot text={1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fangblade Eviscerator mana={3}{R} type=Creature subtype=Human Werewolf power=3 toughness=4 [/card] [card] name=Fangblade Eviscerator abilities=nightbound backside=Fangblade Brigand auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],first strike)) ueot auto={4}{R}:name(All creatures gets 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot text={1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. -- {4}{R}: Creatures you control get +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fangblade Brigand type=Creature subtype=Werewolf color=red power=4 toughness=5 [/card] [card] name=Fanged Flames abilities=devoid target=creature,planeswalker auto=exiledeath auto=damage:4 text=Devoid (This card has no color.) -- Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Fangkeeper's Familiar abilities=flash auto=choice life:3 && _SURVEIL3_ auto=choice destroy target(enchantment) auto=choice fizzle target(creature) text=Flash -- When this creature enters, choose one - -- - You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- - Destroy target enchantment. -- - Counter target creature spell. mana={1}{B}{G}{U} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Fangorn, Tree Shepherd auto=lord(treefolk|mybattlefield) vigilance auto=mypoolsave(green) auto=@combat(attacking) source(treefolk|mybattlefield):name(Add green mana) add{G}{G} auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(green) terminate])) oneshot text=Treefolk you control have vigilance. -- Whenever one or more Treefolk you control attack, add twice that much {G}. -- You don't lose unspent green mana as steps and phases end. mana={4}{G}{G}{G} type=Legendary Creature subtype=Treefolk power=4 toughness=10 [/card] [card] name=Far // Away abilities=hasnokicker other={2}{B} name(Away) kicker={2}{B} name(Fuse) restriction=type(creature|battlefield)~morethan~0 auto=alternative target(player) ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ targetedplayer auto=ifnot paid(alternative) then ability$!name(Return to hand) name(Return to hand) moveto(hand) target(creature|battlefield)!$ controller auto=if paid(kicker) then target(player) ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Return target creature to its owner's hand. // Target player sacrifices a creature. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{U} type=Instant [/card] [card] name=Far Traveler auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@each my end:may name(Exile a creature) target(creature[tapped]|mybattlefield) moveto(myexile) and!( moveto(ownerbattlefield) )!])) text=Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." mana={2}{W} type=Legendary Enchantment subtype=Background [/card] [card] name=Faramir, Field Commander auto=@each my end restriction{myhasdeadcreature}:name(Draw a card) name(Draw a card) draw:1 controller auto=@bearerchosen(other creature|mybattlefield):name(Create a soldier) _HUMANSOLDIERTOKEN_ text=At the beginning of your end step, if a creature died under your control this turn, draw a card. -- Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Faramir, Prince of Ithilien auto=@each opponent end:if oppoattacked then name(Create soldier) name(Create soldier) _HUMANSOLDIERTOKEN_*3 else name(Draw a card) name(Draw a card) draw:1 controller text=At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. mana={2}{W}{U} type=Legendary Creature subtype=Human Noble power=3 toughness=3 [/card] [card] name=Faramir, Steward of Gondor auto=@movedTo(creature[legendary&manacost>=4]|mybattlefield):name(You become the monarch) ability$!_MONARCH_CONTROLLER_!$ controller auto=@each my end restriction{compare(pmonarch)~morethan~0}:name(Create humans) name(Create humans) _HUMANSOLDIERTOKEN_*2 text=Whenever a legendary creature with mana value 4 or greater enters under your control, you become the monarch. -- At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. mana={1}{W}{U} type=Legendary Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Farewell auto=ability$!name(Exile all graveyards) may name(Exile all graveyards) moveto(exile) all(*|graveyard)!$ controller auto=ability$!name(Exile all enchantments) may name(Exile all enchantments) moveto(exile) all(enchantment)!$ controller auto=ability$!name(Exile all creatures) may name(Exile all creatures) moveto(exile) all(creature)!$ controller auto=ability$!name(Exile all artifacts) may name(Exile all artifacts) moveto(exile) all(artifact)!$ controller text=Choose one or more - -- - Exile all artifacts. -- - Exile all creatures. -- - Exile all enchantments. -- - Exile all graveyards. mana={4}{W}{W} type=Sorcery [/card] [card] name=Farfinder abilities=vigilance aicode=activate target(land[basic]|mylibrary) moveto(hand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Vigilance -- When Farfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. mana={3} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Farid, Enterprising Salvager auto=@movedto(artifact[-token]|graveyard) from(myBattlefield):name(Create Scrap) token(Srcap,Artifact Scrap,0/0) auto={1}{R}{S(artifact|myBattlefield)}:name(Put 1/1 counter) counter(1/1) auto={1}{R}{S(artifact|myBattlefield)}:name(Goad creature) _GOAD_ target(creature|battlefield) auto={1}{R}{S(artifact|myBattlefield)}:name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! text=Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. -- {1}{R}, Sacrifice an artifact: Choose one -- Put a +1/+1 counter on Farid. It gains menace until end of turn. -- Goad target creature. -- Discard a card, then draw a card. mana={2}{R} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Farideh's Fireball target=creature,planeswalker auto=damage:5 auto=damage:2 opponent auto=name(Roll a d20) rolld20 20 winability donothing winabilityend loseability if compare(srclastrollresult)~lessthan~10 then damage:2 controller loseabilityend rolld20end text=Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. -- 1-9 | Farideh's Fireball deals 2 damage to each player. -- 10-20 | Farideh's Fireball deals 2 damage to each opponent. mana={3}{R}{R} type=Instant [/card] [card] name=Farideh, Devil's Chosen auto=@dierolled(*|mybattlefield) from(controller):name(Gains flying and menace) transforms((,flying,menace)) ueot auto=@dierolled(*|mybattlefield) result(10) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(11) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(12) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(13) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(14) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(15) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(16) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(17) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(18) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(19) from(controller):name(Draw a card) draw:1 controller auto=@dierolled(*|mybattlefield) result(20) from(controller):name(Draw a card) draw:1 controller text=Dark One's Own Luck - Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. mana={2}{U}{R} type=Legendary Creature subtype=Tiefling Warlock power=3 toughness=3 [/card] [card] name=Farm // Market abilities=hasaftermath flashback={3} name(Market) restriction=type(creature[attacking;blocking])~morethan~0 otherrestriction=can play sorcery auto=ifnot paid(flashback) then target(creature[attacking;blocking]) destroy auto=if paid(flashback) then draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever text=Destroy target attacking or blocking creature. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards. mana={2}{W} type=Instant [/card] [card] name=Farmer Cotton auto=name(Create halflings) token(Halfling)*fullpaid auto=name(Create foods) _FOOD_*fullpaid text=When Farmer Cotton enters, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={X}{G}{W} type=Legendary Creature subtype=Halfling Peasant power=1 toughness=1 [/card] [card] name=Farmstead Gleaner abilities=doesnotuntap auto={2}{Q}:counter(1/1) text=Farmstead Gleaner doesn't untap during your untap step. -- {2}, Untap: Put a +1/+1 counter on Farmstead Gleaner. ( Untap is the untap symbol.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Farsight Adept auto=draw:1 controller auto=draw:1 opponent text=When Farsight Adept enters, you and target opponent each draw a card. mana={2}{W} type=Creature subtype=Kor Wizard power=3 toughness=3 [/card] [card] name=Fast // Furious other={3}{R}{R} name(Furious) otherrestriction=can play sorcery auto=alternative all(creature[-flying]|battlefield) damage:3 auto=ifnot paid(alternative) then target(*|myHand) reject and!( transforms((,newability[name(Draw 2 cards) draw:2 controller])) oneshot )! text=Discard a card, then draw two cards. -- Furious deals 3 damage to each creature without flying. mana={2}{R} type=Instant [/card] [card] name=Fateful Absence target=*[creature;planeswalker] auto=transforms((,newability[destroy],newability[_CLUE_])) oneshot text=Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{W} type=Instant [/card] [card] name=Fateful End target=anytarget auto=damage:3 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Fateful End deals 3 damage to any target. Scry 1. mana={2}{R} type=Instant [/card] [card] name=Fateful Handoff target=artifact,creature|myBattlefield auto=draw:manacost && moveTo(opponentBattlefield) text=Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. mana={3}{B} type=Sorcery [/card] [card] name=Fates' Reversal auto=may name(Return creature to hand) target(creature|mygraveyard) moveto(hand) auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) mana={1}{B} type=Sorcery [/card] [card] name=Fathom Fleet Boarder auto=aslongas(pirate|myBattlefield)~lessthan~1 life:-1 text=When Fathom Fleet Boarder enters, you lose 2 life unless you control another Pirate. mana={2}{B} type=Creature subtype=Orc Pirate power=3 toughness=3 [/card] [card] name=Fathom Fleet Captain abilities=menace auto=@combat(attacking) source(this) restriction{type(pirate[-token]|mybattlefield)~morethan~0}:pay({2}) token(Pirate,creature Pirate,2/2,black,menace) text=Menace -- Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Fathom Fleet Cutthroat auto=destroy target(creature[damaged]|opponentbattlefield) text=When Fathom Fleet Cutthroat enters, destroy target creature an opponent controls that was dealt damage this turn. mana={3}{B} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Fathom Fleet Firebrand auto={1}{R}:1/0 text={1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Fathom Fleet Swordjack auto=_ATTACKING_target(planeswalker,player) damage:type:artifact:mybattlefield autograveyard={5}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. -- Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{R} type=Creature subtype=Orc Pirate power=4 toughness=3 [/card] [card] name=Favor of Jukai target=artifact,creature auto=teach(creature) +3/+3 auto=teach(creature) reach autohand=name(Channel) {1}{G}{discard}:target(creature) transforms((,newability[+3/+3],reach)) ueot text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +3/+3 and has reach. -- Channel - {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Favor of the Mighty auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from white auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from blue auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from black auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from red auto=lord(creature[manacost=convertedcost:highest:*:battlefield]|battlefield) protection from green text=Each creature with the highest mana value has protection from all colors. mana={1}{W} type=Kindred Enchantment subtype=Giant [/card] [card] name=Favored of Iroas auto=_CONSTELLATION_double strike ueot text=Constellation -- Whenever an enchantment enters under your control, Favored of Iroas gains double strike until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Fblthp, the Lost auto=draw:1 auto=@movedTo(battlefield) from(library):draw:1 auto=@targeted(this) from(*|stack):moveto(mylibrary) && shuffle text=When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. -- When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. mana={1}{U} type=Legendary Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Fealty to the Realm target=creature auto=_MONARCH_CONTROLLER_ auto=teach(creature) transforms((,newability[mustattack],newability[@becomesmonarchfoeof(player):name(Monarch controls enchanted creature) moveto(opponentbattlefield)])) auto=teach(creature|opponentbattlefield) moveto(mybattlefield) auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- When Fealty to the Realm enters, you become the monarch. -- The monarch controls enchanted creature. -- Enchanted creature attacks each combat if able and can't attack you. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Fear of Being Hunted abilities=haste auto=transforms((,_MUST_BE_BLOCKD_)) text=Haste -- Fear of Being Hunted must be blocked if able. mana={1}{R}{R} type=Enchantment Creature subtype=Nightmare power=4 toughness=2 [/card] [card] name=Fear of Death target=creature auto=deplete:2 controller auto=teach(creature) foreach(*|mygraveyard) -1/0 text=Enchant creature -- When Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.) -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fear of Exposure abilities=trample text=As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. -- Trample mana={2}{G}{T(*[creature;land]|mybattlefield)}{T(*[creature;land]|mybattlefield)} type=Enchantment Creature subtype=Nightmare power=5 toughness=4 [/card] [card] name=Fear of Failed Tests auto=@combatdamaged(player) from(this):draw:thatmuch text=Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. mana={4}{U} type=Enchantment Creature subtype=Nightmare power=2 toughness=7 [/card] [card] name=Fear of Falling abilities=flying auto=_ATTACKING_target(creature|opponentBattlefield) transforms((,newability[-2/0],flying)) uynt text=Flying -- Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. mana={3}{U}{U} type=Enchantment Creature subtype=Nightmare power=4 toughness=4 [/card] [card] name=Fear of Infinity abilities=flying,lifelink,cantblock autograveyard=_CONSTELLATION_may moveTo(hand) autograveyard=_EERIE_may moveTo(hand) text=Flying, lifelink -- Fear of Infinity can't block. -- Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. mana={1}{U}{B} type=Enchantment Creature subtype=Nightmare power=2 toughness=2 [/card] [card] name=Fear of Isolation abilities=flying text=As an additional cost to cast this spell, return a permanent you control to its owner's hand. -- Flying mana={1}{U}{H(*|myBattlefield)} type=Enchantment Creature subtype=Nightmare power=2 toughness=3 [/card] [card] name=Fear of Lost Teeth auto=_DIES_life:1 auto=_DIES_damage:1 target(anytarget) text=When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. mana={B} type=Enchantment Creature subtype=Nightmare power=1 toughness=1 [/card] [card] name=Fear of Missing Out auto=_DISCARD&DRAW_ auto=@combat(attacking) source(this) restriction{Delirium} turnLimited:untap target(creature) auto=@combat(attacking) source(this) restriction{Delirium} turnLimited: nextphasealter(add,combatphases,controller,after) text=When Fear of Missing Out enters, discard a card, then draw a card. -- Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. mana={1}{R} type=Enchantment Creature subtype=Nightmare power=2 toughness=3 [/card] [card] name=Fear of Surveillance abilities=vigilance auto=_ATTACKING__SURVEIL1_ text=Vigilance -- Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={1}{W} type=Enchantment Creature subtype=Nightmare power=2 toughness=2 [/card] [card] name=Fear of the Dark auto=@combat(attacking) source(this) restriction{type(glimmer|opponentbattlefield)~lessthan~1}:transforms((,menace,deathtouch)) ueot text=Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={4}{B} type=Enchantment Creature subtype=Nightmare power=5 toughness=5 [/card] [card] name=Fear, Fire, Foes! #MISSING:Damage can't be prevented target=creature auto=damage:fullpaid && all(other creature|targetcontrollerbattlefield) damage:1 text=Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. mana={X}{R} type=Sorcery [/card] [card] name=Fearful Villager abilities=daybound,menace backside=Fearsome Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Menace (This creature can't be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Fearsome Werewolf mana={2}{R} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Fearless Fledgling auto=_LANDFALL_counter(1/1) all(this) auto=_LANDFALL_all(this) flying ueot text=Landfall - Whenever a land enters under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. mana={1}{W} type=Creature subtype=Griffin power=1 toughness=1 [/card] [card] name=Fearless Halberdier mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Fearless Liberator abilities=boast auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~1}:doboast && token(Dwarf,Creature Dwarf Berserker,2/1,red) limit:hasabilitytwoboastplus1plusend text=Boast-{2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={1}{R} type=Creature subtype=Dwarf Berserker power=2 toughness=1 [/card] [card] name=Fearless Pup abilities=boast,first strike auto={2}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~1}:doboast && 2/0 ueot limit:hasabilitytwoboastplus1plusend text=First strike -- Boast-{2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={R} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Fearless Skald abilities=double strike auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],double strike)) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Double strike mana={4}{R} type=Creature subtype=Dwarf Berserker power=3 toughness=2 [/card] [card] name=Fearsome Werewolf abilities=nightbound,menace backside=Fearful Villager auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager type=Creature subtype=Werewolf color=red power=4 toughness=3 [/card] [card] name=Fearsome Whelp abilities=flying auto=@each my end:name(All dragons cost 1 less) all(dragon|myhand) name(All dragons cost 1 less) transforms((,newability[counter(0/0.1.PerpetualDragonCostLess) notrg],newability[changecost(colorless:-1) forcedalive])) forever auto=emblem transforms((,newability[@movedto(dragon|mycastingzone):name(Cost less) all(trigger[to]) name(Cost less) transforms((,newability[if compare(hascntperpetualDragonCostLess)~morethan~0 then changecost(colorless:-hascntperpetualDragonCostLess) forcedalive])) forever])) forever dontremove text=Flying -- At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." mana={1}{R} type=Creature subtype=Dragon power=1 toughness=1 [/card] [card] name=Feast of Sanity auto=@discarded(*|myhand):name(Deals 1 damage) damage:1 target(anytarget) auto=@discarded(*|myhand):life:1 controller text=Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Feast of Succession auto=_MONARCH_CONTROLLER_ auto=all(creature|battlefield) -4/-4 ueot text=All creatures get -4/-4 until end of turn. You become the monarch. mana={4}{B}{B} type=Sorcery [/card] [card] name=Feast of the Victorious Dead auto=@each my end restriction{compare(bothalldeadcreature)~morethan~0}:name(Gain life) life:bothalldeadcreature auto=@each my end restriction{compare(bothalldeadcreature)~morethan~0}:name(Put 1/1 counters) thisforeach(variable{bothalldeadcreature}>0) ability$!name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1)!$ controller text=At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control. mana={W}{B} type=Enchantment [/card] [card] name=Feast on the Fallen auto=@each upkeep restriction{lastturn(oplifelost)~morethan~0}:counter(1/1) target(creature[myBattlefield]) text=At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. mana={2}{B} type=Enchantment [/card] [card] name=Feaster of Fools abilities=flying other={convoke} name(Convoke) auto=may notaTarget(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Flying -- Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) mana={4}{B}{B} type=Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Feasting Hobbit abilities=strong auto=may name(Sacrifice foods) target(food|mybattlefield) sacrifice && counter(1/1) all(this) text=Devour Food 3 (As this enters, you may sacrifice any number of Foods. This creature enters with three times that many +1/+1 counters on it.) -- Creatures with power less than Feasting Hobbit's power can't block it. mana={1}{G} type=Creature subtype=Halfling Citizen power=2 toughness=2 [/card] [card] name=Feasting Troll King auto=vigilance,trample auto=if casted(this) then _FOOD_*3 autograveyard={S(food|myBattlefield)}{S(food|myBattlefield)}{S(food|myBattlefield)}:moveto(myBattlefield) myturnonly text=Vigilance, trample -- When Feasting Troll King enters, if you cast it from your hand, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn. mana={2}{G}{G}{G}{G} type=Creature subtype=Troll Noble power=7 toughness=6 [/card] [card] name=Feather Eve auto={1}{S}:name(Return a phoenix) target(*[phoenix]|mygraveyard) moveto(myBattlefield) and!( tap(noevent) )! text={1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped. color=red type=Artifact [/card] [card] name=Feather of Flight abilities=flash target=creature auto=draw:1 auto=teach(creature) 1/0 auto=teach(creature) flying text=Flash -- Enchant creature -- When Feather of Flight enters, draw a card. -- Enchanted creature gets +1/+0 and has flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Feather, the Redeemed abilities=flying auto=@targeted(creature|mybattlefield) from(sorcery|myzones):transforms((,newability[all(sorcery|mystack) moveto(exile)])) ueot auto=@targeted(creature|mybattlefield) from(sorcery|myzones):name(Return sorcery from exile) transforms((,newability[name(Return sorcery from exile) phaseaction[end] target(sorcery[fresh]|myexile) moveto(hand)])) ueot auto=@targeted(creature|mybattlefield) from(instant|myzones):transforms((,newability[all(instant|mystack) moveto(exile)])) ueot auto=@targeted(creature|mybattlefield) from(instant|myzones):name(Return instant from exile) transforms((,newability[name(Return instant from exile) phaseaction[end] target(instant[fresh]|myexile) moveto(hand)])) ueot text=Flying -- Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. mana={R}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Feed the Infection auto=draw:3 && life:-3 auto=this(variable{opponentpoisoncount}>2) life:-3 opponent text=You draw three cards and you lose 3 life. -- Corrupted - Each opponent who has three or more poison counters loses 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Feed the Serpent target=creature,planeswalker auto=moveTo(exile) text=Exile target creature or planeswalker. mana={2}{B}{B} type=Instant [/card] [card] name=Feed the Swarm target=*[creature;enchantment]|opponentBattlefield auto=transforms((,newability[destroy],newability[life:-manacost opponent])) oneshot restriction=type(*[creature;enchantment]|opponentbattlefield)~morethan~0 text=Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. mana={1}{B} type=Sorcery [/card] [card] name=Feign Death target=creature auto=transforms((,newability[inplaytapdeath],newability[counterdeath])) ueot text=Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it." mana={B} type=Instant [/card] [card] name=Feisty Stegosaurus auto=name(Choose creature and roll a die) name(Choose creature and roll a die) target(creature|opponentBattlefield) rolld6 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rolld6end text=When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. mana={4}{R} type=Host Creature subtype=Dinosaur power=2 toughness=1 [/card] [card] name=Feiyi Snake abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Feldon, Ronom Excavator abilities=haste,cantblock aicode=activate transforms((,newability[all(*[zpos<=thatmuch]|mylibrary) moveto(myexile) and!( target(*|exile) transforms((,newability[canplayfromexile uent])) uent )! ])) uent auto=@damaged(this):name(Exile top card) reveal:thatmuch optionone name(Choose card) target(*|reveal) moveto(ownerexile) and!( transforms((,newability[canplayfromexile uent])) uent )! optiononeend optiontwo name(Exile cards) all(*|reveal) moveto(ownerexile) optiontwoend revealend text=Haste -- Feldon, Ronom Excavator can't block. -- Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. mana={1}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Felidar Retreat auto=_LANDFALL_name(Choose one) name(Choose one) ability$! choice name(Create a 2/2 Cat) token(Cat Beast) _ choice name(Put a +1/+1 counter and vigilance) all(creature|myBattlefield) counter(1/1) && all(creature|myBattlefield) vigilance ueot !$ controller text=Landfall - Whenever a land enters under your control, Choose one -- Create a 2/2 white Cat Beast creature token. -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. mana={3}{W} type=Enchantment [/card] [card] name=Felidar Savior abilities=lifelink auto=counter(1/1) target(other creature|myBattlefield) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control. mana={3}{W} type=Creature subtype=Cat Beast power=2 toughness=3 [/card] [card] name=Feline Sovereign auto=all(other creature[cat]|myBattlefield) 1/1 auto=all(other creature[cat]|myBattlefield) protection from(creature[dog]) auto=@combatdamagefoeof(player) from(creature[cat]|myBattlefield):destroy target(*[artifact;enchantment]|opponentBattlefield) text=Other Cats you control get +1/+1 and have protection from Dogs. -- Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. mana={2}{G} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Felisa, Fang of Silverquill abilities=flying,mentor auto=_MENTOR_ auto=@movedto(creature[-token;counter{1/1.1}]|mygraveyard) from(myBattlefield):thisforeach(variable{1}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.2}]|mygraveyard) from(myBattlefield):thisforeach(variable{2}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.3}]|mygraveyard) from(myBattlefield):thisforeach(variable{3}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.4}]|mygraveyard) from(myBattlefield):thisforeach(variable{4}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.5}]|mygraveyard) from(myBattlefield):thisforeach(variable{5}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.6}]|mygraveyard) from(myBattlefield):thisforeach(variable{6}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.7}]|mygraveyard) from(myBattlefield):thisforeach(variable{7}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.8}]|mygraveyard) from(myBattlefield):thisforeach(variable{8}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.9}]|mygraveyard) from(myBattlefield):thisforeach(variable{9}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.10}]|mygraveyard) from(myBattlefield):thisforeach(variable{10}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.11}]|mygraveyard) from(myBattlefield):thisforeach(variable{11}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.12}]|mygraveyard) from(myBattlefield):thisforeach(variable{12}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.13}]|mygraveyard) from(myBattlefield):thisforeach(variable{13}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.14}]|mygraveyard) from(myBattlefield):thisforeach(variable{14}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.15}]|mygraveyard) from(myBattlefield):thisforeach(variable{15}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.16}]|mygraveyard) from(myBattlefield):thisforeach(variable{16}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.17}]|mygraveyard) from(myBattlefield):thisforeach(variable{17}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.18}]|mygraveyard) from(myBattlefield):thisforeach(variable{18}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.19}]|mygraveyard) from(myBattlefield):thisforeach(variable{19}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! auto=@movedto(creature[-token;counter{1/1.20}]|mygraveyard) from(myBattlefield):thisforeach(variable{20}) token(Inkling,Creature Inkling,2/1,white,black,flying) and!( tap(noevent) )! text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. mana={2}{W}{B} type=Legendary Creature subtype=Vampire Wizard power=3 toughness=2 [/card] [card] name=Fell target=creature auto=destroy text=Destroy target creature. mana={1}{B} type=Sorcery [/card] [card] name=Fell Flagship auto=lord(pirate|mybattlefield) 1/0 auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Pirates you control get +1/+0. -- Whenever Fell Flagship deals combat damage to a player, that player discards a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Fell Mire auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{B} text=As Fell Mire enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {B}. type=Land [/card] [card] name=Fell Specter abilities=flying auto=target(opponent) ability$!name(discard) reject notaTarget(*|myhand)!$ auto=@discarded(*|opponenthand):life-2 opponent text=Flying -- When Fell Specter enters, target opponent discards a card. -- Whenever an opponent discards a card, that player loses 2 life. mana={3}{B} type=Creature subtype=Specter power=1 toughness=3 [/card] [card] name=Fell Stinger abilities=deathtouch auto=may name(Exploit a creature) notaTarget(creature|mybattlefield) exploits and!( transforms((,newability[name(Player draws 2 cards) target(player) ability$!draw:2 controller && life:-2 controller!$ targetedplayer])) oneshot )! text=Deathtouch -- Exploit (When this creature enters, you may sacrifice a creature.) -- When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. mana={2}{B} type=Creature subtype=Zombie Scorpion power=3 toughness=2 [/card] [card] name=Fell the Mighty auto=if type(creature[power=0])~morethan~0 then choice name(Power more than 0) name(Power more than 0) destroy all(creature[power>=1]) auto=if type(creature[power=1])~morethan~0 then choice name(Power more than 1) name(Power more than 1) destroy all(creature[power>=2]) auto=if type(creature[power=2])~morethan~0 then choice name(Power more than 2) name(Power more than 2) destroy all(creature[power>=3]) auto=if type(creature[power=3])~morethan~0 then choice name(Power more than 3) name(Power more than 3) destroy all(creature[power>=4]) auto=if type(creature[power=4])~morethan~0 then choice name(Power more than 4) name(Power more than 4) destroy all(creature[power>=5]) auto=if type(creature[power=5])~morethan~0 then choice name(Power more than 5) name(Power more than 5) destroy all(creature[power>=6]) auto=if type(creature[power=6])~morethan~0 then choice name(Power more than 6) name(Power more than 6) destroy all(creature[power>=7]) auto=if type(creature[power=7])~morethan~0 then choice name(Power more than 7) name(Power more than 7) destroy all(creature[power>=8]) auto=if type(creature[power=8])~morethan~0 then choice name(Power more than 8) name(Power more than 8) destroy all(creature[power>=9]) auto=if type(creature[power=9])~morethan~0 then choice name(Power more than 9) name(Power more than 9) destroy all(creature[power>=10]) auto=if type(creature[power=10])~morethan~0 then choice name(Power more than 10) name(Power more than 10) destroy all(creature[power>=11]) auto=if type(creature[power=11])~morethan~0 then choice name(Power more than 11) name(Power more than 11) destroy all(creature[power>=12]) auto=if type(creature[power=12])~morethan~0 then choice name(Power more than 12) name(Power more than 12) destroy all(creature[power>=13]) auto=if type(creature[power=13])~morethan~0 then choice name(Power more than 13) name(Power more than 13) destroy all(creature[power>=14]) auto=if type(creature[power=14])~morethan~0 then choice name(Power more than 14) name(Power more than 14) destroy all(creature[power>=15]) auto=if type(creature[power=15])~morethan~0 then choice name(Power more than 15) name(Power more than 15) destroy all(creature[power>=16]) auto=if type(creature[power=16])~morethan~0 then choice name(Power more than 16) name(Power more than 16) destroy all(creature[power>=17]) auto=if type(creature[power=17])~morethan~0 then choice name(Power more than 17) name(Power more than 17) destroy all(creature[power>=18]) auto=if type(creature[power=18])~morethan~0 then choice name(Power more than 18) name(Power more than 18) destroy all(creature[power>=19]) auto=if type(creature[power>=19])~morethan~0 then choice name(Power more than 19) name(Power more than 19) destroy all(creature[power>=20]) text=Destroy all creatures with power greater than target creature's power. mana={4}{W} type=Sorcery [/card] [card] name=Fell the Pheasant target=creature[flying] auto=damage:5 auto=_FOOD_ text=Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{G} type=Instant [/card] [card] name=Fell the Profane backside=Fell Mire restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Fell Mire) forcetype(land) target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={2}{B}{B} type=Instant [/card] [card] name=Felling Blow target=creature|myBattlefield auto=counter(1/1) auto=transforms((,newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. mana={2}{G} type=Sorcery [/card] [card] name=Fellwar Stone auto=this(variable{olandg}>0) {t}:out{G} auto=this(variable{olandu}>0) {t}:out{U} auto=this(variable{olandr}>0) {t}:out{R} auto=this(variable{olandb}>0) {t}:out{B} auto=this(variable{olandw}>0) {t}:out{W} auto=this(variable{olandc}>0) {t}:out{1} text={T}: Add one mana of any color that a land an opponent controls could produce. mana={2} type=Artifact [/card] [card] name=Felonious Rage target=creature|myBattlefield auto=+2/+0 auto=haste auto=transforms((,newability[_DIES_create(detective:creature detective:2/2:white:blue)])) ueot text=Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. mana={R} type=Instant [/card] [card] name=Felothar the Steadfast auto=lord(creature|mybattlefield) combattoughness auto=lord(creature[defender]|myBattlefield) canattack auto={3}{T}{S(other creature|mybattlefield)}:draw:storedtoughness && transforms((,newability[target(*|myhand) reject])) forever text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- Creatures you control can attack as though they didn't have defender. -- {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power. mana={1}{W}{B}{G} type=Legendary Creature subtype=Human Warrior power=0 toughness=5 [/card] [card] name=Felothar, Dawn of the Abzan abilities=trample auto=may sacrifice notaTarget(*[-land]|myBattlefield) && counter(1/1) all(creature|myBattlefield) auto=_ATTACKING_may sacrifice notaTarget(*[-land]|myBattlefield) && counter(1/1) all(creature|myBattlefield) text=Trample -- Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control. mana={W}{B}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Feral Abomination abilities=deathtouch text=Deathtouch mana={5}{B} type=Creature subtype=Thrull power=5 toughness=5 [/card] [card] name=Feral Contest target=creature|mybattlefield auto=transforms((,newability[counter(1/1)],newability[name(Another creature blocks it) target(other creature|battlefield) transforms((,newability[mustblock])) ueot])) ueot text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. mana={3}{G} type=Sorcery [/card] [card] name=Feral Deathgorger // Dusk Sight abilities=deathtouch,flying auto=ifnot paid(alternative) then may name() name(exile from opponent graveyard) moveTo(exile) target(*|opponentGraveyard) auto=ifnot paid(alternative) then may name() name(exile from your graveyard) moveTo(exile) target(*|myGraveyard) other={1}{B} name(Omen:Dusk Sight) auto=alternative may counter(1/1) target(creature) auto=alternative draw:1 auto=alternative moveTo(library) && shuffle text=Flying, deathtouch -- When this creature enters, exile up to two target cards from a single graveyard. -- Dusk Sight {1}{B} -- Sorcery - Omen -- Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.) mana={5}{B} type=Creature subtype=Dragon power=3 toughness=5 [/card] [card] name=Feral Hydra type=Creature subtype=Hydra Beast mana={X}{G} power=0 toughness=0 text=Feral Hydra enters with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability auto=counter(1/1,X) auto={3}:counter(1/1) #Not all player can use ability [/card] [card] name=Feral Maaka mana={1}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Feral Prowler auto=_DIES_draw:1 text=When Feral Prowler dies, draw a card. mana={1}{G} type=Creature subtype=Cat power=1 toughness=3 [/card] [card] name=Feral Roar target=creature auto=4/4 ueot text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Ferocification auto=@each my combatbegins:name(Choose one) transforms((,newability[choice name(creature gets +2/+0) target(creature|myBattlefield) 2/0 ueot],newability[choice name(creature gains menace and haste) target(creature|myBattlefield) transforms((,menace,haste)) ueot ])) oneshot text=At the beginning of combat on your turn, choose one - -- - Target creature you control gets +2/+0 until end of turn. -- - Target creature you control gains menace and haste until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Ferocious Pup auto=_WOLFTOKEN_ text=When Ferocious Pup enters, create a 2/2 green Wolf creature token. mana={2}{G} type=Creature subtype=Wolf power=0 toughness=1 [/card] [card] name=Ferocious Tigorilla auto=this(counter{0/0.1.Trample}>=1) trample auto=this(counter{0/0.1.Menace}>=1) menace auto=choice name(Trample) counter(0/0,1,Trample) auto=choice name(Menace) counter(0/0,1,Menace) text=Ferocious Tigorilla enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Cat Ape power=4 toughness=3 [/card] [card] name=Ferocious Zheng mana={2}{G}{G} type=Creature subtype=Cat Beast power=4 toughness=4 [/card] [card] name=Ferocity of the Wilds auto=lord(creature[-human;attacking]|mybattlefield) 1/0 auto=lord(creature[-human;attacking]|mybattlefield) trample text=Attacking non-Human creatures you control get +1/+0 and have trample. mana={2}{R} type=Enchantment [/card] [card] name=Ferropede abilities=unblockable auto=@combatdamaged(player) from(this):may name(Remove a counter) target(*[counter{any}]|battlefield) removesinglecountertype(1) text=Ferropede is unblockable. -- Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. mana={3} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Ferrous Lake auto={1}{T}:Add{U}{R} text={1}, {T}: Add {U}{R}. type=Land [/card] [card] name=Fertilid's Favor target=player auto=ability$!name(Search a land) name(Search a land) target(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))! !$ targetedPlayer auto=ability$!may counter(1/1,2) target(artifact,creature)!$ controller text=Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature. mana={3}{G} type=Instant [/card] [card] name=Fervent Mastery other={2}{R}{R} name(Cast for 1 less) aicode=activate transforms((,newability[target(<3>*|mylibrary) moveto(hand) and!( discard:1 controller )!])) oneshot auto=name(Search up to 3 cards) reveal:plibrarycount optionone name(Choose up to 3 cards) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiontwoend afterrevealed thisforeach(variable{3}) discard:1 controller afterrevealedend revealend auto=alternative ability$!name(Discard and draw) name(Discard and draw) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot!$ opponent text=You may pay {2}{R}{R} rather than pay this spell's mana cost. -- If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. -- Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. mana={3}{R}{R} type=Sorcery [/card] [card] name=Fervent Paincaster auto={T}:damage:1 target(player) auto=@exerted(this):damage:1 target(creature) auto={T}:exert && freeze text={T}: Fervent Paincaster deals 1 damage to target player. -- {T}, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Fervent Strike target=creature auto=+1/+0 auto=first strike auto=haste text=Target creature gets +1/+0 and gains first strike and haste until end of turn. mana={R} type=Instant [/card] [card] name=Festering Gulch auto=tapped auto=damage:1 target(opponent) auto={T}:Add{B} auto={T}:Add{G} text=Festering Gulch enters tapped. -- When Festering Gulch enters, it deals 1 damage to target opponent. -- {T}: Add {B} or {G}. type=Land subtype=Desert [/card] [card] name=Festering March abilities=exiledeath other={2}{B} name(Suspend 3) auto=ifnot paid(alternative) then all(creature|opponentbattlefield) -1/-1 ueot auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. -- Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Festering Mummy auto=_DIES_may target(creature) counter(-1/-1) text=When Festering Mummy dies, you may put a -1/-1 counter on target creature. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Festerleech auto=@combatdamaged(player) from(this):deplete:2 auto={1}{B}:2/2 ueot limit:1 text=Whenever Festerleech deals combat damage to a player, you mill two cards. -- {1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. mana={B} type=Creature subtype=Zombie Leech power=1 toughness=1 [/card] [card] name=Festival Crasher auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/0) 2/0 ueot text=Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. type=Creature subtype=Devil mana={1}{R} power=1 toughness=3 [/card] [card] name=Festive Funeral target=creature auto=foreach(*|mygraveyard) -1/-1 ueot text=Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. mana={4}{B} type=Instant [/card] [card] name=Fetid Gargantua auto={2}{B}:_ADAPT2_ auto=@totalcounteradded(1/1) from(this):may draw:2 && life:-2 text={2}{B}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Fetid Gargantua, you may draw two cards. If you do, you lose 2 life. mana={4}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Fetid Pools abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {U} or {B}.) -- Fetid Pools enters tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Island Swamp [/card] [card] name=Fevered Suspicion auto=_REBOUND_ auto=name(Exile cards) all(*[zpos<=oppofindfirsttypenonland]|opponentlibrary) moveto(exile) and!( counter(0/0.1.FeveredExiled) )! auto=token(FeveredEffect,FeveredEffect,0/0,shroud,indestructible) and!( transforms((,newability[{0}:name(Cast exiled card) target(*[-land;counter{0/0.1.FeveredExiled}]|opponentexile) activate castcard(normal)])) forever )! text=Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={6}{B}{R} type=Sorcery [/card] [card] name=Fey Steed auto=_ATTACKING_name(Creature gains indestructible) target(other creature[attacking]|mybattlefield) transforms((,indestructible)) ueot auto=@targeted(*[creature;planeswalker]|mybattlefield) from(*|opponentzones):may name(Draw a card) draw:1 controller text=Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. -- Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. mana={2}{W}{W} type=Creature subtype=Elk power=4 toughness=4 [/card] [card] name=Feywild Caretaker auto=_INITIATIVE_CONTROLLER_ auto=@each my end restriction{compare(pinitiative)~morethan~0}:name(Create Faerie) token(Faerie,Creature Faerie Dragon,1/1,blue,flying) text=When Feywild Caretaker enters, you take the initiative. -- At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. mana={4}{U} type=Creature subtype=Orc Wizard power=3 toughness=4 [/card] [card] name=Feywild Trickster auto=@dierolled(*|mybattlefield) from(controller):name(Create Faerie) token(Faerie Dragon,Creature Faerie Dragon,1/1,blue,flying) text=Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. mana={2}{U} type=Creature subtype=Gnome Warlock power=2 toughness=2 [/card] [card] name=Feywild Visitor auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@combatdamagefoeof(player) from(creature[-token]|mybattlefield):name(Create Faerie) token(Faerie Dragon^Creature Faerie Dragon^1/1^blue^flying)],newability[@combatdamageof(player) from(creature[-token]|mybattlefield):name(Create Faerie) token(Faerie Dragon^Creature Faerie Dragon^1/1^blue^flying)])) text=Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." mana={2}{U} type=Legendary Enchantment subtype=Background [/card] [card] name=Fibrous Entangler abilities=vigilance auto=transforms((,_MUST_BE_BLOCKD_)) text=Vigilance -- Fibrous Entangler must be blocked if able. -- Fibrous Entangler can block an additional creature each combat. mana={2}{G}{G} type=Creature subtype=Eldrazi Werewolf power=4 toughness=6 [/card] [card] name=Field Research kicker={2}{U} auto=draw:2 controller auto=if paid(kicker) then draw:1 controller text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Draw two cards. If this spell was kicked, draw three cards instead. mana={2}{U} type=Sorcery [/card] [card] name=Field Trip auto=ability$!name(Search basic Forest) name(Search basic Forest) target(Forest[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=_LEARN_ text=Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{G} type=Sorcery [/card] [card] name=Field of Ruin auto={T}:Add{1} auto={2}{T}{S}:name(Destroy non-basic land) target(land[-basic]|opponentbattlefield) destroy && ability$!name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ controller && ability$!name(Search library) name(Search library) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! !$ opponent text={T}: Add {1}. -- {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library. type=Land [/card] [card] name=Field of the Dead auto=tap(noevent) auto={T}:add{C} auto=if type(land|myBattlefield)~morethan~6 then name(Create zombie) _ZOMBIETOKEN_ auto=@movedTo(other land|myBattlefield) restriction{type(land|myBattlefield)~morethan~6}:name(Create zombie) _ZOMBIETOKEN_ text=Field of the Dead enters tapped. -- {T}: Add {1}. -- Whenever Field of the Dead or another land enters under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. type=Land [/card] [card] name=Field-Tested Frying Pan autostack=_FOOD_ auto=teach(creature) transforms((,newability[@lifeof(player) from(*[-lifefaker]|*):name(Gains X/X) thatmuch/thatmuch ueot])) auto={2}:equip auto=livingweapontoken(Halfling,Creature Halfling,1/1,white) text=When Field-Tested Frying Pan enters, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. -- Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." -- Equip {2} mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Fiend Artisan auto=foreach(creature|myGraveyard) 1/1 auto={X}{BG}{T}{S(other creature|myBattlefield)}:name(Search creature) transforms((,newability[name(Search creature) target(creature[manacost<=X]|mylibrary) moveto(myBattlefield) and!( shuffle )!])) oneshot assorcery text=Fiend Artisan gets +1/+1 for each creature card in your graveyard. -- {X}{BG}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate this ability only any time you could cast a sorcery. mana={BG}{BG} type=Creature subtype=Nightmare power=1 toughness=1 [/card] [card] name=Fiend of the Shadows abilities=flying auto=@combatdamagefoeof(player) from(this):ability$!name(Exile a card) name(Exile a card) notaTarget(*|myhand) moveto(myexile) and!( counter(0/0,1,FiendExiled) )! !$ opponent auto=@combatdamageof(player) from(this):name(Exile a card) target(*|myhand) moveto(myexile) and!( counter(0/0,1,FiendExiled) )! auto=lord(*[counter{0/0.1.FiendExiled}]|myexile) transforms((,newability[canplayfromexile])) auto={0}:name(Cast card from opponent's exile) name(Cast card from opponent's exile) target(*[counter{0/0.1.FiendExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.FiendExiled)],newability[canplayfromexile],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.FiendExiled)])) ueot )! auto={S(human|mybattlefield)}:regenerate text=Flying -- Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. -- Sacrifice a Human: Regenerate Fiend of the Shadows. mana={3}{B}{B} type=Creature subtype=Vampire Wizard power=3 toughness=3 [/card] [card] name=Fiendish Duo abilities=First strike auto=@damagefoeof(player) from(*[-Fiendish Duo]|myzones):damage:thatmuch opponent auto=@combatdamagefoeof(player) from(this):damage:thatmuch opponent text=First strike -- If a source would deal damage to an opponent, it deals double that damage to that player instead. mana={4}{R}{R} type=Creature subtype=Devil power=5 toughness=5 [/card] [card] name=Fiendish Panda auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) auto=_DIES_target(other creature[-bear;manacost<=power]|mygraveyard) moveTo(battlefield) text=Whenever you gain life, put a +1/+1 counter on this creature. -- When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. mana={2}{W}{B} type=Creature subtype=Bear Demon power=3 toughness=2 [/card] [card] name=Fiendlash auto={2}{R}:equip auto=@damaged(mytgt):name(Deal damage) target(player,planeswalker) damage:power auto=teach(creature) 2/0 auto=teach(creature) reach text=Equipped creature gets +2/+0 and has reach. -- Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. -- Equip {2}{R} mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Fierce Guardianship target=*[-creature]|stack auto=fizzle other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Counter target noncreature spell. mana={2}{U} type=Instant [/card] [card] name=Fierce Retribution other={5}{W} name(Cleave) restriction=type(creature[attacking]|battlefield)~morethan~0 otherrestriction=type(creature|battlefield)~morethan~0 auto=alternative target(creature|battlefield) destroy auto=ifnot paid(alternative) then target(creature[attacking]|battlefield) destroy text=Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Destroy target [attacking] creature. mana={1}{W} type=Instant [/card] [card] name=Fierce Witchstalker abilities=trample auto=_FOOD_ text=Trample -- When Fierce Witchstalker enters, create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G}{G} type=Creature subtype=Wolf power=4 toughness=4 [/card] [card] name=Fiery Cannonade auto=damage:2 all(creature[-pirate]) text=Fiery Cannonade deals 2 damage to each non-Pirate creature. mana={2}{R} type=Instant [/card] [card] name=Fiery Confluence auto=thisforeach(variable{3}) ability$!name(Choose one) choice damage:1 all(creature) _ choice damage:2 opponent _ choice destroy target(artifact) !$ controller text=Choose three. You may choose the same mode more than once. -- Fiery Confluence deals 1 damage to each creature. -- Fiery Confluence deals 2 damage to each opponent. -- Destroy target artifact. mana={2}{R}{R} type=Sorcery [/card] [card] name=Fiery Emancipation auto=@damaged(player) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch auto=@damaged(planeswalker) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch auto=@damaged(creature) from(*|myBattlefield,myStack,myGraveyard,mySideboard,myExile):all(trigger[to]) damage:twicethatmuch text=If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. mana={3}{R}{R}{R} type=Enchantment [/card] [card] name=Fiery Encore abilities=storm auto=if type(*[-land]|myhand)~morethan~0 then choice name(Discard non-land card) name(Discard non-land card) target(*[-land]|myhand) transforms((,newability[damage:manacost target(*[creature;planeswalker]|battlefield)],newability[reject],newability[draw:1 controller])) oneshot auto=if type(land|myhand)~morethan~0 then choice name(Discard a land) name(Discard a land) target(land|myhand) transforms((,newability[reject],newability[draw:1 controller])) oneshot text=Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={4}{R} type=Sorcery [/card] [card] name=Fiery Finish target=creature auto=damage:7 text=Fiery Finish deals 7 damage to target creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Fiery Inscription auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@movedTo(*[instant;sorcery]|mystack):name(Damage opponent) damage:2 opponent text=When Fiery Inscription enters, the Ring tempts you. -- Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. mana={2}{R} type=Enchantment [/card] [card] name=Fiery Intervention auto=choice damage:5 target(creature) auto=choice destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0} text=Choose one -- Fiery Intervention deals 5 damage to target creature. -- Destroy target artifact. mana={4}{R} type=Sorcery [/card] [card] name=Fiery Islet auto={T}{L:1}:Add{U} auto={T}{L:1}:Add{R} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {U} or {R}. -- {1}, {T}, Sacrifice Fiery Islet: Draw a card. type=Land [/card] [card] name=Fiery Justice auto=thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller auto=life:5 opponent text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. mana={R}{G}{W} type=Sorcery [/card] [card] name=Fifty Feet of Rope auto={T}:name(Wall can't block) target(*[wall]|battlefield) transforms((,cantblock)) ueot auto={3}{T}:name(Creature doesn't untap) target(creature|battlefield) transforms((,newability[doesnotuntap])) uynt auto={4}{T}:name(Venture into the dungeon) if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery text=Climb Over-{T}: Target Wall can't block this turn. -- Tie Up-{3}, {T}: Target creature doesn't untap during its controller's next untap step. -- Rappel Down-{4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) mana={1} type=Artifact [/card] [card] name=Fight as One auto=ability$!name(Target Human) may name(Target Human) target(creature[human]|mybattlefield) transforms((,newability[1/1],indestructible)) ueot!$ controller auto=ability$!name(Target non-Human) may name(Target non-Human) target(creature[-human]|mybattlefield) transforms((,newability[1/1],indestructible)) ueot!$ controller text=Choose one or both -- Target Human creature you control gets +1/+1 and gains indestructible until end of turn. -- Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn. mana={W} type=Instant [/card] [card] name=Fight with Fire kicker={5}{R} auto=ifnot paid(kicker) then damage:5 target(creature) auto=if paid(kicker) then thisforeach(variable{10}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text=Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) -- Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) mana={2}{R} type=Sorcery [/card] [card] name=Fighter Class auto=counter(0/0,1,Level) auto=name(Search equipment) target(artifact[equipment]|mylibrary) moveto(hand) and!( shuffle )! auto=this(variable{hascntlevel}=1) {1}{R}{W}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=2) lord(artifact[equipment]|myBattlefield) transforms((,newability[{0} turnLimited:name(Add 2 mana for equip) add{C}{C}])) auto=this(variable{hascntlevel}=2) {3}{R}{W}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@combat(attacking) source(creature|mybattlefield) restriction{compare(hascntlevel)~morethan~2}:may name(Creature has to block) target(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot text=(Gain the next level as a sorcery to add its ability.) -- When Fighter Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. -- {1}{R}{W}: Level 2 -- Equip abilities you activate cost {2} less to activate. -- {3}{R}{W}: Level 3 -- Whenever a creature you control attacks, up to one target creature blocks it this combat if able. mana={R}{W} type=Enchantment subtype=Class [/card] [card] name=Filigree Attendant abilities=flying anyzone=type:artifact:myBattlefield/3 cdaactive text=Flying -- Filigree Attendant's power is equal to the number of artifacts you control. mana={2}{U}{U} type=Artifact Creature subtype=Homunculus power=* toughness=3 [/card] [card] name=Filigree Vector auto=ability$! may target(creature|mybattlefield) counter(1/1) !$ controller && ability$! may target(artifact|mybattlefield) counter(0/0,1,Charge) !$ controller auto={1}{T}{S(other artifact|mybattlefield)}:_PROLIFERATE_ text=When Filigree Vector enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. -- {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={3}{W} type=Artifact Creature subtype=Phyrexian Construct power=1 toughness=1 [/card] [card] name=Filter Out auto=all(*[-creature&-land]|battlefield) moveTo(hand) text=Return all noncreature, nonland permanents to their owners' hands. mana={1}{U}{U} type=Instant [/card] [card] name=Fin-Clade Fugitives auto=cantbeblockedby(creature[power<=2]) autograveyard={4}{G}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. -- Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={5}{G} type=Creature subtype=Elf Salamander Rogue power=7 toughness=4 [/card] [card] name=Final Act auto=ability$!name(Opponent loses all counters) may name(Opponent loses all counters) alterpoison:-99 opponent && alterenergy:-99 opponent && alterexperience:-99 opponent !$ controller auto=ability$!name(Exile all graveyards) may name(Exile all graveyards) moveto(exile) all(*|graveyard)!$ controller auto=ability$!name(Destroy all battles) may name(Destroy all battles) destroy all(battle)!$ controller auto=ability$!name(Destroy all planeswalkers) may name(Destroy all planeswalkers) destroy all(planeswalker)!$ controller auto=ability$!name(Destroy all creatures) may name(Destroy all creatures) destroy all(creature)!$ controller text=Choose one or more - -- - Destroy all creatures. -- - Destroy all planeswalkers. -- - Destroy all battles. -- - Exile all graveyards. -- - Each opponent loses all counters. mana={4}{B}{B} type=Sorcery [/card] [card] name=Final Death target=creature auto=moveto(Exile) text=Exile target creature. mana={4}{B} type=Instant [/card] [card] name=Final Flare target=creature auto=damage:5 text=As an additional cost to cast this spell, sacrifice a creature or enchantment. -- Final Flare deals 5 damage to target creature. mana={2}{R}{S(creature,enchantment|mybattlefield)} type=Instant [/card] [card] name=Final Flourish other={1}{B}{S(artifact,creature|myBattlefield)} name(kicker) otherrestriction=type(*[artifact;creature]|mybattlefield)~morethan~0 target=creature auto=alternative -6/-6 else -2/-2 text=Kicker-Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) -- Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead. mana={1}{B} type=Instant [/card] [card] name=Final Parting auto=name(put in hand) moveto(hand) notaTarget(*|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notaTarget(*|mylibrary))! oneshot text=Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. mana={3}{B}{B} type=Sorcery [/card] [card] name=Final Payment target=creature auto=destroy other={W}{B}{L:5} name(Pay 5 Life) text=As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. -- Destroy target creature. mana={W}{B}{S(*[creature;enchantment]|mybattlefield)} type=Instant [/card] [card] name=Final Reward target=creature auto=moveto(exile) text=Exile target creature. mana={4}{B} type=Instant [/card] [card] name=Final Vengeance target=creature auto=moveTo(exile) text=As an additional cost to cast this spell, sacrifice a creature or enchantment. -- Exile target creature. mana={B}{S(*[creature;enchantment]|mybattlefield)} type=Sorcery [/card] [card] name=Final-Word Phantom abilities=flash,flying auto=@each opponent endsecondmain:all(this) transforms((,newability[lord(*[-land]|mycastingzone) asflash])) ueot text=Flash -- Flying -- During each opponent's end step, you may cast spells as though they had flash. mana={2}{U} type=Creature subtype=Spirit Detective power=1 toughness=4 [/card] [card] name=Finale of Devastation auto=this(X>=10) all(creature|myBattlefield) transforms((,haste)) ueot auto=this(X>=10) all(creature|myBattlefield) +x/+x ueot auto=this(X=0) target(creature[manacost=0]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=1) target(creature[manacost<=1]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=2) target(creature[manacost<=2]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=3) target(creature[manacost<=3]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=4) target(creature[manacost<=4]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=5) target(creature[manacost<=5]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=6) target(creature[manacost<=6]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=7) target(creature[manacost<=7]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=8) target(creature[manacost<=8]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=9) target(creature[manacost<=9]|myLibrary,myGraveyard) moveTo(myBattlefield) auto=this(X=10) target(creature[manacost<=10]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[10/10])) ueot )! auto=this(X=11) target(creature[manacost<=11]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[11/11])) ueot )! auto=this(X=12) target(creature[manacost<=12]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[12/12])) ueot )! auto=this(X=13) target(creature[manacost<=13]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[13/13])) ueot )! auto=this(X=14) target(creature[manacost<=14]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[14/14])) ueot )! auto=this(X=15) target(creature[manacost<=15]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[15/15])) ueot )! auto=this(X=16) target(creature[manacost<=16]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[16/16])) ueot )! auto=this(X=17) target(creature[manacost<=17]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[17/17])) ueot )! auto=this(X=18) target(creature[manacost<=18]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[18/18])) ueot )! auto=this(X=19) target(creature[manacost<=19]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[19/19])) ueot )! auto=this(X>=20) target(creature[manacost<=20]|myLibrary,myGraveyard) moveTo(myBattlefield) and!( transforms((,haste,newability[20/20])) ueot )! text=Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. mana={X}{G}{G} type=Sorcery [/card] [card] name=Finale of Eternity target=creature[toughness<=prex] auto=destroy auto=this(prex>=10) all(creature|mygraveyard) moveto(mybattlefield) text=Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. mana={X}{B}{B} type=Sorcery [/card] [card] name=Finale of Glory auto=create(soldier:creature soldier:2/2:white:vigilance)*X auto=this(X>=10) create(Angel:creature Angel:4/4:white:flying:vigilance)*X text=Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. mana={X}{W}{W} type=Sorcery [/card] [card] name=Finale of Promise target=*[instant;sorcery;manacost<=prex]|mygraveyard auto=this(X>=10) activate castcard(copied noevent) auto=activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)! text=You may cast up to one target instant card and/or sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. mana={X}{R}{R} type=Sorcery [/card] [card] name=Finale of Revelation abilities=exiledeath auto=this(X<10) draw:x auto=this(X>=10) moveto(myLibrary) all(*|myGraveyard) && shuffle && draw:x auto=this(X>=10) may untap notaTarget(land) auto=this(X>=10) lord(*|myBattlefield) transforms((,newability[nomaxhand])) forever text=Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -- Exile Finale of Revelation. mana={X}{U}{U} type=Sorcery [/card] [card] name=Finch Formation abilities=flying kicker={3} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=target(creature|myBattlefield) flying ueot text=Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Flying -- When this creature enters, target creature you control gains flying until end of turn. mana={2}{U} type=Creature subtype=Bird Scout power=2 toughness=2 [/card] [card] name=Find // Finality other={4}{B}{G} name(Finality) auto=ifnot paid(alternative) then moveto(hand) target(creature|mygraveyard) auto=alternative may counter(1/1,2) target(creature|myBattlefield) && all(creature) -4/-4 ueot text=Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. mana={BG}{BG} type=Sorcery [/card] [card] name=Find the Path target=land auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=teach(land) transforms((,newability[{T}:name(Add 2 green mana) add{G}{G}])) text=Enchant land -- When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.) -- Enchanted land has "{T}: Add {G}{G}." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Finishing Blow target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={4}{B} type=Instant [/card] [card] name=Finneas, Ace Archer abilities=reach,vigilance auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~9}:draw:1 auto=_ATTACKING_counter(1/1) all(other Rabbit[-token]|myBattlefield) auto=_ATTACKING_counter(1/1) all(other creature[token]|myBattlefield) text=Vigilance, reach -- Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card. mana={G}{W} type=Legendary Creature subtype=Rabbit Archer power=2 toughness=2 [/card] [card] name=Firbolg Flutist auto=target(creature|opponentbattlefield) moveTo(mybattlefield) and!( transforms((,newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! text=Enthralling Performance - When Firbolg Flutist enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={4}{R}{R} type=Creature subtype=Giant Bard power=4 toughness=4 [/card] [card] name=Fire // Ice other={1}{U} name(Ice) auto=ifnot paid(alternative) then thisforeach(variable{2}) ability$!name(Choose one) choice name(Damage creature) damage:1 target(creature) _ choice name(Damage player) damage:1 target(player) _ choice name(Damage planeswalker) damage:1 target(planeswalker)!$ controller auto=alternative tap target(*|battlefield) and!(draw:1 controller)! text=Fire deals 2 damage divided as you choose among one or two targets. -- Tap target permanent. Draw a card. mana={1}{R} type=Instant [/card] [card] name=Fire Covenant auto=choice name(Pay 1 Life) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 2 Life) thisforeach(variable{2}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 3 Life) thisforeach(variable{3}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 4 Life) thisforeach(variable{4}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 5 Life) thisforeach(variable{5}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 6 Life) thisforeach(variable{6}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 7 Life) thisforeach(variable{7}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 8 Life) thisforeach(variable{8}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 9 Life) thisforeach(variable{9}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 10 Life) thisforeach(variable{10}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 11 Life) thisforeach(variable{11}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 12 Life) thisforeach(variable{12}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 13 Life) thisforeach(variable{13}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 14 Life) thisforeach(variable{14}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 15 Life) thisforeach(variable{15}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 16 Life) thisforeach(variable{16}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 17 Life) thisforeach(variable{17}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 18 Life) thisforeach(variable{18}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 19 Life) thisforeach(variable{19}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller auto=choice name(Pay 20 Life) thisforeach(variable{20}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && life:-1 controller text=As an additional cost to cast Fire Covenant, pay X life. -- Fire Covenant deals X damage divided as you choose among any number of target creatures. mana={1}{B}{R} type=Instant [/card] [card] name=Fire Giant's Fury target=giant|mybattlefield auto=2/2 ueot auto=trample ueot auto=transforms((,newability[@combatdamaged(player) from(this):name(Exile cards) transforms((,newability[all(*[zpos<=thatmuch]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile uent])) uent )!])) ueot])) ueot text=Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. mana={1}{R} type=Sorcery [/card] [card] name=Fire Prophecy target=creature auto=damage:3 auto=may bottomoflibrary notaTarget(*|myHand) and!(draw:1 controller)! text=Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. mana={1}{R} type=Instant [/card] [card] name=Fire Servant auto=@damaged(creature|myBattlefield) from(*[instant;sorcery;red]|myzones):damage:thatmuch all(trigger[to]) auto=@damaged(creature|opponentBattlefield) from(*[instant;sorcery;red]|*):damage:thatmuch all(trigger[to]) auto=@damageof(player) from(*[instant;sorcery;red]|myzones):damage:thatmuch controller auto=@damagefoeof(player) from(*[instant;sorcery;red]|*):damage:thatmuch opponent auto=@damaged(planeswalker|myBattlefield) from(*[instant;sorcery;red]|myzones):damage:thatmuch all(trigger[to]) auto=@damaged(planeswalker|opponentBattlefield) from(*[instant;sorcery;red]|*):damage:thatmuch all(trigger[to]) text=If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Fire Shrine Keeper abilities=menace auto={7}{R}{T}{S}:target(creature) damage:3 text=Menace -- {7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. mana={R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Fire Urchin abilities=trample auto=@movedTo(instant,sorcery|mystack):1/0 ueot text=Trample -- Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Fire and Brimstone auto=if type(creature[attacking]|opponentbattlefield)~morethan~0 then damage:4 opponent auto=damage:4 controller text=Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. mana={3}{W}{W} type=Instant [/card] [card] name=Fire of Orthanc target=*[artifact;land]|battlefield auto=destroy auto=all(creature[-flying]|battlefield) transforms((,cantblock)) ueot text=Destroy target artifact or land. Creatures without flying can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Fire-Omen Crane abilities=flying auto=_ATTACKING_damage:1 target(creature|opponentBattlefield) text=Flying. (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls. mana={3}{R}{R} type=Creature subtype=Bird Spirit power=3 toughness=3 [/card] [card] name=Fire-Rim Form abilities=flash target=creature auto=teach(creature) first strike ueot auto=teach(creature) 2/0 text=Flash -- Enchant creature -- When this Aura enters, enchanted creature gains first strike until end of turn. -- Enchanted creature gets +2/+0. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fireblade Artist abilities=haste auto=@each my upkeep:may sacrifice notaTarget(creature|mybattlefield) && ability$!name(Choose one) choice name(Damage opponent) damage:2 target(opponent) _ choice name(Damage planeswalker) damage:2 target(planeswalker)!$ controller text=Haste -- At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Fireblade Charger auto=this(gear > 0) haste auto=_DIES_name(Damage any target) damage:power target(anytarget) text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Fireborn Knight abilities=double strike auto={RW}{RW}{RW}{RW}:1/1 text=Double strike -- {RW}{RW}{RW}{RW}: Fireborn Knight gets +1/+1 until end of turn. mana={RW}{RW}{RW}{RW} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Firebrand Archer auto=@movedTo(*[-creature]|mystack):damage:1 opponent text=Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Human Archer power=2 toughness=1 [/card] [card] name=Firecannon Blast target=creature auto=damage:3 auto=if raid then damage:3 text=Firecannon Blast deals 3 damage to target creature. -- Raid - Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Firecat Blitz flashback={R}{R} auto=ifnot gravecast then token(Elemental Cat,Creature Elemental Cat,1/1,red,haste,unearth)*fullpaid auto=if gravecast then name(Sacrifice X mountains) name(Sacrifice X mountains) target(mountain|myBattlefield) sacrifice and!( token(Elemental Cat,Creature Elemental Cat,1/1,red,haste,unearth) )! text=Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- Flashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R}{R} type=Sorcery [/card] [card] name=Firefist Adept auto=damage:type:wizard:mybattlefield target(creature|opponentBattlefield) text=When Firefist Adept enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. mana={4}{R} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Fireflux Squad abilities=haste auto=_ATTACKING_may moveTo(myExile) target(other creature[attacking]|myBattlefield) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) moveto(mybattlefield) target(creature|myreveal) transforms((,newability[readytofight])) ueot forever optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend text=Haste -- Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. mana={3}{R} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Fireglass Mentor auto=@each my secondmain:if compare(oplifelost)~morethan~0 then transforms((,newability[all(*[zpos<=2]|mylibrary) moveto(myexile) and!( name(Choose exiled card) target(*[fresh]|myexile) transforms((,newability[canplayfromexile])) ueot )!])) forever text=At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card. mana={B}{R} type=Creature subtype=Lizard Warlock power=2 toughness=1 [/card] [card] name=Firemane Commando abilities=flying auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 text=Flying -- Whenever you attack with two or more creatures, draw a card. -- Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. mana={3}{W} type=Creature subtype=Angel Soldier power=4 toughness=3 [/card] [card] name=Firemind Vessel auto=tapped(noevent) auto={T}:Add{W}{U} auto={T}:Add{W}{B} auto={T}:Add{W}{R} auto={T}:Add{W}{G} auto={T}:Add{U}{B} auto={T}:Add{U}{R} auto={T}:Add{U}{G} auto={T}:Add{B}{R} auto={T}:Add{B}{G} auto={T}:Add{R}{G} text=Firemind Vessel enters tapped. -- {T}: Add two mana of different colors. mana={4} type=Artifact [/card] [card] name=Firemind's Research auto=@movedTo(instant,sorcery|mystack):counter(0/0,charge) auto={1}{U}{C(0/0,-2,Charge)}:draw:1 auto={1}{R}{C(0/0,-5,Charge)}:damage:5 target(anytarget) text=Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. -- {1}{U}, Remove two charge counters from Firemind's Research: Draw a card. -- {1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target. mana={U}{R} type=Enchantment [/card] [card] name=Fires of Invention auto=maxCast(*)2 controller auto=this(variable{opponentturn}>0) maxCast(*)0 controller auto=lord(*[manacost<=type:land:mybattlefield;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~1}:lord(*[manacost<=1;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~2}:lord(*[manacost<=2;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~3}:lord(*[manacost<=3;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~4}:lord(*[manacost<=4;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~5}:lord(*[manacost<=5;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~6}:lord(*[manacost<=6;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~7}:lord(*[manacost<=7;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~8}:lord(*[manacost<=8;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~9}:lord(*[manacost<=9;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~10}:lord(*[manacost<=10;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~11}:lord(*[manacost<=11;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~12}:lord(*[manacost<=12;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~13}:lord(*[manacost<=13;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~14}:lord(*[manacost<=14;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~15}:lord(*[manacost<=15;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~16}:lord(*[manacost<=16;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~17}:lord(*[manacost<=17;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~18}:lord(*[manacost<=18;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~19}:lord(*[manacost<=19;-land]|mycastingzone) zerocast auto=@movedto(land|myBattlefield,mycastingzone) restriction{compare(type:land:mybattlefield)~equalto~20}:lord(*[manacost<=20;-land]|mycastingzone) zerocast text=You can cast spells only during your turn and you can cast no more than two spells each turn. -- You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs. mana={3}{R} type=Enchantment [/card] [card] name=Fires of Mount Doom auto=name(Damage creature) name(Damage creature) target(creature|opponentBattlefield) transforms((,newability[damage:2],newability[name(Destroy all equipments) all(myeqp) destroy])) oneshot auto={2}{R}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile ueot],newability[counter(0/0.1.FiresExiled) notrg])) ueot )! auto=@movedto(*[counter{0/0.1.FiresExiled}]|mystack) from(myexile):name(Deals 2 damage) damage:2 opponent auto=@each end:name(Effect ends) all(*[counter{0/0.1.FiresExiled}]|myexile) transforms((,newability[counter(0/0.-hascntfiresexiled.FiresExiled) notrg])) oneshot text=When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. -- {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. mana={2}{R} type=Legendary Enchantment [/card] [card] name=Fires of Victory kicker={2}{U} auto=if paid(kicker) then draw:1 controller target=creature,planeswalker auto=damage:type:*:myhand text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand. mana={1}{R} type=Instant [/card] [card] name=Firesong and Sunspeaker auto=@damaged(creature) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller auto=@damageof(player) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller auto=@damagefoeof(player) from(*[instant;sorcery;red]|mystack,mygraveyard):life:thatmuch controller auto=@lifeof(player) from(*[instant;sorcery;white]|mystack,mygraveyard):damage:3 target(anytarget) text=Red instant and sorcery spells you control have lifelink. -- Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. mana={4}{R}{W} type=Legendary Creature subtype=Minotaur Cleric power=4 toughness=6 [/card] [card] name=Firespitter Whelp abilities=flying auto=@movedTo(*[-creature]|mystack):damage:1 opponent auto=@movedTo(dragon[creature]|mystack):damage:1 opponent text=Flying -- Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Firestorm auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1, damage 1 creature or opponent) target(*|myhand) reject!$ controller && damage:1 target(anytarget) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2, damage 1 creature and opponent) target(<2>*|myhand) reject!$ controller && damage:2 target(creature) && damage:2 opponent auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=2, damage 2 creatures) target(<2>*|myhand) reject!$ controller && damage:2 target(<2>creature) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, damage 2 creature and opponent) target(<3>*|myhand) reject!$ controller && damage:3 target(<2>creature) && damage:3 opponent auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3, damage 3 creatures) target(<3>*|myhand) reject!$ controller && damage:3 target(<3>creature) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, damage 3 creature and opponent) target(<4>*|myhand) reject!$ controller && damage:4 target(<3>creature) && damage:4 opponent auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4, damage 4 creatures) target(<4>*|myhand) reject!$ controller && damage:4 target(<4>creature) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, damage 4 creature and opponent) target(<5>*|myhand) reject!$ controller && damage:5 target(<4>creature) && damage:5 opponent auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5, damage 5 creatures) target(<5>*|myhand) reject!$ controller && damage:5 target(<5>creature) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, damage 5 creature and opponent) target(<6>*|myhand) reject!$ controller && damage:6 target(<5>creature) && damage:6 opponent auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6, damage 6 creatures) target(<6>*|myhand) reject!$ controller && damage:6 target(<6>creature) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, damage 6 creature and opponent) target(<7>*|myhand) reject!$ controller && damage:7 target(<6>creature) && damage:7 opponent auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7, damage 7 creatures) target(<7>*|myhand) reject!$ controller && damage:7 target(<7>creature) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, damage 7 creature and opponent) target(<8>*|myhand) reject!$ controller && damage:8 target(<7>creature) && damage:8 opponent auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8, damage 8 creatures) target(<8>*|myhand) reject!$ controller && damage:8 target(<8>creature) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, damage 8 creature and opponent) target(<9>*|myhand) reject!$ controller && damage:9 target(<8>creature) && damage:9 opponent auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9, damage 9 creatures) target(<9>*|myhand) reject!$ controller && damage:9 target(<9>creature) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, damage 9 creature and opponent) target(<10>*|myhand) reject!$ controller && damage:10 target(<9>creature) && damage:10 opponent auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10, damage 10 creatures) target(<10>*|myhand) reject!$ controller && damage:10 target(<10>creature) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, damage 10 creature and opponent) target(<11>*|myhand) reject!$ controller && damage:11 target(<10>creature) && damage:11 opponent auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11, damage 11 creatures) target(<11>*|myhand) reject!$ controller && damage:11 target(<11>creature) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, damage 11 creature and opponent) target(<12>*|myhand) reject!$ controller && damage:12 target(<11>creature) && damage:12 opponent auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12, damage 12 creatures) target(<12>*|myhand) reject!$ controller && damage:12 target(<12>creature) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, damage 12 creature and opponent) target(<13>*|myhand) reject!$ controller && damage:13 target(<12>creature) && damage:13 opponent auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13, damage 13 creatures) target(<13>*|myhand) reject!$ controller && damage:13 target(<13>creature) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, damage 13 creature and opponent) target(<14>*|myhand) reject!$ controller && damage:14 target(<13>creature) && damage:14 opponent auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14, damage 14 creatures) target(<14>*|myhand) reject!$ controller && damage:14 target(<14>creature) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, damage 14 creature and opponent) target(<15>*|myhand) reject!$ controller && damage:15 target(<14>creature) && damage:15 opponent auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15, damage 15 creatures) target(<15>*|myhand) reject!$ controller && damage:15 target(<15>creature) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, damage 15 creature and opponent) target(<16>*|myhand) reject!$ controller && damage:16 target(<15>creature) && damage:16 opponent auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16, damage 16 creatures) target(<16>*|myhand) reject!$ controller && damage:16 target(<16>creature) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, damage 16 creature and opponent) target(<17>*|myhand) reject!$ controller && damage:17 target(<16>creature) && damage:17 opponent auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17, damage 17 creatures) target(<17>*|myhand) reject!$ controller && damage:17 target(<17>creature) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, damage 17 creature and opponent) target(<18>*|myhand) reject!$ controller && damage:18 target(<17>creature) && damage:18 opponent auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18, damage 18 creatures) target(<18>*|myhand) reject!$ controller && damage:18 target(<18>creature) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, damage 18 creature and opponent) target(<19>*|myhand) reject!$ controller && damage:19 target(<18>creature) && damage:19 opponent auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19, damage 19 creatures) target(<19>*|myhand) reject!$ controller && damage:19 target(<19>creature) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, damage 19 creature and opponent) target(<20>*|myhand) reject!$ controller && damage:20 target(<19>creature) && damage:20 opponent auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20, damage 20 creatures) target(<20>*|myhand) reject!$ controller && damage:20 target(<20>creature) text=As an additional cost to cast Firestorm, discard X cards. -- Firestorm deals X damage to each of X target creatures and/or players. mana={R} type=Instant [/card] [card] name=Firestorm Phoenix abilities=flying,handdeath auto=@movedto(this|myhand) from(battlefield):emblem transforms((,newability[maxcast(*[Firestorm Phoenix])0 ueot])) ueot text=Flying -- If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=2 [/card] [card] name=Firja's Retribution auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Angel,Creature Angel,4/4,white,flying,vigilance) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(angel|mybattlefield) transforms((,newability[{T}:name(Destroy creature) destroy target(creature[power<=powerminus1minusend])])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(angel|mybattlefield) transforms((,double strike)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 4/4 white Angel Warrior creature token with flying and vigilance. -- II - Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." -- III - Angels you control gain double strike until end of turn. mana={1}{W}{W}{B} type=Enchantment subtype=Saga [/card] [card] name=Firja, Judge of Valor abilities=flying,lifelink aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(hand) and!(deplete:2)!])) ueot auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Look top 3 cards) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flying, lifelink -- Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={2}{W}{B}{B} type=Legendary Creature subtype=Angel Cleric power=2 toughness=4 [/card] [card] name=Firkraag, Cunning Instigator abilities=flying,haste auto=@combat(attacking) source(dragon|myBattlefield):name(Goad creature) target(creature|opponentbattlefield) _GOAD_ auto=@combatdamagefoeof(player) from(creature[mustattack]|mybattlefield):name(Put counter and draw) transforms((,newability[counter(1/1)],newability[draw:1 controller])) oneshot text=Flying, haste -- Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. -- Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. mana={3}{U}{R} type=Legendary Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Firmament Sage auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):name(Draw a card) draw:1 controller text=If it's neither day or night, it becomes day as Firmament Sage enters. -- Whenever day becomes night or night becomes day, draw a card. type=Creature subtype=Human Wizard mana={3}{U} power=2 toughness=3 [/card] [card] name=First Day of Class auto=emblem transforms((,newability[@movedto(creature|mybattlefield):name(Gains 1/1 counter and haste) all(trigger[to]) transforms((,newability[counter(1/1)],haste)) ueot])) ueot text=Whenever a creature enters under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{R} type=Instant [/card] [card] name=First Response auto=@each upkeep restriction{lastturn(life)~morethan~0}:_SOLDIERTOKEN_ text=At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=First Sliver's Chosen abilities=exalted auto=lord(creature[sliver&-exalted]|mybattlefield) transforms((,newability[exalted],newability[@combat(attackedalone) source(creature|mybattlefield):name(Exalted) name(Exalted) all(trigger[to]) name(Exalted) 1/1 ueot])) text=Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) mana={4}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=First-Sphere Gargantua auto=draw:1 controller auto=life:-1 controller autograveyard={2}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery text=When First-Sphere Gargantua enters, you draw a card and you lose 1 life. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Phyrexian Horror power=5 toughness=4 [/card] [card] name=Fish Reef auto=_DIES_token(Whale Reef) text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield." type=Creature subtype=Fish color=blue power=3 toughness=3 [/card] [card] name=Fissure Vent auto=ability$! may name(Destroy artifact) destroy target(artifact)!$ controller auto=ability$! may name(Destroy non-basic land) destroy target(land[-basic])!$ controller text=Choose one or both -- Destroy target artifact. -- Destroy target nonbasic land. mana={3}{R}{R} type=Sorcery [/card] [card] name=Fissure Wizard auto=if type(*|myhand)~morethan~0 then ability$!may _DISCARD&DRAW_ !$ controller text=When Fissure Wizard enters, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Goblin Wizard power=2 toughness=1 [/card] [card] name=Fist of Suns auto=lord(*|myrestrictedcastingzone) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) auto=lord(*[canPlayFromGraveyard]|mygraveyard) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) auto=lord(*[canplayfromexile]|myexile) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) text=You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. mana={3} type=Artifact [/card] [card] name=Fists of Flame target=creature auto=draw:1 controller auto=thisforeach(variable{pdrewcount}>0) 1/0 ueot && trample ueot text=Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. mana={1}{R} type=Instant [/card] [card] name=Five-Finger Discount target=*[-land]|battlefield auto=moveto(hand) and!( transforms((,newability[anytypeofmana forever])) forever)! text=Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. mana={4}{U}{U} type=Sorcery [/card] [card] name=Flaccify target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Counter target spell unless its controller pays {3}. mana={2}{U} type=Instant [/card] [card] name=Flailing Manticore abilities=flying,first strike auto={1}:1/1 ueot auto={1}:-1/-1 ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notaTarget(Flailing Manticore|opponentBattlefield)ueot?donothing!$ opponent])) forever auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notaTarget(Flailing Manticore|opponentBattlefield)ueot?donothing!$ opponent])) forever text=Flying, first strike -- {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. mana={3}{R} type=Creature subtype=Manticore power=3 toughness=3 [/card] [card] name=Flailing Ogre auto={1}:1/1 ueot auto={1}:-1/-1 ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notaTarget(Flailing Ogre|opponentBattlefield)ueot?donothing!$ opponent])) forever auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notaTarget(Flailing Ogre|opponentBattlefield)ueot?donothing!$ opponent])) forever text={1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. mana={2}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Flailing Soldier auto={1}:1/1 ueot auto={1}:-1/-1 ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) -1/-1 notaTarget(Flailing Soldier|opponentBattlefield)ueot?donothing!$ opponent])) forever auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{1}]] name(Pay 1) 1/1 notaTarget(Flailing Soldier|opponentBattlefield)ueot?donothing!$ opponent])) forever text={1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. mana={R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Flame Blitz abilities=cycling autohand=__CYCLING__({2}) auto=@each my end:damage:5 all(planeswalker) text=At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. -- Cycling {2} ({2} , Discard this card: Draw a card.) mana={R} type=Enchantment [/card] [card] name=Flame Channeler backside=Embodiment of Flame restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@damaged(*) from(*|mystack):name(Transform Embodiment of Flame) flip(backside) auto=@damaged(player) from(*|mystack):name(Transform Embodiment of Flame) flip(backside) text=When a spell you control deals damage, transform Flame Channeler. // Embodiment of Flame mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Flame Discharge target=*[creature;planeswalker]|battlefield auto=if type(creature[modified]|mybattlefield)~morethan~0 then damage:fullpaidplus2plusend auto=if type(creature[modified]|mybattlefield)~equalto~0 then damage:fullpaid text=Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.) mana={X}{R} type=Instant [/card] [card] name=Flame Spill target=creature auto=transforms((,newability[this(toughness=1) damage:1 && damage:3 targetController])) oneshot auto=transforms((,newability[this(toughness=2) damage:2 && damage:2 targetController])) oneshot auto=transforms((,newability[this(toughness=3) damage:3 && damage:1 targetController])) oneshot auto=transforms((,newability[this(toughness>=4) damage:4])) oneshot text=Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. mana={2}{R} type=Instant [/card] [card] name=Flame Sweep auto=damage:2 all(creature|opponentbattlefield) auto=damage:2 all(creature[-flying]|mybattlefield) text=Flame Sweep deals 2 damage to each creature except for creatures you control with flying. mana={2}{R} type=Instant [/card] [card] name=Flame of Anor auto=if type(wizard|mybattlefield)~equalto~0 then choice name(You draw 2 cards) name(You draw 2 cards) draw:2 controller auto=if type(wizard|mybattlefield)~equalto~0 then choice name(Opponent draws 2 cards) name(Opponent draws 2 cards) draw:2 opponent auto=if type(wizard|mybattlefield)~equalto~0 then if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy auto=if type(wizard|mybattlefield)~equalto~0 then if type(creature|battlefield)~morethan~0 then choice name(Deal 5 damage) name(Deal 5 damage) name(Deal 5 damage) target(creature|battlefield) damage:5 auto=if type(wizard|mybattlefield)~morethan~0 then if type(artifact|battlefield)~morethan~0 then choice name(You draw and destroy artifact) name(You draw and destroy artifact) name(You draw and destroy artifact) target(artifact|battlefield) destroy and!( draw:2 controller )! auto=if type(wizard|mybattlefield)~morethan~0 then if type(artifact|battlefield)~morethan~0 then choice name(Opponent draws and destroy artifact) name(Opponent draws and destroy artifact) name(Opponent draws and destroy artifact) target(artifact|battlefield) destroy and!( draw:2 opponent )! auto=if type(wizard|mybattlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(You draw and damage creature) name(You draw and damage creature) name(You draw and damage creature) target(creature|battlefield) damage:5 && draw:2 controller auto=if type(wizard|mybattlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Opponent draws and damage creature) name(Opponent draws and damage creature) name(Opponent draws and damage creature) target(creature|battlefield) destroy && draw:2 opponent auto=if type(wizard|mybattlefield)~morethan~0 then if type(artifact|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Destroy artifact and damage creature) name(Destroy artifact and damage creature) name(Destroy artifact and damage creature) name(Destroy artifact and damage creature) target(artifact|battlefield) destroy and!( ability$!name(Damage creature) name(Damage creature) target(creature|battlefield) damage:5!$ controller )! text=Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -- Target player draws two cards. -- Destroy target artifact. -- Flame of Anor deals 5 damage to target creature. mana={1}{U}{R} type=Instant [/card] [card] name=Flame-Blessed Bolt target=creature,planeswalker auto=exiledeath auto=damage:2 text=Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. mana={R} type=Instant [/card] [card] name=Flame-Wreathed Phoenix abilities=flying auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) transforms((,newability[counter(0/0.-1.TributeUnpaid)],haste,newability[handdeath])) forever text=Flying -- Tribute 2 (As this creature enters, an opponent of your choice may place two +1/+1 counters on it.) -- When Flame-Wreathed Phoenix enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand." mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Flameblade Adept abilities=menace auto=@movedto(*|mygraveyard) from(myhand):1/0 ueot text=Menace -- Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. mana={R} type=Creature subtype=Jackal Warrior power=1 toughness=2 [/card] [card] name=Flamecache Gecko auto=if compare(oplifelost)~morethan~0 then add{B}{R} auto={1}{R}{D(*|myhand)}:draw:1 text=When Flamecache Gecko enters, if an opponent lost life this turn, add {B}{R}. -- {1}{R}, Discard a card: Draw a card. mana={1}{R} type=Creature subtype=Lizard Warlock power=2 toughness=2 [/card] [card] name=Flamehold Grappler abilities=first strike auto=transforms((,newability[@movedTo(*|myStack) once:all(trigger[to]<1>) name(copy spell) if type(*[instant;sorcery]|myStack)~morethan~0 then castcard(copied noevent) else clone])) ueot text=First strike -- When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) mana={U}{R}{W} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Flamekin Bladewhirl otherrestriction=type(*[elemental]|myhand)~lessthan~2 other={3}{R} restriction=type(*[elemental]|myhand)~morethan~1 text=As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. mana={R} type=Creature subtype=Elemental Warrior power=2 toughness=1 [/card] [card] name=Flamekin Herald auto=@movedto(*[iscommander]|mystack):all(trigger[to]) transforms((,newability[activate choice cascade:plibrarycount])) oneshot text=Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={2}{R} type=Creature subtype=Elemental Wizard power=3 toughness=2 [/card] [card] name=Flamerush Rider other={2}{R}{R} name(Dash) auto=alternative transforms((,haste,newability[@next end:all(this) moveTo(hand)]))ueot auto=_ATTACKING_target(other creature[attacking]) clone with(unearth,battleready) text=Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. -- Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Flames of the Blood Hand #MISSING:damage can't be prevented auto=choice name(Damage opponent) damage:4 opponent && all(*|mybattlefield) transforms((,newability[nolifegainopponent])) ueot && all(*|opponentbattlefield) transforms((,newability[nolifegain])) ueot auto=choice name(Damage yourself) damage:4 controller && all(*|mybattlefield) transforms((,newability[nolifegain])) ueot && all(*|opponentbattlefield) transforms((,newability[nolifegainopponent])) ueot text=Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. mana={2}{R} type=Instant [/card] [card] name=Flames of the Raze-Boar target=creature|opponentBattlefield auto=damage:4 auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then damage:2 all(creature|opponentBattlefield) text=Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. mana={5}{R} type=Instant [/card] [card] name=Flamescroll Celebrant #MISSING:opponent activates an ability abilities=flash other={W}{W} name(Revel in Silence) otherrestriction=compare(isflipped)~equalto~1 restriction=can play creature,compare(isflipped)~equalto~0 anyzone={0}:doubleside(Revel in Silence) autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(copied named!:revel in silence:!)])) forever auto={1}{R}:2/0 ueot text=Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. -- {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. // {W}{W} Revel in Silence mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Flameshot other={D(mountain|myHand)} name(Discard a Mountain) auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=You may discard a Mountain card rather than pay this spell's mana cost. -- Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Flameskull abilities=cantblock,flying auto=_DIES_name(Rejuvenation) all(this|mygraveyard) moveto(myexile) and!( transforms((,newability[becomes(tobecast) uent],newability[all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[becomes(tobecast) uent],newability[name(Can play one exiled card) target(tobecast[fresh]|myexile) canplayfromexile uent])) ueot )!])) ueot )! text=Flying -- Flameskull can't block. -- Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) mana={1}{R}{R} type=Creature subtype=Skeleton power=3 toughness=1 [/card] [card] name=Flamespeaker Adept auto=@scryed(*|myzones):all(this) transforms((,newability[2/0],first strike)) ueot text=Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Flamethrower Sonata abilities=doublefacedeath auto=name(Discard and draw) target(*|myhand) transforms((,newability[reject],newability[draw:1 controller],newability[if cantargetcard(*[instant;sorcery]|*) then name(Damage creature or planeswalker) name(Damage creature or planeswalker) damage:manacost target(*[creature;planeswalker]|opponentbattlefield)])) oneshot text=Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control. // {2}{U}{U} Torrent Sculptor mana={1}{R} type=Sorcery [/card] [card] name=Flametongue Yearling kicker=multi{2} auto=counter(1/1,kicked) auto=damage:power target(creature) text=Multikicker {2} (You may pay an additional 2 any number of times as you cast this spell.) -- Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked. -- When Flametongue Yearling enters, it deals damage equal to its power to target creature. mana={R}{R} type=Creature subtype=Kavu power=2 toughness=1 [/card] [card] name=Flaming Fist auto=@combat(attacking) source(*[iscommander]|mybattlefield):name(Commander gains double strike) all(trigger[to]) transforms((,double strike)) ueot text=Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." mana={2}{W} type=Legendary Enchantment subtype=Background [/card] [card] name=Flaming Fist Officer auto=@movedTo(other creature|nonbattlezone) from(mybattlefield):counter(1/1) text=Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. mana={2}{W} type=Creature subtype=Gnome Soldier power=2 toughness=2 [/card] [card] name=Flaming Gambit target=player flashback={X}{R}{R} auto=if type(creature|targetedpersonsbattlefield)~equalto~0 then damage:x auto=if type(creature|targetedpersonsbattlefield)~morethan~0 then ability$!name(Choose one) choice name(Damage player) damage:storedx controller _ choice name(Damage creature) damage:storedx target(creature|mybattlefield)!$ targetedPlayer text=Flaming Gambit deals X damage to target player. That player may choose a creature they control and have Flaming Gambit deal that damage to it instead. -- Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R} type=Instant [/card] [card] name=Flare of Cultivation other={S(creature[-token;green]|myBattlefield)} name(Sacrifice) otherrestriction=type(creature[-token;green]|myBattlefield)~morethan~0 auto=name(onto the battlefield) notaTarget(land[basic]|mylibrary) transforms((,newability[name(into your hand) notaTarget(land[basic]|mylibrary) moveto(hand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot text=You may sacrifice a nontoken green creature rather than pay this spell's mana cost. -- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. mana={1}{G}{G} type=Sorcery [/card] [card] name=Flare of Denial other={S(creature[-token;blue]|myBattlefield)} name(Sacrifice) otherrestriction=type(creature[-token;blue]|myBattlefield)~morethan~0 target=*|stack auto=fizzle text=You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Flare of Duplication other={S(creature[-token;red]|myBattlefield)} name(Sacrifice) otherrestriction=type(creature[-token;red]|myBattlefield)~morethan~0 target=*[instant;sorcery]|stack auto=castcard(copied noevent) text=You may sacrifice a nontoken red creature rather than pay this spell's mana cost. -- Copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{R}{R} type=Instant [/card] [card] name=Flare of Faith target=creature auto=2/2 ueot auto=if cantargetcard(*[human]|*) then transforms((,newability[1/1],indestructible)) ueot text=Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead. mana={1}{W} type=Instant [/card] [card] name=Flare of Fortitude other={S(creature[-token;white]|myBattlefield)} name(Sacrifice) otherrestriction=type(creature[-token;white]|myBattlefield)~morethan~0 auto=all(*|myBattlefield) cantchangelife auto=all(*|myBattlefield) hexproof auto=all(*|myBattlefield) indestructible text=You may sacrifice a nontoken white creature rather than pay this spell's mana cost. -- Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible. mana={2}{W}{W} type=Instant [/card] [card] name=Flare of Malice other={S(creature[-token;black]|myBattlefield)} name(Sacrifice) otherrestriction=type(creature[-token;black]|myBattlefield)~morethan~0 auto=ability$!name(sacrifice) notaTarget(creature[manacost=convertedcost:highest:*:myBattlefield]|myBattlefield) sacrifice !$ opponent text=You may sacrifice a nontoken black creature rather than pay this spell's mana cost. -- Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. mana={2}{B}{B} type=Instant [/card] [card] name=Flash Foliage restriction=blockersonly auto=token(Saproling,Creature Saproling,1/1,green) and!(transforms((,newability[mustblock])) ueot)! auto=draw:1 controller text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Flawless Maneuver auto=all(creature|myBattlefield) indestructible ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Creatures you control gain indestructible until end of turn. mana={2}{W} type=Instant [/card] [card] name=Flaxen Intruder // Welcome Home abilities=adventure other={5}{G}{G} name(Adventure) auto=alternative name(Create 3 Bears) name(Create 3 Bears) token(Bear,Creature Bear,2/2,green)*3 auto=alternative _ADVENTURE_ auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(*[artifact;enchantment]|battlefield) text=Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) mana={G} type=Creature subtype=Human Berserker power=1 toughness=2 [/card] [card] name=Flay Essence restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 auto=if type(*[creature;planeswalker]|opponentbattlefield)~morethan~0 then choice name(Exile opponent's creature or planeswalker) name(Exile opponent's creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) transforms((,newability[life:hascntanycnt opponent],newability[moveto(exile)])) oneshot auto=if type(*[creature;planeswalker]|mybattlefield)~morethan~0 then choice name(Exile your creature or planeswalker) name(Exile your creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[life:hascntanycnt controller],newability[moveto(exile)])) oneshot text=Exile target creature or planeswalker. You gain life equal to the number of counters on it. mana={1}{B}{B} type=Sorcery [/card] [card] name=Flayer of Loyalties abilities=trample autostack=name(Gain control) target(creature|battlefield) moveto(mybattlefield) and!( transforms((,setpower=10,settoughness=10,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste,trample,newability[@combat(attacking) source(this):name(Annihilate 2) ability$!name(Sacrifice 2 permanents) notaTarget(<2>*|mybattlefield) sacrifice !$ opponent])) ueot )! auto=_ATTACKING_name(Annihilate 2) ability$!name(sacrifice 2 permanents) notaTarget(<2>*|mybattlefield) sacrifice !$ opponent text=When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Trample mana={8}{C}{C} type=Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Fleet Swallower auto=_ATTACKING_target(player) deplete:halfuptype:*:targetedpersonslibrary text=Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard. mana={5}{U}{U} type=Creature subtype=Fish power=6 toughness=6 [/card] [card] name=Fleetfoot Dancer abilities=trample,lifelink,haste text=Trample, lifelink, haste mana={1}{R}{G}{W} type=Creature subtype=Elf Druid power=4 toughness=4 [/card] [card] name=Fleeting Effigy abilities=haste auto=@each my endofturn:moveTo(hand) auto={2}{R}:2/0 ueot text=Haste -- At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) -- {2}{R}: This creature gets +2/+0 until end of turn. mana={R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Fleeting Flight target=creature auto=counter(1/1) auto=flying auto=preventAllCombatDamage text=Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn. mana={W} type=Instant [/card] [card] name=Fleeting Spirit auto={W}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Gains first strike) transforms((,first strike)) ueot auto={D(*|myhand)}:name(Exile and return) moveto(myexile) and!( transforms((,newability[phaseaction[end once checkex] moveto(ownerbattlefield)])) ueot )! text={W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. -- Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={1}{W} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Flensing Raptor abilities=flying,poisontoxic auto=name(Creature gains 1/1 and flying) target(other creature[hastoxic]|myBattlefield) transforms((,newability[1/1],flying)) ueot text=Flying -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Flensing Raptor enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. mana={2}{W} type=Creature subtype=Phyrexian Bird power=2 toughness=2 [/card] [card] name=Flesh // Blood target=creature abilities=hasnokicker other={R}{G} name(Blood) kicker={R}{G} name(Fuse) otherrestriction=type(creature|myBattlefield)~morethan~0 auto=alternative transforms((,newability[name(Deal damage) damage:power target(anytarget)])) forever auto=if paid(kicker) then ability$!name(Creature deals damage) name(Creature deals damage) target(creature|myBattlefield) transforms((,newability[name(Deal damage) damage:power target(anytarget)])) forever!$ controller auto=ifnot paid(alternative) then counter(1/1,storedpower) text=Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. // Target creature you control deals damage equal to its power to target creature or player. -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{B}{G}{E(creature|graveyard)} type=Sorcery [/card] [card] name=Flesh Allergy target=creature auto=destroy auto=life:-bothalldeadcreature targetcontroller text=As an additional cost to cast Flesh Allergy, sacrifice a creature. -- Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. mana={2}{B}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Flesh Burrower abilities=deathtouch auto=_ATTACKING_target(other creature|myBattlefield) deathtouch ueot text=Deathtouch -- Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn. mana={1}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Fleshless Gladiator autograveyard=this(variable{opponentpoisoncount}>2) {2}{B}:moveto(mybattlefield) and!(tap(noevent))! && life:-1 text=Corrupted - {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters. mana={1}{B} type=Creature subtype=Phyrexian Skeleton power=2 toughness=2 [/card] [card] name=Fleshtaker aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@sacrificed(other creature|myBattlefield):name(Gain life and scry) life:1 controller && _SCRY1_ auto={1}{S(other creature|myBattlefield)}:name(Gets 2/2) 2/2 ueot text=Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. type=Creature subtype=Human Assassin mana={W}{B} power=2 toughness=2 [/card] [card] name=Flick a Coin target=anyTarget auto=damage:1 auto=_TREASURE_ auto=draw:1 controller text=Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Flicker of Fate target=creature,enchantment auto=(blink) text=Exile target creature or enchantment, then return it to the battlefield under its owner's control. mana={1}{W} type=Instant [/card] [card] name=Flight of Equenauts abilities=flying other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying mana={7}{W} type=Creature subtype=Human Knight power=4 toughness=5 [/card] [card] name=Flip the Switch target=*|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=token(Zombie Dec) text=Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) mana={2}{U} type=Instant [/card] [card] name=Flitting Guerrilla abilities=flying auto=_DIES_may name(Exile and return) all(this|mygraveyard) moveto(myexile) and!( transforms((,newability[name(Return creature or battle) name(Return creature or battle) target(*[creature;battle]|mygraveyard) moveto(mylibrary)])) forever )! auto=_DIES_name(Each player mills 2 cards) deplete:2 opponent && deplete:2 controller text=Flying -- When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) mana={2}{B} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Flood of Recollection abilities=exiledeath target=instant,sorcery|mygraveyard auto=moveto(hand) text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. mana={U}{U} type=Sorcery [/card] [card] name=Flood of Tears auto=moveTo(hand) all(*[-land]) auto=if type(*[-token;-instant;-sorcery]|myHand)~morethan~3 then may moveTo(myBattlefield) target(*[-instant;-sorcery]|myHand) text=Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. mana={4}{U}{U} type=Sorcery [/card] [card] name=Flooded Woodlands auto=lord(creature[green;-canattack]|battlefield) transforms((,newability[becomes(^^green)],cantattack,newability[{S(land|myBattlefield)}:name(Sacrifice a land to attack) canattack ueot attackersonly])) text=Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) mana={2}{U}{B} type=Enchantment [/card] [card] name=Floodfarm Verge auto={T}:Add{W} auto=aslongas(*[Plains;Island]|myBattlefield) {T}:Add{U} text={T}: Add {W}. -- {T}: Add {U}. Activate only if you control a Plains or an Island. type=Land [/card] [card] name=Floodhound auto={3}{T}:name(Investigate) name(Create clue) _CLUE_ controller text={3}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") mana={U} type=Creature subtype=Elemental Dog power=1 toughness=2 [/card] [card] name=Floodpits Drowner abilities=flash,vigilance auto=name(Stun creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot auto={1}{U}{T}:moveTo(ownerLibrary) all(this) && shuffle controller && target(creature[counter{0/0.1.Stun}]|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot text=Flash -- Vigilance -- When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. -- {1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries. mana={1}{U} type=Creature subtype=Merfolk power=2 toughness=1 [/card] [card] name=Floodwaters abilities=cycling target=creature auto=moveto(hand) autohand=__CYCLING__({2}) text=Return up to two target creatures to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Floral Evoker auto=_LANDFALL_counter(1/1) auto={G}{D(creature|myhand)}:target(land|mygraveyard) moveTo(battlefield) and!(tap(noevent))! text=Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. -- {G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped. mana={2}{G} type=Creature subtype=Snake Druid power=2 toughness=3 [/card] [card] name=Florian, Voldaren Scion abilities=first strike aicode=activate target(*[zpos<=oplifelost]|mylibrary) moveto(hand) and!( transforms((,newability[canplayfromexile],newability[all(*[zpos<=oplifelost]|myLibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )! auto=@each my secondmain restriction{compare(oplifelost)~morethan~0}:name(Look top card) reveal:oplifelost optionone name(Exile 1 card) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|myreveal) bottomoflibrary )! optiontwoend revealend text=First strike -- At the beginning of your second main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. type=Legendary Creature subtype=Vampire Noble mana={1}{B}{R} power=3 toughness=3 [/card] [card] name=Floriferous Vinewall abilities=defender auto=reveal:6 optionone name(Get a land) target(land|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Defender -- When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=2 [/card] [card] name=Flourishing Fox abilities=cycling auto=@cycled(*|myHand):all(this) counter(1/1) autohand=__CYCLING__({1}) text=Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={W} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Flourishing Hunter auto=life:toughness:highest:creature:mybattlefield controller text=When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control. mana={4}{G}{G} type=Creature subtype=Wolf Spirit power=6 toughness=6 [/card] [card] name=Flourishing Strike other={2}{G} name(Entwine) auto=ifnot paid(alternative) then choice name(Deal 5 damage) name(Deal 5 damage) target(creature[flying]|battlefield) damage:5 auto=ifnot paid(alternative) then choice name(Creature gets 3/3) name(Creature gets 3/3) target(creature) transforms((,newability[3/3])) ueot auto=alternative choice name(Creature gets 3/3) name(Creature gets 3/3) target(creature) transforms((,newability[3/3],newability[name(Deal 5 damage) target(creature[flying]|battlefield) damage:5])) ueot text=Choose one -- Flourishing Strike deals 5 damage to target creature with flying. -- Target creature gets +3/+3 until end of turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) mana={1}{G} type=Instant [/card] [card] name=Flow of Knowledge auto=foreach(island|myBattlefield) draw:1 && transforms((,newability[target(<2>*|myhand) reject])) forever text=Draw a card for each Island you control, then discard two cards. mana={4}{U} type=Instant [/card] [card] name=Flower // Flourish other={4}{G}{W} name(Flourish) auto=alternative all(creature|mybattlefield) 2/2 ueot auto=ifnot paid(alternative) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[basic;forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle. -- Creatures you control get +2/+2 until end of turn. mana={GW} type=Sorcery [/card] [card] name=Flowerfoot Swordmaster kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=_VALIANT_all(mouse|myBattlefield) 1/0 text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. mana={W} type=Creature subtype=Mouse Soldier power=1 toughness=2 [/card] [card] name=Flowering of the White Tree auto=lord(creature[legendary]|myBattlefield) 2/1 auto=lord(creature[-legendary]|myBattlefield) 1/1 auto=@targeted(creature[legendary]|myBattlefield) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Legendary creatures you control get +2/+1 and have ward {1}. -- Nonlegendary creatures you control get +1/+1. mana={W}{W} type=Legendary Enchantment [/card] [card] name=Flowstone Infusion target=creature auto=2/-2 text=Target creature gets +2/-2 until end of turn. mana={R} type=Instant [/card] [card] name=Flowstone Kavu abilities=menace auto={R}:1/-1 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- {R}: Flowstone Kavu gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=3 [/card] [card] name=Flubs, the Fool auto=maxPlay(land)+1 auto=@movedTo(mybattlefield) from(land|myhandexilegrave) restriction{type(*|myhand)~equalto~0}:draw:1 auto=@movedTo(mybattlefield) from(land|myhandexilegrave) restriction{type(*|myhand)~morethan~0}:ability$!name(discard) reject notaTarget(*|myhand)!$ controller auto=@movedto(*|stack) from(*|mycastingzone) restriction{type(*|myhand)~morethan~0}:ability$!name(discard) reject notaTarget(*|myhand)!$ controller auto=@movedto(*|stack) from(*|mycastingzone) restriction{type(*|myhand)~equalto~0}:draw:1 text=You may play an additional land on each of your turns. -- Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card. mana={G}{U}{R} type=Legendary Creature subtype=Frog Scout power=0 toughness=5 [/card] [card] name=Fluctuator auto=lord(*[cycling]|mycastingzone) altercost(colorless,-2) text=Cycling abilities you activate cost up to {2} less to activate. mana={2} type=Artifact [/card] [card] name=Flummoxed Cyclops abilities=reach auto=@each my blockers restriction{type(creature[attacking]|opponentBattlefield)~morethan~1}:cantblock ueot text=Reach -- Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. mana={3}{R} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Flumph abilities=defender,flying auto=_ENRAGE_name(Draw a card) draw:1 controller && draw:1 opponent text=Defender, flying -- Whenever Flumph is dealt damage, you and target opponent each draw a card. mana={1}{W} type=Creature subtype=Jellyfish power=0 toughness=4 [/card] [card] name=Flunk target=creature auto=transforms((,newability[-7minusphandcountminusend/-7minusphandcountminusend ueot])) ueot text=Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand. mana={1}{B} type=Instant [/card] [card] name=Flusterstorm abilities=storm target=*[instant;sorcery]|stack auto=transforms((,newability[pay[[{1}]] name(pay {1} mana) donothing?fizzle])) forever text=Counter target instant or sorcery spell unless its controller pays {1}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={U} type=Instant [/card] [card] name=Flutterfox auto=aslongas(artifact|myBattlefield) flying auto=aslongas(enchantment|myBattlefield) flying text=As long as you control an artifact or enchantment, Flutterfox has flying. mana={1}{W} type=Creature subtype=Fox power=2 toughness=2 [/card] [card] name=Flux Channeler auto=@movedTo(*[-creature]|mystack):_PROLIFERATE_ text=Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Fly target=creature auto=teach(creature) flying auto=@combatdamaged(player) from(mytgt) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Enchant creature -- Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Flycatcher Giraffid auto=this(counter{0/0.1.Vigilance}>=1) vigilance auto=this(counter{0/0.1.Reach}>=1) reach auto=choice name(Vigilance counter) counter(0/0,1,Vigilance) auto=choice name(Reach counter) counter(0/0,1,Reach) text=Flycatcher Giraffid enters with your choice of a vigilance counter or a reach counter on it. mana={4}{G} type=Creature subtype=Antelope Lizard power=3 toughness=5 [/card] [card] name=Flywheel Racer abilities=vigilance auto=this(cantargetcard(creature) {T}:Add{W} auto=this(cantargetcard(creature) {T}:Add{U} auto=this(cantargetcard(creature) {T}:Add{B} auto=this(cantargetcard(creature) {T}:Add{R} auto=this(cantargetcard(creature) {T}:Add{G} auto=_CREW1_ text=Vigilance -- {T}: Add one mana of any color. Activate only if Flywheel Racer is a creature. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=3 toughness=2 [/card] [card] name=Focus the Mind other={2}{U} name(costs {2} less to cast) otherrestriction=casted a spell auto=draw:3 && transforms((,newability[target(*|myhand) reject])) forever text=This spell costs {2} less to cast if you've cast another spell this turn. -- Draw three cards, then discard a card. mana={4}{U} type=Instant [/card] [card] name=Fodder Tosser auto={T}{D(*|myHand)}:name(Deal 2 damage) target(player,planeswalker) damage:2 text={T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker. mana={3} type=Artifact [/card] [card] name=Foe-Razer Regent abilities=flying auto=may target(creature|opponentbattlefield) dynamicability text=Flying -- When Foe-Razer Regent enters, you may have it fight target creature you don't control. -- Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. mana={5}{G}{G} type=Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Fog of War auto=life:type:creature:battlefield controller auto=preventallcombatdamage from(creature[power<=3]) text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. mana={2}{G} type=Instant [/card] [card] name=Fog on the Barrow-Downs target=creature auto=teach(creature) transforms((removecreaturesubtypes,newability[becomes(Spirit)],cantattack,cantpwattack,cantblock)) text=Enchant creature -- Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Folio of Fancies abilities=nomaxhand,oppnomaxhand auto={X}{X}{T}:name(Each player draws cards) name(Each player draws cards) draw:XX all(player) auto={2}{U}{T}:deplete:type:*:opponenthand opponent text=Players have no maximum hand size. -- {X}{X}, {T}: Each player draws X cards. -- {2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard. mana={1}{U} type=Artifact [/card] [card] name=Folk Hero auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedTo(*[creature;share!types!]|mystack) turnlimited:name(Draw a card) draw:1 controller])) text=Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." mana={1}{W} type=Legendary Enchantment subtype=Background [/card] [card] name=Font of Agonies auto=@lifelostof(player):counter(0/0,Blood,thatmuch) all(this) auto={1}{B}{C(0/0,-4,Blood)}:target(creature) destroy text=Whenever you pay life, put that many blood counters on Font of Agonies. -- {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature. mana={B} type=Enchantment [/card] [card] name=Font of Magic auto=lord(Instant,sorcery|mycastingzone) altercost(colorless,-pnumofcommandcast) text=Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. mana={3}{U} type=Enchantment [/card] [card] name=Font of Progress auto=counter(0/0,2,Oil) auto={3}{T}:name(Target opponent) transforms((,newability[deplete:hascntoil opponent])) oneshot auto={3}{T}:name(Target controller) transforms((,newability[deplete:hascntoil controller])) oneshot text=Font of Progress enters with two oil counters on it. -- {3}, {T}: Target player mills X cards, where X is the number of oil counters on Font of Progress. mana={U} type=Artifact [/card] [card] name=Food Chain auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add White) thisforeach(variable{storedmanacostplus1plusend}) add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Blue) thisforeach(variable{storedmanacostplus1plusend}) add{U} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Black) thisforeach(variable{storedmanacostplus1plusend}) add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Red) thisforeach(variable{storedmanacostplus1plusend}) add{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {E(creature|myBattlefield)}:name(Add Green) thisforeach(variable{storedmanacostplus1plusend}) add{G} text=Exile a creature you control: Add X mana of any one color , where X is the exiled creature's mana value plus one. Spend this mana only to cast creature spells. mana={2}{G} type=Enchantment [/card] [card] name=Food Coma auto=target(creature|opponentbattlefield) (blink)forsrc auto=_FOOD_ text=When Food Coma enters, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={3}{W} type=Enchantment [/card] [card] name=Footfall Crater abilities=cycling target=land auto=teach(land) transforms((,newability[{T}:haste && trample target(creature) ueot])) autohand=__CYCLING__({1}) text=Enchant land -- Enchanted land has " -- {T}: Target creature gains trample and haste until end of turn." -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Footlight Fiend auto=_DIES_damage:1 target(anytarget) text=When Footlight Fiend dies, it deals 1 damage to any target. mana={BR} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=For the Ancestors flashback={3}{G} aicode=activate target(<6>*[zpos<=6]|mylibrary) moveto(hand) and!( if cantargetcard(*[-chosentype]|*) then bottomoflibrary )! auto=chooseatype transforms((,newability[name(Look top 6) reveal:6 optionone name(Put in hand) target(creature[chosentype]|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend])) forever chooseend text=Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Instant [/card] [card] name=For the Family target=creature auto=if type(creature|mybattlefield)~morethan~3 then 4/4 else 2/2 text=Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Foray of Orcs auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) forever auto=if type(army|mybattlefield)~equalto~0 then name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[counter(1/1.2)],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) forever )! text=Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={3}{R} type=Sorcery [/card] [card] name=Forbidden Friendship auto=token(Dinosaur For) auto=token(Human Soldier) text=Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. mana={1}{R} type=Sorcery [/card] [card] name=Forbidden Ritual target=*[-token]|myBattlefield auto=transforms((,newability[sacrifice],newability[if type(*|opponentbattlefield)~morethan~0 then if type(*|opponenthand)~morethan~0 then ability$!name(Choose one) choice name(Pay 2 life) life:-2 controller _ choice name(Discard a card) notaTarget(*|myhand) reject _ choice name(Sacrifice a permanent) notaTarget(*|myBattlefield) sacrifice!$ opponent],newability[if type(*|opponentbattlefield)~morethan~0 then if type(*|opponenthand)~equalto~0 then ability$!name(Choose one) choice name(Pay 2 life) life:-2 controller _ choice name(Sacrifice a permanent) notaTarget(*|myBattlefield) sacrifice!$ opponent],newability[if type(*|opponentbattlefield)~equalto~0 then if type(*|opponenthand)~morethan~0 then ability$!name(Choose one) choice name(Pay 2 life) life:-2 controller _ choice name(Discard a card) notaTarget(*|myhand) reject!$ opponent],newability[if type(*|opponentbattlefield)~equalto~0 then if type(*|opponenthand)~equalto~0 then life:-2 opponent])) oneshot text=Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times. mana={2}{B}{B} type=Sorcery [/card] [card] name=Forbidding Spirit auto=all(creature|opponentbattlefield) transforms((,newability[attackpwcost:2])) uynt text=When Forbidding Spirit enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures. mana={1}{W}{W} type=Creature subtype=Spirit Cleric power=3 toughness=3 [/card] [card] name=Force of Despair other={E(*[black]|myhand)} otherrestriction=opponentturnonly auto=destroy all(creature[fresh]) text=If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. -- Destroy all creatures that entered the battlefield this turn. mana={1}{B}{B} type=Instant [/card] [card] name=Force of Negation target=*[-creature]|stack other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) otherrestriction=opponentturnonly auto=fizzleto(exile) text=If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -- Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Force of Rage other={E(other *[red]|myhand)} name(Exile a Red Card from Hand) otherrestriction=opponentturnonly auto=token(Elemental,Creature Elemental,3/1,red,haste,trample)*2 and!( transforms((,newability[@each my upkeep:name(Sacrifice elemental token) sacrifice])) forever )! text=If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. -- Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep. mana={1}{R}{R} type=Instant [/card] [card] name=Force of Vigor target=*[artifact;enchantment] other={E(*[green]|myhand)} name(Exile a Green Card from Hand) otherrestriction=opponentturnonly auto=destroy text=If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. -- Destroy up to two target artifacts and/or enchantments. mana={2}{G}{G} type=Instant [/card] [card] name=Force of Virtue abilities=flash other={E(*[white]|myhand)} name(Exile a White Card from Hand) otherrestriction=opponentturnonly auto=lord(creature|myBattlefield) 1/1 text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Forced Landing target=creature[flying] auto=bottomoflibrary text=Put target creature with flying on the bottom of its owner's library. mana={1}{G} type=Instant [/card] [card] name=Forceful Denial target=*|stack auto=fizzle autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Counter target spell. mana={3}{U}{U} type=Instant [/card] [card] name=Forebear's Blade auto=teach(creature) 3/0 auto=teach(creature) vigilance auto=teach(creature) trample auto=@movedto(mytgt|graveyard):all(this) transforms((,newability[name(Attach to creature) target(creature|myBattlefield) rehook])) oneshot auto={3}:equip text=Equipped creature gets +3/+0 and has vigilance and trample. -- Whenever equipped creature dies, attach Forebear's Blade to target creature you control. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Foreboding Fruit target=player auto=draw:2 && life:-2 auto=if casted(this) then if spent({B}{B}{B}) then _FOOD_ controller text=Target player draws two cards and loses 2 life. -- Adamant - If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{B} type=Sorcery [/card] [card] name=Foreboding Landscape auto={T}:Add{C} auto={T}{S}:name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Forest) target(Forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Island) target(Island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({B}{G}{U}) text={T}: Add {C}. -- {T}, Sacrifice Foreboding Landscape: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. -- Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.) type=Land [/card] [card] name=Foreboding Statue backside=Forsaken Thresher restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}{C(0/0,1,Omen)}:add{R} auto={T}{C(0/0,1,Omen)}:add{B} auto={T}{C(0/0,1,Omen)}:add{G} auto={T}{C(0/0,1,Omen)}:add{U} auto={T}{C(0/0,1,Omen)}:add{W} auto=@each my end restriction{compare(hascntomen)~morethan~2}:name(Transform) flip(backside) and!( untap )! text={T}: Add one mana of any color. Put an omen counter on Foreboding Statue. -- At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, uptap it, then transform it. // Forsaken Thresher mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Forerunner of the Coalition auto=name(Search your library for a Pirate) name(Search your library for a Pirate) target(pirate|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! auto=@movedTo(other pirate|myBattlefield):life:-1 opponent text=When Forerunner of the Coalition enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top of it. -- Whenever another Pirate enters under your control, each opponent loses 1 life. mana={2}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Forerunner of the Empire auto=name(Search your library for a Dinosaur) name(Search your library for a Dinosaur) target(dinosaur|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! auto=@movedTo(dinosaur|myBattlefield):may name(Damage all creatures) name(Damage all creatures) all(creature|battlefield) damage:1 text=When Forerunner of the Empire enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top of it. -- Whenever a Dinosaur enters under your control, you may have Forerunner of the Empire deal 1 damage to each creature. mana={3}{R} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Forerunner of the Heralds auto=name(Search your library for a Merfolk) name(Search your library for a Merfolk) target(merfolk|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! auto=@movedTo(other merfolk|myBattlefield):counter(1/1) text=When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top of it. -- Whenever another Merfolk enters under your control, put a +1/+1 counter on Forerunner of the Heralds. mana={3}{G} type=Creature subtype=Merfolk Scout power=3 toughness=2 [/card] [card] name=Forerunner of the Legion aicode=activate target(vampire|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(vampire|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot text=When Forerunner of the Legion enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top of it. -- Whenever another Vampire enters under your control, target creature gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Foreshadow auto=chooseanameopp name(Mill opponent) all(*[zpos=1]|opponentLibrary) moveto(opponentGraveyard) and!( if cantargetcard(*[chosenname]|*) then draw:1 controller )! chooseend auto=@next upkeep:draw:1 controller text=Name a card, then put the top card of target opponent's library into their graveyard. If that card is the named card, you draw a card. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Forever Young auto=may name(Return creature to library) target(creature|mygraveyard) moveTo(mylibrary) && draw:1 controller auto=may name(Just draw) draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Forge Anew auto=name(Return equipment) target(equipment|mygraveyard) moveTo(mybattlefield) auto=this(variable{controllerturn}>0) lord(equipment|mybattlefield) eqpasinst auto=this(variable{controllerturn}>0) {0}:name(Equip first time) name(Equip first time) target(equipment|mybattlefield) transforms((,newability[name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot limit:1 text=When Forge Anew enters, return target Equipment card from your graveyard to the battlefield. -- As long as it's your turn, you may activate equip abilities any time you could cast an instant. -- You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. mana={2}{W} type=Enchantment [/card] [card] name=Forge Boss auto=@sacrificed(other creature|mybattlefield) turnlimited:damage:2 opponent text=Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. mana={2}{B}{R} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Forge of Heroes auto={T}:add{C} auto={T} restriction{type(creature[iscommander;fresh]|mybattlefield)~morethan~0}:name(Add 1/1 counter to Commander) target(creature[iscommander;fresh]|mybattlefield) counter(1/1) auto={T} restriction{type(planeswalker[iscommander;fresh]|mybattlefield)~morethan~0}:name(Add loyalty counter to Commander) target(planeswalker[iscommander;fresh]|mybattlefield) counter(0/0,1,Loyalty) text={T}: Add {C}. -- {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. type=Land [/card] [card] name=Forgehammer Centurion auto=@movedto(other *[creature;artifact]|graveyard) from(mybattlefield):name(Put oil counter) counter(0/0,1,Oil) auto=@combat(attacking) source(this) restriction{compare(hascntoil)~morethan~1}:may name(Remove 2 oil counters) counter(0/0,-2,Oil) && ability$!name(Creature can't block) name(Creature can't block) target(creature|battlefield) transforms((,cantblock)) ueot!$ controller text=Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. -- Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn. mana={2}{R} type=Creature subtype=Phyrexian Warrior power=3 toughness=2 [/card] [card] name=Forging the Anchor aicode=activate transforms((,newability[if type(artifact[zpos<=5]|myLibrary)~morethan~0 then all(artifact[zpos<=5]|myLibrary) moveto(hand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary and!( draw:1 controller)! )! ])) oneshot auto=name(Look 5 cards) reveal:5 optionone name(Get artifacts) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. mana={2}{U} type=Sorcery [/card] [card] name=Forging the Tyrite Sword auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=_TREASURE_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) _TREASURE_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Search library) target(equipment,Halvar^ God of Battle|mylibrary) moveto(hand) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Create a Treasure token. -- III - Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle. mana={1}{R}{W} type=Enchantment subtype=Saga [/card] [card] name=Forgotten Monument auto=lord(other Cave|myBattlefield) transforms((,newability[{T}{L:1}:add{W}],newability[{T}{L:1}:add{U}],newability[{T}{L:1}:add{B}],newability[{T}{L:1}:add{R}],newability[{T}{L:1}:add{G}])) text={T}: Add {C}. -- Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." type=Land subtype=Cave [/card] [card] name=Forgotten Sentinel auto=tap(noevent) text=Forgotten Sentinel enters tapped. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=3 [/card] [card] name=Foriysian Brigade text=Foriysian Brigade can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Foriysian Interceptor abilities=flash,defender text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- Foriysian Interceptor can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=0 toughness=5 [/card] [card] name=Foriysian Totem auto={T}:add{R} auto={4}{R}:transforms((Giant Artifact Creature,setpower=4,settoughness=4,red,trample)) ueot all(this) text={T}: Add {R}. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. mana={3} type=Artifact [/card] [card] name=Forked Lightning target=creature auto=damage:2 auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Forlorn Flats auto=tapped auto=damage:1 target(opponent) auto={T}:Add{W} auto={T}:Add{B} text=Forlorn Flats enters tapped. -- When Forlorn Flats enters, it deals 1 damage to target opponent. -- {T}: Add {W} or {B}. type=Land subtype=Desert [/card] [card] name=Form a Posse auto=_MERCENARYTOKEN_*X text=Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." mana={X}{R}{W} type=Sorcery [/card] [card] name=Form of the Dinosaur auto=lifeset:15 controller auto=@each my upkeep:target(creature|opponentbattlefield) transforms((,newability[dynamicability],newability[damage:15])) oneshot text=When Form of the Dinosaur enters, your life total becomes 15. -- At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. mana={4}{R}{R} type=Enchantment [/card] [card] name=Formation Breaker abilities=strong auto=aslongas(creature[counter{any}]|myBattlefield) 1/2 text=Creatures with power less than this creature's power can't block it. -- As long as you control a creature with a counter on it, this creature gets +1/+2. mana={1}{G} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Formless Genesis abilities=changeling auto=token(shapeshifter,creature,type:land:mygraveyard/creature:type:land:mygraveyard,changeling,deathtouch) retrace={2}{G}{D(land|myhand)} text=Changeling (This card is every creature type.) -- Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{G} type=Kindred Sorcery subtype=Shapeshifter [/card] [card] name=Forsake the Worldly abilities=cycling target=artifact,enchantment auto=moveto(exile) autohand=__CYCLING__({2}) text=Exile target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Forsaken Crossroads aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=tap(noevent) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[if compare(startingplayer)~morethan~0 then may name(Untap card) name(Untap card) untap],newability[name(Scry 1) _SCRY1_])) forever chooseend text=Forsaken Crossroads enters tapped. -- As Forsaken Crossroads enters, choose a color. -- When Forsaken Crossroads enters, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. -- {T}: Add one mana of the chosen color. type=Land [/card] [card] name=Forsaken Monument auto=lord(creature[colorless]|myBattlefield) 2/2 auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C} auto=@movedTo(*[colorless]|myStack):life:2 controller text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life. type=Legendary Artifact mana={5} [/card] [card] name=Forsaken Thresher backside=Foreboding Statue auto=@each my firstmain:ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add white mana) add{W} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add blue mana) add{U}!$ controller text=At the beginning of your precombat main phase, add one mana of any color. // Foreboding Statue type=Artifact Creature subtype=Construct power=5 toughness=5 [/card] [card] name=Forsworn Paladin abilities=menace auto={1}{B}{L:1}{T}:name(Create treasure) _TREASURE_ auto={2}{B}:name(Pay without treasure) target(creature) 2/0 ueot auto={2}{S(treasure[-tapped]|mybattlefield)}:name(Pay with treasure) target(creature) transforms((,newability[2/0],deathtouch)) ueot text=Menace -- {1}{B}, {T}, Pay 1 life: Create a Treasure token. -- {2}{B}: Target creature get +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. mana={B} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Forth Eorlingas! auto=name(Create human knights) _HUMANKNIGHTTOKEN_*fullpaid auto=emblem transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):_MONARCH_CONTROLLER_])) ueot text=Create X 2/2 red Human Knight creature tokens with trample and haste. -- Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. mana={X}{R}{W} type=Sorcery [/card] [card] name=Fortified Beachhead auto=if compare(type:Soldier:myhand)~equalto~0 then tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={5}{T}:all(soldier|myBattlefield) 1/1 ueot text=As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier. -- {T}: Add {W} or {U}. -- {5}, {T}: Soldiers you control get +1/+1 until end of turn. type=Land [/card] [card] name=Fortifying Draught auto=life:2 controller auto=target(creature) lifegain/lifegain ueot text=You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. mana={G} type=Instant [/card] [card] name=Fortifying Provisions auto=lord(creature|myBattlefield) 0/1 auto=_FOOD_ text=Creatures you control get +0/+1. -- When Fortifying Provisions enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{W} type=Enchantment [/card] [card] name=Fortress Kin-Guard auto=_ENDURE1_ text=When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) mana={1}{W} type=Creature subtype=Dog Soldier power=1 toughness=2 [/card] [card] name=Fortuitous Find auto=ability$! name(Return target artifact) may name(Return target artifact) moveto(hand) target(artifact|mygraveyard)!$ controller auto=ability$! name(Return target creature) may name(Return target creature) moveto(hand) target(creature|mygraveyard)!$ controller text=Choose one or both -- Return target artifact card from your graveyard to your hand. -- Return target creature card from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Fortunate Few auto=ability$!name(Destroy all non-land permanents except one) name(Destroy all non-land permanents except one) target(*[-land]|opponentbattlefield) destroy!$ controller auto=ability$!name(Destroy all non-land permanents except one) name(Destroy all non-land permanents except one) target(*[-land]|opponentbattlefield) destroy!$ opponent text=Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. mana={3}{W}{W} type=Sorcery [/card] [card] name=Fortune Teller's Talent auto=counter(0/0,1,Level) abilities=showfromtoplibrary auto=this(variable{hascntlevel}=1) {3}{U}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@movedTo(*|mystack) restriction{compare(hascntlevel)~morethan~1} turnlimited:transforms((,canplayfromlibrarytop)) ueot auto=this(variable{hascntlevel}=2) {2}{U}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=3) lord(*|mycommandzone) changecost(colorless:-2) forcedalive auto=this(variable{hascntlevel}>=3) lord(*|myexile) changecost(colorless:-2) forcedalive auto=this(variable{hascntlevel}>=3) lord(*|mygraveyard) changecost(colorless:-2) forcedalive auto=this(variable{hascntlevel}>=3) lord(*|mylibrary) changecost(colorless:-2) forcedalive auto=this(variable{hascntlevel}>=3) lord(*|mysideboard) changecost(colorless:-2) forcedalive text=(Gain the next level as a sorcery to add its ability.) -- You may look at the top card of your library any time. -- {3}{U}: Level 2 -- As long as you've cast a spell this turn, you may play cards from the top of your library. -- {2}{U}: Level 3 -- Spells you cast from anywhere other than your hand cost {2} less to cast. mana={U} type=Enchantment subtype=Class [/card] [card] name=Forum Familiar facedown={3} autofacedown=_WARD2_ autofacedown={1}{W}:morph autofaceup=target(other permanent|myBattlefield) moveto(hand) && counter(1/1) text=Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Foul Play target=creature[power<=2] auto=destroy auto=_CLUE_ text=Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{B} type=Sorcery [/card] [card] name=Foul Watcher abilities=flying aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL1_ auto=while(restriction{delirium}) 1/0 text=Flying -- When Foul Watcher enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -- Delirium - Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. mana={1}{U} type=Creature subtype=Nightmare Bird power=1 toughness=2 [/card] [card] name=Foulmire Knight // Profane Insight abilities=deathtouch,adventure,asflash restriction=can play creature other={2}{B} name(Adventure) auto=alternative name(Draw 1 and opponent loses 1 life) name(Draw 1 and opponent loses 1 life) draw:1 controller && life:-1 controller auto=alternative _ADVENTURE_ text=Deathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) mana={B} type=Creature subtype=Zombie Knight power=1 toughness=1 [/card] [card] name=Foundation Breaker other={1}{G} name(Evoke) auto=alternative sacrifice auto=may name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy text=When Foundation Breaker enters, you may destroy target artifact or enchantment. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) mana={3}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Foundry Helix target=anytarget other={1}{R}{W}{S(artifact|myBattlefield)} name(Sacrifice an artifact) otherrestriction=type(artifact|myBattlefield)~morethan~0 restriction=type(*[-artifact]|myBattlefield)~morethan~0 auto=damage:4 auto=alternative life:4 controller text=As an additional cost to cast this spell, sacrifice a permanent. -- Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life. mana={1}{R}{W}{S(*[-artifact]|myBattlefield)} type=Instant [/card] [card] name=Fountain of Ichor auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={3}:transforms((Dinosaur Artifact Creature,setpower=3,settoughness=3)) ueot text={T}: Add one mana of any color. -- {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Fountain of Renewal auto=@each my upkeep:life:1 auto={3}{S}:draw:1 text=At the beginning of your upkeep, you gain 1 life. -- {3}, Sacrifice Fountain of Renewal: Draw a card. mana={1} type=Artifact [/card] [card] name=Fountainport auto={T}:Add{C} auto={2}{T}{S(*[token]|myBattlefield)}:draw:1 auto={3}{T}{L:1}:create(fish:creature fish:1/1:blue) auto={4}{T}:_TREASURE_ text={T}: Add {C}. -- {2}, {T}, Sacrifice a token: Draw a card. -- {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. -- {4}, {T}: Create a Treasure token. type=Land [/card] [card] name=Fountainport Bell auto=may target(land[basic]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! auto={1}{S}:draw:1 text=When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. -- {1}, Sacrifice Fountainport Bell: Draw a card. mana={1} type=Artifact [/card] [card] name=Fowl Play target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) auto=teach(creature) transforms((Chicken)) text=Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Fowl Strike target=creature[flying] auto=destroy autohand={2}{G}{discard}:counter(1/1,2) target(creature) text=Destroy target creature with flying. -- Reinforce 2-{2}{G} ({2}{G}, Discard this card: Put two +1/+1 counters on target creature.) mana={1}{G} type=Instant [/card] [card] name=Fractal Harness auto={2}:equip auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.x) )! auto=name(Attach to fractal) rehook target(fractal[token;fresh;counter{1/1}]|mybattlefield) auto=transforms((,newability[_ATTACKING_thisforeach(counter{1/1.1}) counter(1/1) all(this)])) text=When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. -- Whenever equipped creature attacks, double the number of +1/+1 counters on it. -- Equip {2} mana={X}{2}{G} type=Artifact subtype=Equipment [/card] [card] name=Fractal Summoning auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.x) )! text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. mana={X}{GU}{GU} type=Sorcery subtype=Lesson [/card] [card] name=Fracture target=artifact,enchantment,planeswalker auto=destroy text=Destroy target artifact, enchantment, or planeswalker. mana={W}{B} type=Instant [/card] [card] name=Fractured Identity target=*[-land] auto=moveto(exile) auto=clone text=Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. mana={3}{W}{U} type=Sorcery [/card] [card] name=Fractured Powerstone auto={T}:Add{1} text={T}: Add {1}. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. mana={2} type=Artifact [/card] [card] name=Fractured Sanity auto=deplete:14 opponent abilities=cycling autohand={1}{U}{cycle}:name(cycling) draw:1 controller && deplete:4 opponent text=Each opponent mills fourteen cards. -- Cycling {1}{U} -- ({1}{U}, Discard this card: Draw a card.) -- When you cycle Fractured Sanity, each opponent mills four cards. mana={U}{U}{U} type=Sorcery [/card] [card] name=Fragment of Konda abilities=defender auto=_DIES_name(Draw a card) name(Draw a card) draw:1 controller text=Defender -- When Fragment of Konda dies, draw a card. color=white type=Enchantment Creature subtype=Human Noble power=1 toughness=3 [/card] [card] name=Francisco, Fowl Marauder abilities=flying,cantblock,partner auto=@damaged(player) from(Pirate|mybattlefield) turnlimited:_EXPLORES_ text=Flying -- Francisco, Fowl Marauder can't block. -- Whenever one or more Pirates you control deal damage to a player, Francisco explores. -- Partner (You can have two commanders if both have partner.) mana={1}{B} type=Legendary Creature subtype=Bird Pirate power=0 toughness=1 [/card] [card] name=Frantic Inventory auto=draw:1 controller auto=foreach(Frantic Inventory|myGraveyard) draw:1 controller text=Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. mana={1}{U} type=Instant [/card] [card] name=Frantic Strength abilities=flash target=creature auto=teach(creature) 2/2 auto=teach(creature) trample text=Flash -- Enchant creature -- Enchanted creature gets +2/+2 and has trample. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Fraying Omnipotence auto=life:-halfupopponentlifetotal opponent auto=life:-halfuplifetotal controller auto=ability$!name(Discard half of hand) name(Discard half of hand) reject notaTarget(*|myhand)!$ controller auto=ability$!name(Discard half of hand) name(Discard half of hand) reject notaTarget(*|myhand)!$ opponent auto=ability$!name(Sacrifice half of creatures) name(Sacrifice half of creatures) sacrifice notaTarget(creature|mybattlefield)!$ controller auto=ability$!name(Sacrifice half of creatures) name(Sacrifice half of creatures) sacrifice notaTarget(creature|mybattlefield)!$ opponent text=Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. mana={3}{B}{B} type=Sorcery [/card] [card] name=Fraying Sanity target=player auto=@each end:name(Mill cards) deplete:type:*[fresh]:targetedpersonsgraveyard targetedplayer text=Enchant player -- At the beginning of each end step, enchanted player puts the top X cards of their library into their graveyard, where X is the number of cards put into that graveyard from anywhere this turn. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Free from Flesh target=creature auto=2/2 auto=counter(0/0,2,oil) text=Target creature gets +2/+2 until end of turn. Put two oil counters on it. mana={R} type=Instant [/card] [card] name=Freestrider Commando auto=ifnot casted(this) then counter(1/1,2) auto=if compare(totmanaspent)~equalto~0 then counter(1/1,2) autohand={3}{G}:_PLOT_ autoexile=_PLOTCAST_ text=Freestrider Commando enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. -- Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{G} type=Creature subtype=Centaur Mercenary power=3 toughness=3 [/card] [card] name=Freeze in Place target=creature|opponentBattlefield auto=transforms((,newability[tap],newability[counter(0/0.3.Stun)])) auto=_SCRY2_ text=Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={1}{U} type=Sorcery [/card] [card] name=Frenzied Arynx abilities=trample auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever auto={4}{R}{G}:+3/+0 text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Trample -- {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. mana={2}{R}{G} type=Creature subtype=Cat Beast power=3 toughness=3 [/card] [card] name=Frenzied Devils abilities=haste auto=@movedto(*[-creature]|mystack):name(Gets 2/2) 2/2 ueot text=Haste -- Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. mana={4}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Frenzied Geistblaster abilities=prowess auto=@movedTo(*[-creature]|mystack):name(Gets 1/1) 1/1 ueot auto=if type(*[instant;sorcery]|mynonplaynonexile)~morethan~19 then may name(Discard and seek) name(Discard and seek) target(*|myhand) reject and!( transforms((,newability[name(Seek an instant or sorcery) moverandom(*[instant;sorcery]) from(mylibrary) to(myhand)])) oneshot )! text=Prowess -- When Frenzied Geistblaster enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card. mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Frenzied Gorespawn auto=name(Goad creature) target(creature|opponentbattlefield) _GOAD_ auto=@combat(attacking) source(creature|mybattlefield):all(trigger) menace ueot text=When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -- Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. mana={3}{B}{R} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Frenzied Rage target=creature auto=teach(creature) +2/+1 auto=teach(creature) menace text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Frenzied Raider auto=@boasted(*|mybattlefield):counter(1/1) text=Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider. mana={1}{R} type=Creature subtype=Demon Berserker power=2 toughness=2 [/card] [card] name=Frenzied Raptor mana={2}{R} type=Creature subtype=Dinosaur power=4 toughness=2 [/card] [card] name=Frenzied Saddlebrute abilities=haste auto=lord(creature|myBattlefield) haste text=Haste -- All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. mana={4}{R} type=Creature subtype=Orc Warrior power=5 toughness=4 [/card] [card] name=Frenzied Trapbreaker abilities=nightbound backside=Outland Liberator auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy auto=_ATTACKING_name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy text={1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. -- Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Outland Liberator type=Creature subtype=Werewolf color=green power=3 toughness=3 [/card] [card] name=Fresh Start abilities=flash target=creature auto=teach(creature) loseabilities auto=teach(creature) -5/-0 text=Flash -- Enchant creature -- Enchanted creature gets -5/-0 and loses all abilities. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fresh-Faced Recruit auto=this(variable{controllerturn}>0) first strike text=As long as it's your turn, Fresh-Faced Recruit has first strike. mana={1}{RW} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Friendly Ghost abilities=flying auto=target(creature) 2/4 ueot text=Flying -- When Friendly Ghost enters, target creature gets +2/+4 until end of turn. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Friendly Rivalry target=creature|opponentBattlefield auto=becomes(tgt) ueot auto=name(Choose a creature) name(Choose a creature) target(creature|mybattlefield) transforms((,newability[damage:power all(tgt|opponentbattlefield)],newability[may name(Choose another legendary creature) target(other creature[legendary]|mybattlefield) transforms((,newability[damage:power all(tgt|opponentbattlefield)])) ueot])) ueot text=Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. mana={R}{G} type=Instant [/card] [card] name=Friendly Teddy auto=_DIES_all(player) draw:1 text=When Friendly Teddy dies, each player draws a card. mana={2} type=Artifact Creature subtype=Bear Toy power=2 toughness=2 [/card] [card] name=Frightful Delusion target=*|stack auto=fizzle auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=ability$!name(discard) notaTarget(*|myhand) reject!$ opponent text=Counter target spell unless its controller pays {1}. That player discards a card. mana={2}{U} type=Instant [/card] [card] name=Frilled Cave-Wurm auto=aslongas(*[-instant;-sorcery]|myGraveyard) 2/0 >3 text=Descend 4 - Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. mana={3}{U} type=Creature subtype=Salamander Wurm power=2 toughness=5 [/card] [card] name=Frilled Deathspitter auto=_ENRAGE_damage:2 target(opponent,planeswalker) text=Enrage - Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. mana={2}{R} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Frilled Mystic abilities=flash auto=if type(*|stack)~morethan~0 then may name(Counter spell) target(*|stack) fizzle text=Flash -- When Frilled Mystic enters, you may counter target spell. mana={G}{G}{U}{U} type=Creature subtype=Elf Lizard Wizard power=3 toughness=2 [/card] [card] name=Frilled Sandwalla auto={1}{G}:2/2 limit:1 text={1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. mana={G} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Frilled Sea Serpent auto={5}{U}{U}:unblockable text={5}{U}{U}: Frilled Sea Serpent can't be blocked this turn. mana={4}{U}{U} type=Creature subtype=Serpent power=4 toughness=6 [/card] [card] name=Frilled Sparkshooter abilities=menace,reach auto=if compare(oplifelost)~morethan~0 then counter(1/1) text=Menace, reach -- Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn. mana={3}{R} type=Creature subtype=Lizard Archer power=3 toughness=3 [/card] [card] name=Frillscare Mentor auto=target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Menace)],newability[this(counter{0/0.1.Menace}>=1) menace])) forever auto={2}{R}{T}:counter(1/1) all(creature[Menace]|myBattlefield) text=When Frillscare Mentor enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) -- {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Frodo Baggins auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@movedto(creature[legendary]|mybattlefield):name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@combat(attacking) source(this):if cantargetcard(*[ringbearer]|*) then name(Must be blocked) name(Must be blocked) ability$!name(Choose a blocker) notaTarget(creature|myBattlefield) transforms((,newability[mustblock])) ueot!$ opponent text=Whenever Frodo Baggins or another legendary creature enters under your control, the Ring tempts you. -- As long as Frodo is your Ring-bearer, it must be blocked if able. mana={G}{W} type=Legendary Creature subtype=Halfling Scout power=1 toughness=3 [/card] [card] name=Frodo, Adventurous Hobbit abilities=vigilance,partner partner=Sam, Loyal Attendant auto=_PARTNER_ auto=@combat(attacking) source(this) restriction{compare(lifegain)~morethan~2,type(The Ring|mybattlefield)~morethan~0}:name(The ring tempts you) name(The ring tempts you) name(The ring tempts you) all(The Ring|mybattlefield) transforms((,newability[theringtempts:1 controller],newability[name(Chose a ring bearer) target(creature|mybattlefield) becomesringbearer and!( if type(Frodo^ Adventurous Hobbit[ringbearer]|mybattlefield)~morethan~0 then if compare(pringtemptations)~morethan~1 then name(Draw a card) name(Draw a card) name(Draw a card) draw:1 controller )!])) oneshot auto=@combat(attacking) source(this) restriction{compare(lifegain)~morethan~2,type(The Ring|mybattlefield)~equalto~0}:name(The ring tempts you) name(The ring tempts you) name(The ring tempts you) token(The Ring^notrigger) and!( theringtempts:1 controller and!( name(Choose a ring bearer) target(creature|myBattlefield) becomesringbearer and!( if type(Frodo^ Adventurous Hobbit[ringbearer]|mybattlefield)~morethan~0 then if compare(pringtemptations)~morethan~1 then name(Draw a card) name(Draw a card) name(Draw a card) draw:1 controller )! )! )! text=Partner with Sam, Loyal Attendant -- Vigilance -- Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. mana={W}{B} type=Legendary Creature subtype=Halfling Scout power=1 toughness=3 [/card] [card] name=Frodo, Determined Hero auto=may name(Attach equipment) target(equipment[manacost<=3]|mybattlefield) transforms((,newability[if cantargetcard(*[manacost>=2]|*) then rehook all(Frodo^ Determined Hero|mybattlefield)])) oneshot auto=_ATTACKING_may name(Attach equipment) target(equipment[manacost<=3]|mybattlefield) transforms((,newability[if cantargetcard(*[manacost>=2]|*) then rehook all(Frodo^ Determined Hero|mybattlefield)])) oneshot auto=this(variable{controllerturn}>0) transforms((,newability[preventalldamage to(this)])) text=Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. -- As long as it's your turn, prevent all damage that would be dealt to Frodo. mana={1}{W} type=Legendary Creature subtype=Halfling Warrior power=2 toughness=2 [/card] [card] name=Frodo, Sauron's Bane auto=this(cantargetcard(*[citizen&-scout]) {WB}{WB}:name(Becomes scout) name(Becomes scout) transforms((Scout,setpower=2,settoughness=3,lifelink)) forever auto=this(cantargetcard(*[scout&-rogue]) {B}{B}{B}:name(Becomes rogue) name(Becomes rogue) transforms((Rogue,newability[@combatdamaged(player) from(this) restriction{compare(pringtemptations)~lessthan~4}:name(The ring tempts you) name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller],newability[@combatdamagefoeof(player) from(this) restriction{compare(pringtemptations)~morethan~3}:name(Player loses game) name(Player loses game) wingame controller],newability[@combatdamageof(player) from(this) restriction{compare(pringtemptations)~morethan~3}:name(Player loses game) name(Player loses game) wingame opponent])) forever text={W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it be comes a Halfling Scout with base power and toughness 2/3 and lifelink. -- {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." mana={W} type=Legendary Creature subtype=Halfling Citizen power=1 toughness=2 [/card] [card] name=Froghemoth abilities=trample,haste auto=@combatdamaged(player) from(this):name(Exile cards) transforms((,newability[name(Exile cards) target(*|opponentgraveyard) moveto(exile) and!( all(this) counter(1/1) && if cantargetcard(*[-creature]|*) then life:1 controller )!])) oneshot text=Trample, haste -- Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature exiled this way. You gain 1 life for each noncreature card exiled this way. mana={3}{G}{G} type=Creature subtype=Frog Horror power=4 toughness=4 [/card] [card] name=Frogify target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) auto=teach(creature) transforms((,blue,frog)) text=Enchant creature -- Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Frogmyr Enforcer abilities=affinityartifacts other={3}{R} name(prototype) auto=alternative becomes(,2/2,red) text=Prototype {3}{R} - 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) mana={7} type=Artifact Creature subtype=Frog Myr power=4 toughness=4 [/card] [card] name=From the Catacombs target=creature|graveyard auto=_INITIATIVE_CONTROLLER_ auto=moveto(myBattlefield) and!( transforms((,newability[counter(0/0.1.Corpse)],newability[exiledeath])) forever )! retrace={3}{B}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. -- You take the initiative. -- Escape-{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={3}{B}{B} type=Sorcery [/card] [card] name=From the Rubble auto=chooseatype transforms((,newability[@each my end:target(creature[chosentype]|mygraveyard) moveTo(battlefield) _FINALITY_COUNTER_ ])) chooseend text=As From the Rubble enters, choose a creature type. -- At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) mana={4}{W}{W} type=Enchantment [/card] [card] name=Frondland Felidar abilities=vigilance auto=lord(creature[vigilance]|myBattlefield) transforms((,newability[{1}{T}:tap target(creature)])) text=Vigilance -- Creatures you control with vigilance have "{1}, {T}: Tap target creature." mana={2}{G}{W} type=Creature subtype=Cat Beast power=3 toughness=5 [/card] [card] name=Frontier Warmonger auto=lord(creature[attacking]|myBattlefield) menace ueot text=Whenever one or more creatures attack an opponent or a planeswalker an opponent controls, those creatures gain menace until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Frontline Devastator auto={1}{R}:1/0 auto=_BLOCKED_life:-2 opponent text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- {1}{R}: Frontline Devastator gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Zombie Minotaur Warrior power=3 toughness=3 [/card] [card] name=Frontline Medic auto=_BATTALION_all(creature|mybattlefield) indestructible ueot auto={S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. -- Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Frontline Rush auto=choice create(goblin:creature goblin:1/1:red)*2 auto=choice target(creature) type:creature:myBattlefield/type:creature:myBattlefield text=Choose one - -- - Create two 1/1 red Goblin creature tokens. -- - Target creature gets +X/+X until end of turn, where X is the number of creatures you control. mana={R}{W} type=Instant [/card] [card] name=Frost Augur aicode=activate moveto(hand) target(*[snow;zpos=1]|mylibrary) auto={T}{i}:name(Look your library) reveal:1 revealzone(mylibrary) optionone name(Put in hand) target(*[snow]|reveal) moveto(hand) optiononeend optiontwo name(Put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text={S}i}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow source.) mana={U} type=Snow Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Frost Bite target=creature,planeswalker auto=if type(snow|mybattlefield)~lessthan~3 then damage:2 auto=if type(snow|mybattlefield)~morethan~2 then damage:3 text=Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead. mana={R} type=Snow Instant [/card] [card] name=Frost Titan auto=@targeted(this) from(opponent):target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=target(*) transforms((,newability[tap],newability[frozen])) auto=_ATTACKING_target(*) transforms((,newability[tap],newability[frozen])) text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step. mana={4}{U}{U} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Frost Trickster abilities=flying auto=name(Tap creature) target(creature|opponentbattlefield) freeze text=Flying -- When Frost Trickster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Frostboil Snarl auto=if type(*[island;mountain]|myhand)~equalto~0 then tap(noevent) auto={T}:add{U} auto={T}:add{R} text=As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. -- {T}: Add {U} or {R}. type=Land [/card] [card] name=Frostbridge Guard auto={2}{W}{T}:tap target(creature) text={2}{W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Elemental Soldier power=2 toughness=2 [/card] [card] name=Frostcliff Siege auto=choice name(Jeskai) transforms((,newability[@each my combatdamage restriction{opponentdamagedbycombat}:draw:1])) forever auto=choice name(Temur) transforms((,newability[lord(creature|myBattlefield) transforms((,newability[1/0],trample,haste))])) forever text=As this enchantment enters, choose Jeskai or Temur. -- - Jeskai - Whenever one or more creatures you control deal combat damage to a player, draw a card. -- - Temur - Creatures you control get +1/+0 and have trample and haste. mana={1}{U}{R} type=Enchantment [/card] [card] name=Frostfist Strider auto=_WARD2_ auto=target(creature|opponentBattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- When Frostfist Strider enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U}{U} type=Creature subtype=Elemental Giant power=4 toughness=4 [/card] [card] name=Frostpeak Yeti auto={1}{i}:unblockable ueot text={1}{S}i}: Frostpeak Yeti can't be blocked this turn. ({S}i} can be paid with one mana from a snow source.) mana={3}{U} type=Snow Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Frostpyre Arcanist other={3}{U} name(Reduced cost) otherrestriction=type(*[giant;wizard]|mybattlefield)~morethan~0 restriction=type(*[giant]|mybattlefield)~equalto~0,type(*[wizard]|mybattlefield)~equalto~0 auto=name(Choose instant or sorcery name from graveyard) name(Choose instant or sorcery name from graveyard) target(*[instant;sorcery]|mygraveyard) transforms((,newability[name(Search same instant or sorcery from library) name(Search same instant or sorcery from library) target(*[share!name!]|mylibrary) moveto(hand) and!(shuffle)!])) oneshot text=This spell costs {1} less to cast if you control a Giant or a Wizard. -- When Frostpyre Arcanist enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle. mana={4}{U} type=Creature subtype=Giant Wizard power=2 toughness=5 [/card] [card] name=Frostveil Ambush abilities=cycling auto=may freeze target(creature) autohand=__CYCLING__({1}) text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={3}{U}{U} type=Instant [/card] [card] name=Frostwalk Bastion auto={T}:add{1} auto={1}{i}:becomes(Creature Construct,2/3) ueot auto=@combatdamaged(creature) from(this):all(trigger[to]) freeze text={T}: Add {1}. -- {1}{S}i}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S}i} can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. type=Snow Land [/card] [card] name=Frostwalla auto={i}:2/2 ueot limit:1 text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{G} type=Snow Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Fruit of Tizerus target=player auto=life:-2 retrace={3}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Target player loses 2 life. Escape-{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B} type=Instant [/card] [card] name=Fruitcake Elemental abilities=indestructible auto={3}:name(Opponent gains control) moveTo(opponentBattlefield) target(Fruitcake Elemental|battlefield) auto={3}:name(You gain control) moveTo(myBattlefield) target(Fruitcake Elemental|battlefield) auto=@each end restriction{myturnonly}:damage:7 controller text=Fruitcake Elemental is indestructible. -- At the end of your turn, Fruitcake Elemental deals 7 damage to you. -- {3}: Target player gains control of Fruitcake Elemental. mana={1}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Fry abilities=nofizzle target=*[creature;planeswalker;white;blue] auto=damage:5 text=This spell can't be countered. -- Fry deals 5 damage to target creature or planeswalker that's white or blue. mana={1}{R} type=Instant [/card] [card] name=Fuel the Flames abilities=cycling auto=damage:2 all(creature) autohand=__CYCLING__({2}) text=Fuel the Flames deals 2 damage to each creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{R} type=Instant [/card] [card] name=Full Flowering auto=thisforeach(variable{halfpaid}) ability$!name(Clone target token) name(Clone target token) clone notaTarget(creature[token]|mybattlefield)!$ controller text=Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.) mana={X}{X}{G} type=Sorcery [/card] [card] name=Full Steam Ahead auto=all(creature|myBattlefield) +2/+2 auto=all(creature|myBattlefield) trample auto=all(creature|myBattlefield) oneblocker text=Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." mana={3}{G}{G} type=Sorcery [/card] [card] name=Fully Grown target=creature auto=3/3 ueot auto=transforms((,newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample])) forever text=Target creature gets +3/+3 until end of turn. Put a trample counter on it. mana={2}{G} type=Instant [/card] [card] name=Fuming Effigy auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Deals 1 damage) damage:1 opponent text=Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. mana={3}{R} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Fumulus, the Infestation abilities=deathtouch,flying auto=@sacrificed(creature[-token]):create(insect:creature insect:1/1:black:flying) auto=@combat(attacking) source(Insect,leech,slug,worm|myBattlefield):life:-1 opponent && life:1 controller text=Flying, deathtouch -- Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying. -- Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life. mana={3}{B} type=Legendary Creature subtype=Vampire Insect power=2 toughness=2 [/card] [card] name=Funeral Longboat abilities=vigilance auto=_CREW1_ text=Vigilance -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Funeral Rites auto=draw:2 controller auto=life:-2 controller auto=deplete:2 controller text=You draw two cards, lose 2 life, and put the top two cards of your library into your graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Fungal Fortitude abilities=flash target=creature auto=teach(creature) +2/+0 auto=teach(creature) transforms((,newability[inplaytapdeath])) ueot text=Flash -- Enchant creature -- Enchanted creature gets +2/+0. -- When enchanted creature dies, return it to the battlefield tapped under its owner's control. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Fungal Infection target=creature auto=-1/-1 auto=_SAPROLINGTOKEN_ text=Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. mana={B} type=Instant [/card] [card] name=Fungal Plots auto={1}{G}{E(creature|mygraveyard)}:_SAPROLINGTOKEN_ auto={S(saproling|myBattlefield)}{S(saproling|myBattlefield)}:life:2 && draw:1 text={1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. -- Sacrifice two Saprolings: You gain 2 life and draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Fungal Reaches auto={T}:add{C} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{R} _ choice add{G} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Fungal Reaches. -- {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}. type=Land [/card] [card] name=Fungal Rebirth target=*[-instant;-sorcery]|myGraveyard auto=moveto(hand) auto=if morbid then _SAPROLINGTOKEN_*2 text=Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. mana={2}{G} type=Instant [/card] [card] name=Funnel-Web Recluse abilities=reach auto=if morbid then name(Create clue) _CLUE_ controller text=Reach -- Morbid - When Funnel-Web Recluse enters, if a creature died this turn, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") mana={4}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Furious Bellow target=creature auto=3/0 && _SCRY1_ auto=first strike text=Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{R} type=Instant [/card] [card] name=Furious Forebear autograveyard=@movedTo(other creature|graveyard) from(mybattlefield):pay({1}{w}) moveTo(hand) text=Whenever a creature you control dies while this card is in your graveyard, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. mana={1}{W} type=Creature subtype=Spirit Warrior power=3 toughness=1 [/card] [card] name=Furious Rise auto=@each my end restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) uent )! text=At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. mana={2}{R} type=Enchantment [/card] [card] name=Furious Spinesplitter abilities=trample auto=@each my end:if compare(oplifelost)~morethan~0 then counter(1/1) text=Trample -- At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent who was dealt damage this turn. mana={2}{RG}{RG} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Furnace Gremlin auto={1}{R}:name(Gets 1/0) 1/0 ueot auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~0}:name(Incubate 0) name(Incubate 0) token(Incubator) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~1}:name(Incubate 1) name(Incubate 1) token(Incubator) and!( counter(1/1) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~2}:name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~3}:name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~4}:name(Incubate 4) name(Incubate 4) token(Incubator) and!( counter(1/1.4) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~5}:name(Incubate 5) name(Incubate 5) token(Incubator) and!( counter(1/1.5) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~6}:name(Incubate 6) name(Incubate 6) token(Incubator) and!( counter(1/1.6) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~7}:name(Incubate 7) name(Incubate 7) token(Incubator) and!( counter(1/1.7) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~8}:name(Incubate 8) name(Incubate 8) token(Incubator) and!( counter(1/1.8) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~9}:name(Incubate 9) name(Incubate 9) token(Incubator) and!( counter(1/1.9) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~10}:name(Incubate 10) name(Incubate 10) token(Incubator) and!( counter(1/1.10) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~11}:name(Incubate 11) name(Incubate 11) token(Incubator) and!( counter(1/1.11) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~12}:name(Incubate 12) name(Incubate 12) token(Incubator) and!( counter(1/1.12) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~13}:name(Incubate 13) name(Incubate 13) token(Incubator) and!( counter(1/1.13) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~14}:name(Incubate 14) name(Incubate 14) token(Incubator) and!( counter(1/1.14) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~15}:name(Incubate 15) name(Incubate 15) token(Incubator) and!( counter(1/1.15) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~16}:name(Incubate 16) name(Incubate 16) token(Incubator) and!( counter(1/1.16) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~17}:name(Incubate 17) name(Incubate 17) token(Incubator) and!( counter(1/1.17) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~18}:name(Incubate 18) name(Incubate 18) token(Incubator) and!( counter(1/1.18) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~19}:name(Incubate 19) name(Incubate 19) token(Incubator) and!( counter(1/1.19) )! auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~morethan~19}:name(Incubate 20) name(Incubate 20) token(Incubator) and!( counter(1/1.20) )! text={1}{R}: Furnace Gremlin gets +1/+0 until end of turn. -- When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={1}{R} type=Creature subtype=Phyrexian Gremlin power=1 toughness=2 [/card] [card] name=Furnace Hellkite abilities=flying,affinityartifacts auto={R}:1/0 ueot text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- {R}: Furnace Hellkite gets +1/+0 until end of turn. mana={5}{R}{R} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Furnace Host Charger abilities=haste aicode=activate moveto(hand) target(mountain|myLibrary) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Haste -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) mana={5}{R} type=Creature subtype=Phyrexian Giant power=5 toughness=5 [/card] [card] name=Furnace Punisher abilities=menace auto=@each my upkeep:if type(land[basic]|mybattlefield)~lessthan~2 then damage:2 controller auto=@each opponent upkeep:if type(land[basic]|opponentbattlefield)~lessthan~2 then damage:2 opponent text=Menace -- At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands. mana={2}{R} type=Creature subtype=Phyrexian Warrior power=3 toughness=3 [/card] [card] name=Furnace Reins target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste,newability[@combatdamaged(player) from(this):_TREASURE_])) ueot)! text=Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Sorcery [/card] [card] name=Furnace Skullbomb auto={1}{S}:draw:1 auto={1}{R}{S}:counter(0/0,2,oil) target(artifact,creature|myBattlefield) && draw:1 controller asSorcery text={1}, Sacrifice Furnace Skullbomb: Draw a card. -- {1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery. mana={1} type=Artifact [/card] [card] name=Furnace Strider auto=counter(0/0,2,oil) auto={C(0/0,-1,oil)}:target(creature|myBattlefield) haste ueot text=Furnace Strider enters with two oil counters on it. -- Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn. mana={4}{R} type=Creature subtype=Phyrexian Beast power=4 toughness=5 [/card] [card] name=Furnace of Rath auto=@damaged(creature) from(*[-Furnace of Rath]|*):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(*[-Furnace of Rath]|*):damage:thatmuch all(trigger[to]) text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={1}{R}{R}{R} type=Enchantment [/card] [card] name=Furnace-Blessed Conqueror auto=_ATTACKING_all(this) clone with(treason,battleready) and!(thisforeach(counter{1/1,1}) counter(1/1))! text=Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step. color=red,white type=Creature subtype=Phyrexian Cleric power=3 toughness=3 [/card] [card] name=Furtive Analyst abilities=vigilance auto={2}{T}:_LOOT_ text=Vigilance -- {2}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Furtive Courier auto=@sacrificed(artifact|mybattlefield) turnlimited:unblockable ueot auto=_ATTACKING__LOOT_ text=Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. -- Whenever Furtive Courier attacks, draw a card, then discard a card. mana={2}{U} type=Creature subtype=Merfolk Advisor power=3 toughness=2 [/card] [card] name=Fury other={E(*[red]|myhand)} name(Evoke) auto=alternative sacrifice abilities=double strike auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(*[creature;planeswalker]|battlefield) damage:1!$ controller text=Double strike -- When Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. -- Evoke-Exile a red card from your hand. mana={3}{R}{R} type=Creature subtype=Elemental Incarnation power=3 toughness=3 [/card] [card] name=Fury Storm auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(Copy target instant or sorcery spell) name(Copy target instant or sorcery spell) castcard(copied noevent) target(*[instant;sorcery]|stack)!$ controller text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Copy target instant or sorcery spell. You may choose new targets for the copy. mana={2}{R}{R} type=Instant [/card] [card] name=Furycalm Snarl auto=if type(*[plains;mountain]|myhand)~equalto~0 then tap(noevent) auto={T}:add{W} auto={T}:add{R} text=As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. -- {T}: Add {R} or {W}. type=Land [/card] [card] name=Futurist Operative auto={2}{U}:untap auto=this(cantargetcard(*[tapped]) transforms((Human Citizen,setpower=1,settoughness=1,unblockable)) text=As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. -- {2}{U}: Untap Futurist Operative. mana={3}{U} type=Creature subtype=Human Ninja power=3 toughness=4 [/card] [card] name=Futurist Sentinel auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3}{U} type=Artifact subtype=Vehicle power=6 toughness=6 [/card] [card] name=Fynn, the Fangbearer abilities=deathtouch auto=lord(creature[deathtouch]|mybattlefield) poisontwotoxic text=Deathtouch -- Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) mana={1}{G} type=Legendary Creature subtype=Human Warrior power=1 toughness=3 [/card] [card] name=Gadget Technician auto=_THOPTERTOKEN_ autofaceup=_THOPTERTOKEN_ facedown={3} autofacedown=_WARD2_ autofacedown={UR}{UR}:morph text=When Gadget Technician enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. -- Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={2}{U}{R} type=Creature subtype=Goblin Artificer power=3 toughness=2 [/card] [card] name=Gadrak, the Crown-Scourge abilities=flying auto=aslongas(artifact|myBattlefield) cantattack <4 auto=aslongas(artifact|myBattlefield) cantpwattack <4 auto=@each my end:_TREASURE_*bothalldeadcreature text=Flying -- Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. -- At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Legendary Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Gadwick, the Wizened auto=draw:X auto=@movedTo(*[blue]|mystack):tap target(*[-land]|opponentbattlefield) text=When Gadwick, the Wizened enters, draw X cards. -- Whenever you cast a blue spell, tap target nonland permanent an opponent controls. mana={X}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Gaea's Balance auto=if type(plains[basic]|mylibrary)~morethan~0 then ability$!name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myBattlefield)!$ controller auto=if type(mountain[basic]|mylibrary)~morethan~0 then ability$!name(Search mountain) name(Search mountain) target(mountain[basic]|mylibrary) moveto(myBattlefield)!$ controller auto=if type(forest[basic]|mylibrary)~morethan~0 then ability$!name(Search forest) name(Search forest) target(forest[basic]|mylibrary) moveto(myBattlefield)!$ controller auto=if type(swamp[basic]|mylibrary)~morethan~0 then ability$!name(Search swamp) name(Search swamp) target(swamp[basic]|mylibrary) moveto(myBattlefield)!$ controller auto=if type(island[basic]|mylibrary)~morethan~0 then ability$!name(Search island) name(Search island) target(island[basic]|mylibrary) moveto(myBattlefield)!$ controller text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle. mana={3}{G}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} type=Sorcery [/card] [card] name=Gaea's Courser auto=_ATTACKING_if type(creature|mygraveyard)~morethan~2 then draw:1 text=Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card. mana={4}{G} type=Creature subtype=Centaur Soldier power=4 toughness=5 [/card] [card] name=Gaea's Gift target=creature|myBattlefield auto=reach ueot auto=trample ueot auto=hexproof ueot auto=indestructible ueot auto=counter(1/1) text=Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) mana={1}{G} type=Instant [/card] [card] name=Gaea's Herald auto=lord(creature|stack) nofizzle text=Creature spells can't be countered. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Gaea's Protector auto=transforms((,_MUST_BE_BLOCKD_)) text=Gaea's Protector must be blocked if able. mana={3}{G} type=Creature subtype=Elemental Warrior power=4 toughness=2 [/card] [card] name=Gaea's Touch auto={0}:moveTo(myBattlefield) target(forest[basic]|myhand) asSorcery limit:1 auto={S}:Add{G}{G} auto={0}:name(don't sacrifice) donothing limit:9 text={0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. -- Sacrifice Gaea's Touch: Add {G}{G}. mana={G}{G} type=Enchantment [/card] [card] name=Gaea's Will auto=emblem transforms((,newability[lord(*|myGraveyard) canPlayFromGraveyard],newability[lord(*|myzones) exiledeath])) ueot text=Suspend 4-{G} -- Until end of turn, you may play lands and cast spells from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. color=green restriction=never mana={0} suspend(4)={G} type=Sorcery [/card] [card] name=Gahiji, Honored One auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) 2/0 ueot text=Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. mana={2}{R}{G}{W} type=Legendary Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Galadhrim Ambush auto=preventAllCombatDamage from(creature[-elf]|battlefield) ueot auto=name(Create warriors) token(Elf Warrior,Creature Elf Warrior,1/1,green)*type:creature[attacking]:battlefield text=Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. -- Prevent all combat damage that would be dealt this turn by non-Elf creatures. mana={3}{G} type=Instant [/card] [card] name=Galadhrim Bow abilities=flash auto=name(Attach to creature) rehook untp target(creature|mybattlefield) auto=teach(creature) transforms((,reach,newability[1/2])) auto={2}:equip text=Flash -- When Galadhrim Bow enters, attach it to target creature you control. Untap that creature. -- Equipped creature gets +1/+2 and has reach. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2}{G} type=Artifact subtype=Equipment [/card] [card] name=Galadhrim Guide auto=_SCRY2_ text=When Galadhrim Guide enters, scry 2. mana={3}{G} type=Creature subtype=Elf Scout power=3 toughness=4 [/card] [card] name=Galadriel of Lothlorien auto=@bearerchosen(other creature|mybattlefield):name(Scry 3) _SCRY3_ auto=@scryed(*|myzones):may name(Reveal the top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[if cantargetcard(*[land]|*) then choice name(Put on battlefield) name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!],newability[if cantargetcard(*[-land]|*) then choice name(Put back) name(Put back) moveto(mylibrary)])) oneshot )! text=Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlorien as your Ring-bearer, scry 3. -- Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. mana={1}{G}{U} type=Legendary Creature subtype=Elf Noble power=3 toughness=3 [/card] [card] name=Galadriel, Gift-Giver auto=if type(other creature|Battlefield)~morethan~0 then choice target(other creature|Battlefield) counter(1/1) auto=choice name(Create food) _FOOD_ auto=choice name(Create treasure) _TREASURE_ auto=_ATTACKING_name(Choose one) transforms((,newability[if type(other creature|Battlefield)~morethan~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|Battlefield) counter(1/1)],newability[choice name(Create food) token(Food,Food Artifact,0/0,notrigger) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!],newability[choice name(Create treasure) token(treasure)])) oneshot text=Whenever Galadriel, Gift-Giver enters or attacks, choose one -- Put a +1/+1 counter on another target creature. -- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{G}{G} type=Legendary Creature subtype=Elf Noble power=4 toughness=4 [/card] [card] name=Galazeth Prismari abilities=flying auto=_TREASURE_ auto=lord(artifact|mybattlefield) transforms((,newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{W}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{B}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{R}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{G}])) text=Flying -- When Galazeth Prismari enters, create a Treasure token. -- Artifacts you control have " {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." mana={2}{U}{R} type=Legendary Creature subtype=Elder Dragon power=3 toughness=4 [/card] [card] name=Gale Swooper abilities=flying auto=target(creature) flying ueot text=Flying -- When Gale Swooper enters, target creature gains flying until end of turn. mana={3}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Gale's Redirection target=*|stack auto=fizzleto(exile) auto=name(Roll a d20) rolld20 20 winability all(*[zpos=type:*:opponentexile]|opponentexile) transforms((,newability[canplayfromexile forever],newability[zerocast forever])) forever winabilityend loseability if compare(lastrollresultplusmanacostplusend)~lessthan~15 then all(*[zpos=type:*:opponentexile]|opponentexile) transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever else all(*[zpos=type:*:opponentexile]|opponentexile) transforms((,newability[canplayfromexile forever],newability[zerocast forever])) forever loseabilityend rolld20end text=Exile target spell, then roll a d20 and add that spell's mana value. -- 1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. -- 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. mana={3}{U}{U} type=Instant [/card] [card] name=Gale, Waterdeep Prodigy abilities=backgroundpartner auto=@movedTo(instant|mystack) from(myhand):may name(Cast sorcery) target(sorcery|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) oneshot auto=@movedTo(sorcery|mystack) from(myhand):may name(Cast instant) target(instant|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) oneshot text=Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. -- Choose a Background (You can have a Background as a second commander.) mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Galea, Kindler of Hope abilities=vigilance,showfromtoplibrary,canplayauraequiplibrarytop auto=@movedto(*[equipment]|mystack) from(mylibrary):transforms((,newability[@movedto(*[equipment]|mybattlefield) once:all(trigger[to]) transforms((,newability[name(Attach to creature) rehook target(creature|mybattlefield)])) forever])) ueot text=Vigilance -- You may look at the top card of your library any time. -- You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control." mana={1}{G}{U}{W} type=Legendary Creature subtype=Elf Knight power=4 toughness=4 [/card] [card] name=Galecaster Colossus auto={T(wizard|myBattlefield)}:target(*[-land]|opponentBattlefield) moveTo(hand) text=Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. mana={5}{U}{U} type=Creature subtype=Giant Wizard power=5 toughness=6 [/card] [card] name=Galedrifter backside=Waildrifter abilities=flying,hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={4}{U} name(Cast with disturb) auto=if paid(retrace) then flip(backside) text=Flying -- Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Waildrifter mana={3}{U} type=Creature subtype=Hippogriff power=3 toughness=2 [/card] [card] name=Galestrike target=creature[tapped] auto=moveto(hand) auto=draw:1 controller text=Return target tapped creature to its owner's hand. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Galewind Moose abilities=flash,reach,trample,vigilance text=Flash -- Vigilance, reach, trample mana={4}{G}{G} type=Creature subtype=Elemental Elk power=6 toughness=6 [/card] [card] name=Gallant Cavalry abilities=vigilance auto=_KNIGHTTOKEN_ text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Gallant Cavalry enters, create a 2/2 white Knight creature token with vigilance. mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Gallant Pie-Wielder abilities=first strike auto=aslongas(*[-land;fresh]|myBattlefield) double strike >1 text=First strike -- Celebration - Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. mana={2}{W} type=Creature subtype=Dwarf Knight power=2 toughness=3 [/card] [card] name=Gallant Strike abilities=cycling target=creature[toughness>=4] auto=destroy autohand=__CYCLING__({2}) text=Destroy target creature with toughness 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Gallia of the Endless Dance abilities=haste auto=lord(other creature[Satyr]|myBattlefield) 1/1 auto=lord(other creature[Satyr]|myBattlefield) haste auto=@each blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:discard:1 controller oneshot && draw:2 controller text=Haste -- Other Satyrs you control get +1/+1 and have haste. -- Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. mana={R}{G} type=Legendary Creature subtype=Satyr power=2 toughness=2 [/card] [card] name=Galloping Lizrog abilities=trample auto=all(creature[counter{1/1.1}]|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) may counter(1/1.-1) all(this) && counter(1/1.2) target(Galloping Lizrog[fresh]|mybattlefield)])) ueot text=Trample -- When Galloping Lizrog enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. mana={3}{G}{U} type=Creature subtype=Frog Lizard power=3 toughness=3 [/card] [card] name=Galvanic Discharge target=creature,planeswalker auto=alterenergy:3 controller auto=_HARNESSED_LIGHTNING_(0) auto=_HARNESSED_LIGHTNING_(1) auto=_HARNESSED_LIGHTNING_(2) auto=_HARNESSED_LIGHTNING_(3) auto=_HARNESSED_LIGHTNING_(4) auto=_HARNESSED_LIGHTNING_(5) auto=_HARNESSED_LIGHTNING_(6) auto=_HARNESSED_LIGHTNING_(7) auto=_HARNESSED_LIGHTNING_(8) auto=_HARNESSED_LIGHTNING_(9) auto=_HARNESSED_LIGHTNING_(10) auto=_HARNESSED_LIGHTNING_(11) auto=_HARNESSED_LIGHTNING_(12) auto=_HARNESSED_LIGHTNING_(13) auto=_HARNESSED_LIGHTNING_(14) auto=_HARNESSED_LIGHTNING_(15) auto=_HARNESSED_LIGHTNING_(16) auto=_HARNESSED_LIGHTNING_(17) auto=_HARNESSED_LIGHTNING_(18) auto=_HARNESSED_LIGHTNING_(19) auto=_HARNESSED_LIGHTNING_(20) auto=Choose target creature or planeswalker You get {E}{E}{E} then you may pay any amount of {E} Galvanic Discharge deals that much damage to that permanent text=Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent. mana={R} type=Instant [/card] [card] name=Galvanic Iteration flashback={1}{U}{R} auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:name(Copy spell) all(trigger[to]) name(Copy spell) activate castcard(copied)])) ueot text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U}{R} type=Instant [/card] [card] name=Galvanic Relay abilities=storm auto=all(*[zpos=1]|myLibrary) moveto(myexile) and!( transforms((,newability[phaseaction[opponent end once checkex] counter(0/0.1.GalvanicEffect) notrg])) forever )! auto=emblem transforms((,newability[lord(*[counter{0/0.1.GalvanicEffect}]|myexile) canplayfromexile],newability[@each my end:all(*[counter{0/0.1.GalvanicEffect}]|myexile) counter(0/0.-1.GalvanicEffect) notrg])) uent text=Exile the top card of your library. During your next turn, you may play that card. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={2}{R} type=Sorcery [/card] [card] name=Game Plan auto=moveto(opponentlibrary) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mylibrary) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller auto=moveto(exile) text=Assist (Another player can pay up to {5} of this spell's cost.) -- Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. mana={5}{U} type=Sorcery [/card] [card] name=Ganax, Astral Hunter abilities=flying,backgroundpartner auto=_TREASURE_ auto=@movedTo(Dragon|myBattlefield):_TREASURE_ text=Flying -- Whenever Ganax, Astral Hunter or another Dragon enters under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Choose a Background (You can have a Background as a second commander.) mana={4}{R} type=Legendary Creature subtype=Dragon power=3 toughness=4 [/card] [card] name=Gandalf the Grey auto=@movedTo(*[instant;sorcery]|mystack):name(Choose one) transforms((,newability[if compare(hascnttp)~equalto~0 then choice name(Tap or untap permanent) name(Tap or untap permanent) counter(0/0.1.Tp)],newability[if compare(hascntdmg)~equalto~0 then choice name(Damage opponent) name(Damage opponent) counter(0/0.1.Dmg)],newability[if compare(hascntcpy)~equalto~0 then choice name(Copy spell) name(Copy spell) counter(0/0.1.Cpy)],newability[if compare(hascntgan)~equalto~0 then choice name(Put on library top) name(Put on library top) counter(0/0.1.Gan)])) oneshot auto=@counteradded(0/0,1,Tp) once:name(Tap or untap target permanent) target(*|battlefield) transforms((,newability[choice name(Tap) tap],newability[choice name(Untap) untap])) oneshot auto=@counteradded(0/0,1,Dmg) once:name(Damage opponent) damage:3 opponent auto=@counteradded(0/0,1,Cpy) once:name(Copy Spell) target(*[instant;sorcery]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto=@counteradded(0/0,1,Gan) once:name(Put on library top) moveto(mylibrary) text=Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen - -- You may tap or untap target permanent. -- Gandalf the Grey deals 3 damage to each opponent. -- Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- Put Gandalf on top of its owner's library. mana={3}{U}{R} type=Legendary Creature subtype=Avatar Wizard power=3 toughness=4 [/card] [card] name=Gandalf the White #MISSING: that ability triggers an additional time abilities=flash auto=lord(*[legendary]|mycastingzone) asflash auto=lord(*[artifact]|mycastingzone) asflash text=Flash -- You may cast legendary spells and artifact spells as though they had flash. -- If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. mana={3}{W}{W} type=Legendary Creature subtype=Avatar Wizard power=4 toughness=5 [/card] [card] name=Gandalf's Sanction target=creature autostack=emblem transforms((,newability[@damaged(creature|mybattlefield) from(Gandalf's Sanction|myzones) once:name(Damage controller) name(Damage controller) damage:excessdamage controller],newability[@damaged(creature|opponentbattlefield) from(Gandalf's Sanction|myzones) once:name(Damage controller) name(Damage controller) damage:excessdamage opponent])) ueot auto=damage:pginstantsorcery text=Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead. mana={1}{U}{R} type=Sorcery [/card] [card] name=Gandalf, Friend of the Shire abilities=flash auto=lord(sorcery|mycastingzone) asflash auto=@bearerchosen(other creature|mybattlefield):name(Draw a card) draw:1 controller text=Flash -- You may cast sorcery spells as though they had flash. -- Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. mana={3}{U} type=Legendary Creature subtype=Avatar Wizard power=2 toughness=4 [/card] [card] name=Gandalf, Westward Voyager auto=@movedTo(creature[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[creature]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(planeswalker[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[planeswalker]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(kindred[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[kindred]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(instant[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[instant]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(sorcery[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[sorcery]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(enchantment[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[enchantment]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(artifact[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[artifact]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(battle[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[battle]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! text=Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) mana={3}{G}{U} type=Legendary Creature subtype=Avatar Wizard power=5 toughness=5 [/card] [card] name=Gandalf, White Rider abilities=vigilance auto=@movedTo(*|mystack):name(Scry 1) _SCRY1_ auto=@movedTo(*|mystack):name(Creatures gain 1/0) all(creature|myBattlefield) 1/0 ueot auto=_DIES_may all(trigger[to]) transforms((,newability[placefromthetop(5)])) oneshot text=Vigilance -- Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. -- When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. mana={3}{W} type=Legendary Creature subtype=Avatar Wizard power=3 toughness=3 [/card] [card] name=Gang Up target=creature[power<=prex] auto=destroy text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Destroy target creature with power X or less. mana={X}{B} type=Instant [/card] [card] name=Gang of Devils auto=_DIES_thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text=When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={5}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Garbage Elemental (c) auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot auto=all(this) rolld6 winability _GOBLINTOKEN_*lastrollresultminuslastrollchoiceminusend winabilityend loseability _GOBLINTOKEN_*lastrollresultminuslastrollchoiceminusend loseabilityend rolld6end text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- When Garbage Elemental enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. mana={4}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Garbage Elemental (d) autostack=if casted(this) then cascade:plibrarycount auto=choice name(Damage opponent) all(this) rolld6 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rolld6end auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) target(planeswalker) rolld6 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rolld6end text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- When Garbage Elemental enters, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker. mana={4}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Garden of Freyalise backside=Disciple of Freyalise auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{G} text=As Garden of Freyalise enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Garenbrig Carver // Shield's Might abilities=adventure,asflash restriction=can play creature other={1}{G} name(Adventure) auto=alternative name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot auto=alternative _ADVENTURE_ text=Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Garenbrig Paladin auto=if casted(this) then if spent({G}{G}{G}) then counter(1/1) auto=cantbeblockedby(creature[power<=2]) text=Adamant - If at least three green mana was spent to cast this spell, Garenbrig Paladin enters with a +1/+1 counter on it. -- Garenbrig Paladin can't be blocked by creatures with power 2 or less. mana={4}{G} type=Creature subtype=Giant Knight power=4 toughness=4 [/card] [card] name=Garenbrig Squire auto=@movedTo(creature[adventure]|myStack):name(Gains 1/1) 1/1 ueot text=Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) mana={1}{G} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Gargadon abilities=trample suspend(4)={1}{R} text=Trample -- Suspend 4-{1}{R} (Rather than cast this card from your hand, you may pay 1{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{R}{R} type=Creature subtype=Beast power=7 toughness=5 [/card] [card] name=Gargantuan Slabhorn abilities=trample auto=_WARD2_ auto=lord(other *[isflipped]|myBattlefield) trample auto=@targeted(other *[isflipped]|myBattlefield) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Trample, ward {2} -- Other transformed permanents you control have trample and ward {2}. color=green,blue type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gargos, Vicious Watcher abilities=vigilance auto=lord(hydra|mycastingzone) altercost(colorless,-4) auto=@targeted(creature|mybattlefield) from(*|opponentcastingzone,mycastingzone):transforms((,newability[may target(creature|opponentbattlefield) dynamicability])) text=Vigilance -- Hydra spells you cast cost {4} less to cast. -- Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control. mana={3}{G}{G}{G} type=Legendary Creature subtype=Hydra power=8 toughness=7 [/card] [card] name=Garna, Bloodfist of Keld auto=@movedTo(graveyard) from(other creature[attacking]|mybattlefield):draw:1 auto=@movedTo(graveyard) from(other creature[-attacking]|mybattlefield):damage:1 opponent text=Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. mana={1}{B}{R}{R} type=Legendary Creature subtype=Human Berserker power=4 toughness=3 [/card] [card] name=Garna, the Bloodflame abilities=flash auto=moveto(hand) all(creature[fresh]|graveyard) auto=lord(other creature|myBattlefield) haste text=Flash -- When Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. -- Other creatures you control have haste. mana={3}{B}{R} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Garrison Cat auto=_DIES__HUMANSOLDIERTOKEN_ text=When Garrison Cat dies, create a 1/1 white Human Soldier creature token. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Garrison Griffin abilities=flying auto=_ATTACKING_target(knight|myBattlefield) flying ueot text=Flying -- Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. mana={2}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Garrison Sergeant auto=aslongas(Gate|myBattlefield) double strike text=Garrison Sergeant has double strike as long as you control a Gate. mana={3}{R}{W} type=Creature subtype=Lizard Soldier power=3 toughness=3 [/card] [card] name=Garruk's Gorehorn mana={4}{G} type=Creature subtype=Beast power=7 toughness=3 [/card] [card] name=Garruk's Harbinger auto=cantbetargetof(*[black]) aicode=activate transforms((,newability[target(creature[zpos<=thatmuch]|mylibrary) moveto(hand) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get a creature or a garruk) target(*[creature;garruk]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@combatdamaged(planeswalker) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get a creature or a garruk) target(*[creature;garruk]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Hexproof from black -- Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Garruk's Uprising auto=if type(creature[power>=4]:myBattlefield)~morethan~0 then draw:1 controller auto=lord(creature|myBattlefield) trample auto=@movedTo(creature[power>=4]|myBattlefield):draw:1 controller text=When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card. -- Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -- Whenever a creature with power 4 or greater enters under your control, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Garruk's Warsteed abilities=vigilance auto=may name(Search library or graveyard) moveto(hand) target(Garruk^ Savage Herald|myLibrary,myGraveyard) text=Vigilance -- When Garruk's Warsteed enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{G}{G} type=Creature subtype=Rhino power=3 toughness=5 [/card] [card] name=Garrulous Sycophant auto=@each my end restriction{compare(pmonarch)~morethan~0}:life:-1 opponent && life:1 controller text=At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Garth One-Eye auto=this(cantargetcard(*[-disenchant]) {1}{W}{T}:name(Choose disenchant) becomes(disenchant) forever && activate castcard(copied named!:disenchant:!) auto=this(cantargetcard(*[-braingeyser]) {X}{U}{U}{T}:name(Choose braingeyser) name(Choose braingeyser) transforms((,newability[becomes(braingeyser)],newability[activate castcard(copied named!:braingeyser:! costx!:x:!)])) forever auto=this(cantargetcard(*[-terror]) {1}{B}{T}:name(Choose terror) becomes(terror) forever && activate castcard(copied named!:terror:!) auto=this(cantargetcard(*[-shivan]) {4}{R}{R}{T}:name(Choose shivan dragon) becomes(shivan) forever && activate castcard(copied named!:shivan dragon:!) auto=this(cantargetcard(*[-regrowth]) {1}{G}{T}:name(Choose regrowth) becomes(regrowth) forever && activate castcard(copied named!:regrowth:!) auto=this(cantargetcard(*[-lotus]) {T}:name(Choose black lotus) becomes(lotus) forever && activate castcard(copied putinplay named!:black lotus:!) text={T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Gastal Blockbuster auto=may sacrifice notaTarget(*[creature;Vehicle]|mybattlefield) and!( destroy target(artifact|opponentBattlefield) )! text=When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls. mana={2}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Gastal Thrillroller abilities=haste,trample auto=becomes(creature) ueot auto=_CREW2_ auto=_CREW2COMPLEMENT_ autograveyard={2}{R}{D(*|myhand)}:moveTo(battlefield) _FINALITY_COUNTER_ asSorcery text=Trample, haste -- When this Vehicle enters, it becomes an artifact creature until end of turn. -- Crew 2 -- {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. mana={2}{R} type=Artifact subtype=Vehicle power=4 toughness=2 [/card] [card] name=Gate Colossus anyzone=affinity(gate|mybattlefield) reduce({1}) auto=cantbeblockedby(creature[power<=2]) autograveyard=@movedTo(land[Gate]|myBattlefield):may moveTo(myLibrary) text=This spell costs {1} less to cast for each Gate you control. -- Gate Colossus can't be blocked by creatures with power 2 or less. -- Whenever a Gate enters under your control, you may put Gate Colossus from your graveyard on top of your library. mana={8} type=Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Gate to the Afterlife auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):may _LOOT_ auto=@movedto(creature[-token]|mygraveyard) from(mybattlefield):life:1 controller auto={2}{T}{S}:name(sacrifice to search) ability$! notaTarget(God-Pharaoh's Gift|mynonplaynonexile) moveto(ownerbattlefield)!$ controller text=Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -- {2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. mana={3} type=Artifact [/card] [card] name=Gatebreaker Ram auto=foreach(gate|myBattlefield) 1/1 auto=aslongas(gate|myBattlefield) vigilance >1 auto=aslongas(gate|myBattlefield) trample >1 text=Gatebreaker Ram gets +1/+1 for each Gate you control. -- As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. mana={2}{G} type=Creature subtype=Sheep power=2 toughness=2 [/card] [card] name=Gatekeeper Gargoyle abilities=flying auto=foreach(Gate|myBattlefield) counter(1/1) text=Flying -- Gatekeeper Gargoyle enters with a +1/+1 counter on it for each Gate you control. mana={6} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Gates Ablaze auto=damage:type:gate:mybattlefield all(creature) text=Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. mana={2}{R} type=Sorcery [/card] [card] name=Gates of Istfell auto=tap(noevent) auto={T}:add{W} auto={2}{W}{U}{U}{T}{S}:life:2 controller && draw:2 controller text=Gates of Istfell enters tapped. -- {T}: Add {W}. -- {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards. type=Land [/card] [card] name=Gatewatch Beacon auto=counter(0/0,3,Loyalty) auto={T}:add{W} auto=@movedTo(planeswalker|myBattlefield) restriction{compare(hascntloyalty)~morethan~0}:may name(Move a loyalty counter) all(trigger[to]) name(Move a loyalty counter) counter(0/0,1,Loyalty) && all(this) counter(0/0,-1,Loyalty) text=Gatewatch Beacon enters with three loyalty counters on it. -- {T}: Add {W}. -- Whenever a planeswalker enters under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker. mana={2}{W} type=Artifact [/card] [card] name=Gateway Plaza auto=tap(noevent) auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Gateway Plaza enters tapped. -- When Gateway Plaza enters, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color. type=Land subtype=Gate [/card] [card] name=Gateway Sneak auto=@combatdamaged(player) from(this):draw:1 auto=@movedTo(gate|myBattlefield):unblockable ueot text=Whenever a Gate enters under your control, Gateway Sneak can't be blocked this turn. -- Whenever Gateway Sneak deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=3 [/card] [card] name=Gathering Throng auto=may moveto(hand) target(Gathering Throng|mylibrary) text=When Gathering Throng enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle. mana={2}{W} type=Creature subtype=Human Citizen power=3 toughness=1 [/card] [card] name=Gauntlets of Light target=creature auto=0/2 auto=teach(creature) {2}{W}:untap auto=combattoughness text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Enchanted creature has "{2}{W}: Untap this creature." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Gavony Dawnguard auto=_WARD1_ aicode=activate transforms((,newability[if type(creature[zpos<=4;manacost<=3]|myLibrary)~morethan~0 then target(creature[zpos<=4;manacost<=3]|myLibrary) moveto(hand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):name(Look top 4 cards) reveal:4 optionone name(Get a creature) target(creature[manacost<=3]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Ward {1} -- If it's neither day nor night, it becomes day as Gavony Dawnguard enters. -- Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. type=Creature subtype=Human Soldier mana={1}{W}{W} power=3 toughness=3 [/card] [card] name=Gavony Silversmith auto=may name(Put 1/1 counters) target(creature) counter(1/1) text=When Gavony Silversmith enters, put a +1/+1 counter on each of up to two target creatures. type=Creature subtype=Human Soldier mana={3}{W} power=2 toughness=3 [/card] [card] name=Gavony Trapper auto={2}{T}:name(Tap a creature) target(creature) tap text={2}, {T}: Tap target creature. type=Creature subtype=Human Soldier mana={W} power=0 toughness=2 [/card] [card] name=Gearbane Orangutan abilities=reach auto=choice destroy target(artifact) auto=choice sacrifice notaTarget(artifact|mybattlefield) and!( counter(1/1,2) all(this) )! text=Reach -- When Gearbane Orangutan enters, choose one - -- - Destroy up to one target artifact. -- - Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. mana={2}{R} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Gearsmith Guardian auto=aslongas(creature[blue]|myBattlefield) +2/+0 text=Gearsmith Guardian gets +2/+0 as long as you control a blue creature. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=5 [/card] [card] name=Gearsmith Prodigy auto=aslongas(artifact|myBattlefield) +1/+0 text=Gearsmith Prodigy gets +1/+0 as long as you control an artifact. mana={U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Geist of Regret abilities=flying auto=moverandom(*[instant]) from(mylibrary) to(mygraveyard) auto=moverandom(*[sorcery]) from(mylibrary) to(mygraveyard) auto=@movedTo(instant,sorcery|mystack) from(mygraveyard):name(Copy spell) all(trigger[to]) name(Copy spell) activate castcard(copied noevent) text=Flying -- When Geist of Regret enters, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard. -- Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy. mana={4}{U} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Geistchanneler auto=name(Choose instant or sorcery) target(*[instant;sorcery;manacost<=3]|myhand) counter(0/0.1.PerpetualCost2Less) notrg auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCost2Less}]|myzones) changecost(colorless:-2) forcedalive])) forever dontremove text=When Geistchanneler enters, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast." mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Geistflame Reservoir auto=@movedTo(*[instant;sorcery]|mystack):name(Put charge counter) counter(0/0,1,Charge) auto={1}{R}{T}:name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! auto={1}{R}{T}{C(0/0,-1,Charge)}:name(Deal 1 damage) damage:1 target(anytarget) auto={1}{R}{T}{C(0/0,-2,Charge)}:name(Deal 2 damage) damage:2 target(anytarget) auto={1}{R}{T}{C(0/0,-3,Charge)}:name(Deal 3 damage) damage:3 target(anytarget) auto={1}{R}{T}{C(0/0,-4,Charge)}:name(Deal 4 damage) damage:4 target(anytarget) auto={1}{R}{T}{C(0/0,-5,Charge)}:name(Deal 5 damage) damage:5 target(anytarget) auto={1}{R}{T}{C(0/0,-6,Charge)}:name(Deal 6 damage) damage:6 target(anytarget) auto={1}{R}{T}{C(0/0,-7,Charge)}:name(Deal 7 damage) damage:7 target(anytarget) auto={1}{R}{T}{C(0/0,-8,Charge)}:name(Deal 8 damage) damage:8 target(anytarget) auto={1}{R}{T}{C(0/0,-9,Charge)}:name(Deal 9 damage) damage:9 target(anytarget) auto={1}{R}{T}{C(0/0,-10,Charge)}:name(Deal 10 damage) damage:10 target(anytarget) auto={1}{R}{T}{C(0/0,-11,Charge)}:name(Deal 11 damage) damage:11 target(anytarget) auto={1}{R}{T}{C(0/0,-12,Charge)}:name(Deal 12 damage) damage:12 target(anytarget) auto={1}{R}{T}{C(0/0,-13,Charge)}:name(Deal 13 damage) damage:13 target(anytarget) auto={1}{R}{T}{C(0/0,-14,Charge)}:name(Deal 14 damage) damage:14 target(anytarget) auto={1}{R}{T}{C(0/0,-15,Charge)}:name(Deal 15 damage) damage:15 target(anytarget) auto={1}{R}{T}{C(0/0,-16,Charge)}:name(Deal 16 damage) damage:16 target(anytarget) auto={1}{R}{T}{C(0/0,-17,Charge)}:name(Deal 17 damage) damage:17 target(anytarget) auto={1}{R}{T}{C(0/0,-18,Charge)}:name(Deal 18 damage) damage:18 target(anytarget) auto={1}{R}{T}{C(0/0,-19,Charge)}:name(Deal 19 damage) damage:19 target(anytarget) auto={1}{R}{T}{C(0/0,-20,Charge)}:name(Deal 20 damage) damage:20 target(anytarget) text=Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. -- {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. -- {1}{R}, {T}: Exile the top card of your library. You may play that card this turn. mana={2}{R} type=Artifact [/card] [card] name=Geistlight Snare target=*|stack anyzone=this(variable{type:spirit:mybattlefield}>0)while changecost(colorless:-1) forcedalive anyzone=this(variable{type:enchantment:mybattlefield}>0)while changecost(colorless:-1) forcedalive auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. -- Counter target spell unless its controller pays {3}. mana={2}{U} type=Instant [/card] [card] name=Geistpack Alpha abilities=trample auto=_DIES_name(Seek a permanent) transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot text=Trample -- When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. mana={3}{G} type=Creature subtype=Wolf power=5 toughness=4 [/card] [card] name=Geistwave target=*[-land]|battlefield auto=if cantargetcard(*[-land]|opponentbattlefield) then moveto(hand) else moveto(hand) and!( draw:1 controller)! text=Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. mana={1}{U} type=Instant [/card] [card] name=Gelatinous Cube auto=name(Engulf) target(creature[-ooze]|opponentbattlefield) imprint auto=this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Return exiled creature) target(creature[evictname]|opponentexile) moveTo(ownerbattlefield)])) auto=this(variable{hasevict}>0) transforms((,newability[{eval(evictmc)}{B}:name(Put exiled creature in graveyard) name(Put exiled creature in graveyard) target(creature[evictname]|opponentexile) moveto(ownergraveyard)])) text=Engulf - When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. -- Dissolve-{X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard. mana={2}{B}{B} type=Creature subtype=Ooze power=4 toughness=3 [/card] [card] name=Gem of Becoming auto={3}{T}{S}:name(search lands) ability$!name(Island) moveto(hand) notaTarget(*[island]|mylibrary)!$ controller && ability$!name(Swamp) moveto(hand) notaTarget(*[swamp]|mylibrary)!$ controller && ability$!name(Mountain) moveto(hand) notaTarget(*[mountain]|mylibrary)!$ controller text={3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle. mana={3} type=Artifact [/card] [card] name=Gemrazer abilities=reach,trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={1}{G}{G} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentBattlefield) destroy auto=@mutated(mytgt):name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentBattlefield) destroy text=Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach, trample -- Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. mana={3}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gemstone Caverns autohand=@each my upkeep restriction{compare(currentturn)~equalto~1}:may name(Start with gemstone in play) transforms((,newability[moveto(mybattlefield) and!( counter(0/0.1.luck) )!],newability[name(Exile card from hand) target(other *|myhand) moveto(myexile)])) oneshot auto={T}:add{C} auto=this(counter{0/0.1.luck}>0) {T}:add{W} auto=this(counter{0/0.1.luck}>0) {T}:add{U} auto=this(counter{0/0.1.luck}>0) {T}:add{G} auto=this(counter{0/0.1.luck}>0) {T}:add{B} auto=this(counter{0/0.1.luck}>0) {T}:add{R} text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. type=Legendary Land [/card] [card] name=Genasi Enforcers auto={1}{R}:all(Genasi Enforcers|myBattlefield) 1/0 ueot text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- {1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=3 [/card] [card] name=General Ferrous Rokiric auto=cantbetargetof(*[-multicolor;-colorless]|opponentBattlefield,opponenthand,opponentgraveyard,opponentstack) auto=@movedto(*[multicolor]|mystack):name(Create golem) token(Golem,Creature Artifact Golem,4/4,red,white) text=Hexproof from monocolored -- Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token. mana={1}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=General Kreat, the Boltbringer auto=@combatdamagefoeof(player) from(goblin|myBattlefield) turnlimited:create(goblin:creature goblin:1/1:red:battleready) auto=@movedTo(other creature|myBattlefield):damage:1 opponent text=Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. -- Whenever another creature you control enters, General Kreat, the Boltbringer deals 1 damage to each opponent. mana={2}{R} type=Legendary Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=General Kudro of Drannith auto=lord(other creature[human]|myBattlefield) 1/1 auto=moveTo(exile) target(*|opponentGraveyard) auto=@movedto(other human|myBattlefield):moveTo(exile) target(*|opponentGraveyard) auto={2}{S(human|myBattlefield)}{S(human|myBattlefield)}:destroy target(creature[power>=4]) text=Other Humans you control get +1/+1. -- Whenever General Kudro of Drannith or another Human enters under your control, exile target card from an opponent's graveyard. -- {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. mana={1}{W}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=General Marhault Elsdragon auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) 3/3 ueot text=Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. mana={2}{R}{G} type=Legendary Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=General's Enforcer auto=lord(human[legendary]|myBattlefield) indestructible auto={2}{W}{B}:moveTo(exile) target(creature|mygraveyard) && _HUMANSOLDIERTOKEN_ auto={2}{W}{B}:moveTo(exile) target(creature|opponentGraveyard) && _HUMANSOLDIERTOKEN_ auto={2}{W}{B}:moveTo(exile) target(*[-creature]|mygraveyard) auto={2}{W}{B}:moveTo(exile) target(*[-creature]|opponentGraveyard) text=Legendary Humans you control have indestructible. -- {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. mana={W}{B} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Generator Servant auto={T}{S}:add{2} && emblem transforms((,newability[@movedTo(creature|mybattlefield) turnLimited:all(trigger) haste ueot])) ueot text={T}, Sacrifice Generator Servant: Add {2}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Generous Ent abilities=reach auto=_FOOD_ autohand={1}{cycle}:name(Search forest) target(forest|myLibrary) moveto(hand) and!( shuffle )! text=Reach -- When Generous Ent enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) mana={5}{G} type=Creature subtype=Treefolk power=5 toughness=7 [/card] [card] name=Generous Gift target=*|battlefield auto=destroy && _ELEPHANTTOKEN_ targetcontroller text=Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. mana={2}{W} type=Instant [/card] [card] name=Generous Patron auto=may name(Put 1/1 counters) target(creature) counter(1/1) auto=@totalcounteradded(any) from(creature|opponentbattlefield):may name(Draw a card) draw:1 controller text=When Generous Patron enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- Whenever you put one or more counters on a creature you don't control, draw a card. mana={2}{G} type=Creature subtype=Elf Advisor power=1 toughness=4 [/card] [card] name=Generous Plunderer abilities=menace auto=@each my upkeep:may _TREASURE_ && target(opponent) ability$!_TREASURE_ and!( tap(noevent) )! opponent!$ auto=_ATTACKING_damage:type:artifact:opponentBattlefield opponent text=Menace -- At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. -- Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. mana={1}{R} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Generous Pup abilities=vigilance auto=@totalcounteradded(1/1) from(this):counter(1/1) all(other creature|myBattlefield) turnlimited text=Vigilance -- Whenever one or more +1/+1 counters are put on Generous Pup, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn. mana={1}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Generous Soul backside=Beloved Beggar abilities=flying,vigilance,exiledeath text=Flying, vigilance -- If Generous Soul would be put into a graveyard from anywhere, exile it instead. // Beloved Beggar type=Creature subtype=Spirit color=white power=4 toughness=4 [/card] [card] name=Generous Stray auto=draw:1 text=When Generous Stray enters, draw a card. mana={2}{G} type=Creature subtype=Cat power=1 toughness=2 [/card] [card] name=Generous Visitor auto=@movedTo(enchantment|mystack):counter(1/1) target(creature) text=Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Genesis Storm aicode=activate target(*[-land;-instant;-sorcery]|mylibrary) moveto(mybattlefield) auto=if compare(pnumofcommandcast)~equalto~0 then name(Reveal from top) name(Reveal from top) Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone choice name(Get non-land permanent) target(*[-land;-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=if compare(pnumofcommandcast)~morethan~0 then name(Reveal from top) name(Reveal from top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone choice name(Get non-land permanents) target(*[-land;-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. mana={4}{G}{G} type=Sorcery [/card] [card] name=Genesis Ultimatum auto=name(Look) reveal:5 optionone name(Put a permanent) target(*[-instant;-sorcery]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) moveto(hand) optiontwoend revealend auto=moveTo(myExile) text=Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. mana={G}{G}{U}{U}{U}{R}{R} type=Sorcery [/card] [card] name=Geode Golem abilities=trample auto=@combatdamaged(player) from(this):may name(Cast the commander) target(*[iscommander]|mycommandzone) activate castcard(normal) text=Trample -- Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) mana={5} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Geode Rager abilities=first strike auto=_LANDFALL_name(Choose one) ability$!name(Choose one) choice name(Goad opponent creatures) all(creature|opponentBattlefield) _GOAD_ _ choice name(Goad your creatures) all(creature|myBattlefield) _GOAD_!$ controller text=First strike -- Landfall - Whenever a land enters under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Geology Enthusiast auto=@each my end:name(Create powerstone) token(Powerstone) and!( tap(noevent) )! auto={6}:name(Draw and put counter) transforms((,newability[draw:1 controller],newability[counter(1/1)])) oneshot text=At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -- {6}: Draw a card and put a +1/+1 counter on Geology Enthusiast. mana={3}{U}{U} type=Creature subtype=Human Artificer power=2 toughness=5 [/card] [card] name=Geomancer's Gambit target=land auto=destroy && ability$!name(search land) notaTarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller auto=draw:1 controller text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. -- Draw a card. mana={2}{R} type=Sorcery [/card] [card] name=Geometric Nexus auto=@movedto(*[instant;sorcery;manacost=1]|stack):counter(0/0,1,Charge) auto=@movedto(*[instant;sorcery;manacost=2]|stack):counter(0/0,2,Charge) auto=@movedto(*[instant;sorcery;manacost=3]|stack):counter(0/0,3,Charge) auto=@movedto(*[instant;sorcery;manacost=4]|stack):counter(0/0,4,Charge) auto=@movedto(*[instant;sorcery;manacost=5]|stack):counter(0/0,5,Charge) auto=@movedto(*[instant;sorcery;manacost=6]|stack):counter(0/0,6,Charge) auto=@movedto(*[instant;sorcery;manacost=7]|stack):counter(0/0,7,Charge) auto=@movedto(*[instant;sorcery;manacost=8]|stack):counter(0/0,8,Charge) auto=@movedto(*[instant;sorcery;manacost=9]|stack):counter(0/0,9,Charge) auto=@movedto(*[instant;sorcery;manacost=10]|stack):counter(0/0,10,Charge) auto=@movedto(*[instant;sorcery;manacost=11]|stack):counter(0/0,11,Charge) auto=@movedto(*[instant;sorcery;manacost=12]|stack):counter(0/0,12,Charge) auto=@movedto(*[instant;sorcery;manacost=13]|stack):counter(0/0,13,Charge) auto=@movedto(*[instant;sorcery;manacost=14]|stack):counter(0/0,14,Charge) auto=@movedto(*[instant;sorcery;manacost=15]|stack):counter(0/0,15,Charge) auto=@movedto(*[instant;sorcery;manacost=16]|stack):counter(0/0,16,Charge) auto=@movedto(*[instant;sorcery;manacost=17]|stack):counter(0/0,17,Charge) auto=@movedto(*[instant;sorcery;manacost=18]|stack):counter(0/0,18,Charge) auto=@movedto(*[instant;sorcery;manacost=19]|stack):counter(0/0,19,Charge) auto=@movedto(*[instant;sorcery;manacost>=20]|stack):counter(0/0,20,Charge) auto={6}{T}:name(Remove all charge counters) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.hascntcharge) )! && removeallcounters(0/0,1,Charge) text=Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. -- {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way. mana={2} type=Artifact [/card] [card] name=Geosurge auto=this(variable{type:*[creature;artifact]:myrestrictedcastingzone}>0) add{R}{R}{R}{R}{R}{R}{R} text=Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Geothermal Bog auto=tap(noevent) text=({T}: Add {B} or {R}.) -- Geothermal Bog enters tapped. type=Land subtype=Swamp Mountain [/card] [card] name=Geothermal Kami auto=may notaTarget(enchantment|myBattlefield) moveto(hand) && life:3 text=When Geothermal Kami enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. mana={3}{G} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Geralf, Visionary Stitcher auto=lord(zombie|mybattlefield) flying auto={U}{T}{S(other creature[-token]|mybattlefield)}:name(Create Zombie) token(Zombie,Creature Zombie,storedtoughness/storedtoughness,blue) text=Zombies you control have flying. -- {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Geralf, the Fleshwright auto=@movedTo(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:create(zombie rogue:creature zombie rogue:2/2:blue:black) auto=@movedTo(Zombie|myBattlefield):all(trigger) counter(1/1,type:zombie[fresh]:myBattlefieldminus1minusend) text=Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. -- Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. mana={2}{U} type=Legendary Creature subtype=Human Warlock power=2 toughness=3 [/card] [card] name=Gerrard, Weatherlight Hero abilities=first strike auto=_DIES_moveTo(battlefield) all(creature[fresh]|mygraveyard) && moveTo(battlefield) all(artifact[fresh]|mygraveyard) autograveyard=_DIES_moveto(exile) text=First strike -- When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. mana={2}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Get Out auto=choice restriction{type(*[creature;enchantment]|stack)~morethan~0} fizzle target(*[creature;enchantment]|stack) auto=choice target(*[creature;enchantment]|mybattlefield) moveto(hand) text=Choose one - -- - Counter target creature or enchantment spell. -- - Return one or two target creatures and/or enchantments you own to your hand. mana={U}{U} type=Instant [/card] [card] name=Get a Leg Up target=creature|myBattlefield auto=foreach(creature|myBattlefield) 1/1 auto=reach text=Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. mana={G} type=Instant [/card] [card] name=Get the Point target=creature auto=destroy aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Destroy target creature. Scry 1. mana={3}{B}{R} type=Instant [/card] [card] name=Geth's Summons auto=if type(creature|mybattlefield)~morethan~0 then choice name(Retun your creature) name(Retun your creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[if compare(opponentpoisoncount)~morethan~2 then may name(Return opponent creature) name(Return opponent creature) target(creature|opponentgraveyard) moveTo(mybattlefield)])) oneshot )! auto=if compare(opponentpoisoncount)~morethan~2 then choice name(Don't return your creature) name(Don't return your creature) target(creature|opponentgraveyard) moveTo(mybattlefield) auto=if compare(opponentpoisoncount)~lessthan~3 then choice name(Don't return your creature) name(Don't return your creature) donothing text=Return up to one target creature card from your graveyard to the battlefield. -- Corrupted - For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Geth, Thane of Contracts auto=lord(other creature|myBattlefield) -1/-1 auto={1}{B}{B}{T}:target(creature|mygraveyard) moveTo(mybattlefield) and!( transforms((,newability[exiledeath])) forever )! asSorcery text=Other creatures you control get -1/-1. -- {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. mana={1}{B}{B} type=Legendary Creature subtype=Phyrexian Zombie power=3 toughness=4 [/card] [card] name=Gev, Scaled Scorch auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 life more) name(This spell costs 2 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?fizzle])) oneshot auto=@movedTo(other creature|mybattlefield) restriction{compare(oplifelost)~morethan~0}:all(trigger) counter(1/1) ueot auto=@movedTo(Lizard|mystack):damage:1 target(opponent) text=Ward-Pay 2 life. -- Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. -- Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent. mana={B}{R} type=Legendary Creature subtype=Lizard Mercenary power=3 toughness=2 [/card] [card] name=Ghalta and Mavren abilities=trample auto=@each my blockers:name(Choose one) transforms((,newability[choice name(Create Dinosaur) token(Dinosaur^Creature Dinosaur^otherpower:highest:creature[attacking]:mybattlefield/otherpower:highest:creature[attacking]:mybattlefield^trample^battleready)],newability[choice name(Create vampires) token(Vampire^Creature Vampire^1/1^white^lifelink)*type:creature[attacking]:myBattlefield])) oneshot text=Trample -- Whenever you attack, choose one -- Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. -- Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures. mana={3}{G}{G}{W}{W} type=Legendary Creature subtype=Dinosaur Vampire power=12 toughness=12 [/card] [card] name=Ghalta, Primal Hunger abilities=trample anyzone=affinity(variable{pwrtotalinplay}) reduce({1}) text=This spell costs {X} less to cast, where X is the total power of creatures you control. -- Trample mana={10}{G}{G} type=Legendary Creature subtype=Elder Dinosaur power=12 toughness=12 [/card] [card] name=Ghalta, Stampede Tyrant abilities=trample auto=may moveTo(mybattlefield) target(creature|myhand) text=Trample -- When Ghalta, Stampede Tyrant enters, put any number of creature cards from your hand onto the battlefield. mana={5}{G}{G}{G} type=Legendary Creature subtype=Elder Dinosaur power=12 toughness=12 [/card] [card] name=Ghastbark Twins abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Ghastbark Twins can block an additional creature each combat. mana={5}{G}{G} type=Creature subtype=Treefolk power=7 toughness=7 [/card] [card] name=Ghastly Death Tyrant auto=choice name(Disintegration Ray) destroy target(enchantment|opponentBattlefield) && dynamicability auto=choice name(Death Ray) all(creature|myBattlefield) deathtouch text=When Ghastly Death Tyrant enters, choose one - -- - Disintegration Ray - Destroy target enchantment an opponent controls. You lose life equal to its mana value. -- - Death Ray - Creatures you control gain deathtouch until end of turn. mana={4}{B}{B} type=Creature subtype=Beholder Skeleton power=6 toughness=5 [/card] [card] name=Ghastly Gloomhunter abilities=flying,lifelink kicker={3}{W} auto=if paid(kicker) then counter(1/1,2) all(this) text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- Flying, lifelink -- If Ghastly Gloomhunter was kicked, it enters with two +1/+1 counters on it. mana={1}{B} type=Creature subtype=Zombie Bat power=1 toughness=1 [/card] [card] name=Ghastly Haunting target=creature alias=1194 text=Enchant creature -- You control enchanted creature. type=Enchantment subtype=Aura [/card] [card] name=Ghastly Mimicry abilities=exiledeath backside=Mirrorhall Mimic target=creature text=Enchant creature -- At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. -- If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. // Mirrorhall Mimic color=blue type=Enchantment subtype=Aura [/card] [card] name=Ghen, Arcanum Weaver auto={R}{W}{B}{T}{S(enchantment|mybattlefield)}:moveto(mybattlefield) target(enchantment|mygraveyard) text={R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. mana={R}{W}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Ghired's Belligerence auto=thisforeach(X) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) mana={X}{R}{R} type=Sorcery [/card] [card] name=Ghired, Conclave Exile auto=token(Rhino,Creature Rhino,4/4,green,trample) auto=_ATTACKING_clone with(battleready) notaTarget(creature[token]|myBattlefield) text=When Ghired, Conclave Exile enters, create a 4/4 green Rhino creature token with trample. -- Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) mana={2}{R}{G}{W} type=Legendary Creature subtype=Human Shaman power=2 toughness=5 [/card] [card] name=Ghired, Mirror of the Wilds abilities=haste auto=lord(creature[-token]|myBattlefield) {T}:clone target(*[token;fresh]|myBattlefield) text=Haste -- Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." mana={R}{G}{W} type=Legendary Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Ghitu Amplifier kicker={2}{U} auto=if paid(kicker) then target(creature|opponentBattlefield) moveto(hand) auto=@movedTo(instant,sorcery|mystack):2/0 ueot text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand. -- Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Ghitu Chronicler kicker={3}{R} auto=if paid(kicker) then target(instant,sorcery|mygraveyard) moveto(hand) text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- When Ghitu Chronicler enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Ghitu Fire target=anytarget abilities=flash restriction=can play sorcery other={X}{2}{R} name(Cast as Instant) auto=paidmana damage:X auto=alternative damage:X text=You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. -- Ghitu Fire deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Ghitu Journeymage auto=aslongas(other wizard|myBattlefield) damage:2 opponent text=When Ghitu Journeymage enters, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Ghitu Lavarunner auto=aslongas(instant,sorcery|myGraveyard) 1/0 >1 auto=aslongas(instant,sorcery|myGraveyard) haste >1 text=As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. mana={R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Ghor-Clan Wrecker abilities=menace auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Ghost Lantern // Bind Spirit abilities=adventure,asflash other={1}{B} name(Adventure) restriction=can play creature otherrestriction=type(creature|mygraveyard)~morethan~0 auto=alternative name(Return creature) name(Return creature) target(creature|mygraveyard) moveto(hand) auto=alternative _ADVENTURE_ auto={1}:equip auto=teach(creature) @movedto(creature|graveyard) from(creature|mybattlefield):name(Put 1/1 counter) counter(1/1) text=Whenever a creature you control dies, put a +1/+1 counter on equipped creature. -- Equip {1} // Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) mana={B} type=Artifact subtype=Equipment [/card] [card] name=Ghost-Lit Drifter abilities=flying autohand={1}{U}{D}:name(1 creature gains flying) target(creature|battlefield) flying ueot autohand={2}{U}{D}:name(2 creatures gains flying) target(<2>creature|battlefield) flying ueot autohand={3}{U}{D}:name(3 creatures gains flying) target(<3>creature|battlefield) flying ueot autohand={4}{U}{D}:name(4 creatures gains flying) target(<4>creature|battlefield) flying ueot autohand={5}{U}{D}:name(5 creatures gains flying) target(<5>creature|battlefield) flying ueot autohand={6}{U}{D}:name(6 creatures gains flying) target(<6>creature|battlefield) flying ueot autohand={7}{U}{D}:name(7 creatures gains flying) target(<7>creature|battlefield) flying ueot autohand={8}{U}{D}:name(8 creatures gains flying) target(<8>creature|battlefield) flying ueot autohand={9}{U}{D}:name(9 creatures gains flying) target(<9>creature|battlefield) flying ueot autohand={10}{U}{D}:name(10 creatures gains flying) target(<10>creature|battlefield) flying ueot autohand={11}{U}{D}:name(11 creatures gains flying) target(<11>creature|battlefield) flying ueot autohand={12}{U}{D}:name(12 creatures gains flying) target(<12>creature|battlefield) flying ueot autohand={13}{U}{D}:name(13 creatures gains flying) target(<13>creature|battlefield) flying ueot autohand={14}{U}{D}:name(14 creatures gains flying) target(<14>creature|battlefield) flying ueot autohand={15}{U}{D}:name(15 creatures gains flying) target(<15>creature|battlefield) flying ueot autohand={16}{U}{D}:name(16 creatures gains flying) target(<16>creature|battlefield) flying ueot autohand={17}{U}{D}:name(17 creatures gains flying) target(<17>creature|battlefield) flying ueot autohand={18}{U}{D}:name(18 creatures gains flying) target(<18>creature|battlefield) flying ueot autohand={19}{U}{D}:name(19 creatures gains flying) target(<19>creature|battlefield) flying ueot autohand={20}{U}{D}:name(20 creatures gains flying) target(<20>creature|battlefield) flying ueot auto={2}{U}:target(other creature|battlefield) flying ueot text=Flying -- {2}{U}: Another target creature gains flying until end of turn. -- Channel-{X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Ghostfire Blade auto={3}:equip auto={1}:name(equip colorless creature) equip target(creature[colorless]|mybattlefield) auto=teach(creature) 2/2 text=Equipped creature gets +2/+2. -- Equip {3} -- Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. mana={1} type=Artifact subtype=Equipment [/card] [card] name=Ghostfire Slice abilities=devoid other={R} name(Cast for 2 less) otherrestriction=type(*[multicolor]|opponentBattlefield)~morethan~0 target=anytarget auto=damage:4 text=Devoid (This card has no color.) -- This spell costs {2} less to cast if an opponent controls a multicolored permanent. -- Ghostfire Slice deals 4 damage to any target. mana={2}{R} type=Instant [/card] [card] name=Ghostly Castigator abilities=flying,exiledeath backside=Covetous Castaway auto=may name(Shuffle back 3 cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! text=Flying -- When Ghostly Castigator enters, shuffle up to three target cards from your graveyard into your library. -- If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. // Covetous Castaway type=Creature subtype=Spirit color=blue power=3 toughness=4 [/card] [card] name=Ghostly Dancers abilities=flying auto=target(enchantment|mygraveyard) moveto(hand) auto=_CONSTELLATION_create(spirit:creature spirit:3/1:white:flying) auto=_EERIE_create(spirit:creature spirit:3/1:white:flying) text=Flying -- When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. -- Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. mana={3}{W}{W} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Ghostly Pilferer auto=@untapped(this):name(pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller auto=@movedTo(*|opponentStack) from(graveyard):draw:1 controller auto=@movedTo(*|opponentStack) from(library):draw:1 controller auto=@movedTo(*|opponentStack) from(sideboard):draw:1 controller auto=@movedTo(*|opponentStack) from(exile):draw:1 controller auto=@movedTo(*|opponentStack) from(commandzone):draw:1 controller auto={D(*|myhand)}:unblockable ueot text=Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. -- Whenever an opponent casts a spell from anywhere other than their hand, draw a card. -- Discard a card: Ghostly Pilferer can't be blocked this turn. mana={1}{U} type=Creature subtype=Spirit Rogue power=2 toughness=1 [/card] [card] name=Ghoulcaller's Harvest flashback={3}{B}{G} auto=token(Zombie Dec)*halfuptype:creature:mygraveyard text=Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) -- Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B}{G} type=Sorcery [/card] [card] name=Ghoulish Impetus target=creature auto=teach(creature) 1/1 auto=teach(creature) deathtouch auto=teach(creature) mustattack auto=@movedto(mytgt|graveyard) from(battlefield):name(Return to battlefield) all(this) name(Return to battlefield) transforms((,newability[phaseaction[end once] moveto(mybattlefield)])) text=Enchant creature -- Enchanted creature gets +1/+1, has deathtouch, and is goaded. -- When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Ghoulish Procession auto=@movedto(creature[-token]|graveyard) from(battlefield) turnlimited:name(Create zombie) token(Zombie Dec) text=Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) mana={1}{B} type=Enchantment [/card] [card] name=Ghouls' Night Out auto=name(Return your creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black],newability[decayed],cantblock,newability[_ATTACKING_counter(0/0.1.Decayed)],newability[_ATTACKING_phaseaction[combatends sourceinplay] sacrifice])) forever )! auto=ability$!name(Return opponent creature) name(Return opponent creature) target(creature|opponentgraveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black],newability[decayed],cantblock,newability[_ATTACKING_counter(0/0.1.Decayed)],newability[_ATTACKING_phaseaction[combatends sourceinplay] sacrifice])) forever )! !$ controller text=For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Giant Ankheg abilities=trample auto=_WARD2_ auto=lord(other creature|myBattlefield) trample auto=lord(other creature|myBattlefield) _WARD2_ text=Trample -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Other creatures you control have trample and ward {2}. mana={6}{G}{G} type=Creature subtype=Insect power=8 toughness=8 [/card] [card] name=Giant Cindermaw abilities=trample,nolifegain text=Trample -- Players can't gain life. mana={2}{R} type=Creature subtype=Dinosaur Beast power=4 toughness=3 [/card] [card] name=Giant Killer // Chop Down abilities=adventure,asflash restriction=can play creature other={2}{W} name(Adventure) auto=alternative name(Destroy creature) name(Destroy creature) target(creature[power>=4]|battlefield) destroy auto=alternative _ADVENTURE_ auto={1}{W}{T}:target(creature) tap(noevent) text={1}{W}, {T}: Tap target creature. // Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) mana={W} type=Creature subtype=Human Peasant power=1 toughness=2 [/card] [card] name=Giant Ladybug abilities=reach auto=may name(Search basic land) target(land[basic]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! text=Reach -- When Giant Ladybug enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. mana={2}{G} type=Creature subtype=Insect power=4 toughness=1 [/card] [card] name=Giant Opportunity target=creature other={2}{G}{S(food|myBattlefield)}{S(food|myBattlefield)} name(Sacrifice Foods) auto=alternative token(Giant,creature Giant,7/7,green) auto=ifnot paid(alternative) then _FOOD_*3 text=You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G} type=Sorcery [/card] [card] name=Giant Ox text=Giant Ox crews Vehicles using its toughness rather than its power. mana={1}{W} type=Creature subtype=Ox power=0 toughness=6 [/card] [card] name=Giant Slug auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:forestwalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:mountainwalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:islandwalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:plainswalk ueot])) forever auto={5}:transforms((,newability[phaseaction[my upkeep sourceinplay]:swampwalk ueot])) forever text={5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. mana={1}{B} type=Creature subtype=Slug power=1 toughness=1 [/card] [card] name=Giant Turtle auto=@each my combatends restriction{didattack}:transforms((,newability[counter(0/0.1.TurtleEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.TurtleEffect)])) forever auto=this(counter{0/0.1.TurtleEffect}>0) cantattack auto=this(counter{0/0.1.TurtleEffect}>0) cantpwattack text=Giant Turtle can't attack if it attacked during your last turn. mana={1}{G}{G} type=Creature subtype=Turtle power=2 toughness=4 [/card] [card] name=Giant's Amulet autostack=may name(Create giant and attach) pay({3}{U}) name(Create giant and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Giant^Creature Giant Wizard^4/4^blue)],newability[rehook target(warrior[token;giant;fresh]|mybattlefield)])) oneshot )! auto={2}:equip auto=teach(creature) 0/1 auto=teach(creature) transforms((,newability[this(variable{tapped}<1) hexproof])) text=When Giant's Amulet enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. -- Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) mana={U} type=Artifact subtype=Equipment [/card] [card] name=Giant's Grasp target=giant|mybattlefield auto=name(Gain control of nonland permanent) steal target(*[-land]|opponentbattlefield) text=Enchant Giant you control -- When Giant's Grasp enters, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Giant's Skewer auto={3}:equip auto=teach(creature) 2/1 auto=teach(creature) transforms((,newability[@combatdamaged(creature) from(this):_FOOD_])) text=Equipped creature gets +2/+1. -- Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Gibbering Barricade abilities=defender auto={2}{B}{S(creature|myBattlefield)}:life:1 && draw:1 text=Defender -- {2}{B}, Sacrifice a creature: You gain 1 life and draw a card. mana={2}{B} type=Creature subtype=Nightmare Wall power=2 toughness=4 [/card] [card] name=Gideon's Battle Cry auto=all(creature|myBattlefield) counter(1/1) auto=may name(Search library or graveyard) moveto(hand) target(Gideon^ the Oathsworn|myLibrary,myGraveyard) text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{W} type=Sorcery [/card] [card] name=Gideon's Company auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1,2) auto={3}{W}:counter(0/0,1,Loyalty) target(planeswalker[gideon]) text=Whenever you gain life, put two +1/+1 counters on Gideon's Company. -- {3}{W}: Put a loyalty counter on target Gideon planeswalker. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Gideon's Defeat target=creature[white;attacking;blocking] auto=moveto(exile) auto=if casted(this) then if type(gideon|opponentbattlefield)~morethan~0 life:5 controller text=Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. mana={W} type=Instant [/card] [card] name=Gideon's Intervention auto=chooseanameopp lord(*|mybattlefield) transforms((,newability[maxcast(*[chosenname])0 opponent],newability[protection from(*[chosenname])],newability[preventalldamage to(controller) from(*[chosenname])])) chooseend nonland text=As Gideon's Intervention enters, choose a card name. -- Your opponents can't cast spells with the chosen name. -- Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. mana={2}{W}{W} type=Enchantment [/card] [card] name=Gideon's Resolve auto=may name(Search library or graveyard) moveto(hand) target(Gideon^ Martial Paragon|myLibrary,myGraveyard) auto=lord(creature|mybattlefield) 1/1 text=When Gideon's Resolve enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Creatures you control get +1/+1. mana={4}{W} type=Enchantment [/card] [card] name=Gideon's Triumph target=player auto=ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer auto=aslongas(planeswalker[Gideon]|mybattlefield) ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer text=Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. mana={1}{W} type=Instant [/card] [card] name=Gift of Compleation auto=name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )!_ aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=@movedTo(phyrexian|graveyard) from(mybattlefield):_SURVEIL1_ text=When Gift of Compleation enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{B} type=Enchantment [/card] [card] name=Gift of Fangs target=creature auto=teach(creature[vampire]) 2/2 auto=teach(creature[-vampire]) -2/-2 text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Gift of Growth kicker={2} auto=Kicker 2/2 target=creature auto=Untap auto=+2/+2 text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. mana={1}{G} type=Instant [/card] [card] name=Gift of Paradise target=land auto=life:3 controller auto=teach(land) {T}:add{G}{G} auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{B}{B} auto=teach(land) {T}:add{R}{R} text=Enchant land -- When Gift of Paradise enters, you gain 3 life. -- Enchanted land has "{T}: Add two mana of any one color." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Gift of Strands target=creature abilities=flash auto=_SCRY2_ auto=teach(creature) 3/3 text=Flash -- Enchant creature -- When Gift of Strands enters, scry 2. -- Enchanted creature gets +3/+3. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Gift of Strength target=creature auto=3/3 auto=reach text=Target creature gets +3/+3 and gains reach until end of turn. mana={1}{G} type=Instant [/card] [card] name=Gift of Wrath target=artifact,creature auto=teach(creature) +2/+2 auto=teach(creature) menace anyzone=@movedTo(this|nonbattlezone) from(battlefield):create(Spirit:Spirit creature:2/2:red:menace) text=Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Gift of the Viper target=creature auto=counter(1/1) auto=transforms((,newability[counter(0/0.1.Reach)],newability[this(counter{0/0.1.Reach}>=1) reach])) forever auto=transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) forever auto=untap text=Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it. mana={G} type=Instant [/card] [card] name=Gigadrowse abilities=hasnokicker,hasreplicate target=*|battlefield kicker=multi{U} name(Replicate) auto=name(Tap creature) tap auto=thisforeach(variable{kicked}>0) ability$!name(Copy Gigadrowse) name(Copy Gigadrowse) activate castcard(copied noevent named!:Gigadrowse:!)!$ controller text=Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Tap target permanent. mana={U} type=Instant [/card] [card] name=Gigantosaurus mana={G}{G}{G}{G}{G} type=Creature subtype=Dinosaur power=10 toughness=10 [/card] [card] name=Giggling Skitterspike abilities=indestructible auto=_ATTACKING_transforms((,newability[all(opponent) dynamicability])) auto=_BLOCKING_transforms((,newability[all(opponent) dynamicability])) auto=@targeted(this) from(*|opponentstack):transforms((,newability[all(opponent) dynamicability])) auto=this(cantargetcard(*[-monstrous]) {5}:becomes(monstrous) forever && counter(1/1,5) text=Indestructible -- Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. -- {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) mana={4} type=Artifact Creature subtype=Toy power=1 toughness=1 [/card] [card] name=Gilanra, Caller of Wirewood abilities=partner auto={T}:transforms((,newability[add{G}],newability[@movedto(*[manacost>=6]|mystack):draw:1 controller limit:1])) ueot text={T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. -- Partner (You can have two commanders if both have partner.) mana={2}{G} type=Legendary Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Gilded Assault Cart abilities=trample auto=_CREW2_ auto=_CREW2COMPLEMENT_ autograveyard={S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}:moveto(hand) text=Trample -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -- Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand. mana={1}{R}{R} type=Artifact subtype=Vehicle power=5 toughness=1 [/card] [card] name=Gilded Cerodon auto=_ATTACKING_aslongas(Desert|mybattlefield,myGraveyard) target(creature) cantblock ueot text=Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn. mana={4}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gilded Goose abilities=flying auto=_FOOD_ auto={1}{G}{T}:_FOOD_ auto={T}{S(food|myBattlefield)}:add{W} auto={T}{S(food|myBattlefield)}:add{U} auto={T}{S(food|myBattlefield)}:add{R} auto={T}{S(food|myBattlefield)}:add{G} auto={T}{S(food|myBattlefield)}:add{B} text=Flying -- When Gilded Goose enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, {T}: Create a Food token. -- {T}, Sacrifice a Food: Add one mana of any color. mana={G} type=Creature subtype=Bird power=0 toughness=2 [/card] [card] name=Gilded Light abilities=cycling auto=all(*|myBattlefield) transforms((,newability[playershroud])) ueot autohand=__CYCLING__({2}) text=You gain shroud until end of turn. (You can't be the target of spells or abilities.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Gilded Pinions auto=_TREASURE_ auto=teach(creature) flying auto={2}:equip text=When Gilded Pinions enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Gilded Scuttler abilities=unblockable auto=target(creature|opponentBattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Gilded Scuttler can't be blocked. -- When Gilded Scuttler enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={2}{U} type=Artifact Creature subtype=Crab power=1 toughness=3 [/card] [card] name=Gilded Sentinel mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Gilder Bairn auto={2}{GU}{Q}:name(Add counter to a permanent) name(Add counter to a permanent) target(*[counter{any}]|battlefield) duplicatecounters(all,single) text={2}{GU}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) mana={1}{GU}{GU} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Gilraen, Dunedain Protector auto={2}{T}:name(Exile other creature) target(other creature|myBattlefield) moveto(myexile) and!( transforms((,newability[choice name(Return to battlefield) moveto(ownerbattlefield)],newability[choice name(Don't return now) transforms((,newability[@each end:name(Return on battlefield) moveto(ownerbattlefield) and!( transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>0) lifelink],newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>0) vigilance])) forever )! ])) forever])) forever )! text={2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. mana={2}{W} type=Legendary Creature subtype=Human Noble power=2 toughness=3 [/card] [card] name=Gilt-Blade Prowler auto=@discarded(*|myHand) turnlimited:all(this) transforms((,newability[{1}{T}{L:1}:draw:1 controller])) ueot text={1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Gilt-Leaf Winnower abilities=menace auto=may name(Destroy non-elf) target(creature[-elf]) transforms((,newability[if compare(power)~morethan~compare(toughness) then destroy],newability[if compare(power)~lessthan~compare(toughness) then destroy])) oneshot text=Menace (This creature can't be blocked except by two or more creatures.) -- When Gilt-Leaf Winnower enters, you may destroy target non-Elf creature whose power and toughness aren't equal. mana={3}{B}{B} type=Creature subtype=Elf Warrior power=4 toughness=3 [/card] [card] name=Giltgrove Stalker auto=cantbeblockedby(creature[power<=2]) text=Giltgrove Stalker can't be blocked by creatures with power 2 or less. mana={1}{G} type=Creature subtype=Merfolk Warrior power=2 toughness=1 [/card] [card] name=Gimli of the Glittering Caves abilities=double strike auto=@movedTo(other creature[legendary]|myBattlefield):name(Put 1/1 counter) counter(1/1) auto=@combatdamaged(player) from(this):name(Create treasure) _TREASURE_ text=Double strike -- Whenever another legendary creature enters under your control, put a +1/+1 counter on Gimli of the Glittering Caves. -- Whenever Gimli deals combat damage to a player, create a Treasure token. mana={2}{R} type=Legendary Creature subtype=Dwarf Warrior power=1 toughness=1 [/card] [card] name=Gimli's Axe auto=teach(creature) 3/0 auto=teach(creature[legendary]) menace auto={2}:equip text=Equipped creature gets +3/+0. -- As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2}{R} type=Artifact subtype=Equipment [/card] [card] name=Gimli's Fury target=creature auto=transforms((,newability[3/2])) ueot auto=if cantargetcard(*[legendary]|*) then trample ueot text=Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Gimli, Counter of Kills abilities=trample auto=@movedTo(creature|opponentgraveyard) from(opponentbattlefield):name(Damage opponent) damage:1 opponent auto=@movedTo(creature|mygraveyard) from(opponentbattlefield):name(Damage controller) damage:1 controller text=Trample -- Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. mana={3}{R} type=Legendary Creature subtype=Dwarf Warrior power=4 toughness=3 [/card] [card] name=Gimli, Mournful Avenger auto=aslongas(creature[fresh]|mygraveyard) indestructible >1 auto=@movedTo(other creature|graveyard) from(mybattlefield) turnlimited:name(First creature died) transforms((,newability[@movedTo(other creature|graveyard) from(mybattlefield) turnlimited:name(Second creature died) becomes(^^indestructible) ueot])) ueot auto=@movedTo(other creature|graveyard) from(mybattlefield) restriction{compare(hascntgimlieffect)~lessthan~2}:name(Put counter) name(Put counter) transforms((,newability[counter(1/1)],newability[counter(0/0.1.GimliEffect) notrg])) ueot auto=@movedTo(other creature|graveyard) from(mybattlefield) restriction{compare(hascntgimlieffect)~equalto~2}:name(Put counter) name(Put counter) transforms((,newability[counter(1/1)],newability[counter(0/0.-2.GimliEffect) notrg],newability[may name(Fight opponent creature) target(creature|opponentBattlefield) dynamicability])) ueot text=Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. -- Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. mana={1}{R}{G} type=Legendary Creature subtype=Dwarf Warrior power=3 toughness=2 [/card] [card] name=Gingerbread Cabin auto=aslongas(other land[forest]|myBattlefield) tap(noevent) <3 oneshot auto=if type(other land[forest]|myBattlefield)~morethan~2 then _FOOD_ text={T}: Add {G}. -- Gingerbread Cabin enters tapped unless you control three or more other Forests. -- When Gingerbread Cabin enters untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") type=Land subtype=Forest [/card] [card] name=Gingerbrute abilities=haste auto={1}:transforms((,newability[cantbeblockedby(creature)])) ueot auto={2}{T}{S}:life:3 text=Haste -- {1}: Gingerbrute can't be blocked this turn except by creatures with haste. -- {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. mana={1} type=Artifact Creature subtype=Food Golem power=1 toughness=1 [/card] [card] name=Gird for Battle target=creature auto=counter(1/1) text=Put a +1/+1 counter on each of up to two target creatures. mana={W} type=Sorcery [/card] [card] name=Girder Goons auto=_DIES_create(rogue:creature rogue:2/2:black) and!(tap(noevent))! other={3}{B} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=When Girder Goons dies, create a tapped 2/2 black Rogue creature token. -- Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={4}{B} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Gisa, Glorious Resurrector auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Exile creature) all(trigger[to]) moveto(opponentexile) and!( counter(0/0.1.GisaExiled) )! auto=@each my upkeep restriction{type(creature|opponentexile)~morethan~0}:name(Put exile creatures in play) name(Put exile creatures in play) all(creature[counter[{0/0.1.GisaExiled}]]|opponentexile) moveto(mybattlefield) and!( transforms((,newability[decayed],cantblock,newability[_ATTACKING_counter(0/0.1.Decayed)],newability[_ATTACKING_phaseaction[combatends sourceinplay] sacrifice])) forever )! text=If a creature an opponent controls would die, exile it instead. -- At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) mana={2}{B}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Gishath, Sun's Avatar abilities=vigilance,trample,haste auto=@combatdamaged(player) from(this):name(Reveal cards) reveal:thatmuch optionone name(Get dinosaurs) target(creature[dinosaur]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Trample, vigilance, haste -- Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. mana={5}{R}{G}{W} type=Legendary Creature subtype=Dinosaur Avatar power=7 toughness=6 [/card] [card] name=Gitaxian Anatomist auto=may tap all(this) && ability$!_PROLIFERATE_!$ controller text=When Gitaxian Anatomist enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={3}{U} type=Creature subtype=Phyrexian Wizard power=2 toughness=5 [/card] [card] name=Gitaxian Mindstinger abilities=deathtouch auto=@combatdamaged(player) from(this):draw:1 text=Deathtouch -- Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card. color=black,blue type=Creature subtype=Phyrexian Rogue power=3 toughness=3 [/card] [card] name=Gitaxian Raptor abilities=flying auto=counter(0/0,3,oil) auto={C(0/0,-1,oil)}:1/-1 ueot text=Flying -- Gitaxian Raptor enters with three oil counters on it. -- Remove an oil counter from Gitaxian Raptor: Gitaxian Raptor gets +1/-1 until end of turn. mana={2}{U} type=Creature subtype=Phyrexian Bird power=1 toughness=4 [/card] [card] name=Gitaxian Spellstalker abilities=trample auto=_WARD2_ auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Trample, ward {2}, prowess, prowess (Each instance of prowess triggers separately.) color=red,blue type=Creature subtype=Phyrexian Jackal power=3 toughness=3 [/card] [card] name=Githzerai Monk abilities=flash,flying auto=name(Psychic Defense) tap all(creature|opponentBattlefield) text=Flash -- Flying -- Psychic Defense - When Githzerai Monk enters, tap all creatures you don't control. mana={4}{W} type=Creature subtype=Gith Monk power=3 toughness=2 [/card] [card] name=Gitrog, Horror of Zhava abilities=menace auto=@each combatbegins:if cantargetcard(*[-tapped]|*) then ability$!may name(Sacrifice a creature) name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice and!( name(Tap Gitrog) target(*[Gitrog^ Horror of Zhava;-tapped]|opponentBattlefield) transforms((,newability[tap],newability[name(Seek a land) moverandom(*[land]) from(mylibrary) to(myBattlefield) and!(tap(noevent))!])) oneshot )! !$ opponent auto=@movedTo(land|myBattlefield):name(Gains ability) all(trigger[to]) counter(0/0.1.PerpetualGitrog) notrg auto=emblem transforms((,newability[lord(land[counter{0/0.1.PerpetualGitrog}]|myBattlefield) {B}{G}{T}{S}:name(Draw a card) draw:1 controller])) forever dontremove text=Menace -- At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. -- Whenever a land enters under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." mana={2}{B}{G} type=Legendary Creature subtype=Frog Horror power=6 toughness=6 [/card] [card] name=Give // Take target=creature abilities=hasnokicker other={2}{U} name(Take) kicker={2}{U} name(Fuse) otherrestriction=type(creature|mybattlefield)~morethan~0 auto=alternative transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot auto=ifnot paid(alternative) then counter(1/1,3) auto=if paid(kicker) then ability$!name(Remove all 1/1 counters) name(Remove all 1/1 counters) target(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot!$ controller text=Put three +1/+1 counters on target creature. // Remove all +1/+1 counters from target creature you control. Draw that many cards. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{G} type=Sorcery [/card] [card] name=Give In to Violence target=creature auto=2/2 auto=lifelink text=Target creature gets +2/+2 and gains lifelink until end of turn. mana={1}{B} type=Instant [/card] [card] name=Give No Ground target=creature auto=2/6 ueot text=Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. mana={3}{W} type=Instant [/card] [card] name=Giver of Runes auto={T}:name(protection from white) target(other creature|myBattlefield) protection from white auto={T}:name(protection from blue) target(other creature|myBattlefield) protection from blue auto={T}:name(protection from black) target(other creature|myBattlefield) protection from black auto={T}:name(protection from red) target(other creature|myBattlefield) protection from red auto={T}:name(protection from green) target(other creature|myBattlefield) protection from green auto={T}:name(protection from colorless) target(other creature|myBattlefield) protection from colorless text={T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. mana={W} type=Creature subtype=Kor Cleric power=1 toughness=2 [/card] [card] name=Gix's Caress auto=if type(*[-land]|opponenthand)~morethan~0 then name(Discard opponent non-land card) name(Discard opponent non-land card) target(*[-land]|opponenthand) reject auto=if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={2}{B} type=Sorcery [/card] [card] name=Gix's Command auto=if type(creature|battlefield)~morethan~0 then choice name(Put counters and destroy) name(Put counters and destroy) target(creature|battlefield) transforms((,lifelink,newability[counter(1/1.2)],newability[destroy all(creature[power<=2]|battlefield)])) oneshot auto=if type(creature|mybattlefield)~morethan~0 then if type(creature|mygraveyard)~morethan~0 then choice name(You put counters and return creatures) name(You put counters and return creatures) name(You put counters and return creatures) target(creature|mybattlefield) transforms((,lifelink,newability[counter(1/1.2)],newability[ability$!name(Return creatures) target(creature|mygraveyard) moveto(hand)!$ controller])) oneshot auto=if type(creature|opponentbattlefield)~morethan~0 then if type(creature|mygraveyard)~morethan~0 then choice name(Opponent put counters and return creatures) name(Opponent put counters and return creatures) name(Opponent put counters and return creatures) target(creature|opponentbattlefield) transforms((,lifelink,newability[counter(1/1.2)],newability[ability$!name(Return creatures) target(creature|mygraveyard) moveto(hand)!$ opponent])) oneshot auto=if type(creature|battlefield)~equalto~0 then if type(creature|mygraveyard)~morethan~0 then choice name(Put counters and return creatures) name(Put counters and return creatures) name(Put counters and return creatures) target(creature|mygraveyard) moveto(hand) auto=if type(creature|mybattlefield)~morethan~0 then choice name(You put counters and opponent sacrifices) name(You put counters and opponent sacrifices) name(You put counters and opponent sacrifices) target(creature|mybattlefield) transforms((,lifelink,newability[counter(1/1.2)],newability[ability$!name(Sacrifice creature) notaTarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) sacrifice!$ opponent])) oneshot auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent put counters and opponent sacrifices) name(Opponent put counters and opponent sacrifices) name(Opponent put counters and opponent sacrifices) target(creature|opponentbattlefield) transforms((,lifelink,newability[counter(1/1.2)],newability[ability$!name(Sacrifice creature) notaTarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) sacrifice!$ controller])) oneshot auto=if type(creature|battlefield)~equalto~0 then choice name(Put counters and opponent sacrifices) name(Put counters and opponent sacrifices) name(Put counters and opponent sacrifices) ability$!name(Sacrifice creature) notaTarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) sacrifice!$ opponent auto=if type(creature|mygraveyard)~morethan~0 then choice name(Destroy creatures and return creatures) name(Destroy creatures and return creatures) target(creature|mygraveyard) moveto(hand) and!( all(creature[power<=2]|battlefield) destroy )! auto=if type(creature|mygraveyard)~equalto~0 then choice name(Destroy creatures and return creatures) name(Destroy creatures and return creatures) all(creature[power<=2]|battlefield) destroy auto=choice name(Destroy creatures and opponent sacrifices) all(creature[power<=2]|battlefield) destroy && ability$!name(Sacrifice creature) notaTarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) sacrifice!$ opponent auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creatures and opponent sacrifices) name(Return creatures and opponent sacrifices) target(creature|mygraveyard) moveto(hand) && ability$!name(Sacrifice creature) notaTarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) sacrifice!$ opponent auto=if type(creature|mygraveyard)~equalto~0 then choice name(Return creatures and opponent sacrifices) name(Return creatures and opponent sacrifices) ability$!name(Sacrifice creature) notaTarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) sacrifice!$ opponent text=Choose two -- Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. -- Destroy each creature with power 2 or less. -- Return up to two creature cards from your graveyard to your hand. -- Each opponent sacrifices a creature with the highest power among creatures they control. mana={3}{B}{B} type=Sorcery [/card] [card] name=Gix, Yawgmoth Praetor auto=@combatdamagefoeof(player) from(creature|mybattlefield):may name(Pay life and draw) pay({L:1}) draw:1 controller auto={4}{B}{B}{B}{D(*|myhand)}:name(Discard 1 card) target(*[zpos<=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}:name(Discard 2 cards) target(<2>*[zpos<=2]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 3 cards) target(<3>*[zpos<=3]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 4 cards) target(<4>*[zpos<=4]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 5 cards) target(<5>*[zpos<=5]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 6 cards) target(<6>*[zpos<=6]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 7 cards) target(<7>*[zpos<=7]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 8 cards) target(<8>*[zpos<=8]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 9 cards) target(<9>*[zpos<=9]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! auto={4}{B}{B}{B}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Discard 10 cards) target(<10>*[zpos<=10]|opponentlibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then if compare(controllerturn)~morethan~0 then if can play land then choice name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) name(Put exiled land in play) activate castcard(restricted putinplay) and!( if cantargetcard(*[land]|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[land]|*) then choice name(Don't play exiled land) name(Don't play exiled land) moveto(ownerexile)],newability[if cantargetcard(*[-land]|*) then choice name(Cast exiled card) name(Cast exiled card) activate castcard(restricted) and!( if cantargetcard(*|exile) then moveto(ownerexile) )!],newability[if cantargetcard(*[-land]|*) then choice name(Don't cast exiled card) name(Don't cast exiled card) moveto(ownerexile)])) oneshot )! text=Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. -- {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. mana={1}{B}{B} type=Legendary Creature subtype=Phyrexian Praetor power=3 toughness=3 [/card] [card] name=Gixian Infiltrator auto=@sacrificed(other *|mybattlefield):counter(1/1) all(this) text=Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator. mana={1}{B} type=Creature subtype=Phyrexian Human power=2 toughness=1 [/card] [card] name=Gixian Puppeteer auto=_SECOND_DRAW_life:-2 opponent && life:2 auto=_DIES_target(other creature[manacost<=3]|mygraveyard) moveTo(mybattlefield) text=Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. -- When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. mana={3}{B} type=Creature subtype=Phyrexian Warlock power=4 toughness=3 [/card] [card] name=Gixian Skullflayer auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:counter(1/1) text=At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. mana={2}{B} type=Creature subtype=Phyrexian Human Assassin power=2 toughness=3 [/card] [card] name=Glacial Floodplain auto=tap(noevent) text=({T}: Add {W} or {U}.) -- Glacial Floodplain enters tapped. type=Snow Land subtype=Plains Island [/card] [card] name=Glacial Grasp target=creature auto=freeze auto=deplete:2 targetcontroller auto=draw:1 controller text=Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Glacial Plating target=creature auto=cumulativeupcost[{i}] moveto(mygraveyard) auto=thisforeach(counter{0/0.1.Age}>0) teach(creature) 3/3 text=Enchant creature -- Cumulative upkeep {S{i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S{i} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. mana={2}{W}{W} type=Snow Enchantment subtype=Aura [/card] [card] name=Glacial Revelation aicode=activate all(snow[zpos<=6]|mylibrary) moveto(hand) && all(*[-snow;zpos<=6]|mylibrary) moveto(mygraveyard) auto=name(Look) reveal:6 optionone name(Get Snow) target(*[snow]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) moveto(graveyard) optiontwoend revealend text=Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Glacian, Powerstone Engineer abilities=partner auto={T}{T(artifact[-tapped]|myBattlefield)}:name(Tap 1 artifact) name(Tap 1 artifact) reveal:1 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 2 artifact) name(Tap 2 artifact) reveal:2 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 3 artifact) name(Tap 3 artifact) reveal:3 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 4 artifact) name(Tap 4 artifact) reveal:4 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 12 artifact) name(Tap 12 artifact) reveal:12 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 13 artifact) name(Tap 13 artifact) reveal:13 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 14 artifact) name(Tap 14 artifact) reveal:14 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 15 artifact) name(Tap 15 artifact) reveal:15 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 16 artifact) name(Tap 16 artifact) reveal:16 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 17 artifact) name(Tap 17 artifact) reveal:17 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 18 artifact) name(Tap 18 artifact) reveal:18 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 19 artifact) name(Tap 19 artifact) reveal:19 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 20 artifact) name(Tap 20 artifact) reveal:20 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text={T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. -- Partner (You can have two commanders if both have partner.) mana={5}{U} type=Legendary Creature subtype=Human Artificer power=3 toughness=6 [/card] [card] name=Glacierwood Siege auto=choice name(Temur) transforms((,newability[@movedTo(*[instant;sorcery]|mystack):target(player) deplete:4])) forever auto=choice name(Sultai) transforms((,newability[lord(land|mygraveyard) canPlayFromGraveyard])) forever text=As this enchantment enters, choose Temur or Sultai. -- - Temur - Whenever you cast an instant or sorcery spell, target player mills four cards. -- - Sultai - You may play lands from your graveyard. mana={1}{G}{U} type=Enchantment [/card] [card] name=Glademuse auto=@movedTo(*|opponentStack): restriction{myturnonly} then draw:1 opponent auto=@movedTo(*|myStack): restriction{opponentturnonly} then draw:1 controller text=Whenever a player casts a spell, if it's not their turn, that player draws a card. mana={2}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Gladewalker Ritualist abilities=changeling auto=@movedto(other creature[Gladewalker Ritualist]|mybattlefield):draw:1 controller text=Changeling (This card is every creature type.) -- Whenever another creature named Gladewalker Ritualist enters under your control, draw a card. mana={2}{G} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Glaive of the Guildpact auto=teach(creature) foreach(Gate|myBattlefield) 1/0 auto=teach(creature) vigilance auto=teach(creature) menace auto={3}:equip text=Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Glamdring auto=teach(creature) first strike auto=teach(creature) pginstantsorcery/0 nonstatic auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~1}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=1]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=1]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=1]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=1]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~2}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=2]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=2]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=2]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=2]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~3}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=3]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=3]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=3]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=3]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~4}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=4]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=4]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=4]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=4]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~5}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=5]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=5]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=5]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=5]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~6}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=6]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=6]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=6]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=6]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~7}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=7]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=7]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=7]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=7]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~8}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=8]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=8]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=8]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=8]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~9}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=9]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=9]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=9]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=9]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~10}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=10]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=10]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=10]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=10]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~11}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=11]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=11]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=11]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=11]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~12}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=12]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=12]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=12]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=12]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~13}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=13]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=13]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=13]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=13]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~14}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=14]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=14]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=14]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=14]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~15}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=15]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=15]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=15]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=15]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~16}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=16]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=16]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=16]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=16]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~17}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=17]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=17]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=17]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=17]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~18}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=18]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=18]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=18]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=18]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~equalto~19}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=19]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=19]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=19]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=19]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto=@combatdamaged(player) from(mytgt) restriction{compare(thatmuch)~morethan~19}:name(Cast instant or sorcery) name(Cast instant or sorcery) transforms((,newability[if type(instant[manacost<=20]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=20]|myhand) activate castcard(normal)],newability[if type(sorcery[manacost<=20]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=20]|myhand) activate castcard(normal)],newability[choice name(Don't cast any spell) donothing])) ueot auto={3}:equip text=Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -- Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -- Equip {3} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Glarb, Calamity's Augur abilities=deathtouch,showfromtoplibrary auto=aslongas(land[zpos=1]|mylibrary) canplayfromlibrarytop auto=aslongas(*[manacost>=4&zpos=1]|mylibrary) canplayfromlibrarytop auto={T}:_SURVEIL2_ text=Deathtouch -- You may look at the top card of your library any time. -- You may play lands and cast spells with mana value 4 or greater from the top of your library. -- {T}: Surveil 2. mana={B}{G}{U} type=Legendary Creature subtype=Frog Wizard Noble power=2 toughness=4 [/card] [card] name=Glarecaster abilities=flying auto={5}{W}:transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(anytarget)],newability[@damageof(player):life:thatmuch controller && damage:thatmuch target(anytarget)])) ueot text=Flying -- {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. mana={4}{W}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Glaring Fleshraker auto=@movedTo(*[colorless]|myStack):_ELDRAZISPAWN_ auto=@movedTo(other creature[colorless]|myBattlefield):damage:1 opponent text=Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." -- Whenever another colorless creature enters under your control, Glaring Fleshraker deals 1 damage to each opponent. mana={2}{C} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Glass Asp auto=@combatdamaged(player) from(this):ability$!name(pay or lifeloss) pay[[{2}]] donothing?life:-2!$ opponent text=Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. mana={1}{G}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Glass Casket auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) text=When Glass Casket enters, exile target creature an opponent controls with mana value {3} or less until Glass Casket leaves the battlefield. mana={1}{W} type=Artifact [/card] [card] name=Glass of the Guildpact auto=lord(creature[multicolor]|myBattlefield) +1/+1 text=Multicolored creatures you control get +1/+1. mana={2} type=Artifact [/card] [card] name=Glass-Cast Heart auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) _BLOOD_ auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink) auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent loses life) lifeleech:-13 opponent text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. mana={2}{B} type=Artifact [/card] [card] name=Glasspool Mimic restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Glasspool Shore) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Glasspool Shore) name(Glasspool Shore) flip(Glasspool Shore) forcetype(land) auto=may notaTarget(creature|myBattlefield) copy and!( transforms((Shapeshifter Rogue)) forever )! text=You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. // Glasspool Shore mana={2}{U} type=Creature subtype=Shapeshifter Rogue power=0 toughness=0 [/card] [card] name=Glasspool Shore auto=tap(noevent) auto={T}:add{U} text=Glasspool Shore enters tapped. -- {T}: Add {U}. // {2}{U} Glasspool Mimic type=Land [/card] [card] name=Glasswing Grace backside=Age-Graced Chapel restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Age-Graced Chapel) forcetype(land) target=creature auto=teach(creature) 2/2 auto=teach(creature) flying auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and lifelink. mana={3}{WB}{WB} type=Enchantment subtype=Aura [/card] [card] name=Gleaming Barrier abilities=defender auto=_DIES__TREASURE_ text=Defender -- When Gleaming Barrier dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Gleaming Geardrake abilities=flying auto=_CLUE_ auto=@sacrificed(artifact|myBattlefield):counter(1/1) text=Flying -- When Gleaming Geardrake enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. mana={U}{R} type=Artifact Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Gleaming Overseer auto=_AMASSZOMBIE1_ auto=lord(Zombie[token]|myBattlefield) hexproof auto=lord(Zombie[token]|myBattlefield) menace text=When Gleaming Overseer enters, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have hexproof and menace. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=1 toughness=4 [/card] [card] name=Gleeful Arsonist abilities=undying auto=@movedTo(*[-creature]|opponentstack):transforms((,newability[all(opponent) dynamicability])) text=Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Gleeful Demolition target=artifact auto=if cantargetcard(artifact|opponentbattlefield) then destroy else destroy and!( create(phyrexian goblin:creature phyrexian goblin:1/1:red)*3 )! text=Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens. mana={R} type=Sorcery [/card] [card] name=Gleemox auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add one mana of any color. -- This card is banned. mana={0} type=Artifact [/card] [card] name=Glidedive Duo abilities=flying auto=life:-2 opponent && life:2 text=Flying -- When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life. mana={4}{B} type=Creature subtype=Bat Lizard power=3 toughness=3 [/card] [card] name=Glimmer Bairn auto={S(*[token]|myBattlefield)}:name(Gets 2/2) 2/2 ueot text=Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn. mana={G} type=Creature subtype=Ouphe power=1 toughness=2 [/card] [card] name=Glimmer Lens auto={1}{W}:equip auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|battlefield)~morethan~1}:name(Draw a card) draw:1 controller auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Whenever equipped creature and at least one other creature attack, draw a card. -- Equip {1}{W} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Glimmer Seeker auto=@each my secondmain sourceTap:if type(Glimmer|mybattlefield)~morethan~0 then draw:1 else _GLIMMERTOKEN_ text=Survival - At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. mana={2}{W} type=Creature subtype=Human Survivor power=3 toughness=3 [/card] [card] name=Glimmerbell abilities=flying auto={1}{U}:untap(this) text=Flying -- {1}{U}: Untap Glimmerbell. mana={1}{U} type=Creature subtype=Elemental Jellyfish power=1 toughness=3 [/card] [card] name=Glimmerburst auto=draw:2 auto=_GLIMMERTOKEN_ text=Draw two cards. Create a 1/1 white Glimmer enchantment creature token. mana={3}{U} type=Instant [/card] [card] name=Glimmerlight auto=create(glimmer enchantment:creature glimmer enchantment:1/1:white) auto=teach(creature) 1/1 auto={1}:equip text=When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. -- Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Glimpse of Freedom auto=draw:1 controller retrace={2}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Draw a card. -- Escape-{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={1}{U} type=Instant [/card] [card] name=Glimpse of Tomorrow suspend(3)={R}{R} auto=count(type:*:mybattlefield) auto=all(*|myBattlefield) moveto(myLibrary) and!( shuffle )! auto=name(search card) reveal:countedamount optionone name(Choose non-aura cards) target(*[-aura;-instant;-sorcery]|reveal) moveto(mybattlefield) and!( all(*[aura]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) afterrevealedend revealend text=Suspend 3-{R}{R} -- Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order. mana={0} color=red restriction=never type=Sorcery [/card] [card] name=Glimpse the Core auto=choice name(Search basic Forest) target(Forest[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto=choice name(Return Cave) target(Cave|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )! text=Choose one - -- - Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. -- - Return target Cave card from your graveyard to the battlefield tapped. mana={1}{G} type=Sorcery [/card] [card] name=Glimpse the Cosmos aicode=activate target(*[zpos<=3]|mylibrary) moveto(hand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=alternative moveTo(exile) autograveyard={U} restriction{type(giant|mybattlefield)~morethan~0}:activate castcard(alternative) text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead. mana={1}{U} type=Sorcery [/card] [card] name=Glint Raker abilities=flying aicode=activate transforms((,newability[if type(artifact[zpos<=thatmuch]|mylibrary)~equalto~0 then all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard)],newability[if type(artifact[zpos<=thatmuch]|mylibrary)~morethan~0 then target(artifact[zpos<=thatmuch]|mylibrary) moveto(hand) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(mygraveyard) )!])) oneshot auto=this(variable{convertedcost:highest:artifact:mybattlefield}>0)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>1)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>2)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>3)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>4)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>5)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>6)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>7)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>8)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>9)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>10)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>11)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>12)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>13)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>14)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>15)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>16)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>17)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>18)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>19)while 1/0 auto=this(variable{convertedcost:highest:artifact:mybattlefield}>20)while 1/0 auto=@combatdamaged(player) from(this):may name(Reveal top cards) reveal:thatmuch optionone name(Get an artifact) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(Put on graveyard) target(*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Flying -- Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control. -- Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard. mana={3}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Glint-Horn Buccaneer abilities=haste auto=@discarded(*|myhand):damage:1 opponent auto=this(attacking) {1}{R}{D(*|myhand)}:draw:1 controller text=Haste -- Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. -- {1}{R}, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking. mana={1}{R}{R} type=Creature subtype=Minotaur Pirate power=2 toughness=4 [/card] [card] name=Glinting Creeper auto=cantbeblockedby(creature[power<=2]) auto=counter(1/1,twiceconverge) text=Converge - Glinting Creeper enters with two +1/+1 counters on it for each color of mana spent to cast it. -- Glinting Creeper can't be blocked by creatures with power 2 or less. mana={4}{G} type=Creature subtype=Plant power=0 toughness=0 [/card] [card] name=Glissa Sunseeker abilities=first strike auto={T}:name(destroy artifact) name(destroy artifact) destroy target(artifact[manacost=mypoolcount]) text=First strike -- {T}: Destroy target artifact if its mana value is equal to the amount of mana in your mana pool. mana={2}{G}{G} type=Legendary Creature subtype=Elf power=3 toughness=2 [/card] [card] name=Glissa Sunslayer abilities=deathtouch,first strike auto=@combatdamaged(player) from(this):name(Choose one) transforms((,newability[choice name(Draw and lose life) draw:1 controller && life:-1 controller],newability[if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) target(enchantment|battlefield) destroy],newability[if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove counters) name(Remove counters) target(*[counter{any}]|battlefield) removesinglecountertype(3)])) ueot text=First strike, deathtouch -- Whenever Glissa Sunslayer deals combat damage to a player, choose one -- You draw a card and you lose 1 life. -- Destroy target enchantment. -- Remove up to three counters from target permanent. mana={1}{B}{G} type=Legendary Creature subtype=Phyrexian Zombie Elf power=3 toughness=3 [/card] [card] name=Glissa's Retriever abilities=haste,poisonthreetoxic auto=cantbeblockedby(creature[power<=2]) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(opponentpoisoncount)~morethan~2}:name(Exile and return) name(Exile and return card) all(trigger[to]) moveto(myexile) and!( name(Return card) target(*|mygraveyard) moveto(hand) )! text=Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) -- Glissa's Retriever can't be blocked by creatures with power 2 or less. -- Corrupted - When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. mana={5}{G} type=Creature subtype=Phyrexian Beast power=6 toughness=6 [/card] [card] name=Glissa, Herald of Predation auto=@each my combatbegins:name(Choose one) transforms((,newability[choice name(Create Incubate 2 twice) thisforeach(variable{2}) name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )!],newability[choice name(Transform all incubator) all(incubator|myBattlefield) flip(backside)],newability[choice name(All phyrexians gain first strike and deathtouch) all(phyrexian|myBattlefield) transforms((,first strike,deathtouch)) ueot])) oneshot text=At the beginning of combat on your turn, choose one -- Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Transform all Incubator tokens you control. -- Phyrexians you control gain first strike and deathtouch until end of turn. mana={3}{B}{G} type=Legendary Creature subtype=Phyrexian Zombie Elf power=3 toughness=5 [/card] [card] name=Glistener Seer auto=counter(0/0,3,oil) auto={T}{C(0/0,-1,oil)}:_SCRY1_ text=Glistener Seer enters with three oil counters on it. -- {T}, Remove an oil counter from Glistener Seer: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={U} type=Creature subtype=Phyrexian Advisor power=0 toughness=3 [/card] [card] name=Glistening Dawn auto=name(Incubate X) name(Incubate X) token(Incubator) and!( counter(1/1.type:land:mybattlefield) )! auto=name(Incubate X) name(Incubate X) token(Incubator) and!( counter(1/1.type:land:mybattlefield) )! text=Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Glistening Deluge auto=all(creature) -1/-1 auto=all(*[green;white]) -2/-2 text=All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Glistening Goremonger auto=_DIES_ability$!name(Sacrifice a creature) notaTarget(*[artifact;creature]|mybattlefield) sacrifice!$ opponent text=When Glistening Goremonger dies, each opponent sacrifices an artifact or creature. color=black,red type=Creature subtype=Phyrexian Devil power=3 toughness=2 [/card] [card] name=Glistening Sphere auto=tap(noevent) auto=_PROLIFERATE_ auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=this(variable{opponentpoisoncount}>2) {T}:add{W}{W}{W} auto=this(variable{opponentpoisoncount}>2) {T}:add{U}{U}{U} auto=this(variable{opponentpoisoncount}>2) {T}:add{B}{B}{B} auto=this(variable{opponentpoisoncount}>2) {T}:add{R}{R}{R} auto=this(variable{opponentpoisoncount}>2) {T}:add{G}{G}{G} text=Glistening Sphere enters tapped. -- When Glistening Sphere enters, proliferate. -- {T}: Add one mana of any color. -- Corrupted - {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters. mana={3} type=Artifact [/card] [card] name=Glittering Frost target=land auto=teach(land) becomes(snow) auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Enchant land -- Enchanted land is snow. -- Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Glittermonger auto={T}:_TREASURE_ text={T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{G} type=Creature subtype=Elf Rogue power=1 toughness=4 [/card] [card] name=Global Ruin auto=ability$!name(Sacrifice forests) name(Sacrifice forests) target(forest|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice plains) name(Sacrifice plains) target(plains|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(mountain|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(swamp|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(island|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ controller auto=ability$!name(Sacrifice forests) name(Sacrifice forests) target(forest|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice plains) name(Sacrifice plains) target(plains|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(mountain|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(swamp|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(island|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ opponent text=Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest. mana={4}{W} type=Sorcery [/card] [card] name=Gloin, Dwarf Emissary auto=_CASTHISTORIC_name(Create treasure) _TREASURE_ auto={T}{S(treasure|mybattlefield)}:name(Goad creature) target(creature|battlefield) _GOAD_ text=Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) -- {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={2}{R} type=Legendary Creature subtype=Dwarf Advisor power=3 toughness=3 [/card] [card] name=Gloom auto=lord(*[white]|mycastingzone) altercost(colorless,+3) auto=lord(*[white]|opponentcastingzone) altercost(colorless,+3) text=White spells cost {3} more to cast. -- Activated abilities of white enchantments cost {3} more to activate. mana={2}{B} type=Enchantment [/card] [card] name=Gloom Pangolin mana={2}{B} type=Creature subtype=Nightmare Pangolin power=1 toughness=5 [/card] [card] name=Gloom Sower auto=@combat(blocked) source(this) from(creature):life:-2 opponent && life:2 controller text=Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. mana={5}{B}{B} type=Creature subtype=Horror power=8 toughness=6 [/card] [card] name=Gloom Stalker auto=this(variable{pdungeoncompleted}>0) double strike text=As long as you've completed a dungeon, Gloom Stalker has double strike. mana={2}{W} type=Creature subtype=Dwarf Ranger power=2 toughness=3 [/card] [card] name=Gloomfang Mauler abilities=menace aicode=activate moveto(hand) target(swamp|myLibrary) autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(hand))! afterrevealedend revealend auto=name(This creature) target(this) counter(1/1,2) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1.2)],menace)) ueot text=Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) -- Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) -- Menace mana={5}{B}{B} type=Creature subtype=Nightmare power=5 toughness=5 [/card] [card] name=Gloomlake Verge auto={T}:Add{U} auto=aslongas(*[Island;Swamp]|myBattlefield) {T}:Add{B} text={T}: Add {U}. -- {T}: Add {B}. Activate only if you control an Island or a Swamp. type=Land [/card] [card] name=Gloomshrieker abilities=menace,exiledeath auto=target(*[-instant;-sorcery]|mygraveyard) moveto(hand) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Gloomshrieker enters, return target permanent card from your graveyard to your hand. -- If Gloomshrieker would die, exile it instead. mana={1}{B}{G} type=Enchantment Creature subtype=Cat Beast power=2 toughness=1 [/card] [card] name=Glorfindel, Dauntless Rescuer auto=@scryed(*|myzones):name(Choose one) transforms((,newability[1/1],newability[choice name(Must be blocked by one) becomes(^^oneblocker) ueot],newability[choice name(Must be blocked) transforms((_MUST_BE_BLOCKD_)) ueot])) ueot text=Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. -- Glorfindel must be blocked this turn if able. -- Glorfindel can't be blocked by more than one creature each combat this turn. mana={2}{G} type=Legendary Creature subtype=Elf Noble power=3 toughness=2 [/card] [card] name=Glorifier of Dusk auto={L:2}:flying ueot auto={L:2}:vigilance ueot text=Pay 2 life: Glorifier of Dusk gains flying until end of turn. -- Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. mana={3}{W}{W} type=Creature subtype=Vampire Soldier power=4 toughness=4 [/card] [card] name=Glorifier of Suffering auto=may sacrifice notaTarget(*[artifact;creature]|mybattlefield) && transforms((,newability[may target(creature) counter(1/1)])) forever text=When Glorifier of Suffering enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. mana={2}{W} type=Creature subtype=Vampire Soldier power=3 toughness=2 [/card] [card] name=Glorious Enforcer abilities=flying,lifelink auto=@each combatbegins restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Gains double strike) transforms((,double strike)) ueot text=Flying, lifelink -- At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Glorious Gale target=creature|stack auto=fizzle auto=if cantargetcard(*[legendary]|*) then name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Counter target creature spell. If it was a legendary spell, the Ring tempts you. mana={1}{U} type=Instant [/card] [card] name=Glorious Protector abilities=foretell,flash,flying autohand=_FORETELL_ autoexile={2}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=may name(Exile non-angel creatures) target(creature[-angel]|mybattlefield) (blink)forsrc text=Flash -- Flying -- When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. mana={2}{W}{W} type=Creature subtype=Angel Cleric power=3 toughness=4 [/card] [card] name=Glorious Sunrise auto=@each my combatbegins:name(Choose one) transforms((,newability[choice name(Creatures get 1/1) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) trample ueot],newability[choice name(Land produces extramana) target(land|battlefield) transforms((,newability[{T}:name(Add 3 green) add{G}{G}{G}])) ueot],newability[if type(creature[power>=3]|mybattlefield)~morethan~0 then choice name(Draw a card) name(Draw a card) draw:1 controller],newability[choice name(Gain 3 life) life:3 controller])) oneshot text=At the beginning of combat on your turn, choose one -- Creatures you control get +1/+1 and gain trample until end of turn. -- Target land gains "{T}: Add {G}{G}{G}" until end of turn. -- Draw a card if you control a creature with power 3 or greater. -- You gain 3 life. mana={3}{G}{G} type=Enchantment [/card] [card] name=Glory Bearers auto=lord(other creature[attacking]|myBattlefield) 0/1 ueot text=Whenever another creature you control attacks, it gets +0/+1 until end of turn. mana={3}{W} type=Enchantment Creature subtype=Human Cleric power=3 toughness=4 [/card] [card] name=Glory-Bound Initiate auto=@exerted(this):transforms((,lifelink,newability[1/3])) ueot auto=_ATTACKING_may exert && freeze text=You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Glorybringer abilities=flying, haste auto=@exerted(this):damage:4 target(creature[-dragon]|opponentbattlefield) auto=_ATTACKING_may exert && freeze text=Flying, haste -- You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Glowspore Shaman auto=deplete:3 auto=may notaTarget(land|mygraveyard) moveTo(myLibrary) text=When Glowspore Shaman enters, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library. mana={B}{G} type=Creature subtype=Elf Shaman power=3 toughness=1 [/card] [card] name=Glowstone Recluse abilities=reach,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{G} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover && transforms((,newability[counter(1/1.2)],newability[@mutated(this):name(Put 1/1 counters) counter(1/1.2)])) forever auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder && transforms((,newability[counter(1/1.2)],newability[@mutated(this):name(Put 1/1 counters) counter(1/1.2)])) forever auto=ifnot paid(alternative) then transforms((,newability[@mutated(this):name(Put 1/1 counters) counter(1/1.2)])) forever text=Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Reach -- Whenever this creature mutates, put two +1/+1 counters on it. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Gluntch, the Bestower abilities=flying auto=@each my end:name(Choose options) transforms((,newability[choice name(Players put counters and opponent draws) draw:1 opponent && target(creature|mybattlefield) counter(1/1.2)],newability[choice name(Players put counters and opponent creates treasure) _TREASURE_*2 opponent && target(creature|mybattlefield) counter(1/1.2)],newability[choice name(Players draws and opponent creates treasure) _TREASURE_*2 opponent && draw:1 controller],newability[choice name(Players draws and opponent put counters) draw:1 controller && ability$!name(Put 1/1 counters) target(creature|mybattlefield) counter(1/1.2)!$ opponent],newability[choice name(Players creates treasure and opponent draws) _TREASURE_*2 controller && draw:1 opponent],newability[choice name(Players creates treasure and opponent put counters) _TREASURE_*2 controller && ability$!name(Put 1/1 counters) target(creature|mybattlefield) counter(1/1.2)!$ opponent])) oneshot text=Flying -- At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. mana={1}{G}{W} type=Legendary Creature subtype=Jellyfish power=0 toughness=5 [/card] [card] name=Gluttonous Guest auto=name(Create a blood) _BLOOD_ auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller text=When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life. mana={2}{B} type=Creature subtype=Vampire power=1 toughness=4 [/card] [card] name=Gluttonous Slug abilities=menace auto=evolve text=Menace -- Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={1}{B} type=Creature subtype=Slug Horror power=0 toughness=3 [/card] [card] name=Gluttonous Troll abilities=trample auto=_FOOD_ auto={1}{G}{S(other *[-land]|mybattlefield)}:+2/+2 ueot text=Trample -- When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. mana={2}{B}{G} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Glyph Keeper abilities=flying auto=@targeted(this) restriction{once}:all(trigger[from]) fizzle autograveyard={5}{U}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. -- Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.) mana={3}{U}{U} type=Creature subtype=Sphinx power=5 toughness=3 [/card] [card] name=Glyph of Destruction target=*[wall;blocking]|mybattlefield auto=10/0 ueot auto=prevent:999 ueot auto=transforms((,newability[phaseaction[end once] destroy])) ueot text=Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. mana={R} type=Instant [/card] [card] name=Glyph of Life auto=@damaged(wall) from(creature[attacking]):life:thatmuch controller ueot text=Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. mana={W} type=Instant [/card] [card] name=Gnarlback Rhino abilities=trample auto=_HEROIC_draw:1 controller text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever you cast a spell that targets Gnarlback Rhino, draw a card. mana={2}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Gnarled Grovestrider abilities=vigilance backside=Dormant Grove auto=lord(other creature|mybattlefield) vigilance text=Vigilance -- Other creatures you control have vigilance. // Dormant Grove type=Creature subtype=Treefolk color=green power=3 toughness=6 [/card] [card] name=Gnarled Professor abilities=trample auto=_LEARN_ text=Trample -- When Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{G}{G} type=Creature subtype=Treefolk Druid power=5 toughness=4 [/card] [card] name=Gnarled Sage abilities=reach auto=this(pdrewcount>1) 0/2 ueot && vigilance ueot text=Reach (This creature can block creatures with flying.) -- As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) mana={3}{G}{G} type=Creature subtype=Treefolk Druid power=4 toughness=4 [/card] [card] name=Gnarlid Colony kicker={2}{G} auto=if paid(kicker) then counter(1/1,2) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it. -- Each creature you control with a +1/+1 counter on it has trample. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Gnarlroot Pallbearer abilities=trample auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot text=Trample -- When Gnarlroot Pallbearer enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. mana={4}{G}{G} type=Creature subtype=Treefolk Druid power=5 toughness=5 [/card] [card] name=Gnarlroot Trapper auto=this(variable{type:elf:myrestrictedcastingzone}>0) {T}{L:1}:add{G} auto={T}:target(elf[attacking]|mybattlefield) deathtouch ueot text={T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={B} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Gnawing Crescendo auto=all(creature|myBattlefield) 2/0 auto=emblem transforms((,newability[@movedto(creature[-token]|graveyard) from(mybattlefield):create(rat:creature rat:1/1:black:cantblock)])) ueot text=Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block." mana={2}{R} type=Instant [/card] [card] name=Gnawing Vermin auto=target(player) deplete:2 auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot text=When Gnawing Vermin enters, target player mills two cards. -- When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Gnoll Hunter auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Put 1/1 counter) counter(1/1) text=Pack tactics - Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. mana={1}{G} type=Creature subtype=Gnoll power=2 toughness=2 [/card] [card] name=Gnoll War Band abilities=menace restriction=compare(opponentdamagecount)~equalto~0 otherrestriction=compare(opponentdamagecount)~morethan~0 other={4}{R} name(Cast 1 less) text=This spell costs {1} less to cast for each opponent who was dealt damage this turn. -- Menace -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={5}{R} type=Creature subtype=Gnoll power=5 toughness=5 [/card] [card] name=Gnome-Made Engine auto=_GNOMETOKEN_ text=When this creature enters, create a 1/1 colorless Gnome artifact creature token. mana={4} type=Host Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Gnostro, Voice of the Crags aicode=activate transforms((,newability[all(*[zpos<=pstormcount]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}:name(Scry) name(Scry) scry:pstormcount scrycore delayed dontshow donothing scrycoreend scryend auto={T}:name(Damage creature) name(Damage creature) damage:pstormcount target(creature) auto={T}:name(Gain life) name(Gain life) life:pstormcount controller text={T}: Choose one. X is the number of spells you've cast this turn. -- Scry X. -- Gnostro, Voice of the Crags deals X damage to target creature. -- You gain X life. mana={1}{U}{R}{W} type=Legendary Creature subtype=Chimera power=3 toughness=3 [/card] [card] name=Gnottvold Hermit backside=Chrome Host Hulk restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={5}{p(U)}:flip(backside) asSorcery text={5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) mana={3}{G} type=Creature subtype=Troll power=4 toughness=4 [/card] [card] name=Gnottvold Recluse abilities=reach text=Reach mana={2}{G} type=Creature subtype=Spider power=4 toughness=2 [/card] [card] name=Gnottvold Slumbermound auto=tap(noevent) auto={T}:add{R} auto={3}{R}{G}{G}{T}{S}:name(Destroy land) target(land|battlefield) destroy && token(Warrior,Creature Troll Warrior,4/4,green,trample) text=Gnottvold Slumbermound enters tapped. -- {T}: Add {R}. -- {3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample. type=Land [/card] [card] name=Go Blank target=player auto=ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject and!( all(*|mygraveyard) moveto(exile) )! !$ targetedplayer text=Target player discards two cards. Then exile all cards from that player's graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Go Forth auto=choice target(land[basic]|mylibrary) moveto(hand) auto=choice target(creature) 2/2 ueot text=Choose one- -- - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- - Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Go for Blood abilities=cycling target=creature|myBattlefield auto=_FIGHT_ autohand=__CYCLING__({1}) text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Go-Shintai of Ancient Wars abilities=first strike auto=@each my end:may name(Pay 1 and deal damage) pay({1}) name(Pay 1 and deal damage) thisforeach(variable{type:shrine:mybattlefield}>0) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(player,planeswalker)!$ controller text=First strike -- At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. mana={2}{R} type=Legendary Enchantment Creature subtype=Shrine power=2 toughness=2 [/card] [card] name=Go-Shintai of Boundless Vigor abilities=trample auto=@each my end:may name(Pay 1 and put counters) pay({1}) name(Pay 1 and put counters) target(shrine|myBattlefield) counter(1/1,type:shrine:myBattlefield) text=Trample -- At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. mana={1}{G} type=Legendary Enchantment Creature subtype=Shrine power=1 toughness=1 [/card] [card] name=Go-Shintai of Hidden Cruelty abilities=deathtouch auto=@each my end:may name(Pay 1 and destroy) pay({1}) name(Pay 1 and destroy) target(creature[toughness<=type:shrine|myBattlefield]|battlefield) destroy text=Deathtouch -- At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. mana={3}{B} type=Legendary Enchantment Creature subtype=Shrine power=2 toughness=2 [/card] [card] name=Go-Shintai of Life's Origin auto={W}{U}{B}{R}{G}{T}:target(enchantment|mygraveyard) moveTo(mybattlefield) auto=create(shrine:enchantment creature shrine:1/1) auto=@movedTo(Shrine[-token]|myBattlefield):create(shrine:enchantment creature shrine:1/1) text={W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. -- Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters under your control, create a 1/1 colorless Shrine enchantment creature token. mana={3}{G} type=Legendary Enchantment Creature subtype=Shrine power=3 toughness=4 [/card] [card] name=Go-Shintai of Lost Wisdom abilities=flying auto=@each my end:may name(Pay 1 and player mills cards) pay({1}) name(Pay 1 and player mills cards) transforms((,newability[choice name(Opponent mills cards) deplete:type:shrine:mybattlefield opponent],newability[choice name(You mill cards) deplete:type:shrine:mybattlefield controller])) ueot text=Flying -- At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) mana={1}{U} type=Legendary Enchantment Creature subtype=Shrine power=0 toughness=4 [/card] [card] name=Go-Shintai of Shared Purpose abilities=vigilance auto=@each my end:pay[[{1}]] && create(spirit:creature spirit:1/1)*type:shrine:myBattlefield text=Vigilance -- At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. mana={3}{W} type=Legendary Enchantment Creature subtype=Shrine power=1 toughness=3 [/card] [card] name=Goatnap target=creature|opponentbattlefield auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! && if cantargetcard(goat) then 3/0 ueot text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Goblin Anarchomancer auto=lord(*[red;green]|nonbattlezone) altercost(colorless,-1) text=Each spell you cast that's red or green costs 1 less to cast. mana={R}{G} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Goblin Assailant mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Assassin auto=flipacoin loseability sacrifice notaTarget(creature|mybattlefield) loseabilityend flipend auto=ability$!name(flip a coin) flipacoin loseability sacrifice notaTarget(creature|mybattlefield) loseabilityend flipend!$ opponent auto=@movedto(other creature[goblin]|battlefield):flipacoin loseability sacrifice notaTarget(creature|mybattlefield) loseabilityend flipend auto=@movedto(other creature[goblin]|battlefield):ability$!name(flip a coin) flipacoin loseability sacrifice notaTarget(creature|mybattlefield) loseabilityend flipend!$ opponent text=Whenever Goblin Assassin or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. mana={3}{R}{R} type=Creature subtype=Goblin Assassin power=2 toughness=2 [/card] [card] name=Goblin Assault Team abilities=haste auto=_DIES_counter(1/1) target(creature|myBattlefield) text=Haste -- When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. mana={3}{R} type=Creature subtype=Goblin Warrior power=4 toughness=1 [/card] [card] name=Goblin Banneret auto=_MENTOR_ auto={1}{R}:2/0 ueot text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- {1}{R}: Goblin Banneret gets +2/+0 until end of turn. mana={R} type=Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Goblin Barrage target=creature abilities=hasotherkicker other={3}{R}{S(*[artifact;goblin]|mybattlefield)} name(Pay kicker) auto=damage:4 auto=alternative name(Damage player or planeswalker) name(Damage player or planeswalker) damage:4 target(player,planeswalker) text=Kicker'sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) -- Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker. mana={3}{R} type=Sorcery [/card] [card] name=Goblin Bird-Grabber auto={R}:restriction{type(creature[flying]|mybattlefield)~morethan~0}:flying ueot text={R}: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Blast-Runner auto=@sacrificed(*|mybattlefield):name(Gets 2/0 and menace) transforms((,newability[2/0],menace)) ueot text=Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. mana={R} type=Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Goblin Boarders auto=if raid then counter(1/1) text=Raid - This creature enters with a +1/+1 counter on it if you attacked this turn. mana={2}{R} type=Creature subtype=Goblin Pirate power=3 toughness=2 [/card] [card] name=Goblin Bowling Team auto=@damaged(creature) from(this) turnLimited:all(trigger[to]) rolld6 6 winability damage:lastrollresult winabilityend loseability damage:lastrollresult loseabilityend rolld6end auto=@damageof(player) from(this) turnLimited:all(this) rolld6 6 winability damage:lastrollresult controller winabilityend loseability damage:lastrollresult controller loseabilityend rolld6end auto=@damagefoeof(player) from(this) turnLimited:all(this) rolld6 6 winability damage:lastrollresult opponent winabilityend loseability damage:lastrollresult opponent loseabilityend rolld6end text=If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Bruiser mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Chainwhirler abilities=first strike auto=damage:1 opponent auto=damage:1 all(creature|opponentBattlefield) auto=damage:1 all(planeswalker|opponentBattlefield) text=First strike -- When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control. mana={R}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Champion abilities=haste,exalted text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={R} type=Creature subtype=Goblin Warrior power=0 toughness=1 [/card] [card] name=Goblin Cratermaker auto={1}{S}:damage:2 target(creature) auto={1}{S}:Destroy target(*[colorless;-land]) text={1}, Sacrifice Goblin Cratermaker: Choose one -- Goblin Cratermaker deals 2 damage to target creature. -- Destroy target colorless nonland permanent. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Engineer auto=may moveto(mygraveyard) target(artifact|mylibrary) auto={R}{T}{S(artifact|myBattlefield)}:target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield) text=When Goblin Engineer enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. -- {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Festival auto={2}:flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend && damage:1 opponent text={2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Fire Fiend abilities=haste auto=transforms((,_MUST_BE_BLOCKD_)) auto={R}:1/0 ueot text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Goblin Firebomb abilities=flash auto={7}{T}{S}:destroy target(*) text=Flash -- {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. mana={1} type=Artifact [/card] [card] name=Goblin Fireleaper auto={1}{R}:name(Gain 1/0) 1/0 ueot auto=_DIES_name(Damage creature) damage:power target(creature|opponentbattlefield) text={1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. -- When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Flectomancer auto={S}:target(*[instant;sorcery]|stack) transforms((,newability[fizzle],newability[activate castcard(copied noevent)])) forever text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. mana={U}{R}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Gang Leader auto=_GOBLINTOKEN_*2 text=When Goblin Gang Leader enters, create two 1/1 red Goblin creature tokens. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Gathering auto=foreach(Goblin Gathering|mygraveyard) _GOBLINTOKEN_ auto=_GOBLINTOKEN_*2 text=Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. mana={2}{R} type=Sorcery [/card] [card] name=Goblin Goliath auto=_GOBLINTOKEN_ auto={3}{R}{T}:name(Double damage) transforms((,newability[@damagefoeof(player) from(*[-Goblin Goliath]|*):damage:thatmuch opponent],newability[@combatdamagefoeof(player) from(this):damage:thatmuch opponent])) ueot text=When Goblin Goliath enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. -- {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. mana={4}{R}{R} type=Creature subtype=Goblin Mutant power=5 toughness=4 [/card] [card] name=Goblin Grenadiers auto=@combat(notblocked) source(this):may name(Sacrifice and destroy) transforms((,newability[sacrifice],newability[name(Destroy creature) target(creature) destroy],newability[ability$!name(Destroy land) name(Destroy land) target(land) destroy!$ controller])) oneshot text=Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Instigator auto=_GOBLINTOKEN_ text=When Goblin Instigator enters, create a 1/1 red Goblin creature token. mana={1}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Javelineer abilities=haste auto=@combat(blocked) source(this):name(Damage blocking creature) damage:1 target(creature[blocking]|opponentbattlefield) text=Haste -- Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Locksmith auto=_ATTACKING_all(creature[defender]) cantblock text=Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Goblin Morningstar auto={1}{R}:equip auto=teach(creature) 1/0 auto=teach(creature) trample auto=aslongas(parents) transforms((,newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot <1 auto=@dierolled(this) result(1) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(2) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(3) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(4) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(5) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(6) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(7) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(8) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(9) from(controller):name(Create goblin) _GOBLINTOKEN_ auto=@dierolled(this) result(10) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(11) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(12) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(13) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(14) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(15) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(16) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(17) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(18) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(19) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) auto=@dierolled(this) result(20) from(controller):name(Create goblin and attach) livingweapontoken(Goblin,Creature Goblin,1/1,red) text=Equipped creature gets +1/+0 and has trample. -- Equip {1}{R} -- When Goblin Morningstar enters, roll a d20. -- 1-9 | Create a 1/1 red Goblin creature token. -- 10-20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Goblin Motivator auto={T}:target(creature) haste ueot text={T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Oriflamme auto=lord(creature[attacking]|mybattlefield) 1/0 text=Attacking creatures you control get +1/+0. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Picker auto={R}{T}{D(*|myhand)}:draw:1 text={R}, {T}, Discard a card: Draw a card. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Racketeer auto=_ATTACKING_may name(Goad creature) target(creature|opponentBattlefield) _GOAD_ text=Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={3}{R} type=Creature subtype=Goblin Rogue power=4 toughness=2 [/card] [card] name=Goblin Researcher auto=name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( becomes(tobegob) forever )! auto=@combat(attacking) source(this):name(Can play exiled card) all(*[tobegob]|myexile) transforms((,newability[canplayfromexile])) ueot text=When Goblin Researcher enters, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card. mana={3}{R} type=Creature subtype=Goblin Wizard power=3 toughness=3 [/card] [card] name=Goblin Secret Agent abilities=first strike text=First strike -- At the beginning of your upkeep, reveal a card from your hand at random. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Goblin Smuggler abilities=haste auto={T}:target(other creature[power<=2]|battlefield) unblockable ueot text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Another target creature with power 2 or less can't be blocked this turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Goblin Snowman auto=@combat(blocking) source(this):preventAllCombatDamage to(this) && preventAllCombatDamage from(this) auto={T}:name(Deal 1 damage) damage:1 target(creature[blocked]|opponentBattlefield) text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Surprise auto=choice all(creature|myBattlefield) 2/0 auto=choice create(goblin:creature goblin:1/1:red)*2 text=Choose one - -- - Creatures you control get +2/+0 until end of turn. -- - Create two 1/1 red Goblin creature tokens. mana={2}{R} type=Instant [/card] [card] name=Goblin Test Pilot abilities=flying auto={T}:all(this) rolld6 6 winability counter(0/0,1,GoblinEffect) winabilityend loseability counter(0/0,1,GoblinEffect) loseabilityend rolld6end auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~lessthan~2}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to yourself) name(Damage 2 to yourself) damage:2 controller && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~morethan~1}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(4) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~morethan~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 opponent's creature) name(Damage 2 to opponent's creature) ability$!name(Damage creature) damage:2 target(creature|myBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(5) from(controller) restriction{type(creature|opponentBattlefield)~equalto~0}:this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to opponent) name(Damage 2 to opponent) damage:2 opponent && counter(0/0,-1,GoblinEffect) all(this) auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.GoblinEffect}=1) name(Damage 2 to your creature) name(Damage 2 to your creature) ability$!name(Damage creature) damage:2 target(creature|opponentBattlefield)!$ opponent && counter(0/0,-1,GoblinEffect) all(this) text=Flying -- {T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. mana={1}{U}{R} type=Creature subtype=Goblin Wizard power=0 toughness=2 [/card] [card] name=Goblin Tomb Raider auto=aslongas(artifact|myBattlefield) 1/0 auto=aslongas(artifact|myBattlefield) haste text=As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=2 [/card] [card] name=Goblin Trailblazer abilities=menace text=Menace mana={1}{R} type=Creature subtype=Goblin Pirate power=2 toughness=1 [/card] [card] name=Goblin Traprunner auto=_ATTACKING_name(Flip a coin) flipacoin winability token(Goblin,Creature Goblin,1/1,red,battleready) winabilityend flipend auto=_ATTACKING_name(Flip a coin) flipacoin winability token(Goblin,Creature Goblin,1/1,red,battleready) winabilityend flipend auto=_ATTACKING_name(Flip a coin) flipacoin winability token(Goblin,Creature Goblin,1/1,red,battleready) winabilityend flipend text=Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking. mana={3}{R} type=Creature subtype=Goblin power=4 toughness=2 [/card] [card] name=Goblin Trashmaster auto=lord(other goblin|myBattlefield) +1/+1 auto={S(Goblin|myBattlefield)}:destroy target(artifact) text=Other Goblins you control get +1/+1. -- Sacrifice a Goblin: Destroy target artifact. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin War Cry auto=thisforeach(variable{type:creature:opponentBattlefieldminus1minusend}) ability$!name(Creature can't block) name(Creature can't block) target(creature|myBattlefield) cantblock ueot!$ opponent text=Target opponent chooses a creature they control. Other creatures they control can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Goblin War Party other={5}{R}{R} name(Entwine) auto=alternative _GOBLINTOKEN_*3 && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot auto=ifnot paid(alternative) then transforms((,newability[choice _GOBLINTOKEN_*3],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot])) text=Choose one -- Create three 1/1 red Goblin creature tokens. -- Creatures you control get +1/+1 and gain haste until end of turn. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) mana={3}{R} type=Sorcery [/card] [card] name=Goblin Wiz abilities=prowess auto=@movedTo(*[-creature]|myStack):1/1 ueot text=Whenever you cast a noncreature spell, this get +1/+1 until end of turn. type=Creature subtype=Goblin Wizard power=1 toughness=1 color=red [/card] [card] name=Goblin Wizardry auto=token(Goblin Wiz)*2 text=Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) mana={3}{R} type=Instant [/card] [card] name=God-Eternal Bontu abilities=menace auto=may name(Sacrifice permanents) target(other *|mybattlefield) sacrifice && draw:1 controller auto=_DIES_may target(God-Eternal Bontu[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may target(God-Eternal Bontu[fresh]|exile) placefromthetop(3) text=Menace -- When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. -- When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{B}{B} type=Legendary Creature subtype=Zombie God power=5 toughness=6 [/card] [card] name=God-Eternal Kefnet abilities=flying auto=_DIES_may target(God-Eternal Kefnet[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may target(God-Eternal Kefnet[fresh]|exile) placefromthetop(3) auto=@drawof(player) turnlimited:may activate castcard(copied noevent) target(*[sorcery;instant;fresh]|myhand) limit:1 text=Flying -- You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. -- When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={2}{U}{U} type=Legendary Creature subtype=Zombie God power=4 toughness=5 [/card] [card] name=God-Eternal Oketra abilities=double strike auto=@movedTo(creature|mystack):create(zombie warrior:creature zombie warrior:4/4:black:vigilance) auto=_DIES_may target(God-Eternal Oketra[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may target(God-Eternal Oketra[fresh]|exile) placefromthetop(3) text=Double strike -- Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. -- When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{W}{W} type=Legendary Creature subtype=Zombie God power=3 toughness=6 [/card] [card] name=God-Eternal Rhonas abilities=deathtouch auto=all(other creature|myBattlefield) dynamicability ueot auto=all(other creature|myBattlefield) vigilance ueot auto=_DIES_may target(God-Eternal Rhonas[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may target(God-Eternal Rhonas[fresh]|exile) placefromthetop(3) text=Deathtouch -- When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. -- When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{G}{G} type=Legendary Creature subtype=Zombie God power=5 toughness=5 [/card] [card] name=God-Pharaoh's Faithful auto=@movedTo(blue;black;red|mystack):life:1 text=Whenever you cast a blue, black, or red spell, you gain 1 life. mana={W} type=Creature subtype=Human Wizard power=0 toughness=4 [/card] [card] name=God-Pharaoh's Gift auto=@each my combatbegins:may target(creature|mygraveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black,haste ueot)) forever )! && moveTo(exile) text=At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. mana={7} type=Artifact [/card] [card] name=God-Pharaoh's Statue auto=lord(*|opponentcastingzone) altercost(colorless,+2) auto=@each my end:life:-1 opponent text=Spells your opponents cast cost {2} more to cast. -- At the beginning of your end step, each opponent loses 1 life. mana={6} type=Legendary Artifact [/card] [card] name=Goddric, Cloaked Reveler abilities=haste auto=aslongas(*[-land;fresh]|myBattlefield) becomes(Creature Dragon,4/4,flying) ueot >1 auto=aslongas(*[-land;fresh]|myBattlefield) {R}:all(dragon|myBattlefield) 1/0 ueot >1 text=Haste -- Celebration - As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) mana={1}{R}{R} type=Legendary Creature subtype=Human Noble power=3 toughness=3 [/card] [card] name=Godo's Irregulars auto=@combat(blocked) source(this):all(this) transforms((,newability[{R}:damage:1 target(creature[blocking]|opponentbattlefield)])) ueot text={R}: Godo's Irregulars deals 1 damage to target creature blocking it. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Gods' Hall Guardian abilities=foretell,vigilance autohand=_FORETELL_ autoexile={3}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Vigilance -- Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={5}{W} type=Creature subtype=Cat power=3 toughness=6 [/card] [card] name=Goggles of Night auto=@combatdamaged(player) from(mytgt):scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto={2}:equip text=Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{U} type=Artifact subtype=Equipment [/card] [card] name=Goka the Unjust auto={T}:damage:1 target(creature[damaged]) text={T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. mana={3}{R} type=Legendary Creature subtype=Ogre Shaman power=4 toughness=4 [/card] [card] name=Gold Pan auto=_TREASURE_ auto=teach(creature) 1/1 auto={1}:equip text=When Gold Pan enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Gold Rush auto=_TREASURE_ auto=may target(creature) foreach(Treasure|mybattlefield) 2/2 text=Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. mana={1}{G} type=Instant [/card] [card] name=Gold-Forge Garrison auto={T}:add{W}{W} auto={T}:add{G}{G} auto={T}:add{R}{R} auto={T}:add{U}{U} auto={T}:add{B}{B} auto={4}{T}:token(Golem,Artifact Creature Golem,4/4) text=(Transforms from Golden Guardian.) -- {T}: Add two mana of any one color. -- {4}, {T}: Create a 4/4 colorless Golem artifact creature token. type=Land [/card] [card] name=Gold-Forged Thopteryx abilities=flying,lifelink auto=@targeted(*[legendary]|myBattlefield) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Flying, lifelink -- Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) mana={W}{U} type=Artifact Creature subtype=Dinosaur Thopter power=1 toughness=3 [/card] [card] name=Golden Demise auto=_ASCEND_ auto=if type(City's Blessing|mybattlefield)~equalto~0 then all(creature|myBattlefield) -2/-2 ueot auto=all(creature|opponentBattlefield) -2/-2 ueot text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Golden Egg auto=draw:1 controller auto={1}{T}:add{G} auto={1}{T}:add{R} auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{B} auto={2}{T}{S}:life:3 controller text=When Golden Egg enters, draw a card. -- {1},{T}, Sacrifice Golden Egg: Add one mana of any color. -- {2}, {T}, Sacrifice Golden Egg: You gain 3 life. mana={2} type=Artifact subtype=Food [/card] [card] name=Golden Guardian abilities=defender auto={2}:transforms((,newability[name(Fights another creature you control) name(Fights another creature you control) target(other creature|myBattlefield) dynamicability],newability[counter(0/0.1.GoldenFilp)])) ueot restriction{type(other creature|mybattlefield)~morethan~0} auto=@movedto(creature[counter{0/0.1.GoldenFilp}]|mygraveyard) from(battlefield):name(Return Golden Guardian to the battlefield transformed) name(Return Golden Guardian to the battlefield transformed) all(trigger[to]) name(Return Golden Guardian to the battlefield transformed) transforms((,newability[counter(0/0.1.GoldenFilp)])) forever auto=@each end:this(counter{0/0.1.GoldenFilp}>=1) removeallcounters(0/0,1,GoldenFilp) autograveyard=this(counter{0/0.1.GoldenFilp}>=1) flip(Gold-Forge Garrison) forcetype(land) text=Defender -- {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Golden Ratio auto=if type(creature[power=0]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=1]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=2]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=3]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=4]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=5]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=6]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=7]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=8]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=9]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=10]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=11]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=12]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=13]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=14]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=15]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=16]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=17]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=18]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=19]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[power=20]|mybattlefield)~morethan~0 then draw:1 controller text=Draw a card for each different power among creatures you control. mana={1}{G}{U} type=Sorcery [/card] [card] name=Golden-Scale Aeronaut abilities=flying auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],flying)) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Flying mana={4}{W} type=Creature subtype=Dwarf Pilot power=2 toughness=3 [/card] [card] name=Golden-Tail Disciple abilities=lifelink text=Lifelink mana={2}{W} type=Enchantment Creature subtype=Fox Monk power=2 toughness=3 [/card] [card] name=Goldenhide Ox auto=name(Creature must be blocked) target(creature) transforms((,_MUST_BE_BLOCKD_)) ueot auto=@movedto(enchantment|myBattlefield):name(Creature must be blocked) target(creature) transforms((,newability[_ATTACKING_all(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot])) ueot text=Constellation - Whenever Goldenhide Ox or another enchantment enters under your control, target creature must be blocked this turn if able. mana={5}{G} type=Enchantment Creature subtype=Ox power=5 toughness=4 [/card] [card] name=Goldfury Strider abilities=trample auto={T(*[artifact;creature]|mybattlefield)}{T(*[artifact;creature]|mybattlefield)}:target(creature) 2/0 ueot asSorcery text=Trample -- Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. mana={4}{R} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Goldlust Triad abilities=flying auto=@combatdamaged(player) from(this):_TREASURE_ text=Flying -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Whenever this creature deals combat damage to a player, create a Treasure token. mana={4}{R} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Goldmane Griffin abilities=flying,vigilance auto=moveto(hand) target(Ajani^ Inspiring Leader|mylibrary) auto=moveto(hand) target(Ajani^ Inspiring Leader|mygraveyard) text=Flying, vigilance -- When Goldmane Griffin enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Goldmaw Champion abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && tap(noevent) target(creature) limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && tap(noevent) target(creature) limit:hasabilitytwoboastplus1plusend text=Boast-{1}{W}: Tap target creature. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{W} type=Creature subtype=Dwarf Warrior power=2 toughness=3 [/card] [card] name=Goldmeadow Stalwart otherrestriction=type(*[kithkin]|myhand)~lessthan~2 other={3}{W} restriction=type(*[kithkin]|myhand)~morethan~1 text=As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. mana={W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Goldmire Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{B} auto={T}:add{W} text=Goldmire Bridge enters tapped. -- Indestructible -- {T}: Add {W} or {B}. type=Artifact Land [/card] [card] name=Goldnight Castigator abilities=flying,haste auto=@damaged(this) from(*[-Goldnight Castigator]|*):damage:thatmuch all(this) auto=@combatdamaged(this) from(creature[Goldnight Castigator]|opponentBattlefield):damage:thatmuch all(this) auto=@damageof(player) from(*[-Goldnight Castigator]|*):damage:thatmuch all(trigger[to]) auto=@combatdamageof(player) from(creature[Goldnight Castigator]|opponentBattlefield):damage:thatmuch controller text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. mana={2}{R}{R} type=Creature subtype=Angel power=4 toughness=9 [/card] [card] name=Goldspan Dragon abilities=flying,haste auto=@targeted(this):_TREASURE_ auto=_ATTACKING__TREASURE_ auto=lord(artifact[treasure]|mybattlefield) transforms((,newability[{T}{S}:add{W}{W}],newability[{T}{S}:add{R}{R}],newability[{T}{S}:add{U}{U}],newability[{T}{S}:add{G}{G}],newability[{T}{S}:add{B}{B}])) text=Flying, haste -- Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. -- Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Goldvein Hydra abilities=haste,trample,vigilance auto=counter(1/1,X) auto=_DIES_thisforeach(power>=1) token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}],newability[tap(noevent)])) forever )! text=Vigilance, trample, haste -- Goldvein Hydra enters with X +1/+1 counters on it. -- When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Goldvein Pick auto={1}:equip auto=teach(creature) 1/1 auto=@combatdamaged(player) from(mytgt):_TREASURE_ text=Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Goldwarden's Helm auto=teach(creature) 0/1 auto={1}{W}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +0/+1. -- Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.) mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Goldwardens' Gambit anyzone=affinity(equipment|mybattlefield) reduce({1}) auto=name(Create rebels) token(Rebel,Creature Rebel,2/2,red)*5 and!( transforms((,haste,newability[may name(Attach an equipment) target(equipment|mybattlefield) transforms((,newability[name(Attach to Rebel) rehook target(rebel[-geared&token&fresh]|mybattlefield)])) oneshot])) ueot )! text=Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) -- Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. mana={6}{R}{R} type=Sorcery [/card] [card] name=Golgari Findbroker auto=target(*[-instant;-sorcery]|mygraveyard) moveto(hand) text=When Golgari Findbroker enters, return target permanent card from your graveyard to your hand. mana={B}{B}{G}{G} type=Creature subtype=Elf Shaman power=3 toughness=4 [/card] [card] name=Golgari Locket auto={T}:Add{B} auto={T}:Add{G} auto={BG}{BG}{BG}{BG}{T}{S}:draw:2 text={T}: Add {B} or {G}. -- {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Golgari Raiders abilities=haste auto=foreach(creature|mygraveyard) counter(1/1) text=Haste -- Undergrowth - Golgari Raiders enters with a +1/+1 counter on it for each creature card in your graveyard. mana={3}{G} type=Creature subtype=Elf Warrior power=0 toughness=0 [/card] [card] name=Goliath Hatchery auto=name(Create 2 beasts) token(Phyrexian Beast,Creature Phyrexian Beast,3/3,green,poisontoxic)*2 auto=@each my upkeep restriction{compare(opponentpoisoncount)~morethan~2}:name(Choose a creature) name(Choose a creature) target(creature[hastoxic]|myBattlefield) transforms((,newability[draw:toxicity controller])) oneshot text=When Goliath Hatchery enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.) -- Corrupted - At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value. mana={4}{G}{G} type=Enchantment [/card] [card] name=Goliath Paladin auto=_INITIATIVE_CONTROLLER_ abilities=vigilance text=Vigilance -- When Goliath Paladin enters, you take the initiative. mana={4}{W} type=Creature subtype=Giant Knight power=3 toughness=6 [/card] [card] name=Gollum's Bite target=creature auto=-2/-2 ueot autograveyard={3}{B}:name(Exile and tempt) moveto(myexile) and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! asSorcery text=Target creature gets -2/-2 until end of turn. -- {3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. mana={B} type=Instant [/card] [card] name=Gollum, Obsessed Stalker abilities=skulk auto=@combatdamagefoeof(player) from(this):name(Dealt combat damage) emblem transforms((,newability[@each my end restriction{compare(lifegain)~morethan~0}:name(Opponent loses life) life:-lifegain opponent])) ueot text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. mana={1}{B} type=Legendary Creature subtype=Halfling Horror power=1 toughness=1 [/card] [card] name=Gollum, Patient Plotter auto=@movedto(this|nonbattlezone) from(battlefield):name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller autograveyard={B}{S(creature|myBattlefield)}:name(Return gollum to hand) moveto(hand) asSorcery text=When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. -- {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. mana={1}{B} type=Legendary Creature subtype=Halfling Horror power=3 toughness=1 [/card] [card] name=Gollum, Scheming Guide aicode=activate transforms((,newability[choice name(Choose land) if compare(genrand2)~equalto~0 then removefromcombat ueot else draw:1 controller && becomes(^^unblockable) ueot],newability[choice name(Choose nonland) if compare(genrand2)~equalto~0 then removefromcombat ueot else draw:1 controller && becomes(^^unblockable) ueot])) ueot auto=_ATTACKING_name(Scry 2) scry:2 scrycore delayed transforms((,newability[choice name(Choose land) if compare(genrand2)~equalto~0 then removefromcombat ueot else draw:1 controller && becomes(^^unblockable) ueot],newability[choice name(Choose nonland) if compare(genrand2)~equalto~0 then removefromcombat ueot else draw:1 controller && becomes(^^unblockable) ueot])) ueot scrycoreend scryend text=Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. mana={1}{B} type=Legendary Creature subtype=Halfling Horror power=2 toughness=1 [/card] [card] name=Golos, Tireless Pilgrim auto=may name(Search land) target(land|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto={2}{W}{U}{B}{R}{G}:name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,zerocast,newability[canplayfromexile])) ueot )! text=When Golos, Tireless Pilgrim enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. -- {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs. mana={5} type=Legendary Artifact Creature subtype=Scout power=3 toughness=5 [/card] [card] name=Goma Fada Vanguard auto=_ATTACKING_target(creature[power<=type:warrior:mybattlefield]|opponentBattlefield) cantblock ueot text=Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Gomazoa abilities=defender,flying auto={T}:name(Put on library) transforms((,newability[moveto(mylibrary) and!( shuffle )!],newability[if cantargetcard(*[blocking]|*) then name(Put creature on library) name(Put creature on library) target(creature[blocked]|opponentbattlefield) moveto(ownerlibrary) and!( shuffle opponent )!])) oneshot text=Defender, flying -- {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. mana={2}{U} type=Creature subtype=Jellyfish power=0 toughness=3 [/card] [card] name=Gond Gate auto=@movedto(gate|myBattlefield):name(Untap gate) all(trigger[to]) transforms((,newability[untap])) oneshot auto={T}:add{C} auto=this(variable{plandg}>0) {T}:out{G} auto=this(variable{plandu}>0) {T}:out{U} auto=this(variable{plandr}>0) {T}:out{R} auto=this(variable{plandb}>0) {T}:out{B} auto=this(variable{plandw}>0) {T}:out{W} text=Gates you control enter the battlefield untapped. -- {T}: Add {C}. -- {T}: Add one mana of any color that a Gate you control could produce. type=Land subtype=Gate [/card] [card] name=Gonti, Lord of Luxury abilities=deathtouch aicode=activate target(*[zpos<=4]|opponentlibrary) moveto(opponentexile) and!( transforms((,newability[counter(0/0.1.GontiExiled)],newability[all(*[zpos<=3]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! auto=name(look) reveal:4 revealzone(opponentlibrary) optionone name(Exile a card) target(*|reveal) moveto(opponentexile) and!( counter(0/0.1.GontiExiled) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto={0}:name(Cast card with Gonti) name(Cast card with Gonti) target(*[-land;counter{0/0.1.GontiExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.GontiExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.GontiExiled)])) ueot )! text=Deathtouch -- When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. mana={2}{B}{B} type=Legendary Creature subtype=Aetherborn Rogue power=2 toughness=3 [/card] [card] name=Good-Fortune Unicorn auto=@movedto(other creature|mybattlefield):all(trigger) counter(1/1) text=Whenever another creature enters under your control, put a +1/+1 counter on that creature. mana={1}{G}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Gor Muldrak, Amphinologist auto=lord(*|mybattlefield) transforms((,newability[protection from(*[salamander])])) auto=preventalldamage to(controller) from(*[salamander]) auto=@each my end restriction{type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield)}:name(Create salamander) name(Create salamander) token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) auto=@each my end restriction{type(creature|opponentbattlefield)~lessthan~type(creature|mybattlefield)}:name(Create salamander) name(Create salamander) token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) opponent auto=@each my end restriction{type(creature|opponentbattlefield)~equalto~type(creature|mybattlefield)}:name(Create salamander) name(Create salamander) token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) && token(Salamander Warrior,Creature Warrior Salamander,4/3,blue) opponent text=You and permanents you control have protection from Salamanders. -- At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. mana={1}{G}{U} type=Legendary Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Gorbag of Minas Morgul auto=@combatdamaged(player) from(*[orc;goblin]|mybattlefield):may name(Sacrifice creature) all(trigger[from]) sacrifice and!( ability$!name(Choose one) choice name(Draw card) draw:1 controller _ choice name(Create treasure) _TREASURE_!$ controller )! text=Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one- -- Draw a card. -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{B} type=Legendary Creature subtype=Orc Soldier power=2 toughness=2 [/card] [card] name=Goreclaw, Terror of Qal Sisma auto=lord(creature[power>=4]|mycastingzone) altercost(colorless,-2) auto=_ATTACKING_name(All creatures gain 1/1 and trample) all(creature[power>=4]|myBattlefield) transforms((,newability[1/1],trample)) ueot text=Creature spells you cast with power 4 or greater cost {2} less to cast. -- Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. mana={3}{G} type=Legendary Creature subtype=Bear power=4 toughness=3 [/card] [card] name=Gorehorn Raider auto=if raid then damage:2 target(anytarget) text=Raid - When this creature enters, if you attacked this turn, this creature deals 2 damage to any target. mana={4}{R} type=Creature subtype=Minotaur Pirate power=4 toughness=4 [/card] [card] name=Goremand abilities=flying,trample auto=ability$!name(sacrifice) notaTarget(creature|mybattlefield) sacrifice !$ opponent text=As an additional cost to cast this spell, sacrifice a creature. -- Flying -- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Goremand enters, each opponent sacrifices a creature. mana={4}{B}{B}{S(creature|mybattlefield)} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Gorex, the Tombshell abilities=deathtouch other={4}{B}{B} name(Exile 1 creature) otherrestriction=type(creature|mygraveyard)~morethan~0 auto=alternative name(Exile 1 creature) name(Exile 1 creature) target(creature|mygraveyard) moveto(myexile) and!( counter(0/0.1.GorexExiled) )! autohand={2}{B}{B} restriction{type(creature|mygraveyard)~morethan~1}:name(Exile 2 creatures) name(Exile 2 creatures) activate castcard(normal) and!( target(<2>creature|mygraveyard) moveto(myexile) and!( counter(0/0.1.GorexExiled) )! )! autohand={B}{B} restriction{type(creature|mygraveyard)~morethan~2}:name(Exile 3 creatures) name(Exile 3 creatures) activate castcard(normal) and!( target(<3>creature|mygraveyard) moveto(myexile) and!( counter(0/0.1.GorexExiled) )! )! auto=_ATTACKING_name(Return a random card) moverandom(creature[counter{0/0.1.GorexExiled}]) from(myexile) to(myhand) auto=_DIES_name(Return a random card) moverandom(creature[counter{0/0.1.GorexExiled}]) from(myexile) to(myhand) text=As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. -- Deathtouch -- Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. mana={6}{B}{B} type=Legendary Creature subtype=Zombie Turtle power=4 toughness=4 [/card] [card] name=Gorging Vulture abilities=flying auto=reveal:4 revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:1 controller)! optiononeend revealend text=Flying -- When Gorging Vulture enters, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way. mana={2}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Gorilla Berserkers abilities=trample,threeblockers auto=rampage(2/2,1) auto=_ATTACKING_if type(creature[blocking]|opponentBattlefield)~lessthan~3 then unblockable ueot text=Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- Gorilla Berserkers can't be blocked except by three or more creatures. mana={3}{G}{G} type=Creature subtype=Ape Berserker power=2 toughness=3 [/card] [card] name=Goring Ceratops abilities=double strike auto=_ATTACKING_all(other creature|mybattlefield) double strike ueot text=Double strike -- Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. mana={5}{W}{W} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Goring Warplow abilities=deathtouch other={1}{B} name(prototype) auto=alternative becomes(,1/1,black) text=Prototype {1}{B} - 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Deathtouch mana={6} type=Artifact Creature subtype=Construct power=5 toughness=4 [/card] [card] name=Gorion, Wise Mentor abilities=vigilance auto=@movedTo(instant[adventure]|mystack):may name(Copy adventure spell) all(trigger[to]) activate castcard(alternative copied) auto=@movedTo(sorcery[adventure]|mystack):may name(Copy adventure spell) all(trigger[to]) activate castcard(alternative copied) text=Vigilance -- Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. mana={G}{W}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Gorm the Great abilities=vigilance,menace,partner partner=Virtus the Veiled auto=_PARTNER_ auto=transforms((,_MUST_BE_BLOCKD_)) text=Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) -- Vigilance -- Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. mana={3}{G} type=Legendary Creature subtype=Giant Warrior power=2 toughness=7 [/card] [card] name=Goro-Goro and Satoru auto=@combatdamaged(player) from(creature[fresh]|myBattlefield) turnlimited:create(dragon spirit:creature dragon spirit:5/5:red:flying) auto={1}{R}:all(creature|myBattlefield) haste text=Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. -- {1}{R}: Creatures you control gain haste until end of turn. mana={U}{B}{R} type=Legendary Creature subtype=Goblin Human power=3 toughness=4 [/card] [card] name=Goro-Goro, Disciple of Ryusei auto={R}:name(Creatures gain haste) all(creature|myBattlefield) transforms((,haste)) ueot auto=aslongas(creature[modified]|myBattlefield) {3}{R}{R}:name(Create dragon) name(Create dragon) token(Dragon Spirit,Creature Dragon Spirit,5/5,red,flying) text={R}: Creatures you control gain haste until end of turn. -- {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) mana={1}{R} type=Legendary Creature subtype=Goblin Samurai power=2 toughness=2 [/card] [card] name=Gossamer Chains auto={H}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text=Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. mana={W}{W} type=Enchantment [/card] [card] name=Gossip's Talent auto=counter(0/0,1,Level) auto=@movedto(creature|myBattlefield):_SURVEIL1_ auto=this(variable{hascntlevel}=1) {1}{U}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@each my blockers restriction{compare(hascntlevel)~morethan~1}:target(creature[attacking&power<=3]) unblockable ueot auto=this(variable{hascntlevel}=2) {3}{U}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=3):lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):may moveto(exile) and!( moveto(battlefield) )!])) text=(Gain the next level as a sorcery to add its ability.) -- Whenever a creature you control enters, surveil 1. -- {1}{U}: Level 2 -- Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. -- {3}{U}: Level 3 -- Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control. mana={1}{U} type=Enchantment subtype=Class [/card] [card] name=Gothmog, Morgul Lieutenant auto=_AMASSORC1_ auto=lord(creature[token]|myBattlefield) deathtouch text=When Gothmog, Morgul Lieutenant enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -- Creature tokens you control have deathtouch. mana={3}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Gouged Zealot abilities=reach auto=@combat(attacking) source(this) restriction{delirium}:name(Deals 1 damage) damage:1 all(creature|opponentbattlefield) text=Reach -- Delirium - Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls. mana={3}{R} type=Creature subtype=Cyclops Berserker power=4 toughness=3 [/card] [card] name=Gourmand's Talent auto=counter(0/0,1,Level) auto=this(variable{controllerturn}>0) lord(*[artifact]|myBattlefield) transforms((Food,newability[{2}{T}{S}:life:3])) auto=this(variable{hascntlevel}=1) {2}{G}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}=2) {3}{G}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@lifeof(player) from(*[-lifefaker]|*) restriction{compare(hascntlevel)~morethan~2} turnlimited:counter(1/1) all(creature|myBattlefield) auto=@lifeof(player) from(*[-lifefaker]|*) restriction{compare(hascntlevel)~morethan~1} turnlimited:create(raccoon:creature raccoon:3/3:green) text=(Gain the next level as a sorcery to add its ability.) -- During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life." -- {2}{G}: Level 2 -- Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. -- {3}{G}: Level 3 -- Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control. mana={G} type=Enchantment subtype=Class [/card] [card] name=Govern the Guildless target=creature[-multicolor] auto=moveto(mybattlefield) autohand={1}{U}:name(change color/s) ability$!name(choose color/s) choice name(white) target(creature) becomes(,white) ueot _ choice name(blue) target(creature) becomes(,blue) ueot _ choice name(black) target(creature) becomes(,black) ueot _ choice name(red) target(creature) becomes(,red) ueot _ choice name(green) target(creature) becomes(,green) ueot _ choice name(white & blue) target(creature) becomes(,white,blue) ueot _ choice name(blue & black) target(creature) becomes(,black,blue) ueot _ choice name(black & red) target(creature) becomes(,black,red) ueot _ choice name(red & green) target(creature) becomes(,red,green) ueot _ choice name(green & white) target(creature) becomes(,white,green) ueot _ choice name(white & black) target(creature) becomes(,white,black) ueot _ choice name(blue & red) target(creature) becomes(,red,blue) ueot _ choice name(black & green) target(creature) becomes(,black,green) ueot _ choice name(red & white) target(creature) becomes(,white,red) ueot _ choice name(green & blue) target(creature) becomes(,green,blue) ueot _ choice name(green & white & blue) target(creature) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(creature) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(creature) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(creature) becomes(,green,black,red) ueot _ choice name(red & green & white) target(creature) becomes(,green,white,red) ueot _ choice name(white & black & green) target(creature) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(creature) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(creature) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(creature) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(creature) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 myUpkeepOnly text=Gain control of target monocolored creature. -- Forecast-{1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={5}{U} type=Sorcery [/card] [card] name=Graaz, Unstoppable Juggernaut auto=lord(Juggernaut|myBattlefield) mustattack auto=lord(Juggernaut|myBattlefield) cantbeblockedby(*[Wall]) auto=lord(other creature|myBattlefield) transforms((Juggernaut,setpower=5,settoughness=3)) text=Juggernauts you control attack each combat if able. -- Juggernauts you control can't be blocked by Walls. -- Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. mana={8} type=Legendary Artifact Creature subtype=Juggernaut power=7 toughness=5 [/card] [card] name=Grab the Reins target=creature|myBattlefield other={2}{R} name(Entwine) auto=alternative transforms((,newability[target(creature) moveTo(myBattlefield) ueot && haste ueot],newability[sacrifice && damage:p target(anytarget)])) forever auto=ifnot paid(alternative) then transforms((,newability[choice target(creature) moveTo(myBattlefield) ueot],newability[choice sacrifice && damage:p target(anytarget)])) forever text=Choose one -- Until end of turn, you gain control of target creature and it gains haste. -- Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) mana={3}{R} type=Instant [/card] [card] name=Graceful Antelope abilities=plainswalk auto=@combatdamaged(player) from(this):target(land|battlefield) may transforms((,newability[aslongas(Graceful Antelope|mybattlefield) becomes(plains)])) forever text=Plainswalk -- Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. mana={2}{W}{W} type=Creature subtype=Antelope power=1 toughness=4 [/card] [card] name=Graceful Cat auto=_ATTACKING_ 1/1 ueot text=Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Graceful Restoration auto=if type(creature|myGraveyard)~morethan~0 then choice name(Return one creature with 1/1 counter) name(Return one creature with 1/1 counter) target(creature|mygraveyard) moveto(myBattlefield) and!( counter(1/1) )! auto=if type(creature[power<=2]|myGraveyard)~morethan~0 then choice name(Return up to 2 creatures) name(Return up to 2 creatures) target(creature[power<=2]|mygraveyard) moveto(myBattlefield) text=Choose one -- Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. -- Return up to two target creature cards with power 2 or less from your graveyard to the battlefield. mana={3}{W}{B} type=Sorcery [/card] [card] name=Graf Reaver auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Destroy planeswalker) target(planeswalker|battlefield) destroy])) oneshot )! auto=@each my upkeep:name(Deals 1 damage) damage:1 controller text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Graf Reaver exploits a creature, destroy target planeswalker. -- At the beginning of your upkeep, Graf Reaver deals 1 damage to you. mana={1}{B} type=Creature subtype=Zombie Warrior power=3 toughness=3 [/card] [card] name=Grafted Butcher auto=all(phyrexian|myBattlefield) menace auto=lord(other phyrexian|myBattlefield) 1/1 autograveyard={3}{B}{S(*[artifact;creature]|myBattlefield)}:moveTo(myBattlefield) asSorcery text=When Grafted Butcher enters, Phyrexians you control gain menace until end of turn. -- Other Phyrexians you control get +1/+1. -- {3}{B}, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery. mana={1}{B} type=Creature subtype=Phyrexian Samurai power=2 toughness=2 [/card] [card] name=Grafted Exoskeleton auto={2}:equip auto=teach(creature) +2/+2 auto=teach(creature) infect auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)])) auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) text=Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Grafted Growth target=land auto=counter(1/1) target(creature,vehicle) auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{B}{B} auto=teach(land) {T}:add{R}{R} auto=teach(land) {T}:add{G}{G} text=Enchant land -- When Grafted Growth enters, put a +1/+1 counter on target creature or Vehicle you control. -- Enchanted land has "{T}: Add two mana of any one color." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Grafted Identity target=creature alias=1194 auto=teach(creature) 1/1 text=As an additional cost to cast this spell, sacrifice a creature. -- Enchant creature -- You control enchanted creature. -- Enchanted creature gets +1/+1. mana={2}{U}{U}{S(creature|mybattlefield)} type=Enchantment subtype=Aura [/card] [card] name=Grafted Wargear auto={0}:equip auto=teach(creature) +3/+2 auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)])) auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) text=Equipped creature gets +3/+2. -- Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Grakmaw, Skyclave Ravager auto=counter(1/1,3) auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):counter(1/1) all(this) auto=_DIES_this(counter{1/1}=0) token(Hydra,Creature Hydra,0/0,black,green) auto=_DIES_this(counter{1/1}=1) token(Hydra,Creature Hydra,1/1,black,green) auto=_DIES_this(counter{1/1}=2) token(Hydra,Creature Hydra,2/2,black,green) auto=_DIES_this(counter{1/1}=3) token(Hydra,Creature Hydra,3/3,black,green) auto=_DIES_this(counter{1/1}=4) token(Hydra,Creature Hydra,4/4,black,green) auto=_DIES_this(counter{1/1}=5) token(Hydra,Creature Hydra,5/5,black,green) auto=_DIES_this(counter{1/1}=6) token(Hydra,Creature Hydra,6/6,black,green) auto=_DIES_this(counter{1/1}=7) token(Hydra,Creature Hydra,7/7,black,green) auto=_DIES_this(counter{1/1}=8) token(Hydra,Creature Hydra,8/8,black,green) auto=_DIES_this(counter{1/1}=9) token(Hydra,Creature Hydra,9/9,black,green) auto=_DIES_this(counter{1/1}=10) token(Hydra,Creature Hydra,10/10,black,green) auto=_DIES_this(counter{1/1}=11) token(Hydra,Creature Hydra,11/11,black,green) auto=_DIES_this(counter{1/1}=12) token(Hydra,Creature Hydra,12/12,black,green) auto=_DIES_this(counter{1/1}=13) token(Hydra,Creature Hydra,13/13,black,green) auto=_DIES_this(counter{1/1}=14) token(Hydra,Creature Hydra,14/14,black,green) auto=_DIES_this(counter{1/1}=15) token(Hydra,Creature Hydra,15/15,black,green) auto=_DIES_this(counter{1/1}=16) token(Hydra,Creature Hydra,16/16,black,green) auto=_DIES_this(counter{1/1}=17) token(Hydra,Creature Hydra,17/17,black,green) auto=_DIES_this(counter{1/1}=18) token(Hydra,Creature Hydra,18/18,black,green) auto=_DIES_this(counter{1/1}=19) token(Hydra,Creature Hydra,19/19,black,green) auto=_DIES_this(counter{1/1}>=20) token(Hydra,Creature Hydra,20/20,black,green) text=Grakmaw, Skyclave Ravager enters with three +1/+1 counters on it. -- Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. -- When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. mana={1}{B}{G} type=Legendary Creature subtype=Hydra Horror power=0 toughness=0 [/card] [card] name=Grand Ball Guest auto=aslongas(*[-land;fresh]|myBattlefield) 1/1 >1 auto=aslongas(*[-land;fresh]|myBattlefield) trample >1 text=Celebration - Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. mana={1}{R} type=Creature subtype=Human Peasant power=2 toughness=2 [/card] [card] name=Grand Crescendo auto=_CITIZENTOKEN_*X auto=all(creature|myBattlefield) indestructible text=Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. mana={X}{W}{W} type=Instant [/card] [card] name=Grand Warlord Radha abilities=haste auto=@each my blockers:foreach(creature[attacking]|mybattlefield) ability$!name(Choose one) choice name(Add red mana) add{R} doesntempty _ choice name(Add green mana) add{G} doesntempty!$ controller text=Haste -- Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. mana={2}{R}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=4 [/card] [card] name=Grandmother Ravi Sengir abilities=flying auto=@movedTo(creature|graveyard) from(opponentbattlefield):name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1) auto=@movedTo(creature|graveyard) from(opponentbattlefield):name(Gain 1 life) life:1 controller text=Flying -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. color=black type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Granite Witness abilities=flying,vigilance facedown={3} autofacedown=_WARD2_ autofacedown={W/U}{W/U}:morph autofaceup=may tap target(creature) autofaceup=may untap target(creature) text=Flying, vigilance -- Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Granite Witness is turned face up, you may tap or untap target creature. mana={2}{W}{U} type=Artifact Creature subtype=Gargoyle Detective power=3 toughness=2 [/card] [card] name=Granitic Titan abilities=menace,cycling autohand=__CYCLING__({2}) text=Menace -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Grappling Hook auto={4}:equip auto=teach(creature) double strike auto=@combat(attacking) source(mytgt):may name(Target creature must block) name(Target creature must block) target(creature|opponentbattlefield) transforms((,newability[mustblock])) ueot text=Equipped creature has double strike. -- Whenever equipped creature attacks, you may have target creature block it this turn if able. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Grappling Kraken auto=_LANDFALL_target(creature|opponentBattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Landfall - Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={4}{U}{U} type=Creature subtype=Kraken power=5 toughness=6 [/card] [card] name=Grappling Sundew abilities=defender, reach auto={4}{G}:indestructible ueot text=Defender, reach -- {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) mana={1}{G} type=Creature subtype=Plant power=0 toughness=4 [/card] [card] name=Grasp of Fate auto=choice (blink)forsrc target(*[-land]|opponentbattlefield) text=When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) mana={1}{W}{W} type=Enchantment [/card] [card] name=Grasping Current target=creature auto=moveto(hand) auto=moveto(hand) target(Jace^ Ingenious Mind-Mage|mylibrary) text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. mana={4}{U} type=Sorcery [/card] [card] name=Grasping Dunes auto={T}:Add{1} auto={1}{T}{S}:counter(-1/-1) target(creature) assorcery text={T}: Add {1}. -- {1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Grasping Giant abilities=Vigilance auto=@combat(blocked) source(this) from(creature):all(trigger[to]) creature[blocked] (blink)forsrc oneshot text=Vigilance -- Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. mana={5}{W} type=Creature subtype=Giant power=5 toughness=7 [/card] [card] name=Grasping Longneck abilities=reach auto=_DIES_life:2 text=Reach -- When Grasping Longneck dies, you gain 2 life. mana={2}{G} type=Enchantment Creature subtype=Horror power=4 toughness=2 [/card] [card] name=Grasping Scoundrel auto=this(attacking) 1/0 text=Grasping Scoundrel gets +1/+0 as long as it's attacking. mana={B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Grasping Shadows auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) deathtouch ueot auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot auto=@combat(attackedalone) source(creature|myBattlefield):counter(0/0,1,dread) text=Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it. mana={3}{B} type=Enchantment [/card] [card] name=Grasping Thrull abilities=flying auto=damage:2 opponent auto=life:2 text=Flying -- When Grasping Thrull enters, it deals 2 damage to each opponent and you gain 2 life. mana={3}{W}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Grateful Apparition abilities=flying auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ text=Flying -- Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Gratuitous Violence auto=@damaged(creature) from(creature|mybattlefield):damage:thatmuch all(trigger[to]) auto=@damaged(player) from(creature|mybattlefield):damage:thatmuch all(trigger[to]) text=If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{R}{R}{R} type=Enchantment [/card] [card] name=Grave Consequences auto=draw:1 controller auto=all(*|mygraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Lose 1 life) life:-1 controller])) ueot auto=all(*|opponentgraveyard) transforms((,newability[choice name(Exile) moveto(exile)],newability[choice name(Lose 1 life) life:-1 controller])) ueot text=Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. -- Draw a card. mana={1}{B} type=Instant [/card] [card] name=Grave Endeavor auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Return a creature) target(creature|mygraveyard) moveto(mybattlefield) and!( counter(1/1.lastrollresult) )!],newability[name(Roll a d10) rolld10 10 winability donothing winabilityend rolld10end])) oneshot auto=all(*[zpos=2]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:life:lastrollresult controller && life:-lastrollresult opponent],newability[name(Roll a d10) rolld10 10 winability donothing winabilityend rolld10end])) oneshot text=Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. mana={5}{B}{B} type=Instant [/card] [card] name=Grave Servitude abilities=asflash other={1}{B} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=creature auto=teach(creature) +3/-1 auto=teach(creature) transforms((,black)) text=You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +3/-1 and is black. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Grave Sifter auto=chooseatype transforms((,newability[target(creature[chosentype]|mygraveyard) moveto(hand)])) oneshot chooseend auto=ability$!transforms((,newability[chooseatype transforms((,newability[target(creature[chosentype]|mygraveyard) moveto(hand)])) oneshot chooseend])) oneshot!$ opponent text=When Grave Sifter enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand. mana={5}{G} type=Creature subtype=Elemental Beast power=5 toughness=7 [/card] [card] name=Gravebreaker Lamia abilities=lifelink,hiddenface auto=moveTo(mygraveyard) target(*|mylibrary) auto=lord(*|myGraveyard) changecost(colorless:-1) text=Lifelink -- When Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle. -- Spells you cast from your graveyard cost {1} less to cast. mana={4}{B} type=Enchantment Creature subtype=Snake Lamia power=4 toughness=4 [/card] [card] name=Gravedig other={2} name(Entwine) auto=alternative target(player) _ZOMBIETOKEN_ targetedplayer and!( target(creature|mygraveyard) moveto(hand) )! auto=ifnot paid(alternative) then transforms((,newability[choice target(player) _ZOMBIETOKEN_ targetedplayer],newability[choice target(creature|mygraveyard) moveto(hand)])) text=Choose one - -- - Target player creates a 2/2 black Zombie creature token. -- - Return target creature card from your graveyard to your hand. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={1}{B} type=Sorcery [/card] [card] name=Gravel-Hide Goblin auto={3}{G}:+2/+2 text={3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Gravelighter abilities=flying auto=if morbid then draw:1 else ability$! sacrifice notaTarget(creature|mybattlefield) !$ controller && ability$! sacrifice notaTarget(creature|mybattlefield) !$ opponent text=Flying -- When Gravelighter enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. mana={2}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Graven Abomination auto=_ATTACKING_moveto(exile) target(*|opponentgraveyard) text=Whenever Graven Abomination attacks, exile target card from defending player's graveyard. mana={3} type=Artifact Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Graven Dominator abilities=flying auto=name(Creatures become 1/1) all(other creature|battlefield) becomes(,1/1) ueot auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Creatures become 1/1) all(other creature|battlefield) becomes(^1/1) ueot])) text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Graven Dominator enters or the creature it haunts dies, each other creature becomes 1/1 until end of turn. mana={4}{W}{W} type=Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Graven Lore restriction=compare(mysnowpoolcount)~equalto~0 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot autohand={2}{i}{U}{U} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) _SCRY1_ && activate castcard(alternative) autohand={1}{i}{i}{U}{U} restriction{compare(mysnowpoolcount)~equalto~2}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) _SCRY2_ && activate castcard(alternative) autohand={i}{i}{i}{U}{U} restriction{compare(mysnowpoolcount)~morethan~2}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) _SCRY3_ && activate castcard(alternative) autohand={i}{i}{i}{i}{U} restriction{compare(mysnowpoolcount)~morethan~3,compare(mysnowbluepoolcount)~morethan~0}:name(Cast with 4 snow mana) name(Cast with 4 snow mana) _SCRY4_ && activate castcard(alternative) autohand={i}{i}{i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~4,compare(mysnowbluepoolcount)~morethan~1}:name(Cast with 5 snow mana) name(Cast with 5 snow mana) _SCRY5_ && activate castcard(alternative) auto=draw:3 controller text=Scry X, where is the amount of {S}i} spent to cast this spell, then draw three cards. ({S}i} is mana from a snow source.) mana={3}{U}{U} type=Snow Instant [/card] [card] name=Graveshifter abilities=changeling auto=may target(creature|mygraveyard) moveto(hand) text=Changeling (This card is every creature type.) -- When Graveshifter enters, you may return target creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Gravestone Strider auto={1}:activatechooseacolor add{chosencolor} activatechooseend limit:1 autograveyard={2}{E}:moveTo(exile) target(*|graveyard) text={1}: Add one mana of any color. Activate only once each turn. -- {2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. mana={2} type=Artifact Creature subtype=Golem power=1 toughness=3 [/card] [card] name=Gravewaker abilities=flying auto={5}{B}{B}:target(creature|mygraveyard) moveTo(battlefield) && tap text=Flying -- {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. mana={4}{B}{B} type=Creature subtype=Bird Spirit power=5 toughness=5 [/card] [card] name=Graveyard Glutton abilities=nightbound backside=Graveyard Trespasser auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot auto=may name(Exile 2 cards) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! auto=_ATTACKING_may name(Exile 2 cards) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! text=Ward-Discard a card. -- Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Graveyard Trespasser type=Creature subtype=Werewolf color=black power=4 toughness=4 [/card] [card] name=Graveyard Marshal auto={2}{B}{E(creature|mygraveyard)}:_ZOMBIETOKEN_ and!(tap(noevent))! text={2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. mana={B}{B} type=Creature subtype=Zombie Soldier power=3 toughness=2 [/card] [card] name=Graveyard Trespasser abilities=daybound backside=Graveyard Glutton restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot auto=may name(Exile a card) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! auto=_ATTACKING_may name(Exile a card) target(*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )! text=Ward-Discard a card. -- Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Graveyard Glutton mana={2}{B} type=Creature subtype=Human Werewolf power=3 toughness=3 [/card] [card] name=Gravitic Punch target=creature|myBattlefield auto=transforms((,newability[target(player) dynamicability])) forever flashback={3}{R}{D(*|myhand)} text=Target creature you control deals damage equal to its power to target player. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={3}{R} type=Sorcery [/card] [card] name=Graxiplon auto=this(variable{oppsametypecreatures}<3) unblockable text=Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. mana={5}{U} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Gray Harbor Merfolk abilities=unblockable auto=aslongas(*[iscommander]|mybattlefield) 2/0 >0 text=Gray Harbor Merfolk can't be blocked. -- Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. mana={1}{U} type=Creature subtype=Merfolk Rogue power=0 toughness=3 [/card] [card] name=Gray Slaad // Entropic Decay abilities=adventure other={1}{B} name(Adventure) restriction=can play creature auto=alternative name(Mill 4 cards) name(Mill 4 cards) deplete:4 controller auto=alternative _ADVENTURE_ auto=aslongas(creature|mygraveyard) menace >3 auto=aslongas(creature|mygraveyard) deathtouch >3 text=As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. // Mill four cards. (Then exile this card. You may cast the creature later from exile.) mana={2}{B} type=Creature subtype=Frog Horror power=4 toughness=1 [/card] [card] name=Grazilaxx, Illithid Scholar auto=@combat(blocked) source(creature|myBattlefield):may name(Return to hand) all(trigger[to]) moveto(hand) auto=@combatdamagefoeof(player) from(creature|mybattlefield) turnLimited:name(Draw card) draw:1 controller text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. -- Whenever one or more creatures you control deal combat damage to a player, draw a card. mana={1}{U}{U} type=Legendary Creature subtype=Horror power=3 toughness=2 [/card] [card] name=Grazing Whiptail abilities=reach text=Reach mana={2}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Greasefang, Okiba Boss auto=@each my combatbegins:name(Return a vehicle) target(vehicle|mygraveyard) moveto(mybattlefield) and!( transforms((,haste,newability[@next end:all(this) moveTo(hand)])) ueot )! text=At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. mana={1}{W}{B} type=Legendary Creature subtype=Rat Pilot power=4 toughness=3 [/card] [card] name=Great Arashin City auto=tap(noevent) auto=aslongas(forest,plains|myBattlefield) untap auto={T}:Add{B} auto={1}{B}{T}{E(*[creature]|mygraveyard)}:create(spirit:creature spirit:1/1:white) text=This land enters tapped unless you control a Forest or a Plains. -- {T}: Add {B}. -- {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. type=Land [/card] [card] name=Great Desert Prospector auto=name(Create powerstone) foreach(other creature|myBattlefield) token(Powerstone) and!( tap(noevent) )! text=When Great Desert Prospector enters, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={4}{W} type=Creature subtype=Human Artificer power=3 toughness=2 [/card] [card] name=Great Hall of Starnheim auto=tap(noevent) auto={T}:add{B} auto={W}{W}{B}{T}{S}{S(creature|mybattlefield)}:token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance) asSorcery text=Great Hall of Starnheim enters tapped. -- {T}: Add {B}. -- {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Great Hall of the Citadel auto={T}:add{C} auto=aslongas(*[legendary]|myrestrictedcastingzone) {1}{T}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller text={T}: Add {C}. -- {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. type=Land [/card] [card] name=Greataxe auto={5}:equip auto=teach(creature) 4/0 text=Equipped creature gets +4/+0. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Greater Gargadon suspend(10)={R} autoexile={S(*[creature;artifact;land]|mybattlefield)}:counter(0/0,-1,Time) text=Suspend 10-{R} -- Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. mana={9}{R} type=Creature subtype=Beast power=9 toughness=7 [/card] [card] name=Greater Sandwurm abilities=cycling auto=cantbeblockedby(creature[power<=2]) autohand=__CYCLING__({2}) text=Greater Sandwurm can't be blocked by creatures with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Greater Tanuki abilities=trample autohand={2}{G}{discard}:target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! text=Trample -- Channel - {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={4}{G}{G} type=Enchantment Creature subtype=Dog power=6 toughness=5 [/card] [card] name=Greatsword of Tyr auto=@combat(attacking) source(mytgt):may tap target(creature|opponentBattlefield) auto=@combat(attacking) source(mytgt):counter(1/1) auto={W}:equip text=Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. -- Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Greedy Freebooter auto=_DIES__TREASURE_ auto=_DIES__SCRY1_ text=When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Green Dragon abilities=flying auto=emblem transforms((,newability[@damaged(creature|opponentbattlefield):name(Poison Breath) all(trigger[to]) destroy])) ueot text=Flying -- Poison Breath - When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. mana={4}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Green Sun's Twilight aicode=activate transforms((,newability[if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(creature[zpos<=fullpaidplus1plusend]|mylibrary) moveto(hand) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(creature[zpos<=fullpaidplus1plusend]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~lessthan~5 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(land[zpos<=fullpaidplus1plusend]|mylibrary) moveto(hand) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if compare(fullpaid)~morethan~4 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then target(land[zpos<=fullpaidplus1plusend]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then all(*[zpos<=fullpaidplus1plusend]mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose creature) target(creature|reveal) moveto(hand) and!( transforms((,newability[if type(land|myreveal)~morethan~0 then name(Choose a land) name(Choose a land) target(land|reveal) moveto(hand)])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if compare(fullpaid)~lessthan~5 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose a land) target(land|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose creature) target(creature|reveal) moveto(mylibrary) and!( transforms((tobecast,newability[if type(land|myreveal)~morethan~0 then name(Choose a land) name(Choose a land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)!])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend auto=if compare(fullpaid)~morethan~4 then if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~morethan~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Choose a land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot)! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend auto=if type(creature[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then if type(land[zpos<=fullpaidplus1plusend]|mylibrary)~equalto~0 then name(Reveal top cards) name(Reveal top cards) name(Reveal top cards) reveal:fullpaidplus1plusend optionone name(Put on bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. mana={X}{G} type=Sorcery [/card] [card] name=Greenbelt Guardian auto={G}:target(creature) trample ueot auto=this(cantargetcard(*[-effect]) {3}{G}:becomes(effect) forever && counter(1/1,3) text={G}: Target creature gains trample until end of turn. -- Exhaust - {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.) mana={1}{G} type=Creature subtype=Elf Ranger power=2 toughness=2 [/card] [card] name=Greenbelt Radical facedown={3} autofacedown=_WARD2_ autofacedown={5}{G}{G}:morph autofaceup=counter(1/1) all(creature|myBattlefield) autofaceup=trample ueot text=Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. mana={3}{G} type=Creature subtype=Centaur Citizen power=4 toughness=4 [/card] [card] name=Greensleeves, Maro-Sorcerer auto=protection from(planeswalker,Wizard) anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive auto=@movedTo(land|myBattlefield):create(badger:creature badger:3/3:green) text=Protection from planeswalkers and from Wizards -- Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. -- Whenever a land enters under your control, create a 3/3 green Badger creature token. mana={3}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Greenwood Sentinel abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Gremlin Mine auto={1}{T}{S}:damage:4 target(creature[artifact]) auto={1}{T}{S}:counter(0/0,-4,charge) target(artifact[-creature]) text={1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. -- {1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. mana={1} type=Artifact [/card] [card] name=Gremlin Tamer auto=_CONSTELLATION_create(gremlin:creature gremlin:1/1:red) auto=_EERIE_create(gremlin:creature gremlin:1/1:red) text=Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. mana={W}{U} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Grenzo's Rebuttal auto=token(Ogre,Creature Ogre,4/4,red) auto=ability$!name(Destroy artifact) name(destroy artifact) target(artifact|opponentBattlefield) destroy!$ controller auto=ability$!name(Destroy creature) name(destroy creature) target(creature|opponentBattlefield) destroy!$ controller auto=ability$!name(Destroy land) name(destroy land) target(land|opponentBattlefield) destroy!$ controller auto=ability$!name(Destroy artifact) name(destroy artifact) target(artifact|opponentBattlefield) destroy!$ opponent auto=ability$!name(Destroy creature) name(destroy creature) target(creature|opponentBattlefield) destroy!$ opponent auto=ability$!name(Destroy land) name(destroy land) target(land|opponentBattlefield) destroy!$ opponent text=Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. mana={4}{R}{R} type=Sorcery [/card] [card] name=Grenzo's Ruffians auto=_ATTACKING_1/1 ueot text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. mana={2}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Grenzo, Dungeon Warden auto=counter(1/1,X) auto={2}:transforms((,newability[if type(creature[power<=power;zpos=type:*:mylibrary]|mylibrary)~equalto~0 then all(*[zpos=type:*:mylibrary]|mylibrary) moveto(mygraveyard) else all(*[zpos=type:*:mylibrary]|mylibrary) moveto(mygraveyard) and!( moveto(mybattlefield) )!])) oneshot text=Grenzo, Dungeon Warden enters with X +1/+1 counters on it. -- {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. mana={X}{B}{R} type=Legendary Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Grenzo, Havoc Raiser auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!name(Choose one) choice name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )! _ choice name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_!$ controller auto=@combatdamagefoeof(player) from(creature|mybattlefield) restriction{type(creature|opponentBattlefield)~equalto~0}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )! text=Whenever a creature you control deals combat damage to a player, choose one -- Goad target creature that player controls. -- Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. mana={R}{R} type=Legendary Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Greta, Sweettooth Scourge auto=_FOOD_ auto={G}{S(food|myBattlefield)}:counter(1/1) target(creature) asSorcery auto={1}{B}{S(food|myBattlefield)}:draw:1 && life:-1 text=When Greta, Sweettooth Scourge enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. -- {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life. mana={1}{B}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Gretchen Titchwillow auto={2}{G}{U}:name(Draw and put land) draw:1 && transforms((,newability[may name(Put land in play) target(land|myhand) moveto(myBattlefield)])) oneshot text={2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. mana={G}{U} type=Legendary Creature subtype=Halfling Druid power=0 toughness=4 [/card] [card] name=Greven, Predator Captain abilities=menace anyzone=@lifelostof(player):lifelost/0 ueot auto=_ATTACKING_may name(sacrifice) notaTarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) text=Menace -- Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. -- Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. mana={3}{B}{R} type=Legendary Creature subtype=Phyrexian Human Warrior power=5 toughness=5 [/card] [card] name=Grey Havens Navigator abilities=flash auto=_SCRY1_ text=Flash -- When Grey Havens Navigator enters, scry 1. mana={2}{U} type=Creature subtype=Elf Pilot power=3 toughness=2 [/card] [card] name=Grey Host Reinforcements abilities=flying auto=_WARD3_ auto=choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(opponentexile) and!( if cantargetcard(*[creature]|*) then name(Put 1/1 counter) name(Put 1/1 counter) all(this) counter(1/1) )! auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(myexile) and!( if cantargetcard(*[creature]|*) then name(Put 1/1 counter) name(Put 1/1 counter) all(this) counter(1/1) )! text=Flying, ward {3} -- When Grey Host Reinforcements enters, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. mana={3}{W} type=Creature subtype=Spirit Soldier power=1 toughness=1 [/card] [card] name=Grief abilities=menace other={E(*[black]|myhand)} name(Evoke) auto=alternative sacrifice auto=if type(*[-land]|opponenthand)~morethan~0 then name(Discard non-land card) name(Discard a non-land card) reject notaTarget(*[-land]|opponenthand) auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! text=Menace -- When Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Evoke-Exile a black card from your hand. mana={2}{B}{B} type=Creature subtype=Elemental Incarnation power=3 toughness=2 [/card] [card] name=Griffin Aerie auto=@each my end restriction{compare(lifegain)~morethan~2}:token(Griffin Gri) controller text=At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. mana={1}{W} type=Enchantment [/card] [card] name=Griffin Gri abilities=flying type=Creature subtype=Griffin power=2 toughness=2 color=white [/card] [card] name=Griffnaut Tracker abilities=flying auto=may name(opponent's graveyard) target(*|graveyard) moveTo(exile) auto=may name(your graveyard) target(*|graveyard) moveTo(exile) text=Flying -- When Griffnaut Tracker enters, exile up to two target cards from a single graveyard. mana={3}{W} type=Creature subtype=Human Detective power=3 toughness=2 [/card] [card] name=Grim Bauble auto=target(creature|opponentBattlefield) -2/-2 ueot auto={2}{B}{T}{S}:_SURVEIL2_ text=When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn. -- {2}{B}, {T}, Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={B} type=Artifact [/card] [card] name=Grim Bounty target=creature,planeswalker auto=destroy auto=name(Create treasure) _TREASURE_ text=Destroy target creature or planeswalker. Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{B}{B} type=Sorcery [/card] [card] name=Grim Captain's Call auto=ability$!name(Return a Pirate) may name(Return a Pirate) moveto(hand) notaTarget(pirate|mygraveyard)!$ controller auto=ability$!name(Return a Vampire) may name(Return a Vampire) moveto(hand) notaTarget(vampire|mygraveyard)!$ controller auto=ability$!name(Return a Dinosaur) may name(Return a Dinosaur) moveto(hand) notaTarget(dinosaur|mygraveyard)!$ controller auto=ability$!name(Return a Merfolk) may name(Return a Merfolk) moveto(hand) notaTarget(merfolk|mygraveyard)!$ controller text=Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk. mana={2}{B} type=Sorcery [/card] [card] name=Grim Discovery auto=ability$! name(Return target creature) may name(Return target creature) moveto(hand) target(creature|mygraveyard)!$ controller auto=ability$! name(Return target land) may name(Return target land) moveto(hand) target(land|mygraveyard)!$ controller text=Choose one or both -- Return target creature card from your graveyard to your hand. -- Return target land card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Grim Draugr auto={1}{i}:name(Gets 1/0 and menace) name(Gets 1/0 and menace) transforms((,newability[1/0],menace)) ueot text={1}{S}i}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={2}{B} type=Snow Creature subtype=Zombie Berserker power=3 toughness=2 [/card] [card] name=Grim Hireling auto=@each combatdamage restriction{opponentdamagedbycombat,myturnonly}:name(Create Treasures) _TREASURE_*2 auto=this(variable{type:treasure:mybattlefield}>=1) {B}{S(treasure|mybattlefield)}:name(Sacrifice 1 treasure) target(creature) -1/-1 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=2) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 2 treasures) target(creature) -2/-2 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=3) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 3 treasures) target(creature) -3/-3 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=4) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 4 treasures) target(creature) -4/-4 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=5) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 5 treasures) target(creature) -5/-5 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=6) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 6 treasures) target(creature) -6/-6 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=7) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 7 treasures) target(creature) -7/-7 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=8) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 8 treasures) target(creature) -8/-8 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=9) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 9 treasures) target(creature) -9/-9 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=10) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 10 treasures) target(creature) -10/-10 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=11) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 11 treasures) target(creature) -11/-11 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=12) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 12 treasures) target(creature) -12/-12 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=13) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 13 treasures) target(creature) -13/-13 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=14) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 14 treasures) target(creature) -14/-14 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=15) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 15 treasures) target(creature) -15/-15 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=16) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 16 treasures) target(creature) -16/-16 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=17) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 17 treasures) target(creature) -17/-17 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=18) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 18 treasures) target(creature) -18/-18 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=19) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 19 treasures) target(creature) -19/-19 ueot asSorcery auto=this(variable{type:treasure:mybattlefield}>=20) {B}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}{S(treasure|mybattlefield)}:name(Sacrifice 20 treasures) target(creature) -20/-20 ueot asSorcery text=Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. -- {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. mana={3}{B} type=Creature subtype=Tiefling Rogue power=3 toughness=2 [/card] [card] name=Grim Initiate abilities=first strike auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1) notaTarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1) notaTarget(army|myBattlefield))! text=First strike -- When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={R} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Grim Physician auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Grim Servant abilities=menace auto=moveto(hand) target(*[manacost<=type:manab:mybattlefield]|myLibrary) auto=life:-3 text=Menace -- When Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={3}{B} type=Creature subtype=Zombie Warlock power=3 toughness=2 [/card] [card] name=Grim Strider auto=foreach(*|myhand) -1/-1 text=Grim Strider gets -1/-1 for each card in your hand. mana={3}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Grim Wanderer abilities=flash restriction=morbid text=Flash -- Tragic Backstory - Cast this spell only if a creature died this turn. mana={1}{B} type=Creature subtype=Goblin Warlock power=5 toughness=3 [/card] [card] name=Grima Wormtongue abilities=nolifegainopponent auto={T}:name(Scrifice creature) target(other creature|mybattlefield) sacrifice and!( transforms((,newability[choice name(Opponent loses life) life:-1 opponent],newability[choice name(You lose life) life:-1 controller],newability[if cantargetcard(*[legendary]|*) then name(Amass orc 2) name(Amass orc 2) ability$!name(Amass 1) _AMASSORC2_!$ controller])) forever )! text=Your opponents can't gain life. -- {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. mana={2}{B} type=Legendary Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Grima, Saruman's Footman abilities=unblockable auto=@combatdamagefoeof(player) from(this):name(Exile cards) name(Exile cards) transforms((,newability[all(*[zpos=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(myexile) and!( transforms((tobegri,newability[all(*[zpos<=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(opponentexile) and!( bottomoflibrary )!],newability[name(Cast exiled spell) target(tobegri|myexile) transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(opponentexile) and!( bottomoflibrary )!])) oneshot])) oneshot )!])) oneshot auto=@combatdamageof(player) from(this):name(Exile cards) name(Exile cards) transforms((,newability[all(*[zpos=findfirsttypenonpermanent]|mylibrary) moveto(myexile) and!( transforms((tobegri,newability[all(*[zpos<=findfirsttypenonpermanent]|mylibrary) moveto(myexile) and!( bottomoflibrary )!],newability[name(Cast exiled spell) target(tobegri|myexile) transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) bottomoflibrary])) oneshot])) oneshot )!])) oneshot text=Grima, Saruman's Footman can't be blocked. -- Whenever Grima deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. mana={2}{U}{B} type=Legendary Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Grimclimb Pathway auto={T}:add{B} text={T}: Add {B}. // Brightclimb Pathway type=Land [/card] [card] name=Grimdancer auto=this(counter{0/0.1.Deathtouch}>=1) deathtouch auto=this(counter{0/0.1.Lifelink}>=1) lifelink auto=this(counter{0/0.1.Menace}>=1) menace auto=choice name(Menace and Deathtouch counters) counter(0/0,1,Menace) && counter(0/0,1,Deathtouch) auto=choice name(Menace and Lifelink counters) counter(0/0,1,Deathtouch) && counter(0/0,1,Lifelink) auto=choice name(Lifelink and Deathtouch counters) counter(0/0,1,Lifelink) && counter(0/0,1,Deathtouch) text=Grimdancer enters with your choice of two different counters on it from among menace, deathtouch, and lifelink. mana={1}{B}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Grimlock, Dinobot Leader auto=lord(other *[Vehicle;Dinosaur;Autobot]|myBattlefield) 2/0 auto={2}:name(Transform) flip(Grimlock, Ferocious King) text=Dinosaurs, Vehicles, and other Transformers® creatures you control get +2/+0. -- {2}, Convert a Transformers toy you own to its other mode: Grimlock, Dinobot Leader becomes Grimlock, Ferocious King. type=Legendary Artifact Creature subtype=Autobot mana={1}{R}{G}{W} power=4 toughness=4 [/card] [card] name=Grimlock, Ferocious King doublefaced=kamiflip abilities=trample auto={2}:name(Transform) flip(Grimlock, Dinobot Leader) text=Trample -- {2}, Convert a Transformers toy you own to its other mode: Grimlock, Ferocious King becomes Grimlock, Dinobot Leader. color=green,white,red type=Legendary Artifact Creature subtype=Dinosaur power=8 toughness=8 [/card] [card] name=Grind // Dust abilities=hasaftermath flashback={3}{W} name(Dust) auto=ifnot paid(flashback) then name(Put -1/-1 counter) target(creature) counter(-1/-1) auto=if paid(flashback) then target(creature[counter{-1/-1}]) moveto(exile) text=Put a -1/-1 counter on each of up to two target creatures. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them. mana={1}{B} type=Sorcery [/card] [card] name=Grinning Totem auto={2}{T}{S}:target(*|opponentlibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.TotemExiled)],newability[canplayfromexile uent],newability[@each my upkeep:all(*[counter{0/0.1.TotemExiled}]|myexile) moveTo(ownergraveyard)])) uent )! text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles their library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. mana={4} type=Artifact [/card] [card] name=Grip of Amnesia target=*|stack auto=transforms((,newability[choice name(Exile all cards) all(*|mygraveyard) moveto(exile)],newability[choice name(Counter spell) fizzle])) oneshot auto=draw:1 controller text=Counter target spell unless its controller exiles all cards from their graveyard. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Grishnakh, Brash Instigator other={2}{R} otherrestriction=type(army|mybattlefield)~equalto~0 restriction=type(army|mybattlefield)~morethan~0 auto=ifnot paid(alternative) then name(Put 1/1 counters) name(Put 1/1 counters) target(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)],newability[name(Steal creature) target(creature[-legendary&power<=p]|opponentbattlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[my end once sourceinplay] moveto(ownerbattlefield)],newability[untap],haste)) ueot )!])) forever auto=alternative name(Steal creature) name(Steal creature) name(Steal creature) target(creature[-legendary&power<=2]|opponentbattlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[my end once sourceinplay] moveto(ownerbattlefield)],newability[untap],haste)) ueot )! auto=alternative name(Amass Orcs 1) name(Amass Orcs 1) name(Amass Orcs 1) token(Orc Army^Creature Orc Army^0/0^black) and!( counter(1/1.2) )! text=When Grishnakh, Brash Instigator enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. mana={2}{R} type=Legendary Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Grisly Ritual target=creature,planeswalker auto=destroy auto=_BLOOD_*2 text=Destroy target creature or planeswalker. Create two Blood tokens. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={5}{B} type=Sorcery [/card] [card] name=Grisly Survivor auto=@discarded(*|myhand):+2/+0 ueot text=Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Grismold, the Dreadsower abilities=trample auto=@each my end:token(Plant,Creature Plant,1/1,green) auto=@each my end:token(Plant,Creature Plant,1/1,green) opponent auto=@movedTo(graveyard) from(creature[token]|battlefield):counter(1/1) text=Trample -- At the beginning of your end step, each player creates a 1/1 green Plant creature token. -- Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. mana={1}{B}{G} type=Legendary Creature subtype=Troll Shaman power=3 toughness=3 [/card] [card] name=Grizzled Huntmaster auto=may name(Exile a card) target(*[creature]|myhand) moveto(myexile) and!( transforms((,newability[name(Search same cards) target(creature[share!name!]|myhandlibrary) moveto(exile) and!( counter(0/0.1.GrizzledExiled) notrg )!],newability[counter(0/0.1.GrizzledExiled) notrg])) oneshot )! auto=this(cantargetcard(*[fresh]|*) {0}:name(Conjure a creature) target(creature|mysideboard) counter(0/0.1.GrizzledChoosen) notrg && all(creature[counter{0/0.1.GrizzledExiled}]|myexile) transforms((,newability[removeallcounters(0/0.1.GrizzledExiled)],newability[name(Conjure a card outside game) all(creature[counter{0/0.1.GrizzledChoosen}]|mysideboard) transforms((,newability[conjure cards(myname) zone(myhand)])) oneshot])) oneshot text=When Grizzled Huntmaster enters, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. mana={1}{G}{G} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Grizzled Outrider mana={4}{G} type=Creature subtype=Elf Warrior power=5 toughness=5 [/card] [card] name=Grizzly Ghoul abilities=trample auto=counter(1/1,bothalldeadcreature) text=Trample -- Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this turn. type=Creature subtype=Zombie Bear mana={2}{B}{G} power=4 toughness=3 [/card] [card] name=Grolnok, the Omnivore auto=@combat(attacking) source(frog|mybattlefield):name(Mill 3 cards) deplete:3 controller auto=@movedto(*[-instant;-sorcery]|mygraveyard) from(mylibrary):name(Exile permanent) all(trigger[to]) name(Exile permanent) transforms((,newability[moveto(myexile) and!( counter(0/0.1.Croak) )!])) forever auto=lord(*[counter{0/0.1.Croak}]|myexile) canplayfromexile text=Whenever a Frog you control attacks, mill three cards. -- Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. -- You may play lands and cast spells from among cards you own in exile with croak counters on them. mana={2}{G}{U} type=Legendary Creature subtype=Frog power=3 toughness=3 [/card] [card] name=Grond, the Gatebreaker abilities=trample auto=aslongas(army|mybattlefield) becomes(Artifact Creature) auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Trample -- As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3}{B} type=Legendary Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Groom's Finery auto=teach(creature) 2/0 auto=teach(creature) becomes(Groom) auto=aslongas(bride[geared]|mybattlefield) teach(creature) 0/1 auto=aslongas(bride[geared]|mybattlefield) teach(creature) deathtouch auto={2}:equip text=Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Grotag Bug-Catcher abilities=trample auto=_ATTACKING_calculateparty/0 ueot text=Trample -- Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Grotag Night-Runner auto=@combatdamaged(player) from(this):all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )! text=Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=3 [/card] [card] name=Grotesque Demise target=creature[power<=3] auto=moveto(exile) text=Exile target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Ground Pounder auto={3}{G}:all(this) rolld6 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rolld6end auto=@dierolled(*|battlefield) result(5) from(controller):name(Gains trample) name(Gains trample) all(this) trample ueot auto=@dierolled(*|battlefield) result(6) from(controller):name(Gains trample) name(Gains trample) all(this) trample ueot text={3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. -- Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. mana={1}{G} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Grow from the Ashes kicker={2} auto=if paid(kicker) then name(search two card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<2>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(battlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot paid(kicker) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(battlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle. mana={2}{G} type=Sorcery [/card] [card] name=Growing Rites of Itlimoc auto=reveal:4 optionone name(Get a creature card) target(<1>creature|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend auto=@each my end restriction{type(creature|mybattlefield)~morethan~3}:flip(Itlimoc, Cradle of the Sun) text=When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. mana={2}{G} type=Legendary Enchantment [/card] [card] name=Growth Cycle target=creature auto=3/3 auto=foreach(Growth Cycle|graveyard) 2/2 text=Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. mana={1}{G} type=Instant [/card] [card] name=Growth Spiral auto=draw:1 auto=may moveto(myBattlefield) target(land|myHand) text=Draw a card. You may put a land card from your hand onto the battlefield. mana={G}{U} type=Instant [/card] [card] name=Growth Spurt auto=target(creature) rolld6 6 winability lastrollresult/lastrollresult ueot winabilityend loseability lastrollresult/lastrollresult ueot loseabilityend rolld6end text=Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll. mana={1}{G} type=Instant [/card] [card] name=Growth-Chamber Guardian auto={2}{G}:_ADAPT2_ auto=@totalcounteradded(1/1) from(this):transforms((,newability[moveto(hand) target(Growth-Chamber Guardian|myLibrary)])) once text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. mana={1}{G} type=Creature subtype=Elf Crab Warrior power=2 toughness=2 [/card] [card] name=Gruesome Fate auto=life:-type:creature:mybattlefield opponent text=Each opponent loses 1 life for each creature you control. mana={2}{B} type=Sorcery [/card] [card] name=Gruesome Menagerie target=creature[manacost=1]|mygraveyard auto=moveto(mybattlefield) auto=ability$!name(Select creature with manacost 2) name(Select creature with manacost 2) moveto(mybattlefield) target(creature[manacost=2]|mygraveyard)!$ controller auto=ability$!name(Select creature with manacost 3) name(Select creature with manacost 3) moveto(mybattlefield) target(creature[manacost=3]|mygraveyard)!$ controller text=Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana values 2 and 3. Return those cards to the battlefield. mana={3}{B}{B} type=Sorcery [/card] [card] name=Gruesome Realization auto=choice draw:2 && life:-2 auto=choice all(creature|opponentBattlefield) -1/-1 ueot text=Choose one - -- - You draw two cards and you lose 2 life. -- - Creatures your opponents control get -1/-1 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Gruesome Scourger auto=name(target opponent) damage:type:creature:mybattlefield target(opponent) auto=name(target planeswalker) damage:type:creature:mybattlefield target(planeswalker) text=When Gruesome Scourger enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control. mana={3}{B}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Grumgully, the Generous auto=@movedto(other creature[-human]|myBattlefield):all(trigger[to]) counter(1/1) text=Each other non-Human creature you control enters with an additional +1/+1 counter on it. mana={1}{R}{G} type=Legendary Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Grunn, the Lonely King kicker={3} auto=if paid(kicker) then counter(1/1,5) auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:dynamicability text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- If Grunn, the Lonely King was kicked, it enters with five +1/+1 counters on it. -- Whenever Grunn attacks alone, double its power and toughness until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Ape Warrior power=5 toughness=5 [/card] [card] name=Gruul Beastmaster auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever auto=_ATTACKING_target(other creature|myBattlefield) dynamicability ueot text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. mana={3}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Gruul Locket auto={RG}{RG}{RG}{RG}{T}{S}:draw:2 auto={T}:Add{R} auto={T}:Add{G} text={T}: Add {R} or {G}. -- {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Gruul Spellbreaker abilities=trample auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever auto=this(variable{controllerturn}) hexproof auto=this(variable{controllerturn}) controllershroud text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Trample -- As long as it's your turn, you and Gruul Spellbreaker have hexproof. mana={1}{R}{G} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Gryff Rider abilities=flying,training auto=_TRAINING_ text=Flying -- Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Gryffwing Cavalry abilities=training,flying auto=_TRAINING_ auto=_ATTACKING_may name(Pay and give flying) pay({1}{W}) name(Pay and give flying) name(Pay and give flying) target(creature[-flying]|battlefield) flying ueot text=Flying -- Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Guard Dogs auto=aslongas(*[green]|myBattlefield) {2}{W}{T}:name(Prevent from green creature) name(Prevent from green creature) target(creature[green]) transforms((,newability[preventAllCombatDamage from(this)])) ueot auto=aslongas(*[white]|myBattlefield) {2}{W}{T}:name(Prevent from white creature) name(Prevent from white creature) target(creature[white]) transforms((,newability[preventAllCombatDamage from(this)])) ueot auto=aslongas(*[black]|myBattlefield) {2}{W}{T}:name(Prevent from black creature) name(Prevent from black creature) target(creature[black]) transforms((,newability[preventAllCombatDamage from(this)])) ueot auto=aslongas(*[blue]|myBattlefield) {2}{W}{T}:name(Prevent from blue creature) name(Prevent from blue creature) target(creature[blue]) transforms((,newability[preventAllCombatDamage from(this)])) ueot auto=aslongas(*[red]|myBattlefield) {2}{W}{T}:name(Prevent from red creature) name(Prevent from red creature) target(creature[red]) transforms((,newability[preventAllCombatDamage from(this)])) ueot text={2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. mana={3}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Guarded Heir abilities=lifelink auto=create(knight:creature knight:3/3:white)*2 text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When this creature enters, create two 3/3 white Knight creature tokens. mana={5}{W} type=Creature subtype=Human Noble power=1 toughness=1 [/card] [card] name=Guardian Archon abilities=flying auto=this(cantargetcard(*[-effectactivated]) {0}:name(Gain protection) all(this) becomes(effectactivated) forever && target(*|mybattlefield) transforms((,hexproof,newability[controllershroud])) ueot) text=Flying -- As Guardian Archon enters, secretly choose an opponent. -- Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. mana={4}{W}{W} type=Creature subtype=Archon power=5 toughness=5 [/card] [card] name=Guardian Augmenter abilities=flash auto=lord(creature[iscommander]|mybattlefield) 2/2 auto=lord(*[iscommander]) hexproof text=Flash -- Commander creatures you control get +2/+2. -- Commanders you control have hexproof. mana={2}{G} type=Creature subtype=Troll Wizard power=2 toughness=2 [/card] [card] name=Guardian Gladewalker abilities=changeling auto=name(Put 1/1 counter) counter(1/1) target(creature) text=Changeling (This card is every creature type.) -- When Guardian Gladewalker enters, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Guardian Kirin abilities=flying auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Put 1/1 counter) counter(1/1) text=Flying -- Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. mana={3}{W} type=Creature subtype=Kirin power=2 toughness=3 [/card] [card] name=Guardian Naga // Banishing Coils abilities=vigilance,adventure,asflash restriction=can play creature otherrestriction=type(*[artifact;enchantment]|battlefield)~morethan~0 other={2}{W} name(Adventure) auto=alternative name(Exile artifact or enchantment) name(Exile artifact or enchantment) target(*[artifact;enchantment]|battlefield) moveto(exile) auto=alternative _ADVENTURE_ auto=this(variable{controllerturn}>0) transforms((,newability[preventalldamage to(this)])) text=Vigilance -- As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. // Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) mana={5}{W}{W} type=Creature subtype=Snake power=5 toughness=6 [/card] [card] name=Guardian Project auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) transforms((,newability[if type(creature[share!name!]|mybattlefield)~lessthan~2 then if type(creature[share!name!]|mygraveyard)~lessthan~1 then draw:1 controller])) ueot text=Whenever a nontoken creature enters under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. mana={3}{G} type=Enchantment [/card] [card] name=Guardian Scalelord abilities=flying auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[_ATTACKING_target(*[-land;-instant;-sorcery;manacost<=power]|mygraveyard) moveTo(battlefield)])) ueot auto=_ATTACKING_target(*[-land;-instant;-sorcery;manacost<=power]|mygraveyard) moveTo(battlefield) text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) -- Flying -- Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. mana={4}{W} type=Creature subtype=Dragon power=3 toughness=4 [/card] [card] name=Guardian Seraph abilities=flying auto=@targeted(controller):prevent:1 controller text=Flying -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Guardian of Faith abilities=vigilance,flash auto=may name(Phase out any creature) target(other creature|myBattlefield) phaseout text=Flash -- Vigilance -- When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) mana={1}{W}{W} type=Creature subtype=Spirit Knight power=3 toughness=2 [/card] [card] name=Guardian of Ghirapur abilities=flying auto=may target(other creature,artifact|myBattlefield) transforms((,newability[moveto(exile)],newability[phaseactionmulti[end once] moveto(ownerbattlefield)])) text=Flying -- When Guardian of Ghirapur enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Guardian of New Benalia auto=@combat(attacking) source(this) restriction{type(creature[-fresh]|mybattlefield)~morethan~0}:transforms((,newability[{T(creature[-attacking;-fresh]|mybattlefield)}:storedpower/0 ueot && _SCRY2_ limit:1])) ueot auto={D(*|myhand)}:name(indestructible) transforms((,indestructible,newability[tap])) ueot text=Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) -- Whenever Guardian of New Benalia enlists a creature, scry 2. -- Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Guardian of the Forgotten abilities=vigilance auto=lord(creature[modified]|myBattlefield) transforms((,newability[@movedto(this|graveyard) from(myBattlefield):manifest all(*[zpos=1]|mylibrary)])) text=Vigilance -- Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={3}{W} type=Creature subtype=Elephant Warrior power=4 toughness=4 [/card] [card] name=Guardian of the Gateless abilities=flying auto=@combat(blocking) source(this):1/1 ueot text=Flying -- Guardian of the Gateless can block any number of creatures. -- Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Guardian of the Great Door abilities=flying text=As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. -- Flying mana={W}{W}{T(*[artifact;creature;land]|mybattlefield)}{T(*[artifact;creature;land]|mybattlefield)}{T(*[artifact;creature;land]|mybattlefield)}{T(*[artifact;creature;land]|mybattlefield)} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Guardians of Koilos auto=may target(other *[artifact;legendary;saga]|myBattlefield) moveto(hand) text=When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) mana={5} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Guardians of Oboro abilities=defender auto=lord(creature[modified]|myBattlefield) canattack text=Defender -- Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) mana={2}{U} type=Creature subtype=Moonfolk Samurai power=3 toughness=4 [/card] [card] name=Guff Rewrites History target=*[-land&-enchantment]|opponentbattlefield auto=moveto(opponentlibrary) and!( transforms((,newability[shuffle],newability[all(*[zpos=findfirsttypenonland]|mylibrary) moveto(myexile) and!( transforms((,newability[may name(Cast exiled card) activate castcard(normal)],newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot )! auto=name(Shuffle your permanent) target(*[-land&-enchantment]|mybattlefield) moveto(mylibrary) and!( transforms((,newability[shuffle],newability[all(*[zpos=findfirsttypenonland]|mylibrary) moveto(myexile) and!( transforms((,newability[may name(Cast exiled card) activate castcard(normal)],newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot )! text=For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. mana={2}{R} type=Instant [/card] [card] name=Guide of Souls auto=@movedTo(other creature|myBattlefield):life:1 && alterenergy:1 controller auto=@each my blockers:if compare(penergy)~morethan~2 then pay({e:3}) target(creature[attacking]) transforms((Angel,newability[counter(1/1.2),newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying]])) forever text=Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). -- Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types. mana={W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Guidelight Pathmaker abilities=vigilance auto=may name(search your library) target(artifact|mylibrary) moveTo(library) and!( if cantargetcard(artifact[manacost<=2]|*) then transforms((,newability[moveto(myBattlefield)])) oneshot else moveTo(hand) )! auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Vigilance -- When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle. -- Crew 2 mana={4}{W}{U} type=Artifact subtype=Vehicle power=6 toughness=5 [/card] [card] name=Guidelight Synergist abilities=flying auto=foreach(artifact|mybattlefield) 1/0 text=Flying -- This creature gets +1/+0 for each artifact you control. mana={3}{W} type=Artifact Creature subtype=Robot Artificer power=0 toughness=4 [/card] [card] name=Guiding Bolt target=creature[power>=4] auto=destroy auto=_SCRY2_ text=Destroy target creature with power 4 or greater. -- Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{W} type=Instant [/card] [card] name=Guiding Spirit abilities=flying aicode=activate target(creature[zpos<=1]|mygraveyard) moveto(mylibrary) auto={T}:name(Controller) target(creature[zpos=1]|mygraveyard) moveto(mylibrary) auto={T}:name(Opponent) target(creature[zpos=1]|opponentgraveyard) moveto(opponenthand) text=Flying -- {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. mana={1}{W}{U} type=Creature subtype=Angel Spirit power=1 toughness=2 [/card] [card] name=Guiding Voice target=creature auto=counter(1/1) auto=ability$!_LEARN_!$ controller text=Put a +1/+1 counter on target creature. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={W} type=Sorcery [/card] [card] name=Guild Artisan auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[_ATTACKING_name(Create treasure) _TREASURE_*2])) text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Legendary Enchantment subtype=Background [/card] [card] name=Guild Globe auto=draw:1 auto={2}{T}{S}:Add{W}{U} auto={2}{T}{S}:Add{W}{B} auto={2}{T}{S}:Add{W}{R} auto={2}{T}{S}:Add{W}{G} auto={2}{T}{S}:Add{U}{B} auto={2}{T}{S}:Add{U}{R} auto={2}{T}{S}:Add{U}{G} auto={2}{T}{S}:Add{B}{R} auto={2}{T}{S}:Add{B}{G} auto={2}{T}{S}:Add{R}{G} text=When Guild Globe enters, draw a card. -- {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. mana={2} type=Artifact [/card] [card] name=Guild Summit auto=may name(Tap gates) target(gate[-tapped]|myBattlefield) tap && draw:1 controller auto=@movedTo(*[gate]|myBattlefield):name(Draw a card) draw:1 controller text=When Guild Summit enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. -- Whenever a Gate enters under your control, draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Guild Thief auto=@combatdamaged(player) from(this):name(Counter 1/1) counter(1/1) auto={3}{U}:name(Cunning Action) transforms((,unblockable)) ueot text=Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. -- Cunning Action-{3}{U}: Guild Thief can't be blocked this turn. mana={1}{U} type=Creature subtype=Orc Rogue power=1 toughness=1 [/card] [card] name=Guildless Commons auto=tap(noevent) auto=moveto(hand) target(land|mybattlefield) auto={T}:add{C}{C} text=Guildless Commons enters tapped. -- When Guildless Commons enters, return a land you control to its owner's hand. -- {T}: Add {C}{C}. type=Land [/card] [card] name=Guildmages' Forum auto={T}:add{C} auto={1}{T}:emblem transforms((,newability[add{W}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{U}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{R}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{G}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot auto={1}{T}:emblem transforms((,newability[add{B}],newability[@movedto(creature[multicolor]|mybattlefield) once:all(trigger) counter(1/1)])) ueot text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it. type=Land [/card] [card] name=Guildpact Informant abilities=flying auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ text=Flying -- Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Guildpact Paragon aicode=activate transforms((,newability[if type(*[numofcols=2&zpos<=6]|mylibrary)~morethan~0 then target(*[numofcols=2&zpos<=6]|mylibrary) moveto(hand) and!( all(other *[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=@movedTo(*[numofcols=2]|mystack):name(look top 6 cards) reveal:6 optionone name(Get multicolored card) target(*[numofcols=2]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order. type=Artifact Creature subtype=Construct power=5 toughness=5 [/card] [card] name=Guildsworn Prowler abilities=deathtouch auto=_DIES_may name(Draw a card) draw:1 controller text=Deathtouch -- When Guildsworn Prowler dies, if it wasn't blocking, draw a card. mana={1}{B} type=Creature subtype=Tiefling Rogue Assassin power=2 toughness=1 [/card] [card] name=Guile abilities=threeblockers,shufflelibrarydeath auto={D(instant|myhand)}:target(*|stack) fizzleto(exile) && may activate castcard(copied noevent) text=Guile can't be blocked except by three or more creatures. -- If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. -- When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{U}{U}{U} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Gulping Scraptrap auto=_PROLIFERATE_ auto=_DIES__PROLIFERATE_ text=When Gulping Scraptrap enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={4}{B} type=Creature subtype=Phyrexian Horror power=4 toughness=4 [/card] [card] name=Gurgling Anointer abilities=flying auto=_SECOND_DRAW_name(Put 1/1 counter) counter(1/1) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~0}:name(Return creature) name(Return creature) target(other creature[manacost<=0]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~1}:name(Return creature) name(Return creature) target(other creature[manacost<=1]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~2}:name(Return creature) name(Return creature) target(other creature[manacost<=2]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~3}:name(Return creature) name(Return creature) target(other creature[manacost<=3]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~4}:name(Return creature) name(Return creature) target(other creature[manacost<=4]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~5}:name(Return creature) name(Return creature) target(other creature[manacost<=5]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~6}:name(Return creature) name(Return creature) target(other creature[manacost<=6]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~7}:name(Return creature) name(Return creature) target(other creature[manacost<=7]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~8}:name(Return creature) name(Return creature) target(other creature[manacost<=8]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~9}:name(Return creature) name(Return creature) target(other creature[manacost<=9]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~10}:name(Return creature) name(Return creature) target(other creature[manacost<=10]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~11}:name(Return creature) name(Return creature) target(other creature[manacost<=11]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~12}:name(Return creature) name(Return creature) target(other creature[manacost<=12]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~13}:name(Return creature) name(Return creature) target(other creature[manacost<=13]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~14}:name(Return creature) name(Return creature) target(other creature[manacost<=14]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~15}:name(Return creature) name(Return creature) target(other creature[manacost<=15]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~16}:name(Return creature) name(Return creature) target(other creature[manacost<=16]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~17}:name(Return creature) name(Return creature) target(other creature[manacost<=17]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~18}:name(Return creature) name(Return creature) target(other creature[manacost<=18]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~equalto~19}:name(Return creature) name(Return creature) target(other creature[manacost<=19]|mygraveyard) moveto(mybattlefield) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(power)~morethan~19}:name(Return creature) name(Return creature) target(other creature[manacost<=20]|mygraveyard) moveto(mybattlefield) text=Flying -- Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer. -- When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield. mana={2}{B} type=Creature subtype=Phyrexian Horror power=1 toughness=3 [/card] [card] name=Gurmag Drowner aicode=activate transforms((,newability[target(*[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )!])) ueot auto=may name(Exploit) exploits target(creature|mybattlefield) && name(look) reveal:4 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. mana={3}{U} type=Creature subtype=Snake Wizard power=2 toughness=4 [/card] [card] name=Gurmag Nightwatch auto=reveal:3 optionone name(chooose a card) target(*|reveal) moveto(library) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. mana={2B}{2G}{2U} type=Creature subtype=Human Ranger power=3 toughness=3 [/card] [card] name=Gurmag Rakshasa abilities=menace auto= ability$! target(creature|opponentBattlefield) -2/-2 ueot !$ controller && ability$! target(creature|myBattlefield) 2/2 ueot !$ controller text=Menace (This creature can't be blocked except by two or more creatures.) -- When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Gust Walker auto=@exerted(this):transforms((,flying,newability[1/1])) ueot auto=_ATTACKING_may exert && freeze text=You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Gust of Wind anyzone=if type(creature[flying]|myBattlefield)~morethan~0 then changecost(colorless:-2) forcedalive target=*[-land]|opponentBattlefield auto=moveTo(hand) auto=draw:1 controller text=This spell costs {2} less to cast if you control a creature with flying. -- Return target nonland permanent you don't control to its owner's hand. -- Draw a card. mana={3}{U} type=Sorcery [/card] [card] name=Gut, True Soul Zealot abilities=backgroundpartner auto=@each my blockers:may notaTarget(other creature,artifact|mybattlefield) sacrifice && create(skeleton:creature skeleton:4/1:black:menace:battleready) text=Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) -- Choose a Background (You can have a Background as a second commander.) mana={2}{R} type=Legendary Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Gutless Plunderer abilities=deathtouch auto=if raid then reveal:3 optionone name(chooose a card) target(*|reveal) moveto(library) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Raid - When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. mana={2}{B} type=Creature subtype=Skeleton Pirate power=2 toughness=2 [/card] [card] name=Gutmorn, Pactbound Servant abilities=flying,deathtouch auto=name(Discard a card) target(*[-land]|myhand) reject auto=ability$!name(Discard a card) name(Discard a card) notaTarget(*[-land]|myhand) reject!$ opponent auto=@discarded(*|opponenthand) restriction{myturnonly}:name(Conjure card) all(trigger[to]) name(Conjure card) transforms((,newability[conjure cards(myname) zone(opponenthand) and!( counter(0/0.1.PerpetualAnyMana) notrg )!])) oneshot auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAnyMana}]|myzones) anytypeofmana])) forever dontremove text=Flying, deathtouch -- Whenever Gutmorn, Pactbound Servant enters, each player discard a nonland card. -- Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." mana={2}{B} type=Legendary Creature subtype=Demon power=1 toughness=3 [/card] [card] name=Gutter Shortcut abilities=exiledeath backside=Gutter Skulker target=creature auto=teach(creature) transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot])) text=Enchant creature -- Enchanted creature can't be blocked as long as it's attacking alone. -- If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. // Gutter Skulker color=blue type=Enchantment subtype=Aura [/card] [card] name=Gutter Skulker backside=Gutter Shortcut abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={3}{U} name(Cast with disturb) auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) unblockable ueot autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )! text=Gutter Skulker can't be blocked as long as it's attacking alone. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Gutter Shortcut mana={3}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Gutterbones auto=tap autograveyard={1}{B}:moveto(hand) asSorcery restriction{compare(oplifelost)~morethan~0} text=Gutterbones enters tapped. -- {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. mana={B} type=Creature subtype=Skeleton Warrior power=2 toughness=1 [/card] [card] name=Guul Draz Mucklord auto=_DIES_counter(1/1) target(creature|myBattlefield) text=When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. mana={2}{B} type=Creature subtype=Crocodile power=2 toughness=3 [/card] [card] name=Gwaihir the Windlord abilities=flying,vigilance anyzone=this(variable{pdrewcount}>1)while altercost(colorless,-2) auto=lord(other bird|myBattlefield) vigilance text=This spell costs {2} less to cast as long as you've drawn two or more cards this turn. -- Flying, vigilance -- Other Birds you control have vigilance. mana={4}{W}{U} type=Legendary Creature subtype=Bird Noble power=4 toughness=4 [/card] [card] name=Gwaihir, Greatest of the Eagles abilities=flying auto=_ATTACKING_name(Creature gains flying) target(creature[attacking]|battlefield) flying ueot auto=@each end restriction{compare(lifegain)~morethan~2}:name(Create bird) name(Create bird) token(Bird,Creature Bird,3/3,white,flying) and!( transforms((,newability[_ATTACKING_name(Creature gains flying) target(creature[attacking]|battlefield) flying ueot])) forever )! text=Flying -- Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. -- At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." mana={4}{W} type=Legendary Creature subtype=Bird Noble power=5 toughness=5 [/card] [card] name=Gwenna, Eyes of Gaea auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto=this(variable{type:creature:mybattlefield}>1) {T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto=@movedTo(creature[power>=5]|mystack):name(Put 1/1 counter) transforms((,newability[counter(1/1)],newability[untap])) oneshot text={T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card. -- Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it. mana={2}{G} type=Legendary Creature subtype=Elf Druid Scout power=2 toughness=3 [/card] [card] name=Gyome, Master Chef abilities=trample auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~1}:_FOOD_ auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~2}:_FOOD_*2 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~3}:_FOOD_*3 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~4}:_FOOD_*4 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~5}:_FOOD_*5 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~6}:_FOOD_*6 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~7}:_FOOD_*7 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~8}:_FOOD_*8 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~9}:_FOOD_*9 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~10}:_FOOD_*10 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~11}:_FOOD_*11 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~12}:_FOOD_*12 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~13}:_FOOD_*13 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~14}:_FOOD_*14 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~15}:_FOOD_*15 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~16}:_FOOD_*16 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~17}:_FOOD_*17 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~18}:_FOOD_*18 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~equalto~19}:_FOOD_*19 auto=@each my end restriction{thisturn(creature[-token]|mybattlefield)~morethan~19}:_FOOD_*20 auto={1}{S(food|mybattlefield)}:name(Creature gains indestructible) target(creature|battlefield) transforms((,indestructible,newability[tap])) ueot text=Trample -- At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. -- {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. mana={2}{B}{G} type=Legendary Creature subtype=Troll Warlock power=5 toughness=3 [/card] [card] name=Gyre Engineer auto={T}:Add{G}{U} text={T}: Add {G}{U}. mana={1}{G}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Gyrus, Waker of Corpses auto=if compare(ishuman)~equalto~1 then counter(1/1,totmanaspent) auto=if compare(ishuman)~equalto~0 then counter(1/1,fullpaidplus3plusend) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:may name(Exile and copy a creature) target(creature[power<=0]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:may name(Exile and copy a creature) target(creature[power<=1]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:may name(Exile and copy a creature) target(creature[power<=2]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:may name(Exile and copy a creature) target(creature[power<=3]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:may name(Exile and copy a creature) target(creature[power<=4]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:may name(Exile and copy a creature) target(creature[power<=5]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:may name(Exile and copy a creature) target(creature[power<=6]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:may name(Exile and copy a creature) target(creature[power<=7]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:may name(Exile and copy a creature) target(creature[power<=8]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:may name(Exile and copy a creature) target(creature[power<=9]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:may name(Exile and copy a creature) target(creature[power<=10]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:may name(Exile and copy a creature) target(creature[power<=11]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:may name(Exile and copy a creature) target(creature[power<=12]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:may name(Exile and copy a creature) target(creature[power<=13]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:may name(Exile and copy a creature) target(creature[power<=14]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:may name(Exile and copy a creature) target(creature[power<=15]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:may name(Exile and copy a creature) target(creature[power<=16]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:may name(Exile and copy a creature) target(creature[power=<17]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:may name(Exile and copy a creature) target(creature[power=<18]|mygraveyard) moveto(exile) && clone with(unearth,battleready) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~19}:may name(Exile and copy a creature) target(creature|mygraveyard) moveto(exile) && clone with(unearth,battleready) text=Gyrus, Waker of Corpses enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat. mana={X}{B}{R}{G} type=Legendary Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Haakon, Stromgald Scourge autograveyard={1}{B}{B}:activate castcard(normal) restriction=never auto=lord(knight|mygraveyard) canPlayFromGraveyard auto=_DIES_life:-2 controller text=You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. -- As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. -- When Haakon dies, you lose 2 life. mana={1}{B}{B} type=Legendary Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Haazda Marshal auto=_BATTALION_create(soldier:creature soldier:1/1:white:lifelink) text=Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Haazda Officer auto=target(creature|mybattlefield) 1/1 ueot text=When Haazda Officer enters, target creature you control gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Haazda Vigilante auto=counter(1/1) target(creature[power<=2]|myBattlefield) auto=_ATTACKING_counter(1/1) target(creature[power<=2]|myBattlefield) text=Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less. mana={4}{W} type=Creature subtype=Giant Soldier power=4 toughness=4 [/card] [card] name=Hackrobat auto={B}:deathtouch auto={R}:+2/-2 text=Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- {B}: Hackrobat gains deathtouch until end of turn. -- {R}: Hackrobat gets +2/-2 until end of turn. other={B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={1}{B}{R} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Hadana's Climb auto=@each my combatbegins:name(Give 1/1 counter to target creature) name(Give 1/1 counter to target creature) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[this(counter{1/1}>=3) name(Transform Hadana's Club) name(Transform Hadana's Club) all(Hadana's Climb|mybattlefield) counter(0/0.1.TransformHadana)])) forever auto=@counteradded(0/0.1.TransformHadana) from(this):flip(Winged Temple of Orazca) && removeallcounters(0/0,1,TransformHadana) text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. mana={1}{G}{U} type=Legendary Enchantment [/card] [card] name=Hagi Mob abilities=boast auto={1}{R} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(anytarget) damage:1 limit:hasabilitytwoboastplus1plusend auto={R} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(anytarget) damage:1 limit:hasabilitytwoboastplus1plusend text=Boast-{1}{R}: Hagi Mob deals 1 damage to any target. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={4}{R} type=Creature subtype=Troll Berserker power=5 toughness=4 [/card] [card] name=Hagra Broodpit auto=tap(noevent) auto={T}:add{B} text=Hagra Broodpit enters tapped. -- {T}: Add {B}. // {2}{B}{B} Hagra Mauling type=Land [/card] [card] name=Hagra Constrictor auto=counter(1/1,2) all(this) auto=lord(creature[counter{1/1.1}]|myBattlefield) menace text=Hagra Constrictor enters with two +1/+1 counters on it. -- Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Snake power=0 toughness=0 [/card] [card] name=Hagra Mauling restriction=compare(isflipped)~equalto~0,type(land[basic]|opponentBattlefield)~morethan~0 otherrestriction=type(land[basic]|opponentBattlefield)~equalto~0 anyzone={0}:doubleside(Hagra Broodpit) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Hagra Broodpit) name(Hagra Broodpit) flip(Hagra Broodpit) forcetype(land) other={1}{B}{B} name(Cast for 1 less) auto=name(Destroy a creature) name(Destroy a creature) destroy target(creature) text=This spell costs {1} less if an opponent controls no basic lands. -- Destroy target creature. // Hagra Broodpit mana={2}{B}{B} type=Instant [/card] [card] name=Hail of Arrows auto=thisforeach(X) ability$!name(Choose attacking creature) damage:1 target(creature[attacking])!$ controller text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. mana={X}{W} type=Instant [/card] [card] name=Hailstorm Valkyrie abilities=flying,trample auto={i}{i}:2/2 ueot text=Flying, trample -- {S}i}{S}i}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S}i} can be paid with one mana from a snow source.) mana={3}{B} type=Snow Creature subtype=Angel Wizard power=2 toughness=2 [/card] [card] name=Hajar, Loyal Bodyguard auto={S}:all(creature[legendary]|myBattlefield) transforms((,newability[1/0],indestructible)) ueot text=Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. mana={R}{G} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Hakka, Whispering Raven abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@combatdamagefoeof(player) from(this):name(Return to hand and scry 2) name(Return to hand and scry 2) moveTo(hand) and!( _SCRY2_ )! auto=@combatdamageof(player) from(this):name(Return to hand and scry 2) name(Return to hand and scry 2) moveTo(hand) and!( _SCRY2_ )! text=Flying -- Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. // {3}{U}{U} Alrund, God of the Cosmos mana={1}{U} type=Legendary Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Halana and Alena, Partners abilities=first strike,reach auto=@each my combatbegins restriction{compare(p)~equalto~1}:name(Put 1/1 counter) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~2}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.2)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~3}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.3)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~4}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.4)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~5}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.5)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~6}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.6)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~7}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.7)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~8}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.8)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~9}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.9)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~10}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.10)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~11}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.11)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~12}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.12)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~13}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.13)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~14}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.14)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~15}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.15)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~16}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.16)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~17}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.17)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~18}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.18)])) ueot auto=@each my combatbegins restriction{compare(p)~equalto~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.19)])) ueot auto=@each my combatbegins restriction{compare(p)~morethan~19}:name(Put 1/1 counters) target(other creature|mybattlefield) transforms((,haste,newability[counter(1/1.20)])) ueot text=First strike, reach -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. mana={2}{R}{G} type=Legendary Creature subtype=Human Ranger power=2 toughness=3 [/card] [card] name=Halana, Kessig Ranger abilities=reach,partner auto=@movedTo(other creature|mybattlefield):all(trigger) transforms((,newability[pay[[{2}]] dynamicability target(creature)])) oneshot text=Reach -- Whenever another creature enters under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. -- Partner (You can have two commanders if both have partner.) mana={3}{G} type=Legendary Creature subtype=Human Archer Ranger power=3 toughness=4 [/card] [card] name=Haldan, Avid Arcanist abilities=partner partner=Pako, Arcane Retriever auto=_PARTNER_ auto=lord(*[-creature;counter{0/0.1.Fetch}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) auto={0}:name(Cast opponent card) name(Cast opponent card) target(*[-creature;counter{0/0.1.Fetch}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.Fetch)],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.Fetch)])) ueot )! text=Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) -- You may play noncreature cards from exile with fetch counters on them if you exiled them, and you may spend mana as though it were mana of any color to cast those spells. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Haldir, Lorien Lieutenant abilities=vigilance auto=counter(1/1,fullpaid) auto=this(variable{hascnt11}=0) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance)) ueot auto=this(variable{hascnt11}=1) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[1/1])) ueot auto=this(variable{hascnt11}=2) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[2/2])) ueot auto=this(variable{hascnt11}=3) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[3/3])) ueot auto=this(variable{hascnt11}=4) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[4/4])) ueot auto=this(variable{hascnt11}=5) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[5/5])) ueot auto=this(variable{hascnt11}=6) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[6/6])) ueot auto=this(variable{hascnt11}=7) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[7/7])) ueot auto=this(variable{hascnt11}=8) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[8/8])) ueot auto=this(variable{hascnt11}=9) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[9/9])) ueot auto=this(variable{hascnt11}=10) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[10/10])) ueot auto=this(variable{hascnt11}=11) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[11/11])) ueot auto=this(variable{hascnt11}=12) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[12/12])) ueot auto=this(variable{hascnt11}=13) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[13/13])) ueot auto=this(variable{hascnt11}=14) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[14/14])) ueot auto=this(variable{hascnt11}=15) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[15/15])) ueot auto=this(variable{hascnt11}=16) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[16/16])) ueot auto=this(variable{hascnt11}=17) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[17/17])) ueot auto=this(variable{hascnt11}=18) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[18/18])) ueot auto=this(variable{hascnt11}=19) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[19/19])) ueot auto=this(variable{hascnt11}>=20) {5}{G}:name(Elves gain vigilance and X/X) name(Elves gain vigilance and X/X) all(other elf|myBattlefield) transforms((,vigilance,newability[20/20])) ueot text=Haldir, Lorien Lieutenant enters with X +1/+1 counters on it. -- Vigilance -- {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. mana={X}{G} type=Legendary Creature subtype=Elf Soldier power=0 toughness=0 [/card] [card] name=Half-Elf Monk abilities=vigilance auto={1}{W}{T}:name(Stunning Strike) target(creature|battlefield) tap text=Vigilance -- Stunning Strike-{1}{W}, {T}: Tap target creature. mana={3}{W} type=Creature subtype=Human Elf Monk power=1 toughness=4 [/card] [card] name=Halfling type=Creature subtype=Halfling power=1 toughness=1 color=white [/card] [card] name=Halimar Tidecaller auto=lord(creature[land]|myBattlefield) flying auto=may moveto(hand) target(*[awaken]|mygraveyard) text=When Halimar Tidecaller enters, you may return target card with awaken from your graveyard to your hand. -- Land creatures you control have flying. mana={2}{U} type=Creature subtype=Human Wizard Ally power=2 toughness=3 [/card] [card] name=Hall auto=tapped auto={T}:Add{R} auto={T}:Add{W} auto={4}{T}:_CLUE_ text=Hall enters tapped. -- {T}: Add {R} or {W}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Hall Monitor abilities=haste auto={1}{R}{T}:name(Creature can't block) target(creature) transforms((,cantblock)) ueot text=Haste -- {1}{R}, {T}: Target creature can't block this turn. mana={R} type=Creature subtype=Lizard Shaman power=1 toughness=1 [/card] [card] name=Hall of Heliod's Generosity auto={T}:add{C} auto={1}{W}{T}:moveTo(mylibrary) target(enchantment|mygraveyard) text={T}: Add {1}. -- {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. type=Legendary Land [/card] [card] name=Hall of Oracles auto={T}:add{C} auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{G} auto={1}{T}:add{R} auto={1}{T}:add{B} auto={T} restriction{thisturn(*[instant;sorcery]|mystack)~morethan~0}:name(Put 1/1 counter) target(creature) counter(1/1) asSorcery text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. -- {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. type=Land [/card] [card] name=Hall of Storm Giants auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) auto={T}:add{U} auto={5}{U}:name(Becomes giant) transforms((Creature Giant,setpower=7,settoughness=7,newability[becomes(^^blue) ueot],newability[@targeted(this) from(*|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot])) ueot text=If you control two or more other lands, Hall of Storm Giants enters tapped. -- {T}: Add {U}. -- {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. it's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) type=Land [/card] [card] name=Hall of Tagsin auto={T}:add{C} auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{B} auto={1}{T}:add{R} auto={1}{T}:add{G} auto={4}{T}:name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") type=Land [/card] [card] name=Hallar, the Firefletcher abilities=trample auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[counter(1/1)],newability[thisforeach(counter{1/1.1}) damage:1 opponent])) oneshot text=Trample -- Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. mana={1}{R}{G} type=Legendary Creature subtype=Elf Archer power=3 toughness=3 [/card] [card] name=Hallowed Haunting auto=@movedTo(*[enchantment]|mystack):name(Create Cleric) token(Cleric Hall) auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) vigilance >6 auto=aslongas(enchantment|mybattlefield) lord(creature|mybattlefield) flying >6 text=As long as you control seven or more enchantments, creatures you control have flying and vigilance. -- Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." mana={2}{W}{W} type=Enchantment [/card] [card] name=Hallowed Moonlight auto=draw:1 controller auto=emblem transforms((,newability[@movedto(creature|battlefield):name(Exile if not casted) all(trigger[to]) transforms((,newability[ifnot casted(this) then moveto(exile)])) oneshot])) ueot dontremove text=Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Hallowed Priest auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) text=Whenever you gain life, put a +1/+1 counter on Hallowed Priest mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Hallowed Respite target=creature[-legendary] flashback={1}{W}{U} auto=name(Exile and return) moveto(exile) and!( moveto(ownerbattlefield) and!( if cantargetcard(*|myBattlefield) then counter(1/1) else tap )! )! text=Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. -- Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={W}{U} type=Sorcery [/card] [card] name=Halls of Mist auto=cumulativeupcost[{1}] sacrifice auto=@each my combatends:all(creature[attacking]|mybattlefield) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever auto=@each opponent combatends:all(creature[attacking]|opponentbattlefield) transforms((,newability[counter(0/0.1.MistEffect)],newability[@each my end restriction{didntattack}:counter(0/0.-1.MistEffect)])) forever auto=lord(creature[counter{0/0.1.MistEffect}]) cantattack text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack. type=Land [/card] [card] name=Halo Forager abilities=flying auto=if type(instant[manacost=fullpaid]|mygraveyard)~morethan~0 then choice name(Don't cast spell) name(Don't cast spell) name(Don't cast spell) donothing auto=if type(instant[manacost=fullpaid]|mygraveyard)~equalto~0 then if type(sorcery[manacost=fullpaid]|mygraveyard)~morethan~0 then choice name(Don't cast spell) name(Don't cast spell) name(Don't cast spell) donothing auto=if type(instant[manacost=fullpaid]|mygraveyard)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost=fullpaid]|mygraveyard) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) forever )! auto=if type(sorcery[manacost=fullpaid]|mygraveyard)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost=fullpaid]|mygraveyard) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) forever )! text=Flying -- When Halo Forager enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. mana={X}{1}{U}{B} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Halo Fountain auto={W}{T}{Q(creature[tapped]|mybattlefield)}:_CITIZENTOKEN_ auto={W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:draw:1 auto={W}{W}{W}{W}{W}{T}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}{Q(creature[tapped]|mybattlefield)}:wingame text={W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. -- {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. -- {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. mana={2}{W} type=Artifact [/card] [card] name=Halo Hopper other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) mana={3} type=Artifact Creature subtype=Frog power=3 toughness=2 [/card] [card] name=Halo Scarab autograveyard={2}{E}:_TREASURE_ text={2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2} type=Artifact Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Halo-Charged Skaab auto=all(player) deplete:2 auto=may target(instant,sorcery,battle|mygraveyard) moveTo(mylibrary) text=When Halo-Charged Skaab enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) mana={4}{U} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Halsin, Emerald Archdruid abilities=backgroundpartner auto={1}:target(*[token]|myBattlefield) transforms((bear creature,setpower=4,settoughness=4,newcolors[green])) ueot text={1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. -- Choose a Background (You can have a Background as a second commander.) mana={3}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=4 [/card] [card] name=Halvar, God of Battle other={1}{W} name(Sword of the Realms) otherrestriction=can play equipment,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Sword of the Realms) autostack=if paid(alternative) then flip(Sword of the Realms) forcetype(Legendary Artifact) auto=this(variable{isflipped}<1) lord(creature[enchanted]|myBattlefield) double strike auto=this(variable{isflipped}<1) lord(creature[geared]|myBattlefield) double strike auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~equalto~0}:may name(Re-attach target equipment) target(*[equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~equalto~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target aura) target(*[aura]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot auto=@each combatbegins restriction{compare(isflipped)~equalto~0,type(creature|mybattlefield)~morethan~1,type(creature[equipped]|mybattlefield)~morethan~0,type(creature[enchanted]|mybattlefield)~morethan~0}:may name(Re-attach target equipment or aura) target(*[aura;equipment]|mybattlefield) transforms((,newability[name(Attach to creature) name(Attach to creature) rehook target(creature|mybattlefield)])) oneshot text=Creatures you control that are enchanted or equipped have double strike. -- At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // {1}{W} Sword of the Realms mana={2}{W}{W} type=Legendary Creature subtype=God power=4 toughness=4 [/card] [card] name=Hama Pashar, Ruin Seeker abilities=twodngtrg text=Room abilities of dungeons your own trigger an additional time. mana={1}{W}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Hamlet Vanguard auto=_WARD2_ auto=foreach(other human[-token]|mybattlefield) counter(1/1) text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control. mana={2}{G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Hammer Dropper auto=_MENTOR_ text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={2}{R}{W} type=Creature subtype=Giant Soldier power=5 toughness=2 [/card] [card] name=Hammer Helper target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[all(this) rolld6 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rolld6end],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. mana={3}{R} type=Sorcery [/card] [card] name=Hammer Jammer auto=name(Roll a die) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end auto=@dierolled(*|mybattlefield) result(1) from(controller):name(Get counter) name(Get counter) removeallcounters(1/1) && transforms((,newability[counter(1/1)])) all(this) auto=@dierolled(*|mybattlefield) result(2) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.2)])) all(this) auto=@dierolled(*|mybattlefield) result(3) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.3)])) all(this) auto=@dierolled(*|mybattlefield) result(4) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.4)])) all(this) auto=@dierolled(*|mybattlefield) result(5) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.5)])) all(this) auto=@dierolled(*|mybattlefield) result(6) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.6)])) all(this) auto=@dierolled(*|mybattlefield) result(7) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.7)])) all(this) auto=@dierolled(*|mybattlefield) result(8) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.8)])) all(this) auto=@dierolled(*|mybattlefield) result(9) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.9)])) all(this) auto=@dierolled(*|mybattlefield) result(10) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.10)])) all(this) auto=@dierolled(*|mybattlefield) result(11) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.11)])) all(this) auto=@dierolled(*|mybattlefield) result(12) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.12)])) all(this) auto=@dierolled(*|mybattlefield) result(13) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.13)])) all(this) auto=@dierolled(*|mybattlefield) result(14) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.14)])) all(this) auto=@dierolled(*|mybattlefield) result(15) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.15)])) all(this) auto=@dierolled(*|mybattlefield) result(16) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.16)])) all(this) auto=@dierolled(*|mybattlefield) result(17) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.17)])) all(this) auto=@dierolled(*|mybattlefield) result(18) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.18)])) all(this) auto=@dierolled(*|mybattlefield) result(19) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.19)])) all(this) auto=@dierolled(*|mybattlefield) result(20) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.20)])) all(this) text=As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result. -- Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. mana={3}{R} type=Creature subtype=Goblin Warrior power=0 toughness=0 [/card] [card] name=Hammer of Nazahn auto={4}:equip auto=teach(creature) indestructible auto=teach(creature) 2/0 auto=may name(Attach to creature) rehook target(creature|myBattlefield) auto=@movedto(other equipment|mybattlefield):name(Attach to creature) all(trigger[to]) name(Attach to creature) transforms((,newability[ifnot cantargetcard(*[attached]|*) then may name(Attach to creature) name(Attach to creature) rehook target(creature|myBattlefield)])) oneshot text=Whenever Hammer of Nazahn or another Equipment enters under your control, you may attach that Equipment to target creature you control. -- Equipped creature gets +2/+0 and has indestructible. -- Equip {4} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Hammerhead Tyrant abilities=flying auto=@movedTo(*[manacost=0]|mystack):may target(*[-land;manacost=0]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=1]|mystack):may target(*[-land;manacost<=1]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=2]|mystack):may target(*[-land;manacost<=2]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=3]|mystack):may target(*[-land;manacost<=3]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=4]|mystack):may target(*[-land;manacost<=4]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=5]|mystack):may target(*[-land;manacost<=5]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=6]|mystack):may target(*[-land;manacost<=6]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=7]|mystack):may target(*[-land;manacost<=7]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=8]|mystack):may target(*[-land;manacost<=8]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=9]|mystack):may target(*[-land;manacost<=9]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=10]|mystack):may target(*[-land;manacost<=10]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=11]|mystack):may target(*[-land;manacost<=11]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=12]|mystack):may target(*[-land;manacost<=12]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=13]|mystack):may target(*[-land;manacost<=13]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=14]|mystack):may target(*[-land;manacost<=14]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=15]|mystack):may target(*[-land;manacost<=15]|opponentBattlefield) moveTo(hand) auto=@movedTo(*[manacost=16]|mystack):may target(*[-land;manacost<=16]|opponentBattlefield) moveTo(hand) text=Flying -- Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand. mana={4}{U}{U} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Hammers of Moradin auto=_ATTACKING_may tap target(creature|opponentBattlefield) text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. mana={2}{W} type=Creature subtype=Dwarf Cleric power=3 toughness=3 [/card] [card] name=Hampering Snare abilities=cycling auto=all(creature|opponentBattlefield) -2/-0 ueot autohand=__CYCLING__({2}) text=Creatures your opponents control get -2/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Hamza, Guardian of Arashin anyzone=affinity(creature[counter{1/1}]|mybattlefield) reduce({1}) auto=lord(creature|mycastingzone) foreach(creature[counter{1/1}]|mybattlefield) changecost(colorless:-1) forcedalive text=This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. -- Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. mana={4}{G}{W} type=Legendary Creature subtype=Elephant Warrior power=5 toughness=5 [/card] [card] name=Hand That Feeds auto=@combat(attacking) source(this) restriction{delirium}:transforms((,newability[2/0],menace)) ueot text=Delirium - Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={1}{R} type=Creature subtype=Mutant power=2 toughness=2 [/card] [card] name=Hand of Enlightenment abilities=first strike text=First strike color=white type=Enchantment Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Hand of Vecna auto={0}:name(Pay life and equip) target(creature|myBattlefield) rehook && life:-phandcount controller asSorcery auto={2}:equip auto=teach(creature) transforms((,newability[@each my combatbegins restriction{compare(phandcount)~morethan~0}:name(Choose one) transforms((,newability[choice name(Equipped creature gets X/X) phandcount/phandcount ueot],newability[if type(Vecna|myBattlefield)~morethan~0 then choice name(Vecna gets X/X) name(Vecna gets X/X) all(Vecna|mybattlefield) phandcount/phandcount ueot])) oneshot])) text=At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. -- Equip-Pay 1 life for each card in your hand. -- Equip {2} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Hand to Hand auto=while(restriction{combatbeginsonly}) maxCast(*[instant])0 opponent auto=while(restriction{attackersonly}) maxCast(*[instant])0 opponent auto=while(restriction{blockersonly}) maxCast(*[instant])0 opponent auto=while(restriction{combatdamageonly}) maxCast(*[instant])0 opponent auto=while(restriction{combatendsonly}) maxCast(*[instant])0 opponent auto=while(restriction{combatbeginsonly}) maxCast(*[instant])0 controller auto=while(restriction{attackersonly}) maxCast(*[instant])0 controller auto=while(restriction{blockersonly}) maxCast(*[instant])0 controller auto=while(restriction{combatdamageonly}) maxCast(*[instant])0 controller auto=while(restriction{combatendsonly}) maxCast(*[instant])0 controller auto=while(restriction{combatbeginsonly}) noactivatedability opponent auto=while(restriction{attackersonly}) noactivatedability opponent auto=while(restriction{blockersonly}) noactivatedability opponent auto=while(restriction{combatdamageonly}) noactivatedability opponent auto=while(restriction{combatendsonly}) noactivatedability opponent auto=while(restriction{combatbeginsonly}) noactivatedability controller auto=while(restriction{attackersonly}) noactivatedability controller auto=while(restriction{blockersonly}) noactivatedability controller auto=while(restriction{combatdamageonly}) noactivatedability controller auto=while(restriction{combatendsonly}) noactivatedability controller text=During combat, players can't cast instant spells or activate abilities that aren't mana abilities. mana={2}{R} type=Enchantment [/card] [card] name=Hangar Scrounger auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[@tapped(this):may _DISCARD&DRAW_])) ueot auto=@tapped(this):may _DISCARD&DRAW_ text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Dwarf Pilot power=2 toughness=1 [/card] [card] name=Hanged Executioner abilities=flying auto=_SPIRITTOKEN_ auto={3}{W}{E}:moveTo(exile) target(creature) text=Flying -- When Hanged Executioner enters, create a 1/1 white Spirit creature token with flying. -- {3}{W}, Exile Hanged Executioner: Exile target creature. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Hankyu auto={4}:equip auto=teach(creature) transforms((,newability[{T}:name(Add aim counter) counter(0/0.1.aim)])) auto=teach(creature) transforms((,newability[{T}:name(Deal damage) damage:hascntaim target(anytarget) && all(this) removeallcounters(0/0.1.aim)])) text=Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hans Eriksson auto=_ATTACKING_reveal:1 optionone name(Reveal) target(creature|reveal) moveto(mybattlefield) and!( transforms((,newability[readytofight],newability[target(Hans Eriksson|mybattlefield) dynamicability])) forever )! optiononeend optiontwo target(<1>*|reveal) moveto(hand) optiontwoend revealend text=Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. mana={2}{R}{G} type=Legendary Creature subtype=Human Scout power=1 toughness=4 [/card] [card] name=Hapatra's Mark target=creature|myBattlefield auto=hexproof auto=counter(-1/-1,-20) text=Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) mana={G} type=Instant [/card] [card] name=Hapatra, Vizier of Poisons auto=@combatdamaged(player) from(this):may name(Put -1/-1 counter) counter(-1/-1) target(creature|battlefield) auto=@totalcounteradded(-1/-1) from(creature|battlefield):name(Create snake) token(Snake,creature Snake,1/1,green,deathtouch) text=Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. -- Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. mana={B}{G} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Haphazard Bombardment auto=target(<4>*[-enchantment]|opponentbattlefield) counter(0/0,1,Aim) auto=@each my end:if type(*[counter{0/0.1.Aim}]|opponentbattlefield)~morethan~1 then ability$!name(Destroy creature) destroy notaTarget(*[counter{0/0.1.Aim}]|mybattlefield)!$ opponent text=When Haphazard Bombardment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them. -- At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. mana={5}{R} type=Enchantment [/card] [card] name=Happily Ever After auto=draw:1 controller auto=draw:1 opponent auto=life:5 controller auto=life:5 opponent auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0,type(*[planeswalker]|mybattlefield,myGraveyard)~morethan~0,type(*[land]|mybattlefield,myGraveyard)~morethan~0,type(*[artifact]|mybattlefield,myGraveyard)~morethan~0,type(*[enchantment]|mybattlefield,myGraveyard)~morethan~0,type(*[creature]|mybattlefield,myGraveyard)~morethan~0,type(*[instant;sorcery]|mybattlefield,myGraveyard)~morethan~0,compare(abundantlife)~morethan~0}:winGame controller text=When Happily Ever After enters, each player gains 5 life and draws a card. -- At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. mana={2}{W} type=Enchantment [/card] [card] name=Haradrim Spearmaster abilities=reach auto=@each my combatbegins:name(Another creature gains 1/0) target(other creature|myBattlefield) transforms((,newability[1/0])) ueot text=Reach -- At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Harald Unites the Elves auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=transforms((,newability[deplete:3 controller],newability[target(*[elf;tyvar]|mygraveyard) moveto(mybattlefield)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(elf|mybattlefield) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(elf|mybattlefield) transforms((,newability[_ATTACKING_name(Creature gets -1/-1) target(creature|opponentbattlefield) -1/-1 ueot])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. -- II - Put a +1/+1 counter on each Elf you control. -- III - Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. mana={2}{B}{G} type=Enchantment subtype=Saga [/card] [card] name=Harald, King of Skemfar abilities=menace aicode=activate target(*[elf;warrior;tyvar;zpos<=5]|mylibrary) moveto(hand) auto=name(Look top 5 cards) reveal:5 optionone name(Get Elf, Warrior, or Tyvar) target(*[elf;warrior;tyvar;zpos<=5]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Menace (This creature can't be blocked except by two or more creatures.) -- When Harald, King of Skemfar enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{B}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Harbin, Vanguard Aviator abilities=flying auto=@each my blockers restriction{type(Soldier[attacking]|myBattlefield)~morethan~4}:all(creature|myBattlefield) 1/1 auto=@each my blockers restriction{type(Soldier[attacking]|myBattlefield)~morethan~4}:all(creature|myBattlefield) flying text=Flying -- Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. mana={W}{U} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Harbinger of the Seas auto=lord(land[-basic]) loseabilities auto=lord(land[-basic]) transforms((Island)) auto=lord(land[-basic]) losesubtypesof(land) auto=lord(land[-basic]) transforms((Island)) text=Nonbasic lands are Islands. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Harbinger of the Tides abilities=asflash other={2}{U}{U} name(Cast with flash) restriction=can play creature auto=may name(Return tapped creature) target(creature[tapped]|opponentbattlefield) moveto(hand) text=You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) -- When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand. mana={U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Hard Cover target=creature auto=teach(creature) 0/2 auto=teach(creature) transforms((,newability[{T}:_LOOT_ oneshot])) text=Enchant creature -- Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Hard Evidence auto=name(Create crab) token(Crab) auto=name(Create clues) _CLUE_ text=Create a 0/3 blue Crab creature token. -- Investigate. (Create a colorless Clue artifact token with "{2} , Sacrifice this artifact: Draw a card.") mana={U} type=Sorcery [/card] [card] name=Hard-Hitting Question target=creature|myBattlefield auto=transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability])) forever text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. mana={G} type=Sorcery [/card] [card] name=Hardened Berserker auto=_ATTACKING_all(*|mycastingzone):altercost(colorless,-1) ueot text=Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. mana={2}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Hardened Escort auto=_ATTACKING_target(other creature|myBattlefield) transforms((,newability[1/0],indestructible)) ueot text=Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Hardened Scales auto=@totalcounteradded(1/1) from(creature|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller text=If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. mana={G} type=Enchantment [/card] [card] name=Hardened Tactician auto={1}{S(*[token]|myBattlefield)}:draw:1 text={1}, Sacrifice a token: Draw a card. mana={1}{W}{B} type=Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Hardened-Scale Armor target=creature auto=3/3 text=Enchant creature. -- Enchanted creature gets +3/+3. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Hardy Outlander auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@combat(attacking) source(this):name(Creature gains X/X) target(creature|mybattlefield) power/power ueot])) text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." mana={1}{G} type=Legendary Enchantment subtype=Background [/card] [card] name=Hardy Veteran auto=this(variable{controllerturn}>0) 0/2 text=As long as it's your turn, Hardy Veteran gets +0/+2. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Hare Apparent auto=foreach(other Hare Apparent) _RABBITTOKEN_ text=When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. -- A deck can have any number of cards named Hare Apparent. mana={1}{W} type=Creature subtype=Rabbit Noble power=2 toughness=2 [/card] [card] name=Harmonic Prodigy #MISSING: not possible to trigger twice any ability ATM abilities=prowess auto=@movedTo(*[-creature]|mystack):name(Gains 1/1 ueot) 1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Harmonious Archon abilities=flying auto=lord(creature[-archon]|battlefield) transforms((,setpower=3,settoughness=3)) auto=create(Human:creature Human:1/1:white)*2 text=Flying -- Non-Archon creatures have base power and toughness 3/3. -- When Harmonious Archon enters, create two 1/1 white Human creature tokens. mana={4}{W}{W} type=Creature subtype=Archon power=4 toughness=5 [/card] [card] name=Harmonious Emergence target=land auto=becomes(Creature Spirit,4/5,green,haste,vigilance) auto=@movedto(mytgt|graveyard) from(myBattlefield):name(Land becomes indestructible) transforms((,newability[all(land[zpos=type:*:mygraveyard]|mygraveyard) moveto(myBattlefield) and!( becomes(^^indestructible) ueot )!])) ueot text=Enchant land you control -- Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. -- If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Harness Infinity abilities=exiledeath auto=count(type:*:myhand) && countb(type:*:mygraveyard) auto=if compare(countedamount)~morethan~0 then if compare(countedbamount)~morethan~0 then all(*|myhand) moveto(myreveal) and!( transforms((,newability[all(*|mygraveyard) moveto(hand) and!( transforms((,newability[all(*|myreveal) moveto(mygraveyard)])) oneshot )!])) oneshot )! auto=if compare(countedamount)~equalto~0 then if compare(countedbamount)~morethan~0 then then all(*|mygraveyard) moveto(hand) auto=if compare(countedamount)~morethan~0 then if compare(countedbamount)~equalto~0 then then all(*|myhand) moveto(mygraveyard) text=Exchange your hand and graveyard. -- Exile Harness Infinity. mana={1}{B}{B}{B}{G}{G}{G} type=Instant [/card] [card] name=Harness by Force abilities=hasnokicker,hasstrive kicker=multi{2}{R} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Strive - Harness by Force costs {2}{R} more to cast for each target beyond the first. -- Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Harness the Storm auto=@movedto(*[instant;sorcery]|mystack) from(myhand):all(trigger[to]) transforms((,newability[if casted(this) then may name(Cast from graveyard) target(*[share!name!]|mygraveyard) canPlayFromGraveyard ueot])) oneshot text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) mana={2}{R} type=Enchantment [/card] [card] name=Harnessed Snubhorn abilities=vigilance auto=@combatdamaged(player) from(this):name(Return artifact or enchantment) target(*[artifact;enchantment]|mygraveyard) moveTo(mybattlefield) text=Vigilance -- Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Harnesser of Storms auto=@movedTo(*[-creature]|mystack) turnlimited:may _IMPULSE_DRAW_ auto=@movedTo(Otter|mystack) turnlimited:may _IMPULSE_DRAW_ text=Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn. mana={2}{R} type=Creature subtype=Otter Wizard power=1 toughness=4 [/card] [card] name=Harnfel, Horn of Bounty auto={D(*|myhand)}:name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Discard a card: Exile the top two cards of your library. You may play those cards this turn. // {2}{R} Birgi, God of Storytelling mana={4}{R} type=Legendary Artifact [/card] [card] name=Harper Recruiter abilities=flying aicode=activate target(<4>*[cleric;rogue;warrior;wizard]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! auto=_ATTACKING_name(Look top 4 cards) reveal:4 optionone name(Get cards) target(*[cleric;rogue;warrior;wizard]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Flying -- Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Harried Artisan abilities=haste backside=Phyrexian Skyflayer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={3}{p(W)}:flip(backside) asSorcery text=Haste -- {3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) mana={2}{R} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Harried Dronesmith auto=@each my combatbegins:create(thopter artifact:creature thopter artifact:1/1:flying:haste:treason) text=At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. mana={3}{R} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Harried Spearguard abilities=haste auto=_DIES_create(rat:creature rat:1/1:black:cantblock) text=Haste -- When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." mana={R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Harrier Naga mana={2}{G} type=Creature subtype=Snake Warrior power=3 toughness=3 [/card] [card] name=Harrier Strix abilities=flying auto=tap target(*) auto={2}{U}:_LOOT_ text=Flying -- When Harrier Strix enters, tap target permanent. -- {2}{U}: Draw a card, then discard a card. mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Harvest Mage auto={G}{T}{D(*|myhand)}:name(Lands produce any color) transforms((,newability[lord(land|mybattlefield) loseabilities],newability[lord(land|mybattlefield) losesubtypesof(land)],newability[lord(land|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{W}]))])) ueot text={G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. mana={G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Harvest Pyre other={1}{R} name(Cast and exile cards) otherrestriction=type(*|mygraveyard)~morethan~0,type(creature|battlefield)~morethan~0 restriction=type(creature|battlefield)~morethan~0 auto=alternative if type(*|mygraveyard)~morethan~0 then choice name(Damage creature and exile 1 card) name(Damage creature and exile 1 card) name(Damage creature and exile 1 card) activate castcard(copied noevent costx!:1:! named!:Harvest Pyre:!) and!( ability$!name(Exile 1 card) target(*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~1 then choice name(Damage creature and exile 2 cards) name(Damage creature and exile 2 cards) name(Damage creature and exile 2 cards) activate castcard(copied noevent costx!:2:! named!:Harvest Pyre:!) and!( ability$!name(Exile 2 cards) target(<2>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~2 then choice name(Damage creature and exile 3 cards) name(Damage creature and exile 3 cards) name(Damage creature and exile 3 cards) activate castcard(copied noevent costx!:3:! named!:Harvest Pyre:!) and!( ability$!name(Exile 3 cards) target(<3>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~3 then choice name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) name(Damage creature and exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Harvest Pyre:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~4 then choice name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) name(Damage creature and exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Harvest Pyre:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~5 then choice name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) name(Damage creature and exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Harvest Pyre:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative _THRESHOLD_ choice name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) name(Damage creature and exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Harvest Pyre:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~7 then choice name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) name(Damage creature and exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Harvest Pyre:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~8 then choice name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) name(Damage creature and exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Harvest Pyre:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~9 then choice name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) name(Damage creature and exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Harvest Pyre:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~10 then choice name(Damage creature and exile 11 cards) name(Damage creature and exile 11 cards) name(Damage creature and exile 11 cards) activate castcard(copied noevent costx!:11:! named!:Harvest Pyre:!) and!( ability$!name(Exile 11 cards) target(<11>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~11 then choice name(Damage creature and exile 12 cards) name(Damage creature and exile 12 cards) name(Damage creature and exile 12 cards) activate castcard(copied noevent costx!:12:! named!:Harvest Pyre:!) and!( ability$!name(Exile 12 cards) target(<12>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~12 then choice name(Damage creature and exile 13 cards) name(Damage creature and exile 13 cards) name(Damage creature and exile 13 cards) activate castcard(copied noevent costx!:13:! named!:Harvest Pyre:!) and!( ability$!name(Exile 13 cards) target(<13>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~13 then choice name(Damage creature and exile 14 cards) name(Damage creature and exile 14 cards) name(Damage creature and exile 14 cards) activate castcard(copied noevent costx!:14:! named!:Harvest Pyre:!) and!( ability$!name(Exile 14 cards) target(<14>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~14 then choice name(Damage creature and exile 15 cards) name(Damage creature and exile 15 cards) name(Damage creature and exile 15 cards) activate castcard(copied noevent costx!:15:! named!:Harvest Pyre:!) and!( ability$!name(Exile 15 cards) target(<15>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~15 then choice name(Damage creature and exile 16 cards) name(Damage creature and exile 16 cards) name(Damage creature and exile 16 cards) activate castcard(copied noevent costx!:16:! named!:Harvest Pyre:!) and!( ability$!name(Exile 16 cards) target(<16>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~16 then choice name(Damage creature and exile 17 cards) name(Damage creature and exile 17 cards) name(Damage creature and exile 17 cards) activate castcard(copied noevent costx!:17:! named!:Harvest Pyre:!) and!( ability$!name(Exile 17 cards) target(<17>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~17 then choice name(Damage creature and exile 18 cards) name(Damage creature and exile 18 cards) name(Damage creature and exile 18 cards) activate castcard(copied noevent costx!:18:! named!:Harvest Pyre:!) and!( ability$!name(Exile 18 cards) target(<18>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~18 then choice name(Damage creature and exile 19 cards) name(Damage creature and exile 19 cards) name(Damage creature and exile 19 cards) activate castcard(copied noevent costx!:19:! named!:Harvest Pyre:!) and!( ability$!name(Exile 19 cards) target(<19>*|mygraveyard) moveto(myexile)!$ controller )! auto=alternative if type(*|mygraveyard)~morethan~19 then choice name(Damage creature and exile 20 cards) name(Damage creature and exile 20 cards) name(Damage creature and exile 20 cards) activate castcard(copied noevent costx!:20:! named!:Harvest Pyre:!) and!( ability$!name(Exile 20 cards) target(<20>*|mygraveyard) moveto(myexile)!$ controller )! auto=ifnot paid(alternative) then name(Damage creature) name(Damage creature) target(creature|battlefield) damage:fullpaid text=As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. -- Harvest Pyre deals X damage to target creature. mana={1}{R} type=Instant [/card] [card] name=Harvest Season aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle. mana={2}{G} type=Sorcery [/card] [card] name=Harvester of Misery abilities=menace auto=all(other creature) -2/-2 autohand={1}{B}{discard}:target(creature) -2/-2 ueot text=Menace -- When Harvester of Misery enters, other creatures get -2/-2 until end of turn. -- {1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. mana={3}{B}{B} type=Creature subtype=Spirit power=5 toughness=4 [/card] [card] name=Harvesttide Assailant abilities=trample,nightbound backside=Harvesttide Infiltrator auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Trample -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Harvesttide Infiltrator type=Creature subtype=Werewolf color=red power=4 toughness=4 [/card] [card] name=Harvesttide Infiltrator abilities=trample,daybound backside=Harvesttide Assailant restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Trample -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Harvesttide Assailant mana={2}{R} type=Creature subtype=Human Werewolf power=3 toughness=2 [/card] [card] name=Harvesttide Sentry auto=@each my combatbegins restriction{coven}:name(Can't be blocked) transforms((,newability[cantbeblockedby(creature[power<=2])])) ueot text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. type=Creature subtype=Human mana={1}{G} power=3 toughness=1 [/card] [card] name=Hashep Oasis auto={1}{G}{G}{T}{S(desert|mybattlefield)}:3/3 target(creature) asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{G} text={T}: Add {1}. -- {T}, Pay 1 life: Add {G}. -- {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Hatchery Spider abilities=reach autostack=name(Reveal) reveal:type:creature:mygraveyard revealzone(mylibrary) optionone name(Get green permanent) target(*[green;creature;enchantment;planeswalker;manacost<=type:creature:mygraveyard]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Reach -- Undergrowth - When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=7 [/card] [card] name=Hate Mirage auto=clone with(unearth,haste) target(creature|opponentbattlefield) text=Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. mana={3}{R} type=Sorcery [/card] [card] name=Hateful Eidolon abilities=lifelink auto=@movedTo(creature[auras>=1]|myGraveyard) from(Battlefield):foreach(creature[auras>=1]) draw:1 controller text=Lifelink -- Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. mana={B} type=Enchantment Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Hatred target=creature auto=choice name(Pay 1 Life) life:-1 controller && 1/0 ueot auto=choice name(Pay 2 Life) life:-2 controller && 2/0 ueot auto=choice name(Pay 3 Life) life:-3 controller && 3/0 ueot auto=choice name(Pay 4 Life) life:-4 controller && 4/0 ueot auto=choice name(Pay 5 Life) life:-5 controller && 5/0 ueot auto=choice name(Pay 6 Life) life:-6 controller && 6/0 ueot auto=choice name(Pay 7 Life) life:-7 controller && 7/0 ueot auto=choice name(Pay 8 Life) life:-8 controller && 8/0 ueot auto=choice name(Pay 9 Life) life:-9 controller && 9/0 ueot auto=choice name(Pay 10 Life) life:-10 controller && 10/0 ueot auto=choice name(Pay 11 Life) life:-11 controller && 11/0 ueot auto=choice name(Pay 12 Life) life:-12 controller && 12/0 ueot auto=choice name(Pay 13 Life) life:-13 controller && 13/0 ueot auto=choice name(Pay 14 Life) life:-14 controller && 14/0 ueot auto=choice name(Pay 15 Life) life:-15 controller && 15/0 ueot auto=choice name(Pay 16 Life) life:-16 controller && 16/0 ueot auto=choice name(Pay 17 Life) life:-17 controller && 17/0 ueot auto=choice name(Pay 18 Life) life:-18 controller && 18/0 ueot auto=choice name(Pay 19 Life) life:-19 controller && 19/0 ueot auto=choice name(Pay 20 Life) life:-20 controller && 20/0 ueot text=As an additional cost to cast Hatred, pay X life. -- Target creature gets +X/+0 until end of turn. mana={3}{B}{B} type=Instant [/card] [card] name=Haughty Djinn abilities=flying anyzone=pginstantsorcery/4 cdaactive auto=lord(Instant,sorcery|mycastingzone) altercost(colorless,-1) text=Flying -- Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. -- Instant and sorcery spells you cast cost {1} less to cast. mana={1}{U}{U} type=Creature subtype=Djinn power=* toughness=4 [/card] [card] name=Hauken's Insight backside=Jacob Hauken, Inspector auto=@each my upkeep:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( becomes(GlassExiled) forever )! auto=this(variable{controllerturn}>0) {0}:name(Can cast exiled card) name(Can cast exiled card) target(GlassExiled|myexile) transforms((,newability[canplayfromexile ueot],newability[zerocast ueot])) ueot limit:1 text=At the beginning of your upkeep, exile the top card of your library face-down. You may look at that card for as long as it remains exiled. -- Once during each of your turns, you may play a land or cast a spell from the cards exiled by this permanent without paying its mana cost. // Jacob Hauken, Inspector color=blue type=Legendary Enchantment [/card] [card] name=Haunt of the Dead Marshes auto=name(Scry 1) _SCRY1_ autograveyard=aslongas(creature[legendary]|mybattlefield) {2}{B}:name(Return to battlefield) name(Return to battlefield) moveto(mybattlefield) and!( tap(noevent) )! text=When Haunt of the Dead Marshes enters, scry 1. -- {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. mana={B} type=Creature subtype=Nightmare Elf power=1 toughness=1 [/card] [card] name=Haunt the Network target=opponent auto=_THOPTERTOKEN_*2 auto=life:-type:artifact:mybattlefield opponent text=Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control. mana={3}{U}{B} type=Sorcery [/card] [card] name=Haunted Hellride auto=@each my blockers:target(creature|myBattlefield) transforms((,newability[1/0],deathtouch,newability[untap])) ueot auto=_CREW1_ text=Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{U}{B} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Haunted Library auto=@movedto(creature|graveyard) from(opponentbattlefield):may name(Pay and create spirit) pay({1}) name(Pay and create spirit) _SPIRITTOKEN_ text=Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. mana={1}{W} type=Enchantment [/card] [card] name=Haunted Mire auto=tap(noevent) text=({T}: Add {B} or {G}.) -- Haunted Mire enters tapped. type=Land subtype=Swamp Forest [/card] [card] name=Haunted One auto=@tapped(*[iscommander]|myBattlefield):name(Gains 2/0 and undying) all(trigger) transforms((,newability[undying],newability[2/0],newability[name(Other creatures gains 2/0 and undying) all(other *[creature;share!subtypes!]|myBattlefield) transforms((,newability[2/0],newability[undying])) ueot ])) ueot text=Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{B} type=Legendary Enchantment subtype=Background [/card] [card] name=Haunted Ridge auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{B} auto={T}:add{R} text=Haunted Ridge enters tapped unless you control two or more other lands. -- {T}: Add {B} or {R}. type=Land [/card] [card] name=Haunted Screen auto={T}:Add{W} auto={T}:Add{B} auto={T}{L:1}:Add{G} auto={T}{L:1}:Add{U} auto={T}{L:1}:Add{R} auto=this(cantargetcard(*[-effect]) {7}:transforms((Spirit Creature effect,newability[counter(1/1.7)])) forever text={T}: Add {W} or {B}. -- {T}, Pay 1 life: Add {G}, {U}, or {R}. -- {7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. mana={3} type=Artifact [/card] [card] name=Haunting Figment abilities=vigilance auto=@movedTo(instant,sorcery|mystack) turnlimited:unblockable ueot text=Vigilance -- Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. mana={1}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Haunting Imitation auto=if type(creature[zpos=1]|library)~equalto~0 then moveto(hand) auto=all(creature[zpos=1]|library) clone and!( becomes(Spirit,1/1,flying) forever )! auto=all(*[zpos=1]|library) moveto(hand) and!( transforms((,newability[choice name(Put back) name(Put back) moveto(ownerlibrary)])) oneshot )! text=Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. mana={2}{U} type=Sorcery [/card] [card] name=Haunting Misery target=player auto=if type(*[creature]|mygraveyard)~morethan~0 then choice name(Exile 1 card) ability$!moveTo(exile) notaTarget(*[creature]|mygraveyard)!$ controller && damage:1 auto=if type(*[creature]|mygraveyard)~morethan~1 then choice name(Exile 2 cards) ability$!moveTo(exile) notaTarget(<2>*[creature]|mygraveyard)!$ controller && damage:2 auto=if type(*[creature]|mygraveyard)~morethan~2 then choice name(Exile 3 cards) ability$!moveTo(exile) notaTarget(<3>*[creature]|mygraveyard)!$ controller && damage:3 auto=if type(*[creature]|mygraveyard)~morethan~3 then choice name(Exile 4 cards) ability$!moveTo(exile) notaTarget(<4>*[creature]|mygraveyard)!$ controller && damage:4 auto=if type(*[creature]|mygraveyard)~morethan~4 then choice name(Exile 5 cards) ability$!moveTo(exile) notaTarget(<5>*[creature]|mygraveyard)!$ controller && damage:5 auto=if type(*[creature]|mygraveyard)~morethan~5 then choice name(Exile 6 cards) ability$!moveTo(exile) notaTarget(<6>*[creature]|mygraveyard)!$ controller && damage:6 auto=if type(*[creature]|mygraveyard)~morethan~6 then choice name(Exile 7 cards) ability$!moveTo(exile) notaTarget(<7>*[creature]|mygraveyard)!$ controller && damage:7 auto=if type(*[creature]|mygraveyard)~morethan~7 then choice name(Exile 8 cards) ability$!moveTo(exile) notaTarget(<8>*[creature]|mygraveyard)!$ controller && damage:8 auto=if type(*[creature]|mygraveyard)~morethan~8 then choice name(Exile 9 cards) ability$!moveTo(exile) notaTarget(<9>*[creature]|mygraveyard)!$ controller && damage:9 auto=if type(*[creature]|mygraveyard)~morethan~9 then choice name(Exile 10 cards) ability$!moveTo(exile) notaTarget(<10>*[creature]|mygraveyard)!$ controller && damage:10 auto=if type(*[creature]|mygraveyard)~morethan~10 then choice name(Exile 11 cards) ability$!moveTo(exile) notaTarget(<11>*[creature]|mygraveyard)!$ controller && damage:11 auto=if type(*[creature]|mygraveyard)~morethan~11 then choice name(Exile 12 cards) ability$!moveTo(exile) notaTarget(<12>*[creature]|mygraveyard)!$ controller && damage:12 auto=if type(*[creature]|mygraveyard)~morethan~12 then choice name(Exile 13 cards) ability$!moveTo(exile) notaTarget(<13>*[creature]|mygraveyard)!$ controller && damage:13 auto=if type(*[creature]|mygraveyard)~morethan~13 then choice name(Exile 14 cards) ability$!moveTo(exile) notaTarget(<14>*[creature]|mygraveyard)!$ controller && damage:14 auto=if type(*[creature]|mygraveyard)~morethan~14 then choice name(Exile 15 cards) ability$!moveTo(exile) notaTarget(<15>*[creature]|mygraveyard)!$ controller && damage:15 auto=if type(*[creature]|mygraveyard)~morethan~15 then choice name(Exile 16 cards) ability$!moveTo(exile) notaTarget(<16>*[creature]|mygraveyard)!$ controller && damage:16 auto=if type(*[creature]|mygraveyard)~morethan~16 then choice name(Exile 17 cards) ability$!moveTo(exile) notaTarget(<17>*[creature]|mygraveyard)!$ controller && damage:17 auto=if type(*[creature]|mygraveyard)~morethan~17 then choice name(Exile 18 cards) ability$!moveTo(exile) notaTarget(<18>*[creature]|mygraveyard)!$ controller && damage:18 auto=if type(*[creature]|mygraveyard)~morethan~18 then choice name(Exile 19 cards) ability$!moveTo(exile) notaTarget(<19>*[creature]|mygraveyard)!$ controller && damage:19 auto=if type(*[creature]|mygraveyard)~morethan~19 then choice name(Exile 20 cards) ability$!moveTo(exile) notaTarget(<20>*[creature]|mygraveyard)!$ controller && damage:20 text=As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. -- Haunting Misery deals X damage to target player. mana={1}{B}{B} type=Sorcery [/card] [card] name=Haunting Voyage abilities=foretell autohand=_FORETELL_ autoexile={5}{B}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=ifnot paid(alternative) then chooseatype may name(Return up to 2 creatures) moveTo(mybattlefield) target(creature[chosentype]|mygraveyard) chooseend auto=alternative chooseatype name(Return all creatures) moveTo(mybattlefield) all(creature[chosentype]|mygraveyard) chooseend text=Choose a creature type. Return up to two creature cards of the chosen type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of the chosen type from your graveyard to the battlefield instead. -- Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Haven of the Harvest auto=tapped auto={T}:Add{G} auto={T}:Add{W} text=Haven of the Harvest enters tapped. -- {T}: Add {G} or {W}. type=Land [/card] [card] name=Haven of the Spirit Dragon auto={T}:add{1} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {T}:add{B} auto={2}{T}{S}:name(Move dragon) moveto(hand) target(creature[dragon]|mygraveyard) auto={2}{T}{S}:name(Move Ugin, the Ineffable) moveto(hand) target(Ugin^ the Ineffable|mygraveyard) auto={2}{T}{S}:name(Move Ugin, the Spirit Dragon) moveto(hand) target(Ugin^ the Spirit Dragon|mygraveyard) text={T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. type=Land [/card] [card] name=Havoc Devils abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) mana={2}{R}{R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Havoc Jester auto=@sacrificed(*|myBattlefield):damage:1 target(anytarget) text=Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. mana={4}{R} type=Creature subtype=Devil power=5 toughness=5 [/card] [card] name=Haywire Mite auto=_DIES_life:2 auto={G}{S}:name(Exile noncreature artifact) moveto(exile) target(artifact[-creature]) auto={G}{S}:name(Exile noncreature enchantment) moveto(exile) target(enchantment[-creature]) text=When Haywire Mite dies, you gain 2 life. -- {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. mana={1} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Hazard of the Dunes abilities=reach,trample auto=this(cantargetcard(*[-effect]) {6}{G}:becomes(effect) forever && counter(1/1,3) text=Trample, reach -- Exhaust - {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.) mana={3}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Hazardous Blast auto=damage:1 all(creature|opponentBattlefield) auto=cantblock all(creature|opponentBattlefield) text=Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Hazardroot Herbalist auto=@each my blockers:target(creature|myBattlefield) transforms((,newability[1/0],newability[if cantargetcard(*[token]) then deathtouch])) ueot text=Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn. mana={2}{G} type=Creature subtype=Rabbit Druid power=1 toughness=4 [/card] [card] name=Haze of Pollen abilities=cycling auto=preventAllCombatDamage autohand=__CYCLING__({3}) text=Prevent all combat damage that would be dealt this turn. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Hazel's Nocturne auto=may target(creature|mygraveyard) moveto(hand) auto=life:-2 opponent && life:2 text=Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life. mana={3}{B} type=Instant [/card] [card] name=Hazezon, Shaper of Sand abilities=desertwalk auto=lord(desert|mygraveyard) canPlayFromGraveyard auto=@movedTo(desert|myBattlefield):create(sand warrior:creature sand warrior:1/1:red:green:white)*2 text=Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) -- You may play Desert lands from your graveyard. -- Whenever a Desert enters under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. mana={R}{G}{W} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Hazoret the Fervent abilities=indestructible, haste auto=aslongas(*|myhand) cantattack >1 auto=aslongas(*|myhand) cantpwattack >1 auto=aslongas(*|myhand) cantblock >1 auto={2}{R}{D(*|myhand)}:damage:2 opponent text=Indestructible, haste -- Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. -- {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent. mana={3}{R} type=Legendary Creature subtype=God power=5 toughness=4 [/card] [card] name=Hazoret's Favor auto=@each my combatbegins:may name(Creature gains 2/0 and haste) target(creature|mybattlefield) transforms((,newability[2/0],haste,newability[treason])) ueot text=At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step. mana={2}{R} type=Enchantment [/card] [card] name=Hazoret's Monument auto=lord(creature[red]|mycastingzone) altercost(colorless,-1) auto=@movedto(creature|mystack):may reject notaTarget(*|myhand) && draw:1 text=Red creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, you may discard a card. If you do, draw a card. mana={3} type=Legendary Artifact [/card] [card] name=Hazoret's Undying Fury auto=shuffle controller && all(*[zpos=4]|mylibrary) moveto(myexile) and!( transforms((tobehaz,newability[all(land|mybattlefield) frozen],newability[all(*[zpos<=4]|mylibrary) moveto(myexile) and!( becomes(tobehaz) ueot)!],newability[name(Cast exiled cards) target(tobehaz[-land&manacost<=5]|myexile) activate castcard(normal)])) ueot )! text=Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. mana={4}{R}{R} type=Sorcery [/card] [card] name=Head of the Homestead auto=_RABBITTOKEN_*2 text=When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens. mana={3}{GW}{GW} type=Creature subtype=Rabbit Citizen power=3 toughness=2 [/card] [card] name=Headless Rider auto=@movedto(zombie[-token]|graveyard) from(mybattlefield):name(Create Zombie) _ZOMBIETOKEN_ text=Wheenver Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Headless Specter abilities=flying auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~lessthan~1}:target(opponent) ability$!name(discard) reject notaTarget(*|myhand)!$ text=Flying -- Hellbent - Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Headliner Scarlett abilities=haste auto=target(player) ability$! all(creature|myBattlefield) cantblock !$ targetedplayer auto=@each my upkeep:_IMPULSE_DRAW_ text=Haste -- When Headliner Scarlett enters, creatures target player controls can't block this turn. -- At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. mana={3}{R} type=Legendary Creature subtype=Human Warlock power=3 toughness=3 [/card] [card] name=Headstrong Brute abilities=cantblock auto=aslongas(other pirate|mybattlefield) menace text=Headstrong Brute can't block. -- Headstrong Brute has menace as long as you control another Pirate. mana={2}{R} type=Creature subtype=Orc Pirate power=3 toughness=3 [/card] [card] name=Headwater Sentries mana={3}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=5 [/card] [card] name=Healer of the Glade auto=life:3 text=When Healer of the Glade enters, you gain 3 life. mana={G} type=Creature subtype=Elemental power=1 toughness=2 [/card] [card] name=Healer's Flock abilities=flying,lifelink text=Flying, lifelink mana={W}{W}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Healer's Hawk abilities=flying, lifelink text=Flying, lifelink mana={W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Healing Grace target=anytarget auto=prevent:3 auto=life:3 text=Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. mana={W} type=Instant [/card] [card] name=Healing Technique auto=exiledeath other={3}{G} name(Demonstrate) auto=name(Return card) target(*|mygraveyard) transforms((,newability[life:manacost controller],newability[moveto(hand)])) oneshot auto=alternative ability$!name(Return card) name(Return card) target(*|mygraveyard) transforms((,newability[life:manacost controller],newability[moveto(hand)])) oneshot!$ controller auto=alternative ability$!name(Return card) name(Return card) target(*|mygraveyard) transforms((,newability[life:manacost controller],newability[moveto(hand)])) oneshot!$ opponent text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -- Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique. mana={3}{G} type=Sorcery [/card] [card] name=Heap Gate auto={T}:Add{C} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} auto={1}{T}{T(Gate|myBattlefield)}:_TREASURE_ text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. -- {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") type=Land subtype=Gate [/card] [card] name=Heaped Harvest auto=may target(land[basic]|mylibrary) moveto(mybattlefield) && tap(noevent) auto=@sacrificed(this):may target(land[basic]|mylibrary) moveto(mybattlefield) && tap(noevent) auto={2}{T}{S}:life:3 text=When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- {2}, {T}, Sacrifice Heaped Harvest: You gain 3 life. mana={2}{G} type=Artifact subtype=Food [/card] [card] name=Heart Wolf abilities=first strike auto={T}:restriction{during battle} name(Choose dwarf) name(Choose dwarf) target(creature[dwarf]|mybattlefield) transforms((,newability[2/0],first strike,newability[@movedto(this|nonbattlezone) from(mybattlefield):sacrifice notaTarget(Heart Wolf[tapped]|mybattlefield)])) ueot text=First strike -- {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. mana={3}{R} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Heart-Piercer Manticore other={2}{R}{R}{S(other creature|mybattlefield)} name(Sacrifice a creature) otherrestriction=type(creature|myBattlefield)~morethan~0 auto=alternative damage:storedpower target(anytarget) autograveyard={5}{R}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=When Heart-Piercer Manticore enters, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player. -- Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) mana={2}{R}{R} type=Creature subtype=Manticore power=4 toughness=3 [/card] [card] name=Heartfire target=anytarget auto=damage:4 text=As an additional cost to cast this spell, sacrifice a creature or planeswalker. -- Heartfire deals 4 damage to any target. mana={1}{R}{S(creature,planeswalker|myBattlefield)} type=Instant [/card] [card] name=Heartfire Hero auto=_VALIANT_counter(1/1) auto=_DIES_damage:power all(opponent) text=Valiant - Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. -- When Heartfire Hero dies, it deals damage equal to its power to each opponent. mana={R} type=Creature subtype=Mouse Soldier power=1 toughness=1 [/card] [card] name=Heartfire Immolator abilities=prowess auto=@movedTo(*[-creature]|myStack):1/1 ueot auto={R}{S}:target(creature,planeswalker) dynamicability text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Hearthborn Battler abilities=haste auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:damage:2 target(opponent) auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:damage:2 target(opponent) text=Haste -- Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent. mana={2}{R} type=Creature subtype=Lizard Warlock power=2 toughness=3 [/card] [card] name=Heartless Act auto=choice name(Destroy):destroy target(creature[counter{notany}]) auto=choice name(Remove three counters):target(creature) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) restriction=type(creature|battlefield)~morethan~0 text=Choose one -- Destroy target creature with no counters on it. -- Remove up to three counters from target creature. mana={1}{B} type=Instant [/card] [card] name=Heartless Pillage target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=if raid then _TREASURE_ text=Target opponent discards two cards. -- Raid - If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={2}{B} type=Sorcery [/card] [card] name=Hearts on Fire target=creature auto=2/1 text=One or two target creatures each get +2/+1 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Heartwarming Redemption auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])) && draw:1 auto=life:type:*:myhand controller text=Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. mana={2}{R}{W} type=Instant [/card] [card] name=Heat Wave auto=cumulativeupcost[{R}] sacrifice auto=this(variable{type:creature:opponentbattlefield}=1) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:1])) auto=this(variable{type:creature:opponentbattlefield}=2) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:2])) auto=this(variable{type:creature:opponentbattlefield}=3) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:3])) auto=this(variable{type:creature:opponentbattlefield}=4) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:4])) auto=this(variable{type:creature:opponentbattlefield}=5) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:5])) auto=this(variable{type:creature:opponentbattlefield}=6) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:6])) auto=this(variable{type:creature:opponentbattlefield}=7) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:7])) auto=this(variable{type:creature:opponentbattlefield}=8) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:8])) auto=this(variable{type:creature:opponentbattlefield}=9) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:9])) auto=this(variable{type:creature:opponentbattlefield}=10) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:10])) auto=this(variable{type:creature:opponentbattlefield}=11) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:11])) auto=this(variable{type:creature:opponentbattlefield}=12) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:12])) auto=this(variable{type:creature:opponentbattlefield}=13) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:13])) auto=this(variable{type:creature:opponentbattlefield}=14) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:14])) auto=this(variable{type:creature:opponentbattlefield}=15) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:15])) auto=this(variable{type:creature:opponentbattlefield}=16) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:16])) auto=this(variable{type:creature:opponentbattlefield}=17) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:17])) auto=this(variable{type:creature:opponentbattlefield}=18) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:18])) auto=this(variable{type:creature:opponentbattlefield}=19) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:19])) auto=this(variable{type:creature:opponentbattlefield}=20) lord(creature[-blue]|opponentbattlefield) transforms((,newability[blockcost:20])) auto=lord(creature[blue]|opponentbattlefield) transforms((,cantblock)) text=Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Blue creatures can't block creatures you control. -- Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control. mana={2}{R} type=Enchantment [/card] [card] name=Heated Debate abilities=nofizzle target=creature,planeswalker auto=damage:4 text=This spell can't be countered. (This includes by the ward ability.) -- Heated Debate deals 4 damage to target creature or planeswalker. mana={2}{R} type=Instant [/card] [card] name=Heaven // Earth abilities=hasaftermath otherrestriction=can play sorcery flashback={X}{R}{R} name(Earth) auto=ifnot paid(flashback) then damage:X all(creature[flying]) auto=if paid(flashback) then damage:X all(creature[-flying]) text=Heaven deals X damage to each creature with flying. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. mana={X}{G} type=Instant [/card] [card] name=Heavenly Blademaster abilities=flying, double strike auto=may target(*[aura;equipment]|battlefield) newhook auto=thisforeach(aura) lord(other creature|myBattlefield) 1/1 auto=thisforeach(gear) lord(other creature|myBattlefield) 1/1 text=Flying, double strike -- When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it. -- Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. mana={5}{W} type=Creature subtype=Angel power=3 toughness=6 [/card] [card] name=Heavenly Qilin abilities=flying auto=_ATTACKING_flying target(other creature|myBattlefield) ueot text=Flying. (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. mana={2}{W} type=Creature subtype=Kirin power=2 toughness=2 [/card] [card] name=Heavyweight Demolisher abilities=menace auto=upcost[{3}] tap autograveyard={6}{R}{R}:_UNEARTH_ text=Menace -- At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay {3}. -- Unearth {6}{R}{R} ({6}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={7} type=Artifact Creature subtype=Construct power=8 toughness=6 [/card] [card] name=Hedge Maze auto=tapped auto=_SURVEIL1_ text=({T}: Add {G} or {U}.) -- Hedge Maze enters tapped. -- When Hedge Maze enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Forest Island [/card] [card] name=Hedge Shredder auto=_ATTACKING_may deplete:2 auto=@movedTo(land|mygraveyard) from(library):all(trigger) moveTo(battlefield) and!(tap)! auto=_CREW1_ text=Whenever Hedge Shredder attacks, you may mill two cards. -- Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2}{G}{G} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Hedgewitch's Mask auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) cantbeblockedby(creature[power>=4]) text=Equipped creature gets +1/+1. -- Equipped creature can't be blocked by creatures with power 4 or greater. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={W} type=Artifact subtype=Equipment [/card] [card] name=Hedron Detonator auto=@movedTo(artifact|myBattlefield):damage:1 target(opponent) auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:_IMPULSE_DRAW_ text=Whenever an artifact enters under your control, Hedron Detonator deals 1 damage to target opponent. -- {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. mana={2}{R} type=Creature subtype=Goblin Artificer power=2 toughness=3 [/card] [card] name=Heightened Reflexes target=creature auto=1/0 ueot auto=transforms((,newability[counter(0/0.1.FirstStrike)],newability[this(counter{0/0.1.FirstStrike}>=1) first strike])) forever text=Target creature gets +1/+0 until end of turn. Put a first strike counter on it. mana={R} type=Instant [/card] [card] name=Heiko Yamazaki, the General abilities=trample auto=@combat(attackedalone) source(samurai[-warrior]|mybattlefield):may name(Cast artifact from graveyard) target(artifact|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot auto=@combat(attackedalone) source(warrior[-samurai]|mybattlefield):may name(Cast artifact from graveyard) target(artifact|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot text=Trample -- Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. mana={3}{R} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Heir of the Ancient Fang auto=if type(creature[modified]|myBattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1) text=Heir of the Ancient Fang enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) mana={2}{G} type=Creature subtype=Snake Samurai power=2 toughness=3 [/card] [card] name=Heirloom Blade auto=teach(creature) 3/1 auto=teach(creature) transforms((,newability[_DIES_Reveal:1 revealzone(mylibrary) revealuntil(*[creature;share!types!]|mylibrary) optionone name(Get Creature) target(*[creature;share!types!]|myreveal) moveto(hand) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend])) auto={1}:equip text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Heirloom Epic auto={4}{T}:name(pay 4 mana) draw:1 asSorcery auto={3}{T(creature|mybattlefield)}{T}:name(pay 3 mana) draw:1 asSorcery restriction{type(creature[-tapped]|mybattlefield)~morethan~0} auto={2}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T}:name(pay 2 mana) draw:1 asSorcery restriction{type(creature[-tapped]|mybattlefield)~morethan~1} auto={1}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T}:name(pay 1 mana) draw:1 asSorcery restriction{type(creature[-tapped]|mybattlefield)~morethan~2} auto={T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T}:name(pay 0 mana) draw:1 asSorcery restriction{type(creature[-tapped]|mybattlefield)~morethan~3} text={4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery. mana={1} type=Artifact [/card] [card] name=Heirloom Mirror backside=Inherited Fiend restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={1}{T}{L:1}{D(*|myhand)}:name(Draw and mill card) draw:1 controller && deplete:1 controller && counter(0/0.1.Ritual) && if compare(hascntritual)~morethan~2 then flip(backside) asSorcery text={1}, {T}, Pay 1 life, Discard a card: Draw a card, then mill a card. Put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, transform it. Activate only as a sorcery. // Inherited Fiend mana={1}{B} type=Artifact [/card] [card] name=Hekma Sentinels auto=@movedto(*|mygraveyard) from(myhand):1/1 ueot text=Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Helica Glider auto=this(counter{0/0.1.Flying}>=1) flying auto=this(counter{0/0.1.FirstStrike}>=1) first strike auto=choice name(Flying) counter(0/0,1,Flying) auto=choice name(First Strike) counter(0/0,1,FirstStrike) text=Helica Glider enters with your choice of a flying counter or a first strike counter on it. mana={2}{W} type=Creature subtype=Nightmare Squirrel power=2 toughness=2 [/card] [card] name=Heliod's Intervention auto=choice name(Destroy X artifacts and/or enchantments) destroy target(artifact,enchantment) auto=choice name(Target player gains twice X life) target(player) life:X && life:X text=Choose one -- Destroy X target artifacts and/or enchantments. -- Target player gains twice X life. mana={X}{W}{W} type=Instant [/card] [card] name=Heliod's Punishment target=creature auto=all(this) counter(0/0,4,Task) auto=cantattack auto=cantpwattack auto=cantblock auto=teach(creature) loseabilities auto=teach(creature) {T}{C(0/0,-1,Task)}: donothing auto=teach(creature) transforms((,newability[this(counter{0/0,1,Task}<1) while destroy(this)])) text=Enchant creature -- Heliod's Punishment enters with four task counters on it. -- Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Heliod, Sun-Crowned abilities=indestructible auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) target(creature,enchantment|myBattlefield) auto={1}{W}:lifelink target(other creature) ueot text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. -- Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. -- {1}{W}: Another target creature gains lifelink until end of turn. mana={2}{W} type=Legendary Enchantment Creature subtype=God power=5 toughness=5 [/card] [card] name=Heliod, the Radiant Dawn backside=Heliod, the Warped Eclipse restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=moveto(hand) target(*[enchantment;-god]|mygraveyard) auto={3}{p(U)}:flip(backside) asSorcery text=When Heliod, the Radiant Dawn enters, return target enchantment card that isn't a God from your graveyard to your hand. -- {3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) mana={2}{W}{W} type=Legendary Enchantment Creature subtype=God power=4 toughness=4 [/card] [card] name=Heliod, the Warped Eclipse backside=Heliod, the Radiant Dawn auto=lord(*[-land]|mycastingzone) asflash auto=@drawn(opponent):all(*|mycastingzone) altercost(colorless,-1) text=You may cast spells as though they had flash. -- Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. color=blue,white type=Legendary Enchantment Creature subtype=Phyrexian God power=4 toughness=6 [/card] [card] name=Hell Mongrel abilities=madness autoexile=restriction{discarded} pay({2}{B}) name(pay 2 B to cast) activate name(pay 2 B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto={D(*|myhand)}:1/1 ueot text=Discard a card: Hell Mongrel gets +1/+1 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{B} type=Creature subtype=Nightmare Dog power=4 toughness=3 [/card] [card] name=Hellcarver Demon #you can't order the stack abilities=flying auto=@combatdamaged(player) from(this):sacrifice all(other *|mybattlefield) && discard:type:*:myhand && reveal:6 optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[may activate castcard(normal)])) oneshot )! optiononeend revealend text=Flying -- Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. mana={3}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Hellhole Rats abilities=haste auto=target(player) ability$!name(discard) target(*|myhand) dynamicability reject!$ targetedplayer text=Haste -- When Hellhole Rats enters, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value. mana={2}{B}{R} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Hellish Rebuke auto=all(*|opponentbattlefield) transforms((,newability[@damagefoeof(player) from(this):sacrifice and!( life:-2 controller )!])) ueot text=Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." mana={2}{B} type=Instant [/card] [card] name=Hellish Sideswipe other={B}{S(vehicle|myBattlefield)} name(Sacrifice a vehicle) otherrestriction=type(vehicle|mybattlefield)~morethan~0 restriction=type(*[artifact;creature]|mybattlefield)~morethan~0 target=creature,vehicle auto=destroy auto=alternative draw:1 controller text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card. mana={B}{S(*[artifact;creature]|mybattlefield)} type=Sorcery [/card] [card] name=Hellkite Courser abilities=flying auto=may target(*[iscommander]|mycommandzone) moveto(mybattlefield) and!( transforms((,haste,newability[phaseactionmulti[end once] moveto(ownercommandzone)])) ueot )! text=Flying -- When Hellkite Courser enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. mana={4}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Hellkite Punisher abilities=flying auto={R}:1/0 ueot text=Flying -- {R}: Hellkite Punisher gets +1/+0 until end of turn. mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Hellkite Whelp abilities=flying auto=_ATTACKING_damage:1 target(creature|opponentBattlefield) text=Flying -- Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. mana={4}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Hellspur Brute anyzone=affinity(*[Assassin;Mercenary;Pirate;Rogue;Warlock]|mybattlefield) reduce({1}) abilities=trample text=Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) -- Trample mana={4}{R} type=Creature subtype=Minotaur Mercenary power=5 toughness=4 [/card] [card] name=Hellspur Posse Boss auto=lord(other Assassin,Mercenary,Pirate,Rogue,Warlock|myBattlefield) haste auto=_MERCENARYTOKEN_*2 text=Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -- When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." mana={2}{R}{R} type=Creature subtype=Lizard Rogue power=2 toughness=4 [/card] [card] name=Helm of the Host auto=teach(creature) transforms((,newability[@each my combatbegins:clone with(haste) options(nolegend)])) auto={5}:equip text=At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. -- Equip {5} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Helpful Hunter auto=draw:1 text=When this creature enters, draw a card. mana={1}{W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Helping Hand target=creature[manacost <=3]|mygraveyard auto=moveto(mybattlefield) and!( tap(noevent) )! text=Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. mana={W} type=Sorcery [/card] [card] name=Helvault auto={1}{T}:(blink)forsrc target(creature|mybattlefield) auto={7}{T}:(blink)forsrc target(creature|opponentbattlefield) text={1}, {T}: Exile target creature you control. -- {7}, {T}: Exile target creature you don't control. -- When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. mana={3} type=Legendary Artifact [/card] [card] name=Henge Walker auto=if casted(this) then if spent({G}{G}{G}) then counter(1/1) auto=if casted(this) then if spent({W}{W}{W}) then counter(1/1) auto=if casted(this) then if spent({U}{U}{U}) then counter(1/1) auto=if casted(this) then if spent({R}{R}{R}) then counter(1/1) auto=if casted(this) then if spent({B}{B}{B}) then counter(1/1) text=Adamant - If at least three mana of the same color was spent to cast this spell, Henge Walker enters with a +1/+1 counter on it. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Hengegate Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Mistgate Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Mistgate Pathway) name(Mistgate Pathway) flip(Mistgate Pathway) forcetype(land) auto={T}:add{W} text={T}: Add {W}. // Mistgate Pathway type=Land [/card] [card] name=Henrika Domnathi abilities=flying backside=Henrika, Infernal Seer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my combatbegins:name(Choose one) transforms((,newability[if compare(hascntsac)~equalto~0 then choice name(Sacrifice creatures) name(Sacrifice creatures) counter(0/0.1.Sac)],newability[if compare(hascntlif)~equalto~0 then choice name(Draw and lose life) name(Draw and lose life) counter(0/0.1.lif)],newability[if compare(hascnttra)~equalto~0 then choice name(Transform) name(Transform) counter(0/0.1.tra)])) oneshot auto=@counteradded(0/0,1,Sac) once:name(Sacrifice creature) ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ controller && ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent auto=@counteradded(0/0,1,Lif) once:name(Draw and lose life) draw:1 controller && life:-1 controller auto=@counteradded(0/0,1,Tra) once:name(Transform) transforms((,newability[removeallcounters(0/0.1.Tra)],newability[removeallcounters(0/0.1.Lif)],newability[removeallcounters(0/0.1.Sac)],newability[flip(backside)])) forever text=Flying -- At the beginning of combat on your turn, choose one that hasn't been chosen -- Each player sacrifices a creature. -- You draw a card and you lose 1 life. -- Transform Henrika Domnathi. // Henrika, Infernal Seer mana={2}{B}{B} type=Legendary Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Henrika, Infernal Seer abilities=flying,deathtouch,lifelink backside=Henrika Domnathi auto={1}{B}{B}:name(All creatures gets 1/0) all(creature[flying;-lifelink;-deathtouch]|mybattlefield) 1/0 ueot && all(creature[-flying;lifelink;-deathtouch]|mybattlefield) 1/0 ueot && all(creature[-flying;-lifelink;deathtouch]|mybattlefield) 1/0 ueot && all(creature[flying&lifelink&deathtouch]|mybattlefield) 1/0 ueot && all(creature[flying;lifelink;-deathtouch]|mybattlefield) 1/0 ueot && all(creature[flying;-lifelink;deathtouch]|mybattlefield) 1/0 ueot && all(creature[-flying;lifelink;deathtouch]|mybattlefield) 1/0 ueot text=Flying, deathtouch, lifelink -- {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. // Henrika Domnathi type=Legendary Creature subtype=Vampire color=black power=3 toughness=4 [/card] [card] name=Herald of Eternal Dawn abilities=flash,flying,cantlose text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- You can't lose the game and your opponents can't win the game. mana={4}{W}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Herald of Faith abilities=flying auto=_ATTACKING_life:2 text=Flying -- Whenever Herald of Faith attacks, you gain 2 life. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Herald of Hadar auto={5}{B}:name(Roll a d20) rolld20 20 winability _TREASURE_ winabilityend rolld20end auto=@dierolled(this) from(controller):life:-2 opponent auto=@dierolled(this) result(10) from(controller):life:2 controller auto=@dierolled(this) result(11) from(controller):life:2 controller auto=@dierolled(this) result(12) from(controller):life:2 controller auto=@dierolled(this) result(13) from(controller):life:2 controller auto=@dierolled(this) result(14) from(controller):life:2 controller auto=@dierolled(this) result(15) from(controller):life:2 controller auto=@dierolled(this) result(16) from(controller):life:2 controller auto=@dierolled(this) result(17) from(controller):life:2 controller auto=@dierolled(this) result(18) from(controller):life:2 controller auto=@dierolled(this) result(19) from(controller):life:2 controller auto=@dierolled(this) result(20) from(controller):life:2 controller text=Circle of Death-{5}{B}: Roll a d20. -- 1-9 | Each opponent loses 2 life. -- 10-19 | Each opponent loses 2 life and you gain 2 life. -- 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={4}{B} type=Creature subtype=Human Warlock power=4 toughness=4 [/card] [card] name=Herald of Hoofbeats abilities=horsemanship auto=lord(other knight|myBattlefield) horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Other Knights you control have horsemanship. mana={3}{U} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Herald of Ilharg abilities=trample auto=@movedTo(creature|mystack):counter(1/1,2) auto=@movedTo(creature[manacost>=5]|mystack):dynamicability all(opponent) text=Trample -- Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. mana={2}{R}{G} type=Creature subtype=Boar Beast power=3 toughness=3 [/card] [card] name=Herald of Secret Streams auto=lord(creature[counter{1/1}]|mybattlefield) unblockable text=Creatures you control with +1/+1 counters on them can't be blocked. mana={3}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=3 [/card] [card] name=Herald of the Dreadhorde auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1,2) notaTarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,2) notaTarget(army|myBattlefield))! text=When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{B} type=Creature subtype=Zombie Warrior power=3 toughness=2 [/card] [card] name=Herald of the Forgotten abilities=flying auto=if casted(this) then moveTo(myBattlefield) target(*[cycling]|myGraveyard) text=Flying -- When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. mana={6}{W}{W} type=Creature subtype=Cat Beast power=6 toughness=6 [/card] [card] name=Herald of the Host abilities=flying,vigilance text=Flying, vigilance -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Herald of the Sun abilities=flying auto={3}{W}:counter(1/1) target(other creature[flying]|mybattlefield) text=Flying -- {3}{W}: Put a +1/+1 counter on another target creature with flying. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Herald's Horn auto=chooseatype transforms((,newability[lord(creature[chosentype]|mycastingzone) changecost(colorless:-1)],newability[@each my upkeep restriction{type(creature[chosentype&zpos=1]|mylibrary)~equalto~0}:name(Look top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( name(Put back) target(*[fresh]|myhand) moveto(mylibrary) )!],newability[@each my upkeep restriction{type(creature[chosentype&zpos=1]|mylibrary)~morethan~0}:name(Look top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[choice name(Keep in hand) donothing],newability[choice name(Put back) moveto(mylibrary)])) oneshot )! ])) forever chooseend text=As Herald's Horn enters, choose a creature type. -- Creature spells you cast of the chosen type cost {1} less to cast. -- At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. mana={3} type=Artifact [/card] [card] name=Heraldic Banner auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[lord(*[chosencolor]|myBattlefield) 1/0])) forever chooseend text=As Heraldic Banner enters, choose a color. -- Creatures you control of the chosen color get +1/+0. -- {T}: Add one mana of the chosen color. mana={3} type=Artifact [/card] [card] name=Herbology Instructor backside=Malady Invoker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=life:3 auto={6}{p(B)}:flip(backside) asSorcery text=When Herbology Instructor enters, you gain 3 life. -- {6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) mana={1}{G} type=Creature subtype=Treefolk Druid power=1 toughness=3 [/card] [card] name=Herd Baloth auto=@totalcounteradded(1/1) from(this):may name(Create beast) token(Beast,Creature Beast,4/4,green) text=Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Herd Migration auto=_BEASTTOKEN_*pbasiclandtypes autohand={1}{G}{discard}:target(land[basic]|mylibrary) moveto(hand) && life:3 text=Domain - Create a 3/3 green Beast creature token for each basic land type among lands you control. -- {1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. mana={6}{G} type=Sorcery [/card] [card] name=Heritage Reclamation auto=choice name(Destroy target artifact) destroy target(artifact) auto=choice name(Destroy target enchantment) destroy target(enchantment) auto=choice target(*|graveyard) moveTo(exile) && draw:1 controller auto=choice Draw:1 text=Choose one - -- - Destroy target artifact. -- - Destroy target enchantment. -- - Exile up to one target card from a graveyard. Draw a card. mana={1}{G} type=Instant [/card] [card] name=Hermitic Nautilus abilities=vigilance auto={1}{U}:3/-3 ueot text=Vigilance -- {1}{U}: Hermitic Nautilus gets +3/-3 until end of turn. mana={1}{U} type=Artifact Creature subtype=Nautilus power=1 toughness=4 [/card] [card] name=Hero of Bretagard auto=@movedto(*|exile) from(myhand):counter(1/1) auto=@movedto(*[-instant;-sorcery]|exile) from(mybattlefield):counter(1/1) auto=this(counter{1/1}>=5) transforms((Angel,flying)) auto=this(counter{1/1}>=10) transforms((God,indestructible)) text=Whenever you exile one or more cards from your hand and/or permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. -- As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. -- As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types. mana={2}{W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Hero of Leina Tower auto=@targeted(this) from(*|mycastingzone):pay({x}) counter(1/1,x) text=Heroic - Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Hero of Precinct One auto=@movedTo(*[multicolor]|mystack):create(Human:creature Human:1/1:white) text=Whenever you cast a multicolored spell, create a 1/1 white Human creature token. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Hero of the Dunes auto=name(target artifact or creature) target(*[artifact;creature;manacost<=3]|myGraveyard) moveTo(mybattlefield) auto=lord(creature[manacost<=3]|myBattlefield) 1/0 text=When Hero of the Dunes enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. -- Creatures you control with mana value 3 or less get +1/+0. mana={3}{W}{B} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Hero of the Games auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot text=Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Hero of the Nyxborn auto=token(Soldier,Creature Human Soldier,1/1,white) auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot text=When Hero of the Nyxborn enters, create a 1/1 white Human Soldier creature token. -- Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. mana={1}{R}{W} type=Enchantment Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Hero of the Pride auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot text=Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Hero of the Revel auto=token(Satyr,Creature Satyr,1/1,red,cantblock) auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot text=When Heroes of the Revel enters, create a 1/1 red Satyr creature token with "This creature can't block." -- Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Satyr Soldier power=4 toughness=4 [/card] [card] name=Hero of the Winds abilities=flying auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot text=Flying -- Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Hero's Heirloom auto=teach(creature) 2/1 auto=teach(legendary) trample auto=teach(legendary) haste auto={2}:equip text=Equipped creature gets +2/+1. -- As long as equipped creature is legendary, it has trample and haste. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Heroes of the Revel auto=token(Satyr,Creature Satyr,1/1,red,cantblock) auto=@targeted(this) from(*|mycastingzone):all(creature|myBattlefield) 1/0 ueot text=When Heroes of the Revel enters, create a 1/1 red Satyr creature token with "This creature can't block." -- Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Satyr Soldier power=4 toughness=4 [/card] [card] name=Heroes' Podium auto=lord(creature[legendary]|mybattlefield) transforms((,newability[foreach(other creature[legendary]|mybattlefield) 1/1])) auto={X}{T}:reveal:x optionone target(creature[legendary]|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Each legendary creature you control gets +1/+1 for each other legendary creature you control. -- {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={5} type=Legendary Artifact [/card] [card] name=Heroic Charge kicker={1}{R} auto=all(creature|myBattlefield) 2/1 auto=if paid(kicker) then all(creature|myBattlefield) trample text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. mana={2}{W}{W} type=Instant [/card] [card] name=Heroic Reinforcements auto=lord(other creature|myBattlefield) +1/+1 auto=lord(other creature|myBattlefield) haste auto=_SOLDIERTOKEN_*2 text=Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) mana={2}{R}{W} type=Sorcery [/card] [card] name=Heron of Hope abilities=flying,lifefaker auto=@lifeof(player) from(*[-lifefaker]|*):name(Gain 1 life) life:1 controller auto={1}{W}:name(Gains lifelink) transforms((,lifelink,newability[@damaged(player) from(this):name(Gain 1 life) life:1 controller],newability[@damaged(*|battlefield) from(this):name(Gain 1 life) life:1 controller])) ueot text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- {1}{W}: Heron of Hope gains lifelink until end of turn. mana={3}{W} type=Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Heron-Blessed Geist abilities=flying autograveyard=this(variable{type:enchantment:mybattlefield}>0) {3}{W}{E}:name(Create spirit) _SPIRITTOKEN_*2 asSorcery text=Flying -- {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Heronblade Elite abilities=vigilance auto=@movedTo(other human|myBattlefield):name(Put 1/1 counter) counter(1/1) auto={T}:name(Add red mana) thisforeach(variable{power}>0) add{R} auto={T}:name(Add black mana) thisforeach(variable{power}>0) add{B} auto={T}:name(Add green mana) thisforeach(variable{power}>0) add{G} auto={T}:name(Add white mana) thisforeach(variable{power}>0) add{W} auto={T}:name(Add blue mana) thisforeach(variable{power}>0) add{U} text=Vigilance -- Whenever another Human enters under your control, put a +1/+1 counter on Heronblade Elite. -- {T}: Add X mana of any one color, where X is Heronblade Elite's power. mana={2}{G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Hew the Entwood aicode=activate transforms((,newability[all(*[zpos<=fullpaid]|mylibrary) moveto(myreveal) and!( transforms((,newability[if cantargetcard(*[artifact&-land]|*) then moveto(mybattlefield)],newability[if cantargetcard(*[land]|*) then moveto(mybattlefield) and!( tap(noevent) )!],newability[if cantargetcard(*[-land&-artifact]|*) then bottomoflibrary])) oneshot )!])) oneshot auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice 1 land) name(Sacrifice 1 land) name(Sacrifice 1 land) activate castcard(alternative copied noevent costx!:1:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 1 land) target(land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~1 then choice name(Sacrifice 2 lands) name(Sacrifice 2 lands) name(Sacrifice 2 lands) activate castcard(alternative copied noevent costx!:2:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 2 lands) target(<2>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~2 then choice name(Sacrifice 3 lands) name(Sacrifice 3 lands) name(Sacrifice 3 lands) activate castcard(alternative copied noevent costx!:3:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 3 lands) target(<3>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~3 then choice name(Sacrifice 4 lands) name(Sacrifice 4 lands) name(Sacrifice 4 lands) activate castcard(alternative copied noevent costx!:4:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 4 lands) target(<4>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~4 then choice name(Sacrifice 5 lands) name(Sacrifice 5 lands) name(Sacrifice 5 lands) activate castcard(alternative copied noevent costx!:5:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 5 lands) target(<5>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~5 then choice name(Sacrifice 6 lands) name(Sacrifice 6 lands) name(Sacrifice 6 lands) activate castcard(alternative copied noevent costx!:6:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 6 lands) target(<6>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~6 then choice name(Sacrifice 7 lands) name(Sacrifice 7 lands) name(Sacrifice 7 lands) activate castcard(alternative copied noevent costx!:7:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 7 lands) target(<7>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~7 then choice name(Sacrifice 8 lands) name(Sacrifice 8 lands) name(Sacrifice 8 lands) activate castcard(alternative copied noevent costx!:8:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 8 lands) target(<8>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~8 then choice name(Sacrifice 9 lands) name(Sacrifice 9 lands) name(Sacrifice 9 lands) activate castcard(alternative copied noevent costx!:9:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 9 lands) target(<9>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~9 then choice name(Sacrifice 10 lands) name(Sacrifice 10 lands) name(Sacrifice 10 lands) activate castcard(alternative copied noevent costx!:10:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 10 lands) target(<10>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~10 then choice name(Sacrifice 11 lands) name(Sacrifice 11 lands) name(Sacrifice 11 lands) activate castcard(alternative copied noevent costx!:11:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 1 land) target(land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~11 then choice name(Sacrifice 12 lands) name(Sacrifice 12 lands) name(Sacrifice 12 lands) activate castcard(alternative copied noevent costx!:12:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 2 lands) target(<2>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~12 then choice name(Sacrifice 13 lands) name(Sacrifice 13 lands) name(Sacrifice 13 lands) activate castcard(alternative copied noevent costx!:13:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 3 lands) target(<3>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~13 then choice name(Sacrifice 14 lands) name(Sacrifice 14 lands) name(Sacrifice 14 lands) activate castcard(alternative copied noevent costx!:14:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 4 lands) target(<4>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~14 then choice name(Sacrifice 15 lands) name(Sacrifice 15 lands) name(Sacrifice 15 lands) activate castcard(alternative copied noevent costx!:15:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 5 lands) target(<5>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~15 then choice name(Sacrifice 16 lands) name(Sacrifice 16 lands) name(Sacrifice 16 lands) activate castcard(alternative copied noevent costx!:16:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 6 lands) target(<6>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~16 then choice name(Sacrifice 17 lands) name(Sacrifice 17 lands) name(Sacrifice 17 lands) activate castcard(alternative copied noevent costx!:17:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 7 lands) target(<7>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~17 then choice name(Sacrifice 18 lands) name(Sacrifice 18 lands) name(Sacrifice 18 lands) activate castcard(alternative copied noevent costx!:18:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 8 lands) target(<8>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~18 then choice name(Sacrifice 19 lands) name(Sacrifice 19 lands) name(Sacrifice 19 lands) activate castcard(alternative copied noevent costx!:19:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 9 lands) target(<9>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then if type(land|mybattlefield)~morethan~19 then choice name(Sacrifice 20 lands) name(Sacrifice 20 lands) name(Sacrifice 20 lands) activate castcard(alternative copied noevent costx!:20:! named!:Hew the Entwood:!) and!( ability$!name(Sacrifice 10 lands) target(<10>land|mybattlefield) sacrifice!$ controller )! auto=ifnot paid(alternative) then choice name(Don't sacrifice any land) name(Don't sacrifice any land) donothing auto=alternative name(Look top card) name(Look top card) reveal:fullpaid optionone name(Choose artifacts and lands) target(*[artifact;land]|reveal) bottomoflibrary and!( becomes(tobehew) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobehew|mylibrary) transforms((,newability[if cantargetcard(*[artifact&-land]|*) then moveto(mybattlefield)],newability[if cantargetcard(*[land]|*) then moveto(mybattlefield) and!( tap(noevent) )!])) oneshot afterrevealedend revealend text=Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. mana={3}{R}{R} type=Sorcery [/card] [card] name=Hex Parasite auto={X}{p(B)}:name(Remove counters) name(Remove counters) thisforeach(X>0) target(*[counter{any}]|battlefield) removesinglecountertype(1) && all(this) 1/0 ueot text={X}{PB}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({PB} can be paid with either {B} or 2 life.) mana={1} type=Artifact Creature subtype=Phyrexian Insect power=1 toughness=1 [/card] [card] name=Hexavus abilities=flying auto=counter(1/1,6) auto={1}{C(1/1,-1)}:name(Put flying counter) target(other creature|battlefield) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever auto={1}:name(Remove and add counter) target(other creature[counter{any}]|mybattlefield) removesinglecountertype(1) && all(this) counter(1/1) text=Flying -- Hexavus enters with six +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. -- {1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus. mana={6} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Hexbane Tortoise auto=_WARD2_ auto=_ENLIST_ text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) mana={2}{G} type=Creature subtype=Turtle power=3 toughness=2 [/card] [card] name=Hexdrinker auto={1}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.3.Level}) 2/3 auto=this(counter{0/0.3.Level}) protection from(instant) auto=this(counter{0/0.8.Level}) 2/2 auto=this(counter{0/0.8.Level}) protection from(*) text=Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 3-7 -- 4/4 -- Protection from instants -- LEVEL 8+ -- 6/6 -- Protection from everything mana={G} auto=maxlevel:8 type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Hexgold Halberd auto=this(variable{controllerturn}) teach(creature) first strike auto=this(variable{controllerturn}) teach(creature) trample auto={2}{R}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- As long as it's your turn, equipped creature has first strike and trample. -- Equip {2}{R} mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Hexgold Hoverwings auto=teach(creature) flying auto=teach(creature) lord(creature[geared]|myBattlefield) 1/0 auto={2}{W}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature has flying. -- Creatures you control that are equipped get +1/+0. -- Equip {2}{W} mana={3}{W} type=Artifact subtype=Equipment [/card] [card] name=Hexgold Slash target=creature auto=if cantargetcard(creature[-hastoxic]|*) then damage:2 auto=if cantargetcard(creature[hastoxic]|*) then damage:4 text=Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead. mana={R} type=Instant [/card] [card] name=Hexgold Slith auto=alterenergy:2 controller auto=_ATTACKING_if compare(penergy)~morethan~1 then pay({e:2}) first strike ueot auto=@combatdamaged(player) from(this):counter(1/1) text=When Hexgold Slith enters, you get {E}{E} (two energy counters). -- Whenever Hexgold Slith attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn. -- Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it. mana={1}{W} type=Creature subtype=Slith power=2 toughness=1 [/card] [card] name=Hexplate Wallbreaker auto={3}{R}:equip auto=teach(creature) 2/2 auto=@combat(attacking) source(mytgt) turnlimited:name(Untap and combat again) all(other creature[attacking]|mybattlefield) untap && emblem transforms((,newability[nextphasealter(add^combatphases^controller^after)])) ueot auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +2/+2. -- Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. -- Equip {3}{R} mana={3}{R}{R} type=Artifact subtype=Equipment [/card] [card] name=Hezrou // Demonic Stench abilities=adventure,asflash other={B} name(Adventure) restriction=can play creature auto=alternative name(Blocking creatures get -1/-1) name(Blocking creatures get -1/-1) all(creature[blocking]|battlefield) -1/-1 ueot auto=alternative _ADVENTURE_ auto=@each blockers:name(Blocking creatures get -1/-1) transforms((,newability[lord(creature[blocking]|opponentbattlefield) -1/-1])) ueot text=Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. // Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={5}{B}{B} type=Creature subtype=Frog Demon power=6 toughness=6 [/card] [card] name=Hidden Grotto auto=_SURVEIL1_ auto={T}:Add{C} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- {T}: Add {C}. -- {1}, {T}: Add one mana of any color. type=Land [/card] [card] name=Hidden Stag auto=@movedTo(land|opponentbattlefield) from(opponenthand):transforms((removetypes)) forever && transforms((Elk Beast Creature,setpower=3,settoughness=2)) forever auto=@movedTo(land|mybattlefield) from(myhand):transforms((removetypes,newability[becomes(Enchantment)])) forever text=Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. -- Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. mana={1}{G} type=Enchantment [/card] [card] name=Hide // Seek other={W}{B} name(Seek) auto=ifnot paid(alternative) then target(*[artifact;enchantment]) bottomoflibrary auto=alternative name(search card) reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(*|reveal) transforms((,newability[life:manacost opponent])) ueot and!( moveto(ownerexile) )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles their library. mana={R}{W} type=Instant [/card] [card] name=Hideous Fleshwheeler abilities=menace auto=target(*[-instant;-sorcery;manacost<=2]|graveyard) moveTo(myBattlefield) text=Menace (This creature can't be blocked except by two or more creatures.) -- When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control. color=black,white type=Creature subtype=Phyrexian Rat power=4 toughness=5 [/card] [card] name=Hideous Taskmaster abilities=devoid,haste,trample autostack=if casted(this) then may target(creature) moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],trample,haste,newability[_ATTACKING_name(Annihilate) ability$!name(sacrifice) notaTarget(*|mybattlefield) sacrifice!$ opponent])) ueot)! auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice) notaTarget(*|mybattlefield) sacrifice!$ opponent text=Devoid -- When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. -- Trample, haste, annihilator 1 mana={6}{R} type=Creature subtype=Eldrazi power=7 toughness=2 [/card] [card] name=Hidetsugu Consumes All backside=Vessel of the All-Consuming restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Destroy nonland permanents) all(*[-land&manacost<=1]|battlefield) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Exile all graveyards) name(Exile all graveyards) all(*|graveyard) moveto(exile) auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Destroy each nonland permanent with mana value 1 or less. -- II - Exile all graveyards. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{B}{R} type=Enchantment subtype=Saga [/card] [card] name=Hidetsugu and Kairi abilities=flying auto=draw:3 && transforms((,newability[name(Put on library) target(<2>*|myhand) moveto(mylibrary)])) oneshot auto=_DIES_name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[life:-manacost opponent],newability[if cantargetcard(*[instant;sorcery]|*) then may name(Cast card) activate castcard(normal)])) ueot )! text=Flying -- When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. -- When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost. mana={2}{U}{U}{B} type=Legendary Creature subtype=Ogre Demon Dragon power=5 toughness=4 [/card] [card] name=Hidetsugu, Devouring Chaos auto={B}{S(creature|myBattlefield)}:name(Scry 2) _SCRY2_ auto={2}{R}{T}:name(Exile the top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[if cantargetcard(*[-land&manacost>=1]|*) then name(Deal damage) name(Deal damage) target(anytarget) damage:manacost])) ueot )! text={B}, Sacrifice a creature: Scry 2. -- {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. mana={3}{B} type=Legendary Creature subtype=Ogre Demon power=4 toughness=4 [/card] [card] name=Hieroglyphic Illumination abilities=cycling auto=draw:2 controller autohand=__CYCLING__({U}) text=Draw two cards. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={3}{U} type=Instant [/card] [card] name=Hieromancer's Cage auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=When Hieromancer's Cage enters, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Hierophant's Chalice auto=life:1 controller auto=life:-1 opponent auto={T}:Add{1} text=When Hierophant's Chalice enters, target opponent loses 1 life and you gain 1 life. -- {T}: Add {1}. mana={3} type=Artifact [/card] [card] name=High Alert auto=lord(creature|mybattlefield) combattoughness auto=lord(creature[defender]|mybattlefield) canattack auto={2}{W}{U}:Untap target(creature) text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- Creatures you control can attack as though they didn't have defender. -- {2}{W}{U}: Untap target creature. mana={1}{W}{U} type=Enchantment [/card] [card] name=High Fae Trickster abilities=flash,flying auto=lord(*[-land]|mycastingzone) asflash text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- You may cast spells as though they had flash. mana={3}{U} type=Creature subtype=Faerie Wizard power=4 toughness=2 [/card] [card] name=High Noon auto=maxCast(*)1 auto=maxCast(*)1 opponent auto={4}{R}{S}:damage:5 target(anyTarget) text=Each player can't cast more than one spell each turn. -- {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. mana={1}{W} type=Enchantment [/card] [card] name=High Stride target=creature auto=1/3 auto=reach auto=untap text=Target creature gets +1/+3 and gains reach until end of turn. Untap it. mana={G} type=Instant [/card] [card] name=High-Rise Sawjack abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot text=Reach -- Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. mana={2}{G} type=Creature subtype=Elf Citizen power=2 toughness=3 [/card] [card] name=High-Society Hunter abilities=flying auto=_ATTACKING_may sacrifice notaTarget(other creature|myBattlefield) and!( all(this) counter(1/1) )! auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 text=Flying -- Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. -- Whenever another nontoken creature dies, draw a card. mana={3}{B}{B} type=Creature subtype=Vampire Noble power=5 toughness=3 [/card] [card] name=High-Speed Hoverbike abilities=flash,flying auto=may tap target(creature) auto=_CREW1_ text=Flash -- Flying -- When High-Speed Hoverbike enters, tap up to one target creature. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=2 toughness=2 [/card] [card] name=Highborn Vampire mana={3}{B} type=Creature subtype=Vampire Warrior power=4 toughness=3 [/card] [card] name=Highcliff Felidar abilities=vigilance auto=destroy notaTarget(creature[power=power:highest:creature:opponentBattlefield]) text=Vigilance -- When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. mana={4}{W}{W} type=Creature subtype=Cat Beast power=5 toughness=5 [/card] [card] name=Highland Forest auto=tap(noevent) text=({T}: Add {R} or {G}.) -- Highland Forest enters tapped. type=Snow Land subtype=Mountain Forest [/card] [card] name=Highway Robbery auto=may ability$! name(discard) reject notaTarget(*|myhand) and!(draw:2)! !$ controller restriction{type(*|myhand)~morethan~0} auto=may ability$! name(sacrifice a land) sacrifice notaTarget(land|myBattlefield) and!(draw:2)! !$ controller autohand={1}{R}:_PLOT_ autoexile=_PLOTCAST_ text=You may discard a card or sacrifice a land. If you do, draw two cards. -- Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{R} type=Sorcery [/card] [card] name=Hill Giant Herdgorger auto=life:3 controller text=When Hill Giant Herdgorger enters, you gain 3 life. mana={4}{G}{G} type=Creature subtype=Giant power=7 toughness=6 [/card] [card] name=Hinata, Dawn-Crowned abilities=flying,trample auto=lord(*[aura;instant;sorcery]|mycastingzone) altercost(colorless,-1) auto=lord(*[aura;instant;sorcery]|opponentcastingzone) altercost(colorless,+1) text=Flying, trample -- Spells you cast cost {1} less to cast for each target. -- Spells your opponents cast cost {1} more to cast for each target. mana={1}{U}{R}{W} type=Legendary Creature subtype=Kirin Spirit power=4 toughness=4 [/card] [card] name=Hinder target=*|stack auto=choice name(Put on top) fizzleto(librarytop) auto=choice name(Put on bottom) fizzleto(librarybottom) text=Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Hindering Light target=*[-creature;-artifact;-enchantment;-planeswalker]|opponentstack auto=fizzle auto=draw:1 controller text=Counter target spell that targets you or a permanent you control. -- Draw a card. mana={W}{U} type=Instant [/card] [card] name=Hinterland Chef auto=name(Draft a card) transforms((,newability[choice name(Almighty Brushwagg) conjure cards(Almighty Brushwagg) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Frilled Sandwalla) conjure cards(Frilled Sandwalla) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Moss Viper) conjure cards(Moss Viper) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Brushstriderr) conjure cards(Brushstrider) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Highland Game) conjure cards(Highland Game) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Ironshell Beetle) conjure cards(Ironshell Beetle) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Lotus Cobra) conjure cards(Lotus Cobra) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Kazandu Nectarpot) conjure cards(Kazandu Nectarpot) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Gilded Goose) conjure cards(Gilded Goose) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Nessian Hornbeetle) conjure cards(Nessian Hornbeetle) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Scurrid Colony) conjure cards(Scurrid Colony) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Territorial Boar) conjure cards(Territorial Boar) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Deathbonnet Sprout) conjure cards(Deathbonnet Sprout) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Spore Crawler) conjure cards(Spore Crawler) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!],newability[choice name(Moldgraf Millipede) conjure cards(Moldgraf Millipede) zone(myhand) and!( counter(0/0.1.PerpetualFood) notrg )!])) oneshot auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualFood}]|myzones) transforms((Artifact Food,newability[{2}{T}{S}:name(Gain 3 life) life:3 controller]))])) forever dontremove text=When Hinterland Chef enters, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact into addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life." mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Hinterland Hermit backside=Hinterland Scourge restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:name(Transform Human Werewolf) flip(backside) text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. // Hinterland Scourge mana={1}{R} type=Creature subtype=Human Werewolf power=2 toughness=1 [/card] [card] name=Hinterland Sanctifier auto=@movedTo(other creature|myBattlefield):life:1 text=Whenever another creature you control enters, you gain 1 life. mana={W} type=Creature subtype=Rabbit Cleric power=1 toughness=2 [/card] [card] name=Hinterland Scourge auto=@each upkeep restriction{lastturn(*|mystack)~morethan~1,lastturn(*|opponentstack)~lessthan~2}:name(Transform Werewolf) flip(Hinterland Hermit) auto=@each upkeep restriction{lastturn(*|opponentstack)~morethan~1}:name(Transform Werewolf) flip(Hinterland Hermit) auto=transforms((,_MUST_BE_BLOCKD_)) forever text=Hinterland Scourge must be blocked if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. // Hinterland Hermit type=Creature subtype=Werewolf color=red power=3 toughness=2 [/card] [card] name=Hipparion auto=@combat(blocking) source(this):pay({1}) donothing?cantbeblockerof(creature[power>=3]) text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. mana={1}{W} type=Creature subtype=Horse power=1 toughness=3 [/card] [card] name=Hired Blade abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) mana={2}{B} type=Creature subtype=Human Assassin power=3 toughness=2 [/card] [card] name=Hired Claw auto=@each my blockers restriction{type(Lizard[attacking]|myBattlefield)~morethan~0}:damage:1 target(opponent) auto={1}{R} restriction{compare(oplifelost)~morethan~0}:counter(1/1) limit:1 text=Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. -- {1}{R}: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn. mana={R} type=Creature subtype=Lizard Mercenary power=1 toughness=2 [/card] [card] name=Hired Heist abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@combatdamaged(player) from(creature[chosenname]|mybattlefield):name(Pay and draw) pay({U}) name(Pay and draw) name(Pay and draw) draw:1 controller])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card. type=Conspiracy [/card] [card] name=Hired Hexblade other={1}{S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 auto=alternative draw:1 controller auto=alternative life:-1 controller text=When Hired Hexblade enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Elf Warlock power=2 toughness=2 [/card] [card] name=Hired Poisoner abilities=deathtouch text=Deathtouch mana={B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Hired Torturer abilities=defender auto={3}{B}{T}:life:-2 opponent text=Defender -- {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Historian of Zhalfir auto=@combat(attacking) source(this) restriction{type(planeswalker[Teferi]|myBattlefield)~morethan~0}:draw:1 controller text=Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Historian's Wisdom target=artifact,creature auto=teach(creature) transforms((,newability[if compare(p)~equalto~compare(power:highest:creature:mybattlefield) then name(Draw a card) name(Draw a card) draw:1 controller])) auto=teach(creature) 2/1 text=Enchant artifact or creature -- When Historian's Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. -- As long as enchanted permanent is a creature, it gets +2/+1. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=History of Benalia auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=_KNIGHTTOKEN_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) _KNIGHTTOKEN_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[Knight]|myBattlefield) +2/+1 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Create a 2/2 white Knight creature token with vigilance. -- III - Knights you control get +2/+1 until end of turn. mana={1}{W}{W} type=Enchantment subtype=Saga [/card] [card] name=Hit // Run other={3}{R}{G} name(Run) auto=ifnot paid(alternative) then target(player) ability$!name(sacrifice) notaTarget(*[creature;artifact]|mybattlefield) dynamicability sacrifice!$ targetedplayer auto=alternative lord(creature[attacking]|mybattlefield) transforms((,newability[foreach(other *[creature;attacking]|mybattlefield) 1/0 ueot])) text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. mana={1}{B}{R} type=Instant [/card] [card] name=Hithlain Knots target=creature auto=_SCRY1_ auto=tap auto=draw:1 controller text=Tap target creature. Scry 1. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Hithlain Rope abilities=cantbesacrified auto={1}{T}:name(Search Land) moveto(opponentBattlefield) and!( ability$!name(Search Land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )!!$ opponent )! auto={2}{T}:name(Draw a card) moveto(opponentBattlefield) and!( ability$!draw:1 controller!$ opponent )! text=Hithlain Rope can't be sacrificed. -- {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. -- {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. mana={2} type=Artifact [/card] [card] name=Hive Mind auto=@movedto(*[instant;sorcery]|mystack):ability$!name(Copy spell) name(Copy spell) all(*[instant;sorcery]|opponentstack) activate castcard(copied noevent)!$ opponent auto=@movedto(*[instant;sorcery]|opponentstack):ability$!name(Copy spell) name(Copy spell) all(*[instant;sorcery]|opponentstack) activate castcard(copied noevent)!$ controller text=Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. mana={5}{U} type=Enchantment [/card] [card] name=Hive of the Eye Tyrant auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) auto={T}:Add{B} auto={3}{B}:name(Becomes beholder) transforms((,newability[becomes(Creature Beholder^3/3^black^menace) ueot],newability[_ATTACKING_name(Exile card) target(*|opponentgraveyard) moveto(exile)])) ueot text=If you control two or more other lands, Hive of the Eye Tyrant enters tapped. -- {T}: Add {B}. -- {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." it's still a land. type=Land [/card] [card] name=Hiveheart Shaman auto=_ATTACKING_may name(Search basic land) transforms((,newability[if type(plains[basic]|mybattlefield)~equalto~0 then choice name(Search Plains) name(Search Plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(mountain[basic]|mybattlefield)~equalto~0 then choice name(Search Mountain) name(Search Mountain) target(mountain[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(swamp[basic]|mybattlefield)~equalto~0 then choice name(Search Swamp) name(Search Swamp) target(swamp[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(forest[basic]|mybattlefield)~equalto~0 then choice name(Search Forest) name(Search Forest) target(forest[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!],newability[if type(island[basic]|mybattlefield)~equalto~0 then choice name(Search Island) name(Search Island) target(island[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )!])) oneshot auto={5}{G}:name(Create Insect) _INSECTTOKEN_ and!( counter(1/1,pbasiclandtypes) )! asSorcery text=Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle. -- {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. mana={3}{G} type=Creature subtype=Human Shaman power=3 toughness=5 [/card] [card] name=Hivespine Wolverine auto=choice counter(1/1) target(creature|myBattlefield) auto=choice transforms((,newability[target(creature[token]|opponentbattlefield) dynamicability])) ueot auto=choice destroy target(artifact,enchantment) text=When Hivespine Wolverine enters, choose one - -- - Put a +1/+1 counter on target creature you control. -- - Hivespine Wolverine fights target creature token. -- - Destroy target artifact or enchantment. mana={3}{G}{G} type=Creature subtype=Elemental Wolverine power=5 toughness=4 [/card] [card] name=Hixus, Prison Warden abilities=flash auto=@combatdamageof(player) from(creature|battlefield):this(cantargetcard(*[fresh]|*)) name(Exile creature) all(trigger[from]) (blink)forsrc text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Hoard Robber auto=@combatdamaged(player) from(this):name(Create treasure) _TREASURE_ text=Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{B} type=Creature subtype=Tiefling Rogue power=1 toughness=3 [/card] [card] name=Hoarding Broodlord abilities=hiddenface,flying other={convoke} name(Convoke) auto=name(Search and exile) target(*|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile forever])) forever )! auto=lord(creature[-tapped]|mybattlefield) transforms((,newability[{T}:name(Pay 1 convoke for spell) name(Pay 1 convoke for spell) target(*[-land]|myexile) transforms((,newability[changecost(colorless:-1)])) ueot])) text=Convoke -- Flying -- When Hoarding Broodlord enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. -- Spells you cast from exile have convoke. mana={5}{B}{B}{B} type=Creature subtype=Dragon power=7 toughness=6 [/card] [card] name=Hoarding Ogre auto=_ATTACKING_name(Roll a d20) rolld20 20 winability _TREASURE_*3 winabilityend loseability if compare(lastrollresult)~lessthan~10 then _TREASURE_ else _TREASURE_*2 loseabilityend rolld20end text=Whenever Hoarding Ogre attacks, roll a d20. -- 1-9 | Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- 10-19 | Create two Treasure tokens. -- 20 | Create three Treasure tokens. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Hoarding Recluse abilities=deathtouch,reach auto=_DIES_may target(*|graveyard) bottomoflibrary text=Reach, deathtouch -- When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library. mana={3}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Hobbit's Sting target=creature auto=damage:type:creature:mybattlefieldplustype:food:mybattlefieldplusend text=Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. mana={1}{W} type=Instant [/card] [card] name=Hobblefiend abilities=trample auto={1}{S(other creature|myBattlefield)}:counter(1/1) all(this) text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- {1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Hobbling Zombie abilities=deathtouch auto=_DIES_name(Create a zombie) token(Zombie Dec) text=Deathtouch -- When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Hobgoblin Bandit Lord auto=lord(other *[goblin]|myBattlefield) 1/1 auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~1}:name(Deals 1 damage) damage:1 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~2}:name(Deals 2 damage) damage:2 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~3}:name(Deals 3 damage) damage:3 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~4}:name(Deals 4 damage) damage:4 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~5}:name(Deals 5 damage) damage:5 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~6}:name(Deals 6 damage) damage:6 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~7}:name(Deals 7 damage) damage:7 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~8}:name(Deals 8 damage) damage:8 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~9}:name(Deals 9 damage) damage:9 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~10}:name(Deals 10 damage) damage:10 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~11}:name(Deals 11 damage) damage:11 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~12}:name(Deals 12 damage) damage:12 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~13}:name(Deals 13 damage) damage:13 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~14}:name(Deals 14 damage) damage:14 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~15}:name(Deals 15 damage) damage:15 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~16}:name(Deals 16 damage) damage:16 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~17}:name(Deals 17 damage) damage:17 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~18}:name(Deals 18 damage) damage:18 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~equalto~19}:name(Deals 19 damage) damage:19 target(anytarget) auto={R}{T} restriction{thisturn(goblin|mybattlefield)~morethan~19}:name(Deals 20 damage) damage:20 target(anytarget) text=Other Goblins you control get +1/+1. -- {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target. mana={1}{R}{R} type=Creature subtype=Goblin Rogue power=2 toughness=3 [/card] [card] name=Hobgoblin Captain auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Gains first strike) transforms((,first strike)) ueot text=Pack tactics - Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. mana={1}{R} type=Creature subtype=Goblin Barbarian power=3 toughness=1 [/card] [card] name=Hofri Ghostforge auto=lord(spirit) transforms((,newability[1/1],trample,haste)) auto=@movedto(creature[-token]|graveyard) from(mybattlefield):name(Exile and copy) transforms((,newability[all(creature[-token;fresh:zpos=type:*:mygraveyard]|mygraveyard) moveto(exile) and!( clone and!( transforms((Spirit,newability[_DIES_name(Return exiled creature) target(creature[!share!name!]|myexile) moveto(mygraveyard)])) forever )! )!])) forever text=Spirits you control get +1/+1 and have trample and haste. -- Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard." mana={3}{R}{W} type=Legendary Creature subtype=Dwarf Cleric power=4 toughness=5 [/card] [card] name=Hold for Questioning target=creature,planeswalker auto=teach(*) tap auto=teach(*) doesnotuntap auto=teach(*) noactivatedability auto=name(Investigate) name(Create clue) _CLUE_ controller text=Enchant creature or planeswalker -- When Hold for Questioning enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Hold for Ransom target=creature auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=teach(creature) transforms((,newability[{7}:Sacrifice notaTarget(Hold for Ransom) && draw:1 asSorcery])) text=Enchant creature -- Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Hold the Perimeter abilities=isconspiracy restriction=never autocommandzone=phaseaction[my upkeep once] token(Soldier,Creature Soldier,1/2,white,defender) autocommandzone=phaseaction[opponent upkeep once] token(Goblin,Creature Goblin,1/1,red,cantblock) opponent text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. -- At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." type=Conspiracy [/card] [card] name=Holistic Wisdom auto=aslongas(artifact|myhand) {2}{E(artifact|myhand)}:name(Exile an artifact) name(Exile an artifact) ability$!name(Return an artifact) name(Return an artifact) target(artifact|mygraveyard) moveto(hand)!$ controller auto=aslongas(creature|myhand) {2}{E(creature|myhand)}:name(Exile a creature) name(Exile a creature) ability$!name(Return a creature) name(Return a creature) target(creature|mygraveyard) moveto(hand)!$ controller auto=aslongas(enchantment|myhand) {2}{E(enchantment|myhand)}:name(Exile an enchantment) name(Exile an enchantment) ability$!name(Return an enchantment) name(Return an enchantment) target(enchantment|mygraveyard) moveto(hand)!$ controller auto=aslongas(planeswalker|myhand) {2}{E(planeswalker|myhand)}:name(Exile a planeswalker) name(Exile a planeswalker) ability$!name(Return a planeswalker) name(Return a planeswalker) target(planeswalker|mygraveyard) moveto(hand)!$ controller auto=aslongas(land|myhand) {2}{E(land|myhand)}:name(Exile a land) name(Exile a land) ability$!name(Return a land) name(Return a land) target(land|mygraveyard) moveto(hand)!$ controller auto=aslongas(instant|myhand) {2}{E(instant|myhand)}:name(Exile an instant) name(Exile an instant) ability$!name(Return an instant) name(Return an instant) target(instant|mygraveyard) moveto(hand)!$ controller auto=aslongas(sorcery|myhand) {2}{E(sorcery|myhand)}:name(Exile a sorcery) name(Exile a sorcery) ability$!name(Return a sorcery) name(Return a sorcery) target(sorcery|mygraveyard) moveto(hand)!$ controller auto=aslongas(kindred|myhand) {2}{E(kindred|myhand)}:name(Exile a kindred) name(Exile a kindred) ability$!name(Return a kindred) name(Return a kindred) target(kindred|mygraveyard) moveto(hand)!$ controller text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.) mana={1}{G}{G} type=Enchantment [/card] [card] name=Hollow One abilities=cycling anyzone=@discarded(*|myhand):changecost(colorless:-2) ueot forcedalive autohand=__CYCLING__({2}) text=Hollow One costs {2} less to cast for each card you've cycled or discarded this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Hollow Warrior abilities=cantattack,cantblock,cantpwattack auto={T(*[-attacking]|mybattlefield)}:transforms((,newability[-cantattack],newability[-cantpwattack],newability[-cantblock])) ueot text=Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. mana={4} type=Artifact Creature subtype=Golem Warrior power=4 toughness=4 [/card] [card] name=Hollowhead Sliver auto=lord(sliver|mybattlefield) {T}{D(*|myhand)}:draw:1 text=Sliver creatures you control have " {T}, Discard a card: Draw a card." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Hollowhenge Huntmaster abilities=nightbound,hexproof backside=Avabruck Caretaker auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=lord(other *|mybattlefield) hexproof auto=@each my combatbegins:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1,2) text=Hexproof -- Other permanents you control have hexproof. -- At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Avabruck Caretaker type=Creature subtype=Werewolf color=green power=6 toughness=6 [/card] [card] name=Hollowhenge Overlord abilities=flash auto=@each my upkeep:name(Create wolf) foreach(wolf,werewolf|mybattlefield) _WOLFTOKEN_ text=Flash -- At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. mana={4}{G}{G} type=Creature subtype=Wolf power=4 toughness=4 [/card] [card] name=Hollowhenge Wrangler auto=name(Seek a land) moverandom(land) from(mylibrary) to(myhand) auto={D(land|myhand)}:name(Conjure a card) conjure cards(Hollowhenge Beast) zone(myhand) autograveyard={D(land|myhand)}:name(Conjure a card) conjure cards(Hollowhenge Beast) zone(myhand) text=When Hollowhenge Wrangler enters, seek a land card. -- Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. mana={3}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Hollowmurk Siege auto=choice name(Sultai) transforms((,newability[@counteradded(any) from(creature|myBattlefield) turnlimited:draw:1])) forever auto=choice name(Abzan) transforms((,newability[@each my blockers:target(creature[attacking]) transforms((,newability[counter(1/1)],menace)) ueot])) forever text=As this enchantment enters, choose Sultai or Abzan. -- - Sultai - Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. -- - Abzan - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn. mana={B}{G} type=Enchantment [/card] [card] name=Holy Avenger auto={2}{W}:equip auto=teach(creature) double strike auto=@combat(attacking) source(mytgt):may name(Attach an aura) target(aura|myhand) moveTo(mybattlefield) text=Equipped creature has double strike. -- Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. -- Equip {2}{W} mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Holy Cow abilities=flash,flying auto=life:2 auto=_SCRY1_ text=Flash -- Flying -- When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={2}{W} type=Creature subtype=Ox Angel power=2 toughness=2 [/card] [card] name=Holy Frazzle-Cannon auto={1}:equip auto=teach(creature) transforms((,newability[_ATTACKING_name(Put 1/1 counter) all(*[creature;share!types!]|myBattlefield) counter(1/1)])) text=Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. -- Equip {1} color=black,white type=Artifact subtype=Equipment [/card] [card] name=Homarid Explorer auto=target(player) deplete:4 text=When Homarid Explorer enters, target player mills four cards. mana={3}{U} type=Creature subtype=Homarid Scout power=3 toughness=3 [/card] [card] name=Homestead Courage target=creature|mybattlefield flashback={W} auto=transforms((,newability[counter(1/1)],vigilance)) ueot text=Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={W} type=Sorcery [/card] [card] name=Homicide Investigator auto=@movedto(creature[-token]|graveyard) from(mybattlefield) turnlimited:_CLUE_ text=Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{B} type=Creature subtype=Human Detective power=2 toughness=2 [/card] [card] name=Homing Sliver auto=lord(sliver|hand) transforms((,newability[{3}{D}:name(Search sliver) target(sliver|mylibrary) moveto(hand) and!( shuffle )!])) autohand={3}{D}:name(Search sliver) target(sliver|mylibrary) moveto(hand) and!( shuffle )! text=Each Sliver card in each player's hand has slivercycling {3}. -- Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle.) mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Homunculus Horde auto=_SECOND_DRAW_all(this) clone text=Whenever you draw your second card each turn, create a token that's a copy of this creature. mana={3}{U} type=Creature subtype=Homunculus power=2 toughness=2 [/card] [card] name=Honed Khopesh auto={1}:equip auto=teach(creature) 1/1 text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Honest Rutstein auto=target(creature|mygraveyard) moveto(hand) auto=lord(Creature|mycastingzone) altercost(colorless,-1) text=When Honest Rutstein enters, return target creature card from your graveyard to your hand. -- Creature spells you cast cost {1} less to cast. mana={1}{B}{G} type=Legendary Creature subtype=Human Warlock power=3 toughness=2 [/card] [card] name=Honey Mammoth auto=life:4 controller text=When Honey Mammoth enters, you gain 4 life. mana={4}{G}{G} type=Creature subtype=Elephant power=6 toughness=6 [/card] [card] name=Honeymoon Hearse abilities=trample auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Becomes a creature) becomes(Artifact Creature) ueot text=Trample -- Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. mana={2}{R} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Honor Troll abilities=vigilance,lifefaker auto=this(controllerlife > 24) 2/1 auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller text=Vigilance -- If you would gain life, you gain that much life plus 1 instead. -- Honor Troll gets +2/+1 as long as you have 25 or more life. mana={2}{G} type=Creature subtype=Troll Druid power=2 toughness=3 [/card] [card] name=Honor the God-Pharaoh auto=draw:2 auto=_AMASSZOMBIE1_ text=As an additional cost to cast this spell, discard a card. -- Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{R}{D(other *|myhand)} type=Sorcery [/card] [card] name=Honored Crop-Captain auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot text=Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. mana={R}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Honored Dreyleader abilities=trample auto=counter(1/1,othertype:*[Squirrel;Food]:myBattlefield) auto=@movedTo(other *[Squirrel;Food]|myBattlefield):counter(1/1) text=Trample -- When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. -- Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader. mana={2}{G} type=Creature subtype=Squirrel Warrior power=1 toughness=1 [/card] [card] name=Honored Heirloom auto={T}:add{R} auto={T}:add{W} auto={T}:add{B} auto={T}:add{G} auto={T}:add{U} auto={2}{T}:target(*|graveyard) moveto(exile) text={T}: Add one mana of any color. -- {2}, {T}: Exile target card from a graveyard. mana={3} type=Artifact [/card] [card] name=Honored Hydra abilities=trample autograveyard={3}{G}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Trample -- Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) mana={5}{G} type=Creature subtype=Snake Hydra power=6 toughness=6 [/card] [card] name=Hooded Blightfang abilities=deathtouch auto=@combat(attacking) source(creature[deathtouch]|myBattlefield):life:-1 opponent && life:1 controller auto=@damaged(planeswalker) from(creature[deathtouch]|myBattlefield):all(trigger[to]) destroy text=Deathtouch -- Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. -- Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. mana={2}{B} type=Creature subtype=Snake power=1 toughness=4 [/card] [card] name=Hooded Brawler auto=@exerted(this):2/2 ueot auto=_ATTACKING_may exert && freeze text=You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature subtype=Snake Warrior power=3 toughness=2 [/card] [card] name=Hooded Horror auto=@each my combatbegins restriction{compare(type:creature:opponentbattlefieldplus1plusend)~morethan~compare(type:creature:mybattlefield)}:transforms((,unblockable)) ueot text=Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. mana={4}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Hook-Haunt Drifter backside=Baithook Angler abilities=flying,exiledeath text=Flying -- If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. // Baithook Angler type=Creature subtype=Spirit color=blue power=1 toughness=2 [/card] [card] name=Hookhand Mariner backside=Riphook Raider abilities=daybound restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Riphook Raider mana={3}{G} type=Creature subtype=Human Werewolf power=4 toughness=4 [/card] [card] name=Hop to It auto=_RABBITTOKEN_*3 text=Create three 1/1 white Rabbit creature tokens. mana={2}{W} type=Sorcery [/card] [card] name=Hope Tender auto={1}{T}:untap target(land) auto=@exerted(this):untap target(land) auto={1}{T}:exert && freeze text={1}, {T}: Untap target land. -- {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Hope-Ender Coatl abilities=devoid,flash,flying autostack=if casted(this) then name(counter spell) target(*|opponentStack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Devoid (This card has no color.) -- Flash -- When you cast this spell, counter target spell an opponent controls unless they pay {1}. -- Flying mana={2}{U} type=Creature subtype=Eldrazi Snake power=2 toughness=2 [/card] [card] name=Hopeful Initiate abilities=training auto=_TRAINING_ auto={2}{W}:name(Remove 1/1 counters) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[counter(1/1.-1)],newability[name(remove another 1/1 counter) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[counter(1/1.-1)],newability[name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy])) oneshot])) oneshot text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. mana={W} type=Creature subtype=Human Warlock power=1 toughness=2 [/card] [card] name=Hopeful Vigil auto=_KNIGHTTOKEN_ auto=_DIES__SCRY2_ auto={2}{W}:sacrifice(this) text=When Hopeful Vigil enters, create a 2/2 white Knight creature token with vigilance. -- When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. -- {2}{W}: Sacrifice Hopeful Vigil. mana={1}{W} type=Enchantment [/card] [card] name=Hopeless Nightmare auto=ability$!name(discard) reject notaTarget(*|myhand)!$ opponent && life:-2 opponent auto=_DIES__SCRY2_ auto={2}{B}:sacrifice all(this) text=When Hopeless Nightmare enters, each opponent discards a card and loses 2 life. -- When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. -- {2}{B}: Sacrifice Hopeless Nightmare. mana={B} type=Enchantment [/card] [card] name=Horde Ambusher facedown={3} autofacedown=aslongas(*[red]|myhand) {0}:name(Reveal red card and turn) morph autofaceup=name(Creature can't block) target(creature) transforms((,cantblock)) ueot text=Whenever Horde Ambusher blocks, it deals 1 damage to you. -- Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Horde Ambusher is turned face up, target creature can't block this turn. mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Hordewing Skaab abilities=flying auto=lord(other zombie|myBattlefield) flying auto=@combatdamagefoeof(player) from(zombie|mybattlefield) turnlimited:may name(Draw and discard) draw:1 && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot text=Flying -- Other Zombies you control have flying. -- Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. mana={4}{U} type=Creature subtype=Zombie Horror power=3 toughness=3 [/card] [card] name=Horizon Seeker abilities=boast auto={1}{G} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! limit:hasabilitytwoboastplus1plusend auto={G} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! limit:hasabilitytwoboastplus1plusend text=Boast-{1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Horizon Stone auto=mypoolsave(red) auto=mypoolsave(white) auto=mypoolsave(black) auto=mypoolsave(green) auto=mypoolsave(blue) auto=mypoolsave(artifact) auto=mypoolsave(land) auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate],newability[mypoolsave(green) terminate],newability[mypoolsave(blue) terminate],newability[mypoolsave(black) terminate],newability[mypoolsave(white) terminate],newability[mypoolsave(artifact) terminate],newability[mypoolsave(land) terminate])) oneshot auto=@each untap restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each untap restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each untap restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each untap restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each untap restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each upkeep restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each upkeep restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each upkeep restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each upkeep restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each upkeep restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each draw restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each draw restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each draw restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each draw restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each draw restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each firstmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each firstmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each firstmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each firstmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each firstmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatbegins restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatbegins restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatbegins restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatbegins restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatbegins restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatends restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatends restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatends restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatends restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatends restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each secondmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each secondmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each secondmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each secondmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each secondmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each end restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each end restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each end restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each end restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each end restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each cleanup restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each cleanup restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each cleanup restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each cleanup restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each cleanup restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) text=If you would lose unspent mana, that mana becomes colorless instead. mana={5} type=Artifact [/card] [card] name=Horn of Gondor auto=name(Create soldier) _HUMANSOLDIERTOKEN_ auto={3}{T}:name(Create soldiers) _HUMANSOLDIERTOKEN_*type:human:mybattlefield text=When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. -- {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. mana={3} type=Legendary Artifact [/card] [card] name=Horn of Plenty auto=@movedTo(*|mystack):name(pay to draw) pay({1}) phaseaction[end once] draw:1 auto=@movedTo(*|opponentstack):ability$!name(pay to draw) pay[[{1}]] name(pay 1 mana) phaseaction[end once] draw:1!$ opponent text=Whenever a player casts a spell, they may pay {1}. If that player does, they draw a card at the beginning of the next end step. mana={6} type=Artifact [/card] [card] name=Horn of Valhalla // Ysgard's Call other={X}{W}{W} name(Adventure) restriction=can play artifact auto=alternative name(Create Soldiers) name(Create Soldiers) token(Soldier,Creature Soldier,1/1,white)*X auto=alternative _ADVENTURE_ auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic auto={3}:equip text=Equipped creature gets +1/+1 for each creature you control. -- Equip {3} // Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Horn of the Mark aicode=activate transforms((,newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(hand) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot auto=@each blockers restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(Look 5 cards) name(Look 5 cards) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2} type=Legendary Artifact [/card] [card] name=Hornbash Mentor auto=name(Put trample counter) target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample])) forever auto={2}{G}{T}:counter(1/1) all(creature[trample]|myBattlefield) text=When Hornbash Mentor enters, put a trample counter on target non-Human creature you control. -- {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. mana={2}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Horned Stoneseeker abilities=menace auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! auto=@movedto(this|nonbattlezone) from(mybattlefield):name(Sacrifice powerstone) target(powerstone|mybattlefield) sacrifice text=Menace -- When Horned Stoneseeker enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -- When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone. mana={1}{R} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Hornswoggle target=creature|stack auto=fizzle auto=_TREASURE_ text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={2}{U} type=Instant [/card] [card] name=Horrid Shadowspinner abilities=lifelink auto=_ATTACKING_may draw:power controller && transforms((,newability[target(*|myhand) reject])) ueot text=Lifelink -- Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards. mana={1}{U}{B} type=Creature subtype=Horror power=2 toughness=3 [/card] [card] name=Horrid Vigor target=creature auto=deathtouch auto=indestructible text=Target creature gains deathtouch and indestructible until end of turn. mana={1}{G} type=Instant [/card] [card] name=Horrific Assault target=creature|myBattlefield auto=transforms((,newability[dynamicability target(*[creature;planeswalker]|opponentbattlefield)])) ueot auto=aslongas(Eldrazi|myBattlefield) life:3 text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life. mana={G} type=Sorcery [/card] [card] name=Horror of the Broken Lands abilities=cycling auto=@movedto(*|mygraveyard) from(myhand):2/1 ueot autohand=__CYCLING__({B}) text=Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={4}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Horses of the Bruinen auto=choice name(Don't return any creature) scry:1 scrycore delayed dontshow ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller scrycoreend scryend auto=if type(creature|battlefield)~morethan~0 then choice name(Return 1 creature) name(Return 1 creature) target(creature|battlefield) moveTo(hand) and!( name(Scry 1) scry:1 scrycore delayed dontshow ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller scrycoreend scryend )! auto=if type(creature|battlefield)~morethan~1 then choice name(Return 2 creatures) name(Return 2 creatures) target(creature|battlefield) moveTo(hand) and!( name(Return second creature) target(creature|battlefield) moveTo(hand) and!( name(Scry 1) scry:1 scrycore delayed dontshow ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller scrycoreend scryend )! )! text=Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. mana={3}{U}{U} type=Sorcery [/card] [card] name=Hostage Taker auto=if type(*[creature;artifact]|opponentbattlefield)~morethan~0 then choice name(Exile opponent creature or artifact) name(Exile opponent creature or artifact) target(*[creature;artifact]|opponentbattlefield) imprint auto=if type(*[creature;artifact]|opponentbattlefield)~morethan~0 then name(Exile your creature or artifact) name(Exile your creature or artifact) target(other *[creature;artifact]|battlefield) imprint and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! auto=this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled card) target(*[evictname]|exile) moveTo(ownerBattlefield)])) auto=this(variable{hasevict}>0) {0}:name(Cast opponent exiled card) name(Cast opponent exiled card) target(*[evictname]|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever],newability[counter(0/0.1.HostageExiled)])) ueot )! auto=@counteradded(0/0.1.HostageExiled) from(creature|myexile):name(Effect ends) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled card) target(*[counter{0/0.1.HostageExiled}]|myexile) moveTo(ownerBattlefield)])) ueot auto=@each end:if type(*[counter{0/0.1.HostageExiled}]|myexile)~morethan~0 then name(Return card to owner exile) name(Return card to owner exile) target(*[counter{0/0.1.HostageExiled}]|myexile) imprint text=When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. mana={2}{U}{B} type=Creature subtype=Human Pirate power=2 toughness=3 [/card] [card] name=Hostile Desert auto={2}{E(land|mygraveyard)}:transforms((Elemental Creature,setpower=3,settoughness=4)) ueot auto={T}:Add{1} text={T}: Add {1}. -- {2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. type=Land subtype=Desert [/card] [card] name=Hostile Hostel backside=Creeping Inn restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:add{C} auto={1}{T}{S(creature|mybattlefield)}:name(Put soul counter) counter(0/0,1,Soul) && if compare(hascntsoul)~morethan~2 then transforms((,newability[flip(backside)],newability[untap],newability[removeallcounters(0/0.1.Soul)])) forever asSorcery text={T}: Add {C}. -- {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. // Creeping Inn type=Land [/card] [card] name=Hostile Investigator auto=name(discard) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=@discarded(*|hand) turnLimited:_CLUE_ text=When Hostile Investigator enters, target opponent discards a card. -- Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{B} type=Creature subtype=Ogre Rogue Detective power=4 toughness=3 [/card] [card] name=Hostile Minotaur abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Hostile Negotiations auto=life:-3 controller auto=all(*[zpos<=5]|mylibrary) moveto(myexile) and!( all(*[zpos=6]|mylibrary) moveto(myexile) and!( ability$!name(Return 3 exile card to opponent hand) name(Return 3 exile card to opponent hand) target(<3>*[fresh]|opponentexile) moveto(opponenthand)!$ opponent )! )! text=Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. mana={3}{B} type=Instant [/card] [card] name=Hotfoot Gnome abilities=haste auto={T}:target(other creature) haste ueot text=Haste -- {T}: Another target creature gains haste until end of turn. mana={2}{R} type=Artifact Creature subtype=Gnome power=3 toughness=1 [/card] [card] name=Hotshot Mechanic auto={0}:name(Can crew as 2 greater) transforms((,newability[2/0],cantattack,cantblock,cantpwattack)) ueot limit:1 text=Hotshot Mechanic crews Vehicles as though its power were 2 greater. mana={W} type=Artifact Creature subtype=Fox Pilot power=2 toughness=1 [/card] [card] name=Hound Tamer abilities=trample,daybound backside=Untamed Pup restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1) text=Trample -- {3}{G}: Put a +1/+1 counter on target creature. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Untamed Pup mana={2}{G} type=Creature subtype=Human Werewolf power=3 toughness=3 [/card] [card] name=Hour of Devastation auto=all(creature) -indestructible auto=damage:5 all(creature) auto=damage:5 all(planeswalker[-bolas]) text=All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker. mana={3}{R}{R} type=Sorcery [/card] [card] name=Hour of Eternity target=creature|myGraveyard auto=clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! auto=moveto(exile) text=Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. mana={X}{X}{U}{U}{U} type=Sorcery [/card] [card] name=Hour of Glory target=creature auto=moveto(exile) auto=teach(god) moveto(exile) all(*[share!name!]|opponenthand) text=Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature. mana={3}{B} type=Instant [/card] [card] name=Hour of Need abilities=hasnokicker,hasstrive kicker=multi{1}{U} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) moveto(ownerexile) and!( token(Sphinx,Creature Sphinx,4/4,blue,flying) targetcontroller )! text=Strive - Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield. mana={2}{U} type=Instant [/card] [card] name=Hour of Promise auto=choice name(Don't search any land) if type(desert|mybattlefield)~morethan~2 then token(Zombie^Creature Zombie^2/2^black) auto=choice name(Search 1 land) target(land|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(desert|mybattlefield)~morethan~2 then token(Zombie^Creature Zombie^2/2^black)])) oneshot )! auto=choice name(Search 2 lands) target(land|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[name(Search another land) target(other land|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(desert|mybattlefield)~morethan~2 then token(Zombie^Creature Zombie^2/2^black)])) oneshot )! ])) oneshot )! text=Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. mana={4}{G} type=Sorcery [/card] [card] name=Hour of Revelation auto=destroy all(*[-land]) other={W}{W}{W} name(Cast for {W}{W}{W}) otherrestriction=type(*[-land]|battlefield)~morethan~9 text=Hour of Revelation costs {3} less to cast if there are ten or more nonland permanents on the battlefield. -- Destroy all nonland permanents. mana={3}{W}{W}{W} type=Sorcery [/card] [card] name=Hourglass of the Lost auto={T}:Add{W} && counter(0/0.1.Time) auto={T}{E}:name(mana cost 0) all(*[-land;manacost=0]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-1,Time)}{E}:name(mana cost 1) all(*[manacost=1]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-2,Time)}{E}:name(mana cost 2) all(*[manacost=2]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-3,Time)}{E}:name(mana cost 3) all(*[manacost=3]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-4,Time)}{E}:name(mana cost 4) all(*[manacost=4]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-5,Time)}{E}:name(mana cost 5) all(*[manacost=5]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-6,Time)}{E}:name(mana cost 6) all(*[manacost=6]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-7,Time)}{E}:name(mana cost 7) all(*[manacost=7]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-8,Time)}{E}:name(mana cost 8) all(*[manacost=8]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-9,Time)}{E}:name(mana cost 9) all(*[manacost=9]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-10,Time)}{E}:name(mana cost 10) all(*[manacost=10]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-11,Time)}{E}:name(mana cost 11) all(*[manacost=11]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-12,Time)}{E}:name(mana cost 12) all(*[manacost=12]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-13,Time)}{E}:name(mana cost 13) all(*[manacost=13]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-14,Time)}{E}:name(mana cost 14) all(*[manacost=14]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-15,Time)}{E}:name(mana cost 15) all(*[manacost=15]|myGraveyard) moveTo(battlefield) asSorcery auto={T}{C(0/0,-16,Time)}{E}:name(mana cost 16) all(*[manacost=16]|myGraveyard) moveTo(battlefield) asSorcery text={T}: Add {W}. Put a time counter on Hourglass of the Lost. -- {T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. mana={2}{W} type=Artifact [/card] [card] name=House Cartographer auto=@each my secondmain sourceTap:reveal:1 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice all(land|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend text=Survival - At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Human Scout Survivor power=2 toughness=2 [/card] [card] name=House Guildmage auto={1}{U}{T}:target(creature) frozen aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto={2}{B}{T}:_SURVEIL2_ text={1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. -- {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={U}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Hoverstone Pilgrim abilities=flying auto=_WARD2_ auto={2}:target(*|graveyard) bottomoflibrary text=Flying -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {2}: Put target card from a graveyard on the bottom of its owner's library. mana={5} type=Artifact Creature subtype=Golem power=2 toughness=5 [/card] [card] name=Howl of the Hunt abilities=flash target=creature auto=teach(*[wolf;werewolf]) untap auto=teach(creature) 2/2 auto=teach(creature) vigilance text=Flash -- Enchant creature -- When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature. -- Enchanted creature gets +2/+2 and has vigilance. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Howler's Heavy abilities=cycling autohand=__CYCLING__({1}{U}) autohand=@cycled(this|hand):target(creature,vehicle|opponentBattlefield) -3/0 ueot text=Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn. mana={3}{U} type=Creature subtype=Seal Pirate power=3 toughness=4 [/card] [card] name=Howling Galefang abilities=vigilance auto=aslongas(*[adventure]|exile) haste text=Vigilance -- Howling Galefang has haste as long as you own a card in exile that has an Adventure. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Howling Giant abilities=reach auto=_WOLFTOKEN_*2 text=Reach (This creature can block creatures with flying.) -- When Howling Giant enters, create two 2/2 green Wolf creature tokens. mana={5}{G}{G} type=Creature subtype=Giant Druid power=5 toughness=5 [/card] [card] name=Howling Golem auto=@combat(attacking,blocking) source(this):all(player) draw:1 text=Whenever Howling Golem attacks or blocks, each player draws a card. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Howling Moon auto=@each my combatbegins:name(Wolf or Werewolf gets 2/2) target(*[wolf;werewolf]|mybattlefield) 2/2 ueot auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:name(Create Wolf) _WOLFTOKEN_ text=At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. -- Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. mana={2}{G} type=Enchantment [/card] [card] name=Howlpack Avenger abilities=nightbound backside=Ill-Tempered Loner auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@damaged(*|mybattlefield):name(Deals damage) target(anytarget) damage:thatmuch auto={1}{R}:name(Gets 2/0) 2/0 ueot text=Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. -- {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ill-Tempered Loner type=Creature subtype=Werewolf color=red power=4 toughness=4 [/card] [card] name=Howlpack Piper abilities=daybound,nofizzle backside=Wildsong Howler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={1}{G}{T}:name(Put a creature in play) target(creature|myhand) moveto(mybattlefield) and!( if cantargetcard(*[wolf;werewolf]|*) then all(this) untap )! asSorcery text=This spell can't be countered. -- {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wildsong Howler mana={3}{G} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Huatli's Final Strike target=creature|myBattlefield auto=1/0 auto=damage:power target(creature|opponentbattlefield) text=Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. mana={2}{G} type=Instant [/card] [card] name=Huatli's Raptor abilities=vigilance auto=_PROLIFERATE_ text=Vigilance -- When Huatli's Raptor enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={G}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Huatli's Snubhorn abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Huatli's Spurring target=creature auto=2/0 auto=if type(huatli|mybattlefield)~morethan~0 then 2/0 text=Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. mana={R} type=Instant [/card] [card] name=Huatli, Poet of Unity backside=Roar of the Fifth People restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=target(land[basic]|myLibrary) moveTo(hand) auto={3}{RW}{RW}:moveto(exile) and!( flip(backside) forcetype(Enchantment) )! asSorcery text=When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. mana={2}{G} type=Legendary Creature subtype=Human Warrior Bard power=2 toughness=3 [/card] [card] name=Huddle Up auto=draw:1 auto=draw:1 target(opponent) text=Assist (Another player can pay up to {2} of this spell's cost.) -- Two target players each draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Hugs, Grisly Guardian abilities=trample auto=all(*[zpos<=castx]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=maxPlay(land)+1 text=Trample -- When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. -- You may play an additional land on each of your turns. mana={X}{R}{R}{G}{G} type=Legendary Creature subtype=Badger Warrior power=5 toughness=5 [/card] [card] name=Hulking Bugbear abilities=haste text=Haste mana={1}{R}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Hulking Metamorph other={2}{U}{U} name(prototype) auto=alternative becomes(,3/3,blue) forever auto=ifnot paid(alternative) then may name(Copy artifact or creature) name(Copy artifact or creature) target(*[creature;artifact]|myBattlefield) copy and!( transforms((Artifact Creature,setpower=7,settoughness=7)) forever )! auto=alternative may name(Copy artifact or creature) name(Copy artifact or creature) target(*[creature;artifact]|myBattlefield) copy and!( transforms((Artifact Creature,setpower=3,settoughness=3)) forever )! text=Prototype {2}{U}{U} - 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. mana={9} type=Artifact Creature subtype=Shapeshifter power=7 toughness=7 [/card] [card] name=Hulking Raptor auto=_WARD2_ auto=@each my firstmain:Add{G}{G} text=Ward {2} -- At the beginning of your precombat main phase, add {G}{G}. mana={2}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=3 [/card] [card] name=Hull Breach auto=choice name(Destroy target artifact) destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0} auto=choice name(Destroy target enchantment) destroy target(enchantment) restriction{type(enchantment|battlefield)~morethan~0} auto=choice name(Destroy both) destroy target(artifact) && ability$!name(Destroy target enchantment) destroy target(enchantment)!$ controller restriction{type(*[artifact;enchantment]|battlefield)~morethan~0} text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Destroy target artifact and target enchantment. mana={R}{G} type=Sorcery [/card] [card] name=Hullbreaker Horror abilities=flash,nofizzle auto=@movedto(*|mystack):name(Choose one) transforms((,newability[if type(*|opponentstack)~morethan~0 then choice name(Return a spell) name(Return a spell) target(*|opponentstack) spellmover(hand)],newability[if type(*[-land]|opponentbattlefield)~morethan~0 then choice name(Return non-land permanent) name(Return non-land permanent) target(*[-land]|opponentbattlefield) moveto(hand)])) oneshot text=Flash -- This spell can't be countered. -- Whenever you cast a spell, choose up to one -- Return target spell you don't control to its owner's hand. -- Return target nonland permanent to its owner's hand. mana={5}{U}{U} type=Creature subtype=Kraken Horror power=7 toughness=8 [/card] [card] name=Hum of the Radix auto=foreach(*[artifact]|myBattlefield) lord(*[artifact]|mycastingzone) altercost(colorless,1) auto=foreach(*[artifact]|opponentbattlefield) lord(*[artifact]|opponentcastingzone) altercost(colorless,1) text=Each artifact spell costs {1} more to cast for each artifact its controller controls. mana={2}{G}{G} type=Enchantment [/card] [card] name=Human Monk auto={T}:name(Add green) add{G} text={T}: Add {G}. color=green type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Human Soldier type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Humble Naturalist auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R} text={T}: Add one mana of any color. Spend this mana only to cast a creature spell. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=3 [/card] [card] name=Humbling Elder abilities=flash auto=target(creature|opponentBattlefield) -2/-0 ueot text=Flash -- When this creature enters, target creature an opponent controls gets -2/-0 until end of turn. mana={U} type=Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Humiliate auto=if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) reject auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! auto=ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. mana={W}{B} type=Sorcery [/card] [card] name=Humility auto=lord(creature|battlefield) loseabilities auto=lord(creature|battlefield) transforms((,setpower=1,settoughness=1)) text=All creatures loses all abilities and have base power and toughness 1/1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Humongulus abilities=hexproof text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{U} type=Creature subtype=Homunculus power=2 toughness=5 [/card] [card] name=Hundred-Handed One abilities=vigilance auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,reach)) forever text=Vigilance -- {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. mana={2}{W}{W} type=Creature subtype=Giant power=3 toughness=5 [/card] [card] name=Hungering Hydra abilities=oneblocker auto=counter(1/1,X) auto=_ENRAGE_counter(1/1,thatmuch) text=Hungering Hydra enters with X +1/+1 counters on it. -- Hungering Hydra can't be blocked by more than one creature. -- Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Hungering Yeti abilities=flash other={4}{R} name(cast as it has flash) restriction=myturnonly otherrestriction=type(*[blue;green]|mybattlefield)~morethan~0 text=As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) mana={4}{R} type=Creature subtype=Yeti power=4 toughness=4 [/card] [card] name=Hungry Flames target=creature auto=damage:3 auto=damage:2 target(player,planeswalker) text=Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. mana={2}{R} type=Instant [/card] [card] name=Hungry Ghoul auto={1}{S(othercreature|mybattlefield)}:counter(1/1) text={1}, Sacrifice another creature: Put a +1/+1 counter on this creature. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Hungry Hungry Heifer auto=@each my upkeep:if type(*[counter{any}]|mybattlefield)~equalto~0 then sacrifice all(this) else ability$! name(Choose one) choice name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|mybattlefield) _ choice name(Sacrifice) sacrifice all(mysource) !$ controller text=During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer. mana={2}{G} type=Creature subtype=Cow power=3 toughness=3 [/card] [card] name=Hungry Lynx auto=lord(cat|myBattlefield) protection from(rat) auto=@each my end:create(rat:rat creature:1/1:black:deathtouch) opponent auto=@movedTo(rat|graveyard) from(battlefield):counter(1/1) all(cat|myBattlefield) text=Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) -- At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. -- Whenever a Rat dies, put a +1/+1 counter on each Cat you control. mana={1}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Hungry Megasloth abilities=reach auto={2}{T}:counter(1/1) text=Reach (This creature can block creatures with flying.) -- {2}, {T}: Put a +1/+1 counter on Hungry Megasloth. mana={2}{G} type=Creature subtype=Sloth Beast power=3 toughness=3 [/card] [card] name=Hungry Ridgewolf auto=aslongas(other *[wolf;werewolf]|mybattlefield) 1/0 >0 auto=aslongas(other *[wolf;werewolf]|mybattlefield) trample >0 text=As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. mana={1}{R} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Hungry for More flashback={1}{B}{R} auto=token(Vampire,Creature Vampire,3/1,red,black,trample,lifelink,haste,treason) text=Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. -- Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B}{R} type=Sorcery [/card] [card] name=Hunt Down target=creature auto=mustblock ueot text=Target creature blocks target creature this turn if able. mana={G} type=Sorcery [/card] [card] name=Hunt for Specimens auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto=_LEARN_ text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{B} type=Sorcery [/card] [card] name=Hunted Bonebrute abilities=menace auto=target(opponent) create(Dog:Creature Dog:1/1:white)*2 targetedPlayer auto=_DIES_life:-3 opponent facedown={3} autofacedown=_WARD2_ autofacedown={1}{B}:morph text=Menace -- When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens. -- When Hunted Bonebrute dies, each opponent loses 3 life. -- Disguise {1}{B} mana={2}{B} type=Creature subtype=Skeleton Beast power=6 toughness=2 [/card] [card] name=Hunted Nightmare abilities=menace auto=ability$!name(Put Deathtouch counter) name(Put Deathtouch counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) forever!$ opponent text=Menace -- When Hunted Nightmare enters, target opponent puts a deathtouch counter on a creature they control. mana={1}{B}{B} type=Creature subtype=Nightmare power=4 toughness=5 [/card] [card] name=Hunted Witness auto=_DIES_create(soldier:creature soldier:1/1:white:lifelink) text=When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Hunter's Blowgun auto=teach(creature) 1/1 auto=this(variable{controllerturn}>0) teach(creature) deathtouch auto=this(variable{controllerturn}<1) teach(creature) reach auto={2}:equip text=Equipped creature gets +1/+1. -- Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hunter's Edge target=creature|myBattlefield restriction=type(creature|opponentbattlefield)~morethan~0 auto=counter(1/1) auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. mana={3}{G} type=Sorcery [/card] [card] name=Hunter's Mark abilities=nofizzle target=creature|myBattlefield other={G} name(Target blue permanent) otherrestriction=type(*[creature;planeswalker;blue]|opponentbattlefield)~morethan~0 auto=alternative transforms((,newability[1/1],newability[name(Damage blue creature or planeswalker) damage:power target(*[creature;planeswalker;blue]|opponentbattlefield)])) ueot auto=ifnot paid(alternative) then transforms((,newability[1/1],newability[name(Damage creature or planeswalker) damage:power target(*[creature;planeswalker]|opponentbattlefield)])) ueot text=This spell costs {3} less to cast if it targets a blue permanent you don't control. -- This spell can't be countered. -- Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. mana={3}{G} type=Instant [/card] [card] name=Hunter's Talent auto=counter(0/0,1,Level) auto=target(creature|myBattlefield) transforms((,newability[damage:power target(creature|opponentbattlefield)])) ueot auto=this(variable{hascntlevel}=1) {1}{G}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@each my blockers restriction{compare(hascntlevel)~morethan~1}:target(creature[attacking]) transforms((,newability[1/0],trample)) ueot auto=this(variable{hascntlevel}=2) {3}{G}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@each my end restriction{compare(hascntlevel)~morethan~2}:if type(creature[power>=4]|myBattlefield)~morethan~0 then draw:1 text=(Gain the next level as a sorcery to add its ability.) -- When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control. -- {1}{G}: Level 2 -- Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. -- {3}{G}: Level 3 -- At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. mana={1}{G} type=Enchantment subtype=Class [/card] [card] name=Huntmaster Liger abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{W} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover && transforms((,newability[name(All creatures X/X ueot) thisforeach(mutations) all(other creature|myBattlefield) 1/1 ueot],newability[@mutated(this):name(All creatures X/X ueot) thisforeach(mutations) all(other creature|myBattlefield) 1/1 ueot])) forever auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder && transforms((,newability[name(All creatures X/X ueot) thisforeach(mutations) all(other creature|myBattlefield) 1/1 ueot],newability[@mutated(this):name(All creatures X/X ueot) thisforeach(mutations) all(other creature|myBattlefield) 1/1 ueot])) forever auto=ifnot paid(alternative) then transforms((,newability[@mutated(this):name(All creatures X/X ueot) thisforeach(mutations) all(other creature|myBattlefield) 1/1 ueot])) forever text=Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. mana={3}{W} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Hurkyl's Final Meditation other={7}{U}{U}{U} name(Cast on opponent turn) otherrestriction=compare(controllerturn)~equalto~0 restriction=compare(controllerturn)~equalto~1 auto=all(*[-land]|battlefield) moveTo(hand) auto=emblem transforms((,newability[maxCast(*)0 controller],newability[maxCast(*)0 opponent])) ueot auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~0 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,opponent) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~1 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~2 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~3 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~4 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~5 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~6 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~7 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~8 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~0 then if compare(currentphase)~equalto~9 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,opponent) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~0 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,controller) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~1 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~2 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~3 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~4 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~5 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~6 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~7 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~8 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=if compare(controllerturn)~equalto~1 then if compare(currentphase)~equalto~9 then name(End turn) name(End turn) name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,controller) text=As long as it's not your turn, this spell costs {3} more to cast. -- Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) mana={4}{U}{U}{U} type=Instant [/card] [card] name=Hurkyl, Master Wizard aicode=activate transforms((,newability[if thisturn(instant[-creature]|mystack)~morethan~0 then if type(instant[zpos<=5]|mylibrary)~morethan~0 then ability$!name(Put instant in hand) name(Put instant in hand) name(Put instant in hand) target(instant[zpos<=5]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(sorcery[-creature]|mystack)~morethan~0 then if type(sorcery[zpos<=5]|mylibrary)~morethan~0 then ability$!name(Put sorcery in hand) name(Put sorcery in hand) name(Put sorcery in hand) target(sorcery[zpos<=5]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(artifact[-creature]|mystack)~morethan~0 then if type(artifact[zpos<=5]|mylibrary)~morethan~0 then ability$!name(Put artifact in hand) name(Put artifact in hand) name(Put instant in hand) target(artifact[zpos<=5]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(enchantment[-creature]|mystack)~morethan~0 then if type(enchantment[zpos<=5]|mylibrary)~morethan~0 then ability$!name(Put enchantment in hand) name(Put enchantment in hand) name(Put enchantment in hand) target(enchantment[zpos<=5]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(planeswalker[-creature]|mystack)~morethan~0 then if type(planeswalker[zpos<=5]|mylibrary)~morethan~0 then ability$!name(Put planeswalker in hand) name(Put planeswalker in hand) name(Put planeswalker in hand) target(planeswalker[zpos<=5]|mylibrary) moveto(hand)!$ controller])) oneshot auto=@each my end restriction{thisturn(*[-creature]|mystack)~morethan~0}:name(Look top 5) reveal:5 optionone name(Choose noncreature cards) target(*[-land&-creature]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(this) transforms((,newability[if thisturn(instant[-creature]|mystack)~morethan~0 then if type(instant[tobecast]|mylibrary)~morethan~0 then ability$!name(Put instant in hand) name(Put instant in hand) name(Put instant in hand) target(instant[tobecast]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(sorcery[-creature]|mystack)~morethan~0 then if type(sorcery[tobecast]|mylibrary)~morethan~0 then ability$!name(Put sorcery in hand) name(Put sorcery in hand) name(Put sorcery in hand) target(sorcery[tobecast]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(artifact[-creature]|mystack)~morethan~0 then if type(artifact[tobecast]|mylibrary)~morethan~0 then ability$!name(Put artifact in hand) name(Put artifact in hand) name(Put instant in hand) target(artifact[tobecast]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(enchantment[-creature]|mystack)~morethan~0 then if type(enchantment[tobecast]|mylibrary)~morethan~0 then ability$!name(Put enchantment in hand) name(Put enchantment in hand) name(Put enchantment in hand) target(enchantment[tobecast]|mylibrary) moveto(hand)!$ controller],newability[if thisturn(planeswalker[-creature]|mystack)~morethan~0 then if type(planeswalker[tobecast]|mylibrary)~morethan~0 then ability$!name(Put planeswalker in hand) name(Put planeswalker in hand) name(Put planeswalker in hand) target(planeswalker[tobecast]|mylibrary) moveto(hand)!$ controller])) oneshot afterrevealedend revealend text=At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. mana={1}{U}{U} type=Legendary Creature subtype=Human Wizard Advisor power=2 toughness=4 [/card] [card] name=Hurl Through Hell target=creature auto=if compare(controllerturn)~morethan~0 then name(Exile creature) name(Exile creature) moveto(myexile) and!( transforms((,newability[canplayfromexile uent],newability[anytypeofmana uent],newability[phaseaction[my end next once checkex] moveTo(ownerexile)])) forever )! auto=if compare(controllerturn)~equalto~0 then name(Exile creature) name(Exile creature) moveto(myexile) and!( transforms((,newability[canplayfromexile uent],newability[anytypeofmana uent],newability[phaseaction[my end once checkex] moveTo(ownerexile)])) forever )! text=Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. mana={2}{B}{R} type=Instant [/card] [card] name=Hurler Cyclops auto={1}{S(other creature|mybattlefield)}:damage:1 target(anytarget) text={1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target. mana={3}{R}{R} type=Creature subtype=Cyclops power=5 toughness=4 [/card] [card] name=Hurloon Battle Hymn target=creature,planeswalker kicker={W} auto=damage:4 auto=if paid(kicker) then life:4 controller text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life. mana={2}{R} type=Instant [/card] [card] name=Hushbringer abilities=flying,lifelink,noentertrg,nodietrg text=Flying, lifelink -- Creatures entering the battlefield or dying don't cause abilities to trigger. mana={1}{W} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Hushwing Gryff abilities=flash,flying,noentertrg text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger. mana={2}{W} type=Creature subtype=Hippogriff power=2 toughness=1 [/card] [card] name=Hushwood Verge auto={T}:Add{G} auto=aslongas(*[Forest;Plains]|myBattlefield) {T}:Add{W} text={T}: Add {G}. -- {T}: Add {W}. Activate only if you control a Forest or a Plains. type=Land [/card] [card] name=Huskburster Swarm abilities=deathtouch,menace anyzone=affinity(creature|mygraveexile) reduce({1}) text=This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. -- Menace, deathtouch mana={7}{B} type=Creature subtype=Elemental Insect power=6 toughness=6 [/card] [card] name=Hydra's Growth target=creature auto=counter(1/1) auto=teach(creature) transforms((,newability[@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1)])) text=Enchant creature -- When Hydra's Growth enters, put a +1/+1 counter on enchanted creature. -- At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Hydradoodle abilities=reach,trample auto=thisforeach(variable{halfpaid}) all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end text=As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results. -- Reach, trample mana={X}{X}{G}{G} type=Creature subtype=Hydra Dog power=0 toughness=0 [/card] [card] name=Hydroid Krasis abilities=flying,trample auto=draw:XX auto=life:XX auto=counter(1/1,X) text=When you cast this spell, you gain half X life and draw half X cards. Round down each time. -- Flying, trample -- Hydroid Krasis enters with X +1/+1 counters on it. mana={X}{G}{U} type=Creature subtype=Jellyfish Hydra Beast power=0 toughness=0 [/card] [card] name=Hydromorph Guardian auto={U}{S} restriction{type(creature|myBattlefield)~morethan~0}:fizzle target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) text={U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Hydromorph Gull abilities=flying auto={U}{S} restriction{type(creature|myBattlefield)~morethan~0}:fizzle target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) text=Flying -- {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. mana={3}{U}{U} type=Creature subtype=Elemental Bird power=3 toughness=3 [/card] [card] name=Hyena Pack mana={2}{R}{R} type=Creature subtype=Hyena power=3 toughness=4 [/card] [card] name=Hylda's Crown of Winter auto={1}{T}:tap target(creature) opponentTurnOnly auto={T}:tap target(creature) myTurnOnly auto={3}{S}:foreach(creature[tapped]|opponentBattlefield) draw:1 text={1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. -- {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control. mana={3} type=Legendary Artifact [/card] [card] name=Hymn of the Wilds abilities=isconspiracy restriction=never autocommandzone=maxcast(*[instant;sorcery])0 autocommandzone=this(counter{0/0.1.HymnEffect}=0) lord(creature|mycastingzone) altercost(colorless,-1) autocommandzone=@movedto(creature|mystack):counter(0/0,1,HymnEffect) autocommandzone=@each end restriction{compare(hascnthymneffect)~morethan~0}:removeallcounters(0/0.1.HymnEffect) text=(Start the game with this conspiracy face up in the command zone.) -- The first creature spell you cast each turn costs {1} less to cast. -- You can't cast instant or sorcery spells. type=Conspiracy [/card] [card] name=Hypergenesis color=green restriction=never mana={0} suspend(3)={1}{G}{G} auto=ability$! moveto(ownerbattlefield) notaTarget(artifact,creature,enchantment,land|myhand) !$ controller auto=ability$! moveto(ownerbattlefield) notaTarget(artifact,creature,enchantment,land|myhand) !$ opponent text=Suspend 3-{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. type=Sorcery [/card] [card] name=Hypnotic Grifter auto={3}:_CONNIVES_ text={3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={U} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Hypnotic Sprite // Mesmeric Glare abilities=flying,adventure,asflash restriction=can play creature other={2}{U} name(Adventure) auto=alternative name(Counter spell) name(Counter spell) target(*[manacost<=3]|stack) fizzle auto=alternative _ADVENTURE_ text=Flying // Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.) mana={U}{U} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Hypothesizzle auto=draw:2 controller auto=choice name(Discard and deal damage) ability$!name(Discard non-land card) notaTarget(*[-land]|myhand) reject!$ controller && damage:4 target(creature) auto=choice name(Don't discard) donothing text=Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. mana={3}{U}{R} type=Instant [/card] [card] name=Hyrax Tower Scout auto=untap target(creature) text=When Hyrax Tower Scout enters, untap target creature. mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Ice Tunnel auto=tap(noevent) text=({T}: Add {U} or {B}.) -- Ice Tunnel enters tapped. type=Snow Land subtype=Island Swamp [/card] [card] name=Ice-Fang Coatl abilities=flash,flying auto=draw:1 auto=aslongas(*[snow]|myBattlefield) deathtouch >2 text=Flash -- Flying -- When Ice-Fang Coatl enters, draw a card. -- Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. mana={G}{U} type=Snow Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Iceberg Cancrix auto=@movedTo(*[snow]|myBattlefield):may target(player) deplete:2 text=Whenever another snow permanent enters under your control, you may have target player put the top two cards of their library into their graveyard. mana={1}{U} type=Snow Creature subtype=Crab power=0 toughness=4 [/card] [card] name=Icebind Pillar auto={i}{T}:target(*[creature;artifact]|battlefield) tap(noevent) text={S}i}, {T}: Tap target artifact or creature. ({S}i} can be paid with one mana from a snow source.) mana={2}{U} type=Snow Artifact [/card] [card] name=Icebreaker Kraken anyzone=affinity(land[snow]|mybattlefield) reduce({1}) auto=all(*[artifact;creature]|opponentbattlefield) frozen auto={H(land[snow]|mybattlefield)}{H(land[snow]|mybattlefield)}{H(land[snow]|mybattlefield)}:moveTo(hand) text=This spell costs {1} less to cast for each snow land you control. -- When Icebreaker Kraken enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. -- Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand. mana={10}{U}{U} type=Snow Creature subtype=Kraken power=8 toughness=8 [/card] [card] name=Icehide Golem other={i} restriction=never otherrestriction=control snow land text=({S}i} can be paid with one mana from a snow permanent.) mana={1} type=Snow Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Icehide Troll auto={i}{i}:name(Gets 2/0 and indestructible) transforms((,newability[2/0],indestructible,newability[tap(noevent)])) ueot text={S}i}{S}i}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S}i} can be paid with one mana from a snow source.) mana={2}{G} type=Snow Creature subtype=Troll Warrior power=2 toughness=3 [/card] [card] name=Iceridge Serpent auto=target(creature|opponentBattlefield) moveTo(hand) text=When this creature enters, return target creature an opponent controls to its owner's hand. mana={4}{U} type=Creature subtype=Serpent power=3 toughness=3 [/card] [card] name=Icewind Elemental abilities=flying auto=_LOOT_ text=Flying -- When this creature enters, draw a card, then discard a card. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Icewind Stalwart auto=may name(Protection Fighting Style) target(creature[-warrior]|myBattlefield) moveto(exile) and!(moveto(ownerbattlefield))! text=Protection Fighting Style - When Icewind Stalwart enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. mana={3}{W} type=Creature subtype=Tiefling Warrior power=3 toughness=3 [/card] [card] name=Ich-Tekik, Salvage Splicer abilities=partner auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) auto=@movedTo(graveyard) from(artifact|battlefield):counter(1/1) auto=@movedTo(graveyard) from(artifact|battlefield):counter(1/1) all(*[golem]|mybattlefield) text=When Ich-Tekik, Salvage Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. -- Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. -- Partner (You can have two commanders if both have partner.) mana={4}{G} type=Legendary Creature subtype=Phyrexian Human Artificer power=1 toughness=1 [/card] [card] name=Ichor Drinker abilities=lifelink autograveyard={B}{E}:name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! asSorcery text=Lifelink -- {B}, Exile Ichor Drinker from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={B} type=Creature subtype=Phyrexian Vampire power=1 toughness=1 [/card] [card] name=Ichor Elixir auto={T}:Add{C}{C} text=If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. -- {T}: Add {C}{C}. mana={4} type=Artifact [/card] [card] name=Ichor Shade auto=@each my end restriction{deadcreart}:name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1) text=At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ichor Shade. mana={2}{B} type=Creature subtype=Phyrexian Shade power=2 toughness=3 [/card] [card] name=Ichor Synthesizer auto=@movedTo(*[-creature]|mystack):counter(0/0,1,oil) auto=this(counter{0/0.1.oil}>3) 2/0 auto=this(counter{0/0.1.oil}>3) unblockable text=Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. -- As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. mana={1}{U} type=Creature subtype=Phyrexian Wizard power=1 toughness=3 [/card] [card] name=Ichormoon Gauntlet auto=lord(planeswalker|myBattlefield) transforms((,newability[{C(0/0.0.Loyalty)}:name(+0: Proliferate) _PROLIFERATE_])) auto=lord(planeswalker|myBattlefield) transforms((,newability[{C(0/0.-12.Loyalty)}:name(-12: Take an extra turn) turns:+1 controller])) auto=@movedTo(*[-creature]|mystack):name(Add a counter on permanent) name(Add a counter on permanent) target(*[counter{any}]|battlefield) duplicatecounters(single) text=Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one." -- Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent. mana={2}{U} type=Artifact [/card] [card] name=Ichorplate Golem auto=@movedTo(creature|myBattlefield):name(Put oil counter) all(trigger[to]) name(Put oil counter) transforms((,newability[if compare(hascntoil)~morethan~0 then counter(0/0.1.Oil)])) oneshot auto=lord(creature[counter{0/0.1.Oil}]|myBattlefield) 1/1 text=Whenever a creature enters under your control, if it has one or more oil counters on it, put an oil counter on it. -- Creatures you control with oil counters on them get +1/+1. mana={3} type=Artifact Creature subtype=Phyrexian Golem power=2 toughness=3 [/card] [card] name=Ichorspit Basilisk abilities=deathtouch,poisontoxic text=Deathtouch -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) mana={2}{G} type=Creature subtype=Phyrexian Basilisk power=1 toughness=3 [/card] [card] name=Ichthyomorphosis target=creature auto=teach(creature) loseabilities auto=teach(creature) becomes(,0/1) auto=teach(creature) transforms((,removetypes,newability[becomes(Fish,blue)])) text=Enchant creature -- Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Icingdeath, Frost Tongue auto={2}:equip auto=teach(creature) 2/0 auto=@combat(attacking) source(mytgt):name(Tap opponent's creature) target(creature|opponentbattlefield) tap text=Equipped creature gets +2/+0 -- Whenever equipped creature attacks, tap target creature defending player controls -- Equip {2} type=Legendary Artifact subtype=Equipment color=white [/card] [card] name=Icingdeath, Frost Tyrant abilities=vigilance,flying auto=_DIES_name(Icingdeath, Frost Tongue) create(-527307) text=Flying, vigilance -- When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls" and equip {2}. mana={2}{W}{W} type=Legendary Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Icon of Ancestry auto=chooseatype lord(creature[chosentype]|myBattlefield) 1/1 chooseend aicode=activate target(creature[chosentype;zpos<=3]|mylibrary) moveto(hand) auto={3}{T}:name(look) reveal:3 optionone name(Get Creature) target(creature[chosentype]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=As Icon of Ancestry enters, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3} type=Artifact [/card] [card] name=Icy Manalith auto={T}:add{W} auto={T}:add{B} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} text={T}: Add one mana of any color. type=Snow Artifact [/card] [card] name=Idol of Endurance auto=(blink)forsrc all(creature[manacost<=3]|myGraveyard) auto={1}{W}{T}:may activate castcard(normal) target(creature[manacost<=3]|myexile) text=When Idol of Endurance enters, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield. -- {1}{W}, {T}: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost. mana={2}{W} type=Artifact [/card] [card] name=Idol of False Gods auto={1}{C}{T}:_ELDRAZISPAWN_ auto=@movedTo(other Eldrazi|graveyard) from(myBattlefield):counter(1/1) auto=this(counter{1/1}>=8) transforms((Creature,setpower=0,settoughness=0)) forever text={1}{C}, {T}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." -- Whenever another Eldrazi you control dies, put a +1/+1 counter on Idol of False Gods. -- As long as Idol of False Gods has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2. mana={2} type=Kindred Artifact subtype=Eldrazi [/card] [card] name=Idol of Oblivion auto=@movedto(*[token]|mybattlefield) turnLimited:name(Gain ability) transforms((,newability[{T}:name(Draw a card) name(Draw a card) draw:1 controller])) ueot auto={8}{T}{S}:name(Create eldrazi) token(Eldrazi,Creature Eldrazi,10/10) text={T}: Draw a card. Activate this ability only if you created a token this turn. -- {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. mana={2} type=Artifact [/card] [card] name=Idyllic Beachfront auto=tap(noevent) text=({T}: Add {W} or {U}.) -- Idyllic Beachfront enters tapped. type=Land subtype=Plains Island [/card] [card] name=Idyllic Grange auto=aslongas(other land[plains]|myBattlefield) tap(noevent) <3 oneshot auto=if type(other land[plains]|myBattlefield)~morethan~2 then target(creature|myBattlefield) counter(1/1) text={T}: Add {W}. -- Idyllic Grange enters tapped unless you control three or more other Plains. -- When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control. type=Land subtype=Plains [/card] [card] name=Ifh-Biff Efreet abilities=flying auto={G}:damage:1 all(creature[flying]) && damage:1 controller && damage:1 opponent auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 1) pay[[{G}]] name(Pay 1) damage:1 all(creature[flying]) && damage:1 controller && damage:1 opponent?donothing!$ opponent])) forever text=Flying -- {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. mana={2}{G}{G} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Ifnir Deadlands auto={2}{B}{B}{T}{S(desert|mybattlefield)}:counter(-1/-1,2) target(creature|opponentbattlefield) asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{B} text={T}: Add {1}. -- {T}, Pay 1 life: Add {B}. -- {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Igneous Cur auto={1}{R}:2/0 ueot text={1}{R}: Igneous Cur gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental Dog power=1 toughness=2 [/card] [card] name=Igneous Elemental anyzone=aslongas(land|mygraveyard) changecost(colorless:-2) forcedalive auto=may damage:2 target(creature) text=This spell costs {2} less to cast if there is a land card in your graveyard. -- When Igneous Elemental enters, you may have it deal 2 damage to target creature. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Igneous Inspiration target=anytarget auto=damage:3 auto=ability$!_LEARN_!$ controller text=Igneous Inspiration deals 3 damage to any target. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{R} type=Sorcery [/card] [card] name=Ignite Disorder auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature[white;blue]) damage:1!$ controller text=Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. mana={1}{R} type=Instant [/card] [card] name=Ignite the Beacon auto=target(planeswalker|mylibrary) moveto(hand) text=Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle. mana={4}{W} type=Instant [/card] [card] name=Ignite the Future flashback={7}{R} auto=ifnot gravecast then all(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=if gravecast then all(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile uent],newability[zerocast uent])) uent )! text=Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. -- Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Ignoble Hierarch abilities=exalted auto={T}:add{B} auto={T}:add{G} auto={T}:add{R} text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {B}, {R}, or {G}. mana={G} type=Creature subtype=Goblin Shaman power=0 toughness=1 [/card] [card] name=Ikra Shidiqi, the Usurper abilities=menace,partner auto=@combatdamaged(player) from(creature|myBattlefield):all(trigger[from]) dynamicability text=Menace -- Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. -- Partner (You can have two commanders if both have partner.) mana={3}{B}{G} type=Legendary Creature subtype=Snake Wizard power=3 toughness=7 [/card] [card] name=Ilharg, the Raze-Boar abilities=trample auto=_ATTACKING_target(creature|myhand) transforms((,newability[@next end:all(this) moveTo(hand)],newability[readytofight])) forever auto=_DIES_may target(Ilharg^ the Raze-Boar[fresh]|graveyard) placefromthetop(3) auto=@movedto(this|exile) from(myBattlefield):may target(Ilharg^ the Raze-Boar[fresh]|exile) placefromthetop(3) text=Trample -- Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. -- When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{R}{R} type=Legendary Creature subtype=Boar God power=6 toughness=6 [/card] [card] name=Ill-Gotten Inheritance auto={5}{B}{S}:life:4 && damage:4 target(opponent) auto=@each my upkeep:life:1 && damage:1 opponent text=At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. -- {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. mana={3}{B} type=Enchantment [/card] [card] name=Ill-Tempered Loner abilities=daybound backside=Howlpack Avenger restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@damaged(this):name(Deals damage) target(anytarget) damage:thatmuch auto={1}{R}:name(Gets 2/0) 2/0 ueot text=Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. -- {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Howlpack Avenger mana={2}{R}{R} type=Creature subtype=Human Werewolf power=3 toughness=3 [/card] [card] name=Illicit Masquerade abilities=flash auto=counter(0/0,1,impostor) all(creature|myBattlefield) auto=@movedTo(creature[counter{0/0.1.impostor}]|graveyard) from(battlefield):all(trigger[to]) moveto(exile) and!( target(other creature|mygraveyard) moveTo(mybattlefield) )! text=Flash -- When Illicit Masquerade enters, put an impostor counter on each creature you control. -- Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. mana={3}{B} type=Enchantment [/card] [card] name=Illuminate abilities=hasotherkicker target=creature other={X}{2}{R}{R} name(Kicker Red) kicker={3}{U} name(Kicker Blue or both) auto=damage:X auto=alternative damage:X targetcontroller auto=if paid(kicker) then draw:X controller auto=if paid(kicker) then pay({2}{R}) name(Pay also kicker red) damage:castx targetcontroller text=Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) -- Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. mana={X}{R} type=Sorcery [/card] [card] name=Illuminate History auto=if type(*|mygraveyard)~morethan~5 then choice name(Discard 0 cards) name(Discard 0 cards) token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|mygraveyard)~lessthan~6 then choice name(Discard 0 cards) name(Discard 0 cards) donothing auto=if type(*|myhand)~morethan~0 then if type(*|mygraveyard)~morethan~4 then choice name(Discard 1 card) name(Discard 1 card) name(Discard 1 card) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~0 then if type(*|mygraveyard)~lessthan~5 then choice name(Discard 1 card) name(Discard 1 card) name(Discard 1 card) target(*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot auto=if type(*|myhand)~morethan~1 then if type(*|mygraveyard)~morethan~3 then choice name(Discard 2 cards) name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~1 then if type(*|mygraveyard)~lessthan~4 then choice name(Discard 2 cards) name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot auto=if type(*|myhand)~morethan~2 then if type(*|mygraveyard)~morethan~2 then choice name(Discard 3 cards) name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~2 then if type(*|mygraveyard)~lessthan~3 then choice name(Discard 3 cards) name(Discard 3 cards) name(Discard 3 cards) target(<3>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot auto=if type(*|myhand)~morethan~3 then if type(*|mygraveyard)~morethan~1 then choice name(Discard 4 cards) name(Discard 4 cards) name(Discard 4 cards) target(<4>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~3 then if type(*|mygraveyard)~lessthan~2 then choice name(Discard 4 cards) name(Discard 4 cards) name(Discard 4 cards) target(<4>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot auto=if type(*|myhand)~morethan~4 then if type(*|mygraveyard)~morethan~0 then choice name(Discard 5 cards) name(Discard 5 cards) name(Discard 5 cards) target(<5>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~4 then if type(*|mygraveyard)~lessthan~1 then choice name(Discard 5 cards) name(Discard 5 cards) name(Discard 5 cards) target(<5>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot auto=if type(*|myhand)~morethan~5 then choice name(Discard 6 cards) name(Discard 6 cards) target(<6>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~6 then choice name(Discard 7 cards) name(Discard 7 cards) target(<7>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~7 then choice name(Discard 8 cards) name(Discard 8 cards) target(<8>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~8 then choice name(Discard 9 cards) name(Discard 9 cards) target(<9>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) auto=if type(*|myhand)~morethan~9 then choice name(Discard 10 cards) name(Discard 10 cards) target(<10>*|myhand) transforms((,newability[reject],newability[draw:1])) oneshot && token(Spirit^Creature Spirit^3/2^red^white) text=Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. mana={2}{R}{R} type=Sorcery subtype=Lesson [/card] [card] name=Illuminated Folio auto=this(variable{type:*[blue]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[red]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[black]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[green]:myhand}>1) {1}{T}:draw:1 controller auto=this(variable{type:*[white]:myhand}>1) {1}{T}:draw:1 controller text={1}, {T}, Reveal two cards from your hand that share a color: Draw a card. mana={5} type=Artifact [/card] [card] name=Illuminator Virtuoso abilities=double strike auto=@targeted(this) from(*|myCastingzone):_CONNIVES_ text=Double strike -- Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={1}{W} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Illuna, Apex of Wishes abilities=flying,trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{RG}{U}{U} name(Mutate) aicode=activate transforms((,newability[target(*[zpos=findfirsttypepermanent]|mylibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then moveto(myexile) and!( all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myexile) )!],newability[if cantargetcard(*[creature]|*) then moveto(mybattlefield) and!( all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myexile) )!],newability[if cantargetcard(*[-land&-creature]|*) then moveto(hand) and!( all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myexile) )!])) oneshot )!])) oneshot auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Exile top cards) reveal:1 revealzone(mylibrary) revealuntil(*[-land&permanent]|mylibrary) optionone name(Choose nonland permanent) target(*[-land&permanent]|myreveal) moveto(myexile) and!( becomes(tobeill) ueot )! optiononeend optiontwo name(Exile revealed cards) all(*|myreveal) moveto(myexile) optiontwoend afterrevealed all(*[tobeill]|myexile) transforms((,newability[choice name(Put in play) moveto(mybattlefield)],newability[choice name(Put in hand) moveto(hand)])) oneshot afterrevealedend revealend auto=@mutated(mytgt):name(Exile top cards) reveal:1 revealzone(mylibrary) revealuntil(*[-land&permanent]|mylibrary) optionone name(Choose nonland permanent) target(*[-land&permanent]|myreveal) moveto(myexile) and!( becomes(tobeill) ueot )! optiononeend optiontwo name(Exile revealed cards) all(*|myreveal) moveto(myexile) optiontwoend afterrevealed all(*[tobeill]|myexile) transforms((,newability[choice name(Put in play) moveto(mybattlefield)],newability[choice name(Put in hand) moveto(hand)])) oneshot afterrevealedend revealend text=Mutate {3}{RG}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying, trample -- Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. mana={2}{G}{U}{R} type=Legendary Creature subtype=Beast Elemental Dinosaur power=6 toughness=6 [/card] [card] name=Illusion // Reality other={2}{G} name(Reality) auto=ifnot paid(alternative) then activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend auto=alternative destroy target(*[artifact]) text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact. mana={U} type=Instant [/card] [card] name=Illusion of Choice #The vote is not supported ATM auto=draw:1 controller text=You choose how each player votes this turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Illusionary Presence auto=cumulativeupcost[{U}] sacrifice auto=@each my upkeep:ability$!name(Choose a land type) choice name(plains) plainswalk ueot _ choice name(island) islandwalk ueot _ choice name(swamp) swampwalk ueot _ choice name(mountain) mountainwalk ueot _ choice name(forest) forestwalk ueot!$ controller text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. mana={1}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Illusory Wrappings target=creature auto=transforms((,setpower=0,settoughness=2)) forsrc text=Enchant creature -- Enchanted creature has base power and toughness 0/2. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Illustrious Historian autograveyard={5}{E}:token(Spirit,Creature Spirit,3/2,red,white) and!( tap(noevent) )! text={5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Illustrious Wanderglyph auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ lord(other creature[artifact]|myBattlefield) +2/+2 auto=@each upkeep:_GNOMETOKEN_ text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Other artifact creatures you control get +2/+2 as long as you have the city's blessing. -- At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. mana={4}{W} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Ilysian Caryatid auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add green mana) name(Add green mana) add{G}{G} else add{G} auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add white mana) name(Add white mana) add{W}{W} else add{W} auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add blue mana) name(Add blue mana) add{U}{U} else add{U} auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add black mana) name(Add black mana) add{B}{B} else add{B} auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add red mana) name(Add red mana) add{R}{R} else add{R} text={T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. mana={1}{G} type=Creature subtype=Plant power=1 toughness=1 [/card] [card] name=Imaginary Threats abilities=cycling target=opponent auto=all(creature|targetedpersonsbattlefield) mustattack auto=all(creature|targetedpersonsbattlefield) frozen autohand=__CYCLING__({2}) text=Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U}{U} type=Instant [/card] [card] name=Imaryll, Elfhame Elite auto=_ATTACKING_othertype:elf:battlefield/othertype:elf:battlefield ueot auto=_BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. -- You may have Imaryll assign its combat damage as though it weren't blocked. mana={2}{G}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Imbraham, Dean of Theory abilities=flying auto={U}{U}{T}:name(X=0) ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller auto={1}{U}{U}{T}:name(X=1) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={2}{U}{U}{T}:name(X=2) all(*[zpos=2]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=2]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={3}{U}{U}{T}:name(X=3) all(*[zpos=3]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=3]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={4}{U}{U}{T}:name(X=4) all(*[zpos=4]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=4]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={5}{U}{U}{T}:name(X=5) all(*[zpos=5]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=5]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={6}{U}{U}{T}:name(X=6) all(*[zpos=6]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=6]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={7}{U}{U}{T}:name(X=7) all(*[zpos=7]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=7]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={8}{U}{U}{T}:name(X=8) all(*[zpos=8]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=8]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={9}{U}{U}{T}:name(X=9) all(*[zpos=9]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=9]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={10}{U}{U}{T}:name(X=10) all(*[zpos=10]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=10]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={11}{U}{U}{T}:name(X=11) all(*[zpos=11]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=11]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={12}{U}{U}{T}:name(X=12) all(*[zpos=12]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=12]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={13}{U}{U}{T}:name(X=13) all(*[zpos=13]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=13]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={14}{U}{U}{T}:name(X=14) all(*[zpos=14]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=14]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={15}{U}{U}{T}:name(X=15) all(*[zpos=15]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=15]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={16}{U}{U}{T}:name(X=16) all(*[zpos=16]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=16]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={17}{U}{U}{T}:name(X=17) all(*[zpos=17]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=17]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={18}{U}{U}{T}:name(X=18) all(*[zpos=18]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=18]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={19}{U}{U}{T}:name(X=19) all(*[zpos=19]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=19]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! auto={20}{U}{U}{T}:name(X=20) all(*[zpos=20]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.study)],newability[all(*[zpos<=20]|mylibrary) moveto(myexile) and!( counter(0/0.1.study) )!],newability[ability$!may name(Put exiled card in hand) name(Put exiled card in hand) target(*[counter{0/0.1.study}]|myexile) moveto(hand)!$ controller])) oneshot )! text=Flying -- {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand. // {2}{G} Kianne, Dean of Substance mana={2}{U}{U} type=Legendary Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Imi Statue auto=lord(artifact) doesnotuntap auto=@each my untap:untap target(artifact[tapped]|mybattlefield) auto=@each opponent untap:ability$!name(untap artifact) untap notaTarget(artifact[tapped]|mybattlefield)!$ opponent text=Players can't untap more than one artifact during their untap steps. mana={3} type=Artifact [/card] [card] name=Immediate Action abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) haste])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have haste. type=Conspiracy [/card] [card] name=Immersturm Predator abilities=flying auto=@tapped(this):may name(Exile card) target(*|graveyard) moveto(ownerexile) && all(this) counter(1/1) auto={S(other creature|mybattlefield)}:name(Indestructible and tap) transforms((,indestructible,newability[tap])) ueot text=Flying -- Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. -- Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. mana={2}{B}{R} type=Creature subtype=Vampire Dragon power=3 toughness=3 [/card] [card] name=Immersturm Raider auto=if type(*|myhand)~morethan~0 then ability$!may _DISCARD&DRAW_ !$ controller text=When Immersturm Raider enters, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Demon Berserker power=2 toughness=1 [/card] [card] name=Immersturm Skullcairn auto=tap(noevent) auto={T}:add{B} auto={1}{B}{R}{R}{T}{S}:name(Target opponent) damage:3 opponent && ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ opponent asSorcery auto={1}{B}{R}{R}{T}{S}:name(Target yourself) damage:3 controller && ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ controller asSorcery text=Immersturm Skullcairn enters tapped. -- {T}: Add {B}. -- {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Imminent Doom auto=counter(0/0,1,doom) auto=this(counter{0/0.1.doom}) transforms((,newability[@movedTo(*[manacost=1]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.1.doom}) transforms((,newability[@movedTo(*[manacost=1]|mystack):damage:1 target(anytarget)])) ueot auto=this(counter{0/0.2.doom}) transforms((,newability[@movedTo(*[manacost=2]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.2.doom}) transforms((,newability[@movedTo(*[manacost=2]|mystack):damage:2 target(anytarget)])) ueot auto=this(counter{0/0.3.doom}) transforms((,newability[@movedTo(*[manacost=3]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.3.doom}) transforms((,newability[@movedTo(*[manacost=3]|mystack):damage:3 target(anytarget)])) ueot auto=this(counter{0/0.4.doom}) transforms((,newability[@movedTo(*[manacost=4]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.4.doom}) transforms((,newability[@movedTo(*[manacost=4]|mystack):damage:4 target(anytarget)])) ueot auto=this(counter{0/0.5.doom}) transforms((,newability[@movedTo(*[manacost=5]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.5.doom}) transforms((,newability[@movedTo(*[manacost=5]|mystack):damage:5 target(anytarget)])) ueot auto=this(counter{0/0.6.doom}) transforms((,newability[@movedTo(*[manacost=6]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.6.doom}) transforms((,newability[@movedTo(*[manacost=6]|mystack):damage:6 target(anytarget)])) ueot auto=this(counter{0/0.7.doom}) transforms((,newability[@movedTo(*[manacost=7]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.7.doom}) transforms((,newability[@movedTo(*[manacost=7]|mystack):damage:7 target(anytarget)])) ueot auto=this(counter{0/0.8.doom}) transforms((,newability[@movedTo(*[manacost=8]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.8.doom}) transforms((,newability[@movedTo(*[manacost=8]|mystack):damage:8 target(anytarget)])) ueot auto=this(counter{0/0.9.doom}) transforms((,newability[@movedTo(*[manacost=9]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.9.doom}) transforms((,newability[@movedTo(*[manacost=9]|mystack):damage:9 target(anytarget)])) ueot auto=this(counter{0/0.10.doom}) transforms((,newability[@movedTo(*[manacost=10]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.10.doom}) transforms((,newability[@movedTo(*[manacost=10]|mystack):damage:10 target(anytarget)])) ueot auto=this(counter{0/0.11.doom}) transforms((,newability[@movedTo(*[manacost=11]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.11.doom}) transforms((,newability[@movedTo(*[manacost=11]|mystack):damage:11 target(anytarget)])) ueot auto=this(counter{0/0.12.doom}) transforms((,newability[@movedTo(*[manacost=12]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.12.doom}) transforms((,newability[@movedTo(*[manacost=12]|mystack):damage:12 target(anytarget)])) ueot auto=this(counter{0/0.13.doom}) transforms((,newability[@movedTo(*[manacost=13]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.13.doom}) transforms((,newability[@movedTo(*[manacost=13]|mystack):damage:13 target(anytarget)])) ueot auto=this(counter{0/0.14.doom}) transforms((,newability[@movedTo(*[manacost=14]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.14.doom}) transforms((,newability[@movedTo(*[manacost=14]|mystack):damage:14 target(anytarget)])) ueot auto=this(counter{0/0.15.doom}) transforms((,newability[@movedTo(*[manacost=15]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.15.doom}) transforms((,newability[@movedTo(*[manacost=15]|mystack):damage:15 target(anytarget)])) ueot auto=this(counter{0/0.16.doom}) transforms((,newability[@movedTo(*[manacost=16]|mystack):counter(0/0.1.doom)])) auto=this(counter{0/0.16.doom}) transforms((,newability[@movedTo(*[manacost=16]|mystack):damage:16 target(anytarget)])) ueot text=Imminent Doom enters with a doom counter on it. -- Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom. mana={2}{R} type=Enchantment [/card] [card] name=Immobilizer Eldrazi abilities=devoid auto={2}{C}:all(creature|battlefield) transforms((,newability[if compare(toughness)~morethan~compare(power) then cantblock ueot])) ueot text=Devoid (This card has no color.) -- {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) mana={1}{R} type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Immolating Gyre auto=damage:type:*[instant;sorcery]:mygraveyard all(creature|opponentBattlefield) auto=damage:type:*[instant;sorcery]:mygraveyard all(planeswalker|opponentBattlefield) text=Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. mana={4}{R}{R} type=Sorcery [/card] [card] name=Immolation Shaman auto={3}{R}{R}:transforms((,newability[3/3],menace)) ueot auto=@targeted(*|opponentzones) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@targeted(*|myzones) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@damagefoeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@damageof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@lifefoeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent auto=@lifeof(player) from(*[creature;artifact;land]|opponentzones):damage:1 opponent text=Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. -- {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. mana={1}{R} type=Creature subtype=Lizard Shaman power=1 toughness=3 [/card] [card] name=Immortal Phoenix abilities=flying auto=_DIES_all(trigger[to]) moveto(hand) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Immortal Phoenix dies, return it to its owner's hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=5 toughness=3 [/card] [card] name=Immovable Rod abilities=doesnotuntap auto=@each my untap:if cantargetcard(*[tapped]|*) then may name(Untap Immovable Rod) name(Untap Immovable Rod) untap auto=@untapped(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto={3}{W}{T}:name(Permanent loses abilities) target(other *|battlefield) grant transforms((,newability[loseabilities],cantattack,cantpwattack,cantblock)) grantend text=You may choose not to untap Immovable Rod during your untap step. -- Whenever Immovable Rod becomes untapped, venture into the dungeon. -- {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block. mana={W} type=Artifact [/card] [card] name=Imoen, Mystic Trickster abilities=backgroundpartner auto=_WARD2_ auto=@each my end restriction{compare(pdungeoncompleted)~morethan~0}:name(Draw 1 card) draw:1 controller auto=@each my end restriction{compare(pinitiative)~morethan~0}:name(Draw 1 card) draw:1 controller text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. -- Choose a Background (You can have a Background as a second commander.) mana={2}{U} type=Legendary Creature subtype=Human Rogue Wizard power=2 toughness=3 [/card] [card] name=Imoti, Celebrant of Bounty autostack=if casted(this) then cascade:plibrarycount auto=@movedto(*[manacost>=6]|mystack):all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Spells you cast with mana value 6 or greater have cascade. mana={3}{G}{U} type=Legendary Creature subtype=Snake Druid power=3 toughness=1 [/card] [card] name=Impale target=creature auto=destroy text=Destroy target creature. mana={2}{B}{B} type=Sorcery [/card] [card] name=Impassioned Orator auto=@movedto(other creature|mybattlefield):life:1 text=Whenever another creature enters under your control, you gain 1 life. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Impede Momentum target=creature auto=transforms((,newability[tap],newability[counter(0/0.3.Stun)])) auto=_SCRY1_ text=Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Sorcery [/card] [card] name=Impending Doom target=creature auto=mustattack auto=3/3 auto=@movedTo(mytgt|graveyard):damage:3 targetController text=Enchant creature -- Enchanted creature gets +3/+3 and attacks each combat if able. -- When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Imperial Aerosaur abilities=flying auto=target(other creature|mybattlefield) transforms((,newability[1/1],flying)) ueot text=Flying -- When Imperial Aerosaur enters, another target creature you control gets +1/+1 and gains flying until end of turn. mana={3}{W} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Imperial Ceratops auto=_ENRAGE_life:2 controller text=Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life. mana={4}{W} type=Creature subtype=Dinosaur power=3 toughness=5 [/card] [card] name=Imperial Lancer auto=aslongas(dinosaur|mybattlefield) double strike text=Imperial Lancer has double strike as long as you control a Dinosaur. mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Imperial Moth abilities=flying text=Flying color=white type=Enchantment Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Imperial Oath auto=create(Samurai:creature Samurai:2/2:white:vigilance)*3 auto=_SCRY3_ text=Create three 2/2 white Samurai creature tokens with vigilance. Scry 3. mana={5}{W} type=Sorcery [/card] [card] name=Imperial Outrider text= mana={3}{W} type=Creature subtype=Human Knight power=1 toughness=5 [/card] [card] name=Imperial Recovery Unit auto=_ATTACKING_name(Return creature or vehicle) transforms((,newability[if type(creature[manacost<=2]|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) target(creature[manacost<=2]|mygraveyard) moveto(hand)],newability[if type(vehicle[manacost<=2]|mygraveyard)~morethan~0 then choice name(Return vehicle) name(Return vehicle) target(vehicle[manacost<=2]|mygraveyard) moveto(hand)])) oneshot auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2}{W} type=Artifact subtype=Vehicle power=3 toughness=4 [/card] [card] name=Imperial Subduer auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):tap target(creature|opponentBattlefield) text=Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. mana={2}{W} type=Creature subtype=Human Samurai power=3 toughness=2 [/card] [card] name=Imperiosaur text=Spend only mana produced by basic lands to cast Imperiosaur. mana={2}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Imperious Mindbreaker abilities=soulbond auto=soulbond transforms((,newability[_ATTACKING_name(Opponent mill cards) deplete:toughness opponent])) text=Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -- As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Imperious Oligarch abilities=vigilance auto=_DIES__AFTERLIFETOKEN_ text=Vigilance -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={W}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Impervious Greatwurm abilities=indestructible other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Indestructible mana={7}{G}{G}{G} type=Creature subtype=Wurm power=16 toughness=16 [/card] [card] name=Impetuous Devils abilities=trample,haste,treason auto=_ATTACKING_target(creature|opponentbattlefield) mustblock ueot text=Trample, haste -- When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. -- At the beginning of the end step, sacrifice Impetuous Devils. mana={2}{R}{R} type=Creature subtype=Devil power=6 toughness=1 [/card] [card] name=Impetuous Protege abilities=partner partner=Proud Mentor auto=_PARTNER_ auto=_ATTACKING_all(this) power:highest:creature[tapped]:opponentbattlefield/0 ueot text=Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.) -- Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. mana={2}{R} type=Creature subtype=Human Warrior power=0 toughness=4 [/card] [card] name=Imposing Grandeur auto=may name(Discard hand) discard:type:*:myhand controller && draw:convertedcost:highest:*[iscommander]:mycommandplay controller auto=ability$!may name(Discard hand) name(Discard hand) discard:type:*:myhand controller && draw:convertedcost:highest:*[iscommander]:mycommandplay controller!$ opponent text=Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. mana={4}{R} type=Sorcery [/card] [card] name=Imposing Vantasaur abilities=vigilance,cycling autohand=__CYCLING__({1}) text=Vigilance -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={5}{W} type=Creature subtype=Dinosaur power=3 toughness=6 [/card] [card] name=Impossible Inferno target=creature auto=damage:6 auto=if delirium then _IMPULSEUENT_ text=Impossible Inferno deals 6 damage to target creature. -- Delirium - If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn. mana={4}{R} type=Instant [/card] [card] name=Imposter Mech auto=may name(Copy a creature) target(creature|opponentbattlefield) copy and!( transforms((removetypes,newability[becomes(Artifact Vehicle)],newability[{crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2}],newability[{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}])) forever )! text=You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. -- Crew 3 mana={1}{U} type=Artifact subtype=Vehicle power=3 toughness=1 [/card] [card] name=Impostor of the Sixth Pride abilities=changeling text=Changeling (This card is every creature type.) mana={1}{W} type=Creature subtype=Shapeshifter power=3 toughness=1 [/card] [card] name=Imprisoned in the Moon target=creature,land,planeswalker auto=loseabilities auto=teach(*) transforms((removeallsubtypes,removeallcolors,newability[becomes(Land)],newability[{T}:add{C}])) text=Enchant creature, land, or planeswalker -- Enchanted permanent is a colorless land with "{T}: Add {C} " and loses all other card types and abilities. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Improbable Alliance auto=_SECOND_DRAW_ name(Create faerie) token(Faerie,Creature Faerie,1/1,blue,flying) auto={4}{U}{R}:_LOOT_ text=Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. -- {4}{U}{R}: Draw a card, then discard a card. mana={U}{R} type=Enchantment [/card] [card] name=Improvised Club target=anytarget auto=damage:4 text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Improvised Club deals 4 damage to any target. mana={1}{R}{S(*[creature;artifact]|mybattlefield)} type=Instant [/card] [card] name=Improvised Weaponry target=anytarget auto=damage:2 auto=name(Create treasure) _TREASURE_ text=Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Sorcery [/card] [card] name=Impulsive Pilferer auto=_DIES__TREASURE_ autograveyard={3}{R}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Imskir Iron-Eater abilities=affinityartifacts auto=damage:halfdowntype:artifact:mybattlefield controller auto=draw:halfdowntype:artifact:mybattlefield controller auto={3}{R}{S(artifact|mybattlefield)}:damage:storedmanacost target(anytarget) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. -- {3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target. mana={6}{B}{R} type=Legendary Creature subtype=Demon power=5 toughness=5 [/card] [card] name=In Bolas's Clutches target=*[artifact;battle;creature;enchantment;land;planeswalker] alias=1194 auto=transforms((legendary)) text=Enchant permanent -- You control enchanted permanent. -- Enchanted permanent is legendary. mana={4}{U}{U} type=Legendary Enchantment subtype=Aura [/card] [card] name=In Oketra's Name auto=all(zombie|mybattlefield) 2/1 auto=all(creature[-zombie]|mybattlefield) 1/1 text=Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=In Search of Greatness aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep restriction{type(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand)~morethan~0}:ability$!name(Choose one) choice name(Cast permanent) target(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand) activate castcard(normal) _ choice name(Scry 1) _SCRY1_!$ controller auto=@each my upkeep restriction{type(*[-instant;-sorcery;manacost=convertedcost:highest:*:mybattlefieldplus1plusend]|myhand)~equalto~0}:name(Scry 1) _SCRY1_ text=At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1. mana={G}{G} type=Enchantment [/card] [card] name=In Thrall to the Pit kicker={2}{B} target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=if paid(kicker) then transforms((,treason)) forever text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step. mana={3}{R} type=Sorcery [/card] [card] name=In the Darkness Bind Them auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Create wraith) token(Wraith,Creature Wraith,3/3,black,menace) and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~lessthan~4}:name(Create wraith) name(Create wraith) token(Wraith,Creature Wraith,3/3,black,menace) and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(Sacrifice) name(Sacrifice) sacrifice auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(The ring tempts you) name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:may name(Gain control of creature) name(Gain control of creature) target(creature|opponentbattlefield) moveTo(mybattlefield) and!( transforms((,newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I, II, III- Create a 3/3 black Wraith creature token with menace. The Ring tempts you. -- IV- For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. mana={2}{U}{B}{R} type=Enchantment subtype=Saga [/card] [card] name=In the Trenches auto=lord(creature|myBattlefield) +1/+1 auto=this(cantargetcard(*[-effectdone]) {5}{W}:name(Exile nonland permanent) name(Exile nonland permanent) becomes(effectdone) forever && transforms((,newability[name(Exile nonland permanent) (blink)forsrc target(*[-land]|opponentbattlefield)])) forever asSorcery text=Creatures you control get +1/+1. -- {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once. mana={1}{W}{W} type=Enchantment [/card] [card] name=Inalla, Archmage Ritualist auto=@movedto(other wizard[-token]|mybattlefield):all(trigger[to]) pay[[{1}]] clone with(unearth,haste) auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:target(player) life:-7 text=Eminence - Whenever another nontoken Wizard enters under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. -- Tap five untapped Wizards you control: Target player loses 7 life. mana={2}{U}{B}{R} type=Legendary Creature subtype=Human Wizard power=4 toughness=5 [/card] [card] name=Incandescent Aria auto=damage:3 all(creature[-token]) text=Incandescent Aria deals 3 damage to each nontoken creature. mana={R}{G}{W} type=Sorcery [/card] [card] name=Incarnation Technique other={4}{B} name(Demonstrate) auto=name(Mill cards and return creature) transforms((,newability[deplete:5 controller],newability[target(creature|mygraveyard) moveto(mybattlefield)])) oneshot auto=alternative ability$!name(Mill cards and return creature) name(Mill cards and return creature) transforms((,newability[deplete:5 controller],newability[target(creature|mygraveyard) moveto(mybattlefield)])) oneshot!$ controller auto=alternative ability$!name(Mill cards and return creature) name(Mill cards and return creature) transforms((,newability[deplete:5 controller],newability[target(creature|mygraveyard) moveto(mybattlefield)])) oneshot!$ opponent text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) -- Mill five cards, then return a creature card from your graveyard to the battlefield. mana={4}{B} type=Sorcery [/card] [card] name=Incendiary Command target=player auto=choice name(Choose 1 and 2) damage:4 && damage:2 all(creature|battlefield) auto=choice name(Choose 1 and 3) damage:4 && destroy target(land[-basic]) auto=choice name(Choose 1 and 4) damage:4 && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent auto=choice name(Choose 2 and 3) damage:2 all(creature|battlefield) && destroy target(land[-basic]) auto=choice name(Choose 2 and 4) damage:2 all(creature|battlefield) && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent auto=choice name(Choose 3 and 4) destroy target(land[-basic]) && count(type:*:myhand) && all(*|myhand) reject && draw:countedamount controller && count(type:*:opponenthand) && all(*|opponenthand) reject && draw:countedamount opponent text=Choose two -- Incendiary Command deals 4 damage to target player. -- Incendiary Command deals 2 damage to each creature. -- Destroy target nonbasic land. -- Each player discards all the cards in their hand, then draws that many cards. mana={3}{R}{R} type=Sorcery [/card] [card] name=Incendiary Dissent abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) {R}:name(Gets 1/0) 1/0 ueot])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn." type=Conspiracy [/card] [card] name=Incendiary Oracle auto={1}{R}:1/0 ueot auto=@damaged(creature) from(this):all(trigger[to]) exiledeath oneshot text={1}{R}: Incendiary Oracle gets +1/+0 until end of turn. -- If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Incinerating Blast target=creature auto=damage:6 auto=may _DISCARD&DRAW_ text=Incinerating Blast deals 6 damage to target creature. -- You may discard a card. If you do, draw a card. mana={4}{R} type=Sorcery [/card] [card] name=Incisor Glider abilities=flying auto=_ATTACKING_this(variable{opponentpoisoncount}>2) all(creature|myBattlefield) 1/1 text=Flying -- Corrupted - Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn. mana={1}{W} type=Artifact Creature subtype=Phyrexian Construct power=1 toughness=3 [/card] [card] name=Incite Rebellion auto=damage:type:creature:mybattlefield controller && damage:type:creature:mybattlefield all(creature|mybattlefield) auto=damage:type:creature:opponentbattlefield opponent && damage:type:creature:opponentbattlefield all(creature|opponentbattlefield) text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control. mana={4}{R}{R} type=Sorcery [/card] [card] name=Incoming! aicode=activate target(*[artifact;creature;enchantment]|mylibrary) moveto(battlefield) auto=name(reveal cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(*[artifact;creature;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ability$!moveto(mybattlefield) target(*[artifact;creature;enchantment]|mylibrary)!$ opponent && shuffle opponent text=Each player searches their library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles their library afterwards. mana={4}{G}{G}{G}{G} type=Sorcery [/card] [card] name=Increasing Vengeance auto=ifnot gravecast then name(copy spell) target(*[instant;sorcery]|mystack) castcard(copied noevent) auto=if gravecast then name(copy spell twice) target(*[instant;sorcery]|mystack) castcard(copied noevent) && castcard(copied noevent) flashback={3}{R}{R} text=Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R}{R} type=Instant [/card] [card] name=Incremental Blight restriction=type(creature|battlefield)~morethan~2 auto=ability$!name(Add 1 counter) name(Add 1 counter) counter(-1/-1) target(creature|battlefield)!$ controller auto=ability$!name(Add 2 counters) name(Add 2 counters) counter(-1/-1,2) target(creature|battlefield)!$ controller auto=ability$!name(Add 3 counters) name(Add 3 counters) counter(-1/-1,3) target(creature|battlefield)!$ controller text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. mana={3}{B}{B} type=Sorcery [/card] [card] name=Incremental Growth restriction=type(creature|battlefield)~morethan~2 auto=ability$!name() name(Add 1 counter) counter(1/1) target(creature|battlefield)!$ controller auto=ability$!name() name(Add 2 counters) counter(1/1,2) target(creature|battlefield)!$ controller auto=ability$!name() name(Add 3 counters) counter(1/1,3) target(creature|battlefield)!$ controller text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. mana={3}{G}{G} type=Sorcery [/card] [card] name=Incriminating Impetus target=creature auto=teach(creature) _SUSPECT_IT_ auto=teach(creature) +2/+2 auto=teach(creature) mustattack text=Enchant creature -- When Incriminating Impetus enters, suspect enchanted creature. (It has menace and can't block.) -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) mana={2}{BR} type=Enchantment subtype=Aura [/card] [card] name=Incubation // Incongruity abilities=flash other={1}{G}{U} name(Incongruity) restriction=myturnonly aicode=activate moveto(hand) target(creature[zpos<=5]|mylibrary) auto=ifnot paid(alternative) then name(Look 5 cards) reveal:5 optionone name(Get a creature) target(<1>creature|reveal) moveto(hand) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=alternative choice name(Exile opponent's creature) name(Exile opponent's creature) target(creature|opponentBattlefield) moveTo(exile) && token(Frog Lizard,Creature Frog Lizard,3/3,green) opponent auto=alternative choice name(Exile your creature) name(Exile your creature) target(creature|mybattlefield) moveTo(exile) && token(Frog Lizard,Creature Frog Lizard,3/3,green) text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. mana={GU} type=Sorcery [/card] [card] name=Incubation Druid auto=this(variable{plandw}>0) {t}:out{W} auto=this(variable{plandu}>0) {t}:out{U} auto=this(variable{plandb}>0) {t}:out{B} auto=this(variable{plandr}>0) {t}:out{R} auto=this(variable{plandg}>0) {t}:out{G} auto=this(variable{plandc}>0) {t}:out{1} auto=this(counter{1/1}) this(variable{plandW}>0) {t}:out{W}{W}{W} auto=this(counter{1/1}) this(variable{plandU}>0) {t}:out{U}{U}{U} auto=this(counter{1/1}) this(variable{plandB}>0) {t}:out{B}{B}{B} auto=this(counter{1/1}) this(variable{plandR}>0) {t}:out{R}{R}{R} auto=this(counter{1/1}) this(variable{plandG}>0) {t}:out{G}{G}{G} auto=this(counter{1/1}) this(variable{plandC}>0) {t}:out{1}{1}{1} auto={3}{G}{G}:_ADAPT3_ text={T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -- {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Incubation Sac auto=counter(0/0,3,oil) auto={4}{T}{C(0/0,-1,oil)}:create(phyrexian golem:artifact creature phyrexian golem:3/3) asSorcery text=Incubation Sac enters with three oil counters on it. -- {4}, {T}, Remove an oil counter from Incubation Sac: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery. mana={G} type=Artifact [/card] [card] name=Incubator backside=Phyrexian auto={2}:name(Becomes Phyrexian) flip(backside) text={2}: Transform this artifact. type=Artifact subtype=Incubator [/card] [card] name=Indatha Crystal abilities=cycling auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{G} autohand=__CYCLING__({2}) text={T}: Add {W}, {B}, or {G}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Indatha Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {W}, {B}, or {G}.) -- Indatha Triome enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Plains Swamp Forest [/card] [card] name=Indoctrination Attendant abilities=poisontoxic auto=may moveTo(hand) notaTarget(other *|myBattlefield) && _PHYREXIANMITETOKEN_ text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Indoctrination Attendant enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." mana={3}{W} type=Creature subtype=Phyrexian Cleric power=3 toughness=4 [/card] [card] name=Indomitable Creativity target=*[creature;artifact]|battlefield auto=transforms((,newability[destroy],newability[reveal:1 revealzone(mylibrary) revealuntil(*[creature;artifact]|mylibrary) optionone choice name(Exile Card) all(*[creature;artifact]|reveal) moveto(myexile) and!( moveto(mybattlefield) )! optiononeend optiontwo choice name(Put back) all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend])) oneshot text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. mana={X}{R}{R}{R} type=Sorcery [/card] [card] name=Indomitable Might abilities=flash target=creature auto=teach(creature) 3/3 auto=teach(creature) transforms((,newability[@combat(blocked) source(this) turnlimited:may name(assign combat damage to defending player) damage:power opponent && fog from(this)])) text=Flash -- Enchant creature -- Enchanted creature gets +3/+3. -- Enchanted creature's controller may have it assign combat damage as though it weren't blocked. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Induce Despair auto=if type(creature[manacost=1]|myHand)~morethan~0 then choice name(Reveal creature with 1 mana cost) target(creature) -1/-1 ueot auto=if type(creature[manacost=2]|myHand)~morethan~0 then choice name(Reveal creature with 2 mana cost) target(creature) -2/-2 ueot auto=if type(creature[manacost=3]|myHand)~morethan~0 then choice name(Reveal creature with 3 mana cost) target(creature) -3/-3 ueot auto=if type(creature[manacost=4]|myHand)~morethan~0 then choice name(Reveal creature with 4 mana cost) target(creature) -4/-4 ueot auto=if type(creature[manacost=5]|myHand)~morethan~0 then choice name(Reveal creature with 5 mana cost) target(creature) -5/-5 ueot auto=if type(creature[manacost=6]|myHand)~morethan~0 then choice name(Reveal creature with 6 mana cost) target(creature) -6/-6 ueot auto=if type(creature[manacost=7]|myHand)~morethan~0 then choice name(Reveal creature with 7 mana cost) target(creature) -7/-7 ueot auto=if type(creature[manacost=8]|myHand)~morethan~0 then choice name(Reveal creature with 8 mana cost) target(creature) -8/-8 ueot auto=if type(creature[manacost=9]|myHand)~morethan~0 then choice name(Reveal creature with 9 mana cost) target(creature) -9/-9 ueot auto=if type(creature[manacost=10]|myHand)~morethan~0 then choice name(Reveal creature with 10 mana cost) target(creature) -10/-10 ueot auto=if type(creature[manacost=11]|myHand)~morethan~0 then choice name(Reveal creature with 11 mana cost) target(creature) -11/-11 ueot auto=if type(creature[manacost=12]|myHand)~morethan~0 then choice name(Reveal creature with 12 mana cost) target(creature) -12/-12 ueot auto=if type(creature[manacost=13]|myHand)~morethan~0 then choice name(Reveal creature with 13 mana cost) target(creature) -13/-13 ueot auto=if type(creature[manacost=14]|myHand)~morethan~0 then choice name(Reveal creature with 14 mana cost) target(creature) -14/-14 ueot auto=if type(creature[manacost=15]|myHand)~morethan~0 then choice name(Reveal creature with 15 mana cost) target(creature) -15/-15 ueot auto=if type(creature[manacost=16]|myHand)~morethan~0 then choice name(Reveal creature with 16 mana cost) target(creature) -16/-16 ueot auto=if type(creature[manacost=17]|myHand)~morethan~0 then choice name(Reveal creature with 17 mana cost) target(creature) -17/-17 ueot auto=if type(creature[manacost=18]|myHand)~morethan~0 then choice name(Reveal creature with 18 mana cost) target(creature) -18/-18 ueot auto=if type(creature[manacost=19]|myHand)~morethan~0 then choice name(Reveal creature with 19 mana cost) target(creature) -19/-19 ueot auto=if type(creature[manacost=20]|myHand)~morethan~0 then choice name(Reveal creature with 20 mana cost) target(creature) -20/-20 ueot text=As an additional cost to cast Induce Despair, reveal a creature card from your hand. -- Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. mana={2}{B} type=Instant [/card] [card] name=Indulgent Tormentor abilities=flying auto=@each my upkeep:ability$!choice name(draw 1 opponent) draw:1 opponent _ choice sacrifice notaTarget(creature|mybattlefield) _ choice name(pay 3 life) life:-3!$ opponent text=Flying -- At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Indulging Patrician abilities=flying,lifelink auto=@each end restriction{compare(lifegain)~morethan~2}:life:-3 opponent text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life. mana={1}{W}{B} type=Creature subtype=Vampire Noble power=1 toughness=4 [/card] [card] name=Inescapable Blaze abilities=nofizzle target=anytarget auto=damage:6 text=This spell can't be countered. -- Inescapable Blaze deals 6 damage to any target. mana={4}{R}{R} type=Instant [/card] [card] name=Inescapable Brute abilities=wither auto=transforms((,_MUST_BE_BLOCKD_)) forever text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Inescapable Brute must be blocked if able. mana={5}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Inevitable Betrayal suspend(3)={1}{U}{U} auto=name(Search creature) target(creature|opponentlibrary) moveto(myBattlefield) and!( shuffle opponent )! text=Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. mana={0} color=blue restriction=never type=Sorcery [/card] [card] name=Inevitable Defeat abilities=nofizzle target=*[-land] auto=moveto(exile) auto=life:-3 targetController auto=life:3 controller text=This spell can't be countered. -- Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. mana={1}{R}{W}{B} type=Instant [/card] [card] name=Inevitable End target=creature auto=teach(creature) transforms((,newability[@each my upkeep:name(Sacrifice a creature) target(creature|myBattlefield) sacrifice])) text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Infantry Shield auto=teach(creature) menace auto=teach(creature) mobilize(power) auto={2}:equip text=Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) -- Equip {2} mana={2}{R} type=Artifact subtype=Equipment [/card] [card] name=Infected Defector auto=_DIES_name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! text=When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={4}{W} type=Creature subtype=Phyrexian Knight power=4 toughness=3 [/card] [card] name=Infectious Bite target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever auto=alterpoison:1 opponent text=Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter. mana={1}{G} type=Instant [/card] [card] name=Infectious Curse target=player auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[lord(*[instant;sorcery;curse]|mycastingzone) changecost(colorless:-1)],newability[@each opponent upkeep:name(Gain life) life:-1 opponent && life:1 controller])) forever auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[lord(*[instant;sorcery;curse]|opponentcastingzone) changecost(colorless:-1)],newability[@each my upkeep:name(Gain life) life:-1 controller && life:1 controller])) forever text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. type=Enchantment subtype=Aura Curse [/card] [card] name=Infectious Inquiry auto=draw:2 && life:-2 auto=alterpoison:1 opponent text=You draw two cards and you lose 2 life. Each opponent gets a poison counter. mana={2}{B} type=Sorcery [/card] [card] name=Infectious Rage target=creature auto=@movedto(mytgt|graveyard) from(Battlefield):rehook target(creature) auto=teach(creature) 2/1 text=Enchant creature -- Enchanted creature gets +2/-1. -- When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Infernal Captor auto=may name(Exploit) exploits notaTarget(creature|mybattlefield) and!(target(*[artifact;creature]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot)! text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. mana={3}{R} type=Creature subtype=Devil Rogue power=3 toughness=3 [/card] [card] name=Infernal Darkness auto=cumulativeupcost[{B}{L:1}] sacrifice auto=lord(land) loseabilities auto=lord(land) losesubtypesof(land) auto=lord(land) transforms((,newability[{T}:add{B}])) text=Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces {B} instead of any other type. mana={2}{B}{B} type=Enchantment [/card] [card] name=Infernal Grasp target=creature auto=destroy auto=life:-2 controller text=Destroy target creature. You lose 2 life. mana={1}{B} type=Instant [/card] [card] name=Infernal Harvest auto=if type(swamp|myBattlefield)~morethan~0 then choice name(Move 1 Swamp) name(Move 1 Swamp) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~1 then choice name(Move 2 Swamps) name(Move 2 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<2>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~2 then choice name(Move 3 Swamps) name(Move 3 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<3>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~3 then choice name(Move 4 Swamps) name(Move 4 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<4>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~4 then choice name(Move 5 Swamps) name(Move 5 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<5>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~5 then choice name(Move 6 Swamps) name(Move 6 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<6>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~6 then choice name(Move 7 Swamps) name(Move 7 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<7>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~7 then choice name(Move 8 Swamps) name(Move 8 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<8>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~8 then choice name(Move 9 Swamps) name(Move 9 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<9>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~9 then choice name(Move 10 Swamps) name(Move 10 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<10>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~10 then choice name(Move 11 Swamps) name(Move 11 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<11>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~11 then choice name(Move 12 Swamps) name(Move 12 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<12>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~12 then choice name(Move 13 Swamps) name(Move 13 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<13>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~13 then choice name(Move 14 Swamps) name(Move 14 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<14>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~14 then choice name(Move 15 Swamps) name(Move 15 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<15>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~15 then choice name(Move 16 Swamps) name(Move 16 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<16>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~16 then choice name(Move 17 Swamps) name(Move 17 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<17>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~17 then choice name(Move 18 Swamps) name(Move 18 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<18>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~19 then choice name(Move 19 Swamps) name(Move 19 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<19>swamp|myBattlefield) auto=if type(swamp|myBattlefield)~morethan~19 then choice name(Move 20 Swamps) name(Move 20 Swamps) ability$!name(Choose a creature) damage:1 target(creature)!$ controller && moveto(hand) target(<20>swamp|myBattlefield) text=As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. -- Infernal Harvest deals X damage divided as you choose among any number of target creatures. mana={1}{B} type=Sorcery [/card] [card] name=Infernal Idol auto={T}:Add{B} auto={1}{B}{B}{T}{S}:draw:2 && life:-2 text={T}: Add {B}. -- {1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life. mana={3} type=Artifact [/card] [card] name=Infernal Offering auto=ability$!sacrifice notaTarget(creature|mybattlefield)!$ controller && draw:2 controller auto=ability$!sacrifice notaTarget(creature|mybattlefield)!$ opponent && draw:2 opponent auto=ability$!moveto(mybattlefield) notaTarget(creature|mygraveyard)!$ controller auto=ability$!moveto(mybattlefield) notaTarget(creature|mygraveyard)!$ opponent text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. mana={4}{B} type=Sorcery [/card] [card] name=Infernal Pet auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:transforms((,newability[counter(1/1)],flying)) ueot text=Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Infernal Phantom auto=_CONSTELLATION_2/0 ueot auto=_EERIE_2/0 ueot auto=_DIES_damage:power target(anytarget) text=Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. -- When Infernal Phantom dies, it deals damage equal to its power to any target. mana={3}{R} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Infernal Reckoning target=creature[colorless] auto=moveto(exile) && life:storedpower text=Exile target colorless creature. You gain life equal to its power. mana={B} type=Instant [/card] [card] name=Infernal Sovereign abilities=flying,trample auto=phasealter(remove,draw,controller) auto=@movedTo(land|mybattlefield):draw:1 && life:-1 auto=@movedto(*|mystack):draw:1 && life:-1 text=Flying, trample -- Skip your draw step. -- Whenever you play a land or cast a spell, you draw a card and you lose 1 life. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Infernal Vessel auto=_DIES_ifwasn't a demon,to the battlefield under its owner's control with two 1/1 counters on it it's a demon in addition its other types text=When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Inferno Hellion abilities=trample auto=_ATTACKING_phaseaction[end sourceinplay] moveTo(ownerlibrary) and!(shuffle)! auto=@combat(blocking) source(this):phaseaction[end sourceinplay] moveTo(ownerlibrary) and!(shuffle)! text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. mana={3}{R} type=Creature subtype=Hellion power=7 toughness=3 [/card] [card] name=Inferno Jet abilities=cycling target=opponent auto=damage:6 autohand=__CYCLING__({2}) text=Inferno Jet deals 6 damage to target opponent. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{R} type=Sorcery [/card] [card] name=Inferno Project abilities=trample auto=counter(1/1,pgmanainstantsorcery) text=Trample -- Inferno Project enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. mana={6}{R} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Inferno Titan auto={R}:1/0 ueot auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller auto=_ATTACKING_thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets. mana={4}{R}{R} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Inferno Trap target=creature other={R} name(Pay R) otherrestriction=type(creature[attacking]|opponentBattlefield)~morethan~1,compare(lifelost)~morethan~1 auto=damage:4 text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. -- Inferno Trap deals 4 damage to target creature. mana={3}{R} type=Instant subtype=Trap [/card] [card] name=Inferno of the Star Mounts abilities=flying,haste,nofizzle auto=this(power<=18) {R}:1/0 ueot auto=this(power=19) {R}:transforms((,newability[damage:20 target(anytarget)],newability[1/0])) ueot auto=this(power>=20) {R}:1/0 ueot text=This spell can't be countered. -- Flying, haste -- {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. mana={4}{R}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Infestation Expert abilities=daybound backside=Infested Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=_INSECTTOKEN_ auto=_ATTACKING_name(Create Insects) _INSECTTOKEN_ text=Whenever Infestation Expert enters or attacks, create a 1/1 green Insect creature token. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Infested Werewolf mana={4}{G} type=Creature subtype=Human Werewolf power=3 toughness=4 [/card] [card] name=Infestation Sage auto=_DIES_create(insect:creature insect:1/1:black:green:flying) text=When this creature dies, create a 1/1 black and green Insect creature token with flying. mana={B} type=Creature subtype=Elf Warlock power=1 toughness=1 [/card] [card] name=Infested Fleshcutter auto=teach(creature) 2/0 auto=teach(creature) transforms((,newability[_ATTACKING__PHYREXIANMITETOKEN_])) auto={2}{W}:equip text=Equipped creature gets +2/+0. -- Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) -- Equip {2}{W} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Infested Thrinax abilities=flash auto=transforms((,newability[lord(creature|myBattlefield) transforms((,newability[_DIES__SAPROLINGTOKEN_*power]))])) ueot text=Flash -- When Infested Thrinax enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power. mana={3}{B}{G} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Infested Werewolf abilities=nightbound backside=Infestation Expert auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=_INSECTTOKEN_*2 auto=_ATTACKING_name(Create Insects) _INSECTTOKEN_*2 text=Whenever Infested Werewolf enters or attacks, create two 1/1 green Insect creature token. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Infestation Expert type=Creature subtype=Werewolf color=green power=4 toughness=5 [/card] [card] name=Infinite Hourglass auto=@each my upkeep:counter(0/0,1,Time) all(this) auto={3}:counter(0/0,-1,Time) myupkeeponly auto={3}:counter(0/0,-1,Time) opponentupkeeponly auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) counter(0/0.-1.Time) notaTarget(Infinite Hourglass|opponentBattlefield)ueot?donothing!$ opponent])) forever myupkeeponly auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) counter(0/0.-1.Time) notaTarget(Infinite Hourglass|opponentBattlefield)ueot?donothing!$ opponent])) forever opponentupkeeponly auto=thisforeach(counter{0/0.1.Time}>0) lord(creature|battlefield) 1/0 text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. -- All creatures get +1/+0 for each time counter on Infinite Hourglass. -- {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. mana={4} type=Artifact [/card] [card] name=Infinite Obliteration auto=chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland text=Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library. mana={1}{B}{B} type=Sorcery [/card] [card] name=Infinity Elemental text=(This creature has INFINITE POWER.) mana={4}{R}{R}{R} type=Creature subtype=Elemental power=999 toughness=5 [/card] [card] name=Infuriate auto=3/2 target(creature) ueot text=Target creature gets +3/+2 until end of turn. mana={R} type=Instant [/card] [card] name=Infuse with Vitality target=creature auto=transforms((,deathtouch,newability[inplaytapdeath])) ueot auto=life:2 controller text=Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." -- You gain 2 life. mana={B}{G} type=Instant [/card] [card] name=Inga Rune-Eyes aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY3_ auto=@movedto(creature|graveyard) from(battlefield):counter(0/0,1,IngaEffect) auto=_DIES_this(counter{0/0.1.IngaEffect}>=3) draw:3 controller auto=@each end:this(counter{0/0.1.IngaEffect}>=1) removeallcounters(0/0,1,IngaEffect) text=When Inga Rune-Eyes enters, scry 3. -- When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. mana={3}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Inga and Esika auto=lord(creature|mybattlefield) transforms((,vigilance,newability[this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B}],newability[this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G}])) auto=@movedTo(creature[manacost>=3]|mystack):may name(Draw a card) draw:1 controller text=Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." -- Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. mana={2}{G}{U} type=Legendary Creature subtype=Human God power=4 toughness=4 [/card] [card] name=Ingenious Artillerist auto=@movedto(artifact|myBattlefield):damage:1 opponent text=Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. mana={2}{R} type=Creature subtype=Human Artificer power=3 toughness=1 [/card] [card] name=Ingenious Infiltrator autohand={U}{B}{N}:ninjutsu auto=@combatdamaged(player) from(creature[ninja]|myBattlefield):draw:1 text=Ninjutsu {U}{B} -- ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, draw a card. mana={2}{U}{B} type=Creature subtype=Vedalken Ninja power=2 toughness=3 [/card] [card] name=Ingenious Leonin auto={3}{W}:name(Put counter) target(other creature[attacking]|myBattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(*[cat]|*) then transforms((,first strike)) ueot])) ueot text={3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. mana={4}{W} type=Creature subtype=Cat Soldier power=4 toughness=4 [/card] [card] name=Ingenious Mastery other={2}{U} name(Cast without X) aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=alternative draw:3 controller auto=alternative _TREASURE_*2 opponent auto=alternative ability$!name(Scry 2) name(Scry 2) _SCRY2_!$ opponent auto=ifnot paid(alternative) then draw:x controller text=You may pay {2}{U} rather than pay this spell's mana cost. -- If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. mana={X}{2}{U} type=Sorcery [/card] [card] name=Ingenious Smith aicode=activate target(artifact[zpos<=4]|mylibrary) moveto(hand) and!( transforms((,newability[all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! auto=name(look) reveal:4 optionone name(Get an artifact) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary)! optiontwoend revealend auto=@movedto(artifact|myBattlefield) turnlimited:name(Put 1/1 counter) counter(1/1) text=When Ingenious Smith enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. mana={1}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Ingenuity Engine autostack=if casted(this) then cascade:plibrarycount auto={1}{T}{S(artifact|mybattlefield)}:moveto(hand) target(artifact|mybattlefield) text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- {1} , {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand. mana={7} type=Artifact [/card] [card] name=Inherited Envelope auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=When Inherited Envelope enters, the Ring tempts you. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Inherited Fiend abilities=flying backside=Heirloom Mirror auto={2}{B}:name(Exile a creature) target(creature|graveyard) moveto(exile) && all(this) counter(1/1) text=Flying -- {2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend. // Heirloom Mirror type=Creature subtype=Demon color=black power=4 toughness=4 [/card] [card] name=Inhumaniac auto=@each my upkeep:rolld6 6 winability donothing winabilityend rolld6end auto=@dierolled(this) result(1) from(controller):all(this) removeallcounters(1/1) myupkeeponly auto=@dierolled(this) result(3) from(controller):all(this) counter(1/1) myupkeeponly auto=@dierolled(this) result(4) from(controller):all(this) counter(1/1) myupkeeponly auto=@dierolled(this) result(5) from(controller):all(this) counter(1/1,2) myupkeeponly auto=@dierolled(this) result(6) from(controller):all(this) counter(1/1,2) myupkeeponly text=At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. mana={1}{B} type=Creature subtype=Brainiac power=1 toughness=1 [/card] [card] name=Initiate of Blood auto={T}:name(damage my creature) target(creature[damaged]|mybattlefield) transforms((,newability[damage:1 all(this)],newability[_DIES_notaTarget(Initiate of Blood|mybattlefield) flip(Goka the Unjust)])) ueot auto={T}:name(damage opponent's creature) target(creature[damaged]|opponentbattlefield) transforms((,newability[damage:1 all(this)],newability[_DIES_notaTarget(Initiate of Blood|opponentbattlefield) flip(Goka the Unjust)])) ueot text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. mana={3}{R} type=Creature subtype=Ogre Shaman power=2 toughness=2 [/card] [card] name=Initiate's Companion auto=@combatdamaged(player) from(this):untap target(creature,land) text=Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. mana={1}{G} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Injector Crocodile autohand={2}{cycle}:name(search swamp) target(swamp|myLibrary) moveto(hand) and!( shuffle )! auto=_DIES_name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! text=When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) mana={4}{B}{B} type=Creature subtype=Phyrexian Crocodile power=5 toughness=5 [/card] [card] name=Inkling Summoning auto=token(Inkling,Creature Inkling,2/1,white,black,flying) text=Create a 2/1 white and black Inkling creature token with flying. mana={1}{WB}{WB} type=Sorcery subtype=Lesson [/card] [card] name=Inkrise Infiltrator abilities=flying auto={3}{B}:2/2 ueot text=Flying -- {3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. mana={1}{B} type=Creature subtype=Human Ninja power=1 toughness=2 [/card] [card] name=Inner Demon target=creature auto=teach(creature) +2/+2 auto=teach(creature) flying auto=transforms((Demon)) auto=all(creature[-Demon]) -2/-2 text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. -- When Inner Demon enters, all non-Demon creatures get -2/-2 until end of turn. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Inniaz, the Gale Force abilities=flying auto={2}{WU}:all(creature[attacking;flying]) 1/1 ueot auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:moveto(myBattlefield) target(*[-land]|opponentBattlefield) auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~2}:moveto(opponentBattlefield) notaTarget(*[-land]|myBattlefield) text=Flying -- {2}{W} or {U}: Attacking creatures with flying get +1/+1 until end of turn. ( {W} or {U} can be paid with either {W} or {U}.) -- Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. mana={3}{U}{U} type=Legendary Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Innocent Traveler backside=Malicious Invader restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my upkeep restriction{type(creature|opponentbattlefield)~equalto~0}:name(Transform) flip(backside) auto=@each my upkeep restriction{type(creature|opponentbattlefield)~morethan~0,type(creature|opponentbattlefield)~lessthan~4}:ability$!name(Choose one) choice name(Don't sacrifice creature) all(mysource) flip(backside) _ choice name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent auto=@each my upkeep restriction{type(creature|opponentbattlefield)~morethan~3}:name(Sacrifice or transform) ability$!name(Choose one) choice name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice _ choice name(Don't sacrifice creature) all(mysource) flip(backside)!$ opponent text=At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. // Malicious Invader mana={2}{B}{B} type=Creature subtype=Human power=1 toughness=3 [/card] [card] name=Innocuous Rat auto=_DIES__MANIFEST_DREAD_ text=When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Inordinate Rage target=creature auto=3/2 ueot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Target creature gets +3/+2 until end of turn. Scry 1. mana={1}{R} type=Instant [/card] [card] name=Inquisitive Glimmer auto=lord(Enchantment|mycastingzone) altercost(colorless,-1) text=Enchantment spells you cast cost {1} less to cast. -- Unlock costs you pay cost {1} less. mana={W}{U} type=Enchantment Creature subtype=Fox Glimmer power=2 toughness=3 [/card] [card] name=Inquisitive Puppet aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ auto={E}:create(Human:creature Human:1/1:white) text=When Inquisitive Puppet enters, scry 1. -- Exile Inquisitive Puppet: Create a 1/1 white Human creature token. mana={1} type=Artifact Creature subtype=Construct power=0 toughness=2 [/card] [card] name=Inquisitor Captain abilities=vigilance auto=if type(creature[manacost<=3]|mynonplaynonexile)~morethan~19 then name(Seek 2 creatures) name(Seek 2 creatures) moverandom(creature[manacost<=3]) from(mylibrary) to(myhand) and!( moverandom(creature[manacost<=3]) from(mylibrary) to(myhand) and!( name(Put in play) target(creature[fresh]|myhand) moveto(mybattlefield) and!( name(Shuffle back) target(creature[fresh]|myhand) moveto(mylibrary) and!( shuffle )! )! )! )! text=Vigilance -- When Inquisitor Captain enters, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Inquisitor's Flail auto={2}:equip auto=@combatdamageof(player) from(mytgt):damage:thatmuch controller auto=@combatdamagefoeof(player) from(mytgt):damage:thatmuch opponent auto=@combatdamaged(creature) from(mytgt):all(trigger[to]) damage:thatmuch auto=@combatdamaged(planeswalker) from(mytgt):all(trigger[to]) damage:thatmuch auto=teach(creature) transforms((,newability[@combatdamaged(this):damage:thatmuch all(this)])) text=If equipped creature would deal combat damage, it deals double that damage instead. -- If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Insatiable Appetite target=creature other={1}{G}{S(food|myBattlefield)} name(Sacrifice Food) auto=alternative 5/5 ueot auto=ifnot paid(alternative) then 3/3 ueot text=You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Insatiable Hemophage abilities=deathtouch,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{B} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Gain life) lifeleech:-mutations opponent auto=@mutated(mytgt):name(Gain life) lifeleech:-mutations opponent text=Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Deathtouch -- Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated. mana={3}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Inscription of Abundance kicker={2}{G} auto=if paid(kicker) then ability$!name(Target creature fights) may name(Target creature fights) target(creature|myBattlefield) _FIGHT_!$ controller auto=if paid(kicker) then ability$!name(Gain life equal to power) may name(Gain life equal to power) target(player) life:power:highest:*:targetedpersonsbattlefield!$ controller auto=if paid(kicker) then ability$!name(Put two +1/+1 counters) may name(Put two +1/+1 counters) target(creature) counter(1/1,2)!$ controller auto=ifnot paid(kicker) then choice name(Put two +1/+1 counters) name(Put two +1/+1 counters) counter(1/1,2) target(creature) auto=ifnot paid(kicker) then choice name(Gain life equal to power) name(Gain life equal to power) target(player) life:power:highest:*:targetedpersonsbattlefield auto=ifnot paid(kicker) then choice name(Target creature fights) name(Target creature fights) target(creature|myBattlefield) _FIGHT_ text=Kicker {2}{G} -- Choose one. If Inscription of Abundance is kicked, choose any number instead. -- Put two +1/+1 counters on target creature. -- Target player gain X life, where X is the greatest power among creatures they control. -- Target creature you control fights target creature you don't control. mana={1}{G} type=Instant [/card] [card] name=Inscription of Insight kicker={2}{U}{U} aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=if paid(kicker) then ability$!name(Scry 2 and draw) may name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend!$ controller auto=if paid(kicker) then ability$!name(Choose one) choice name(Return 1 creature) target(creature|battlefield) moveto(hand) _ choice name(Return 2 creatures) target(creature|battlefield) moveto(hand) _ choice name(Don't return any creature) donothing!$ controller auto=if paid(kicker) then ability$!name(Choose one) choice name(You create an X/X illusion) token(Illusion,Creature Illusion,phandcount/phandcount,blue) _ choice name(Opponent creates an X/X illusion) token(Illusion,Creature Illusion,ohandcount/ohandcount,blue) opponent _ choice name(Don't creates illusion) donothing!$ controller auto=ifnot paid(kicker) then choice name(Return 1 creature to owner hand) name(Return 1 creature to owner hand) moveTo(hand) target(creature|battlefield) auto=ifnot paid(kicker) then choice name(Return 2 creatures to owner hand) name(Return 2 creatures to owner hand) moveTo(hand) target(<2>creature|battlefield) auto=ifnot paid(kicker) then choice name(Scry 2 and draw) name(Scry 2 and draw) scry:2 scrycore delayed draw:2 controller scrycoreend scryend auto=ifnot paid(kicker) then choice name(You create an X/X illusion) name(You create an X/X illusion) token(Illusion,Creature Illusion,phandcount/phandcount,blue) auto=ifnot paid(kicker) then choice name(Opponent creates an X/X illusion) name(Opponent creates an X/X illusion) token(Illusion,Creature Illusion,ohandcount/ohandcount,blue) opponent text=Kicker {2}{U}{U} -- Choose one. If this spell was kicked, choose any number instead. -- Return up to two target creatures to their owners' hands. -- Scry 2, then draw two cards. -- Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand. mana={3}{U} type=Sorcery [/card] [card] name=Inscription of Ruin kicker={2}{B}{B} auto=if paid(kicker) then ability$!name(Opponent discards 2 cards) may name(Opponent discards 2 cards) notaTarget(<2>*|myhand) reject!$ opponent auto=if paid(kicker) then ability$!name(Return a creature with mana cost 2 or less) may name(Return a creature with mana cost 2 or less) moveTo(mybattlefield) target(creature[manacost<=2]|myGraveyard)!$ controller auto=if paid(kicker) then ability$!name(Destroy target creature with mana cost 3 or less) may name(Destroy target creature with mana cost 3 or less) destroy target(creature[manacost<=3])!$ controller auto=ifnot paid(kicker) then choice name(Opponent discards 2 cards) name(Opponent discards 2 cards) ability$!name(Opponent discards 2 cards) notaTarget(<2>*|myhand) reject!$ opponent auto=ifnot paid(kicker) then choice name(Return a creature with mana cost 2 or less) name(Return a creature with mana cost 2 or less) moveTo(mybattlefield) target(creature[manacost<=2]|myGraveyard) auto=ifnot paid(kicker) then choice name(Destroy target creature with mana cost 3 or less) name(Destroy target creature with mana cost 3 or less) destroy target(creature[manacost<=3]) text=Kicker {2}{B}{B} -- Choose one. If this spell was kicked, choose any number instead. -- Target opponent discards two cards. -- Return target creature card with mana value 2 or less from your graveyard to the battlefield. -- Destroy target creature with mana value 3 or less. mana={2}{B} type=Sorcery [/card] [card] name=Insect Hor abilities=flying,deathtouch type=Creature subtype=Insect power=1 toughness=1 color=green [/card] [card] name=Inside Source auto=create(detective:creature detective:2/2:white:blue) auto={3}{T}:target(detective|myBattlefield) transforms((,newability[2/0],vigilance)) ueot asSorcery text=When Inside Source enters, create a 2/2 white and blue Detective creature token. -- {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. mana={2}{W} type=Creature subtype=Human Citizen power=1 toughness=1 [/card] [card] name=Insidious Dreams aicode=activate moveTo(myLibrary) target(*|myLibrary) auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && name(search 1 card) reveal:plibrarycount optionone name(choose 1 card) target(<1>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && name(search 2 card) reveal:plibrarycount optionone name(choose 2 card) target(<2>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && name(search 3 card) reveal:plibrarycount optionone name(choose 3 card) target(<3>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && name(search 4 card) reveal:plibrarycount optionone name(choose 4 card) target(<4>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && name(search 5 card) reveal:plibrarycount optionone name(choose 5 card) target(<5>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && name(search 6 card) reveal:plibrarycount optionone name(choose 6 card) target(<6>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && name(search 7 card) reveal:plibrarycount optionone name(choose 7 card) target(<7>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && name(search 8 card) reveal:plibrarycount optionone name(choose 8 card) target(<8>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && name(search 9 card) reveal:plibrarycount optionone name(choose 9 card) target(<9>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && name(search 10 card) reveal:plibrarycount optionone name(choose 10 card) target(<10>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && name(search 11 card) reveal:plibrarycount optionone name(choose 11 card) target(<11>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && name(search 12 card) reveal:plibrarycount optionone name(choose 12 card) target(<12>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && name(search 13 card) reveal:plibrarycount optionone name(choose 13 card) target(<13>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && name(search 14 card) reveal:plibrarycount optionone name(choose 14 card) target(<14>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && name(search 15 card) reveal:plibrarycount optionone name(choose 15 card) target(<15>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && name(search 16 card) reveal:plibrarycount optionone name(choose 16 card) target(<16>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && name(search 17 card) reveal:plibrarycount optionone name(choose 17 card) target(<17>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && name(search 18 card) reveal:plibrarycount optionone name(choose 18 card) target(<18>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && name(search 19 card) reveal:plibrarycount optionone name(choose 19 card) target(<19>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && name(search 20 card) reveal:plibrarycount optionone name(choose 20 card) target(<20>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) afterrevealedend revealend text=As an additional cost to cast Insidious Dreams, discard X cards. -- Search your library for X cards. Then shuffle and put those cards on top of it in any order. mana={3}{B} type=Instant [/card] [card] name=Insidious Fungus auto={2}{S}:destroy target(artifact,enchantment) auto={2}{S}:draw:1 and!( may moveto(mybattlefield) target(land|myhand) and!(tap)! )! text={2}, Sacrifice Insidious Fungus: Choose one - -- - Destroy target artifact. -- - Destroy target enchantment. -- - Draw a card. Then you may put a land card from your hand onto the battlefield tapped. mana={G} type=Creature subtype=Fungus power=1 toughness=2 [/card] [card] name=Insidious Will auto=choice name(Counter) target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) fizzle auto=choice name(Change target) target(*|stack) fizzle && castcard(copied noevent) auto=choice name(Copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) text=Choose one -- Counter target spell. -- You may choose new targets for target spell. -- Copy target instant or sorcery spell. You may choose new targets for the copy. mana={2}{U}{U} type=Instant [/card] [card] name=Insist auto=draw:1 controller auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot])) ueot text=The next creature spell you cast this turn can't be countered. -- Draw a card. mana={G} type=Sorcery [/card] [card] name=Inspiration from Beyond auto=deplete:3 and!(target(other *[instant;sorcery]|mygraveyard) moveto(hand))! flashback={5}{U}{U} text=Mill three cards, then return an instant or sorcery card from your graveyard to your hand. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{U} type=Sorcery [/card] [card] name=Inspire Awe auto=preventallcombatdamage from(creature[-enchantment;-enchanted]|battlefield) ueot aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=Prevent all combat damage that would be dealt this turn except by enchanted creatures and enchantment creatures. Scry 2. mana={3}{G} type=Instant [/card] [card] name=Inspired Idea other={3}{U}{U} name(Cleave) auto=draw:3 controller auto=ifnot paid(alternative) then emblem transforms((,newability[hmodifer:-3 controller])) forever dontremove text=Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] mana={2}{U} type=Sorcery [/card] [card] name=Inspired Inventor auto=choice alterenergy:3 controller auto=choice counter(1/1) target(creature) auto=choice _SERVOTOKEN_ text=When Inspired Inventor enters, choose one - -- - You get {E}{E}{E} (three energy counters). -- - Put a +1/+1 counter on target creature. -- - Create a 1/1 colorless Servo artifact creature token. mana={2}{W} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Inspired Sphinx abilities=flying auto=draw:1 auto={3}{U}:token(Thopter,artifact creature Thopter,1/1,artifact,flying) text=Flying -- When Inspired Sphinx enters, draw cards equal to the number of opponents you have. -- {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Inspired Tinkering auto=name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=name(Create 3 treasures) _TREASURE_*3 text=Exile the top three cards of your library. Until the end of your next turn, you may play those cards. -- Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={4}{R} type=Sorcery [/card] [card] name=Inspired Ultimatum target=anytarget auto=damage:5 auto=life:5 target(player) auto=draw:5 controller text=Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. mana={U}{U}{R}{R}{R}{W}{W} type=Sorcery [/card] [card] name=Inspiring Bard auto=choice name(Creature gets 2/2) target(creature) transforms((,newability[2/2])) ueot auto=choice name(Gain 3 life) life:3 controller text=When Inspiring Bard enters, Choose one -- Bardic Inspiration - Target creature gets +2/+2 until end of turn. -- Song of Rest - You gain 3 life. mana={3}{G} type=Creature subtype=Elf Bard power=3 toughness=3 [/card] [card] name=Inspiring Cleric auto=life:4 controller text=When Inspiring Cleric enters, you gain 4 life. mana={2}{W} type=Creature subtype=Vampire Cleric power=3 toughness=2 [/card] [card] name=Inspiring Commander auto=@movedto(other creature[power<=2]|mybattlefield):all(trigger[to]) life:1 controller && draw:1 controller text=Whenever another creature with power 2 or less enters under your control, you gain 1 life and draw a card. mana={4}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Inspiring Leader auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[lord(creature[token]|mybattlefield) 2/2])) text=Commander creatures you own have "Creature tokens you control get +2/+2." mana={2}{W} type=Legendary Enchantment subtype=Background [/card] [card] name=Inspiring Overseer abilities=flying auto=life:1 && draw:1 text=Flying -- When Inspiring Overseer enters, you gain 1 life and draw a card. mana={2}{W} type=Creature subtype=Angel Cleric power=2 toughness=1 [/card] [card] name=Inspiring Paladin auto=this(variable{controllerturn}>0) first strike auto=this(variable{controllerturn}>0) lord(creature[counter{1/1}]|mybattlefield) first strike text=During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) -- During your turn, creatures you control with +1/+1 counters on them have first strike. mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Inspiring Refrain abilities=exiledeath other={2}{U} name(Suspend 3) auto=ifnot paid(alternative) then draw:2 controller auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Draw two cards. Exile Inspiring Refrain with three time counters on it. -- Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Inspiring Unicorn auto=_ATTACKING_all(creature|myBattlefield) 1/1 ueot text=Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. mana={2}{W}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Inspiring Veteran auto=lord(other creature[knight]|mybattlefield) 1/1 text=Other Knights you control get +1/+1. mana={R}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Inspirited Vanguard auto=_ENDURE2_ auto=_ATTACKING__ENDURE2_ text=Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) mana={4}{G} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Instill Furor target=creature auto=teach(creature) transforms((,newability[@each my end:while(restriction{didntattack}) sacrifice])) forever text=Enchant creature -- Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Instrument of the Bards auto=@each my upkeep:may name(Put harmony counter) counter(0/0,1,Harmony) auto={3}{G}{T}:name(Search creature) transforms((,newability[target(creature[manacost=hascntharmony]|mylibrary) moveto(hand) and!( if cantargetcard(*[legendary]|*) then _TREASURE_ )!])) oneshot text=At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. -- {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. mana={G} type=Legendary Artifact [/card] [card] name=Instruments of War abilities=flash auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 chooseend text=Flash -- As Instruments of War enters, choose a creature type. -- Creatures you control of the chosen type get +1/+1. mana={4} type=Artifact [/card] [card] name=Insubordination target=creature auto=teach(creature) transforms((,newability[@each my end:while(restriction{didntattack}) damage:2 controller])) forever text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Insufferable Balladeer auto=name(Vicious Mockery) target(creature|opponentBattlefield) transforms((,newability[cantblock ueot],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever text=Vicious Mockery - When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={1}{R} type=Creature subtype=Dwarf Bard power=2 toughness=1 [/card] [card] name=Insult // Injury #MISSING: damage can't be prevented abilities=hasaftermath otherrestriction=type(creature|battlefield)~morethan~0 flashback={2}{R} name(Injury) auto=ifnot paid(flashback) then token(Insult Emblem,Emblem,0/0,shroud,indestructible,notrigger,unearth) and!( transforms((,newability[@damaged(planeswalker|opponentBattlefield) from(*[-Insult Emblem]|*):damage:thatmuch all(trigger[to])],newability[@damaged(creature|opponentBattlefield) from(*[-Insult Emblem]|*):damage:thatmuch all(trigger[to])],newability[@damagefoeof(player) from(*[-Insult Emblem]|*):damage:thatmuch opponent],newability[@damaged(planeswalker|myBattlefield) from(*[-Insult Emblem]|myzones):damage:thatmuch all(trigger[to])],newability[@damaged(creature|myBattlefield) from(*[-Insult Emblem]|myzones):damage:thatmuch all(trigger[to])],newability[@damageof(player) from(*[-Insult Emblem]|myzones):damage:thatmuch controller])) ueot )! auto=if paid(flashback) then choice name(Damage creature) name(Damage creature) damage:2 target(creature|battlefield) && ability$!name(Damage player) name(Damage player) damage:2 target(player)!$ controller text=Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. mana={2}{R} type=Sorcery [/card] [card] name=Integrity // Intervention other={2}{R}{W} name(Intervention) auto=ifnot paid(alternative) then target(creature) 2/2 ueot auto=alternative life:3 controller auto=alternative damage:3 target(anytarget) text=Target creature gets +2/+2 until end of turn. -- Intervention deals 3 damage to any target and you gain 3 life. mana={RW} type=Instant [/card] [card] name=Intellect Devourer auto=ability$!name(Exile a card) name(Exile a card) target(*|myhand) moveto(exile) and!( counter(0/0.1.IntellectExiled) )! !$ opponent auto={0}:name(Cast from opponent exile) target(*[counter{0/0.1.IntellectExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.IntellectExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.IntellectExiled)])) ueot )! auto=_DIES_name(Return exiled card) all(*[counter{0/0.1.IntellectExiled}]|opponentexile) moveto(hand) text=Devour Intellect - When Intellect Devourer enters, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. -- Body Thief - You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. mana={3}{B} type=Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Intellectual Offering auto=draw:3 all(player) auto=untap all(*[-land]) text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. mana={4}{U} type=Instant [/card] [card] name=Intercessor's Arrest target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=cantattack auto=cantpwattack auto=cantblock auto=cantcrew auto=noactivatedability text=Enchant permanent -- Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Interdisciplinary Mascot other={convoke} name(Convoke) auto=_WARD3_ auto=name(Reveal 4 cards) reveal:4 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Ward {3} -- When Interdisciplinary Mascot enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. mana={6}{U}{U} type=Creature subtype=Elemental Fractal power=5 toughness=5 [/card] [card] name=Interplanar Beacon auto=@movedTo(planeswalker|mystack):life:1 auto={T}:Add{C} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{U} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{B} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{R} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{W}{G} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{B} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{R} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{U}{G} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{B}{R} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{B}{G} auto=this(variable{type:planeswalker:myrestrictedcastingzone}>0) {1}{T}:add{R}{G} text=Whenever you cast a planeswalker spell, you gain 1 life. -- {T}: Add {C}. -- {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. type=Land [/card] [card] name=Intervene target=*[-creature;-artifact;-enchantment;-planeswalker]|stack restriction=type(creature|Battlefield)~morethan~0 auto=fizzle text=Counter target spell that targets a creature. mana={U} type=Instant [/card] [card] name=Intet, the Dreamer abilities=flying auto=@combatdamageof(player) from(this):pay({2}{U}) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,IntetExiled) )! auto=@combatdamagefoeof(player) from(this):pay({2}{U}) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0,1,IntetExiled) )! auto={0}:name(Cast card from exile) name(Cast card from exile) target(*[counter{0/0.1.IntetExiled}]|myexile) activate castcard(normal) auto=@movedto(this|nonbattlezone) from(mybattlefield):all(*[counter{0/0.1.IntetExiled}]|myexile) counter(0/0,-1,IntetExiled) text=Flying -- Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. mana={3}{U}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Inti, Seneschal of the Sun auto=@each my blockers:may reject notaTarget(*|myhand) and!(target(*[attacking]) transforms((,newability[counter(1/1)],trample)) ueot )! auto=@discarded(*|myhand):moveto(exile) and!( transforms((,canplayfromexile)) uent )! all(*[zpos=1]|mylibrary) text=Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. -- Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. mana={1}{R} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Intimidation Tactics abilities=cycling target=opponent auto=moveTo(exile) notaTarget(artifact,creature|targetedpersonshand) autohand=__CYCLING__({3}) text=Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={B} type=Sorcery [/card] [card] name=Into the Fae Court auto=Draw:3 auto=create(Faerie:creature Faerie:1/1:blue:flying:cloud)*3 text=Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying." mana={3}{U}{U} type=Sorcery [/card] [card] name=Into the Fire auto=choice name(Deals 2 damage) all(*[creature;planeswalker;battle]|battlefield) damage:2 auto=choice name(Put cards on bottom) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[name(Put cards on bottom) target(other *|myhand) bottomoflibrary and!( draw:1 controller )!])) oneshot )! text=Choose one -- Into the Fire deals 2 damage to each creature, planeswalker, and battle. -- Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. mana={2}{R} type=Sorcery [/card] [card] name=Into the Flood Maw other={U} name(Gift a tapped Fish) auto=alternative _FISHTOKEN_ and!(tap(noevent))! opponent auto=alternative target(*[-land]|opponentBattlefield) moveto(hand) auto=ifnot paid(alternative) then target(creature|opponentBattlefield) moveto(hand) text=Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) -- Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand. mana={U} type=Instant [/card] [card] name=Into the Night auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=may name(Discard cards) target(*|myhand) reject and!( draw:1 controller )! auto=ability$!may draw:1!$ controller text=It becomes night. Discard any number of cards, then draw that many cards plus one. mana={3}{R} type=Sorcery [/card] [card] name=Into the Story restriction=type(*|opponentgraveyard)~lessthan~7 otherrestriction=type(*|opponentgraveyard)~morethan~6 other={2}{U}{U} name(Cast 3 less) auto=draw:4 controller text=This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. -- Draw four cards. mana={5}{U}{U} type=Instant [/card] [card] name=Into the Wilds auto=@each my upkeep:reveal:1 optionone if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. mana={3}{G} type=Enchantment [/card] [card] name=Intrepid Adversary abilities=lifelink auto=choice name(Don't add any counter) donothing auto=choice name(Add 1 counter) thisforeach(variable{1}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 2 counters) thisforeach(variable{2}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 3 counters) thisforeach(variable{3}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 4 counters) thisforeach(variable{4}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 5 counters) thisforeach(variable{5}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 6 counters) thisforeach(variable{6}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 7 counters) thisforeach(variable{7}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 8 counters) thisforeach(variable{8}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 9 counters) thisforeach(variable{9}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 10 counters) thisforeach(variable{10}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 11 counters) thisforeach(variable{11}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 12 counters) thisforeach(variable{12}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 13 counters) thisforeach(variable{13}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 14 counters) thisforeach(variable{14}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 15 counters) thisforeach(variable{15}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 16 counters) thisforeach(variable{16}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 17 counters) thisforeach(variable{17}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 18 counters) thisforeach(variable{18}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 19 counters) thisforeach(variable{19}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=choice name(Add 20 counters) thisforeach(variable{20}) ability$!may name(Pay to add counter) pay({1}{W}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(0/0.1.Valor)])) oneshot!$ controller auto=thisforeach(counter{0/0.1.Valor}>0) lord(creature|myBattlefield) 1/1 text=Lifelink -- When Intrepid Adversary enters, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary. -- Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. mana={1}{W} type=Creature subtype=Human Scout power=3 toughness=1 [/card] [card] name=Intrepid Outlander abilities=reach auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5,compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Reach -- Pack tactics - Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) mana={1}{G} type=Creature subtype=Orc Ranger power=2 toughness=3 [/card] [card] name=Intrepid Rabbit kicker={1} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=target(creature|myBattlefield) 1/1 ueot text=Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- When this creature enters, target creature you control gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Rabbit Soldier power=3 toughness=2 [/card] [card] name=Introduction to Annihilation target=*[-land]|battlefield auto=moveto(exile) and!( transforms((,newability[draw:1 controller])) oneshot )! text=Exile target nonland permanent. Its controller draws a card. mana={5} type=Sorcery subtype=Lesson [/card] [card] name=Introduction to Prophecy aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend text=Scry 2, then draw a card. mana={3} type=Sorcery subtype=Lesson [/card] [card] name=Intrusive Packbeast abilities=vigilance auto=may tap target(creature|opponentBattlefield) text=Vigilance -- When Intrusive Packbeast enters, tap up to two target creatures your opponents control. mana={4}{W} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Intuition auto=name(Search first card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search second card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search third card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[shuffle],newability[ability$!name(Put in hand) name(Put in hand) target(tobeint|opponenthand) moveto(opponenthand) and!( all(other tobeint|opponenthand) losesatype(tobeint) )!!$ opponent])) ueot )!])) ueot )!])) ueot )! text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. mana={2}{U} type=Instant [/card] [card] name=Inundated Archive auto=tapped auto={T}:Add{U} auto={T}:Add{B} text=Inundated Archive enters tapped. -- {T}: Add {U} or {B}. type=Land [/card] [card] name=Invade the City auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.pginstantsorceryminus1minusend)])) forever else name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.pginstantsorceryminus1minusend) notaTarget(army|myBattlefield) )! text=Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{U}{R} type=Sorcery [/card] [card] name=Invader Parasite auto=if type(land|myBattlefield)~morethan~0 then choice name(Imprint your land) name(Imprint your land) target(land|mybattlefield) moveto(exile) and!( transforms((,newability[@movedto(land[share!name!]|opponentbattlefield):damage:2 opponent])) forever )! auto=if type(land|opponentBattlefield)~morethan~0 then choice name(Imprint opponent's land) name(Imprint opponent's land) target(land|opponentbattlefield) moveto(exile) and!( transforms((,newability[@movedto(land[share!name!]|mybattlefield):damage:2 controller])) forever )! text=Imprint - When Invader Parasite enters, exile target land. -- Whenever a land with the same name as the exiled card enters under an opponent's control, Invader Parasite deals 2 damage to that player. mana={3}{R}{R} type=Creature subtype=Phyrexian Insect power=3 toughness=2 [/card] [card] name=Invading Manticore auto=_AMASSZOMBIE2_ text=When Invading Manticore enters, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={5}{R} type=Creature subtype=Zombie Manticore power=4 toughness=5 [/card] [card] name=Invasion of Alara backside=Awaken the Maelstrom restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.7.Defense) auto=if type(*[-land;manacost<=4]|mylibrary)~morethan~1 then ability$!name(Put card in hand) name(Put card in hand) name(Put card in hand) target(*[-land;manacost<=4]|mylibrary) moveto(hand) and!( transforms((,newability[may name(Cast another card) target(*[-land;manacost<=4]|mylibrary) activate castcard(normal)])) oneshot )! !$ controller auto=if type(*[-land;manacost<=4]|mylibrary)~equalto~1 then ability$!name(Choose card) name(Choose card) name(Choose card) target(*[-land;manacost<=4]|mylibrary) moveto(hand) and!( transforms((,newability[may name(Cast card) activate castcard(normal)])) oneshot )! !$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( moveto(ownergraveyard) and!( transforms((,newability[activate castcard(copied named!:awaken the maelstrom:!)])) oneshot )! )! text=When Invasion of Alara enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order. mana={W}{U}{B}{R}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of Amonkhet backside=Lazotep Convert restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Mill 3 cards) deplete:3!$ opponent auto=ability$!name(Mill 3 cards) deplete:3!$ controller auto=ability$!name(Discard a card) target(*|myhand) reject!$ opponent auto=ability$!name(Draw a card) draw:1!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Zombie) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) mana={1}{U}{B} type=Battle subtype=Siege [/card] [card] name=Invasion of Arcavios backside=Invocation of the Founders restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.7.Defense) auto=ability$!name(Search card) name(Search card) target(*[instant;sorcery]|mylibrary,mygraveyard,mysideboard) moveto(hand)!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Arcavios enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle. mana={3}{U}{U} type=Battle subtype=Siege [/card] [card] name=Invasion of Azgol backside=Ashen Reaper restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=choice name name(Target opponent) transforms((,newability[life:-1 opponent],newability[ability$!name(Sacrifice creature or planeswalker) notaTarget(*[creature;planeswalker]|mybattlefield) sacrifice!$ opponent],newability[moveto(opponentbattlefield)])) oneshot auto=choice name name(Target controller) transforms((,newability[life:-1 controller],newability[ability$!name(Sacrifice creature or planeswalker) notaTarget(*[creature;planeswalker]|mybattlefield) sacrifice!$ controller],newability[moveto(opponentbattlefield)])) oneshot auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Zombie Elemental) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Azgol enters, target player sacrifices a creature or planeswalker and loses 1 life. mana={B}{R} type=Battle subtype=Siege [/card] [card] name=Invasion of Belenon backside=Belenon War Anthem restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.3.Defense) auto=name(Create knight) token(Knight,Creature Knight,2/2,white,blue,vigilance) auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Belenon enters, create a 2/2 white and blue Knight creature token with vigilance. mana={2}{W} type=Battle subtype=Siege [/card] [card] name=Invasion of Dominaria backside=Serra Faithkeeper restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=name(Gain 4 life) life:4 controller auto=name(Draw a card) draw:1 controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Angel) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Dominaria enters, you gain 4 life and draw a card. mana={2}{W} type=Battle subtype=Siege [/card] [card] name=Invasion of Eldraine backside=Prickle Faeries restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Discard 2 cards) name(Discard 2 cards) notaTarget(<2>*|myhand) reject!$ opponent auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Eldraine enters, target opponent discards two cards. mana={3}{B} type=Battle subtype=Siege [/card] [card] name=Invasion of Ergamon backside=Truga Cliffcharger restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Create treasure) _TREASURE_!$ controller auto=ability$!may name(Discard and draw) target(*|myhand) reject and!( transforms((,newability[draw:1 controller])) oneshot )!!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Rhino) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card. mana={R}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of Fiora backside=Marchesa, Resolute Monarch restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Choose one) choice name(Destroy all legendary creatures) all(creature[legendary]|battlefield) destroy _ choice name(Destroy all non-legendary creatures) all(creature[-legendary]|battlefield) destroy _ choice name(Destroy all creatures) all(creature|battlefield) destroy!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Fiora enters, choose one or both -- Destroy all legendary creatures. -- Destroy all nonlegendary creatures. mana={4}{B}{B} type=Battle subtype=Siege [/card] [card] name=Invasion of Gobakhan backside=Lightshield Array restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.3.Defense) auto=if type(*[-land]|opponenthand)~morethan~0 then ability$!name(Look opponent's hand) name(Look opponent's hand) target(*[-land]|opponenthand) moveto(myreveal) and!( transforms((,newability[choice name(Exile card) moveto(opponentexile) and!( transforms((,newability[canplayfromexile forever],newability[changecost(colorless:2) forcedalive])) forever )!],newability[choice name(Don't exile card) moveto(opponenthand)])) forever )! !$ controller auto=if type(*[-land]|opponenthand)~equalto~0 then ability$!name(Look opponent's hand) name(Look opponent's hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! !$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Gobakhan enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. mana={1}{W} type=Battle subtype=Siege [/card] [card] name=Invasion of Ikoria backside=Zilortha, Apex of Ikoria restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.6.Defense) auto=if compare(fullpaid)~equalto~0 then if type(creature[-human&manacost<=0]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=0]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~0 then if type(creature[-human&manacost<=0]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~1 then if type(creature[-human&manacost<=1]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=1]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~1 then if type(creature[-human&manacost<=1]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~2 then if type(creature[-human&manacost<=2]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=2]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~2 then if type(creature[-human&manacost<=2]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~3 then if type(creature[-human&manacost<=3]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=3]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~3 then if type(creature[-human&manacost<=3]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~4 then if type(creature[-human&manacost<=4]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=4]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~4 then if type(creature[-human&manacost<=4]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~5 then if type(creature[-human&manacost<=5]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=5]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~5 then if type(creature[-human&manacost<=5]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~6 then if type(creature[-human&manacost<=6]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=6]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~6 then if type(creature[-human&manacost<=6]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~7 then if type(creature[-human&manacost<=7]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=7]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~7 then if type(creature[-human&manacost<=7]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~8 then if type(creature[-human&manacost<=8]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=8]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~8 then if type(creature[-human&manacost<=8]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~9 then if type(creature[-human&manacost<=9]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=9]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~9 then if type(creature[-human&manacost<=9]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~10 then if type(creature[-human&manacost<=10]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=10]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~10 then if type(creature[-human&manacost<=10]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~11 then if type(creature[-human&manacost<=11]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=11]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~11 then if type(creature[-human&manacost<=11]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~12 then if type(creature[-human&manacost<=12]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=12]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~12 then if type(creature[-human&manacost<=12]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~13 then if type(creature[-human&manacost<=13]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=13]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~13 then if type(creature[-human&manacost<=13]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~14 then if type(creature[-human&manacost<=14]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=14]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~14 then if type(creature[-human&manacost<=14]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~15 then if type(creature[-human&manacost<=15]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=15]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~15 then if type(creature[-human&manacost<=15]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~16 then if type(creature[-human&manacost<=16]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=16]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~16 then if type(creature[-human&manacost<=16]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~17 then if type(creature[-human&manacost<=17]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=17]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~17 then if type(creature[-human&manacost<=17]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~18 then if type(creature[-human&manacost<=18]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=18]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~18 then if type(creature[-human&manacost<=18]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~equalto~19 then if type(creature[-human&manacost<=19]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=19]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~equalto~19 then if type(creature[-human&manacost<=19]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=if compare(fullpaid)~morethan~19 then if type(creature[-human&manacost<=20]|mygravelibrary)~morethan~0 then name(Search creature) name(Search creature) name(Search creature) target(creature[-human&manacost<=20]|mygravelibrary) moveto(mybattlefield) and!( all(this) moveto(opponentbattlefield) )! auto=if compare(fullpaid)~morethan~19 then if type(creature[-human&manacost<=20]|mygravelibrary)~equalto~0 then moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Legendary Creature Dinosaur) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Ikoria enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. mana={X}{G}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of Innistrad abilities=flash backside=Deluge of the Dead restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=ability$!name(Creature gets -13/-13) name(Creature gets -13/-13) target(creature|opponentBattlefield) -13/-13 ueot!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- Flash -- When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn. mana={2}{B}{B} type=Battle subtype=Siege [/card] [card] name=Invasion of Ixalan backside=Belligerent Regisaur restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Look top 5 cards) name(Look top 5 cards) reveal:5 optionone name(Get a permanent) target(*[-instant;-sorcery]|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Dinosaur) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Ixalan enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of Kaladesh backside=Aetherwing, Golden-Scale Flagship restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Create a thopter) _THOPTERTOKEN_ !$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Legendary Artifact Vehicle) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying. mana={U}{R} type=Battle subtype=Siege [/card] [card] name=Invasion of Kaldheim backside=Pyre of the World Tree restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=name(Exile cards) name(Exile cards) all(*|myhand) moveto(myexile) and!( transforms((,newability[draw:1 controller],newability[counter(0/0.1.InvasionExiled) notrg],newability[this(counter{0/0.1.InvasionExiled}>0) canplayfromexile],newability[@each untap restriction{compare(hascntinvasionexiled)~morethan~0}:transforms((,newability[canplayfromexile])) ueot],newability[@each my upkeep restriction{compare(hascntinvasionexiled)~morethan~0}:removeallcounters(0/0.1.InvasionExiled)])) forever )! auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. mana={3}{R} type=Battle subtype=Siege [/card] [card] name=Invasion of Kamigawa backside=Rooftop Saboteurs restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Tap creature or artifact) name(Tap creature or artifact) target(*[creature;artifact]|opponentbattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Moonfolk Ninja) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Kamigawa enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U} type=Battle subtype=Siege [/card] [card] name=Invasion of Karsus backside=Refraction Elemental restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Damage creatures and planeswalkers) name(Damage creatures and planeswalkers) all(*[creature;planeswalker]|battlefield) damage:3!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Karsus enters, it deals 3 damage to each creature and each planeswalker. mana={2}{R}{R} type=Battle subtype=Siege [/card] [card] name=Invasion of Kylem backside=Valor's Reach Tag Team restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=ability$!may name(Creatures get 2/0) target(creature|battlefield) transforms((,newability[2/0],vigilance,haste)) ueot !$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( moveto(ownergraveyard) and!( transforms((,newability[activate castcard(copied named!:valor's reach tag team:!)])) oneshot )! )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. mana={2}{R}{W} type=Battle subtype=Siege [/card] [card] name=Invasion of Lorwyn backside=Winnowing Forces restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=ability$!name(Destroy creature) target(creature[-elf&power<=type:land:mybattlefield]|opponentBattlefield) destroy!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Elf Warrior) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control. mana={4}{B}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of Mercadia backside=Kyren Flamewright restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!may name(Discard and draw) target(*|myhand) reject and!( draw:2 controller )!!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards. mana={1}{R} type=Battle subtype=Siege [/card] [card] name=Invasion of Moag backside=Bloomwielder Dryads restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=ability$!name(Put 1/1 counter) all(creature|myBattlefield) counter(1/1)!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Dryad) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Moag enters, put a +1/+1 counter on each creature you control. mana={2}{G}{W} type=Battle subtype=Siege [/card] [card] name=Invasion of Muraganda backside=Primordial Plasm restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.6.Defense) auto=ability$!name(Put counter and fight) name(Put counter and fight) target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[may name(Fights another creature) target(creature|opponentbattlefield) dynamicability])) ueot!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Ooze) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. mana={4}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of New Capenna backside=Holy Frazzle-Cannon restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=this(variable{isflipped}<1) counter(0/0.4.Defense) auto=this(variable{isflipped}<1) ability$!may name(Sacrifice artifact or creature) target(*[artifact;creature]|mybattlefield) sacrifice and!( name(Exile creature or artifact) target(*[artifact;creature]|opponentbattlefield) moveto(ownerexile) )! !$ controller auto=this(variable{isflipped}<1) moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Artifact) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls. mana={W}{B} type=Battle subtype=Siege [/card] [card] name=Invasion of New Phyrexia backside=Teferi Akosa of Zhalfir restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.6.Defense) auto=thisforeach(variable{fullpaid}>0) ability$!name(Create knight) token(Knight,Creature Knight,2/2,white,blue,vigilance)!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Legendary Planeswalker Teferi) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of New Phyrexia enters, create X 2/2 white and blue Knight creature tokens with vigilance. mana={X}{W}{U} type=Battle subtype=Siege [/card] [card] name=Invasion of Pyrulea backside=Gargantuan Slabhorn restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[if cantargetcard(*[land;hasbackside]|*) then name(Draw a card) draw:1 controller])) oneshot])) oneshot auto=ability$!scry:3 scrycore delayed dontshow transforms((,newability[if type(*[hasbackside&zpos=1]|mylibrary)~equalto~1 then all(*[hasbackside&zpos=1]|mylibrary) moveto(hand) else if type(land[zpos=1]|mylibrary)~equalto~1 then all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot scrycoreend scryend!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Beast) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card. mana={G}{U} type=Battle subtype=Siege [/card] [card] name=Invasion of Ravnica backside=Guildpact Paragon restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$! choice target(other *[-land;numofcols<=2]|opponentbattlefield) moveto(exile) _ choice name(Exile permanent with more than 2 colors) name(Exile permanent with more than 2 colors) target(other *[-land;numofcols>=3]|opponentbattlefield) moveto(exile) !$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Artifact Creature Construct) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Ravnica enters, exile target nonland permanent an opponent controls that isn't exactly two colors. mana={5} type=Battle subtype=Siege [/card] [card] name=Invasion of Regatha backside=Disciples of the Inferno restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=ability$!may name(Damage creature) name(Damage creatures) target(creature|battlefield) damage:1!$ controller auto=transforms((,newability[choice name(Damage opponent) damage:4 opponent && all(this) moveto(opponentbattlefield)],newability[choice name(Damage other battle) target(other *[battle]|battlefield) damage:4 && all(this) moveto(opponentbattlefield)])) oneshot auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Regatha enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature. mana={2}{R} type=Battle subtype=Siege [/card] [card] name=Invasion of Segovia backside=Caetus, Sea Tyrant of Segovia restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=name(Create 2 Kraken) token(Kraken,Creature Kraken,1/1,blue,trample)*2 auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Legendary Creature Serpent) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample. mana={2}{U} type=Battle subtype=Siege [/card] [card] name=Invasion of Shandalar backside=Leyline Surge restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.6.Defense) auto=ability$!may name(Return 3 permanents) target(*[-instant;-sorcery]|mygraveyard) moveto(hand)!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Shandalar enters, return up to three target permanent cards from your graveyard to your hand. mana={3}{G}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of Tarkir backside=Defiant Thundermaw restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=transforms((,newability[choice name(Damage) damage:type:dragon:myhandplus2plusend target(anyTarget) && all(this) moveto(opponentbattlefield)])) oneshot auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Enchantment) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.) mana={1}{R} type=Battle subtype=Siege [/card] [card] name=Invasion of Theros backside=Ephara, Ever-Sheltering restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!name(Search library) name(Search library) target(*[aura;god;demigod]|mylibrary) moveto(hand) and!( shuffle )! !$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Legendary Enchantment Creature) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. mana={2}{W} type=Battle subtype=Siege [/card] [card] name=Invasion of Tolvada backside=The Broken Sky restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=ability$!name(Return permanent) target(*[-instant;-sorcery;-battle]|mygraveyard) moveTo(mybattlefield)!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Beast) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield. mana={3}{W}{B} type=Battle subtype=Siege [/card] [card] name=Invasion of Ulgrotha backside=Grandmother Ravi Sengir restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.5.Defense) auto=ability$!name(Deals 3 damage) name(Deals 3 damage) target(anytarget) damage:3!$ controller auto=name(Gain 3 life) life:3 controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Legendary Creature Human Wizard) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life. mana={4}{B} type=Battle subtype=Siege [/card] [card] name=Invasion of Vryn backside=Overloaded Mage-Ring restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=draw:3 controller && ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Artifact) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Vryn enters, draw three cards, then discard a card. mana={3}{U} type=Battle subtype=Siege [/card] [card] name=Invasion of Xerex backside=Vertex Paladin restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.4.Defense) auto=ability$!may name(Return creature) name(Return creature) target(creature|battlefield) moveto(hand)!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Beast) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Xerex enters, return up to one target creature to its owner's hand. mana={2}{W}{U} type=Battle subtype=Siege [/card] [card] name=Invasion of Zendikar backside=Awakened Skyclave restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0.6.Defense) auto=ability$!may name(Search 2 basic lands) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )!!$ controller auto=moveto(opponentbattlefield) auto=@defeated(this):name(Exile and transforms) name(Exile and transforms) moveto(ownerexile) and!( flip(backside) forcetype(Creature Elemental) )! text=(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -- When Invasion of Zendikar enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. mana={3}{G} type=Battle subtype=Siege [/card] [card] name=Invasion of the Giants auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[draw:1 controller],newability[if type(giant|myhand)~morethan~0 then damage:2 target(player^planeswalker)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Next giant costs 2 less) target(giant|mycastingzone) transforms((,newability[changecost(colorless:-2)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Scry 2. -- II - Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. -- III - The next Giant spell you cast this turn costs 2 less to cast. mana={U}{R} type=Enchantment subtype=Saga [/card] [card] name=Inventive Iteration backside=Living Breakthrough restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Return creature or planeswalker) target(*[creature;planeswalker]|battlefield) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this) restriction{type(artifact|mygraveyard)~morethan~0}:this(counter{0/0.2.Lore}=) name(Return and artifact) name(Return and artifact) target(artifact|mygraveyard) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this) restriction{type(artifact|mygraveyard)~equalto~0}:this(counter{0/0.2.Lore}=) name(Draw a card) name(Draw a card) draw:1 controller auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Return up to one target creature or planeswalker to its owner's hand. -- II - Return an artifact card from your graveyard to your hand. If you can't, draw a card. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={3}{U} type=Enchantment subtype=Saga [/card] [card] name=Inversion Behemoth auto=@each my combatbegins:may target(creature) swap ueot text=At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn. mana={2}{C}{C} type=Creature subtype=Eldrazi power=2 toughness=9 [/card] [card] name=Invert // Invent other={4}{U}{R} name(Invent) auto=ifnot paid(alternative) then target(creature) transforms((,setpower=toughness,settoughness=power)) ueot auto=alternative target(*[instant;sorcery]|myLibrary) moveto(hand) and!(shuffle)! text=Switch the power and toughness of each of up to two target creatures until end of turn. -- Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle. mana={UR} type=Instant [/card] [card] name=Investigator's Journal auto=if control more creatures then counter(0/0,type:creature:mybattlefield,Suspect) else counter(0/0,type:creature:opponentbattlefield,Suspect) auto={2}{T}{C(0/0,-1,Suspect)}:name(Remove counter and draw) draw:1 controller auto={2}{S}:name(Sacrifice and draw) draw:1 controller text=Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. -- {2}, Sacrifice Investigator's Journal: Draw a card. mana={2} type=Artifact subtype=Clue [/card] [card] name=Invigorated Rampage auto=choice name(One creature gets +4/0 and trample) target(creature) 4/0 ueot && trample ueot auto=choice name(Two creature gets +2/0 and trample) target(<2>creature) 2/0 ueot && trample ueot text=Choose one -- Target creature gets +4/+0 and gains trample until end of turn. -- Two target creatures each get +2/+0 and gain trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Invigorating Hot Spring auto=counter(1/1,4) auto=lord(creature[modified]|myBattlefield) haste auto={C(1/1,-1)}:name(Move 1/1 counter) target(creature|myBattlefield) counter(1/1) asSorcery limit:1 text=Invigorating Hot Spring enters with four +1/+1 counters on it. -- Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) -- Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. mana={1}{R}{G} type=Enchantment [/card] [card] name=Invigorating Surge target=creature|myBattlefield auto=counter(1/1) auto=transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot text=Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. mana={2}{G} type=Instant [/card] [card] name=Invocation of the Founders auto=@movedto(*[instant;sorcery]|mystack) from(myhand):name(Copy spell) name(Copy spell) all(trigger[to]) transforms((,newability[activate castcard(copied noevent costx!:x:! kicked!:kicked:!)])) ueot text=Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy. type=Enchantment [/card] [card] name=Invoke Calamity abilities=exiledeath auto=may name(Choose instants or sorceries) target(*[-creature&-artifact&-battle&-planeswalker&-enchantment&-kindred&manacost<=6]|mygraveyard,myhand) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) ueot )! text=You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. mana={1}{R}{R}{R}{R} type=Instant [/card] [card] name=Invoke Despair auto=if type(creature|opponentbattlefield)~morethan~0 then name(Opponent sacrifices creature) name(Opponent sacrifices creature) ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ opponent auto=if type(creature|opponentbattlefield)~equalto~0 then name(Opponent cannot sacrifice creature) name(Opponent cannot sacrifice creature) life:-2 opponent && draw:1 controller auto=if type(enchantment|opponentbattlefield)~morethan~0 then name(Opponent sacrifices enchantment) name(Opponent sacrifices enchantment) ability$!name(Sacrifice an enchantment) name(Sacrifice an enchantment) target(enchantment|mybattlefield) sacrifice!$ opponent auto=if type(enchantment|opponentbattlefield)~equalto~0 then name(Opponent cannot sacrifice enchantment) name(Opponent cannot sacrifice enchantment) life:-2 opponent && draw:1 controller auto=if type(planeswalker|opponentbattlefield)~morethan~0 then name(Opponent sacrifices planeswalker) name(Opponent sacrifices planeswalker) ability$!name(Sacrifice a planeswalker) name(Sacrifice a planeswalker) target(creature|mybattlefield) sacrifice!$ opponent auto=if type(planeswalker|opponentbattlefield)~equalto~0 then name(Opponent cannot sacrifice planeswalker) name(Opponent cannot sacrifice planeswalker) life:-2 opponent && draw:1 controller text=Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. mana={1}{B}{B}{B}{B} type=Sorcery [/card] [card] name=Invoke Justice target=*[-instant;-sorcery]|mygraveyard auto=moveTo(mybattlefield) and!( transforms((,newability[choice name(Target yourself) thisforeach(variable{4}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(*[creature;vehicle]|mybattlefield) counter(1/1)!$ controller],newability[choice name(Target opponent) thisforeach(variable{4}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(*[creature;vehicle]|opponentbattlefield) counter(1/1)!$ controller])) ueot)! text=Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. mana={1}{W}{W}{W}{W} type=Sorcery [/card] [card] name=Invoke the Ancients auto=token(Spirit,Creature Spirit,4/5,green)*2 and!( transforms((,newability[this(counter{0/0.1.Vigilance}>=1) vigilance],newability[this(counter{0/0.1.Reach}>=1) reach],newability[this(counter{0/0.1.Trample}>=1) trample],newability[choice name(Vigilance counter) counter(0/0.1.Vigilance)],newability[choice name(Reach counter) counter(0/0.1.Reach)],newability[choice name(Trample counter) counter(0/0.1.Trample)])) forever )! text=Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. mana={1}{G}{G}{G}{G} type=Sorcery [/card] [card] name=Invoke the Divine target=artifact,enchantment auto=destroy auto=life:4 controller text=Destroy target artifact or enchantment. You gain 4 life. mana={2}{W} type=Instant [/card] [card] name=Invoke the Winds target=artifact,creature auto=moveto(myBattlefield) && Untap text=Gain control of target artifact or creature. Untap it. mana={1}{U}{U}{U}{U} type=Sorcery [/card] [card] name=Involuntary Cooldown auto=may name(Tap and stun) target(*[artifact;creature]|battlefield) transforms((,newability[tap],newability[counter(0/0.2.Stun)])) oneshot text=Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U} type=Sorcery [/card] [card] name=Involuntary Employment target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=_TREASURE_ text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R} type=Sorcery [/card] [card] name=Iona's Blessing target=creature auto=teach(creature) 2/2 auto=teach(creature) vigilance text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Ionize target=*|stack auto=fizzle auto=damage:2 opponent text=Counter target spell. Ionize deals 2 damage to that spell's controller. mana={1}{U}{R} type=Instant [/card] [card] name=Ioreth of the Healing House auto={T}:name(Untap other permanent) target(other *|battlefield) untap auto={T}:name(Untap other 2 legendary creatures) target(<2>creature[legendary]|battlefield) untap text={T}: Untap another target permanent. -- {T}: Untap two other target legendary creatures. mana={2}{U} type=Legendary Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Ipnu Rivulet auto={1}{U}{T}{S(desert|mybattlefield)}:deplete:4 target(player) auto={T}:Add{1} auto={T}{L:1}:Add{U} text={T}: Add {1}. -- {T}, Pay 1 life: Add {U}. -- {1}{U}, {T}, Sacrifice a Desert: Target player mills four cards. type=Land subtype=Desert [/card] [card] name=Irascible Wolverine auto=_IMPULSE_DRAW_ autohand={2}{R}:_PLOT_ autoexile=_PLOTCAST_ text=When Irascible Wolverine enters, exile the top card of your library. Until end of turn, you may play that card. -- Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{R} type=Creature subtype=Wolverine power=3 toughness=2 [/card] [card] name=Irencrag Feat auto=Add{R}{R}{R}{R}{R}{R}{R} ueot text=Add seven {R}. You can cast only one more spell this turn. mana={1}{R}{R}{R} type=Sorcery [/card] [card] name=Irencrag Pyromancer auto=_SECOND_DRAW_damage:3 target(anytarget) text=Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. mana={2}{R} type=Creature subtype=Human Wizard power=0 toughness=4 [/card] [card] name=Irenicus's Vile Duplication target=creature|myBattlefield auto=clone with(flying) options(nolegend) text=Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary. mana={3}{U} type=Sorcery [/card] [card] name=Iridescent Blademaster auto={3}{G}:2/2 ueot text={3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Iridescent Hornbeetle auto=@counteradded(1/1) from(creature|myBattlefield) restriction{myTurnOnly}:all(this) transforms((,newability[phaseaction[end sourceinplay once] _INSECTTOKEN_])) ueot text=At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. mana={4}{G} type=Creature subtype=Insect power=3 toughness=4 [/card] [card] name=Iridescent Tiger auto=if casted(this) then add{W}{U}{B}{R}{G} text=When this creature enters, if you cast it, add {W}{U}{B}{R}{G}. mana={4}{R} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Iridescent Vinelasher kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=_LANDFALL_damage:1 target(opponent) text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Landfall - Whenever a land you control enters, this creature deals 1 damage to target opponent. mana={B} type=Creature subtype=Lizard Assassin power=1 toughness=2 [/card] [card] name=Iridian Maelstrom auto=destroy all(creature[-white]) auto=destroy all(creature[-blue]) auto=destroy all(creature[-black]) auto=destroy all(creature[-red]) auto=destroy all(creature[-green]) text=Destroy each creature that isn't all colors. mana={W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Iroas's Blessing target=creature|myBattlefield auto=damage:4 target(*[creature;planeswalker]|opponentBattlefield) auto=1/1 text=Enchant creature you control -- When Iroas's Blessing enters, it deals 4 damage to target creature or planeswalker an opponent controls. -- Enchanted creature gets +1/+1. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Iron Apprentice auto=counter(1/1) auto=_DIES_name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,hascnt11) text=Iron Apprentice enters with a +1/+1 counter on it. -- When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. mana={1} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Iron Bully abilities=menace auto=counter(1/1) target(creature) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Iron Bully enters, put a +1/+1 counter on target creature. mana={3} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Iron Golem abilities=vigilance,mustattack,mustblock text=Vigilance -- Iron Golem attacks or blocks each combat if able. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Iron Mastiff auto=_ATTACKING_name(Roll d20) rolld20 20 winability damage:power opponent winabilityend loseability if compare(lastrollresult)~lessthan~10 then damage:power controller else damage:power opponent loseabilityend rolld20end text=Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. -- 1-9 | Iron Mastiff deals damage equal to its power to you. -- 10-19 | Iron Mastiff deals damage equal to its power to defending player. -- 20 | Iron Mastiff deals damage equal to its power to each opponent. mana={4} type=Artifact Creature subtype=Dog power=4 toughness=4 [/card] [card] name=Iron Verdict target=creature[tapped]|battlefield abilities=foretell autohand=_FORETELL_ autoexile={W} restriction{compare(canforetellcast)~morethan~0,type(creature[tapped]|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=damage:5 text=Iron Verdict deals 5 damage to target tapped creature. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W} type=Instant [/card] [card] name=Iron-Craw Crusher other={2}{G}{G} name(prototype) auto=alternative becomes(,2/5,green) auto=_ATTACKING_target(creature) power/0 ueot text=Prototype {2}{G}{G} - 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power. mana={7} type=Artifact Creature subtype=Wurm power=4 toughness=6 [/card] [card] name=Iron-Fist Pulverizer abilities=reach auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:_SCRY1_ auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:damage:2 target(opponent) text=Reach -- Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={4}{R} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Ironclad Krovod mana={3}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Ironfist Crusher facedown={3} autofacedown={3}{W}:morph text=Ironfist Crusher can block any number of creatures. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Ironhoof Boar abilities=haste,trample autohand={1}{R}{discard}:target(creature) 3/1 && trample ueot text=Trample, haste -- Channel - {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. mana={5}{R} type=Artifact Creature subtype=Boar power=5 toughness=4 [/card] [card] name=Ironpaw Aspirant auto=counter(1/1) target(creature) text=When Ironpaw Aspirant enters, put a +1/+1 counter on target creature. mana={1}{W} type=Creature subtype=Cat Warrior power=1 toughness=2 [/card] [card] name=Ironroot Warlord anyzone=type:creature:myBattlefield/5 cdaactive auto={3}{G}{W}:_SOLDIERTOKEN_ text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token. mana={1}{G}{W} type=Creature subtype=Treefolk Soldier power=* toughness=5 [/card] [card] name=Ironscale Hydra auto=@combatdamagefoeof(this) from(creature):phantom && counter(1/1) text=If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. mana={3}{G}{G} type=Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Ironsoul Enforcer auto=@combat(attackedalone) source(this|myBattlefield):target(artifact|mygraveyard) moveTo(mybattlefield) auto=@combat(attackedalone) source(*[iscommander]|myBattlefield):target(artifact|mygraveyard) moveTo(mybattlefield) text=Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. mana={4}{W} type=Artifact Creature subtype=Human Samurai power=4 toughness=4 [/card] [card] name=Ironwill Forger auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:target(creature[-legendary]|myBattlefield) text=Lieutenant - At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={3}{W} type=Creature subtype=Orc Artificer power=3 toughness=3 [/card] [card] name=Irregular Cohort abilities=changeling auto=create(Shapeshifter:creature shapeshifter:2/2:changeling) text=Changeling (This card is every creature type.) -- When Irregular Cohort enters, create a 2/2 colorless Shapeshifter creature token with changeling. mana={2}{W}{W} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Irresistible Prey target=creature auto=transforms((,_MUST_BE_BLOCKD_)) ueot auto=draw:1 controller text=Target creature must be blocked this turn if able. -- Draw a card. mana={G} type=Sorcery [/card] [card] name=Irreverent Gremlin abilities=menace auto=@movedto(other creature[power<=2]|mybattlefield) turnLimited:may _DISCARD&DRAW_ text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn. mana={1}{R} type=Creature subtype=Gremlin power=2 toughness=2 [/card] [card] name=Irreverent Revelers auto=choice destroy target(artifact) auto=choice all(this) haste ueot text=When Irreverent Revelers enters, Choose one -- Destroy target artifact. -- Irreverent Revelers gains haste until end of turn. mana={2}{R} type=Creature subtype=Satyr power=2 toughness=2 [/card] [card] name=Irrigated Farmland abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {W} or {U}.) -- Irrigated Farmland enters tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Plains Island [/card] [card] name=Isareth the Awakener abilities=deathtouch auto=_ATTACKING_may name(Pay and return) pay({x}) name(Pay and return) transforms((,newability[name(Pay and return) target(creature[manacost=x]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Corpse)],newability[exiledeath])) forever )!])) forever text=Deathtouch -- Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. mana={1}{B}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ishai, Ojutai Dragonspeaker abilities=flying,partner auto=@movedTo(*|opponentStack):counter(1/1) text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. -- Partner (You can have two commanders if both have partner.) mana={2}{W}{U} type=Legendary Creature subtype=Bird Monk power=1 toughness=1 [/card] [card] name=Ishkanah, Broodmother abilities=reach auto=lord(other spider|myBattlefield) 1/2 auto={1}{BG}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Draft a card) transforms((,newability[choice name(Twin-Silk Spider) conjure cards(Twin-Silk Spider) zone(myhand)],newability[choice name(Drider) conjure cards(Drider) zone(myhand)],newability[choice name(Brood Weaver) conjure cards(Brood Weaver) zone(myhand)],newability[choice name(Glowstone Recluse) conjure cards(Glowstone Recluse) zone(myhand)],newability[choice name(Gnottvold Recluse) conjure cards(Gnottvold Recluse) zone(myhand)],newability[choice name(Hatchery Spider) conjure cards(Hatchery Spider) zone(myhand)],newability[choice name(Mammoth Spider) conjure cards(Mammoth Spider) zone(myhand)],newability[choice name(Netcaster Spider) conjure cards(Netcaster Spider) zone(myhand)],newability[choice name(Sentinel Spider) conjure cards(Sentinel Spider) zone(myhand)],newability[choice name(Snarespinner) conjure cards(Snarespinner) zone(myhand)],newability[choice name(Sporecap Spider) conjure cards(Sporecap Spider) zone(myhand)],newability[choice name(Spidery Grasp) conjure cards(Spidery Grasp) zone(myhand)],newability[choice name(Spider Spawning) conjure cards(Spider Spawning) zone(myhand)],newability[choice name(Prey Upon) conjure cards(Prey Upon) zone(myhand)],newability[choice name(Arachnoform) conjure cards(Arachnoform) zone(myhand)])) oneshot text=Reach -- Other Spiders you control get +1/+2. -- {1}{BG}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook. mana={3}{G} type=Legendary Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Isildur's Fateful Strike target=creature restriction=type(creature[legendary]|mybattlefield)~morethan~0,type(planeswalker[legendary]|mybattlefield)~equalto~0 otherrestriction=type(creature[legendary]|mybattlefield)~equalto~0,type(planeswalker[legendary]|mybattlefield)~morethan~0 other={2}{B}{B} auto=transforms((,newability[destroy],newability[if compare(phandcount)~morethan~4 then name(Exile cards) name(Exile cards) target(*|myhand) moveto(myexile)])) oneshot text=(You may cast a legendary instant only if you control a legendary creature or planeswalker.) -- Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. mana={2}{B}{B} type=Legendary Instant [/card] [card] name=Island Sanctuary auto=replacedraw turnlimited ability$!name(Choose one) choice name(Skip draw and become unattackable) all(Island Sanctuary[-unattackable]|mybattlefield) becomes(unattackable) forever _ choice name(Draw card) draw:1 noreplace controller!$ controller auto=this(cantargetcard(*[unattackable]|*) transforms((,newability[lord(creature[-flying]|opponentBattlefield) cantattack],newability[lord(creature[-islandwalk]|opponentBattlefield) cantattack])) auto=@each opponent end:name(Effect ends) losesatype(unattackable) text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. mana={1}{W} type=Enchantment [/card] [card] name=Isolate target=*[manacost=1]|battlefield auto=moveto(exile) text=Exile target permanent with mana value 1. mana={W} type=Instant [/card] [card] name=Isolated Watchtower auto={T}:add{C} aicode=activate target(land[zpos<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto={2}{T} restriction{compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefieldplus1plusend)}:name(Scry 1) scry:1 scrycore delayed target(land[zpos<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! scrycoreend scryend text={T}: Add {C}. -- {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you. type=Land [/card] [card] name=Isolation at Orthanc target=creature auto=placefromthetop(2) text=Put target creature into its owner's library second from the top. mana={3}{U} type=Instant [/card] [card] name=Isu the Abominable abilities=showfromtoplibrary auto=aslongas(*[snow&zpos=1]|mylibrary) canplayfromlibrarytop >0 auto=@movedto(*[snow]|mybattlefield):name(Pay and put counter) name(Pay and put counter) transforms((,newability[choice name(Pay green and put counter) ability$!name(Pay and put counter) pay({G}) name(Pay green and put counter) all(mysource) counter(1/1)!$ controller],newability[choice name(Pay white and put counter) ability$!name(Pay white and put counter) pay({W}) name(Pay white and put counter) all(mysource) counter(1/1)!$ controller],newability[choice name(Pay blue and put counter) ability$!name(Pay blue and put counter) pay({U}) name(Pay blue and put counter) all(mysource) counter(1/1)!$ controller],newability[choice name(Don't pay) donothing])) oneshot text=You may look at the top card of your library any time. -- You may play snow lands and cast snow spells from the top of your library. -- Whenever another snow permanent enters under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable. mana={3}{U}{U} type=Legendary Snow Creature subtype=Yeti power=5 toughness=5 [/card] [card] name=It Doesn't Add Up target=creature|mygraveyard auto=moveTo(mybattlefield) auto=_SUSPECT_IT_ text=Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) mana={3}{B}{B} type=Instant [/card] [card] name=It That Heralds the End auto=lord(creature[manacost>=7]|mycastingzone) altercost(colorless,-1) auto=lord(other creature[colorless]|myBattlefield) +1/+1 text=Colorless spells you cast with mana value 7 or greater cost {1} less to cast. -- Other colorless creatures you control get +1/+1. mana={1}{C} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Iterative Analysis abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@movedto(sorcery[chosenname]|mystack):may name(Draw a card) draw:1 controller],newability[@movedto(instant[chosenname]|mystack):may name(Draw a card) draw:1 controller])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. type=Conspiracy [/card] [card] name=Ithilien Kingfisher abilities=flying auto=_DIES_name(Draw a card) draw:1 controller text=Flying -- When Ithilien Kingfisher dies, draw a card. mana={2}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Itlimoc, Cradle of the Sun auto={T}:Add{G} auto={T}:name(Add G for each creature you control) foreach(creature|mybattlefield) add{G} text=(Transforms from Growing Rites of Itlimoc.) -- {T}: Add {G}. -- {T}: Add {G} for each creature you control. type=Legendary Land [/card] [card] name=Itzquinth, Firstborn of Gishath abilities=haste auto=pay({2}) target(Dinosaur|myBattlefield) transforms((,newability[dynamicability target(other creature)])) oneshot text=Haste -- When Itzquinth, Firstborn of Gishath enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. mana={R}{G} type=Legendary Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Ivy Seer auto={2}{G}{T}:foreach(*[green]|myhand) 1/1 target(creature) text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={3}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Ixalan's Binding auto=target(*[-land]|opponentbattlefield) (blink)forsrc text=When Ixalan's Binding enters, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. -- Your opponents can't cast spells with the same name as the exiled card. mana={3}{W} type=Enchantment [/card] [card] name=Ixalli's Diviner aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=When Ixalli's Diviner enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Ixalli's Keeper abilities=trample auto={7}{G}{T}{S}:target(creature) 5/5 ueot && trample ueot text={7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Ixhel, Scion of Atraxa abilities=flying,vigilance,poisontwotoxic auto=@each my end restriction{compare(opponentpoisoncount)~morethan~2}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(exile) and!( becomes(tobescion) forever )! auto={0}:name(Can play exiled card) target(tobescion|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[end once checkex] becomes(tobescion) forever])) ueot )! text=Flying, vigilance, toxic 2 -- Corrupted - At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells. mana={1}{W}{B}{G} type=Legendary Creature subtype=Phyrexian Angel power=2 toughness=5 [/card] [card] name=Ixidor's Will target=*|stack auto=if type(wizard|battlefield)~equalto~0 then transforms((,newability[pay[[{0}]] name(pay 0 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~1 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~2 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~3 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~4 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~5 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~6 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~7 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~8 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~9 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~10 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~11 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~12 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~13 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~14 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~15 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~16 then transforms((,newability[pay[[{32}]] name(pay 32 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~17 then transforms((,newability[pay[[{34}]] name(pay 34 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~18 then transforms((,newability[pay[[{36}]] name(pay 36 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~equalto~19 then transforms((,newability[pay[[{38}]] name(pay 38 mana) donothing?fizzle])) forever auto=if type(wizard|battlefield)~morethan~19 then transforms((,newability[pay[[{40}]] name(pay 40 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2} for each Wizard on the battlefield. mana={2}{U} type=Instant [/card] [card] name=Iymrith, Desert Doom abilities=flying auto=this(variable{tapped}<1) transforms((,newability[_WARD4_])) auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~equalto~0}:name(Draw 3 cards) draw:3 controller auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~equalto~1}:name(Draw 2 cards) draw:2 controller auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~morethan~1}:name(Draw 1 card) draw:1 controller text=Flying -- Iymrith, Desert Doom has ward {4} as long as it's untapped. -- Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. mana={3}{U}{U} type=Legendary Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Izoni, Thousand-Eyed auto=foreach(creature|mygraveyard) create(insect:creature insect:1/1:black:green) auto={B}{G}{S(other creature|mybattlefield)}:life:1 && draw:1 text=Undergrowth - When Izoni, Thousand-Eyed enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard. -- {B}{G}, Sacrifice another creature: You gain 1 life and draw a card. mana={2}{B}{B}{G}{G} type=Legendary Creature subtype=Elf Shaman power=2 toughness=3 [/card] [card] name=Izzet Charm auto=choice target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=choice target(creature) damage:2 auto=choice draw:2 controller && transforms((,newability[target(<2>*|myhand) reject])) oneshot text=Choose one -- Counter target noncreature spell unless its controller pays {2}. -- Izzet Charm deals 2 damage to target creature. -- Draw two cards, then discard two cards. mana={U}{R} type=Instant [/card] [card] name=Izzet Chemister abilities=haste auto={R}{T}:name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.IzzetExiled)])) forever )! auto={1}{R}{T}{S}:name(Cast cards exiled with Izzet) name(Cast cards exiled with Izzet) target(*[counter{0/0.1.IzzetExiled}]|myexile) activate castcard(normal) text=Haste -- {R}, {T}: Exile target instant or sorcery card from your graveyard. -- {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. mana={2}{R} type=Creature subtype=Goblin Wizard power=1 toughness=3 [/card] [card] name=Izzet Locket auto={T}:Add{U} auto={T}:Add{R} auto={UR}{UR}{UR}{UR}{T}{S}:draw:2 text={T}: Add {U} or {R}. -- {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Jabari's Influence target=creature[attacking;-artifact;-black]|opponentBattlefield auto=moveto(mybattlefield) and!( counter(-1/0) )! text=Cast Jabari's Influence only after combat. -- Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. mana={3}{W}{W} type=Instant [/card] [card] name=Jace's Defeat target=*[blue]|stack auto=fizzle aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if casted(this) then if type(jace|opponentstack)~morethan~0 then _SCRY2_ text=Counter target blue spell. If it was a Jace planeswalker spell, scry 2. mana={1}{U} type=Instant [/card] [card] name=Jace's Mindseeker abilities=flying aicode=if type(*[instant;sorcery;zpos<=5]|opponentlibrary)~morethan~0 then activate castcard(normal) target(*[instant;sorcery;zpos<=5]|opponentlibrary) && deplete:4 opponent else deplete:5 opponent auto=name(Put 5 cards in graveyard) reveal:5 revealzone(opponentlibrary) optionone name(cast an instant or sorcery) target(<1>*[instant;sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(<5>*|reveal) moveto(opponentgraveyard) optiontwoend afterrevealed all(tobecast|mylibrary) moveto(opponentGraveyard) and!( activate castcard(normal) )! afterrevealedend revealend text=Flying -- When Jace's Mindseeker enters, target opponent puts the top five cards of their library into their graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. mana={4}{U}{U} type=Creature subtype=Fish Illusion power=4 toughness=4 [/card] [card] name=Jace's Projection auto=@drawof(player):counter(1/1) auto={3}{U}:counter(0/0,1,Loyalty) target(planeswalker[jace]) text=Whenever you draw a card, put a +1/+1 counter on Jace's Projection. -- {3}{U}: Put a loyalty counter on target Jace planeswalker. mana={2}{U}{U} type=Creature subtype=Wizard Illusion power=2 toughness=2 [/card] [card] name=Jace's Ruse target=creature auto=moveTo(hand) auto=may name(Search library or graveyard) moveto(hand) target(Jace^ Arcane Strategist|myLibrary,myGraveyard) text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Sorcery [/card] [card] name=Jace's Sentinel auto=aslongas(jace|mybattlefield) 1/0 auto=aslongas(jace|mybattlefield) unblockable text=As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. mana={1}{U} type=Creature subtype=Merfolk Warrior power=1 toughness=3 [/card] [card] name=Jace's Triumph auto=draw:2 auto=aslongas(planeswalker[jace]|mybattlefield) draw:1 text=Draw two cards. If you control a Jace planeswalker, draw three cards instead. mana={2}{U} type=Sorcery [/card] [card] name=Jace, Vryn's Prodigy backside=Jace, Telepath Unbound restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject and!( if type(*|mygraveyard)~morethan~4 then all(this) moveto(exile) and!( moveto(ownerbattlefield) and!( flip(backside) )! )! )!])) forever text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. // Jace, Telepath Unbound mana={1}{U} type=Legendary Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Jack-in-the-Mox auto={T}:name(Roll a die) all(this) rolld6 1 winability transforms((,newability[sacrifice],newability[life:-5 controller])) oneshot winabilityend loseability if compare(lastrollresult)~equalto~2 then add{W} else if compare(lastrollresult)~equalto~3 then add{U} else if compare(lastrollresult)~equalto~4 then add{B} else if compare(lastrollresult)~equalto~5 then add{R} else if compare(lastrollresult)~equalto~6 then add{G} loseabilityend rolld6end text={T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W}. -- 3 Add {U}. -- 4 Add {B}. -- 5 Add {R}. -- 6 Add {G}. mana={0} type=Artifact [/card] [card] name=Jack-o'-Lantern auto={1}{T}{S}:name(Exile and draw) target(*|graveyard) moveTo(exile) && draw:1 controller auto={1}{T}{S}:name(Don't exile and draw) draw:1 controller autograveyard={1}{E}:name(Add 1 mana) ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller text={1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. -- {1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. type=Artifact mana={1} [/card] [card] name=Jackdaw Savior abilities=flying auto=@movedTo(graveyard) from(creature[flying]|mybattlefield):moveTo(mybattlefield) target(other creature[manacost<=manacostminus1minusend]|mygraveyard) text=Flying -- Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield. mana={2}{W} type=Creature subtype=Bird Cleric power=3 toughness=1 [/card] [card] name=Jacked Rabbit auto=counter(1/1,X) auto=this(X>=5) draw:1 auto=_ATTACKING__RABBITTOKEN_*power text=Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) -- Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power. mana={X}{1}{W} type=Creature subtype=Rabbit Warrior power=1 toughness=2 [/card] [card] name=Jackhammer auto=teach(creature) 2/0 auto={2}:equip text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Jackknight auto=@movedto(artifact|mybattlefield):counter(1/1) all(this) auto=@movedto(artifact[contraption]|mybattlefield):transforms((,lifelink)) ueot text=Whenever another artifact enters under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. mana={1}{W} type=Artifact Creature subtype=Cyborg Knight power=1 toughness=1 [/card] [card] name=Jacob Hauken, Inspector backside=Hauken's Insight restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:name(Draw and exile) draw:1 controller && transforms((,newability[name(Exile a card) target(*|myhand) moveto(exile) and!( may name(Pay and transform) pay({4}{U}{U}) name(Pay and transform) name(Pay and transform) all(this) flip(backside) )!])) forever text={T}: Draw a card, then exile a card in your hand face down. You may look at that card for as long as it remains exiled. Then you may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. // Hauken's Insight mana={1}{U} type=Legendary Creature subtype=Human Advisor power=0 toughness=2 [/card] [card] name=Jadar, Ghoulcaller of Nephalia auto=@each my end restriction{type(creature[decayed]|mybattlefield)~equalto~0}:name(Create a zombie) token(Zombie Dec) text=At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) mana={1}{B} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Jade Avenger auto=bushido(2/2) text=Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={1}{G} type=Creature subtype=Frog Samurai power=2 toughness=2 [/card] [card] name=Jade Bearer auto=counter(1/1) target(other merfolk|myBattlefield) text=When Jade Bearer enters, put a +1/+1 counter on another target Merfolk you control. mana={G} type=Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Jade Guardian abilities=hexproof auto=counter(1/1) target(merfolk|mybattlefield) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- When Jade Guardian enters, put a +1/+1 counter on target Merfolk you control. mana={3}{G} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Jade Orb of Dragonkind auto={T}:name(Add green mana) transforms((,newability[add{G}],newability[@movedto(creature[dragon]|mybattlefield) from(mystack) turnlimited:all(trigger[to]) transforms((,newability[counter(1/1)],hexproof)) uynt])) ueot text={T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) mana={2}{G} type=Artifact [/card] [card] name=Jade-Cast Sentinel abilities=reach auto={2}{T}:target(*|graveyard) bottomoflibrary text=Reach -- {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. mana={4} type=Artifact Creature subtype=Ape Snake power=1 toughness=5 [/card] [card] name=Jadecraft Artisan auto=target(creature) 2/2 ueot text=When Jadecraft Artisan enters, target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Jaded Analyst abilities=defender auto=_SECOND_DRAW_transforms((,newability[-defender],vigilance)) ueot text=Defender -- Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. mana={1}{U} type=Creature subtype=Human Detective power=3 toughness=2 [/card] [card] name=Jaded Response restriction=type(creature[-colorless]|mybattlefield)~morethan~0,type(*|stack)~morethan~0 auto=if type(creature[blue]|mybattlefield)~morethan~0 then if type(*[blue]|stack)~morethan~0 then choice name(Counter blue spell) name(Counter blue spell) name(Counter blue spell) target(*[blue]|stack) fizzle auto=if type(creature[black]|mybattlefield)~morethan~0 then if type(*[black]|stack)~morethan~0 then choice name(Counter black spell) name(Counter black spell) name(Counter black spell) target(*[black]|stack) fizzle auto=if type(creature[red]|mybattlefield)~morethan~0 then if type(*[red]|stack)~morethan~0 then choice name(Counter red spell) name(Counter red spell) name(Counter red spell) target(*[red]|stack) fizzle auto=if type(creature[green]|mybattlefield)~morethan~0 then if type(*[green]|stack)~morethan~0 then choice name(Counter green spell) name(Counter green spell) name(Counter green spell) target(*[green]|stack) fizzle auto=if type(creature[white]|mybattlefield)~morethan~0 then if type(*[white]|stack)~morethan~0 then choice name(Counter white spell) name(Counter white spell) name(Counter white spell) target(*[white]|stack) fizzle text=Counter target spell if it shares a color with a creature you control. mana={1}{U} type=Instant [/card] [card] name=Jaded Sell-Sword other={3}{S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 auto=alternative transforms((,first strike,haste)) ueot text=When Jaded Sell-Sword enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. mana={3}{R} type=Creature subtype=Dragon Warrior power=4 toughness=3 [/card] [card] name=Jadelight Ranger aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ auto=_EXPLORES_ text=When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) mana={1}{G}{G} type=Creature subtype=Merfolk Scout Ranger power=2 toughness=1 [/card] [card] name=Jadzi, Oracle of Arcavios other={2}{G}{G} name(Journey to the Oracle) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Journey to the Oracle) autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:journey to the oracle:!)])) forever auto={D(*|myhand)}:moveto(hand) auto=@movedto(*[instant;sorcery]|mystack):name(Look top card) reveal:1 optionone target(land|reveal) moveto(mybattlefield) oneshot optiononeend optiontwo name(Cast for 1 or put back) target(*|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[pay({1}) name(Cast for 1) activate castcard(normal)])) oneshot afterrevealedend revealend text=Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. -- Magecraft - Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying 1 rather than paying its mana cost. If it's a land card, put it onto the battlefield. // {2}{G}{G} Journey to the Oracle mana={6}{U}{U} type=Legendary Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Jagged Barrens auto=tapped auto=damage:1 target(opponent) auto={T}:Add{B} auto={T}:Add{R} text=Jagged Barrens enters tapped. -- When Jagged Barrens enters, it deals 1 damage to target opponent. -- {T}: Add {B} or {R}. type=Land subtype=Desert [/card] [card] name=Jaheira's Respite auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=preventAllCombatDamage ueot text=Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. -- Prevent all combat damage that would be dealt this turn. mana={4}{G} type=Instant [/card] [card] name=Jaheira, Friend of the Forest abilities=backgroundpartner auto=lord(*[Token]|myBattlefield) {T}:Add{G} text=Tokens you control have "{T}: Add {G}." -- Choose a Background (You can have a Background as a second commander.) mana={2}{G} type=Legendary Creature subtype=Human Elf Druid power=2 toughness=3 [/card] [card] name=Jan Jansen, Chaos Crafter abilities=haste auto={T}{S(artifact[creature]|myBattlefield)}:_TREASURE_*2 auto={T}{S(artifact[-creature]|myBattlefield)}:create(construct:artifact creature construct:1/1)*2 text=Haste -- {T}, Sacrifice an artifact creature: Create two Treasure tokens. -- {T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. mana={R}{W}{B} type=Legendary Creature subtype=Gnome Artificer power=3 toughness=3 [/card] [card] name=Jar of Eyeballs auto=@movedTo(creature|mygraveyard) from(battlefield):counter(0/0,2,Eyeball) auto=this(counter{0/0.2.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:2 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.4.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:4 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.6.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:6 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.8.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:8 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.10.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:10 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.12.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:12 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.14.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:14 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.16.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:16 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.18.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:18 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.20.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:20 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.22.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:22 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.24.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:24 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.26.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:26 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.28.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:28 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.30.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:30 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.32.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:32 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.34.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:34 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.36.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:36 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.38.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:38 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.40.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:40 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.42.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:42 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.44.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:44 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.46.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:46 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.48.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:48 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.50.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:50 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.52.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:52 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.54.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:54 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.56.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:56 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.58.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:58 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.60.Eyeball}) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:60 optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=this(counter{0/0.1.Eyeball}>=62) {3}{T}:removeallcounters(0/0,1,Eyeball) && reveal:plibrarycount optionone target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. -- {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. mana={3} type=Artifact [/card] [card] name=Jared Carthalion, True Heir auto=_MONARCH_OPPONENT_ auto=emblem transforms((,newability[@becomesmonarchof(player):name(You can't become the monarch) _MONARCH_OPPONENT_])) ueot auto=this(variable{pmonarch}>0) vigor text=When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn. -- If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. mana={R}{G}{W} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Jarl of the Forsaken abilities=foretell,flash autohand=_FORETELL_ autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=target(creature[damaged]|opponentbattlefield) destroy text=Flash -- When Jarl of the Forsaken enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. -- Foretell {1}{B} (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B} type=Creature subtype=Zombie Cleric power=3 toughness=2 [/card] [card] name=Jasmine Seer auto={2}{W}{T}:life:twicetype:*[white]:myhand controller text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={3}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Jaspera Sentinel abilities=reach auto={T}{T(creature[-tapped]|mybattlefield)}:ability$!name(Add 1 mana of any color) choice add{W} _ choice add{B} _ choice add{R} _ choice add{G} _ choice add{U}!$ controller text=Reach -- {T}, Tap an untapped creature you control: Add one mana of any color. mana={G} type=Creature subtype=Elf Rogue power=1 toughness=2 [/card] [card] name=Javelin of Lightning abilities=flash auto=rehook target(creature|myBattlefield) auto=this(variable{controllerturn}>0) 2/0 auto=this(variable{controllerturn}>0) first strike auto={4}:equip text=Flash -- When Javelin of Lightning enters, attach it to target creature you control. -- As long as it's your turn, equipped creature gets +2/+0 and has first strike. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Jawbone Duelist abilities=double strike,poisontoxic text=Double strike -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) mana={1}{W} type=Creature subtype=Phyrexian Soldier power=1 toughness=1 [/card] [card] name=Jaws of Stone auto=foreach(mountain|myBattlefield) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a player) damage:1 target(player)!$ controller text=Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. mana={5}{R} type=Sorcery [/card] [card] name=Jaxis, the Troublemaker auto={R}{T}{D(*|myhand)}:clone with(treason,haste) and!( transforms((,newability[_DIES_draw:1])) forever )! target(other creature|mybattlefield) asSorcery other={1}{R} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text={R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. -- Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={3}{R} type=Legendary Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Jaya's Firenado target=creature,planeswalker auto=damage:5 && _SCRY1_ text=Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={4}{R} type=Sorcery [/card] [card] name=Jaya's Greeting target=creature auto=damage:3 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Jaya's Greeting deals 3 damage to target creature. Scry 1. mana={1}{R} type=Instant [/card] [card] name=Jaya's Immolating Inferno restriction=type(legendary[creature]|mybattlefield)~morethan~0,type(legendary[planeswalker]|mybattlefield)~equalto~0 otherrestriction=type(legendary[planeswalker]|mybattlefield)~morethan~0,type(legendary[creature]|mybattlefield)~equalto~0 other={X}{R}{R} auto=target(anytarget) damage:fullpaid text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Jaya's Immolating Inferno deals X damage to each of up to three targets. mana={X}{R}{R} type=Legendary Sorcery [/card] [card] name=Jedit Ojanen, Mercenary auto=pay({G}) create(cat warrior:creature cat warrior:2/2:green:forestwalk) auto=@movedTo(other legendary[creature]|myBattlefield):pay({G}) create(cat warrior:creature cat warrior:2/2:green:forestwalk) text=Whenever Jedit Ojanen, Mercenary or another legendary creature enters under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) mana={1}{W}{U} type=Legendary Creature subtype=Cat Mercenary power=3 toughness=3 [/card] [card] name=Jeering Homunculus auto=may name(Goad creature) target(creature|battlefield) _GOAD_ text=When Jeering Homunculus enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={1}{U} type=Creature subtype=Homunculus power=0 toughness=4 [/card] [card] name=Jenson Carthalion, Druid Exile auto=@movedTo(*[multicolor]|mystack):_SCRY1_ auto=@movedTo(*[white&blue&black&red&green]|mystack):create(angel:creature angel:4/4:white:flying:vigilance) auto={5}{T}:Add{W}{U}{B}{R}{G} text=Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. -- {5}, {T}: Add {W}{U}{B}{R}{G}. mana={G}{W} type=Legendary Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Jerren, Corrupted Bishop backside=Ormendahl, the Corrupter restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=life:-1 controller && token(Human,Creature Human,1/1,white) auto=@movedto(other human[-token]|graveyard) from(mybattlefield):name(Lose 1 life and create human) life:-1 controller && token(Human,Creature Human,1/1,white) auto=@each my end restriction{compare(lifetotal)~equalto~13}:may name(Transform Jerren) pay({4}{B}{B}) name(Transform Jerren) flip(backside) auto={2}:name(Human gains lifelink) target(creature[human]|mybattlefield) transforms((,lifelink)) ueot text=Whenever Jerren, Corrupted Bishop enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token -- {2}: Target Human you control gains lifelink until end of turn. -- At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. // Ormendahl, the Corrupter mana={2}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Jeska's Will auto=choice name(Add Red mana) foreach(*|opponenthand) add{R} auto=choice name(Exile 3 cards) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot )! && foreach(*|opponenthand) add{R} text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Add {R} for each card in target opponent's hand. -- Exile the top three cards of your library. You may play them this turn. mana={2}{R} type=Sorcery [/card] [card] name=Jeskai Brushmaster abilities=double strike auto=@movedto(*[-creature]|mystack):1/1 ueot text=Double strike -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{U}{R}{W} type=Creature subtype=Orc Monk power=2 toughness=4 [/card] [card] name=Jeskai Devotee auto=_FLURRY_1/1 ueot auto={1}:ability$! choice Add{U} _ choice Add{R} _ choice Add{W} !$ controller limit:1 text=Flurry - Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. -- {1}: Add {U}, {R}, or {W}. Activate only once each turn. mana={1}{R} type=Creature subtype=Orc Monk power=2 toughness=2 [/card] [card] name=Jeskai Monument auto=may name(search Island) target(Island[basic]|myLibrary) moveTo(hand) auto=may name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(hand) auto=may name(search Plains) target(Plains[basic]|myLibrary) moveTo(hand) auto={1}{U}{R}{W}{T}{S}:create(bird:creature bird:1/1:white:flying)*2 asSorcery text=When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle. -- {1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery. mana={2} type=Artifact [/card] [card] name=Jeskai Revelation target=*|battlefield,stack auto=if cantargetcard(*|stack) then spellmover(hand) else moveTo(hand) auto=damage:4 target(anytarget) auto=create(monk:creature monk:1/1:white:prowess)*2 auto=draw:2 controller auto=life:4 controller text=Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life. mana={4}{U}{R}{W} type=Instant [/card] [card] name=Jeskai Shrinekeeper abilities=flying,haste auto=@combatdamaged(player) from(this):life:1 && draw:1 text=Flying, haste -- Whenever this creature deals combat damage to a player, you gain 1 life and draw a card. mana={2}{U}{R}{W} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Jester's Mask auto=tap(noevent) auto={1}{T}{S}:count(type:*:opponenthand) && moveto(opponentlibrary) all(*|opponenthand) && reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(Put in hand) target(*|reveal) moveto(opponenthand) optiononeend optiontwo name(Put back) all(*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed shuffle opponent afterrevealedend revealend text=Jester's Mask enters tapped. -- {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library. mana={5} type=Artifact [/card] [card] name=Jetmir's Garden abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {R}, {G}, or {W}.) -- Jetmir's Garden enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Mountain Forest Plains [/card] [card] name=Jetmir, Nexus of Revels auto=aslongas(creature|myBattlefield) lord(creature|myBattlefield) 1/0 >2 auto=aslongas(creature|myBattlefield) lord(creature|myBattlefield) vigilance >2 auto=aslongas(creature|myBattlefield) lord(creature|myBattlefield) 1/0 >5 auto=aslongas(creature|myBattlefield) lord(creature|myBattlefield) trample >5 auto=aslongas(creature|myBattlefield) lord(creature|myBattlefield) 1/0 >8 auto=aslongas(creature|myBattlefield) lord(creature|myBattlefield) double strike >8 text=Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. -- Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. -- Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. mana={1}{R}{G}{W} type=Legendary Creature subtype=Cat Demon power=5 toughness=4 [/card] [card] name=Jewel Thief abilities=vigilance,trample auto=_TREASURE_ text=Vigilance, trample -- When Jewel Thief enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{G} type=Creature subtype=Cat Rogue power=3 toughness=3 [/card] [card] name=Jewel-Eyed Cobra abilities=deathtouch auto=_DIES_name(Create Treasure) _TREASURE_ text=Deathtouch -- When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{G} type=Creature subtype=Snake power=3 toughness=1 [/card] [card] name=Jeweled Lotus auto=this(variable{type:*[iscommander]:myrestrictedcastingzone}>0) {T}{S}:ability$!name(Choose one) choice name(Add 3 white mana) add{W}{W}{W} _ choice name(Add 3 black mana) add{B}{B}{B} _ choice name(Add 3 green mana) add{G}{G}{G} _ choice name(Add 3 red mana) add{R}{R}{R} _ choice name(Add 3 blue mana) add{U}{U}{U}!$ controller text={T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. mana={0} type=Artifact [/card] [card] name=Jhoira of the Ghitu auto=this(variable{type:*[instant;sorcery]:myhand}>0) {2}:name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|myhand) moveto(myexile) and!( transforms((,newability[counter(0/0.4.Time)],newability[@each my upkeep restriction{compare(hascnttime)~equalto~1}:name(Cast card from exile) activate castcard(normal)],newability[@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0.-1.Time)])) forever )! auto=this(variable{type:*[-instant;-sorcery;-land]:myhand}>0) {2}:name(Exile non-land permanent) name(Exile non-land permanent) target(*[-instant;-sorcery;-land]|myhand) moveto(myexile) and!( transforms((,newability[counter(0/0.4.Time)],newability[@each my upkeep restriction{compare(hascnttime)~equalto~1}:name(Cast card from exile) moveto(myReveal) and!( moveto(myBattlefield) and!( transforms((,newability[moveTo(myBattlefield) and!( if cantargetcard(creature|*) then transforms((,haste)) forever )!])) forever )! )!],newability[@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0.-1.Time)])) forever )! text={2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Jhoira's Familiar abilities=flying auto=lord(*[artifact;legendary;saga]|mycastingzone) altercost(colorless,-1) text=Flying -- Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) mana={4} type=Artifact Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Jhoira's Timebug auto={T}:name(Remove time counter) target(*[counter{0/0.1.Time}]|mybattlefield,myexile) counter(0/0,-1,Time) auto={T}:name(Add time counter) target(*[counter{0/0.1.Time}]|mybattlefield,myexile) counter(0/0,1,Time) text={T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Jhoira, Ageless Innovator auto={T}:counter(0/0,2,ingenuity) && transforms((,newability[may moveTo(battlefield) target(artifact[manacost<=counter{0/0.1.ingenuity}]|myHand)])) ueot text={T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. mana={U}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Jhoira, Weatherlight Captain auto=_CASTHISTORIC_draw:1 text=Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) mana={2}{U}{R} type=Legendary Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Jibbirik Omnivore mana={1}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Jin-Gitaxias backside=The Great Synthesis restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=_WARD2_ auto=@movedTo(*[-creature;manacost>=3]|mystack) restriction{compare(isflipped)~equalto~0}:draw:1 auto={3}{U} restriction{type(*|myhand)~morethan~6}:name(Exile and transform) all(this) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery text=Ward {2} -- Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. -- {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. mana={3}{U}{U} type=Legendary Creature subtype=Phyrexian Praetor power=5 toughness=5 [/card] [card] name=Jin-Gitaxias, Progress Tyrant auto=@movedTo(instant,sorcery|mystack) turnlimited:all(trigger[to]) transforms((,newability[activate castcard(copied noevent)])) forever auto=@movedTo(artifact|mystack) turnlimited:all(trigger[to]) name(Copy) clone auto=@movedto(artifact,instant,sorcery|opponentstack) turnlimited:all(trigger[to]) transforms((,newability[fizzle])) forever text=Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) -- Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. mana={5}{U}{U} type=Legendary Creature subtype=Phyrexian Praetor power=5 toughness=5 [/card] [card] name=Jirina Kudro auto=_HUMANSOLDIERTOKEN_*pnumofcommandcast auto=lord(other creature[Human]|myBattlefield) 2/0 text=When Jirina Kudro enters, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. -- Other Humans you control get +2/+0. mana={1}{R}{W}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Jirina, Dauntless General auto={S}:name(Humans gain hexproof and indestructible) all(human|myBattlefield) transforms((,hexproof,indestructible)) ueot auto=choice name(Exile opponent graveyard) all(creature|opponentgraveyard) moveto(ownerexile) auto=choice name(Exile your graveyard) all(creature|mygraveyard) moveto(ownerexile) text=When Jirina, Dauntless General enters, exile target player's graveyard. -- Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. mana={W}{B} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Jodah's Codex auto=this(variable{pbasiclandtypes}=0) {5}{T}:draw:1 auto=this(variable{pbasiclandtypes}=1) {4}{T}:draw:1 auto=this(variable{pbasiclandtypes}=2) {3}{T}:draw:1 auto=this(variable{pbasiclandtypes}=3) {2}{T}:draw:1 auto=this(variable{pbasiclandtypes}=4) {1}{T}:draw:1 auto=this(variable{pbasiclandtypes}>4) {T}:draw:1 text=Domain - {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. mana={5} type=Artifact [/card] [card] name=Jodah, Archmage Eternal abilities=flying auto=lord(*|myrestrictedcastingzone) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) auto=lord(*[canPlayFromGraveyard]|mygraveyard) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) auto=lord(*[canplayfromexile]|myexile) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) text=Flying -- You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. mana={1}{U}{R}{W} type=Legendary Creature subtype=Human Wizard power=4 toughness=3 [/card] [card] name=Johnny, Combo Player auto={4}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={4}: Search your library for a card and put that card into your hand. Then shuffle. mana={2}{U}{U} type=Legendary Creature subtype=Human Gamer power=1 toughness=1 [/card] [card] name=Join Forces target=creature auto=untap auto=2/2 text=Untap up to two target creatures. They each get +2/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Join Shields auto=all(creature|myBattlefield) untap auto=all(creature|myBattlefield) hexproof auto=all(creature|myBattlefield) indestructible text=Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) mana={3}{G}{W} type=Instant [/card] [card] name=Join the Dance auto=token(Human,Creature Human,1/1,white)*2 flashback={3}{G}{W} text=Create two 1/1 white Human creature tokens. -- Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G}{W} type=Sorcery [/card] [card] name=Join the Dead target=creature auto=if type(*[-instant;-sorcery]|mygraveyard)~lessthan~4 then -5/-5 auto=if type(*[-instant;-sorcery]|mygraveyard)~morethan~3 then -10/-10 text=Target creature gets -5/-5 until end of turn. -- Descend 4 - That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. mana={1}{B}{B} type=Instant [/card] [card] name=Join the Maestros other={4}{B}{S(creature[power>=2]|myBattlefield)} name(Casualty 2) otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~0 auto=alternative ability$!name(Copy Join the Maestros) activate castcard(copied noevent named!:Join the Maestros:!)!$ controller auto=create(ogre warrior:creature ogre warrior:4/3:black) text=Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) -- Create a 4/3 black Ogre Warrior creature token. mana={4}{B} type=Sorcery [/card] [card] name=Joint Assault target=creature auto=2/2 ueot text=Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Joint Exploration kicker={G} auto=ifnot paid(kicker) then scry:2 scrycore delayed draw:1 controller scrycoreend scryend auto=if paid(kicker) then scry:2 scrycore delayed draw:1 and!( may target(land|myhand) moveTo(mybattlefield) )! controller scrycoreend scryend text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield. mana={1}{U} type=Instant [/card] [card] name=Jolene, Plundering Pugilist auto=@each my blockers restriction{type(creature[attacking;power>=4]|myBattlefield)~morethan~0}:_TREASURE_ auto={1}{R}{S(*[Treasure]|myBattlefield)}:damage:1 target(anyTarget) text=Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. -- {1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. mana={1}{R}{G} type=Legendary Creature subtype=Human Mercenary power=4 toughness=2 [/card] [card] name=Jolene, the Plunder Queen auto=@each my blockers:name(Create treasure) _TREASURE_ auto=@tokencreated(*[Treasure]|myBattlefield):token(Treasure,Treasure Artifact,0/0,notrigger) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )! auto={S(*[Treasure]|myBattlefield)}{S(*[Treasure]|myBattlefield)}{S(*[Treasure]|myBattlefield)}{S(*[Treasure]|myBattlefield)}{S(*[Treasure]|myBattlefield)} restriction{type(*[Treasure]|myBattlefield)~morethan~4}:counter(1/1,5) text=Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. -- If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. -- Sacrifice five Treasures: Put five +1/+1 counters on Jolene. mana={2}{R}{G} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Jolrael, Mwonvuli Recluse auto=_SECOND_DRAW_name(Create cat) token(Cat Jol) auto={4}{G}{G}:name(All creatures becomes X/X) all(creature|mybattlefield) transforms((,setpower=type:*:myHand,settoughness=type:*:myHand)) ueot text=Whenever you draw your second card each turn, create a 2/2 green Cat creature token. -- {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. mana={1}{G} type=Legendary Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Jolrael, Voice of Zhalfir auto=@each my combatbegins restriction{type(*|myhand)~equalto~1}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=1,settoughness=1,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~2}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=2,settoughness=2,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~3}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=3,settoughness=3,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~4}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=4,settoughness=4,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~5}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=5,settoughness=5,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~6}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=6,settoughness=6,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~7}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=7,settoughness=7,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~8}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=8,settoughness=8,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~9}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=9,settoughness=9,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~10}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=10,settoughness=10,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~11}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=11,settoughness=11,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~12}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=12,settoughness=12,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~13}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=13,settoughness=13,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~14}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=14,settoughness=14,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~15}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=15,settoughness=15,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~16}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=16,settoughness=16,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~17}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=17,settoughness=17,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~18}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=18,settoughness=18,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~equalto~19}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=19,settoughness=19,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@each my combatbegins restriction{type(*|myhand)~morethan~19}:may name(Transform a land) target(land|myBattlefield) transforms((Creature Bird,setpower=20,settoughness=20,newcolors[blue],newcolors[green],flying,haste)) ueot auto=@combatdamaged(player) from(creature[land]|myBattlefield):name(Draw a card) draw:1 controller text=At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. -- Whenever a land creature you control deals combat damage to a player, draw a card. mana={2}{G}{U} type=Legendary Creature subtype=Human Druid power=3 toughness=3 [/card] [card] name=Jor Kadeen, First Goldwarden abilities=trample auto=_ATTACKING_this(power>=4) draw:1 auto=_ATTACKING_type:creature[geared]:mybattlefield/type:creature[geared]:mybattlefield ueot text=Trample -- Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. mana={R}{W} type=Legendary Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Joraga Invocation auto=all(creature|mybattlefield) 3/3 ueot auto=transforms((,_MUST_BE_BLOCKD_)) text=Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. mana={4}{G}{G} type=Sorcery [/card] [card] name=Joraga Visionary auto=draw:1 controller text=When Joraga Visionary enters, draw a card. mana={3}{G} type=Creature subtype=Elf Wizard power=3 toughness=2 [/card] [card] name=Jorn, God of Winter other={1}{U}{B} name(Kaldring, the Rimestaff) otherrestriction=can play artifact,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Kaldring, the Rimestaff) autostack=if paid(alternative) then flip(Kaldring, the Rimestaff) forcetype(Legendary Snow Artifact) auto=@combat(attacking) source(this) restriction{compare(isflipped)~equalto~0}:all(*[snow]|mybattlefield) untap text=Whenever Jorn attacks, untap each snow permanent you control. // {1}{U}{B} Kaldring, the Rimestaff mana={2}{G} type=Legendary Snow Creature subtype=God power=3 toughness=3 [/card] [card] name=Josu Vess, Lich Knight abilities=menace kicker={5}{B} auto=if paid(kicker) then create(zombie knight:creature zombie knight:2/2:black:menace)*8 text=Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) -- Menace -- When Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Knight power=4 toughness=5 [/card] [card] name=Journey for the Elixir auto=activate notaTarget(basic|mylibrary,mygraveyard) moveto(hand) auto=moverandom(Jiang Yanggu) from(mylibrary) to(myhand) text=Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle. mana={2}{G} type=Sorcery [/card] [card] name=Journey to Eternity target=creature|myBattlefield auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(mygraveyard) and!( transforms((,newability[counter(0/0.1.FlipJourney)])) forever )! auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) autograveyard=this(counter{0/0.1.FlipJourney}>=1) flip(Atzal, Cave of Eternity) forcetype(land) text=Enchant creature you control -- When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. mana={1}{B}{G} type=Legendary Enchantment subtype=Aura [/card] [card] name=Journey to Oblivion abilities=affinityparty auto=target(*[-land]|opponentBattlefield) (blink)forsrc text=This spell cost {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. mana={4}{W} type=Enchantment [/card] [card] name=Journey to the Lost City auto=@each my upkeep:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end auto=@each my upkeep:name(Exile top 4 cards) all(*[zpos<=4]|mylibrary) moveto(exile) and!( counter(0/0.1.JourneyExiled) notrg )! auto=@dierolled(this) result(1) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(2) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(3) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(4) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(5) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(6) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(7) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(8) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(9) from(controller):if type(land[counter{0/0.1.JourneyExiled}]|myexile)~morethan~0 then may name(Choose land card) name(Choose land card) target(land[counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield) auto=@dierolled(this) result(10) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(10) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(10) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(10) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(10) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(11) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(11) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(11) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(11) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(11) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(12) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(12) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(12) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(12) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(12) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(13) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(13) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(13) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(13) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(13) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(14) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(14) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(14) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(14) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(14) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(15) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(15) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(15) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(15) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(15) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(16) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(16) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(16) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(16) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(16) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(17) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(17) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(17) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(17) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(17) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(18) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(18) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(18) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(18) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(18) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(19) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~0 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) auto=@dierolled(this) result(19) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~1 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1) )! auto=@dierolled(this) result(19) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~2 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,2) )! auto=@dierolled(this) result(19) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~3 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,3) )! auto=@dierolled(this) result(19) from(controller):if type(creature[counter{0/0.1.JourneyExiled}]|myexile)~equalto~4 then name(Create wolf) name(Create wolf) name(Create wolf) token(Wolf,Creature Wolf,2/2,green) and!( counter(1/1,4) )! auto=@dierolled(this) result(20) from(controller):name(Sacrifice and put in play) name(Sacrifice and put in play) sacrifice and!( transforms((,newability[name(Put permanents in play) all(*[-instant;-sorcery;counter{0/0.1.JourneyExiled}]|myexile) moveto(mybattlefield)],newability[name(Effect ends) all(sorcery[counter{0/0.1.JourneyExiled}]|myexile) removeallcounters(0/0.1.JourneyExiled)],newability[name(Effect ends) all(instant[counter{0/0.1.JourneyExiled}]|myexile) removeallcounters(0/0.1.JourneyExiled)])) oneshot )! auto=@each my end:name(Effect ends) all(*[counter{0/0.1.JourneyExiled}]|myexile) removeallcounters(0/0.1.JourneyExiled) text=At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. -- 1-9 | You may put a land card from among those cards onto the battlefield. -- 10-19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. -- 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. mana={3}{G} type=Enchantment [/card] [card] name=Journey to the Oracle abilities=doublefacedeath auto=target(land|myhand) moveto(myBattlefield) and!( if type(land|mybattlefield)~morethan~7 then may name(Discard and return jadzi) ability$!name(Discard and return jadzi) name(Discard and return jadzi) target(*|myhand) transforms((,newability[reject],newability[name(Discard and return jadzi) target(*[Jadzi^ Oracle of Arcavios;fresh]|mygraveyard) moveto(hand)])) oneshot!$ controller )! text=You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. // {6}{U}{U} Jadzi, Oracle of Arcavios mana={2}{G}{G} type=Sorcery [/card] [card] name=Joust target=creature|mybattlefield auto=transforms((,newability[target(creature) dynamicability])) ueot auto=teach(Knight) 2/1 text=Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) mana={1}{R} type=Sorcery [/card] [card] name=Joust Through target=creature[attacking;blocking] auto=damage:3 auto=life:1 controller text=Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life. mana={W} type=Instant [/card] [card] name=Jousting Dummy auto={3}:1/0 ueot text={3}: Jousting Dummy gets +1/+0 until end of turn. mana={2} type=Artifact Creature subtype=Scarecrow Knight power=2 toughness=1 [/card] [card] name=Jousting Lance auto=teach(creature) 2/0 auto=this(variable{controllerturn}>0) first strike auto={3}:equip text=Equipped creature gets +2/+0. -- As long as it's your turn, equipped creature has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Joyful Stormsculptor auto=name(Create 2 Elementals) token(Elemental,Creature Elemental,1/1,blue,red)*2 auto=@movedTo(*[hasconvoke]|mystack):name(Deals 1 damage) transforms((,newability[all(battle|opponentBattlefield) damage:1],newability[damage:1 opponent])) oneshot text=When Joyful Stormsculptor enters, create two 1/1 blue and red Elemental creature tokens. -- Whenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect. mana={3}{U}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Jubilant Mascot auto=@each my combatbegins:pay({3}{W}):target(other creature|battlefield) counter(1/1) text=At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={2}{W} type=Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Jubilant Skybonder abilities=flying auto=@targeted(creature|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Flying -- Creatures you control with flying have "Spells your opponents cast that target this creature cost 2 more to cast." mana={1}{WU}{WU} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Judith, the Scourge Diva auto=lord(other creature|myBattlefield) +1/+0 auto=@movedto(graveyard) from(creature[-token]|myBattlefield):damage:1 target(anytarget) text=Other creatures you control get +1/+0. -- Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. mana={1}{B}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Jugan Defends the Temple backside=Remnant of the Rising Star restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Human Monk) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) may name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Create a 1/1 green Human Monk creature token with "{T}: Add {G}." -- II - Put a +1/+1 counter on each of up to two target creatures. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={2}{G} type=Enchantment subtype=Saga [/card] [card] name=Jukai Naturalist abilities=lifelink auto=lord(Enchantment|mycastingzone) altercost(colorless,-1) text=Lifelink -- Enchantment spells you cast cost {1} less to cast. mana={G}{W} type=Enchantment Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Jukai Preserver auto=counter(1/1) target(creature|myBattlefield) autohand={2}{G}{discard}:counter(1/1) target(creature|myBattlefield) text=When Jukai Preserver enters, put a +1/+1 counter on target creature you control. -- Channel - {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. mana={3}{G} type=Enchantment Creature subtype=Human Druid power=3 toughness=3 [/card] [card] name=Jukai Trainee auto=@combat(blocking,blocked,turnlimited) source(this):1/1 ueot text=Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Jumbo Imp abilities=flying auto=transforms((Creature Summon Imp,setpower=0,settoughness=0)) forever auto=all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end auto=@each my upkeep:all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end auto=@each my end:all(this) rolld6 6 winability counter(1/1,-lastrollresult) winabilityend loseability counter(1/1,-lastrollresult) loseabilityend rolld6end text=Flying -- When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. -- During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. -- At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. mana={2}{B} type=Creature subtype=Imp power=0 toughness=0 [/card] [card] name=Jump Scare target=creature auto=2/2 auto=flying auto=becomes(horror enchantment) ueot text=Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. mana={W} type=Instant [/card] [card] name=Jungle Creeper autograveyard={3}{B}{G}:moveto(hand) all(this) text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand. mana={1}{B}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Jungle Delver auto={3}{G}:counter(1/1) text={3}{G}: Put a +1/+1 counter on Jungle Delver. mana={G} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Jungle Wayfinder auto=ability$!moveto(hand) notaTarget(land[basic]|mylibrary)!$ opponent auto=ability$!moveto(hand) notaTarget(land[basic]|mylibrary)!$ controller text=When Jungle Wayfinder enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library. mana={2}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Jungleborn Pioneer abilities=hexproof auto=create(merfolk:creature merfolk:1/1:blue:hexproof) text=When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) mana={2}{G} type=Creature subtype=Merfolk Scout power=2 toughness=2 [/card] [card] name=Juniper Order Rootweaver kicker={G} auto=if paid(kicker) then counter(1/1) target(creature|myBattlefield) text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- When Juniper Order Rootweaver enters, if it was kicked, put a +1/+1 counter on target creature you control. mana={1}{W} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Junji, the Midnight Sky abilities=flying,menace auto=_DIES_transforms((,newability[choice ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent && life:-2 opponent],newability[choice moveto(mybattlefield) target(creature[-Dragon]|graveyard) && life:-2])) oneshot text=Flying, menace -- When Junji, the Midnight Sky dies, choose one - -- - Each opponent discards two cards and loses 2 life. -- - Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. mana={3}{B}{B} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Junk Winder anyzone=affinity(*[token]|mybattlefield) reduce({1}) auto=@movedto(*[token]|myBattlefield):name(Freeze non-land permanent) target(*[-land]|opponentBattlefield) freeze text=Affinity for tokens (This spell costs 1 less to cast for each token you control.) -- Whenever a token enters under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. mana={5}{U}{U} type=Creature subtype=Serpent power=5 toughness=6 [/card] [card] name=Junkyard Genius auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! auto={1}{B}{R}{S(other *[creature;artifact]|mybattlefield)}:name(Creatures gain 1/0 and menace and haste) all(other *[creature]|mybattlefield) transforms((,newability[1/0],menace,haste)) ueot text=When Junkyard Genius enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -- {1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste. mana={1}{B}{R} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Juri, Master of the Revue auto=@sacrificed(*|mybattlefield):counter(1/1) all(this) auto=_DIES_damage:power target(anytarget) text=Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. -- When Juri dies, it deals damage equal to its power to any target. mana={B}{R} type=Legendary Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Justice Strike target=creature auto=transforms((,newability[all(this) dynamicability])) ueot text=Target creature deals damage to itself equal to its power. mana={R}{W} type=Instant [/card] [card] name=Justiciar's Portal target=creature|myBattlefield auto=(blink)return(first strike) text=Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Juvenile Mist Dragon abilities=flying auto=may name(Confounding Clouds) target(creature|opponentBattlefield) freeze text=Flying -- Confounding Clouds - When Juvenile Mist Dragon enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. mana={3}{U}{U} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Jwari Disruption restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Jwari Ruins) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Jwari Ruins) name(Jwari Ruins) flip(Jwari Ruins) forcetype(land) auto=name(Counter target spell) name(Counter target spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1}. // Jwari Ruins mana={1}{U} type=Instant [/card] [card] name=Jwari Ruins auto=tap(noevent) auto={T}:add{U} text=Jwari Ruins enters tapped. -- {T}: Add {U}. // {1}{U} Jwari Disruption type=Land [/card] [card] name=Jyoti, Moag Ancient auto=create(dryad:creature forest dryad land:1/1:green)*pnumofcommandcast auto=@each combatbegins:all(creature[land]|myBattlefield) dynamicability text=When Jyoti, Moag Ancient enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) -- At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power. mana={2}{G}{U} type=Legendary Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=K'rrik, Son of Yawgmoth abilities=lifelink other={4} name(Pay with life) auto=alternative thisforeach(variable{3}) ability$!name(Pay Life or B) pay[[{B}]] name(Pay B) donothing?life:-2!$ controller auto={L:2}:Add{B} auto=@movedTo(*[black]|mystack):counter(1/1) text=(Phyrexian {B} can be paid with either {B} or 2 life.) -- Lifelink -- For each {B} in a cost, you may pay 2 life rather than pay that mana. -- Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. color=black mana={4}{p(B)}{p(B)}{p(B)} type=Legendary Creature subtype=Phyrexian Horror Minion power=2 toughness=2 [/card] [card] name=Kaalia, Zenith Seeker abilities=flying,vigilance auto=reveal:6 optionone name(Get card) target(*[Angel;Demon;Dragon]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Flying, vigilance -- When Kaalia, Zenith Seeker enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. mana={R}{W}{B} type=Legendary Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Kabira Outrider auto=target(creature) calculateparty/calculateparty ueot text=When Kabria Outrider enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Kabira Plateau auto=tap(noevent) auto={T}:add{W} text=Kabira Plateau enters tapped. -- {T}: Add {W}. // {1}{W} Kabira Takedown type=Land [/card] [card] name=Kabira Takedown restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Kabira Plateau) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Kabira Plateau) name(Kabira Plateau) flip(Kabira Plateau) forcetype(land) auto=name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(creature,planeswalker) damage:type:creature:myBattlefield text=Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // Kabira Plateau mana={1}{W} type=Instant [/card] [card] name=Kadena's Silencer facedown={3} autofacedown={1}{U}:morph autofaceup=counter(1/1) text=When Kadena's Silencer is turned face up, counter all abilities your opponents control. -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={1}{U} type=Creature subtype=Snake Wizard power=2 toughness=1 [/card] [card] name=Kaervek's Spite target=player auto=life:-5 auto=sacrifice all(*|myBattlefield) auto=reject all(*|myhand) text=As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. -- Target player loses 5 life. mana={B}{B}{B} type=Instant [/card] [card] name=Kaervek's Torch autostack=@targeted(this) from(*[instant;sorcery]|opponentcastingzone):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=name(Damage any target) name(Damage any target) damage:X target(anytarget) text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. -- Kaervek's Torch deals X damage to any target. mana={X}{R} type=Sorcery [/card] [card] name=Kaervek, the Spiteful auto=lord(other creature|battlefield) -1/-1 text=Other creatures get -1/-1. mana={2}{B}{B} type=Legendary Creature subtype=Human Warlock power=3 toughness=2 [/card] [card] name=Kagha, Shadow Archdruid auto=_ATTACKING_name(Gains deathtouch) transforms((,deathtouch,newability[deplete:2 controller])) ueot auto=@movedto(*|mygraveyard) from(mylibrary):name(Milled card) all(trigger[to]) transforms((,newability[counter(0/0.1.KaghaMilled)],newability[@each my end:name(Effect ends) removeallcounters(0/0.1.KaghaMilled)])) ueot auto={0}:name(Playble from graveyard) target(*[counter{0/0.1.KaghaMilled}]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[name(Effect ends) all(*[counter{0/0.1.KaghaMilled}]|mygraveyard) removeallcounters(0/0.1.KaghaMilled)])) ueot limit:1 myturnonly text=Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) -- Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. mana={2}{B}{G} type=Legendary Creature subtype=Elf Druid power=1 toughness=4 [/card] [card] name=Kaheera, the Orphanguard abilities=vigilance auto=lord(other Cat, Elemental, Nightmare, Dinosaur,Beast|myBattlefield) 1/1 auto=lord(other Cat, Elemental, Nightmare, Dinosaur,Beast|myBattlefield) vigilance text=Companion - Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.) -- Vigilance -- Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. mana={1}{GW}{GW} type=Legendary Creature subtype=Cat Beast power=3 toughness=2 [/card] [card] name=Kaho, Minamo Historian auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[instant]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto={0}{T}:name(mana value 0) castcard(normal) target(instant[manacost=0]|myexile) auto={1}{T}:name(mana value 1) castcard(normal) target(instant[manacost=1]|myexile) auto={2}{T}:name(mana value 2) castcard(normal) target(instant[manacost=2]|myexile) auto={3}{T}:name(mana value 3) castcard(normal) target(instant[manacost=3]|myexile) auto={4}{T}:name(mana value 4) castcard(normal) target(instant[manacost=4]|myexile) auto={5}{T}:name(mana value 5) castcard(normal) target(instant[manacost=5]|myexile) auto={6}{T}:name(mana value 6) castcard(normal) target(instant[manacost=6]|myexile) auto={7}{T}:name(mana value 7) castcard(normal) target(instant[manacost=7]|myexile) auto={8}{T}:name(mana value 8) castcard(normal) target(instant[manacost=8]|myexile) auto={9}{T}:name(mana value 9) castcard(normal) target(instant[manacost=9]|myexile) auto={10}{T}:name(mana value 10) castcard(normal) target(instant[manacost=10]|myexile) auto={11}{T}:name(mana value 11) castcard(normal) target(instant[manacost=11]|myexile) auto={12}{T}:name(mana value 12) castcard(normal) target(instant[manacost=12]|myexile) auto={13}{T}:name(mana value 13) castcard(normal) target(instant[manacost=13]|myexile) auto={14}{T}:name(mana value 14) castcard(normal) target(instant[manacost=14]|myexile) text=When Kaho, Minamo Historian enters, search your library for up to three instant cards and exile them. Then shuffle. -- {X}, {T}: You may cast a card with mana value X exiled with Kaho without paying its mana cost. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Kaima, the Fractured Calm auto=@each my end:name(Goad opponent creatures) all(creature[enchanted]|opponentBattlefield) _GOAD_ auto=@each my end:name(Put 1/1 counter) foreach(creature[enchanted]|opponentBattlefield) counter(1/1) text=At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) mana={2}{R}{G} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kairi, the Swirling Sky abilities=flying auto=_WARD3_ auto=_DIES_name(Choose one) transforms((,newability[choice name(Return nonland permanents) target(*[-land&manacost<=6]|battlefield) moveto(hand)],newability[choice name(Mill 6 cards) name(Mill 6 cards) deplete:6 controller && ability$!may name(Return instant or sorcery) name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(hand)!$ controller])) oneshot text=Flying, ward {3} -- When Kairi, the Swirling Sky dies, choose one -- Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. -- Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. mana={4}{U}{U} type=Legendary Creature subtype=Dragon Spirit power=6 toughness=6 [/card] [card] name=Kaito's Pursuit target=player auto=ability$!name(discard) reject notaTarget(<2>*|myhand)!$ targetedplayer auto=all(ninja,rogue|myBattlefield) menace text=Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) mana={2}{B} type=Sorcery [/card] [card] name=Kalain, Reclusive Painter auto=_TREASURE_ auto=@sacrificed(*[treasure]|mybattlefield) restriction{type(creature|myrestrictedcastingzone)~morethan~0}:may name(Treasure sacrificed for next creature) counter(0/0.1.TreasToken) auto=@movedto(other creature|mybattlefield) restriction{compare(hascnttreastoken)~morethan~0}:name(Put 1/1 counter) all(trigger[to]) counter(1/1.hascnttreastoken) && all(this) removeallcounters(0/0.1.TreasToken) auto=@each end restriction{compare(hascnttreastoken)~morethan~0}:removeallcounters(0/0.1.TreasToken) text=When Kalain, Reclusive Painter enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. mana={B}{R} type=Legendary Creature subtype=Human Elf Bard power=1 toughness=2 [/card] [card] name=Kalakscion, Hunger Tyrant mana={1}{B}{B} type=Legendary Creature subtype=Crocodile power=7 toughness=2 [/card] [card] name=Kalamax, the Stormsire auto=@movedto(instant|mystack) sourcetap restriction{thisturn(instant|mystack)~lessthan~2}:castcard(copied noevent) auto=@copied target(instant|stack):all(trigger[this]) counter(1/1) text=Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. -- Whenever you copy an instant spell, put a +1/+1 counter on Kalamax. mana={1}{G}{U}{R} type=Legendary Creature subtype=Elemental Dinosaur power=4 toughness=4 [/card] [card] name=Kaldra Compleat abilities=indestructible auto={7}:equip auto=teach(creature) 5/5 auto=teach(creature) trample auto=teach(creature) first strike auto=teach(creature) haste auto=teach(creature) indestructible auto=teach(creature) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) moveto(exile)])) auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon -- Indestructible -- Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." -- Equip {7} mana={7} type=Legendary Artifact subtype=Equipment [/card] [card] name=Kaldring, the Rimestaff auto={T}:name(Choose snow permanent) name(Choose snow permanent) target(*[snow]|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot && counter(0/0,1,KaldEffect) all(this) auto=@movedto(*[snow]|mybattlefield) from(mygraveyard):this(counter{0/0.1.KaldEffect}>0) all(trigger[to]) tap(noevent) && ability$!counter(0/0,-1,KaldEffect) all(mysource)!$ controller auto=@movedto(*[snow]|mystack) from(mygraveyard):this(counter{0/0.1.KaldEffect}>0) counter(0/0,1,KaldEffect2) && ability$!counter(0/0,-1,KaldEffect) all(mysource)!$ controller auto=@movedto(*[snow]|mybattlefield):this(counter{0/0.1.KaldEffect2}>0) all(trigger[to]) tap(noevent) && ability$!counter(0/0,-1,KaldEffect2) all(mysource)!$ controller auto=@each end:this(counter{0/0.1.KaldEffect}>0) counter(0/0,-1,KaldEffect) auto=@each end:this(counter{0/0.1.KaldEffect2}>0) counter(0/0,-1,KaldEffect2) text={T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped. // {2}{G} Jorn, God of Winter mana={1}{U}{B} type=Legendary Snow Artifact [/card] [card] name=Kaleidoscorch target=anytarget auto=damage:converge flashback={4}{R} text=Converge - Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Kalemne, Disciple of Iroas abilities=double strike,vigilance auto=@movedto(creature[manacost>=5]|mystack):alterexperience:1 controller auto=lord(this) pexperience/pexperience nonstatic text=Double strike, vigilance -- Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. mana={2}{R}{W} type=Legendary Creature subtype=Giant Soldier power=3 toughness=3 [/card] [card] name=Kalitas, Bloodchief of Ghet auto=this(variable{type:creature[-indestructible]:opponentbattlefield}>0) {B}{B}{B}{T}:name(Destroy opponent creature) name(Destroy opponent creature) target(creature[-indestructible]|opponentbattlefield) transforms((,newability[destroy],newability[token(Vampire^Creature Vampire^p/t^black) opponent])) oneshot auto=this(variable{type:creature[-indestructible]:mybattlefield}>0) {B}{B}{B}{T}:name(Destroy your creature) name(Destroy your creature) target(creature[-indestructible]|mybattlefield) transforms((,newability[destroy],newability[token(Vampire^Creature Vampire^p/t^black)])) oneshot text={B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. mana={5}{B}{B} type=Legendary Creature subtype=Vampire Warrior power=5 toughness=5 [/card] [card] name=Kalitas, Traitor of Ghet abilities=lifelink auto=@movedto(creature[-token]|graveyard) from(opponentBattlefield):all(trigger[to]) moveTo(exile) && _ZOMBIETOKEN_ auto={2}{B}{S(other vampire|myBattlefield)}:name(Sacrifice vampire) counter(1/1,2) auto={2}{B}{S(other zombie|myBattlefield)}:name(Sacrifice zombie) counter(1/1,2) text=Lifelink -- If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Warrior power=3 toughness=4 [/card] [card] name=Kamahl's Druidic Vow restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 aicode=activate transforms((,newability[target(*[legendary;manacost<=fullpaid;zpos<=fullpaid;-instant;-sorcery]|mylibrary) moveto(myBattlefield) and!( all(other *[zpos<=fullpaid]|mylibrary) moveto(mygraveyard) )!])) oneshot auto=if compare(fullpaid)~equalto~1 then if type(land[zpos<=1]|mylibrary)~morethan~0 then name(Look top card) name(Look top card) name(Look top card) reveal:1 optionone name(Choose land) target(land|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) optiontwoend revealend auto=if compare(fullpaid)~equalto~1 then if type(land[zpos<=1]|mylibrary)~equalto~0 then name(Look top card) name(Look top card) name(Look top card) reveal:1 optionone name(Choose legendary permanent) target(*[legendary;manacost<=1;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~2 then if type(land[zpos<=2]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:2 optionone name(Choose legendary permanents) target(*[legendary;manacost<=2;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<2>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~2 then if type(land[zpos<=2]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:2 optionone name(Choose legendary permanents) target(*[legendary;manacost<=2;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~3 then if type(land[zpos<=3]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:3 optionone name(Choose legendary permanents) target(*[legendary;manacost<=3;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<3>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~3 then if type(land[zpos<=3]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:3 optionone name(Choose legendary permanents) target(*[legendary;manacost<=3;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~4 then if type(land[zpos<=4]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:4 optionone name(Choose legendary permanents) target(*[legendary;manacost<=4;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<4>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~4 then if type(land[zpos<=4]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:4 optionone name(Choose legendary permanents) target(*[legendary;manacost<=4;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~5 then if type(land[zpos<=5]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:5 optionone name(Choose legendary permanents) target(*[legendary;manacost<=5;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<5>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~5 then if type(land[zpos<=5]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:5 optionone name(Choose legendary permanents) target(*[legendary;manacost<=5;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~6 then if type(land[zpos<=6]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:6 optionone name(Choose legendary permanents) target(*[legendary;manacost<=6;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<6>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~6 then if type(land[zpos<=6]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:6 optionone name(Choose legendary permanents) target(*[legendary;manacost<=6;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~7 then if type(land[zpos<=7]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:7 optionone name(Choose legendary permanents) target(*[legendary;manacost<=7;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<7>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~7 then if type(land[zpos<=7]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:7 optionone name(Choose legendary permanents) target(*[legendary;manacost<=7;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~8 then if type(land[zpos<=8]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:8 optionone name(Choose legendary permanents) target(*[legendary;manacost<=8;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<8>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~8 then if type(land[zpos<=8]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:8 optionone name(Choose legendary permanents) target(*[legendary;manacost<=8;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~9 then if type(land[zpos<=9]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:9 optionone name(Choose legendary permanents) target(*[legendary;manacost<=9;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<9>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~9 then if type(land[zpos<=9]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:9 optionone name(Choose legendary permanents) target(*[legendary;manacost<=9;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~10 then if type(land[zpos<=10]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:10 optionone name(Choose legendary permanents) target(*[legendary;manacost<=10;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<10>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~10 then if type(land[zpos<=10]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:10 optionone name(Choose legendary permanents) target(*[legendary;manacost<=10;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~11 then if type(land[zpos<=11]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:11 optionone name(Choose legendary permanents) target(*[legendary;manacost<=11;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<11>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~11 then if type(land[zpos<=11]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:11 optionone name(Choose legendary permanents) target(*[legendary;manacost<=11;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~12 then if type(land[zpos<=12]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:12 optionone name(Choose legendary permanents) target(*[legendary;manacost<=12;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<12>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~12 then if type(land[zpos<=12]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:12 optionone name(Choose legendary permanents) target(*[legendary;manacost<=12;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~13 then if type(land[zpos<=13]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:13 optionone name(Choose legendary permanents) target(*[legendary;manacost<=13;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<13>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~13 then if type(land[zpos<=13]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:13 optionone name(Choose legendary permanents) target(*[legendary;manacost<=13;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~14 then if type(land[zpos<=14]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:14 optionone name(Choose legendary permanents) target(*[legendary;manacost<=14;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<14>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~14 then if type(land[zpos<=14]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:14 optionone name(Choose legendary permanents) target(*[legendary;manacost<=14;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~15 then if type(land[zpos<=15]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:15 optionone name(Choose legendary permanents) target(*[legendary;manacost<=15;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<15>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~15 then if type(land[zpos<=15]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:15 optionone name(Choose legendary permanents) target(*[legendary;manacost<=15;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~16 then if type(land[zpos<=16]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:16 optionone name(Choose legendary permanents) target(*[legendary;manacost<=16;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<16>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~16 then if type(land[zpos<=16]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:16 optionone name(Choose legendary permanents) target(*[legendary;manacost<=16;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~17 then if type(land[zpos<=17]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:17 optionone name(Choose legendary permanents) target(*[legendary;manacost<=17;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<17>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~17 then if type(land[zpos<=17]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:17 optionone name(Choose legendary permanents) target(*[legendary;manacost<=17;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~18 then if type(land[zpos<=18]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:18 optionone name(Choose legendary permanents) target(*[legendary;manacost<=18;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<18>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~18 then if type(land[zpos<=18]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:18 optionone name(Choose legendary permanents) target(*[legendary;manacost<=18;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~equalto~19 then if type(land[zpos<=19]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:19 optionone name(Choose legendary permanents) target(*[legendary;manacost<=19;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<19>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~equalto~19 then if type(land[zpos<=19]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:19 optionone name(Choose legendary permanents) target(*[legendary;manacost<=19;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=if compare(fullpaid)~morethan~19 then if type(land[zpos<=20]|mylibrary)~morethan~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:20 optionone name(Choose legendary permanents) target(*[legendary;manacost<=20;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Choose land cards) target(<20>land|myreveal) moveto(mygraveyard) and!( transforms((,newability[becomes(tobecast) ueot],newability[all(*|reveal) moveto(mygraveyard)])) oneshot )! optiontwoend afterrevealed all(tobecast|mygraveyard,mylibrary) transforms((,newability[may name(Put on battlefield) moveto(mybattlefield)])) oneshot afterrevealedend revealend auto=if compare(fullpaid)~morethan~19 then if type(land[zpos<=20]|mylibrary)~equalto~0 then name(Look top cards) name(Look top cards) name(Look top cards) reveal:20 optionone name(Choose legendary permanents) target(*[legendary;manacost<=20;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put in graveyard) target(*|myreveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard. mana={X}{G}{G} type=Legendary Sorcery [/card] [card] name=Kamahl's Will auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose first) target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,vigilance,haste,indestructible)) ueot auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose second) damage:powertotalinplay target(creature|opponentbattlefield) auto=if type(*[iscommander]|mybattlefield)~morethan~0 then name(Damage Creature) ability$!name(Damage Creature) name(Damage Creature) damage:powertotalinplay target(creature|battlefield)!$ controller auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(Transform Lands) name(Transform Lands) target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,vigilance,haste,indestructible)) ueot text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. -- Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. mana={3}{G} type=Instant [/card] [card] name=Kamahl, Heart of Krosa abilities=partner auto={1}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,vigilance,haste,indestructible)) ueot auto=@each my combatbegins:all(creature|mybattlefield) transforms((,newability[3/3],trample)) ueot text=At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. -- {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. -- Partner (You can have two commanders if both have partner.) mana={6}{G}{G} type=Legendary Creature subtype=Human Druid power=5 toughness=5 [/card] [card] name=Kamber, the Plunderer abilities=lifelink,partner partner=Laurine, the Diversion auto=_PARTNER_ auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && _BLOOD_ text=Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.") mana={3}{B} type=Legendary Creature subtype=Vampire Rogue power=3 toughness=4 [/card] [card] name=Kami of Celebration auto=@combat(attacking) source(creature[modified]|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@movedto(*|mystack) from(myexile):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield) text=Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) -- Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. mana={4}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kami of Industry auto=name(Return artifact) target(artifact[manacost<=3]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste,newability[treason])) forever)! text=When Kami of Industry enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. mana={4}{R} type=Creature subtype=Spirit power=3 toughness=6 [/card] [card] name=Kami of Restless Shadows auto=may name(Return a Ninja) target(creature[Ninja]|mygraveyard) moveto(hand) auto=may name(Return a Rogue) target(creature[Rogue]|mygraveyard) moveto(hand) auto=may name(Put a creature on top of your library) target(creature|mygraveyard) moveto(ownerlibrary) text=When Kami of Restless Shadows enters, choose one - -- - Return up to one target Ninja or Rogue creature card from your graveyard to your hand. -- - Put target creature card from your graveyard on top of your library. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kami of Terrible Secrets auto=if type(enchantment|myBattlefield)~morethan~0 then if type(artifact|myBattlefield)~morethan~0 then name(Draw and gain life) name(Draw and gain life) name(Draw and gain life) draw:1 controller && life:1 controller text=When Kami of Terrible Secrets enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life. mana={3}{B} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Kami of Transience abilities=trample auto=@movedTo(enchantment|mystack):name(Put 1/1 counter) counter(1/1) autograveyard=@each end restriction{thisturn(enchantment|graveyard)~morethan~0}:may name(Return to hand) name(Return to hand) moveto(hand) text=Trample -- Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience. -- At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. mana={1}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of Whispered Hopes auto={T}:name(Add red mana) thisforeach(variable{power}>0) add{R} auto={T}:name(Add white mana) thisforeach(variable{power}>0) add{W} auto={T}:name(Add blue mana) thisforeach(variable{power}>0) add{U} auto={T}:name(Add black mana) thisforeach(variable{power}>0) add{B} auto={T}:name(Add green mana) thisforeach(variable{power}>0) add{G} auto=@totalcounteradded(1/1) from(*|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller text=If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. -- {T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power. mana={2}{G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Kami's Flare target=creature,planeswalker auto=damage:3 auto=if type(creature[modified]|myBattlefield)~morethan~0 then damage:2 text=Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) mana={1}{R} type=Instant [/card] [card] name=Kangee's Lieutenant abilities=flying auto=_ATTACKING_all(creature[attacking;flying]) 1/1 ueot autograveyard={5}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Flying -- Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. -- Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Kangee, Sky Warden abilities=flying,vigilance auto=_ATTACKING_all(creature[flying;attacking]) 2/0 ueot auto=@combat(blocking) source(this):all(creature[flying;blocking]) 0/2 ueot text=Flying, vigilance -- Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. -- Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. mana={3}{W}{U} type=Legendary Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Kappa Cannoneer other={improvise} name(Improvise) auto=_WARD4_ auto=@movedTo(*[artifact]|myBattlefield):counter(1/1) auto=@movedTo(*[artifact]|myBattlefield):unblockable ueot text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Ward {4} -- Whenever an artifact enters under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. mana={5}{U} type=Artifact Creature subtype=Turtle Warrior power=4 toughness=4 [/card] [card] name=Kappa Tech-Wrecker autohand={1}{G}{N}:ninjutsu auto=counter(0/0,1,Deathtouch) auto=this(counter{0/0.1.Deathtouch}>0) deathtouch auto=@combatdamageof(player) from(this) restriction{compare(hascntdeathtouch)~morethan~0,type(*[artifact;enchantment]|mybattlefield)~morethan~0}:may name(Remove deathtouch counter and exile) counter(0/0,-1,Deathtouch) && ability$!name(Exile artifact or enchantment) name(Exile artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) moveto(exile)!$ controller auto=@combatdamagefoeof(player) from(this) restriction{compare(hascntdeathtouch)~morethan~0,type(*[artifact;enchantment]|opponentbattlefield)~morethan~0}:may name(Remove deathtouch counter and exile) counter(0/0,-1,Deathtouch) && ability$!name(Exile artifact or enchantment) name(Exile artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) moveto(exile)!$ controller text=Ninjutsu {1}{G} -- Kappa Tech-Wrecker enters with a deathtouch counter on it. -- Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. mana={1}{G} type=Creature subtype=Turtle Ninja power=1 toughness=3 [/card] [card] name=Karador, Ghost Chieftain abilities=affinitygravecreatures auto={0}:name(Cast from your graveyard) target(creature|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot limit:1 myTurnOnly text=This spell costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard. mana={5}{B}{G}{W} type=Legendary Creature subtype=Centaur Spirit power=3 toughness=4 [/card] [card] name=Karakyk Guardian abilities=flying,trample,vigilance,hexproof auto=@damaged(player) from(this):-hexproof forever auto=@damaged(*) from(this):-hexproof forever text=Flying, vigilance, trample -- This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.) mana={3}{G}{U}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Karametra's Blessing target=creature auto=2/2 auto=teach(Enchantment Creature) hexproof && indestructible ueot auto=teach(creature {auras>=1}) hexproof && indestructible ueot text=Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) mana={W} type=Instant [/card] [card] name=Karazikar, the Eye Tyrant auto=@each my blockers:name(Tap opponent creature) target(creature|opponentbattlefield) transforms((,newability[tap(noevent)],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever text=Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -- Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. mana={3}{B}{R} type=Legendary Creature subtype=Beholder power=5 toughness=5 [/card] [card] name=Kardur's Vicious Return auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Sacrifice a creature) target(creature|mybattlefield) sacrifice && damage:3 target(anytarget) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Return creature from graveyard) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,haste,newability[counter(1/1)])) ueot )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. -- II - Each player discards a card. -- III - Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn. mana={2}{B}{R} type=Enchantment subtype=Saga [/card] [card] name=Kardur, Doomscourge auto=all(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt auto=@movedto(creature[attacking]|graveyard) from(battlefield):life:-1 opponent && life:1 controller text=When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. -- Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. mana={2}{B}{R} type=Legendary Creature subtype=Demon Berserker power=4 toughness=3 [/card] [card] name=Karfell Harbinger auto=this(variable{type:foretell:myhand}>0) {T}:add{U} auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U} text={T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. mana={1}{U} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Karfell Kennel-Master auto=may name(Creatures gains 1/0 and indestructible) target(creature|battlefield) transforms((,newability[1/0],indestructible)) ueot text=When Karfell Kennel-Master enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={4}{B} type=Creature subtype=Zombie Berserker power=4 toughness=4 [/card] [card] name=Kargan Dragonrider auto=aslongas(dragon|myBattlefield) flying text=As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Kargan Intimidator auto=lord(creature[warrior]|Battlefield) cantbeblockedby(creature[coward]|Battlefield) auto={1}:1/1 ueot limit:1 auto={1}:target(creature) becomes(coward) ueot limit:1 auto={1}:target(creature[warrior]) trample ueot limit:1 text=Cowards can't block Warriors. -- {1}: Choose one that hasn't been chosen this turn -- Kargan Intimidator gets +1/+1 until end of turn. -- Target creature becomes a Coward until end of turn. -- Target Warrior gains trample until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Kargan Warleader auto=lord(other creature[warrior]|myBattlefield) 1/1 text=Other Warriors you control get +1/+1. mana={1}{R}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Karlach, Fury of Avernus abilities=backgroundpartner auto=@combat(attacking) source(this) turnlimited:untap all(creature[attacking]) && all(creature[attacking]) first strike ueot && nextphasealter(add,combatphases,controller,after) text=Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. -- Choose a Background (You can have a Background as a second commander.) mana={4}{R} type=Legendary Creature subtype=Tiefling Barbarian power=5 toughness=4 [/card] [card] name=Karn's Bastion auto={T}:Add{C} auto={4}{T}:_PROLIFERATE_ text={T}: Add {C}. -- {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) type=Land [/card] [card] name=Karn's Temporal Sundering target=player auto=turns:+1 auto=may moveto(hand) target(*[-land]) auto=moveto(exile) text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={4}{U}{U} type=Legendary Sorcery [/card] [card] name=Karn, Legacy Reforged anyzone=convertedcost:highest:artifact:myBattlefield/convertedcost:highest:artifact:myBattlefield cdaactive auto=@each my upkeep restriction{type(artifact|myrestrictedcastingzone)~morethan~0}:name(Add mana) foreach(artifact|myBattlefield) add{C} doesntempty text=Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. -- At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end. mana={5} type=Legendary Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Karok Wrangler auto=@movedto(*[instant;sorcery]|mystack):name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. mana={4}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Karplusan Hound auto=@combat(attacking) source(this) restriction{type(planeswalker[chandra]|myBattlefield)~morethan~0}:damage:2 target(anytarget) text=Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target. mana={3}{R} type=Creature subtype=Dog power=3 toughness=3 [/card] [card] name=Karsus Depthguard abilities=defender auto=this(power>=5) -defender text=Defender -- As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. mana={2}{R} type=Creature subtype=Lizard Warrior power=4 toughness=3 [/card] [card] name=Karumonix, the Rat King abilities=poisontoxic auto=lord(other rat|myBattlefield) poisontoxic auto=reveal:5 optionone name(Get Rat) target(Rat|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- Other Rats you control have toxic 1. -- When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. mana={1}{B}{B} type=Legendary Creature subtype=Phyrexian Rat power=3 toughness=3 [/card] [card] name=Kasmina's Transmutation target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) text=Enchant creature -- Enchanted creature loses all abilities and has base power and toughness 1/1. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Kastral, the Windcrested abilities=flying auto=@combatdamaged(player) from(Bird|mybattlefield) turnlimited:ability$! choice then moveTo(battlefield) target(Bird|myhand,mygraveyard) _FINALITY_COUNTER_ _ choice counter(1/1) all(bird|myBattlefield) _ choice draw:1 !$ controller text=Flying -- Whenever one or more Birds you control deal combat damage to a player, choose one - -- - You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. -- - Put a +1/+1 counter on each Bird you control. -- - Draw a card. mana={3}{W}{U} type=Legendary Creature subtype=Bird Scout power=4 toughness=5 [/card] [card] name=Katilda and Lier auto=@movedTo(Human|mystack):target(instant,sorcery|mygraveyard) tempflashback ueot text=Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) mana={G}{W}{U} type=Legendary Creature subtype=Human power=3 toughness=3 [/card] [card] name=Katilda's Rising Dawn abilities=exiledeath backside=Katilda, Dawnhart Martyr target=creature text=Enchant creature -- Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X where X is the number of permanents you control that are Spirits and/or enchantments. -- If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. // Katilda, Dawnhart Martyr color=white type=Legendary Enchantment subtype=Aura [/card] [card] name=Katilda, Dawnhart Martyr backside=Katilda's Rising Dawn abilities=hasdisturb,flying,lifelink restriction=compare(isflipped)~equalto~0 anyzone=type:spirit:mybattlefieldplustype:enchantment:mybattlefieldplusend/type:spirit:mybattlefieldplustype:enchantment:mybattlefieldplusend cdaactive anyzone={0}:doubleside(backside) retrace={3}{W}{W} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Legendary Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) lifelink],newability[teach(creature) flying],newability[teach(creature) protection from(vampire)],newability[teach(creature) foreach(*[spirit;enchantment]|mybattlefield) 1/1])) forever )! auto=protection from(vampire) text=Flying, lifelink, protection from Vampires -- Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. -- Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Katilda's Rising Dawn mana={1}{W}{W} type=Legendary Creature subtype=Spirit Warlock power=* toughness=* [/card] [card] name=Katilda, Dawnhart Prime auto=protection from(*[werewolf]) auto=lord(creature[human&red]|myBattlefield) {T}:add{R} auto=lord(creature[human&green]|myBattlefield) {T}:add{G} auto=lord(creature[human&white]|myBattlefield) {T}:add{W} auto=lord(creature[human&blue]|myBattlefield) {T}:add{U} auto=lord(creature[human&black]|myBattlefield) {T}:add{B} auto={4}{G}{W}{T}:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1) text=Protection from Werewolves -- Human creatures you control have "{T}: Add one mana of any of this creature's colors." -- {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. type=Legendary Creature subtype=Human Warlock mana={G}{W} power=1 toughness=1 [/card] [card] name=Katsumasa, the Animator abilities=flying auto={2}{U}:name(Artifact nonvehicle becomes creature) target(artifact[-creature&-vehicle]|myBattlefield) transforms((Artifact Creature,setpower=1,settoughness=1,flying)) ueot auto={2}{U}:name(Artifact vehicle becomes creature) target(artifact[-creature&vehicle]|myBattlefield) transforms((Artifact Creature,flying)) ueot auto=@each my upkeep:may name(Put 1/1 counters) counter(1/1) target(artifact[-creature]|battlefield) text=Flying -- {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. -- At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. mana={2}{U}{U} type=Legendary Creature subtype=Moonfolk Artificer power=3 toughness=3 [/card] [card] name=Kavu Primarch other={convoke} name(Convoke) kicker={4} auto=if paid(kicker) then counter(1/1,4) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- If Kavu Primarch was kicked, it enters with four +1/+1 counters on it. mana={3}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kaya's Ghostform target=creature,planeswalker|mybattlefield auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) auto=@movedTo(mytgt|exile) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature or planeswalker you control -- When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Kaya's Guile other={4}{W}{B} name(Entwine) auto=ifnot paid(alternative) then if type(creature|opponentbattlefield)~morethan~0 then choice name(Sacrifice creature and exile cards) name(Sacrifice creature and exile cards) name(Sacrifice creature and exile cards) ability$!name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice and!( moveto(exile) all(*|mygraveyard) )!!$ opponent && auto=ifnot paid(alternative) then if type(creature|opponentbattlefield)~equalto~0 then choice name(Sacrifice creature and exile cards) name(Sacrifice creature and exile cards) name(Sacrifice creature and exile cards) moveto(exile) all(*|opponentgraveyard) auto=ifnot paid(alternative) then choice name(Sacrifice creature and create spirit) name(Sacrifice creature and create spirit) token(Spirit,Creature Spirit,1/1,white,black,flying) && ability$!name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent auto=ifnot paid(alternative) then choice name(Sacrifice creature and gain life) name(Sacrifice creature and gain life) life:4 controller && ability$!name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent auto=ifnot paid(alternative) then choice name(Create spirit and exile cards) name(Create spirit and exile cards) token(Spirit,Creature Spirit,1/1,white,black,flying) and!( moveto(exile) all(*|opponentgraveyard) )! auto=ifnot paid(alternative) then choice name(Gain life and exile cards) name(Gain life and exile cards) life:4 controller && moveto(exile) all(creature|opponentgraveyard) auto=ifnot paid(alternative) then choice name(Create spirit and gain life) name(Create spirit and gain life) token(Spirit,Creature Spirit,1/1,white,black,flying) and!( life:4 controller )! auto=alternative name(Sacrifice creature and exile cards) name(Sacrifice creature and exile cards) ability$!name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice and!( moveto(exile) all(*|mygraveyard) )!!$ opponent auto=alternative name(Create spirit and gain life) name(Create spirit and gain life) token(Spirit,Creature Spirit,1/1,white,black,flying) and!( life:4 controller )! text=Choose two -- Each opponent sacrifices a creature. -- Exile all cards from each opponent's graveyard. -- Create a 1/1 white and black Spirit creature token with flying. -- You gain 4 life. -- Entwine 3 (Choose all if you pay the entwine cost.) mana={1}{W}{B} type=Instant [/card] [card] name=Kaya's Onslaught target=creature abilities=foretell autohand=_FORETELL_ autoexile={W} restriction{compare(canforetellcast)~morethan~0,type(creature|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=transforms((,newability[1/1],double strike)) ueot text=Target creature gets +1/+1 and gains double strike until end of turn. -- Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W} type=Instant [/card] [card] name=Kaya's Wrath auto=all(creature|opponentbattlefield) destroy auto=all(creature|mybattlefield) destroy and!( life:1 controller )! text=Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. mana={W}{W}{B}{B} type=Sorcery [/card] [card] name=Kayla's Command auto=choice name(Create construct and put 1/1 counter) token(Construct,Artifact Creature Construct,2/2) and!( name(Put 1/1 counter) target(creature|mybattlefield) transforms((,newability[counter(1/1)],double strike)) ueot )! auto=choice name(Create construct and search plains) token(Construct,Artifact Creature Construct,2/2) and!( name(Search plains) target(plains|mylibrary) moveto(hand) and!( shuffle )! )! auto=choice name(Create construct and gain life) token(Construct,Artifact Creature Construct,2/2) and!( name(Scry 2 and life) scry:2 scrycore dontshow delayed life:2 controller scrycoreend scryend )! auto=if type(creature|mybattlefield)~morethan~0 then choice name(Put 1/1 counter and search plains) name(Put 1/1 counter and search plains) target(creature|mybattlefield) transforms((,newability[counter(1/1)],double strike,newability[name(Search plains) target(plains|mylibrary) moveto(hand) and!( shuffle )!])) ueot auto=if type(creature|mybattlefield)~morethan~0 then choice name(Put 1/1 counter and gain life) name(Put 1/1 counter and gain life) target(creature|mybattlefield) transforms((,newability[counter(1/1)],double strike,newability[name(Scry 2 and life) scry:2 scrycore dontshow delayed life:2 controller scrycoreend scryend])) ueot auto=if type(creature|mybattlefield)~equalto~0 then choice name(Put 1/1 counter and search plains) name(Put 1/1 counter and search plains) target(plains|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature|mybattlefield)~equalto~0 then choice name(Put 1/1 counter and gain life) name(Put 1/1 counter and gain life) scry:2 scrycore dontshow delayed life:2 controller scrycoreend scryend auto=if type(plains|mylibrary)~morethan~0 then choice name(Search plains and gain life) name(Search plains and gain life) target(plains|mylibrary) moveto(hand) and!( name(Scry 2 and life) scry:2 scrycore dontshow delayed life:2 controller scrycoreend scryend )! auto=if type(plains|mylibrary)~equalto~0 then choice name(Search plains and gain life) name(Search plains and gain life) scry:2 scrycore dontshow delayed life:2 controller scrycoreend scryend text=Choose two -- Create a 2/2 colorless Construct artifact creature token. -- Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -- You gain 2 life and scry 2. mana={1}{W}{W} type=Sorcery [/card] [card] name=Kayla's Music Box auto={W}{T}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( becomes(boxexiled) forever )! auto={T}:name(Can play exiled cards) all(boxexiled|myexile) transforms((,newability[canplayfromexile ueot])) ueot text={W}, {T}: Look at the top card of your library, then exile it face down. (You may look at it any time.) -- {T}: Until end of turn, you may play cards you own exiled with Kayla's Music Box. mana={2} type=Legendary Artifact [/card] [card] name=Kayla's Reconstruction aicode=activate transforms((,newability[if type(creature[manacost<=3&zpos<=7]|mylibrary)~equalto~0 then if type(artifact[manacost<=3&zpos<=7]|mylibrary)~equalto~0 then all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[manacost<=3&zpos<=7]|mylibrary)~morethan~0 then target(creature[manacost<=3&zpos<=7]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(creature[manacost<=3&zpos<=7]|mylibrary)~equalto~0 then if type(artifact[manacost<=3&zpos<=7]|mylibrary)~morethan~0 then target(artifact[manacost<=3&zpos<=7]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 7 cards) reveal:7 optionone name(Choose artifacts or creatures) target(*[manacost<=3]|reveal) moveto(mylibrary) and!( if cantargetcard(*[artifact;creature]|*) then becomes(tobecast) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mybattlefield) afterrevealedend revealend text=Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={X}{W}{W}{W} type=Sorcery [/card] [card] name=Kaza, Roil Chaser abilities=flying,haste auto={T}:name(Next spell cost less) target(*[instant;sorcery]|myhand) transforms((,newability[changecost(colorless:-cardcounttypewizard) forcedalive])) ueot text=Flying, haste -- {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. mana={U}{R} type=Legendary Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Kazandu Mammoth restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Kazandu Valley) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Kazandu Valley) name(Kazandu Valley) flip(Kazandu Valley) forcetype(land) auto=_LANDFALL_2/2 ueot text=Landfall - Whenever a land enters under your control, Kazandu Mammoth gains +2/+2 until end of turn. // Kazandu Valley mana={2}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Kazandu Nectarpot auto=_LANDFALL_life:1 controller text=Landfall - Whenever a land enters under your control, you gain 1 life. mana={1}{G} type=Creature subtype=Insect power=1 toughness=3 [/card] [card] name=Kazandu Stomper abilities=trample auto=moveTo(hand) target(land|myBattlefield) text=Trample -- When Kazandu Stomper enters, return up to two lands you control to their owner's hand. mana={5}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Kazandu Valley auto=tap(noevent) auto={T}:add{G} text=Kazandu Valley enters tapped. -- {T}: Add {G}. // {2}{G} Kazandu Mammoth type=Land [/card] [card] name=Kazarov, Sengir Pureblood abilities=flying auto=@damaged(creature|opponentBattlefield):counter(1/1) auto={3}{R}:damage:2 target(creature) text=Flying -- Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. -- {3}{R}: Kazarov deals 2 damage to target creature. mana={5}{B}{B} type=Legendary Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Kazuul's Cliffs auto=tap(noevent) auto={T}:add{R} text=Kazuul's Cliffs enters tapped. -- {T}: Add {R}. // {2}{R}{Sacrifice Creature} Kazuul's Fury type=Land [/card] [card] name=Kazuul's Fury restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Kazuul's Cliffs) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Kazuul's Cliffs) name(Kazuul's Cliffs) flip(Kazuul's Cliffs) forcetype(land) auto=choice damage:storedpower target(anytarget) text=As an additional cost to cast this spell, sacrifice a creature. -- Kazuul's Fury deals damage equal to the sacrificed creatures power to any target. // Kazuul's Cliffs mana={2}{R}{S(creature|myBattlefield)} type=Instant [/card] [card] name=Kediss, Emberclaw Familiar abilities=partner text=Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. -- Partner (You can have two commanders if both have partner.) mana={1}{R} type=Legendary Creature subtype=Elemental Lizard power=1 toughness=1 [/card] [card] name=Keen Buccaneer abilities=vigilance auto=this(cantargetcard(*[-effect]) {1}{U}:becomes(effect) forever && _LOOT_ && counter(1/1) text=Vigilance -- Exhaust - {1}{U}: Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) mana={2}{U} type=Creature subtype=Octopus Pirate power=2 toughness=3 [/card] [card] name=Keen Duelist auto=@each my upkeep:all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[life:-manacost opponent])) oneshot )! auto=@each my upkeep:all(*[zpos=1]|opponentlibrary) moveto(opponenthand) and!( transforms((,newability[life:-manacost opponent])) oneshot )! text=At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Keen Glidemaster auto={2}{U}:target(creature) flying ueot text={2}{U}: Target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Keen-Eared Sentry abilities=controllershroud auto=@counteradded(0/0,1,Explore) from(*[dungeon]|opponentcommandzone):transforms((,newability[nodngopp])) ueot text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- Your opponents can't venture into the dungeon more than once each turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Keensight Mentor auto=name(Put vigilance counter) target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>=1) vigilance])) forever auto={1}{W}{T}:name(Put 1/1 counters) all(creature[vigilance]|myBattlefield) counter(1/1) text=When Keensight Mentor enters, put a vigilance counter on target non-Human creature you control. -- {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Keep Safe restriction=type(*|myBattlefield)~morethan~0 target=*|stack auto=fizzle auto=draw:1 controller text=Counter target spell that targets a permanent you control. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Keeper of Fables auto=@each combatdamage restriction{opponentdamagedbycombat} turnLimited:draw:1 text=Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. mana={3}{G}{G} type=Creature subtype=Cat power=4 toughness=5 [/card] [card] name=Keeper of Keys auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:lord(creature|mybattlefield) unblockable text=When Keeper of Keys enters, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. mana={3}{U}{U} type=Creature subtype=Human Rogue Mutant power=4 toughness=4 [/card] [card] name=Keeper of the Accord auto=@each opponent end restriction{control less creatures}:_SOLDIERTOKEN_ auto=@each opponent end restriction{control less lands}:may name(search basic plains) reveal:plibrarycount optionone name(choose basic plains) target(plains[basic]|reveal) moveTo(myBattlefield) and!(tap(noevent))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. -- At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Keeper of the Cadence auto={3}:target(artifact,instant,sorcery|graveyard) bottomoflibrary text={3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. mana={4}{U} type=Creature subtype=Human Wizard power=2 toughness=5 [/card] [card] name=Keeper of the Secret Lair abilities=flash auto=lord(*[-land]|mycastingzone) asflash auto=lord(*|mycastingzone) altercost(colorless,-1) text=Flash -- You may cast Secret Lair spells as though they had flash. -- Secret Lair spells you cast cost {1} less to cast. mana={1}{U} type=Legendary Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Kefnet the Mindful abilities=flying,indestructible auto=aslongas(*|myhand) cantattack <7 auto=aslongas(*|myhand) cantpwattack <7 auto=aslongas(*|myhand) cantblock <7 auto={3}{U}:draw:1 && transforms((,newability[may moveto(hand) target(land|mybattlefield)])) ueot text=Flying, indestructible -- Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. -- {3}{U}: Draw a card, then you may return a land you control to its owner's hand. mana={2}{U} type=Legendary Creature subtype=God power=5 toughness=5 [/card] [card] name=Kefnet's Last Word target=artifact,creature,enchantment auto=moveto(mybattlefield) auto=all(land|mybattlefield) frozen text=Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. mana={2}{U}{U} type=Sorcery [/card] [card] name=Kefnet's Monument auto=lord(creature[blue]|myhand) altercost(colorless,-1) auto=@movedto(creature|mystack):target(creature|opponentbattlefield) frozen text=Blue creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step. mana={3} type=Legendary Artifact [/card] [card] name=Keimi auto=@movedTo(enchantment|mystack):name(You gain life) life:1 controller auto=@movedTo(enchantment|mystack):name(Opponent loses life) life:-1 opponent text=Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life. color=green type=Creature subtype=Frog power=3 toughness=3 [/card] [card] name=Keldon Flamesage auto=_ATTACKING_reveal:power optionone target(*[instant;sorcery;manacost<=power]|reveal) moveTo(exile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=_ENLIST_ text=Enlist -- Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Keldon Overseer abilities=haste kicker={3}{R} auto=if paid(kicker) then target(creature) moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Haste -- When Keldon Overseer enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Keldon Raider auto=may _DISCARD&DRAW_ text=When Keldon Raider enters, you may discard a card. If you do, draw a card. mana={2}{R}{R} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Keldon Strike Team kicker={1}{W} auto=if paid(kicker) then _SOLDIERTOKEN_*2 auto=transforms((,newability[lord(creature|myBattlefield) haste])) ueot text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens. -- As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Keldon Warcaller auto=_ATTACKING_counter(0/0,Lore) target(saga|myBattlefield) text=Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Keleth, Sunmane Familiar abilities=partner auto=@combat(attacking) source(creature[iscommander]|myBattlefield):all(trigger[to]) counter(1/1) text=Whenever a commander you control attacks, put a +1/+1 counter on it. -- Partner (You can have two commanders if both have partner.) mana={1}{W} type=Legendary Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Kellan, Planar Trailblazer auto=this(cantargetcard(*[Detective]) {2}{R}:transforms((removecreaturesubtypes,newability[becomes(Human Faerie Rogue)],setpower=3,settoughness=2,double strike))) forever ) auto=this(cantargetcard(*[Scout]) {1}{R}:transforms((removecreaturesubtypes,newability[becomes(Human Faerie Detective)],newability[@combatdamaged(player) from(this):name(Exile top card) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary)])) forever ) text={1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." -- {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. mana={R} type=Legendary Creature subtype=Human Faerie Scout power=2 toughness=1 [/card] [card] name=Kelpie Guide auto={T}:name(Untap another permanent) target(other *|mybattlefield) untap auto=this(variable{type:land:mybattlefield}>7) {T}:name(Tap permanent) target(*|battlefield) tap text={T}: Untap another target permanent you control. -- {T}: Tap target permanent. Activate only if you control eight or more lands. mana={2}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Kels, Fight Fixer auto=menace auto=@sacrificed(creature|mybattlefield):pay({UB}) draw:1 controller auto={1}{S(creature|mybattlefield)}:indestructible ueot text=Menace -- Whenever you sacrifice a creature, you may pay -- {U} or {B} --. If you do, draw a card. ( {U} or {B} can be paid with either {U} or {B}.) -- {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. mana={2}{B}{B} type=Legendary Creature subtype=Azra Warlock power=4 toughness=3 [/card] [card] name=Kelsien, the Plague abilities=vigilance,haste auto=lord(this) pexperience/pexperience nonstatic auto={T}:name(Damage creature) target(creature|opponentbattlefield) transforms((,newability[_DIES_alterexperience:1 opponent],newability[damage:1])) ueot text=Vigilance, haste -- Kelsien, the Plague gets +1/+1 for each experience counter you have. -- {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter. mana={R}{W}{B} type=Legendary Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Kemba's Banner auto={2}{W}:equip auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +1/+1 for each creature you control. -- Equip {2}{W} mana={3}{W} type=Artifact subtype=Equipment [/card] [card] name=Kemba's Legion abilities=vigilance text=Vigilance -- Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion. mana={5}{W}{W} type=Creature subtype=Cat Soldier power=4 toughness=6 [/card] [card] name=Kemba, Kha Enduring auto=transforms((,newability[may target(equipment|mybattlefield) newhook])) oneshot auto=@movedTo(other cat|myBattlefield):all(trigger[to]) transforms((,newability[may target(equipment|mybattlefield) newhook])) oneshot auto=lord(creature[geared]|myBattlefield) 1/1 auto={3}{W}{W}:create(cat:creature cat:2/2:white) text=Whenever Kemba, Kha Enduring or another Cat enters under your control, attach up to one target Equipment you control to that creature. -- Equipped creatures you control get +1/+1. -- {3}{W}{W}: Create a 2/2 white Cat creature token. mana={1}{W} type=Legendary Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Kenku Artificer auto=may name(Homunculus Servant) target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,newability[counter(1/1.3)],flying)) forever text=Homunculus Servant - When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. mana={2}{U} type=Creature subtype=Bird Artificer power=1 toughness=1 [/card] [card] name=Kenrith's Transformation target=creature auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=3,settoughness=3)) auto=teach(creature) transforms((,green,elk)) auto=draw:1 controller text=Enchant creature -- When Kenrith's Transformation enters, draw a card. -- Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Kenrith, the Returned King auto={R}:all(creature) transforms((,trample,haste)) ueot auto={1}{G}:counter(1/1) target(creature|battlefield) auto={2}{W}:life:5 target(player) auto={3}{U}:draw:1 target(player) auto={4}{B}:moveto(mybattlefield) target(creature|mygraveyard) text={R}: All creatures gain trample and haste until end of turn. -- {1}{G}: Put a +1/+1 counter on target creature. -- {2}{W}: Target player gains 5 life. -- {3}{U}: Target player draws a card. -- {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. mana={4}{W} type=Legendary Creature subtype=Human Noble power=5 toughness=5 [/card] [card] name=Keral Keep Disciples auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[chandra]|myBattlefield):damage:1 opponent auto=@counteradded(0/0,1,Loyalty) from(planeswalker[chandra]|myBattlefield):damage:1 opponent text=Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. mana={2}{R}{R} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Keranos, God of Storms abilities=indestructible auto=this(variable{izzet}<7) transforms((removetypes,newability[becomes(Legendary Enchantment)])) auto=this(variable{izzet}>6) transforms((Legendary Enchantment Creature)) auto=@each my draw:if type(land[fresh]|myhand)~morethan~0 then draw:1 controller else name(Deals 3 damage) name(Deals 3 damage) damage:3 target(anytarget) text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player. mana={3}{U}{R} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Keruga, the Macrosage auto=foreach(other *[manacost>=3]|myBattlefield) draw:1 text=Companion - Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.) -- When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater. mana={3}{GU}{GU} type=Legendary Creature subtype=Dinosaur Hippo power=5 toughness=4 [/card] [card] name=Keskit, the Flesh Sculptor abilities=partner auto={T}{S(other *[creature;artifact]|mybattlefield)}{S(other *[creature;artifact]|mybattlefield)}{S(other *[creature;artifact]|mybattlefield)}:name(Look) reveal:3 optionone name(Get 2 cards) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) target(<3>*|reveal) moveto(mygraveyard) optiontwoend revealend text={T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. -- Partner (You can have two commanders if both have partner.) mana={2}{B} type=Legendary Creature subtype=Phyrexian Human Artificer power=1 toughness=3 [/card] [card] name=Kess, Dissident Mage abilities=flying auto={0}:ability$!name(Give flashback) name(Give flashback) target(*[instant;sorcery]|mygraveyard) tempflashback ueot!$ controller limit:1 myturnonly text=Flying -- During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Kessig Flamebreather auto=@movedTo(*[-creature]|mystack):damage:1 opponent text=Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. mana={1}{R} type=Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Kessig Naturalist abilities=daybound backside=Lord of the Ulvenwald restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=_ATTACKING_name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller text=Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Lord of the Ulvenwald mana={R}{G} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Kessig Wolfrider abilities=menace auto={2}{R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Create Wolf) token(Wolf,Creature Wolf,3/2,red) text=Menace -- {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. mana={R} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Kestia, the Cultivator bestow={3}{G}{W}{U} auto=bestow bstw auto=bestow teach(creature) 4/4 auto=@combat(attacking) source(creature[enchanted]|myBattlefield):draw:1 auto=@combat(attacking) source(creature[enchantment]|myBattlefield):draw:1 text=Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+4. -- Whenever an enchanted creature or enchantment creature you control attacks, draw a card. mana={1}{G}{W}{U} type=Legendary Enchantment Creature subtype=Nymph power=4 toughness=4 [/card] [card] name=Kethek, Crucible Goliath aicode=activate transforms((,newability[target(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) moveto(myBattlefield) and!( shuffle )! ])) oneshot auto=@each my end:may name(Sacrifice another creature) target(creature|myBattlefield) sacrifice and!( transforms((,newability[name(Reveal top cards) reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) optionone target(creature[-legendary;manacost<=manacostminus1minusend]|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed afterrevealedend])) ueot )! text=At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. mana={2}{B}{R} type=Legendary Creature subtype=Phyrexian Beast power=4 toughness=4 [/card] [card] name=Kethis, the Hidden Hand auto=lord(*[legendary]|mycastingzone) altercost(colorless,-1) auto={E(*[legendary]|mygraveyard)}{E(*[legendary]|mygraveyard)}:all(*[legendary]|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot text=Legendary spells you cast cost {1} less to cast. -- Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." mana={W}{B}{G} type=Legendary Creature subtype=Elf Advisor power=3 toughness=4 [/card] [card] name=Ketria Crystal abilities=cycling auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} autohand=__CYCLING__({2}) text={T}: Add {G}, {U}, or {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Ketria Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {G}, {U}, or {R}.) -- Ketria Triome enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Forest Island Mountain [/card] [card] name=Key to the Archive auto=tap(noevent) auto={T}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=name(Draft a card) transforms((,newability[choice name(Approach of the Second Sun) conjure cards(Approach of the Second Sun) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Day of Judgment) conjure cards(Day of Judgment) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Time Warp) conjure cards(Time Warp) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Counterspell) conjure cards(Counterspell) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Demonic Tutor) conjure cards(Demonic Tutor) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Doom Blade) conjure cards(Doom Blade) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Lightning Bolt) conjure cards(Lightning Bolt) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Claim the Firstborn) conjure cards(Claim the Firstborn) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Krosan Grip) conjure cards(Krosan Grip) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Regrowth) conjure cards(Regrowth) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Despark) conjure cards(Despark) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Electrolyze) conjure cards(Electrolyze) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Growth Spiral) conjure cards(Growth Spiral) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Lightning Helix) conjure cards(Lightning Helix) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!],newability[choice name(Putrefy) conjure cards(Putrefy) zone(myhand) and!( name(Discard a card) target(*|myhand) reject )!])) oneshot text=Key to the Archive enters tapped. -- When Key to the Archive enters, draft a card from Key to the Archive's spellbook, then discard a card. -- {T}: Add two mana in any combination of colors. mana={4} type=Artifact [/card] [card] name=Keys to the House auto={1}{T}{S}:target(land[basic]|mylibrary) moveto(hand) text={1}, {T}, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- {3}, {T}, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery. mana={1} type=Artifact [/card] [card] name=Khalni Ambush target=creature|mybattlefield restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Khalni Territory) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Khalni Territory) name(Khalni Territory) flip(Khalni Territory) forcetype(land) restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|myBattlefield)~morethan~0 auto=name(fights target creature you don't control) name(fights target creature you don't control) _FIGHT_ text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) // Khalni Territory mana={2}{G} type=Instant [/card] [card] name=Khalni Territory auto=tap(noevent) auto={T}:add{G} text=Khalni Territory enters tapped. -- {T}: Add {G}. // {2}{G} Khalni Ambush type=Land [/card] [card] name=Kharis & the Beholder abilities=flying auto=token(Human,Creature Human,1/1,white) auto=@each my upkeep:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end auto=@each my upkeep:token(Human,Creature Human,1/1,white) auto=@dierolled(this) result(1) from(controller) restriction{type(creature|myBattlefield)~morethan~9}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(2) from(controller) restriction{type(creature|myBattlefield)~morethan~8}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(3) from(controller) restriction{type(creature|myBattlefield)~morethan~7}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(4) from(controller) restriction{type(creature|myBattlefield)~morethan~6}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(5) from(controller) restriction{type(creature|myBattlefield)~morethan~5}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(6) from(controller) restriction{type(creature|myBattlefield)~morethan~4}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(7) from(controller) restriction{type(creature|myBattlefield)~morethan~3}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(8) from(controller) restriction{type(creature|myBattlefield)~morethan~2}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(9) from(controller) restriction{type(creature|myBattlefield)~morethan~1}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(10) from(controller) restriction{type(creature|myBattlefield)~morethan~0}:name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(11) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(12) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(13) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(14) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(15) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(16) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(17) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(18) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(19) from(controller):name(Creatures gain 1/1 counter) all(creature|myBattlefield) counter(1/1) auto=@dierolled(this) result(20) from(controller):name(Clone all creatures) all(creature[-legendary]|mybattlefield) clone text=Flying -- When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) -- If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. -- If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. mana={1}{G}{G}{W}{W} type=Legendary Creature subtype=Dragon Eye Wizard power=1 toughness=20 [/card] [card] name=Khenra Charioteer abilities=trample auto=lord(other creature|mybattlefield) trample text=Trample -- Other creatures you control have trample. mana={1}{R}{G} type=Creature subtype=Jackal Warrior power=3 toughness=3 [/card] [card] name=Khenra Eternal auto=_BLOCKED_life:-1 opponent text=Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.) mana={1}{B} type=Creature subtype=Zombie Jackal Warrior power=2 toughness=2 [/card] [card] name=Khenra Scrapper abilities=menace auto=@exerted(this):2/0 ueot auto=_ATTACKING_may exert && freeze text=Menace -- You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.) mana={2}{R} type=Creature subtype=Jackal Warrior power=2 toughness=3 [/card] [card] name=Khenra Spellspear abilities=trample backside=Gitaxian Spellstalker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(*[-creature]|mystack):1/1 ueot auto={3}{p(U)}:flip(backside) asSorcery text=Trample -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {3}{U/P}: Transform Khenra Spellspear. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) mana={1}{R} type=Creature subtype=Jackal Warrior power=2 toughness=2 [/card] [card] name=Kheru Lich Lord auto={2}{B}:moverandom(creature) from(mygraveyard) to(mybattlefield) && target(creature[fresh]|myBattlefield) transforms((,unearth,haste,trample,flying)) ueot myUpkeepOnly text=At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. mana={3}{B}{G}{U} type=Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Kheru Mind-Eater abilities=menace auto=@combatdamagefoeof(player) from(this):ability$!name(Discard a card) notaTarget(*|myhand) moveto(opponentexile) and!( counter(0/0,1,KheruExiled) )! !$ opponent auto=@combatdamageof(player) from(this):name(Discard a card) name(Discard a card) notaTarget(*|myhand) moveto(myexile) and!( counter(0/0,1,KheruExiled) )! auto=lord(*[counter{0/0.1.KheruExiled}]|myexile) transforms((,newability[canplayfromexile])) text=Menace -- Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. -- You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards. mana={2}{B} type=Creature subtype=Vampire power=1 toughness=3 [/card] [card] name=Khorvath Brightflame abilities=flying,haste,partner partner=Sylvia Brightspear auto=_PARTNER_ auto=lord(knight|myBattlefield) flying auto=lord(knight|myBattlefield) haste text=Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) -- Flying, haste -- Knights your team controls have flying and haste. mana={5}{R} type=Legendary Creature subtype=Dragon power=3 toughness=4 [/card] [card] name=Khorvath's Fury auto=count(type:*:myhand) && all(*|myhand) reject && draw:countedamountplus1plusend controller auto=damage:ohandcount opponent text=For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. mana={4}{R} type=Sorcery [/card] [card] name=Kianne, Dean of Substance other={2}{U}{U} name(Imbraham, Dean of Theory) otherrestriction=can play creature,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Imbraham, Dean of Theory) autostack=if paid(alternative) then name(Imbraham, Dean of Theory) name(Imbraham, Dean of Theory) flip(Imbraham, Dean of Theory) forcetype(Legendary Creature) auto=this(variable{isflipped}<1) {T}:name(Exile top card) name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[if cantargetcard(*[land]|*) then moveto(hand)],newability[if cantargetcard(*[-land]|*) then counter(0/0.1.Study)])) oneshot )! auto=this(variable{isflipped}<1) {4}{G}:name(Create fractal) name(Create fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( transforms((,newability[if type(*[-land&manacost=0&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=1&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=2&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=3&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=4&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=5&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=6&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=7&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=8&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=9&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=10&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=11&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=12&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=13&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=14&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=15&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=16&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=17&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=18&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost=19&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)],newability[if type(*[-land&manacost>=20&counter{0/0.1.study}]|myexile)~morethan~0 then counter(1/1)])) oneshot )! text={T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. -- {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. // {2}{U}{U} name(Imbraham, Dean of Theory) mana={2}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Kibo, Uktabi Prince auto={T}:name(Create banana) token(Banana) controller && token(Banana) opponent auto=@movedto(artifact|graveyard) from(opponentbattlefield):name(Put 1/1 counter) all(*[ape;monkey]|myBattlefield) counter(1/1) auto=_ATTACKING_name(Opponent sacrifice an artifact) ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) notaTarget(*[artifact]|mybattlefield) sacrifice!$ opponent text={T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life." -- Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. -- Whenever Kibo attacks, defending player sacrifices an artifact. mana={2}{G} type=Legendary Creature subtype=Monkey Noble power=2 toughness=2 [/card] [card] name=Kick in the Door target=creature auto=counter(1/1) auto=transforms((,haste,newability[cantbeblockedby(creature[wall])])) ueot auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) mana={R} type=Sorcery [/card] [card] name=Kill Switch auto={2}{T}:all(other artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text={2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. mana={3} type=Artifact [/card] [card] name=Kill-Zone Acrobat auto=_ATTACKING_may name(gain flying) transforms((,newability[sacrifice notaTarget(other *[creature;artifact]|myBattlefield)],flying)) ueot text=Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. mana={2}{B} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Killian, Ink Duelist abilities=lifelink,menace auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|myzones):name(Spells cost 2 less) add{C}{C} text=Lifelink -- Menace (This creature can't be blocked except by two or more creatures.) -- Spells you cast that target a creature cost 2 less to cast. mana={W}{B} type=Legendary Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Killing Wave auto=all(creature) transforms((,newability[upcost[{L:X}] sacrifice])) text=For each creature, its controller sacrifices it unless they pay X life. mana={X}{B} type=Sorcery [/card] [card] name=Kin-Tree Nurturer abilities=lifelink auto=_ENDURE1_ text=Lifelink -- When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) mana={2}{B} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Kin-Tree Severance target=*[manacost>=3] auto=moveTo(exile) text=Exile target permanent with mana value 3 or greater. mana={2W}{2B}{2G} type=Instant [/card] [card] name=Kindled Heroism target=creature auto=1/0 auto=first strike auto=_SCRY1_ text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Kindlespark Duo auto={T}:damage:1 target(opponent) auto=@movedTo(*[-creature]|mystack):untap text={T}: Kindlespark Duo deals 1 damage to target opponent. -- Whenever you cast a noncreature spell, untap Kindlespark Duo. mana={2}{R} type=Creature subtype=Lizard Otter power=1 toughness=3 [/card] [card] name=Kindly Ancestor backside=Ancestor's Embrace abilities=hasdisturb,lifelink restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={1}{W} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )! text=Lifelink -- Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Ancestor's Embrace mana={2}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Kindred Boon auto=chooseatype transforms((,newability[{1}{W}:target(creature[chosentype]|myBattlefield) counter(0/0.1.divinity)])) forever chooseend auto=lord(creature[counter{0/0.1.divinity}]) indestructible text=As Kindred Boon enters, choose a creature type. -- {1}{W}: Put a divinity counter on target creature you control of the chosen type. -- Each creature you control with a divinity counter on it has indestructible. mana={2}{W}{W} type=Enchantment [/card] [card] name=Kindred Charge auto=chooseatype clone with(unearth,haste) all(creature[chosentype]|mybattlefield) chooseend text=Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. mana={4}{R}{R} type=Sorcery [/card] [card] name=Kindred Denial target=*|stack auto=fizzle auto=all(this|mystack) transforms((,newability[wname(Seek a card) moverandom(*[manacost=storedmanacost]) from(mylibrary) to(myhand)])) oneshot text=Counter target spell. Seek a card with the same mana value as that spell. mana={2}{U}{U} type=Instant [/card] [card] name=Kindred Discovery auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mybattlefield):draw:1],newability[@combat(attacking) source(creature[chosentype]|mybattlefield):draw:1])) forever chooseend text=As Kindred Discovery enters, choose a creature type. -- Whenever a creature you control of the chosen type enters or attacks, draw a card. mana={3}{U}{U} type=Enchantment [/card] [card] name=Kindred Dominance auto=chooseatype destroy all(creature[-chosentype]) chooseend text=Choose a creature type. Destroy all creatures that aren't of the chosen type. mana={5}{B}{B} type=Sorcery [/card] [card] name=Kindred Summons auto=chooseatype if type(creature[chosentype]|myBattlefield)~equalto~1 then name(Search 1 creature) name(Search 1 creature) target(<1>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~2 then name(Search 2 creatures) name(Search 2 creatures) target(<2>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~3 then name(Search 3 creatures) name(Search 3 creatures) target(<3>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~4 then name(Search 4 creatures) name(Search 4 creatures) target(<4>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~5 then name(Search 5 creatures) name(Search 5 creatures) target(<5>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~6 then name(Search 6 creatures) name(Search 6 creatures) target(<6>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~7 then name(Search 7 creatures) name(Search 7 creatures) target(<7>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~8 then name(Search 8 creatures) name(Search 8 creatures) target(<8>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~9 then name(Search 9 creatures) name(Search 9 creatures) target(<9>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~10 then name(Search 10 creatures) name(Search 10 creatures) target(<10>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~11 then name(Search 11 creatures) name(Search 11 creatures) target(<11>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~12 then name(Search 12 creatures) name(Search 12 creatures) target(<12>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~13 then name(Search 13 creatures) name(Search 13 creatures) target(<13>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~14 then name(Search 14 creatures) name(Search 14 creatures) target(<14>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~15 then name(Search 15 creatures) name(Search 15 creatures) target(<15>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~16 then name(Search 16 creatures) name(Search 16 creatures) target(<16>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~17 then name(Search 17 creatures) name(Search 17 creatures) target(<17>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~18 then name(Search 18 creatures) name(Search 18 creatures) target(<18>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~equalto~19 then name(Search 19 creatures) name(Search 19 creatures) target(<19>creature[chosentype]|mylibrary) moveto(myBattlefield) else if type(creature[chosentype]|myBattlefield)~morethan~19 then name(Search 20 creatures) name(Search 20 creatures) target(<20>creature[chosentype]|mylibrary) moveto(myBattlefield) chooseend text=Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. mana={5}{G}{G} type=Instant [/card] [card] name=Kinetic Augur abilities=trample anyzone=pginstantsorcery/4 cdaactive auto=ability$!target(*|myhand) reject and!(draw:1)!!$ controller text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. -- When Kinetic Augur enters, discard up to two cards, then draw that many cards. mana={3}{R} type=Creature subtype=Human Shaman power=* toughness=4 [/card] [card] name=King Darien XLVIII auto=lord(other creature|myBattlefield) +1/+1 auto={3}{G}{W}:counter(1/1) && _SOLDIERTOKEN_ auto={S}:all(creature[token]|myBattlefield) transforms((,hexproof,indestructible)) ueot text=Other creatures you control get +1/+1. -- {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. -- Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. mana={1}{G}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=King Harald's Revenge target=creature auto=foreach(creature|myBattlefield) 1/1 auto=transforms((,trample,_MUST_BE_BLOCKD_)) ueot text=Until end of tun, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able. mana={2}{G} type=Sorcery [/card] [card] name=King Narfi's Betrayal auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=transforms((,newability[all(player) deplete:4],newability[may name(Exile creature or planeswalker) target(*[creature;planeswalker]|opponentgraveyard) moveto(myexile) and!( counter(0/0.1.KingOppExiled) )!],newability[ability$!name(Exile creature or planeswalker) may name(Exile creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(exile) and!( counter(0/0.1.KingExiled) )! !$ controller])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(*[counter{0/0.1.KingOppExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(*[counter{0/0.1.KingExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(*[counter{0/0.1.KingOppExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveto(ownerexile)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(*[counter{0/0.1.KingExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] counter(0/0.-1.KingExiled)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. -- II, III - Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. mana={1}{U}{B} type=Enchantment subtype=Saga [/card] [card] name=King of the Oathbreakers abilities=flying auto=@targeted(spirit|mybattlefield) from(*|mycastingzone,opponentcastingzone):name(Phases out) all(trigger[to]) name(Phases out) transforms((,newability[phaseout],newability[phaseaction[my untap once sourceinplay] token(Spirit^Creature Spirit^1/1^white^flying^battleready)])) forever text=Flying -- Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) -- Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. mana={2}{W}{B} type=Legendary Creature subtype=Spirit Noble power=3 toughness=3 [/card] [card] name=King of the Pride auto=lord(other creature[cat]|myBattlefield) 2/1 text=Other Cats you control get +2/+1. mana={2}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Kinjalli's Caller auto=lord(dinosaur|myhand) altercost(colorless,-1) text=Dinosaur spells you cast cost {1} less to cast. mana={W} type=Creature subtype=Human Cleric power=0 toughness=3 [/card] [card] name=Kinjalli's Dawnrunner abilities=double strike aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=Double strike -- When Kinjalli's Dawnrunner enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Kinjalli's Sunwing abilities=flying auto=@movedto(creature|opponentbattlefield):tap(noevent) all(trigger) text=Flying -- Creatures your opponents control enter the battlefield tapped. mana={2}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Kinnan, Bonder Prodigy aicode=activate transforms((,newability[if type(creature[-human;zpos<=5]|myLibrary)~morethan~0 then target(creature[-human;zpos<=5]|myLibrary) moveTo(myBattlefield) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto={5}{G}{U}:name(look) reveal:5 optionone name(Get a non-Human)target(creature[-human]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( moveto(myBattlefield) )! afterrevealedend revealend auto=lord(*[-land]|myBattlefield) transforms((,newability[@tappedformana(this|*):ability$!name(Add one mana) choice add{1} _ choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller])) text=Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. -- {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={G}{U} type=Legendary Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Kinsbaile Courier auto=counter(1/1) target(creature) autograveyard={2}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Kinsbaile Courier enters, put a +1/+1 counter on target creature. -- Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Kinzu of the Bleak Coven abilities=flying auto=@movedto(mygraveyard) from(other creature[-token]|myBattlefield):may all(trigger) clone and!( transforms((,setpower=1,settoughness=1,newability[poisontoxic])) forever )! && moveTo(exile) all(trigger) && life:-2 text=Flying -- Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.) mana={4}{B} type=Legendary Creature subtype=Phyrexian Vampire power=5 toughness=4 [/card] [card] name=Kiora Bests the Sea God auto=create(Kraken:creature Kraken:8/8:blue:hexproof) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[freeze])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) target(*|opponentbattlefield) moveTo(myBattlefield) and!(untap)! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create an 8/8 blue Kraken creature token with hexproof. -- II - Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. -- III - Gain control of target permanent an opponent controls. Untap it. mana={5}{U}{U} type=Enchantment subtype=Saga [/card] [card] name=Kiora's Dambreaker auto=_PROLIFERATE_ text=When Kiora's Dambreaker enters, proliferate. (Choose any number of permanents and/or players, then give each a counter of each kind already there.) mana={5}{U} type=Creature subtype=Leviathan power=5 toughness=6 [/card] [card] name=Kiora's Dismissal abilities=hasnokicker,hasstrive kicker=multi{U} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 enchantment) name(choose 1 enchantment) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~1 then name(choose 2 enchantments) name(choose 2 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~2 then name(choose 3 enchantments) name(choose 3 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~3 then name(choose 4 enchantments) name(choose 4 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~4 then name(choose 5 enchantments) name(choose 5 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~5 then name(choose 6 enchantments) name(choose 6 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~6 then name(choose 7 enchantments) name(choose 7 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~7 then name(choose 8 enchantments) name(choose 8 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~8 then name(choose 9 enchantments) name(choose 9 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~9 then name(choose 10 enchantments) name(choose 10 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~10 then name(choose 11 enchantments) name(choose 11 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~11 then name(choose 12 enchantments) name(choose 12 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~12 then name(choose 13 enchantments) name(choose 13 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~13 then name(choose 14 enchantments) name(choose 14 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~14 then name(choose 15 enchantments) name(choose 15 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~15 then name(choose 16 enchantments) name(choose 16 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~16 then name(choose 17 enchantments) name(choose 17 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~17 then name(choose 18 enchantments) name(choose 18 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~equalto~18 then name(choose 19 enchantments) name(choose 19 enchantments) target(enchantment) moveto(hand) auto=if compare(kicked)~morethan~18 then name(choose 20 enchantments) name(choose 20 enchantments) target(enchantment) moveto(hand) text=Strive - Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands. mana={U} type=Instant [/card] [card] name=Kiora, Sovereign of the Deep abilities=vigilance auto=_WARD3_ #aicode=activate transforms((,newability[if type(*[zpos<=manacost&manacost<=manacostminus1minusend]|mylibrary)~equalto~0 then all(*[zpos<=manacost]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(*[zpos<=manacost&manacost<=manacostminus1minusend]|mylibrary)~morethan~0 then target(*[zpos<=manacost&manacost<=manacostminus1minusend]|mylibrary) transforms((,newability[activate castcard(normal)],newability[all(*[zpos<=manacost]|mylibrary) bottomoflibrary])) oneshot])) oneshot auto=@movedTo(*[kraken;leviathan;octopus;serpent]|mystack):name(Look top cards) all(trigger[to]) transforms((,newability[name(Look X cards) reveal:manacost optionone name(Get a Card) target(*[manacost<=manacostminus1minusend]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo all(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) activate castcard(normal) afterrevealedend revealend])) oneshot text=Vigilance, ward {3} -- Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. mana={3}{G}{U} type=Legendary Creature subtype=Merfolk Noble power=4 toughness=5 [/card] [card] name=Kiora, the Rising Tide auto=draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever auto=aslongas(*|mygraveyard) transforms((,newability[_ATTACKING_ may create(Scion of the Deep:legendary creature octopus:8/8:blue)])) >6 text=When Kiora enters, draw two cards, then discard two cards. -- Threshold - Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token. mana={2}{U} type=Legendary Creature subtype=Merfolk Noble power=3 toughness=2 [/card] [card] name=Kira, Great Glass-Spinner abilities=flying auto=lord(creature|mybattlefield) transforms((,newability[@targeted(this) turnlimited:name(Counter first spell) name(Counter first spell) target(*|stack) fizzle])) text=Flying -- Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." mana={1}{U}{U} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kirin-Touched Orochi auto=_ATTACKING_name(Choose one) transforms((,newability[if type(creature|graveyard)~morethan~0 then choice name(Exile creature) name(Exile creature) target(creature|graveyard) moveto(exile) and!( token(Spirit^Creature Spirit^1/1) )!],newability[if type(*[-creature]|graveyard)~morethan~0 then choice name(Exile noncreature card) name(Exile noncreature card) target(*[-creature]|graveyard) moveto(exile) and!( ability$!name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller )!])) oneshot text=Whenever Kirin-Touched Orochi attacks, choose one -- Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. -- Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. color=green type=Enchantment Creature subtype=Snake Monk power=1 toughness=1 [/card] [card] name=Kirri, Talented Sprout auto=lord(other Plant,Treefolk|myBattlefield) 2/0 auto=@each my secondmain:target(*[Plant;Treefolk;land]|myGraveyard) moveTo(myHand) text=Other Plants and Treefolk you control get +2/+0. -- At the beginning of your second main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. mana={1}{R}{G}{W} type=Legendary Creature subtype=Plant Druid power=0 toughness=3 [/card] [card] name=Kishla Skimmer abilities=flying auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,myexile,mycommandzone) from(mygraveyard) restriction{myturnonly,turnlimited}:draw:1 text=Flying -- Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn. mana={G}{U} type=Creature subtype=Bird Scout power=2 toughness=2 [/card] [card] name=Kishla Trawlers auto=may moveTo(exile) target(creature|mygraveyard) && ability$! target(instant,sorcery|mygraveyard) moveTo(hand) !$ controller text=When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Human Citizen power=3 toughness=2 [/card] [card] name=Kishla Village auto=tap(noevent) auto=aslongas(island,swamp|myBattlefield) untap auto={T}:Add{G} auto={3}{G}{T}:_SURVEIL2_ text=This land enters tapped unless you control an Island or a Swamp. -- {T}: Add {G}. -- {3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) type=Land [/card] [card] name=Kitchen auto=tapped auto={T}:Add{G} auto={T}:Add{U} auto={4}{T}:_CLUE_ text=Kitchen enters tapped. -- {T}: Add {G} or {U}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Kitchen Imp abilities=madness,flying,haste autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Flying, haste -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Kitesail Cleric abilities=flying kicker={2}{W} auto=if paid(kicker) then may tap target(creature) text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- Flying -- When Kitesail Cleric enters, if it was kicked, tap up to two target creatures. mana={W} type=Creature subtype=Kor Cleric power=1 toughness=1 [/card] [card] name=Kitesail Corsair auto=this(attacking) flying text=Kitesail Corsair has flying as long as it's attacking. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Kitesail Freebooter abilities=flying auto=hand(blink)forsrc target(*[-land;-creature]|opponenthand) text=Flying -- When Kitesail Freebooter enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. mana={1}{B} type=Creature subtype=Human Pirate power=1 toughness=2 [/card] [card] name=Kitesail Skirmisher abilities=flying auto=_ATTACKING_name(Other creature gains flying) target(other creature[attacking]|myBattlefield) flying ueot autograveyard={4}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Flying -- Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. -- Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=1 [/card] [card] name=Kithkin Billyrider abilities=double strike text=Double strike mana={2}{W} type=Creature subtype=Kithkin Knight power=1 toughness=3 [/card] [card] name=Kitnap auto=teach(creature) Giftcard other={2}{U}{U} name(Gift a card) auto=alternative draw:1 opponent target=creature auto=teach(creature) tap auto=ifnot paid(alternative) then transforms((,newability[tap],newability[counter(0/0.3.Stun)])) alias=1194 text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) -- Enchant creature -- When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. -- You control enchanted creature. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Kitsa, Otterball Elite abilities=vigilance auto=@movedto(*[-creature]|mystack):1/1 ueot auto={T}:_LOOT_ auto={2}{T} restriction{compare(power)~morethan~2}:name(copy spell) target(instant,sorcery|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot text=Vigilance -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {T}: Draw a card, then discard a card. -- {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater. mana={1}{U} type=Legendary Creature subtype=Otter Wizard power=1 toughness=3 [/card] [card] name=Kitsune Ace auto=@combat(attacking) source(vehicle|mybattlefield):name(Choose one) all(trigger[to]) transforms((,newability[choice name(Untap Kitsune Ace) untap target(Kitsune Ace|mybattlefield)],newability[choice name(Gain first strike) transforms((,first strike)) ueot])) ueot text=Whenever a Vehicle you control attacks, choose one -- That Vehicle gains first strike until end of turn. -- Untap Kitsune Ace. mana={1}{W} type=Creature subtype=Fox Pilot power=2 toughness=2 [/card] [card] name=Kitsune Mystic auto=this(auras >= 2) phaseaction[end once] flip(Autumn-Tail, Kitsune Sage) limit:1 text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. mana={3}{W} type=Creature subtype=Fox Wizard power=2 toughness=3 color=white [/card] [card] name=Kjeldoran Elite Guard auto={T}:target(creature) transforms((,newability[2/2 ueot],newability[@movedTo(this|mygraveyard):target(Kjeldoran Elite Guard|mybattlefield) sacrifice])) ueot restriction{during battle} text={T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Guard auto=if type(land[snow]|opponentBattlefield)~lessthan~1 then {T}:target(creature) transforms((,newability[1/1 ueot],newability[@movedTo(this|mygraveyard):target(Kjeldoran Guard|mybattlefield) sacrifice])) ueot restriction{during battle} text={T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Klauth's Will other={X}{R}{R}{G} name(Cast with commander) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 restriction=type(*[iscommander]|mybattlefield)~equalto~0 auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Damage all flying creature) name(Damage all flying creature) all(creature[flying]|battlefield) damage:fullpaid auto=if type(*[artifact;enchantment]|battlefield)~morethan~0 then choice name(Destroy artifacts or enchantments) name(Destroy artifacts or enchantments) target(*[artifact;enchantment]|battlefield) destroy auto=alternative if type(creature[flying]|battlefield)~morethan~0 then if type(*[artifact;enchantment]|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) name(Choose both) all(creature[flying]|battlefield) damage:fullpaid && target(*[artifact;enchantment]|battlefield) destroy text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Breathe Flame - Klauth's Will deals X damage to each creature without flying. -- Smash Relics - Destroy up to X target artifacts and/or enchantments. mana={X}{R}{R}{G} type=Instant [/card] [card] name=Klauth, Unrivaled Ancient abilities=flying,haste auto=@combat(attacking) source(this) restriction{type(*[-land]|myrestrictedcastingzone)~morethan~0}:name(Add mana) thisforeach(variable{pwrtotatt}>0) ability$!name(Choose one) choice name(Add white) add{W} doesntempty _ choice name(Add blue) add{U} doesntempty _ choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty _ choice name(Add black) add{B} doesntempty!$ controller text=Flying, haste -- Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. mana={5}{R}{G} type=Legendary Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Klothys's Design auto=all(creature|myBattlefield) type:manaG:mybattlefield/type:manaG:mybattlefield ueot text=Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={5}{G} type=Sorcery [/card] [card] name=Klothys, God of Destiny abilities=indestructible auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) auto=@each my firstmain:name(Exile a card) target(*|graveyard) moveTo(myreveal) and!( transforms((,newability[moveto(ownerExile)],newability[if cantargetcard(*[-land]|*) then life:2 controller],newability[if cantargetcard(*[-land]|*) then damage:2 opponent],newability[if cantargetcard(*[land]|*) then choice name(Add green) name(Add green) add{G}],newability[if cantargetcard(*[land]|*) then choice name(Add red) name(Add red) add{R}])) oneshot )! text=Indestructible -- As long as your devotion to red and green is less than seven, Klothys isn't a creature. -- At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. mana={1}{R}{G} type=Legendary Enchantment Creature subtype=God power=4 toughness=5 [/card] [card] name=Knife auto=this(variable{controllerturn}) teach(creature) 1/0 auto=this(variable{controllerturn}) teach(creature) first strike auto={2}{S}:draw:1 auto={2}:equip text=As long as it's your turn, equipped creature gets +1/+0 and has first strike. -- {2}, Sacrifice Knife: Draw a card. -- Equip {2} mana={R} type=Artifact subtype=Clue Equipment [/card] [card] name=Knight of Autumn auto=choice counter(1/1,2) auto=choice destroy target(artifact,enchantment) auto=choice life:4 text=When Knight of Autumn enters, Choose one -- Put two +1/+1 counters on Knight of Autumn. -- Destroy target artifact or enchantment. -- You gain 4 life. mana={1}{G}{W} type=Creature subtype=Dryad Knight power=2 toughness=1 [/card] [card] name=Knight of Dawn's Light abilities=first strike,lifefaker auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller auto={1}{W}:1/1 ueot text=First strike -- If you would gain life, you gain that much life plus 1 instead. -- {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Doves auto=@movedTo(enchantment|mygraveyard) from(battlefield):_BIRDTOKEN_ text=Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. mana={2}{W} type=Creature subtype=Human Knight power=1 toughness=3 [/card] [card] name=Knight of Dusk auto={B}{B}:destroy target(creature[blocking]) limit:1 text={B}{B}: Destroy target creature blocking Knight of Dusk. mana={1}{B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Dusk's Shadow abilities=menace,nolifegainopponent auto={1}{B}:1/1 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Your opponents can't gain life. -- {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Grace abilities=first strike auto=cantbetargetof(*[black]) auto=aslongas(*[black]|Battlefield) 1/0 text=First strike -- Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) -- Knight of Grace gets +1/+0 as long as any player controls a black permanent. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Malice abilities=first strike auto=cantbetargetof(*[white]) auto=aslongas(*[white]|Battlefield) 1/0 text=First strike -- Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) -- Knight of Malice gets +1/+0 as long as any player controls a white permanent. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of New Benalia mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Knight of Old Benalia suspend(5)={W} auto=lord(other creature|myBattlefield) 1/1 ueot text=Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When Knight of Old Benalia enters, other creatures you control get +1/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Knight of Sorrows auto=_DIES__AFTERLIFETOKEN_ text=Knight of Sorrows can block an additional creature each combat. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={4}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Knight of the Ebon Legion auto={2}{B}:deathtouch && 3/3 auto=@each my end foelost(4):1/1 text={2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. -- At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) mana={B} type=Creature subtype=Vampire Knight power=1 toughness=2 [/card] [card] name=Knight of the Holy Nimbus abilities=flanking auto={0}:regenerate auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) cantregen notaTarget(Knight of the Holy Nimbus|opponentBattlefield) ueot?donothing!$ opponent])) forever text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- If Knight of the Holy Nimbus would be destroyed, regenerate it. -- {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. mana={W}{W} type=Creature subtype=Human Rebel Knight power=2 toughness=2 [/card] [card] name=Knight of the Keep mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Knight of the Last Breath abilities=flying auto={3}{S(other creature[-token]|mybattlefield)}:_AFTERLIFETOKEN_ auto=_DIES__AFTERLIFETOKEN_*3 text={3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. -- Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) mana={5}{W}{B} type=Creature subtype=Giant Knight power=4 toughness=4 [/card] [card] name=Knight of the New Coalition abilities=vigilance auto=create(knight:creature knight:2/2:white:blue:vigilance) text=Vigilance -- When Knight of the New Coalition enters, create a 2/2 white and blue Knight creature token with vigilance. mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Stampede auto=lord(*[dinosaur]|mycastingzone) altercost(colorless,-2) text=Dinosaur spells you cast cost {2} less to cast. mana={3}{G} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Knight of the Tusk abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=7 [/card] [card] name=Knight's Pledge target=creature auto=teach(creature) +2/+2 text=Enchant creature -- Enchanted creature gets +2/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Knight-Errant of Eos aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(*[creature&zpos<=6&manacost=0]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!(shuffle)! )!],newability[if type(*[creature&zpos<=6&mancost=0]|mylibrary)~morethan~0 then target(*[creature&zpos<=6&mancost=0]|mylibrary) moveto(hand) and!( transforms((,newability[all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!(shuffle)! )!])) oneshot )! ])) oneshot other={convoke} name(Convoke) auto=alternative if type(creature[tapped;-attacking]|myBattlefield)~equalto~1 then name(Look top 6 cards) name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Put in hand) target(creature[manacost<=1]|myreveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(<6>*|reveal) moveto(mylibrary) and!( shuffle )! optiontwoend revealend auto=alternative if type(creature[tapped;-attacking]|myBattlefield)~equalto~2 then name(Look top 6 cards) name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Put in hand) target(creature[manacost<=2]|myreveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(<6>*|reveal) moveto(mylibrary) and!( shuffle )! optiontwoend revealend auto=alternative if type(creature[tapped;-attacking]|myBattlefield)~equalto~3 then name(Look top 6 cards) name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Put in hand) target(creature[manacost<=3]|myreveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(<6>*|reveal) moveto(mylibrary) and!( shuffle )! optiontwoend revealend auto=alternative if type(creature[tapped;-attacking]|myBattlefield)~morethan~3 then name(Look top 6 cards) name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Put in hand) target(creature[manacost<=4]|myreveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(<6>*|reveal) moveto(mylibrary) and!( shuffle )! optiontwoend revealend auto=ifnot paid(alternative) then name(Look top 6 cards) name(Look top 6 cards) reveal:6 optionone name(Put in hand) target(creature[manacost=0]|myreveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(<6>*|reveal) moveto(mylibrary) and!( shuffle )! optiontwoend revealend text=Convoke -- When Knight-Errant of Eos enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle. mana={4}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Knighted Myr auto={2}{W}:_ADAPT1_ auto=@totalcounteradded(1/1) from(this):double strike ueot text={2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. mana={2}{W} type=Artifact Creature subtype=Myr Knight power=2 toughness=2 [/card] [card] name=Knightfisher abilities=flying auto=@movedTo(other Bird[-token]|myBattlefield):create(fish:creature fish:1/1:blue) text=Flying -- Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token. mana={3}{U}{U} type=Creature subtype=Bird Knight power=4 toughness=5 [/card] [card] name=Knights of Dol Amroth auto=_SECOND_DRAW_name(Put 1/1 counter) counter(1/1) text=Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. mana={3}{U} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Knights of the Black Rose auto=_MONARCH_CONTROLLER_ auto=@becomesmonarchfoeof(player):life:-2 opponent && life:2 controller text=When Knights of the Black Rose enters, you become the monarch. -- Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. mana={3}{W}{B} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Knights' Charge auto=@combat(attacking) source(creature[Knight]|mybattlefield):life:1 controller auto=@combat(attacking) source(creature[Knight]|mybattlefield):life:-1 opponent auto={6}{W}{B}{S}:moveTo(mybattlefield) all(creature[Knight]|mygraveyard) text=Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. -- {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. mana={1}{W}{B} type=Enchantment [/card] [card] name=Knockout Maneuver target=creature|myBattlefield auto=counter(1/1) auto=damage:power target(creature|opponentbattlefield) text=Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls. mana={2}{G} type=Sorcery [/card] [card] name=Knowledge and Power auto=@scryed(*|myzones):name(Pay 2) pay({2}) name(Deal 2 damages) target(anytarget) damage:2 text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Kodama of the Center Tree anyzone=type:spirit:myBattlefield/type:spirit:myBattlefield cdaactive auto=@movedto(this|mygraveyard):moveto(mybattlefield) target(spirit[manacost<=type:spirit:myBattlefield]|mygraveyard) text=Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. -- Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.) mana={4}{G} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Kodama of the East Tree abilities=reach,partner auto=@movedTo(*[manacost=0]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=0]|myHand) auto=@movedTo(*[manacost=1]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=1]|myHand) auto=@movedTo(*[manacost=2]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=2]|myHand) auto=@movedTo(*[manacost=3]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=3]|myHand) auto=@movedTo(*[manacost=4]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=4]|myHand) auto=@movedTo(*[manacost=5]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=5]|myHand) auto=@movedTo(*[manacost=6]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=6]|myHand) auto=@movedTo(*[manacost=7]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=7]|myHand) auto=@movedTo(*[manacost=8]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=8]|myHand) auto=@movedTo(*[manacost=9]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=9]|myHand) auto=@movedTo(*[manacost=10]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=10]|myHand) auto=@movedTo(*[manacost=11]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=11]|myHand) auto=@movedTo(*[manacost=12]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=12]|myHand) auto=@movedTo(*[manacost=13]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=13]|myHand) auto=@movedTo(*[manacost=14]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=14]|myHand) auto=@movedTo(*[manacost=15]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=15]|myHand) auto=@movedTo(*[manacost=16]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=16]|myHand) auto=@movedTo(*[manacost=17]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=17]|myHand) auto=@movedTo(*[manacost=18]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=18]|myHand) auto=@movedTo(*[manacost=19]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=19]|myHand) auto=@movedTo(*[manacost=20]|myBattlefield) from(mystack,mylibrary,mysideboard,mygraveyard,myexile):may moveTo(myBattlefield) target(*[manacost<=20]|myHand) text=Reach -- Whenever another permanent enters under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. -- Partner (You can have two commanders if both have partner.) mana={4}{G}{G} type=Legendary Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Kodama of the West Tree abilities=reach auto=lord(creature[modified]|myBattlefield) trample auto=@combatdamaged(player) from(creature[modified]|myBattlefield):name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! text=Reach -- Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) -- Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={2}{G} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kogla and Yidaro autohand={2}{R}{G}:name(Discard and destroy) reject and!( transforms((,newability[may name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy],newability[name(Shuffle into library) moveto(mylibrary) and!( shuffle )!],newability[draw:1 controller])) oneshot )! auto=choice name(Gets trample and haste) transforms((,haste,trample)) ueot auto=choice name(Fights opponent's creature) _FIGHT_ text=When Kogla and Yidaro enters, choose one -- It gains trample and haste until end of turn. -- It fights target creature you don't control. -- {2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card. mana={2}{R}{R}{G}{G} type=Legendary Creature subtype=Ape Dinosaur Turtle power=7 toughness=7 [/card] [card] name=Kogla, the Titan Ape auto=target(creature|opponentbattlefield) dynamicability auto=_ATTACKING_destroy target(artifact,enchantment|opponentBattlefield) auto={1}{G}{H(human|mybattlefield)}:indestructible ueot text=When Kogla, the Titan Ape enters, it fights up to one target creature you don't control. -- Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. -- {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. mana={3}{G}{G}{G} type=Legendary Creature subtype=Ape power=7 toughness=6 [/card] [card] name=Koilos Roc abilities=flash,flying auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Flash -- Flying -- When Koilos Roc enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={4}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Kolaghan Warmonger abilities=haste aicode=activate transforms((,newability[if type(dragon[zpos<=6]|mylibrary)~morethan~0 then target(dragon[zpos<=6]|mylibrary) moveto(hand) and!( all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(dragon[zpos<=6]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot auto=_ATTACKING_name(Look top 6 card) reveal:6 optionone name(Put dragon in hand) target(dragon|reveal) moveto(hand) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Haste -- Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Kolaghan's Command auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and opponent discards) name(Return creature and opponent discards) target(creature|mygraveyard) moveto(hand) && ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and you discard) name(Return creature and you discard) target(creature|mygraveyard) moveto(hand) && ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ controller auto=if type(creature|mygraveyard)~morethan~0 then if type(artifact|battlefield)~morethan~0 then choice name(Return creature and destroy artifact) name(Return creature and destroy artifact) name(Return creature and destroy artifact) target(creature|mygraveyard) moveto(hand) && ability$!name(Destroy artifact) name(Destroy artifact) destroy target(artifact)!$ controller auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and deals damage) name(Return creature and deals damage) target(creature|mygraveyard) moveto(hand) && ability$!name(Deals 2 damage) name(Deals 2 damage) damage:2 target(anytarget)!$ controller auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact and opponent discards) name(Destroy artifact and opponent discards) target(artifact) destroy && ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact and you discard) name(Destroy artifact and you discard) target(artifact) destroy && ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ controller auto=choice name(Deals damage and opponent discards) damage:2 target(anytarget) && ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=choice name(Deals damage and you discard) damage:2 target(anytarget) && ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ controller auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact and deals damage) name(Destroy artifact and deals damage) target(artifact) destroy && ability$!name(Deals 2 damage) name(Deals 2 damage) damage:2 target(anytarget)!$ controller text=Choose two -- Return target creature card from your graveyard to your hand. -- Target player discards a card. -- Destroy target artifact. -- Kolaghan's Command deals 2 damage to target creature or player. mana={1}{B}{R} type=Instant [/card] [card] name=Koll, the Forgemaster auto=lord(other creature[-token;geared]|mybattlefield) transforms((,newability[handdeath])) auto=lord(other creature[-token;enchanted]|mybattlefield) transforms((,newability[handdeath])) auto=lord(creature[token;enchanted]|mybattlefield) 1/1 auto=lord(creature[token;geared]|mybattlefield) 1/1 text=Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. -- Creature tokens you control that are enchanted or equipped get +1/+1. mana={R}{W} type=Legendary Creature subtype=Dwarf Warrior power=2 toughness=2 [/card] [card] name=Kolodin, Triumph Caster auto=lord(mount,vehicle|myBattlefield) haste auto=@movedTo(Vehicle|myBattlefield):all(trigger) becomes(Artifact Creature) ueot text=Mounts and Vehicles you control have haste. -- Whenever a Mount you control enters, it becomes saddled until end of turn. -- Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. mana={R}{W} type=Legendary Creature subtype=Human Pilot power=2 toughness=3 [/card] [card] name=Kolvori, God of Kinship other={1}{G} name(The Ringhart Crest) otherrestriction=can play artifact,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(The Ringhart Crest) autostack=if paid(alternative) then flip(The Ringhart Crest) forcetype(Legendary Artifact) auto=this(variable{isflipped}<1) aslongas(creature[legendary]|mybattlefield) 4/2 >2 auto=this(variable{isflipped}<1) aslongas(creature[legendary]|mybattlefield) vigilance >2 auto=this(variable{isflipped}<1) {1}{G}{T}:name(Reveal 6 cards) reveal:6 optionone name(Get legendary creature) target(creature[legendary]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend aicode=activate target(creature[legendary;zpos<=6]|mylibrary) moveto(hand) text=As long as you control three or more legendary creatures, Kolvori, God of Kinship gets +4/+2 and has vigilance. -- {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // {1}{G} The Ringhart Crest mana={2}{G}{G} type=Legendary Creature subtype=God power=2 toughness=4 [/card] [card] name=Koma's Faithful abilities=lifelink auto=_DIES_all(player) deplete:3 text=Lifelink -- When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{B} type=Creature subtype=Elf Cleric power=3 toughness=1 [/card] [card] name=Koma, Cosmos Serpent abilities=nofizzle auto=@each upkeep:token(Koma's Coil,Creature Serpent,3/3,blue) auto={S(other serpent|mybattlefield)}:name(Tap permanent) target(*|battlefield) transforms((,newability[tap(noevent)],newability[noactivatedability])) ueot auto={S(other serpent|mybattlefield)}:name(Gain indestructible) transforms((,indestructible)) ueot text=This spell can't be countered. -- At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. -- Sacrifice another Serpent: Choose one -- Tap target permanent. Its activated abilities can't be activated this turn. -- Koma, Cosmos Serpent gains indestructible until end of turn. mana={3}{G}{G}{U}{U} type=Legendary Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Koma, World-Eater abilities=trample,nofizzle auto=_WARD4_ auto=@combatdamaged(player) from(this):create(Koma's Coil:creature serpent:3/3:blue)*4 text=This spell can't be countered. -- Trample, ward {4} -- Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil. mana={3}{G}{G}{U}{U} type=Legendary Creature subtype=Serpent power=8 toughness=12 [/card] [card] name=Kona, Rescue Beastie auto=@each my secondmain sourceTap:may target(*[-instant;-sorcery]|myhand) moveTo(battlefield) text=Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield. mana={3}{G} type=Legendary Creature subtype=Beast Survivor power=4 toughness=3 [/card] [card] name=Kopala, Warden of Waves auto=@targeted(merfolk|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Spells your opponents cast that target a Merfolk you control cost {2} more to cast. -- Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Kor Blademaster abilities=double strike auto=lord(warrior[geared]|mybattlefield) double strike text=Double strike -- Equipped Warriors you control have double strike. mana={1}{W} type=Creature subtype=Kor Warrior power=1 toughness=1 [/card] [card] name=Kor Celebrant auto=life:1 controller auto=@movedTo(other creature|myBattlefield):life:1 controller text=Whenever Kor Celebrant or another creature enters under your control, you gain 1 life. mana={2}{W} type=Creature subtype=Kor Cleric power=1 toughness=4 [/card] [card] name=Kor Halberd auto=teach(creature) 1/1 auto=teach(creature) vigilance auto={1}:equip text=Equipped creature gets +1/+1 and has vigilance. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={W} type=Artifact subtype=Equipment [/card] [card] name=Korlessa, Scale Singer abilities=showfromtoplibrary auto=aslongas(Dragon[zpos=1]|mylibrary) canplayfromlibrarytop >0 text=You may look at the top card of your library any time. -- You may cast Dragon spells from the top of your library. mana={G}{U} type=Legendary Creature subtype=Dragon Bard power=1 toughness=4 [/card] [card] name=Korvold, Fae-Cursed King abilities=flying auto=sacrifice notaTarget(other *|mybattlefield) auto=_ATTACKING_sacrifice notaTarget(other *|mybattlefield) auto=@sacrificed(other *|mybattlefield):counter(1/1) all(this) && draw:1 text=Flying -- Whenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent. -- Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. mana={2}{B}{R}{G} type=Legendary Creature subtype=Dragon Noble power=4 toughness=4 [/card] [card] name=Kosei, Penitent Warlord auto=@combatdamagefoeof(player) from(this):if cantargetcard(*[geared&enchanted]|*) then if cantargetcard(*[counter{any}]|*) then name(Draw cards) name(Draw cards) name(Draw cards) draw:thatmuch controller text=As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." mana={1}{G}{G} type=Legendary Creature subtype=Ogre Samurai power=0 toughness=5 [/card] [card] name=Kotori, Pilot Prodigy auto=lord(vehicle|myBattlefield) transforms((,newability[_CREW2_],newability[_CREW2COMPLEMENT_])) auto=@each my combatbegins:name(Artifact creature gains lifelink and vigilance) target(artifact[creature]|myBattlefield) transforms((,lifelink,vigilance)) ueot text=Vehicles you control have crew 2. -- At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. mana={1}{W}{U} type=Legendary Creature subtype=Moonfolk Pilot power=2 toughness=4 [/card] [card] name=Kotose, the Silent Spider auto=name(Exile nonland card) target(*[-basic]|opponentgraveyard) moveto(opponentexile) and!( transforms((,newability[becomes(tobekot) forever],newability[all(*[share!name!]|mygraveyard) moveto(myexile) and!( becomes(tobekot) forever )!],newability[all(*[share!name!]|mylibrary) moveto(myexile) and!( becomes(tobekot) forever )!],newability[all(*[share!name!]|myhand) moveto(myexile) and!( becomes(tobekot) forever )!])) forever )! auto=aslongas(tobekot|opponentexile) {0}:name(Can play exiled card) name(Can play exiled card) target(tobekot|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveto(opponentexile)],newability[all(tobekot|opponentexile) losesatype(tobekot)])) ueot )! text=When Kotose, the Silent Spider enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. mana={3}{U}{B} type=Legendary Creature subtype=Human Ninja power=4 toughness=4 [/card] [card] name=Kozilek's Unsealing abilities=devoid auto=@movedto(creature[manacost=4]|mystack):_ELDRAZISPAWN_*2 auto=@movedto(creature[manacost=5]|mystack):_ELDRAZISPAWN_*2 auto=@movedto(creature[manacost=6]|mystack):_ELDRAZISPAWN_*2 auto=@movedto(creature[manacost>=7]|mystack):draw:3 text=Devoid (This card has no color.) -- Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." -- Whenever you cast a creature spell with mana value 7 or greater, draw three cards. mana={2}{U} type=Enchantment [/card] [card] name=Kraken Omi type=Creature subtype=Kraken power=8 toughness=8 color=blue [/card] [card] name=Kraken Reef type=Creature subtype=Kraken color=blue power=9 toughness=9 [/card] [card] name=Kraken of the Straits auto=cantbeblockedby(creature[power<=type:island:mybattlefieldminus1minusend]) text=Creatures with power less than the number of Islands you control can't block Kraken of the Straits. mana={5}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Krark, the Thumbless abilities=partner auto=@movedTo(*[instant;sorcery]|mystack):name(Flip a coin) all(trigger[to]) flipacoin winability activate castcard(copied noevent) winabilityend loseability counter(0/0.1.KrarkEffect) loseabilityend flipend auto=@counteradded(0/0.1.KrarkEffect) from(*[instant;sorcery]|mystack):name(Return spell to hand) target(*[counter{0/0.1.KrarkEffect}]|mystack) spellmover(hand) text=Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. -- Partner (You can have two commanders if both have partner.) mana={1}{R} type=Legendary Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Krasis Incubation target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability auto={1}{G}{U}:counter(1/1,2) && moveto(hand) all(this) text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. mana={2}{G}{U} type=Enchantment subtype=Aura [/card] [card] name=Kraul Foragers auto=life:1 type:creature:card:mygraveyard text=Undergrowth - When Kraul Foragers enters, you gain 1 life for each creature card in your graveyard. mana={4}{G} type=Creature subtype=Insect Scout power=4 toughness=4 [/card] [card] name=Kraul Harpooner abilities=reach auto=may name(Fight with flying creature) type:creature:mygraveyard/0 ueot && transforms((,newability[target(creature[flying]|opponentbattlefield) dynamicability])) ueot text=Reach -- Undergrowth - When Kraul Harpooner enters, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. mana={1}{G} type=Creature subtype=Insect Warrior power=3 toughness=2 [/card] [card] name=Kraul Raider abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Insect Warrior power=2 toughness=3 [/card] [card] name=Kraul Stinger abilities=deathtouch text=Deathtouch mana={2}{G} type=Creature subtype=Insect Assassin power=2 toughness=2 [/card] [card] name=Kraul Swarm abilities=flying auto={2}{B}{D(creature|myhand)}:moveto(hand) all(this) text=Flying -- {2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. mana={4}{B} type=Creature subtype=Insect Warrior power=4 toughness=1 [/card] [card] name=Kraul Whipcracker abilities=reach auto=destroy target(*[token]|opponentBattlefield) text=Reach -- When Kraul Whipcracker enters, destroy target token an opponent controls. mana={B}{G} type=Creature subtype=Insect Assassin power=3 toughness=2 [/card] [card] name=Kraum, Ludevic's Opus abilities=flying,haste,partner auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:draw:1 controller text=Flying, haste -- Whenever an opponent casts their second spell each turn, draw a card. -- Partner (You can have two commanders if both have partner.) mana={3}{U}{R} type=Legendary Creature subtype=Zombie Horror power=4 toughness=4 [/card] [card] name=Kraum, Violent Cacophony abilities=flying auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:counter(1/1) && draw:1 text=Flying -- Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. mana={2}{U}{R} type=Legendary Creature subtype=Zombie Horror power=2 toughness=3 [/card] [card] name=Krav, the Unredeemed abilities=partner partner=Regna, the Redeemer auto=_PARTNER_ auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target yourself) name(Sacrifice 1 creature and target yourself) all(this) counter(1/1) && life:1 controller && draw:1 controller auto={B}{S(creature|myBattlefield)}:name(Sacrifice 1 creature and target opponent) name(Sacrifice 1 creature and target opponent) all(this) counter(1/1) && life:1 opponent && draw:1 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target yourself) name(Sacrifice 2 creatures and target yourself) all(this) counter(1/1,2) && life:2 controller && draw:2 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 2 creatures and target opponent) name(Sacrifice 2 creatures and target opponent) all(this) counter(1/1,2) && life:2 opponent && draw:2 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target yourself) name(Sacrifice 3 creatures and target yourself) all(this) counter(1/1,3) && life:3 controller && draw:3 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 3 creatures and target opponent) name(Sacrifice 3 creatures and target opponent) all(this) counter(1/1,3) && life:3 opponent && draw:3 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target yourself) name(Sacrifice 4 creatures and target yourself) all(this) counter(1/1,4) && life:4 controller && draw:4 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 4 creatures and target opponent) name(Sacrifice 4 creatures and target opponent) all(this) counter(1/1,4) && life:4 opponent && draw:4 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target yourself) name(Sacrifice 5 creatures and target yourself) all(this) counter(1/1,5) && life:5 controller && draw:5 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 5 creatures and target opponent) name(Sacrifice 5 creatures and target opponent) all(this) counter(1/1,5) && life:5 opponent && draw:5 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target yourself) name(Sacrifice 6 creatures and target yourself) all(this) counter(1/1,6) && life:6 controller && draw:6 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 6 creatures and target opponent) name(Sacrifice 6 creatures and target opponent) all(this) counter(1/1,6) && life:6 opponent && draw:6 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target yourself) name(Sacrifice 7 creatures and target yourself) all(this) counter(1/1,7) && life:7 controller && draw:7 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 7 creatures and target opponent) name(Sacrifice 7 creatures and target opponent) all(this) counter(1/1,7) && life:7 opponent && draw:7 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target yourself) name(Sacrifice 8 creatures and target yourself) all(this) counter(1/1,8) && life:8 controller && draw:8 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 8 creatures and target opponent) name(Sacrifice 8 creatures and target opponent) all(this) counter(1/1,8) && life:8 opponent && draw:8 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target yourself) name(Sacrifice 9 creatures and target yourself) all(this) counter(1/1,9) && life:9 controller && draw:9 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 9 creatures and target opponent) name(Sacrifice 9 creatures and target opponent) all(this) counter(1/1,9) && life:9 opponent && draw:9 opponent auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target yourself) name(Sacrifice 10 creatures and target yourself) all(this) counter(1/1,10) && life:10 controller && draw:10 controller auto={B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:name(Sacrifice 10 creatures and target opponent) name(Sacrifice 10 creatures and target opponent) all(this) counter(1/1,10) && life:10 opponent && draw:10 opponent text=Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) -- {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed. mana={4}{B} type=Legendary Creature subtype=Demon Krav power=3 toughness=3 [/card] [card] name=Krazy Kow auto=@each my upkeep:all(this) rolld6 6 winability donothing winabilityend rolld6end auto=@dierolled(this) result(1) from(controller):name(Sacrifice and damage) name(Sacrifice and damage) sacrifice all(this) && damage:3 opponent && damage:3 controller && damage:3 all(creature|battlefield) text=During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player. mana={3}{R} type=Creature subtype=Cow power=3 toughness=3 [/card] [card] name=Krenko, Baron of Tin Street abilities=haste auto=@movedTo(graveyard) from(artifact|battlefield):pay({R}) create(goblin:creature goblin:1/1:red:haste ueot) auto={T}{S(artifact|myBattlefield)}:counter(1/1) all(goblin|myBattlefield) text=Haste -- {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. -- Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. mana={2}{R} type=Legendary Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Krenko, Tin Street Kingpin auto=_ATTACKING__GOBLINTOKEN_*power auto=_ATTACKING_counter(1/1) text=Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Kresh the Bloodbraided auto=@movedTo(other creature[power=1]|graveyard) from(battlefield):may counter(1/1) all(this) auto=@movedTo(other creature[power=2]|graveyard) from(battlefield):may counter(1/1,2) all(this) auto=@movedTo(other creature[power=3]|graveyard) from(battlefield):may counter(1/1,3) all(this) auto=@movedTo(other creature[power=4]|graveyard) from(battlefield):may counter(1/1,4) all(this) auto=@movedTo(other creature[power=5]|graveyard) from(battlefield):may counter(1/1,5) all(this) auto=@movedTo(other creature[power=6]|graveyard) from(battlefield):may counter(1/1,6) all(this) auto=@movedTo(other creature[power=7]|graveyard) from(battlefield):may counter(1/1,7) all(this) auto=@movedTo(other creature[power=8]|graveyard) from(battlefield):may counter(1/1,8) all(this) auto=@movedTo(other creature[power=9]|graveyard) from(battlefield):may counter(1/1,9) all(this) auto=@movedTo(other creature[power=10]|graveyard) from(battlefield):may counter(1/1,10) all(this) auto=@movedTo(other creature[power=11]|graveyard) from(battlefield):may counter(1/1,11) all(this) auto=@movedTo(other creature[power=12]|graveyard) from(battlefield):may counter(1/1,12) all(this) auto=@movedTo(other creature[power=13]|graveyard) from(battlefield):may counter(1/1,13) all(this) auto=@movedTo(other creature[power=14]|graveyard) from(battlefield):may counter(1/1,14) all(this) auto=@movedTo(other creature[power=15]|graveyard) from(battlefield):may counter(1/1,15) all(this) auto=@movedTo(other creature[power=16]|graveyard) from(battlefield):may counter(1/1,16) all(this) auto=@movedTo(other creature[power=17]|graveyard) from(battlefield):may counter(1/1,17) all(this) auto=@movedTo(other creature[power=18]|graveyard) from(battlefield):may counter(1/1,18) all(this) auto=@movedTo(other creature[power=19]|graveyard) from(battlefield):may counter(1/1,19) all(this) auto=@movedTo(other creature[power>=20]|graveyard) from(battlefield):may counter(1/1,20) all(this) text=Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. mana={2}{B}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Kronch Wrangler abilities=trample auto=@movedTo(creature[power>=4]|myBattlefield):counter(1/1) text=Trample -- Whenever a creature with power 4 or greater enters under your control, put a +1/+1 counter on Kronch Wrangler. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Krosan Druid kicker={4}{G} auto=if paid(kicker) then life:10 text=Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) -- When Krosan Druid enters, if it was kicked, you gain 10 life. mana={2}{G} type=Creature subtype=Centaur Druid power=2 toughness=3 [/card] [card] name=Krothuss, Lord of the Deep abilities=flying backside=Runo Stromkirk auto=_ATTACKING_name(Copy a creature) target(other creature[attacking]|mybattlefield) transforms((,newability[clone with(battleready)],newability[if cantargetcard(*[kraken;leviathan;octopus;serpent]|*) then clone with(battleready)])) oneshot text=Flying -- Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. // Runo Stromkirk type=Legendary Creature subtype=Kraken Horror color=black,blue power=3 toughness=5 [/card] [card] name=Krotiq Nestguard abilities=defender auto={2}{G}:canattack ueot text=Defender -- {2}{G}: This creature can attack this turn as though it didn't have defender. mana={2}{G} type=Creature subtype=Insect power=4 toughness=4 [/card] [card] name=Krovod Haunch auto=teach(creature) 2/0 auto={2}{T}{S}:life:3 auto=_DIES_pay({1}{W}) create(Dog:Creature Dog:1/1:white)*2 oneshot auto={2}:equip text=Equipped creature gets +2/+0. -- {2}, {T}, Sacrifice Krovod Haunch: You gain 3 life. -- When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. -- Equip {2} mana={W} type=Artifact subtype=Food Equipment [/card] [card] name=Kroxa and Kunoros abilities=lifelink,menace,vigilance auto=may moveTo(exile) notaTarget(<5>*|mygraveyard) and!( target(creature|mygraveyard) moveTo(battlefield) )! restriction{type(*|mygraveyard)~morethan~5} auto=_ATTACKING_may moveTo(exile) notaTarget(<5>*|mygraveyard) and!( target(creature|mygraveyard) moveTo(battlefield) )! restriction{type(*|mygraveyard)~morethan~5} text=Vigilance, menace, lifelink -- Whenever Kroxa and Kunoros enters or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. mana={3}{R}{W}{B} type=Legendary Creature subtype=Elder Giant Dog power=6 toughness=6 [/card] [card] name=Kroxa, Titan of Death's Hunger auto=ifnot paid(retrace) then sacrifice auto=if type(*|opponenthand)~equalto~0 then life:-3 opponent auto=if type(*[-land]|opponenthand)~morethan~0 then if type(land|opponenthand)~equalto~0 then ability$!name(Discard non-land card) name(Discard non-land card) reject notaTarget(*[-land]|myhand)!$ opponent auto=if type(*[-land]|opponenthand)~equalto~0 then if type(land|opponenthand)~morethan~0 then ability$!name(Discard land card) name(Discard land card) reject notaTarget(land|myhand) and!(life:-3)! !$ opponent auto=if type(*[-land]|opponenthand)~morethan~0 then if type(land|opponenthand)~morethan~0 then ability$!name(Choose one) choice name(Discard non-land card) reject notaTarget(*[-land]|myhand) _ choice name(Discard land card) reject notaTarget(land|myhand) and!(life:-3)! !$ opponent auto=@combat(attacking) source(this) restriction{type(*|opponenthand)~equalto~0}:life:-3 opponent auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~morethan~0,type(land|opponenthand)~equalto~0}:ability$!name(Discard non-land) card name(Discard non-land card) reject notaTarget(*[-land]|myhand)!$ opponent auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~equalto~0,type(land|opponenthand)~morethan~0}:ability$!name(Discard land card) name(Discard land card) reject notaTarget(land|myhand) and!(life:-3)! !$ opponent auto=@combat(attacking) source(this) restriction{type(*[-land]|opponenthand)~morethan~0,type(land|opponenthand)~morethan~0}:ability$!name(Choose one) choice name(Discard non-land card) reject notaTarget(*[-land]|myhand) _ choice name(Discard land card) reject notaTarget(land|myhand) and!(life:-3)! !$ opponent retrace={B}{B}{R}{R}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape) text=When Kroxa enters, sacrifice it unless it escaped. -- Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. -- Escape-{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B}{R} type=Legendary Creature subtype=Elder Giant power=6 toughness=6 [/card] [card] name=Krumar Initiate auto={20}{B}{T}{L:20}:name(X=20) _ENDURE20_ asSorcery auto={19}{B}{T}{L:19}:name(X=19) _ENDURE19_ asSorcery auto={18}{B}{T}{L:18}:name(X=18) _ENDURE18_ asSorcery auto={17}{B}{T}{L:17}:name(X=17) _ENDURE17_ asSorcery auto={16}{B}{T}{L:16}:name(X=16) _ENDURE16_ asSorcery auto={15}{B}{T}{L:15}:name(X=15) _ENDURE15_ asSorcery auto={14}{B}{T}{L:14}:name(X=14) _ENDURE14_ asSorcery auto={13}{B}{T}{L:13}:name(X=13) _ENDURE13_ asSorcery auto={12}{B}{T}{L:12}:name(X=12) _ENDURE12_ asSorcery auto={11}{B}{T}{L:11}:name(X=11) _ENDURE11_ asSorcery auto={10}{B}{T}{L:10}:name(X=10) _ENDURE10_ asSorcery auto={9}{B}{T}{L:9}:name(X=9) _ENDURE9_ asSorcery auto={8}{B}{T}{L:8}:name(X=8) _ENDURE8_ asSorcery auto={7}{B}{T}{L:7}:name(X=7) _ENDURE7_ asSorcery auto={6}{B}{T}{L:6}:name(X=6) _ENDURE6_ asSorcery auto={5}{B}{T}{L:5}:name(X=5) _ENDURE5_ asSorcery auto={4}{B}{T}{L:4}:name(X=4) _ENDURE4_ asSorcery auto={3}{B}{T}{L:3}:name(X=3) _ENDURE3_ asSorcery auto={2}{B}{T}{L:2}:name(X=2) _ENDURE2_ asSorcery auto={1}{B}{T}{L:1}:name(X=1) _ENDURE1_ asSorcery auto={0}{B}{T}{L:0}:name(X=0) doNothing asSorcery text={X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X+1/+1 counters on it or create an X/X white Spirit creature token.) mana={1}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Kruphix, God of Horizons abilities=indestructible,nomaxhand auto=mypoolsave(red) auto=mypoolsave(white) auto=mypoolsave(black) auto=mypoolsave(green) auto=mypoolsave(blue) auto=mypoolsave(artifact) auto=mypoolsave(land) auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate],newability[mypoolsave(green) terminate],newability[mypoolsave(blue) terminate],newability[mypoolsave(black) terminate],newability[mypoolsave(white) terminate],newability[mypoolsave(artifact) terminate],newability[mypoolsave(land) terminate])) oneshot auto=@each untap restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each untap restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each untap restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each untap restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each untap restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each upkeep restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each upkeep restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each upkeep restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each upkeep restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each upkeep restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each draw restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each draw restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each draw restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each draw restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each draw restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each firstmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each firstmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each firstmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each firstmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each firstmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatbegins restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatbegins restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatbegins restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatbegins restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatbegins restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each combatends restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each combatends restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each combatends restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each combatends restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each combatends restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each secondmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each secondmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each secondmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each secondmain restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each secondmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each end restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each end restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each end restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each end restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each end restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=@each cleanup restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{C} && removemana({U}) auto=@each cleanup restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{C} && removemana({G}) auto=@each cleanup restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{C} && removemana({R}) auto=@each cleanup restriction{compare(myblackpoolcount)~morethan~0}:thisforeach(variable{myblackpoolcount}) add{C} && removemana({B}) auto=@each cleanup restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{C} && removemana({W}) auto=this(variable{simic}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{simic}>6) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. -- You have no maximum hand size. -- If unused mana would empty from your mana pool, that mana becomes colorless instead. mana={3}{G}{U} type=Legendary Enchantment Creature subtype=God power=4 toughness=7 [/card] [card] name=Krydle of Baldur's Gate auto=@combatdamaged(player) from(this):name(Gain life and scry) life:-1 opponent && deplete:1 opponent && life:1 controller && _SCRY1_ auto=@each my blockers:name(Pay 2 for unblockable) pay({2}) name(Pay 2 for unblockable) target(creature|myBattlefield) transforms((,unblockable)) ueot text=Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. -- Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. mana={U}{B} type=Legendary Creature subtype=Human Elf Rogue power=1 toughness=3 [/card] [card] name=Kudo, King Among Bears auto=lord(creature) transforms((Bear,setpower=2,settoughness=2)) text=Other creatures have base power and toughness 2/2 and are Bears in addition to their other types. mana={G}{W} type=Legendary Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Kuldotha Cackler abilities=trample auto=_ATTACKING_type:*[counter{0%0.1.oil}]:mybattlefield/0 ueot text=Trample -- Whenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them. mana={2}{R} type=Creature subtype=Phyrexian Hyena power=2 toughness=3 [/card] [card] name=Kuldotha Flamefiend auto=may name(Sacrifice an artifact) notaTarget(*[artifact]|mybattlefield) sacrifice and!( thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller )! text=When Kuldotha Flamefiend enters, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Kumano Faces Kakkazan backside=Etching of Kumano restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Damage opponent) damage:1 opponent auto=name(Damage opponent's planeswalker) damage:1 all(planeswalker|opponentbattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Next creature gains 1/1 counter) name(Next creature gains 1/1 counter) emblem transforms((,newability[@movedto(creature|mybattlefield) from(mystack) turnlimited:name(Get 1/1 counter) name(Get 1/1 counter) all(trigger[to]) counter(1/1)])) ueot auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. -- II - When you cast your next creature spell this turn, that creature enters with an additional +1/+1 counter on it. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={R} type=Enchantment subtype=Saga [/card] [card] name=Kumano's Blessing target=creature abilities=flash auto=@damaged(creature[toughness=1]) from(mytgt):if compare(thatmuch)~morethan~0 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=1]|graveyard) moveto(exile) auto=@damaged(creature[toughness=2]) from(mytgt):if compare(thatmuch)~morethan~1 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=2]|graveyard) moveto(exile) auto=@damaged(creature[toughness=3]) from(mytgt):if compare(thatmuch)~morethan~2 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=3]|graveyard) moveto(exile) auto=@damaged(creature[toughness=4]) from(mytgt):if compare(thatmuch)~morethan~3 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=4]|graveyard) moveto(exile) auto=@damaged(creature[toughness=5]) from(mytgt):if compare(thatmuch)~morethan~4 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=5]|graveyard) moveto(exile) auto=@damaged(creature[toughness=6]) from(mytgt):if compare(thatmuch)~morethan~5 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=6]|graveyard) moveto(exile) auto=@damaged(creature[toughness=7]) from(mytgt):if compare(thatmuch)~morethan~6 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=7]|graveyard) moveto(exile) auto=@damaged(creature[toughness=8]) from(mytgt):if compare(thatmuch)~morethan~7 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=8]|graveyard) moveto(exile) auto=@damaged(creature[toughness=9]) from(mytgt):if compare(thatmuch)~morethan~8 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=9]|graveyard) moveto(exile) auto=@damaged(creature[toughness=10]) from(mytgt):if compare(thatmuch)~morethan~9 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=10]|graveyard) moveto(exile) auto=@damaged(creature[toughness=11]) from(mytgt):if compare(thatmuch)~morethan~10 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=11]|graveyard) moveto(exile) auto=@damaged(creature[toughness=12]) from(mytgt):if compare(thatmuch)~morethan~11 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=12]|graveyard) moveto(exile) auto=@damaged(creature[toughness=13]) from(mytgt):if compare(thatmuch)~morethan~12 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=13]|graveyard) moveto(exile) auto=@damaged(creature[toughness=14]) from(mytgt):if compare(thatmuch)~morethan~13 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=14]|graveyard) moveto(exile) auto=@damaged(creature[toughness=15]) from(mytgt):if compare(thatmuch)~morethan~14 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=15]|graveyard) moveto(exile) auto=@damaged(creature[toughness=16]) from(mytgt):if compare(thatmuch)~morethan~15 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=16]|graveyard) moveto(exile) auto=@damaged(creature[toughness=17]) from(mytgt):if compare(thatmuch)~morethan~16 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=17]|graveyard) moveto(exile) auto=@damaged(creature[toughness=18]) from(mytgt):if compare(thatmuch)~morethan~17 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=18]|graveyard) moveto(exile) auto=@damaged(creature[toughness=19]) from(mytgt):if compare(thatmuch)~morethan~18 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=19]|graveyard) moveto(exile) auto=@damaged(creature[toughness=20]) from(mytgt):if compare(thatmuch)~morethan~19 then name(Damaged creature goes to exile) name(Damaged creature goes to exile) target(creature[fresh;toughness=20]|graveyard) moveto(exile) auto=@damaged(creature) from(mytgt):all(trigger[to]) transforms((,newability[exiledeath])) ueot text=Flash -- Enchant creature -- If a creature dealt damage by enchanted creature this turn would die, exile it instead. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Kumena's Awakening auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=@each my upkeep:name(Draw a card) draw:1 controller auto=@each my upkeep restriction{type(City's Blessing|mybattlefield)~equalto~0}:name(Opponent draws a card) draw:1 opponent text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Kumena's Speaker auto=aslongas(other *[merfolk;island]|mybattlefield) 1/1 text=Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. mana={G} type=Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Kumena, Tyrant of Orazca auto={T(other Merfolk|myBattlefield)}:unblockable auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:draw:1 auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:counter(1/1) all(merfolk|myBattlefield) text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. mana={1}{G}{U} type=Legendary Creature subtype=Merfolk Shaman power=2 toughness=4 [/card] [card] name=Kunoros, Hound of Athreos abilities=vigilance,menace,lifelink auto=@movedto(creature|battlefield) from(graveyard):name(Creatures can't enter from graveyard) all(trigger[to]) name(Creatures can't enter from graveyard) moveto(ownergraveyard) auto=@movedto(*|stack) from(graveyard):name(Spells can't be casted from graveyard) all(trigger[to]) name(Spells can't be casted from graveyard) spellmover(graveyard) auto=lord(*[-land]|graveyard) changecost(colorless:+99) forcedalive auto=lord(*[-land]|graveyard) -canPlayFromGraveyard text=Vigilance, menace, lifelink -- Creature cards in graveyards can't enter the battlefield. -- Players can't cast spells from graveyards. mana={1}{W}{B} type=Legendary Creature subtype=Dog power=3 toughness=3 [/card] [card] name=Kura, the Boundless Sky abilities=deathtouch,flying auto=_DIES_name(Choose one) transforms((,newability[choice name(Search 3 lands) target(land|mylibrary) moveto(hand) and!( shuffle )!],newability[choice name(Create spirit) token(Spirit^Creature Spirit^type:land:mybattlefield/type:land:mybattlefield^green)])) oneshot text=Flying, deathtouch -- When Kura, the Boundless Sky dies, choose one -- Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. -- Create an X/X green Spirit creature token, where X is the number of lands you control. mana={3}{G}{G} type=Legendary Creature subtype=Dragon Spirit power=4 toughness=4 [/card] [card] name=Kurbis, Harvest Celebrant auto=if compare(ishuman)~equalto~1 then counter(1/1,totmanaspent) auto=if compare(ishuman)~equalto~0 then counter(1/1,fullpaidplus2plusend) auto={C(1/1,-1)}:name(Prevent damage to creature) target(other creature[counter{1/1}]|battlefield) transforms((,newability[preventalldamage to(this)])) ueot text=Kurbis, Harvest Celebrant enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. -- Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. mana={X}{G}{G} type=Legendary Creature subtype=Treefolk power=0 toughness=0 [/card] [card] name=Kwain, Itinerant Meddler auto={T}:ability$!name(draw and gain life) may draw:1 && life:1!$ controller && ability$!name(draw and gain life) may draw:1 && life:1!$ opponent text={T}: Each player may draw a card, then each player who drew a card this way gains 1 life. mana={W}{U} type=Legendary Creature subtype=Rabbit Wizard power=1 toughness=3 [/card] [card] name=Kwende, Pride of Femeref abilities=double strike auto=lord(other creature[first strike]|myBattlefield) double strike text=Double strike -- Creatures you control with first strike have double strike. mana={3}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Kydele, Chosen of Kruphix abilities=partner auto={T}:thisforeach(variable{pdrewcount}>0) add{C} text={T}: Add {C} for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.) mana={2}{G}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Kykar, Wind's Fury abilities=flying auto=@movedTo(*[-creature]|mystack):_SPIRITTOKEN_ auto={S(Spirit|myBattlefield)}:add{R} text=Flying -- Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Add {R}. mana={1}{U}{R}{W} type=Legendary Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Kykar, Zephyr Awakener abilities=flying auto=@movedTo(*[-creature]|mystack):ability$! choice _BLINK_UEOT_ target(other creature|myBattlefield) _ choice create(spirit:creature spirit:1/1:white:flying) !$ controller text=Flying -- Whenever you cast a noncreature spell, choose one - -- - Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. -- - Create a 1/1 white Spirit creature token with flying. mana={2}{W}{U} type=Legendary Creature subtype=Bird Wizard power=3 toughness=4 [/card] [card] name=Kyler, Sigardian Emissary auto=@movedTo(other human|myBattlefield):name(Put 1/1 counter) counter(1/1) auto=thisforeach(variable{hascntanycnt}>0) lord(other human|myBattlefield) 1/1 text=Whenever another Human enters under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. -- Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary. mana={3}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Kyodai, Soul of Kamigawa abilities=flash,flying auto=target(other *) transforms((,indestructible)) auto={W}{U}{B}{R}{G}:5/5 ueot text=Flash -- Flying -- When Kyodai, Soul of Kamigawa enters, another target permanent gains indestructible for as long as you control Kyodai. -- {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn. mana={3}{W} type=Legendary Creature subtype=Dragon Spirit power=3 toughness=3 [/card] [card] name=Kyren Archive auto=@each my upkeep:may name(Exile top card) all(*[zpos=1]|mylibrary) hiddenmoveto(myexile) and!( counter(0/0,1,KyrenExiled) )! auto={5}{S}:all(*|myhand) reject && ability$!name(Move back exiled cards) name(Move back exiled cards) all(*[counter{0/0.1.KyrenExiled}]|myexile) moveto(hand)!$ controller text=At the beginning of your upkeep, you may exile the top card of your library face down. -- {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. mana={3} type=Artifact [/card] [card] name=Kyren Flamewright auto={2}{R}{T}{D(*|myhand)}:name(Create elementals) token(Elemental,Creature Elemental,1/1,blue,red)*2 && all(creature|myBattlefield) transforms((,haste,newability[1/0])) ueot text={2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn. color=red type=Creature subtype=Goblin Spellshaper power=3 toughness=3 [/card] [card] name=Kytheon, Hero of Akros backside=Gideon, Battle-Forged restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=_BATTALION_moveto(exile) and!( moveto(ownerbattlefield) and!( flip(backside) )! )! auto={2}{W}:indestructible ueot text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn. // Gideon, Battle-Forged mana={W} type=Legendary Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Laboratory Drudge auto=@movedto(*|mystack) from(mygraveyard) turnlimited:phaseaction[end once] draw:1 controller text=At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=4 [/card] [card] name=Labyrinth Guardian auto=@targeted(this) from(*[instant;sorcery;aura]|mycastingzone):sacrifice auto=@targeted(this) from(*[instant;sorcery;aura]|opponentcastingzone):sacrifice autograveyard={3}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=When Labyrinth Guardian becomes the target of a spell, sacrifice it. -- Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) mana={1}{U} type=Creature subtype=Illusion Warrior power=2 toughness=3 [/card] [card] name=Labyrinth Raptor abilities=menace auto=@combat(blocked) source(creature[menace]|mybattlefield):ability$!name(sacrifice a creature) notaTarget(creature[blocking]|mybattlefield) sacrifice!$ opponent auto={B}{R}:all(creature[menace]|myBattlefield) 1/0 ueot text=Menace -- Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. -- {B}{R}: Creatures you control with menace get +1/+0 until end of turn. mana={B}{R} type=Creature subtype=Nightmare Dinosaur power=2 toughness=2 [/card] [card] name=Labyrinth of Skophos auto={T}:Add{C} auto={4}{T}:removefromcombat target(creature[attacking;blocking]|battlefield) text={T}:Add {C}. -- {4},{T}: Remove target attacking or blocking creature from combat. type=Land [/card] [card] name=Lacerate Flesh target=creature auto=damage:4 auto=if cantargetcard(*[toughness=1]|*) then _BLOOD_*3 controller auto=if cantargetcard(*[toughness=2]|*) then _BLOOD_*2 controller auto=if cantargetcard(*[toughness=3]|*) then _BLOOD_ controller text=Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={4}{R} type=Sorcery [/card] [card] name=Lady of Laughter abilities=flying auto=@each my end:if type(*[-land;fresh]|myBattlefield)~morethan~1 then draw:1 text=Flying -- Celebration - At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. mana={3}{W}{W} type=Creature subtype=Faerie Noble power=4 toughness=5 [/card] [card] name=Laelia, the Blade Reforged abilities=haste auto=_ATTACKING_name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=@movedto(*|myexile) from(mylibrary,mygraveyard):name(Put 1/1 counter) counter(1/1) text=Haste -- Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. -- Whenever a spell or ability you control exiles one or more cards from your library and/or your graveyard, put a +1/+1 counter on Laelia. mana={2}{R} type=Legendary Creature subtype=Spirit Warrior power=2 toughness=2 [/card] [card] name=Lagonna-Band Storyteller auto=may MoveTo(myLibrary) target(enchantment|myGraveyard) then life:storedmanacost text=When Lagonna-Band Storyteller enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value. mana={3}{W} type=Creature subtype=Centaur Advisor power=3 toughness=4 [/card] [card] name=Laid to Rest auto=@movedto(human|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller auto=@movedto(creature[counter{1/1}]|graveyard) from(mybattlefield):name(Gain 2 life) life:2 controller text=Whenever a Human you control dies, draw a card. -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. mana={3}{G} type=Enchantment [/card] [card] name=Lair of the Hydra auto=if compare(type:land:myBattlefield)~morethan~2 then tap(noevent) auto={T}:Add{G} auto={1}{G}:name(Becomes a 1/1 hydra) becomes(Creature Hydra,1/1,green) ueot auto={2}{G}:name(Becomes a 2/2 hydra) becomes(Creature Hydra,2/2,green) ueot auto={3}{G}:name(Becomes a 3/3 hydra) becomes(Creature Hydra,3/3,green) ueot auto={4}{G}:name(Becomes a 4/4 hydra) becomes(Creature Hydra,4/4,green) ueot auto={5}{G}:name(Becomes a 5/5 hydra) becomes(Creature Hydra,5/5,green) ueot auto={6}{G}:name(Becomes a 6/6 hydra) becomes(Creature Hydra,6/6,green) ueot auto={7}{G}:name(Becomes a 7/7 hydra) becomes(Creature Hydra,7/7,green) ueot auto={8}{G}:name(Becomes a 8/8 hydra) becomes(Creature Hydra,8/8,green) ueot auto={9}{G}:name(Becomes a 9/9 hydra) becomes(Creature Hydra,9/9,green) ueot auto={10}{G}:name(Becomes a 10/10 hydra) becomes(Creature Hydra,10/10,green) ueot auto={11}{G}:name(Becomes a 11/11 hydra) becomes(Creature Hydra,11/11,green) ueot auto={12}{G}:name(Becomes a 12/12 hydra) becomes(Creature Hydra,12/12,green) ueot auto={13}{G}:name(Becomes a 13/13 hydra) becomes(Creature Hydra,13/13,green) ueot auto={14}{G}:name(Becomes a 14/14 hydra) becomes(Creature Hydra,14/14,green) ueot auto={15}{G}:name(Becomes a 15/15 hydra) becomes(Creature Hydra,15/15,green) ueot auto={16}{G}:name(Becomes a 16/16 hydra) becomes(Creature Hydra,16/16,green) ueot auto={17}{G}:name(Becomes a 17/17 hydra) becomes(Creature Hydra,17/17,green) ueot auto={18}{G}:name(Becomes a 18/18 hydra) becomes(Creature Hydra,18/18,green) ueot auto={19}{G}:name(Becomes a 19/19 hydra) becomes(Creature Hydra,19/19,green) ueot auto={20}{G}:name(Becomes a 20/20 hydra) becomes(Creature Hydra,20/20,green) ueot text=If you control two or more other lands, Lair of the Hydra enters tapped. -- {T}: Add {G}. -- {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. it's still a land. X can't be 0. type=Land [/card] [card] name=Lakeside Shack auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{G} auto={T}:Add{U} text=Lakeside Shack enters tapped unless a player has 13 or less life. -- {T}: Add {G} or {U}. type=Land [/card] [card] name=Lambholt Harrier auto={3}{R}:name(Creature can't block) target(creature) transforms((,cantblock)) ueot text={3}{R}: Target creature can't block this turn. type=Creature subtype=Wolf mana={1}{R} power=2 toughness=2 [/card] [card] name=Lambholt Raconteur backside=Lambholt Ravager abilities=daybound restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@movedTo(*[-creature]|mystack):name(Deals 1 damage) damage:1 opponent text=Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Lambholt Ravager mana={3}{R} type=Creature subtype=Human Werewolf power=2 toughness=4 [/card] [card] name=Lambholt Ravager backside=Lambholt Raconteur abilities=nightbound auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@movedTo(*[-creature]|mystack):name(Deals 2 damage) damage:2 opponent text=Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Lambholt Raconteur type=Creature subtype=Werewolf power=4 toughness=4 [/card] [card] name=Lampad of Death's Vigil auto={1}{S(creature|mybattlefield)}:life:-1 opponent && life:1 controller text={1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment Creature subtype=Nymph power=1 toughness=3 [/card] [card] name=Lancer Sliver auto=lord(creature[sliver]|myBattlefield) first strike text=Sliver creatures you control have first strike. mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Landroval, Horizon Witness abilities=flying auto=@each blockers restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(Creature gains flying) name(Creature gains flying) target(creature[-flying&attacking]|mybattlefield) flying ueot text=Flying -- Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. mana={4}{W} type=Legendary Creature subtype=Bird Noble power=3 toughness=4 [/card] [card] name=Landscaper Colos aicode=activate target(land[basic]|mylibrary) moveto(hand) autohand={1}{W}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(Move to bottom) target(*|opponentgraveyard) transforms((,newability[bottomoflibrary])) ueot text=When Landscaper Colos enters, put target card from an opponent's graveyard on the bottom of their library. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={5}{W} type=Creature subtype=Goat Beast power=4 toughness=6 [/card] [card] name=Lantern Bearer backside=Lanterns' Lift abilities=hasdisturb,flying restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={2}{U} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) 1/1],newability[teach(creature) flying])) forever )! text=Flying -- Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Lanterns' Lift mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Lantern Flare target=creature,planeswalker other={X}{R}{W} name(Cleave) auto=alternative damage:x && life:x controller auto=ifnot paid(alternative) then damage:type:creature:mybattlefield && life:type:creature:mybattlefield controller text=Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] mana={1}{W} type=Instant [/card] [card] name=Lantern of Revealing auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={4}{T}:name(Look top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary],newability[if cantargetcard(*[land]|*) then choice name(Put in play) name(Put in play) moveto(myBattlefield) and!( tap(noevent) )!] )) oneshot )! text={T}: Add one mana of any color. -- {4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. mana={3} type=Artifact [/card] [card] name=Lantern of the Lost auto=name(Exile a card) moveto(exile) target(*|graveyard) auto={1}{T}{E}:name(Exile cards and draw) transforms((,newability[all(*|graveyard) moveto(exile)],newability[draw:1 controller])) oneshot text=When Lantern of the Lost enters, exile target card from a graveyard. -- {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. mana={1} type=Artifact [/card] [card] name=Lanterns' Lift abilities=exiledeath backside=Lantern Bearer target=creature text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. // Lantern Bearer color=blue type=Enchantment subtype=Aura [/card] [card] name=Lapis Orb of Dragonkind auto={T}:name(Add blue mana) transforms((,newability[add{U}],newability[@movedto(creature[dragon]|mystack) turnlimited:name(Scry 2)_SCRY2_])) ueot text={T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{U} type=Artifact [/card] [card] name=Laquatus's Disdain target=*|stack auto=transforms((,newability[if gravecast then fizzle])) forever auto=draw:1 controller text=Counter target spell cast from a graveyard. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Larder Zombie abilities=defender aicode=activate may name(Put in graveyard) target(*[zpos=1]|mylibrary) moveto(mygraveyard) auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Tap 3 creatures and look) reveal:1 optionone name(Put back) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Defender -- Tap three untapped creatures you control: Look at the top card of your library. You may put that card into your graveyard. mana={U} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Lash of Malice target=creature auto=2/-2 ueot text=Target creature gets +2/-2 until end of turn. mana={B} type=Instant [/card] [card] name=Lash of Thorns target=creature auto=2/1 ueot auto=deathtouch ueot text=Target creature gets +2/+1 and gains deathtouch until end of turn. mana={B} type=Instant [/card] [card] name=Lash of the Balrog target=creature other={4}{B} name(Pay 4 mana) auto=destroy text=As an additional cost to cast this spell, sacrifice a creature or pay {4}. -- Destroy target creature. mana={B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Last March of the Ents abilities=nofizzle auto=name(Draw cards) draw:toughness:highest:creature:mybattlefield controller auto=may name(Put creatures in play) target(creature|myhand) moveto(mybattlefield) text=This spell can't be countered. -- Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. mana={6}{G}{G} type=Sorcery [/card] [card] name=Last One Standing restriction=type(creature|battlefield)~morethan~0 auto=count(type:creature:mybattlefield) && countb(type:creature:opponentbattlefield) auto=if compare(countedbamount)~equalto~0 then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) auto=if compare(countedamount)~equalto~0 then thisforeach(variable{countedbamountminus1minusend}) moverandom(creature) from(opponentbattlefield) to(opponentgraveyard) auto=if compare(countedamount)~equalto~compare(countedbamount) then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) auto=if compare(countedamount)~equalto~compare(countedbamount) then all(creature|opponentbattlefield) destroy auto=if compare(countedamount)~morethan~compare(countedbamount) then thisforeach(variable{countedamountminus1minusend}) moverandom(creature) from(battlefield) to(graveyard) auto=if compare(countedamount)~morethan~compare(countedbamount) then all(creature|opponentbattlefield) destroy auto=if compare(countedamount)~lessthan~compare(countedbamount) then thisforeach(variable{countedbamountminus1minusend}) moverandom(creature) from(opponentbattlefield) to(opponentgraveyard) auto=if compare(countedamount)~lessthan~compare(countedbamount) then all(creature|myBattlefield) destroy text=Choose a creature at random, then destroy the rest. mana={1}{B}{R} type=Sorcery [/card] [card] name=Last Rites auto=name(Discard cards) name(Discard cards) target(*|myhand) transforms((,newability[reject],newability[target(*[-land]|opponenthand) reject])) forever text=Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. mana={2}{B} type=Sorcery [/card] [card] name=Last-Ditch Effort target=anytarget auto=if type(*[creature]|mybattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notaTarget(*[creature]|mybattlefield)!$ controller && damage:1 auto=if type(*[creature]|mybattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notaTarget(<2>*[creature]|mybattlefield)!$ controller && damage:2 auto=if type(*[creature]|mybattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notaTarget(<3>*[creature]|mybattlefield)!$ controller && damage:3 auto=if type(*[creature]|mybattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notaTarget(<4>*[creature]|mybattlefield)!$ controller && damage:4 auto=if type(*[creature]|mybattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notaTarget(<5>*[creature]|mybattlefield)!$ controller && damage:5 auto=if type(*[creature]|mybattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notaTarget(<6>*[creature]|mybattlefield)!$ controller && damage:6 auto=if type(*[creature]|mybattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notaTarget(<7>*[creature]|mybattlefield)!$ controller && damage:7 auto=if type(*[creature]|mybattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notaTarget(<8>*[creature]|mybattlefield)!$ controller && damage:8 auto=if type(*[creature]|mybattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notaTarget(<9>*[creature]|mybattlefield)!$ controller && damage:9 auto=if type(*[creature]|mybattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notaTarget(<10>*[creature]|mybattlefield)!$ controller && damage:10 auto=if type(*[creature]|mybattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notaTarget(<11>*[creature]|mybattlefield)!$ controller && damage:11 auto=if type(*[creature]|mybattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notaTarget(<12>*[creature]|mybattlefield)!$ controller && damage:12 auto=if type(*[creature]|mybattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notaTarget(<13>*[creature]|mygraveyard)!$ controller && damage:13 auto=if type(*[creature]|mybattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notaTarget(<14>*[creature]|mybattlefield)!$ controller && damage:14 auto=if type(*[creature]|mybattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notaTarget(<15>*[creature]|mybattlefield)!$ controller && damage:15 auto=if type(*[creature]|mybattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notaTarget(<16>*[creature]|mybattlefield)!$ controller && damage:16 auto=if type(*[creature]|mybattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notaTarget(<17>*[creature]|mybattlefield)!$ controller && damage:17 auto=if type(*[creature]|mybattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notaTarget(<18>*[creature]|mybattlefield)!$ controller && damage:18 auto=if type(*[creature]|mybattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notaTarget(<19>*[creature]|mybattlefield)!$ controller && damage:19 auto=if type(*[creature]|mybattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notaTarget(<20>*[creature]|mybattlefield)!$ controller && damage:20 text=Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. mana={R} type=Instant [/card] [card] name=Lasyd Prowler auto=may deplete:type:land:myBattlefield autograveyard=name(Renew) {1}{G}{E}:target(creature) counter(1/1,type:land:mygraveyard) asSorcery text=When this creature enters, you may mill cards equal to the number of lands you control. -- Renew - {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery. mana={2}{G}{G} type=Creature subtype=Snake Ranger power=5 toughness=5 [/card] [card] name=Lat-Nam Adept auto=_SECOND_DRAW_counter(1/1) text=Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. mana={3}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Late to Dinner target=creature|mygraveyard auto=moveto(myBattlefield) auto=name(Create food) _FOOD_ text=Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2} , {T}, Sacrifice this artifact: You gain 3 life.") mana={3}{W} type=Sorcery [/card] [card] name=Lathiel, the Bounteous Dawn abilities=lifelink auto=@each end restriction{compare(lifegain)~morethan~0}:thisforeach(variable{lifegain}) ability$!name(Choose a creature) counter(1/1) target(other creature[-Lathiel])!$ controller text=Lifelink -- At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. mana={2}{G}{W} type=Legendary Creature subtype=Unicorn Lathiel power=2 toughness=2 [/card] [card] name=Lathliss, Dragon Queen abilities=flying auto=@movedTo(Dragon[-token]|myBattlefield):_DRAGONTOKEN_ auto={1}{R}:all(dragon|myBattlefield) 1/0 ueot text=Flying -- Whenever another nontoken Dragon enters under your control, create a 5/5 red Dragon creature token with flying. -- {1}{R}: Dragons you control get +1/+0 until end of turn. mana={4}{R}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Lathril, Blade of the Elves abilities=menace auto=@combatdamaged(player) from(this):token(Warrior,Creature Elf Warrior,1/1,green)*thatmuch auto={T}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}{T(elf[-tapped]|mybattlefield)}:life:10 controller && life:-10 opponent text=Menace -- Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. -- {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. mana={2}{B}{G} type=Legendary Creature subtype=Elf Noble power=2 toughness=3 [/card] [card] name=Lattice-Blade Mantis auto=counter(0/0,2,Oil) auto=@combat(attacking) source(this) restriction{compare(hascntoil)~morethan~0}:may name(Remove oil counter) transforms((,newability[untap],newability[1/1],newability[counter(0/0.-1.Oil)])) ueot text=Lattice-Blade Mantis enters with two oil counters on it. -- Whenever Lattice-Blade Mantis attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn. mana={3}{G} type=Creature subtype=Phyrexian Insect power=4 toughness=3 [/card] [card] name=Launch Mishap target=creature,planeswalker|stack auto=fizzle auto=_THOPTERTOKEN_ controller text=Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying. mana={2}{U} type=Instant [/card] [card] name=Launch the Fleet abilities=hasnokicker,hasstrive kicker=multi{1} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[_ATTACKING_token(Soldier^Creature Soldier^1/1^white^battleready)])) ueot text=Strive - Launch the Fleet costs {1} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking." mana={W} type=Sorcery [/card] [card] name=Laurine, the Diversion abilities=first strike,partner partner=Kamber, the Plunderer auto=_PARTNER_ auto={2}{S(*[artifact;creature]|mybattlefield)}:name(Goad a creature) target(creature|battlefield) _GOAD_ text=Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) -- First strike -- {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={2}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Lava Blister target=land[-basic] auto=destroy auto=transforms((,newability[pay[[{L:6}]] name(pay 6 life) donothing?destroy])) forever text=Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. mana={1}{R} type=Sorcery [/card] [card] name=Lava Burst #MISSING: damage can't be prevented target=anytarget auto=damage:X text=Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Lava Coil target=creature auto=exiledeath auto=damage:4 text=Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Lava Serpent abilities=haste,cycling autohand=__CYCLING__({2}) text=Haste -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{R} type=Creature subtype=Elemental Serpent power=5 toughness=5 [/card] [card] name=Lava-Field Overlord abilities=flying auto=damage:4 target(creature|opponentBattlefield) text=Assist (Another player can pay up to {7} of this spell's cost.) -- Flying -- When Lava-Field Overlord enters, it deals 4 damage to target creature an opponent controls. mana={7}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Lavabelly Sliver auto=@movedTo(sliver|mybattlefield):name(Sliver entered battlefield) all(trigger[to]) name(Sliver entered battlefield) transforms((,newability[name(Deals 1 damage) damage:1 target(player^planeswalker)],newability[life:1 controller])) oneshot text=Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life." mana={1}{R}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Lavabrink Floodgates auto={T}:Add{R}{R} auto=@each my upkeep:may counter(0/0,1,Doom) all(this) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) damage:6 all(creature) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) sacrifice auto=@each my upkeep:may counter(0/0,-1,Doom) all(this) auto=@each opponent upkeep:may counter(0/0,1,Doom) all(this) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) damage:6 all(creature) && aslongas(Lavabrink Floodgates[counter{0/0.3.Doom}]|myBattlefield) sacrifice auto=@each opponent upkeep:may counter(0/0,-1,Doom) all(this) text={T}: Add {R}{R}. -- At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice it. When you do, it deals 6 damage to each creature. mana={3}{R} type=Artifact [/card] [card] name=Lavaglide Pathway auto={T}:add{R} text={T}: Add {R}. // Riverglide Pathway type=Land [/card] [card] name=Lavakin Brawler auto=_ATTACKING_all(this) foreach(elemental|myBattlefield) 1/0 ueot text=Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. mana={3}{R} type=Creature subtype=Elemental Warrior power=2 toughness=4 [/card] [card] name=Lavaspur Boots auto=teach(creature) 1/0 auto=teach(creature) haste auto=teach(creature) transforms((,newability[_WARD1_])) auto={1}:equip text=Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Lavinia, Azorius Renegade auto=maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot auto=@each opponent untap:transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot auto=@each my untap:transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot auto=@movedto(land|opponentBattlefield):transforms((,white,blue,newability[maxCast(*[-creature;manacost<=type:land:opponentbattlefield])999 opponent ueot],newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot auto=@movedto(land|nonbattlezone) from(opponentBattlefield):transforms((,white,blue,newability[maxCast(*[-creature;manacost>=type:land:opponentbattlefieldplus1plusend])0 opponent ueot])) ueot text=Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. -- Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. mana={W}{U} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Lavinia, Foil to Conspiracy abilities=vigilance auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:_CLUE_ auto={T} restriction{opponentturnonly}:Add{C}{C} text=Vigilance -- Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- {T}: Add {C}{C}. Activate only during an opponent's turn. mana={1}{WU}{WU} type=Legendary Creature subtype=Human Detective power=2 toughness=3 [/card] [card] name=Law-Rune Enforcer auto={1}{T}:tap target(creature[manacost>=2]) text={1}, {T}: Tap target creature with mana value 2 or greater. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Lawmage's Binding abilities=flash target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Flash -- Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Lay Bare the Heart target=opponent auto=if type(*[-land;-legendary]|targetedpersonshand)~lessthan~1 then name(look) donothing notaTarget(*|targetedpersonshand) else reject notaTarget(*[-land;-legendary]|targetedpersonshand) text=Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Lay Claim abilities=cycling target=*[artifact;battle;creature;enchantment;land;planeswalker] alias=1194 autohand=__CYCLING__({2}) text=Enchant permanent -- You control enchanted permanent. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Lay Down Arms target=creature[manacost<=type:plains|myBattlefield] auto=moveto(exile) && life:3 text=Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. mana={W} type=Sorcery [/card] [card] name=Lazav, the Multifarious aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL1_ auto=counter(0/0,1,LazavEffect) auto=emblem transforms((,newability[lord(creature[counter{0/0.1.LazavEffect}]|mybattlefield) transforms((,newability[{X}:name(Copy creature) transforms((,newability[name(Copy creature) target(creature[manacost=x]|mygraveyard) copy and!( transforms((Legendary Lazav)) forever )!])) forever])) forever])) forever dontremove text=When Lazav, the Multifarious enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. mana={U}{B} type=Legendary Creature subtype=Shapeshifter power=1 toughness=3 [/card] [card] name=Lazotep Behemoth mana={4}{B} type=Creature subtype=Zombie Hippo power=5 toughness=4 [/card] [card] name=Lazotep Chancellor auto=@discarded(*|myHand):name(Pay 1 and amass 2) transforms((,newability[if type(army|mybattlefield)~equalto~0 then choice name(Pay 1 and amass 2) name(Pay 1 and amass 2) ability$!may name(Pay 1 and amass 2) pay({1}) name(Pay 1 and amass 2) token(Zombie Army^Creature Zombie Army^0/0^black) and!( counter(1/1.2) )!!$ controller],newability[if type(army|mybattlefield)~morethan~0 then choice name(Pay 1 and amass 2) name(Pay 1 and amass 2) ability$!may name(Pay 1 and amass 2) pay({1}) name(Pay 1 and amass 2) notaTarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.2)])) forever!$ controller])) forever text=Whenever you discard a card, you may pay {1}. If you do, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={U}{B} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Lazotep Convert auto=may name(Enter as copy) target(creature|graveyard) copy and!( transforms((Zombie,setpower=4,settoughness=4,newcolors[black])) forever )! text=You may have Lazotep Convert enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types. color=blue,black type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Lazotep Plating auto=_AMASSZOMBIE1_ auto=all(*|myBattlefield) transforms((,hexproof,newability[controllershroud])) ueot text=Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) mana={1}{U} type=Instant [/card] [card] name=Lazotep Reaver auto=_AMASSZOMBIE1_ text=When Lazotep Reaver enters, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B} type=Creature subtype=Zombie Beast power=1 toughness=2 [/card] [card] name=Lazotep Sliver auto=@combat(blocked,turnlimited) source(sliver|mybattlefield):name(Afflict 2) life:-2 opponent auto=@movedTo(sliver[-token]|graveyard) from(mybattlefield):_AMASSSLIVER2_ text=Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) -- Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) mana={3}{B} type=Creature subtype=Zombie Sliver power=4 toughness=4 [/card] [card] name=Lead Pipe auto=teach(creature) 2/0 auto=@movedto(graveyard) from(mytgt|battlefield):life:-1 opponent auto={2}{S}:draw:1 auto={2}:equip text=Equipped creature gets +2/+0. -- Whenever equipped creature dies, each opponent loses 1 life. -- {2}, Sacrifice Lead Pipe: Draw a card. -- Equip {2} mana={B} type=Artifact subtype=Clue Equipment [/card] [card] name=Leadership Vacuum target=player auto=ability$!name(Put back each commander) name(Put back each commander) all(*[iscommander]|mybattlefield) moveto(mycommandzone)!$ targetedplayer auto=draw:1 controller text=Target player returns each commander they control from the battlefield to the command zone. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Leaf-Crowned Visionary auto=lord(other elf|myBattlefield) +1/+1 auto=@movedTo(Elf|mystack):pay({G}) draw:1 text=Other Elves you control get +1/+1. -- Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. mana={G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Leafkin Avenger auto={T}:foreach(creature[power>=4]|myBattlefield) add{G} auto={7}{R}:target(creature,planeswalker) dynamicability text={T}: Add {G} for each creature with power 4 or greater you control. -- {7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker. mana={2}{R}{G} type=Creature subtype=Elemental Druid power=4 toughness=3 [/card] [card] name=Leafkin Druid auto={T}:name(Add mana) if type(creature|mybattlefield)~morethan~3 then Add{G}{G} else Add{G} text={T}: Add {G}. If you control four or more creatures, add {G}{G} instead. mana={1}{G} type=Creature subtype=Elemental Druid power=0 toughness=3 [/card] [card] name=League Guildmage auto={3}{U}{T}:draw:1 controller auto={1}{R}{T}:name(copy instant or sorcery with mana value 1) target(*[instant;sorcery;manacost=1]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={2}{R}{T}:name(copy instant or sorcery with mana value 2) target(*[instant;sorcery;manacost=2]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={3}{R}{T}:name(copy instant or sorcery with mana value 3) target(*[instant;sorcery;manacost=3]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={4}{R}{T}:name(copy instant or sorcery with mana value 4) target(*[instant;sorcery;manacost=4]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={5}{R}{T}:name(copy instant or sorcery with mana value 5) target(*[instant;sorcery;manacost=5]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={6}{R}{T}:name(copy instant or sorcery with mana value 6) target(*[instant;sorcery;manacost=6]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={7}{R}{T}:name(copy instant or sorcery with mana value 7) target(*[instant;sorcery;manacost=7]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={8}{R}{T}:name(copy instant or sorcery with mana value 8) target(*[instant;sorcery;manacost=8]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={9}{R}{T}:name(copy instant or sorcery with mana value 9) target(*[instant;sorcery;manacost=9]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot text={3}{U},{T}: Draw a card. -- {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. mana={U}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Leap of Flame abilities=hasnokicker,hasreplicate target=creature kicker=multi{U}{R} name(Replicate) auto=name(Creature gets 1/0) transforms((,flying,first strike,newability[1/0])) ueot auto=thisforeach(variable{kicked}>0) ability$!name(Copy Leap of Flame) name(Copy Leap of Flame) activate castcard(copied noevent named!:Leap of Flame:!)!$ controller text=Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target creature gets +1/+0 and gains flying and first strike until end of turn. mana={U}{R} type=Instant [/card] [card] name=Leapfrog auto=@movedTo(instant,sorcery|mystack) turnlimited:flying ueot text=Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. mana={2}{U} type=Creature subtype=Frog power=3 toughness=1 [/card] [card] name=Leaping Ambush target=creature auto=1/3 auto=reach auto=untap text=Target creature gets +1/+3 and gains reach until end of turn. Untap it. mana={G} type=Instant [/card] [card] name=Leather Armor auto={999}:equip auto={0}:name(equip) rehook target(creature|mybattlefield) limit:1 asSorcery auto=teach(creature) 0/1 auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Equip {0}. Activate only once each turn. mana={1} type=Artifact subtype=Equipment [/card] [card] name=Leave // Chance abilities=hasaftermath otherrestriction=can play sorcery flashback={3}{R} name(Chance) auto=ifnot paid(flashback) then target(*|mybattlefield) moveto(hand) auto=if paid(flashback) then target(*|myhand) reject and!(draw:1)! text=Return any number of target permanents you own to your hand. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. mana={1}{W} type=Instant [/card] [card] name=Ledev Champion auto=_ATTACKING_may name(Tap creatures) target(creature[-tapped]|mybattlefield) tap && all(this) 1/1 ueot auto={3}{G}{W}:name(Create soldier) token(Soldier,Creature Soldier,1/1,white,lifelink) text=Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. -- {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink. mana={1}{G}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Ledev Guardian other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Ledger Shredder abilities=flying auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:_CONNIVES_ auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:_CONNIVES_ text=Flying -- Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={1}{U} type=Creature subtype=Bird Advisor power=1 toughness=3 [/card] [card] name=Leech Fanatic auto=this(variable{controllerturn}>0) lifelink text=As long as it's your turn, Leech Fanatic has lifelink. mana={1}{B} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Leeches auto=choice name(Target opponent) thisforeach(variable{opponentpoisoncount}) damage:1 opponent && alterpoison:-1 opponent auto=choice name(Target controller) thisforeach(variable{mypoisoncount}) damage:1 controller && alterpoison:-1 controller text=Target player loses all poison counters. Leeches deals that much damage to that player. mana={1}{W}{W} type=Sorcery [/card] [card] name=Leeching Bite target=creature auto=1/1 ueot auto=target(creature) -1/-1 ueot text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Leeching Lurker abilities=lifelink,nightbound backside=Curse of Leeches auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Lifelink -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Curse of Leeches type=Creature subtype=Leech Horror color=black power=4 toughness=4 [/card] [card] name=Leering Onlooker abilities=flying autograveyard={2}{B}{B}{E}:create(bat:creature bat:1/1:black:flying)*2 and!( tap(noevent) )! text=Flying -- {2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. mana={1}{B} type=Creature subtype=Vampire power=1 toughness=3 [/card] [card] name=Legion Angel abilities=flying aicode=activate target(Legion Angel|mySideboard) moveto(hand) auto=may name(Search Sideaboard) reveal:type:*:mySideboard revealzone(mySideboard) optionone name(choose card) target(<1>Legion Angel|reveal) moveto(hand) and!(all(other *|reveal) moveto(ownerSideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveTo(ownerSideboard) and!(all(other *|reveal) moveto(ownerSideboard))! optiontwoend revealend text=Flying -- When Legion Angel enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. mana={2}{W}{W} type=Creature subtype=Angel Warrior power=4 toughness=3 [/card] [card] name=Legion Conquistador auto=may moveto(hand) target(Legion Conquistador|mylibrary) text=When Legion Conquistador enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle. mana={2}{W} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Legion Extruder auto=damage:2 target(anyTarget) auto={2}{T}{S(other artifact|mybattlefield)}:create(golem:creature golem artifact:3/3) text=When Legion Extruder enters, it deals 2 damage to any target. -- {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. mana={1}{R} type=Artifact [/card] [card] name=Legion Guildmage auto={5}{R}{T}:damage:3 each opponent auto={2}{W}{T}:tap target(other creature) text={5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. -- {2}{W}, {T}: Tap another target creature. mana={R}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Legion Leadership backside=Legion Stronghold restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Legion Stronghold) forcetype(land) target=creature auto=transforms((,newability[power/0])) auto=first strike text=Until end of turn, double target creature's power and it gains first strike. mana={1}{RW} type=Instant [/card] [card] name=Legion Lieutenant auto=lord(other vampire|myBattlefield) +1/+1 text=Other Vampires you control get +1/+1. mana={W}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Legion Loyalty text=Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={6}{W}{W} type=Enchantment [/card] [card] name=Legion Stronghold auto=tapped auto={T}:Add{R} auto={T}:Add{W} text=Legion Stronghold enters tapped. -- {T}: Add {R} or {W}. type=Land [/card] [card] name=Legion Vanguard aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto={1}{S(other creature|mybattlefield)}:_EXPLORES_ text={1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Legion Warboss auto=_MENTOR_ auto=@each my combatbegins:create(goblin:creature goblin:1/1:red:haste ueot:mustattack ueot) text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. mana={2}{R} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Legion's End target=creature[manacost<=2]|opponentbattlefield auto=moveto(exile) auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) auto=donothing notaTarget(*|targetcontrollerhand) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Legion's Judgment target=creature[power>=4] auto=destroy text=Destroy target creature with power 4 or greater. mana={2}{W} type=Sorcery [/card] [card] name=Legion's Landing auto=_WHITEVAMPIRE_ auto=@combat(attacking) source(creature) restriction{type(other creature[attacking]|myBattlefield)~morethan~2}:flip(Adanto, the First Fort) text=When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. -- When you attack with three or more creatures, transform Legion's Landing. mana={W} type=Legendary Enchantment [/card] [card] name=Legions to Ashes target=*[-land]|opponentbattlefield auto=moveto(exile) auto=all(*[token&share!name!]|opponentbattlefield) moveto(exile) text=Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. mana={1}{W}{B} type=Sorcery [/card] [card] name=Legolas Greenleaf abilities=reach auto=cantbeblockedby(creature[power<=2]) auto=@movedTo(other creature[legendary]|mybattlefield):name(Put 1/1 counter) counter(1/1) auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller text=Reach -- Legolas Greenleaf can't be blocked by creatures with power 2 or less. -- Whenever another legendary creature enters under your control, put a +1/+1 counter on Legolas Greenleaf. -- Whenever Legolas Greenleaf deals combat damage to a player, draw a card. mana={2}{G} type=Legendary Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Legolas, Counter of Kills abilities=reach auto=@scryed(*|myzones) turnlimited:if cantargetcard(*[tapped]|*) then untap auto=@movedTo(creature|graveyard) from(opponentbattlefield):name(Put 1/1 counter) counter(1/1) text=Reach -- Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. mana={2}{G}{U} type=Legendary Creature subtype=Elf Archer power=2 toughness=3 [/card] [card] name=Legolas, Master Archer abilities=reach auto=@targeted(this) from(*|mystack,mycastingzone):name(Put 1/1 counter) counter(1/1) auto=@targeted(creature|opponentbattlefield) from(*|mystack,mycastingzone):may name(Deal damage) damage:power target(creature|battlefield) text=Reach -- Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. -- Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. mana={1}{G}{G} type=Legendary Creature subtype=Elf Archer power=1 toughness=4 [/card] [card] name=Leinore, Autumn Sovereign auto=@each my combatbegins:name(Put 1/1 counter) transforms((,newability[choice name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) && if coven then name(Draw a card) draw:1 controller],newability[if coven then choice name(Don't put counter) name(Don't put counter) draw:1 controller],newability[ifnot coven then choice name(Don't put counter) name(Don't put counter) donothing])) oneshot text=Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. mana={2}{G}{W} type=Legendary Creature subtype=Human Noble power=0 toughness=4 [/card] [card] name=Lembas aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=name(Scry 1 and draw) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto={2}{T}{S}:name(Sacrifice and gain life) life:3 controller auto=@movedto(this|graveyard) from(battlefield):name(Shuffle in library) all(trigger[to]) name(Shuffle in library) transforms((,newability[moveto(mylibrary) and!(shuffle)!])) oneshot text=When Lembas enters, scry 1, then draw a card. -- {2}, {T}, Sacrifice Lembas: You gain 3 life. -- When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. mana={2} type=Artifact subtype=Food [/card] [card] name=Lena, Selfless Champion auto=foreach(creature[-token]|mybattlefield) _SOLDIERTOKEN_ auto={S}:name(All creatures gain indestructible) all(other creature[power<=2]|myBattlefield) transforms((,indestructible)) ueot text=When Lena, Selfless Champion enters, create a 1/1 white Soldier creature token for each nontoken creature you control. -- Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. mana={4}{W}{W} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Lens Flare abilities=affinityartifacts target=creature[attacking;blocking] auto=damage:5 text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- Lens Flare deals 5 damage to target attacking or blocking creature. mana={4}{W} type=Instant [/card] [card] name=Leonin Lightbringer auto=_WARD2_ auto=this(gear > 0) 1/1 text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- As long as Leonin Lightbringer is equipped, it gets +1/+1. mana={2}{W} type=Creature subtype=Cat Rebel power=3 toughness=2 [/card] [card] name=Leonin Lightscribe auto=@movedto(*[instant;sorcery]|mystack):all(creature|mybattlefield) transforms((,newability[1/1])) ueot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Leonin Sanctifier abilities=lifelink auto=name(Creature perpetually gains lifelink) target(creature|myhand) transforms((,newability[perpetuallifelink])) forever text=Lifelink -- When Leonin Sanctifier enters, choose a creature card in your hand. It perpetually gains lifelink. mana={1}{W} type=Creature subtype=Cat Cleric power=2 toughness=1 [/card] [card] name=Leonin Shikari auto=lord(equipment|mybattlefield) eqpasinst text=You may activate equip abilities any time you could cast an instant. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Leonin Vanguard auto=@each my combatbegins restriction{type(creature|myBattlefield)~morethan~2}:1/1 ueot && life:1 text=At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. mana={W} type=Creature subtype=Cat Soldier power=1 toughness=1 [/card] [card] name=Leonin Warleader auto=_ATTACKING_create(cat:creature cat:1/1:white:lifelink:battleready)*2 text=Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. mana={2}{W}{W} type=Creature subtype=Cat Soldier power=4 toughness=4 [/card] [card] name=Leonin of the Lost Pride auto=_DIES_MoveTo(exile) target(*|opponentGraveyard) text=When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. mana={1}{W} type=Creature subtype=Cat Warrior power=3 toughness=1 [/card] [card] name=Leopard-Spotted Jiao mana={1}{R} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Leovold, Emissary of Trest auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Opponent can't draw more than 1) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)])) oneshot auto=@targeted(*|mybattlefield) from(*|opponentzones):may draw:1 text=Each opponent can't draw more than one card each turn. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. mana={B}{G}{U} type=Legendary Creature subtype=Elf Advisor power=3 toughness=3 [/card] [card] name=Lesser Masticore abilities=persist auto={4}:damage:1 target(creature) text=As an additional cost to cast this spell, discard a card. {4}: Lesser Masticore deals 1 damage to target creature. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{D(other *|myhand)} type=Artifact Creature subtype=Masticore power=2 toughness=2 [/card] [card] name=Lethal Exploit target=creature auto=-2/-2 ueot auto=foreach(creature[modified]|mybattlefield) -1/-1 ueot text=Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.) mana={1}{B} type=Instant [/card] [card] name=Lethal Sting target=creature|myBattlefield auto=counter(-1/-1) auto=destroy target(creature) text=As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control. -- Destroy target creature. mana={2}{B} type=Sorcery [/card] [card] name=Lethal Throwdown other={B}{S(creature[modified]|myBattlefield)} name(sacrifice a modified creature) otherrestriction=type(creature[modified]|myBattlefield)~morethan~0 target=creature,planeswalker auto=destroy auto=alternative draw:1 controller auto=Destroy target creature or planeswalker If the modified creature was sacrificed drawcard text=As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) -- Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card. mana={B}{S(creature[-modified]|myBattlefield)} type=Sorcery [/card] [card] name=Lethal Vapors auto=@movedto(creature|battlefield):all(trigger[to]) destroy auto={0}:destroy && turns:-1 controller auto=@each opponent upkeep:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notaTarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent untap:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notaTarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent draw:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notaTarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent combatbegins:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notaTarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent blockers:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notaTarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent firstmain:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notaTarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent auto=@each opponent end:ability$!name(Pay 0) pay[[{0}]] name(Pay 0) destroy notaTarget(Lethal Vapors|opponentBattlefield) && turns:-1 controller?donothing!$ opponent text=Whenever a creature enters, destroy it. -- {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. mana={2}{B}{B} type=Enchantment [/card] [card] name=Letter of Acceptance auto={T}:add{W} auto={T}:add{G} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={2}{T}{S}:draw:1 controller text={T}: Add one mana of any color. -- {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. mana={3} type=Artifact [/card] [card] name=Levitating Statue abilities=flying auto=@movedTo(*[-creature]|mystack):counter(1/1) auto={2}:transforms((Construct Artifact Creature,setpower=1,settoughness=1)) ueot text=Flying -- Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue. -- {2}: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn. mana={2} type=Artifact [/card] [card] name=Ley Weaver abilities=partner partner=Lore Weaver auto=_PARTNER_ auto={T}:name(Untap 2 lands) untap target(<2>land) text=Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.) -- {T}: Untap two target lands. mana={3}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Leyline Axe abilities=leyline auto=teach(creature) 1/1 auto=teach(creature) double strike auto=teach(creature) trample auto={3}:equip text=If this card is in your opening hand, you may begin the game with it on the battlefield. -- Equipped creature gets +1/+1 and has double strike and trample. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Leyline Binding abilities=flash,affinitybasiclandtypes auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=Flash -- Domain - This spell costs {1} less to cast for each basic land type among lands you control. -- When Leyline Binding enters, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. mana={5}{W} type=Enchantment [/card] [card] name=Leyline Immersion target=creature[legendary] auto=teach(creature) transforms((,newability[this(variable{type:*[-land]:myrestrictedcastingzone}>0) {T}:name(Add 5 mana) name(Add 5 mana) thisforeach(variable{5}) ability$!name(Choose one) choice add{W} _ choice add{U} _ choice add{R} _ choice add{G} _ choice add{B}!$ controller])) auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentstack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Enchant legendary creature -- Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells." mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Leyline Invocation auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1,type:land:mybattlefield) )! text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. mana={5}{G} type=Sorcery [/card] [card] name=Leyline Prowler abilities=deathtouch,lifelink auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Deathtouch, lifelink -- {T}: Add one mana of any color. mana={1}{B}{G} type=Creature subtype=Nightmare Beast power=2 toughness=3 [/card] [card] name=Leyline Surge auto=@each my upkeep:may name(Put permanent in play) target(*[-sorcery;-instant]|myhand) moveto(mybattlefield) text=At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield. color=green type=Enchantment [/card] [card] name=Leyline Tyrant abilities=flying auto=mypoolsave(red) auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate])) oneshot auto=_DIES_choice name(Pay X red mana) name(Pay X red mana) ability$!name(Damage X) pay[[{X:red}]] name(Damage any target) target(anytarget) damage:X!$ controller text=Flying -- You don't lose unspent red mana as steps and phases end. -- When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Leyline of Abundance abilities=leyline auto=@tappedformana(creature|myBattlefield):add{G} auto={6}{G}{G}:all(creature|mybattlefield) counter(1/1) text=If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you tap a creature for mana, add an additional {G}. -- {6}{G}{G}: Put a +1/+1 counter on each creature you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Leyline of Combustion abilities=leyline auto=@targeted(*|mybattlefield) from(*|opponentbattlefield):damage:2 opponent auto=@targeted(*|mybattlefield) from(*|opponenthand):damage:2 opponent auto=@targeted(player) from(*|opponentbattlefield):damage:2 opponent auto=@targeted(player) from(*|opponenthand):damage:2 opponent text=If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Leyline of Hope abilities=leyline,lifefaker auto=@lifeof(player) from(*[-lifefaker]|*):life:1 controller auto=this(variable{pdiffinitlife}>6) lord(creature|myBattlefield) 2/2 text=If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. -- If you would gain life, you gain that much life plus 1 instead. -- As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. mana={2}{W}{W} type=Enchantment [/card] [card] name=Leyline of Lifeforce abilities=leyline auto=lord(creature|mystack) nofizzle text=If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. -- Creature spells can't be countered. mana={2}{G}{G} type=Enchantment [/card] [card] name=Leyline of Mutation abilities=leyline auto=lord(*|myrestrictedcastingzone) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) auto=lord(*[canPlayFromGraveyard]|mygraveyard) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) auto=lord(*[canplayfromexile]|myexile) transforms((,newability[{W}{U}{B}{R}{G}:name(Pay 5 colors and zerocast) name(Pay 5 colors and zerocast) zerocast])) text=If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. -- You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. mana={2}{G}{G} type=Enchantment [/card] [card] name=Leyline of Punishment #MISSING: Damage can't be prevented abilities=leyline,nolifegain,nolifegainopponent text=If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. -- Players can't gain life. -- Damage can't be prevented. mana={2}{R}{R} type=Enchantment [/card] [card] name=Leyline of Transformation abilities=leyline auto=chooseatype lord(creature|mybattlefield,mystack,myhand,mylibrary,mysideboard,mygraveyard,myexile) transforms((chosentype)) chooseend text=If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. -- As Leyline of Transformation enters, choose a creature type. -- Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. mana={2}{U}{U} type=Enchantment [/card] [card] name=Leyline of the Guildpact abilities=leyline auto=lord(*[-land]|myBattlefield) becomes(,white,red,blue,black,green) auto=lord(land|myBattlefield) transforms((basic plains island swamp mountain forest)) text=If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. -- Each nonland permanent you control is all colors. -- Lands you control are every basic land type in addition to their other types. mana={GW}{GU}{BG}{RG} type=Enchantment [/card] [card] name=Liberating Combustion target=creature auto=damage:6 auto=moveto(hand) target(Chandra^ Pyrogenius|mylibrary) auto=moveto(hand) target(Chandra^ Pyrogenius|mygraveyard) text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{R} type=Sorcery [/card] [card] name=Liberator, Urza's Battlethopter abilities=flash,flying auto=lord(artifact|mycastingzone) asflash auto=lord(*[colorless]|mycastingzone) asflash auto=@movedTo(*[manacost=0]|mystack) restriction{compare(p)~lessthan~0}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=1]|mystack) restriction{compare(p)~lessthan~1}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=2]|mystack) restriction{compare(p)~lessthan~2}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=3]|mystack) restriction{compare(p)~lessthan~3}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=4]|mystack) restriction{compare(p)~lessthan~4}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=5]|mystack) restriction{compare(p)~lessthan~5}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=6]|mystack) restriction{compare(p)~lessthan~6}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=7]|mystack) restriction{compare(p)~lessthan~7}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=8]|mystack) restriction{compare(p)~lessthan~8}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=9]|mystack) restriction{compare(p)~lessthan~9}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=10]|mystack) restriction{compare(p)~lessthan~10}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=11]|mystack) restriction{compare(p)~lessthan~11}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=12]|mystack) restriction{compare(p)~lessthan~12}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=13]|mystack) restriction{compare(p)~lessthan~13}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=14]|mystack) restriction{compare(p)~lessthan~14}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=15]|mystack) restriction{compare(p)~lessthan~15}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=16]|mystack) restriction{compare(p)~lessthan~16}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=17]|mystack) restriction{compare(p)~lessthan~17}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=18]|mystack) restriction{compare(p)~lessthan~18}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost=19]|mystack) restriction{compare(p)~lessthan~19}:name(Put 1/1 counter) counter(1/1) auto=@movedTo(*[manacost>=20]|mystack) restriction{compare(p)~lessthan~20}:name(Put 1/1 counter) counter(1/1) text=Flash -- Flying -- You may cast colorless spells and artifact spells as though they had flash. -- Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. mana={3} type=Legendary Artifact Creature subtype=Thopter power=1 toughness=2 [/card] [card] name=Library auto=tapped auto={T}:Add{U} auto={T}:Add{R} auto={4}{T}:_CLUE_ text=Library enters tapped. -- {T}: Add {U} or {R}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Library Larcenist auto=_ATTACKING_draw:1 controller text=Whenever Library Larcenist attacks, draw a card. mana={2}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=2 [/card] [card] name=Library of Leng abilities=nomaxhand auto=@discarded(*|myhand):may all(trigger[to]) moveTo(mylibrary) text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. mana={1} type=Artifact [/card] [card] name=Lich abilities=cantlifelose auto=transforms((,newability[lifeset:0 controller],newability[cantchangelife])) forever auto=@lifeof(player) from(*[-lifefaker]|*):name(Draw cards) draw:thatmuch controller auto=@damageof(player) restriction{compare(thatmuch)~equalto~1}:name(Sacrifice 1 permanent) name(Sacrifice 1 permanent) target(*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~2}:name(Sacrifice 2 permanents) name(Sacrifice 2 permanents) target(<2>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~3}:name(Sacrifice 3 permanents) name(Sacrifice 3 permanents) target(<3>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~4}:name(Sacrifice 4 permanents) name(Sacrifice 4 permanents) target(<4>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~5}:name(Sacrifice 5 permanents) name(Sacrifice 5 permanents) target(<5>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~6}:name(Sacrifice 6 permanents) name(Sacrifice 6 permanents) target(<6>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~7}:name(Sacrifice 7 permanents) name(Sacrifice 7 permanents) target(<7>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~8}:name(Sacrifice 8 permanents) name(Sacrifice 8 permanents) target(<8>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~9}:name(Sacrifice 9 permanents) name(Sacrifice 9 permanents) target(<9>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~10}:name(Sacrifice 10 permanents) name(Sacrifice 10 permanents) target(<10>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~11}:name(Sacrifice 11 permanents) name(Sacrifice 11 permanents) target(<11>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~12}:name(Sacrifice 12 permanents) name(Sacrifice 12 permanents) target(<12>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~13}:name(Sacrifice 13 permanents) name(Sacrifice 13 permanents) target(<13>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~14}:name(Sacrifice 14 permanents) name(Sacrifice 14 permanents) target(<14>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~15}:name(Sacrifice 15 permanents) name(Sacrifice 15 permanents) target(<15>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~16}:name(Sacrifice 16 permanents) name(Sacrifice 16 permanents) target(<16>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~17}:name(Sacrifice 17 permanents) name(Sacrifice 17 permanents) target(<17>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~18}:name(Sacrifice 18 permanents) name(Sacrifice 18 permanents) target(<18>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~equalto~19}:name(Sacrifice 19 permanents) name(Sacrifice 19 permanents) target(<19>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{compare(thatmuch)~morethan~19}:name(Sacrifice 20 permanents) name(Sacrifice 20 permanents) target(<20>*[-token]|mybattlefield) sacrifice auto=@damageof(player) restriction{type(*[-token]|mybattlefield)~lessthan~thatmuch}:name(You lose the game) name(You lose the game) winGame opponent auto=_DIES_name(You lose the game) winGame opponent text=As Lich enters, you lose life equal to your life total. -- You don't lose the game for having 0 or less life. -- If you would gain life, draw that many cards instead. -- Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. -- When Lich is put into a graveyard from the battlefield, you lose the game. mana={B}{B}{B}{B} type=Enchantment [/card] [card] name=Lich's Caress target=creature auto=destroy auto=life:3 controller text=Destroy target creature. You gain 3 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Lich's Mastery abilities=hexproof,cantlose auto=@lifeof(player) from(*[-lifefaker]|*):draw:thatmuch controller auto=@lifelostof(player):ability$!name(Choose one) choice name(Exile permanent from battlefield) moveto(exile) notaTarget(*|mybattlefield) _ choice name(Exile card from hand) moveto(exile) notaTarget(*|myhand) _ choice name(Exile card from graveyard) moveto(exile) notaTarget(*|mygraveyard)!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):wingame opponent text=Hexproof -- You can't lose the game. -- Whenever you gain life, draw that many cards. -- Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. -- When Lich's Mastery leaves the battlefield, you lose the game. mana={3}{B}{B}{B} type=Legendary Enchantment [/card] [card] name=Licia, Sanguine Tribune abilities=first strike,lifelink anyzone=affinity(variable{lifegain}) reduce({1}) auto={L:5}:counter(1/1,3) myTurnOnly limit:1 text=This spell costs {1} less to cast for each 1 life you gained this turn. -- First strike, lifelink -- Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate this ability only during your turn and only once each turn. mana={5}{R}{W}{B} type=Legendary Creature subtype=Vampire Soldier power=4 toughness=4 [/card] [card] name=Lidless Gaze auto=all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[anytypeofmana uynt],newability[canplayfromexile uynt],newability[@each my untap:name(Put back) moveto(opponentexile)])) forever )! auto=all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[anytypeofmana uynt],newability[canplayfromexile uynt],newability[@each my untap:name(Put back) moveto(myreveal) and!( moveto(myexile) )!])) forever )! flashback={2}{B}{R} text=Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. -- Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B}{R} type=Sorcery [/card] [card] name=Lier, Disciple of the Drowned auto=lord(*|stack) nofizzle auto=lord(instant,sorcery|mygraveyard) tempflashback text=Spells can't be countered. -- Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. type=Legendary Creature subtype=Human Wizard mana={3}{U}{U} power=3 toughness=4 [/card] [card] name=Liesa, Forgotten Archangel abilities=flying,lifelink auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):name(Return to owner hand later) all(trigger[to]) name(Return to owner hand later) transforms((,newability[phaseaction[end once] moveTo(hand)])) ueot auto=lord(creature|opponentbattlefield) exiledeath text=Flying, lifelink -- Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. -- If a creature an opponent controls would die, exile it instead. type=Legendary Creature subtype=Angel mana={2}{W}{W}{B} power=4 toughness=5 [/card] [card] name=Liesa, Shroud of Dusk abilities=flying,lifelink auto=@movedTo(*|mystack):life:-2 controller auto=@movedTo(*|opponentstack):life:-2 opponent text=Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. -- Flying, lifelink -- Whenever a player casts a spell, they lose 2 life. mana={2}{W}{W}{B} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Life // Death other={1}{B} name(Death) otherrestriction=type(creature|myGraveyard)~morethan~0 auto=ifnot paid(alternative) then name(Lands become creatures) name(Lands become creatures) all(land|myBattlefield) becomes(Creature,1/1) ueot auto=alternative name(Return creature) name(Return creature) target(creature|myGraveyard) moveTo(myBattlefield) and!( transforms((,newability[life:-manacost controller])) oneshot )! text=All lands you control become 1/1 creatures until end of turn. They're still lands. // Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value. mana={G} type=Sorcery [/card] [card] name=Life Finds a Way auto=@movedTo(creature[-token;power>=4]|myBattlefield):_POPULATE_ text=Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.) mana={2}{G} type=Enchantment [/card] [card] name=Life Goes On auto=life:4 controller auto=if morbid then life:4 controller text=You gain 4 life. If a creature died this turn, you gain 8 life instead. mana={G} type=Instant [/card] [card] name=Life Insurance auto=_EXTORT_ auto=@movedTo(creature[-token]|graveyard) from(battlefield):life:-1 && _TREASURE_ text=Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. mana={3}{W}{B} type=Enchantment [/card] [card] name=Life of Toshiro Umezawa backside=Memory of Toshiro restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot],newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|battlefield) -1/-1 ueot],newability[choice name(Gain 2 life) life:2 controller])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature|battlefield) 2/2 ueot],newability[if type(creature|battlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|battlefield) -1/-1 ueot],newability[choice name(Gain 2 life) life:2 controller])) oneshot auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Choose one -- Target creature gets +2/+2 until end of turn. -- Target creature gets -1/-1 until end of turn. -- You gain 2 life. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{B} type=Enchantment subtype=Saga [/card] [card] name=Lifecreed Duo abilities=flying auto=@movedTo(other creature|myBattlefield):life:1 text=Flying -- Whenever another creature you control enters, you gain 1 life. mana={1}{W} type=Creature subtype=Bat Bird power=1 toughness=2 [/card] [card] name=Light 'Em Up other={1}{R}{S(creature[power>=2]|myBattlefield)} name(Casualty 2) otherrestriction=type(creature[power>=2]|myBattlefield)~morethan~0 auto=alternative ability$!name(Copy Light 'Em Up) activate castcard(copied noevent named!:Light 'Em Up:!)!$ controller target=creature,planeswalker auto=damage:2 text=Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) -- Light 'Em Up deals 2 damage to target creature or planeswalker. mana={1}{R} type=Sorcery [/card] [card] name=Light Up the Night flashback={3}{R} otherrestriction=type(planeswalker|mybattlefield)~morethan~0 auto=ifnot paid(flashback) then choice name(Damage player) name(Damage player) target(player) damage:fullpaid auto=ifnot paid(flashback) then if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(creature,planeswalker) damage:fullpaidplus1plusend auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~0 then choice name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) transforms((,newability[choice name(Damage player) target(player) damage:1],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:2],newability[thisforeach(variable{1}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~1 then choice name(Remove 2 loyalty counters) name(Remove 2 loyalty counters) name(Remove 2 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:2],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:3],newability[thisforeach(variable{2}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~2 then choice name(Remove 3 loyalty counters) name(Remove 3 loyalty counters) name(Remove 3 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:3],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:4],newability[thisforeach(variable{3}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~3 then choice name(Remove 4 loyalty counters) name(Remove 4 loyalty counters) name(Remove 4 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:4],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:5],newability[thisforeach(variable{4}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~4 then choice name(Remove 5 loyalty counters) name(Remove 5 loyalty counters) name(Remove 5 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:5],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:6],newability[thisforeach(variable{5}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~5 then choice name(Remove 6 loyalty counters) name(Remove 6 loyalty counters) name(Remove 6 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:6],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:7],newability[thisforeach(variable{6}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~6 then choice name(Remove 7 loyalty counters) name(Remove 7 loyalty counters) name(Remove 7 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:7],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:8],newability[thisforeach(variable{7}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~7 then choice name(Remove 8 loyalty counters) name(Remove 8 loyalty counters) name(Remove 8 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:8],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:9],newability[thisforeach(variable{8}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~8 then choice name(Remove 9 loyalty counters) name(Remove 9 loyalty counters) name(Remove 9 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:9],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:10],newability[thisforeach(variable{9}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~9 then choice name(Remove 10 loyalty counters) name(Remove 10 loyalty counters) name(Remove 10 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:10],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:11],newability[thisforeach(variable{10}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~10 then choice name(Remove 11 loyalty counters) name(Remove 11 loyalty counters) name(Remove 11 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:11],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:12],newability[thisforeach(variable{11}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~11 then choice name(Remove 12 loyalty counters) name(Remove 12 loyalty counters) name(Remove 12 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:12],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:13],newability[thisforeach(variable{12}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~12 then choice name(Remove 13 loyalty counters) name(Remove 13 loyalty counters) name(Remove 13 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:13],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:14],newability[thisforeach(variable{13}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~13 then choice name(Remove 14 loyalty counters) name(Remove 14 loyalty counters) name(Remove 14 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:14],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:15],newability[thisforeach(variable{14}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~14 then choice name(Remove 15 loyalty counters) name(Remove 15 loyalty counters) name(Remove 15 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:15],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:16],newability[thisforeach(variable{15}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~15 then choice name(Remove 16 loyalty counters) name(Remove 16 loyalty counters) name(Remove 16 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:16],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:17],newability[thisforeach(variable{16}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~16 then choice name(Remove 17 loyalty counters) name(Remove 17 loyalty counters) name(Remove 17 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:17],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:18],newability[thisforeach(variable{17}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~17 then choice name(Remove 18 loyalty counters) name(Remove 18 loyalty counters) name(Remove 18 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:18],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:19],newability[thisforeach(variable{18}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~18 then choice name(Remove 19 loyalty counters) name(Remove 19 loyalty counters) name(Remove 19 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:19],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:20],newability[thisforeach(variable{19}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot auto=if paid(flashback) then if compare(totcntplaloyalty)~morethan~19 then choice name(Remove 20 loyalty counters) name(Remove 20 loyalty counters) name(Remove 20 loyalty counters) transforms((,newability[choice name(Damage player) target(player) damage:20],newability[if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:21],newability[thisforeach(variable{20}) ability$!name(Remove 1 loyalty counter) name(Remove 1 loyalty counter) target(planeswalker|mybattlefield) counter(0/0.-1.Loyalty)!$ controller])) oneshot text=Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. -- Flashback-{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R} type=Sorcery [/card] [card] name=Light Up the Stage auto=name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards. other={R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{R} type=Sorcery [/card] [card] name=Light of Hope auto=choice life:4 controller auto=choice destroy target(enchantment) auto=choice counter(1/1) target(creature) text=Choose one -- You gain 4 life. -- Destroy target enchantment. -- Put a +1/+1 counter on target creature. mana={W} type=Instant [/card] [card] name=Light of Promise target=creature auto=teach(creature) transforms((,newability[@lifeof(player) from(*[-lifefaker]|*):dynamicability])) text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Light of the Legion abilities=flying,mentor auto=_MENTOR_ auto=_DIES_counter(1/1) all(creature[white]|myBattlefield) text=Flying -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- When Light of the Legion dies, put a +1/+1 counter on each white creature you control. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Light the Way auto=choice counter(1/1) target(creature,vehicle) && untap auto=choice moveTo(hand) target(*|myBattlefield) text=Choose one - -- - Put a +1/+1 counter on target creature or Vehicle. Untap it. -- - Return target permanent you control to its owner's hand. mana={W} type=Instant [/card] [card] name=Light-Paws, Emperor's Voice auto=@movedto(aura|mybattlefield) from(mystack):may name(Search aura) all(trigger[to]) name(Search aura) transforms((,newability[name(Search aura) target(aura[manacost<=manacost]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[name(Attach aura) retarget target(Light-Paws^ Emperor's Voice|mybattlefield)])) oneshot )!])) oneshot text=Whenever an Aura enters under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. mana={1}{W} type=Legendary Creature subtype=Fox Advisor power=2 toughness=2 [/card] [card] name=Lightfoot Rogue auto=_ATTACKING_name(Roll a d20) rolld20 20 winability transforms((,newability[3/0],first strike)) ueot winabilityend rolld20end auto=@dierolled(this) from(controller):name(Gains deathtouch) deathtouch ueot auto=@dierolled(this) result(10) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(11) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(12) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(13) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(14) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(15) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(16) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(17) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(18) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot auto=@dierolled(this) result(19) from(controller):name(Gains 1/0) transforms((,newability[1/0])) ueot text=Sneak Attack - Whenever Lightfoot Rogue attacks, roll a d20. -- 1-9 | Lightfoot Rogue gains deathtouch until end of turn. -- 10-19 | It gets +1/+0 and gains deathtouch until end of turn. -- 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. mana={1}{B} type=Creature subtype=Halfling Rogue power=2 toughness=1 [/card] [card] name=Lightfoot Technique target=creature auto=counter(1/1) auto=flying auto=indestructible text=Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Instant [/card] [card] name=Lightning Mare abilities=nofizzle auto=cantbeblockedby(creature[blue]) auto={1}{R}:1/0 ueot text=This spell can't be countered. -- Lightning Mare can't be blocked by blue creatures. -- {1}{R}: Lightning Mare gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Elemental Horse power=3 toughness=1 [/card] [card] name=Lightning Phoenix abilities=flying,haste,cantblock autograveyard=@each my end restriction{compare(oplifelost)~morethan~2}:pay({R}) moveto(mybattlefield) text=Flying, haste -- Lightning Phoenix can't block. -- At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. mana={2}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Lightning Reflexes abilities=asflash other={1}{R} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=creature auto=teach(creature) +1/+0 auto=teach(creature) first strike text=You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Skelemental abilities=trample,haste,treason auto=@combatdamaged(player) from(this):ability$!target(<2>*|myhand) reject!$ text=Trample, haste -- Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. -- At the beginning of the end step, sacrifice Lightning Skelemental. mana={B}{R}{R} type=Creature subtype=Elemental Skeleton power=6 toughness=1 [/card] [card] name=Lightning Spear auto={1}:equip auto=teach(creature) 1/0 auto={2}{R}{S}:name(Deal 3 damage) damage:3 target(anytarget) text=Equipped creature gets +1/+0 and has trample. -- {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. -- Equip {1} mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Lightning Stormkin abilities=flying,haste text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) mana={U}{R} type=Creature subtype=Elemental Wizard power=2 toughness=2 [/card] [card] name=Lightning Surge target=anytarget flashback={5}{R}{R} auto=if type(*|mygraveyard)~lessthan~7 then damage:4 auto=_THRESHOLD_ damage:6 text=Lightning Surge deals 4 damage to target creature or player. -- Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Lightning Visionary abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=1 [/card] [card] name=Lightning Wolf auto={1}{R}:name(Gains first strike) first strike ueot assorcery text={1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. mana={3}{R} type=Creature subtype=Wolf power=4 toughness=3 [/card] [card] name=Lightning-Core Excavator auto={5}{T}{S}:damage:3 target(anytarget) text={5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. mana={1} type=Artifact Creature subtype=Golem power=0 toughness=3 [/card] [card] name=Lightning-Rig Crew auto=@movedTo(Pirate|mystack):untap auto={T}:damage:1 opponent text={T}: Lightning-Rig Crew deals 1 damage to each opponent. -- Whenever you cast a Pirate spell, untap Lightning-Rig Crew. mana={2}{R} type=Creature subtype=Goblin Pirate power=0 toughness=5 [/card] [card] name=Lightshell Duo auto=@movedto(*[-creature]|mystack):1/1 ueot auto=_SURVEIL2_ text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{U} type=Creature subtype=Rat Otter power=3 toughness=4 [/card] [card] name=Lightshield Array auto=@combat(attacking) source(creature|mybattlefield):name(Put 1/1 counter) name(Put 1/1 counter) all(trigger[to]) transforms((,newability[@next end:counter(1/1)])) ueot auto={S}:name(Sacrifice) name(Sacrifice) all(creature|myBattlefield) transforms((,hexproof,indestructible)) ueot text=At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. -- Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn. type=Enchantment color=white [/card] [card] name=Lightshield Parry abilities=cycling target=creature auto=2/2 autohand=__CYCLING__({2}) text=Target creature gets +2/+2 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={W} type=Instant [/card] [card] name=Lignify target=creature auto=loseabilities auto=teach(creature) becomes(Creature Treefolk,0/4) text=Enchant creature -- Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. mana={1}{G} type=Kindred Enchantment subtype=Treefolk Aura [/card] [card] name=Likeness of the Seeker auto=@combat(blocked) source(this):may name(Untap 3 lands) target(land[tapped]|myBattlefield) untap text=Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control. color=green type=Enchantment Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Liliana's Contract auto=life:-4 controller auto=draw:4 controller auto=@each my upkeep restriction{compare(diffcardcounttypedemon)~morethan~3}:wingame controller text=When Liliana's Contract enters, you draw four cards and you lose 4 life. -- At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. mana={3}{B}{B} type=Enchantment [/card] [card] name=Liliana's Defeat auto=choice name(target black creature) destroy target(creature[black]) auto=choice name(target black planeswalker) destroy target(planeswalker[black]) auto=choice name(destroy liliana) destroy target(planeswalker[liliana]) && life:-3 targetcontroller text=Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life. mana={B} type=Sorcery [/card] [card] name=Liliana's Devotee auto=lord(zombie|myBattlefield) 1/0 auto=@each my end restriction{morbid}:pay({1}{B}) _ZOMBIETOKEN_ text=Zombies you control get +1/+0. -- At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token. mana={2}{B} type=Creature subtype=Human Warlock power=2 toughness=3 [/card] [card] name=Liliana's Influence auto=counter(-1/-1) all(creature|opponentbattlefield) auto=may moveto(hand) target(Liliana^ Death Wielder|mylibrary,mygraveyard) text=Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{B}{B} type=Sorcery [/card] [card] name=Liliana's Mastery auto=lord(zombie|mybattlefield) 1/1 auto=_ZOMBIETOKEN_*2 text=Zombies you control get +1/+1. -- When Liliana's Mastery enters, create two 2/2 black Zombie creature tokens. mana={3}{B}{B} type=Enchantment [/card] [card] name=Liliana's Scorn target=creature auto=destroy auto=may name(Search library or graveyard) moveto(hand) target(Liliana^ Death Mage|myLibrary,myGraveyard) text=Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{B}{B} type=Sorcery [/card] [card] name=Liliana's Scrounger auto=@each end restriction{morbid}:may counter(0/0,1,loyalty) target(planeswalker[liliana]|myBattlefield) text=At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Liliana's Spoils aicode=activate target(*[black;zpos<=5]|mylibrary) moveto(hand) auto=name(look) reveal:5 optionone name(Get black card) target(*[black]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=ability$!name(Discard a card) reject notaTarget(*|myhand)!$ opponent text=Target opponent discards a card. -- Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{B} type=Sorcery [/card] [card] name=Liliana's Standard Bearer abilities=flash auto=draw:type:creature[fresh]:mygraveyard controller text=Flash -- When Liliana's Standard Bearer enters, draw X cards, where X is the number of creatures that died under your control this turn. mana={2}{B} type=Creature subtype=Zombie Knight power=3 toughness=1 [/card] [card] name=Liliana's Steward auto={T}{S}:ability$!name(Discard a card) target(*|myhand) reject!$ opponent asSorcery text={T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery. mana={B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Liliana's Talent target=planeswalker auto=teach(planeswalker) {C(0/0,-8,Loyalty)}:name(-8: Reanimate all creatures) moveTo(mybattlefield) all(creature|graveyard) auto=teach(planeswalker) @damageof(mytgt) from(creature):all(trigger[from]) destroy text=Enchant planeswalker -- Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control." -- Whenever a creature deals damage to enchanted planeswalker, destroy that creature. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Liliana's Triumph auto=ability$!sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=aslongas(planeswalker[Liliana]|mybattlefield) ability$!name(discard) reject notaTarget(*|myhand)!$ opponent text=Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. mana={1}{B} type=Instant [/card] [card] name=Liliana, Heretical Healer abilities=lifelink backside=Liliana, Defiant Necromancer restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):name(Liliana, Defiant Necromancer) moveto(exile) and!( moveto(ownerbattlefield) and!( transforms((,newability[flip(backside)],newability[name(Create Zombie) _ZOMBIETOKEN_])) oneshot )! )! text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. // Liliana, Defiant Necromancer mana={1}{B}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Lilting Refrain auto=@each my upkeep:may counter(0/0.1.Verse) auto=this(counter{0/0.1.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=this(counter{0/0.2.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=this(counter{0/0.3.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=this(counter{0/0.4.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=this(counter{0/0.5.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=this(counter{0/0.6.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=this(counter{0/0.7.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=this(counter{0/0.8.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=this(counter{0/0.9.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=this(counter{0/0.10.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=this(counter{0/0.11.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever auto=this(counter{0/0.12.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=this(counter{0/0.13.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever auto=this(counter{0/0.14.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=this(counter{0/0.15.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=this(counter{0/0.16.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=this(counter{0/0.17.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever auto=this(counter{0/0.18.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=this(counter{0/0.19.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever auto=this(counter{0/0.20.Verse}) {S}:target(*|stack) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever text=At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. -- Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. mana={1}{U} type=Enchantment [/card] [card] name=Lilysplash Mentor abilities=reach auto={1}{G}{U}:target(other creature|myBattlefield) (blink) return(counter(1/1)) asSorcery text=Reach -- {1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery. mana={2}{G}{U} type=Creature subtype=Frog Druid power=4 toughness=4 [/card] [card] name=Lim-Dul the Necromancer auto={1}{B}:name(Regenerate zombie) target(zombie|battlefield) regenerate auto=@movedTo(creature|graveyard) from(opponentbattlefield):name(Pay and take creature) pay({1}{B}) name(Pay and take creature) transforms((,newability[all(*[zpos=type:*:opponentGraveyard]|opponentGraveyard) moveto(mybattlefield) and!( if cantargetcard(*[creature]|*) then becomes(Zombie) forever )!])) forever text=Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. -- {1}{B}: Regenerate target Zombie. mana={5}{B}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Lim-Dul's Hex auto=@each my upkeep:name(pay or damage) ability$!name(pay or damage) pay[[{3B}]] name(pay 3 or black mana) donothing?damage:1!$ opponent auto=@each my upkeep:name(pay or damage) ability$!name(pay or damage) pay[[{3B}]] name(pay 3 or black mana) donothing?damage:1!$ controller text=At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless they pay {B} or {3}. mana={1}{B} type=Enchantment [/card] [card] name=Limits of Solidarity abilities=cycling target=creature auto=haste auto=untap alias=129767 autohand=__CYCLING__({2}) text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Sorcery [/card] [card] name=Linden, the Steadfast Queen abilities=vigilance auto=@combat(attacking) source(creature[white]|myBattlefield):life:1 text=Vigilance -- Whenever a white creature you control attacks, you gain 1 life. mana={W}{W}{W} type=Legendary Creature subtype=Human Noble power=3 toughness=3 [/card] [card] name=Linebreaker Baloth auto=_ENLIST_ auto=cantbeblockedby(creature[power<=2]) text=Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) -- Linebreaker Baloth can't be blocked by creatures with power 2 or less. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Lingering Phantom autograveyard=_CASTHISTORIC_ pay({B}):moveto(hand) all(this) text=Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) mana={5}{B} type=Creature subtype=Spirit power=5 toughness=4 [/card] [card] name=Linvala, Shield of Sea Gate abilities=flying auto=@each my upkeep:if compare(calculateparty)~equalto~4 then target(*[-land]|opponentBattlefield) transforms((,cantattack,cantpwattack,cantblock,newability[noactivatedability])) uynt auto={S}:name(All your creatures gain Hexproof) all(creature|myBattlefield) hexproof ueot auto={S}:name(All your creatures gain Indestructible) all(creature|myBattlefield) transforms((,indestructible)) ueot text=Flying -- At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. -- Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. mana={1}{W}{U} type=Legendary Creature subtype=Angel Wizard power=3 toughness=3 [/card] [card] name=Lion Umbra abilities=totemarmor target=creature[modified] auto=teach(creature) +3/+3 auto=teach(creature) vigilance auto=teach(creature) reach text=Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) -- Enchanted creature gets +3/+3 and has vigilance and reach. -- Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={G}{G} type=Enchantment subtype=Aura [/card] [card] name=Lionheart Glimmer auto=_WARD2_ auto=@each my blockers:all(creature|myBattlefield) 1/1 ueot text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Whenever you attack, creatures you control get +1/+1 until end of turn. mana={3}{W}{W} type=Enchantment Creature subtype=Cat Glimmer power=2 toughness=5 [/card] [card] name=Liquid Fire target=creature auto=choice name(Choose 0) damage:5 targetcontroller auto=choice name(Choose 1) damage:1 && damage:4 targetcontroller auto=choice name(Choose 2) damage:2 && damage:3 targetcontroller auto=choice name(Choose 3) damage:3 && damage:2 targetcontroller auto=choice name(Choose 4) damage:4 && damage:1 targetcontroller auto=choice name(Choose 5) damage:5 text=As an additional cost to cast Liquid Fire, choose a number between 0 and 5. -- Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. mana={4}{R}{R} type=Sorcery [/card] [card] name=Liquimetal Torque auto={T}:add{C} auto={T}:name(Becomes artifact) target(*[-land]|battlefield) transforms((artifact)) ueot text={T}: Add {C}. -- {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. mana={2} type=Artifact [/card] [card] name=Lisette, Dean of the Root auto=@lifeof(player) from(*[-lifefaker]|*):pay({1}) name(Put 1/1 counter) all(creature|mybattlefield) transforms((,newability[counter(1/1)],trample)) ueot text=Whenever you gain life, you may pay 1. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. // {B} Valentin, Dean of the Vein mana={2}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=4 [/card] [card] name=Lita, Mechanical Engineer abilities=vigilance auto=@each my end:name(Untap other artifact creatures) all(other creature[artifact]|mybattlefield) untap auto={3}{W}{T}:name(Create zeppelin) token(Zeppelin) text=Vigilance -- At the beginning of your end step, untap each other artifact creature you control. -- {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.") mana={2}{W} type=Legendary Artifact Creature subtype=Artificer power=3 toughness=3 [/card] [card] name=Lithoform Blight target=land auto=draw:1 controller auto=teach(land) loseabilities auto=teach(land) losesubtypesof(land) auto=teach(land) transforms((,newability[{T}:add{C}],newability[{L:1}{T}:ability$! name(choose a color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller])) text=Enchant land -- When Lithoform Blight enters, draw a card. -- Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Lithoform Engine #auto={2}{T}:No copy for triggered abilities ATM... auto={3}{T}:name(Copy instant or sorcery) target(*[instant;sorcery]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot auto={4}{T}:name(Copy permanent) target(*[-instant;-sorcery]|mystack) transforms((,newability[clone])) oneshot text={2},{T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. -- {3},{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4},{T}: Copy target permanent spell you control. (the copy becomes a token.) type=Legendary Artifact mana={4} [/card] [card] name=Lithomantic Barrage abilities=nofizzle target=creature,planeswalker auto=if cantargetcard(*[white;blue]) then damage:5 else damage:1 text=This spell can't be countered. -- Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue. mana={R} type=Sorcery [/card] [card] name=Littjara Glade-Warden abilities=changeling auto={2}{G}{T}{E(creature|mygraveyard)}:name(Put two 1/1 counters) target(creature) counter(1/1,2) asSorcery text=Changeling (This card is every creature type.) -- {2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. mana={3}{G} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Littjara Kinseekers abilities=changeling aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if compare(sametypecreatures)~morethan~2 then counter(1/1) && _SCRY1_ text=Changeling (This card is every creature type.) -- When Littjara Kinseekers enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1. mana={3}{U} type=Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Littjara Mirrorlake auto=tap(noevent) auto={T}:add{U} auto={2}{G}{G}{U}{T}{S}:target(creature|mybattlefield) clone and!( transforms((,newability[counter(1/1)])) oneshot )! asSorcery text=Littjara Mirrorlake enters tapped. -- {T}: Add {U}. -- {2}{G}{G}{U}, {T}, Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Livaan, Cultist of Tiamat abilities=backgroundpartner auto=@movedTo(*[-creature;manacost=1]|mystack):name(Creature gains 1/0) target(creature) 1/0 ueot auto=@movedTo(*[-creature;manacost=2]|mystack):name(Creature gains 2/0) target(creature) 2/0 ueot auto=@movedTo(*[-creature;manacost=3]|mystack):name(Creature gains 3/0) target(creature) 3/0 ueot auto=@movedTo(*[-creature;manacost=4]|mystack):name(Creature gains 4/0) target(creature) 4/0 ueot auto=@movedTo(*[-creature;manacost=5]|mystack):name(Creature gains 5/0) target(creature) 5/0 ueot auto=@movedTo(*[-creature;manacost=6]|mystack):name(Creature gains 6/0) target(creature) 6/0 ueot auto=@movedTo(*[-creature;manacost=7]|mystack):name(Creature gains 7/0) target(creature) 7/0 ueot auto=@movedTo(*[-creature;manacost=8]|mystack):name(Creature gains 8/0) target(creature) 8/0 ueot auto=@movedTo(*[-creature;manacost=9]|mystack):name(Creature gains 9/0) target(creature) 9/0 ueot auto=@movedTo(*[-creature;manacost=10]|mystack):name(Creature gains 10/0) target(creature) 10/0 ueot auto=@movedTo(*[-creature;manacost=11]|mystack):name(Creature gains 11/0) target(creature) 11/0 ueot auto=@movedTo(*[-creature;manacost=12]|mystack):name(Creature gains 12/0) target(creature) 12/0 ueot auto=@movedTo(*[-creature;manacost=13]|mystack):name(Creature gains 13/0) target(creature) 13/0 ueot auto=@movedTo(*[-creature;manacost=14]|mystack):name(Creature gains 14/0) target(creature) 14/0 ueot auto=@movedTo(*[-creature;manacost=15]|mystack):name(Creature gains 15/0) target(creature) 15/0 ueot auto=@movedTo(*[-creature;manacost=16]|mystack):name(Creature gains 16/0) target(creature) 16/0 ueot auto=@movedTo(*[-creature;manacost=17]|mystack):name(Creature gains 17/0) target(creature) 17/0 ueot auto=@movedTo(*[-creature;manacost=18]|mystack):name(Creature gains 18/0) target(creature) 18/0 ueot auto=@movedTo(*[-creature;manacost=19]|mystack):name(Creature gains 19/0) target(creature) 19/0 ueot auto=@movedTo(*[-creature;manacost>=20]|mystack):name(Creature gains 20/0) target(creature) 20/0 ueot text=Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. -- Choose a Background (You can have a Background as a second commander.) mana={2}{R} type=Legendary Creature subtype=Dragon Shaman power=1 toughness=3 [/card] [card] name=Live or Die auto=choice target(creature|mygraveyard) moveTo(battlefield) auto=choice destroy target(creature) text=Choose one - -- - Return target creature card from your graveyard to the battlefield. -- - Destroy target creature. mana={3}{B}{B} type=Instant [/card] [card] name=Livewire Lash auto={2}:equip auto=teach(creature) 2/0 auto=@targeted(mytgt) from(*[instant;sorcery;aura]|*):damage:2 target(anytarget) text=Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Living Breakthrough abilities=flying auto=@movedTo(*[manacost=0]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=0])0 opponent])) uynt auto=@movedTo(*[manacost=1]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=1])0 opponent])) uynt auto=@movedTo(*[manacost=2]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=2])0 opponent])) uynt auto=@movedTo(*[manacost=3]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=3])0 opponent])) uynt auto=@movedTo(*[manacost=4]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=4])0 opponent])) uynt auto=@movedTo(*[manacost=5]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=5])0 opponent])) uynt auto=@movedTo(*[manacost=6]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=6])0 opponent])) uynt auto=@movedTo(*[manacost=7]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=7])0 opponent])) uynt auto=@movedTo(*[manacost=8]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=8])0 opponent])) uynt auto=@movedTo(*[manacost=9]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=9])0 opponent])) uynt auto=@movedTo(*[manacost=10]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=10])0 opponent])) uynt auto=@movedTo(*[manacost=11]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=11])0 opponent])) uynt auto=@movedTo(*[manacost=12]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=12])0 opponent])) uynt auto=@movedTo(*[manacost=13]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=13])0 opponent])) uynt auto=@movedTo(*[manacost=14]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=14])0 opponent])) uynt auto=@movedTo(*[manacost=15]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=15])0 opponent])) uynt auto=@movedTo(*[manacost=16]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=16])0 opponent])) uynt auto=@movedTo(*[manacost=17]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=17])0 opponent])) uynt auto=@movedTo(*[manacost=18]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=18])0 opponent])) uynt auto=@movedTo(*[manacost=19]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost=19])0 opponent])) uynt auto=@movedTo(*[manacost>=20]|mystack):name(Opponent can't cast spells) transforms((,newability[maxcast(*[manacost>=20])0 opponent])) uynt text=Flying -- Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. color=blue type=Enchantment Creature subtype=Moonfolk power=3 toughness=3 [/card] [card] name=Living Destiny target=*|myhand auto=life:manacost controller text=As an additional cost to cast Living Destiny, reveal a creature card from your hand. -- You gain life equal to the revealed card's mana value. mana={3}{G} type=Instant [/card] [card] name=Living Inferno auto={T}:name(Choose creatures to target and then click on living inferno) name(Choose creatures to target and then click on living inferno) transforms((LivingEffect,newability[thisforeach(variable{power}>=1) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature|battlefield) counter(0/0.1.InfernoTgt) notrg!$ controller],newability[{0}:name(Damage targeted creatures) all(creature[counter{0/0.1.InfernoTgt}]|battlefield) transforms((,newability[damage:hascntinfernotgt],newability[damage:power target(Living Inferno[LivingEffect]|battlefield)])) oneshot limit:1])) ueot auto=@each end:name(Effect ends) losesatype(LivingEffect) auto=@each end:name(Effect ends) all(creature[counter{0/0.1.InfernoTgt}]|battlefield) transforms((,newability[counter(0/0.-hascntinfernotgt.InfernoTgt) notrg])) oneshot text={T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. mana={6}{R}{R} type=Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Living Lightning auto=_DIES_moveto(hand) target(*[instant;sorcery]|mygraveyard) text=When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. mana={3}{R} type=Creature subtype=Elemental Shaman power=3 toughness=2 [/card] [card] name=Living Phone auto=_DIES_name(look) reveal:5 optionone choice target(creature[power<=2]|reveal) moveto(hand) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W} type=Artifact Creature subtype=Toy power=2 toughness=1 [/card] [card] name=Living Tempest abilities=flying,flash text=Flash -- Flying mana={4}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Living Twister auto={1}{R}{D(land|myhand)}:damage:2 target(anytarget) auto={G}:target(land[tapped]|myBattlefield) moveto(hand) text={1}{R}, Discard a land card: Living Twister deals 2 damage to any target. -- {G}: Return a tapped land you control to its owner's hand. mana={R}{R}{G} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Livio, Oathsworn Sentinel abilities=partner auto={1}{W}:target(other creature) transforms((,newability[may moveTo(exile) and!( counter(0/0.1.aegis) )!])) auto={2}{W}{T}:moveto(ownerbattlefield) all(creature[counter{0/0.1.aegis}]|exile) text={1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. -- {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. -- Partner (You can have two commanders if both have partner.) mana={1}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Llanowar Envoy auto={1}{G}:Add{W} auto={1}{G}:Add{U} auto={1}{G}:Add{B} auto={1}{G}:Add{R} auto={1}{G}:Add{G} text={1}{G}: Add one mana of any color. mana={2}{G} type=Creature subtype=Elf Scout power=3 toughness=2 [/card] [card] name=Llanowar Loamspeaker auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={T}:target(land|myBattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,haste)) ueot asSorcery text={T}: Add one mana of any color. -- {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=3 [/card] [card] name=Llanowar Scout auto={T}:moveto(myBattlefield) target(land|myHand) text={T}: You may put a land card from your hand onto the battlefield. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=3 [/card] [card] name=Llanowar Stalker auto=@movedTo(other creature|myBattlefield):1/0 ueot text=Whenever another creature enters under your control, Llanowar Stalker gets +1/+0 until end of turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Llanowar Tribe auto={T}:add{G}{G}{G} text={T}: Add {G}{G}{G}. mana={G}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Llanowar Visionary auto=draw:1 controller auto={T}:add{G} text=When Llanowar Visionary enters, draw a card. -- {T}: Add {G}. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Loafing Giant auto=_ATTACKING_reveal:1 optionone if type(land|reveal)~lessthan~1 then target(<1>*|reveal) moveto(mygraveyard) else fog from(this) optiononeend optiontwo if type(land|reveal)~morethan~0 then target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend text=Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. mana={4}{R} type=Creature subtype=Giant power=4 toughness=6 [/card] [card] name=Loan Shark auto=if thisturn(*|mystack)~morethan~1 then draw:1 autohand={3}{U}:_PLOT_ autoexile=_PLOTCAST_ text=When Loan Shark enters, if you've cast two or more spells this turn, draw a card. -- Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={3}{U} type=Creature subtype=Shark Rogue power=3 toughness=4 [/card] [card] name=Loathsome Catoblepas auto={2}{G}:transforms((,_MUST_BE_BLOCKD_)) ueot auto=_DIES_target(creature|opponentbattlefield) -3/-3 ueot text={2}{G}: Loathsome Catoblepas must be blocked this turn if able. -- When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. mana={5}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Loathsome Chimera auto=if paid(retrace) then counter(1/1) retrace={4}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Escape-{4}{G}, exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Loathsome Chimera escapes with a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Chimera power=4 toughness=1 [/card] [card] name=Loathsome Curator abilities=menace auto=may name(Exploit) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Destroy creature) target(creature[manacost<=3]|opponentbattlefield) destroy])) oneshot )! text=Exploit (When this creature enters, you may sacrifice a creature.) -- Menace -- When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less. mana={4}{B} type=Creature subtype=Gorgon Wizard power=5 toughness=4 [/card] [card] name=Loathsome Troll autograveyard={3}{G}:name(Roll a d20) rolld20 20 winability donothing winabilityend loseability if compare(lastrollresult)~lessthan~10 then moveto(mylibrary) else moveto(hand) loseabilityend rolld20end autograveyard=@dierolled(this|mygraveyard) result(20) from(controller):name(Return to battlefield) moveto(myBattlefield) and!( tap(noevent) )! text={3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard. -- 1-9 | Put Loathsome Troll on top of your library. -- 10-19 | Return Loathsome Troll to your hand. -- 20 | Return Loathsome Troll to the battlefield tapped. mana={3}{G}{G} type=Creature subtype=Troll power=6 toughness=2 [/card] [card] name=Lobe Lobber auto={2}:equip auto=teach(creature) transforms((,newability[{T} restriction{type(planeswalker|battlefield)~morethan~0}:name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:1 && all(this) rolld6 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rolld6end],newability[{T}:name(Damage opponent) name(Damage opponent) damage:1 opponent && all(this) rolld6 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rolld6end],newability[{T}:name(Damage controller) name(Damage controller) damage:1 controller && all(this) rolld6 5 winability untap winabilityend loseability if compare(lastrollresult)~equalto~6 then untap loseabilityend rolld6end])) text=Equipped creature has " {T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Lobelia Sackville-Baggins abilities=flash,menace auto=name(Exile creature) target(creature[fresh]|opponentgraveyard) moveto(opponentexile) and!( transforms((,newability[_TREASURE_*power opponent])) oneshot )! text=Flash -- Menace -- When Lobelia Sackville-Baggins enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. mana={2}{B} type=Legendary Creature subtype=Halfling Citizen power=2 toughness=3 [/card] [card] name=Lobelia, Defender of Bag End auto=all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( becomes(tobelob) forever )! auto=all(*[zpos=1]|mylibrary) moveto(myexile) and!( becomes(tobelob) forever )! auto=aslongas(tobelob|exile) {T}{S(artifact|myBattlefield)}:name(Cast exiled card) name(Cast exiled card) target(tobelob|exile) activate castcard(normal) auto={T}{S(artifact|myBattlefield)}:name(Opponent loses life) lifeleech:-2 opponent text=When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. -- {T}, Sacrifice an artifact: Choose one -- Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. -- Each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Legendary Creature subtype=Halfling Citizen power=2 toughness=2 [/card] [card] name=Loch Dragon abilities=flying auto=may ability$!name(discard) _DISCARD&DRAW_ !$ controller auto=_ATTACKING_may ability$!name(discard) _DISCARD&DRAW_ !$ controller text=Flying -- Whenever Loch Dragon enters or attacks, you may discard a card. If you do, draw a card. mana={UR}{UR}{UR}{UR} type=Creature subtype=Dragon power=3 toughness=2 [/card] [card] name=Lochmere Serpent abilities=flash auto={U}{S(island|myBattlefield)}:unblockable ueot auto={B}{S(swamp|myBattlefield)}:draw:1 && life:1 auto={U}{B}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:moveto(hand) asSorcery text=Flash -- {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. -- {B}, Sacrifice a Swamp: You gain 1 life and draw a card. -- {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. mana={4}{U}{B} type=Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Locked in the Cemetery target=creature auto=if type(*|mygraveyard)~morethan~4 then tap auto=teach(creature) doesnotuntap text=Enchant creature -- When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Locthwain Gargoyle auto={4}:transforms((,newability[2/0],flying)) ueot text={4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. mana={1} type=Artifact Creature subtype=Gargoyle power=0 toughness=3 [/card] [card] name=Locthwain Lancer abilities=menace auto=@movedTo(Knight[-token]|graveyard) from(mybattlefield):life:-1 opponent && draw:1 text=Menace -- Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. mana={4}{B} type=Creature subtype=Human Knight power=5 toughness=5 [/card] [card] name=Locthwain Paladin abilities=menace auto=if casted(this) then if spent({B}{B}{B}) then counter(1/1) text=Menace (This creature can't be blocked except by two or more creatures.) -- Adamant - If at least three black mana was spent to cast this spell, Locthwain Paladin enters with a +1/+1 counter on it. mana={3}{B} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Locust Spray abilities=cycling target=creature auto=target(creature) 1/1 ueot autohand=__CYCLING__({B}) text=Target creature gets -1/-1 until end of turn. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={B} type=Instant [/card] [card] name=Lofty Denial target=*|stack auto=if type(creature[flying]|myBattlefield)~morethan~0 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot auto=if type(creature[flying]|myBattlefield)~lessthan~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Counter target spell unless its controller pays 1. If you control a creature with flying, counter that spell unless its controller pays 4 instead. mana={1}{U} type=Instant [/card] [card] name=Logic Knot target=*|stack other={delve} name(Delve) auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Counter target spell unless its controller pays {X}. mana={X}{U}{U} type=Instant [/card] [card] name=Lonely Arroyo auto=tapped auto=damage:1 target(opponent) auto={T}:Add{W} auto={T}:Add{U} text=Lonely Arroyo enters tapped. -- When Lonely Arroyo enters, it deals 1 damage to target opponent. -- {T}: Add {W} or {U}. type=Land subtype=Desert [/card] [card] name=Lonesome Unicorn // Rider in Need abilities=vigilance,adventure other={2}{W} name(Adventure) auto=alternative name(Create knight) name(Create knight) _KNIGHTTOKEN_ auto=alternative _ADVENTURE_ text=Vigilance // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) mana={4}{W} type=Creature subtype=Unicorn power=3 toughness=3 [/card] [card] name=Long Goodbye abilities=nofizzle target=*[creature;planeswalker;manacost<=3] auto=destroy text=This spell can't be countered. (This includes by the ward ability.) -- Destroy target creature or planeswalker with mana value 3 or less. mana={1}{B} type=Instant [/card] [card] name=Long List of the Ents auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=chooseatype transforms((,newability[@movedto(creature[chosentype]|mybattlefield) once:name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) ueot chooseend auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~lessthan~7}:name(Choose a creature type) name(Choose a creature type) transforms((,newability[chooseatype transforms((,newability[@movedto(creature[chosentype]|mybattlefield) once:name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) ueot chooseend])) ueot auto=@each my end restriction{compare(hascntlore)~equalto~6}:name(Sacrifice saga) sacrifice text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) -- I, II, III, IV, V, VI - Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it. mana={G} type=Enchantment subtype=Saga [/card] [card] name=Long Rest abilities=exiledeath target=*|mygraveyard other={X}{G}{G}{G} name(Cast Long Rest) otherrestriction=type(*|mygraveyard)~morethan~7 restriction=type(*|mygraveyard)~lessthan~8 auto=moveto(hand) auto=alternative if compare(fullpaid)~morethan~7 then name(Return cards) lifeset:startinglife controller text=Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. mana={X}{G}{G}{G} type=Sorcery [/card] [card] name=Long River Lurker auto=_WARD1_ auto=target(creature|myBattlefield) transforms((,unblockable,newability[@combatdamaged(player) from(this):may moveto(exile) and!( moveto(ownerbattlefield) )!],newability[@combatdamaged(planeswalker) from(this):may moveto(exile) and!( moveto(ownerbattlefield) )!])) ueot auto=lord(other frog|myBattlefield) transforms((,newability[_WARD1_])) text=Ward {1} -- Other Frogs you control have ward {1}. -- When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control. mana={2}{U} type=Creature subtype=Frog Scout power=2 toughness=3 [/card] [card] name=Long River's Pull other={U}{U} name(Gift a card) auto=alternative draw:1 opponent auto=alternative fizzle target(*|stack) auto=ifnot paid(alternative) then fizzle target(creature|stack) text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Counter target creature spell. If the gift was promised, instead counter target spell. mana={U}{U} type=Instant [/card] [card] name=Long-Term Plans auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) placefromthetop(3) afterrevealedend revealend text=Search your library for a card, shuffle your library, then put that card third from the top. mana={2}{U} type=Instant [/card] [card] name=Longhorn Firebeast auto=ability$!choice name(Do nothing) donothing _ choice name(Damage and sacrifice) damage:5 controller && sacrifice notaTarget(Longhorn Firebeast|opponentbattlefield)!$ opponent text=When Longhorn Firebeast enters, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. mana={2}{R} type=Creature subtype=Elemental Ox Beast power=3 toughness=2 [/card] [card] name=Longhorn Sharpshooter abilities=reach autohand={3}{R}:_PLOT_ && ability$! damage:2 target(anytarget) !$ controller autoexile=_PLOTCAST_ text=Reach -- When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. -- Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{R} type=Creature subtype=Minotaur Rogue power=3 toughness=3 [/card] [card] name=Longstalk Brawl other={G} name(Gift a tapped Fish) auto=alternative _FISHTOKEN_ and!(tap(noevent))! opponent auto=alternative counter(1/1) target=creature|myBattlefield auto=transforms((,newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) oneshot restriction=type(creature|opponentBattlefield)~morethan~0 otherrestriction=type(creature|opponentBattlefield)~morethan~0 text=Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) -- Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other. mana={G} type=Sorcery [/card] [card] name=Longtusk Stalker auto=alterenergy:1 controller auto=_ATTACKING_alterenergy:1 controller auto={e:2}:name(Perpetually gets 1/0) transforms((,newability[counter(1/0.1.PerpetualPT)],newability[may name(Choose creature in hand) target(creature|myhand) counter(1/0.1.PerpetualPT)])) oneshot text=Whenever Longtusk Staker enters or attacks, you get {E}. -- Pay {E}{E}: Longtusk Staker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. mana={G} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Lonis, Cryptozoologist aicode=activate transforms((,newability[target(*[-land&zpos<=1]|opponentlibrary) moveto(myBattlefield)])) oneshot auto=@movedTo(other creature[-token]|mybattlefield):name(Create clue) _CLUE_ auto={T}{S(clue[token]|myBattlefield)}:name(Sacrifice 1 clue) reveal:1 revealzone(opponentlibrary) optionone target(*[-land;manacost<=1]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 2 clues) reveal:2 revealzone(opponentlibrary) optionone target(*[-land;manacost<=2]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 3 clues) reveal:3 revealzone(opponentlibrary) optionone target(*[-land;manacost<=3]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 4 clues) reveal:4 revealzone(opponentlibrary) optionone target(*[-land;manacost<=4]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 5 clues) reveal:5 revealzone(opponentlibrary) optionone target(*[-land;manacost<=5]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 6 clues) reveal:6 revealzone(opponentlibrary) optionone target(*[-land;manacost<=6]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 7 clues) reveal:7 revealzone(opponentlibrary) optionone target(*[-land;manacost<=7]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 8 clues) reveal:8 revealzone(opponentlibrary) optionone target(*[-land;manacost<=8]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 9 clues) reveal:9 revealzone(opponentlibrary) optionone target(*[-land;manacost<=9]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 10 clues) reveal:10 revealzone(opponentlibrary) optionone target(*[-land;manacost<=10]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 11 clues) reveal:11 revealzone(opponentlibrary) optionone target(*[-land;manacost<=11]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 12 clues) reveal:12 revealzone(opponentlibrary) optionone target(*[-land;manacost<=12]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 13 clues) reveal:13 revealzone(opponentlibrary) optionone target(*[-land;manacost<=13]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 14 clues) reveal:14 revealzone(opponentlibrary) optionone target(*[-land;manacost<=14]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 15 clues) reveal:15 revealzone(opponentlibrary) optionone target(*[-land;manacost<=15]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 16 clues) reveal:16 revealzone(opponentlibrary) optionone target(*[-land;manacost<=16]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 17 clues) reveal:17 revealzone(opponentlibrary) optionone target(*[-land;manacost<=17]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 18 clues) reveal:18 revealzone(opponentlibrary) optionone target(*[-land;manacost<=18]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 19 clues) reveal:19 revealzone(opponentlibrary) optionone target(*[-land;manacost<=19]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={T}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}{S(clue[token]|myBattlefield)}:name(Sacrifice 20 clues) reveal:20 revealzone(opponentlibrary) optionone target(*[-land;manacost<=20]|reveal) moveto(myBattlefield) optiononeend optiontwo target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Whenever another nontoken creature enters under your control, investigate. -- {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. mana={G}{U} type=Legendary Creature subtype=Snake Elf Scout power=1 toughness=2 [/card] [card] name=Lonis, Genetics Expert auto=evolve auto=@counteradded(1/1) from(this):_CLUE_ auto=@sacrificed(clue|mybattlefield):counter(1/1) target(other creature|myBattlefield) text=Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. -- Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control. mana={1}{GU}{GU} type=Legendary Creature subtype=Snake Elf Detective power=1 toughness=2 [/card] [card] name=Lookout's Dispersal target=*|stack other={1}{U} name(You control a pirate) otherrestriction=type(pirate|myBattlefield)~morethan~0 restriction=type(pirate|myBattlefield)~equalto~0 auto=name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text=Lookout's Dispersal costs {1} less to cast if you control a Pirate. -- Counter target spell unless its controller pays {4}. mana={2}{U} type=Instant [/card] [card] name=Looming Altisaur mana={3}{W} type=Creature subtype=Dinosaur power=1 toughness=7 [/card] [card] name=Loot Dispute auto=_INITIATIVE_CONTROLLER_ auto=name(Create treasure) _TREASURE_ auto=@each my blockers restriction{compare(oinitiative)~morethan~0}:name(Create treasure) _TREASURE_ auto=@dungeoncompleted(*[dungeon]|mysideboard) from(controller):name(Create dragon) token(Dragon,Creature Dragon,5/5,red,flying) text=When Loot Dispute enters, you take the initiative and create a Treasure token. -- Whenever you attack the player who has the initiative, create a Treasure token. -- Loud Ruckus - Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. mana={3}{R} type=Enchantment [/card] [card] name=Loot, Exuberant Explorer auto=maxPlay(land)+1 auto={4}{G}{G}{T}:name(look) reveal:6 optionone choice target(creature[manacost<=type:land:myBattlefield]|reveal) moveTo(battlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend text=You may play an additional land on each of your turns. -- {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order. mana={2}{G} type=Legendary Creature subtype=Beast Noble power=1 toughness=4 [/card] [card] name=Loot, the Pathfinder abilities=double strike,haste,vigilance auto=this(cantargetcard(*[-effectg]) {G}{T}:name(Add three mana) name(Add three mana) becomes(effectg) forever && ability$!choice add{W}{W}{W} _ choice add{B}{B}{B} _ choice add{G}{G}{G} _ choice add{R}{R}{R} _ choice add{U}{U}{U}!$ controller auto=this(cantargetcard(*[-effectu]) {U}{T}:name(Draw three cards) name(Draw three cards) becomes(effectu) forever && draw:3 auto=this(cantargetcard(*[-effectr]) {R}{T}:name(Deal three damage) name(Deal three damage) becomes(effectr) forever && ability$! damage:3 target(anytarget) !$ controller text=Double strike, vigilance, haste -- Exhaust - {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -- Exhaust - {U}, {T}: Draw three cards. -- Exhaust - {R}, {T}: Loot deals 3 damage to any target. mana={2}{G}{U}{R} type=Legendary Creature subtype=Beast Noble power=2 toughness=4 [/card] [card] name=Loran of the Third Path abilities=vigilance auto=may destroy target(artifact,enchantment) auto={T}:target(opponent) && draw:1 controller && draw:1 targetedplayer text=Vigilance -- When Loran of the Third Path enters, destroy up to one target artifact or enchantment. -- {T}: You and target opponent each draw a card. mana={2}{W} type=Legendary Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Loran's Escape target=artifact,creature auto=transforms((,hexproof,indestructible)) ueot auto=_SCRY1_ text=Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. mana={W} type=Instant [/card] [card] name=Loran, Disciple of History auto=target(artifact|mygraveyard) moveto(hand) auto=@movedTo(creature[legendary]|myBattlefield):target(artifact|mygraveyard) moveto(hand) text=Whenever Loran, Disciple of History or another legendary creature enters under your control, return target artifact card from your graveyard to your hand. mana={3}{W} type=Legendary Creature subtype=Human Artificer power=3 toughness=3 [/card] [card] name=Lorcan, Warlock Collector abilities=flying auto=lord(warlock|mybattlefield) exiledeath auto=@movedto(creature[manacost=0]|opponentgraveyard):transforms((,newability[may name(Pay 0 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=1]|opponentgraveyard):transforms((,newability[name(Pay 1 and put on your battlefield) pay({L:1}) name(Pay 1 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=2]|opponentgraveyard):transforms((,newability[name(Pay 2 and put on your battlefield) pay({L:2}) name(Pay 2 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=3]|opponentgraveyard):transforms((,newability[name(Pay 3 and put on your battlefield) pay({L:3}) name(Pay 3 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=4]|opponentgraveyard):transforms((,newability[name(Pay 4 and put on your battlefield) pay({L:4}) name(Pay 4 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=5]|opponentgraveyard):transforms((,newability[name(Pay 5 and put on your battlefield) pay({L:5}) name(Pay 5 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=6]|opponentgraveyard):transforms((,newability[name(Pay 6 and put on your battlefield) pay({L:6}) name(Pay 6 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=7]|opponentgraveyard):transforms((,newability[name(Pay 7 and put on your battlefield) pay({L:7}) name(Pay 7 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=8]|opponentgraveyard):transforms((,newability[name(Pay 8 and put on your battlefield) pay({L:8}) name(Pay 8 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=9]|opponentgraveyard):transforms((,newability[name(Pay 9 and put on your battlefield) pay({L:9}) name(Pay 9 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=10]|opponentgraveyard):transforms((,newability[name(Pay 10 and put on your battlefield) pay({L:10}) name(Pay 10 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=11]|opponentgraveyard):transforms((,newability[name(Pay 11 and put on your battlefield) pay({L:11}) name(Pay 11 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=12]|opponentgraveyard):transforms((,newability[name(Pay 12 and put on your battlefield) pay({L:12}) name(Pay 12 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=13]|opponentgraveyard):transforms((,newability[name(Pay 13 and put on your battlefield) pay({L:13}) name(Pay 13 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=14]|opponentgraveyard):transforms((,newability[name(Pay 14 and put on your battlefield) pay({L:14}) name(Pay 14 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=15]|opponentgraveyard):transforms((,newability[name(Pay 15 and put on your battlefield) pay({L:15}) name(Pay 15 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=16]|opponentgraveyard):transforms((,newability[name(Pay 16 and put on your battlefield) pay({L:16}) name(Pay 16 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=17]|opponentgraveyard):transforms((,newability[name(Pay 17 and put on your battlefield) pay({L:17}) name(Pay 17 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=18]|opponentgraveyard):transforms((,newability[name(Pay 18 and put on your battlefield) pay({L:18}) name(Pay 18 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost=19]|opponentgraveyard):transforms((,newability[name(Pay 19 and put on your battlefield) pay({L:19}) name(Pay 19 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot auto=@movedto(creature[manacost>=20]|opponentgraveyard):transforms((,newability[name(Pay 20 and put on your battlefield) pay({L:20}) name(Pay 20 and put on your battlefield) all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(mybattlefield) and!(becomes(Warlock) forever)!])) oneshot text=Flying -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. it's a Warlock in addition to its other types. -- If a Warlock you control would die, exile it instead. mana={5}{B}{B} type=Legendary Creature subtype=Devil power=6 toughness=6 [/card] [card] name=Lord Skitter's Butcher auto=choice create(rat:creature rat:1/1:black:cantblock) auto=choice target(other creature|myBattlefield) sacrifice and!( scry:2 scrycore delayed draw:1 controller scrycoreend scryend )! auto=choice all(other creature|myBattlefield) menace text=When Lord Skitter's Butcher enters, choose one - -- - Create a 1/1 black Rat creature token with "This creature can't block." -- - You may sacrifice another creature. If you do, scry 2, then draw a card. -- - Creatures you control gain menace until end of turn. mana={2}{B} type=Creature subtype=Rat Peasant power=2 toughness=3 [/card] [card] name=Lord Skitter, Sewer King auto=@movedTo(Rat|myBattlefield):may target(*|opponentgraveyard) moveto(exile) auto=@each my combatbegins:create(rat:creature rat:1/1:black:cantblock) text=Whenever another Rat enters under your control, exile up to one target card from an opponent's graveyard. -- At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." mana={2}{B} type=Legendary Creature subtype=Rat Noble power=3 toughness=3 [/card] [card] name=Lord of the Accursed auto=lord(other zombie|mybattlefield) 1/1 auto={1}{B}{T}:all(zombie|mybattlefield) menace ueot text=Other Zombies you control get +1/+1. -- {1}{B}, {T}: All Zombies gain menace until end of turn. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Lord of the Forsaken abilities=flying,trample auto={B}{S(other creature|mybattlefield)}:name(Player mills 3 cards) deplete:3 target(player) auto=aslongas(*[hasflashback]|mygraveyard) {L:1}:name(Add 1 mana) add{C} auto=aslongas(*[-hasflashback;canPlayFromGraveyard]|mygraveyard) {L:1}:name(Add 1 mana) add{C} text=Flying, trample -- {B}, Sacrifice another creature: Target player mills three cards. -- Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Lord of the Nazgul abilities=flying auto=lord(wraith|myBattlefield) protection from(*[ringbearer]) auto=@movedTo(*[instant;sorcery]|mystack):name(Create wraith) token(Wraith,Creature Wraith,3/3,black,menace) and!( if type(wraith|myBattlefield)~morethan~8 then all(wraith|myBattlefield) transforms((,setpower=9,settoughness=9)) ueot )! text=Flying -- Wraiths you control have protection from Ring-bearers. -- Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. mana={3}{U}{B} type=Legendary Creature subtype=Wraith Noble power=4 toughness=3 [/card] [card] name=Lord of the Ulvenwald abilities=nightbound backside=Kessig Naturalist auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=_ATTACKING_name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller auto=lord(other *[werewolf]|myBattlefield) 1/1 text=Other Wolves and Werewolves you control get +1/+1. -- Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Kessig Naturalist type=Creature subtype=Werewolf color=red,green power=3 toughness=3 [/card] [card] name=Lore Drakkis abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={UR}{UR} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Return to hand) target(*[instant;sorcery]|mygraveyard) moveto(hand) auto=@mutated(mytgt):name(Return to hand) target(*[instant;sorcery]|mygraveyard) moveto(hand) text=Mutate {UR}{UR} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. mana={1}{U}{R} type=Creature subtype=Lizard Beast power=2 toughness=3 [/card] [card] name=Lore Weaver abilities=partner partner=Ley Weaver auto=_PARTNER_ auto={5}{U}{U}:draw:2 target(player) text=Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.) -- {5}{U}{U}: Target player draws two cards. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Lorehold Apprentice auto=@movedto(*[instant;sorcery]|mystack):all(spirit|mybattlefield) transforms((,newability[{T}:name(Damage opponent) damage:1 opponent])) ueot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " {T}: This creature deals 1 damage to each opponent." mana={R}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Lorehold Campus aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=tap(noevent) auto={4}{T}:name(Scry 1) _SCRY1_ auto={T}:add{R} auto={T}:add{W} text=Lorehold Campus enters tapped. -- {T}: Add {R} or {W}. -- {4}, {T}: Scry 1. type=Land [/card] [card] name=Lorehold Command auto=choice name(Create Spirit and give 1/0 to creatures) token(Spirit,Creature Spirit,3/2,white,red) && all(creature|mybattlefield) transforms((,newability[1/0],haste,indestructible)) ueot auto=choice name(Create Spirit and deal 3 damage) token(Spirit,Creature Spirit,3/2,white,red) && target(anytarget) damage:3 && ability$!name(Target player gains 3 life) name(Target player gains 3 life) life:3 target(player)!$ controller auto=choice name(Create Spirit and sacrifice permanent) token(Spirit,Creature Spirit,3/2,white,red) && ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) target(*|mybattlefield) sacrifice and!( draw:2 controller )! !$ controller auto=choice name(Give 1/0 to creatures and deal 3 damage) all(creature|mybattlefield) transforms((,newability[1/0],haste,indestructible)) ueot && target(anytarget) damage:3 && ability$!name(Target player gains 3 life) name(Target player gains 3 life) life:3 target(player)!$ controller auto=choice name(Give 1/0 to creatures and sacrifice permanent) all(creature|mybattlefield) transforms((,newability[1/0],haste,indestructible)) ueot && ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) target(*|mybattlefield) sacrifice and!( draw:2 controller )! !$ controller auto=choice name(Deal 3 damage and sacrifice permanent) target(anytarget) damage:3 && ability$!name(Target player gains 3 life) name(Target player gains 3 life) life:3 target(player)!$ controller && ability$!name(Sacrifice a permanent) name(Sacrifice a permanent) name(Sacrifice a permanent) target(*|mybattlefield) transforms((,newability[sacrifice],newability[draw:2 controller])) oneshot !$ controller text=Choose two -- Create a 3/2 red and white Spirit creature token. -- Creatures you control get +1/+0 and gain indestructible and haste until end of turn. -- Lorehold Command deals 3 damage to any target. Target player gains 3 life. -- Sacrifice a permanent, then draw two cards. mana={3}{R}{W} type=Instant [/card] [card] name=Lorehold Excavation auto=@each my end restriction{type(land[zpos=1]|mylibrary)~morethan~0}:deplete:1 controller && life:1 controller auto=@each my end restriction{type(land[zpos=1]|mylibrary)~equalto~0}:deplete:1 controller && damage:1 opponent auto={5}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,3/2,red,white) and!( tap(noevent) )! text=At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) -- {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. mana={R}{W} type=Enchantment [/card] [card] name=Lorehold Pledgemage abilities=first strike auto=@movedto(*[instant;sorcery]|mystack):1/0 ueot text=First strike -- Magecraft - Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. mana={1}{RW}{RW} type=Creature subtype=Kor Shaman power=2 toughness=2 [/card] [card] name=Lorien Revealed auto=name(Draw 3 cards) draw:3 controller autohand={1}{cycle}:name(Search island) target(island|myLibrary) moveto(hand) and!( shuffle )! text=Draw three cards. -- Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Lose Focus target=*|stack kicker=multi{U} auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=thisforeach(variable{kicked}>0) all(this) activate castcard(copied) text=Replicate -- {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Counter target spell unless its controller pays {2}. mana={1}{U} type=Instant [/card] [card] name=Losheel, Clockwork Scholar auto=preventAllCombatDamage to(artifact[attacking]|myBattlefield) auto=@movedto(artifact[creature]|myBattlefield) turnlimited:draw:1 text=Prevent all combat damage that would be dealt to attacking artifact creatures you control. -- Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. mana={2}{W} type=Legendary Creature subtype=Elephant Artificer power=2 toughness=4 [/card] [card] name=Lossarnach Captain abilities=first strike auto=may name(Tap opponent creature) target(creature|opponentBattlefield) tap auto=@movedTo(other human|myBattlefield):may name(Tap opponent creature) target(creature|opponentBattlefield) tap auto=@each my upkeep:name(Create human) _HUMANSOLDIERTOKEN_ text=First strike -- Whenever Lossarnach Captain or another Human enters under your control, tap target creature an opponent controls. -- At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Lost Hours target=player aicode=activate placefromthetop(3) notaTarget(*[-land]|targetedpersonshand) auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) placefromthetop(3) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend text=Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top. mana={1}{B} type=Sorcery [/card] [card] name=Lost Isle Calling auto=@scryed(*|myzones):name(Put verse counter) counter(0/0,1,Verse) auto=this(variable{hascntverse}<=6) {4}{U}{U}{E}:name(Draw cards) name(Draw cards) draw:hascntverse controller asSorcery auto=this(variable{hascntverse}>=7) {4}{U}{U}{E}:name(Draw cards) name(Draw cards) draw:hascntverse controller && turns:+1 controller asSorcery text=Whenever you scry, put a verse counter on Lost Isle Calling. -- {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. mana={1}{U} type=Enchantment [/card] [card] name=Lost Jitte auto=@combatdamaged(anytarget) from(mytgt) turnLimited:counter(0/0,1,Charge) all(this) autoskill={C(0/0,-1,Charge)}:untap target(land) autoskill={C(0/0,-1,Charge)}:target(creature) cantblock ueot autoskill={C(0/0,-1,Charge)}:counter(1/1) auto={1}:equip text=Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. -- Remove a charge counter from Lost Jitte: Choose one - -- - Untap target land. -- - Target creature can't block this turn. -- - Put a +1/+1 counter on equipped creature. -- Equip {1} mana={1} type=Legendary Artifact subtype=Equipment [/card] [card] name=Lost Legion aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=When Lost Legion enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{B}{B} type=Creature subtype=Spirit Knight power=2 toughness=3 [/card] [card] name=Lost Mine of Phandelver restriction=never autocommandzone=transforms((,newability[shroud],indestructible)) forever autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Cave Entrance) name(Cave Entrance) _SCRY1_!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:ability$!name(Goblin Lair or Mine Tunnels) all(Lost Mine of Phandelver|mycommandzone) transforms((,newability[choice name(Goblin Lair)*type:*[twodngtrg]:mybattlefieldplus1plusend _GOBLINTOKEN_ and!( all(Lost Mine of Phandelver|mycommandzone) counter(0/0.1.GoblinLiar) notrg )!],newability[choice name(Mine Tunnels) _TREASURE_*type:*[twodngtrg]:mybattlefieldplus1plusend and!( all(Lost Mine of Phandelver|mycommandzone) counter(0/0.1.MineTunnels) notrg )!])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntgoblinliar)~morethan~0}:ability$!name(Storeroom or Dark Pool) all(Lost Mine of Phandelver|mycommandzone) transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Storeroom) name(Storeroom) target(creature|battlefield) counter(1/1)],newability[choice name(Dark Pool) life:type:*[twodngtrg]:mybattlefieldplus1plusend controller && life:-type:*[twodngtrg]:mybattlefieldplus1plusend opponent])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntminetunnels)~morethan~0}:ability$!name(Dark Pool or Fungi Cavern) all(Lost Mine of Phandelver|mycommandzone) transforms((,newability[choice name(Dark Pool) life:type:*[twodngtrg]:mybattlefieldplus1plusend controller controller && life:-type:*[twodngtrg]:mybattlefieldplus1plusend controller opponent],newability[if type(creature|battlefield)~morethan~0 then choice name(Fungi Cavern) name(Fungi Cavern) target(creature|battlefield) transforms((,newability[-4/0])) uynt])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:choice name(Dungeon completed) all(Lost Mine of Phandelver|mycommandzone) completedungeon:1 controller autocommandzone=@counteradded(0/0,1,Explore) from(Lost Mine of Phandelver|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Temple of Dumathoin) name(Temple of Dumathoin) draw:1 controller!$ controller text=Cave Entrance - Scry 1. -- Goblin Lair - Create a 1/1 red Goblin creature token. -- Mine Tunnels - Create a Treasure token. -- Storeroom - Put a +1/+1 counter on target creature. -- Dark Pool - Each opponent loses 1 life and you gain 1 life. -- Fungi Cavern - Target creature gets -4/-0 until your next turn. -- Temple of Dumathoin - Draw a card. type=Dungeon [/card] [card] name=Lost Vale auto={T}:add{G}{G}{G} auto={T}:add{B}{B}{B} auto={T}:add{W}{W}{W} auto={T}:add{R}{R}{R} auto={T}:add{U}{U}{U} text=(Transforms from Dowsing Dagger.) -- {T}: Add three mana of any one color. type=Land [/card] [card] name=Lost to Legend auto=if type(*[-land&artifact]|battlefield)~morethan~0 then choice name(Put artifact on library) name(Put artifact on library) target(artifact[-land]|battlefield) placefromthetop(4) auto=if type(*[-land&legendary]|battlefield)~morethan~0 then choice name(Put legendary card on library) name(Put legendary card on library) target(artifact[-land]|battlefield) placefromthetop(4) auto=if type(*[-land&saga]|battlefield)~morethan~0 then choice name(Put saga on library) name(Put saga on library) target(artifact[-land]|battlefield) placefromthetop(4) text=Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) mana={W}{W} type=Instant [/card] [card] name=Lothlorien Blade auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(Damage creature) target(creature|opponentbattlefield) damage:power])) auto=aslongas(elf|myBattlefield) {2}:name(Equip elf) name(Equip elf) name(Equip elf) rehook target(creature[elf]|mybattlefield) auto={5}:equip text=Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. -- Equip Elf {2} -- Equip {5} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Lothlorien Lookout auto=_ATTACKING_ name(Scry 1) _SCRY1_ text=Whenever Lothlorien Lookout attacks, scry 1. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=3 [/card] [card] name=Lotho, Corrupt Shirriff auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Lose life and create treasure) _TREASURE_ and!( life:-1 controller )! auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:name(Lose life and create treasure) _TREASURE_ and!( life:-1 controller )! text=Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={W}{B} type=Legendary Creature subtype=Halfling Rogue power=2 toughness=1 [/card] [card] name=Lotleth Giant auto=damage:1 target(opponent) type:creature:card:mygraveyard text=Undergrowth - When Lotleth Giant enters, it deals 1 damage to target opponent for each creature card in your graveyard. mana={6}{B} type=Creature subtype=Zombie Giant power=6 toughness=5 [/card] [card] name=Lotus Field abilities=hexproof auto=tap(noevent) auto=aslongas(land|mybattlefield) choice target(<2>land|mybattlefield) sacrifice oneshot >1 auto={T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} text=Hexproof -- Lotus Field enters tapped. -- When Lotus Field enters, sacrifice two lands. -- {T}: Add three mana of any one color. type=Land [/card] [card] name=Lotus Ring abilities=indestructible auto=teach(creature) 3/3 auto=teach(creature) vigilance auto=teach(creature) transforms((,newability[{T}{S}:add{W}{W}{W}])) auto=teach(creature) transforms((,newability[{T}{S}:add{U}{U}{U}])) auto=teach(creature) transforms((,newability[{T}{S}:add{B}{B}{B}])) auto=teach(creature) transforms((,newability[{T}{S}:add{R}{R}{R}])) auto=teach(creature) transforms((,newability[{T}{S}:add{G}{G}{G}])) auto={3}:equip text=Indestructible -- Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Lotusguard Disciple abilities=flying auto=target(creature,vehicle) transforms((,lifelink,indestructible)) ueot text=Flying -- When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn. mana={2}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Lotuslight Dancers abilities=lifelink auto=ability$! name(black card) name(black card) target(*[black]|mylibrary) moveto(graveyard) !$ controller auto=ability$! name(green card) name(green card) target(*[green]|mylibrary) moveto(graveyard) !$ controller auto=ability$! name(blue card) name(blue card) target(*[blue]|mylibrary) moveto(graveyard) !$ controller text=Lifelink -- When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle. mana={2}{B}{G}{U} type=Creature subtype=Zombie Bard power=3 toughness=6 [/card] [card] name=Lounge auto=tapped auto={T}:Add{B} auto={T}:Add{G} auto={4}{T}:_CLUE_ text=Lounge enters tapped. -- {T}: Add {B} or {G}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Lovestruck Beast // Heart's Desire abilities=adventure other={G} name(Adventure) auto=alternative name(Create human) name(Create human) token(Human,Creature Human,1/1,white) auto=alternative _ADVENTURE_ auto=@each my combatbegins:if type(creature[power=1]|mybattlefield)~lessthan~1 then cantattack ueot auto=@each my combatbegins:if type(creature[toughness=1]|mybattlefield)~lessthan~1 then cantattack ueot text=Lovestruck Beast can't attack unless you control a 1/1 creature. // Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) mana={2}{G} type=Creature subtype=Beast Noble power=5 toughness=5 [/card] [card] name=Loxodon Battle Priest auto=@each my combatbegins:counter(1/1) target(other creature|myBattlefield) text=At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. mana={4}{W} type=Creature subtype=Elephant Cleric power=3 toughness=5 [/card] [card] name=Loxodon Eavesdropper auto=_CLUE_ auto=_SECOND_DRAW_1/1 ueot auto=_SECOND_DRAW_vigilance ueot text=When Loxodon Eavesdropper enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. mana={3}{G} type=Creature subtype=Elephant Detective power=3 toughness=3 [/card] [card] name=Loxodon Lifechanter auto=may lifeset:toughnesstotalinplay controller auto={5}{W}:lifetotal/lifetotal ueot text=When Loxodon Lifechanter enters, you may have your life total become the total toughness of creatures you control. -- {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. mana={5}{W} type=Creature subtype=Elephant Cleric power=4 toughness=6 [/card] [card] name=Loxodon Line Breaker mana={2}{W} type=Creature subtype=Elephant Soldier power=3 toughness=2 [/card] [card] name=Loxodon Restorer other={convoke} name(Convoke) auto=life:4 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Loxodon Restorer enters, you gain 4 life. mana={4}{W}{W} type=Creature subtype=Elephant Cleric power=3 toughness=4 [/card] [card] name=Loxodon Sergeant abilities=vigilance auto=all(other creature|myBattlefield) vigilance text=Vigilance -- When Loxodon Sergeant enters, other creatures you control gain vigilance until end of turn. mana={3}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Loyal Apprentice abilities=haste auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:_THOPTERTOKEN_ and!( transforms((,haste)) ueot )! text=Haste -- Lieutenant - At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Loyal Drake abilities=flying auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:draw:1 controller text=Flying -- Lieutenant - At the beginning of combat on your turn, if you control your commander, draw a card. mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Loyal Gryff abilities=flash,flying auto=may name(Return a creature) target(other creature|myBattlefield) moveto(hand) text=Flash -- Flying -- When Loyal Gryff enters, you may return another creature you control to its owner's hand. type=Creature subtype=Hippogriff mana={2}{W} power=2 toughness=2 [/card] [card] name=Loyal Guardian abilities=trample auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1) text=Trample -- Lieutenant - At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. mana={4}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Loyal Subordinate abilities=menace auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:life:-3 opponent text=Menace -- Lieutenant - At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Loyal Unicorn abilities=vigilance auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:all(other creature|mybattlefield) vigilance auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:preventAllCombatDamage to(creature|myBattlefield) ueot text=Vigilance -- Lieutenant - At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. mana={3}{W} type=Creature subtype=Unicorn power=3 toughness=4 [/card] [card] name=Loyal Warhound abilities=vigilance auto=if compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! text=Vigilance -- When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. mana={1}{W} type=Creature subtype=Dog power=3 toughness=1 [/card] [card] name=Lozhan, Dragons' Legacy abilities=flying auto=@movedTo(*[-adventure;dragon;manacost=1]|mystack):name(Deals 1 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:1 target(player)],newability[choice name(Damage non-commander) damage:1 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=2]|mystack):name(Deals 2 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:2 target(player)],newability[choice name(Damage non-commander) damage:2 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=3]|mystack):name(Deals 3 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:3 target(player)],newability[choice name(Damage non-commander) damage:3 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=4]|mystack):name(Deals 4 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:4 target(player)],newability[choice name(Damage non-commander) damage:4 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=5]|mystack):name(Deals 5 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:5 target(player)],newability[choice name(Damage non-commander) damage:5 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=6]|mystack):name(Deals 6 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:6 target(player)],newability[choice name(Damage non-commander) damage:6 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=7]|mystack):name(Deals 7 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:7 target(player)],newability[choice name(Damage non-commander) damage:7 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=8]|mystack):name(Deals 8 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:8 target(player)],newability[choice name(Damage non-commander) damage:8 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=9]|mystack):name(Deals 9 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:9 target(player)],newability[choice name(Damage non-commander) damage:9 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=10]|mystack):name(Deals 10 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:10 target(player)],newability[choice name(Damage non-commander) damage:10 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=11]|mystack):name(Deals 11 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:11 target(player)],newability[choice name(Damage non-commander) damage:11 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=12]|mystack):name(Deals 12 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:12 target(player)],newability[choice name(Damage non-commander) damage:12 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=13]|mystack):name(Deals 13 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:13 target(player)],newability[choice name(Damage non-commander) damage:13 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=14]|mystack):name(Deals 14 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:14 target(player)],newability[choice name(Damage non-commander) damage:14 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=15]|mystack):name(Deals 15 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:15 target(player)],newability[choice name(Damage non-commander) damage:15 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=16]|mystack):name(Deals 16 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:16 target(player)],newability[choice name(Damage non-commander) damage:16 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=17]|mystack):name(Deals 17 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:17 target(player)],newability[choice name(Damage non-commander) damage:17 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=18]|mystack):name(Deals 18 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:18 target(player)],newability[choice name(Damage non-commander) damage:18 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost=19]|mystack):name(Deals 19 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:19 target(player)],newability[choice name(Damage non-commander) damage:19 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[-adventure;dragon;manacost>=20]|mystack):name(Deals 20 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:20 target(player)],newability[choice name(Damage non-commander) damage:20 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=1]|mystack):name(Deals 1 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:1 target(player)],newability[choice name(Damage non-commander) damage:1 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=2]|mystack):name(Deals 2 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:2 target(player)],newability[choice name(Damage non-commander) damage:2 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=3]|mystack):name(Deals 3 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:3 target(player)],newability[choice name(Damage non-commander) damage:3 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=4]|mystack):name(Deals 4 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:4 target(player)],newability[choice name(Damage non-commander) damage:4 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=5]|mystack):name(Deals 5 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:5 target(player)],newability[choice name(Damage non-commander) damage:5 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=6]|mystack):name(Deals 6 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:6 target(player)],newability[choice name(Damage non-commander) damage:6 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=7]|mystack):name(Deals 7 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:7 target(player)],newability[choice name(Damage non-commander) damage:7 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=8]|mystack):name(Deals 8 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:8 target(player)],newability[choice name(Damage non-commander) damage:8 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=9]|mystack):name(Deals 9 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:9 target(player)],newability[choice name(Damage non-commander) damage:9 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=10]|mystack):name(Deals 10 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:10 target(player)],newability[choice name(Damage non-commander) damage:10 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=11]|mystack):name(Deals 11 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:11 target(player)],newability[choice name(Damage non-commander) damage:11 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=12]|mystack):name(Deals 12 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:12 target(player)],newability[choice name(Damage non-commander) damage:12 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=13]|mystack):name(Deals 13 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:13 target(player)],newability[choice name(Damage non-commander) damage:13 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=14]|mystack):name(Deals 14 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:14 target(player)],newability[choice name(Damage non-commander) damage:14 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=15]|mystack):name(Deals 15 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:15 target(player)],newability[choice name(Damage non-commander) damage:15 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=16]|mystack):name(Deals 16 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:16 target(player)],newability[choice name(Damage non-commander) damage:16 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=17]|mystack):name(Deals 17 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:17 target(player)],newability[choice name(Damage non-commander) damage:17 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=18]|mystack):name(Deals 18 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:18 target(player)],newability[choice name(Damage non-commander) damage:18 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost=19]|mystack):name(Deals 19 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:19 target(player)],newability[choice name(Damage non-commander) damage:19 target(*[-iscommander]|battlefield)])) oneshot auto=@movedTo(*[adventure;-dragon;manacost>=20]|mystack):name(Deals 20 damage) all(trigger[to]) transforms((,newability[choice name(Damage player) damage:20 target(player)],newability[choice name(Damage non-commander) damage:20 target(*[-iscommander]|battlefield)])) oneshot text=Flying -- Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. mana={3}{U}{R} type=Legendary Creature subtype=Dragon Shaman power=4 toughness=2 [/card] [card] name=Lucid Dreams auto=draw:mygravecardtypes controller text=Draw X cards, where X is the number of card types among cards in your graveyard. mana={3}{U}{U} type=Sorcery [/card] [card] name=Lucky Clover auto=@movedTo(instant[adventure]|myStack):all(trigger[to]) activate castcard(alternative copied) auto=@movedTo(sorcery[adventure]|myStack):all(trigger[to]) activate castcard(alternative copied) text=Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. mana={2} type=Artifact [/card] [card] name=Lucky Offering target=artifact[manacost<=3] auto=destroy && life:3 controller text=Destroy target artifact with mana value 3 or less. You gain 3 life. mana={W} type=Sorcery [/card] [card] name=Ludevic, Necro-Alchemist abilities=partner auto=@each my end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller auto=@each opponent end restriction{compare(oplifelost)~morethan~0}:may draw:1 controller text=At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. -- Partner (You can have two commanders if both have partner.) mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Ludevic, Necrogenius backside=Olag, Ludevic's Hubris restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=name(Mill a card) deplete:1 controller auto=_ATTACKING_name(Mill a card) deplete:1 controller auto={1}{U}{U}{B}{B}{E(creature|mygraveyard)}:name(X=1) transforms((,newability[flip(backside)],newability[counter(1/1)])) forever asSorcery auto={2}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=2) transforms((,newability[flip(backside)],newability[counter(1/1.2)])) forever asSorcery auto={3}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=3) transforms((,newability[flip(backside)],newability[counter(1/1.3)])) forever asSorcery auto={4}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=4) transforms((,newability[flip(backside)],newability[counter(1/1.4)])) forever asSorcery auto={5}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=5) transforms((,newability[flip(backside)],newability[counter(1/1.5)])) forever asSorcery auto={6}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=6) transforms((,newability[flip(backside)],newability[counter(1/1.6)])) forever asSorcery auto={7}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=7) transforms((,newability[flip(backside)],newability[counter(1/1.7)])) forever asSorcery auto={8}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=8) transforms((,newability[flip(backside)],newability[counter(1/1.8)])) forever asSorcery auto={9}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=9) transforms((,newability[flip(backside)],newability[counter(1/1.9)])) forever asSorcery auto={10}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=10) transforms((,newability[flip(backside)],newability[counter(1/1.10)])) forever asSorcery auto={11}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=11) transforms((,newability[flip(backside)],newability[counter(1/1.11)])) forever asSorcery auto={12}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=12) transforms((,newability[flip(backside)],newability[counter(1/1.12)])) forever asSorcery auto={13}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=13) transforms((,newability[flip(backside)],newability[counter(1/1.13)])) forever asSorcery auto={14}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=14) transforms((,newability[flip(backside)],newability[counter(1/1.14)])) forever asSorcery auto={15}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=15) transforms((,newability[flip(backside)],newability[counter(1/1.15)])) forever asSorcery auto={16}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=16) transforms((,newability[flip(backside)],newability[counter(1/1.16)])) forever asSorcery auto={17}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=17) transforms((,newability[flip(backside)],newability[counter(1/1.17)])) forever asSorcery auto={18}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=18) transforms((,newability[flip(backside)],newability[counter(1/1.18)])) forever asSorcery auto={19}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=19) transforms((,newability[flip(backside)],newability[counter(1/1.19)])) forever asSorcery auto={20}{U}{U}{B}{B}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(X=20) transforms((,newability[flip(backside)],newability[counter(1/1.20)])) forever asSorcery text=Whenever Ludevic, Necrogenius enters or attacks, mill a card. -- {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery. // Olag, Ludevic's Hubris mana={U}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Lullmage Mentor auto=@targeted(*|stack) from(*|myzones):may name(Create merfolk) token(Merfolk,Creature Merfolk,1/1,blue) auto={T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}{T(merfolk[-tapped]|mybattlefield)}:name(Counter spell) target(*|stack) fizzle text=Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. -- Tap seven untapped Merfolk you control: Counter target spell. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Lullmage's Domination anyzone=if type(*|opponentGraveyard)~morethan~7 then changecost(colorless:-3) forcedalive target=creature[manacost=X] auto=moveTo(myBattlefield) text=This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. -- Gain control of target creature with mana value X. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Lullmage's Familiar auto={T}:add{G} auto={T}:add{U} auto=@movedTo(*[kicked>=1]|myStack):name(Gain 2 life) life:2 controller text={T}: Add {G} or {U}. -- Whenever you cast a kicked spell, you gain 2 life. mana={1}{G}{U} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Lulu, Loyal Hollyphant abilities=flying,backgroundpartner auto=@each my end restriction{revolt}:all(creature[tapped]|myBattlefield) untap auto=@each my end restriction{revolt}:all(creature[tapped]|myBattlefield) counter(1/1) text=Flying -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. -- Choose a Background (You can have a Background as a second commander.) mana={3}{W} type=Legendary Creature subtype=Elephant Angel power=3 toughness=2 [/card] [card] name=Lumbering Battlement abilities=vigilance auto=choice name(Exile 0 creatures) name(Exile 0 creatures) donothing auto=if type(creature[-token]|mybattlefield)~morethan~0 then choice name(Exile 1 creature) name(Exile 1 creature) transforms((,newability[target(creature[-token]|mybattlefield) (blink)forsrc],newability[2/2])) forever auto=if type(creature[-token]|mybattlefield)~morethan~1 then choice name(Exile 2 creatures) name(Exile 2 creatures) transforms((,newability[target(<2>creature[-token]|mybattlefield) (blink)forsrc],newability[4/4])) forever auto=if type(creature[-token]|mybattlefield)~morethan~2 then choice name(Exile 3 creatures) name(Exile 3 creatures) transforms((,newability[target(<3>creature[-token]|mybattlefield) (blink)forsrc],newability[6/6])) forever auto=if type(creature[-token]|mybattlefield)~morethan~3 then choice name(Exile 4 creatures) name(Exile 4 creatures) transforms((,newability[target(<4>creature[-token]|mybattlefield) (blink)forsrc],newability[8/8])) forever auto=if type(creature[-token]|mybattlefield)~morethan~4 then choice name(Exile 5 creatures) name(Exile 5 creatures) transforms((,newability[target(<5>creature[-token]|mybattlefield) (blink)forsrc],newability[10/10])) forever auto=if type(creature[-token]|mybattlefield)~morethan~5 then choice name(Exile 6 creatures) name(Exile 6 creatures) transforms((,newability[target(<6>creature[-token]|mybattlefield) (blink)forsrc],newability[12/12])) forever auto=if type(creature[-token]|mybattlefield)~morethan~6 then choice name(Exile 7 creatures) name(Exile 7 creatures) transforms((,newability[target(<7>creature[-token]|mybattlefield) (blink)forsrc],newability[14/14])) forever auto=if type(creature[-token]|mybattlefield)~morethan~7 then choice name(Exile 8 creatures) name(Exile 8 creatures) transforms((,newability[target(<8>creature[-token]|mybattlefield) (blink)forsrc],newability[16/16])) forever auto=if type(creature[-token]|mybattlefield)~morethan~8 then choice name(Exile 9 creatures) name(Exile 9 creatures) transforms((,newability[target(<9>creature[-token]|mybattlefield) (blink)forsrc],newability[18/18])) forever auto=if type(creature[-token]|mybattlefield)~morethan~9 then choice name(Exile 10 creatures) name(Exile 10 creatures) transforms((,newability[target(<10>creature[-token]|mybattlefield) (blink)forsrc],newability[20/20])) forever auto=if type(creature[-token]|mybattlefield)~morethan~10 then choice name(Exile 11 creatures) name(Exile 11 creatures) transforms((,newability[target(<11>creature[-token]|mybattlefield) (blink)forsrc],newability[22/22])) forever auto=if type(creature[-token]|mybattlefield)~morethan~11 then choice name(Exile 12 creatures) name(Exile 12 creatures) transforms((,newability[target(<12>creature[-token]|mybattlefield) (blink)forsrc],newability[24/24])) forever auto=if type(creature[-token]|mybattlefield)~morethan~12 then choice name(Exile 13 creatures) name(Exile 13 creatures) transforms((,newability[target(<13>creature[-token]|mybattlefield) (blink)forsrc],newability[26/26])) forever auto=if type(creature[-token]|mybattlefield)~morethan~13 then choice name(Exile 14 creatures) name(Exile 14 creatures) transforms((,newability[target(<14>creature[-token]|mybattlefield) (blink)forsrc],newability[28/28])) forever auto=if type(creature[-token]|mybattlefield)~morethan~14 then choice name(Exile 15 creatures) name(Exile 15 creatures) transforms((,newability[target(<15>creature[-token]|mybattlefield) (blink)forsrc],newability[30/30])) forever auto=if type(creature[-token]|mybattlefield)~morethan~15 then choice name(Exile 16 creatures) name(Exile 16 creatures) transforms((,newability[target(<16>creature[-token]|mybattlefield) (blink)forsrc],newability[32/32])) forever auto=if type(creature[-token]|mybattlefield)~morethan~16 then choice name(Exile 17 creatures) name(Exile 17 creatures) transforms((,newability[target(<17>creature[-token]|mybattlefield) (blink)forsrc],newability[34/34])) forever auto=if type(creature[-token]|mybattlefield)~morethan~17 then choice name(Exile 18 creatures) name(Exile 18 creatures) transforms((,newability[target(<18>creature[-token]|mybattlefield) (blink)forsrc],newability[36/36])) forever auto=if type(creature[-token]|mybattlefield)~morethan~18 then choice name(Exile 19 creatures) name(Exile 19 creatures) transforms((,newability[target(<19>creature[-token]|mybattlefield) (blink)forsrc],newability[38/38])) forever auto=if type(creature[-token]|mybattlefield)~morethan~19 then choice name(Exile 20 creatures) name(Exile 20 creatures) transforms((,newability[target(<20>creature[-token]|mybattlefield) (blink)forsrc],newability[40/40])) forever text=Vigilance -- When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield. -- Lumbering Battlement gets +2/+2 for each card exiled with it. mana={4}{W} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Lumbering Lightshield auto=name(Opponent reveal a random card) moverandom(*[-land]) from(opponenthand) to(myhand) and!( transforms((,newability[counter(0/0.1.PutBack)],newability[name(Put back) target(*[counter{0/0.1.PutBack}]|myhand) moveto(opponenthand) and!( transforms((,newability[changecost(colorless:+1) forcedalive])) forever )!])) forever )! text=When Lumbering Lightshield enters, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs {1} more to cast." mana={1}{W} type=Creature subtype=Illusion power=1 toughness=4 [/card] [card] name=Luminarch Aspirant auto=@each my combatbegins:counter(1/1) target(creature|myBattlefield) text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Luminous Bonds target=creature auto=cantattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Luminous Broodmoth abilities=flying auto=@movedto(creature[-flying;-counter{0/0.1.Flying}]|myGraveyard) from(myBattlefield):all(trigger[to]) moveTo(myBattlefield) and!( transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever )! text=Flying -- Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. mana={2}{W}{W} type=Creature subtype=Insect power=3 toughness=4 [/card] [card] name=Luminous Guardian auto={W}:0/1 ueot text={W}: Luminous Guardian gets +0/+1 until end of turn. -- {2}: Luminous Guardian can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Nomad power=1 toughness=4 [/card] [card] name=Luminous Phantom backside=Lunarch Veteran abilities=flying,exiledeath auto=@movedto(other creature|nonbattlezone) from(mybattlefield):name(Gain 1 life) life:1 controller text=Flying -- Whenever another creature you control leaves the battlefield, you gain 1 life. -- If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. // Lunarch Veteran type=Creature subtype=Spirit Cleric color=white power=1 toughness=1 [/card] [card] name=Lumra, Bellow of the Woods abilities=reach,vigilance anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive auto=deplete:4 auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! text=Vigilance, reach -- Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. -- When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. mana={4}{G}{G} type=Legendary Creature subtype=Elemental Bear power=* toughness=* [/card] [card] name=Lunar Convocation auto=@each my end:if compare(lifegain)~morethan~0 then life:-1 opponent auto=@each my end restriction{compare(lifegain)~morethan~0,compare(lifelost)~morethan~0}:create(bat:creature bat:1/1:black:flying) auto={1}{B}{L:2}:draw:1 text=At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. -- At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. -- {1}{B}, Pay 2 life: Draw a card. mana={W}{B} type=Enchantment [/card] [card] name=Lunar Frenzy target=creature|mybattlefield auto=X/0 ueot auto=transforms((,first strike,trample)) ueot text=Target creature you control gets +X/+0 and gains first strike and trample until end of turn. mana={X}{R} type=Instant [/card] [card] name=Lunar Insight auto=if type(*[-land;manacost=0]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=1]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=2]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=3]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=4]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=5]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=6]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=7]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=8]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=9]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=10]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=11]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=12]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=13]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=14]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=15]|myBattlefield)~morethan~0 then draw:1 auto=if type(*[-land;manacost=16]|myBattlefield)~morethan~0 then draw:1 text=Draw a card for each different mana value among nonland permanents you control. mana={2}{U} type=Sorcery [/card] [card] name=Lunar Rejection other={3}{U} name(Cleave) restriction=type(creature[wolf;werewolf]|battlefield)~morethan~0 otherrestriction=type(creature|battlefield)~morethan~0 auto=alternative target(creature|battlefield) moveto(hand) auto=ifnot paid(alternative) then target(creature[wolf;werewolf]|battlefield) moveto(hand) auto=draw:1 controller text=Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Return target [Wolf or Werewolf] creature to its owner's hand. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Lunarch Veteran backside=Luminous Phantom abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={1}{W} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto=@movedto(other creature|mybattlefield):name(Gain 1 life) life:1 controller text=Whenever another creature enters under your control, you gain 1 life. -- Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Luminous Phantom mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Lupine Harbingers abilities=trample,haste,foretell autohand=_FORETELL_ autoexile={4}{G}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) name(Cast with foretell) transforms((,newability[activate castcard(alternative kicked!:canforetellcast:!)])) oneshot auto=if paid(kicker) then counter(1/1,kicked) text=Trample, haste -- Lupine Harbingers enters with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. -- Foretell {4}{G}{G} mana={3}{G} type=Creature subtype=Wolf power=4 toughness=4 [/card] [card] name=Lurching Rotbeast abilities=cycling autohand=__CYCLING__({B}) text=Cycling {B} ({B}, Discard this card: Draw a card.) mana={3}{B} type=Creature subtype=Zombie Beast power=4 toughness=2 [/card] [card] name=Lurking Arynx auto={2}{G}:target(creature|opponentbattlefield) mustblock ueot restriction{compare(powertotalinplay)~morethan~7} text=Formidable-{2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. mana={4}{G} type=Creature subtype=Cat Beast power=3 toughness=5 [/card] [card] name=Lurking Chupacabra auto=@explored(creature|mybattlefield):name(Target opponent's creature gets -2/-2) name(Target opponent's creature gets -2/-2) target(creature|opponentBattlefield) -2/-2 ueot text=Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Beast Horror power=2 toughness=3 [/card] [card] name=Lurking Deadeye abilities=flash auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot text=Flash -- When Lurking Deadeye enters, destroy target creature that was dealt damage this turn. mana={3}{B} type=Creature subtype=Human Assassin power=4 toughness=2 [/card] [card] name=Lurking Evil auto={0}:name(pay halfup life) life:-halfuplifetotal controller && transforms((removetypes)) forever && transforms((Creature Phyrexian Horror,setpower=4,settoughness=4,flying)) forever text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying. mana={B}{B}{B} type=Enchantment [/card] [card] name=Lurking Green Dragon abilities=flying auto=aslongas(creature[flying]|opponentbattlefield) cantattack <1 auto=aslongas(creature[flying]|opponentbattlefield) cantpwattack <1 text=Flying -- Lurking Green Dragon can't attack unless defending player controls a creature with flying. mana={3}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lurking Roper abilities=doesnotuntap auto=@lifeof(player) from(*[-lifefaker]|*):name(Untap) untap text=Lurking Roper doesn't untap during your untap step. -- Whenever you gain life, untap Lurking Roper. mana={2}{G} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Lurrus of the Dream-Den abilities=lifelink auto={0}:name(Choose a permanent in graveyard) target(*[manacost<=2;-instant;-sorcery]|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot limit:1 myTurnOnly text=Companion - Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may cast it once from outside the game.) -- Lifelink -- During each of your turns, you may cast one permanent spell with mana value 2 or less from your graveyard. mana={1}{WB}{WB} type=Legendary Creature subtype=Cat Nightmare power=3 toughness=2 [/card] [card] name=Lush Oasis auto=tapped auto=damage:1 target(opponent) auto={T}:Add{G} auto={T}:Add{U} text=Lush Oasis enters tapped. -- When Lush Oasis enters, it deals 1 damage to target opponent. -- {T}: Add {G} or {U}. type=Land subtype=Desert [/card] [card] name=Lush Portico auto=tapped auto=_SURVEIL1_ text=({T}: Add {G} or {W}.) -- Lush Portico enters tapped. -- When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Forest Plains [/card] [card] name=Lutri, the Spellchaser abilities=flash auto=if casted(this) then transforms((,newability[activate castcard(copied noevent)])) oneshot target(*[instant;sorcery]|mystack) text=Companion - Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.) -- Flash -- When Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={1}{UR}{UR} type=Legendary Creature subtype=Elemental Otter power=3 toughness=2 [/card] [card] name=Luxa River Shrine auto={1}{T}{counter(0/0,1,brick)}:life:1 controller auto=this(counter{0/0.1.brick}>=3) {T}:name(gain 2 life) life:2 controller text={1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine. -- {T}: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine. mana={3} type=Artifact [/card] [card] name=Luxurious Libation target=creature auto=X/X auto=_CITIZENTOKEN_ text=Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token. mana={X}{G} type=Instant [/card] [card] name=Luxury Suite auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Luxury Suite enters tapped unless you have two or more opponents. -- {T}: Add {B} or {R}. type=Land [/card] [card] name=Lynde, Cheerful Tormentor abilities=deathtouch auto=@movedto(curse|mygraveyard) from(battlefield):name(Return in play later) all(trigger[to]) name(Return in play later) transforms((,newability[phaseaction[end once] moveto(mybattlefield)])) ueot auto=@each my upkeep:may name(Attach curse to opponent) target(curse|battlefield) moveto(myreveal) and!( moveto(mybattlefield) )! text=Deathtouch -- Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield at the beginning of the next end step. -- At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Warlock power=2 toughness=4 [/card] [card] name=Lyra Dawnbringer abilities=flying, first strike, lifelink auto=lord(other angel|myBattlefield) +1/+1 auto=lord(other angel|myBattlefield) lifelink text=Flying, first strike, lifelink -- Other Angels you control get +1/+1 and have lifelink. mana={3}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Lyzolda, the Blood Witch auto={2}{S(creature[red]|mybattlefield)}:damage:2 target(anytarget) auto={2}{S(creature[black]|mybattlefield)}:draw:1 controller text={2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. mana={1}{B}{R} type=Legendary Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=M'Odo, the Gnarled Oracle aicode=activate moveTo(myBattlefield) target(creature[manacost<=X]|myLibrary) auto={D(*|myhand)}{X}:name(Reveal my library for a creature) reveal:1 revealzone(mylibrary) revealuntil(creature[manacost<=x]|mylibrary) optionone target(creature[manacost<=x]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto={D(*|myhand)}{X}:name(Reveal opponent library for a creature) reveal:1 revealzone(opponentLibrary) revealuntil(creature[manacost<=X]|opponentLibrary) optionone target(creature[manacost<=X]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend autocommandzone={D(*|myhand)}{X}:name(Reveal from my library) reveal:1 revealzone(mylibrary) revealuntil(creature[manacost<=x]|mylibrary) optionone target(creature[manacost<=x]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend autocommandzone={D(*|myhand)}{X}:name(Reveal from opponent library) reveal:1 revealzone(opponentLibrary) revealuntil(creature[manacost<=X]|opponentLibrary) optionone target(creature[manacost<=X]|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Eminence-{X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with mana value X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone. mana={B}{U}{G} type=Legendary Creature subtype=Zombie Elf Wizard power=0 toughness=3 [/card] [card] name=Mabel's Mettle target=creature auto=1/1 auto=becomes(MabelsMettle) ueot auto=target(creature[MabelsMettle]) 1/1 ueot text=Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Mabel, Heir to Cragflame auto=lord(other Mouse|myBattlefield) 1/1 auto=token(Cragflame,legendary Equipment artifact,0/0) and!( transforms((,newability[teach(creature) 1/1],newability[teach(creature) vigilance],newability[teach(creature) trample],newability[teach(creature) haste],newability[{2}:equip])) forever )! text=Other Mice you control get +1/+1. -- When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. mana={1}{R}{W} type=Legendary Creature subtype=Mouse Soldier power=3 toughness=3 [/card] [card] name=Macabre Mockery target=creature|opponentGraveyard auto=moveto(myBattlefield) and!( transforms((,newability[treason],newability[+2/+0],haste)) ueot )! text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={2}{B}{R} type=Instant [/card] [card] name=Mace of the Valiant auto={3}:equip auto=teach(creature) vigilance auto=thisforeach(counter{0/0.1.charge}) 1/1 auto=@movedTo(creature|myBattlefield):counter(0/0,1,charge) text=Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. -- Whenever a creature enters under your control, put a charge counter on Mace of the Valiant. -- Equip {3} mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Machine God's Effigy auto=may name(Copy creature) notaTarget(creature|battlefield) copy and!( transforms((Artifact,newability[losesatype(Creature)],newability[{T}:add{U}])) forever )! auto={T}:add{U} text=You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}." (It's not a creature.) -- {T}: Add {U}. mana={4} type=Artifact [/card] [card] name=Machine Over Matter other={U} otherrestriction=type(artifact[creature]|battlefield)~morethan~0 restriction=type(artifact[creature]|battlefield)~equalto~0 target=*[-land] auto=moveTo(hand) text=This spell costs {1} less to cast if you control an artifact creature. -- Return target nonland permanent to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Mad Dog auto=@each my end restriction{didntattack}:if cantargetcard(*[-fresh]|*) then name(Sacrifice) name(Sacrifice) sacrifice text=At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. mana={1}{R} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Mad Ratter auto=_SECOND_DRAW_create(Rat:creature Rat:1/1:black)*2 text=Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Mad Science Fair Project auto={T}:all(this) rolld6 6 winability counter(0/0,1,MadEffect) winabilityend loseability counter(0/0,1,MadEffect) loseabilityend rolld6end auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add colorless) name(Add colorless) add{C}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.MadEffect}=1) ability$!name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller && counter(0/0,-1,MadEffect) all(this) text={T}: Roll a six-sided die. On a 3 or lower, target player adds {1}. Otherwise, that player adds one mana of any color they choose. mana={3} type=Artifact [/card] [card] name=Maddening Cacophony kicker={3}{U} auto=if paid(kicker) then deplete:halfuptype:*:opponentLibrary opponent auto=ifnot paid(kicker) then deplete:8 opponent text=Kicker {3}{U} -- Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. mana={1}{U} type=Sorcery [/card] [card] name=Maddening Hex target=player auto=@movedTo(*[-creature]|targetedpersonsstack):name(Roll a d6) rolld6 6 winability damage:lastrollresult targetedplayer winabilityend loseability damage:lastrollresult targetedplayer loseabilityend rolld6end text=Enchant player -- Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. mana={1}{R}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Maelstrom Colossus autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={8} type=Artifact Creature subtype=Golem power=7 toughness=7 [/card] [card] name=Maelstrom Muse abilities=flying auto=@combat(attacking) source(this) restriction{compare(power)~equalto~1}:name(Reduce cost of 1) name(Reduce cost of 1) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-1)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~2}:name(Reduce cost of 2) name(Reduce cost of 2) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-2)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~3}:name(Reduce cost of 3) name(Reduce cost of 3) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-3)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~4}:name(Reduce cost of 4) name(Reduce cost of 4) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-4)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~5}:name(Reduce cost of 5) name(Reduce cost of 5) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-5)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~6}:name(Reduce cost of 6) name(Reduce cost of 6) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-6)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~7}:name(Reduce cost of 7) name(Reduce cost of 7) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-7)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~8}:name(Reduce cost of 8) name(Reduce cost of 8) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-8)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~9}:name(Reduce cost of 9) name(Reduce cost of 9) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-9)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~10}:name(Reduce cost of 10) name(Reduce cost of 10) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-10)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~11}:name(Reduce cost of 11) name(Reduce cost of 11) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-11)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~12}:name(Reduce cost of 12) name(Reduce cost of 12) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-12)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~13}:name(Reduce cost of 13) name(Reduce cost of 13) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-13)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~14}:name(Reduce cost of 14) name(Reduce cost of 14) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-14)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~15}:name(Reduce cost of 15) name(Reduce cost of 15) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-15)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~16}:name(Reduce cost of 16) name(Reduce cost of 16) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-16)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~17}:name(Reduce cost of 17) name(Reduce cost of 17) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-17)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~18}:name(Reduce cost of 18) name(Reduce cost of 18) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-18)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~equalto~19}:name(Reduce cost of 19) name(Reduce cost of 19) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-19)])) ueot auto=@combat(attacking) source(this) restriction{compare(power)~morethan~19}:name(Reduce cost of 20) name(Reduce cost of 20) target(*[instant;sorcery]|mycastingzone) transforms((,newability[changecost(colorless:-20)])) ueot text=Flying -- Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. mana={1}{U}{UR}{R} type=Creature subtype=Djinn Wizard power=2 toughness=4 [/card] [card] name=Maestros Charm auto=choice reveal:5 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=choice life:-3 opponent && life:3 controller auto=choice damage:5 target(creature,planeswalker) text=Choose one - -- - Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. -- - Each opponent loses 3 life and you gain 3 life. -- - Maestros Charm deals 5 damage to target creature or planeswalker. mana={U}{B}{R} type=Instant [/card] [card] name=Maestros Initiate autograveyard={4}{UR}{E}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever text={4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card. mana={2}{B} type=Creature subtype=Human Citizen power=3 toughness=1 [/card] [card] name=Maestros Theater auto=sacrifice && life:1 auto=name(Search Island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text=When Maestros Theater enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life. type=Land [/card] [card] name=Maeve, Insidious Singer auto={2}{U}:name(Goad opponent creature) target(creature|opponentBattlefield) _GOAD_ auto={2}{U}:name(Goad your creature) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)],newability[@combat(attacking) source(this):draw:1])) ueot text={2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.) mana={2}{U}{U} type=Legendary Creature subtype=Siren power=3 toughness=4 [/card] [card] name=Magda, Brazen Outlaw auto=lord(other dwarf|mybattlefield) 1/0 auto=@tapped(dwarf|mybattlefield):_TREASURE_ auto={S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}:name(Search dragon or artifact) target(*[dragon;artifact]|mylibrary) moveto(myBattlefield) and!( shuffle )! text=Other Dwarves you control get +1/+0. -- Whenever a Dwarf you control becomes tapped, create a Treasure token. -- Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle. mana={1}{R} type=Legendary Creature subtype=Dwarf Berserker power=2 toughness=1 [/card] [card] name=Mage Duel target=creature|myBattlefield other={G} name(Cast 2 less) otherrestriction=thisturn(*[instant;sorcery]|mystack)~morethan~0 restriction=thisturn(*[instant;sorcery]|mystack)~equalto~0 auto=1/2 ueot auto=_FIGHT_ text=This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. -- Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{G} type=Sorcery [/card] [card] name=Mage Hunter auto=@movedto(*[instant;sorcery]|opponentstack):life:-1 opponent text=Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. mana={3}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Mage Hunters' Onslaught target=creature,planeswalker auto=destroy auto=emblem transforms((,newability[lord(creature|battlefield) transforms((,newability[@combat(blocking) source(this):life:-1 controller])) ueot])) ueot text=Destroy target creature or planeswalker. -- Whenever a creature blocks this turn, its controller loses 1 life. mana={2}{B}{B} type=Sorcery [/card] [card] name=Magic Missile abilities=nofizzle auto=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(anytarget)!$ controller text=This spell can't be countered. -- Magic Missile deals 3 damage divided as you choose among one, two, or three targets. mana={1}{R}{R} type=Sorcery [/card] [card] name=Magma Hellion abilities=trample, haste text=Assist (Another player can pay up to {6} of this spell's cost.) -- Trample, haste mana={6}{R} type=Creature subtype=Hellion power=5 toughness=4 [/card] [card] name=Magma Opus auto=name(Tap 2 permanents) target(<2>*|battlefield) tap auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller auto=token(Elemental,Creature Elemental,4/4,blue,red) && draw:2 controller text=Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. -- {UR}{UR}, Discard Magma Opus: Create a Treasure token. mana={6}{U}{R} type=Instant [/card] [card] name=Magma Pummeler abilities=hydra auto=counter(1/1,X) auto=@counterremoved(1/1) from(this):name(Deals damage) target(anytarget) damage:1 text=Magma Pummeler enters with X +1/+1 counters on it. -- If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. mana={X}{R}{R} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Magmakin Artillerist abilities=cycling auto=@discarded(*|myhand):damage:1 opponent autohand=__CYCLING__({1}{R}) autohand=@cycled(this|hand):damage:1 opponent text=Whenever you discard one or more cards, this creature deals that much damage to each opponent. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle this card, it deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Elemental Pirate power=1 toughness=4 [/card] [card] name=Magmaroth auto=@movedTo(*[-creature]|mystack):counter(-1/-1,-1) auto=@each my upkeep:counter(-1/-1) text=At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. -- Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Magmatic Channeler auto=aslongas(*[instant;sorcery]|myGraveyard) 3/1 >3 auto={T}{D(*|myHand)}:all(*[zpos<=2]|myLibrary) moveTo(exile) && ability$!name(Choose one exiled card) name(Choose one exiled card) target(*[fresh]|myExile) canplayfromexile ueot!$ controller text=As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. -- {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Magmatic Core auto=cumulativeupcost[{1}] sacrifice auto=@each my end:thisforeach(counter{0/0.1.Age}) ability$!name(Choose creature) choice name(Damage to a creature) damage:1 target(creature)!$ controller text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Magmatic Hellkite abilities=flying auto=destroy target(land[-basic]|opponentBattlefield) and!( transforms((,newability[name(choose basic land) target(land[basic]|mylibrary) transforms((,newability[moveto(myBattlefield)],newability[tap],newability[counter(0/0.1.Stun)])) oneshot])) oneshot )! text=Flying -- When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Magmatic Sinkhole other={delve} name(Delve) auto=damage:5 target(planeswalker,creature) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Magmatic Sinkhole deals 5 damage to target creature or planeswalker. mana={5}{R} type=Instant [/card] [card] name=Magmatic Sprinter abilities=haste auto=target(*[artifact;creature]|myBattlefield) counter(0/0,2,Oil) auto=@each my end:name(Choose one) transforms((,newability[if compare(hascntoil)~morethan~1 then choice name(Remove 2 oil counters) name(Remove 2 oil counters) counter(0/0.-2.Oil)],newability[choice name(Return to hand) moveto(hand)])) ueot text=Haste -- When Magmatic Sprinter enters, put two oil counters on target artifact or creature you control. -- At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it. mana={2}{R} type=Creature subtype=Phyrexian Warrior power=3 toughness=2 [/card] [card] name=Magnanimous Magistrate auto=counter(0/0,5,Reprieve) auto=@movedTo(creature[-token&manacost=1]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~0}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-1,Reprieve) )! auto=@movedTo(creature[-token&manacost=2]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~1}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-2,Reprieve) )! auto=@movedTo(creature[-token&manacost=3]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~2}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-3,Reprieve) )! auto=@movedTo(creature[-token&manacost=4]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~3}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-4,Reprieve) )! auto=@movedTo(creature[-token&manacost=5]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~4}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-5,Reprieve) )! auto=@movedTo(creature[-token&manacost=6]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~5}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-6,Reprieve) )! auto=@movedTo(creature[-token&manacost=7]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~6}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-7,Reprieve) )! auto=@movedTo(creature[-token&manacost=8]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~7}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-8,Reprieve) )! auto=@movedTo(creature[-token&manacost=9]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~8}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-9,Reprieve) )! auto=@movedTo(creature[-token&manacost=10]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~9}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-10,Reprieve) )! auto=@movedTo(creature[-token&manacost=11]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~10}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-11,Reprieve) )! auto=@movedTo(creature[-token&manacost=12]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~11}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-12,Reprieve) )! auto=@movedTo(creature[-token&manacost=13]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~12}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-13,Reprieve) )! auto=@movedTo(creature[-token&manacost=14]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~13}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-14,Reprieve) )! auto=@movedTo(creature[-token&manacost=15]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~14}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-15,Reprieve) )! auto=@movedTo(creature[-token&manacost=16]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~15}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-16,Reprieve) )! auto=@movedTo(creature[-token&manacost=17]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~16}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-17,Reprieve) )! auto=@movedTo(creature[-token&manacost=18]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~17}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-18,Reprieve) )! auto=@movedTo(creature[-token&manacost=19]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~18}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-19,Reprieve) )! auto=@movedTo(creature[-token&manacost>=20]|graveyard) from(mybattlefield) restriction{compare(hascntreprieve)~morethan~19}:may name(Remove counter and return) all(trigger[to]) moveto(ownerbattlefield) and!( all(this) counter(0/0,-20,Reprieve) )! text=Magnanimous Magistrate enters with five reprieve counters on it. -- Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control. mana={5}{W} type=Creature subtype=Human Advisor power=3 toughness=4 [/card] [card] name=Magnetic Snuffler auto=target(equipment|mygraveyard) newtarget auto=@sacrificed(artifact|myBattlefield):counter(1/1) text=When Magnetic Snuffler enters, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. -- Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. mana={5} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Magnetic Web auto={1}{T}:counter(0/0,1,Magnet) target(creature) auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|mybattlefield):all(creature[counter{0/0.1.Magnet}]|mybattlefield) mustattack ueot auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|mybattlefield):all(creature[counter{0/0.1.Magnet}]|opponentbattlefield) mustblock ueot auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|opponentbattlefield):all(creature[counter{0/0.1.Magnet}]|opponentbattlefield) mustattack ueot auto=@combat(attacking) source(creature[counter{0/0.1.Magnet}]|opponentbattlefield):all(creature[counter{0/0.1.Magnet}]|mybattlefield) mustblock ueot text=If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. -- Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. -- {1}, {T}: Put a magnet counter on target creature. mana={2} type=Artifact [/card] [card] name=Magnigoth Sentry abilities=reach text=Reach mana={3}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Magus of the Balance auto={4}{W}{T}{S}:if control more lands then ability$! sacrifice notaTarget(land|mybattlefield) !$ controller && if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notaTarget(land|mybattlefield) !$ opponent && if control more creatures then ability$! sacrifice notaTarget(creature|mybattlefield) !$ controller && if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notaTarget(creature|mybattlefield) !$ opponent && if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notaTarget(*|myhand) !$ controller && if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notaTarget(*|myhand) !$ opponent text={4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Magus of the Bridge auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):_ZOMBIETOKEN_ auto=@movedTo(creature[-token]|opponentgraveyard) from(battlefield):all(this) moveto(exile) text=Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. -- When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge. mana={B}{B}{B} type=Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Magus of the Mind auto={U}{T}{S}:name(Exile X cards) ability$!name(Exile X cards) name(Exile X cards) all(*[zpos<=countallspell]|mylibrary) moveto(myexile) and!( canplayfromexile ueot )! !$ controller text={U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. mana={4}{U}{U} type=Creature subtype=Human Wizard power=4 toughness=5 [/card] [card] name=Magus of the Order aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) auto={G}{T}{S}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text={G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle. mana={2}{G}{G} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Magus of the Scroll auto={3}{T}:name(Name a card) ability$!name(Name a card from your hand) name(Name a card from your hand) target(*|myhand) transforms((,newability[if compare(magusofscrollresult)~equalto~1 then name(Deals 2 damage) name(Deals 2 damage) damage:2 target(anytarget) else ability$!choice name(Revealed card was different) name(Revealed card was different) all(mysource) donothing!$ controller])) oneshot!$ controller text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Maha, Its Feathers Night abilities=flying,trample auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot auto=lord(creature|opponentBattlefield) transforms((,newability[settoughness=1])) text=Flying, trample -- Ward-Discard a card. -- Creatures your opponents control have base toughness 1. mana={3}{B}{B} type=Legendary Creature subtype=Elemental Bird power=6 toughness=5 [/card] [card] name=Mahadi, Emporium Master auto=@each my end:name(Create treasures) _TREASURE_*bothalldeadcreature text=At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{B}{R} type=Legendary Creature subtype=Cat Devil power=3 toughness=3 [/card] [card] name=Maja, Bretagard Protector auto=lord(other creature|mybattlefield) 1/1 auto=_LANDFALL_token(Warrior,Creature Human Warrior,1/1,white) text=Other creatures you control get +1/+1. -- Whenever a land enters under your control, create a 1/1 white Human Warrior creature token. mana={2}{G}{W}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Majestic Auricorn abilities=vigilance,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 other={3}{W} name(Mutate) auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Gain 4 life) life:4 controller auto=@mutated(this):name(Gain 4 life) life:4 controller text=Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Vigilance -- Whenever this creature mutates, you gain 4 life. mana={4}{W} type=Creature subtype=Unicorn power=4 toughness=4 [/card] [card] name=Majestic Genesis aicode=activate transforms((,newability[if type(*[-instant;-sorcery;zpos<=convertedcost:highest:*[iscommander]:mycommandplay]|mylibrary)~morethan~0 then target(*[-instant;-sorcery;zpos<=convertedcost:highest:*[iscommander]:mycommandplay]|mylibrary) moveto(mybattlefield) and!( all(other *[zpos<=convertedcost:highest:*[iscommander]:mycommandplay]|mylibrary) bottomoflibrary )!],newability[if type(*[-instant;-sorcery;zpos<=convertedcost:highest:*[iscommander]:mycommandplay]|mylibrary)~equalto~0 then all(*[zpos<=convertedcost:highest:*[iscommander]:mycommandplay]|mylibrary) bottomoflibrary])) ueot auto=name(Reveal top cards) reveal:convertedcost:highest:*[iscommander]:mycommandplay optionone name(Put permanent in play) target(*[-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Bottom of library) target(*|reveal) bottomoflibrary and!( all(other *|reveal) bottomoflibrary )! optiontwoend revealend text=Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={6}{G}{G} type=Sorcery [/card] [card] name=Majestic Heliopterus abilities=flying auto=_ATTACKING_target(other creature[dinosaur]|mybattlefield):flying ueot text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. mana={3}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Majestic Metamorphosis target=artifact,creature auto=ueot transforms((artifact creature Angel,setpower=4,settoughness=4,flying)) auto=draw:1 controller text=Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Majestic Myriarch auto=foreach(creature|mybattlefield) 2/2 auto=@each combatbegins restriction{type(creature[flying]|mybattlefield)~morethan~0}: flying ueot auto=@each combatbegins restriction{type(creature[first strike]|mybattlefield)~morethan~0}: first strike ueot auto=@each combatbegins restriction{type(creature[double strike]|mybattlefield)~morethan~0}: double strike ueot auto=@each combatbegins restriction{type(creature[deathtouch]|mybattlefield)~morethan~0}: deathtouch ueot auto=@each combatbegins restriction{type(creature[haste]|mybattlefield)~morethan~0}: haste ueot auto=@each combatbegins restriction{type(creature[hexproof]|mybattlefield)~morethan~0}: hexproof ueot auto=@each combatbegins restriction{type(creature[indestructible]|mybattlefield)~morethan~0}: indestructible ueot auto=@each combatbegins restriction{type(creature[lifelink]|mybattlefield)~morethan~0}: lifelink ueot auto=@each combatbegins restriction{type(creature[menace]|mybattlefield)~morethan~0}: menace ueot auto=@each combatbegins restriction{type(creature[reach]|mybattlefield)~morethan~0}: reach ueot auto=@each combatbegins restriction{type(creature[trample]|mybattlefield)~morethan~0}: trample ueot auto=@each combatbegins restriction{type(creature[vigilance]|mybattlefield)~morethan~0}: vigilance ueot text=Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. -- At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. mana={4}{G} type=Creature subtype=Chimera power=* toughness=* [/card] [card] name=Make Your Mark target=creature auto=transforms((,newability[1/0],newability[_DIES_name(Create spirit) token(Spirit^Creature Spirit^3/2^red^white)])) ueot text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. mana={RW} type=Instant [/card] [card] name=Make Your Move auto=if type(artifact)~morethan~0 then choice name() name(Destroy target artifact) destroy target(artifact) auto=if type(enchantment)~morethan~0 then choice name() name(Destroy target enchantment) destroy target(enchantment) auto=if type(creature[power>=4])~morethan~0 then choice name() name(Destroy target creature with power 4 or greater) destroy target(creature[power>=4]) text=Destroy target artifact, enchantment, or creature with power 4 or greater. mana={2}{W} type=Instant [/card] [card] name=Makeshift Battalion auto=_BATTALION_counter(1/1) text=Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Makeshift Binding auto=target(creature|opponentbattlefield) (blink)forsrc auto=life:2 text=When Makeshift Binding enters, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. mana={2}{W} type=Enchantment [/card] [card] name=Makeshift Munitions auto={1}{S(artifact,creature|myBattlefield)}:damage:1 target(anytarget) text={1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Makindi Mesas auto=tap(noevent) auto={T}:add{W} text=Makindi Mesas enters tapped. -- {T}: Add {W}. // {3}{W}{W} Makindi Stampede type=Land [/card] [card] name=Makindi Ox auto=_LANDFALL_tap(noevent) target(creature|opponentBattlefield) text=Landfall - Whenever a land enters under your control, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Ox power=4 toughness=4 [/card] [card] name=Makindi Stampede restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Makindi Mesas) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Makindi Mesas) name(Makindi Mesas) flip(Makindi Mesas) forcetype(land) auto=all(creature|myBattlefield) 2/2 ueot text=Creatures you control get +2/+2 until end of turn. // Makindi Mesas mana={3}{W}{W} type=Sorcery [/card] [card] name=Malady Invoker auto=target(creature|opponentBattlefield) 0/-p ueot text=When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power. color=black,green type=Creature subtype=Phyrexian Treefolk power=3 toughness=3 [/card] [card] name=Malakir Blood-Priest auto=life:-calculateparty opponent auto=life:calculateparty controller text=When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={1}{B} type=Creature subtype=Vampire Cleric power=2 toughness=1 [/card] [card] name=Malakir Mire auto=tap(noevent) auto={T}:add{B} text=Malakir Mire enters tapped. -- {T}: Add {B}. // {B} Malakir Rebirth type=Land [/card] [card] name=Malakir Rebirth restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Malakir Mire) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Malakir Mire) name(Malakir Mire) flip(Malakir Mire) forcetype(land) auto=life:-2 controller auto=name(Choose a creature) name(Choose a creature) target(creature) transforms((,newability[inplaytapdeath])) ueot text=Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // Malakir Mire mana={B} type=Instant [/card] [card] name=Malamet Brawler auto=_ATTACKING_target(creature[attacking]) trample ueot text=Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. mana={1}{G} type=Creature subtype=Cat Warrior power=2 toughness=2 [/card] [card] name=Malamet Scythe abilities=flash auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) 2/2 auto={4}:equip text=Flash -- When Malamet Scythe enters, attach it to target creature you control. -- Equipped creature gets +2/+2. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={2}{G} type=Artifact subtype=Equipment [/card] [card] name=Malamet Veteran abilities=trample auto=_ATTACKING_if type(*[-instant;-sorcery]|mygraveyard)~morethan~3 then counter(1/1) target(creature) text=Trample -- Descend 4 - Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. mana={4}{G} type=Creature subtype=Cat Warrior power=5 toughness=4 [/card] [card] name=Malamet War Scribe auto=all(creature|myBattlefield) 2/1 ueot text=When Malamet War Scribe enters, creatures you control get +2/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Cat Warrior power=4 toughness=3 [/card] [card] name=Malcator's Watcher abilities=flying,vigilance auto=_DIES_draw:1 text=Flying, vigilance -- When Malcator's Watcher dies, draw a card. mana={1}{U} type=Artifact Creature subtype=Phyrexian Drone power=1 toughness=1 [/card] [card] name=Malcator, Purity Overseer auto=@each my end restriction{thisturn(artifact|mybattlefield)~morethan~2}:name(Create golem) token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) auto=name(Create golem) token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) text=When Malcator, Purity Overseer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. -- At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token. mana={1}{W}{U} type=Legendary Creature subtype=Phyrexian Elephant Wizard power=1 toughness=1 [/card] [card] name=Malcolm, Keen-Eyed Navigator abilities=flying,partner auto=@combatdamagefoeof(player) from(*[pirate]|myBattlefield) turnlimited:_TREASURE_ text=Flying -- Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Partner (You can have two commanders if both have partner.) mana={2}{U} type=Legendary Creature subtype=Siren Pirate power=2 toughness=2 [/card] [card] name=Malcolm, the Eyes abilities=flying,haste auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:_CLUE_ text=Flying, haste -- Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={U}{R} type=Legendary Creature subtype=Siren Pirate power=2 toughness=2 [/card] [card] name=Malefic Scythe auto={1}:equip auto=counter(0/0.1.Soul) auto=thisforeach(counter{0/0.1.Soul}) 1/1 auto=@movedto(graveyard) from(mytgt|battlefield):counter(0/0.1.Soul) all(this) text=Malefic Scythe enters with a soul counter on it. -- Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. -- Whenever equipped creature dies, put a soul counter on Malefic Scythe. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Malevolent Chandelier abilities=flying auto={2}:target(*|graveyard) bottomoflibrary asSorcery text=Flying -- {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Malevolent Hermit backside=Benevolent Geist abilities=lifelink,hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={2}{U} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto={U}{S}:name(Counter non-creature spell) target(*[-creature]|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text={U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. -- Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Benevolent Geist mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Malevolent Noble auto={2}{S(artifact|myBattlefield)}: counter(1/1) auto={2}{S(creature|myBattlefield)}: counter(1/1) text={2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. mana={1}{B} type=Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Malevolent Rumble auto=reveal:4 optionone may target(*[-instant;-sorcery]|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=_ELDRAZISPAWN_ text=Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={1}{G} type=Sorcery [/card] [card] name=Malicious Affliction target=creature[-black] auto=destroy autostack=if casted(this) then if morbid then destroy target(creature[-black]) text=Morbid - When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature. mana={B}{B} type=Instant [/card] [card] name=Malicious Eclipse auto=all(creature|opponentBattlefield) exiledeath ueot auto=all(creature) -2/-2 ueot text=All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. mana={1}{B}{B} type=Sorcery [/card] [card] name=Malicious Invader backside=Innocent Traveler abilities=flying auto=aslongas(human|opponentbattlefield) 2/0 >0 text=Flying -- Malicious Invader gets +2/+0 as long as an opponent controls a Human. // Innocent Traveler color=black type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Malicious Malfunction auto=all(creature) exiledeath ueot auto=all(creature) -2/-2 ueot text=All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. mana={1}{B}{B} type=Sorcery [/card] [card] name=Malignus #MISSING: Damage can't be prevented anyzone=halfupopponentlifetotal/halfupopponentlifetotal cdaactive text=Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. -- Damage that would be dealt by Malignus can't be prevented. mana={3}{R}{R} type=Creature subtype=Elemental Spirit power=* toughness=* [/card] [card] name=Malleable Impostor abilities=flash,flying auto=may notaTarget(creature|opponentBattlefield) copy and!( transforms((Faerie Shapeshifter,flying)) forever )! text=Flash -- Flying -- You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. mana={3}{U} type=Creature subtype=Faerie Shapeshifter power=0 toughness=0 [/card] [card] name=Mammoth Growth abilities=foretell target=creature autohand=_FORETELL_ autoexile={G} restriction{compare(canforetellcast)~morethan~0,type(creature|battlefield)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=4/4 ueot text=Target creature gets +4/+4 until end of turn. -- Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{G} type=Instant [/card] [card] name=Mammoth Spider abilities=reach text=Reach mana={4}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Mana Drain target=*|stack auto=fizzle anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{opponentturnonly}~morethan~0) then transforms((,newability[becomes(,,blue)],newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~lessthan~4 then transforms((,newability[becomes(,,blue)],newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~morethan~3 then if compare(currentphase)~lessthan~10 then transforms((,newability[becomes(,,blue)],newability[thisforeach(variable{storedmanacost}>0) phaseaction[my secondmain once]:add{1}])) oneshot anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then if compare(restriction{myturnonly}~morethan~0) then if compare(currentphase)~morethan~9 then transforms((,newability[becomes(,,blue)],newability[thisforeach(variable{storedmanacost}>0) phaseaction[my firstmain once]:add{1}])) oneshot text=Counter target spell. At the beginning of your next main phase, add {X} , where X is that spell's mana value. mana={U}{U} type=Instant [/card] [card] name=Mana Geode aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Mana Geode enters, scry 1. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Mana Reflection auto=lord(*|myBattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=If you tap a permanent for mana, it produces twice as much of that mana instead. mana={4}{G}{G} type=Enchantment [/card] [card] name=Mana Screw auto={1}:flipacoin winability add{2} winabilityend flipend text={1}: Flip a coin. If you win the flip, add {2}. Play this ability only any time you could play an instant. mana={1} type=Artifact [/card] [card] name=Mana Vortex auto=name(Choose one) ability$!name(Sacrifice land) choice name(Sacrifice land) sacrifice notaTarget(land|myBattlefield) _ choice name(Sacrifice mana vortex) sacrifice notaTarget(Mana Vortex) !$ controller auto=@each opponent upkeep:if type(land|battlefield)~equalto~0 then sacrifice all(this) auto=@each opponent upkeep:ability$!name(sacrifice) notaTarget(*[land]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:if type(land|battlefield)~equalto~0 then sacrifice all(this) auto=@each my upkeep:notaTarget(*[land]|mybattlefield) sacrifice text=When you cast this spell, counter it unless you sacrifice a land. -- At the beginning of each player's upkeep, that player sacrifices a land. -- When there are no lands on the battlefield, sacrifice Mana Vortex. mana={1}{U}{U} type=Enchantment [/card] [card] name=Manaform Hellkite abilities=flying auto=@movedto(*[-creature]|mystack):name(Create Dragon) all(trigger[to]) transforms((,newability[token(Dragon Hell) and!( becomes(^totmanaspent/totmanaspent^unearth) forever )!])) oneshot text=Flying -- Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Managorger Phoenix abilities=cantblock,flying autograveyard=@movedto(*[manacost>=1]|mystack):all(trigger[to]) transforms((,newability[if spent({R}{R}{R}{R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.5.flame) else if spent({R}{R}{R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.4.flame) else if spent({R}{R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.3.flame) else if spent({R}{R}) then all(managorger phoenix|mygraveyard) counter(0/0.2.flame) else if spent({R}) then all(managorger phoenix|mygraveyard) counter(0/0.1.flame)])) oneshot autograveyard=@counteradded(0/0.1.flame) from(this|mygraveyard) restriction{compare(hascntflame)~morethan~4}:moveto(mybattlefield) and!( counter(1/1.1.PerpetualPT) )! text=Flying -- Managorger Phoenix can't block. -- Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1. mana={R}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Mandible Justiciar abilities=lifelink auto=@movedTo(other artifact|myBattlefield):1/1 ueot text=Lifelink -- Whenever another artifact enters under your control, Mandible Justiciar gets +1/+1 until end of turn. mana={1}{W} type=Artifact Creature subtype=Phyrexian Cleric power=2 toughness=1 [/card] [card] name=Mandibular Kite auto=teach(creature) 1/1 auto=teach(creature) flying auto={3}{W}:equip auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1 and has flying. -- Equip {3}{W} mana={W} type=Artifact subtype=Equipment [/card] [card] name=Maned Serval abilities=vigilance text=Vigilance mana={1}{W} type=Creature subtype=Cat power=1 toughness=4 [/card] [card] name=Mangara, the Diplomat abilities=lifelink auto=@each opponent blockers restriction{type(creature[attacking])~morethan~1}:draw:1 controller auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:draw:1 controller text=Lifelink -- Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. -- Whenever an opponent casts their second spell each turn, draw a card. mana={3}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Manglehorn auto=may destroy target(artifact) auto=@movedto(artifact|opponentbattlefield):tap(noevent) all(trigger[to]) text=When Manglehorn enters, you may destroy target artifact. -- Artifacts your opponents control enter the battlefield tapped. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Manifest Dread auto=_MANIFEST_DREAD_ text=Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{G} type=Sorcery [/card] [card] name=Manifestation Sage auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.phandcount) )! text=When Manifestation Sage enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. mana={GU}{GU}{GU}{GU} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Manifold Key auto={1}{T}:untap target(other artifact) auto={3}{T}:unblockable target(creature) ueot text={1}, {T}: Untap another target artifact. -- {3}, {T}: Target creature can't be blocked this turn. mana={1} type=Artifact [/card] [card] name=Manifold Mouse kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=@each my combatbegins:target(mouse|myBattlefield) transforms((,newability[choice all(this) double strike],newability[choice all(this) trample])) ueot text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. mana={1}{R} type=Creature subtype=Mouse Soldier power=1 toughness=2 [/card] [card] name=Manor Gate auto=tap(noevent) auto={T}:Add{G} auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) text=Manor Gate enters tapped. -- As Manor Gate enters, choose a color other than green. -- {T}: Add {G} or one mana of the chosen color. type=Land subtype=Gate [/card] [card] name=Manor Guardian auto=_DIES_name(You seek a non-land card) name(You seek a non-land card) moverandom(*[-land;manacost<=2]) from(mylibrary) to(myhand) auto=_DIES_name(Opponent seeks a non-land card) name(Opponent seeks a non-land card) moverandom(*[-land;manacost<=2]) from(opponentlibrary) to(opponenthand) text=When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. mana={2}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Manticore abilities=flash,flying auto=name(Destroy creature) target(creature[damaged]|opponentbattlefield) destroy text=Flash -- Flying -- Tail Spikes - When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn. mana={3}{B} type=Creature subtype=Manticore power=2 toughness=1 [/card] [card] name=Manticore Eternal abilities=mustattack auto=_BLOCKED_life:-3 opponent text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- Manticore Eternal attacks each combat if able. mana={3}{R}{R} type=Creature subtype=Zombie Manticore power=5 toughness=4 [/card] [card] name=Manticore of the Gauntlet auto=counter(-1/-1) target(creature|mybattlefield) auto=damage:3 opponent text=When Manticore of the Gauntlet enters, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent. mana={4}{R} type=Creature subtype=Manticore power=5 toughness=4 [/card] [card] name=Mantle of Tides auto={3}:equip auto=teach(creature) 1/2 auto=_SECOND_DRAW_rehook target(creature|mybattlefield) text=Equipped creature gets +1/+2. -- Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. -- Equip {3} ({3} : Attach to target creature you control. Equip only as a sorcery.) mana={U} type=Artifact subtype=Equipment [/card] [card] name=Mantle of the Ancients target=creature|mybattlefield auto=name(Return auras and equipments) target(*[aura;equipment]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[name(Attach to enchanted creature) rehook target(creature|mybattlefield)])) oneshot )! auto=teach(creature) transforms((,newability[thisforeach(auras) 1/1],newability[thisforeach(gear) 1/1])) text=Enchant creature you control -- When Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. -- Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. mana={3}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Mantle of the Wolf target=creature auto=4/4 autograveyard=_DIES__WOLFTOKEN_*2 text=Enchant creature -- Enchanted creature gets +4/+4. -- When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Many Partings auto=name(Create food) _FOOD_ auto=name(Search basic land) target(land[basic]|myLibrary) moveto(hand) and!( shuffle )! text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={G} type=Sorcery [/card] [card] name=Maraleaf Pixie abilities=flying auto={T}:add{G} auto={T}:add{U} text=Flying -- {T}: Add {G} or {U}. mana={G}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Maraleaf Rider auto={S(food|myBattlefield)}:setblocker target(creature|opponentbattlefield) text=Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. mana={1}{G} type=Creature subtype=Elf Knight power=3 toughness=1 [/card] [card] name=Maralen of the Mornsong auto=replacedraw ability$!name(skip draw) donothing!$ controller auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent auto=@each my draw:life:-3 && ability$!choice name(search a card) notaTarget(*|mylibrary) moveto(hand) && shuffle!$ controller auto=@each opponent draw:life:-3 opponent && ability$!choice name(search a card) notaTarget(*|mylibrary) moveto(hand) && shuffle!$ opponent text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles their library. mana={1}{B}{B} type=Legendary Creature subtype=Elf Wizard power=2 toughness=3 [/card] [card] name=Marang River Regent // Coil and Catch abilities=flying,asflash restriction=can play creature auto=ifnot paid(alternative) then may target(other *[-land]) moveTo(hand) other={3}{U} name(Omen:Coil and Catch) auto=alternative draw:3 && transforms((,newability[reject target(*|myhand)])) oneshot auto=alternative moveTo(library) && shuffle text=Flying -- When this creature enters, return up to two other target nonland permanents to their owners' hands. -- Coil and Catch {3}{U} -- Instant - Omen -- Draw three cards, then discard a card. (Then shuffle this card into its owner's library.) mana={4}{U}{U} type=Creature subtype=Dragon power=6 toughness=7 [/card] [card] name=Marauder's Axe auto=teach(creature) 2/0 auto={2}:equip text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Marauding Blight-Priest auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent text=Whenever you gain life, each opponent loses 1 life. mana={2}{B} type=Creature subtype=Vampire Cleric power=3 toughness=2 [/card] [card] name=Marauding Boneslasher auto=aslongas(other Zombie|myBattlefield) cantblock <1 text=Marauding Boneslasher can't block unless you control another Zombie. mana={2}{B} type=Creature subtype=Zombie Minotaur power=3 toughness=3 [/card] [card] name=Marauding Brinefang auto=_WARD3_ autohand=activate moveto(hand) target(island|myLibrary) text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) mana={5}{U}{U} type=Creature subtype=Dinosaur power=6 toughness=7 [/card] [card] name=Marauding Dreadship abilities=haste auto=name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Haste -- When Marauding Dreadship enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2}{R} type=Artifact subtype=Vehicle power=4 toughness=1 [/card] [card] name=Marauding Looter auto=@each my end:if raid then may _LOOT_ text=Raid - At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. mana={2}{U}{R} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Marauding Mako abilities=cycling auto=@discarded(*|myhand):counter(1/1) autohand=__CYCLING__({2}) text=Whenever you discard one or more cards, put that many +1/+1 counters on this creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={R} type=Creature subtype=Shark Pirate power=1 toughness=1 [/card] [card] name=Marauding Raptor auto=lord(creature|mycastingzone) altercost(colorless,-1) auto=@movedto(other creature|myBattlefield):name(Deals 2 damage) all(trigger[to]) damage:2 auto=@damaged(other creature[dinosaur]|myBattlefield) from(this):name(Gets 2/0) 2/0 ueot text=Creature spells you cast cost {1} less to cast. -- Whenever another creature enters under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Marble Gargoyle abilities=flying auto={W}:0/1 ueot text=Flying -- {W}: Marble Gargoyle gets +0/+1 until end of turn. mana={2}{W} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=March from the Black Gate auto=_AMASSORC1_ auto=@combat(attacking) source(army|mybattlefield):name(Amass orcs 1) _AMASSORC1_ text=When March from the Black Gate enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={1}{B} type=Enchantment [/card] [card] name=March from the Tomb auto=all(ally[manacost<=8]|mygraveyard) moveTo(mybattlefield) text=Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield. mana={3}{W}{B} type=Sorcery [/card] [card] name=March of Burgeoning Life other={X}{G} name(Cast and exile green cards) otherrestriction=type(*[green]|myhand)~morethan~0 auto=alternative if type(other *[green]|myhand)~morethan~0 then choice name(Cast and exile 1 green card) name(Cast and exile 1 green card) name(Cast and exile 1 green card) activate castcard(copied noevent costx!:fullpaidplus2plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 1 green card) name(Exile 1 green card) target(*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~1 then choice name(Cast and exile 2 green cards) name(Cast and exile 2 green cards) name(Cast and exile 2 green cards) activate castcard(copied noevent costx!:fullpaidplus4plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 2 green cards) name(Exile 2 green cards) target(<2>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~2 then choice name(Cast and exile 3 green cards) name(Cast and exile 3 green cards) name(Cast and exile 3 green cards) activate castcard(copied noevent costx!:fullpaidplus6plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 3 green cards) name(Exile 3 green cards) target(<3>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~3 then choice name(Cast and exile 4 green cards) name(Cast and exile 4 green cards) name(Cast and exile 4 green cards) activate castcard(copied noevent costx!:fullpaidplus8plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 4 green cards) name(Exile 4 green cards) target(<4>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~4 then choice name(Cast and exile 5 green cards) name(Cast and exile 5 green cards) name(Cast and exile 5 green cards) activate castcard(copied noevent costx!:fullpaidplus10plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 5 green cards) name(Exile 5 green cards) target(<5>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~5 then choice name(Cast and exile 6 green cards) name(Cast and exile 6 green cards) name(Cast and exile 6 green cards) activate castcard(copied noevent costx!:fullpaidplus12plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 6 green cards) name(Exile 6 green cards) target(<6>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~6 then choice name(Cast and exile 7 green cards) name(Cast and exile 7 green cards) name(Cast and exile 7 green cards) activate castcard(copied noevent costx!:fullpaidplus14plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 7 green cards) name(Exile 7 green cards) target(<7>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~7 then choice name(Cast and exile 8 green cards) name(Cast and exile 8 green cards) name(Cast and exile 8 green cards) activate castcard(copied noevent costx!:fullpaidplus16plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 8 green cards) name(Exile 8 green cards) target(<8>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~8 then choice name(Cast and exile 9 green cards) name(Cast and exile 9 green cards) name(Cast and exile 9 green cards) activate castcard(copied noevent costx!:fullpaidplus18plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 9 green cards) name(Exile 9 green cards) target(<9>*[green]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[green]|myhand)~morethan~9 then choice name(Cast and exile 10 green cards) name(Cast and exile 10 green cards) name(Cast and exile 10 green cards) activate castcard(copied noevent costx!:fullpaidplus20plusend:! named!:March of Burgeoning Life:!) and!( ability$!name(Exile 10 green cards) name(Exile 10 green cards) target(<10>*[green]|myhand) moveto(myexile)!$ controller )! auto=ifnot paid(alternative) then name(Choose creature) name(Choose creature)target(creature[manacost<=fullpaid]|battlefield) transforms((,newability[name(Put another creature in play) target(creature[share!name!]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot text=As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. -- Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. mana={X}{G} type=Instant [/card] [card] name=March of Otherworldly Light other={X}{W} name(Cast and exile white cards) otherrestriction=type(other *[white]|myhand)~morethan~0,type(*[creature;artifact;enchantment]|battlefield)~morethan~0 restriction=type(*[creature;artifact;enchantment]|battlefield)~morethan~0 auto=alternative if type(other *[white]|myhand)~morethan~0 then choice name(Exile permanent and exile 1 white card) name(Exile permanent and exile 1 white card) name(Exile permanent and exile 1 white card) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus2plusend]|battlefield) moveto(exile) and!( name(Exile 1 white card) target(*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus2plusend]|battlefield) moveto(exile) and!( name(Exile 1 white card) target(*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus2plusend]|battlefield) moveto(exile) and!( name(Exile 1 white card) target(*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~1 then choice name(Exile permanent and exile 2 white cards) name(Exile permanent and exile 2 white cards) name(Exile permanent and exile 2 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus4plusend]|battlefield) moveto(exile) and!( name(Exile 2 white cards) target(<2>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus4plusend]|battlefield) moveto(exile) and!( name(Exile 2 white cards) target(<2>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus4plusend]|battlefield) moveto(exile) and!( name(Exile 2 white cards) target(<2>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~2 then choice name(Exile permanent and exile 3 white cards) name(Exile permanent and exile 3 white cards) name(Exile permanent and exile 3 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus6plusend]|battlefield) moveto(exile) and!( name(Exile 3 white cards) target(<3>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus6plusend]|battlefield) moveto(exile) and!( name(Exile 3 white cards) target(<3>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus6plusend]|battlefield) moveto(exile) and!( name(Exile 3 white cards) target(<3>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~3 then choice name(Exile permanent and exile 4 white cards) name(Exile permanent and exile 4 white cards) name(Exile permanent and exile 4 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus8plusend]|battlefield) moveto(exile) and!( name(Exile 4 white cards) target(<4>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus8plusend]|battlefield) moveto(exile) and!( name(Exile 4 white cards) target(<4>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus8plusend]|battlefield) moveto(exile) and!( name(Exile 4 white cards) target(<4>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~4 then choice name(Exile permanent and exile 5 white cards) name(Exile permanent and exile 5 white cards) name(Exile permanent and exile 5 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus10plusend]|battlefield) moveto(exile) and!( name(Exile 5 white cards) target(<5>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus10plusend]|battlefield) moveto(exile) and!( name(Exile 5 white cards) target(<5>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus10plusend]|battlefield) moveto(exile) and!( name(Exile 5 white cards) target(<5>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~5 then choice name(Exile permanent and exile 6 white cards) name(Exile permanent and exile 6 white cards) name(Exile permanent and exile 6 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus12plusend]|battlefield) moveto(exile) and!( name(Exile 6 white cards) target(<6>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus12plusend]|battlefield) moveto(exile) and!( name(Exile 6 white cards) target(<6>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus12plusend]|battlefield) moveto(exile) and!( name(Exile 6 white cards) target(<6>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~6 then choice name(Exile permanent and exile 7 white cards) name(Exile permanent and exile 7 white cards) name(Exile permanent and exile 7 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus14plusend]|battlefield) moveto(exile) and!( name(Exile 7 white cards) target(<7>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus14plusend]|battlefield) moveto(exile) and!( name(Exile 7 white cards) target(<7>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus14plusend]|battlefield) moveto(exile) and!( name(Exile 7 white cards) target(<7>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~7 then choice name(Exile permanent and exile 8 white cards) name(Exile permanent and exile 8 white cards) name(Exile permanent and exile 8 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus16plusend]|battlefield) moveto(exile) and!( name(Exile 8 white cards) target(<8>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus16plusend]|battlefield) moveto(exile) and!( name(Exile 8 white cards) target(<8>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus16plusend]|battlefield) moveto(exile) and!( name(Exile 8 white cards) target(<8>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~8 then choice name(Exile permanent and exile 9 white cards) name(Exile permanent and exile 9 white cards) name(Exile permanent and exile 9 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus18plusend]|battlefield) moveto(exile) and!( name(Exile 9 white cards) target(<9>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus18plusend]|battlefield) moveto(exile) and!( name(Exile 9 white cards) target(<9>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus18plusend]|battlefield) moveto(exile) and!( name(Exile 9 white cards) target(<9>*[white]|myhand) moveto(myexile) )!!$ controller auto=alternative if type(other *[white]|myhand)~morethan~9 then choice name(Exile permanent and exile 10 white cards) name(Exile permanent and exile 10 white cards) name(Exile permanent and exile 10 white cards) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaidplus20plusend]|battlefield) moveto(exile) and!( name(Exile 10 white cards) target(<10>*[white]|myhand) moveto(myexile) )! _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaidplus20plusend]|battlefield) moveto(exile) and!( name(Exile 10 white cards) target(<10>*[white]|myhand) moveto(myexile) )! _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaidplus20plusend]|battlefield) moveto(exile) and!( name(Exile 10 white cards) target(<10>*[white]|myhand) moveto(myexile) )!!$ controller auto=ifnot paid(alternative) then name(Exile permanent) name(Exile permanent) ability$!name(Choose one) choice name(Exile creature) target(creature[manacost<=storedfullpaid]|battlefield) moveto(exile) _ choice name(Exile artifact) target(artifact[manacost<=storedfullpaid]|battlefield) moveto(exile) _ choice name(Exile enchantment) target(enchantment[manacost<=storedfullpaid]|battlefield) moveto(exile)!$ controller text=As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. -- Exile target artifact, creature, or enchantment with mana value X or less. mana={X}{W} type=Instant [/card] [card] name=March of Progress abilities=overload target=artifact[creature]|myBattlefield auto=paidmana name(create a token that's a copy) name(create a token that's a copy) clone auto=overload all(artifact[creature]|myBattlefield) clone other={6}{U} name(Overload) text=Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. -- Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={2}{U} type=Sorcery [/card] [card] name=March of Reckless Joy other={X}{R} name(Cast and exile red cards) otherrestriction=type(*[red]|myhand)~morethan~0 auto=alternative if type(other *[red]|myhand)~morethan~0 then choice name(Cast and exile 1 red card) name(Cast and exile 1 red card) name(Cast and exile 1 red card) activate castcard(copied noevent costx!:fullpaidplus2plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 1 red card) name(Exile 1 red card) target(*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~1 then choice name(Cast and exile 2 red cards) name(Cast and exile 2 red cards) name(Cast and exile 2 red cards) activate castcard(copied noevent costx!:fullpaidplus4plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 2 red cards) name(Exile 2 red cards) target(<2>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~2 then choice name(Cast and exile 3 red cards) name(Cast and exile 3 red cards) name(Cast and exile 3 red cards) activate castcard(copied noevent costx!:fullpaidplus6plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 3 red cards) name(Exile 3 red cards) target(<3>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~3 then choice name(Cast and exile 4 red cards) name(Cast and exile 4 red cards) name(Cast and exile 4 red cards) activate castcard(copied noevent costx!:fullpaidplus8plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 4 red cards) name(Exile 4 red cards) target(<4>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~4 then choice name(Cast and exile 5 red cards) name(Cast and exile 5 red cards) name(Cast and exile 5 red cards) activate castcard(copied noevent costx!:fullpaidplus10plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 5 red cards) name(Exile 5 red cards) target(<5>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~5 then choice name(Cast and exile 6 red cards) name(Cast and exile 6 red cards) name(Cast and exile 6 red cards) activate castcard(copied noevent costx!:fullpaidplus12plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 6 red cards) name(Exile 6 red cards) target(<6>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~6 then choice name(Cast and exile 7 red cards) name(Cast and exile 7 red cards) name(Cast and exile 7 red cards) activate castcard(copied noevent costx!:fullpaidplus14plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 7 red cards) name(Exile 7 red cards) target(<7>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~7 then choice name(Cast and exile 8 red cards) name(Cast and exile 8 red cards) name(Cast and exile 8 red cards) activate castcard(copied noevent costx!:fullpaidplus16plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 8 red cards) name(Exile 8 red cards) target(<8>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~8 then choice name(Cast and exile 9 red cards) name(Cast and exile 9 red cards) name(Cast and exile 9 red cards) activate castcard(copied noevent costx!:fullpaidplus18plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 9 red cards) name(Exile 9 red cards) target(<9>*[red]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[red]|myhand)~morethan~9 then choice name(Cast and exile 10 red cards) name(Cast and exile 10 red cards) name(Cast and exile 10 red cards) activate castcard(copied noevent costx!:fullpaidplus20plusend:! named!:March of Reckless Joy:!) and!( ability$!name(Exile 10 red cards) name(Exile 10 red cards) target(<10>*[red]|myhand) moveto(myexile)!$ controller )! auto=ifnot paid(alternative) then name(Exile top cards) name(Exile top cards) all(*[zpos<=fullpaid]|mylibrary) moveto(myexile) and!( becomes(tobejoy) ueot )! auto=ifnot paid(alternative) then may name(Choose 2 exiled cards) name(Choose 2 exiled cards) all(*[zpos=3]|myLibrary) transforms((,newability[name(Choose 2 exiled cards) target(tobejoy|myexile) transforms((,newability[canplayfromexile uynt],newability[all(other tobejoy|myexile) removetypes(tobejoy)])) uynt])) uynt text=As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. -- Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. mana={X}{R} type=Instant [/card] [card] name=March of Swirling Mist other={X}{U} name(Cast and exile blue cards) otherrestriction=type(*[blue]|myhand)~morethan~0 auto=alternative if type(other *[blue]|myhand)~morethan~0 then choice name(Phase out creatures and exile 1 blue card) name(Phase out creatures and exile 1 blue card) name(Phase out creatures and exile 1 blue card) activate castcard(copied noevent costx!:fullpaidplus2plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 1 blue card) target(*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~1 then choice name(Phase out creatures and exile 2 blue cards) name(Phase out creatures and exile 2 blue cards) name(Phase out creatures and exile 2 blue cards) activate castcard(copied noevent costx!:fullpaidplus4plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 2 blue cards) target(<2>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~2 then choice name(Phase out creatures and exile 3 blue cards) name(Phase out creatures and exile 3 blue cards) name(Phase out creatures and exile 3 blue cards) activate castcard(copied noevent costx!:fullpaidplus6plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 3 blue cards) target(<3>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~3 then choice name(Phase out creatures and exile 4 blue cards) name(Phase out creatures and exile 4 blue cards) name(Phase out creatures and exile 4 blue cards) activate castcard(copied noevent costx!:fullpaidplus8plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 4 blue cards) target(<4>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~4 then choice name(Phase out creatures and exile 5 blue cards) name(Phase out creatures and exile 5 blue cards) name(Phase out creatures and exile 5 blue cards) activate castcard(copied noevent costx!:fullpaidplus10plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 5 blue cards) target(<5>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~5 then choice name(Phase out creatures and exile 6 blue cards) name(Phase out creatures and exile 6 blue cards) name(Phase out creatures and exile 6 blue cards) activate castcard(copied noevent costx!:fullpaidplus12plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 6 blue cards) target(<6>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~6 then choice name(Phase out creatures and exile 7 blue cards) name(Phase out creatures and exile 7 blue cards) name(Phase out creatures and exile 7 blue cards) activate castcard(copied noevent costx!:fullpaidplus14plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 7 blue cards) target(<7>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~7 then choice name(Phase out creatures and exile 8 blue cards) name(Phase out creatures and exile 8 blue cards) name(Phase out creatures and exile 8 blue cards) activate castcard(copied noevent costx!:fullpaidplus16plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 8 blue cards) target(<8>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~8 then choice name(Phase out creatures and exile 9 blue cards) name(Phase out creatures and exile 9 blue cards) name(Phase out creatures and exile 9 blue cards) activate castcard(copied noevent costx!:fullpaidplus18plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 9 blue cards) target(<9>*[blue]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[blue]|myhand)~morethan~9 then choice name(Phase out creatures and exile 10 blue cards) name(Phase out creatures and exile 10 blue cards) name(Phase out creatures and exile 10 blue cards) activate castcard(copied noevent costx!:fullpaidplus20plusend:! named!:March of Swirling Mist:!) and!( ability$!name(Exile 10 blue cards) target(<10>*[blue]|myhand) moveto(myexile)!$ controller )! auto=ifnot paid(alternative) then name(Phase out creatures) name(Phase out creatures) target(creature|battlefield) phaseout text=As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. -- Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) mana={X}{U} type=Instant [/card] [card] name=March of Wretched Sorrow other={X}{B} name(Cast and exile black cards) otherrestriction=type(*[black]|myhand)~morethan~0 auto=alternative if type(other *[black]|myhand)~morethan~0 then choice name(Cast and exile 1 black card) name(Cast and exile 1 black card) name(Cast and exile 1 black card) activate castcard(copied noevent costx!:fullpaidplus2plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 1 black card) name(Exile 1 black card) target(*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~1 then choice name(Cast and exile 2 black cards) name(Cast and exile 2 black cards) name(Cast and exile 2 black cards) activate castcard(copied noevent costx!:fullpaidplus4plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 2 black cards) name(Exile 2 black cards) target(<2>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~2 then choice name(Cast and exile 3 black cards) name(Cast and exile 3 black cards) name(Cast and exile 3 black cards) activate castcard(copied noevent costx!:fullpaidplus6plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 3 black cards) name(Exile 3 black cards) target(<3>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~3 then choice name(Cast and exile 4 black cards) name(Cast and exile 4 black cards) name(Cast and exile 4 black cards) activate castcard(copied noevent costx!:fullpaidplus8plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 4 black cards) name(Exile 4 black cards) target(<4>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~4 then choice name(Cast and exile 5 black cards) name(Cast and exile 5 black cards) name(Cast and exile 5 black cards) activate castcard(copied noevent costx!:fullpaidplus10plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 5 black cards) name(Exile 5 black cards) target(<5>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~5 then choice name(Cast and exile 6 black cards) name(Cast and exile 6 black cards) name(Cast and exile 6 black cards) activate castcard(copied noevent costx!:fullpaidplus12plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 6 black cards) name(Exile 6 black cards) target(<6>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~6 then choice name(Cast and exile 7 black cards) name(Cast and exile 7 black cards) name(Cast and exile 7 black cards) activate castcard(copied noevent costx!:fullpaidplus14plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 7 black cards) name(Exile 7 black cards) target(<7>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~7 then choice name(Cast and exile 8 black cards) name(Cast and exile 8 black cards) name(Cast and exile 8 black cards) activate castcard(copied noevent costx!:fullpaidplus16plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 8 black cards) name(Exile 8 black cards) target(<8>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~8 then choice name(Cast and exile 9 black cards) name(Cast and exile 9 black cards) name(Cast and exile 9 black cards) activate castcard(copied noevent costx!:fullpaidplus18plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 9 black cards) name(Exile 9 black cards) target(<9>*[black]|myhand) moveto(myexile)!$ controller )! auto=alternative if type(other *[black]|myhand)~morethan~9 then choice name(Cast and exile 10 black cards) name(Cast and exile 10 black cards) name(Cast and exile 10 black cards) activate castcard(copied noevent costx!:fullpaidplus20plusend:! named!:March of Wretched Sorrow:!) and!( ability$!name(Exile 10 black cards) name(Exile 10 black cards) target(<10>*[black]|myhand) moveto(myexile)!$ controller )! auto=ifnot paid(alternative) then name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:fullpaid auto=ifnot paid(alternative) then name(Gain life) name(Gain life) life:fullpaid controller text=As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way. -- March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. mana={X}{B} type=Instant [/card] [card] name=March of the Canonized auto=_WHITEVAMPIRE_*X auto=this(variable{orzhov}>6) transforms((,newability[@each my upkeep:create(vampire demon:creature vampire demon:4/3:white:black:flying)])) text=When March of the Canonized enters, create X 1/1 white Vampire creature tokens with lifelink. -- At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. mana={X}{W}{W} type=Enchantment [/card] [card] name=March of the Drowned auto=choice name(return creature) moveto(hand) target(creature|mygraveyard) auto=choice name(return pirates) moveto(hand) target(<2>pirate|mygraveyard) restriction=type(creature|mygraveyard)~morethan~0 text=Choose one -- Return target creature card from your graveyard to your hand. -- Return two target Pirate cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=March of the Multitudes other={convoke} name(Convoke) auto=this(X=0) donothing auto=this(X=1) create(Soldier:creature Soldier:1/1:white:lifelink) auto=this(X=2) create(Soldier:creature Soldier:1/1:white:lifelink)*2 auto=this(X=3) create(Soldier:creature Soldier:1/1:white:lifelink)*3 auto=this(X=4) create(Soldier:creature Soldier:1/1:white:lifelink)*4 auto=this(X=5) create(Soldier:creature Soldier:1/1:white:lifelink)*5 auto=this(X=6) create(Soldier:creature Soldier:1/1:white:lifelink)*6 auto=this(X=7) create(Soldier:creature Soldier:1/1:white:lifelink)*7 auto=this(X=8) create(Soldier:creature Soldier:1/1:white:lifelink)*8 auto=this(X=9) create(Soldier:creature Soldier:1/1:white:lifelink)*9 auto=this(X=10) create(Soldier:creature Soldier:1/1:white:lifelink)*10 auto=this(X=11) create(Soldier:creature Soldier:1/1:white:lifelink)*11 auto=this(X=12) create(Soldier:creature Soldier:1/1:white:lifelink)*12 auto=this(X=13) create(Soldier:creature Soldier:1/1:white:lifelink)*13 auto=this(X=14) create(Soldier:creature Soldier:1/1:white:lifelink)*14 auto=this(X=15) create(Soldier:creature Soldier:1/1:white:lifelink)*15 auto=this(X=16) create(Soldier:creature Soldier:1/1:white:lifelink)*16 auto=this(X=17) create(Soldier:creature Soldier:1/1:white:lifelink)*17 auto=this(X=18) create(Soldier:creature Soldier:1/1:white:lifelink)*18 auto=this(X=19) create(Soldier:creature Soldier:1/1:white:lifelink)*19 auto=this(X=20) create(Soldier:creature Soldier:1/1:white:lifelink)*20 auto=this(X>20) create(Soldier:creature Soldier:1/1:white:lifelink)*X text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -- Create X 1/1 white Soldier creature tokens with lifelink. mana={X}{G}{W}{W} type=Instant [/card] [card] name=March of the World Ooze auto=lord(other creature|myBattlefield) transforms((Ooze,setpower=6,settoughness=6)) auto=@movedTo(*|opponentstack):if compare(controllerturn)~equalto~1 then _ELEPHANTTOKEN_ text=Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. -- Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. mana={3}{G}{G}{G} type=Enchantment [/card] [card] name=Marchesa's Decree auto=_MONARCH_CONTROLLER_ auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent text=When Marchesa's Decree enters, you become the monarch. -- Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Marchesa, Resolute Monarch abilities=deathtouch,menace auto=_ATTACKING_may name(Remove all counters) target(*|battlefield) removeallcounters(all) auto=@combatdamageof(player) from(*|opponentbattlefield) turnlimited:name(Combat damage received) name(Combat damage received) counter(0/0.1.MarchesaEffect) notrg auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~equalto~0}:name(Draw and lose life) name(Draw and lose life) transforms((,newability[draw:1 controller],newability[life:-1 controller])) oneshot auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~morethan~0}:name(Effect ends) name(Effect ends) removeallcounters(0/0.1.MarchesaEffect) text=Menace, deathtouch -- Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. -- At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life. color=black type=Legendary Creature subtype=Human Noble power=3 toughness=6 [/card] [card] name=Marching Duodrone auto=_ATTACKING__TREASURE_ controller && _TREASURE_ opponent text=Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Mardu Devotee auto=_SCRY2_ auto={1}:ability$! choice Add{R} _ choice Add{W} _ choice Add{B} !$ controller limit:1 text=When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -- {1}: Add {R}, {W}, or {B}. Activate only once each turn. mana={W} type=Creature subtype=Human Scout power=1 toughness=2 [/card] [card] name=Mardu Monument auto=may name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(hand) auto=may name(search Plains) target(Plains[basic]|myLibrary) moveTo(hand) auto=may name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(hand) auto={2}{R}{W}{B}{T}{S}:create(warrior:creature warrior:1/1:red:menace ueot:haste ueot)*3 asSorcery text=When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. -- {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.) mana={2} type=Artifact [/card] [card] name=Mardu Outrider text=As an additional cost to cast this spell, discard a card. mana={1}{B}{B}{D(other *|myhand)} type=Creature subtype=Orc Warrior power=5 toughness=5 [/card] [card] name=Marina Vendrell auto=reveal:7 optionone all(enchantment|reveal) moveTo(hand) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. -- {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Human Warlock power=3 toughness=5 [/card] [card] name=Marina Vendrell's Grimoire abilities=nomaxhand,cantlifelose auto=if casted(this) then draw:5 auto=@lifeof(player) from(*[-lifefaker]|*):draw:thatmuch auto=@lifelostof(player):ability$!reject notaTarget(*|myHand)!$ controller && if type(*|myHand)~equalto~0 then winGame opponent text=When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. -- You have no maximum hand size and don't lose the game for having 0 or less life. -- Whenever you gain life, draw that many cards. -- Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. mana={5}{U} type=Legendary Artifact [/card] [card] name=Marionette Apprentice auto=_FABRICATE_(1) auto=@movedto(other creature,artifact|graveyard) from(mybattlefield):life:-1 opponent text=Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -- Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life. mana={1}{B} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Marisi, Breaker of the Coil auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent auto=while(restriction{attackersonly}) maxCast(*)0 opponent auto=while(restriction{blockersonly}) maxCast(*)0 opponent auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent auto=while(restriction{combatendsonly}) maxCast(*)0 opponent auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(creature|opponentBattlefield) _GOAD_ text=Your opponents can't cast spells during combat. -- Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={1}{R}{G}{W} type=Legendary Creature subtype=Cat Warrior power=5 toughness=4 [/card] [card] name=Marit Lage's Slumber aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ auto=@movedTo(*[snow]|mybattlefield):_SCRY1_ auto=@each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller text=Whenever Marit Lage's Slumber or another snow permanent enters under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. mana={1}{U} type=Legendary Snow Enchantment [/card] [card] name=Mark for Death target=creature|opponentbattlefield auto=mustblock ueot auto=untap auto=lord(other creature|opponentbattlefield) cantblock ueot text=Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Marketback Walker auto=counter(1/1,XX) auto={4}:counter(1/1) auto=_DIES_thisforeach(counter{1/1}) draw:1 controller text=This creature enters with X +1/+1 counters on it. -- {4}: Put a +1/+1 counter on this creature. -- When this creature dies, draw a card for each +1/+1 counter on it. mana={X}{X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Marketwatch Phantom auto=@movedTo(other creature[power<=2]|myBattlefield):flying ueot text=Whenever another creature with power 2 or less enters under your control, Marketwatch Phantom gains flying until end of turn. mana={1}{W} type=Creature subtype=Spirit Detective power=2 toughness=2 [/card] [card] name=Markov Baron abilities=lifelink,madness other={convoke} name(Convoke) autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=lord(other vampire|myBattlefield) +1/+1 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Lifelink -- Other Vampires you control get +1/+1. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B} type=Creature subtype=Vampire Noble power=2 toughness=2 [/card] [card] name=Markov Enforcer auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability])) ueot auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Whenever Markov Enforcer or another Vampire enters under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={4}{R}{R} type=Creature subtype=Vampire Soldier power=6 toughness=6 [/card] [card] name=Markov Purifier abilities=lifelink auto=@each my end restriction{compare(lifegain)~morethan~0}:may name(Pay 2 and draw) pay({2}) name(Pay 2 and draw) draw:1 controller text=Lifelink -- At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. mana={1}{W}{B} type=Creature subtype=Vampire Cleric power=2 toughness=3 [/card] [card] name=Markov Retribution auto=choice name(Creatures get 1/0) all(creature|mybattlefield) 1/0 ueot auto=if type(vampire|mybattlefield)~morethan~0 then if type(creature|battlefield)~morethan~1 then choice name(Vampire deals damage) name(Vampire deals damage) name(Vampire deals damage) target(vampire|mybattlefield) transforms((,newability[name(Choose creature) target(other creature) damage:p])) oneshot auto=if type(vampire|mybattlefield)~morethan~0 then if type(creature|battlefield)~morethan~1 then choice name(Choose both) name(Choose both) name(Choose both) all(creature|mybattlefield) 1/0 ueot && target(vampire|mybattlefield) transforms((,newability[name(Choose creature) target(other creature) damage:p])) oneshot text=Choose one or both -- Creatures you control get +1/+0 until end of turn. -- Target Vampire you control deals damage equal to its power to another target creature. mana={2}{R} type=Sorcery [/card] [card] name=Markov Waltzer abilities=flying,haste auto=@each my combatbegins:may name(Creatures get 1/0) target(creature|mybattlefield) 1/0 ueot text=Flying, haste -- At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. mana={2}{R}{W} type=Creature subtype=Vampire power=1 toughness=3 [/card] [card] name=Marshal of Zhalfir auto=lord(other knight|myBattlefield) 1/1 auto={W}{U}{T}:tap target(other creature) text=Other Knights you control get +1/+1. -- {W}{U}, {T}: Tap another target creature. mana={W}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Marshal of the Lost abilities=deathtouch auto=@each my blockers:target(creature) type:creature[attacking]:battlefield/type:creature[attacking]:battlefield ueot text=Deathtouch -- Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures. mana={2}{W}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Marshland Bloodcaster abilities=flying auto={1}{B}{T}:name(Choose next spell) target(*|mycastingzone) transforms((,newability[{L:manacost}:name(Pay life and gain zerocast) zerocast])) ueot text=Flying -- {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. mana={4}{B} type=Creature subtype=Vampire Warlock power=3 toughness=5 [/card] [card] name=Martial Impetus target=creature auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack])) auto=teach(creature) if cantargetcard(*|myBattlefield) then transforms((,newability[_ATTACKING_all(other creature[attacking]|myBattlefield) 1/1])) text=Enchant creature -- Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Martyr for the Cause auto=_DIES__PROLIFERATE_ text=When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Martyr of Ashes auto={2}:all(creature[-flying]) damage:type:*:myhand text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr of Bones auto={1}{S}:name(exile from my graveyard) foreach(*[black]|myhand) ability$! moveto(exile) target(*|mygraveyard) !$ controller auto={1}{S}:name(exile from opponent graveyard) foreach(*[black]|myhand) ability$! moveto(exile) target(*|opponentgraveyard) !$ controller text={1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Dusk abilities=lifelink auto=_DIES__WHITEVAMPIRE_ text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. mana={1}{W} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Martyr of Frost auto=if type(*[blue]|myhand)~equalto~1 then {2}{S}:target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~2 then {2}{S}:target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~3 then {2}{S}:target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~4 then {2}{S}:target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~5 then {2}{S}:target(*|stack) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~6 then {2}{S}:target(*|stack) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~7 then {2}{S}:target(*|stack) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~8 then {2}{S}:target(*|stack) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~9 then {2}{S}:target(*|stack) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~10 then {2}{S}:target(*|stack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~11 then {2}{S}:target(*|stack) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~12 then {2}{S}:target(*|stack) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~13 then {2}{S}:target(*|stack) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~14 then {2}{S}:target(*|stack) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~15 then {2}{S}:target(*|stack) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~16 then {2}{S}:target(*|stack) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~17 then {2}{S}:target(*|stack) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~18 then {2}{S}:target(*|stack) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~19 then {2}{S}:target(*|stack) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~morethan~19 then {2}{S}:target(*|stack) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever text={2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Sands auto={1}{S}:life:thricetype:*[white]:myhand controller text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Martyr of Spores auto=if type(*[green]|myhand)~equalto~1 then {1}{S}:target(creature) 1/1 ueot auto=if type(*[green]|myhand)~equalto~2 then {1}{S}:target(creature) 2/2 ueot auto=if type(*[green]|myhand)~equalto~3 then {1}{S}:target(creature) 3/3 ueot auto=if type(*[green]|myhand)~equalto~4 then {1}{S}:target(creature) 4/4 ueot auto=if type(*[green]|myhand)~equalto~5 then {1}{S}:target(creature) 5/5 ueot auto=if type(*[green]|myhand)~equalto~6 then {1}{S}:target(creature) 6/6 ueot auto=if type(*[green]|myhand)~equalto~7 then {1}{S}:target(creature) 7/7 ueot auto=if type(*[green]|myhand)~equalto~8 then {1}{S}:target(creature) 8/8 ueot auto=if type(*[green]|myhand)~equalto~9 then {1}{S}:target(creature) 9/9 ueot auto=if type(*[green]|myhand)~equalto~10 then {1}{S}:target(creature) 10/10 ueot text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr's Bond auto=_DIES_ability$!sacrifice notaTarget(enchantment|mybattlefield)!$ opponent auto=@movedto(Artifact[-Creature]|graveyard) from(mybattlefield):ability$!sacrifice notaTarget(Artifact|mybattlefield)!$ opponent auto=@movedto(Artifact[Creature]|graveyard) from(mybattlefield):ability$!sacrifice notaTarget(*[Artifact;Creature]|mybattlefield)!$ opponent auto=@movedto(Creature|graveyard) from(mybattlefield):ability$!sacrifice notaTarget(Creature|mybattlefield)!$ opponent auto=@movedto(Enchantment[-Creature]|graveyard) from(mybattlefield):ability$!sacrifice notaTarget(Enchantment|mybattlefield)!$ opponent auto=@movedto(Enchantment[Creature]|graveyard) from(mybattlefield):ability$!sacrifice notaTarget(*[Enchantment;Creature]|mybattlefield)!$ opponent auto=@movedto(Planeswalker|graveyard) from(mybattlefield):ability$!sacrifice notaTarget(Planeswalker|mybattlefield)!$ opponent text=Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. mana={4}{W}{W} type=Enchantment [/card] [card] name=Martyr's Soul other={convoke} name(Convoke) auto=aslongas(land[tapped]|mybattlefield) counter(1/1,2) <1 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Martyr's Soul enters, if you control no tapped lands, put two +1/+1 counters on it. mana={2}{W} type=Creature subtype=Spirit Soldier power=3 toughness=2 [/card] [card] name=Marut abilities=trample auto=name(Create treasures) _TREASURE_*type:treasure[fresh]:mygraveyard text=Trample -- When Marut enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={8} type=Artifact Creature subtype=Construct power=7 toughness=7 [/card] [card] name=Marwyn, the Nurturer auto=@movedTo(Elf|myBattlefield):counter(1/1) auto={T}:thisforeach(power>=1) Add{G} text=Whenever another Elf enters under your control, put a +1/+1 counter on Marwyn, the Nurturer. -- {T}: Add an amount of {G} equal to Marwyn's power. mana={2}{G} type=Legendary Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Mascot Exhibition auto=token(Inkling,Creature Inkling,2/1,white,black,flying) auto=token(Spirit,Creature Spirit,3/2,red,white) auto=token(Elemental,Creature Elemental,4/4,blue,red) text=Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. mana={7} type=Sorcery subtype=Lesson [/card] [card] name=Mascot Interception other={R} name(Target token creature) otherrestriction=type(creature[token]|battlefield)~morethan~0 restriction=type(creature[-token]|battlefield)~morethan~0 auto=alternative name(Gain control of creature) name(Gain control of creature) target(creature[token]|battlefield) moveto(mybattlefield) and!( transforms((,newability[untap],newability[2/0],haste,newability[@next end:moveTo(ownerbattlefield)])) ueot )! auto=ifnot paid(alternative) then name(Gain control of creature) name(Gain control of creature) target(creature[-token]|battlefield) moveto(mybattlefield) and!( transforms((,newability[untap],newability[2/0],haste,newability[@next end:moveTo(ownerbattlefield)])) ueot )! text=This spell costs {3} less to cast if it targets a creature token. -- Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. mana={3}{R} type=Sorcery [/card] [card] name=Mask Est abilities=totemarmor target=* type=Enchantment subtype=Aura color=white [/card] [card] name=Mask of Griselbrand auto={3}:equip auto=teach(creature) lifelink auto=teach(creature) flying auto=teach(creature) transforms((,newability[_DIES_may name(Pay life and draw cards) life:-power controller && draw:power controller])) text=Equipped creature has flying and lifelink. -- Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. -- Equip {3} mana={1}{B}{B} type=Legendary Artifact subtype=Equipment [/card] [card] name=Mask of Immolation auto={2}:equip auto=livingweapontoken(Elemental,Creature Elemental,1/1,red) auto=teach(creature) {S}:damage:1 target(anytarget) text=When Mask of Immolation enters, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. -- Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." -- Equip {2} ({2} : Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Mask of the Jadecrafter auto={X}{T}{S}:create(golem artifact:artifact creature golem:X/X) autograveyard={2}{G}:_UNEARTH_ text={X}, {T}, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery. -- Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2} type=Artifact [/card] [card] name=Masked Blackguard abilities=flash auto={2}{B}:1/1 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- {2}{B}: Masked Blackguard gets +1/+1 until end of turn. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Masked Vandal abilities=changeling auto=may name(Exile creature from your graveyard) target(creature|mygraveyard) moveto(exile) and!( transforms((,newability[name(Exile opponent's artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) moveto(ownerexile)])) oneshot )! text=Changeling (This card is every creature type.) -- When Masked Vandal enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls. mana={1}{G} type=Creature subtype=Shapeshifter power=1 toughness=3 [/card] [card] name=Maskwood Nexus auto=lord(*[creature]|myzones) transforms((,newability[changeling])) auto={3}{T}:token(Shapeshifter,Creature Shapeshifter,2/2,blue,changeling) text=Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -- {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) mana={4} type=Artifact [/card] [card] name=Mass Diminish target=player auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1)) uynt flashback={3}{U} text=Until your next turn, creatures target player controls have base power and toughness 1/1. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Sorcery [/card] [card] name=Mass Manipulation target=*[creature;planeswalker] auto=moveTo(mybattlefield) text=Gain control of X target creatures and/or planeswalkers. mana={X}{X}{U}{U}{U}{U} type=Sorcery [/card] [card] name=Mass Production auto=create(Soldier:artifact creature Soldier:1/1)*4 text=Create four 1/1 colorless Soldier artifact creature tokens. mana={5}{W} type=Sorcery [/card] [card] name=Massacre Girl abilities=menace auto=transforms((,newability[@movedto(creature|graveyard) from(battlefield):all(other creature) -1/-1 ueot])) ueot auto=all(other creature) -1/-1 ueot text=Menace -- When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=4 [/card] [card] name=Massacre Girl, Known Killer abilities=menace auto=lord(creature|myBattlefield) wither auto=@movedTo(graveyard) from(creature[toughness<=0]|opponentBattlefield):draw:1 text=Menace -- Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. mana={2}{B}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=4 [/card] [card] name=Massive Might target=creature auto=2/2 auto=trample text=Target creature gets +2/+2 and gains trample until end of turn. mana={G} type=Instant [/card] [card] name=Master Chef auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedto(other creature|mybattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1)])) auto=@movedto(creature[iscommander]|mybattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1) text=Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them." mana={2}{G} type=Legendary Enchantment subtype=Background [/card] [card] name=Master Skald auto=may name(Exile creature) moveTo(Exile) target(creature|mygraveyard) && ability$!name(Put in hand) name(Put in hand) moveto(hand) target(*[enchantment;artifact]|mygraveyard)!$ controller text=When Master Skald enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. mana={4}{W} type=Creature subtype=Dwarf Warrior power=4 toughness=4 [/card] [card] name=Master Symmetrist abilities=reach auto=@combat(attacking) source(creature[power=toughness]|mybattlefield):name(Gain trample) all(trigger[to]) trample ueot text=Reach -- Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. mana={2}{G}{G} type=Creature subtype=Rhino Druid power=4 toughness=4 [/card] [card] name=Master Warcraft restriction=before attackers auto=may target(creature|battlefield) mustattack && all(other creature) cantattack ueot auto=may target(creature|battlefield) mustblock ueot all(other creature) cantblock ueot text=Cast this spell only before attackers are declared. -- You choose which creatures attack this turn. -- You choose which creatures block this turn and how those creatures block. mana={2}{RW}{RW} type=Instant [/card] [card] name=Master of Arms abilities=first strike auto=_ATTACKING_pay({1}{W}) tap target(creature[blocking]|opponentbattlefield) text=First strike -- {1}{W}: Tap target creature blocking Master of Arms. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Master of Death aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL2_ autograveyard=@each my upkeep:pay({L:1}) moveto(hand) text=When Master of Death enters, surveil 2. -- At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=3 toughness=1 [/card] [card] name=Master of Winds abilities=flying auto=draw:2 && transforms((,newability[target(*|myhand) reject])) forever auto=@movedTo(*[instant;sorcery;wizard]|myStack):name(Choose one) ability$!name(Choose one) choice name(Do nothing) donothing _ choice name(Becomes 4/1) target(Master of Winds|myBattlefield) transforms((,setpower=4,settoughness=1)) ueot _ choice name(Becomes 1/4) target(Master of Winds|myBattlefield) transforms((,setpower=1,settoughness=4)) ueot!$ controller text=Flying -- When Master of Winds enters, draw two cards, then discard a card. -- Whenever you cast an instant, sorcery or Wizard spell, you may have Master of Winds's base power and toughness becomes 4/1 or 1/4 until end of turn. mana={2}{U}{U} type=Creature subtype=Sphinx Wizard power=1 toughness=4 [/card] [card] name=Master's Rebuke target=creature|myBattlefield auto=transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability ])) forever text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. mana={1}{G} type=Instant [/card] [card] name=Masterful Replication auto=choice name(Create 2 golem) token(Golem,Artifact Creature Golem,3/3)*2 auto=if type(artifact|mybattlefield)~morethan~0 then choice name(All artifacts becomes copy) name(All artifacts becomes copy) target(artifact|myBattlefield) transforms((tobecop,newability[phaseaction[end once] losesatype(tobecop)],newability[all(other artifact|myBattlefield) transforms((,newability[all(artifact[tobecop]|myBattlefield) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(myorigname) undocpy])) forever )!])) ueot])) oneshot text=Choose one -- Create two 3/3 colorless Golem artifact creature tokens. -- Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. mana={5}{U} type=Instant [/card] [card] name=Mastermind's Acquisition auto=choice name(Search your library) target(*|mylibrary) moveto(hand) and!( shuffle )! auto=choice name(Search from outside game) target(*|myexile,mysideboard) moveto(hand) text=Choose one -- Search your library for a card, put it into your hand, then shuffle. -- Put a card you own from outside the game into your hand. mana={2}{B}{B} type=Sorcery [/card] [card] name=Masterwork of Ingenuity auto=may name(Copy equipment) copy target(*[equipment]|battlefield) text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. mana={1} type=Artifact subtype=Equipment [/card] [card] name=Mathas, Fiend Seeker abilities=menace auto=@each my end:name(Put bounty counter) target(creature|opponentBattlefield) transforms((,newability[counter(0/0.1.Bounty)],newability[@movedto(this|graveyard) from(mybattlefield) restriction{compare(hascntbounty)~morethan~0}:name(Opponent draw a card) draw:1 opponent],newability[@movedto(this|graveyard) from(mybattlefield) restriction{compare(hascntbounty)~morethan~0}:name(Opponent gain 2 life) life:2 opponent])) forever text=Menace -- At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." mana={R}{W}{B} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Matzalantli, the Great Door backside=The Core restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:_LOOT_ auto=aslongas(*[-instant;-sorcery]|myGraveyard) while(restriction{delirium}) {4}{T}:name(Transform Matzalantli) flip(The Core) >3 text={T}: Draw a card, then discard a card. -- {4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) mana={3} type=Legendary Artifact [/card] [card] name=Mauhur, Uruk-hai Captain abilities=menace auto=@totalcounteradded(1/1) from(*[army;orc;goblin]|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller text=Menace -- If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. mana={B}{R} type=Legendary Creature subtype=Orc Soldier power=2 toughness=2 [/card] [card] name=Maul of the Skyclaves auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) 2/2 auto=teach(creature) flying auto=teach(creature) first strike auto={2}{W}{W}:equip text=When Maul of the Skyclaves enters, attach it to target creature you control. -- Equipped creature gets +2/+2 and has flying and first strike. -- Equip {2}{W}{W} mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Mausoleum Harpy abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=@movedto(other creature|graveyard) from(mybattlefield) restriction{type(City's Blessing|mybattlefield)~morethan~0}:name(Put 1/1 counter) counter(1/1) text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. mana={4}{B} type=Creature subtype=Harpy power=3 toughness=3 [/card] [card] name=Mausoleum Secrets auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[black;manacost<=type:creature:mygraveyard]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Undergrowth - Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle. mana={1}{B} type=Instant [/card] [card] name=Mavinda, Students' Advocate abilities=flying auto=this(cantargetcard(*[-MavindaEffect]) {0}:name(Cast spell that doesn't target your creatures) name(Cast spell that doesn't target your creatures) all(this) becomes(MavindaEffect) ueot && transforms((,newability[name(Choose a spell) target(*[instant;sorcery]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath],newability[changecost(colorless:8) forcedalive])) ueot])) ueot limit:1 auto=this(cantargetcard(*[-MavindaEffect]) {0}:name(Cast spell that target your creatures) name(Cast spell that target your creatures) all(this) becomes(MavindaEffect) ueot && transforms((,newability[name(Choose a spell) target(*[instant;sorcery]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) ueot])) ueot limit:1 text=Flying -- {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs 8 more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) mana={2}{W} type=Legendary Creature subtype=Bird Advisor power=2 toughness=3 [/card] [card] name=Mavren Fein, Dusk Apostle auto=@combat(attacking) source(vampire[-token]|mybattlefield):_WHITEVAMPIRE_ text=Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. mana={2}{W} type=Legendary Creature subtype=Vampire Cleric power=2 toughness=2 [/card] [card] name=Maximize Altitude target=creature auto=+1/+1 auto=flying flashback={U}{D(*|myhand)} text=Target creature gets +1/+1 and gains flying until end of turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={U} type=Sorcery [/card] [card] name=Maximize Velocity target=creature auto=+1/+1 auto=haste flashback={R}{D(*|myhand)} text=Target creature gets +1/+1 and gains haste until end of turn. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={R} type=Sorcery [/card] [card] name=Maximum Overdrive target=creature auto=counter(1/1) auto=deathtouch auto=indestructible text=Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn. mana={1}{B} type=Instant [/card] [card] name=Mayhem Devil auto=@sacrificed(*|battlefield):target(anytarget) damage:1 text=Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. mana={1}{B}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Mayhem Patrol abilities=menace auto=_ATTACKING_target(creature) 1/0 ueot other={1}{R} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. -- Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={1}{R} type=Creature subtype=Devil Warrior power=1 toughness=2 [/card] [card] name=Maze Skullbomb auto={1}{S}:draw:1 auto={2}{G}{S}:target(creature|myBattlefield) 3/3 && trample ueot && draw:1 controller asSorcery text={1}, Sacrifice Maze Skullbomb: Draw a card. -- {2}{G}, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery. mana={1} type=Artifact [/card] [card] name=Maze's End auto=tap(noevent) auto={T}:add{C} aicode=activate auto={3}{T}{H(this|mybattlefield)}{3}{T}:name(search a gate) target(land[Gate]|myLibrary) moveTo(myBattlefield) and!( if compare(diffcardcounttypegate)~morethan~9 then wingame controller )! text=Maze's End enters tapped. -- {T}:Add {C}. -- {3},{T},Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. type=Land [/card] [card] name=Maze's Mantle abilities=flash target=creature auto=if cantargetcard(*[hastoxic]|*) then hexproof ueot auto=teach(creature) 2/2 text=Flash -- Enchant creature -- When Maze's Mantle enters, if enchanted creature has toxic, that creature gains hexproof until end of turn. -- Enchanted creature gets +2/+2. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Mazemind Tome aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}{C(0/0,1,Page)}:name(Scry 1) _SCRY1_ auto={2}{T}{C(0/0,1,Page)}:name(Draw 1) draw:1 controller auto=this(counter{0/0.1.Page}>=4) transforms((,newability[moveTo(myExile) all(this)],newability[life:4 controller])) text={T}, Put a page counter on Mazemind Tome: Scry 1. -- {2], {T}, Put a page counter on Mazemind Tome: Draw a card. -- When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. mana={2} type=Artifact [/card] [card] name=Mazzy, Truesword Paladin auto=@combat(attacking) source(creature[auras>=1]|mybattlefield):name(Creature gets 2/0 and trample) all(trigger[to]) transforms((,newability[2/0],trample)) ueot auto=@movedto(aura|mygraveyard) from(mybattlefield):name(Can play from exile) all(trigger[to]) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. -- Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. mana={1}{R}{G}{W} type=Legendary Creature subtype=Halfling Knight power=3 toughness=4 [/card] [card] name=Mech Hangar auto={T}:add{C} auto=aslongas(*[vehicle;pilot]|myrestrictedcastingzone) transforms((,newability[{T}:add{W}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{R}],newability[{T}:add{G}])) auto={3}{T}:name(Vehicle becomes creature) target(vehicle|battlefield) becomes(Artifact Creature) ueot text={T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. -- {3}, {T}: Target Vehicle becomes an artifact creature until end of turn. type=Land [/card] [card] name=Mechanized Warfare auto=@damaged(*|opponentbattlefield) from(artifact[-red]|mybattlefield):all(trigger[to]) damage:1 auto=@damagefoeof(player) from(artifact[-red]|mybattlefield):damage:1 opponent auto=@damaged(*|opponentbattlefield) from(*[-Mechanized Warfare;red]|mybattlefield):all(trigger[to]) damage:1 auto=@damagefoeof(player) from(*[-Mechanized Warfare;red]|mybattlefield):damage:1 opponent text=If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. mana={1}{R}{R} type=Enchantment [/card] [card] name=Mechtitan abilities=flying,vigilance,trample,lifelink,haste color=blue,red,green,black,white type=Legendary Artifact Creature subtype=Construct power=10 toughness=10 [/card] [card] name=Mechtitan Core auto=_CREW2_ auto=_CREW2COMPLEMENT_ auto=this(variable{type:*[creature;vehicle]:mybattlefield}>4) {5}{E}:name(Create mechtitan) name(Create mechtitan) token(Mechtitan) and!( transforms((,newability[name(Exile 4 creatures or vehicles) target(<4>other *[creature;vehicle]|mybattlefield) moveto(myexile) and!( becomes(tobemech) forever )!],newability[_DIES_name(Return exiled cards) all(tobemech|myexile) moveto(ownerbattlefield) and!( tap(noevent) )!])) forever )! text={5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. -- Crew 2 mana={2} type=Artifact subtype=Vehicle power=2 toughness=4 [/card] [card] name=Meddling Mage auto=chooseanameopp transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent])) forever chooseend nonland text=As Meddling Mage enters, name a nonland card. -- The named card can't be cast. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Meddling Youths abilities=haste auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:_CLUE_ text=Haste -- Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{R}{W} type=Creature subtype=Human Detective power=4 toughness=5 [/card] [card] name=Medicine Runner auto=if type(*[counter{any}]|battlefield)~morethan~0 then may name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|battlefield) text=When Medicine Runner enters, you may remove a counter from target permanent. mana={1}{GW} type=Creature subtype=Elf Cleric power=2 toughness=1 [/card] [card] name=Medomai the Ageless abilities=flying auto=this(counter{0/0.1.ExtraTurn}>0) transforms((,cantattack,cantpwattack)) auto=@combatdamaged(player) from(this):name(Take an extra turn) transforms((,newability[phaseaction[end next once sourceinplay] counter(0/0.-1.ExtraTurn)],newability[counter(0/0.1.ExtraTurn)],newability[turns:+1 controller])) oneshot text=Flying -- Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. -- Medomai the Ageless can't attack during extra turns. mana={4}{W}{U} type=Legendary Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Medomai's Prophecy auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) aicode=activate donothing auto=_SCRY2_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) chooseaname donothing chooseend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) transforms((,newability[@movedto(*[lastnamechosen]|mystack) once:draw:1 controller])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) name(Look your top card) reveal:1 optionone name(Look your top card) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) name(Look opponent's top card) reveal:1 revealzone(opponentlibrary) optionone name(Look opponent's top card) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I - Scry 2. -- II - Choose a card name. -- III - When you cast a spell with the chosen name for the first time this turn, draw two cards. -- IV - Look at the top card of each player's library. mana={1}{U} type=Enchantment subtype=Saga [/card] [card] name=Meeting of Minds other={convoke} name(Convoke) auto=draw:2 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Draw two cards. mana={3}{U} type=Instant [/card] [card] name=Meldweb Curator auto=may moveto(mylibrary) target(instant,sorcery|mygraveyard) text=When Meldweb Curator enters, put up to one target instant or sorcery card from your graveyard on top of your library. mana={3}{U} type=Creature subtype=Phyrexian Wizard power=3 toughness=4 [/card] [card] name=Meldweb Strider abilities=vigilance auto=counter(0/0,1,Oil) auto={C(0/0,-1,Oil)}:name(Becomes an artifact creature) transforms((Artifact Creature)) ueot auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Vigilance -- Meldweb Strider enters with an oil counter on it. -- Remove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4}{U} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Meletis Charlatan auto={2}{U}{T}:name(Controller copies instant or sorcery) target(*[instant;sorcery]|stack) transforms((,newability[activate castcard(copied)])) oneshot text={2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Melting auto=all(land[snow]|battlefield) transforms((removetypes,newability[becomes(Land)])) forever text=All lands are no longer snow. mana={3}{R} type=Enchantment [/card] [card] name=Memorial to Folly auto=tap(noevent) auto={2}{B}{T}{S}:target(creature|mygraveyard) moveto(hand) auto={T}:Add{B} text=Memorial to Folly enters tapped. -- {T}: Add {B}. -- {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. type=Land [/card] [card] name=Memorial to Genius auto=tap(noevent) auto={4}{U}{T}{S}:draw:2 auto={T}:Add{U} text=Memorial to Genius enters tapped. -- {T}: Add {U}. -- {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. type=Land [/card] [card] name=Memorial to Glory auto=tap(noevent) auto={3}{W}{T}{S}:_SOLDIERTOKEN_*2 auto={T}:Add{W} text=Memorial to Glory enters tapped. -- {T}: Add {W}. -- {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. type=Land [/card] [card] name=Memorial to Unity auto=tap(noevent) auto={2}{G}{T}{S}:name(Look top 3 cards) reveal:3 optionone name(Get creature) target(creature|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto={T}:Add{G} text=Memorial to Unity enters tapped. -- {T}: Add {G}. -- {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order. type=Land [/card] [card] name=Memorial to War auto=tap(noevent) auto={4}{R}{T}{S}:destroy target(land) auto={T}:Add{R} text=Memorial to War enters tapped. -- {T}: Add {R}. -- {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land. type=Land [/card] [card] name=Memoricide auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(creature[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller text=Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library. mana={3}{B} type=Sorcery [/card] [card] name=Memory Deluge flashback={5}{U}{U} aicode=activate transforms((,newability[target(<2>*[zpos<=totmanaspent]|mylibrary) moveto(hand) and!( all(*[zpos<=totmanaspent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Reveal top cards) reveal:totmanaspent optionone name(Get 2 cards) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{U}{U} type=Instant [/card] [card] name=Memory Drain target=*|stack auto=fizzle aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=Counter target spell. Scry 2. mana={2}{U}{U} type=Instant [/card] [card] name=Memory Guardian abilities=flying,affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying mana={4}{U} type=Artifact Creature subtype=Robot Artificer power=3 toughness=4 [/card] [card] name=Memory Leak abilities=cycling autohand=__CYCLING__({1}) auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile a card) target(*[-land]|opponenthand,opponentgraveyard) moveTo(ownerexile) auto=if type(*[-land]|opponenthand)~equalto~0 then if type(*[-land]|opponentgraveyard)~morethan~0 then name(Exile a card) name(Exile a card) name(Exile a card) target(*[-land]|opponenthand,opponentgraveyard) moveTo(ownerexile) auto=if type(*[-land]|opponenthand)~equalto~0 then if type(*[-land]|opponentgraveyard)~equalto~0 then name(Look hand) name(Look hand) name(Look hand) target(*|opponenthand) moveTo(myreveal) and!( moveto(opponenthand) )! text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={2}{B} type=Sorcery [/card] [card] name=Memory Theft aicode=activate transforms((,newability[reject notaTarget(*[-land]|opponenthand)],newability[ability$!name(Put adventure in graveyard) moveTo(opponentgraveyard) target(*[adventure]|opponentexile)!$ controller])) oneshot auto=if type(*[adventure]|opponentexile)~morethan~0 then choice name(Put adventure in graveyard) name(Put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed name(Choose adventure from exile) moveTo(opponentgraveyard) target(*[adventure]|opponentexile) afterrevealedend revealend auto=choice name(Don't put adventure in graveyard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose non-land card) target(*[-land]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Memory of Toshiro auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}{L:1}:name(Add mana) name(Add mana) add{B} text={T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. color=black type=Enchantment Creature subtype=Human Samurai power=2 toughness=3 [/card] [card] name=Menagerie Liberator abilities=trample auto=_ATTACKING_1/1 ueot text=Trample -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Meneldor, Swift Savior abilities=flying auto=@combatdamaged(player) from(this):may name(Exile a creature) target(creature|mybattlefield) moveto(myexile) and!( moveto(mybattlefield) )! text=Flying -- Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. mana={3}{U} type=Legendary Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Mental Journey aicode=activate target(land[basic]|mylibrary) moveto(hand) autohand={1}{U}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=draw:3 controller text=Draw three cards. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={4}{U}{U} type=Instant [/card] [card] name=Mentor of Evos Isle abilities=flying auto=name(Creature perpetually gains flying) target(creature|myhand) counter(0/0.1.PerpetualFlying) auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualFlying}]) transforms((,flying))])) forever dontremove text=Flying -- When Mentor of Evos Isle enters, choose a creature card in your hand. It perpetually gains flying. mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Mentor's Guidance aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto=if type(*[planeswalker;cleric;druid;shaman;warlock;wizard]|mybattlefield)~morethan~0 then name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend text=When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. -- Scry 1, then draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Mephitic Draught auto=draw:1 && life:-1 auto=_DIES_draw:1 && life:-1 text=When Mephitic Draught enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life. mana={1}{B} type=Artifact [/card] [card] name=Mephitic Vapors auto=all(creature) -1/-1 aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL2_ text=All creatures get -1/-1 until end of turn. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={2}{B} type=Sorcery [/card] [card] name=Mer Man auto=may draw:1 controller text=When this creature enters, you may draw a card. mana={4}{U} type=Host Creature subtype=Human Fish power=3 toughness=3 [/card] [card] name=Merchant Raiders auto=@movedto(pirate|mybattlefield):target(creature) transforms((,doesnotuntap,newability[tap])) auto=target(creature) transforms((,doesnotuntap,newability[tap])) text=Whenever Merchant Raiders or another Pirate enters under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=4 [/card] [card] name=Merchant of Truth abilities=flying auto=@movedTo(graveyard) from(creature[-token]|mybattlefield):_CLUE_ auto=lord(Clue|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) text=Flying -- Whenever a nontoken creature you control dies, investigate. -- Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) mana={2}{W}{W} type=Creature subtype=Angel Detective power=2 toughness=5 [/card] [card] name=Merchant of the Vale // Haggle abilities=adventure,asflash restriction=can play creature other={R} name(Adventure) auto=alternative may name(Discard and draw) reject notaTarget(*|myhand) and!( draw:1 controller ) auto=alternative _ADVENTURE_ auto={2}{R}{D(*|myhand)}:name(Draw a card) draw:1 text={2}{R}, Discard a card: Draw a card. // You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) mana={2}{R} type=Creature subtype=Human Peasant power=2 toughness=3 [/card] [card] name=Merchant's Dockhand auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}:name(Tap 1 artifact) name(Tap 1 artifact) reveal:1 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 2 artifact) name(Tap 2 artifact) reveal:2 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 3 artifact) name(Tap 3 artifact) reveal:3 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 4 artifact) name(Tap 4 artifact) reveal:4 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 12 artifact) name(Tap 12 artifact) reveal:12 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 13 artifact) name(Tap 13 artifact) reveal:13 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 14 artifact) name(Tap 14 artifact) reveal:14 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 15 artifact) name(Tap 15 artifact) reveal:15 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 16 artifact) name(Tap 16 artifact) reveal:16 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 17 artifact) name(Tap 17 artifact) reveal:17 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 18 artifact) name(Tap 18 artifact) reveal:18 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 19 artifact) name(Tap 19 artifact) reveal:19 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 20 artifact) name(Tap 20 artifact) reveal:20 optionone name(Get Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Merciless Eternal auto={2}{B}{D(*|myhand)}:+2/+2 ueot auto=_BLOCKED_life:-2 opponent text=Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) -- {2}{B}, Discard a card: Merciless Eternal gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Merciless Javelineer auto={2}{D(*|myhand)}:counter(-1/-1) target(creature) && cantblock ueot text={2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. mana={2}{B}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=2 [/card] [card] name=Merciless Repurposing target=creature auto=moveto(exile) auto=name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! text=Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={4}{B}{B} type=Instant [/card] [card] name=Mercurial Spelldancer abilities=unblockable auto=@movedTo(*[-creature]|mystack):name(put an oil counter) counter(0/0,1,Oil) auto=@combatdamaged(player) from(this) restriction{compare(hascntoil)~morethan~1}:may name(Remove 2 oil counters) counter(0/0,-2,Oil) && emblem transforms((,newability[@movedTo(*[instant;sorcery]|mystack) turnlimited:name(Copy spell) all(trigger[to]<1>) activate castcard(copied noevent)])) ueot text=Mercurial Spelldancer can't be blocked. -- Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer. -- Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. mana={1}{U} type=Creature subtype=Phyrexian Rogue power=2 toughness=1 [/card] [card] name=Mercurial Transformation target=*[-land]|battlefield other={1}{U} name(Choose octopus) auto=ifnot paid(alternative) then loseabilities ueot auto=ifnot paid(alternative) then transforms((Creature Frog,blue,setpower=1,settoughness=1)) ueot auto=alternative loseabilities ueot auto=alternative transforms((Creature Octopus,blue,setpower=4,settoughness=4)) ueot text=Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4. mana={1}{U} type=Sorcery subtype=Lesson [/card] [card] name=Meren of Clan Nel Toth auto=@movedTo(other creature|graveyard) from(myBattlefield):alterexperience:1 controller auto=@each my end restriction{type(creature|mygraveyard)~morethan~0}:name(Choose a creature) target(creature|mygraveyard) transforms((,newability[if compare(manacost)~morethan~compare(pexperience) then moveto(hand) else moveto(mybattlefield)])) oneshot text=Whenever another creature you control dies, you get an experience counter. -- At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. mana={2}{B}{G} type=Legendary Creature subtype=Human Shaman power=3 toughness=4 [/card] [card] name=Merfolk Branchwalker aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{G} type=Creature subtype=Merfolk Scout power=2 toughness=1 [/card] [card] name=Merfolk Coralsmith auto={1}:1/-1 ueot auto=_DIES__SCRY2_ text={1}: Merfolk Coralsmith gets +1/-1 until end of turn. -- When Merfolk Coralsmith dies, scry 2. mana={2}{U} type=Creature subtype=Merfolk power=2 toughness=3 [/card] [card] name=Merfolk Falconer abilities=flying aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(*[kicked>=1]|myStack):_SCRY2_ text=Flying -- Whenever you cast a kicked spell, scry 2. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Merfolk Mistbinder auto=lord(other Merfolk|myBattlefield) +1/+1 text=Other Merfolk you control get +1/+1. mana={G}{U} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Merfolk Pupil auto=_LOOT_ autograveyard={1}{U}{E}:_LOOT_ text=When Merfolk Pupil enters, draw a card, then discard a card. -- {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Merfolk Secretkeeper // Venture Deeper abilities=adventure other={U} name(Adventure) auto=alternative choice name(Opponent mills 4 cards) name(Opponent mills 4 cards) deplete:4 opponent auto=alternative choice name(You mill 4 cards) name(You mill 4 cards) deplete:4 controller auto=alternative _ADVENTURE_ text=Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) mana={U} type=Creature subtype=Merfolk Wizard power=0 toughness=4 [/card] [card] name=Merfolk Skydiver abilities=flying auto=counter(1/1) target(creature|myBattlefield) auto={3}{G}{U}:_PROLIFERATE_ text=Flying -- When Merfolk Skydiver enters, put a +1/+1 counter on target creature you control. -- {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={G}{U} type=Creature subtype=Merfolk Mutant power=1 toughness=1 [/card] [card] name=Merfolk Spy abilities=islandwalk auto=@combatdamaged(player) from(this):Reveal:1 revealzone(opponenthand) optionone target(*|reveal) moveTo(opponenthand) optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -- Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merfolk Trickster abilities=flash auto=target(creature|opponentBattlefield) transforms((,newability[tap(noevent)],newability[loseabilities])) ueot text=Flash -- When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn. mana={U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merfolk Windrobber abilities=flying auto=@combatdamaged(player) from(this):deplete:1 opponent auto={S}:draw:1 controller restriction{type(*|opponentGraveyard)~morethan~7} text=Flying -- Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) -- Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Meria's Outrider abilities=reach auto=damage:pbasiclandtypes opponent text=Reach -- Domain - When Meria's Outrider enters, it deals damage to each opponent equal to the number of basic land types among lands you control. mana={4}{R} type=Creature subtype=Elf Archer power=4 toughness=4 [/card] [card] name=Meria, Scholar of Antiquity auto={T(artifact[-token]|mybattlefield)}:add{G} restriction{type(artifact[-token]|myBattlefield)~morethan~0} auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_IMPULSE_DRAW_ restriction{type(artifact[-token]|myBattlefield)~morethan~1} text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. mana={1}{R}{G} type=Legendary Creature subtype=Elf Artificer power=3 toughness=3 [/card] [card] name=Meriadoc Brandybuck auto=@combat(attacking) source(halfling|mybattlefield):name(Create food) _FOOD_ text=Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{G} type=Legendary Creature subtype=Halfling Citizen power=2 toughness=2 [/card] [card] name=Merieke Ri Berit abilities=doesnotuntap auto={T}:name(Gain control of creature) all(this) counter(0/0.1.MeriekeStolen) && target(creature) moveto(myBattlefield) and!( counter(0/0.1.MeriekeStolen) )! auto=@untapped(this) restriction{compare(hascntmeriekestolen)~morethan~0}:name(Destroy stolen creature) transforms((,newability[name(Destroy stolen creature) target(creature[counter{0/0.1.MeriekeStolen}]|myBattlefield) bury],newability[removeallcounters(0/0.1.MeriekeStolen)])) oneshot auto=@movedto(this|nonbattlezone) from(myBattlefield) restriction{compare(hascntmeriekestolen)~morethan~0}:name(Destroy stolen creature) target(creature[counter{0/0.1.MeriekeStolen}]|myBattlefield) bury text=Merieke Ri Berit doesn't untap during your untap step. -- {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. mana={W}{U}{B} type=Legendary Creature subtype=Human power=1 toughness=1 [/card] [card] name=Merry, Esquire of Rohan abilities=haste auto=this(cantargetcard(*[geared]) first strike auto=@combat(attacking) source(this):if type(other creature[legendary&attacking]|mybattlefield)~morethan~0 then name(Draw a card) name(Draw a card) draw:1 controller text=Haste -- Merry, Esquire of Rohan has first strike as long as it's equipped. -- Whenever you attack with Merry and another legendary creature, draw a card. mana={R}{W} type=Legendary Creature subtype=Halfling Knight power=2 toughness=2 [/card] [card] name=Merry, Warden of Isengard abilities=partner partner=Pippin, Warden of Isengard auto=_PARTNER_ auto=@movedto(artifact|mybattlefield) turnlimited:name(Create soldier) token(Soldier,Creature Soldier,1/1,white,lifelink) text=Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) -- Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. mana={1}{G}{W} type=Legendary Creature subtype=Halfling Advisor power=1 toughness=4 [/card] [card] name=Mesa Cavalier abilities=flying auto=life:2 text=Flying -- When Mesa Cavalier enters, you gain 2 life. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Mesa Lynx auto=this(variable{opponentturn}>0) 0/2 text=As long as it's not your turn, Mesa Lynx gets +0/+2. mana={1}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Mesa Unicorn abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Mesmeric Sliver aicode=activate target(*[zpos<=1]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )! auto=@movedto(sliver|battlefield):name(Fatseal 1) all(trigger[to]) transforms((,newability[may name(Look opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(Put on bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend])) oneshot text=All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.) mana={3}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mesmerizing Benthid auto=aslongas(Illusion|myBattlefield) hexproof auto=create(Illusion:creature Illusion:0/2:blue) and!( transforms((,newability[@combat(blocking) source(this) from(creature):all(trigger[from]) frozen])) forever )!*2 text=When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." -- Mesmerizing Benthid has hexproof as long as you control an Illusion. mana={3}{U}{U} type=Creature subtype=Octopus power=4 toughness=5 [/card] [card] name=Mesmerizing Dose target=creature auto=tap auto=_PROLIFERATE_ auto=doesnotuntap text=Enchant creature -- When Mesmerizing Dose enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Metalworker auto={T}:foreach(artifact|myhand) add{2} text={T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Metamorphic Alteration target=creature auto=teach(creature) transforms((,newability[copy notaTarget(creature)])) text=Enchant creature -- As Metamorphic Alteration enters, choose a creature. -- Enchanted creature is a copy of the chosen creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Metamorphosis restriction=type(creature|myrestrictedcastingzone)~morethan~0 auto=choice name(White Mana) thisforeach(variable{storedmanacostplus1plusend}) add{W} auto=choice name(Blue Mana) thisforeach(variable{storedmanacostplus1plusend}) add{U} auto=choice name(Black Mana) thisforeach(variable{storedmanacostplus1plusend}) add{B} auto=choice name(Red Mana) thisforeach(variable{storedmanacostplus1plusend}) add{R} auto=choice name(Green Mana) thisforeach(variable{storedmanacostplus1plusend}) add{G} text=As an additional cost to cast Metamorphosis, sacrifice a creature. -- Add X mana of any one color , where X is one plus the sacrificed creature's mana value. Spend this mana only to cast creature spells. mana={G}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Metamorphosis Fanatic abilities=lifelink auto=may target(creature|mygraveyard) moveTo(myBattlefield) and!( transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever )! autohand=restriction{miracle} pay[[{1}{B}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Lifelink -- When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. -- Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{B}{B} type=Creature subtype=Human Cleric power=4 toughness=4 [/card] [card] name=Metastatic Evangel auto=@movedTo(other creature[-token]|myBattlefield):_PROLIFERATE_ text=Whenever another nontoken creature enters under your control, proliferate. mana={1}{W} type=Creature subtype=Phyrexian Human Cleric power=3 toughness=1 [/card] [card] name=Meteor Blast auto=thisforeach(X) ability$! damage:4 target(anyTarget) !$ controller mana={X}{R}{R}{R} type=Sorcery text=Meteor Blast deals 4 damage to each of X targets. [/card] [card] name=Meteor Golem auto=destroy target(*[-land]|opponentbattlefield) text=When Meteor Golem enters, destroy target nonland permanent an opponent controls. mana={7} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Meteor Shower auto=thisforeach(variable{halfpaidplus1plusend}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text=Meteor Shower deals X plus 1 damage divided as you choose among any number of targets. mana={X}{X}{R} type=Sorcery [/card] [card] name=Meteor Swarm abilities=nofizzle auto=this(X=1) damage:8 target(*[creature;planeswalker]|battlefield) auto=this(X=2) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller auto=this(X=3) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller auto=this(X=4) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller auto=this(X=5) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller auto=this(X=6) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller auto=this(X=7) thisforeach(variable{8}) ability$!name(Deal 1 damage) name(Deal 1 damage) damage:1 target(creature,planeswalker)!$ controller auto=this(X>=8) damage:1 target(<8>*[creature;planeswalker]|battlefield) text=Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers mana={X}{R}{R}{R} type=Sorcery [/card] [card] name=Meteoric Mace autostack=if casted(this) then cascade:plibrarycount auto=teach(creature) trample auto=teach(creature) 4/0 auto={4}:equip text=Equipped creature gets +4/+0 and has trample. -- Equip {4} -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={4}{R}{R} type=Artifact subtype=Equipment [/card] [card] name=Meticulous Archive auto=tapped auto=_SURVEIL1_ text=({T}: Add {W} or {U}.) -- Meticulous Archive enters tapped. -- When Meticulous Archive enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Plains Island [/card] [card] name=Meticulous Artisan auto=@movedto(*[-creature]|mystack):1/1 ueot auto=_TREASURE_ text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") mana={3}{R} type=Creature subtype=Djinn Artificer power=3 toughness=3 [/card] [card] name=Meticulous Excavation auto={2}{W}:name(Return permanent) target(*|myBattlefield) transforms((,newability[if cantargetcard(*[unearth]|*) then moveto(ownerexile) and!( moveto(hand) )!],newability[if cantargetcard(*[-unearth]|*) then moveto(hand)])) oneshot myturnonly text={2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn. mana={W} type=Enchantment [/card] [card] name=Metropolis Angel abilities=flying auto=@combat(attacking) source(creature[counter{any}]|mybattlefield) turnlimited:draw:1 text=Flying -- Whenever you attack with one or more creatures with counters on them, draw a card. mana={2}{W}{U} type=Creature subtype=Angel Soldier power=3 toughness=1 [/card] [card] name=Metzali, Tower of Triumph auto={T}:add{G} auto={T}:add{W} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} auto={1}{R}{T}:damage:2 opponent auto={2}{W}{T}:ability$!name(Destroy attacking creature) name(Destroy attacking creature) notaTarget(creature[attacking]|battlefield) destroy!$ opponent text=(Transforms from Path of Mettle.) -- {T}: Add one mana of any color. -- {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. -- {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. type=Legendary Land [/card] [card] name=Miara, Thorn of the Glade abilities=partner auto=@movedTo(*[elf]|mygraveyard) from(mybattlefield):pay({1}) name(draw card) draw:1 && life:-1 controller text=Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. -- Partner (You can have two commanders if both have partner.) mana={1}{B} type=Legendary Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Miasmic Mummy auto=reject notaTarget(*|myhand) auto=ability$!notaTarget(*|myhand) reject!$ opponent text=When Miasmic Mummy enters, each player discards a card. mana={1}{B} type=Creature subtype=Zombie Jackal power=2 toughness=2 [/card] [card] name=Michiko's Reign of Truth backside=Portrait of Michiko restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=this(counter{0/0.1.Lore}) target(creature) transforms((,newability[foreach(*[artifact;enchantment]|mybattlefield) 1/1])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature) transforms((,newability[foreach(*[artifact;enchantment]|mybattlefield) 1/1])) ueot auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{W} type=Enchantment subtype=Saga [/card] [card] name=Micromancer auto=may moveto(hand) target(*[instant;sorcery;manacost<=1]|myLibrary) text=When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. mana={3}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Midnight Arsonist auto=may name(Destroy artifacts) target(artifact|battlefield) destroy text=When Midnight Arsonist enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. mana={3}{R} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Midnight Assassin abilities=flying,deathtouch text=Flying, deathtouch mana={2}{B} type=Creature subtype=Vampire Assassin power=1 toughness=2 [/card] [card] name=Midnight Clock auto={T}:add{U} auto={2}{U}:counter(0/0,1,hour) auto=@each upkeep:counter(0/0,1,hour) auto=@counteradded(0/0,1,hour) from(this):this(counter{0/0.12.hour}) moveTo(exile) all(this) auto=@counteradded(0/0,1,hour) from(this):this(counter{0/0.12.hour}) moveto(myLibrary) all(*|myGraveyard) && moveto(myLibrary) all(*|myHand) && shuffle && draw:7 controller text={T}: Add {U}. -- {2}{U}: Put an hour counter on Midnight Clock. -- At the beginning of each upkeep, put an hour counter on Midnight Clock. -- When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. mana={2}{U} type=Artifact [/card] [card] name=Midnight Mangler auto=this(variable{opponentturn}) becomes(creature) auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=During turns other than yours, this Vehicle is an artifact creature. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{U} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Midnight Mayhem auto=create(gremlin:creature gremlin:1/1:red)*3 && all(Gremlin|mybattlefield) transforms((,menace,lifelink,haste)) ueot text=Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{R}{W} type=Sorcery [/card] [card] name=Midnight Pathlighter auto=lord(creature|mybattlefield) cantbeblockedby(creature[-legendary]) auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0} turnlimited:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Creatures you control can't be blocked except by legendary creatures. -- Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) mana={2}{W}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Midnight Reaper auto=@movedto(other creature[-token]|myGraveyard) from(myBattlefield):damage:1 controller auto=@movedto(other creature[-token]|myGraveyard) from(myBattlefield):draw:1 controller text=Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. mana={2}{B} type=Creature subtype=Zombie Knight power=3 toughness=2 [/card] [card] name=Midnight Snack auto=@each my end restriction{raid}:_FOOD_ auto={2}{B}{S}:target(opponent) life:-lifegain text=Raid - At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -- {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn. mana={2}{B} type=Enchantment [/card] [card] name=Might of Murasa target=creature kicker={2}{G} auto=if paid(kicker) then 2/2 ueot auto=3/3 ueot text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. mana={1}{G} type=Instant [/card] [card] name=Might of the Ancestors auto=@each my combatbegins:target(creature|myBattlefield) transforms((,newability[2/0],vigilance)) ueot text=At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Might of the Meek target=creature auto=trample auto=1/0 ueot aslongas(*[mouse]|myBattlefield) auto=draw:1 controller text=Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. -- Draw a card. mana={R} type=Instant [/card] [card] name=Might of the Old Ways target=creature|myBattlefield auto=2/2 ueot && if coven then draw:1 controller text=Target creature gets +2/+2 until end of turn. -- Coven - Then if you control three or more creatures with different powers, draw a card. mana={1}{G} type=Instant [/card] [card] name=Mightstone's Animation target=artifact auto=draw:1 auto=teach(artifact) becomes(Creature,4/4) text=Enchant artifact -- When Mightstone's Animation enters, draw a card. -- Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Migloz, Maze Crusher auto=counter(0/0,5,oil) auto={1}{C(0/0,-1,oil)}:vigilance && menace ueot auto={2}{C(0/0,-2,oil)}:2/2 ueot auto={3}{C(0/0,-3,oil)}:destroy target(artifact,enchantment) text=Migloz, Maze Crusher enters with five oil counters on it. -- {1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. -- {2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn. -- {3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. mana={1}{R}{G} type=Legendary Creature subtype=Phyrexian Beast power=4 toughness=4 [/card] [card] name=Migrating Ketradon abilities=cycling,reach auto=life:4 autohand=__CYCLING__({2}) text=Reach -- When this creature enters, you gain 4 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G}{G} type=Creature subtype=Dinosaur power=6 toughness=6 [/card] [card] name=Migration Path abilities=cycling aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend autohand=__CYCLING__({2}) text=Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Migratory Greathorn abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{G} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto=@mutated(mytgt):name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! text=Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={3}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Miirym, Sentinel Wyrm abilities=flying auto=_WARD2_ auto=@movedTo(other Dragon[-token]|myBattlefield):all(trigger[to]) clone options(nolegend) text=Flying, ward {2} -- Whenever another nontoken Dragon enters under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. mana={3}{G}{U}{R} type=Legendary Creature subtype=Dragon Spirit power=6 toughness=6 [/card] [card] name=Mila, Crafty Companion backside=Lukka, Wayward Bonder other={4}{R}{R} name(Lukka, Wayward Bonder) otherrestriction=can play planeswalker,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autostack=if paid(alternative) then name(Lukka, Wayward Bonder) name(Lukka, Wayward Bonder) flip(backside) forcetype(Legendary Planeswalker) auto=@each blockers restriction{compare(isflipped)~equalto~0,type(creature[attacking]|opponentbattlefield)~morethan~0}:may name(Opponent attacked planeswalker) all(*[planeswalker]|mybattlefield) counter(0/0,1,Loyalty) auto=@targeted(*|mybattlefield) from(*|opponentzones) restriction{compare(isflipped)~equalto~0}:may name(Draw a card) draw:1 controller text=Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. -- Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. // {4}{R}{R} Lukka, Wayward Bonder mana={1}{W}{W} type=Legendary Creature subtype=Fox power=2 toughness=3 [/card] [card] name=Mild-Mannered Librarian auto=this(cantargetcard(*[-Werewolf]) {3}{G}:becomes(Werewolf) forever && counter(1/1,2) && draw:1 text={3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Militant Angel abilities=flying, lifelink auto=if raid then _KNIGHTTOKEN_ text=Flying, Lifelink -- When Militant Angel enters, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Military Discipline abilities=flash target=creature auto=first strike ueot auto=teach(creature) 1/0 text=Flash -- Enchant creature -- When Military Discipline enters, enchanted creature gains first strike until end of turn. -- Enchanted creature gets +1/+0. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Militia Bugler abilities=vigilance auto=reveal:4 optionone name(Look at the top four cards...) target(creature[power<3]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Militia Bugler enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Militia Rallier abilities=nosolo auto=_ATTACKING_name(Untap a creature) target(creature) untap text=Militia Rallier can't attack alone. -- Whenever Militia Rallier attacks, untap target creature. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Millicent, Restless Revenant abilities=flying anyzone=affinity(spirit|mybattlefield) reduce({1}) auto=@damaged(player) from(spirit[-token]|myBattlefield):name(Create Spirit) _SPIRITTOKEN_ auto=@movedto(spirit[-token]|graveyard) from(myBattlefield):name(Create Spirit) _SPIRITTOKEN_ text=This spell costs {1} less to cast for each Spirit you control. -- Flying -- Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals damage to a player, create a 1/1 white Spirit creature token with flying. mana={5}{W}{U} type=Legendary Creature subtype=Spirit Soldier power=4 toughness=4 [/card] [card] name=Mimeofacture abilities=hasnokicker,hasreplicate target=*|opponentbattlefield kicker=multi{3}{U} name(Replicate) auto=name(Search same permanent) transforms((,newability[name(Search same card) target(*[share!name!]|mylibrary) moveto(opponentbattlefield) and!( shuffle )!])) forever auto=thisforeach(variable{kicked}>0) ability$!name(Copy Mimeofacture) name(Copy Mimeofacture) activate castcard(copied noevent named!:Mimeofacture:!)!$ controller text=Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles their library. mana={3}{U} type=Sorcery [/card] [card] name=Mimic auto={T}{S}:add{W} auto={T}{S}:add{B} auto={T}{S}:add{R} auto={T}{S}:add{U} auto={T}{S}:add{G} auto={2}:name(Becomes shapeshifter) transforms((Creature Shapeshifter,setpower=3,settoughness=3)) ueot text={T}, Sacrifice Mimic: Add one mana of any color. -- {2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn. mana={2} type=Artifact subtype=Treasure [/card] [card] name=Mimic Vat auto=@movedto(creature[-token]|graveyard) from(battlefield):may name(Imprint card) name(Imprint card) all(trigger[to]) moveto(exile) and!(transforms((MimicVat,newability[moveTo(ownerGraveyard) all(other creature[MimicVat]|exile)])) forever )! auto={3}{T}:target(creature[MimicVat]|exile) clone with(haste,unearth) text=Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. -- {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Minas Tirith auto=if type(creature[legendary]|myBattlefield)~equalto~0 then name(Enter tapped) name(Enter tapped) tap(noevent) auto={T}:add{W} auto={1}{W}{T}:name(Draw a card) name(Draw a card) draw:1 controller restriction{compare(pattackedcount)~morethan~1} text=Minas Tirith enters tapped unless you control a legendary creature. -- {T}: Add {W}. -- {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. type=Legendary Land [/card] [card] name=Mind Carver auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 1/0 <8])) auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 3/1 >7])) auto={2}{B}:equip text=When Mind Carver enters, attach it to target creature you control. -- Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. -- Equip {2}{B} mana={B} type=Artifact subtype=Equipment [/card] [card] name=Mind Drain auto=ability$!name(Discard 2 cards) reject notaTarget(<2>*|myHand)!$ opponent auto=deplete:1 opponent auto=life:-1 opponent auto=life:1 controller text=Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To a mill a card, a player mills a card.) mana={2}{B} type=Sorcery [/card] [card] name=Mind Drill Assailant auto=aslongas(*|mygraveyard) 3/0 >6 auto={2}{UB}:_SURVEIL1_ text=Threshold - As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0. -- {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={2}{UB}{UB} type=Creature subtype=Rat Warlock power=2 toughness=5 [/card] [card] name=Mind Flayer auto=name(Dominate Monster) steal target(creature) text=Dominate Monster - When Mind Flayer enters, gain control of target creature for as long as you control Mind Flayer. mana={3}{U}{U} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Mind Rake other={1}{B} name(Overload) auto=alternative ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller && ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=ifnot paid(alternative) then target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target player discards two cards. -- Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={2}{B} type=Sorcery [/card] [card] name=Mind Spiral other={4}{U} name(Gift a tapped Fish) auto=alternative _FISHTOKEN_ and!(tap(noevent))! opponent auto=alternative target(creature|opponentBattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) target=player auto=draw:3 text=Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) -- Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={4}{U} type=Sorcery [/card] [card] name=Mindblade Render auto=@combatdamagefoeof(player) from(*[warrior]|battlefield):draw:1 controller && life:-1 controller text=Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Azra Warrior power=1 toughness=3 [/card] [card] name=Mindbreak Trap target=*|stack other={0} name(Opponent casted 3 or more spells) otherrestriction=thisturn(*|opponentstack)~morethan~2 auto=spellmover(exile) auto=all(*|opponentstack) spellmover(exile) text=If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. -- Exile any number of target spells. mana={2}{U}{U} type=Instant subtype=Trap [/card] [card] name=Mindleech Ghoul auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Opponent exiles a card) ability$!name(Exile a card) name(Exile a card) notaTarget(*|myhand) moveto(exile)!$ opponent])) oneshot )! text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Mindleecher abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={4}{B} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile forever])) forever )! auto=@mutated(mytgt):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile forever])) forever )! text=Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled. mana={4}{B}{B} type=Creature subtype=Nightmare power=5 toughness=5 [/card] [card] name=Mindless Conscription auto=_AMASSZOMBIE3_ auto=@drawof(player) restriction{compare(pdrewcount)~equalto~3}:_AMASSZOMBIE3_ text=When Mindless Conscription enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) mana={2}{B} type=Enchantment [/card] [card] name=Mindlink Mech abilities=flying auto={0}:name(Copy and crew 1 [1 creature]) target(creature[-legendary&-tapped]|mybattlefield) tap && copy and!( all(this) transforms((Artifact Vechicle Creature,setpower=4,settoughness=3,flying,newability[@next end:flip(myorigname) undocpy])) ueot )! restriction{compare(crewtotalpower)~morethan~0} limit:1 auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) transforms((Artifact Vechicle Creature,setpower=4,settoughness=3,flying)) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Flying -- Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. -- Crew 1 mana={2}{U} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Mindsplice Apparatus abilities=flash auto=@each my upkeep:name(Put oil counter) counter(0/0,1,Oil) auto=thisforeach(variable{hascntoil}>0) lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) text=Flash -- At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus. -- Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus. mana={3}{U} type=Artifact [/card] [card] name=Mindspring Merfolk auto=this(cantargetcard(*[-effect]) {10}{U}{U}{T}:name() name(x=10) becomes(effect) forever && draw:10 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {9}{U}{U}{T}:name() name(x=9) becomes(effect) forever && draw:9 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {8}{U}{U}{T}:name() name(x=8) becomes(effect) forever && draw:8 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {7}{U}{U}{T}:name() name(x=7) becomes(effect) forever && draw:7 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {6}{U}{U}{T}:name() name(x=6) becomes(effect) forever && draw:6 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {5}{U}{U}{T}:name() name(x=5) becomes(effect) forever && draw:5 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {4}{U}{U}{T}:name() name(x=4) becomes(effect) forever && draw:4 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {3}{U}{U}{T}:name() name(x=3) becomes(effect) forever && draw:3 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {2}{U}{U}{T}:name() name(x=2) becomes(effect) forever && draw:2 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {1}{U}{U}{T}:name() name(x=1) becomes(effect) forever && draw:1 && counter(1/1) all(merfolk[creature]|myBattlefield) auto=this(cantargetcard(*[-effect]) {U}{U}{T}:name() name(x=0) becomes(effect) forever && counter(1/1) all(merfolk[creature]|myBattlefield) text=Exhaust - {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Mindwhisker auto=@each my upkeep:_SURVEIL1_ auto=aslongas(*|mygraveyard) lord(creature|opponentBattlefield) -1/-0 >6 text=At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -- Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0. mana={2}{U} type=Creature subtype=Rat Wizard power=3 toughness=2 [/card] [card] name=Mindwrack Harpy abilities=Flying auto=@each my combatbegins:all(player) deplete:3 text=Flying -- At the beginning of combat on your turn, each player mills three cards. mana={3}{B} type=Enchantment Creature subtype=Harpy power=3 toughness=2 [/card] [card] name=Mine Collapse target=creature,planeswalker other={S(mountain|myBattlefield)} name(Sacrifice mountain) otherrestriction=myturnonly auto=damage:5 text=If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. -- Mine Collapse deals 5 damage to target creature or planeswalker. mana={3}{R} type=Instant [/card] [card] name=Mine Raider abilities=trample auto=if type(Assassin,Mercenary,Pirate,Rogue,Warlock|mybattlefield)~morethan~1 then _TREASURE_ text=Trample -- When Mine Raider enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Mine Worker auto={T}:name(gain life) if type(Power Plant Worker|mybattlefield)~morethan~0,type(Tower Worker|mybattlefield)~morethan~0 then life:3 else life:1 text={T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. mana={2} type=Artifact Creature subtype=Assembly-Worker power=2 toughness=1 [/card] [card] name=Miner's Guidewing abilities=flying,vigilance auto=_DIES_target(creature|myBattlefield) _EXPLORES_ text=Flying, vigilance -- When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) mana={W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Mines of Moria auto=if type(creature[legendary]|myBattlefield)~equalto~0 then name(Enter tapped) name(Enter tapped) tap(noevent) auto={T}:add{R} auto={3}{R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(Create treasures) _TREASURE_*2 text=Mines of Moria enters tapped unless you control a legendary creature. -- {T}: Add {R}. -- {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. type=Legendary Land [/card] [card] name=Mineshaft Spider abilities=reach auto=may deplete:2 text=Reach -- When Mineshaft Spider enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) mana={3}{G} type=Creature subtype=Spider power=3 toughness=4 [/card] [card] name=Minimus Containment target=artifact,creature,enchantment,planeswalker auto=teach(*) transforms((,newability[flip(Treasure)],newability[counter(0/0.1.MinimusEffect)])) auto=@movedto(this|nonbattlezone) from(battlefield):choice name(Minimus effect ends) target(*[counter{0/0.1.MinimusEffect}]) transforms((,newability[flip(myorigname) undocpy],newability[removeallcounters(0/0.1.MinimusEffect)])) forever text=Enchant nonland permanent -- Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and it loses all other abilities. (If it was a creature, it's no longer a creature.) mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Minion of the Mighty abilities=menace auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:may name(Put dragon on battlefield) target(creature[dragon]|myhand) readytofight text=Menace -- Pack tactics - Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. mana={R} type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Minion of the Wastes abilities=trample auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 life) life:-1 controller && transforms((,setpower=1,settoughness=1)) forever auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 life) life:-2 controller && transforms((,setpower=2,settoughness=2)) forever auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 life) life:-3 controller && transforms((,setpower=3,settoughness=3)) forever auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 life) life:-4 controller && transforms((,setpower=4,settoughness=4)) forever auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 life) life:-5 controller && transforms((,setpower=5,settoughness=5)) forever auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 life) life:-6 controller && transforms((,setpower=6,settoughness=6)) forever auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 life) life:-7 controller && transforms((,setpower=7,settoughness=7)) forever auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 life) life:-8 controller && transforms((,setpower=8,settoughness=8)) forever auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 life) life:-9 controller && transforms((,setpower=9,settoughness=9)) forever auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 life) life:-10 controller && transforms((,setpower=10,settoughness=10)) forever auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 life) life:-11 controller && transforms((,setpower=11,settoughness=11)) forever auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 life) life:-12 controller && transforms((,setpower=12,settoughness=12)) forever auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 life) life:-13 controller && transforms((,setpower=13,settoughness=13)) forever auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 life) life:-14 controller && transforms((,setpower=14,settoughness=14)) forever auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 life) life:-15 controller && transforms((,setpower=15,settoughness=15)) forever auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 life) life:-16 controller && transforms((,setpower=16,settoughness=16)) forever auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 life) life:-17 controller && transforms((,setpower=17,settoughness=17)) forever auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 life) life:-18 controller && transforms((,setpower=18,settoughness=18)) forever auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 life) life:-19 controller && transforms((,setpower=19,settoughness=19)) forever auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 life) life:-20 controller && transforms((,setpower=20,settoughness=20)) forever text=Trample -- As Minion of the Wastes enters, pay any amount of life. -- Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. mana={3}{B}{B}{B} type=Creature subtype=Minion power=* toughness=* [/card] [card] name=Minion's Return abilities=flash target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Flash -- Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Ministrant of Obligation auto=_DIES__AFTERLIFETOKEN_*2 text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Minn, Wily Illusionist auto=_SECOND_DRAW_token(Illusion,Creature Illusion,1/1,blue) and!( transforms((,newability[foreach(other *[illusion]|mybattlefield) 1/0])) forever )! auto=@movedTo(illusion[power=0]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=0]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=1]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=1]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=2]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=2]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=3]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=3]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=4]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=4]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=5]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=5]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=6]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=6]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=7]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=7]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=8]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=8]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=9]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=9]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=10]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=10]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=11]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=11]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=12]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=12]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=13]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=13]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=14]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=14]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=15]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=15]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=16]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=16]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=17]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=17]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=18]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=18]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power=19]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery;manacost<=19]|myhand) moveto(mybattlefield) auto=@movedTo(illusion[power>=19]|graveyard) from(mybattlefield):may name(Put permanent on battlefield) target(*[-instant;-sorcery]|myhand) moveto(mybattlefield) text=Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." -- Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. mana={1}{U}{U} type=Legendary Creature subtype=Gnome Wizard power=1 toughness=3 [/card] [card] name=Minor Misstep target=*[manacost<=1]|stack auto=fizzle text=Counter target spell with mana value 1 or less. mana={U} type=Instant [/card] [card] name=Minotaur Sureshot abilities=reach auto={1}{R}:1/0 text=Reach (This creature can block creatures with flying.) -- {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Minotaur Archer power=2 toughness=3 [/card] [card] name=Minsc, Beloved Ranger auto=name(Create Boo) token(Boo,Legendary Creature Hamster,1/1,red,trample,haste) auto={X}:name(Creature becomes giant) target(creature|myBattlefield) becomes(Giant,x/x) ueot asSorcery text=When Minsc, Beloved Ranger enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. -- {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only a sorcery. mana={R}{G}{W} type=Legendary Creature subtype=Human Ranger power=3 toughness=3 [/card] [card] name=Minthara, Merciless Soul auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~1}:choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[1]] name(pay 1 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~2}:choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[2]] name(pay 2 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~3}:choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentzones) transforms((,newability[pay[[3]] name(pay 3 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~4}:choice name(This spell costs 4 more) name(This spell costs 4 more) target(*|opponentzones) transforms((,newability[pay[[4]] name(pay 4 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~5}:choice name(This spell costs 5 more) name(This spell costs 5 more) target(*|opponentzones) transforms((,newability[pay[[5]] name(pay 5 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~6}:choice name(This spell costs 6 more) name(This spell costs 6 more) target(*|opponentzones) transforms((,newability[pay[[6]] name(pay 6 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~7}:choice name(This spell costs 7 more) name(This spell costs 7 more) target(*|opponentzones) transforms((,newability[pay[[7]] name(pay 7 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~8}:choice name(This spell costs 8 more) name(This spell costs 8 more) target(*|opponentzones) transforms((,newability[pay[[8]] name(pay 8 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~9}:choice name(This spell costs 9 more) name(This spell costs 9 more) target(*|opponentzones) transforms((,newability[pay[[9]] name(pay 9 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~10}:choice name(This spell costs 10 more) name(This spell costs 10 more) target(*|opponentzones) transforms((,newability[pay[[10]] name(pay 10 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~11}:choice name(This spell costs 11 more) name(This spell costs 11 more) target(*|opponentzones) transforms((,newability[pay[[11]] name(pay 11 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~12}:choice name(This spell costs 12 more) name(This spell costs 12 more) target(*|opponentzones) transforms((,newability[pay[[12]] name(pay 12 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~13}:choice name(This spell costs 13 more) name(This spell costs 13 more) target(*|opponentzones) transforms((,newability[pay[[13]] name(pay 13 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~14}:choice name(This spell costs 14 more) name(This spell costs 14 more) target(*|opponentzones) transforms((,newability[pay[[14]] name(pay 14 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~15}:choice name(This spell costs 15 more) name(This spell costs 15 more) target(*|opponentzones) transforms((,newability[pay[[15]] name(pay 15 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~16}:choice name(This spell costs 16 more) name(This spell costs 16 more) target(*|opponentzones) transforms((,newability[pay[[16]] name(pay 16 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~17}:choice name(This spell costs 17 more) name(This spell costs 17 more) target(*|opponentzones) transforms((,newability[pay[[17]] name(pay 17 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~18}:choice name(This spell costs 18 more) name(This spell costs 18 more) target(*|opponentzones) transforms((,newability[pay[[18]] name(pay 18 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~19}:choice name(This spell costs 19 more) name(This spell costs 19 more) target(*|opponentzones) transforms((,newability[pay[[19]] name(pay 19 mana) donothing?fizzle])) oneshot auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~morethan~19}:choice name(This spell costs 20 more) name(This spell costs 20 more) target(*|opponentzones) transforms((,newability[pay[[20]] name(pay 20 mana) donothing?fizzle])) oneshot auto=@each my end restriction{revolt}:name(Put experience counter) counter(0/0,1,Experience) auto=@each my end restriction{revolt}:alterexperience:1 controller auto=lord(creature|mybattlefield) pexperience/0 nonstatic text=Ward {X}, where X is the number of experience counters you have. -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. -- Creatures you control get +1/+0 for each experience counter you have. mana={2}{W}{B} type=Legendary Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Mintstrosity auto=_DIES__FOOD_ text=When Mintstrosity dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{B} type=Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Miracle Worker auto={T}:destroy target(aura|myBattlefield) text={T}: Destroy target Aura attached to a creature you control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Mirage Mesa auto=tap(noevent) auto=chooseacolor {T}:add{chosencolor} chooseend text=Mirage Mesa enters tapped. As it enters, choose a color. -- {T}: Add one mana of the chosen color. type=Land subtype=Desert [/card] [card] name=Mirage Mirror auto={2}:target(*[artifact;creature;enchantment;land]|battlefield) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(Mirage Mirror) undocpy])) forever )! text={2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. mana={3} type=Artifact [/card] [card] name=Mirage Mockery other={2}{U} name(Entwine) auto=ifnot paid(alternative) then if type(creature[artifact]|mybattlefield)~morethan~0 then choice name(Create a copy of artifact creature) name(Create a copy of artifact creature) target(creature[artifact]|mybattlefield) clone auto=ifnot paid(alternative) then if type(creature[-artifact]|mybattlefield)~morethan~0 then choice name(Create a copy of nonartifact creature) name(Create a copy of nonartifact creature) target(creature[-artifact]|mybattlefield) clone auto=alternative name(Create a copy of artifact creature) ability$!name(Create a copy of artifact creature) target(creature[artifact]|mybattlefield) clone!$ controller auto=alternative name(Create a copy of nonartifact creature) ability$!name(Create a copy of nonartifact creature) target(creature[-artifact]|mybattlefield) clone!$ controller text=Choose one -- Create a token that's a copy of target artifact creature you control. -- Create a token that's a copy of target nonartifact creature you control. -- Entwine {2}{U} (Choose both if you pay the entwine cost.) mana={2}{U} type=Sorcery [/card] [card] name=Mirage Phalanx abilities=soulbond auto=soulbond transforms((,newability[@each my combatbegins:name(Create copy) clone and!( transforms((,haste,newability[-soulbond],newability[phaseaction[combatends once sourceinplay] moveto(exile)])) forever)!])) text=Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -- As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." mana={4}{R}{R} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Mire Triton abilities=deathtouch auto=deplete:2 controller && life:2 controller text=Deathtouch -- When Mire Triton enters, put the top two cards of your library into your graveyard and you gain 2 life. mana={1}{B} type=Creature subtype=Zombie Merfolk power=2 toughness=1 [/card] [card] name=Mire in Misery auto=ability$!name(sacrifice) notaTarget(*[creature;enchantment]|mybattlefield) sacrifice!$ opponent text=Each opponent sacrifices a creature or enchantment. mana={1}{B} type=Sorcery [/card] [card] name=Mire's Grasp target=creature auto=-3/-3 text=Enchant creature -- Enchanted creature gets -2/-2. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Miriam, Herd Whisperer auto=this(variable{controllerturn}>0) lord(Mount,Vehicle|myBattlefield) hexproof auto=@combat(attacking) source(Mount,Vehicle|myBattlefield):all(trigger[to]) counter(1/1) text=During your turn, Mounts and Vehicles you control have hexproof. -- Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. mana={G}{W} type=Legendary Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Mirkwood Bats abilities=flying auto=@tokencreated(*|myBattlefield):name(Opponent loses life) life:-1 opponent auto=@sacrificed(*[token]|myBattlefield):name(Opponent loses life) life:-1 opponent text=Flying -- Whenever you create or sacrifice a token, each opponent loses 1 life. mana={3}{B} type=Creature subtype=Bat power=2 toughness=3 [/card] [card] name=Mirkwood Elk abilities=trample auto=name(Return elf) target(elf|mygraveyard) moveto(hand) and!( transforms((,newability[life:power controller])) oneshot )! auto=_ATTACKING_name(Return elf) target(elf|mygraveyard) moveto(hand) and!( transforms((,newability[life:power controller])) oneshot )! text=Trample -- Whenever Mirkwood Elk enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. mana={5}{G} type=Creature subtype=Elk power=6 toughness=6 [/card] [card] name=Mirkwood Spider abilities=deathtouch auto=_ATTACKING_target(legendary creature|myBattlefield) deathtouch ueot text=Deathtouch -- Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. mana={G} type=Creature subtype=Spider power=1 toughness=1 [/card] [card] name=Mirkwood Trapper auto=@each opponent blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0}:name(Attacking creature gains -2/0) name(Attacking creature gains -2/0) target(creature[attacking]|opponentbattlefield) -2/0 ueot auto=@combatdamaged(*[planeswalker;battle]|mybattlefield) from(creature[attacking]|opponentbattlefield):name(Attacking creature gains 2/0) name(Attacking creature gains 2/0) ability$!name(Attacking creature gains 2/0) target(creature[attacking]|mybattlefield) 2/0 ueot!$ opponent text=Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. -- Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. mana={1}{G}{U} type=Creature subtype=Elf Scout power=1 toughness=4 [/card] [card] name=Mirran Banesplitter abilities=flash auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) 2/0 auto={3}:equip text=Flash -- When Mirran Banesplitter enters, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={R} type=Artifact subtype=Equipment [/card] [card] name=Mirran Bardiche auto=teach(creature) +2/+1 auto=teach(creature) vigilance auto={3}{W}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +2/+1 and has vigilance. -- Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) mana={4}{W} type=Artifact subtype=Equipment [/card] [card] name=Mirrex auto={T}:add{C} auto=this(cantargetcard(*[fresh]) {T}:add{W} auto=this(cantargetcard(*[fresh]) {T}:add{U} auto=this(cantargetcard(*[fresh]) {T}:add{B} auto=this(cantargetcard(*[fresh]) {T}:add{R} auto=this(cantargetcard(*[fresh]) {T}:add{G} auto={3}{T}:name(Create mite) _PHYREXIANMITETOKEN_ text={T}: Add {C}. -- {T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn. -- {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) type=Land subtype=Sphere [/card] [card] name=Mirri, Weatherlight Duelist abilities=first strike auto=@each opponent combatbegins:if cantargetcard(*[tapped]|*) then ability$!name(Choose nonattacking creatures) name(Choose nonattacking creatures) target(creature|mybattlefield) transforms((,cantattack,cantpwattack)) ueot!$ opponent auto=@combat(attacking) source(this):ability$!name(Choose nonblocking creatures) name(Choose nonblocking creatures) target(creature|mybattlefield) transforms((,cantblock)) ueot!$ opponent text=First strike -- Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. -- As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. mana={1}{G}{W} type=Legendary Creature subtype=Cat Warrior power=3 toughness=2 [/card] [card] name=Mirrodin Avenged target=creature[damaged] auto=destroy auto=draw:1 controller text=Destroy target creature that was dealt damage this turn. -- Draw a card. mana={B} type=Instant [/card] [card] name=Mirror Box abilities=legendruleremove auto=lord(creature[legendary]|myBattlefield) 1/1 auto=lord(creature[-token]|myBattlefield) transforms((,newability[foreach(other creature[share!name!]|mybattlefield) 1/1])) text=The "legend rule" doesn't apply to permanents you control. -- Each legendary creature you control gets +1/+1. -- Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. mana={3} type=Artifact [/card] [card] name=Mirror Image auto=may copy notaTarget(creature|myBattlefield) text=You may have Mirror Image enter the battlefield as a copy of any creature you control. mana={2}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Mirror Match auto=all(creature[attacking]|opponentBattlefield) clone with(mustblock,unearth) restriction=blockersonly text=Cast this spell only during the declare blockers step. -- For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat. mana={4}{U}{U} type=Instant [/card] [card] name=Mirror Sheen auto={1}{UR}{UR}:transforms((,newability[activate castcard(copied noevent)])) oneshot target(*[instant;sorcery]|stack) text={1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. mana={1}{UR}{UR} type=Enchantment [/card] [card] name=Mirror Shield auto=teach(creature) 0/2 auto=teach(creature) hexproof auto=@combat(blocking,blocked) source(mytgt) from(creature[deathtouch]):all(trigger[from]) destroy auto={2}:equip text=Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." -- Equip 2 ( 2 : Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mirror of Galadriel auto=this(variable{type:creature[legendary]:mybattlefield}=0) {5}{T}:name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto=this(variable{type:creature[legendary]:mybattlefield}=1) {4}{T}:name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto=this(variable{type:creature[legendary]:mybattlefield}=2) {3}{T}:name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto=this(variable{type:creature[legendary]:mybattlefield}=3) {2}{T}:name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto=this(variable{type:creature[legendary]:mybattlefield}=4) {1}{T}:name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto=this(variable{type:creature[legendary]:mybattlefield}>=5) {T}:name(Scry 1) name(Scry 1) scry:1 scrycore delayed draw:1 controller scrycoreend scryend text={5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. mana={2} type=Legendary Artifact [/card] [card] name=Mirror of Life Trapping auto=@movedTo(creature|battlefield):name(Exile creature) name(Exile creature) all(trigger[to]) transforms((,newability[if casted(this) then moveto(exile) and!( transforms((,newability[counter(0/0.1.MirrorExiled) notrg],newability[all(other creature[counter{0/0.1.MirrorExiled}]|exile) moveto(ownerbattlefield)])) oneshot )!])) oneshot text=Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. mana={4} type=Artifact [/card] [card] name=Mirror of the Forebears auto=chooseatype transforms((,newability[{1}:name(Becomes copy) target(creature[chosentype]|myBattlefield) copy and!( all(this) transforms((Artifact,newability[phaseaction[end once] flip(Mirror of the Forebears) undocpy])) forever )!])) forever chooseend text=As Mirror of the Forebears enters, choose a creature type. -- {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types. mana={2} type=Artifact [/card] [card] name=Mirror-Style Master auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[@combat(attacking) source(this):name(Copy modified attacking creatures) all(creature[attacking&modified]|mybattlefield) clone with(battleready,unearth)])) forever auto=@combat(attacking) source(this):name(Copy modified attacking creatures) all(creature[attacking&modified]|mybattlefield) clone with(battleready,unearth) text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) mana={4}{R}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Mirrorhall Mimic backside=Ghastly Mimicry abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={3}{U}{U} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@each my upkeep:name(Copy creature) clone addtype(Spirit)]))])) forever )! auto=ifnot paid(retrace) then may name(Copy a creature) name(Copy a creature) notaTarget(creature|battlefield) copy and!( transforms((Spirit)) forever )! text=You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. -- Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Ghastly Mimicry mana={3}{U} type=Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Mirrormade auto=may copy target(*[artifact;enchantment]) text=You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. mana={1}{U}{U} type=Enchantment [/card] [card] name=Mirrormere Guardian auto=_DIES_ name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=When Mirrormere Guardian dies, the Ring tempts you. mana={2}{G} type=Creature subtype=Dwarf Soldier power=4 toughness=2 [/card] [card] name=Mirrorshell Crab auto=_WARD3_ autohand={2}{U}{discard}:transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever target(*|stack) text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Channel - {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}. mana={5}{U}{U} type=Artifact Creature subtype=Crab power=5 toughness=7 [/card] [card] name=Mirrorwood Treefolk auto={2}{R}{W}:transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(anytarget)])) ueot text={2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. mana={3}{G} type=Creature subtype=Treefolk power=2 toughness=4 [/card] [card] name=Miscast target=*[-creature;-artifact;-enchantment;-planeswalker]|stack auto=transforms((,newability[pay [[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot text=Counter target instant or sorcery spell unless its controller pays 3. mana={U} type=Instant [/card] [card] name=Mischievous Catgeist backside=Catlike Curiosity abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={2}{U} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)],newability[teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller]))])) forever )! auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller text=Whenever Mischievous Catgeist deals combat damage to a player, draw card. -- Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Catlike Curiosity mana={1}{U} type=Creature subtype=Cat Spirit power=1 toughness=1 [/card] [card] name=Mischievous Chimera abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:damage:1 opponent && _SCRY1_ text=Flying -- Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. mana={U}{R} type=Enchantment Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Mischievous Mystic abilities=flying auto=_SECOND_DRAW_create(faerie:creature faerie:1/1:blue:flying) text=Flying -- Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Mischievous Pup abilities=flash auto=may target(other *|myBattlefield) moveto(hand) text=Flash -- When Mischievous Pup enters, return up to one other target permanent you control to its owner's hand. mana={2}{W} type=Creature subtype=Dog power=3 toughness=1 [/card] [card] name=Misdirection other={E(other *[blue]|myhand)} name(Exile blue card) target=*[instant;sorcery;aura]|stack auto=spellmover(graveyard) auto=activate castcard(copied noevent) text=You may exile a blue card from your hand rather than pay Misdirection's mana cost. -- Change the target of target spell with a single target. mana={3}{U}{U} type=Instant [/card] [card] name=Mise auto=chooseaname if type(*[zpos=1;chosenname]|mylibrary)~morethan~0 then draw:3 controller else reveal:1 revealzone(mylibrary) optionone name(Put back) target(*|reveal) moveto(mylibrary) optiononeend revealend chooseend nonland text=Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards. mana={U} type=Instant [/card] [card] name=Misery's Shadow auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Exile creature) all(trigger[to]) moveto(opponentexile) auto={1}:1/1 ueot text=If a creature an opponent controls would die, exile it instead. -- {1}: Misery's Shadow gets +1/+1 until end of turn. mana={1}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Mishra's Command auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~1 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~1 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~1 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~1 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~1 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[1/0],newability[ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~1 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[2/0],newability[ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~1 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[1/0],newability[ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~1 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[1/0],newability[ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<1>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~1 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[1/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~1 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[1/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~1 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~2 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~2 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~2 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~2 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~2 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[2/0],newability[ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~2 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[2/0],newability[ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~2 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[2/0],newability[ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~2 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[2/0],newability[ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<2>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~2 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[2/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~2 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[2/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~2 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~3 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~3 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~3 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~3 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~3 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[3/0],newability[ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[3/0],newability[ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~3 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[3/0],newability[ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[3/0],newability[ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<3>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~3 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[3/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~3 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[3/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~3 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~4 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~4 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~4 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~4 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~4 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[2/0],newability[ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[4/0],newability[ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~4 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[4/0],newability[ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[4/0],newability[ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<4>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~4 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[4/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~4 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[4/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~4 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~5 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~5 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~5 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~5 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~5 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[5/0],newability[ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[5/0],newability[ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~5 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[5/0],newability[ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[5/0],newability[ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<5>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~5 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[5/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~5 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[5/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~5 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~6 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~6 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~6 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~6 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~6 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[6/0],newability[ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[6/0],newability[ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~6 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[6/0],newability[ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[6/0],newability[ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<6>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~6 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[6/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~6 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[6/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~6 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~7 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~7 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~7 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~7 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~7 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[7/0],newability[ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[7/0],newability[ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~7 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[7/0],newability[ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[7/0],newability[ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<7>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~7 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[7/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~7 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[7/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~7 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~8 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~8 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~8 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~8 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~8 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[8/0],newability[ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[8/0],newability[ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~8 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[8/0],newability[ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[8/0],newability[ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<8>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~8 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[8/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~8 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[8/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~8 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~9 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~9 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~9 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~9 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~9 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[9/0],newability[ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[9/0],newability[ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ opponent auto=if compare(fullpaid)~equalto~9 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[9/0],newability[ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[9/0],newability[ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<9>*|myhand) reject!$ controller auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~equalto~9 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[9/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~9 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[9/0],haste)) ueot!$ controller auto=if compare(fullpaid)~equalto~9 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~morethan~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ opponent auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and damage creature) name(Opponent discards and damage creature) name(Opponent discards and damage creature) ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ opponent auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~morethan~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) target(creature|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ controller auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~equalto~0 then choice name(You discard and damage creature) name(You discard and damage creature) name(You discard and damage creature) ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ controller auto=if compare(fullpaid)~morethan~9 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ opponent auto=if compare(fullpaid)~morethan~9 then if type(planeswalker|battlefield)~morethan~0 then choice name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) name(Opponent discards and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ opponent auto=if compare(fullpaid)~morethan~9 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ controller auto=if compare(fullpaid)~morethan~9 then if type(planeswalker|battlefield)~equalto~0 then choice name(You discard and damage planeswalker) name(You discard and damage planeswalker) name(You discard and damage planeswalker) ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ controller auto=if compare(fullpaid)~morethan~9 then if type(creature|mybattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and your creature gains) name(Opponent discards and creature gains) target(creature|mybattlefield) transforms((,haste,newability[10/0],newability[ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~morethan~9 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent discards and your creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and opponent creature gains) name(Opponent discards and creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[10/0],newability[ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~equalto~0 then choice name(Opponent discards and creature gains) name(Opponent discards and creature gains) name(Opponent discards and creature gains) ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ opponent auto=if compare(fullpaid)~morethan~9 then if type(creature|mybattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) name(You discard and your creature gains) target(creature|mybattlefield) transforms((,haste,newability[10/0],newability[ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ opponent])) ueot auto=if compare(fullpaid)~morethan~9 then if type(creature|opponentbattlefield)~morethan~0 then choice name(You discard and your creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) name(You discard and opponent creature gains) target(creature|opponentbattlefield) transforms((,haste,newability[10/0],newability[ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ controller])) ueot auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~equalto~0 then choice name(You discard and your creature gains) name(You discard and creature gains) name(You discard and creature gains) ability$!name(Discard cards) notaTarget(<10>*|myhand) reject!$ controller auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(<2>*[creature;planeswalker]|battlefield) damage:fullpaid auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~morethan~0 then if type(planeswalker|battlefield)~equalto~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(creature|battlefield) damage:fullpaid auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~equalto~0 then if type(planeswalker|battlefield)~morethan~0 then choice name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) name(Damage creature and damage planeswalker) target(planeswalker|battlefield) damage:fullpaid auto=if compare(fullpaid)~morethan~9 then if type(creature|battlefield)~morethan~0 then choice name(Damage creature and creature gains) name(Damage creature and creature gains) name(Damage creature and creature gains) target(creature|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[10/0],haste)) ueot!$ controller auto=if compare(fullpaid)~morethan~9 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid && ability$!name(Creature gains X/0) target(creature|battlefield) transforms((,newability[10/0],haste)) ueot!$ controller auto=if compare(fullpaid)~morethan~9 then if type(planeswalker|battlefield)~morethan~0 then if type(creature|battlefield)~equalto~0 then choice name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) name(Damage planeswalker and creature gains) target(planeswalker|battlefield) damage:fullpaid text=Choose two -- Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. -- This spell deals X damage to target creature. -- This spell deals X damage to target planeswalker. -- Target creature gets +X/+0 and gains haste until end of turn. mana={X}{R} type=Sorcery [/card] [card] name=Mishra's Domination target=creature auto=teach(creature|myBattlefield) 2/2 auto=teach(creature|opponentBattlefield) cantblock text=Enchant creature -- As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Mishra's Foundry auto={T}:Add{C} auto={2}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot auto={1}{T}:2/2 target(assembly-worker[attacking]) text={T}: Add {C}. -- {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. type=Land [/card] [card] name=Mishra's Juggernaut abilities=trample,mustattack autograveyard={5}{R}:_UNEARTH_ text=Trample -- Mishra's Juggernaut attacks each combat if able. -- Unearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5} type=Artifact Creature subtype=Juggernaut power=5 toughness=3 [/card] [card] name=Mishra's Onslaught auto=choice create(soldier:artifact creature soldier:1/1)*2 auto=choice all(creature|myBattlefield) 2/0 ueot text=Choose one - -- - Create two 1/1 colorless Soldier artifact creature tokens. -- - Creatures you control get +2/+0 until end of turn. mana={3}{R} type=Instant [/card] [card] name=Mishra's Research Desk auto={1}{T}{S}:name(Exile top cards) all(*[zpos=2]|mylibrary) moveto(myexile) and!( transforms((tobechosen,newability[all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((tobechosen,newability[name(Choose exiled card) target(tobechosen|myexile) transforms((,newability[canplayfromexile uent])) uent])) ueot )!])) ueot )! autograveyard={1}{R}:_UNEARTH_ text={1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1} type=Artifact [/card] [card] name=Mishra's Self-Replicator auto=_CASTHISTORIC_ pay({1}) name(Pay 1 and clone) clone all(this) text=Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) mana={5} type=Artifact Creature subtype=Assembly-Worker power=2 toughness=2 [/card] [card] name=Mishra's Workshop auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C}{C} text={T}: Add {3}. Spend this mana only to cast artifact spells. type=Land [/card] [card] name=Mishra, Claimed by Gix auto=@combat(attacking) source(this) restriction{type(Phyrexian Dragon Engine[attacking]|mybattlefield)~morethan~0}:name(Meld Mishra) name(Meld Mishra) target(Phyrexian Dragon Engine[attacking]|mybattlefield) meld(Mishra, Lost to Phyrexia) and!( transforms((,newability[readytofight])) ueot )! auto=@each my blockers:name(Opponent loses life) lifeleech:-type:creature[attacking]:mybattlefield opponent text=Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking. mana={2}{B}{R} type=Legendary Creature subtype=Phyrexian Human Artificer power=3 toughness=5 [/card] [card] name=Mishra, Eminent One auto=@each my combatbegins:target(artifact[-creature]|myBattlefield) clone and!( transforms((artifact creature Construct,setpower=4,settoughness=4,haste,treason)) forever )! text=At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={2}{U}{B}{R} type=Legendary Creature subtype=Human Artificer power=5 toughness=4 [/card] [card] name=Mishra, Excavation Prodigy abilities=haste auto={1}{T}{D(*|myhand)}:draw:1 auto=@discarded(artifact|myhand) turnlimited:add{R}{R} text=Haste -- {1}, {T}, Discard a card: Draw a card. -- Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. mana={2}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Mishra, Lost to Phyrexia auto=name(Deal 3 Damage) ability$!may name(Deal 3 Damage) name(Deal 3 Damage) damage:3 target(anytarget)!$ controller auto=if type(*[artifact;planeswalker]|battlefield)~morethan~0 then name(Destroy artifact or planeswalker) name(Destroy artifact or planeswalker) ability$!may name(Destroy artifact or planeswalker) name(Destroy artifact or planeswalker) target(*[planeswalker;artifact]|battlefield) destroy!$ controller auto=if type(*|opponenthand)~morethan~0 then name(Opponent discards) may name(Opponent discards) ability$!name(Discard 2 cards) name(Discard 2 cards) notaTarget(<2>*|myhand) reject!$ opponent auto=name(Your creatures gain menace and trample) ability$!may name(Your creatures gain menace and trample) name(Your creatures gain menace and trample) all(creature|mybattlefield) transforms((,menace,trample)) ueot!$ controller auto=if type(creature|opponentbattlefield)~morethan~0 then name(Opponent creatures gain -1/-1) name(Opponent creatures gain -1/-1) ability$!may name(Opponent creatures gain -1/-1) name(Opponent creatures gain -1/-1) all(creature|opponentbattlefield) transforms((,newability[-1/-1])) ueot!$ controller auto=name(Create powerstones) ability$!may name(Create powerstones) name(Create powerstones) token(Powerstone)*2 and!( tap(noevent) )!!$ controller auto=_ATTACKING_may name(Deal 3 Damage) ability$!name(Deal 3 Damage) damage:3 target(anytarget)!$ controller auto=@combat(attacking) source(this) restriction{type(*[artifact;planeswalker]|battlefield)~morethan~0}:may name(Destroy artifact or planeswalker) ability$!name(Destroy artifact or planeswalker) target(*[planeswalker;artifact]|battlefield) destroy!$ controller auto=@combat(attacking) source(this) restriction{type(*|opponenthand)~morethan~0}:may name(Opponent discards) ability$!name(Discard 2 cards) notaTarget(<2>*|myhand) reject!$ opponent auto=_ATTACKING_may name(Your creatures gain menace and trample) all(creature|mybattlefield) transforms((,menace,trample)) ueot auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:may name(Opponent creatures gain -1/-1) all(creature|opponentbattlefield) transforms((,newability[-1/-1])) ueot auto=_ATTACKING_may name(Create powerstones) token(Powerstone)*2 and!( tap(noevent) )! auto=@movedTo(this|graveyard) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Mishra, Claimed by Gix) name(Return Mishra, Claimed by Gix) target(Mishra^ Claimed by Gix|mysideboard) moveTo(myGraveyard)!$ controller auto=@movedTo(this|hand) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Mishra, Claimed by Gix) name(Return Mishra, Claimed by Gix) target(Mishra^ Claimed by Gix|mysideboard) moveto(hand)!$ controller auto=@movedTo(this|exile) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Mishra, Claimed by Gix) name(Return Mishra, Claimed by Gix) target(Mishra^ Claimed by Gix|mysideboard) moveTo(myExile)!$ controller auto=@movedTo(this|library) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Mishra, Claimed by Gix) name(Return Mishra, Claimed by Gix) target(Mishra^ Claimed by Gix|mysideboard) moveTo(myLibrary)!$ controller auto=@movedTo(this|commandzone) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Mishra, Claimed by Gix) name(Return Mishra, Claimed by Gix) target(Mishra^ Claimed by Gix|mysideboard) moveTo(myCommandzone)!$ controller auto=@movedTo(this|graveyard) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Phyrexian Dragon Engine) name(Return Phyrexian Dragon Engine) target(Phyrexian Dragon Engine|mysideboard) moveTo(myGraveyard)!$ controller auto=@movedTo(this|hand) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Phyrexian Dragon Engine) name(Return Phyrexian Dragon Engine) target(Phyrexian Dragon Engine|mysideboard) moveto(hand)!$ controller auto=@movedTo(this|exile) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Phyrexian Dragon Engine) name(Return Phyrexian Dragon Engine) target(Phyrexian Dragon Engine|mysideboard) moveTo(myExile)!$ controller auto=@movedTo(this|library) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Phyrexian Dragon Engine) name(Return Phyrexian Dragon Engine) target(Phyrexian Dragon Engine|mysideboard) moveTo(myLibrary)!$ controller auto=@movedTo(this|commandzone) from(battlefield):name(Return melder) name(Return melder) ability$!name(Return Phyrexian Dragon Engine) name(Return Phyrexian Dragon Engine) target(Phyrexian Dragon Engine|mysideboard) moveTo(myCommandzone)!$ controller text=Whenever Mishra, Lost to Phyrexia enters or attacks, choose three -- Target opponent discards two cards. -- Mishra deals 3 damage to any target. -- Destroy target artifact or planeswalker. -- Creatures you control gain menace and trample until end of turn. -- Creatures you don't control get -1/-1 until end of turn. -- Create two tapped Powerstone tokens. color=black,red type=Legendary Artifact Creature subtype=Phyrexian Artificer power=9 toughness=9 [/card] [card] name=Mishra, Tamer of Mak Fawa auto=@targeted(*|myBattlefield) from(*|opponentzones):choice name(This spell costs a sacrifice) name(This spell costs a sacrifice) target(*|opponentzones) transforms((,newability[choice name(Counter spell) target(*|mystack) fizzle],newability[if type(*|myBattlefield)~morethan~0 then choice name(Sacrifice a permanent) name(Sacrifice a permanent) target(*|mybattlefield) sacrifice])) oneshot auto=lord(artifact|mygraveyard) {1}{B}{R}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery text=Permanents you control have "Ward-Sacrifice a permanent." -- Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{B}{R} type=Legendary Creature subtype=Human Artificer power=4 toughness=4 [/card] [card] name=Misleading Motes target=creature auto=transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot text=Target creature's owner puts it on the top or bottom of their library. mana={3}{U} type=Instant [/card] [card] name=Mission Briefing aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed target(*[instant;sorcery;fresh]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) ueot && surveil afterrevealedend revealend text=Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={U}{U} type=Instant [/card] [card] name=Mist Dancer abilities=flying auto=lord(other merfolk|myBattlefield) 1/0 auto=lord(other merfolk|myBattlefield) flying autograveyard={5}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Flying -- Other Merfolk you control get +1/+0 and have flying. -- Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Mist-Cloaked Herald abilities=unblockable text=Mist-Cloaked Herald can't be blocked. mana={U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Mist-Syndicate Naga autohand={2}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):clone all(this) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga. mana={2}{U} type=Creature subtype=Snake Ninja power=3 toughness=1 [/card] [card] name=Mistbreath Elder auto=@each my upkeep:if type(other creature|myBattlefield)~morethan~0 then transforms((,newability[notaTarget(other creature|myBattlefield) moveto(hand)],newability[counter(1/1)])) oneshot else may moveto(hand) text=At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand. mana={G} type=Creature subtype=Frog Warrior power=2 toughness=2 [/card] [card] name=Mistcaller auto={S}:lord(creature[-token;fresh]|battlefield) transforms((,newability[ifnot casted(this) then moveto(exile)])) ueot text=Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Mistford River Turtle auto=_ATTACKING_target(other creature[-human;attacking]) unblockable ueot text=Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. mana={3}{U} type=Creature subtype=Turtle power=1 toughness=5 [/card] [card] name=Mistgate Pathway auto={T}:add{U} text={T}: Add {U}. // Hengegate Pathway type=Land [/card] [card] name=Mistmeadow Vanisher auto=@tapped(this):may (blink)ueot target(*[-land;-token]|battlefield) text=Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{WU} type=Creature subtype=Kithkin Wizard power=3 toughness=2 [/card] [card] name=Mistmoon Griffin abilities=flying auto=_DIES_moveto(myexile) all(this) auto=_DIES_moveto(mybattlefield) target(creature|mybattlefield) text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Mistral Singer abilities=flying,prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Siren power=2 toughness=2 [/card] [card] name=Mists of Littjara target=creature,vehicle abilities=flash auto=-3/0 text=Flash -- Enchant creature or Vehicle -- Enchanted creature gets -3/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mistvault Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{B} auto={T}:add{U} text=Mistvault Bridge enters tapped. -- Indestructible -- {T}: Add {U} or {B}. type=Artifact Land [/card] [card] name=Mistwalker abilities=changeling,flying auto={1}{U}:1/-1 ueot text=Changeling (This card is every creature type.) -- Flying -- {1}{U}: Mistwalker gets +1/-1 until end of turn. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=4 [/card] [card] name=Mistway Spy abilities=flying facedown={3} autofacedown=_WARD2_ autofacedown={1}{U}:morph autofaceup=transforms((,newability[@combatdamaged(player) from(creature|myBattlefield):_CLUE_])) ueot text=Flying -- Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. mana={U} type=Creature subtype=Merfolk Detective power=1 toughness=1 [/card] [card] name=Mite Overseer abilities=first strike auto=this(variable{controllerturn}>0) lord(creature[token]|myBattlefield) 1/0 auto=this(variable{controllerturn}>0) lord(creature[token]|myBattlefield) first strike auto={3}{p(W)}:_PHYREXIANMITETOKEN_ text=First strike -- As long as it's your turn, creature tokens you control get +1/+0 and have first strike. -- {3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. {W/P} can be paid with either {W} or 2 life.) mana={3}{W} type=Creature subtype=Phyrexian Soldier power=4 toughness=2 [/card] [card] name=Mithril Coat abilities=flash,indestructible auto=name(Attach to creature) rehook target(creature[legendary]|mybattlefield) auto=teach(creature) indestructible auto={3}:equip text=Flash -- Indestructible -- When Mithril Coat enters, attach it to target legendary creature you control. -- Equipped creature has indestructible. -- Equip {3} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Mizzium Tank auto=@movedTo(*[-creature]|mystack):becomes(Artifact Creature) ueot auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=_CREW1_ text=Trample -- Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{R}{R} type=Artifact subtype=Vehicle power=3 toughness=2 [/card] [card] name=Mizzix's Mastery target=*[instant;sorcery]|mygraveyard abilities=overload other={5}{R}{R}{R} name(Overload) auto=paidmana moveto(exile) and!( may castcard(copied noevent) )! auto=overload all(*[instant;sorcery]|mygraveyard) moveto(exile) and!( may castcard(copied noevent) )! text=Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. -- Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={3}{R} type=Sorcery [/card] [card] name=Mizzix, Replica Rider abilities=flying auto=@movedTo(*[-instant;-sorcery]|mystack) from(mybattlefield,mycommandzone,mylibrary,mygraveyard,myexile,mysideboard,myreveal):name(Pay and copy) all(trigger[to]<1>) transforms((,newability[pay[[{1}{UR}]] name(Pay and copy) name(Pay and copy) clone with(haste^treason)])) forever auto=@movedTo(*[instant;sorcery]|mystack) from(mybattlefield,mycommandzone,mylibrary,mygraveyard,myexile,mysideboard,myreveal):name(Pay and copy) all(trigger[to]<1>) transforms((,newability[pay[[{1}{UR}]] name(Pay and copy) activate name(Pay and copy) castcard(copied noevent)])) forever text=Flying -- Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) mana={4}{R} type=Legendary Creature subtype=Goblin Wizard power=4 toughness=5 [/card] [card] name=Mnemonic Deluge abilities=exiledeath target=*[instant;sorcery]|graveyard auto=moveto(exile) auto=activate castcard(copied noevent) && activate castcard(copied noevent) && activate castcard(copied noevent) text=Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. mana={6}{U}{U}{U} type=Sorcery [/card] [card] name=Mnemonic Sphere auto={1}{U}{S}:draw:2 autohand={U}{discard}:draw:1 text={1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. -- Channel {U}, Discard Mnemonic Sphere: Draw a card. mana={1}{U} type=Artifact [/card] [card] name=Moaning Wall abilities=defender,cycling autohand=__CYCLING__({2}) text=Defender -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Creature subtype=Zombie Wall power=0 toughness=5 [/card] [card] name=Moat Piranhas abilities=defender text=Defender (This creature can't attack.) mana={1}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Mob other={convoke} name(Convoke) target=creature auto=destroy text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Destroy target creature. mana={4}{B} type=Instant [/card] [card] name=Mobilized District auto={T}:Add{C} auto=this(variable{type:creature[legendary]:mybattlefieldplustype:planeswalker:myBattlefieldplusend}=0) {4}:name(Becomes citizen) name(Becomes citizen) transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto=this(variable{type:creature[legendary]:mybattlefieldplustype:planeswalker:myBattlefieldplusend}=1) {3}:name(Becomes citizen) name(Becomes citizen) transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto=this(variable{type:creature[legendary]:mybattlefieldplustype:planeswalker:myBattlefieldplusend}=2) {2}:name(Becomes citizen) name(Becomes citizen) transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto=this(variable{type:creature[legendary]:mybattlefieldplustype:planeswalker:myBattlefieldplusend}=3) {1}:name(Becomes citizen) name(Becomes citizen) transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto=this(variable{type:creature[legendary]:mybattlefieldplustype:planeswalker:myBattlefieldplusend}>=4) {0}:name(Becomes citizen) name(Becomes citizen) transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot text={T}: Add {C}. -- {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. type=Land [/card] [card] name=Mobilizer Mech abilities=flying auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) transforms((,newability[becomes(Artifact Creature) ueot],newability[may name(Transform another vehicle) target(vehicle[-creature]|mybattlefield) becomes(Artifact Creature) ueot])) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) transforms((,newability[becomes(Artifact Creature) ueot],newability[may name(Transform another vehicle) target(vehicle[-creature]|mybattlefield) becomes(Artifact Creature) ueot])) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) transforms((,newability[becomes(Artifact Creature) ueot],newability[may name(Transform another vehicle) target(vehicle[-creature]|mybattlefield) becomes(Artifact Creature) ueot])) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Flying -- Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{U} type=Artifact subtype=Vehicle power=3 toughness=4 [/card] [card] name=Mocking Doppelganger abilities=flash auto=may target(creature|opponentBattlefield) copy and!( transforms((,newability[lord(other creature[share!name!]|battlefield) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack]))])) forever )! text=Flash -- You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Mocking Sprite abilities=flying auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) text=Flying -- Instant and sorcery spells you cast cost {1} less to cast. mana={2}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Mockingbird abilities=flying auto=may copy notaTarget(creature[manacost<=X]) and!( transforms((Bird,flying)) forever )! text=Flying -- You may have Mockingbird enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast Mockingbird, except it's a Bird in addition to its other types and it has flying. mana={X}{U} type=Creature subtype=Bird Bard power=1 toughness=1 [/card] [card] name=Model of Unity #MISSING: Voting auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Moderation auto=maxCast(*)1 auto=@movedTo(*|mystack):name(Draw a card) draw:1 controller text=You can't cast more than one spell each turn. -- Whenever you cast a spell, draw a card. mana={1}{W}{U} type=Enchantment [/card] [card] name=Modify Memory target=creature|opponentbattlefield restriction=type(creature|mybattlefield)~morethan~0 auto=moveto(mybattlefield) and!( transforms((,newability[name(Exchange your creature) target(other creature|mybattlefield) moveto(opponentbattlefield)])) oneshot )! text=Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. mana={4}{U} type=Sorcery [/card] [card] name=Mogg Infestation target=player auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then _GOBLINTOKEN_*2 targetedplayerbattlefield)! mana={3}{R}{R} type=Sorcery text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. [/card] [card] name=Mogg Mob auto={S}:thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text=Sacrifice Mogg Mob: It deals 3 damage divided as you choose among one, two, or three targets. mana={R}{R}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Mogis's Favor target=creature auto=2/-1 retrace={2}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Enchant creature -- Enchanted creature gets +2/-1. -- Escape-{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Mogis, God of Slaughter abilities=indestructible auto=this(variable{rakdos}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{rakdos}>6) transforms((Legendary Enchantment Creature)) auto=@each opponent upkeep:ability$!name(Mogis, God of Slaughter) choice damage:2 controller _ choice restriction{type(creature|mybattlefield)~morethan~0} sacrifice notaTarget(creature|mybattlefield)!$ opponent text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. mana={2}{B}{R} type=Legendary Enchantment Creature subtype=God power=7 toughness=5 [/card] [card] name=Moira and Teshar abilities=flying auto=_CASTHISTORIC_target(*[-land;-instant;-sorcery]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! text=Flying -- Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) mana={3}{W}{B} type=Legendary Creature subtype=Phyrexian Spirit Bird power=4 toughness=5 [/card] [card] name=Moira, Urborg Haunt abilities=menace auto=@combatdamaged(player) from(this):moveTo(battlefield) target(creature[fresh]|myGraveyard) text=Menace -- Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. mana={2}{B} type=Legendary Creature subtype=Spirit Wizard power=3 toughness=2 [/card] [card] name=Mold Folk abilities=lifelink auto=name(Mold Harvest) {1}{S(other creature,artifact|mybattlefield)}:counter(1/1) text=Lifelink -- Mold Harvest - {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk. mana={1}{B} type=Creature subtype=Fungus Warrior power=1 toughness=1 [/card] [card] name=Molderhulk abilities=affinitygravecreatures auto=target(land|mygraveyard) moveTo(mybattlefield) text=Undergrowth - This spell costs {1} less to cast for each creature card in your graveyard. -- When Molderhulk enters, return target land card from your graveyard to the battlefield. mana={7}{B}{G} type=Creature subtype=Fungus Zombie power=6 toughness=6 [/card] [card] name=Moldering Karok abilities=trample,lifelink text=Trample, lifelink mana={2}{B}{G} type=Creature subtype=Zombie Crocodile power=3 toughness=3 [/card] [card] name=Moldervine Reclamation auto=@movedTo(creature|mygraveyard) from(battlefield):life:1 && draw:1 text=Whenever a creature you control dies, you gain 1 life and draw a card. mana={3}{B}{G} type=Enchantment [/card] [card] name=Moldgraf Millipede auto=deplete:3 controller && transforms((,newability[counter(1/1.type:creature:mygraveyard)])) forever text=When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) mana={4}{G} type=Creature subtype=Insect Horror power=2 toughness=2 [/card] [card] name=Molt Tender auto={T}:deplete:1 auto={T}{E(*|mygraveyard)}:ability$!choice Add{W}_choice Add{U}_choice Add{B}_choice Add{R}_choice Add{G}!$ controller text={T}: Mill a card. (Put the top card of your library into your graveyard.) -- {T}, Exile a card from your graveyard: Add one mana of any color. mana={G} type=Creature subtype=Insect Druid power=1 toughness=1 [/card] [card] name=Molten Birth auto=_REDELEMENTALTOKEN_*2 auto=flipacoin winability moveto(hand) all(this) winabilityend flipend text=Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. mana={1}{R}{R} type=Sorcery [/card] [card] name=Molten Blast auto=choice name(Deals 2 damage) damage:2 target(creature,planeswalker) auto=choice name(Destroy artifact) destroy target(artifact) text=Choose one -- Molten Blast deals 2 damage to target creature or planeswalker -- Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Molten Disaster kicker={R} autostack=if paid(kicker) then transforms((,newability[split second])) forever auto=damage:x all(player) auto=damage:x all(creature[-flying]|battlefield) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Molten Disaster deals X damage to each creature without flying and each player. mana={X}{R}{R} type=Sorcery [/card] [card] name=Molten Duplication target=creature,artifact|myBattlefield auto=clone with(treason,haste) addtype(artifact) text=Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={1}{R} type=Sorcery [/card] [card] name=Molten Echoes auto=chooseatype transforms((,newability[@movedTo(creature[chosentype;-token]|myBattlefield):all(trigger[to]) clone with(unearth^haste)])) chooseend text=As Molten Echoes enters, choose a creature type. -- Whenever a nontoken creature of the chosen type enters under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. mana={2}{R}{R} type=Enchantment [/card] [card] name=Molten Exhale abilities=asflash restriction=can play Sorcery other={1}{R} name(Behold a Dragon) otherrestriction=type(Dragon|mybattlefieldhand)~morethan~0 target=creature,planeswalker auto=damage:4 text=You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) -- Molten Exhale deals 4 damage to target creature or planeswalker. mana={1}{R} type=Sorcery [/card] [card] name=Molten Gatekeeper auto=@movedTo(other creature|myBattlefield):damage:1 all(opponent) autograveyard={R}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery text=Whenever another creature enters under your control, Molten Gatekeeper deals 1 damage to each opponent. -- Unearth {R} ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step, or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{R} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Molten Influence target=*[-creature;-artifact;-enchantment;-planeswalker]|stack auto=transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?fizzle])) forever text=Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. mana={1}{R} type=Instant [/card] [card] name=Molten Monstrosity abilities=trample anyzone=affinity(variable{pwr:highest:creature:mybattlefield}) reduce({1}) text=This spell costs {X} less to cast, where X is the greatest power among creatures you control. -- Trample mana={7}{R} type=Creature subtype=Hellion power=5 toughness=5 [/card] [card] name=Molten Rebuke auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:5 auto=if type(*[equipment]|battlefield)~morethan~0 then choice name(Destroy equipment) name(Destroy equipment) target(*[equipment]|battlefield) destroy auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then if type(*[equipment]|battlefield)~morethan~0 then choice name(Destroy and damage) name(Destroy and damage) name(Destroy and damage) target(*[equipment]|battlefield) destroy and!( ability$!name(Damage creature or planeswalker) name(Damage creature or planeswalker) target(*[creature;planeswalker]|battlefield) damage:5!$ controller )! text=Choose one or both -- Molten Rebuke deals 5 damage to target creature or planeswalker. -- Destroy target Equipment. mana={4}{R} type=Sorcery [/card] [card] name=Molten Slagheap auto={T}:add{C} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{B} _ choice add{R} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. type=Land [/card] [card] name=Molten Tributary auto=tap(noevent) text=({T}: Add {U} or {R}.) -- Molten Tributary enters tapped. type=Land subtype=Island Mountain [/card] [card] name=Moment of Craving target=creature auto=-2/-2 auto=life:2 controller text=Target creature gets -2/-2 until end of turn. You gain 2 life. mana={1}{B} type=Instant [/card] [card] name=Moment of Defiance target=creature auto=+2/+1 auto=lifelink auto=draw:1 text=Target creature gets +2/+1 and gains lifelink until end of turn. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Moment of Triumph target=creature auto=2/2 auto=life:2 controller text=Target creature gets +2/+2 until end of turn. You gain 2 life. mana={W} type=Instant [/card] [card] name=Moment of Truth aicode=activate transforms((,newability[moveto(hand) all(*[zpos=1]|mylibrary) && moveto(myGraveyard) all(*[zpos=2]|mylibrary)])) ueot auto=choice name(look) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(hand) optiononeend optiontwo choice name(one into your graveyard) target(*|reveal) moveto(myGraveyard) && all(*|reveal) bottomoflibrary optiontwoend text=Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library. mana={1}{U} type=Instant [/card] [card] name=Moment of Valor auto=choice target(creature) transforms((,newability[untap],newability[1/0],indestructible)) ueot auto=choice destroy target(creature[power>=4]) text=Choose one - -- - Untap target creature. It gets +1/+0 and gains indestructible until end of turn. -- - Destroy target creature with power 4 or greater. mana={2}{W} type=Instant [/card] [card] name=Momentum Rumbler auto=this(counter{0/0.1.FirstStrike}>=1) first strike auto=@combat(attacking) source(this) restriction{compare(hascntfirststrike)~equalto~0}:name(Put first strike counter) counter(0/0,1,FirstStrike) auto=_ATTACKING_this(cantargetcard(*[first strike]|*) transforms((,double strike)) ueot) text=Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. -- Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. mana={3}{R} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Monastery Messenger abilities=flying,vigilance auto=may target(*[-creature;-land]|mygraveyard) moveTo(mylibrary) text=Flying, vigilance -- When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library. mana={2U}{2R}{2W} type=Creature subtype=Bird Scout power=2 toughness=3 [/card] [card] name=Mondrak, Glory Dominus auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) auto={1}{p(W)}{p(W)}{S(other *[artifact;creature]|mybattlefield)}{S(other *[artifact;creature]|mybattlefield)}:counter(0/0.1.Indestructible) auto=this(counter{0/0.1.Indestructible}) indestructible text=If one or more tokens would be created under your control, twice that many of those tokens are created instead. -- {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.) mana={2}{W}{W} type=Legendary Creature subtype=Phyrexian Horror power=4 toughness=4 [/card] [card] name=Monk Class auto=counter(0/0,1,Level) auto=if thisturn(*|mystack)~equalto~1 then counter(0/0,1,MonkEffect) auto=@movedto(*|mystack):counter(0/0,1,MonkEffect) auto=this(variable{hascntmonkeffect}=1) lord(*|mycastingzone) altercost(colorless,-1) auto=@each end restriction{compare(hascntmonkeffect)~morethan~0}:removeallcounters(0/0,1,MonkEffect) auto=this(variable{hascntlevel}=1) {W}{U}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:may name(Return non-land permanent) target(*[-land]|battlefield) moveto(hand) auto=this(variable{hascntlevel}=2) {1}{W}{U}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@each my upkeep restriction{compare(hascntlevel)~morethan~2}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[@movedto(*|mystack):name(Can play from exile) all(this|myexile) transforms((,newability[canplayfromexile ueot])) ueot])) forever )! text=(Gain the next level as a sorcery to add its ability.) -- The second spell you cast each turn costs {1} less to cast. -- {W}{U}: Level 2 -- When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. -- {1}{W}{U}: Level 3 -- At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." mana={W}{U} type=Enchantment subtype=Class [/card] [card] name=Monk of the Open Hand auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Flurry of Blows) counter(1/1) text=Flurry of Blows - Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. mana={W} type=Creature subtype=Elf Monk power=1 toughness=1 [/card] [card] name=Monologue Tax auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:name(Create Treasure) _TREASURE_ text=Whenever an opponent casts their second spell each turn, you create a Treasure token. mana={2}{W} type=Enchantment [/card] [card] name=Monomania target=player auto=ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer text=Target player chooses a card in their hand and discards the rest. mana={3}{B}{B} type=Sorcery [/card] [card] name=Monoskelion auto=counter(1/1) auto={1}{C(1/1,-1)}:name(Deal 1 damage) damage:1 target(anytarget) text=Monoskelion enters with a +1/+1 counter on it. -- {1}, Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Monster Manual // Zoological Study abilities=adventure restriction=can play creature other={2}{G} name(Adventure) auto=alternative name(Mill 5 cards) name(Mill 5 cards) transforms((,newability[deplete:5 controller],newability[name(Return creature) target(creature[zpos>=type:*mygraveyardminus5minusend]|mygraveyard) moveto(hand)])) oneshot auto=alternative _ADVENTURE_ auto={1}{G}{T}:name(Put creature in play) target(creature|myhand) moveto(mybattlefield) text={1}{G}, {T}: You may put a creature card from your hand onto the battlefield. // Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) mana={3}{G} type=Artifact [/card] [card] name=Monstrosity of the Lake autohand={2}{cycle}:name(Search island) target(island|myLibrary) moveto(hand) and!( shuffle )! auto=may name(Pay 5 and tap) pay({5}) name(Pay 5 and tap) all(creature|opponentBattlefield) name(Pay 5 and tap) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) mana={4}{U} type=Legendary Creature subtype=Kraken power=4 toughness=6 [/card] [card] name=Monstrous Onslaught auto=if compare(power:highest:*:mybattlefield)~equalto~1 then ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~2 then thisforeach(variable{2}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~3 then thisforeach(variable{3}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~4 then thisforeach(variable{4}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~5 then thisforeach(variable{5}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~6 then thisforeach(variable{6}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~7 then thisforeach(variable{7}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~8 then thisforeach(variable{8}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~9 then thisforeach(variable{9}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~10 then thisforeach(variable{10}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~11 then thisforeach(variable{11}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~12 then thisforeach(variable{12}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~13 then thisforeach(variable{13}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~14 then thisforeach(variable{14}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~15 then thisforeach(variable{15}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~16 then thisforeach(variable{16}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~17 then thisforeach(variable{17}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~18 then thisforeach(variable{18}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~equalto~19 then thisforeach(variable{19}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller auto=if compare(power:highest:*:mybattlefield)~morethan~19 then thisforeach(variable{20}) ability$!name(Choose a creature) damage:1 target(creature)!$ controller text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. mana={3}{G}{G} type=Sorcery [/card] [card] name=Monstrous Step abilities=cycling target=creature auto=7/7 ueot auto=target(creature) mustblock ueot autohand=__CYCLING__({2}) text=Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G} type=Sorcery [/card] [card] name=Monstrous War-Leech kicker={U} auto=if paid(kicker) then deplete:4 anyzone=convertedcost:highest:*:mygraveyard/convertedcost:highest:*:mygraveyard cdaactive text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- As Monstrous War-Leech enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) -- Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard. mana={3}{B} type=Creature subtype=Leech Horror power=* toughness=* [/card] [card] name=Monument to Perfection auto={3}{T}:name(Search land) target(land[basic;sphere;locus]|mylibrary) moveto(hand) and!( shuffle )! auto=this(variable{ninelands}>=9) {3}:name(Becomes phyrexian) name(Becomes phyrexian) all(this) loseabilities forever && all(this) becomes(Artifact Phyrexian Construct Creature,9/9,indestructible,poisonninetoxic) forever text={3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. -- {3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control. mana={2} type=Artifact [/card] [card] name=Monumental Corruption target=player auto=draw:type:artifact:mybattlefield auto=life:-type:artifact:mybattlefield text=Target player draws X cards and loses X life, where X is the number of artifacts you control. mana={3}{B}{B} type=Sorcery [/card] [card] name=Monumental Henge auto=tap(noevent) auto=aslongas(plains|myBattlefield) untap auto={T}:Add{W} auto={2}{W}{W}{T}:name(look) reveal:5 optionone target(*[artifact;legendary;saga]|reveal) moveto(hand) optiononeend optiontwo name(bottom of library) choose all(*|reveal) bottomoflibrary optiontwoend revealend text=Monumental Henge enters tapped unless you control a Plains. -- {T}: Add {W}. -- {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) type=Land [/card] [card] name=Moodmark Painter auto=target(creature) transforms((,menace,newability[type:creature:mygraveyard/0])) ueot text=Undergrowth - When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) mana={2}{B}{B} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Moon-Blessed Cleric auto=may name(Search enchantment) target(enchantment|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! text=Divine Intervention - When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. mana={2}{W} type=Creature subtype=Human Elf Cleric power=3 toughness=2 [/card] [card] name=Moon-Circuit Hacker autohand={U}{N}:ninjutsu auto=@combatdamaged(player) from(this):may name(Draw a card) draw:1 controller && if cantargetcard(*[-fresh]|*) then name(Discard a card) ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ controller text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. mana={1}{U} type=Enchantment Creature subtype=Human Ninja power=2 toughness=1 [/card] [card] name=Moon-Eating Dog auto=aslongas(planeswalker[Yanling]|mybattlefield) flying text=As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.) mana={3}{U} type=Creature subtype=Dog power=3 toughness=3 [/card] [card] name=Moonblade Shinobi autohand={2}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):create(Illusion:Creature Illusion:1/1:blue:flying) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. mana={3}{U} type=Creature subtype=Human Ninja power=3 toughness=2 [/card] [card] name=Moonfolk Puzzlemaker abilities=flying auto=@tapped(this):_SCRY1_ text=Flying -- Whenever Moonfolk Puzzlemaker becomes tapped, scry 1. mana={2}{U} type=Artifact Creature subtype=Moonfolk Wizard power=1 toughness=4 [/card] [card] name=Moonlit Ambusher abilities=nightbound backside=Oakshade Stalker auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Oakshade Stalker type=Creature subtype=Werewolf color=green power=6 toughness=3 [/card] [card] name=Moonlit Scavengers auto=restriction type(*[artifact;enchantment]|mybattlefield)~morethan~0 moveto(hand) target(creature) text=When Moonlit Scavengers enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. mana={5}{U} type=Creature subtype=Merfolk Rogue power=4 toughness=5 [/card] [card] name=Moonmist auto=all(human[hasbackside;-daybound;-nightbound]|battlefield) transforms((,newability[flip(backside)])) forever auto=preventAllCombatDamage from(creature[-wolf;-werewolf]|battlefield) ueot text=Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) mana={1}{G} type=Instant [/card] [card] name=Moonrage Brute abilities=first strike,nightbound backside=Brutal Cathar auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot text=First strike -- Ward-Pay 3 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn) // Brutal Cathar type=Creature subtype=Werewolf color=red power=3 toughness=3 [/card] [card] name=Moonrager's Slash target=anytarget other={R} otherrestriction=type(Night|battlefield)~morethan~0 restriction=type(Night|battlefield)~equalto~0 auto=damage:3 text=This spell costs {2} less to cast if it's night. -- Moonrager's Slash deals 3 damage to any target. mana={2}{R} type=Instant [/card] [card] name=Moonrise Cleric abilities=flying auto=_ATTACKING_life:1 text=Flying -- Whenever Moonrise Cleric attacks, you gain 1 life. mana={1}{WB}{WB} type=Creature subtype=Bat Cleric power=2 toughness=3 [/card] [card] name=Moonshae Pixie // Pixie Dust abilities=flying,adventure,asflash restriction=can play creature other={1}{U} name(Adventure) auto=alternative may name(Creatures gain flying) name(Creatures gain flying) target(creature|battlefield) flying ueot auto=alternative _ADVENTURE_ auto=ifnot paid(alternative) then if opponentdamagedbycombat then name(Draw a card) name(Draw a card) name(Draw a card) draw:1 controller text=Flying -- When Moonshae Pixie enters, draw cards equal to the number of opponents who were dealt combat damage this turn. // Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={3}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Moonshaker Cavalry abilities=flying auto=all(creature|myBattlefield) transforms((,newability[type:creature:mybattlefield/type:creature:mybattlefield],flying)) ueot text=Flying -- When Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. mana={5}{W}{W}{W} type=Creature subtype=Spirit Knight power=6 toughness=6 [/card] [card] name=Moonsilver Key auto={1}{T}{S}:name(Search land) target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! auto={1}{T}{S}:name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( shuffle )! text={1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. type=Artifact mana={2} [/card] [card] name=Moonsnare Prototype auto={T}{T(creature[-tapped]|mybattlefield)}:name(Tap creature and add mana) name(Tap creature and add mana) add{C} auto={T}{T(artifact[-tapped]|mybattlefield)}:name(Tap artifact and add mana) name(Tap artifact and add mana) add{C} autohand={4}{U}{discard}:name(Put permanent in library) target(*[-land]|battlefield) transforms((,newability[choice name(Put on top) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot text={T}, Tap an untapped artifact or creature you control: Add {C}. -- Channel - {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library. mana={U} type=Artifact [/card] [card] name=Moonsnare Specialist autohand={2}{U}{N}:ninjutsu auto=may target(creature) moveto(hand) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Moonsnare Specialist enters, return up to one target creature to its owner's hand. mana={3}{U} type=Creature subtype=Human Ninja power=2 toughness=2 [/card] [card] name=Moonstone Eulogist abilities=flying auto=@movedTo(creature|graveyard) from(opponentbattlefield):_BLOOD_ auto=@sacrificed(artifact|myBattlefield):counter(1/1) && life:1 text=Flying -- Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life. mana={3}{B}{B} type=Creature subtype=Bat Warlock power=4 toughness=4 [/card] [card] name=Moonveil Regent abilities=flying auto=@movedto(*[colorless]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject])) oneshot auto=@movedto(*[-multicolor;-colorless]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:1 controller])) oneshot auto=@movedto(*[red&blue;-green;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[red&green;-blue;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[red&black;-blue;-green;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[red&white;-blue;-green;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[white&blue;-green;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[white&green;-blue;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[white&black;-blue;-green;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[black&blue;-green;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[black&green;-blue;-black;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[green&blue;-red;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:2 controller])) oneshot auto=@movedto(*[green&blue&red;-black;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot auto=@movedto(*[green&blue&black;-red;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot auto=@movedto(*[green&blue&white;-red;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot auto=@movedto(*[red&blue&black;-green;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot auto=@movedto(*[red&blue&white;-green;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot auto=@movedto(*[black&blue&white;-green;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:3 controller])) oneshot auto=@movedto(*[black&blue&white&green;-red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot auto=@movedto(*[black&blue&white&red;-green]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot auto=@movedto(*[black&blue&red&green;-white]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot auto=@movedto(*[black&red&white&green;-blue]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot auto=@movedto(*[blue&red&white&green;-black]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:4 controller])) oneshot auto=@movedto(*[black&blue&white&green&red]|mystack):may name(Discard your hand) transforms((,newability[all(*|myhand) reject],newability[draw:5 controller])) oneshot auto=_DIES_name(Deal damage) damage:totalcololorsinplay target(anytarget) text=Flying -- Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. -- When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. mana={3}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Moorland Rescuer auto=_DIES_name(Exile and return creatures) all(trigger[to]) name(Exile and return creatures) transforms((,newability[moveto(exile)],newability[name(Return creatures) target(creature[power<=p]|mygraveyard) moveto(mybattlefield)])) oneshot text=When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. mana={5}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Moraug, Fury of Akoum auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) 1/0 ueot auto=_LANDFALL_if compare(currentphase)~equalto~4 then nextphasealter(add,combatphases,controller,after) else if compare(currentphase)~equalto~10 then nextphasealter(add,combatphases,controller,after) else auto=_LANDFALL_if compare(currentphase)~equalto~4 then all(creature|mybattlefield) transforms((,newability[phaseaction[combatbegins next once sourceinplay] untap])) ueot else if compare(currentphase)~equalto~10 then all(creature|mybattlefield) transforms((,newability[phaseaction[combatbegins once sourceinplay] untap])) ueot text=Each creature you control gets +1/+0 for each time it has attacked this turn. -- Landfall - Whenever a land enters under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. mana={4}{R}{R} type=Legendary Creature subtype=Minotaur Warrior power=6 toughness=6 [/card] [card] name=Morbid Opportunist auto=@movedto(other creature|graveyard) from(battlefield) turnlimited:name(Draw a card) draw:1 controller text=Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. mana={2}{B} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Mordenkainen's Polymorph target=creature auto=transforms((removecreaturesubtypes,newability[becomes(Dragon^4/4^flying)])) ueot text=Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) mana={1}{U} type=Instant [/card] [card] name=Mordor Muster auto=draw:1 controller auto=life:-1 controller auto=ability$!name(Amass orcs 1) _AMASSORC1_!$ controller text=You draw a card and you lose 1 life. -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={1}{B} type=Sorcery [/card] [card] name=Mordor Trebuchet abilities=defender auto=@combat(attacking) source(*[goblin;orc]|mybattlefield) turnlimited:name(Create construct) token(Ballistic Boulder) and!( transforms((,newability[readytofight],newability[@each my combatends:name(Sacrifice construct) sacrifice])) forever )! text=Defender -- Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. mana={2}{B} type=Artifact Creature subtype=Wall power=1 toughness=4 [/card] [card] name=Morgul-Knife Wound target=creature auto=teach(creature) -3/0 auto=teach(creature) transforms((,newability[upcost[{L:2}] moveto(exile)])) text=Enchant creature -- Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Moria Marauder abilities=double strike auto=@combatdamaged(player) from(*[goblin;orc]|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Double strike -- Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. mana={R}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Moria Scavenger abilities=deathtouch,haste auto={T}:name(Discard and draw) target(*|myhand) transforms((,newability[reject and!( draw:1 controller )!],newability[if cantargetcard(*[creature]|*) then name(Amass orcs 1) name(Amass orcs 1) ability$!name(Amass orcs 1) _AMASSORC1_!$ controller])) oneshot text=Deathtouch, haste -- {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={1}{B}{R} type=Creature subtype=Orc Rogue power=1 toughness=4 [/card] [card] name=Moritte of the Frost abilities=changeling auto=if type(creature|mybattlefield)~morethan~0 then choice name(Becomes a copy of creature) name(Becomes a copy of creature) target(creature|mybattlefield) copy and!( transforms((Legendary Snow,newability[counter(1/1.2)],newability[changeling])) forever )! auto=if type(*[-creature]|mybattlefield)~morethan~0 then choice name(Becomes a copy of non-creature) name(Becomes a copy of non-creature) target(*[-creature]|mybattlefield) copy and!( transforms((Legendary Snow,newability[-changeling])) forever )! auto=choice name(Does not become a copy) donothing text=Changeling (This card is every creature type.) -- You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. mana={2}{G}{U}{U} type=Legendary Snow Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Morkrut Behemoth abilities=menace other={5}{B}{B} name(Pay 1B more) text=As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. -- Menace (This creature can't be blocked except by two or more creatures.) mana={4}{B}{S(creature|mybattlefield)} type=Creature subtype=Zombie Giant power=7 toughness=6 [/card] [card] name=Morning Apparition backside=Mourning Patrol abilities=flying,vigilance,exiledeath text=Flying, vigilance -- If Morning Apparition would be put into a graveyard from anywhere, exile it instead. // Mourning Patrol type=Creature subtype=Spirit Soldier color=white power=2 toughness=1 [/card] [card] name=Morophon, the Boundless abilities=changeling auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[lord(*[chosentype]|mycastingzone) changecost(white:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(green:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(red:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(blue:-1)],newability[lord(*[chosentype]|mycastingzone) changecost(black:-1)])) forever chooseend text=Changeling (This card is every creature type.) -- As Morophon, the Boundless enters, choose a creature type. -- Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- Other creatures you control of the chosen type get +1/+1. mana={7} type=Legendary Creature subtype=Shapeshifter power=6 toughness=6 [/card] [card] name=Morphic Pool auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=Morphic Pool enters tapped unless you have two or more opponents. -- {T}: Add {U} or {B}. type=Land [/card] [card] name=Morska, Undersea Sleuth abilities=nomaxhand auto=@each my upkeep:_CLUE_ auto=_SECOND_DRAW_counter(1/1,2) text=You have no maximum hand size. -- At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. mana={G}{W}{U} type=Legendary Creature subtype=Vedalken Fish Detective power=2 toughness=3 [/card] [card] name=Mortality Spear target=*[-land]|battlefield other={B}{G} name(Life gained) otherrestriction=compare(lifegain)~morethan~0 restriction=compare(lifegain)~equalto~0 auto=destroy text=This spell costs {2} less to cast if you gained life this turn. -- Destroy target nonland permanent. mana={2}{B}{G} type=Instant [/card] [card] name=Moss Viper abilities=deathtouch text=Deathtouch mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Moss-Pit Skeleton kicker={3} auto=if paid(kicker) then counter(1/1,3) autograveyard=@totalcounteradded(1/1) source(creature|myBattlefield):may moveTo(myLibrary) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it. -- Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. mana={B}{G} type=Creature subtype=Plant Skeleton power=2 toughness=2 [/card] [card] name=Mossbeard Ancient abilities=trample auto=life:5 text=Trample -- When Mossbeard Ancient enters, you gain 5 life. mana={5}{G}{G} type=Creature subtype=Treefolk power=7 toughness=7 [/card] [card] name=Mossborn Hydra abilities=trample auto=counter(1/1) auto=_LANDFALL_thisforeach(counter{1/1.1}) counter(1/1) text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- This creature enters with a +1/+1 counter on it. -- Landfall - Whenever a land you control enters, double the number of +1/+1 counters on this creature. mana={2}{G} type=Creature subtype=Elemental Hydra power=0 toughness=0 [/card] [card] name=Mosscoat Goriak abilities=vigilance text=Vigilance mana={2}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Mosswort Bridge auto=tap(noevent) aicode=activate target(*[zpos<=4]|mylibrary) imprint and!( all(*[zpos<=4]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )! )! auto=name(look) reveal:4 optionone name(Exile a card) target(*|reveal) imprint optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto={T}:add{G} auto=this(variable{hasevict}>0) {G}{T} restriction{compare(powertotalinplay)~morethan~9}:name(Cast exiled card) name(Cast exiled card) transforms((,newability[may name(Cast exiled card) target(*[evictname]|myexile) activate castcard(normal)])) forever text=Hideaway (This land enters tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G}. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. type=Land [/card] [card] name=Most Valuable Slayer auto=@each my blockers:target(creature[attacking]) transforms((,newability[1/0],first strike)) ueot text=Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Most Wanted abilities=flash target=creature auto=teach(creature) 2/1 auto=teach(creature) transforms((,newability[_DIES__TREASURE_*2])) controller text=Flash -- Enchant creature -- Enchanted creature gets +2/+1. -- When enchanted creature dies, create two Treasure tokens. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Mother Bear auto={3}{G}{E}:create(Bear:creature Bear:2/2:green)*2 asSorcery text={3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Mother Kangaroo auto=all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end text=When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. mana={4}{G} type=Host Creature subtype=Kangaroo power=1 toughness=1 [/card] [card] name=Mothrider Patrol abilities=flying auto={3}{W}{T}:tap target(creature) text=Flying -- {3}{W}, {T}: Tap target creature. mana={W} type=Creature subtype=Fox Warrior power=1 toughness=1 [/card] [card] name=Motivated Pony abilities=haste,trample auto=@movedto(food|mybattlefield) turnlimited:name(Food entered battlefield) transforms((,newability[@combat(attacking) source(this) restriction{type(food[fresh]|mybattlefield)~equalto~0}:name(Attacking creatures gain 2/2 and untap) all(creature[attacking]|battlefield) name(Attacking creatures gain 2/2 and untap) transforms((,newability[2/2],newability[untap])) ueot])) ueot auto=@combat(attacking) source(this) restriction{type(food[fresh]|mybattlefield)~morethan~0}:name(Attacking creatures gain 2/2 and untap) all(creature[attacking]|battlefield) name(Attacking creatures gain 2/2 and untap) transforms((,newability[2/2],newability[untap])) ueot auto=@combat(attacking) source(this):name(Attacking creatures gain 1/1) all(creature[attacking]|battlefield) name(Attacking creatures gain 1/1) transforms((,newability[1/1])) ueot text=Trample, haste -- Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. mana={4}{G} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Mount Doom auto={T}{L:1}:name(Add red) add{R} auto={T}{L:1}:name(Add black) add{B} auto={1}{B}{R}{T}:name(Damage opponent) damage:1 opponent auto={5}{B}{R}{T}{S}{S(artifact[legendary]|mybattlefield)}:name(Destroy all creatures minus 2) target(creature|battlefield) destroy asSorcery auto={5}{B}{R}{T}{S}{S(artifact[legendary]|mybattlefield)}:name(Destroy all creatures minus 1) target(creature|battlefield) destroy asSorcery auto={5}{B}{R}{T}{S}{S(artifact[legendary]|mybattlefield)}:name(Destroy all creatures) all(creature|battlefield) destroy asSorcery text={T}, Pay 1 life: Add {B} or {R}. -- {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -- {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. type=Legendary Land [/card] [card] name=Mount Velus Manticore auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may name(Discard a card) target(*|myhand) reject and!( transforms((,newability[name(Deals damage) damage:numoftypes target(anytarget)])) oneshot )! text=At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has. mana={2}{R}{R} type=Enchantment Creature subtype=Manticore power=3 toughness=4 [/card] [card] name=Mounted Archers abilities=reach text=Reach (This creature can block creatures with flying.) -- {W}: Mounted Archers can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=3 [/card] [card] name=Mounted Dreadknight abilities=trample auto=if compare(oplifelost)~morethan~0 then counter(1/1) text=Trample -- Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn. type=Creature subtype=Vampire Knight mana={4}{R} power=5 toughness=4 [/card] [card] name=Mourner's Surprise target=creature|myGraveyard auto=moveTo(hand) auto=_MERCENARYTOKEN_ text=Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." mana={1}{B} type=Sorcery [/card] [card] name=Mourning Patrol backside=Morning Apparition abilities=vigilance,hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={3}{W} name(Cast with disturb) auto=if paid(retrace) then flip(backside) text=Vigilance -- Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Morning Apparition mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Mouse Trapper abilities=flash auto=_VALIANT_tap target(creature|opponentBattlefield) text=Flash -- Valiant - Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Mouse Soldier power=3 toughness=2 [/card] [card] name=Mouth // Feed abilities=hasaftermath flashback={3}{G} name(Feed) auto=ifnot paid(flashback) then token(Hippo,creature Hippo,3/3,green) auto=if paid(flashback) then draw:type:creature[power>=3]:mybattlefield controller text=Create a 3/3 green Hippo creature token. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. mana={2}{G} type=Sorcery [/card] [card] name=Mowu, Loyal Companion abilities=vigilance,trample auto=@totalcounteradded(1/1) from(this) plus(1):ability$!name(That many plus 1) donothing!$ controller text=Trample, vigilance -- If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. mana={3}{G} type=Legendary Creature subtype=Dog power=3 toughness=3 [/card] [card] name=Mox Amber auto=aslongas(creature[-planeswalker;white;legendary]|myBattlefield) {T}:Add{W} auto=aslongas(planeswalker[white]|myBattlefield) {T}:Add{W} auto=aslongas(creature[-planeswalker;blue;legendary]|myBattlefield) {T}:Add{U} auto=aslongas(planeswalker[blue]|myBattlefield) {T}:Add{U} auto=aslongas(creature[-planeswalker;black;legendary]|myBattlefield) {T}:Add{B} auto=aslongas(planeswalker[black]|myBattlefield) {T}:Add{B} auto=aslongas(creature[-planeswalker;red;legendary]|myBattlefield) {T}:Add{R} auto=aslongas(planeswalker[red]|myBattlefield) {T}:Add{R} auto=aslongas(creature[-planeswalker;green;legendary]|myBattlefield) {T}:Add{G} auto=aslongas(planeswalker[green]|myBattlefield) {T}:Add{G} text={T}: Add one mana of any color among legendary creatures and planeswalkers you control. mana={0} type=Legendary Artifact [/card] [card] name=Mox Jasper auto=aslongas(Dragon|mybattlefield) {T}:Add{W} auto=aslongas(Dragon|mybattlefield) {T}:Add{U} auto=aslongas(Dragon|mybattlefield) {T}:Add{B} auto=aslongas(Dragon|mybattlefield) {T}:Add{R} auto=aslongas(Dragon|mybattlefield) {T}:Add{G} text={T}: Add one mana of any color. Activate only if you control a Dragon. mana={0} type=Legendary Artifact [/card] [card] name=Mox Lotus auto={T}:add{10000} auto={100}:add{G} auto={100}:add{B} auto={100}:add{R} auto={100}:add{W} auto={100}:add{U} text={T}: Add {+oo}. -- {100}: Add one mana of any color. -- You don't lose life due to mana burn. mana={15} type=Artifact [/card] [card] name=Mox Tantalite suspend(3)={0} restriction=never mana={0} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Suspend 3-{0} (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add one mana of any color. type=Artifact [/card] [card] name=Mr. Foxglove abilities=lifelink auto=_ATTACKING_draw:mathtype:*:opponenthandminustype:*:myhandminusendmathend auto=_ATTACKING_if type(*|myhand)~morethan~type(*|opponenthand) then may target(creature|hand) moveTo(battlefield) else if type(*|myhand)~equal~type(*|opponenthand) then may target(creature|hand) moveTo(battlefield) text=Lifelink -- Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield. mana={2}{G}{W}{U} type=Legendary Creature subtype=Fox Rogue power=3 toughness=5 [/card] [card] name=Mr. Orfeo, the Boulder auto=@each my blockers:target(creature|battlefield) transforms((,newability[power/0])) ueot text=Whenever you attack, double target creature's power until end of turn. mana={1}{B}{R}{G} type=Legendary Creature subtype=Rhino Warrior power=2 toughness=4 [/card] [card] name=Ms. Bumbleflower abilities=vigilance auto=@movedTo(*|mystack):ability$! target(opponent) draw:1 targetedplayer !$ controller auto=@movedTo(*|mystack):name(Bumbleflower counter) target(creature) transforms((,newability[counter(1/1)],newability[flying])) ueot auto=@movedTo(*|mystack) turnlimited:all(this) becomes(Bumbleflower) ueot auto=@movedTo(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:if this(cantargetcard(*[Bumbleflower]) then draw:2 text=Vigilance -- Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards. mana={1}{G}{W}{U} type=Legendary Creature subtype=Rabbit Citizen power=1 toughness=5 [/card] [card] name=Mu Yanling, Wind Rider auto=_VEHICLE_ auto=lord(vehicle|myBattlefield) flying auto=@combatdamaged(player) from(creature[flying]|mybattlefield) turnlimited:draw:1 text=When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. -- Vehicles you control have flying. -- Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard Pilot power=2 toughness=4 [/card] [card] name=Mukotai Ambusher abilities=lifelink autohand={1}{B}{N}:ninjutsu text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Lifelink mana={3}{B} type=Artifact Creature subtype=Rat Ninja power=3 toughness=2 [/card] [card] name=Mukotai Soulripper auto=_ATTACKING_may name(Sacrifice) transforms((,newability[sacrifice notaTarget(other *[artifact;creature]|myBattlefield)],newability[counter(1/1)],menace)) ueot auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{B} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Muldrotha, the Gravetide auto=this(variable{controllerturn}>0) {0}:name(May play a land from graveyard) name(May play a land from graveyard) target(land|myGraveyard) canPlayFromGraveyard ueot limit:1 auto=this(variable{controllerturn}>0) {0}:name(May cast a creature from graveyard) name(May cast a creature from graveyard) target(creature|myGraveyard) canPlayFromGraveyard ueot limit:1 auto=this(variable{controllerturn}>0) {0}:name(May cast a planeswalker from graveyard) name(May cast a planeswalker from graveyard) target(planeswalker|myGraveyard) canPlayFromGraveyard ueot limit:1 auto=this(variable{controllerturn}>0) {0}:name(May cast an enchantment from graveyard) name(May cast an enchantment from graveyard) target(enchantment|myGraveyard) canPlayFromGraveyard ueot limit:1 auto=this(variable{controllerturn}>0) {0}:name(May cast an artifact from graveyard) name(May cast an artifact from graveyard) target(artifact|myGraveyard) canPlayFromGraveyard ueot limit:1 text=During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) mana={3}{B}{G}{U} type=Legendary Creature subtype=Elemental Avatar power=6 toughness=6 [/card] [card] name=Multani, Yavimaya's Avatar abilities=reach, trample auto=foreach(land|myBattlefield) 1/1 auto=foreach(land|myGraveyard) 1/1 autograveyard={1}{G}{H(land|mybattlefield)}{H(land|mybattlefield)}:moveto(hand) text=Reach, trample -- Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. -- {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. mana={4}{G}{G} type=Legendary Creature subtype=Elemental Avatar power=0 toughness=0 [/card] [card] name=Multiclass Baldric auto=teach(creature) transforms((,newability[aslongas(cleric|myBattlefield) lifelink],newability[aslongas(rogue|myBattlefield) deathtouch],newability[aslongas(warrior|myBattlefield) haste],newability[aslongas(wizard|myBattlefield) flying],newability[this(variable{calculateparty}>3) preventalldamage to(this)])) auto={2}:equip text=Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. -- As long as you have a full party, prevent all damage that would be dealt to equipped creature. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Multiple Choice aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=this(X=1) name(Scry 1) scry:1 scrycore delayed dontshow draw:1 controller scrycoreend scryend auto=this(X=2) target(player) ability$!name(Return creature to hand) name(Return creature to hand) target(creature|mybattlefield) moveto(hand)!$ targetedplayer auto=this(X=3) token(Elemental,Creature Elemental,4/4,blue,red) auto=this(X>=4) token(Elemental,Creature Elemental,4/4,blue,red) auto=this(X>=4) target(player) ability$!name(Return creature to hand) name(Return creature to hand) target(creature|mybattlefield) moveto(hand)!$ targetedplayer auto=this(X>=4) draw:1 text=If X is 1, scry 1, then draw a card. -- If X is 2, you may choose a player. They return a creature they control to its owner's hand. -- If X is 3, create a 4/4 blue and red Elemental creature token. -- If X is 4 or more, do all of the above. mana={X}{U} type=Sorcery [/card] [card] name=Mummy Paramount auto=@movedto(other Zombie|battlefield):1/1 ueot text=Whenever another Zombie enters under your control, Mummy Paramount gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Mungha Wurm auto=lord(land|myBattlefield) doesnotuntap auto=@each my untap:untap notaTarget(land[tapped]|mybattlefield) text=You can't untap more than one land during your untap step. mana={2}{G}{G} type=Creature subtype=Wurm power=6 toughness=5 [/card] [card] name=Munitions Expert abilities=flash auto=may damage:type:creature[goblin]:mybattlefield target(creature,planeswalker) text=Flash -- When Munitions Expert enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. mana={B}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Murasa Behemoth abilities=trample auto=aslongas(land|mygraveyard) 3/3 text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Murasa Brute mana={2}{G} type=Creature subtype=Troll Warrior power=3 toughness=3 [/card] [card] name=Murasa Rootgrazer abilities=vigilance auto={T}:name(Put a basic land card) moveTo(myBattlefield) target(land[basic]|myHand) auto={T}:name(Return a basic land card) moveTo(hand) target(land[basic]|myBattlefield) text=Vigilance -- {T}: You may put a basic land card from your hand onto the battlefield. -- {T}: Return target basic land you control to its owner's hand. mana={G}{W} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Murasa Sproutling kicker={1}{G} auto=if paid(kicker) then moveto(hand) target(*[haskicker]|myGraveyard) text=Kicker {1}{G} -- When Murasa Sproutling enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand. mana={2}{G} type=Creature subtype=Plant Elemental power=3 toughness=3 [/card] [card] name=Murderous Betrayal auto={B}{B}:life:-halfdownlifetotal controller && bury target(creature[-black]) text={B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. mana={B}{B}{B} type=Enchantment [/card] [card] name=Murderous Rider // Swift End abilities=lifelink,adventure,asflash restriction=can play creature other={1}{B}{B} name(Adventure) auto=alternative name(Destroy creature or planeswalker) name(Destroy creature or planeswalker) target(creature,planeswalker) destroy auto=alternative name(You lose 2 life) name(You lose 2 life) life:-2 controller auto=alternative _ADVENTURE_ auto=_DIES_name(Put on the bottom of library) all(trigger[to]) bottomoflibrary text=Lifelink -- When Murderous Rider dies, put it on the bottom of its owner's library. // Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) mana={1}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=3 [/card] [card] name=Murktide Regent abilities=flying other={delve} name(Delve) auto=foreach(instant[fresh]|myexile) counter(1/1) auto=foreach(sorcery[fresh]|myexile) counter(1/1) auto=@movedto(*[instant;sorcery]|mystack,myhand,mylibrary,mysideboard,myexile) from(mygraveyard):counter(1/1) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- Murktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. -- Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent. mana={5}{U}{U} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Murkwater Pathway auto={T}:add{B} text={T}: Add {B}. // Clearwater Pathway type=Land [/card] [card] name=Murky Sewer auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{U} auto={T}:Add{B} text=Murky Sewer enters tapped unless a player has 13 or less life. -- {T}: Add {U} or {B}. type=Land [/card] [card] name=Murmuration auto=lord(bird|myBattlefield) 1/1 auto=lord(bird|myBattlefield) vigilance auto=@each my end:create(storm crow:creature bird:1/2:blue:flying)*pstormcount text=Birds you control get +1/+1 and have vigilance. -- At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow. mana={4}{W} type=Enchantment [/card] [card] name=Murmuring Mystic auto=@movedTo(instant,sorcery|mystack):create(bird illusion:creature bird illusion:1/1:blue:flying) text=Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=5 [/card] [card] name=Muse Drake abilities=flying auto=draw:1 text=Flying -- When Muse Drake enters, draw a card. mana={3}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Muse Vortex aicode=activate transforms((,newability[target(*[instant;sorcery;zpos<=fullpaid;manacost<=fullpaid]|mylibrary) moveto(exile) and!( transforms((,newability[zerocast],newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(hand)],newability[all(*[zpos<=fullpaid]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) )!])) oneshot auto=if type(*[instant;sorcery;zpos<=fullpaid;manacost<=fullpaid]|mylibrary)~morethan~0 then name(Reveal cards) name(Reveal cards) reveal:x revealzone(mylibrary) optionone name(Choose instant or sorcery) target(*[instant;sorcery;manacost<=fullpaid]|reveal) moveto(myexile) and!( transforms((,newability[phaseaction[end once checkex] moveto(hand)],newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if type(*[instant;sorcery;zpos<=fullpaid;manacost<=fullpaid]|mylibrary)~equalto~0 then name(Reveal cards) name(Reveal cards) all(*[zpos<=fullpaid]|mylibrary) bottomoflibrary text=Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order. mana={X}{U}{U} type=Sorcery [/card] [card] name=Museum Nightwatch auto=_DIES_create(detective:creature detective:2/2:white:blue) facedown={3} autofacedown=_WARD2_ autofacedown={1}{W}:morph text=When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. -- Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={3}{W} type=Creature subtype=Centaur Soldier power=3 toughness=2 [/card] [card] name=Mushroom Watchdogs auto={S(food|mybattlefield)}:name(Put counter and vigilance) transforms((,newability[counter(1/1)],vigilance)) ueot asSorcery text=Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. mana={1}{G} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Muster the Departed auto=_SPIRITTOKEN_ auto=@each my end restriction{morbid}:_POPULATE_ text=When Muster the Departed enters, create a 1/1 white Spirit creature token with flying. -- Morbid - At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.) mana={2}{W} type=Enchantment [/card] [card] name=Mutagen Connoisseur abilities=flying,vigilance auto=foreach(*[isflipped]|myBattlefield) 1/0 text=Flying, vigilance -- Mutagen Connoisseur gets +1/+0 for each transformed permanent you control. mana={1}{G}{U} type=Creature subtype=Vedalken Mutant power=0 toughness=5 [/card] [card] name=Mutiny target=creature|opponentbattlefield auto=transforms((,newability[dynamicability target(other creature|myBattlefield)])) ueot text=Target creature an opponent controls deals damage equal to its power to another target creature that player controls. mana={R} type=Sorcery [/card] [card] name=Mutual Destruction abilities=flash target=creature other={B}{S(creature|myBattlefield)} name(Play as Instant) auto=ifnot paid(alternative) then destroy myturnonly auto=alternative destroy otherrestriction=type(*[flash]|mybattlefield)~morethan~0 text=This spell has flash as long as you control a permanent with flash. -- As an additional cost to cast this spell, sacrifice a creature. -- Destroy target creature. mana={B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Muxus, Goblin Grandee aicode=activate all(creature[goblin&manacost<=5&zpos<=6]|mylibrary) moveto(mybattlefield) and!( all([zpos<=6]|mylibrary) bottomoflibrary )! auto=name(Look top 6) reveal:6 optionone name(Get goblins) target(<6>creature[goblin&manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( moveto(ownerbattlefield) )! afterrevealedend revealend auto=_ATTACKING_name(Get 1/1 for each other goblin) type:goblin:mybattlefieldminus1minusend/type:goblin:mybattlefieldminus1minusend ueot text=When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. -- Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. mana={4}{R}{R} type=Legendary Creature subtype=Goblin Noble power=4 toughness=4 [/card] [card] name=Muzzio's Preparations abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@movedto(creature[chosenname]|mybattlefield):name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Each creature you control with the chosen name enters with an additional +1/+1 counter on it. type=Conspiracy [/card] [card] name=Myconid Spore Tender auto=may name(Infesting Spores) destroy target(artifact,enchantment) text=Infesting Spores - When Myconid Spore Tender enters, destroy up to one target artifact or enchantment. mana={3}{G} type=Creature subtype=Fungus power=4 toughness=1 [/card] [card] name=Mycosynth Lattice auto=@movedto(*[-artifact]|battlefield):name(Permanents are artifacts) transforms((,newability[lord(*[-artifact]|battlefield) becomes(Artifact)])) forever auto=lord(*[-artifact]|battlefield) becomes(Artifact) auto=lord(*|myzones) devoid auto=lord(*|opponentzones) devoid auto=lord(*|reveal) devoid auto=lord(*|mycastingzone) anytypeofmana auto=lord(*|opponentcastingzone) anytypeofmana auto=lord(*|myzones) anytypeofmanaability auto=lord(*|opponentzones) anytypeofmanaability text=All permanents are artifacts in addition to their other types. -- All cards that aren't on the battlefield, spells, and permanents are colorless. -- Players may spend mana as though it were mana of any color. mana={6} type=Artifact [/card] [card] name=Myntasha, Honored One ##first conditional to cast can't be coded yet## auto=@movedto(*|mystack):name(Spell gains cascade) target(*|mystack) transforms((,newability[cascade:plibrarycount])) forever text=As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order. -- Spells you cast have booster cascade. (it's like cascade but you use your booster pile rather than your library.) mana={2}{G}{G} type=Legendary Snow Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Myojin of Blooming Dawn auto=if casted(this) then counter(0/0.1.Indestructible) auto=this(counter{0/0.1.Indestructible}) indestructible auto={C(0/0,-1,Indestructible)}:foreach(*|myBattlefield) create(spirit:creature spirit:1/1) text=Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. -- Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. mana={5}{W}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Myojin of Cryptic Dreams auto=if casted(this) then counter(0/0.1.Indestructible) auto=this(counter{0/0.1.Indestructible}) indestructible auto={C(0/0,-1,indestructible)}:name(Copy permanent) target(*[-instant;-sorcery]|mystack) transforms((,newability[clone],newability[clone],newability[clone])) oneshot text=Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. -- Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) mana={5}{U}{U}{U} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Myojin of Grim Betrayal auto=if casted(this) then counter(0/0.1.Indestructible) auto=this(counter{0/0.1.Indestructible}) indestructible auto={C(0/0,-1,Indestructible)}:moveTo(myBattlefield) all(creature[fresh]|graveyard) text=Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. -- Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. mana={5}{B}{B}{B} type=Legendary Creature subtype=Spirit power=5 toughness=2 [/card] [card] name=Myojin of Roaring Blades auto=if casted(this) then counter(0/0.1.Indestructible) auto=this(counter{0/0.1.Indestructible}) indestructible auto={C(0/0,-1,Indestructible)}:target(creature) damage:7 text=Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. -- Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. mana={5}{R}{R}{R} type=Legendary Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Myojin of Towering Might auto=if casted(this) then counter(0/0.1.Indestructible) auto=this(counter{0/0.1.Indestructible}) indestructible auto={C(0/0,-1,Indestructible)}:name(Distribute 8 counters) thisforeach(variable{8}) ability$!name(Put 1/1 counter) target(creature|myBattlefield) transforms((,newability[counter(1/1)],trample)) ueot!$ controller text=Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. -- Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. mana={5}{G}{G}{G} type=Legendary Creature subtype=Spirit power=8 toughness=8 [/card] [card] name=Myr Convert abilities=poisontoxic auto={T}{L:2}:Add{W} auto={T}{L:2}:Add{U} auto={T}{L:2}:Add{B} auto={T}{L:2}:Add{R} auto={T}{L:2}:Add{G} text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- {T}, Pay 2 life: Add one mana of any color. mana={2} type=Artifact Creature subtype=Phyrexian Myr power=2 toughness=1 [/card] [card] name=Myr Custodian auto=_SCRY2_ && ability$!name(scry 1) scry:$c scrycore delayed dontshow donothing scrycoreend scryend!$ opponent text=When Myr Custodian enters, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) mana={3} type=Artifact Creature subtype=Myr power=2 toughness=3 [/card] [card] name=Myr Kinsmith auto=may notaTarget(Myr|mylibrary) moveto(hand) text=When Myr Kinsmith enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle. mana={4} type=Artifact Creature subtype=Myr power=3 toughness=1 [/card] [card] name=Myr Reservoir auto=this(variable{type:myr:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:myr:mybattlefield}>0) {T}:add{C}{C} auto={3}{T}:moveto(hand) target(Myr|mygraveyard) text={T}: Add {2}. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Myr Scrapling auto={S}:name(Put 1/1 counter) counter(1/1) target(creature) text=Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myrel, Shield of Argive auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto=this(variable{controllerturn}>0) lord(*[artifact;enchantment;creature]|opponentbattlefield) noactivatedability auto=_ATTACKING_name(Create soldiers) foreach(soldier|mybattlefield) token(Soldier,Artifact Creature Soldier,1/1) text=During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. -- Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Myriad Construct kicker={3} auto=if paid(kicker) then foreach(land[-basic]|opponentBattlefield) counter(1/1) auto=@targeted(this) from(*[instant;sorcery;aura]|*):sacrifice all(this) && thisforeach(power>=1) token(Construct,Artifact Creature Construct,1/1) text=Kicker {3} -- If Myriad Construct was kicked, it enters with a +1/1 counter on it for each nonbasic land your opponents control. -- When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Myrkul's Edict auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(1) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(2) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(3) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(4) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(5) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(6) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(7) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(8) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(9) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(10) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(11) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(12) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(13) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(14) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(15) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(16) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(17) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(18) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(19) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) result(20) from(controller) once:ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature[power=power:highest:creature:myBattlefield]) sacrifice!$ opponent])) oneshot auto=name(Roll a d20) rolld20 20 winability donothing controller winabilityend rolld20end text=Roll a d20. -- 1-9 | Choose an opponent. That player sacrifices a creature. -- 10-19 | Each opponent sacrifices a creature. -- 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. mana={1}{B} type=Sorcery [/card] [card] name=Myrkul's Invoker auto=name(Psychic Blades) {8}:all(creature|myBattlefield) transforms((,newability[2/0],menace)) ueot text=Psychic Blades - {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Cat Rogue power=2 toughness=3 [/card] [card] name=Myrkul, Lord of Bones auto=this(variable{phalfinitlife}) indestructible auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may name(Exile and copy) all(trigger[to]) moveto(myexile) and!( clone and!( transforms((removetypes,newability[becomes(enchantment)])) )! )! text=As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. -- Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. mana={4}{W}{B}{G} type=Legendary Creature subtype=God power=7 toughness=5 [/card] [card] name=Mysterious Egg auto=@mutated(this):name(Put 1/1 counter) counter(1/1) text=Whenever this creature mutates, put a +1/+1 counter on it. mana={1} type=Creature subtype=Egg power=0 toughness=2 [/card] [card] name=Mysterious Pathlighter abilities=flying auto=@movedto(creature[adventure]|myBattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1) text=Flying -- Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) mana={2}{W} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Mysterious Tome backside=Chilling Chronicle restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={2}{T}:name(Draw a card and transform) draw:1 controller && flip(backside) text={2}, {T}: Draw a card. Transform Mysterious Tome. // Chilling Chronicle mana={2}{U} type=Artifact [/card] [card] name=Mystery Key auto=@combatdamaged(player) from(mytgt):all(this) sacrifice && draw:3 auto={1}:equip text=When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{U} type=Artifact subtype=Equipment [/card] [card] name=Mystic Archaeologist auto={3}{U}{U}:draw:2 text={3}{U}{U}: Draw two cards. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Mystic Confluence auto=thisforeach(variable{3}) ability$!name(Choose one) if type(*|stack)~morethan~1 then choice target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever _ choice target(creature) moveto(hand) _ choice draw:1 !$ controller text=Choose three. You may choose the same mode more than once. -- Counter target spell unless its controller pays {3}. -- Return target creature to its owner's hand. -- Draw a card. mana={3}{U}{U} type=Instant [/card] [card] name=Mystic Forge abilities=showfromtoplibrary,canplayartifactlibrarytop auto=aslongas(*[-land&colorless&zpos=1]|mylibrary) canplayfromlibrarytop auto={T}{L:1}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(exile) text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an artifact card or a colorless nonland card. -- {T}, Pay 1 life: Exile the top card of your library. mana={4} type=Artifact [/card] [card] name=Mystic Monstrosity backside=Mystic Skull auto=lord(land|myBattlefield) {T}:add{W} auto=lord(land|myBattlefield) {T}:add{U} auto=lord(land|myBattlefield) {T}:add{B} auto=lord(land|myBattlefield) {T}:add{R} auto=lord(land|myBattlefield) {T}:add{G} text=Lands you control have "{T}: Add one mana of any color." // Mystic Skull type=Artifact Creature subtype=Construct power=5 toughness=6 [/card] [card] name=Mystic Peak backside=Pinnacle Monk auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{R} text=As Mystic Peak enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {R}. type=Land [/card] [card] name=Mystic Redaction aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:_SCRY1_ auto=@discarded(*|myHand):deplete:2 opponent text=At the beginning of your upkeep, scry 1. -- Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.) mana={2}{U} type=Enchantment [/card] [card] name=Mystic Reflection abilities=foretell target=creature[-legendary] autohand=_FORETELL_ autoexile={U} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=name(Choose non-legendary creature) transforms((,newability[@each end:this(counter{0/0.1.MysticEffect}>=1) counter(0/0.-1.MysticEffect)],newability[counter(0/0.1.MysticEffect)],newability[@movedto(*[creature;planeswalker]|battlefield):all(trigger[to]) transforms((,newability[name(Copy mystic reflection target) name(Copy mystic reflection target) copy target(creature[counter{0/0.1.MysticEffect}])])) forever])) ueot text=Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature instead. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Instant [/card] [card] name=Mystic Repeal target=Enchantment auto=bottomoflibrary text=Put target enchantment on the bottom of its owner's library mana={G} type=Instant [/card] [card] name=Mystic Sanctuary auto=aslongas(other land[island]|myBattlefield) tap(noevent) <3 oneshot auto=if type(other land[island]|myBattlefield)~morethan~2 then may moveTo(myLibrary) target(instant,sorcery|mygraveyard) text={T}: Add {U}. -- Mystic Sanctuary enters tapped unless you control three or more other Islands. -- When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. type=Land subtype=Island [/card] [card] name=Mystic Skull backside=Mystic Monstrosity restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={1}{T}:name(Add 1 mana) ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller auto={5}{T}:name(Transform Mystic Skull) flip(backside) text={1}, {T}: Add one mana of any color. -- {5}, {T}: Transform Mystic Skull. // Mystic Monstrosity mana={2} type=Artifact [/card] [card] name=Mystic Skyfish auto=_SECOND_DRAW_flying ueot text=Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. mana={2}{U} type=Creature subtype=Fish power=3 toughness=1 [/card] [card] name=Mystic Subdual abilities=flash target=creature auto=teach(creature) loseabilities auto=teach(creature) -2/-0 text=Flash -- Enchant creature -- Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Veil abilities=asflash other={1}{U} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=creature auto=teach(creature) shroud text=You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mystical Dispute other={U} name(Counter Blue) auto=alternative name(counter blue spell) target(*[blue]|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=ifnot paid(alternative) then name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=This spell costs {2} less to cast if it targets a blue spell. -- Counter target spell unless its controller pays 3. mana={2}{U} type=Instant [/card] [card] name=Myth Unbound auto=thisforeach(variable{pnumofcommandcast}) lord(*[iscommander]|mycastingzone) altercost(colorless,-1) auto=@movedto(*[iscommander]|mycommandzone):draw:1 controller text=Your commander costs {1} less to cast for each time it's been cast from the command zone this game. -- Whenever your commander is put into the command zone from anywhere, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Mythos of Brokkos auto=if casted(this) then if spent({U}{B}) then name(Search library) target(*|mylibrary) moveto(myGraveyard) and!( transforms((,newability[name(Return to hand) moveto(hand) target(*[-instant;-sorcery]|myGraveyard)],newability[shuffle])) oneshot )! auto=if casted(this) then ifnot spent({U}{B}) then name(Return to hand) moveto(hand) target(*[-instant;-sorcery]|myGraveyard) text=If {U}{B} -- was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. -- Return up to two permanent cards from your graveyard to your hand. mana={2}{G}{G} type=Sorcery [/card] [card] name=Mythos of Illuna target=*[-instant;-sorcery] auto=if casted(this) then ifnot spent({R}{G}) then clone auto=if casted(this) then if spent({R}{G}) then clone and!( if cantargetcard(creature|*) then transforms((,newability[target(creature|opponentbattlefield) dynamicability])) oneshot )! text=Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters, if it's a creature, it fights up to one target creature you don't control." mana={2}{U}{U} type=Sorcery [/card] [card] name=Mythos of Nethroi auto=if casted(this) then if spent({G}{W}) then destroy target(*[-land]|battlefield) auto=if casted(this) then ifnot spent({G}{W}) then destroy target(creature|battlefield) text=Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell. mana={2}{B} type=Instant [/card] [card] name=Mythos of Vadrok auto=if casted(this) then ifnot spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1!$ controller auto=if casted(this) then if spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) transforms((,newability[damage:1],cantattack,cantpwattack,cantblock,newability[noactivatedability])) uynt!$ controller text=Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. mana={2}{R}{R} type=Sorcery [/card] [card] name=Nadaar, Selfless Paladin abilities=vigilance auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=@combat(attacking) source(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=this(variable{pdungeoncompleted}>0) lord(creature|myBattlefield) 1/1 text=Vigilance -- Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) -- Other creatures you control get +1/+1 as long as you've completed a dungeon. mana={2}{W} type=Legendary Creature subtype=Dragon Knight power=3 toughness=3 [/card] [card] name=Nadier's Nightblade auto=@movedTo(*[token]|nonbattlezone) from(battlefield):life:1 controller && life:-1 opponent text=Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Elf Warrior power=1 toughness=3 [/card] [card] name=Nadier, Agent of the Duskenel abilities=partner auto=@movedTo(*[token]|nonbattlezone) from(mybattlefield):counter(1/1) auto=@movedTo(this|nonbattlezone) from(mybattlefield):token(Elf Warrior,Creature Elf Warrior,1/1,green)*power controller text=Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. -- When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. -- Partner (You can have two commanders if both have partner.) mana={5}{B} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Nadir Kraken auto=@drawof(player):pay({1}) counter(1/1) all(this) && create(Tentacle:creature Tentacle:1/1:blue) text=Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. mana={1}{U}{U} type=Creature subtype=Kraken power=2 toughness=3 [/card] [card] name=Naga Eternal mana={2}{U} type=Creature subtype=Zombie Snake power=3 toughness=2 [/card] [card] name=Naga Oracle aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[may name(Put back on top) moveto(mylibrary)])) oneshot )!])) oneshot auto=_SURVEIL3_ text=When Naga Oracle enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{U} type=Creature subtype=Snake Cleric power=2 toughness=4 [/card] [card] name=Naga Vitalist auto=this(variable{plandg}>0) {t}:out{G} auto=this(variable{plandu}>0) {t}:out{U} auto=this(variable{plandr}>0) {t}:out{R} auto=this(variable{plandb}>0) {t}:out{B} auto=this(variable{plandw}>0) {t}:out{W} auto=this(variable{plandc}>0) {t}:out{1} text={T}: Add one mana of any type that a land you control could produce. mana={1}{G} type=Creature subtype=Snake Druid power=1 toughness=2 [/card] [card] name=Nahiri's Binding target=creature,planeswalker auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Enchant creature or planeswalker -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Nahiri's Lithoforming target=land|myBattlefield auto=emblem transforms((,newability[_LANDFALL_all(trigger[to]) tap(noevent)])) ueot auto=sacrifice and!( draw:1 controller )! auto=maxPlay(land)+1 ueot text=Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn. mana={X}{R}{R} type=Sorcery [/card] [card] name=Nahiri's Resolve auto=lord(creature|myBattlefield) transforms((,newability[1/0],haste)) auto=@each my end:may name(Exile creatures) target(creature[-token]|mybattlefield) moveto(exile) and!( transforms((,newability[phaseaction[my upkeep once checkex] moveto(ownerbattlefield)])) forever )! auto=@each my end:may name(Exile artifacts) target(artifact[-token]|mybattlefield) moveto(exile) and!( transforms((,newability[phaseaction[my upkeep once checkex] moveto(ownerbattlefield)])) forever )! text=Creatures you control get +1/+0 and have haste. -- At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. mana={3}{R}{W} type=Enchantment [/card] [card] name=Nahiri's Sacrifice auto=thisforeach(variable{storedmanacost}>0) ability$!name(Deal damage) name(Deal damage) damage:1 target(creature|battlefield)!$ controller text=As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X. -- Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures. mana={1}{R}{S(*[creature;artifact]|mybattlefield)} type=Sorcery [/card] [card] name=Nahiri's Stoneblades target=creature auto=2/0 ueot text=Up to two target creatures each get +2/+0 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Nahiri's Warcrafting target=creature,planeswalker,battle aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )!])) oneshot auto=if cantargetcard(*[toughness=1]|*) then name(Look top 4 cards) name(Look top 4 cards) reveal:4 optionone name(Exile a card) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! optiononeend optiontwo name(Put on bottom) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if cantargetcard(*[toughness=2]|*) then name(Look top 3 cards) name(Look top 3 cards) reveal:3 optionone name(Exile a card) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! optiononeend optiontwo name(Put on bottom) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if cantargetcard(*[toughness=3]|*) then name(Look top 2 cards) name(Look top 2 cards) reveal:2 optionone name(Exile a card) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! optiononeend optiontwo name(Put on bottom) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=if cantargetcard(*[toughness=4]|*) then name(Look top card) name(Look top card) reveal:1 optionone name(Exile a card) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! optiononeend optiontwo name(Put on bottom) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=damage:5 text=Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Nahiri, Forged in Fury anyzone=affinity(equipment|mybattlefield) reduce({1}) auto=@combat(attacking) source(creature[geared]|myBattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[this(cantargetcard(*[equipment]|*) zerocast])) ueot )! text=Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) -- Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs. mana={4}{R}{W} type=Legendary Creature subtype=Kor Artificer power=5 toughness=4 [/card] [card] name=Naiad of Hidden Coves auto=this(variable{opponentturn}>0) lord(*|mycastingzone) changecost(colorless:-1) text=As long as it's not your turn, spells you cast cost {1} less to cast. mana={2}{U} type=Enchantment Creature subtype=Nymph power=2 toughness=3 [/card] [card] name=Najal, the Storm Runner auto=lord(sorcery|myhand) asflash auto=_ATTACKING_pay({2}) transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot text=You may cast sorcery spells as though they had flash. -- Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. mana={2}{U}{U}{R} type=Legendary Creature subtype=Efreet Wizard power=5 toughness=4 [/card] [card] name=Najeela, the Blade-Blossom auto=@combat(attacking) source(warrior|myBattlefield):may create(warrior:creature warrior:1/1:white:battleready) auto={W}{U}{B}{R}{G}:all(*[attacking]) transforms((,newability[untap],trample,lifelink,haste)) ueot && nextphasealter(add,combatphases,controller,after) restriction{during battle} text=Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -- {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat. mana={2}{R} type=Legendary Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Nakaya Shade auto={B}:ability$!name(pay or 1/1) pay[[{2}]] name(pay 2 mana) donothing?1/1 ueot!$ opponent text={B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. mana={1}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Nalfeshnee abilities=flying auto=@movedTo(*[sorcery;instant]|mystack) from(myexile):name(Copy spell) all(trigger[to]) activate castcard(copied noevent) auto=@movedTo(*[-sorcery;-instant]|mystack) from(myexile):name(Copy spell) all(trigger[to]) clone with(treason,haste) text=Flying -- Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) mana={5}{R} type=Creature subtype=Beast Demon power=4 toughness=6 [/card] [card] name=Nalia de'Arnise abilities=showfromtoplibrary auto=aslongas(Cleric[zpos=1]|mylibrary) canplayfromlibrarytop >0 auto=aslongas(Rogue[zpos=1]|mylibrary) canplayfromlibrarytop >0 auto=aslongas(Warrior[zpos=1]|mylibrary) canplayfromlibrarytop >0 auto=aslongas(Wizard[zpos=1]|mylibrary) canplayfromlibrarytop >0 auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(+1/+1 counter and deathtouch) all(creature|myBattlefield) transforms((,newability[counter(1/1)],deathtouch)) ueot text=You may look at the top card of your library any time. -- You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. -- At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. mana={1}{W}{B} type=Legendary Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Nameless Conqueror abilities=haste,trample text=Trample, haste color=red type=Enchantment Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Naomi, Pillar of Order auto=if type(artifact|mybattlefield)~morethan~0 then if type(enchantment|mybattlefield)~morethan~0 then name(Create samurai) name(Create samurai) name(Create samurai) token(Samurai,Creature Samurai,2/2,white,vigilance) auto=@combat(attacking) source(this) restriction{type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0}:name(Create samurai) name(Create samurai) name(Create samurai) token(Samurai,Creature Samurai,2/2,white,vigilance) text=Whenever Naomi, Pillar of Order enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. mana={3}{W}{B} type=Legendary Creature subtype=Human Advisor power=4 toughness=4 [/card] [card] name=Narci, Fable Singer abilities=lifelink auto=@sacrificed(enchantment|mybattlefield):name(Draw a card) draw:1 controller auto=@sacrificed(saga|myBattlefield):name(Gain life) all(trigger[to]) name(Gain life) transforms((,newability[lifeleech:-manacost opponent])) oneshot text=Lifelink -- Whenever you sacrifice an enchantment, draw a card. -- Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. mana={1}{W}{B}{G} type=Legendary Creature subtype=Human Bard power=3 toughness=3 [/card] [card] name=Narfi, Betrayer King auto=lord(other *[zombie;snow]|mybattlefield) 1/1 autograveyard={i}{i}{i}:moveto(mybattlefield) and!( tap(noevent) )! text=Other snow and Zombie creatures you control get +1/+1. -- {S}i}{S}i}{S}i} : Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S}i} can be paid with one mana from a snow source.) mana={3}{U}{B} type=Legendary Snow Creature subtype=Zombie Wizard power=4 toughness=3 [/card] [card] name=Narset's Rebuke target=creature auto=exiledeath auto=damage:5 auto=Add{U}{R}{W} controller text=Narset's Rebuke deals 5 damage to target creature. Add {U}{R}{W}. If that creature would die this turn, exile it instead. mana={4}{R} type=Instant [/card] [card] name=Narset's Reversal target=*[instant;sorcery]|stack auto=fizzleto(hand) auto=castcard(copied noevent) text=Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. mana={U}{U} type=Instant [/card] [card] name=Narset, Enlightened Exile auto=lord(creature|myBattlefield) transforms((,newability[prowess],newability[@movedTo(*[-creature]|mystack):1/1 ueot])) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~1}:may name(Exile and copy a card) target(*[-creature&-land&manacost=0]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~2}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=1]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~3}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=2]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~4}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=3]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~5}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=4]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~6}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=5]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~7}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=6]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~8}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=7]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~9}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=8]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~10}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=9]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~11}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=10]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~12}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=11]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~13}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=12]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~14}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=13]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~15}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=14]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~16}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=15]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~17}:may name(Exile and copy a card) target(*[-creature&-land&manacost<=16]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~18}:may name(Exile and copy a card) target(*[-creature&-land&manacost=<17]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~equalto~19}:may name(Exile and copy a card) target(*[-creature&-land&manacost=<18]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) auto=@combat(attacking) source(this) restriction{compare(p)~morethan~19}:may name(Exile and copy a card) target(*[-creature&-land&manacost=<19]|graveyard) moveto(exile) && if cantargetcard(*[-instant;-sorcery]|*) then clone && if cantargetcard(*[instant;sorcery]|*) then activate castcard(copied) text=Creatures you control have prowess. -- Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost. mana={1}{U}{R}{W} type=Legendary Creature subtype=Human Monk power=3 toughness=4 [/card] [card] name=Narset, Jeskai Waymaster auto=@each my endofturn:may moveTo(graveyard) all(*|myhand) && draw:pstormcount text=At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. mana={U}{R}{W} type=Legendary Creature subtype=Human Monk power=3 toughness=4 [/card] [card] name=Naru Meha, Master Wizard abilities=flash auto=transforms((,newability[activate castcard(copied noevent)])) oneshot target(*[instant;sorcery]|mystack) auto=lord(other wizard|myBattlefield) +1/+1 text=Flash -- When Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. -- Other Wizards you control get +1/+1. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Nascent Metamorph aicode=activate transforms((,newability[all(*[zpos=oppofindfirsttypecreature]|opponentLibrary) copy and!( all(this) transforms((,newability[shuffle opponent],newability[phaseaction[end once] flip(Nascent Metamorph) undocpy])) forever )!])) forever auto=@combat(attacking,blocking) source(this):name(Reveal top cards) reveal:1 revealzone(opponentLibrary) revealuntil(creature|opponentLibrary) optionone name(Copy creature) target(creature|reveal) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(Nascent Metamorph) undocpy])) forever )! optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiontwoend afterrevealedend revealend text=Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order. mana={1}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Nashi, Moon Sage's Scion autohand={3}{B}{N}:ninjutsu auto=@combatdamaged(player) from(this):name(Exile top cards) all(*[zpos=1]|myLibrary) moveto(myexile) and!( transforms((,newability[this(cantargetcard(*[land]|*) canplayfromexile],newability[this(cantargetcard(*[-land]|*) {0}:name(Pay life and cast) name(Pay life and cast) activate castcard(normal) and!( life:-manacost controller )!])) ueot )! auto=@combatdamaged(player) from(this):name(Exile top cards) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[this(cantargetcard(*[land]|*) canplayfromexile],newability[this(cantargetcard(*[-land]|*) {0}:name(Pay life and cast) name(Pay life and cast) activate castcard(normal) and!( life:-manacost controller )!],newability[phaseaction[end once checkex] moveto(ownerexile)])) ueot )! text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. mana={1}{B}{B} type=Legendary Creature subtype=Rat Ninja power=3 toughness=2 [/card] [card] name=Nashi, Moon's Legacy abilities=menace auto=_WARD1_ auto=_ATTACKING_name(Exile legendary or rat) target(*[legendary;rat]|mygraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[gainedexiledeath])) ueot )! text=Menace, ward {1} -- Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.) mana={B}{G}{U} type=Legendary Creature subtype=Rat Shaman power=3 toughness=4 [/card] [card] name=Nassari, Dean of Expression auto=@each my upkeep:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[land]|*) then moveto(ownerexile) else transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)])) ueot )! auto=@movedto(*|mystack) from(myexile):counter(1/1) text=At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. -- Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression. // {2}{U} Uvilda, Dean of Perfection mana={3}{R}{R} type=Legendary Creature subtype=Efreet Shaman power=4 toughness=4 [/card] [card] name=Nasty End restriction=type(creature[-legendary]|mybattlefield)~morethan~0 otherrestriction=type(creature[legendary]|mybattlefield)~morethan~0 other={1}{B}{S(creature[legendary]|mybattlefield)} name(Sacrifice legendary creature) auto=ifnot paid(alternative) then name(Draw 2 cards) name(Draw 2 cards) draw:2 controller auto=alternative name(Draw 2 cards) name(Draw 2 cards) draw:3 controller text=As an additional cost to cast this spell, sacrifice a creature. -- Draw two cards. If the sacrificed creature was legendary, draw three cards instead. mana={1}{B}{S(creature[-legendary]|mybattlefield)} type=Instant [/card] [card] name=Natural Reclamation target=enchantment,artifact auto=destroy autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Destroy target artifact or enchantment. mana={4}{G} type=Instant [/card] [card] name=Natural Unity abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) transforms((,newability[@each my combatbegins:pay({G}) name(Pay and put counter) name(Pay and put counter) counter(1/1)]))])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature." type=Conspiracy [/card] [card] name=Nature's Chant target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{GW} type=Instant [/card] [card] name=Nature's Embrace target=creature,land auto=teach(creature) 2/2 auto=teach(land) transforms((,newability[{T}:add{W}{W}],newability[{T}:add{U}{U}],newability[{T}:add{R}{R}],newability[{T}:add{G}{G}],newability[{T}:add{B}{B}])) text=Enchant creature or land -- As long as enchanted permanent is a creature, it gets +2/+2. -- As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Kiss target=creature auto={1}:all(*[zpos=type:*:mygraveyard]|mygraveyard) moveTo(exile) && 1/1 ueot text=Enchant creature -- {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Panoply abilities=hasnokicker,hasstrive kicker=multi{2}{G} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) counter(1/1) auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) counter(1/1) auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) counter(1/1) auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) counter(1/1) text=Strive - Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them. mana={G} type=Instant [/card] [card] name=Nature's Way target=creature|myBattlefield auto=vigilance ueot auto=trample ueot auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Nautiloid Ship abilities=flying auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} auto=name(Exile graveyard) transforms((,newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) and!( counter(0/0.1.NautiloidExiled) )!],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) and!( counter(0/0.1.NautiloidExiled) )!])) oneshot auto=@combatdamaged(player) from(this):may name(Put creature in play) target(creature[counter{0/0.1.NautiloidExiled}]|exile) moveto(mybattlefield) text=Flying -- When Nautiloid Ship enters, exile target player's graveyard. -- Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. -- Crew 3 mana={4} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Navigation Orb auto={2}{T}{S}:name(Put basic land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put basic land or gate in hand) target(*[basic;gate]|mylibrary) moveto(hand)])) oneshot )! text={2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. mana={3} type=Artifact [/card] [card] name=Navigator's Compass auto=life:3 controller auto={T}:ueot name(land becomes a plains) transforms((plains)) target(land|mybattlefield) auto={T}:ueot name(land becomes an island) transforms((island)) target(land|mybattlefield) auto={T}:ueot name(land becomes a swamp) transforms((swamp)) target(land|mybattlefield) auto={T}:ueot name(land becomes a mountain) transforms((mountain)) target(land|mybattlefield) auto={T}:ueot name(land becomes a forest) transforms((forest)) target(land|mybattlefield) text=When Navigator's Compass enters, you gain 3 life. -- {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. mana={1} type=Artifact [/card] [card] name=Navigator's Ruin auto=@each my end restriction{raid}:deplete:4 opponent text=Raid - At the beginning of your end step, if you attacked with a creature this turn, target opponent mills four cards. mana={2}{U} type=Enchantment [/card] [card] name=Nazahn, Revered Bladesmith auto=choice moveto(hand) target(equipment[-Hammer of Nazahn]|myLibrary) auto=choice moveTo(myBattlefield) target(Hammer of Nazahn|myLibrary) auto=@combat(attacking) source(creature[geared]|mybattlefield):may tap target(creature|opponentBattlefield) text=When Nazahn, Revered Bladesmith enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. -- Whenever an equipped creature you control attacks, you may tap target creature defending player controls. mana={4}{G}{W} type=Legendary Creature subtype=Cat Artificer power=5 toughness=4 [/card] [card] name=Nazar, the Velvet Fang abilities=menace auto=@lifeof(player) from(*[-lifefaker]|*):counter(0/0,1,feeding) auto=@combat(attacking) source(this) restriction{compare(hascntfeeding)~morethan~2}:may counter(0/0,-3,feeding) && ability$! draw:3 && life:-3 !$ controller text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever you gain life, put a feeding counter on Nazar, the Velvet Fang. -- Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life. mana={3}{B} type=Legendary Creature subtype=Vampire Warlock power=3 toughness=3 [/card] [card] name=Nazgul #MISSING: A deck can have up to nine cards named Nazgul. abilities=deathtouch auto=@ringtemptedof(player):name(Put 1/1 counter) counter(1/1) all(wraith|myBattlefield) auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Deathtouch -- When Nazgul enters, the Ring tempts you. -- Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. -- A deck can have up to nine cards named Nazgul. mana={2}{B} type=Creature subtype=Wraith Knight power=1 toughness=2 [/card] [card] name=Nebelgast Beguiler auto={W}{T}:name(Tap a creature) tap target(creature) text={W}, {T}: Tap target creature. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Nebelgast Intruder abilities=flash,flying auto=may name(Creature gets -2/0) target(creature|opponentbattlefield) -2/0 ueot text=Flash -- Flying -- When Nebelgast Intruder enters, up to one target creature an opponent controls gets -2/-0 until end of turn. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Necratog auto={E(creature|mygraveyard)}:2/2 ueot text=Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. mana={1}{B}{B} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Necravolver abilities=hasotherkicker other={2}{B}{W} name(Kicker White) kicker={1}{G} name(Kicker Green or both) auto=alternative transforms((,newability[counter(1/1)],newability[spiritlink])) forever auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],trample)) forever auto=if paid(kicker) then pay({W}) name(Pay also kicker white) transforms((,newability[counter(1/1)],newability[spiritlink])) forever text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." mana={2}{B} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Necroblossom Snarl auto=if type(*[swamp;forest]|myhand)~equalto~0 then tap(noevent) auto={T}:add{B} auto={T}:add{G} text=As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped. -- {T}: Add {B} or {G}. type=Land [/card] [card] name=Necroduality auto=@movedto(zombie[-token]|mybattlefield):name(Copy zombie) all(trigger[to]) name(Copy zombie) clone text=Whenever a nontoken Zombie enters under your control, create a token that's a copy of that creature. mana={3}{U} type=Enchantment [/card] [card] name=Necrogen Communion target=creature|myBattlefield auto=teach(creature) poisontwotoxic auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature you control -- Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) -- When enchanted creature dies, return that card to the battlefield under your control. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Necrogen Rotpriest abilities=poisontwotoxic auto=@combatdamageof(player) from(creature[hastoxic]|battlefield):name(Get additional poison) alterpoison:1 controller auto=@combatdamagefoeof(player) from(creature[hastoxic]|battlefield):name(Get additional poison) alterpoison:1 opponent auto={1}{B}{G}:name(Toxic creature gains deathtouch) target(creature[hastoxic]|myBattlefield) deathtouch ueot text=Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) -- Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter. -- {1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. mana={2}{B}{G} type=Creature subtype=Phyrexian Zombie Cleric power=1 toughness=5 [/card] [card] name=Necrogoyf anyzone=type:creature:graveyard/4 cdaactive abilities=madness autoexile=restriction{discarded} pay({1}{B}{B}) name(pay 1 B B to cast) activate name(pay 1 B B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=@each my upkeep:ability$! name(Discard a card) name(Discard a card) target(*|myhand) reject !$ controller auto=@each opponent upkeep:ability$! name(Discard a card) name(Discard a card) target(*|myhand) reject !$ opponent text=Necrogoyf's power is equal to the number of creature cards in all graveyards. -- At the beginning of each player's upkeep, that player discards a card. -- Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Lhurgoyf power=* toughness=4 [/card] [card] name=Necrologia restriction=myturnonly auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 Life) life:-1 controller && draw:1 controller auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 Life) life:-2 controller && draw:2 controller auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 Life) life:-3 controller && draw:3 controller auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 Life) life:-4 controller && draw:4 controller auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 Life) life:-5 controller && draw:5 controller auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 Life) life:-6 controller && draw:6 controller auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 Life) life:-7 controller && draw:7 controller auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 Life) life:-8 controller && draw:8 controller auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 Life) life:-9 controller && draw:9 controller auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 Life) life:-10 controller && draw:10 controller auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 Life) life:-11 controller && draw:11 controller auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 Life) life:-12 controller && draw:12 controller auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 Life) life:-13 controller && draw:13 controller auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 Life) life:-14 controller && draw:14 controller auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 Life) life:-15 controller && draw:15 controller auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 Life) life:-16 controller && draw:16 controller auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 Life) life:-17 controller && draw:17 controller auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 Life) life:-18 controller && draw:18 controller auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 Life) life:-19 controller && draw:19 controller auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 Life) life:-20 controller && draw:20 controller text=Cast Necrologia only during your end step. -- As an additional cost to cast Necrologia, pay X life. -- Draw X cards. mana={3}{B}{B} type=Instant [/card] [card] name=Necromancer's Familiar abilities=flying auto=aslongas(*|myhand) lifelink <1 auto={B}{D(*|myhand)}:transforms((,indestructible,newability[tap])) ueot text=Flying -- Hellbent - Necromancer's Familiar has lifelink as long as you have no cards in hand. -- {B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it. mana={3}{B} type=Creature subtype=Bird Spirit power=3 toughness=1 [/card] [card] name=Necromancy abilities=asflash other={2}{B} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=creature|graveyard alias=1143 auto=all(this) transforms((aura)) forever auto=teach(creature) transforms((,newability[1/0])) text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. mana={2}{B} type=Enchantment [/card] [card] name=Necromantic Selection abilities=exiledeath auto=destroy all(creature|battlefield) auto=moveto(mybattlefield) target(creature[fresh]|graveyard) and!(transforms((Zombie,newcolors[black])) forever)! text=Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. mana={4}{B}{B}{B} type=Sorcery [/card] [card] name=Necromentia auto=chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( _ZOMBIETOKEN_ opponent and!( shuffle opponent )! )! chooseend nonbasicland text=Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way. mana={1}{B}{B} type=Sorcery [/card] [card] name=Necropanther abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{WB}{WB} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Return creature) target(creature[manacost<=3]|mygraveyard) moveTo(myBattlefield) auto=@mutated(mytgt):name(Return creature) target(creature[manacost<=3]|mygraveyard) moveTo(myBattlefield) text=Mutate {2}{WB}{WB} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. mana={1}{W}{B} type=Creature subtype=Cat Nightmare power=3 toughness=3 [/card] [card] name=Necropolis Fiend abilities=flying auto={X}{T}{E(*|myGraveyard)}: target(creature) -X/-X ueot text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) mana={7}{B}{B} other={delve} name(Delve) type=Creature subtype=Demon power=4 toughness=5 [/card] [card] name=Necrosquito abilities=flying auto=2/2 ueot auto=transforms((,newability[counter(0/0.2.Oil)],newability[-2/-2])) ueot anyzone=hascntoil/hascntoil cdaactive auto=@movedto(other *[creature;artifact]|graveyard) from(mybattlefield):name(Put oil counter) counter(0/0,1,Oil) text=Flying -- Necrosquito enters with two oil counters on it. -- Necrosquito gets +1/+1 for each oil counter on it. -- Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito. mana={3}{B} type=Creature subtype=Phyrexian Insect power=0 toughness=0 [/card] [card] name=Necrosynthesis target=creature aicode=activate target(*[zpos<=power]|mylibrary) moveto(hand) and!( all(other *[zpos<=power]|mylibrary) moveto(myreveal) and !( bottomoflibrary )! )! auto=teach(creature) transforms((,newability[@movedto(other creature|graveyard) from(battlefield):name(put 1/1 counter) counter(1/1)])) auto=teach(creature) transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Look top cards) reveal:power optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) text=Enchant creature -- Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." -- When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Necrotic Fumes target=creature,planeswalker auto=moveto(exile) text=As an additional cost to cast this spell, exile a creature you control. -- Exile target creature or planeswalker. mana={1}{B}{B}{E(creature|mybattlefield)} type=Sorcery subtype=Lesson [/card] [card] name=Necrotic Hex auto=ability$!name(sacrifice six creatures) sacrifice notaTarget(<6>creature|mybattlefield)!$ opponent auto=if type(creature|mybattlefield)~equalto~1 then target(creature|mybattlefield) sacrifice and!( thisforeach(variable{6}) _ZOMBIETOKEN_ and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~2 then target(<2>creature|mybattlefield) sacrifice and!( thisforeach(variable{3}) _ZOMBIETOKEN_ and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~3 then target(<3>creature|mybattlefield) sacrifice and!( thisforeach(variable{2}) _ZOMBIETOKEN_ and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~4 then target(<4>creature|mybattlefield) sacrifice and!( _ZOMBIETOKEN_ and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~4 then thisforeach(variable{2}) _ZOMBIETOKEN_ and!( tap(noevent) )! auto=if type(creature|mybattlefield)~equalto~5 then target(<5>creature|mybattlefield) sacrifice and!( _ZOMBIETOKEN_ and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~5 then _ZOMBIETOKEN_ and!( tap(noevent) )! auto=if type(creature|mybattlefield)~morethan~5 then target(<6>creature|mybattlefield) sacrifice and!( _ZOMBIETOKEN_ and!( tap(noevent) )! )! auto=if type(creature|mybattlefield)~equalto~0 then ability$!thisforeach(variable{6}) _ZOMBIETOKEN_ and!( tap(noevent) )! !$ controller text=Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. mana={6}{B} type=Sorcery [/card] [card] name=Necrotic Wound target=creature auto=exiledeath ueot auto=-type:creature:mygraveyard/-type:creature:mygraveyard ueot text=Undergrowth - Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. mana={B} type=Instant [/card] [card] name=Needle Drop auto=draw:1 controller auto=damage:1 target(creature[damaged],player) text=Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Needlebite Trap target=player other={B} name(Opponent gained life) otherrestriction=compare(oplifegain)~morethan~0 auto=life:5 controller auto=life:-5 targetedplayer text=If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. -- Target player loses 5 life and you gain 5 life. mana={5}{B}{B} type=Instant subtype=Trap [/card] [card] name=Needlethorn Drake abilities=flying,deathtouch text=Flying, deathtouch mana={G}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Needletooth Pack auto=@each my end restriction{morbid}:counter(1/1,2) target(creature|myBattlefield) text=Morbid - At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control. mana={3}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=5 [/card] [card] name=Needletooth Raptor auto=_ENRAGE_damage:5 target(creature|opponentBattlefield) text=Enrage - Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. mana={3}{R} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Needleverge Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Pillarverge Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Pillarverge Pathway) name(Pillarverge Pathway) flip(Pillarverge Pathway) forcetype(land) auto={T}:add{R} text={T}: Add {R}. // Pillarverge Pathway type=Land [/card] [card] name=Neera, Wild Mage aicode=activate transforms((,newability[all(*[zpos=findfirsttypenonland]|mylibrary) activate castcard(normal) and!( all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=@movedTo(*|mystack) restriction{thisturn(*|mystack)~equalto~0}:may name(Put on bottom) all(trigger[to]) bottomoflibrary and!( transforms((,newability[name(Reveal non-land card) reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Cast card) target(*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo choice name(Put on bottom) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend])) ueot )! text=Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. mana={4}{U}{R} type=Legendary Creature subtype=Human Elf Shaman power=2 toughness=7 [/card] [card] name=Nef-Crop Entangler abilities=trample auto=@exerted(this):1/2 ueot auto=_ATTACKING_may exert && freeze text=Trample -- You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Nefarious Imp abilities=flying auto=@movedto(*|nonbattlezone) from(mybattlefield) turnlimited:name(Scry 1) _SCRY1_ text=Flying -- Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{B} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Neglected Manor auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{W} auto={T}:Add{B} text=Neglected Manor enters tapped unless a player has 13 or less life. -- {T}: Add {W} or {B}. type=Land [/card] [card] name=Neheb, Dreadhorde Champion abilities=trample auto=@combatdamaged(player,planeswalker) from(this):may target(*|myhand) reject && draw:1 controller && Add{R} doesntempty text=Trample -- Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. mana={2}{R}{R} type=Legendary Creature subtype=Zombie Minotaur Warrior power=5 toughness=4 [/card] [card] name=Neheb, the Eternal auto=_BLOCKED_life:-3 opponent auto=@each my secondmain:counter(0/0,oplifelost,redmana) && transforms((,newability[thisforeach(counter{0/0.1.redmana}) add{R}])) ueot auto=@each end:removeallcounters(0/0,1,redmana) text=Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -- At the beginning of your second main phase, add {R} for each 1 life your opponents have lost this turn. mana={3}{R}{R} type=Legendary Creature subtype=Zombie Minotaur Warrior power=4 toughness=6 [/card] [card] name=Neheb, the Worthy abilities=first strike auto=lord(minotaur|mybattlefield) first strike auto=aslongas(*|myhand) lord(minotaur|mybattlefield) 2/0 <2 auto=@combatdamaged(player) from(this):ability$!target(*|myhand) reject!$ opponent auto=@combatdamaged(player) from(this):transforms((,newability[target(*|myhand) reject])) forever text=First strike -- Other Minotaurs you control have first strike. -- As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. -- Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. mana={1}{B}{R} type=Legendary Creature subtype=Minotaur Warrior power=2 toughness=2 [/card] [card] name=Neighborhood Guardian auto=@movedTo(other creature[power<=2]|myBattlefield):target(creature|myBattlefield) 1/1 ueot text=Whenever another creature with power 2 or less enters under your control, target creature you control gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Nelly Borca, Impulsive Accuser abilities=vigilance auto=_ATTACKING_all(creature[suspect]) _GOAD_ auto=_ATTACKING_target(creature) _SUSPECT_IT_ text=Vigilance -- Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -- Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. mana={2}{R}{W} type=Legendary Creature subtype=Human Detective power=2 toughness=4 [/card] [card] name=Nemata, Primeval Warden abilities=reach auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Exile creature) all(trigger[to]) moveto(opponentexile) && _SAPROLINGTOKEN_ auto={G}{S(Saproling|myBattlefield)}:2/2 ueot auto={1}{B}{S(Saproling|myBattlefield)}{S(Saproling|myBattlefield)}:draw:1 text=Reach -- If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. -- {G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. -- {1}{B}, Sacrifice two Saprolings: Draw a card. mana={2}{B}{G} type=Legendary Creature subtype=Treefolk power=3 toughness=4 [/card] [card] name=Nemesis Phoenix abilities=flying text=Flying -- {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. mana={3}{R}{R} type=Creature subtype=Phoenix power=4 toughness=2 [/card] [card] name=Nemesis of Mortals abilities=affinitygravecreatures auto=this(cantargetcard(*[-monstrous]) {7}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~0} auto=this(cantargetcard(*[-monstrous]) {6}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~1} auto=this(cantargetcard(*[-monstrous]) {5}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~2} auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~3} auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~4} auto=this(cantargetcard(*[-monstrous]) {2}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~5} auto=this(cantargetcard(*[-monstrous]) {1}{G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~equalto~6} auto=this(cantargetcard(*[-monstrous]) {G}{G}:becomes(monstrous) forever && counter(1/1,5) restriction{type(creature|mygraveyard)~morethan~6} text=Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard. -- {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) mana={4}{G}{G} type=Creature subtype=Snake power=5 toughness=5 [/card] [card] name=Neoform auto=reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=As an additional cost to cast this spell, sacrifice a creature. -- Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle. mana={G}{U}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Neonate's Rush target=creature other={1}{R} otherrestriction=type(vampire|battlefield)~morethan~0 restriction=type(vampire|battlefield)~equalto~0 auto=damage:1 auto=damage:1 targetcontroller auto=draw:1 controller text=This spell costs {1} less to cast if you control a Vampire. -- Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. mana={2}{R} type=Instant [/card] [card] name=Nephalia Academy auto=@discarded(*|myhand):all(trigger[to]) may moveTo(mylibrary) auto={T}:add{1} text=If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. -- {T}: Add {C}. type=Land [/card] [card] name=Nervous Gardener facedown={3} autofacedown=_WARD2_ autofacedown={G}:morph autofaceup=target(land[basic]|mylibrary) moveto(hand) text=Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. mana={1}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Nessian Boar abilities=lure auto=_BLOCKED_draw:1 opponent text=All creatures able to block Nessian Boar do so. -- Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. mana={3}{G}{G} type=Creature subtype=Boar power=10 toughness=6 [/card] [card] name=Nessian Demolok auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,3) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:target(*[-creature]|battlefield) destroy text=Tribute 3 (As this creature enters, an opponent of your choice may place three +1/+1 counters on it.) -- When Nessian Demolok enters, if tribute wasn't paid, destroy target noncreature permanent. mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Nessian Hornbeetle auto=@each my combatbegins restriction{type(other creature[power>=4]|mybattlefield)~morethan~0}:counter(1/1) text=At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. mana={1}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Nessian Wanderer aicode=activate target(land[zpos<=3]|mylibrary) moveto(hand) auto=_CONSTELLATION_name(look three) reveal:3 optionone name(Get a land) target(land|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=Constellation - Whenever an enchantment enters under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Satyr Scout power=1 toughness=3 [/card] [card] name=Nessian Wilds Ravager abilities=flying auto=ability$!choice name(Tribute 6) all(mysource) counter(1/1,6) _ choice name(May fight another target creature) may transforms((,newability[target(creature) dynamicability])) ueot opponent !$ opponent text=Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.) -- When Nessian Wilds Ravager enters, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) mana={4}{G}{G} type=Creature subtype=Hydra power=6 toughness=6 [/card] [card] name=Nest Robber abilities=haste text=Haste mana={1}{R} type=Creature subtype=Dinosaur power=2 toughness=1 [/card] [card] name=Nest of Scarabs auto=@counteradded(-1/-1) from(*|mybattlefield):token(Insect,creature Insect,1/1,black) auto=@counteradded(-1/-1) from(*|mystack):token(Insect,creature Insect,1/1,black) text=Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens. mana={2}{B} type=Enchantment [/card] [card] name=Nested Shambler auto=_DIES__SQUIRRELTOKEN_*power and!( tap(noevent) )! text=When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nesting Dovehawk abilities=flying auto=@each my combatbegins:_POPULATE_ auto=@movedTo(creature[token]|myBattlefield):counter(1/1) text=Flying -- At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) -- Whenever a creature token enters under your control, put a +1/+1 counter on Nesting Dovehawk. mana={3}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Nesting Dragon abilities=flying auto=_LANDFALL_token(dragon egg) text=Flying -- Landfall - Whenever a land enters under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Netherborn Altar auto={T} restriction{type(*[iscommander]|mycommandzone)~morethan~0}:transforms((,newability[counter(0/0.1.Soul) all(this)],newability[moveto(hand) target(*[iscommander]|mycommandzone)],newability[thisforeach(counter{0/0.1.Soul}) life:-3 controller])) oneshot text={T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar. mana={1}{B} type=Artifact [/card] [card] name=Netherese Puzzle-Ward aicode=activate transforms((,newability[all(*[zpos<=lastrollresult]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:name(Roll a d4) rolld4 4 winability scry:lastrollresult scrycore delayed dontshow donothing scrycoreend scryend winabilityend loseability scry:lastrollresult scrycore delayed dontshow donothing scrycoreend scryend loseabilityend rolld4end auto=@dierolled(*|myzones) result(max) from(controller):name(Draw a card) draw:1 controller text=Focus Beam - At the beginning of your upkeep, roll a d4. Scry X, where X is the result. -- Perfect Illumination - Whenever you roll a die's highest natural result, draw a card. mana={3}{U} type=Enchantment [/card] [card] name=Nethergoyf anyzone=mygravecardtypes/mygravecardtypesplus1plusend cdaactive retrace={2}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. -- Escape-{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.) mana={B} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Nethroi, Apex of Death abilities=deathtouch,lifelink,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={4}{GW}{B}{B} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Return creatures) target(creature[power<=10]|mygraveyard) moveTo(myBattlefield) auto=@mutated(mytgt):name(Return creatures) target(creature[power<=10]|mygraveyard) moveTo(myBattlefield) text=Mutate {4}{GW}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Deathtouch, lifelink -- Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. mana={2}{W}{B}{G} type=Legendary Creature subtype=Cat Nightmare Beast power=5 toughness=5 [/card] [card] name=Nettle Guard auto=_VALIANT_0/2 ueot auto={1}{S}:destroy target(artifact,enchantment) text=Valiant - Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. -- {1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment. mana={1}{W} type=Creature subtype=Mouse Soldier power=3 toughness=1 [/card] [card] name=Nettlecyst auto={2}:equip auto=teach(creature) type:*[artifact;enchantment]:mybattlefield/type:*[artifact;enchantment]:mybattlefield nonstatic auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +1/+1 for each artifact and/or enchantment you control. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Nettling Nuisance abilities=flying auto=@combatdamaged(player) from(Faerie|mybattlefield) turnlimited:create(pirate:creature pirate:4/2:cantblock:mustattack) opponent text=Flying -- Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) mana={2}{B} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Network Disruptor abilities=flying auto=tap target(*) text=Flying -- When Network Disruptor enters, tap target permanent. mana={U} type=Artifact Creature subtype=Moonfolk Rogue power=1 toughness=1 [/card] [card] name=Network Terminal auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={1}{T}{T(Artifact|myBattlefield)}:_LOOT_ text={T}: Add one mana of any color. -- {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. mana={3} type=Artifact [/card] [card] name=Neurok Transmuter auto={U}:target(creature) transforms((artifact)) ueot auto={U}:target(creature[artifact]) transforms((removetypes)) ueot && transforms((Creature,blue)) ueot text={U}: Target creature becomes an artifact in addition to its other types until end of turn. -- {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Neutralize abilities=cycling target=*|stack auto=fizzle autohand=__CYCLING__({2}) text=Counter target spell. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U}{U} type=Instant [/card] [card] name=Neutralize the Guards target=opponent auto=all(creature|opponentBattlefield) -1/-1 auto=_SURVEIL2_ text=Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={2}{B} type=Instant [/card] [card] name=Neva, Stalked by Nightmares abilities=menace auto=target(creature,enchantment|mygraveyard) moveto(hand) auto=@movedTo(enchantment|mygraveyard) from(battlefield):counter(1/1) && _SCRY1_ text=Menace -- When Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand. -- Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. mana={2}{W}{B} type=Legendary Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Never // Return abilities=hasaftermath restriction=type(*[creature;planeswalker]|battlefield)~morethan~0 otherrestriction=type(*|graveyard)~morethan~0 flashback={3}{B} name(Return) auto=ifnot paid(flashback) then target(*[creature;planeswalker]|battlefield) destroy auto=if paid(flashback) then moveto(exile) target(*|graveyard) && _ZOMBIETOKEN_ text=Destroy target creature or planeswalker. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. mana={1}{B}{B} type=Sorcery [/card] [card] name=Never Happened aicode=activate moveto(exile) notaTarget(*[-land]|opponentGraveyard,opponenthand) auto=choice name(exile from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notaTarget(<1>*[-land]|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend auto=choice name(exile from graveyard) moveto(exile) target(*[-land]|opponentGraveyard) text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. mana={2}{B} type=Sorcery [/card] [card] name=Nevermore auto=chooseanameopp transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent])) forever chooseend nonland text=As Nevermore enters, name a nonland card. -- The named card can't be cast. mana={1}{W}{W} type=Enchantment [/card] [card] name=Neverwinter Dryad auto={2}{S}:name(Search forest) target(forest[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )! text={2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. mana={G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Neverwinter Hydra abilities=trample auto=_WARD4_ auto=thisforeach(variable{halfpaid}) all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end text=As Neverwinter Hydra enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. -- Trample -- Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) mana={X}{X}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Nevinyrral, Urborg Tyrant auto=cantbetargetof(*[artifact;creature;enchantment]) auto=thisforeach(variable{bothalldeadcreature}>0) _ZOMBIETOKEN_ and!( tap(noevent) )! auto=_DIES_pay({1}) name(destroy all artifacts, creatures, and enchantments) destroy all(artifact,creature,enchantment) text=Hexproof from artifacts, creatures, and enchantments -- When Nevinyrral, Urborg Tyrant enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. -- When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. mana={3}{W}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=3 toughness=6 [/card] [card] name=New Blood target=creature auto=moveto(mybattlefield) and!( transforms((removecreaturesubtypes)) forever && transforms((Vampire)) forever )! text=As an additional cost to cast this spell, tap an untapped Vampire you control. -- Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. mana={2}{B}{B}{T(vampire|mybattlefield)} type=Sorcery [/card] [card] name=New Frontiers auto=thisforeach(X) ability$!name(search basic land) name(search basic land) target(land[basic]|mylibrary) moveTo(myBattlefield) and!( tap(noevent) )! !$ opponent auto=name(search basic lands) target(land[basic]|mylibrary) moveTo(myBattlefield) and!( tap(noevent) )! text=Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles it. mana={X}{G} type=Sorcery [/card] [card] name=New Horizons target=land auto=counter(1/1) target(creature|myBattlefield) auto=teach(land) {T}:add{G}{G} auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{B}{B} auto=teach(land) {T}:add{R}{R} text=Enchant land -- When New Horizons enters, put a +1/+1 counter on target creature you control. -- Enchanted land has "{T}: Add two mana of any one color." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=New Perspectives auto=draw:3 controller auto=this(variable{type:*:myhand}>6) lord(*[cycling]|myhand) transforms((,newability[{0}{cycle}:name(Cycling for 0) draw:1 controller])) text=When New Perspectives enters, draw three cards. -- As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs. mana={5}{U} type=Enchantment [/card] [card] name=Nexus Wardens abilities=reach auto=_CONSTELLATION_life:2 controller text=Reach -- Constellation - Whenever an enchantment enters under your control, you gain 2 life. mana={2}{G} type=Creature subtype=Satyr Archer power=1 toughness=4 [/card] [card] name=Nexus of Fate auto=turns:+1 controller autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle text=Take an extra turn after this one. -- If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. mana={5}{U}{U} type=Instant [/card] [card] name=Neyali, Suns' Vanguard auto=lord(*[token&attacking]|myBattlefield) double strike auto=@combat(attacking) source(*[token]|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[becomes(tobeney) forever],newability[canplayfromexile ueot])) ueot )! auto=@combat(attacking) source(*[token]|mybattlefield):name(Can play exiled card) all(*[tobeney]|myexile) transforms((,newability[canplayfromexile ueot])) ueot text=Attacking tokens you control have double strike. -- Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. mana={2}{R}{W} type=Legendary Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Neyith of the Dire Hunt auto=@combat(blocked) source(creature|mybattlefield) turnlimited:name(Draw a card) draw:1 controller auto=@damaged(creature) from(creature[-attacking;-blocking]|mybattlefield) turnlimited:may name(Draw a card) draw:1 controller auto=@each my combatbegins:name(Pay and double creature's power) pay({2}{RG}) name(Pay and double creature's power) target(creature) transforms((,newability[p/0],_MUST_BE_BLOCKD_)) ueot text=Whenever one or more creatures you control fight or become blocked, draw a card. -- At the beginning of combat on your turn, you may pay {2}{R} or {G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( {R} or {G} can be paid with either {R} or {G}.) mana={2}{G}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Nezahal, Primal Tide abilities=nofizzle,nomaxhand auto=@movedTo(*[-creature]|opponentstack):draw:1 auto={D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:name(Blink ueot) _BLINK_UEOT_ text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. mana={5}{U}{U} type=Legendary Creature subtype=Elder Dinosaur power=7 toughness=7 [/card] [card] name=Nezumi Bladeblesser auto=aslongas(artifact|mybattlefield) deathtouch auto=aslongas(enchantment|mybattlefield) menace text=Nezumi Bladeblesser has deathtouch as long as you control an artifact. -- Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Rat Samurai power=3 toughness=2 [/card] [card] name=Nezumi Freewheeler abilities=menace backside=Hideous Fleshwheeler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=all(player) deplete:3 auto={5}{p(W)}:flip(backside) asSorcery text=Menace -- When Nezumi Freewheeler enters, each player mills three cards. (To mill a card, put the top card of your library into your graveyard.) -- {5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) mana={3}{B} type=Creature subtype=Rat Samurai power=3 toughness=3 [/card] [card] name=Nezumi Informant auto=ability$!name(discard) reject notaTarget(*|myhand)!$ opponent text=When Nezumi Informant enters, each opponent discards a card. mana={1}{B} type=Creature subtype=Rat Rogue power=1 toughness=1 [/card] [card] name=Nezumi Linkbreaker auto=_DIES__MERCENARYTOKEN_ text=When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." mana={B} type=Creature subtype=Rat Warlock power=1 toughness=1 [/card] [card] name=Nezumi Prowler auto=name(deathtouch and lifelink) target(creature|myBattlefield) transforms((,deathtouch,lifelink)) ueot text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Nezumi Prowler enters, target creature you control gains deathtouch and lifelink until end of turn. mana={1}{B} type=Artifact Creature subtype=Rat Ninja power=3 toughness=1 [/card] [card] name=Nezumi Road Captain abilities=menace auto=lord(Vehicle|myBattlefield) menace text=Menace -- Vehicles you control have menace. (They can't be blocked except by two or more creatures.) color=black type=Enchantment Creature subtype=Rat Rogue power=2 toughness=2 [/card] [card] name=Niambi, Esteemed Speaker abilities=flash auto=may moveto(hand) and!(transforms((,newability[dynamicability])))! target(other creature|myBattlefield) auto={1}{W}{U}{T}{D(*[legendary]|myHand)}:draw:2 controller text=Flash -- When Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. -- {1}{W}{U}, {T}, Discard a legendary card: Draw two cards. mana={W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Niambi, Faithful Healer auto=moveto(hand) target(Teferi^ Timebender|mylibrary) auto=moveto(hand) target(Teferi^ Timebender|mygraveyard) text=When Niambi, Faithful Healer enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={1}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Nicol Bolas, the Ravager abilities=flying backside=Nicol Bolas, the Arisen restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ opponent auto={4}{U}{B}{R}:name(Exile and transform) moveto(exile) and!( flip(backside) forcetype(Legendary Planeswalker) )! asSorcery text=Flying -- When Nicol Bolas, the Ravager enters, each opponent discards a card. -- {4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery. // Nicol Bolas, the Arisen mana={1}{U}{B}{R} type=Legendary Creature subtype=Elder Dragon power=4 toughness=4 [/card] [card] name=Night abilities=shroud,indestructible,doublefacedeath,nofizzle backside=Day auto=@each end:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~morethan~1 then name(It becomes day next turn) name(It becomes day next turn) phaseaction[untap once sourceinplay] flip(backside) )! auto=lord(*[daybound]|battlefield) flip(backside) text=As it becomes night, transform all daybound permanents. -- Permanents enter the battlefield nightbound. -- If a player casts at least two spells during their own turn, it becomes day next turn. type=Emblem [/card] [card] name=Night // Day other={2}{W} name(Day) auto=ifnot paid(alternative) then target(creature) -1/-1 ueot auto=alternative name(Target controller) choice name(Target controller) name(Target controller) all(creature|mybattlefield) 1/1 ueot auto=alternative name(Target opponent) choice name(Target opponent) name(Target opponent) all(creature|opponentbattlefield) 1/1 ueot text=Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. mana={B} type=Instant [/card] [card] name=Night Clubber auto=all(creature|opponentBattlefield) -1/-1 ueot other={2}{B} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=When Night Clubber enters, creatures your opponents control get -1/-1 until end of turn. -- Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={1}{B}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Night Incarnate abilities=deathtouch other={3}{B} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):all(creature) -3/-3 ueot auto=alternative sacrifice text=Deathtouch -- When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) mana={4}{B} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Night Market abilities=cycling auto=tap(noevent) auto=chooseacolor {T}:add{chosencolor} chooseend autohand=__CYCLING__({3}) text=This land enters tapped. As it enters, choose a color. -- {T}: Add one mana of the chosen color. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land [/card] [card] name=Night Market Guard text=Night Market Guard can block an additional creature each combat. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=1 [/card] [card] name=Night of the Sweets' Revenge auto=_FOOD_ auto=lord(Food|myBattlefield) {T}:Add{G} auto={5}{G}{G}{S}:all(creature|myBattlefield) type:Food:mybattlefield/type:Food:mybattlefield asSorcery text=When Night of the Sweets' Revenge enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Foods you control have "{T}: Add {G}." -- {5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery. mana={3}{G} type=Enchantment [/card] [card] name=Nightblade Brigade abilities=deathtouch auto=_MOBILIZE_(1) auto=_SURVEIL1_ text=Deathtouch -- Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) -- When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={2}{B} type=Creature subtype=Goblin Soldier power=1 toughness=3 [/card] [card] name=Nightdrinker Moroii abilities=flying auto=life:-3 facedown={3} autofacedown=_WARD2_ autofacedown={B}{B}:morph text=Flying -- When Nightdrinker Moroii enters, you lose 3 life. -- Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={3}{B} type=Creature subtype=Vampire power=4 toughness=2 [/card] [card] name=Nighthawk Scavenger abilities=flying,deathtouch,lifelink auto=aslongas(land|opponentGraveyard) 1/0 auto=aslongas(creature|opponentGraveyard) 1/0 auto=aslongas(artifact|opponentGraveyard) 1/0 auto=aslongas(enchantment|opponentGraveyard) 1/0 auto=aslongas(planeswalker|opponentGraveyard) 1/0 auto=aslongas(instant|opponentGraveyard) 1/0 auto=aslongas(sorcery|opponentGraveyard) 1/0 text=Flying, deathtouch, lifelink -- Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. mana={1}{B}{B} type=Creature subtype=Vampire Rogue power=1 toughness=3 [/card] [card] name=Nightmare Shepherd abilities=flying auto=@movedto(mygraveyard) from(other creature[-token]|myBattlefield):may all(trigger) clone and!( transforms((Nigthmare,setpower=1,settoughness=1)) forever )! && moveTo(exile) all(trigger) text=Flying -- Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. mana={2}{B}{B} type=Enchantment Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Nightmare Unmaking auto=choice moveto(exile) all(creature[power>=type:*:myhandplus1plusend]) auto=choice moveto(exile) all(creature[power<=type:*:myhandminus1minusend]) text=Choose one -- Exile each creature with power greater than the number of cards in your hand. -- Exile each creature with power less than the number of cards in your hand. mana={3}{B}{B} type=Sorcery [/card] [card] name=Nightmare's Thirst auto=target(creature|battlefield) -lifegain/-lifegain ueot auto=life:1 controller text=You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. mana={B} type=Instant [/card] [card] name=Nightpack Ambusher abilities=flash auto=lord(other wolf|myBattlefield) 1/1 auto=lord(other werewolf|myBattlefield) 1/1 auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:_WOLFTOKEN_ text=Flash -- Other Wolves and Werewolves you control get +1/+1. -- At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. mana={2}{G}{G} type=Creature subtype=Wolf power=4 toughness=4 [/card] [card] name=Nightscape Battlemage abilities=hasotherkicker other={4}{B}{R} name(Kicker Red) kicker={2}{U} name(Kicker Blue or both) auto=alternative destroy target(land) auto=if paid(kicker) then ability$!name(Return creatures) name(Return creatures) target(creature[-black]) moveto(hand)!$ controller auto=if paid(kicker) then pay({2}{R}) name(Pay also kicker red) destroy target(land|battlefield) text=Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) -- When Nightscape Battlemage enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. -- When Nightscape Battlemage enters, if it was kicked with its {2}{R} kicker, destroy target land. mana={2}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Nightshade Assassin abilities=first strike,madness autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=target(creature) -type:*[black]:myhand/-type:*[black]:myhand ueot text=First strike -- When Nightshade Assassin enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Nightshade Dryad abilities=deathtouch auto={T}:Add{C} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Deathtouch -- {T}: Add {C}. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=2 [/card] [card] name=Nightshade Harvester auto=@movedto(land|opponentbattlefield):counter(1/1) auto=@movedto(land|opponentbattlefield):life:-1 opponent text=Whenever a land enters under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. mana={3}{B} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Nightshade Seer auto={2}{B}{T}:foreach(*[black]|myhand) -1/-1 target(creature) text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={3}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Nightsquad Commando auto=if raid then _HUMANSOLDIERTOKEN_ text=When Nightsquad Commando enters, if you attacked this turn, create a 1/1 white Human Soldier creature token. mana={2}{B} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Nightveil Predator abilities=flying, deathtouch, hexproof text=Flying, deathtouch -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={U}{U}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Nightveil Specter abilities=flying auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)))! all(*[zpos=1]|mylibrary) text=Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. -- You may play cards exiled with Nightveil Specter. mana={UB}{UB}{UB} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Nightveil Sprite abilities=flying aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_ATTACKING__SURVEIL1_ text=Flying -- Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Nightwhorl Hermit abilities=vigilance auto=aslongas(*|mygraveyard) 1/0 >6 auto=aslongas(*|mygraveyard) unblockable >6 text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked. mana={2}{U} type=Creature subtype=Rat Rogue power=1 toughness=4 [/card] [card] name=Nihiloor auto=may name(Tap your creature) target(creature[-tapped]|mybattlefield) transforms((,newability[tap],newability[name(Gain control of creature) target(creature[power<=p]|opponentbattlefield) moveto(mybattlefield) and!( counter(0/0.1.NihiloorEffect) )! ])) oneshot auto=@movedTo(this|nonbattlezone) from(battlefield):name(Return creature) target(creature[counter{0/0.1.NihiloorEffect}]|mybattlefield) moveto(opponentbattlefield) and!( removeallcounters(0/0.1.NihiloorEffect) )! auto=@combat(attacking) source(creature[counter{0/0.1.NihiloorEffect}]|mybattlefield):name(Gain life) life:2 controller && life:-2 opponent text=When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. -- Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. mana={2}{W}{U}{B} type=Legendary Creature subtype=Horror power=3 toughness=5 [/card] [card] name=Nikara, Lair Scavenger abilities=menace,partner partner=Yannik, Scavenging Sentinel auto=_PARTNER_ auto=@movedTo(other creature[counter{1/1}]|nonbattlezone) from(mybattlefield):draw:1 && life:-1 controller text=Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.) -- Menace -- Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life. mana={2}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Niko Defies Destiny auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=foreach(*[foretold]|myexile) life:2 controller auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(type:*[foretold]:myexile)~morethan~0}:this(counter{0/0.2.Lore}=) add{W}{U} auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(type:*[foretold]:myexile)~equalto~0,compare(type:*[foretell]:myhand)~morethan~0}:this(counter{0/0.2.Lore}=) add{W}{U} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Return card from graveyard) target(*[foretell]|mygraveyard) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - You gain 2 life for each foretold card you own in exile. -- II - Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. -- III - Return target card with foretell from your graveyard to your hand. mana={1}{W}{U} type=Enchantment subtype=Saga [/card] [card] name=Nikya of the Old Ways auto=maxCast(*[-creature])0 auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=You can't cast noncreature spells. -- Whenever you tap a land for mana, add one mana of any type that land produced. mana={3}{R}{G} type=Legendary Creature subtype=Centaur Druid power=5 toughness=5 [/card] [card] name=Nils, Discipline Enforcer auto=@each my end:ability$!name(Put counter on your creature) may name(Put counter on your creature) target(creature|mybattlefield) counter(1/1)!$ controller auto=@each my end:ability$!name(Put counter on opponent creature) may name(Put counter on opponent creature) target(creature|opponentbattlefield) counter(1/1)!$ controller auto=lord(creature[counter{any}]|opponentbattlefield) transforms((,newability[thisforeach(variable{hascntanycnt}>0) attackpwcost:1])) text=At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. -- Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where {X} is the number of counters on that creature. mana={2}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Nim Deathmantle auto={4}:equip auto=teach(creature) 2/2 auto=teach(creature) transforms((Zombie,newcolors[black],intimidate)) auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):all(trigger[to]) transforms((,newability[pay[[{4}]] moveTo(mybattlefield) and!(becomes(NimDeathmantle) ueot)!])) auto=@movedTo(creature|mybattlefield) from(mygraveyard):rehook target(creature[NimDeathmantle]|mybattlefield) text=Equipped creature gets +2/+2, has intimidate, and is a black Zombie. -- Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. -- Equip {4} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Nimana Skitter-Sneak auto=aslongas(*|opponentGraveyard) 1/0 >7 auto=aslongas(*|opponentGraveyard) menace >7 text=As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=4 [/card] [card] name=Nimana Skydancer abilities=flash,flying auto=deplete:2 target(opponent) text=Flash -- Flying -- When Nimana Skydancer enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Nimble Birdsticker abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{R} type=Creature subtype=Goblin power=2 toughness=3 [/card] [card] name=Nimble Hobbit auto=_ATTACKING_name(Choose one) transforms((,newability[if type(food|mybattlefield)~morethan~0 then choice name(Sacrifice a food) name(Sacrifice a food) target(food|mybattlefield) sacrifice and!( name(Tap opponent creature) target(creature|opponentBattlefield) tap )!],newability[choice name(Pay mana) ability$!name(Pay and tap opponent creature) pay({2}{W}) name(Pay and tap opponent creature) target(creature|opponentBattlefield) tap!$ controller],newability[choice name(Don't pay or sacrifice) donothing])) oneshot text=Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. mana={1}{W} type=Creature subtype=Halfling Peasant power=1 toughness=3 [/card] [card] name=Nimble Larcenist abilities=flying auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notaTarget(<1>*[artifact;instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo all(*|reveal) moveto(hand) optiontwoend revealend text=Flying -- When Nimble Larcenist enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. mana={W}{U}{B} type=Creature subtype=Bird Rogue power=2 toughness=1 [/card] [card] name=Nimble Obstructionist abilities=flash,flying,cycling autohand=__CYCLING__({2}{U}) text=Flash -- Flying -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. mana={2}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Nimble Pilferer abilities=flash mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Nimble Thopterist auto=_THOPTERTOKEN_ text=When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. mana={3}{U} type=Creature subtype=Vedalken Artificer power=3 toughness=2 [/card] [card] name=Nimble Trapfinder auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,unblockable)) ueot auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,unblockable)) ueot auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Nimble-Blade Khenra abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Jackal Warrior power=1 toughness=3 [/card] [card] name=Nimbleclaw Adept auto={T}:name(Bigby's Hand) untap target(<2>other *) asSorcery limit:1 text=Bigby's Hand - {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. mana={3}{U} type=Creature subtype=Dragon Wizard power=2 toughness=3 [/card] [card] name=Nimblewright Schematic auto=create(construct artifact:creature construct artifact:1/1) auto=_DIES_create(construct artifact:creature construct artifact:1/1) text=When Nimblewright Schematic enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token. mana={2} type=Artifact [/card] [card] name=Nimbus Champion abilities=flying auto=_ATTACKING_may moveto(hand) target(creature[power<=type:warrior:mybattlefield]) text=Flying -- Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls. mana={5}{U} type=Creature subtype=Avatar Warrior power=4 toughness=4 [/card] [card] name=Nimraiser Paladin abilities=poisontwotoxic auto=target(creature[manacost<=3]|mygraveyard) moveto(hand) text=Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) -- When Nimraiser Paladin enters, return target creature card with mana value 3 or less from your graveyard to your hand. mana={4}{B} type=Creature subtype=Phyrexian Knight power=4 toughness=4 [/card] [card] name=Nimrodel Watcher auto=@scryed(*|myzones) turnlimited:name(Gain 1/0 and unblockable) transforms((,newability[1/0],unblockable)) ueot text=Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. mana={1}{U} type=Creature subtype=Elf Scout power=2 toughness=1 [/card] [card] name=Nine Lives abilities=hexproof auto=@damaged(controller):name(Put incarnation counter) counter(0/0,1,Incarnation) auto=counter(0/0.1.NineEffect) notrg auto=all(other *[Nine Lives]|myBattlefield) removeallcounters(0/0.1.NineEffect) auto=@damaged(controller) restriction{compare(hascntNineEffect)~morethan~0}:name(Can't be damaged) life:thatmuch controller auto=@counteradded(0/0.1.Incarnation) from(this) restriction{compare(hascntincarnation)~morethan~8}:name(Exile card) moveTo(Exile) auto=@movedTo(this|nonbattlezone) from(battlefield):name(You lose game) wingame opponent text=Hexproof -- If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. -- When there are nine or more incarnation counters on Nine Lives, exile it. -- When Nine Lives leaves the battlefield, you lose the game. mana={1}{W}{W} type=Enchantment [/card] [card] name=Nine-Fingers Keene abilities=menace aicode=activate transforms((,newability[if type(*[gate;zpos<=9]|mylibrary)~morethan~0 then target(*[gate;zpos<=9]|mylibrary) moveto(mybattlefield) and!( if type(*[gate]|mybattlefield)~morethan~8 then all(*[zpos<=9]|mylibrary) moveto(hand) else all(*[zpos<=9]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(*[gate;zpos<=9]|mylibrary)~equalto~0 then if type(*[gate]|mybattlefield)~morethan~8 then all(*[zpos<=9]|mylibrary) moveto(hand) else all(*[zpos<=9]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot auto=@combatdamaged(player) from(this):name(Look top 9 cards) reveal:9 optionone name(Put gate in play) target(*[gate]|reveal) moveto(mybattlefield) optiononeend optiontwo if type(*[gate]|mybattlefield)~morethan~8 then name(Put in hand) all(*|myreveal) moveto(hand) else name(Put On Bottom) target(*|reveal) bottomoflibrary and!( all(*|myreveal) bottomoflibrary )! bottomoflibrary optiontwoend revealend auto=@targeted(*[iscommander]|mybattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 9 life more) name(This spell costs 9 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:9}]] name(pay 9 life) donothing?fizzle])) oneshot text=Menace -- Ward-Pay 9 life. -- Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. mana={1}{B}{G}{U} type=Legendary Creature subtype=Human Rogue power=4 toughness=4 [/card] [card] name=Nine-Tail White Fox auto=@combatdamaged(player) from(this):draw:1 controller text=Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Fox Spirit power=2 toughness=2 [/card] [card] name=Ninja of the New Moon autohand={3}{B}{N}:ninjutsu text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) mana={3}{B}{B} type=Creature subtype=Spirit Ninja power=6 toughness=3 [/card] [card] name=Ninja's Kunai auto=teach(creature) {1}{T}{S(Ninja's Kunai)}:damage:3 target(anytarget) auto={1}:equip text=Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Nira, Hellkite Duelist abilities=flash,flying,trample,haste auto=transforms((,cantlose,newability[@lifelostof(player) once:if compare(lifetotal)~lessthan~5 then lifeset:5 controller && draw:3 controller])) ueot text=Flash -- Flying, trample, haste -- When Nira, Hellkite Duelist enters, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Nishoba Brawler abilities=trample anyzone=pbasiclandtypes/3 cdaactive text=Trample -- Domain - Nishoba Brawler's power is equal to the number of basic land types among lands you control. mana={1}{G} type=Creature subtype=Cat Warrior power=* toughness=3 [/card] [card] name=Nissa's Defeat auto=choice name(Destroy Forest) destroy target(forest) auto=choice name(Destroy enchantment) destroy target(enchantment[green]) auto=choice name(Destroy planeswalker) destroy target(planeswalker[green]) and!(if cantargetcard(*[nissa]|*) then draw:1 controller)! text=Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. mana={2}{G} type=Sorcery [/card] [card] name=Nissa's Encouragement auto=moverandom(Forest) from(mylibrary) to(myhand) auto=moverandom(Brambleweft Behemoth) from(mylibrary) to(myhand) auto=moverandom(Nissa^ Genesis Mage) from(mylibrary) to(myhand) text=Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle. mana={4}{G} type=Sorcery [/card] [card] name=Nissa's Triumph auto=transforms((,newability[name(search 2 forests) moveto(hand) target(forest[basic]|myLibrary)])) ueot auto=aslongas(*[nissa]|mybattlefield)>0 transforms((,newability[name(search 3 lands) moveto(hand) target(land|myLibrary)])) ueot text=Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle. mana={G}{G} type=Sorcery [/card] [card] name=Nissa's Zendikon target=land auto=becomes(Creature Elemental,4/4,haste,reach) auto=@movedTo(mytgt|Graveyard) from(Battlefield):all(trigger[to]) moveTo(hand) text=Enchant land -- Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. -- When enchanted land dies, return that card to its owner's hand. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Nissa, Resurgent Animist aicode=activate transforms((,newability[if type(*[elf;elemental]|mylibrary)~equalto~0 then shuffle],newability[if type(elf|mylibrary)~equalto~0 then if type(elemental|mylibrary)~morethan~0 then all(*[zpos=findfirsttypeelemental]|mylibrary) moveto(hand) and!( all(*[zpos<=findfirsttypeelemental]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!],newability[if type(elf|mylibrary)~morethan~0 then all(*[zpos=findfirsttypeelf]|mylibrary) moveto(hand) and!( all(*[zpos<=findfirsttypeelf]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=@movedTo(land|myBattlefield):name(Add 1 mana) ability$!name(Choose one) choice add{W} _ choice add{U} _ choice add{R} _ choice add{G} _ choice add{B}!$ controller auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~1}:name(Reveal cards) name(Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(*[elf;elemental]|mylibrary) optionone name(Put in hand) target(*[elf;elemental]|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Landfall -- Whenever a land enters under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. mana={2}{G} type=Legendary Creature subtype=Elf Scout power=3 toughness=3 [/card] [card] name=Nissa, Vastwood Seer backside=Nissa, Sage Animist restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=may name(Search basic forest) target(forest[basic]|mylibrary) moveto(hand) auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:moveto(exile) and!( flip(backside) forcetype(Legendary Planeswalker) )! text=When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. -- Whenever a land enters under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. // Nissa, Sage Animist mana={2}{G} type=Legendary Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Niv-Mizzet Reborn abilities=flying auto=reveal:10 optionone name(Reveal) target(*[multicolor]|reveal) moveto(hand) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- When Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=6 toughness=6 [/card] [card] name=Niv-Mizzet, Parun abilities=nofizzle, flying auto=@drawof(player):damage:1 target(anytarget) auto=@movedTo(instant,sorcery|stack):draw:1 text=This spell can't be countered. -- Flying -- Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. -- Whenever a player casts an instant or sorcery spell, you draw a card. mana={U}{U}{U}{R}{R}{R} type=Legendary Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Niv-Mizzet, Supreme abilities=flying auto=protection from(*[numofcols=1]) auto=lord(instant[numofcols=2]|mygraveyard) transforms((,newability[{D(land|myhand)}:name(Discard land and gain flashback) name(Discard land and gain flashback) tempflashback ueot limit:1])) auto=lord(sorcery[numofcols=2]|mygraveyard) transforms((,newability[{D(land|myhand)}:name(Discard land and gain flashback) name(Discard land and gain flashback) tempflashback ueot limit:1])) text=Flying, hexproof from monocolored -- Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=5 toughness=5 [/card] [card] name=Niv-Mizzet, Visionary abilities=flying,nomaxhand auto=@noncombatdamagefoeof(player) from(*|myzones):draw:thatmuch text=Flying -- You have no maximum hand size. -- Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. mana={4}{U}{R} type=Legendary Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Nivix, Aerie of the Firemind auto={T}:add{1} auto={2}{U}{R}{T}:moveto(myexile) all(*[zpos=1]|mylibrary) && may activate castcard(normal) target(fresh[instant;sorcery]|myexile) text={T}: Add {1}. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. type=Land [/card] [card] name=No Escape target=*[creature;planeswalker]|stack auto=fizzleto(exile) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -- Scry 1. mana={2}{U} type=Instant [/card] [card] name=No More Lies target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzleto(exile)])) forever text=Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={W}{U} type=Instant [/card] [card] name=No One Left Behind restriction=type(creature|mygraveyard)~morethan~0 otherrestriction=type(creature[manacost<=3]|mygraveyard)~morethan~0 other={1}{B} name(Pay 3 less) auto=ifnot paid(alternative) then target(creature|mygraveyard) moveTo(mybattlefield) auto=alternative target(creature[manacost<=3]|mygraveyard) moveTo(mybattlefield) text=This spell costs {3} less to cast if it targets a creature card with mana value 3 or less. -- Return target creature card from your graveyard to the battlefield. mana={4}{B} type=Sorcery [/card] [card] name=No Way Out auto=ability$!name(Discard 2 cards) name(Discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=token(Zombie Dec) text=Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) mana={2}{B} type=Sorcery [/card] [card] name=No Witnesses auto=if type(creature|mybattlefield)~equalto~type(creature|opponentbattlefield) then _CLUE_ && _CLUE_ opponent auto=if control more creatures then _CLUE_ auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then _CLUE_ opponent auto=destroy all(creature) text=Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W}{W} type=Sorcery [/card] [card] name=Noble Benefactor auto=_DIES_name(fetch) transforms((,newability[ability$! moveto(hand) notaTarget(<1>*|mylibrary) !$ controller],newability[ability$! moveto(hand) notaTarget(<1>*|mylibrary) !$ opponent])) oneshot text=When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Noble's Purse auto=tap(noevent) auto=counter(0/0,3,Coin) auto={T}{C(0/0.-1.Coin)}:_TREASURE_ text=Noble's Purse enters tapped and with three coin counters on it. -- {T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2} type=Artifact [/card] [card] name=Nocturnal Feeder abilities=flying auto=_DIES_life:-2 opponent && life:2 controller text=Flying -- When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Creature subtype=Vampire Rogue power=2 toughness=1 [/card] [card] name=Nocturnal Hunger other={2}{B} name(Gift a Food) auto=alternative _FOOD_ opponent target=creature auto=destroy auto=ifnot paid(alternative) then life:-2 text=Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Destroy target creature. If the gift wasn't promised, you lose 2 life. mana={2}{B} type=Instant [/card] [card] name=Noggle Hedge-Mage auto=if type(island|mybattlefield)~morethan~1 then target(<2>*|battlefield) tap(noevent) auto=if type(mountain|mybattlefield)~morethan~1 then target(player) damage:2 text=When Noggle Hedge-Mage enters, if you control two or more Islands, you may tap two target permanents. -- When Noggle Hedge-Mage enters, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. mana={2}{UR} type=Creature subtype=Noggle Wizard power=2 toughness=2 [/card] [card] name=Nogi, Draco-Zealot auto=lord(Dragon|mycastingzone) altercost(colorless,-1) auto=@combat(attacking) source(this) restriction{type(Dragon|mybattlefield)~morethan~2}:transforms((Dragon Creature,setpower=5,settoughness=5,flying)) ueot text=Dragon spells you cast cost {1} less to cast. -- Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying. mana={1}{R}{R} type=Legendary Creature subtype=Kobold Shaman power=3 toughness=3 [/card] [card] name=Norika Yamazaki, the Poet abilities=vigilance auto=@combat(attackedalone) source(*[samurai;warrior]|myBattlefield):name(Enchantment can be casted from graveyard) target(enchantment|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot text=Vigilance -- Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. mana={2}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=2 [/card] [card] name=Norn's Choirmaster abilities=first strike,flying auto=@movedTo(*[iscommander]|myBattlefield):_PROLIFERATE_ auto=@combat(attacking) source(creature[iscommander]|myBattlefield):_PROLIFERATE_ text=Flying, first strike -- Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter kind of each kind they already have.) mana={3}{W}{W} type=Creature subtype=Phyrexian Angel power=5 toughness=4 [/card] [card] name=Norn's Decree auto=@combatdamageof(player) turnLimited:name(Poison opponent) alterpoison:1 opponent auto=@each my blockers restriction{compare(opponentpoisoncount)~morethan~0}:name(Draw a card) draw:1 controller auto=@each opponent blockers restriction{compare(poisoncount)~morethan~0}:name(Draw a card) draw:1 opponent text=Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. -- Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card. mana={2}{W} type=Enchantment [/card] [card] name=Norn's Inquisitor auto=name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=@transformed(*[phyrexian]|mybattlefield):name(Put 1/1 counter) name(Put 1/1 counter) all(trigger) counter(1/1) text=When Norn's Inquisitor enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it. mana={1}{W} type=Creature subtype=Phyrexian Knight power=1 toughness=1 [/card] [card] name=Norn's Wellspring auto=@movedTo(creature|graveyard) from(mybattlefield):counter(0/0,1,oil) auto=@movedTo(creature|graveyard) from(mybattlefield):_SCRY1_ auto={1}{T}{C(0/0,-2,oil)}:draw:1 text=Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring. -- {1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card. mana={1}{W} type=Artifact [/card] [card] name=North Star auto={4}{T}:target(*|mycastingzone) transforms((,newability[anytypeofmana])) ueot text={4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) mana={4} type=Artifact [/card] [card] name=Nostalgic Dreams abilities=exiledeath auto=choice name(Discard any number of cards) target(*|myhand) reject and!( transforms((,newability[name(Return card from graveyard) target(*|mygraveyard) moveto(hand)])) oneshot )! text=As an additional cost to cast Nostalgic Dreams, discard X cards. -- Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. mana={G}{G} type=Sorcery [/card] [card] name=Not on My Watch target=creature[attacking] auto=moveto(exile) text=Exile target attacking creature. mana={1}{W} type=Instant [/card] [card] name=Nothic auto=_DIES_name(Roll a d20) rolld20 20 winability life:-7 controller winabilityend loseability if compare(lastrollresult)~lessthan~10 then life:-1 controller else life:-2 controller loseabilityend rolld20end auto=_DIES_name(Roll a d20) rolld20 20 winability draw:7 controller winabilityend loseability if compare(lastrollresult)~lessthan~10 then draw:1 controller else draw:2 controller loseabilityend rolld20end text=Weird Insight - When Nothic dies, roll a d20. -- 1-9 | You draw a card and you lose 1 life. -- 10-19 | You draw two cards and you lose 2 life. -- 20 | You draw seven cards and you lose 7 life. mana={4}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Notion Rain auto=name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:2 && damage:2 controller])) oneshot afterrevealedend revealend text=Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={1}{U}{B} type=Sorcery [/card] [card] name=Notion Thief abilities=flash auto=@drawfoeof(player) restriction{opponentturnonly,compare(odrewcount)~morethan~1}:name(You draw instead) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)],newability[draw:1 controller])) oneshot auto=@drawfoeof(player) restriction{myturnonly}:name(You draw instead) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)],newability[draw:1 controller])) oneshot text=Flash -- If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. mana={2}{U}{B} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Novellamental abilities=flying,cloud text=Flying -- Novellamental can block only creatures with flying. mana={1}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Novice Dissector auto={1}{S(other creature[-Novice Dissector]|mybattlefield)}:name(Put 1/1 counter) target(creature) counter(1/1) asSorcery text={1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. mana={3}{B} type=Creature subtype=Troll Warlock power=3 toughness=3 [/card] [card] name=Novice Inspector auto=_CLUE_ text=When Novice Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={W} type=Creature subtype=Human Detective power=1 toughness=2 [/card] [card] name=Novice Knight abilities=defender auto=this(auras) canattack auto=this(gear) canattack text=Defender (This creature can't attack.) -- As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. mana={W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Novice Occultist auto=_DIES_name(Draw and lose life) draw:1 controller && life:-1 controller text=When Novice Occultist dies, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Now for Wrath, Now for Ruin! auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=name(Put 1/1 counter) all(creature|mybattlefield) transforms((,newability[counter(1/1)],vigilance)) ueot text=Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. mana={3}{W} type=Sorcery [/card] [card] name=Noxious Assault auto=all(creature|myBattlefield) transforms((,newability[2/2])) ueot auto=emblem transforms((,newability[@combat(blocking) source(creature|mybattlefield):name(Controller gets poison) alterpoison:1 controller],newability[@combat(blocking) source(creature|opponentbattlefield):name(Controller gets poison) alterpoison:1 opponent])) ueot text=Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter. mana={3}{G}{G} type=Sorcery [/card] [card] name=Noxious Grasp target=*[creature;planeswalker;white;green] auto=destroy auto=life:1 controller text=Destroy target creature or planeswalker that's green or white. You gain 1 life. mana={1}{B} type=Instant [/card] [card] name=Noxious Groodion abilities=deathtouch text=Deathtouch mana={2}{B} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Null Elemental Blast auto=aslongas(*[multicolor]|stack) choice fizzle target(*[multicolor]|stack) auto=aslongas(*[multicolor]) choice destroy target(*[multicolor]) text=Choose one - -- - Counter target multicolored spell. -- - Destroy target multicolored permanent. mana={C} type=Instant [/card] [card] name=Null Profusion auto=phasealter(remove,draw,controller) auto=@movedTo(*[-land]|mystack):draw:1 controller auto=_LANDFALL_draw:1 controller auto=hmodifer:-5 controller text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. mana={4}{B}{B} type=Enchantment [/card] [card] name=Nulldrifter abilities=flying autostack=if casted(this) then draw:2 auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notaTarget(<1>*|mybattlefield) sacrifice!$ opponent other={2}{U} name(Evoke) auto=alternative sacrifice text=When you cast this spell, draw two cards. -- Flying -- Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) mana={7} type=Creature subtype=Eldrazi Elemental power=4 toughness=4 [/card] [card] name=Nullhide Ferox abilities=hexproof auto=maxCast(*[-creature])0 auto={2}:transforms((,newability[loseabilities])) ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) loseabilities notaTarget(Nullhide Ferox|opponentBattlefield)ueot?donothing!$ opponent])) forever autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) text=Hexproof -- You can't cast noncreature spells. -- {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. -- If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. mana={2}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Nullpriest of Oblivion abilities=menace,lifelink kicker={3}{B} auto=if paid(kicker) then moveTo(myBattlefield) target(creature|myGraveyard) text=Kicker {4}{B} -- Menace, lifelink -- When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield. mana={1}{B} type=Creature subtype=Vampire Cleric power=2 toughness=1 [/card] [card] name=Numa, Joraga Chieftain abilities=partner auto={X}{X} restriction{attackersonly}:name(Distribute counters) thisforeach(variable{halfpaid}) ability$!name(Choose elf) name(Choose elf) counter(1/1) target(creature[elf])!$ controller limit:1 myTurnOnly text=At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. -- Partner (You can have two commanders if both have partner.) mana={2}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Numbing Jellyfish auto=all(this) rolld6 6 winability deplete:lastrollresult opponent winabilityend loseability deplete:lastrollresult opponent loseabilityend rolld6end text=When this creature enters, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result. mana={3}{U} type=Host Creature subtype=Jellyfish power=2 toughness=3 [/card] [card] name=Nurturing Bristleback auto=create(dinosaur:creature dinosaur:3/3:green) autohand={2}{cycle}:name(Search forest) target(forest|myLibrary) moveto(hand) and!( shuffle )! text=When Nurturing Bristleback enters, create a 3/3 green Dinosaur creature token. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) mana={5}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Nurturing Peatland auto={T}{L:1}:Add{G} auto={T}{L:1}:Add{B} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {B} or {G}. -- {1}, {T}, Sacrifice Nurturing Peatland: Draw a card. type=Land [/card] [card] name=Nurturing Presence target=creature auto=teach(creature) transforms((,newability[@movedto(creature|mybattlefield):name(Gets 1/1) 1/1 ueot])) auto=choice name(Create spirit) _SPIRITTOKEN_ text=Enchant creature -- Enchanted creature has "Whenever a creature enters under your control, this creature gets +1/+1 until end of turn." -- When Nurturing Presence enters, create a 1/1 white Spirit creature token with flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Nykthos Paragon auto=@lifeof(player) from(*[-lifefaker]|*) turnlimited:may name(Put 1/1 counters) counter(1/1,thatmuch) all(creature|myBattlefield) text=Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. mana={4}{W}{W} type=Enchantment Creature subtype=Human Soldier power=4 toughness=6 [/card] [card] name=Nylea's Colossus auto=target(creature|battlefield) transforms((,newability[power/toughness])) ueot auto=_CONSTELLATION_target(creature|battlefield) transforms((,newability[power/toughness])) ueot text=Constellation - Whenever Nylea's Colossus or another enchantment enters under your control, double target creature's power and toughness until end of turn. mana={6}{G} type=Enchantment Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Nylea's Forerunner abilities=Trample auto=lord(other creature|myBattlefield) trample text=Trample -- Other creatures you control have trample. mana={4}{G} type=Enchantment Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Nylea's Huntmaster auto=target(creature|myBattlefield) type:manaG:myBattlefield/0 ueot text=When Nylea's Huntmaster enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.) mana={3}{G} type=Creature subtype=Centaur Shaman power=4 toughness=3 [/card] [card] name=Nylea's Intervention abilities=hiddenface aicode=activate transforms((,newability[moveto(hand) all(*[zpos=X]|mylibrary) && shuffle])) ueot auto=Choice name(Look X cards) reveal:X optionone name(Get a card) target(<1>*[land]|reveal) moveto(hand) optiononeend revealend && shuffle auto=Choice name(Deals X damage) damage:X all(creature[flying]) && damage:X all(creature[flying]) text=Choose one -- Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. -- Nylea's Intervention deals twice X damage to each creature with flying. mana={X}{G}{G} type=Sorcery [/card] [card] name=Nylea, Keen-Eyed abilities=indestructible aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(hand) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) auto=lord(creature|mycastingzone) altercost(colorless,-1) auto={2}{G}:reveal:1 optionone target(creature|reveal) moveto(hand) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. -- Creature spells you cast cost {1} less to cast. -- {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard. mana={3}{G} type=Legendary Enchantment Creature subtype=God power=5 toughness=6 [/card] [card] name=Nymris, Oona's Trickster abilities=flash,flying auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:name(Look 2 cards) reveal:2 optionone name(Put in hand) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(Put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flash -- Flying -- Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. mana={3}{U}{B} type=Legendary Creature subtype=Faerie Knight power=1 toughness=6 [/card] [card] name=Nyx Herald auto=@each my combatbegins:ability$!choice name(target enchanted creature) name(target enchanted creature) restriction{type(creature[enchanted]|mybattlefield)~morethan~0} target(creature[enchanted]|myBattlefield) transforms((,newability[1/1],trample)) ueot _ choice name(target enchantment creature) restriction{type(creature[enchantment]|mybattlefield)~morethan~0} target(creature[enchantment]|myBattlefield) transforms((,newability[1/1],trample)) ueot!$ controller text=At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. mana={2}{G} type=Enchantment Creature subtype=Centaur Shaman power=2 toughness=3 [/card] [card] name=Nyx Lotus auto=tap(noevent) auto={T}:name(Add White equal to devotion to white) thisforeach(variable{type:manaW}>0) add{W} auto={T}:name(Add Blue equal to devotion to blue) thisforeach(variable{type:manaU}>0) add{U} auto={T}:name(Add Black equal to devotion to black) thisforeach(variable{type:manaB}>0) add{B} auto={T}:name(Add Red equal to devotion to red) thisforeach(variable{type:manaR}>0) add{R} auto={T}:name(Add Green equal to devotion to green) thisforeach(variable{type:manaG}>0) add{G} text=Nyx Lotus enters tapped. -- {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) mana={4} type=Legendary Artifact [/card] [card] name=Nyxbloom Ancient abilities=trample auto=lord(*|myBattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) auto=lord(*|myBattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Trample -- If you tap a permanent for mana, it produces three times as much of that mana instead. mana={4}{G}{G}{G} type=Enchantment Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Nyxborn Behemoth abilities=trample anyzone=foreach(enchantment[-creature;manacost=1]|mybattlefield) changecost(colorless:-1) forcedalive anyzone=foreach(enchantment[-creature;manacost=2]|mybattlefield) changecost(colorless:-2) forcedalive anyzone=foreach(enchantment[-creature;manacost=3]|mybattlefield) changecost(colorless:-3) forcedalive anyzone=foreach(enchantment[-creature;manacost=4]|mybattlefield) changecost(colorless:-4) forcedalive anyzone=foreach(enchantment[-creature;manacost=5]|mybattlefield) changecost(colorless:-5) forcedalive anyzone=foreach(enchantment[-creature;manacost=6]|mybattlefield) changecost(colorless:-6) forcedalive anyzone=foreach(enchantment[-creature;manacost=7]|mybattlefield) changecost(colorless:-7) forcedalive anyzone=foreach(enchantment[-creature;manacost=8]|mybattlefield) changecost(colorless:-8) forcedalive anyzone=foreach(enchantment[-creature;manacost=9]|mybattlefield) changecost(colorless:-9) forcedalive anyzone=foreach(enchantment[-creature;manacost=10]|mybattlefield) changecost(colorless:-10) forcedalive anyzone=foreach(enchantment[-creature;manacost=11]|mybattlefield) changecost(colorless:-11) forcedalive anyzone=foreach(enchantment[-creature;manacost=12]|mybattlefield) changecost(colorless:-12) forcedalive anyzone=foreach(enchantment[-creature;manacost=13]|mybattlefield) changecost(colorless:-13) forcedalive anyzone=foreach(enchantment[-creature;manacost=14]|mybattlefield) changecost(colorless:-14) forcedalive anyzone=foreach(enchantment[-creature;manacost=15]|mybattlefield) changecost(colorless:-15) forcedalive anyzone=foreach(enchantment[-creature;manacost=16]|mybattlefield) changecost(colorless:-16) forcedalive anyzone=foreach(enchantment[-creature;manacost=17]|mybattlefield) changecost(colorless:-17) forcedalive anyzone=foreach(enchantment[-creature;manacost=18]|mybattlefield) changecost(colorless:-18) forcedalive anyzone=foreach(enchantment[-creature;manacost=19]|mybattlefield) changecost(colorless:-19) forcedalive anyzone=foreach(enchantment[-creature;manacost>=20]|mybattlefield) changecost(colorless:-26) forcedalive auto={1}{G}{S(other enchantment|mybattlefield)}:name(Gain indestructible) transforms((,indestructible)) ueot text=This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. -- Trample -- {1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn. mana={10}{G}{G} type=Enchantment Creature subtype=Beast power=10 toughness=10 [/card] [card] name=Nyxborn Brute mana={3}{R}{R} type=Enchantment Creature subtype=Cyclops power=7 toughness=3 [/card] [card] name=Nyxborn Colossus mana={3}{G}{G}{G} type=Enchantment Creature subtype=Giant power=6 toughness=7 [/card] [card] name=Nyxborn Courser mana={1}{W}{W} type=Enchantment Creature subtype=Centaur Scout power=2 toughness=4 [/card] [card] name=Nyxborn Marauder mana={2}{B}{B} type=Enchantment Creature subtype=Minotaur power=4 toughness=3 [/card] [card] name=Nyxborn Seaguard mana={2}{U}{U} type=Enchantment Creature subtype=Merfolk Soldier power=2 toughness=5 [/card] [card] name=O-Kagachi Made Manifest abilities=flying,trample auto=_ATTACKING_name(Opponent returns a nonland card) ability$!name(Return a nonland card) name(Return a nonland card) target(*[-land]|opponentgraveyard) moveto(opponenthand) and!( transforms((,newability[name(Creature gains X/0) name(Creature gains X/0) target(*[O-Kagachi Made Manifest&attacking]|myBattlefield|) manacost/0 ueot])) ueot )! !$ opponent text=O-Kagachi Made Manifest is all colors. -- Flying, trample -- Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. color=black,white,green,red,blue type=Enchantment Creature subtype=Dragon Spirit power=6 toughness=6 [/card] [card] name=O-Kagachi, Vengeful Kami abilities=flying,trample auto=@combat(attacking) source(creature|opponentbattlefield) restriction{opponentturnonly}:counter(0/0,1,KamiEffect) all(this) auto=@combatdamagefoeof(player) from(this):this(counter{0/0.1.KamiEffect}>=1) name(Exile non-land permanent) name(Exile non-land permanent) transforms((,newability[moveto(exile) target(*[-land]|opponentBattlefield)])) oneshot auto=@each my end:removeallcounters(0/0,1,KamiEffect) all(this) text=Flying, trample -- Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. mana={1}{W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Spirit power=6 toughness=6 [/card] [card] name=Oakhame Adversary abilities=deathtouch restriction=type(*[green]|opponentbattlefield)~equalto~0 otherrestriction=type(*[green]|opponentbattlefield)~morethan~0 other={1}{G} name(Cast 2 less) auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller text=This spell costs {2} less to cast if an opponent controls a green permanent. -- Deathtouch -- Whenever Oakhame Adversary deals combat damage to a player, draw a card. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Oakhame Ranger // Bring Back abilities=adventure other={GW}{GW}{GW}{GW} name(Adventure) auto=alternative name(Create 2 humans) token(Human,Creature Human,1/1,white)*2 auto=alternative _ADVENTURE_ auto={T}:all(creature|mybattlefield) 1/1 ueot text={T}: Creatures you control get +1/+1 until end of turn. // Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) mana={GW}{GW}{GW}{GW} type=Creature subtype=Elf Knight Ranger power=2 toughness=2 [/card] [card] name=Oakshade Stalker abilities=daybound,asflash backside=Moonlit Ambusher other={4}{G} name(Play as flash) restriction=compare(isflipped)~equalto~0,can play creature otherrestriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=You may cast this spell as though it had flash if you pay {2} more to cast it. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Moonlit Ambusher mana={2}{G} type=Creature subtype=Human Ranger Werewolf power=3 toughness=3 [/card] [card] name=Oashra Cultivator auto={2}{G}{T}{S}:moveto(mybattlefield) target(basic|mylibrary) && tap text={2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Oasis Gardener auto=life:2 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Oasis Gardener enters, you gain 2 life. -- {T}: Add one mana of any color. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Oasis Ritualist auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=@exerted(this):choice add{W}{W} auto=@exerted(this):choice add{U}{U} auto=@exerted(this):choice add{B}{B} auto=@exerted(this):choice add{R}{R} auto=@exerted(this):choice add{G}{G} auto={T}:exert && freeze text={T}: Add one mana of any color. -- {T}, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.) mana={3}{G} type=Creature subtype=Snake Druid power=2 toughness=4 [/card] [card] name=Oath of Eorl auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Create soldier) token(Human Soldier)*2 auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Create knight) name(Create knight) _HUMANKNIGHTTOKEN_*2 auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Sacrifice) name(Sacrifice) sacrifice auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(You become the monarch) name(You become the monarch) ability$!_MONARCH_CONTROLLER_!$ controller auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:may name(Put indestructible counter) name(Put indestructible counter) target(human|mybattlefield) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>0) indestructible])) forever text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I- Create two 1/1 white Human Soldier creature tokens. -- II- Create two 2/2 red Human Knight creature tokens with trample and haste. -- III- Put an indestructible counter on up to one target Human. You become the monarch. mana={3}{R}{W} type=Enchantment subtype=Saga [/card] [card] name=Oath of Kaya auto=damage:3 target(anytarget) auto=life:3 controller auto=@counterremoved(0/0,1,Loyalty) from(planeswalker|myBattlefield) restriction{opponentturnonly}:damage:2 opponent && life:2 controller text=When Oath of Kaya enters, it deals 3 damage to any target and you gain 3 life. -- Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. mana={1}{W}{B} type=Legendary Enchantment [/card] [card] name=Oath of Lim-Dul auto=@lifelostof(player):name(Choose one) ability$!name(discard cards) choice name(discard cards) discard:storedthatmuch controller _ choice name(sacrifice permanents) sacrifice notaTarget(*[-Oath of Lim-Dul]|mybattlefield)!$ controller auto={B}{B}: draw:1 controller text=Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) -- {B}{B}: Draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Oath of the Grey Host auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=_FOOD_ auto=_FOOD_ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) name(Create treasure) name(Create treasure) _TREASURE_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) name(Opponent loses life) name(Opponent loses life) life:-3 opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create spirits) name(Create spirits) token(Spirit,Creature Spirit,1/1,white,flying)*3 and!( tap(noevent) )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I- You and target opponent each create a Food token. -- II- Each opponent loses 3 life. Create a Treasure token. -- III- Create three tapped 1/1 white Spirit creature tokens with flying. mana={3}{B} type=Enchantment subtype=Saga [/card] [card] name=Oathsworn Knight abilities=mustattack,phantom auto=counter(1/1,4) text=Oathsworn Knight enters with four +1/+1 counters on it. -- Oathsworn Knight attacks each combat if able. -- If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. mana={1}{B}{B} type=Creature subtype=Human Knight power=0 toughness=0 [/card] [card] name=Oathsworn Vampire auto=tap(noevent) autograveyard={1}{B}:moveTo(myBattlefield) asSorcery restriction{compare(lifegain)~morethan~0} text=Oathsworn Vampire enters tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn. mana={1}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Ob Nixilis's Cruelty target=creature auto=exiledeath auto=-5/-5 text=Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. mana={2}{B} type=Instant [/card] [card] name=Ob Nixilis, Captive Kingpin abilities=flying,trample auto=@lifelostfoeof(player) restriction{compare(thatmuch)~equalto~1}:name(Exile top card) _IMPULSEUENT_ auto=@lifelostfoeof(player) restriction{compare(thatmuch)~equalto~1}:name(Put 1/1 counter) counter(1/1) text=Flying, trample -- Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. mana={2}{B}{R} type=Legendary Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Obeka, Brute Chronologist auto={T}:name(End turn) transforms((,newability[may name(End turn) counter(0/0.1.ObekaEffect)])) oneshot myturnonly auto={T}:name(End turn) ability$!may name(End turn) name(End turn) target(Obeka^ Brute Chronologist|opponentBattlefield) counter(0/0.1.ObekaEffect)!$ opponent opponentTurnOnly auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~0} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,opponent) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~1} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~2} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~3} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~4} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~5} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~6} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~7} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~morethan~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,opponent) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~0} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,controller) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~1} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~2} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~3} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~4} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~5} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~6} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~7} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~morethan~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,controller) auto=@counteradded(0/0.1.ObekaEffect):removeallcounters(0/0.1.ObekaEffect) text={T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) mana={1}{U}{B}{R} type=Legendary Creature subtype=Ogre Wizard power=3 toughness=4 [/card] [card] name=Obeka, Splitter of Seconds abilities=menace auto=@combatdamaged(player) from(this):thisforeach(variable{thatmuch}>0) phasealter(add,upkeep,controller,after) text=Menace -- Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. mana={1}{U}{B}{R} type=Legendary Creature subtype=Ogre Warlock power=2 toughness=5 [/card] [card] name=Obelisk Spider abilities=reach auto=@combatdamaged(creature) from(this):counter(-1/-1) all(trigger[to]) auto=@counteradded(-1/-1):life:-1 opponent && life:1 controller text=Reach -- Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. -- Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. mana={1}{B}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Obliterating Bolt target=creature,planeswalker auto=exiledeath auto=damage:4 text=Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Oblivion's Hunger target=creature|myBattlefield auto=indestructible ueot auto=if cantargetcard(creature[counter{1/1.1}]) then draw:1 controller text=Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy that creature.) mana={1}{B} type=Instant [/card] [card] name=Obscura Charm auto=choice target(*[multicolor;manacost<=3;-sorcery;-instant]|mygraveyard) moveTo(mybattlefield) and!(tap(noevent))! auto=choice target(*[instant;sorcery]|stack) fizzle auto=choice name(Destroy creature) target(creature[manacost<=3]) destroy auto=choice name(Destroy planeswalker) target(planeswalker[manacost<=3]) destroy text=Choose one - -- - Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. -- - Counter target instant or sorcery spell. -- - Destroy target creature or planeswalker with mana value 3 or less. mana={W}{U}{B} type=Instant [/card] [card] name=Obscura Initiate abilities=flying auto={1}{WB}:lifelink ueot text=Flying -- {1}{W/B}: Obscura Initiate gains lifelink until end of turn. mana={2}{U} type=Creature subtype=Bird Citizen power=2 toughness=2 [/card] [card] name=Obscura Interceptor abilities=flash,lifelink auto=_CONNIVES_ && ability$! may target(*|stack) spellmover(hand) !$ text=Flash -- Lifelink -- When Obscura Interceptor enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) mana={1}{W}{U}{B} type=Creature subtype=Octopus Wizard power=3 toughness=1 [/card] [card] name=Obscura Storefront auto=sacrifice && life:1 auto=name(Search Plains) target(plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Island) target(island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text=When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life. type=Land [/card] [card] name=Obscuring Haze auto=preventAllCombatDamage from(creature|opponentbattlefield) ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0 text=If you control a commander, you may cast this spell without paying its mana cost. -- Prevent all damage that would be dealt this turn by creatures your opponents control. mana={2}{G} type=Instant [/card] [card] name=Obsessive Astronomer auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):may name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! text=If it's neither day nor night, it becomes day as Obsessive Astronomer enters. -- Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. type=Creature subtype=Human Wizard mana={1}{R} power=2 toughness=2 [/card] [card] name=Obsessive Collector abilities=flying auto=@combatdamaged(player) from(this):name(Seek a card) transforms((,newability[name(Seek a card) moverandom(*[manacost=phandcount]) from(mylibrary) to(myhand)])) oneshot auto=_WARD2_ text=Flying -- Ward {2} -- Whenever Obessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand. mana={3}{U} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Obsessive Stitcher auto={T}:_LOOT_ auto={2}{U}{B}{T}{S}:moveTo(myBattlefield) target(creature|myGraveyard) text={T} -- : Draw a card, then discard a card. -- {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. mana={1}{U}{B} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Obsidian Charmaw abilities=flying anyzone=affinity(variable{olandc}) reduce({1}) auto=name(Destroy land) target(land[-basic]|opponentBattlefield) destroy text=This spell costs {1} less to cast for each land your opponents control that could produce {C}. -- Flying -- When Obsidian Charmaw enters, destroy target nonbasic land an opponent controls. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Obstinate Gargoyle auto=this(cantargetcard(*[modified]) flying abilities=persist text=Obstinate Gargoyle has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{W}{B} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Obuun, Mul Daya Ancestor auto=@each my combatbegins restriction{compare(power)~equalto~1}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~2}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=2,settoughness=2,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~3}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~4}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~5}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=5,settoughness=5,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~6}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=6,settoughness=6,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~7}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=7,settoughness=7,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~8}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=8,settoughness=8,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~9}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=9,settoughness=9,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~10}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=10,settoughness=10,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~11}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=11,settoughness=11,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~12}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=12,settoughness=12,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~13}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=13,settoughness=13,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~14}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=14,settoughness=14,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~15}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=15,settoughness=15,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~16}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=16,settoughness=16,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~17}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=17,settoughness=17,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~18}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=18,settoughness=18,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~equalto~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=19,settoughness=19,trample,haste)) ueot auto=@each my combatbegins restriction{compare(power)~morethan~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=20,settoughness=20,trample,haste)) ueot auto=_LANDFALL_counter(1/1) target(creature|mybattlefield) text=At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. -- Landfall - Whenever a land enters under your control, put a +1/+1 counter on target creature. mana={1}{R}{G}{W} type=Legendary Creature subtype=Elf Spirit power=3 toughness=3 [/card] [card] name=Obyra, Dreaming Duelist abilities=flash,flying auto=@movedTo(other Faerie|myBattlefield):life:-1 opponent text=Flash -- Flying -- Whenever another Faerie enters under your control, each opponent loses 1 life. mana={U}{B} type=Legendary Creature subtype=Faerie Warrior power=2 toughness=2 [/card] [card] name=Occult Epiphany auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(kindred|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot auto=draw:x controller && all(this|mystack) transforms((,newability[name(Discard cards) target(*|myhand) reject])) oneshot text=Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. mana={X}{U} type=Instant [/card] [card] name=Oceanus Dragon abilities=flying auto=target(creature|opponentBattlefield) transforms((,newability[tap],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever text=Flying -- When Oceanus Dragon enters, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={4}{U}{U} type=Creature subtype=Dragon power=3 toughness=5 [/card] [card] name=Ocelot Pride abilities=first strike,lifelink auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=@each my end restriction{compare(lifegain)~morethan~0}:_CITY'S_BLESSING_all(*[token;fresh]|mybattlefield) clone auto=@each my end restriction{compare(lifegain)~morethan~0}:create(cat:creature cat:1/1:white) text=First strike, lifelink -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Ochran Assassin abilities=deathtouch, lure text=Deathtouch -- All creatures able to block Ochran Assassin do so. mana={1}{B}{G} type=Creature subtype=Elf Assassin power=1 toughness=1 [/card] [card] name=Ochre Jelly abilities=trample auto=if cantargetcard(*[token]|*) then counter(1/1) else counter(1/1,x) auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~2}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly)])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~3}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly)])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~4}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~5}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~6}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.2) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~7}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.2) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~8}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.3) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~9}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.3) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~10}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.4) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~11}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.4) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~12}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.5) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~13}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.5) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~14}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.6) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~15}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.6) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~16}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.7) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~17}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.7) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~18}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.8) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~19}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.8) )! ])) ueot!$ controller auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~morethan~19}:ability$!name(Create copy) emblem transforms((,newability[@each end:token(Ochre Jelly) and!( counter(1/1.9) )! ])) ueot!$ controller text=Trample -- Ochre Jelly enters with X +1/+1 counters on it. -- Split - When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters with half that many +1/+1 counters on it, rounded down. mana={X}{G} type=Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Octavia, Living Thesis other={U}{U} otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~7 restriction=type(*[instant;sorcery]|mygraveyard)~lessthan~8 auto=_WARD8_ auto=@movedto(*[instant;sorcery]|mystack):name(Choose creature) target(creature|battlefield) becomes(,8/8) ueot text=This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. -- Ward {8} -- Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. mana={8}{U}{U} type=Legendary Creature subtype=Elemental Octopus power=8 toughness=8 [/card] [card] name=Octomancer other={3}{G}{U} name(Gift an Octopus) auto=alternative create(Octopus:creature Octopus:8/8:blue) opponent auto=@each end:clone target(creature[token;fresh]|battlefield) text=Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) -- At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn. mana={3}{G}{U} type=Creature subtype=Frog Druid power=3 toughness=3 [/card] [card] name=Octoprophet aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=When Octoprophet enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Octopus power=3 toughness=3 [/card] [card] name=Octopus Umbra abilities=totemarmor target=creature auto=teach(creature) transforms((,newability[_ATTACKING_may tap target(creature)])) auto=teach(creature) becomes(,8/8) text=Enchant creature -- Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." -- Umbra Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Oculus Whelp abilities=flying auto=aslongas(*[isflipped]|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(Draw a card) name(Draw a card) draw:1 controller])) text=Flying -- As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card." mana={3}{U} type=Creature subtype=Phyrexian Dragon power=3 toughness=2 [/card] [card] name=Odious Witch backside=Ragged Recluse auto=_ATTACKING_name(Gain 1 life) life:1 controller && life:-1 opponent text=Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. // Ragged Recluse color=black type=Creature subtype=Human Warlock power=3 toughness=3 [/card] [card] name=Odric's Outrider auto=@movedto(creature|graveyard) from(myBattlefield):name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) text=Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. type=Creature subtype=Human Knight mana={3}{W} power=2 toughness=4 [/card] [card] name=Odric, Blood-Cursed auto=if type(*[flying]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[first strike]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[double strike]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[haste]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[hexproof]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[indestructible]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[lifelink]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[menace]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[reach]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[trample]|mybattlefield)~morethan~0 then _BLOOD_ auto=if type(*[vigilance]|mybattlefield)~morethan~0 then _BLOOD_ text=When Odric, Blood-Cursed enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) mana={1}{R}{W} type=Legendary Creature subtype=Vampire Soldier power=3 toughness=3 [/card] [card] name=Odric, Master Tactician abilities=first strike auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~2}:target(creature|battlefield) mustblock ueot all(other creature) cantblock ueot text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Of Herbs and Stewed Rabbit auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Create food) _FOOD_ auto=may name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Draw a card) name(Draw a card) draw:1 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Create food) name(Create food) _FOOD_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create halfling) name(Create halfling) token(Halfling)*type:food:mybattlefield auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Put a +1/+1 counter on up to one target creature. Create a Food token. -- II - Draw a card. Create a Food token. -- III - Create a 1/1 white Halfling creature token for each Food you control. mana={2}{W} type=Enchantment subtype=Saga [/card] [card] name=Of One Mind anyzone=if type(human|myBattlefield)~morethan~0 then changecost(colorless:-1) forcedalive anyzone=if type(creature[-human]|myBattlefield)~morethan~0 then changecost(colorless:-1) forcedalive auto=draw:2 controller text=This spell costs {2} less to cast if you control a Human creature and a non-Human creature. -- Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Offender at Large facedown={3} autofacedown=_WARD2_ autofacedown={4}{R}:morph auto=may target(creature) 2/0 ueot autofaceup=may target(creature) 2/0 ueot text=Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Offender at Large enters or is turned face up, up to one target creature gets +2/+0 until end of turn. mana={4}{R} type=Creature subtype=Giant Rogue power=5 toughness=4 [/card] [card] name=Offer Immortality target=creature auto=deathtouch auto=indestructible text=Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{B} type=Instant [/card] [card] name=Offspring's Revenge auto=@each my combatbegins:may target(creature[red;white;black]|mygraveyard) clone and!( transforms((,setpower=1,settoughness=1,haste ueot)) forever )! && moveTo(exile) text=At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. mana={2}{R}{W}{B} type=Enchantment [/card] [card] name=Oggyar Battle-Seer abilities=haste aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={T}:_SCRY1_ text=Haste -- {T}: Scry 1. mana={3}{U}{R} type=Creature subtype=Ogre Shaman power=3 toughness=4 [/card] [card] name=Oglor, Devoted Assistant aicode=activate transforms((,newability[target(*[zpos<=2]|mylibrary) moveto(mygraveyard)])) ueot auto=@each my upkeep:name(Look top 2 card) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(mylibrary) and!( moveto(mygraveyard) )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend revealend auto=@movedto(creature|mygraveyard) from(mylibrary):name(Gains ability) all(trigger[to]) name(Gains ability) counter(0/0.1.PerpetualZombie) notrg auto=emblem transforms((,newability[@movedto(*|myzones) from(mygraveyard):name(Create zombie) all(trigger[to]) name(Create zombie) transforms((,newability[if compare(hascntperpetualzombie)~morethan~0 then _ZOMBIETOKEN_ and!( tap(noevent) )!])) oneshot])) forever dontremove text=At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. -- Whenever a creature card is put into your graveyard from your library, it perpetually gains "When this card leaves your graveyard, create a 2/2 tapped black Zombie creature token." mana={1}{U} type=Legendary Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Ognis, the Dragon's Lash abilities=haste auto=@combat(attacking) source(creature[haste]|mybattlefield):_TREASURE_ and!( tap(noevent) )! text=Haste -- Whenever a creature you control with haste attacks, create a tapped Treasure token. mana={1}{BR}{R}{RG} type=Legendary Creature subtype=Lizard Warrior power=3 toughness=3 [/card] [card] name=Ogre Battlecaster abilities=first strike auto=_ATTACKING_may name(Can cast instant or sorcery) target(*[instant;sorcery]|mygraveyard) transforms((,newability[this(variable{hascntogrecasted}>0)while changecost(red:2)],newability[counter(0/0.1.OgreCasted) notrg],newability[phaseaction[my combatends once sourceinplay] counter(0/0.-hascntogrecasted.OgreCasted) notrg])) ueot auto=lord(*[counter{0/0.1.OgreCasted}]|mygraveyard) canPlayFromGraveyard auto=lord(*[counter{0/0.1.OgreCasted}]|mygraveyard) gainedexiledeath auto=lord(*[counter{0/0.1.OgreCasted}]|mygraveyard) asflash auto=@movedto(*[manacost=1&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 1/0) name(Ogre gets 1/0) 1/0 ueot auto=@movedto(*[manacost=2&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 2/0) name(Ogre gets 2/0) 2/0 ueot auto=@movedto(*[manacost=3&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 3/0) name(Ogre gets 3/0) 3/0 ueot auto=@movedto(*[manacost=4&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 4/0) name(Ogre gets 4/0) 4/0 ueot auto=@movedto(*[manacost=5&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 5/0) name(Ogre gets 5/0) 5/0 ueot auto=@movedto(*[manacost=6&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 6/0) name(Ogre gets 6/0) 6/0 ueot auto=@movedto(*[manacost=7&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 7/0) name(Ogre gets 7/0) 7/0 ueot auto=@movedto(*[manacost=8&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 8/0) name(Ogre gets 8/0) 8/0 ueot auto=@movedto(*[manacost=9&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 9/0) name(Ogre gets 9/0) 9/0 ueot auto=@movedto(*[manacost=10&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 10/0) name(Ogre gets 10/0) 10/0 ueot auto=@movedto(*[manacost=11&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 11/0) name(Ogre gets 11/0) 11/0 ueot auto=@movedto(*[manacost=12&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 12/0) name(Ogre gets 11/0) 12/0 ueot auto=@movedto(*[manacost=13&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 13/0) name(Ogre gets 13/0) 13/0 ueot auto=@movedto(*[manacost=14&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 14/0) name(Ogre gets 14/0) 14/0 ueot auto=@movedto(*[manacost=15&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 15/0) name(Ogre gets 15/0) 15/0 ueot auto=@movedto(*[manacost=16&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 16/0) name(Ogre gets 16/0) 16/0 ueot auto=@movedto(*[manacost=17&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 17/0) name(Ogre gets 17/0) 17/0 ueot auto=@movedto(*[manacost=18&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 18/0) name(Ogre gets 18/0) 18/0 ueot auto=@movedto(*[manacost=19&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 19/0) name(Ogre gets 19/0) 19/0 ueot auto=@movedto(*[manacost>=20&counter{0/0.1.OgreCasted}]|mystack) from(mygraveyard):may name(Ogre gets 20/0) name(Ogre gets 20/0) 20/0 ueot text=First strike -- Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. mana={2}{R} type=Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Ogre Chitterlord abilities=menace auto=create(rat:creature rat:1/1:black:cantblock)*2 auto=_ATTACKING_ create(rat:creature rat:1/1:black:cantblock)*2 && if type(rat|myBattlefield)~morethan~4 then all(rat|myBattlefield) 2/0 ueot text=Menace -- Whenever Ogre Chitterlord enters or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Ogre Warrior power=6 toughness=5 [/card] [card] name=Ogre Errant auto=_ATTACKING_target(other knight[attacking]) menace ueot text=Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Ogre Knight power=3 toughness=4 [/card] [card] name=Ogre Marauder text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. auto=_ATTACKING_ability$!name(choose one) if type(creature|mybattlefield)~morethan~0 then choice sacrifice notaTarget(creature|mybattlefield) _ choice all(mysource) unblockable ueot!$ opponent mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=1 [/card] [card] name=Ogre Painbringer auto=damage:3 all(player) text=When Ogre Painbringer enters, it deals 3 damage to each player. mana={3}{R}{R} type=Creature subtype=Ogre power=7 toughness=3 [/card] [card] name=Ogre Siegebreaker auto={2}{B}{R}:destroy target(creature[damaged]) text={2}{B}{R}: Destroy target creature that was dealt damage this turn. mana={2}{B}{R} type=Creature subtype=Ogre Berserker power=4 toughness=3 [/card] [card] name=Ohabi Caleria abilities=reach auto=@each opponent untap:untap all(archer|mybattlefield) auto=@damaged(creature) from(archer|mybattlefield):pay({2}) draw:1 text=Reach -- Untap all Archers you control during each other player's untap step. -- Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card. mana={1}{G}{W} type=Legendary Creature subtype=Elf Archer power=1 toughness=3 [/card] [card] name=Ohran Frostfang auto=lord(creature[attacking]|mybattlefield) deathtouch auto=@combatdamaged(player) from(creature|myBattlefield):draw:1 text=Attacking creatures you control have deathtouch. -- Whenever a creature you control deals combat damage to a player, draw a card. mana={3}{G}{G} type=Snow Creature subtype=Snake power=2 toughness=6 [/card] [card] name=Oil-Gorger Troll auto=life:3 auto=aslongas(*[counter(0/0.1.oil)]|myBattlefield) draw:1 text=When Oil-Gorger Troll enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. mana={3}{G}{G} type=Creature subtype=Phyrexian Troll Warrior power=3 toughness=4 [/card] [card] name=Oildeep Gearhulk abilities=lifelink auto=_WARD1_ auto=target(player) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notaTarget(*|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(hand) and!(reject)!],newability[draw:1])) ueot optiononeend optiontwo moveto(hand) all(*|reveal) optiontwoend revealend text=Lifelink, ward {1} -- When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. mana={U}{U}{B}{B} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Ojer Pakpatiq, Deepest Epoch backside=Temple of Cyclical Time restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) abilities=flying auto=@movedTo(instant|myStack) from(myhand):all(trigger[to]) transforms((,newability[gainedexiledeath],newability[phaseaction[my upkeep once] counter(0/0.1.PlayExile)])) ueot auto=@each my upkeep:all(instant|myexile) removeallcounters(0/0,-1,PlayExile) auto=@each my upkeep:foreach(*[counter{0/0.1.PlayExile}]|myexile) ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;counter{0/0.1.PlayExile}]|myexile) _ choice name(Don't cast card from exile) donothing!$ controller auto=_DIES_all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[tap(noevent)],newability[flip(backside)],newability[counter(0/0.3.Epoch)])) forever text=Flying -- Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) -- When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. mana={2}{U}{U} type=Legendary Creature subtype=God power=4 toughness=3 [/card] [card] name=Ojer Taq, Deepest Foundation backside=Temple of Civilization restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) abilities=vigilance auto=@tokencreated(*|myBattlefield):all(trigger) clone options(notrigger) auto=@tokencreated(*|myBattlefield):all(trigger) clone options(notrigger) auto=_DIES_all(trigger[to]) transforms((,newability[moveTo(myBattlefield)],newability[tap(noevent)],newability[flip(backside)])) forever text=Vigilance -- If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. -- When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. mana={4}{W}{W} type=Legendary Creature subtype=God power=6 toughness=6 [/card] [card] name=Oji, the Exquisite Blade auto=life:2 && _SCRY2_ auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:may target(creature|myBattlefield) moveto(exile) and!(moveto(ownerbattlefield))! text=When Oji, the Exquisite Blade enters, you gain 2 life and scry 2. -- Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. mana={2}{W}{U} type=Legendary Creature subtype=Human Monk power=2 toughness=3 [/card] [card] name=Ojutai's Command auto=choice name(Choose 1 and 2) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && life:4 controller auto=choice name(Choose 1 and 3) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[name(Counter spell) fizzle target(*|stack)])) oneshot )! auto=choice name(Choose 1 and 4) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && draw:1 controller auto=choice name(Choose 2 and 3) life:4 controller && fizzle target(*|stack) auto=choice name(Choose 2 and 4) life:4 controller && draw:1 controller auto=choice name(Choose 3 and 4) fizzle target(*|stack) && draw:1 controller text=Choose two -- Return target creature card with mana value 2 or less from your graveyard to the battlefield. -- You gain 4 life. -- Counter target creature spell. -- Draw a card. mana={2}{W}{U} type=Instant [/card] [card] name=Oketra the True abilities=double strike,indestructible auto=aslongas(creature|mybattlefield) cantattack <4 auto=aslongas(creature|mybattlefield) cantpwattack <4 auto=aslongas(creature|mybattlefield) cantblock <4 auto={3}{W}:token(Warrior,creature Warrior,1/1,white,vigilance) text=Double strike, indestructible -- Oketra the True can't attack or block unless you control at least three other creatures. -- {3}{W}: Create a 1/1 white Warrior creature token with vigilance. mana={3}{W} type=Legendary Creature subtype=God power=3 toughness=6 [/card] [card] name=Oketra's Attendant abilities=flying,cycling autohand=__CYCLING__({2}) autograveyard={3}{W}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.) mana={3}{W}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Oketra's Avenger auto=@exerted(this):preventAllCombatDamage to(this) ueot auto=_ATTACKING_may exert && freeze text=You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Oketra's Last Mercy auto=lifeset:startinglife auto=all(land|mybattlefield) frozen text=Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step. mana={1}{W}{W} type=Sorcery [/card] [card] name=Oketra's Monument auto=lord(creature[white]|mycastingzone) altercost(colorless,-1) auto=@movedto(creature|mystack):token(Warrior,creature Warrior,1/1,white,vigilance) text=White creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. mana={3} type=Legendary Artifact [/card] [card] name=Okiba Reckoner Raid backside=Nezumi Road Captain restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=life:-1 opponent && life:1 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) life:-1 opponent && life:1 auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Each opponent loses 1 life and you gain 1 life. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={B} type=Enchantment subtype=Saga [/card] [card] name=Okiba Salvage target=*[creature;vehicle]|myGraveyard auto=moveTo(mybattlefield) and!( transforms((,newability[if type(artifact|myBattlefield)~morethan~0 then if type(enchantment|myBattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1.2)])) oneshot )! text=Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. mana={4}{B} type=Sorcery [/card] [card] name=Oko's Accomplices abilities=flying text=Flying mana={2}{U} type=Creature subtype=Faerie power=2 toughness=3 [/card] [card] name=Oko's Hospitality auto=lord(creature|battlefield) transforms((,setpower=3,settoughness=3)) ueot auto=moveto(hand) target(Oko^ the Trickster|mylibrary) auto=moveto(hand) target(Oko^ the Trickster|mygraveyard) text=Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{G}{U} type=Instant [/card] [card] name=Olag, Ludevic's Hubris backside=Ludevic, Necrogenius auto=name(Copy exiled creature) target(creature[fresh]|myexile) copy options(keepname) and!( transforms((Legendary Zombie,setpower=4,settoughness=4,blue,black)) forever )! text=As this permanent transforms into Olag, Ludevic's Hubris, it becomes a copy of one of the exiled cards, except it's name is still Olag, Ludevic's Hubris, it has base power and toughness 4/4, and it's a black and blue Legendary Zombie in addition to its other colors and types. Put a +1/+1 counter on it for each card exiled this way. // Ludevic, Necrogenius type=Legendary Creature subtype=Zombie color=blue,black power=4 toughness=4 [/card] [card] name=Old Flitterfang abilities=flying auto=@each end restriction{morbid}:_FOOD_ auto={2}{B}{S(other *[creature;artifact]|mybattlefield)}:2/2 ueot text=Flying -- At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn. mana={4}{B} type=Legendary Creature subtype=Rat Faerie power=3 toughness=4 [/card] [card] name=Old Gnawbone abilities=flying auto=@combatdamaged(player) from(creature|mybattlefield):name(Create treasure) _TREASURE_*thatmuch text=Flying -- Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. mana={5}{G}{G} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Old Man Willow anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive auto=_ATTACKING_may name(Sacrifice another creature) sacrifice notaTarget(other creature|mybattlefield) and!( name(Opponent's creature gains -2/-2) target(creature|opponentbattlefield) -2/-2 ueot )! text=Old Man Willow's power and toughness are each equal to the number of lands you control. -- Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. mana={2}{B}{G} type=Legendary Creature subtype=Treefolk power=* toughness=* [/card] [card] name=Old Rutstein auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )! auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )! text=When Old Rutstein enters or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. mana={1}{B}{G} type=Legendary Creature subtype=Human Peasant power=1 toughness=4 [/card] [card] name=Old Stickfingers anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive auto=if type(creature|mygraveyard)~equalto~0 then if compare(fullpaid)~morethan~0 then transforms((,newability[counter(0/1)],newability[@movedTo(creature|mygraveyard) turnlimited:counter(0/1.-1)])) ueot auto=if compare(ishuman)~equalto~0 then name(Reveal from top) name(Reveal from top) target(creature|mylibrary) moveTo(mygraveyard) and!( shuffle )! auto=if compare(ishuman)~morethan~0 then name(Reveal from top) name(Reveal from top) thisforeach(variable{fullpaid}>0) ability$!name(Reveal) reveal:1 revealuntil(creature|mylibrary) optionone name(Put creature in graveyard) target(creature|myreveal) moveto(mygraveyard) optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend revealend!$ controller text=When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. -- Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard. type=Legendary Creature subtype=Horror mana={X}{B}{G} power=* toughness=* [/card] [card] name=Old-Growth Dryads auto=ability$!target(basic|mylibrary) moveto(mybattlefield) and!(tap(noevent))! !$ opponent text=When Old-Growth Dryads enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. mana={G} type=Creature subtype=Dryad power=3 toughness=3 [/card] [card] name=Old-Growth Grove auto=tapped auto={T}:Add{B} auto={T}:Add{G} text=Old-Growth Grove enters tapped. -- {T}: Add {B} or {G}. type=Land [/card] [card] name=Old-Growth Troll abilities=trample auto=this(cantargetcard(*[creature]) transforms((,newability[_DIES_name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)])) auto=alternative name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever auto=alternative transforms((removetypes,newability[becomes(enchantment aura)])) forever auto=alternative transforms((,newability[_DIES_name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)])) auto=alternative transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)])) text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. it's an Aura enchantment with enchant Forest you control and Enchanted Forest has "{T}: Add {G}{G}" and "{1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample." mana={G}{G}{G} type=Creature subtype=Troll Warrior power=4 toughness=4 [/card] [card] name=Oliphaunt abilities=trample autohand={1}{cycle}:name(Search mountain) target(mountain|mylibrary) moveto(hand) and!( shuffle )! auto=_ATTACKING_name(Creaure gains 2/0 and trample) target(other creature|myBattlefield) transforms((,newability[2/0],trample)) ueot text=Trample -- Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -- Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) mana={5}{R} type=Creature subtype=Elephant power=6 toughness=4 [/card] [card] name=Olivia's Attendants abilities=menace auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_*thatmuch auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) _BLOOD_*thatmuch auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) _BLOOD_*power auto={2}{R}:name(Deals 1 damage) target(anytarget) damage:1 && _BLOOD_ text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target. mana={4}{R}{R} type=Creature subtype=Vampire power=6 toughness=6 [/card] [card] name=Olivia's Midnight Ambush target=creature auto=if type(night|battlefield)~morethan~0 then -13/-13 ueot else -2/-2 ueot text=Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. mana={1}{B} type=Instant [/card] [card] name=Olivia's Wrath auto=all(creature[-vampire]|battlefield) -type:vampire:mybattlefield/-type:vampire:mybattlefield ueot text=Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. mana={4}{B} type=Sorcery [/card] [card] name=Olivia, Crimson Bride abilities=flying,haste auto=_ATTACKING_name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[readytofight],newability[@movedTo(vampire[legendary]|nonbattlezone) from(mybattlefield):if type(vampire[legendary]|mybattlefield)~equalto~0 then name(Exile creature) name(Exile creature) name(Exile creature) moveto(exile)])) forever )! text=Flying, haste -- Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." mana={4}{B}{R} type=Legendary Creature subtype=Vampire Noble power=3 toughness=4 [/card] [card] name=Olivia, Opulent Outlaw abilities=flying,lifelink auto=@combatdamaged(player) from(*[Assassin;Mercenary;Pirate;Rogue;Warlock]|mybattlefield) turnlimited:_TREASURE_ auto={3}{S(*[treasure]|mybattlefield)}{S(*[treasure]|mybattlefield)}:all(creature|myBattlefield) counter(1/1,2) asSorcery text=Flying, lifelink -- Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -- {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. mana={1}{R}{W}{B} type=Legendary Creature subtype=Vampire Assassin power=3 toughness=3 [/card] [card] name=Ollenbock Escort abilities=vigilance auto={S}:name(Creature gains lifelink and indestructible) target(creature[counter{1/1}]|mybattlefield) transforms((,lifelink,indestructible)) ueot text=Vigilance -- Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Olog-hai Crusher abilities=trample auto=this(variable{type:*[goblin;orc]:mybattlefield}=0) cantblock text=Trample -- Olog-hai Crusher can't block unless you control a Goblin or Orc. mana={3}{R} type=Creature subtype=Troll Soldier power=4 toughness=4 [/card] [card] name=Oloro, Ageless Ascetic auto=@each my upkeep:life:2 controller auto=@lifeof(player) from(*[-lifefaker]|*):pay({1}) draw:1 controller && life:-1 opponent autocommandzone=@each my upkeep:life:2 controller text=At the beginning of your upkeep, you gain 2 life. -- Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. -- At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. mana={3}{W}{U}{B} type=Legendary Creature subtype=Giant Soldier power=4 toughness=5 [/card] [card] name=Oltec Archaeologists auto=may target(artifact|mygraveyard) moveto(hand) auto=may _SCRY3_ text=When Oltec Archaeologists enters, choose one - -- - Return target artifact card from your graveyard to your hand. -- - Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) mana={4}{W} type=Creature subtype=Human Artificer Scout power=4 toughness=4 [/card] [card] name=Oltec Cloud Guard abilities=flying auto=_GNOMETOKEN_ text=Flying -- When Oltec Cloud Guard enters, create a 1/1 colorless Gnome artifact creature token. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Oltec Matterweaver auto=@movedTo(creature|mystack):choice name(Create Gnome) _GNOMETOKEN_ auto=@movedTo(creature|mystack) restriction{type(artifact[token]|myBattlefield)~morethan~0}:choice name(Copy artifact) target(artifact[token]|myBattlefield) clone text=Whenever you cast a creature spell, choose one - -- - Create a 1/1 colorless Gnome artifact creature token. -- - Create a token that's a copy of target artifact token you control. mana={2}{W} type=Creature subtype=Human Artificer power=2 toughness=4 [/card] [card] name=Omarthis, Ghostfire Initiate auto=counter(1/1,halfpaid) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~1}:name(Manifest 1 card) manifest all(*[zpos<=1]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~2}:name(Manifest 2 cards) manifest all(*[zpos<=2]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~3}:name(Manifest 3 cards) manifest all(*[zpos<=3]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~4}:name(Manifest 4 cards) manifest all(*[zpos<=4]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~5}:name(Manifest 5 cards) manifest all(*[zpos<=5]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~6}:name(Manifest 6 cards) manifest all(*[zpos<=6]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~7}:name(Manifest 7 cards) manifest all(*[zpos<=7]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~8}:name(Manifest 8 cards) manifest all(*[zpos<=8]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~9}:name(Manifest 9 cards) manifest all(*[zpos<=9]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~10}:name(Manifest 10 cards) manifest all(*[zpos<=10]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~11}:name(Manifest 11 cards) manifest all(*[zpos<=11]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~12}:name(Manifest 12 cards) manifest all(*[zpos<=12]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~13}:name(Manifest 13 cards) manifest all(*[zpos<=13]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~14}:name(Manifest 14 cards) manifest all(*[zpos<=14]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~15}:name(Manifest 15 cards) manifest all(*[zpos<=15]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~16}:name(Manifest 16 cards) manifest all(*[zpos<=16]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~17}:name(Manifest 17 cards) manifest all(*[zpos<=17]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~18}:name(Manifest 18 cards) manifest all(*[zpos<=18]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~equalto~19}:name(Manifest 19 cards) manifest all(*[zpos<=19]|mylibrary) auto=@movedto(this|graveyard) from(battlefield) restriction{compare(hascntanycnt)~morethan~19}:name(Manifest 20 cards) manifest all(*[zpos<=20]|mylibrary) auto=@counteradded(1/1) from(other creature[colorless]|mybattlefield):may name(Put 1/1 counter) counter(1/1) text=Omarthis, Ghostfire Initiate enters with X +1/+1 counters on it. -- Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. -- When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. mana={X}{X} type=Legendary Creature subtype=Spirit Snake power=0 toughness=0 [/card] [card] name=Omen Hawker auto={T}:name(Add mana) add{C}{U} text={T}: Add {C}{U}. Spend this mana only to activate abilities. mana={U} type=Creature subtype=Octopus Advisor power=1 toughness=1 [/card] [card] name=Omen of Fire auto=moveTo(hand) all(island) auto=foreach(*[white]|mybattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice notaTarget(plains|mybattlefield) _ choice name(Sacrifice white permanent) sacrifice notaTarget(*[white]|mybattlefield)!$ controller auto=foreach(*[white]|opponentBattlefield) name(Choose one) ability$!name(Sacrifice plains) choice name(Sacrifice plains) sacrifice notaTarget(plains|mybattlefield) _ choice name(Sacrifice white permanent) sacrifice notaTarget(*[white]|mybattlefield)!$ opponent text=Return all Islands to their owners' hands. -- Each player sacrifices a Plains or a white permanent for each white permanent they control. mana={3}{R}{R} type=Instant [/card] [card] name=Omen of the Dead abilities=flash auto=moveto(hand) target(creature|myGraveyard) aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{W}{S}:_SCRY2_ text=Flash -- When Omen of the Dead enters, return target creature card from your graveyard to your hand. -- {2}{B}, Sacrifice Omen of the Dead: Scry 2. mana={B} type=Enchantment [/card] [card] name=Omen of the Forge abilities=flash aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=damage:2 target(anytarget) auto={2}{R}{S}:_SCRY2_ text=Flash -- When Omen of the Forge enters, it deals 2 damage to any target. -- {2}{R}, Sacrifice Omen of the Forge: Scry 2. mana={1}{R} type=Enchantment [/card] [card] name=Omen of the Hunt abilities=flash aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=may name(Search a basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto={2}{G}{S}:_SCRY2_ text=Flash -- When Omen of the Hunt enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- {2}{G}, Sacrifice Omen of the Hunt: Scry 2. mana={2}{G} type=Enchantment [/card] [card] name=Omen of the Sea abilities=flash aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend auto={2}{U}{S}:_SCRY2_ text=Flash -- When Omen of the Sea enters, scry 2, then draw a card. -- {2}{U}, Sacrifice Omen of the Sea: Scry 2. mana={1}{U} type=Enchantment [/card] [card] name=Omen of the Sun abilities=flash auto=token(Soldier,Creature Human Soldier,1/1,white)*2 auto=life:2 controller aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{W}{S}:_SCRY2_ text=Flash -- When Omen of the Sun enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. -- {2}{W}, Sacrifice Omen of the Sun: Scry 2. mana={2}{W} type=Enchantment [/card] [card] name=Ominous Parcel auto={2}{T}{S}:target(land[basic]|mylibrary) moveto(hand) auto={5}{T}{S}:damage:4 target(creature) text={2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- {5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature. mana={1} type=Artifact [/card] [card] name=Ominous Roost auto=token(Bird,Creature Bird,1/1,white,flying,cloud) auto=@movedto(*|mystack) from(mygraveyard):name(Create Bird) token(Bird,Creature Bird,1/1,white,flying,cloud) text=When Ominous Roost enters or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." mana={2}{U} type=Enchantment [/card] [card] name=Ominous Seas abilities=cycling auto=@drawof(player):all(this) counter(0/0,1,Foreshadow) auto={C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}{C(0/0,-1,Foreshadow)}:token(Kraken Omi) autohand=__CYCLING__({2}) text=Whenever you draw a card, put a foreshadow counter on Ominous Seas. -- Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment [/card] [card] name=Ominous Sphinx abilities=flying auto=@discarded(*|myhand):-2/0 target(creature|opponentBattlefield) ueot text=Flying -- Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Ominous Traveler auto=name(Draft a card) transforms((,newability[choice name(Dominating Vampire) conjure cards(Dominating Vampire) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Vampire Socialite) conjure cards(Vampire Socialite) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Stromkirk Bloodthief) conjure cards(Stromkirk Bloodthief) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Falkenrath Pit Fighter) conjure cards(Falkenrath Pit Fighter) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Wolfkin Outcast) conjure cards(Wolfkin Outcast) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Howlpack Piper) conjure cards(Howlpack Piper) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Tovolar, Dire Overlord) conjure cards(Tovolar, Dire Overlord) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Patrician Geist) conjure cards(Patrician Geist) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Shipwreck Sifters) conjure cards(Shipwreck Sifters) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Steelclad Spirit) conjure cards(Steelclad Spirit) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Heron-Blessed Geist) conjure cards(Heron-Blessed Geist) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Archghoul of Thraben) conjure cards(Archghoul of Thraben) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Champion of the Perished) conjure cards(Champion of the Perished) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Headless Rider) conjure cards(Headless Rider) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!],newability[choice name(Bladestitched Skaab) conjure cards(Bladestitched Skaab) zone(myhand) and!( counter(0/0.1.PerpetualOminous) notrg )!])) oneshot auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualOminous}]|mycastingzone) anytypeofmana],newability[@movedto(*|mystack):name(Return to hand) all(trigger[to]) name(Return to hand) transforms((,newability[if compare(hascntperpetualominous)~morethan~0 then name(Return to hand) name(Return to hand) target(Ominous Traveler|mybattlefield) moveto(hand)])) forever])) forever dontremove text=When Ominous Traveler enters, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand." mana={2} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Omnath, Locus of All auto=mypoolsave(red) auto=mypoolsave(white) auto=mypoolsave(black) auto=mypoolsave(green) auto=mypoolsave(blue) auto=mypoolsave(artifact) auto=mypoolsave(land) auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(red) terminate],newability[mypoolsave(green) terminate],newability[mypoolsave(blue) terminate],newability[mypoolsave(black) terminate],newability[mypoolsave(white) terminate],newability[mypoolsave(artifact) terminate],newability[mypoolsave(land) terminate])) oneshot auto=@each untap restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each untap restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each untap restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each untap restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each untap restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each upkeep restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each upkeep restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each upkeep restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each upkeep restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each upkeep restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each draw restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each draw restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each draw restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each draw restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each draw restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each firstmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each firstmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each firstmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each firstmain restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each firstmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each combatbegins restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each combatbegins restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each combatbegins restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each combatbegins restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each combatbegins restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each combatends restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each combatends restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each combatends restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each combatends restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each combatends restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each secondmain restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each secondmain restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each secondmain restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each secondmain restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each secondmain restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each end restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each end restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each end restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each end restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each end restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) auto=@each cleanup restriction{compare(mybluepoolcount)~morethan~0}:thisforeach(variable{mybluepoolcount}) add{B} && removemana({U}) auto=@each cleanup restriction{compare(mygreenpoolcount)~morethan~0}:thisforeach(variable{mygreenpoolcount}) add{B} && removemana({G}) auto=@each cleanup restriction{compare(myredpoolcount)~morethan~0}:thisforeach(variable{myredpoolcount})add{B} && removemana({R}) auto=@each cleanup restriction{compare(mycolorlesspoolcount)~morethan~0}:thisforeach(variable{mycolorlesspoolcount}) add{B} && removemana({C}) auto=@each cleanup restriction{compare(mywhitepoolcount)~morethan~0}:thisforeach(variable{mywhitepoolcount}) add{B} && removemana({W}) aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[choice name(Draw and don't reveal) draw:1 controller],newability[if compare(hasmansymw)~morethan~0 then if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymb)~morethan~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{5}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymb)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{B} _ choice add{U}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{B} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{G} _ choice add{B} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{B}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymb)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{U}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymb)~equalto~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then if compare(hasmansymb)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymg)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{B} _ choice add{U}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{G} _ choice add{B} _ choice add{U}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymu)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{G} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymb)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{G} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{B} _ choice add{U} _ choice add{W}!$ controller])) oneshot])) oneshot auto=@each my firstmain:name(Look top card) reveal:1 optionone name(Draw or reveal) target(*|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! oneshot optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[choice name(Draw and don't reveal) draw:1 controller],newability[if compare(hasmansymw)~morethan~0 then if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymb)~morethan~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{5}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymb)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{B} _ choice add{U}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{R} _ choice add{B} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{4}) ability$!name(add mana) choice add{G} _ choice add{B} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{B}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymb)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{U}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymg)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymb)~equalto~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{G} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then if compare(hasmansymu)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then if compare(hasmansymb)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymr)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymg)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{R} _ choice add{B} _ choice add{U}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{G} _ choice add{B} _ choice add{U}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymb)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymu)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{G} _ choice add{B} _ choice add{W}!$ controller],newability[if compare(hasmansymg)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymb)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{G} _ choice add{U} _ choice add{W}!$ controller],newability[if compare(hasmansymb)~morethan~0 then if compare(hasmansymu)~morethan~0 then if compare(hasmansymw)~morethan~0 then if compare(hasmansymg)~equalto~0 then if compare(hasmansymr)~equalto~0 then choice name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) name(Reveal and add mana) thisforeach(variable{3}) ability$!name(add mana) choice add{B} _ choice add{U} _ choice add{W}!$ controller])) oneshot afterrevealedend revealend text=If you would lose unspent mana, that mana becomes black instead. -- At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand. color=white,blue,red,green,black mana={W}{U}{R}{G}{p(B)} type=Legendary Creature subtype=Phyrexian Elemental power=4 toughness=4 [/card] [card] name=Omnath, Locus of Creation auto=draw:1 controller auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~0}:life:4 controller auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~1}:add{R}{G}{W}{U} auto=@movedTo(land|myBattlefield) restriction{thisturn(land[fresh]|myBattlefield)~equalto~2}:damage:4 opponent && damage:4 all(planeswalker|opponentBattlefield) text=When Omnath, Locus of Creation enters, draw a card. -- Landfall - Whenever a land enters under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. mana={R}{G}{W}{U} type=Legendary Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Omnath, Locus of Mana auto=mypoolsave(green) auto=@movedto(this|nonbattlezone) from(battlefield):name(Terminate effect) name(Terminate effect) transforms((,newability[mypoolsave(green) terminate])) oneshot anyzone=mygreenpoolcountplus1plusend/mygreenpoolcountplus1plusend cdaactive text=Green mana doesn't empty from your mana pool as steps and phases end. -- Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. mana={2}{G} type=Legendary Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Omnath, Locus of the Roil auto=damage:type:elemental:mybattlefield target(anytarget) auto=_LANDFALL_counter(1/1) target(elemental|myBattlefield) auto=_LANDFALL_if type(land|mybattlefield)~morethan~7 then draw:1 controller text=When Omnath, Locus of the Roil enters, it deals damage to any target equal to the number of Elementals you control. -- Whenever a land enters under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. mana={1}{G}{U}{R} type=Legendary Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Omnispell Adept auto={2}{U}{T}:may activate castcard(normal) notaTarget(*[instant;sorcery]|myhand) text={2}{U}, {T}: You may cast an instant or sorcery card from your hand without paying its mana cost. mana={4}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Omo, Queen of Vesuva auto=ability$! may target(creature) counter(0/0.1.everything) !$ controller && ability$! may target(land) counter(0/0.1.everything) !$ controller auto=_ATTACKING_ability$! may target(creature) counter(0/0.1.everything) !$ controller && ability$! may target(land) counter(0/0.1.everything) !$ controller auto=lord(land[counter{0/0.1.everything}]) becomes(Cave Desert Forest Gate Island Lair Locus Mine Mountain Plains Power-Plant Sphere Swamp Tower Urza's) auto=lord(creature[-land;counter{0/0.1.everything}]) transforms((allsubtypes)) text=Whenever Omo, Queen of Vesuva enters or attacks, put an everything counter on each of up to one target land and up to one target creature. -- Each land with an everything counter on it is every land type in addition to its other types. -- Each nonland creature with an everything counter on it is every creature type. mana={2}{GU} type=Legendary Creature subtype=Shapeshifter Noble power=1 toughness=5 [/card] [card] name=On Serra's Wings target=creature auto=transforms((legendary)) auto=teach(creature) +1/+1 auto=teach(creature) flying auto=teach(creature) vigilance auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. mana={3}{W} type=Legendary Enchantment subtype=Aura [/card] [card] name=On Thin Ice target=land[snow]|mybattlefield auto=(blink)forsrc target(creature|opponentbattlefield) text=Enchant snow land you control -- When On Thin Ice enters, exile target creature an opponent controls until On Thin Ice leaves the battlefield. mana={W} type=Snow Enchantment subtype=Aura [/card] [card] name=On the Job auto=all(creature|myBattlefield) 2/1 auto=_CLUE_ text=Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W}{W} type=Instant [/card] [card] name=On the Trail auto=_SECOND_DRAW_ may moveTo(myBattlefield) and!(tap(noevent))! target(land|myhand) text=Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. mana={1}{G} type=Enchantment [/card] [card] name=Onakke Javelineer abilities=reach auto={T}:damage:2 target(player,battle) text=Reach -- {T}: Onakke Javelineer deals 2 damage to target player or battle. mana={4}{R} type=Creature subtype=Ogre Spirit power=5 toughness=4 [/card] [card] name=Onakke Oathkeeper #MISSING: Creatures can't attack planeswalkers autograveyard={4}{W}{W}{E}:name(Return a planeswalker) target(planeswalker|mygraveyard) moveTo(mybattlefield) text=Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. -- {4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield. mana={1}{W} type=Creature subtype=Ogre Spirit power=0 toughness=4 [/card] [card] name=Onakke Ogre mana={2}{R} type=Creature subtype=Ogre Warrior power=4 toughness=2 [/card] [card] name=Once Upon a Time other={0} name(Cast as first spell) otherrestriction=type(*[-land]|mygraveyard)~equalto~0,type(*[-land]|myexile)~equalto~0,type(*|mystack)~equalto~0 aicode=activate moveto(hand) target(*[creature;land;zpos<=5]|mylibrary) auto=name(look) reveal:5 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. -- Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Instant [/card] [card] name=Once and Future abilities=exiledeath auto=if casted(this) then ifnot spent({G}{G}{G}) then target(*|myGraveyard) moveto(hand) and!( transforms((,newability[name(Return to library) target(*|myGraveyard) moveto(myLibrary)])) oneshot )! auto=if casted(this) then if spent({G}{G}{G}) then target(*|mygraveyard) moveto(hand) text=Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. -- Adamant - If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. mana={3}{G} type=Instant [/card] [card] name=Ondu Inversion restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Ondu Skyruins) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Ondu Skyruins) name(Ondu Skyruins) flip(Ondu Skyruins) forcetype(land) auto=destroy all(*[-land]) text=Destroy all nonland permanents. // Ondu Skyruins mana={6}{W}{W} type=Sorcery [/card] [card] name=Ondu Knotmaster // Throw a Line abilities=lifelink,adventure auto=@movedTo(creature[modified]|graveyard) from(battlefield):counter(1/1,2) other={W}{B} name(Adventure) auto=alternative transforms((,newability[choice name(2 counters on 1 creature) counter(1/1,2) target(creature)],newability[if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1) target(<2>creature)])) auto=alternative _ADVENTURE_ text=Lifelink -- Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster. // Throw a Line Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.) mana={2}{W}{B} type=Creature subtype=Kor Rogue power=2 toughness=2 [/card] [card] name=Ondu Skyruins auto=tap(noevent) auto={T}:add{W} text=Ondu Skyruins enters tapped. -- {T}: Add {W}. // {6}{W}{W} Ondu Inversion type=Land [/card] [card] name=Ondu Spiritdancer auto=@movedTo(enchantment|myBattlefield) turnlimited:may name(Create copy) all(trigger[to]) name(Create copy) transforms((,newability[activate castcard(copied)])) oneshot text=Whenever an enchantment enters under your control, you may create a token that's a copy of it. Do this only once each turn. mana={4}{W} type=Creature subtype=Kor Cleric power=3 toughness=3 [/card] [card] name=One Ring to Rule Them All auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=transforms((,newability[@bearerchosen(creature|mybattlefield) turnlimited:name(Players mill cards) all(trigger[to]) name(Players mill cards) transforms((,newability[deplete:power opponent],newability[deplete:power controller])) ueot])) ueot auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) name(Destroy all nonlegendary creatures) name(Destroy all nonlegendary creatures) all(creature[-legendary]|battlefield) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Opponent loses life) name(Opponent loses life) life:-type:creature:opponentgraveyard opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. -- II - Destroy all nonlegendary creatures. -- III - Each opponent loses 1 life for each creature card in that player's graveyard. mana={2}{B}{B} type=Enchantment subtype=Saga [/card] [card] name=One With the Wind target=creature auto=2/2 auto=flying text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=One with the Kami abilities=flash target=creature|myBattlefield auto=lord(creature[modified]|myBattlefield) transforms((,newability[@movedto(this|graveyard) from(myBattlefield):create(Spirit:creature Spirit:1/1)*power])) text=Flash -- Enchant creature you control -- Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=One with the Machine auto=draw:convertedcost:highest:artifact:mybattlefield text=Draw cards equal to the highest mana value among artifacts you control. mana={3}{U} type=Sorcery [/card] [card] name=One with the Multiverse abilities=showfromtoplibrary,canplayfromlibrarytop auto={0}:name(cast a spell without paying its mana cost) castcard(normal) notaTarget(*[-land]|myhand,mylibrary) limit:1 myturnonly text=You may look at the top card of your library any time. -- You may play lands and cast spells from the top of your library. -- Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. mana={6}{U}{U} type=Enchantment [/card] [card] name=One with the Stars target=creature,enchantment auto=teach(creature) transforms((removetypes,newability[becomes(enchantment)])) auto=teach(enchantment) transforms((removetypes,newability[becomes(enchantment)])) text=Enchant creature or enchantment -- Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Oneirophage abilities=flying auto=@drawof(player):counter(1/1) text=Flying -- Whenever you draw a card, put a +1/+1 counter on Oneirophage. mana={3}{U} type=Creature subtype=Squid Illusion power=1 toughness=2 [/card] [card] name=Oni-Cult Anvil auto=@movedto(artifact|nonbattlezone) from(mybattlefield) restriction{myturnonly} turnlimited:create(construct:artifact creature construct:1/1) auto={T}{S(artifact|myBattlefield)}:damage:1 opponent && life:1 text=Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. -- {T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. mana={B}{R} type=Artifact [/card] [card] name=Onward // Victory abilities=hasaftermath restriction=type(creature|battlefield)~morethan~0 otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 flashback={2}{W} name(Victory) auto=ifnot paid(flashback) then target(creature|battlefield) transforms((,newability[p/0])) ueot auto=if paid(flashback) then target(creature|battlefield) transforms((,double strike)) ueot text=Target creature gets +X/+0 until end of turn, where X is its power. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Ooze Flux auto={1}{G}:name(remove 1 Counter) counter(1/1,-1) target(creature[counter{1/1.1}]|mybattlefield) && token(Ooze,Creature Ooze,1/1,green) auto={1}{G}:name(remove 2 Counter) counter(1/1,-2) target(creature[counter{1/1.2}]|mybattlefield) && token(Ooze,Creature Ooze,2/2,green) auto={1}{G}:name(remove 3 Counter) counter(1/1,-3) target(creature[counter{1/1.3}]|mybattlefield) && token(Ooze,Creature Ooze,3/3,green) auto={1}{G}:name(remove 4 Counter) counter(1/1,-4) target(creature[counter{1/1.4}]|mybattlefield) && token(Ooze,Creature Ooze,4/4,green) auto={1}{G}:name(remove 5 Counter) counter(1/1,-5) target(creature[counter{1/1.5}]|mybattlefield) && token(Ooze,Creature Ooze,5/5,green) auto={1}{G}:name(remove 6 Counter) counter(1/1,-6) target(creature[counter{1/1.6}]|mybattlefield) && token(Ooze,Creature Ooze,6/6,green) auto={1}{G}:name(remove 7 Counter) counter(1/1,-7) target(creature[counter{1/1.7}]|mybattlefield) && token(Ooze,Creature Ooze,7/7,green) auto={1}{G}:name(remove 8 Counter) counter(1/1,-8) target(creature[counter{1/1.8}]|mybattlefield) && token(Ooze,Creature Ooze,8/8,green) auto={1}{G}:name(remove 9 Counter) counter(1/1,-9) target(creature[counter{1/1.9}]|mybattlefield) && token(Ooze,Creature Ooze,9/9,green) auto={1}{G}:name(remove 10 Counter) counter(1/1,-10) target(creature[counter{1/1.10}]|mybattlefield) && token(Ooze,Creature Ooze,10/10,green) auto={1}{G}:name(remove 11 Counter) counter(1/1,-11) target(creature[counter{1/1.11}]|mybattlefield) && token(Ooze,Creature Ooze,11/11,green) auto={1}{G}:name(remove 12 Counter) counter(1/1,-12) target(creature[counter{1/1.12}]|mybattlefield) && token(Ooze,Creature Ooze,12/12,green) auto={1}{G}:name(remove 13 Counter) counter(1/1,-13) target(creature[counter{1/1.13}]|mybattlefield) && token(Ooze,Creature Ooze,13/13,green) auto={1}{G}:name(remove 14 Counter) counter(1/1,-14) target(creature[counter{1/1.14}]|mybattlefield) && token(Ooze,Creature Ooze,14/14,green) auto={1}{G}:name(remove 15 Counter) counter(1/1,-15) target(creature[counter{1/1.15}]|mybattlefield) && token(Ooze,Creature Ooze,15/15,green) auto={1}{G}:name(remove 16 Counter) counter(1/1,-16) target(creature[counter{1/1.16}]|mybattlefield) && token(Ooze,Creature Ooze,16/16,green) auto={1}{G}:name(remove 17 Counter) counter(1/1,-17) target(creature[counter{1/1.17}]|mybattlefield) && token(Ooze,Creature Ooze,17/17,green) auto={1}{G}:name(remove 18 Counter) counter(1/1,-18) target(creature[counter{1/1.18}]|mybattlefield) && token(Ooze,Creature Ooze,18/18,green) auto={1}{G}:name(remove 19 Counter) counter(1/1,-19) target(creature[counter{1/1.19}]|mybattlefield) && token(Ooze,Creature Ooze,19/19,green) auto={1}{G}:name(remove 20 Counter) counter(1/1,-20) target(creature[counter{1/1.20}]|mybattlefield) && token(Ooze,Creature Ooze,20/20,green) text={1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way. mana={3}{G} type=Enchantment [/card] [card] name=Ooze Patrol auto=deplete:2 && foreach(*[artifact;creature]|myGraveyard) counter(1/1) text=When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) mana={3}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Opal Acrolith auto=@movedTo(creature|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=4)) forever auto={0}:name(Becomes an enchantment) transforms((removetypes,newability[becomes(Enchantment)])) forever text=Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. -- {0}: Opal Acrolith becomes an enchantment. mana={2}{W} type=Enchantment [/card] [card] name=Opal Palace auto={T}:add{C} auto=aslongas(*[iscommander&red]|myzones) {1}{T}:name(Add red mana) name(Add red mana) transforms((,newability[add{R}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot auto=aslongas(*[iscommander&white]|myzones) {1}{T}:name(Add white mana) name(Add white mana) transforms((,newability[add{W}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot auto=aslongas(*[iscommander&green]|myzones) {1}{T}:name(Add green mana) name(Add green mana) transforms((,newability[add{G}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot auto=aslongas(*[iscommander&blue]|myzones) {1}{T}:name(Add blue mana) name(Add blue mana) transforms((,newability[add{U}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot auto=aslongas(*[iscommander&black]|myzones) {1}{T}:name(Add black mana) name(Add black mana) transforms((,newability[add{B}],newability[if type(*[iscommander]|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.OpalEffect)])) oneshot auto=@movedto(*[iscommander]|mybattlefield) restriction{compare(hascntopaleffect)~morethan~0}:name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) transforms((,newability[counter(1/1.numofcommandcast)])) oneshot auto=@movedto(*[iscommander]|mybattlefield) restriction{compare(hascntopaleffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.OpalEffect) auto=@each end restriction{compare(hascntopaleffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.OpalEffect) text={T}: Add {C}. -- {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. type=Land [/card] [card] name=Opal Titan auto=@movedTo(creature[blue;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue])) forever auto=@movedTo(creature[white;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white])) forever auto=@movedTo(creature[green;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green])) forever auto=@movedTo(creature[black;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black])) forever auto=@movedTo(creature[red;-multicolor]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from red])) forever auto=@movedto(creature[red&blue;-green;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from red])) forever auto=@movedto(creature[red&green;-blue;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green],newability[protection from red])) forever auto=@movedto(creature[red&black;-blue;-green;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from red])) forever auto=@movedto(creature[red&white;-blue;-green;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from red])) forever auto=@movedto(creature[white&blue;-green;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from white])) forever auto=@movedto(creature[white&green;-blue;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from green])) forever auto=@movedto(creature[white&black;-blue;-green;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from black])) forever auto=@movedto(creature[black&blue;-green;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from black])) forever auto=@movedto(creature[black&green;-blue;-black;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from green])) forever auto=@movedto(creature[green&blue;-red;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from green])) forever auto=@movedto(creature[green&blue&red;-black;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green],newability[protection from blue],newability[protection from red])) forever auto=@movedto(creature[green&blue&black;-red;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from black],newability[protection from green])) forever auto=@movedto(creature[green&blue&white;-red;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from green],newability[protection from blue],newability[protection from white])) forever auto=@movedto(creature[red&blue&black;-green;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from black],newability[protection from red])) forever auto=@movedto(creature[red&blue&white;-green;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from white],newability[protection from red])) forever auto=@movedto(creature[black&blue&white;-green;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from white])) forever auto=@movedto(creature[black&blue&white&green;-red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from white],newability[protection from green])) forever auto=@movedto(creature[black&blue&white&red;-green]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from white],newability[protection from red])) forever auto=@movedto(creature[black&blue&red&green;-white]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from blue],newability[protection from green],newability[protection from red])) forever auto=@movedto(creature[black&red&white&green;-blue]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from black],newability[protection from red],newability[protection from white],newability[protection from green])) forever auto=@movedto(creature[blue&red&white&green;-black]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from blue],newability[protection from red],newability[protection from white],newability[protection from green])) forever auto=@movedto(creature[black&blue&white&green&red]|opponentstack):if cantargetcard(*[enchantment]|*) then transforms((removetypes)) forever && transforms((Giant Creature,setpower=4,settoughness=4,white,newability[protection from white],newability[protection from black],newability[protection from green],newability[protection from blue],newability[protection from red])) forever text=When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. mana={2}{W}{W} type=Enchantment [/card] [card] name=Open Fire target=anytarget auto=damage:3 text=Open Fire deals 3 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Open into Wonder target=creature auto=unblockable auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot text=X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." mana={X}{U}{U} type=Sorcery [/card] [card] name=Open the Gates auto=notaTarget(*[basic;gate]|mylibrary) moveto(hand) text=Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. mana={G} type=Sorcery [/card] [card] name=Open the Graves auto=@movedto(creature[-token]|graveyard) from(mybattlefield):_ZOMBIETOKEN_ text=Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. mana={3}{B}{B} type=Enchantment [/card] [card] name=Open the Omenpaths auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two white mana) name(Add two white mana) add{W}{W} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two black mana) name(Add two black mana) add{B}{B} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two red mana) name(Add two red mana) add{R}{R} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two blue mana) name(Add two blue mana) add{U}{U} auto=if type(*[creature;enchantment]|myrestrictedcastingzone)~morethan~0 then choice name(Add two green mana) name(Add two green mana) add{G}{G} auto=choice name(All creatures get 1/0) all(creature|mybattlefield) 1/0 ueot text=Choose one -- Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. -- Creatures you control get +1/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Open the Way aicode=activate transforms((,newability[all(*[zpos=findfirsttypeland]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[all(*[zpos<=findfirsttypeland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot auto=if compare(fullpaid)~equalto~1 then name(Reveal from top) name(Reveal from top) ability$!name(Reveal) reveal:1 revealuntil(land|mylibrary) optionone name(Put land in play) target(land|myreveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend revealend!$ controller auto=if compare(fullpaid)~morethan~1 then name(Reveal from top) name(Reveal from top) thisforeach(variable{2}) ability$!name(Reveal) reveal:1 revealuntil(land|mylibrary) optionone name(Put land in play) target(land|myreveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend revealend!$ controller text=X can't be greater than the number of players in the game. -- Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. mana={X}{G}{G} type=Sorcery [/card] [card] name=Opportunistic Dragon abilities=flying auto=choice name(Choose human or artifact) target(*[human;artifact]|opponentBattlefield) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.OpportunisticEffect)],newability[loseabilities],cantattack,cantpwattack,cantblock)) forever )! auto=@movedto(this|nonbattlezone) from(battlefield):name(Give back permanent) target(*[counter{0/0.1.OpportunisticEffect}]|myBattlefield) moveto(myreveal) and!( moveto(opponentBattlefield) )! text=Flying -- When Opportunistic Dragon enters, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Oppressive Will target=*|stack auto=if type(*|myhand)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?fizzle])) forever auto=if type(*|myhand)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever auto=if type(*|myhand)~morethan~20 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1} for each card in your hand. mana={2}{U} type=Instant [/card] [card] name=Optimistic Scavenger auto=_CONSTELLATION_counter(1/1) target(creature) auto=_EERIE_counter(1/1) target(creature) text=Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Optimus Prime, Inspiring Leader ##{1}:turn target permanent you control to its other face.## auto={1}:all(this) transforms((Legendary Artifact Creature Construct,setpower=6,settoughness=6)) ueot && all(creature|myBattlefield) trample ueot text={1}: Turn target permanent you control to its other face. / {1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. mana={3}{R}{W} type=Legendary Artifact Creature subtype=Autobot power=4 toughness=5 [/card] [card] name=Oracle of Bones abilities=haste auto=if type(*[instant;sorcery]|myhand)~morethan~0 then all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:counter(0/0,-1,TributeUnpaid) all(this) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:may name(Cast instant or sorcery) name(Cast instant or sorcery) activate castcard(normal) target(*[sorcery;instant]|myhand) text=Haste -- Tribute 2 (As this creature enters, an opponent of your choice may place two +1/+1 counters on it.) -- When Oracle of Bones enters, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. mana={2}{R}{R} type=Creature subtype=Minotaur Shaman power=3 toughness=1 [/card] [card] name=Oracle of Tragedy auto=name(Choose one) transforms((,newability[if type(*[manacost>=3]|mygraveyard)~morethan~0 then choice name(Shuffle 4 cards) name(Shuffle 4 cards) target(*[manacost>=3]|mygraveyard) moveto(mylibrary) and!( shuffle )!],newability[choice name(Draw and discard) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot )!])) oneshot auto=_DIES_name(Choose one) transforms((,newability[if type(*[manacost>=3]|mygraveyard)~morethan~0 then choice name(Shuffle 4 cards) name(Shuffle 4 cards) target(*[manacost>=3]|mygraveyard) moveto(mylibrary) and!( shuffle )!],newability[choice name(Draw and discard) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot )!])) oneshot text=When Oracle of Tragedy enters or dies, choose one -- Draw a card, then discard a card. -- Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Oracle's Attendants auto={T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(Oracle's Attendants|mybattlefield)])) ueot auto={T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch target(Oracle's Attendants|opponentbattlefield)])) ueot text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=5 [/card] [card] name=Oracle's Vault auto={2}{T}{counter(0/0,1,brick)}:_IMPULSE_DRAW_ auto=this(counter{0/0.3.brick}) {T}:moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) text={2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. -- {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault. mana={4} type=Artifact [/card] [card] name=Orah, Skyclave Hierophant abilities=lifelink auto=@movedTo(cleric[manacost=1]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=0]|myGraveyard) auto=@movedTo(cleric[manacost=2]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=1]|myGraveyard) auto=@movedTo(cleric[manacost=3]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=2]|myGraveyard) auto=@movedTo(cleric[manacost=4]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=3]|myGraveyard) auto=@movedTo(cleric[manacost=5]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=4]|myGraveyard) auto=@movedTo(cleric[manacost=6]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=5]|myGraveyard) auto=@movedTo(cleric[manacost=7]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=6]|myGraveyard) auto=@movedTo(cleric[manacost=8]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=7]|myGraveyard) auto=@movedTo(cleric[manacost=9]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=8]|myGraveyard) auto=@movedTo(cleric[manacost=10]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=9]|myGraveyard) auto=@movedTo(cleric[manacost=11]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=10]|myGraveyard) auto=@movedTo(cleric[manacost=12]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=11]|myGraveyard) auto=@movedTo(cleric[manacost=13]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=12]|myGraveyard) auto=@movedTo(cleric[manacost=14]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=13]|myGraveyard) auto=@movedTo(cleric[manacost=15]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=14]|myGraveyard) auto=@movedTo(cleric[manacost=16]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=15]|myGraveyard) auto=@movedTo(cleric[manacost=17]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=16]|myGraveyard) auto=@movedTo(cleric[manacost=18]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=17]|myGraveyard) auto=@movedTo(cleric[manacost=19]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=18]|myGraveyard) auto=@movedTo(cleric[manacost=20]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=19]|myGraveyard) auto=@movedTo(cleric[manacost>=21]|myGraveyard) from(myBattlefield):moveTo(myBattlefield) target(cleric[manacost<=20]|myGraveyard) text=Lifelink -- Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield. mana={2}{W}{B} type=Legendary Creature subtype=Kor Cleric power=3 toughness=3 [/card] [card] name=Oran-Rief Ooze auto=counter(1/1) target(creature|myBattlefield) auto=_ATTACKING_counter(1/1) all(creature[attacking;counter{1/1}]|myBattlefield) text=When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control. -- Whenever Oran-Rief ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Orazca Frillback mana={2}{G} type=Creature subtype=Dinosaur power=4 toughness=2 [/card] [card] name=Orazca Puzzle-Door auto={1}{T}{S}:reveal:2 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text={1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. mana={U} type=Artifact [/card] [card] name=Orazca Raptor mana={2}{R}{R} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Orazca Relic auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:name(Gain life and draw) life:3 && draw:1])) auto={T}:Add{C} text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. mana={3} type=Artifact [/card] [card] name=Orb of Dragonkind aicode=activate transforms((,newability[if type(dragon[zpos<=7]|myLibrary)~morethan~0 then target(dragon[zpos<=7]|myLibrary) moveto(hand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=this(variable{type:dragon:myrestrictedcastingzone}>0) {1}{T}:name(Add two mana) thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller auto=this(variable{type:dragon:mybattlefield}>0) {1}{T}:name(Add two mana) thisforeach(variable{2}) ability$!name(add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W}!$ controller auto={R}{T}{S}:name(Look top 7 cards) reveal:7 optionone name(Get a dragon) target(dragon|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text={1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons. -- {R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{R} type=Artifact [/card] [card] name=Orbs of Warding abilities=controllershroud auto=@damageof(player) from(creature|battlefield):name(Prevent 1 damage) life:1 controller text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- If a creature would deal damage to you, prevent 1 of that damage. mana={5} type=Artifact [/card] [card] name=Orca, Siege Demon abilities=trample auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1) auto=_DIES_thisforeach(power) ability$!damage:1 target(anytarget)!$ controller text=Trample -- Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. -- When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. mana={5}{B}{R} type=Legendary Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Orchard Strider aicode=activate target(land[basic]|mylibrary) moveto(hand) autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=name(Create food) _FOOD_*2 text=When Orchard Strider enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={4}{G}{G} type=Creature subtype=Treefolk power=6 toughness=4 [/card] [card] name=Orcish Bowmasters abilities=flash auto=ability$!name(Amass orcs 1) _AMASSORC1_!$ controller auto=name(Damage any target) damage:1 target(anytarget) auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Amass Orcs 1) ability$!name(Amass orcs 1) _AMASSORC1_!$ controller auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Damage any target) damage:1 target(anytarget) text=Flash -- When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. mana={1}{B} type=Creature subtype=Orc Archer power=1 toughness=1 [/card] [card] name=Orcish Farmer auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) text={T}: Target land becomes a Swamp until its controller's next untap step. mana={1}{R}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Orcish Hellraiser auto=upcost[{R};next upkeep] sacrifice auto=_DIES_name(Deals 2 damage) damage:2 target(player,planeswalker) text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. mana={1}{R} type=Creature subtype=Orc Warrior power=3 toughness=2 [/card] [card] name=Orcish Medicine target=creature auto=choice name(Gains indestructible) transforms((,indestructible)) ueot auto=choice name(Gains lifelink) transforms((,lifelink)) ueot auto=ability$!name(Amass orcs 1) _AMASSORC1_!$ controller text=Target creature gains your choice of lifelink or indestructible until end of turn. -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={1}{B} type=Instant [/card] [card] name=Orcish Siegemaster abilities=trample auto=lord(other *[orc;goblin]|mybattlefield) trample auto=_ATTACKING_power:highest:creature:mybattlefield/0 ueot text=Trample -- Other Orcs and Goblins you control have trample. -- Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. mana={2}{R} type=Creature subtype=Orc Soldier power=0 toughness=5 [/card] [card] name=Orcish Vandal auto={T}{S(artifact|myBattlefield)}:damage:2 target(anytarget) text={T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target. mana={1}{R} type=Creature subtype=Orc Warrior power=1 toughness=1 [/card] [card] name=Orcus, Prince of Undeath abilities=flying,trample auto=choice name(Creatures get -X/-X) all(other creature|battlefield) -x/-x ueot && life:-x controller auto=choice name(Return X creatures) target(creature|mygraveyard) moveto(myBattlefield) and!( transforms((,haste)) ueot )! text=Flying, trample -- When Orcus, Prince of Undeath enters, Choose one -- Each other creature gets -X/-X until end of turn. You lose X life. -- Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. mana={X}{2}{B}{R} type=Legendary Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Ordeal of Erebos target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice notaTarget(Ordeal of Erebos|mybattlefield)])) auto=_DIES_target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Heliod target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice notaTarget(Ordeal of Heliod|mybattlefield)])) auto=_DIES_life:10 controller text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Nylea target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice notaTarget(Ordeal of Nylea|mybattlefield)])) auto=_DIES_notaTarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notaTarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Purphoros target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice notaTarget(Ordeal of Purphoros|mybattlefield)])) auto=_DIES_damage:3 target(anytarget) text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Thassa target=creature auto=@combat(attacking) source(mytgt):counter(1/1) auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice notaTarget(Ordeal of Thassa|mybattlefield)])) auto=_DIES_draw:2 controller text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Order // Chaos other={2}{R} name(Chaos) auto=alternative all(creature|battlefield) cantblock ueot auto=ifnot paid(alternative) then target(creature[attacking]|battlefield) moveto(exile) text=Exile target attacking creature. // Creatures can't block this turn. mana={3}{W} type=Instant [/card] [card] name=Order of Midnight // Alter Fate abilities=flying,cantblock,adventure other={1}{B} name(Adventure) auto=alternative name(Return creature from graveyard) name(Return creature from graveyard) target(creature|mygraveyard) moveto(hand) auto=alternative _ADVENTURE_ text=Flying -- Order of Midnight can't block. // Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Order of Sacred Dusk abilities=flying,haste,lifelink,exalted other={convoke} name(Convoke) auto=lord(other vampire|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying, lifelink, haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other Vampires you control have exalted. mana={6}{W}{B} type=Creature subtype=Vampire Knight power=5 toughness=5 [/card] [card] name=Order of the Alabaster Host auto=@combat(blocked) source(this) from(creature):all(trigger[from]) -1/-1 ueot text=Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn. color=blue,white type=Creature subtype=Phyrexian Knight power=3 toughness=3 [/card] [card] name=Order of the Mirror backside=Order of the Alabaster Host restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={3}{p(W)}:flip(backside) asSorcery text={3}{W/P}: Transform Order of the Mirror. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) mana={1}{U} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Ordruun Mentor auto=_MENTOR_ auto=@each my blockers:target(creature[attacking]) first strike ueot text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. mana={2}{RW} type=Creature subtype=Minotaur Soldier power=3 toughness=2 [/card] [card] name=Ore-Scale Guardian abilities=flying,haste anyzone=affinity(land|mygraveyard) reduce({1}) text=This spell costs {1} less to cast for each land card in your graveyard. -- Flying, haste mana={5}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Oread of Mountain's Blaze auto={2}{R}{D(*|myhand)}:draw:1 controller text={2}{R}, Discard a card: Draw a card. mana={1}{R} type=Enchantment Creature subtype=Nymph power=1 toughness=3 [/card] [card] name=Oreskos Explorer auto=if control less lands then may target(plains|mylibrary) moveto(hand) text=When Oreskos Explorer enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. mana={1}{W} type=Creature subtype=Cat Scout power=2 toughness=2 [/card] [card] name=Organ Harvest auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notaTarget(creature|mybattlefield)!$ controller && add{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notaTarget(<2>creature|mybattlefield)!$ controller && add{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notaTarget(<3>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notaTarget(<4>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notaTarget(<5>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notaTarget(<6>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notaTarget(<7>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notaTarget(<8>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notaTarget(<9>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notaTarget(<10>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notaTarget(<11>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notaTarget(<12>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notaTarget(<13>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notaTarget(<14>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notaTarget(<15>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notaTarget(<16>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notaTarget(<17>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notaTarget(<18>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notaTarget(<19>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notaTarget(<20>creature|mybattlefield)!$ controller && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B}. mana={B} type=Sorcery [/card] [card] name=Organ Hoarder aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot auto=name(Reveal top 3 cards) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=When Organ Hoarder enters, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard. type=Creature subtype=Zombie mana={3}{U} power=3 toughness=2 [/card] [card] name=Organic Extinction other={improvise} name(Improvise) auto=destroy all(creature[-artifact]) text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Destroy all nonartifact creatures. mana={8}{W}{W} type=Sorcery [/card] [card] name=Oriq Loremage auto={T}:name(Search instant or sorcery) target(*[instant;sorcery]|mylibrary) moveto(mygraveyard) and!( shuffle )! && counter(1/1) all(this) auto={T}:name(Search permanent) target(*[-instant;-sorcery]|mylibrary) moveto(mygraveyard) and!( shuffle )! text={T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage. mana={2}{B}{B} type=Creature subtype=Human Warlock power=3 toughness=3 [/card] [card] name=Ormendahl, the Corrupter abilities=flying,trample,lifelink backside=Jerren, Corrupted Bishop auto={S(other creature|mybattlefield)}:name(Draw a card) draw:1 controller text=Flying, trample, lifelink -- Sacrifice another creature: Draw a card. // Jerren, Corrupted Bishop type=Legendary Creature subtype=Demon color=black power=6 toughness=6 [/card] [card] name=Ornate Kanzashi auto={2}{T}:target(opponent) moveto(myexile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|opponentlibrary) text={2}, {T}: Target opponent exiles the top card of their library. You may play that card this turn. mana={5} type=Artifact [/card] [card] name=Ornery Dilophosaur abilities=deathtouch auto=_ATTACKING_if type(creature[power>=4]|myBattlefield)~morethan~0 then 2/2 ueot text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Ornery Goblin auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Ornery Kudu auto=counter(-1/-1) target(creature|mybattlefield) text=When Ornery Kudu enters, put a -1/-1 counter on target creature you control. mana={2}{G} type=Creature subtype=Antelope power=3 toughness=4 [/card] [card] name=Ornithopter of Paradise abilities=flying auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=Flying -- {T}: Add one mana of any color. mana={2} type=Artifact Creature subtype=Thopter power=0 toughness=2 [/card] [card] name=Orochi Merge-Keeper auto={T}:Add{G} auto=this(cantargetcard(*[modified]) {T}:Add{G}{G} text={T}: Add {G}. -- As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.) mana={1}{G} type=Creature subtype=Snake Druid power=1 toughness=1 [/card] [card] name=Orthion, Hero of Lavabrink auto={1}{R}{T}:clone with(treason,haste) target(other creature|mybattlefield) asSorcery auto={6}{R}{R}{R}{T}:name(Create five tokens) target(other creature|mybattlefield) transforms((,newability[clone with(treason^haste)],newability[clone with(treason^haste)],newability[clone with(treason^haste)],newability[clone with(treason^haste)],newability[clone with(treason^haste)])) asSorcery text={1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. -- {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery. mana={3}{R} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Orthodoxy Enforcer abilities=vigilance auto=aslongas(artifact|myBattlefield) 2/+0 >1 text=Vigilance -- Orthodoxy Enforcer gets +2/+0 as long as you control two or more artifacts. mana={3}{W} type=Creature subtype=Phyrexian Cleric power=2 toughness=4 [/card] [card] name=Orvar, the All-Form abilities=changeling auto=@targeted(other *|mybattlefield) from(*[instant;sorcery]|mycastingzone):name(Create copy of targeted permanent) all(trigger[to]) clone auto=@targeted(*|myhand) from(*|opponentzones):all(trigger[to]) counter(0/0,1,OrvarEffect) auto=@discarded(*[counter{0/0.1.OrvarEffect}]|myhand):name(Create copy of permanent) target(*|battlefield) clone auto=@each end:all(*[counter{0/0.1.OrvarEffect}]|myhand) removeallcounters(0/0,1,OrvarEffect) text=Changeling -- Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. -- When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent. mana={3}{U} type=Legendary Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Orzhov Charm auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(hand) auto=choice name(Destroy creature) target(creature) dynamicability && destroy auto=choice name(Return creature to battlefield) target(creature[manacost<=1]|mygraveyard) moveto(mybattlefield) text=Choose one Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with mana value 1 or less from your graveyard to the battlefield. mana={W}{B} type=Instant [/card] [card] name=Orzhov Enforcer abilities=deathtouch auto=_DIES__AFTERLIFETOKEN_ text=Deathtouch -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Orzhov Euthanist auto=name(Destroy damaged creature) target(creature[damaged]) destroy auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Destroy damaged creature) target(creature[damaged]) destroy])) text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Euthanist enters or the creature it haunts dies, destroy target creature that was dealt damage this turn. mana={2}{B} type=Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Orzhov Locket auto={WB}{WB}{WB}{WB}{T}{S}:draw:2 auto={T}:Add{W} auto={T}:Add{B} text={T}: Add {W} or {B}. -- {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Orzhov Pontiff auto=name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot])) text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Pontiff enters or the creature it haunts dies, Choose one Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. mana={1}{W}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Orzhov Racketeers auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=_DIES__AFTERLIFETOKEN_*2 text=Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Osgir, the Reconstructor abilities=vigilance auto={1}{S(artifact|mybattlefield)}:name(Creature gets 2/0) target(creature|mybattlefield) 2/0 ueot auto={0}{T}:name(X = 0) target(artifact[manacost=0]|graveyard) moveto(exile) && clone && clone assorcery auto={1}{T}:name(X = 1) target(artifact[manacost=1]|graveyard) moveto(exile) && clone && clone assorcery auto={2}{T}:name(X = 2) target(artifact[manacost=2]|graveyard) moveto(exile) && clone && clone assorcery auto={3}{T}:name(X = 3) target(artifact[manacost=3]|graveyard) moveto(exile) && clone && clone assorcery auto={4}{T}:name(X = 4) target(artifact[manacost=4]|graveyard) moveto(exile) && clone && clone assorcery auto={5}{T}:name(X = 5) target(artifact[manacost=5]|graveyard) moveto(exile) && clone && clone assorcery auto={6}{T}:name(X = 6) target(artifact[manacost=6]|graveyard) moveto(exile) && clone && clone assorcery auto={7}{T}:name(X = 7) target(artifact[manacost=7]|graveyard) moveto(exile) && clone && clone assorcery auto={8}{T}:name(X = 8) target(artifact[manacost=8]|graveyard) moveto(exile) && clone && clone assorcery auto={9}{T}:name(X = 9) target(artifact[manacost=9]|graveyard) moveto(exile) && clone && clone assorcery auto={10}{T}:name(X = 10) target(artifact[manacost=10]|graveyard) moveto(exile) && clone && clone assorcery auto={11}{T}:name(X = 11) target(artifact[manacost=11]|graveyard) moveto(exile) && clone && clone assorcery auto={12}{T}:name(X = 12) target(artifact[manacost=12]|graveyard) moveto(exile) && clone && clone assorcery auto={13}{T}:name(X = 13) target(artifact[manacost=13]|graveyard) moveto(exile) && clone && clone assorcery auto={14}{T}:name(X = 14) target(artifact[manacost=14]|graveyard) moveto(exile) && clone && clone assorcery auto={15}{T}:name(X = 15) target(artifact[manacost=15]|graveyard) moveto(exile) && clone && clone assorcery auto={16}{T}:name(X = 16) target(artifact[manacost=16]|graveyard) moveto(exile) && clone && clone assorcery auto={17}{T}:name(X = 17) target(artifact[manacost=17]|graveyard) moveto(exile) && clone && clone assorcery auto={18}{T}:name(X = 18) target(artifact[manacost=18]|graveyard) moveto(exile) && clone && clone assorcery auto={19}{T}:name(X = 19) target(artifact[manacost=19]|graveyard) moveto(exile) && clone && clone assorcery auto={20}{T}:name(X = 20) target(artifact[manacost>=20]|graveyard) moveto(exile) && clone && clone assorcery text=Vigilance -- {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. -- {X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. mana={2}{R}{W} type=Legendary Creature subtype=Giant Artificer power=4 toughness=4 [/card] [card] name=Osseous Exhale other={1}{W} name(Behold a Dragon) otherrestriction=type(Dragon|mybattlefieldhand) target=creature[attacking;blocking] auto=damage:5 auto=alternative life:2 text=As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) -- Osseous Exhale deals 5 damage to target attacking or blocking creature. If a Dragon was beheld, you gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Ossification target=land[basic]|myBattlefield auto=(blink)forsrc target(creature,planeswalker|opponentBattlefield) text=Enchant basic land you control -- When Ossification enters, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Ossuary Rats auto=name(Deal damage) target(*[creature;planeswalker]|opponentbattlefield) damage:type:creature:mygraveyard text=When Ossuary Rats enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard. mana={5}{B} type=Creature subtype=Rat power=3 toughness=2 [/card] [card] name=Oswald Fiddlebender auto=this(variable{type:artifact:mybattlefield}>0) {W}{T}:name(Sacrifice artifact) name(Sacrifice artifact) target(artifact|myBattlefield) transforms((,newability[sacrifice],newability[name(Search artifact) target(artifact[manacost<=manacost]|mylibrary) moveTo(myBattlefield) and!( shuffle )!])) oneshot asSorcery text={W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to one plus the sacrificed artifact's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery. mana={1}{W} type=Legendary Creature subtype=Gnome Artificer power=2 toughness=2 [/card] [card] name=Otawara, Soaring City auto={T}:Add{U} autohand=this(variable{type:creature[legendary]:mybattlefield}=0) {3}{U}{discard}:name(Return to hand) name(Return to hand) moveTo(hand) target(*[artifact;creature;enchantment;planeswalker]|battlefield) autohand=this(variable{type:creature[legendary]:mybattlefield}=1) {2}{U}{discard}:name(Return to hand) name(Return to hand) moveTo(hand) target(*[artifact;creature;enchantment;planeswalker]|battlefield) autohand=this(variable{type:creature[legendary]:mybattlefield}=2) {1}{U}{discard}:name(Return to hand) name(Return to hand) moveTo(hand) target(*[artifact;creature;enchantment;planeswalker]|battlefield) autohand=this(variable{type:creature[legendary]:mybattlefield}>=3) {U}{discard}:name(Return to hand) name(Return to hand) moveTo(hand) target(*[artifact;creature;enchantment;planeswalker]|battlefield) text={T}: Add {U}. -- Channel - {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to it's owner's hand. This ability costs {1} less to activate for each legendary creature you control. type=Legendary Land [/card] [card] name=Otepec Huntmaster abilities=haste auto=lord(dinosaur|myhand) altercost(colorless,-1) auto={T}:haste target(dinosaur) text=Dinosaur spells you cast cost {1} less to cast. -- {T}: Target Dinosaur gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Otharri, Suns' Glory abilities=flying,haste,lifelink auto=_ATTACKING_name(Get experience and create rebel) alterexperience:1 controller && token(Rebel,Creature Rebel,2/2,red,battleready)*pexperience autograveyard={2}{R}{W}{T(rebel[-tapped]|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield) and!( tap(noevent) )! text=Flying, lifelink, haste -- Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. -- {2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. mana={3}{R}{W} type=Legendary Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Otherworldly Gaze flashback={1}{U} aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(mygraveyard)])) oneshot auto=_SURVEIL3_ text=Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U} type=Instant [/card] [card] name=Otrimi, the Ever-Playful abilities=trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={1}{B}{G}{U} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@combatdamaged(player) from(this):name(Return creature) target(creature[mutate]|mygraveyard) moveto(hand) auto=@combatdamaged(player) from(mytgt):name(Return creature) target(creature[mutate]|mygraveyard) moveto(hand) text=Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. mana={3}{B}{G}{U} type=Legendary Creature subtype=Nightmare Beast power=6 toughness=6 [/card] [card] name=Otterball Antics auto=_OTTERTOKEN_ auto=if gravecast then counter(1/1) notaTarget(otter[bluered;fresh]|myBattlefield) auto=if librarycast then counter(1/1) notaTarget(otter[bluered;fresh]|myBattlefield) auto=if exilecast then counter(1/1) notaTarget(otter[bluered;fresh]|myBattlefield) auto=if commandzonecast then counter(1/1) notaTarget(otter[bluered;fresh]|myBattlefield) flashback={3}{U} text=Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Sorcery [/card] [card] name=Oust target=creature auto=placefromthetop(2) auto=life:3 targetController text=Put target creature into its owner's library second from the top. Its controller gains 3 life. mana={W} type=Sorcery [/card] [card] name=Out Cold abilities=nofizzle auto=may target(creature) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot auto=_CLUE_ text=This spell can't be countered. (This includes by the ward ability.) -- Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U} type=Instant [/card] [card] name=Out of Bounds target=*|stack auto=fizzle text=Assist (Another player can pay up to {3} of this spell's cost.) -- Counter target spell. mana={3}{U} type=Instant [/card] [card] name=Out of Time auto=counter(0/0,type:creature:battlefield,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=this(counter{0/0.1.Time}<=0) sacrifice auto=all(creature|battlefield) transforms((,newability[untap],newability[phaseout])) ueot auto=@each upkeep restriction{compare(hascnttime)~morethan~0}:phaseout all(creature|battlefield) auto=@each my upkeep restriction{compare(hascnttime)~equalto~0}:sacrifice text=When Out of Time enters, untap all creatures, then phase them out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature phased out this way. -- Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.) mana={1}{W}{W} type=Enchantment [/card] [card] name=Outcaster Greenblade auto=if type(land[basic]|mylibrary)~morethan~0 then may name() name(Search basic land) target(land[basic]|mylibrary) moveto(hand) auto=if type(Desert|mylibrary)~morethan~0 then may name() name(Search Desert) target(Desert|mylibrary) moveto(hand) auto=foreach(Desert|myBattlefield) 1/1 text=When Outcaster Greenblade enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. -- Outcaster Greenblade gets +1/+1 for each Desert you control. mana={2}{G} type=Creature subtype=Human Mercenary power=1 toughness=2 [/card] [card] name=Outcaster Trailblazer auto=choice Add{W} auto=choice Add{U} auto=choice Add{B} auto=choice Add{R} auto=choice Add{G} auto=@movedto(other creature[power>=4]|mybattlefield):draw:1 autohand={2}{G}:_PLOT_ autoexile=_PLOTCAST_ text=When Outcaster Trailblazer enters, add one mana of any color. -- Whenever another creature you control with power 4 or greater enters, draw a card. -- Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{G} type=Creature subtype=Human Druid power=4 toughness=2 [/card] [card] name=Outflank target=creature[attacking;blocking] auto=damage:type:creature:mybattlefield text=Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. mana={W} type=Instant [/card] [card] name=Outland Liberator abilities=daybound backside=Frenzied Trapbreaker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy text={1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Frenzied Trapbreaker mana={1}{G} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Outlaw Medic abilities=lifelink auto=_DIES_draw:1 text=Lifelink -- When Outlaw Medic dies, draw a card. mana={1}{W} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Outlaws' Fury auto=all(creature|myBattlefield) 2/0 auto=aslongas(Assassin,Mercenary,Pirate,Rogue,Warlock|mybattlefield) _IMPULSEUENT_ text=Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) mana={2}{R} type=Instant [/card] [card] name=Outlaws' Merriment auto=@each my upkeep:all(this) transforms((,newability[choice name(warrior) token(-47316011)],newability[choice name(cleric) token(-47316012)],newability[choice name(rogue) token(-47316013)])) ueot text=At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. -- 3/1 Human Warrior with trample and haste. -- 2/1 Human Cleric with lifelink and haste. -- 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target." mana={1}{R}{W}{W} type=Enchantment [/card] [card] name=Outmaneuver target=creature[blocked] auto=target(player) dynamicability text=X target blocked creatures assign their combat damage this turn as though they weren't blocked. mana={X}{R} type=Instant [/card] [card] name=Outmuscle target=creature|myBattlefield auto=counter(1/1) auto=if casted(this) then if spent({G}{G}{G}) then transforms((,indestructible)) ueot auto=_FIGHT_ text=Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Adamant - If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. mana={3}{G} type=Sorcery [/card] [card] name=Outpost Siege auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) _IMPULSE_DRAW_ auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(anytarget) text=As Outpost Siege enters, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. mana={3}{R} type=Enchantment [/card] [card] name=Outwit target=*[-creature;-artifact;-enchantment;-planeswalker]|stack auto=fizzle text=Counter target spell that targets a player. mana={U} type=Instant [/card] [card] name=Over the Top auto=all(*[-instant&-sorcery&zpos<=type:*[-land]:mybattlefield]|mylibrary) moveto(mybattlefield) auto=all(instant[zpos<=type:*[-land]:mybattlefield]|mylibrary) moveto(mygraveyard) auto=all(sorcery[zpos<=type:*[-land]:mybattlefield]|mylibrary) moveto(mygraveyard) auto=all(*[-instant&-sorcery&zpos<=type:*[-land]:opponentbattlefield]|opponentlibrary) moveto(opponentbattlefield) auto=all(instant[zpos<=type:*[-land]:opponentbattlefield]|opponentlibrary) moveto(opponentgraveyard) auto=all(sorcery[zpos<=type:*[-land]:opponentbattlefield]|opponentlibrary) moveto(opponentgraveyard) text=Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. mana={5}{R}{R} type=Sorcery [/card] [card] name=Overabundance auto=@tappedformana(land|opponentBattlefield):damage:1 opponent auto=@tappedformana(land|myBattlefield):damage:1 controller auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. mana={1}{R}{G} type=Enchantment [/card] [card] name=Overcharged Amalgam abilities=flying,flash auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Counter spell) target(*|stack) fizzle])) oneshot )! text=Flash -- Flying -- Exploit (When this creature enters, you may sacrifice a creature.) -- When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. mana={2}{U}{U} type=Creature subtype=Zombie Horror power=3 toughness=3 [/card] [card] name=Overcome auto=all(creature|myBattlefield) 2/2 ueot auto=all(creature|myBattlefield) trample ueot text=Creatures you control get +2/+2 and gain trample until end of turn. mana={3}{G}{G} type=Sorcery [/card] [card] name=Overflowing Basin auto={1}{T}:Add{G}{U} text={1}, {T}: Add {G}{U}. type=Land [/card] [card] name=Overflowing Insight target=player auto=draw:7 targetedplayer text=Target player draws seven cards. mana={4}{U}{U}{U} type=Sorcery [/card] [card] name=Overgrown Arch abilities=defender auto={T}:life:1 controller auto={2}{S}:_LEARN_ text=Defender -- {T}: You gain 1 life. -- {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=4 [/card] [card] name=Overgrown Armasaur auto=_ENRAGE__SAPROLINGTOKEN_ text=Enrage - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. mana={3}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Overgrown Farmland auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{G} auto={T}:add{W} text=Overgrown Farmland enters tapped unless you control two or more other lands. -- {T}: Add {G} or {W}. type=Land [/card] [card] name=Overgrown Pest aicode=activate transforms((,newability[if type(*[land;hasbackside;zpos<=5]|myLibrary)~morethan~0 then target(*[land;hasbackside;zpos<=5]|myLibrary) moveto(hand) and!( all(other *[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=name(Look top 5 cards) reveal:5 optionone name(Choose a card) target(*[land;hasbackside]|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=When Overgrown Pest enters, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G} type=Creature subtype=Pest power=2 toughness=2 [/card] [card] name=Overgrowth Elemental auto=target(other creature[elemental]) counter(1/1) auto=@movedto(other creature[elemental]|graveyard) from(mybattlefield):counter(1/1) auto=@movedto(other creature|graveyard) from(mybattlefield):life:1 text=When Overgrowth Elemental enters, put a +1/+1 counter on another target Elemental you control. -- Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. mana={2}{G} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Overloaded Mage-Ring auto={1}{T}{S}:name(Copy permanent) target(*[-instant;-sorcery]|mystack) transforms((,newability[clone])) oneshot auto={1}{T}{S}:name(Copy instant or sorcery) target(*[instant;sorcery]|mystack) transforms((,newability[activate castcard(copied noevent)])) oneshot text={1}, {T}, Sacrifice Overloaded Mage-Ring: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) type=Artifact [/card] [card] name=Overlord of the Balemurk other={1}{B} name(Impending) auto=alternative transforms((removetypes,newability[counter(0/0.5.Impending)],newability[becomes(Enchantment)])) auto=@each my end:counter(0/0,-1,Impending) auto=this(counter{0/0.1.Impending}<=0) becomes(Creature) auto=deplete:4 auto=if type(creature[-Avatar]|myGraveyard)~morethan~0 then may name() name(Return a non-Avatar creature) target(creature[-Avatar]|mygraveyard) moveto(hand) auto=if type(planeswalker|myGraveyard)~morethan~0 then may name() name(Return a planeswalker) target(planeswalker|mygraveyard) moveto(hand) auto=_ATTACKING_deplete:4 && ability$! if type(creature[-Avatar]|myGraveyard)~morethan~0 then choice name(Return a non-Avatar creature) target(creature[-Avatar]|mygraveyard) moveto(hand) _ if type(planeswalker|myGraveyard)~morethan~0 then choice name() name(Return a planeswalker) target(planeswalker|mygraveyard) moveto(hand) _ choice name(Cancel) doNothing !$ controller text=Impending 5-{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -- Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. mana={3}{B}{B} type=Enchantment Creature subtype=Avatar Horror power=5 toughness=5 [/card] [card] name=Overlord of the Boilerbilges other={2}{R}{R} name(Impending) auto=alternative transforms((removetypes,newability[counter(0/0.4.Impending)],newability[becomes(Enchantment)])) auto=@each my end:counter(0/0,-1,Impending) auto=this(counter{0/0.1.Impending}<=0) becomes(Creature) auto=damage:4 target(anytarget) auto=_ATTACKING_damage:4 target(anytarget) text=Impending 4-{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -- Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. mana={4}{R}{R} type=Enchantment Creature subtype=Avatar Horror power=5 toughness=5 [/card] [card] name=Overlord of the Floodpits abilities=flying other={1}{U}{U} name(Impending) auto=alternative transforms((removetypes,newability[counter(0/0.4.Impending)],newability[becomes(Enchantment)])) auto=@each my end:counter(0/0,-1,Impending) auto=this(counter{0/0.1.Impending}<=0) becomes(Creature) auto=draw:2 && ability$!name(discard) reject notaTarget(*|myhand)!$ controller auto=_ATTACKING_draw:2 && ability$!name(discard) reject notaTarget(*|myhand)!$ controller text=Impending 4-{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -- Flying -- Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. mana={3}{U}{U} type=Enchantment Creature subtype=Avatar Horror power=5 toughness=3 [/card] [card] name=Overlord of the Hauntwoods other={1}{G}{G} name(Impending) auto=alternative transforms((removetypes,newability[counter(0/0.4.Impending)],newability[becomes(Enchantment)])) auto=@each my end:counter(0/0,-1,Impending) auto=this(counter{0/0.1.Impending}<=0) becomes(Creature) auto=token(Everywhere,Land Plains Island Swamp Mountain Forest,0/0) auto=_ATTACKING_token(Everywhere,Land Plains Island Swamp Mountain Forest,0/0) text=Impending 4-{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -- Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. mana={3}{G}{G} type=Enchantment Creature subtype=Avatar Horror power=6 toughness=5 [/card] [card] name=Overlord of the Mistmoors other={2}{W}{W} name(Impending) auto=alternative transforms((removetypes,newability[counter(0/0.4.Impending)],newability[becomes(Enchantment)])) auto=@each my end:counter(0/0,-1,Impending) auto=this(counter{0/0.1.Impending}<=0) becomes(Creature) auto=create(insect:creature insect:2/1:white:flying)*2 auto=_ATTACKING_create(insect:creature insect:2/1:white:flying)*2 text=Impending 4-{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -- Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. mana={5}{W}{W} type=Enchantment Creature subtype=Avatar Horror power=6 toughness=6 [/card] [card] name=Overmaster auto=draw:1 controller auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot])) ueot text=The next instant or sorcery spell you cast this turn can't be countered. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Overprotect target=creature|myBattlefield auto=transforms((,newability[3/3],trample,hexproof,indestructible)) ueot text=Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn. mana={1}{G} type=Instant [/card] [card] name=Overrule target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever auto=life:X controller text=Counter target spell unless its controller pays {X}. You gain X life. mana={X}{W}{U} type=Instant [/card] [card] name=Oversimplify auto=count(type:creature:mybattlefield) && countb(type:creature:opponentbattlefield) auto=all(creature|battlefield) moveto(exile) auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.countedamount) )! auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.countedbamount) )! opponent text=Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. mana={3}{G}{U} type=Sorcery [/card] [card] name=Overwhelmed Apprentice auto=deplete:2 opponent aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=When Overwhelmed Apprentice enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Overwhelmed Archivist backside=Archive Haunt abilities=hasdisturb restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={3}{U} name(Cast with disturb) auto=if paid(retrace) then flip(backside) auto=_LOOT_ oneshot text=When Overwhelmed Archivist enters, draw a card, then discard a card. -- Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Archive Haunt mana={2}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Overwhelming Remorse abilities=affinitygravecreatures target=*[creature;planeswalker]|battlefield auto=moveto(exile) text=This spell costs {1} less to cast for each creature card in your graveyard. -- Exile target creature or planeswalker. mana={4}{B} type=Instant [/card] [card] name=Overwhelming Splendor target=player auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1,newability[noactivatedability])) auto=lord(*[-creature]|targetedpersonsbattlefield) onlymanaability text=Enchant player -- Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. -- Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities. mana={6}{W}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Overwhelming Surge auto=ability$! name(3 damage to target creature) may name(3 damage to target creature) damage:3 target(creature) !$ controller auto=ability$! name(Destroy target noncreature artifact) may name(Destroy target noncreature artifact) destroy target(artifact[-creature]) !$ controller text=Choose one or both - -- - Overwhelming Surge deals 3 damage to target creature. -- - Destroy target noncreature artifact. mana={2}{R} type=Instant [/card] [card] name=Ovika, Enigma Goliath abilities=flying auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 mana and 3 life more) name(This spell costs 3 mana and 3 life more) target(*|opponentzones) transforms((,newability[pay[[{3}{L:3}]] name(pay 3 mana and 3 life) donothing?fizzle])) oneshot auto=@movedTo(*[-creature]|mystack):name(Create goblin) all(trigger[to]) transforms((,newability[name(Create goblin) token(Phyrexian Goblin^Creature Phyrexian Goblin^1/1^red)*manacost and!( transforms((,haste)) ueot )!])) ueot text=Flying -- Ward {3}, Pay 3 life. -- Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. mana={5}{U}{R} type=Legendary Creature subtype=Phyrexian Nightmare power=6 toughness=6 [/card] [card] name=Oviya, Automech Artisan auto=lord(creature[attacking]|mybattlefield) trample auto={G}{T}:name(creature) moveTo(myBattlefield) target(creature[-artifact]|myhand) restriction{type(creature[-artifact]|myHand)~morethan~0} auto={G}{T}:name(artifact creature) moveTo(myBattlefield) target(creature[artifact]|myhand) && counter(1/1,2) restriction{type(creature[-artifact]|myHand)~morethan~0} auto={G}{T}:name(Vehicle) moveTo(myBattlefield) target(Vehicle|myhand) && counter(1/1,2) restriction{type(Vehicle|myHand)~morethan~0} text=Each creature that's attacking one of your opponents has trample. -- {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it. mana={3}{G} type=Legendary Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Owen Grady, Raptor Trainer partner=Blue, Loyal Raptor auto=_PARTNER_ auto={T}:name(menace counter) target(Dinosaur) asSorcery transforms((,newability[counter(0/0.1.menace)],newability[this(counter{0/0.1.menace}>=1) menace])) forever auto={T}:name(trample counter) target(Dinosaur) asSorcery transforms((,newability[counter(0/0.1.trample)],newability[this(counter{0/0.1.trample}>=1) trample])) forever auto={T}:name(reach counter) target(Dinosaur) asSorcery transforms((,newability[counter(0/0.1.reach)],newability[this(counter{0/0.1.reach}>=1) reach])) forever auto={T}:name(haste counter) target(Dinosaur) asSorcery transforms((,newability[counter(0/0.1.haste)],newability[this(counter{0/0.1.haste}>=1) haste])) forever text=Partner with Blue, Loyal Raptor -- {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. mana={1}{R}{G} type=Legendary Creature subtype=Human Soldier Scientist power=3 toughness=2 [/card] [card] name=Owlbear abilities=trample auto=draw:1 controller text=Trample -- Keen Senses - When Owlbear enters, draw a card. mana={3}{G}{G} type=Creature subtype=Bird Bear power=4 toughness=4 [/card] [card] name=Owlbear Cub auto=@combat(attacking) source(this) restriction{type(land|opponentbattlefield)~morethan~7}:name(Look top 8 cards) reveal:8 optionone name(Get creature) target(creature|reveal) moveto(mybattlefield) and!( transforms((,newability[readytofight])) oneshot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Mama's Coming - Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order. mana={2}{G} type=Creature subtype=Bird Bear power=3 toughness=3 [/card] [card] name=Owlbear Shepherd auto=@each my end restriction{compare(powertotalinplay)~morethan~7}:draw:1 text=At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. mana={2}{G} type=Creature subtype=Goblin Druid power=1 toughness=4 [/card] [card] name=Owlin Shieldmage abilities=flying auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot text=Flying -- Ward-Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) mana={3}{W}{B} type=Creature subtype=Bird Warlock power=3 toughness=3 [/card] [card] name=Ox Drover abilities=vigilance auto=cantbeblockedby(creature[Ox]) auto=draw:1 auto=target(opponent) create(ox:ox creature:2/4:white) targetedplayer auto=_ATTACKING_draw:1 auto=target(opponent) _ATTACKING_create(ox:ox creature:2/4:white) targetedplayer text=Vigilance -- Ox Drover can't be blocked by Oxen. -- Whenever Ox Drover enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. mana={3}{W} type=Creature subtype=Human Peasant power=4 toughness=4 [/card] [card] name=Ox of Agonas auto=reject all(*|myhand) && draw:3 controller auto=if paid(retrace) then counter(1/1) retrace={R}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=When Ox of Agonas enters, discard your hand, then draw three cards. -- Escape-{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Ox of Agonas escapes with a +1/+1 counter on it. mana={3}{R}{R} type=Creature subtype=Ox power=4 toughness=2 [/card] [card] name=Oxidda Finisher anyzone=affinity(equipment|mybattlefield) reduce({1}) abilities=trample text=Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) -- Trample mana={5}{R}{R} type=Creature subtype=Ogre Rebel power=7 toughness=5 [/card] [card] name=Ozolith, the Shattered Spire abilities=cycling autohand=__CYCLING__({2}) auto={1}{G}{T}:name(Put 1/1 counter on other target) counter(1/1) target(other *[artifact;creature]|myBattlefield) asSorcery auto={1}{G}{T}:name(Put 1/1 counter on this artifact) counter(1/1) asSorcery auto=@totalcounteradded(1/1) from(*[creature;artifact]|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller text=If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. -- {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Legendary Artifact [/card] [card] name=Pacesetter Paragon auto=this(cantargetcard(*[-effect]) {2}{R}:becomes(effect) forever && counter(1/1) && double strike ueot text=Exhaust - {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.) mana={2}{R} type=Creature subtype=Human Pilot power=2 toughness=3 [/card] [card] name=Pack Attack auto=all(creature[attacking]) 1/0 auto=draw:1 text=Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Pack Leader auto=lord(other dog|myBattlefield) 1/1 auto=_ATTACKING_preventAllCombatDamage to(dog|myBattlefield) ueot text=Other Dogs you control get +1/+1. -- Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. mana={1}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Pack Mastiff auto={1}{R}:all(creature[myname]|myBattlefield) 1/0 ueot text={1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Pack's Betrayal target=creature aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=moveto(mybattlefield) and!( transforms((,haste,newability[untap],newability[@next end:moveto(ownerbattlefield)])) ueot )! auto=if type(*[wolf;werewolf]|mybattlefield)~morethan~0 then name(Scry 2) name(Scry 2) _SCRY2_ text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{R} type=Sorcery [/card] [card] name=Pack's Favor other={convoke} name(Convoke) target=creature auto=+3/+3 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +3/+3 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Packsong Pup auto=@each my combatbegins restriction{type(wolf|mybattlefield)~morethan~1}:name(Put 1/1 counter) counter(1/1) auto=_DIES_ name(Gain life) name(Gain life) life:power controller text=At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. -- When Packsong Pup dies, you gain life equal to its power. mana={1}{G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Pact Weapon auto=teach(creature) cantlifelose auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=0]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller])) oneshot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=1]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-1 controller],newability[1/1])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=2]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-2 controller],newability[2/2])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=3]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-3 controller],newability[3/3])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=4]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-4 controller],newability[4/4])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=5]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-5 controller],newability[5/5])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=6]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-6 controller],newability[6/6])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=7]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-7 controller],newability[7/7])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=8]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-8 controller],newability[8/8])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=9]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-9 controller],newability[9/9])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=10]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-10 controller],newability[10/10])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=11]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-11 controller],newability[11/11])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=12]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-12 controller],newability[12/12])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=13]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-13 controller],newability[13/13])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=14]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-14 controller],newability[14/14])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=15]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-15 controller],newability[15/15])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=16]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-16 controller],newability[16/16])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=17]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-17 controller],newability[17/17])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=18]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-18 controller],newability[18/18])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost=19]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-19 controller],newability[19/19])) ueot auto=@combat(attacking) source(mytgt) restriction{type(*[zpos=1;manacost>=19]|mylibrary)~morethan~0}:name(Draw and reveal) name(Draw and reveal) transforms((,newability[draw:1 controller],newability[life:-20 controller],newability[20/20])) ueot auto={999}:equip auto=name(Equip discard a card) {D(*|myhand)}:rehook target(creature|mybattlefield) asSorcery text=As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. -- Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. -- Equip-Discard a card. mana={3}{B} type=Artifact subtype=Equipment [/card] [card] name=Pact of the Serpent auto=choice name(Target opponent) ability$!chooseatype all(creature[chosentype]|opponentBattlefield) transforms((,newability[life:-1 controller],newability[draw:1 controller])) ueot chooseend!$ controller auto=choice name(Target yourself) ability$!chooseatype all(creature[chosentype]|myBattlefield) transforms((,newability[life:-1 controller],newability[draw:1 controller])) ueot chooseend!$ controller text=Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. mana={1}{B}{B} type=Sorcery [/card] [card] name=Pactdoll Terror auto=life:-1 opponent && life:1 controller auto=@movedTo(other artifact|myBattlefield):life:-1 opponent && life:1 controller text=Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life. mana={3}{B} type=Artifact Creature subtype=Toy power=3 toughness=4 [/card] [card] name=Pain // Suffering other={3}{R} name(Suffering) auto=alternative destroy target(land) auto=ifnot paid(alternative) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target player discards a card. // Destroy target land. mana={B} type=Sorcery [/card] [card] name=Pain Distributor abilities=menace auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~lessthan~1} turnlimited:_TREASURE_ auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:_TREASURE_ auto=@movedto(artifact|graveyard) from(opponentBattlefield):damage:1 opponent text=Menace -- Whenever a player casts their first spell each turn, they create a Treasure token. -- Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player. mana={2}{R} type=Creature subtype=Devil Citizen power=2 toughness=3 [/card] [card] name=Painful Lesson target=player auto=draw:2 targetedplayer auto=life:-2 targetedplayer text=Target player draws two cards and loses 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Painiac auto=@each my upkeep:all(this) rolld6 6 winability lastrollresult/0 ueot winabilityend loseability lastrollresult/0 ueot loseabilityend rolld6end text=At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. mana={2}{R} type=Creature subtype=Brainiac power=0 toughness=3 [/card] [card] name=Painted Bluffs auto={T}:Add{1} auto={1}{T}:add{G} auto={1}{T}:add{B} auto={1}{T}:add{W} auto={1}{T}:add{R} auto={1}{T}:add{U} text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. type=Land subtype=Desert [/card] [card] name=Painter's Servant auto=chooseacolor lord(creature,artifact,enchantment,planeswalker,stack,exile,sideboard,graveyard,library) becomes(,chosencolor) chooseend text=As Painter's Servant enters, choose a color. -- All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. mana={2} type=Artifact Creature subtype=Scarecrow power=1 toughness=3 [/card] [card] name=Paired Tactician auto=@combat(attacking) source(this) restriction{type(other warrior[attacking]|myBattlefield)~morethan~0}:counter(1/1) all(this) text=Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician. mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Pako, Arcane Retriever abilities=hiddenface,haste,partner partner=Haldan, Avid Arcanist auto=_PARTNER_ auto=_ATTACKING_name(Exile top cards) all(*[zpos=1]|library) moveto(exile) and!( counter(0/0,1,Fetch) && if cantargetcard(*[-creature]|*) then all(this) counter(1/1) )! text=Partner with Haldan, Avid Arcanist -- Haste -- Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way. mana={3}{R}{G} type=Legendary Creature subtype=Elemental Dog power=3 toughness=3 [/card] [card] name=Palace Guard text=Palace Guard can block any number of creatures. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Palace Jailer auto=_MONARCH_CONTROLLER_ auto=name(Exile creature) target(creature|opponentbattlefield) moveto(opponentexile) and!( transforms((,newability[@becomesmonarchof(player):name(Return to battlefield) moveto(ownerbattlefield)])) forever )! text=When Palace Jailer enters, you become the monarch. -- When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Palace Sentinels auto=_MONARCH_CONTROLLER_ text=When Palace Sentinels enters, you become the monarch. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Paladin Class auto=counter(0/0,1,Level) auto=this(variable{controllerturn}>0) lord(*|opponentcastingzone) altercost(colorless,+1) auto=this(variable{hascntlevel}=1) {2}{W}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=2) lord(creature|myBattlefield) 1/1 auto=this(variable{hascntlevel}=2) {4}{W}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@each my blockers restriction{compare(hascntlevel)~morethan~2}:name(Choose a creature) target(creature[attacking]|mybattlefield) transforms((,double strike,newability[foreach(other creature[attacking]) 1/1])) ueot text=(Gain the next level as a sorcery to add its ability.) -- Spells your opponents cast during your turn cost {1} more to cast. -- {2}{W}: Level 2 -- Creatures you control get +1/+1. -- {4}{W}: Level 3 -- Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. mana={W} type=Enchantment subtype=Class [/card] [card] name=Paladin of Atonement auto=@each upkeep restriction{lastturn(life)~morethan~0}:counter(1/1) auto=_DIES_dynamicability text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness. mana={1}{W} type=Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Paladin of Predation abilities=poisonsixtoxic auto=cantbeblockedby(creature[power<=2]) text=Toxic 6 (Players dealt combat damage by -- this creature also get six poison counters.) -- Paladin of Predation can't be blocked by creatures with power 2 or less. mana={5}{G}{G} type=Creature subtype=Phyrexian Knight power=6 toughness=7 [/card] [card] name=Paladin of the Bloodstained auto=_WHITEVAMPIRE_ text=When Paladin of the Bloodstained enters, create a 1/1 white Vampire creature token with lifelink. mana={3}{W} type=Creature subtype=Vampire Knight power=3 toughness=2 [/card] [card] name=Paladin's Shield abilities=flash auto={3}:equip auto=teach(creature) 0/2 auto=name(Attach to creature) rehook target(creature|mybattlefield) text=Flash -- When Paladin's Shield enters, attach it to target creature you control. -- Equipped creature gets +0/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Palani's Hatcher auto=lord(other dinosaur|myBattlefield) haste auto=create(dinosaur egg:creature dinosaur egg:0/1:green)*2 auto=@each my combatbegins restriction{type(Egg|myBattlefield)~morethan~0}:ability$! name(sacrifice) notaTarget(Egg|myBattlefield) sacrifice !$ controller && create(dinosaur:creature dinosaur:3/3:green) text=Other Dinosaurs you control have haste. -- When Palani's Hatcher enters, create two 0/1 green Dinosaur Egg creature tokens. -- At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. mana={3}{R}{G} type=Creature subtype=Dinosaur power=5 toughness=3 [/card] [card] name=Palantir of Orthanc auto=@each my end restriction{compare(ishuman)~equalto~0}:name(Player draws or mills) name(Player draws or mills) all(*[zpos=1]|opponentlibrary) name(Player draws or mills) transforms((,newability[choice name(Opponent draws a card) draw:1 opponent],newability[choice name(Opponent mills cards) all(Palantir of Orthanc[legendary]|opponentbattlefield) transforms((,newability[all(*[zpos<=hascntinfluence]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[damage:manacost opponent])) ueot )!])) ueot])) ueot auto=@each my end restriction{compare(ishuman)~morethan~0}:name(Player draws or mills) name(Player draws or mills) ability$!name(Player draws or mills) if compare(genrand2)~equalto~0 then draw:1 controller else all(*[zpos<=storedhascntinfluence]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[damage:manacost opponent])) ueot )!!$ controller auto=@each my end restriction{compare(ishuman)~morethan~0}:name(Scry 2) _SCRY2_ auto=@each my end:name(Put influence counter) counter(0/0,1,Influence) text=At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards. mana={3} type=Legendary Artifact [/card] [card] name=Pale Moon auto=emblem transforms((,newability[lord(land[-basic]|battlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[{T}:name(Add colorless) add{C}]))])) ueot text=Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. mana={1}{U} type=Instant [/card] [card] name=Palisade Giant abilities=cantlifelose auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) text=All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. mana={4}{W}{W} type=Creature subtype=Giant Soldier power=2 toughness=7 [/card] [card] name=Palladia-Mors, the Ruiner abilities=flying,hexproof,vigilance,trample auto=@damaged(player) from(this):-hexproof forever auto=@damaged(*) from(this):-hexproof forever text=Flying, vigilance, trample -- Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. mana={3}{R}{G}{W} type=Legendary Creature subtype=Elder Dragon power=6 toughness=6 [/card] [card] name=Panicked Altisaur abilities=reach auto={T}:damage:2 opponent text=Reach -- {T}: Panicked Altisaur deals 2 damage to each opponent. mana={4}{R} type=Creature subtype=Dinosaur power=4 toughness=5 [/card] [card] name=Panicked Bystander backside=Cackling Culprit restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(creature|graveyard) from(mybattlefield):name(Gain 1 life) life:1 controller auto=@each my end restriction{compare(lifegain)~morethan~2}:name(Transform) flip(backside) text=Whenever Panicked Bystander or another creature you control dies, you gain 1 life. -- At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. // Cackling Culprit mana={1}{W} type=Creature subtype=Human Peasant power=2 toughness=2 [/card] [card] name=Panoptic Mirror auto={0}{T} restriction{type(instant[manacost=0]|myhand)~morethan~0}:name(Exile instant with manacost 0) transforms((,newability[moveTo(myexile) target(instant[manacost=0]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=0]|myexile)])) forever auto={0}{T} restriction{type(sorcery[manacost=0]|myhand)~morethan~0}:name(Exile sorcery with manacost 0) transforms((,newability[moveTo(myexile) target(sorcery[manacost=0]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=0]|myexile)])) forever auto={1}{T} restriction{type(instant[manacost=1]|myhand)~morethan~0}:name(Exile instant with manacost 1) transforms((,newability[moveTo(myexile) target(instant[manacost=1]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=1]|myexile)])) forever auto={1}{T} restriction{type(sorcery[manacost=1]|myhand)~morethan~0}:name(Exile sorcery with manacost 1) transforms((,newability[moveTo(myexile) target(sorcery[manacost=1]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=1]|myexile)])) forever auto={2}{T} restriction{type(instant[manacost=2]|myhand)~morethan~0}:name(Exile instant with manacost 2) transforms((,newability[moveTo(myexile) target(instant[manacost=2]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=2]|myexile)])) forever auto={2}{T} restriction{type(sorcery[manacost=2]|myhand)~morethan~0}:name(Exile sorcery with manacost 2) transforms((,newability[moveTo(myexile) target(sorcery[manacost=2]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=2]|myexile)])) forever auto={3}{T} restriction{type(instant[manacost=3]|myhand)~morethan~0}:name(Exile instant with manacost 3) transforms((,newability[moveTo(myexile) target(instant[manacost=3]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=3]|myexile)])) forever auto={3}{T} restriction{type(sorcery[manacost=3]|myhand)~morethan~0}:name(Exile sorcery with manacost 3) transforms((,newability[moveTo(myexile) target(sorcery[manacost=3]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=3]|myexile)])) forever auto={4}{T} restriction{type(instant[manacost=4]|myhand)~morethan~0}:name(Exile instant with manacost 4) transforms((,newability[moveTo(myexile) target(instant[manacost=4]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=4]|myexile)])) forever auto={4}{T} restriction{type(sorcery[manacost=4]|myhand)~morethan~0}:name(Exile sorcery with manacost 4) transforms((,newability[moveTo(myexile) target(sorcery[manacost=4]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=4]|myexile)])) forever auto={5}{T} restriction{type(instant[manacost=5]|myhand)~morethan~0}:name(Exile instant with manacost 5) transforms((,newability[moveTo(myexile) target(instant[manacost=5]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=5]|myexile)])) forever auto={5}{T} restriction{type(sorcery[manacost=5]|myhand)~morethan~0}:name(Exile sorcery with manacost 5) transforms((,newability[moveTo(myexile) target(sorcery[manacost=5]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=5]|myexile)])) forever auto={6}{T} restriction{type(instant[manacost=6]|myhand)~morethan~0}:name(Exile instant with manacost 6) transforms((,newability[moveTo(myexile) target(instant[manacost=6]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=6]|myexile)])) forever auto={6}{T} restriction{type(sorcery[manacost=6]|myhand)~morethan~0}:name(Exile sorcery with manacost 6) transforms((,newability[moveTo(myexile) target(sorcery[manacost=6]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=6]|myexile)])) forever auto={7}{T} restriction{type(instant[manacost=7]|myhand)~morethan~0}:name(Exile instant with manacost 7) transforms((,newability[moveTo(myexile) target(instant[manacost=7]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=7]|myexile)])) forever auto={7}{T} restriction{type(sorcery[manacost=7]|myhand)~morethan~0}:name(Exile sorcery with manacost 7) transforms((,newability[moveTo(myexile) target(sorcery[manacost=7]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=7]|myexile)])) forever auto={8}{T} restriction{type(instant[manacost=8]|myhand)~morethan~0}:name(Exile instant with manacost 8) transforms((,newability[moveTo(myexile) target(instant[manacost=8]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=8]|myexile)])) forever auto={8}{T} restriction{type(sorcery[manacost=8]|myhand)~morethan~0}:name(Exile sorcery with manacost 8) transforms((,newability[moveTo(myexile) target(sorcery[manacost=8]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=8]|myexile)])) forever auto={9}{T} restriction{type(instant[manacost=9]|myhand)~morethan~0}:name(Exile instant with manacost 9) transforms((,newability[moveTo(myexile) target(instant[manacost=9]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=9]|myexile)])) forever auto={9}{T} restriction{type(sorcery[manacost=9]|myhand)~morethan~0}:name(Exile sorcery with manacost 9) transforms((,newability[moveTo(myexile) target(sorcery[manacost=9]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=9]|myexile)])) forever auto={10}{T} restriction{type(instant[manacost=10]|myhand)~morethan~0}:name(Exile instant with manacost 10) transforms((,newability[moveTo(myexile) target(instant[manacost=10]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=10]|myexile)])) forever auto={10}{T} restriction{type(sorcery[manacost=10]|myhand)~morethan~0}:name(Exile sorcery with manacost 10) transforms((,newability[moveTo(myexile) target(sorcery[manacost=10]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=10]|myexile)])) forever auto={11}{T} restriction{type(instant[manacost=11]|myhand)~morethan~0}:name(Exile instant with manacost 11) transforms((,newability[moveTo(myexile) target(instant[manacost=11]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=11]|myexile)])) forever auto={11}{T} restriction{type(sorcery[manacost=11]|myhand)~morethan~0}:name(Exile sorcery with manacost 11) transforms((,newability[moveTo(myexile) target(sorcery[manacost=11]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=11]|myexile)])) forever auto={12}{T} restriction{type(instant[manacost=12]|myhand)~morethan~0}:name(Exile instant with manacost 12) transforms((,newability[moveTo(myexile) target(instant[manacost=12]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=12]|myexile)])) forever auto={12}{T} restriction{type(sorcery[manacost=12]|myhand)~morethan~0}:name(Exile sorcery with manacost 12) transforms((,newability[moveTo(myexile) target(sorcery[manacost=12]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=12]|myexile)])) forever auto={13}{T} restriction{type(instant[manacost=13]|myhand)~morethan~0}:name(Exile instant with manacost 13) transforms((,newability[moveTo(myexile) target(instant[manacost=13]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=13]|myexile)])) forever auto={13}{T} restriction{type(sorcery[manacost=13]|myhand)~morethan~0}:name(Exile sorcery with manacost 13) transforms((,newability[moveTo(myexile) target(sorcery[manacost=13]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=13]|myexile)])) forever auto={14}{T} restriction{type(instant[manacost=14]|myhand)~morethan~0}:name(Exile instant with manacost 14) transforms((,newability[moveTo(myexile) target(instant[manacost=14]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=14]|myexile)])) forever auto={14}{T} restriction{type(sorcery[manacost=14]|myhand)~morethan~0}:name(Exile sorcery with manacost 14) transforms((,newability[moveTo(myexile) target(sorcery[manacost=14]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=14]|myexile)])) forever auto={15}{T} restriction{type(instant[manacost=15]|myhand)~morethan~0}:name(Exile instant with manacost 15) transforms((,newability[moveTo(myexile) target(instant[manacost=15]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=15]|myexile)])) forever auto={15}{T} restriction{type(sorcery[manacost=15]|myhand)~morethan~0}:name(Exile sorcery with manacost 15) transforms((,newability[moveTo(myexile) target(sorcery[manacost=15]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=15]|myexile)])) forever auto={16}{T} restriction{type(instant[manacost=16]|myhand)~morethan~0}:name(Exile instant with manacost 16) transforms((,newability[moveTo(myexile) target(instant[manacost=16]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=16]|myexile)])) forever auto={16}{T} restriction{type(sorcery[manacost=16]|myhand)~morethan~0}:name(Exile sorcery with manacost 16) transforms((,newability[moveTo(myexile) target(sorcery[manacost=16]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=16]|myexile)])) forever auto={17}{T} restriction{type(instant[manacost=17]|myhand)~morethan~0}:name(Exile instant with manacost 17) transforms((,newability[moveTo(myexile) target(instant[manacost=17]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=17]|myexile)])) forever auto={17}{T} restriction{type(sorcery[manacost=17]|myhand)~morethan~0}:name(Exile sorcery with manacost 17) transforms((,newability[moveTo(myexile) target(sorcery[manacost=17]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=17]|myexile)])) forever auto={18}{T} restriction{type(instant[manacost=18]|myhand)~morethan~0}:name(Exile instant with manacost 18) transforms((,newability[moveTo(myexile) target(instant[manacost=18]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=18]|myexile)])) forever auto={18}{T} restriction{type(sorcery[manacost=18]|myhand)~morethan~0}:name(Exile sorcery with manacost 18) transforms((,newability[moveTo(myexile) target(sorcery[manacost=18]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=18]|myexile)])) forever auto={19}{T} restriction{type(instant[manacost=19]|myhand)~morethan~0}:name(Exile instant with manacost 19) transforms((,newability[moveTo(myexile) target(instant[manacost=19]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=19]|myexile)])) forever auto={19}{T} restriction{type(sorcery[manacost=19]|myhand)~morethan~0}:name(Exile sorcery with manacost 19) transforms((,newability[moveTo(myexile) target(sorcery[manacost=19]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=19]|myexile)])) forever auto={20}{T} restriction{type(instant[manacost=20]|myhand)~morethan~0}:name(Exile instant with manacost 20) transforms((,newability[moveTo(myexile) target(instant[manacost=20]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(instant[manacost=20]|myexile)])) forever auto={20}{T} restriction{type(sorcery[manacost=20]|myhand)~morethan~0}:name(Exile sorcery with manacost 20) transforms((,newability[moveTo(myexile) target(sorcery[manacost=20]|myhand)],newability[@each my upkeep:may activate castcard(copied noevent) target(sorcery[manacost=20]|myexile)])) forever text=Imprint - {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. -- At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. mana={5} type=Artifact [/card] [card] name=Paper Tiger auto=all(Rock Lobsters|battlefield) cantblock auto=all(Rock Lobsters|battlefield) cantattack text=Rock Lobsters cannot attack or block. mana={4} type=Artifact Creature power=4 toughness=3 [/card] [card] name=Papercraft Decoy auto=@movedTo(this|nonbattlezone) from(battlefield):pay({2}) draw:1 text=When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. mana={2} type=Artifact Creature subtype=Frog power=2 toughness=1 [/card] [card] name=Paradise Druid auto=this(untapped) hexproof auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Paradise Druid has hexproof as long as it's untapped. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Paradox Haze target=player auto=@each targetedplayer upkeep:nextphasealter(add,upkeep,targetedplayer,after) text=Enchant player. -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Paradox Zone auto=counter(0/0,1,Growth) auto=@each my end:token(Fractal,Creature Fractal,0/0,green,blue) and!( thisforeach(counter{0/0,1,Growth}) counter(1/1) )! auto=@each my end:thisforeach(counter{0/0,1,Growth}) counter(0/0,1,Growth) text=Paradox Zone enters with a growth counter on it. -- At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone. mana={4}{G} type=Enchantment [/card] [card] name=Paragon of Modernity abilities=flying auto=name(Pay {W}{B}{G}) {W}{B}{G}:counter(1/1) auto=name(Pay {W}{U}{G}) {W}{U}{G}:counter(1/1) auto=name(Pay {W}{U}{B}) {W}{U}{B}:counter(1/1) auto=name(Pay {U}{B}{R}) {U}{B}{R}:counter(1/1) auto=name(Pay {W}{U}{R}) {W}{U}{R}:counter(1/1) auto=name(Pay {B}{R}{G}) {B}{R}{G}:counter(1/1) auto=name(Pay {W}{B}{R}) {W}{B}{R}:counter(1/1) auto=name(Pay {W}{R}{G}) {W}{R}{G}:counter(1/1) auto=name(Pay {U}{B}{G}) {U}{B}{G}:counter(1/1) auto=name(Pay {U}{R}{G}) {U}{R}{G}:counter(1/1) auto={3}:1/1 ueot text=Flying -- {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. mana={4} type=Artifact Creature subtype=Angel Warrior power=2 toughness=2 [/card] [card] name=Parapet abilities=asflash other={1}{W} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) auto=lord(other creature|myBattlefield) +0/+1 text=You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Creatures you control get +0/+1. mana={1}{W} type=Enchantment [/card] [card] name=Parasitic Grasp other={1}{B}{B} name(Cleave) restriction=type(creature[human]|battlefield)~morethan~0 otherrestriction=type(creature|battlefield)~morethan~0 auto=alternative target(creature|battlefield) damage:3 auto=ifnot paid(alternative) then target(creature[human]|battlefield) damage:3 auto=life:3 controller text=Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. mana={1}{B} type=Instant [/card] [card] name=Parasitic Impetus target=creature auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[_ATTACKING_life:-2 controller],newability[_ATTACKING_life:2 opponent])) auto=2/2 text=Enchant creature -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Parcel Myr auto={2}{S}:draw:1 controller text={2} , Sacrifice Parcel Myr: Draw a card. mana={1}{U} type=Artifact Creature subtype=Clue Myr power=2 toughness=1 [/card] [card] name=Parcelbeast abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={G}{U} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=transforms((,newability[{1}{T}:name(Look top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[if cantargetcard(*[land]|*) then choice name(Put in play) name(Put in play) moveto(mybattlefield)],newability[if cantargetcard(*[land]|*) then choice name(Don't in play) name(Don't in play) donothing])) forever )!])) text=Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. mana={2}{G}{U} type=Creature subtype=Elemental Beast power=2 toughness=4 [/card] [card] name=Pardic Wanderer abilities=trample text=Trample mana={6} type=Artifact Creature subtype=Golem power=5 toughness=5 [/card] [card] name=Parhelion II abilities=flying,first strike,vigilance auto=_ATTACKING_create(angel:creature angel:4/4:white:flying:vigilance:battleready)*2 auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot text=Flying, first strike, vigilance -- Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) mana={6}{W}{W} type=Legendary Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Parhelion Patrol abilities=flying,vigilance,mentor auto=_MENTOR_ text=Flying, vigilance -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Pariah target=creature auto=teach(creature) cantlifelose auto=teach(creature) transforms((,newability[@damageof(player):life:thatmuch controller && damage:thatmuch all(this)])) text=Enchant creature -- All damage that would be dealt to you is dealt to enchanted creature instead. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Pariah's Shield auto={3}:equip auto=teach(creature) cantlifelose auto=teach(creature) transforms((,newability[@damageof(player):life:thatmuch controller && damage:thatmuch all(this)])) text=All damage that would be dealt to you is dealt to equipped creature instead. -- Equip {3} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Parish-Blade Trainee abilities=training auto=_TRAINING_ auto=_DIES_choice thisforeach(counter{1/1}) counter(1/1) target(creature|mybattlefield) text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- When Parish-Blade Trainee dies, put its counters on target creature you control. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Park Heights Maverick abilities=dethrone auto=cantbeblockedby(creature[power<=2]) auto=@combatdamaged(player) from(this):_PROLIFERATE_ auto=_DIES__PROLIFERATE_ text=Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) -- Park Heights Maverick can't be blocked by creatures with power 2 or less. -- Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. mana={2}{G} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Paroxysm target=creature auto=teach(creature) transforms((,newability[@each targetController upkeep:ability$!name(Reveal) reveal:1 optionone name(look first card) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) moveto(ownerlibrary) all(*|reveal) optiontwoend revealend!$ controller])) forever auto=teach(creature) transforms((,newability[@each targetController upkeep:if type(land[zpos=1]|ownerlibrary)~morethan~0 then destroy else 3/3 ueot])) forever text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Parting Gust other={W}{W} name(Gift a tapped Fish) auto=alternative _FISHTOKEN_ and!(tap(noevent))! opponent auto=alternative moveto(exile) target=creature[-token] auto=ifnot paid(alternative) then (blink)ueot return(counter(1/1)) text=Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) -- Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step. mana={W}{W} type=Instant [/card] [card] name=Parting Thoughts auto=if type(creature[-counter{1/1.1}]|battlefield)~morethan~0 then choice name(Destroy creature with no counters 1/1) target(creature[-counter{1/1.1}]|battlefield) destroy auto=if type(creature[counter{1/1.1}]|battlefield)~morethan~0 then choice name(Destroy creature with 1 counter 1/1) target(creature[counter{1/1.1}]|battlefield) transforms((,newability[destroy],newability[draw:1 controller],newability[life:-1 controller])) forever auto=if type(creature[counter{1/1.2}]|battlefield)~morethan~0 then choice name(Destroy creature with 2 counters 1/1) target(creature[counter{1/1.2}]|battlefield) transforms((,newability[destroy],newability[draw:2 controller],newability[life:-2 controller])) forever auto=if type(creature[counter{1/1.3}]|battlefield)~morethan~0 then choice name(Destroy creature with 3 counters 1/1) target(creature[counter{1/1.3}]|battlefield) transforms((,newability[destroy],newability[draw:3 controller],newability[life:-3 controller])) forever auto=if type(creature[counter{1/1.4}]|battlefield)~morethan~0 then choice name(Destroy creature with 4 counters 1/1) target(creature[counter{1/1.4}]|battlefield) transforms((,newability[destroy],newability[draw:4 controller],newability[life:-4 controller])) forever auto=if type(creature[counter{1/1.5}]|battlefield)~morethan~0 then choice name(Destroy creature with 5 counters 1/1) target(creature[counter{1/1.5}]|battlefield) transforms((,newability[destroy],newability[draw:5 controller],newability[life:-5 controller])) forever auto=if type(creature[counter{1/1.6}]|battlefield)~morethan~0 then choice name(Destroy creature with 6 counters 1/1) target(creature[counter{1/1.6}]|battlefield) transforms((,newability[destroy],newability[draw:6 controller],newability[life:-6 controller])) forever auto=if type(creature[counter{1/1.7}]|battlefield)~morethan~0 then choice name(Destroy creature with 7 counters 1/1) target(creature[counter{1/1.7}]|battlefield) transforms((,newability[destroy],newability[draw:7 controller],newability[life:-7 controller])) forever auto=if type(creature[counter{1/1.8}]|battlefield)~morethan~0 then choice name(Destroy creature with 8 counters 1/1) target(creature[counter{1/1.8}]|battlefield) transforms((,newability[destroy],newability[draw:8 controller],newability[life:-8 controller])) forever auto=if type(creature[counter{1/1.9}]|battlefield)~morethan~0 then choice name(Destroy creature with 9 counters 1/1) target(creature[counter{1/1.9}]|battlefield) transforms((,newability[destroy],newability[draw:9 controller],newability[life:-9 controller])) forever auto=if type(creature[counter{1/1.10}]|battlefield)~morethan~0 then choice name(Destroy creature with 10 counters 1/1) target(creature[counter{1/1.10}]|battlefield) transforms((,newability[destroy],newability[draw:10 controller],newability[life:-10 controller])) forever auto=if type(creature[counter{1/1.11}]|battlefield)~morethan~0 then choice name(Destroy creature with 11 counters 1/1) target(creature[counter{1/1.11}]|battlefield) transforms((,newability[destroy],newability[draw:11 controller],newability[life:-11 controller])) forever auto=if type(creature[counter{1/1.12}]|battlefield)~morethan~0 then choice name(Destroy creature with 12 counters 1/1) target(creature[counter{1/1.12}]|battlefield) transforms((,newability[destroy],newability[draw:12 controller],newability[life:-12 controller])) forever auto=if type(creature[counter{1/1.13}]|battlefield)~morethan~0 then choice name(Destroy creature with 13 counters 1/1) target(creature[counter{1/1.13}]|battlefield) transforms((,newability[destroy],newability[draw:13 controller],newability[life:-13 controller])) forever auto=if type(creature[counter{1/1.14}]|battlefield)~morethan~0 then choice name(Destroy creature with 14 counters 1/1) target(creature[counter{1/1.14}]|battlefield) transforms((,newability[destroy],newability[draw:14 controller],newability[life:-14 controller])) forever auto=if type(creature[counter{1/1.15}]|battlefield)~morethan~0 then choice name(Destroy creature with 15 counters 1/1) target(creature[counter{1/1.15}]|battlefield) transforms((,newability[destroy],newability[draw:15 controller],newability[life:-15 controller])) forever auto=if type(creature[counter{1/1.16}]|battlefield)~morethan~0 then choice name(Destroy creature with 16 counters 1/1) target(creature[counter{1/1.16}]|battlefield) transforms((,newability[destroy],newability[draw:16 controller],newability[life:-16 controller])) forever auto=if type(creature[counter{1/1.17}]|battlefield)~morethan~0 then choice name(Destroy creature with 17 counters 1/1) target(creature[counter{1/1.17}]|battlefield) transforms((,newability[destroy],newability[draw:17 controller],newability[life:-17 controller])) forever auto=if type(creature[counter{1/1.18}]|battlefield)~morethan~0 then choice name(Destroy creature with 18 counters 1/1) target(creature[counter{1/1.18}]|battlefield) transforms((,newability[destroy],newability[draw:18 controller],newability[life:-18 controller])) forever auto=if type(creature[counter{1/1.19}]|battlefield)~morethan~0 then choice name(Destroy creature with 19 counters 1/1) target(creature[counter{1/1.19}]|battlefield) transforms((,newability[destroy],newability[draw:19 controller],newability[life:-19 controller])) forever auto=if type(creature[counter{1/1.20}]|battlefield)~morethan~0 then choice name(Destroy creature with 20 counters 1/1) target(creature[counter{1/1.20}]|battlefield) transforms((,newability[destroy],newability[draw:20 controller],newability[life:-20 controller])) forever text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. restriction=type(creature)~morethan~0 mana={2}{B} type=Sorcery [/card] [card] name=Pashalik Mons auto=@movedto(other creature[goblin]|graveyard) from(mybattlefield):damage:1 target(anytarget) auto=_DIES_damage:1 target(anytarget) auto={3}{R}{S(creature[goblin]|myBattlefield)}:_GOBLINTOKEN_*2 text=Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. -- {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. mana={2}{R} type=Legendary Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Passageway Seer auto=_INITIATIVE_CONTROLLER_ auto=@each my end restriction{compare(pinitiative)~morethan~0}:name(Put 1/1 counter) all(this) counter(1/1) abilities=lifelink text=Lifelink -- When Passageway Seer enters, you take the initiative. -- At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. mana={3}{B} type=Creature subtype=Tiefling Warlock power=2 toughness=2 [/card] [card] name=Passionate Archaeologist auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedTo(*[manacost=1]|mystack) from(myexile):name(Deals 1 damage) damage:1 opponent],newability[@movedTo(*[manacost=2]|mystack) from(myexile):name(Deals 2 damage) damage:2 opponent],newability[@movedTo(*[manacost=3]|mystack) from(myexile):name(Deals 3 damage) damage:3 opponent],newability[@movedTo(*[manacost=4]|mystack) from(myexile):name(Deals 4 damage) damage:4 opponent],newability[@movedTo(*[manacost=5]|mystack) from(myexile):name(Deals 5 damage) damage:5 opponent],newability[@movedTo(*[manacost=6]|mystack) from(myexile):name(Deals 6 damage) damage:6 opponent],newability[@movedTo(*[manacost=7]|mystack) from(myexile):name(Deals 7 damage) damage:7 opponent],newability[@movedTo(*[manacost=8]|mystack) from(myexile):name(Deals 8 damage) damage:8 opponent],newability[@movedTo(*[manacost=9]|mystack) from(myexile):name(Deals 9 damage) damage:9 opponent],newability[@movedTo(*[manacost=10]|mystack) from(myexile):name(Deals 10 damage) damage:10 opponent],newability[@movedTo(*[manacost=11]|mystack) from(myexile):name(Deals 11 damage) damage:11 opponent],newability[@movedTo(*[manacost=12]|mystack) from(myexile):name(Deals 12 damage) damage:12 opponent],newability[@movedTo(*[manacost=13]|mystack) from(myexile):name(Deals 13 damage) damage:13 opponent],newability[@movedTo(*[manacost=14]|mystack) from(myexile):name(Deals 14 damage) damage:14 opponent],newability[@movedTo(*[manacost=15]|mystack) from(myexile):name(Deals 15 damage) damage:15 opponent],newability[@movedTo(*[manacost=16]|mystack) from(myexile):name(Deals 16 damage) damage:16 opponent],newability[@movedTo(*[manacost=17]|mystack) from(myexile):name(Deals 17 damage) damage:17 opponent],newability[@movedTo(*[manacost=18]|mystack) from(myexile):name(Deals 18 damage) damage:18 opponent],newability[@movedTo(*[manacost=19]|mystack) from(myexile):name(Deals 19 damage) damage:19 opponent],newability[@movedTo(*[manacost>=19]|mystack) from(myexile):name(Deals 20 damage) damage:20 opponent])) text=Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." mana={1}{R} type=Legendary Enchantment subtype=Background [/card] [card] name=Passwall Adept auto={2}{U}:target(creature) unblockable text={2}{U}: Target creature can't be blocked this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Patagia Tiger abilities=flying auto=target(human|myBattlefield) 2/2 ueot text=Flying -- When Patagia Tiger enters, target Human you control gets +2/+2 until end of turn. mana={4}{W} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Patched Plaything abilities=double strike auto=if casted(this) then counter(-1/-1,2) text=Double strike -- Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. mana={2}{W} type=Artifact Creature subtype=Toy power=4 toughness=3 [/card] [card] name=Patchwork Automaton auto=_WARD2_ auto=@movedTo(artifact|mystack):counter(1/1) text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Patchwork Banner auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 chooseend auto={T}:ability$!choice Add{W}_choice Add{U}_choice Add{B}_choice Add{R}_choice Add{G}!$ controller text=As Patchwork Banner enters, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Patchwork Beastie abilities=cantattack,cantpwattack,cantblock auto=while(restriction{delirium}) -cantattack auto=while(restriction{delirium}) -cantpwattack auto=while(restriction{delirium}) -cantblock auto=@each my upkeep:may deplete:1 text=Delirium - Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. -- At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.) mana={G} type=Artifact Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Patchwork Crawler #MISSING: has all activated abilities auto={2}{U}{E(creature|mygraveyard)}:name(Put 1/1 counter) counter(1/1) text={2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. -- Patchwork Crawler has all activated abilities of all creature cards exiled with it. mana={1}{U} type=Creature subtype=Zombie Horror power=1 toughness=2 [/card] [card] name=Path of Ancestry auto=tap(noevent) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=aslongas(*[iscommander&red]|myzones) {T}:name(Add red mana) name(Add red mana) transforms((,newability[add{R}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot auto=aslongas(*[iscommander&white]|myzones) {T}:name(Add white mana) name(Add white mana) transforms((,newability[add{W}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot auto=aslongas(*[iscommander&green]|myzones) {T}:name(Add green mana) name(Add green mana) transforms((,newability[add{G}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot auto=aslongas(*[iscommander&blue]|myzones) {T}:name(Add blue mana) name(Add blue mana) transforms((,newability[add{U}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot auto=aslongas(*[iscommander&black]|myzones) {T}:name(Add black mana) name(Add black mana) transforms((,newability[add{B}],newability[if type(creature|myrestrictedcastingzone)~morethan~0 then counter(0/0.1.PathEffect)])) oneshot auto=@movedto(creature|myStack) restriction{compare(hascntpatheffect)~morethan~0}:name(Scry if share type) all(trigger[to]) name(Scry if share type) transforms((,newability[if type(*[iscommander&share!types!]|myzones)~morethan~0 then _SCRY1_])) oneshot auto=@movedto(creature|myStack) restriction{compare(hascntpatheffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.PathEffect) auto=@each end restriction{compare(hascntpatheffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.PathEffect) text=Path of Ancestry enters tapped. -- {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. type=Land [/card] [card] name=Path of Annihilation abilities=devoid auto=_ELDRAZISPAWN_*2 auto=lord(eldrazi|mybattlefield) {T}:Add{W} auto=lord(eldrazi|mybattlefield) {T}:Add{U} auto=lord(eldrazi|mybattlefield) {T}:Add{B} auto=lord(eldrazi|mybattlefield) {T}:Add{R} auto=lord(eldrazi|mybattlefield) {T}:Add{G} auto=@movedTo(creature[manacost>=7]|mystack):life:4 text=Devoid (This card has no color.) -- When Path of Annihilation enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." -- Eldrazi you control have "{T}: Add one mana of any color." -- Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life. mana={3}{G} type=Enchantment [/card] [card] name=Path of Discovery aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=@movedTo(creature|myBattlefield):all(trigger) transforms((,newability[_EXPLORES_])) oneshot text=Whenever a creature enters under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) mana={3}{G} type=Enchantment [/card] [card] name=Path of Mettle auto=all(creature[-haste;-first strike;-double strike;-vigilance]|battlefield) damage:1 auto=@each my blockers restriction{type(creature[attacking;vigilance]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;vigilance]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking;haste]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;haste]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking;first strike]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;first strike]|myBattlefield)~morethan~0}:if type(creature[attacking;double strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking;double strike]|myBattlefield)~morethan~1}:flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;vigilance]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;haste]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1,type(creature[attacking;double strike]|myBattlefield)~morethan~0}:if type(creature[attacking;first strike]|myBattlefield)~morethan~0 then flip(Metzali, Tower of Triumph) text=When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. -- Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. mana={R}{W} type=Legendary Enchantment [/card] [card] name=Path of Peril other={4}{W}{B} name(Cleave) auto=alternative all(creature|battlefield) destroy auto=ifnot paid(alternative) then all(creature[manacost<=2]|battlefield) destroy text=Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Destroy all creatures [with mana value 2 or less]. mana={1}{B}{B} type=Sorcery [/card] [card] name=Path of the Animist auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) text=Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. -- Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. mana={3}{G} type=Sorcery [/card] [card] name=Path of the Enigma target=player auto=draw:4 text=Target player draws four cards. -- Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. mana={4}{U} type=Sorcery [/card] [card] name=Path of the Ghosthunter auto=_SPIRITTOKEN_*X text=Create X 1/1 white Spirit creature tokens with flying. -- Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. mana={X}{1}{W} type=Sorcery [/card] [card] name=Path of the Pyromancer auto=all(*|myhand) transforms((,newability[Add {R}],newability[draw:1],newability[reject])) && draw:1 text=Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. -- Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. mana={4}{R} type=Sorcery [/card] [card] name=Path of the Schemer auto=all(player) deplete:2 auto=moveto(mybattlefield) target(creature|graveyard) and!(becomes(artifact) forever)! text=Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. -- Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. mana={4}{B} type=Sorcery [/card] [card] name=Path to the Festival flashback={4}{G} aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle],newability[if compare(pbasiclandtypes)~morethan~2 then _SCRY1_])) oneshot )! text=Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Lok at the top card of your library. You may put that card on the bottom of your library.) -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Path to the World Tree auto=target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! auto={2}{W}{U}{B}{R}{G}:transforms((,newability[sacrifice],newability[life:2 controller],newability[draw:2 controller],newability[life:-2 opponent],newability[token(Bear^Creature Bear^2/2^green)],newability[may name(Damage creature) target(creature) damage:2])) oneshot text=When Path to the World Tree enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. mana={1}{G} type=Enchantment [/card] [card] name=Pathfinding Axejaw aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=When Pathfinding Axejaw enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{G} type=Creature subtype=Dinosaur power=4 toughness=3 [/card] [card] name=Pathmaker Initiate auto={T}:target(creature[power<=2]) unblockable ueot text={T}: Target creature with power 2 or less can't be blocked this turn. mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Pathrazer of Ulamog abilities=threeblockers auto=_ATTACKING_name(Annihilate 3) ability$!name(sacrifice) notaTarget(<3>*|mybattlefield) sacrifice!$ opponent text=Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) -- Pathrazer of Ulamog can't be blocked except by three or more creatures. mana={11} type=Creature subtype=Eldrazi power=9 toughness=9 [/card] [card] name=Patient Rebuilding auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~0}:deplete:3 opponent auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~1}:deplete:3 opponent && draw:1 controller auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~2}:deplete:3 opponent && draw:2 controller auto=@each my upkeep restriction{type(land[zpos<=3]|opponentlibrary)~equalto~3}:deplete:3 opponent && draw:3 controller text=At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. mana={3}{U}{U} type=Enchantment [/card] [card] name=Patient Zero abilities=lifelink auto=lord(creature|opponentBattlefield) nodamageremoved text=Lifelink -- Damage isn't removed from creatures your opponents control during cleanup steps. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Patriar's Seal auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={1}{T}:untap target(legendary[creature]|myBattlefield) text={T}: Add one mana of any color. -- {1}, {T}: Untap target legendary creature you control. mana={3} type=Artifact [/card] [card] name=Patriarch's Bidding auto=ability$!chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend!$ opponent auto=chooseatype moveto(ownerbattlefield) all(creature[chosentype]|graveyard) chooseend text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield. mana={3}{B}{B} type=Sorcery [/card] [card] name=Patrician Geist abilities=flying auto=lord(other spirit|myBattlefield) 1/1 auto=lord(*|mygraveyard) altercost(colorless,-1) text=Flying -- Other spirits you control get +1/+1. -- Spells you cast from your graveyard cost {1} less to cast. type=Creature subtype=Spirit Knight mana={2}{U} power=2 toughness=2 [/card] [card] name=Patron of the Arts auto=_TREASURE_ auto=_DIES__TREASURE_ text=When Patron of the Arts enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Creature subtype=Dragon Noble power=3 toughness=1 [/card] [card] name=Patron of the Vein abilities=flying auto=destroy target(creature|opponentBattlefield) auto=@movedTo(creature|graveyard) from(opponentbattlefield):all(trigger[from]) moveto(exile) && counter(1/1)all(vampire|myBattlefield) text=Flying -- When Patron of the Vein enters, destroy target creature an opponent controls. -- Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. mana={4}{B}{B} type=Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Pattern Matcher aicode=activate moveTo(myBattlefield) target(creature[share!name!]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=When Pattern Matcher enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Pause for Reflection other={convoke} name(Convoke) auto=preventAllcombatDamage ueot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Prevent all combat damage that would be dealt this turn. mana={2}{G} type=Instant [/card] [card] name=Pawpatch Formation auto=if type(creature[flying])~morethan~0 then choice name() name(Destroy creature with flying) destroy target(creature[flying]) auto=if type(enchantment)~morethan~0 then choice name() name(Destroy enchantment) destroy target(enchantment) auto=choice draw:1 && ability$! _FOOD_ !$ controller text=Choose one - -- - Destroy target creature with flying. -- - Destroy target enchantment. -- - Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{G} type=Instant [/card] [card] name=Pay No Heed auto=name(prevent all damage) target(*) transforms((,newability[preventalldamage from(this)])) ueot text=Prevent all damage a source of your choice would deal this turn. mana={W} type=Instant [/card] [card] name=Pearl of Wisdom anyzone=this(variable{type:Otter:mybattlefield}>0)while changecost(colorless:-1) forcedalive auto=draw:2 text=This spell costs {1} less to cast if you control an Otter. -- Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Peculiar Lighthouse auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{U} auto={T}:Add{R} text=Peculiar Lighthouse enters tapped unless a player has 13 or less life. -- {T}: Add {U} or {R}. type=Land [/card] [card] name=Pedal to the Metal target=creature auto=X/0 auto=first strike text=Target creature gets +X/+0 and gains first strike until end of turn. mana={X}{R} type=Instant [/card] [card] name=Peer Past the Veil auto=reject all(*|myhand) && draw:allgravecardtypes text=Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. mana={2}{R}{G} type=Instant [/card] [card] name=Peer into the Abyss auto=choice name(Target opponent) draw:halfuptype:*:opponentlibrary opponent && life:-halfupopponentlifetotal opponent auto=choice name(Target controller) draw:halfuptype:*:mylibrary controller && life:-halfuplifetotal controller text=Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. mana={4}{B}{B}{B} type=Sorcery [/card] [card] name=Peerless Recycling other={1}{G} name(Gift a card) auto=alternative draw:1 opponent auto=alternative target(<2>*[-instant;-sorcery]|mygraveyard) moveto(hand) auto=ifnot paid(alternative) then target(*[-instant;-sorcery]|mygraveyard) moveto(hand) restriction=type(*[-instant;-sorcery]|mygraveyard)~morethan~0 otherrestriction=type(*[-instant;-sorcery]|mygraveyard)~morethan~1 text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Peerless Ropemaster auto=may target(creature[tapped]) moveto(hand) text=When Peerless Ropemaster enters, return up to one target tapped creature to its owner's hand. mana={4}{U} type=Creature subtype=Human Rogue power=4 toughness=4 [/card] [card] name=Peerless Samurai abilities=menace auto=@combat(attackedalone) source(samurai[-warrior]|myBattlefield) turnlimited:name(Next spell cost 1 less) name(Next spell cost 1 less) target(*|mycastingzone) transforms((,newability[changecost(colorless:-1)])) ueot auto=@combat(attackedalone) source(warrior[-samurai]|myBattlefield) turnlimited:name(Next spell cost 1 less) name(Next spell cost 1 less) target(*|mycastingzone) transforms((,newability[changecost(colorless:-1)])) ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. mana={2}{R} type=Creature subtype=Human Samurai power=2 toughness=3 [/card] [card] name=Pegasus Courser abilities=flying auto=_ATTACKING_target(other creature[attacking]) flying ueot text=Flying -- Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. mana={2}{W} type=Creature subtype=Pegasus power=1 toughness=3 [/card] [card] name=Pegasus Guardian // Rescue the Foal abilities=flying,adventure,asflash restriction=can play creature otherrestriction=type(creature|mybattlefield)~morethan~0 other={1}{W} name(Adventure) auto=alternative name(Exile creature) name(Exile creature) target(creature|myBattlefield) moveto(exile) and!( moveto(ownerbattlefield) )! auto=alternative _ADVENTURE_ auto=@each my end restriction{revolt}:name(Create Pegasus) token(Pegasus,Creature Pegasus,1/1,white,flying) text=Flying -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. // Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) mana={5}{W} type=Creature subtype=Pegasus power=3 toughness=3 [/card] [card] name=Pelakka Caverns auto=tap(noevent) auto={T}:add{B} text=Pelakka Caverns enters tapped. -- {T}: Add {B}. // {2}{B} Pelakka Predation type=Land [/card] [card] name=Pelakka Predation restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Pelakka Caverns) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Pelakka Caverns) name(Pelakka Caverns) flip(Pelakka Caverns) forcetype(land) aicode=activate reject notaTarget(*[manacost>=3]|opponenthand) auto=name(reveal hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(Choose a card) target(*[manacost>=3]|reveal) reject optiononeend optiontwo name(put back) all(*|reveal) moveto(hand) optiontwoend revealend text=Target opponent reveals their hand. You may choose a card from it with mana value 3 or greater. That player discards that card. // Pelakka Caverns mana={2}{B} type=Sorcery [/card] [card] name=Pelargir Survivor auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:name(Add white) name(Add white) add{W} auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:name(Add blue) name(Add blue) add{U} auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:name(Add black) name(Add black) add{B} auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:name(Add red) name(Add red) add{R} auto=this(variable{type:*[instant;sorcery]:myrestrictedcastingzone}>0) {T}:name(Add green) name(Add green) add{G} auto={5}{U}{T}:name(Opponent mills 3 cards) deplete:3 opponent auto={5}{U}{T}:name(You mill 3 cards) deplete:3 controller text={T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. -- {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) mana={1}{U} type=Creature subtype=Human Peasant power=1 toughness=3 [/card] [card] name=Pelt Collector auto=@movedto(other creature[power=0]|myBattlefield):this(power<0) counter(1/1) auto=@movedto(other creature[power=0]|myGraveyard) from(mybattlefield):this(power<0) counter(1/1) auto=@movedto(other creature[power=1]|myBattlefield):this(power<1) counter(1/1) auto=@movedto(other creature[power=1]|myGraveyard) from(mybattlefield):this(power<1) counter(1/1) auto=@movedto(other creature[power=2]|myBattlefield):this(power<2) counter(1/1) auto=@movedto(other creature[power=2]|myGraveyard) from(mybattlefield):this(power<2) counter(1/1) auto=@movedto(other creature[power=3]|myBattlefield):this(power<3) counter(1/1) auto=@movedto(other creature[power=3]|myGraveyard) from(mybattlefield):this(power<3) counter(1/1) auto=@movedto(other creature[power=4]|myBattlefield):this(power<4) counter(1/1) auto=@movedto(other creature[power=4]|myGraveyard) from(mybattlefield):this(power<4) counter(1/1) auto=@movedto(other creature[power=5]|myBattlefield):this(power<5) counter(1/1) auto=@movedto(other creature[power=5]|myGraveyard) from(mybattlefield):this(power<5) counter(1/1) auto=@movedto(other creature[power=6]|myBattlefield):this(power<6) counter(1/1) auto=@movedto(other creature[power=6]|myGraveyard) from(mybattlefield):this(power<6) counter(1/1) auto=@movedto(other creature[power=7]|myBattlefield):this(power<7) counter(1/1) auto=@movedto(other creature[power=7]|myGraveyard) from(mybattlefield):this(power<7) counter(1/1) auto=@movedto(other creature[power=8]|myBattlefield):this(power<8) counter(1/1) auto=@movedto(other creature[power=8]|myGraveyard) from(mybattlefield):this(power<8) counter(1/1) auto=@movedto(other creature[power=9]|myBattlefield):this(power<9) counter(1/1) auto=@movedto(other creature[power=9]|myGraveyard) from(mybattlefield):this(power<9) counter(1/1) auto=@movedto(other creature[power=10]|myBattlefield):this(power<10) counter(1/1) auto=@movedto(other creature[power=10]|myGraveyard) from(mybattlefield):this(power<10) counter(1/1) auto=@movedto(other creature[power=11]|myBattlefield):this(power<11) counter(1/1) auto=@movedto(other creature[power=11]|myGraveyard) from(mybattlefield):this(power<11) counter(1/1) auto=@movedto(other creature[power=12]|myBattlefield):this(power<12) counter(1/1) auto=@movedto(other creature[power=12]|myGraveyard) from(mybattlefield):this(power<12) counter(1/1) auto=@movedto(other creature[power=13]|myBattlefield):this(power<13) counter(1/1) auto=@movedto(other creature[power=13]|myGraveyard) from(mybattlefield):this(power<13) counter(1/1) auto=@movedto(other creature[power=14]|myBattlefield):this(power<14) counter(1/1) auto=@movedto(other creature[power=14]|myGraveyard) from(mybattlefield):this(power<14) counter(1/1) auto=@movedto(other creature[power=15]|myBattlefield):this(power<15) counter(1/1) auto=@movedto(other creature[power=15]|myGraveyard) from(mybattlefield):this(power<15) counter(1/1) auto=@movedto(other creature[power=16]|myBattlefield):this(power<16) counter(1/1) auto=@movedto(other creature[power=16]|myGraveyard) from(mybattlefield):this(power<16) counter(1/1) auto=@movedto(other creature[power=17]|myBattlefield):this(power<17) counter(1/1) auto=@movedto(other creature[power=17]|myGraveyard) from(mybattlefield):this(power<17) counter(1/1) auto=@movedto(other creature[power=18]|myBattlefield):this(power<18) counter(1/1) auto=@movedto(other creature[power=18]|myGraveyard) from(mybattlefield):this(power<18) counter(1/1) auto=@movedto(other creature[power=19]|myBattlefield):this(power<19) counter(1/1) auto=@movedto(other creature[power=19]|myGraveyard) from(mybattlefield):this(power<19) counter(1/1) auto=@movedto(other creature[power=20]|myBattlefield):this(power<20) counter(1/1) auto=@movedto(other creature[power=20]|myGraveyard) from(mybattlefield):this(power<20) counter(1/1) auto=this(counter{1/1}>=3) trample text=Whenever another creature you control enters or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. -- As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Pendrell Flux target=creature auto=teach(creature) transforms((,newability[@each my upkeep:thisforeach(variable{manacost}) pay[[{1}]] name(pay manacost) donothing?sacrifice])) forever text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Penregon Strongbull auto={1}{S(artifact|myBattlefield)}:1/1 ueot && damage:1 opponent text={1}, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Perch Protection abilities=protection from other={4}{W}{W} name(Gift an extra turn) auto=alternative turns:+1 opponent auto=create(bird:creature bird:2/2:blue:flying)*4 auto=alternative token(Protection,Emblem,0/0,indestructible,shroud,cantchangelife,controllershroud,playershroud,notrigger) and!( transforms((,newability[preventalldamage to(controller) from(*|opponentzones)],newability[preventalldamage to(controller) from(*|myzones)],newability[@each my untap:sacrifice])) forever )! auto=alternative all(*|myBattlefield) phaseout auto=moveto(exile) text=Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) -- Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. -- Exile Perch Protection. mana={4}{W}{W} type=Instant [/card] [card] name=Peregrin Took auto={S(food|mybattlefield)}{S(food|mybattlefield)}{S(food|mybattlefield)}:name(Sacrifice foods and draw card) draw:1 controller auto=@tokencreated(*|mybattlefield):name(Create Food) token(Food,Food Artifact,0/0,notrigger) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )! text=If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Draw a card. mana={2}{G} type=Legendary Creature subtype=Halfling Citizen power=2 toughness=3 [/card] [card] name=Peregrination auto=if type(land|myLibrary)~morethan~1 then choice name(Search two lands) name(Search two lands) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[name(Search another land) target(land[basic]|mylibrary) moveto(hand) and!( transforms((,newability[name(Scry 1) _SCRY1_])) oneshot )!])) oneshot )! auto=if type(land|myLibrary)~morethan~0 then choice name(Search one land) name(Search one land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) && _SCRY1_ )! auto=choice name(Don't search any land) _SCRY1_ text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{G} type=Sorcery [/card] [card] name=Perennation target=*[-instant;-sorcery]|mygraveyard auto=moveTo(battlefield) and!( transforms((,newability[counter(0/0.1.hexproof)],newability[this(counter{0/0.1.hexproof}>=1) hexproof],newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever )! text=Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it. mana={3}{W}{B}{G} type=Sorcery [/card] [card] name=Perennial Behemoth auto=lord(land|mygraveyard) canPlayFromGraveyard autograveyard={G}{G}:_UNEARTH_ text=You may play lands from your graveyard. -- Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5} type=Artifact Creature subtype=Beast power=2 toughness=7 [/card] [card] name=Perforating Artist abilities=deathtouch auto=@each my end:if raid then ability$!name(Choose one) choice name(Lose 3 life) life:-3 controller _ choice name(Sacrifice a nonland permanent) sacrifice notaTarget(*[-land]|mybattlefield) _ choice name(Discard a card) reject notaTarget(*|myhand)!$ opponent text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Raid - At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card. mana={1}{B}{R} type=Creature subtype=Devil power=3 toughness=2 [/card] [card] name=Perilous Landscape auto={T}:Add{C} auto={T}{S}:name(search Island) target(Island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Plains) target(Plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({U}{B}{R}) text={T}: Add {C}. -- {T}, Sacrifice Perilous Landscape: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. -- Cycling {U}{B}{R}({U}{R}{W}, Discard this card: Draw a card.) type=Land [/card] [card] name=Perilous Voyage aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if type(*[-land;manacost<=2]|opponentBattlefield)~morethan~0 then choice name(Return permanent with manacost 2 or less) name(Return permanent with manacost 2 or less) target(*[-land;manacost<=2]|opponentBattlefield) moveto(hand) && _SCRY2_ auto=choice name(Return permanent with manacost 3 or more) target(*[-land;manacost>=3]|opponentBattlefield) moveto(hand) text=Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2. mana={1}{U} type=Instant [/card] [card] name=Perimeter Enforcer abilities=flying,lifelink auto=@movedTo(other Detective|myBattlefield):1/1 ueot auto=@facedup(Detective|mybattlefield):1/1 ueot text=Flying, lifelink -- Whenever another Detective enters under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Detective power=1 toughness=1 [/card] [card] name=Perimeter Patrol auto=@movedTo(*[artifact]|myBattlefield):1/0 ueot text=Whenever an artifact enters under your control, Perimeter Patrol gets +1/+0 until end of turn. mana={2}{G} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Perimeter Sergeant auto=_ATTACKING_all(other human|myBattlefield) 1/0 ueot text=Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Permission Denied target=*[-creature]|stack auto=fizzle auto=maxCast(*[-creature])0 opponent text=Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. mana={W}{U} type=Instant [/card] [card] name=Perplexing Test auto=choice name(Return all token creatures) all(creature[token]|battlefield) moveto(hand) auto=choice name(Return all non-token creatures) all(creature[-token]|battlefield) moveto(hand) text=Choose one -- Return all creature tokens to their owners' hands. -- Return all nontoken creatures to their owners' hands. mana={3}{U}{U} type=Instant [/card] [card] name=Persist target=creature[-legendary]|mygraveyard auto=moveto(myBattlefield) and!(counter(-1/-1))! text=Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. mana={1}{B} type=Sorcery [/card] [card] name=Persistent Constrictor abilities=persist auto=@each opponent upkeep:may counter(-1/-1) target(creature|opponentBattlefield) auto=@each opponent upkeep:life:-1 opponent text=At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{B} type=Creature subtype=Zombie Snake power=5 toughness=3 [/card] [card] name=Persistent Marshstalker auto=foreach(other rat|myBattlefield) 1/0 autograveyard=@combat(attacking) source(rat|mybattlefield) restriction{type(*|mygraveyard)~morethan~6} turnlimited:pay({2}{B}) readytofight text=Persistent Marshstalker gets +1/+0 for each other Rat you control. -- Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking. mana={1}{B} type=Creature subtype=Rat Berserker power=3 toughness=1 [/card] [card] name=Persistent Petitioners auto={1}{T}:target(player) deplete:1 auto={T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}:deplete:12 text={1}, {T}: Target player mills a card. -- Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard. -- A deck can have any number of cards named Persistent Petitioners. mana={1}{U} type=Creature subtype=Human Advisor power=1 toughness=3 [/card] [card] name=Persistent Specimen autograveyard={2}{B}:name(Return tapped) moveto(myBattlefield) and!( tap(noevent) )! text={2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped. mana={B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Person of Interest auto=_SUSPECT_IT_ auto=create(detective:creature detective:2/2:white:blue) text=When Person of Interest enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) mana={3}{R} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Persuasive Interrogators auto=_CLUE_ auto=@sacrificed(*[Clue]|myBattlefield):alterpoison:2 target(opponent) text=When Persuasive Interrogators enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) mana={4}{B}{B} type=Creature subtype=Gorgon Detective power=5 toughness=6 [/card] [card] name=Pest Control auto=destroy all(*[-land;manacost<=1]) autohand=__CYCLING__({2}) text=Destroy all nonland permanents with mana value 1 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={W}{B} type=Sorcery [/card] [card] name=Pest Infestation auto=thisforeach(variable{halfpaid}>0) ability$!may name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy!$ controller auto=thisforeach(X) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." mana={X}{X}{G} type=Sorcery [/card] [card] name=Pest Summoning auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." mana={1}{BG}{BG} type=Sorcery subtype=Lesson [/card] [card] name=Pestilent Cauldron other={3}{G}{G} name(Restorative Burst) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Restorative Burst) autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(copied named!:restorative burst:!)])) forever auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! auto={1}{T}:deplete:lifegain opponent auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot text={T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. -- {4}, {T}: Exile four target cards from a single graveyard. Draw a card. // {3}{G}{G} Restorative Burst mana={2}{B} type=Artifact [/card] [card] name=Pestilent Haze name=choice name(Creatures gets -2/-2) all(creature|battlefield) -2/-2 ueot name=choice name(Remove Loyalty counter) counter(0/0,-2,Loyalty) all(planeswalker|battlefield) text=Choose one -- All creatures get -2/-2 until end of turn. -- Remove two loyalty counters from each planeswalker. mana={1}{B}{B} type=Sorcery [/card] [card] name=Pestilent Spirit abilities=menace,deathtouch auto=@damaged(creature) from(*[instant;sorcery]|mystack,myGraveyard):all(trigger[to]) destroy text=Menace, deathtouch -- Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Pestilent Syphoner abilities=flying,poisontoxic text=Flying -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) mana={1}{B} type=Creature subtype=Phyrexian Insect power=1 toughness=1 [/card] [card] name=Pestilent Wolf auto={2}{G}:name(Gains deathtouch) deathtouch ueot text={2}{G}: Pestilent Wolf gains deathtouch until end of turn. type=Creature subtype=Wolf mana={1}{G} power=2 toughness=2 [/card] [card] name=Pests of Honor auto=@each my combatbegins:if type(*[-land;fresh]|myBattlefield)~morethan~1 then counter(1/1) text=Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor. mana={2}{W} type=Creature subtype=Mouse power=2 toughness=2 [/card] [card] name=Petalmane Baku auto={1}{C(0/0,-1,Ki)}:ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Petrified Plating target=creature auto=teach(creature) 2/2 suspend(2)={G} text=Enchant creature -- Enchanted creature gets +2/+2. -- Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Petrify target=artifact,creature auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=teach(creature) noactivatedability text=Enchant artifact or creature -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Petrifying Meddler abilities=devoid,reach autostack=if casted(this) then may target(creature) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Devoid (This card has no color.) -- When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Reach mana={4}{U} type=Creature subtype=Eldrazi power=4 toughness=5 [/card] [card] name=Phalanx Formation abilities=hasnokicker,hasstrive kicker=multi{1}{W} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,double strike)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,double strike)) ueot text=Strive - Phalanx Formation costs {1}{W} more to cast for each target beyond the first. -- Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) mana={2}{W} type=Instant [/card] [card] name=Phalanx Tactics target=creature|myBattlefield auto=1/0 auto=all(creature|mybattlefield) 1/1 ueot text=Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Phalanx Vanguard abilities=vigilance auto=@movedTo(artifact|myBattlefield):1/0 ueot text=Vigilance -- Whenever an artifact enters under your control, Phalanx Vanguard gets +1/+0 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Phantasmal Dreadmaw abilities=trample auto=@targeted(this):sacrifice text=Trample -- When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. mana={2}{U}{U} type=Creature subtype=Dinosaur Illusion power=6 toughness=6 [/card] [card] name=Phantasmal Form target=creature auto=ueot transforms((,setpower=3,settoughness=3)) auto=ueot transforms((Illusion,blue)) auto=flying ueot auto=draw:1 controller text=Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Phantasmal Shieldback auto=@targeted(this):sacrifice it auto=_DIES_draw:1 text=When Phantasmal Shieldback becomes the target of a spell or ability, sacrifice it. -- When Phantasmal Shieldback dies, draw a card. mana={U} type=Creature subtype=Turtle Illusion power=1 toughness=3 [/card] [card] name=Phantom Carriage abilities=flying auto=may name(Search a card) target(*[hasdisturb;hasflashback]|mylibrary) moveto(mygraveyard) text=Flying -- When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. mana={4}{U}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Phantom Ninja abilities=unblockable text=Phantom Ninja can't be blocked. mana={1}{U}{U} type=Creature subtype=Illusion Ninja power=2 toughness=2 [/card] [card] name=Phantom Steed abilities=flash auto=name(Exile other creature) target(other creature|mybattlefield) imprint auto=this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Return exiled creature) target(creature[evictname]|myexile) moveTo(ownerbattlefield)])) auto=@combat(attacking) source(this) restriction{compare(hasevict)~morethan~0}:name(Copy exiled creature) transforms((,newability[target(creature[evictname]|myexile) clone with(battleready) and!( transforms((Illusion,newability[@each my combatends:sacrifice])) forever )!])) oneshot text=Flash -- When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield. -- Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. mana={3}{U} type=Creature subtype=Horse Illusion power=4 toughness=3 [/card] [card] name=Pharagax Giant auto=all(this) flipacoin winability damage:5 opponent winabilityend loseability counter(1/1,2) loseabilityend flipend text=Tribute 2 (As this creature enters, an opponent of your choice may place two +1/+1 counters on it.) -- When Pharagax Giant enters, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. mana={4}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Pharika's Libation target=player auto=choice ability$!name(sacrifice an enchantment) notaTarget(enchantment|myBattlefield) sacrifice!$ targetedplayer auto=choice ability$!name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ targetedplayer text=Choose one -- Target opponent sacrifices a creature. -- Target opponent sacrifices an enchantment. mana={2}{B} type=Instant [/card] [card] name=Pharika's Spawn auto=if paid(retrace) then counter(1/1,2) auto=if paid(retrace) then ability$!name(sacrifice non-gorgon) name(sacrifice non-gorgon) notaTarget(creature[-Gorgon]|mybattlefield) sacrifice!$ opponent retrace={5}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Escape-{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Pharika's Spawn escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature. mana={3}{B} type=Creature subtype=Gorgon power=3 toughness=4 [/card] [card] name=Phase Dolphin auto=_ATTACKING_target(other creature[attacking]) unblockable ueot text=Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. mana={2}{U} type=Creature subtype=Elemental Whale power=1 toughness=4 [/card] [card] name=Phenomenon Investigators auto=choice name(Believe) transforms((,newability[counter(0/0.1.Believe)],newability[@movedto(creature[-token]|graveyard) from(mybattlefield):create(horror:horror enchantment creature:2/2:black)])) forever auto=choice name(Doubt) transforms((,newability[counter(0/0.1.Doubt)],newability[@each my end:may moveto(hand) target(*[-land]|myBattlefield)] )) forever text=As Phenomenon Investigators enters, choose Believe or Doubt. -- - Believe - Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. -- - Doubt - At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. mana={2}{U}{B} type=Creature subtype=Human Detective power=3 toughness=4 [/card] [card] name=Pheres-Band Brawler auto=name(Fights) _FIGHT_ text=When Pheres-Band Brawler enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) mana={4}{G}{G} type=Creature subtype=Centaur Warrior power=4 toughness=4 [/card] [card] name=Phial of Galadriel abilities=lifefaker auto=@lifeof(player) from(*[-lifefaker]) restriction{compare(lifetotal)~lessthan~6}:name(Gain twice life) life:thatmuch auto=replacedraw if compare(phandcount)~equalto~0 then draw:2 noreplace else draw:1 noreplace auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=If you would draw a card while you have no cards in hand, draw two cards instead. -- If you would gain life while you have 5 or less life, you gain twice that much life instead. -- {T}: Add one mana of any color. mana={3} type=Legendary Artifact [/card] [card] name=Phlage, Titan of Fire's Fury auto=ifnot paid(retrace) then sacrifice auto=damage:3 target(anytarget) auto=life:3 controller auto=_ATTACKING_damage:3 target(anytarget) auto=_ATTACKING_life:3 controller retrace={R}{R}{W}{W}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape) text=When Phlage enters, sacrifice it unless it escaped. -- Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. -- Escape-{R}{R}{W}{W}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={1}{R}{W} type=Legendary Creature subtype=Elder Giant power=6 toughness=6 [/card] [card] name=Phoenix Chick abilities=flying,haste,cantblock autograveyard=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:pay({R}{R}) readytofight && counter(1/1) text=Flying, haste -- Phoenix Chick can't block. -- Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. mana={R} type=Creature subtype=Phoenix power=1 toughness=1 [/card] [card] name=Phoenix of Ash abilities=flying,haste auto={2}{R}:2/0 ueot retrace={2}{R}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) auto=if paid(retrace) then counter(1/1) text=Flying, haste -- {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. -- Escape-{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Phoenix of Ash escapes with a +1/+1 counter on it. mana={1}{R}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Phylath, World Sculptor auto=token(Plant,Creature Plant,0/1,green) *pbasiclandtypes auto=_LANDFALL_counter(1/1,4) target(creature[plant]|myBattlefield) text=When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control. -- Landfall - Whenever a land enters under your control, put four +1/+1 counters on target Plant you control. mana={4}{R}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Phyresis Outbreak auto=alterpoison:1 opponent && ability$!name(Creature get poisoned) all(creature|opponentbattlefield) -opponentpoisoncount/-opponentpoisoncount ueot!$ controller text=Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has. mana={2}{B} type=Sorcery [/card] [card] name=Phyrexian backside=Incubator type=Artifact Creature subtype=Phyrexian power=0 toughness=0 [/card] [card] name=Phyrexian Archivist abilities=reach auto={2}{T}:target(*|graveyard) bottomoflibrary text=Reach -- {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. mana={6} type=Artifact Creature subtype=Phyrexian Construct power=4 toughness=5 [/card] [card] name=Phyrexian Atlas auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=@tapped(this):this(variable{opponentpoisoncount}>2) life:-1 opponent text={T}: Add one mana of any color. -- Corrupted - Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life. mana={3} type=Artifact [/card] [card] name=Phyrexian Awakening auto=name(Incubate 4) name(Incubate 4) token(Incubator) and!( counter(1/1.4) )! auto=lord(phyrexian|myBattlefield) transforms((,vigilance)) text=When Phyrexian Awakening enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Phyrexians you control have vigilance. mana={2}{W} type=Enchantment [/card] [card] name=Phyrexian Censor auto=maxCast(*[-Phyrexian])1 auto=maxCast(*[-Phyrexian])1 opponent auto=@movedto(creature[-Phyrexian]|battlefield):tap(noevent) all(trigger) text=Each player can't cast more than one non-Phyrexian spell each turn. -- Non-Phyrexian creatures enter the battlefield tapped. mana={2}{W} type=Creature subtype=Phyrexian Wizard power=3 toughness=3 [/card] [card] name=Phyrexian Colossus abilities=doesnotuntap,threeblockers auto={L:8}:untap text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. mana={7} type=Artifact Creature subtype=Golem power=8 toughness=8 [/card] [card] name=Phyrexian Dragon Engine abilities=double strike autograveyard=@movedTo(this|battlefield) from(mygraveyard):may all(*|myhand) reject && draw:3 autograveyard={3}{R}{R}:_UNEARTH_ text=Double strike -- When Phyrexian Dragon Engine enters from your graveyard, you may discard your hand. If you do, draw three cards. -- Unearth {3}{R}{R} -- (Melds with Mishra, Claimed by Gix.) mana={3} type=Artifact Creature subtype=Phyrexian Dragon power=2 toughness=2 [/card] [card] name=Phyrexian Dreadnought abilities=trample auto=choice name(Sacrifice this) sacrifice auto=choice name(Sacrifice 12 creatures with power 1 or greater) sacrifice notaTarget(<12>creature[power>=1]|mybattlefield) auto=choice name(Sacrifice 6 creatures with power 2 or greater) sacrifice notaTarget(<6>creature[power>=2]|mybattlefield) auto=choice name(Sacrifice 4 creatures with power 3 or greater) sacrifice notaTarget(<4>creature[power>=3]|mybattlefield) auto=choice name(Sacrifice 3 creatures with power 4 or greater) sacrifice notaTarget(<3>creature[power>=4]|mybattlefield) auto=choice name(Sacrifice 2 creatures with power 6 or greater) sacrifice notaTarget(<2>creature[power>=6]|mybattlefield) auto=choice name(Sacrifice 1 creature with power 12 or greater) sacrifice notaTarget(creature[power>=12]|mybattlefield) text=Trample -- When Phyrexian Dreadnought enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. mana={1} type=Artifact Creature subtype=Phyrexian Dreadnought power=12 toughness=12 [/card] [card] name=Phyrexian Espionage kicker={1}{B} auto=draw:2 auto=if paid(kicker) then ability$!name(discard) reject notaTarget(*|myhand)!$ opponent text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Draw two cards. If this spell was kicked, each opponent discards a card. mana={2}{U} type=Sorcery [/card] [card] name=Phyrexian Fleshgorger abilities=lifelink,menace other={1}{B}{B} name(Prototype) auto=alternative becomes(,3/3,black) auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~1}:choice name(This spell costs 1 life more) name(This spell costs 1 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:1}]] name(pay 1 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~2}:choice name(This spell costs 2 life more) name(This spell costs 2 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~3}:choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~4}:choice name(This spell costs 4 life more) name(This spell costs 4 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~5}:choice name(This spell costs 5 life more) name(This spell costs 5 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:5}]] name(pay 5 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~6}:choice name(This spell costs 6 life more) name(This spell costs 6 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:6}]] name(pay 6 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~7}:choice name(This spell costs 7 life more) name(This spell costs 7 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:7}]] name(pay 7 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~8}:choice name(This spell costs 8 life more) name(This spell costs 8 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:8}]] name(pay 8 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~9}:choice name(This spell costs 9 life more) name(This spell costs 9 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:9}]] name(pay 9 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~10}:choice name(This spell costs 10 life more) name(This spell costs 10 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:10}]] name(pay 10 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~11}:choice name(This spell costs 11 life more) name(This spell costs 11 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:11}]] name(pay 11 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~12}:choice name(This spell costs 12 life more) name(This spell costs 12 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:12}]] name(pay 12 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~13}:choice name(This spell costs 13 life more) name(This spell costs 13 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:13}]] name(pay 13 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~14}:choice name(This spell costs 14 life more) name(This spell costs 14 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:14}]] name(pay 14 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~15}:choice name(This spell costs 15 life more) name(This spell costs 15 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:15}]] name(pay 15 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~16}:choice name(This spell costs 16 life more) name(This spell costs 16 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:16}]] name(pay 16 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~17}:choice name(This spell costs 17 life more) name(This spell costs 17 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:17}]] name(pay 17 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~18}:choice name(This spell costs 18 life more) name(This spell costs 18 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:18}]] name(pay 18 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~equalto~19}:choice name(This spell costs 19 life more) name(This spell costs 19 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:19}]] name(pay 19 life) donothing?fizzle])) oneshot auto=@targeted(this) from(*[instant;sorcery]|opponentzones) restriction{compare(p)~morethan~19}:choice name(This spell costs 20 life more) name(This spell costs 20 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:20}]] name(pay 20 life) donothing?fizzle])) oneshot text=Prototype {1}{B}{B} - 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Menace, lifelink -- Ward-Pay life equal to Phyrexian Fleshgorger's power. mana={7} type=Artifact Creature subtype=Phyrexian Wurm power=7 toughness=5 [/card] [card] name=Phyrexian Furnace auto={T}:name(Exile bottom card from my graveyard) moveTo(myexile) all(*[zpos=type:*:mygraveyard]|mygraveyard) auto={T}:name(Exile bottom card from opponent's graveyard) moveTo(opponentexile) all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) auto={1}{S}:name(Exile target card from my graveyard) moveTo(myexile) target(*|mygraveyard) && draw:1 controller auto={1}{S}:name(Exile target card from opponent's graveyard) moveTo(opponentexile) target(*|opponentgraveyard) && draw:1 controller text={T}: Exile the bottom card of target player's graveyard. -- {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. mana={1} type=Artifact [/card] [card] name=Phyrexian Ingester other={6}{U}{E(creature[-token]|battlefield)} name(Imprint) auto=alternative storedpower/storedtoughness text=Imprint - When Phyrexian Ingester enters, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. mana={6}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Phyrexian Ironworks auto=@each my blockers:alterenergy:1 controller auto={T}{E:3}:create(phyrexian golem:creature artifact phyrexian golem:3/3) text=Whenever you attack, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery. mana={2}{R} type=Artifact [/card] [card] name=Phyrexian Metamorph auto=may name(Copy artifact or creature) target(*[creature;artifact]|battlefield) copy and!( transforms((Artifact)) forever )! text=({U/P} can be paid with either {U} or 2 life.) -- You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. mana={3}{p(U)} color=blue type=Artifact Creature subtype=Phyrexian Shapeshifter power=0 toughness=0 [/card] [card] name=Phyrexian Missionary abilities=lifelink kicker={1}{B} auto=if paid(kicker) then target(creature|mygraveyard) moveto(hand) text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Lifelink -- When Phyrexian Missionary enters, if it was kicked, return target creature card from your graveyard to your hand. mana={1}{W} type=Creature subtype=Phyrexian Human Cleric power=2 toughness=3 [/card] [card] name=Phyrexian Pegasus abilities=flying auto=_ATTACKING_target(other creature[attacking;-flying]) flying ueot text=Flying -- Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn. mana={2}{W} type=Creature subtype=Phyrexian Pegasus power=2 toughness=2 [/card] [card] name=Phyrexian Processor auto=choice name(Pay 0 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^0/0^black)])) forever auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 life) name(Pay 1 life) transforms((,newability[life:-1],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^1/1^black)])) forever auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 life) name(Pay 2 life) transforms((,newability[life:-2],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^2/2^black)])) forever auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 life) name(Pay 3 life) transforms((,newability[life:-3],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^3/3^black)])) forever auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 life) name(Pay 4 life) transforms((,newability[life:-4],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^4/4^black)])) forever auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 life) name(Pay 5 life) transforms((,newability[life:-5],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^5/5^black)])) forever auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 life) name(Pay 6 life) transforms((,newability[life:-6],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^6/6^black)])) forever auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 life) name(Pay 7 life) transforms((,newability[life:-7],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^7/7^black)])) forever auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 life) name(Pay 8 life) transforms((,newability[life:-8],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^8/8^black)])) forever auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 life) name(Pay 9 life) transforms((,newability[life:-9],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^9/9^black)])) forever auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 life) name(Pay 10 life) transforms((,newability[life:-10],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^10/10^black)])) forever auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 life) name(Pay 11 life) transforms((,newability[life:-11],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^11/11^black)])) forever auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 life) name(Pay 12 life) transforms((,newability[life:-12],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^12/12^black)])) forever auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 life) name(Pay 13 life) transforms((,newability[life:-13],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^13/13^black)])) forever auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 life) name(Pay 14 life) transforms((,newability[life:-14],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^14/14^black)])) forever auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 life) name(Pay 15 life) transforms((,newability[life:-15],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^15/15^black)])) forever auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 life) name(Pay 16 life) transforms((,newability[life:-16],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^16/16^black)])) forever auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 life) name(Pay 17 life) transforms((,newability[life:-17],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^17/17^black)])) forever auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 life) name(Pay 18 life) transforms((,newability[life:-18],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^18/18^black)])) forever auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 life) name(Pay 19 life) transforms((,newability[life:-19],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^19/19^black)])) forever auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 life) name(Pay 20 life) transforms((,newability[life:-20],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^20/20^black)])) forever auto=if compare(lifetotal)~morethan~20 then choice name(Pay 21 life) name(Pay 21 life) transforms((,newability[life:-21],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^1/1^black)])) forever auto=if compare(lifetotal)~morethan~21 then choice name(Pay 22 life) name(Pay 22 life) transforms((,newability[life:-22],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^2/2^black)])) forever auto=if compare(lifetotal)~morethan~22 then choice name(Pay 23 life) name(Pay 23 life) transforms((,newability[life:-23],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^23/23^black)])) forever auto=if compare(lifetotal)~morethan~23 then choice name(Pay 24 life) name(Pay 24 life) transforms((,newability[life:-24],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^24/24^black)])) forever auto=if compare(lifetotal)~morethan~24 then choice name(Pay 25 life) name(Pay 25 life) transforms((,newability[life:-25],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^25/25^black)])) forever auto=if compare(lifetotal)~morethan~25 then choice name(Pay 26 life) name(Pay 26 life) transforms((,newability[life:-26],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^26/26^black)])) forever auto=if compare(lifetotal)~morethan~26 then choice name(Pay 27 life) name(Pay 27 life) transforms((,newability[life:-27],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^27/27^black)])) forever auto=if compare(lifetotal)~morethan~27 then choice name(Pay 28 life) name(Pay 28 life) transforms((,newability[life:-28],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^28/28^black)])) forever auto=if compare(lifetotal)~morethan~28 then choice name(Pay 29 life) name(Pay 29 life) transforms((,newability[life:-29],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^29/29^black)])) forever auto=if compare(lifetotal)~morethan~39 then choice name(Pay 30 life) name(Pay 30 life) transforms((,newability[life:-30],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^30/30^black)])) forever auto=if compare(lifetotal)~morethan~30 then choice name(Pay 31 life) name(Pay 31 life) transforms((,newability[life:-31],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^31/31^black)])) forever auto=if compare(lifetotal)~morethan~31 then choice name(Pay 32 life) name(Pay 32 life) transforms((,newability[life:-32],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^32/32^black)])) forever auto=if compare(lifetotal)~morethan~32 then choice name(Pay 33 life) name(Pay 33 life) transforms((,newability[life:-33],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^33/33^black)])) forever auto=if compare(lifetotal)~morethan~33 then choice name(Pay 34 life) name(Pay 34 life) transforms((,newability[life:-34],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^34/34^black)])) forever auto=if compare(lifetotal)~morethan~34 then choice name(Pay 35 life) name(Pay 35 life) transforms((,newability[life:-35],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^35/35^black)])) forever auto=if compare(lifetotal)~morethan~35 then choice name(Pay 36 life) name(Pay 36 life) transforms((,newability[life:-36],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^36/36^black)])) forever auto=if compare(lifetotal)~morethan~36 then choice name(Pay 37 life) name(Pay 37 life) transforms((,newability[life:-37],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^37/37^black)])) forever auto=if compare(lifetotal)~morethan~37 then choice name(Pay 38 life) name(Pay 38 life) transforms((,newability[life:-38],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^138/38^black)])) forever auto=if compare(lifetotal)~morethan~38 then choice name(Pay 39 life) name(Pay 39 life) transforms((,newability[life:-39],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^39/39^black)])) forever auto=if compare(lifetotal)~morethan~39 then choice name(Pay 40 life) name(Pay 40 life) transforms((,newability[life:-40],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^40/40^black)])) forever text=As Phyrexian Processor enters, pay any amount of life. -- {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield. mana={4} type=Artifact [/card] [card] name=Phyrexian Purge auto=choice name(pay 0 life) donothing auto=choice name(pay 3 life) life:-3 controller && target(creature) destroy auto=choice name(pay 6 life) life:-6 controller && target(<2>creature) destroy auto=choice name(pay 9 life) life:-9 controller && target(<3>creature) destroy auto=choice name(pay 12 life) life:-12 controller && target(<4>creature) destroy auto=choice name(pay 15 life) life:-15 controller && target(<5>creature) destroy auto=choice name(pay 18 life) life:-18 controller && target(<6>creature) destroy auto=choice name(pay 21 life) life:-21 controller && target(<7>creature) destroy auto=choice name(pay 24 life) life:-24 controller && target(<8>creature) destroy auto=choice name(pay 27 life) life:-27 controller && target(<9>creature) destroy auto=choice name(pay 30 life) life:-30 controller && target(<10>creature) destroy auto=choice name(pay 33 life) life:-33 controller && target(<11>creature) destroy auto=choice name(pay 36 life) life:-36 controller && target(<12>creature) destroy auto=choice name(pay 39 life) life:-39 controller && target(<13>creature) destroy auto=choice name(pay 42 life) life:-42 controller && target(<14>creature) destroy auto=choice name(pay 45 life) life:-45 controller && target(<15>creature) destroy auto=choice name(pay 48 life) life:-48 controller && target(<16>creature) destroy auto=choice name(pay 51 life) life:-51 controller && target(<17>creature) destroy auto=choice name(pay 54 life) life:-54 controller && target(<18>creature) destroy auto=choice name(pay 57 life) life:-57 controller && target(<19>creature) destroy auto=choice name(pay 60 life) life:-60 controller && target(<20>creature) destroy text=Destroy any number of target creatures. -- Phyrexian Purge costs 3 life more to cast for each target. mana={2}{B}{R} type=Sorcery [/card] [card] name=Phyrexian Rebirth auto=count(type:creature:battlefield) auto=all(creature|battlefield) destroy auto=token(Phyrexian Horror,Creature Artifact Phyrexian Horror,countedamount/countedamount) text=Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Phyrexian Revoker auto=chooseanameopp lord(*[chosenname]) noactivatedability chooseend nonland text=As Phyrexian Revoker enters, name a nonland card. -- Activated abilities of sources with the chosen name can't be activated. mana={2} type=Artifact Creature subtype=Phyrexian Horror power=2 toughness=1 [/card] [card] name=Phyrexian Scriptures auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may transforms((artifact,newability[counter(1/1)])) target(creature) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) destroy all(creature[-artifact]) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentgraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. -- II - Destroy all nonartifact creatures. -- III - Exile all cards from all opponents' graveyards. mana={2}{B}{B} type=Enchantment subtype=Saga [/card] [card] name=Phyrexian Skyflayer abilities=flying,haste text=Flying, haste color=red,white type=Creature subtype=Phyrexian Artificer power=3 toughness=4 [/card] [card] name=Phyrexian Splicer auto={2}{T}:name(Choose flying) transforms((,newability[target(creature[flying]) -flying ueot],newability[target(creature) flying ueot])) ueot auto={2}{T}:name(Choose first strike) transforms((,newability[target(creature[first strike]) -first strike ueot],newability[target(creature) flying first strike])) ueot auto={2}{T}:name(Choose trample) transforms((,newability[target(creature[trample]) -trample ueot],newability[target(creature) trample ueot])) ueot text={2}, {T}: Choose one flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. mana={2} type=Artifact [/card] [card] name=Phyrexian Triniform auto=_DIES_token(Phyrexian Golem,Creature Artifact Phyrexian Golem,3/3)*3 autograveyard={12}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. -- Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={9} type=Artifact Creature subtype=Phyrexian Golem power=9 toughness=9 [/card] [card] name=Phyrexian Vindicator abilities=flying,undamageable auto=@damaged(this):name(Deal damage) target(anytarget) damage:thatmuch text=Flying -- If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. mana={W}{W}{W}{W} type=Creature subtype=Phyrexian Horror power=5 toughness=5 [/card] [card] name=Phyrexian Vivisector auto=@movedTo(creature|graveyard) from(mybattlefield):_SCRY1_ text=Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{B} type=Creature subtype=Phyrexian Human power=2 toughness=2 [/card] [card] name=Phyrexian Warhorse kicker={W} auto=if paid(kicker) then _SOLDIERTOKEN_ auto={1}{S(other creature|mybattlefield)}:2/1 ueot text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Phyrexian Warhorse enters, if it was kicked, create a 1/1 white Soldier creature token. -- {1}, Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn. mana={3}{B} type=Creature subtype=Phyrexian Horse power=3 toughness=3 [/card] [card] name=Pia Nalaar, Consul of Revival auto=lord(thopter|myBattlefield) haste auto=@movedto(land|mybattlefield) from(myexile):name(Create thopter) _THOPTERTOKEN_ auto=@movedto(*|mystack) from(myexile):name(Create thopter) _THOPTERTOKEN_ text=Thopters you control have haste. -- Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. mana={R}{W} type=Legendary Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Pick Your Poison auto=choice name(opponent sacrifices an artifact) ability$!name(Sacrifice an artifact) notaTarget(artifact|mybattlefield) sacrifice!$ opponent auto=choice name(opponent sacrifices an enchantment) ability$!name(Sacrifice an enchantment) notaTarget(enchantment|mybattlefield) sacrifice!$ opponent auto=choice name(opponent sacrifices a creature with flying) ability$!name(Sacrifice a creature with flying) notaTarget(creature[flying]|mybattlefield) sacrifice!$ opponent text=Choose one - -- - Each opponent sacrifices an artifact. -- - Each opponent sacrifices an enchantment. -- - Each opponent sacrifices a creature with flying. mana={G} type=Sorcery [/card] [card] name=Pierce the Sky target=creature[flying] auto=damage:7 text=Pierce the Sky deals 7 damage to target creature with flying. mana={1}{G} type=Instant [/card] [card] name=Piercing Light target=creature[attacking;blocking]|battlefield auto=name(Scry 1) _SCRY1_ auto=damage:2 text=Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={W} type=Instant [/card] [card] name=Piercing Rays target=creature[tapped] auto=moveto(exile) autohand={1}{W}:name(Forecast) target(creature[-tapped]) tap limit:1 myUpkeepOnly text=Exile target tapped creature. -- Forecast-{2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W} type=Sorcery [/card] [card] name=Piggy Bank auto=_DIES__TREASURE_ text=When Piggy Bank dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Artifact Creature subtype=Boar Toy power=3 toughness=2 [/card] [card] name=Pigment Storm target=creature auto=transforms((,newability[this(toughness=1) damage:1 && damage:4 targetController])) oneshot auto=transforms((,newability[this(toughness=2) damage:2 && damage:3 targetController])) oneshot auto=transforms((,newability[this(toughness=3) damage:3 && damage:2 targetController])) oneshot auto=transforms((,newability[this(toughness=4) damage:4 && damage:1 targetController])) oneshot auto=transforms((,newability[this(toughness>=5) damage:5])) oneshot text=Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. mana={3}{R}{R} type=Sorcery [/card] [card] name=Pile On other={convoke} name(Convoke) target=creature,planeswalker auto=destroy auto=_SURVEIL2_ text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{B} type=Instant [/card] [card] name=Pileated Provisioner abilities=flying auto=counter(1/1) target(creature[-flying]|myBattlefield) text=Flying -- When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying. mana={4}{W} type=Creature subtype=Bird Scout power=3 toughness=4 [/card] [card] name=Pilfer target=opponent auto=reject notaTarget(*[-land]|targetedpersonshand) text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Pilfering Hawk abilities=flying auto={i}{T}:_LOOT_ text=Flying -- {S}i}, {T}: Draw a card, then discard a card. ({S}i} can be paid with one mana from a snow source.) mana={1}{U} type=Snow Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Pilfering Imp abilities=flying auto={1}{B}{T}{S}:target(opponent) notaTarget(*[-land]|targetedpersonshand) moveto(graveyard) asSorcery text=Flying -- {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Pilgrim of the Ages auto=may name(Search basic plains) target(plains[basic]|mylibrary) moveto(hand) and!( shuffle )! autograveyard={6}:name(Return to hand) moveto(hand) text=When Pilgrim of the Ages enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -- {6}: Return Pilgrim of the Ages from your graveyard to your hand. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Pillage the Bog auto=name(Reveal x cards) reveal:twicetype:land:mybattlefield optionone name(Get Card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend autohand={1}{B}{G}:_PLOT_ autoexile=_PLOTCAST_ text=Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. -- Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={B}{G} type=Sorcery [/card] [card] name=Pillar of Origins auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As Pillar of Origins enters, choose a creature type. -- {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. mana={2} type=Artifact [/card] [card] name=Pillar of the Paruns auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:*[multicolor]:myrestrictedcastingzone}>0) {T}:add{B} text={T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. type=Land [/card] [card] name=Pillardrop Rescuer abilities=flying auto=name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(hand) text=Flying -- When Pillardrop Rescuer enters, return target creature card with mana value 3 or less from your graveyard to your hand. mana={4}{W} type=Creature subtype=Spirit Cleric power=2 toughness=2 [/card] [card] name=Pillardrop Warden abilities=reach auto={2}{T}{S}:name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(hand) asSorcery text=Reach -- {2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery. mana={3}{R} type=Creature subtype=Spirit Dwarf power=1 toughness=5 [/card] [card] name=Pillarverge Pathway auto={T}:add{W} text={T}: Add {W}. // Needleverge Pathway type=Land [/card] [card] name=Pilot auto={0} restriction{type(vehicle|myBattlefield)~morethan~0}:name(Can crew as 2 greater) transforms((,newability[2/0] ,cantattack,cantblock,cantpwattack)) ueot limit:1 type=Artifact Creature subtype=Pilot power=1 toughness=1 [/card] [card] name=Pinnacle Monk backside=Mystic Peak restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Mystic Peak) forcetype(land) auto=@movedto(*[-creature]|mystack):1/1 ueot auto=target(instant,sorcery|mygraveyard) moveto(hand) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Pinnacle Monk enters, return target instant or sorcery card from your graveyard to your hand. mana={3}{R}{R} type=Creature subtype=Djinn Monk power=2 toughness=2 [/card] [card] name=Pinpoint Avalanche #MISSING: damage can't be prevented target=creature auto=damage:4 text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. mana={3}{R}{R} type=Instant [/card] [card] name=Pious Interdiction target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=life:2 controller text=Enchant creature -- When Pious Interdiction enters, you gain 2 life. -- Enchanted creature can't attack or block. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Pious Wayfarer auto=_CONSTELLATION_target(creature|myBattlefield) 1/1 ueot text=Constellation -- Whenever an enchantment enters under your control, target creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Scout power=1 toughness=2 [/card] [card] name=Piper of the Swarm auto=lord(rat|mybattlefield) menace auto={1}{B}{T}:create(Rat:creature Rat:1/1:black) auto={2}{B}{B}{T}{S(creature[rat]|mybattlefield)}{S(creature[rat]|mybattlefield)}{S(creature[rat]|mybattlefield)}:moveTo(myBattlefield) target(creature) text=Rats you control have menace. -- {1}{B}, {T}: Create a 1/1 black Rat creature token. -- {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. mana={1}{B} type=Creature subtype=Human Warlock power=1 toughness=3 [/card] [card] name=Pippin's Bravery restriction=type(creature|battlefield)~morethan~0 auto=if type(food|mybattlefield)~morethan~0 then choice name(Sacrifice a food) name(Sacrifice a food) target(food|myBattlefield) sacrifice and!( name(Choose creature) target(creature|battlefield) transforms((,newability[4/4])) ueot )! auto=choice name(Don't sacrifice a food) target(creature|battlefield) transforms((,newability[2/2])) ueot text=You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Pippin, Guard of the Citadel abilities=vigilance auto=_WARD1_ auto={T}:name(Protection from creature) target(other creature|myBattlefield) transforms((,newability[protection from(creature)])) ueot auto={T}:name(Protection from artifact) target(other creature|myBattlefield) transforms((,newability[protection from(artifact)])) ueot auto={T}:name(Protection from enchantment) target(other creature|myBattlefield) transforms((,newability[protection from(enchantment)])) ueot auto={T}:name(Protection from land) target(other creature|myBattlefield) transforms((,newability[protection from(land)])) ueot auto={T}:name(Protection from planeswalker) target(other creature|myBattlefield) transforms((,newability[protection from(planeswalker)])) ueot auto={T}:name(Protection from kindred) target(other creature|myBattlefield) transforms((,newability[protection from(kindred)])) ueot auto={T}:name(Protection from battle) target(other creature|myBattlefield) transforms((,newability[protection from(battle)])) ueot auto={T}:name(Protection from instant) target(other creature|myBattlefield) transforms((,newability[protection from(instant)])) ueot auto={T}:name(Protection from sorcery) target(other creature|myBattlefield) transforms((,newability[protection from(sorcery)])) ueot text=Vigilance, ward {1} -- {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) mana={W}{U} type=Legendary Creature subtype=Halfling Soldier power=2 toughness=2 [/card] [card] name=Pippin, Warden of Isengard abilities=partner partner=Merry, Warden of Isengard auto=_PARTNER_ auto={1}{T}:name(Create food) _FOOD_ auto={T}{S(food|mybattlefield)}{S(food|mybattlefield)}{S(food|mybattlefield)}{S(food|mybattlefield)}:name(Creatures gain 3/3 and haste) all(other creature|myBattlefield) transforms((,newability[3/3],haste)) ueot assorcery text=Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle) -- {1}, {T}: Create a Food token. -- {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. mana={B}{G} type=Legendary Creature subtype=Halfling Advisor power=2 toughness=2 [/card] [card] name=Pir's Whim aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) auto=name(Search land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto=ability$!name(Sacrifice artifact or enchantment) name(Sacrifice artifact or enchantment) target(*[artifact;enchantment]|mybattlefield) sacrifice!$ opponent text=For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control. mana={3}{G} type=Sorcery [/card] [card] name=Piranha Fly abilities=flying auto=tapped text=Flying -- Piranha Fly enters tapped. mana={1}{U} type=Creature subtype=Fish Insect power=2 toughness=1 [/card] [card] name=Pirate Hat auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[_ATTACKING__LOOT_])) auto={1}:name(Equip Pirate) rehook target(Pirate|mybattlefield) asSorcery auto={2}:equip text=Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." -- Equip Pirate {1} -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{U} type=Artifact subtype=Equipment [/card] [card] name=Pirate Pur abilities=cantblock auto=lord(creature|mybattlefield) mustattack type=Creature subtype=Pirate power=1 toughness=1 color=red [/card] [card] name=Pirate's Cutlass auto=name(Attach to Pirate) rehook target(pirate|myBattlefield) auto=teach(creature) 2/1 auto={2}:equip text=When Pirate's Cutlass enters, attach it to target Pirate you control. -- Equipped creature gets +2/+1. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Pirate's Pillage auto=draw:2 controller auto=_TREASURE_*2 text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R}{D(other *|myhand)} type=Sorcery [/card] [card] name=Pirate's Prize auto=draw:2 controller auto=_TREASURE_ text=Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={3}{U} type=Sorcery [/card] [card] name=Pirated Copy auto=may name(Copy creature) notaTarget(creature|battlefield) copy and!( transforms((,newability[@combatdamaged(player) from(creature[share!name!]|battlefield):may name(Draw a card) draw:1 controller])) forever )! text=You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you may draw a card." mana={4}{U} type=Creature subtype=Shapeshifter Pirate power=0 toughness=0 [/card] [card] name=Piru, the Volatile abilities=flying,lifelink auto=upcost[{R}{W}{B}] sacrifice auto=_DIES_name(Deals 7 damage) damage:7 all(creature[-legendary]) text=Flying, lifelink -- At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}. -- When Piru dies, it deals 7 damage to each nonlegendary creature. mana={2}{R}{R}{W}{W}{B}{B} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Piston-Fist Cyclops abilities=defender auto=@movedTo(instant,sorcery|mystack) turnlimited:-defender ueot text=Defender -- As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. mana={1}{UR}{UR} type=Creature subtype=Cyclops power=4 toughness=3 [/card] [card] name=Pitchstone Wall abilities=defender auto=@discarded(*|myhand):may name(Sacrifice and put in hand) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(hand) && all(this) sacrifice])) oneshot text=Defender (This creature can't attack.) -- Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. mana={2}{R} type=Creature subtype=Wall power=2 toughness=5 [/card] [card] name=Pithing Needle auto=chooseanameopp lord(*[chosenname]) onlymanaability chooseend text=As Pithing Needle enters, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. mana={1} type=Artifact [/card] [card] name=Pitiless Gorgon abilities=deathtouch text=Deathtouch mana={1}{BG}{BG} type=Creature subtype=Gorgon power=2 toughness=2 [/card] [card] name=Pitiless Plunderer auto=@movedto(other creature|graveyard) from(mybattlefield):_TREASURE_ text=Whenever another creature you control dies, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{B} type=Creature subtype=Human Pirate power=1 toughness=4 [/card] [card] name=Pitiless Pontiff auto={1}{S(other creature|mybattlefield)}:deathtouch && indestructible text={1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W}{B} type=Creature subtype=Vampire Cleric power=2 toughness=2 [/card] [card] name=Pitiless Vizier auto=@movedto(*|mygraveyard) from(myhand):indestructible ueot text=Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) mana={3}{B} type=Creature subtype=Minotaur Cleric power=4 toughness=2 [/card] [card] name=Pixie Guide #Ignore the lowest roll is not available ATM. abilities=flying auto=@dierolled(*[-Pixie Guide]|battlefield) from(controller):name(Roll again) rolld20 20 winability donothing winabilityend loseability donothing loseabilityend rolld20end text=Flying -- Grant an Advantage - if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. mana={1}{U} type=Creature subtype=Faerie power=1 toughness=3 [/card] [card] name=Pixie Illusionist abilities=flying kicker={3}{G} auto=if paid(kicker) then counter(1/1,2) auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|mybattlefield) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|mybattlefield) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|mybattlefield) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|mybattlefield) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|mybattlefield) text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Flying -- If Pixie Illusionist was kicked, it enters with two +1/+1 counters on it. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. mana={U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Placid Rottentail abilities=vigilance autograveyard={2}{G}{E}:counter(1/1,2) target(creature) asSorcery text=Vigilance -- {2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. mana={G} type=Creature subtype=Fungus Rabbit power=1 toughness=1 [/card] [card] name=Plague Belcher abilities=menace auto=target(creature|mybattlefield) counter(-1/-1,2) auto=@movedto(zombie|mygraveyard) from(mybattlefield):life:-1 opponent text=Menace -- When Plague Belcher enters, put two -1/-1 counters on target creature you control. -- Whenever another Zombie you control dies, each opponent loses 1 life. mana={2}{B} type=Creature subtype=Zombie Beast power=5 toughness=4 [/card] [card] name=Plague Engineer abilities=deathtouch auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend text=Deathtouch -- As Plague Engineer enters, choose a creature type. -- Creatures of the chosen type your opponents control get -1/-1. mana={2}{B} type=Creature subtype=Phyrexian Carrier power=2 toughness=2 [/card] [card] name=Plague Mare auto=cantbeblockedby(creature[white]) auto=all(creature|opponentBattlefield) -1/-1 ueot text=Plague Mare can't be blocked by white creatures. -- When Plague Mare enters, creatures your opponents control get -1/-1 until end of turn. mana={1}{B}{B} type=Creature subtype=Nightmare Horse power=2 toughness=2 [/card] [card] name=Plague Nurse abilities=poisontwotoxic auto={2}{G}:name(All toxic creatures gain toxic 1) all(other creature[hastoxic]|myBattlefield) transforms((,newability[@combatdamagefoeof(player):name(Added toxic 1) alterpoison:1 opponent],newability[@combatdamageof(player):name(Added toxic 1) alterpoison:1 controller])) ueot limit:1 text=Toxic 2 -- {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) mana={3}{G} type=Creature subtype=Phyrexian Cleric power=3 toughness=4 [/card] [card] name=Plague Reaver auto=@each my end:sacrifice all(other creature|mybattlefield) auto={D(*|myhand)}{D(*|myhand)}:sacrifice and!(phaseaction[opponent upkeep once] name(choose Plague Reaver) moveto(opponentbattlefield) target(Plague Reaver[fresh]|mygraveyard))! text=At the beginning of your end step, sacrifice each other creature you control. -- Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. mana={2}{B} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Plague Wight abilities=flanking text=Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Plague of Vermin auto=if compare(ishuman)~equalto~0 then thisforeach(variable{opponentlifetotal}) ability$!may name(Pay 1 life and create rat) life:-1 && token(Rat,Creature Rat,1/1,black)!$ opponent auto=if compare(ishuman)~equalto~0 then thisforeach(variable{lifetotal}>15) ability$!may name(Pay 1 life and create rat) token(Rat,Creature Rat,1/1,black) and!( life:-1 controller )! !$ controller auto=if compare(ishuman)~equalto~1 then thisforeach(variable{opponentlifetotal}>15) ability$!may name(Pay 1 life and create rat) life:-1 && token(Rat,Creature Rat,1/1,black)!$ opponent auto=if compare(ishuman)~equalto~1 then thisforeach(variable{lifetotal}) ability$!may name(Pay 1 life and create rat) token(Rat,Creature Rat,1/1,black) and!( life:-1 controller )! !$ controller text=Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life they paid this way. mana={6}{B} type=Sorcery [/card] [card] name=Plaguecrafter auto=if type(creature|myBattlefield)~morethan~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notaTarget(creature|mybattlefield)!$ controller auto=if type(creature|opponentBattlefield)~morethan~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=if type(creature|myBattlefield)~equalto~0 then ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ controller auto=if type(creature|opponentBattlefield)~equalto~0 then ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ opponent text=When Plaguecrafter enters, each player sacrifices a creature or planeswalker. Each player who can't discards a card. mana={2}{B} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Plaguecrafter's Familiar abilities=deathtouch auto=name(Creature perpetually gains deathtouch) target(creature|myhand) transforms((,newability[perpetualdeathtouch])) forever text=Deathtouch -- When Plaguecrafter's Familiar enters, choose a creature card in your hand. It perpetually gains deathtouch. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Planar Ally abilities=flying auto=@combat(attacking) source(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Flying -- Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Planar Atlas aicode=activate transforms((,newability[if type(land[zpos<=4]|mylibrary)~equalto~0 then all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(land[zpos<=4]|mylibrary)~morethan~0 then target(land[zpos<=4]|mylibrary) moveto(myreveal) and!( moveto(mylibrary) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! )!])) ueot auto=tap(noevent) auto={T}:add{C} auto=may name(Look top 4 cards) reveal:4 optionone name(Choose a land) target(land|reveal) moveto(mylibrary) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|myreveal) bottomoflibrary )! optiontwoend revealend text=Planar Atlas enters tapped. -- When Planar Atlas enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. -- {T}: Add {C}. mana={2} type=Artifact [/card] [card] name=Planar Chaos auto=@each my upkeep:name(Flip a coin) flipacoin loseability sacrifice loseabilityend flipend auto=@movedTo(*|mystack):name(Flip a coin) flipacoin loseability fizzle target(*|mystack) loseabilityend flipend auto=@movedTo(*|opponentstack):ability$!name(Flip a coin) flipacoin loseability fizzle target(*|mystack) loseabilityend flipend!$ opponent text=At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. -- Whenever a player casts a spell, that player flips a coin. If they loses the flip, counter that spell. mana={2}{R} type=Enchantment [/card] [card] name=Planar Disruption target=artifact,creature,planeswalker auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=teach(creature) noactivatedability text=Enchant artifact, creature, or planeswalker -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Planar Incision target=artifact,creature auto=(blink) return(counter(1/1)) text=Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it. mana={1}{U} type=Instant [/card] [card] name=Planar Nexus anyzone=becomes(Cave Desert Gate Lair Locus Mine Power-Plant Sphere Tower Urza's) forever auto={T}:Add{C} auto={1}{T}:ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller text=Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) -- {T}: Add {C}. -- {1}, {T}: Add one mana of any color. type=Land [/card] [card] name=Planar Overlay auto=ability$!name(Return a swamp) name(Return a swamp) target(swamp|myBattlefield) moveto(hand)!$ controller auto=ability$!name(Return a swamp) name(Return a swamp) target(swamp|myBattlefield) moveto(hand)!$ opponent auto=ability$!name(Return a plains) name(Return a plains) target(plains|myBattlefield) moveto(hand)!$ controller auto=ability$!name(Return a plains) name(Return a plains) target(plains|myBattlefield) moveto(hand)!$ opponent auto=ability$!name(Return a forest) name(Return a forest) target(forest|myBattlefield) moveto(hand)!$ controller auto=ability$!name(Return a forest) name(Return a forest) target(forest|myBattlefield) moveto(hand)!$ opponent auto=ability$!name(Return an island) name(Return an island) target(island|myBattlefield) moveto(hand)!$ controller auto=ability$!name(Return an island) name(Return an island) target(island|myBattlefield) moveto(hand)!$ opponent auto=ability$!name(Return a mountain) name(Return a mountain) target(mountain|myBattlefield) moveto(hand)!$ controller auto=ability$!name(Return a mountain) name(Return a mountain) target(mountain|myBattlefield) moveto(hand)!$ opponent text=Each player chooses a land they control of each basic land type. Return those lands to their owners' hands. mana={2}{U} type=Sorcery [/card] [card] name=Planebound Accomplice auto={R}:may name(Put planeswalker in play) target(planeswalker|myHand) moveto(myBattlefield) and!( transforms((,newability[treason])) ueot )! text={R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Planeswalker's Favor auto={3}{G}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(Creature gets X/X) moveto(hand) and!( target(creature) manacost/manacost ueot )!])) oneshot )! text={3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value. mana={2}{G} type=Enchantment [/card] [card] name=Planeswalker's Fury auto={3}{R}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(Deal damage) moveto(hand) and!( damage:manacost opponent )!])) oneshot )! text={3}{R}: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's mana value to that player. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Planeswalker's Mirth auto={3}{W}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(You gain life) moveto(hand) and!( life:manacost controller )!])) oneshot )! text={3}{W}: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value. mana={2}{W} type=Enchantment [/card] [card] name=Planeswalker's Mischief auto={3}{U}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[if cantargetcard(*[instant;sorcery]|*) then choice name(Put to exile) name(Put to exile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[phaseaction[end once checkex] moveto(hand)])) ueot)!],newability[if cantargetcard(*[-instant;-sorcery]|*) then choice name(Put back) name(Put back) moveto(hand)])) oneshot )! asSorcery text={3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. mana={2}{U} type=Enchantment [/card] [card] name=Planeswalker's Scorn auto={3}{B}:name(Opponent reveals card) moverandom(*) from(opponenthand) to(myhand) and!( transforms((,newability[choice name(Creature gets -X/-X) moveto(hand) and!( target(creature) -manacost/-manacost ueot )!])) oneshot )! text={3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Planewide Celebration auto=thisforeach(variable{4}) ability$!name(Choose one) choice name(Create citizen) token(Citizen,Creature Citizen,2/2,white,blue,black,red,green) _ choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(hand) _ choice name(Proliferate) notaTarget(proliferation) proliferate _choice name(Gain life) life:4 controller!$ controller text=Choose four. You may choose the same mode more than once. -- Create a 2/2 Citizen creature token that's all colors. -- Return target permanent card from your graveyard to your hand. -- Proliferate. -- You gain 4 life. mana={5}{G}{G} type=Sorcery [/card] [card] name=Plargg and Nassari auto=@each my upkeep:name(Exile from top) transforms((,newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myexile) && all(*[zpos<=oppofindfirsttypenonland]|opponentlibrary) moveto(opponentexile) && ability$!name(Choose exiled spell opponent can cast) name(Choose exiled spell opponent can cast) target(*[-land&fresh]|exile) moveto(opponentexile) and!( transforms((,newability[may name(Cast spell from exile) activate castcard(normal)])) oneshot )!!$ opponent])) oneshot text=At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. mana={3}{R}{R} type=Legendary Creature subtype=Orc Efreet power=5 toughness=4 [/card] [card] name=Plargg, Dean of Chaos other={2}{W} name(Augusta, Dean of Order) otherrestriction=can play creature,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Augusta, Dean of Order) autostack=if paid(alternative) then name(Augusta, Dean of Order) name(Augusta, Dean of Order) flip(Augusta, Dean of Order) forcetype(Legendary Creature) aicode=activate transforms((,newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot auto=this(variable{isflipped}<1) {4}{R}{T}:name(Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-legendary;manacost<=3]|mylibrary) optionone choice name(Choose card) target(*[-land;-legendary;manacost<=3]|reveal) bottomoflibrary and!( becomes(tobecast) ueot)! optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed may name(Cast chosen card) all(tobecast|mylibrary) activate castcard(normal) afterrevealedend revealend auto=this(variable{isflipped}<1) {T}{D(*|myhand)}:name(Draw card) draw:1 controller text={T}, Discard a card: Draw a card. -- {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. // {2}{W} Augusta, Dean of Order mana={1}{R} type=Legendary Creature subtype=Orc Shaman power=2 toughness=2 [/card] [card] name=Plasm Capture target=*|stack auto=fizzle anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then transforms((,newability[counter(0/0.1.PlasmEffect)],newability[@each my firstmain restriction{compare(hascntplasmeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.PlasmEffect)],newability[@each my firstmain restriction{compare(hascntplasmeffect)~morethan~0}:name(Add mana) thisforeach(variable{storedmanacost}>0) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add white mana) add{W} _ choice name(Add black mana) add{B} _ choice name(Add blue mana) add{U}!$ controller])) forever text=Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors , where X is that spell's mana value. mana={G}{G}{U}{U} type=Instant [/card] [card] name=Plasma Jockey auto=_ATTACKING_target(creature|opponentBattlefield) cantblock other={2}{R} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn. -- Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={3}{R} type=Creature subtype=Lizard Warrior power=3 toughness=1 [/card] [card] name=Plate Armor auto={999}:equip auto=this(variable{type:*[equipment]:mybattlefield}=1) {3}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery auto=this(variable{type:*[equipment]:mybattlefield}=2) {2}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery auto=this(variable{type:*[equipment]:mybattlefield}=3) {1}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery auto=this(variable{type:*[equipment]:mybattlefield}>=4) {0}:name(Equip) name(Equip) target(creature|myBattlefield) rehook asSorcery auto=teach(creature) 3/3 auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -- Equip {3}. This ability costs {1} less to activate for each other Equipment you control. mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Plated Kilnbeast abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) color=green,red type=Creature subtype=Phyrexian Beast power=7 toughness=5 [/card] [card] name=Plated Onslaught abilities=affinityartifacts auto=all(creature|myBattlefield) 2/1 text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Creatures you control get +2/+1 until end of turn. mana={3}{W}{W} type=Instant [/card] [card] name=Plated Pegasus abilities=flash,flying auto=all(creature|battlefield) absorb auto=@damaged(controller):life:1 controller auto=@damaged(opponent):life:1 opponent text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. mana={2}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Platoon Dispenser auto=@each my end:if type(other creature|mybattlefield)~morethan~1 then draw:1 auto={3}{W}:create(soldier:artifact creature soldier:1/1) autograveyard={2}{W}{W}:_UNEARTH_ text=At the beginning of your end step, if you control two or more other creatures, draw a card. -- {3}{W}: Create a 1/1 colorless Soldier artifact creature token. -- Unearth {2}{W}{W} mana={5} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Play of the Game auto=moveto(exile) all(*[-land]) text=Assist (Another player can pay up to {6} of this spell's cost.) -- Exile all nonland permanents. mana={6}{W}{W} type=Sorcery [/card] [card] name=Play with Fire aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) damage:2 target(creature) auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) damage:2 target(planeswalker) auto=choice name(Damage player) damage:2 target(player) && _SCRY1_ text=Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={R} type=Instant [/card] [card] name=Playful Shove target=anytarget auto=damage:1 auto=draw:1 controller text=Playful Shove deals 1 damage to any target. -- Draw a card. mana={1}{R} type=Sorcery [/card] [card] name=Plaza of Harmony auto=if type(*[gate]|mybattlefield)~morethan~1 then life:3 controller auto={T}:add{C} auto={T} restriction{type(Gateway Plaza|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add red) add{R} _ choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Azorius Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Boros Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add red) add{R}!$ controller auto={T} restriction{type(Dimir Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Golgari Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Gruul Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Izzet Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Orzhov Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B}!$ controller auto={T} restriction{type(Rakdos Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add black) add{B}!$ controller auto={T} restriction{type(Selesnya Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Simic Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add blue) add{U} _ choice name(Add green) add{G}!$ controller text=When Plaza of Harmony enters, if you control two or more Gates, you gain 3 life. -- {T}: Add {C}. -- {T}: Add one mana of any type that a Gate you control could produce. type=Land [/card] [card] name=Pledge of Unity auto=all(creature|myBattlefield) counter(1/1) auto=life:type:creature:myBattlefield text=Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. mana={1}{G}{W} type=Instant [/card] [card] name=Plow Through auto=if type(creature|opponentBattlefield)~morethan~0 then choice target(creature|mybattlefield) _FIGHT_ auto=if type(vehicle|battlefield)~morethan~0 then choice destroy target(vehicle) text=Choose one - -- - Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) -- - Destroy target Vehicle. mana={G} type=Sorcery [/card] [card] name=Plow Through Reito target=creature auto=foreach(plains|mybattlefield) may moveto(hand) target(plains|mybattlefield) && 1/1 ueot text=Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Plumb the Forbidden auto=may target(creature|mybattlefield) transforms((,newability[sacrifice],newability[draw:1 controller],newability[life:-1 controller])) oneshot auto=draw:1 && life:-1 text=As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. -- You draw a card and you lose 1 life. mana={1}{B} type=Instant [/card] [card] name=Plumecreed Escort abilities=flash,flying auto=target(creature|myBattlefield) hexproof ueot text=Flash -- Flying -- When Plumecreed Escort enters, target creature you control gains hexproof until end of turn. mana={1}{U} type=Creature subtype=Bird Scout power=2 toughness=1 [/card] [card] name=Plumecreed Mentor abilities=flying auto=counter(1/1) target(creature[-flying]|myBattlefield) auto=@movedTo(creature[flying]|myBattlefield):counter(1/1) target(creature[-flying]|myBattlefield) text=Flying -- Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying. mana={1}{W}{U} type=Creature subtype=Bird Scout power=2 toughness=3 [/card] [card] name=Plundering Barbarian auto=choice name(Destroy artifact) target(artifact) destroy auto=choice name(Create treasure) _TREASURE_ text=When Plundering Barbarian enters, Choose one -- Smash the Chest - Destroy target artifact. -- Pry It Open - Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Creature subtype=Dwarf Barbarian power=2 toughness=2 [/card] [card] name=Plundering Pirate auto=_TREASURE_ text=When Plundering Pirate enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Plundering Predator abilities=flying auto=may _DISCARD&DRAW_ text=Flying -- When Plundering Predator enters, you may discard a card. If you do, draw a card. mana={4}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Plunge into Darkness other={1}{B}{B} name(Entwine) otherrestriction=compare(ishuman)~morethan~0 aicode=activate target(*[zpos=1]|mylibrary) moveto(hand) and!( life:-1 controller )! auto=ifnot paid(alternative) then if type(creature|mybattlefield)~morethan~0 then choice name(Sacrifice creatures) name(Sacrifice creatures) name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! auto=choice name(Pay 1 life and look 1 card) life:-1 controller && name(look) reveal:1 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 2 life and look 2 cards) name(Pay 2 life and look 2 cards) life:-2 controller && name(look) reveal:2 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 3 life and look 3 cards) name(Pay 3 life and look 3 cards) life:-3 controller && name(look) reveal:3 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 4 life and look 4 cards) name(Pay 4 life and look 4 cards) life:-4 controller && name(look) reveal:4 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 5 life and look 5 cards) name(Pay 5 life and look 5 cards) life:-5 controller && name(look) reveal:5 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 6 life and look 6 cards) name(Pay 6 life and look 6 cards) life:-6 controller && name(look) reveal:6 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 7 life and look 7 cards) name(Pay 7 life and look 7 cards) life:-7 controller && name(look) reveal:7 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 8 life and look 8 cards) name(Pay 8 life and look 8 cards) life:-8 controller && name(look) reveal:8 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 9 life and look 9 cards) name(Pay 9 life and look 9 cards) life:-9 controller && name(look) reveal:9 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 10 life and look 10 cards) name(Pay 10 life and look 10 cards) life:-10 controller && name(look) reveal:10 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 11 life and look 11 cards) name(Pay 11 life and look 11 cards) life:-11 controller && name(look) reveal:11 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 12 life and look 12 cards) name(Pay 12 life and look 12 cards) life:-12 controller && name(look) reveal:12 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 13 life and look 13 cards) name(Pay 13 life and look 13 cards) life:-13 controller && name(look) reveal:13 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 14 life and look 14 cards) name(Pay 14 life and look 14 cards) life:-14 controller && name(look) reveal:14 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 15 life and look 15 cards) name(Pay 15 life and look 15 cards) life:-15 controller && name(look) reveal:15 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 16 life and look 16 cards) name(Pay 16 life and look 16 cards) life:-16 controller && name(look) reveal:16 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 17 life and look 17 cards) name(Pay 17 life and look 17 cards) life:-17 controller && name(look) reveal:17 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 18 life and look 18 cards) name(Pay 18 life and look 18 cards) life:-18 controller && name(look) reveal:18 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 19 life and look 19 cards) name(Pay 19 life and look 19 cards) life:-19 controller && name(look) reveal:19 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 20 life and look 20 cards) name(Pay 20 life and look 20 cards) life:-20 controller && name(look) reveal:20 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend text=Choose one Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. -- Entwine {B} (Choose both if you pay the entwine cost.) mana={1}{B} type=Instant [/card] [card] name=Poet's Quill auto={1}{B}:equip auto=_LEARN_ auto=teach(creature) 3/1 auto=teach(creature) lifelink text=When Poet's Quill enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) -- Equipped creature gets +1/+1 and has lifelink. -- Equip {1}{B} mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Poetic Ingenuity auto=@combat(attacking) source(Dinosaur|myBattlefield):_TREASURE_ auto=@movedTo(artifact|mystack) turnlimited:create(dinosaur:creature dinosaur:3/1:red) text=Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. -- Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. mana={2}{R} type=Enchantment [/card] [card] name=Pointed Discussion auto=draw:2 controller auto=life:-2 controller auto=_BLOOD_ text=You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={2}{B} type=Sorcery [/card] [card] name=Poised Practitioner auto=_FLURRY_counter(1/1) && _SCRY1_ text=Flurry - Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=3 [/card] [card] name=Poison Dart Frog abilities=reach auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={2}:deathtouch ueot text=Reach -- {T}: Add one mana of any color. -- {2}: Poison Dart Frog gains deathtouch until end of turn. mana={1}{G} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Poison the Blade target=creature auto=deathtouch auto=draw:1 controller text=Target creature gains deathtouch until end of turn. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Poison the Cup target=creature abilities=foretell aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot autohand=_FORETELL_ autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=destroy auto=alternative _SCRY2_ text=Destroy target creature. If this spell was foretold, scry 2. -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{B}{B} type=Instant [/card] [card] name=Poison-Tip Archer abilities=deathtouch, reach auto=@movedTo(other creature|graveyard) from(battlefield):life:-1 opponent text=Reach (This creature can block creatures with flying.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever another creature dies, each opponent loses 1 life. mana={2}{B}{G} type=Creature subtype=Elf Archer power=2 toughness=3 [/card] [card] name=Political Trickery target=land|opponentbattlefield auto=moveto(mybattlefield) auto=moveto(opponentbattlefield) target(land|mybattlefield) text=Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) mana={2}{U} type=Sorcery [/card] [card] name=Pollen Remedy abilities=hasotherkicker other={W}{S(land|myBattlefield)} name(Pay kicker) auto=alternative thisforeach(variable{6}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) target(anytarget) prevent:1!$ controller auto=ifnot paid(alternative) then thisforeach(variable{3}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) target(anytarget) prevent:1!$ controller text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead. mana={W} type=Instant [/card] [card] name=Pollenbright Druid auto=choice name(Put 1/1 counter) counter(1/1) target(creature) auto=choice _PROLIFERATE_ text=When Pollenbright Druid enters, Choose one -- Put a +1/+1 counter on target creature. -- Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Polliwallop anyzone=affinity(Frog|mybattlefield) reduce({1}) target=creature|myBattlefield auto=damage:twicepower target(creature|opponentBattlefield) text=This spell costs {1} less to cast for each Frog you control. -- Target creature you control deals damage equal to twice its power to target creature you don't control. mana={3}{G} type=Instant [/card] [card] name=Pollywog Prodigy auto=evolve auto=@movedTo(*[manacost<=powerminus1minusend]|opponentstack):draw:1 text=Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card. mana={1}{U} type=Creature subtype=Frog Wizard power=1 toughness=3 [/card] [card] name=Pollywog Symbiote auto=lord(creature[mutate]|mycastingzone) altercost(colorless,-1) auto=@movedTo(creature[mutate]|mystack):_LOOT_ text=Each creature spell you cast costs {1} less to cast if it has mutate. -- Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Frog power=1 toughness=3 [/card] [card] name=Polukranos Reborn abilities=reach backside=Polukranos, Engine of Ruin restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={6}{p(W)}:flip(backside) asSorcery text=Reach -- {6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) mana={G}{G}{G} type=Legendary Creature subtype=Hydra power=4 toughness=5 [/card] [card] name=Polukranos, Engine of Ruin abilities=lifelink,reach auto=_DIES_create(phyrexian hydra:creature phyrexian hydra:3/3:green:white:reach) auto=_DIES_create(phyrexian hydra:creature phyrexian hydra:3/3:green:white:lifelink) auto=@movedTo(other hydra[-token]|graveyard) from(mybattlefield):create(phyrexian hydra:creature phyrexian hydra:3/3:green:white:reach) auto=@movedTo(other hydra[-token]|graveyard) from(mybattlefield):create(phyrexian hydra:creature phyrexian hydra:3/3:green:white:lifelink) text=Reach, lifelink -- Whenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink. color=green,white type=Legendary Creature subtype=Phyrexian Hydra power=6 toughness=6 [/card] [card] name=Polukranos, Unchained abilities=hydra auto=counter(1/1,6) auto=if paid(retrace) then counter(1/1,6) auto={1}{B}{G}:name(Fight) transforms((,newability[target(other creature) dynamicability])) oneshot retrace={4}{B}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. -- If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. -- {1}{B}{G}: Polukranos fights another target creature. -- Escape-{4}{B}{G}, Exile six other cards from your graveyard. mana={2}{B}{G} type=Legendary Creature subtype=Zombie Hydra power=0 toughness=0 [/card] [card] name=Polukranos, World Eater auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,halfpaid) && counter(0/0,halfpaid,PolukranosEffect) auto={C(0/0,-1,PolukranosEffect)}:name(Deal 1 damage to opponent's creature) name(Deal 1 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:1],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-2,PolukranosEffect)}:name(Deal 2 damages to opponent's creature) name(Deal 2 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:2],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-3,PolukranosEffect)}:name(Deal 3 damages to opponent's creature) name(Deal 3 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:3],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-4,PolukranosEffect)}:name(Deal 4 damages to opponent's creature) name(Deal 4 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:4],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-5,PolukranosEffect)}:name(Deal 5 damages to opponent's creature) name(Deal 5 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:5],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-6,PolukranosEffect)}:name(Deal 6 damages to opponent's creature) name(Deal 6 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:6],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-7,PolukranosEffect)}:name(Deal 7 damages to opponent's creature) name(Deal 7 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:7],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-8,PolukranosEffect)}:name(Deal 8 damages to opponent's creature) name(Deal 8 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:8],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-9,PolukranosEffect)}:name(Deal 9 damages to opponent's creature) name(Deal 9 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:9],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-10,PolukranosEffect)}:name(Deal 10 damages to opponent's creature) name(Deal 10 damages to opponent's creature) target(creature|opponentBattlefield) transforms((,newability[damage:10],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|opponentBattlefield)])) oneshot auto={C(0/0,-1,PolukranosEffect)}:name(Deal 1 damage to your creature) name(Deal 1 damage to your creature) target(creature|myBattlefield) transforms((,newability[damage:1],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-2,PolukranosEffect)}:name(Deal 2 damages to your creature) name(Deal 2 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:2],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-3,PolukranosEffect)}:name(Deal 3 damages to your creature) name(Deal 3 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:3],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-4,PolukranosEffect)}:name(Deal 4 damages to your creature) name(Deal 4 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:4],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-5,PolukranosEffect)}:name(Deal 5 damages to your creature) name(Deal 5 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:5],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-6,PolukranosEffect)}:name(Deal 6 damages to your creature) name(Deal 6 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:6],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-7,PolukranosEffect)}:name(Deal 7 damages to your creature) name(Deal 7 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:7],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-8,PolukranosEffect)}:name(Deal 8 damages to your creature) name(Deal 8 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:8],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-9,PolukranosEffect)}:name(Deal 9 damages to your creature) name(Deal 9 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:9],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto={C(0/0,-10,PolukranosEffect)}:name(Deal 10 damages to your creature) name(Deal 10 damages to your creature) target(creature|myBattlefield) transforms((,newability[damage:10],newability[dynamicability target(*[counter{0/0.1.PolukranosEffect}]|myBattlefield)])) oneshot auto=@each end:removeallcounters(0/0,1,PolukranosEffect) text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. mana={2}{G}{G} type=Legendary Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Polygoyf abilities=trample anyzone=allgravecardtypes/allgravecardtypesplus1plusend cdaactive text=Trample, myriad -- Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. mana={2}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Polymorphist's Jest other={1}{U}{U} name(Target Controller) auto=alternative all(creature|mybattlefield) loseabilities ueot auto=alternative all(creature|mybattlefield) transforms((,setpower=1,settoughness=1)) ueot auto=alternative all(creature|mybattlefield) transforms((Frog,blue)) ueot auto=ifnot paid(alternative) then all(creature|opponentbattlefield) loseabilities ueot auto=ifnot paid(alternative) then all(creature|opponentbattlefield) transforms((,setpower=1,settoughness=1)) ueot auto=ifnot paid(alternative) then all(creature|opponentbattlefield) transforms((Frog,blue)) ueot text=Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. mana={1}{U}{U} type=Instant [/card] [card] name=Polymorphous Rush abilities=hasnokicker,hasstrive kicker=multi{1}{U} name(Strive) autostack=name(Choose a creature to copy) target(creature) transforms((,newability[phaseaction[end once] counter(0/0.-1.RushEffect)],newability[counter(0/0.1.RushEffect)])) oneshot auto=name(Creatures become copy) name(Creatures become copy) target(creature) transforms((,newability[all(creature[counter{0/0.1.RushEffect}]|battlefield) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(myorigname) undocpy])) ueot )!])) ueot text=Strive - Polymorphous Rush costs {1}{U} more to cast for each target beyond the first. -- Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. mana={2}{U} type=Instant [/card] [card] name=Polyraptor auto=_ENRAGE_token(polyraptor) text=Enrage - Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. mana={6}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Pond Prophet auto=draw:1 text=When Pond Prophet enters, draw a card. mana={GU}{GU} type=Creature subtype=Frog Advisor power=1 toughness=1 [/card] [card] name=Pondering Mage aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) oneshot afterrevealedend revealend text=When Pondering Mage enters, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Pool of Vigorous Growth auto={T}{D(*|myhand)}:name(X=0) all(creature[manacost=0]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={1}{T}{D(*|myhand)}:name(X=1) all(creature[manacost=1]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={2}{T}{D(*|myhand)}:name(X=2) all(creature[manacost=2]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={3}{T}{D(*|myhand)}:name(X=3) all(creature[manacost=3]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={4}{T}{D(*|myhand)}:name(X=4) all(creature[manacost=4]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={5}{T}{D(*|myhand)}:name(X=5) all(creature[manacost=5]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={6}{T}{D(*|myhand)}:name(X=6) all(creature[manacost=6]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={7}{T}{D(*|myhand)}:name(X=7) all(creature[manacost=7]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={8}{T}{D(*|myhand)}:name(X=8) all(creature[manacost=8]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={9}{T}{D(*|myhand)}:name(X=9) all(creature[manacost=9]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={10}{T}{D(*|myhand)}:name(X=10) all(creature[manacost=10]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={11}{T}{D(*|myhand)}:name(X=11) all(creature[manacost=11]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={12}{T}{D(*|myhand)}:name(X=12) all(creature[manacost=12]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={13}{T}{D(*|myhand)}:name(X=13) all(creature[manacost=13]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={14}{T}{D(*|myhand)}:name(X=14) all(creature[manacost=14]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={15}{T}{D(*|myhand)}:name(X=15) all(creature[manacost=15]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={16}{T}{D(*|myhand)}:name(X=16) all(creature[manacost=16]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={17}{T}{D(*|myhand)}:name(X=17) all(creature[manacost=17]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={18}{T}{D(*|myhand)}:name(X=18) all(creature[manacost=18]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={19}{T}{D(*|myhand)}:name(X=19) all(creature[manacost=19]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto={20}{T}{D(*|myhand)}:name(X=20) all(creature[manacost>=20]|battlefield) moveto(mybattlefield) and!( counter(0/0.1.PoolEffect) )! && all(this) counter(0/0.1.PoolEffect) asSorcery auto=@counteradded(0/0.1.PoolEffect) from(this):name(Clone random creature) removeallcounters(0/0.1.PoolEffect) && moverandom(creature[counter{0/0.1.PoolEffect}]) from(mybattlefield) to(mybattlefield) and!( clone and!( all(creature[counter{0/0.1.PoolEffect}]|mybattlefield) moveto(ownerbattlefield) and!( removeallcounters(0/0.1.PoolEffect) )! )! )! text={X}, {T}, Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery. mana={1}{G} type=Artifact [/card] [card] name=Pop Quiz auto=draw:1 controller auto=_LEARN_ text=Draw a card. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={2}{U} type=Instant [/card] [card] name=Poppet Factory backside=Poppet Stitcher auto=@each my upkeep:may name(Transform Poppet Stitcher) flip(backside) auto=lord(*[token]|myBattlefield) transforms((,setpower=3,settoughness=3,newability[loseabilities])) text=Creature tokens you control lose all abilities and have base power and toughness 3/3. -- At the beginning of your upkeep, you may transform Poppet Factory. // Poppet Stitcher type=Artifact color=blue [/card] [card] name=Poppet Stitcher backside=Poppet Factory restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~2}:may name(Transform Poppet Factory) flip(backside) auto=@movedto(*[instant;sorcery]|mystack):name(Create a zombie) token(Zombie Dec) text=Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. // Poppet Factory mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Popular Egotist auto={1}{B}{S(other *[creature;enchantment]|mybattlefield)}:tap(noevent) && indestructible ueot auto=@sacrificed(*|myBattlefield):life:-1 target(opponent) auto=@sacrificed(*|myBattlefield):life:1 text={1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) -- Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Popular Entertainer auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@each combatdamage restriction{myturnonly}:if compare(opponentdamagedbycombat)~morethan~0 then name(Goad a creature) name(Goad a creature) target(creature|opponentbattlefield) _GOAD_])) text=Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={1}{R} type=Legendary Enchantment subtype=Background [/card] [card] name=Porcelain Zealot auto=@each my combatbegins:name(Creature gains 1/1) target(creature|myBattlefield) transforms((,newability[1/1 ueot],newability[if cantargetcard(creature[hastoxic]|*) then 1/1 ueot])) ueot text=At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. mana={3}{W} type=Creature subtype=Phyrexian Soldier power=2 toughness=3 [/card] [card] name=Porcuparrot abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{R} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover && transforms((,newability[{T}:name(Damage target) name(Damage target) damage:mutations target(anytarget)])) forever auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder && transforms((,newability[{T}:name(Damage target) name(Damage target) damage:mutations target(anytarget)])) forever auto=ifnot paid(alternative) then transforms((,newability[{T}:name(Damage target) name(Damage target) damage:mutations target(anytarget)])) forever text=Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. mana={3}{R} type=Creature subtype=Bird Beast power=3 toughness=4 [/card] [card] name=Port Razer auto=@combatdamaged(player) from(this):nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) auto=@combatdamaged(player) from(this):transforms((,newability[untap],newability[removefromcombat],cantattack)) ueot text=Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase. -- Port Razer can't attack a player it has already attacked this turn. mana={3}{R}{R} type=Creature subtype=Orc Pirate power=4 toughness=4 [/card] [card] name=Port of Karfell auto=tap(noevent) auto={T}:add{U} auto={3}{U}{B}{B}{T}{S}:name(Mill cards and return creature) transforms((,newability[deplete:4 controller],newability[target(creature|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)])) oneshot )!])) oneshot text=Port of Karfell enters tapped. -- {T}: Add {U}. -- {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) type=Land [/card] [card] name=Portable Hole auto=(blink)forsrc target(*[-land;manacost<=2]|opponentbattlefield) text=When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. mana={W} type=Artifact [/card] [card] name=Portal of Sanctuary auto={1}{T}:transforms((,newability[moveto(hand) all(mychild)],newability[moveto(hand)])) target(creature|myBattlefield) myturnonly text={1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn. mana={2}{U} type=Artifact [/card] [card] name=Portal to Phyrexia auto=ability$!name(sacrifice) notaTarget(<3>creature|mybattlefield) sacrifice!$ opponent auto=@each my upkeep:target(creature|graveyard) moveto(mybattlefield) and!(becomes(Phyrexian) forever)! text=When Portal to Phyrexia enters, each opponent sacrifices three creatures. -- At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types. mana={9} type=Artifact [/card] [card] name=Portcullis Vine abilities=defender auto={2}{T}{S(creature[defender]|myBattlefield)}:draw:1 text=Defender -- {2}, {T}, Sacrifice a creature with defender: Draw a card. mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Portent Tracker auto={T}:untap target(land) text={T}: Untap target land. -- {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. mana={1}{G} type=Creature subtype=Satyr Scout power=1 toughness=1 [/card] [card] name=Portrait of Michiko auto=type:*[artifact;enchantment]:mybattlefield/type:*[artifact;enchantment]:mybattlefield nonstatic text=Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control. color=white type=Enchantment Creature subtype=Human Noble power=0 toughness=0 [/card] [card] name=Possessed Goat auto=this(cantargetcard(*[-effect]) {3}{D(*|myhand)}:becomes(Demon effect,newcolors[black]) forever && counter(1/1,3) text={3}, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and types. Activate only once. mana={W} type=Creature subtype=Goat power=1 toughness=1 [/card] [card] name=Postmortem Lunge other={X}{L:2} name(Pay with 2 life) auto=target(creature[manacost=X]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[unearth],haste)) forever )! text=({PB} can be paid with either {B} or 2 life.) -- Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. mana={X}{B} type=Sorcery [/card] [card] name=Pothole Mole auto=deplete:3 controller && transforms((,newability[may name(Return a land) target(land|mygraveyard) moveto(hand)])) oneshot text=When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) mana={2}{G} type=Creature subtype=Mole power=2 toughness=3 [/card] [card] name=Potion of Healing auto=draw:1 controller auto={W}{T}{S}:name(Gain life) life:3 controller text=When Potion of Healing enters, draw a card. -- {W}, {T}, Sacrifice Potion of Healing: You gain 3 life. mana={1}{W} type=Artifact [/card] [card] name=Poultrygeist abilities=flying auto=this(counter{1/1.1}>0) transforms((Creature Summon Chicken,setpower=0,settoughness=0)) forever auto=@movedto(creature|graveyard) from(battlefield):may name(Roll a die) name(Roll a die) all(this) rolld6 1 winability sacrifice winabilityend loseability counter(1/1) loseabilityend rolld6end text=Flying -- Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist. mana={2}{B} type=Creature subtype=Bird Spirit power=1 toughness=1 [/card] [card] name=Pounce target=creature|myBattlefield auto=transforms((,newability[target(creature) dynamicability])) ueot text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{G} type=Instant [/card] [card] name=Pouncing Cheetah abilities=flash text=Flash mana={2}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Pouncing Lynx auto=this(variable{controllerturn}>0) first strike text=As long as it's your turn, Pouncing Lynx has first strike. mana={1}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Pouncing Shoreshark abilities=flash,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{U} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):may name(Return to hand) target(creature|opponentbattlefield) moveTo(opponenthand) auto=@mutated(mytgt):may name(Return to hand) target(creature|opponentbattlefield) moveTo(opponenthand) text=Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. mana={4}{U} type=Creature subtype=Shark Beast power=4 toughness=3 [/card] [card] name=Power Conduit auto={T}:name(Remove a counter from permanent) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) && ability$!name(Choose one) choice name(Put 1/1 counter) counter(1/1) target(creature) _ choice name(Put charge counter) counter(0/0,1,Charge) target(artifact)!$ controller text={T}, Remove a counter from a permanent you control: Choose one -- Put a charge counter on target artifact. -- Put a +1/+1 counter on target creature. mana={2} type=Artifact [/card] [card] name=Power Depot abilities=modular modular=1 auto=tap(noevent) auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto={T}:add{C} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{B} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{U} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{G} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{W} text=Power Depot enters tapped. -- {T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- Modular 1 type=Artifact Land [/card] [card] name=Power Plant Worker auto={3}:name(Power up) if type(Mine Worker|mybattlefield)~morethan~0,type(Tower Worker|mybattlefield)~morethan~0 then counter(1/1,2) limit:1 else 2/2 ueot limit:1 text={3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. mana={5} type=Artifact Creature subtype=Assembly-Worker power=4 toughness=4 [/card] [card] name=Power Word Kill target=creature[-angel;-demon;-devil;-dragon]|battlefield auto=destroy text=Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. mana={1}{B} type=Instant [/card] [card] name=Power of Persuasion target=creature|opponentbattlefield auto=name(Roll a d20) rolld20 20 winability transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[my end once next sourceinplay] moveTo(ownerbattlefield)])) forever winabilityend loseability if compare(srclastrollresult)~lessthan~10 then moveto(hand) else bottomoflibrary loseabilityend rolld20end text=Choose target creature an opponent controls, then roll a d20. -- 1-9 | Return it to its owner's hand. -- 10-19 | Its owner puts it on the top of bottom of their library. -- 20 | Gain control of it until the end of your next turn. mana={2}{U} type=Sorcery [/card] [card] name=Powerstone auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) add{C} text={T}: Add {C}. This mana can't be spent to cast a nonartifact spell. type=Artifact subtype=Powerstone [/card] [card] name=Powerstone Engineer auto=_DIES_name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={1}{W} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Powerstone Fracture target=creature,planeswalker auto=destroy text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- Destroy target creature or planeswalker. mana={1}{B}{S(*[creature;artifact]|myBattlefield)} type=Sorcery [/card] [card] name=Powerstone Shard auto={T}:foreach(Powerstone Shard|myBattlefield) add{1} text={T}: Add {C} for each artifact you control named Powerstone Shard. mana={3} type=Artifact [/card] [card] name=Pox auto=life:-thirdupopponentlifetotal opponent auto=life:-thirduplifetotal controller auto=ability$!name(Discard cards) name(Discard cards) reject notaTarget(*|myhand)!$ controller auto=ability$!name(Discard cards) name(Discard cards) reject notaTarget(*|myhand)!$ opponent auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) sacrifice notaTarget(creature|mybattlefield)!$ controller auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=ability$!name(Sacrifice lands) name(Sacrifice lands) sacrifice notaTarget(land|mybattlefield)!$ controller auto=ability$!name(Sacrifice lands) name(Sacrifice lands) sacrifice notaTarget(land|mybattlefield)!$ opponent text=Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time. mana={B}{B}{B} type=Sorcery [/card] [card] name=Practical Research auto=draw:4 auto=transforms((,newability[choice name(discard 2 cards) reject notaTarget(<2>*|myhand)],newability[aslongas(*[instant;sorcery]|myHand) choice name(discard instant or sorcery) reject notaTarget(*[instant;sorcery]|myhand)])) text=Draw four cards. Then discard two cards unless you discard an instant or sorcery card. mana={3}{U}{R} type=Instant [/card] [card] name=Practiced Tactics target=creature[attacking;blocking] auto=damage:twicecalculateparty text=Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={W} type=Instant [/card] [card] name=Praetor's Grasp auto=name(Search opponent library) target(*|opponentlibrary) moveto(myexile) and!( transforms((,newability[shuffle opponent],newability[canplayfromexile forever])) forever )! text=Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as it remains exiled. mana={1}{B}{B} type=Sorcery [/card] [card] name=Pramikon, Sky Rampart abilities=flying,defender text=Flying, defender -- As Pramikon, Sky Rampart enters, choose left or right. -- Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. mana={U}{R}{W} type=Legendary Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Prava of the Steel Legion abilities=partner auto=this(variable{controllerturn}>0) lord(creature[token]|mybattlefield) 1/4 auto={3}{W}:_SOLDIERTOKEN_ text=As long as it's your turn, creature tokens you control get +1/+4. -- {3}{W}: Create a 1/1 white Soldier creature token. -- Partner (You can have two commanders if both have partner.) mana={2}{W} type=Legendary Creature subtype=Cat Soldier power=1 toughness=4 [/card] [card] name=Prayer of Binding abilities=flash auto=may (blink)forsrc target(*[-land]|opponentbattlefield) auto=life:2 text=Flash -- When Prayer of Binding enters, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life. mana={3}{W} type=Enchantment [/card] [card] name=Preacher abilities=doesnotuntap auto=@each my untap:if cantargetcard(*[tapped]|mybattlefield) then may name(Untap Preacher) name(Untap Preacher) untap auto=@untapped(this) restriction{compare(hascntpreachereffect)~morethan~0}:name(Give back creature) transforms((,newability[removeallcounters(0/0.1.PreacherEffect)],newability[name(Give back creature) target(creature[counter{0/0.1.PreacherStolen}]|mybattlefield) moveto(opponentBattlefield) and!( counter(0/0.-1.PreacherStolen) )!])) oneshot auto=@movedto(this|nonbattlezone) from(myBattlefield) restriction{compare(hascntpreachereffect)~morethan~0}:name(Give back creature) transforms((,newability[removeallcounters(0/0.1.PreacherEffect)],newability[name(Give back creature) target(creature[counter{0/0.1.PreacherStolen}]|mybattlefield) moveto(opponentBattlefield) and!( counter(0/0.-1.PreacherStolen) )!])) oneshot auto=aslongas(creature|opponentBattlefield) {C(0/0,1,PreacherEffect)}{T}:name(Gain control) ability$!name(Give control) name(Give control) target(creature|mybattlefield) moveto(opponentbattlefield) and!( counter(0/0.1.PreacherStolen) )! !$ opponent text=You may choose not to untap Preacher during your untap step. -- {T}: Gain control of target creature of an opponent's choice that they control for as long as Preacher remains tapped. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Precipitous Drop target=creature auto=name(Venture into dungeon) all(this) transforms((,newability[if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot])) oneshot auto=teach(creature) -2/-2 auto=this(variable{pdungeoncompleted}>0) teach(creature) -3/-3 text=Enchant creature -- When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.) -- Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Precision Bolt target=anytarget auto=damage:3 text=Precision Bolt deals 3 damage to any target. mana={2}{R} type=Sorcery [/card] [card] name=Precognition Field abilities=showfromtoplibrary,canplayinstantsorcerylibrarytop auto={3}:name(Exile top card) moveto(exile) all(*[zpos=1]|mylibrary) text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an instant or sorcery card. -- {3}: Exile the top card of your library. mana={3}{U} type=Enchantment [/card] [card] name=Precognitive Perception aicode=activate transforms((,newability[draw:3 controller])) oneshot auto=_ADDENDUM_ scry:3 scrycore delayed draw:3 controller scrycoreend scryend else draw:3 controller text=Draw three cards. -- Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards. mana={3}{U}{U} type=Instant [/card] [card] name=Predation Steward auto=counter(0/0,2,oil) auto={2}{G}{T}{C(0/0,-1,oil)}:target(creature) 2/2 ueot asSorcery text=Predation Steward enters with two oil counters on it. -- {2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. mana={1}{G} type=Creature subtype=Phyrexian Elf Warrior power=2 toughness=2 [/card] [card] name=Predators' Hour auto=all(creature|mybattlefield) transforms((,menace,newability[@combatdamagefoeof(player) from(this):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )!])) ueot text=Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." mana={1}{B} type=Sorcery [/card] [card] name=Predatory Focus auto=all(creature[blocked]|mybattlefield) transforms((,newability[target(player) dynamicability])) ueot text=You may have creatures you control assign their combat damage this turn as though they weren't blocked. mana={3}{G}{G} type=Sorcery [/card] [card] name=Predatory Impetus target=creature auto=3/3 auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],_MUST_BE_BLOCKD_)) text=Enchant creature -- Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) mana={4}{G} type=Enchantment subtype=Aura [/card] [card] name=Predatory Sludge abilities=menace auto=name(Choose opponent permanent) target(*|opponentBattlefield) transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Conjure card) conjure cards(Predatory Sludge) zone(opponenthand)])) forever text=Menace -- As Predatory Sludge enters, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand. mana={2}{B} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Predatory Wurm abilities=vigilance auto=aslongas(planeswalker[Garruk]|myBattlefield) 2/2 >0 text=Vigilance (Attacking doesn't cause this creature to tap.) -- Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. mana={3}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Predict auto=chooseanameopp name(Mill opponent) all(*[zpos=1]|opponentLibrary) moveto(opponentGraveyard) and!( if cantargetcard(*[chosenname]|*) then draw:2 controller else draw:1 controller )! chooseend text=Name a card, then put the top card of target player's library into their graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. mana={1}{U} type=Instant [/card] [card] name=Preening Champion abilities=flying auto=create(elemental:creature elemental:1/1:blue:red) text=Flying -- When Preening Champion enters, create a 1/1 blue and red Elemental creature token. mana={2}{U} type=Creature subtype=Bird Knight power=2 toughness=2 [/card] [card] name=Premature Burial target=creature[-black] auto=destroy text=Destroy target nonblack creature that entered the battlefield since your last turn ended. mana={1}{B} type=Sorcery [/card] [card] name=Prepare // Fight abilities=hasaftermath restriction=type(creature|battlefield)~morethan~0 otherrestriction=can play sorcery,type(creature|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 flashback={3}{G} name(Fight) auto=ifnot paid(flashback) then target(creature) transforms((,newability[untap],lifelink,newability[2/2])) ueot auto=if paid(flashback) then target(creature|mybattlefield) transforms((,newability[name(Fight opponent creature) target(creature|opponentbattlefield) dynamicability])) ueot text=Untap target creature. It gets +2/+2 and gains lifelink until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. mana={1}{W} type=Instant [/card] [card] name=Preposterous Proportions auto=all(creature|myBattlefield) 10/10 auto=all(creature|myBattlefield) vigilance text=Creatures you control get +10/+10 and gain vigilance until end of turn. mana={5}{G}{G} type=Sorcery [/card] [card] name=Press the Enemy target=*[-land]|opponentstack,opponentbattlefield auto=if cantargetcard(*|opponentstack) then spellmover(hand) else moveto(hand) auto=if cantargetcard(*[manacost=0]|*) then if type(instant[manacost<=0]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=0]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=0]|*) then if type(sorcery[manacost<=0]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=0]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=1]|*) then if type(instant[manacost<=1]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=1]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=1]|*) then if type(sorcery[manacost<=1]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=1]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=2]|*) then if type(instant[manacost<=2]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=2]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=2]|*) then if type(sorcery[manacost<=2]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=2]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=3]|*) then if type(instant[manacost<=3]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=3]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=3]|*) then if type(sorcery[manacost<=3]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=3]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=4]|*) then if type(instant[manacost<=4]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=4]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=4]|*) then if type(sorcery[manacost<=4]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=4]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=5]|*) then if type(instant[manacost<=5]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=5]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=5]|*) then if type(sorcery[manacost<=5]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=5]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=6]|*) then if type(instant[manacost<=6]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=6]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=6]|*) then if type(sorcery[manacost<=6]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=6]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=7]|*) then if type(instant[manacost<=7]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=7]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=7]|*) then if type(sorcery[manacost<=7]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=7]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=8]|*) then if type(instant[manacost<=8]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=8]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=8]|*) then if type(sorcery[manacost<=8]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=8]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=9]|*) then if type(instant[manacost<=9]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=9]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=9]|*) then if type(sorcery[manacost<=9]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=9]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=10]|*) then if type(instant[manacost<=10]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=10]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=10]|*) then if type(sorcery[manacost<=10]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=10]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=11]|*) then if type(instant[manacost<=11]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=11]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=11]|*) then if type(sorcery[manacost<=11]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=11]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=12]|*) then if type(instant[manacost<=12]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=12]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=12]|*) then if type(sorcery[manacost<=12]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=12]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=13]|*) then if type(instant[manacost<=13]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=13]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=13]|*) then if type(sorcery[manacost<=13]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=13]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=14]|*) then if type(instant[manacost<=14]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=14]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=14]|*) then if type(sorcery[manacost<=14]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=14]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=15]|*) then if type(instant[manacost<=15]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=15]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=15]|*) then if type(sorcery[manacost<=15]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=15]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=16]|*) then if type(instant[manacost<=16]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=16]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=16]|*) then if type(sorcery[manacost<=16]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=16]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=17]|*) then if type(instant[manacost<=17]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=17]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=17]|*) then if type(sorcery[manacost<=17]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=17]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=18]|*) then if type(instant[manacost<=18]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=18]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=18]|*) then if type(sorcery[manacost<=18]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=18]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=19]|*) then if type(instant[manacost<=19]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=19]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost=19]|*) then if type(sorcery[manacost<=19]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=19]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost>=20]|*) then if type(instant[manacost<=20]|myhand)~morethan~0 then choice name(Cast instant) name(Cast instant) target(instant[manacost<=20]|myhand) activate castcard(normal) auto=if cantargetcard(*[manacost>=20]|*) then if type(sorcery[manacost<=20]|myhand)~morethan~0 then choice name(Cast sorcery) name(Cast sorcery) target(sorcery[manacost<=20]|myhand) activate castcard(normal) auto=choice name(Don't cast anything) donothing text=Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. mana={2}{U}{U} type=Instant [/card] [card] name=Preston, the Vanisher auto=@movedto(other creature|mybattlefield):name(Check if casted) all(trigger[to]) transforms((,newability[ifnot casted(this) then clone and!( becomes(Creature Illusion^0/1^white) forever )!])) forever auto={1}{W}{S(spirit|mybattlefield)}{S(spirit|mybattlefield)}{S(spirit|mybattlefield)}{S(spirit|mybattlefield)}{S(spirit|mybattlefield)}:name(Exile nonland permanent) target(*[-land]|battlefield) moveto(exile) text=Whenever another nontoken creature enters under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. -- {1}{W}, Sacrifice five Illusions: Exile target nonland permanent. mana={3}{W} type=Legendary Creature subtype=Rabbit Wizard power=2 toughness=5 [/card] [card] name=Price of Betrayal auto=if type(artifact|battlefield)~morethan~0 then choice name(Remove 5 counters from an artifact) name(Remove 5 counters from an artifact) target(artifact) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) auto=if type(creature|battlefield)~morethan~0 then choice name(Remove 5 counters from a creature) name(Remove 5 counters from a creature) target(creature) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Remove 5 counters from a planeswalker) name(Remove 5 counters from a planeswalker) target(planeswalker) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) auto=choice name(Remove 5 counters from opponent) target(opponent) removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) && removesinglecountertype(1) text=Remove up to five counters from target artifact, creature, planeswalker, or opponent. mana={B} type=Sorcery [/card] [card] name=Price of Fame other={1}{B} name(Target Legendary) otherrestriction=type(creature[legendary]|battlefield)~morethan~0 restriction=type(creature[-legendary]|battlefield)~morethan~0 auto=alternative if type(creature[legendary]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent's legendary creature) name(Destroy opponent's legendary creature) name(Destroy opponent's legendary creature) target(creature[legendary]|opponentbattlefield) transforms((,newability[destroy],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=ifnot paid(alternative) then if type(creature[-legendary]|opponentbattlefield)~morethan~0 then choice name(Destroy opponent's non-legendary creature) name(Destroy opponent's non-legendary creature) name(Destroy opponent's non-legendary creature) target(creature[-legendary]|opponentbattlefield) transforms((,newability[destroy],newability[ability$!name(Surveil 2) name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=alternative if type(creature[legendary]|mybattlefield)~morethan~0 then choice name(Destroy your legendary creature) name(Destroy your legendary creature) name(Destroy your legendary creature) target(creature[legendary]|mybattlefield) transforms((,newability[destroy],newability[name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend])) oneshot auto=ifnot paid(alternative) then if type(creature[-legendary]|mybattlefield)~morethan~0 then choice name(Destroy your non-legendary creature) name(Destroy your non-legendary creature) name(Destroy your non-legendary creature) target(creature[-legendary]|mybattlefield) transforms((,newability[destroy],newability[name(Surveil 2) reveal:psurveiloffsetplus2plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend])) oneshot text=This spell costs {2} less to cast if it targets a legendary creature. -- Destroy target creature. -- Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3}{B} type=Instant [/card] [card] name=Price of Loyalty target=creature other={2}{S(treasure[-tapped]|mybattlefield)} name(Pay with treasure) otherrestriction=type(treasure[-tapped]|mybattlefield)~morethan~0 auto=ifnot paid(alternative) then moveto(mybattlefield) and!( transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot )! auto=alternative moveto(mybattlefield) and!( transforms((,newability[@next end:moveTo(previousbattlefield)],newability[2/0],newability[untap],haste)) ueot )! text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Prickle Faeries abilities=flying auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:name(Deals 2 damage) name(Deals 2 damage) damage:2 opponent text=Flying -- At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them. color=black type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Prickly Marmoset abilities=first strike auto=@cycled(*|myHand):2/0 ueot text=First strike -- Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Monkey power=2 toughness=3 [/card] [card] name=Prickly Pair auto=_MERCENARYTOKEN_ text=When Prickly Pair enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." mana={2}{R} type=Creature subtype=Plant Mercenary power=2 toughness=2 [/card] [card] name=Pride Sovereign auto=foreach(other cat|mybattlefield) 1/1 auto=@exerted(this):token(Cat,creature Cat,1/1,white,lifelink)*2 auto={W}{T}:exert && freeze text=Pride Sovereign gets +1/+1 for each other Cat you control. -- {W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Pride of Conquerors auto=_ASCEND_ auto=choice _CITY'S_BLESSING_ all(creature|mybattlefield) 1/1 auto=all(creature|mybattlefield) 1/1 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. mana={1}{W} type=Instant [/card] [card] name=Pride of the Perfect auto=lord(elf|mybattlefield) 2/0 text=Elves you control get +2/+0. mana={3}{B} type=Enchantment [/card] [card] name=Prideful Parent abilities=vigilance auto=create(cat:creature cat:1/1:white) text=Vigilance (Attacking doesn't cause this creature to tap.) -- When this creature enters, create a 1/1 white Cat creature token. mana={2}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Pridemalkin auto=counter(1/1) target(creature|myBattlefield) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=When Pridemalkin enters, put a +1/+1 counter on target creature you control. -- Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) mana={2}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Priest of Ancient Lore auto=life:1 controller && draw:1 controller text=When Priest of Ancient Lore enters, you gain 1 life and draw a card. mana={2}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=1 [/card] [card] name=Priest of Fell Rites auto={T}{L:3}{S}:name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) asSorcery autograveyard={3}{W}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery text={T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. -- Unearth {3}{W}{B} ( {3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={W}{B} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Priest of Forgotten Gods auto={T}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:target(player) ability$!name(Sacrifice Creature) name(Sacrifice Creature) notaTarget(creature|mybattlefield) sacrifice and!(life:-2 controller)! !$ targetedplayer && add{B}{B} controller && draw:1 controller text={T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Priest of the Blessed Graf auto=@each my end restriction{compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield)}:name(Create spirit) _SPIRITTOKEN_ text=At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Priest of the Crossing abilities=flying auto=@each end:counter(1/1,type:creature[fresh]:mygraveyard) all(creature|myBattlefield) text=Flying -- At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. mana={3}{W} type=Creature subtype=Zombie Bird Cleric power=3 toughness=3 [/card] [card] name=Priest of the Haunted Edge auto={T}{S}:name(Creature gets -X/-X) target(creature) -type:land[snow]:mybattlefield/-type:land[snow]:mybattlefield ueot asSorcery text={T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Zombie Cleric power=0 toughness=4 [/card] [card] name=Priest of the Wakening Sun auto={3}{W}{W}{S}:moveto(hand) target(dinosaur|mylibrary) auto=@each my upkeep if type(dinosaur|myhand)~morethan~0 then life:2 controller text=At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. -- {3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Primal Adversary abilities=trample auto=choice name(Don't add any counter) donothing auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{G}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1)],newability[name(Choose 1 land) target(land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({2}{G}{G}) name(Pay to add 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Choose 2 lands) target(<2>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({3}{G}{G}{G}) name(Pay to add 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Choose 3 lands) target(<3>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({4}{G}{G}{G}{G}) name(Pay to add 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4)],newability[name(Choose 4 lands) target(<4>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 5 counters) ability$!may name(Pay to add 5 counters) pay({5}{G}{G}{G}{G}{G}) name(Pay to add 5 counters) all(mysource) name(Pay to add 5 counters) transforms((,newability[counter(1/1.5)],newability[name(Choose 5 lands) target(<5>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 6 counters) ability$!may name(Pay to add 6 counters) pay({6}{G}{G}{G}{G}{G}{G}) name(Pay to add 6 counters) all(mysource) name(Pay to add 6 counters) transforms((,newability[counter(1/1.6)],newability[name(Choose 6 lands) target(<6>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 7 counters) ability$!may name(Pay to add 7 counters) pay({7}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 7 counters) all(mysource) name(Pay to add 7 counters) transforms((,newability[counter(1/1.7)],newability[name(Choose 7 lands) target(<7>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 8 counters) ability$!may name(Pay to add 8 counters) pay({8}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 8 counters) all(mysource) name(Pay to add 8 counters) transforms((,newability[counter(1/1.8)],newability[name(Choose 8 lands) target(<8>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 9 counters) ability$!may name(Pay to add 9 counters) pay({9}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 9 counters) all(mysource) name(Pay to add 9 counters) transforms((,newability[counter(1/1.9)],newability[name(Choose 9 lands) target(<9>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 10 counters) ability$!may name(Pay to add 10 counters) pay({10}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 10 counters) all(mysource) name(Pay to add 10 counters) transforms((,newability[counter(1/1.10)],newability[name(Choose 10 lands) target(<10>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 11 counters) ability$!may name(Pay to add 11 counters) pay({11}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 11 counters) all(mysource) name(Pay to add 11 counters) transforms((,newability[counter(1/1.11)],newability[name(Choose 11 card) target(<11>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 12 counters) ability$!may name(Pay to add 12 counters) pay({12}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 12 counters) all(mysource) name(Pay to add 12 counters) transforms((,newability[counter(1/1.12)],newability[name(Choose 12 lands) target(<12>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 13 counters) ability$!may name(Pay to add 13 counters) pay({13}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 13 counters) all(mysource) name(Pay to add 13 counters) transforms((,newability[counter(1/1.13)],newability[name(Choose 13 lands) target(<13>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 14 counters) ability$!may name(Pay to add 14 counters) pay({14}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 14 counters) all(mysource) name(Pay to add 14 counters) transforms((,newability[counter(1/1.14)],newability[name(Choose 14 lands) target(<14>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 15 counters) ability$!may name(Pay to add 15 counters) pay({15}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 15 counters) all(mysource) name(Pay to add 15 counters) transforms((,newability[counter(1/1.15)],newability[name(Choose 15 lands) target(<15>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 16 counters) ability$!may name(Pay to add 16 counters) pay({16}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 16 counters) all(mysource) name(Pay to add 16 counters) transforms((,newability[counter(1/1.16)],newability[name(Choose 16 lands) target(<16>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 17 counters) ability$!may name(Pay to add 17 counters) pay({17}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 17 counters) all(mysource) name(Pay to add 17 counters) transforms((,newability[counter(1/1.17)],newability[name(Choose 17 lands) target(<17>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 18 counters) ability$!may name(Pay to add 18 counters) pay({18}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 18 counters) all(mysource) name(Pay to add 18 counters) transforms((,newability[counter(1/1.18)],newability[name(Choose 18 lands) target(<18>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 19 counters) ability$!may name(Pay to add 19 counters) pay({19}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 19 counters) all(mysource) name(Pay to add 19 counters) transforms((,newability[counter(1/1.19)],newability[name(Choose 19 lands) target(<19>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller auto=choice name(Add 20 counters) ability$!may name(Pay to add 20 counters) pay({20}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay to add 20 counters) all(mysource) name(Pay to add 20 counters) transforms((,newability[counter(1/1.20)],newability[name(Choose 20 lands) target(<20>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,haste)) forever])) oneshot!$ controller text=Trample -- When Primal Adversary enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. type=Creature subtype=Wolf mana={2}{G} power=4 toughness=3 [/card] [card] name=Primal Amulet auto=lord(instant,sorcery|myhand) altercost(colorless,-1) auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge) auto={C(0/0,-4,charge)}:flip(Primal Wellspring) text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. mana={4} type=Artifact [/card] [card] name=Primal Beyond auto=if type(*[elemental]|myhand)~equalto~0 then tap(noevent) auto={T}:add{1} auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller auto=this(variable{type:elemental:mybattlefield}>0) {T}:ability$!choice add{W} _ choice add{G} _ choice add{R} _choice add{U} _choice add{B}!$ controller text=As Primal Beyond enters, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters tapped. -- {T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. type=Land [/card] [card] name=Primal Empathy auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:draw:1 controller auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:draw:1 controller auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~lessthan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:counter(1/1) target(creature|myBattlefield) text=At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. mana={1}{G}{U} type=Enchantment [/card] [card] name=Primal Might target=creature|myBattlefield auto=X/X ueot auto=may _FIGHT_ text=Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. mana={X}{G} type=Sorcery [/card] [card] name=Primal Vigor auto=@tokencreated(*|myBattlefield):name(Double the token) all(trigger) clone options(notrigger) auto=@tokencreated(*|opponentBattlefield):name(Double the token) all(trigger) clone options(notrigger) and!( transforms((,newability[moveto(opponentBattlefield)])) forever )! auto=@totalcounteradded(1/1) from(creature|battlefield) duplicate(all):ability$!name(Double the counter) donothing!$ controller text=If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. -- If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. mana={4}{G} type=Enchantment [/card] [card] name=Primal Wellspring auto={T}:add{W} && transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot auto={T}:add{U} && transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot auto={T}:add{B} && transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot auto={T}:add{R} && transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot auto={T}:add{G} && transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot text=(Transforms from Primal Amulet.) -- {T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. type=Land [/card] [card] name=Primal Whisperer auto=foreach(Morph|myBattlefield) 2/2 facedown={3} autofacedown={3}{G}:morph text=Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. -- Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Elf Soldier power=2 toughness=2 [/card] [card] name=Prime Speaker Vannifar aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) auto={T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery text={T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate this ability only any time you could cast a sorcery. mana={2}{G}{U} type=Legendary Creature subtype=Elf Ooze Wizard power=2 toughness=4 [/card] [card] name=Primeval Herald abilities=trample auto=may target(land[basic]|mylibrary) moveto(mybattlefield) && tap(noevent) auto=_ATTACKING_may target(land[basic]|mylibrary) moveto(mybattlefield) && tap(noevent) text=Trample -- Whenever Primeval Herald enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={3}{G} type=Creature subtype=Elf Scout power=3 toughness=1 [/card] [card] name=Primevals' Glorious Rebirth auto=moveTo(mybattlefield) all(*[legendary;-sorcery]|mygraveyard) text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Return all legendary permanent cards from your graveyard to the battlefield. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={5}{W}{B} type=Legendary Sorcery [/card] [card] name=Primitive Etchings auto=@drawof(player) turnlimited:if type(creature[fresh]|myhand)~morethan~0 then draw:1 controller text=Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. mana={2}{G}{G} type=Enchantment [/card] [card] name=Primitive Justice restriction=type(artifact|battlefield)~morethan~0 kicker=multi{1}{RG} auto=if spent({20}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:19 else if spent({19}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:18 else if spent({18}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:17 else if spent({17}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:16 else if spent({16}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:15 else if spent({15}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:14 else if spent({14}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:13 else if spent({13}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:12 else if spent({12}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:11 else if spent({11}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:10 else if spent({10}{R}{G}{G}{G}{G}{G}{G}{G}{G}{G}) then life:9 else if spent({9}{R}{G}{G}{G}{G}{G}{G}{G}{G}) then life:8 else if spent({8}{R}{G}{G}{G}{G}{G}{G}{G}) then life:7 else if spent({7}{R}{G}{G}{G}{G}{G}{G}) then life:6 else if spent({6}{R}{G}{G}{G}{G}{G}) then life:5 else if spent({5}{R}{G}{G}{G}{G}) then life:4 else if spent({4}{R}{G}{G}{G}) then life:3 else if spent({3}{R}{G}{G}) then life:2 else if spent({2}{R}{G}) then life:1 auto=if compare(kicked)~equalto~0 then name(Destroy 1 artifact) name(Destroy 1 artifact) target(artifact) destroy auto=if compare(kicked)~equalto~1 then name(Destroy 2 artifacts) name(Destroy 2 artifacts) target(<2>artifact) destroy auto=if compare(kicked)~equalto~2 then name(Destroy 3 artifacts) name(Destroy 3 artifacts) target(<3>artifact) destroy auto=if compare(kicked)~equalto~3 then name(Destroy 4 artifacts) name(Destroy 4 artifacts) target(<4>artifact) destroy auto=if compare(kicked)~equalto~4 then name(Destroy 5 artifacts) name(Destroy 5 artifacts) target(<5>artifact) destroy auto=if compare(kicked)~equalto~5 then name(Destroy 6 artifacts) name(Destroy 6 artifacts) target(<6>artifact) destroy auto=if compare(kicked)~equalto~6 then name(Destroy 7 artifacts) name(Destroy 7 artifacts) target(<7>artifact) destroy auto=if compare(kicked)~equalto~7 then name(Destroy 8 artifacts) name(Destroy 8 artifacts) target(<8>artifact) destroy auto=if compare(kicked)~equalto~8 then name(Destroy 9 artifacts) name(Destroy 9 artifacts) target(<9>artifact) destroy auto=if compare(kicked)~equalto~9 then name(Destroy 10 artifacts) name(Destroy 10 artifacts) target(<10>artifact) destroy auto=if compare(kicked)~equalto~10 then name(Destroy 11 artifacts) name(Destroy 11 artifacts) target(<11>artifact) destroy auto=if compare(kicked)~equalto~11 then name(Destroy 12 artifacts) name(Destroy 12 artifacts) target(<12>artifact) destroy auto=if compare(kicked)~equalto~12 then name(Destroy 13 artifacts) name(Destroy 13 artifacts) target(<13>artifact) destroy auto=if compare(kicked)~equalto~13 then name(Destroy 14 artifacts) name(Destroy 14 artifacts) target(<14>artifact) destroy auto=if compare(kicked)~equalto~14 then name(Destroy 15 artifacts) name(Destroy 15 artifacts) target(<15>artifact) destroy auto=if compare(kicked)~equalto~15 then name(Destroy 16 artifacts) name(Destroy 16 artifacts) target(<16>artifact) destroy auto=if compare(kicked)~equalto~16 then name(Destroy 17 artifacts) name(Destroy 17 artifacts) target(<17>artifact) destroy auto=if compare(kicked)~equalto~17 then name(Destroy 18 artifacts) name(Destroy 18 artifacts) target(<18>artifact) destroy auto=if compare(kicked)~equalto~18 then name(Destroy 19 artifacts) name(Destroy 19 artifacts) target(<19>artifact) destroy auto=if compare(kicked)~morethan~18 then name(Destroy 20 artifacts) name(Destroy 20 artifacts) target(<20>*artifact) destroy text=As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. -- Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. mana={1}{R} type=Sorcery [/card] [card] name=Primordial Plasm auto=@each my combatbegins:name(Creature loses abilities) target(other *[creature]|battlefield) transforms((,newability[loseabilities],newability[2/2])) ueot text=At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. color=green type=Creature subtype=Ooze power=4 toughness=4 [/card] [card] name=Primordial Wurm mana={4}{G}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Prince Imrahil the Fair auto=_SECOND_DRAW_ name(Create soldier) _HUMANSOLDIERTOKEN_ text=Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. mana={W}{U} type=Legendary Creature subtype=Human Noble power=2 toughness=2 [/card] [card] name=Prince of Thralls auto=@movedto(*[-instant;-sorcery]|graveyard) from(opponentbattlefield):name(Pay life or give opponent) all(trigger[to]) name(Pay life or give opponent) transforms((,newability[choice name(Give to opponent) moveto(opponentbattlefield)],newability[choice name(Pay 3 life) life:-3 controller])) oneshot text=Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. mana={4}{U}{B}{B}{R} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Prismari Apprentice auto=@movedto(*[instant;sorcery]|mystack):unblockable ueot auto=@movedto(*[instant;sorcery;manacost>=5]|mystack):counter(1/1) text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice. mana={U}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Prismari Campus aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=tap(noevent) auto={4}{T}:name(Scry 1) _SCRY1_ auto={T}:add{R} auto={T}:add{U} text=Prismari Campus enters tapped. -- {T}: Add {U} or {R}. -- {4}, {T}: Scry 1. type=Land [/card] [card] name=Prismari Command auto=choice name(Deals 2 damage and you draw) target(anytarget) damage:2 && ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller auto=choice name(Deals 2 damage and opponent draws) target(anytarget) damage:2 && ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent auto=choice name(Deals 2 damage and you create treasure) target(anytarget) damage:2 && _TREASURE_ auto=choice name(Deals 2 damage and opponent creates treasure) target(anytarget) damage:2 && _TREASURE_ opponent auto=choice name(Deals 2 damage and destroy artifact) target(anytarget) damage:2 && ability$!name(Destroy artifact) name(Destroy artifact) target(artifact) destroy!$ controller auto=choice name(You draw and you create treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller && _TREASURE_ auto=choice name(You draw and and opponent creates treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller && _TREASURE_ opponent auto=choice name(opponent draws and you create treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent && _TREASURE_ auto=choice name(opponent draws and and opponent creates treasure) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent && _TREASURE_ opponent auto=choice name(You draw and destroy artifact) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ controller && target(artifact) destroy auto=choice name(opponent draws and destroy artifact) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ opponent && target(artifact) destroy auto=choice name(You create treasure and destroy artifact) _TREASURE_ && target(artifact) destroy auto=choice name(Opponent creates treasure and destroy artifact) _TREASURE_ opponent && target(artifact) destroy text=Choose two -- Prismari Command deals 2 damage to any target. -- Target player draws two cards, then discards two cards. -- Target player creates a Treasure token. -- Destroy target artifact. mana={1}{U}{R} type=Instant [/card] [card] name=Prismari Pledgemage abilities=defender auto=@movedto(*[instant;sorcery]|mystack):transforms((,cantattack)) ueot text=Defender -- Magecraft - Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. mana={UR}{UR} type=Creature subtype=Orc Wizard power=3 toughness=3 [/card] [card] name=Prismatic Ending auto=target(*[-land;manacost<=converge]|battlefield) moveto(exile) text=Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. mana={X}{W} type=Sorcery [/card] [card] name=Prismatic Vista auto={L:1}{T}{S}:name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! text={T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle. type=Land [/card] [card] name=Prismite auto={2}:Add{W} auto={2}:Add{U} auto={2}:Add{B} auto={2}:Add{R} auto={2}:Add{G} text={2}: Add one mana of any color. mana={2} type=Artifact Creature subtype=Golem power=2 toughness=1 [/card] [card] name=Prison Realm auto=(blink)forsrc target(*[creature;planeswalker]|opponentbattlefield) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=When Prison Realm enters, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. -- When Prison Realm enters, scry 1. mana={2}{W} type=Enchantment [/card] [card] name=Prison Sentence target=creature auto=_SCRY2_ auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=teach(creature) noactivatedability text=Enchant creature -- When Prison Sentence enters, scry 2. -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Private Eye auto=lord(other detective|myBattlefield) +1/+1 auto=_SECOND_DRAW_target(detective) unblockable ueot text=Other Detectives you control get +1/+1. -- Whenever you draw your second card each turn, target Detective can't be blocked this turn. mana={1}{W}{U} type=Creature subtype=Homunculus Detective power=3 toughness=3 [/card] [card] name=Prize Pig auto=@lifeof(player) from(*[-lifefaker]|*):name(Put ribbon counters) counter(0/0,thatmuch,Ribbon) && if compare(hascntribbon)~morethan~2 then transforms((,newability[untap],newability[counter(0/0.-3.Ribbon)])) oneshot auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Boar power=0 toughness=3 [/card] [card] name=Prized Griffin abilities=flying text=Flying mana={4}{W} type=Creature subtype=Griffin power=3 toughness=4 [/card] [card] name=Prized Statue auto=_TREASURE_ auto=_DIES__TREASURE_ text=When Prized Statue enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2} type=Artifact [/card] [card] name=Prizefight target=creature|myBattlefield auto=_FIGHT_ restriction=type(creature|opponentbattlefield)~morethan~0 auto=_TREASURE_ text=Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{G} type=Instant [/card] [card] name=Prodigious Growth target=creature auto=teach(creature) +7/+7 auto=teach(creature) trample text=Enchant creature -- Enchanted creature gets +7/+7 and has trample. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Prodigy's Prototype auto=@combat(attacking) source(vehicle|mybattlefield):name(Create pilot) token(Pilot) auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{W}{U} type=Artifact subtype=Vehicle power=3 toughness=4 [/card] [card] name=Profane Command auto=choice name(Life and Return) life:-X target(player) and!( moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) )! auto=choice name(Life and -X/-X) life:-X target(player) and!( -X/-X target(creature) )! auto=choice name(Life and Fear) life:-X target(player) and!( target(creature|battlefield) fear )! auto=choice name(Return and -X/-X) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( -X/-X target(creature) )! auto=choice name(Return and Fear) moveto(mybattlefield) target(creature[manacost<=X]|mygraveyard) and!( target(creature|battlefield) fear )! auto=choice name(-X/-X and Fear) -X/-X target(creature) and!( target(creature|battlefield) fear )! text=Choose two -- Target player loses X life. -- Return target creature card with mana value X or less from your graveyard to the battlefield. -- Target creature gets -X/-X until end of turn. -- Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={X}{B}{B} type=Sorcery [/card] [card] name=Profane Procession auto={3}{W}{B}:target(creature) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ProfaneExiled)])) forever )! auto=aslongas(*[counter{0/0.1.ProfaneExiled}]|exile) flip(Tomb of the Dusk Rose) >2 text={3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. mana={1}{W}{B} type=Legendary Enchantment [/card] [card] name=Profane Transfusion auto=exchangelife opponent auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Horror,Creature Artifact Horror,lifetotalminusopponentlifetotalminusend/lifetotalminusopponentlifetotalminusend) else token(Horror,Creature Artifact Horror,opponentlifetotalminuslifetotalminusend/opponentlifetotalminuslifetotalminusend) text=Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. mana={6}{B}{B}{B} type=Sorcery [/card] [card] name=Profane Tutor suspend(2)={1}{B} restriction=never mana={0} auto=name(Search card) target(*|mylibrary) moveto(hand) and!( shuffle )! text=Suspend 2-{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Search your library for a card, put that card into your hand, then shuffle. type=Sorcery color=black [/card] [card] name=Profaner of the Dead auto=may name(Exploit) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Return creatures) all(creature[toughness<=tminus1minusend]|opponentbattlefield) moveto(hand)])) oneshot )! text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. mana={3}{U} type=Creature subtype=Snake Wizard power=3 toughness=3 [/card] [card] name=Professional Face-Breaker abilities=menace auto=@each my combatdamage restriction{opponentdamagedbycombat,myturnonly}:_TREASURE_ auto={S(*[Treasure]|myBattlefield)}:_IMPULSE_DRAW_ text=Menace -- Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. -- Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Professor of Symbology auto=_LEARN_ text=When Professor of Symbology enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{W} type=Creature subtype=Kor Cleric power=2 toughness=1 [/card] [card] name=Professor of Zoomancy auto=token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=When Professor of Zoomancy enters, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={3}{G} type=Creature subtype=Bear Druid power=4 toughness=3 [/card] [card] name=Professor's Warning target=creature auto=choice name(Put 1/1 counter) counter(1/1) auto=choice name(Gains indestructible) transforms((,indestructible)) ueot text=Choose one -- Put a +1/+1 counter on target creature. -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={B} type=Instant [/card] [card] name=Profit // Loss abilities=hasnokicker other={2}{B} name(Loss) kicker={2}{B} name(Fuse) auto=alternative all(creature|opponentbattlefield) -1/-1 ueot auto=if paid(kicker) then all(creature|opponentbattlefield) -1/-1 ueot auto=ifnot paid(alternative) then all(creature|mybattlefield) 1/1 ueot text=Creatures you control get +1/+1 until end of turn. // Creatures your opponents control get -1/-1 until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{W} type=Instant [/card] [card] name=Progenitor Exarch auto=thisforeach(variable{halfpaid}>0) name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! auto={T}:name(Transform incubator) target(incubator|myBattlefield) flip(backside) text=When Progenitor Exarch enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- {T}: Transform target Incubator token you control. mana={X}{X}{W} type=Creature subtype=Phyrexian Cat Cleric power=1 toughness=2 [/card] [card] name=Prohibit kicker={2} auto=ifnot paid(kicker) then target(*[manacost<=2]|stack) fizzle auto=if paid(kicker) then target(*[manacost<=4]|stack) fizzle text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Counter target spell if its mana value is 2 or less. If Prohibit was kicked, counter that spell if its mana value is 4 or less instead. mana={1}{U} type=Instant [/card] [card] name=Projektor Inspector auto=may _LOOT_ auto=@movedTo(other Detective|myBattlefield):may _LOOT_ auto=@facedup(Detective|mybattlefield):may _LOOT_ text=Whenever Projektor Inspector or another Detective enters under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. mana={2}{U} type=Creature subtype=Human Detective power=3 toughness=2 [/card] [card] name=Prologue to Phyresis auto=alterpoison:1 opponent && draw:1 text=Each opponent gets a poison counter. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Promise of Loyalty auto=ability$!name(Put a vow counter) name(Put a vow counter) target(creature|mybattlefield) transforms((,newability[counter(0/0.1.vow)],newability[all(other creature|mybattlefield) sacrifice])) forever!$ controller auto=ability$!name(Put a vow counter) name(Put a vow counter) target(creature|mybattlefield) transforms((,newability[counter(0/0.1.vow)],newability[this(counter{0/0.1.vow}>=1) cantattack],newability[this(counter{0/0.1.vow}>=1) cantpwattack],newability[all(other creature|mybattlefield) sacrifice])) forever!$ opponent text=Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. mana={4}{W} type=Sorcery [/card] [card] name=Promise of Tomorrow auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) moveTo(exile) auto=@each my end restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice all(this) && moveTo(myBattlefield) all(creature|myExile) text=Whenever a creature you control dies, exile it. -- At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. mana={2}{W} type=Enchantment [/card] [card] name=Promising Duskmage auto=_DIES_this(counter{1/1}>=1) draw:1 controller text=When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. mana={2}{B} type=Creature subtype=Human Warlock power=2 toughness=3 [/card] [card] name=Promising Vein auto={T}:Add{C} auto={1}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) text={T}: Add {C}. -- {1}, {T}, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. type=Land subtype=Cave [/card] [card] name=Propagator Drone abilities=devoid auto=lord(creature[token]|myBattlefield) evolve auto={3}{G}:_ELDRAZISPAWN_ text=Devoid (This card has no color.) -- Creature tokens you control have evolve. (They have "Whenever a creature enters under your control, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) -- {3}{G}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={1}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Prophet of the Peak aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=When Prophet of the Peak enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={6} type=Artifact Creature subtype=Cat power=5 toughness=5 [/card] [card] name=Prophetic Titan aicode=activate transforms((,newability[target(*[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) bottomoflibrary )!])) ueot auto=ifnot delirium then choice name(Deals 4 damage) name(Deals 4 damage) damage:4 target(anytarget) auto=ifnot delirium then choice name(Reveal 4 cards) name(Reveal 4 cards) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend auto=if delirium then name(Deals 4 damage) damage:4 target(anytarget) auto=if delirium then name(Reveal 4 cards) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Delirium - When Prophetic Titan enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. -- Prophetic Titan deals 4 damage to any target. -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. mana={4}{U}{R} type=Creature subtype=Giant Wizard power=4 toughness=4 [/card] [card] name=Prosper, Tome-Bound abilities=deathtouch auto=@each my end:name(Exile top card) all(*[zpos<=1]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=@movedto(*|mystack,mybattlefield) from(myexile):name(Create treasure) _TREASURE_ text=Deathtouch -- Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. -- Pact Boon - Whenever you play a card from exile, create a Treasure token. mana={2}{B}{R} type=Legendary Creature subtype=Tiefling Warlock power=1 toughness=4 [/card] [card] name=Prosperity Tycoon auto=_MERCENARYTOKEN_ auto={2}{S(*[token]|myBattlefield)}:indestructible ueot && tap text=When Prosperity Tycoon enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -- {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) mana={3}{W} type=Creature subtype=Human Noble power=4 toughness=2 [/card] [card] name=Prosperous Bandit abilities=first strike kicker={1} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=@combatdamaged(player) from(this):token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}],newability[tap(noevent)])) forever )!*thatmuch text=Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- First strike -- Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens. mana={2}{R} type=Creature subtype=Raccoon Rogue power=2 toughness=2 [/card] [card] name=Prosperous Innkeeper auto=name(Create treasure) _TREASURE_ auto=@movedto(other creature|mybattlefield):name(Gain 1 life) life:1 text=When Prosperous Innkeeper enters, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever another creature enters under your control, you gain 1 life. mana={1}{G} type=Creature subtype=Halfling Citizen power=1 toughness=1 [/card] [card] name=Prosperous Partnership auto=_CITIZENTOKEN_*2 auto={T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:_TREASURE_ text=When Prosperous Partnership enters, create two 1/1 green and white Citizen creature tokens. -- Tap three untapped creatures you control: Create a Treasure token. mana={1}{R}{W} type=Enchantment [/card] [card] name=Prosperous Pirates auto=_TREASURE_*2 text=When Prosperous Pirates enters, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color." mana={4}{U} type=Creature subtype=Human Pirate power=3 toughness=4 [/card] [card] name=Prosperous Thief autohand={1}{U}{N}:ninjutsu auto=@combatdamaged(player) from(*[ninja;rogue]|mybattlefield):name(Create treasure) _TREASURE_ text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{U} type=Creature subtype=Human Ninja power=3 toughness=2 [/card] [card] name=Prosthetic Injector auto=teach(creature) 0/2 auto=teach(creature) poisontoxic auto={1}:equip text=Equipped creature gets +0/+2 and has toxic 1. (Players dealt damage by equipped creature also get a poison counter.) -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Protean Hulk aicode=activate moveTo(myBattlefield) target(creature[manacost<=6]|myLibrary) auto=_DIES_name(Search any number of creatures with casting cost 6 or less) reveal:plibrarycount optionone name(Choose card) target(creature[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put them back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle. mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Protean Raider auto=if raid then may copy notaTarget(creature) text=Raid - If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. mana={1}{U}{R} type=Creature subtype=Shapeshifter Pirate power=2 toughness=2 [/card] [card] name=Protect // Serve abilities=hasnokicker other={1}{U} name(Serve) kicker={1}{U} name(Fuse) auto=alternative target(creature) -6/0 ueot auto=if paid(kicker) then target(creature) -6/0 ueot auto=ifnot paid(alternative) then target(creature) 2/4 ueot text=Target creature gets +2/+4 until end of turn. // Target creature gets -6/-0 until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{W} type=Instant [/card] [card] name=Protect the Negotiators kicker={W} auto=if paid(kicker) then _SOLDIERTOKEN_ target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:creature:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- If this spell was kicked, create a 1/1 white Soldier creature token. -- Counter target spell unless its controller pays {1} for each creature you control. mana={1}{U} type=Instant [/card] [card] name=Protection of the Hekma auto=@damaged(controller):life:1 text=If a source an opponent controls would deal damage to you, prevent 1 of that damage. mana={4}{W} type=Enchantment [/card] [card] name=Protector of Gondor auto=name(Create soldier) _HUMANSOLDIERTOKEN_ text=When Protector of Gondor enters, create a 1/1 white Human Soldier creature token. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Protector of the Crown abilities=cantlifelose auto=_MONARCH_CONTROLLER_ auto=@damageof(player):life:thatmuch controller && damage:thatmuch all(this) text=When Protector of the Crown enters, you become the monarch. -- All damage that would be dealt to you is dealt to Protector of the Crown instead. mana={5}{W} type=Creature subtype=Giant Soldier power=2 toughness=5 [/card] [card] name=Protector of the Wastes abilities=flying auto=ability$! may name() name(exile for opponent) moveTo(exile) target(artifact,enchantment|opponentBattlefield) !$ controller auto=ability$! may name() name(exile for controller) moveTo(exile) target(artifact,enchantment|myBattlefield) !$ controller auto=this(cantargetcard(*[-monstrous]) {4}{W}:transforms((monstrous,newability[counter(1/1.3)],newability[may name(exile for opponent) target(*[artifact;enchantment]|opponentBattlefield) moveTo(exile)],newability[may name(exile for controller) target(*[artifact;enchantment]|myBattlefield) moveTo(exile)])) forever text=Flying -- When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players. -- {4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={4}{W}{W} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Protocol Knight auto=if type(other *[knight]|mybattlefield)~morethan~0 then name(Stun creature) name(Stun creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot auto=if type(other *[knight]|mybattlefield)~equalto~0 then name(Tap creature) name(Tap creature) target(creature|opponentbattlefield) tap text=When Protocol Knight enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Prototype Portal auto=may name(Exile an artifact) imprint target(artifact|myhand) auto=this(variable{hasevict}>0) transforms((,newability[{eval(evictmc)}{T}:name(Copy exiled card) name(Copy exiled card) clone target(artifact[evictname]|myexile)])) text=Imprint -- When Prototype Portal enters, you may exile an artifact card from your hand. -- {X},{T}: Create a token that's a copy of the exiled card. X is the mana value of that card. mana={4} type=Artifact [/card] [card] name=Proud Mentor abilities=partner partner=Impetuous Protege auto=_PARTNER_ auto={W}{T}:tap target(creature) text=Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) -- {W}, {T}: Tap target creature. mana={2}{W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Proud Wildbonder abilities=trample auto=lord(creature[trample]|myBattlefield) _BLOCKED_may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=Trample -- Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." mana={2}{RG}{RG} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Proven Combatant autograveyard={4}{U}{U}{E}:_ETERNALIZE_ text=Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) mana={U} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Providence autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Providence) lifeset:26 controller auto=lifeset:26 controller text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. -- Your life total becomes 26. mana={5}{W}{W} type=Sorcery [/card] [card] name=Provoke the Trolls auto=if type(creature|mybattlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) damage:3 && 5/0 ueot auto=if type(planeswalker|mybattlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 auto=choice name(Damage player) target(player) damage:3 text=Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. mana={3}{R} type=Instant [/card] [card] name=Prowcatcher Specialist abilities=haste auto=this(cantargetcard(*[-effect]) {3}{R}:becomes(effect) forever && counter(1/1,2) text=Haste -- Exhaust - {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Prowling Caracal mana={1}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Prowling Felidar abilities=vigilance auto=_LANDFALL_counter(1/1) all(this) text=Vigilance -- Landfall - Whenever a land enters under your control, put a +1/+1 counter on Prowling Felidar. mana={3}{W} type=Creature subtype=Cat Beast power=2 toughness=3 [/card] [card] name=Prowling Geistcatcher auto=@sacrificed(creature[-token]|mybattlefield):name(Put 1/1 counter) counter(1/1) auto=@sacrificed(creature|mybattlefield):name(Exile creature) all(trigger[to]) name(Exile creature) moveto(myexile) and!( counter(0/0.1.ProwlingExiled) )! auto=_DIES_name(Return exiled creatures) all(creature[counter{0/0.1.ProwlingExiled}]|myexile) moveto(mybattlefield) text=Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. -- When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=4 [/card] [card] name=Prowling Pangolin auto=ability$!name(Choose one) choice notaTarget(<2>creature|mybattlefield) sacrifice && sacrifice all(Prowling Pangolin[fresh]|opponentbattlefield) _ choice donothing!$ opponent auto=ability$!name(Choose one) choice notaTarget(<2>creature|mybattlefield) sacrifice && sacrifice all(Prowling Pangolin[fresh]|mybattlefield) _ choice donothing!$ controller text=When Prowling Pangolin enters, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. mana={3}{B}{B} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Prowling Serpopard abilities=nofizzle auto=lord(creature|mystack) nofizzle text=Prowling Serpopard can't be countered. -- Creature spells you control can't be countered. mana={1}{G}{G} type=Creature subtype=Cat Snake power=4 toughness=3 [/card] [card] name=Prying Blade auto=@combatdamaged(player) from(mytgt):_TREASURE_ auto=teach(creature) 1/0 auto={2}:equip text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Prying Eyes auto=draw:4 auto=reject notaTarget(<2>*|myhand) text=Draw four cards, then discard two cards. mana={4}{U}{U} type=Instant [/card] [card] name=Psemilla, Meletian Poet auto=@movedTo(enchantment|mystack) turnlimited:create(nymph:creature nymph enchantment:2/2:white) auto=@each combat restriction{type(enchantment|myBattlefield)~morethan~4}:lifelink ueot auto=@each combat restriction{type(enchantment|myBattlefield)~morethan~4}:4/4 ueot text=Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. -- At the beginning of each combat, if you control five or more enchantments, Psemilla, Meletian Poet gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{W} type=Legendary Creature subtype=Human Bard power=1 toughness=1 [/card] [card] name=Pseudodragon Familiar abilities=flying auto={2}{U}:target(creature) flying ueot text=Flying -- {2}{U}: Target creature gains flying until end of turn. mana={2}{U} type=Creature subtype=Dragon power=2 toughness=1 [/card] [card] name=Psionic Ritual abilities=exiledeath auto=choice name(Don't tap any horror) target(*[instant;sorcery]|graveyard) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) forever )! auto=if type(horror[-tapped]|mybattlefield)~morethan~0 then choice name(Tap 1 horror) name(Tap 1 horror) target(horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 2 instants or sorcerys) target(<2>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~1 then choice name(Tap 2 horror) name(Tap 2 horror) target(<2>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 3 instants or sorcerys) target(<3>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~2 then choice name(Tap 3 horror) name(Tap 3 horror) target(<3>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 4 instants or sorcerys) target(<4>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~3 then choice name(Tap 4 horror) name(Tap 4 horror) target(<4>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 5 instants or sorcerys) target(<5>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~4 then choice name(Tap 5 horror) name(Tap 5 horror) target(<5>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 6 instants or sorcerys) target(<6>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~5 then choice name(Tap 6 horror) name(Tap 6 horror) target(<6>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 7 instants or sorcerys) target(<7>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~6 then choice name(Tap 7 horror) name(Tap 7 horror) target(<7>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 8 instants or sorcerys) target(<8>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~7 then choice name(Tap 8 horror) name(Tap 8 horror) target(<8>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 9 instants or sorcerys) target(<9>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~8 then choice name(Tap 9 horror) name(Tap 9 horror) target(<9>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 10 instants or sorcerys) target(<10>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~9 then choice name(Tap 10 horror) name(Tap 10 horror) target(<10>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 11 instants or sorcerys) target(<11>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~10 then choice name(Tap 11 horror) name(Tap 11 horror) target(<11>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 12 instants or sorcerys) target(<12>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~11 then choice name(Tap 12 horror) name(Tap 12 horror) target(<12>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 13 instants or sorcerys) target(<13>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~12 then choice name(Tap 13 horror) name(Tap 13 horror) target(<13>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 14 instants or sorcerys) target(<14>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~13 then choice name(Tap 14 horror) name(Tap 14 horror) target(<14>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 15 instants or sorcerys) target(<15>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~14 then choice name(Tap 15 horror) name(Tap 15 horror) target(<15>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 16 instants or sorcerys) target(<16>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~15 then choice name(Tap 16 horror) name(Tap 16 horror) target(<16>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 17 instants or sorcerys) target(<17>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~16 then choice name(Tap 17 horror) name(Tap 17 horror) target(<17>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 18 instants or sorcerys) target(<18>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~17 then choice name(Tap 18 horror) name(Tap 18 horror) target(<18>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 19 instants or sorcerys) target(<19>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~18 then choice name(Tap 19 horror) name(Tap 19 horror) target(<19>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 20 instants or sorcerys) target(<20>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever auto=if type(horror[-tapped]|mybattlefield)~morethan~19 then choice name(Tap 20 horror) name(Tap 20 horror) target(<20>horror[-tapped]|myBattlefield) transforms((,newability[tap],newability[name(Exile 21 instants or sorcerys) target(<21>*[instant;sorcery]|graveyard) activate castcard(normal) and!(transforms((,newability[gainedexiledeath])) forever)!])) forever text=Replicate-Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. -- Exile Psionic Ritual. mana={4}{U}{U} type=Sorcery [/card] [card] name=Psionic Snoop abilities=flash auto=_CONNIVES_ text=Flash -- When Psionic Snoop enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={2}{U} type=Creature subtype=Human Rogue power=0 toughness=3 [/card] [card] name=Psychic Corrosion auto=@drawof(player):deplete:2 opponent text=Whenever you draw a card, each opponent mills two cards. mana={2}{U} type=Enchantment [/card] [card] name=Psychic Frog auto=@combatdamaged(player) from(this):draw:1 auto=@combatdamaged(planeswalker) from(this):draw:1 auto={D(*|myhand)}:counter(1/1) auto={E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:flying ueot text=Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. -- Discard a card: Put a +1/+1 counter on Psychic Frog. -- Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. mana={U}{B} type=Creature subtype=Frog power=1 toughness=2 [/card] [card] name=Psychic Impetus target=creature aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=teach(creature) transforms((,newability[2/2],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack])) auto=@combat(attacking) source(mytgt):name(Scry 2) _SCRY2_ text=Enchant creature -- Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, you scry 2. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Intrusion auto=if type(*[-land]|opponentgraveyard)~morethan~0 then name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand,opponentgraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~morethan~0 then name(Exile non land card) name(Exile non land card) name(Exile non land card) target(*[-land]|opponenthand) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! auto=if type(*[-land]|opponentgraveyard)~equalto~0 then if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. mana={3}{U}{B} type=Sorcery [/card] [card] name=Psychic Miasma auto=ability$!name(Discard a card) name(Discard a card) target(*|myhand) reject and!( if cantargetcard(*[land]|*) then target(Psychic Miasma|opponentgraveyard) moveto(hand) )! !$ opponent text=Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. mana={1}{B} type=Sorcery [/card] [card] name=Psychic Pickpocket auto=_CONNIVES_ && ability$! may target(*[-land]) moveto(hand) !$ controller text=When Psychic Pickpocket enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) mana={4}{U} type=Creature subtype=Octopus Rogue power=3 toughness=2 [/card] [card] name=Psychic Surgery aicode=activate target(*[zpos<=2]|opponentlibrary) moveto(ownerexile) auto=@shuffledfoeof(player) turnlimited:may name(Look top 2) reveal:2 revealzone(opponentlibrary) optionone name(Put in exile) target(*|reveal) moveto(ownerexile) optiononeend optiontwo name(put back) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. mana={1}{U} type=Enchantment [/card] [card] name=Psychic Symbiont abilities=flying auto=target(opponent) ability$!name(discard) reject notaTarget(*|myhand)!$ auto=draw:1 controller text=Flying -- When Psychic Symbiont enters, target opponent discards a card and you draw a card. mana={4}{U}{B} type=Creature subtype=Nightmare Horror power=3 toughness=3 [/card] [card] name=Psychic Theft target=player auto=if type(*[instant;sorcery]|targetedpersonshand)~morethan~0 then name(Exile a card) name(Exile a card) target(*[instant;sorcery]|targetedpersonshand) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(hand)])) ueot )! auto=if type(*[instant;sorcery]|targetedpersonshand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|targetedpersonshand) moveto(myreveal) and!( moveto(hand) )! text=Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. mana={1}{U} type=Sorcery [/card] [card] name=Psychic Transfer auto=if compare(lifetotalminusopponentlifetotalminusend)~morethan~4 then exchangelife opponent else if compare(opponentlifetotalminuslifetotalminusend)~morethan~4 then exchangelife opponent text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. mana={4}{U} type=Sorcery [/card] [card] name=Psychogenic Probe auto=@shuffledfoeof(player) turnlimited:name(Deal 2 damage) damage:2 opponent oneshot auto=@shuffledof(player) turnlimited:name(Deal 2 damage) damage:2 controller oneshot text=Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player. mana={2} type=Artifact [/card] [card] name=Psychotic Episode abilities=madness auto=if type(*|opponenthand)~morethan~0 then choice name(Look opponent's hand) target(*|opponenthand) bottomoflibrary auto=if type(*|opponenthand)~equalto~0 then choice name(Look opponent's top library) target(*[zpos=1]|opponentlibrary) bottomoflibrary autoexile=restriction{discarded} pay({1}{B}) name(pay {1}{B} to cast) activate name(pay {1}{B} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Pteramander abilities=flying auto=this(cantargetcard(*[-Adapted]) {7}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~0} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever auto=this(cantargetcard(*[-Adapted]) {6}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~1} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever auto=this(cantargetcard(*[-Adapted]) {5}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~2} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever auto=this(cantargetcard(*[-Adapted]) {4}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~3} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever auto=this(cantargetcard(*[-Adapted]) {3}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~4} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever auto=this(cantargetcard(*[-Adapted]) {2}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~5} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever auto=this(cantargetcard(*[-Adapted]) {1}{U}:restriction{type(*[instant;sorcery]|myGraveyard)~equalto~6} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever auto=this(cantargetcard(*[-Adapted]) {U}:restriction{type(*[instant;sorcery]|myGraveyard)~morethan~6} name(Adapt 4) this(counter{1/1}<1) transforms((Adapted,newability[counter(1/1.4)])) forever text=Flying -- {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) mana={U} type=Creature subtype=Salamander Drake power=1 toughness=1 [/card] [card] name=Pterodon Knight auto=if type(dinosaur|mybattlefield)~morethan~0 then flying text=Pterodon Knight has flying as long as you control a Dinosaur. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Public Enemy target=creature auto=teach(creature) transforms((,newability[lord(creature|opponentBattlefield) mustattack])) auto=@movedTo(mytgt|graveyard) from(battlefield):draw:1 controller text=Enchant creature -- All creatures attack enchanted creature's controller each combat if able. -- When enchanted creature dies, draw a card. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Public Thoroughfare auto=tapped auto=aslongas(artifact[-tapped]|mybattlefield) choice name() name(tap an untapped artifact) tap target(artifact[-tapped]|mybattlefield) auto=aslongas(land[-tapped]|mybattlefield) choice name() name(tap an untapped land) tap target(land[-tapped]|mybattlefield) auto=aslongas(*|mybattlefield) choice sacrifice all(this) auto={T}:_MANAOFANYCOLOR_ text=Public Thoroughfare enters tapped. -- When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control. -- {T}: Add one mana of any color. type=Land [/card] [card] name=Pugnacious Hammerskull auto=@combat(attacking) source(this) restriction{type(other Dinosaur|myBattlefield)~lessthan~1}:transforms((,newability[counter(0/0.1.Stun)])) oneshot text=Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={2}{G} type=Creature subtype=Dinosaur power=6 toughness=6 [/card] [card] name=Pugnacious Pugilist auto=_ATTACKING_create(devil:creature devil:1/1:red:battleready) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(anytarget)])) forever )! other={3}{R} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={3}{R}{R} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Pull from Eternity target=*|exile auto=moveto(ownergraveyard) text=Put target face-up exiled card into its owner's graveyard. mana={W} type=Instant [/card] [card] name=Pull from Tomorrow auto=draw:X && transforms((,newability[target(*|myhand) reject])) forever text=Draw X cards, then discard a card. mana={X}{U}{U} type=Instant [/card] [card] name=Pull from the Deep abilities=exiledeath target=*[instant]|mygraveyard auto=moveto(hand) auto=moveto(hand) target(*[sorcery]|mygraveyard) text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. mana={2}{U}{U} type=Sorcery [/card] [card] name=Pulse of Llanowar auto=lord(land[basic]|mybattlefield) loseabilities auto=lord(land[basic]|mybattlefield) losesubtypesof(land) auto=lord(land[basic]|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{U}],newability[{T}:add{B}],newability[{T}:add{W}])) text=If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. mana={3}{G} type=Enchantment [/card] [card] name=Puncturing Blow target=creature auto=exiledeath auto=damage:5 text=Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. mana={2}{R}{R} type=Sorcery [/card] [card] name=Puppet Raiser abilities=menace auto=@each my end:may name(Exile a creature) target(creature|mygraveyard) moveto(myexile) and!( transforms((,newability[name(Seek a creature) moverandom(creature[manacost=manacostplus1plusend]) from(mylibrary) to(myhand) and!( counter(0/0.1.PerpetualMenace) notrg )! ])) forever )! auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualMenace}]|battlefield) menace])) forever dontremove text=At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to that mana value of that card plus one. That card perpetually gains menace. mana={3}{B} type=Creature subtype=Zombie Wizard power=3 toughness=4 [/card] [card] name=Pure // Simple other={1}{G}{W} name(Simple) auto=ifnot paid(alternative) then target(creature[multicolor]|battlefield) destroy auto=alternative all(*[aura;equipment]|battlefield) destroy text=Destroy target multicolored permanent. // Destroy all Auras and Equipment. mana={1}{R}{G} type=Sorcery [/card] [card] name=Purgatory auto=@movedto(creature[-token]|mygraveyard) from(battlefield):name(Exile creature) all(trigger[to]) moveto(myexile) and!( counter(0/0.1.PurgatoryExile) )! auto=@each my upkeep restriction{type(creature|myexile)~morethan~0}:pay({4}) name(Return exiled creature) target(creature[counter{0/0.1.PurgatoryExile}]|myexile) moveto(myBattlefield) and!( life:-2 controller )! text=Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. -- At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. mana={2}{W}{B} type=Enchantment [/card] [card] name=Purging Stormbrood // Absorb Essence abilities=flying,asflash restriction=can play creature auto=@targeted(this) from(*|opponentzones):choice name(Pay 2 life) name(Pay 2 life) target(*|opponentzones) transforms((,newability[pay[[{L:2}]] name(Pay 2 life) donothing?fizzle])) oneshot auto=may removeallcounters(all) target(*|battlefield) other={1}{W} name(Omen:Absorb Essence) auto=alternative target(creature) transforms((,newability[2/2],newability[lifelink],newability[hexproof])) ueot auto=alternative moveTo(library) && shuffle text=Flying -- Ward-Pay 2 life. -- When this creature enters, remove all counters from up to one target creature. -- Absorb Essence {1}{W} -- Instant - Omen -- Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.) mana={4}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Purifying Dragon abilities=flying auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:name(Deal damage to creature) name(Deal damage to creature) transforms((,newability[if type(creature[zombie]|opponentbattlefield)~morethan~0 then choice name(Damage Zombie) name(Damage Zombie) damage:2 target(creature[zombie]|opponentbattlefield)],newability[if type(creature[-zombie]|opponentbattlefield)~morethan~0 then choice name(Damage non-zombie) name(Damage non-zombie) damage:1 target(creature[-zombie]|opponentbattlefield)])) oneshot text=Flying -- Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to that creature instead. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Purphoros's Intervention auto=choice name(Create elemental token) token(Elemental,Creature Elemental,X/1,red,trample,haste,unearth) auto=choice name(Deals twice X damage) damage:X target(creature,planeswalker) && damage:X target(creature,planeswalker) text=Choose one -- Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. -- Purphoros's Intervention deals twice X damage to target creature or planeswalker. mana={X}{R} type=Sorcery [/card] [card] name=Purphoros, Bronze-Blooded abilities=indestructible auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) auto=lord(other creature|myBattlefield) haste auto={2}{R}:name(Put red creature in play) target(creature[red]|myhand) moveto(mybattlefield) and!( transforms((,newability[treason])) ueot )! auto={2}{R}:name(Put artifact creature in play) target(creature[artifact]|myhand) moveto(mybattlefield) and!( transforms((,newability[treason])) ueot )! text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. -- Other creatures you control have haste. -- {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. mana={4}{R} type=Legendary Enchantment Creature subtype=God power=7 toughness=6 [/card] [card] name=Purple Worm other={3}{G}{G} name(Cast for 2 less) otherrestriction=morbid restriction=type(creature[fresh]|mygraveyard)~equalto~0 auto=_WARD2_ text=This spell costs {2} less to cast if a creature died this turn. -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) mana={5}{G}{G} type=Creature subtype=Worm power=8 toughness=7 [/card] [card] name=Purple-Crystal Crab auto=_DIES_ draw:1 text=When Purple-Crystal Crab dies, draw a card. mana={1}{U} type=Creature subtype=Crab power=1 toughness=1 [/card] [card] name=Pursue Glory abilities=cycling auto=all(creature[attacking]) 2/0 autohand=__CYCLING__({2}) text=Attacking creatures get +2/+0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Instant [/card] [card] name=Pursued Whale auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot auto=token(Pirate Pur) opponent text=When Pursued Whale enters, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." -- Spells your opponents cast that target Pursued Whale cost 3 more to cast. mana={5}{U}{U} type=Creature subtype=Whale power=8 toughness=8 [/card] [card] name=Put Away target=*|stack auto=fizzle auto=may name(Return a card) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! text=Counter target spell. You may shuffle up to one target card from your graveyard into your library. mana={2}{U}{U} type=Instant [/card] [card] name=Putrid Goblin abilities=persist text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{B} type=Creature subtype=Zombie Goblin power=2 toughness=2 [/card] [card] name=Pyramid of the Pantheon auto={2}{T}{counter(0/0,1,brick)}:add{W} auto={2}{T}{counter(0/0,1,brick)}:add{U} auto={2}{T}{counter(0/0,1,brick)}:add{B} auto={2}{T}{counter(0/0,1,brick)}:add{R} auto={2}{T}{counter(0/0,1,brick)}:add{G} auto=this(counter{0/0.1.brick}>=3) {T}:add{W}{W}{W} auto=this(counter{0/0.1.brick}>=3) {T}:add{U}{U}{U} auto=this(counter{0/0.1.brick}>=3) {T}:add{B}{B}{B} auto=this(counter{0/0.1.brick}>=3) {T}:add{R}{R}{R} auto=this(counter{0/0.1.brick}>=3) {T}:add{G}{G}{G} text={2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. -- {T}: Add three mana of any one color. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon. mana={1} type=Artifact [/card] [card] name=Pyre Spawn auto=_DIES_name(Deal 3 damage) damage:3 target(anytarget) text=When Pyre Spawn dies, it deals 3 damage to any target. mana={4}{R}{R} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Pyre of Heroes auto={2}{T}:name(Sacrifice a creature) target(creature|myBattlefield) transforms((,newability[sacrifice],newability[name(Search creature) target(*[creature;manacost=manacostplus1plusend;share!types!]|mylibrary) moveto(myBattlefield) and!( shuffle )!])) oneshot asSorcery text={2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate this ability only any time you could cast a sorcery. mana={2} type=Artifact [/card] [card] name=Pyre of the World Tree auto={D(land|myhand)}:name(Deals 2 damage) target(anytarget) damage:2 auto=@discarded(land|myhand):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Discard a land card: Pyre of the World Tree deals 2 damage to any target. -- Whenever you discard a land card, exile the top card of your library. You may play that card this turn. color=red type=Enchantment [/card] [card] name=Pyretic Prankster backside=Glistening Goremonger restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={3}{p(B)}:flip(backside) asSorcery text={3}{B/P}: Transform Pyretic Prankster. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Pyretic Rebirth target=artifact,creature|mygraveyard auto=transforms((,newability[target(*[creature;planeswalker]) damage:manacost])) oneshot auto=moveTo(hand) text=Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker. mana={2}{B}{R} type=Instant [/card] [card] name=Pyrewood Gearhulk abilities=menace,vigilance auto=all(other creature|myBattlefield) 2/2 auto=all(other creature|myBattlefield) vigilance auto=all(other creature|myBattlefield) menace text=Vigilance, menace -- When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. mana={2}{R}{R}{G}{G} type=Artifact Creature subtype=Construct power=7 toughness=7 [/card] [card] name=Pyroceratops abilities=trample auto=@movedTo(*[-creature]|mystack):counter(1/1) text=Trample -- Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. mana={3}{R} type=Creature subtype=Elemental Dinosaur power=2 toughness=3 [/card] [card] name=Pyroclastic Elemental auto={1}{R}{R}:damage:1 target(player) text={1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. mana={3}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Pyroclastic Hellion auto=may moveTo(hand) target(land|myBattlefield) && damage:2 opponent text=When Pyroclastic Hellion enters, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. mana={4}{R} type=Creature subtype=Hellion power=4 toughness=5 [/card] [card] name=Pyrogoyf anyzone=allgravecardtypes/allgravecardtypesplus1plusend cdaactive auto=target(anytarget) damage:power auto=@movedTo(Lhurgoyf|mybattlefield):all(trigger[to]) transforms((,newability[target(anytarget) damage:power])) text=Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. -- Whenever Pyrogoyf or another Lhurgoyf creature enters under your control, that creature deals damage equal to its power to any target. mana={3}{R} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Pyrokinesis other={E(*[red]|myhand)} name(Exile red card) auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. -- Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. mana={4}{R}{R} type=Instant [/card] [card] name=Pyromancer Ascension auto=@movedto(*[instant;sorcery]|mystack) restriction{type(*[instant;sorcery]|mygraveyard)~morethan~0}:all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then may name(Put quest counter) target(Pyromancer Ascension|myBattlefield) counter(0/0.1.quest)])) oneshot auto=@movedto(*[instant;sorcery]|mystack) restriction{compare(hascntquest)~morethan~1}:may name(Copy spell) all(trigger[to]) activate castcard(noevent copied) text=Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. -- Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. mana={1}{R} type=Enchantment [/card] [card] name=Pyromancer's Gauntlet auto=@damaged(*|myBattlefield) from(instant[red]|myzones):all(trigger[to]) damage:2 auto=@damaged(*|myBattlefield) from(sorcery[red]|myzones):all(trigger[to]) damage:2 auto=@damaged(*|myBattlefield) from(planeswalker[red]|myzones):all(trigger[to]) damage:2 auto=@damaged(*|opponentBattlefield) from(instant[red]|*):all(trigger[to]) damage:2 auto=@damaged(*|opponentBattlefield) from(sorcery[red]|*):all(trigger[to]) damage:2 auto=@damaged(*|opponentBattlefield) from(planeswalker[red]|*):all(trigger[to]) damage:2 auto=@damageof(player) from(instant[red]|myzones):damage:2 opponent auto=@damageof(player) from(sorcery[red]|myzones):damage:2 opponent auto=@damageof(player) from(planeswalker[red]|myzones):damage:2 opponent auto=@damagefoeof(player) from(instant[red]|*):damage:2 opponent auto=@damagefoeof(player) from(sorcery[red]|*):damage:2 opponent auto=@damagefoeof(player) from(planeswalker[red]|*):damage:2 opponent text=If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. mana={5} type=Artifact [/card] [card] name=Pyromancer's Goggles auto={T}:name(Add red mana) transforms((,newability[add{R}],newability[@movedto(*[sorcery;instant;red]|mystack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot text={T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. mana={5} type=Legendary Artifact [/card] [card] name=Pyromancer's Swath auto=@damaged(creature|myBattlefield) from(*[instant;sorcery]|myzones):all(trigger[to]) damage:2 auto=@damaged(creature|opponentBattlefield) from(*[instant;sorcery]|*):all(trigger[to]) damage:2 auto=@damageof(player) from(*[instant;sorcery]|myzones):damage:2 opponent auto=@damagefoeof(player) from(*[instant;sorcery]|*):damage:2 opponent auto=@each end:name(Discard hand) all(*|myhand) reject text=If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. -- At the beginning of each end step, discard your hand. mana={2}{R} type=Enchantment [/card] [card] name=Pyromancy auto={D}{3}:name(Deal damage) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) transforms((,newability[name(Damage creature or player) damage:manacost target(anytarget)])) oneshot])) oneshot text={3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the mana value of the discarded card. mana={2}{R}{R} type=Enchantment [/card] [card] name=Pyromantic Pilgrim abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={2}{R} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Pyromatics abilities=hasnokicker,hasreplicate target=anytarget kicker=multi{1}{R} name(Replicate) auto=name(Deal 1 damage) damage:1 auto=thisforeach(variable{kicked}>0) ability$!name(Copy Pyromatics) name(Copy Pyromatics) activate castcard(copied noevent named!:Pyromatics:!)!$ controller text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Pyromatics deals 1 damage to any target. mana={1}{R} type=Instant [/card] [card] name=Pyrophobia target=creature auto=damage:3 auto=all(creature[coward]) cantblock ueot text=Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Pyrotechnics auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. mana={4}{R} type=Sorcery [/card] [card] name=Pyrrhic Blast target=anytarget auto=damage:storedpower auto=draw:1 controller text=As an additional cost to cast this spell, sacrifice a creature. -- Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card. mana={3}{R}{S(creature|myBattlefield)} type=Instant [/card] [card] name=Pyxis of Pandemonium auto={T}:name(Exile top cards) all(*[zpos=1]|library) hiddenmoveto(ownerexile) and!( counter(0/0.1.PyxisExiled) )! auto={7}{T}{S}:name(Put permanents in play) all(*[-instant;-sorcery;counter{0/0.1.PyxisExiled}]|exile) moveto(ownerbattlefield) text={T}: Each player exiles the top card of their library face down. -- {7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards they owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. mana={1} type=Artifact [/card] [card] name=Qarsi Deceiver auto={T}:add{C} text={T}: Add {1}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) mana={1}{U} type=Creature subtype=Snake Wizard power=0 toughness=4 [/card] [card] name=Qarsi Revenant abilities=deathtouch,flying,lifelink autograveyard=name(Renew) {2}{B}{E}:target(creature) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying],newability[counter(0/0.1.deathtouch)],newability[this(counter{0/0.1.deathtouch}>=1) deathtouch],newability[counter(0/0.1.lifelink)],newability[this(counter{0/0.1.lifelink}>=1) lifelink])) forever asSorcery text=Flying, deathtouch, lifelink -- Renew - {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. mana={1}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Qasali Ambusher abilities=reach,spellmastery other={0} name(cast for free) otherrestriction=type(creature[attacking]|opponentbattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0,type(plains|mybattlefield)~morethan~0 text=Reach -- If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. mana={1}{G}{W} type=Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Qasali Slingers abilities=reach auto=may destroy target(artifact,enchantment) auto=@movedTo(cat|myBattlefield):may destroy target(artifact,enchantment) text=Reach -- Whenever Qasali Slingers or another Cat enters under your control, you may destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Cat Warrior power=3 toughness=5 [/card] [card] name=Qilin's Blessing target=creature auto=2/2 text=Target creature gets +2/+2 until end of turn. mana={W} type=Instant [/card] [card] name=Quakebringer abilities=foretell,nolifegainopponent autohand=_FORETELL_ autoexile={2}{R}{R} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=@each my upkeep:name(Deals 2 damages) damage:2 opponent autograveyard=@each my upkeep restriction{type(giant|mybattlefield)~morethan~0}:name(Deals 2 damages) damage:2 opponent text=Your opponents can't gain life. -- At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. -- Foretell {2}{R}{R} mana={3}{R}{R} type=Creature subtype=Giant Berserker power=5 toughness=4 [/card] [card] name=Quakefoot Cyclops auto=cantblocktarget(creature) ueot autohand={1}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(creature) cantblocktarget text=When Quakefoot Cyclops enters, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn. mana={4}{R} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Quakestrider Ceratops mana={3}{G}{G}{G} type=Creature subtype=Dinosaur power=12 toughness=8 [/card] [card] name=Quaketusk Boar abilities=haste,reach,trample text=Reach, trample, haste mana={3}{R}{R} type=Creature subtype=Elemental Boar power=5 toughness=5 [/card] [card] name=Quandrix Apprentice aicode=activate transforms((,newability[target(land[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=@movedto(*[instant;sorcery]|mystack):name(Reveal top 3 cards) reveal:3 optionone name(Get a land) target(*[land]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Magecraft - Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. mana={G}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Quandrix Campus aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=tap(noevent) auto={4}{T}:name(Scry 1) _SCRY1_ auto={T}:add{G} auto={T}:add{U} text=Quandrix Campus enters tapped. -- {T}: Add {G} or {U}. -- {4}, {T}: Scry 1. type=Land [/card] [card] name=Quandrix Command auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Return card and counterspell) name(Return card and counterspell) name(Return card and counterspell) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|battlefield) moveto(hand)!$ controller auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Return card and put 1/1 counters) name(Return card and put 1/1 counters) target(*[creature;planeswalker]|battlefield) moveto(hand) && ability$!name(Put two 1/1 counters) name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2)!$ controller auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Return card and you shuffle) name(Return card and you shuffle) target(*[creature;planeswalker]|battlefield) moveto(hand) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ controller auto=if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Return card and opponent shuffles) name(Return card and opponent shuffles) target(*[creature;planeswalker]|battlefield) moveto(hand) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent auto=if type(creature|battlefield)~morethan~0 then if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Counterspell and put 1/1 counters) name(Counterspell and put 1/1 counters) name(Counterspell and put 1/1 counters) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Put two 1/1 counters) name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2)!$ controller auto=if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Counterspell and you shuffle) name(Counterspell and you shuffle) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ controller auto=if type(*[artifact;enchantment]|stack)~morethan~0 then choice name(Counterspell and opponent shuffles) name(Counterspell and opponent shuffles) target(*[artifact;enchantment]|stack) transforms((,newability[fizzle])) forever && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent auto=if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counters and you shuffle) name(Put 1/1 counters and you shuffle) target(creature|battlefield) counter(1/1,2) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ controller auto=if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counters and opponent shuffles) name(Put 1/1 counters and and opponent shuffles) target(creature|battlefield) counter(1/1,2) && ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent text=Choose two -- Return target creature or planeswalker to its owner's hand. -- Counter target artifact or enchantment spell. -- Put two +1/+1 counters on target creature. -- Target player shuffles up to three target cards from their graveyard into their library. mana={1}{G}{U} type=Instant [/card] [card] name=Quandrix Cultivator auto=if type(forest[basic]|mylibrary)~morethan~0 then choice name(Search basic forest) name(Search basic forest) target(forest[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! auto=if type(island[basic]|mylibrary)~morethan~0 then choice name(Search basic island) name(Search basic island) target(island[basic]|mylibrary) moveto(mybattlefield) and!( shuffle )! auto=choice name(Don't search) donothing text=When Quandrix Cultivator enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. mana={1}{G}{GU}{U} type=Creature subtype=Turtle Druid power=3 toughness=4 [/card] [card] name=Quandrix Pledgemage auto=@movedto(*[instant;sorcery]|mystack):counter(1/1) text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. mana={1}{GU}{GU} type=Creature subtype=Merfolk Druid power=2 toughness=2 [/card] [card] name=Quarrel's End auto=draw:2 auto=name(Create soldier) _HUMANSOLDIERTOKEN_ text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create a 1/1 white Human Soldier creature token. mana={2}{R}{D(*|myhand)} type=Sorcery [/card] [card] name=Quarry Beetle auto=may moveto(mybattlefield) target(land|mygraveyard) text=When Quarry Beetle enters, you may return target land card from your graveyard to the battlefield. mana={4}{G} type=Creature subtype=Insect power=4 toughness=5 [/card] [card] name=Quarry Colossus auto=choice name(Choose your creature) target(creature|mybattlefield) moveto(mylibrary) && foreach(plains|mybattlefield) moverandom(*|mylibrary) from(mylibrary) to(mylibrary) auto=choice name(Choose an opponent's creature) target(creature|opponentbattlefield) moveto(opponentlibrary) && foreach(plains|mybattlefield) moverandom(*|opponentlibrary) from(opponentlibrary) to(opponentlibrary) text=When Quarry Colossus enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. mana={5}{W}{W} type=Creature subtype=Giant power=5 toughness=6 [/card] [card] name=Quarry Hauler auto=name(Put counters) target(*[counter{any}]|battlefield) duplicatecounters(all,single) auto=name(Remove counters) target(*[counter{any}]|battlefield) removesinglecountertype(all,1) text=When Quarry Hauler enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. mana={3}{G} type=Creature subtype=Camel power=4 toughness=3 [/card] [card] name=Quartzwood Crasher abilities=trample auto=@damaged(player) from(creature[trample]|mybattlefield):create(Dinosaur Beast Qua:Creature Dinosaur Beast:thatmuch/thatmuch:green:trample) text=Trample -- Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. mana={2}{R}{R}{G} type=Creature subtype=Dinosaur Beast power=6 toughness=6 [/card] [card] name=Quarum Trench Gnomes auto={T}:target(plains|battlefield) loseabilities && transforms((,newability[producecolor:land])) forever text={T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) mana={3}{R} type=Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Quasiduplicate target=creature|myBattlefield auto=clone flashback={1}{U}{U}{D(*|myhand)} text=Create a token that's a copy of target creature you control. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U}{U} type=Sorcery [/card] [card] name=Queen Allenal of Ruadach anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive auto=@tokencreated(creature[token]|myBattlefield):create(soldier:creature soldier:1/1:white:notrigger) text=Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. -- If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. mana={G}{W}{W} type=Legendary Creature subtype=Elf Noble power=* toughness=* [/card] [card] name=Queen Kayla bin-Kroog auto={4}{T}:name(Discard and draw) all(this) counter(0/0,1,QueenEffect) && all(*|myhand) reject and!( transforms((,newability[if cantargetcard(*[creature;artifact]|*) then becomes(tobetaken) ueot],newability[draw:1 controller])) ueot )! asSorcery auto=@counteradded(0/0,1,QueenEffect) from(this):name(Return artifact or creature) transforms((,newability[if type(tobetaken[manacost=1]|mygraveyard)~morethan~0 then choice name(Don't return anything with cost 1) name(Don't return anything with cost 1) donothing],newability[if type(artifact[tobetaken&manacost=1]|mygraveyard)~morethan~0 then choice name(Return artifact with cost 1) name(Return artifact with cost 1) target(artifact[tobetaken&manacost=1]|mygraveyard) moveto(mybattlefield)],newability[if type(creature[tobetaken&manacost=1]|mygraveyard)~morethan~0 then choice name(Return creature with cost 1) name(Return creature with cost 1) target(creature[tobetaken&manacost=1]|mygraveyard) moveto(mybattlefield)])) oneshot auto=@counteradded(0/0,1,QueenEffect) from(this):name(Return artifact or creature) transforms((,newability[if type(tobetaken[manacost=2]|mygraveyard)~morethan~0 then choice name(Don't return anything with cost 2) name(Don't return anything with cost 2) donothing],newability[if type(artifact[tobetaken&manacost=2]|mygraveyard)~morethan~0 then choice name(Return artifact with cost 2) name(Return artifact with cost 2) target(artifact[tobetaken&manacost=2]|mygraveyard) moveto(mybattlefield)],newability[if type(creature[tobetaken&manacost=2]|mygraveyard)~morethan~0 then choice name(Return creature with cost 2) name(Return creature with cost 2) target(creature[tobetaken&manacost=2]|mygraveyard) moveto(mybattlefield)])) oneshot auto=@counteradded(0/0,1,QueenEffect) from(this):name(Return artifact or creature) transforms((,newability[if type(tobetaken[manacost=3]|mygraveyard)~morethan~0 then choice name(Don't return anything with cost 3) name(Don't return anything with cost 3) donothing],newability[if type(artifact[tobetaken&manacost=3]|mygraveyard)~morethan~0 then choice name(Return artifact with cost 3) name(Return artifact with cost 3) target(artifact[tobetaken&manacost=3]|mygraveyard) moveto(mybattlefield)],newability[if type(creature[tobetaken&manacost=3]|mygraveyard)~morethan~0 then choice name(Return creature with cost 3) name(Return creature with cost 3) target(creature[tobetaken&manacost=3]|mygraveyard) moveto(mybattlefield)])) oneshot auto=@counteradded(0/0,1,QueenEffect) from(this):name(Effect ends) removeallcounters(0/0,1,QueenEffect) notrg text={4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery. mana={1}{R}{W} type=Legendary Creature subtype=Human Noble power=2 toughness=3 [/card] [card] name=Queen Marchesa abilities=deathtouch,haste auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(omonarch)~morethan~0}:token(Assassin,Creature Assassin,1/1,black,deathtouch,haste) text=Deathtouch, haste -- When Queen Marchesa enters, you become the monarch. -- At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield. mana={1}{R}{W}{B} type=Legendary Creature subtype=Human Assassin power=3 toughness=3 [/card] [card] name=Queen of Ice // Rage of Winter abilities=adventure other={1}{U} name(Adventure) auto=alternative name(Freeze creature) name(Freeze creature) target(creature|battlefield) freeze auto=alternative _ADVENTURE_ auto=@combatdamaged(creature) from(this):all(trigger[to]) freeze text=Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. // Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) mana={2}{U} type=Creature subtype=Human Noble Wizard power=2 toughness=3 [/card] [card] name=Queen's Agent abilities=lifelink aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=Lifelink -- When Queen's Agent enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={5}{B} type=Creature subtype=Vampire Scout power=3 toughness=3 [/card] [card] name=Queen's Bay Paladin auto=may target(vampire|mygraveyard) moveTo(battlefield) and!(transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath],newability[life:-manacost])) forever)! text=Whenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) mana={3}{B}{B} type=Creature subtype=Vampire Knight power=5 toughness=4 [/card] [card] name=Queen's Bay Soldier mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Queen's Commission auto=_WHITEVAMPIRE_*2 text=Create two 1/1 white Vampire creature tokens with lifelink. mana={2}{W} type=Sorcery [/card] [card] name=Quench target=*|stack auto=fizzle auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2}. mana={1}{U} type=Instant [/card] [card] name=Quenchable Fire target=player auto=damage:3 auto=ability$!name(Pay or lifeloss) pay[[{U}]] name(Pay blue mana) donothing?damage:3!$ targetedplayer text=Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless they pay {U} before that step. mana={3}{R} type=Sorcery [/card] [card] name=Quest for Pure Flame auto=@damagefoeof(player):may name(Put Quest counter) counter(0/0,1,Quest) auto={S} restriction{compare(hascntquest)~morethan~3}:name(Sacrifice and double damage) emblem transforms((,newability[@damaged(creature|myBattlefield) from(*[-Quest for Pure Flame]|myzones):damage:thatmuch all(trigger[to])],newability[@damaged(creature|opponentBattlefield) from(*[-Quest for Pure Flame]|*):damage:thatmuch all(trigger[to])],newability[@damageof(player) from(*[-Quest for Pure Flame]|myzones):damage:thatmuch controller],newability[@damagefoeof(player) from(*[-Quest for Pure Flame]|*):damage:thatmuch opponent],newability[@damaged(planeswalker|myBattlefield) from(*[-Quest for Pure Flame]|myzones):damage:thatmuch all(trigger[to])],newability[@damaged(planeswalker|opponentBattlefield) from(*[-Quest for Pure Flame]|*):damage:thatmuch all(trigger[to])])) ueot dontremove text=Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. -- Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. mana={R} type=Enchantment [/card] [card] name=Questing Beast abilities=vigilance,deathtouch,haste auto=cantbeblockedby(creature[power<=2]) auto=@combatdamagefoeof(player) from(this):damage:thatmuch target(planeswalker|opponentbattlefield) #MISSING: damage can't be prevented text=Vigilance, deathtouch, haste -- Questing Beast can't be blocked by creatures with power 2 or less. -- Combat damage that would be dealt by creatures you control can't be prevented. -- Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. mana={2}{G}{G} type=Legendary Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Queza, Augur of Agonies auto=@drawof(player):life:1 auto=@drawof(player):life:-1 target(opponent) text=Whenever you draw a card, target opponent loses 1 life and you gain 1 life. mana={1}{W}{U}{B} type=Legendary Creature subtype=Octopus Advisor power=3 toughness=4 [/card] [card] name=Quick Draw target=creature|myBattlefield auto=1/1 auto=first strike && ability$! target(opponent) all(creature|targetedplayerBattlefield) -First Strike !$ controller text=Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. mana={R} type=Instant [/card] [card] name=Quick Study auto=draw:2 text=Draw two cards. mana={2}{U} type=Instant [/card] [card] name=Quick-Draw Dagger abilities=flash auto=rehook target(creature|myBattlefield) auto=first strike ueot auto=teach(creature) 1/1 auto={1}:equip text=Flash -- When Quick-Draw Dagger enters, attach it to target creature you control. That creature gains first strike until end of turn. -- Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Quick-Draw Katana auto=teach(creature) transforms((,newability[this(variable{controllerturn}>0) 2/0],newability[this(variable{controllerturn}>0) first strike])) auto={2}:equip text=During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Quickbeam, Upstart Ent auto=may name(Creatures gain 2/2 and trample) target(creature|battlefield) transforms((,newability[2/2],trample)) ueot auto=@movedTo(other treefolk|myBattlefield):may name(Creatures gain 2/2 and trample) target(creature|battlefield) transforms((,newability[2/2],trample)) ueot text=Whenever Quickbeam, Upstart Ent or another Treefolk enters under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Treefolk power=5 toughness=6 [/card] [card] name=Quicken auto=target(sorcery|myhand) transforms((,newability[flash])) ueot auto=draw:1 controller text=The next sorcery card you cast this turn can be cast as though it had flash. -- Draw a card. mana={U} type=Instant [/card] [card] name=Quicksand Whirlpool other={2}{W} name(Target tapped creature) otherrestriction=type(creature[tapped]|battlefield)~morethan~0 restriction=type(creature[-tapped]|battlefield)~morethan~0 auto=if paid(alternative) then name(Exile tapped creature) name(Exile tapped creature) target(creature[tapped]|battlefield) moveto(exile) auto=ifnot paid(alternative) then name(Exile untapped creature) name(Exile untapped creature) target(creature[-tapped]|battlefield) moveto(exile) text=This spell costs {3} less to cast if it targets a tapped creature. -- Exile target creature. mana={5}{W} type=Instant [/card] [card] name=Quicksilver Fisher abilities=flying auto=_LOOT_ text=Flying -- When Quicksilver Fisher enters, draw a card, then discard a card. mana={3}{U}{U} type=Creature subtype=Phyrexian Drake power=4 toughness=3 [/card] [card] name=Quicksilver Wall abilities=defender auto={4}:moveto(hand) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 4) pay[[{4}]] name(Pay 4) moveto(opponenthand) notaTarget(Quicksilver Wall|opponentBattlefield)?donothing!$ opponent])) forever text=Defender (This creature can't attack.) -- {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. mana={2}{U} type=Creature subtype=Wall power=1 toughness=6 [/card] [card] name=Quiet Speculation target=player auto=Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(Choose 3 cards with flashback) target(*[hasflashback]|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend text=Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library. mana={1}{U} type=Sorcery [/card] [card] name=Quintorius, Field Historian auto=lord(spirit|mybattlefield) 1/0 auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Create Spirit) token(Spirit,Creature Spirit,3/2,white,red) text=Spirits you control get +1/+0. -- Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. mana={3}{R}{W} type=Legendary Creature subtype=Elephant Cleric power=2 toughness=4 [/card] [card] name=Quintorius, Loremaster abilities=vigilance auto=@each my end restriction{type(*[-creature;-land]|mygraveyard)~morethan~0}:name(Exile a card) target(*[-creature;-land]|mygraveyard) moveto(myexile) and!( counter(0/0.1.QuintoriusExiled) notrg )! auto=@each my end restriction{type(*[-creature;-land]|mygraveyard)~morethan~0}:name(Create spirit) token(Spirit,Creature Spirit,3/2,red,white) auto={1}{R}{W}{T}{S(spirit|myBattlefield)}:name(Choose exiled card) target(*[counter{0/0.1.QuintoriusExiled}]|myexile) transforms((,newability[zerocast],newability[canplayfromexile],newability[bottomlibrarydeath])) ueot text=Vigilance -- At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. -- {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. mana={3}{R}{W} type=Legendary Creature subtype=Elephant Cleric power=3 toughness=5 [/card] [card] name=Quirion Beastcaller auto=@movedTo(creature|mystack):counter(1/1) auto=_DIES_thisforeach(counter{1/1}) ability$!counter(1/1) target(creature|mybattlefield)!$ controller text=Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. -- When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller. mana={1}{G} type=Creature subtype=Dryad Warrior power=2 toughness=2 [/card] [card] name=Quirion Explorer auto=this(variable{olandg}>0) {t}:out{G} auto=this(variable{olandu}>0) {t}:out{U} auto=this(variable{olandr}>0) {t}:out{R} auto=this(variable{olandb}>0) {t}:out{B} auto=this(variable{olandw}>0) {t}:out{W} auto=this(variable{olandc}>0) {t}:out{1} text={T}: Add one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Elf Druid Scout power=1 toughness=1 [/card] [card] name=Rabbit Response auto=all(creature|myBattlefield) 2/1 auto=aslongas(*[rabbit]|myBattlefield) _SCRY2_ text=Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) mana={2}{W}{W} type=Instant [/card] [card] name=Rabid Gnaw target=creature|myBattlefield auto=1/0 auto=damage:power target(creature|opponentbattlefield) text=Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control. mana={1}{R} type=Instant [/card] [card] name=Raccoon Rallier auto={T}:target(creature|myBattlefield) haste ueot asSorcery text={T}: Target creature you control gains haste until end of turn. Activate only as a sorcery. mana={1}{R} type=Creature subtype=Raccoon Bard power=2 toughness=2 [/card] [card] name=Racers' Ring auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} auto={2}{R}{G}{T}{S}:draw:1 text=Racers' Ring enters tapped. -- {T}: Add {R} or {G}. -- {2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card. type=Land [/card] [card] name=Radagast the Brown auto=name(Look top cards) reveal:manacost optionone name(Get a creature) target(creature|reveal) bottomoflibrary and!( becomes(toberada) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(toberada|mylibrary) transforms((,newability[if type(*[creature;share!types!]|myBattlefield)~equalto~0 then moveto(hand) else losesatype(toberada)])) forever afterrevealedend revealend auto=@movedto(other creature[-token]|mybattlefield):name(Look top cards) all(trigger[to]) name(Look top cards) transforms((,newability[name(Look top cards) reveal:manacost optionone name(Get a creature) target(creature|reveal) bottomoflibrary and!( becomes(toberada) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(toberada|mylibrary) transforms((,newability[if type(*[creature;share!types!]|myBattlefield)~equalto~0 then moveto(hand) else losesatype(toberada)])) forever afterrevealedend revealend])) forever text=Whenever Radagast the Brown or another nontoken creature enters under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G}{G} type=Legendary Creature subtype=Avatar Wizard power=2 toughness=5 [/card] [card] name=Radagast, Wizard of Wilds auto=_WARD1_ auto=@targeted(bird|mybattlefield) from(*|opponentzones):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentzones) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot auto=@movedTo(*[manacost>=5]|mystack):name(Choose one) transforms((,newability[choice name(Create beast) token(Beast Rad)],newability[choice name(Create bird) token(Bird^Creature Brid^2/2^blue^flying)])) oneshot text=Ward {1} -- Beasts and Birds you control have ward {1}. -- Whenever you cast a spell with mana value 5 or greater, choose one -- Create a 3/3 green Beast creature token. -- Create a 2/2 blue Bird creature token with flying. mana={2}{G}{U} type=Legendary Creature subtype=Avatar Wizard power=3 toughness=5 [/card] [card] name=Radha's Firebrand auto=_ATTACKING_target(creature<=powerminus1minusend|opponentBattlefield) cantblock auto=this(variable{pbasiclandtypes}=0) {5}{R}:2/2 ueot limit:1 auto=this(variable{pbasiclandtypes}=1) {4}{R}:2/2 ueot limit:1 auto=this(variable{pbasiclandtypes}=2) {3}{R}:2/2 ueot limit:1 auto=this(variable{pbasiclandtypes}=3) {2}{R}:2/2 ueot limit:1 auto=this(variable{pbasiclandtypes}=4) {1}{R}:2/2 ueot limit:1 auto=this(variable{pbasiclandtypes}>4) {R}:2/2 ueot limit:1 text=Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. -- Domain - {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Radha, Coalition Warlord auto=@tapped(this):target(other creature|myBattlefield) pbasiclandtypes/pbasiclandtypes ueot text=Domain - Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. mana={2}{R}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Radha, Heart of Keld abilities=showfromtoplibrary,canplaylandlibrarytop auto=this(variable{controllerturn}>0) first strike auto={4}{R}{G}:type:land:myBattlefield/type:land:myBattlefield ueot text=As long as it's your turn, Radha, Heart of Keld has first strike. -- You may look at the top card of your library any time, and you may play lands from the top of your library. -- {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control. mana={1}{R}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Radiant Destiny auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=activatechooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[_CITY'S_BLESSING_ lord(creature[chosentype]|mybattlefield) vigilance])) forever activatechooseend text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As Radiant Destiny enters, choose a creature type. -- Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. mana={2}{W} type=Enchantment [/card] [card] name=Radiant Epicure auto=life:converge controller auto=life:-converge opponent text=Converge - When Radiant Epicure enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell. mana={4}{B} type=Creature subtype=Vampire Wizard power=5 toughness=5 [/card] [card] name=Radiant Grace backside=Radiant Restraints target=creature restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=teach(creature) 1/0 auto=teach(creature) vigilance auto=@movedTo(mytgt|graveyard) from(battlefield):name(Return transformed) all(this) flip(backside) forcetype(Enchantment Aura Curse) and!( moveto(mybattlefield) )! text=Enchant creature -- Enchanted creature gets +1/+0 and has vigilance. -- When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. // Radiant Restraints mana={W} type=Enchantment subtype=Aura [/card] [card] name=Radiant Grove auto=tap(noevent) text=({T}: Add {G} or {W}.) -- Radiant Grove enters tapped. type=Land subtype=Forest Plains [/card] [card] name=Radiant Restraints backside=Radiant Grace target=player auto=@movedto(creature|targetedplayerbattlefield):name(Creatures enter tapped) all(trigger[to]) name(Creatures enter tapped) tap(noevent) text=Enchant player -- Creatures enchanted player controls enter the battlefield tapped. // Radiant Grace color=white type=Enchantment subtype=Aura Curse [/card] [card] name=Radiant Scrollwielder auto=@damaged(creature) from(*[instant;sorcery]|myzones):life:thatmuch controller auto=@damageof(player) from(*[instant;sorcery]|myzones):life:thatmuch controller auto=@damagefoeof(player) from(*[instant;sorcery]|myzones):life:thatmuch controller auto=@each my upkeep:name(Exile instant or sorcery) moverandom(*[instant;sorcery]) from(mygraveyard) to(myexile) auto=@movedto(*[instant;sorcery]|myexile) from(mygraveyard) restriction{myupkeeponly}:name(Can play from exile) all(trigger[to]) transforms((,newability[canplayfromexile],newability[gainedexiledeath])) ueot text=Instant and sorcery spells you control have lifelink. -- At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. mana={2}{R}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=4 [/card] [card] name=Radiant Solar abilities=flying,lifelink auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=@movedto(creature[-token]|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot autohand={W}{D}:name(Venture dungeon and gain life) life:3 controller && if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Flying, lifelink -- Whenever Radiant Solar or another nontoken creature enters under your control, venture into the dungeon. (Enter the first room or advance to the next room.) -- {W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. mana={5}{W} type=Creature subtype=Angel power=3 toughness=6 [/card] [card] name=Radiant, Serra Archangel abilities=flying,partner auto={T(other creature[flying]|mybattlefield)}:protection from white ueot auto={T(other creature[flying]|mybattlefield)}:protection from blue ueot auto={T(other creature[flying]|mybattlefield)}:protection from black ueot auto={T(other creature[flying]|mybattlefield)}:protection from red ueot auto={T(other creature[flying]|mybattlefield)}:protection from green ueot text=Flying -- Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. -- Partner (You can have two commanders if both have partner.) mana={6}{W} type=Legendary Creature subtype=Angel power=6 toughness=4 [/card] [card] name=Radiating Lightning target=player auto=damage:3 auto=damage:1 all(creature|targetedpersonsBattlefield) text=Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. mana={3}{R} type=Instant [/card] [card] name=Radical Idea auto=draw:1 flashback={1}{U}{D(*|myhand)} text=Draw a card. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U} type=Instant [/card] [card] name=Raff Capashen, Ship's Mage abilities=flash, flying auto=lord(*[artifact;legendary;saga]|myhand) asflash text=Flash -- Flying -- You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) mana={2}{W}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Raff, Weatherlight Stalwart auto=@movedTo(instant,sorcery|mystack) restriction{type(creature[-tapped]|myBattlefield)~morethan~1}:may transforms((,newability[tap notaTarget(<2>creature[-tapped]|myBattlefield)],newability[draw:1])) oneshot auto={3}{W}{W}:all(creature|myBattlefield) transforms((,newability[1/1],vigilance)) ueot text=Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. -- {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. mana={W}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Raffine's Guidance target=creature auto=teach(creature) +1/+1 flashback={2}{W} text=Enchant creature -- Enchanted creature gets +1/+1. -- You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Raffine's Informant auto=_CONNIVES_ text=When Raffine's Informant enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Raffine's Silencer auto=_CONNIVES_ auto=_DIES_target(creature|opponentBattlefield) -power/-power ueot text=When Raffine's Silencer enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) -- When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power. mana={2}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Raffine's Tower abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {W}, {U}, or {B}.) -- Raffine's Tower enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Plains Island Swamp [/card] [card] name=Rafter Demon auto=alternative ability$!name(discard) target(*|myhand) reject!$ opponent text=Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rafter Demon enters, if its spectacle cost was paid, each opponent discards a card. other={3}{B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B}{R} type=Creature subtype=Demon power=4 toughness=2 [/card] [card] name=Rag Man auto=this(variable{ishuman}>0) {B}{B}{B}{T}:name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) transforms((,newability[name(Discard creature) target(creature|myhand) reject])) oneshot myturnonly auto=this(variable{ishuman}<1) {B}{B}{B}{T}:name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) transforms((,newability[ability$!name(Discard creature) name(Discard creature) target(creature|opponenthand) reject!$ opponent])) oneshot myturnonly text={B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn. mana={2}{B}{B} type=Creature subtype=Human Minion power=2 toughness=1 [/card] [card] name=Ragavan, Nimble Pilferer other={1}{R} name(Dash) auto=@combatdamaged(player) from(this):_TREASURE_ auto=alternative transforms((,haste,newability[@next end:all(this) moveTo(hand)])) forever auto=@combatdamagefoeof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveTo(ownerexile)])) ueot )! text=Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={R} type=Legendary Creature subtype=Monkey Pirate power=2 toughness=1 [/card] [card] name=Rage-Scarred Berserker auto=target(creature|myBattlefield) transforms((,newability[1/0],indestructible)) ueot text=When Rage-Scarred Berserker enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={4}{B} type=Creature subtype=Minotaur Berserker power=5 toughness=4 [/card] [card] name=Ragefire target=creature auto=damage:3 text=Ragefire deals 3 damage to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Ragefire Hellkite abilities=flying auto=_ATTACKING_may name(gain double strike) transforms((,newability[sacrifice notaTarget(other creature|myBattlefield)],double strike)) ueot text=Flying -- Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=3 [/card] [card] name=Ragged Playmate auto={1}{T}:target(creature[power<=2]) unblockable ueot text={1}, {T}: Target creature with power 2 or less can't be blocked this turn. mana={1}{R} type=Artifact Creature subtype=Toy power=2 toughness=2 [/card] [card] name=Ragged Recluse backside=Odious Witch restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my end restriction{type(*[discarded]|mygraveyard)~morethan~0}:name(Transform) flip(backside) text=At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. // Odious Witch mana={1}{B} type=Creature subtype=Human Peasant power=2 toughness=1 [/card] [card] name=Raging Kronch abilities=nosolo text=Raging Kronch can't attack alone. mana={2}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Raging Redcap abilities=double strike text=Double strike mana={2}{R} type=Creature subtype=Goblin Knight power=1 toughness=2 [/card] [card] name=Raging Regisaur auto=_ATTACKING_damage:1 target(anytarget) text=Whenever Raging Regisaur attacks, it deals 1 damage to any target. mana={2}{R}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Raging Swordtooth abilities=trample auto=damage:1 all(other creature) text=Trample -- When Raging Swordtooth enters, it deals 1 damage to each other creature. mana={3}{R}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Rags // Riches abilities=hasaftermath flashback={5}{U}{U} name(Riches) auto=ifnot paid(flashback) then all(creature) -2/-2 ueot auto=if paid(flashback) then ability$!name(Give creature to opponent) name(Give creature to opponent) moveto(opponentbattlefield) target(creature|mybattlefield)!$ opponent text=All creatures get -2/-2 until end of turn. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures. mana={2}{B}{B} type=Sorcery [/card] [card] name=Rahilda, Feral Outlaw abilities=double strike,nightbound backside=Rahilda, Wanted Cutthroat auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@combatdamagefoeof(player) from(this):name(Exile random card) moverandom(*[-land]) from(opponentlibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! auto=@combatdamageof(player) from(this):name(Exile random card) moverandom(*[-land]) from(mylibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana])) ueot )! auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot text=Double strike -- When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. -- Nightbound // Rahilda, Wanted Cutthroat color=red type=Legendary Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Rahilda, Wanted Cutthroat abilities=first strike,daybound backside=Rahilda, Feral Outlaw restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@combatdamagefoeof(player) from(this):name(Exile random card) moverandom(*[-land]) from(opponentlibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! auto=@combatdamageof(player) from(this):name(Exile random card) moverandom(*[-land]) from(mylibrary) to(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana])) ueot )! auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.RahildaExiled)],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RahildaExiled)])) ueot )! auto=@combat(attacking) source(*[wolf;werewolf]|mybattlefield) turnlimited:name(Can cast exiled card) all(*[counter{0/0.1.RahildaExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot text=First strike -- When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. -- Daybound // Rahilda, Feral Outlaw mana={1}{R} type=Legendary Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Raiders' Karve aicode=activate all(land[zpos=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto=_ATTACKING_reveal:1 optionone target(land|reveal) moveto(ownerbattlefield) and!( tap(noevent) )! optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Raiders' Wake auto=@discarded(*|opponenthand):life:-2 opponent auto=@each my end:if raid then ability$!discard(*|myhand)!$ opponent text=Whenever an opponent discards a card, that player loses 2 life. -- Raid - At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card. mana={3}{B} type=Enchantment [/card] [card] name=Railway Brawler abilities=reach,trample auto=@movedTo(other creature|myBattlefield):all(trigger[to]) transforms((,newability[counter(1/1.p)])) ueot autohand={3}{G}:_PLOT_ autoexile=_PLOTCAST_ text=Reach, trample -- Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. -- Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={3}{G}{G} type=Creature subtype=Rhino Warrior power=5 toughness=5 [/card] [card] name=Rain of Gore auto=@lifeof(player) from(*[-lifefaker]|*):name(Lose life instead) life:-twicethatmuch controller auto=@lifefoeof(player):name(Lose life instead) life:-twicethatmuch opponent text=If a spell or ability would cause its controller to gain life, that player loses that much life instead. mana={B}{R} type=Enchantment [/card] [card] name=Rain of Revelation auto=draw:3 auto=reject notaTarget(*|myhand) text=Draw three cards, then discard a card. mana={3}{U} type=Instant [/card] [card] name=Rain of Rust target=artifact,land other={3}{R} name(Entwine) auto=ifnot paid(alternative) then destroy auto=alternative destroy && destroy target(artifact,land) text=Choose one Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.) mana={3}{R}{R} type=Instant [/card] [card] name=Rain of Thorns restriction=type(*[artifact;enchantment;land]|battlefield)~morethan~0 auto=ability$!name(Destroy artifact) may name(Destroy artifact) destroy target(artifact)!$ controller auto=ability$!name(Destroy enchantment) may name(Destroy enchantment) destroy target(enchantment)!$ controller auto=ability$!name(Destroy land) may name(Destroy land) destroy target(land)!$ controller text=Choose one or more -- Destroy target artifact. -- Destroy target enchantment. -- Destroy target land. mana={4}{G}{G} type=Sorcery [/card] [card] name=Rainveil Rejuvenator auto=may deplete:3 auto={T}:thisforeach(variable{p}>0) Add{G} text=When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) -- {T}: Add an amount of {G} equal to this creature's power. mana={3}{G} type=Creature subtype=Elephant Druid power=2 toughness=4 [/card] [card] name=Raise the Draugr restriction=type(creature|mygraveyard)~morethan~0 auto=choice name(Return 1 creature) target(creature|mygraveyard) moveto(hand) auto=if type(creature|mygraveyard)~morethan~1 then choice name(Return 2 creatures) name(Return 2 creatures) target(creature|mygraveyard) moveto(hand) and!( transforms((,newability[name(Choose another creature) target(other *[creature;share!types!]|mygraveyard) moveto(hand)])) oneshot )! text=Choose one -- Return target creature card from your graveyard to your hand. -- Return two target creature cards that share a creature type from your graveyard to your hand. mana={1}{B} type=Instant [/card] [card] name=Raise the Palisade auto=chooseatype name(Return all creatures) moveTo(hand) all(creature[-chosentype]|battlefield) chooseend text=Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. mana={4}{U} type=Sorcery [/card] [card] name=Raise the Past auto=all(creature[manacost<=2]|mygraveyard) moveTo(battlefield) text=Return all creature cards with mana value 2 or less from your graveyard to the battlefield. mana={2}{W}{W} type=Sorcery [/card] [card] name=Raised by Giants auto=lord(creature[iscommander]|mybattlefield) transforms((Giant,setpower=10,settoughness=10)) text=Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. mana={5}{G} type=Legendary Enchantment subtype=Background [/card] [card] name=Raiyuu, Storm's Edge abilities=first strike auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) untap auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield) turnlimited:nextphasealter(add,combatphases,controller,after) text=First strike -- Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. mana={2}{R}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Raiza, Boros Archangel abilities=flying,vigilance,haste auto={T}:prevent:3 target(creature) && damage:3 target(other creature) text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. mana={4}{R}{R}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=3 [/card] [card] name=Rakavolver abilities=hasotherkicker other={2}{R}{U} name(Kicker Blue) kicker={1}{W} name(Kicker White or both) auto=alternative transforms((,newability[counter(1/1)],flying)) forever auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[spiritlink])) forever auto=if paid(kicker) then pay({U}) name(Pay also kicker blue) transforms((,newability[counter(1/1)],flying)) forever text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters with a +1/+1 counter on it and with flying. mana={2}{R} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Rakdos Augermage abilities=first strike auto={T}:name(target opponent) target(opponent) donothing && all(this) transforms((,newability[ability$!name(discard) reject notaTarget(*|opponenthand)!$ targetedplayer && ability$!name(discard) reject notaTarget(*|opponenthand)!$ controller])) assorcery text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. mana={B}{B}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Rakdos Firewheeler auto=ability$!name(Choose one) choice name(Don't deal damage) donothing _ choice name(Damage 1 creature) damage:2 target(creature) _ choice name(Damage 1 planeswalker) damage:2 damage(planeswalker)!$ controller auto=damage:2 opponent text=When Rakdos Firewheeler enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. mana={B}{B}{R}{R} type=Creature subtype=Human Rogue power=4 toughness=3 [/card] [card] name=Rakdos Headliner abilities=haste auto=counter(0/0,1,echo) auto=@each my upkeep restriction{compare(hascntecho)~morethan~0}:transforms((,newability[counter(0/0.-1.echo)],newability[if type(*|myhand)~morethan~0 then choice name(Discard a card) name(Discard a card) target(*|myhand) reject],newability[choice name(Sacrifice) sacrifice])) forever text=Haste -- Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={B}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Rakdos Joins Up auto=target(creature|mygraveyard) moveTo(battlefield) and!( counter(1/1,2) )! auto=@movedTo(creature[legendary]|mygraveyard) from(battlefield):all(trigger[to]) transforms((,newability[target(opponent) dynamicability])) oneshot text=When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. -- Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. mana={3}{B}{R} type=Legendary Enchantment [/card] [card] name=Rakdos Locket auto={BR}{BR}{BR}{BR}{T}{S}:draw:2 auto={T}:Add{B} auto={T}:Add{R} text={T}: Add {B} or {R}. -- {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Rakdos Riteknife auto={2}:equip auto=teach(creature) transforms((,newability[{T}{S(creature|myBattlefield)}:name(Put a blood counter) target(Rakdos Riteknife[attached]|mybattlefield) counter(0/0.1.Blood)])) auto=thisforeach(variable{hascntblood}>0) teach(creature) 1/0 auto=thisforeach(variable{halfdownhascntblood}>0) teach(creature) -1/0 auto=this(variable{hascntblood}=1) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 1 permanent) name(Sacrifice 1 permanent) target(*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=2) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 2 permanents) name(Sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=3) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 3 permanents) name(Sacrifice 3 permanents) target(<3>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=4) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 4 permanents) name(Sacrifice 4 permanents) target(<4>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=5) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 5 permanents) name(Sacrifice 5 permanents) target(<5>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=6) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 6 permanents) name(Sacrifice 6 permanents) target(<6>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=7) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 7 permanents) name(Sacrifice 7 permanents) target(<7>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=8) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 8 permanents) name(Sacrifice 8 permanents) target(<8>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=9) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 9 permanents) name(Sacrifice 9 permanents) target(<9>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=10) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 10 permanents) name(Sacrifice 10 permanents) target(<10>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=11) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 11 permanents) name(Sacrifice 11 permanents) target(<11>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=12) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 12 permanents) name(Sacrifice 12 permanents) target(<12>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=13) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 13 permanents) name(Sacrifice 13 permanents) target(<13>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=14) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 14 permanents) name(Sacrifice 14 permanents) target(<14>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=15) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 15 permanents) name(Sacrifice 15 permanents) target(<15>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=16) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 16 permanents) name(Sacrifice 16 permanents) target(<16>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=17) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 17 permanents) name(Sacrifice 17 permanents) target(<17>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=18) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 18 permanents) name(Sacrifice 18 permanents) target(<18>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}=19) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 19 permanents) name(Sacrifice 19 permanents) target(<19>*|mybattlefield) sacrifice!$ targetedplayer auto=this(variable{hascntblood}>=20) {B}{R}{S}:name(Player sacrifices permanents) target(player) ability$!name(Sacrifice 20 permanents) name(Sacrifice 20 permanents) target(<20>*|mybattlefield) sacrifice!$ targetedplayer text=Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." -- {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Rakdos Roustabout auto=_BLOCKED_damage:1 opponent text=Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Rakdos Trumpeter abilities=menace auto={3}{R}:+2/+0 text=Menace (This creature can't be blocked except by two or more creatures.) -- {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Rakdos, Lord of Riots abilities=flying,trample restriction=compare(oplifelost)~morethan~0 auto=lord(creature|mycastingzone) transforms((,newability[affinity(variable{oplifelost}) reduce({1})])) text=You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. -- Flying, trample -- Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. mana={B}{B}{R}{R} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rakdos, Patron of Chaos abilities=flying,trample auto=@each my end:ability$!name(Choose one) choice restriction{type(*[-land;-token]|mybattlefield)~morethan~1} sacrifice notaTarget(<2>*[-land;-token]|mybattlefield) _ choice name(Draw cards) draw:2 opponent!$ text=Flying, trample -- At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. mana={4}{B}{R} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rakdos, the Showstopper abilities=flying, trample auto=all(other creature[-Demon;-Devil;-Imp]|battlefield) transforms((,newability[flipacoin loseability moveTo(ownergraveyard) loseabilityend oneshot flipend])) text=Flying, trample -- When Rakdos, the Showstopper enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. mana={4}{B}{R} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Raking Claws abilities=cycling target=creature auto=double strike ueot autohand=__CYCLING__({2}) text=Target creature gains double strike until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Rakish Crew auto=_MERCENARYTOKEN_ auto=@movedTo(Assassin,Mercenary,Pirate,Rogue,Warlock|graveyard) from(myBattlefield):life:-1 all(opponent) && life:1 text=When Rakish Crew enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -- Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) mana={2}{B} type=Enchantment [/card] [card] name=Rakish Scoundrel abilities=deathtouch auto=target(creature) indestructible ueot autofaceup=target(creature) indestructible ueot facedown={3} autofacedown=_WARD2_ autofacedown={4}{BG}{BG}:morph text=Deathtouch -- When Rakish Scoundrel enters or is turned face up, target creature gains indestructible until end of turn. -- Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={2}{B}{G} type=Creature subtype=Elf Rogue power=3 toughness=3 [/card] [card] name=Rakshasa Debaser auto=_ATTACKING_moveTo(myBattlefield) target(creature|opponentgraveyard) autograveyard={6}{B}{B}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. -- Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rakshasa's Bargain auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(put into your graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. mana={2B}{2G}{2U} type=Instant [/card] [card] name=Ral and the Implicit Maze auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=damage:2 all(*[creature;planeswalker]|opponentBattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may reject notaTarget(*|myhand) and!( all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) create(Spellgorger Weird) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control. -- II - You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. -- III - Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.") mana={3}{R}{R} type=Enchantment subtype=Saga [/card] [card] name=Ral's Dispersal target=creature auto=moveTo(hand) auto=may name(Search library or graveyard) moveto(hand) target(Ral^ Caller of Storms|myLibrary,myGraveyard) text=Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Instant [/card] [card] name=Ral's Outburst target=anytarget auto=damage:3 auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={2}{U}{R} type=Instant [/card] [card] name=Ral's Reinforcements auto=create(elemental:creature elemental:1/1:blue:red)*2 text=Create two 1/1 blue and red Elemental creature tokens. mana={1}{R} type=Sorcery [/card] [card] name=Ral's Staticaster abilities=trample auto=_ATTACKING_if type(planeswalker[ral]|myBattlefield)~morethan~0 then 1/0 foreach(*|hand) ueot text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. mana={2}{U}{R} type=Creature subtype=Lizard Wizard power=3 toughness=3 [/card] [card] name=Rally Maneuver target=creature auto=transforms((,newability[2/0],first strike,newability[may name(Other creature gets 0/2) target(other creature) transforms((,newability[0/2],lifelink)) ueot])) ueot text=Target creature get +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. mana={2}{W} type=Instant [/card] [card] name=Rally at the Hornburg auto=name(Create 2 soldier) _HUMANSOLDIERTOKEN_*2 and!( transforms((,haste)) ueot )! auto=all(human|mybattlefield) transforms((,haste)) ueot text=Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Rally for the Throne auto=token(Human,Creature Human,1/1,white)*2 auto=if casted(this) then if spent({W}{W}{W}) then life:type:creature:mybattlefield controller text=Create two 1/1 white Human creature tokens. -- Adamant - If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. mana={2}{W} type=Instant [/card] [card] name=Rally of Wings auto=all(creature[flying]|myBattlefield) 2/2 auto=all(creature|myBattlefield) untap text=Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Rally the Monastery other={1}{W} name(costs {2} less to cast) otherrestriction=casted a spell auto=choice token(Monk,Creature Monk,1/1,white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) forever )!*2 auto=choice target(creature|myBattlefield) 2/2 ueot auto=if type(creature[power>=4]|battlefield)~morethan~0 then choice destroy target(creature[power>=4]) text=This spell costs {2} less to cast if you've cast another spell this turn. -- Choose one - -- - Create two 1/1 white Monk creature tokens with prowess. -- - Up to two target creatures you control each get +2/+2 until end of turn. -- - Destroy target creature with power 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Rally the Ranks auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 chooseend text=As Rally the Ranks enters, choose a creature type. -- Creatures you control of the chosen type get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Rally to Battle auto=all(creature|myBattlefield) +1/+3 ueot auto=all(creature|myBattlefield) untap text=Creatures you control get +1/+3 until end of turn. Untap them. mana={3}{W} type=Instant [/card] [card] name=Rallying Roar auto=all(creature|mybattlefield) untap auto=all(creature|mybattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. Untap them. mana={2}{W} type=Instant [/card] [card] name=Ram Through target=creature|mybattlefield auto=_PUNCH_ text=Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. mana={1}{G} type=Instant [/card] [card] name=Rambunctious Mutt auto=destroy target(artifact,enchantment|opponentBattlefield) text=When Rambunctious Mutt enters, destroy target artifact or enchantment an opponent controls. mana={3}{W}{W} type=Creature subtype=Dog power=3 toughness=4 [/card] [card] name=Ramos, Dragon Engine abilities=flying auto=@movedTo(*[white]|mystack):counter(1/1) auto=@movedTo(*[blue]|mystack):counter(1/1) auto=@movedTo(*[black]|mystack):counter(1/1) auto=@movedTo(*[red]|mystack):counter(1/1) auto=@movedTo(*[green]|mystack):counter(1/1) auto={C(1/1,-5)}:add{W}{W}{U}{U}{B}{B}{R}{R}{G}{G} limit:1 text=Flying -- Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. -- Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn. mana={6} type=Legendary Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Ramosian Greatsword other={convoke} name(Convoke) auto=teach(creature) 3/1 auto=teach(creature) trample auto={2}:equip text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Equipped creature gets +3/+1 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4}{R} type=Artifact subtype=Equipment [/card] [card] name=Rampage of the Clans auto=all(artifact|battlefield) transforms((,newability[destroy],newability[create(Centaur:Creature Centaur:3/3:green)])) oneshot auto=all(enchantment|battlefield) transforms((,newability[destroy],newability[create(Centaur:Creature Centaur:3/3:green)])) oneshot text=Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. mana={3}{G} type=Instant [/card] [card] name=Rampage of the Valkyries auto=token(Angel,Creature Angel,4/4,white,flying,vigilance) auto=@movedto(angel|graveyard) from(mybattlefield):ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notaTarget(creature|mybattlefield)!$ opponent text=When Rampage of the Valkyries enters, create a 4/4 white Angel creature token with flying and vigilance. -- Whenever an Angel you control dies, each other player sacrifices a creature. mana={3}{W}{B} type=Enchantment [/card] [card] name=Rampaging Brontodon abilities=trample auto=_ATTACKING_foreach(land|myBattlefield) 1/1 ueot text=Trample -- Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. mana={5}{G}{G} type=Creature subtype=Dinosaur power=7 toughness=7 [/card] [card] name=Rampaging Ceratops auto=threeblockers text=Rampaging Ceratops can't be blocked except by three or more creatures. mana={4}{R} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Rampaging Ferocidon abilities=nolifegain,nolifegainopponent,menace auto=@movedto(creature|mybattlefield) damage:1 controller auto=@movedto(creature|opponentbattlefield) damage:1 opponent text=Menace -- Players can't gain life. -- Whenever another creature enters, Rampaging Ferocidon deals 1 damage to that creature's controller. mana={2}{R} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Rampaging Geoderm abilities=haste,trample auto=@each my blockers:target(creature[attacking]) 1/1 ueot text=Trample, haste -- Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. mana={2}{R}{G} type=Creature subtype=Dinosaur Beast power=3 toughness=3 [/card] [card] name=Rampaging Growth auto=name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((Creature Insect,setpower=4,settoughness=3,reach,haste)) ueot)! text=Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. mana={3}{G} type=Instant [/card] [card] name=Rampaging Hippo abilities=trample,cycling autohand=__CYCLING__({2}) text=Trample -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G}{G} type=Creature subtype=Hippo power=5 toughness=6 [/card] [card] name=Rampaging Monument abilities=trample auto=counter(1/1,3) auto=@movedTo(*[multicolor]|mystack):counter(1/1) text=Trample -- Rampaging Monument enters with three +1/+1 counters on it. -- Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument. mana={4} type=Artifact Creature subtype=Cleric power=0 toughness=0 [/card] [card] name=Rampaging Raptor abilities=haste,trample auto={2}{R}:2/0 ueot auto=@combatdamagefoeof(player) from(this):damage:thatmuch target(planeswalker|opponentbattlefield) text=Trample, haste -- {2}{R}: Rampaging Raptor gets +2/+0 until end of turn. -- Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. mana={2}{R}{R} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Rampaging Rendhorn auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Rampaging Spiketail auto=target(creature|myBattlefield) transforms((,newability[2/0],indestructible)) ueot autohand={2}{cycle}:name(search swamp) target(swamp|myLibrary) moveto(hand) and!( shuffle )! text=When Rampaging Spiketail enters, target creature you control gets +2/+0 and gains indestructible until end of turn. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) mana={4}{B}{B} type=Creature subtype=Dinosaur power=5 toughness=6 [/card] [card] name=Rampaging War Mammoth abilities=trample autohand={X}{2}{R}{cycle}:name(Cycling) draw:1 controller && ability$!may name(Destroy artifacts) name(Destroy artifacts) target(artifact|battlefield) destroy!$ controller text=Trample -- Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) -- When you cycle Rampaging War Mammoth, destroy up to X target artifacts. mana={5}{R}{R} type=Creature subtype=Elephant power=9 toughness=7 [/card] [card] name=Rampant Rejuvenator auto=counter(1/1,2) auto=_DIES_name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Rampant Rejuvenator enters with two +1/+1 counters on it. -- When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. mana={3}{G} type=Creature subtype=Plant Hydra power=0 toughness=0 [/card] [card] name=Rampart Architect auto=create(wall:creature wall:1/3:white:defender) auto=_ATTACKING_create(wall:creature wall:1/3:white:defender) auto=@movedto(graveyard) from(creature[defender]|mybattlefield):may target(basic|myLibrary) moveTo(battlefield) && tap(noevent) text=Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. -- Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. mana={3}{G} type=Creature subtype=Elephant Advisor power=3 toughness=4 [/card] [card] name=Rampart Smasher auto=cantbeblockedby(creature[knight;wall]) text=Rampart Smasher can't be blocked by Knights or Walls. mana={RG}{RG}{RG}{RG} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Ramses, Assassin Lord abilities=deathtouch auto=lord(other assassin|myBattlefield) 1/1 text=Deathtouch -- Other Assassins you control get +1/+1. -- Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. mana={2}{U}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=4 [/card] [card] name=Ramunap Excavator auto=lord(land|mygraveyard) canPlayFromGraveyard text=You may play land cards from your graveyard. mana={2}{G} type=Creature subtype=Snake Cleric power=2 toughness=3 [/card] [card] name=Ramunap Hydra abilities=vigilance, reach, trample auto=aslongas(Desert|myBattlefield) 1/1 auto=aslongas(Desert|myGraveyard) 1/1 text=Vigilance, reach, trample -- Ramunap Hydra gets +1/+1 as long as you control a Desert. -- Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. mana={3}{G} type=Creature subtype=Snake Hydra power=3 toughness=3 [/card] [card] name=Ramunap Ruins auto={2}{R}{R}{T}{S(desert|mybattlefield)}:damage:2 opponent auto={T}:Add{1} auto={T}{L:1}:Add{R} text={T}: Add {1}. -- {T}, Pay 1 life: Add {R}. -- {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. type=Land subtype=Desert [/card] [card] name=Ranar the Ever-Watchful abilities=flying,vigilance auto={0}:name(Choose foretell card) target(*[foretell]|myhand) transforms((,newability[{0}:name(Pay 0 and exile face-down) name(Pay 0 and exile face-down) doforetell myturnonly])) ueot limit:1 auto=@movedto(*|myexile) from(myhand):_SPIRITTOKEN_ auto=@movedto(*[-instant;-sorcery]|myexile) from(mybattlefield):_SPIRITTOKEN_ text=Flying, vigilance -- The first card you foretell each turn costs {0} to foretell. -- Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying. mana={2}{W}{U} type=Legendary Creature subtype=Spirit Warrior power=2 toughness=3 [/card] [card] name=Ranger Class auto=counter(0/0,1,Level) auto=name(Create Wolf) _WOLFTOKEN_ auto=this(variable{hascntlevel}=1) {1}{G}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@each my blockers restriction{compare(hascntlevel)~morethan~1}:name(Put 1/1 counter) target(creature[attacking]|battlefield) counter(1/1) auto=this(variable{hascntlevel}=2) {3}{G}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=3) transforms((,newability[showfromtoplibrary],newability[canplaycreaturelibrarytop])) text=(Gain the next level as a sorcery to add its ability.) -- When Ranger Class enters, create a 2/2 green Wolf creature token. -- {1}{G}: Level 2 -- Whenever you attack, put a +1/+1 counter on target attacking creature. -- {3}{G}: Level 3 -- You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. mana={1}{G} type=Enchantment subtype=Class [/card] [card] name=Ranger's Firebrand target=anytarget auto=damage:2 auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. mana={R} type=Sorcery [/card] [card] name=Ranger's Hawk abilities=flying auto={3}{T}{T(other creature[-tapped]|mybattlefield)}:if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery text=Flying -- {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) mana={W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Ranger's Longbow auto={3}:equip auto=teach(creature) reach auto=teach(creature) 2/1 text=Equipped creature gets +2/+1 and has reach. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{G} type=Artifact subtype=Equipment [/card] [card] name=Ranger-Captain of Eos auto={S}:maxCast(*[-creature])0 target(opponent) auto=may target(creature[manacost<=1]|mylibrary) moveto(hand) and!( shuffle )! text=When Ranger-Captain of Eos enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. -- Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. mana={1}{W}{W} type=Creature subtype=Human Soldier Ranger power=3 toughness=3 [/card] [card] name=Rangers of Ithilien abilities=vigilance auto=may name(Gain control of creature) target(*[creature&power<=pminus1minusend]) steal and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! text=Vigilance -- When Rangers of Ithilien enters, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. mana={2}{U}{U} type=Creature subtype=Human Ranger power=3 toughness=3 [/card] [card] name=Ranging Raptors auto=_ENRAGE_may moveto(mybattlefield) target(basic|mylibrary) && tap text=Enrage - Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={2}{G} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Rank Officer auto=may reject notaTarget(*|myhand) && _ZOMBIETOKEN_ auto={1}{B}{T}{E(creature|mygraveyard)}:life:-2 opponent text=When Rank Officer enters, you may discard a card. If you do, create a 2/2 black Zombie creature token. -- {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life. mana={3}{B} type=Creature subtype=Zombie Soldier power=3 toughness=1 [/card] [card] name=Rankle and Torbran abilities=first strike,flying,haste auto=@combatdamaged(player) from(this):may name(Create treasure) _TREASURE_ and!( _TREASURE_ opponent )! auto=@combatdamaged(player) from(this):may name(Each player sacrifices) notaTarget(creature|myBattlefield) sacrifice and!( transforms((,newability[ability$!name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot )! auto=@combatdamaged(player) from(this):may name(Duouble the damage) token(Rankle Emblem,Emblem,0/0,shroud,indestructible,treason,notrigger) and!( transforms((,newability[@damaged(battle|battlefield) from(*[-Rankle Emblem]|*):all(trigger[to]) damage:2],newability[@damageof(player) from(*[-Rankle Emblem]|*):damage:2 controller],newability[@damagefoeof(player) from(*[-Rankle Emblem]|*):damage:2 opponent])) forever )! auto=@combatdamaged(battle) from(this):may name(Create treasure) _TREASURE_ and!( _TREASURE_ opponent )! auto=@combatdamaged(battle) from(this):may name(Each player sacrifices) notaTarget(creature|myBattlefield) sacrifice and!( transforms((,newability[ability$!name(Sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent])) oneshot )! auto=@combatdamaged(battle) from(this):may name(Duouble the damage) token(Rankle Emblem,Emblem,0/0,shroud,indestructible,treason,notrigger) and!( transforms((,newability[@damaged(battle|battlefield) from(*[-Rankle Emblem]|*):all(trigger[to]) damage:2],newability[@damageof(player) from(*[-Rankle Emblem]|*):damage:2 controller],newability[@damagefoeof(player) from(*[-Rankle Emblem]|*):damage:2 opponent])) forever )! text=Flying, first strike, haste -- Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number -- Each player creates a Treasure token. -- Each player sacrifices a creature. -- If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead. mana={1}{B}{B}{R}{R} type=Legendary Creature subtype=Faerie Dwarf power=3 toughness=4 [/card] [card] name=Rankle, Master of Pranks abilities=flying,haste auto=@combatdamaged(player) from(this):may name(discard) transforms((,newability[ability$!name(discard) notaTarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notaTarget(*|myhand) reject!$ opponent])) ueot auto=@combatdamaged(player) from(this):may name(life and draw) draw:1 controller && draw:1 opponent && life:-1 controller && life:-1 opponent auto=@combatdamaged(player) from(this):may name(sacrifice) transforms((,newability[ability$!name(sacrifice) notaTarget(creature|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notaTarget(creature|mybattlefield) sacrifice!$ opponent])) ueot text=Flying, haste -- Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -- Each player discards a card. -- Each player loses 1 life and draws a card. -- Each player sacrifices a creature. mana={2}{B}{B} type=Legendary Creature subtype=Faerie Rogue power=3 toughness=3 [/card] [card] name=Ransack the Lab aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot auto=name(look) reveal:3 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Rapacious Dragon abilities=flying auto=_TREASURE_*2 text=Flying -- When Rapacious Dragon enters, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={4}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Rapacious Guest abilities=menace auto=lord(other creature|myBattlefield) auto=@combatdamaged(player) from(creature|mybattlefield) turnlimited:name(Create food) _FOOD_ auto=@sacrificed(food|mybattlefield):name(Put 1/1 counter) counter(1/1) auto=_DIES_name(Opponent loses life) life:-power opponent text=Menace -- Whenever one or more creatures you control deal combat damage to a player, create a Food token. -- Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. -- When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. mana={2}{B} type=Creature subtype=Halfling Citizen power=2 toughness=2 [/card] [card] name=Raphael, Fiendish Savior abilities=flying auto=lord(other *[demon;devil;imp;tiefling]|myBattlefield) 1/1 auto=lord(other *[demon;devil;imp;tiefling]|myBattlefield) lifelink auto=@each end restriction{type(creature[fresh]|mygraveyard)~morethan~0}:create(devil:creature devil:1/1:red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(anytarget)])) forever )! text=Flying -- Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. -- At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." mana={3}{B}{R} type=Legendary Creature subtype=Devil Noble power=4 toughness=4 [/card] [card] name=Rapid Augmenter abilities=haste auto=@movedTo(other creature[power=1]|myBattlefield):haste ueot auto=@movedTo(other creature|myBattlefield):all(trigger[from]) transforms((,newability[ifnot casted(this) then notaTarget(Rapid Augmenter) transforms((,newability[counter(1/1)],unblockable))])) ueot text=Haste -- Whenever another creature you control with base power 1 enters, it gains haste until end of turn. -- Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn. mana={1}{U}{R} type=Creature subtype=Otter Artificer power=1 toughness=3 [/card] [card] name=Raptor Companion mana={1}{W} type=Creature subtype=Dinosaur power=3 toughness=1 [/card] [card] name=Raptor Hatchling auto=_ENRAGE_create(Dinosaur:creature Dinosaur:3/3:green:trample) text=Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. mana={1}{R} type=Creature subtype=Dinosaur power=1 toughness=1 [/card] [card] name=Rasaad yn Bashir abilities=backgroundpartner auto=lord(creature|myBattlefield) transforms((,newability[combattoughness])) auto=@combat(attacking) source(this) restriction{compare(pinitiative)~morethan~0}:name(Double the toughness) all(creature|myBattlefield) transforms((,newability[0/t])) ueot text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. -- Choose a Background (You can have a Background as a second commander.) mana={2}{W} type=Legendary Creature subtype=Human Monk power=0 toughness=3 [/card] [card] name=Rasputin, the Oneiromancer auto=counter(0/0,1,dream) auto=_GOBLINTOKEN_ opponent auto={T}{C(0/0,-1,dream)}:Add{C} auto={T}{C(0/0,-2,dream)}:Add{C}{C} auto={T}{C(0/0,-3,dream)}:Add{C}{C}{C} auto={T}{C(0/0,-4,dream)}:Add{C}{C}{C}{C} auto={T}{C(0/0,-5,dream)}:Add{C}{C}{C}{C}{C} auto={T}{C(0/0,-6,dream)}:Add{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-7,dream)}:Add{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-8,dream)}:Add{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-9,dream)}:Add{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-10,dream)}:Add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} auto={T}{C(0/0,-1,dream)}:create(knight:creature knight:2/2:white:protection from red) text=When Rasputin, the Oneiromancer enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. -- {T}, Remove one or more dream counters from Rasputin: Add that much {C}. -- {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. mana={1}{W}{U} type=Legendary Creature subtype=Human Wizard power=4 toughness=1 [/card] [card] name=Rat Colony auto=foreach(other rat|myBattlefield) 1/0 text=Rat Colony gets +1/+0 for each other Rat you control. -- A deck can have any number of cards named Rat Colony. mana={1}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Rat Out auto=create(rat:creature rat:1/1:black:cantblock) and!(may target(creature) -1/-1 ueot)! text=Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block." mana={B} type=Instant [/card] [card] name=Ratadrabik of Urborg abilities=vigilance auto=_WARD2_ auto=lord(other zombie|myBattlefield) vigilance auto=@movedTo(other creature[legendary]|graveyard) from(mybattlefield):all(trigger[from]) clone options(nolegend) and!( transforms((Zombie,setpower=2,settoughness=2,newcolors[black])) forever )! text=Vigilance, ward {2} -- Other Zombies you control have vigilance. -- Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. mana={2}{W}{B} type=Legendary Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Raucous Carnival auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{R} auto={T}:Add{W} text=Raucous Carnival enters tapped unless a player has 13 or less life. -- {T}: Add {R} or {W}. type=Land [/card] [card] name=Raucous Entertainer auto={1}{T}:counter(1/1) all(creature[fresh]|myBattlefield) text={1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn. mana={1}{G} type=Creature subtype=Plant Bard power=2 toughness=2 [/card] [card] name=Raucous Theater auto=tapped auto=_SURVEIL1_ text=({T}: Add {B} or {R}.) -- Raucous Theater enters tapped. -- When Raucous Theater enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Swamp Mountain [/card] [card] name=Raugrin Crystal abilities=cycling auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{W} autohand=__CYCLING__({2}) text={T}: Add {U}, {R}, or {W}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Raugrin Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {U}, {R}, or {W}.) -- Raugrin Triome enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Island Mountain Plains [/card] [card] name=Ravager Wurm auto=choice name(Counter 1/1 and destroy land) all(this) transforms((,newability[counter(1/1)])) forever && target(land[basic]) destroy auto=choice name(Counter 1/1 and fights creature) transforms((,newability[counter(1/1)],newability[target(creature|opponentbattlefield) dynamicability])) forever auto=choice name(Haste and destroy land) all(this) transforms((,newability[haste all(this)])) forever && target(land[basic]) destroy auto=choice name(Haste and fights creature) transforms((,newability[haste all(this)],newability[target(creature|opponentbattlefield) dynamicability])) forever text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- When Ravager Wurm enters, choose up to one -- Ravager Wurm fights target creature you don't control. -- Destroy target land with an activated ability that isn't a mana ability. mana={3}{R}{G}{G} type=Creature subtype=Wurm power=4 toughness=5 [/card] [card] name=Ravager's Mace auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) calculateparty/0 auto=teach(creature) menace auto={2}{B}{R}:equip text=When Ravager's Mace enters, attach it to target creature you control. -- Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Equip {2}{B}{R} mana={1}{B}{R} type=Artifact subtype=Equipment [/card] [card] name=Raven Wings auto={2}:equip auto=teach(creature) 1/0 auto=teach(creature) flying auto=teach(creature) transforms((Bird)) text=Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ravenform abilities=foretell target=*[creature;artifact]|battlefield autohand=_FORETELL_ autoexile={U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=moveto(ownerexile) && token(Bird,Creature Bird,1/1,blue,flying) targetController text=Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. -- Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U} type=Sorcery [/card] [card] name=Ravenloft Adventurer auto=_INITIATIVE_CONTROLLER_ auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:name(Opponent loses life) name(Opponent loses life) all(*[counter{0/0.1.Hit}]|opponentexile) transforms((,newability[life:-1 controller])) oneshot auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):name(Exile on death) all(*[zpos=type:*opponentgraveyard]|opponentgraveyard) moveto(exile) and!( counter(0/0.1.Hit) )! text=When Ravenloft Adventurer enters, you take the initiative. -- If a creature an opponent controls would die, instead exile it and put a hit counter on it. -- Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. mana={3}{B} type=Creature subtype=Human Rogue Assassin power=3 toughness=4 [/card] [card] name=Ravenous Amulet auto={1}{T}{S(creature|myBattlefield)}:draw:1 && counter(0/0,1,soul) asSorcery auto={4}{T}{S}:thisforeach(counter{0/0,1,soul}) life:-1 opponent text={1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. -- {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact. mana={2} type=Artifact [/card] [card] name=Ravenous Chupacabra auto=destroy target(creature|opponentBattlefield) text=When Ravenous Chupacabra enters, destroy target creature an opponent controls. mana={2}{B}{B} type=Creature subtype=Beast Horror power=2 toughness=2 [/card] [card] name=Ravenous Daggertooth auto=_ENRAGE_life:2 controller text=Enrage - Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. mana={2}{G} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Ravenous Giant auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. mana={2}{R}{R} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Ravenous Gigamole auto=name(Mill 3 cards) all(*[zpos<=2]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=3]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[if type(tobereturn[creature]|mygraveyard)~morethan~0 then choice name(Return a creature) name(Return a creature) target(tobereturn[creature]|mygraveyard) moveto(hand)],newability[choice name(Put 1/1 counter) target(Ravenous Gigamole[fresh]|mybattlefield) counter(1/1)])) ueot )!])) ueot )! text=When Ravenous Gigamole enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.) mana={3}{B} type=Creature subtype=Mole Horror power=2 toughness=3 [/card] [card] name=Ravenous Harpy abilities=flying auto={1}{S(other creature|mybattlefield)}:counter(1/1) text=Flying -- {1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy. mana={2}{B} type=Creature subtype=Harpy power=1 toughness=2 [/card] [card] name=Ravenous Lindwurm auto=life:4 controller text=When Ravenous Lindwurm enters, you gain 4 life. mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Ravenous Necrotitan auto=this(variable{opponentpoisoncount}<3) sacrifice notaTarget(creature|mybattlefield) text=Corrupted - When Ravenous Necrotitan enters, sacrifice a creature unless an opponent has three or more poison counters. mana={2}{B}{B} type=Creature subtype=Phyrexian Horror power=6 toughness=6 [/card] [card] name=Ravenous Pursuit target=creature|myBattlefield auto=transforms((,newability[@damaged(creature|opponentbattlefield) from(this) turnlimited:if compare(excessdamage)~morethan~0 then name(Creature gets X/X) name(Creature gets X/X) target(creature|myhand) counter(1/1.excessdamage.PerpetualPT) notrg],newability[name(Damage opponent creature) target(creature|opponentbattlefield) damage:p])) ueot text=Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way. mana={1}{G} type=Sorcery [/card] [card] name=Ravenous Rotbelly auto=may name(Sacrifice zombies) notaTarget(zombie|mybattlefield) sacrifice and!( transforms((,newability[ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice!$ opponent])) oneshot )! text=When Ravenous Rotbelly enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. mana={4}{B} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Ravenous Sailback auto=choice all(this) haste ueot auto=choice destroy target(artifact,enchantment) text=When Ravenous Sailback enters, choose one - -- - Ravenous Sailback gains haste until end of turn. -- - Destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Ravenous Squirrel auto=@sacrificed(*[creature;artifact]|mybattlefield):counter(1/1) all(this) auto={1}{B}{G}{S(*[creature;artifact]|mybattlefield)}:name(Gain life and draw) life:1 controller && draw:1 controller text=Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. -- {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card. mana={BG} type=Creature subtype=Squirrel power=1 toughness=1 [/card] [card] name=Ravine Raider abilities=menace auto={1}{B}:1/1 ueot text=Menace (This creature can't be blocked except by two or more creatures.) -- {1}{B}: Ravine Raider gets +1/+1 until end of turn. mana={B} type=Creature subtype=Lizard Rogue power=1 toughness=1 [/card] [card] name=Raving Dead abilities=deathtouch,mustattack auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=6 [/card] [card] name=Raving Visionary auto={U}{T}:_LOOT_ auto=while(restriction{delirium}) {2}{U}{T}:draw:1 controller text={U}, {T}: Draw a card, then discard a card. -- Delirium-{2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Ravnica at War auto=moveto(exile) all(*[multicolor]) text=Exile all multicolored permanents. mana={3}{W} type=Sorcery [/card] [card] name=Ravos, Soultender abilities=flying,partner auto=lord(other creature|myBattlefield) 1/1 auto=@each my upkeep: may moveto(hand) target(creature|mygraveyard) text=Flying -- Other creatures you control get +1/+1. -- At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. -- Partner (You can have two commanders if both have partner.) mana={3}{W}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Ray of Enfeeblement target=creature auto=-4/-1 ueot auto=teach(creature[white]) 0/-3 ueot text=Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. mana={B} type=Instant [/card] [card] name=Ray of Frost abilities=flash target=creature auto=teach(creature) doesnotuntap auto=teach(creature[red]) tap auto=teach(creature[red]) loseabilities && transforms((,newability[doesnotuntap])) text=Flash -- Enchant creature -- When Ray of Frost enters, if enchanted creature is red, tap it. -- As long as enchanted creature is red, it loses all abilities. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ray of Ruin auto=aslongas(creature) choice name() name(target creature) target(creature) moveto(exile) and!(_SCRY1_)! auto=aslongas(vehicle) choice name() name(target vehicle) target(vehicle) moveto(exile) and!(_SCRY1_)! auto=aslongas(land[-basic]) choice name() name(target nonbasic land) target(land[-basic]) moveto(exile) and!(_SCRY1_)! text=Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={4}{B} type=Sorcery [/card] [card] name=Rayami, First of the Fallen auto=@movedto(creature[-token]|graveyard) from(battlefield):name(Exile with blood counter) all(trigger[to]) moveto(exile) and!( counter(0/0.1.Blood) )! auto=aslongas(creature[flying;counter{0/0.1.Blood}]|exile) flying auto=aslongas(creature[first strike;counter{0/0.1.Blood}]|exile) first strike auto=aslongas(creature[double strike;counter{0/0.1.Blood}]|exile) double strike auto=aslongas(creature[deathtouch;counter{0/0.1.Blood}]|exile) deathtouch auto=aslongas(creature[haste;counter{0/0.1.Blood}]|exile) haste auto=aslongas(creature[hexproof;counter{0/0.1.Blood}]|exile) hexproof auto=aslongas(creature[indestructible;counter{0/0.1.Blood}]|exile) indestructible auto=aslongas(creature[lifelink;counter{0/0.1.Blood}]|exile) lifelink auto=aslongas(creature[menace;counter{0/0.1.Blood}]|exile) menace auto=aslongas(creature[reach;counter{0/0.1.Blood}]|exile) reach auto=aslongas(creature[trample;counter{0/0.1.Blood}]|exile) trample auto=aslongas(creature[vigilance;counter{0/0.1.Blood}]|exile) vigilance auto=aslongas(creature[protection from black;counter{0/0.1.Blood}]|exile) protection from white auto=aslongas(creature[protection from white;counter{0/0.1.Blood}]|exile) protection from black auto=aslongas(creature[protection from blue;counter{0/0.1.Blood}]|exile) protection from blue auto=aslongas(creature[protection from green;counter{0/0.1.Blood}]|exile) protection from green auto=aslongas(creature[protection from red;counter{0/0.1.Blood}]|exile) protection from red auto=aslongas(creature[protection from artifact;counter{0/0.1.Blood}]|exile) protection from artifact text=If a nontoken creature would die, exile that card with a blood counter on it instead. -- As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. mana={1}{B}{G}{U} type=Legendary Creature subtype=Vampire power=5 toughness=4 [/card] [card] name=Rayne, Academy Chancellor #missing parser for player/controller/opponent auto=this(auras >= 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:2])) auto=this(auras < 1) transforms((,newability[@targeted(*|mybattlefield) from(*|opponentzones):draw:1])) text=Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Razaketh's Rite abilities=cycling auto=moveto(hand) target(*|mylibrary) autohand=__CYCLING__({B}) text=Search your library for a card and put that card into your hand. Then shuffle. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Razaketh, the Foulblooded abilities=flying, trample auto={L:2}{S(other creature|mybattlefield)}:moveto(hand) target(*|mylibrary) text=Flying, trample -- Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle. mana={5}{B}{B}{B} type=Legendary Creature subtype=Demon power=8 toughness=8 [/card] [card] name=Raze the Effigy auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy auto=if type(creature[attacking]|battlefield)~morethan~0 then choice name(Creature gets 2/2) name(Creature gets 2/2) target(creature[attacking]|battlefield) 2/2 ueot text=Choose one -- Destroy target artifact. -- Target attacking creature gets +2/+2 until end of turn. mana={R} type=Instant [/card] [card] name=Raze to the Ground abilities=nofizzle target=artifact auto=destroy auto=if cantargetcard(*[manacost<=1]|*) then draw:1 controller text=This spell can't be countered. -- Destroy target artifact. If its mana value was 1 or less, draw a card. mana={2}{R} type=Sorcery [/card] [card] name=Razorgrass Ambush backside=Razorgrass Field restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Razorgrass Field) forcetype(land) target=creature[attacking;blocking] auto=damage:3 text=Razorgrass Ambush deals 3 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Razorgrass Field auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{W} text=As Razorgrass Field enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {W}. type=Land [/card] [card] name=Razorkin Hordecaller abilities=haste auto=@each my blockers:create(gremlin:creature gremlin:1/1:red) text=Haste -- Whenever you attack, create a 1/1 red Gremlin creature token. mana={4}{R} type=Creature subtype=Human Clown Berserker power=4 toughness=4 [/card] [card] name=Razorkin Needlehead auto=this(variable{controllerturn}>0) first strike auto=@drawfoeof(player):damage:1 opponent text=Razorkin Needlehead has first strike during your turn. -- Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. mana={R}{R} type=Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Razorlash Transmogrant abilities=cantblock autograveyard={4}{B}{B}:moveTo(battlefield) from(myGraveyard) && counter(1/1) autograveyard={B}{B}:name(costs 4 less) moveTo(battlefield) from(myGraveyard) && counter(1/1) restriction{type(land[-basic]:opponentBattlefield)~morethan~3} text=Razorlash Transmogrant can't block. -- {4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. mana={2} type=Artifact Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Razortide Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{W} auto={T}:add{U} text=Razortide Bridge enters tapped. -- Indestructible -- {T}: Add {W} or {U}. type=Artifact Land [/card] [card] name=Razortrap Gorge auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{B} auto={T}:Add{R} text=Razortrap Gorge enters tapped unless a player has 13 or less life. -- {T}: Add {B} or {R}. type=Land [/card] [card] name=Razzle-Dazzler auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:counter(1/1) auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:unblockable ueot text=Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Reach for the Sky abilities=flash target=creature auto=teach(creature) +3/+2 auto=teach(creature) reach autograveyard=_DIES_draw:1 text=Flash -- Enchant creature -- Enchanted creature gets +3/+2 and has reach. -- When Reach for the Sky is put into a graveyard from the battlefield, draw a card. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Read the Runes auto=thisforeach(X) draw:1 controller && ability$!name(Choose one) choice name(Discard a card) target(*|myhand) reject _ choice name(Sacrifice a permanent) target(*|mybattlefield) sacrifice!$ controller text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. mana={X}{U} type=Instant [/card] [card] name=Read the Tides auto=choice name(Draw three cards) draw:3 controller auto=choice name(Return up to two creatures) moveTo(hand) target(creature) text=Choose one -- Draw three cards. -- Return up to two target creatures to their owners' hands. mana={5}{U} type=Sorcery [/card] [card] name=Ready // Willing abilities=hasnokicker other={1}{W}{B} name(Willing) kicker={1}{W}{B} name(Fuse) auto=alternative all(creature|mybattlefield) transforms((,lifelink,deathtouch)) ueot auto=if paid(kicker) then all(creature|mybattlefield) transforms((,lifelink,deathtouch)) ueot auto=ifnot paid(alternative) then all(creature|mybattlefield) transforms((,indestructible,newability[untap])) ueot text=Creatures you control are indestructible this turn. Untap each creature you control. // Creatures you control gain deathtouch and lifelink until end of turn. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{G}{W} type=Instant [/card] [card] name=Ready to Rumble auto=choice damage:5 target(creature,planeswalker) auto=choice destroy target(artifact) text=Choose one -- Ready to Rumble deals 5 damage to target creature or planeswalker. -- Destroy target artifact. mana={4}{R} type=Sorcery [/card] [card] name=Reality Acid target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=counter(0/0,3,Time) auto=@each my upkeep:counter(0/0,-1,Time) auto=this(counter{0/0.1.Time}<=0) sacrifice auto=@movedTo(this|nonbattlezone) from(battlefield):sacrifice mytgt text=Enchant permanent -- Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Reality Heist abilities=affinityartifacts aicode=activate transforms((,newability[if type(artifact[zpos<=7]|myLibrary)~morethan~0 then target(<2>artifact[zpos<=7]|myLibrary) moveto(hand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=name(Look at the top 7 cards) reveal:7 optionone name(Choose 2 artifacts) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=This spell costs {1} less to cast for each artifact you control. -- Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. mana={5}{U}{U} type=Instant [/card] [card] name=Reality Shift target=creature auto=moveto(exile) && ability$! manifest all(*[zpos=1]|mylibrary) !$ targetController text=Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) mana={1}{U} type=Instant [/card] [card] name=Reality Smasher abilities=trample,haste auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot text=({C} represents colorless mana.) -- Trample, haste -- Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. mana={4}{C} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Reality Spasm auto=choice tap target(*) auto=choice untap target(*) text=Choose one - Tap X target permanents. -- Untap X target permanents. mana={X}{U}{U} type=Instant [/card] [card] name=Realm-Cloaked Giant // Cast Off abilities=vigilance,adventure other={3}{W}{W} name(Adventure) auto=alternative name(Destroy all non-giants) name(Destroy all non-giants) destroy all(creature[-giant]|battlefield) auto=alternative _ADVENTURE_ text=Vigilance // Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) mana={5}{W}{W} type=Creature subtype=Giant power=7 toughness=7 [/card] [card] name=Realm-Scorcher Hellkite abilities=flying,haste,hasotherkicker other={4}{R}{R}{S(artifact,enchantment|myBattlefield)} name(Bargain) otherrestriction=type(*[artifact;enchantment]|mybattlefield)~morethan~1 auto=alternative thisforeach(variable{4}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add black) add{B} _ choice name(Add red) add{R} _ choice name(Add green) add{G}!$ controller auto={1}{R}:damage:1 target(anytarget) text=Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) -- Flying, haste -- When Realm-Scorcher Hellkite enters, if it was bargained, add four mana in any combination of colors. -- {1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=6 [/card] [card] name=Realmbreaker's Grasp target=artifact,creature auto=teach(creature) cantattack auto=teach(creature) cantpwattack auto=teach(creature) cantblock auto=teach(creature) onlymanaability text=Enchant artifact or creature -- Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Realmbreaker, the Invasion Tree auto={2}{T}:name(Opponent mills 3 cards) deplete:3 opponent && ability$!name(Put land in play) target(land|opponentgraveyard) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[exiledeath])) forever )!!$ controller auto={10}{T}{S}:name(Search praetors) target(praetor|mylibrary) moveto(mybattlefield) and!( shuffle )! text={2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." -- {10}, {T}, Sacrifice Realmbreaker, the Invasion Tree: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle. mana={3} type=Legendary Artifact [/card] [card] name=Realmwalker abilities=changeling,showfromtoplibrary auto=chooseatype transforms((,newability[this(variable{type:*[chosentype;zpos=1]:mylibrary}>0) canplaycreaturelibrarytop])) forever chooseend text=Changeling (This card is every creature type.) -- As Realmwalker enters, choose a creature type. -- You may look at the top card of your library any time. -- You may cast creature spells of the chosen type from the top of your library. mana={2}{G} type=Creature subtype=Shapeshifter power=2 toughness=3 [/card] [card] name=Reap and Sow other={1}{G} name(Entwine) auto=ifnot paid(alternative) then choice name(Destroy land) destroy target(land|battlefield) auto=ifnot paid(alternative) then choice name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto=alternative destroy target(land|battlefield) && name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Choose one Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle. -- Entwine {1}{G} (Choose both if you pay the entwine cost.) mana={3}{G} type=Sorcery [/card] [card] name=Reap the Past auto=moveTo(exile) auto=this(X=0) donothing auto=this(X=1) moverandom(*) from(mygraveyard) to(myhand) auto=this(X=2) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=3) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=4) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=5) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=6) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=7) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=8) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=9) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X=10) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) text=Return X cards at random from your graveyard to your hand. Exile Reap the Past. mana={X}{R}{G} type=Sorcery [/card] [card] name=Reaper of Night // Harvest Fear abilities=adventure other={3}{B} name(Adventure) auto=alternative ability$!name(discard 2 cards) name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=alternative _ADVENTURE_ auto=@combat(attacking) source(this) restriction{type(*|opponenthand)~lessthan~3}:flying ueot text=Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. // Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) mana={5}{B}{B} type=Creature subtype=Specter power=4 toughness=5 [/card] [card] name=Reaper's Talisman auto={2}:equip auto=teach(creature) transforms((,newability[@combat(attackedalone) source(this):name(Gain life) life:2 controller],newability[@combat(attackedalone) source(this):life:-2 opponent])) auto=teach(creature) transforms((,newability[_ATTACKING_name(Gains deathtouch) deathtouch ueot])) text=Whenever equipped creature attacks, it gains deathtouch until end of turn. -- Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={B} type=Artifact subtype=Equipment [/card] [card] name=Reason // Believe abilities=hasaftermath flashback={4}{G} name(Believe) aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=ifnot paid(flashback) then _SCRY3_ auto=if paid(flashback) then all(*[zpos=1]|mylibrary) moveto(hand) and!( if cantargetcard(*[creature]|*) then transforms((,newability[may name(Put on battlefield) moveto(myBattlefield)])) oneshot )! text=Scry 3. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. mana={U} type=Sorcery [/card] [card] name=Reasonable Doubt target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=may target(creature) _SUSPECT_IT_ text=Counter target spell unless its controller pays {2}. -- Suspect up to one target creature. (A suspected creature has menace and can't block.) mana={1}{U} type=Instant [/card] [card] name=Reaver Ambush target=creature[power<=3] auto=moveto(exile) text=Exile target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Rebbec, Architect of Ascension abilities=partner auto=aslongas(artifact[manacost=0]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=0])])) auto=aslongas(artifact[manacost=1]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=1])])) auto=aslongas(artifact[manacost=2]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=2])])) auto=aslongas(artifact[manacost=3]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=3])])) auto=aslongas(artifact[manacost=4]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=4])])) auto=aslongas(artifact[manacost=5]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=5])])) auto=aslongas(artifact[manacost=6]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=6])])) auto=aslongas(artifact[manacost=7]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=7])])) auto=aslongas(artifact[manacost=8]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=8])])) auto=aslongas(artifact[manacost=9]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=9])])) auto=aslongas(artifact[manacost=10]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=10])])) auto=aslongas(artifact[manacost=11]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=11])])) auto=aslongas(artifact[manacost=12]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=12])])) auto=aslongas(artifact[manacost=13]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=13])])) auto=aslongas(artifact[manacost=14]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=14])])) auto=aslongas(artifact[manacost=15]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=15])])) auto=aslongas(artifact[manacost=16]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=16])])) auto=aslongas(artifact[manacost=17]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=17])])) auto=aslongas(artifact[manacost=18]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=18])])) auto=aslongas(artifact[manacost=19]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=19])])) auto=aslongas(artifact[manacost>=20]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost>=20])])) text=Artifacts you control have protection from each mana value among artifacts you control. -- Partner (You can have two commanders if both have partner.) mana={3}{W} type=Legendary Creature subtype=Human Artificer power=3 toughness=4 [/card] [card] name=Rebel color=red type=Creature subtype=Rebel power=2 toughness=2 [/card] [card] name=Rebel Salvo target=*[creature;planeswalker]|battlefield anyzone=affinity(equipment|mybattlefield) reduce({1}) auto=damage:5 auto=-indestructible ueot text=Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) -- Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. mana={2}{R} type=Instant [/card] [card] name=Rebellious Strike target=creature auto=3/0 auto=draw:1 controller text=Target creature gets +3/+0 until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Rebuff the Wicked target=*|stack restriction=type(*|myBattlefield)~morethan~0 auto=fizzle text=Counter target spell that targets a permanent you control. mana={W} type=Instant [/card] [card] name=Rebuild the City target=land auto=clone and!( transforms((Creature,setpower=3,settoughness=3,vigilance,menace)) forever )! auto=clone and!( transforms((Creature,setpower=3,settoughness=3,vigilance,menace)) forever )! auto=clone and!( transforms((Creature,setpower=3,settoughness=3,vigilance,menace)) forever )! text=Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.) mana={3}{B}{R}{G} type=Sorcery [/card] [card] name=Recalibrate target=creature auto=moveTo(hand) auto=if type(*[discarded]|mygraveyard)~morethan~0 then draw:1 controller text=Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. mana={1}{U} type=Instant [/card] [card] name=Recall target=*|myhand abilities=exiledeath auto=transforms((,newability[reject],newability[name(Return a card from graveyard) name(Return a card from graveyard) moveto(hand) target(*|mygraveyard)])) forever text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. mana={X}{X}{U} type=Sorcery [/card] [card] name=Reckless Air Strike auto=choice damage:2 target(creature[flying]) auto=choice destroy target(artifact) text=Choose one -- Reckless Air Strike deals 3 damage to target creature with flying. -- Destroy target artifact. mana={R} type=Sorcery [/card] [card] name=Reckless Amplimancer auto={4}{G}:p/t ueot text={4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Reckless Barbarian auto={S}:add {R}{R} text=Sacrifice Reckless Barbarian: Add {R}{R}. mana={1}{R} type=Creature subtype=Dragon Barbarian power=2 toughness=2 [/card] [card] name=Reckless Crew auto=foreach(vehicle|mybattlefield) token(Dwarf,Creature Dwarf,2/1,red) and!( transforms((,newability[may name(Attach equipment) target(equipment|mybattlefield) transforms((,newability[rehook target(dwarf[token;fresh]|mybattlefield)])) oneshot])) oneshot )! auto=foreach(equipment|mybattlefield) token(Dwarf,Creature Dwarf,2/1,red) and!( transforms((,newability[may name(Attach equipment) target(equipment|mybattlefield) transforms((,newability[rehook target(dwarf[token;fresh]|mybattlefield)])) oneshot])) oneshot )! text=Create X 2/1 red Dwarf creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. mana={3}{R} type=Sorcery [/card] [card] name=Reckless Endeavor auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Damage all creatures) all(creature|battlefield) damage:lastrollresult],newability[name(Roll a d12) rolld12 12 winability donothing winabilityend rolld12end])) oneshot auto=name(Roll a d12) rolld12 12 winability _TREASURE_*lastrollresult winabilityend loseability _TREASURE_*lastrollresult loseabilityend rolld12end text=Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. mana={5}{R}{R} type=Sorcery [/card] [card] name=Reckless Handling auto=if compare(type:*:myhand)~equalto~0 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=1]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~1 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand2plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~2 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand3plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~3 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand4plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~4 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand5plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~5 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand6plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~6 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand7plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~7 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand8plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~equalto~8 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand9plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! auto=if compare(type:*:myhand)~morethan~9 then name(Search artifact) name(Search artifact) target(artifact|mylibrary) moveto(hand) and!( transforms((,newability[shuffle],newability[all(*[zpos=genrand10plus1plusend]|myhand) reject and!( if cantargetcard(*[artifact]|*) then damage:2 opponent )!])) oneshot )! text=Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent. mana={1}{R} type=Sorcery [/card] [card] name=Reckless Impulse auto=name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! text=Exile the top two cards of your library. Until the end of your next turn, you may play those cards. mana={1}{R} type=Sorcery [/card] [card] name=Reckless Lackey abilities=first strike,haste auto={2}{R}{S}:draw:1 && _TREASURE_ text=First strike, haste -- {2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=2 [/card] [card] name=Reckless Pangolin auto=_ATTACKING_all(this) 1/1 ueot text=Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Pangolin power=2 toughness=2 [/card] [card] name=Reckless Pyrosurfer abilities=haste auto=_LANDFALL_transforms((,newability[_ATTACKING_all(other creature[attacking]) 1/0])) ueot text=Haste -- Landfall - Whenever a land enters under your control, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.) mana={1}{R} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Reckless Rage target=creature|opponentbattlefield auto=damage:4 auto=name(Deals 2 damages to your creature) name(Deals 2 damages to your creature) damage:2 target(creature|mybattlefield) text=Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. mana={R} type=Instant [/card] [card] name=Reckless Ringleader abilities=haste auto=name(Creature perpetually gains haste) target(creature|myhand) counter(0/0.1.PerpetualHaste) auto=emblem transforms((,newability[lord(creature[counter{0/0.1.PerpetualHaste}]) haste])) forever dontremove text=Haste -- When Reckless Ringleader enters, choose a creature card in your hand. It perpetually gains haste. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Reckless Stormseeker abilities=daybound backside=Storm-Charged Slasher restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@each my combatbegins:name(Creature gets 1/0 and haste) target(creature|mybattlefield) transforms((,newability[1/0],haste)) ueot text=At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Storm-Charged Slasher mana={2}{R} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Reckoner Bankbuster auto=counter(0/0,3,Charge) auto={2}{T}{C(0/0,-1,Charge)}:name(Draw a card) draw:1 controller && if compare(hascntcharge)~equalto~0 then _TREASURE_ && if compare(hascntcharge)~equalto~0 then token(Pilot) auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Reckoner Bankbuster enters with three charge counters on it. -- {2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." -- Crew 3 mana={2} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Reckoner Shakedown auto=if type(*[-land]|opponenthand)~morethan~0 then name(Look opponent hand) name(Look opponent hand) target(*[-land]|opponenthand) moveto(hand) and!( transforms((,newability[choice name(Discard card) moveto(opponenthand) and!( reject )!],newability[choice name(Don't discard) moveto(opponenthand) and!( name(Put 1/1 counters) target(*[creature;vehicle]|mybattlefield) counter(1/1.2) )!])) ueot )! auto=if type(*|opponenthand)~morethan~0 then if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(hand) and!( transforms((,newability[moveto(opponenthand) and!( name(Put 1/1 counters) target(*[creature;vehicle]|mybattlefield) counter(1/1.2) )!])) ueot )! auto=if type(*|opponenthand)~equalto~0 then name(Put 1/1 counters) name(Put 1/1 counters) target(*[creature;vehicle]|mybattlefield) counter(1/1.2) text=Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. mana={2}{B} type=Sorcery [/card] [card] name=Reckoner's Bargain auto=life:storedmanacost auto=draw:2 text=As an additional cost to cast this spell, sacrifice an artifact or creature. -- You gain life equal to the sacrificed permanent's mana value. Draw two cards. mana={1}{B}{S(*[creature;artifact]|myBattlefield)} type=Instant [/card] [card] name=Reclaim the Wastes aicode=activate target(land[basic]|myLibrary) moveto(hand) kicker={3} auto=if paid(kicker) then name(search two card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<2>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot paid(kicker) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one. mana={G} type=Instant [/card] [card] name=Reclamation auto=lord(creature[black;-canattack]|battlefield) transforms((,newability[becomes(^^black)],cantattack,newability[{S(land|myBattlefield)}:name(Sacrifice a land to attack) canattack ueot attackersonly])) text=Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. mana={2}{G}{W} type=Enchantment [/card] [card] name=Reclusive Taxidermist auto=aslongas(creature|mygraveyard) 3/2 >3 auto={T}:add{R} auto={T}:add{B} auto={T}:add{G} auto={T}:add{U} auto={T}:add{W} text=Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Recommission target=*[artifact;creature;manacost<=3]|myGraveyard auto=moveTo(mybattlefield) auto=if cantargetcard(creature|*) then counter(1/1) text=Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it. mana={1}{W} type=Sorcery [/card] [card] name=Reconnaissance Mission abilities=cycling auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller autohand=__CYCLING__({2}) text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U}{U} type=Enchantment [/card] [card] name=Reconstruct History abilities=exiledeath auto=ability$!may name(Return artifact) name(Return artifact) target(artifact|mygraveyard) moveto(hand)!$ controller auto=ability$!may name(Return enchantment) name(Return enchantment) target(enchantment|mygraveyard) moveto(hand)!$ controller auto=ability$!may name(Return instant) name(Return instant) target(instant|mygraveyard) moveto(hand)!$ controller auto=ability$!may name(Return sorcery) name(Return sorcery) target(sorcery|mygraveyard) moveto(hand)!$ controller auto=ability$!may name(Return planeswalker) name(Return planeswalker) target(planeswalker|mygraveyard) moveto(hand)!$ controller text=Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. -- Exile Reconstruct History. mana={2}{R}{W} type=Sorcery [/card] [card] name=Reconstructed Thopter abilities=flying autograveyard={2}:_UNEARTH_ text=Flying -- Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3} type=Artifact Creature subtype=Thopter power=2 toughness=1 [/card] [card] name=Recruit the Worthy buyback={3}{W} auto=_SOLDIERTOKEN_ text=Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) -- Create a 1/1 white Soldier creature token. mana={W} type=Instant [/card] [card] name=Recruiter of the Guard aicode=activate target(creature[toughness<=2]|mylibrary) moveto(hand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[toughness<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Recruitment Drive auto=name(Roll a d20) rolld20 20 winability token(Knight,Creature Knight,2/2,white)*3 winabilityend loseability if compare(lastrollresult)~lessthan~10 then token(Soldier,Creature Soldier,1/1,white)*2 else token(Knight,Creature Knight,2/2,white)*2 loseabilityend rolld20end text=Roll a d20. -- 1-9 | Create two 1/1 white Soldier creature tokens. -- 10-19 | Create two 2/2 white Knight creature tokens. -- 20 | Create three 2/2 white Knight creature tokens. mana={2}{W} type=Sorcery [/card] [card] name=Recruitment Officer auto={3}{W}:name(look) reveal:4 optionone name(Get a card) target(<1>creature[manacost<=3]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text={3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Recycle auto=phasealter(remove,draw,controller) auto=@movedTo(*[-land]|mystack):draw:1 auto=hmodifer:-5 controller text=Skip your draw step. -- Whenever you cast a spell, draw a card. -- Your maximum hand size is two. mana={4}{G}{G} type=Enchantment [/card] [card] name=Red Dragon abilities=flying auto=name(Fire Breath) damage:4 opponent text=Flying -- Fire Breath - When Red Dragon enters, it deals 4 damage to each opponent. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Red Herring abilities=haste,mustattack auto={2}{S}:draw:1 text=Haste -- Red Herring attacks each combat if able. -- {2}, Sacrifice Red Herring: Draw a card. mana={1}{R} type=Artifact Creature subtype=Clue Fish power=2 toughness=2 [/card] [card] name=Red Sun's Twilight auto=if compare(fullpaid)~lessthan~5 then name(Destroy upto 5 artifacts) name(Destroy upto 5 artifacts) target(artifact|battlefield) destroy auto=if compare(fullpaid)~morethan~4 then name(Destroy and clone upto 5 artifacts) name(Destroy and clone upto 5 artifacts) target(artifact|battlefield) destroy and!( clone with(treason) )! text=Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step. mana={X}{R}{R} type=Sorcery [/card] [card] name=Redcap Heelslasher abilities=first strike auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],first strike)) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- First strike mana={3}{R} type=Creature subtype=Goblin Rogue power=2 toughness=3 [/card] [card] name=Redcap Melee target=creature,planeswalker auto=damage:4 auto=if cantargetcard(*[-red]|*) then ability$!sacrifice notaTarget(land|myBattlefield)!$ controller text=Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. mana={R} type=Instant [/card] [card] name=Redcap Raiders auto=_ATTACKING_may name(tap non-Human) tap target(creature[-human;-tapped]|myBattlefield) && all(this) transforms((,newability[1/1],trample)) ueot text=Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. mana={2}{R} type=Creature subtype=Goblin Warrior power=3 toughness=2 [/card] [card] name=Redcap Thief auto=_TREASURE_ text=When Redcap Thief enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=3 [/card] [card] name=Redemption Choir abilities=lifelink auto=if coven then target(*[-instant;-sorcery;manacost<=3]|myGraveyard) moveTo(mybattlefield) auto=_ATTACKING_ if coven then target(*[-instant;-sorcery;manacost<=3]|myGraveyard) moveTo(mybattlefield) text=Lifelink -- Coven - Whenever Redemption Choir enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. mana={2}{W}{W} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Redirect target=*[instant;sorcery]|stack auto=may name(Choose new targets) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) text=You may choose new targets for target spell. mana={U}{U} type=Instant [/card] [card] name=Redoubled Stormsinger abilities=first strike auto=_ATTACKING_all(*[token;fresh]|mybattlefield) clone with(battleready,treason) text=First strike -- Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens. mana={2}{R} type=Creature subtype=Orc Wizard power=3 toughness=3 [/card] [card] name=Redress Fate auto=all(*[artifact;enchantment]|mygraveyard) moveTo(battlefield) autohand=restriction{miracle} pay[[{3}{W}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Return all artifact and enchantment cards from your graveyard to the battlefield. -- Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={6}{W}{W} type=Sorcery [/card] [card] name=Redrock Sentinel abilities=defender auto={2}{T}{S(land|myBattlefield)}:draw:1 && ability$! _TREASURE_ !$ controller text=Defender -- {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Redtooth Vanguard abilities=trample autograveyard=@movedTo(enchantment|myBattlefield):pay({2}) moveto(hand) text=Trample -- Whenever an enchantment enters under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand. mana={1}{G} type=Creature subtype=Elf Warrior power=3 toughness=1 [/card] [card] name=Reduce // Rubble abilities=hasaftermath flashback={2}{R} name(Rubble) restriction=type(*|stack)~morethan~0 otherrestriction=can play sorcery auto=ifnot paid(flashback) then target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if paid(flashback) then target(land|battlefield) freeze text=Counter target spell unless its controller pays {3}. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. mana={2}{U} type=Instant [/card] [card] name=Reduce to Memory target=*[-land]|battlefield auto=moveto(ownerexile) and!( transforms((,newability[token(Spirit^Creature Spirit^3/2^red^white)])) oneshot )! text=Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. mana={1}{W}{W} type=Sorcery subtype=Lesson [/card] [card] name=Reef Worm auto=_DIES_token(Fish Reef) text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."." mana={3}{U} type=Creature subtype=Worm power=0 toughness=1 [/card] [card] name=Referee Squad abilities=vigilance auto=name(Stun creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Vigilance -- When Referee Squad enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={2}{U} type=Creature subtype=Homunculus power=2 toughness=2 [/card] [card] name=Reflection of Kiki-Jiki auto={1}{T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield) text={1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. color=red type=Enchantment Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Reflections of Littjara auto=chooseatype all(this) transforms((,newability[@movedTo(*[chosentype]|mystack):all(trigger[to]) clone])) forever chooseend text=As Reflections of Littjara enters, choose a creature type. -- Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) mana={4}{U} type=Enchantment [/card] [card] name=Reflective Golem auto=@targeted(this) from(*[instant;sorcery]|myzones):pay({2}) name(Pay 2 and copy) all(*[instant;sorcery]|mystack) activate castcard(copied) text=Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Refraction Elemental auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 life more) name(This spell costs 2 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?fizzle])) oneshot auto=@movedTo(*|mystack):name(Damage 2) damage:2 opponent text=Ward-Pay 2 life. -- Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent. color=red type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Refurbished Familiar abilities=flying,affinityartifacts auto=if type(*|opponenthand)~morethan~0 then ability$!name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=if type(*|opponenthand)~equalto~0 then counter(1/1,2) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Refurbished Familiar enters, each opponent discards a card. For each opponent who can't, you draw a card. mana={3}{B} type=Artifact Creature subtype=Zombie Rat power=2 toughness=1 [/card] [card] name=Refuse // Cooperate abilities=hasaftermath,asflash flashback={2}{U} name(Cooperate) restriction=type(*|stack)~morethan~0 otherrestriction=type(*[instant;sorcery]|stack)~morethan~0 auto=ifnot paid(flashback) then target(*|stack) transforms((,newability[damage:manacost controller])) oneshot auto=if paid(flashback) then target(*[instant;sorcery]|stack) castcard(copied noevent) text=Refuse deals damage to target spell's controller equal to that spell's mana value. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. mana={3}{R} type=Instant [/card] [card] name=Refuse to Yield target=creature auto=untap auto=2/7 text=Target creature gets +2/+7 until end of turn. Untap it. mana={1}{W} type=Instant [/card] [card] name=Refute target=*|stack auto=fizzle auto=_LOOT_ text=Counter target spell. Draw a card, then discard a card. mana={1}{U}{U} type=Instant [/card] [card] name=Regal Behemoth abilities=trample auto=_MONARCH_CONTROLLER_ auto=lord(land|myBattlefield) transforms((,newability[this(variable{pmonarch}>0) produceextra:selectmana])) text=Trample -- When Regal Behemoth enters, you become the monarch. -- Whenever you tap a land for mana while you're the monarch, add one mana of any color (in addition to the mana the land produces). mana={4}{G}{G} type=Creature subtype=Lizard power=5 toughness=5 [/card] [card] name=Regal Bloodlord abilities=flying auto=@each end restriction{compare(lifegain)~morethan~0}:create(bat:creature bat:1/1:black:flying) text=Flying -- At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. mana={3}{W}{B} type=Creature subtype=Vampire Soldier power=2 toughness=4 [/card] [card] name=Regal Bunnicorn anyzone=type:*[-land]:myBattlefield/type:*[-land]:myBattlefield cdaactive text=Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. mana={1}{W} type=Creature subtype=Rabbit Unicorn power=* toughness=* [/card] [card] name=Regal Caracal auto=lord(other cat|mybattlefield) 1/1 auto=lord(other cat|mybattlefield) lifelink auto=token(Cat,creature Cat,1/1,white)*2 text=Other Cats you control get +1/+1 and have lifelink. -- When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink. mana={3}{W}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Regal Imperiosaur auto=lord(other dinosaur|myBattlefield) 1/1 text=Other Dinosaurs you control get +1/+1. mana={1}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Regal Leosaur abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={1}{RW}{RW} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover && transforms((,newability[name(All creatures gain 2/1) all(other creature|myBattlefield) 2/1 ueot],newability[@mutated(this):name(All creatures gain 2/1) all(other creature|myBattlefield) 2/1 ueot])) forever auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder && transforms((,newability[name(All creatures gain 2/1) all(other creature|myBattlefield) 2/1 ueot],newability[@mutated(this):name(All creatures gain 2/1) all(other creature|myBattlefield) 2/1 ueot])) forever auto=ifnot paid(alternative) then transforms((,newability[@mutated(this):name(All creatures gain 2/1) all(other creature|myBattlefield) 2/1 ueot])) forever text=Mutate {1}{RW}{RW} -- (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. mana={R}{W} type=Creature subtype=Dinosaur Cat power=2 toughness=2 [/card] [card] name=Regal Sliver auto=if compare(pmonarch)~morethan~0 then name(All slivers gain 1/1) all(sliver|mybattlefield) 1/1 ueot auto=if compare(pmonarch)~equalto~0 then _MONARCH_CONTROLLER_ auto=@movedto(sliver|mybattlefield) restriction{compare(pmonarch)~morethan~0}:name(All slivers gain 1/1) all(sliver|mybattlefield) 1/1 ueot auto=@movedto(sliver|mybattlefield) restriction{compare(pmonarch)~equalto~0}:_MONARCH_CONTROLLER_ text=Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." mana={3}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Regenesis target=*[-instant;-sorcery]|myGraveyard auto=moveTo(hand) text=Return up to two target permanent cards from your graveyard to your hand. mana={3}{G}{G} type=Instant [/card] [card] name=Regent's Authority target=creature auto=if cantargetcard(creature[-legendary&-enchantment]|*) then transforms((,newability[2/2])) ueot auto=if cantargetcard(creature[legendary;enchantment]|*) then transforms((,newability[1/1],newability[counter(1/1)])) ueot text=Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. mana={W} type=Instant [/card] [card] name=Regisaur Alpha auto=lord(other dinosaur|mybattlefield) haste auto=token(Dinosaur,creature Dinosaur,3/3,green,trample) text=Other Dinosaurs you control have haste. -- When Regisaur Alpha enters, create a 3/3 green Dinosaur creature token with trample. mana={3}{R}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Regna's Sanction auto=counter(1/1) all(creature|myBattlefield) auto=ability$!name(select untapped creature) notaTarget(creature[-tapped]|mybattlefield) transforms((,newability[all(other creature|myBattlefield) tap]))!$ opponent text=For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest. mana={3}{W} type=Sorcery [/card] [card] name=Regna, the Redeemer abilities=flying,partner partner=Krav, the Unredeemed auto=_PARTNER_ auto=@each end restriction{compare(lifegain)~morethan~0}:create(warrior:creature warrior:1/1:white)*2 text=Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) -- Flying -- At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. mana={5}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Reidane, God of the Worthy abilities=flying,vigilance other={3}{W} name(Valkmira, Protector's Shield) otherrestriction=can play artifact,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Valkmira, Protector's Shield) autostack=if paid(alternative) then flip(Valkmira, Protector's Shield) forcetype(Legendary Artifact) auto=@movedto(*[snow]|opponentbattlefield) restriction{compare(isflipped)~equalto~0}:all(trigger[to]) tap(noevent) auto=this(variable{isflipped}<1) lord(*[-creature;manacost>=4]|opponentcastingzone) altercost(colorless,+2) text=Flying, vigilance -- Snow lands your opponents control enter the battlefield tapped. -- Noncreature spells your opponents cast with mana value 4 or more cost {2} more to cast. // {3}{W} Valkmira, Protector's Shield mana={2}{W} type=Legendary Creature subtype=God power=2 toughness=3 [/card] [card] name=Reign of Chaos auto=choice name(Destroy Plains and white creature) destroy target(plains) and!(destroy target(creature[white]))! restriction{type(Island)~morethan~0} auto=choice name(Destroy Island and blue creature) destroy target(Island) and!(destroy target(creature[blue]))! restriction{type(Plains)~morethan~0} text=Choose one Destroy target Plains and target white creature; or destroy target Island and target blue creature. mana={2}{R}{R} type=Sorcery [/card] [card] name=Reigning Victor auto=_MOBILIZE_(1) auto=target(creature) transforms((,newability[1/0],indestructible)) ueot text=Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) -- When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2R}{2W}{2B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Reincarnation target=creature auto=transforms((,newability[_DIES_target(creature|ownergraveyard) moveto(ownerbattlefield)])) ueot text=Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. mana={1}{G}{G} type=Instant [/card] [card] name=Reinforced Ronin abilities=haste auto=@each my end:moveto(hand) autohand={1}{R}{discard}:draw:1 text=Haste -- At the beginning of your end step, return Reinforced Ronin to its owner's hand. -- Channel - {1}{R}, Discard Reinforced Ronin: Draw a card. mana={R} type=Artifact Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Reinterpret target=*|stack auto=fizzle anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then name(Cast spell from hand) may name(Cast spell from hand) target(*[-land;manacost<=storedmanacost]|myhand) activate castcard(normal) text=Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost. mana={2}{U}{R} type=Instant [/card] [card] name=Reito Sentinel abilities=defender auto=target(player) deplete:3 auto={3}:target(*|graveyard) bottomoflibrary text=Defender -- When Reito Sentinel enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) -- {3}: Put target card from a graveyard on the bottom of its owner's library. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Reject target=*[creature;planeswalker]|stack auto=transforms((,newability[pay [[{3}]] name(pay 3 mana) donothing?fizzleto(exile)])) oneshot text=Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U} type=Instant [/card] [card] name=Reject Imperfection target=*|stack auto=fizzle auto=if cantargetcard(*[manacost<=3]|*) then name(Proliferate) _PROLIFERATE_ text=Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{U}{U} type=Instant [/card] [card] name=Rejuvenating Springs auto=tap(noevent) auto={T}:add{G} auto={T}:add{U} text=Rejuvenating Springs enters tapped unless you have two or more opponents. -- {T}: Add {G} or {U}. type=Land [/card] [card] name=Rekindling Phoenix abilities=flying auto=_DIES_token(Elemental Phoenix) text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." mana={2}{R}{R} type=Creature subtype=Phoenix power=4 toughness=3 [/card] [card] name=Release the Dogs auto=create(Dog:Creature Dog:1/1:white)*4 text=Create four 1/1 white Dog creature tokens. mana={3}{W} type=Sorcery [/card] [card] name=Release to Memory auto=name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) and!( token(Spirit,Creature Spirit,1/1) )! text=Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. mana={3}{W} type=Instant [/card] [card] name=Release to the Wind target=*[-land]|battlefield auto=moveto(ownerexile) and!( transforms((,newability[canplayfromexile],newability[zerocast forever])) forever )! text=Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. mana={2}{U} type=Instant [/card] [card] name=Relentless Advance auto=_AMASSZOMBIE3_ text=Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{U} type=Sorcery [/card] [card] name=Relentless Dead autograveyard=_DIES_name(return relentless dead) pay({B}) moveTo(hand) auto=_DIES_choice name(return cost) name(return cost) pay({1}) moveTo(battlefield) target(other zombie|mygraveyard) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield. mana={B}{B} abilities=menace type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Relentless Pursuit aicode=activate transforms((,newability[if type(creature[zpos<=4]|mylibrary)~morethan~0 then if type(land[zpos<=4]|mylibrary)~morethan~0 then target(creature[zpos<=4]|mylibrary) moveto(hand) and!( target(land[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )! )!],newability[if type(creature[zpos<=4]|mylibrary)~morethan~0 then if type(land[zpos<=4]|mylibrary)~equalto~0 then target(creature[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )!],newability[if type(creature[zpos<=4]|mylibrary)~equalto~0 then if type(land[zpos<=4]|mylibrary)~morethan~0 then target(land[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )!],newability[if type(creature[zpos<=4]|mylibrary)~morethan~0 then if type(land[zpos<=4]|mylibrary)~equalto~0 then target(creature[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )!],newability[if type(creature[zpos<=4]|mylibrary)~equalto~0 then if type(land[zpos<=4]|mylibrary)~equalto~0 then all(*[zpos<=4]|mylibrary) moveto(mygraveyard)])) oneshot auto=name(Look top 4 cards) reveal:4 optionone name(Get a creature or land) target(*[creature;land]|reveal) moveto(hand) and!( transforms((,newability[if cantargetcard(*[land]|*) then if type(creature|reveal)~morethan~0 then choice name(Get a creature) name(Get a creature) name(Get a creature) target(creature|reveal) moveto(hand)],newability[if cantargetcard(*[creature]|*) then if type(land|reveal)~morethan~0 then choice name(Get a land) name(Get a land) name(Get a land) target(land|reveal) moveto(hand)],newability[choice name(Don't choose another card) donothing])) oneshot )! optiononeend optiontwo name(Put into your graveyard) target(<4>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Reveal the top four cards of your library. You may put a creature card and/or land card from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Relentless Raptor abilities=vigilance, mustattack, mustblock text=Vigilance -- Relentless Raptor attacks or blocks each combat if able. mana={R}{W} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Relentless Rohirrim auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=When Relentless Rohirrim enters, the Ring tempts you. mana={3}{R} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Relic Amulet auto=@movedTo(*[instant;sorcery;wizard]|myStack):counter(0/0,1,Charge) all(this) auto={2}{T}:thisforeach(counter{0/0.1.Charge}) counter(0/0,-1,Charge) all(this) && damage:1 target(creature) text=Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. -- {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature. mana={2} type=Artifact [/card] [card] name=Relic Axe auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature[-warrior]) 1/1 auto=teach(creature[warrior]) 2/1 auto={2}:equip text=When Relic Axe enters, attach it to target creature you control. -- Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Relic Golem auto=aslongas(*|opponentGraveyard) cantattack <8 auto=aslongas(*|opponentGraveyard) cantpwattack <8 auto=aslongas(*|opponentGraveyard) cantblock <8 auto={2}{T}:name(Target controller) name(Target controller) deplete:2 controller auto={2}{T}:name(Target opponent) name(Target opponent) deplete:2 opponent text=Relic Golem can't attack or black unless an opponent has eight or more cards in their graveyard. -- {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) mana={3} type=Artifact Creature subtype=Golem power=6 toughness=6 [/card] [card] name=Relic Robber abilities=haste auto=@combatdamaged(player) from(this):token(Goblin Construct,Creature Artifact Goblin Construct,0/1,cantblock) and!(transforms((,newability[@each my upkeep:damage:1 controller])) forever)! opponent text=Haste -- Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you." mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Relic Runner auto=_CASTHISTORIC_unblockable ueot text=Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Relic Sloth abilities=vigilance,menace text=Vigilance -- Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R}{W} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Relic Vial auto={2}{T}{S(creature|myBattlefield)}:name(Draw a card) name(Draw a card) draw:1 controller auto=@movedTo(creature|myGraveyard) from(Battlefield) restriction{type(creature[cleric]|myBattlefield)~morethan~0}:life-1 opponent && life:1 controller text={2}, {T}, Sacrifice a creature: Draw a card. -- As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life." mana={3} type=Artifact [/card] [card] name=Relic Ward abilities=asflash other={1}{W} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=artifact auto=teach(creature) shroud text=You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant artifact -- Enchanted artifact has shroud. (It can't be the target of spells or abilities.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Relic of Legends auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={T(creature[legendary]|myBattlefield)}:Add{W} auto={T(creature[legendary]|myBattlefield)}:Add{U} auto={T(creature[legendary]|myBattlefield)}:Add{B} auto={T(creature[legendary]|myBattlefield)}:Add{R} auto={T(creature[legendary]|myBattlefield)}:Add{G} text={T}: Add one mana of any color. -- Tap an untapped legendary creature you control: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Relic of Sauron auto={T}:name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice add{U} _ choice add{B} _ choice add{R}!$ controller auto={3}{T}:name(Draw and discard) draw:2 controller && ability$!name(Discard a card) reject notaTarget(*|myhand)!$ controller text={T}: Add two mana in any combination of {U}, {B} and/or {R}. -- {3}, {T}: Draw two cards, then discard a card. mana={4} type=Artifact [/card] [card] name=Relic's Roar target=artifact,creature auto=transforms((Artifact Creature Dinosaur,setpower=4,settoughness=3)) ueot text=Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types. mana={U} type=Instant [/card] [card] name=Relive the Past auto=ability$! name(target artifact) may name(target artifact) target(artifact|myGraveyard) moveTo(battlefield) and!( transforms((Elemental Creature,setpower=5,settoughness=5)) forever )! !$ controller auto=ability$! name(target land) may name(target land) target(land|myGraveyard) moveTo(battlefield) and!( transforms((Elemental Creature,setpower=5,settoughness=5)) forever )! !$ controller auto=ability$! name(target enchantment) may name(target target enchantment) target(enchantment[-Aura]|myGraveyard) moveTo(battlefield) and!( transforms((Elemental Creature,setpower=5,settoughness=5)) forever )! !$ controller text=Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. mana={5}{G}{W} type=Sorcery [/card] [card] name=Rem Karolus, Stalwart Slayer abilities=flying,haste auto=preventalldamage to(controller) from(*|stack) auto=preventalldamage to(*|mybattlefield) from(*|stack) auto=@damaged(*|opponentbattlefield) from(*|stack):all(trigger[to]) damage:1 auto=@damagefoeof(player) from(*|stack):damage:1 opponent text=Flying, haste -- If a spell would deal damage to you or another permanent you control, prevent that damage. -- If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. type=Legendary Creature subtype=Human Knight mana={1}{R}{W} power=2 toughness=3 [/card] [card] name=Remedy auto=thisforeach(variable{5}) ability$!name(Prevent 1 damage) name(Prevent 1 damage) prevent:1 target(anytarget)!$ controller text=Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. mana={1}{W} type=Instant [/card] [card] name=Remember the Fallen auto=ability$! name(Return target creature) may name(Return target creature) moveto(hand) target(creature|mygraveyard) !$ controller auto=ability$! name(Return target artifact) may name(Return target artifact) moveto(hand) target(artifact|mygraveyard) !$ controller text=Choose one or both Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. mana={2}{W} type=Sorcery [/card] [card] name=Remnant of the Rising Star abilities=flying auto=@movedTo(other creature|myBattlefield):name(Pay X and put counters) all(trigger[to]) name(Pay X and put counters) transforms((,newability[may name(Pay X and put counters) pay({x}) name(Pay X and put counters) counter(1/1.X)])) forever auto=aslongas(creature[modified]|myBattlefield) 5/5 >4 auto=aslongas(creature[modified]|myBattlefield) trample >4 text=Flying -- Whenever another creature enters under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature. -- As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) color=green type=Enchantment Creature subtype=Dragon Spirit power=2 toughness=2 [/card] [card] name=Remorseful Cleric abilities=flying auto={S}:choice name(Exile cards in graveyard) moveTo(exile) all(*|targetedpersonsgraveyard) target(player) text=Flying -- Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=1 [/card] [card] name=Remorseless Punishment target=opponent auto=ability$!name(Choose one) choice life:-5 controller _ choice name(Discards 2 cards) notaTarget(<2>*|myhand) reject _ choice notaTarget(*[creature;planeswalker]|mybattlefield) Sacrifice!$ && ability$!name(Choose one) choice life:-5 controller _ choice name(Discards 2 cards) notaTarget(<2>*|myhand) reject _ choice notaTarget(*[creature;planeswalker]|mybattlefield) Sacrifice!$ text=Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. mana={3}{B}{B} type=Sorcery [/card] [card] name=Renari, Merchant of Marvels abilities=backgroundpartner auto=lord(Dragon|mycastingzone) asflash auto=lord(artifact|mycastingzone) asflash text=You may cast Dragon spells and artifact spells as though they had flash. -- Choose a Background (You can have a Background as a second commander.) mana={3}{U} type=Legendary Creature subtype=Dragon Artificer power=2 toughness=4 [/card] [card] name=Renata, Called to the Hunt anyzone=type:manaG:mybattlefield/3 cdaactive auto=@movedTo(other creature|mybattlefield):all(trigger[to]) counter(1/1) text=Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.) -- Each other creature you control enters with an additional +1/+1 counter on it. mana={2}{G}{G} type=Legendary Enchantment Creature subtype=Demigod power=* toughness=3 [/card] [card] name=Rending Flame target=creature,planeswalker auto=damage:5 auto=if cantargetcard(*[spirit]|*) then damage:2 targetcontroller text=Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. mana={2}{R} type=Instant [/card] [card] name=Renegade Doppelganger auto=@movedto(other creature|myBattlefield) restriction{compare(iscopied)~equalto~0}:may name(Copy creature) all(trigger[to]) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(Renegade Doppelganger) undocpy])) forever )! text=Whenever another creature enters under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) mana={1}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Renegade Krasis auto=evolve auto=@counteradded(1/1) from(this):all(other creature[counter{1/1.1}]|mybattlefield) counter(1/1) text=Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. mana={1}{G}{G} type=Creature subtype=Beast Mutant power=3 toughness=2 [/card] [card] name=Renegade Reaper abilities=flying auto=if type(angel[zpos<=4]|mylibrary)~morethan~0 then deplete:4 controller && life:4 controller auto=if type(angel[zpos<=4]|mylibrary)~equalto~0 then deplete:4 controller text=Flying -- When Renegade Reaper enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) mana={2}{B} type=Creature subtype=Angel Berserker power=2 toughness=3 [/card] [card] name=Renowned Weaponsmith auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{C}{C} auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{C}{C} aicode=activate moveTo(myBattlefield) target(*[Vial of Dragonfire;Heart-Piercer Bow]|myLibrary) auto={U}{T}:name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>*[Vial of Dragonfire;Heart-Piercer Bow]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text={T}: Add {2}. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Repair and Recharge target=*[artifact;enchantment;planeswalker]|mygraveyard auto=moveTo(mybattlefield) auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={3}{W}{W} type=Sorcery [/card] [card] name=Repeat Offender auto={2}{B}:if this(cantargetcard(*[suspect]) then counter(1/1) else _SUSPECT_IT_ text={2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) mana={1}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Repeated Reverberation #The abilities cannot be targeted or activated twice ATM. auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|mystack) turnlimited:name(Copy spell) all(trigger[to]) transforms((,newability[activate castcard(copied noevent costx!:x:! kicked!:kicked:!)])) oneshot])) ueot text=When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. mana={2}{R}{R} type=Instant [/card] [card] name=Repeating Barrage target=anytarget auto=damage:3 autograveyard={3}{R}{R} restriction{raid}:moveto(hand) text=Repeating Barrage deals 3 damage to target creature or player. -- Raid-{3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Repel Calamity auto=choice name(power 4 or greater) destroy target(creature[power>=4]) restriction{type(creature[power>=4])~morethan~0} auto=choice name(toughness 4 or greater) destroy target(creature[toughness>=4]) restriction{type(creature[toughness>=4])~morethan~0} restriction=type(creature)~morethan~0 text=Destroy target creature with power or toughness 4 or greater. mana={1}{W} type=Instant [/card] [card] name=Repel Intruders auto=if spent({U}) then target(creature|stack) fizzle auto=if spent({W}) then token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 text=Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.) mana={3}{WU} type=Instant [/card] [card] name=Repel the Vile auto=moveto(exile) name(target creature) target(creature[power>=4]) restriction{type(creature[power>=4]|battlefield)~morethan~0} auto=moveto(exile) name(target enchantment) target(enchantment) restriction{type(enchantment|battlefield)~morethan~0} restriction=type(*[creature;enchantment]|battlefield)~morethan~0 text=Choose one - -- - Exile target creature with power 4 or greater. -- - Exile target enchantment. mana={3}{W} type=Instant [/card] [card] name=Replicating Ring auto={T}:add{W} auto={T}:add{B} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} auto=this(cantargetcard(*[-token]) transforms((,newability[@each my upkeep:counter(0/0.1.Night)])) auto=@counteradded(0/0,1,Night) from(this) restriction{compare(hascntnight)~equalto~8}:this(cantargetcard(*[-token]) removeallcounters(0/0,1,Night) && token(Replicating Ring)*8 text={T}: Add one mana of any color. -- At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with " {T}: Add one mana of any color." mana={3} type=Snow Artifact [/card] [card] name=Replication Specialist abilities=flying auto=@movedto(artifact[-token]|mybattlefield):all(trigger[to]) pay[[{1}{U}]] clone text=Flying -- Whenever a nontoken artifact enters under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact. mana={4}{U} type=Creature subtype=Moonfolk Artificer power=3 toughness=4 [/card] [card] name=Replication Technique other={4}{U} name(Demonstrate) auto=name(Copy permanent) target(*|mybattlefield) clone auto=alternative ability$!name(Copy permanent) name(Copy permanent) target(*|mybattlefield) clone!$ controller auto=alternative ability$!name(Copy permanent) name(Copy permanent) target(*|mybattlefield) clone!$ opponent text=Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) -- Create a token that's a copy of target permanent you control. mana={4}{U} type=Sorcery [/card] [card] name=Repository Skaab auto=may name(Exploit a creature) notaTarget(creature|mybattlefield) exploits and!( transforms((,newability[name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(hand)])) oneshot )! text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand. mana={3}{U} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Reprieve target=*|stack auto=spellmover(hand) auto=name(Draw a card) draw:1 controller text=Return target spell to its owner's hand. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Reprobation target=creature auto=teach(creature) loseabilities auto=transforms((,setpower=0,settoughness=1)) auto=transforms((coward)) text=Enchant creature -- Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Reptilian Reflection auto=@cycled(*|myHand):transforms((Dinosaur Creature,setpower=5,settoughness=4,red,haste,trample)) ueot text=Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Repudiate // Replicate other={1}{G}{U} name(Replicate) otherrestriction=myturnonly auto=ifnot paid(alternative) then name(Counter target spell) target(*|stack) fizzle auto=alternative name(Copy creature) clone target(creature|mybattlefield) text=Counter target activated or triggered ability. -- (Mana abilities can't be targeted.) -- Create a token that's a copy of target creature you control. mana={GU}{GU} type=Instant [/card] [card] name=Reputable Merchant auto=counter(1/1) target(creature|myBattlefield) auto=_DIES_counter(1/1) target(creature|myBattlefield) text=When this creature enters or dies, put a +1/+1 counter on target creature you control. mana={2W}{2B}{2G} type=Creature subtype=Human Citizen power=2 toughness=2 [/card] [card] name=Rescue Leopard auto=@tapped(this):may _DISCARD&DRAW_ text=Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Cat power=4 toughness=2 [/card] [card] name=Rescue Retriever abilities=flash auto=counter(1/1) all(other soldier|myBattlefield) auto=preventalldamage to(other soldier[attacking]|myBattlefield) text=Flash -- When Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control. -- Prevent all damage that would be dealt to other attacking Soldiers you control. mana={3}{W}{W} type=Creature subtype=Dog Soldier power=3 toughness=3 [/card] [card] name=Rescue from the Underworld target=creature|mygraveyard auto=phaseaction[my upkeep once]:moveto(mybattlefield) && moveTo(mybattlefield) target(creature|mygraveyard) auto=moveto(myexile) all(this) text=As an additional cost to cast Rescue from the Underworld, sacrifice a creature. -- Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. mana={4}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Rescuer Chwinga abilities=flash auto=may name(Natural Shelter) moveto(hand) target(other *|myBattlefield) text=Flash -- Natural Shelter - When Rescuer Chwinga enters, you may return another permanent you control to its owner's hand. mana={1}{W} type=Creature subtype=Elemental Spirit power=2 toughness=2 [/card] [card] name=Rescuer Sphinx abilities=flying auto=may target(*[-land]|myBattlefield) moveto(hand) && counter(1/1) all(this) text=Flying -- As Rescuer Sphinx enters, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters with a +1/+1 counter on it. mana={2}{U}{U} type=Creature subtype=Sphinx power=3 toughness=2 [/card] [card] name=Resculpt target=artifact,creature auto=moveto(exile) and!( transforms((,newability[token(Elemental^Creature Elemental^4/4^blue^red)])) )! oneshot text=Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. mana={1}{U} type=Instant [/card] [card] name=Research // Development other={3}{U}{R} name(Development) auto=ifnot paid(alternative) then name(Search sideboard) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose 4 cards) target(*|reveal) moveto(mylibrary) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend afterrevealed shuffle controller afterrevealedend revealend auto=alternative ability$!name(Choose one) choice name(Create Elemental) create(Elemental:creature Elemental:3/1:red)*2 opponent _ choice name(Draw cards) draw:2 opponent!$ opponent text=Choose up to four cards you own from outside the game and shuffle them into your library. // Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. mana={G}{U} type=Instant [/card] [card] name=Research Thief abilities=flash,flying auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):draw:1 text=Flash -- Flying -- Whenever an artifact creature you control deals combat damage to a player, draw a card. mana={4}{U} type=Artifact Creature subtype=Moonfolk Wizard power=3 toughness=3 [/card] [card] name=Reshape the Earth auto=name(search 10 lands) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle. mana={6}{G}{G}{G} type=Sorcery [/card] [card] name=Resilient Khenra auto=may target(creature) dynamicability ueot autograveyard={4}{G}{G}{E}:_ETERNALIZE_ text=When Resilient Khenra enters, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. -- Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) mana={1}{G} type=Creature subtype=Jackal Wizard power=2 toughness=2 [/card] [card] name=Resistance Reunited target=creature auto=2/2 auto=all(creature[geared]|myBattlefield) indestructible text=Target creature gets +2/+2 until end of turn. -- Equipped creatures you control gain indestructible until end of turn. mana={1}{W} type=Instant [/card] [card] name=Resistance Skywarden abilities=menace,reach text=Menace, reach mana={3}{R}{R} type=Creature subtype=Ogre Rebel power=5 toughness=5 [/card] [card] name=Resistance Squad auto=if type(human|mybattlefield)~morethan~1 then name(Draw a card) draw:1 controller text=When Resistance Squad enters, if you control another Human, draw a card. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Resolute Reinforcements abilities=flash auto=_SOLDIERTOKEN_ text=Flash -- When Resolute Reinforcements enters, create a 1/1 white Soldier creature token. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Resolute Rider auto={WB}{WB}:lifelink ueot auto={WB}{WB}{WB}:indestructible ueot text={WB}{WB}: Resolute Rider gains lifelink until end of turn. -- {WB}{WB}{WB}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={WB}{WB}{WB}{WB} type=Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Resolute Strike auto=choice name(Target non Warrior) target(creature[-warrior]) 2/2 ueot auto=choice name(Target Warrior) target(creature[warrior]) 2/2 ueot && may ability$!name(Attach equipment) name(Attach equipment) target(equipment|mybattlefield) newhook!$ controller text=Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. mana={W} type=Instant [/card] [card] name=Resolute Survivors auto=@exerted(creature|myBattlefield):damage:1 opponent auto=@exerted(creature|myBattlefield):life:1 auto=_ATTACKING_may exert && freeze text=You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life. mana={1}{R}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Resolute Watchdog abilities=defender auto={1}{S}:indestructible target(creature|myBattlefield) text=Defender -- {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W} type=Creature subtype=Dog power=1 toughness=3 [/card] [card] name=Resplendent Angel abilities=flying auto=@each end restriction{compare(lifegain)~morethan~4}:create(angel:creature angel:4/4:white:flying:vigilance) auto={3}{W}{W}{W}:2/2 && lifelink ueot text=Flying -- At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. -- {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. mana={1}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Resplendent Griffin abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[_ATTACKING_counter(1/1)])) text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. mana={1}{W}{U} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Resplendent Marshal abilities=flying auto=if type(creature|mygraveyard)~morethan~0 then choice name(Don't exile any creature) name(Don't exile any creature) donothing auto=if type(creature[-angel;-warrior]|mygraveyard)~morethan~0 then choice name(Exile non-angel and non-warrior) name(Exile non-angel and non-warrior) target(creature[-angel;-warrior]|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)])) oneshot )! auto=if type(creature[angel;warrior]|mygraveyard)~morethan~0 then choice name(Exile angel or warrior) name(Exile angel or warrior) target(creature[angel;warrior]|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)],newability[all(Resplendent Marshal|mybattlefield) counter(1/1.-1)])) oneshot )! auto=_DIES_may name(Exile another creature) target(other creature|mygraveyard) moveTo(Exile) and!( transforms((,newability[all(*[creature;share!types!]|mybattlefield) counter(1/1)])) oneshot )! text=Flying -- When Resplendent Marshal enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. mana={1}{W}{W} type=Creature subtype=Angel Warrior power=3 toughness=3 [/card] [card] name=Response // Resurgence other={3}{R}{W} name(Resurgence) otherrestriction=myturnonly auto=alternative all(creature|mybattlefield) transforms((,first strike,vigilance)) ueot asSorcery auto=alternative nextphasealter(add,combatphaseswithmain,controller,after) asSorcery auto=ifnot paid(alternative) then damage:5 target(creature[attacking;blocking]) text=Response deals 5 damage to target attacking or blocking creature. -- Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={RW}{RW} type=Instant [/card] [card] name=Restless Anchorage auto=tapped auto={T}:Add{W} auto={T}:Add{U} auto={1}{W}{U}:transforms((Bird Creature,setpower=2,settoughness=3,white,blue,flying)) ueot auto=_ATTACKING__TREASURE_ text=Restless Anchorage enters tapped. -- {T}: Add {W} or {U}. -- {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. -- Whenever Restless Anchorage attacks, create a Map token. type=Land [/card] [card] name=Restless Bivouac auto=tapped(noevent) auto={T}:Add{R} auto={T}:Add{W} auto={1}{R}{W}:transforms((Ox Creature,setpower=2,settoughness=2,red,white)) ueot auto=_ATTACKING_counter(1/1) target(creature|myBattlefield) text=Restless Bivouac enters tapped. -- {T}: Add {R} or {W}. -- {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. -- Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. type=Land [/card] [card] name=Restless Bloodseeker backside=Bloodsoaked Reveler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_ auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler mana={1}{B} type=Creature subtype=Vampire power=1 toughness=3 [/card] [card] name=Restless Cottage auto=tapped(noevent) auto={T}:Add{B} auto={T}:Add{G} auto={2}{B}{G}:transforms((Horror Creature,setpower=4,settoughness=4,black,green)) ueot auto=_ATTACKING_may target(*|graveyard) moveto(exile) auto=_ATTACKING__FOOD_ text=Restless Cottage enters tapped. -- {T}: Add {B} or {G}. -- {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. -- Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. type=Land [/card] [card] name=Restless Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(hand) target(*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(hand) target(<2>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(hand) target(<3>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(hand) target(<4>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(hand) target(<5>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(hand) target(<6>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(hand) target(<7>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(hand) target(<8>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(hand) target(<9>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(hand) target(<10>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(hand) target(<11>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(hand) target(<12>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(hand) target(<13>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(hand) target(<14>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(hand) target(<15>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(hand) target(<16>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(hand) target(<17>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(hand) target(<18>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(hand) target(<19>*[creature]|mygraveyard) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(hand) target(<20>*[creature]|mygraveyard) text=As an additional cost to cast Restless Dreams, discard X cards. -- Return X target creature cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Restless Fortress auto=tapped(noevent) auto={T}:Add{W} auto={T}:Add{B} auto={2}{W}{B}:transforms((Nightmare Creature,setpower=1,settoughness=4,white,black)) ueot auto=_ATTACKING_life:-2 opponent && life:2 text=Restless Fortress enters tapped. -- {T}: Add {W} or {B}. -- {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. -- Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. type=Land [/card] [card] name=Restless Prairie auto=tapped auto={T}:Add{G} auto={T}:Add{W} auto={2}{G}{W}:transforms((Llama Creature,setpower=3,settoughness=3,green,white)) ueot auto=_ATTACKING_all(other creature|myBattlefield) 1/1 text=Restless Prairie enters tapped. -- {T}: Add {G} or {W}. -- {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. -- Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. type=Land [/card] [card] name=Restless Reef auto=tapped auto={T}:Add{U} auto={T}:Add{B} auto={2}{U}{B}:transforms((Shark Creature,setpower=4,settoughness=4,blue,black,deathtouch)) ueot auto=_ATTACKING_target(player) deplete:4 text=Restless Reef enters tapped. -- {T}: Add {U} or {B}. -- {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. -- Whenever Restless Reef attacks, target player mills four cards. type=Land [/card] [card] name=Restless Ridgeline auto=tapped auto={T}:Add{R} auto={T}:Add{G} auto={2}{R}{G}:transforms((Dinosaur Creature,setpower=3,settoughness=4,red,green)) ueot auto=_ATTACKING_target(other creature[attacking]) transforms((,newability[untap],newability[2/0])) ueot text=Restless Ridgeline enters tapped. -- {T}: Add {R} or {G}. -- {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. -- Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. type=Land [/card] [card] name=Restless Spire auto=tapped(noevent) auto={T}:Add{U} auto={T}:Add{R} auto={U}{R}:transforms((Elemental Creature,setpower=2,settoughness=1,blue,red,newability[this(variable{controllerturn}>0) first strike])) ueot auto=_ATTACKING__SCRY1_ text=Restless Spire enters tapped. -- {T}: Add {U} or {R}. -- {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. -- Whenever Restless Spire attacks, scry 1. type=Land [/card] [card] name=Restless Vents auto=tapped auto={T}:Add{B} auto={T}:Add{R} auto={1}{B}{R}:transforms((Insect Creature,setpower=2,settoughness=3,black,red,menace)) ueot auto=_ATTACKING_may _DISCARD&DRAW_ text=Restless Vents enters tapped. -- {T}: Add {B} or {R}. -- {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. -- Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. type=Land [/card] [card] name=Restless Vinestalk auto=tapped(noevent) auto={T}:Add{G} auto={T}:Add{U} auto={3}{G}{U}:transforms((Plant Creature,setpower=5,settoughness=5,green,blue,trample)) ueot auto=_ATTACKING_may target(other creature) becomes(,3/3) ueot text=Restless Vinestalk enters tapped. -- {T}: Add {G} or {U}. -- {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. -- Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. type=Land [/card] [card] name=Restorative Burst abilities=doublefacedeath auto=name(Return to hand) target(*[creature;land;planeswalker]|mygraveyard) moveto(hand) auto=all(player) life:4 text=Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. // {2}{B} Pestilent Cauldron mana={3}{G}{G} type=Sorcery [/card] [card] name=Resurgent Belief suspend(2)={1}{W} auto=all(enchantment|myGraveyard) moveto(myBattlefield) text=Suspend 2-{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) mana={0} restriction=never color=white type=Sorcery [/card] [card] name=Resurrected Cultist autograveyard=while(restriction{delirium}) {2}{B}{B}:moveTo(battlefield) from(myGraveyard) && _FINALITY_COUNTER_ asSorcery text=Delirium - {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) mana={2}{B} type=Creature subtype=Human Cleric power=4 toughness=1 [/card] [card] name=Retribution auto=ability$!sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=ability$!counter(-1/-1) notaTarget(creature|mybattlefield)!$ opponent text=Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. mana={2}{R}{R} type=Sorcery [/card] [card] name=Retributive Wand auto={3}{T}:damage:1 target(anytarget) auto=_DIES_damage:5 target(anytarget) text={3}, {T}: Retributive Wand deals 1 damage to any target. -- When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target. mana={3} type=Artifact [/card] [card] name=Retrieval Agent auto={2}:1/-1 ueot text={2}: Retrieval Agent gets +1/-1 until end of turn. mana={3}{U} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Retrieve abilities=exiledeath auto=may name(Return creature) target(creature|mygraveyard) moveto(hand) auto=ability$!may name(Return non-creature) name(Return non-creature) target(*[-creature]|mygraveyard) moveto(hand)!$ controller text=Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. mana={2}{G} type=Sorcery [/card] [card] name=Retriever Phoenix abilities=flying,haste auto=if casted(this) then name(Learn) _LEARN_ text=Flying, haste -- When Retriever Phoenix enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) -- As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. mana={3}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Retrofitted Transmogrant autograveyard={3}{B}:moveto(myBattlefield) and!(tap(noevent))! && counter(1/1,2) text={3}{B}: Return Retrofitted Transmogrant from your graveyard to the battlefield tapped with two +1/+1 counters on it. mana={B} type=Artifact Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Retrofitter Foundry auto={3}:untap auto={2}{T}:_SERVOTOKEN_ auto={1}{T}{S(Servo|myBattlefield)}:_THOPTERTOKEN_ auto={T}{S(Thopter|myBattlefield)}:create(construct:artifact creature construct:4/4) text={3}: Untap Retrofitter Foundry. -- {2}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. mana={1} type=Artifact [/card] [card] name=Return Upon the Tide abilities=foretell autohand=_FORETELL_ autoexile={3}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if type(creature[-elf]|mygraveyard)~morethan~0 then choice name(Return non-elf creature)name(Return non-elf creature) target(creature[-elf]|mygraveyard) moveTo(mybattlefield) auto=if type(creature[elf]|mygraveyard)~morethan~0 then choice name(Return elf creature)name(Return elf creature) target(creature[elf]|mygraveyard) moveTo(mybattlefield) && token(Warrior,Creature Elf Warrior,1/1,green)*2 text=Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. -- Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{B} type=Sorcery [/card] [card] name=Return from Extinction restriction=type(creature|mygraveyard)~morethan~0 auto=choice name(Return 1 creature) target(creature|mygraveyard) moveto(hand) auto=if type(creature|mygraveyard)~morethan~1 then choice name(Return 2 creatures) name(Return 2 creatures) target(creature|mygraveyard) moveto(hand) and!( transforms((,newability[name(Choose another creature) target(other *[creature;share!types!]|mygraveyard) moveto(hand)])) oneshot )! text=Choose one -- Return target creature card from your graveyard to your hand. -- Return two target creature cards that share a creature type from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Return of the Wildspeaker auto=choice draw:power:highest:creature[-human]:mybattlefield controller auto=choice all(creature[-human]|mybattlefield) 3/3 ueot text=Choose one -- Draw cards equal to the greatest power among non-Human creatures you control. -- Non-Human creatures you control get +3/+3 until end of turn. mana={4}{G} type=Instant [/card] [card] name=Return to Action target=creature auto=1/0 auto=lifelink auto=inplaytapdeath text=Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control." mana={1}{B} type=Instant [/card] [card] name=Return to Nature auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) destroy target(artifact) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) destroy target(enchantment) auto=if type(*|graveyard)~morethan~0 then choice name(Exile a card) name(Exile a card) moveto(exile) target(*|graveyard) text=Choose one -- Destroy target artifact. -- Destroy target enchantment. -- Exile target card from a graveyard. mana={1}{G} type=Instant [/card] [card] name=Return to the Ranks other={convoke} name(Convoke) target=creature[manacost<=2]|mygraveyard auto=moveto(battlefield) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. mana={X}{W}{W} type=Sorcery [/card] [card] name=Returned Pastcaller abilities=flying auto=name(Return spirit or instant or sorcery) target(*[spirit;instant;sorcery]|mygraveyard) moveto(hand) text=Flying -- When Returned Pastcaller enters, return target Spirit, instant, or sorcery card from your graveyard to your hand. mana={3}{R}{RW}{W} type=Creature subtype=Spirit Cleric power=4 toughness=2 [/card] [card] name=Revealing Eye backside=Concealing Curtains abilities=menace auto=if type(*[-land]|opponenthand)~morethan~0 then name(Choose non-land card) name(Choose non-land card) target(*[-land]|opponenthand) moveto(myreveal) and!( transforms((,newability[choice name(Discard and draw) moveto(opponenthand) and!( reject and!( draw:1 opponent )! )!],newability[choice name(Don't discard) moveto(opponenthand)])) oneshot )! auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! text=Menace -- When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. // Concealing Curtains color=black type=Creature subtype=Eye Horror power=3 toughness=4 [/card] [card] name=Revel Ruiner abilities=menace auto=_CONNIVES_ text=Menace (This creature can't be blocked except by two or more creatures.) -- When Revel Ruiner enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={3}{B} type=Creature subtype=Octopus Rogue power=3 toughness=1 [/card] [card] name=Revel in Riches auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):_TREASURE_ auto=@each my upkeep restriction{type(Treasure|mybattlefield)~morethan~9}:winGame controller text=Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." -- At the beginning of your upkeep, if you control ten or more Treasures, you win the game. mana={4}{B} type=Enchantment [/card] [card] name=Revel in Silence abilities=doublefacedeath auto=maxCast(*)0 opponent auto=emblem transforms((,newability[lord(*[planeswalker]|opponentbattlefield) noactivatedability])) ueot text=Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. -- Exile Revel in Silence. // {1}{R} Flamescroll Celebrant mana={W}{W} type=Instant [/card] [card] name=Revelation abilities=showopponenthand,showcontrollerhand text=Players play with their hands revealed. mana={G} type=World Enchantment [/card] [card] name=Revelation of Power target=creature auto=2/2 auto=if cantargetcard(creature[counter{any}]|battlefield) then flying auto=if cantargetcard(creature[counter{any}]|battlefield) then lifelink text=Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. mana={1}{W} type=Instant [/card] [card] name=Revenge of Ravens auto=@combat(attacking) source(creature|opponentBattlefield):life:-1 opponent && life:1 controller text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Revenge of the Drowned target=creature auto=transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot auto=token(Zombie Dec) text=Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) mana={3}{U} type=Instant [/card] [card] name=Revenge of the Rats auto=foreach(creature|mygraveyard) create(rat:creature rat:1/1:black) and!( tap(noevent) )! flashback={2}{B}{B} text=Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. -- Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Reverberating Summons auto=@each combatbegins:if thisturn(*|mystack)~morethan~1 then becomes(Monk Creature,3/3,haste) ueot auto={1}{R}{S}:reject all(*|myhand) && draw:2 text=At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn. -- {1}{R}, Discard your hand, Sacrifice this enchantment: Draw two cards. mana={1}{R} type=Enchantment [/card] [card] name=Reverent Hoplite auto=token(Soldier,Creature Human Soldier,1/1,white)*type:manaW text=When Reverent Hoplite enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) mana={4}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Reversal of Fortune auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(Copy instant or sorcery) target(<1>*[instant;sorcery]|reveal) transforms((,newability[may activate castcard(copied noevent)])) oneshot and!(all(*|reveal) moveto(hand))! optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) oneshot optiontwoend revealend text=Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. mana={4}{R}{R} type=Sorcery [/card] [card] name=Reverse the Sands target=player auto=lifeset:20 targetedplayer text=Redistribute any number of players' life totals. (Each of those players gets one life total back.) mana={6}{W}{W} type=Sorcery [/card] [card] name=Revitalize auto=life:3 auto=draw:1 text=You gain 3 life. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Revitalizing Repast backside=Old-Growth Grove restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Old-Growth Grove) forcetype(land) target=creature auto=counter(1/1) indestructible auto=indestructible text=Put a +1/+1 counter on target creature. It gains indestructible until end of turn. mana={BG} type=Instant [/card] [card] name=Revival // Revenge other={4}{W}{B} name(Revenge) auto=alternative life:lifetotal controller && life:-halfupopponentlifetotal opponent auto=ifnot paid(alternative) then target(creature[manacost<=3]|mygraveyard) moveto(mybattlefield) text=Return target creature card with mana value 3 or less from your graveyard to the battlefield. -- Double your life total. Target opponent loses half their life, rounded up. mana={WB}{WB} type=Sorcery [/card] [card] name=Revival Experiment abilities=exiledeath auto=if type(planeswalker|mygraveyard)~morethan~0 then ability$!name(Return planeswalker) may name(Return planeswalker) target(planeswalker|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller auto=if type(creature|mygraveyard)~morethan~0 then ability$!name(Return creature) may name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller auto=if type(land|mygraveyard)~morethan~0 then ability$!name(Return land) may name(Return land) target(land|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller auto=if type(enchantment|mygraveyard)~morethan~0 then ability$!name(Return enchantment) may name(Return enchantment) target(enchantment|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller auto=if type(artifact|mygraveyard)~morethan~0 then ability$!name(Return artifact) may name(Return artifact) target(artifact|mygraveyard) moveto(mybattlefield) and!( life:-3 controller )! !$ controller text=For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. mana={4}{B}{G} type=Sorcery [/card] [card] name=Revival of the Ancestors auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=create(spirit:creature spirit:1/1:white)*3 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1)!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) transforms((,trample,lifelink)) ueot text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create three 1/1 white Spirit creature tokens. -- II - Distribute three +1/+1 counters among one, two, or three target creatures you control. -- III - Creatures you control gain trample and lifelink until end of turn. mana={1}{W}{B}{G} type=Enchantment subtype=Saga [/card] [card] name=Revive the Shire target=*[-instant&-sorcery]|mygraveyard auto=moveto(hand) and!( _FOOD_ )! text=Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{G} type=Sorcery [/card] [card] name=Revivify auto=if type(*|mygraveyard)~morethan~0 then name(Roll a d20) name(Roll a d20) all(*[zpos=1]|mygraveyard) transforms((,newability[@dierolled(*|mygraveyard) from(controller) once:if compare(lastrollresultplustype:creature[fresh]:mygraveyardplusend)~lessthan~15 then all(creature[fresh]|mygraveyard) moveto(hand) else all(creature[fresh]|mygraveyard) moveto(mybattlefield)],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot auto=if type(*|mygraveyard)~equalto~0 then name(Roll a d20) name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end text=Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. -- 1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. -- 15+ | Return those cards from your graveyard to the battlefield. mana={2}{W} type=Instant [/card] [card] name=Revolutionist abilities=madness autoexile=restriction{discarded} pay({3}{R}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=name(Return instant or sorcery) target(*[instant;sorcery]|myGraveyard) moveto(hand) text=When Revolutionist enters, return target instant or sorcery card from your graveyard to your hand. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={5}{R} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Reyav, Master Smith auto=@combat(attacking) source(creature[enchanted]|myBattlefield):all(trigger[to]) transforms((,double strike)) ueot auto=@combat(attacking) source(creature[geared]|myBattlefield):all(trigger[to]) transforms((,double strike)) ueot text=Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. mana={R}{W} type=Legendary Creature subtype=Dwarf Artificer power=2 toughness=2 [/card] [card] name=Reyhan, Last of the Abzan abilities=partner auto=counter(1/1,3) auto=@movedTo(creature[counter{1/1.1}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1) auto=@movedTo(creature[counter{1/1.1}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1) auto=@movedTo(creature[counter{1/1.2}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,2) auto=@movedTo(creature[counter{1/1.2}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,2) auto=@movedTo(creature[counter{1/1.3}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,3) auto=@movedTo(creature[counter{1/1.3}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,3) auto=@movedTo(creature[counter{1/1.4}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,4) auto=@movedTo(creature[counter{1/1.4}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,4) auto=@movedTo(creature[counter{1/1.5}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,5) auto=@movedTo(creature[counter{1/1.5}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,5) auto=@movedTo(creature[counter{1/1.6}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,6) auto=@movedTo(creature[counter{1/1.6}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,6) auto=@movedTo(creature[counter{1/1.7}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,7) auto=@movedTo(creature[counter{1/1.7}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,7) auto=@movedTo(creature[counter{1/1.8}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,8) auto=@movedTo(creature[counter{1/1.8}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,8) auto=@movedTo(creature[counter{1/1.9}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,9) auto=@movedTo(creature[counter{1/1.9}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,9) auto=@movedTo(creature[counter{1/1.10}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,10) auto=@movedTo(creature[counter{1/1.10}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,10) auto=@movedTo(creature[counter{1/1.11}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,11) auto=@movedTo(creature[counter{1/1.11}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,11) auto=@movedTo(creature[counter{1/1.12}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,12) auto=@movedTo(creature[counter{1/1.12}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,12) auto=@movedTo(creature[counter{1/1.13}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,13) auto=@movedTo(creature[counter{1/1.13}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,13) auto=@movedTo(creature[counter{1/1.14}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,14) auto=@movedTo(creature[counter{1/1.14}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,14) auto=@movedTo(creature[counter{1/1.15}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,15) auto=@movedTo(creature[counter{1/1.15}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,15) auto=@movedTo(creature[counter{1/1.16}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,16) auto=@movedTo(creature[counter{1/1.16}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,16) auto=@movedTo(creature[counter{1/1.17}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,17) auto=@movedTo(creature[counter{1/1.17}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,17) auto=@movedTo(creature[counter{1/1.18}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,18) auto=@movedTo(creature[counter{1/1.18}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,18) auto=@movedTo(creature[counter{1/1.19}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,19) auto=@movedTo(creature[counter{1/1.19}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,19) auto=@movedTo(creature[counter{1/1.20}]|mygraveyard) from(Battlefield):may target(creature|myBattlefield) counter(1/1,20) auto=@movedTo(creature[counter{1/1.20}]|mycommandzone) from(Battlefield):may target(creature|myBattlefield) counter(1/1,20) text=Reyhan, Last of the Abzan enters with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) mana={1}{B}{G} type=Legendary Creature subtype=Human Warrior power=0 toughness=0 [/card] [card] name=Rhet-Crop Spearmaster auto=@exerted(this):transforms((,newability[1/0],first strike)) ueot auto=_ATTACKING_may exert && freeze text=You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Rhet-Tomb Mystic abilities=flying auto=lord(creature|myhand) transforms((,newability[{1}{U}{cycle}:name(cycling) draw:1])) text=Flying -- Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) mana={1}{U} type=Creature subtype=Zombie Bird Wizard power=2 toughness=1 [/card] [card] name=Rhizome Lurcher auto=foreach(creature|mygraveyard) counter(1/1) text=Undergrowth - Rhizome Lurcher enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. mana={2}{B}{G} type=Creature subtype=Fungus Zombie power=2 toughness=2 [/card] [card] name=Rhoda, Geist Avenger abilities=vigilance,partner partner=Timin, Youthful Geist auto=_PARTNER_ auto=@tapped(creature[-attacking]|opponentbattlefield):name(Put 1/1 counter) counter(1/1) text=Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) -- Vigilance -- Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Rhonas the Indomitable abilities=deathtouch, indestructible auto=aslongas(other creature[power>=4]|mybattlefield) cantattack <1 auto=aslongas(other creature[power>=4]|mybattlefield) cantpwattack <1 auto=aslongas(other creature[power>=4]|mybattlefield) cantblock <1 auto={2}{G}:target(other creature|mybattlefield) 2/0 && trample ueot text=Deathtouch, indestructible -- Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. -- {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. mana={2}{G} type=Legendary Creature subtype=God power=5 toughness=5 [/card] [card] name=Rhonas's Last Stand auto=token(Snake,creature Snake,5/4,green) auto=all(land|mybattlefield) frozen text=Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. mana={G}{G} type=Sorcery [/card] [card] name=Rhonas's Monument auto=lord(creature[green]|mycastingzone) altercost(colorless,-1) auto=@movedto(creature|mystack):target(creature|mybattlefield) transforms((,newability[2/2],trample)) ueot text=Green creature spells you cast cost {1} less to cast. -- Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. mana={3} type=Legendary Artifact [/card] [card] name=Rhonas's Stalwart auto=@exerted(this):1/1 ueot auto=@exerted(this):cantbeblockedby(power<=2) ueot auto=_ATTACKING_may exert && freeze text=You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.) mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Rhox Faithmender abilities=lifelink,lifefaker auto=@lifeof(player) from(*[-lifefaker]):life:thatmuch auto=@damaged(anytarget) from(Rhox Faithmender|myBattlefield):life:thatmuch text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- If you would gain life, you gain twice that much life instead. mana={3}{W} type=Creature subtype=Rhino Monk power=1 toughness=5 [/card] [card] name=Rhox Oracle auto=draw:1 text=When Rhox Oracle enters, draw a card. mana={4}{G} type=Creature subtype=Rhino Monk power=4 toughness=2 [/card] [card] name=Rhox Veteran auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot auto=_ATTACKING_target(creature|opponentBattlefield) tap(noevent) text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Rhox Veteran attacks, tap target creature an opponent controls. mana={3}{W} type=Creature subtype=Rhino Soldier power=2 toughness=4 [/card] [card] name=Rhuk, Hexgold Nabber abilities=haste,trample auto=@combat(attacking) source(creature[geared]|mybattlefield):name(Attach equipments) all(trigger[from]) transforms((,newability[may name(Attach equipments to Rhuk) all(myeqp) rehook target(Rhuk^ Hexgold Nabber|myBattlefield)])) oneshot auto=@movedto(creature[geared]|graveyard) from(mybattlefield):name(Attach equipments) all(trigger[to]) transforms((,newability[may name(Attach equipments to Rhuk) all(myeqp) rehook target(Rhuk^ Hexgold Nabber|myBattlefield)])) oneshot text=Trample, haste -- Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. mana={2}{R} type=Legendary Creature subtype=Goblin Rebel power=2 toughness=2 [/card] [card] name=Rhystic Cave auto={T}:ability$!name(Add green mana) pay[[{1}]] name(pay 1 mana) donothing?add{G}!$ opponent auto={T}:ability$!name(Add blue mana) pay[[{1}]] name(pay 1 mana) donothing?add{U}!$ opponent auto={T}:ability$!name(Add black mana) pay[[{1}]] name(pay 1 mana) donothing?add{B}!$ opponent auto={T}:ability$!name(Add red mana) pay[[{1}]] name(pay 1 mana) donothing?add{R}!$ opponent auto={T}:ability$!name(Add white mana) pay[[{1}]] name(pay 1 mana) donothing?add{W}!$ opponent text={T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate this ability only any time you could cast an instant. type=Land [/card] [card] name=Rhystic Lightning target=anytarget auto=ability$!name(pay to reduce damage) pay[[{2}]] name(pay 2 mana) damage:2?damage:4!$ text=Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If they does, Rhystic Lightning deals 2 damage to the creature or player. mana={2}{R} type=Instant [/card] [card] name=Rhystic Scrying auto=draw:3 controller auto=ability$!name(pay to discard) pay[[{2}]] name(pay 2 mana) discard:3 opponent?donothing!$ opponent text=Draw three cards. Then, if any player pays {2}, discard three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Rhystic Syphon auto=ability$!name(pay o lose life) pay[[{3}]] name(pay 3 mana) donothing?life:-5 controller && life:5 opponent!$ opponent text=Unless target player pays {3}, they loses 5 life and you gain 5 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Rhythm of the Wild auto=lord(creature|mystack) nofizzle auto=@movedto(creature[-token]|mybattlefield):name(Gains riot) all(trigger[to]) transforms((,newability[choice name(Put 1/1 counter) counter(1/1)],newability[choice name(Gain haste) transforms((,haste)) forever])) forever text=Creature spells you control can't be countered. -- Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) mana={1}{R}{G} type=Enchantment [/card] [card] name=Rhythmic Water Vortex target=creature auto=moveTo(hand) auto=may moveto(hand) target(Mu Yanling|mylibrary,mygraveyard) text=Return up to two target creatures to their owner's hand. -- Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it. mana={3}{U}{U} type=Sorcery [/card] [card] name=Ria Ivor, Bane of Bladehold auto=@each my combatbegins:name(Target creature prevent damage) target(creature|mybattlefield) transforms((,newability[_ATTACKING_name(Prevent damage) preventalldamage from(this) ueot],newability[_ATTACKING_name(Create mite) _PHYREXIANMITETOKEN_])) ueot auto=_ATTACKING_all(other creature[attacking]|battlefield) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." mana={2}{W}{B} type=Legendary Creature subtype=Phyrexian Knight power=3 toughness=4 [/card] [card] name=Ribbon Snake abilities=flying auto={2}:-flying ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notaTarget(Ribbon Snake[flying]|opponentBattlefield)-flying ueot?donothing!$ opponent])) forever text=Flying -- {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. mana={1}{U}{U} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Ribskiff abilities=poisontwotoxic auto=draw:1 auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Toxic 2 (Players dealt combat damage by this permanent also get two poison counters.) -- When Ribskiff enters, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Ricochet Trap target=*[instant;sorcery]|stack other={R} name(Opponent casted blue spell) otherrestriction=thisturn(*[blue]|opponentstack)~morethan~0 auto=fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) text=If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. -- Change the target of target spell with a single target. mana={3}{R} type=Instant subtype=Trap [/card] [card] name=Rictus Robber auto=if morbid then create(zombie rogue:creature zombie rogue:2/2:blue:black) autohand={2}{B}:_PLOT_ autoexile=_PLOTCAST_ text=When Rictus Robber enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. -- Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={3}{B} type=Creature subtype=Zombie Rogue power=4 toughness=3 [/card] [card] name=Riddle Gate Gargoyle abilities=flying auto=alterenergy:3 controller auto=@each my blockers:if compare(penergy)~morethan~1 then pay({e:2}) target(creature|myBattlefield) lifelink ueot text=Flying -- When Riddle Gate Gargoyle enters, you get {E}{E}{E} (three energy counters). -- Whenever you attack, you may pay {E}{E}. When you do, target creature you control gains lifelink until end of turn. mana={W}{U} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Riddleform aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(*[-creature]|mystack):may transforms((Sphinx Creature,setpower=3,settoughness=3,flying)) ueot auto={2}{U}:_SCRY1_ text=Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. -- {2}{U}: Scry 1. mana={1}{U} type=Enchantment [/card] [card] name=Riddlemaster Sphinx abilities=flying auto=may moveto(hand) target(creature|opponentBattlefield) text=Flying -- When Riddlemaster Sphinx enters, you may return target creature an opponent controls to its owner's hand. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Ride Down target=creature[blocking] auto=destroy auto=target(creature[attacking]) trample ueot text=Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. mana={R}{W} type=Instant [/card] [card] name=Ride the Avalanche target=*[-land]|myhand,mycommandzone,mygraveyard,myexile auto=transforms((,newability[flash])) ueot auto=emblem transforms((,newability[@movedto(*|mystack) once:all(trigger[to]) transforms((,newability[may name(Put 1/1 counters) target(creature|battlefield) counter(1/1.manacost)])) oneshot])) ueot text=The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. mana={G}{U} type=Instant [/card] [card] name=Riders of Rohan other={4}{R}{W} name(Dash) auto=alternative transforms((,haste,newability[@next end:moveto(hand) all(this)])) forever auto=name(Create knight) _HUMANKNIGHTTOKEN_*2 text=When Riders of Rohan enters, create two 2/2 red Human Knight creature tokens with trample and haste. -- Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{R}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Rielle, the Everwise auto=foreach(*[instant;sorcery]|myGraveyard) 1/0 auto=@discarded(*|myHand) turnlimited:draw:1 controller text=Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. -- Whenever you discard one or more cards for the first time each turn, draw that many cards. mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Rienne, Angel of Rebirth abilities=flying auto=lord(other creature[multicolor]|myBattlefield) 1/0 auto=@movedTo(other creature[multicolor]|graveyard) from(mybattlefield):all(trigger[to]) name(Return to owner hand later) transforms((,newability[phaseaction[end once] moveTo(hand)])) ueot text=Flying -- Other multicolored creatures you control get +1/+0. -- Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. mana={2}{R}{G}{W} type=Legendary Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Rift Elemental auto={1}{R}{C(0/0,-1,Time),*|mybattlefield}:name(remove a time counter) 2/0 ueot text={1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. mana={R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Rift Sower suspend(2)={G} auto={T}:name(Add red mana) add{R} auto={T}:name(Add white mana) add{W} auto={T}:name(Add blue mana) add{U} auto={T}:name(Add black mana) add{B} auto={T}:name(Add green mana) add{G} text={T}: Add one mana of any color. -- Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=3 [/card] [card] name=Riftburst Hellion abilities=reach facedown={3} autofacedown=_WARD2_ autofacedown={4}{RG}{RG}:morph text=Reach -- Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={5}{R}{G} type=Creature subtype=Hellion power=6 toughness=7 [/card] [card] name=Riftsweeper auto=name(Shuffle back exiled card) target(*|exile) moveto(ownerlibrary) and!( shuffle )! text=When Riftsweeper enters, choose target face-up exiled card. Its owner shuffles it into their library. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Rigging Runner abilities=first strike auto=if raid then counter(1/1) text=First strike -- Raid - Rigging Runner enters with a +1/+1 counter on it if you attacked with a creature this turn. mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Righteous Confluence auto=choice name(Choose 1, 1, 1) _KNIGHTTOKEN_*3 auto=choice name(Choose 1, 1, 2) _KNIGHTTOKEN_*2 && target(enchantment|battlefield) moveto(exile) auto=choice name(Choose 1, 1, 3) _KNIGHTTOKEN_*2 && life:5 controller auto=choice name(Choose 1, 2, 2) _KNIGHTTOKEN_ && target(<2>enchantment|battlefield) moveto(exile) auto=choice name(Choose 1, 2, 3) _KNIGHTTOKEN_ && target(enchantment|battlefield) moveto(exile) && life:5 controller auto=choice name(Choose 2, 2, 2) target(<3>enchantment|battlefield) moveto(exile) auto=choice name(Choose 2, 2, 3) target(<2>enchantment|battlefield) moveto(exile) && life:5 controller auto=choice name(Choose 2, 3, 3) target(enchantment|battlefield) moveto(exile) && life:10 controller auto=choice name(Choose 3, 3, 3) life:15 controller text=Choose three. You may choose the same mode more than once. -- Put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Exile target enchantment. -- You gain 5 life. mana={3}{W}{W} type=Sorcery [/card] [card] name=Righteous Valkyrie abilities=flying auto=@movedto(other *[angel;cleric]|mybattlefield):all(trigger[to]) dynamicability auto=this(variable{pdiffinitlife}>6) lord(creature|myBattlefield) 2/2 text=Flying -- Whenever another Angel or Cleric enters under your control, you gain life equal to that creature's toughness. -- As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. mana={2}{W} type=Creature subtype=Angel Cleric power=2 toughness=4 [/card] [card] name=Rile target=creature|myBattlefield auto=damage:1 auto=trample auto=draw:1 text=Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Riling Dawnbreaker // Signaling Roar abilities=flying,vigilance auto=@each my combatbegins:target(other creature|myBattlefield) 1/0 ueot other={1}{W} name(Omen:Signaling Roar) auto=alternative create(soldier:creature soldier:2/2:white) auto=alternative moveTo(library) && shuffle text=Flying, vigilance -- At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. -- Signaling Roar {1}{W} -- Sorcery - Omen -- Create a 2/2 white Soldier creature token. (Then shuffle this card into its owner's library.) mana={4}{W} type=Creature subtype=Dragon power=3 toughness=4 [/card] [card] name=Rilsa Rael, Kingpin abilities=deathtouch auto=_INITIATIVE_CONTROLLER_ auto=@each my blockers restriction{compare(pdungeoncompleted)~morethan~0}:name(Choose a creature) target(creature[attacking]|myBattlefield) transforms((,deathtouch,first strike,newability[5/0],menace)) ueot auto=@each my blockers restriction{compare(pdungeoncompleted)~equalto~0}:name(Choose a creature) target(creature[attacking]|myBattlefield) deathtouch ueot text=Deathtouch -- When Rilsa Rael, Kingpin enters, you take the initiative. -- Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. mana={3}{U}{B} type=Legendary Creature subtype=Human Rogue power=2 toughness=5 [/card] [card] name=Rime Tender auto={T}:untap target(other *[snow]|battlefield) text={T}: Untap another target snow permanent. mana={1}{G} type=Snow Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Rimefur Reindeer auto=@movedTo(enchantment|myBattlefield):tap target(creature|opponentBattlefield) text=Whenever an enchantment enters under your control, tap target creature an opponent controls. mana={3}{W} type=Creature subtype=Elk power=3 toughness=4 [/card] [card] name=Rimehorn Aurochs abilities=trample auto=_ATTACKING_all(this) foreach(other aurochs[attacking]) 1/0 ueot auto={2}{i}:target(creature|battlefield) mustblock ueot text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S{i}: Target creature blocks target creature this turn if able. ({S{i} can be paid with one mana from a snow permanent.) mana={4}{G} type=Snow Creature subtype=Aurochs power=3 toughness=3 [/card] [card] name=Rimeshield Frost Giant auto=_WARD3_ text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) mana={3}{U}{U} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Rimewall Protector auto=_WARD1_ auto=all(other *[giant;wizard]|mybattlefield) counter(0/0.1.PerpetualWard) notrg auto=all(*[giant;wizard]|myhand) counter(0/0.1.PerpetualWard) notrg auto=emblem transforms((,newability[@targeted(*[counter{(0/0.1.PerpetualWard}]|mybattlefield)) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot])) forever dontremove text=Ward {1} -- When Rimewall Protector enters, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}. mana={1}{U}{U} type=Creature subtype=Giant Wizard power=3 toughness=4 [/card] [card] name=Rimewood Falls auto=tap(noevent) text=({T}: Add {G} or {U}.) -- Rimewood Falls enters tapped. type=Snow Land subtype=Forest Island [/card] [card] name=Rimrock Knight // Boulder Rush abilities=cantblock,adventure,asflash restriction=can play creature other={R} name(Adventure) auto=alternative name(Creature gets 2/0) target(creature|battlefield) 2/0 ueot auto=alternative _ADVENTURE_ text=Rimrock Knight can't block. // Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={1}{R} type=Creature subtype=Dwarf Knight power=3 toughness=1 [/card] [card] name=Rin and Seri, Inseparable auto=@movedTo(*[dog]|myStack):token(Cat Rin) auto=@movedTo(*[cat]|myStack):token(Dog Rin) auto={R}{G}{W}{T}:ability$!name(Choose one) choice name(Damage player and gain life) damage:type:dog:myBattlefield target(player) && life:type:cat:myBattlefield controller _ choice name(Damage creature and gain life) damage:type:dog:myBattlefield target(creature) && life:type:cat:myBattlefield controller _ choice name(Damage planeswalker and gain life) damage:type:dog:myBattlefield target(planeswalker) && life:type:cat:myBattlefield controller!$ controller text=Whenever you cast a Dog spell, create a 1/1 green Cat creature token. -- Whenever you cast a Cat spell, create a 1/1 white Dog creature token. -- {R}{G}{W}, {T}: Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control. mana={1}{R}{G}{W} type=Legendary Creature subtype=Dog Cat power=4 toughness=4 [/card] [card] name=Ring of Immortals auto={3}{T}:target(*[instant;aura]|opponentstack) fizzle text={3}, {T}: Counter target instant or Aura spell that targets a permanent you control. mana={5} type=Artifact [/card] [card] name=Ring of Ma'ruf auto={5}{T}{E}:transforms((,newability[replacedraw target(*|mysideboard) moveto(hand)])) ueot text={5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. mana={5} type=Artifact [/card] [card] name=Ringing Strike Mastery target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap auto=teach(creature) transforms((,newability[{5}:Untap])) text=Enchant creature -- When this Aura enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{5}: Untap this creature." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Ringsight autostack=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[green;white;red;blue;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;green;red;blue]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;red;blue;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;green;red;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;green;red;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[red;blue;black;green]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;red;blue]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;red;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;red;green]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;blue;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;green;blue]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;green;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[green;red;blue]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[green;red;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[green;black;blue]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[red;black;blue]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;blue]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;green]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white;red]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[blue;green]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[blue;black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[blue;red]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[black;green]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[black;red]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[green;red]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&green]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[green]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&black]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[black]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&red]|mybattlefield)~morethan~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[red]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&white]|mybattlefield)~morethan~0 then if type(creature[legendary&blue]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[white]|mylibrary) moveto(hand) and!( shuffle )! auto=if type(creature[legendary&blue]|mybattlefield)~morethan~0 then if type(creature[legendary&red]|mybattlefield)~equalto~0 then if type(creature[legendary&green]|mybattlefield)~equalto~0 then if type(creature[legendary&black]|mybattlefield)~equalto~0 then if type(creature[legendary&white]|mybattlefield)~equalto~0 then name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) name(Search card) target(*[blue]|mylibrary) moveto(hand) and!( shuffle )! text=The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. mana={1}{U}{B} type=Sorcery [/card] [card] name=Ringwraiths auto=name(Opponent creature gains -3/-3) target(creature|opponentBattlefield) transforms((,newability[-3/-3],newability[if cantargetcard(*[legendary]|*) then life:-3 controller])) ueot autograveyard=@ringtemptedof(player):name(Return to hand) moveto(hand) text=When Ringwraiths enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. -- When the Ring tempts you, return Ringwraiths from your graveyard to your hand. mana={4}{B}{B} type=Creature subtype=Wraith Knight power=5 toughness=5 [/card] [card] name=Rionya, Fire Dancer auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~0}:name(Copy creature) target(other creature|mybattlefield) clone with(unearth,haste) auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~4}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~5}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~6}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~7}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~8}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~9}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~10}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~11}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~12}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~13}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~14}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~15}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~16}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~17}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~18}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~equalto~19}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot auto=@each my combatbegins restriction{thisturn(*[instant;sorcery]|mystack)~morethan~19}:name(Copy creature) target(other creature|mybattlefield) transforms((,newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)],newability[clone with(unearth^haste)])) oneshot text=At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. mana={3}{R}{R} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Rip Apart auto=choice name(Deals 3 damage) target(creature,planeswalker) damage:3 auto=choice name(Destroy artifact or enchantment) target(artifact,enchantment) destroy text=Choose one -- Rip Apart deals 3 damage to target creature or planeswalker. -- Destroy target artifact or enchantment. mana={R}{W} type=Sorcery [/card] [card] name=Ripchain Razorkin abilities=reach auto={2}{R}{S(land|myBattlefield)}:draw:1 text=Reach -- {2}{R}, Sacrifice a land: Draw a card. mana={3}{R} type=Creature subtype=Human Berserker power=5 toughness=3 [/card] [card] name=Ripclaw Wrangler auto=ability$!reject notatarget(*|myhand)!$ opponent auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=When this Vehicle enters, each opponent discards a card. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3}{B} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Riphook Raider backside=Hookhand Mariner abilities=nightbound auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=cantbeblockedby(creature[power<=2]) text=Riphook Raider can't be blocked by creatures with power 2 or less. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hookhand Mariner color=green type=Creature subtype=Werewolf power=6 toughness=4 [/card] [card] name=Ripjaw Raptor auto=_ENRAGE_draw:1 controller text=Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card. mana={2}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=5 [/card] [card] name=Riptide Gearhulk abilities=double strike auto=@movedto(*[-creature]|mystack):1/1 ueot auto=may target(*[-land]|opponentBattlefield) placefromthetop(3) text=Double strike -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. mana={1}{W}{W}{U}{U} type=Artifact Creature subtype=Construct power=2 toughness=5 [/card] [card] name=Riptide Mangler auto={1}{U} restriction{type(creature[power=0]|battlefield)~morethan~0}:name(Set power to 0) name(Set power to 0) transforms((,setpower=0)) forever auto={1}{U} restriction{type(creature[power=1]|battlefield)~morethan~0}:name(Set power to 1) name(Set power to 1) transforms((,setpower=1)) forever auto={1}{U} restriction{type(creature[power=2]|battlefield)~morethan~0}:name(Set power to 2) name(Set power to 2) transforms((,setpower=2)) forever auto={1}{U} restriction{type(creature[power=3]|battlefield)~morethan~0}:name(Set power to 3) name(Set power to 3) transforms((,setpower=3)) forever auto={1}{U} restriction{type(creature[power=4]|battlefield)~morethan~0}:name(Set power to 4) name(Set power to 4) transforms((,setpower=4)) forever auto={1}{U} restriction{type(creature[power=5]|battlefield)~morethan~0}:name(Set power to 5) name(Set power to 5) transforms((,setpower=5)) forever auto={1}{U} restriction{type(creature[power=6]|battlefield)~morethan~0}:name(Set power to 6) name(Set power to 6) transforms((,setpower=6)) forever auto={1}{U} restriction{type(creature[power=7]|battlefield)~morethan~0}:name(Set power to 7) name(Set power to 7) transforms((,setpower=7)) forever auto={1}{U} restriction{type(creature[power=8]|battlefield)~morethan~0}:name(Set power to 8) name(Set power to 8) transforms((,setpower=8)) forever auto={1}{U} restriction{type(creature[power=9]|battlefield)~morethan~0}:name(Set power to 9) name(Set power to 9) transforms((,setpower=9)) forever auto={1}{U} restriction{type(creature[power=10]|battlefield)~morethan~0}:name(Set power to 10) name(Set power to 10) transforms((,setpower=10)) forever auto={1}{U} restriction{type(creature[power=11]|battlefield)~morethan~0}:name(Set power to 11) name(Set power to 11) transforms((,setpower=11)) forever auto={1}{U} restriction{type(creature[power=12]|battlefield)~morethan~0}:name(Set power to 12) name(Set power to 12) transforms((,setpower=12)) forever auto={1}{U} restriction{type(creature[power=13]|battlefield)~morethan~0}:name(Set power to 13) name(Set power to 13) transforms((,setpower=13)) forever auto={1}{U} restriction{type(creature[power=14]|battlefield)~morethan~0}:name(Set power to 14) name(Set power to 14) transforms((,setpower=14)) forever auto={1}{U} restriction{type(creature[power=15]|battlefield)~morethan~0}:name(Set power to 15) name(Set power to 15) transforms((,setpower=15)) forever auto={1}{U} restriction{type(creature[power=16]|battlefield)~morethan~0}:name(Set power to 16) name(Set power to 16) transforms((,setpower=16)) forever auto={1}{U} restriction{type(creature[power=17]|battlefield)~morethan~0}:name(Set power to 17) name(Set power to 17) transforms((,setpower=17)) forever auto={1}{U} restriction{type(creature[power=18]|battlefield)~morethan~0}:name(Set power to 18) name(Set power to 18) transforms((,setpower=18)) forever auto={1}{U} restriction{type(creature[power=19]|battlefield)~morethan~0}:name(Set power to 19) name(Set power to 19) transforms((,setpower=19)) forever auto={1}{U} restriction{type(creature[power>=20]|battlefield)~morethan~0}:name(Set power to 20) name(Set power to 20) transforms((,setpower=20)) forever text={1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) mana={1}{U} type=Creature subtype=Beast power=0 toughness=3 [/card] [card] name=Riptide Shapeshifter auto=chooseatype transforms((,newability[{2}{U}{U}{S}:moveTo(mybattlefield) target(creature[chosentype]|mylibrary)])) chooseend text={2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Riptide Turtle abilities=flash,defender text=Flash -- Defender mana={1}{U} type=Creature subtype=Turtle power=0 toughness=5 [/card] [card] name=Rise // Fall other={B}{R} name(Fail) auto=alternative target(player) ability$!name(Discard 2 nonland cards at random) name(Discard 2 nonland cards at random) all(*[-land;zpos<=2]|myhand) moveto(mygraveyard)!$ targetedplayer auto=ifnot paid(alternative) then ability$!name(Return creature from graveyard) name(Return creature from graveyard) target(creature|graveyard) moveto(hand)!$ controller auto=ifnot paid(alternative) then ability$!name(Return creature from battlefield) name(Return creature from battlefield) target(creature|battlefield) moveto(hand)!$ controller text=Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. // Target player reveals two cards at random from their hand, then discards each nonland card revealed this way. mana={U}{B} type=Sorcery [/card] [card] name=Rise Again target=creature|myGraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={4}{B} type=Sorcery [/card] [card] name=Rise and Shine target=artifact[-creature]|myBattlefield abilities=overload auto=paidmana name(Target artifact becomes creature) name(Target artifact becomes creature) transforms((Artifact Creature,newability[counter(1/1.4)])) forever auto=overload all(artifact[-creature]|myBattlefield) transforms((,setpower=0,settoughness=0)) forever text=Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. -- Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") other={4}{U}{U} name(Overload) mana={1}{U} type=Sorcery [/card] [card] name=Rise of Extus target=creature auto=moveto(exile) auto=ability$!may name(Exile instant or sorcery) name(Exile instant or sorcery) target(*[instant;sorcery]|graveyard) moveto(exile)!$ controller auto=_LEARN_ text=Exile target creature. Exile up to one target instant or sorcery card from a graveyard. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={4}{WB}{WB} type=Sorcery [/card] [card] name=Rise of the Ants flashback={6}{G}{G} auto=token(Insect,Creature Insect,3/3,green)*2 auto=life:2 controller text=Create two 3/3 green Insect creature tokens. You gain 2 life. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{G}{G} type=Sorcery [/card] [card] name=Rise of the Dread Marn abilities=foretell autohand=_FORETELL_ autoexile={B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=token(Berserker,Creature Zombie Berserker,2/2,black)*type:creature[fresh]:mygraveyard auto=token(Berserker,Creature Zombie Berserker,2/2,black)*type:creature[fresh]:opponentgraveyard text=Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. -- Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{B} type=Instant [/card] [card] name=Rise of the Eldrazi abilities=nofizzle,exiledeath target=*|battlefield auto=destroy auto=turns:+1 controller auto=choice name(You draw 4 cards) draw:4 controller auto=choice name(Opponent draws 4 cards) draw:4 opponent text=This spell can't be countered. -- Destroy target permanent. Target player draws four cards. Take an extra turn after this one. -- Exile Rise of the Eldrazi. mana={9}{C}{C}{C} type=Sorcery [/card] [card] name=Rise of the Varmints auto=create(varmint:creature varmint:2/1:green)*type:creature:myGraveyard autohand={2}{G}:_PLOT_ autoexile=_PLOTCAST_ text=Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. -- Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={3}{G} type=Sorcery [/card] [card] name=Rise of the Witch-king auto=ability$!name(Sacrifice a creature) name(Sacrifice a creature) sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=name(Sacrifice a creature) target(creature|mybattlefield) sacrifice and!( transforms((,newability[may name(Return another permanent) target(other *[-instant;-sorcery]|mygraveyard) moveTo(mybattlefield)])) oneshot )! text=Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. mana={2}{B}{G} type=Sorcery [/card] [card] name=Rise to Glory restriction=type(*[creature;aura]|mygraveyard)~morethan~0 auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) moveTo(myBattlefield) target(creature|myGraveyard) auto=if type(enchantment[aura]|mygraveyard)~morethan~0 then choice name(Return aura) name(Return aura) moveTo(myBattlefield) target(enchantment[aura]|myGraveyard) auto=if type(creature|mygraveyard)~morethan~0 then if type(enchantment[aura]|mygraveyard)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(creature|myGraveyard) moveTo(myBattlefield) and!( name(Return aura) moveTo(myBattlefield) target(enchantment[aura]|myGraveyard) )! text=Choose one or both -- Return target creature card from your graveyard to the battlefield. -- Return target Aura card from your graveyard to the battlefield. mana={3}{W}{B} type=Sorcery [/card] [card] name=Risen Executioner abilities=cantblock auto=lord(other zombie|mybattlefield) 1/1 autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~0 name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~1 Pay({1}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~2 Pay({2}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~3 Pay({3}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~4 Pay({4}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~5 Pay({5}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~6 Pay({6}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~7 Pay({7}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~8 Pay({8}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~9 Pay({9}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~10 Pay({10}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~11 Pay({11}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~12 Pay({12}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~13 Pay({13}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~14 Pay({14}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~15 Pay({15}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~16 Pay({16}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~17 Pay({17}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~18 Pay({18}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~19 Pay({19}) name(cast from graveyard) moveto(mybattlefield) autograveyard={2}{B}{B}:if type(creature|mygraveyard)~equalto~20 Pay({20}) name(cast from graveyard) moveto(mybattlefield) text=Risen Executioner can't block. -- Other Zombie creatures you control get +1/+1. -- You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. mana={2}{B}{B} type=Creature subtype=Zombie Warrior power=4 toughness=3 [/card] [card] name=Risen Reef auto=reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(hand) optiontwoend revealend auto=@movedto(other creature[elemental]|mybattlefield):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(hand) optiontwoend revealend text=Whenever Risen Reef or another Elemental enters under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. mana={1}{G}{U} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Risen Riptide auto=@movedTo(*[kicked>=1]|myStack):all(this) transforms((,setpower=5,settoughness=5)) ueot text=Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. mana={2}{U} type=Creature subtype=Elemental power=0 toughness=5 [/card] [card] name=Rishadan Dockhand abilities=islandwalk auto={1}{T}:target(land) tap text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- {1}, {T}: Tap target land. mana={U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Rising Populace auto=@movedTo(other *[creature;planeswalker]|graveyard) from(myBattlefield):counter(1/1) text=Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. mana={2}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Rising of the Day auto=lord(creature|myBattlefield) haste auto=lord(creature[legendary]|myBattlefield) 1/0 text=Creatures you control have haste. -- Legendary creatures you control get +1/+0. mana={2}{R} type=Enchantment [/card] [card] name=Risk Factor auto=ability$!name(Choose one) choice name(Damage 4) damage:4 controller _ choice name(Draw cards) draw:3 opponent!$ opponent flashback={2}{R}{D(*|myhand)} text=Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={2}{R} type=Instant [/card] [card] name=Risky Shortcut auto=draw:2 auto=all(player) life:-2 text=Draw two cards. Each player loses 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Risona, Asari Commander abilities=haste auto=@combatdamaged(player) from(this) restriction{compare(hascntindestructible)~equalto~0}:name(Put indestructible counter) name(Put indestructible counter) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever auto=@combatdamageof(player) restriction{compare(hascntindestructible)~morethan~0}:name(Remove indestructible counter) counter(0/0,-1,Indestructible) text=Haste -- Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. -- Whenever combat damage is dealt to you, remove an indestructible counter from Risona. mana={1}{R}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Rite of Belzenlok auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=create(cleric:creature cleric:0/1:black)*2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) create(cleric:creature cleric:0/1:black)*2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) create(demon:creature demon:6/6:black:flying:trample) and!( transforms((,newability[@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notaTarget(other creature|mybattlefield)],newability[@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:6 controller])) forever )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Create two 0/1 black Cleric creature tokens. -- III - Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you." mana={2}{B}{B} type=Enchantment subtype=Saga [/card] [card] name=Rite of Harmony flashback={2}{G}{W} auto=emblem transforms((,newability[@movedto(*[creature;enchantment]|mybattlefield):name(Draw a card) draw:1 controller])) ueot text=Whenever a creature or enchantment enters under your control this turn, draw a card. -- Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G}{W} type=Instant [/card] [card] name=Rite of Oblivion target=*[-land]|battlefield flashback={2}{B}{W}{S(*[-land]|mybattlefield)} auto=name(Exile permanent) moveto(exile) text=As an additional cost to cast this spell, sacrifice a nonland permanent. -- Exile target nonland permanent -- Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={W}{B}{S(*[-land]|mybattlefield)} type=Sorcery [/card] [card] name=Rite of Undoing target=*[-land]|mybattlefield auto=moveto(hand) auto=moveto(hand) target(*[-land]|opponentbattlefield) other={delve} name(Delve) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. mana={4}{U} type=Instant [/card] [card] name=Rite of the Dragoncaller auto=@movedTo(*[instant;sorcery]|mystack):create(dragon:creature dragon:5/5:red:flying) text=Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying. mana={4}{R}{R} type=Enchantment [/card] [card] name=Rite of the Moth target=creature|mygraveyard auto=moveTo(battlefield) && _FINALITY_COUNTER_ flashback={3}{W}{W}{B} text=Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) -- Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W}{B}{B} type=Sorcery [/card] [card] name=Rites of Initiation auto=if type(*|myHand)~morethan~0 then choice name(Discard 1 card) discard:1 controller && all(creature|mybattlefield) 1/0 ueot auto=if type(*|myHand)~morethan~1 then choice name(Discard 2 card) discard:2 controller && all(creature|mybattlefield) 2/0 ueot auto=if type(*|myHand)~morethan~2 then choice name(Discard 3 card) discard:3 controller && all(creature|mybattlefield) 3/0 ueot auto=if type(*|myHand)~morethan~3 then choice name(Discard 4 card) discard:4 controller && all(creature|mybattlefield) 4/0 ueot auto=if type(*|myHand)~morethan~4 then choice name(Discard 5 card) discard:5 controller && all(creature|mybattlefield) 5/0 ueot auto=if type(*|myHand)~morethan~5 then choice name(Discard 6 card) discard:6 controller && all(creature|mybattlefield) 6/0 ueot auto=if type(*|myHand)~morethan~6 then choice name(Discard 7 card) discard:7 controller && all(creature|mybattlefield) 7/0 ueot auto=if type(*|myHand)~morethan~7 then choice name(Discard 8 card) discard:8 controller && all(creature|mybattlefield) 8/0 ueot auto=if type(*|myHand)~morethan~8 then choice name(Discard 9 card) discard:9 controller && all(creature|mybattlefield) 9/0 ueot auto=if type(*|myHand)~morethan~9 then choice name(Discard 10 card) discard:10 controller && all(creature|mybattlefield) 10/0 ueot auto=if type(*|myHand)~morethan~10 then choice name(Discard 11 card) discard:11 controller && all(creature|mybattlefield) 11/0 ueot auto=if type(*|myHand)~morethan~11 then choice name(Discard 12 card) discard:12 controller && all(creature|mybattlefield) 12/0 ueot auto=if type(*|myHand)~morethan~12 then choice name(Discard 13 card) discard:13 controller && all(creature|mybattlefield) 13/0 ueot auto=if type(*|myHand)~morethan~13 then choice name(Discard 14 card) discard:14 controller && all(creature|mybattlefield) 14/0 ueot auto=if type(*|myHand)~morethan~14 then choice name(Discard 15 card) discard:15 controller && all(creature|mybattlefield) 15/0 ueot auto=if type(*|myHand)~morethan~15 then choice name(Discard 16 card) discard:16 controller && all(creature|mybattlefield) 16/0 ueot auto=if type(*|myHand)~morethan~16 then choice name(Discard 17 card) discard:17 controller && all(creature|mybattlefield) 17/0 ueot auto=if type(*|myHand)~morethan~17 then choice name(Discard 18 card) discard:18 controller && all(creature|mybattlefield) 18/0 ueot auto=if type(*|myHand)~morethan~18 then choice name(Discard 19 card) discard:19 controller && all(creature|mybattlefield) 19/0 ueot auto=if type(*|myHand)~morethan~19 then choice name(Discard 20 card) discard:20 controller && all(creature|mybattlefield) 20/0 ueot text=Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. mana={R} type=Instant [/card] [card] name=Rites of Reaping target=creature auto=3/3 ueot auto=target(other creature) -3/-3 ueot text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. mana={4}{B}{G} type=Sorcery [/card] [card] name=Rites of Refusal target=*|stack auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && transforms((,newability[pay[[{33}]] name(pay 33 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && transforms((,newability[pay[[{36}]] name(pay 36 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && transforms((,newability[pay[[{39}]] name(pay 39 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && transforms((,newability[pay[[{42}]] name(pay 42 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && transforms((,newability[pay[[{45}]] name(pay 45 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && transforms((,newability[pay[[{48}]] name(pay 48 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && transforms((,newability[pay[[{51}]] name(pay 51 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && transforms((,newability[pay[[{54}]] name(pay 54 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && transforms((,newability[pay[[{57}]] name(pay 57 mana) donothing?fizzle])) forever auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && transforms((,newability[pay[[{60}]] name(pay 60 mana) donothing?fizzle])) forever text=Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. mana={1}{U} type=Instant [/card] [card] name=Rites of Spring auto=choice name(Discard any number of cards) target(*|myhand) reject and!( transforms((,newability[name(Search basic land) target(land[basic]|myLibrary) moveto(hand)])) oneshot )! text=Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle. mana={1}{G} type=Sorcery [/card] [card] name=Rith's Charm auto=choice name(Destroy land) target(land[-basic]) destroy auto=choice name(Create 3 saproling) token(Saproling,Creature Saproling,1/1,green)*3 auto=choice name(Prevent damage) target(*) transforms((,newability[preventalldamage from(this)])) ueot text=Choose one Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. mana={R}{G}{W} type=Instant [/card] [card] name=Ritual Guardian auto=@each my combatbegins restriction{coven}:name(Gains lifelink) transforms((,lifelink)) ueot text=Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. type=Creature subtype=Human Soldier mana={2}{W} power=3 toughness=2 [/card] [card] name=Ritual of Hope auto=ifnot coven then name(Creatures get 1/1) name(Creatures get 1/1) all(creature|mybattlefield) transforms((,newability[1/1])) ueot auto=if coven then name(Creatures get 2/1) name(Creatures get 2/1) all(creature|mybattlefield) transforms((,newability[2/1])) ueot text=Creatures you control get +1/+1 until end of turn. -- Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. mana={1}{W} type=Instant [/card] [card] name=Ritual of Rejuvenation auto=life:4 controller auto=draw:1 controller text=You gain 4 life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Ritual of Soot auto=destroy all(creature[manacost<=3]) text=Destroy all creatures with mana value 3 or less. mana={2}{B}{B} type=Sorcery [/card] [card] name=Ritual of Subdual auto=cumulativeupcost[{2}] sacrifice auto=lord(land|battlefield) loseabilities auto=lord(land|battlefield) losesubtypesof(land) auto=lord(land|battlefield) transforms((,newability[{T}:name(Add colorless) add{C}])) text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces colorless mana instead of any other type. mana={4}{G}{G} type=Enchantment [/card] [card] name=Ritual of the Returned auto=token(Zombie,Creature Zombie,storedpower/storedtoughness,black) text=Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness. mana={3}{B}{E(creature|mygraveyard)} type=Instant [/card] [card] name=Rivendell auto=if type(creature[legendary]|myBattlefield)~equalto~0 then name(Enter tapped) name(Enter tapped) tap(noevent) auto={T}:add{U} auto=aslongas(creature[legendary]|myBattlefield) {1}{U}{T}:name(Scry 2) name(Scry 2) _SCRY2_ text=Rivendell enters tapped unless you control a legendary creature. -- {T}: Add {U}. -- {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. type=Legendary Land [/card] [card] name=River Darter auto=cantbeblockedby(creature[dinosaur]) text=River Darter can't be blocked by Dinosaurs. mana={2}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=3 [/card] [card] name=River Herald Guide abilities=vigilance aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=Vigilance -- When River Herald Guide enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{G} type=Creature subtype=Merfolk Scout power=3 toughness=1 [/card] [card] name=River Herald Scout auto=_EXPLORES_ text=When River Herald Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{U} type=Creature subtype=Merfolk Scout power=1 toughness=2 [/card] [card] name=River Heralds' Boon target=creature auto=counter(1/1) auto=target(merfolk) counter(1/1) text=Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. mana={1}{G} type=Instant [/card] [card] name=River Hoopoe abilities=flying auto={3}{G}{U}:life:2 && draw:1 text=Flying -- {3}{G}{U}: You gain 2 life and draw a card. mana={G}{U} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=River Kelpie abilities=persist auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1 auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1 text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=River Serpent abilities=cycling auto=aslongas(type(*|mygraveyard)~lessthan~5) cantattack auto=aslongas(type(*|mygraveyard)~lessthan~5) cantpwattack autohand=__CYCLING__({U}) text=River Serpent can't attack unless there are five or more cards in your graveyard. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=River Sneak abilities=unblockable auto=@movedto(merfolk|mybattlefield):1/1 ueot text=River Sneak can't be blocked. -- Whenever another Merfolk enters under your control, River Sneak gets +1/+1 until end of turn. mana={1}{U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=River's Favor target=creature auto=1/1 text=Enchant creature -- Enchanted creature gets +1/+1. mana={U} type=Enchantment subtype=Aura [/card] [card] name=River's Grasp auto=if casted(this) then if spent({B}) then if type(*[-land]|opponenthand)~morethan~0 then ability$!name(Discard non-land card) name(Discard non-land card) name(Discard non-land card) reject notaTarget(*[-land]|opponenthand)!$ controller auto=if casted(this) then if spent({B}) then if type(*[-land]|opponenthand)~equalto~0 then ability$!name(Look opponent's hand) name(Look opponent's hand) name(Look opponent's hand) target(*|opponenthand) moveto(opponenthand)!$ controller auto=if casted(this) then if spent({U}) then ability$!name(Return creature to hand) name(Return creature to hand) target(creature|battlefield) moveto(hand)!$ controller text=If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) mana={3}{UB} type=Sorcery [/card] [card] name=River's Rebuke target=player auto=moveto(hand) all(*[-land]|targetedpersonsbattlefield) text=Return all nonland permanents target player controls to their owner's hand. mana={4}{U}{U} type=Sorcery [/card] [card] name=Riverglide Pathway restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Lavaglide Pathway) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Lavaglide Pathway) name(Lavaglide Pathway) flip(Lavaglide Pathway) forcetype(land) auto={T}:add{U} text={T}: Add {U}. // Lavaglide Pathway type=Land [/card] [card] name=Riverpyre Verge auto={T}:Add{R} auto=aslongas(*[Island;Mountain]|myBattlefield) {T}:Add{U} text={T}: Add {R}. -- {T}: Add {U}. Activate only if you control an Island or a Mountain. type=Land [/card] [card] name=Riverwalk Technique auto=choice target(*[-land]|battlefield) transforms((,newability[choice name(Put on top) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot auto=choice restriction{type(*[-creature]|stack)~morethan~0} fizzle target(*[-creature]|stack) text=Choose one - -- - The owner of target nonland permanent puts it on their choice of the top or bottom of their library. -- - Counter target noncreature spell. mana={3}{U} type=Instant [/card] [card] name=Riverwheel Sweep target=creature auto=transforms((,newability[tap],newability[counter(0/0.3.Stun)])) auto=name(Exile top cards) all(*[zpos=2]|mylibrary) moveto(myexile) and!( transforms((tobechosen,newability[all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((tobechosen,newability[name(Choose exiled card) target(tobechosen|myexile) transforms((,newability[canplayfromexile uent])) uent])) ueot )!])) ueot )! text=Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. mana={2U}{2R}{2W} type=Sorcery [/card] [card] name=Riverwise Augur auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot text=When Riverwise Augur enters, draw three cards, then put two cards from your hand on top of your library in any order. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Riveteers Charm auto=choice name(Sacrifice a creature or planeswalker) ability$!sacrifice notaTarget(*[creature;planeswalker;manacost=convertedcost:highest:*:myBattlefield]|myBattlefield)!$ target(opponent) auto=choice all(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) uent )! auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile) auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) text=Choose one - -- - Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. -- - Exile the top three cards of your library. Until your next end step, you may play those cards. -- - Exile target player's graveyard. mana={B}{R}{G} type=Instant [/card] [card] name=Riveteers Decoy other={3}{G} name(Blitz) auto=transforms((,_MUST_BE_BLOCKD_)) forever auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=Riveteers Decoy must be blocked if able. -- Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={1}{G} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Riveteers Initiate auto={1}{BG}:deathtouch ueot text={1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. mana={1}{R} type=Creature subtype=Lizard Citizen power=2 toughness=2 [/card] [card] name=Riveteers Overlook auto=sacrifice && life:1 auto=name(Search Swamp) target(swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Mountain) target(mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto=name(Search Forest) target(forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! text=When Riveteers Overlook enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. type=Land [/card] [card] name=Riveteers Requisitioner auto=_DIES__TREASURE_ other={2}{R} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={1}{R} type=Creature subtype=Lizard Rogue power=3 toughness=1 [/card] [card] name=Rix Maadi Reveler auto=alternative reject all(*|myhand) && draw:3 auto=ifnot paid(alternative) then if type(*|myhand)~morethan~0 then ability$! _DISCARD&DRAW_ !$ controller text=Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rix Maadi Reveler enters, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. other={2}{B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Road // Ruin abilities=hasaftermath flashback={1}{R}{R} name(Ruin) otherrestriction=can play sorcery,type(creature|battlefield)~morethan~0 auto=ifnot paid(flashback) then name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto=if paid(flashback) then name(Damage creature) target(creature|battlefield) damage:type:land:mybattlefield text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control. mana={2}{G} type=Instant [/card] [card] name=Road of Return other={2}{G}{G} name(Entwine) auto=ifnot paid alternative then choice name(Return permanent) moveto(hand) target(*|mygraveyard) auto=ifnot paid alternative then choice name(Return commander) moveto(hand) target(*[iscommander]|mycommandzone) auto=alternative moveto(hand) target(*|mygraveyard) && ability$!name(Choose commander from command zone) name(Choose commander from command zone) moveto(hand) target(*[iscommander]|mycommandzone)!$ controller text=Choose one -- Return target permanent card from your graveyard to your hand. -- Put your commander into your hand from the command zone. -- Entwine 2 (Choose both if you pay the entwine cost.) mana={G}{G} type=Sorcery [/card] [card] name=Roadside Reliquary auto={T}:add{C} auto={2}{T}{S}:name(Sacrifice and draw) transforms((,newability[if type(artifact|myBattlefield)~morethan~0 then name(Draw a card) name(Draw a card) draw:1 controller],newability[if type(enchantment|myBattlefield)~morethan~0 then name(Draw a card) name(Draw a card) draw:1 controller])) oneshot text={T}: Add {C}. -- {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. type=Land [/card] [card] name=Roalesk, Apex Hybrid abilities=flying,trample auto=counter(1/1,2) target(other creature|myBattlefield) auto=_DIES_name(Proliferate 2 times) notaTarget(proliferation) proliferate && proliferate text=Flying, trample -- When Roalesk, Apex Hybrid enters, put two +1/+1 counters on another target creature you control. -- When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) mana={2}{G}{G}{U} type=Legendary Creature subtype=Human Mutant power=4 toughness=5 [/card] [card] name=Roaming Ghostlight abilities=flying auto=may moveTo(hand) target(creature[-spirit]) text=Flying -- When Roaming Ghostlight enters, return up to one target non-Spirit creature to its owner's hand. mana={3}{U}{U} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Roar of Endless Song auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=create(elephant:creature elephant:5/5:green) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) create(elephant:creature elephant:5/5:green) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) transforms((,newability[p/t])) ueot text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Create a 5/5 green Elephant creature token. -- III - Double the power and toughness of each creature you control until end of turn. mana={2}{G}{U}{R} type=Enchantment subtype=Saga [/card] [card] name=Roar of Resistance auto=lord(creature[token]|myBattlefield) haste auto=@each my blockers:may name(Pay and get 2/0) pay({1}{R}) name(Pay and get 2/0) all(creature[attacking]|mybattlefield) transforms((,newability[2/0])) ueot text=Creature tokens you control have haste. -- Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. mana={1}{R} type=Enchantment [/card] [card] name=Roar of the Fifth People backside=Huatli, Poet of Unity auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=create(dinosaur:creature dinosaur:3/3:green)*2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[lord(creature|myBattlefield) {T}:Add{R}],newability[lord(creature|myBattlefield) {T}:Add{G}],newability[lord(creature|myBattlefield) {T}:Add{W}])) forever auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:target(dinosaur|myLibrary) moveTo(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) sacrifice && all(dinosaur|myBattlefield) transforms((,double strike,trample)) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I - Create two 3/3 green Dinosaur creature tokens. -- II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" -- III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. -- IV - Dinosaurs you control gain double strike and trample until end of turn. color=green,red,white type=Enchantment subtype=Saga [/card] [card] name=Roaring Earth auto=@movedTo(land|myBattlefield):name(Put 1/1 counter) counter(1/1) target(*[creature;vehicle]|myBattlefield) autohand={X}{G}{G}{discard}:name(Put X counter) target(land|myBattlefield) counter(1/1,x) && becomes(Creature Sprit,0/0,green,haste) forever text=Landfall - Whenever a land enters under your control, put a +1/+1 counter on target creature or Vehicle you control. -- Channel - {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. mana={1}{G} type=Enchantment [/card] [card] name=Robber of the Rich abilities=reach,haste auto=@combat(attacking) source(this) restriction{compare(ohandcount)~morethan~compare(phandcount)}:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(exile) and!( counter(0/0,1,RobberExiled) notrg )! auto=emblem transforms((,newability[lord(rogue|myBattlefield) transforms((,newability[_ATTACKING_name(Can cast exiled cards) transforms((,newability[{0}:name(Cast exiled card) name(Cast exiled card) target(*[-land;counter{0/0.1.RobberExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.RobberExiled) notrg],newability[canplayfromexile ueot],newability[anytypeofmana ueot],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RobberExiled) notrg])) ueot )!])) ueot]))])) forever dontremove text=Reach, haste -- Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. mana={1}{R} type=Creature subtype=Human Archer Rogue power=2 toughness=2 [/card] [card] name=Robe of Stars auto={1}:equip auto=teach(creature) 0/3 auto=teach(creature) transforms((,newability[{1}{W}:name(Phase out) phaseout])) text=Equipped creature gets +0/+3. -- Astral Projection-{1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until until its controller's next turn.) -- Equip {1} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Robe of the Archmagi auto=@combatdamaged(player) from(mytgt):draw:thatmuch controller auto={4}:equip auto={1}:name(Equip Shaman, Warlock, or Wizard) rehook target(Shaman, Warlock, Wizard|mybattlefield) asSorcery text=Whenever equipped creature deals combat damage to a player, you draw that many cards. -- Equip {4} -- Equip Shaman, Warlock, or Wizard {1} mana={2}{U} type=Artifact subtype=Equipment [/card] [card] name=Robot Chicken auto=@movedto(*|mystack):token(Egg,Creature Egg,0/1) auto=@movedto(mygraveyard) from(creature[egg]|mybattlefield):destroy target(creature,artifact) text=Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield. -- Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature. mana={4} type=Artifact Creature subtype=Chicken Construct power=2 toughness=2 [/card] [card] name=Roc Charger abilities=flying auto=_ATTACKING_target(creature[attacking;-flying]) flying ueot text=Flying -- Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. mana={2}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Roc Hunter abilities=reach text=Reach mana={1}{R} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Rocco, Cabaretti Caterer auto=if casted(this) then notaTarget(creature[manacost<=X]|mylibrary) moveto(mybattlefield) text=When Rocco, Cabaretti Caterer enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. mana={X}{R}{G}{W} type=Legendary Creature subtype=Elf Druid power=3 toughness=1 [/card] [card] name=Rocco, Street Chef auto=@each my end:name(Exile top card) _IMPULSEUENT_ auto=@each my end:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=@movedto(land|battlefield) from(exile):name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=@movedto(land|battlefield) from(exile):name(Create food) _FOOD_ auto=@movedto(*|stack) from(exile):name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=@movedto(*|stack) from(exile):name(Create food) _FOOD_ text=At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. -- Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={R}{G}{W} type=Legendary Creature subtype=Elf Druid power=2 toughness=4 [/card] [card] name=Rock Equipment auto={1}:equip auto=teach(creature) {1}{T}{S(Rock Equipment|myBattlefield)}:name(Damage any target) name(Damage any target) damage:2 target(anytarget) text=Equiped creature has "{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target" -- Equip {1}. type=Artifact subtype=Equipment [/card] [card] name=Rock Jockey restriction=type(land[fresh]|myBattlefield)~equalto~0 auto=maxPlay(land)-99 controller ueot auto=phaseaction[upkeep once] maxPlay(land)+99 controller text=You can't cast Rock Jockey if you've played a land this turn. -- You can't play lands if you've cast Rock Jockey this turn. mana={2}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Rock Lobster auto=all(Scissors Lizards|battlefield) cantblock auto=all(Scissors Lizards|battlefield) cantattack text=Scissors Lizards cannot attack or block. mana={4} type=Artifact Creature power=4 toughness=3 [/card] [card] name=Rock Slide auto=thisforeach(X) ability$!name(Choose creature) choice name(Damage to a creature) damage:1 target(creature[attacking;blocking;-flying])!$ controller text=Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. mana={X}{R} type=Instant [/card] [card] name=Rocketeer Boostbuggy auto=_ATTACKING__TREASURE_ auto=this(cantargetcard(*[-effect]) {3}:becomes(Artifact Creature effect) forever && counter(1/1) auto=_CREW1_ text=Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -- Exhaust - {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) -- Crew 1 mana={R}{G} type=Artifact subtype=Vehicle power=3 toughness=2 [/card] [card] name=Rockfall Vale auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{G} auto={T}:add{R} text=Rockfall Vale enters tapped unless you control two or more other lands. -- {T}: Add {R} or {G}. type=Land [/card] [card] name=Rockslide Sorcerer auto=@movedTo(*[instant;sorcery;wizard]|myStack):name(Delas 1 damage) name(Deals 1 damage) damage:1 target(anytarget) text=Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. mana={3}{R} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Rod of Absorption auto=@movedTo(*[instant;sorcery]|opponentgraveyard) from(opponentstack):name(Exile instant or sorcery) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( counter(0/0.1.RodExiled) )!])) forever auto=@movedTo(*[instant;sorcery]|mygraveyard) from(mystack):name(Exile instant or sorcery) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(myexile) and!( counter(0/0.1.RodExiled) )!])) forever auto={0}{T}{S}:name(X=0) target(*[instant;sorcery;manacost<=0;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={1}{T}{S}:name(X=1) target(*[instant;sorcery;manacost<=1;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={2}{T}{S}:name(X=2) target(*[instant;sorcery;manacost<=2;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={3}{T}{S}:name(X=3) target(*[instant;sorcery;manacost<=3;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={4}{T}{S}:name(X=4) target(*[instant;sorcery;manacost<=4;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={5}{T}{S}:name(X=5) target(*[instant;sorcery;manacost<=5;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={6}{T}{S}:name(X=6) target(*[instant;sorcery;manacost<=6;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={7}{T}{S}:name(X=7) target(*[instant;sorcery;manacost<=7;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={8}{T}{S}:name(X=8) target(*[instant;sorcery;manacost<=8;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={9}{T}{S}:name(X=9) target(*[instant;sorcery;manacost<=9;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={10}{T}{S}:name(X=10) target(*[instant;sorcery;manacost<=10;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={11}{T}{S}:name(X=11) target(*[instant;sorcery;manacost<=11;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={12}{T}{S}:name(X=12) target(*[instant;sorcery;manacost<=12;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={13}{T}{S}:name(X=13) target(*[instant;sorcery;manacost<=13;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={14}{T}{S}:name(X=14) target(*[instant;sorcery;manacost<=14;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={15}{T}{S}:name(X=15) target(*[instant;sorcery;manacost<=15;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={16}{T}{S}:name(X=16) target(*[instant;sorcery;manacost<=16;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={17}{T}{S}:name(X=17) target(*[instant;sorcery;manacost<=17;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={18}{T}{S}:name(X=18) target(*[instant;sorcery;manacost<=18;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={19}{T}{S}:name(X=19) target(*[instant;sorcery;manacost<=19;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) auto={20}{T}{S}:name(X=20) target(*[instant;sorcery;manacost<=20;counter{0/0.1.RodExiled}]|exile) activate castcard(normal) text=Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. -- {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs. mana={2}{U} type=Artifact [/card] [card] name=Rodeo Pyromancers auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:Add{R}{R} text=Whenever you cast your first spell each turn, add {R}{R}. mana={3}{R} type=Creature subtype=Human Mercenary power=3 toughness=4 [/card] [card] name=Rodolf Duskbringer abilities=deathtouch,flying,lifelink auto=@lifeof(player) from(*[-lifefaker]|*):name(Becomes indestructible) transforms((,indestructible)) ueot auto=@each my end restriction{compare(lifegain)~equalto~0}:may name(Pay and return with cost 0) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=0]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~1}:may name(Pay and return with cost 1) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=1]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~2}:may name(Pay and return with cost 2) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~3}:may name(Pay and return with cost 3) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~4}:may name(Pay and return with cost 4) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=4]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~5}:may name(Pay and return with cost 5) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=5]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~6}:may name(Pay and return with cost 6) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=6]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~7}:may name(Pay and return with cost 7) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=7]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~8}:may name(Pay and return with cost 8) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=8]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~9}:may name(Pay and return with cost 9) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=9]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~10}:may name(Pay and return with cost 10) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=10]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~11}:may name(Pay and return with cost 11) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=11]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~12}:may name(Pay and return with cost 12) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=12]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~13}:may name(Pay and return with cost 13) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=13]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~14}:may name(Pay and return with cost 14) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=14]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~15}:may name(Pay and return with cost 15) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=15]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~16}:may name(Pay and return with cost 16) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=16]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~17}:may name(Pay and return with cost 17) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=17]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~18}:may name(Pay and return with cost 18) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=18]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~equalto~19}:may name(Pay and return with cost 19) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=19]|mygraveyard) moveto(mybattlefield)!$ controller auto=@each my end restriction{compare(lifegain)~morethan~19}:may name(Pay and return with cost 20) ability$!name(Pay and return) pay({1}{WB}) name(Return creature) target(creature[manacost<=20]|mygraveyard) moveto(mybattlefield)!$ controller text=Flying, deathtouch, lifelink -- Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. -- At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. mana={5}{B} type=Legendary Creature subtype=Vampire Angel power=4 toughness=4 [/card] [card] name=Rofellos's Gift auto=target(enchantment|mygraveyard) moveto(hand) text=Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. mana={G} type=Sorcery [/card] [card] name=Rograkh, Son of Rohgahh abilities=first strike,menace,trample,partner text=First strike, menace, trample -- Partner (You can have two commanders if both have partner.) mana={0} type=Legendary Creature subtype=Kobold Warrior color=red power=0 toughness=1 [/card] [card] name=Rogue abilities=haste auto=damage:1 target(anytarget) text=Haste -- When this creature enters, it deals 1 damage to any target type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Rogue Class auto=counter(0/0,1,Level) auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.RogueExiled) notrg )! auto=@combatdamageof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( counter(0/0.1.RogueExiled) notrg )! auto=this(variable{hascntlevel}=1) {1}{U}{B}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}=2) lord(creature|myBattlefield) menace auto=this(variable{hascntlevel}=2) {2}{U}{B}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}>=3) lord(*[counter{0/0.1.RogueExiled}]|myexile) transforms((,newability[canplayfromexile],newability[anytypeofmana])) auto=this(variable{hascntlevel}>=3) {0}:name(May play card from opponent exile) target(*[counter{0/0.1.RogueExiled}]|opponentexile) moveTo(myexile) and!( transforms((,newability[0/0.1.RogueExiled],newability[canplayfromexile ueot],newability[anytypeofmana ueot],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.RogueExiled) notrg])) forever )! text=(Gain the next level as a sorcery to add its ability.) -- Whenever a creature you controls deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. -- {1}{U}{B}: Level 2 -- Creatures you control have menace. -- {2}{U}{B}: Level 3 -- You may play cards exiled with Rogue Class, and you may spend mana as through it were mana of any color to cast them. mana={U}{B} type=Enchantment subtype=Class [/card] [card] name=Rogues' Gallery auto=ability$!name(return white creature) may name(return white creature) moveto(hand) target(creature[white]|mygraveyard)!$ controller auto=ability$!name(return blue creature) may name(return blue creature) moveto(hand) target(creature[blue]|mygraveyard)!$ controller auto=ability$!name(return black creature) may name(return black creature) moveto(hand) target(creature[black]|mygraveyard)!$ controller auto=ability$!name(return red creature) may name(return red creature) moveto(hand) target(creature[red]|mygraveyard)!$ controller auto=ability$!name(return green creature) may name(return green creature) moveto(hand) target(creature[green]|mygraveyard)!$ controller text=For each color, return up to one target creature card of that color from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Rohgahh, Kher Keep Overlord auto=lord(other kobold|myBattlefield) +2/+2 auto=@movedTo(other Kobold|mystack):pay({2}) create(dragon:creature dragon:4/4:red:flying) auto=@movedTo(Dragon|mystack):token(Kobolds of Kher Keep,creature kobold,0/1,red) text=Other Kobolds you control get +2/+2. -- Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. -- Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. mana={3}{B}{R} type=Legendary Creature subtype=Kobold Warrior power=4 toughness=4 [/card] [card] name=Rohirrim Lancer abilities=menace auto=_DIES_ name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Menace (This creature can't be blocked except by two or more creatures.) -- When Rohirrim Lancer dies, the Ring tempts you. mana={R} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Roil Cartographer auto=@movedTo(land|myBattlefield):alterenergy:1 controller auto={T}{E:6}:draw:3 text=Landfall - Whenever a land enters under your control, you get {E} (an energy counter). -- {T}, Pay six {E}: Draw three cards. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=3 [/card] [card] name=Roil Eruption kicker={5} auto=if paid(kicker) then name(Deals 5 damages) name(Deals 5 damages) damage:5 target(anytarget) auto=ifnot paid(kicker) then name(Deals 3 damages) name(Deals 3 damages) damage:3 target(anytarget) text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. mana={1}{R} type=Sorcery [/card] [card] name=Roiling Dragonstorm auto=draw:2 && ability$!name(discard) reject notaTarget(*|myhand)!$ controller auto=@movedTo(Dragon|myBattlefield):moveTo(hand) text=When this enchantment enters, draw two cards, then discard a card. -- When a Dragon you control enters, return this enchantment to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Roiling Regrowth aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. mana={2}{G}{S(land|myBattlefield)} type=Instant [/card] [card] name=Roiling Vortex auto=@each my upkeep:damage:1 controller auto=@each opponent upkeep:damage:1 opponent auto=@movedTo(*|myStack) restriction{type(land[tapped]|myBattlefield)~lessthan~1}:damage:5 controller auto=@movedTo(*|opponentStack) restriction{type(land[tapped]|opponentBattlefield)~lessthan~1}:damage:5 opponent auto={R}:nolifegainopponent ueot text=At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. -- Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. -- {R}: Your opponents can't gain life this turn. mana={1}{R} type=Enchantment [/card] [card] name=Roiling Waters target=creature|opponentbattlefield auto=moveto(hand) auto=ability$!name(Choose one) choice name(You draw) draw:1 controller _ choice name(Opponent draws) draw:1 opponent!$ controller text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. mana={5}{U}{U} type=Sorcery [/card] [card] name=Role Reversal auto=choice name(artifact) moveTo(myBattlefield) target(artifact|opponentBattlefield) and!(moveto(opponentBattlefield) target(artifact|myBattlefield))! auto=choice name(creature) moveTo(myBattlefield) target(creature|opponentBattlefield) and!(moveto(opponentBattlefield) target(creature|myBattlefield))! auto=choice name(enchantment) moveTo(myBattlefield) target(enchantment|opponentBattlefield) and!(moveto(opponentBattlefield) target(enchantment|myBattlefield))! auto=choice name(planeswalker) moveTo(myBattlefield) target(planeswalker|opponentBattlefield) and!(moveto(opponentBattlefield) target(planeswalker|myBattlefield))! auto=choice name(land) moveTo(myBattlefield) target(land|opponentBattlefield) and!(moveto(opponentBattlefield) target(land|myBattlefield))! text=Exchange control of two target permanents that share a permanent type. mana={U}{U}{R} type=Sorcery [/card] [card] name=Rolling Hamsphere auto=foreach(Hamster|myBattlefield) 1/1 auto=_ATTACKING_create(hamster:creature hamster:1/1:red)*3 auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Rolling Hamsphere gets +1/+1 for each Hamster you control. -- Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. -- Crew 3 mana={7} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Rolling Thunder auto=thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a player) damage:1 target(player)!$ controller text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. mana={X}{R}{R} type=Sorcery [/card] [card] name=Rona's Vortex kicker={2}{B} target=*[creature;planeswalker]|opponentBattlefield auto=if paid(kicker) then bottomoflibrary else moveTo(hand) text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead. mana={U} type=Instant [/card] [card] name=Rona, Disciple of Gix auto=lord(*[counter{0/0.1.RonaExiled}]|myexile) canplayfromexile auto=if type(*[artifact]|mygraveyard)~morethan~0 then choice name(Exile artifact card) name(Exile artifact card) target(*[artifact]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! auto=if type(*[legendary]|mygraveyard)~morethan~0 then choice name(Exile legendary card) name(Exile legendary card) target(*[legendary]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! auto=if type(*[saga]|mygraveyard)~morethan~0 then choice name(Exile saga card) name(Exile saga card) target(*[saga]|mygraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! auto={4}{T}:all(*[zpos=1]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.RonaExiled)])) forever )! text=When Rona, Disciple of Gix enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) -- You may cast spells from among cards exiled with Rona. -- {4}, {T}: Exile the top card of your library. mana={1}{U}{B} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Rona, Herald of Invasion backside=Rona, Tolarian Obliterator restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(*[legendary]|mystack) restriction{compare(isflipped)~equalto~0}:name(Untap rona) name(Untap rona) untap auto={T}:_LOOT_ auto={5}{p(B)}:name(Transform Rona) flip(backside) asSorcery text=Whenever you cast a legendary spell, untap Rona, Herald of Invasion. -- {T}: Draw a card, then discard a card. -- {5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) mana={1}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Rona, Sheoldred's Faithful auto=@movedTo(instant,sorcery|mystack):life:-1 opponent flashback={1}{U}{B}{B}{D(*|myhand)}{D(*|myhand)} text=Whenever you cast an instant or sorcery spell, each opponent loses 1 life. -- You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. mana={1}{U}{B}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Rona, Tolarian Obliterator abilities=trample #auto=@damaged(this) from(*|opponentzones):name(Discard at random) name(Discard at random) ability$!name(Discard at random) name(Discard at random) all(*[zpos=genrandzpos=type:*:myhandplus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[land]|*) then transforms((,newability[choice name(Put land in play) moveto(mybattlefield)],newability[choice name(Don't put land in play) donothing])) oneshot],newability[if cantargetcard(*[-land]|*) then transforms((,newability[choice name(Cast for zero) activate castcard(normal)],newability[choice name(Don't cast) donothing])) oneshot])) oneshot )!!$ opponent #auto=@damaged(this) from(*|myzones):name(Discard at random) name(Discard at random) all(*[zpos=genrandzpos=type:*:myhandplus1plusend]|myhand) reject and!( transforms((,newability[if cantargetcard(*[land]|*) then transforms((,newability[choice name(Put in play) moveto(mybattlefield)],newability[choice name(Don't put in play) donothing])) oneshot],newability[if cantargetcard(*[-land]|*) then transforms((,newability[choice name(Cast spell for zero) activate castcard(normal)],newability[choice name(Don't cast spell) donothing])) oneshot])) oneshot )! auto=@damaged(this) from(*|opponentzones):ability$! target(*|myhand) moveto(exile) !$ opponent auto=@damaged(this) from(*|myzones):ability$! target(*|myhand) moveto(exile) !$ controller text=Trample -- Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost. color=black,blue type=Legendary Creature subtype=Phyrexian Wizard power=5 toughness=5 [/card] [card] name=Rooftop Assassin abilities=flash,flying,lifelink auto=destroy target(creature[damaged]|opponentBattlefield) text=Flash -- Flying, lifelink -- When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn. mana={3}{B} type=Creature subtype=Vampire Assassin power=2 toughness=2 [/card] [card] name=Rooftop Saboteurs abilities=flying auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller text=Flying -- Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card. type=Creature subtype=Moonfolk Ninja power=2 toughness=3 [/card] [card] name=Rookie Mistake target=creature auto=0/2 ueot auto=target(other creature) -2/-0 ueot text=Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. -- mana={U} type=Instant [/card] [card] name=Roost of Drakes kicker={2}{U} auto=if paid(kicker) then token(Drake,Creature Drake,2/2,blue,flying) auto=@movedTo(*[kicked>=1]|myStack):token(Drake,Creature Drake,2/2,blue,flying) text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- When Roost of Drakes enters, if it was kicked, create a 2/2 blue Drake creature token with flying. -- Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. mana={U} type=Enchantment [/card] [card] name=Root Sliver abilities=nofizzle auto=lord(Sliver|stack) nofizzle auto=lord(Sliver|opponentstack) nofizzle text=This spell can't be countered. -- Sliver spells can't be countered. mana={3}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Root Snare auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Instant [/card] [card] name=Rootcast Apprenticeship auto=thisforeach(variable{3}) ability$!name(Choose one) choice target(creature) counter(1/1,2) _ choice clone target(*[token]|mybattlefield) _ choice _SQUIRRELTOKEN_ _ choice notaTarget(artifact[-token]|opponentbattlefield) sacrifice !$ controller text=Choose three. You may choose the same mode more than once. -- - Put two +1/+1 counters on target creature. -- - Create a token that's a copy of target token you control. -- - Target player creates a 1/1 green Squirrel creature token. -- - Target opponent sacrifices a nontoken artifact. mana={3}{G} type=Sorcery [/card] [card] name=Rootcoil Creeper auto={T}:name(Add mana) ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller auto=aslongas(*[hasflashback]|mygraveyard) {T}:name(Add 2 mana) name(Add 2 mana) ability$!name(Choose one) choice name(Add red mana) add{R}{R} _ choice name(Add green mana) add{G}{G} _ choice name(Add black mana) add{B}{B} _ choice name(Add white mana) add{W}{W} _ choice name(Add blue mana) add{U}{U}!$ controller auto=aslongas(*[-hasflashback;canPlayFromGraveyard]|mygraveyard) {T}:name(Add 2 mana) name(Add 2 mana) ability$!name(Choose one) choice name(Add red mana) add{R}{R} _ choice name(Add green mana) add{G}{G} _ choice name(Add black mana) add{B}{B} _ choice name(Add white mana) add{W}{W} _ choice name(Add blue mana) add{U}{U}!$ controller auto={G}{U}{T}{E}:name(Return card from exile) target(*[hasflashback]|myexile) moveto(hand) text={T}: Add one mana of any color. -- {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. -- {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own in exile to your hand. type=Creature subtype=Plant Horror mana={G}{U} power=2 toughness=2 [/card] [card] name=Rootha, Mercurial Artist auto={R}{H}:name(copy spell) transforms((,newability[activate castcard(copied noevent)])) oneshot target(*[instant;sorcery]|mystack) text={2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={1}{U}{R} type=Legendary Creature subtype=Orc Shaman power=1 toughness=4 [/card] [card] name=Rooting Moloch abilities=cycling auto=name(Exile card with cycling) target(*[cycling]|myGraveyard) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! autohand=__CYCLING__({2}) text=When Rooting Moloch enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{R} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Rootless Yew auto=_DIES_ability$!choice name() name(power 6 or greater) target(creature[power>=6]|mylibrary) moveto(hand) _ choice name(toughness 6 or greater) target(creature[toughness>=6]|mylibrary) moveto(hand)!$ controller text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle. mana={3}{G}{G} type=Creature subtype=Treefolk power=5 toughness=4 [/card] [card] name=Rootpath Purifier auto=lord(land|myBattlefield) transforms((Basic)) auto=lord(land|mylibrary) transforms((Basic)) text=Lands you control and land cards in your library are basic. mana={3}{G} type=Creature subtype=Elf Druid power=3 toughness=4 [/card] [card] name=Rootrider Faun auto={T}:Add{G} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text={T}: Add {G}. -- {1}, {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Satyr Scout power=1 toughness=3 [/card] [card] name=Roots of Wisdom autostack=deplete:3 auto=if type(*[land;elf]|mygraveyard)~morethan~0 then target(*[land;elf]|mygraveyard) moveto(hand) else draw:1 controller text=Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) mana={1}{G} type=Sorcery [/card] [card] name=Rootwater Shaman auto=lord(aura|mycastingzone) asflash text=You may cast Aura cards with enchant creature as though they had flash. mana={2}{U} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Rootweaver Druid auto=ability$!name(fetch land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent auto=ability$!name(fetch land) target(land[basic]|mylibrary) moveto(opponentbattlefield) and!( tap(noevent) )! !$ opponent text=When Rootweaver Druid enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles it. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Rootwire Amalgam other={1}{G} name(prototype) auto=alternative becomes(,2/3,green) auto={3}{G}{G}{S}:create(golem:artifact creature golem:thricepower/thricepower:haste ueot) asSorcery text=Prototype {1}{G} - 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- {3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. mana={5} type=Artifact Creature subtype=Golem power=5 toughness=5 [/card] [card] name=Rootwise Survivor abilities=haste auto=@each my secondmain sourceTap:may target(land|mybattlefield) counter(1/1.3) && becomes(Elemental Creature,0/0,haste) forever text=Haste -- Survival - At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. mana={3}{G}{G} type=Creature subtype=Human Survivor power=3 toughness=4 [/card] [card] name=Rope abilities=oneblocker auto=teach(creature) 1/2 auto=teach(creature) reach auto=teach(creature) oneblocker auto={2}{S}:draw:1 auto={3}:equip text=Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -- {2}, Sacrifice Rope: Draw a card. -- Equip {3} mana={G} type=Artifact subtype=Clue Equipment [/card] [card] name=Rosemane Centaur abilities=vigilance other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Vigilance mana={3}{G}{W} type=Creature subtype=Centaur Soldier power=4 toughness=4 [/card] [card] name=Rosethorn Acolyte // Seasonal Ritual abilities=adventure other={G} name(Adventure) auto=alternative name(Add 1 mana of any color) name(Add 1 mana of any color) transforms((,newability[activatechooseacolor add{chosencolor} activatechooseend])) forever auto=alternative _ADVENTURE_ auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto={T}:add{W} text={T}: Add one mana of any color. // Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Rosethorn Halberd auto=name(Attach to creature) rehook target(creature[-human]|myBattlefield) auto=teach(creature) 2/1 auto={5}:equip text=When Rosethorn Halberd enters, attach it to target non-Human creature you control. -- Equipped creature gets +2/+1. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) mana={G} type=Artifact subtype=Equipment [/card] [card] name=Rosheen Meanderer auto={T}:add{4} text={T}: Add {4}. Spend this mana only on costs that contain {X}. mana={3}{RG} type=Legendary Creature subtype=Giant Shaman power=4 toughness=4 [/card] [card] name=Rosie Cotton of South Lane #This card has been modded in order to allow specific combo when AI is using it, this mod is not effecting card when it is used by a Human player. auto=if compare(ishuman)~morethan~0 then name(Create food) name(Create food) _FOOD_ and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )! auto=if compare(ishuman)~equalto~0 then transforms((,newability[if type(Scurry Oak|mybattlefield)~equalto~0 then _FOOD_ and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~equalto~0 then _FOOD_ and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~morethan~0 then _FOOD_ and!( name(Put 1/1 counter) target(Scurry Oak|myBattlefield) counter(1/1) )!])) oneshot auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~morethan~0}:name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~equalto~0}:name(Put 1/1 counter) name(Put 1/1 counter) transforms((,newability[if type(Scurry Oak|mybattlefield)~equalto~0 then name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1)],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~equalto~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1)],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(Scurry Oak|myBattlefield) counter(1/1)])) oneshot text=When Rosie Cotton of South Lane enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. mana={2}{W} type=Legendary Creature subtype=Halfling Peasant power=1 toughness=1 [/card] [card] name=Rosnakht, Heir of Rohgahh auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot auto=_HEROIC_create(Kobolds of Kher Keep:creature kobold:0/1:red) text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Heroic - Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. mana={R} type=Legendary Creature subtype=Kobold Warrior power=0 toughness=1 [/card] [card] name=Rot Hulk abilities=menace auto=moveTo(myBattlefield) target(zombie|mygraveyard) text=Menace -- When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. mana={5}{B}{B} type=Creature subtype=Zombie power=5 toughness=5 [/card] [card] name=Rot-Tide Gargantua auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[name(Opponent sacrifices a creature) ability$!name(Sacrifice a creature) name(Sacrifice a creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent])) oneshot )! text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature. mana={3}{B}{B} type=Creature subtype=Zombie Kraken power=5 toughness=4 [/card] [card] name=Rotten Reunion flashback={1}{B} auto=may name(Exile a card) target(*|graveyard) moveto(exile) auto=token(Zombie Dec) text=Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Instant [/card] [card] name=Rotting Regisaur auto=@each my upkeep:reject notaTarget(*|myhand) text=At the beginning of your upkeep, discard a card. mana={2}{B} type=Creature subtype=Zombie Dinosaur power=7 toughness=6 [/card] [card] name=Rotwidow Pack abilities=reach auto={3}{B}{G}{E(creature|mygraveyard)}:token(Spider,Creature Spider,1/2,reach,green) && damage:type:creature[spider]:myBattlefield target(opponent) text=Reach -- {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. mana={2}{B}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Rough // Tumble other={5}{R} name(Tumble) auto=alternative damage:6 all(creature[flying]) auto=ifnot paid(alternative) then damage:2 all(creature[-flying]) text=Rough deals 2 damage to each creature without flying. // Tumble deals 6 damage to each creature with flying. mana={1}{R} type=Sorcery [/card] [card] name=Rouse the Mob abilities=hasnokicker,hasstrive kicker=multi{2}{R} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[2/0],trample)) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[2/0],trample)) ueot text=Strive - Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn. mana={R} type=Instant [/card] [card] name=Rousing Read target=creature auto=draw:2 controller && transforms((,newability[target(*|myhand) reject])) oneshot auto=1/1 auto=flying text=Enchant creature -- When Rousing Read enters, draw two cards, then discard a card. -- Enchanted creature gets +1/+1 and has flying. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Rousing Refrain abilities=exiledeath other={1}{R} name(Suspend 3) auto=ifnot paid(alternative) then foreach(*|opponenthand) add{R} doesntempty auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. -- Suspend 3-{1}{R} (Rather than cast this card from your hand, you may pay 1{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Rousing of Souls auto=all(*[zpos=1]|library) moveto(hand) and!( transforms((,newability[if cantargetcard(*[-land]|*) then token(Spirit^Creature Spirit^1/1^white^flying) srccontroller],newability[choice name(Put back and draw) moveto(ownerlibrary) and!( draw:1 )!])) oneshot )! text=Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card. mana={2}{W} type=Sorcery [/card] [card] name=Rout abilities=flash restriction=can play sorcery other={5}{W}{W} name(Cast as instant) auto=bury all(creature) text=You may cast Rout any time you could cast an instant if you pay {2} more to cast it. -- Destroy all creatures. They can't be regenerated. mana={3}{W}{W} type=Sorcery [/card] [card] name=Rover Blades abilities=double strike auto=teach(creature) double strike auto={4}:equip auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Double strike -- Equipped creature has double strike. -- Equip {4} -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.) mana={3} type=Artifact subtype=Equipment Vehicle power=2 toughness=2 [/card] [card] name=Roving Harper auto=draw:1 text=When Roving Harper enters, draw a card. mana={2}{W} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Roving Keep abilities=defender auto={7}:2/0 && trample && canattack ueot text=Defender -- {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. mana={7} type=Artifact Creature subtype=Wall power=5 toughness=7 [/card] [card] name=Rowan's Battleguard abilities=first strike auto=aslongas(planeswalker[Rowan]|myBattlefield) +3/+0 text=First strike -- As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. mana={3}{R} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Rowan's Stalwarts auto=moveto(hand) target(Rowan^ Fearless Sparkmage|mylibrary) auto=moveto(hand) target(Rowan^ Fearless Sparkmage|mygraveyard) text=When Rowan's Stalwarts enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{R} type=Creature subtype=Human Knight power=5 toughness=2 [/card] [card] name=Rowdy Crew abilities=trample auto=draw:3 && discard:2 text=Trample -- When Rowdy Crew enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. mana={2}{R}{R} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Rowen auto=@drawof(player) turnlimited:if type(*[basic;fresh]|myhand)~morethan~0 then draw:1 controller text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. mana={2}{G}{G} type=Enchantment [/card] [card] name=Roxanne, Starfall Savant auto=create(Meteorite) and!(tap(noevent))! auto=_ATTACKING_create(Meteorite) and!(tap(noevent))! auto=lord(artifact[token]|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=Whenever Roxanne, Starfall Savant enters or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters, it deals 2 damage to any target" and "{T}: Add one mana of any color." -- Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. mana={3}{R}{G} type=Legendary Creature subtype=Cat Druid power=4 toughness=3 [/card] [card] name=Rubble Reading target=land auto=destroy auto=_SCRY2_ controller text=Destroy target land. Scry 2. mana={3}{R} type=Sorcery [/card] [card] name=Rubble Slinger abilities=reach text=Reach mana={2}{RG} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Rubblebelt Boar auto=target(creature) 2/0 ueot text=When Rubblebelt Boar enters, target creature gets +2/+0 until end of turn. mana={3}{R} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Rubblebelt Braggart auto=_ATTACKING_if this(cantargetcard(*[-suspect]) then may _SUSPECT_IT_ text=Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) mana={4}{R} type=Creature subtype=Viashino Warrior power=5 toughness=5 [/card] [card] name=Rubblebelt Maverick auto=_SURVEIL2_ autograveyard={G}{E}:counter(1/1) target(creature) asSorcery text=When Rubblebelt Maverick enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -- {G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. mana={G} type=Creature subtype=Human Detective power=1 toughness=1 [/card] [card] name=Rubblebelt Recluse abilities=mustattack text=Rubblebelt Recluse attacks each combat if able. mana={4}{R} type=Creature subtype=Ogre Berserker power=6 toughness=5 [/card] [card] name=Rubblebelt Rioters abilities=haste auto=_ATTACKING_power:highest:creature:mybattlefield/0 text=Haste -- Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. mana={1}{R}{G} type=Creature subtype=Human Berserker power=0 toughness=4 [/card] [card] name=Rubblebelt Runner auto=cantbeblockedby(creature[token]) text=Rubblebelt Runner can't be blocked by creature tokens. mana={1}{R}{G} type=Creature subtype=Lizard Warrior power=3 toughness=3 [/card] [card] name=Ruby, Daring Tracker abilities=haste auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:2/2 ueot auto={T}:Add{R} auto={T}:Add{G} text=Haste -- Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. -- {T}: Add {R} or {G}. mana={R}{G} type=Legendary Creature subtype=Human Scout power=1 toughness=2 [/card] [card] name=Rug of Smothering abilities=flying auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~0}:name(Lose 1 life) life:-1 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Lose 1 life) life:-2 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Lose 2 life) life:-3 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Lose 3 life) life:-4 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~4}:name(Lose 4 life) life:-5 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~5}:name(Lose 5 life) life:-6 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~6}:name(Lose 6 life) life:-7 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~7}:name(Lose 7 life) life:-8 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~8}:name(Lose 8 life) life:-9 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~9}:name(Lose 9 life) life:-10 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~10}:name(Lose 10 life) life:-11 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~11}:name(Lose 11 life) life:-12 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~12}:name(Lose 12 life) life:-13 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~13}:name(Lose 13 life) life:-14 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~14}:name(Lose 14 life) life:-15 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~15}:name(Lose 15 life) life:-16 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~16}:name(Lose 16 life) life:-17 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~17}:name(Lose 17 life) life:-18 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~18}:name(Lose 18 life) life:-19 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~19}:name(Lose 19 life) life:-20 controller auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~morethan~19}:name(Lose 20 life) life:-21 controller auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~1}:name(Lose 1 life) life:-1 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~1}:name(Lose 1 life) life:-2 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~2}:name(Lose 2 life) life:-3 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~3}:name(Lose 3 life) life:-4 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~4}:name(Lose 4 life) life:-5 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~5}:name(Lose 5 life) life:-6 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~6}:name(Lose 6 life) life:-7 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~7}:name(Lose 7 life) life:-8 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~8}:name(Lose 8 life) life:-9 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~9}:name(Lose 9 life) life:-10 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~10}:name(Lose 10 life) life:-11 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~11}:name(Lose 11 life) life:-12 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~12}:name(Lose 12 life) life:-13 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~13}:name(Lose 13 life) life:-14 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~14}:name(Lose 14 life) life:-15 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~15}:name(Lose 15 life) life:-16 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~16}:name(Lose 16 life) life:-17 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~17}:name(Lose 17 life) life:-18 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~18}:name(Lose 18 life) life:-19 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~equalto~19}:name(Lose 19 life) life:-20 opponent auto=@movedTo(*|opponentstack) restriction{thisturn(*[instant;sorcery]|opponentstack)~morethan~19}:name(Lose 20 life) life:-21 opponent text=Flying -- Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Ruin Crab auto=_LANDFALL_deplete:3 opponent text=Landfall - Whenever a land enters under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) mana={U} type=Creature subtype=Crab power=0 toughness=3 [/card] [card] name=Ruin Grinder abilities=menace aicode=activate moveto(hand) target(mountain|myLibrary) autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(mountain|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(hand))! afterrevealedend revealend auto=_DIES_all(player) draw:7 auto=_DIES_reject all(*|hand) text=Menace -- When Ruin Grinder dies, each player may discard their hand and draw seven cards. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) mana={5}{R} type=Artifact Creature subtype=Construct power=7 toughness=4 [/card] [card] name=Ruin Raider auto=@each my end:if raid then draw:1 && life:-manacost text=Raid - At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value. mana={2}{B} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Ruin Rat abilities=deathtouch auto=_DIES_target(*|opponentgraveyard) moveTo(exile) text=Deathtouch -- When Ruin Rat dies, exile target card from an opponent's graveyard. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Ruin-Lurker Bat abilities=flying,lifelink auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then _SCRY1_ text=Flying, lifelink -- At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) mana={W} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Ruination Rioter auto=_DIES_damage:type:land:mygraveyard target(anytarget) text=When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. mana={R}{G} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Ruinous Intrusion target=artifact,enchantment auto=moveto(exile) auto=if cantargetcard(*[manacost=1]|*) then name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) auto=if cantargetcard(*[manacost=2]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,2) auto=if cantargetcard(*[manacost=3]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,3) auto=if cantargetcard(*[manacost=4]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,4) auto=if cantargetcard(*[manacost=5]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,5) auto=if cantargetcard(*[manacost=6]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,6) auto=if cantargetcard(*[manacost=7]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,7) auto=if cantargetcard(*[manacost=8]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,8) auto=if cantargetcard(*[manacost=9]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,9) auto=if cantargetcard(*[manacost=10]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,10) auto=if cantargetcard(*[manacost=11]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,11) auto=if cantargetcard(*[manacost=12]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,12) auto=if cantargetcard(*[manacost=13]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,13) auto=if cantargetcard(*[manacost=14]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,14) auto=if cantargetcard(*[manacost=15]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,15) auto=if cantargetcard(*[manacost=16]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,16) auto=if cantargetcard(*[manacost=17]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,17) auto=if cantargetcard(*[manacost=18]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,18) auto=if cantargetcard(*[manacost=19]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,19) auto=if cantargetcard(*[manacost>=20]|*) then name(Put 1/1 counters) target(creature|myBattlefield) counter(1/1,20) text=Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. mana={3}{G} type=Instant [/card] [card] name=Ruinous Ultimatum auto=destroy all(*[-land]|opponentBattlefield) text=Destroy all nonland permanents your opponents control. mana={R}{R}{W}{W}{W}{B}{B} type=Sorcery [/card] [card] name=Ruins Recluse abilities=deathtouch,reach auto={3}{G}:counter(1/1) text=Reach, deathtouch -- {3}{G}: Put a +1/+1 counter on Ruins Recluse. mana={1}{G} type=Creature subtype=Spider power=1 toughness=1 [/card] [card] name=Rukarumel, Biologist auto=chooseatype transforms((,newability[lord(sliver|mybattlefield) becomes(chosentype)],newability[lord(creature[-token]|myzones) becomes(chosentype)])) forever chooseend auto={3}{T}:name(Create sliver) token(Sliver) text=As Rukarumel, Biologist enters, choose a creature type. -- Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -- {3}, {T}: Create a 1/1 colorless Sliver creature token. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Rulik Mons, Warren Chief abilities=menace auto=_ATTACKING_reveal:1 optionone if type(land|reveal)~morethan~0 then all(*|reveal) transforms((,newability[moveTo(mybattlefield)],newability[tap(noevent)])) else all(*|reveal) moveto(mylibrary) && _GOBLINTOKEN_ optiononeend revealend text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. mana={1}{R}{G}{G} type=Legendary Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Rumbleweed abilities=reach,trample,vigilance anyzone=affinity(land|mygraveyard) reduce({1}) auto=all(other creature|myBattlefield) transforms((,newability[3/3],trample)) ueot text=This spell costs {1} less to cast for each land card in your graveyard. -- Vigilance, reach, trample -- When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn. mana={10}{G} type=Creature subtype=Plant Elemental power=8 toughness=8 [/card] [card] name=Rumbling Aftershocks auto=@movedTo(*[kicked=1]|myStack):may name(Deal 1 damage) target(creature) damage:1 auto=@movedTo(*[kicked=2]|myStack):may name(Deal 2 damage) target(creature) damage:2 auto=@movedTo(*[kicked=3]|myStack):may name(Deal 3 damage) target(creature) damage:3 auto=@movedTo(*[kicked=4]|myStack):may name(Deal 4 damage) target(creature) damage:4 auto=@movedTo(*[kicked=5]|myStack):may name(Deal 5 damage) target(creature) damage:5 auto=@movedTo(*[kicked=6]|myStack):may name(Deal 6 damage) target(creature) damage:6 auto=@movedTo(*[kicked=7]|myStack):may name(Deal 7 damage) target(creature) damage:7 auto=@movedTo(*[kicked=8]|myStack):may name(Deal 8 damage) target(creature) damage:8 auto=@movedTo(*[kicked=9]|myStack):may name(Deal 9 damage) target(creature) damage:9 auto=@movedTo(*[kicked=10]|myStack):may name(Deal 10 damage) target(creature) damage:10 auto=@movedTo(*[kicked=11]|myStack):may name(Deal 11 damage) target(creature) damage:11 auto=@movedTo(*[kicked=12]|myStack):may name(Deal 12 damage) target(creature) damage:12 auto=@movedTo(*[kicked=13]|myStack):may name(Deal 13 damage) target(creature) damage:13 auto=@movedTo(*[kicked=14]|myStack):may name(Deal 14 damage) target(creature) damage:14 auto=@movedTo(*[kicked=15]|myStack):may name(Deal 15 damage) target(creature) damage:15 auto=@movedTo(*[kicked=16]|myStack):may name(Deal 16 damage) target(creature) damage:16 auto=@movedTo(*[kicked=17]|myStack):may name(Deal 17 damage) target(creature) damage:17 auto=@movedTo(*[kicked=18]|myStack):may name(Deal 18 damage) target(creature) damage:18 auto=@movedTo(*[kicked=19]|myStack):may name(Deal 19 damage) target(creature) damage:19 auto=@movedTo(*[kicked>=20]|myStack):may name(Deal 20 damage) target(creature) damage:20 text=Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. mana={4}{R} type=Enchantment [/card] [card] name=Rumbling Rockslide target=creature auto=damage:type:land:myBattlefield text=Rumbling Rockslide deals damage to target creature equal to the number of lands you control. mana={3}{R} type=Sorcery [/card] [card] name=Rumbling Ruin auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 1) name(Total of 1/1 counters is 1) all(creature[power<=1]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 2) name(Total of 1/1 counters is 2) all(creature[power<=2]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 3) name(Total of 1/1 counters is 3) all(creature[power<=3]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 4) name(Total of 1/1 counters is 4) all(creature[power<=4]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 5) name(Total of 1/1 counters is 5) all(creature[power<=5]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 6) name(Total of 1/1 counters is 6) all(creature[power<=6]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 7) name(Total of 1/1 counters is 7) all(creature[power<=7]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 8) name(Total of 1/1 counters is 8) all(creature[power<=8]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 9) name(Total of 1/1 counters is 9) all(creature[power<=9]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 10) name(Total of 1/1 counters is 10) all(creature[power<=10]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 11) name(Total of 1/1 counters is 11) all(creature[power<=11]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 12) name(Total of 1/1 counters is 12) all(creature[power<=12]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 13) name(Total of 1/1 counters is 13) all(creature[power<=13]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 14) name(Total of 1/1 counters is 14) all(creature[power<=14]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 15) name(Total of 1/1 counters is 15) all(creature[power<=15]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 16) name(Total of 1/1 counters is 16) all(creature[power<=16]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 17) name(Total of 1/1 counters is 17) all(creature[power<=17]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 18) name(Total of 1/1 counters is 18) all(creature[power<=18]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 19) name(Total of 1/1 counters is 19) all(creature[power<=19]|opponentbattlefield) transforms((,cantblock)) ueot auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then choice name(Total of 1/1 counters is 20) name(Total of 1/1 counters is 20) all(creature[power<=20]|opponentbattlefield) transforms((,cantblock)) ueot text=When Rumbling Ruin enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. mana={5}{R} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Rumbling Sentry aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=When Rumbling Sentry enters, scry 1. mana={3}{W}{W} type=Creature subtype=Giant power=3 toughness=6 [/card] [card] name=Run Afoul auto=ability$!name(sacrifice) notaTarget(creature[flying]|mybattlefield) sacrifice!$ opponent text=Target opponent sacrifices a creature with flying. mana={G} type=Instant [/card] [card] name=Run Aground target=artifact,creature auto=moveto(ownerlibrary) text=Put target artifact or creature on top of its owner's library. mana={3}{U} type=Instant [/card] [card] name=Run Amok target=creature[attacking] auto=+3/+3 auto=trample text=Target attacking creature gets +3/+3 and gains trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Run Ashore auto=choice name(Return to hand) name(Return to hand) target(*[-land]|battlefield) moveto(hand) auto=choice name(Put on top or bottom) name(Put on top or bottom) ability$!name(Choose one) choice name(Put on top) target(*[-land]|battlefield) moveto(ownerlibrary) _ choice name(Put on bottom) target(*[-land]|battlefield) bottomoflibrary!$ controller auto=choice name(Choose both) name(Choose both) target(*[-land]|battlefield) moveto(hand) && ability$!name(Choose one) choice name(Put on top) target(*[-land]|battlefield) moveto(ownerlibrary) _ choice name(Put on bottom) target(*[-land]|battlefield) bottomoflibrary!$ controller text=Choose one or both -- The owner of target nonland permanent puts it on the top or bottom of their library. -- Return target nonland permanent to its owner's hand. mana={4}{U}{U} type=Instant [/card] [card] name=Run Away Together target=creature|myBattlefield auto=moveTo(hand) auto=moveTo(hand) target(creature|opponentBattlefield) restriction=type(creature|opponentBattlefield)~morethan~0 text=Choose two target creatures controlled by different players. Return those creatures to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Runadi, Behemoth Caller auto=@movedTo(creature[manacost>=5]|mybattlefield) from(mystack):name(Creature gain counters) name(Creature gain counters) all(trigger[to]) transforms((,newability[counter(1/1.manacostminus4minusend)])) forever auto=lord(other creature|myBattlefield) transforms((,newability[this(counter{1/1}>=3) haste])) auto={T}:add{G} text=Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. -- Creatures you control with three or more +1/+1 counters on them have haste. -- {T}: Add {G}. mana={2}{G} type=Legendary Creature subtype=Cat Shaman power=1 toughness=3 [/card] [card] name=Runaway Boulder abilities=flash,cycling auto=damage:6 target(creature|opponentBattlefield) autohand=__CYCLING__({2}) text=Flash -- When Runaway Boulder enters, it deals 6 damage to target creature an opponent controls. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={6} type=Artifact [/card] [card] name=Runaway Steam-Kin auto=@movedTo(*[red]|mystack):this(counter{1/1}<3) counter(1/1) auto={C(1/1,-3)}:add{R}{R}{R} text=Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. -- Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. mana={1}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Runaway Trash-Bot abilities=trample auto=foreach(*[artifact;enchantment]|myGraveyard) 1/0 text=Trample -- Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. mana={3} type=Artifact Creature subtype=Construct power=0 toughness=4 [/card] [card] name=Rundvelt Hordemaster auto=lord(other goblin|myBattlefield) 1/1 auto=@movedTo(Goblin|graveyard) from(battlefield):moveto(exile) and!( if cantargetcard(*[Goblin]|*) then transforms((,newability[canplayfromexile])) ueot )! all(*[zpos=1]|mylibrary) text=Other Goblins you control get +1/+1. -- Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Rune Snag target=*|stack auto=if type(Rune Snag|graveyard)~equalto~0 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~1 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~2 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~3 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~4 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~5 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~6 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~7 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~8 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~9 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?fizzle])) forever auto=if type(Rune Snag|graveyard)~equalto~10 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. mana={1}{U} type=Instant [/card] [card] name=Rune of Flight target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=draw:1 controller auto=teach(creature) flying auto=teach(equipment) transforms((,newability[teach(creature) flying])) text=Enchant permanent -- When Rune of Flight enters, draw a card. -- As long as enchanted permanent is a creature, it has flying. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." mana={1}{U} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Might target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=draw:1 controller auto=teach(creature) 1/1 auto=teach(creature) trample auto=teach(equipment) transforms((,newability[teach(creature) 1/1],newability[teach(creature) trample])) text=Enchant permanent -- When Rune of Might enters, draw a card. -- As long as enchanted permanent is a creature, it gets +1/+1 and has trample. -- As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." mana={1}{G} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Mortality target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=draw:1 controller auto=teach(creature) deathtouch auto=teach(equipment) transforms((,newability[teach(creature) deathtouch])) text=Enchant permanent -- When Rune of Mortality enters, draw a card. -- As long as enchanted permanent is a creature, it has deathtouch. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch." mana={1}{B} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Protection: Artifacts abilities=cycling auto={W}:name(prevent damage) notaTarget(artifact) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Black abilities=cycling auto={W}:name(prevent damage) notaTarget(*[black]|battlefield,stack) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Blue abilities=cycling auto={W}:name(prevent damage) notaTarget(*[blue]|battlefield,stack) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Green abilities=cycling auto={W}:name(prevent damage) notaTarget(*[green]|battlefield,stack) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Lands abilities=cycling auto={W}:name(prevent damage) notaTarget(land|battlefield,stack) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Red abilities=cycling auto={W}:name(prevent damage) notaTarget(*[red]|battlefield,stack) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: White abilities=cycling auto={W}:name(prevent damage) notaTarget(*[white]|battlefield,stack) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Speed target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=draw:1 controller auto=teach(creature) 1/0 auto=teach(creature) haste auto=teach(equipment) transforms((,newability[teach(creature) 1/0],newability[teach(creature) haste])) text=Enchant permanent -- When Rune of Speed enters, draw a card. -- As long as enchanted permanent is a creature, it gets +1/+0 and has haste. -- As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." mana={1}{R} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune of Sustenance target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=draw:1 controller auto=teach(creature) lifelink auto=teach(equipment) transforms((,newability[teach(creature) lifelink])) text=Enchant permanent -- When Rune of Sustenance enters, draw a card. -- As long as enchanted permanent is a creature, it has lifelink. -- As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink." mana={1}{W} type=Enchantment subtype=Aura Rune [/card] [card] name=Rune-Brand Juggler auto=may target(creature|myBattlefield) _SUSPECT_IT_ auto={3}{B}{R}{S(creature[suspect]|mybattlefield)}:target(creature) -5/-5 ueot restriction{type(creature[suspect]|mybattlefield)~morethan~0} text=When Rune-Brand Juggler enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.) -- {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Rune-Sealed Wall abilities=defender auto={T}:_SURVEIL1_ text=Defender -- {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={2}{U} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Runebound Wolf auto={3}{R}{T}:name(Damage opponent) damage:type:*[wolf;werewolf]:mybattlefield target(opponent) text={3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. mana={1}{R} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Runed Crown auto={2}:equip auto=teach(creature) 1/1 auto=may name(Search Rune) target(*[rune]|mylibrary,myhand,mygraveyard) moveto(mybattlefield) and!( transforms((,newability[name(Attach to Runed Crown) rehook target(equipment[Runed Crown]|mybattlefield)],newability[shuffle])) oneshot )! text=When Runed Crown enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle it. -- Equipped creature gets +1/+1. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Runeforge Champion auto=choice name(Don't search rune) donothing auto=choice name(Search your library) target(*[rune]|mylibrary) moveto(hand) and!( shuffle )! auto=choice name(Search your graveyard) target(*[rune]|mygraveyard) moveto(hand) auto=lord(*[rune]|myrestrictedcastingzone) transforms((,newability[{1}:name(Pay with 1 mana) name(Pay with 1 mana) activate castcard(normal)])) text=When Runeforge Champion enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- You may pay {1} rather than pay the mana cost for Rune spells you cast. mana={2}{W} type=Creature subtype=Dwarf Warrior power=2 toughness=3 [/card] [card] name=Runescale Stormbrood // Chilling Screech abilities=flying,asflash restriction=can play creature auto=@movedTo(*[-creature]|mystack):2/0 ueot auto=@movedTo(dragon|mystack):2/0 ueot other={1}{U} name(Omen:Chilling Screech) auto=alternative fizzle target(*[manacost<=2]|stack) restriction{type(*[manacost<=2]|stack)~morethan~0} auto=alternative moveTo(library) && shuffle text=Flying -- Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn. -- Chilling Screech {1}{U} -- Instant - Omen -- Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.) mana={3}{R} type=Creature subtype=Dragon power=2 toughness=4 [/card] [card] name=Runic Repetition target=*[hasflashback]|myexile auto=moveto(hand) text=Return target exiled card with flashback you own to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Runic Shot kicker={U} auto=if paid(kicker) then _SCRY2_ target=creature[tapped] auto=destroy text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- Destroy target tapped creature. If this spell was kicked, scry 2. mana={W} type=Sorcery [/card] [card] name=Runo Stromkirk abilities=flying backside=Krothuss, Lord of the Deep restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=may name(Return creature) target(creature|mygraveyard) moveto(mylibrary) auto=@each my upkeep:name(Reveal top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[choice name(Put back) moveto(mylibrary) and!( if cantargetcard(creature[manacost>=6]|*) then name(Transform Runo Stromkirk) name(Transform Runo Stromkirk) target(Runo Stromkirk|mybattlefield) flip(backside) )!])) oneshot )! text=Flying -- When Runo Stromkirk enters, put up to one target creature card from your graveyard on top of your library. -- At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. // Krothuss, Lord of the Deep mana={1}{U}{B} type=Legendary Creature subtype=Vampire Cleric power=1 toughness=4 [/card] [card] name=Rural Recruit abilities=training auto=_TRAINING_ auto=token(Boar,Creature Boar,3/1,green) text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- When Rural Recruit enters, create a 3/1 Boar creature token. mana={3}{G} type=Creature subtype=Human Peasant power=1 toughness=1 [/card] [card] name=Rush the Room target=creature auto=transforms((,newability[1/0],first strike)) ueot auto=if cantargetcard(*[goblin;orc]|*) then transforms((,haste)) ueot text=Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. mana={R} type=Instant [/card] [card] name=Rushblade Commander auto=lord(warrior|mybattlefield) haste text=Warriors your team controls have haste. mana={B}{R} type=Creature subtype=Azra Warrior power=2 toughness=2 [/card] [card] name=Rushed Rebirth auto=if type(creature|mybattlefield)~morethan~0 then choice name(Choose your creature) name(Choose your creature) target(creature|mybattlefield) transforms((,newability[_DIES_name(Search creature) target(creature[manacost<=manacostminus1minusend]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!])) ueot auto=if type(creature[manacost=0]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 0) name(Choose opponent creature with manacost 0) target(creature[manacost=0]|opponentbattlefield) transforms((,newability[_DIES_donothing])) ueot auto=if type(creature[manacost=1]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 1) name(Choose opponent creature with manacost 1) target(creature[manacost=1]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=0]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=2]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 2) name(Choose opponent creature with manacost 2) target(creature[manacost=2]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=3]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 3) name(Choose opponent creature with manacost 3) target(creature[manacost=3]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=2]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=4]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 4) name(Choose opponent creature with manacost 4) target(creature[manacost=4]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=3]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=5]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 5) name(Choose opponent creature with manacost 5) target(creature[manacost=5]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=4]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=6]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 6) name(Choose opponent creature with manacost 6) target(creature[manacost=6]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=5]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=7]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 7) name(Choose opponent creature with manacost 7) target(creature[manacost=7]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=6]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=8]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 8) name(Choose opponent creature with manacost 8) target(creature[manacost=8]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=7]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=9]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 9) name(Choose opponent creature with manacost 9) target(creature[manacost=9]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=8]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=10]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 10) name(Choose opponent creature with manacost 10) target(creature[manacost=10]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=9]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=11]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 11) name(Choose opponent creature with manacost 11) target(creature[manacost=11]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=10]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=12]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 12) name(Choose opponent creature with manacost 12) target(creature[manacost=12]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=11]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=13]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 13) name(Choose opponent creature with manacost 13) target(creature[manacost=13]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=12]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=14]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 14) name(Choose opponent creature with manacost 14) target(creature[manacost=14]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=13]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=15]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 15) name(Choose opponent creature with manacost 15) target(creature[manacost=15]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=14]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=16]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 16) name(Choose opponent creature with manacost 16) target(creature[manacost=16]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=15]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=17]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 17) name(Choose opponent creature with manacost 17) target(creature[manacost=17]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=16]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=18]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 18) name(Choose opponent creature with manacost 18) target(creature[manacost=18]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=17]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost=19]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 19) name(Choose opponent creature with manacost 19) target(creature[manacost=19]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=18]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot auto=if type(creature[manacost>=20]|opponentbattlefield)~morethan~0 then choice name(Choose opponent creature with manacost 20) name(Choose opponent creature with manacost 20) target(creature[manacost>=20]|opponentbattlefield) transforms((,newability[_DIES_ability$!name(Search creature) name(Search creature) target(creature[manacost<=19]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent])) ueot text=Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. mana={B}{G} type=Instant [/card] [card] name=Rushing-Tide Zubera auto=@damaged(this) restriction{compare(excessdamage)~morethan~0}:name(Draw 3 card) draw:3 controller text=When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. mana={2}{U}{U} type=Creature subtype=Zubera Spirit power=3 toughness=3 [/card] [card] name=Rust Goliath abilities=reach,trample other={3}{G}{G} name(prototype) auto=alternative becomes(,3/5,green) text=Prototype {3}{G}{G} - 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Reach, trample mana={10} type=Artifact Creature subtype=Construct power=10 toughness=10 [/card] [card] name=Rust Monster abilities=first strike auto={S(artifact|mybattlefield)}:name(Gets 2/0) 2/0 ueot text=First strike -- Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Rust-Shield Rampager kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=cantbeblockedby(creature[power<=2]) text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- This creature can't be blocked by creatures with power 2 or less. mana={3}{G} type=Creature subtype=Raccoon Warrior power=4 toughness=4 [/card] [card] name=Rustvale Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{W} auto={T}:add{R} text=Rustvale Bridge enters tapped. -- Indestructible -- {T}: Add {R} or {W}. type=Artifact Land [/card] [card] name=Rustvine Cultivator auto={T}:counter(0/0,1,oil) auto={T}{C(0/0,-1,oil)}:untap target(land) text={T}: Put an oil counter on Rustvine Cultivator. -- {T}, Remove an oil counter from Rustvine Cultivator: Untap target land. mana={G} type=Creature subtype=Phyrexian Elf Druid power=1 toughness=2 [/card] [card] name=Rustwing Falcon abilities=flying text=Flying mana={W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Ruthless Knave auto={2}{B}{S(creature|mybattlefield)}:_TREASURE_*2 auto={S(*[Treasure]|myBattlefield)}{S(*[Treasure]|myBattlefield)}{S(*[Treasure]|myBattlefield)}:draw:1 text={2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color." -- Sacrifice three Treasures: Draw a card. mana={2}{B} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Ruthless Lawbringer auto=may name(Sacrifice another creature) sacrifice notaTarget(other creature|mybattlefield) && ability$!destroy target(*[-land])!$ controller text=When Ruthless Lawbringer enters, you may sacrifice another creature. When you do, destroy target nonland permanent. mana={1}{W}{B} type=Creature subtype=Vampire Assassin power=3 toughness=2 [/card] [card] name=Ruthless Negotiation target=opponent auto=ability$! moveTo(exile) target(*|myhand) !$ targetedplayer auto=if gravecast then draw:1 controller flashback={4}{B} text=Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Ruthless Predation target=creature|mybattlefield auto=1/2 auto=_FIGHT_ restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{G} type=Sorcery [/card] [card] name=Ruthless Ripper abilities=deathtouch facedown={3} autofacedown=aslongas(*[black]|myhand) {0}:name(Reveal black card and turn) morph autofaceup=target(player) life:-2 text=Deathtouch -- Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ruthless Ripper is turned face up, target player loses 2 life. mana={B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Ruthless Sniper auto=@movedto(*|mygraveyard) from(myhand):pay({1}) counter(-1/-1) target(creature) text=Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. mana={B} type=Creature subtype=Human Archer power=1 toughness=2 [/card] [card] name=Ruthless Technomancer auto=may name(Sacrifice a creature) target(other creature|mybattlefield) sacrifice and!( transforms((,newability[_TREASURE_*power])) oneshot )! auto={2}{B}{S(artifact|mybattlefield)}:name(Sacrifice 1 artifact) target(creature[power<=1]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 2 artifacts) target(creature[power<=2]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 3 artifacts) target(creature[power<=3]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 4 artifacts) target(creature[power<=4]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 5 artifacts) target(creature[power<=5]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 6 artifacts) target(creature[power<=6]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 7 artifacts) target(creature[power<=7]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 8 artifacts) target(creature[power<=8]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 9 artifacts) target(creature[power<=9]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 10 artifacts) target(creature[power<=10]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 11 artifacts) target(creature[power<=11]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 12 artifacts) target(creature[power<=12]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 13 artifacts) target(creature[power<=13]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 14 artifacts) target(creature[power<=14]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 15 artifacts) target(creature[power<=15]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 16 artifacts) target(creature[power<=16]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 17 artifacts) target(creature[power<=17]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 18 artifacts) target(creature[power<=18]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 19 artifacts) target(creature[power<=19]|mygraveyard) moveto(mybattlefield) auto={2}{B}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Sacrifice 20 artifacts) target(creature[power<=20]|mygraveyard) moveto(mybattlefield) text=When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. -- {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. mana={3}{B} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Ruthless Winnower auto=@each my upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notaTarget(creature[-elf]|mybattlefield)!$ controller auto=@each opponent upkeep:ability$!name(Sacrifice non-elf) name(Sacrifice non-elf) sacrifice notaTarget(creature[-elf]|mybattlefield)!$ opponent text=At the beginning of each player's upkeep, that player sacrifices a non-Elf creature. mana={3}{B}{B} type=Creature subtype=Elf Rogue power=4 toughness=4 [/card] [card] name=Sabertooth Cobra auto=@combat(notblocked) source(this):alterpoison:1 opponent auto=@combat(notblocked) source(this):ability$!name(pay or poison) pay[[{2}]] name(pay 2 mana) donothing?alterpoison:1!$ opponent text=Whenever Sabertooth Cobra deals damage to a player, they gets a poison counter. That player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that turn. (A player with ten or more poison counters loses the game.) mana={2}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Sabertooth Mauler auto=@each my end restriction{morbid}:counter(1/1) && untap text=At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Sabotage Strategist abilities=flying,vigilance auto=lord(creature[attacking]|opponentbattlefield) -1/0 auto=this(cantargetcard(*[-effect]) {5}{U}{U}:becomes(effect) forever && counter(1/1,3) text=Flying, vigilance -- Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. -- Exhaust - {5}{U}{U}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.) mana={2}{U}{U} type=Creature subtype=Vedalken Ranger power=2 toughness=2 [/card] [card] name=Sacellum Godspeaker auto={T}:foreach(creaure[power>4]|myhand) add{G} text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Sacred Cat abilities=lifelink autograveyard={W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Lifelink -- Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Sacred Excavation auto=moveto(hand) target(*[cycling]|myGraveyard) text=Return up to two target cards with cycling from your graveyard to your hand. mana={3}{U} type=Sorcery [/card] [card] name=Sacred Fire target=anytarget flashback={4}{R}{W} auto=damage:2 auto=life:2 controller text=Sacred Fire deals 2 damage to any target and you gain 2 life. -- Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R}{W} type=Instant [/card] [card] name=Sacred Ground auto=@movedto(land|mygraveyard) from(myBattlefield):all(trigger[to]) moveto(mybattlefield) text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Sacred Peaks auto=tap(noevent) text=({T}: Add {R} or {W}.) -- Sacred Peaks enters tapped. type=Land subtype=Mountain Plains [/card] [card] name=Sacred White Deer auto=aslongas(planeswalker[Yanggu]|mybattlefield) {3}{G}{T}:life:4 text={3}{G},{T}: You gain 4 life. Activate this ability only if you control a Yanggu planeswalker. mana={1}{G} type=Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Saddle of the Cavalier auto=teach(creature) 3/3 auto=teach(creature) cantbeblockedby(creature[power<=3]) auto={3}:equip text=Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. -- Equip {3} mana={2}{G} type=Artifact subtype=Equipment [/card] [card] name=Saddled Rimestag auto=if thisturn(creature|mybattlefield)~morethan~1 then 2/2 ueot auto=@movedto(other creature|myBattlefield) turnlimited:2/2 ueot text=Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. mana={1}{G} type=Snow Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Sadistic Obsession target=creature auto=teach(creature) {B}{T}:counter(-1/-1) target(creature) text=Enchant creature -- Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature." mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Sadistic Shell Game auto=ability$! destroy notaTarget(creature|opponentBattlefield) !$ controller auto=ability$! destroy notaTarget(creature|myBattlefield) !$ opponent text=Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures. mana={4}{B} type=Sorcery [/card] [card] name=Sadistic Skymarcher otherrestriction=type(*[Vampire]|myhand)~lessthan~2 other={3}{B} restriction=type(*[Vampire]|myhand)~morethan~1 abilities=flying, lifelink text=As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink mana={2}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Safana, Calimport Cutthroat abilities=menace,backgroundpartner auto=@each my end restriction{compare(pdungeoncompleted)~morethan~0}:name(Create 3 treasure) _TREASURE_*3 auto=@each my end restriction{compare(pinitiative)~morethan~0,compare(pdungeoncompleted)~equalto~0}:name(Create 1 treasure) _TREASURE_ text=Menace -- At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. -- Choose a Background (You can have a Background as a second commander.) mana={2}{B} type=Legendary Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Sage of Days auto=reveal:3 optionone name(chooose a card) target(*|reveal) moveto(library) optiononeend optiontwo name(put on graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=When Sage of Days enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. mana={2}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Sage of Hours auto=_HEROIC_counter(1/1) auto={0}:this(counter{1/1.1}=5) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=6) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=7) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=8) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=9) turns:+1 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=10) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=11) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=12) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=13) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=14) turns:+2 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=15) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=16) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=17) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=18) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=19) turns:+3 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=20) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=21) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=22) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=23) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}=24) turns:+4 controller && removeallcounters(1/1) auto={0}:this(counter{1/1.1}>=25) turns:+5 controller && removeallcounters(1/1) text=Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. -- Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sage of Mysteries auto=_CONSTELLATION_deplete:2 target(player) text=Constellation -- Whenever an enchantment enters under your control, target player mills two cards. mana={U} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Sage of the Beyond abilities=flying,foretell autohand=_FORETELL_ autoexile={4}{U} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=lord(*|mycommandzone) changecost(colorless:-2) forcedalive auto=lord(*|myexile) changecost(colorless:-2) forcedalive auto=lord(*|mygraveyard) changecost(colorless:-2) forcedalive auto=lord(*|mylibrary) changecost(colorless:-2) forcedalive auto=lord(*|mysideboard) changecost(colorless:-2) forcedalive text=Flying -- Spells you cast from anywhere other than your hand cost {2} less to cast. -- Foretell {4}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={5}{U}{U} type=Creature subtype=Spirit Giant power=5 toughness=5 [/card] [card] name=Sage of the Falls auto=may _LOOT_ auto=@movedTo(creature[-human]|myBattlefield):may _LOOT_ text=Whenever Sage of the Falls or another non-Human creature enters under your control, you may draw a card. If you do, discard a card. mana={4}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=5 [/card] [card] name=Sage of the Fang auto=counter(1/1) target(creature) autograveyard=name(Renew) {3}{G}{E}:target(creature) counter(1/1) && transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot asSorcery text=When this creature enters, put a +1/+1 counter on target creature. -- Renew - {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery. mana={2}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Sage of the Maze auto={T}:name(Add two mana) thisforeach(variable{2}) ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller auto={T}:target(land|myBattlefield) becomes(Citizen creature,twicetype:gate:myBattlefield/twicetype:gate:myBattlefield,haste) ueot asSorcery auto={T(*[Gate]|myBattlefield)}:untap text={T}: Add two mana in any combination of colors. -- {T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. -- Tap an untapped Gate you control: Untap Sage of the Maze. mana={2}{G} type=Creature subtype=Elf Wizard power=1 toughness=3 [/card] [card] name=Sage of the Skies abilities=flying,lifelink autostack=if casted a spell then clone text=When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) -- Flying, lifelink mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=3 [/card] [card] name=Sage's Row Savant aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ text=When Sage's Row Savant enters, scry 2. mana={1}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Sage-Eye Avengers abilities=prowess auto=@movedTo(*[-creature]|mystack):name(Gets 1/1) 1/1 ueot auto=_ATTACKING_may name(Return creature) transforms((,newability[name(Choose creature) target(creature[power<=pminus1minusend]|battlefield) moveTo(hand)])) oneshot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. mana={4}{U}{U} type=Creature subtype=Djinn Monk power=4 toughness=5 [/card] [card] name=Sagittars' Volley target=creature[flying] auto=destroy auto=damage:1 all(creature[flying]|opponentBattlefield) text=Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. mana={2}{G} type=Instant [/card] [card] name=Sagu Pummeler abilities=reach autograveyard=name(Renew) {4}{G}{E}:target(creature) transforms((,newability[counter(1/1.2)],newability[counter(0/0.1.reach)],newability[this(counter{0/0.1.reach}>=1) reach])) forever asSorcery text=Reach -- Renew - {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery. mana={3}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Sagu Wildling // Roost Seek abilities=flying auto=life:3 other={G} name(Omen:Roost Seek) auto=alternative notaTarget(land[basic]|mylibrary) moveTo(hand) auto=alternative moveTo(library) && shuffle text=Flying -- When this creature enters, you gain 3 life. -- Roost Seek {G} -- Sorcery - Omen -- Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.) mana={4}{G} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Saheeli's Artistry auto=if type(artifact|battlefield)~morethan~0 then choice name(Clone an artifact) name(Clone an artifact) target(artifact) clone auto=if type(creature|battlefield)~morethan~0 then choice name(Clone a creature) name(Clone a creature) target(creature) clone addtype(artifact) auto=if type(artifact|battlefield)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(artifact) clone && ability$!name(Clone a creature) name(Clone a creature) target(creature) clone addtype(artifact)!$ controller text=Choose one or both -- Create a token that's a copy of target artifact. -- Create a token that's a copy of target creature, except it's an artifact in addition to its other types. mana={4}{U}{U} type=Sorcery [/card] [card] name=Saheeli's Directive mana={X}{R}{R}{R} other={improvise} name(Improvise) auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(artifact[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Improvise (Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. type=Sorcery [/card] [card] name=Saheeli's Silverwing abilities=flying auto=target(opponent) reveal:1 optionone name(Put On Top) target(<1>*|reveal) moveto(ownerlibrary) optiononeend afterrevealed afterrevealedend revealend text=Flying -- When Saheeli's Silverwing enters, look at the top card of target opponent's library. mana={4} type=Artifact Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Saheeli, the Sun's Brilliance auto={U}{R}{T}:target(other *[creature;artifact]|myBattlefield) clone with(treason,haste) addtype(artifact) text={U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. mana={U}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Sai, Master Thopterist auto=@movedTo(artifact|mystack):_THOPTERTOKEN_ auto={1}{U}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:draw:1 text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{U}, Sacrifice two artifacts: Draw a card. mana={2}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=4 [/card] [card] name=Saiba Cryptomancer abilities=flash,hexproof auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],hexproof)) ueot text=Flash -- Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Hexproof mana={1}{U} type=Creature subtype=Moonfolk Ninja power=0 toughness=1 [/card] [card] name=Saiba Trespassers autohand={3}{U}{discard}:may freeze target(creature|opponentBattlefield) text=Channel - {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. mana={4}{U} type=Artifact Creature subtype=Moonfolk Rogue power=3 toughness=5 [/card] [card] name=Said // Done abilities=flash other={3}{U} name(Done) restriction=can play sorcery auto=ifnot paid(alternative) then target(other *[instant;sorcery]|mygraveyard) moveto(hand) auto=alternative may target(creature|battlefield) freeze text=Return target instant or sorcery card from your graveyard to your hand. -- Tap up to two target creatures. They don't untap during their controllers' next untap step. mana={2}{U} type=Sorcery [/card] [card] name=Sailmonger auto={2}:target(creature) flying ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notaTarget(creature) flying ueot?donothing!$ opponent])) forever text={2}: Target creature gains flying until end of turn. Any player may activate this ability. mana={3}{U} type=Creature subtype=Human Monger power=3 toughness=3 [/card] [card] name=Sailor of Means auto=_TREASURE_ text=When Sailor of Means enters, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={2}{U} type=Creature subtype=Human Pirate power=1 toughness=4 [/card] [card] name=Sailors' Bane anyzone=affinity(instant,sorcery,adventure|mygraveexile) reduce({1}) auto=_WARD4_ text=This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. -- Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) mana={7}{U}{U} type=Creature subtype=Dragon Turtle power=7 toughness=7 [/card] [card] name=Sakashima of a Thousand Faces abilities=partner,legendruleremove auto=may copy target(creature|mybattlefield) text=You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. -- The "legend rule" doesn't apply to permanents you control. -- Partner (You can have two commanders if both have partner.) mana={3}{U} type=Legendary Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Sakashima's Protege abilities=flash autostack=if casted(this) then cascade:plibrarycount auto=may copy notaTarget(*[fresh]|battlefield) text=Flash -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. mana={4}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=1 [/card] [card] name=Sakashima's Will auto=if type(*[iscommander]|mybattlefield)~equalto~0 then choice name(Opponent choose a creature) name(Opponent choose a creature) ability$!name(Choose creature) name(Choose creature) target(creature|mybattlefield) moveto(opponentbattlefield)!$ opponent auto=if type(*[iscommander]|mybattlefield)~equalto~0 then choice name(All creatures becomes copy) name(All creatures becomes copy) target(creature|myBattlefield) transforms((,newability[phaseaction[end once] counter(0/0.-1.SakashimaEffect)],newability[counter(0/0.1.SakashimaEffect)],newability[all(other creature|myBattlefield) transforms((,newability[all(creature[counter{0/0.1.SakashimaEffect}]|myBattlefield) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(myorigname) undocpy])) forever )!])) ueot])) oneshot auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(Opponent choose a creature) name(Opponent choose a creature) ability$!name(Choose creature) name(Choose creature) target(creature|mybattlefield) moveto(opponentbattlefield)!$ opponent auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(All creatures becomes copy) name(All creatures becomes copy) target(creature|myBattlefield) transforms((,newability[phaseaction[end once] counter(0/0.-1.SakashimaEffect)],newability[counter(0/0.1.SakashimaEffect)],newability[all(other creature|myBattlefield) transforms((,newability[all(creature[counter{0/0.1.SakashimaEffect}]|myBattlefield) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(myorigname) undocpy])) forever )!])) ueot])) oneshot text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Target opponent chooses a creature they control. You gain control of it. -- Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. mana={3}{U} type=Sorcery [/card] [card] name=Salt Road Ambushers auto=@facedup(other creature|mybattlefield):all(trigger) counter(1/1,2) facedown={3} autofacedown={3}{G}{G}:morph autofaceup=counter(1/1) text=Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -- Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={3}{G} type=Creature subtype=Dog Warrior power=3 toughness=3 [/card] [card] name=Salt Road Packbeast abilities=affinitycontrollercreatures auto=draw:1 text=This spell costs {1} less to cast for each creature you control. -- When this creature enters, draw a card. mana={5}{W} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Salt Road Skirmish target=creature auto=destroy auto=create(warrior:creature warrior:1/1:red:haste:treason)*2 text=Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. mana={3}{B} type=Sorcery [/card] [card] name=Saltcrusted Steppe auto={T}:add{C} auto={1}{T}:counter(0/0,1,Storage) auto={1}{C(0/0,-1,Storage)}: ability$! _ choice add{G} _ choice add{W} !$ controller text={T}: Add {C}. -- {1}, {T}: Put a storage counter on Saltcrusted Steppe. -- {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}. type=Land [/card] [card] name=Saltwater Stalwart auto=@damagefoeof(player) from(this):draw:1 target(player) text=Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. mana={3}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=4 [/card] [card] name=Salvaged Manaworker auto={1}:activatechooseacolor add{chosencolor} activatechooseend limit:1 text={1}: Add one mana of any color. Activate only once each turn. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Salvager of Ruin auto={S}:target(*[-instant;-sorcery;fresh]|mygraveyard) moveto(hand) text=Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Salvager of Secrets auto=target(instant,sorcery|mygraveyard) moveto(hand) text=When Salvager of Secrets enters, return target instant or sorcery card from your graveyard to your hand. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Salvation Colossus abilities=flying,trample,vigilance auto=@each my blockers:all(other creature|myBattlefield) 2/2 auto=@each my blockers:all(other creature|myBattlefield) indestructible auto={e:8}:_UNEARTH_ text=Flying, vigilance, trample -- Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. -- Unearth-Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={6}{W}{W} type=Artifact Creature subtype=Construct power=9 toughness=9 [/card] [card] name=Sam's Desperate Rescue target=creature|mygraveyard auto=moveto(hand) and!( name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! text=Return target creature card from your graveyard to your hand. The Ring tempts you. mana={B} type=Sorcery [/card] [card] name=Sam, Loyal Attendant abilities=partner partner=Frodo, Adventurous Hobbit auto=_PARTNER_ auto=lord(food|mybattlefield) transforms((,newability[{1}{T}{S}:name(Food abilities cost 1 less) life:3 controller])) auto=@each my combatbegins:name(Create food) _FOOD_ text=Partner with Frodo, Adventurous Hobbit (When this creature enters, target player may put Frodo into their hand from their library, then shuffle.) -- At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Activated abilities of Foods you control cost {1} less to activate. mana={1}{G}{W} type=Legendary Creature subtype=Halfling Peasant power=2 toughness=4 [/card] [card] name=Samite Blessing target=creature auto=teach(creature) transforms((,newability[{T}:name(Prevent 1 damage) target(creature) prevent:1])) text=Enchant creature -- Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Samite Herbalist auto=@tapped(this):name(Scry 1) transforms((,newability[life:1],newability[_SCRY1_])) text=Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Samite Sanctuary auto={2}:target(creature) absorb ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notaTarget(creature) absorb ueot?donothing!$ opponent])) forever text={2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. mana={2}{W} type=Enchantment [/card] [card] name=Samut's Sprint target=creature auto=+2/+1 auto=haste aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Target creature gets +2/+1 and gains haste until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Samut, Vizier of Naktamun abilities=first strike,haste,vigilance auto=@combatdamaged(player) from(creature[fresh]|mybattlefield):name(Draw a card) draw:1 controller text=First strike, vigilance, haste -- Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. mana={1}{R}{G} type=Legendary Creature subtype=Human Warrior Cleric power=2 toughness=3 [/card] [card] name=Samut, Voice of Dissent abilities=flash, double strike, vigilance, haste auto=lord(other creature|mybattlefield) haste auto={W}{T}:untap target(other creature) text=Flash -- Double strike, vigilance, haste -- Other creatures you control have haste. -- {W}, {T}: Untap another target creature. mana={3}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Samwise Gamgee auto=@movedTo(other creature[-token]|myBattlefield):name(Create food) _FOOD_ auto={S(food|mybattlefield)}{S(food|mybattlefield)}{S(food|mybattlefield)}:name(Reutn historic card) target(*[artifact;legendary;saga]|mygraveyard) moveto(hand) text=Whenever another nontoken creature enters under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) mana={G}{W} type=Legendary Creature subtype=Halfling Peasant power=2 toughness=2 [/card] [card] name=Samwise the Stouthearted abilities=flash auto=may name(Return a permanent) target(*[-instant&-sorcery&fresh]|mygraveyard) moveto(hand) and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! restriction{type(*[-instant&-sorcery&fresh]|mygraveyard)~morethan~0} auto=may name(The ring tempts you) _RINGTEMPTS_ controller text=Flash -- When Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. mana={1}{W} type=Legendary Creature subtype=Halfling Peasant power=2 toughness=1 [/card] [card] name=Sanctifier en-Vec abilities=protection from black,protection from red auto=all(*[red;black]|graveyard) moveto(exile) auto=@movedto(*[black;red]|opponentgraveyard) from(hand):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|opponentgraveyard) from(sideboard):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|opponentgraveyard) from(library):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|opponentgraveyard) from(commandzone):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|opponentgraveyard) from(exile):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|opponentgraveyard) from(stack):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|opponentgraveyard) from(graveyard):name(Exile card) transforms((,newability[all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|mygraveyard) from(hand):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|mygraveyard) from(sideboard):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|mygraveyard) from(library):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|mygraveyard) from(commandzone):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|mygraveyard) from(exile):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|mygraveyard) from(stack):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever auto=@movedto(*[black;red]|mygraveyard) from(graveyard):name(Exile card) transforms((,newability[all(*[zpos=type:*:mygraveyard]|mygraveyard) moveto(exile)])) forever text=Protection from black and from red -- When Sanctifier en-Vec enters, exile all cards that are black or red from all graveyards. -- If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. mana={W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Sanctify target=artifact,enchantment auto=destroy auto=life:3 controller text=Destroy target artifact or enchantment. You gain 3 life. mana={1}{W} type=Sorcery [/card] [card] name=Sanctuary Lockdown auto=lord(Human|myBattlefield) 1/1 auto={2}{T(human|myBattlefield)}{T(human|myBattlefield)}:tap target(creature|opponentBattlefield) text=Humans you control get +1/+1. -- {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. mana={2}{W} type=Enchantment [/card] [card] name=Sanctuary Raptor abilities=flying auto=@combat(attacking) source(this) restriction{type(*[token]|myBattlefield)~morethan~2}:name(Gains 2/0 and first strike) transforms((,newability[2/0],first strike)) ueot text=Flying -- Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn. mana={3} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Sanctuary Smasher abilities=first strike,cycling autohand=__CYCLING__({2}{R}) autohand=@cycled(this|myHand):name(Put a first strike counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.FirstStrike)],newability[this(counter{0/0.1.FirstStrike}>=1) first strike])) forever text=First strike -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Sanctuary Smasher, put a first strike counter on target creature you control. mana={4}{R}{R} type=Creature subtype=Rhino Beast power=6 toughness=4 [/card] [card] name=Sanctum Guardian auto={S}:name(Prevent all damage) target(anytarget) prevent:20 text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Sanctum Prelate auto=choice name(Choose 0) transforms((,newability[maxCast(*[-creature;manacost=0])0 opponent],newability[maxCast(*[-creature;manacost=0])0 controller])) forever auto=choice name(Choose 1) transforms((,newability[maxCast(*[-creature;manacost=1])0 opponent],newability[maxCast(*[-creature;manacost=1])0 controller])) forever auto=choice name(Choose 2) transforms((,newability[maxCast(*[-creature;manacost=2])0 opponent],newability[maxCast(*[-creature;manacost=2])0 controller])) forever auto=choice name(Choose 3) transforms((,newability[maxCast(*[-creature;manacost=3])0 opponent],newability[maxCast(*[-creature;manacost=3])0 controller])) forever auto=choice name(Choose 4) transforms((,newability[maxCast(*[-creature;manacost=4])0 opponent],newability[maxCast(*[-creature;manacost=4])0 controller])) forever auto=choice name(Choose 5) transforms((,newability[maxCast(*[-creature;manacost=5])0 opponent],newability[maxCast(*[-creature;manacost=5])0 controller])) forever auto=choice name(Choose 6) transforms((,newability[maxCast(*[-creature;manacost=6])0 opponent],newability[maxCast(*[-creature;manacost=6])0 controller])) forever auto=choice name(Choose 7) transforms((,newability[maxCast(*[-creature;manacost=7])0 opponent],newability[maxCast(*[-creature;manacost=7])0 controller])) forever auto=choice name(Choose 8) transforms((,newability[maxCast(*[-creature;manacost=8])0 opponent],newability[maxCast(*[-creature;manacost=8])0 controller])) forever auto=choice name(Choose 9) transforms((,newability[maxCast(*[-creature;manacost=9])0 opponent],newability[maxCast(*[-creature;manacost=9])0 controller])) forever auto=choice name(Choose 10) transforms((,newability[maxCast(*[-creature;manacost=10])0 opponent],newability[maxCast(*[-creature;manacost=10])0 controller])) forever auto=choice name(Choose 11) transforms((,newability[maxCast(*[-creature;manacost=11])0 opponent],newability[maxCast(*[-creature;manacost=11])0 controller])) forever auto=choice name(Choose 12) transforms((,newability[maxCast(*[-creature;manacost=12])0 opponent],newability[maxCast(*[-creature;manacost=12])0 controller])) forever auto=choice name(Choose 13) transforms((,newability[maxCast(*[-creature;manacost=13])0 opponent],newability[maxCast(*[-creature;manacost=13])0 controller])) forever auto=choice name(Choose 14) transforms((,newability[maxCast(*[-creature;manacost=14])0 opponent],newability[maxCast(*[-creature;manacost=14])0 controller])) forever auto=choice name(Choose 15) transforms((,newability[maxCast(*[-creature;manacost=15])0 opponent],newability[maxCast(*[-creature;manacost=15])0 controller])) forever auto=choice name(Choose 16) transforms((,newability[maxCast(*[-creature;manacost=16])0 opponent],newability[maxCast(*[-creature;manacost=16])0 controller])) forever auto=choice name(Choose 17) transforms((,newability[maxCast(*[-creature;manacost=17])0 opponent],newability[maxCast(*[-creature;manacost=17])0 controller])) forever auto=choice name(Choose 18) transforms((,newability[maxCast(*[-creature;manacost=18])0 opponent],newability[maxCast(*[-creature;manacost=18])0 controller])) forever auto=choice name(Choose 19) transforms((,newability[maxCast(*[-creature;manacost=19])0 opponent],newability[maxCast(*[-creature;manacost=19])0 controller])) forever auto=choice name(Choose 20) transforms((,newability[maxCast(*[-creature;manacost=20])0 opponent],newability[maxCast(*[-creature;manacost=20])0 controller])) forever text=As Sanctum Prelate enters, choose a number. -- Noncreature spells with mana value equal to the chosen number can't be cast. mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Sanctum Seeker auto=@combat(attacking) source(vampire|mybattlefield):life:-1 opponent && life:1 controller text=Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. mana={2}{B}{B} type=Creature subtype=Vampire Knight power=3 toughness=4 [/card] [card] name=Sanctum Spirit abilities=lifelink auto={D(*[artifact;legendary;saga]|myHand)}:indestructible ueot text=Lifelink -- Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) mana={3}{W} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Sanctum Weaver auto={T}:name(Add red mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{R} auto={T}:name(Add white mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{W} auto={T}:name(Add blue mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{U} auto={T}:name(Add black mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{B} auto={T}:name(Add green mana) thisforeach(variable{type:enchantment:myBattlefield}>0) add{G} text={T}: Add X mana of any one color, where X is the number of enchantments you control. mana={1}{G} type=Enchantment Creature subtype=Dryad power=0 toughness=2 [/card] [card] name=Sanctum of All #MISSING: not possible to trigger twice any ability ATM auto=@each my upkeep:ability$!name(Choose one) choice name(Don't search) donothing _ choice name(Search Library) moveTo(myBattlefield) target(*[shrine]|myLibrary) && shuffle oneshot _ choice name(Search Graveyard) moveTo(myBattlefield) target(*[shrine]|myGraveyard)!$ controller text=At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. -- If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. mana={W}{U}{B}{R}{G} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Calm Waters auto=@each my firstmain:may foreach(*[shrine]|mybattlefield) name(draw a card for each shrine) _LOOT_ text=At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. mana={3}{U} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Eternity auto={T}:add{1} auto={2}{T}:moveto(hand) target(*[iscommander]|mybattlefield) myTurnOnly text={T}: Add {1}. -- {2}, {T}: Return target commander you own from the battlefield to your hand. Activate this ability only during your turn. type=Land [/card] [card] name=Sanctum of Fruitful Harvest auto=@each my firstmain:foreach(*[shrine]|mybattlefield) ability$! choice add{W} _ choice add{U} _ choice add{B} _ choice add{R} _ choice add{G} !$ controller text=At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. mana={2}{G} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Shattered Heights auto={1}{D(*[land;shrine]|myHand)}:damage:type:*[shrine]:mybattlefield target(creature,planeswalker) text={1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control. mana={2}{R} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Stone Fangs auto=@each my firstmain:life:type:*[shrine]:mybattlefield controller && life:-type:*[shrine]:mybattlefield opponent text=At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. mana={1}{B} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of Tranquil Light auto={5}{W}:name({5}{W}:tap target creature) tap target(creature) auto={4}{W} restriction{type(*[shrine]|myBattlefield)~morethan~0}:name({4}{W}:tap target creature) tap target(creature) auto={3}{W} restriction{type(*[shrine]|myBattlefield)~morethan~1}:name({3}{W}:tap target creature) tap target(creature) auto={2}{W} restriction{type(*[shrine]|myBattlefield)~morethan~2}:name({2}{W}:tap target creature) tap target(creature) auto={1}{W} restriction{type(*[shrine]|myBattlefield)~morethan~3}:name({1}{W}:tap target creature) tap target(creature) auto={W} restriction{type(*[shrine]|myBattlefield)~morethan~4}:name({W}:tap target creature) tap target(creature) text={5}{W}: Tap target creature. This ability costs 1 less to activate for each Shrine you control. mana={W} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Sanctum of the Sun auto={T}:name(Add white mana) name(Add white mana) thisforeach(variable{lifetotal}) add{W} auto={T}:name(Add blue mana) name(Add blue mana) thisforeach(variable{lifetotal}) add{U} auto={T}:name(Add black mana) name(Add black mana) thisforeach(variable{lifetotal}) add{B} auto={T}:name(Add red mana) name(Add red mana) thisforeach(variable{lifetotal}) add{R} auto={T}:name(Add green mana) name(Add green mana) thisforeach(variable{lifetotal}) add{G} text=(Transforms from Azor's Gateway.) -- {T}: Add X mana of any one color, where X is your life total. type=Legendary Land [/card] [card] name=Sand Strangler auto=aslongas(desert|mybattlefield,mygraveyard) damage:3 target(creature) text=When Sand Strangler enters, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. mana={3}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sandals of Abdallah auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|mybattlefield)])) ueot auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. mana={4} type=Artifact [/card] [card] name=Sandskitter Outrider abilities=menace auto=_ENDURE2_ text=Menace (This creature can't be blocked except by two or more creatures.) -- When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) mana={3}{B} type=Creature subtype=Goblin Soldier power=2 toughness=1 [/card] [card] name=Sandstalker Moloch abilities=flash aicode=activate transforms((,newability[if type(*[-instant;-sorcery;zpos<=4]|myLibrary)~morethan~0 then target(*[-instant;-sorcery;zpos<=5]|myLibrary) moveto(hand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=transforms((,newability[@movedto(*[blue;black]|opponentstack):name(Look top 4 cards) reveal:4 optionone name(Choose a permanent) target(*[-instant;-sorcery]|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend])) ueot text=Flash -- When Sandstalker Moloch enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G}{G} type=Creature subtype=Lizard power=4 toughness=2 [/card] [card] name=Sandstone Oracle abilities=flying auto=if type(*|opponenthand)~morethan~type(*|myhand) then name(Draw cards) name(Draw cards) draw:ohandcountminusphandcountminusend controller text=Flying -- When Sandstone Oracle enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. mana={7} type=Artifact Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Sandstorm Crasher abilities=trample auto=@exerted(this):clone with(treason,battleready) target(creature|mybattlefield) auto=_ATTACKING_may exert && freeze text=Trample -- You may exert Sandstorm Crasher as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.) mana={3}{R} type=Creature subtype=Minotaur Berserker Wizard power=3 toughness=4 [/card] [card] name=Sandstorm Salvager auto=create(golem:creature golem artifact:3/3) auto={2}{T}:all(creature[token]|myBattlefield) transforms((,newability[counter(1/1)],newability[trample ueot])) ueot text=When Sandstorm Salvager enters, create a 3/3 colorless Golem artifact creature token. -- {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. mana={2}{G} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Sandstorm Verge auto={T}:Add{C} auto={3}{T}:target(creature) cantblock ueot asSorcery text={T}: Add {C}. -- {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. type=Land subtype=Desert [/card] [card] name=Sandwurm Convergence auto=lord(creature[flying]|opponentbattlefield) cantattack auto=lord(creature[flying]|opponentbattlefield) cantpwattack auto=@each my end:create(Wurm:creature wurm:5/5:green) text=Creatures with flying can't attack you or planeswalkers you control. -- At the beginning of your end step, create a 5/5 green Wurm creature token. mana={6}{G}{G} type=Enchantment [/card] [card] name=Sanguine Brushstroke auto=_BLOOD_ auto=name(Conjure card) conjure cards(Blood Artist) zone(mybattlefield) auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller && life:-1 opponent text=When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield. -- Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Sanguine Evangelist auto=_ATTACKING_all(other creature[attacking]) 1/0 ueot auto=create(bat:creature bat:1/1:black:flying) auto=_DIES_create(bat:creature bat:1/1:black:flying) text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying. mana={2}{W} type=Creature subtype=Vampire Cleric power=2 toughness=1 [/card] [card] name=Sanguine Glorifier auto=target(other vampire|mybattlefield) counter(1/1) text=When Sanguine Glorifier enters, put a +1/+1 counter on another target Vampire you control. mana={3}{W} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Sanguine Indulgence target=creature|mygraveyard anyzone=restriction{compare(lifegain)~morethan~2}:changecost(colorless:-3) forcedalive auto=moveto(hand) text=This spell costs {3} less to cast if you've gained 3 or more life this turn. -- Return up to two target creature cards from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Sanguine Sacrament auto=life:X controller auto=life:X controller alias=135262 text=You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. mana={X}{W}{W} type=Instant [/card] [card] name=Sanguine Savior abilities=flying,lifelink facedown={3} autofacedown=_WARD2_ autofacedown={WB}{WB}:morph autofaceup=target(other creature|myBattlefield) lifelink ueot text=Flying, lifelink -- Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. mana={1}{W}{B} type=Creature subtype=Vampire Cleric power=2 toughness=1 [/card] [card] name=Sanguine Statuette auto=_BLOOD_ auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,haste)) ueot text=When Sanguine Statuette enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. mana={1}{R} type=Artifact [/card] [card] name=Sanguine Syphoner auto=_ATTACKING_life:-1 opponent && life:1 text=Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire Warlock power=1 toughness=3 [/card] [card] name=Sanitation Automaton auto=_SURVEIL1_ text=When Sanitation Automaton enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Sanwell, Avenger Ace auto=aslongas(creature[artifact&attacking]|mybattlefield) transforms((,newability[preventalldamage to(this)])) auto=@tapped(this):name(Exile top 6 cards) all(*[zpos<=5]|mylibrary) moveto(exile) and!( transforms((tobesan,newability[all(*[zpos=6]|mylibrary) moveto(exile) and!( transforms((tobesan,newability[name(May cast artifact creature or vehicle) target(tobesan|myexile) transforms((,newability[if cantargetcard(*[-artifact]|*) then all(tobesan|myexile) bottomoflibrary],newability[if cantargetcard(artifact[-creature&-vehicle]|*) then all(tobesan|myexile) bottomoflibrary],newability[if cantargetcard(creature[artifact]|*) then activate castcard(normal) and!( all(tobesan|myexile) bottomoflibrary )!],newability[if cantargetcard(*[vehicle]|*) then activate castcard(normal) and!( all(tobesan|myexile) bottomoflibrary )!])) ueot])) ueot )!])) ueot )! text=As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. -- Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. mana={1}{W} type=Legendary Creature subtype=Human Pilot power=3 toughness=1 [/card] [card] name=Sap Vitality target=creature,planeswalker. auto=damage:3 auto=name(Creature gets 3/0) target(creature|myhand) counter(3/0,1,PerpetualPT) notrg text=Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0. mana={B}{B} type=Instant [/card] [card] name=Sapphire Charm auto=choice target(player) draw:1 auto=choice target(creature) flying ueot auto=choice target(creature|opponentbattlefield) phaseout text=Choose one -- Target player draws a card at the beginning of the next turn's upkeep. -- Target creature gains flying until end of turn. -- Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) mana={U} type=Instant [/card] [card] name=Sapphire Dragon // Psionic Pulse abilities=flying,adventure,asflash restriction=can play creature otherrestriction=type(*[-creature]|stack)~morethan~0 other={2}{U} name(Adventure) auto=alternative name(Counter noncreature spell) name(Counter noncreature spell) target(*[-creature]|stack) fizzle auto=alternative _ADVENTURE_ auto=_ATTACKING_name(Scry 2) _SCRY2_ auto=@combat(blocking) source(this):name(Scry 2) _SCRY2_ text=Flying -- Whenever Sapphire Dragon attacks or blocks, scry 2. // Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.) mana={5}{U}{U} type=Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Saprazzan Breaker auto={U}:reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[target(<1>*|reveal) moveto(mygraveyard)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then transforms((,newability[unblockable ueot],newability[target(<1>*|reveal) moveto(mygraveyard)])) optiontwoend revealend text={U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Saproling type=Creature subtype=Saproling power=1 toughness=1 color=green [/card] [card] name=Saproling Art type=Creature subtype=Saproling power=1 toughness=1 color=green [/card] [card] name=Saproling Burst auto=fading:7 auto={C(0/0,-1,Fade)}:name(Create Saproling) token(Saproling,Creature Saproling Fade,0/0,green) auto=thisforeach(variable{hascntfade}>=1) lord(saproling[fade]|mybattlefield) 1/1 auto=@counterremoved(0/0,1,Fade) from(this) restriction{compare(hascntfade)~equalto~0}:all(saproling[fade]|mybattlefield) -1/-1 auto=@movedto(this|nonbattlezone) from(mybattlefield):bury all(saproling[fade]|mybattlefield) text=Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." -- When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. mana={4}{G} type=Enchantment [/card] [card] name=Saproling Cluster auto={1}{D(*|myhand)}:token(Saproling,Creature Saproling,1/1,green) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[if type(*|myhand)~morethan~0 then ability$!name(Pay 1 and discard) pay[[{1}]] name(Pay 1 and discard) notaTarget(*|myhand) reject && token(Saproling^Creature Saproling^1/1^green)?donothing!$ opponent])) forever text={1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. mana={1}{G} type=Enchantment [/card] [card] name=Saproling Infestation auto=@movedTo(*[kicked>=1]|stack):token(Saproling,Creature Saproling,1/1,green) text=Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Enchantment [/card] [card] name=Saproling Migration kicker={4} auto=if paid(kicker) then _SAPROLINGTOKEN_*2 auto=_SAPROLINGTOKEN_*2 text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. mana={1}{G} type=Sorcery [/card] [card] name=Saproling Symbiosis abilities=flash restriction=myturnonly other={5}{G} name(Cast as instant) auto=foreach(creature|mybattlefield) token(Saproling,Creature Saproling,1/1,green) text=You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. -- Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Saradoc, Master of Buckland auto=name(Create halfling) token(Halfling,Creature Halfling,1/1,white) auto=@movedto(other creature[-token&power<=2]|myBattlefield):name(Create halfling) token(Halfling,Creature Halfling,1/1,white) auto={T(halfling[-tapped]|mybattlefield)}{T(halfling[-tapped]|mybattlefield)}:name(Gains 2/0 and lifelink) transforms((,newability[2/0],lifelink)) ueot text=Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters under your control, create a 1/1 white Halfling creature token. -- Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. mana={3}{W} type=Legendary Creature subtype=Halfling Citizen power=2 toughness=4 [/card] [card] name=Sardian Avenger abilities=first strike,trample auto=_ATTACKING_type:artifact:opponentBattlefield/0 ueot auto=@movedTo(artifact|graveyard) from(opponentbattlefield):damage:1 opponent text=First strike, trample -- Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. -- Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Sardian Cliffstomper auto=aslongas(mountain|mybattlefield) transforms((,newability[this(variable{controllerturn}>0) type:mountain:mybattlefield/0])) >3 text=As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control. mana={1}{R} type=Creature subtype=Minotaur Barbarian power=0 toughness=4 [/card] [card] name=Sarevok's Tome auto=_INITIATIVE_CONTROLLER_ auto=this(variable{pinitiative}>0) {T}:Add{C}{C} auto=this(variable{pinitiative}=0) {T}:Add{C} auto=this(variable{pdungeoncompleted}>0) {3}{T}:name(Exile cards) target(*[zpos=findfirsttypenonland]|mylibrary) moveto(myexile) and!( transforms((,newability[may name(Cast card for zero) activate castcard(normal)],newability[all(*[zpos<=findfirsttypenonland]|mylibrary) moveto(exile)])) oneshot )! text=When Sarevok's Tome enters, you take the initiative. -- {T}: Add {C}. If you have the initiative, add {C}{C} instead. -- {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. mana={4} type=Artifact [/card] [card] name=Sarevok, Deathbringer abilities=backgroundpartner auto=@movedto(*|nonbattlezone) from(battlefield):name(Some permanent left) counter(0/0,1,SarevokEffect) auto=@each opponent end restriction{compare(hascntsarevokeffect)~equalto~0}:name(Opponent loses life) life:-power opponent auto=@each my end restriction{compare(hascntsarevokeffect)~equalto~0}:name(Player loses life) life:-power controller auto=@each end restriction{compare(hascntsarevokeffect)~morethan~0}:name(Reset permanent count) removeallcounters(0/0,1,SarevokEffect) text=At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. -- Choose a Background (You can have a Background as a second commander.) mana={3}{B} type=Legendary Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Sarinth Greatwurm abilities=trample auto=@movedto(land|battlefield):name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Trample -- Whenever a land enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={4}{R}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Sarinth Steelseeker aicode=activate transforms((,newability[target(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=@movedto(artifact|mybattlefield):name(Look top card) reveal:1 optionone name(May reveal a land) target(land|reveal) moveto(hand) optiononeend optiontwo name(Put back or graveyard) target(*|reveal) transforms((,newability[choice name(Put back to library) moveto(mylibrary)],newability[choice name(Put into graveyard) moveto(mygraveyard)])) oneshot optiontwoend revealend text=Whenever an artifact enters under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. mana={1}{G} type=Creature subtype=Human Artificer Scout power=1 toughness=2 [/card] [card] name=Sarkhan's Catharsis target=player,planeswalker auto=damage:5 text=Sarkhan's Catharsis deals 5 damage to target player or planeswalker. mana={4}{R} type=Instant [/card] [card] name=Sarkhan's Dragonfire target=anytarget auto=damage:3 auto=name(Look at the top five) reveal:5 optionone name(reveal a red card) target(*[red]|reveal) moveto(hand) optiononeend optiontwo name(Put on the bottom of your library) all(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Sarkhan's Dragonfire deals 3 damage to any target. -- Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{R}{R} type=Sorcery [/card] [card] name=Sarkhan's Resolve auto=choice target(creature) 3/3 ueot auto=choice destroy target(creature[flying]) text=Choose one - -- - Target creature gets +3/+3 until end of turn. -- - Destroy target creature with flying. mana={1}{G} type=Instant [/card] [card] name=Sarkhan's Scorn target=creature,planeswalker auto=damage:halfupcurrentturn text=Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker. mana={2}{R} type=Instant [/card] [card] name=Sarkhan's Unsealing auto=@movedTo(creature[power=4]|mystack):damage:4 target(anytarget) auto=@movedTo(creature[power=5]|mystack):damage:4 target(anytarget) auto=@movedTo(creature[power=6]|mystack):damage:4 target(anytarget) auto=@movedTo(creature[power>=7]|mystack):damage:4 all(creature|opponentBattlefield) auto=@movedTo(creature[power>=7]|mystack):damage:4 all(planeswalker|opponentBattlefield) auto=@movedTo(creature[power>=7]|mystack):damage:4 opponent text=Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. -- Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. mana={3}{R} type=Enchantment [/card] [card] name=Sarkhan's Whelp abilities=flying auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[sarkhan]|myBattlefield) restriction{myturnonly}:name(Deals 1 damage) name(Deals 1 damage) damage:1 target(anytarget) auto=@counteradded(0/0,1,Loyalty) from(planeswalker[sarkhan]|myBattlefield) restriction{myturnonly}:name(Deals 1 damage) name(Deals 1 damage) damage:1 target(anytarget) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. mana={2}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Sarkhan, Dragon Ascendant auto=if type(Dragon|mybattlefieldhand)~morethan~0 then may _TREASURE_ auto=@movedTo(Dragon|myBattlefield):counter(1/1) && becomes(dragon,flying) ueot text=When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) -- Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. mana={1}{R} type=Legendary Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Sarkhan, Soul Aflame auto=lord(dragon|mycastingzone) altercost(colorless,-1) auto=@movedTo(dragon|myBattlefield):may name(Copy dragon) all(trigger[to]) copy options(keepname) and!( all(this) transforms((Legendary,newability[phaseaction[end once] flip(myorigname) undocpy])) ueot )! text=Dragon spells you cast cost {1} less to cast. -- Whenever a Dragon enters under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. mana={1}{U}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=4 [/card] [card] name=Sarpadian Simulacrum abilities=haste auto={3}{R}{S}:damage:4 target(creature) text=Haste -- {3}{R}, Sacrifice Sarpadian Simulacrum: It deals 4 damage to target creature. mana={R} type=Artifact Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Sarulf's Packmate abilities=foretell autohand=_FORETELL_ autoexile={1}{G} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=draw:1 controller text=When Sarulf's Packmate enters, draw a card. -- Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Sarulf, Realm Eater auto=@movedto(*|graveyard) from(opponentbattlefield):counter(1/1) auto=@each my upkeep restriction{compare(hascnt11)~equalto~1}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=1]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~2}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=2]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~3}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=3]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~4}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=4]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~5}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=5]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~6}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=6]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~7}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=7]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~8}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=8]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~9}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=9]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~10}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=10]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~11}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=11]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~12}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=12]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~13}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=13]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~14}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=14]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~15}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=15]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~16}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=16]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~17}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=17]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~18}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=18]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~equalto~19}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=19]) moveto(exile) auto=@each my upkeep restriction{compare(hascnt11)~morethan~19}:may name(Remove counters and exile permanents) all(this) removeallcounters(1/1) && all(other *[-land;manacost<=20]) moveto(exile) text=Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. -- At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. mana={1}{B}{G} type=Legendary Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Saruli Caretaker abilities=defender auto={T}{T(other creature|myBattlefield)}:Add{W} auto={T}{T(other creature|myBattlefield)}:Add{U} auto={T}{T(other creature|myBattlefield)}:Add{B} auto={T}{T(other creature|myBattlefield)}:Add{R} auto={T}{T(other creature|myBattlefield)}:Add{G} text=Defender -- {T}, Tap an untapped creature you control: Add one mana of any color. mana={G} type=Creature subtype=Dryad power=0 toughness=3 [/card] [card] name=Saruman of Many Colors auto=@targeted(this) from(*|opponentzones):choice name(This spell costs a discard) name(This spell costs a discard) target(*|opponentzones) transforms((,newability[choice name(Counter spell) target(*|mystack) fizzle],newability[if type(enchantment|myhand)~morethan~0 then choice name(Discard an enchantment) name(Discard an enchantment) target(enchantment|myhand) reject],newability[if type(*[instant;sorcery]|myhand)~morethan~0 then choice name(Discard an instant or sorcery) name(Discard an instant or sorcery) target(*[instant;sorcery]|myhand) reject])) oneshot auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1,type(*|opponentlibrary)~morethan~0}:name(Opponent mills 2 cards) deplete:2 opponent && ability$!name(Exile and cast copy) name(Exile and cast copy) target(*[enchantment;instant;sorcery]|opponentgraveyard) moveto(opponentexile) and!( activate castcard(copied) )!!$ controller text=Ward-Discard an enchantment, instant, or sorcery card. -- Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. mana={3}{W}{U}{B} type=Legendary Creature subtype=Avatar Wizard power=5 toughness=4 [/card] [card] name=Saruman the White auto=_WARD2_ auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1,type(army|mybattlefield)~morethan~0}:name(Put 1/1 counters) name(Put 1/1 counters) target(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)])) forever auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1,type(army|mybattlefield)~equalto~0}:name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.2) target(army|myBattlefield) )! text=Ward {2} -- Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={4}{U} type=Legendary Creature subtype=Avatar Wizard power=4 toughness=4 [/card] [card] name=Saruman's Trickery target=*|stack auto=fizzle auto=_AMASSORC1_ text=Counter target spell. -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={1}{U}{U} type=Instant [/card] [card] name=Saruman, the White Hand auto=@movedTo(*[-creature&manacost=1]|mystack):name(Amass orcs 1) _AMASSORC1_ auto=@movedTo(*[-creature&manacost=2]|mystack):name(Amass orcs 2) _AMASSORC2_ auto=@movedTo(*[-creature&manacost=3]|mystack):name(Amass orcs 3) _AMASSORC3_ auto=@movedTo(*[-creature&manacost=4]|mystack):name(Amass orcs 4) _AMASSORC4_ auto=@movedTo(*[-creature&manacost=5]|mystack):name(Amass orcs 5) _AMASSORC5_ auto=@movedTo(*[-creature&manacost=6]|mystack):name(Amass orcs 6) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.6)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.6) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=7]|mystack):name(Amass orcs 7) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.7)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.7) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=8]|mystack):name(Amass orcs 8) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.8)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.8) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=9]|mystack):name(Amass orcs 9) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.9)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.9) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=10]|mystack):name(Amass orcs 10) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.10)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.10) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=11]|mystack):name(Amass orcs 11) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.11)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.11) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=12]|mystack):name(Amass orcs 12) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.12)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.12) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=13]|mystack):name(Amass orcs 13) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.13)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.13) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=14]|mystack):name(Amass orcs 14) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.14)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.14) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=15]|mystack):name(Amass orcs 15) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.15)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.15) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=16]|mystack):name(Amass orcs 16) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.16)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.16) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=17]|mystack):name(Amass orcs 17) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.17)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.17) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=18]|mystack):name(Amass orcs 18) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.18)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.18) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost=19]|mystack):name(Amass orcs 19) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.19)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.19) notaTarget(army|myBattlefield) )! auto=@movedTo(*[-creature&manacost>=19]|mystack):name(Amass orcs 20) if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.20)])) forever else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.20) notaTarget(army|myBattlefield) )! auto=@targeted(*[orc;goblin]|mybattlefield) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -- Goblins and Orcs you control have ward {2}. mana={1}{U}{B}{R} type=Legendary Creature subtype=Avatar Wizard power=2 toughness=5 [/card] [card] name=Saryth, the Viper's Fang auto=lord(other creature[tapped]|myBattlefield) deathtouch auto=lord(other creature[-tapped]|myBattlefield) hexproof auto={1}{T}:name(Untap creature or land) target(other *[creature;land]|myBattlefield) untap text=Other tapped creatures you control have deathtouch. -- Other untapped creatures you control have hexproof. -- {1}, {T}: Untap another target creature or land you control. type=Legendary Creature subtype=Human Warlock mana={2}{G}{G} power=3 toughness=4 [/card] [card] name=Sasaya's Essence auto=lord(forest|myBattlefield) transforms((,newability[foreach(other forest[share!name!]|mybattlefield) produceextra:{G}])) auto=lord(plains|myBattlefield) transforms((,newability[foreach(other plains[share!name!]|mybattlefield) produceextra:{W}])) auto=lord(swamp|myBattlefield) transforms((,newability[foreach(other swamp[share!name!]|mybattlefield) produceextra:{B}])) auto=lord(mountain|myBattlefield) transforms((,newability[foreach(other mountain[share!name!]|mybattlefield) produceextra:{R}])) auto=lord(island|myBattlefield) transforms((,newability[foreach(other island[share!name!]|mybattlefield) produceextra:{U}])) auto=lord(land[-island;-mountain;-plains;-swamp;-forest]|myBattlefield) transforms((,newability[foreach(other land[share!name!]|mybattlefield) produceextra:{1}])) text=Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana of any type that land produced. mana={1}{G}{G} type=Legendary Enchantment [/card] [card] name=Sasaya, Orochi Ascendant auto=aslongas(*[land]|myHand) flip(Sasaya's Essence) >6 text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. mana={1}{G}{G} type=Legendary Creature subtype=Snake Monk power=2 toughness=3 [/card] [card] name=Satoru Umezawa aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3|mylibrary]) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=lord(creature|myhand) transforms((,newability[{2}{U}{B}{N}:ninjutsu])) auto=@ninjutsued(creature|myBattlefield) turnlimited:name(Look top 3 cards) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. -- Each creature card in your hand has ninjutsu {2}{U}{B}. mana={1}{U}{B} type=Legendary Creature subtype=Human Ninja power=2 toughness=4 [/card] [card] name=Satsuki, the Living Lore auto={T}:name(Put lore counter) all(enchantment[saga]|myBattlefield) counter(0/0,1,Lore) asSorcery auto=_DIES_name(Choose one) transforms((,newability[if type(enchantment[saga;creature]|mybattlefield)~morethan~0 then choice name(Return saga or creature to hand) name(Return saga or creature to hand) target(enchantment[saga;creature]|mybattlefield) moveto(hand)],newability[if type(enchantment[saga]|mygraveyard)~morethan~0 then choice name(Return saga from graveyard) name(Return saga from graveyard) target(enchantment[saga]|mygraveyard) moveto(hand)])) oneshot text={T}: Put a lore counter on each Saga you control. Activate only as a sorcery. -- When Satsuki, the Living Lore dies, choose up to one -- Return target Saga or enchantment creature you control to its owner's hand. -- Return target Saga card from your graveyard to your hand. mana={G}{W} type=Legendary Creature subtype=Human Druid power=1 toughness=3 [/card] [card] name=Satyr Enchanter auto=@movedTo(enchantment|mystack):draw:1 text=Whenever you cast an enchantment spell, draw a card. mana={1}{G}{W} type=Creature subtype=Satyr Druid power=2 toughness=2 [/card] [card] name=Satyr Piper auto={3}{G}:target(creature) transforms((,_MUST_BE_BLOCKD_)) ueot text={3}{G}: Target creature must be blocked this turn if able. mana={2}{G} type=Creature subtype=Satyr Rogue power=2 toughness=1 [/card] [card] name=Satyr's Cunning auto=token(Satyr,Creature Satyr,1/1,red,cantblock) retrace={2}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Create a 1/1 red Satyr creature token with "This creature can't block." -- Escape-{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={R} type=Sorcery [/card] [card] name=Saurian Symbiote abilities=reach auto=choice counter(1/1) auto=choice create(saproling:creature saproling:1/1:green) text=Reach (This creature can block creatures with flying.) -- When Saurian Symbiote enters, choose one - -- - Put a +1/+1 counter on Saurian Symbiote. -- - Create a 1/1 green Saproling creature token. mana={3}{G} type=Creature subtype=Fungus Dinosaur power=2 toughness=3 [/card] [card] name=Sauroform Hybrid auto={4}{G}{G}:_ADAPT4_ text={4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) mana={1}{G} type=Creature subtype=Human Lizard Warrior power=2 toughness=2 [/card] [card] name=Sauron's Ransom auto=all(*[zpos=1]|opponentlibrary) moveto(hand) and!( transforms((,newability[all(*[zpos=2]|opponentlibrary) moveto(hand)],newability[all(*[zpos=3]|opponentlibrary) moveto(mygraveyard)],newability[all(*[zpos=4]|opponentlibrary) moveto(mygraveyard)],newability[name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller])) oneshot )! text=Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. mana={1}{U}{B} type=Instant [/card] [card] name=Sauron, Lord of the Rings abilities=trample auto=_AMASSORC5_ auto=deplete:5 controller && ability$!name(Return a creature) name(Return a creature) target(creature|mygraveyard) moveto(mybattlefield)!$ controller auto=@movedto(*[iscommander]|graveyard) from(opponentbattlefield):name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. -- Trample -- Whenever a commander an opponent controls dies, the Ring tempts you. mana={5}{U}{B}{R} type=Legendary Creature subtype=Avatar Horror power=9 toughness=9 [/card] [card] name=Sauron, the Dark Lord auto=@targeted(this) from(*|opponentzones):choice name(This spell costs a sacrifice) name(This spell costs a sacrifice) target(*|opponentzones) transforms((,newability[choice name(Counter spell) target(*|mystack) fizzle],newability[if type(artifact[legendary]|myBattlefield)~morethan~0 then choice name(Sacrifice a legendary artifact) name(Sacrifice a legendary artifact) target(artifact[legendary]|mybattlefield) sacrifice],newability[if type(creature[legendary]|myBattlefield)~morethan~0 then choice name(Sacrifice a legendary creature) name(Sacrifice a legendary creature) target(creature[legendary]|mybattlefield) sacrifice])) oneshot auto=@movedTo(*|opponentstack):name(Amass orcs 1) ability$!name(Amass orcs 1) _AMASSORC1_!$ controller auto=@combatdamaged(player) from(army|mybattlefield):name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@ringtemptedof(player):may name(Discard and draw) discard:type:*:myhand controller && draw:4 controller text=Ward-Sacrifice a legendary artifact or legendary creature. -- Whenever an opponent casts a spell, amass Orcs 1. -- Whenever an Army you control deals combat damage to a player, the Ring tempts you. -- Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. mana={3}{U}{B}{R} type=Legendary Creature subtype=Avatar Horror power=7 toughness=6 [/card] [card] name=Sauron, the Lidless Eye auto=name(Gain control of creature) target(creature|opponentbattlefield) moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto={1}{B}{R}:name(Creaures gain 2/0) transforms((,newability[life:-2 opponent],newability[all(creature|myBattlefield) 2/0 ueot])) ueot text=When Sauron, the Lidless Eye enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -- {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. mana={3}{B}{R} type=Legendary Creature subtype=Avatar Horror power=4 toughness=4 [/card] [card] name=Sauron, the Necromancer abilities=menace auto=_ATTACKING_name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( clone with(battleready) and!( transforms((removecreaturesubtypes,removemc,setpower=3,settoughness=3,black,newability[becomes(Wraith) forever],menace,newability[@next end restriction{type(Sauron^ the Necromancer[ringbearer]|mybattlefield)~equalto~0}:moveTo(exile)])) forever )! )! text=Menace -- Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. mana={3}{B}{B} type=Legendary Creature subtype=Avatar Horror power=4 toughness=4 [/card] [card] name=Savaen Elves auto={G}{G}{T}:destroy target(aura) text={G}{G}, {T}: Destroy target Aura attached to a land. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Savage Alliance target=player other={4}{R} name(Escalate) auto=alternative transforms((,newability[choice name(Your creatures have trample) all(creature|myBattlefield) trample ueot],newability[name(Opponent creatures have trample) all(creature|opponentBattlefield) trample ueot])) auto=alternative damage:2 target(creature) auto=alternative damage:1 all(creature|opponentBattlefield) auto=ifnot paid(alternative) then choice name(Your creatures have trample) all(creature|myBattlefield) trample ueot auto=ifnot paid(alternative) then choice name(Opponent creatures have trample) all(creature|opponentBattlefield) trample ueot auto=ifnot paid(alternative) then choice name(Damage target creature) damage:2 target(creature) auto=ifnot paid(alternative) then choice name(Damage all opponent creatures) damage:1 all(creature|opponentBattlefield) text=Escalate {1} (Pay this cost for each mode chosen beyond the first.) -- Choose one or more -- Creatures target player controls gain trample until end of turn. -- Savage Alliance deals 2 damage to target creature. -- Savage Alliance deals 1 damage to each creature target opponent controls. mana={2}{R} type=Instant [/card] [card] name=Savage Gorger abilities=flying auto=@each my end restriction{compare(oplifelost)~morethan~0}:counter(1/1) text=Flying -- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) mana={1}{B}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Savage Order auto=moveTo(myBattlefield) target(creature[dinosaur]|myLibrary) and!( transforms((,indestructible)) uynt )! text=As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. -- Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. mana={2}{G}{G}{S(creature[power>=4]|myBattlefield)} type=Sorcery [/card] [card] name=Savage Packmate abilities=nightbound,trample backside=Child of the Pack auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=lord(other creature|mybattlefield) 1/0 text=Trample -- Other creatures you control get +1/+0. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Child of the Pack type=Creature subtype=Werewolf color=green,red power=5 toughness=5 [/card] [card] name=Savage Smash target=creature|myBattlefield auto=+2/+2 auto=_FIGHT_ restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{R}{G} type=Sorcery [/card] [card] name=Savage Stomp target=creature|myBattlefield auto=counter(1/1) auto=_FIGHT_ anyzone=while(restriction{type(dinosaur|mybattlefield)~morethan~0}) then altercost(colorless,-2) text=Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. -- Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{G} type=Sorcery [/card] [card] name=Savage Summoning abilities=nofizzle auto=name(Choose a creature) target(creature|myrestrictedcastingzone) transforms((,asflash)) ueot auto=emblem transforms((,newability[@movedto(creature|mystack) turnlimited:all(trigger[to]) transforms((,newability[nofizzle])) oneshot],newability[@movedto(creature|mybattlefield) turnlimited:all(trigger[to]) counter(1/1)])) ueot text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it. mana={G} type=Instant [/card] [card] name=Savage Swipe target=creature|myBattlefield auto=teach(creature[power=2]) 2/2 ueot auto=_FIGHT_ text=Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={G} type=Sorcery [/card] [card] name=Savage Ventmaw abilities=flying auto=_ATTACKING_add{R}{R}{R}{G}{G}{G} doesntempty text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. mana={4}{R}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Savai Crystal abilities=cycling auto={T}:Add{R} auto={T}:Add{W} auto={T}:Add{B} autohand=__CYCLING__({2}) text={T}: Add {R}, {W}, or {B}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Savai Sabertooth mana={1}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Savai Thundermane auto=@cycled(*|myhand):pay({2}) damage:2 target(creature) && life:2 controller text=Whenever you cycle a card, you may pay 2. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life. mana={R}{W} type=Creature subtype=Elemental Cat power=3 toughness=2 [/card] [card] name=Savai Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {R}, {W}, or {B}.) -- Savai Triome enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Mountain Plains Swamp [/card] [card] name=Savannah Sage auto=life:2 controller text=When Savannah Sage enters, you gain 2 life. mana={1}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Saving Grace abilities=flash target=creature|myBattlefield auto=0/3 auto=preventalldamage to(*[-this]|mybattlefield) auto=preventalldamage to(controller) text=Flash -- Enchant creature you control -- When Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. -- Enchanted creature gets +0/+3. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Savior of Ollenbock abilities=training auto=_TRAINING_ auto=@trained(this):may name(Exile a creature) target(other creature|battlefield,graveyard) (blink)forsrc text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. -- When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. mana={1}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Savior of the Sleeping abilities=vigilance auto=@movedTo(enchantment|mygraveyard) from(battlefield):counter(1/1) text=Vigilance -- Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Savior of the Small auto=@each my secondmain sourceTap:target(creature[manacost<=3]|mygraveyard) moveto(hand) text=Survival - At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. mana={3}{W} type=Creature subtype=Kor Survivor power=3 toughness=4 [/card] [card] name=Savor target=creature auto=-2/-2 auto=_FOOD_ text=Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{B} type=Instant [/card] [card] name=Savvy Hunter auto=_ATTACKING__FOOD_ auto=@combat(blocking) source(this):_FOOD_ auto={S(food|myBattlefield)}{S(food|myBattlefield)}:draw:1 text=Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Sacrifice two Foods: Draw a card. mana={1}{B}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Saw It Coming abilities=foretell target=*|stack auto=fizzle autohand=_FORETELL_ autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,type(*|stack)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Counter target spell. -- Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={1}{U}{U} type=Instant [/card] [card] name=Sawblade Scamp abilities=haste auto=@movedTo(*[-creature]|mystack):counter(0/0,1,oil) auto={T}{C(0/0,-1,oil)}:damage:1 opponent text=Haste -- Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp. -- {T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent. mana={R} type=Creature subtype=Phyrexian Beast power=1 toughness=1 [/card] [card] name=Sawblade Slinger auto=if type(artifact|opponentbattlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|opponentbattlefield) destroy auto=if type(zombie|opponentbattlefield)~morethan~0 then choice name(Fight zombie) name(Fight zombie) target(zombie|opponentbattlefield) dynamicability auto=choice name(Don't choose any) donothing text=When Sawblade Slinger enters, choose up to one -- Destroy target artifact an opponent controls. -- Sawblade Slinger fights target Zombie an opponent controls. mana={3}{G} type=Creature subtype=Human Archer power=4 toughness=3 [/card] [card] name=Sawtusk Demolisher abilities=trample,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{G} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Destroy and create token) target(*[-creature]|battlefield) destroy and!( transforms((,newability[token(Beast Saw) controller])) oneshot )! auto=@mutated(mytgt):name(Destroy and create token) target(*[-creature]|battlefield) destroy and!( transforms((,newability[token(Beast Saw) controller])) oneshot )! text=Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Trample -- Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token. mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Say Its Name auto=deplete:3 auto=may target(creature,land|mygraveyard) moveto(hand) autograveyard={E}{E(other Say Its Name|myGraveyard)}{E(other Say Its Name|myGraveyard)}:target(Altanak^ the Thrice-Called|mygraveyard,myhand,myLibrary) moveTo(battlefield) asSorcery text=Mill three cards. Then you may return a creature or land card from your graveyard to your hand. -- Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. mana={1}{G} type=Sorcery [/card] [card] name=Sazacap's Brew other={1}{R}{D(other *|myhand)} name(Gift a tapped Fish) auto=alternative _FISHTOKEN_ and!(tap(noevent))! opponent auto=alternative target(creature|myBattlefield) 2/0 target=player auto=draw:2 text=Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) -- As an additional cost to cast this spell, discard a card. -- Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn. mana={1}{R}{D(other *|myhand)} type=Instant [/card] [card] name=Scab-Clan Giant auto=_FIGHT_ text=When Scab-Clan Giant enters, it fights target creature an opponent controls chosen at random. mana={4}{R}{G} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Scalding Cauldron auto={3}{T}{S}:damage:3 target(creature) text={3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature. mana={1} type=Artifact [/card] [card] name=Scale Up abilities=overload target=creature|mybattlefield other={4}{G}{G} name(Overload) auto=transforms((,setpower=6,settoughness=4)) ueot auto=transforms((Wurm,green)) ueot auto=overload all(creature|myBattlefield) transforms((,setpower=6,settoughness=4)) ueot auto=overload all(creature|myBattlefield) transforms((Wurm,green)) ueot text=Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. -- Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={G} type=Sorcery [/card] [card] name=Scale the Heights auto=may counter(1/1) target(creature) auto=life:2 controller auto=maxPlay(land)+1 ueot auto=draw:1 controller text=Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. -- Draw a card. mana={2}{G} type=Sorcery [/card] [card] name=Scaled Behemoth abilities=hexproof text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G}{G} type=Creature subtype=Crocodile power=6 toughness=7 [/card] [card] name=Scaled Herbalist auto={T}:name(Put land on battlefield) target(land|myhand) moveTo(myBattlefield) text={T}: You may put a land card from your hand onto the battlefield. mana={1}{G} type=Creature subtype=Lizard Druid power=1 toughness=3 [/card] [card] name=Scaled Nurturer auto={T}:name(Add green mana) transforms((,newability[add{G}],newability[@movedto(creature[dragon]|mystack) turnlimited:name(Gain 2 life) life:2 controller])) ueot text={T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. mana={1}{G} type=Creature subtype=Dragon Druid power=0 toughness=2 [/card] [card] name=Scalelord Reckoner abilities=flying auto=@targeted(dragon|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):destroy target(*[-land]|opponentbattlefield) text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. mana={3}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Scales of Shale anyzone=affinity(lizard|mybattlefield) reduce({1}) target=creature auto=2/0 auto=lifelink auto=indestructible text=This spell costs {1} less to cast for each Lizard you control. -- Target creature gets +2/+0 and gains lifelink and indestructible until end of turn. mana={2}{B} type=Instant [/card] [card] name=Scalestorm Summoner auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}: create(dinosaur:creature dinosaur:3/1:red) text=Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. mana={2}{R} type=Creature subtype=Human Warlock power=3 toughness=3 [/card] [card] name=Scampering Scorcher auto=_REDELEMENTALTOKEN_*2 auto=lord(creature[elemental]|myBattlefield) haste text=When Scampering Scorcher enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) mana={3}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Scampering Surveyor auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) text=When Scampering Surveyor enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle. mana={4} type=Artifact Creature subtype=Gnome power=3 toughness=2 [/card] [card] name=Scandalmonger auto={2}:target(player) ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ targetedplayer asSorcery auto=lord(*|opponentbattlefield) transforms((,newability[{2}:target(player) ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)!$ targetedplayer asSorcery])) text={2}: Target player discards a card. Any player may activate this ability but only any time they could cast a sorcery. mana={3}{B} type=Creature subtype=Boar Monger power=3 toughness=3 [/card] [card] name=Scapeshift target=land|myBattlefield auto=sacrifice and!( transforms((,newability[name(Search land) target(land|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! text=Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. mana={2}{G}{G} type=Sorcery [/card] [card] name=Scarab Feast abilities=cycling auto=choice name(My Graveyard) moveto(exile) target(*|mygraveyard) auto=choice name(Opponent Graveyard) moveto(exile) target(creature|opponentgraveyard) autohand=__CYCLING__({B}) text=Exile up to three target cards from a single graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={B} type=Instant [/card] [card] name=Scarecrow Guide abilities=reach auto={1}:activatechooseacolor add{chosencolor} activatechooseend limit:1 text=Reach -- {1}: Add one mana of any color. Activate only once each turn. mana={2} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Scaretiller auto=@tapped(this):may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand,mygraveyard) text=Whenever Scaretiller becomes tapped, Choose one -- You may put a land card from your hand onto the battlefield tapped. -- Return target land card from your graveyard to the battlefield tapped. mana={4} type=Artifact Creature subtype=Scarecrow power=1 toughness=4 [/card] [card] name=Scatter Ray target=artifact,creature|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text=Counter target artifact or creature spell unless its controller pays {4}. mana={1}{U} type=Instant [/card] [card] name=Scattered Groves abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {G} or {W}.) -- Scattered Groves enters tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Forest Plains [/card] [card] name=Scattered Thoughts aicode=activate target(<2>*[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=2]|mylibrary) moveto(mygraveyard) )! auto=name(Look top 4 cards) reveal:4 optionone name(Put in hand) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(Put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. mana={3}{U} type=Instant [/card] [card] name=Scavenged Blade auto=name(Attach to creature) rehook target(creature|myBattlefield) auto=teach(creature) 2/0 auto={2}{R}:equip text=When Scavenged Blade enters, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Scavenged Brawler abilities=flying,lifelink,trample,vigilance autograveyard={5}{E}:target(creature) transforms((,newability[counter(1/1.4)],newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying],newability[counter(0/0.1.vigilance)],newability[this(counter{0/0.1.vigilance}>=1) vigilance],newability[counter(0/0.1.trample)],newability[this(counter{0/0.1.trample}>=1) trample],newability[counter(0/0.1.lifelink)],newability[this(counter{0/0.1.lifelink}>=1) lifelink])) forever asSorcery text=Flying, vigilance, trample, lifelink -- {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Scavenger Grounds auto={2}{T}{S(desert|mybattlefield)}:moveto(exile) all(*|graveyard) auto={T}:Add{1} text={T}: Add {1}. -- {2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards. type=Land subtype=Desert [/card] [card] name=Scavenging Harpy abilities=flying auto=moveto(Exile) target(*|opponentGraveyard) text=Flying -- When Scavenging Harpy enters, exile target card from an opponent's graveyard. mana={2}{B} type=Creature subtype=Harpy power=2 toughness=1 [/card] [card] name=Scene of the Crime auto=tapped auto={T}:Add{C} auto={T}{T(creature|mybattlefield)}:Add{W} auto={T}{T(creature|mybattlefield)}:Add{U} auto={T}{T(creature|mybattlefield)}:Add{B} auto={T}{T(creature|mybattlefield)}:Add{R} auto={T}{T(creature|mybattlefield)}:Add{G} auto={2}{S}:draw:1 text=Scene of the Crime enters tapped. -- {T}: Add {C}. -- {T}, Tap an untapped creature you control: Add one mana of any color. -- {2}, Sacrifice Scene of the Crime: Draw a card. type=Artifact Land subtype=Clue [/card] [card] name=Scent of Brine target=*|stack auto=if type(*[blue]|myhand)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=if type(*[blue]|myhand)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever text=Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={1}{U} type=Instant [/card] [card] name=Scent of Cinder auto=name(Damage any target) name(Damage any target) damage:type:*[red]:myhand target(anytarget) text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way. mana={1}{R} type=Sorcery [/card] [card] name=Scent of Ivy target=creature auto=foreach(*[green]|myhand) 1/1 text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={G} type=Instant [/card] [card] name=Scent of Jasmine auto=life:twicetype:*[white]:myhand text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={W} type=Instant [/card] [card] name=Scent of Nightshade target=creature auto=foreach(*[black]|myhand) -1/-1 target(creature) text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={1}{B} type=Instant [/card] [card] name=Scepter of Celebration auto=teach(creature) 2/0 auto=teach(creature) trample auto=@damaged(player) from(mytgt):name(Create Citizen) _CITIZENTOKEN_*thatmuch auto={3}:equip text=Equipped creature gets +2/+0 and has trample. -- Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. -- Equip {3} mana={2}{G} type=Artifact subtype=Equipment [/card] [card] name=Schema Thief abilities=flying auto=@combatdamaged(player) from(this):clone target(artifact|opponentBattlefield) text=Flying -- Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls. mana={3}{U} type=Creature subtype=Vedalken Rogue Artificer power=3 toughness=3 [/card] [card] name=Scheming Aspirant auto=@proliferateof(player):name(You gain 2 life) life:2 controller auto=@proliferateof(player):name(Opponent loses 2 life) life:-2 opponent text=Whenever you proliferate, each opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Phyrexian Advisor power=1 toughness=3 [/card] [card] name=Scheming Symmetry auto=ability$!choice name(search a card) notaTarget(*|mylibrary) moveto(mylibrary)!$ controller auto=ability$!choice name(search a card) notaTarget(*|mylibrary) moveto(mylibrary)!$ opponent text=Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. mana={B} type=Sorcery [/card] [card] name=Schismotivate target=creature auto=4/0 ueot auto=target(other creature) -4/0 ueot text=Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. mana={1}{U}{R} type=Instant [/card] [card] name=Scholar of Combustion auto=may target(instant,sorcery|mygraveyard) moveto(exile) and!( transforms((,newability[canplayfromexile],newability[gainedexiledeath])) uent )! text=When Scholar of Combustion enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.) mana={3}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Scholar of New Horizons auto=counter(1/1) auto={T}:name(Remove and add counter) target(*[counter{any}]|mybattlefield) transforms((,newability[removesinglecountertype(1)],newability[name(Search plains) target(plains|mylibrary) moveto(hand) and!( transforms((,newability[if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then may name(Put on battlefield) name(Put on battlefield) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot )!])) oneshot text=Scholar of New Horizons enters with a +1/+1 counter on it. -- {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. mana={1}{W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Scholar of Stars auto=aslongas(artifact|myBattlefield) draw:1 text=When Scholar of Stars enters, if you control an artifact, draw a card. mana={3}{U} type=Creature subtype=Human Artificer power=3 toughness=2 [/card] [card] name=Scholar of the Ages auto=moveto(hand) target(*[instant;sorcery]|mygraveyard) text=When Scholar of the Ages enters, return up to two target instant and/or sorcery cards from your graveyard to your hand. mana={5}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Scholar of the Lost Trove abilities=flying auto=may name(cast card) activate castcard(normal) target(*[instant;sorcery;artifact]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! text=Flying -- When Scholar of the Lost Trove enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Scholarship Sponsor auto=if compare(type:land:opponentbattlefield)~morethan~compare(type:land:mybattlefield) then ability$!name(Search lands) name(Search lands) target(land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=if compare(type:land:mybattlefield)~morethan~compare(type:land:opponentbattlefield) then ability$!name(Search lands) name(Search lands) target(land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ opponent text=When Scholarship Sponsor enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. mana={3}{W} type=Creature subtype=Human Advisor power=3 toughness=3 [/card] [card] name=Scion of Calamity auto=@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentbattlefield) text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. mana={3}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Scion of Draco abilities=flying,affinitytwobasiclandtypes auto=lord(creature[white]|myBattlefield) vigilance auto=lord(creature[blue]|myBattlefield) hexproof auto=lord(creature[black]|myBattlefield) lifelink auto=lord(creature[red]|myBattlefield) first strike auto=lord(creature[green]|myBattlefield) trample text=Domain - This spell costs {2} less to cast for each basic land type among lands you control. -- Flying -- Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. mana={12} type=Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Scion of Halaster aicode=activate transforms((,newability[target(*[zpos<=2]|mylibrary) moveto(hand) and!( all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( moveto(mygraveyard) )! )!])) oneshot auto=this(variable{pdrewcount}=0) lord(creature[iscommander]|mybattlefield) transforms((,newability[replacedraw reveal:2 optionone name(Put into graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back on top) all(*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[draw:1 noreplace])) oneshot afterrevealedend revealend])) text=Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." mana={1}{B} type=Legendary Enchantment subtype=Background [/card] [card] name=Scion of Opulence auto=@movedto(vampire|graveyard) from(mybattlefield):name(Create treasure) _TREASURE_ auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! text=Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. mana={2}{R} type=Creature subtype=Vampire Noble power=3 toughness=1 [/card] [card] name=Scion of Shiv abilities=flying auto={2}{R}:name(Perpetually gets 1/0) counter(1/0.1.PerpetualPT) text=Flying -- {2}{R}: Scion of Shiv perpetually gets +1/+0. mana={2}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Scion of Stygia abilities=flash auto=target(creature|opponentbattlefield) name(Choose creature and roll a d20) rolld20 20 winability freeze winabilityend loseability if compare(srclastrollresult)~lessthan~10 then tap else freeze loseabilityend rolld20end text=Flash -- Cone of Cold - When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20. -- 1-9 | Tap that creature. -- 10-20 | Tap that creature. It doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Tiefling Shaman power=2 toughness=1 [/card] [card] name=Scion of the Swarm abilities=flying auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) text=Flying -- Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. mana={3}{B}{B} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Scion of the Ur-Dragon abilities=flying auto={2}:moveto(mygraveyard) target(*[dragon]|mylibrary) && shuffle controller && copy and!( all(this) transforms((,newability[phaseaction[end once] flip(Scion of the Ur-Dragon) undocpy])) forever )! text=Flying -- {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=4 toughness=4 [/card] [card] name=Scissors Lizard text=Paper Tigers cannot attack or block. auto=all(Paper Tigers|battlefield) cantblock auto=all(Paper Tigers|battlefield) cantattack mana={4} type=Artifact Creature power=4 toughness=3 [/card] [card] name=Scorch Rider kicker={1}{R} auto=if paid(kicker) then haste ueot text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Scorch Rider enters, if it was kicked, it gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Scorch Spitter auto=@combat(notblocked) source(this):damage:1 opponent text=Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. mana={R} type=Creature subtype=Elemental Lizard power=1 toughness=1 [/card] [card] name=Scorched Earth auto=if type(*[land]|myHand)~morethan~0 then choice ability$!name(X=1) target(*[land]|myhand) reject!$ controller && destroy target(*[land]) auto=if type(*[land]|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*[land]|myhand) reject!$ controller && destroy target(<2>*[land]) auto=if type(*[land]|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*[land]|myhand) reject!$ controller && destroy target(<3>*[land]) auto=if type(*[land]|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*[land]|myhand) reject!$ controller && destroy target(<4>*[land]) auto=if type(*[land]|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*[land]|myhand) reject!$ controller && destroy target(<5>*[land]) auto=if type(*[land]|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*[land]|myhand) reject!$ controller && destroy target(<6>*[land]) auto=if type(*[land]|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*[land]|myhand) reject!$ controller && destroy target(<7>*[land]) auto=if type(*[land]|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*[land]|myhand) reject!$ controller && destroy target(<8>*[land]) auto=if type(*[land]|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*[land]|myhand) reject!$ controller && destroy target(<9>*[land]) auto=if type(*[land]|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*[land]|myhand) reject!$ controller && destroy target(<10>*[land]) auto=if type(*[land]|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*[land]|myhand) reject!$ controller && destroy target(<11>*[land]) auto=if type(*[land]|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*[land]|myhand) reject!$ controller && destroy target(<12>*[land]) auto=if type(*[land]|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*[land]|myhand) reject!$ controller && destroy target(<13>*[land]) auto=if type(*[land]|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*[land]|myhand) reject!$ controller && destroy target(<14>*[land]) auto=if type(*[land]|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*[land]|myhand) reject!$ controller && destroy target(<15>*[land]) auto=if type(*[land]|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*[land]|myhand) reject!$ controller && destroy target(<16>*[land]) auto=if type(*[land]|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*[land]|myhand) reject!$ controller && destroy target(<17>*[land]) auto=if type(*[land]|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*[land]|myhand) reject!$ controller && destroy target(<18>*[land]) auto=if type(*[land]|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*[land]|myhand) reject!$ controller && destroy target(<19>*[land]) auto=if type(*[land]|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*[land]|myhand) reject!$ controller && destroy target(<20>*[land]) text=As an additional cost to cast Scorched Earth, discard X land cards. -- Destroy X target lands. mana={X}{R} type=Sorcery [/card] [card] name=Scorching Dragonfire target=creature,planeswalker auto=exiledeath auto=damage:3 text=Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Scorching Shot target=creature auto=damage:5 text=Scorching Shot deals 5 damage to target creature. mana={R}{R} type=Sorcery [/card] [card] name=Scorchmark target=creature auto=exiledeath auto=damage:2 text=Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Scorn Effigy abilities=foretell autohand=_FORETELL_ autoexile={0} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Foretell 0 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=3 [/card] [card] name=Scorn-Blade Berserker auto={1}{S}:name(Draw a card) draw:1 controller auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[{1}{S}:name(Draw a card) draw:1 controller])) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- {1}, Sacrifice this creature: Draw a card. mana={B} type=Creature subtype=Human Berserker power=0 toughness=1 [/card] [card] name=Scour All Possibilities aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend flashback={4}{U} text=Scry 2, then draw a card. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Sorcery [/card] [card] name=Scour the Desert target=creature|mygraveyard auto=moveto(Exile) and!( transforms((,newability[token(Bird^Creature Bird^1/1^white^flying)*toughness])) oneshot )! text=Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness. mana={3}{W}{W} type=Sorcery [/card] [card] name=Scourge of Nel Toth abilities=flying retrace={B}{B}{S(creature|mybattlefield)}{S(creature|mybattlefield)} otherrestriction=type(creature|myBattlefield)~morethan~1 text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. mana={5}{B}{B} type=Creature subtype=Zombie Dragon power=6 toughness=6 [/card] [card] name=Scourge of the Skyclaves anyzone=-highestlifetotal/-highestlifetotal cdaactive kicker={4}{B} auto=if paid(kicker) then transforms((,newability[life:-halfuplifetotal controller],newability[life:-halfupopponentlifetotal opponent])) auto=20/20 text=Kicker {4}{B} -- When you cast this spell, if it was kicked, each player loses half their life, rounded up. -- Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. mana={1}{B} type=Creature subtype=Demon power=* toughness=* [/card] [card] name=Scourge of the Undercity abilities=lifelink auto=target(other creature|myBattlefield) lifelink ueot text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When Scourge of the Undercity enters, another target creature you control gains lifelink until end of turn. mana={1}{B} type=Creature subtype=Gorgon Vampire power=2 toughness=1 [/card] [card] name=Scout the Wilderness kicker={1}{W} auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=if paid(kicker) then _SOLDIERTOKEN_*2 text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens. mana={2}{G} type=Sorcery [/card] [card] name=Scouting Hawk abilities=flying auto=if control less lands then name(Keen Sight) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Flying -- Keen Sight - When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. mana={2}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Scrabbling Skullcrab auto=_CONSTELLATION_target(player) deplete:2 auto=_EERIE_target(player) deplete:2 text=Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) mana={U} type=Creature subtype=Crab Skeleton power=0 toughness=3 [/card] [card] name=Scrap Compactor auto={3}{T}{S}:damage:3 target(creature) auto={6}{T}{S}:destroy target(creature,vehicle) text={3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. -- {6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle. mana={1} type=Artifact [/card] [card] name=Scrap Welder auto=aslongas(artifact[manacost=1]|myBattlefield) {T}{S(artifact[manacost=1]|myBattlefield)}:name(Sacrifice with cost 1) name(Sacrifice with cost 1) target(artifact[manacost=0]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=2]|myBattlefield) {T}{S(artifact[manacost=2]|myBattlefield)}:name(Sacrifice with cost 2) name(Sacrifice with cost 2) target(artifact[manacost<=1]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=3]|myBattlefield) {T}{S(artifact[manacost=3]|myBattlefield)}:name(Sacrifice with cost 3) name(Sacrifice with cost 3) target(artifact[manacost<=2]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=4]|myBattlefield) {T}{S(artifact[manacost=4]|myBattlefield)}:name(Sacrifice with cost 4) name(Sacrifice with cost 4) target(artifact[manacost<=3]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=5]|myBattlefield) {T}{S(artifact[manacost=5]|myBattlefield)}:name(Sacrifice with cost 5) name(Sacrifice with cost 5) target(artifact[manacost<=4]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=6]|myBattlefield) {T}{S(artifact[manacost=6]|myBattlefield)}:name(Sacrifice with cost 6) name(Sacrifice with cost 6) target(artifact[manacost<=5]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=7]|myBattlefield) {T}{S(artifact[manacost=7]|myBattlefield)}:name(Sacrifice with cost 7) name(Sacrifice with cost 7) target(artifact[manacost<=6]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=8]|myBattlefield) {T}{S(artifact[manacost=8]|myBattlefield)}:name(Sacrifice with cost 8) name(Sacrifice with cost 8) target(artifact[manacost<=7]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=9]|myBattlefield) {T}{S(artifact[manacost=9]|myBattlefield)}:name(Sacrifice with cost 9) name(Sacrifice with cost 9) target(artifact[manacost<=8]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=10]|myBattlefield) {T}{S(artifact[manacost=10]|myBattlefield)}:name(Sacrifice with cost 10) name(Sacrifice with cost 10) target(artifact[manacost<=9]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=11]|myBattlefield) {T}{S(artifact[manacost=11]|myBattlefield)}:name(Sacrifice with cost 11) name(Sacrifice with cost 11) target(artifact[manacost<=10]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=12]|myBattlefield) {T}{S(artifact[manacost=12]|myBattlefield)}:name(Sacrifice with cost 12) name(Sacrifice with cost 12) target(artifact[manacost<=11]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=13]|myBattlefield) {T}{S(artifact[manacost=13]|myBattlefield)}:name(Sacrifice with cost 13) name(Sacrifice with cost 13) target(artifact[manacost<=12]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=14]|myBattlefield) {T}{S(artifact[manacost=14]|myBattlefield)}:name(Sacrifice with cost 14) name(Sacrifice with cost 14) target(artifact[manacost<=13]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=15]|myBattlefield) {T}{S(artifact[manacost=15]|myBattlefield)}:name(Sacrifice with cost 15) name(Sacrifice with cost 15) target(artifact[manacost<=14]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=16]|myBattlefield) {T}{S(artifact[manacost=16]|myBattlefield)}:name(Sacrifice with cost 16) name(Sacrifice with cost 16) target(artifact[manacost<=15]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=17]|myBattlefield) {T}{S(artifact[manacost=17]|myBattlefield)}:name(Sacrifice with cost 17) name(Sacrifice with cost 17) target(artifact[manacost<=16]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=18]|myBattlefield) {T}{S(artifact[manacost=18]|myBattlefield)}:name(Sacrifice with cost 18) name(Sacrifice with cost 18) target(artifact[manacost<=17]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost=19]|myBattlefield) {T}{S(artifact[manacost=19]|myBattlefield)}:name(Sacrifice with cost 19) name(Sacrifice with cost 19) target(artifact[manacost<=18]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! auto=aslongas(artifact[manacost>=20]|myBattlefield) {T}{S(artifact[manacost>=20]|myBattlefield)}:name(Sacrifice with cost 20) name(Sacrifice with cost 20) target(artifact[manacost<=19]|mygraveyard) moveTo(mybattlefield) and!( transforms((,haste)) ueot )! text={T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Artificer power=3 toughness=3 [/card] [card] name=Scrappy Bruiser auto=_ATTACKING_may name(Creature gets 2/0 and trample) target(creature[attacking]|battlefield) transforms((,newability[2/0],trample,newability[phaseaction[combatends once,sourceinplay] moveTo(hand)])) ueot text=Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={3}{R} type=Creature subtype=Raccoon Warrior power=3 toughness=4 [/card] [card] name=Scrapshooter abilities=reach other={1}{G}{G} name(Gift a card) auto=alternative draw:1 opponent auto=alternative destroy target(artifact,enchantment|opponentBattlefield) text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) -- Reach -- When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls. mana={1}{G}{G} type=Creature subtype=Raccoon Archer power=4 toughness=4 [/card] [card] name=Scrapwork Cohort auto=create(soldier:artifact creature soldier:1/1) autograveyard={2}{W}:_UNEARTH_ text=When Scrapwork Cohort enters, create a 1/1 colorless Soldier artifact creature token. -- Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4} type=Artifact Creature subtype=Soldier power=3 toughness=1 [/card] [card] name=Scrapwork Mutt auto=may name(discard and draw) reject notaTarget(*|myhand) && transforms((,newability[draw:1 controller])) forever autograveyard={1}{R}:_UNEARTH_ text=When Scrapwork Mutt enters, you may discard a card. If you do, draw a card. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2} type=Artifact Creature subtype=Dog power=2 toughness=1 [/card] [card] name=Scrapwork Rager auto=draw:1 && life:-1 autograveyard={3}{B}:_UNEARTH_ text=When Scrapwork Rager enters, you draw a card and you lose 1 life. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4} type=Artifact Creature subtype=Phyrexian Horror power=2 toughness=2 [/card] [card] name=Scrapyard Recombiner abilities=modular modular=2 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto={T}{S(artifact|myBattlefield)}:moveto(hand) target(creature[construct]|mylibrary) text=Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle. mana={3} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Scrapyard Steelbreaker auto={1}{S(other artifact|mybattlefield)}:2/1 ueot text={1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn. mana={3}{R} type=Artifact Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Scrawling Crawler auto=@each my upkeep:all(player) draw:1 auto=@drawfoeof(player):life:-1 opponent text=At the beginning of your upkeep, each player draws a card. -- Whenever an opponent draws a card, that player loses 1 life. mana={3} type=Artifact Creature subtype=Phyrexian Construct power=3 toughness=2 [/card] [card] name=Scream Puff abilities=deathtouch auto=@combatdamaged(player) from(this):_FOOD_ text=Deathtouch -- Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={4}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Screaming Phantom abilities=flying auto=_ATTACKING_deplete:1 text=Flying -- Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Screaming Shield auto=teach(creature) 0/3 auto=teach(creature) {2}{T}:deplete:3 target(player) auto={3}:equip text=Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Screaming Swarm abilities=flying auto=@combat(attacking) source(creature|mybattlefield):name(Opponent mills a card) deplete:1 opponent autograveyard={2}{U}:name(Put in library) placefromthetop(2) text=Flying -- Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) -- {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. mana={5}{U} type=Creature subtype=Bird Horror power=4 toughness=4 [/card] [card] name=Screams from Within target=creature auto=teach(creature) -1/-1 auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(mybattlefield) text=Enchant creature -- Enchanted creature gets -1/-1. -- When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Screeching Phoenix abilities=flying auto={2}{R}:all(creature|mybattlefield) 1/0 ueot text=Flying. -- {2}{R}: Creatures you control get +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Phoenix power=4 toughness=4 [/card] [card] name=Scribe of the Mindful auto={1}{T}{S}:moveto(hand) target(instant,sorcery|mygraveyard) text={1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Scroll of Fate auto={T}:manifest notaTarget(*|myhand) text={T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={3} type=Artifact [/card] [card] name=Scroll of Isildur auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=if type(artifact|battlefield)~morethan~0 then choice name(Gain control of artifact) name(Gain control of artifact) target(artifact|battlefield) steal and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! auto=if type(artifact|battlefield)~morethan~0 then choice name(Don't gain control) name(Don't gain control) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=if type(artifact|battlefield)~equalto~0 then name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Tap 2 creatures) name(Tap 2 creatures) target(creature|battlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Draw cards) name(Draw cards) draw:type:creature[tapped]:opponentbattlefield controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. -- II - Tap up to two target creatures. Put a stun counter on each of them. -- III - Draw a card for each tapped creature target opponent controls. mana={2}{U} type=Enchantment subtype=Saga [/card] [card] name=Scrollshift target=artifact,creature,enchantment|myBattlefield auto=(blink) auto=draw:1 text=Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Scrounger of Souls abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Scrounging Skyray abilities=cycling,flying auto=@discarded(*|myhand):counter(1/1) autohand=__CYCLING__({2}) text=Flying -- Whenever you discard one or more cards, put that many +1/+1 counters on this creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Creature subtype=Fish Pirate power=1 toughness=2 [/card] [card] name=Sculpted Perfection auto=name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=lord(phyrexian|myBattlefield) +1/+1 text=When Sculpted Perfection enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Phyrexians you control get +1/+1. mana={2}{W}{B} type=Enchantment [/card] [card] name=Sculpted Sunburst target=creature|mybattlefield auto=transforms((,newability[all(other creature) moveto(exile)])) auto=if cantargetcard(*[power=1]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=1]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=2]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=2]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=3]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=3]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=4]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=4]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=5]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=5]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=6]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=6]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=7]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=7]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=8]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=8]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=9]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=9]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=10]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=10]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=11]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=11]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=12]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=12]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=13]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=13]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=14]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=14]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=15]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=15]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=16]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=16]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=17]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=17]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=18]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=18]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power=19]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=19]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent auto=if cantargetcard(*[power>=20]|*) then ability$!name(Choose a creature) name(Choose a creature) target(creature[power<=20]|mybattlefield) moveto(mybattlefield) and!( all(other creature[mybattlefield]) moveto(exile) )! !$ opponent text=Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. mana={3}{W}{W} type=Sorcery [/card] [card] name=Sculptor of Winter auto={T}:target(land[snow]|battlefield) untap text={T}: Untap target snow land. mana={1}{G} type=Snow Creature subtype=Elf Rogue power=2 toughness=2 [/card] [card] name=Scurrid Colony abilities=reach auto=aslongas(land|mybattlefield) 2/2 >7 text=Reach -- Scurrid Colony gets +2/+2 as long as you control eight or more lands. mana={1}{G} type=Creature subtype=Squirrel power=2 toughness=2 [/card] [card] name=Scurrilous Sentry abilities=menace auto=_CONNIVES_ auto=_ATTACKING__CONNIVES_ text=Menace -- Whenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) mana={3}{B} type=Creature subtype=Human Knight Rogue power=2 toughness=3 [/card] [card] name=Scurry Oak auto=evolve auto=@totalcounteradded(1/1) from(this):may name(Create squirrel) _SQUIRRELTOKEN_ text=Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. mana={2}{G} type=Creature subtype=Treefolk power=1 toughness=2 [/card] [card] name=Scurry of Gremlins auto=create(gremlin:creature gremlin:1/1:red) auto=create(gremlin:creature gremlin:1/1:red) && ability$! alterenergy:type:*[creature]:myBattlefield controller !$ controller auto={E:4}:all(creature|myBattlefield) transforms((,newability[1/0],haste)) text=When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. -- Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. mana={2}{R}{W} type=Enchantment [/card] [card] name=Scurry of Squirrels auto=@combatdamaged(player) from(this):counter(1/1) target(creature|myBattlefield) text=Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) -- Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control. mana={2}{G} type=Creature subtype=Squirrel Scout power=2 toughness=2 [/card] [card] name=Scute Swarm auto=_LANDFALL_If type(land|myBattlefield)~morethan~5 then clone all(this) else _INSECTTOKEN_ text=Landfall - Whenever a land enters under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. mana={2}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Scuttlegator abilities=defender auto={6}{GU}{GU}:_ADAPT3_ auto=this(counter{1/1}) canattack text=Defender -- {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -- As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. mana={4}{GU}{GU} type=Creature subtype=Crab Turtle Crocodile power=6 toughness=6 [/card] [card] name=Scuttletide auto={1}{D(*|myhand)}:name(Create crab) token(Crab) auto=this(variable{mygravecardtypes}>3) lord(crab|myBattlefield) 1/1 text={1}, Discard a card: Create a 0/3 blue Crab creature token. -- Delirium - Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard. mana={1}{U} type=Enchantment [/card] [card] name=Scuttling Butler auto=@each my combatbegins:if type(*[multicolor]|myBattlefield)~morethan~1 then double strike ueot text=At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn. mana={3} type=Artifact Creature subtype=Construct power=4 toughness=1 [/card] [card] name=Scuttling Sentinel abilities=flash,vigilance auto=target(other creature|myBattlefield) transforms((crab,blue,hexproof,newability[counter(1/1)])) ueot text=Flash -- Vigilance -- When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) mana={1}{GU}{GU} type=Creature subtype=Crab Elf power=3 toughness=2 [/card] [card] name=Scuttling Sliver auto=all(creature[sliver]|mybattlefield) transforms((,newability[{2}:untap])) text=Sliver creatures you control have "{2}: Untap this creature." mana={2}{U} type=Creature subtype=Sliver Trilobite power=2 toughness=2 [/card] [card] name=Sea Gate auto=tap(noevent) auto={T}:Add{U} auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Sea Gate enters tapped. -- As Sea Gate enters, choose a color other than blue. -- {T}: Add {U} or one mana of the chosen color. type=Land subtype=Gate [/card] [card] name=Sea Gate Banneret auto={4}{W}:all(creature|myBattlefield) 1/1 ueot text={4}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Creature subtype=Kor Warrior power=1 toughness=2 [/card] [card] name=Sea Gate Colossus abilities=affinityparty text=This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={7} type=Artifact Creature subtype=Golem Warrior power=7 toughness=5 [/card] [card] name=Sea Gate Restoration restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Sea Gate, Reborn) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Sea Gate, Reborn) name(Sea Gate, Reborn) flip(Sea Gate, Reborn) forcetype(land) auto=emblem transforms((,newability[lord(*|myBattlefield) nomaxhand])) forever dontremove auto=draw:type:*:myHandplus1plusend controller text=Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // Sea Gate, Reborn mana={4}{U}{U}{U} type=Sorcery [/card] [card] name=Sea Gate Stormcaller kicker={4}{U} auto=if paid(kicker) then transforms((,newability[@movedTo(*[instant;sorcery;manacost<=2]|myStack) once:all(trigger[to]<1>) name(copy spell) castcard(copied noevent) && all(trigger[to]<1>) name(copy spell) castcard(copied noevent)])) ueot auto=ifnot paid(kicker) then transforms((,newability[@movedTo(*[instant;sorcery;manacost<=2]|myStack) once:all(trigger[to]<1>) name(copy spell) castcard(copied noevent)])) ueot text=Kicker {4}{U} -- When Sea Gate Stormcaller enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Sea Gate, Reborn auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{U} text=As Sea Gate, Reborn enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {U}. // {4}{U}{U}{U} Sea Gate Restoration type=Land [/card] [card] name=Sea God's Scorn target=creature,enchantment auto=moveTo(hand) text=Return up to three target creatures and/or enchantments to their owners' hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Sea Hag // Aquatic Ingress abilities=adventure,asflash restriction=can play creature other={2}{U} name(Adventure) auto=alternative may target(creature|battlefield) transforms((,newability[1/0],unblockable)) ueot auto=alternative _ADVENTURE_ auto=ifnot paid(alternative) then all(creature|opponentBattlefield) -4/-0 ueot text=When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn. // Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) mana={4}{U} type=Creature subtype=Hag power=3 toughness=5 [/card] [card] name=Sea Legs abilities=flash target=creature auto=teach(pirate) +0/+2 auto=teach(creature[-pirate]) -2/-0 text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sea of Clouds auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=Sea of Clouds enters tapped unless you have two or more opponents. -- {T}: Add {W} or {U}. type=Land [/card] [card] name=Sea-Dasher Octopus abilities=flash,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={1}{U} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller auto=@combatdamaged(player) from(mytgt):name(Draw a card) draw:1 controller text=Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flash -- Whenever this creature deals combat damage to a player, draw a card. mana={1}{U}{U} type=Creature subtype=Octopus power=2 toughness=2 [/card] [card] name=Seafaring Werewolf abilities=unblockable,nightbound backside=Suspicious Stowaway auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller text=Seafaring Werewolf can't be blocked. -- Whenever Seafaring Werewolf deals combat damage to a player, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Suspicious Stowaway type=Creature subtype=Werewolf color=green power=2 toughness=1 [/card] [card] name=Seafloor Oracle auto=@combatdamaged(player) from(Merfolk|myBattlefield):draw:1 text=Whenever a Merfolk you control deals combat damage to a player, draw a card. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Seafloor Stalker auto={4}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~0} auto={3}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~1} auto={2}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~2} auto={1}{U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~3} auto={U}:transforms((,newability[1/0],unblockable)) ueot restriction{compare(calculateparty)~equalto~4} text={4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={2}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=3 [/card] [card] name=Seal Away abilities=flash auto=(blink)forsrc target(creature[tapped]|opponentbattlefield) text=Flash -- When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Seal from Existence auto=_WARD3_ auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- When Seal from Existence enters, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield. mana={1}{W}{W} type=Enchantment [/card] [card] name=Search Party Captain abilities=affinityattackingcreatures auto=draw:1 controller text=This spell costs {1} less to cast for each creature you attacked with this turn. -- When Search Party Captain enters, draw a card. type=Creature subtype=Human Soldier mana={3}{W} power=2 toughness=2 [/card] [card] name=Search for Azcanta auto=@each my upkeep:name(Azcanta) reveal:1 optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:may flip(Azcanta, the Sunken Ruin) text=At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. mana={1}{U} type=Legendary Enchantment [/card] [card] name=Search for Blex abilities=doublefacedeath aicode=activate all(*[zpos<=1]|mylibrary) moveto(hand) and!( transforms((,newability[life:-3 controller],newability[all(*[zpos<=5]|mylibrary) moveto(mygraveyard)])) oneshot )! auto=name(Look top 5 cards) reveal:5 optionone name(Get any card) target(*|reveal) moveto(hand) and!( transforms((,newability[life:-3 controller])) oneshot )! optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way. // {2}{G} Blex, Vexing Pest mana={2}{B}{B} type=Sorcery [/card] [card] name=Search for Glory restriction=compare(mysnowpoolcount)~equalto~0 autohand={1}{i}{W} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) life:1 controller && activate castcard(alternative) autohand={i}{i}{W} restriction{compare(mysnowpoolcount)~morethan~1}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) life:2 controller && activate castcard(alternative) autohand={i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2,compare(mysnowwhitepoolcount)~morethan~0}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) life:3 controller && activate castcard(alternative) auto=choice name(Search snow permanent) target(snow[-instant;-sorcery]|mylibrary) moveto(hand) and!( shuffle )! auto=choice name(Search saga or legendary card) target(*[saga;legendary]|mylibrary) moveto(hand) and!( shuffle )! text=Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S}i} spent to cast this spell. ({S}i} is mana from a snow source.) mana={2}{W} type=Snow Sorcery [/card] [card] name=Search the Premises auto=@combat(attacking) source(creature|opponentBattlefield):name(Investigate) name(Create clue) _CLUE_ controller text=Whenever a creature attacks you or a planeswalker you control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{W} type=Enchantment [/card] [card] name=Searchlight Companion abilities=flying auto=create(spirit:creature spirit:1/1) text=Flying -- When Searchlight Companion enters, create a 1/1 colorless Spirit creature token. mana={3} type=Artifact Creature subtype=Drone power=1 toughness=1 [/card] [card] name=Searing Barb target=anytarget auto=damage:2 auto=if cantargetcard(*[creature]|*) then transforms((,cantblock)) ueot auto=name(Incubate 1) name(Incubate 1) token(Incubator) and!( counter(1/1) )! text=Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={2}{R} type=Sorcery [/card] [card] name=Searing Barrage target=creature auto=damage:5 auto=if casted(this) then if spent({R}{R}{R}) then damage:3 targetController text=Searing Barrage deals 5 damage to target creature. -- Adamant - If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. mana={4}{R} type=Instant [/card] [card] name=Searing Blaze target=player auto=if thisturn(land|mybattlefield)~lessthan~1 then damage:1 auto=if thisturn(land|mybattlefield)~lessthan~1 then damage:1 target(creature|targetedpersonsBattlefield) auto=if thisturn(land|mybattlefield)~morethan~0 then damage:3 auto=if thisturn(land|mybattlefield)~morethan~0 then damage:3 target(creature|targetedpersonsBattlefield) text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. mana={R}{R} type=Instant [/card] [card] name=Searslicer Goblin auto=@each my end restriction{raid}:create(goblin:creature goblin:1/1:red) text=Raid - At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Searstep Pathway auto={T}:add{R} text={T}: Add {R}. // Blightstep Pathway type=Land [/card] [card] name=Season of Growth aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(creature|mybattlefield):_SCRY1_ auto=@targeted(creature|myBattlefield) from(*|mycastingzone):draw:1 controller text=Whenever a creature enters under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- Whenever you cast a spell that targets a creature you control, draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Season of Renewal auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) target(creature|mygraveyard) moveto(hand) auto=if type(enchantment|mygraveyard)~morethan~0 then choice name(Return enchantment) name(Return enchantment) target(enchantment|mygraveyard) moveto(hand) auto=if type(enchantment|mygraveyard)~morethan~0 then if type(creature|mygraveyard)~morethan~0 then choice name(Return creature and enchantment) name(Return creature and enchantment) name(Return creature and enchantment) target(creature|mygraveyard) moveto(hand) and!( transforms((,newability[name(Return enchantment) name(Return enchantment) target(enchantment|mygraveyard) moveto(hand)])) oneshot )! text=Choose one or both -- Return target creature card from your graveyard to your hand. -- Return target enchantment card from your graveyard to your hand. mana={2}{G} type=Instant [/card] [card] name=Season's Beatings auto=choice name(Choose opponent) all(creature|opponentbattlefield) transforms((,newability[damage:p target(other creature|mybattlefield)])) oneshot auto=choice name(Choose yourself) all(creature|mybattlefield) transforms((,newability[damage:p target(other creature|mybattlefield)])) oneshot text=Family gathering - Each creature target player controls deals damage equal to its power to another random creature that player controls. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Seasoned Cathar backside=Ambitious Farmhand abilities=lifelink text=Lifelink // Ambitious Farmhand type=Creature subtype=Human Knight color=white power=3 toughness=3 [/card] [card] name=Seasoned Consultant auto=@each blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:2/0 ueot text=Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. mana={1}{W} type=Creature subtype=Human Detective power=1 toughness=3 [/card] [card] name=Seasoned Dungeoneer auto=_INITIATIVE_CONTROLLER_ aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=@each my blockers:name(Gains protection) target(*[cleric;rogue;warrior;wizard]|myBattlefield) transforms((,newability[protection from(creature)],newability[_EXPLORES_])) oneshot text=When Seasoned Dungeoneer enters, you take the initiative. -- Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Seasoned Hallowblade auto={D(*|myhand)}:tap(noevent) && indestructible ueot text=Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Seasoned Pyromancer auto=ability$!name(Discard and draw) name(Discard and draw) target(<2>*|myhand) reject and!( transforms((,newability[draw:1 controller],newability[if cantargetcard(*[-land]|*) then token(Elemental^Creature Elemental^1/1^red)])) oneshot )! !$ controller autograveyard={3}{R}{R}{E}:_REDELEMENTALTOKEN_*2 text=When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Seasoned Warrenguard auto=@combat(attacking) source(this) restriction{type(*[token]|myBattlefield)~morethan~0}:2/0 ueot text=Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn. mana={W} type=Creature subtype=Rabbit Warrior power=1 toughness=2 [/card] [card] name=Seasons Past auto=bottomoflibrary auto=ability$!may name(Return card with cost 0) moveto(hand) target(*[manacost=0]|myGraveyard)!$ controller && ability$!may name(Return card with cost 1) moveto(hand) target(*[manacost=1]|myGraveyard)!$ controller && ability$!may name(Return card with cost 2) moveto(hand) target(*[manacost=2]|myGraveyard)!$ controller && ability$!may name(Return card with cost 3) moveto(hand) target(*[manacost=3]|myGraveyard)!$ controller && ability$!may name(Return card with cost 4) moveto(hand) target(*[manacost=4]|myGraveyard)!$ controller && ability$!may name(Return card with cost 5) moveto(hand) target(*[manacost=5]|myGraveyard)!$ controller && ability$!may name(Return card with cost 6) moveto(hand) target(*[manacost=6]|myGraveyard)!$ controller && ability$!may name(Return card with cost 7) moveto(hand) target(*[manacost=7]|myGraveyard)!$ controller && ability$!may name(Return card with cost 8) moveto(hand) target(*[manacost=8]|myGraveyard)!$ controller && ability$!may name(Return card with cost 9) moveto(hand) target(*[manacost=9]|myGraveyard)!$ controller && ability$!may name(Return card with cost 10) moveto(hand) target(*[manacost=10]|myGraveyard)!$ controller text=Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. mana={4}{G}{G} type=Sorcery [/card] [card] name=Secluded Courtyard auto=chooseatype transforms((,newability[aslongas(creature[chosentype]|myrestrictedcastingzone) {T}:ability$!name(Add mana of any color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller],newability[aslongas(creature[chosentype]|mybattlefield) {T}:ability$!name(Choose one) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller])) forever chooseend auto={T}:add{C} text=As Secluded Courtyard enters, choose a creature type. -- {T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. type=Land [/card] [card] name=Second Breakfast auto=may target(creature|battlefield) 2/1 auto=_FOOD_ text=Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{W} type=Instant [/card] [card] name=Second Sight aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|opponentlibrary) moverandom(*[zpos<=5]) from(opponentlibrary) to(opponentlibrary)])) ueot other={2}{U}{U} name(Entwine) auto=ifnot paid(alternative) then choice name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend auto=ifnot paid(alternative) then choice name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=alternative name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=alternative name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend text=Choose one Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) mana={2}{U} type=Instant [/card] [card] name=Secret Base auto={T}:add{C} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} auto={T}:add{W} text={T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base. type=Land [/card] [card] name=Secret Door abilities=defender auto={4}{U}:if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot asSorcery text=Defender -- {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) mana={U} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Secret Passage auto=tapped auto={T}:Add{U} auto={T}:Add{B} auto={4}{T}:_CLUE_ text=Secret Passage enters tapped. -- {T}: Add {U} or {B}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Secret Plans auto=lord(morph|myBattlefield) 0/1 auto=@facedup(*|mybattlefield):draw:1 text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. mana={G}{U} type=Enchantment [/card] [card] name=Secret Rendezvous auto=draw:3 controller auto=target(opponent) draw:3 targetedPlayer text=You and target opponent each draw three cards. mana={1}{W}{W} type=Sorcery [/card] [card] name=Secret Summoning abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@movedto(creature[chosenname]|mybattlefield):may name(Search library) target(creature[chosenname]|mylibrary) moveto(hand) and!( shuffle )!])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Whenever a creature with the chosen name enters under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle. type=Conspiracy [/card] [card] name=Secrets of Paradise abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(creature[chosenname]|myBattlefield) {T}:add{R}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{W}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{G}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{U}],newability[lord(creature[chosenname]|myBattlefield) {T}:add{B}])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- Creatures you control with the chosen name have "{T}: Add one mana of any color." type=Conspiracy [/card] [card] name=Secrets of the Golden City auto=_ASCEND_ auto=choice _CITY'S_BLESSING_ draw:1 controller auto=draw:2 controller text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Draw two cards. If you have the city's blessing, draw three cards instead. mana={1}{U}{U} type=Sorcery [/card] [card] name=Secrets of the Key auto=_CLUE_ auto=if gravecast then _CLUE_ flashback={3}{U} text=Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Flashback {3}{U} mana={U} type=Instant [/card] [card] name=Secure the Scene target=*[-land] auto=moveTo(exile) && _SOLDIERTOKEN_ targetcontroller text=Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token. mana={4}{W} type=Sorcery [/card] [card] name=Security Bypass target=creature auto=teach(creature) transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:all(this) unblockable ueot oneShot])) auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):_CONNIVES_])) forever text=Enchant creature -- As long as enchanted creature is attacking alone, it can't be blocked. -- Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sedgemoor Witch abilities=menace auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentstack) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,black,green) and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=Menace -- Ward-Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft - Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." mana={2}{B} type=Creature subtype=Human Warlock power=3 toughness=2 [/card] [card] name=See Double auto=if type(*|opponentgraveyard)~morethan~7 then if type(creature|battlefield)~morethan~0 then ability$!name(Copy creature) name(Copy creature) name(Copy creature) target(creature|battlefield) clone!$ controller auto=if type(*|opponentgraveyard)~morethan~7 then if type(*[-instant;-sorcery]|stack)~morethan~0 then choice name(Copy permanent spell) name(Copy permanent spell) name(Copy permanent spell) ability$!name(Copy permanent spell) name(Copy permanent spell) name(Copy permanent spell) target(*[-instant;-sorcery]|stack) clone!$ controller auto=if type(*|opponentgraveyard)~morethan~7 then if type(other *[instant;sorcery]|stack)~morethan~0 then choice name(Copy non-permanent spell) name(Copy non-permanent spell) name(Copy non-permanent spell) ability$!name(Copy non-permanent spell) name(Copy non-permanent spell) name(Copy non-permanent spell) target(other *[instant;sorcery]|stack) activate castcard(copied noevent)!$ controller auto=if type(*|opponentgraveyard)~lessthan~8 then if type(*[-instant;-sorcery]|stack)~morethan~0 then choice name(Copy permanent spell) name(Copy permanent spell) name(Copy permanent spell) ability$!name(Copy permanent spell) name(Copy permanent spell) name(Copy permanent spell) target(*[-instant;-sorcery]|stack) clone!$ controller auto=if type(*|opponentgraveyard)~lessthan~8 then if type(other *[instant;sorcery]|stack)~morethan~0 then choice name(Copy non-permanent spell) name(Copy non-permanent spell) name(Copy non-permanent spell) ability$!name(Copy non-permanent spell) name(Copy non-permanent spell) name(Copy non-permanent spell) target(other *[instant;sorcery]|stack) activate castcard(copied noevent)!$ controller auto=if type(*|opponentgraveyard)~lessthan~8 then if type(creature|battlefield)~morethan~0 then choice name(Copy creature) name(Copy creature) name(Copy creature) ability$!name(Copy creature) name(Copy creature) name(Copy creature) target(creature|battlefield) clone!$ controller text=This spell can't be copied. -- Choose one. If an opponent has eight or more cards in their graveyard, you may choose both. -- Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) -- Create a token that's a copy of target creature. mana={2}{U}{U} type=Instant [/card] [card] name=See Red target=creature auto=2/1 auto=first strike auto=@each my combatends restriction{type(creature[attacking]|mybattlefield)~equalto~0}:phaseaction[end once] sacrifice all(this) text=Enchant creature -- Enchanted creature gets +2/+1 and has first strike. -- At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=See the Truth aicode=activate target(*[zpos<=3]|mylibrary) moveto(hand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=if gravecast then name(look) reveal:3 optionone name(Get a card) target(<3>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. mana={1}{U} type=Sorcery [/card] [card] name=Seed of Hope auto=all(*[zpos=2]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(*[-instant;-sorcery]|*) then counter(0/0.1.SeedDepleted) notrg],newability[all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[life:2 controller],newability[if cantargetcard(*[-instant;-sorcery]|*) then counter(0/0.1.SeedDepleted) notrg],newability[if type(*[-instant;-sorcery;counter{0/0.1.SeedDepleted}]|mygraveyard)~morethan~0 then choice name(Return permanent) name(Return permanent) target(*[-instant;-sorcery;counter{0/0.1.SeedDepleted}]|mygraveyard) moveto(hand) and!( all(*[counter{0/0.1.SeedDepleted}]|mygraveyard) removeallcounters(0/0.1.SeedDepleted) )!],newability[choice name(Don't return permanent) all(*[counter{0/0.1.SeedDepleted}]|mygraveyard) removeallcounters(0/0.1.SeedDepleted)])) oneshot )!])) oneshot )! text=Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) mana={G} type=Instant [/card] [card] name=Seedglaive Mentor abilities=haste,vigilance auto=_VALIANT_counter(1/1) text=Vigilance, haste -- Valiant - Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. mana={1}{R}{W} type=Creature subtype=Mouse Soldier power=3 toughness=2 [/card] [card] name=Seedpod Caretaker auto=if type(*[artifact;creature]|mybattlefield)~morethan~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) target(*[artifact;creature]|mybattlefield) counter(1/1) auto=if type(incubator|mybattlefield)~morethan~0 then choice name(Transform incubator) name(Transform incubator) target(incubator|mybattlefield) flip(backside) text=When Seedpod Caretaker enters, choose one -- Put a +1/+1 counter on target artifact or creature you control. -- Transform target Incubator token you control. mana={2}{W} type=Creature subtype=Phyrexian Cleric power=2 toughness=2 [/card] [card] name=Seedpod Squire abilities=flying auto=_ATTACKING_target(creature[-flying]|myBattlefield) 1/1 ueot text=Flying -- Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn. mana={3}{WU} type=Creature subtype=Bird Scout power=3 toughness=3 [/card] [card] name=Seeds of Strength target=creature auto=1/1 ueot auto=target(creature) 1/1 ueot auto=ability$!target(creature) 1/1 ueot!$ controller text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Seeker of Insight auto={T}:_LOOT_ restriction{thisturn(*[-creature]|mystack)~morethan~0} text={T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Seeker of Sunlight auto={2}{G}:_EXPLORES_ asSorcery text={2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={G} type=Creature subtype=Merfolk Scout power=1 toughness=1 [/card] [card] name=Seeker's Folly auto=choice name(opponent discards two cards) target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=choice all(creature|opponentBattlefield) -1/-1 text=Choose one - -- - Target opponent discards two cards. -- - Creatures your opponents control get -1/-1 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Seekers' Squire aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{B} type=Creature subtype=Human Scout power=1 toughness=2 [/card] [card] name=Seer of Stolen Sight abilities=menace aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=@movedto(*[creature;artifact]|graveyard) from(myBattlefield):_SURVEIL1_ text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={2}{B} type=Creature subtype=Phyrexian Warlock power=2 toughness=3 [/card] [card] name=Seer of the Last Tomorrow auto={U}{T}{D(*|myhand)}:deplete:3 target(player) text={U}, {T}, Discard a card: Target player mills three cards. mana={2}{U} type=Creature subtype=Snake Cleric power=1 toughness=4 [/card] [card] name=Seer's Vision abilities=showopponenthand auto={S}:name(Look hand and discard) target(*|opponenthand) reject assorcery text=Your opponents play with their hands revealed. -- Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={2}{U}{B} type=Enchantment [/card] [card] name=Seething Landscape auto={T}:Add{C} auto={T}{S}:name(search Island) target(Island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({U}{B}{R}) text={T}: Add {C}. -- {T}, Sacrifice Seething Landscape: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. -- Cycling {U}{B}{R} ({U}{B}{R}, Discard this card: Draw a card.) type=Land [/card] [card] name=Sefris of the Hidden Ways auto=@dungeoncompleted(*[dungeon]|*) from(controller):name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) auto=@movedto(creature|mygraveyard) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0} turnlimited:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.) -- Create Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. mana={W}{U}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Segovian Angel abilities=flying,vigilance text=Flying, vigilance mana={W} type=Creature subtype=Angel power=1 toughness=1 [/card] [card] name=Seht's Tiger abilities=flash auto=choice name(Protection from red) preventalldamage to(controller) from(*[red]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from white) preventalldamage to(controller) from(*[white]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from black) preventalldamage to(controller) from(*[black]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from blue) preventalldamage to(controller) from(*[blue]|battlefield,stack,hand,graveyard) ueot auto=choice name(Protection from green) preventalldamage to(controller) from(*[green]|battlefield,stack,hand,graveyard) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Seht's Tiger enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Seismic Monstrosaur abilities=trample auto={2}{R}{S(land|myBattlefield)}:draw:1 autohand={2}{cycle}:name(Search mountain) target(mountain|mylibrary) moveto(hand) and!( shuffle )! text=Trample -- {2}{R}, Sacrifice a land: Draw a card. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) mana={4}{R}{R} type=Creature subtype=Dinosaur power=6 toughness=5 [/card] [card] name=Seismic Shift target=land auto=destroy auto=cantblocktarget(creature) text=Destroy target land. Up to two target creatures can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Seismic Wave target=anytarget auto=damage:2 auto=all(creature[-artifact]|opponentbattlefield) damage:1 text=Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. mana={2}{R} type=Instant [/card] [card] name=Seize Opportunity auto=choice all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=choice target(creature) 2/1 ueot text=Choose one - -- - Exile the top two cards of your library. Until the end of your next turn, you may play those cards. -- - Up to two target creatures each get +2/+1 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Seize the Soul target=creature[-black;-white] auto=destroy and!( _SPIRITTOKEN_ controller )! auto=if type(creature|mybattlefield)~morethan~0 then name(Exile and haunt a creature) all(this|mystack) moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt and!( counter(0/0.1.SeizeHaunted) )!],newability[@movedto(creature[isprey&counter{0/0.1.SeizeHaunted}]|graveyard) from(battlefield) once:name(Destroy creature) target(creature[-black;-white]|battlefield) destroy and!( token(Spirit^Creature Spirit^1/1^white^flying) controller )!])) forever )! text=Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{B}{B} type=Instant [/card] [card] name=Seize the Spoils auto=draw:2 controller auto=_TREASURE_ text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R}{D(other *|myhand)} type=Sorcery [/card] [card] name=Seize the Storm flashback={6}{R} auto=token(Elemental,Creature Elemental,0/0,red,trample) and!( transforms((,newability[pginstantsorceryplustype:*[hasflashback]:myexileplusend/pginstantsorceryplustype:*[hasflashback]:myexileplusend cdaactive])) forever )! text=Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile." -- Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{R} type=Sorcery [/card] [card] name=Seizures target=creature auto=teach(creature) transforms((,newability[@tapped(this):pay[[{3}]] name(pay 3 mana) donothing?damage:3 controller])) forever text=Enchant creature -- Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sejiri Glacier auto=tap(noevent) auto={T}:add{W} text=Sejiri Glacier enters tapped. -- {T}: Add {W}. // {1}{W} Sejiri Shelter type=Land [/card] [card] name=Sejiri Shelter restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Sejiri Glacier) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Sejiri Glacier) name(Sejiri Glacier) flip(Sejiri Glacier) forcetype(land) auto=name(Choose color) ability$!name(Choose color) choice name(White) protection from white target(creature|mybattlefield) ueot _ choice name(Blue) protection from blue target(creature|mybattlefield) ueot _ choice name(Black) protection from black target(creature|mybattlefield) ueot _ choice name(Red) protection from red target(creature|mybattlefield) ueot _ choice name(Green) protection from green target(creature|mybattlefield) ueot!$ controller text=Target creature you control gains protection from the color of your choice until end of turn. // Sejiri Glacier mana={1}{W} type=Instant [/card] [card] name=Sekki, Seasons' Guide abilities=hydra auto=counter(1/1,8) auto=@counterremoved(1/1) from(this):token(Spirit,Creature Spirit,1/1) autograveyard={S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}{S(creature[spirit]|mybattlefield)}:moveto(mybattlefield) text=Sekki, Seasons' Guide enters with eight +1/+1 counters on it. -- If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. -- Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. mana={5}{G}{G}{G} type=Legendary Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Selective Obliteration auto=choice name(white) moveTo(exile) all(*[blue;black;red;green]|mybattlefield) auto=choice name(blue) moveTo(exile) all(*[white;black;red;green]|mybattlefield) auto=choice name(black) moveTo(exile) all(*[white;blue;red;green]|mybattlefield) auto=choice name(red) moveTo(exile) all(*[white;blue;black;green]|mybattlefield) auto=choice name(green) moveTo(exile) all(*[white;blue;black;red]|mybattlefield) auto=ability$!transforms((,newability[choice name(white) name(white) moveTo(exile) all(*[blue;black;red;green]|mybattlefield)],newability[choice name(blue) moveTo(exile) all(*[white;black;red;green]|mybattlefield)],newability[choice name(black) moveTo(exile) all(*[white;blue;red;green]|mybattlefield)],newability[choice name(red) moveTo(exile) all(*[white;blue;black;green]|mybattlefield)],newability[choice name(green) moveTo(exile) all(*[white;blue;black;red]|mybattlefield)])) oneshot!$ opponent text=Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose. mana={3}{C}{C} type=Sorcery [/card] [card] name=Selective Snare auto=chooseatype target(creature[chosentype]) moveto(hand) chooseend text=Return X target creatures of the creature type of your choice to their owner's hand. mana={X}{U} type=Sorcery [/card] [card] name=Selesnya Eulogist auto={2}{G}:target(creature|graveyard) moveto(exile) && ability$! _POPULATE_ !$ controller text={2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.) mana={2}{G} type=Creature subtype=Centaur Druid power=3 toughness=3 [/card] [card] name=Selesnya Locket auto={T}:Add{G} auto={T}:Add{W} auto={GW}{GW}{GW}{GW}{T}{S}:draw:2 text={T}: Add {G} or {W}. -- {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Selesnya Sagittars abilities=reach text=Reach (This creature can block creatures with flying.) -- Selesnya Sagittars can block an additional creature. mana={3}{G}{W} type=Creature subtype=Elf Archer power=2 toughness=5 [/card] [card] name=Self-Reflection target=creature|myBattlefield auto=clone flashback={3}{U} text=Create a token that's a copy of target creature you control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Selfless Glyphweaver other={5}{B}{B}{B} name(Deadly Vanity) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Deadly Vanity) autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:deadly vanity:!)])) forever auto={E}:name(All creatures gain indestructible) all(creature|mybattlefield) transforms((,indestructible)) ueot text=Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. // {5}{B}{B}{B} Deadly Vanity mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Selfless Samurai auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) lifelink ueot auto={S}:indestructible target(other creature|myBattlefield) ueot text=Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. -- Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Selfless Savior auto={S}:target(other creature|myBattlefield) indestructible ueot text=Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Selhoff Entomber auto={T}{D(creature|myhand)}:name(Draw a card) draw:1 controller text={T}, Discard a creature card: Draw a card. mana={1}{U} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Selvala's Charge auto=reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then _ELEPHANTTOKEN_ optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend auto=reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then _ELEPHANTTOKEN_ optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend text=Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. mana={4}{G} type=Sorcery [/card] [card] name=Selvala's Enforcer auto=reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then counter(1/1) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend auto=reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then counter(1/1) optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend text=Parley - When Selvala's Enforcer enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Selvala, Explorer Returned auto={T}:all(*[zpos=1]|library) moveto(hand) and!( transforms((,newability[if cantargetcard(*[-land]|*) then add{G} && life:1 controller],newability[choice name(Put back and draw) moveto(ownerlibrary) and!( draw:1 )!])) oneshot )! #auto={T}:reveal:1 revealzone(mylibrary) optionone if type(land|reveal)~lessthan~1 then transforms((,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend && reveal:1 revealzone(opponentlibrary) optionone if type(land|reveal)~lessthan~1 then transforms((,newability[add{G}],newability[life:1 controller])) ueot optiononeend optiontwo target(<1>*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed draw:1 opponent afterrevealedend revealend text=Parley-{T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. mana={1}{G}{W} type=Legendary Creature subtype=Elf Scout power=2 toughness=4 [/card] [card] name=Selvala, Heart of the Wilds auto=@movedto(other creature[power=0]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=0]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=1]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=1]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=2]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=2]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=3]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=3]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=4]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=4]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=5]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=5]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=6]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=6]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=7]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=7]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=8]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=8]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=9]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=9]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=10]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=0]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=11]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=1]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=12]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=2]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=13]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=3]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=14]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=4]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=15]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=5]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=16]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=6]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=17]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=7]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=18]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=8]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power=19]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=9]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto=@movedto(other creature[power>=20]|battlefield):name(Draw a card) all(trigger[to]) name(Draw a card) transforms((,newability[if type(other creature[power>=20]|battlefield)~morethan~0 then donothing else ability$!name(Draw a card) choice name(Draw a card) draw:1 controller _ choice name(Don't draw) donothing!$ controller])) oneshot auto={G}{T}:name(Add x mana) name(Add x mana) transforms((,newability[thisforeach(variable{pwr:highest:creature:mybattlefield}>0) ability$!name(Add mana) choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller])) oneshot text=Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. -- {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. mana={1}{G}{G} type=Legendary Creature subtype=Elf Scout power=2 toughness=3 [/card] [card] name=Semester's End target=*[creature;planeswalker]|mybattlefield auto=moveto(exile) and!( transforms((,newability[phaseaction[end once checkex] moveTo(ownerbattlefield)],newability[@movedto(this|battlefield) from(exile):if cantargetcard(creature|*) then counter(1/1) else counter(0/0.1.Loyalty)])) ueot )! text=Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. mana={3}{W} type=Instant [/card] [card] name=Sen Triplets auto=@each my upkeep:all(*|opponentBattlefield) noactivatedability && all(*|opponentcastingzone) maxCast(*)0 && may castcard(normal) target(*|opponenthand) text=At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play cards from that player's hand this turn. mana={2}{W}{U}{B} type=Legendary Artifact Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Senate Courier abilities=flying auto={1}{W}:vigilance text=Flying -- {1}{W}: Senate Courier gains vigilance until end of turn. mana={2}{U} type=Creature subtype=Bird power=1 toughness=4 [/card] [card] name=Senate Griffin abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Flying -- When Senate Griffin enters, scry 1. mana={2}{WU}{WU} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Senate Guildmage auto={W}{T}:life:2 auto={U}{T}:_LOOT_ text={W}, {T}: You gain 2 life. -- {U}, {T}: Draw a card, then discard a card. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Senator Peacock auto=lord(Artifact|myBattlefield) transforms((clue,newability[{2}{S}:draw:1])) forever auto=@sacrificed(Artifact|myBattlefield):target(creature) unblockable ueot text=Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." -- Whenever you sacrifice a Clue, target creature can't be blocked this turn. mana={3}{U}{U} type=Legendary Creature subtype=Human Advisor power=3 toughness=4 [/card] [card] name=Sengir Connoisseur abilities=flying auto=@movedTo(other creature|graveyard) from(battlefield) turnlimited:counter(1/1) text=Flying -- Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Sengir, the Dark Baron abilities=flying,partner auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,2) text=Flying -- Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. -- Whenever another player loses the game, you gain life equal to that player's life total as the turn began. -- Partner (You can have two commanders if both have partner.) mana={4}{B}{B} type=Legendary Creature subtype=Vampire Noble power=4 toughness=4 [/card] [card] name=Sentinel Dispatch abilities=isconspiracy restriction=never autocommandzone=token(Construct,Creature Artifact Construct,1/1,defender) text=(Start the game with this conspiracy face up in the command zone.) -- At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. type=Conspiracy [/card] [card] name=Sentinel Totem aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=When Sentinel Totem enters, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}, Exile Sentinel Totem: Exile all cards from all graveyards. mana={1} type=Artifact [/card] [card] name=Sentinel Tower auto=@movedTo(*[instant;sorcery]|stack) restriction{myturnonly}:name(Damage any target) name(Damage any target) damage:type:*[sorcery;instant;fresh]:graveyardplus1plusend target(anytarget) text=Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. mana={4} type=Artifact [/card] [card] name=Sentinel of the Pearl Trident abilities=flash auto=may (blink)ueot target(*[artifact;legendary;saga]|myBattlefield) text=Flash -- When Sentinel of the Pearl Trident enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) mana={4}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Sentinel's Eyes target=creature auto=vigilance auto=1/1 retrace={W}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- Escape-{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Sentinel's Mark abilities=flash target=creature auto=1/2 auto=vigilance auto=_ADDENDUM_ lifelink ueot text=Flash -- Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- Addendum - When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Sephara, Sky's Blade abilities=flying,lifelink auto=lord(Other creature[flying]|myBattlefield) indestructible other={W}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)} name({W} and Tap four Untapped Creatures) text=You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. -- Flying, lifelink -- Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) mana={4}{W}{W}{W} type=Legendary Creature subtype=Angel power=7 toughness=7 [/card] [card] name=Sepulcher Ghoul auto={S(other *[creature]|mybattlefield)}:name(Gets 2/2) 2/2 ueot limit:1 text=Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Sequence Engine auto={0}{T}:name(X = 0) target(creature[manacost=0]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue)!$ controller assorcery auto={1}{T}:name(X = 1) target(creature[manacost=1]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1) )! !$ controller assorcery auto={2}{T}:name(X = 2) target(creature[manacost=2]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.2) )! !$ controller assorcery auto={3}{T}:name(X = 3) target(creature[manacost=3]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.3) )! !$ controller assorcery auto={4}{T}:name(X = 4) target(creature[manacost=4]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.4) )! !$ controller assorcery auto={5}{T}:name(X = 5) target(creature[manacost=5]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.5) )! !$ controller assorcery auto={6}{T}:name(X = 6) target(creature[manacost=6]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.6) )! !$ controller assorcery auto={7}{T}:name(X = 7) target(creature[manacost=7]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.7) )! !$ controller assorcery auto={8}{T}:name(X = 8) target(creature[manacost=8]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.8) )! !$ controller assorcery auto={9}{T}:name(X = 9) target(creature[manacost=9]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.9) )! !$ controller assorcery auto={10}{T}:name(X = 10) target(creature[manacost=10]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.10) )! !$ controller assorcery auto={11}{T}:name(X = 11) target(creature[manacost=11]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.11) )! !$ controller assorcery auto={12}{T}:name(X = 12) target(creature[manacost=12]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.12) )! !$ controller assorcery auto={13}{T}:name(X = 13) target(creature[manacost=13]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.13) )! !$ controller assorcery auto={14}{T}:name(X = 14) target(creature[manacost=14]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.14) )! !$ controller assorcery auto={15}{T}:name(X = 15) target(creature[manacost=15]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.15) )! !$ controller assorcery auto={16}{T}:name(X = 16) target(creature[manacost=16]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.16) )! !$ controller assorcery auto={17}{T}:name(X = 17) target(creature[manacost=17]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.17) )! !$ controller assorcery auto={18}{T}:name(X = 18) target(creature[manacost=18]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.18) )! !$ controller assorcery auto={19}{T}:name(X = 19) target(creature[manacost=19]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.19) )! !$ controller assorcery auto={20}{T}:name(X = 20) target(creature[manacost>=20]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.20) )! !$ controller assorcery text={X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery. mana={2}{G} type=Artifact [/card] [card] name=Seraph of New Capenna abilities=flying backside=Seraph of New Phyrexia restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={4}{p(B)}:flip(backside) asSorcery text=Flying -- {4}{B/P}: Transform Seraph of New Capenna. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) mana={2}{W} type=Creature subtype=Angel Soldier power=2 toughness=2 [/card] [card] name=Seraph of New Phyrexia abilities=flying auto=_ATTACKING_may transforms((,newability[sacrifice notaTarget(other *[artifact;creature]|myBattlefield)],newability[2/1])) ueot text=Flying -- Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn. color=black,white type=Creature subtype=Phyrexian Angel power=3 toughness=3 [/card] [card] name=Seraph of the Scales abilities=flying auto={W}:vigilance auto={B}:deathtouch auto=_DIES__AFTERLIFETOKEN_*2 text=Flying -- {W}: Seraph of the Scales gains vigilance until end of turn. -- {B}: Seraph of the Scales gains deathtouch until end of turn. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={2}{W}{B} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Seraph of the Suns abilities=flying, indestructible text=Flying -- Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Seraphic Greatsword auto={4}:equip auto=teach(creature) 2/2 auto=@combat(attacking) source(mytgt):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then token(Angel,Creature Angel,4/4,white,flying,battleready) auto=@combat(attacking) source(mytgt):if compare(lifetotal)~equalto~compare(opponentlifetotal) then token(Angel,Creature Angel,4/4,white,flying,battleready) text=Equipped creature gets +2/+2. -- Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. -- Equip {4} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Sergeant-at-Arms kicker={2}{W} auto=if paid(kicker) then _SOLDIERTOKEN_*2 text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- When Sergeant-at-Arms enters, if it was kicked, create two 1/1 white Soldier creature tokens. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Serpent of Yawning Depths auto=lord(*[Kraken;Leviathan;Octopus;Serpent]|myBattlefield) cantbeblockedby(*[-Kraken;-Leviathan;-Octopus;-Serpent]) text=Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. mana={4}{U}{U} type=Enchantment Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Serpent's Soul-Jar auto=@movedto(elf|mygraveyard) from(mybattlefield):all(trigger[to]) name(Put in exile) transforms((,newability[moveto(myexile) and!( counter(0/0.1.SerpentExiled) )!])) forever auto={L:2}{T}:name(Choose creature from exile) target(creature[counter{0/0.1.SerpentExiled}]|myexile) transforms((,newability[canplayfromexile])) ueot text=Whenever an Elf you control dies, exile it. -- {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar. mana={2}{B} type=Artifact [/card] [card] name=Serpent-Blade Assailant abilities=deathtouch auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],deathtouch)) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Deathtouch mana={2}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Serpentine Ambush target=creature auto=transforms((Serpent,blue,setpower=5,settoughness=5)) ueot text=Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. mana={1}{U} type=Instant [/card] [card] name=Serpentine Curve auto=token(Fractal,Creature Fractal,0/0,green,blue) and!( transforms((,newability[counter(1/1)],newability[counter(1/1.pginstantsorceryminus1minusend)],newability[counter(1/1.type:*[instant;sorcery]:myexile)])) oneshot )! text=Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard. mana={3}{U} type=Sorcery [/card] [card] name=Serpentine Spike target=creature abilities=devoid auto=exiledeath auto=damage:2 auto=ability$!name(Deal 3 damage) name(Deal 3 damage) target(creature) transforms((,newability[exiledeath],newability[damage:3])) ueot!$ controller auto=ability$!name(Deal 4 damage) name(Deal 4 damage) target(creature) transforms((,newability[exiledeath],newability[damage:4])) ueot!$ controller text=Devoid (This card has no color.) -- Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. mana={5}{R}{R} type=Sorcery [/card] [card] name=Serra Disciple abilities=flying, first strike auto=_CASTHISTORIC_+1/+1 ueot text=Flying, first strike -- Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) mana={1}{W} type=Creature subtype=Bird Cleric power=1 toughness=1 [/card] [card] name=Serra Faithkeeper abilities=flying,vigilance text=Flying, vigilance type=Creature subtype=Angel color=white power=4 toughness=4 [/card] [card] name=Serra Redeemer abilities=flying auto=@movedTo(other creature[power<=2]|myBattlefield):all(trigger[to]) counter(1/1,2) text=Flying -- Whenever another creature with power 2 or less enters under your control, put two +1/+1 counters on that creature. mana={3}{W}{W} type=Creature subtype=Angel Soldier power=2 toughness=4 [/card] [card] name=Serra's Emissary abilities=flying auto=choice name(artifact) transforms((,newability[preventalldamage to(controller) from(artifact)],newability[lord(creature|myBattlefield) protection from(artifact)])) forever auto=choice name(creature) transforms((,newability[preventalldamage to(controller) from(creature)],newability[lord(creature|myBattlefield) protection from(creature)])) forever auto=choice name(enchantment) transforms((,newability[preventalldamage to(controller) from(enchantment)],newability[lord(creature|myBattlefield) protection from(enchantment)])) forever auto=choice name(instant) transforms((,newability[preventalldamage to(controller) from(instant)],newability[lord(creature|myBattlefield) protection from(instant)])) forever auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) protection from(land)])) forever auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) protection from(planeswalker)])) forever auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) protection from(sorcery)])) forever auto=choice name(kindred) transforms((,newability[preventalldamage to(controller) from(kindred)],newability[lord(creature|myBattlefield) protection from(kindred)])) forever text=Flying -- As Serra's Emissary enters, choose a card type. -- You and creatures you control have protection from the chosen card type. mana={4}{W}{W}{W} type=Creature subtype=Angel power=7 toughness=7 [/card] [card] name=Serra's Guardian abilities=flying, vigilance auto=lord(other creature|myBattlefield) vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -- Other creatures you control have vigilance. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Serrated Scorpion auto=_DIES_damage:2 target(player) && life:2 controller text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. mana={B} type=Creature subtype=Scorpion power=1 toughness=2 [/card] [card] name=Serum Snare target=*[-land]|battlefield auto=moveTo(hand) auto=if cantargetcard(*[manacost<=3]|*) then _PROLIFERATE_ text=Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{U} type=Instant [/card] [card] name=Serum Sovereign abilities=flying auto=@movedTo(*[-creature]|mystack):counter(0/0,1,oil) auto={U}{C(0/0,-1,oil)}:draw:1 && _SCRY2_ text=Flying -- Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign. -- {U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2. mana={4}{U} type=Creature subtype=Phyrexian Sphinx power=4 toughness=4 [/card] [card] name=Serum Visionary auto=draw:1 && _SCRY2_ text=When Serum Visionary enters, draw a card, then scry 2. mana={2}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Serum-Core Chimera abilities=flying auto=@movedTo(*[-creature]|mystack):name(Put oil counter) counter(0/0,1,Oil) auto={C(0/0,-3,Oil)}:name(Draw a card) draw:1 controller && ability$!may name(Discard a card) notaTarget(*[-land]|myhand) reject and!( all(mysource) transforms((,newability[name(Deal 3 damage) damage:3 target(*[creature;planeswalker]|battlefield)])) oneshot )! !$ controller asSorcery text=Flying -- Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera. -- Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery. mana={2}{U}{R} type=Creature subtype=Phyrexian Chimera power=2 toughness=4 [/card] [card] name=Seshiro's Living Legacy abilities=haste,vigilance text=Vigilance, haste color=green type=Enchantment Creature subtype=Snake Warrior power=5 toughness=5 [/card] [card] name=Setessan Champion auto=_CONSTELLATION_all(this) counter(1/1) && draw:1 controller text=Constellation - Whenever an enchantment enters under your control, put a +1/+1 counter on Setessan Champion and draw a card. mana={2}{G} type=Creature subtype=Human Warrior power=1 toughness=3 [/card] [card] name=Setessan Petitioner auto=life:type:manaG controller text=When Setessan Petitioner enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={1}{G}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Setessan Skirmisher auto=_CONSTELLATION_1/1 ueot text=Constellation - Whenever an enchantment enters under your control, Setessan Skirmisher gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Setessan Tactics abilities=hasnokicker,hasstrive kicker=multi{G} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[1/1],newability[{T}:name(Fight another creature) target(other creature) dynamicability])) ueot text=Strive - Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." mana={1}{G} type=Instant [/card] [card] name=Setessan Training target=creature|myBattlefield auto=draw:1 controller auto=trample auto=1/0 text=Enchant creature you control -- When Setessan Training enters, draw a card. -- Enchanted creature gets +1/+0 and has trample. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Sethron, Hurloon General auto=token(Minotaur,Creature Minotaur,2/3,red) auto=@movedto(other Minotaur[-token]|mybattlefield):token(Minotaur,Creature Minotaur,2/3,red) auto={2}{BR}:all(Minotaur|mybattlefield) transforms((,newability[1/0 ueot],newability[menace ueot],newability[haste ueot])) ueot text=Whenever Sethron, Hurloon General or another nontoken Minotaur enters under your control, create a 2/3 red Minotaur creature token. -- {2}{B} or {R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( {B} or {R} can be paid with either {B} or {R}.) mana={3}{R}{R} type=Legendary Creature subtype=Minotaur Warrior power=4 toughness=4 [/card] [card] name=Settle Beyond Reality auto=choice name(Exile creature you don't control) target(creature|opponentbattlefield) moveto(exile) auto=choice name(Exile creature you control) target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! auto=choice name(Choose both) target(creature|opponentbattlefield) moveto(exile) && ability$!target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!!$ controller text=Choose one or both -- Exile target creature you don't control. -- Exile target creature you control, then return it to the battlefield under its owner's control. mana={4}{W} type=Sorcery [/card] [card] name=Settle the Score target=creature auto=moveto(exile) auto=counter(0/0,2,loyalty) target(planeswalker|myBattlefield) text=Exile target creature. Put two loyalty counters on a planeswalker you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Settle the Wilds auto=name(Seek basic land) moverandom(land[basic]) from(mylibrary) to(myhand) and!( transforms((,newability[name(Seek a permanent) moverandom(*[-instant;-sorcery;manacost=type:land:mybattlefield]) from(mylibrary) to(myhand)])) oneshot )! text=Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. mana={2}{G} type=Sorcery [/card] [card] name=Settle the Wreckage target=player auto=moveto(exile) all(creature[attacking]|targetedpersonsbattlefield) auto=foreach(creature[attacking]|targetedpersonsbattlefield) ability$!may moveto(mybattlefield) target(land|mylibrary)!$ targetedplayer text=Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library. mana={2}{W}{W} type=Instant [/card] [card] name=Seven Dwarves auto=foreach(other creature[Seven Dwarves]|myBattlefield) 1/1 text=Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. -- A deck can have up to seven cards named Seven Dwarves. mana={1}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Seven-Tail Mentor auto=counter(1/1) target(creature|myBattlefield) auto=_DIES_counter(1/1) target(creature|myBattlefield) text=When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control. mana={3}{W} type=Creature subtype=Fox Samurai power=2 toughness=3 [/card] [card] name=Severed Strands target=creature auto=destroy auto=life:storedtoughness controller text=As an additional cost to cast this spell, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Sevinne's Reclamation target=*[manacost<=3;-sorcery;-instant]|mygraveyard auto=moveTo(mybattlefield) auto=if gravecast then all(trigger[to]<1>) transforms((,newability[may name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever flashback={4}{W} text=Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. -- Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W} type=Sorcery [/card] [card] name=Sevinne, the Chronoclasm auto=preventAllDamage to(this) auto=@movedTo(*[instant;sorcery]|mystack) from(mygraveyard) turnlimited:all(trigger[to]<1>) transforms((,newability[activate castcard(copied noevent)])) forever text=Prevent all damage that would be dealt to Sevinne, the Chronoclasm. -- Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. mana={2}{U}{R}{W} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Shabraz, the Skyshark abilities=flying,hiddenface,partner partner=Brallin, Skyshark Rider auto=_PARTNER_ auto=@drawof(player):all(this) counter(1/1) && life:1 controller auto={WU}:target(creature[Human]) flying ueot text=Partner with Brallin, Skyshark Rider -- Flying -- Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. -- {W/U}: Target Human gains flying until end of turn. mana={3}{W}{U} type=Legendary Creature subtype=Shark Bird power=3 toughness=3 [/card] [card] name=Shacklegeist abilities=cloud,flying auto={T(creature[spirit]|myBattlefield)}{T(creature[spirit]|myBattlefield)}:tap(noevent) target(creature|opponentBattlefield) text=Flying -- Shacklegeist can block only creatures with flying. -- Tap two untapped Spirits you control: Tap target creature you don't control. mana={1}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Shackles of Treachery target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@damaged(anytarget) from(this):may name(Destroy equipment) target(equipment[attached]) destroy],newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it." mana={2}{R} type=Sorcery [/card] [card] name=Shadewing Laureate abilities=flying auto=@movedto(other creature[flying]|graveyard) from(mybattlefield):name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) text=Flying -- Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. mana={W}{WB}{B} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Shadow Kin abilities=flash auto=counter(0/0,1,ShadowEffect) auto=emblem transforms((,newability[lord(creature[counter{0/0.1.ShadowEffect}]|mybattlefield) transforms((,newability[@each my upkeep:may name(Exile and becomes a copy) target(creature[fresh]|graveyard) moveto(ownerexile) and!( copy )!],newability[@each my upkeep:name(All players mill 3 cards) all(*[zpos<=3]|library) moveto(ownerstack) and!( moveto(ownergraveyard) )!]))])) forever dontremove text=Flash -- At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. mana={3}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Shadow Prophecy auto=reveal:pbasiclandtypes optionone may name(Get 2 cards) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=life:-2 text=Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life. mana={2}{B} type=Instant [/card] [card] name=Shadow Puppeteers abilities=flying auto=_WARD2_ auto=create(faerie rogue:creature faerie rogue:1/1:black:flying)*2 auto=@combat(attacking) source(creature[flying]|myBattlefield):may all(trigger[to]) transforms((Dragon,red,setpower=4,settoughness=4)) ueot text=Flying, ward {2} -- When Shadow Puppeteers enters, create two 1/1 black Faerie Rogue creature tokens with flying. -- Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. mana={6}{U} type=Creature subtype=Faerie Wizard power=4 toughness=4 [/card] [card] name=Shadow Stinger auto={T(other creature[rogue]|myBattlefield)}:deathtouch ueot auto=@combatdamagefoeof(player) from(this):deplete:3 opponent auto=@combatdamageof(player) from(this):deplete:3 controller text=Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. -- Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) mana={2}{B} type=Creature subtype=Vampire Rogue power=1 toughness=4 [/card] [card] name=Shadow Summoning auto=name(Create 2 spirits) token(Spirit,Creature Spirit,1/1,white,flying)*2 and!( tap(noevent) )! text=Create two tapped 1/1 white Spirit creature tokens with flying. mana={W}{B} type=Sorcery [/card] [card] name=Shadow of the Enemy auto=choice name(Exile opponent graveyard) token(ShadowEmblem,Emblem,0/0,shroud,indestructible,notrigger) and!( transforms((,newability[all(*|opponentgraveyard) moveto(opponentexile) and!( if cantargetcard(*[-land]|*) then counter(0/0.1.ShadowExiled) notrg )!],newability[{0}:name(Cast from opponent exile) target(*[counter{0/0.1.ShadowExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.ShadowExiled) notrg],newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.ShadowExiled) notrg])) ueot )!])) forever )! auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! text=Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. mana={3}{B}{B}{B} type=Sorcery [/card] [card] name=Shadow of the Grave auto=moveto(hand) all(*[fresh]|mygraveyard) text=Return to your hand all cards in your graveyard that you cycled or discarded this turn. mana={1}{B} type=Instant [/card] [card] name=Shadow of the Second Sun target=player auto=@each targetedplayer secondmain:nextphasealter(add,untap,controller,after) auto=@each targetedplayer secondmain:nextphasealter(add,upkeep,controller,after) auto=@each targetedplayer secondmain:nextphasealter(add,draw,controller,after) text=Enchant player -- At the beginning of enchanted player's second main phase, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.) mana={4}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Shadow-Rite Priest auto=lord(other cleric|myBattlefield) +1/+1 auto={3}{B}{B}{T}{S(other Cleric|myBattlefield)}:reveal:plibrarycount optionone name(choose card) target(creature[black]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Other Clerics you control get +1/+1. -- {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle. mana={1}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Shadowbeast Sighting flashback={6}{G} auto=token(Beast,Creature Beast,4/4,green) text=Create a 4/4 green Beast creature token. -- Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G} type=Sorcery [/card] [card] name=Shadowed Caravel auto=@explored(creature|mybattlefield):all(this) counter(1/1) auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2} type=Artifact subtype=Vehicle power=2 toughness=2 [/card] [card] name=Shadowfax, Lord of Horses auto=lord(horse|myBattlefield) haste auto=_ATTACKING_may name(Put creature in play) target(creature[power<=pminus1minusend]|myhand) readytofight text=Horses you control have haste. (They can attack and {T} as soon as they come under your control.) -- Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. mana={3}{R}{W} type=Legendary Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Shadowgrange Archfiend abilities=madness autoexile=restriction{discarded} pay({2}{B}) name(pay {2}{B} to cast) activate name(pay {2}{B} to cast) castcard(alternative)?name(put in graveyard) moveto(ownergraveyard) auto=alternative life:-8 controller auto=ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) sacrifice and!( transforms((,newability[life:power opponent])) oneshot )! !$ opponent text=When Shadowgrange Archfiend enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. -- Madness {2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={6}{B} type=Creature subtype=Demon power=8 toughness=4 [/card] [card] name=Shadowheart, Dark Justiciar abilities=backgroundpartner auto={1}{B}{T}{S(other creature|mybattlefield)}:name(Sacrifice another creature) draw:storedpower text={1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. -- Choose a Background (You can have a Background as a second commander.) mana={3}{B} type=Legendary Creature subtype=Human Elf Cleric power=3 toughness=4 [/card] [card] name=Shadows' Verdict auto=moveTo(exile) all(creature[manacost<=3]|Battlefield) auto=moveTo(exile) all(planeswalker[manacost<=3]|Battlefield) auto=moveTo(exile) all(creature[manacost<=3]|Graveyard) auto=moveTo(exile) all(planeswalker[manacost<=3]|Graveyard) text=Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Shadowspear auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) trample auto=teach(creature) lifelink auto={1}:name(Permanents lose hexproof and indestructible) all(*|opponentBattlefield) transforms((,newability[-indestructible],newability[-hexproof])) ueot text=Equipped creature gets +1/+1 and has trample and lifelink. -- {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2 mana={1} type=Legendary Artifact subtype=Equipment [/card] [card] name=Shadowstorm Vizier abilities=flying auto=@movedto(*|mygraveyard) from(myhand):1/1 ueot text=Flying -- Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. mana={U}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Shadowy Backstreet auto=tapped auto=_SURVEIL1_ text=({T}: Add {W} or {B}.) -- Shadowy Backstreet enters tapped. -- When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Plains Swamp [/card] [card] name=Shadrix Silverquill abilities=flying,double strike auto=@each my combatbegins:transforms((,newability[choice name(You create inkling and opponent loses life) token(Inkling^Creature Inkling^2/1^black^white^flying) && life:-1 opponent && draw:1 opponent],newability[choice name(You create inkling and opponent puts counters) token(Inkling^Creature Inkling^2/1^black^white^flying) && all(creature|opponentbattlefield) counter(1/1)],newability[choice name(Opponent creates inkling and you lose life) token(Inkling^Creature Inkling^2/1^black^white^flying) opponent && life:-1 controller && draw:1 controller],newability[choice name(Opponent creates inkling and you put counters) token(Inkling^Creature Inkling^2/1^black^white^flying) opponent && all(creature|mybattlefield) counter(1/1)],newability[choice name(You lose life and opponent puts counters) life:-1 controller && draw:1 controller && all(creature|opponentbattlefield) counter(1/1)],newability[choice name(Opponent loses life and you put counters) life:-1 opponent && draw:1 opponent && all(creature|mybattlefield) counter(1/1)],newability[choice name(Don't choose anything) donothing])) oneshot text=Flying, double strike -- At the beginning of combat on your turn, you may choose two. Each mode must target a different player. -- Target player creates a 2/1 white and black Inkling creature token with flying. -- Target player draws a card and loses 1 life. -- Target player puts a +1/+1 counter on each creature they control. mana={3}{W}{B} type=Legendary Creature subtype=Elder Dragon power=2 toughness=5 [/card] [card] name=Shady Informant auto=_DIES_damage:2 target(anyTarget) facedown={3} autofacedown=_WARD2_ autofacedown={2}{BR}{BR}:morph text=When Shady Informant dies, it deals 2 damage to any target. -- Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={3}{B}{R} type=Creature subtype=Ogre Rogue power=4 toughness=2 [/card] [card] name=Shady Traveler abilities=menace,daybound backside=Stalking Predator restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Menace (This creature can't be blocked except by two or more creatures.) -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Stalking Predator mana={2}{B} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Shaggy Camel auto=all(creature|mybattlefield) 1/1 ueot text=When this creature enters, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Host Creature subtype=Camel power=3 toughness=3 [/card] [card] name=Shagrat, Loot Bearer auto=@combat(attacking) source(this):may name(Attach equipment) target(equipment|myBattlefield) transforms((,newability[rehook all(Shagrat^ Loot Bearer[attacking]|myBattlefield)],newability[all(Shagrat^ Loot Bearer[attacking]|myBattlefield) transforms((,newability[if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|mybattlefield) counter(1/1.gear) else name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) notaTarget(army|mybattlefield) counter(1/1.gear) )!])) oneshot])) oneshot text=Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={2}{B}{R} type=Legendary Creature subtype=Orc Soldier power=4 toughness=4 [/card] [card] name=Shaile, Dean of Radiance abilities=flying,vigilance other={2}{B}{B} name(Embrose, Dean of Shadow) otherrestriction=can play creature,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Embrose, Dean of Shadow) autostack=if paid(alternative) then name(Embrose, Dean of Shadow) name(Embrose, Dean of Shadow) flip(Embrose, Dean of Shadow) forcetype(Legendary Creature) auto=this(variable{isflipped}<1) {T}:all(creature[fresh]|mybattlefield) counter(1/1) text=Flying, vigilance -- {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. // {2}{B}{B} Embrose, Dean of Shadow mana={1}{W} type=Legendary Creature subtype=Bird Cleric power=1 toughness=1 [/card] [card] name=Shake the Foundations auto=damage:1 all(creature[-flying]) auto=draw:1 text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Shalai and Hallar abilities=flying,vigilance auto=@totalcounteradded(1/1) from(creature|myBattlefield):name(Deal damage) damage:1 target(opponent) text=Flying, vigilance -- Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. mana={1}{R}{G}{W} type=Legendary Creature subtype=Angel Elf power=3 toughness=3 [/card] [card] name=Shalai's Acolyte abilities=flying kicker={1}{G} auto=if paid(kicker) then counter(1/1,2) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- Flying -- If Shalai's Acolyte was kicked, it enters with two +1/+1 counters on it. mana={4}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Shalai, Voice of Plenty abilities=flying,controllershroud auto=lord(other creature|myBattlefield) hexproof auto=lord(planeswalker|myBattlefield) hexproof auto={4}{G}{G}:counter(1/1) all(creature|myBattlefield) text=Flying -- You, planeswalkers you control, and other creatures you control have hexproof. -- {4}{G}{G}: Put a +1/+1 counter on each creature you control. mana={3}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Shallow Grave target=creature|mygraveyard auto=moveTo(mybattlefield) && transforms((,newability[unearth],haste)) ueot text=Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={1}{B} type=Instant [/card] [card] name=Shaman of Forgotten Ways auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto={9}{G}{G}{T}:lifeset:type:creature:myBattlefield controller && lifeset:type:creature:opponentBattlefield opponent restriction{compare(powertotalinplay)~morethan~7} text={T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. -- Formidable-{9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Shambling Ghast auto=_DIES_name(Choose one) transforms((,newability[if type(creature|opponentbattlefield)~morethan~0 then choice name(Creature gets -1/-1) name(Creature gets -1/-1) target(creature|opponentbattlefield) -1/-1 ueot],newability[choice name(Create treasure) _TREASURE_])) oneshot text=When Shambling Ghast dies, Choose one -- Brave the Stench - Target creature an opponent controls gets -1/-1 until end of turn. -- Search the Body - Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Shambling Suit anyzone=type:*[artifact;enchantment]:myBattlefield/3 cdaactive text=Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. mana={3} type=Artifact Creature subtype=Construct power=* toughness=3 [/card] [card] name=Shambling Swarm auto=_DIES_choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[end once] counter(-1/-1.-1) all(this)])) oneshot auto=_DIES_choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[end once] counter(-1/-1.-1) all(this)])) oneshot auto=_DIES_choice name(Assign -1/-1 counter) name(Assign -1/-1 counter) target(creature) transforms((,newability[counter(-1/-1) all(this)],newability[phaseaction[end once] counter(-1/-1.-1) all(this)])) oneshot text=When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. mana={1}{B}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Shameless Charlatan auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[{2}{U}:name(Copy a creature) target(creature|battlefield) copy])) text=Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." mana={1}{U} type=Legendary Enchantment subtype=Background [/card] [card] name=Shanid, Sleepers' Scourge abilities=menace auto=lord(other legendary[creature]|myBattlefield) menace auto=@movedTo(legendary|mystack):draw:1 && life:-1 auto=@movedTo(legendary[land]|myBattlefield):draw:1 && life:-1 text=Menace -- Other legendary creatures you control have menace. -- Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. mana={1}{R}{W}{B} type=Legendary Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Shanna, Sisay's Legacy auto=cantbetargetof(artifact,creature,enchantment[-auras],land,planeswalker|opponentbattlefield,opponentgraveyard) auto=foreach(creature|myBattlefield) 1/1 text=Shanna, Sisay's Legacy can't be the target of abilities your opponents control. -- Shanna gets +1/+1 for each creature you control. mana={G}{W} type=Legendary Creature subtype=Human Warrior power=0 toughness=0 [/card] [card] name=Shaper Apprentice auto=aslongas(other merfolk|mybattlefield) flying text=Shaper Apprentice has flying as long as you control another Merfolk. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Shapers of Nature auto={3}{G}:counter(1/1) target(creature) auto={2}{U}:counter(1/1,-1) target(creature[counter{1/1}]|mybattlefield) && draw:1 controller text={3}{G}: Put a +1/+1 counter on target creature. -- {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. mana={1}{G}{U} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Shapers' Sanctuary auto=@targeted(creature|myBattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):may draw:1 text=Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. mana={G} type=Enchantment [/card] [card] name=Shard aicode=activate transforms((,newability[draw:1 controller])) oneshot auto={2}{S}:scry:1 scrycore delayed draw:1 controller scrycoreend scryend text={2}, Sacrifice this enchantment: Scry 1, then draw a card. type=Enchantment [/card] [card] name=Shard Convergence auto=ability$!name(Plains) moveto(hand) notaTarget(*[plains]|mylibrary)!$ controller auto=ability$!name(Island) moveto(hand) notaTarget(*[island]|mylibrary)!$ controller auto=ability$!name(Swamp) moveto(hand) notaTarget(*[swamp]|mylibrary)!$ controller auto=ability$!name(Mountain) moveto(hand) notaTarget(*[mountain]|mylibrary)!$ controller text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle. mana={3}{G} type=Sorcery [/card] [card] name=Shardless Outlander abilities=cycling,trample autohand={2}{cycle}:target(land[basic]|mylibrary) moveto(hand) text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={7} type=Artifact Creature subtype=Construct Scout power=6 toughness=5 [/card] [card] name=Shardmage's Rescue abilities=flash target=creature|myBattlefield auto=hexproof ueot auto=teach(creature) 1/1 text=Flash -- Enchant creature you control -- As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. -- Enchanted creature gets +1/+1. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Share the Spoils auto=all(*[zpos=1]|library) moveto(ownerexile) and!( counter(0/0.1.SpoilsExiled) )! auto=this(variable{controllerturn}>0) lord(*[-land;counter{0/0.1.SpoilsExiled}]|myexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mystack) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) auto=this(variable{controllerturn}>0) lord(land[counter{0/0.1.SpoilsExiled}]|myexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mybattlefield) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) auto=this(variable{controllerturn}>0) {0}:name(Play card from opponent exile) target(*[counter{0/0.1.SpoilsExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.SpoilsExiled)],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.SpoilsExiled)])) ueot )! myTurnOnly auto=this(variable{opponentturn}>0) lord(*[-land;counter{0/0.1.SpoilsExiled}]|opponentexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mystack) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) auto=this(variable{opponentturn}>0) lord(land[counter{0/0.1.SpoilsExiled}]|opponentexile) transforms((,newability[anytypeofmana],newability[canplayfromexile],newability[@movedTo(this|mybattlefield) from(myexile):all(*[zpos=1]|mylibrary) moveto(exile) and!( counter(0/0.1.SpoilsExiled) )!])) auto=this(variable{opponentturn}>0) lord(*|opponentbattlefield) transforms((,newability[{0}:name(Play card from opponent exile) target(*[counter{0/0.1.SpoilsExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[counter(0/0.1.SpoilsExiled)],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.SpoilsExiled)])) ueot )!])) text=When Share the Spoils enters or an opponent loses the game, exile the top card of each player's library. -- During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. mana={1}{R} type=Enchantment [/card] [card] name=Shared Animosity auto=@combat(attacking) source(creature|myBattlefield):name(Creature gains power) all(trigger[to]) transforms((,newability[foreach(other *[attacking;share!types!]|myBattlefield) 1/0])) ueot text=Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. mana={2}{R} type=Enchantment [/card] [card] name=Shared Summons auto=if type(creature|mylibrary)~morethan~1 then choice name() name(Search 2 creatures) moveTo(hand) notaTarget(<2>creature|mylibrary) auto=if type(creature|mylibrary)~morethan~0 then choice name() name(Search 1 creature) moveTo(hand) notaTarget(creature|mylibrary) auto=if type(creature|mylibrary)~morethan~0 then choice name(Don't search) name(Don't search) donothing text=Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle. mana={3}{G}{G} type=Instant [/card] [card] name=Shark Typhoon abilities=cycling auto=@movedto(*[-creature]|mystack):all(trigger[to]) transforms((,newability[create(Shark:Creature Shark:manacost/manacost:blue:flying)])) oneshot autohand={X}{1}{U}{cycle}:create(Shark:Creature Shark:X/X:blue:flying) && draw:1 controller text=Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. -- Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) -- When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. mana={5}{U} type=Enchantment [/card] [card] name=Sharktocrab auto={2}{G}{U}:_ADAPT1_ auto=@totalcounteradded(1/1) from(this):transforms((,newability[freeze target(creature|opponentbattlefield)])) forever text={2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{G}{U} type=Creature subtype=Fish Octopus Crab power=4 toughness=4 [/card] [card] name=Sharpshooter Elf abilities=reach anyzone=type:creature:mybattlefield/2 cdaactive auto=target(creature[flying]|opponentBattlefield) name(Deals damage to a creature) dynamicability text=Reach -- Sharpshooter Elf's power is equal to the number of creatures you control. -- When Sharpshooter Elf enters, it deals damage equal to its power to target creature with flying an opponent controls. mana={2}{G} type=Creature subtype=Elf Ranger power=* toughness=2 [/card] [card] name=Shatter Assumptions target=opponent aicode=activate choice reject all(*[-land;colorless]|targetedpersonshand) aicode=activate choice reject all(*[multicolor]|targetedpersonshand) auto=choice name(discard colorless) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look at the cards) target(*|reveal) transforms((,newability[moveto(hand) and!( reject )! all(*[-land;colorless]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend auto=choice name(discard multicolor) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look at the cards) target(*|reveal) transforms((,newability[moveto(hand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend text=Choose one -- Target opponent reveals their hand and discards all colorless nonland cards. -- Target opponent reveals their hand and discards all multicolored cards. mana={1}{B}{B} type=Sorcery [/card] [card] name=Shatter the Sky auto=aslongas(creature[power>=4]|opponentBattlefield) draw:1 opponent && aslongas(creature[power>=4]|mybattlefield) draw:1 controller auto=destroy all(creature) text=Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Shatter the Source other={convoke} name(Convoke) auto=choice name(6 damage to target creature, planeswalker) damage:6 target(creature,planeswalker,battle) auto=choice destroy target(artifact) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Choose one - -- - Shatter the Source deals 6 damage to target creature, planeswalker, or battle. -- - Destroy target artifact. mana={5}{R} type=Instant [/card] [card] name=Shattered Ego target=creature auto=-3/0 auto=counter(0/0,1,Shattered) auto={3}{U}{U}:target(creature[enchanted;counter{0/0.1.Shattered}]) placefromthetop(3) text=Enchant creature -- Enchanted creature gets -3/-0. -- {3}{U}{U}: Put enchanted creature into its owner's library third from the top. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Shattered Landscape auto={T}:Add{C} auto={T}{S}:name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Plains) target(Plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({R}{W}{B}) text={T}: Add {C}. -- {T}, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. -- Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.) type=Land [/card] [card] name=Shattered Sanctum auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{W} auto={T}:add{B} text=Shattered Sanctum enters tapped unless you control two or more other lands. -- {T}: Add {W} or {B}. type=Land [/card] [card] name=Shattering Spree abilities=hasnokicker,hasreplicate target=artifact kicker=multi{R} name(Replicate) auto=name(Destroy artifact) destroy auto=thisforeach(variable{kicked}>0) ability$!name(Copy Shattering Spree) name(Copy Shattering Spree) activate castcard(copied noevent named!:Shattering Spree:!)!$ controller text=Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Destroy target artifact. mana={R} type=Instant [/card] [card] name=Shatterskull Charger abilities=trample,haste kicker={2} auto=if paid(kicker) then counter(1/1) auto=@each end:this(counter{1/1}<1) moveTo(hand) all(this) text=Kicker {2} -- Trample, haste -- If kicked, Shatterskull Charger enters with a +1/+1 counter. -- At the beginning of the end phase, if it has no +1/+1 counter on it, return to hand. mana={1}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Shatterskull Minotaur abilities=haste,affinityparty text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Haste mana={4}{R}{R} type=Creature subtype=Minotaur Warrior power=5 toughness=4 [/card] [card] name=Shatterskull Smashing restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Shatterskull, the Hammer Pass) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Shatterskull, the Hammer Pass) name(Shatterskull, the Hammer Pass) flip(Shatterskull, the Hammer Pass) forcetype(land) auto=this(X>5) thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:2 target(creature) _ choice name(Damage to a planeswalker) damage:2 target(planeswalker)!$ controller auto=this(X<6) thisforeach(X) ability$!name(Choose target) choice name(Damage to a creature) damage:1 target(creature) _ choice name(Damage to a planeswalker) damage:1 target(planeswalker)!$ controller text=Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // Shatterskull, the Hammer Pass mana={X}{R}{R} type=Sorcery [/card] [card] name=Shatterskull, the Hammer Pass auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{R} text=As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {R}. // {X}{R}{R} Shatterskull Smashing type=Land [/card] [card] name=Shed Weakness target=creature auto=2/2 auto=may counter(-1/-1,-1) text=Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. mana={G} type=Instant [/card] [card] name=Shefet Archfiend abilities=cycling,flying auto=all(other creature) -2/-2 autohand=__CYCLING__({2}) text=Flying -- When this creature enters, all other creatures get -2/-2 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Shefet Dunes auto={2}{W}{W}{T}{S(desert|mybattlefield)}:all(creature|mybattlefield) 1/1 asSorcery auto={T}:Add{1} auto={T}{L:1}:Add{W} text={T}: Add {1}. -- {T}, Pay 1 life: Add {W}. -- {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery. type=Land subtype=Desert [/card] [card] name=Shefet Monitor abilities=cycling autohand=@cycled(this|hand):may moveto(mybattlefield) target(*[basic;Desert]|mylibrary) autohand={3}{G}{cycle}:name(cycling) draw:1 text=Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.) -- When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.) mana={5}{G} type=Creature subtype=Lizard power=6 toughness=5 [/card] [card] name=Shell Shield target=creature|myBattlefield kicker={1} auto=if paid(kicker) then hexproof ueot auto=0/3 ueot text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={U} type=Instant [/card] [card] name=Shelob's Ambush target=creature auto=name(Create food) _FOOD_ auto=transforms((,newability[1/2],deathtouch)) ueot text=Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={B} type=Instant [/card] [card] name=Shelob, Child of Ungoliant abilities=deathtouch auto=_WARD2_ auto=lord(other spider|myBattlefield) deathtouch auto=@targeted(other spider|myBattlefield) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=@vampired(creature) from(spider|myBattlefield):may name(Copy creature damaged by spider) all(trigger[to]) clone and!( transforms((removetypes,newability[becomes(Artifact Food) forever],newability[{2}{T}{S}:name(Sacrifice and gain 3 life) life:3 controller])) forever )! text=Deathtouch, ward {2} -- Other Spiders you control have deathtouch and ward {2}. -- Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. mana={4}{B}{G} type=Legendary Creature subtype=Spider Demon power=8 toughness=8 [/card] [card] name=Shelob, Dread Weaver auto=@movedTo(creature[-token]|graveyard) from(opponentbattlefield):name(Exile creature) all(trigger[to]) name(Exile creature) transforms((,newability[moveto(ownerexile) and!( becomes(tobeshe) forever )!])) forever auto=aslongas(creature[tobeshe]|exile) {2}{B}:name(Put exiled creature in graveyard) name(Put exiled creature in graveyard) target(creature[tobeshe]|exile) moveto(ownergraveyard) and!( all(Shelob^ Dread Weaver[legendary]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[draw:1 controller])) oneshot )! auto=aslongas(creature[tobeshe&manacost=0]|exile) {1}{B}:name(Return creature with manacost 0) name(Return creature with manacost 0) target(creature[tobeshe&manacost=0]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=1]|exile) {2}{B}:name(Return creature with manacost 1) name(Return creature with manacost 1) target(creature[tobeshe&manacost=1]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=2]|exile) {3}{B}:name(Return creature with manacost 2) name(Return creature with manacost 2) target(creature[tobeshe&manacost=2]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=3]|exile) {4}{B}:name(Return creature with manacost 3) name(Return creature with manacost 3) target(creature[tobeshe&manacost=3]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=4]|exile) {5}{B}:name(Return creature with manacost 4) name(Return creature with manacost 4) target(creature[tobeshe&manacost=4]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=5]|exile) {6}{B}:name(Return creature with manacost 5) name(Return creature with manacost 5) target(creature[tobeshe&manacost=5]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=6]|exile) {7}{B}:name(Return creature with manacost 6) name(Return creature with manacost 6) target(creature[tobeshe&manacost=6]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=7]|exile) {8}{B}:name(Return creature with manacost 7) name(Return creature with manacost 7) target(creature[tobeshe&manacost=7]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=8]|exile) {9}{B}:name(Return creature with manacost 8) name(Return creature with manacost 8) target(creature[tobeshe&manacost=8]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=9]|exile) {10}{B}:name(Return creature with manacost 9) name(Return creature with manacost 9) target(creature[tobeshe&manacost=9]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=10]|exile) {11}{B}:name(Return creature with manacost 10) name(Return creature with manacost 10) target(creature[tobeshe&manacost=10]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=11]|exile) {12}{B}:name(Return creature with manacost 11) name(Return creature with manacost 11) target(creature[tobeshe&manacost=11]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=12]|exile) {13}{B}:name(Return creature with manacost 12) name(Return creature with manacost 12) target(creature[tobeshe&manacost=12]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=13]|exile) {14}{B}:name(Return creature with manacost 13) name(Return creature with manacost 13) target(creature[tobeshe&manacost=13]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=14]|exile) {15}{B}:name(Return creature with manacost 14) name(Return creature with manacost 14) target(creature[tobeshe&manacost=14]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=15]|exile) {16}{B}:name(Return creature with manacost 15) name(Return creature with manacost 15) target(creature[tobeshe&manacost=15]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=16]|exile) {17}{B}:name(Return creature with manacost 16) name(Return creature with manacost 16) target(creature[tobeshe&manacost=16]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=17]|exile) {18}{B}:name(Return creature with manacost 17) name(Return creature with manacost 17) target(creature[tobeshe&manacost=17]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=18]|exile) {19}{B}:name(Return creature with manacost 18) name(Return creature with manacost 18) target(creature[tobeshe&manacost=18]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost=19]|exile) {20}{B}:name(Return creature with manacost 19) name(Return creature with manacost 19) target(creature[tobeshe&manacost=19]|exile) moveto(mybattlefield) and!( tap(noevent) )! auto=aslongas(creature[tobeshe&manacost>=20]|exile) {21}{B}:name(Return creature with manacost 20) name(Return creature with manacost 20) target(creature[tobeshe&manacost>=20]|exile) moveto(mybattlefield) and!( tap(noevent) )! text=Whenever a nontoken creature an opponent controls dies, exile it. -- {2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. -- {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. mana={3}{B} type=Legendary Creature subtype=Spider Demon power=3 toughness=3 [/card] [card] name=Sheltered Thicket abilities=cycling auto=tap autohand=__CYCLING__({2}) text=({T}: Add {R} or {G}.) -- Sheltered Thicket enters tapped. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land subtype=Mountain Forest [/card] [card] name=Sheltered by Ghosts target=creature|myBattlefield auto=(blink)forsrc target(*[-land]|opponentbattlefield) auto=teach(creature) 1/0 auto=teach(creature) lifelink auto=teach(creature) _WARD2_ text=Enchant creature you control -- When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. -- Enchanted creature gets +1/+0 and has lifelink and ward {2}. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Sheltering Boughs target=creature auto=draw:1 controller auto=teach(creature) 1/3 text=Enchant creature -- When Sheltering Boughs enters, draw a card. -- Enchanted creature gets +1/+3. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Sheltering Landscape auto={T}:Add{C} auto={T}{S}:name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Forest) target(Forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Plains) target(Plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({R}{G}{W}) text={T}: Add {C}. -- {T}, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. -- Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.) type=Land [/card] [card] name=Sheltering Light target=creature auto=indestructible aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) mana={W} type=Instant [/card] [card] name=Shenanigans target=artifact auto=destroy dredge=dredge(1) text=Destroy target artifact. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Sheoldred abilities=menace backside=The True Scriptures restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=ability$!name(Choose one) choice name(Sacrifice a creature) notaTarget(creature[-token]|mybattlefield) sacrifice _ if type(planeswalker|myBattlefield)~morethan~0 then choice name(Sacrifice a planeswalker) notaTarget(planeswalker[-token]|mybattlefield) sacrifice!$ opponent auto=this(variable{type:*:opponentgraveyard}>7) {4}{B}:name(Exile and transform) name(Exile and transform) all(this) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery text=Menace -- When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker. -- {4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard. mana={3}{B}{B} type=Legendary Creature subtype=Phyrexian Praetor power=4 toughness=5 [/card] [card] name=Sheoldred's Edict auto=choice name(opponent sacrifices a nontoken creature) ability$!notaTarget(creature[-token]|myBattlefield) sacrifice!$ opponent auto=choice name(opponent sacrifices a creature token) ability$!notaTarget(creature[token]|myBattlefield) sacrifice!$ opponent auto=choice name(opponent sacrifices a planeswalker) ability$!notaTarget(planeswalker|myBattlefield) sacrifice!$ opponent text=Choose one - -- - Each opponent sacrifices a nontoken creature. -- - Each opponent sacrifices a creature token. -- - Each opponent sacrifices a planeswalker. mana={1}{B} type=Instant [/card] [card] name=Sheoldred's Headcleaver abilities=menace,poisontwotoxic text=Menace -- Toxic 2 (Players dealt combat damage by this creature also gets two poison counter.) mana={3}{B} type=Creature subtype=Phyrexian Warrior power=2 toughness=4 [/card] [card] name=Sheoldred's Restoration kicker={2}{W} target=creature|myGraveyard auto=moveTo(mybattlefield) auto=if paid(kicker) then transforms((,newability[dynamicability])) else transforms((,newability[dynamicability])) abilities=exiledeath text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. -- Exile Sheoldred's Restoration. mana={3}{B} type=Sorcery [/card] [card] name=Sheoldred, the Apocalypse abilities=deathtouch auto=@drawof(player):life:2 auto=@drawfoeof(player):life:-2 opponent text=Deathtouch -- Whenever you draw a card, you gain 2 life. -- Whenever an opponent draws a card, they lose 2 life. mana={2}{B}{B} type=Legendary Creature subtype=Phyrexian Praetor power=4 toughness=5 [/card] [card] name=Shepherd of Heroes abilities=flying auto=life:twicecalculateparty controller text=Flying -- When Shepherd of Heroes enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={4}{W} type=Creature subtype=Angel Cleric power=3 toughness=4 [/card] [card] name=Shepherd of the Cosmos abilities=foretell,flying autohand=_FORETELL_ autoexile={3}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=name(Return permanent from graveyard) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) moveTo(myBattlefield) text=Flying -- When Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. -- Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{W}{W} type=Creature subtype=Angel Warrior power=3 toughness=3 [/card] [card] name=Shepherd of the Flock // Usher to Safety abilities=adventure,asflash restriction=can play creature other={W} name(Adventure) auto=alternative name(Return permanent to hand) name(Return permanent to hand) target(*|myBattlefield) moveTo(hand) auto=alternative _ADVENTURE_ text=Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) mana={1}{W} type=Creature subtype=Human Peasant power=3 toughness=1 [/card] [card] name=Shepherding Spirits abilities=cycling,flying autohand={2}{cycle}:name(Search plains) target(plains|mylibrary) moveto(hand) text=Flying -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) mana={4}{W}{W} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Sheriff of Safe Passage auto=counter(1/1) auto=foreach(other creature|myBattlefield) counter(1/1) autohand={1}{W}:_PLOT_ autoexile=_PLOTCAST_ text=Sheriff of Safe Passage enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. -- Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{W} type=Creature subtype=Human Knight power=0 toughness=0 [/card] [card] name=Shessra, Death's Whisper auto=name(Creature must block) target(creature) transforms((,newability[mustblock])) ueot auto=@each my end restriction{morbid}:may name(Pay 2 and draw) life:-2 && draw:1 controller text=Bewitching Whispers - When Shessra, Death's Whisper enters, target creature blocks this turn if able. -- Whispers of the Grave - At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. mana={2}{B}{G} type=Legendary Creature subtype=Human Elf Warlock power=1 toughness=3 [/card] [card] name=Shield Mare auto=cantbeblockedby(creature[red]) auto=life:3 auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):life:3 text=Shield Mare can't be blocked by red creatures. -- When Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life. mana={1}{W}{W} type=Creature subtype=Horse power=2 toughness=3 [/card] [card] name=Shield of the Avatar auto={2}:equip auto=teach(creature) transforms((,newability[@targeted(this):prevent:type:creature:myBattlefield all(this)])) text=If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shield-Wall Sentinel abilities=defender auto=name(Search creature) target(creature[defender]|mylibrary) moveto(hand) and!( shuffle )! text=Defender -- When Shield-Wall Sentinel enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. mana={4} type=Artifact Creature subtype=Golem power=1 toughness=3 [/card] [card] name=Shifting Ceratops abilities=protection from blue auto=nofizzle auto={G}:reach auto={G}:trample auto={G}:haste text=This spell can't be countered. -- Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) -- {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. mana={2}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Shifting Shadow target=creature auto=haste auto=@each my upkeep:destroy(mytgt) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend && rehook text=Enchant creature -- Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Shifting Woodland auto=aslongas(forest|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{G} auto=while(restriction{delirium}) {2}{G}{G}:target(other *[-instant;-sorcery]|myGraveyard) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(Shifting Woodland) undocpy])) forever )! text=Shifting Woodland enters tapped unless you control a Forest. -- {T}: Add {G}. -- Delirium - {2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard. type=Land [/card] [card] name=Shifty Doppelganger auto={3}{U}{E}:target(creature|myhand) moveto(mybattlefield) and!( transforms((,newability[treason],haste,newability[moveto(mybattlefield) target(Shifty Doppelganger[fresh]|myexile)])) ueot )! text={3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Shigeki, Jukai Visionary auto={1}{G}{T}{H}:reveal:4 optionone name(Get a land) target(land|reveal) moveto(myBattlefield) and!(tap(noevent))! optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend autohand={2}{G}{G}{discard}:name(Channel {2}{G}{G}) target(*[-legendary]|mygraveyard) moveto(hand) autohand={4}{G}{G}{discard}:name(Channel {4}{G}{G}) target(<2>*[-legendary]|mygraveyard) moveto(hand) autohand={6}{G}{G}{discard}:name(Channel {6}{G}{G}) target(<3>*[-legendary]|mygraveyard) moveto(hand) autohand={8}{G}{G}{discard}:name(Channel {8}{G}{G}) target(<4>*[-legendary]|mygraveyard) moveto(hand) autohand={10}{G}{G}{discard}:name(Channel {10}{G}{G}) target(<5>*[-legendary]|mygraveyard) moveto(hand) autohand={12}{G}{G}{discard}:name(Channel {12}{G}{G}) target(<6>*[-legendary]|mygraveyard) moveto(hand) autohand={14}{G}{G}{discard}:name(Channel {14}{G}{G}) target(<7>*[-legendary]|mygraveyard) moveto(hand) autohand={16}{G}{G}{discard}:name(Channel {16}{G}{G}) target(<8>*[-legendary]|mygraveyard) moveto(hand) autohand={18}{G}{G}{discard}:name(Channel {18}{G}{G}) target(<9>*[-legendary]|mygraveyard) moveto(hand) autohand={20}{G}{G}{discard}:name(Channel {20}{G}{G}) target(<10>*[-legendary]|mygraveyard) moveto(hand) text={1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. -- Channel - {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. mana={1}{G} type=Legendary Enchantment Creature subtype=Snake Druid power=1 toughness=3 [/card] [card] name=Shiko, Paragon of the Way abilities=flying,vigilance auto=moveTo(exile) target(*[-land;manacost<=3]|mygraveyard) and!( transforms((,newability[may activate castcard(copied)])) oneshot )! text=Flying, vigilance -- When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) mana={2}{U}{R}{W} type=Legendary Creature subtype=Spirit Dragon power=4 toughness=5 [/card] [card] name=Shilgengar, Sire of Famine abilities=flying auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) _BLOOD_*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0} auto={S(other creature[-Angel]|mybattlefield)}:_BLOOD_ restriction{type(other creature[-Angel]|mybattlefield)~morethan~0} auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )! text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types. mana={3}{B}{B} type=Legendary Creature subtype=Elder Demon power=6 toughness=6 [/card] [card] name=Shimian Night Stalker auto={B}{T} restriction{type(creature[attacking;power=1])~morethan~0}:name(Choose creature with power 1) target(creature[attacking;power=1]) transforms((,newability[fog from(this)])) ueot && damage:1 all(this) auto={B}{T} restriction{type(creature[attacking;power=2])~morethan~0}:name(Choose creature with power 2) target(creature[attacking;power=2]) transforms((,newability[fog from(this)])) ueot && damage:2 all(this) auto={B}{T} restriction{type(creature[attacking;power=3])~morethan~0}:name(Choose creature with power 3) target(creature[attacking;power=3]) transforms((,newability[fog from(this)])) ueot && damage:3 all(this) auto={B}{T} restriction{type(creature[attacking;power=4])~morethan~0}:name(Choose creature with power 4) target(creature[attacking;power=4]) transforms((,newability[fog from(this)])) ueot && damage:4 all(this) auto={B}{T} restriction{type(creature[attacking;power=5])~morethan~0}:name(Choose creature with power 5) target(creature[attacking;power=5]) transforms((,newability[fog from(this)])) ueot && damage:5 all(this) auto={B}{T} restriction{type(creature[attacking;power=6])~morethan~0}:name(Choose creature with power 6) target(creature[attacking;power=6]) transforms((,newability[fog from(this)])) ueot && damage:6 all(this) auto={B}{T} restriction{type(creature[attacking;power=7])~morethan~0}:name(Choose creature with power 7) target(creature[attacking;power=7]) transforms((,newability[fog from(this)])) ueot && damage:7 all(this) auto={B}{T} restriction{type(creature[attacking;power=8])~morethan~0}:name(Choose creature with power 8) target(creature[attacking;power=8]) transforms((,newability[fog from(this)])) ueot && damage:8 all(this) auto={B}{T} restriction{type(creature[attacking;power=9])~morethan~0}:name(Choose creature with power 9) target(creature[attacking;power=9]) transforms((,newability[fog from(this)])) ueot && damage:9 all(this) auto={B}{T} restriction{type(creature[attacking;power=10])~morethan~0}:name(Choose creature with power 10) target(creature[attacking;power=10]) transforms((,newability[fog from(this)])) ueot && damage:10 all(this) auto={B}{T} restriction{type(creature[attacking;power=11])~morethan~0}:name(Choose creature with power 11) target(creature[attacking;power=11]) transforms((,newability[fog from(this)])) ueot && damage:11 all(this) auto={B}{T} restriction{type(creature[attacking;power=12])~morethan~0}:name(Choose creature with power 12) target(creature[attacking;power=12]) transforms((,newability[fog from(this)])) ueot && damage:12 all(this) auto={B}{T} restriction{type(creature[attacking;power=13])~morethan~0}:name(Choose creature with power 13) target(creature[attacking;power=13]) transforms((,newability[fog from(this)])) ueot && damage:13 all(this) auto={B}{T} restriction{type(creature[attacking;power=14])~morethan~0}:name(Choose creature with power 14) target(creature[attacking;power=14]) transforms((,newability[fog from(this)])) ueot && damage:14 all(this) auto={B}{T} restriction{type(creature[attacking;power=15])~morethan~0}:name(Choose creature with power 15) target(creature[attacking;power=15]) transforms((,newability[fog from(this)])) ueot && damage:15 all(this) auto={B}{T} restriction{type(creature[attacking;power=16])~morethan~0}:name(Choose creature with power 16) target(creature[attacking;power=16]) transforms((,newability[fog from(this)])) ueot && damage:16 all(this) auto={B}{T} restriction{type(creature[attacking;power=17])~morethan~0}:name(Choose creature with power 17) target(creature[attacking;power=17]) transforms((,newability[fog from(this)])) ueot && damage:17 all(this) auto={B}{T} restriction{type(creature[attacking;power=18])~morethan~0}:name(Choose creature with power 18) target(creature[attacking;power=18]) transforms((,newability[fog from(this)])) ueot && damage:18 all(this) auto={B}{T} restriction{type(creature[attacking;power=19])~morethan~0}:name(Choose creature with power 19) target(creature[attacking;power=19]) transforms((,newability[fog from(this)])) ueot && damage:19 all(this) auto={B}{T} restriction{type(creature[attacking;power=20])~morethan~0}:name(Choose creature with power 20) target(creature[attacking;power=20]) transforms((,newability[fog from(this)])) ueot && damage:20 all(this) text={B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. mana={3}{B}{B} type=Creature subtype=Nightstalker power=4 toughness=4 [/card] [card] name=Shimmer Dragon abilities=flying auto=aslongas(artifact|myBattlefield) hexproof >3 auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:draw:1 text=Flying -- As long as you control four or more artifacts, Shimmer Dragon has hexproof. -- Tap two untapped artifacts you control: Draw a card. mana={4}{U}{U} type=Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Shimmer of Possibility aicode=activate moveto(hand) all(*[zpos<=1]|mylibrary) auto=name(Look 4 cards) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. mana={1}{U} type=Sorcery [/card] [card] name=Shimmerdrift Vale auto=tap(noevent) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend text=Shimmerdrift Vale enters tapped. -- As Shimmerdrift Vale enters, choose a color. -- {T}: Add one mana of the chosen color. type=Snow Land [/card] [card] name=Shimmerscale Drake abilities=flying,cycling autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Shimmerwing Chimera abilities=flying auto=@each my upkeep:may moveTo(hand) notaTarget(other enchantment|myBattlefield) text=Flying -- At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. mana={3}{U} type=Enchantment Creature subtype=Chimera power=3 toughness=2 [/card] [card] name=Shinechaser abilities=flying,vigilance auto=aslongas(artifact|myBattlefield) 1/1 auto=aslongas(enchantment|myBattlefield) 1/1 text=Flying, vigilance -- Shinechaser gets +1/+1 as long as you control an artifact. -- Shinechaser gets +1/+1 as long as you control an enchantment. mana={1}{W}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Shineshadow Snarl auto=if type(*[plains;swamp]|myhand)~equalto~0 then tap(noevent) auto={T}:add{B} auto={T}:add{W} text=As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped. -- {T}: Add {W} or {B}. type=Land [/card] [card] name=Shining Aerosaur abilities=flying text=Flying mana={4}{W} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Shining Armor abilities=flash auto=name(Attach to knight) rehook target(creature[knight]|myBattlefield) auto={3}:equip auto=teach(creature) 0/2 auto=teach(creature) vigilance text=Flash -- When Shining Armor enters, attach it to target Knight you control. -- Equipped creature gets +0/+2 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Shiny Impetus target=creature auto=teach(creature) transforms((,newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack])) auto=@combat(attacking) source(mytgt):_TREASURE_ auto=2/2 text=Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -- Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.") mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Shipbreaker Kraken auto=this(cantargetcard(*[-monstrous]) {6}{U}{U}:becomes(monstrous) forever && counter(1/1,4) && transforms((,newability[aslongas(Shipbreaker Kraken|myBattlefield) may target(creature) transforms((,newability[tap],newability[doesnotuntap]))])) forever text={6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. mana={4}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Shipwreck Dowser abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=moveto(hand) target(*[instant;sorcery]|myGraveyard) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Shipwreck Looter auto=if raid then may _LOOT_ text=Raid - When Shipwreck Looter enters, if you attacked with a creature this turn, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Shipwreck Marsh auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{B} auto={T}:add{U} text=Shipwreck Marsh enters tapped unless you control two or more other lands. -- {T}: Add {U} or {B}. type=Land [/card] [card] name=Shipwreck Sentry abilities=defender auto=@each my combatbegins restriction{type(artifact[fresh]|myBattlefield)~morethan~0}:canattack ueot text=Defender -- As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. mana={1}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Shipwreck Sifters auto=draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot auto=@discarded(*[spirit]|myhand):name(Put 1/1 counter) counter(1/1) auto=@discarded(*[-spirit;hasdisturb]|myhand):name(Put 1/1 counter) counter(1/1) text=When Shipwreck Sifters enters, draw a card, then discard a card. -- Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Shire Scarecrow abilities=defender auto={1}:name(Add 1 mana) ability$!name(Choose one) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller limit:1 text=Defender -- {1}: Add one mana of any color. Activate only once each turn. mana={2} type=Artifact Creature subtype=Scarecrow power=0 toughness=3 [/card] [card] name=Shire Shirriff abilities=vigilance auto=may name(Sacrifice a token) target(*[token]|mybattlefield) sacrifice and!( name(Exile creature) (blink)forsrc target(creature|opponentBattlefield) )! text=Vigilance -- When Shire Shirriff enters, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. mana={1}{W} type=Creature subtype=Halfling Soldier power=2 toughness=2 [/card] [card] name=Shire Terrace auto={T}:add{C} auto={1}{T}{S}:name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) ueot )! text={T}: Add {C}. -- {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. type=Land [/card] [card] name=Shirei, Shizo's Caretaker auto=@movedTo(mygraveyard) from(creature[power<=1]|battlefield):all(trigger[to]) transforms((,newability[@my next end:may moveTo(mybattlefield)])) forever text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. mana={4}{B} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Shivan Branch-Burner abilities=flying,haste other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying, haste mana={5}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Shivan Devastator abilities=flying,haste auto=counter(1/1,X) text=Flying, haste -- Shivan Devastator enters with X +1/+1 counters on it. mana={X}{R} type=Creature subtype=Dragon Hydra power=0 toughness=0 [/card] [card] name=Shivan Fire target=creature kicker={4} auto=if paid(kicker) then damage:4 auto=ifnot paid(kicker) then damage:2 text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead. mana={R} type=Instant [/card] [card] name=Shivan Sand-Mage suspend(4)={R} auto=choice name(Remove 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time) auto=choice name(Add 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time) text=When Shivan Sand-Mage enters, Choose one Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={2}{R}{R} type=Creature subtype=Lizard Shaman power=3 toughness=2 [/card] [card] name=Shivan Wumpus abilities=trample auto=ability$!name(Choose one) choice name(Sacrifice land) notaTarget(land|mybattlefield) sacrifice && moveto(ownerlibrary) all(Shivan Wumpus[fresh]|opponentbattlefield) _ choice name(Don't sacrifice land) donothing!$ opponent auto=ability$!name(Choose one) choice name(Sacrifice land) notaTarget(land|mybattlefield) sacrifice && moveto(ownerlibrary) all(Shivan Wumpus[fresh]|mybattlefield) _ choice name(Don't sacrifice land) donothing!$ controller text=Trample -- When Shivan Wumpus enters, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. mana={3}{R} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Shoal Kraken auto=_CONSTELLATION_may _LOOT_ text=Constellation -- Whenever an enchantment enters under your control, you may draw a card. If you do, discard a card. mana={4}{U} type=Creature subtype=Kraken power=3 toughness=5 [/card] [card] name=Shock Brigade abilities=menace auto=_MOBILIZE_(1) text=Menace (This creature can't be blocked except by two or more creatures.) -- Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) mana={1}{R} type=Creature subtype=Goblin Soldier power=1 toughness=3 [/card] [card] name=Shocking Grasp target=creature auto=-2/0 ueot auto=draw:1 controller text=Target creature gets -2/-0 until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Shocking Sharpshooter abilities=reach auto=@movedTo(other creature|myBattlefield):damage:1 target(opponent) text=Reach -- Whenever another creature you control enters, this creature deals 1 damage to target opponent. mana={1}{R} type=Creature subtype=Human Archer power=1 toughness=3 [/card] [card] name=Shoot Down auto=if type(artifact|battlefield)~morethan~0 then choice name(Exile artifact) name(Exile artifact) moveto(exile) target(artifact) auto=if type(enchantment|battlefield)~morethan~0 then choice name(Exile enchantment) name(Exile enchantment) moveto(exile) target(enchantment) auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Exile flying creature) name(Exile flying creature) moveto(exile) target(creature[flying]) text=Exile target artifact, enchantment, or creature with flying. mana={3}{G} type=Sorcery [/card] [card] name=Shoot the Sheriff target=creature[-Assassin;-Mercenary;-Pirate;-Rogue;-Warlock] auto=destroy text=Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) mana={1}{B} type=Instant [/card] [card] name=Shore Keeper auto={7}{U}{T}{S}:draw:3 controller text={7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards. mana={U} type=Creature subtype=Trilobite power=0 toughness=3 [/card] [card] name=Shore Up target=creature|myBattlefield auto=Untap auto=hexproof auto=+1/+1 text=Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) mana={U} type=Instant [/card] [card] name=Shorecomber Crab mana={U} type=Creature subtype=Crab power=0 toughness=4 [/card] [card] name=Shoreline Looter abilities=unblockable auto=unblockable auto=@combatdamaged(player) from(this) restriction{type(*|mygraveyard)~lessthan~7}:_LOOT_ auto=@combatdamaged(player) from(this) restriction{type(*|mygraveyard)~morethan~6}:draw:1 text=Shoreline Looter can't be blocked. -- Threshold - Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard. mana={1}{U} type=Creature subtype=Rat Rogue power=1 toughness=1 [/card] [card] name=Shoreline Scout auto=may name(Exile merfolk or land) target(*[merfolk;land]|myHand) moveto(exile) and!( conjure cards(Tropical Island) zone(myhand) )! auto=if thisturn(*[island]|mybattlefield)~morethan~0 then 1/0 ueot auto=if thisturn(*[island]|mybattlefield)~equalto~0 then if thisturn(*[merfolk]|mybattlefield)~morethan~1 then 1/0 ueot auto=@movedto(*[merfolk;island]|mybattlefield) turnlimited:1/0 ueot text=When Shoreline Scout enters, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand. -- As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. mana={U} type=Creature subtype=Merfolk Scout power=1 toughness=1 [/card] [card] name=Shorikai, Genesis Engine abilities=canbecommander auto={1}{T}:name(Draw, discard and create Pilot) draw:2 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject],newability[token(Pilot)])) forever auto={crew(other creature[power>=8]|myBattlefield)}:name(crew 8[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=8]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=7]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=7]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=6]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=4]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=6]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~3,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 8[6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 8[7 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~6,compare(crewtotalpower)~morethan~7} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 8[8 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~7,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~7,compare(crewtotalpower)~morethan~7} text={1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." -- Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) -- Shorikai, Genesis Engine can be your commander. mana={2}{W}{U} type=Legendary Artifact subtype=Vehicle power=8 toughness=8 [/card] [card] name=Short Bow auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=teach(creature) reach auto={1}:equip text=Equipped creature gets +1/+1 and has vigilance and reach. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Short Circuit abilities=flash target=artifact,creature auto=teach(creature) -3/0 auto=teach(creature) -flying text=Flash -- Enchant artifact or creature -- As long as enchanted permanent is a creature, it gets -3/-0 and loses flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Short Sword auto=teach(creature) 1/1 auto={1}:equip text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shortcut Seeker auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) mana={3}{U} type=Creature subtype=Human Rogue power=2 toughness=5 [/card] [card] name=Shortcut to Mushrooms auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@each my end restriction{revolt}:name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) text=When Shortcut to Mushrooms enters, the Ring tempts you. -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. mana={1}{G} type=Enchantment [/card] [card] name=Show of Confidence auto=if thisturn(*[instant;sorcery]|mystack)~equalto~1 then thisforeach(variable{1}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~2 then thisforeach(variable{2}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~3 then thisforeach(variable{3}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~4 then thisforeach(variable{4}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~5 then thisforeach(variable{5}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~6 then thisforeach(variable{6}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~7 then thisforeach(variable{7}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~8 then thisforeach(variable{8}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~9 then thisforeach(variable{9}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~10 then thisforeach(variable{10}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~11 then thisforeach(variable{11}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~12 then thisforeach(variable{12}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~13 then thisforeach(variable{13}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~14 then thisforeach(variable{14}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~15 then thisforeach(variable{15}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~16 then thisforeach(variable{16}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~17 then thisforeach(variable{17}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~18 then thisforeach(variable{18}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~equalto~19 then thisforeach(variable{19}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller auto=if thisturn(*[instant;sorcery]|mystack)~morethan~19 then thisforeach(variable{20}) ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature) transforms((,newability[counter(1/1)],vigilance)) ueot!$ controller text=When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. -- Put a +1/+1 counter on target creature. It gains vigilance until end of turn. mana={1}{W} type=Instant [/card] [card] name=Showdown of the Skalds auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Exile top 4 cards) all(*[zpos<=4]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile the top four cards of your library. Until the end of your next turn, you may play those cards. -- II, III - Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. mana={2}{R}{W} type=Enchantment subtype=Saga [/card] [card] name=Shower of Arrows restriction=type(*[artifact;creature;enchantment]|battlefield)~morethan~0 auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy and!( _SCRY1_ )! auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) target(enchantment|battlefield) destroy and!( _SCRY1_ )! auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Destroy flying creature) name(Destroy flying creature) target(creature[flying]|battlefield) destroy and!( _SCRY1_ )! text=Destroy target artifact, enchantment, or creature with flying. Scry 1. mana={2}{G} type=Instant [/card] [card] name=Shrapnel Slinger auto=may name(Sacrifice a creature) sacrifice notaTarget(creature|mybattlefield) and!( destroy target(artifact|opponentBattlefield) )! text=When Shrapnel Slinger enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls. mana={1}{R} type=Artifact Creature subtype=Phyrexian Beast power=2 toughness=2 [/card] [card] name=Shredded Sails abilities=cycling auto=choice name(Destroy artifact):destroy target(artifact) auto=choice name(Damage flying creature):damage:4 target(creature[flying]) autohand=__CYCLING__({2}) text=Choose one -- Destroy target artifact. -- Shredded Sails deals 4 damage to target creature with flying. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Shrewd Negotiation target=*[artifact;creature]|opponentbattlefield auto=moveto(mybattlefield) auto=moveto(opponentbattlefield) target(*[artifact]|mybattlefield) text=Exchange control of target artifact you control and target artifact or creature you don't control. mana={4}{U} type=Sorcery [/card] [card] name=Shrewd Storyteller auto=@each my secondmain sourceTap:counter(1/1) target(creature) text=Survival - At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature. mana={1}{G}{W} type=Creature subtype=Human Survivor power=3 toughness=3 [/card] [card] name=Shriekdiver abilities=flying auto={1}:haste ueot text=Flying -- {1}: Shriekdiver gains haste until end of turn. mana={2}{B} type=Creature subtype=Zombie Bird Warrior power=2 toughness=1 [/card] [card] name=Shrike Force abilities=double strike,flying,vigilance text=Flying, double strike, vigilance mana={2}{W} type=Creature subtype=Bird Knight power=1 toughness=3 [/card] [card] name=Shrike Harpy abilities=flying auto=all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,2) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:ability$!name(Sacrifice a creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent text=Flying -- Tribute 2 (As this creature enters, an opponent of your choice may place two +1/+1 counters on it.) -- When Shrike Harpy enters, if tribute wasn't paid, target opponent sacrifices a creature. mana={3}{B}{B} type=Creature subtype=Harpy power=2 toughness=2 [/card] [card] name=Shrine Keeper mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Shrine Steward auto=activate moveto(hand) target(*[Aura;Shrine]|myLibrary) text=When Shrine Steward enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Shrine of the Forsaken Gods auto={T}:add{C} auto=this(variable{type:*[-red;-black;-blue;-green;-white]:myrestrictedcastingzone}>0) {T}:if type(land|mybattlefield)~morethan~6 then add{C}{C} text={T}: Add {C}. -- {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. type=Land [/card] [card] name=Shriveling Rot auto=choice name(Destroy on damage) transforms((,newability[@damaged(creature):all(trigger[to]) destroy])) ueot auto=choice name(Lose life on death) transforms((,newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability])) ueot auto=choice name(Choose both) transforms((,newability[@damaged(creature):all(trigger[to]) destroy],newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability])) ueot text=Choose one Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.) mana={2}{B}{B} type=Instant [/card] [card] name=Shroofus Sproutsire abilities=trample auto=@combatdamaged(player) from(Saproling|mybattlefield):_SAPROLINGTOKEN_*thatmuch text=Trample -- Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens. mana={2}{G} type=Legendary Creature subtype=Saproling power=1 toughness=1 [/card] [card] name=Shrouded Serpent auto=_ATTACKING_ability$!name(pay 4 mana) pay[[{4}]] donothing?unblockable all(mysource) ueot!$ opponent text=Whenever Shrouded Serpent attacks, defending player may pay {4}. If they doesn't, Shrouded Serpent is unblockable this turn. mana={4}{U}{U}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Shroudstomper abilities=deathtouch auto=life:-2 opponent && life:2 && draw:1 auto=_ATTACKING_life:-2 opponent && life:2 && draw:1 text=Deathtouch -- Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card. mana={3}{W}{W}{B}{B} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Shunt target=*|stack auto=fizzle auto=activate castcard(copied noevent) text=Change the target of target spell with a single target. mana={1}{R}{R} type=Instant [/card] [card] name=Siani, Eye of the Storm abilities=flying,partner aicode=activate transforms((,newability[all(*[zpos<=type:creature[attacking;flying]:battlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_ATTACKING_scry:type:creature[attacking;flying]:battlefield scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. -- Partner (You can have two commanders if both have partner.) mana={3}{U} type=Legendary Creature subtype=Djinn Monk power=3 toughness=2 [/card] [card] name=Sibling Rivalry target=*[creature;artifact]|battlefield auto=moveto(mybattlefield) and!( transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot )! auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={3}{R} type=Sorcery [/card] [card] name=Sibsig Appraiser auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={2}{U} type=Creature subtype=Zombie Advisor power=2 toughness=1 [/card] [card] name=Sickening Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && damage:1 all(creature) && damage:1 all(player) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && damage:2 all(creature) && damage:2 all(player) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && damage:3 all(creature) && damage:3 all(player) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && damage:4 all(creature) && damage:4 all(player) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && damage:5 all(creature) && damage:5 all(player) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && damage:6 all(creature) && damage:6 all(player) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && damage:7 all(creature) && damage:7 all(player) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && damage:8 all(creature) && damage:8 all(player) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && damage:9 all(creature) && damage:9 all(player) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && damage:10 all(creature) && damage:10 all(player) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && damage:11 all(creature) && damage:11 all(player) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && damage:12 all(creature) && damage:12 all(player) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && damage:13 all(creature) && damage:13 all(player) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && damage:14 all(creature) && damage:14 all(player) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && damage:15 all(creature) && damage:15 all(player) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && damage:16 all(creature) && damage:16 all(player) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && damage:17 all(creature) && damage:17 all(player) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && damage:18 all(creature) && damage:18 all(player) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && damage:19 all(creature) && damage:19 all(player) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && damage:20 all(creature) && damage:20 all(player) text=As an additional cost to cast Sickening Dreams, discard X cards. -- Sickening Dreams deals X damage to each creature and each player. mana={1}{B} type=Sorcery [/card] [card] name=Sickle Dancer auto=@combat(attacking) source(this) aslongas(other warrior|myBattlefield):1/1 ueot text=Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Sidar Jabari of Zhalfir abilities=first strike,flying autocommandzone=@combat(attacking) source(creature[Knight]|mybattlefield) turnlimited:_LOOT_ auto=@combat(attacking) source(creature[Knight]|mybattlefield) turnlimited:_LOOT_ auto=@combatdamaged(player) from(this):target(creature[Knight]|mygraveyard) moveTo(mybattlefield) text=Eminence - Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. -- Flying, first strike -- Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. mana={1}{W}{U}{B} type=Legendary Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Sidar Kondo of Jamuraa abilities=flanking,partner auto=lord(creature[-flying;-reach]|opponentBattlefield) cantbeblockerof(creature[power<=2]) text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -- Partner (You can have two commanders if both have partner.) mana={2}{G}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=5 [/card] [card] name=Sidewinder Naga auto=aslongas(Desert|myBattlefield,myGraveyard) 1/0 auto=aslongas(Desert|myBattlefield,myGraveyard) trample text=As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. mana={2}{G} type=Creature subtype=Snake Warrior power=3 toughness=2 [/card] [card] name=Sidisi, Brood Tyrant auto=@movedTo(creature|myGraveyard) from(mylibrary):_ZOMBIETOKEN_ auto=deplete:3 controller auto=_ATTACKING_deplete:3 controller text=Whenever Sidisi, Brood Tyrant enters or attacks, put the top three cards of your library into your graveyard. -- Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{G}{U} type=Legendary Creature subtype=Snake Shaman power=3 toughness=3 [/card] [card] name=Sidisi, Regent of the Mire auto={T}{S(other creature[manacost=0]|myBattlefield)}:name(Return creature with mana value 1) target(creature[manacost=1]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=1]|myBattlefield)}:name(Return creature with mana value 2) target(creature[manacost=2]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=2]|myBattlefield)}:name(Return creature with mana value 3) target(creature[manacost=3]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=3]|myBattlefield)}:name(Return creature with mana value 4) target(creature[manacost=4]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=4]|myBattlefield)}:name(Return creature with mana value 5) target(creature[manacost=5]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=5]|myBattlefield)}:name(Return creature with mana value 6) target(creature[manacost=6]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=6]|myBattlefield)}:name(Return creature with mana value 7) target(creature[manacost=7]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=7]|myBattlefield)}:name(Return creature with mana value 8) target(creature[manacost=8]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=8]|myBattlefield)}:name(Return creature with mana value 9) target(creature[manacost=9]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=9]|myBattlefield)}:name(Return creature with mana value 10) target(creature[manacost=10]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=11]|myBattlefield)}:name(Return creature with mana value 12) target(creature[manacost=12]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=12]|myBattlefield)}:name(Return creature with mana value 13) target(creature[manacost=13]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=13]|myBattlefield)}:name(Return creature with mana value 14) target(creature[manacost=14]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=14]|myBattlefield)}:name(Return creature with mana value 15) target(creature[manacost=15]|myGraveyard) moveto(battlefield) asSorcery auto={T}{S(other creature[manacost=15]|myBattlefield)}:name(Return creature with mana value 16) target(creature[manacost=16]|myGraveyard) moveto(battlefield) asSorcery text={T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. mana={1}{B} type=Legendary Creature subtype=Zombie Snake Warlock power=1 toughness=3 [/card] [card] name=Siege Behemoth abilities=hexproof auto=_BLOCKED_may name(assign combat damage to defending player) damage:power opponent && fog from(this) text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Beast power=7 toughness=4 [/card] [card] name=Siege Smash abilities=split second auto=choice name(Destroy target artifact) Destroy target(artifact) auto=choice name(3/2 and gains trample) target(creature) transforms((,newability[3/2],trample)) ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose one - -- - Destroy target artifact. -- - Target creature gets +3/+2 and gains trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Siege Striker abilities=double strike auto=_ATTACKING_may name(Tap creatures) target(creature[-tapped]|mybattlefield) tap && all(this) 1/1 ueot text=Double strike (This creature deals both first-strike and regular combat damage.) -- Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Siege Veteran auto=@each my combatbegins:counter(1/1) target(creature|myBattlefield) auto=@movedTo(other Soldier[-token]|graveyard) from(mybattlefield):create(soldier:artifact creature soldier:1/1) text=At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. -- Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Siege Zombie auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Opponent lose 1 life) life:-1 opponent text=Tap three untapped creatures you control: Each opponent loses 1 life. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Siege of Towers abilities=hasnokicker,hasreplicate target=mountain kicker=multi{1}{R} name(Replicate) auto=name(Becomes creature) transforms((Creature,setpower=3,settoughness=1)) forever auto=thisforeach(variable{kicked}>0) ability$!name(Copy Siege of Towers) name(Copy Siege of Towers) activate castcard(copied noevent named!:Siege of Towers:!)!$ controller text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target Mountain becomes a 3/1 creature. It's still a land. mana={1}{R} type=Sorcery [/card] [card] name=Siege-Gang Lieutenant auto=@each my combatbegins restriction{type(*[iscommander]|mybattlefield)~morethan~0}:_GOBLINTOKEN_*2 auto={2}{S(goblin|myBattlefield)}:damage:1 target(anytarget) text=Lieutenant - At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. -- {2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Siegebreaker Giant abilities=trample auto={3}{R}:target(creature) cantblock text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- {3}{R}: Target creature can't block this turn. mana={3}{R}{R} type=Creature subtype=Giant Warrior power=6 toughness=3 [/card] [card] name=Siegehorn Ceratops auto=_ENRAGE_counter(1/1,2) text=Enrage - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) mana={G}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Sifter Wurm abilities=trample aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[life:manacost controller])) oneshot])) oneshot auto=scry:3 scrycore delayed life:revealedmana scrycoreend scryend text=Trample -- When Sifter Wurm enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value. mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Sigarda's Imprisonment target=creature auto=teach(creature) cantattack auto=teach(creature) cantblock auto=teach(creature) cantpwattack auto={4}{W}:name(Exile enchanted creature) imprint && _BLOOD_ text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Sigarda's Splendor auto=counter(0/0,lifetotal,LifeNoted) auto=@each my upkeep:removeallcounters(0/0,1,LifeNoted) && counter(0/0,lifetotal,LifeNoted) auto=@each my upkeep:if compare(hascntlifenoted)~lessthan~compare(lifetotal) then draw:1 controller auto=@movedto(*[white]|mystack):name(Gain 1 life) life:1 controller text=As Sigarda's Splendor enters, note your life total. -- At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. -- Whenever you cast a white spell, you gain 1 life. type=Enchantment mana={2}{W}{W} [/card] [card] name=Sigarda's Summons auto=lord(creature[counter{1/1}]|mybattlefield) transforms((Angel,setpower=4,settoughness=4,flying)) text=Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. mana={4}{W}{W} type=Enchantment [/card] [card] name=Sigarda's Vanguard abilities=flash,flying auto=if type(creature[power=0]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 0) name(Choose creature with power 0) target(creature[power=0]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=1]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 1) name(Choose creature with power 1) target(creature[power=1]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=2]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 2) name(Choose creature with power 2) target(creature[power=2]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=3]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 3) name(Choose creature with power 3) target(creature[power=3]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=4]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 4) name(Choose creature with power 4) target(creature[power=4]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=5]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 5) name(Choose creature with power 5) target(creature[power=5]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=6]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 6) name(Choose creature with power 6) target(creature[power=6]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=7]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 7) name(Choose creature with power 7) target(creature[power=7]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=8]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 8) name(Choose creature with power 8) target(creature[power=8]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=9]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 9) name(Choose creature with power 9) target(creature[power=9]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=10]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 10) name(Choose creature with power 10) target(creature[power=10]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=11]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 11) name(Choose creature with power 11) target(creature[power=11]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=12]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 12) name(Choose creature with power 12) target(creature[power=12]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=13]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 13) name(Choose creature with power 13) target(creature[power=13]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=14]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 14) name(Choose creature with power 14) target(creature[power=14]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=15]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 15) name(Choose creature with power 15) target(creature[power=15]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=16]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 16) name(Choose creature with power 16) target(creature[power=16]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=17]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 17) name(Choose creature with power 17) target(creature[power=17]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=18]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 18) name(Choose creature with power 18) target(creature[power=18]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=19]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 19) name(Choose creature with power 19) target(creature[power=19]|battlefield) transforms((,double strike)) ueot!$ controller auto=if type(creature[power=20]|battlefield)~morethan~0 then ability$!may name(Choose creature with power 20) name(Choose creature with power 20) target(creature[power=20]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=0]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 0) name(Choose creature with power 0) target(creature[power=0]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=1]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 1) name(Choose creature with power 1) target(creature[power=1]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=2]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 2) name(Choose creature with power 2) target(creature[power=2]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=3]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 3) name(Choose creature with power 3) target(creature[power=3]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=4]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 4) name(Choose creature with power 4) target(creature[power=4]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=5]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 5) name(Choose creature with power 5) target(creature[power=5]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=6]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 6) name(Choose creature with power 6) target(creature[power=6]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=7]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 7) name(Choose creature with power 7) target(creature[power=7]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=8]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 8) name(Choose creature with power 8) target(creature[power=8]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=9]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 9) name(Choose creature with power 9) target(creature[power=9]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=10]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 10) name(Choose creature with power 10) target(creature[power=10]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=11]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 11) name(Choose creature with power 11) target(creature[power=11]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=12]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 12) name(Choose creature with power 12) target(creature[power=12]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=13]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 13) name(Choose creature with power 13) target(creature[power=13]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=14]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 14) name(Choose creature with power 14) target(creature[power=14]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=15]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 15) name(Choose creature with power 15) target(creature[power=15]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=16]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 16) name(Choose creature with power 16) target(creature[power=16]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=17]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 17) name(Choose creature with power 17) target(creature[power=17]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=18]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 18) name(Choose creature with power 18) target(creature[power=18]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=19]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 19) name(Choose creature with power 19) target(creature[power=19]|battlefield) transforms((,double strike)) ueot!$ controller auto=@combat(attacking) source(this) restriction{type(creature[power=20]|battlefield)~morethan~0}:ability$!may name(Choose creature with power 20) name(Choose creature with power 20) target(creature[power=20]|battlefield) transforms((,double strike)) ueot!$ controller text=Flash -- Flying -- Whenever Sigarda's Vanguard enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Sigarda, Champion of Light abilities=flying,trample aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(human[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(human[zpos<=5]|mylibrary)~morethan~0 then target(human[zpos<=5]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot auto=@combat(attacking) source(this) restriction{coven}:name(Look top 5 cards) reveal:5 optionone name(Get a human) target(human|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=lord(human|mybattlefield) 1/1 text=Flying, trample -- Humans you control get +1/+1. -- Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. type=Legendary Creature subtype=Angel mana={1}{G}{W}{W} power=4 toughness=4 [/card] [card] name=Sigarda, Font of Blessings abilities=flying,showfromtoplibrary auto=lord(other *|myBattlefield) hexproof auto=aslongas(angel[zpos=1]|mylibrary) canplayfromlibrarytop >0 text=Flying -- Other permanents you control have hexproof. -- You may look at the top card of your library any time. -- You may cast Angel spells and Human spells from the top of your library. mana={2}{G}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Sigardian Evangel auto=name(Conjure a card) conjure cards(Sigardian Evangel) zone(myhand) and!( transforms((,newability[@each end:name(Discard) reject])) ueot )! auto=name(Tap a permanent) tap target(*|opponentBattlefield) text=When Sigardian Evangel enters, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. -- When Sigardian Evangel enters, tap target permanent you don't control. mana={1}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Sigardian Paladin auto=@counteradded(1/1) from(creature|mybattlefield) turnlimited:name(Gains trample and lifelink) transforms((,trample,lifelink)) ueot auto={1}{G}{W}:name(Creature gains trample and lifelink) target(creature[counter{1/1}]|mybattlefield) transforms((,trample,lifelink)) ueot text=As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. -- {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. mana={2}{G}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Sigardian Savior abilities=flying auto=if casted(this) then may name(Return 2 creatures) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) text=Flying -- When Sigardian Savior enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. type=Creature subtype=Angel mana={3}{W}{W} power=3 toughness=3 [/card] [card] name=Sigardian Zealot abilities=vigilance auto=@each my combatbegins restriction{type(creature[power=0]|battlefield)~morethan~0}:may name(Choose creature with power 0) target(creature[power=0]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=1]|battlefield)~morethan~0}:may name(Choose creature with power 1) target(creature[power=1]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=2]|battlefield)~morethan~0}:may name(Choose creature with power 2) target(creature[power=2]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=3]|battlefield)~morethan~0}:may name(Choose creature with power 3) target(creature[power=3]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=4]|battlefield)~morethan~0}:may name(Choose creature with power 4) target(creature[power=4]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=5]|battlefield)~morethan~0}:may name(Choose creature with power 5) target(creature[power=5]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=6]|battlefield)~morethan~0}:may name(Choose creature with power 6) target(creature[power=6]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=7]|battlefield)~morethan~0}:may name(Choose creature with power 7) target(creature[power=7]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=8]|battlefield)~morethan~0}:may name(Choose creature with power 8) target(creature[power=8]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=9]|battlefield)~morethan~0}:may name(Choose creature with power 9) target(creature[power=9]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=10]|battlefield)~morethan~0}:may name(Choose creature with power 10) target(creature[power=10]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=11]|battlefield)~morethan~0}:may name(Choose creature with power 11) target(creature[power=11]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=12]|battlefield)~morethan~0}:may name(Choose creature with power 12) target(creature[power=12]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=13]|battlefield)~morethan~0}:may name(Choose creature with power 13) target(creature[power=13]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=14]|battlefield)~morethan~0}:may name(Choose creature with power 14) target(creature[power=14]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=15]|battlefield)~morethan~0}:may name(Choose creature with power 15) target(creature[power=15]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=16]|battlefield)~morethan~0}:may name(Choose creature with power 16) target(creature[power=16]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=17]|battlefield)~morethan~0}:may name(Choose creature with power 17) target(creature[power=17]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=18]|battlefield)~morethan~0}:may name(Choose creature with power 18) target(creature[power=18]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power=19]|battlefield)~morethan~0}:may name(Choose creature with power 19) target(creature[power=19]|battlefield) p/p ueot && transforms((,vigilance)) ueot auto=@each my combatbegins restriction{type(creature[power>=20]|battlefield)~morethan~0}:may name(Choose creature with power 20) target(creature[power>=20]|battlefield) p/p ueot && transforms((,vigilance)) ueot text=At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. mana={4}{G} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Sigil of Myrkul auto=@each my combatbegins:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( if type(creature|mygraveyard)~morethan~3 then name(Put counter and deathtouch) name(Put counter and deathtouch) target(creature|myBattlefield) transforms((,deathtouch,newability[counter(1/1)])) ueot )! text=At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) mana={2}{B} type=Enchantment [/card] [card] name=Sigil of Valor auto={1}:equip auto=@combat(attackedalone) source(mytgt):foreach(other creature|myBattlefield) 1/1 ueot text=Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sigiled Contender auto=this(counter{1/1}>=1) lifelink text=Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Sigiled Sentinel abilities=vigilance auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],vigilance)) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- Vigilance mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sigiled Sword of Valeron auto=teach(creature) +2/+0 auto=teach(creature) vigilance auto=transforms((Knight)) auto=@combat(attacking) source(mytgt):token(Knight,Knight Creature,2/2,white,vigilance,battleready) auto={3}:equip text=Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. -- Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Signpost Scarecrow abilities=vigilance auto={2}:add{W} auto={2}:add{R} auto={2}:add{U} auto={2}:add{G} auto={2}:add{B} text=Vigilance -- {2}: Add one mana of any color. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=4 [/card] [card] name=Sigrid, God-Favored abilities=flash,first strike auto=protection from(creature[god]) auto=may name(Exile attacking or blocking creature) target(creature[attacking;blocking]|battlefield) (blink)forsrc text=Flash -- First strike, protection from God creatures -- When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. mana={1}{W}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Silas Renn, Seeker Adept abilities=deathtouch,partner auto=@combatdamaged(player) from(this):name(target artifact) target(artifact[-land]|mygraveyard) canPlayFromGraveyard ueot text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.) mana={1}{U}{B} type=Legendary Artifact Creature subtype=Human power=2 toughness=2 [/card] [card] name=Silence the Believers abilities=hasnokicker,hasstrive kicker=multi{2}{B} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[moveto(ownerexile) all(mychild)],newability[moveto(ownerexile)])) forever text=Strive - Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them. mana={2}{B}{B} type=Instant [/card] [card] name=Silent Clearing auto={T}{L:1}:Add{W} auto={T}{L:1}:Add{B} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {W} or {B}. -- {1}, {T}, Sacrifice Silent Clearing: Draw a card. type=Land [/card] [card] name=Silent Dart auto={4}{T}{S}:damage:3 target(creature) text={4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature. mana={1} type=Artifact [/card] [card] name=Silent Gravestone auto=lord(*|myGraveyard) shroud auto=lord(*|opponentGraveyard) shroud auto={4}{T}{E}:moveTo(exile) all(*|Graveyard) && draw:1 controller text=Cards in graveyards can't be the target of spells or abilities. -- {4},{T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card. mana={1} type=Artifact [/card] [card] name=Silent Submersible auto=@combatdamaged(player,planeswalker) from(this):draw:1 auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={U}{U} type=Artifact subtype=Vehicle power=2 toughness=3 [/card] [card] name=Silhana Wayfinder aicode=activate moveto(mylibrary) target(*[creature;land;zpos<=4]|mylibrary) auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=When Silhana Wayfinder enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=1 [/card] [card] name=Silken Strength abilities=flash target=creature,Vehicle auto=teach(creature) untap auto=teach(creature) 1/2 auto=teach(creature) reach text=Flash -- Enchant creature or Vehicle -- When this Aura enters, untap enchanted permanent. -- Enchanted permanent gets +1/+2 and has reach. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Silkguard auto=target(creature|battlefield) counter(1/1) auto=all(aura|myBattlefield) hexproof auto=all(equipment|myBattlefield) hexproof auto=all(creature[modified]|myBattlefield) hexproof text=Put a +1/+1 counter on each of up to X target creatures you control. -- Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) mana={X}{G} type=Instant [/card] [card] name=Silumgar Scavenger abilities=flying auto=may name(Exploit) exploits target(creature|mybattlefield) && all(this) transforms((,haste)) ueot auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1) text=Flying -- Exploit (When this creature enters, you may sacrifice a creature.) -- Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. mana={4}{B} type=Creature subtype=Zombie Bird power=2 toughness=3 [/card] [card] name=Silumgar's Command auto=if type(*[-creature]|opponentstack)~morethan~0 then choice name(Counter opponent spell and return permanent) name(Counter opponent spell and return permanent) target(*[-creature]|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(hand)!$ opponent])) oneshot auto=if type(other *[-creature]|mystack)~morethan~0 then choice name(Counter your spell and return permanent) name(Counter your spell and return permanent) target(*[-creature]|mystack) transforms((,newability[fizzle],newability[ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(hand)!$ controller])) oneshot auto=if type(*[-creature]|opponentstack)~morethan~0 then choice name(Counter opponent spell and creature gets -3/-3) name(Counter opponent spell and creature gets -3/-3) target(*[-creature]|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ opponent])) oneshot auto=if type(other *[-creature]|mystack)~morethan~0 then choice name(Counter your spell and and creature gets -3/-3) name(Counter your spell and and creature gets -3/-3) target(*[-creature]|mystack) transforms((,newability[fizzle],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ controller])) oneshot auto=if type(*[-creature]|opponentstack)~morethan~0 then choice name(Counter opponent spell and destroy planeswalker) name(Counter opponent spell and destroy planeswalker) target(*[-creature]|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ opponent])) oneshot auto=if type(other *[-creature]|mystack)~morethan~0 then choice name(Counter your spell and destroy planeswalker) name(Counter your spell and destroy planeswalker) target(*[-creature]|mystack) transforms((,newability[fizzle],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ controller])) oneshot auto=if type(*|opponentbattlefield)~morethan~0 then choice name(Return opponent permanent and creature gets -3/-3) name(Return opponent permanent and creature gets -3/-3) target(*|opponentbattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ opponent])) oneshot auto=if type(*|mybattlefield)~morethan~0 then choice name(Return your permanent and creature gets -3/-3) name(Return your permanent and creature gets -3/-3) target(*|mybattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Creature gets -3/-3) name(Creature gets -3/-3) target(creature|battlefield) -3/-3 ueot!$ controller])) oneshot auto=if type(*|opponentbattlefield)~morethan~0 then choice name(Return opponent permanent and destroy planeswalker) name(Return opponent permanent and destroy planeswalker) target(*|opponentbattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ opponent])) oneshot auto=if type(*|mybattlefield)~morethan~0 then choice name(Return your permanent and destroy planeswalker) name(Return your permanent and destroy planeswalker) target(*|mybattlefield) transforms((,newability[moveto(hand)],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ controller])) oneshot auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent creature gets -3/-3 and destroy planeswalker) name(Opponent creature gets -3/-3 and destroy planeswalker) target(creature|opponentbattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ opponent])) oneshot auto=if type(creature|mybattlefield)~morethan~0 then choice name(Your creature gets -3/-3 and destroy planeswalker) name(Your creature gets -3/-3 and destroy planeswalker) target(creature|mybattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Destroy planeswalker) name(Destroy planeswalker) target(planeswalker|battlefield) destroy!$ controller])) oneshot text=Choose two -- Counter target noncreature spell. -- Return target permanent to its owner's hand. -- Target creature gets -3/-3 until end of turn. -- Destroy target planeswalker. mana={3}{U}{B} type=Instant [/card] [card] name=Silundi Isle auto=tap(noevent) auto={T}:add{U} text=Silundi Isle enters tapped. -- {T}: Add {U}. // {2}{U} Silundi Vision type=Land [/card] [card] name=Silundi Vision restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Silundi Isle) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Silundi Isle) name(Silundi Isle) flip(Silundi Isle) forcetype(land) aicode=activate target(*[instant;sorcery;zpos<=6]|mylibrary) moveto(hand) auto=name(Reveal 6 cards) reveal:6 optionone name(Get instant or sorcery) target(*[instant;sorcery]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Silundi Isle mana={2}{U} type=Instant [/card] [card] name=Silvanus's Invoker auto=name(Conjure Elemental) {8}:target(land|mybattlefield) untap && transforms((Elemental Creature,setpower=8,settoughness=8,trample,haste)) ueot text=Conjure Elemental - {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. mana={2}{G} type=Creature subtype=Dragon Druid power=3 toughness=2 [/card] [card] name=Silvar, Devourer of the Free abilities=hiddenface,menace,partner partner=Trynn, Champion of Freedom auto=_PARTNER_ auto={S(Human|myBattlefield)}:name(Put 1/1 counter) transforms((,newability[counter(1/1)],indestructible)) ueot text=Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) -- Menace -- Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn. mana={3}{B}{R} type=Legendary Creature subtype=Cat Nightmare power=4 toughness=2 [/card] [card] name=Silver Bolt auto={3}{T}{S}:name(Deal 3 damage) target(creature) damage:3 && if cantargetcard(*[werewolf]|*) then destroy text={3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. type=Artifact mana={1} [/card] [card] name=Silver Deputy auto=if type(land[basic]|mylibrary)~morethan~0 then may name() name(Search basic land) target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto=if type(Desert|mylibrary)~morethan~0 then may name() name(Search Desert) target(Desert|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! auto={T}:target(creature|myBattlefield) 1/0 ueot asSorcery text=When Silver Deputy enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. -- {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. mana={2} type=Artifact Creature subtype=Mercenary power=1 toughness=2 [/card] [card] name=Silver Raven abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=name(Scry 1) _SCRY1_ text=Flying -- When Silver Raven enters, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={U} type=Artifact Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Silver-Fur Master #MISSING: Ninjutsu abilities you activate cost {1} less to activate. autohand={U}{B}{N}:ninjutsu auto=lord(other creature[ninja]|mybattlefield) 1/1 auto=lord(other creature[rogue]|mybattlefield) 1/1 text=Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Ninjutsu abilities you activate cost {1} less to activate. -- Other Ninja and Rogue creatures you control get +1/+1. mana={U}{B} type=Creature subtype=Rat Ninja power=2 toughness=2 [/card] [card] name=Silverback Elder auto=@movedTo(creature|mystack):choice destroy target(*[artifact;enchantment]) auto=@movedTo(creature|mystack):choice reveal:5 optionone choice name(Choose a land card) target(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo choice name(Put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=@movedTo(creature|mystack):choice life:4 text=Whenever you cast a creature spell, choose one - -- - Destroy target artifact or enchantment. -- - Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. -- - You gain 4 life. mana={2}{G}{G}{G} type=Creature subtype=Ape Shaman power=5 toughness=7 [/card] [card] name=Silverback Shaman abilities=trample auto=_DIES_draw:1 text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Silverback Shaman dies, draw a card. mana={3}{G}{G} type=Creature subtype=Ape Shaman power=5 toughness=4 [/card] [card] name=Silverbeak Griffin abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Silverbluff Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{R} auto={T}:add{U} text=Silverbluff Bridge enters tapped. -- Indestructible -- {T}: Add {U} or {R}. type=Artifact Land [/card] [card] name=Silverclad Ferocidons auto=_ENRAGE_ability$!name(sacrifice a permanent) notaTarget(*|mybattlefield) sacrifice!$ opponent text=Enrage - Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. mana={5}{R}{R} type=Creature subtype=Dinosaur power=8 toughness=5 [/card] [card] name=Silverflame Ritual auto=all(creature|mybattlefield) counter(1/1) auto=if casted(this) then if spent({W}{W}{W}) then all(creature|mybattlefield) transforms((,vigilance)) ueot text=Put a +1/+1 counter on each creature you control. -- Adamant - If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. mana={3}{W} type=Sorcery [/card] [card] name=Silverflame Squire // On Alert abilities=adventure,asflash restriction=can play creature other={2}{W} name(Adventure) auto=alternative name(Creature gets 2/2 and untap) name(Creature gets 2/2 and untap) target(creature|battlefield) transforms((,newability[2/2],newability[untap])) ueot auto=alternative _ADVENTURE_ text=Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Silvergill Adept otherrestriction=type(*[merfolk]|myhand)~lessthan~2 other={4}{U} restriction=type(*[merfolk]|myhand)~morethan~1 auto=draw:1 text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters, draw a card. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Silverquill Apprentice auto=@movedto(*[instant;sorcery]|mystack):name(Creature gains 1/0) target(creature) 1/0 ueot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. mana={W}{B} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Silverquill Campus aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=tap(noevent) auto={4}{T}:name(Scry 1) _SCRY1_ auto={T}:add{B} auto={T}:add{W} text=Silverquill Campus enters tapped. -- {T}: Add {W} or {B}. -- {4}, {T}: Scry 1. type=Land [/card] [card] name=Silverquill Command auto=choice name(Creature gains 3/3 and return creature) target(creature) transforms((,newability[3/3],flying)) ueot && ability$!name(Return creature) name(Return creature) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield)!$ controller auto=choice name(Creature gains 3/3 and you draw) target(creature) transforms((,newability[3/3],flying)) ueot && draw:1 controller && life:-1 controller auto=choice name(Creature gains 3/3 and opponent draws) target(creature) transforms((,newability[3/3],flying)) ueot && draw:1 opponent && life:-1 opponent auto=choice name(Creature gains 3/3 and sacrifice creature) target(creature) transforms((,newability[3/3],flying)) ueot && ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent auto=choice name(Return creature and you draw) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && draw:1 controller && life:-1 controller auto=choice name(Return creature and opponent draws) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && draw:1 opponent && life:-1 opponent auto=choice name(Return creature and sacrifice creature) target(creature[manacost<=2]|mygraveyard) moveto(mybattlefield) && ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent auto=choice name(You draw and sacrifice creature) draw:1 controller && life:-1 controller && ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent auto=choice name(Opponent draws and sacrifice creature) draw:1 opponent && life:-1 opponent && ability$!name(Sacrifice creature) name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent text=Choose two -- Target creature gets +3/+3 and gains flying until end of turn. -- Return target creature card with mana value 2 or less from your graveyard to the battlefield. -- Target player draws a card and loses 1 life. -- Target opponent sacrifices a creature. mana={2}{W}{B} type=Sorcery [/card] [card] name=Silverquill Pledgemage auto=@movedto(*[instant;sorcery]|mystack):name(Choose one) transforms((,newability[choice name(Silverquill gains flying) all(this) flying ueot],newability[choice name(Silverquill gains lifelink) all(this) lifelink ueot])) oneshot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn. mana={1}{WB}{WB} type=Creature subtype=Vampire Cleric power=3 toughness=1 [/card] [card] name=Silverquill Silencer auto=chooseanameopp transforms((,newability[@movedto(*[chosenname]|opponentstack):life:-3 opponent && draw:1 controller])) forever chooseend nonland text=As Silverquill Silencer enters, choose a nonland card name. -- Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. mana={W}{B} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Silversmote Ghoul autograveyard=@each my end restriction{compare(lifegain)~morethan~2}:moveTo(myBattlefield) and!(transforms((,newability[tap(noevent)]))) oneshot auto={1}{B}{S}:draw:1 controller text=At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. -- {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. mana={2}{B} type=Creature subtype=Zombie Vampire power=3 toughness=1 [/card] [card] name=Silverwing Squadron abilities=flying,vigilance anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive auto=_ATTACKING__KNIGHTTOKEN_ text=Flying, vigilance -- Silverwing Squadron's power and toughness are each equal to the number of creatures you control. -- Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. mana={5}{W} type=Creature subtype=Human Knight power=* toughness=* [/card] [card] name=Simian Simulacrum auto=counter(1/1,2) target(creature|myBattlefield) autograveyard={2}{G}{G}:_UNEARTH_ text=When Simian Simulacrum enters, put two +1/+1 counters on target creature you control. -- Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3} type=Artifact Creature subtype=Ape power=2 toughness=1 [/card] [card] name=Simic Ascendancy auto={1}{G}{U}:counter(1/1) target(creature|myBattlefield) auto=@counteradded(1/1) target(creature|myBattlefield):counter(0/0,1,growth) all(this) auto=@each my upkeep:this(counter{0/0.1.growth}>=20)while wingame text={1}{G}{U}: Put a +1/+1 counter on target creature you control. -- Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. -- At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. mana={G}{U} type=Enchantment [/card] [card] name=Simic Charm auto=choice name(Creature gets +3/+3) target(creature) 3/3 ueot auto=choice name(Permanents gain hexproof) all(*|mybattlefield) hexproof ueot auto=choice name(Return creature to hand) target(creature) moveto(hand) text=Choose one Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. mana={G}{U} type=Instant [/card] [card] name=Simic Locket auto={GU}{GU}{GU}{GU}{T}{S}:draw:2 auto={T}:Add{G} auto={T}:Add{U} text={T}: Add {G} or {U}. -- {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Simic Manipulator auto=evolve auto={T}{C(1/1,-1)}:name(remove 1 Counter) target(creature[power<=1]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-2)}:name(remove 2 Counters) target(creature[power<=2]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-3)}:name(remove 3 Counters) target(creature[power<=3]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-4)}:name(remove 4 Counters) target(creature[power<=4]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-5)}:name(remove 5 Counters) target(creature[power<=5]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-6)}:name(remove 6 Counters) target(creature[power<=6]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-7)}:name(remove 7 Counters) target(creature[power<=7]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-8)}:name(remove 8 Counters) target(creature[power<=8]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-9)}:name(remove 9 Counters) target(creature[power<=9]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-10)}:name(remove 10 Counters) target(creature[power<=10]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-11)}:name(remove 11 Counters) target(creature[power<=11]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-12)}:name(remove 12 Counters) target(creature[power<=12]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-13)}:name(remove 13 Counters) target(creature[power<=13]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-14)}:name(remove 14 Counters) target(creature[power<=14]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-15)}:name(remove 15 Counters) target(creature[power<=15]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-16)}:name(remove 16 Counters) target(creature[power<=16]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-17)}:name(remove 17 Counters) target(creature[power<=17]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-18)}:name(remove 18 Counters) target(creature[power<=18]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-19)}:name(remove 19 Counters) target(creature[power<=19]|opponentbattlefield) moveto(mybattlefield) auto={T}{C(1/1,-20)}:name(remove 20 Counters) target(creature[power<=20]|opponentbattlefield) moveto(mybattlefield) text=Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. mana={1}{U}{U} type=Creature subtype=Mutant Wizard power=0 toughness=1 [/card] [card] name=Simulacrum Synthesizer auto=_SCRY2_ auto=@movedTo(other artifact[manacost>=3]|myBattlefield):create(construct) text=When Simulacrum Synthesizer enters, scry 2. -- Whenever another artifact with mana value 3 or greater enters under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." mana={2}{U} type=Artifact [/card] [card] name=Sin Prodder abilities=menace auto=@each my upkeep:name(Reveal top card) all(*[zpos=1]|mylibrary) moveto(opponenthand) and!( transforms((,newability[choice name(Put in opponent hand) moveto(opponenthand)],newability[choice name(put in opponent graveyard) moveto(opponentgraveyard) and!( damage:manacost controller)!])) oneshot )! text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. mana={2}{R} type=Creature subtype=Devil power=3 toughness=2 [/card] [card] name=Sindbad auto={T}:name(Draw and reveal) reveal:1 optionone if type(land|reveal)~lessthan~1 then target(*|reveal) moveto(mygraveyard) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(*|reveal) moveto(hand) optiontwoend revealend text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{U} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Sinew Dancer auto={3}{W}{T}:tap target(creature) auto=this(variable{opponentpoisoncount}>2) {W}{T}:tap target(creature) text={3}{W}, {T}: Tap target creature. -- Corrupted - {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters. mana={W} type=Creature subtype=Phyrexian Soldier power=1 toughness=1 [/card] [card] name=Single Combat auto=emblem transforms((,newability[maxCast(planeswalker)0 controller],newability[maxCast(creature)0 controller],newability[maxCast(planeswalker)0 opponent],newability[maxCast(creature)0 opponent])) uent auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) notaTarget(*[creature;planeswalker]|mybattlefield) sacrifice !$ controller auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) notaTarget(*[creature;planeswalker]|mybattlefield) sacrifice !$ opponent text=Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. mana={3}{W}{W} type=Sorcery [/card] [card] name=Sinister Monolith auto=@each my combatbegins:life:-1 opponent && life:1 auto={T}{L:2}{S}:draw:2 asSorcery text=At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. -- {T}, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery. mana={3}{B} type=Artifact [/card] [card] name=Sinister Reflections auto=may name(Conjure 2 creature) target(creature[-token]|myBattlefield) transforms((,newability[conjure cards(myname) zone(myhand)])) oneshot text=Conjure a duplicate of each of up to two target nontoken creature you control into your hand. mana={U}{U} type=Instant [/card] [card] name=Sinister Sabotage target=*|stack auto=fizzle aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL1_ text=Counter target spell. -- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{U}{U} type=Instant [/card] [card] name=Sinister Starfish aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto={T}:_SURVEIL1_ text={T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{B} type=Creature subtype=Starfish power=0 toughness=3 [/card] [card] name=Sinister Waltz target=<3>creature|mygraveyard auto=moveto(myreveal) auto=all(this|mystack) transforms((,newability[moverandom(creature) from(myreveal) to(mybattlefield)],newability[moverandom(creature) from(myreveal) to(mybattlefield)],newability[moverandom(creature) from(myreveal) to(mylibrary) and!( bottomoflibrary )!])) oneshot text=Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library. mana={3}{B}{R} type=Sorcery [/card] [card] name=Sink into Stupor backside=Soporific Springs restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Soporific Springs) forcetype(land) restriction=compare(type:*[-land]:battlefieldplustype:*:stackplusend)~morethan~0 auto=if type(*[-land])~morethan~0 then choice name(Return nonland) name(Return nonland) target(*[-land]) moveTo(hand) auto=if type(*|stack)~morethan~0 then choice name(Return target spell) name(Return target spell) target(*|stack) spellmover(hand) text=Return target spell or nonland permanent an opponent controls to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Sink into Takenuma target=swamp|mybattlefield auto=moveto(hand) && ability$!name(discard) notaTarget(*|myhand) reject!$ opponent text=Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. mana={3}{B} type=Sorcery subtype=Arcane [/card] [card] name=Sinkhole Surveyor abilities=flying auto=_ATTACKING_life:-1 && _ENDURE1_ text=Flying -- Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) mana={1}{B} type=Creature subtype=Bird Scout power=1 toughness=3 [/card] [card] name=Sinner's Judgment target=player abilities=exiledeath backside=Faithbound Judge auto=@each my upkeep restriction{compare(oppotgt)~morethan~0}:name(Put judgment counter) counter(0/0,1,Judgment) && if compare(hascntjudgment)~morethan~2 then wingame controller auto=@each my upkeep restriction{compare(ctrltgt)~morethan~0}:name(Put judgment counter) counter(0/0,1,Judgment) && if compare(hascntjudgment)~morethan~2 then wingame opponent text=Enchant player -- At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. -- If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. // Faithbound Judge color=white type=Enchantment subtype=Aura Curse [/card] [card] name=Sins of the Past abilities=exiledeath auto=may name(cast card) activate castcard(normal) target(*[instant;sorcery]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! text=Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. mana={4}{B}{B} type=Sorcery [/card] [card] name=Sinuous Striker auto={U}:1/-1 ueot autograveyard={3}{U}{U}{D(*|myhand)}{E}:_ETERNALIZE_ text={U}: Sinuous Striker gets +1/-1 until end of turn. -- Eternalize-{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) mana={2}{U} type=Creature subtype=Snake Warrior power=2 toughness=2 [/card] [card] name=Sinuous Vermin auto=this(cantargetcard(*[-monstrous]) {3}{B}{B}:becomes(monstrous) forever && counter(1/1,3) && transforms((,menace)) forever) text={3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) mana={1}{B} type=Creature subtype=Rat Horror power=2 toughness=2 [/card] [card] name=Siona, Captain of the Pyleas abilities=hiddenface aicode=activate transforms((,newability[if type(aura[zpos<=7]|myLibrary)~morethan~0 then target(aura[zpos<=7]|myLibrary) moveto(hand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto=name(Look at the top seven cards) reveal:7 optionone name(Choose an aura) target(aura|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=@targeted(creature|myBattlefield) from(aura|myzones):name(Create soldier) token(Soldier,Creature Human Soldier,1/1,white) text=When Siona, Captain of the Pyleas enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. mana={1}{G}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Siphon Insight flashback={1}{U}{B} aicode=activate target(*[zpos<=2]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever],newability[all(*[zpos<=1]|opponentlibrary) moveto(myreveal) and!( bottomoflibrary )!])) forever )! auto=name(Look top 2 cards) reveal:2 revealzone(opponentlibrary) optionone name(Put in exile) target(*|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[anytypeofmana forever])) forever )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. -- Flashback {1}{U}{B} mana={U}{B} type=Instant [/card] [card] name=Sire of Seven Deaths abilities=first strike,lifelink,menace,reach,trample,vigilance auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 7 life more) name(This spell costs 7 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:7}]] name(pay 7 life) donothing?fizzle])) oneshot text=First strike, vigilance -- Menace, trample -- Reach, lifelink -- Ward-Pay 7 life. mana={7} type=Creature subtype=Eldrazi power=7 toughness=7 [/card] [card] name=Siren Lookout abilities=flying aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=Flying -- When Siren Lookout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{U} type=Creature subtype=Siren Pirate power=1 toughness=2 [/card] [card] name=Siren Reaver abilities=flying other={2}{U} name(Raid) otherrestriction=raid text=Raid - This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying mana={3}{U} type=Creature subtype=Siren Pirate power=3 toughness=2 [/card] [card] name=Siren Stormtamer abilities=flying auto={U}{S}:target(*[-creature;-artifact;-enchantment;-planeswalker]|stack) fizzle text=Flying -- {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. mana={U} type=Creature subtype=Siren Pirate Wizard power=1 toughness=1 [/card] [card] name=Siren of the Fanged Coast abilities=flying auto=if type(creature|opponentBattlefield)~morethan~0 then all(this) flipacoin winability counter(0/0,1,TributeUnpaid) winabilityend loseability counter(1/1,3) loseabilityend flipend auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:all(this) counter(0/0,-1,TributeUnpaid) auto=@counteradded(0/0,1,TributeUnpaid) from(this) once:target(creature) moveto(mybattlefield) text=Flying -- Tribute 3 (As this creature enters, an opponent of your choice may place three +1/+1 counters on it.) -- When Siren of the Fanged Coast enters, if tribute wasn't paid, gain control of target creature. mana={3}{U}{U} type=Creature subtype=Siren power=1 toughness=1 [/card] [card] name=Siren's Ruse target=creature|myBattlefield auto=moveto(exile) and!(moveto(ownerBattlefield))! auto=if cantargetcard(pirate) then draw:1 text=Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. mana={1}{U} type=Instant [/card] [card] name=Sirocco target=player aicode=activate transforms((,newability[all(instant[blue]|targetedpersonshand) transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?reject])) forever])) oneshot auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiononeend afterrevealed all(instant[blue]|targetedpersonshand) transforms((,newability[pay[[{L:4}]] name(pay 4 life) donothing?reject])) forever afterrevealedend revealend text=Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life. mana={1}{R} type=Instant [/card] [card] name=Sisay, Weatherlight Captain auto=aslongas(other *[legendary;red]|mybattlefield) 1/1 >0 auto=aslongas(other *[legendary;white]|mybattlefield) 1/1 >0 auto=aslongas(other *[legendary;black]|mybattlefield) 1/1 >0 auto=aslongas(other *[legendary;green]|mybattlefield) 1/1 >0 auto=aslongas(other *[legendary;blue]|mybattlefield) 1/1 >0 auto={W}{U}{B}{R}{G}:name(Search legendary) transforms((,newability[name(Search legendary) target(*[legendary;manacost<=power]|mylibrary) moveto(mybattlefield) and!( shuffle )!])) oneshot text=Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. -- {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle. mana={2}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Sisters of Stone Death auto={G}:name(Opponent creature must block) target(creature|opponentBattlefield) transforms((,newability[mustblock])) ueot auto=@combat(blocking,attacking) source(this):transforms((,newability[{B}{G}:name(Exile opponent creature) target(creature[blocking;attacking]|opponentBattlefield) moveto(opponentexile) and!( counter(0/0.1.SistersExiled) notrg )!])) ueot auto={2}{B}:name(Return exiled creature) target(creature[counter{0/0.1.SistersExiled}]|opponentexile) moveTo(mybattlefield) text={G}: Target creature blocks Sisters of Stone Death this turn if able. -- {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. -- {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. mana={4}{B}{B}{G}{G} type=Legendary Creature subtype=Gorgon power=7 toughness=5 [/card] [card] name=Sivriss, Nightmare Speaker abilities=backgroundpartner auto={T}{S(other *[creature;artifact]|mybattlefield)}:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( ability$!name(Choose one) choice name(Don't pay life) all(*[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponenthand) _ choice name(Pay 3 life) life:-3 controller!$ opponent )! text={T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) -- Choose a Background (You can have a Background as a second commander.) mana={3}{B} type=Legendary Creature subtype=Snake Cleric Warlock power=3 toughness=3 [/card] [card] name=Sivvi's Valor other={T(creature[-tapped]|mybattlefield)} name(Tap a creature) otherrestriction=type(plains|mybattlefield)~morethan~0,type(creature[-tapped]|mybattlefield)~morethan~0 auto=choice name(Target your creature) target(creature|mybattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch controller])) ueot auto=choice name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch opponent])) ueot text=If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. -- All damage that would be dealt to target creature this turn is dealt to you instead. mana={2}{W} type=Instant [/card] [card] name=Six-y Beast auto=rolld6 winability sacrifice winabilityend loseability counter(1/1,lastrollchoice) loseabilityend rolld6end text=As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. mana={3}{R} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Sixth Sense target=creature auto=@combatdamaged(player) from(mytgt):may draw:1 text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Sizzling Barrage target=creature[blocking] auto=damage:4 text=Sizzling Barrage deals 4 damage to target creature that blocked this turn. mana={1}{R} type=Instant [/card] [card] name=Skaab Wrangler auto={T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}{T(creature[-tapped]|mybattlefield)}:name(Tap 3 creatures and tap) target(creature) tap text=Tap three untapped creatures you control: Tap target creature. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Skalla Wolf aicode=activate target(*[green;zpos<=5]|mylibrary) moveto(hand) auto=name(look) reveal:5 optionone name(Get green card) target(*[green]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=When Skalla Wolf enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{G}{G} type=Creature subtype=Wolf Spirit power=3 toughness=3 [/card] [card] name=Skanos Dragonheart abilities=backgroundpartner auto=@combat(attacking) source(this) restriction{compare(otherpower:highest:dragon:mybattlefield)~morethan~compare(power:highest:dragon:mygraveyard)}:name(Gain X/X) transforms((,newability[otherpower:highest:dragon:mybattlefield/otherpower:highest:dragon:mybattlefield])) ueot auto=@combat(attacking) source(this) restriction{compare(otherpower:highest:dragon:mybattlefield)~equalto~compare(power:highest:dragon:mygraveyard)}:name(Gain X/X) transforms((,newability[otherpower:highest:dragon:mybattlefield/otherpower:highest:dragon:mybattlefield])) ueot auto=@combat(attacking) source(this) restriction{compare(power:highest:dragon:mygraveyard)~morethan~compare(otherpower:highest:dragon:mybattlefield)}:name(Gain X/X) transforms((,newability[power:highest:dragon:mygraveyard/power:highest:dragon:mygraveyard])) ueot text=Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. -- Choose a Background (You can have a Background as a second commander.) mana={4}{G} type=Legendary Creature subtype=Dragon Ranger power=4 toughness=4 [/card] [card] name=Skarrgan Hellkite abilities=flying auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever auto=this(counter{1/1}) {3}{R}:thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Flying -- {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Skatewing Spy auto={5}{U}:_ADAPT2_ auto=lord(creature[counter{1/1}]|myBattlefield) flying text={5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has flying. mana={3}{U} type=Creature subtype=Vedalken Rogue Mutant power=2 toughness=3 [/card] [card] name=Skeletal Scrying auto=draw:X controller auto=life:-castx controller text=As an additional cost to cast this spell, exile X cards from your graveyard. -- You draw X cards and you lose X life. mana={X}{B}{E(*|myGraveyard)} type=Instant [/card] [card] name=Skeletal Swarming auto=lord(skeleton|myBattlefield) trample auto=lord(skeleton|myBattlefield) mustattack auto=lord(skeleton|myBattlefield) transforms((,newability[foreach(other skeleton|myBattlefield) 1/0])) auto=@each my end restriction{morbid}:name(Create skeleton) token(Skeleton,Creature Skeleton,1/1,black) and!( tap(noevent) )! auto=@each my end:name(Create skeleton) token(Skeleton,Creature Skeleton,1/1,black) and!( tap(noevent) )! text=Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. -- At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. mana={3}{B}{G} type=Enchantment [/card] [card] name=Skeleton Archer auto=damage:1 target(anytarget) text=When Skeleton Archer enters, it deals 1 damage to any target. mana={3}{B} type=Creature subtype=Skeleton Archer power=3 toughness=3 [/card] [card] name=Skeleton Mad type=Creature subtype=Skeleton power=1 toughness=1 color=black [/card] [card] name=Skeleton Scavengers auto=counter(1/1) auto={1}:this(counter{1/1.1}) regenerate && counter(1/1) auto={2}:this(counter{1/1.2}) regenerate && counter(1/1) auto={3}:this(counter{1/1.3}) regenerate && counter(1/1) auto={4}:this(counter{1/1.4}) regenerate && counter(1/1) auto={5}:this(counter{1/1.5}) regenerate && counter(1/1) auto={6}:this(counter{1/1.6}) regenerate && counter(1/1) auto={7}:this(counter{1/1.7}) regenerate && counter(1/1) auto={8}:this(counter{1/1.8}) regenerate && counter(1/1) auto={9}:this(counter{1/1.9}) regenerate && counter(1/1) auto={10}:this(counter{1/1.10}) regenerate && counter(1/1) auto={11}:this(counter{1/1.11}) regenerate && counter(1/1) auto={12}:this(counter{1/1.12}) regenerate && counter(1/1) auto={13}:this(counter{1/1.13}) regenerate && counter(1/1) auto={14}:this(counter{1/1.14}) regenerate && counter(1/1) auto={15}:this(counter{1/1.15}) regenerate && counter(1/1) auto={16}:this(counter{1/1.16}) regenerate && counter(1/1) auto={17}:this(counter{1/1.17}) regenerate && counter(1/1) auto={18}:this(counter{1/1.18}) regenerate && counter(1/1) auto={19}:this(counter{1/1.19}) regenerate && counter(1/1) auto={20}:this(counter{1/1.20}) regenerate && counter(1/1) text=Skeleton Scavengers enters with a +1/+1 counter on it. -- Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. mana={2}{B} type=Creature subtype=Skeleton power=0 toughness=0 [/card] [card] name=Skemfar Avenger auto=@movedto(other *[elf;berserker;-token]|graveyard) from(mybattlefield):draw:1 controller && life:-1 controller text=Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Elf Berserker power=3 toughness=1 [/card] [card] name=Skemfar Elderhall auto=tap(noevent) auto={T}:add{G} auto=this(variable{type:creature:opponentbattlefield}>0) {2}{B}{B}{G}{T}{S}:name(Creature gets -2/-2 and create elves) target(creature|opponentbattlefield) -2/-2 ueot && token(Warrior,Creature Elf Warrior,1/1,green)*2 asSorcery auto={2}{B}{B}{G}{T}{S}:name(Create elves) token(Warrior,Creature Elf Warrior,1/1,green)*2 asSorcery text=Skemfar Elderhall enters tapped. -- {T}: Add {G}. -- {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Skemfar Shadowsage auto=choice name(Opponent loses life) life:-sametypecreatures opponent auto=choice name(You gain life) life:sametypecreatures controller text=When Skemfar Shadowsage enters, Choose one -- Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. -- You gain X life, where X is the greatest number of creatures you control that have a creature type in common. mana={3}{B} type=Creature subtype=Elf Cleric power=2 toughness=5 [/card] [card] name=Skewer Slinger abilities=reach auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Reach -- Whenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature. mana={1}{R} type=Creature subtype=Dwarf Knight power=1 toughness=3 [/card] [card] name=Skewer the Critics target=anytarget auto=damage:3 text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Skewer the Critics deals 3 damage to any target. other={R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{R} type=Sorcery [/card] [card] name=Skilled Animator auto=target(artifact|myBattlefield) transforms((Artifact Creature,setpower=5,settoughness=5,green)) text=When Skilled Animator enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. mana={2}{U} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Skinshifter auto={G}:name(Choose transformation) transforms((,newability[choice name(Becomes Rhino) becomes(Rhino Creature^4/4^green^trample) ueot],newability[choice name(Becomes Bird) becomes(Bird Creature^2/2^green^flying) ueot],newability[choice name(Becomes Plant) becomes(Plant Creature^0/8^green) ueot])) ueot limit:1 text={G}: Choose one Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Skirk Volcanist autofacedown={S(land[mountain]|myBattlefield)}{S(land[mountain]|myBattlefield)}:morph autofaceup=thisforeach(variable{3}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller facedown={3} text=Morph -- Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Volcanist is turned face up, it deals 3 amage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Skirmish Rhino abilities=trample auto=all(opponent) life:-2 && life:2 text=Trample -- When this creature enters, each opponent loses 2 life and you gain 2 life. mana={W}{B}{G} type=Creature subtype=Rhino power=3 toughness=4 [/card] [card] name=Skitter Eel auto={2}{U}:_ADAPT2_ text={2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) mana={3}{U} type=Creature subtype=Fish Crab power=3 toughness=3 [/card] [card] name=Skitterbeam Battalion abilities=haste,trample other={3}{R}{R} name(prototype) auto=alternative lord(Skitterbeam Battalion[fresh]) becomes(,2/2,red) forever auto=if casted(this) then clone && clone text=Prototype {3}{R}{R} - 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Trample, haste -- When Skitterbeam Battalion enters, if you cast it, create two tokens that are copies of it. mana={9} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Skittering Cicada abilities=flash auto=lord(*[colorless]|mycastingzone) asflash auto=@movedTo(*[colorless&manacost=1]|mystack):name(Gains x/x and trample) transforms((,newability[1/1],trample)) ueot auto=@movedTo(*[colorless&manacost=2]|mystack):name(Gains x/x and trample) transforms((,newability[2/2],trample)) ueot auto=@movedTo(*[colorless&manacost=3]|mystack):name(Gains x/x and trample) transforms((,newability[3/3],trample)) ueot auto=@movedTo(*[colorless&manacost=4]|mystack):name(Gains x/x and trample) transforms((,newability[4/4],trample)) ueot auto=@movedTo(*[colorless&manacost=5]|mystack):name(Gains x/x and trample) transforms((,newability[5/5],trample)) ueot auto=@movedTo(*[colorless&manacost=6]|mystack):name(Gains x/x and trample) transforms((,newability[6/6],trample)) ueot auto=@movedTo(*[colorless&manacost=7]|mystack):name(Gains x/x and trample) transforms((,newability[7/7],trample)) ueot auto=@movedTo(*[colorless&manacost=8]|mystack):name(Gains x/x and trample) transforms((,newability[8/8],trample)) ueot auto=@movedTo(*[colorless&manacost=9]|mystack):name(Gains x/x and trample) transforms((,newability[9/9],trample)) ueot auto=@movedTo(*[colorless&manacost=10]|mystack):name(Gains x/x and trample) transforms((,newability[10/10],trample)) ueot auto=@movedTo(*[colorless&manacost=11]|mystack):name(Gains x/x and trample) transforms((,newability[11/11],trample)) ueot auto=@movedTo(*[colorless&manacost=12]|mystack):name(Gains x/x and trample) transforms((,newability[12/12],trample)) ueot auto=@movedTo(*[colorless&manacost=13]|mystack):name(Gains x/x and trample) transforms((,newability[13/13],trample)) ueot auto=@movedTo(*[colorless&manacost=14]|mystack):name(Gains x/x and trample) transforms((,newability[14/14],trample)) ueot auto=@movedTo(*[colorless&manacost=15]|mystack):name(Gains x/x and trample) transforms((,newability[15/15],trample)) ueot auto=@movedTo(*[colorless&manacost=16]|mystack):name(Gains x/x and trample) transforms((,newability[16/16],trample)) ueot auto=@movedTo(*[colorless&manacost=17]|mystack):name(Gains x/x and trample) transforms((,newability[17/17],trample)) ueot auto=@movedTo(*[colorless&manacost=18]|mystack):name(Gains x/x and trample) transforms((,newability[18/18],trample)) ueot auto=@movedTo(*[colorless&manacost=19]|mystack):name(Gains x/x and trample) transforms((,newability[19/19],trample)) ueot auto=@movedTo(*[colorless&manacost>=20]|mystack):name(Gains x/x and trample) transforms((,newability[20/20],trample)) ueot text=Flash -- You may cast colorless spells as though they had flash. -- Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. mana={3} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Skittering Crustacean auto=this(cantargetcard(*[-monstrous]) {6}{U}:becomes(monstrous) forever && counter(1/1,4) && transforms((,hexproof)) forever) text={6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) mana={2}{U} type=Creature subtype=Crab power=2 toughness=3 [/card] [card] name=Skittering Heartstopper auto={B}:deathtouch ueot text={B}: Skittering Heartstopper gains deathtouch until end of turn. mana={B} type=Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Skittering Precursor abilities=devoid,menace auto=@sacrificed(*[-token]|mybattlefield):_ELDRAZISPAWN_ text=Devoid (This card has no color.) -- Menace -- Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={2}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Skittering Surveyor auto=may name(Search basic land) target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! text=When Skittering Surveyor enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Skoa, Embermage auto=damage:4 target(anytarget) auto={D(other *[share!name!]|myhand)}{S(mountain|myBattlefield)}{S(mountain|myBattlefield)}:damage:4 target(anytarget) restriction{type(mountain|mybattlefield)~morethan~1} text=When Skoa, Embermage enters, it deals 4 damage to any target. -- Grandeur - Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target. mana={4}{R}{R} type=Legendary Creature subtype=Goblin Wizard power=4 toughness=4 [/card] [card] name=Skola Grovedancer auto=@movedTo(*[land]|myGraveyard):life:1 controller auto={2}{G}:deplete:1 controller text=Whenever a land card is put into your graveyard from anywhere, you gain 1 life. -- {2}{G}: Put the top card of your library into your graveyard. mana={1}{G} type=Enchantment Creature subtype=Satyr Druid power=2 toughness=2 [/card] [card] name=Skophos Maze-Warden auto={1}:1/-1 ueot auto=@targeted(other creature|Battlefield) from(land|myBattlefield):all(trigger) _FIGHT_ text={1}: Skophos Maze-Warden gets +1/-1 until end of turn. -- Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) mana={3}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=4 [/card] [card] name=Skophos Reaver abilities=madness autoexile=restriction{discarded} pay({1}{R}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=this(variable{controllerturn}>0) 2/0 text=As long as it's your turn, Skophos Reaver gets +2/+0. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Skophos Warleader auto={R}{S(other creature,enchantment|myBattlefield)}:1/0 && menace ueot text={R}, Sacrifice another creature or enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) mana={4}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=5 [/card] [card] name=Skrelv's Hive auto=@each my upkeep:life:-1 controller && _PHYREXIANMITETOKEN_ auto=this(variable{opponentpoisoncount}>2) lord(other creature[poisontoxic]|myBattlefield) lifelink text=At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." -- Corrupted - As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. mana={1}{W} type=Enchantment [/card] [card] name=Skrelv, Defector Mite abilities=poisontoxic,cantblock auto={p(W)}{T}:name(Choose white) target(other creature|myBattlefield) transforms((,newability[poisontoxic],newability[protection from white],newability[cantbeblockedby(creature[white])])) ueot auto={p(W)}{T}:name(Choose red) target(other creature|myBattlefield) transforms((,newability[poisontoxic],newability[protection from red],newability[cantbeblockedby(creature[red])])) ueot auto={p(W)}{T}:name(Choose black) target(other creature|myBattlefield) transforms((,newability[poisontoxic],newability[protection from black],newability[cantbeblockedby(creature[black])])) ueot auto={p(W)}{T}:name(Choose green) target(other creature|myBattlefield) transforms((,newability[poisontoxic],newability[protection from green],newability[cantbeblockedby(creature[green])])) ueot auto={p(W)}{T}:name(Choose blue) target(other creature|myBattlefield) transforms((,newability[poisontoxic],newability[protection from blue],newability[cantbeblockedby(creature[blue])])) ueot text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- Skrelv, Defector Mite can't block. -- {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.) mana={W} type=Legendary Artifact Creature subtype=Phyrexian Mite power=1 toughness=1 [/card] [card] name=Skulduggery target=creature|mybattlefield auto=1/1 auto=transforms((,newability[target(creature|opponentbattlefield) -1/-1 ueot])) ueot text=Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. mana={B} type=Instant [/card] [card] name=Skulking Killer auto=if type(creature|opponentbattlefield)~equalto~1 then name(Creature gets -2/-2) name(Creature gets -2/-2) target(creature|opponentbattlefield) -2/-2 ueot text=When Skulking Killer enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. mana={3}{B} type=Creature subtype=Vampire Assassin power=4 toughness=2 [/card] [card] name=Skull Prophet auto={T}:Add{B} auto={T}:Add{G} auto={T}:deplete:2 controller text={T}: Add {B} or {G}. -- {T}: Put the top two cards of your library into your graveyard. mana={B}{G} type=Creature subtype=Human Druid power=3 toughness=1 [/card] [card] name=Skull Raid abilities=foretell autohand=_FORETELL_ autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if type(*|opponenthand)~equalto~0 then life:2 controller auto=if type(*|opponenthand)~equalto~1 then ability$!name(Discard a card) name(Discard a card) reject notaTarget(*|myhand) && life:1 opponent!$ opponent auto=if type(*|opponenthand)~morethan~1 then ability$!name(Discard a card) name(Discard a card) reject notaTarget(<2>*|myhand)!$ opponent text=Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B} type=Sorcery [/card] [card] name=Skull Skaab auto=may name(Exploit a creature) target(creature|mybattlefield) exploits auto=@exploited(creature[-token]|mybattlefield):name(Create Zombie) _ZOMBIETOKEN_ text=Exploit (When this creature enters, you may sacrifice a creature.) -- Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. mana={U}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Skull Storm auto=if type(creature|opponentbattlefield)~lessthan~compare(pnumofcommandcastplus1plusend) then life:-halfupopponentlifetotal opponent auto=thisforeach(variable{pnumofcommandcastplus1plusend}) ability$!name(sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. mana={7}{B}{B} type=Sorcery [/card] [card] name=Skullcap Snail auto=target(opponent) ability$!name(Exile a card) name(Exile a card) notaTarget(*|myhand) moveto(exile)!$ targetedplayer text=When Skullcap Snail enters, target opponent exiles a card from their hand. mana={1}{B} type=Creature subtype=Fungus Snail power=1 toughness=1 [/card] [card] name=Skullcrack #MISSING:Damage can't be prevented target=player auto=transforms((,newability[nolifegain],newability[nolifegainopponent])) ueot auto=damage:3 text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. mana={1}{R} type=Instant [/card] [card] name=Skullknocker Ogre auto=@damagefoeof(player) from(this):discard:1 opponent && draw:1 opponent text=Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. mana={3}{R} type=Creature subtype=Ogre power=4 toughness=3 [/card] [card] name=Skullport Merchant auto=name(Create treasure) _TREASURE_ auto={1}{B}{S(other *[creature;treasure]|mybattlefield)}:name(Draw card) draw:1 controller text=When Skullport Merchant enters, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {1}{B}, Sacrifice another creature or a Treasure: Draw a card. mana={2}{B} type=Creature subtype=Dwarf Citizen power=1 toughness=4 [/card] [card] name=Skullscorch target=player auto=ability$!name(Discards or damage) choice name(Discards 2 cards) discard:2 controller _ choice name(Damage 4) damage:4 controller!$ targetedplayer text=Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. mana={R}{R} type=Sorcery [/card] [card] name=Skullslither Worm auto=if type(*|opponenthand)~morethan~0 then ability$!name(Discard a card) notaTarget(*|myhand) reject!$ opponent auto=if type(*|opponenthand)~equalto~0 then counter(1/1,2) text=When Skullslither Worm enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm. mana={3}{B} type=Creature subtype=Worm power=3 toughness=3 [/card] [card] name=Skullsnap Nuisance abilities=flying auto=_CONSTELLATION__SURVEIL1_ auto=_EERIE__SURVEIL1_ text=Flying -- Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={U}{B} type=Creature subtype=Insect Skeleton power=1 toughness=4 [/card] [card] name=Skullwinder abilities=deathtouch auto=name(Return a card) target(*|myGraveyard) moveto(hand) and!( transforms((,newability[ability$!name(Return a card) name(Return a card) target(*|myGraveyard) moveto(hand)!$ opponent])) oneshot )! text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. mana={2}{G} type=Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Sky Crier abilities=flying,lifelink auto={3}{W}:target(opponent) draw:1 controller && draw:1 opponent text=Flying, lifelink -- {3}{W}: You and target opponent each draw a card. mana={1}{W} type=Creature subtype=Bird Citizen power=1 toughness=1 [/card] [card] name=Sky Terror abilities=flying, menace text=Flying, menace mana={R}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Sky Tether target=creature auto=defender auto=-flying text=Enchant creature -- Enchanted creature has defender and loses flying. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Sky Theater Strix abilities=flying auto=@movedTo(*[-creature]|mystack):1/0 ueot text=Flying -- Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Sky-Blessed Samurai abilities=flying,affinityenchantments text=This spell costs {1} less to cast for each enchantment you control. -- Flying mana={6}{W} type=Enchantment Creature subtype=Human Samurai power=4 toughness=4 [/card] [card] name=Skybeast Tracker abilities=reach auto=@movedTo(*[manacost>=5]|mystack):_FOOD_ text=Reach -- Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={3}{G} type=Creature subtype=Giant Archer power=2 toughness=4 [/card] [card] name=Skyblade of the Legion abilities=flying text=Flying mana={1}{W} type=Creature subtype=Vampire Soldier power=1 toughness=3 [/card] [card] name=Skyblade's Boon target=creature auto=1/1 auto=flying auto={2}{W}:all(this) moveto(hand) autograveyard={2}{W}:all(this) moveto(hand) text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Skyboon Evangelist abilities=flying auto=may target(other creature|battlefield) counter(1/1) auto=@combat(attacking) source(creature[counter{any}]|mybattlefield):all(trigger[to]) flying ueot text=Flying -- When Skyboon Evangelist enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. mana={4}{W} type=Creature subtype=Bird Advisor power=3 toughness=3 [/card] [card] name=Skybox Ferry abilities=cycling,flying auto=_CREW2_ auto=_CREW2COMPLEMENT_ autohand=__CYCLING__({2}) text=Flying -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Skybridge Towers auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={2}{W}{U}{T}{S}:draw:1 text=Skybridge Towers enters tapped. -- {T}: Add {W} or {U}. -- {2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card. type=Land [/card] [card] name=Skycat Sovereign abilities=flying auto=foreach(other creature[flying]|myBattlefield) 1/1 auto={2}{W}{U}:token(Cat Bird Sky) text=Flying -- Skycat Sovereign gets +1/+1 for each other creature you control with flying. -- {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying. mana={W}{U} type=Creature subtype=Elemental Cat power=1 toughness=1 [/card] [card] name=Skyclave Aerialist abilities=flying backside=Skyclave Invader restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={4}{p(G)}:flip(backside) asSorcery text=Flying -- {4}{G/P}: Transform Skyclave Aerialist. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.) mana={1}{U} type=Creature subtype=Merfolk Scout power=2 toughness=1 [/card] [card] name=Skyclave Apparition other={1}{W}{W}{E(*[-land;-token;manacost<=4]|opponentBattlefield)} name(Exile opponent card) otherrestriction=type(*[-land;-token;manacost<=4]|opponentbattlefield)~morethan~0 auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~0}:token(Illusion,Creature Illusion,0/0,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~1}:token(Illusion,Creature Illusion,1/1,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~2}:token(Illusion,Creature Illusion,2/2,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~3}:token(Illusion,Creature Illusion,3/3,blue) opponent auto=@movedTo(this|mygraveyard) from(battlefield) restriction{compare(storedmanacost)~equalto~4}:token(Illusion,Creature Illusion,4/4,blue) opponent text=When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. -- When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. mana={1}{W}{W} type=Creature subtype=Kor Spirit power=2 toughness=2 [/card] [card] name=Skyclave Basilica auto=tap(noevent) auto={T}:add{W} text=Skyclave Basilica enters tapped. -- {T}: Add {W}. // {1}{W} Skyclave Cleric type=Land [/card] [card] name=Skyclave Cleric restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Skyclave Basilica) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Skyclave Basilica) name(Skyclave Basilica) flip(Skyclave Basilica) forcetype(land) auto=life:2 controller text=When Skyclave Cleric enters, you gain 2 life. // Skyclave Basilica mana={1}{W} type=Creature subtype=Kor Cleric power=1 toughness=3 [/card] [card] name=Skyclave Geopede abilities=trample auto=_LANDFALL_2/2 ueot text=Trample -- Landfall - Whenever a land enters under your control, Skyclave Geopede gets +2/+2 until end of turn. mana={2}{R} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Skyclave Invader abilities=flying auto=ability$!name(Reveal) reveal:1 optionone if type(*[-land]|reveal)~morethan~0 then name(put card into your hand) name(put card into your hand) target(*|reveal) moveto(hand) else name(May move to battlefield) target(*[land]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put land in hand) target(<1>*[land]|reveal) moveto(hand) optiontwoend revealend!$ controller text=Flying -- When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. color=green,blue type=Creature subtype=Phyrexian Merfolk Scout power=2 toughness=4 [/card] [card] name=Skyclave Pick-Axe auto=name(Attach to creature) rehook target(creature|myBattlefield) auto=teach(creature) transforms((,newability[_LANDFALL_2/2 ueot])) auto={2}{G}:equip text=Skyclave Pick-Axe enters, attach it to target creature you control. -- Landfall - Whenever a land enters under your control, equipped creature gets +2/+2 until end of turn. -- Equip {2}{G} mana={G} type=Artifact subtype=Equipment [/card] [card] name=Skyclave Plunder aicode=activate moveto(hand) target(*[zpos<=calculatepartyplus3plusend]|myLibrary) auto=reveal:calculatepartyplus3plusend optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three cards from among them into your hand, and put the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={4}{U} type=Sorcery [/card] [card] name=Skyclave Relic abilities=indestructible kicker={3} auto=if paid(kicker) then all(this) clone and!(transforms((,newability[tap(noevent)])))! auto=if paid(kicker) then all(this) clone and!(transforms((,newability[tap(noevent)])))! auto={T}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G} !$ controller text=Kicker {3} -- Indestructible -- When Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Skyclave Sentinel abilities=flying,defender kicker={4} auto=if paid(kicker) then counter(1/1,2) all(this) auto=this(counter{1/1}>0) canattack text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Flying, defender -- If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it. -- As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. mana={3} type=Artifact Creature subtype=Gargoyle power=2 toughness=3 [/card] [card] name=Skyclave Shade abilities=cantblock kicker={2}{B} auto=if paid(kicker) then counter(1/1,2) all(this) autograveyard=@movedTo(land|myBattlefield) restriction{myturnonly}:canPlayFromGraveyard text=Kicker {2}{B} -- Skyclave Shade can't block -- If Skyclave Shade was kicked, it enters with two +1/+1 counters on it. -- Landfall - Whenever a land enters under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. mana={1}{B} type=Creature subtype=Shade power=3 toughness=1 [/card] [card] name=Skyclave Shadowcat auto={1}{B}{S(other creature|myBattlefield)}:counter(1/1) all(this) auto=@movedTo(creature[counter{1/1.1}]|myGraveyard) from(Battlefield):draw:1 controller text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. -- Whenever a creature you control with a +1/+1 counter on it dies, draw a card. mana={3}{B} type=Creature subtype=Cat Horror power=3 toughness=3 [/card] [card] name=Skyclave Squid abilities=defender auto=_LANDFALL_canattack ueot text=Landfall - Whenever a land enters under your control, Skyclave Squid can attack this turn as though it didn't have defender. mana={1}{U} type=Creature subtype=Squid power=3 toughness=2 [/card] [card] name=Skycrash abilities=cycling target=artifact auto=destroy autohand=__CYCLING__({R}) text=Destroy target artifact. -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Skyfire Phoenix abilities=flying,haste autograveyard=@movedTo(*[iscommander]|mystack):moveTo(mybattlefield) text=Flying, haste -- When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield. mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Skyfisher Spider abilities=reach auto=may name(Sacrifice another creature) target(other *[creature]|mybattlefield) sacrifice and!( transforms((,newability[name(Destroy nonland permanent) target(*[-land]|battlefield) destroy])) oneshot )! auto=_DIES_may name(Gain life and exile) all(trigger[to]) transforms((,newability[life:type:creature:mygraveyard controller],newability[moveto(myexile)])) forever text=Reach -- When Skyfisher Spider enters, you may sacrifice another creature. When you do, destroy target nonland permanent. -- When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard. mana={2}{B}{G} type=Creature subtype=Spider power=3 toughness=3 [/card] [card] name=Skyhunter Strike Force abilities=flying auto=@combat(attacking) source(this):name(Melee) all(trigger[to]) 1/1 ueot auto=@combat(attacking) source(other creature|mybattlefield) restriction{type(*[iscommander]|mybattlefield)~morethan~0}:name(Melee) all(trigger[to]) 1/1 ueot text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) -- Lieutenant - As long as you control your commander, other creatures you control have melee. mana={2}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Skyknight Squire auto=@movedTo(other creature|myBattlefield):counter(1/1) auto=this(counter{1/1.3}) becomes(Knight,flying) text=Whenever another creature you control enters, put a +1/+1 counter on this creature. -- As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types. mana={1}{W} type=Creature subtype=Cat Scout power=1 toughness=1 [/card] [card] name=Skyknight Vanguard abilities=flying auto=_ATTACKING_token(Soldier,Creature Soldier,1/1,white,battleready) text=Flying -- Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. mana={R}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Skyline Despot abilities=flying auto=_MONARCH_CONTROLLER_ auto=@each my upkeep restriction{compare(pmonarch)~morethan~0}:_DRAGONTOKEN_ text=Flying -- When Skyline Despot enters, you become the monarch. -- At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Skyline Scout auto=_ATTACKING_pay({1}{W}):flying ueot text=Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. mana={1}{W} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Skymarch Bloodletter abilities=flying auto=life:1 controller auto=life:-1 opponent text=Flying -- When Skymarch Bloodletter enters, target opponent loses 1 life and you gain 1 life. mana={2}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Skymarcher Aspirant auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,flying)) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing. mana={W} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Skyrider Patrol abilities=flying auto=@each my combatbegins:pay({G}{U}):target(other creature|myBattlefield) transforms((,newability[counter(1/1)],flying)) ueot text=Flying -- At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. mana={2}{G}{U} type=Creature subtype=Elf Scout power=2 toughness=3 [/card] [card] name=Skyscanner abilities=flying auto=draw:1 text=Flying -- When Skyscanner enters, draw a card. mana={3} type=Artifact Creature subtype=Thopter power=1 toughness=1 [/card] [card] name=Skyscythe Engulfer abilities=reach,trample auto=cantbeblockedby(*[flying]) text=Reach, trample -- Skyscythe Engulfer can't be blocked by creatures with flying. mana={5}{G} type=Creature subtype=Phyrexian Beast power=6 toughness=5 [/card] [card] name=Skyship Buccaneer abilities=flying auto=if raid then draw:1 text=Flying -- Raid - When this creature enters, if you attacked this turn, draw a card. mana={3}{U}{U} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Skyshroud Ambush target=creature|mybattlefield auto=choice name(Fight weaker creature) transforms((,newability[target(creature[toughness<=p]|opponentbattlefield) dynamicability],newability[draw:1 controller])) ueot auto=choice name(Fight not weaker creature) transforms((,newability[target(creature[toughness>=pplus1plusend]|opponentbattlefield) dynamicability])) ueot text=Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card. mana={1}{G} type=Instant [/card] [card] name=Skyshroud Lookout abilities=reach auto=name(Seek an elf) name(Seek an elf) moverandom(elf) from(mylibrary) to(myhand) text=Reach -- When Skyshroud Lookout enters, seek an Elf card. mana={1}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Skyskipper Duo abilities=flying auto=may (blink)ueot target(other creature|myBattlefield) text=Flying -- When Skyskipper Duo enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={4}{U} type=Creature subtype=Bird Frog power=3 toughness=3 [/card] [card] name=Skystreak Engineer abilities=flying auto=this(cantargetcard(*[-effect]) {4}{U}:becomes(effect) forever && counter(1/1,2) text=Flying -- Exhaust - {4}{U}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) mana={1}{U} type=Creature subtype=Human Pilot power=1 toughness=3 [/card] [card] name=Skystreamer abilities=flying auto=target(player) life:4 text=Assist (Another player can pay up to {4} of this spell's cost.) -- Flying -- When Skystreamer enters, target player gains 4 life. mana={4}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Skystrike Officer abilities=flying auto=_ATTACKING_create(soldier:artifact creature soldier:1/1) auto={T(Soldier|myBattlefield)}{T(Soldier|myBattlefield)}{T(Soldier|myBattlefield)}:draw:1 text=Flying -- Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. -- Tap three untapped Soldiers you control: Draw a card. mana={2}{U} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Skyswimmer Koi abilities=flying auto=@movedTo(artifact|myBattlefield):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Flying -- Whenever an artifact enters under your control, you may draw a card. If you do, discard a card. mana={3}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Skywarp Skaab abilities=flying auto=if type(creature|mygraveyard)~morethan~1 then may name(Exile 2 creature) name(Exile 2 creature) target(creature|mygraveyard) moveto(exile) and!( transforms((,newability[name(Exile another creature) target(other creature|mygraveyard) moveto(exile) and!( draw:1 controller )!])) oneshot )! text=Flying -- When Skywarp Skaab enters, you may exile two creature cards from your graveyard. If you do, draw a card. mana={3}{U}{U} type=Creature subtype=Zombie Drake power=2 toughness=5 [/card] [card] name=Skyway Sniper abilities=reach auto={2}{G}:damage:1 target(creature[flying]) text=Reach (This creature can block creatures with flying.) -- {2}{G}: Skyway Sniper deals 1 damage to target creature with flying. mana={G} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Slag Strider abilities=affinityartifacts auto={1}{S(artifact|myBattlefield)}:name(Deals 1 damage) damage:1 target(anytarget) text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- {1}, Sacrifice an artifact: Slag Strider deals 1 damage to any target. mana={5}{R}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Slagstone Refinery auto=@movedto(artifact|graveyard) from(myBattlefield):name(Create powerstone) token(Powerstone) and!( tap(noevent) )! auto=@movedto(artifact|exile) from(myBattlefield):name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={4} type=Artifact [/card] [card] name=Slagwoods Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{R} auto={T}:add{G} text=Slagwoods Bridge enters tapped. -- Indestructible -- {T}: Add {R} or {G}. type=Artifact Land [/card] [card] name=Slash of Talons target=creature[attacking;blocking] auto=damage:2 text=Slash of Talons deals 2 damage to target attacking or blocking creature. mana={W} type=Instant [/card] [card] name=Slash the Ranks auto=all(creature[-iscommander]|battlefield) destroy auto=all(planeswalker[-iscommander]|battlefield) destroy text=Destroy all creatures and planeswalkers except for commanders. mana={3}{W}{W} type=Sorcery [/card] [card] name=Slaughter Games abilities=nofizzle auto=chooseanameopp name(Search that cards) target(creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland text=Slaughter Games can't be countered. -- Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library. mana={2}{B}{R} type=Sorcery [/card] [card] name=Slaughter Singer abilities=poisontwotoxic auto=@combat(attacking) source(other creature[hastoxic]|myBattlefield):name(Creature gains 1/1) all(trigger[to]) transforms((,newability[1/1])) ueot text=Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) -- Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn. mana={G}{W} type=Creature subtype=Phyrexian Cleric power=2 toughness=2 [/card] [card] name=Slaughter Specialist auto=token(Human,Creature Human,1/1,white) opponent auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Put 1/1 counter) counter(1/1) text=When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token. -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. mana={1}{B} type=Creature subtype=Vampire Warrior power=3 toughness=3 [/card] [card] name=Slaughter the Strong auto=sacrifice all(creature[power>=5]|mybattlefield) auto=ability$!name(Sacrifice) sacrifice all(creature[power>=5]|mybattlefield)!$ opponent text=Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. mana={1}{W}{W} type=Sorcery [/card] [card] name=Slaughter-Priest of Mogis auto=@sacrificed(*|mybattlefield):2/0 ueot auto={2}{S(other creature,enchantment|myBattlefield)}:first strike ueot text=Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. -- {2}, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. mana={B}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=2 [/card] [card] name=Slavering Branchsnapper abilities=cycling,trample autohand={2}{cycle}:name(Search forest) target(forest|mylibrary) moveto(hand) text=Trample -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) mana={4}{G}{G} type=Creature subtype=Lizard power=7 toughness=6 [/card] [card] name=Slayer's Bounty auto=name(Look opponent's hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=@sacrificed(clue|mybattlefield):name(Draft a card) transforms((,newability[choice name(Bounty Agent) conjure cards(Bounty Agent) zone(myhand)],newability[choice name(Outflank) conjure cards(Outflank) zone(myhand)],newability[choice name(Bound in Gold) conjure cards(Bound in Gold) zone(myhand)],newability[choice name(Bring to Trial) conjure cards(Bring to Trial) zone(myhand)],newability[choice name(Glass Casket) conjure cards(Glass Casket) zone(myhand)],newability[choice name(Reprobation) conjure cards(Reprobation) zone(myhand)],newability[choice name(Collar the Culprit) conjure cards(Collar the Culprit) zone(myhand)],newability[choice name(Compulsory Rest) conjure cards(Compulsory Rest) zone(myhand)],newability[choice name(Expel) conjure cards(Expel) zone(myhand)],newability[choice name(Fairgrounds Warden) conjure cards(Fairgrounds Warden) zone(myhand)],newability[choice name(Iron Verdict) conjure cards(Iron Verdict) zone(myhand)],newability[choice name(Luminous Bonds) conjure cards(Luminous Bonds) zone(myhand)],newability[choice name(Raise the Alarm) conjure cards(Raise the Alarm) zone(myhand)],newability[choice name(Seal Away) conjure cards(Seal Away) zone(myhand)],newability[choice name(Summary Judgment) conjure cards(Summary Judgment) zone(myhand)])) oneshot auto={2}{S}:name(Draw a card) draw:1 text=When Slayer's Bounty enters, look at the creature cards in target opponent's hand. -- Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. -- {2}, Sacrifice Slayer's Bounty: Draw a card. mana={W} type=Legendary Artifact subtype=Clue [/card] [card] name=Slayer's Cleaver auto={4}:equip auto=teach(creature) 3/1 auto=@combat(attacking) source(mytgt):ability$! notaTarget(Eldrazi|myBattlefield) transforms((,newability[mustblock])) ueot!$ opponent text=Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Slaying Fire target=anytarget auto=if casted(this) then if spent({R}{R}{R}) then name(Deals 4 damages) name(Deals 4 damages) damage:4 auto=if casted(this) then ifnot spent({R}{R}{R}) then name(Deals 3 damages) name(Deals 3 damages) damage:3 text=Slaying Fire deals 3 damage to any target. -- Adamant - If at least three red mana was spent to cast this spell, it deals 4 damage instead. mana={2}{R} type=Instant [/card] [card] name=Sleek Schooner auto=_CREW1_ text=Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={3} type=Artifact subtype=Vehicle power=4 toughness=3 [/card] [card] name=Sleep of the Dead target=creature|battlefield auto=freeze retrace={2}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Tap target creature. It doesn't untap during its controller's next untap step. -- Escape-{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={U} type=Sorcery [/card] [card] name=Sleep with the Fishes target=creature auto=teach(creature) tap auto=create(fish:creature fish:1/1:blue:unblockable) auto=teach(creature) doesnotuntap text=Enchant creature -- When Sleep with the Fishes enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Sleep-Cursed Faerie abilities=flying auto=_WARD2_ auto=tap(noevent) auto=all(this) transforms((,newability[counter(0/0.3.Stun)])) oneshot auto={1}{U}:untap text=Flying, ward {2} -- Sleep-Cursed Faerie enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) -- {1}{U}: Untap Sleep-Cursed Faerie. mana={U} type=Creature subtype=Faerie Wizard power=3 toughness=3 [/card] [card] name=Sleeper Dart auto=draw:1 controller auto={T}{S}:frozen target(creature) text=When Sleeper Dart enters, draw a card. -- {T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. mana={2} type=Artifact [/card] [card] name=Slice from the Shadows abilities=nofizzle target=creature auto=-X/-X text=This spell can't be countered. (This includes by the ward ability.) -- Target creature gets -X/-X until end of turn. mana={X}{B} type=Instant [/card] [card] name=Slick Sequence target=anytarget auto=damage:2 auto=if casted a spell then draw:1 controller text=Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. mana={U}{R} type=Instant [/card] [card] name=Slickshot Lockpicker auto=target(instant,sorcery|mygraveyard) tempflashback ueot autohand={2}{U}:_PLOT_ autoexile=_PLOTCAST_ text=When Slickshot Lockpicker enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) -- Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Slickshot Show-Off abilities=flying,haste auto=@movedTo(*[-creature]|mystack):2/0 ueot autohand={1}{R}:_PLOT_ autoexile=_PLOTCAST_ text=Flying, haste -- Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. -- Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{R} type=Creature subtype=Bird Wizard power=1 toughness=2 [/card] [card] name=Slimebind abilities=flash target=creature auto=-4/-0 text=Flash -- Enchant creature -- Enchanted creature gets -4/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Slimefoot and Squee auto=_SAPROLINGTOKEN_ auto=_ATTACKING__SAPROLINGTOKEN_ autograveyard={1}{B}{R}{G}{S(saproling|myBattlefield)}:moveTo(battlefield) && ability$!may target(other creature|mygraveyard) moveTo(battlefield)!$ controller asSorcery text=Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token. -- {1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery. mana={B}{R}{G} type=Legendary Creature subtype=Fungus Goblin power=3 toughness=3 [/card] [card] name=Slimefoot, the Stowaway auto=@movedTo(saproling|graveyard) from(mybattlefield):damage:1 each opponent && life:1 auto={4}:_SAPROLINGTOKEN_ text=Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. -- {4}: Create a 1/1 green Saproling creature token. mana={1}{B}{G} type=Legendary Creature subtype=Fungus power=2 toughness=3 [/card] [card] name=Slimy Dualleech auto=@each my combatbegins:target(creature[power<=2]|myBattlefield) transforms((,newability[1/0],deathtouch)) ueot text=At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. mana={3}{B} type=Creature subtype=Leech power=2 toughness=4 [/card] [card] name=Sling-Gang Lieutenant auto=_GOBLINTOKEN_*2 auto={S(goblin|myBattlefield)}:life:-1 opponent && life:1 controller text=When Sling-Gang Lieutenant enters, create two 1/1 red Goblin creature tokens. -- Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Slinn Voda, the Rising Deep kicker={1}{U} auto=if paid(kicker) then moveto(hand) all(creature[-Merfolk;-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Slinn Voda, the Rising Deep enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. mana={6}{U}{U} type=Legendary Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Slip On the Ring target=creature|myBattlefield auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller autostack=name(Exile creature) moveto(myexile) and!( moveto(mybattlefield) )!moveto(myexile) and!( moveto(mybattlefield) )! text=Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. mana={1}{W} type=Instant [/card] [card] name=Slip Out the Back target=creature auto=counter(1/1) auto=phaseout text=Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) mana={U} type=Instant [/card] [card] name=Slippery Scoundrel auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,unblockable,hexproof)) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Slither Blade abilities=unblockable text=Slither Blade can't be blocked. mana={U} type=Creature subtype=Snake Rogue power=1 toughness=2 [/card] [card] name=Slitherbore Pathway auto={T}:add{G} text={T}: Add {G}. // Darkbore Pathway type=Land [/card] [card] name=Slithermuse other={3}{U} name(Evoke) auto=alternative sacrifice auto=@movedto(this|nonbattlezone) from(battlefield):if compare(ohandcount)~morethan~compare(phandcount) then draw:ohandcountminusphandcountminusend controller text=When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) mana={2}{U}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Slitherwisp abilities=flash auto=@movedto(*[flash]|mycastingzone) restriction{thisturn(*[flash]|mycastingzone)~equalto~1}:draw:1 controller && life:-1 opponent text=Flash -- Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. mana={U}{B}{B} type=Creature subtype=Elemental Nightmare power=3 toughness=2 [/card] [card] name=Sliver type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Sliver Army color=black type=Creature subtype=Sliver Army power=0 toughness=0 [/card] [card] name=Sliver Gravemother abilities=nolegend auto=lord(sliver|myBattlefield) nolegend autograveyard={5}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason,haste,mustattack) )! asSorcery auto=lord(sliver[manacost=0]|mygraveyard) transforms((,newability[{0}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=1]|mygraveyard) transforms((,newability[{1}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=2]|mygraveyard) transforms((,newability[{2}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=3]|mygraveyard) transforms((,newability[{3}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=4]|mygraveyard) transforms((,newability[{4}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=5]|mygraveyard) transforms((,newability[{5}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=6]|mygraveyard) transforms((,newability[{6}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=7]|mygraveyard) transforms((,newability[{7}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=8]|mygraveyard) transforms((,newability[{8}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=9]|mygraveyard) transforms((,newability[{9}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=10]|mygraveyard) transforms((,newability[{10}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=11]|mygraveyard) transforms((,newability[{11}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=12]|mygraveyard) transforms((,newability[{12}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=13]|mygraveyard) transforms((,newability[{13}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=14]|mygraveyard) transforms((,newability[{14}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=15]|mygraveyard) transforms((,newability[{15}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=16]|mygraveyard) transforms((,newability[{16}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=17]|mygraveyard) transforms((,newability[{17}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=18]|mygraveyard) transforms((,newability[{18}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost=19]|mygraveyard) transforms((,newability[{19}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) auto=lord(sliver[manacost>=20]|mygraveyard) transforms((,newability[{20}:name(Activate Encore) name(Activate Encore) moveto(exile) and!( clone with(treason^haste^mustattack) )! asSorcery])) text=The "legend rule" doesn't apply to Slivers you control. -- Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. -- Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=6 toughness=6 [/card] [card] name=Sliver Hive auto={T}:add{C} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{type:sliver:myrestrictedcastingzone}>0) {T}:add{R} auto={5}{T} restriction{type(sliver|mybattlefield)~morethan~0}:token(Sliver,Creature Sliver,1/1) text={T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. type=Land [/card] [card] name=Slobad, Iron Goblin auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=1]|myBattlefield)}:name(Sacrifice with manacost 1) name(Sacrifice with manacost 1) add{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=1]|myBattlefield)}:name(Sacrifice with manacost 1) name(Sacrifice with manacost 1) add{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=2]|myBattlefield)}:name(Sacrifice with manacost 2) name(Sacrifice with manacost 2) add{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=2]|myBattlefield)}:name(Sacrifice with manacost 2) name(Sacrifice with manacost 2) add{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=3]|myBattlefield)}:name(Sacrifice with manacost 3) name(Sacrifice with manacost 3) add{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=3]|myBattlefield)}:name(Sacrifice with manacost 3) name(Sacrifice with manacost 3) add{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=4]|myBattlefield)}:name(Sacrifice with manacost 4) name(Sacrifice with manacost 4) add{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=4]|myBattlefield)}:name(Sacrifice with manacost 4) name(Sacrifice with manacost 4) add{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=5]|myBattlefield)}:name(Sacrifice with manacost 5) name(Sacrifice with manacost 5) add{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=5]|myBattlefield)}:name(Sacrifice with manacost 5) name(Sacrifice with manacost 5) add{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=6]|myBattlefield)}:name(Sacrifice with manacost 6) name(Sacrifice with manacost 6) add{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=6]|myBattlefield)}:name(Sacrifice with manacost 6) name(Sacrifice with manacost 6) add{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=7]|myBattlefield)}:name(Sacrifice with manacost 7) name(Sacrifice with manacost 7) add{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=7]|myBattlefield)}:name(Sacrifice with manacost 7) name(Sacrifice with manacost 7) add{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=8]|myBattlefield)}:name(Sacrifice with manacost 8) name(Sacrifice with manacost 8) add{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=8]|myBattlefield)}:name(Sacrifice with manacost 8) name(Sacrifice with manacost 8) add{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=9]|myBattlefield)}:name(Sacrifice with manacost 9) name(Sacrifice with manacost 9) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=9]|myBattlefield)}:name(Sacrifice with manacost 9) name(Sacrifice with manacost 9) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=10]|myBattlefield)}:name(Sacrifice with manacost 10) name(Sacrifice with manacost 10) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=10]|myBattlefield)}:name(Sacrifice with manacost 10) name(Sacrifice with manacost 10) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=11]|myBattlefield)}:name(Sacrifice with manacost 11) name(Sacrifice with manacost 11) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=11]|myBattlefield)}:name(Sacrifice with manacost 11) name(Sacrifice with manacost 11) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=12]|myBattlefield)}:name(Sacrifice with manacost 12) name(Sacrifice with manacost 12) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=12]|myBattlefield)}:name(Sacrifice with manacost 12) name(Sacrifice with manacost 12) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=13]|myBattlefield)}:name(Sacrifice with manacost 13) name(Sacrifice with manacost 13) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=13]|myBattlefield)}:name(Sacrifice with manacost 13) name(Sacrifice with manacost 13) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=14]|myBattlefield)}:name(Sacrifice with manacost 14) name(Sacrifice with manacost 14) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=14]|myBattlefield)}:name(Sacrifice with manacost 14) name(Sacrifice with manacost 14) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=15]|myBattlefield)}:name(Sacrifice with manacost 15) name(Sacrifice with manacost 15) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=15]|myBattlefield)}:name(Sacrifice with manacost 15) name(Sacrifice with manacost 15) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=16]|myBattlefield)}:name(Sacrifice with manacost 16) name(Sacrifice with manacost 16) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=16]|myBattlefield)}:name(Sacrifice with manacost 16) name(Sacrifice with manacost 16) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=17]|myBattlefield)}:name(Sacrifice with manacost 17) name(Sacrifice with manacost 17) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=17]|myBattlefield)}:name(Sacrifice with manacost 17) name(Sacrifice with manacost 17) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=18]|myBattlefield)}:name(Sacrifice with manacost 18) name(Sacrifice with manacost 18) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=18]|myBattlefield)}:name(Sacrifice with manacost 18) name(Sacrifice with manacost 18) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=19]|myBattlefield)}:name(Sacrifice with manacost 19) name(Sacrifice with manacost 19) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=19]|myBattlefield)}:name(Sacrifice with manacost 19) name(Sacrifice with manacost 19) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}{S(artifact[manacost=20]|myBattlefield)}:name(Sacrifice with manacost 20) name(Sacrifice with manacost 20) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} auto=this(variable{type:artifact:mybattlefield}>0) {T}{S(artifact[manacost=20]|myBattlefield)}:name(Sacrifice with manacost 20) name(Sacrifice with manacost 20) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} text={T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={2}{R} type=Legendary Creature subtype=Phyrexian Goblin Artificer power=3 toughness=3 [/card] [card] name=Slogurk, the Overslime abilities=trample auto=@movedto(land|mygraveyard):name(Put 1/1 counter) counter(1/1) auto={C(1/1,-3)}:name(Return to hand) moveto(hand) auto=@movedto(this|nonbattlezone) from(battlefield):if type(land|mygraveyard)~morethan~0 then may name(Return lands) name(Return lands) transforms((,newability[if type(land|mygraveyard)~morethan~2 then choice name(Return 3 lands) name(Return 3 lands) target(<3>land|mygraveyard) moveto(hand)],newability[if type(land|mygraveyard)~morethan~1 then choice name(Return 2 lands) name(Return 2 lands) target(<2>land|mygraveyard) moveto(hand)],newability[if type(land|mygraveyard)~morethan~0 then choice name(Return 1 land) name(Return 1 land) target(land|mygraveyard) moveto(hand)])) oneshot text=Trample -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. -- Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. -- When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. type=Legendary Creature subtype=Ooze mana={1}{G}{U} power=3 toughness=3 [/card] [card] name=Sludge Monster auto=may name(Put slime counter) target(creature) counter(0/0.1.Slime) auto=_ATTACKING_may name(Put slime counter) target(creature) counter(0/0.1.Slime) auto=lord(*[-horror;counter{0/0.1.Slime}]|battlefield) transforms((,setpower=2,settoughness=2,newability[loseabilities])) text=Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature. -- Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. mana={3}{U}{U} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Sludge Titan abilities=trample auto=_ATTACKING_name(Mill 5 cards) all(*[zpos<=4]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=5]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[if type(tobereturn[creature;land]|mygraveyard)~morethan~0 then may target(tobereturn[creature;land]|mygraveyard) moveto(hand)])) ueot )!])) ueot )! text=Trample -- Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. mana={4}{BG}{BG} type=Creature subtype=Zombie Giant power=6 toughness=6 [/card] [card] name=Slumbering Cerberus abilities=doesnotuntap auto=@each end restriction{morbid}:untap text=This creature doesn't untap during your untap step. -- Morbid - At the beginning of each end step, if a creature died this turn, untap this creature. mana={1}{R} type=Creature subtype=Dog power=4 toughness=2 [/card] [card] name=Slumbering Keepguard auto=@movedTo(enchantment|myBattlefield):_SCRY1_ auto={2}{W}:type:enchantment:myBattlefield/type:enchantment:myBattlefield ueot text=Whenever an enchantment enters under your control, scry 1. -- {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Slurrk, All-Ingesting abilities=partner auto=counter(1/1,5) auto=@movedTo(creature[counter{1/1}]|mygraveyard) from(mybattlefield):counter(1/1) all(creature[counter{1/1}]|mybattlefield) text=Slurrk, All-Ingesting enters with five +1/+1 counters on it. -- Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. -- Partner (You can have two commanders if both have partner.) mana={5}{G} type=Legendary Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Sly Instigator auto={U}{T}:target(creature|opponentbattlefield) transforms((,newability[this(counter{0/0.1.Goaded}>0) unblockable],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever text={U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Sly Spy (f) auto=@combatdamagefoeof(player) from(this):all(this) rolld6 6 winability life:-lastrollresult opponent winabilityend loseability life:-lastrollresult opponent loseabilityend rolld6end auto=@combatdamageof(player) from(this):all(this) rolld6 6 winability life:-lastrollresult controller winabilityend loseability life:-lastrollresult controller loseabilityend rolld6end text=Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. mana={2}{B} type=Creature subtype=Human Spy power=2 toughness=2 [/card] [card] name=Smash to Dust auto=choice destroy target(artifact) auto=choice destroy target(creature[defender]) auto=choice damage:1 all(creature|opponentBattlefield) text=Choose one - -- - Destroy target artifact. -- - Destroy target creature with defender. -- - Smash to Dust deals 1 damage to each creature your opponents control. mana={1}{R} type=Sorcery [/card] [card] name=Smashing Success auto=if type(artifact|mybattlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy && _TREASURE_ auto=if type(land|mybattlefield)~morethan~0 then choice name(Destroy land) name(Destroy land) target(land) destroy text=Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{R} type=Instant [/card] [card] name=Smaug abilities=flying,haste auto=_DIES_name(Create treasures) _TREASURE_*14 text=When this creature dies, create fourteen Treasure tokens. color=red type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Smeagol, Helpful Guide auto=@each my end restriction{myhasdeadcreature}:name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@ringtemptedof(player):name(Reveal opponent cards) transforms((,newability[name(Choose land card) target(land[zpos=oppofindfirsttypeland]|opponentlibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[all(*[-land&zpos<=oppofindfirsttypeland]|opponentlibrary) moveto(opponentgraveyard)])) oneshot )!])) oneshot text=At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. -- Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. mana={1}{B}{G} type=Legendary Creature subtype=Halfling Horror power=4 toughness=2 [/card] [card] name=Smell Fear target=creature|myBattlefield auto=_PROLIFERATE_ auto=transforms((,newability[target(creature|opponentBattlefield) dynamicability])) oneshot text=Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Target creature you control fights up to one target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Smelt-Ward Ignus auto={2}{R}{S}:name(Gain control of creature) target(creature[power<=3]|battlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[@next end:moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery text={2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Smelt-Ward Minotaur auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) cantblock text=Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Smelted Chargebug abilities=menace auto=alterenergy:2 controller auto=_ATTACKING_if compare(penergy)~morethan~0 then pay({e:1}) target(other creature[attacking]) transforms((,newability[1/0],menace)) ueot text=Menace -- When Smelted Chargebug enters, you get {E}{E} (two energy counters). -- Whenever Smelted Chargebug attacks, you may pay {E}. If you do, another target attacking creature gets +1/+0 and gains menace until end of turn. mana={1}{R} type=Artifact Creature subtype=Insect power=1 toughness=3 [/card] [card] name=Smelting Vat aicode=activate transforms((,newability[if type(artifact[zpos<=8]|mylibrary)~equalto~0 then all(*[zpos<=8]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(artifact[zpos<=8]|mylibrary)~morethan~0 then target(artifact[zpos<=8]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=thatmuch]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto={1}{T}{S(other artifact[manacost=0]|mybattlefield)}:name(Sacrifice artifact with manacost 0) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=0]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=1]|mybattlefield)}:name(Sacrifice artifact with manacost 1) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=1]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=2]|mybattlefield)}:name(Sacrifice artifact with manacost 2) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=2]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=3]|mybattlefield)}:name(Sacrifice artifact with manacost 3) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=4]|mybattlefield)}:name(Sacrifice artifact with manacost 4) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=4]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=5]|mybattlefield)}:name(Sacrifice artifact with manacost 5) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=5]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=6]|mybattlefield)}:name(Sacrifice artifact with manacost 6) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=6]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=7]|mybattlefield)}:name(Sacrifice artifact with manacost 7) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=7]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=8]|mybattlefield)}:name(Sacrifice artifact with manacost 8) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=8]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=9]|mybattlefield)}:name(Sacrifice artifact with manacost 9) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=9]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=10]|mybattlefield)}:name(Sacrifice artifact with manacost 10) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=10]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=11]|mybattlefield)}:name(Sacrifice artifact with manacost 11) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=11]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=12]|mybattlefield)}:name(Sacrifice artifact with manacost 12) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=12]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=13]|mybattlefield)}:name(Sacrifice artifact with manacost 13) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=13]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=14]|mybattlefield)}:name(Sacrifice artifact with manacost 14) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=14]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=15]|mybattlefield)}:name(Sacrifice artifact with manacost 15) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=15]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=16]|mybattlefield)}:name(Sacrifice artifact with manacost 16) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=16]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=17]|mybattlefield)}:name(Sacrifice artifact with manacost 17) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=17]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=18]|mybattlefield)}:name(Sacrifice artifact with manacost 18) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=18]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost=19]|mybattlefield)}:name(Sacrifice artifact with manacost 19) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=19]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto={1}{T}{S(other artifact[manacost>=20]|mybattlefield)}:name(Sacrifice artifact with manacost 20) reveal:8 optionone name(Get an artifact) target(artifact[-creature&manacost<=20]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text={1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order. mana={4} type=Artifact [/card] [card] name=Smile at Death auto=@each my upkeep restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:may target(creature[power<=2]|mygraveyard) moveTo(battlefield) and!( transforms((,newability[counter(1/1)])) forever )! text=At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures. mana={3}{W}{W} type=Enchantment [/card] [card] name=Smite the Deathless target=creature auto=exiledeath ueot auto=-indestructible ueot auto=damage:3 text=Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Smiting Helix target=anytarget auto=damage:3 auto=life:3 controller flashback={R}{W} text=Smiting Helix deals 3 damage to any target and you gain 3 life. -- Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{B} type=Sorcery [/card] [card] name=Smitten Swordmaster // Curry Favor abilities=lifelink,adventure other={B} name(Adventure) auto=alternative name(You gain life) name(You gain life) life:type:knight:mybattlefield controller auto=alternative name(Opponent loses life) name(Opponent loses life) life:-type:knight:mybattlefield opponent auto=alternative _ADVENTURE_ text=Lifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Smoke auto=lord(creature) doesnotuntap auto=@each my untap:untap target(creature[tapped]|mybattlefield) auto=@each opponent untap:ability$!name(untap creature) untap notaTarget(creature[tapped]|mybattlefield)!$ opponent text=Players can't untap more than one creature during their untap steps. mana={R}{R} type=Enchantment [/card] [card] name=Smoke Blessing target=creature auto=teach(creature) transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Create treasure) _TREASURE_],newability[@movedto(this|graveyard) from(battlefield):name(Damage controller) damage:1 controller])) text=Enchant creature -- When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token. color=red type=Enchantment subtype=Aura [/card] [card] name=Smoke Shroud target=creature auto=teach(creature) +1/+1 auto=teach(creature) flying autograveyard=@movedto(creature[ninja]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- When a Ninja enters under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Smoke Spirits' Aid restriction=type(creature|battlefield)~morethan~0 auto=if compare(fullpaid)~lessthan~compare(type:creature:battlefield) then name(Create aura and attach) thisforeach(variable{fullpaid}>0) ability$!may name(Create aura and attach) name(Create aura and attach) activate castcard(noevent copied named!:Smoke Blessing:!)!$ controller auto=if compare(fullpaid)~equalto~compare(type:creature:battlefield) then name(Create aura and attach) thisforeach(variable{fullpaid}>0) ability$!may name(Create aura and attach) name(Create aura and attach) activate castcard(noevent copied named!:Smoke Blessing:!)!$ controller auto=if compare(fullpaid)~morethan~compare(type:creature:battlefield) then name(Create aura and attach) thisforeach(variable{type:creature:battlefield}>0) ability$!may name(Create aura and attach) name(Create aura and attach) activate castcard(noevent copied named!:Smoke Blessing:!)!$ controller text=For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." mana={X}{R} type=Sorcery [/card] [card] name=Smokebraider auto=this(variable{type:elemental:myrestrictedcastingzone}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller auto=this(variable{type:elemental:mybattlefield}>0) {T}:thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller text={T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Smokestack auto=@each my upkeep:may counter(0/0,1,Soot) auto=@each my upkeep:thisforeach(counter{0/0,1,Soot}) ability$!name(Sacrifice permanent) notaTarget(*|mybattlefield) sacrifice!$ controller auto=@each opponent upkeep:thisforeach(counter{0/0,1,Soot}) ability$!name(Sacrifice permanent) notaTarget(*|mybattlefield) sacrifice!$ opponent text=At the beginning of your upkeep, you may put a soot counter on Smokestack. -- At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. mana={4} type=Artifact [/card] [card] name=Smoldering Egg abilities=defender backside=Ashmouth Dragon restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(*[instant;sorcery]|mystack):name(Put ember counters) all(trigger[to]) transforms((,newability[name(Put ember counter) all(Smoldering Egg|mybattlefield) counter(0/0.totmanaspent.Ember)])) oneshot auto=@counteradded(0/0,1,Ember) from(this) restriction{compare(hascntember)~morethan~6}:name(Transform Smoldering Egg) transforms((,newability[removeallcounters(0/0.1.Ember)],newability[flip(backside)])) forever text=Defender -- Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. // Ashmouth Dragon mana={1}{R} type=Creature subtype=Dragon Egg power=0 toughness=4 [/card] [card] name=Smothering Tithe auto=@drawfoeof(player):ability$! pay[[{2}]] donothing?create(treasure) controller !$ opponent text=Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={3}{W} type=Enchantment [/card] [card] name=Snake Xyr type=Creature subtype=Snake power=1 toughness=1 color=green [/card] [card] name=Snakeskin Veil target=creature|myBattlefield auto=transforms((,newability[counter(1/1)],hexproof)) ueot text=Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={G} type=Instant [/card] [card] name=Snapdax, Apex of the Hunt abilities=double strike,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{BR}{W}{W} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Gain 4 life) life:4 controller auto=@mutated(this):name(Damage creature or planeswalker) damage:4 target(*[creature;planeswalker]|opponentBattlefield) auto=@mutated(mytgt):name(Gain 4 life) life:4 controller auto=@mutated(mytgt):name(Damage creature or planeswalker) damage:4 target(*[creature;planeswalker]|opponentBattlefield) text=Mutate {2}{BR}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Double strike -- Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. mana={1}{R}{W}{B} type=Legendary Creature subtype=Dinosaur Cat Nightmare power=3 toughness=5 [/card] [card] name=Snapping Sailback abilities=flash auto=_ENRAGE_counter(1/1) text=Flash -- Enrage - Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) mana={4}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Snapping Voidcraw abilities=devoid auto={T}:Add{C}{C} auto={3}{C}{T}:draw:1 text=Devoid (This card has no color.) -- {T}: Add {C}{C}. -- {3}{C}, {T}: Draw a card. mana={1}{G}{U} type=Creature subtype=Eldrazi Turtle power=1 toughness=3 [/card] [card] name=Snare Tactician auto=@cycled(*|myHand):tap target(creature|opponentBattlefield) text=Whenever you cycle a card, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Snaremaster Sprite abilities=flying auto=pay({2}):target(creature|opponentbattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Flying -- When Snaremaster Sprite enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Snarespinner abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot text=Reach -- Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. mana={1}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Snarling Gorehound abilities=menace auto=@movedTo(other creature[power<=2]|myBattlefield):_SURVEIL1_ text=Menace -- Whenever another creature with power 2 or less enters under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={B} type=Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Snarling Warg abilities=menace auto=aslongas(*[orc;goblin]|myBattlefield) 1/0 text=Menace (This creature can't be blocked except by two or more creatures.) -- As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. mana={3}{B} type=Creature subtype=Wolf power=3 toughness=4 [/card] [card] name=Snarling Wolf auto={1}{G}:name(Gets 2/2) 2/2 ueot limit:1 text={1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. type=Creature subtype=Wolf mana={G} power=1 toughness=1 [/card] [card] name=Sneaking Guide auto={2}{T}:target(creature[power<=2]) unblockable ueot text={2},{T}: Target creature with power 2 or less can't be blocked this turn. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Sneaky Snacker abilities=flying autograveyard=@drawof(player) restriction{compare(pdrewcount)~equalto~3}:moveTo(myBattlefield) && tap text=Flying -- When you draw your third card in a turn, return Sneaky Snacker from your graveyard to the battlefield tapped. mana={U}{B} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Snow Day auto=may freeze target(creature) auto=ability$! draw:2 && transforms((,newability[target(*|myhand) reject])) forever !$ controller text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Draw two cards, then discard a card. mana={4}{U}{U} type=Instant [/card] [card] name=Snow-Covered Wastes auto={T}:Add{C} text={T}: Add {C}. type=Basic Snow Land [/card] [card] name=Snowfield Sinkhole auto=tap(noevent) text=({T}: Add {W} or {B}.) -- Snowfield Sinkhole enters tapped. type=Snow Land subtype=Plains Swamp [/card] [card] name=Snowmelt Stag abilities=vigilance auto=this(variable{controllerturn}>0) transforms((,setpower=5,settoughness=2)) auto={5}{U}{U}:unblockable auto=cantbeblockedby(creature[this turn]) text=Vigilance -- During your turn, this creature has base power and toughness 5/2. -- {5}{U}{U}: This creature can't be blocked this turn. mana={3}{U} type=Creature subtype=Elemental Elk power=2 toughness=5 [/card] [card] name=Snubhorn Sentry auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ 3/0 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. mana={W} type=Creature subtype=Dinosaur power=0 toughness=3 [/card] [card] name=So Shiny target=creature auto=doesnotuntap aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if type(*[token]|myBattlefield)~morethan~0 then teach(creature) tap auto=if type(*[token]|myBattlefield)~morethan~0 then _SCRY2_ text=Enchant creature -- When So Shiny enters, if you control a token, tap enchanted creature, then scry 2. -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=So Tiny abilities=flash target=creature auto=aslongas(*|opponentgraveyard) -6/0 >6 auto=aslongas(*|opponentgraveyard) -2/0 <7 text=Flash -- Enchant creature -- Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Soar abilities=asflash other={1}{U} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=creature auto=teach(creature) +0/+1 auto=teach(creature) flying text=You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+1 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Soaring Drake abilities=flying text=Flying mana={2}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Soaring Lightbringer abilities=flying auto=lord(other creature[enchantment]|myBattlefield) flying auto=@each my blockers:create(glimmer:creature glimmer enchantment:1/1:white,battleready) text=Flying -- Other enchantment creatures you control have flying. -- Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. mana={4}{W} type=Enchantment Creature subtype=Bird Glimmer power=4 toughness=5 [/card] [card] name=Soaring Sandwing abilities=flying auto=life:3 autohand={2}{cycle}:name(Search plains) target(plains|myLibrary) moveto(hand) and!( shuffle )! text=Flying -- When Soaring Sandwing enters, you gain 3 life. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) mana={4}{W}{W} type=Creature subtype=Dinosaur power=3 toughness=5 [/card] [card] name=Soaring Show-Off abilities=flying auto=all(player) draw:1 text=Flying -- When Soaring Show-Off enters, each player draws a card. mana={2}{U} type=Creature subtype=Bird Warrior power=2 toughness=2 [/card] [card] name=Soaring Thought-Thief abilities=flash,flying auto=aslongas(*|opponentGraveyard) lord(creature[rogue]|myBattlefield) 1/0 >7 auto=@combat(attacking) source(creature[rogue]|myBattlefield):deplete:2 opponent text=Flash Flying -- As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. -- Whenever one or more Rogues you control attack, each opponent mills two cards. mana={U}{B} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Social Climber auto=@movedTo(other creature|myBattlefield):life:1 text=Alliance - Whenever another creature enters under your control, you gain 1 life. mana={2}{G} type=Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Sojourner's Companion abilities=affinityartifacts aicode=activate target(land[artifact]|mylibrary) moveto(hand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Affinity for artifacts -- Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.) mana={7} type=Artifact Creature subtype=Salamander power=4 toughness=4 [/card] [card] name=Sokenzan Smelter auto=@each my combatbegins restriction{type(artifact|myBattlefield)~morethan~0}:name(Pay 1 and create construct) pay({1}) name(Pay 1 and create construct) all(this) transforms((,newability[sacrifice notaTarget(artifact|mybattlefield)],newability[create(Construct Artifact:Creature Artifact Construct:3/1:red:haste)])) text=At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. mana={1}{R} type=Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Sokenzan, Crucible of Defiance auto={T}:Add{R} autohand=this(variable{type:creature[legendary]:mybattlefield}=0) {3}{R}{discard}:name(Create Spirits) name(Create Spirits) token(Spirit,Creature Spirit,1/1)*2 and!( transforms((,haste)) ueot )! autohand=this(variable{type:creature[legendary]:mybattlefield}=1) {2}{R}{discard}:name(Create Spirits) name(Create Spirits) token(Spirit,Creature Spirit,1/1)*2 and!( transforms((,haste)) ueot )! autohand=this(variable{type:creature[legendary]:mybattlefield}=2) {1}{R}{discard}:name(Create Spirits) name(Create Spirits) token(Spirit,Creature Spirit,1/1)*2 and!( transforms((,haste)) ueot )! autohand=this(variable{type:creature[legendary]:mybattlefield}>=3) {R}{discard}:name(Create Spirits) name(Create Spirits) token(Spirit,Creature Spirit,1/1)*2 and!( transforms((,haste)) ueot )! text={T}: Add {R}. -- Channel - {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. type=Legendary Land [/card] [card] name=Sol Talisman suspend(3)={1} auto={T}:add{C}{C} text=Suspend 3-{1} (Rather than cast this card from your hand, pay 1 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add {C}{C}. mana={0} restriction=never type=Artifact [/card] [card] name=Sol, Advocate Eternal abilities=flying,vigilance,partner auto=@combat(attacking) source(this) restriction{type(creature[-blocking;attacking;iscommander]|myBattlefield)~morethan~1}:may name(Support 4) target(creature|battlefield) counter(1/1) auto=@combat(attacking) source(this) restriction{type(creature[-blocking;attacking;iscommander]|myBattlefield)~morethan~1}:name(Investigate 4 times) _CLUE_*4 auto=@combat(blocking) source(this) restriction{type(creature[-attacking;blocking;iscommander]|myBattlefield)~morethan~1}:may name(Support 4) target(creature|battlefield) counter(1/1) auto=@combat(blocking) source(this) restriction{type(creature[-attacking;blocking;iscommander]|myBattlefield)~morethan~1}:name(Investigate 4 times) _CLUE_*4 text=Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.) -- Flying, vigilance -- Teamwork - Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times. mana={G}{W}{U}{B} type=Legendary Creature subtype=Dragon Angel power=4 toughness=4 [/card] [card] name=Solar Blaze auto=lord(creature) dynamicability text=Each creature deals damage to itself equal to its power. mana={2}{R}{W} type=Sorcery [/card] [card] name=Solar Transformer auto=tapped auto=alterenergy:3 controller auto={T}:Add{C} auto={T}{E:1}:Add{W} auto={T}{E:1}:Add{U} auto={T}{E:1}:Add{B} auto={T}{E:1}:Add{R} auto={T}{E:1}:Add{G} text=Solar Transformer enters tapped. -- When Solar Transformer enters, you get {E}{E}{E} (three energy counters). -- {T}: Add {C}. -- {T}, Pay {E}: Add one mana of any color. mana={2} type=Artifact [/card] [card] name=Soldevi Adnate auto={T}{S(creature[black;artifact;manacost=1]|myBattlefield)}:add{B} auto={T}{S(creature[black;artifact;manacost=2]|myBattlefield)}:add{B}{B} auto={T}{S(creature[black;artifact;manacost=3]|myBattlefield)}:add{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=4]|myBattlefield)}:add{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=5]|myBattlefield)}:add{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=6]|myBattlefield)}:add{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=7]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=8]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=9]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=10]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=11]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=12]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=13]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=14]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=15]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=16]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=17]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=18]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost=19]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{S(creature[black;artifact;manacost>=20]|myBattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text={T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Soldevi Digger auto={2}:all(*[zpos=type:*:mygraveyardplus1plusend]|mygraveyard) bottomoflibrary text={2}: Put the top card of your graveyard on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Soldevi Machinist auto={T} restriction{type(artifact|mybattlefield)~morethan~0}:add{C}{C} text={T}: Add {2}. Spend this mana only to activate abilities of artifacts. mana={1}{U} type=Creature subtype=Human Wizard Artificer power=1 toughness=1 [/card] [card] name=Soldevi Sentry auto={1}:regenerate && ability$! may draw:1 !$ opponent text={1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. mana={1} type=Artifact Creature subtype=Soldier power=1 toughness=1 [/card] [card] name=Soldier Bas type=Creature subtype=Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier Call type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier Dec type=Creature subtype=Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier Try type=Creature subtype=Human Soldier power=1 toughness=1 color=white [/card] [card] name=Soldier of the Grey Host abilities=flash,flying auto=name(Creature gain 2/0) target(creature) transforms((,newability[2/0])) ueot text=Flash -- Flying -- When Soldier of the Grey Host enters, target creature gets +2/+0 until end of turn. mana={3}{W} type=Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Solemn Doomguide abilities=flying auto=lord(*[cleric;rogue;warrior;wizard]|mygraveyard) {1}{B}:name(Unearth) moveto(mybattlefield) and!( transforms((,haste,newability[unearth],newability[exiledeath])) forever )! asSorcery text=Flying -- Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{B}{B} type=Creature subtype=Tiefling Cleric power=4 toughness=5 [/card] [card] name=Solemnity abilities=poisonshroud,energyshroud,expshroud auto=lord(*|opponentBattlefield) poisonshroud auto=lord(*|opponentBattlefield) energyshroud auto=lord(*|opponentBattlefield) expshroud auto=lord(*[creature;land;artifact;enchantment]|battlefield) countershroud text=Players can't get counters. -- Counters can't be put on artifacts, creatures, enchantments, or lands. mana={2}{W} type=Enchantment [/card] [card] name=Solid Footing abilities=flash target=creature auto=teach(creature) 1/1 auto=teach(creature[vigilance]) combattoughness text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Solidarity of Heroes abilities=hasnokicker,hasstrive kicker=multi{1}{G} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot text=Strive - Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them. mana={1}{G} type=Instant [/card] [card] name=Solitary Camel auto=aslongas(Desert|mybattlefield,myGraveyard) lifelink text=Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{W} type=Creature subtype=Camel power=3 toughness=2 [/card] [card] name=Solitude abilities=flash,lifelink other={E(*[white]|myhand)} name(Evoke) auto=alternative sacrifice auto=may name(Exile a creature) target(other creature|battlefield) moveto(exile) and!( transforms((,newability[life:power controller])) oneshot )! text=Flash -- Lifelink -- When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power. -- Evoke-Exile a white card from your hand. mana={3}{W}{W} type=Creature subtype=Elemental Incarnation power=3 toughness=2 [/card] [card] name=Solphim, Mayhem Dominus auto={1}{p(R)}{p(R)}{D(*|myhand)}{D(*|myhand)}:name(Put indestructible counter) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever auto=@noncombatdamagefoeof(player) from(*[-Solphim^ Mayhem Dominus]|*):damage:thatmuch all(trigger[to]) auto=@noncombatdamaged(*[creature;planeswalker]|opponentbattlefield) from(*[-Solphim^ Mayhem Dominus]|*):damage:thatmuch all(trigger[to]) text=If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. -- {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) mana={2}{R}{R} type=Legendary Creature subtype=Phyrexian Horror power=5 toughness=4 [/card] [card] name=Solstice Zealot auto=alterenergy:2 controller auto={T}{E:1}:tap target(creature) text=When Solstice Zealot enters, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Tap target creature. mana={2}{W} type=Creature subtype=Rhino Cleric power=2 toughness=3 [/card] [card] name=Solve the Equation auto=name(Search instant or sorcery) target(*[instant;sorcery]|mylibrary) moveto(hand) and!( shuffle )! text=Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. mana={2}{U} type=Sorcery [/card] [card] name=Somberwald Beastmaster auto=token(Wolf,Creature Wolf,2/2,green,tnum.11) auto=token(Beast,Creature Beast,3/3,green,tnum.12) auto=token(Beast,Creature Beast,4/4,green,tnum.13) auto=lord(creature[token]|mybattlefield) deathtouch text=When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. -- Creature tokens you control have deathtouch. mana={6}{G} type=Creature subtype=Human Ranger power=1 toughness=1 [/card] [card] name=Somberwald Sage auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{W}{W}{W} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{G}{G}{G} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{R}{R}{R} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{U}{U}{U} auto=this(variable{type:creature:myrestrictedcastingzone}>0) {T}:add{B}{B}{B} text={T}: Add three mana of any one color. Spend this mana only to cast creature spells. mana={2}{G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Sonar Strike auto=choice name(target attacking or blocking) target(creature[attacking;blocking]) damage:4 restriction{type(creature[attacking;blocking])~morethan~0} auto=choice name(target tapped creature) target(creature[tapped]) damage:4 restriction{type(creature[tapped])~morethan~0} auto=aslongas(bat|myBattlefield) life:3 controller text=Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat. mana={1}{W} type=Instant [/card] [card] name=Song of Creation auto=maxPlay(land)+1 auto=@movedto(*|myStack):draw:2 controller auto=@each my end:moveTo(graveyard) all(*|myhand) text=You may play an additional land on each of your turns. -- Whenever you cast a spell, draw two cards. -- At the beginning of your end step, discard your hand. mana={1}{G}{U}{R} type=Enchantment [/card] [card] name=Song of Earendil aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Scry 2) scry:2 scrycore delayed dontshow draw:2 controller scrycoreend scryend auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Create bird) name(Create bird) token(Bird,Creature Brid,2/2,blue,flying) auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Create treasure) name(Create treasure) _TREASURE_ auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Sacrifice) name(Sacrifice) sacrifice auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Put flying counter) name(Put flying counter) all(creature[-flying]|mybattlefield) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>0) flying])) forever text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I- Scry 2, then draw two cards. -- II- Create a Treasure token and a 2/2 blue Bird creature token with flying. -- III- Put a flying counter on each creature you control without flying. mana={3}{G}{U} type=Enchantment subtype=Saga [/card] [card] name=Song of Freyalise auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=lord(creature|myBattlefield) {T}:Add{W} auto=lord(creature|myBattlefield) {T}:Add{U} auto=lord(creature|myBattlefield) {T}:Add{B} auto=lord(creature|myBattlefield) {T}:Add{R} auto=lord(creature|myBattlefield) {T}:Add{G} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) vigilance auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) trample auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature|myBattlefield) indestructible auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Until your next turn, creatures you control gain "{T}: Add one mana of any color." -- III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=Song of Inspiration auto=all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(this|mylibrary) from(controller) once:name(Return permanents to hand) if compare(lastrollresult)~lessthan~11 then target(*[-instant;-sorcery]|mygraveyard) moveto(hand) else transforms((,newability[moveto(hand)],newability[life:manacost])) oneshot],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot text=Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. -- 1-14 | Return those cards to your hand. -- 15+ | Return those cards to your hand. You gain life equal to their total mana value. mana={3}{G}{G} type=Instant [/card] [card] name=Song of Stupefaction target=*[creature;vehicle] auto=may deplete:2 controller auto=teach(creature) foreach(*|mygraveyard) -1/0 text=Enchant creature or Vehicle -- When Song of Stupefaction enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) -- Fathomless descent - Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Song of Totentanz auto=create(rat:creature rat:1/1:black:cantblock)*X auto=choice lord(creature|myBattlefield) haste text=Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn. mana={X}{R} type=Sorcery [/card] [card] name=Song of the Dryads target=*[artifact;battle;creature;enchantment;land;planeswalker] auto=loseabilities auto=transforms((removetypes,newability[becomes(Forest Land)])) forever text=Enchant permanent -- Enchanted permanent is a colorless Forest land. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Song of the Worldsoul auto=@movedTo(*|mystack):ability$! _POPULATE_ !$ controller text=Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.) mana={4}{W}{W} type=Enchantment [/card] [card] name=Song-Mad Ruins auto=tap(noevent) auto={T}:add{R} text=Song-Mad Ruins enters tapped. -- {T}: Add {R}. // {3}{R}{R} Song-Mad Treachery type=Land [/card] [card] name=Song-Mad Treachery restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Song-Mad Ruins) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Song-Mad Ruins) name(Song-Mad Ruins) flip(Song-Mad Ruins) forcetype(land) auto=name(Gain control of target creature) name(Gain control of target creature) target(creature) moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. // Song-Mad Ruins mana={3}{R}{R} type=Sorcery [/card] [card] name=Sonic Assault target=creature auto=tap auto=damage:2 targetcontroller flashback={1}{U}{R}{D(*|myhand)} text=Tap target creature. Sonic Assault deals 2 damage to that creature's controller. -- Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) mana={1}{U}{R} type=Instant [/card] [card] name=Sonic Shrieker abilities=flying auto=choice name(target creature or planeswalker) damage:2 target(creature,planeswalker) auto=choice name(target player) target(player) damage:2 && ability$! reject notaTarget(*|myhand) !$ targetedplayer auto=life:2 text=Flying -- When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card. mana={2}{R}{W}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Sonorous Howlbonder abilities=menace auto=lord(creature[menace]|mybattlefield) transforms((,newability[threeblockers])) text=Menace -- Each creature you control with menace can't be blocked except by three or more creatures. mana={1}{BR}{BR} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Soothing of Smeagol target=creature[-token]|battlefield auto=moveTo(hand) and!( ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller )! text=Return target nontoken creature to its owner's hand. The Ring tempts you. mana={1}{U} type=Instant [/card] [card] name=Soothsayer Adept auto={1}{U}{T}:_LOOT_ text=1{U}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Sophia, Dogged Detective auto=create(Tiny:legendary Dog Detective creature:2/2:green:trample) auto={1}{S(artifact[token]|myBattlefield)}:counter(1/1) all(dog|myBattlefield) auto=@combatdamaged(player) from(dog|myBattlefield):_FOOD_ && _CLUE_ text=When Sophia, Dogged Detective enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. -- {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. -- Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. mana={1}{G}{W}{U} type=Legendary Creature subtype=Human Detective power=3 toughness=4 [/card] [card] name=Soporific Springs auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{U} text=As Soporific Springs enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {U}. type=Land [/card] [card] name=Sorcerer Class auto=counter(0/0,1,Level) auto=draw:2 && transforms((,newability[name(Discard 2 cards) target(<2>*|myhand) reject])) oneshot auto=this(variable{hascntlevel}=1) {U}{R}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}=2) lord(creature|myBattlefield) transforms((,newability[this(variable{type:*[class]:myBattlefield}>0) {T}:add{U}],newability[this(variable{type:*[class]:myBattlefield}>0) {T}:add{R}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U}],newability[this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{R}])) auto=this(variable{hascntlevel}=2) {3}{U}{R}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~0}:name(Deals 1 damage) damage:1 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Deals 2 damage) damage:2 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~2}:name(Deals 3 damage) damage:3 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~3}:name(Deals 4 damage) damage:4 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~4}:name(Deals 5 damage) damage:5 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~5}:name(Deals 6 damage) damage:6 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~6}:name(Deals 7 damage) damage:7 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~7}:name(Deals 8 damage) damage:8 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~8}:name(Deals 9 damage) damage:9 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~9}:name(Deals 10 damage) damage:10 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~10}:name(Deals 11 damage) damage:11 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~11}:name(Deals 12 damage) damage:12 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~12}:name(Deals 13 damage) damage:13 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~13}:name(Deals 14 damage) damage:14 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~14}:name(Deals 15 damage) damage:15 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~15}:name(Deals 16 damage) damage:16 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~16}:name(Deals 17 damage) damage:17 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~17}:name(Deals 18 damage) damage:18 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~equalto~18}:name(Deals 19 damage) damage:19 opponent auto=@movedTo(*[instant;sorcery]|mystack) restriction{compare(hascntlevel)~morethan~2,thisturn(*[instant;sorcery]|mystack)~morethan~18}:name(Deals 20 damage) damage:20 opponent text=(Gain the next level as a sorcery to add its ability.) -- When Sorcerer Class enters, draw two cards, then discard two cards. -- {U}{R}: Level 2 -- Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." -- {3}{U}{R}: Level 3 -- Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn. mana={U}{R} type=Enchantment subtype=Class [/card] [card] name=Sorcerer of the Fang auto={5}{B}{T}:damage:2 target(opponent,planeswalker) text={5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Sorcerer's Broom auto=@sacrificed(other *|mybattlefield):ability$!name(pay 3 for copy) pay[[{3}]] name(pay 2 for copy) token(Sorcerer's Broom)!$ controller text=Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom. mana={2} type=Artifact Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Sorcerer's Wand auto=teach(creature) {T}:damage:1 target(player) auto=teach(wizard) {T}:damage:2 target(player) auto={3}:equip text=Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead." -- Equip {3} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Sorcerous Spyglass auto=name(Look opponent hand) target(*|opponenthand) moveto(opponenthand) and!( chooseanameopp lord(*[chosenname]) noactivatedability chooseend )! text=As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. mana={2} type=Artifact [/card] [card] name=Sorin of House Markov backside=Sorin, Ravenous Neonate restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) abilities=lifelink auto=_EXTORT_ auto=@each secondmain restriction{compare(lifegain)~morethan~2}:moveto(exile) and!( flip(backside) forcetype(Legendary Planeswalker) )! text=Lifelink -- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -- At the beginning of your second main phase, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control. mana={1}{B} type=Legendary Creature subtype=Human Noble power=1 toughness=4 [/card] [card] name=Sorin's Guide auto=may moveto(hand) target(Sorin^ Vampire Lord|mylibrary) auto=may moveto(hand) target(Sorin^ Vampire Lord|mygraveyard) text=When Sorin's Guide enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=2 [/card] [card] name=Soul Barrier auto=@movedTo(creature|opponentstack):ability$!name(Pay 2 or damage) pay[[{2}]] name(pay 2 mana) donothing?damage:2 controller!$ opponent text=Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}. mana={2}{U} type=Enchantment [/card] [card] name=Soul Diviner auto={T}:counter(1/1,-1) notaTarget(*[artifact;creature;land;counter{1/1.1}]|myBattlefield) && draw:1 controller auto={T}:counter(0/0,-1,Loyalty) notaTarget(planeswalker|myBattlefield) && draw:1 controller text={T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. mana={U}{B} type=Creature subtype=Zombie Wizard power=2 toughness=3 [/card] [card] name=Soul Exchange other={B}{B}{E(creature[thrull]|mybattlefield)} name(Exile a thrull) auto=alternative moveto(mybattlefield) target(creature|mygraveyard) && counter(2/2,1) auto=ifnot paid(alternative) then moveto(mybattlefield) target(creature|mygraveyard) text=As an additional cost to cast Soul Exchange, exile a creature you control. -- Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. mana={B}{B}{E(creature|mybattlefield)} type=Sorcery [/card] [card] name=Soul Foundry auto=choice name(Don't exile any creature) donothing auto=if type(creature[manacost=0]|myhand)~morethan~0 then choice name(Exile creature with manacost 0) name(Exile creature with manacost 0) transforms((,newability[moveto(exile) target(creature[manacost=0]|myhand)],newability[{T}:name(mana cost {0}) clone target(creature[manacost=0]|myexile)])) forever auto=if type(creature[manacost=1]|myhand)~morethan~0 then choice name(Exile creature with manacost 1) name(Exile creature with manacost 1) transforms((,newability[moveto(exile) target(creature[manacost=1]|myhand)],newability[{T}{1}:name(mana cost {1}) clone target(creature[manacost=1]|myexile)])) forever auto=if type(creature[manacost=2]|myhand)~morethan~0 then choice name(Exile creature with manacost 2) name(Exile creature with manacost 2) transforms((,newability[moveto(exile) target(creature[manacost=2]|myhand)],newability[{T}{2}:name(mana cost {2}) clone target(creature[manacost=2]|myexile)])) forever auto=if type(creature[manacost=3]|myhand)~morethan~0 then choice name(Exile creature with manacost 3) name(Exile creature with manacost 3) transforms((,newability[moveto(exile) target(creature[manacost=3]|myhand)],newability[{T}{3}:name(mana cost {3}) clone target(creature[manacost=3]|myexile)])) forever auto=if type(creature[manacost=4]|myhand)~morethan~0 then choice name(Exile creature with manacost 4) name(Exile creature with manacost 4) transforms((,newability[moveto(exile) target(creature[manacost=4]|myhand)],newability[{T}{4}:name(mana cost {4}) clone target(creature[manacost=4]|myexile)])) forever auto=if type(creature[manacost=5]|myhand)~morethan~0 then choice name(Exile creature with manacost 5) name(Exile creature with manacost 5) transforms((,newability[moveto(exile) target(creature[manacost=5]|myhand)],newability[{T}{5}:name(mana cost {5}) clone target(creature[manacost=5]|myexile)])) forever auto=if type(creature[manacost=6]|myhand)~morethan~0 then choice name(Exile creature with manacost 6) name(Exile creature with manacost 6) transforms((,newability[moveto(exile) target(creature[manacost=6]|myhand)],newability[{T}{6}:name(mana cost {6}) clone target(creature[manacost=6]|myexile)])) forever auto=if type(creature[manacost=7]|myhand)~morethan~0 then choice name(Exile creature with manacost 7) name(Exile creature with manacost 7) transforms((,newability[moveto(exile) target(creature[manacost=7]|myhand)],newability[{T}{7}:name(mana cost {7}) clone target(creature[manacost=7]|myexile)])) forever auto=if type(creature[manacost=8]|myhand)~morethan~0 then choice name(Exile creature with manacost 8) name(Exile creature with manacost 8) transforms((,newability[moveto(exile) target(creature[manacost=8]|myhand)],newability[{T}{8}:name(mana cost {8}) clone target(creature[manacost=8]|myexile)])) forever auto=if type(creature[manacost=9]|myhand)~morethan~0 then choice name(Exile creature with manacost 9) name(Exile creature with manacost 9) transforms((,newability[moveto(exile) target(creature[manacost=9]|myhand)],newability[{T}{9}:name(mana cost {9}) clone target(creature[manacost=9]|myexile)])) forever auto=if type(creature[manacost=10]|myhand)~morethan~0 then choice name(Exile creature with manacost 10) name(Exile creature with manacost 10) transforms((,newability[moveto(exile) target(creature[manacost=10]|myhand)],newability[{T}{10}:name(mana cost {10}) clone target(creature[manacost=10]|myexile)])) forever auto=if type(creature[manacost=11]|myhand)~morethan~0 then choice name(Exile creature with manacost 11) name(Exile creature with manacost 11) transforms((,newability[moveto(exile) target(creature[manacost=11]|myhand)],newability[{T}{11}:name(mana cost {11}) clone target(creature[manacost=11]|myexile)])) forever auto=if type(creature[manacost=12]|myhand)~morethan~0 then choice name(Exile creature with manacost 12) name(Exile creature with manacost 12) transforms((,newability[moveto(exile) target(creature[manacost=12]|myhand)],newability[{T}{12}:name(mana cost {12}) clone target(creature[manacost=12]|myexile)])) forever auto=if type(creature[manacost=13]|myhand)~morethan~0 then choice name(Exile creature with manacost 13) name(Exile creature with manacost 13) transforms((,newability[moveto(exile) target(creature[manacost=13]|myhand)],newability[{T}{13}:name(mana cost {13}) clone target(creature[manacost=13]|myexile)])) forever auto=if type(creature[manacost=14]|myhand)~morethan~0 then choice name(Exile creature with manacost 14) name(Exile creature with manacost 14) transforms((,newability[moveto(exile) target(creature[manacost=14]|myhand)],newability[{T}{14}:name(mana cost {14}) clone target(creature[manacost=14]|myexile)])) forever auto=if type(creature[manacost=15]|myhand)~morethan~0 then choice name(Exile creature with manacost 15) name(Exile creature with manacost 15) transforms((,newability[moveto(exile) target(creature[manacost=15]|myhand)],newability[{T}{15}:name(mana cost {15}) clone target(creature[manacost=15]|myexile)])) forever auto=if type(creature[manacost=16]|myhand)~morethan~0 then choice name(Exile creature with manacost 16) name(Exile creature with manacost 16) transforms((,newability[moveto(exile) target(creature[manacost=16]|myhand)],newability[{T}{16}:name(mana cost {16}) clone target(creature[manacost=16]|myexile)])) forever auto=if type(creature[manacost=17]|myhand)~morethan~0 then choice name(Exile creature with manacost 17) name(Exile creature with manacost 17) transforms((,newability[moveto(exile) target(creature[manacost=17]|myhand)],newability[{T}{17}:name(mana cost {17}) clone target(creature[manacost=17]|myexile)])) forever auto=if type(creature[manacost=18]|myhand)~morethan~0 then choice name(Exile creature with manacost 18) name(Exile creature with manacost 18) transforms((,newability[moveto(exile) target(creature[manacost=18]|myhand)],newability[{T}{18}:name(mana cost {18}) clone target(creature[manacost=18]|myexile)])) forever auto=if type(creature[manacost=19]|myhand)~morethan~0 then choice name(Exile creature with manacost 19) name(Exile creature with manacost 19) transforms((,newability[moveto(exile) target(creature[manacost=19]|myhand)],newability[{T}{19}:name(mana cost {19}) clone target(creature[manacost=19]|myexile)])) forever auto=if type(creature[manacost=20]|myhand)~morethan~0 then choice name(Exile creature with manacost 20) name(Exile creature with manacost 20) transforms((,newability[moveto(exile) target(creature[manacost=20]|myhand)],newability[{T}{20}:name(mana cost {20}) clone target(creature[manacost=20]|myexile)])) forever text=Imprint - When Soul Foundry enters, you may exile a creature card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the mana value of that card. mana={4} type=Artifact [/card] [card] name=Soul Manipulation auto=if type(creature|stack)~morethan~0 then choice name(Counter creature spell) name(Counter creature spell) target(creature|stack) fizzle auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature to hand) name(Return creature to hand) target(creature|mygraveyard) moveto(hand) auto=if type(creature|stack)~morethan~0 then if type(creature|mygraveyard)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(creature|mygraveyard) moveto(hand) and!( transforms((,newability[name(Counter creature) target(creature|stack) fizzle])) oneshot )! text=Choose one or both Counter target creature spell; and/or return target creature card from your graveyard to your hand. mana={1}{U}{B} type=Instant [/card] [card] name=Soul Partition target=*[-land]|battlefield auto=moveto(exile) and!( transforms((,newability[canplayfromexile],newability[changecost(colorless:2) forcedalive])) forever )! text=Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. mana={1}{W} type=Instant [/card] [card] name=Soul Read auto=choice name(counter) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=choice draw:2 text=Choose one - -- - Counter target spell unless its controller pays {4}. -- - Draw two cards. mana={3}{U} type=Instant [/card] [card] name=Soul Salvage target=creature|mygraveyard auto=moveTo(hand) text=Return up to two target creature cards from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Soul Scourge abilities=flying auto=choice name(Target controller) transforms((,newability[life:-3 controller],newability[@movedTo(this|nonbattlezone) from(battlefield):life:3 controller])) forever auto=choice name(Target opponent) transforms((,newability[life:-3 opponent],newability[@movedTo(this|nonbattlezone) from(battlefield):life:3 opponent])) forever text=Flying -- When Soul Scourge enters, target player loses 3 life. -- When Soul Scourge leaves the battlefield, that player gains 3 life. mana={4}{B} type=Creature subtype=Nightmare Horror power=3 toughness=2 [/card] [card] name=Soul Sear target=creature,planeswalker auto=damage:5 auto=-indestructible ueot text=Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. mana={2}{R} type=Instant [/card] [card] name=Soul Shatter auto=ability$!name(Sacrifice a creature or planeswalker) name(Sacrifice a creature or planeswalker) sacrifice notaTarget(creature[manacost=convertedcost:highest:*:myBattlefield]|myBattlefield)!$ opponent text=Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control. mana={2}{B} type=Instant [/card] [card] name=Soul Strings target=<2>creature|mygraveyard auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?moveto(hand)])) forever text=Return two target creature cards from your graveyard to your hand unless any player pays {X}. mana={X}{B} type=Sorcery [/card] [card] name=Soul Transfer otherrestriction=type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0 auto=ifnot paid(alternative) then if type(*[creature;planeswalker]|battlefield)~morethan~0 then choice name(Exile creature or planeswalker) name(Exile creature or planeswalker) name(Exile creature or planeswalker) target(*[creature;planeswalker]|battlefield) moveto(exile) auto=ifnot paid(alternative) then if type(*[creature;planeswalker]|mygraveyard)~morethan~0 then choice name(Return creature or planeswalker) name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(hand) auto=alternative if type(*[creature;planeswalker]|battlefield)~morethan~0 then name(Exile creature or planeswalker) name(Exile creature or planeswalker) name(Exile creature or planeswalker) target(*[creature;planeswalker]|battlefield) moveto(exile) auto=alternative if type(*[creature;planeswalker]|mygraveyard)~morethan~0 then name(Return creature or planeswalker) name(Return creature or planeswalker) name(Return creature or planeswalker) ability$!name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(hand)!$ controller text=Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. -- Exile target creature or planeswalker. -- Return target creature or planeswalker card from your graveyard to your hand. other={1}{B}{B} name(Choose both) mana={1}{B}{B} type=Sorcery [/card] [card] name=Soul of Emancipation auto=may target(other *[-land]|battlefield) transforms((,newability[_DIES_create(Angel:Creature Angel:3/3:white:flying)],newability[destroy])) text=When Soul of Emancipation enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. mana={4}{G}{W}{U} type=Creature subtype=Avatar power=5 toughness=7 [/card] [card] name=Soul of Eternity anyzone=lifetotal/lifetotal cdaactive autograveyard={7}{W}{W}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=Soul of Eternity's power and toughness are each equal to your life total. -- Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={5}{W}{W} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Soul of Migration abilities=flying other={3}{W} name(Evoke) auto=alternative sacrifice auto=_BIRDTOKEN_*2 text=Flying -- When Soul of Migration enters, create two 1/1 white Bird creature tokens with flying. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) mana={5}{W}{W} type=Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=Soul of Shandalar abilities=first strike auto={3}{R}{R}:damage:3 target(creature|opponentbattlefield) && damage:3 opponent auto={3}{R}{R}:damage:3 target(creature|mybattlefield) && damage:3 controller autograveyard={3}{R}{R}{E}:damage:3 target(creature|opponentbattlefield) && damage:3 opponent autograveyard={3}{R}{R}{E}:damage:3 target(creature|mybattlefield) && damage:3 controller text=First strike -- {3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -- {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. mana={4}{R}{R} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of Windgrace auto=may notaTarget(land|graveyard) moveTo(mybattlefield) and!(tap(noevent))! auto=_ATTACKING_may notaTarget(land|graveyard) moveTo(mybattlefield) and!(tap(noevent))! auto={G}{D(land|myhand)}:life:3 auto={1}{R}{D(land|myhand)}:draw:1 auto={2}{B}{D(land|myhand)}:name(indestructible) tap(noevent) && indestructible ueot text=Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. -- {G}, Discard a land card: You gain 3 life. -- {1}{R}, Discard a land card: Draw a card. -- {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. mana={1}{B}{R}{G} type=Legendary Creature subtype=Cat Avatar power=5 toughness=4 [/card] [card] name=Soul of the Rapids abilities=flying,hexproof text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Soul-Guide Gryff abilities=flying auto=may name(Exile a card) target(*|graveyard) moveTo(exile) text=Flying -- When Soul-Guide Gryff enters, exile up to one target card from a graveyard. type=Creature subtype=Hippogriff Spirit mana={4}{W} power=3 toughness=4 [/card] [card] name=Soul-Guide Lantern auto=moveTo(exile) target(*|Graveyard) auto={T}{S}:moveTo(exile) all(*|opponentGraveyard) auto={1}{T}{S}:draw:1 controller text=When Soul-Guide Lantern enters, exile target card from a graveyard. -- {T} -- , Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. -- 1 , {T}, Sacrifice Soul-Guide Lantern: Draw a card. mana={1} type=Artifact [/card] [card] name=Soul-Scar Mage abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@damaged(creature|opponentbattlefield) from(*[-attacking;-blocking;-blocked]|mybattlefield):all(trigger[to]) counter(-1/-1,thatmuch) auto=@damaged(creature|opponentbattlefield) from(*[-attacking;-blocking;-blocked]|mybattlefield):all(trigger[to]) 0/thatmuch ueot auto=@damaged(creature|opponentbattlefield) from(*|mystack):all(trigger[to]) counter(-1/-1,thatmuch) auto=@damaged(creature|opponentbattlefield) from(*|mystack):all(trigger[to]) 0/thatmuch ueot text=Prowess -- If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. mana={R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Soul-Strike Technique target=creature auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=@movedTo(mytgt|graveyard) from(battlefield):manifest all(*[zpos<=1]|mylibrary) text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Soulblade Corrupter abilities=deathtouch,partner partner=Soulblade Renewer auto=_PARTNER_ auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):deathtouch ueot text=Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) -- Deathtouch -- Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. mana={4}{B} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Soulblade Renewer abilities=partner partner=Soulblade Corrupter auto=_PARTNER_ auto=may target(other creature|battlefield) counter(1/1) text=Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) -- When Soulblade Renewer enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={4}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Soulcipher Board backside=Cipherbound Spirit restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,3,Omen) aicode=activate target(*[zpos<=2]|mylibrary) moveTo(mygraveyard) auto={1}{U}{T}:name(Look top 2 cards) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(mylibrary) optiontwoend revealend auto=@movedto(creature|mygraveyard):name(Remove omen counter) counter(0/0,-1,Omen) && if compare(hascntomen)~equalto~0 then name(Transform) name(Transform) flip(backside) text=Soulcipher Board enters with three omen counters on it. -- {1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. -- Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. // Cipherbound Spirit mana={1}{U} type=Artifact [/card] [card] name=Soulcoil Viper auto={B}{T}{S}:target(creature|mygraveyard) moveTo(battlefield) _FINALITY_COUNTER_ asSorcery text={B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) mana={2}{B} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Soulfire Eruption auto=choice name(Choose opponent) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost opponent])) ueot )! all(*[zpos=1]|mylibrary) auto=choice name(Choose 1 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=1]|mylibrary) auto=choice name(Choose 2 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=2]|mylibrary) auto=choice name(Choose 3 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=3]|mylibrary) auto=choice name(Choose 4 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=4]|mylibrary) auto=choice name(Choose 5 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=5]|mylibrary) auto=choice name(Choose 6 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=6]|mylibrary) auto=choice name(Choose 7 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=7]|mylibrary) auto=choice name(Choose 8 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=8]|mylibrary) auto=choice name(Choose 9 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=9]|mylibrary) auto=choice name(Choose 10 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=10]|mylibrary) auto=choice name(Choose 11 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=11]|mylibrary) auto=choice name(Choose 12 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=12]|mylibrary) auto=choice name(Choose 13 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=13]|mylibrary) auto=choice name(Choose 14 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=14]|mylibrary) auto=choice name(Choose 15 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=15]|mylibrary) auto=choice name(Choose 16 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=16]|mylibrary) auto=choice name(Choose 17 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=17]|mylibrary) auto=choice name(Choose 18 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=18]|mylibrary) auto=choice name(Choose 19 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=19]|mylibrary) auto=choice name(Choose 20 creatures or planeswalkers) moveto(exile) and!( transforms((,canplayfromexile,newability[damage:manacost target(*[creature;planeswalker]|battlefield)])) ueot )! all(*[zpos<=20]|mylibrary) text=Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn. mana={6}{R}{R}{R} type=Sorcery [/card] [card] name=Soulgorger Orgg auto=count(lifetotal) && lifeset:1 controller auto=@movedto(this|nonbattlezone) from(battlefield):lifeset:countedamount controller abilities=trample text=Trample -- When Soulgorger Orgg enters, you lose all but 1 life. -- When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. mana={3}{R}{R} type=Creature subtype=Nightmare Orgg power=6 toughness=6 [/card] [card] name=Soulherder auto=@movedto(creature|exile) from(battlefield):counter(1/1) all(this) auto=@each my end:may name(Move to exile) target(other creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))! text=Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. -- At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. mana={1}{W}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Soulhunter Rakshasa abilities=cantblock auto=damage:5 target(opponent) text=Soulhunter Rakshasa can't block. -- When Soulhunter Rakshasa enters, it deals 5 damage to target opponent. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Soulknife Spy auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller text=Whenever Soulknife Spy deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Elf Rogue power=3 toughness=2 [/card] [card] name=Soulless Jailer auto=@movedto(*|battlefield) from(graveyard):all(trigger[to]) moveto(ownergraveyard) auto=@movedto(*|battlefield) from(exile):all(trigger[to]) moveto(ownerexile) auto=lord(*[-land]|graveyard) changecost(colorless:+99) forcedalive auto=lord(*[-land]|graveyard) -canPlayFromGraveyard auto=lord(*[-land]|exile) changecost(colorless:+99) forcedalive auto=lord(*[-land]|exile) -canPlayFromExile text=Permanent cards in graveyards can't enter the battlefield. -- Players can't cast noncreature spells from graveyards or exile. mana={2} type=Artifact Creature subtype=Phyrexian Golem power=0 toughness=4 [/card] [card] name=Soulreaper of Mogis auto={2}{B}{S(creature|myBattlefield)}:Draw:1 controller text={2}{B}, Sacrifice a creature: Draw a card. mana={2}{B} type=Enchantment Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Souls of the Lost other={1}{B}{S(*|myBattlefield)} name(sacrifice a permanent) anyzone=type:*[-instant;-sorcery]:mygraveyard/type:*[-instant;-sorcery]:mygraveyardplus1plusend cdaactive text=As an additional cost to cast this spell, discard a card or sacrifice a permanent. -- Fathomless descent - Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. mana={1}{B}{D(other *|myhand)} type=Creature subtype=Spirit power=* toughness=*+1 [/card] [card] name=Soulstealer Axe auto={2}:equip auto=teach(creature) transforms((,trample,newability[@combatdamaged(player) from(this):name(Seek a card) moverandom(*[manacost=thatmuch]) from(mylibrary) to(myhand)])) text=Equipped creature has trample -- Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Soulstinger auto=name(Put two -1/-1 counters) name(Put two -1/-1 counters) counter(-1/-1,2) target(creature|myBattlefield) auto=_DIES_this(counter{-1/-1}=1) ability$!name(Put -1/-1 counter) may name(Put -1/-1 counter) target(creature) counter(-1/-1)!$ controller auto=_DIES_this(counter{-1/-1}=2) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,2)!$ controller auto=_DIES_this(counter{-1/-1}=3) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,3)!$ controller auto=_DIES_this(counter{-1/-1}=4) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,4)!$ controller auto=_DIES_this(counter{-1/-1}=5) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,5)!$ controller auto=_DIES_this(counter{-1/-1}=6) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,6)!$ controller auto=_DIES_this(counter{-1/-1}=7) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,7)!$ controller auto=_DIES_this(counter{-1/-1}=8) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,8)!$ controller auto=_DIES_this(counter{-1/-1}=9) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,9)!$ controller auto=_DIES_this(counter{-1/-1}=10) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,10)!$ controller auto=_DIES_this(counter{-1/-1}=11) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,11)!$ controller auto=_DIES_this(counter{-1/-1}=12) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,12)!$ controller auto=_DIES_this(counter{-1/-1}=13) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,13)!$ controller auto=_DIES_this(counter{-1/-1}=14) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,14)!$ controller auto=_DIES_this(counter{-1/-1}=15) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,15)!$ controller auto=_DIES_this(counter{-1/-1}=16) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,16)!$ controller auto=_DIES_this(counter{-1/-1}=17) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,17)!$ controller auto=_DIES_this(counter{-1/-1}=18) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,18)!$ controller auto=_DIES_this(counter{-1/-1}=19) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,19)!$ controller auto=_DIES_this(counter{-1/-1}>=20) ability$!name(Put -1/-1 counters) may name(Put -1/-1 counters) target(creature) counter(-1/-1,20)!$ controller text=When Soulstinger enters, put two -1/-1 counters on target creature you control. -- When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. mana={3}{B} type=Creature subtype=Scorpion Demon power=4 toughness=5 [/card] [card] name=Soulstone Sanctuary auto={T}:Add{C} auto={4}:transforms((Creature,setpower=3,settoughness=3,vigilance,newability[changeling])) forever text={T}: Add {C}. -- {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land. type=Land [/card] [card] name=Soured Springs auto=tapped auto=damage:1 target(opponent) auto={T}:Add{U} auto={T}:Add{B} text=Soured Springs enters tapped. -- When Soured Springs enters, it deals 1 damage to target opponent. -- {T}: Add {U} or {B}. type=Land subtype=Desert [/card] [card] name=Souvenir Snatcher abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={5}{U} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Steal noncreature artifact) target(artifact[-creature]|opponentbattlefield) moveTo(myBattlefield) auto=@mutated(mytgt):name(Steal noncreature artifact) target(artifact[-creature]|opponentbattlefield) moveTo(myBattlefield) text=Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, gain control of target noncreature artifact. mana={4}{U} type=Creature subtype=Bird power=4 toughness=4 [/card] [card] name=Sovereign's Bite target=player auto=life:-3 auto=life:3 controller text=Target player loses 3 life and you gain 3 life. mana={1}{B} type=Sorcery [/card] [card] name=Sovereign's Realm abilities=isconspiracy restriction=never autocommandzone=all(land[basic]|myhand,mylibrary,mycommandzone,myexile,mygraveyard,myBattlefield) moveto(mysideboard) #autocommandzone=discard:phandcount && transforms((,newability[draw:5 controller])) oneshot autocommandzone={E(*|myhand)} restriction{can play land}:name(Choose basic land in sideboard) name(Choose basic land in sideboard) target(land[basic]|mysideboard) moveto(hand) and!( transforms((,newability[@each end:moveto(mysideboard)])) ueot )! limit:1 autocommandzone=lord(land[basic]|myBattlefield) transforms((,newability[{T}:add{B}],newability[{T}:add{U}],newability[{T}:add{G}],newability[{T}:add{R}],newability[{T}:add{W}])) text=(Start the game with this conspiracy face up in the command zone.) -- Your deck can't have basic land cards and your starting hand size is five. -- Exile a card from your hand: This turn, you may play basic land cards from outside the game. -- Basic lands you control have "{T}: Add one mana of any color." type=Conspiracy [/card] [card] name=Sovereigns of Lost Alara abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[activate castcard(normal)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. mana={4}{W}{U} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Sower of Chaos auto={2}{R}:target(creature) cantblock text={2}{R}: Target creature can't block this turn. mana={3}{R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Sower of Discord abilities=flying auto=@damageof(player):damage:thatmuch opponent text=Flying -- As Sower of Discord enters, choose two players. -- Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Sower of Temptation abilities=flying auto=name(Gain control of creature) target(creature|opponentbattlefield) steal text=Flying -- When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Sowing Mycospawn abilities=devoid kicker={1}{C} autostack=if casted(this) then target(land|myLibrary) moveTo(myBattlefield) auto=if casted(this) then if paid(kicker) then moveTo(exile) target(land) text=Devoid (This card has no color.) -- Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.) -- When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. -- When you cast this spell, if it was kicked, exile target land. mana={3}{G} type=Creature subtype=Eldrazi Fungus power=3 toughness=3 [/card] [card] name=Spara's Headquarters abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {G}, {W}, or {U}.) -- Spara's Headquarters enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Forest Plains Island [/card] [card] name=Spare Dagger auto={1}:equip auto=teach(creature) 1/0 auto=@combat(attacking) source(mytgt):may name(Sacrifice and deal damage) target(Spare Dagger[attached]|mybattlefield) transforms((,newability[sacrifice],newability[name(Deal 1 damage) damage:1 target(anytarget)])) ueot text=Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Spare Supplies auto=tap(noevent) auto=draw:1 controller auto={2}{T}{S}:draw:1 controller text=Spare Supplies enters tapped. -- When Spare Supplies enters, draw a card. -- {2}, {T}, Sacrifice Spare Supplies: Draw a card. mana={2} type=Artifact [/card] [card] name=Spark Double auto=choice name(Don't copy anything) donothing auto=choice name(Copy creature) target(creature|mybattlefield) copy options(nolegend) and!( counter(1/1) )! auto=choice name(Copy planeswalker) target(planeswalker|mybattlefield) copy options(nolegend) and!( counter(0/0,1,Loyalty) )! text=You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. mana={3}{U} type=Creature subtype=Illusion power=0 toughness=0 [/card] [card] name=Spark Harvest target=creature,planeswalker auto=destroy other={3}{B}{B} name(cast for {3}{B}{B}) text=As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -- Destroy target creature or planeswalker. mana={B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Spark Reaper auto={3}{S(*[creature;planeswalker]|myBattlefield)}:life:1 && draw:1 text={3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Spark Rupture auto=draw:1 controller auto=lord(planeswalker[counter{0/0.1.Loyalty}]|battlefield) loseabilities auto=lord(planeswalker[counter{0/0.1.Loyalty}]|battlefield) noloyaltydamage auto=lord(planeswalker[counter{0/0.1.Loyalty}]|battlefield) transforms((Creature,setpower=hascntloyalty,settoughness=hascntloyalty)) auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[counter{0/0.1.Loyalty}]|battlefield):lord(planeswalker[counter{0/0.1.Loyalty}]|battlefield) transforms((Creature,setpower=hascntloyalty,settoughness=hascntloyalty)) auto=@counteradded(0/0,1,Loyalty) from(planeswalker[counter{0/0.1.Loyalty}]|battlefield):lord(planeswalker[counter{0/0.1.Loyalty}]|battlefield) transforms((Creature,setpower=hascntloyalty,settoughness=hascntloyalty)) text=When Spark Rupture enters, draw a card. -- Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. mana={2}{W} type=Enchantment [/card] [card] name=Sparkhunter Masticore auto=protection from(planeswalker) auto={1}:damage:1 target(planeswalker) auto={3}:indestructible ueot text=As an additional cost to cast this spell, discard a card. -- Protection from planeswalkers -- {1}: Sparkhunter Masticore deals 1 damage to target planeswalker. -- {3}: Sparkhunter Masticore gains indestructible until end of turn. mana={3}{D(other *|myhand)} type=Artifact Creature subtype=Masticore power=3 toughness=4 [/card] [card] name=Sparkshaper Visionary auto=@each my combatbegins:may name(Transform planeswalkers) target(planeswalker|myBattlefield) transforms((removeallsubtypes,removeallcolors,newability[becomes(Creature Bird^3/3^blue) ueot],hexproof,flying,newability[@combatdamaged(player) from(this):name(Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot text=At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=5 [/card] [card] name=Sparktongue Dragon abilities=flying auto=pay({2}{R}) damage:3 target(anytarget) text=Flying -- When Sparktongue Dragon enters, you may pay {2}{R}. When you do, it deals 3 damage to any target. mana={3}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Sparring Construct auto=_DIES_counter(1/1) target(creature|myBattlefield) text=When Sparring Construct dies, put a +1/+1 counter on target creature you control. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Sparring Mummy auto=untap target(creature) text=When Sparring Mummy enters, untap target creature. mana={3}{W} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Sparring Regimen auto=_LEARN_ auto=@each my blockers:name(Put 1/1 counter) target(creature[attacking]|myBattlefield) transforms((,newability[counter(1/1)],newability[untap])) oneshot text=When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) -- Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. mana={2}{W} type=Enchantment [/card] [card] name=Spawn of Mayhem abilities=flying, trample auto=@each my upkeep:damage:1 controller && damage:1 opponent && if compare(lifetotal)~lessthan~10 then counter(1/1) text=Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Flying, trample -- At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. other={1}{B}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Spawn-Gang Commander abilities=devoid autostack=if casted(this) then _ELDRAZISPAWN_*3 auto={1}{C}{S(Eldrazi|myBattlefield)}:damage:2 target(anytarget) text=Devoid (This card has no color.) -- When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." -- {1}{C}, Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target. mana={3}{R}{R} type=Creature subtype=Eldrazi Goblin power=2 toughness=2 [/card] [card] name=Spawnbed Protector auto=@each my end:may moveto(hand) target(creature[Eldrazi]|myGraveyard) auto=@each my end:_ELDRAZISCION_*2 text=At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add {C}." mana={7} type=Creature subtype=Eldrazi power=6 toughness=8 [/card] [card] name=Spawning Kraken auto=@combatdamaged(player) from(*[kraken;leviathan;octopus;serpent]|myBattlefield):token(Kraken,Creature Kraken,9/9,blue) text=Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. mana={5}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Speakeasy Server abilities=flying auto=life:othertype:creature:mybattlefield controller text=Flying -- When Speakeasy Server enters, you gain 1 life for each other creature you control. mana={4}{W} type=Creature subtype=Bird Citizen power=3 toughness=3 [/card] [card] name=Speaker of the Heavens abilities=vigilance,lifelink auto={T}:_ANGELTOKEN_ restriction{compare(lifetotalminusstartinglifeminusend)~morethan~6} asSorcery text=Vigilance, lifelink -- {T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Spear Spewer abilities=defender auto={T}:damage:1 all(player) text=Defender -- {T}: Spear Spewer deals 1 damage to each player. mana={R} type=Creature subtype=Goblin Warrior power=0 toughness=2 [/card] [card] name=Species Specialist auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|myGraveyard):may draw:1 controller])) forever chooseend text=As Species Specialist enters, choose a creature type. -- Whenever a creature of the chosen type dies, you may draw a card. mana={2}{B}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Specimen Collector auto=_SQUIRRELTOKEN_ auto=name(Create crab) token(Crab) auto=_DIES_name(Copy token) clone target(*[token]|mybattlefield) text=When Specimen Collector enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. -- When Specimen Collector dies, create a token that's a copy of target token you control. mana={4}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Spectacle Mage abilities=flying auto=lord(instant[manacost>=5]|mycastingzone) changecost(colorless:-1) forcedalive auto=lord(instant[manacost>=5]|mycastingzone) changecost(colorless:-1) forcedalive text=Flying -- Instant and sorcery spells you cast with mana value 5 or greater cost 1 less to cast. mana={1}{U}{R} type=Creature subtype=Bird Shaman power=2 toughness=2 [/card] [card] name=Spectacular Pileup abilities=cycling auto=all(creature,Vehicle) -indestructible auto=destroy all(creature,Vehicle) autohand=__CYCLING__({2}) text=All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{W}{W} type=Sorcery [/card] [card] name=Spectacular Showdown abilities=overload target=creature other={4}{R}{R}{R} name(Overload) auto=transforms((,newability[counter(0/0.1.DoubleStrike)],newability[this(counter{0/0.1.DoubleStrike}>=1) double strike],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever auto=overload all(creature|battlefield) transforms((,newability[counter(0/0.1.DoubleStrike)],newability[this(counter{0/0.1.DoubleStrike}>=1) double strike],newability[counter(0/0.1.Goaded)],newability[this(counter{0/0.1.Goaded}>0) mustattack],newability[phaseaction[end next once sourceinplay] removeallcounters(0/0.-1.Goaded)])) forever text=Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -- Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") mana={1}{R} type=Sorcery [/card] [card] name=Spectator Seating auto=tap(noevent) auto={T}:add{R} auto={T}:add{W} text=Spectator Seating enters tapped unless you have two or more opponents. -- {T}: Add {R} or {W}. type=Land [/card] [card] name=Specter of Mortality abilities=flying auto=if type(creature|myGraveyard)~morethan~0 then may ability$! name(exile one creature) moveto(myexile) notaTarget(<1>*|mygraveyard) !$ controller && all(other creature) -1/-1 auto=if type(creature|myGraveyard)~morethan~1 then may ability$! name(exile two creatures) moveto(myexile) notaTarget(<2>*|mygraveyard) !$ controller && all(other creature) -2/-2 auto=if type(creature|myGraveyard)~morethan~2 then may ability$! name(exile three creatures) moveto(myexile) notaTarget(<3>*|mygraveyard) !$ controller && all(other creature) -3/-3 auto=if type(creature|myGraveyard)~morethan~3 then may ability$! name(exile four creatures) moveto(myexile) notaTarget(<4>*|mygraveyard) !$ controller && all(other creature) -4/-4 auto=if type(creature|myGraveyard)~morethan~4 then may ability$! name(exile five creatures) moveto(myexile) notaTarget(<5>*|mygraveyard) !$ controller && all(other creature) -5/-5 auto=if type(creature|myGraveyard)~morethan~5 then may ability$! name(exile six creatures) moveto(myexile) notaTarget(<6>*|mygraveyard) !$ controller && all(other creature) -6/-6 auto=if type(creature|myGraveyard)~morethan~6 then may ability$! name(exile seven creatures) moveto(myexile) notaTarget(<7>*|mygraveyard) !$ controller && all(other creature) -7/-7 auto=if type(creature|myGraveyard)~morethan~7 then may ability$! name(exile eight creatures) moveto(myexile) notaTarget(<8>*|mygraveyard) !$ controller && all(other creature) -8/-8 auto=if type(creature|myGraveyard)~morethan~8 then may ability$! name(exile nine creatures) moveto(myexile) notaTarget(<9>*|mygraveyard) !$ controller && all(other creature) -9/-9 auto=if type(creature|myGraveyard)~morethan~9 then may ability$! name(exile ten creatures) moveto(myexile) notaTarget(<10>*|mygraveyard) !$ controller && all(other creature) -10/-10 auto=if type(creature|myGraveyard)~morethan~10 then may ability$! name(exile eleven creatures) moveto(myexile) notaTarget(<11>*|mygraveyard) !$ controller && all(other creature) -11/-11 auto=if type(creature|myGraveyard)~morethan~11 then may ability$! name(exile twelve creatures) moveto(myexile) notaTarget(<12>*|mygraveyard) !$ controller && all(other creature) -12/-12 auto=if type(creature|myGraveyard)~morethan~12 then may ability$! name(exile thirteen creatures) moveto(myexile) notaTarget(<13>*|mygraveyard) !$ controller && all(other creature) -13/-13 auto=if type(creature|myGraveyard)~morethan~13 then may ability$! name(exile fourteen creatures) moveto(myexile) notaTarget(<14>*|mygraveyard) !$ controller && all(other creature) -14/-14 auto=if type(creature|myGraveyard)~morethan~14 then may ability$! name(exile fifteen creatures) moveto(myexile) notaTarget(<15>*|mygraveyard) !$ controller && all(other creature) -15/-15 auto=if type(creature|myGraveyard)~morethan~15 then may ability$! name(exile sixteen creatures) moveto(myexile) notaTarget(<16>*|mygraveyard) !$ controller && all(other creature) -16/-16 auto=if type(creature|myGraveyard)~morethan~16 then may ability$! name(exile seventeen creatures) moveto(myexile) notaTarget(<17>*|mygraveyard) !$ controller && all(other creature) -17/-17 auto=if type(creature|myGraveyard)~morethan~17 then may ability$! name(exile eighteen creatures) moveto(myexile) notaTarget(<18>*|mygraveyard) !$ controller && all(other creature) -18/-18 auto=if type(creature|myGraveyard)~morethan~18 then may ability$! name(exile nineteen creatures) moveto(myexile) notaTarget(<19>*|mygraveyard) !$ controller && all(other creature) -19/-19 auto=if type(creature|myGraveyard)~morethan~19 then may ability$! name(exile twenty creatures) moveto(myexile) notaTarget(<20>*|mygraveyard) !$ controller && all(other creature) -20/-20 text=Flying -- When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. mana={3}{B}{B} type=Creature subtype=Specter power=3 toughness=3 [/card] [card] name=Specter of the Fens abilities=flying auto={5}{B}:life:-2 opponent && life:2 controller text=Flying -- {5}{B}: Target opponent loses 2 life and you gain 2 life. mana={3}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Specter's Shriek auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile an opponent card) name(Exile an opponent card) target(*[-land]|opponenthand) moveto(exile) and!( if cantargetcard(*[-black]|*) then ability$!name(Exile a card) name(Exile a card) target(*|myhand) moveto(exile)!$ controller )! auto=if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! text=Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. mana={B} type=Sorcery [/card] [card] name=Spectral Adversary abilities=flash,flying auto=choice name(Don't add any counter) donothing auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{U}) name(Pay for 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1)],newability[name(Phase out 1 target) target(*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({2}{U}{U}) name(Pay for 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Phase out 2 targets) target(<2>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({3}{U}{U}{U}) name(Pay for 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Phase out 3 targets) target(<3>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({4}{U}{U}{U}{U}) name(Pay for 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4],newability[name(Phase out 4 targets) target(<4>*[artifact;enchantment;creature]|battlefield) phaseout)])) ueot!$ controller auto=choice name(Add 5 counters) ability$!may name(Pay to add 5 counters) pay({5}{U}{U}{U}{U}{U}) name(Pay for 5 counters) all(mysource) name(Pay to add 5 counters) transforms((,newability[counter(1/1.5)],newability[name(Phase out 5 targets) target(<5>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 6 counters) ability$!may name(Pay to add 6 counters) pay({6}{U}{U}{U}{U}{U}{U}) name(Pay for 6 counters) all(mysource) name(Pay to add 6 counters) transforms((,newability[counter(1/1.6)],newability[name(Phase out 6 targets) target(<6>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 7 counters) ability$!may name(Pay to add 7 counters) pay({7}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 7 counters) all(mysource) name(Pay to add 7 counters) transforms((,newability[counter(1/1.7)],newability[name(Phase out 7 targets) target(<7>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 8 counters) ability$!may name(Pay to add 8 counters) pay({8}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 8 counters) all(mysource) name(Pay to add 8 counters) transforms((,newability[counter(1/1.8)],newability[name(Phase out 8 targets) target(<8>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 9 counters) ability$!may name(Pay to add 9 counters) pay({9}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 9 counters) all(mysource) name(Pay to add 9 counters) transforms((,newability[counter(1/1.9)],newability[name(Phase out 9 targets) target(<9>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 10 counters) ability$!may name(Pay to add 10 counters) pay({10}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 10 counters) all(mysource) name(Pay to add 10 counters) transforms((,newability[counter(1/1.10)],newability[name(Phase out 10 targets) target(<10>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 11 counters) ability$!may name(Pay to add 11 counters) pay({11}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 11 counters) all(mysource) name(Pay to add 11 counters) transforms((,newability[counter(1/1.11)],newability[name(Phase out 11 targets) target(<11>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 12 counters) ability$!may name(Pay to add 12 counters) pay({12}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 12 counters) all(mysource) name(Pay to add 12 counters) transforms((,newability[counter(1/1.12)],newability[name(Phase out 12 targets) target(<12>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 13 counters) ability$!may name(Pay to add 13 counters) pay({13}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 13 counters) all(mysource) name(Pay to add 13 counters) transforms((,newability[counter(1/1.13)],newability[name(Phase out 13 targets) target(<13>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 14 counters) ability$!may name(Pay to add 14 counters) pay({14}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 14 counters) all(mysource) name(Pay to add 14 counters) transforms((,newability[counter(1/1.14)],newability[name(Phase out 14 targets) target(<14>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 15 counters) ability$!may name(Pay to add 15 counters) pay({15}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 15 counters) all(mysource) name(Pay to add 15 counters) transforms((,newability[counter(1/1.15)],newability[name(Phase out 15 targets) target(<15>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 16 counters) ability$!may name(Pay to add 16 counters) pay({16}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 16 counters) all(mysource) name(Pay to add 16 counters) transforms((,newability[counter(1/1.16)],newability[name(Phase out 16 targets) target(<16>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 17 counters) ability$!may name(Pay to add 17 counters) pay({17}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 17 counters) all(mysource) name(Pay to add 17 counters) transforms((,newability[counter(1/1.17)],newability[name(Phase out 17 targets) target(<17>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 18 counters) ability$!may name(Pay to add 18 counters) pay({18}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 18 counters) all(mysource) name(Pay to add 18 counters) transforms((,newability[counter(1/1.18)],newability[name(Phase out 18 targets) target(<18>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 19 counters) ability$!may name(Pay to add 19 counters) pay({19}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 19 counters) all(mysource) name(Pay to add 19 counters) transforms((,newability[counter(1/1.19)],newability[name(Phase out 19 targets) target(<19>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller auto=choice name(Add 20 counters) ability$!may name(Pay to add 20 counters) pay({20}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}) name(Pay for 20 counters) all(mysource) name(Pay to add 20 counters) transforms((,newability[counter(1/1.20)],newability[name(Phase out 20 targets) target(<20>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller text=Flash -- Flying -- When Spectral Adversary enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. type=Creature subtype=Spirit mana={1}{U} power=2 toughness=1 [/card] [card] name=Spectral Arcanist abilities=flying auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-kindred;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever text=Flying -- When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. mana={3}{U} type=Creature subtype=Spirit Wizard power=3 toughness=2 [/card] [card] name=Spectral Binding backside=Binding Geist abilities=exiledeath target=creature text=Enchant creature -- Enchanted creature gets -2/-0. -- If Spectral Binding would be put into a graveyard from anywhere, exile it instead. // Binding Geist color=blue type=Enchantment subtype=Aura [/card] [card] name=Spectral Deluge abilities=foretell autohand=_FORETELL_ autoexile={1}{U}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=moveto(hand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) text=Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. -- Foretell {1}{U}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Spectral Grasp target=creature auto=cantattack auto=cantpwattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack you or a planeswalker you control. -- Enchanted creature can't block creatures you control. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spectral Hunt-Caller auto={5}{G}:all(creature|myBattlefield) 1/1 && all(creature|myBattlefield) trample text={5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. mana={4}{G} type=Creature subtype=Wolf Spirit power=4 toughness=4 [/card] [card] name=Spectral Interference target=artifact,creature|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever text=Counter target artifact or creature spell unless its controller pays {4}. mana={1}{U} type=Instant [/card] [card] name=Spectral Sailor abilities=flash,flying auto={3}{U}:draw:1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- {3}{U}: Draw a card. mana={U} type=Creature subtype=Spirit Pirate power=1 toughness=1 [/card] [card] name=Spectral Snatcher abilities=cycling auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot autohand={2}{cycle}:name(Search swamp) target(swamp|mylibrary) moveto(hand) text=Ward-Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) mana={4}{B}{B} type=Creature subtype=Spirit power=6 toughness=5 [/card] [card] name=Spectral Steel target=creature auto=teach(creature) 2/2 autograveyard={1}{W}{E}:name(Return aura or equipment) target(other *[aura;equipment]|mygraveyard) moveto(hand) text=Enchant creature -- Enchanted creature gets +2/+2. -- {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spectrum Sentinel auto=protection from(*[multicolor]) auto=@movedTo(land[-basic]|opponentBattlefield):life:1 text=Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) -- Whenever a nonbasic land enters under an opponent's control, you gain 1 life. mana={1} type=Artifact Creature subtype=Soldier power=1 toughness=2 [/card] [card] name=Spell Crumple target=*|stack auto=fizzleto(librarybottom) auto=ability$!bottomoflibrary all(Spell Crumple|mystack)!$ controller text=Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. mana={1}{U}{U} type=Instant [/card] [card] name=Spell Queller abilities=flash,flying auto=name(Exile spell) target(*[manacost<=4]|stack) spellmover(exileimp) auto=this(variable{hasevict}>=1) transforms((,newability[@movedto(this|nonbattlezone):name(Owner can cast exiled card) target(*[evictname]|opponentExile) transforms((,newability[may name(Cast exiled card) activate castcard(normal)])) oneshot])) text=Flash -- Flying -- When Spell Queller enters, exile target spell with mana value 4 or less. -- When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. mana={1}{W}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Spell Satchel auto=@movedto(*[instant;sorcery]|mystack):counter(0/0,1,Book) auto={T}{C(0/0,-1,Book)}:name(Add 1 mana) add{C} auto={3}{T}{C(0/0,-3,Book)}:name(Draw 1 card) draw:1 controller text=Magecraft - Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. -- {T}, Remove a book counter from Spell Satchel: Add {C}. -- {3}, {T}, Remove three book counters from Spell Satchel: Draw a card. mana={2} type=Artifact [/card] [card] name=Spell Snuff target=*|stack auto=fizzle auto=this(controllerlife < 6) draw:1 text=Counter target spell. -- Fateful hour - If you have 5 or less life, draw a card. mana={1}{U}{U} type=Instant [/card] [card] name=Spell Swindle target=*|stack auto=fizzle anyzone=if casted(this) then if compare(hasstorecard)~morethan~0 then _TREASURE_*storedmanacost text=Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's mana value. They have "{T}, Sacrifice this artifact: Add one mana of any color." mana={3}{U}{U} type=Instant [/card] [card] name=Spell Syphon auto=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*[blue]:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*[blue]:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1} for each blue permanent you control. mana={1}{U} type=Instant [/card] [card] name=Spellbreaker Behemoth abilities=nofizzle auto=lord(creature[manacost>=5]|mystack) nofizzle text=Spellbreaker Behemoth can't be countered. -- Creature spells you control with power 5 or greater can't be countered. mana={1}{R}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Spelleater Wolverine auto=aslongas(*[instant;sorcery]|myGraveyard) double strike >2 text=Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. mana={2}{R} type=Creature subtype=Wolverine power=3 toughness=2 [/card] [card] name=Spellgorger Weird auto=@movedTo(*[-creature]|mystack):counter(1/1) text=Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. mana={2}{R} type=Creature subtype=Weird power=2 toughness=2 [/card] [card] name=Spellgyre auto=choice target(*|stack) fizzle auto=choice name(Surveil 2) reveal:psurveiloffsetplus2plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(*[zpos=1]|mylibrary) transforms((,newability[draw:2])) oneshot afterrevealedend revealend text=Choose one - -- - Counter target spell. -- - Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={2}{U}{U} type=Instant [/card] [card] name=Spelljack target=*|stack auto=fizzleto(exile) && ability$!name(Can cast countered card) name(Can cast countered card) target(*[fresh]|exile) moveto(myexile) and!( transforms((,newability[canplayfromexile forever],newability[zerocast forever])) forever )! !$ controller text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) mana={3}{U}{U}{U} type=Instant [/card] [card] name=Spellkeeper Weird auto={2}{T}{S}:target(instant,sorcery|mygraveyard) moveto(hand) text={2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Weird power=1 toughness=4 [/card] [card] name=Spellpyre Phoenix abilities=flying auto=may name(Return instant or sorcery) target(*[instant;sorcery;cycling]|myGraveyard) moveto(hand) autograveyard=@each end restriction{compare(pcycledcount)~morethan~1}:name(Return to hand) moveto(hand) text=Flying -- When Spellpyre Phoenix enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. -- At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand. mana={3}{R}{R} type=Creature subtype=Phoenix power=4 toughness=2 [/card] [card] name=Spellrune Howler abilities=nightbound backside=Spellrune Painter auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/2) 2/2 ueot text=Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Spellrune Painter type=Creature subtype=Werewolf color=red power=3 toughness=4 [/card] [card] name=Spellrune Painter abilities=daybound backside=Spellrune Howler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 1/1) 1/1 ueot text=Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Spellrune Howler mana={2}{R} type=Creature subtype=Human Shaman Werewolf power=2 toughness=3 [/card] [card] name=Spellseeker auto=may moveto(hand) target(*[instant;sorcery;manacost<=2]|myLibrary) text=When Spellseeker enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Spellshift target=*|stack auto=fizzle auto=Reveal:1 revealzone(targetcontrollerlibrary) revealuntil(*[instant;sorcery]|targetcontrollerlibrary) optionone choice name(Put in play) target(*[instant;sorcery]|reveal) activate castcard(normal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend text=Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then they shuffles their library. mana={3}{U} type=Instant [/card] [card] name=Spelltwine abilities=exiledeath target=<2>*[instant;sorcery]|graveyard auto=moveto(myexile) && activate castcard(copied) text=Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. mana={5}{U} type=Sorcery [/card] [card] name=Spellweaver Duo auto=may target(creature[tapped]) moveto(hand) text=Assist (Another player can pay up to {6} of this spell's cost.) -- When Spellweaver Duo enters, you may return target tapped creature to its owner's hand. mana={6}{U} type=Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Spellweaver Eternal abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=_BLOCKED_life:-2 opponent text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) mana={1}{U} type=Creature subtype=Zombie Snake Wizard power=2 toughness=1 [/card] [card] name=Spellwild Ouphe auto=@targeted(this) from(*[instant;sorcery;enchantment;aura]|mycastingzone):altercost(colorless,-2) text=Spells that target Spellwild Ouphe cost {2} less to cast. mana={1}{G} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Sphere of Annihilation auto=counter(0/0,x,Void) auto=@each my upkeep restriction{compare(hascntvoid)~equalto~0}:transforms((,newability[all(creature[manacost<=0]|battlefield) moveto(exile)],newability[all(creature[manacost<=0]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=0]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=0]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~1}:transforms((,newability[all(creature[manacost<=1]|battlefield) moveto(exile)],newability[all(creature[manacost<=1]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=1]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=1]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~2}:transforms((,newability[all(creature[manacost<=2]|battlefield) moveto(exile)],newability[all(creature[manacost<=2]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=2]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=2]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~3}:transforms((,newability[all(creature[manacost<=3]|battlefield) moveto(exile)],newability[all(creature[manacost<=3]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=3]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=3]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~4}:transforms((,newability[all(creature[manacost<=4]|battlefield) moveto(exile)],newability[all(creature[manacost<=4]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=4]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=4]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~5}:transforms((,newability[all(creature[manacost<=5]|battlefield) moveto(exile)],newability[all(creature[manacost<=5]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=5]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=5]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~6}:transforms((,newability[all(creature[manacost<=6]|battlefield) moveto(exile)],newability[all(creature[manacost<=6]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=6]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=6]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~7}:transforms((,newability[all(creature[manacost<=7]|battlefield) moveto(exile)],newability[all(creature[manacost<=7]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=7]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=7]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~8}:transforms((,newability[all(creature[manacost<=8]|battlefield) moveto(exile)],newability[all(creature[manacost<=8]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=8]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=8]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~9}:transforms((,newability[all(creature[manacost<=9]|battlefield) moveto(exile)],newability[all(creature[manacost<=9]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=9]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=9]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~10}:transforms((,newability[all(creature[manacost<=10]|battlefield) moveto(exile)],newability[all(creature[manacost<=10]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=10]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=10]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~11}:transforms((,newability[all(creature[manacost<=11]|battlefield) moveto(exile)],newability[all(creature[manacost<=11]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=11]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=11]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~12}:transforms((,newability[all(creature[manacost<=12]|battlefield) moveto(exile)],newability[all(creature[manacost<=12]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=12]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=12]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~13}:transforms((,newability[all(creature[manacost<=13]|battlefield) moveto(exile)],newability[all(creature[manacost<=13]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=13]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=13]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~14}:transforms((,newability[all(creature[manacost<=14]|battlefield) moveto(exile)],newability[all(creature[manacost<=14]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=14]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=14]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~15}:transforms((,newability[all(creature[manacost<=15]|battlefield) moveto(exile)],newability[all(creature[manacost<=15]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=15]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=15]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~16}:transforms((,newability[all(creature[manacost<=16]|battlefield) moveto(exile)],newability[all(creature[manacost<=16]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=16]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=16]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~17}:transforms((,newability[all(creature[manacost<=17]|battlefield) moveto(exile)],newability[all(creature[manacost<=17]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=17]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=17]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~18}:transforms((,newability[all(creature[manacost<=18]|battlefield) moveto(exile)],newability[all(creature[manacost<=18]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=18]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=18]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~equalto~19}:transforms((,newability[all(creature[manacost<=19]|battlefield) moveto(exile)],newability[all(creature[manacost<=19]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=19]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=19]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot auto=@each my upkeep restriction{compare(hascntvoid)~morethan~19}:transforms((,newability[all(creature[manacost<=20]|battlefield) moveto(exile)],newability[all(creature[manacost<=20]|graveyard) moveto(exile)],newability[all(planeswalker[manacost<=20]|battlefield) moveto(exile)],newability[all(planeswalker[manacost<=20]|graveyard) moveto(exile)],newability[moveto(exile)])) oneshot text=Sphere of Annihilation enters with X void counters on it. -- At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it. mana={X}{B} type=Artifact [/card] [card] name=Sphere of Safety auto=lord(creature|opponentbattlefield) transforms((,newability[foreach(enchantment|opponentbattlefield) attackpwcost:1])) text=Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. mana={4}{W} type=Enchantment [/card] [card] name=Sphinx Mindbreaker abilities=Flying auto=deplete:10 opponent text=Flying -- When Sphinx Mindbreaker enters, each opponent puts the top ten cards of their library into their graveyard. mana={5}{U}{U} type=Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx of Enlightenment abilities=flying auto=draw:1 opponent && draw:3 controller text=Flying -- When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of Foresight abilities=flying autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Sphinx of Foresight) _SCRY3_ aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:_SCRY1_ text=You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. -- Flying -- At the beginning of your upkeep, scry 1. mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Sphinx of Forgotten Lore abilities=flash,flying auto=_ATTACKING_target(instant,sorcery|mygraveyard) tempflashback ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) mana={2}{U}{U} type=Creature subtype=Sphinx power=3 toughness=3 [/card] [card] name=Sphinx of New Prahv abilities=flying,vigilance auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Flying, vigilance -- Spells your opponents cast that target Sphinx of New Prahv cost 2 more to cast. mana={W}{W}{U}{U} type=Creature subtype=Sphinx power=4 toughness=3 [/card] [card] name=Sphinx of the Chimes abilities=flying auto={0}:name(Discard 2 same name cards) target(*[-land]|myhand) transforms((,newability[if type(other *[-land;share!name!]|myhand)~morethan~0 then transforms((,newability[reject],newability[name(Discard same card again) target(*[-land;share!name!]|myhand) reject and!( draw:4 )!])) oneshot])) oneshot text=Flying -- Discard two nonland cards with the same name: Draw four cards. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=6 [/card] [card] name=Sphinx of the Guildpact abilities=flying auto=cantbetargetof(*[-multicolor;-colorless]|opponentBattlefield,opponenthand,opponentgraveyard,opponentstack) color=white,blue,black,red,green text=Sphinx of the Guildpact is all colors. -- Flying -- Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) mana={7} type=Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of the Second Sun abilities=flying auto=@each my secondmain:nextphasealter(add,untap,controller,after) auto=@each my secondmain:nextphasealter(add,upkeep,controller,after) auto=@each my secondmain:nextphasealter(add,draw,controller,after) text=Flying -- At the beginning of your second main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) mana={6}{U}{U} type=Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx's Decree auto=phaseaction[upkeep once] maxCast(*[instant;sorcery])0 opponent ueot text=Each opponent can't cast instant or sorcery spells during that player's next turn. mana={1}{W} type=Sorcery [/card] [card] name=Sphinx's Insight auto=_ADDENDUM_ life:2 auto=draw:2 text=Draw two cards. -- Addendum - If you cast this spell during your main phase, you gain 2 life. mana={2}{W}{U} type=Instant [/card] [card] name=Spider Climb abilities=asflash other={G} name(Cast with flash) restriction=can play enchantment auto=alternative all(this) transforms((,newability[phaseaction[cleanup sourceinplay once] sacrifice all(this)])) target=creature auto=teach(creature) +0/+3 auto=teach(creature) reach text=You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spider Food auto=if type(artifact)~morethan~0 then choice name() name(Destroy target artifact) destroy target(artifact) auto=if type(enchantment)~morethan~0 then choice name() name(Destroy target enchantment) destroy target(enchantment) auto=if type(creature[flying])~morethan~0 then choice name() name(Destroy target flying creature) destroy target(creature[flying]) auto=choice name(No target) doNothing auto=_FOOD_ text=Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G} type=Sorcery [/card] [card] name=Spike Cannibal auto=counter(1/1) auto=all(other creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) target(Spike Cannibal[fresh]|mybattlefield) && counter(1/1.-1) all(this)])) oneshot auto=all(creature|opponentbattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) target(Spike Cannibal[fresh]|opponentbattlefield) && counter(1/1.-1) all(this)])) oneshot text=Spike Cannibal enters with a +1/+1 counter on it. -- When Spike Cannibal enters, move all +1/+1 counters from all creatures onto it. mana={1}{B}{B} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike, Tournament Grinder auto={p(B)}{p(B)}{p(B)}{p(B)}:name(Choose card outside the game) name(Choose card outside the game) target(*|mysideboard) moveto(hand) text=(Phyrexian {B} can be paid with either {B} or 2 life.) -- Phyrexian {B} Phyrexian {B} Phyrexian {B} Phyrexian {B}: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand. mana={2}{p(B)}{p(B)} color=black type=Legendary Creature subtype=Human Gamer power=1 toughness=1 [/card] [card] name=Spike-Tailed Ceratops text=Spike-Tailed Ceratops can block an additional creature each combat. mana={4}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Spiked Pit Trap abilities=flash auto={5}:name(Roll a d20) target(creature|battlefield) counter(0/0,1,SpikedEffect) && all(this) rolld20 20 winability donothing winabilityend rolld20end auto=@dierolled(this) from(controller):all(this) sacrifice auto=@dierolled(this) from(controller):ability$!name(Deal 5 damage) all(creature[counter{0/0.1.SpikedEffect}]|battlefield) transforms((,newability[damage:5],newability[removeallcounters(0/0.1.SpikedEffect)])) oneshot!$controller auto=@dierolled(this) result(10) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(11) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(12) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(13) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(14) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(15) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(16) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(17) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(18) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(19) from(controller):name(Create treasure) _TREASURE_ auto=@dierolled(this) result(20) from(controller):name(Create treasure) _TREASURE_ text=Flash -- {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. -- 1-9 | Spiked Pit Trap deals 5 damage to that creature. -- 10-20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token. mana={1} type=Artifact [/card] [card] name=Spiked Ripsaw auto={3}:equip auto=teach(creature) 3/3 auto=teach(creature) transforms((,newability[_ATTACKING_may name(Sacrifice a forest) target(forest|mybattlefield) sacrifice and!( all(this) trample ueot )!])) text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2}{G} type=Artifact subtype=Equipment [/card] [card] name=Spikefield Cave auto=tap(noevent) auto={T}:add{R} text=Spikefield Cave enters tapped. -- {T}: Add {R}. // {R} Spikefield Hazard type=Land [/card] [card] name=Spikefield Hazard restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Spikefield Cave) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Spikefield Cave) name(Spikefield Cave) flip(Spikefield Cave) forcetype(land) auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature) name(Damage creature) target(creature) transforms((,newability[exiledeath],newability[damage:1])) ueot auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) transforms((,newability[exiledeath],newability[damage:1])) ueot auto=choice name(Damage player) name(Damage player) target(player) damage:1 text=Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. // Spikefield Cave mana={R} type=Instant [/card] [card] name=Spikewheel Acrobat text=Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) other={2}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={3}{R} type=Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Spin Out target=creature,Vehicle auto=destroy text=Destroy target creature or Vehicle. mana={1}{B}{B} type=Instant [/card] [card] name=Spinal Centipede auto=_DIES_counter(1/1)target(creature|myBattlefield) text=When Spinal Centipede dies, put a +1/+1 counter on target creature you control. mana={2}{B} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Spinal Parasite abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-2)}:name(Remove a counter from permanent) removesinglecountertype(1) target(*[counter{any}]|myBattlefield) text=Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. mana={5} type=Artifact Creature subtype=Insect power=-1 toughness=-1 [/card] [card] name=Spined Karok mana={2}{G} type=Creature subtype=Crocodile power=2 toughness=4 [/card] [card] name=Spined Megalodon abilities=hexproof aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_ATTACKING__SCRY1_ text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={5}{U}{U} type=Creature subtype=Shark power=5 toughness=7 [/card] [card] name=Spinehorn Minotaur auto=restriction{compare(pdrewcount)~morethan~1} double strike ueot text=As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. mana={2}{R} type=Creature subtype=Minotaur Berserker power=2 toughness=3 [/card] [card] name=Spinerock Knoll abilities=hiddenface auto=tap(noevent) aicode=activate target(*[zpos<=4]|mylibrary) moveto(myExile) and!( transforms((,newability[all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )! auto=name(look) reveal:4 optionone name(Exile a card) target(*|reveal) imprint optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto={T}:Add{R} auto=this(variable{hasevict}>0) {R}{T} restriction{foelost(7)}:name(Cast exiled card) name(Cast exiled card) transforms((,newability[may name(Cast exiled card) target(*[evictname]|myexile) activate castcard(normal)])) forever text=Hideaway (This land enters tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {R}. -- {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. type=Land [/card] [card] name=Spineseeker Centipede auto=may target(land[basic]|mylibrary) moveto(hand) auto=while(restriction{delirium}) 1/2 auto=while(restriction{delirium}) vigilance text=When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- Delirium - Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. mana={2}{G} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Spinewoods Paladin abilities=trample auto=life:3 autohand={3}{G}:_PLOT_ autoexile=_PLOTCAST_ text=Trample -- When Spinewoods Paladin enters, you gain 3 life. -- Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={4}{G} type=Creature subtype=Human Knight power=5 toughness=4 [/card] [card] name=Spinner of Souls abilities=reach auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(hand) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend text=Reach -- Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. mana={2}{G} type=Creature subtype=Spider Spirit power=4 toughness=3 [/card] [card] name=Spinning Darkness other={E(*[black]|mygraveyard)}{E(*[black]|mygraveyard)}{E(*[black]|mygraveyard)} name(Exile 3 black creatures) auto=damage:3 target(creature[-black]) auto=life:3 controller text=You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. -- Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Instant [/card] [card] name=Spinning Wheel auto={T}:add{W} auto={T}:add{G} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} auto={5}{T}:tap target(creature) text={T}: Add one mana of any color. -- {5}, {T}: Tap target creature. mana={3} type=Artifact [/card] [card] name=Spinning Wheel Kick target=creature|myBattlefield auto=name(Deal power damage) damage:power target(*[creature;planeswalker]|battlefield) text=Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers. mana={X}{X}{G}{G} type=Sorcery [/card] [card] name=Spiny Starfish auto={U}:regenerate && token(Starfish,Creature Starfish,0/1,blue) text={U}: Regenerate Spiny Starfish. -- At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. mana={2}{U} type=Creature subtype=Starfish power=0 toughness=1 [/card] [card] name=Spire Garden auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Spire Garden enters tapped unless you have two or more opponents. -- {T}: Add {R} or {G}. type=Land [/card] [card] name=Spire Mangler abilities=flash, flying auto=target(creature[flying]|mybattlefield) +2/+0 ueot text=Flash -- Flying -- When Spire Mangler enters, target creature with flying you control gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Spire Mechcycle abilities=haste auto=this(cantargetcard(*[-effect]) {T(other *[mount;vehicle]|myBattlefield)}:becomes(effect creature) forever && counter(1/1) foreach(other *[mount;vehicle]|myBattlefield) auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Haste -- Exhaust - Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.) -- Crew 2 mana={4}{R} type=Artifact subtype=Vehicle power=5 toughness=4 [/card] [card] name=Spire Winder abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ 1/1 text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing. mana={3}{U} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Spires of Orazca auto={T}:Add{1} auto={T}:target(creature[attacking]|opponentbattlefield) untap && removefromcombat text=(Transforms from Thaumatic Compass.) -- {T}: Add {1}. -- {T}: Untap target attacking creature an opponent controls and remove it from combat. type=Land [/card] [card] name=Spirit Cai abilities=flying type=Creature subtype=Spirit power=1 toughness=1 color=white [/card] [card] name=Spirit Summoning auto=token(Spirit,Creature Spirit,3/2,white,red) text=Create a 3/2 red and white Spirit creature token. mana={1}{RW}{RW} type=Sorcery subtype=Lesson [/card] [card] name=Spirit of Malevolence auto=_DIES_life:-1 opponent && life:1 controller text=When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Spirit of the Aldergard auto=target(land[snow]|mylibrary) moveto(hand) and!( shuffle )! auto=foreach(other snow|myBattlefield) 1/0 text=When Spirit of the Aldergard enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. -- Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. mana={3}{G} type=Snow Creature subtype=Bear Spirit power=0 toughness=4 [/card] [card] name=Spirit of the Labyrinth auto=@drawfoeof(player) restriction{compare(odrewcount)~morethan~1}:name(Opponent can't draw more than 1) transforms((,newability[all(*[zpos=type:*:opponenthand]|opponenthand) moveto(ownerlibrary)])) oneshot auto=@drawof(player) restriction{compare(pdrewcount)~morethan~1}:name(You can't draw more than 1) transforms((,newability[all(*[zpos=type:*:myhand]|myhand) moveto(ownerlibrary)])) oneshot text=Each player can't draw more than one card each turn. mana={1}{W} type=Enchantment Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Spirit of the Spires abilities=flying auto=lord(other creature[flying]|myBattlefield) +0/+1 text=Flying -- Other creatures you control with flying get +0/+1. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Spirit-Sister's Call auto=@each my end:name(Choose permanent to sacrifice) transforms((,newability[if type(artifact|mybattlefield)~morethan~0 then if type(artifact|mygraveyard)~morethan~0 then choice name(Sacrifice an artifact) name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice and!( target(other artifact|mygraveyard) moveto(mybattlefield) and!( becomes(^^exiledeath) forever )! )!],newability[if type(creature|mybattlefield)~morethan~0 then if type(creature|mygraveyard)~morethan~0 then choice name(Sacrifice a creature) name(Sacrifice a creature) name(Sacrifice a creature) target(creature|mybattlefield) sacrifice and!( target(other creature|mygraveyard) moveto(mybattlefield) and!( becomes(^^exiledeath) forever )! )!],newability[if type(enchantment|mybattlefield)~morethan~0 then if type(enchantment|mygraveyard)~morethan~0 then choice name(Sacrifice an enchantment) name(Sacrifice an enchantment) name(Sacrifice an enchantment) target(enchantment|mybattlefield) sacrifice and!( target(other enchantment|mygraveyard) moveto(mybattlefield) and!( becomes(^^exiledeath) forever )! )!],newability[if type(land|mybattlefield)~morethan~0 then if type(land|mygraveyard)~morethan~0 then choice name(Sacrifice a land) name(Sacrifice a land) name(Sacrifice a land) target(land|mybattlefield) sacrifice and!( target(other land|mygraveyard) moveto(mybattlefield) and!( becomes(^^exiledeath) forever )! )!],newability[if type(planeswalker|mybattlefield)~morethan~0 then if type(planeswalker|mygraveyard)~morethan~0 then choice name(Sacrifice a planeswalker) name(Sacrifice a planeswalker) name(Sacrifice a planeswalker) target(planeswalker|mybattlefield) sacrifice and!( target(other planeswalker|mygraveyard) moveto(mybattlefield) and!( becomes(^^exiledeath) forever )! )!],newability[if type(battle|mybattlefield)~morethan~0 then if type(battle|mygraveyard)~morethan~0 then choice name(Sacrifice a battle) name(Sacrifice a battle) name(Sacrifice a battle) target(battle|mybattlefield) sacrifice and!( target(other battle|mygraveyard) moveto(mybattlefield) and!( becomes(^^exiledeath) forever )! )!],newability[choice name(Don't sacrifice a permanent) donothing])) forever text=At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." mana={3}{W}{B} type=Enchantment [/card] [card] name=Spirited Companion auto=draw:1 text=When Spirited Companion enters, draw a card. mana={1}{W} type=Enchantment Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Spiritual Focus auto=@discarded(*|hand):may draw:1 controller auto=@discarded(*|hand):life:2 controller text=Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. mana={1}{W} type=Enchantment [/card] [card] name=Spit Flame target=creature auto=damage:4 autograveyard=@movedTo(Dragon|myBattlefield):may name(Return Spit Flame) pay({R}) name(Return Spit Flame) moveto(hand) text=Spit Flame deals 4 damage to target creature. -- Whenever a Dragon enters under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand. mana={2}{R} type=Instant [/card] [card] name=Spite // Malice other={3}{B} name(Malice) auto=alternative bury target(creature[-black]) auto=ifnot paid(alternative) then fizzle target(*[-creature]|stack) text=Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated. mana={3}{U} type=Instant [/card] [card] name=Spiteful Banditry auto=@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create treasure) _TREASURE_ auto=name(Damage all creatures) damage:fullpaid all(creature|battlefield) text=When Spiteful Banditry enters, it deals X damage to each creature. -- Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. mana={X}{R}{R} type=Enchantment [/card] [card] name=Spiteful Prankster auto=this(variable{controllerturn}>0) first strike auto=@movedTo(graveyard) from(other creature|battlefield):damage:1 target(planeswalker,player) text=As long as it's your turn, Spiteful Prankster has first strike. -- Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. mana={2}{R} type=Creature subtype=Devil power=3 toughness=2 [/card] [card] name=Spiteful Sliver auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(player^planeswalker)])) text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spitfire Bastion auto={T}:Add{R} auto={2}{R}{T}:damage:3 target(anytarget) text=(Transforms from Vance's Blasting Cannons.) -- {T}: Add {R}. -- {2}{R}, {T}: Spitfire Bastion deals 3 damage to any target. type=Legendary Land [/card] [card] name=Spitfire Lagac auto=_LANDFALL_damage:1 opponent text=Landfall - Whenever a land enters under your control, Spitfire Lagac deals 1 damage to each opponent. mana={3}{R} type=Creature subtype=Lizard power=3 toughness=4 [/card] [card] name=Spitting Dilophosaurus abilities=cantblock auto=may counter(-1/-1) target(creature) auto=_ATTACKING_may counter(-1/-1) target(creature) auto=lord(creature[counter{-1/-1}]|opponentBattlefield) cantblock text=Whenever this creature enters or attacks, put a -1/-1 counter on up to one target creature. -- Creatures your opponents control with -1/-1 counters on them can't block. mana={2}{B} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Splash Lasher kicker={1}{U} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=may target(creature) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) text=Offspring {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U} type=Creature subtype=Frog Wizard power=3 toughness=3 [/card] [card] name=Splash Portal target=creature|myBattlefield auto=(blink) && transforms((,newability[if cantargetcard(*[bird;frog;otter;rat]) then draw:1])) forever text=Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card. mana={U} type=Sorcery [/card] [card] name=Splatter Goblin auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot text=When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Phyrexian Goblin power=2 toughness=1 [/card] [card] name=Splendid Agony target=creature auto=counter(-1/-1) auto=counter(-1/-1) target(creature) text=Distribute two -1/-1 counters among one or two target creatures. mana={2}{B} type=Instant [/card] [card] name=Splendor Mare abilities=lifelink,cycling autohand=__CYCLING__({1}{W}) autohand=@cycled(this|myHand):name(Put lifelink counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever text=Lifelink -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Splendor Mare, put a lifelink counter on target creature you control. mana={2}{W} type=Creature subtype=Elk Unicorn power=3 toughness=3 [/card] [card] name=Splicer's Skill auto=token(Phyrexian Golem,Artifact Creature Phyrexian Golem,3/3) text=Create a 3/3 colorless Phyrexian Golem artifact creature token. -- Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{W} type=Sorcery [/card] [card] name=Split Up auto=choice name(Destroy all tapped creatures) destroy all(creature[tapped]) auto=choice name(Destroy all untapped creatures) destroy all(creature[-tapped]) text=Choose one - -- - Destroy all tapped creatures. -- - Destroy all untapped creatures. mana={1}{W}{W} type=Sorcery [/card] [card] name=Split the Party auto=choice name(Target opponent) target(creature|opponentbattlefield) moveTo(hand) auto=choice name(Target yourself) target(creature|mybattlefield) moveTo(hand) text=Choose target player. Return half the creatures they control to their owner's hand, rounded up. mana={3}{U}{U} type=Sorcery [/card] [card] name=Split the Spoils target=*[-instant;-sorcery]|mygraveyard auto=moveto(myreveal) and!( transforms((,newability[if compare(genrand2)~equalto~1 then moveto(myexile) else moveto(hand)])) oneshot )! text=Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) mana={2}{G} type=Sorcery [/card] [card] name=Splitskin Doll auto=if type(other creature[power<=2]|myBattlefield)~lessthan~1 then _LOOT_ else draw:1 text=When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less. mana={1}{W} type=Artifact Creature subtype=Toy power=2 toughness=1 [/card] [card] name=Splitting Slime auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && clone all(this) text={4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.) mana={3}{G}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Splitting the Powerstone target=artifact|mybattlefield auto=sacrifice and!( if cantargetcard(*[legendary]|*) then draw:1 controller )! auto=name(Create powerstone) token(Powerstone)*2 and!( tap(noevent) )! text=As an additional cost to cast this spell, sacrifice an artifact. -- Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={2}{U} type=Sorcery [/card] [card] name=Spoils of Adventure abilities=affinityparty auto=life:3 controller auto=draw:3 controller text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- You gain 3 life and draw three cards. mana={4}{W}{U} type=Instant [/card] [card] name=Spoils of Blood auto=token(Horror,Creature Horrror,bothalldeadcreature/bothalldeadcreature,black) text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. mana={B} type=Instant [/card] [card] name=Spoils of War auto=if type(*[artifact;creature]|opponentgraveyard)~equalto~compare(X) then name(Distribute 1/1 counters) thisforeach(X) ability$! name(Put 1/1 counter) name(Put 1/1 counter) target(creature) counter(1/1) !$ controller text=X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. -- Distribute X +1/+1 counters among any number of target creatures. mana={X}{B} type=Sorcery [/card] [card] name=Spoils of the Hunt other={2}{S(treasure|myBattlefield)} name(Sacrifice 1 treasure) otherrestriction=type(treasure|mybattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 restriction=type(creature|mybattlefield)~morethan~0 autohand={0}{S(treasure|myBattlefield)}{S(treasure|myBattlefield)}{S(treasure|myBattlefield)} restriction{type(treasure|mybattlefield)~morethan~2}:name(Sacrifice 3 treasures) name(Sacrifice 3 treasures) activate castcard(normal kicked!:3:!) autohand={1}{S(treasure|myBattlefield)}{S(treasure|myBattlefield)} restriction{type(treasure|mybattlefield)~morethan~1}:name(Sacrifice 2 treasures) name(Sacrifice 2 treasures) activate castcard(normal kicked!:2:!) auto=ifnot paid(alternative) then if compare(kicked)~equalto~0 then name(Creature deals damage) name(Creature deals damage) name(Creature deals damage) target(creature|myBattlefield) transforms((,newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot auto=if compare(kicked)~equalto~2 then name(Creature gets 2/0) name(Creature gets 2/0) target(creature|myBattlefield) transforms((,newability[2/0],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot auto=if compare(kicked)~equalto~3 then name(Creature gets 3/0) name(Creature gets 3/0) target(creature|myBattlefield) transforms((,newability[3/0],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot auto=alternative name(Creature gets 1/0) name(Creature gets 1/0) target(creature|myBattlefield) transforms((,newability[1/0],newability[name(Damage creature) damage:power target(creature|opponentbattlefield)])) ueot text=Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. mana={2}{G} type=Instant [/card] [card] name=Spontaneous Flight target=creature auto=2/2 ueot auto=transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever text=Target creature gets +2/+2 until end of turn. Put a flying counter on it. mana={2}{W} type=Instant [/card] [card] name=Spore Crawler auto=_DIES_name(Draw a card) draw:1 controller text=When Spore Crawler dies, draw a card. mana={2}{G} type=Creature subtype=Fungus power=3 toughness=2 [/card] [card] name=Spore Swarm auto=_SAPROLINGTOKEN_*3 text=Create three 1/1 green Saproling creature tokens. mana={3}{G} type=Instant [/card] [card] name=Sporeback Wolf auto=this(variable{controllerturn}>0) 0/2 text=As long as it's your turn, Sporeback Wolf gets +0/+2. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Sporecrown Thallid auto=lord(other Fungus|myBattlefield) +1/+1 auto=lord(other Saproling|myBattlefield) +1/+1 text=Each other creature you control that's a Fungus or Saproling gets +1/+1. mana={1}{G} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Sporeweb Weaver abilities=reach auto=cantbetargetof(*[blue]) auto=@damaged(this) turnLimited:life:1 controller && _SAPROLINGTOKEN_ text=Reach, hexproof from blue -- Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. mana={2}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Sporogenesis auto=@each my upkeep:may counter(0/0,1,Fungus) target(creature[-token]) auto=@movedTo(graveyard) from(creature[counter{0/0.1.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green) auto=@movedTo(graveyard) from(creature[counter{0/0.2.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*2 auto=@movedTo(graveyard) from(creature[counter{0/0.3.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*3 auto=@movedTo(graveyard) from(creature[counter{0/0.4.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*4 auto=@movedTo(graveyard) from(creature[counter{0/0.5.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*5 auto=@movedTo(graveyard) from(creature[counter{0/0.6.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*6 auto=@movedTo(graveyard) from(creature[counter{0/0.7.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*7 auto=@movedTo(graveyard) from(creature[counter{0/0.8.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*8 auto=@movedTo(graveyard) from(creature[counter{0/0.9.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*9 auto=@movedTo(graveyard) from(creature[counter{0/0.10.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*10 auto=@movedTo(graveyard) from(creature[counter{0/0.11.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*11 auto=@movedTo(graveyard) from(creature[counter{0/0.12.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*12 auto=@movedTo(graveyard) from(creature[counter{0/0.13.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*13 auto=@movedTo(graveyard) from(creature[counter{0/0.14.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*14 auto=@movedTo(graveyard) from(creature[counter{0/0.15.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*15 auto=@movedTo(graveyard) from(creature[counter{0/0.16.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*16 auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*17 auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18 auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19 auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20 auto=_DIES_removeallcounters(0/0,1,Fungus) all(creature|battlefield) text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. mana={3}{G} type=Enchantment [/card] [card] name=Spotcycle Scouter auto=_SCRY2_ auto=_CREW1_ text=When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{W} type=Artifact subtype=Vehicle power=3 toughness=2 [/card] [card] name=Spotter Thopter abilities=flying other={3}{U} name(prototype) auto=alternative becomes(,2/3,blue) auto=scry:power scrycore delayed dontshow donothing scrycoreend scryend text=Prototype {3}{U} - 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Flying -- When Spotter Thopter enters, scry X, where X is its power. mana={8} type=Artifact Creature subtype=Thopter power=4 toughness=5 [/card] [card] name=Spreading Flames auto=thisforeach(variable{6}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature) damage:1!$ controller text=Spreading Flames deals 6 damage divided as you choose among any number of target creatures. mana={6}{R} type=Instant [/card] [card] name=Spreading Insurrection abilities=storm auto=target(creature|opponentbattlefield) moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{R} type=Sorcery [/card] [card] name=Spreading Rot target=land auto=destroy auto=life:-2 targetcontroller text=Destroy target land. Its controller loses 2 life. mana={4}{B} type=Sorcery [/card] [card] name=Spring // Mind abilities=hasaftermath,asflash flashback={4}{U}{U} name(Mind) restriction=can play sorcery auto=ifnot paid(flashback) then name(Search basic land) target(land[basic]|myLibrary) moveTo(myBattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto=if paid(flashback) then draw:2 controller text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. mana={2}{G} type=Sorcery [/card] [card] name=Spring Splasher auto=_ATTACKING_target(creature|opponentBattlefield) -3/-0 ueot text=Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. mana={1}{U} type=Creature subtype=Frog Beast power=2 toughness=1 [/card] [card] name=Spring-Leaf Avenger autohand={3}{G}{N}:ninjutsu auto=@combatdamaged(player) from(this):target(*[-instant;-sorcery]|mygraveyard) moveto(hand) text=Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. mana={3}{G}{G} type=Creature subtype=Insect Ninja power=6 toughness=5 [/card] [card] name=Springbloom Druid aicode=may sacrifice notaTarget(land|myBattlefield) && activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=may name(Sacrifice a land) sacrifice notaTarget(land|myBattlefield) && name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend limit:1 text=When Springbloom Druid enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Springjack Pasture auto={T}:add{C} auto={4}{T}:token(Goat,Creature Goat,0/1,white) auto={T}{S(*[goat]|mybattlefield)}:add{W} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{G} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{U} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{R} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}:add{B} && life:1 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B} && life:2 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B} && life:3 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B} && life:4 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B} && life:5 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B} && life:6 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B} && life:7 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B} && life:8 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W}{W} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:9 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{W}{W}{W}{W}{W}{W}{W}{W}{W}{W} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} && life:10 controller auto={T}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}{S(*[goat]|mybattlefield)}:add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} && life:10 controller text={T}: Add {C}. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color. You gain X life. type=Land [/card] [card] name=Springjaw Trap abilities=flash auto={4}{T}{S}:damage:3 target(anytarget) text=Flash -- {4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target. mana={1} type=Artifact [/card] [card] name=Springmane Cervin auto=life:2 controller text=When Springmane Cervin enters, you gain 2 life. mana={2}{G} type=Creature subtype=Elk power=3 toughness=2 [/card] [card] name=Springmantle Cleric abilities=sunburst auto=counter(1/1,sunburst) text=Springmantle Cleric enters with a +1/+1 counter on it for each color of mana spent to cast it. mana={4}{G} type=Creature subtype=Elf Cleric power=2 toughness=3 [/card] [card] name=Sprite Dragon abilities=flying,haste auto=@movedto(*[-creature]|myStack):counter(1/1) text=Flying, haste -- Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. mana={U}{R} type=Creature subtype=Faerie Dragon power=1 toughness=1 [/card] [card] name=Sprout Swarm other={convoke} name(Convoke) auto=token(Saproling,Creature Saproling,1/1,green) buyback={4}{G} text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Instant [/card] [card] name=Sproutback Trudge abilities=trample anyzone=affinity(variable{lifegain}) reduce({1}) autograveyard=@each my secondmain restriction{compare(lifegain)~morethan~0}:name(Can play from graveyard) transforms((,newability[canPlayFromGraveyard])) ueot text=This spell costs {X} less to cast, where X is the amount of life you gained this turn. -- Trample -- At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard. mana={7}{G}{G} type=Creature subtype=Fungus Beast power=9 toughness=7 [/card] [card] name=Sprouting Goblin kicker={G} auto=if paid(kicker) then target(target(*[plains;island;swamp;mountain;forest])|mylibrary) moveto(hand) auto={R}{T}{S(land|myBattlefield)}:draw:1 text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. -- {R}, {T}, Sacrifice a land: Draw a card. mana={1}{R} type=Creature subtype=Goblin Druid power=2 toughness=2 [/card] [card] name=Sprouting Renewal other={convoke} name(Convoke) auto=choice create(Elf Knight:creature Elf Knight:2/2:green,white:vigilance) auto=choice destroy target(artifact,enchantment) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Choose one -- Create a 2/2 green and white Elf Knight creature token with vigilance. -- Destroy target artifact or enchantment. mana={2}{G} type=Sorcery [/card] [card] name=Spy Eye abilities=flying auto=@combatdamaged(player) from(this):may moveto(hand) all(*[zpos=1]|opponentlibrary) text=Flying -- Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. mana={2}{U}{U} type=Creature subtype=Eye Spy power=1 toughness=3 [/card] [card] name=Squad Captain abilities=vigilance auto=foreach(other creature|mybattlefield) counter(1/1) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Squad Captain enters with a +1/+1 counter on it for each other creature you control. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Squad Commander auto=token(Kor Warrior,Creature Kor Warrior,1/1,white)*calculateparty auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get 1/0 and indestructible) name(creatures get 1/0 and indestructible) all(creature|myBattlefield) transforms((,newability[1/0],indestructible)) ueot text=When Squad Commander enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. mana={3}{W} type=Creature subtype=Kor Warrior power=3 toughness=3 [/card] [card] name=Squad Rallier auto={2}{W}:reveal:4 optionone choice target(creature[power<=2]|reveal) moveto(hand) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text={2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{W} type=Creature subtype=Human Scout power=3 toughness=4 [/card] [card] name=Squallmonger auto={2}:damage:1 all(creature[flying]) && damage:1 all(player) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) all(creature[flying]) && damage:1 all(player)?donothing!$ opponent])) forever text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. mana={3}{G} type=Creature subtype=Monger power=3 toughness=3 [/card] [card] name=Squandered Resources auto=this(variable{plandg}>0) {S(land[manag]|mybattlefield)}:Add{G} auto=this(variable{plandu}>0) {S(land[manau]|mybattlefield)}:Add{U} auto=this(variable{plandr}>0) {S(land[manar]|mybattlefield)}:Add{R} auto=this(variable{plandb}>0) {S(land[manab]|mybattlefield)}:Add{B} auto=this(variable{plandw}>0) {S(land[manaw]|mybattlefield)}:Add{W} auto=this(variable{plandc}>0) {S(land[cmana]|mybattlefield)}:Add{C} text=Sacrifice a land: Add one mana of any type the sacrificed land could produce. mana={B}{G} type=Enchantment [/card] [card] name=Square Up target=creature auto=becomes(,4/4) ueot text=Target creature has base power and toughness 4/4 until end of turn. mana={1}{GU} type=Instant [/card] [card] name=Squash target=creature,planeswalker other={1}{R} name(Cast with giant) otherrestriction=type(giant|mybattlefield)~morethan~0 restriction=type(giant|mybattlefield)~equalto~0 auto=damage:6 text=This spell costs {3} less to cast if you control a Giant. -- Squash deals 6 damage to target creature or planeswalker. mana={4}{R} type=Instant [/card] [card] name=Squeaking Pie Sneak abilities=fear otherrestriction=type(*[goblin]|myhand)~lessthan~2 other={4}{B} restriction=type(*[goblin]|myhand)~morethan~1 text=As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Squealing Devil abilities=fear other={X}{B}{R} name(Pay with B) auto=ifnot paid(alternative) then sacrifice auto=target(creature) X/0 ueot text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Squealing Devil enters, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. -- When Squealing Devil enters, sacrifice it unless {B} was spent to cast it. mana={X}{1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Squee, Dubious Monarch abilities=haste auto=_ATTACKING_create(goblin:creature goblin:1/1:red:battleready) retrace={3}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} text=Haste -- Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking. -- You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. mana={2}{R} type=Legendary Creature subtype=Goblin Noble power=2 toughness=2 [/card] [card] name=Squee, the Immortal abilities=canplayfromexile,canPlayFromGraveyard text=You may cast Squee, the Immortal from your graveyard or from exile. mana={1}{R}{R} type=Legendary Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Squire's Devotion target=creature auto=1/1 auto=lifelink auto=_WHITEVAMPIRE_ text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters, create a 1/1 white Vampire creature token with lifelink. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Squirrel type=Creature subtype=Squirrel power=1 toughness=1 color=green [/card] [card] name=Squirrel Sanctuary auto=_SQUIRRELTOKEN_ auto=@movedto(graveyard) from(creature[-token]|myBattlefield):pay({1}) name(Pay 1 and return to hand) moveTo(hand) text=When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token. -- Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand. mana={G} type=Enchantment [/card] [card] name=Squirrel Sovereign auto=lord(other squirrel|myBattlefield) 1/1 text=Other Squirrels you control get +1/+1. mana={1}{G} type=Creature subtype=Squirrel Noble power=2 toughness=2 [/card] [card] name=Stab target=creature auto=-2/-2 ueot text=Target creature gets -2/-2 until end of turn. mana={B} type=Instant [/card] [card] name=Stadium Headliner auto=_MOBILIZE_(1) auto={1}{R}{S}:damage:type:creature:myBattlefield target(creature) text=Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) -- {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Stadium Vendors auto=choice Add{R}{R} auto=choice Add{W}{W} auto=choice Add{U}{U} auto=choice Add{B}{B} auto=choice Add{G}{G} text=When Stadium Vendors enters, choose a player. That player adds two mana of any one color they choose. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Staff of Compleation auto={T}{L:1}:destroy target(*|myBattlefield) auto={T}{L:2}:Add{W} auto={T}{L:2}:Add{U} auto={T}{L:2}:Add{B} auto={T}{L:2}:Add{R} auto={T}{L:2}:Add{G} auto={T}{L:3}:_PROLIFERATE_ auto={T}{L:4}:draw:1 auto={5}:all(this) untap text={T}, Pay 1 life: Destroy target permanent you own. -- {T}, Pay 2 life: Add one mana of any color. -- {T}, Pay 3 life: Proliferate. -- {T}, Pay 4 life: Draw a card. -- {5}: Untap Staff of Compleation. mana={3} type=Artifact [/card] [card] name=Staff of Titania auto=teach(creature) type:Forest:myBattlefield/type:Forest:myBattlefield nonstatic auto=teach(creature) transforms((,newability[_ATTACKING_create(dryad:creature forest dryad land:1/1:green)])) auto={3}:equip text=Equipped creature gets +X/+X, where X is the number of Forests you control. -- Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Staff of the Ages auto=all(creature|battlefield) transforms((,newability[-forestwalk],newability[-swampwalk],newability[-islandwalk],newability[-mountainwalk],newability[-plainswalk])) forever text=Creatures with landwalk abilities can be blocked as though they didn't have those abilities. mana={3} type=Artifact [/card] [card] name=Staff of the Storyteller auto=choice token(Spirit,Creature Spirit,1/1,white,flying) auto=@tokencreated(*|myBattlefield):name(Add story counter) counter(0/0,1,Story) auto={W}{T}{C(0/0,-1,Story)}:name(Draw a card) draw:1 controller text=When Staff of the Storyteller enters, create a 1/1 white Spirit creature token with flying. -- Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. -- {W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card. mana={1}{W} type=Artifact [/card] [card] name=Stagecoach Security auto=all(creature|myBattlefield) 1/1 auto=all(creature|myBattlefield) vigilance autohand={3}{W}:_PLOT_ autoexile=_PLOTCAST_ text=When Stagecoach Security enters, creatures you control get +1/+1 and gain vigilance until end of turn. -- Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={4}{W} type=Creature subtype=Human Soldier power=4 toughness=5 [/card] [card] name=Staggering Insight target=creature auto=1/1 auto=lifelink auto=@combatdamaged(player) from(mytgt):draw:1 controller text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Staggering Size target=creature auto=3/3 auto=trample text=Target creature gets +3/+3 and gains trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Stain the Mind other={convoke} name(Convoke) auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(*[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles their library. mana={4}{B} type=Sorcery [/card] [card] name=Stalactite Stalker abilities=menace auto=@each my end:if type(*[-instant;-sorcery;fresh]|mygraveyard)~morethan~0 then counter(1/1) auto={2}{B}{S}:target(creature) -power/-power ueot text=Menace -- At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. -- {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. mana={B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Stalked Researcher abilities=defender auto=_CONSTELLATION_canattack ueot auto=_EERIE_canattack ueot text=Defender -- Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. mana={1}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Stalking Leonin auto=this(cantargetcard(*[-LeoninEffect])) {0}:name(reveal the opponent) name(reveal the opponent) all(this) becomes(LeoninEffect) forever && target(creature[attacking]|opponentbattlefield) moveto(exile) text=When Stalking Leonin enters, secretly choose an opponent. -- Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once. mana={2}{W} type=Creature subtype=Cat Archer power=3 toughness=3 [/card] [card] name=Stalking Predator abilities=menace,nightbound backside=Shady Traveler auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Shady Traveler type=Creature subtype=Werewolf color=black power=4 toughness=4 [/card] [card] name=Stall Out abilities=cycling target=creature,Vehicle auto=transforms((,newability[tap],newability[counter(0/0.3.Stun)])) autohand=__CYCLING__({2}) text=Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Sorcery [/card] [card] name=Stall for Time kicker={1}{U} auto=ifnot paid(kicker) then may target(creature) tap auto=if paid(kicker) then may target(creature) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) auto=draw:1 text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Stalwart Pathlighter abilities=vigilance auto=@each my combatbegins restriction{coven}:name(All creatures gain indestructible) all(creature|myBattlefield) transforms((,indestructible)) ueot text=Vigilance -- Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Stalwart Successor abilities=menace auto=lord(creature|mybattlefield) transforms((,newability[@totalcounteradded(1/1) from(this) turnlimited:counter(1/1)])) text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. mana={1}{B}{G} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Stalwart Valkyrie abilities=flying other={1}{W}{E(creature|mygraveyard)} name(Exile creature) text=You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. -- Flying mana={3}{W} type=Creature subtype=Angel Warrior power=3 toughness=2 [/card] [card] name=Stalwarts of Osgiliath auto=_RINGTEMPTS_ auto=_SECOND_DRAW_ name(Put 1/1 counter) counter(1/1) text=When Stalwarts of Osgiliath enters, the Ring tempts you. -- Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. mana={4}{W} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Stampede Rider abilities=trample auto=@each combatbegins:if type(creature[power>=4]|mybattlefield)~morethan~0 then 1/1 ueot text=Trample -- At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. mana={2}{R} type=Creature subtype=Satyr power=2 toughness=3 [/card] [card] name=Stampede Surfer abilities=haste auto=_ATTACKING_create(boar:creature boar:2/2:green:battleready) text=Haste -- Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. mana={3}{RG}{RG} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Stampeding Horncrest auto=aslongas(dinosaur|myBattlefield) haste text=Stampeding Horncrest has haste as long as you control another Dinosaur. mana={4}{R} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Stampeding Scurryfoot auto=this(cantargetcard(*[-effect]) {3}{G}:becomes(effect) forever && counter(1/1) && create(elephant:creature elephant:3/3:green) text=Exhaust - {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.) mana={G} type=Creature subtype=Mouse power=1 toughness=1 [/card] [card] name=Stand // Deliver other={2}{U} name(Deliver) auto=ifnot paid(alternative) then prevent:2 target(creature) auto=alternative moveto(hand) target(*|battlefield) text=Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner's hand. mana={W} type=Instant [/card] [card] name=Star of Extinction target=land auto=destroy auto=damage:20 all(creature,planeswalker) text=Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. mana={5}{R}{R} type=Sorcery [/card] [card] name=Star-Crowned Stag auto=_ATTACKING_tap target(creature|opponentBattlefield) text=Whenever Star-Crowned Stag attacks, tap target creature defending player controls. mana={3}{W} type=Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Starfall Invocation other={3}{W}{W} name(Gift a card) auto=alternative draw:1 opponent auto=alternative destroy all(creature) && ability$! moveTo(battlefield) target(creature[fresh]|myGraveyard) !$ controller auto=ifnot paid(alternative) then destroy all(creature) auto=destroy all creature a creature into your graveyard this way the battlefield under your control auto= text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control. mana={3}{W}{W} type=Sorcery [/card] [card] name=Starfield Mystic auto=lord(enchantment|mycastingzone) altercost(colorless,-1) auto=@movedTo(enchantment|mygraveyard) from(battlefield):counter(1/1) text=Enchantment spells you cast cost {1} less to cast. -- Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Starforged Sword other={4} name(Gift a tapped Fish) autostack=if paid(alternative) then _FISHTOKEN_ and!(tap(noevent))! opponent auto=alternative transforms((,newability[rehook target(creature|myBattlefield)])) oneshot auto=teach(creature) 3/3 auto=teach(creature) -flying auto={3}:equip text=Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) -- When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control. -- Equipped creature gets +3/+3 and loses flying. -- Equip {3} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Stargaze auto=reveal:twiceX optionone target(*|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=life:-X text=Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life. mana={X}{B}{B} type=Sorcery [/card] [card] name=Starlight Snare target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap text=Enchant creature -- When Starlight Snare enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Starlit Mantle abilities=flash target=creature|myBattlefield auto=1/1 auto=teach(creature) hexproof ueot text=Flash -- Enchant creature you control -- When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- Enchanted creature gets +1/+1. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Starnheim Aspirant auto=lord(*[angel]|mycastingzone) changecost(colorless:-2) forcedalive text=Angel spells you cast cost 2 less to cast. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Starnheim Courser abilities=flying auto=lord(*[artifact;enchantment]|mycastingzone) changecost(colorless:-1) forcedalive text=Flying -- Artifact and enchantment spells you cast cost {1} less to cast. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=2 [/card] [card] name=Starnheim Memento auto={T}:Add{W} auto={1}{W}{T}:target(creature) transforms((,newability[1/1],flying)) ueot asSorcery text={T}: Add {W}. -- {1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery. mana={3} type=Artifact [/card] [card] name=Starnheim Unleashed abilities=foretell autohand=_FORETELL_ autoexile={X}{X}{W} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=ifnot paid(alternative) then token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance) auto=alternative token(Warrior,Creature Angel Warrior,4/4,white,flying,vigilance)*xx text=Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. -- Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={2}{W}{W} type=Sorcery [/card] [card] name=Starry-Eyed Skyrider abilities=flying auto=_ATTACKING_target(other creature|myBattlefield) flying ueot auto=lord(*[attacking&tokens]|myBattlefield) flying text=Flying -- Whenever this creature attacks, another target creature you control gains flying until end of turn. -- Attacking tokens you control have flying. mana={2}{W} type=Creature subtype=Human Scout power=1 toughness=3 [/card] [card] name=Starscape Cleric abilities=flying,cantblock kicker={2}{B} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=@lifeof(player) from(*[-lifefaker]|*):life:-1 opponent text=Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Flying -- This creature can't block. -- Whenever you gain life, each opponent loses 1 life. mana={1}{B} type=Creature subtype=Bat Cleric power=2 toughness=1 [/card] [card] name=Start // Finish abilities=hasaftermath flashback={2}{B}{S(creature|mybattlefield)} name(Finish) otherrestriction=can play sorcery,type(creature|myBattlefield)~morethan~0,type(creature|battlefield)~morethan~1 auto=ifnot paid(flashback) then token(Warrior,Creature Warrior,1/1,white,vigilance)*2 auto=if paid(flashback) then destroy target(creature|battlefield) text=Create two 1/1 white Warrior creature tokens with vigilance. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. -- Destroy target creature. mana={2}{W} type=Instant [/card] [card] name=Start from Scratch auto=choice name(Deal 1 damage) target(anytarget) damage:1 auto=choice name(Destroy artifact) target(artifact|battlefield) destroy text=Choose one -- Start from Scratch deals 1 damage to any target. -- Destroy target artifact. mana={2}{R} type=Sorcery subtype=Lesson [/card] [card] name=Startle target=creature auto=-2/0 ueot auto=name(Create zombie) token(Zombie Dec) auto=draw:1 controller text=Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Startling Development abilities=cycling target=creature auto=transforms((,Serpent,setpower=4,settoughness=4,blue)) ueot autohand=__CYCLING__({1}) text=Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. -- Cycling {1} ({1}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Stasis Field target=creature auto=teach(creature) loseabilities auto=teach(creature) becomes(,0/2) auto=teach(creature) defender text=Enchant creature -- Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Static Discharge target=anytarget auto=damage:3plushascntperpetualchargeplusend auto=all(Static Discharge|myzones) counter(0/0.1.PerpetualCharge) text=Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard. mana={1}{R} type=Sorcery [/card] [card] name=Static Net auto=(blink)forsrc target(*[-land]|opponentbattlefield) auto=life:2 controller auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield. -- When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={3}{W} type=Enchantment [/card] [card] name=Static Orb auto=aslongas sourcenottap:lord(*) doesnotuntap auto=@each my untap:untap notaTarget(*[tapped]|mybattlefield) auto=@each opponent untap:ability$!name(untap land) untap notaTarget(*[tapped]|mybattlefield)!$ opponent text=As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. mana={3} type=Artifact [/card] [card] name=Static Snare abilities=flash,affinityattackingcreatures auto=(blink)forsrc target(other *[artifact;creature]|battlefield) text=Flash -- This spell costs {1} less to cast for each attacking creature. -- When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. mana={4}{W} type=Enchantment [/card] [card] name=Status // Statue other={2}{B}{G} name(Statue) auto=alternative target(*[creature;artifact;enchantment]) destroy auto=ifnot paid(alternative) then target(creature) transforms((,newability[1/1],deathtouch)) ueot text=Target creature gets +1/+1 and gains deathtouch until end of turn. -- Destroy target artifact, creature, or enchantment. mana={BG} type=Instant [/card] [card] name=Staunch Shieldmate mana={W} type=Creature subtype=Dwarf Soldier power=1 toughness=3 [/card] [card] name=Staunch Throneguard abilities=vigilance auto=_MONARCH_CONTROLLER_ text=Vigilance -- When Staunch Throneguard enters, you become the monarch. mana={5} type=Artifact Creature subtype=Construct power=2 toughness=5 [/card] [card] name=Steadfast Armasaur abilities=vigilance auto=@combat(attacking,blocking) source(this):transforms((,newability[{1}{W}{T}:damage:toughness target(creature[attacking;blocking])])) ueot text=Vigilance -- {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. mana={3}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Steadfast Paladin abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Dwarf Knight power=2 toughness=2 [/card] [card] name=Steadfast Sentinel abilities=vigilance autograveyard={4}{W}{W}{E}:_ETERNALIZE_ text=Vigilance -- Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Steadfast Sentry abilities=vigilance auto=_DIES_counter(1/1) target(creature|myBattlefield) text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Steadfast Unicorn auto={3}{W}:all(creature|myBattlefield) transforms((,newability[1/1],vigilance)) ueot myturnonly text={3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. mana={W} type=Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Steady Aim target=creature auto=Untap auto=+1/+4 auto=reach text=Untap target creature. It gets +1/+4 and gains reach until end of turn. mana={1}{G} type=Instant [/card] [card] name=Stealth Mission target=creature|myBattlefield auto=counter(1/1,2) auto=unblockable text=Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. mana={2}{U} type=Sorcery [/card] [card] name=Steampath Charger kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=_DIES_damage:1 target(player) text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- When this creature dies, it deals 1 damage to target player. mana={1}{R} type=Creature subtype=Lizard Warlock power=2 toughness=1 [/card] [card] name=Steel Dromedary auto=tap(noevent) auto=counter(1/1,2) auto=this(counter{1/1}>=1) doesnotuntap auto=@each my combatbegins restriction{compare(hascnt11)~morethan~0}:may name(Move 1/1 counter) all(this) counter(1/1,-1) && target(creature) counter(1/1) text=Steel Dromedary enters tapped with two +1/+1 counters on it. -- Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. -- At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. mana={3} type=Artifact Creature subtype=Camel power=2 toughness=2 [/card] [card] name=Steel Exemplar abilities=trample,sunburst auto=if compare(sunburst)~equalto~1 then counter(1/1,2) text=Trample -- Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. mana={5} type=Artifact Creature subtype=Wizard power=4 toughness=4 [/card] [card] name=Steel Hellkite abilities=flying auto={2}:name(Gains 1/0) 1/0 ueot auto=@combatdamageof(player) from(this):name(Hellkite Effect) counter(0/0.1.HellkiteEffect) auto=@combatdamagefoeof(player) from(this):name(Hellkite Effect) counter(0/0.1.HellkiteOppoEffect) auto=@each end restriction{compare(hascnthellkiteeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.HellkiteEffect) auto=@each end restriction{compare(hascnthellkiteoppoeffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.HellkiteOppoEffect) auto={C(0/0.-1.HellkiteOppoEffect)}{0}:name(X=0) all(*[-land;manacost=0]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{0}:name(X=0) all(*[-land;manacost=0]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{1}:name(X=1) all(*[-land;manacost=1]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{1}:name(X=1) all(*[-land;manacost=1]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{2}:name(X=2) all(*[-land;manacost=2]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{2}:name(X=2) all(*[-land;manacost=2]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{3}:name(X=3) all(*[-land;manacost=3]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{3}:name(X=3) all(*[-land;manacost=3]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{4}:name(X=4) all(*[-land;manacost=4]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{4}:name(X=4) all(*[-land;manacost=4]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{5}:name(X=5) all(*[-land;manacost=5]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{5}:name(X=5) all(*[-land;manacost=5]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{6}:name(X=6) all(*[-land;manacost=6]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{6}:name(X=6) all(*[-land;manacost=6]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{7}:name(X=7) all(*[-land;manacost=7]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{7}:name(X=7) all(*[-land;manacost=7]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{8}:name(X=8) all(*[-land;manacost=8]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{8}:name(X=8) all(*[-land;manacost=8]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{9}:name(X=9) all(*[-land;manacost=9]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{9}:name(X=9) all(*[-land;manacost=9]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{10}:name(X=10) all(*[-land;manacost=10]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{10}:name(X=10) all(*[-land;manacost=10]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{11}:name(X=11) all(*[-land;manacost=11]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{11}:name(X=11) all(*[-land;manacost=11]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{12}:name(X=12) all(*[-land;manacost=12]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{12}:name(X=12) all(*[-land;manacost=12]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{13}:name(X=13) all(*[-land;manacost=13]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{13}:name(X=13) all(*[-land;manacost=13]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{14}:name(X=14) all(*[-land;manacost=14]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{14}:name(X=14) all(*[-land;manacost=14]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{15}:name(X=15) all(*[-land;manacost=15]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{15}:name(X=15) all(*[-land;manacost=15]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{16}:name(X=16) all(*[-land;manacost=16]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{16}:name(X=16) all(*[-land;manacost=16]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{17}:name(X=17) all(*[-land;manacost=17]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{17}:name(X=17) all(*[-land;manacost=17]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{18}:name(X=18) all(*[-land;manacost=18]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{18}:name(X=18) all(*[-land;manacost=18]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{19}:name(X=19) all(*[-land;manacost=19]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{19}:name(X=19) all(*[-land;manacost=19]|myBattlefield) destroy auto={C(0/0.-1.HellkiteOppoEffect)}{20}:name(X=20) all(*[-land;manacost>=20]|opponentBattlefield) destroy auto={C(0/0.-1.HellkiteEffect)}{20}:name(X=20) all(*[-land;manacost>=20]|myBattlefield) destroy text=Flying -- {2}: Steel Hellkite gets +1/+0 until end of turn. -- {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. mana={6} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Steel Leaf Champion auto=cantbeblockedby(creature[power<=2]) text=Steel Leaf Champion can't be blocked by creatures with power 2 or less. mana={G}{G}{G} type=Creature subtype=Elf Knight power=5 toughness=4 [/card] [card] name=Steel Seraph abilities=flying other={1}{W}{W} name(prototype) auto=alternative becomes(,3/3,white) auto=@each my combatbegins:ability$!choice target(creature|myBattlefield) flying ueot _ choice target(creature|myBattlefield) vigilance ueot _ choice target(creature|myBattlefield) lifelink ueot !$ controller text=Prototype {1}{W}{W} - 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- Flying -- At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. mana={6} type=Artifact Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Steel Squirrel auto={6}:all(this) rolld6 6 winability donothing winabilityend loseability donothing loseabilityend rolld6end auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 5/5) name(Get 5/5) 5/5 ueot auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 6/6) name(Get 6/6) 6/6 ueot text=Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. -- {6}: Roll a six-sided die. mana={2} type=Artifact Creature subtype=Squirrel power=1 toughness=1 [/card] [card] name=Steel-Plume Marshal abilities=flying auto=_ATTACKING_all(other creature[attacking;flying]|mybattlefield) 2/2 ueot text=Flying -- Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. mana={3}{W}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Steelbane Hydra auto=counter(1/1,X) auto={2}{G}{C(1/1,-1)}:destroy target(*[enchantment;artifact]) text=Steelbane Hydra enters with X +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. mana={X}{G}{G} type=Creature subtype=Turtle Hydra power=0 toughness=0 [/card] [card] name=Steelburr Champion abilities=vigilance kicker={1}{W} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=@movedTo(*[-creature]|opponentstack):counter(1/1) text=Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Vigilance -- Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. mana={2}{W} type=Creature subtype=Mouse Soldier power=1 toughness=1 [/card] [card] name=Steelclad Spirit abilities=defender auto=@movedTo(enchantment|myBattlefield):name(Can attack) canattack text=Defender -- Whenever an enchantment enters under your control, Steelclad Spirit can attack this turn as though it didn't have defender. mana={1}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Steelclaw Lance auto={3}:equip auto={1}:equip target(creature[knight]|myBattlefield) auto=teach(creature) 2/2 text=Equipped creature gets +2/+2. -- Equip Knight {1} -- Equip {3} mana={B}{R} type=Artifact subtype=Equipment [/card] [card] name=Steelfin Whale abilities=affinityartifacts auto=@movedTo(artifact|mybattlefield):untap text=Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) -- Whenever an artifact enters under your control, untap Steelfin Whale. mana={5}{U} type=Creature subtype=Whale power=3 toughness=4 [/card] [card] name=Steelgaze Griffin abilities=flying auto=_SECOND_DRAW_2/0 ueot text=Flying -- Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. mana={4}{U} type=Creature subtype=Griffin power=2 toughness=4 [/card] [card] name=Steeple Creeper auto={3}{U}:flying text={3}{U}: Steeple Creeper gains flying until end of turn. mana={2}{G} type=Creature subtype=Frog Snake power=4 toughness=2 [/card] [card] name=Stench of Evil auto=foreach(plains|mybattlefield) ability$!name(Destroy plains) destroy notaTarget(plains|mybattlefield)!$ controller && ability$!name(pay 2 or damage 1) pay[[{2}]] name(pay 2 mana) donothing?damage:1 controller!$ controller auto=foreach(plains|opponentbattlefield) ability$!name(Destroy plains) destroy notaTarget(plains|mybattlefield)!$ opponent && ability$!name(pay 2 or damage 1) pay[[{2}]] name(pay 2 mana) donothing?damage:1 controller!$ opponent text=Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stenn, Paranoid Partisan auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Battle) transforms((,newability[lord(Battle|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever auto={1}{W}{U}:_BLINK_UEOT_ text=As Stenn, Paranoid Partisan enters, choose a card type other than creature or land. -- Spells you cast of the chosen type cost {1} less to cast. -- {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={W}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stensia Uprising auto=@each my end:name(Create Human) token(Human,Creature Human,1/1,red) and!( if type(*|mybattlefield)~equalto~13 then may name(Sacrifice and damage) all(this) sacrifice and!( transforms((,newability[damage:7 target(anytarget)])) oneshot )! )! text=At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. mana={2}{R}{R} type=Enchantment [/card] [card] name=Step Between Worlds auto=ability$! may moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 !$ controller auto=ability$! may moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 !$ opponent auto=moveto(exile) autohand={4}{U}{U}:_PLOT_ autoexile=_PLOTCAST_ text=Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. -- Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Step Through target=<2>creature|battlefield aicode=activate moveto(hand) target(wizard|myLibrary) autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>wizard|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(hand))! afterrevealedend revealend auto=moveto(hand) text=Return two target creatures to their owners' hands. -- Wizardcycling {2} ({2} , Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Sterling Hound auto=_SURVEIL2_ text=When Sterling Hound enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={3} type=Artifact Creature subtype=Dog power=3 toughness=2 [/card] [card] name=Sterling Keykeeper auto={2}{T}:tap target(creature[-mount]) text={2}, {T}: Tap target non-Mount creature. mana={1}{W} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Sterling Supplier abilities=flying auto=counter(1/1) target(other creature|myBattlefield) text=Flying -- When Sterling Supplier enters, put a +1/+1 counter on another target creature you control. mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=Stern Dismissal target=creature,enchantment auto=moveTo(hand) text=Return target creature or enchantment an opponent controls to its owner's hand. mana={U} type=Instant [/card] [card] name=Stern Lesson auto=name(Draw and discard) draw:2 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) forever auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={2}{U} type=Instant [/card] [card] name=Stern Scolding target=creature|stack auto=if cantargetcard(*[power<=2]|*) then fizzle auto=if cantargetcard(*[toughness<=2]|*) then fizzle text=Counter target creature spell with power or toughness 2 or less. mana={U} type=Instant [/card] [card] name=Stew the Coneys target=creature|mybattlefield auto=name(Deal damage) transforms((,newability[name(Deal damage) name(Deal damage) damage:power target(creature|opponentbattlefield)])) oneshot auto=_FOOD_ text=Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={2}{G} type=Instant [/card] [card] name=Steward of Solidarity auto=@exerted(this):token(Warrior,creature Warrior,1/1,white,vigilance) auto={T}:exert && freeze text={T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.) mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Sticky Fingers target=creature auto=teach(creature) menace auto=@combatdamaged(player) from(mytgt):_TREASURE_ auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 controller text=Enchant creature -- Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- When enchanted creature dies, draw a card. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Stickytongue Sentinel abilities=reach auto=may target(other *|myBattlefield) moveto(hand) text=Reach -- When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand. mana={2}{G} type=Creature subtype=Frog Warrior power=3 toughness=3 [/card] [card] name=Stigma Lasher abilities=wither auto=@damageof(player) from(this):transforms((,newability[nolifegain])) forever auto=@damagefoeof(player) from(this):transforms((,newability[nolifegainopponent])) forever text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. mana={R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Stillness in Motion auto=@each my upkeep:if type(*|mylibrary)~equalto~0 then target(<5>*|mygraveyard) moveTo(mylibrary) auto=@each my upkeep:if type(*|mylibrary)~equalto~0 then moveTo(exile) all(this) auto=@each my upkeep:deplete:3 text=At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order. mana={1}{U} type=Enchantment [/card] [card] name=Stimulus Package auto=_TREASURE_*2 auto={S(*[Treasure]|myBattlefield)}:_CITIZENTOKEN_ text=When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. mana={2}{R}{G} type=Enchantment [/card] [card] name=Sting, the Glinting Dagger auto=teach(creature) 1/1 auto=teach(creature) haste auto=teach(creature) transforms((,newability[@each combatbegins:name(Untap creature) untap])) auto=teach(creature) transforms((,newability[@combat(blocking) source(this) from(creature[orc;goblin]):name(Gain first strike) transforms((,first strike)) ueot])) auto=teach(creature) transforms((,newability[@combat(blocked) source(this) from(creature[orc;goblin]):name(Gain first strike) transforms((,first strike)) ueot])) auto={2}:equip text=Equipped creature gets +1/+1 and has haste. -- At the beginning of each combat, untap equipped creature. -- Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Stingblade Assassin abilities=flash,flying auto=target(creature[damaged]|opponentbattlefield) destroy text=Flash -- Flying -- When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn. mana={3}{B} type=Creature subtype=Faerie Assassin power=3 toughness=1 [/card] [card] name=Stingerback Terror abilities=flying,trample auto=foreach(*|myHand) -1/-1 autohand={2}{R}:_PLOT_ autoexile=_PLOTCAST_ text=Flying, trample -- Stingerback Terror gets -1/-1 for each card in your hand. -- Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{R}{R} type=Creature subtype=Scorpion Dragon power=7 toughness=7 [/card] [card] name=Stinging Cave Crawler abilities=deathtouch auto=aslongas(*[-instant;-sorcery]|myGraveyard) _ATTACKING_life:-1 >3 auto=aslongas(*[-instant;-sorcery]|myGraveyard) _ATTACKING_draw:1 >3 text=Deathtouch -- Descend 4 - Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Insect Horror power=1 toughness=3 [/card] [card] name=Stinging Hivemaster abilities=poisontoxic auto=_DIES__PHYREXIANMITETOKEN_ text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." mana={2}{B} type=Creature subtype=Phyrexian Warlock power=3 toughness=2 [/card] [card] name=Stinging Lionfish auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:ability$!name(Choose one) choice name(Tap non-land) tap(noevent) target(*[-land]|battlefield) _ choice name(Untap non-land) untap target(*[-land]|battlefield) _ choice name(Do nothing) donothing!$ controller text=Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. mana={1}{U} type=Enchantment Creature subtype=Fish power=2 toughness=1 [/card] [card] name=Stinging Scorpion auto=target(creature|opponentbattlefield) -1/-1 ueot text=When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. mana={4}{B} type=Host Creature subtype=Scorpion power=3 toughness=2 [/card] [card] name=Stinging Shot abilities=cycling target=creature[flying] auto=counter(-1/-1,3) autohand=__CYCLING__({2}) text=Put three -1/-1 counters on target creature with flying. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={G} type=Instant [/card] [card] name=Stinging Study auto=name(Draw and lose life) target(*[iscommander]|mybattlefield,mycommandzone) transforms((,newability[draw:manacost controller],newability[life:-manacost controller])) oneshot text=You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. mana={4}{B} type=Instant [/card] [card] name=Stir the Sands abilities=cycling auto=_ZOMBIETOKEN_*3 autohand=__CYCLING__({3}{B}) && _ZOMBIETOKEN_ text=Create three 2/2 black Zombie creature tokens. -- Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) -- When you cycle Stir the Sands, create a 2/2 black Zombie creature token. mana={4}{B}{B} type=Sorcery [/card] [card] name=Stirge abilities=flying,cantblock auto=name(BloodDrain) {1}{B}{L:1}{S}:draw:1 text=Flying -- Stirge can't block. -- Blood Drain - {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. mana={B} type=Creature subtype=Insect Bat power=1 toughness=1 [/card] [card] name=Stirring Address abilities=overload target=creature|mybattlefield other={5}{W} name(Overload) auto=2/2 ueot auto=overload all(creature|myBattlefield) 2/2 ueot text=Target creature you control gets +2/+2 until end of turn. -- Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{W} type=Instant [/card] [card] name=Stirring Bard abilities=defender auto=_INITIATIVE_CONTROLLER_ auto={T}:name(Creature gains menace and haste) target(creature|battlefield) transforms((,haste,menace)) ueot text=Defender -- When Stirring Bard enters, you take the initiative. -- Mantle of Inspiration - {T}: Target creature gains menace and haste until end of turn. mana={3}{R} type=Creature subtype=Dragon Bard power=0 toughness=4 [/card] [card] name=Stitched Assistant aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=may name(Exploit a creature) target(creature|mybattlefield) exploits and!( transforms((,newability[scry:1 scrycore delayed draw:1 scrycoreend scryend])) oneshot )! text=Exploit (When this creature enters, you may sacrifice a creature.) -- When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={2}{U} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Stitcher's Graft auto={2}:equip auto=teach(creature) 3/3 auto=teach(creature) transforms((,newability[counter(0/0.1.Hooked)],newability[_ATTACKING_all(this) frozen])) auto=lord(*[counter{0/0.1.Hooked}]|mybattlefield) transforms((,newability[this(gear < 1) destroy])) text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -- Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Stitcher's Supplier auto=deplete:3 autograveyard=_DIES_deplete:3 text=When Stitcher's Supplier enters or dies, put the top three cards of your library into your graveyard. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Stock Up auto=name(look) reveal:5 optionone name(Get two cards) target(<2>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Sorcery [/card] [card] name=Stocking the Pantry auto=@totalcounteradded(1/1) from(creature|mybattlefield):counter(0/0,1,supply) auto={2}{C(0/0,-1,supply)}:draw:1 text=Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry. -- {2}, Remove a supply counter from Stocking the Pantry: Draw a card. mana={G} type=Enchantment [/card] [card] name=Stockpiling Celebrant auto=may name(Return nonland) target(other *[-land]|myBattlefield) moveto(hand) and!( _SCRY2_ )! text=When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. mana={2}{W} type=Creature subtype=Dwarf Knight power=3 toughness=2 [/card] [card] name=Stoic Angel abilities=flying,vigilance auto=all(creature|mybattlefield) doesnotuntap auto=all(creature|opponentbattlefield) doesnotuntap auto=@each my untap:untap target(creature[tapped]|mybattlefield) auto=@each opponent untap:ability$!name(untap creature) untap notaTarget(creature[tapped]|mybattlefield)!$ opponent text=Flying, vigilance -- Players can't untap more than one creature during their untap steps. mana={1}{G}{W}{U} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Stoic Farmer abilities=foretell autohand=_FORETELL_ autoexile={1}{W} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if compare(type:land:mybattlefield)~lessthan~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[shuffle])) oneshot )! auto=if compare(type:land:mybattlefield)~equalto~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(hand) auto=if compare(type:land:mybattlefield)~morethan~compare(type:land:opponentbattlefield) then name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(hand) text=When Stoic Farmer enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. -- Foretell {1}{W} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{W} type=Creature subtype=Dwarf Peasant power=3 toughness=3 [/card] [card] name=Stolen Strategy auto=@each my upkeep:all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) ueot )! text=At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. mana={4}{R} type=Enchantment [/card] [card] name=Stolen Vitality target=creature auto=3/1 ueot auto=if compare(controllerturn)~equalto~1 then trample ueot auto=if compare(controllerturn)~equalto~0 then transforms((,first strike)) ueot text=Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Stolen by the Fae auto=moveto(hand) target(creature[manacost=X]|battlefield) auto=thisforeach(X) create(Faerie:creature Faerie:1/1:blue:flying) controller text=Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. mana={X}{U}{U} type=Sorcery [/card] [card] name=Stone Giant auto={T}:target(creature[toughness<=powerminus1minusend]|myBattlefield) transforms((,flying,newability[treason])) text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Stone Haven Pilgrim auto=@combat(attacking) source(this) restriction{type(*[artifact;enchantment]|myBattlefield)~morethan~0}:1/1 ueot && lifelink ueot text=Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. mana={1}{W} type=Creature subtype=Kor Cleric power=2 toughness=2 [/card] [card] name=Stone Idol Generator auto=@each blockers:foreach(creature[attacking]|myBattlefield) alterenergy:1 controller auto={T}{e:6}:create(construct:artifact creature construct:6/12:trample) asSorcery text=Whenever a creature you control attacks, you get {E} (an energy counter). -- {T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery. mana={5} type=Artifact [/card] [card] name=Stone Retrieval Unit auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=When Stone Retrieval Unit enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={4} type=Artifact Creature subtype=Construct power=2 toughness=3 [/card] [card] name=Stone of Erech auto=lord(creature|opponentBattlefield) exiledeath auto={2}{T}{S}:name(Exile opponent graveyard) transforms((,newability[draw:1 controller],newability[all(*|opponentgraveyard) moveto(opponentexile)])) oneshot auto={2}{T}{S}:name(Exile your graveyard) transforms((,newability[draw:1 controller],newability[all(*|mygraveyard) moveto(myexile)])) oneshot text=If a creature an opponent controls would die, exile it instead. -- {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. mana={1} type=Legendary Artifact [/card] [card] name=Stonebinder's Familiar auto=@movedto(*|exile) restriction{during my turn} turnlimited:counter(1/1) text=Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. mana={W} type=Creature subtype=Spirit Dog power=1 toughness=1 [/card] [card] name=Stonebound Mentor aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Scry 1) _SCRY1_ text=Whenever one or more cards leave your graveyard, scry 1. mana={1}{R}{W} type=Creature subtype=Spirit Advisor power=3 toughness=3 [/card] [card] name=Stonecoil Serpent abilities=reach,trample auto=protection from(*[multicolor]) auto=counter(1/1,X) text=Reach, trample, protection from multicolored -- Stonecoil Serpent enters with X +1/+1 counters on it. mana={X} type=Artifact Creature subtype=Snake power=0 toughness=0 [/card] [card] name=Stoneforged Blade abilities=indestructible auto=teach(creature) 5/5 auto=teach(creature) double strike auto={0}:equip text=Indestructible -- Equipped creature gets +5/+5 and has double strike -- Equip {0}. type=Artifact subtype=Equipment [/card] [card] name=Stonerise Spirit abilities=flying auto={4}{E(*|mygraveyard)}:name(Creature gains flying) target(creature) flying ueot text=Flying -- {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. mana={1}{W} type=Creature subtype=Spirit Bird power=1 toughness=2 [/card] [card] name=Stoneskin abilities=flash target=creature auto=teach(creature) +0/+10 text=Flash -- Enchant creature -- Enchanted creature gets +0/+10. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Stonespeaker Crystal auto={T}:name(Add 2 mana) add{C}{C} auto={2}{T}{S}:name(Draw and exile) transforms((,newability[draw:1 controller],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile)],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)],newability[choice name(Exile both graveyards) all(*|graveyard) moveto(exile)])) oneshot text={T}: Add {C}{C}. -- {2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. mana={4} type=Artifact [/card] [card] name=Stonewise Fortifier auto={4}{W}:preventAllDamage to(this) ueot text={4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stonework Packbeast auto=becomes(Cleric Rogue Warrior Wizard) auto={2}:ability$! name(Add any color) choice name(Add White) add{W} _ choice name(Add Blue) add{U} _ choice name(Add Black) add{B} _ choice name(Add Red) add{R} _ choice name(Add Green) add{G}!$ controller text=Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. -- {2}: Add one mana of any color. mana={2} type=Artifact Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Stony Strength target=creature|myBattlefield auto=counter(1/1) auto=untap text=Put a +1/+1 counter on target creature you control. Untap that creature. mana={G} type=Instant [/card] [card] name=Storm Caller auto=damage:2 opponent text=When Storm Caller enters, it deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Ogre Shaman power=3 toughness=2 [/card] [card] name=Storm Elemental abilities=flying auto={U}{E(*[zpos=1]|mylibrary)}:tap(noevent) target(creature[flying]) auto={U}{E(land[zpos=1;snow]|mylibrary)}:1/1 ueot text=Flying -- {U}, Exile the top card of your library: Tap target creature with flying. -- {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Storm Fleet Aerialist abilities=flying auto=if raid then counter(1/1) text=Flying -- Raid - Storm Fleet Aerialist enters with a +1/+1 counter on it if you attacked with a creature this turn. mana={1}{U} type=Creature subtype=Human Pirate power=1 toughness=2 [/card] [card] name=Storm Fleet Arsonist auto=if raid then ability$!sacrifice notaTarget(creature|mybattlefield)!$ opponent text=Raid - When Storm Fleet Arsonist enters, if you attacked with a creature this turn, target opponent sacrifices a permanent. mana={4}{R} type=Creature subtype=Orc Pirate power=4 toughness=4 [/card] [card] name=Storm Fleet Pyromancer auto=if raid then damage:2 target(anytarget) text=Raid - When Storm Fleet Pyromancer enters, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player. mana={4}{R} type=Creature subtype=Human Pirate Wizard power=3 toughness=2 [/card] [card] name=Storm Fleet Sprinter abilities=unblockable, haste text=Haste -- Storm Fleet Sprinter can't be blocked. mana={1}{U}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Storm Fleet Spy auto=if raid then draw:1 text=Raid - When Storm Fleet Spy enters, if you attacked with a creature this turn, draw a card. mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Storm Fleet Swashbuckler auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,double strike)) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. mana={1}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Storm God's Oracle auto=_DIES_name(Deeals 3 damage) damage:3 target(anytarget) auto={1}:1/-1 ueot text={1}: Storm God's Oracle gets +1/-1 until end of turn. -- When Storm God's Oracle dies, it deals 3 damage to any target. mana={1}{U}{R} type=Enchantment Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Storm Herald abilities=haste auto=activate castcard(normal) target(aura|myGraveyard) and!( transforms((,newability[unearth],newability[exiledeath])) forever )! text=Haste -- When Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. mana={2}{R} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Storm King's Thunder auto=this(X>=1) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=2) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=3) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=4) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=5) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=6) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=7) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=8) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=9) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=10) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=11) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=12) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=13) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=14) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=15) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=16) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=17) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=18) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=19) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot auto=this(X>=20) emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) activate castcard(copied noevent)])) ueot text=When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. mana={X}{R}{R}{R} type=Instant [/card] [card] name=Storm Sculptor abilities=unblockable auto=moveto(hand) target(creature|mybattlefield) text=Storm Sculptor can't be blocked. -- When Storm Sculptor enters, return a creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=2 [/card] [card] name=Storm Skreelix abilities=flying auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) auto=@movedto(*[instant;sorcery]|mystack):name(Gets 2/0) 2/0 ueot text=Flying -- Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. type=Creature subtype=Drake Horror mana={3}{U}{R} power=2 toughness=4 [/card] [card] name=Storm Strike target=creature auto=first strike auto=+1/+0 aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Storm of Saruman auto=_WARD3_ auto=@movedto(*[-instant;-sorcery]|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Copy spell) name(Copy spell) all(trigger[to]) name(Copy spell) transforms((,newability[clone options(nolegend)])) oneshot auto=@movedto(*[instant;sorcery]|mystack) restriction{thisturn(*|mystack)~equalto~1}:name(Copy spell) name(Copy spell) all(trigger[to]) name(Copy spell) transforms((,newability[activate castcard(copied)])) oneshot text=Ward {3} -- Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) mana={4}{U}{U} type=Enchantment [/card] [card] name=Storm of Souls abilities=exiledeath auto=all(creature|mygraveyard) moveto(mybattlefield) and!( transforms((Spirit,setpower=1,settoughness=1)) forever )! text=Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. mana={4}{W}{W} type=Sorcery [/card] [card] name=Storm the Citadel auto=all(creature|myBattlefield) +2/+2 auto=all(creature|myBattlefield) transforms((,newability[@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentBattlefield)])) auto=all(creature|myBattlefield) transforms((,newability[@combatdamaged(Planeswalker) from(this):destroy target(*[artifact;enchantment]|opponentBattlefield)])) text=Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." mana={4}{G} type=Sorcery [/card] [card] name=Storm the Festival flashback={7}{G}{G}{G} aicode=activate transforms((,newability[target(*[-instant;-sorcery;manacost<=5]|mylibrary) moveto(mybattlefield) and!( all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=name(Look top 5 cards) reveal:5 optionone name(Get permanent with mana value 5 or less) target(*[-instant;-sorcery;manacost<=5]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( moveTo(myBattlefield) )! afterrevealedend revealend text=Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. -- Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G}{G} type=Sorcery [/card] [card] name=Storm the Seedcore auto=ability$!counter(1/1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1) target(creature|mybattlefield)!$ controller auto=all(creature|myBattlefield) vigilance auto=all(creature|myBattlefield) trample text=Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. mana={2}{G}{G} type=Sorcery [/card] [card] name=Storm the Vault auto=@each combatdamage restriction{opponentdamagedbycombat}:_TREASURE_ auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~4}:flip(Vault of Catlacan) text=Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. mana={2}{U}{R} type=Legendary Enchantment [/card] [card] name=Storm's Wrath auto=damage:4 all(creature,planeswalker) text=Storm's Wrath deals 4 damage to each creature and each planeswalker. mana={2}{R}{R} type=Sorcery [/card] [card] name=Storm-Charged Slasher abilities=nightbound backside=Reckless Stormseeker auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@each my combatbegins:name(Creature gets 2/0 and trample) target(creature|mybattlefield) transforms((,newability[2/0],trample)) ueot text=At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Reckless Stormseeker type=Creature subtype=Werewolf color=red power=3 toughness=4 [/card] [card] name=Storm-Kiln Artist auto=foreach(artifact|mybattlefield) 1/0 auto=@movedto(*[instant;sorcery]|mystack):name(Create Treasure) _TREASURE_ text=Storm-Kiln Artist gets +1/+0 for each artifact you control. -- Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. mana={3}{R} type=Creature subtype=Dwarf Shaman power=2 toughness=2 [/card] [card] name=Stormbeacon Blade auto=teach(creature) 3/0 auto=@combat(attacking) source(mytgt):if type(*[attacking]|mybattlefield)~morethan~2 then draw:1 auto={2}:equip text=Equipped creature gets +3/+0. -- Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Stormcarved Coast auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{U} auto={T}:add{R} text=Stormcarved Coast enters tapped unless you control two or more other lands. -- {T}: Add {U} or {R}. type=Land [/card] [card] name=Stormcatch Mentor abilities=haste auto=@movedto(*[-creature]|mystack):1/1 ueot auto=lord(Instant,sorcery|mycastingzone) altercost(colorless,-1) text=Haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Instant and sorcery spells you cast cost {1} less to cast. mana={U}{R} type=Creature subtype=Otter Wizard power=1 toughness=1 [/card] [card] name=Stormchaser Drake abilities=flying auto=@targeted(this) from(*|mystack):name(Draw a card) draw:1 controller text=Flying -- Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. mana={1}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Stormchaser's Talent auto=counter(0/0,1,Level) auto=_OTTERTOKEN_ auto=this(variable{hascntlevel}=1) {3}{U}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:target(instant,sorcery|mygraveyard) moveto(hand) auto=this(variable{hascntlevel}=2) {5}{U}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@movedTo(instant,sorcery|mystack) restriction{compare(hascntlevel)~morethan~2}:_OTTERTOKEN_ text=(Gain the next level as a sorcery to add its ability.) -- When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess. -- {3}{U}: Level 2 -- When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. -- {5}{U}: Level 3 -- Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess. mana={U} type=Enchantment subtype=Class [/card] [card] name=Stormclaw Rager auto={1}{S(other creature,artifact|mybattlefield)}:counter(1/1) && draw:1 asSorcery text={1}, Sacrifice another creature or artifact: Put a +1/+1 counter on Stormclaw Rager and draw a card. Activate only as a sorcery. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=2 toughness=2 [/card] [card] name=Stormcloud Spirit abilities=flying text=Flying. (This creature can't be blocked except by creatures with flying or reach.) mana={3}{U}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Stormfist Crusader abilities=menace auto=@each my upkeep:all(player) life:-1 auto=@each my upkeep:all(player) draw:1 text=Menace -- At the beginning of your upkeep, each player draws a card and loses 1 life. mana={B}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Stormkeld Prowler auto=@movedTo(*[manacost>=5]|mystack):counter(1/1,2) text=Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler. mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Stormplain Detainment auto=(blink)forsrc target(other *[-land]|opponentBattlefield) text=When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Stormscale Scion abilities=flying autostack=if casted(this) then thisforeach(variable{pstormcount}>=1) clone auto=lord(other dragon|myBattlefield) 1/1 text=Flying -- Other Dragons you control get +1/+1. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Stormscape Battlemage abilities=hasotherkicker other={2}{U}{W} name(Kicker white) kicker={2}{B} name(Kicker black or both) auto=alternative life:3 controller auto=if paid(kicker) then bury target(creature[-black]) auto=if paid(kicker) then pay({W}) name(Pay also kicker white) life:3 controller text=Kicker {W} and/or {2}{B}(You may pay an additional {W} and/or {2}{B} as you cast this spell.) -- When Stormscape Battlemage enters, if it was kicked with its {W} kicker, you gain 3 life. -- When Stormscape Battlemage enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. mana={2}{U} type=Creature subtype=Metathran Wizard power=2 toughness=2 [/card] [card] name=Stormshriek Feral // Flush Out abilities=flying,haste auto={1}{R}:1/0 ueot other={1}{R} name(Omen:Flush Out) auto=alternative if type(*|myHand)~morethan~0 then reject notaTarget(*|myhand) and!( draw:2 )! auto=alternative moveTo(library) && shuffle text=Flying, haste -- {1}{R}: This creature gets +1/+0 until end of turn. -- Flush Out {1}{R} -- Sorcery - Omen -- Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.) mana={4}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Stormsplitter abilities=haste auto=@movedTo(*[instant;sorcery]|mystack):clone with(unearth) notaTarget(this) text=Haste -- Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step. mana={3}{R} type=Creature subtype=Otter Wizard power=1 toughness=4 [/card] [card] name=Stormsurge Kraken abilities=hexproof auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=@combat(blocked,turnlimited) source(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:may name(Draw 2 cards) draw:2 controller text=Hexproof -- Lieutenant - As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." mana={3}{U}{U} type=Creature subtype=Kraken power=5 toughness=5 [/card] [card] name=Stormwild Capridor abilities=flying,noncombatvigor text=Flying -- If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. mana={2}{W} type=Creature subtype=Bird Goat power=1 toughness=3 [/card] [card] name=Stormwing Entity abilities=flying,prowess aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot anyzone=@movedTo(*[instant;sorcery]|mystack) once:changecost(colorless:-2) ueot forcedalive anyzone=@movedTo(*[instant;sorcery]|mystack) once:altercost(blue:-1) ueot forcedalive auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=_SCRY2_ text=This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. -- Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Stormwing Entity enters, scry 2. mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Storrev, Devkarin Lich abilities=trample auto=@combatdamaged(player,planeswalker) from(this):moveto(hand) target(*[creature;planeswalker;-fresh]|mygraveyard) text=Trample -- Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. mana={1}{B}{B}{G} type=Legendary Creature subtype=Zombie Elf Wizard power=5 toughness=4 [/card] [card] name=Storvald Effect abilities=doublefacedeath,nomovetrigger,nofizzle auto=ability$! name(Creature becomes 7/7) may name(Creature becomes 7/7) target(creature|battlefield) transforms((,setpower=7,settoughness=7)) ueot!$ controller auto=ability$! name(Creature becomes 1/1) may name(Creature becomes 1/1) target(creature|battlefield) transforms((,setpower=1,settoughness=1)) ueot!$ controller text=Choose one or both -- Target creature has base power and toughness 7/7 until end of turn. -- Target creature has base power and toughness 1/1 until end of turn. color=blue,white,green type=Instant [/card] [card] name=Storvald, Frost Giant Jarl auto=@targeted(creature|mybattlefield) from(*|opponentzones):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot auto=name(Choose one or both) activate castcard(copied noevent named!:storvald effect:!) auto=_ATTACKING_name(Choose one or both) activate castcard(copied noevent named!:storvald effect:!) text=Ward {3} -- Other creatures you control have ward {3}. -- Whenever Storvald enters or attacks, Choose one or both -- Target creature has base power and toughness 7/7 until end of turn. -- Target creature has base power and toughness 1/1 until end of turn. mana={4}{G}{W}{U} type=Legendary Creature subtype=Giant power=7 toughness=7 [/card] [card] name=Story Seeker abilities=lifelink text=Lifelink mana={1}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=2 [/card] [card] name=Storyteller Pixie abilities=flying auto=@movedTo(instant[adventure]|mystack):draw:1 auto=@movedTo(sorcery[adventure]|mystack):draw:1 text=Flying -- Whenever you cast an Adventure spell, draw a card. mana={3}{U} type=Creature subtype=Faerie Wizard power=3 toughness=3 [/card] [card] name=Storyweave auto=if type(creature|mybattlefield)~morethan~0 then choice name(Put 1/1 counters) name(Put 1/1 counters) target(creature|mybattlefield) counter(1/1,2) auto=if type(enchantment[saga]|mybattlefield)~morethan~0 then choice name(Put lore counters) name(Put lore counters) emblem transforms((,newability[@movedto(creature[enchantment]|mybattlefield):name(Put 1/1 counters) all(trigger[to]) counter(1/1.2)],newability[name(Put lore counters) name(Put lore counters) target(enchantment[saga]|mybattlefield) counter(0/0.2.Lore)])) ueot text=Choose one -- Put two +1/+1 counters on target creature you control. -- Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. mana={2}{G} type=Instant [/card] [card] name=Strangle target=creature,planeswalker auto=damage:3 text=Strangle deals 3 damage to target creature or planeswalker. mana={R} type=Sorcery [/card] [card] name=Strangled Cemetery auto=tapped auto=this(controllerlife < 14) untap auto=this(opponentlife < 14) untap auto={T}:Add{B} auto={T}:Add{G} text=Strangled Cemetery enters tapped unless a player has 13 or less life. -- {T}: Add {B} or {G}. type=Land [/card] [card] name=Strangling Grasp target=*[creature;planeswalker]|opponentbattlefield backside=Vengeful Strangler text=Enchant creature or planeswalker an opponent controls -- At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life. // Vengeful Strangler type=Enchantment subtype=Aura color=black [/card] [card] name=Strangling Spores target=creature auto=-3/-3 text=Target creature gets -3/-3 until end of turn. mana={3}{B} type=Instant [/card] [card] name=Stratadon abilities=trample,affinitybasiclandtypes text=Domain - Stratadon costs {1} less to cast for each basic land type among lands you control. -- Trample mana={10} type=Artifact Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Strategic Betrayal target=opponent auto=moveTo(exile) all(*|opponentGraveyard) auto=ability$!name(Exile a creature) name(Exile a creature) target(creature|mybattlefield) moveto(myexile)!$ opponent text=Target opponent exiles a creature they control and their graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Stream of Thought abilities=hasnokicker,hasreplicate target=player kicker=multi{2}{U}{U} name(Replicate) auto=name(Mill 4 cards) deplete:4 auto=may name(Return cards form graveyard) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )! auto=thisforeach(variable{kicked}>0) ability$!name(Copy Stream of Thought) name(Copy Stream of Thought) activate castcard(copied noevent named!:Stream of Thought:!)!$ controller text=Target player mills four cards. You shuffle up to four cards from your graveyard into your library. -- Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) mana={U} type=Sorcery [/card] [card] name=Street Riot auto=this(variable{controllerturn}>0) lord(other creature|myBattlefield) +1/+0 auto=this(variable{controllerturn}>0) lord(other creature|myBattlefield) trample text=As long as it's your turn, creatures you control get +1/+0 and have trample. mana={4}{R} type=Enchantment [/card] [card] name=Street Urchin auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[{1}{S(other *[creature;artifact]|mybattlefield)}:name(Deal 1 damage) target(creature^player^planeswalker) damage:1])) text=Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." mana={1}{R} type=Legendary Enchantment subtype=Background [/card] [card] name=Streetwise Negotiator abilities=combattoughness auto=name(This creature) target(this) counter(1/1) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1)],newability[combattoughness])) ueot text=Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) -- This creature assigns combat damage equal to its toughness rather than its power. mana={1}{G} type=Creature subtype=Cat Citizen power=0 toughness=2 [/card] [card] name=Strefan, Maurer Progenitor abilities=flying auto=@each my end restriction{compare(oplifelost)~morethan~0}:name(Create Blood) _BLOOD_ auto=@each my end restriction{compare(plifelost)~morethan~0}:name(Create Blood) _BLOOD_ auto=@combat(attacking) source(this) restriction{type(blood|mybattlefield)~morethan~1}:may name(Sacrifice 2 blood) target(<2>blood|myBattlefield) sacrifice && all(this) transforms((,newability[name(Put vampire in play) target(vampire|myhand) moveto(myBattlefield) and!( transforms((,newability[readytofight],indestructible)) ueot )!])) oneshot text=Flying -- We the beginning of your end step, create a Blood token for each player who lost life this turn. -- Whenever Strefan, Maurer Progenitor attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. mana={2}{B}{R} type=Legendary Creature subtype=Vampire Noble power=3 toughness=2 [/card] [card] name=Strength of Solidarity target=creature|myBattlefield auto=counter(1/1,calculateparty) text=Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={G} type=Sorcery [/card] [card] name=Strength of the Coalition kicker={2}{W} target=creature|myBattlefield auto=2/2 auto=if paid(kicker) then all(creature|myBattlefield) counter(1/1) text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control. mana={G} type=Instant [/card] [card] name=Strength of the Harvest backside=Haven of the Harvest restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Haven of the Harvest) forcetype(land) target=creature auto=teach(creature) type:*[creature;enchantment]:mybattlefield/type:*[creature;enchantment]:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +1/+1 for each creature and/or enchantment you control. mana={2}{GW} type=Enchantment subtype=Aura [/card] [card] name=Strength of the Pack auto=counter(1/1,2) all(creature|mybattlefield) text=Put two +1/+1 counters on each creature you control. mana={4}{G}{G} type=Sorcery [/card] [card] name=Strength of the Tajuru kicker=multi{1} auto=if compare(kicked)~equalto~0 then name(damage 1 target) name(damage 1 target) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~1 then name(damage 2 targets) name(damage 2 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~2 then name(damage 3 targets) name(damage 3 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~3 then name(damage 4 targets) name(damage 4 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~4 then name(damage 5 targets) name(damage 5 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~5 then name(damage 6 targets) name(damage 6 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~6 then name(damage 7 targets) name(damage 7 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~7 then name(damage 8 targets) name(damage 8 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~8 then name(damage 9 targets) name(damage 9 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~9 then name(damage 10 targets) name(damage 10 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~10 then name(damage 11 targets) name(damage 11 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~11 then name(damage 12 targets) name(damage 12 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~12 then name(damage 13 targets) name(damage 13 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~13 then name(damage 14 targets) name(damage 14 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~14 then name(damage 15 targets) name(damage 15 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~15 then name(damage 16 targets) name(damage 16 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~16 then name(damage 17 targets) name(damage 17 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~17 then name(damage 18 targets) name(damage 18 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~18 then name(damage 19 targets) name(damage 19 targets) target(creature) counter(1/1,X) auto=if compare(kicked)~equalto~19 then name(damage 20 targets) name(damage 20 targets) target(*creature) counter(1/1,X) text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them. mana={X}{G}{G} type=Instant [/card] [card] name=Strict Proctor #MISSING:counter ability abilities=flying text=Flying -- Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. mana={1}{W} type=Creature subtype=Spirit Cleric power=1 toughness=3 [/card] [card] name=Strider, Ranger of the North auto=@movedTo(land|myBattlefield):name(Creature gains 1/1) target(creature|battlefield) transforms((,newability[1/1],newability[this(cantargetcard(*[power>=4]) first strike])) ueot text=Landfall - Whenever a land enters under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. mana={2}{R}{G} type=Legendary Creature subtype=Human Ranger power=4 toughness=4 [/card] [card] name=Strike It Rich auto=_TREASURE_ flashback={2}{R} text=Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Sorcery [/card] [card] name=Striped Riverwinder abilities=hexproof,cycling autohand=__CYCLING__({U}) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={6}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Strix Lookout abilities=flying,vigilance auto={1}{U}{T}:_LOOT_ text=Flying, vigilance (Attacking doesn't cause this creature to tap.) -- {1}{U}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Strix Serenade target=artifact,creature,planeswalker|stack auto=fizzle auto=create(Bird:Creature Bird:2/2:blue:flying) opponent text=Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying. mana={U} type=Instant [/card] [card] name=Strixhaven Stadium auto={T}:add{C} && counter(0/0,1,Point) auto=@combatdamageof(player) from(creature|opponentbattlefield):counter(0/0,-1,Point) auto=@combatdamagefoeof(player) from(creature|mybattlefield):counter(0/0,1,Point) auto=@counteradded(0/0,1,Point) from(this) restriction{compare(hascntpoint)~morethan~9}:wingame controller text={T}: Add {C}. Put a point counter on Strixhaven Stadium. -- Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. -- Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. mana={3} type=Artifact [/card] [card] name=Stroke of Midnight target=*[-land] auto=destroy && create(Human:creature Human:1/1:white) targetcontroller text=Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. mana={2}{W} type=Instant [/card] [card] name=Stromkirk Bloodthief auto=@each my end restriction{compare(oplifelost)~morethan~0}:target(vampire|myBattlefield) counter(1/1) text=At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. mana={2}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Strongarm Tactics auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and lose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ controller auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and lose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ opponent text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. mana={1}{B} type=Sorcery [/card] [card] name=Strongbox Raider auto=if raid then transforms((,newability[all(*[zpos<=2]|mylibrary) moveto(myexile) and!( name(Choose exiled card) target(*[fresh]|myexile) transforms((,newability[canplayfromexile])) uent )!])) forever text=Raid - When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. mana={2}{R}{R} type=Creature subtype=Orc Pirate power=5 toughness=2 [/card] [card] name=Stronghold Arena kicker={GW} other={1}{B}{G}{W} name(Both kickers) auto=if paid(kicker) then life:3 auto=alternative life:6 auto=@each my combatdamage restriction{opponentdamagedbycombat}:may all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[damage:manacost controller])) )! text=Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) -- When Stronghold Arena enters, you gain 3 life for each time it was kicked. -- Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. mana={1}{B} type=Enchantment [/card] [card] name=Stronghold Confessor abilities=menace kicker={3} auto=if paid(kicker) then counter(1/1,2) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Menace (This creature can't be blocked except by two or more creatures.) -- If Stronghold Confessor was kicked, it enters with two +1/+1 counters on it. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Structural Collapse target=player auto=damage:2 targetedplayer auto=ability$!name(Sacrifice artifact) notaTarget(artifact|mybattlefield) sacrifice!$ targetedplayer auto=ability$!name(Sacrifice land) notaTarget(land|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. mana={5}{R} type=Sorcery [/card] [card] name=Struggle // Survive abilities=hasaftermath flashback={1}{G} name(Survive) restriction=type(creature|battlefield)~morethan~0 otherrestriction=can play sorcery auto=ifnot paid(flashback) then target(creature|battlefield) damage:type:land:mybattlefield auto=if paid(flashback) then all(*|mygraveyard) moveto(mylibrary) && shuffle auto=if paid(flashback) then all(*|opponentgraveyard) moveto(opponentlibrary) && shuffle opponent text=Struggle deals damage to target creature equal to the number of lands you control. -- Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library. mana={2}{R} type=Instant [/card] [card] name=Struggle for Skemfar abilities=foretell target=creature|mybattlefield autohand=_FORETELL_ autoexile={G} restriction{compare(canforetellcast)~morethan~0,type(creature|mybattlefield)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=transforms((,newability[counter(1/1)],newability[may name(Fights another creature) target(creature|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) -- Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{G} type=Sorcery [/card] [card] name=Study auto=tapped auto={T}:Add{W} auto={T}:Add{U} auto={4}{T}:_CLUE_ text=Study enters tapped. -- {T}: Add {W} or {U}. -- {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Study Break auto=may tap target(creature) auto=_LEARN_ text=Tap up to two target creatures. -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) mana={1}{W} type=Instant [/card] [card] name=Study Hall aicode=activate transforms((,newability[all(*[zpos<=pnumofcommandcast]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={1}{T}:name(Add white mana) add{W} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! auto={1}{T}:name(Add black mana) add{B} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! auto={1}{T}:name(Add green mana) add{G} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! auto={1}{T}:name(Add red mana) add{R} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! auto={1}{T}:name(Add blue mana) add{U} and!( transforms((,newability[@movedto(*[iscommander]|mybattlefield):scry:pnumofcommandcast scrycore delayed dontshow donothing scrycoreend scryend])) ueot )! auto={T}:add{C} text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. type=Land [/card] [card] name=Stuffed Bear auto={2}:name(Becomes creature) becomes(Creature Artifact Bear,4/4,green) ueot text={2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. type=Artifact mana={2} [/card] [card] name=Stump Stomp backside=Burnwillow Clearing restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Burnwillow Clearing) forcetype(land) target=creature|myBattlefield auto=transforms((,newability[target(*[creature;planeswalker]|opponentbattlefield) dynamicability ])) forever text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. mana={1}{RG} type=Sorcery [/card] [card] name=Stumpsquall Hydra auto=if type(*[iscommander]|battlefield)~equalto~0 then counter(1/1,X) auto=if type(*[iscommander]|battlefield)~morethan~0 then thisforeach(X) ability$!name(Put 1/1 counter) choice name(Put 1/1 counter on Stumpsquall Hydra) all(mysource) counter(1/1) _ choice name(Put 1/1 counter on a commander) target(*[iscommander]|battlefield) counter(1/1)!$ controller text=When Stumpsquall Hydra enters, distribute X +1/+1 counters among it and any number of commanders. mana={X}{G}{G}{G} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Stunning Strike abilities=flash target=creature auto=teach(creature) tap auto=teach(creature[-legendary]) doesnotuntap auto=teach(creature) removefromcombat text=Flash -- Enchant creature -- When Stunning Strike enters, tap enchanted creature and remove it from combat. -- As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Stunt Double abilities=flash auto=may copy notaTarget(creature) text=Flash -- You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Su-Chi Cave Guard abilities=vigilance auto=_WARD4_ auto=_DIES_add{C}{C}{C}{C}{C}{C}{C}{C} doesntempty text=Vigilance -- Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) -- When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. mana={8} type=Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Subira, Tulzidi Caravanner abilities=haste auto={1}:target(other creature[power<=2]) unblockable ueot auto={1}{R}{T}:reject all(*|myHand) && transforms((,newability[@combatdamagefoeof(player) from(creature[power<=2]|myBattlefield):draw:1 controller])) ueot text=Haste -- {1}: Another target creature with power 2 or less can't be blocked this turn. -- {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. mana={2}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Subjugate the Hobbits auto=all(creature[-iscommander&manacost<=3]|battlefield) moveto(myBattlefield) text=Gain control of each noncommander creature with mana value 3 or less. mana={5}{U}{U} type=Sorcery [/card] [card] name=Sublime Epiphany auto=if type(*|stack)~morethan~1 then choice name(Counter target spell) name(Counter target spell) target(*|stack) transforms((,newability[fizzle],newability[ability$!name(Target player draws card) may name(Target player draws card) target(player) draw:1!$ opponent],newability[ability$!name(Return permanent) may name(Return permanent) target(*[-land]|battlefield) moveto(hand)!$ opponent],newability[ability$!name(Copy creature) may name(Copy creature) clone target(creature|mybattlefield)!$ opponent])) forever auto=choice name(Don't counter any spell) name(Don't counter any spell) transforms((,newability[ability$!name(Target player draws card) may name(Target player draws card) target(player) draw:1!$ controller],newability[ability$!name(Return permanent) may name(Return permanent) target(*[-land]|battlefield) moveto(hand)!$ controller],newability[ability$!name(Copy creature) may name(Copy creature) clone target(creature|mybattlefield)!$ controller])) forever text=Choose one or more -- Counter target spell. -- Counter target activated or triggered ability. -- Return target nonland permanent to its owner's hand. -- Create a token that's a copy of target creature you control. -- Target player draws a card. mana={4}{U}{U} type=Instant [/card] [card] name=Subterranean Tremors auto=damage:X all(creature[-flying]) auto=this(X>=4) destroy all(artifact) auto=this(X>=8) token(Lizard,Creature Lizard,8/8,red) text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. mana={X}{R} type=Sorcery [/card] [card] name=Subtle Strike auto=ability$! name(Target creature gets -1/-1) may name(Target creature gets -1/-1) target(creature) -1/-1 ueot!$ controller auto=ability$! name(Put a +1/+1 counter) may name(Put a +1/+1 counter) counter(1/1) target(creature)!$ controller text=Choose one or both -- Target creature gets -1/-1 until end of turn. -- Put a +1/+1 counter on target creature. mana={1}{B} type=Instant [/card] [card] name=Subtlety abilities=flash,flying other={E(*[blue]|myhand)} name(Evoke) auto=alternative sacrifice auto=may name(Choose creature or planeswalker) target(creature,planeswalker|stack) transforms((,newability[choice name(Put on top) moveto(myLibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot text=Flash -- Flying -- When Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library. -- Evoke-Exile a blue card from your hand. mana={2}{U}{U} type=Creature subtype=Elemental Incarnation power=3 toughness=3 [/card] [card] name=Subversive Acolyte auto=this(cantargetcard(*[-effect]) {2}:becomes(cleric effect) forever && transforms((,newability[life:-2 controller],newability[1/1 forever],lifelink)) forever auto=this(cantargetcard(*[-effect]) {2}:becomes(phyrexian effect) forever && transforms((,newability[life:-2 controller],newability[3/2 forever],trample,newability[@damaged(this):ability$!name(Sacrifice permanents) name(Sacrifice permanents) notaTarget(*|mybattlefield) sacrifice!$ controller])) forever) text={2}, Pay 2 life: Choose one. Activate only once. -- Subversive Acolyte becomes a Human Cleric. It gets +1/+1 and gains lifelink. -- Subversive Acolyte becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents." mana={1}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Succumb to the Cold target=creature|opponentBattlefield auto=transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={2}{U} type=Instant [/card] [card] name=Sudden Breakthrough target=creature auto=2/0 auto=first strike auto=_TREASURE_ text=Target creature gets +2/+0 and gains first strike until end of turn. -- Create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Instant [/card] [card] name=Sudden Demise auto=chooseacolor all(creature[chosencolor]|battlefield) damage:X chooseend text=Choose a color. Sudden Demise deals X damage to each creature of the chosen color. mana={X}{R} type=Sorcery [/card] [card] name=Sudden Edict target=player abilities=split second auto=ability$!name(sacrifice) notaTarget(creature|myBattlefield) sacrifice!$ targetedplayer text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target player sacrifices a creature. mana={1}{B} type=Instant [/card] [card] name=Sudden Insight auto=if type(*[-land;manacost=0]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=1]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=2]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=3]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=4]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=5]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=6]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=7]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=8]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=9]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=10]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=11]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=12]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=13]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=14]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=15]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=16]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=17]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=18]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost=19]|mygraveyard)~morethan~0 then draw:1 controller auto=if type(*[-land;manacost>=20]|mygraveyard)~morethan~0 then draw:1 controller text=Draw a card for each different mana value among nonland cards in your graveyard. mana={4}{U}{U} type=Instant [/card] [card] name=Sudden Salvation auto=emblem transforms((,newability[@movedto(*|opponentbattlefield) from(opponentgraveyard) turnlimited:name(Draw a card) draw:1 controller])) ueot auto=may name(Return 3 permanents) target(*[-instant;-sorcery;fresh]|graveyard) moveto(ownerbattlefield) and!( tap(noevent) )! text=Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. mana={2}{W}{W} type=Instant [/card] [card] name=Sudden Spinnerets target=creature auto=1/3 ueot auto=untap auto=transforms((,newability[counter(0/0.1.Reach)],newability[this(counter{0/0.1.Reach}>=1) reach])) forever text=Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. mana={G} type=Instant [/card] [card] name=Suffocating Blast target=*|stack auto=fizzle auto=ability$!name(Deal 3 damage) name(Deal 3 damage) damage:3 target(creature)!$ controller text=Counter target spell and Suffocating Blast deals 3 damage to target creature. mana={1}{U}{U}{R} type=Instant [/card] [card] name=Suffocating Fumes abilities=cycling auto=all(creature|opponentBattlefield) -1/-1 ueot autohand=__CYCLING__({2}) text=Creatures your opponents control get -1/-1 until end of turn. / Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Instant [/card] [card] name=Sugar Rush target=creature auto=3/0 auto=draw:1 controller text=Target creature gets +3/+0 until end of turn. -- Draw a card. mana={1}{B} type=Instant [/card] [card] name=Suit Up target=creature,vehicle auto=transforms((Artifact Creature,setpower=4,settoughness=5)) ueot auto=draw:1 controller text=Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Sulfurous Mire auto=tap(noevent) text=({T}: Add {B} or {R}.) -- Sulfurous Mire enters tapped. type=Snow Land subtype=Swamp Mountain [/card] [card] name=Sultai Devotee abilities=deathtouch auto={1}:ability$! choice Add{B} _ choice Add{G} _ choice Add{U} !$ controller limit:1 text=Deathtouch -- {1}: Add {B}, {G}, or {U}. Activate only once each turn. mana={1}{G} type=Creature subtype=Zombie Snake Druid power=2 toughness=1 [/card] [card] name=Sultai Monument auto=may name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(hand) auto=may name(search Forest) target(Forest[basic]|myLibrary) moveTo(hand) auto=may name(search Island) target(Island[basic]|myLibrary) moveTo(hand) auto={2}{B}{G}{U}{T}{S}:create(zombie druid:creature zombie druid:2/2:black)*2 asSorcery text=When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. -- {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery. mana={2} type=Artifact [/card] [card] name=Sumala Rumblers anyzone=type:creature:mybattlefield/4 cdaactive text=Sumala Rumblers's power is equal to the number of creatures you control. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={2}{GW}{GW} type=Creature subtype=Wurm power=* toughness=4 [/card] [card] name=Sumala Woodshaper auto=target(*[creature;enchantment;zpos<=4]|mylibrary) moveto(hand) text=When Sumala Woodshaper enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={2}{G}{W} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Summary Dismissal auto=all(other *|mystack) spellmover(exile) auto=all(*|opponentstack) spellmover(exile) text=Exile all other spells and counter all abilities. mana={2}{U}{U} type=Instant [/card] [card] name=Summary Judgment target=creature[tapped] auto=_ADDENDUM_ damage:5 else damage:3 text=Summary Judgment deals 3 damage to target tapped creature. -- Addendum - If you cast this spell during your main phase, it deals 5 damage to that creature instead. mana={1}{W} type=Instant [/card] [card] name=Summit Intimidator abilities=reach auto=target(creature) cantblock text=Reach -- When this creature enters, target creature can't block this turn. mana={3}{R} type=Creature subtype=Yeti power=4 toughness=3 [/card] [card] name=Summon Undead auto=may deplete:3 && ability$! target(creature|mygraveyard) moveTo(mybattlefield) !$ controller auto=name(Don't mill) target(creature|mygraveyard) moveTo(mybattlefield) text=You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.) mana={4}{B} type=Sorcery [/card] [card] name=Summoner's Bond abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[@movedto(creature[-chosenname]|myStack):may name(Search library) target(creature[chosenname]|mylibrary) moveto(hand)],newability[@movedto(creature[chosenname]|myStack):may name(Search library) target(creature[-chosenname]|mylibrary) moveto(hand)])) forever chooseend text=Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) -- Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle. type=Conspiracy [/card] [card] name=Summoner's Egg auto=may name(Exile card from hand) target(*|myhand) imprint auto=this(variable{hasevict}>0) transforms((,newability[_DIES_name(Return exiled creature) target(creature[evictname]|myexile) moveto(myBattlefield)])) text=Imprint - When Summoner's Egg enters, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. mana={4} type=Artifact Creature subtype=Egg power=0 toughness=4 [/card] [card] name=Summoning Trap other={0} name(Creature was countered) otherrestriction=thisturn(instant|opponentstack)~morethan~0,thisturn(creature|mystack)~morethan~0,type(creature[fresh]|mygraveyard)~morethan~0 aicode=activate transforms((,newability[target(creature[zpos<=7]|mylibrary) moveto(mybattlefield)],newability[all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot auto=name(Look top 7) reveal:7 optionone name(Get a creature) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend text=If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. -- Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. mana={4}{G}{G} type=Instant subtype=Trap [/card] [card] name=Summons of Saruman otherrestriction=type(army|mybattlefield)~morethan~0 restriction=type(army|mybattlefield)~equalto~0 other={X}{U}{R} flashback={3}{U}{R} autograveyard=this(variable{type:army:mybattlefield}=0) {3}{U}{R}:name(Flashback) name(Flashback) activate castcard(flashback) auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=0]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~1 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1)],newability[deplete:1 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=1]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~2 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.2)],newability[deplete:2 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=2]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~3 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.3)],newability[deplete:3 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=3]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~4 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.4)],newability[deplete:4 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=4]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~5 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.5)],newability[deplete:5 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=5]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~6 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.6)],newability[deplete:6 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=6]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~7 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.7)],newability[deplete:7 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=7]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~8 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.8)],newability[deplete:8 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=8]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~9 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.9)],newability[deplete:9 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=9]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~10 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.10)],newability[deplete:10 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=10]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~11 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.11)],newability[deplete:11 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=11]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~12 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.12)],newability[deplete:12 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=12]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~13 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.13)],newability[deplete:13 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=13]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~14 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.14)],newability[deplete:14 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=14]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~15 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.15)],newability[deplete:15 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=15]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~16 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.16)],newability[deplete:16 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=16]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~17 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.17)],newability[deplete:17 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=17]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~18 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.18)],newability[deplete:18 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=18]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~equalto~19 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.19)],newability[deplete:19 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=19]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then if paid(alternative) then if compare(fullpaid)~morethan~19 then name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.20)],newability[deplete:20 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=20]|mygraveyard) activate castcard(normal)!$ controller])) forever auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~0 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=1]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~1 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.1) notaTarget(army|myBattlefield)],newability[deplete:1 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=1]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~2 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.2) notaTarget(army|myBattlefield)],newability[deplete:2 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=2]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~3 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.3) notaTarget(army|myBattlefield)],newability[deplete:3 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=3]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~4 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.4) notaTarget(army|myBattlefield)],newability[deplete:4 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=4]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~5 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.5) notaTarget(army|myBattlefield)],newability[deplete:5 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=5]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~6 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.6) notaTarget(army|myBattlefield)],newability[deplete:6 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=6]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~7 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.7) notaTarget(army|myBattlefield)],newability[deplete:7 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=7]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~8 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.8) notaTarget(army|myBattlefield)],newability[deplete:8 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=8]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~9 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.9) notaTarget(army|myBattlefield)],newability[deplete:9 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=9]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~10 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.10) notaTarget(army|myBattlefield)],newability[deplete:10 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=10]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~11 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.11) notaTarget(army|myBattlefield)],newability[deplete:11 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=11]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~12 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.12) notaTarget(army|myBattlefield)],newability[deplete:12 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=12]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~13 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.13) notaTarget(army|myBattlefield)],newability[deplete:13 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=13]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~14 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.14) notaTarget(army|myBattlefield)],newability[deplete:14 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=14]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~15 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.15) notaTarget(army|myBattlefield)],newability[deplete:15 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=15]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~16 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.16) notaTarget(army|myBattlefield)],newability[deplete:16 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=16]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~17 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.17) notaTarget(army|myBattlefield)],newability[deplete:17 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=17]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~18 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.18) notaTarget(army|myBattlefield)],newability[deplete:18 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=18]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~equalto~19 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.19) notaTarget(army|myBattlefield)],newability[deplete:19 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=19]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=ifnot paid(flashback) then ifnot paid(alternative) then if compare(fullpaid)~morethan~19 then name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[name(Put 1/1 counters) name(Put 1/1 counters) counter(1/1.20) notaTarget(army|myBattlefield)],newability[deplete:20 controller],newability[ability$!name(Cast instant or sorcery) target(*[-permanent&manacost<=20]|mygraveyard) activate castcard(normal)!$ controller])) oneshot )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~0 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) activate castcard(copied noevent alternative costx!:1:! named!:Summons of Saruman:!) and!( ability$!name(Exile 1 card) target(<1>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~1 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) activate castcard(copied noevent alternative costx!:2:! named!:Summons of Saruman:!) and!( ability$!name(Exile 2 cards) target(<2>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) activate castcard(copied noevent alternative costx!:3:! named!:Summons of Saruman:!) and!( ability$!name(Exile 3 cards) target(<3>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent alternative costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent alternative costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent alternative costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~morethan~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent alternative costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent alternative costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent alternative costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent alternative costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~10 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) activate castcard(copied noevent alternative costx!:11:! named!:Summons of Saruman:!) and!( ability$!name(Exile 11 cards) target(<11>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~11 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) activate castcard(copied noevent alternative costx!:12:! named!:Summons of Saruman:!) and!( ability$!name(Exile 12 cards) target(<12>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~12 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) activate castcard(copied noevent alternative costx!:13:! named!:Summons of Saruman:!) and!( ability$!name(Exile 13 cards) target(<13>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~13 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) activate castcard(copied noevent alternative costx!:14:! named!:Summons of Saruman:!) and!( ability$!name(Exile 14 cards) target(<14>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~14 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) activate castcard(copied noevent alternative costx!:15:! named!:Summons of Saruman:!) and!( ability$!name(Exile 15 cards) target(<15>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~15 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) activate castcard(copied noevent alternative costx!:16:! named!:Summons of Saruman:!) and!( ability$!name(Exile 16 cards) target(<16>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~16 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) activate castcard(copied noevent alternative costx!:17:! named!:Summons of Saruman:!) and!( ability$!name(Exile 17 cards) target(<17>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~17 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) activate castcard(copied noevent alternative costx!:18:! named!:Summons of Saruman:!) and!( ability$!name(Exile 18 cards) target(<18>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~18 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) activate castcard(copied noevent alternative costx!:19:! named!:Summons of Saruman:!) and!( ability$!name(Exile 19 cards) target(<19>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~19 then if type(army|mybattlefield)~morethan~0 then choice name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) activate castcard(copied noevent alternative costx!:20:! named!:Summons of Saruman:!) and!( ability$!name(Exile 20 cards) target(<20>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~0 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) name(Exile 1 card) activate castcard(copied noevent costx!:1:! named!:Summons of Saruman:!) and!( ability$!name(Exile 1 card) target(<1>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~1 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) name(Exile 2 cards) activate castcard(copied noevent costx!:2:! named!:Summons of Saruman:!) and!( ability$!name(Exile 2 cards) target(<2>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~2 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) name(Exile 3 cards) activate castcard(copied noevent costx!:3:! named!:Summons of Saruman:!) and!( ability$!name(Exile 3 cards) target(<3>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~3 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) name(Exile 4 cards) activate castcard(copied noevent costx!:4:! named!:Summons of Saruman:!) and!( ability$!name(Exile 4 cards) target(<4>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~4 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) name(Exile 5 cards) activate castcard(copied noevent costx!:5:! named!:Summons of Saruman:!) and!( ability$!name(Exile 5 cards) target(<5>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~5 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) name(Exile 6 cards) activate castcard(copied noevent costx!:6:! named!:Summons of Saruman:!) and!( ability$!name(Exile 6 cards) target(<6>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then _THRESHOLD_ if type(army|mybattlefield)~equalto~0 then choice name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) name(Exile 7 cards) activate castcard(copied noevent costx!:7:! named!:Summons of Saruman:!) and!( ability$!name(Exile 7 cards) target(<7>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~7 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) name(Exile 8 cards) activate castcard(copied noevent costx!:8:! named!:Summons of Saruman:!) and!( ability$!name(Exile 8 cards) target(<8>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~8 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) name(Exile 9 cards) activate castcard(copied noevent costx!:9:! named!:Summons of Saruman:!) and!( ability$!name(Exile 9 cards) target(<9>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~9 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) name(Exile 10 cards) activate castcard(copied noevent costx!:10:! named!:Summons of Saruman:!) and!( ability$!name(Exile 10 cards) target(<10>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~10 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) name(Exile 11 cards) activate castcard(copied noevent costx!:11:! named!:Summons of Saruman:!) and!( ability$!name(Exile 11 cards) target(<11>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~11 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) name(Exile 12 cards) activate castcard(copied noevent costx!:12:! named!:Summons of Saruman:!) and!( ability$!name(Exile 12 cards) target(<12>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~12 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) name(Exile 13 cards) activate castcard(copied noevent costx!:13:! named!:Summons of Saruman:!) and!( ability$!name(Exile 13 cards) target(<13>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~13 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) name(Exile 14 cards) activate castcard(copied noevent costx!:14:! named!:Summons of Saruman:!) and!( ability$!name(Exile 14 cards) target(<14>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~14 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) name(Exile 15 cards) activate castcard(copied noevent costx!:15:! named!:Summons of Saruman:!) and!( ability$!name(Exile 15 cards) target(<15>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~15 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) name(Exile 16 cards) activate castcard(copied noevent costx!:16:! named!:Summons of Saruman:!) and!( ability$!name(Exile 16 cards) target(<16>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~16 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) name(Exile 17 cards) activate castcard(copied noevent costx!:17:! named!:Summons of Saruman:!) and!( ability$!name(Exile 17 cards) target(<17>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~17 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) name(Exile 18 cards) activate castcard(copied noevent costx!:18:! named!:Summons of Saruman:!) and!( ability$!name(Exile 18 cards) target(<18>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~18 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) name(Exile 19 cards) activate castcard(copied noevent costx!:19:! named!:Summons of Saruman:!) and!( ability$!name(Exile 19 cards) target(<19>*|mygraveyard) moveto(myexile)!$ controller )! auto=if paid(flashback) then if type(*|mygraveyard)~morethan~19 then if type(army|mybattlefield)~equalto~0 then choice name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) name(Exile 20 cards) activate castcard(copied noevent costx!:20:! named!:Summons of Saruman:!) and!( ability$!name(Exile 20 cards) target(<20>*|mygraveyard) moveto(myexile)!$ controller )! text=Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) -- Flashback-{3}{U}{R}, Exile X cards from your graveyard. mana={X}{U}{R} type=Sorcery [/card] [card] name=Sun Sentinel abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Sun-Blessed Guardian backside=Furnace-Blessed Conqueror restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={5}{p(R)}:flip(backside) asSorcery text={5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Sun-Blessed Healer abilities=lifelink kicker={1}{W} auto=if paid(kicker) then target(*[-instant;-sorcery;-land;manacost<=2]|mygraveyard) moveTo(battlefield) text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield. mana={1}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Sun-Blessed Mount auto=may moveto(hand) target(Huatli^ Dinosaur Knight|mylibrary,mygraveyard) text=When Sun-Blessed Mount enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it. mana={3}{R}{W} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Sun-Collared Raptor abilities=trample auto={2}{R}:3/0 ueot text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Dinosaur power=1 toughness=2 [/card] [card] name=Sun-Crested Pterodon abilities=flying auto=aslongas(other dinosaur|myBattlefield) vigilance text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. mana={4}{W} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Sun-Crowned Hunters auto=_ENRAGE_damage:3 target(opponent) text=Enrage - Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent. mana={4}{R}{R} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Sunbaked Canyon auto={T}{L:1}:Add{R} auto={T}{L:1}:Add{W} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {R} or {W}. -- {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. type=Land [/card] [card] name=Sunbathing Rootwalla auto={3}{G}:pbasiclandtypes/pbasiclandtypes limit:1 text=Domain - {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. mana={1}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Sunbillow Verge auto={T}:Add{W} auto=aslongas(*[Mountain;Plains]|myBattlefield) {T}:Add{R} text={T}: Add {W}. -- {T}: Add {R}. Activate only if you control a Mountain or a Plains. type=Land [/card] [card] name=Sunblade Angel abilities=flying,first strike,vigilance,lifelink text=Flying, first strike, vigilance, lifelink mana={5}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Sunblade Samurai abilities=vigilance autohand={2}{discard}:name(Search basic plains) target(plains[basic]|mylibrary) moveto(hand) && life:2 text=Vigilance -- Channel - {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. mana={4}{W} type=Enchantment Creature subtype=Human Samurai power=4 toughness=4 [/card] [card] name=Sunder Shaman abilities=oneblocker auto=@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentbattlefield) text=Sunder Shaman can't be blocked by more than one creature. -- Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. mana={R}{R}{G}{G} type=Creature subtype=Giant Shaman power=5 toughness=5 [/card] [card] name=Sunder the Gateway auto=if type(artifact[-token]|opponentbattlefield)~morethan~0 then choice name(Destroy artifact and incubate 2) name(Destroy artifact and incubate 2) target(artifact[-token]|opponentbattlefield) destroy and!( token(Incubator) and!( counter(1/1.2) )! )! auto=if type(enchantment|opponentbattlefield)~morethan~0 then choice name(Destroy enchantment and incubate 2) name(Destroy enchantment and incubate 2) target(enchantment|opponentbattlefield) destroy and!( token(Incubator) and!( counter(1/1.2) )! )! #auto=choice name(Incubate 2 and transform) name(Incubate 2 and transform) emblem transforms((,newability[name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )!],newability[@movedto(incubator|mybattlefield) turnlimited:name(Choose incubator) name(Choose incubator) target(incubator|mybattlefield) flip(backside)])) ueot auto=choice name(Incubate 2 and transform) name(Incubate 2 and transform) token(Incubator) and!( transforms((,newability[counter(1/1.2)],newability[name(Choose incubator) target(incubator|mybattlefield) flip(backside)])) forever )! text=Choose one -- Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Incubate 2, then transform an Incubator token you control. mana={1}{W} type=Sorcery [/card] [card] name=Sundering Stroke other={R}{R}{R}{R}{R}{R}{R} name(Adamant) auto=if casted(this) then if spent({R}{R}{R}{R}{R}{R}{R}) then damage:7 target(anytarget) auto=if casted(this) then ifnot spent({R}{R}{R}{R}{R}{R}{R}) then ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller auto=if casted(this) then ifnot spent({R}{R}{R}{R}{R}{R}{R}) then thisforeach(variable{3}) ability$!name(Deal 2 damage) name(Deal 2 damage) target(anytarget) damage:2!$ controller text=Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. mana={6}{R} type=Sorcery [/card] [card] name=Sundering Titan auto=ability$!name(Destroy a plains) name(Destroy a plains) target(plains|battlefield) destroy!$ controller auto=ability$!name(Destroy an island) name(Destroy an island) target(island|battlefield) destroy!$ controller auto=ability$!name(Destroy a mountain) name(Destroy a mountain) target(mountain|battlefield) destroy!$ controller auto=ability$!name(Destroy a forest) name(Destroy a forest) target(forest|battlefield) destroy!$ controller auto=ability$!name(Destroy a swamp) name(Destroy a swamp) target(swamp|battlefield) destroy!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a plains) name(Destroy a plains) target(plains|battlefield) destroy!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy an island) name(Destroy an island) target(island|battlefield) destroy!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a mountain) name(Destroy a mountain) target(mountain|battlefield) destroy!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a forest) name(Destroy a forest) target(forest|battlefield) destroy!$ controller auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a swamp) name(Destroy a swamp) target(swamp|battlefield) destroy!$ controller text=When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. mana={8} type=Artifact Creature subtype=Golem power=7 toughness=10 [/card] [card] name=Sundial, Dawn Tyrant mana={1}{W} type=Legendary Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Sundown Pass auto=if type(other land|mybattlefield)~lessthan~2 then tap(noevent) auto={T}:add{R} auto={T}:add{W} text=Sundown Pass enters tapped unless you control two or more other lands. -- {T}: Add {R} or {W}. type=Land [/card] [card] name=Sunfall auto=name(Incubate X) name(Incubate X) token(Incubator) and!( transforms((,newability[counter(1/1.type:creature:battlefield)],newability[all(creature|battlefield) moveto(exile)])) forever )! text=Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={3}{W}{W} type=Sorcery [/card] [card] name=Sunfire Torch auto=teach(creature) +1/+0 auto=@combat(attacking) source(mytgt):may name(Sacrifice and deal damage) target(Sunfire Torch[attached]|mybattlefield) transforms((,newability[sacrifice],newability[damage:2 target(anytarget)])) ueot auto={1}:equip text=Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={R} type=Artifact subtype=Equipment [/card] [card] name=Sungold Barrage target=creature[toughness>=4] auto=destroy text=Destroy target creature with toughness 4 or greater. mana={2}{W} type=Instant [/card] [card] name=Sungold Sentinel auto=may name(Exile a card from graveyard) target(*|graveyard) moveto(exile) auto=_ATTACKING_may name(Exile a card from graveyard) target(*|graveyard) moveto(exile) auto={1}{W} restriction{coven}:chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[cantbeblockedby(creature[chosencolor])])) ueot chooseend text=Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard. -- Coven-{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. type=Creature subtype=Human Soldier mana={1}{W} power=3 toughness=2 [/card] [card] name=Sunhome Stalwart abilities=first strike,mentor auto=_MENTOR_ text=First strike -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Sunlit Hoplite auto=this(variable{controllerturn}>0) first strike auto=aslongas(planeswalker[Elspeth]|mybattlefield) 1/0 text=As long as it's your turn, Sunlit Hoplite has first strike. -- Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Sunlit Marsh auto=tap(noevent) text=({T}: Add {W} or {B}.) -- Sunlit Marsh enters tapped. type=Land subtype=Plains Swamp [/card] [card] name=Sunmane Pegasus abilities=flying auto={1}{W}:vigilance && lifelink ueot text=Flying -- {1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn. mana={3}{W} type=Creature subtype=Pegasus power=2 toughness=3 [/card] [card] name=Sunpearl Kirin abilities=flash,flying auto=may target(other *[-land]|myBattlefield) moveTo(hand) and!( if cantargetcard(*[token]|*) then draw:1 )! text=Flash -- Flying -- When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card. mana={1}{W} type=Creature subtype=Kirin power=2 toughness=1 [/card] [card] name=Sunrise Cavalier abilities=trample,haste auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) text=Trample, haste -- If it's neither day nor night, it becomes day as Sunrise Cavalier enters. -- Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. type=Creature subtype=Human Knight mana={1}{R}{W} power=3 toughness=3 [/card] [card] name=Sunrise Seeker abilities=vigilance aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=Vigilance -- When Sunrise Seeker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={4}{W} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Sunscape Battlemage abilities=hasotherkicker other={4}{W}{U} name(kicker Blue) kicker={1}{G} name(kicker Green or both) auto=alternative draw:2 controller auto=if paid(kicker) then destroy target(creature[flying]) auto=if paid(kicker) then pay({2}{U}) name(Pay also kicker blue) draw:2 controller text=Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) -- When Sunscape Battlemage enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying. -- When Sunscape Battlemage enters, if it was kicked with its {2}{U} kicker, draw two cards. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunscorched Desert auto=damage:1 target(player) auto={T}:Add{1} text=When Sunscorched Desert enters, it deals 1 damage to target player. -- {T}: Add {1}. type=Land subtype=Desert [/card] [card] name=Sunscorched Divide auto={1}{T}:Add{R}{W} text={1}, {T}: Add {R}{W}. type=Land [/card] [card] name=Sunscourge Champion auto=transforms((,newability[life:power controller])) ueot ## the transforms is necessary to trigger the lifegain after the eternalize sets power to 4 ## autograveyard={2}{W}{W}{D}{E}:_ETERNALIZE_ text=When Sunscourge Champion enters, you gain life equal to its power. -- Eternalize-{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Sunset Pyramid aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=counter(0/0,3,brick) auto={2}{T}{counter(0/0,-1,brick)}:name(Draw 1) draw:1 controller auto={2}{T}:name(Scry 1) _SCRY1_ text=Sunset Pyramid enters with three brick counters on it. -- {2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. -- {2}, {T}: Scry 1. mana={2} type=Artifact [/card] [card] name=Sunset Revelry auto=if compare(opponentlifetotal)~morethan~compare(lifetotal) then name(Gain 4 life) name(Gain 4 life) life:4 controller auto=if control less creatures then name(Create human) name(Create human) token(Human,Creature Human,1/1,white)*2 auto=if compare(ohandcount)~morethan~compare(phandcount) then name(Draw a card) name(Draw a card) draw:1 controller text=If an opponent has more life than you, you gain 4 life. -- If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. -- If an opponent has more cards in hand than you, draw a card. mana={1}{W} type=Sorcery [/card] [card] name=Sunset Strikemaster auto={T}:Add{R} auto={2}{R}{T}{S}:damage:6 target(creature[flying]) text={T}: Add {R}. -- {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying. mana={1}{R} type=Creature subtype=Human Monk power=3 toughness=1 [/card] [card] name=Sunshot Militia auto={T(*[artifact;creature]|mybattlefield)}{T(*[artifact;creature]|mybattlefield)}:damage:1 opponent asSorcery text=Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Sunshower Druid auto=counter(1/1) target(creature) auto=life:1 text=When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life. mana={G} type=Creature subtype=Frog Druid power=0 toughness=2 [/card] [card] name=Sunspine Lynx abilities=nolifegain,nolifegainopponent auto=damage:type:land[-basic]:mybattlefield controller auto=damage:type:land[-basic]:opponentbattlefield opponent text=Players can't gain life. -- Damage can't be prevented. -- When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls. mana={2}{R}{R} type=Creature subtype=Elemental Cat power=5 toughness=4 [/card] [card] name=Sunstreak Phoenix abilities=flying auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) autograveyard=@transformed(*[day;night]|battlefield):may name(Pay and return) pay({1}{R}) name(Pay and return) moveto(mybattlefield) and!( tap(noevent) )! text=Flying -- If it's neither day nor night, it becomes day as Sunstreak Phoenix enters. -- When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. type=Creature subtype=Phoenix mana={2}{R}{R} power=4 toughness=2 [/card] [card] name=Suntail Squadron auto=name(Conjure a card) conjure cards(Suntail Hawk) zone(myhand) and!( if compare(phandcount)~lessthan~7 then name(Repeat the process) activate castcard(copied noevent named!:Suntail Squadron:!) )! text=Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process. mana={2}{W}{W} type=Instant [/card] [card] name=Super-Duper Death Ray auto=choice name(Damage opponent creature with thoughness 1) damage:1 target(creature[toughness=1]|opponentbattlefield) && damage:3 opponent auto=choice name(Damage opponent creature with thoughness 2) damage:2 target(creature[toughness=2]|opponentbattlefield) && damage:2 opponent auto=choice name(Damage opponent creature with thoughness 3) damage:3 target(creature[toughness=3]|opponentbattlefield) && damage:1 opponent auto=choice name(Damage opponent creature with thoughness 4 or more) damage:4 target(creature[toughness>=4]|opponentbattlefield) auto=choice name(Damage your creature with thoughness 1) damage:1 target(creature[toughness=1]|mybattlefield) && damage:3 controller auto=choice name(Damage your creature with thoughness 2) damage:2 target(creature[toughness=2]|mybattlefield) && damage:2 controller auto=choice name(Damage your creature with thoughness 3) damage:3 target(creature[toughness=3]|mybattlefield) && damage:1 controller auto=choice name(Damage your creature with thoughness 4 or more) damage:4 target(creature[toughness>=4]|mybattlefield) text=Trample (This spell can deal excess damage to its target's controller.) -- Super-Duper Death Ray deals 4 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Superior Numbers target=creature auto=damage:type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. mana={G}{G} type=Sorcery [/card] [card] name=Supernatural Rescue target=creature|myBattlefield anyzone=aslongas(spirit|mybattlefield) flash >0 auto=teach(creature) 1/2 autostack=may name(Tap 2 creatures) target(creature|opponentbattlefield) tap text=This spell has flash as long as you control a Spirit. -- When you cast this spell, tap up to two target creatures you don't control. -- Enchant creature you control -- Enchanted creature gets +1/+2. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Supernatural Stamina target=creature auto=transforms((,newability[2/0],newability[inplaytapdeath])) ueot text=Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." mana={B} type=Instant [/card] [card] name=Supply // Demand other={1}{G}{W} name(Demand) auto=alternative Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose multicolored card) target(<1>*[multicolor]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=ifnot paid(alternative) then _GOBLINTOKEN_*x text=Put X 1/1 green Saproling creature tokens onto the battlefield. // Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle. mana={X}{G}{W} type=Sorcery [/card] [card] name=Supply Caravan auto=if type(creature[tapped]|mybattlefield)~morethan~0 then token(Warrior,creature Warrior,1/1,white,vigilance) text=When Supply Caravan enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. mana={4}{W} type=Creature subtype=Camel power=3 toughness=5 [/card] [card] name=Supply Drop abilities=flash auto=target(creature|myBattlefield) 2/2 ueot auto={4}{T}{S}:draw:1 text=Flash -- When Supply Drop enters, target creature you control gets +2/+2 until end of turn. -- {4}, {T}, Sacrifice Supply Drop: Draw a card. mana={3} type=Artifact [/card] [card] name=Supply Runners auto=all(creature|mybattlefield) counter(1/1) text=When Supply Runners enters, put a +1/+1 counter on each other creature you control. mana={4}{W} type=Creature subtype=Dog power=2 toughness=2 [/card] [card] name=Suppressor Skyguard abilities=flying text=Flying -- Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. mana={2}{W}{U} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Supreme Phantom abilities=flying auto=lord(other spirit|myBattlefield) +1/+1 text=Flying -- Other Spirits you control get +1/+1. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Supreme Will auto=choice restriction{type(*|stack)~morethan~0} transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever target(*|stack) auto=choice reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=Choose one -- Counter target spell unless its controller pays {3}. -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Instant [/card] [card] name=Sure-Footed Infiltrator auto={T(other creature[rogue]|myBattlefield)}:unblockable ueot auto=@combatdamaged(player) from(this):draw:1 controller text=Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. -- Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. mana={3}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=3 [/card] [card] name=Surge Engine abilities=defender auto=this(cantargetcard(*[blue;-effect]) {4}{U}{U}:draw:3 && becomes(effect) forever auto=this(cantargetcard(*[-defender]) {2}{U}:name(blue and 5/4) name(blue and 5/4) becomes(,5/4,blue) forever auto={U}:transforms((,newability[-defender],unblockable)) forever text=Defender -- {U}: Surge Engine loses defender and gains "This creature can't be blocked." -- {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. -- {4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once. mana={2} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Surge Mare auto=cantbeblockedby(creature[green]) auto=@damagefoeof(player) from(this):may _LOOT_ auto={1}{U}:2/-2 ueot text=Surge Mare can't be blocked by green creatures. -- Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. -- {1}{U}: Surge Mare gets +2/-2 until end of turn. mana={U}{U} type=Creature subtype=Horse Fish power=0 toughness=5 [/card] [card] name=Surge of Salvation auto=controllershroud controller auto=all(*|myBattlefield) hexproof auto=preventalldamage from(*[black;red]) to(creature|mybattlefield) text=You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. mana={W} type=Instant [/card] [card] name=Surge to Victory target=*[instant;sorcery]|mygraveyard auto=moveto(exile) and!( transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):name(Copy exiled card) activate castcard(copied)],newability[all(creature|mybattlefield) manacost/0 ueot])) ueot )! text=Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. mana={4}{R}{R} type=Sorcery [/card] [card] name=Surgehacker Mech abilities=menace auto=damage:twicetype:vehicle:mybattlefield target(creature,planeswalker|opponentBattlefield) auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} text=Menace -- When Surgehacker Mech enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. -- Crew 4 mana={4} type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Surgeon General Commander #The augment trigger is not supported ATM auto=@targeted(creature|myBattlefield) from(Aura|mycastingzone):name(Draw a card) draw:1 controller auto=@mutated(creature|myBattlefield):name(Draw a card) draw:1 controller auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} text=Whenever you augment, enchant, or mutate a creature you control, draw a card. -- {T}: Add {W}, {U}, {B}, {R}, or {G}. mana={3}{G} type=Legendary Creature subtype=Wombat Bat Chameleon power=3 toughness=3 [/card] [card] name=Surgical Skullbomb auto={1}{S}:draw:1 auto={2}{U}{S}:target(creature) moveto(hand) && draw:1 controller asSorcery text={1}, Sacrifice Surgical Skullbomb: Draw a card. -- {2}{U}, Sacrifice Surgical Skullbomb: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery. mana={1} type=Artifact [/card] [card] name=Surly Badgersaur auto=@discarded(*[creature]|myHand):all(this) counter(1/1) auto=@discarded(*[land]|myHand):_TREASURE_ auto=@discarded(*[-creature;-land]|myHand):name(Fight target creature you don't control) dynamicability target(creature|opponentBattlefield) text=Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. -- Whenever you discard a land card, create a treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control. mana={3}{R} type=Creature subtype=Badger Dinosaur power=3 toughness=3 [/card] [card] name=Surrak Dragonclaw abilities=flash,nofizzle auto=lord(creature|mystack) nofizzle auto=lord(other creature|mybattlefield) trample text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample. mana={2}{G}{U}{R} type=Legendary Creature subtype=Human Warrior power=6 toughness=6 [/card] [card] name=Surrak and Goreclaw abilities=trample auto=lord(other creature|myBattlefield) trample auto=@movedTo(other creature[-token]|myBattlefield):all(trigger[to]) counter(1/1) && all(trigger[to]) haste ueot text=Trample -- Other creatures you control have trample. -- Whenever another nontoken creature enters under your control, put a +1/+1 counter on it. It gains haste until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Human Bear power=6 toughness=5 [/card] [card] name=Surrak, Elusive Hunter abilities=trample,nofizzle auto=@targeted(creature|mybattlefield,myStack) from(*|opponentzones):draw:1 text=This spell can't be countered. -- Trample -- Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. mana={2}{G} type=Legendary Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Surrounded by Orcs auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.3)],newability[choice name(Opponent mills cards) deplete:power opponent],newability[choice name(You mill cards) deplete:power controller])) forever auto=if type(army|mybattlefield)~equalto~0 then name(Create Orc Army) name(Create Orc Army) token(Orc Army^Creature Orc Army^0/0^black) and!( transforms((,newability[counter(1/1.3)],newability[choice name(Opponent mills cards) deplete:power opponent],newability[choice name(You mill cards) deplete:power controller])) forever )! text=Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={3}{U} type=Sorcery [/card] [card] name=Surtland Elementalist other={7}{U}{U} name(Cast without giant) otherrestriction=type(giant|myhand)~equalto~0 restriction=type(giant|myhand)~morethan~0 auto=_ATTACKING_may name(Cast instant or sorcery) target(*[instant;sorcery]|myhand) activate castcard(normal) text=As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. -- Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. mana={5}{U}{U} type=Creature subtype=Giant Wizard power=8 toughness=8 [/card] [card] name=Surtland Flinger auto=_ATTACKING_may name(Sacrifice creature) notaTarget(other creature|mybattlefield) sacrifice && transforms((,newability[if cantargetcard(giant|*) then damage:twicepower target(anytarget) else damage:power target(anytarget)])) oneshot text=Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead. mana={3}{R}{R} type=Creature subtype=Giant Berserker power=4 toughness=6 [/card] [card] name=Surtland Frostpyre auto=tap(noevent) auto={T}:add{R} aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{U}{U}{R}{T}{S}:_SCRY2_ && damage:2 all(creature|battlefield) asSorcery text=Surtland Frostpyre enters tapped. -- {T}: Add {R}. -- {2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Survivor of Korlis abilities=first strike autograveyard={1}{W}{E}:_SCRY2_ text=First strike -- {1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Survivors' Bond auto=ability$! may moveto(hand) target(creature[human]|myGraveyard)!$ controller auto=ability$! may moveto(hand) target(creature[-human]|myGraveyard)!$ controller text=Choose one or both -- Return target Human creature card from your graveyard to your hand. -- Return target non-Human creature card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Survivors' Encampment auto={T}:Add{1} auto={T}{T(creature|myBattlefield)}:Add{W} auto={T}{T(creature|myBattlefield)}:Add{U} auto={T}{T(creature|myBattlefield)}:Add{B} auto={T}{T(creature|myBattlefield)}:Add{R} auto={T}{T(creature|myBattlefield)}:Add{G} text={T}: Add {1}. -- {T}, Tap an untapped creature you control: Add one mana of any color. type=Land subtype=Desert [/card] [card] name=Suspend auto=name(Exile creature) name(Exile creature) target(creature) moveto(exile) and!( transforms((,newability[counter(0/0.2.Time)],newability[@each my upkeep restriction{compare(hascnttime)~equalto~1}:name(Cast creature from exile) moveto(Reveal) and!( moveto(ownerBattlefield) and!( transforms((,newability[moveTo(ownerBattlefield) and!( if cantargetcard(creature|*) then transforms((,haste)) forever )!])) forever )! )!],newability[@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0.-1.Time)])) forever )! text=Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.) mana={U} type=Instant [/card] [card] name=Suspended Sentence abilities=exiledeath other={1}{B} name(Suspend 3) auto=ifnot paid(alternative) then destroy target(creature|opponentBattlefield) auto=ifnot paid(alternative) then life:-3 opponent auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. -- Suspend 3-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) mana={3}{B} type=Instant [/card] [card] name=Suspicious Bookcase abilities=defender auto={3}{T}:target(creature) unblockable text=Defender (This creature can't attack.) -- {3}, {T}: Target creature can't be blocked this turn. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Suspicious Shambler autograveyard={4}{B}{B}{E}:_ZOMBIETOKEN_*2 text={4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Suspicious Stowaway abilities=unblockable,daybound backside=Seafaring Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@combatdamaged(player) from(this):_LOOT_ text=Suspicious Stowaway can't be blocked. -- Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf mana={1}{U} type=Creature subtype=Human Rogue Werewolf power=1 toughness=1 [/card] [card] name=Sutina, Speaker of the Tajuru auto=may name(Search a basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[tap(noevent)])) oneshot )! auto=_ATTACKING_may moveto(hand) target(land|myBattlefield) and!( counter(1/1) target(creature) )! text=When Sutina, Speaker of the Tajuru enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature. mana={2}{G} type=Legendary Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Svella, Ice Shaper auto={6}{R}{G}{T}:name(Look top 4 cards) reveal:4 optionone name(Cast Spell) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend auto={3}{T}:token(Icy Manalith) text={3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." -- {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. mana={1}{R}{G} type=Legendary Snow Creature subtype=Troll Warrior power=2 toughness=4 [/card] [card] name=Svyelun of Sea and Sky auto=aslongas(merfolk|myBattlefield) indestructible >2 auto=_ATTACKING_draw:1 controller auto=@targeted(other *[merfolk]|myBattlefield) from(*|opponentstack):choice name(This spell costs 1 more) name(This spell costs 1 more) target(*|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 more) donothing?fizzle])) oneshot text=Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. -- Whenever Svyelun attacks, draw a card. -- Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) mana={1}{U}{U} type=Legendary Creature subtype=Merfolk God power=3 toughness=4 [/card] [card] name=Swab Goblin mana={1}{R} type=Creature subtype=Goblin Pirate power=2 toughness=2 [/card] [card] name=Swaggering Corsair auto=if raid then counter(1/1) text=Raid - Swaggering Corsair enters with a +1/+1 counter on it if you attacked with a creature this turn. mana={2}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Swallow Whole target=creature[tapped] auto=moveTo(exile) && ability$!counter(1/1) target(creature[tapped]|myBattlefield)!$ controller text=As an additional cost to cast this spell, tap an untapped creature you control. -- Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. mana={W}{T(creature|myBattlefield)} type=Sorcery [/card] [card] name=Swans of Bryn Argoll abilities=flying,undamageable auto=@damaged(this) from(*|opponentzones):draw:thatmuch opponent auto=@damaged(this) from(*|myzones):draw:thatmuch controller text=Flying -- If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. mana={2}{WU}{WU} type=Creature subtype=Bird Spirit power=4 toughness=3 [/card] [card] name=Swarm Guildmage auto={4}{B}{T}:all(creature|myBattlefield) 1/0 && menace ueot auto={1}{G}{T}:life:2 text={4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) -- {1}{G}, {T}: You gain 2 life. mana={B}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Swarm Intelligence auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[may name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever text=Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. mana={6}{U} type=Enchantment [/card] [card] name=Swarm Shambler auto=counter(1/1) auto=@targeted(creature[counter{1/1}]|myBattlefield) from(*|opponentStack):_INSECTTOKEN_ auto={1}{T}:counter(1/1) all(this) text=Swarm Shambler enters with a +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. -- {1}, {T}: Put a +1/+1 counter on Swarm Shambler. mana={G} type=Creature subtype=Fungus Beast power=0 toughness=0 [/card] [card] name=Swarming Goblins auto=name(Roll a d20) rolld20 20 winability _GOBLINTOKEN_*3 winabilityend loseability if compare(lastrollresult)~lessthan~10 then _GOBLINTOKEN_ else _GOBLINTOKEN_*2 loseabilityend rolld20end text=When Swarming Goblins enters, roll a d20. -- 1-9 | Create a 1/1 red Goblin creature token. -- 10-19 | Create two of those tokens. -- 20 | Create three of those tokens. mana={4}{R} type=Creature subtype=Goblin power=4 toughness=3 [/card] [card] name=Swarming of Moria auto=_TREASURE_ auto=_AMASSORC2_ text=Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") -- Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={2}{R} type=Sorcery [/card] [card] name=Swarmyard Massacre auto=_SQUIRRELTOKEN_*2 && all(*[-Insect;-Rat;-Spider;-Squirrel]) -type:*[Insect;Rat;Spider;Squirrel]:mybattlefield/-type:*[Insect;Rat;Spider;Squirrel]:mybattlefield text=Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel. mana={3}{B}{B} type=Sorcery [/card] [card] name=Swashbuckler Extraordinaire auto=name(Create treasure) _TREASURE_ auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~1}:may name(Sacrifice 1 treasure) name(Sacrifice 1 treasure) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~2}:may name(Sacrifice 2 treasures) name(Sacrifice 2 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~3}:may name(Sacrifice 3 treasures) name(Sacrifice 3 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~4}:may name(Sacrifice 4 treasures) name(Sacrifice 4 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~5}:may name(Sacrifice 5 treasures) name(Sacrifice 5 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~6}:may name(Sacrifice 6 treasures) name(Sacrifice 6 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~7}:may name(Sacrifice 7 treasures) name(Sacrifice 7 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~8}:may name(Sacrifice 8 treasures) name(Sacrifice 8 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~9}:may name(Sacrifice 9 treasures) name(Sacrifice 9 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~10}:may name(Sacrifice 10 treasures) name(Sacrifice 10 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~11}:may name(Sacrifice 11 treasures) name(Sacrifice 11 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~12}:may name(Sacrifice 12 treasures) name(Sacrifice 12 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~13}:may name(Sacrifice 13 treasures) name(Sacrifice 13 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~14}:may name(Sacrifice 14 treasures) name(Sacrifice 14 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~15}:may name(Sacrifice 15 treasures) name(Sacrifice 15 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~16}:may name(Sacrifice 16 treasures) name(Sacrifice 16 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~17}:may name(Sacrifice 17 treasures) name(Sacrifice 17 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~18}:may name(Sacrifice 18 treasures) name(Sacrifice 18 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~equalto~19}:may name(Sacrifice 19 treasures) name(Sacrifice 19 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! auto=@each my blockers restriction{type(*[treasure]|myBattlefield)~morethan~19}:may name(Sacrifice 20 treasures) name(Sacrifice 20 treasures) target(*[treasure]|mybattlefield) sacrifice and!( transforms((,newability[name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot])) oneshot )! text=When Swashbuckler Extraordinaire enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. mana={2}{R} type=Creature subtype=Dragon Rogue Warrior power=2 toughness=2 [/card] [card] name=Swashbuckling target=creature auto=2/2 auto=haste text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Swathcutter Giant abilities=vigilance auto=_ATTACKING_damage:1 all(creature|opponentBattlefield) text=Vigilance -- Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. mana={4}{R}{W} type=Creature subtype=Giant Soldier power=5 toughness=5 [/card] [card] name=Sweep the Skies auto=_THOPTERTOKEN_*converge text=Converge - Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell. mana={X}{U}{U} type=Sorcery [/card] [card] name=Sweet Oblivion target=player auto=deplete:4 retrace={3}{U}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) text=Target player mills four cards. -- Escape-{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={1}{U} type=Sorcery [/card] [card] name=Sweet-Gum Recluse abilities=flash,reach autostack=if casted(this) then cascade:plibrarycount auto=target(creature[fresh]|battlefield) counter(1/1,3) text=Flash -- Cascade -- Reach -- When Sweet-Gum Recluse enters, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. mana={4}{G}{G} type=Creature subtype=Spider power=0 toughness=3 [/card] [card] name=Sweettooth Witch auto=_FOOD_ auto={2}{S(food|myBattlefield)}:life:-2 target(player) text=When Sweettooth Witch enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}, Sacrifice a Food: Target player loses 2 life. mana={2}{B} type=Creature subtype=Human Warlock power=3 toughness=2 [/card] [card] name=Sweltering Suns abilities=cycling auto=damage:3 all(creature) autohand=__CYCLING__({3}) text=Sweltering Suns deals 3 damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Swerve target=*|stack auto=fizzle auto=activate castcard(copied noevent) text=Change the target of target spell with a single target. mana={U}{R} type=Instant [/card] [card] name=Swift Response target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={1}{W} type=Instant [/card] [card] name=Swift Warden abilities=flash auto=target(merfolk|myBattlefield) hexproof ueot text=Flash -- When Swift Warden enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={1}{G}{G} type=Creature subtype=Merfolk Warrior power=3 toughness=3 [/card] [card] name=Swiftblade Vindicator abilities=double strike, vigilance, trample text=Double strike, vigilance, trample mana={R}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Swiftgear Drake abilities=flying,haste auto=may target(*|graveyard) bottomoflibrary text=Flying, haste -- When Swiftgear Drake enters, put up to one target card from a graveyard on the bottom of its owner's library. mana={5} type=Artifact Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Swimmer in Nightmares auto=this(variable{*|myGraveyard}>6) 3/0 auto=aslongas(planeswalker[Ashiok]|mybattlefield) unblockable text=Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. -- Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. mana={2}{U} type=Creature subtype=Nightmare Merfolk power=1 toughness=4 [/card] [card] name=Swirling Torrent auto=ability$! name(Put on library) may name(Put on library) moveTo(ownerlibrary) target(creature)!$ controller auto=ability$! name(Return to hand) may name(Return to hand) moveTo(hand) target(creature)!$ controller text=Choose one or both -- Put target creature on top of its owner's library. -- Return target creature to its owner's hand. mana={5}{U} type=Sorcery [/card] [card] name=Switcheroo target=creature|opponentbattlefield auto=moveto(mybattlefield) auto=moveto(opponentbattlefield) target(creature|mybattlefield) text=Exchange control of two target creatures. mana={4}{U} type=Sorcery [/card] [card] name=Swooping Lookout abilities=flying,vigilance text=Flying, vigilance mana={W} type=Artifact Creature subtype=Phyrexian Construct power=1 toughness=2 [/card] [card] name=Sword Coast Sailor auto=lord(creature[iscommander]|mybattlefield) transforms((,unblockable)) text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." mana={1}{U} type=Legendary Enchantment subtype=Background [/card] [card] name=Sword Coast Serpent // Capsizing Wave abilities=adventure,asflash restriction=can play creature other={1}{U} name(Adventure) auto=alternative may name(Return creature) name(Return creature) target(creature|battlefield) moveto(hand) auto=alternative _ADVENTURE_ auto=ifnot paid(alternative) then if thisturn(*[-creature]|mystack)~morethan~0 then transforms((,unblockable)) ueot auto=@movedTo(*[-creature]|mystack) turnlimited:name(Becomes unblockable) transforms((,unblockable)) ueot text=Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. // Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.) mana={5}{U}{U} type=Creature subtype=Serpent Dragon power=6 toughness=6 [/card] [card] name=Sword of Dungeons & Dragons auto={2}:equip auto=teach(creature) protection from(cleric) auto=teach(creature) protection from(rogue) auto=teach(creature) 2/2 auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Create dragon) token(Gold Dragon^Creature Dragon^4/4^white^black^red^blue^green^flying)])) auto=teach(creature) transforms((,newability[@tokencreated(Gold Dragon|myBattlefield):name(Roll a d20) rolld20 20 winability token(Gold Dragon^Creature Dragon^4/4^white^black^red^blue^green^flying) winabilityend rolld20end])) text=Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. -- Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Forge and Frontier auto=teach(creature) protection from red auto=teach(creature) protection from green auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=2]|mylibrary) auto=@combatdamaged(player) from(mytgt):maxPlay(land)+1 ueot auto={2}:equip text=Equipped creature gets +2/+2 and has protection from red and from green. -- Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Hearth and Home auto={2}:equip auto=teach(creature) protection from green auto=teach(creature) protection from white auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):may name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) auto=@combatdamaged(player) from(mytgt):may name(Exile a creature) target(creature|myBattlefield) moveto(exile) and!( transforms((,newability[moveto(myBattlefield)])) oneshot )! text=Equipped creature gets +2/+2 and has protection from green and from white. -- Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Hours auto={2}:equip auto=teach(creature) transforms((,newability[_ATTACKING_counter(1/1)])) auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):name(Roll a d12) rolld12 12 winability counter(1/1.hascnt11) winabilityend loseability if compare(lastrollresult)~morethan~compare(thatmuch) then counter(1/1.hascnt11) loseabilityend rolld12end])) text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sword of Once and Future auto=teach(creature) 2/2 auto=teach(creature) protection from blue auto=teach(creature) protection from black auto=@combatdamaged(player) from(mytgt):may name(cast card) activate castcard(normal) target(*[instant;sorcery;manacost<=2]|mygraveyard) and!(transforms((,newability[gainedexiledeath])) forever)! auto=@combatdamaged(player) from(mytgt):_SURVEIL2_ auto={2}:equip text=Equipped creature gets +2/+2 and has protection from blue and from black. -- Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Sinew and Steel auto=teach(creature) 2/2 auto=teach(creature) protection from black auto=teach(creature) protection from red auto=@combatdamaged(player) from(mytgt):may name(destroy planeswalker) destroy target(planeswalker) auto=@combatdamaged(player) from(mytgt):may name(destroy artifact) destroy target(artifact) auto={2}:equip text=Equipped creature gets +2/+2 and has protection from black and from red. -- Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Truth and Justice auto={2}:equip auto=teach(creature) protection from white auto=teach(creature) protection from blue auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):_PROLIFERATE_ auto=@combatdamaged(player) from(mytgt):target(creature|myBattlefield) counter(1/1) text=Equipped creature gets +2/+2 and has protection from white and from blue. -- Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Realms auto={1}{W}:equip auto=teach(creature) 2/0 auto=teach(creature) vigilance auto=teach(creature) handdeath text=Equipped creature gets +2/+0 and has vigilance. -- Whenever equipped creature dies, return it to its owner's hand. -- Equip {1}{W} // {2}{W}{W} Halvar, God of Battle mana={1}{W} type=Legendary Artifact subtype=Equipment [/card] [card] name=Sword of the Squeak auto=teach(creature) foreach(*[power=1]|myBattlefield) 1/1 auto=teach(creature) foreach(*[toughness=1]|myBattlefield) 1/1 auto=teach(creature) foreach(*[power=1&toughness=1]|myBattlefield) -1/-1 auto=@movedTo(*[Hamster;Mouse;Rat;Squirrel]|myBattlefield):may all(trigger[to]) rehook auto={2}:equip text=Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. -- Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sword-Point Diplomacy auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent auto=ability$!name(life or draw) choice life:-3 choice ability$!draw:1!$ opponent!$ opponent text=Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest. mana={2}{B} type=Sorcery [/card] [card] name=Swordsworn Cavalier auto=if thisturn(*[knight]|mybattlefield)~morethan~1 then name(Gains first strike) name(Gains first strike) transforms((,first strike)) ueot auto=@movedto(other *[knight]|mybattlefield) turnlimited:name(Gains first strike) name(Gains first strike) transforms((,first strike)) ueot text=Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Sworn Companions auto=create(Soldier:creature Soldier:1/1:white:lifelink)*2 text=Create two 1/1 white Soldier creature tokens with lifelink. mana={2}{W} type=Sorcery [/card] [card] name=Sworn Guardian mana={1}{U} type=Creature subtype=Merfolk Warrior power=1 toughness=3 [/card] [card] name=Sylvan Anthem aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(creature[green]|myBattlefield):name(Scry 1) _SCRY1_ auto=lord(creature[green]|myBattlefield) 1/1 text=Green creatures you control get +1/+1. -- Whenever a green creature enters under your control, scry 1. mana={G}{G} type=Enchantment [/card] [card] name=Sylvan Awakening auto=all(land|mybattlefield) transforms((Elemental Creature,setpower=2,settoughness=2,newability[reach],indestructible,haste)) ueot auto=@next beginofturn:all(land|mybattlefield) transforms((Elemental Creature,setpower=2,settoughness=2,newability[reach],indestructible,haste)) ueot text=Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. mana={2}{G} type=Sorcery [/card] [card] name=Sylvan Brushstrider auto=life:2 text=When Sylvan Brushstrider enters, you gain 2 life. mana={2}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Sylvan Library auto=@each my draw:may name(Draw 2 cards) draw:2 && transforms((,newability[name(Choose 2 cards) target(<2>*[fresh]|myhand) transforms((,newability[choice name(Top of library) moveto(mylibrary)],newability[choice name(Pay 4 life) life:-4 controller])) oneshot])) oneshot text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. mana={1}{G} type=Enchantment [/card] [card] name=Sylvan Offering auto=token(Treefolk,Creature Treefolk,X/X,green,tnum.2) opponent auto=token(Treefolk,Creature Treefolk,X/X,green,tnum.2) controller auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X opponent auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*X controller text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Sylvan Scavenging auto=@each my end:ability$! name(Choose one) choice counter(1/1) target(creature|myBattlefield) _ _FEROCIOUS_ choice create(raccoon:creature raccoon:3/3:green) !$ controller text=At the beginning of your end step, choose one - -- - Put a +1/+1 counter on target creature you control. -- - Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater. mana={1}{G}{G} type=Enchantment [/card] [card] name=Sylvan Shepherd abilities=vigilance auto=_ATTACKING_name(Roll a d20) rolld20 20 winability life:5 controller winabilityend loseability if compare(lastrollresult)~lessthan~10 then life:1 controller else life:2 controller loseabilityend rolld20end text=Vigilance -- Whenever Sylvan Shepherd attacks, roll a d20. -- 1-9 | You gain 1 life. -- 10-19 | You gain 2 life. -- 20 | You gain 5 life. mana={2}{G} type=Creature subtype=Human Druid power=2 toughness=3 [/card] [card] name=Sylvia Brightspear abilities=double strike,partner partner=Khorvath Brightflame auto=_PARTNER_ auto=lord(dragon|myBattlefield) double strike text=Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) -- Double strike -- Dragons your team controls have double strike. mana={2}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sylvok Battle-Chair auto=teach(creature) 4/4 auto=teach(creature) trample auto={5}{G}{G}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +4/+4 and has trample. -- Equip {5}{G}{G} mana={4}{G}{G} type=Artifact subtype=Equipment [/card] [card] name=Sylvok Explorer auto=this(variable{olandg}>0) {t}:out{G} auto=this(variable{olandu}>0) {t}:out{U} auto=this(variable{olandr}>0) {t}:out{R} auto=this(variable{olandb}>0) {t}:out{B} auto=this(variable{olandw}>0) {t}:out{W} auto=this(variable{olandc}>0) {t}:out{1} text={T}: Add one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Symmetry Sage abilities=flying auto=@movedto(*[instant;sorcery]|mystack):name(Creature has base power 2) target(creature|mybattlefield) transforms((,settoughness=2)) ueot text=Flying -- Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. mana={U} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Synapse Necromage auto=_DIES_create(fungus:creature fungus:1/1:black:cantblock)*2 text=When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block." mana={2}{B} type=Creature subtype=Fungus Wizard power=3 toughness=1 [/card] [card] name=Synchronized Eviction target=*[-land]|battlefield restriction=compare(sametypecreatures)~lessthan~2 otherrestriction=compare(sametypecreatures)~morethan~1 other={2}{U} name(Cast for 2 less) auto=placefromthetop(2) text=This spell costs {2} less to cast if you control at least two creatures that share a creature type. -- Put target nonland permanent into its owner's library second from the top. mana={4}{U} type=Instant [/card] [card] name=Synchronized Spellcraft target=creature auto=damage:4 auto=damage:calculateparty targetcontroller text=Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) mana={4}{R} type=Instant [/card] [card] name=Synchronized Strike target=creature auto=untap auto=2/2 text=Untap up to two target creatures. They each get +2/+2 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Syndicate Guildmage auto={1}{W}{T}:tap target(creature[power>=4]) auto={4}{B}{T}:damage:2 target(opponent) text={1}{W}, {T}: Tap target creature with power 4 or greater. -- {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. mana={W}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Syndicate Heavy auto=_EXTORT_ auto=@each end restriction{compare(lifegain)~morethan~3}:_CLUE_ text=Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -- At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{WB}{WB} type=Creature subtype=Giant Rogue power=4 toughness=4 [/card] [card] name=Syndicate Messenger abilities=flying auto=_DIES__AFTERLIFETOKEN_ text=Flying -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={3}{W} type=Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Synod Artificer auto={1}{T}:name(Tap 1 creature) tap(noevent) target(<1>artifact[-creature]) auto={1}{T}:name(Untap 1 artifact) untap target(<1>artifact[-creature]) auto={2}{T}:name(Tap 2 creature) tap(noevent) target(<2>artifact[-creature]) auto={2}{T}:name(Untap 2 artifact) untap target(<2>artifact[-creature]) auto={3}{T}:name(Tap 3 creature) tap(noevent) target(<3>artifact[-creature]) auto={3}{T}:name(Untap 3 artifact) untap target(<3>artifact[-creature]) auto={4}{T}:name(Tap 4 creature) tap(noevent) target(<4>artifact[-creature]) auto={4}{T}:name(Untap 4 artifact) untap target(<4>artifact[-creature]) auto={5}{T}:name(Tap 5 creature) tap(noevent) target(<5>artifact[-creature]) auto={5}{T}:name(Untap 5 artifact) untap target(<5>artifact[-creature]) auto={6}{T}:name(Tap 6 creature) tap(noevent) target(<6>artifact[-creature]) auto={6}{T}:name(Untap 6 artifact) untap target(<6>artifact[-creature]) auto={7}{T}:name(Tap 7 creature) tap(noevent) target(<7>artifact[-creature]) auto={7}{T}:name(Untap 7 artifact) untap target(<7>artifact[-creature]) auto={8}{T}:name(Tap 8 creature) tap(noevent) target(<8>artifact[-creature]) auto={8}{T}:name(Untap 8 artifact) untap target(<8>artifact[-creature]) auto={9}{T}:name(Tap 9 creature) tap(noevent) target(<9>artifact[-creature]) auto={9}{T}:name(Untap 9 artifact) untap target(<9>artifact[-creature]) auto={10}{T}:name(Tap 10 creature) tap(noevent) target(<10>artifact[-creature]) auto={10}{T}:name(Untap 10 artifact) untap target(<10>artifact[-creature]) auto={11}{T}:name(Tap 11 creature) tap(noevent) target(<11>artifact[-creature]) auto={11}{T}:name(Untap 11 artifact) untap target(<11>artifact[-creature]) auto={12}{T}:name(Tap 12 creature) tap(noevent) target(<12>artifact[-creature]) auto={12}{T}:name(Untap 12 artifact) untap target(<12>artifact[-creature]) auto={13}{T}:name(Tap 13 creature) tap(noevent) target(<13>artifact[-creature]) auto={13}{T}:name(Untap 13 artifact) untap target(<13>artifact[-creature]) auto={14}{T}:name(Tap 14 creature) tap(noevent) target(<14>artifact[-creature]) auto={14}{T}:name(Untap 14 artifact) untap target(<14>artifact[-creature]) auto={15}{T}:name(Tap 15 creature) tap(noevent) target(<15>artifact[-creature]) auto={15}{T}:name(Untap 15 artifact) untap target(<15>artifact[-creature]) auto={16}{T}:name(Tap 16 creature) tap(noevent) target(<16>artifact[-creature]) auto={16}{T}:name(Untap 16 artifact) untap target(<16>artifact[-creature]) auto={17}{T}:name(Tap 17 creature) tap(noevent) target(<17>artifact[-creature]) auto={17}{T}:name(Untap 17 artifact) untap target(<17>artifact[-creature]) auto={18}{T}:name(Tap 18 creature) tap(noevent) target(<18>artifact[-creature]) auto={18}{T}:name(Untap 18 artifact) untap target(<18>artifact[-creature]) auto={19}{T}:name(Tap 19 creature) tap(noevent) target(<19>artifact[-creature]) auto={19}{T}:name(Untap 19 artifact) untap target(<19>artifact[-creature]) auto={20}{T}:name(Tap 20 creature) tap(noevent) target(<20>artifact[-creature]) auto={20}{T}:name(Untap 20 artifact) untap target(<20>artifact[-creature]) text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts. mana={2}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Synthesis Pod auto={1}{p(U)}{C(0/0,1,SynthesisEffect)}:name(Exile spell) target(*|mystack) spellmover(exile) auto=@movedto(*|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Effexct ends) removeallcounters(0/0,1,SynthesisEffect) notrg auto=@movedto(*[manacost=0]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=1]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=2]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=2]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=3]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=3]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=4]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=4]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=5]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=5]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=6]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=6]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=7]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=7]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=8]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=8]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=9]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=9]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=10]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=10]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=11]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=11]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=12]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=12]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=13]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=13]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=14]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=14]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=15]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=15]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=16]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=16]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=17]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=17]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=18]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=18]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=19]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost=19]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=20]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! auto=@movedto(*[manacost>=20]|myexile) from(mystack) restriction{compare(hascntsynthesiseffect)~morethan~0}:name(Cast opponent card) target(*[manacost=21]|opponentlibrary) moveto(myexile) and!( transforms((,newability[choice name(Cast card) activate castcard(normal)],newability[choice name(Don't cast card) moveto(ownerexile)])) oneshot )! text=({U/P} can be paid with either {U} or 2 life.) -- {1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost. mana={3}{p(U)} color=blue type=Artifact [/card] [card] name=Synthetic Destiny auto=count(type:creature:mybattlefield) auto=all(creature|myBattlefield) moveto(exile) auto=if compare(ishuman)~morethan~0 then thisforeach(variable{countedamount}) ability$!name(Reveal from top) name(Reveal from top) reveal:1 revealuntil(creature|mylibrary) optionone name(Choose creature to play end of turn) target(creature|myreveal) bottomoflibrary and!( transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot )! optiononeend optiontwo name(Put back) all(*|myreveal) moveto(mylibrary) optiontwoend revealend!$ controller auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~1 then target(creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~2 then target(<2>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~3 then target(<3>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~4 then target(<4>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~5 then target(<5>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~6 then target(<6>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~7 then target(<7>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~8 then target(<8>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~9 then target(<9>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~10 then target(<10>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~11 then target(<11>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~12 then target(<12>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~13 then target(<13>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~14 then target(<14>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~15 then target(<15>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~16 then target(<16>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~17 then target(<17>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~18 then target(<18>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~equalto~19 then target(<19>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot auto=if compare(ishuman)~equalto~0 then if compare(countedamount)~morethan~19 then target(<20>creature|mylibrary) transforms((,newability[phaseaction[end once] moveTo(myBattlefield)])) ueot text=Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. mana={4}{U}{U} type=Instant [/card] [card] name=Syphon Essence target=*[creature;planeswalker]|stack auto=fizzle auto=_BLOOD_ controller text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={2}{U} type=Instant [/card] [card] name=Syphon Fuel target=creature auto=-6/-6 auto=life:2 controller text=Target creature gets -6/-6 until end of turn. You gain 2 life. mana={4}{B} type=Instant [/card] [card] name=Syr Alin, the Lion's Claw abilities=first strike auto=_ATTACKING_all(other creature|mybattlefield) 1/1 ueot text=First strike -- Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Syr Carah, the Bold auto={T}:damage:1 target(anytarget) auto=@damageof(player) from(this):_IMPULSE_DRAW_ auto=@damagefoeof(player) from(this):_IMPULSE_DRAW_ text=Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. -- {T}: Syr Carah deals 1 damage to any target. mana={3}{R}{R} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Syr Elenora, the Discerning anyzone=type:*:myhand/4 cdaactive auto=draw:1 controller auto=@targeted(this) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot text=Syr Elenora, the Discerning's power is equal to the number of cards in your hand. -- When Syr Elenora enters, draw a card. -- Spells your opponents cast that target Syr Elenora cost 2 more to cast. mana={3}{U}{U} type=Legendary Creature subtype=Human Knight power=* toughness=4 [/card] [card] name=Syr Faren, the Hengehammer auto=_ATTACKING_target(other creature[attacking]) power/power ueot text=Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. mana={G}{G} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Syr Ginger, the Meal Ender auto=aslongas(planeswalker|opponentbattlefield) trample auto=aslongas(planeswalker|opponentbattlefield) hexproof auto=aslongas(planeswalker|opponentbattlefield) haste auto=@movedto(other artifact|graveyard) from(mybattlefield):_SCRY1_ auto=@movedto(other artifact|graveyard) from(mybattlefield):counter(1/1) auto={2}{T}{S}:life:power text=Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. -- Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. -- {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. mana={2} type=Legendary Artifact Creature subtype=Food Knight power=3 toughness=1 [/card] [card] name=Syr Gwyn, Hero of Ashvale abilities=vigilance,menace auto=@combat(attacking) source(creature[geared]|mybattlefield):draw:1 && life:-1 controller auto=lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero to a Knight) rehook target(creature[Knight]|mybattlefield) assorcery])) text=Vigilance, menace -- Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. -- Equipment you control have equip Knight {0}. mana={3}{R}{W}{B} type=Legendary Creature subtype=Human Knight power=5 toughness=5 [/card] [card] name=Syr Konrad, the Grim auto=@movedTo(creature|graveyard):damage:1 opponent auto=@movedTo(creature|*) from(myGraveyard):damage:1 opponent auto={1}{B}:deplete:1 && deplete:1 opponent text=Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -- {1}{B}: Each player mills a card. mana={3}{B}{B} type=Legendary Creature subtype=Human Knight power=5 toughness=4 [/card] [card] name=Sythis, Harvest's Hand auto=@movedTo(enchantment|mystack):life:1 controller && draw:1 controller text=Whenever you cast an enchantment spell, you gain 1 life and draw a card. mana={G}{W} type=Legendary Enchantment Creature subtype=Nymph power=1 toughness=2 [/card] [card] name=Szat's Will auto=choice name(Sacrifice creature):ability$!name(Sacrifice) sacrifice notaTarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent auto=choice name(Exile all cards):token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! auto=if type(*[iscommander]|mybattlefield)~morethan~0 then choice name(Choose both) name(Choose both) token(Thrull,Creature Thrull,0/1,black)*power:highest:creature:opponentGraveyard and!( moveTo(exile) all(*|opponentgraveyard) )! && ability$!name(Sacrifice) sacrifice notaTarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield)!$ opponent text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Each opponent sacrifices a creature they control with the greatest power. -- Exile all cards from all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. mana={4}{B} type=Instant [/card] [card] name=Tabaxi Toucaneers abilities=flying text=Flying -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={4}{W} type=Creature subtype=Cat Ranger power=3 toughness=2 [/card] [card] name=Tablet of Compleation auto=this(variable{hascntoil}>=5) {1}{T}:name(Draw a card) name(Draw a card) draw:1 controller auto=this(variable{hascntoil}>=2) {T}:name(Add mana) name(Add mana) add{C} auto={T}:name(Put oil counter) counter(0/0,1,Oil) text={T}: Put an oil counter on Tablet of Compleation. -- {T}: Add {C}. Activate only if Tablet of Compleation has two or more oil counters on it. -- {1}, {T}: Draw a card. Activate only if Tablet of Compleation has five or more oil counters on it. mana={2} type=Artifact [/card] [card] name=Taborax, Hope's Demise abilities=flying auto=this(counter{1/1.1}>4) lifelink auto=@movedTo(other cleric[-token]|graveyard) from(myBattlefield):may draw:1 controller && life:-1 controller auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):counter(1/1) all(this) text=Flying -- Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. -- Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. mana={2}{B} type=Legendary Creature subtype=Demon Cleric power=2 toughness=2 [/card] [card] name=Tactical Advantage auto=name(Target blocking creature) target(creature[blocking]|myBattlefield) 2/2 auto=name(Target blocked creature) target(creature[blocked]|myBattlefield) 2/2 text=Target blocking or blocked creature you control gets +2/+2 until end of turn. mana={W} type=Instant [/card] [card] name=Tah-Crop Elite abilities=flying auto=@exerted(this):all(creature|myBattlefield) 1/1 auto=_ATTACKING_may exert && freeze text=Flying -- You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) mana={3}{W} type=Creature subtype=Bird Warrior power=2 toughness=2 [/card] [card] name=Tah-Crop Skirmisher autograveyard={3}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) mana={1}{U} type=Creature subtype=Snake Warrior power=2 toughness=1 [/card] [card] name=Taigam, Ojutai Master auto=lord(instant,sorcery,dragon|mycastingzone) nofizzle auto=_ATTACKING_name(Next spells gain rebound) transforms((,newability[@movedTo(*[instant;sorcery]|myStack):all(trigger[to]) transforms((,newability[gainedexiledeath],newability[phaseaction[my upkeep once] counter(0/0.1.MasterExile)])) ueot])) ueot auto=@each my upkeep:all(*[instant;sorcery]|myexile) removeallcounters(0/0,-1,MasterExile) auto=@each my upkeep:foreach(*[counter{0/0.1.MasterExile}]|myexile) ability$!name(Choose one) choice name(Cast card from exile) activate castcard(normal) target(*[instant;sorcery;counter{0/0.1.MasterExile}]|myexile) _ choice name(Don't cast card from exile) donothing!$ controller text=Instant, sorcery, and Dragon spells you control can't be countered. -- Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) mana={2}{W}{U} type=Legendary Creature subtype=Human Monk power=3 toughness=4 [/card] [card] name=Taigam, Sidisi's Hand auto=phasealter(remove,draw,controller) aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot auto=@each my upkeep:name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={B}{T}{E(*|myGraveyard)}:target(creature) -1/-1 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -2/-2 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -3/-3 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -4/-4 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -5/-5 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -6/-6 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -7/-7 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -8/-8 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -9/-9 ueot auto={B}{T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:target(creature) -10/-10 ueot text=Skip your draw step. -- At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. mana={3}{U}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Tainted Adversary abilities=deathtouch auto=choice name(Don't add any counter) donothing auto=choice name(Add 1 counter) thisforeach(variable{1}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 2 counters) thisforeach(variable{2}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 3 counters) thisforeach(variable{3}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 4 counters) thisforeach(variable{4}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 5 counters) thisforeach(variable{5}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 6 counters) thisforeach(variable{6}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 7 counters) thisforeach(variable{7}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 8 counters) thisforeach(variable{8}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 9 counters) thisforeach(variable{9}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 10 counters) thisforeach(variable{10}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 11 counters) thisforeach(variable{11}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 12 counters) thisforeach(variable{12}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 13 counters) thisforeach(variable{13}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 14 counters) thisforeach(variable{14}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 15 counters) thisforeach(variable{15}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 16 counters) thisforeach(variable{16}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 17 counters) thisforeach(variable{17}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 18 counters) thisforeach(variable{18}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 19 counters) thisforeach(variable{19}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller auto=choice name(Add 20 counters) thisforeach(variable{20}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)*2])) oneshot!$ controller text=Deathtouch -- When Tainted Adversary enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) type=Creature subtype=Zombie mana={1}{B} power=2 toughness=3 [/card] [card] name=Tainted Observer abilities=flying,poisontoxic auto=@movedTo(other creature|myBattlefield):may name(Pay 2 and proliferate) pay({2}) name(Pay 2 and proliferate) _PROLIFERATE_ text=Flying -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- Whenever another creature enters under your control, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{G}{U} type=Creature subtype=Phyrexian Bird power=2 toughness=3 [/card] [card] name=Tainted Remedy auto=@lifefoeof(player):name(Lose life instead) life:-twicethatmuch opponent text=If an opponent would gain life, that player loses that much life instead. mana={2}{B} type=Enchantment [/card] [card] name=Taj-Nar Swordsmith auto=choice name(Don't pay) donothing auto=choice name(X = 0) transforms((,newability[name(Search equipment) target(equipment[manacost=0]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 1) transforms((,newability[pay[[{1}]] name(Pay and search equipment) target(equipment[manacost<=1]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 2) transforms((,newability[pay[[{2}]] name(Pay and search equipment) target(equipment[manacost<=2]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 3) transforms((,newability[pay[[{3}]] name(Pay and search equipment) target(equipment[manacost<=3]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 4) transforms((,newability[pay[[{4}]] name(Pay and search equipment) target(equipment[manacost<=4]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 5) transforms((,newability[pay[[{5}]] name(Pay and search equipment) target(equipment[manacost<=5]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 6) transforms((,newability[pay[[{6}]] name(Pay and search equipment) target(equipment[manacost<=6]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 7) transforms((,newability[pay[[{7}]] name(Pay and search equipment) target(equipment[manacost<=7]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 8) transforms((,newability[pay[[{8}]] name(Pay and search equipment) target(equipment[manacost<=8]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 9) transforms((,newability[pay[[{9}]] name(Pay and search equipment) target(equipment[manacost<=9]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 10) transforms((,newability[pay[[{10}]] name(Pay and search equipment) target(equipment[manacost<=10]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 11) transforms((,newability[pay[[{11}]] name(Pay and search equipment) target(equipment[manacost<=11]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 12) transforms((,newability[pay[[{12}]] name(Pay and search equipment) target(equipment[manacost<=12]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 13) transforms((,newability[pay[[{13}]] name(Pay and search equipment) target(equipment[manacost<=13]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 14) transforms((,newability[pay[[{14}]] name(Pay and search equipment) target(equipment[manacost<=14]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 15) transforms((,newability[pay[[{15}]] name(Pay and search equipment) target(equipment[manacost<=15]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 16) transforms((,newability[pay[[{16}]] name(Pay and search equipment) target(equipment[manacost<=16]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 17) transforms((,newability[pay[[{17}]] name(Pay and search equipment) target(equipment[manacost<=17]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 18) transforms((,newability[pay[[{18}]] name(Pay and search equipment) target(equipment[manacost<=18]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 19) transforms((,newability[pay[[{19}]] name(Pay and search equipment) target(equipment[manacost<=19]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot auto=choice name(X = 20) transforms((,newability[pay[[{20}]] name(Pay and search equipment) target(equipment[manacost<=20]|mylibrary) moveTo(mybattlefield) and!( shuffle )!])) oneshot text=When Taj-Nar Swordsmith enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less and put that card onto the battlefield. Then shuffle. mana={3}{W} type=Creature subtype=Cat Soldier power=2 toughness=3 [/card] [card] name=Tajic, Legion's Edge abilities=haste,mentor auto=_MENTOR_ auto=lord(other creature|myBattlefield) preventAllNoncombatDamage auto={R}{W}:first strike ueot text=Haste -- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Prevent all noncombat damage that would be dealt to other creatures you control. -- {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. mana={1}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Tajuru Blightblade abilities=deathtouch text=Deathtouch. mana={G} type=Creature subtype=Elf Rogue power=1 toughness=1 [/card] [card] name=Tajuru Paragon aicode=activate target(creature[elf;cleric;warrior;rogue;wizard;zpos<=6]|myLibrary) name(revealed card) moveto(hand) name(revealed card) and!(if cantargetcard(*[-elf;-cleric;-warrior;-rogue;-wizard]|*) then bottomoflibrary)! auto=becomes(Cleric Rogue Warrior Wizard) kicker={3} auto=if paid(kicker) then name(Reveal six cards from top) Reveal:6 revealzone(myLibrary) optionone target(creature[elf;cleric;warrior;rogue;wizard]|reveal) moveTo(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. -- Kicker {3} -- When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Creature subtype=Elf power=3 toughness=2 [/card] [card] name=Tajuru Snarecaster abilities=reach text=Reach. mana={2}{G} type=Creature subtype=Elf Rogue power=1 toughness=4 [/card] [card] name=Take Down auto=choice name(Deals 4 damage to target creature with...) damage:4 target(creature[flying]) auto=choice name(Deals 1 damage to each creature with...) damage:1 all(creature[flying]) text=Choose one -- Take Down deals 4 damage to target creature with flying. -- Take Down deals 1 damage to each creature with flying. mana={G} type=Sorcery [/card] [card] name=Take Flight target=creature auto=teach(creature) +1/+0 auto=teach(creature) flying auto=teach(creature) transforms((,newability[@combat(attacking) source(this):draw:1 controller])) text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Take Heart target=creature|myBattlefield auto=+2/+2 auto=foreach(creature[attacking]|mybattlefield) life:1 text=Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. mana={W} type=Instant [/card] [card] name=Take Out the Trash target=creature,planeswalker auto=damage:3 auto=aslongas(*[raccoon]|myBattlefield) may _DISCARD&DRAW_ text=Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card. mana={1}{R} type=Instant [/card] [card] name=Take Up the Shield target=creature auto=lifelink auto=indestructible auto=counter(1/1) text=Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Instant [/card] [card] name=Take Vengeance target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={1}{W} type=Sorcery [/card] [card] name=Take to the Streets auto=all(creature|myBattlefield) 2/2 ueot auto=all(citizen|myBattlefield) 1/1 ueot auto=all(citizen|myBattlefield) vigilance ueot text=Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. mana={4}{G} type=Sorcery [/card] [card] name=Taken by Nightmares target=creature auto=moveto(exile) auto=aslongas(enchantment|mybattlefield) _SCRY2_ text=Exile target creature. If you control an enchantment, scry 2. mana={2}{B}{B} type=Instant [/card] [card] name=Takenuma, Abandoned Mire auto={T}:Add{B} autohand=this(variable{type:creature[legendary]:mybattlefield}=0) {3}{B}{discard}:deplete:3 && ability$!name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(hand)!$ controller autohand=this(variable{type:creature[legendary]:mybattlefield}=1) {2}{B}{discard}:deplete:3 && ability$!name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(hand)!$ controller autohand=this(variable{type:creature[legendary]:mybattlefield}=2) {1}{B}{discard}:deplete:3 && ability$!name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(hand)!$ controller autohand=this(variable{type:creature[legendary]:mybattlefield}>=3) {B}{discard}:deplete:3 && ability$!name(Return creature or planeswalker) name(Return creature or planeswalker) target(*[creature;planeswalker]|mygraveyard) moveto(hand)!$ controller text={T}: Add {B}. -- Channel - {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. type=Legendary Land [/card] [card] name=Talas Lookout abilities=flying auto=_DIES_name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Flying -- When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={2}{U}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Tale of Tinuviel auto=counter(0/0,1,Lore) auto=name(Creature gains indestructible) target(creature|mybattlefield) transforms((,newability[aslongas(Tale of Tinuviel|myBattlefield) indestructible])) forever auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) name(Return creature) name(Return creature) target(creature|mygraveyard) moveto(mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may name(Creatures gain lifelink) target(creature|mybattlefield) transforms((,lifelink)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Target creature you control gains indestructible for as long as you control Tale of Tinuviel. -- II - Return target creature card from your graveyard to the battlefield. -- III - Up to two target creatures you control each gain lifelink until end of turn. mana={3}{W}{W} type=Enchantment subtype=Saga [/card] [card] name=Tale's End target=*[legendary]|stack auto=fizzle text=Counter target activated ability, triggered ability, or legendary spell. mana={1}{U} type=Instant [/card] [card] name=Tales of Master Seshiro backside=Seshiro's Living Legacy restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=target(creature,vehicle|myBattlefield) transforms((,newability[counter(1/1)],vigilance)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) target(creature,vehicle|myBattlefield) transforms((,newability[counter(1/1)],vigilance)) ueot auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={4}{G} type=Enchantment subtype=Saga [/card] [card] name=Tales of the Ancestors abilities=foretell autohand=_FORETELL_ autoexile={1}{U} restriction{compare(canforetellcast)~morethan~0,can play sorcery}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=if compare(phandcount)~lessthan~compare(ohandcount) then draw:ohandcountminusphandcountminusend controller auto=if compare(ohandcount)~lessthan~compare(phandcount) then draw:phandcountminusohandcountminusend opponent text=Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. -- Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{U} type=Sorcery [/card] [card] name=Talion's Messenger abilities=flying auto=@combat(attacking) source(*[Faerie]|mybattlefield) turnlimited:draw:1 && transforms((,newability[target(*|myhand) reject])) forever && ability$! counter(1/1) target(faerie|myBattlefield) !$ controller text=Flying -- Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. mana={2}{U} type=Creature subtype=Faerie Noble power=1 toughness=3 [/card] [card] name=Talisman of Conviction auto={T}:add{C} auto={T}:add{R} and!( damage:1 controller )! auto={T}:add{W} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Creativity auto={T}:add{1} auto={T}:add{R} and!( damage:1 controller )! auto={T}:add{U} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Curiosity auto={T}:add{C} auto={T}:add{G} and!( damage:1 controller )! auto={T}:add{U} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Hierarchy auto={T}:add{C} auto={T}:add{B} and!( damage:1 controller )! auto={T}:add{W} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Resilience auto={T}:add{C} auto={T}:add{G} and!( damage:1 controller )! auto={T}:add{B} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Tall as a Beanstalk target=creature auto=teach(creature) +3/+3 auto=teach(creature) reach auto=transforms((Giant)) text=Enchant creature -- Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Talons of Wildwood target=creature auto=teach(creature) +1/+1 auto=teach(creature) trample autograveyard={2}{G}:moveto(hand) text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) -- {2}{G}: Return Talons of Wildwood from your graveyard to your hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Talruum Piper auto=_ATTACKING_all(creature[flying]|opponentBattlefield) mustblock ueot text=All creatures with flying able to block Talruum Piper do so. mana={4}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Tameshi, Reality Architect auto=@movedTo(*[-creature;-instant;-sorcery]|hand) from(battlefield) turnlimited:draw:1 auto={W}{H(land|mybattlefield)}:name(x=0) target(*[artifact;enchantment;manacost<=0]|mygraveyard) moveTo(mybattlefield) asSorcery auto={1}{W}{H(land|mybattlefield)}:name(x=1) target(*[artifact;enchantment;manacost<=1]|mygraveyard) moveTo(mybattlefield) asSorcery auto={2}{W}{H(land|mybattlefield)}:name(x=2) target(*[artifact;enchantment;manacost<=2]|mygraveyard) moveTo(mybattlefield) asSorcery auto={3}{W}{H(land|mybattlefield)}:name(x=3) target(*[artifact;enchantment;manacost<=3]|mygraveyard) moveTo(mybattlefield) asSorcery auto={4}{W}{H(land|mybattlefield)}:name(x=4) target(*[artifact;enchantment;manacost<=4]|mygraveyard) moveTo(mybattlefield) asSorcery auto={5}{W}{H(land|mybattlefield)}:name(x=5) target(*[artifact;enchantment;manacost<=5]|mygraveyard) moveTo(mybattlefield) asSorcery auto={6}{W}{H(land|mybattlefield)}:name(x=6) target(*[artifact;enchantment;manacost<=6]|mygraveyard) moveTo(mybattlefield) asSorcery auto={7}{W}{H(land|mybattlefield)}:name(x=7) target(*[artifact;enchantment;manacost<=7]|mygraveyard) moveTo(mybattlefield) asSorcery auto={8}{W}{H(land|mybattlefield)}:name(x=8) target(*[artifact;enchantment;manacost<=8]|mygraveyard) moveTo(mybattlefield) asSorcery auto={9}{W}{H(land|mybattlefield)}:name(x=9) target(*[artifact;enchantment;manacost<=9]|mygraveyard) moveTo(mybattlefield) asSorcery auto={10}{W}{H(land|mybattlefield)}:name(x=10) target(*[artifact;enchantment;manacost<=10]|mygraveyard) moveTo(mybattlefield) asSorcery auto={11}{W}{H(land|mybattlefield)}:name(x=11) target(*[artifact;enchantment;manacost<=11]|mygraveyard) moveTo(mybattlefield) asSorcery auto={12}{W}{H(land|mybattlefield)}:name(x=12) target(*[artifact;enchantment;manacost<=12]|mygraveyard) moveTo(mybattlefield) asSorcery auto={13}{W}{H(land|mybattlefield)}:name(x=13) target(*[artifact;enchantment;manacost<=13]|mygraveyard) moveTo(mybattlefield) asSorcery auto={14}{W}{H(land|mybattlefield)}:name(x=14) target(*[artifact;enchantment;manacost<=14]|mygraveyard) moveTo(mybattlefield) asSorcery auto={15}{W}{H(land|mybattlefield)}:name(x=15) target(*[artifact;enchantment;manacost<=15]|mygraveyard) moveTo(mybattlefield) asSorcery auto={16}{W}{H(land|mybattlefield)}:name(x=16) target(*[artifact;enchantment;manacost<=16]|mygraveyard) moveTo(mybattlefield) asSorcery auto={17}{W}{H(land|mybattlefield)}:name(x=17) target(*[artifact;enchantment;manacost<=17]|mygraveyard) moveTo(mybattlefield) asSorcery auto={18}{W}{H(land|mybattlefield)}:name(x=18) target(*[artifact;enchantment;manacost<=18]|mygraveyard) moveTo(mybattlefield) asSorcery auto={19}{W}{H(land|mybattlefield)}:name(x=19) target(*[artifact;enchantment;manacost<=19]|mygraveyard) moveTo(mybattlefield) asSorcery auto={20}{W}{H(land|mybattlefield)}:name(x=20) target(*[artifact;enchantment;manacost<=20]|mygraveyard) moveTo(mybattlefield) asSorcery text=Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. -- {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. mana={2}{U} type=Legendary Creature subtype=Moonfolk Wizard power=2 toughness=3 [/card] [card] name=Tamiyo's Compleation abilities=flash target=artifact,creature,planeswalker auto=teach(*) tap auto=teach(*) unattach auto=teach(*) loseabilities auto=teach(*) doesnotuntap text=Flash -- Enchant artifact, creature, or planeswalker -- When Tamiyo's Compleation enters, tap enchanted permanent. If it's an Equipment, unattach it. -- Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Tamiyo's Epiphany aicode=activate transforms((,newability[draw:2 controller])) oneshot auto=scry:4 scrycore delayed draw:2 controller scrycoreend scryend text=Scry 4, then draw two cards. mana={3}{U} type=Sorcery [/card] [card] name=Tamiyo's Immobilizer auto=counter(0/0,4,oil) auto={T}{C(0/0,-1,oil)}:tap target(artifact,creature) text=Tamiyo's Immobilizer enters with four oil counters on it. -- {T}, Remove an oil counter from Tamiyo's Immobilizer: Tap target artifact or creature. mana={3}{U} type=Artifact [/card] [card] name=Tamiyo's Logbook auto={5}{U}{T}:restriction{type(other artifact|myBattlefield)~equalto~0} draw:1 auto={4}{U}{T}:restriction{type(other artifact|myBattlefield)~equalto~1} draw:1 auto={3}{U}{T}:restriction{type(other artifact|myBattlefield)~equalto~2} draw:1 auto={2}{U}{T}:restriction{type(other artifact|myBattlefield)~equalto~3} draw:1 auto={1}{U}{T}:restriction{type(other artifact|myBattlefield)~equalto~4} draw:1 auto={U}{T}:restriction{type(other artifact|myBattlefield)~morethan~4} draw:1 text={5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control. mana={2}{U} type=Artifact [/card] [card] name=Tamiyo's Notebook auto=lord(*[-land]|mycastingzone) altercost(colorless,-2) auto={T}:name(Draw a card) draw:1 controller text=Spells you cast cost {2} less to cast -- {T}: Draw a card. type=Legendary Artifact [/card] [card] name=Tamiyo's Safekeeping target=*|myBattlefield auto=transforms((,hexproof,indestructible)) ueot auto=life:2 text=Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) mana={G} type=Instant [/card] [card] name=Tamiyo, Inquisitive Student backside=Tamiyo, Seasoned Scholar restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) abilities=flying auto=_ATTACKING__CLUE_ auto=@drawof(player) restriction{compare(pdrewcount)~equalto~3}:name(Exile and transform) moveto(exile) and!( flip(backside) forcetype(Legendary Planeswalker) )! text=Flying -- Whenever Tamiyo, Inquisitive Student attacks, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control. mana={U} type=Legendary Creature subtype=Moonfolk Wizard power=0 toughness=3 [/card] [card] name=Tana, the Bloodsower abilities=trample,partner auto=@combatdamaged(player) from(this):token(Saproling,Creature Saproling,1/1,green)*thatmuch text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.) mana={2}{R}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Tanazir Quandrix abilities=flying,trample auto=name(Double the 1/1 counters) target(creature[counter{1/1}]|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot auto=_ATTACKING_may name(Transform all other creatures) all(creature|mybattlefield) becomes(,power/toughness) ueot text=Flying, trample -- When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. -- Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. mana={3}{G}{U} type=Legendary Creature subtype=Elder Dragon power=4 toughness=4 [/card] [card] name=Tandem Takedown target=creature|myBattlefield auto=1/0 auto=transforms((,newability[choice name(other creature) dynamicability target(other creature)],newability[choice name(planeswalker) dynamicability target(planeswalker)])) oneshot text=Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. mana={1}{G}{G} type=Instant [/card] [card] name=Tangle Tumbler abilities=vigilance auto={3}{T}:counter(1/1) target(creature) auto={T(*[token]|mybattlefield)}{T(*[token]|mybattlefield)}:becomes(artifact creature) ueot text=Vigilance -- {3}, {T}: Put a +1/+1 counter on target creature. -- Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn. mana={3} type=Artifact subtype=Vehicle power=6 toughness=6 [/card] [card] name=Tangle Wire auto=fading:4 auto=@each my upkeep restriction{compare(hascntfade)~equalto~4}:ability$!name(Tap artifacts, lands or creatures) target(<4>*[artifact;creature;land]|myBattlefield) tap!$ controller auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~4}:ability$!name(Tap artifacts, lands or creatures) target(<4>*[artifact;creature;land]|myBattlefield) tap!$ opponent auto=@each my upkeep restriction{compare(hascntfade)~equalto~3}:ability$!name(Tap artifacts, lands or creatures) target(<3>*[artifact;creature;land]|myBattlefield) tap!$ controller auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~3}:ability$!name(Tap artifacts, lands or creatures) target(<3>*[artifact;creature;land]|myBattlefield) tap!$ opponent auto=@each my upkeep restriction{compare(hascntfade)~equalto~2}:ability$!name(Tap artifacts, lands or creatures) target(<2>*[artifact;creature;land]|myBattlefield) tap!$ controller auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~2}:ability$!name(Tap artifacts, lands or creatures) target(<2>*[artifact;creature;land]|myBattlefield) tap!$ opponent auto=@each my upkeep restriction{compare(hascntfade)~equalto~1}:ability$!name(Tap artifacts, lands or creatures) target(*[artifact;creature;land]|myBattlefield) tap!$ controller auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~1}:ability$!name(Tap artifacts, lands or creatures) target(*[artifact;creature;land]|myBattlefield) tap!$ opponent text=Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. mana={3} type=Artifact [/card] [card] name=Tangleclaw Werewolf auto=if cantargetcard(*[fresh]|*) then if compare(isflipped)~equalto~0 then if type(Vildin-Pack Alpha|mybattlefield)~morethan~0 then may name(Transform Horror Werewolf) name(Transform Horror Werewolf) name(Transform Horror Werewolf) flip(Fibrous Entangler) auto={6}{G}:flip(Fibrous Entangler) text=Tangleclaw Werewolf can block an additional creature each combat. -- {6}{G}: Transform Tangleclaw Werewolf. mana={2}{G}{G} type=Creature subtype=Werewolf Horror power=2 toughness=4 [/card] [card] name=Tangled Florahedron restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Tangled Vale) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Tangled Vale) name(Tangled Vale) flip(Tangled Vale) forcetype(land) auto={T}:add{G} text={T}: Add {G}. // Tangled Vale mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Tangled Islet auto=tap(noevent) text=({T}: Add {G} or {U}.) -- Tangled Islet enters tapped. type=Land subtype=Forest Island [/card] [card] name=Tangled Skyline auto=life:5 controller auto=name(Incubate 5) name(Incubate 5) token(Incubator) and!( counter(1/1.5) )! auto=lord(phyrexian|myBattlefield) reach text=When Tangled Skyline enters, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) -- Phyrexians you control have reach. mana={4}{G} type=Enchantment [/card] [card] name=Tangled Vale auto=tap(noevent) auto={T}:add{G} text=Tangle Vale enters tapped. -- {T}: Add {G}. // {1}{G} Tangled Florahedron type=Land [/card] [card] name=Tanglepool Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{G} auto={T}:add{U} text=Tanglepool Bridge enters tapped. -- Indestructible -- {T}: Add {G} or {U}. type=Artifact Land [/card] [card] name=Tanglespan Bridgeworks auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{G} text=As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {G}. type=Land [/card] [card] name=Tanglespan Lookout auto=@movedTo(Aura|myBattlefield):draw:1 text=Whenever an Aura enters under your control, draw a card. mana={2}{G} type=Creature subtype=Satyr power=2 toughness=3 [/card] [card] name=Tangletrap auto=if type(creature[flying]|battlefield)~morethan~0 then choice name(Deals 5 damage) name(Deals 5 damage) target(creature[flying]|battlefield) damage:5 auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact|battlefield) destroy text=Choose one -- Tangletrap deals 5 damage to target creature with flying. -- Destroy target artifact. mana={1}{G} type=Instant [/card] [card] name=Tangletrove Kelp auto=_WARD2_ auto=@each combatbegins:all(other clue|myBattlefield) transforms((Plant Creature,setpower=6,settoughness=6)) ueot auto={2}{S}:draw:1 text=Ward {2} -- At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. -- {2}, Sacrifice Tangletrove Kelp: Draw a card. mana={5}{U}{U} type=Artifact Creature subtype=Clue Plant power=6 toughness=6 [/card] [card] name=Tangleweave Armor auto=teach(creature) convertedcost:highest:*[iscommander]:myBattlefield/convertedcost:highest:*[iscommander]:myBattlefield auto={4}:equip auto=livingweapontoken(Phyrexian Germ,Creature Phyrexian Germ,0/0,black) text=Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -- Equipped creature gets +X/+X, where X is the greatest mana value among your commanders. -- Equip {4} mana={2}{G}{G} type=Artifact subtype=Equipment [/card] [card] name=Tapping at the Window flashback={2}{G} aicode=activate transforms((,newability[if type(creature[zpos<=3]|mylibrary)~equalto~0 then all(*[zpos<=3]|mylibrary) moveto(mygraveyard) else target(creature[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveto(mygraveyard) )!])) oneshot auto=name(Look top 3 cards) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(hand) optiononeend optiontwo name(put in graveyard) target(<3>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Sorcery [/card] [card] name=Tar Fiend #auto=choice name(Don't sacrifice any creature) donothing auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name() name(Sacrifice 1 creature) transforms((,newability[sacrifice notaTarget(other creature|mybattlefield)],newability[counter(1/1.2)],newability[ability$!name() name(Discard 1 card) reject notaTarget(*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name() name(Sacrifice 2 creatures) transforms((,newability[sacrifice notaTarget(<2>other creature|mybattlefield)],newability[counter(1/1.4)],newability[ability$!name() name(Discard 2 card) reject notaTarget(<2>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name() name(Sacrifice 3 creatures) transforms((,newability[sacrifice notaTarget(<3>other creature|mybattlefield)],newability[counter(1/1.6)],newability[ability$!name() name(Discard 3 card) reject notaTarget(<3>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name() name(Sacrifice 4 creatures) transforms((,newability[sacrifice notaTarget(<4>other creature|mybattlefield)],newability[counter(1/1.8)],newability[ability$!name() name(Discard 4 card) reject notaTarget(<4>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name() name(Sacrifice 5 creatures) transforms((,newability[sacrifice notaTarget(<5>other creature|mybattlefield)],newability[counter(1/1.10)],newability[ability$!name() name(Discard 5 card) reject notaTarget(<5>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name() name(Sacrifice 6 creatures) transforms((,newability[sacrifice notaTarget(<6>other creature|mybattlefield)],newability[counter(1/1.12)],newability[ability$!name() name(Discard 6 card) reject notaTarget(<6>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name() name(Sacrifice 7 creatures) transforms((,newability[sacrifice notaTarget(<7>other creature|mybattlefield)],newability[counter(1/1.14)],newability[ability$!name() name(Discard 7 card) reject notaTarget(<7>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name() name(Sacrifice 8 creatures) transforms((,newability[sacrifice notaTarget(<8>other creature|mybattlefield)],newability[counter(1/1.16)],newability[ability$!name() name(Discard 8 card) reject notaTarget(<8>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name() name(Sacrifice 9 creatures) transforms((,newability[sacrifice notaTarget(<9>other creature|mybattlefield)],newability[counter(1/1.18)],newability[ability$!name() name(Discard 9 card) reject notaTarget(<9>*|myhand)!$ opponent])) oneshot auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name() name(Sacrifice 10 creatures) transforms((,newability[sacrifice notaTarget(<10>other creature|mybattlefield)],newability[counter(1/1.20)],newability[ability$!name() name(Discard 10 card) reject notaTarget(<10>*|myhand)!$ opponent])) oneshot text=Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) -- When Tar Fiend enters, target player discards a card for each creature it devoured. mana={5}{B} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Taranika, Akroan Veteran abilities=vigilance auto=_ATTACKING_target(other creature|myBattlefield) transforms((,setpower=4,settoughness=4,newability[untap],indestructible)) ueot text=Vigilance -- Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. mana={1}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Targ Nar, Demon-Fang Gnoll auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Pack tactics) all(creature[attacking]|myBattlefield) 1/0 ueot auto={2}{R}{G}:name(Double power and toughness) power/toughness ueot text=Pack tactics - Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. -- {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. mana={R}{G} type=Legendary Creature subtype=Gnoll power=2 toughness=2 [/card] [card] name=Target Minotaur abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=1 [/card] [card] name=Tariff auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=0]|mybattlefield) transforms((,newability[pay[[{0}]] name(pay 0 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~0 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=0]|mybattlefield) transforms((,newability[pay[[{0}]] name(pay 0 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~1 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=1]|mybattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~1 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=1]|mybattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~2 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=2]|mybattlefield) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~2 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=2]|mybattlefield) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~3 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=3]|mybattlefield) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~3 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=3]|mybattlefield) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~4 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=4]|mybattlefield) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~4 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=4]|mybattlefield) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~5 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=5]|mybattlefield) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~5 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=5]|mybattlefield) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~6 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=6]|mybattlefield) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~6 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=6]|mybattlefield) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~7 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=7]|mybattlefield) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~7 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=7]|mybattlefield) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~8 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=8]|mybattlefield) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~8 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=8]|mybattlefield) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~9 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=9]|mybattlefield) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~9 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=9]|mybattlefield) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~10 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=10]|mybattlefield) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~10 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=10]|mybattlefield) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~11 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=11]|mybattlefield) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~11 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=11]|mybattlefield) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~12 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=12]|mybattlefield) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~12 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=12]|mybattlefield) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~13 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=13]|mybattlefield) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~13 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=13]|mybattlefield) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~14 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=14]|mybattlefield) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~14 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=14]|mybattlefield) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~15 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=15]|mybattlefield) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~15 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=15]|mybattlefield) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~16 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=16]|mybattlefield) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~16 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=16]|mybattlefield) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~17 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=17]|mybattlefield) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~17 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=17]|mybattlefield) transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~18 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=18]|mybattlefield) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~18 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=18]|mybattlefield) transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~equalto~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=19]|mybattlefield) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~equalto~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost=19]|mybattlefield) transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) oneshot!$ controller auto=if compare(convertedcost:highest:creature:opponentbattlefield)~morethan~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost>=20]|mybattlefield) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) oneshot!$ opponent auto=if compare(convertedcost:highest:creature:mybattlefield)~morethan~19 then ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature[manacost>=20]|mybattlefield) transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) oneshot!$ controller text=Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. mana={1}{W} type=Sorcery [/card] [card] name=Tarkir Duneshaper backside=Burnished Dunestomper restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={4}{p(G)}:flip(backside) asSorcery text={4}{G/P}: Transform Tarkir Duneshaper. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.) mana={W} type=Creature subtype=Dog Warrior power=1 toughness=2 [/card] [card] name=Tarmogoyf Nest target=land auto=teach(land) {1}{G}{T}:create(Tarmogoyf) text=Enchant land -- Enchanted land has "{1}{G}, {T}: Create a Tarmogoyf token." (It's a {1}{G} Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that power plus 1.") mana={2}{G} type=Kindred Enchantment subtype=Lhurgoyf Aura [/card] [card] name=Tarrian's Soulcleaver auto=teach(creature) vigilance auto=teach(creature) @movedto(artifact,creature|graveyard) from(battlefield):counter(1/1) auto={2}:equip text=Equipped creature has vigilance. -- Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. -- Equip {2} mana={1} type=Legendary Artifact subtype=Equipment [/card] [card] name=Tasha's Hideous Laughter auto=all(*[zpos<=oppototalmana20]|opponentlibrary) moveto(exile) text=Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. mana={1}{U}{U} type=Sorcery [/card] [card] name=Task Mage Assembly auto=aslongas(creature|battlefield) sacrifice <1 auto={2}:damage:1 target(creature) asSorcery auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) damage:1 notaTarget(creature|opponentBattlefield)?donothing!$ opponent])) forever asSorcery text=When there are no creatures on the battlefield, sacrifice Task Mage Assembly. -- {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time they could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Taste of Death auto=sacrifice notaTarget(<3>creature|mybattlefield) auto=ability$! sacrifice notaTarget(<3>creature|mybattlefield) !$ opponent auto=_FOOD_*3 text=Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={4}{B}{B} type=Sorcery [/card] [card] name=Tatsunari, Toad Rider auto=@movedTo(enchantment|mystack) restriction{type(Keimi|myBattlefield)~equalto~0}:name(Create Keimi) name(Create Keimi) token(Keimi) auto={1}{GU}:name(Can be blocked only by flying and reach) transforms((,newability[cantbeblockedby(creature[-flying&-reach])],newability[name(Target another frog) target(other frog|myBattlefield) transforms((,newability[cantbeblockedby(creature[-flying&-reach])])) ueot])) ueot text=Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." -- {1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. mana={2}{B} type=Legendary Creature subtype=Human Ninja power=3 toughness=3 [/card] [card] name=Tattered Apparition abilities=flying auto={1}{B}:1/1 ueot text=Flying -- {1}{B}: Tattered Apparition gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Tattered Mummy auto=_DIES_life:-2 opponent text=When Tattered Mummy dies, each opponent loses 2 life. mana={1}{B} type=Creature subtype=Zombie Jackal power=1 toughness=2 [/card] [card] name=Tatyova, Benthic Druid auto=_LANDFALL_life:1 && draw:1 text=Whenever a land enters under your control, you gain 1 life and draw a card. mana={3}{G}{U} type=Legendary Creature subtype=Merfolk Druid power=3 toughness=3 [/card] [card] name=Tatyova, Steward of Tides auto=lord(creature[land]|myBattlefield) flying auto=@movedTo(land|myBattlefield) restriction{type(land|myBattlefield)~morethan~6}:target(land|myBattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,haste)) forever text=Land creatures you control have flying. -- Whenever a land enters under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. mana={G}{G}{U} type=Legendary Creature subtype=Merfolk Druid power=3 toughness=3 [/card] [card] name=Taunt auto=all(creature|opponentbattlefield) transforms((,newability[phaseaction[my upkeep sourceinplay]:mustattack ueot])) oneshot text=During target player's next turn, creatures that player controls attack you if able. mana={U} type=Sorcery [/card] [card] name=Taunt from the Rampart auto=all(creature|opponentBattlefield) _GOAD_ auto=all(creature|opponentBattlefield) transforms((,newability[counter(0/0.1.Cantblock) notrg],newability[this(counter{0/0.1.Cantblock}>0) cantblock],newability[phaseaction[end next once sourceinplay] counter(0/0.-hascntcantblock.Cantblock) notrg])) forever text=Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) mana={3}{R}{W} type=Sorcery [/card] [card] name=Taunting Arbormage kicker={3} auto=if paid(kicker) then target(creature) lure ueot text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- When Taunting Arbormage enters, if it was kicked, all creatures able to block target creature this turn do so. mana={2}{G} type=Creature subtype=Elf Wizard power=2 toughness=3 [/card] [card] name=Taunting Kobold abilities=haste auto=_ATTACKING_ _GOAD_ target(creature|opponentBattlefield) text=Haste -- Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={R} type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Taunting Sliver auto=@movedto(sliver|mybattlefield):name(Goad a creature) target(creature|opponentbattlefield) _GOAD_ text=Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) mana={3}{U} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Tavern Brawler auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@each my upkeep:name(Exile top card) name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[name(Commander gets +X/0) target(creature[iscommander]|mybattlefield) manacost/0 ueot])) ueot )!])) text=Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." mana={2}{R} type=Legendary Enchantment subtype=Background [/card] [card] name=Tavern Ruffian abilities=daybound backside=Tavern Smasher restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Tavern Smasher mana={3}{R} type=Creature subtype=Human Warrior Werewolf power=2 toughness=5 [/card] [card] name=Tavern Scoundrel auto=@coinflipped(*|battlefield) result(won) from(controller):name(Create treasures) _TREASURE_*2 auto={1}{T}{S(other *|myBattlefield)}:flipacoin winability donothing winabilityend loseability donothing loseabilityend flipend text=Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") -- {1}, {T}, Sacrifice another permanent: Flip a coin. mana={1}{R} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Tavern Smasher abilities=nightbound backside=Tavern Ruffian auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tavern Ruffian type=Creature subtype=Werewolf color=red power=6 toughness=5 [/card] [card] name=Tawnos's Tinkering target=artifact,creature,land|myBattlefield auto=counter(1/1,2) auto=untap auto=if cantargetcard(*[-creature]|*) then becomes(Creature,0/0) forever text=Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. mana={3}{G} type=Instant [/card] [card] name=Tawnos, Solemn Survivor auto={2}{T}:name(Create a copy) target(artifact[token]|mybattlefield) clone and!( transforms((,newability[untap],newability[deplete:2 controller])) oneshot )! auto={1}{W}{U}{B}{T}{S(artifact[token]|mybattlefield)}{S(artifact[token]|mybattlefield)}:name(Exile and copy) target(*[creature;artifact]|mygraveyard) moveto(exile) and!( clone and!( transforms((Artifact)) forever )! )! asSorcery text={2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards. -- {1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery. mana={1}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Tawnos, the Toymaker auto=@movedTo(Beast,Bird|mystack):may name(Copy creature) all(trigger[to]) name(Copy creature) clone and!( transforms((artifact)) forever )! text=Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.) mana={3}{G}{U} type=Legendary Creature subtype=Human Artificer power=3 toughness=5 [/card] [card] name=Tazeem Raptor abilities=flying auto=may moveTo(hand) target(land|myBattlefield) text=Flying -- When Tazeem Raptor enters, you may return a land you control to its owner's hand. mana={2}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Tazeem Roilmage kicker={4} auto=if paid(kicker) then moveto(hand) target(*[instant;sorcery]|myGraveyard) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- When Tazeem Whirlwind Mage enters, if this creature was kicked, return target instant or sorcery card from your graveyard to your hand. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Tazri, Beacon of Unity abilities=affinityparty aicode=activate moveto(hand) target(creature[ally;cleric;rogue;warrior;wizard;zpos<=6]|myLibrary) auto={2U}{2B}{2R}{2G}:name(Reveal six cards from top) reveal:6 optionone name(Get cards) target(*[ally;cleric;rogue;warrior;wizard]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend text=This spell costs {1} less to cast for each creature in your party. -- {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. mana={4}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=6 [/card] [card] name=Tazri, Stalwart Survivor auto=lord(creature|myBattlefield) transforms((,newability[this(variable{type:creature:mybattlefield}>0) {T}:add{W}],newability[this(variable{type:creature:mybattlefield}>0) {T}:add{G}],newability[this(variable{type:creature:mybattlefield}>0) {T}:add{B}],newability[this(variable{type:creature:mybattlefield}>0) {T}:add{R}],newability[this(variable{type:creature:mybattlefield}>0) {T}:add{U}])) auto={W}{U}{B}{R}{G}{T}:name(Mill 5 cards) all(*[zposz<=5]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(*[creature]|*) then may name(Return creature to hand) moveto(hand)])) oneshot )! text=Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." -- {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. mana={2}{W} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Teach by Example auto=emblem transforms((,newability[@movedto(*[instant;sorcery]|myStack) turnlimited:all(trigger[to]) activate castcard(copied noevent)])) ueot text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. mana={UR}{UR} type=Instant [/card] [card] name=Teachings of the Archaics auto=if compare(type:*:opponenthand)~morethan~compare(type:*:myhand) then if compare(type:*:opponenthandminustype:*:myhandminusend)~lessthan~4 then draw:2 controller auto=if compare(type:*:opponenthandminustype:*:myhandminusend)~morethan~3 then draw:3 controller text=If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. mana={2}{U} type=Sorcery subtype=Lesson [/card] [card] name=Teachings of the Kirin backside=Kirin-Touched Orochi restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=deplete:3 controller auto=token(Spirit,Creature Spirit,1/1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Mill three cards. Create a 1/1 colorless Spirit creature token. -- II - Put a +1/+1 counter on target creature you control. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=Team Pennant auto=name(Equip creature token) {1}:rehook target(creature[token]|mybattlefield) asSorcery auto={3}:equip auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=teach(creature) trample text=Equipped creature gets +1/+1 and has vigilance and trample. -- Equip creature token {1} -- Equip {3} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Team Spirit auto=choice name(Target opponent) all(creature|opponentbattlefield) 1/1 ueot auto=choice name(Target controller) all(creature|mybattlefield) 1/1 ueot text=All creatures controlled by target player and their teammates get +1/+1 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Tear Asunder kicker={1}{B} auto=ifnot paid(kicker) then moveto(exile) target(artifact,enchantment) auto=if paid(kicker) then moveto(exile) target(*[-land]) restriction=type(*[artifact;enchantment])~morethan~0 text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. mana={1}{G} type=Instant [/card] [card] name=Tectonic Giant auto=@targeted(this) from(*|opponentcastingzone):name(Choose one) transforms((,newability[choice name(Exile top cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( name(Choose exiled card) target(*[fresh]|myexile) transforms((,newability[canplayfromexile uent])) uent )!],newability[choice name(Damage opponent) damage:3 opponent])) forever auto=_ATTACKING_name(Choose one) transforms((,newability[choice name(Exile top cards) all(*[zpos<=2]|mylibrary) moveto(myexile) and!( name(Choose exiled card) target(*[fresh]|myexile) transforms((,newability[canplayfromexile uent])) uent )!],newability[choice name(Damage opponent) damage:3 opponent])) forever text=Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, Choose one -- Tectonic Giant deals 3 damage to each opponent. -- Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. mana={2}{R}{R} type=Creature subtype=Elemental Giant power=3 toughness=4 [/card] [card] name=Tectonic Hazard auto=damage:1 opponent auto=damage:1 all(creature|opponentbattlefield) text=Tectonic Hazard deals 1 damage to each opponent and each creature they control. mana={R} type=Sorcery [/card] [card] name=Tectonic Hellion abilities=haste auto=_ATTACKING_if control more lands then sacrifice notaTarget(<2>land|mybattlefield) else ability$!name(Sacrifice 2 lands) notaTarget(<2>land|mybattlefield) sacrifice!$ opponent text=Haste -- Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. mana={5}{R}{R} type=Creature subtype=Hellion power=8 toughness=5 [/card] [card] name=Tectonic Reformation abilities=cycling auto=lord(land|myhand) transforms((,newability[{R}{cycle}:name(cycling) draw:1])) autohand=__CYCLING__({2}) text=Each land card in your hand has cycling {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Enchantment [/card] [card] name=Teeming Dragonstorm auto=create(soldier:creature soldier:2/2:white)*2 auto=@movedTo(Dragon|myBattlefield):moveTo(hand) text=When this enchantment enters, create two 2/2 white Soldier creature tokens. -- When a Dragon you control enters, return this enchantment to its owner's hand. mana={3}{W} type=Enchantment [/card] [card] name=Teeterpeak Ambusher auto={2}{R}:2/0 ueot text={2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=3 [/card] [card] name=Teething Wurmlet auto=aslongas(artifact|mybattlefield) deathtouch >2 auto=@movedTo(artifact|myBattlefield):life:1 auto=@movedTo(artifact|myBattlefield) turnlimited:counter(1/1) text=Teething Wurmlet has deathtouch as long as you control three or more artifacts. -- Whenever an artifact enters under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. mana={G} type=Creature subtype=Wurm power=1 toughness=1 [/card] [card] name=Teferi's Ageless Insight auto=replacedraw if compare(currentphase)~equalto~3 then draw:1 noreplace else draw:2 noreplace text=If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. mana={2}{U}{U} type=Legendary Enchantment [/card] [card] name=Teferi's Protection abilities=exiledeath auto=all(*|myBattlefield) phaseout auto=token(Teferi's Protection,Emblem,0/0,indestructible,shroud,cantchangelife,controllershroud,playershroud,notrigger) and!( transforms((,newability[preventalldamage to(controller) from(*|opponentzones)],newability[preventalldamage to(controller) from(*|myzones)],newability[@each my untap:sacrifice])) forever )! text=Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) -- Exile Teferi's Protection. mana={2}{W} type=Instant [/card] [card] name=Teferi's Protege auto={1}{U}{T}:_LOOT_ text={1}{U}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Teferi's Sentinel auto=aslongas(planeswalker[Teferi]|myBattlefield) +4/+0 text=As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0. mana={5} type=Artifact Creature subtype=Golem power=2 toughness=6 [/card] [card] name=Teferi's Time Twist target=*|mybattlefield auto=if cantargetcard(creature) then (blink)ueot return(counter(1/1)) else (blink)ueot text=Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it. mana={1}{U} type=Instant [/card] [card] name=Teferi's Tutelage auto=_LOOT_ auto=@drawof(player):deplete:2 opponent text=When Teferi's Tutelage enters, draw a card, then discard a card. -- Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) mana={2}{U} type=Enchantment [/card] [card] name=Teferi's Wavecaster abilities=flash auto=may name(Search library or graveyard) moveto(hand) target(Teferi^ Timeless Voyager|myLibrary,myGraveyard) text=Flash -- When Teferi's Wavecaster enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Teferi, Mage of Zhalfir abilities=flash auto=lord(creature|mycastingzone) flash auto=this(variable{controllerturn}>0) maxCast(*)0 opponent text=Flash (You may cast this spell any time you could cast an instant.) -- Creature cards you own that aren't on the battlefield have flash. -- Each opponent can cast spells only any time they could cast a sorcery. mana={2}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Tegwyll, Duke of Splendor abilities=deathtouch,flying auto=lord(other faerie|myBattlefield) 1/1 auto=@movedTo(other Faerie|graveyard) from(mybattlefield):draw:1 && life:-1 text=Flying, deathtouch -- Other Faeries you control get +1/+1. -- Whenever another Faerie you control dies, you draw a card and you lose 1 life. mana={1}{U}{B} type=Legendary Creature subtype=Faerie Noble power=2 toughness=3 [/card] [card] name=Tekuthal, Inquiry Dominus abilities=flying auto=@proliferateof(player) except(this):name(Proliferate twice) name(Proliferate twice) notaTarget(proliferation) proliferate auto=this(variable{totcntallanycnt}>2) {1}{p(U)}{p(U)}:name(Remove 3 counters) transforms((,newability[thisforeach(variable{3}) ability$!name(Remove a counter) name(Remove a counter) target(other *[counter{any}]|battlefield) removesinglecountertype(1)!$ controller],newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever text=Flying -- If you would proliferate, proliferate twice instead. -- {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.) mana={2}{U}{U} type=Legendary Creature subtype=Phyrexian Horror power=3 toughness=5 [/card] [card] name=Telepathy abilities=showopponenthand text=Your opponents play with their hands revealed. mana={U} type=Enchantment [/card] [card] name=Teleportation Circle auto=@each my end:may name(Exile creature or artifact) target(*[creature;artifact]|mybattlefield) moveto(exile) and!( moveto(ownerbattlefield) )! text=At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. mana={3}{W} type=Enchantment [/card] [card] name=Temmet, Naktamun's Will abilities=menace,vigilance auto=@each my blockers:_LOOT_ auto=@drawof(player):all(zombie|myBattlefield) 1/1 ueot text=Vigilance, menace -- Whenever you attack, draw a card, then discard a card. -- Whenever you draw a card, Zombies you control get +1/+1 until end of turn. mana={2}{W}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Temmet, Vizier of Naktamun auto=@each my combatbegins:target(creature[token]|mybattlefield) transforms((,newability[1/1],unblockable)) ueot autograveyard={3}{W}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. -- Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) mana={W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Temperamental Oozewagg auto={2}{G}:_ADAPT2_ auto=lord(creature[modified]|myBattlefield) trample text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) mana={3}{G} type=Creature subtype=Ooze Brushwagg power=4 toughness=4 [/card] [card] name=Tempered Sliver auto=all(creature[sliver]|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1)])) text=Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." mana={2}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Tempered Veteran auto={W}{T}:counter(1/1) target(creature[counter{1/1.1}]) auto={4}{W}{W}{T}:counter(1/1) target(creature) text={W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. -- {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Tempered in Solitude auto=@combat(attackedalone) source(creature|myBattlefield):moveto(exile) and!(transforms((,canplayfromexile)) ueot)! all(*[zpos=1]|mylibrary) text=Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. mana={1}{R} type=Enchantment [/card] [card] name=Tempest Angler auto=@movedTo(*[-creature]|mystack):counter(1/1) text=Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler. mana={1}{UR}{UR} type=Creature subtype=Otter Wizard power=2 toughness=2 [/card] [card] name=Tempest Caller auto=tap all(creature|opponentbattlefield) text=When Tempest Caller enters, tap all creatures target opponent controls. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Tempest Djinn abilities=flying auto=foreach(island[basic]|myBattlefield) 1/0 text=Flying -- Tempest Djinn gets +1/+0 for each basic Island you control. mana={U}{U}{U} type=Creature subtype=Djinn power=0 toughness=4 [/card] [card] name=Tempest Harvester auto=alterenergy:2 controller auto={T}{E:1}:_LOOT_ text=When Tempest Harvester enters, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Tempest Hawk abilities=flying auto=@combatdamaged(player) from(this):may target(Tempest Hawk|myLibrary) moveTo(hand) text=Flying -- Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. -- A deck can have any number of cards named Tempest Hawk. mana={2}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Temple Altisaur auto=lord(other dinosaur|mybattlefield) transforms((,newability[undamageable],newability[_ENRAGE_0/-1 ueot])) text=If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. mana={4}{W} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Temple Thief auto=cantbeblockedby(creature[auras>=1]) auto=cantbeblockedby(enchantment) text=Temple Thief can't be blocked by enchanted creatures or enchantment creatures. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Temple of Aclazotz auto={T}:Add{B} auto={T}{S(creature|mybattlefield)}:life:storedtoughness text=(Transforms from Arguel's Blood Fast.) -- {T}: Add {B}. -- {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Legendary Land [/card] [card] name=Temple of Civilization backside=Ojer Taq, Deepest Foundation auto={T}:Add{W} auto={2}{W}{T}:flip(backside) restriction{raid}~morethan~3 asSorcery text=(Transforms from Ojer Taq, Deepest Foundation.) -- {T}: Add {W}. -- {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery. type=Land [/card] [card] name=Temple of Cyclical Time backside=Ojer Pakpatiq, Deepest Epoch auto={T}:Add{U} && counter(0/0,-1,Epoch) auto=this(counter{0/0.1.Epoch}=0) {2}{U}{T}:flip(backside) assorcery text=(Transforms from Ojer Pakpatiq, Deepest Epoch.) -- {T}: Add {U}. Remove a time counter from Temple of Cyclical Time. -- {2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. type=Land [/card] [card] name=Temple of the Dead backside=Aclazotz, Deepest Betrayal auto={T}:Add{B} auto={2}{B}{T}:flip(backside) asSorcery restriction{type(*|myHand)~lessthan~2} auto={2}{B}{T}:flip(backside) asSorcery restriction{type(*|opponentHand)~lessthan~2} text=(Transforms from Aclazotz, Deepest Betrayal.) -- {T}: Add {B}. -- {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery. type=Land [/card] [card] name=Temple of the Dragon Queen auto=if compare(type:dragon:myhand)~equalto~0 then tap(noevent) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend text=As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon. -- As Temple of the Dragon Queen enters, choose a color. -- {T}: Add one mana of the chosen color. type=Land [/card] [card] name=Temporal Cleansing other={convoke} name(Convoke) target=*[-land] auto=transforms((,newability[choice name(Put on bottom) bottomoflibrary],newability[choice name(Put second from the top) placefromthetop(2)])) oneshot text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- The owner of target nonland permanent puts it into their library second from the top or on the bottom. mana={3}{U} type=Sorcery [/card] [card] name=Temporal Extortion auto=ability$!name(Choose one) choice name(Pay half life and counter) life:-halfdownlifetotal controller _ choice name(Extra turn) turns:+1 opponent!$ opponent text=When you cast Temporal Extortion, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one. mana={B}{B}{B}{B} type=Sorcery [/card] [card] name=Temporal Machinations target=creature auto=moveTo(hand) auto=aslongas(artifact|myBattlefield) draw:1 controller text=Return target creature to its owner's hand. If you control an artifact, draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Temporary Lockdown auto=choice (blink)forsrc all(*[-land;manacost<=2]) text=When Temporary Lockdown enters, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield. mana={1}{W}{W} type=Enchantment [/card] [card] name=Tempt with Bunnies auto=_RABBITTOKEN_ auto=ability$! may _RABBITTOKEN_ && _RABBITTOKEN_ opponent !$ opponent text=Tempting offer - Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token. mana={2}{W} type=Sorcery [/card] [card] name=Tempt with Glory auto=counter(1/1) all(creature|myBattlefield) auto=ability$! may counter(1/1) all(creature|myBattlefield) && counter(1/1) all(creature|opponentBattlefield) !$ opponent text=Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control. mana={5}{W} type=Sorcery [/card] [card] name=Tempt with Vengeance auto=create(elemental:creature elemental:1/1:red:haste)*X auto=ability$! may create(elemental:creature elemental:1/1:red:haste)*X && create(elemental:creature elemental:1/1:red:haste)*X opponent !$ opponent text=Tempting offer - Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. mana={X}{R} type=Sorcery [/card] [card] name=Tempted by the Oriq target=*[creature;planeswalker;manacost<=3]|opponentbattlefield auto=moveto(mybattlefield) text=For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. mana={1}{U}{U}{U} type=Sorcery [/card] [card] name=Tempting Contract auto=@each my upkeep:if compare(genrand2)~equalto~0 then _TREASURE_ && _TREASURE_ opponent text=At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token. mana={4} type=Artifact [/card] [card] name=Tempting Witch auto=_FOOD_ auto={2}{T}{S(food|myBattlefield)}:life:-3 target(player) text=When Tempting Witch enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}, {T}, Sacrifice a Food: Target player loses 3 life. mana={2}{B} type=Creature subtype=Human Warlock power=1 toughness=3 [/card] [card] name=Temur Charger facedown={3} autofacedown=aslongas(*[green]|myhand) {0}:name(Reveal green card and turn) morph autofaceup=name(Creature gains trample) target(creature) trample ueot text=Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Temur Charger is turned face up, target creature gains trample until end of turn. mana={1}{G} type=Creature subtype=Horse power=3 toughness=1 [/card] [card] name=Temur Devotee abilities=defender auto={1}:ability$! choice Add{G} _ choice Add{U} _ choice Add{R} !$ controller limit:1 text=Defender -- {1}: Add {G}, {U}, or {R}. Activate only once each turn. mana={1}{U} type=Creature subtype=Human Druid power=3 toughness=3 [/card] [card] name=Temur Monument auto=may name(search Forest) target(Forest[basic]|myLibrary) moveTo(hand) auto=may name(search Island) target(Island[basic]|myLibrary) moveTo(hand) auto=may name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(hand) auto={3}{G}{U}{R}{T}{S}:create(elephant:creature elephant:5/5:green) asSorcery text=When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. -- {3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery. mana={2} type=Artifact [/card] [card] name=Temur Tawnyback auto=_LOOT_ text=When this creature enters, draw a card, then discard a card. mana={2G}{2U}{2R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Tenacious Hunter auto=aslongas(creature[counter(-1/-1)]|battlefield) vigilance auto=aslongas(creature[counter(-1/-1)]|battlefield) deathtouch text=As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. mana={2}{G}{G} type=Creature subtype=Crocodile power=4 toughness=4 [/card] [card] name=Tenacious Pup auto=life:1 controller auto=emblem transforms((,newability[@movedto(creature|mybattlefield) turnlimited:name(Gains counters) all(trigger[to]) name(Gains counters) transforms((,newability[counter(1/1)],newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample],newability[counter(0/0.1.Vigilance)],newability[this(counter{0/0.1.Vigilance}>=1) vigilance])) forever])) ueot text=When Tenacious Pup enters, you gain 1 life. When you cast your next creature spell, that creature enters with an additional +1/+1 counter, trample counter, and vigilance counter on it. mana={G} type=Creature subtype=Wolf power=1 toughness=2 [/card] [card] name=Tenacious Underdog other={2}{B}{B}{L:2} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery autograveyard={2}{B}{B}{L:2} name(Blitz) moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=Blitz-{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) -- You may cast Tenacious Underdog from your graveyard using its blitz ability. mana={1}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Tend the Pests auto=token(Pest,Creature Pest,1/1,black,green)*storedpower and!( transforms((,newability[_DIES_life:1 controller])) forever )! text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power. mana={B}{G}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Tender Wildguide kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={T}:counter(1/1) text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- {T}: Add one mana of any color. -- {T}: Put a +1/+1 counter on this creature. mana={1}{G} type=Creature subtype=Possum Druid power=2 toughness=2 [/card] [card] name=Tendershoot Dryad auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2 auto=@each upkeep:_SAPROLINGTOKEN_ text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing. mana={4}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Tendril of the Mycotyrant auto={5}{G}{G}:target(land[-creature]|myBattlefield) then transforms((Creature Fungus,setpower=0,settoughness=0,newability[counter(1/1.7)],haste)) forever text={5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land. mana={1}{G} type=Creature subtype=Fungus Wizard power=2 toughness=2 [/card] [card] name=Tentacle,Nad type=Creature subtype=Tentacle power=1 toughness=1 color=blue [/card] [card] name=Tentative Connection anyzone=if type(creature[menace]|myBattlefield)~morethan~0 then changecost(colorless:-3) forcedalive target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! text=This spell costs {3} less to cast if you control a creature with menace. -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={3}{R} type=Sorcery [/card] [card] name=Tenth District Guard auto=target(creature) 0/1 ueot text=When Tenth District Guard enters, target creature gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Tenth District Legionnaire abilities=haste aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_HEROIC_counter(1/1) && _SCRY1_ text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Tenth District Veteran abilities=vigilance auto=_ATTACKING_untap target(other creature|mybattlefield) text=Vigilance -- Whenever Tenth District Veteran attacks, untap another target creature you control. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Tenured Inkcaster auto=ability$!name(Put 1/1 counter) name(Put 1/1 counter) target(creature|battlefield) counter(1/1)!$ controller auto=@combat(attacking) source(creature[counter{1/1}]|myBattlefield):life:-1 opponent && life:1 controller text=When Tenured Inkcaster enters, put a +1/+1 counter on target creature. -- Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. mana={4}{B} type=Creature subtype=Vampire Warlock power=2 toughness=2 [/card] [card] name=Tenured Oilcaster abilities=menace auto=aslongas(*|opponentGraveyard) 3/0 >7 auto=@combat(attacking,blocking) source(this):all(player) deplete:1 text=Menace (This creature can't be blocked except by two or more creatures.) -- Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard. -- Whenever Tenured Oilcaster attacks or blocks, each player mills a card. mana={3}{B} type=Creature subtype=Phyrexian Wizard power=2 toughness=4 [/card] [card] name=Tergrid's Lantern auto={T}:target(player) ability$!name(Choose one) choice name(Lose 3 life) life:-3 controller _ choice name(Discard a card) reject notaTarget(*|myhand) _ choice name(Sacrifice non-land permanent) sacrifice notaTarget(*[-land]|mybattlefield)!$ targetedplayer auto={3}{B}:untap all(this) text={T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. -- {3}{B}: Untap Tergrid's Lantern. // {3}{B}{B} Tergrid, God of Fright mana={3}{B} type=Legendary Artifact [/card] [card] name=Tergrid's Shadow abilities=foretell autohand=_FORETELL_ autoexile={2}{B}{B} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) sacrifice notaTarget(<2>creature|mybattlefield)!$ opponent auto=ability$!name(Sacrifice 2 creatures) name(Sacrifice 2 creatures) sacrifice notaTarget(<2>creature|mybattlefield)!$ controller text=Each player sacrifices two creatures. -- Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B}{B} type=Instant [/card] [card] name=Tergrid, God of Fright abilities=menace other={3}{B} name(Tergrid's Lantern) otherrestriction=can play artifact,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Tergrid's Lantern) autostack=if paid(alternative) then flip(Tergrid's Lantern) forcetype(Legendary Artifact) auto=@sacrificed(*[-token]|opponentbattlefield) restriction{compare(isflipped)~equalto~0}:all(trigger[to]) moveto(mysideboard) and!( transforms((,newability[choice name(Put on battlefield) moveTo(myBattlefield)],newability[choice name(Don't put on battlefield) moveto(ownerGraveyard)])) oneshot )! auto=@discarded(*[-instant;-sorcery]|opponenthand) restriction{compare(isflipped)~equalto~0}:all(trigger[to]) moveto(mysideboard) and!( transforms((,newability[choice name(Put on battlefield) moveTo(myBattlefield)],newability[choice name(Don't put on battlefield) moveto(ownerGraveyard)])) oneshot )! text=Menace -- Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card onto the battlefield under your control from their graveyard. // {3}{B} Tergrid's Lantern mana={3}{B}{B} type=Legendary Creature subtype=God power=4 toughness=5 [/card] [card] name=Terisian Mindbreaker auto=_ATTACKING_deplete:halfuptype:*:opponentLibrary opponent autograveyard={1}{U}{U}{U}:_UNEARTH_ text=Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up. -- Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={7} type=Artifact Creature subtype=Juggernaut power=6 toughness=4 [/card] [card] name=Terisiare's Devastation auto=life:-fullpaid controller auto=token(Powerstone)*fullpaid and!( tap(noevent) )! && ability$!name(Creature gain -1/-1) foreach(artifact|mybattlefield) all(creature|battlefield) -1/-1 ueot!$ controller text=You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={X}{2}{B}{B} type=Sorcery [/card] [card] name=Terminal Agony target=creature abilities=madness auto=destroy autoexile=restriction{discarded} pay({B}{R}) name(pay B R to cast) activate name(pay B R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Destroy target creature. -- Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{R} type=Sorcery [/card] [card] name=Termination Facilitator auto={T}:name(Put bounty counter) target(*[creature;planeswalker]|battlefield) counter(0/0,1,Bounty) asSorcery auto=@damaged(planeswalker[counter{0/0.1.Bounty}]|opponentbattlefield):name(Destroy planeswalker) all(trigger[to]) destroy auto=@damaged(creature[counter{0/0.1.Bounty}]|opponentbattlefield):name(Destroy creature) all(trigger[to]) destroy text={T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. -- Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it. mana={1}{B} type=Creature subtype=Human Assassin power=1 toughness=3 [/card] [card] name=Terramorph auto=name(Search library) target(land[basic]|mylibrary) moveto(myBattlefield) and!( shuffle )! auto=_REBOUND_ text=Search your library for a basic land card, put it onto the battlefield, then shuffle. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{G} type=Sorcery [/card] [card] name=Terrian, World Tyrant mana={2}{G}{G}{G} type=Legendary Creature subtype=Dinosaur Ooze power=9 toughness=7 [/card] [card] name=Territorial Allosaurus kicker={2}{G} auto=if paid(kicker) then _FIGHT_ text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Territorial Allosaurus enters, if it was kicked, it fights another target creature. mana={2}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Territorial Boar auto=@movedTo(creature[power>=4]|myBattlefield):+1/+1 ueot auto=@movedTo(creature[power>=4]|myBattlefield):vigilance ueot text=Whenever a creature with power 4 or greater enters under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. mana={1}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Territorial Hammerskull auto=_ATTACKING_tap target(creature|opponentbattlefield) text=Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Territorial Hellkite abilities=flying,haste auto=_ATTACKING_frozen text=Flying, haste -- At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. mana={2}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Territorial Kavu anyzone=pbasiclandtypes/pbasiclandtypes cdaactive auto=_ATTACKING_transforms((,newability[choice name(Discard and draw) target(*|myHand) transforms((,newability[reject],newability[draw:1 controller])) oneshot],newability[choice name(Exile a card) target(*|graveyard) moveto(exile)],newability[choice name(Do nothing) donothing])) oneshot text=Domain - Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. -- Whenever Territorial Kavu attacks, Choose one -- Discard a card. If you do, draw a card. -- Exile up to one target card from a graveyard. mana={R}{G} type=Creature subtype=Kavu power=* toughness=* [/card] [card] name=Territorial Maro anyzone=pbasiclandtypespluspbasiclandtypesplusend/pbasiclandtypespluspbasiclandtypesplusend cdaactive text=Domain - Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. mana={4}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Territorial Scythecat abilities=trample auto=_LANDFALL_counter(1/1) text=Trample -- Landfall - Whenever a land enters under your control, put a +1/+1 counter on Territorial Scythecat. mana={2}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Territorial Witchstalker abilities=defender auto=@each my combatbegins:if type(creature[power>=4]|mybattlefield)~morethan~0 then canattack ueot auto=@each my combatbegins:if type(creature[power>=4]|mybattlefield)~morethan~0 then 1/0 ueot text=Defender -- At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=3 [/card] [card] name=Terror Ballista abilities=menace auto=_ATTACKING_may sacrifice notaTarget(other creature|myBattlefield) && transforms((,newability[target(creature|opponentBattlefield) destroy])) ueot autograveyard={3}{B}{B}:_UNEARTH_ text=Menace -- Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={7} type=Artifact Creature subtype=Construct power=5 toughness=3 [/card] [card] name=Terror Tide auto=foreach(*[-instant;-sorcery]|myGraveyard) -1/-1 all(creature) text=Fathomless descent - All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. mana={2}{B}{B} type=Sorcery [/card] [card] name=Terror of Mount Velus abilities=flying,double strike auto=all(creature|myBattlefield) double strike text=Flying, double strike -- When Terror of Mount Velus enters, creatures you control gain double strike until end of turn. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Terror of Towashi abilities=deathtouch auto=_ATTACKING_pay({3}{B}) target(creature|mygraveyard) moveTo(mybattlefield) and!(becomes(Phyrexian) forever)! text=Deathtouch -- Whenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types. mana={2}{B}{B} type=Creature subtype=Phyrexian Ogre power=4 toughness=3 [/card] [card] name=Terror of the Peaks abilities=flying auto=@targeted(this) from(*|opponentzones):life:-3 opponent auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[name(Deals damage to any target) name(Deals damage to any target) target(anytarget) dynamicability])) oneshot text=Flying -- Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. -- Whenever another creature enters under your control, Terror of the Peaks deals damage equal to that creature's power to any target. mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Tersa Lightshatter abilities=haste auto=may target(*|myhand) reject and!( draw:1 )! auto=aslongas(*|mygraveyard) transforms((,newability[_ATTACKING_moverandom(*) from(mygraveyard) to(exile) and!( transforms((,newability[canplayfromexile])) ueot )!])) >6 text=Haste -- When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. -- Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn. mana={2}{R} type=Legendary Creature subtype=Orc Wizard power=3 toughness=3 [/card] [card] name=Tesak, Judith's Hellhound auto=may counter(1/1) auto=this(counter{1/1.1}>=1) cantblock auto=@movedTo(other dog|myBattlefield):may all(trigger) counter(1/1) auto=lord(other dog|myBattlefield) transforms((,newability[this(counter{1/1.1}>=1) cantblock])) auto=lord(creature[[counter{any}]]|myBattlefield) haste auto=_ATTACKING_foreach(creature[attacking]) choose Add{R} text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Other Dogs you control have unleash. -- Creatures you control with counters on them have haste. -- Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. mana={3}{R} type=Legendary Creature subtype=Elemental Dog power=3 toughness=3 [/card] [card] name=Teshar, Ancestor's Apostle abilities=flying auto=_CASTHISTORIC_target(creature[manacost<=3]|myGraveyard) moveTo(mybattlefield) text=Flying -- Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) mana={3}{W} type=Legendary Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Test of Faith target=creature auto=transforms((,newability[@counteradded(1/1) from(this) restriction{compare(hascnt11)~morethan~2}:name(Effect ends) removeallcounters(0/0.1.FaithEffect)],newability[counter(0/0.1.FaithEffect)],newability[this(counter{0/0.1.FaithEffect}>0) vigor],newability[@each end restriction{compare(hascntfaitheffect)~morethan~0}:name(Effect ends) removeallcounters(0/0.1.FaithEffect)])) ueot text=Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. mana={1}{W} type=Instant [/card] [card] name=Test of Talents target=*[-creature;-artifact;-enchantment;-planeswalker]|stack auto=transforms((,newability[fizzle],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) transforms((,newability[moveto(exile)],newability[draw:1 controller])) oneshot],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!])) oneshot text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. mana={1}{U} type=Instant [/card] [card] name=Testament Bearer auto=_DIES_name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={3}{B} type=Creature subtype=Phyrexian Warrior power=4 toughness=1 [/card] [card] name=Tetsuko Umezawa, Fugitive auto=lord(creature[power<=1]|myBattlefield) unblockable auto=lord(creature[toughness<=1]|myBattlefield) unblockable text=Creatures you control with power or toughness 1 or less can't be blocked. mana={1}{U} type=Legendary Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Tetzimoc, Primal Death abilities=deathtouch autohand={B} restriction{myturnonly}:name(Put a prey counter on target creature) name(Put a prey counter on target creature) target(creature) counter(0/0,1,Prey) auto=all(creature[counter{0/0.1.Prey}]|battlefield) destroy text=Deathtouch -- {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. -- When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it. mana={4}{B}{B} type=Legendary Creature subtype=Elder Dinosaur power=6 toughness=6 [/card] [card] name=Teyo's Lightshield auto=counter(1/1) target(creature|myBattlefield) text=When Teyo's Lightshield enters, put a +1/+1 counter on target creature you control. mana={2}{W} type=Creature subtype=Illusion power=0 toughness=3 [/card] [card] name=Teysa Karlov auto=lord(creature[token]|mybattlefield) vigilance auto=lord(creature[token]|mybattlefield) lifelink text=If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -- Creature tokens you control have vigilance and lifelink. mana={2}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=4 [/card] [card] name=Teysa, Opulent Oligarch abilities=deathtouch auto=@each my end:if compare(oplifelost)~morethan~0 then _CLUE_ auto=@movedTo(graveyard) from(Clue|myBattlefield) turnlimited:create(spirit:creature spirit:1/1:white:black:flying) text=Deathtouch -- At the beginning of your end step, investigate for each opponent who lost life this turn. -- Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. mana={1}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Tezzeret's Betrayal target=creature auto=destroy auto=choice name(Search Library) may moveto(hand) target(Tezzeret^ Master of Metal|myLibrary) auto=choice name(Search Graveyard) may moveto(hand) target(Tezzeret^ Master of Metal|myGraveyard) text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{B} type=Sorcery [/card] [card] name=Tezzeret's Gatebreaker aicode=activate target(*[blue;artifact;zpos<=5]|mylibrary) moveto(hand) auto=name(look) reveal:5 optionone name(Get blue or artifact card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend auto={5}{U}{T}{S}:all(creature|mybattlefield) unblockable text=When Tezzeret's Gatebreaker enters, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- {5}{U}, {T}, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn. mana={4} type=Artifact [/card] [card] name=Tezzeret's Strider auto=aslongas(planeswalker[tezzeret]|myBattlefield) menace text=As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) mana={3} type=Artifact Creature subtype=Golem power=3 toughness=1 [/card] [card] name=Thalia and The Gitrog Monster abilities=deathtouch,first strike auto=maxPlay(land)+1 auto=lord(*[recent;land;-basic]|opponentbattlefield) transforms((,newability[tap(noevent)])) auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) auto=_ATTACKING_transforms((,newability[sacrifice notaTarget(*[creature;land]|myBattlefield)],newability[draw:1])) oneshot text=First strike, deathtouch -- You may play an additional land on each of your turns. -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. -- Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card. mana={1}{W}{B}{G} type=Legendary Creature subtype=Human Frog Horror power=4 toughness=4 [/card] [card] name=Thalia's Geistcaller abilities=lifelink auto=@movedTo(*|stack) from(mygraveyard):_SPIRITTOKEN_ auto={S(creature[spirit]|myBattlefield)}:indestructible ueot text=Lifelink -- Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Thalisse, Reverent Medium auto=@each end:token(Spirit,Creature Spirit,1/1,flying)*type:*[token;fresh]:mybattlefield text=At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. mana={3}{W}{B} type=Legendary Creature subtype=Human Cleric power=3 toughness=4 [/card] [card] name=Thallid Omnivore auto={1}{S(other creature[-saproling]|mybattlefield)}:+2/+2 ueot auto={1}{S(other creature[saproling]|mybattlefield)}:+2/+2 && life:2 text={1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. mana={3}{B} type=Creature subtype=Fungus power=3 toughness=3 [/card] [card] name=Thallid Soothsayer auto={2}{S(creature|myBattlefield)}:draw:1 text={2}, Sacrifice a creature: Draw a card. mana={3}{B} type=Creature subtype=Fungus power=2 toughness=3 [/card] [card] name=Thantis, the Warweaver abilities=vigilance, reach auto=lord(creature) mustattack auto=@combat(attacking) source(creature|opponentBattlefield):counter(1/1) text=Vigilance, reach -- All creatures attack each combat if able. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. mana={3}{B}{R}{G} type=Legendary Creature subtype=Spider power=5 toughness=5 [/card] [card] name=Thassa's Intervention aicode=activate target(*[zpos<=X]|mylibrary) moveto(hand) and!( all(*[zpos<=X]) moveto(myreveal) and!( bottomoflibrary )! )! auto=choice name(Look X cards) reveal:X optionone name(Get 2 cards) target(*|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto=choice name(Counter target spell) target(*|stack) transforms((,newability[pay[[{value:twicestoredx}]] name(pay {X}{X} mana) donothing?fizzle])) oneshot text=Choose one -- Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. -- Counter target spell unless its controller pays twice {X}. mana={X}{U}{U} type=Instant [/card] [card] name=Thassa's Oracle aicode=activate target(*[zpos<=type:manaU]|mylibrary) moveto(mylibrary) auto=name(Look X cards) reveal:type:manaU optionone name(Get a Card) target(*|reveal) moveto(mylibrary) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto=if type(*|mylibrary)~lessthan~type:manaU then wingame auto=if type(*|mylibrary)~equalto~type:manaU then wingame text=When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) mana={U}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Thassa, Deep-Dwelling abilities=Indestructible auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) auto=@each my endstep:may target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! auto={3}{U}:tap target(other creature) text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature. mana={3}{U} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Thaumatic Compass auto={3}{T}:moveto(hand) target(basic|mylibrary) auto=@each my end:if type(land|mybattlefield)~morethan~6 then flip(Spires of Orazca) text={3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. mana={2} type=Artifact [/card] [card] name=Thaumaturge's Familiar abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Flying -- When Thaumaturge's Familiar enters, scry 1. mana={3} type=Artifact Creature subtype=Bird power=1 toughness=3 [/card] [card] name=The Akroan War auto=name(Gain control of creature) target(creature|opponentbattlefield) steal auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) lord(creature|opponentbattlefield) mustattack uynt auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]) dynamicability && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Gain control of target creature for as long as The Akroan War remains on the battlefield. -- II - Until your next turn, creatures your opponents control attack each combat if able. -- III - Each tapped creature deals damage to itself equal to its power. mana={3}{R} type=Enchantment subtype=Saga [/card] [card] name=The Ancient One auto=aslongas(*[-instant;-sorcery]|myGraveyard) cantattack <8 auto=aslongas(*[-instant;-sorcery]|myGraveyard) cantpwattack <8 auto=aslongas(*[-instant;-sorcery]|myGraveyard) cantblock <8 auto={2}{U}{B}:draw:1 && transforms((,newability[target(*|myhand) transforms((,newability[reject],newability[target(player) deplete:manacost targetedplayer]))])) forever text=Descend 8 - The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. -- {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. mana={U}{B} type=Legendary Creature subtype=Spirit God power=8 toughness=8 [/card] [card] name=The Antiquities War auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. mana={3}{U} type=Enchantment subtype=Saga [/card] [card] name=The Archimandrite auto=@each my upkeep:name(Gain life) life:phandcountminus4minusend controller auto=@lifeof(player) from(*[-lifefaker]|*):name(Gain X/0 ueot) all(*[advisor;artificer;monk]|myBattlefield) thatmuch/0 ueot auto=@lifeof(player) from(*[-lifefaker]|*):name(Gain vigilance ueot) all(*[advisor;artificer;monk]|myBattlefield) transforms((,vigilance)) ueot auto={T(advisor[-tapped]|myBattlefield)}{T(advisor[-tapped]|myBattlefield)}{T(advisor[-tapped]|myBattlefield)}:name(Tap 3 advisor) draw:1 controller auto={T(advisor[-tapped]|myBattlefield)}{T(advisor[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}:name(Tap 2 advisors and 1 monk) draw:1 controller auto={T(advisor[-tapped]|myBattlefield)}{T(advisor[-tapped]|myBattlefield)}{T(artificer[-tapped]|myBattlefield)}:name(Tap 2 advisors and 1 artificer) draw:1 controller auto={T(advisor[-tapped]|myBattlefield)}{T(artificer[-tapped]|myBattlefield)}{T(artificer[-tapped]|myBattlefield)}:name(Tap 1 advisor and 2 artificers) draw:1 controller auto={T(advisor[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}:name(Tap 1 advisors and 2 monks) draw:1 controller auto={T(advisor[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}{T(artificer[-tapped]|myBattlefield)}:name(Tap 1 advisors and 1 monk and 1 artificer) draw:1 controller auto={T(artificer[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}:name(Tap 1 artificer and 2 monks) draw:1 controller auto={T(artificer[-tapped]|myBattlefield)}{T(artificer[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}:name(Tap 2 artificers and 1 monk) draw:1 controller auto={T(artificer[-tapped]|myBattlefield)}{T(artificer[-tapped]|myBattlefield)}{T(artificer[-tapped]|myBattlefield)}:name(Tap 3 artificers) draw:1 controller auto={T(monk[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}{T(monk[-tapped]|myBattlefield)}:name(Tap 3 monks) draw:1 controller text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. -- Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. -- Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. mana={2}{U}{R}{W} type=Legendary Creature subtype=Human Advisor power=0 toughness=5 [/card] [card] name=The Argent Etchings auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=thisforeach(variable{5}) name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! auto=name(Transform all incubators) all(incubator|mybattlefield) flip(backside) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Creatures gain 1/1) all(creature|mybattlefield) transforms((,newability[1/1],double strike)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Destroy all prermanents) all(other *[-land;-phyrexian;-artifact]) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile and return) moveto(myexile) and!( moveto(mybattlefield) and!( transforms((Legendary)) forever )! )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Incubate 2 five times, then transform all Incubator tokens you control. -- II - Creatures you control get +1/+1 and gain double strike until end of turn. -- III - Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up). type=Enchantment subtype=Saga [/card] [card] name=The Atropal abilities=deathtouch text=Deathtouch type=Legendary Creature subtype=God Horror power=4 toughness=4 color=black [/card] [card] name=The Autonomous Furnace auto=tap(noevent) auto={T}:Add{R} auto={1}{R}{T}{S}:draw:1 text=The Autonomous Furnace enters tapped. -- {T}: Add {R}. -- {1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card. type=Land subtype=Sphere [/card] [card] name=The Balrog of Moria abilities=haste,trample,cycling autohand=__CYCLING__({3}{R}) && _TREASURE_*2 auto=_DIES_ may name(Exile balrog) all(trigger[to]) moveto(exile) and!( ability$!name(Exile opponent creature) target(creature|opponentBattlefield) moveto(exile)!$ controller )! text=Trample, haste -- When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. -- Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) -- When you cycle The Balrog of Moria, create two Treasure tokens. mana={4}{B}{B}{R} type=Legendary Creature subtype=Avatar Demon power=8 toughness=8 [/card] [card] name=The Balrog, Durin's Bane abilities=haste anyzone=@sacrificed(*|battlefield):name(Cost 1 less) transforms((,newability[changecost(colorless:-1)])) ueot auto=cantbeblockedby(creature[-legendary]) auto=_DIES_name(Destroy artifact or creature) target(*[creature;artifact]|opponentbattlefield) destroy text=This spell costs {1} less to cast for each permanent sacrificed this turn. -- Haste -- The Balrog, Durin's Bane can't be blocked except by legendary creatures. -- When The Balrog dies, destroy target artifact or creature an opponent controls. mana={5}{B}{R} type=Legendary Creature subtype=Avatar Demon power=7 toughness=5 [/card] [card] name=The Balrog, Flame of Udun abilities=trample auto=@movedto(creature[legendary]|graveyard) from(battlefield):name(Put on bottom) bottomoflibrary text=Trample -- When a legendary creature an opponent controls dies, put The Balrog, Flame of Udun on the bottom of its owner's library. mana={3}{B}{R} type=Legendary Creature subtype=Avatar Demon power=7 toughness=7 [/card] [card] name=The Bath Song auto=counter(0/0,1,Lore) auto=name(Draw and discard) draw:2 && transforms((,newability[target(*|myhand) reject])) forever auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) name(Draw and discard) draw:2 && transforms((,newability[target(*|myhand) reject])) forever auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Shuffle cards and add mana) add{U}{U} && ability$!may name(Shuffle cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle )!!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw -- step, add a lore counter. Sacrifice after III.) -- I, II - Draw two cards, then discard a card. -- III - Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. mana={3}{U} type=Enchantment subtype=Saga [/card] [card] name=The Battle of Bywater auto=all(creature[power>=3]|battlefield) destroy auto=ability$!name(Create food) all(mysource|mystack) transforms((,newability[_FOOD_*type:creature:mybattlefield])) oneshot!$ controller text=Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1}{W}{W} type=Sorcery [/card] [card] name=The Bears of Littjara auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Shapeshifter,Creature Shapeshifter,2/2,blue,changeling) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Transform shapeshifters) target(shapeshifter|mybattlefield) transforms((,setpower=4,settoughness=4)) forever auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may name(Choose a creature or planeswalker) target(*[creature;planeswalker]|battlefield) transforms((,newability[counter(0/0.1.BearsEffect)],newability[all(creature[power>=4]|mybattlefield) name(Deals damage) transforms((,newability[damage:power all(*[counter{0/0.1.BearsEffect}]|battlefield)])) oneshot],newability[phaseaction[end once] counter(0/0.-1.BearsEffect)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 2/2 blue Shapeshifter creature token with changeling. -- II - Any number of target Shapeshifter creatures you control have base power and toughness 4/4. -- III - Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. mana={1}{G}{U} type=Enchantment subtype=Saga [/card] [card] name=The Biblioplex aicode=activate moveto(hand) target(*[instant;sorcery;zpos=1]|mylibrary) auto={T}:add{C} auto={2}{T} restriction{type(*|myhand)~equalto~0}:name(Look top card) reveal:1 optionone target(*[instant;sorcery]|reveal) moveto(hand) optiononeend optiontwo name(Put back or graveyard) target(<1>*|reveal) transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put graveyard) moveto(mygraveyard)])) oneshot optiontwoend revealend auto={2}{T} restriction{type(*|myhand)~equalto~7}:name(Look top card) reveal:1 optionone target(*[instant;sorcery]|reveal) moveto(hand) optiononeend optiontwo name(Put back or graveyard) target(<1>*|reveal) transforms((,newability[choice name(Put back) moveto(mylibrary)],newability[choice name(Put graveyard) moveto(mygraveyard)])) oneshot optiontwoend revealend text={T}: Add {C}. -- {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. type=Land [/card] [card] name=The Big Idea auto={2}{BR}{BR}{T}:all(this) rolld6 6 winability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult winabilityend loseability token(Brainiac,Creature Brainiac,1/1,red)*lastrollresult loseabilityend rolld6end text={2}{BR}{BR}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. -- Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. mana={4}{R}{R} type=Legendary Creature subtype=Brainiac Villain power=4 toughness=4 [/card] [card] name=The Binding of the Titans auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=deplete:3 opponent auto=deplete:3 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Choose one) choice name(Don't exile any card) donothing _ choice name(Exile 1 card) moveto(exile) target(<1>*|graveyard) && life:1 controller _ choice name(Exile 2 cards) moveto(exile) target(<2>*|graveyard) && life:2 controller!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveto(hand) target(*[land;creature]|mygraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each player mills three cards. -- II - Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. -- III - Return target creature or land card from your graveyard to your hand. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=The Birth of Meletis aicode=activate target(Plains[basic]|mylibrary) moveto(hand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(Plains[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) create(Wall:artifact creature Wall:0/4:defender) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:2 controller && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -- II - Create a 0/4 colorless Wall artifact creature token with defender. -- III - You gain 2 life. mana={1}{W} type=Enchantment subtype=Saga [/card] [card] name=The Black Breath auto=all(creature|opponentBattlefield) transforms((,newability[-1/-1])) ueot auto=ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. mana={2}{B} type=Sorcery [/card] [card] name=The Black Gate auto=tap(noevent) auto=may name(Pay 3 life) pay({L:3}) name(Pay 3 life) untap auto={T}:add{B} auto={1}{B}{T} restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|mybattlefield) transforms((,unblockable)) ueot auto={1}{B}{T} restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|battlefield) transforms((,unblockable)) ueot auto={1}{B}{T} restriction{compare(lifetotal)~morethan~compare(opponentlifetotal)}:name(Target creature can't be blocked) name(Target creature can't be blocked) target(creature|opponentbattlefield) transforms((,unblockable)) ueot text=As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {B}. -- {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. type=Legendary Land subtype=Gate [/card] [card] name=The Blackstaff of Waterdeep abilities=doesnotuntap auto=@each my untap:if cantargetcard(*[tapped]|mybattlefield) then may name(Untap Blackstaff of Waterdeep) name(Untap Blackstaff of Waterdeep) untap auto={1}{U}{T}:name(Animate Walking Statue) target(other artifact|mybattlefield) transforms((,newability[aslongas(The Blackstaff of Waterdeep[tapped]|myBattlefield) becomes(Artifact Creature^4/4)])) forever asSorcery text=You many choose not to untap The Blackstaff of Waterdeep during your untap step. -- Animate Walking Statue-{1}{U}, {T}: Another target artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. mana={U} type=Legendary Artifact [/card] [card] name=The Bloodsky Massacre auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Demon,Creature Demon Berserker,2/3,red,menace) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(berserker|mybattlefield) transforms((,newability[_ATTACKING_draw:1 controller && life:-1 controller])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) foreach(berserker|mybattlefield) add{R} doesntempty auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 2/3 red Demon Berserker creature token with menace. -- II - Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. -- III - Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end. mana={1}{B}{R} type=Enchantment subtype=Saga [/card] [card] name=The Book of Exalted Deeds auto=@each my end restriction{compare(lifegain)~morethan~2}:name(Create Angel) token(Angel,Creature Angel,3/3,flying,white) auto={W}{W}{W}{T}{E}:name(Put enlightened counter) target(angel|battlefield) transforms((,newability[counter(0/0.1.Enlightened)],newability[this(counter{0/0.1.Enlightened}>=1) cantlose])) forever asSorcery text=At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. -- {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. mana={W}{W}{W} type=Legendary Artifact [/card] [card] name=The Book of Vile Darkness auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) _ZOMBIETOKEN_ auto={T}{E}{E(Eye of Vecna|mybattlefield)}{E(Hand of Vecna|mybattlefield)}:name(Create Vecna) token(Vecna) text=At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. -- {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards. mana={B}{B}{B} type=Legendary Artifact [/card] [card] name=The Broken Sky auto=lord(creature[token]|myBattlefield) transforms((,newability[1/0],lifelink)) auto=@each my end:name(Create spirit) token(Spirit,Creature Spirit,1/1,white,black,flying) text=Creature tokens you control get +1/+0 and have lifelink. -- At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying. color=white,black type=Enchantment [/card] [card] name=The Brothers' War auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Create powestone) token(Powerstone)*2 and!( tap(noevent) )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) all(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) target(<2>anytarget) damage:type:artifact:mybattlefield auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create two tapped Powerstone tokens. -- II - Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. -- III - The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. mana={3}{R} type=Enchantment subtype=Saga [/card] [card] name=The Cauldron of Eternity abilities=affinitygravecreatures auto=@movedTo(graveyard) from(creature|myBattlefield):all(trigger[from]) bottomoflibrary auto={2}{B}{T}{L:2}:moveTo(myBattlefield) target(creature|mygraveyard) asSorcery text=This spell costs {2} less to cast for each creature card in your graveyard. -- Whenever a creature you control dies, put it on the bottom of its owner's library. -- {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. mana={10}{B}{B} type=Legendary Artifact [/card] [card] name=The Celestus auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={T}:name(Add 1 mana) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller auto=aslongas(night|battlefield) {3}{T}:name(It becomes day) name(It becomes day) all(*[night]|battlefield) flip(backside) asSorcery auto=aslongas(day|battlefield) this(variable{type:*[nonight]:battlefield}=0) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery auto=@transformed(*[day;night]|battlefield):may _LOOT_ auto=@transformed(*[day;night]|battlefield):name(Gain 1 life) life:1 controller text=If it's neither day nor night, it becomes day as The Celestus enters. -- {T}: Add one mana of any color. -- {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. -- Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. type=Legendary Artifact mana={3} [/card] [card] name=The Chase Is On target=creature auto=3/0 auto=first strike auto=_CLUE_ text=Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{R} type=Instant [/card] [card] name=The Cheese Stands Alone auto=@each untap restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each draw restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each firstmain restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each combatbegins restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each blockers restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each combatends restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each secondmain restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each end restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller auto=@each end restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller text=If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game. mana={4}{W}{W} type=Enchantment [/card] [card] name=The Cinematic Phoenix abilities=flying,haste,protection from red auto={1}{T}:name(Return legendary creature) moveTo(myBattlefield) target(creature[legendary]|myGraveyard) autograveyard={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:name(Tap six creature) moveTo(myBattlefield) autograveyard={T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}{T(creature[legendary]|myBattlefield)}:name(Tap six legendary creature) moveTo(myBattlefield) and!( wingame controller )! text=Flying, haste, protection from red -- {1}, {T}: Return target legendary creature card from your graveyard to the battlefield. -- Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. mana={3}{B}{R} type=Legendary Creature subtype=Phoenix power=4 toughness=4 [/card] [card] name=The Circle of Loyalty anyzone=affinity(knight|myBattlefield) reduce({1}) auto=lord(creature|mybattlefield) 1/1 auto=@movedto(*[legendary]|mystack):_KNIGHTTOKEN_ auto={3}{W}{T}:_KNIGHTTOKEN_ text=This spell costs {1} less to cast for each Knight you control. -- Creatures you control get +1/+1. -- Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. -- {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. mana={4}{W}{W} type=Legendary Artifact [/card] [card] name=The Core auto={T}:foreach(*[-instant;-sorcery]|myGraveyard) Add{W} auto={T}:foreach(*[-instant;-sorcery]|myGraveyard) Add{U} auto={T}:foreach(*[-instant;-sorcery]|myGraveyard) Add{B} auto={T}:foreach(*[-instant;-sorcery]|myGraveyard) Add{R} auto={T}:foreach(*[-instant;-sorcery]|myGraveyard) Add{G} text=(Transforms from Matzalantli.) -- Fathomless descent - {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard. type=Legendary Land [/card] [card] name=The Council of Four auto=_SECOND_DRAW_draw:1 auto=@drawfoeof(player) restriction{compare(pdrewcount)~equalto~2}:draw:1 auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:create(knight:creature knight:2/2:white) auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:create(knight:creature knight:2/2:white) text=Whenever a player draws their second card during their turn, you draw a card. -- Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. mana={3}{W}{U} type=Legendary Creature subtype=Human Noble power=0 toughness=8 [/card] [card] name=The Crowd Goes Wild auto=may target(creature|battlefield) counter(1/1) auto=all(creature[counter{1/1.1}]) trample text=Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -- Support X. (Put a +1/+1 counter on each of up to X target creatures.) -- Each creature with a +1/+1 counter on it gains trample until end of turn. mana={X}{G} type=Sorcery [/card] [card] name=The Deck of Many Things auto={2}{T}:name(Roll a d20) rolld20 20 winability winabilityend donothing rolld20end auto=@dierolled(this) result(1) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(2) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(3) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(4) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(5) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(6) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(7) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(8) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(9) from(controller):name(Return random) moverandom(*) from(mygraveyard) to(myhand) auto=@dierolled(this) result(10) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(11) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(12) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(13) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(14) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(15) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(16) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[_DIES_wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )! auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. mana={5} type=Legendary Artifact [/card] [card] name=The Dragon-Kami Reborn backside=Dragon-Kami's Egg restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myexile) and!( transforms((,newability[counter(0/0.1.Hatching)],newability[all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) forever )! ])) oneshot auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=life:2 controller auto=name(Look top 3 cards) reveal:3 optionone name(Exile a card) target(*|reveal) moveto(myexile) and!( counter(0/0.1.Hatching) )! optiononeend optiontwo name(Put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) name(Gain 2 life) name(Gain 2 life) life:2 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) name(Look top 3 cards) name(Look top 3 cards) reveal:3 optionone name(Exile a card) target(*|reveal) moveto(myexile) and!( counter(0/0.1.Hatching) )! optiononeend optiontwo name(Put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={2}{G} type=Enchantment subtype=Saga [/card] [card] name=The Dross Pits auto=tap(noevent) auto={T}:Add{B} auto={1}{B}{T}{S}:draw:1 text=The Dross Pits enters tapped. -- {T}: Add {B}. -- {1}{B}, {T}, Sacrifice The Dross Pits: Draw a card. type=Land subtype=Sphere [/card] [card] name=The Elderspell target=planeswalker auto=destroy && counter(0/0,2,Loyalty) target(planeswalker|myBattlefield) text=Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way. mana={B}{B} type=Sorcery [/card] [card] name=The Eldest Reborn auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=ability$!name(sacrifice) notaTarget(creature,planeswalker|myBattlefield) sacrifice!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(discard) reject notaTarget(*|myhand)!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(myBattlefield) target(creature,planeswalker|graveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each opponent sacrifices a creature or planeswalker. -- II - Each opponent discards a card. -- III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control. mana={4}{B} type=Enchantment subtype=Saga [/card] [card] name=The Fair Basilica auto=tap(noevent) auto={T}:Add{W} auto={1}{W}{T}{S}:draw:1 text=The Fair Basilica enters tapped. -- {T}: Add {W}. -- {1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card. type=Land subtype=Sphere [/card] [card] name=The Fall of Kroog target=opponent auto=destroy target(land|opponentBattlefield) auto=damage:3 auto=damage:1 all(creature|opponentBattlefield) text=Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control. mana={4}{R}{R} type=Sorcery [/card] [card] name=The Fall of Lord Konda backside=Fragment of Konda restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Exile opponent's creature) target(creature[manacost>=4]|opponentbattlefield) moveto(exile) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Revert to owner) name(Revert to owner) moveto(ownerbattlefield) all(*|battlefield) auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Exile target creature an opponent controls with mana value 4 or greater. -- II - Each player gains control of all permanents they own. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={2}{W} type=Enchantment subtype=Saga [/card] [card] name=The Filigree Sylex auto={T}:name(Put oil counter) counter(0/0,1,Oil) auto=this(variable{hascntoil}=0) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=0]|battlefield) destroy auto=this(variable{hascntoil}=1) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=1]|battlefield) destroy auto=this(variable{hascntoil}=2) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=2]|battlefield) destroy auto=this(variable{hascntoil}=3) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=3]|battlefield) destroy auto=this(variable{hascntoil}=4) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=4]|battlefield) destroy auto=this(variable{hascntoil}=5) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=5]|battlefield) destroy auto=this(variable{hascntoil}=6) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=6]|battlefield) destroy auto=this(variable{hascntoil}=7) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=7]|battlefield) destroy auto=this(variable{hascntoil}=8) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=8]|battlefield) destroy auto=this(variable{hascntoil}=9) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=9]|battlefield) destroy auto=this(variable{hascntoil}=10) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=10]|battlefield) destroy auto=this(variable{hascntoil}=11) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=11]|battlefield) destroy auto=this(variable{hascntoil}=12) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=12]|battlefield) destroy auto=this(variable{hascntoil}=13) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=13]|battlefield) destroy auto=this(variable{hascntoil}=14) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=14]|battlefield) destroy auto=this(variable{hascntoil}=15) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=15]|battlefield) destroy auto=this(variable{hascntoil}=16) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=16]|battlefield) destroy auto=this(variable{hascntoil}=17) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=17]|battlefield) destroy auto=this(variable{hascntoil}=18) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=18]|battlefield) destroy auto=this(variable{hascntoil}=19) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=19]|battlefield) destroy auto=this(variable{hascntoil}>=20) {T}{S}:name(Destroy each nonland permanent) name(Destroy each nonland permanent) all(*[-land;manacost=20]|battlefield) destroy auto=this(variable{totcntalloil}>=10) {T}:name(Remove 10 oil counters and sacrifice) name(Remove 10 oil counters and sacrifice) transforms((,newability[thisforeach(variable{10minushascntoilminusend}) ability$!name(Remove oil counter) name(Remove oil counter) target(other *[counter{0/0.1.Oil}]|battlefield) removesinglecountertype(1)!$ controller],newability[name(Deal 10 damage) name(Deal 10 damage) damage:10 target(anytarget)],newability[sacrifice])) forever text={T}: Put an oil counter on The Filigree Sylex. -- {T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex. -- {T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target. mana={2} type=Legendary Artifact [/card] [card] name=The First Eruption auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=all(creature[-flying]) damage:1 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) add{R}{R} auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) bury notaTarget(mountain|mybattlefield) and!(damage:3 all(creature))! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - The First Eruption deals 1 damage to each creature without flying. -- II - Add {R}{R}. -- III - Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature. mana={2}{R} type=Enchantment subtype=Saga [/card] [card] name=The First Iroan Games auto=token(Soldier,Creature Human Soldier,1/1,white) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) counter(1/1,3) target(creature|myBattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}=) if type(creature[power>=4]|myBattlefield) then draw:2 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) token(Gold) && sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I - Create a 1/1 white Human Soldier token. -- II - Put three +1/+1 counters on target creature you control. -- III - If you control a creature with power 4 or greater, draw two cards. -- IV - Create a Gold token. mana={2}{G} type=Enchantment subtype=Saga [/card] [card] name=The First Sliver autostack=if casted(this) then cascade:plibrarycount auto=@movedto(sliver|mystack):all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Sliver spells you cast have cascade. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=The Flame of Keld auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=all(*|myhand) reject auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) draw:2 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}=) moveto(hand) target(*[land;creature]|mygraveyard) auto=@damaged(creature|opponentBattlefield) from(*[-The Flame of Keld;red]|*) restriction{compare(hascntlore)~equalto~3}:all(trigger[to]) damage:2 auto=@damaged(creature|myBattlefield) from(*[-The Flame of Keld;red]|myzones) restriction{compare(hascntlore)~equalto~3}:all(trigger[to]) damage:2 auto=@damageof(player) from(*[-The Flame of Keld;red]|myzones) restriction{compare(hascntlore)~equalto~3}:damage:2 controller auto=@damagefoeof(player) from(*[-The Flame of Keld;red]|*) restriction{compare(hascntlore)~equalto~3}:damage:2 opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.4.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Discard your hand. -- II - Draw two cards. -- III - If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. mana={1}{R} type=Enchantment subtype=Saga [/card] [card] name=The Gaffer auto=@each end restriction{compare(lifegain)~morethan~2}:name(Draw a card) name(Draw a card) draw:1 controller text=At the beginning of each end step, if you gained 3 or more life this turn, draw a card. mana={2}{W} type=Legendary Creature subtype=Halfling Peasant power=2 toughness=3 [/card] [card] name=The Goose Mother abilities=flying auto=counter(1/1,X) auto=_FOOD_*halfupX auto=_ATTACKING_may sacrifice notaTarget(Food|mybattlefield) and!( draw:1 )! text=Flying -- The Goose Mother enters with X +1/+1 counters on it. -- When The Goose Mother enters, create half X Food tokens, rounded up. -- Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. mana={X}{G}{U} type=Legendary Creature subtype=Bird Hydra power=2 toughness=2 [/card] [card] name=The Grand Evolution auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=all(*[zpos=10]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[counter(0/0.1.EvolutionDepleted)])) ueot )! auto=all(*[zpos<=9]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[counter(0/0.1.EvolutionDepleted) notrg])) ueot )! auto=@counteradded(0/0,1,EvolutionDepleted) from(*|mygraveyard) restriction{compare(hascntdepletedone)~equalto~0,compare(hascntlore)~equalto~1} turnlimited:name(Return creature) name(Return creature) name(Return creature) transforms((,newability[counter(0/0.1.Depletedone) notrg],newability[if type(creature[counter{0/0.1.EvolutionDepleted}]|mygraveyard)~morethan~1 then choice name(Return 2 creatures) name(Return 2 creatures) target(creature[counter{0/0.1.EvolutionDepleted}]|mygraveyard) moveto(mybattlefield) and!( all(*[counter{0/0.1.EvolutionDepleted}]|mygraveyard) removeallcounters(0/0.1.EvolutionDepleted) )!],newability[if type(creature[counter{0/0.1.EvolutionDepleted}]|mygraveyard)~morethan~0 then choice name(Return 1 creature) name(Return 1 creature) target(creature[counter{0/0.1.EvolutionDepleted}]|mygraveyard) moveto(mybattlefield) and!( all(*[counter{0/0.1.EvolutionDepleted}]|mygraveyard) removeallcounters(0/0.1.EvolutionDepleted) )!],newability[if type(*[counter{0/0.1.EvolutionDepleted}]|mygraveyard)~morethan~0 then choice name(Don't Return any creature) name(Don't Return any creature) all(*[counter{0/0.1.EvolutionDepleted}]|mygraveyard) removeallcounters(0/0.1.EvolutionDepleted)])) oneshot auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Distribute 1/1 counters) transforms((,newability[thisforeach(variable{7}) ability$!name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1)!$ controller])) oneshot auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Creatures can fight) name(Creatures can fight) all(creature|myBattlefield) transforms((,newability[{1}:name(Fights opponent creature) target(creature|opponentbattlefield) dynamicability])) auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Exile and return) moveto(myexile) and!( moveto(mybattlefield) and!( transforms((,newability[becomes(Legendary) forever],newability[@movedto(creature|mybattlefield):name(Creatures can fight) name(Creatures can fight) all(trigger[to]) transforms((,newability[{1}:name(Fights opponent creature) target(creature|opponentbattlefield) dynamicability])) ueot])) ueot )! )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. -- II -- Distribute seven +1/+1 counters among any number of target creatures you control. -- III -- Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up). color=green type=Enchantment subtype=Saga [/card] [card] name=The Great Henge anyzone=affinity(variable{pwr:highest:creature:mybattlefield}) reduce({1}) auto={T}:add{G}{G} && life:2 controller auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) counter(1/1) && draw:1 controller text=This spell costs {X} less to cast, where X is the greatest power among creatures you control. -- {T}: Add {G}{G}. You gain 2 life. -- Whenever a nontoken creature enters under your control, put a +1/+1 counter on it and draw a card. mana={7}{G}{G} type=Legendary Artifact [/card] [card] name=The Great Synthesis abilities=nomaxhand auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=draw:type:*:myhand controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Return creatures) all(creature[-phyrexian]|battlefield) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Cast spells for zero) target(*[-land]|myhand) activate castcard(normal) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile and return) moveto(myexile) and!( moveto(mybattlefield) and!( transforms((Legendary)) forever )! )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. -- II - Return all non-Phyrexian creatures to their owners' hands. -- III - You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up). type=Enchantment subtype=Saga [/card] [card] name=The Great Work auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Damage opponent and creatures) damage:3 opponent && damage:3 all(creature|opponentbattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Create 3 treasures) _TREASURE_*3 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Cast spells from graveyard) name(Cast spells from graveyard) all(*[instant;sorcery]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile and return) moveto(myexile) and!( moveto(mybattlefield) and!( transforms((,newability[becomes(Legendary) forever],newability[@movedto(*[instant;sorcery]|mygraveyard):name(Cast spells from graveyard) name(Cast spells from graveyard) all(trigger[to]) transforms((,newability[canPlayFromGraveyard],newability[gainedexiledeath])) ueot])) ueot )! )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I -- The Great Work deals 3 damage to target opponent and each creature they control. -- II -- Create three Treasure tokens. -- III -- Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). color=red type=Enchantment subtype=Saga [/card] [card] name=The Grey Havens auto=_SCRY1_ auto={T}:add{C} auto=aslongas(*[creature&legendary&white]|mygraveyard) {T}:name(Add white) name(Add white) add{W} auto=aslongas(*[creature&legendary&blue]|mygraveyard) {T}:name(Add blue) name(Add blue) add{U} auto=aslongas(*[creature&legendary&black]|mygraveyard) {T}:name(Add black) name(Add black) add{B} auto=aslongas(*[creature&legendary&red]|mygraveyard) {T}:name(Add red) name(Add red) add{R} auto=aslongas(*[creature&legendary&green]|mygraveyard) {T}:name(Add green) name(Add green) add{G} text=When The Grey Havens enters, scry 1. -- {T}: Add {C}. -- {T}: Add one mana of any color among legendary creature cards in your graveyard. type=Legendary Land [/card] [card] name=The Haunt of Hightower abilities=flying, lifelink auto=_ATTACKING_ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(*|opponentgraveyard):counter(1/1) text=Flying, lifelink -- Whenever The Haunt of Hightower attacks, defending player discards a card. -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. mana={4}{B}{B} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=The Hunter Maze auto=tap(noevent) auto={T}:Add{G} auto={1}{G}{T}{S}:draw:1 text=The Hunter Maze enters tapped. -- {T}: Add {G}. -- {1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card. type=Land subtype=Sphere [/card] [card] name=The Immortal Sun auto=lord(planeswalker|myBattlefield) noactivatedability auto=lord(planeswalker|opponentBattlefield) noactivatedability auto=@each my draw:draw:1 controller auto=lord(*|mycastingzone) altercost(colorless,-1) auto=lord(creature|myBattlefield) 1/1 text=Players can't activate planeswalkers' loyalty abilities. -- At the beginning of your draw step, draw an additional card. -- Spells you cast cost {1} less to cast. -- Creatures you control get +1/+1. mana={6} type=Legendary Artifact [/card] [card] name=The Initiative abilities=shroud,indestructible,doublefacedeath,nofizzle auto=taketheinitiative controller auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then if compare(type:*[dungeon]:mycommandzone)~equalto~0 then name(Venture into Undercity) name(Venture into Undercity) name(Venture into Undercity) activate castcard(noevent named!:undercity:!) and!( moveto(ownercommandzone) and!( counter(0/0.1.Explore) )! )! auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then if compare(type:*[dungeon]:mycommandzone)~morethan~0 then name(Venture into dungeon) name(Venture into dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore) auto=@takeninitiativeof(player) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0,compare(type:*[dungeon]:mycommandzone)~equalto~0}:name(Venture into Undercity) name(Venture into Undercity) name(Venture into Undercity) activate castcard(noevent named!:undercity:!) and!( moveto(ownercommandzone) and!( counter(0/0.1.Explore) )! )! auto=@takeninitiativeof(player) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0,compare(type:*[dungeon]:mycommandzone)~morethan~0}:name(Venture into dungeon) name(Venture into dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore) auto=@each my upkeep restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0,compare(type:*[dungeon]:mycommandzone)~equalto~0}:name(Venture into Undercity) name(Venture into Undercity) name(Venture into Undercity) activate castcard(noevent named!:undercity:!) and!( moveto(ownercommandzone) and!( counter(0/0.1.Explore) )! )! auto=@each my upkeep restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0,compare(type:*[dungeon]:mycommandzone)~morethan~0}:name(Venture into dungeon) name(Venture into dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore) auto=@combatdamageof(player) restriction{compare(pinitiative)~morethan~0} turnlimited:name(Opponent takes the initiative) moveto(opponentBattlefield) and!( transforms((,newability[taketheinitiative controller])) forever )! text=Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative. -- Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.) type=Emblem [/card] [card] name=The Jolly Balloon Man abilities=haste auto={1}{T}:clone with(flying,haste,treason) and!( becomes(Ballon,1/1,newcolors[red]) forever )! target(other creature|mybattlefield) asSorcery text=Haste -- {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. mana={1}{R}{W} type=Legendary Creature subtype=Human Clown power=1 toughness=4 [/card] [card] name=The Kami War backside=O-Kagachi Made Manifest restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Exile nonland permanent) target(*[-land]|opponentbattlefield) moveto(exile) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Return nonland permanent) name(Return nonland permanent) target(*[-land]|battlefield) moveto(hand) and!( ability$!name(Discard a card) name(Discard a card) notaTarget(*|myhand) reject!$ opponent )! auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Exile target nonland permanent an opponent controls. -- II - Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{W}{U}{B}{R}{G} type=Enchantment subtype=Saga [/card] [card] name=The Kenriths' Royal Funeral auto=if type(creature[legendary]|mygraveyard)~morethan~0 then choice name(Don't exile any legendary creature) name(Don't exile any legendary creature) donothing auto=if type(creature[legendary]|mygraveyard)~morethan~0 then choice name(Exile 1 legendary creature) name(Exile 1 legendary creature) all(this) transforms((,newability[lord(*[legendary]|mycastingzone) changecost(colorless:-1)],newability[name(Exile legendary creature) target(creature[legendary]|mygraveyard) moveto(exile) and!( transforms((,newability[draw:manacost controller],newability[life:-manacost controller])) forever )!])) forever auto=if type(creature[legendary]|mygraveyard)~morethan~1 then choice name(Exile 2 legendary creatures) name(Exile 2 legendary creatures) ability$!name(Exile first cheaper creature) name(Exile first cheaper creature) target(creature[legendary]|mygraveyard) moveto(exile) and!( name(Exile more expansive creature) target(creature[legendary]|mygraveyard) moveto(exile) and!( transforms((,newability[draw:manacost controller],newability[life:-manacost controller])) oneshot )! )! !$ controller && ability$!all(mysource) transforms((,newability[lord(*[legendary]|mycastingzone) changecost(colorless:-2)])) forever!$ controller text=When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. -- Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral. mana={2}{W}{B} type=Legendary Enchantment [/card] [card] name=The Last Ride auto=thisforeach(controllerlife) -1/-1 auto={2}{B}{L:2}:draw:1 auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=The Last Ride gets -X/-X, where X is your life total. -- {2}{B}, Pay 2 life: Draw a card. -- Crew 2 mana={B} type=Legendary Artifact subtype=Vehicle power=13 toughness=13 [/card] [card] name=The Legend of Arena abilities=canbecommander auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=token(Human Wizard,Creature Human Wizard,2/1,red) auto=this(counter{0/0.2.Lore}<=2) lord(*|mycastingzone) thisforeach(variable{type:wizard:myBattlefield}>0) changecost(colorless:-1) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) token(Human Wizard,Creature Human Wizard,2/1,red) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) target(*[planeswalker]|myLibrary) moveTo(myBattlefield) and!( counter(0/0,type:wizard:myBattlefield,Loyalty) )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=The Legend of Arena can be your commander. -- I, II - Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. -- III - Search your library for a planeswalker card, put it onto the battlefield, then shuffle. It enters with an additional loyalty counter on it for each Wizard you control. mana={1}{U}{R}{W} type=Legendary Enchantment subtype=Saga [/card] [card] name=The Locust God abilities=flying auto=@drawn(controller):token(Insect,creature Insect,1/1,red,blue,flying,haste) auto={2}{U}{R}:_LOOT_ auto=_DIES_phaseaction[end once] moveTo(hand) ueot text=Flying -- Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. -- {2}{U}{R}: Draw a card, then discard a card. -- When The Locust God dies, return it to its owner's hand at the beginning of the next end step. mana={4}{U}{R} type=Legendary Creature subtype=God power=4 toughness=4 [/card] [card] name=The Long Reach of Night backside=Animus of Night's Reach restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=ability$!name(Choose a creature) name(Choose a creature) target(creature|mybattlefield) transforms((,newability[choice name(Sacrifice) sacrifice],newability[if type(*|myhand)~morethan~0 then choice name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)])) ueot!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) ability$!name(Choose a creature) name(Choose a creature) target(creature|mybattlefield) transforms((,newability[choice name(Sacrifice) sacrifice],newability[if type(*|myhand)~morethan~0 then choice name(Discard a card) name(Discard a card) reject notaTarget(*|myhand)])) ueot!$ opponent auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Each opponent sacrifices a creature unless they discard a card. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={3}{B} type=Enchantment subtype=Saga [/card] [card] name=The Magic Mirror abilities=nomaxhand,affinitygraveinstsorc auto=@each my upkeep:thisforeach(counter{0/0.1.knowledge}) draw:1 controller auto=@each my upkeep:counter(0/0,1,knowledge) text=This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -- You have no maximum hand size. -- At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. mana={6}{U}{U}{U} type=Legendary Artifact [/card] [card] name=The Meathook Massacre auto=@movedTo(creature|graveyard) from(mybattlefield):name(Opponent loses life) life:-1 opponent auto=@movedTo(creature|graveyard) from(opponentbattlefield):name(You gain life) life:1 controller auto=all(creature|battlefield) -X/-X ueot text=When The Meathook Massacre enters, each creature gets -X/-X until end of turn. -- Whenever a creature you control dies, each opponent loses 1 life. -- Whenever a creature an opponent controls dies, you gain 1 life. mana={X}{B}{B} type=Legendary Enchantment [/card] [card] name=The Mending of Dominaria auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=deplete:2 auto=target(creature|mygraveyard) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|mygraveyard) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) deplete:2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(land|mygraveyard) moveto(battlefield) && moveTo(mylibrary) all(*|mygraveyard) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. mana={3}{G}{G} type=Enchantment subtype=Saga [/card] [card] name=The Mightstone and Weakstone auto=choice name(Draw 2 cards) draw:2 controller auto=if type(creature|battlefield)~morethan~0 then choice name(Creature gets -5/-5) name(Creature gets -5/-5) target(creature|battlefield) -5/-5 ueot auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:name(Add mana) add{C}{C} text=When The Mightstone and Weakstone enters, choose one -- Draw two cards. -- Target creature gets -5/-5 until end of turn. -- {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. -- (Melds with Urza, Lord Protector.) mana={5} type=Legendary Artifact subtype=Powerstone [/card] [card] name=The Millennium Calendar auto=@untapped(*|myBattlefield):counter(0/0,1,Time) auto={2}{T}:thisforeach(counter{0/0.1.Time}) counter(0/0,1,Time) auto=@counteradded(0/0,1,Time) from(this) restriction{compare(hascntTime)~morethan~999}:name(Sacrifice Deadly Designs) transforms((,newability[sacrifice],newability[life:-1000 opponent])) oneshot text=Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. -- {2}, {T}: Double the number of time counters on The Millennium Calendar. -- When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. mana={1} type=Legendary Artifact [/card] [card] name=The Mirari Conjecture auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=target(instant|mygraveyard) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(sorcery|mygraveyard) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) transforms((,newability[@movedto(*[instant;sorcery]|mystack):all(trigger[to]) activate castcard(copied noevent)])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Return target instant card from your graveyard to your hand. -- II - Return target sorcery card from your graveyard to your hand. -- III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. mana={4}{U} type=Enchantment subtype=Saga [/card] [card] name=The Modern Age backside=Vector Glider restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=_LOOT_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) _LOOT_ auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Draw a card, then discard a card. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{U} type=Enchantment subtype=Saga [/card] [card] name=The Monarch abilities=shroud,indestructible,doublefacedeath,nofizzle auto=becomesmonarch controller auto=@each my end restriction{compare(pmonarch)~morethan~0}:name(Monarch draw a card) draw:1 controller auto=@combatdamageof(player) restriction{compare(pmonarch)~morethan~0} turnlimited:name(Opponent becomes monarch) moveto(opponentBattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )! text=At the beginning of your end step, draw a card. -- Whenever a creature deals combat damage to you, its controller becomes the monarch. type=Emblem [/card] [card] name=The Monumental Facade auto=counter(0/0,2,oil) auto={T}:Add{C} auto={T}{C(0/0,-1,oil)}:counter(0/0,2,oil) target(artifact,creature|myBattlefield) asSorcery text=The Monumental Facade enters with two oil counters on it. -- {T}: Add {C}. -- {T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery. type=Land subtype=Sphere [/card] [card] name=The Mouth of Sauron auto=if type(army|mybattlefield)~morethan~0 then choice name(Opponent mills 3 cards) name(Opponent mills 3 cards) deplete:3 opponent && ability$!name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.type:*[instant;sorcery]:opponentgraveyard)])) forever!$ controller auto=if type(army|mybattlefield)~equalto~0 then choice name(Opponent mills 3 cards) name(Opponent mills 3 cards) deplete:3 opponent && token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.type:*[instant;sorcery]:opponentgraveyard) notaTarget(army|myBattlefield) )! auto=if type(army|mybattlefield)~morethan~0 then choice name(You mill 3 cards) name(You mill 3 cards) deplete:3 controller && ability$!name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Orc,newability[counter(1/1.type:*[instant;sorcery]:mygraveyard)])) forever!$ controller auto=if type(army|mybattlefield)~equalto~0 then choice name(You mill 3 cards) name(You mill 3 cards) deplete:3 controller && token(Orc Army^Creature Orc Army^0/0^black) and!( name(Put 1/1 counters) counter(1/1.type:*[instant;sorcery]:mygraveyard) notaTarget(army|myBattlefield) )! text=When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={3}{U}{B} type=Legendary Creature subtype=Human Advisor power=3 toughness=4 [/card] [card] name=The Mycosynth Gardens auto={T}:add{C} auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{B} auto={1}{T}:add{R} auto={1}{T}:add{G} auto=aslongas(artifact[manacost=0]|mybattlefield) {T}:name(Copy artifact with mana 0) target(artifact[-token&manacost=0]|myBattlefield) copy auto=aslongas(artifact[manacost=1]|mybattlefield) {1}{T}:name(Copy artifact with mana 1) target(artifact[-token&manacost=1]|myBattlefield) copy auto=aslongas(artifact[manacost=2]|mybattlefield) {2}{T}:name(Copy artifact with mana 2) target(artifact[-token&manacost=2]|myBattlefield) copy auto=aslongas(artifact[manacost=3]|mybattlefield) {3}{T}:name(Copy artifact with mana 3) target(artifact[-token&manacost=3]|myBattlefield) copy auto=aslongas(artifact[manacost=4]|mybattlefield) {4}{T}:name(Copy artifact with mana 4) target(artifact[-token&manacost=4]|myBattlefield) copy auto=aslongas(artifact[manacost=5]|mybattlefield) {5}{T}:name(Copy artifact with mana 5) target(artifact[-token&manacost=5]|myBattlefield) copy auto=aslongas(artifact[manacost=6]|mybattlefield) {6}{T}:name(Copy artifact with mana 6) target(artifact[-token&manacost=6]|myBattlefield) copy auto=aslongas(artifact[manacost=7]|mybattlefield) {7}{T}:name(Copy artifact with mana 7) target(artifact[-token&manacost=7]|myBattlefield) copy auto=aslongas(artifact[manacost=8]|mybattlefield) {8}{T}:name(Copy artifact with mana 8) target(artifact[-token&manacost=8]|myBattlefield) copy auto=aslongas(artifact[manacost=9]|mybattlefield) {9}{T}:name(Copy artifact with mana 9) target(artifact[-token&manacost=9]|myBattlefield) copy auto=aslongas(artifact[manacost=10]|mybattlefield) {10}{T}:name(Copy artifact with mana 10) target(artifact[-token&manacost=10]|myBattlefield) copy auto=aslongas(artifact[manacost=11]|mybattlefield) {11}{T}:name(Copy artifact with mana 11) target(artifact[-token&manacost=11]|myBattlefield) copy auto=aslongas(artifact[manacost=12]|mybattlefield) {12}{T}:name(Copy artifact with mana 12) target(artifact[-token&manacost=12]|myBattlefield) copy auto=aslongas(artifact[manacost=13]|mybattlefield) {13}{T}:name(Copy artifact with mana 13) target(artifact[-token&manacost=13]|myBattlefield) copy auto=aslongas(artifact[manacost=14]|mybattlefield) {14}{T}:name(Copy artifact with mana 14) target(artifact[-token&manacost=14]|myBattlefield) copy auto=aslongas(artifact[manacost=15]|mybattlefield) {15}{T}:name(Copy artifact with mana 15) target(artifact[-token&manacost=15]|myBattlefield) copy auto=aslongas(artifact[manacost=16]|mybattlefield) {16}{T}:name(Copy artifact with mana 16) target(artifact[-token&manacost=16]|myBattlefield) copy auto=aslongas(artifact[manacost=17]|mybattlefield) {17}{T}:name(Copy artifact with mana 17) target(artifact[-token&manacost=17]|myBattlefield) copy auto=aslongas(artifact[manacost=18]|mybattlefield) {18}{T}:name(Copy artifact with mana 18) target(artifact[-token&manacost=18]|myBattlefield) copy auto=aslongas(artifact[manacost=19]|mybattlefield) {19}{T}:name(Copy artifact with mana 19) target(artifact[-token&manacost=19]|myBattlefield) copy auto=aslongas(artifact[manacost=20]|mybattlefield) {20}{T}:name(Copy artifact with mana 20) target(artifact[-token&manacost=20]|myBattlefield) copy text={T}: Add {C}. -- {1}, {T}: Add one mana of any color. -- {X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X. type=Land subtype=Sphere [/card] [card] name=The Mycotyrant abilities=trample anyzone=type:*[Fungus;Saproling]:myBattlefield/type:*[Fungus;Saproling]:myBattlefield cdaactive auto=@each my end:foreach(*[-instant;-sorcery&fresh]|mygraveyard) create(fungus:creature fungus:1/1:black:cantblock) text=Trample -- The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. -- At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) mana={1}{B}{G} type=Legendary Creature subtype=Elder Fungus power=* toughness=* [/card] [card] name=The Odd Acorn Gang abilities=menace,reach,trample auto=lord(Squirrel|myBattlefield) transforms((,newability[{T}:target(squirrel) transforms((,newability[2/2],trample)) ueot asSorcery])) auto=@combatdamaged(player) from(Squirrel|mybattlefield) turnlimited:draw:1 text=Menace, trample, reach -- Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." -- Whenever one or more Squirrels you control deal combat damage to a player, draw a card. mana={3}{B}{G} type=Legendary Creature subtype=Squirrel Warrior power=5 toughness=5 [/card] [card] name=The Omenkeel auto=@combatdamagefoeof(player) from(vehicle|mybattlefield):name(Exile top cards) transforms((,newability[all(*[zpos<=thatmuch]|opponentlibrary) moveto(opponentexile) and!( if cantargetcard(*[land]|*) then becomes(OmenkeelExiled) forever )!])) forever auto=@combatdamageof(player) from(vehicle|mybattlefield):name(Exile top cards) transforms((,newability[all(*[zpos<=thatmuch]|mylibrary) moveto(myexile) and!( if cantargetcard(*[land]|*) then becomes(OmenkeelExiled) forever )!])) forever auto={0}:restriction{can play land} name(Play land from opponent exile) name(Play land from opponent exile) target(land[OmenkeelExiled]|opponentexile) moveTo(myexile) and!( transforms((,newability[becomes(OmenkeelExiled) forever],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] becomes(OmenkeelExiled) forever])) ueot )! auto=lord(land[OmenkeelExiled]|myexile) canplayfromexile auto=_CREW1_ text=Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. -- Crew 1 // {2}{U} Cosima, God of the Voyage mana={1}{U} type=Legendary Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=The One Ring abilities=indestructible auto=if casted(this) then name(Gain protection) name(Gain protection) transforms((,newability[controllershroud],newability[playershroud],newability[preventalldamage to(controller) from(*|opponentzones)],newability[preventalldamage to(controller) from(*|myzones)])) uynt auto=@each my upkeep restriction{compare(hascntburden)~morethan~0}:name(Lose life) life:-hascntburden auto={T}:name(Put burden counter) counter(0/0,1,Burden) && draw:hascntburden controller text=Indestructible -- When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -- At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -- {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. mana={4} type=Legendary Artifact [/card] [card] name=The Pride of Hull Clade abilities=defender anyzone=affinity(variable{thstotalinplay}) reduce({1}) auto={2}{U}{U}:target(creature|myBattlefield) transforms((,newability[1/0],newability[@combatdamaged(player) from(this):draw:toughness],newability[-defender])) ueot text=This spell costs {X} less to cast, where X is the total toughness of creatures you control. -- Defender -- {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. mana={10}{G} type=Legendary Creature subtype=Crocodile Elk Turtle power=2 toughness=15 [/card] [card] name=The Prismatic Bridge auto=@each my upkeep:name(Reveal cards) reveal:1 revealzone(mylibrary) revealuntil(*[creature;planeswalker]|mylibrary) optionone choice name(Put card onto the battlefield) target(*[creature;planeswalker]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo all(*|reveal) bottomoflibrary and!(shuffle)! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. // {1}{G}{G} Esika, God of the Tree mana={W}{U}{B}{R}{G} type=Legendary Enchantment [/card] [card] name=The Prismatic Piper abilities=partner text=If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. -- Partner (You can have two commanders if both have partner.) mana={5} type=Legendary Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=The Raven Man auto=@discarded(*|hand) turnlimited:phaseaction[once,end] create(bird:creature bird:1/1:black:flying:cantblock) auto={3}{B}{T}:ability$!name(discard) reject notaTarget(*|myhand)!$ opponent assorcery text=At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." -- {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. mana={1}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=The Raven's Warning auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=_BIRDTOKEN_ && life:2 controller auto=@combatdamageof(player) from(creature[flying]|mybattlefield) restriction{compare(hascntlore)~equalto~2}:name(Draw card) draw:1 controller auto=@combatdamageof(player) from(creature[flying]|mybattlefield) restriction{compare(hascntlore)~equalto~2}:name(Look opponent hand and draw) target(*|opponenthand) moveto(opponenthand) and!( draw:1 controller )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) may name(Put card on library) target(*|mysideboard) moveTo(mylibrary) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 1/1 blue Bird creature token with flying. You gain 2 life. -- II - Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. -- III - You may put a card you own from outside the game on top of your library. mana={1}{W}{U} type=Enchantment subtype=Saga [/card] [card] name=The Reaver Cleaver auto=teach(creature) 1/1 auto=teach(creature) trample auto=@combatdamaged(player) from(mytgt):_TREASURE_*thatmuch auto=@combatdamaged(planeswalker) from(mytgt):_TREASURE_*thatmuch auto={3}:equip text=Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." -- Equip {3} mana={2}{R} type=Legendary Artifact subtype=Equipment [/card] [card] name=The Restoration of Eiganjo backside=Architect of Restoration restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Search basic plains) target(plains[basic]|mylibrary) moveto(hand) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Discard and return) name(Discard and return) target(*|myhand) reject and!( transforms((,newability[name(Return permanent) target(*[-instant&-sorcery&manacost<=2]|mygraveyard) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot )! auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -- II - You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={2}{W} type=Enchantment subtype=Saga [/card] [card] name=The Ring abilities=shroud,indestructible,doublefacedeath,nofizzle auto=this(variable{pringtemptations}>0) lord(creature[ringbearer]|mybattlefield) transforms((Legendary,newability[cantbeblockedby(creature[power>=pplus1plusend])])) auto=@combat(attacking) source(mytgt) restriction{compare(pringtemptations)~morethan~1}:name(Draw and discard) name(Draw and discard) draw:1 controller && ability$!name(Discard a card) notaTarget(*|myhand) reject!$ controller auto=@combat(blocked) source(mytgt) from(creature) restriction{compare(pringtemptations)~morethan~2}:name(Creature will be sacrificed) name(Creature will be sacrificed) all(trigger[from]) name(Creature will be sacrificed) transforms((,newability[phaseaction[combatends once sourceinplay] sacrifice])) forever auto=@combatdamaged(player) from(mytgt) restriction{compare(pringtemptations)~morethan~3}:name(Opponent loses life) name(Opponent loses life) life:-3 opponent auto={999}:equip text=Your Ring-bearer is legendary and can't be blocked by creatures with greater power. -- Whenever your Ring-bearer attacks, draw a card, then discard a card. -- Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat. -- Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life. type=Emblem [/card] [card] name=The Ring Goes South aicode=activate transforms((,newability[all(*[zpos=findfirsttypeland]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[all(*[zpos<=findfirsttypeland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot auto=name(Reveal from top) name(Reveal from top) thisforeach(variable{type:creature[legendary]:mybattlefield}>0) ability$!name(Reveal) reveal:1 revealuntil(land|mylibrary) optionone name(Put land in play) target(land|myreveal) moveto(mybattlefield) and!( tap(noevent) )! optiononeend optiontwo name(Put on bottom) all(*|myreveal) bottomoflibrary optiontwoend revealend!$ controller autostack=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. mana={3}{G} type=Sorcery [/card] [card] name=The Ringhart Crest auto=chooseatype transforms((,newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:creature[legendary;chosentype]:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As The Ringhart Crest enters, choose a creature type. -- {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell. // {2}{G}{G} Kolvori, God of Kinship mana={1}{G} type=Legendary Artifact [/card] [card] name=The Scarab God aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={2}{U}{B}:target(creature|graveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black)) forever )! && moveTo(exile) auto=@each my upkeep:scry:type:zombie:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend auto=@each my upkeep:foreach(zombie|mybattlefield) life:-1 opponent auto=_DIES_phaseaction[end once] moveTo(hand) ueot text=At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. -- {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. -- When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. mana={3}{U}{B} type=Legendary Creature subtype=God power=5 toughness=5 [/card] [card] name=The Scorpion God auto=@movedto(graveyard) from(creature[counter{-1/-1}]|battlefield):draw:1 auto={1}{B}{R}:counter(-1/-1) target(other creature) auto=_DIES_phaseaction[end once] moveTo(hand) ueot text=Whenever a creature with a -1/-1 counter on it dies, draw a card. -- {1}{B}{R}: Put a -1/-1 counter on another target creature. -- When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. mana={3}{B}{R} type=Legendary Creature subtype=God power=6 toughness=5 [/card] [card] name=The Seedcore auto={T}:add{C} auto=this(variable{type:creature[phyrexian]:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:creature[phyrexian]:myrestrictedcastingzone}>0) {T}:add{U} auto=this(variable{type:creature[phyrexian]:myrestrictedcastingzone}>0) {T}:add{B} auto=this(variable{type:creature[phyrexian]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:creature[phyrexian]:myrestrictedcastingzone}>0) {T}:add{G} auto=this(variable{opponentpoisoncount}>=3) {T}:name(Creature gains 2/1) target(creature[power=1&toughness=1]|battlefield) transforms((,newability[2/1])) ueot text={T}: Add {C}. -- {T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells. -- Corrupted - {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters. type=Land subtype=Sphere [/card] [card] name=The Shattered States Era backside=Nameless Conqueror restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=target(creature) moveto(mybattlefield) and!(transforms((,newability[untap],haste,newability[@next end:moveTo(previousbattlefield)])) ueot)! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) all(other creature|myBattlefield) 1/0 auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Creature) )! asSorcery text=(As this Saga enters and after your draw step, add a lore counter.) -- I - Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. -- II - Creatures you control get +1/+0 until end of turn. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={4}{R} type=Enchantment subtype=Saga [/card] [card] name=The Shire auto=if type(creature[legendary]|myBattlefield)~equalto~0 then name(Enter tapped) name(Enter tapped) tap(noevent) auto={T}:add{G} auto={1}{G}{T}{T(creature[-tapped]|mybattlefield)}:name(Create food) _FOOD_ text=The Shire enters tapped unless you control a legendary creature. -- {T}: Add {G}. -- {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. type=Legendary Land [/card] [card] name=The Sibsig Ceremony auto=lord(creature|mycastingzone) altercost(colorless,-2) auto=@movedTo(creature|myBattlefield) from(myStack):all(trigger) destroy && create(zombie druid:creature zombie druid:2/2:black) text=Creature spells you cast cost {2} less to cast. -- Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. mana={B}{B}{B} type=Legendary Enchantment [/card] [card] name=The Stasis Coffin auto={2}{T}{E}:name(Gain protection) token(Coffin Protection,Emblem,0/0,indestructible,shroud,controllershroud,playershroud,notrigger) and!( transforms((,newability[preventalldamage to(controller) from(*|opponentzones)],newability[preventalldamage to(controller) from(*|myzones)],newability[@each my untap:sacrifice])) forever )! text={2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn. mana={3} type=Legendary Artifact [/card] [card] name=The Stone Brain auto={2}{T}:name(Exile) moveto(exile) && ability$!name(Choose a card name) chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) transforms((,newability[if cantargetcard(*|hand) then moveto(exile) and!( draw:1 controller )!],newability[if cantargetcard(*|graveyard) then moveto(exile)],newability[if cantargetcard(*|library) then moveto(exile)],newability[shuffle])) oneshot chooseend!$ controller asSorcery text={2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. mana={2} type=Legendary Artifact [/card] [card] name=The Surgical Bay auto=tap(noevent) auto={T}:Add{U} auto={1}{U}{T}{S}:draw:1 text=The Surgical Bay enters tapped. -- {T}: Add {U}. -- {1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card. type=Land subtype=Sphere [/card] [card] name=The Swarmweaver auto=create(insect:creature insect:1/1:black,green:flying)*2 auto=while(restriction{delirium}) lord(*[insect;spider]|myBattlefield) 1/1 auto=while(restriction{delirium}) lord(*[insect;spider]|myBattlefield) deathtouch text=When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. -- Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. mana={2}{B}{G} type=Legendary Artifact Creature subtype=Scarecrow power=2 toughness=3 [/card] [card] name=The Tarrasque auto=if casted(this) then transforms((,haste,newability[@targeted(this) from(*|opponentstack):choice name(This spell costs 10 more) name(This spell costs 10 more) target(*|opponentstack) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) oneshot])) forever auto=_ATTACKING_name(Fight defending creature) target(creature|opponentbattlefield) dynamicability text=The Tarrasque has haste and ward {10} as long as it was cast. -- Whenever The Tarrasque attacks, it fights target creature defending player controls. mana={6}{G}{G}{G} type=Legendary Creature subtype=Dinosaur power=10 toughness=10 [/card] [card] name=The Temporal Anchor aicode=activate transforms((,newability[target(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary and!( moveto(myexile) and!( becomes(playable) forever )! )! )!])) forever])) forever auto=@each my upkeep restriction{type(*|mylibrary)~morethan~2}:name(Scry 2) name(Scry 2) transforms((,newability[name(Scry 2) scry:2 scrycore delayed dontshow transforms((,newability[all(*[fresh&zpos>=plibrarycountminus1minusend]|mylibrary) moveto(exile) and!( becomes(playable) forever )!])) forever scrycoreend scryend])) forever auto=this(variable{controllerturn}>0) lord(playable|myexile) canplayfromexile text=At the beginning of your upkeep, scry 2. -- Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. -- During your turn, you may play cards exiled with The Temporal Anchor. mana={3}{U}{U}{U} type=Legendary Artifact [/card] [card] name=The Three Seasons auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=deplete:3 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Return snow permanents) target(snow[-instant;-sorcery]|mygraveyard) moveto(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Choose 3 cards in your graveyards) target(<3>*|mygraveyard) moveTo(mylibrary) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) ability$!name(Choose 3 cards in opponent's graveyards) name(Choose 3 cards in opponent's graveyards) target(<3>*|opponentgraveyard) moveTo(opponentlibrary) and!( shuffle opponent )! !$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Mill three cards. -- II - Return up to two target snow permanent cards from your graveyard to your hand. -- III - Choose three cards in each graveyard. Their owners shuffle those cards into their libraries. mana={G}{U} type=Enchantment subtype=Saga [/card] [card] name=The Torment of Gollum target=player aicode=activate transforms((,newability[if type(*[-land]|targetedpersonshand)~morethan~0 then name(Discard nonland card) notaTarget(*[-land]|targetedpersonshand) reject and!( _AMASSORC2_ )!],newability[if type(*[-land]|targetedpersonshand)~equalto~0 then name(Amass orcs 2) _AMASSORC2_ ])) oneshot auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(Choose nonland card) notaTarget(<1>*[-land]|reveal) transforms((,newability[moveto(hand) all(other *|reveal)],newability[moveto(hand) and!(reject)!])) ueot optiononeend optiontwo name(Put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed _AMASSORC2_ afterrevealedend revealend text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={3}{B} type=Sorcery [/card] [card] name=The Trickster-God's Heist auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Exchange control of creatures) target(creature|opponentbattlefield) moveto(mybattlefield) && ability$!name(Exchange control of creatures) name(Exchange control of creatures) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) may name(Exchange control of non-creatures) target(*[-creature;-basic]|opponentbattlefield) moveto(mybattlefield) && ability$!name(Exchange control of non-creatures) name(Exchange control of non-creatures) target(*[-creature;-basic]|mybattlefield) moveTo(opponentbattlefield)!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) life:-3 opponent && life:3 controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - You may exchange control of two target creatures. -- II - You may exchange control of two target nonbasic, noncreature permanents that share a card type. -- III - Target player loses 3 life and you gain 3 life. mana={2}{U}{B} type=Enchantment subtype=Saga [/card] [card] name=The Triumph of Anax auto=counter(0/0,1,Lore) auto=@each my firstmain:name(Add lore counter) counter(0/0,1,Lore) auto=name(Creature gets X/0) target(creature|battlefield) transforms((,trample,newability[1/0])) ueot auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:name(Creature gets X/0) target(creature|battlefield) transforms((,trample,newability[2/0])) ueot auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Creature gets X/0) target(creature|battlefield) transforms((,trample,newability[3/0])) ueot auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(Your creature fights) target(creature|mybattlefield) _FIGHT_ auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~4}:name(Sacrifice saga) sacrifice text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -- I, II, III - Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. -- IV - Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{R} type=Enchantment subtype=Saga [/card] [card] name=The True Scriptures auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=may name(Destroy creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Opponent mills 3 cards) deplete:3 opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Opponent discards 3 cards) ability$!name(Discards 3 cards) name(Discards 3 cards) notaTarget(<3>*|myhand) reject!$ opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Return all creatures) all(creature|graveyard) moveto(mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Exile and return) moveto(myexile) and!( moveto(mybattlefield) and!( transforms((Legendary)) forever )! )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I - For each opponent, destroy up to one target creature or planeswalker that player controls. -- II - Each opponent discards three cards, then mills three cards. -- III - Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up). color=black type=Enchantment subtype=Saga [/card] [card] name=The Underworld Cookbook auto={T}{D(*|myHand)}:name(Create food) _FOOD_ auto={4}{T}{S}:name(Return creature) target(creature|mygraveyard) moveto(hand) text={T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {4}, {T}, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand. mana={1} type=Artifact [/card] [card] name=The Ur-Dragon abilities=flying auto=lord(other dragon|mycastingzone) altercost(colorless,-1) autocommandzone=lord(other dragon|mycastingzone) altercost(colorless,-1) auto=@combat(attacking) source(dragon|myBattlefield):draw:1 && transforms((,newability[moveTo(myBattlefield) target(*[-sorcery;-instant]|myhand)])) forever text=Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. -- Flying -- Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. mana={4}{W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=10 toughness=10 [/card] [card] name=The Wandering Rescuer abilities=double strike,flash other={convoke} name(Convoke) auto=lord(other creature[tapped]|myBattlefield) hexproof text=Flash -- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Double strike -- Other tapped creatures you control have hexproof. mana={3}{W}{W} type=Legendary Creature subtype=Human Samurai Noble power=3 toughness=4 [/card] [card] name=The Watcher in the Water auto=tap(noevent) auto=counter(0/0,9,Stun) auto=@drawof(player) restriction{compare(opponentturn)~morethan~0}:name(Create tentacle) token(Tentacle,Creature Tentacle,1/1,blue) auto=@movedTo(tentacle|graveyard) from(mybattlefield):may name(Untap kraken) target(kraken) untap auto=@movedTo(tentacle|graveyard) from(mybattlefield):may name(Put stun counter) target(*[-land]) counter(0/0.1.Stun) text=The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. -- Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. mana={3}{U}{U} type=Legendary Creature subtype=Kraken power=9 toughness=9 [/card] [card] name=The World Tree auto=tap(noevent) auto={T}:add{G} auto=lord(land|mybattlefield) transforms((,newability[this(variable{type:land:myBattlefield}>5) {T}:add{W}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{G}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{B}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{R}],newability[this(variable{type:land:myBattlefield}>5) {T}:add{U}])) auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:target(*[god]|mylibrary) moveto(mybattlefield) and!( shuffle )! text=The World Tree enters tapped. -- {T}: Add {G}. -- As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle. type=Land [/card] [card] name=Theater of Horrors auto=@each my upkeep:moveto(exile) all(*[zpos=1]|mylibrary) auto=this(variable{oplifelost}>0) lord(*[land;instant;sorcery]|myexile) transforms((,canplayfromexile)) auto={3}{R}:name(Damage opponent) name(Damage opponent) damage:1 opponent auto={3}{R}:name(Damage planeswalker) name(Damage planeswalker) damage:1 target(planeswalker) text=At the beginning of your upkeep, exile the top card of your library. -- During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. -- {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker. mana={1}{B}{R} type=Enchantment [/card] [card] name=Theoden, King of Rohan auto=name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot auto=@movedTo(other human|myBattlefield):name(Creature gains double strike) target(creature|battlefield) transforms((,double strike)) ueot text=Whenever Theoden, King of Rohan or another Human enters under your control, target creature gains double strike until end of turn. mana={1}{R}{W} type=Legendary Creature subtype=Human Noble power=2 toughness=3 [/card] [card] name=Theoretical Duplication auto=emblem transforms((,newability[@movedto(creature|opponentbattlefield):all(trigger[to]) clone])) ueot text=Whenever a nontoken creature enters under an opponent's control this turn, create a token that's a copy of that creature. mana={2}{U} type=Instant [/card] [card] name=There and Back Again auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=may name(Creature can't block) target(creature|battlefield) transforms((,newability[aslongas(*[There and Back Again]|battlefield) cantblock])) forever auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) name(Search mountain) name(Search mountain) target(mountain|mylibrary) moveto(mybattlefield) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Create smaug) name(Create smaug) token(Smaug) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. -- II - Search your library for a Mountain card, put it onto the battlefield, then shuffle. -- III - Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." mana={3}{R}{R} type=Enchantment subtype=Saga [/card] [card] name=They Went This Way auto=moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! auto=_CLUE_ text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{G} type=Sorcery [/card] [card] name=Thickest in the Thicket auto=target(creature) transforms((,newability[counter(1/1.power)])) auto=@each my end restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:2])) ueot auto=@each my end restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:2])) ueot text=When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power. -- At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power. mana={3}{G}{G} type=Enchantment [/card] [card] name=Thicket Crasher abilities=trample auto=lord(creature[elemental]|mybattlefield) trample <1 text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other Elementals you control have trample. mana={3}{G} type=Creature subtype=Elemental Rhino power=4 toughness=3 [/card] [card] name=Thieves' Guild Enforcer abilities=flash auto=deplete:2 opponent auto=@movedto(creature[Rogue]|myBattlefield):deplete:2 opponent auto=aslongas(*|opponentGraveyard) 2/1 >7 auto=aslongas(*|opponentGraveyard) deathtouch >7 text=Flash -- Whenever Thieves' Guild Enforcer or another Rogue enters under your control, each opponent mills two cards. -- As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. mana={B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Thieves' Tools auto={2}:equip auto=aslongas(parents) name(Create Token) _TREASURE_ <1 auto=teach(creature[power<=3]) unblockable text=When Thieves' Tools enters, create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Equipped creature can't be blocked as long as its power is 3 or less. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1}{B} type=Artifact subtype=Equipment [/card] [card] name=Thieving Otter auto=@combatdamaged(opponent) from(this):draw:1 controller text=Whenever Thieving Otter deals damage to an opponent, draw a card. mana={2}{U} type=Creature subtype=Otter power=2 toughness=2 [/card] [card] name=Thieving Skydiver abilities=flying,hasotherkicker other={X}{1}{U} name(Pay kicker) auto=this(X>0) if paid(alternative) then choice name(Choose artifact) name(Choose artifact) name(Choose artifact) target(artifact[manacost<=X]|battlefield) moveTo(myBattlefield) and!( transforms((,newability[if cantargetcard(equipment|*) then name(Attach to Thieving Skydiver) name(Attach to Thieving Skydiver) rehook target(Thieving Skydiver[fresh]|myBattlefield)])) forever )! text=Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) -- Flying -- When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Thinking Cap auto=teach(creature) 1/2 auto=name(Equip Detective) {1}:rehook target(Detective|mybattlefield) asSorcery auto={3}:equip text=Equipped creature gets +1/+2. -- Equip Detective {1} -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Third Path Iconoclast auto=@movedTo(*[-creature]|mystack):create(soldier:artifact creature soldier:1/1) text=Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. mana={U}{R} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Third Path Savant auto={7}:draw:2 text={7}: Draw two cards. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Thirst for Discovery auto=draw:3 controller && transforms((,newability[if type(land[basic]|myhand)~morethan~0 then choice name(Discard a basic land) name(Discard a basic land) target(land[basic]|myhand) reject],newability[choice name(Discard 2 cards) target(<2>*[-basic]|myhand) reject])) oneshot text=Draw three cards. Then discard two cards unless you discard a basic land card. mana={2}{U} type=Instant [/card] [card] name=Thirst for Meaning auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(enchantment|myhand)~morethan~0 then choice name(discard an enchantment) target(enchantment|myhand) reject!$ controller text=Draw three cards. Then discard two cards unless you discard an enchantment card. mana={2}{U} type=Instant [/card] [card] name=Thirsting Bloodlord auto=lord(other vampire|myBattlefield) +1/+1 text=Other Vampires you control get +1/+1. mana={2}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Thirsting Roots auto=choice target(land[basic]|mylibrary) moveto(hand) auto=choice _PROLIFERATE_ text=Choose one - -- - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -- - Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={G} type=Sorcery [/card] [card] name=Thirsting Shade abilities=lifelink auto={2}{B}:+1/+1 text=Lifelink -- {2}{B}: Thirsting Shade gets +1/+1 until end of turn. mana={B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Thistledown Players auto=_ATTACKING_untap target(*[-land]) text=Whenever Thistledown Players attacks, untap target nonland permanent. mana={2}{W} type=Creature subtype=Mouse Bard power=3 toughness=3 [/card] [card] name=Thopter Architect auto=@movedTo(*[artifact]|myBattlefield):target(creature) flying ueot text=Whenever an artifact enters under your control, target creature gains flying until end of turn. mana={3}{W} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Thopter Fabricator abilities=flying auto=_SECOND_DRAW__THOPTERTOKEN_ auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Flying -- Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -- Crew 2 mana={2}{U} type=Artifact subtype=Vehicle power=4 toughness=4 [/card] [card] name=Thopter Mechanic auto=_SECOND_DRAW_counter(1/1) auto=_DIES__THOPTERTOKEN_ text=Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. -- When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. mana={1}{U} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Thopter Shop auto=@movedto(artifact[creature]|graveyard) from(myBattlefield) turnlimited:draw:1 auto={2}{W}{T}:_THOPTERTOKEN_ text=Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. -- {2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. mana={3} type=Artifact [/card] [card] name=Thopter Spy Network auto=@each my upkeep:if type(artifact|mybattlefield)~morethan~0 then _THOPTERTOKEN_ auto=@combatdamaged(player) from(artifact[creature]|mybattlefield) turnlimited:draw:1 controller text=At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Thorn Lieutenant auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):create(elf warrior:creature elf warrior:1/1:green) auto={5}{G}:4/4 ueot text=Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. -- {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Thorn Mammoth abilities=trample auto=@movedto(other creature|mybattlefield):transforms((,newability[target(creature|opponentbattlefield) dynamicability])) auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) text=Trample -- Whenever Thorn Mammoth or another creature enters under your control, Thorn Mammoth fights up to one target creature you don't control. mana={5}{G}{G} type=Creature subtype=Elephant power=6 toughness=6 [/card] [card] name=Thorn of the Black Rose abilities=deathtouch auto=_MONARCH_CONTROLLER_ text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Thorn of the Black Rose enters, you become the monarch. mana={3}{B} type=Creature subtype=Human Assassin power=1 toughness=3 [/card] [card] name=Thornado target=creature[flying] auto=destroy autohand={1}{G}{cycle}:name(cycling) draw:1 text=Destroy target creature with flying. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) mana={2}{G} type=Instant [/card] [card] name=Thorned Moloch abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=this(attacking) first strike text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Thorned Moloch has first strike as long as it's attacking. mana={2}{R} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Thornglint Bridge abilities=indestructible auto=tap(noevent) auto={T}:add{G} auto={T}:add{W} text=Thornglint Bridge enters tapped. -- Indestructible -- {T}: Add {G} or {W}. type=Artifact Land [/card] [card] name=Thornmantle Striker auto=if type(*[counter{any}]|battlefield)~morethan~0 then choice name(Remove counters from permanent) name(Remove counters from permanent) target(*[counter{any}]|battlefield) thisforeach(variable{type:elf:mybattlefield}>0) removesinglecountertype(1) auto=if type(creature|opponentbattlefield)~morethan~0 then choice name(Opponent's creature gets -X/-X) name(Opponent's creature gets -X/-X) target(creature|opponentbattlefield) -type:elf:mybattlefield/-type:elf:mybattlefield ueot text=When Thornmantle Striker enters, Choose one -- Remove X counters from target permanent, where X is the number of Elves you control. -- Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. mana={4}{B} type=Creature subtype=Elf Rogue power=4 toughness=3 [/card] [card] name=Thornplate Intimidator kicker={3} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=target(opponent) ability$!name(Choose one) choice life:-3 controller _ choice sacrifice notaTarget(*[-land]|mybattlefield) _ choice reject notaTarget(*|myhand) !$ targetedplayer text=Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. mana={3}{B} type=Creature subtype=Rat Rogue power=4 toughness=3 [/card] [card] name=Thornscape Battlemage abilities=hasotherkicker other={2}{G}{W} name(Kicker White) kicker={R} name(Kicker Red or both) auto=alternative destroy target(artifact) auto=if paid(kicker) then ability$!name(Deal 2 damage) name(Deal 2 damage) damage:2 target(anytarget)!$ controller auto=if paid(kicker) then pay({W}) name(Pay also kicker white) destroy target(artifact) text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) -- When Thornscape Battlemage enters, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. -- When Thornscape Battlemage enters, if it was kicked with its {W} kicker, destroy target artifact. mana={2}{G} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Thornspire Verge auto={T}:Add{R} auto=aslongas(*[Mountain;Forest]|myBattlefield) {T}:Add{G} text={T}: Add {R}. -- {T}: Add {G}. Activate only if you control a Mountain or a Forest. type=Land [/card] [card] name=Thornvault Forager auto={T}:Add{G} auto={T}{E(*|myGraveyard)}{E(*|myGraveyard)}{E(*|myGraveyard)}:ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={T}{S(Food|myBattlefield)}:ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto={3}{G}{T}:target(squirrel|myLibrary) moveto(hand) text={T}: Add {G}. -- {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) -- {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle. mana={1}{G} type=Creature subtype=Squirrel Ranger power=2 toughness=2 [/card] [card] name=Thorough Investigation auto=@each my blockers:name(Investigation) name(Create clue) _CLUE_ controller auto=@sacrificed(Clue|mybattlefield) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) mana={2}{W} type=Enchantment [/card] [card] name=Those Who Serve mana={2}{W} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Thought Collapse target=*|stack auto=fizzle && deplete:3 targetcontroller text=Counter target spell. Its controller mills three cards. mana={1}{U}{U} type=Instant [/card] [card] name=Thought Distortion abilities=nofizzle auto=target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) auto=moveto(exile) all(*[-creature;-land]|opponenthand) auto=moveto(exile) all(*[-creature;-land]|opponentgraveyard) text=This spell can't be countered. -- Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. mana={4}{B}{B} type=Sorcery [/card] [card] name=Thought Erasure auto=if type(*[-land]|opponenthand)~morethan~0 then name(Discard opponent non-land card) name(Discard opponent non-land card) target(*[-land]|opponenthand) transforms((,newability[reject],newability[ability$!name(Surveil 1) name(Surveil 1) reveal:psurveiloffsetplus1plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot auto=if type(*[-land]|opponenthand)~equalto~0 then name(Look opponent hand) name(Look opponent hand) target(*|opponenthand) transforms((,newability[ability$!name(Surveil 1) name(Surveil 1) reveal:psurveiloffsetplus1plusend revealzone(mylibrary) optionone name(put in graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed surveil afterrevealedend revealend!$ opponent])) oneshot text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={U}{B} type=Sorcery [/card] [card] name=Thought Monitor abilities=flying,affinityartifacts auto=draw:2 controller text=Affinity for artifacts -- Flying -- When Thought Monitor enters, draw two cards. mana={6}{U} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Thought Shucker auto=aslongas(*|mygraveyard) transforms((,newability[this(cantargetcard(*[-effect]) {1}{U}:transforms((effect,newability[counter(1/1)],newability[draw:1])) forever])) >6 text=Threshold - {1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once. mana={1}{U} type=Creature subtype=Rat Rogue power=1 toughness=3 [/card] [card] name=Thought-Stalker Warlock abilities=menace auto=if compare(oplifelost)~morethan~0 then reject notaTarget(*[-land]|opponenthand) auto=if compare(oplifelost)~equalto~0 then target(opponent) ability$!name(discard) reject notaTarget(*|myhand)!$ targetedplayer text=Menace (This creature can't be blocked except by two or more creatures.) -- When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card. mana={2}{B} type=Creature subtype=Lizard Warlock power=2 toughness=2 [/card] [card] name=Thoughtbound Phantasm abilities=defender auto=this(counter{1/1}>=3) canattack auto=@surveiled(*|mybattlefield,mystack):all(this) counter(1/1) text=Defender -- Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. -- As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. mana={U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Thousand Moons Crackshot auto=_ATTACKING_pay({2}{W}) tap target(creature) text=Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Thousand Moons Infantry auto=@each opponent upkeep:untap text=Untap Thousand Moons Infantry during each other player's untap step. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Thousand-Faced Shadow abilities=flying autohand={2}{U}{U}{N}:transforms((,newability[ninjutsu],newability[name(Copy attacking creature) name(Copy attacking creature) target(other creature[attacking]|mybattlefield) clone with(battleready)])) forever text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Flying -- When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking. mana={U} type=Creature subtype=Human Ninja power=1 toughness=1 [/card] [card] name=Thousand-Year Elixir auto=all(creature|mybattlefield) transforms((,haste)) forever auto={1}{T}:target(creature) untap text=You may activate abilities of creatures you control as though those creatures had haste. -- {1}, {T}: Untap target creature. mana={3} type=Artifact [/card] [card] name=Thousand-Year Storm auto=@movedTo(instant,sorcery|mystack):foreach(instant[fresh]|mygraveyard) all(trigger[to]) castcard(copied noevent) auto=@movedTo(instant,sorcery|mystack):foreach(sorcery[fresh]|mygraveyard) all(trigger[to]) castcard(copied noevent) text=Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. mana={4}{U}{R} type=Enchantment [/card] [card] name=Thraben Charm auto=choice damage:twicetype:creature:myBattlefield target(creature) auto=choice destroy target(enchantment) auto=choice name(exile opponent graveyard) target(opponent) ability$! moveTo(exile) all(*|mygraveyard) !$ targetedplayer auto=choice name(exile your graveyard) target(player) ability$! moveTo(exile) all(*|mygraveyard) !$ controller auto=choice name(exile both graveyards) target(opponent) ability$! moveTo(exile) all(*|graveyard) !$ controller text=Choose one - -- - Thraben Charm deals damage equal to twice the number of creatures you control to target creature. -- - Destroy target enchantment. -- - Exile any number of target players' graveyards. mana={1}{W} type=Instant [/card] [card] name=Thraben Exorcism target=enchantment,spirit auto=moveto(exile) text=Exile target Spirit, creature with disturb, or enchantment. mana={1}{W} type=Instant [/card] [card] name=Thraben Watcher abilities=flying,vigilance auto=lord(other creature[-token]|myBattlefield) 1/1 auto=lord(other creature[-token]|myBattlefield) vigilance text=Flying, vigilance -- Other nontoken creatures you control get +1/+1 and have vigilance. mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Thrakkus the Butcher abilities=trample auto=_ATTACKING_all(dragon|myBattlefield) dynamicability ueot text=Trample -- Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. mana={3}{R}{G} type=Legendary Creature subtype=Dragon Peasant power=3 toughness=4 [/card] [card] name=Thran Power Suit auto=teach(creature) transforms((,newability[thisforeach(auras > 0) 1/1],newability[thisforeach(gear > 0) 1/1])) auto=@targeted(mytgt) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto={2}:equip text=Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Thran Spider abilities=reach aicode=activate transforms((,newability[if type(artifact[zpos<=4]|myLibrary)~morethan~0 then target(artifact[zpos<=4]|myLibrary) moveto(hand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot auto={7}:name(Look top 4 cards) reveal:4 optionone name(Get an artifact) target(artifact|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )! auto=ability$!name(Create powerstone) token(Powerstone) and!( tap(noevent) )! opponent !$ text=Reach -- When Thran Spider enters, you and target opponent each create a tapped Powerstone token. -- {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3} type=Artifact Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Thran Temporal Gateway auto={4}{T}:notaTarget(*[artifact;legendary;saga]|myhand) moveTo(mybattlefield) text={4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.) mana={4} type=Legendary Artifact [/card] [card] name=Thran Tome auto={5}{T}:ability$!name(Put in graveyard) name(Put in graveyard) moveto(opponentgraveyard) notaTarget(*[zpos<=3]|opponentlibrary) and!(draw:2 opponent)! !$ opponent text={5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. mana={4} type=Artifact [/card] [card] name=Thran Vigil auto=@movedto(creature|mystack,mycommandzone,mylibrary,mybattlefield,mysideboard,myexile) from(mygraveyard):name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) text=Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. mana={1}{B} type=Enchantment [/card] [card] name=Thrash // Threat other={2}{R}{G} name(Threat) otherrestriction=myturnonly auto=alternative token(Beast,Creature Beast,4/4,red,green,trample) auto=ifnot paid(alternative) then target(creature) transforms((,newability[dynamicability target(*[creature;planeswalker]|opponentbattlefield)])) ueot text=Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. -- Create a 4/4 red and green Beast creature token with trample. mana={RG}{RG} type=Instant [/card] [card] name=Thrash of Raptors auto=aslongas(other dinosaur|mybattlefield) 2/0 auto=aslongas(other dinosaur|mybattlefield) trample text=As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. mana={3}{R} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Thrasher Brute auto=life:-1 opponent && life:1 auto=@movedTo(Warrior|mybattlefield):life:-1 opponent auto=@movedTo(Warrior|mybattlefield):life:1 text=Whenever Thrasher Brute or another Warrior enters under your team's control, target opponent loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Orc Warrior power=4 toughness=3 [/card] [card] name=Thrashing Brontodon auto={1}{S}:destroy target(artifact,enchantment) text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. mana={1}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Thrashing Frontliner abilities=trample text=Trample -- Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Phyrexian Lizard power=2 toughness=2 [/card] [card] name=Thrasios, Triton Hero abilities=partner aicode=activate target(*[zpos<=1]|mylibrary) moveto(hand) and!( if cantargetcard(*[land]|*) then moveto(mybattlefield) and!( tap(noevent) )! )! auto={4}:scry:1 scrycore delayed dontshow transforms((,newability[if type(land[zpos=1]|mylibrary)~equalto~0 then all(*[zpos=1]|mylibrary) moveto(hand) else all(land[zpos=1]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )!])) oneshot scrycoreend scryend text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) mana={G}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Thrasta, Tempest's Roar abilities=trample,haste anyzone=affinity(variable{pstormcount}) reduce({3}) auto=this(cantargetcard(*[fresh])) hexproof text=This spell costs {3} less to cast for each other spell cast this turn. -- Trample, haste -- Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) -- Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn. mana={10}{G}{G} type=Legendary Creature subtype=Dinosaur power=7 toughness=7 [/card] [card] name=Thraxodemon auto={3}{T}{S(other creature,artifact|mybattlefield)}:draw:1 text={3}, {T}, Sacrifice another creature or artifact: Draw a card. mana={1}{B} type=Creature subtype=Demon power=2 toughness=2 [/card] [card] name=Three Tree City auto=chooseatype transforms((,newability[{2}{T}:thisforeach(variable{type:*[chosentype]:mybattlefield}) Add{W}],newability[{2}{T}:thisforeach(variable{type:*[chosentype]:mybattlefield}) Add{U}],newability[{2}{T}:thisforeach(variable{type:*[chosentype]:mybattlefield}) Add{B}],newability[{2}{T}:thisforeach(variable{type:*[chosentype]:mybattlefield}) Add{G}],newability[{2}{T}:thisforeach(variable{type:*[chosentype]:mybattlefield}) Add{R}])) forever chooseend auto={T}:Add{C} text=As Three Tree City enters, choose a creature type. -- {T}: Add {C}. -- {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. type=Legendary Land [/card] [card] name=Three Tree Mascot abilities=changeling auto={1}:ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller limit:1 text=Changeling (This card is every creature type.) -- {1}: Add one mana of any color. Activate only once each turn. mana={2} type=Artifact Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Three Tree Rootweaver auto={T}:ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller text={T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Mole Druid power=1 toughness=3 [/card] [card] name=Three Tree Scribe auto=@movedTo(creature|hand,library,exile) from(myBattlefield):counter(1/1) target(creature|myBattlefield) text=Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control. mana={1}{G} type=Creature subtype=Frog Druid power=2 toughness=3 [/card] [card] name=Threefold Thunderhulk auto=counter(1/1,3) auto=thisforeach(power>=1) _GNOMETOKEN_ auto=_ATTACKING_thisforeach(power>=1) _GNOMETOKEN_ auto={2}{S(other artifact|mybattlefield)}:counter(1/1) text=Threefold Thunderhulk enters with three +1/+1 counters on it. -- Whenever Threefold Thunderhulk enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. -- {2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. mana={7} type=Artifact Creature subtype=Gnome power=0 toughness=0 [/card] [card] name=Threnody Singer abilities=Flash,flying auto=-manaU:mybattlefield/-0 target(creature) ueot text=Flash -- Flying -- When Threnody Singer enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts towards your devotion to blue.) mana={1}{U} type=Creature subtype=Siren power=1 toughness=3 [/card] [card] name=Thresher Lizard auto=aslongas(*|myhand) 1/2 <2 text=Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. mana={2}{R} type=Creature subtype=Lizard power=3 toughness=2 [/card] [card] name=Thrill of Possibility auto=draw:2 text=As an additional cost to cast this spell, discard a card. -- Draw two cards. mana={1}{R}{D(other *|myhand)} type=Instant [/card] [card] name=Thrilling Discovery auto=life:2 controller auto=may name(Discard 2 and draw 3) target(*|myhand) transforms((,newability[reject],newability[name(Discard another card) target(*|myhand) transforms((,newability[reject],newability[draw:3 controller])) oneshot])) oneshot text=You gain 2 life. Then you may discard two cards. If you do, draw three cards. mana={R}{W} type=Sorcery [/card] [card] name=Thrilling Encore auto=moveTo(myBattlefield) all(creature[fresh]|graveyard) text=Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. mana={4}{B} type=Instant [/card] [card] name=Thriving Bluff auto=tap(noevent) auto={T}:add{R} auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Bluff enters tapped. -- As Thriving Bluff enters, choose a color other than red. -- {T}: Add {R} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Grove auto=tap(noevent) auto={T}:add{G} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) text=Thriving Grove enters tapped. -- As Thriving Grove enters, choose a color other than green. -- {T}: Add {G} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Heath auto=tap(noevent) auto={T}:add{W} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Heath enters tapped. -- As Thriving Heath enters, choose a color other than white. -- {T}: Add {W} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Isle auto=tap(noevent) auto={T}:add{U} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Black) transforms((,newability[{T}:add{B}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Isle enters tapped. -- As Thriving Isle enters, choose a color other than blue. -- {T}: Add {U} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Moor auto=tap(noevent) auto={T}:add{B} auto=choice name(Choose Red) transforms((,newability[{T}:add{R}])) forever all(this) auto=choice name(Choose White) transforms((,newability[{T}:add{W}])) forever all(this) auto=choice name(Choose Blue) transforms((,newability[{T}:add{U}])) forever all(this) auto=choice name(Choose Green) transforms((,newability[{T}:add{G}])) forever all(this) text=Thriving Moor enters tapped. -- As Thriving Moor enters, choose a color other than black. -- {T}: Add {B} or one mana of the chosen color. type=Land [/card] [card] name=Thriving Skyclaw abilities=flying auto=alterenergy:3 controller auto=_ATTACKING_if compare(penergy)~morethan~2 then pay({E:3}) counter(1/1) text=Flying -- When Thriving Skyclaw enters, you get {E}{E}{E} (three energy counters). -- Whenever Thriving Skyclaw attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it. mana={2}{R}{R} type=Creature subtype=Cat Dragon power=3 toughness=2 [/card] [card] name=Throatseeker auto=lord(ninja[attacking;-blocked]|mybattlefield) lifelink text=Unblocked attacking Ninjas you control have lifelink. mana={2}{B} type=Creature subtype=Vampire Ninja power=3 toughness=2 [/card] [card] name=Throes of Chaos autostack=if casted(this) then cascade:plibrarycount retrace={3}{R}{D(land|myhand)} text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{R} type=Sorcery [/card] [card] name=Throne Warden auto=@each my end restriction{compare(pmonarch)~morethan~0}:counter(1/1) text=At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Throne of Death auto={2}{B}{T}{E(creature|mygraveyard)}:draw:1 controller auto=@each my upkeep:deplete:1 controller text=At the beginning of your upkeep, mill a card. -- {2}{B}, {T}, Exile a creature card from your graveyard: Draw a card. // {2}{B} Egon, God of Death mana={B} type=Legendary Artifact [/card] [card] name=Throne of Makindi auto={T}:add{C} auto={1}{T}:counter(0/0,1,Charge) auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{B}{B} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{R}{R} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{G}{G} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{W}{W} auto=this(variable{type:*[haskicker]:myrestrictedcastingzone}>0) {T}{C(0/0,-1,Charge)}:add{U}{U} text={T}: Add {C}. -- {1}, {T}: Put a charge counter on Throne of Makindi -- {T}, remove a charge counter from Throne of Makindi: Add two mana of any color. Use this mana only to cast kicker spells. type=Land [/card] [card] name=Throne of the God-Pharaoh auto=@each my end:foreach(creature[tapped]|mybattlefield) life:-1 opponent text=At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control. mana={2} type=Legendary Artifact [/card] [card] name=Throne of the High City auto={T}:add{C} auto={4}{T}{S}:name(Become the monarch) _MONARCH_CONTROLLER_ text={T}: Add {C}. -- {4}, {T}, Sacrifice Throne of the High City: You become the monarch. type=Land [/card] [card] name=Thrull Parasite auto=_EXTORT_ auto={T}{L:2}:name(Remove a counter) name(Remove a counter) removesinglecountertype(1) target(*[-land;counter{any}]|myBattlefield) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- {T}, Pay 2 life: Remove a counter from target nonland permanent. mana={B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Thrun, Breaker of Silence abilities=trample,nofizzle auto=protection from(*[-green]) auto=this(variable{controllerturn}>0) indestructible text=This spell can't be countered. -- Trample -- Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. -- As long as it's your turn, Thrun has indestructible. mana={3}{G}{G} type=Legendary Creature subtype=Troll Shaman power=5 toughness=5 [/card] [card] name=Thryx, the Sudden Storm abilities=flying,flash auto=lord(*[manacost>=5]|mycastingzone) altercost(colorless,-1) auto=lord(*[manacost>=5]|mystack) nofizzle text=Flash -- Flying -- Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. mana={3}{U}{U} type=Legendary Creature subtype=Elemental Giant power=4 toughness=5 [/card] [card] name=Thud target=anytarget auto=damage:storedpower text=As an additional cost to cast this spell, sacrifice a creature. -- Thud deals damage equal to the sacrificed creature's power to any target. mana={R}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Thunder Drake abilities=flying auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:counter(1/1) text=Flying -- Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. mana={3}{U} type=Creature subtype=Elemental Drake power=2 toughness=3 [/card] [card] name=Thunder Lasso auto=name(Attach to creature) rehook target(creature|mybattlefield) auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):target(creature|opponentbattlefield) tap auto={2}:equip text=When Thunder Lasso enters, attach it to target creature you control. -- Equipped creature gets +1/+1. -- Whenever equipped creature attacks, tap target creature defending player controls. -- Equip {2} mana={2}{W} type=Artifact subtype=Equipment [/card] [card] name=Thunder of Unity auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=draw:2 && life:-2 auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=2) transforms((,newability[@movedto(creature|myBattlefield):life:-1 opponent && life:1])) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedto(creature|myBattlefield):life:-1 opponent && life:1])) ueot text=(As this Saga enters step, add a lore counter. Sacrifice after III.) -- I - You draw two cards and you lose 2 life. -- II, III - Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life. mana={R}{W}{B} type=Enchantment subtype=Saga [/card] [card] name=Thunderfoot Baloth abilities=trample auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=aslongas(*[iscommander]|mybattlefield) lord(other creature|mybattlefield) transforms((,trample,newability[2/2])) >0 text=Trample -- Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Thunderhead Gunner abilities=reach auto={D(*|myhand)}:draw:1 asSorcery limit:1 text=Reach -- Discard a card: Draw a card. Activate only as a sorcery and only once each turn. mana={4}{R} type=Creature subtype=Shark Pirate power=4 toughness=5 [/card] [card] name=Thunderhead Squadron abilities=flying other={convoke} name(Convoke) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying mana={5}{U} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Thunderheads abilities=hasnokicker,hasreplicate kicker=multi{2}{U} name(Replicate) auto=name(Create Weird) token(Weird,Creature Weird,3/3,blue,defender,flying,unearth) auto=thisforeach(variable{kicked}>0) ability$!name(Copy Thunderheads) name(Copy Thunderheads) activate castcard(copied noevent named!:Thunderheads:!)!$ controller text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step. mana={2}{U} type=Instant [/card] [card] name=Thunderherd Migration otherrestriction=type(*[dinosaur]|myhand)~lessthan~1 other={2}{G} name(Pay 1) restriction=type(*[dinosaur]|myhand)~morethan~0 aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={1}{G} type=Sorcery [/card] [card] name=Thundering Ceratok abilities=trample auto=all(other creature|myBattlefield) trample ueot text=Trample -- When Thundering Ceratok enters, other creatures you control gain trample until end of turn. mana={4}{G} type=Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Thundering Chariot abilities=first strike,vigilance,trample auto=_CREW1_ text=First strike, trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={4} type=Artifact subtype=Vehicle power=3 toughness=3 [/card] [card] name=Thundering Djinn abilities=flying auto=_ATTACKING_damage:pdrewcount target(anytarget) text=Flying -- Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. mana={3}{U}{R} type=Creature subtype=Djinn power=3 toughness=4 [/card] [card] name=Thundering Falls auto=tapped auto=_SURVEIL1_ text=({T}: Add {U} or {R}.) -- Thundering Falls enters tapped. -- When Thundering Falls enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Island Mountain [/card] [card] name=Thundering Mightmare abilities=soulbond auto=soulbond transforms((,newability[@movedto(*|opponentstack):name(Put 1/1 counter) counter(1/1)])) text=Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -- As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." mana={4}{G} type=Creature subtype=Horse Spirit power=3 toughness=3 [/card] [card] name=Thundering Raiju abilities=haste auto=_ATTACKING_name(Deal damage) transforms((,newability[if cantargetcard(*[modified]|*) then damage:type:creature[modified]:myBattlefieldminus1minusend opponent else damage:type:creature[modified]:myBattlefield opponent])) oneshot auto=_ATTACKING_name(Put 1/1 counter) target(creature|mybattlefield) counter(1/1) text=Haste -- Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) mana={2}{R}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Thundering Rebuke target=creature,planeswalker auto=damage:4 text=Thundering Rebuke deals 4 damage to target creature or planeswalker. mana={1}{R} type=Instant [/card] [card] name=Thundering Sparkmage auto=damage:calculateparty target(creature,planeswalker) text=When Thundering Sparkmage enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of cleric, Rogue, Warrior, and Wizard.) mana={3}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thundering Spineback auto=lord(other dinosaur|mybattlefield) 1/1 auto={5}{G}:token(Dinosaur,creature Dinosaur,3/3,green,trample) text=Other Dinosaurs you control get +1/+1. -- {5}{G}: Create a 3/3 green Dinosaur creature token with trample. mana={5}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Thundermane Dragon abilities=flying,showfromtoplibrary auto=aslongas(creature[power>=4;zpos=1]|mylibrary) transforms((,newability[canplaycreaturelibrarytop])) auto=@movedTo(creature[power>=4]|myStack) from(mylibrary):all(trigger[to]) haste ueot text=Flying -- You may look at the top card of your library any time. -- You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn. mana={3}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Thunderous Orator abilities=vigilance auto=@combat(attacking) source(this) restriction{type(creature[flying]|myBattlefield)~morethan~0}:name(Gains flying) flying ueot auto=@combat(attacking) source(this) restriction{type(creature[first strike]|myBattlefield)~morethan~0}:name(Gains first strike) transforms((,first strike)) ueot auto=@combat(attacking) source(this) restriction{type(creature[double strike]|myBattlefield)~morethan~0}:name(Gains double strike) transforms((,double strike)) ueot auto=@combat(attacking) source(this) restriction{type(creature[deathtouch]|myBattlefield)~morethan~0}:name(Gains deathtouch) deathtouch ueot auto=@combat(attacking) source(this) restriction{type(creature[lifelink]|myBattlefield)~morethan~0}:name(Gains lifelink) transforms((,lifelink)) ueot auto=@combat(attacking) source(this) restriction{type(creature[menace]|myBattlefield)~morethan~0}:name(Gains menace) transforms((,menace)) ueot auto=@combat(attacking) source(this) restriction{type(creature[trample]|myBattlefield)~morethan~0}:name(Gains trample) trample ueot text=Vigilance -- Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. mana={1}{W} type=Creature subtype=Kor Wizard power=2 toughness=2 [/card] [card] name=Thunderous Snapper auto=@movedTo(*[manacost>=5]|mystack):draw:1 controller text=Whenever you cast a spell with mana value 5 or greater, draw a card. mana={GU}{GU}{GU}{GU} type=Creature subtype=Turtle Hydra power=4 toughness=4 [/card] [card] name=Thunderscape Battlemage abilities=hasotherkicker other={2}{R}{G} name(Kicker Green) kicker={1}{B} name(Kicker Black or both) auto=alternative destroy target(enchantment) auto=if paid(kicker) then target(player) ability$!name(Discard 2 cards) name(Discard 2 cards) reject notaTarget(<2>*|myhand)!$ targetedplayer auto=if paid(kicker) then pay({G}) name(Pay also kicker green) destroy target(enchantment) text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) -- When Thunderscape Battlemage enters, if it was kicked with its {1}{B} kicker, target player discards two cards. -- When Thunderscape Battlemage enters, if it was kicked with its {G} kicker, destroy target enchantment. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thunderstaff auto=@each blockers sourcenottap:absorb:type:creature[attacking]:opponentbattlefield controller auto={2}{T}:lord(creature[attacking]) 1/0 text=As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. -- {2},{T}: Attacking creatures get +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Thundersteel Colossus abilities=haste,trample auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=Trample, haste -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={7} type=Artifact subtype=Vehicle power=7 toughness=7 [/card] [card] name=Thundertrap Trainer kicker={4} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=name(look) reveal:4 optionone choice target(*[-creature;-land]|reveal) moveto(hand) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{U} type=Creature subtype=Otter Wizard power=1 toughness=2 [/card] [card] name=Thurid, Mare of Destiny abilities=flying,lifelink auto=@movedTo(*[Pegasus;Unicorn;Horse]|mystack):choice all(trigger[to]) name(Copy spell) clone auto=lord(other *[Pegasus;Unicorn;Horse]|myBattlefield) +1/+1 text=Flying, lifelink -- Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) -- Other Pegasi, Unicorns, and Horses you control get +1/+1. mana={2}{W}{W} type=Legendary Creature subtype=Pegasus power=2 toughness=4 [/card] [card] name=Thwart the Enemy auto=preventAllCombatDamage from(creature|opponentbattlefield) ueot text=Prevent all damage that would be dealt this turn by creatures your opponents control. mana={2}{G} type=Instant [/card] [card] name=Thwart the Grave abilities=affinityparty target=creature|myGraveyard auto=moveto(myBattlefield) auto=ability$!may name(Choose a Cleric,Rogue,Warrior or Wizard) moveTo(myBattlefield) name(Choose a Cleric,Rogue,Warrior or Wizard) moveTo(myBattlefield) target(*[cleric;rogue;warrior;wizard]|myGraveyard)!$ controller text=This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) -- Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. mana={4}{B}{B} type=Sorcery [/card] [card] name=Tiamat abilities=flying auto=if casted(this) then may name(Search dragons) target(*[dragon;-tiamat]|mylibrary) moveto(hand) and!( shuffle )! text=Flying -- When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. mana={2}{W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon God power=7 toughness=7 [/card] [card] name=Tiamat's Fanatics abilities=haste text=Haste -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={4}{R} type=Creature subtype=Dragon Warrior power=4 toughness=3 [/card] [card] name=Tiana, Ship's Caretaker abilities=flying,first strike auto=@movedto(*[aura;enchantment]|myGraveyard) from(Battlefield):may phaseaction[end once] name(Move to hand) moveto(hand) target(*[aura;enchantment;fresh]|myGraveyard) text=Flying, first strike -- Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. mana={3}{R}{W} type=Legendary Creature subtype=Angel Artificer power=3 toughness=3 [/card] [card] name=Tibalt's Rager auto=_DIES_damage:1 target(anytarget) auto={1}{R}:2/0 ueot text=When Tibalt's Rager dies, it deals 1 damage to any target. -- {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Devil power=1 toughness=2 [/card] [card] name=Tibalt's Trickery target=*|stack auto=transforms((,newability[fizzle],newability[deplete:genrand3plus1plusend],newability[target(*[-land;notshare!name!]|mylibrary) activate castcard(normal)])) oneshot text=Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. mana={1}{R} type=Instant [/card] [card] name=Ticket Tortoise abilities=defender auto=if control less lands then _TREASURE_ text=Defender -- When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") mana={2} type=Artifact Creature subtype=Turtle power=3 toughness=1 [/card] [card] name=Tidal Barracuda auto=lord(*[-land]|mycastingzone) asflash auto=lord(*[-land]|opponentcastingzone) asflash auto=this(variable{controllerturn}>0) maxCast(*|opponentzones)0 text=Any player may cast spells as though they had flash. -- Your opponents can't cast spells during your turn. mana={3}{U} type=Creature subtype=Fish power=3 toughness=4 [/card] [card] name=Tidal Terror auto=_ATTACKING_may transforms((,newability[tap notaTarget(<2>creature[-tapped]|myBattlefield)],newability[unblockable ueot])) oneshot aicode=activate moveto(hand) target(island|myLibrary) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>island|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn. -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) mana={4}{U}{U} type=Creature subtype=Octopus power=5 toughness=6 [/card] [card] name=Tide Shaper kicker={1} auto=aslongas(island|opponentbattlefield) 1/1 >0 auto=if paid(kicker) then name(Land becomes island) name(Land becomes island) target(land|battlefield) transforms((,newability[aslongas(Tide Shaper[kicked]|battlefield) transforms((,newability[losesubtypesof(land)],newability[becomes(Island)]))])) forever text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- When Tide Shaper enters, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. -- Tide Shaper gets +1/+1 as long as an opponent controls an Island. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tide Skimmer abilities=flying auto=@each my blockers restriction{type(creature[attacking;flying]|myBattlefield)~morethan~1}:draw:1 controller text=Flying -- Whenever you attack with two or more creatures with flying, draw a card. mana={3}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Tidecaller Mentor abilities=menace auto=_THRESHOLD_ may target(*[-land]) moveto(hand) text=Menace -- Threshold - When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand. mana={1}{U}{B} type=Creature subtype=Rat Wizard power=3 toughness=3 [/card] [card] name=Tidechannel Pathway auto={T}:add{U} text={T}: Add {U}. // Barkchannel Pathway type=Land [/card] [card] name=Tidepool Turtle auto={2}{U}:_SCRY1_ text={2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{U} type=Creature subtype=Turtle power=2 toughness=5 [/card] [card] name=Tiger-Tribe Hunter abilities=trample auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:may name(Sacrifice a creature) target(other creature|myBattlefield) transforms((,newability[sacrifice],newability[name(Deals damage) target(creature) damage:power])) oneshot text=Trample -- Pack tactics - Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature. mana={3}{R}{R} type=Creature subtype=Human Barbarian power=4 toughness=4 [/card] [card] name=Tiller of Flesh auto=@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|mycastingzone):name(Incubate 2) name(Incubate 2) token(Incubator) and!( counter(1/1.2) )! text=Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={3}{W} type=Creature subtype=Phyrexian Knight power=2 toughness=4 [/card] [card] name=Tilonalli's Crown target=creature auto=damage:1 auto=teach(creature) +3/+0 auto=teach(creature) trample text=Enchant creature -- When Tilonalli's Crown enters, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Tilonalli's Knight auto=@combat(attacking) source(this) restriction{type(dinosaur|myBattlefield)~morethan~0}:1/1 ueot text=Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Tilonalli's Skinshifter abilities=haste auto=_ATTACKING_target(creature[-legendary;attacking]) copy and!( all(this) transforms((,newability[phaseaction[end once] flip(Tilonalli's Skinshifter) undocpy])) forever )! text=Haste -- Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Tilonalli's Summoner auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_ATTACKING_ pay({X}{R}) name(Create X elemental tokens) token(Elemental,Creature Elemental Tilonalli,1/1,red,battleready)*x auto=@each my endstep restriction{type(City's Blessing|mybattlefield)~equalto~0}:name(Exile Elementals) moveto(exile) all(Tilonalli[token;fresh]|myBattlefield) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. mana={1}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Timbercrown Pathway auto={T}:add{G} text={T}: Add {G}. // Cragcrown Pathway type=Land [/card] [card] name=Timberland Ancient abilities=reach,trample aicode=activate moveto(hand) target(forest|myLibrary) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Reach, trample -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) mana={4}{G}{G} type=Creature subtype=Treefolk power=6 toughness=5 [/card] [card] name=Time Out auto=target(*[-land]|battlefield) rolld6 6 winability moveto(ownerlibrary) and!(shuffle)! winabilityend loseability moveto(ownerlibrary) and!(shuffle)! loseabilityend rolld6end text=Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. mana={4}{U} type=Instant [/card] [card] name=Time Vault abilities=doesnotuntap auto=tap(noevent) auto=@each my beginofturn sourcetap:may name(Skip turn) turns:-1 controller && untap all(this) auto={T}:turns:+1 controller text=Time Vault enters tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. mana={2} type=Artifact [/card] [card] name=Time Wipe auto=name(Return a creature) target(creature|myBattlefield) moveto(hand) and!( destroy all(creature) )! text=Return a creature you control to its owner's hand, then destroy all creatures. mana={2}{W}{W}{U} type=Sorcery [/card] [card] name=Time of Ice auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=target(creature|opponentBattlefield) transforms((,newability[tap],newability[doesnotuntap])) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|opponentBattlefield) freeze auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(creature[tapped]|battlefield) moveTo(hand) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. -- III - Return all tapped creatures to their owners' hands. mana={3}{U} type=Enchantment subtype=Saga [/card] [card] name=Time to Reflect target=creature[blocking;blocked] restriction=type(zombie[blocking;blocked]|battlefield)~morethan~0 auto=moveto(exile) text=Exile target creature that blocked or was blocked by a Zombie this turn. mana={W} type=Instant [/card] [card] name=Timecrafting target=*[counter{0/0.1.Time}]|battlefield auto=choice name(Remove X time counters) counter(0/0,-X,Time) auto=choice name(Put X time counters) counter(0/0,X,Time) text=Choose one Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. mana={X}{R} type=Instant [/card] [card] name=Timeless Dragon abilities=flying aicode=activate target(plains|mylibrary) moveto(hand) autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend autograveyard={2}{W}{W}{E}:_ETERNALIZE_ text=Flying -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) -- Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) mana={3}{W}{W} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Timeless Lotus auto=tap(noevent) auto={T}:Add{W}{U}{B}{R}{G} text=Timeless Lotus enters tapped. -- {T}: Add {W}{U}{B}{R}{G}. mana={5} type=Legendary Artifact [/card] [card] name=Timeless Witness auto=name(Return card) target(*|myGraveyard) moveto(hand) autograveyard={5}{G}{G}{E}:_ETERNALIZE_ text=When Timeless Witness enters, return target card from your graveyard to your hand. -- Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Timely Interference kicker={1}{R} target=creature auto=-1/-0 auto=if paid(kicker) then mustblock ueot auto=draw:1 controller text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. -- Draw a card. mana={U} type=Instant [/card] [card] name=Timely Ward abilities=flash target=creature auto=teach(creature) indestructible other={2}{W} name(Cast as it has flash) restriction=myturnonly otherrestriction=type(*[iscommander]|mybattlefield)~morethan~0,opponentTurnOnly text=You may cast this spell as though it had flash if it targets a commander. -- Enchant creature -- Enchanted creature has indestructible. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Timestream Navigator auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{2}{U}{U}{T}:(this|bottomoflibrary) && turns:+1 controller])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {2}{U}{U},{T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing. mana={1}{U} type=Creature subtype=Human Pirate Wizard power=1 toughness=1 [/card] [card] name=Timin, Youthful Geist abilities=flying,partner partner=Rhoda, Geist Avenger auto=_PARTNER_ auto=@each combatbegins:may tap target(creature) text=Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) -- Flying -- At the beginning of each combat, tap up to one target creature. mana={4}{U} type=Legendary Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Timmy, Power Gamer auto={4}:moveto(mybattlefield) target(creature|myhand) text={4}: Put a creature into play from your hand. mana={2}{G}{G} type=Legendary Creature subtype=Human Gamer power=1 toughness=1 [/card] [card] name=Timothar, Baron of Bats auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot auto=@movedto(other vampire[-token]|mygraveyard) from(mybattlefield):may name(Pay and create bat) pay({1}) name(Pay and create bat) token(Bat,Creature Bat,1/1,black,flying) and!( transforms((,newability[all(creature[zpos=findlasttypecreature]|mygraveyard) imprint],newability[this(variable{hasevict}>0) transforms((,newability[@combatdamaged(player) from(this):name(Sacrifice) sacrifice and!( name(Return exiled creature) target(creature[evictname]|exile) moveto(myBattlefield) and!( tap(noevent) )! )!]))])) forever )! auto=@movedto(other vampire[-token]|opponentgraveyard) from(mybattlefield):may name(Pay and create bat) pay({1}) name(Pay and create bat) token(Bat,Creature Bat,1/1,black,flying) and!( transforms((,newability[all(creature[zpos=oppofindlasttypecreature]|opponentgraveyard) imprint],newability[this(variable{hasevict}>0) transforms((,newability[@combatdamaged(player) from(this):name(Sacrifice) sacrifice and!( name(Return exiled creature) target(creature[evictname]|exile) moveto(myBattlefield) and!( tap(noevent) )! )!]))])) forever )! text=Ward-Discard a card. -- Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." mana={4}{B}{B} type=Legendary Creature subtype=Vampire Noble power=4 toughness=4 [/card] [card] name=Tin Street Cadet auto=_BLOCKED__GOBLINTOKEN_ text=Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Tin Street Dodger abilities=haste auto={R}:transforms((,newability[cantbeblockedby(creature)])) text=Haste -- {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Tinder Wall abilities=defender auto={S}:add{R}{R} auto={R}{S}:damage:2 target(creature[blocked]) text=Defender (This creature can't attack.) -- Sacrifice Tinder Wall: Add {R}{R}. -- {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking. mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Tinker's Tote auto=_GNOMETOKEN_*2 auto={W}{S}:life:3 text=When Tinker's Tote enters, create two 1/1 colorless Gnome artifact creature tokens. -- {W}, Sacrifice Tinker's Tote: You gain 3 life. mana={2}{W} type=Artifact [/card] [card] name=Tinybones, Trinket Thief auto=@each end restriction{type(*[discarded]|opponentGraveyard)~morethan~0}:draw:1 controller && life:-1 controller auto={4}{B}{B}:if type(*|opponenthand)~lessthan~1 then life:-10 opponent text=At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. -- {4}{B}{B}: Each opponent with no cards in hand loses 10 life. mana={1}{B} type=Legendary Creature subtype=Skeleton Rogue power=1 toughness=2 [/card] [card] name=Tinybones, the Pickpocket abilities=deathtouch auto=@combatdamaged(player) from(this):if type(*[-land;-instant;-sorcery]|opponentgraveyard)~morethan~0 then name(Exile nonland permanent) name(Exile nonland permanent) target(*[-land;-instant;-sorcery]|opponentgraveyard) moveto(myexile) and!( transforms((,canplayfromexile,newability[anytypeofmana])) ueot )! text=Deathtouch -- Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. mana={B} type=Legendary Creature subtype=Skeleton Rogue power=1 toughness=1 [/card] [card] name=Tip the Scales auto=all(creature) -storedtoughness/-storedtoughness text=Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness. mana={2}{B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Tireless Angler auto=@movedTo(island|myBattlefield):name(Draft a card) transforms((,newability[choice name(Fleet Swallower) conjure cards(Fleet Swallower) zone(myhand)],newability[choice name(Moat Piranhas) conjure cards(Moat Piranhas) zone(myhand)],newability[choice name(Mystic Skyfish) conjure cards(Mystic Skyfish) zone(myhand)],newability[choice name(Nadir Kraken) conjure cards(Nadir Kraken) zone(myhand)],newability[choice name(Pouncing Shoreshark) conjure cards(Pouncing Shoreshark) zone(myhand)],newability[choice name(Sea-Dasher Octopus) conjure cards(Sea-Dasher Octopus) zone(myhand)],newability[choice name(Spined Megalodon) conjure cards(Spined Megalodon) zone(myhand)],newability[choice name(Stinging Lionfish) conjure cards(Stinging Lionfish) zone(myhand)],newability[choice name(Voracious Greatshark) conjure cards(Voracious Greatshark) zone(myhand)],newability[choice name(Archipelagore) conjure cards(Archipelagore) zone(myhand)],newability[choice name(Serpent of Yawning Depths) conjure cards(Serpent of Yawning Depths) zone(myhand)],newability[choice name(Wormhole Serpent) conjure cards(Wormhole Serpent) zone(myhand)],newability[choice name(Sigiled Starfish) conjure cards(Sigiled Starfish) zone(myhand)],newability[choice name(Riptide Turtle) conjure cards(Riptide Turtle) zone(myhand)],newability[choice name(Ruin Crab) conjure cards(Ruin Crab) zone(myhand)])) oneshot text=Whenever an Island enters under your control, draft a card from Tireless Angler's spellbook. mana={2}{U} type=Creature subtype=Human Rogue power=1 toughness=4 [/card] [card] name=Tireless Hauler abilities=vigilance,daybound backside=Dire-Strain Brawler restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Vigilance -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Brawler mana={4}{G} type=Creature subtype=Human Werewolf power=4 toughness=5 [/card] [card] name=Tireless Provisioner auto=_LANDFALL_ability$!choice name(Create food) _FOOD_ _ choice name(Create Treasure) _TREASURE_ !$ controller text=Landfall - Whenever a land enters under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{G} type=Creature subtype=Elf Scout power=3 toughness=2 [/card] [card] name=Tishana's Wayfinder aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto=_EXPLORES_ text=When Tishana's Wayfinder enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{G} type=Creature subtype=Merfolk Scout power=2 toughness=2 [/card] [card] name=Tishana, Voice of Thunder abilities=nomaxhand auto=foreach(*|myhand) 1/1 auto=foreach(creature|mybattlefield) draw:1 controller text=Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. -- You have no maximum hand size. -- When Tishana enters, draw a card for each creature you control. mana={5}{G}{U} type=Legendary Creature subtype=Merfolk Shaman power=* toughness=* [/card] [card] name=Titan Hunter auto=@each my end:ifnot morbid then life:-4 controller auto=@each opponent end:ifnot morbid then life:-4 opponent auto={1}{B}{S(creature|myBattlefield)}:life:4 controller text=At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. -- {1}{B}, Sacrifice a creature: You gain 4 life. mana={4}{B} type=Creature subtype=Human Warrior power=4 toughness=5 [/card] [card] name=Titan of Littjara auto=chooseatype transforms((chosentype,newability[all(other *[creature;share!types!]|mybattlefield) transforms((,newability[may name(Draw and discard) draw:1 controller and!( ability$!name(Discard a card) reject notaTarget(*|myhand)!$ controller )!])) oneshot])) forever chooseend auto=_ATTACKING_name(Draw and discard) name(Draw and discard) all(other creature[chosentype;illusion]|mybattlefield) transforms((,newability[may name(Draw and discard) draw:1 controller and!( ability$!name(Discard a card) reject notaTarget(*|myhand)!$ controller )!])) oneshot text=As Titan of Littjara enters, choose a creature type. -- Titan of Littjara is the chosen type in addition to its other types. -- Whenever Titan of Littjara enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. mana={4}{U}{U} type=Creature subtype=Illusion power=6 toughness=6 [/card] [card] name=Titan's Presence auto=if type(*[colorless&power=0]|myhand)~morethan~0 then choice name(Reveal creature with power 0) name(Reveal creature with power 0) target(creature[power<=0]) moveto(exile) auto=if type(*[colorless&power=1]|myhand)~morethan~0 then choice name(Reveal creature with power 1) name(Reveal creature with power 1) target(creature[power<=1]) moveto(exile) auto=if type(*[colorless&power=2]|myhand)~morethan~0 then choice name(Reveal creature with power 2) name(Reveal creature with power 2) target(creature[power<=2]) moveto(exile) auto=if type(*[colorless&power=3]|myhand)~morethan~0 then choice name(Reveal creature with power 3) name(Reveal creature with power 3) target(creature[power<=3]) moveto(exile) auto=if type(*[colorless&power=4]|myhand)~morethan~0 then choice name(Reveal creature with power 4) name(Reveal creature with power 4) target(creature[power<=4]) moveto(exile) auto=if type(*[colorless&power=5]|myhand)~morethan~0 then choice name(Reveal creature with power 5) name(Reveal creature with power 5) target(creature[power<=5]) moveto(exile) auto=if type(*[colorless&power=6]|myhand)~morethan~0 then choice name(Reveal creature with power 6) name(Reveal creature with power 6) target(creature[power<=6]) moveto(exile) auto=if type(*[colorless&power=7]|myhand)~morethan~0 then choice name(Reveal creature with power 7) name(Reveal creature with power 7) target(creature[power<=7]) moveto(exile) auto=if type(*[colorless&power=8]|myhand)~morethan~0 then choice name(Reveal creature with power 8) name(Reveal creature with power 8) target(creature[power<=8]) moveto(exile) auto=if type(*[colorless&power=9]|myhand)~morethan~0 then choice name(Reveal creature with power 9) name(Reveal creature with power 9) target(creature[power<=9]) moveto(exile) auto=if type(*[colorless&power=10]|myhand)~morethan~0 then choice name(Reveal creature with power 10) name(Reveal creature with power 10) target(creature[power<=10]) moveto(exile) auto=if type(*[colorless&power=11]|myhand)~morethan~0 then choice name(Reveal creature with power 11) name(Reveal creature with power 11) target(creature[power<=11]) moveto(exile) auto=if type(*[colorless&power=12]|myhand)~morethan~0 then choice name(Reveal creature with power 12) name(Reveal creature with power 12) target(creature[power<=12]) moveto(exile) auto=if type(*[colorless&power=13]|myhand)~morethan~0 then choice name(Reveal creature with power 13) name(Reveal creature with power 13) target(creature[power<=13]) moveto(exile) auto=if type(*[colorless&power=14]|myhand)~morethan~0 then choice name(Reveal creature with power 14) name(Reveal creature with power 14) target(creature[power<=14]) moveto(exile) auto=if type(*[colorless&power=15]|myhand)~morethan~0 then choice name(Reveal creature with power 15) name(Reveal creature with power 15) target(creature[power<=15]) moveto(exile) auto=if type(*[colorless&power=16]|myhand)~morethan~0 then choice name(Reveal creature with power 16) name(Reveal creature with power 16) target(creature[power<=16]) moveto(exile) auto=if type(*[colorless&power=17]|myhand)~morethan~0 then choice name(Reveal creature with power 17) name(Reveal creature with power 17) target(creature[power<=17]) moveto(exile) auto=if type(*[colorless&power=18]|myhand)~morethan~0 then choice name(Reveal creature with power 18) name(Reveal creature with power 18) target(creature[power<=18]) moveto(exile) auto=if type(*[colorless&power=19]|myhand)~morethan~0 then choice name(Reveal creature with power 19) name(Reveal creature with power 19) target(creature[power<=19]) moveto(exile) auto=if type(*[colorless&power>=20]|myhand)~morethan~0 then choice name(Reveal creature with power 20) name(Reveal creature with power 20) target(creature[power<=20]) moveto(exile) text=As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. -- Exile target creature if its power is less than or equal to the revealed card's power. restriction=type(creature[colorless]|myHand)~morethan~0 mana={3} type=Instant [/card] [card] name=Titania's Command auto=if type(land|mylibrary)~morethan~0 then choice name(Exile opponent graveyard and search lands) name(Exile opponent graveyard and search lands) target(land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Exile graveyard) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller auto=if type(land|mylibrary)~equalto~0 then choice name(Exile opponent graveyard and search lands) name(Exile opponent graveyard and search lands) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )! auto=if type(land|mylibrary)~morethan~0 then choice name(Exile your graveyard and search lands) name(Exile your graveyard and search lands) target(land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller auto=if type(land|mylibrary)~equalto~0 then choice name(Exile your graveyard and search lands) name(Exile your graveyard and search lands) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )! auto=choice name(Exile opponent graveyard and create bears) ability$!name(Exile graveyard) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller auto=choice name(Exile your graveyard and create bears) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller auto=choice name(Exile opponent graveyard and put counters) ability$!name(Exile graveyard) all(*|opponentgraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller auto=choice name(Exile your graveyard and put counters) ability$!name(Exile graveyard) all(*|mygraveyard) moveto(ownerexile) and!( life:1 controller )!!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and create bears) name(Search lands and create bears) target(land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)!$ controller auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and create bears) name(Search lands and create bears) token(Bear,Creature Bear,2/2,green)*2 auto=if type(land|mylibrary)~morethan~0 then choice name(Search lands and put counters) target(land|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller auto=if type(land|mylibrary)~equalto~0 then choice name(Search lands and put counters) all(creature|mybattlefield) counter(1/1,2) auto=choice name(Ccreate bears and put counters) ability$!name(Create bears) token(Bear,Creature Bear,2/2,green)*2!$ controller && ability$!name(Put counters) all(creature|mybattlefield) counter(1/1,2)!$ controller text=Choose two -- Exile target player's graveyard. You gain 1 life for each card exiled this way. -- Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. -- Create two 2/2 green Bear creature tokens. -- Put two +1/+1 counters on each creature you control. mana={4}{G}{G} type=Sorcery [/card] [card] name=Titania's Song auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost])) autograveyard=_DIES_all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn. mana={3}{G} type=Enchantment [/card] [card] name=Titania, Gaea Incarnate auto=meldfrom(Titania, Voice of Gaea|Argoth, Sanctum of Nature) abilities=haste,reach,trample,vigilance anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! auto={3}{G}:target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],haste)) forever text=Vigilance, reach, trample, haste -- Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. -- When Titania enters, return all land cards from your graveyard to the battlefield tapped. -- {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land. color=green type=Legendary Creature subtype=Elemental Avatar power=* toughness=* [/card] [card] name=Titania, Nature's Force auto=lord(Forest|mygraveyard) canPlayFromGraveyard auto=@movedTo(Forest|myBattlefield):create(elemental:creature elemental:5/3:green) auto=@movedTo(Elemental|graveyard) from(mybattlefield):may deplete:3 text=You may play Forests from your graveyard. -- Whenever a Forest enters under your control, create a 5/3 green Elemental creature token. -- Whenever an Elemental you control dies, you may mill three cards. mana={4}{G}{G} type=Legendary Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Titania, Voice of Gaea abilities=reach auto=@movedto(land|mygraveyard):life:2 auto=@each my upkeep restriction{type(land|mygraveyard)~morethan~3}:notaTarget(Argoth^ Sanctum of Nature|mybattlefield) meld(Titania, Gaea Incarnate) text=Reach -- Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. -- At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. mana={1}{G}{G} type=Legendary Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Titanic Brawl target=creature|mybattlefield other={G} name(Target creature with 1/1 counter) otherrestriction=type(creature[counter{1/1}]|mybattlefield)~morethan~0,type(creature|opponentbattlefield)~morethan~0 auto=_FIGHT_ restriction=type(creature|opponentbattlefield)~morethan~0 text=This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. -- Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{G} type=Instant [/card] [card] name=Titanic Pelagosaur mana={3}{U}{U} type=Creature subtype=Dinosaur power=4 toughness=6 [/card] [card] name=Titanoth Rex abilities=trample,cycling autohand=__CYCLING__({1}{G}) autohand=@cycled(this|myHand):name(Put trample counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Trample],newability[this(counter{0/0.1.Trample}>=1) trample]))) forever text=Trample -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) -- When you cycle Titanoth Rex, put a trample counter on target creature you control. mana={7}{G}{G} type=Creature subtype=Dinosaur Beast power=11 toughness=11 [/card] [card] name=Titans' Nest aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my upkeep:_SCRY1_ auto={E(*|myGraveyard)}:Add{C} text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -- Exile a card from your graveyard: Add Colorless. Spend this mana only to cast a colored spell without Variable Colorless in its mana cost. mana={1}{B}{G}{U} type=Enchantment [/card] [card] name=Titans' Vanguard abilities=devoid,trample autostack=if casted(this) then counter(1/1) all(creature[colorless]|myBattlefield) auto=_ATTACKING_ counter(1/1) all(creature[colorless]|myBattlefield) text=Devoid (This card has no color.) -- When you cast this spell and whenever Titans' Vanguard attacks, put a +1/+1 counter on each colorless creature you control. -- Trample mana={3}{R}{G} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Tithe Taker auto=this(variable{controllerturn}>0) lord(*|opponentcastingzone) altercost(colorless,+1) auto=_DIES__AFTERLIFETOKEN_ text=During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Tithebearer Giant auto=draw:1 && life:-1 text=When Tithebearer Giant enters, you draw a card and you lose 1 life. mana={5}{B} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Tithing Blade backside=Consuming Sepulcher restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=ability$! sacrifice notaTarget(creature|mybattlefield) !$ opponent auto={4}{B}{E}{E(creature|myBattlefield,myGraveyard)}:flip(backside) forcetype(Artifact) text=When Tithing Blade enters, each opponent sacrifices a creature. -- Craft with creature {4}{B} ({4}{B}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) mana={1}{B} type=Artifact [/card] [card] name=Tivash, Gloom Summoner abilities=lifelink auto=@each my end restriction{compare(lifegain)~morethan~0}:pay({L:lifegain}) name(Pay life and create demon) token(Demon,Creature Demon,lifegain/lifegain,black,flying) text=Lifelink -- At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. mana={4}{B} type=Legendary Creature subtype=Human Warlock power=4 toughness=4 [/card] [card] name=Tizerus Charger retrace={3}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) auto=if paid(retrace) then choice name(Escape with 1/1 counter) name(Escape with 1/1 counter) counter(1/1) auto=if paid(retrace) then choice name(Escape with flying counter) name(Escape with flying counter) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever text=Escape-{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it. mana={2}{B} type=Creature subtype=Pegasus power=3 toughness=2 [/card] [card] name=Tlincalli Hunter // Retrieve Prey abilities=trample,adventure restriction=can play creature otherrestriction=type(creature|mygraveyard)~morethan~0 other={1}{G} name(Adventure) auto=alternative name(Exile creature) name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! auto=alternative _ADVENTURE_ auto={0}:name(Cast zero from exile) target(creature|myexile) transforms((,newability[zerocast])) ueot limit:1 text=Trample -- Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. // Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) mana={5}{G}{G} type=Creature subtype=Scorpion Scout power=7 toughness=7 [/card] [card] name=Toadstool Admirer auto=_WARD2_ auto={3}{G}:counter(1/1) text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- {3}{G}: Put a +1/+1 counter on Toadstool Admirer. mana={G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Tobias, Doomed Conqueror abilities=flash auto=_DIES_create(zombie:creature zombie:2/2:black)*type:creature[fresh]:mygraveyard text=Flash -- When Tobias dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token. mana={2}{W}{U} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Toby, Beastie Befriender auto=create(beast:creature beast:4/4:white) and!( transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap],newability[@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap])) forever )! auto=aslongas(creature[token]|myBattlefield) lord(creature[token]|mybattlefield) flying >3 text=When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." -- As long as you control four or more creature tokens, creature tokens you control have flying. mana={2}{W} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Tocasia's Dig Site auto={T}:Add{C} auto={3}{T}:name(surveil) reveal:1 optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend text={T}: Add {C}. -- {3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) type=Land [/card] [card] name=Tocasia's Onulet auto=@movedto(this|nonbattlezone) from(myBattlefield):life:2 autograveyard={3}{W}:_UNEARTH_ text=When Tocasia's Onulet leaves the battlefield, you gain 2 life. -- Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Tocasia's Welcome auto=@movedTo(creature[manacost<=3]|myBattlefield) turnlimited:draw:1 text=Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. mana={2}{W} type=Enchantment [/card] [card] name=Tocasia, Dig Site Mentor aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=lord(creature|myBattlefield) transforms((,vigilance,newability[{T}:name(Surveil 1) reveal:psurveiloffsetplus1plusend optionone name(put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend])) autograveyard={2}{G}{G}{W}{W}{U}{U}{E}:name(Return artifacts) target(artifact[manacost<=10]|mygraveyard) moveto(mybattlefield) asSorcery text=Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) -- {2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery. mana={1}{G}{W}{U} type=Legendary Creature subtype=Human Artificer power=4 toughness=3 [/card] [card] name=Tocatli Honor Guard abilities=noentertrg text=Creatures entering the battlefield don't cause abilities to trigger. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Together Forever auto=may target(other creature|battlefield) counter(1/1) auto={1}:target(creature[counter{any}]) transforms((,newability[_DIES_all(trigger[to]) moveTo(hand)])) ueot text=When Together Forever enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -- {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. mana={W}{W} type=Enchantment [/card] [card] name=Toggo, Goblin Weaponsmith abilities=partner auto=_LANDFALL_token(Rock Equipment) text=Whenever a land enters under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. -- Partner (You can have two commanders if both have partner.) mana={2}{R} type=Legendary Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Toil // Trouble target=player abilities=hasnokicker other={2}{R} name(Trouble) kicker={2}{R} name(Fuse) auto=alternative damage:type:*:targetedpersonshand targetedplayer auto=if paid(kicker) then ability$!name(Deal damage) name(Deal damage) target(player) damage:type:*:targetedpersonshand targetedplayer!$ controller auto=ifnot paid(alternative) then draw:2 targetedplayer && life:-2 targetedplayer text=Target player draws two cards and loses 2 life. // Trouble deals damage to target player equal to the number of cards in that player's hand. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{B} type=Sorcery [/card] [card] name=Toils of Night and Day target=*|battlefield auto=choice name(Don't tap or untap anything) donothing auto=choice name(Tap permanent) tap auto=choice name(Untap permanent) untap auto=all(this|mystack) transforms((,newability[choice name(Don't target another permanent) donothing],newability[choice name(Tap another permanent) target(other *|battlefield) tap(noevent)],newability[choice name(Untap another permanent) untap target(other *|battlefield)])) oneshot text=You may tap or untap target permanent, then you may tap or untap another target permanent. mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Tolarian Contempt auto=name(Put rejection counter) all(creature|opponentbattlefield) counter(0/0,1,Rejction) auto=@each my end:may name(Choose opponent creature) target(creature[counter{0/0.1.Rejction}]|opponentbattlefield) transforms((,newability[choice name(Put on top) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot text=When Tolarian Contempt enters, put a rejection counter on each creature your opponents control. -- At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library. mana={3}{U}{U} type=Enchantment [/card] [card] name=Tolarian Geyser kicker={W} target=creature auto=moveTo(hand) auto=draw:1 controller auto=if paid(kicker) then life:3 controller text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. mana={2}{U} type=Sorcery [/card] [card] name=Tolarian Kraken auto=@drawof(player):pay({1}) ability$!name(Pay 1) choice name(Tap target creature) target(creature) tap(noevent) _ choice name(Untap target creature) target(creature) untap!$ controller text=Whenever you draw a card, you may pay 1. When you do, you may tap or untap target creature. mana={4}{U}{U} type=Creature subtype=Kraken power=4 toughness=6 [/card] [card] name=Tolarian Scholar mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Tolarian Terror abilities=affinitygraveinstsorc auto=_WARD2_ text=This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) mana={6}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Toll of the Invasion target=opponent auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(hand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(hand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed ability$!name(Amass zombies 1) _AMASSZOMBIE1_!$ controller afterrevealedend revealend text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{B} type=Sorcery [/card] [card] name=Tolsimir, Friend to Wolves auto=@movedto(wolf|myBattlefield):all(trigger[to]) transforms((,newability[may target(creature|opponentbattlefield) dynamicability])) auto=@movedto(wolf|myBattlefield):life:3 auto=token(Voja Friend to Elves,legendary wolf creature,3/3,green,white) text=When Tolsimir, Friend to Wolves enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. -- Whenever a Wolf enters under your control, you gain 3 life and that creature fights up to one target creature an opponent controls. mana={2}{G}{G}{W} type=Legendary Creature subtype=Elf Scout power=3 toughness=3 [/card] [card] name=Tom Bombadil aicode=activate transforms((,newability[all(*[zpos=findfirsttypesaga]|mylibrary) moveto(myBattlefield) and!( all(*[zpos<=findfirsttypesaga]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot auto=@sacrificed(saga|myBattlefield) turnlimited:name(Reveal top card) reveal:1 revealzone(mylibrary) revealuntil(saga|mylibrary) optionone choice name(Get Card) target(saga|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(saga[tobecast]|mylibrary) moveto(mybattlefield) afterrevealedend revealend auto=this(variable{totcntenclore}>=4) indestructible auto=this(variable{totcntenclore}>=4) hexproof text=As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -- Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=God Bard power=4 toughness=4 [/card] [card] name=Tomakul Honor Guard auto=_WARD2_ text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) mana={1}{G} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Tomakul Scrapsmith auto=name(Mill 3 cards) all(*[zpos<=2]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=3]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[if type(tobereturn[artifact]|mygraveyard)~morethan~0 then choice name(Return an artifact) name(Return an artifact) target(tobereturn[artifact]|mygraveyard) moveto(hand)],newability[choice name(Put 1/1 counter) target(Tomakul Scrapsmith[fresh]|mybattlefield) counter(1/1)])) ueot )!])) ueot )! text=When Tomakul Scrapsmith enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.) mana={2}{R} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Tomb Robber abilities=menace aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot auto={1}{D(*|myhand)}:_EXPLORES_ text=Menace -- {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Tomb Trawler auto={2}:target(*|mygraveyard) bottomoflibrary text={2}: Put target card from your graveyard on the bottom of your library. mana={2} type=Artifact Creature subtype=Golem power=0 toughness=4 [/card] [card] name=Tomb Tyrant auto=lord(other zombie|myBattlefield) 1/1 auto={2}{B}{T} restriction{type(creature[zombie]|mygraveyard)~morethan~2}:name(Sacrifice creature and return zombie) name(Sacrifice creature and return zombie) target(creature|myBattlefield) sacrifice and!( moverandom(creature[zombie]) from(mygraveyard) to(mybattlefield) )! myturnonly text=Other Zombies you control get +1/+1. -- {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. mana={3}{B} type=Creature subtype=Zombie Noble power=3 toughness=3 [/card] [card] name=Tomb of Annihilation restriction=never autocommandzone=transforms((,newability[shroud],indestructible)) forever autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Trapped Entry) name(Trapped Entry) life:-1 controller && life:-1 opponent!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:ability$!name(Veils of Fear or Oubliette) transforms((,newability[choice name(Veils of Fear) activate castcard(copied noevent kicked!:1:! named!:annihilation rooms:!)],newability[if type(*|myhand)~morethan~0 then choice name(Oubliette) name(Oubliette) activate castcard(copied noevent normal named!:annihilation rooms:!)])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Lose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~0}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Sandfall Cell) name(Sandfall Cell) transforms((,newability[choice name(Lose 2 life) life:-2 controller],newability[if type(artifact|mybattlefield)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then if type(land|mybattlefield)~morethan~0 then choice name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) name(Sacrifice cards) activate castcard(copied alternative noevent named!:annihilation rooms:!)])) oneshot!$ opponent autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~1}:choice name(Dungeon completed) all(Tomb of Annihilation|mycommandzone) completedungeon:1 controller autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntoubliette)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Cradle of the Death God) name(Cradle of the Death God) token(The Atropal)!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:choice name(Dungeon completed) all(Tomb of Annihilation|mycommandzone) completedungeon:1 controller autocommandzone=@counteradded(0/0,1,Explore) from(Tomb of Annihilation|mycommandzone) restriction{compare(hascntexplore)~equalto~4}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Cradle of the Death God) name(Cradle of the Death God) token(The Atropal)!$ controller text=Trapped Entry - Each player loses 1 life. -- Veils of Fear - Each player loses 2 life unless they discard a card. -- Sandfall Cell - Each player loses 2 life unless they sacrifice an artifact, a creature, or a land. -- Oubliette - Discard a card and sacrifice an artifact, a creature, and a land. -- Cradle of the Death God - Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. type=Dungeon [/card] [card] name=Tomb of Horrors Adventurer auto=_INITIATIVE_CONTROLLER_ auto=@movedto(*[instant;sorcery]|mystack) restriction{thisturn(*|mystack)~equalto~1,compare(pdungeoncompleted)~equalto~0}:name(Copy Spell) all(trigger[to]) activate castcard(copied noevent) auto=@movedto(*[instant;sorcery]|mystack) restriction{thisturn(*|mystack)~equalto~1,compare(pdungeoncompleted)~morethan~0}:name(Copy Spell) all(trigger[to]) activate castcard(copied noevent) && activate castcard(copied noevent) auto=@movedto(*[-instant;-sorcery]|mystack) restriction{thisturn(*|mystack)~equalto~1,compare(pdungeoncompleted)~equalto~0}:name(Copy Spell) all(trigger[to]) clone auto=@movedto(*[-instant;-sorcery]|mystack) restriction{thisturn(*|mystack)~equalto~1,compare(pdungeoncompleted)~morethan~0}:name(Copy Spell) all(trigger[to]) clone && clone text=When Tomb of Horrors Adventurer enters, you take the initiative. -- Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) mana={5}{U} type=Creature subtype=Elf Monk power=4 toughness=4 [/card] [card] name=Tomb of the Dusk Rose auto={T}:add{W} auto={T}:add{G} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={2}{W}{B}{T}:name(Return a creature from exile) name(Return a creature from exile) target(creature[counter{0/0.1.ProfaneExiled}]|exile) moveto(mybattlefield) text=(Transforms from Profane Procession.) -- {T}: Add one mana of any color. -- {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control. mana={1}{W}{B} type=Legendary Land [/card] [card] name=Tombfire target=player auto=ability$!name(Exile flashback cards) all(*[hasflashback]|mygraveyard) moveto(myexile)!$ targetedplayer text=Target player exiles all cards with flashback from their graveyard. mana={B} type=Sorcery [/card] [card] name=Tome Anima auto=this(variable{pdrewcount}>1) unblockable ueot text=Tome Anima can't be blocked as long as you've drawn two or more cards this turn. mana={3}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Tome Raider abilities=flying auto=draw:1 text=Flying -- When Tome Raider enters, draw a card. mana={2}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Tome Shredder abilities=haste auto={T}{E(*[instant;sorcery]|mygraveyard)}:counter(1/1) text=Haste -- {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. mana={2}{R} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Tome of Legends auto=counter(0/0,1,Page) auto=@movedto(*[iscommander]|myBattlefield):name(Put a page counter) counter(0/0,1,Page) auto=@combat(attacking) source(creature[iscommander]|myBattlefield):name(Put a page counter) counter(0/0,1,Page) auto={1}{T}{C(0/0,-1,Page)}:name(Draw a card) draw:1 controller text=Tome of Legends enters with a page counter on it. -- Whenever your commander enters or attacks, put a page counter on Tome of Legends. -- {1}, {T}, Remove a page counter from Tome of Legends: Draw a card. mana={2} type=Artifact [/card] [card] name=Tome of the Guildpact auto=@movedTo(*[multicolor]|mystack):draw:1 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Whenever you cast a multicolored spell, draw a card. -- {T}: Add one mana of any color. mana={5} type=Artifact [/card] [card] name=Tome of the Infinite auto={U}{T}:name(Conjure a random card) conjure cards(Swords to Plowshares;Light of Hope;Ponder;Force Spike;Dark Ritual;Duress;Lightning Bolt;Assault Strobe;Giant Growth;Fog) zone(myhand) and!( counter(0/0.1.PerpetualAnyMana) )! auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualAnyMana}]|myzones) anytypeofmana])) forever dontremove text={U}, {T}: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." mana={2}{U} type=Legendary Artifact [/card] [card] name=Tomebound Lich abilities=deathtouch,lifelink auto=_LOOT_ auto=@combatdamaged(player) from(this):_LOOT_ text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Whenever Tomebound Lich enters or deals combat damage to a player, draw a card, then discard a card. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Tomik, Distinguished Advokist abilities=flying auto=lord(land|mygraveyard,mybattlefield) hexproof auto=lord(land|opponentgraveyard,opponentbattlefield) cantbetargetof(*|opponentzones) text=Flying -- Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. -- Your opponents can't play land cards from graveyards. mana={W}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Tomik, Wielder of Law abilities=flying,vigilance anyzone=affinity(planeswalker|myBattlefield) reduce({1}) auto=@combat(attacking) source(creature|opponentBattlefield) if type(creature[attacking]|opponentBattlefield)~morethan~1 then turnlimited:life:-3 opponent && draw:1 text=Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) -- Flying, vigilance -- Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. mana={1}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=4 [/card] [card] name=Too Greedily, Too Deep target=creature|graveyard auto=name(Return on battlefield) moveto(mybattlefield) and!( transforms((,newability[name(Deal damage) damage:power all(other creature|battlefield)])) oneshot )! text=Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. mana={5}{B}{R} type=Sorcery [/card] [card] name=Took Reaper auto=_DIES_ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=When Took Reaper dies, the Ring tempts you. mana={1}{W} type=Creature subtype=Halfling Peasant power=2 toughness=1 [/card] [card] name=Toothy, Imaginary Friend abilities=partner partner=Pir, Imaginative Rascal auto=_PARTNER_ auto=@drawof(player):counter(1/1) auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) -- Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. -- When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. mana={3}{U} type=Legendary Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Topaz Dragon // Entropic Cloud abilities=deathtouch,flying,adventure,asflash restriction=can play creature other={1}{B} name(Adventure) auto=alternative name(Creatures gain deathtouch) name(Creatures gain deathtouch) all(creature|myBattlefield) deathtouch ueot auto=alternative _ADVENTURE_ text=Flying, deathtouch // Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.) mana={4}{B}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Topiary Panther abilities=trample autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Trample -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={4}{G}{G} type=Creature subtype=Plant Cat power=6 toughness=5 [/card] [card] name=Topiary Stomper abilities=vigilance auto=moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! auto=aslongas(land|myBattlefield) cantattack <7 auto=aslongas(land|myBattlefield) cantpwattack <7 text=Vigilance -- When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -- Topiary Stomper can't attack or block unless you control seven or more lands. mana={1}{G}{G} type=Creature subtype=Plant Dinosaur power=4 toughness=4 [/card] [card] name=Topple the Statue target=* auto=Tap auto=teach(artifact) destroy auto=draw:1 controller text=Tap target permanent. If it's an artifact, destroy it. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Toralf's Disciple abilities=haste auto=_ATTACKING_name(Conjure cards) conjure cards(Lightning Bolt) zone(mylibrary) and!( conjure cards(Lightning Bolt) zone(mylibrary) and!( conjure cards(Lightning Bolt) zone(mylibrary) and!( conjure cards(Lightning Bolt) zone(mylibrary) and!( shuffle )! )! )! )! text=Haste -- Whenever Toralf's Disciple's attacks, conjure four cards named Lightning Bolt into your library, then shuffle. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Toralf's Hammer auto={1}{R}:equip auto=teach(legendary) 3/0 auto=teach(creature) transforms((,newability[{1}{R}{T}:target(Toralf's Hammer[attached]|mybattlefield) moveTo(hand) and!( transforms((,newability[choice name(Damage player) damage:3 target(player)],newability[choice name(Damage creature) damage:3 target(creature)],newability[choice name(Damage planeswalker) damage:3 target(planeswalker)])) oneshot )!])) text=Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." -- Equipped creature gets +3/+0 as long as it's legendary. -- Equip {1}{R} // {2}{R}{R} Toralf, God of Fury mana={1}{R} type=Legendary Artifact subtype=Equipment [/card] [card] name=Toralf, God of Fury abilities=trample other={1}{R} name(Toralf's Hammer) otherrestriction=can play equipment,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Toralf's Hammer) autostack=if paid(alternative) then flip(Toralf's Hammer) forcetype(Legendary Artifact) auto=@noncombatdamaged(*[creature;planeswalker]|opponentbattlefield) restriction{compare(isflipped)~equalto~0,compare(excessdamage)~morethan~0}:name(Deals damage) target(anytarget) damage:excessdamage text=Trample -- Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf, God of Fury deals damage equal to the excess to any target other than that permanent. // {1}{R} Toralf's Hammer mana={2}{R}{R} type=Legendary Creature subtype=God power=5 toughness=4 [/card] [card] name=Torbran, Thane of Red Fell auto=@damaged(creature|opponentBattlefield) from(*[-Torbran^ Thane of Red Fell;red]|*):all(trigger[to]) damage:2 auto=@combatdamaged(creature|opponentBattlefield) from(this):all(trigger[to]) damage:2 auto=@damagefoeof(player) from(*[-Torbran^ Thane of Red Fell;red]|*):damage:2 opponent text=If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. mana={1}{R}{R}{R} type=Legendary Creature subtype=Dwarf Noble power=2 toughness=4 [/card] [card] name=Torch Courier abilities=haste auto={S}:target(other creature) haste ueot text=Haste -- Sacrifice Torch Courier: Another target creature gains haste until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Torens, Fist of the Angels abilities=training auto=_TRAINING_ auto=@movedto(creature|mystack):name(Create Soldier) token(Human,Creature Human,1/1,green,white,training) and!( transforms((,newability[_TRAINING_])) forever )! text=Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -- Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. mana={1}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Torgaar, Famine Incarnate auto=may name(Set life of player) name(Set life of player) lifeset:halfdownstartinglife target(player) autohand={4}{B}{B}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~0}:name(Sacrifice 1) activate name(Sacrifice 1) castcard(restricted) autohand={2}{B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~1}:name(Sacrifice 2) activate name(Sacrifice 2) castcard(restricted) autohand={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~2}:name(Sacrifice 3) activate name(Sacrifice 3) castcard(restricted) text=As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. -- When Torgaar, Famine Incarnate enters, up to one target player's life total becomes half their starting life total, rounded down. mana={6}{B}{B} type=Legendary Creature subtype=Avatar power=7 toughness=6 [/card] [card] name=Tori D'Avenant, Fury Rider abilities=trample,vigilance auto=_ATTACKING_all(other creature[attacking;white]|myBattlefield) untap auto=_ATTACKING_all(other creature[attacking;red]|myBattlefield) trample ueot auto=_ATTACKING_all(other creature[attacking]|myBattlefield) 1/1 ueot text=Vigilance, trample -- Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. mana={1}{R}{R}{W} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Torment of Hailfire auto=thisforeach(X) life:-3 opponent text=Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. mana={X}{B}{B} type=Sorcery [/card] [card] name=Torment of Scarabs target=player auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~morethan~0,type(*|targetedplayerhand)~morethan~0}:name(Pay or sacrifice or discard) name(Pay or sacrifice or discard) ability$!name(Pay or sacrifice or discard) choice name(Discard a card) reject notaTarget(*|myhand) _ choice name(Pay 3 life) life:-3 controller _ choice name(Sacrifice nonland permanent) sacrifice notaTarget(*[-land]|mybattlefield)!$ targetedplayer auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~morethan~0,type(*|targetedplayerhand)~equalto~0}:name(Pay or sacrifice) name(Pay or sacrifice) ability$!name(Pay or sacrifice) choice name(Sacrifice nonland permanent) sacrifice notaTarget(*[-land]|mybattlefield) _ choice name(Pay 3 life) life:-3 controller!$ targetedplayer auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~equalto~0,type(*|targetedplayerhand)~morethan~0}:name(Pay or discard) name(Pay or discard) ability$!name(Pay or discard) choice name(Discard a card) reject notaTarget(*|myhand) _ choice name(Pay 3 life) life:-3 controller!$ targetedplayer auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~equalto~0,type(*|targetedplayerhand)~equalto~0}:name(Pay 3 life) name(Pay 3 life) name(Pay 3 life) life:-3 targetedplayer text=Enchant player -- At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discards a card. mana={3}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Torment of Venom target=creature auto=counter(-1/-1,3) auto=ability$!pay[[{L:3}]] name(pay or sacrifice) donothing?sacrifice notaTarget(*[-land]|mybattlefield)!$ opponent text=Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card. mana={2}{B}{B} type=Instant [/card] [card] name=Tormentor's Helm auto={1}:equip auto=teach(creature) 1/1 auto=@combat(blocked) source(mytgt):damage:1 opponent text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked, it deals 1 damage to defending player. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={R} type=Artifact subtype=Equipment [/card] [card] name=Tormod's Cryptkeeper abilities=vigilance auto={T}{S}:name(Exile from opponent's graveyard) all(*|opponentgraveyard) moveto(exile) auto={T}{S}:name(Exile from your graveyard) all(*|mygraveyard) moveto(exile) text=Vigilance -- {T}, Sacrifice Tormod's Cryptkeeper: Exile all cards from target player's graveyard. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Tormod, the Desecrator abilities=partner auto=@movedto(*|battlefield) from(mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=@movedto(*|hand) from(mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=@movedto(*|library) from(mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=@movedto(*|exile) from(mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=@movedto(*|sideboard) from(mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! auto=@movedto(*|commandzone) from(mygraveyard):_ZOMBIETOKEN_ and!( tap(noevent) )! text=Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. -- Partner (You can have two commanders if both have partner.) mana={3}{B} type=Legendary Creature subtype=Zombie Wizard power=4 toughness=2 [/card] [card] name=Torrent Sculptor other={1}{R} name(Flamethrower Sonata) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Flamethrower Sonata) autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:flamethrower sonata:!)])) forever auto=_WARD2_ auto=if type(*[instant;sorcery:manacost=0]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 0) name(Exile instant or sorcery with manacost 0) target(*[instant;sorcery;manacost=0]|mygraveyard) moveto(myexile) auto=if type(*[instant;sorcery:manacost=1]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 1) name(Exile instant or sorcery with manacost 1) target(*[instant;sorcery;manacost=1]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1) )! auto=if type(*[instant;sorcery:manacost=2]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 2) name(Exile instant or sorcery with manacost 2) target(*[instant;sorcery;manacost=2]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1) )! auto=if type(*[instant;sorcery:manacost=3]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 3) name(Exile instant or sorcery with manacost 3) target(*[instant;sorcery;manacost=3]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,2) )! auto=if type(*[instant;sorcery:manacost=4]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 4) name(Exile instant or sorcery with manacost 4) target(*[instant;sorcery;manacost=4]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,2) )! auto=if type(*[instant;sorcery:manacost=5]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 5) name(Exile instant or sorcery with manacost 5) target(*[instant;sorcery;manacost=5]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,3) )! auto=if type(*[instant;sorcery:manacost=6]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 6) name(Exile instant or sorcery with manacost 6) target(*[instant;sorcery;manacost=6]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,3) )! auto=if type(*[instant;sorcery:manacost=7]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 7) name(Exile instant or sorcery with manacost 7) target(*[instant;sorcery;manacost=7]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,4) )! auto=if type(*[instant;sorcery:manacost=8]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 8) name(Exile instant or sorcery with manacost 8) target(*[instant;sorcery;manacost=8]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,4) )! auto=if type(*[instant;sorcery:manacost=9]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 9) name(Exile instant or sorcery with manacost 9) target(*[instant;sorcery;manacost=9]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,5) )! auto=if type(*[instant;sorcery:manacost=10]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 10) name(Exile instant or sorcery with manacost 10) target(*[instant;sorcery;manacost=10]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,5) )! auto=if type(*[instant;sorcery:manacost=11]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 11) name(Exile instant or sorcery with manacost 11) target(*[instant;sorcery;manacost=11]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,6) )! auto=if type(*[instant;sorcery:manacost=12]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 12) name(Exile instant or sorcery with manacost 12) target(*[instant;sorcery;manacost=12]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,6) )! auto=if type(*[instant;sorcery:manacost=13]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 13) name(Exile instant or sorcery with manacost 13) target(*[instant;sorcery;manacost=13]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,7) )! auto=if type(*[instant;sorcery:manacost=14]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 14) name(Exile instant or sorcery with manacost 14) target(*[instant;sorcery;manacost=14]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,7) )! auto=if type(*[instant;sorcery:manacost=15]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 15) name(Exile instant or sorcery with manacost 15) target(*[instant;sorcery;manacost=15]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,8) )! auto=if type(*[instant;sorcery:manacost=16]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 16) name(Exile instant or sorcery with manacost 16) target(*[instant;sorcery;manacost=16]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,8) )! auto=if type(*[instant;sorcery:manacost=17]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 17) name(Exile instant or sorcery with manacost 17) target(*[instant;sorcery;manacost=17]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,9) )! auto=if type(*[instant;sorcery:manacost=18]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 18) name(Exile instant or sorcery with manacost 18) target(*[instant;sorcery;manacost=18]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,9) )! auto=if type(*[instant;sorcery:manacost=19]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 19) name(Exile instant or sorcery with manacost 19) target(*[instant;sorcery;manacost=19]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,10) )! auto=if type(*[instant;sorcery:manacost>=20]|mygraveyard)~morethan~0 then choice name(Exile instant or sorcery with manacost 20) name(Exile instant or sorcery with manacost 20) target(*[instant;sorcery;manacost=20]|mygraveyard) moveto(myexile) and!( all(this) counter(1/1,10) )! text=Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- When Torrent Sculptor enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up. // {1}{R} Flamethrower Sonata mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Torrent of Lava auto=all(creature[-flying]|battlefield) transforms((,newability[{T}:prevent:1])) ueot auto=damage:X all(creature[-flying]) text=Torrent of Lava deals X damage to each creature without flying. -- As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." mana={X}{R}{R} type=Sorcery [/card] [card] name=Torsten, Founder of Benalia auto=reveal:7 optionone target(*[creature;land]|reveal) moveTo(hand) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=_DIES__SOLDIERTOKEN_*7 text=When Torsten, Founder of Benalia enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. -- When Torsten dies, create seven 1/1 white Soldier creature tokens. mana={5}{G}{W} type=Legendary Creature subtype=Human Soldier power=7 toughness=7 [/card] [card] name=Toski, Bearer of Secrets abilities=nofizzle,indestructible,mustattack auto=@combatdamaged(player) from(creature|myBattlefield):draw:1 controller text=This spell can't be countered. -- Indestructible -- Toski, Bearer of Secrets attacks each combat if able. -- Whenever a creature you control deals combat damage to a player, draw a card. mana={3}{G} type=Legendary Creature subtype=Squirrel power=1 toughness=1 [/card] [card] name=Totentanz, Swarm Piper auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):create(rat:creature rat:1/1:black:cantblock) auto={1}{B}:target(rat[attacking]|myBattlefield) deathtouch ueot text=Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." -- {1}{B}: Target attacking Rat you control gains deathtouch until end of turn. mana={1}{B}{R} type=Legendary Creature subtype=Human Warlock Bard power=2 toughness=3 [/card] [card] name=Touch of Moonglove target=creature|mybattlefield auto=1/0 ueot auto=deathtouch ueot auto=transforms((,newability[@vampired(creature) from(this):life:-2 opponent])) ueot text=Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={B} type=Instant [/card] [card] name=Touch the Spirit Realm auto=may name(Exile a creature or artifact) target(*[artifact;creature]|battlefield) (blink)forsrc autohand={1}{W}{discard}:name(Discard and exile) target(*[artifact;creature]|battlefield) moveto(exile) and!( transforms((,newability[phaseaction[end once checkex] moveto(ownerbattlefield)])) ueot )! text=When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. -- Channel - {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W} type=Enchantment [/card] [card] name=Tough Cookie auto=_FOOD_ auto={2}{G}:target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,setpower=4,settoughness=4)) ueot auto={2}{T}{S}:life:3 text=When Tough Cookie enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. -- {2}, {T}, Sacrifice Tough Cookie: You gain 3 life. mana={1}{G} type=Artifact Creature subtype=Food Golem power=2 toughness=2 [/card] [card] name=Tourach's Canticle auto=name(Discard a card) target(*|opponenthand) transforms((,newability[reject],newability[discard:1 controller])) forever text=Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random. mana={3}{B} type=Sorcery [/card] [card] name=Tourach, Dread Cantor abilities=protection from white kicker={B}{B} auto=@discarded(*|opponenthand):counter(1/1) auto=if paid(kicker) then discard:2 opponent text=Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) -- Protection from white -- Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. -- When Tourach enters, if it was kicked, target opponent discards two cards at random. mana={1}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Tournament Grounds auto={T}:add{C} auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{R} auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{W} auto=this(variable{type:*[knight;equipment]:myrestrictedcastingzone}>0) {T}:add{B} text={T}: Add {1}. -- {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell. type=Land [/card] [card] name=Tovolar's Huntmaster abilities=daybound backside=Tovolar's Packleader restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=_WOLFTOKEN_*2 text=Whenever Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Tovolar's Packleader mana={4}{G}{G} type=Creature subtype=Human Werewolf power=6 toughness=6 [/card] [card] name=Tovolar's Packleader abilities=nightbound backside=Tovolar's Huntmaster auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=_WOLFTOKEN_*2 auto={2}{G}{G}:name(Wolf of werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights another creature) target(other creature|opponentbattlefield) dynamicability])) oneshot text=Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens. -- {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tovolar's Huntmaster type=Creature subtype=Werewolf color=green power=7 toughness=7 [/card] [card] name=Tovolar, Dire Overlord abilities=daybound backside=Tovolar, the Midnight Scourge restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(Transform human werewolves) target(human[werewolf&hasbackside]|myBattlefield) flip(backside) auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(It becomes night) all(*[day]|mybattlefield) flip(backside) text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. -- Daybound // Tovolar, the Midnight Scourge mana={1}{R}{G} type=Legendary Creature subtype=Human Werewolf power=3 toughness=3 [/card] [card] name=Tovolar, the Midnight Scourge abilities=nightbound backside=Tovolar, Dire Overlord auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller auto={R}{G}:name(X=0) target(*[wolf;werewolf]|mybattlefield) trample ueot auto={1}{R}{G}:name(X=1) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[1/0],trample)) ueot auto={2}{R}{G}:name(X=2) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[2/0],trample)) ueot auto={3}{R}{G}:name(X=3) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[3/0],trample)) ueot auto={4}{R}{G}:name(X=4) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[4/0],trample)) ueot auto={5}{R}{G}:name(X=5) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[5/0],trample)) ueot auto={6}{R}{G}:name(X=6) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[6/0],trample)) ueot auto={7}{R}{G}:name(X=7) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[7/0],trample)) ueot auto={8}{R}{G}:name(X=8) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[8/0],trample)) ueot auto={9}{R}{G}:name(X=9) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[9/0],trample)) ueot auto={10}{R}{G}:name(X=10) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[10/0],trample)) ueot auto={11}{R}{G}:name(X=11) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[11/0],trample)) ueot auto={12}{R}{G}:name(X=12) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[12/0],trample)) ueot auto={13}{R}{G}:name(X=13) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[13/0],trample)) ueot auto={14}{R}{G}:name(X=14) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[14/0],trample)) ueot auto={15}{R}{G}:name(X=15) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[15/0],trample)) ueot auto={16}{R}{G}:name(X=16) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[16/0],trample)) ueot auto={17}{R}{G}:name(X=17) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[17/0],trample)) ueot auto={18}{R}{G}:name(X=18) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[18/0],trample)) ueot auto={19}{R}{G}:name(X=19) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[19/0],trample)) ueot auto={20}{R}{G}:name(X=20) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[20/0],trample)) ueot text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. -- Nightbound // Tovolar, Dire Overlord type=Legendary Creature subtype=Werewolf color=red,green power=4 toughness=4 [/card] [card] name=Towashi Guide-Bot auto=name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) auto=this(variable{type:creature[modified]:mybattlefield}=0) {4}{T}:name(Draw a card) name(Draw a card) draw:1 controller auto=this(variable{type:creature[modified]:mybattlefield}=1) {3}{T}:name(Draw a card) name(Draw a card) draw:1 controller auto=this(variable{type:creature[modified]:mybattlefield}=2) {2}{T}:name(Draw a card) name(Draw a card) draw:1 controller auto=this(variable{type:creature[modified]:mybattlefield}=3) {1}{T}:name(Draw a card) name(Draw a card) draw:1 controller auto=this(variable{type:creature[modified]:mybattlefield}>=4) {T}:name(Draw a card) name(Draw a card) draw:1 controller text=When Towashi Guide-Bot enters, put a +1/+1 counter on target creature you control. -- {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) mana={4} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Towashi Songshaper auto=@movedTo(other artifact|myBattlefield):1/0 ueot text=Whenever another artifact enters under your control, Towashi Songshaper gets +1/+0 until end of turn. mana={1}{R} type=Artifact Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Tower Above target=creature auto=4/4 ueot auto=transforms((,newability[trample ueot],newability[wither ueot],newability[_ATTACKING_target(creature|opponentbattlefield) mustblock ueot])) ueot text=({2G} can be paid with any two mana or with {G}. This card's mana value is 6.) -- Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) mana={2G}{2G}{2G} type=Sorcery [/card] [card] name=Tower Winder abilities=deathtouch,reach auto=moveto(hand) target(Command Tower|mylibrary,mygraveyard) text=Reach, deathtouch -- When Tower Winder enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. mana={1}{G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Tower Worker abilities=reach auto={T}:name(Add mana) if type(Mine Worker|mybattlefield)~morethan~0,type(Power Plant Worker|mybattlefield)~morethan~0 then Add{C}{C}{C} else Add{C} text=Reach -- {T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead. mana={3} type=Artifact Creature subtype=Assembly-Worker power=1 toughness=3 [/card] [card] name=Towering Gibbon abilities=reach auto=convertedcost:highest:creature:myBattlefield/4 cdaactive text=Reach -- Towering Gibbon's power is equal to the greatest mana value among creatures you control. mana={3}{G} type=Creature subtype=Ape power=* toughness=4 [/card] [card] name=Towering Titan auto={S(creature[defender]|mybattlefield)}:all(creature) trample ueot auto=counter(1/1,toughnesstotalinplay) text=Towering Titan enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. -- Sacrifice a creature with defender: All creatures gain trample until end of turn. mana={4}{G}{G} type=Creature subtype=Giant power=0 toughness=0 [/card] [card] name=Towering-Wave Mystic auto=@damagefoeof(player) from(this):target(player) deplete:thatmuch text=Whenever Towering-Wave Mystic deals damage, target player puts that many cards from the top of their library into their graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Town-razer Tyrant abilities=flying auto=name(Land loses abilities) target(land[-basic]|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever text=Flying -- When Town-Razer Tyrant enters, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it." mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Toxic Abomination auto=life:-2 text=When Toxic Abomination enters, you lose 2 life. mana={1}{B} type=Creature subtype=Phyrexian Zombie power=3 toughness=2 [/card] [card] name=Toxic Deluge auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 Life) life:-1 controller && all(creature|battlefield) -1/-1 ueot auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 Life) life:-2 controller && all(creature|battlefield) -2/-2 ueot auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 Life) life:-3 controller && all(creature|battlefield) -3/-3 ueot auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 Life) life:-4 controller && all(creature|battlefield) -4/-4 ueot auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 Life) life:-5 controller && all(creature|battlefield) -5/-5 ueot auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 Life) life:-6 controller && all(creature|battlefield) -6/-6 ueot auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 Life) life:-7 controller && all(creature|battlefield) -7/-7 ueot auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 Life) life:-8 controller && all(creature|battlefield) -8/-8 ueot auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 Life) life:-9 controller && all(creature|battlefield) -9/-9 ueot auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 Life) life:-10 controller && all(creature|battlefield) -10/-10 ueot auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 Life) life:-11 controller && all(creature|battlefield) -11/-11 ueot auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 Life) life:-12 controller && all(creature|battlefield) -12/-12 ueot auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 Life) life:-13 controller && all(creature|battlefield) -13/-13 ueot auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 Life) life:-14 controller && all(creature|battlefield) -14/-14 ueot auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 Life) life:-15 controller && all(creature|battlefield) -15/-15 ueot auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 Life) life:-16 controller && all(creature|battlefield) -16/-16 ueot auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 Life) life:-17 controller && all(creature|battlefield) -17/-17 ueot auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 Life) life:-18 controller && all(creature|battlefield) -18/-18 ueot auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 Life) life:-19 controller && all(creature|battlefield) -19/-19 ueot auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 Life) life:-20 controller && all(creature|battlefield) -20/-20 ueot text=As an additional cost to cast this spell, pay X life. -- All creatures get -X/-X until end of turn. mana={2}{B} type=Instant [/card] [card] name=Toxic Scorpion abilities=deathtouch auto=target(other creature|myBattlefield) deathtouch ueot text=Deathtouch -- When Toxic Scorpion enters, another target creature you control gains deathtouch until end of turn. mana={1}{G} type=Creature subtype=Scorpion power=1 toughness=1 [/card] [card] name=Toxin Analysis target=creature auto=deathtouch auto=lifelink auto=_CLUE_ text=Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={B} type=Instant [/card] [card] name=Toxrill, the Corrosive auto=@each end:name(Put slime counter) all(creature|opponentbattlefield) counter(0/0,1,Slime) auto=lord(creature|opponentbattlefield) transforms((,newability[thisforeach(counter{0/0.1.Slime}>0) -1/-1])) auto=@movedto(creature[counter{0/0.1.Slime}]|graveyard) from(opponentbattlefield):name(Create Slug) token(Slug,Creature Slug,1/1,black) auto={U}{B}{S(slug|mybattlefield)}:name(Draw a card) draw:1 controller text=At the beginning of each end step, put a slime counter on each creature you don't control. -- Creatures you don't control get -1/-1 for each slime counter on them. -- Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. -- {U}{B}, Sacrifice a Slug: Draw a card. mana={5}{B}{B} type=Legendary Creature subtype=Slug Horror power=7 toughness=7 [/card] [card] name=Track Down aicode=activate if type(*[creature;land;zpos=1]|mylibrary)~morethan~0 then draw:1 controller auto=scry:3 scrycore delayed dontshow transforms((,newability[if type(*[creature;land;zpos=1]|mylibrary)~morethan~0 then all(*[zpos=1]|mylibrary) moveto(hand) else target(*[zpos=1]|mylibrary) moveto(myreveal) and!( placefromthetop(1) )!])) oneshot scrycoreend scryend text=Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{G} type=Sorcery [/card] [card] name=Trade Route Envoy auto=if type(creature[counter{any}]|mybattlefield)~morethan~0 then draw:1 else counter(1/1) text=When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature. mana={3}{G} type=Creature subtype=Dog Soldier power=4 toughness=3 [/card] [card] name=Trade the Helm abilities=cycling target=artifact,creature|mybattlefield auto=moveto(opponentbattlefield) auto=moveto(mybattlefield) target(artifact,creature|opponentbattlefield) autohand=__CYCLING__({2}) text=Exchange control of target artifact or creature you control and target artifact or creature an opponent controls. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U} type=Sorcery [/card] [card] name=Tragic Arrogance auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your artifacts) name(Sacrifice your artifacts) sacrifice notaTarget(artifact[-land]|mybattlefield)!$ controller auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's artifacts) name(Sacrifice opponent's artifacts) sacrifice notaTarget(artifact[-land]|opponentbattlefield)!$ controller auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your creatures) name(Sacrifice your creatures) sacrifice notaTarget(creature[-land]|mybattlefield)!$ controller auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's creatures) name(Sacrifice opponent's creatures) sacrifice notaTarget(creature[-land]|opponentbattlefield)!$ controller auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your enchantments) name(Sacrifice your enchantments) sacrifice notaTarget(enchantment[-land]|mybattlefield) !$ controller auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's enchantments) name(Sacrifice opponent's enchantments) sacrifice notaTarget(enchantment[-land]|opponentbattlefield)!$ controller auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$!name(Sacrifice your planeswalkers) name(Sacrifice your planeswalkers) sacrifice notaTarget(planeswalker[-land]|mybattlefield)!$ controller auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$!name(Sacrifice opponent's planeswalkers) name(Sacrifice opponent's planeswalkers) sacrifice notaTarget(planeswalker[-land]|opponentbattlefield)!$ controller text=For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. mana={3}{W}{W} type=Sorcery [/card] [card] name=Tragic Banshee auto=ifnot morbid then target(creature|opponentBattlefield) -1/-1 ueot auto=if morbid then target(creature|opponentBattlefield) -13/-13 ueot text=Morbid - When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead. mana={4}{B} type=Creature subtype=Spirit power=5 toughness=3 [/card] [card] name=Tragic Fall target=creature auto=if type(*|myHand)~morethan~0 then -3/-3 ueot auto=if type(*|myHand)~equalto~0 then -13/-13 ueot text=Target creature gets -3/-3 until end of turn. -- Hellbent - That creature gets -13/-13 until end of turn instead if you have no cards in hand. mana={1}{B} type=Instant [/card] [card] name=Tragic Lesson auto=draw:2 auto=choice target(land|mybattlefield) moveto(hand) auto=choice D(*|myhand) text=Draw two cards. Then discard a card unless you return a land you control to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Trail of Crumbs auto=_FOOD_ auto=@sacrificed(food|mybattlefield):pay({1}) name(look) reveal:2 optionone name(Get a permanent card) target(<1>*[-instant;-sorcery]|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=When Trail of Crumbs enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you sacrifice a Food, you may pay 1. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{G} type=Enchantment [/card] [card] name=Trailblazer's Torch auto=_INITIATIVE_CONTROLLER_ auto={1}:equip auto=@combat(blocked) source(mytgt):name(Deals 2 damage) damage:2 target(creature[blocking]|opponentbattlefield) text=When Trailblazer's Torch enters, you take the initiative. -- Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Trailblazing Historian abilities=haste auto={T}:target(other creature) haste ueot text=Haste -- {T}: Another target creature gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Train of Thought abilities=hasnokicker,hasreplicate auto=name(Draw a card) draw:1 controller kicker=multi{1}{U} name(Replicate) auto=thisforeach(variable{kicked}>0) ability$!name(Copy Train of Thought) name(Copy Train of Thought) activate castcard(copied noevent named!:Train of Thought:!)!$ controller text=Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Training Center auto=tap(noevent) auto={T}:add{R} auto={T}:add{U} text=Training Center enters tapped unless you have two or more opponents. -- {T}: Add {U} or {R}. type=Land [/card] [card] name=Traitorous Greed target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=name(add mana) ability$! choice add{G}{G} _ choice add{R}{R} _ choice add{U}{U} _ choice add{B}{B} _ choice add{W}{W} !$ controller text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) mana={3}{R} type=Sorcery [/card] [card] name=Tramway Station auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} auto={2}{B}{R}{T}{S}:draw:1 text=Tramway Station enters tapped. -- {T}: Add {B} or {R}. -- {2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card. type=Land [/card] [card] name=Tranquil Frillback auto=choice name(Don't pay anything) donothing auto=choice name(Pay 1 green) ability$!may name(Pay 1 green) pay({G}) name(Pay 1 green) all(mysource) name(Pay 1 green) transforms((,newability[choice name(Gain 4 life) life:4 controller],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment) name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile)],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)])) oneshot!$ controller auto=choice name(Pay 2 green) ability$!may name(Pay 2 green) pay({G}{G}) name(Pay 2 green) all(mysource) name(Pay 2 green) transforms((,newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Gain life and destroy) name(Gain life and destroy) life:4 controller && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Gain life and opponent exile) life:4 controller && all(*|opponentgraveyard) moveto(exile)],newability[choice name(Gain life and you exile) life:4 controller && all(*|mytgraveyard) moveto(exile)],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and opponent exile) name(Destroy and opponent exile) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[if type(*[enchantment;artifact]|battlefield)~morethan~0 then choice name(Destroy and you exile) name(Destroy and you exile) all(*|mytgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller auto=choice name(Pay 3 green) ability$!may name(Pay 3 green) pay({G}{G}{G}) name(Pay 3 green) all(mysource) name(Pay 3 green) transforms((,newability[name(Gain 4 life) life:4 controller],newability[choice name(Exile opponent graveyard) all(*|opponentgraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy],newability[choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile) && target(*[artifact;enchantment]|battlefield) destroy])) oneshot!$ controller text=When Tranquil Frillback enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many -- Destroy target artifact or enchantment. -- Exile target player's graveyard. -- You gain 4 life. mana={2}{G} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Tranquil Landscape auto={T}:Add{C} auto={T}{S}:name(search Forest) target(Forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Plains) target(Plains[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Island) target(Island[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({G}{W}{U}) text={T}: Add {C}. -- {T}, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. -- Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.) type=Land [/card] [card] name=Transcendent Envoy abilities=flying auto=lord(enchantment[aura]|mycastingzone) altercost(colorless,-1) text=Flying -- Aura spells you cast cost {1} less to cast. mana={1}{W} type=Enchantment Creature subtype=Griffin power=1 toughness=2 [/card] [card] name=Transcendent Message auto=draw:x controller text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Draw X cards. mana={X}{U}{U}{U}{U} type=Instant [/card] [card] name=Transit Mage auto=may name(artifact with mana value 4) target(artifact[manacost=4]|mylibrary) moveto(hand) auto=may name(artifact with mana value 5) target(artifact[manacost=5]|mylibrary) moveto(hand) text=When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Transmogrant Altar auto={B}{T}{S(creature|myBattlefield)}:add {c}{c}{c} assorcery auto={2}{T}{S(creature|myBattlefield)}:create(zombie:artifact creature zombie:3/3) assorcery text={B}, {T}, Sacrifice a creature: Add {C}{C}{C}. -- {2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery. mana={3} type=Artifact [/card] [card] name=Transmogrant's Crown auto=teach(creature) 2/0 auto=@movedto(graveyard) from(mytgt|battlefield):draw:1 controller auto={2}:equip auto={B}:equip text=Equipped creature gets +2/+0. -- Whenever equipped creature dies, draw a card. -- Equip {2} or {B} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Transmogrify target=creature auto=moveTo(Exile) auto=ability$!name(Reveal) reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend!$ targetController text=Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. mana={3}{R} type=Sorcery [/card] [card] name=Transmogrifying Wand auto=counter(0/0,3,Charge) auto={1}{T}{C(0/0,-1,Charge)}:target(creature) destroy && token(Ox,Creature Ox,2/4,white) targetController asSorcery text=Transmogrifying Wand enters with three charge counters on it. -- {1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery. mana={3} type=Artifact [/card] [card] name=Transplant Theorist auto=may _LOOT_ auto=@movedTo(other artifact|myBattlefield):may _LOOT_ auto={2}:bottomoflibrary target(*|mygraveyard) text=Whenever Transplant Theorist or another artifact enters under your control, you may draw a card. If you do, discard a card. -- {2}: Put target card from your graveyard on the bottom of your library. mana={3}{U} type=Artifact Creature subtype=Phyrexian Artificer power=2 toughness=4 [/card] [card] name=Trap Runner auto={T}:target(creature[attacking;-blocked]) 0/0 && fog from(mytgt) oneshot restriction{blockersonly} text={T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Trapjaw Tyrant auto=_ENRAGE_if type(this|myBattlefield)~morethan~0 then name(Exile a creature) name(Exile a creature) (blink)forsrc target(creature|opponentbattlefield) text=Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. mana={3}{W}{W} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Trapped in the Screen auto=_WARD2_ auto=(blink)forsrc target(*[artifact;creature;enchantment]|opponentbattlefield) text=Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Trapped in the Tower target=creature[-flying] auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Enchant creature without flying -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Traumatic Revelation auto=if type(*[creature;battle]|opponenthand)~morethan~0 then name(Reveal opponent hand) name(Reveal opponent hand) target(*[creature;battle]|opponenthand) moveto(myreveal) and!( transforms((,newability[choice name(Opponent discards) moveto(opponenthand) and!( reject )!],newability[choice name(Opponent doesn't discards) moveto(opponenthand) and!( token(Incubator) and!( counter(1/1.3) )!])) oneshot )! )! auto=if type(*[creature;battle]|opponenthand)~equalto~0 then if type(*|opponenthand)~morethan~0 then name(Reveal opponent hand) name(Reveal opponent hand) name(Reveal opponent hand) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) and!( token(Incubator) and!( counter(1/1.3) )! )! )! auto=if type(*|opponenthand)~equalto~0 then name(Incubate 3) name(Incubate 3) token(Incubator) and!( counter(1/1.3) )! text=Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) mana={1}{B} type=Sorcery [/card] [card] name=Traveling Botanist auto=@tapped(this):reveal:1 optionone if type(land|reveal)~morethan~0 then name(move to Hand) target(*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiononeend revealend text=Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. mana={1}{G} type=Creature subtype=Dog Scout power=2 toughness=3 [/card] [card] name=Traveling Minister auto={T}:name(Creature gets 1/0) target(creature) 1/0 ueot && life:1 controller assorcery text={T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Traverse the Outlands aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. mana={4}{G} type=Sorcery [/card] [card] name=Trawler Drake abilities=flying auto=1/1 ueot auto=transforms((,newability[counter(0/0.1.Oil)],newability[-1/-1])) ueot anyzone=hascntoil/hascntoil cdaactive auto=@movedTo(*[-creature]|mystack):name(Put oil counter) counter(0/0,1,Oil) text=Flying -- Trawler Drake enters with an oil counter on it. -- Trawler Drake gets +1/+1 for each oil counter on it. -- Whenever you cast a noncreature spell, put an oil counter on Trawler Drake. mana={2}{U} type=Creature subtype=Phyrexian Drake power=0 toughness=0 [/card] [card] name=Traxos, Scourge of Kroog abilities=trample,doesnotuntap auto=tap(noevent) auto=_CASTHISTORIC_untap text=Trample -- Traxos, Scourge of Kroog enters tapped and doesn't untap during your untap step. -- Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) mana={4} type=Legendary Artifact Creature subtype=Construct power=7 toughness=7 [/card] [card] name=Treacherous Blessing auto=draw:3 controller auto=@movedto(*|myStack):life:-1 controller auto=@targeted(this):sacrifice(this) text=When Treacherous Blessing enters, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Enchantment [/card] [card] name=Treacherous Greed auto=draw:3 && life:-3 opponent && life:3 text=As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. -- Draw three cards. Each opponent loses 3 life and you gain 3 life. mana={1}{W}{B}{S(creature[damager]|myBattlefield)} type=Instant [/card] [card] name=Treacherous Link target=creature auto=teach(creature) transforms((,newability[undamageable],newability[_ENRAGE_damage:thatmuch controller])) text=Enchant creature -- All damage that would be dealt to enchanted creature is dealt to its controller instead. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Treason of Isengard auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then choice name(Return instant or sorcery) name(Return instant or sorcery) target(*[instant;sorcery]|mygraveyard) moveto(mylibrary) and!( ability$!name(Amass orcs 2) _AMASSORC2_!$ controller )! auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then choice name(Don't return any spell) name(Don't return any spell) ability$!name(Amass orcs 2) _AMASSORC2_!$ controller auto=if type(*[instant;sorcery]|mygraveyard)~equalto~0 then name(Amass orcs 2) ability$!name(Amass orcs 2) _AMASSORC2_!$ controller text=Put up to one target instant or sorcery card from your graveyard on top of your library. -- Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={2}{U} type=Sorcery [/card] [card] name=Treasure auto={T}{S}:add{W} auto={T}{S}:add{U} auto={T}{S}:add{B} auto={T}{S}:add{R} auto={T}{S}:add{G} text={T}, Sacrifice this artifact: Add one mana of any color. type=Artifact subtype=Treasure [/card] [card] name=Treasure Chest auto={4}:name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end auto=@dierolled(this) from(controller):all(this) sacrifice auto=@dierolled(this) result(1) from(controller):name(Lose life) life:-3 controller auto=@dierolled(this) result(2) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(3) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(4) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(5) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(6) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(7) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(8) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(9) from(controller):name(Create treasure) _TREASURE_*5 auto=@dierolled(this) result(10) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(11) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(12) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(13) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(14) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(15) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(16) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(17) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(18) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(19) from(controller):name(Gain life and draw) life:3 controller && draw:3 controller auto=@dierolled(this) result(20) from(controller):name(Search Library) target(*|mylibrary) transforms((,newability[if cantargetcard(*[-artifact]|*) then moveto(hand)],newability[if cantargetcard(*[artifact]|*) then choice name(Put on battlefield) name(Put on battlefield) moveto(mybattlefield)],newability[if cantargetcard(*[artifact]|*) then choice name(Put in hand) name(Put in hand) moveto(hand)])) oneshot text={4}, Sacrifice Treasure Chest: Roll a d20. -- 1 | Trapped! - You lose 3 life. -- 2-9 | Create five Treasure tokens. -- 10-19 | You gain 3 life and draw three cards. -- 20 | Search your library for a card. If it's an artifact card you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. mana={3} type=Artifact [/card] [card] name=Treasure Cove auto={T}:Add{1} auto={T}{S(Treasure|myBattlefield)}:draw:1 controller text=(Transforms from Treasure Map.) -- {T}: Add {1}. -- {T}, Sacrifice a Treasure: Draw a card. type=Land [/card] [card] name=Treasure Dredger auto={1}{T}{L:1}:_TREASURE_ text={1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Treasure Map aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={1}{T}:_SCRY1_ && counter(0/0,1,landmark) auto=@counteradded(0/0,1,landmark) from(this):this(counter{0/0.3.landmark}=) removeallcounters(0/0.1.landmark) && flip(Treasure Cove) && ability$! _TREASURE_*3 !$ controller text={1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color." mana={2} type=Artifact [/card] [card] name=Treasure Nabber auto=@tappedformana(artifact|opponentBattlefield) restriction{myturnonly}:name(Gain control) all(trigger[to]) name(Gain control) moveTo(myBattlefield) and!( transforms((,newability[phaseaction[my next end once sourceinplay] moveto(ownerBattlefield)])) forever )! auto=@tappedformana(artifact|opponentBattlefield) restriction{opponentturnonly}:name(Gain control) all(trigger[to]) name(Gain control) moveTo(myBattlefield) and!( transforms((,newability[phaseaction[my end once sourceinplay] moveto(ownerBattlefield)])) forever )! text=Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=3 toughness=2 [/card] [card] name=Treasure Vault auto={T}:Add{C} auto={X}{X}{T}{S}:name(Create treasures) _TREASURE_*xx text={T}: Add {C}. -- {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. type=Artifact Land [/card] [card] name=Treebeard, Gracious Host abilities=trample auto=_WARD2_ auto=name(Create foods) _FOOD_*2 auto=@lifeof(player) from(*[-lifefaker]|*):name(Put 1/1 counters) target(*[halfling;treefolk]|battlefield) counter(1/1,thatmuch) text=Trample, ward {2} -- When Treebeard, Gracious Host enters, create two Food tokens. -- Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. mana={2}{G}{W} type=Legendary Creature subtype=Treefolk power=0 toughness=5 [/card] [card] name=Treefolk Umbra abilities=totemarmor target=creature auto=teach(creature) 0/2 auto=teach(creature) combattoughness text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Umbra Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Treefolk Wre abilities=reach anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive text=Reach -- This creature's power and toughness are each equal to the number of lands you control. color=green type=Creature subtype=Treefolk power=* toughness=* [/card] [card] name=Treeguard Duo auto=target(creature|myBattlefield) transforms((,vigilance,newability[type:creature:myBattlefield/type:creature:myBattlefield])) ueot text=When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control. mana={3}{G} type=Creature subtype=Frog Rabbit power=3 toughness=4 [/card] [card] name=Treeshaker Chimera abilities=lure auto=_DIES_draw:3 controller text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards. mana={5}{G}{G} type=Creature subtype=Chimera power=8 toughness=5 [/card] [card] name=Treetop Ambusher other={1}{G} name(Dash) auto=alternative transforms((,haste,newability[@next end:moveto(hand) all(this)])) forever auto=_ATTACKING_target(creature|mybattlefield) 1/1 ueot text=Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elf Berserker power=2 toughness=1 [/card] [card] name=Treetop Sentries abilities=reach auto=may ability$! name(exile three cards) moveto(myexile) notaTarget(<3>*|mygraveyard) !$ controller && draw:1 restriction{type(*|mygraveyard)~morethan~2} auto=may sacrifice notaTarget(*[Food]|mybattlefield) && draw:1 restriction{type(*[Food]|mybattlefield)~morethan~0} text=Reach -- When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.) mana={3}{G} type=Creature subtype=Squirrel Archer power=2 toughness=4 [/card] [card] name=Treetop Snarespinner abilities=deathtouch,reach auto={2}{G}:counter(1/1) target(creature|myBattlefield) asSorcery text=Reach (This creature can block creatures with flying.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. mana={3}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Treetop Warden mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Trelasarra, Moon Dancer auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) && _SCRY1_ text=Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={G}{W} type=Legendary Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Trench Behemoth auto={H(land|mybattlefield)}:name(Untap and gain hexproof) name(Untap and gain hexproof) transforms((,newability[untap],hexproof)) ueot auto=_LANDFALL_name(Target creature must attack) name(Target creature must attack) target(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt text=Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. -- Whenever a land enters under your control, target creature an opponent controls attacks during its controller's next combat phase if able. mana={5}{U}{U} type=Creature subtype=Kraken power=7 toughness=7 [/card] [card] name=Trench Stalker auto=this(variable{pdrewcount}>1) deathtouch ueot auto=this(variable{pdrewcount}>1) lifelink ueot text=As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. mana={4}{B} type=Creature subtype=Beast Horror power=4 toughness=5 [/card] [card] name=Trenchpost auto={T}:Add{C} auto={3}{T}:target(player) foreach(Locus|myBattlefield) deplete:1 text={T}: Add {C}. -- {3}, {T}: Target player mills a card for each Locus you control. type=Land subtype=Locus [/card] [card] name=Trespasser's Curse target=player auto=@movedto(creature|targetedplayerbattlefield):name(Gain life) life:-1 targetedplayer && life:1 controller text=Enchant player -- Whenever a creature enters under enchanted player's control, that player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Trial // Error other={U}{B} name(Error) auto=alternative target(*[multicolor]|stack) fizzle auto=ifnot paid(alternative) then target(creature[blocked;blocking]) moveto(hand) text=Return all creatures blocking or blocked by target creature to their owner's hand. // Counter target multicolored spell. mana={W}{U} type=Instant [/card] [card] name=Trial of Ambition auto=ability$!name(Sacrifice a creature) notaTarget(creature|mybattlefield) sacrifice!$ target(opponent) auto=@movedto(cartouche|mybattlefield):moveto(hand) text=When Trial of Ambition enters, target opponent sacrifices a creature. -- When a Cartouche enters under your control, return Trial of Ambition to its owner's hand. mana={1}{B} type=Enchantment [/card] [card] name=Trial of Knowledge auto=draw:3 && transforms((,newability[target(*|myhand) reject])) forever auto=@movedto(cartouche|mybattlefield):moveto(hand) text=When Trial of Knowledge enters, draw three cards, then discard a card. -- When a Cartouche enters under your control, return Trial of Knowledge to its owner's hand. mana={3}{U} type=Enchantment [/card] [card] name=Trial of Solidarity auto=all(creature|mybattlefield) 2/1 ueot auto=all(creature|mybattlefield) vigilance ueot auto=@movedto(cartouche|mybattlefield):moveto(hand) text=When Trial of Solidarity enters, creatures you control get +2/+1 and gain vigilance until end of turn. -- When a Cartouche enters under your control, return Trial of Solidarity to its owner's hand. mana={2}{W} type=Enchantment [/card] [card] name=Trial of Strength auto=token(Beast,creature Beast,4/2,green) auto=@movedto(cartouche|mybattlefield):moveto(hand) text=When Trial of Strength enters, create a 4/2 green Beast creature token. -- When a Cartouche enters under your control, return Trial of Strength to its owner's hand. mana={2}{G} type=Enchantment [/card] [card] name=Trial of Zeal auto=damage:3 target(anytarget) auto=@movedto(cartouche|mybattlefield):moveto(hand) text=When Trial of Zeal enters, it deals 3 damage to target creature or player. -- When a Cartouche enters under your control, return Trial of Zeal to its owner's hand. mana={2}{R} type=Enchantment [/card] [card] name=Tribune of Rot auto=_ATTACKING_transforms((,newability[if type(creature[zpos<=2]|mylibrary)~equalto~0 then deplete:2 controller],newability[if type(creature[zpos<=2]|mylibrary)~equalto~1 then deplete:2 controller && _SAPROLINGTOKEN_],newability[if type(creature[zpos<=2]|mylibrary)~equalto~2 then deplete:2 controller && _SAPROLINGTOKEN_*2])) text=Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. mana={1}{BG}{BG} type=Creature subtype=Elf Shaman power=3 toughness=3 [/card] [card] name=Tributary Instructor auto=_MENTOR_ auto=@movedto(creature[counter{1/1}]|graveyard) from(mybattlefield):name(Draw card) draw:1 text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever a creature you control with a +1/+1 counter on it dies, draw a card. mana={3}{G} type=Creature subtype=Merfolk Shaman power=4 toughness=4 [/card] [card] name=Tribute Mage aicode=activate target(artifact[manacost=2]|mylibrary) moveto(hand) auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Tribute to Horobi backside=Echo of Death's Wail restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Create a rat) token(Rat Rogue,Creature Rat Rogue,1/1,black) opponent auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Create a rat) token(Rat Rogue,Creature Rat Rogue,1/1,black) opponent auto=@counteradded(0/0,1,Lore) from(this) turnlimited:this(counter{0/0.3.Lore}) moveto(exile) and!( flip(backside) forcetype(Enchantment Creature) )! text=(As this Saga enters and after your draw step, add a lore counter.) -- I, II - Each opponent creates a 1/1 black Rat Rogue creature token. -- III - Exile this Saga, then return it to the battlefield transformed under your control. mana={1}{B} type=Enchantment subtype=Saga [/card] [card] name=Tribute to Urborg kicker={1}{U} target=creature auto=-2/-2 auto=if paid(kicker) then foreach(instant|myGraveyard) -1/-1 auto=if paid(kicker) then foreach(sorcery|myGraveyard) -1/-1 text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard. mana={1}{B} type=Instant [/card] [card] name=Tribute to the World Tree auto=@movedTo(creature[power>=3]|myBattlefield):draw:1 auto=@movedTo(creature[power<=2]|myBattlefield):all(trigger[to]) counter(1/1,2) text=Whenever a creature enters under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it. mana={G}{G}{G} type=Enchantment [/card] [card] name=Trick Shot target=creature auto=damage:6 auto=may damage:2 other target(creature[token]) text=Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. mana={4}{R} type=Instant [/card] [card] name=Trickster's Talisman auto={2}:equip auto=teach(creature) 1/1 auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):may name(Sacrifice Talisman and copy) clone and!( target(Trickster's Talisman[attached]|mybattlefield) sacrifice )!])) text=Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." -- Equip {2} mana={U} type=Artifact subtype=Equipment [/card] [card] name=Trinisphere auto=this(untapped) lord(*[-land]|hand,library,exile,graveyard) trinisphere forcedalive text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) mana={3} type=Artifact [/card] [card] name=Trip Up abilities=cycling target=*[-land] auto=transforms((,newability[choice name(Put on top) moveto(ownerlibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot autohand=__CYCLING__({2}) text=Target nonland permanent's owner puts it on their choice of the top or bottom of their library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Instant [/card] [card] name=Triplicate Titan abilities=flying,vigilance,trample auto=_DIES_token(Golem,Creature Artifact Golem,3/3,flying) auto=_DIES_token(Golem,Creature Artifact Golem,3/3,vigilance) auto=_DIES_token(Golem,Creature Artifact Golem,3/3,trample) text=Flying, vigilance, trample -- When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. mana={9} type=Artifact Creature subtype=Golem power=9 toughness=9 [/card] [card] name=Triskaidekaphile abilities=nomaxhand auto=@each my upkeep restriction{type(*|myhand)~morethan~12}:name(Win the game) wingame controller auto={3}{U}:name(Draw a card) draw:1 controller text=You have no maximum hand size. -- At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. -- {3}{U}: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Triton Waverider auto=_CONSTELLATION_flying ueot text=Constellation -- Whenever an enchantment enters under your control, Triton Waverider gains flying until end of turn. mana={3}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Triumph of Gerrard auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=counter(1/1) target(creature[power=power:highest:creature:myBattlefield]|mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) counter(1/1) target(creature|mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) target(creature|mybattlefield) transforms((,flying,first strike,lifelink)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put a +1/+1 counter on target creature you control with the greatest power. -- III - Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. mana={1}{W} type=Enchantment subtype=Saga [/card] [card] name=Triumphant Adventurer abilities=deathtouch auto=this(variable{controllerturn}>0) first strike auto=@combat(attacking) source(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Deathtouch -- As long as it's your turn, Triumphant Adventurer has first strike. -- Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) mana={W}{B} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Triumphant Reckoning auto=moveTo(mybattlefield) all(enchantment|mygraveyard) auto=moveTo(mybattlefield) all(artifact|mygraveyard) auto=moveTo(mybattlefield) all(planeswalker|mygraveyard) text=Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. mana={6}{W}{W}{W} type=Sorcery [/card] [card] name=Triumphant Surge target=creature[power>=4] auto=destroy && life:3 controller text=Destroy target creature with power 4 or greater. You gain 3 life. mana={3}{W} type=Instant [/card] [card] name=Troll of Khazad-dum abilities=threeblockers autohand={1}{cycle}:name(Search swamp) target(swamp|myLibrary) moveto(hand) and!( shuffle )! text=Troll of Khazad-dum can't be blocked except by three or more creatures. -- Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) mana={5}{B} type=Creature subtype=Troll power=6 toughness=5 [/card] [card] name=Trollbred Guardian auto={2}{G}:_ADAPT2_ auto=lord(creature[counter{1/1}]|myBattlefield) trample text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. mana={4}{G} type=Creature subtype=Troll Frog Warrior power=5 toughness=5 [/card] [card] name=Trostani Discordant auto=lord(other creature|myBattlefield) +1/+1 auto=create(soldier:creature soldier:1/1:white:lifelink)*2 auto=@each my end:moveto(ownerbattlefield) all(creature) text=Other creatures you control get +1/+1. -- When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink. -- At the beginning of your end step, each player gains control of all creatures they own. mana={3}{G}{W} type=Legendary Creature subtype=Dryad power=1 toughness=4 [/card] [card] name=Trostani, Three Whispers auto={1}{G}:target(creature) deathtouch ueot auto={GW}:target(creature) vigilance ueot auto={2}{W}:target(creature) double strike ueot text={1}{G}: Target creature gains deathtouch until end of turn. -- {G/W}: Target creature gains vigilance until end of turn. -- {2}{W}: Target creature gains double strike until end of turn. mana={G}{GW}{W} type=Legendary Creature subtype=Dryad power=4 toughness=4 [/card] [card] name=Trove Tracker auto=_DIES_draw:1 controller autograveyard={5}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery text=When Trove Tracker dies, draw a card. -- Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) mana={2}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Trove Warden abilities=vigilance auto=_LANDFALL_moveto(exile) target(*[manacost<=3]|mygraveyard) auto=_DIES_moveto(ownerbattlefield) target(*[manacost<=3]|myexile) text=Vigilance -- Landfall - Whenever a land enters under your control, exile target permanent card with mana value 3 or less from your graveyard. -- When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. mana={2}{W}{W} type=Creature subtype=Cat Beast power=3 toughness=4 [/card] [card] name=Trove of Temptation auto=@each my end:_TREASURE_ text=Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. -- At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={3}{R} type=Enchantment [/card] [card] name=Trudge Garden auto=@lifeof(player) from(*[-lifefaker]|*):pay({2}) token(Fungus Beast,Creature Fungus Beast,4/4,trample,green) text=Whenever you gain life, you may pay 2. If you do, create a 4/4 green Fungus Beast creature token with trample. mana={2}{G} type=Enchantment [/card] [card] name=True Love's Kiss target=artifact,enchantment auto=moveto(exile) auto=draw:1 controller text=Exile target artifact or enchantment. -- Draw a card. mana={2}{W}{W} type=Instant [/card] [card] name=True Polymorph target=artifact,creature auto=counter(0/0.1.PolymorphEffect) auto=name(becomes the first chosen) target(other *[creature;artifact]|battlefield) transforms((,newability[all(*[counter{0/0.1.PolymorphEffect}]|battlefield) copy],newability[all(*[counter{0/0.1.PolymorphEffect}]|battlefield) removeallcounters(0/0.1.PolymorphEffect)])) forever text=Target artifact or creature becomes a copy of another target artifact or creature. mana={4}{U}{U} type=Instant [/card] [card] name=True-Name Nemesis auto=choice name(choose opponent) transforms((,newability[protection from(*|opponentzones)])) forever auto=choice name(choose yourself) transforms((,newability[protection from(*|myzones)])) forever text=As True-Name Nemesis enters, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) mana={1}{U}{U} type=Creature subtype=Merfolk Rogue power=3 toughness=1 [/card] [card] name=Truefire Captain auto=_MENTOR_ auto=_ENRAGE_damage:thatmuch target(player) text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever Truefire Captain is dealt damage, it deals that much damage to target player. mana={R}{R}{W}{W} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Trueheart Duelist autograveyard={2}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Trueheart Duelist can block an additional creature each combat. -- Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Trueheart Twins auto=@exerted(creature|myBattlefield):all(creature|mybattlefield) 1/0 ueot auto=_ATTACKING_may exert && freeze text=You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, creatures you control get +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Jackal Warrior power=4 toughness=4 [/card] [card] name=Trufflesnout auto=choice name(Put a +1/+1 counter) counter(1/1) all(this) auto=choice name(Gain 4 life) life:4 controller text=When Trufflesnout enters, Choose one -- Put a +1/+1 counter on Trufflesnout. -- You gain 4 life. mana={2}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Truga Cliffcharger abilities=trample auto=may name(Discard a card) target(*|myhand) reject and!( transforms((,newability[name(Search land or battle) target(*[land;battle]|mylibrary) moveto(hand) and!( shuffle )!])) oneshot )! text=Trample -- When Truga Cliffcharger enters, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle. color=red,green type=Creature subtype=Rhino power=3 toughness=4 [/card] [card] name=Trumpeting Gnarr abilities=mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={3}{GU}{GU} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):name(Create beast) token(Beast Tru) auto=@mutated(mytgt):name(Create beast) token(Beast Tru) text=Mutate {3}{GU}{GU} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Whenever this creature mutates, create a 3/3 green Beast creature token. mana={1}{G}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Trumpeting Herd auto=_ELEPHANTTOKEN_ auto=_REBOUND_ text=Create a 3/3 green Elephant creature token. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Trusted Pegasus abilities=flying auto=_ATTACKING_target(creature[attacking;-flying]) flying ueot text=Flying -- Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=2 [/card] [card] name=Trustworthy Scout auto={1}{W}{E(this|mygraveyard)}:moveto(hand) target(Trustworthy Scout|mylibrary) text=1{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle. mana={1}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Trusty Packbeast auto=target(artifact|mygraveyard) moveto(hand) text=When Trusty Packbeast enters, return target artifact card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Trusty Retriever auto=choice name(Put counter) counter(1/1) auto=choice name(Return artifact or enchantment) moveto(hand) target(artifact,enchantment|mygraveyard) text=When Trusty Retriever enters, Choose one -- Put a +1/+1 counter on Trusty Retriever. -- Return target artifact or enchantment card from your graveyard to your hand. mana={3}{W} type=Creature subtype=Dog power=2 toughness=3 [/card] [card] name=Trynn, Champion of Freedom abilities=hiddenface,partner partner=Silvar, Devourer of the Free auto=_PARTNER_ auto=@each my end restriction{compare(pattackedcount)~morethan~0}:name(Create soldier) token(Soldier Try) text=Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) -- At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Tuinvale Guide abilities=flying auto=aslongas(*[-land;fresh]|myBattlefield) 1/0 >1 auto=aslongas(*[-land;fresh]|myBattlefield) lifelink >1 text=Flying -- Celebration - Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. mana={3}{W} type=Creature subtype=Faerie Scout power=2 toughness=3 [/card] [card] name=Tuinvale Treefolk // Oaken Boon abilities=adventure other={3}{G} name(Adventure) auto=alternative name(Put two 1/1 counters) name(Put two 1/1 counters) target(creature|battlefield) counter(1/1,2) auto=alternative _ADVENTURE_ text=Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) mana={5}{G} type=Creature subtype=Treefolk Druid power=6 toughness=5 [/card] [card] name=Tuktuk Rubblefort abilities=defender,reach auto=lord(creature|myBattlefield) haste text=Defender, reach -- Creatures you control have haste. mana={2}{R} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Tuktuk Scrapper auto=destroy target(artifact) && damage:type:*[ally]:mybattlefield targetcontroller text=Whenever Tuktuk Scrapper or another Ally enters under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. mana={3}{R} type=Creature subtype=Goblin Artificer Ally power=2 toughness=2 [/card] [card] name=Tumbleweed Rising auto=token(elemental,creature elemental,power:highest:creature:mybattlefield/power:highest:creature:mybattlefield,green) autohand={2}{G}:_PLOT_ autoexile=_PLOTCAST_ text=Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. -- Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={1}{G} type=Sorcery [/card] [card] name=Tundra Fumarole target=creature,planeswalker restriction=compare(mysnowpoolcount)~equalto~0 autohand={i}{R}{W} restriction{compare(mysnowpoolcount)~equalto~1}:name(Cast with 1 snow mana) name(Cast with 1 snow mana) add{C} doesntempty && activate castcard(alternative) autohand={i}{i}{R} restriction{compare(mysnowpoolcount)~morethan~1,compare(mysnowwhitepoolcount)~morethan~0}:name(Cast with 2 snow mana) name(Cast with 2 snow mana) add{C}{C} doesntempty && activate castcard(alternative) autohand={i}{i}{i} restriction{compare(mysnowpoolcount)~morethan~2,compare(mysnowwhitepoolcount)~morethan~1}:name(Cast with 3 snow mana) name(Cast with 3 snow mana) add{C}{C}{C} doesntempty && activate castcard(alternative) auto=damage:4 text=Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S}i} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S}i} is one mana from a snow source.) mana={1}{R}{R} type=Snow Sorcery [/card] [card] name=Tune Up target=artifact|mygraveyard auto=moveTo(battlefield) auto=if cantargetcard(vehicle|*) then becomes(Artifact Creature) forever text=Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. mana={3}{W} type=Sorcery [/card] [card] name=Tune the Narrative auto=draw:1 auto=alterenergy:2 controller text=Draw a card. You get {E}{E} (two energy counters). mana={U} type=Instant [/card] [card] name=Tunnel Surveyor auto=_GLIMMERTOKEN_ text=When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. mana={2}{U} type=Creature subtype=Human Detective power=2 toughness=2 [/card] [card] name=Tura Kenner-d, Skyknight abilities=flying auto=@movedTo(instant,sorcery|mystack):_SOLDIERTOKEN_ text=Flying -- Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. mana={2}{W}{U}{U} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Tura Kennerüd, Skyknight abilities=flying auto=@movedTo(instant,sorcery|mystack):_SOLDIERTOKEN_ text=Flying -- Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token. mana={2}{W}{U}{U} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Turbulent Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(hand) target(*[-land]|battlefield) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(hand) target(<2>*[-land]|battlefield) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(hand) target(<3>*[-land]|battlefield) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(hand) target(<4>*[-land]|battlefield) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(hand) target(<5>*[-land]|battlefield) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(hand) target(<6>*[-land]|battlefield) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(hand) target(<7>*[-land]|battlefield) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(hand) target(<8>*[-land]|battlefield) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(hand) target(<9>*[-land]|battlefield) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(hand) target(<10>*[-land]|battlefield) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(hand) target(<11>*[-land]|battlefield) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(hand) target(<12>*[-land]|battlefield) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(hand) target(<13>*[-land]|battlefield) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(hand) target(<14>*[-land]|battlefield) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(hand) target(<15>*[-land]|battlefield) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(hand) target(<16>*[-land]|battlefield) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(hand) target(<17>*[-land]|battlefield) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(hand) target(<18>*[-land]|battlefield) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(hand) target(<19>*[-land]|battlefield) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(hand) target(<20>*[-land]|battlefield) text=As an additional cost to cast Turbulent Dreams, discard X cards. -- Return X target nonland permanents to their owners' hands. mana={U}{U} type=Sorcery [/card] [card] name=Turn // Burn abilities=hasnokicker other={1}{R} name(Burn) kicker={1}{R} name(Fuse) auto=alternative ability$!name(Deal Damage) name(Deal Damage) damage:2 target(anytarget)!$ controller auto=if paid(kicker) then ability$!name(Deal Damage) name(Deal Damage) damage:2 target(anytarget)!$ controller auto=ifnot paid(alternative) then target(creature) transforms((Weird,red,setpower=0,settoughness=1,newability[loseabilities])) ueot text=Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. // Burn deals 2 damage to target creature or player. -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{U} type=Instant [/card] [card] name=Turn Aside target=*[-creature;-artifact;-enchantment;-planeswalker]|stack auto=fizzle restriction=type(*|myBattlefield)~morethan~0 text=Counter target spell that targets a permanent you control. mana={U} type=Instant [/card] [card] name=Turn Inside Out target=creature auto=3/0 auto=transforms((,newability[_DIES__MANIFEST_DREAD_])) ueot text=Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={R} type=Instant [/card] [card] name=Turn into a Pumpkin target=*[-land] auto=moveto(hand) auto=draw:1 controller auto=if casted(this) then if spent({U}{U}{U}) then _FOOD_ text=Return target nonland permanent to its owner's hand. Draw a card. -- Adamant - If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={3}{U} type=Instant [/card] [card] name=Turn the Earth flashback={1}{G} auto=may name(Shuffle back 3 cards) target(*|graveyard) moveto(ownerlibrary) and!( shuffle )! auto=life:2 controller text=Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Turntimber Ascetic auto=life:3 controller. text=When Turntimber Ascetic enters, you gain 3 life. mana={4}{G} type=Creature subtype=Giant Cleric power=5 toughness=4 [/card] [card] name=Turntimber Sower auto=@movedto(land|mygraveyard):create(plant:creature plant:0/1:green) auto={G}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(land|mygraveyard) moveto(hand) text=Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. -- {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Turntimber Symbiosis restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Turntimber, Serpentine Wood) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Turntimber, Serpentine Wood) name(Turntimber, Serpentine Wood) flip(Turntimber, Serpentine Wood) forcetype(land) aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=7]|mylibrary)~equalto~0 then all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=7]|mylibrary)~morethan~0 then target(creature[zpos<=7]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if cantargetcard(creature[manacost<=3]|*) then counter(1/1.3)])) oneshot )! ])) oneshot auto=name(Look seven and put creature in play) reveal:7 optionone name(Get Creature) target(creature|reveal) moveTo(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) and!( transforms((,newability[if cantargetcard(creature[manacost<=3]|*) then counter(1/1.3)])) oneshot )! afterrevealedend revealend text=Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // Turntimber, Serpentine Wood mana={4}{G}{G}{G} type=Sorcery [/card] [card] name=Turntimber, Serpentine Wood auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:add{G} text=As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {G}. // {4}{G}{G}{G} Turntimber Symbiosis type=Land [/card] [card] name=Turret Ogre abilities=reach auto=aslongas(other creature[power>=4]|myBattlefield) damage:2 opponent text=Reach -- When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. mana={3}{R} type=Creature subtype=Ogre Warrior power=4 toughness=3 [/card] [card] name=Tuskeri Firewalker abilities=boast auto={1} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! limit:hasabilitytwoboastplus1plusend auto={0} restriction{didattack,compare(hascntbstreduce)~equalto~1}:doboast && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile])) ueot )! limit:hasabilitytwoboastplus1plusend text=Boast-{1}: Exile the top card of your library. You may play that card this turn. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Tuvasa the Sunlit auto=foreach(enchantment|mybattlefield) 1/1 auto=@movedTo(*[enchantment]|mystack) turnlimited:draw:1 text=Tuvasa the Sunlit gets +1/+1 for each enchantment you control. -- Whenever you cast your first enchantment spell each turn, draw a card. mana={G}{W}{U} type=Legendary Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Tuya Bearclaw auto=_ATTACKING_otherpower:highest:creature:mybattlefield/otherpower:highest:creature:mybattlefield ueot text=Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. mana={1}{R}{G} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Twenty-Toed Toad auto=hmodifer:13 auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:counter(1/1) && draw:1 auto=_ATTACKING_this(variable{hascntanycnt}>19)while wingame auto=_ATTACKING_if type(*|myHand)~morethan~19 then wingame text=Your maximum hand size is twenty. -- Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. -- Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand. mana={3}{U} type=Creature subtype=Frog Wizard power=3 toughness=3 [/card] [card] name=Twilight Panther auto={B}:deathtouch text={B}: Twilight Panther gains deathtouch until end of turn. mana={W} type=Creature subtype=Cat Spirit power=1 toughness=2 [/card] [card] name=Twilight Prophet abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=@each my upkeep restriction{type(City's Blessing|mybattlefield)~morethan~0}:name(Reveal top card) all(*[zpos=1]|mylibrary) moveto(hand) and!( transforms((,newability[damage:manacost opponent],newability[life:manacost controller])) ueot )! text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. mana={2}{B}{B} type=Creature subtype=Vampire Cleric power=2 toughness=4 [/card] [card] name=Twilight's Call abilities=asflash restriction=can play sorcery other={6}{B}{B} name(Cast as instant) auto=all(creature|mygraveyard) moveto(mybattlefield) auto=all(creature|opponentgraveyard) moveto(opponentbattlefield) text=You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. -- Each player returns all creature cards from their graveyard to the battlefield. mana={4}{B}{B} type=Sorcery [/card] [card] name=Twin-Silk Spider abilities=reach auto=token(Spider,Creature Spider,1/2,reach,green) text=Reach -- When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach. mana={2}{G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Twinblade Assassins auto=@each my end restriction{morbid}:draw:1 controller text=At the beginning of your end step, if a creature died this turn, draw a card. mana={3}{B}{G} type=Creature subtype=Elf Assassin power=5 toughness=4 [/card] [card] name=Twinblade Blessing abilities=flash auto=teach(creature) Flash target=creature auto=teach(creature) double strike text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Twinblade Geist backside=Twinblade Invocation abilities=hasdisturb,double strike restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) retrace={2}{W} name(Cast with disturb) autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature) retargetfromplay target(creature)])) forever )! text=Double strike -- Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Twinblade Invocation mana={1}{W} type=Creature subtype=Spirit Warrior power=1 toughness=1 [/card] [card] name=Twinblade Invocation abilities=exiledeath backside=Twinblade Geist target=creature auto=teach(creature) double strike text=Enchant creature -- Enchanted creature has double strike. -- If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. // Twinblade Geist color=white type=Enchantment subtype=Aura [/card] [card] name=Twinblade Paladin auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1) auto=this(controllerlife > 24) double strike text=Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. -- As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Twinflame abilities=hasnokicker,hasstrive kicker=multi{2}{R} name(Strive) auto=if compare(kicked)~equalto~0 then name(choose 1 creature) name(choose 1 creature) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~1 then name(choose 2 creatures) name(choose 2 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~2 then name(choose 3 creatures) name(choose 3 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~3 then name(choose 4 creatures) name(choose 4 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~4 then name(choose 5 creatures) name(choose 5 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~5 then name(choose 6 creatures) name(choose 6 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~6 then name(choose 7 creatures) name(choose 7 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~7 then name(choose 8 creatures) name(choose 8 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~8 then name(choose 9 creatures) name(choose 9 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~9 then name(choose 10 creatures) name(choose 10 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~10 then name(choose 11 creatures) name(choose 11 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~11 then name(choose 12 creatures) name(choose 12 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~12 then name(choose 13 creatures) name(choose 13 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~13 then name(choose 14 creatures) name(choose 14 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~14 then name(choose 15 creatures) name(choose 15 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~15 then name(choose 16 creatures) name(choose 16 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~16 then name(choose 17 creatures) name(choose 17 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~17 then name(choose 18 creatures) name(choose 18 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~equalto~18 then name(choose 19 creatures) name(choose 19 creatures) target(creature|myBattlefield) clone with(unearth,haste) auto=if compare(kicked)~morethan~18 then name(choose 20 creatures) name(choose 20 creatures) target(creature|myBattlefield) clone with(unearth,haste) text=Strive - Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step. mana={1}{R} type=Sorcery [/card] [card] name=Twinmaw Stormbrood // Charring Bite abilities=flying auto=life:5 other={1}{R} name(Omen:Charring Bite) auto=alternative damage:5 target(creature[-flying]) auto=alternative moveTo(library) && shuffle text=Flying -- When this creature enters, you gain 5 life. -- Charring Bite {1}{R} -- Sorcery - Omen -- Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.) mana={5}{W} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Twinning Staff auto={7}{T}:name(copy target instant or sorcery) transforms((,newability[activate castcard(copied noevent)],newability[activate castcard(copied noevent)])) oneshot target(*[instant;sorcery]|stack) text=If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. -- {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={3} type=Artifact [/card] [card] name=Twinscroll Shaman abilities=double strike text=Double strike mana={2}{R} type=Creature subtype=Dwarf Shaman power=1 toughness=2 [/card] [card] name=Twinshot Sniper abilities=reach auto=damage:2 target(anytarget) autohand={1}{R}{discard}:damage:2 target(anytarget) text=Reach -- When Twinshot Sniper enters, it deals 2 damage to any target. -- Channel - {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target. mana={3}{R} type=Artifact Creature subtype=Goblin Archer power=2 toughness=3 [/card] [card] name=Twist Reality auto=choice restriction{type(*|stack)~morethan~0} fizzle target(*|stack) auto=choice _MANIFEST_DREAD_ text=Choose one - -- - Counter target spell. -- - Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{U}{U} type=Instant [/card] [card] name=Twisted Embrace target=*[artifact;creature]|myBattlefield auto=destroy target(*[creature;planeswalker]|opponentbattlefield) auto=teach(creature) +1/+1 text=Enchant artifact or creature you control -- When Twisted Embrace enters, destroy target creature or planeswalker an opponent controls. -- As long as enchanted permanent is a creature, it gets +1/+1. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Twisted Landscape auto={T}:Add{C} auto={T}{S}:name(search Swamp) target(Swamp[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Mountain) target(Mountain[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! auto={T}{S}:name(search Forest) target(Forest[basic]|myLibrary) moveTo(myBattlefield) and!( tap(noevent) )! autohand=__CYCLING__({B}{R}{G}) text={T}: Add {C}. -- {T}, Sacrifice Twisted Landscape: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. -- Cycling {B}{R}{G} ({B}{R}{G}, Discard this card: Draw a card.) type=Land [/card] [card] name=Twisted Reflection other={B} name(Entwine) auto=alternative target(creature) -6/0 ueot && target(creature) swap ueot auto=ifnot paid(alternative) then ability$! choice target(creature) -6/0 ueot _ choice target(creature) swap ueot !$ controller text=Choose one -- Target creature gets -6/-0 until end of turn. -- Switch target creature's power and toughness until end of turn. -- Entwine {B} (Choose both if you pay the entwine cost.) mana={1}{U} type=Instant [/card] [card] name=Twisted Riddlekeeper abilities=flying other={emerge}{5}{C}{U} name(Emerge) otherrestriction=compare(ishuman)~morethan~0,type(creature|myBattlefield)~morethan~0 autostack=if casted(this) then may target(*) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=Emerge {5}{C}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -- When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) -- Flying mana={8} type=Creature subtype=Eldrazi Sphinx power=5 toughness=5 [/card] [card] name=Twitching Doll auto={T}:add{W} && counter(0/0,1,nest) auto={T}:add{U} && counter(0/0,1,nest) auto={T}:add{B} && counter(0/0,1,nest) auto={T}:add{R} && counter(0/0,1,nest) auto={T}:add{G} && counter(0/0,1,nest) auto={T}{S}:thisforeach(variable{hascntanycnt}>0) create(spider:creature spider:2/2:green:reach) asSorcery text={T}: Add one mana of any color. Put a nest counter on Twitching Doll. -- {T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. mana={1}{G} type=Artifact Creature subtype=Spider Toy power=2 toughness=2 [/card] [card] name=Two-Handed Axe // Sweeping Cleave abilities=adventure,asflash restriction=can play equipment otherrestriction=type(creature|mybattlefield)~morethan~0 other={1}{R} name(Adventure) auto=alternative name(Creature gains double strike) name(Creature gains double strike) target(creature|myBattlefield) transforms((,double strike)) ueot auto=alternative _ADVENTURE_ auto=@combat(attacking) source(mytgt):dynamicability auto={1}{R}:equip text=Whenever equipped creature attacks, double its power until end of turn. -- Equip {1}{R} // Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) mana={2}{R} type=Artifact subtype=Equipment [/card] [card] name=Two-Headed Dragon abilities=flying,menace auto={1}{R}:2/0 ueot text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Two-Headed Giant auto=_ATTACKING_flipacoin winability transforms((,newability[flipacoin winability double strike winabilityend loseability loseabilityend flipend])) winabilityend loseability transforms((,newability[flipacoin winability winabilityend loseability menace loseabilityend flipend])) loseabilityend flipend text=Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Two-Headed Giant of Foriys abilities=trample text=Trample -- Two-Headed Giant of Foriys can block an additional creature. mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Two-Headed Hellkite abilities=flying,menace,haste auto=_ATTACKING_draw:2 text=Flying, menace, haste -- Whenever Two-Headed Hellkite attacks, draw two cards. mana={1}{W}{U}{B}{R}{G} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Two-Headed Zombie abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Tymaret Calls the Dead auto=transforms((,newability[deplete:3 controller],newability[may name(Exile card and create zombie) moveto(exile) target(*[creature;enchantment]|myGraveyard) && token(Zombie^Creature Zombie^2/2^black)])) oneshot auto=counter(0/0,1,Lore) aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@each my firstmain:counter(0/0,1,Lore) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}):transforms((,newability[deplete:3 controller],newability[may name(Exile card and create zombie) moveto(exile) target(*[creature;enchantment]|myGraveyard) && token(Zombie^Creature Zombie^2/2^black)])) oneshot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):life:type:zombie:mybattlefield controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):scry:type:zombie:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}):sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. -- III - You gain X life and scry X, where X is the number of Zombies you control. mana={2}{B} type=Enchantment subtype=Saga [/card] [card] name=Tymaret, Chosen from Death anyzone=2/type:manaB:mybattlefield cdaactive auto={1}{B}:name(exile cards) moveto(exile) target(*|graveyard) auto={1}{B}:name(exile creature cards) moveto(exile) target(*|graveyard) && newability[@movedto(creature|Exile) from(graveyard):life:1] text=Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. mana={B}{B} type=Legendary Enchantment Creature subtype=Demigod power=2 toughness=* [/card] [card] name=Tymna the Weaver abilities=lifelink,partner auto=@each my secondmain restriction{compare(odcountminusodnoncountminusend)~morethan~0}:may pay({L:1}) draw:1 controller text=Lifelink -- At the beginning of your second main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) mana={1}{W}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Tymora's Invoker auto=name(Sleight of Hand){8}:draw:2 text=Sleight of Hand - {8}: Draw two cards. mana={1}{U} type=Creature subtype=Orc Rogue power=1 toughness=3 [/card] [card] name=Tyrant of Kher Ridges abilities=flying auto=damage:4 target(anytarget) auto={R}:1/0 ueot text=Flying -- When Tyrant of Kher Ridges enters, it deals 4 damage to any target. -- {R}: Tyrant of Kher Ridges gets +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Tyrant's Familiar abilities=flying,haste auto=aslongas(*[iscommander]|mybattlefield) 2/2 >0 auto=@combat(attacking) source(this) restriction{type(*[iscommander]|myBattlefield)~morethan~0}:damage:7 target(creature|opponentBattlefield) text=Flying, haste -- Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Tyrant's Scorn auto=destroy target(creature[manacost<=3]) auto=moveTo(hand) target(creature) text=Choose one -- Destroy target creature with mana value 3 or less. -- Return target creature to its owner's hand. mana={U}{B} type=Instant [/card] [card] name=Tyrite Sanctum auto={T}:add{C} auto={2}{T}:name(Creature becomes god) target(creature[legendary]|battlefield) transforms((God,newability[counter(1/1)])) forever auto={4}{T}{S}:name(Sacrifice and put indestructible counter) target(*[god]|battlefield) transforms((,newability[counter(0/0.1.Indestructible)],newability[this(counter{0/0.1.Indestructible}>=1) indestructible])) forever text={T}: Add {C}. -- {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. -- {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. type=Land [/card] [card] name=Tyrox, Saurid Tyrant mana={1}{R} type=Legendary Creature subtype=Dinosaur Warrior power=4 toughness=1 [/card] [card] name=Tyrranax Atrocity abilities=haste,poisonthreetoxic text=Haste -- Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) mana={3}{G}{G} type=Creature subtype=Phyrexian Dinosaur power=4 toughness=4 [/card] [card] name=Tyrranax Rex abilities=haste,trample,nofizzle,poisonfourtoxic auto=_WARD4_ text=This spell can't be countered. -- Trample, ward {4}, haste -- Toxic 4 (Players dealt combat damage by this creature also get four poison counters.) mana={4}{G}{G}{G} type=Creature subtype=Phyrexian Dinosaur power=8 toughness=8 [/card] [card] name=Tyvar the Bellicose auto=@combat(attacking) source(elf|myBattlefield):name(Gains deathtouch) all(trigger[to]) deathtouch ueot auto=lord(creature|myBattlefield) transforms((,newability[@producedmana(this|myBattlefield) turnlimited:name(Put 1/1 counter) counter(1/1.prodmanatot)])) text=Whenever one or more Elves you control attack, they gain deathtouch until end of turn. -- Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn." mana={2}{B}{G} type=Legendary Creature subtype=Elf Warrior power=5 toughness=4 [/card] [card] name=Tyvar's Stand target=creature|myBattlefield auto=+X/+X auto=hexproof auto=indestructible text=Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) mana={X}{G} type=Instant [/card] [card] name=Tyvar, the Pummeler auto={T(other creature|myBattlefield)}:indestructible ueot && tap auto={3}{G}{G}:notaTarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability])) text=Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. -- {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. mana={1}{G}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Uba Mask auto=replacedraw reveal:1 optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend auto=opponentreplacedraw reveal:1 revealzone(opponentlibrary) optionone all(*|reveal) moveto(exile) and!( transforms((,newability[canplayfromexile])) ueot)! optiononeend revealend text=If a player would draw a card, that player exiles that card face up instead. -- Each player may play cards they exiled with Uba Mask this turn. mana={4} type=Artifact [/card] [card] name=Uchbenbak, the Great Mistake abilities=menace,vigilance autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) _FINALITY_COUNTER_ asSorcery text=Vigilance, menace -- Descend 8 - {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) mana={3}{U}{B} type=Legendary Creature subtype=Skeleton Horror power=6 toughness=4 [/card] [card] name=Uchuulon anyzone=type:*[Crab;Ooze;Horror]:mybattlefield/4 cdaactive auto=@each my end:may name(Horrific Symbiosis) moveto(opponentexile) target(creature|opponentgraveyard) && all(this) clone text=Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. -- Horrific Symbiosis - At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon. mana={3}{B} type=Creature subtype=Crab Ooze Horror power=* toughness=4 [/card] [card] name=Ugin's Binding abilities=devoid target=*[-land|opponentBattlefield] auto=moveTo(hand) autograveyard=@movedto(eldrazi[manacost>=6]|mystack):may moveto(exile) and!(all(*[-land]|opponentBattlefield) moveto(hand))! auto=Whenever you castcolorless spell with mana value 7 or greater you may exile Ugin's Binding from your graveyard When you do return each nonland permanent you don't control to its owner's hand text=Devoid (This card has no color.) -- Return target nonland permanent you don't control to its owner's hand. -- Whenever you cast a colorless spell with mana value 7 or greater, you may exile Ugin's Binding from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Ugin's Conjurant abilities=hydra auto=counter(1/1,X) text=Ugin's Conjurant enters with X +1/+1 counters on it. -- If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. mana={X} type=Creature subtype=Spirit Monk power=0 toughness=0 [/card] [card] name=Ugin's Mastery auto=@movedTo(creature[colorless]|mystack):name(Manifest top card) manifest all(*[zpos=1]|mylibrary) auto=@each my blockers restriction{compare(pwrtotatt)~morethan~5}:name(Turn face-up) target(creature[morph]|mybattlefield) transforms((,newability[morph])) forever text=Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. mana={4} type=Enchantment [/card] [card] name=Ugluk of the White Hand auto=@movedTo(creature[-orc&-goblin]|graveyard) from(mybattlefield):name(Put 1/1 counter) counter(1/1) auto=@movedTo(creature[orc;goblin]|graveyard) from(mybattlefield):name(Put 1/1 counters) counter(1/1,2) text=Whenever another creature you control dies, put a +1/+1 counter on Ugluk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Ugluk instead. mana={2}{B}{R} type=Legendary Creature subtype=Orc Soldier power=3 toughness=3 [/card] [card] name=Ukkima, Stalking Shadow abilities=hiddenface,unblockable,partner partner=Cazur, Ruthless Stalker auto=_PARTNER_ auto=@movedto(this|nonbattlezone) from(battlefield):life:power controller auto=@movedto(this|nonbattlezone) from(battlefield):damage:power target(player) text=Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can't be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. mana={1}{U}{B} type=Legendary Creature subtype=Whale Wolf power=2 toughness=2 [/card] [card] name=Uktabi Kong abilities=trample auto=destroy all(artifact) auto={T(*[ape;-tapped]|mybattlefield)}{T(*[ape;-tapped]|mybattlefield)}:token(Ape,Creature Ape,1/1,green) text=Trample -- When Uktabi Kong comes into play, destroy all artifacts. -- Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play. mana={5}{G}{G}{G} type=Creature subtype=Ape power=8 toughness=8 [/card] [card] name=Ulamog's Despoiler auto=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && counter(1/1,2) all(this) text=As Ulamog's Despoiler enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters with four +1/+1 counters on it. mana={6} type=Creature subtype=Eldrazi Processor power=5 toughness=5 [/card] [card] name=Ulamog's Dreadsire abilities=vigilance auto=@targeted(this) from(*|opponentzones):choice name(This spell costs a sacrifice) name(This spell costs a sacrifice) target(*|opponentzones) transforms((,newability[choice name(Counter spell) target(*|mystack) fizzle],newability[if type(*[manacost>=1]|myBattlefield)~morethan~0 then choice name(Sacrifice a permanent) name(Sacrifice a permanent) target(*[manacost>=1]|mybattlefield) sacrifice])) oneshot auto={T}:create(eldrazi:creature eldrazi:10/10) text=Vigilance -- Ward-Sacrifice a permanent with mana value 1 or greater. -- {T}: Create a 10/10 colorless Eldrazi creature token. mana={10} type=Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Ulamog's Nullifier abilities=devoid,flash,flying auto=if type(*|opponentexile)~morethan~1 then name(Return 2 cards) may name(Return 2 cards) target(<2>*|opponentexile) moveto(ownergraveyard) && ability$!name(Counter spell) name(Counter spell) target(*|stack) fizzle!$ controller text=Devoid (This card has no color.) -- Flash -- Flying -- When Ulamog's Nullifier enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. mana={2}{U}{B} type=Creature subtype=Eldrazi Processor power=2 toughness=3 [/card] [card] name=Ulvenwald Behemoth abilities=trample,haste backside=Ulvenwald Oddity auto=lord(other creature|mybattlefield) 1/1 auto=lord(other creature|mybattlefield) trample auto=lord(other creature|mybattlefield) haste text=Trample, haste -- Other creatures you control get +1/+1 and have trample and haste. // Ulvenwald Oddity type=Creature subtype=Beast Horror color=green power=8 toughness=8 [/card] [card] name=Ulvenwald Oddity abilities=trample,haste backside=Ulvenwald Behemoth restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={5}{G}{G}:name(Transform) flip(backside) text=Trample, haste -- {5}{G}{G}: Transform Ulvenwald Oddity. // Ulvenwald Behemoth mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Umara Mystic abilities=flying auto=@movedTo(*[instant;sorcery;wizard]|myStack):2/0 ueot text=Flying -- Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. mana={1}{U}{R} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Umara Skyfalls auto=tap(noevent) auto={T}:add{U} text=Umara Skyfalls enters tapped. -- {T}: Add {U}. // {4}{U} Umara Wizard type=Land [/card] [card] name=Umara Wizard restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Umara Skyfalls) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Umara Skyfalls) name(Umara Skyfalls) flip(Umara Skyfalls) forcetype(land) auto=@movedTo(*[instant;sorcery;wizard]|myStack):flying ueot text=Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. // Umara Skyfalls mana={4}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=3 [/card] [card] name=Umbral Juke auto=choice name(Sacrifice planeswalker) target(player) ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) notaTarget(*[creature;planeswalker]|mybattlefield) sacrifice!$ targetedplayer auto=choice name(Create inkling) token(Inkling,Creature Inkling,2/1,white,black,flying) text=Choose one -- Target player sacrifices a creature or planeswalker. -- Create a 2/1 white and black Inkling creature token with flying. mana={2}{B} type=Instant [/card] [card] name=Umbris, Fear Manifest auto=foreach(*|opponentexile) 1/1 auto=all(*[zpos<=oppofindfirsttypeland]|opponentlibrary) moveto(exile) auto=@movedto(*[nightmare;horror]|mybattlefield):name(Exile cards) all(*[zpos<=oppofindfirsttypeland]|opponentexile) moveto(exile) text=Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. -- Whenever Umbris or another Nightmare or Horror enters under your control, target opponent exiles cards from the top of their library until they exile a land card. mana={3}{U}{B} type=Legendary Creature subtype=Nightmare Horror power=1 toughness=1 [/card] [card] name=Umezawa's Charm auto=choice target(creature) 2/2 ueot auto=choice target(creature) -1/-1 ueot auto=choice life:2 text=Choose one -- Target creature gets +2/+2 until end of turn. -- Target creature gets -1/-1 until end of turn. -- You gain 2 life. mana={1}{B} type=Instant [/card] [card] name=Umori, the Collector auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever text=Companion ⿿ Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -- As Umori, the Collector enters, choose a card type. -- Spells you cast of the chosen type cost {1} less to cast. mana={2}{BG}{BG} type=Legendary Creature subtype=Ooze power=4 toughness=5 [/card] [card] name=Unauthorized Exit target=*[-land] auto=moveTo(hand) auto=_SURVEIL1_ text=Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={1}{U} type=Instant [/card] [card] name=Unblinking Bleb facedown={3} autofacedown={2}{U}:morph aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot autofaceup=may name(Scry 2) _SCRY2_ text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Unblinking Observer auto=this(variable{type:*[hasdisturb]:mygraveyard}>0) {T}:add{U} auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:add{U} text={T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. type=Creature subtype=Homunculus mana={1}{U} power=2 toughness=1 [/card] [card] name=Unbounded Potential other={3}{W} name(Entwine) auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=ifnot paid(alternative) then choice name(Proliferate) _PROLIFERATE_ auto=alternative if type(creature|battlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(creature|battlefield) counter(1/1) auto=alternative _PROLIFERATE_ text=Choose one -- Put a +1/+1 counter on each of up to two target creatures. -- Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Entwine {3}{W} (Choose both if you pay the entwine cost.) mana={1}{W} type=Instant [/card] [card] name=Unbreakable Bond target=creature|myGraveyard auto=moveTo(myBattlefield) and!( transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever )! text=Return target creature card from your graveyard to the battlefield with a lifelink counter on it. mana={4}{B} type=Sorcery [/card] [card] name=Unbreakable Formation auto=_ADDENDUM_ all(creature|myBattlefield) counter(1/1) auto=_ADDENDUM_ all(creature|myBattlefield) vigilance auto=all(creature|myBattlefield) indestructible ueot text=Creatures you control gain indestructible until end of turn. -- Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. mana={2}{W} type=Instant [/card] [card] name=Unburied Earthcarver auto={2}{S(other creature|mybattlefield)}:counter(1/1) text={2}, Sacrifice another creature: Put a +1/+1 counter on this creature. mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Uncage the Menagerie auto=moveto(hand) target(creature[manacost=X]|mylibrary) text=Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle. mana={X}{G}{G} type=Sorcery [/card] [card] name=Unchained Berserker abilities=protection from white auto=this(attacking) 2/0 text=Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Unchained Berserker gets +2/+0 as long as it's attacking. mana={1}{R} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Uncharted Haven auto=tap(noevent) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend text=Uncharted Haven enters tapped. -- As Uncharted Haven enters, choose a color. -- {T}: Add one mana of the chosen color. type=Land [/card] [card] name=Unclaimed Territory auto={T}:add{C} auto=chooseatype transforms((,newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{W}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{U}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{R}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{G}],newability[this(variable{type:chosentype:myrestrictedcastingzone}>0) {T}:add{B}])) chooseend text=As Unclaimed Territory enters, choose a creature type. -- {T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. type=Land [/card] [card] name=Uncomfortable Chill auto=all(creature|opponentBattlefield) -2/-0 auto=draw:1 text=Creatures your opponents control get -2/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Unconventional Tactics target=creature auto=+3/+3 auto=flying autograveyard=@movedto(zombie|mybattlefield):pay({W}) moveto(hand) text=Target creature gets +3/+3 and gains flying until end of turn. -- Whenever a Zombie enters under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. mana={2}{W} type=Sorcery [/card] [card] name=Unctus's Retrofitter abilities=poisontoxic auto=may target(artifact|myBattlefield) transforms((Artifact Creature,setpower=4,settoughness=4)) text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Unctus's Retrofitter enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield. mana={2}{U} type=Creature subtype=Phyrexian Artificer power=2 toughness=3 [/card] [card] name=Unctus, Grand Metatect auto=lord(other creature[blue]|myBattlefield) transforms((,newability[@tapped(this):_LOOT_])) auto=lord(other creature[artifact]|myBattlefield) +1/+1 auto={p(U)}:target(creature|myBattlefield) becomes(artifact,blue) ueot asSorcery text=Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." -- Other artifact creatures you control get +1/+1. -- {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) mana={1}{U}{U} type=Legendary Artifact Creature subtype=Phyrexian Vedalken power=2 toughness=4 [/card] [card] name=Undead Augur auto=@movedTo(creature[zombie]|graveyard) from(mybattlefield):draw:1 && life:-1 text=Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. mana={B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Undead Butler auto=name(Mill 3 cards) deplete:3 controller auto=_DIES_may name(Exile and return) all(this|mygraveyard) moveto(myexile) and!( transforms((,newability[name(Return a creature) target(creature|mygraveyard) moveto(hand)])) oneshot )! text=When Undead Butler enters, mill three cards. (Put the top three cards of your library into your graveyard.) -- When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Undercellar Myconid auto=_SAPROLINGTOKEN_ auto=_DIES__SAPROLINGTOKEN_ auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Whenever Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token. -- {T}: Add one mana of any color. mana={2}{G} type=Creature subtype=Fungus power=1 toughness=2 [/card] [card] name=Undercellar Sweep auto=_INITIATIVE_CONTROLLER_ auto=@each my blockers restriction{compare(pinitiativeplusoinitiativeplusend)~morethan~0}:name(Create 2 soldiers) name(Create 2 soldiers) token(Soldiers,Creature Soldier,1/1,white,battleready) text=When Undercellar Sweep enters, you take the initiative. -- Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. mana={4}{W} type=Enchantment [/card] [card] name=Undercity restriction=never autocommandzone=transforms((,newability[shroud],indestructible)) forever autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Secret Entrance) name(Secret Entrance) target(land[basic]|mylibrary) moveto(hand)!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~2}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Forge or Lost Well) all(Undercity|mycommandzone) transforms((,newability[if type(creature|battlefield)~morethan~0 then choice name(Forge) name(Forge) all(Undercity|mycommandzone) counter(0/0.1.Forge) && target(creature|battlefield) counter(1/1.2)],newability[choice name(Lost Well) all(Undercity|mycommandzone) counter(0/0.1.LostWell) && _SCRY2_])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntforge)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Trap or Arena) name(Trap or Arena) transforms((,newability[choice name(Target player losses 5 life) all(Undercity|mycommandzone) counter(0/0.1.Trap) && target(player) life:-5],newability[if type(creature|battlefield)~morethan~0 then choice name(Goad creature) name(Goad creature) all(Undercity|mycommandzone) counter(0/0.1.Arena) && target(creature|battlefield) _GOAD_])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~3,compare(hascntlostwell)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Arena or Stash) name(Arena or Stash) transforms((,newability[choice name(Create treasure) all(Undercity|mycommandzone) counter(0/0.1.Stash) && _TREASURE_],newability[if type(creature|battlefield)~morethan~0 then choice name(Goad creature) name(Goad creature) all(Undercity|mycommandzone) counter(0/0.1.Arena) && target(creature|battlefield) _GOAD_])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~4,compare(hascnttrap)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Archives) name(Archives) draw:1 controller!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~4,compare(hascntstash)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Catacombs) name(Catacombs) token(Skeleton^Creature Skeleton^4/1^black^menace)!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~4,compare(hascntarena)~equalto~1}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Archives or Catacombs) name(Archives or Catacombs) transforms((,newability[choice name(Draw a card) draw:1 controller],newability[choice name(Create skeleton) name(Create skeleton) token(Skeleton^Creature Skeleton^4/1^black^menace)])) oneshot!$ controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~5}:choice name(Dungeon completed) all(Undercity|mycommandzone) completedungeon:1 controller autocommandzone=@counteradded(0/0,1,Explore) from(Undercity|mycommandzone) restriction{compare(hascntexplore)~equalto~5}:thisforeach(variable{type:*[twodngtrg]:myBattlefieldplus1plusend}) ability$!name(Throne of the Dead Three) name(Throne of the Dead Three) reveal:10 optionone name(Choose a creature) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!( shuffle )! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( moveTo(myBattlefield) and!( transforms((,newability[counter(1/1.3)],newability[counter(0/0,1,Hexproof)],newability[this(counter{0/0.1.Hexproof}>=1) hexproof],newability[phaseaction[my untap once sourceinplay] removeallcounters(0/0.1.Hexproof)])) ueot )! )! afterrevealedend revealend!$ controller text=You can't enter this dungeon unless you "venture into Undercity." -- Secret Entrance - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well) -- Forge - Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena) -- Lost Well - Scry 2. (Leads to: Arena, Stash) -- Trap! - Target player loses 5 life. (Leads to: Archives) -- Arena - Goad target creature. (Leads to: Archives, Catacombs) -- Stash - Create a Treasure token. (Leads to: Catacombs) -- Archives - Draw a card. (Leads to: Throne of the Dead Three) -- Catacombs - Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three) -- Throne of the Dead Three - Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle. type=Dungeon [/card] [card] name=Undercity Eliminator auto=may notaTarget(artifact,creature|mybattlefield) sacrifice && ability$! moveTo(exile) target(creature|opponentBattlefield) !$ controller text=When Undercity Eliminator enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. mana={3}{B}{B} type=Creature subtype=Gorgon Assassin power=3 toughness=3 [/card] [card] name=Undercity Necrolisk auto={1}{S(other creature|mybattlefield)}:counter(1/1) && menace ueot asSorcery text={1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.) mana={3}{B} type=Creature subtype=Zombie Lizard power=3 toughness=3 [/card] [card] name=Undercity Scavenger aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=may name(Sacrifice Creature) sacrifice notaTarget(other creature|mybattlefield) and!( all(this) counter(1/1,2) && _SCRY2_ )! text=When Undercity Scavenger enters, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. mana={3}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Undercity Scrounger auto={T} restriction{morbid}:_TREASURE_ text={T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{B} type=Artifact Creature subtype=Human Rogue power=1 toughness=4 [/card] [card] name=Undercity Sewers auto=tapped auto=_SURVEIL1_ text=({T}: Add {U} or {B}.) -- Undercity Sewers enters tapped. -- When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Island Swamp [/card] [card] name=Undercity Upheaval auto=all(creature|myBattlefield) transforms((,vigilance)) ueot auto=thisforeach(variable{type:creature:mygraveyard}>0) ability$!name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1)!$ controller text=Undergrowth -- Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn. mana={1}{G}{G} type=Sorcery [/card] [card] name=Undercity Uprising auto=all(creature|myBattlefield) deathtouch target=creature auto=_FIGHT_ restriction=type(creature|opponentbattlefield)~morethan~0 text=Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={2}{B}{G} type=Sorcery [/card] [card] name=Undercity's Embrace target=opponent auto=ability$!name(sacrifice creature) notaTarget(creature|myBattlefield) sacrifice!$ targetedplayer auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:4 controller text=Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. mana={2}{B} type=Instant [/card] [card] name=Undercover Butler auto=_ATTACKING_if compare(lifetotal)~lessthan~compare(opponentlifetotal) then unblockable ueot auto=_ATTACKING_if compare(lifetotal)~equalto~compare(opponentlifetotal) then unblockable ueot text=Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. mana={2}{UB} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Undercover Crocodelf auto=@combatdamaged(player) from(this):_CLUE_ facedown={3} autofacedown=_WARD2_ autofacedown={3}{GU}{GU}:morph text=Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -- Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) mana={4}{G}{U} type=Creature subtype=Elf Crocodile Detective power=5 toughness=5 [/card] [card] name=Underdark Basilisk abilities=deathtouch text=Deathtouch mana={1}{G} type=Creature subtype=Basilisk power=1 toughness=2 [/card] [card] name=Underdark Explorer abilities=menace auto=_INITIATIVE_CONTROLLER_ text=Menace (This creature can't be blocked except by two or more creatures.) -- When Underdark Explorer enters, you take the initiative. mana={4}{B} type=Creature subtype=Lizard Warrior power=5 toughness=3 [/card] [card] name=Underdark Rift auto={T}:add{C} auto={5}{T}{E}:name(Roll a d10) transforms((,newability[@dierolled(this|myexile) result(1) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(2)],newability[@dierolled(this|myexile) result(2) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(3)],newability[@dierolled(this|myexile) result(3) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(4)],newability[@dierolled(this|myexile) result(4) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(5)],newability[@dierolled(this|myexile) result(5) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(6)],newability[@dierolled(this|myexile) result(6) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(7)],newability[@dierolled(this|myexile) result(7) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(8)],newability[@dierolled(this|myexile) result(8) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(9)],newability[@dierolled(this|myexile) result(1) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(10)],newability[@dierolled(this|myexile) result(10) from(controller) once:name(Put in library) target(*[creature;planeswalkers;artifact]|battlefield) placefromthetop(11)],newability[rolld10 10 winability donothing winabilityend rolld10end])) ueot asSorcery text={T}: Add {C}. -- {5}, {T}, Exile Underdark Rift: Roll a d10. Put a target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery. type=Land [/card] [card] name=Underfoot Underdogs auto=create(goblin:creature goblin:1/1:red) auto={1}{T}:target(creature[power<=2]|myBattlefield) unblockable ueot text=When this creature enters, create a 1/1 red Goblin creature token. -- {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn. mana={2}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Underground Mortuary auto=tapped auto=_SURVEIL1_ text=({T}: Add {B} or {G}.) -- Underground Mortuary enters tapped. -- When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) type=Land subtype=Swamp Forest [/card] [card] name=Undergrowth Leopard abilities=vigilance auto={1}{S}:destroy target(artifact,enchantment) text=Vigilance -- {1}, Sacrifice this creature: Destroy target artifact or enchantment. mana={1}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Undergrowth Recon auto=@each my upkeep:target(land|mygraveyard) moveto(myBattlefield) and!(tap(noevent))! text=At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. mana={1}{G}{G} type=Enchantment [/card] [card] name=Undergrowth Stadium auto=tap(noevent) auto={T}:add{G} auto={T}:add{B} text=Undergrowth Stadium enters tapped unless you have two or more opponents. -- {T}: Add {B} or {G}. type=Land [/card] [card] name=Undermountain Adventurer auto=_INITIATIVE_CONTROLLER_ abilities=vigilance auto=this(variable{pdungeoncompleted}>0) {T}:Add{G}{G}{G}{G}{G}{G} auto=this(variable{pdungeoncompleted}=0) {T}:Add{G}{G} text=Vigilance -- When Undermountain Adventurer enters, you take the initiative. -- {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. mana={3}{G} type=Creature subtype=Giant Warrior power=3 toughness=4 [/card] [card] name=Underrealm Lich auto=replacedraw reveal:3 optionone name(Get card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={L:4}:indestructible && tap text=If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -- Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. mana={3}{B}{G} type=Creature subtype=Zombie Elf Shaman power=4 toughness=3 [/card] [card] name=Undersea Invader abilities=flash auto=tap(noevent) text=Flash -- Undersea Invader enters tapped. mana={4}{U}{U} type=Creature subtype=Giant Rogue power=5 toughness=6 [/card] [card] name=Underworld Breach auto=lord(*[-land]|myGraveyard) transforms((,newability[{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:name(Exile 3 and gain escape) canPlayFromGraveyard limit:1])) auto=@each my end:sacrifice all(this) text=Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -- At the beginning of the end step, sacrifice Underworld Breach. mana={1}{R} type=Enchantment [/card] [card] name=Underworld Cerberus abilities=threeblockers auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones) auto=lord(*|mygraveyard) cantbetargetof(*|myzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones) auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones) auto=_DIES_moveto(myexile) all(this) && moveto(hand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard) text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. mana={3}{B}{R} type=Creature subtype=Dog power=6 toughness=6 [/card] [card] name=Underworld Charger abilities=cantblock retrace={4}{B}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape) auto=if paid(retrace) then counter(1/1,2) text=Underworld Charger can't block. -- Escape-{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Underworld Charger escapes with two +1/+1 counters on it. mana={2}{B} type=Creature subtype=Nightmare Horse power=3 toughness=3 [/card] [card] name=Underworld Fires auto=all(creature) exiledeath ueot auto=all(planeswalker) exiledeath ueot auto=all(creature) damage:1 auto=all(planeswalker) damage:1 text=Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Underworld Hermit auto=_SQUIRRELTOKEN_*type:manab:mybattlefield text=When Underworld Hermit enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={4}{B}{B} type=Creature subtype=Human Peasant power=3 toughness=3 [/card] [card] name=Underworld Rage-Hound abilities=mustattack retrace={3}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) auto=if paid(retrace) then counter(1/1) text=Underworld Rage-Hound attacks each combat if able. -- Escape-{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Underworld Rage-Hound escapes with a +1/+1 counter on it. mana={1}{R} type=Creature subtype=Elemental Dog power=3 toughness=1 [/card] [card] name=Underworld Sentinel auto=_ATTACKING_target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )! auto=_DIES_moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile) text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield. mana={3}{B}{B} type=Creature subtype=Skeleton Soldier power=4 toughness=5 [/card] [card] name=Undying Malice target=creature auto=transforms((,newability[inplaytapdeath],newability[counterdeath])) ueot text=Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." mana={B} type=Instant [/card] [card] name=Unesh, Criosphinx Sovereign abilities=flying auto=lord(Sphinx|nonbattlezone) altercost(colorless,-2) auto=moverandom(*) from(mylibrary) to(myhand) && moverandom(*) from(mylibrary) to(mygraveyard) auto=@movedto(sphinx|mybattlefield):moverandom(*) from(mylibrary) to(myhand) && moverandom(*) from(mylibrary) to(mygraveyard) text=Flying -- Sphinx spells you cast cost {2} less to cast. -- Whenever Unesh, Criosphinx Sovereign or another Sphinx enters under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. mana={4}{U}{U} type=Legendary Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Unexpected Conversion auto=name(Draw and exile) draw:2 controller && all(this|mystack) transforms((,newability[may name(Exile a card) target(*[instant;sorcery]|myhand) moveto(myexile) and!( transforms((,newability[name(Search same cards) target(*[share!name!]|myhandlibrary) moveto(exile) and!( moverandom(*[instant;sorcery]) from(mylibrary) to(myhand) )!],newability[name(Seek a card) moverandom(*[instant;sorcery]) from(mylibrary) to(myhand)])) oneshot )!])) oneshot text=Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way. mana={2}{U} type=Sorcery [/card] [card] name=Unexpected Fangs target=creature auto=transforms((,newability[counter(1/1)],newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever text=Put a +1/+1 counter and a lifelink counter on target creature. mana={1}{B} type=Instant [/card] [card] name=Unexpected Potential abilities=hiddenface,isconspiracy restriction=never autocommandzone=chooseaname transforms((,newability[lord(*[chosenname]|mycastingzone) anytypeofmana])) forever chooseend text=Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) -- You may spend mana as though it were mana of any color to cast spells with the chosen name. type=Conspiracy [/card] [card] name=Unexpected Results auto=shuffle auto=reveal:1 optionone transforms((,newability[if type(land|reveal)~morethan~0 then moveto(hand) && all(*[land]|reveal) moveto(ownerbattlefield)])) forever optiononeend optiontwo name(Put Back) target(<1>*[-land]|reveal) moveto(mylibrary) and!(transforms((,newability[may activate castcard(normal)])) oneshot)! optiontwoend revealend text=Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. mana={2}{G}{U} type=Sorcery [/card] [card] name=Unexpected Windfall auto=draw:2 controller auto=_TREASURE_*2 text=As an additional cost to cast this spell, discard a card. -- Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{R}{R}{D(other *|myhand)} type=Instant [/card] [card] name=Unexpectedly Absent target=*[-land] auto=placefromthetop(fullpaidplus1plusend) text=Put target nonland permanent into its owner's library just beneath the top X cards of that library. mana={X}{W}{W} type=Instant [/card] [card] name=Unexplained Disappearance target=creature|battlefield auto=moveto(hand) aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL1_ text=Return target creature to its owner's hand. -- Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{U} type=Instant [/card] [card] name=Unexplained Vision aicode=activate transforms((,newability[all(*[zpos<=3]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=if casted(this) then if spent({U}{U}{U}) then _SCRY3_ auto=draw:3 controller text=Draw three cards. -- Adamant - If at least three blue mana was spent to cast this spell, scry 3. mana={4}{U} type=Sorcery [/card] [card] name=Unfathomable Truths abilities=devoid auto=Draw:3 auto=_ELDRAZISPAWN_ text=Devoid (This card has no color.) -- Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." mana={4}{U} type=Instant [/card] [card] name=Unforgiving One abilities=menace auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~0}:name(Return creature) name(Return creature) target(creature[manacost<=0]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~1}:name(Return creature) name(Return creature) target(creature[manacost<=1]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~2}:name(Return creature) name(Return creature) target(creature[manacost<=2]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~3}:name(Return creature) name(Return creature) target(creature[manacost<=3]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~4}:name(Return creature) name(Return creature) target(creature[manacost<=4]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~5}:name(Return creature) name(Return creature) target(creature[manacost<=5]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~6}:name(Return creature) name(Return creature) target(creature[manacost<=6]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~7}:name(Return creature) name(Return creature) target(creature[manacost<=7]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~8}:name(Return creature) name(Return creature) target(creature[manacost<=8]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~9}:name(Return creature) name(Return creature) target(creature[manacost<=9]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~10}:name(Return creature) name(Return creature) target(creature[manacost<=10]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~11}:name(Return creature) name(Return creature) target(creature[manacost<=11]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~12}:name(Return creature) name(Return creature) target(creature[manacost<=12]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~13}:name(Return creature) name(Return creature) target(creature[manacost<=13]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~14}:name(Return creature) name(Return creature) target(creature[manacost<=14]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~15}:name(Return creature) name(Return creature) target(creature[manacost<=15]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~16}:name(Return creature) name(Return creature) target(creature[manacost<=16]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~17}:name(Return creature) name(Return creature) target(creature[manacost<=17]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~18}:name(Return creature) name(Return creature) target(creature[manacost<=18]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~equalto~19}:name(Return creature) name(Return creature) target(creature[manacost<=19]|mygraveyard) moveto(myBattlefield) auto=@combat(attacking) source(this) restriction{type(creature[modified]|myBattlefield)~morethan~19}:name(Return creature) name(Return creature) target(creature[manacost<=20]|mygraveyard) moveto(myBattlefield) text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Unfriendly Fire target=anytarget auto=damage:4 text=Unfriendly Fire deals 4 damage to target creature or player. mana={4}{R} type=Instant [/card] [card] name=Unhallowed Phalanx auto=tap(noevent) text=Unhallowed Phalanx enters tapped. mana={4}{B} type=Creature subtype=Zombie Soldier power=1 toughness=13 [/card] [card] name=Unholy Heat auto=ifnot delirium then name(Deals 2 damage) damage:2 target(creature,planeswalker) auto=if delirium then name(Deals 6 damage) damage:6 target(creature,planeswalker) text=Unholy Heat deals 2 damage to target creature or planeswalker. -- Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. mana={R} type=Instant [/card] [card] name=Unholy Indenture target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):if cantargetcard(*[-token]|*) then transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Unholy Officiant abilities=vigilance auto={4}{W}:name(Put 1/1 counter) counter(1/1) text=Vigilance -- {4}{W}: Put a +1/+1 counter on Unholy Officiant. mana={W} type=Creature subtype=Vampire Cleric power=1 toughness=2 [/card] [card] name=Unifying Theory auto=@movedTo(*|mystack):ability$!name(Pay 2) pay[[{2}]] draw:2!$ controller auto=@movedTo(*|opponentstack):ability$!name(Pay 2) pay[[{2}]] draw:2!$ opponent text=Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Union of the Third Path auto=draw:1 && life:type:*:myhand controller text=Draw a card, then you gain life equal to the number of cards in your hand. mana={2}{W} type=Instant [/card] [card] name=Unite the Coalition auto=thisforeach(variable{5}) ability$!name(Choose one) choice target(creature) phaseout _ choice target(player) draw:1 _ choice moveTo(exile) all(*|opponentgraveyard) _ choice damage:2 target(anytarget) _ choice destroy target(*[artifact;enchantment]) !$ controller text=Choose five. You may choose the same mode more than once. -- - Target permanent phases out. -- - Target player draws a card. -- - Exile target player's graveyard. -- - Unite the Coalition deals 2 damage to any target. -- - Destroy target artifact or enchantment. mana={2}{W}{U}{B}{R}{G} type=Instant [/card] [card] name=United Battlefront auto=name(look) reveal:7 optionone choice target(*[-creature;-land;-instant;-sorcery&manacost<=3]|reveal) moveTo(battlefield) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={3}{W} type=Sorcery [/card] [card] name=Universal Automaton abilities=changeling text=Changeling (This card is every creature type.) mana={1} type=Artifact Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Universal Surveillance auto=name(Draw X cards) draw:x controller text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw X cards. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Unleash Fury target=creature auto=dynamicability ueot text=Double the power of target creature until end of turn. mana={1}{R} type=Instant [/card] [card] name=Unleash Shell target=creature,planeswalker auto=damage:5 auto=damage:2 targetcontroller text=Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller. mana={3}{R}{R} type=Instant [/card] [card] name=Unlikely Aid target=creature auto=+2/+0 auto=indestructible text=Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{B} type=Instant [/card] [card] name=Unliving Psychopath auto={B}:1/-1 ueot auto=this(power=1) {B}{T}:destroy target(creature[power<1]) auto=this(power=2) {B}{T}:destroy target(creature[power<2]) auto=this(power=3) {B}{T}:destroy target(creature[power<3]) auto=this(power=4) {B}{T}:destroy target(creature[power<4]) auto=this(power=5) {B}{T}:destroy target(creature[power<5]) auto=this(power=6) {B}{T}:destroy target(creature[power<6]) auto=this(power=7) {B}{T}:destroy target(creature[power<7]) auto=this(power=8) {B}{T}:destroy target(creature[power<8]) auto=this(power=9) {B}{T}:destroy target(creature[power<9]) auto=this(power=10) {B}{T}:destroy target(creature[power<10]) auto=this(power=11) {B}{T}:destroy target(creature[power<11]) auto=this(power=12) {B}{T}:destroy target(creature[power<12]) auto=this(power=13) {B}{T}:destroy target(creature[power<13]) auto=this(power=14) {B}{T}:destroy target(creature[power<14]) auto=this(power=15) {B}{T}:destroy target(creature[power<15]) auto=this(power=16) {B}{T}:destroy target(creature[power<16]) auto=this(power=17) {B}{T}:destroy target(creature[power<17]) auto=this(power=18) {B}{T}:destroy target(creature[power<18]) auto=this(power=19) {B}{T}:destroy target(creature[power<19]) auto=this(power=20) {B}{T}:destroy target(creature[power<20]) text={B}: Unliving Psychopath gets +1/-1 until end of turn. -- {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. mana={2}{B}{B} type=Creature subtype=Zombie Assassin power=0 toughness=4 [/card] [card] name=Unlucky Drop target=*[artifact;creature] auto=transforms((,newability[choice name(Put on top) moveto(myLibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot text=Target artifact or creature's owner puts it on the top or bottom of their library. mana={3}{U} type=Instant [/card] [card] name=Unmarked Grave auto=name(Search library) target(*[-legendary]|myLibrary) moveto(myGraveyard) and!( shuffle )! text=Search your library for a nonlegendary card, put that card into your graveyard, then shuffle. mana={1}{B} type=Sorcery [/card] [card] name=Unmoored Ego auto=chooseanameopp name(Search that cards) target(*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) transforms((,newability[if cantargetcard(*|hand) then moveto(exile) and!( draw:1 controller )!],newability[if cantargetcard(*|graveyard) then moveto(exile)],newability[if cantargetcard(*|library) then moveto(exile)],newability[shuffle])) oneshot chooseend text=Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. mana={1}{U}{B} type=Sorcery [/card] [card] name=Unnatural Aggression abilities=devoid target=creature|mybattlefield auto=transforms((,newability[dynamicability target(creature|opponentbattlefield) ueot])) forever restriction=type(creature|opponentbattlefield)~morethan~0 text=Devoid (This card has no color.) -- Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. mana={2}{G} type=Instant [/card] [card] name=Unnatural Growth auto=@each combatbegins:name(Double power and toughness) all(creature|myBattlefield) transforms((,newability[p/t])) ueot text=At the beginning of each combat, double the power and toughness of each creature you control until end of turn. mana={1}{G}{G}{G}{G} type=Enchantment [/card] [card] name=Unnatural Moonrise flashback={2}{R}{G} auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside) auto=name(Gets 1/0 and trample) target(creature) transforms((,newability[1/0],trample,newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller])) ueot text=It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card." -- Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R}{G} type=Sorcery [/card] [card] name=Unnatural Restoration target=*[-instant;-sorcery]|mygraveyard auto=moveTo(hand) auto=_PROLIFERATE_ text=Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{G} type=Sorcery [/card] [card] name=Unquenchable Fury target=creature auto=teach(creature) transforms((,newability[_ATTACKING_damage:type:*:opponenthand opponent])) autograveyard=_DIES_moveTo(hand) text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." -- When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Unquenchable Thirst target=creature auto=aslongas(Desert|mybattlefield,myGraveyard) tap auto=doesnotuntap text=Enchant creature -- When Unquenchable Thirst enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Unraveling Mummy auto={1}{W}:target(Zombie[attacking]) lifelink auto={1}{B}:target(Zombie[attacking]) deathtouch text={1}{W}: Target attacking Zombie gains lifelink until end of turn. -- {1}{B}: Target attacking Zombie gains deathtouch until end of turn. mana={1}{W}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Unrooted Ancestor abilities=flash auto={1}{S(other creature|mybattlefield)}:name(indestructible) transforms((,indestructible,newability[tap])) ueot text=Flash -- {1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) mana={2}{B} type=Creature subtype=Spirit Cleric power=3 toughness=2 [/card] [card] name=Unruly Catapult abilities=defender auto={T}:damage:1 opponent auto=@movedTo(instant,sorcery|mystack):untap text=Defender -- {T}: Unruly Catapult deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Unruly Catapult. mana={2}{R} type=Artifact Creature subtype=Construct power=0 toughness=4 [/card] [card] name=Unruly Krasis abilities=trample auto=_ATTACKING_may target(other creature|myBattlefield) transforms((,setpower=power,settoughness=power)) ueot auto={3}{G}{U}:_ADAPT3_ text=Trample -- Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. -- {3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) mana={1}{G}{U} type=Creature subtype=Shark Octopus Lizard power=4 toughness=4 [/card] [card] name=Unscrupulous Agent auto=ability$! target(*|myhand) moveto(exile) !$ target(opponent) text=When Unscrupulous Agent enters, target opponent exiles a card from their hand. mana={1}{B} type=Creature subtype=Elf Detective power=1 toughness=1 [/card] [card] name=Unscrupulous Contractor auto=may notaTarget(creature|mybattlefield) sacrifice and!( target(player) ability$! draw:2 && life:-2 !$ targetedplayer )! autohand={2}{B}:_PLOT_ autoexile=_PLOTCAST_ text=When Unscrupulous Contractor enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. -- Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={2}{B} type=Creature subtype=Human Assassin power=3 toughness=2 [/card] [card] name=Unseal the Necropolis auto=all(player) deplete:3 auto=may moveTo(hand) notaTarget(creature|myGraveyard) text=Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player mills three cards.) mana={2}{B} type=Instant [/card] [card] name=Unsettled Mariner abilities=changeling auto=@movedto(*[instant;sorcery]|opponentstack):may name(Counter a spell that target you or your permanents) target(*[instant;sorcery]|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=Changeling (This card is every creature type.) -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. mana={W}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Unsettling Twins auto=_MANIFEST_DREAD_ text=When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) mana={3}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Unsparing Boltcaster auto=damage:5 target(creature[damaged]|opponentBattlefield) text=When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn. mana={2}{R} type=Creature subtype=Ogre Wizard power=3 toughness=3 [/card] [card] name=Unstable Footing #MISSING: Damage can't be prevented is not supported ATM kicker={3}{R} auto=if paid(kicker) then damage:5 target(player) text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. mana={R} type=Instant [/card] [card] name=Unstoppable Ogre auto=target(creature) cantblock ueot text=When Unstoppable Ogre enters, target creature can't block this turn. mana={2}{R} type=Artifact Creature subtype=Ogre Warrior power=4 toughness=1 [/card] [card] name=Unstoppable Plan auto=@each my end:untap all(*[-land]|myBattlefield) auto=lord(creature|myBattlefield) text=At the beginning of your end step, untap all nonland permanents you control. mana={2}{U} type=Enchantment [/card] [card] name=Unsubstantiate restriction=compare(type:creature:battlefieldplustype:*:stackplusend)~morethan~0 auto=if type(creature|battlefield)~morethan~0 then choice name(Return target creature) name(Return target creature) target(creature|battlefield) moveTo(hand) auto=if type(*|stack)~morethan~0 then choice name(Return target spell) name(Return target spell) target(*|stack) spellmover(hand) text=Return target spell or creature to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Untaidake, the Cloud Keeper auto=tap(noevent) auto=this(variable{type:*[legendary]:myrestrictedcastingzone}>0) {T}{L:2}:add{C}{C} text=Untaidake, the Cloud Keeper enters tapped. -- {T}, Pay 2 life: Add {2}. Spend this mana only to cast legendary spells. type=Legendary Land [/card] [card] name=Untamed Kavu abilities=vigilance, trample kicker={3} auto=if paid(kicker) then counter(1/1,3) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Vigilance, trample -- If Untamed Kavu was kicked, it enters with three +1/+1 counters on it. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Untamed Pup abilities=trample,nightbound backside=Hound Tamer auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1) auto=lord(other *[wolf;werewolf]|myBattlefield) trample text=Trample -- Other Wolves and Werewolves you control have trample. -- {3}{G}: Put a +1/+1 counter on target creature. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hound Tamer type=Creature subtype=Werewolf color=green power=4 toughness=4 [/card] [card] name=Unwanted Remake target=creature auto=destroy && ability$! _MANIFEST_DREAD_ !$ targetcontroller text=Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) mana={W} type=Instant [/card] [card] name=Unwavering Initiate abilities=vigilance autograveyard={4}{W}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=Vigilance -- Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Unwilling Ingredient abilities=menace autograveyard={2}{B}{E}:draw:1 controller && life:-1 controller text=Menace (This creature can't be blocked except by two or more creatures.) -- {2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life. mana={B} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Unwind target=*[-creature]|stack auto=fizzle auto=may name(Untap lands) untap target(land) text=Counter target noncreature spell. Untap up to three lands. mana={2}{U} type=Instant [/card] [card] name=Up the Beanstalk auto=draw:1 auto=@movedTo(*[manacost>=5]|mystack):draw:1 text=When Up the Beanstalk enters and whenever you cast a spell with mana value 5 or greater, draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Upriser Renegade auto=foreach(other creature[modified]|myBattlefield) 2/0 text=Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) mana={1}{R} type=Creature subtype=Human Samurai power=1 toughness=3 [/card] [card] name=Urabrask abilities=first strike backside=The Great Work restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(*[instant;sorcery]|mystack):name(Damage opponent and add mana) name(Damage opponent and add mana) transforms((,newability[damage:1 opponent],newability[add{R}])) oneshot auto={R} restriction{thisturn(*[instant;sorcery]|mystack)~morethan~2}:name(Exile and return) name(Exile and return) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery text=First strike -- Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. -- {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. mana={2}{R}{R} type=Legendary Creature subtype=Phyrexian Praetor power=4 toughness=4 [/card] [card] name=Urabrask's Anointer auto=damage:type:creature[counter{0/0.1.oil}]:mybattlefield target(anytarget) text=When Urabrask's Anointer enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. mana={3}{R} type=Artifact Creature subtype=Phyrexian Wizard power=4 toughness=2 [/card] [card] name=Urabrask's Forge auto=@each my combatbegins:name(Put oil counter) counter(0/0,1,Oil) && token(Phyrexian Horror,Creature Phyrexian Horror,hascntoil/1,red,trample,haste,treason) text=At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step. mana={2}{R} type=Artifact [/card] [card] name=Urban Daggertooth abilities=vigilance auto=_ENRAGE__PROLIFERATE_ text=Vigilance -- Enrage - Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=3 [/card] [card] name=Urban Utopia target=land auto=draw:1 controller auto=teach(land) {T}:add{G} auto=teach(land) {T}:add{W} auto=teach(land) {T}:add{U} auto=teach(land) {T}:add{R} auto=teach(land) {T}:add{B} text=Enchant land -- When Urban Utopia enters, draw a card. -- Enchanted land has " {T}: Add one mana of any color." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Urborg Lhurgoyf kicker={UB} other={1}{G}{U}{B} name(Both kickers) auto=if paid(kicker) then deplete:3 auto=alternative deplete:6 anyzone=type:creature:graveyard/type:creature:graveyardplus1plusend cdaactive text=Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) -- As Urborg Lhurgoyf enters, mill three cards for each time it was kicked. -- Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. mana={1}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Urborg Panther auto=@combat(attacking) source(this):transforms((,newability[{B}{S}:destroy target(creature[blocking])])) ueot auto={S(Feral Shadow|mybattlefield)}{S(Breathstealer|mybattlefield)}{S(Urborg Panther|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(Spirit of the Night|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. -- Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle. mana={2}{B} type=Creature subtype=Nightstalker Cat power=2 toughness=2 [/card] [card] name=Urborg Repossession kicker={1}{G} target=creature|mygraveyard auto=moveTo(hand) && life:2 auto=if paid(kicker) then target(*[artifact;creature;enchantment;land;planeswalker]|mygraveyard) moveto(hand) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Urborg Scavengers auto=if type(creature|graveyard)~morethan~0 then name(Exile creature) name(Exile creature) transforms((,newability[counter(1/1)],newability[target(creature|graveyard) moveto(exile) and!( counter(0/0.1.UrborgExiled) )!])) oneshot auto=@combat(attacking) source(this) restriction{type(creature|graveyard)~morethan~0}:name(Exile creature) name(Exile creature) transforms((,newability[counter(1/1)],newability[target(creature|graveyard) moveto(exile) and!( counter(0/0.1.UrborgExiled) )!])) oneshot auto=aslongas(creature[flying&counter{0/0.1.UrborgExiled}]|exile) flying auto=aslongas(creature[first strike&counter{0/0.1.UrborgExiled}]|exile) first strike auto=aslongas(creature[double strike&counter{0/0.1.UrborgExiled}]|exile) double strike auto=aslongas(creature[deathtouch&counter{0/0.1.UrborgExiled}]|exile) deathtouch auto=aslongas(creature[haste&counter{0/0.1.UrborgExiled}]|exile) haste auto=aslongas(creature[hexproof&counter{0/0.1.UrborgExiled}]|exile) hexproof auto=aslongas(creature[indestructible&counter{0/0.1.UrborgExiled}]|exile) indestructible auto=aslongas(creature[lifelink&counter{0/0.1.UrborgExiled}]|exile) lifelink auto=aslongas(creature[menace&counter{0/0.1.UrborgExiled}]|exile) menace auto=aslongas(creature[reach&counter{0/0.1.UrborgExiled}]|exile) reach auto=aslongas(creature[menace&counter{0/0.1.UrborgExiled}]|exile) menace auto=aslongas(creature[vigilance&counter{0/0.1.UrborgExiled}]|exile) vigilance text=Whenever Urborg Scavengers enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. -- Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. mana={2}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Ureni of the Unwritten abilities=flying,trample auto=reveal:8 optionone may target(Dragon[creature]|reveal) moveTo(battlefield) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend auto=_ATTACKING_reveal:8 optionone may target(Dragon[creature]|reveal) moveTo(battlefield) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Flying, trample -- Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={4}{G}{U}{R} type=Legendary Creature subtype=Spirit Dragon power=7 toughness=7 [/card] [card] name=Ureni, the Song Unending abilities=flying,protection from white,protection from black auto=foreach(land|myBattlefield) ability$! damage:1 target(creature,planeswalker|opponentBattlefield) !$ controller text=Flying, protection from white and from black -- When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. mana={5}{G}{U}{R} type=Legendary Creature subtype=Spirit Dragon power=10 toughness=10 [/card] [card] name=Urgoros, the Empty One abilities=flying auto=@combatdamaged(player) from(this):ability$!name(discard) reject notaTarget(*|myhand)!$ auto=@combatdamaged(player) from(this):if type(*|opponentHand)~lessthan~1 then draw:1 text=Flying -- Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. mana={4}{B}{B} type=Legendary Creature subtype=Specter power=4 toughness=3 [/card] [card] name=Urn of Godfire auto={2}:Add{W} auto={2}:Add{U} auto={2}:Add{B} auto={2}:Add{R} auto={2}:Add{G} auto={6}{T}{S}:destroy target(creature,enchantment) text={2}: Add one mana of any color. -- {6}, {T}, Sacrifice Urn of Godfire: Destroy target creature or enchantment. mana={1} type=Artifact [/card] [card] name=Uro, Titan of Nature's Wrath auto=ifnot paid(retrace) then sacrifice auto=life:3 controller && draw:1 controller auto=may name(Put land in play) moveto(mybattlefield) target(land|myhand) auto=_ATTACKING_life:3 controller && draw:1 controller auto=_ATTACKING_may moveto(mybattlefield) target(land|myhand) retrace={G}{G}{U}{U}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)}{E(other *|mygraveyard)} name(Escape) text=When Uro enters, sacrifice it unless it escaped. -- Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. -- Escape-{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) mana={1}{G}{U} type=Legendary Creature subtype=Elder Giant power=6 toughness=6 [/card] [card] name=Ursine Champion auto={5}{G}:3/3 && transforms((bear berserker)) ueot limit:1 text={5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Ursine Monstrosity abilities=trample auto=@each my combatbegins:deplete:1 && transforms((,mustattack,indestructible,newability[mygravecardtypes/mygravecardtypes])) ueot text=Trample -- At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard. mana={2}{G} type=Creature subtype=Bear Mutant power=3 toughness=3 [/card] [card] name=Urtet, Remnant of Memnarch auto=@movedTo(Myr|mystack):create(myr:artifact creature myr:1/1) auto=@each my combatbegins:untap all(myr|myBattlefield) auto={W}{U}{B}{R}{G}{T}:all(myr|myBattlefield) counter(1/1,3) myturnonly text=Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. -- At the beginning of combat on your turn, untap each Myr you control. -- {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. mana={3} type=Legendary Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Uruk-hai Berserker auto=name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller text=When Uruk-hai Berserker enters, the Ring tempts you. mana={2}{B} type=Creature subtype=Orc Berserker power=3 toughness=2 [/card] [card] name=Urza's Armor auto=@damaged(controller):life:1 controller text=If a source would deal damage to you, prevent 1 of that damage. mana={6} type=Artifact [/card] [card] name=Urza's Avenger #Banding ability not available ATM. auto={0}:name(Gain flying) transforms((,flying,newability[-1/-1])) ueot auto={0}:name(Gain first strike) transforms((,first strike,newability[-1/-1])) ueot auto={0}:name(Gain trample) transforms((,trample,newability[-1/-1])) ueot text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={6} type=Artifact Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Urza's Bauble aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller auto={T}{S}:target(player) reveal:1 revealzone(opponenthand) optionone name(Look a card) target(<1>*|reveal) moveto(hand) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Urza's Cave auto={T}:Add{C} auto={3}{T}{S}:moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) text={T}: Add {C}. -- {3}, {T}, Sacrifice Urza's Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle. type=Land subtype=Urza's Cave [/card] [card] name=Urza's Command auto=choice name(Creatures get -2/0 and create powerstone) token(Powerstone) and!( tap(noevent) )! && ability$!name(Creatures get -2/0) all(creature|opponentbattlefield) transforms((,newability[-2/0])) ueot!$ controller auto=choice name(Creatures get -2/0 and create construct) token(Construct) and!( tap(noevent) )! && ability$!name(Creatures get -2/0) all(creature|opponentbattlefield) transforms((,newability[-2/0])) ueot!$ controller auto=choice name(Creatures get -2/0 and scry) scry:1 scrycore dontshow delayed transforms((,newability[draw:1 controller],newability[all(creature|opponentbattlefield) transforms((,newability[-2/0])) ueot])) oneshot scrycoreend scryend auto=choice name(Create powerstone and create construct) token(Construct) and!( transforms((,newability[tap(noevent)],newability[token(Powerstone) and!( tap(noevent) )!])) forever )! auto=choice name(Create powerstone and scry) token(Powerstone) and!( transforms((,newability[tap(noevent)],newability[name(Scry 1 and draw) scry:1 scrycore delayed draw:1 controller scrycoreend scryend])) oneshot )! auto=choice name(Create construct and scry) token(Construct) and!( transforms((,newability[tap(noevent)],newability[name(Scry 1 and draw) scry:1 scrycore delayed draw:1 controller scrycoreend scryend])) forever )! text=Choose two -- Creatures you don't control get -2/-0 until end of turn. -- Create a tapped Powerstone token. -- Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." -- Scry 1, then draw a card. mana={2}{U}{U} type=Instant [/card] [card] name=Urza's Miter auto=@movedTo(artifact|mygraveyard) from(mybattlefield):pay({3}) draw:1 text=Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. mana={3} type=Artifact [/card] [card] name=Urza's Rage #MISSING: damage can't be prevented not supported ATM target=anytarget abilities=nofizzle kicker={8}{R} auto=damage:3 auto=if paid(kicker) then damage:7 text=Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) -- Urza's Rage can't be countered. -- Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. mana={2}{R} type=Instant [/card] [card] name=Urza's Rebuff auto=Choice target(*|stack) fizzle auto=Choice tap target(creature) text=Choose one - -- - Counter target spell. -- - Tap up to two target creatures. mana={1}{U}{U} type=Instant [/card] [card] name=Urza's Ruinous Blast auto=moveto(exile) all(*[-legendary;-land]) text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Exile all nonland permanents that aren't legendary restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={4}{W} type=Legendary Sorcery [/card] [card] name=Urza's Saga auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=this(counter{0/0.1.Lore}) transforms((,newability[{T}:add{C}])) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) transforms((,newability[{2}{T}:token(Construct)])) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Search artifact) target(artifact[manacost<=1]|mylibrary) moveto(mybattlefield) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Urza's Saga gains "{T}: Add {C}." -- II - Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control.'" -- III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle. type=Enchantment Land subtype=Urza's Saga [/card] [card] name=Urza's Science Fair Project auto={2}:all(this) rolld6 6 winability counter(0/0,1,UrzaEffect) winabilityend loseability counter(0/0,1,UrzaEffect) loseabilityend rolld6end auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets -2/-2) name(Gets -2/-2) all(this) transforms((,newability[-2/-2],newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(It deals no combat damage) name(It deals no combat damage) all(this) transforms((,newability[preventAllCombatDamage from(this)],newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains vigilance) name(Gains vigilance) all(this) transforms((,vigilance,newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains first strike) name(Gains first strike) all(this) transforms((,first strike,newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gains flying) name(Gains flying) all(this) transforms((,flying,newability[counter(0/0.-1.UrzaEffect)])) ueot auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.UrzaEffect}=1) name(Gets 2/2) name(Gets 2/2) all(this) transforms((,newability[2/2],newability[counter(0/0.-1.UrzaEffect)])) ueot text={2}: Roll a six-sided die for Urza's Science Fair Project. -- 1 It gets -2/-2 until end of turn. -- 2 It deals no combat damage this turn. -- 3 Attacking does not cause it to tap this turn. -- 4 It gains first strike until end of turn. -- 5 It gains flying until end of turn. -- 6 It gets +2/+2 until end of turn. mana={6} type=Artifact Creature power=4 toughness=4 [/card] [card] name=Urza's Sylex auto={2}{W}{W}{T}:name(Exile and destroy) all(this) moveto(exile) and!( transforms((,newability[all(*[-land]|mybattlefield) destroy],newability[all(*[-land]|opponentbattlefield) destroy],newability[ability$!if type(land|mybattlefield)~morethan~6 then name(Choose lands to destroy) name(Choose lands to destroy) name(Choose lands to destroy) target(land|mybattlefield) destroy!$ controller],newability[ability$!if type(land|mybattlefield)~morethan~6 then name(Choose lands to destroy) name(Choose lands to destroy) name(Choose lands to destroy) target(land|mybattlefield) destroy!$ opponent])) oneshot )! asSorcery auto=@movedto(exile) from(myBattlefield):name(Search planeswalker) pay({2}) name(Search planeswalker) target(planeswalker|mylibrary) moveto(hand) and!( shuffle )! text={2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. -- When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. mana={3} type=Legendary Artifact [/card] [card] name=Urza's Tome auto={3}{T}:_LOOT_ auto={3}{T} restriction{type(*[artifact;legendary;saga]|mygraveyard)~morethan~0}:name(exile a historic card) draw:1 && transforms((,newability[notaTarget(*[artifact;legendary;saga]|mygraveyard) moveto(exile)])) oneShot text={3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) mana={2} type=Artifact [/card] [card] name=Urza's Workshop auto={T}:name(Add single mana) add{C} auto=this(variable{type:artifact:mybattlefield}>2) {T}:name(Add mana for each urza's) name(Add mana for each urza's) foreach(land[urza's]|mybattlefield) add{C} auto=foreach(|myBattlefield) text={T}: Add {C}. -- Metalcraft - {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts. type=Land subtype=Urza's [/card] [card] name=Urza, Chief Artificer anyzone=affinity(creature[artifact]|myBattlefield) reduce({1}) auto=lord(other artifact[creature]|myBattlefield) menace auto=@each my end:create(construct) text=Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.) -- Artifact creatures you control have menace. -- At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." mana={3}{W}{U}{B} type=Legendary Creature subtype=Human Artificer power=4 toughness=5 [/card] [card] name=Urza, Lord High Artificer auto=create(Construct) auto=aslongas(artifact[-tapped]|mybattlefield) {T(artifact|myBattlefield)}:add{U} restriction{compare(ishuman)~morethan~0} auto={5}:name(Shuffle and play) shuffle && reveal:1 optionone name(Reveal)if type(*|reveal)~morethan~0 then name(Check to play) target(*|reveal) transforms((,newability[if type(*|mybattlefield)~morethan~0 then castcard(putinplay)])) else name(do not play) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) moveTo(exile) optiontwoend revealend text=When Urza, Lord High Artificer enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." -- Tap an untapped artifact you control: Add {U}. -- {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. mana={2}{U}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=4 [/card] [card] name=Urza, Lord Protector auto=lord(artifact,instant,sorcery|mycastingzone) altercost(colorless,-1) auto={7}:name(Meld Urza) name(Meld Urza) target(The Mightstone and Weakstone|mybattlefield) meld(Urza, Planeswalker) text=Artifact, instant, and sorcery spells you cast cost {1} less to cast. -- {7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery. mana={1}{W}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=4 [/card] [card] name=Urza, Powerstone Prodigy abilities=vigilance auto={1}{T}:name(Draw and discard) draw:1 controller && ability$!name(Discard a card) reject notaTarget(*|myhand)!$ controller auto=@discarded(artifact|myhand) turnlimited:name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=Vigilance -- {1}, {T}: Draw a card, then discard a card. -- Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={2}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Urza, Prince of Kroog auto=lord(artifact[creature]|myBattlefield) 2/2 auto={6}:target(artifact|myBattlefield) clone and!( transforms((creature Soldier,setpower=1,settoughness=1)) forever )! text=Artifact creatures you control get +2/+2. -- {6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. mana={2}{W}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Usher of the Fallen abilities=boast auto={1}{W} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && token(Warrior,Creature Human Warrior,1/1,white) limit:hasabilitytwoboastplus1plusend auto={W} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && token(Warrior,Creature Human Warrior,1/1,white) limit:hasabilitytwoboastplus1plusend text=Boast-{1}{W}: Create a 1/1 white Human Warrior creature token. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={W} type=Creature subtype=Spirit Warrior power=2 toughness=1 [/card] [card] name=Utility Knife auto=name(Attach to creature) rehook target(creature|myBattlefield) auto=teach(creature) 1/1 auto={3}:equip text=When Utility Knife enters, attach it to target creature you control. -- Equipped creature gets +1/+1. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Uurg, Spawn of Turg anyzone=type:land:mygraveyard/5 cdaactive auto=@each my upkeep:name(Reveal) reveal:1 optionone name(Choose to put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend auto={B}{G}{S(land|myBattlefield)}:life:2 text=Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. -- At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -- {B}{G}, Sacrifice a land: You gain 2 life. mana={B}{B}{G} type=Legendary Creature subtype=Frog Beast power=* toughness=5 [/card] [card] name=Uvilda, Dean of Perfection other={3}{R}{R} name(Nassari, Dean of Expression) otherrestriction=can play creature,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Nassari, Dean of Expression) autostack=if paid(alternative) then name(Nassari, Dean of Expression) name(Nassari, Dean of Expression) flip(Nassari, Dean of Expression) forcetype(Legendary Creature) auto=this(variable{isflipped}<1) {T}:name(Exile instant or sorcery) target(*[instant;sorcery]|myhand) moveto(exile) and!( transforms((,newability[counter(0/0.3.hone)],newability[@each my upkeep restriction{compare(hascnthone)~morethan~0}:counter(0/0.-1.hone)],newability[@each my upkeep restriction{compare(hascnthone)~equalto~1}:changecost(colorless:-4)],newability[@each my upkeep restriction{compare(hascnthone)~lessthan~2}:canplayfromexile])) forever )! text={T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs 4 less to cast this way." // {3}{R}{R} Nassari, Dean of Expression mana={2}{U} type=Legendary Creature subtype=Djinn Wizard power=2 toughness=2 [/card] [card] name=Vacuumelt abilities=hasnokicker,hasreplicate target=creature kicker=multi{2}{U} name(Replicate) auto=name(Return to hand) moveto(hand) auto=thisforeach(variable{kicked}>0) ability$!name(Copy Vacuumelt) name(Copy Vacuumelt) activate castcard(copied noevent named!:Vacuumelt:!)!$ controller text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner's hand. mana={2}{U} type=Sorcery [/card] [card] name=Vadrik, Astral Archmage auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=@transformed(*[day;night]|battlefield):name(Put 1/1 counter) counter(1/1) auto=thisforeach(variable{power}>0) lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) text=If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters. -- Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. -- Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. type=Legendary Creature subtype=Human Wizard mana={1}{U}{R} power=1 toughness=2 [/card] [card] name=Vadrok, Apex of Thunder abilities=flying,first strike,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={1}{WU}{R}{R} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder auto=@mutated(this):may name(Cast noncreature card) target(*[-creature&manacost<=3]|mygraveyard) activate castcard(normal) auto=@mutated(mytgt):may name(Cast noncreature card) target(*[-creature&manacost<=3]|mygraveyard) activate castcard(normal) text=Mutate {1}{WU}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying, first strike -- Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost. mana={U}{R}{W} type=Legendary Creature subtype=Elemental Dinosaur Cat power=3 toughness=3 [/card] [card] name=Vaevictis Asmadi, the Dire abilities=flying auto=@combat(attacking) source(this) restriction{type(*|mybattlefield)~morethan~0}:target(*|mybattlefield) sacrifice and!( reveal:1 optionone target(<1>*[-instant;-sorcery]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend )! auto=@combat(attacking) source(this) restriction{type(*|opponentbattlefield)~morethan~0}:target(*|opponentbattlefield) sacrifice and!( reveal:1 revealzone(opponentlibrary) optionone target(<1>*[-instant;-sorcery]|reveal) moveto(opponentbattlefield) optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(opponentlibrary) optiontwoend revealend )! text=Flying -- Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. mana={3}{B}{R}{G} type=Legendary Creature subtype=Elder Dragon power=6 toughness=6 [/card] [card] name=Valakut Awakening restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Valakut Stoneforge) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Valakut Stoneforge) name(Valakut Stoneforge) flip(Valakut Stoneforge) forcetype(land) auto=may name(Put cards on bottom and draw) target(*|myhand) bottomoflibrary and!( draw:1 )! auto=draw:1 controller text=Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // Valakut Stoneforge mana={2}{R} type=Instant [/card] [card] name=Valakut Exploration auto=_LANDFALL_all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )! auto=@each my end restriction{type(*[fresh]|myExile)~morethan~0}:count(type:*[fresh]:myExile) && moveTo(myGraveyard) all(*[fresh]|myExile) && damage:countedamount opponent text=Landfall - Whenever a land enters under your control, exile the top card of your library. You may play that card for as long as it remains exiled. -- At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent. mana={2}{R} type=Enchantment [/card] [card] name=Valakut Stoneforge auto=tap(noevent) auto={T}:add{R} text=Valakut Stoneforge enters tapped. -- {T}: Add {R}. // {2}{R} Valakut Awakening type=Land [/card] [card] name=Valduk, Keeper of the Flame auto=@each my combatbegins:thisforeach(auras) create(elemental:creature elemental:3/1:red:trample,haste,and!( transforms((,newability[phaseaction[end once] moveto(exile)])) forever )!) auto=@each my combatbegins:thisforeach(gear) create(elemental:creature elemental:3/1:red:trample,haste,and!( transforms((,newability[phaseaction[end once] moveto(exile)])) forever )!) text=At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. mana={2}{R} type=Legendary Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Valentin, Dean of the Vein abilities=menace,lifelink other={2}{G}{G} name(Lisette, Dean of the Root) otherrestriction=can play creature,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Lisette, Dean of the Root) autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature) auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! )! ])) oneshot text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root mana={B} type=Legendary Creature subtype=Vampire Warlock power=1 toughness=1 [/card] [card] name=Valgavoth's Faithful auto={3}{B}{S}:target(creature|mygraveyard) moveTo(battlefield) asSorcery text={3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Valgavoth's Lair abilities=hexproof auto=tap(noevent) auto=chooseacolor {T}:add{chosencolor} chooseend text=Hexproof -- Valgavoth's Lair enters tapped. As it enters, choose a color. -- {T}: Add one mana of the chosen color. type=Enchantment Land [/card] [card] name=Valiant Knight auto=lord(other knight|myBattlefield) +1/+1 auto={3}{W}{W}:all(knight|myBattlefield) double strike ueot text=Other Knights you control get +1/+1. -- {3}{W}{W}: Knights you control gain double strike until end of turn. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Valiant Rescuer abilities=cycling auto=@cycled(*|myHand) turnlimited:_HUMANSOLDIERTOKEN_ autohand=__CYCLING__({2}) text=Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Valiant Veteran auto=lord(other soldier|myBattlefield) +1/+1 autograveyard={3}{W}{W}{E}:all(soldier|myBattlefield) counter(1/1) text=Other Soldiers you control get +1/+1. -- {3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control. mana={1}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Valki, God of Lies backside=Tibalt, Cosmic Impostor other={5}{B}{R} name(Tibalt, Cosmic Impostor) otherrestriction=can play planeswalker,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autostack=if paid(alternative) then flip(backside) forcetype(Legendary Planeswalker) auto=ifnot paid(alternative) then if type(creature|opponenthand)~morethan~0 then name(Reveal hand and exile creature) name(Reveal hand and exile creature) name(Reveal hand and exile creature) target(creature|opponenthand) imprint auto=ifnot paid(alternative) then if type(creature|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponenthand) auto=this(variable{hasevict}>0) this(variable{iscopied}<1) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled creature) target(creature[evictname]|opponentexile) moveTo(opponenthand)])) auto=this(variable{hasevict}>0) this(variable{iscopied}<1) transforms((,newability[{eval(evictmc)}:name(Becomes copy of exiled creature) name(Becomes copy of exiled creature) copy target(creature[evictname]|opponentexile)])) text=When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. -- {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. // {5}{B}{R} Tibalt, Cosmic Impostor mana={1}{B} type=Legendary Creature subtype=God power=2 toughness=1 [/card] [card] name=Valkmira, Protector's Shield auto=lord(*|mybattlefield) absorb auto=@damageof(player):life:1 controller auto=@movedto(*[instant;sorcery]|opponentstack):may name(Counter a spell that target you or your permanents) target(*[instant;sorcery]|opponentstack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) oneshot text=If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. // {2}{W} Reidane, God of the Worthy mana={3}{W} type=Legendary Artifact [/card] [card] name=Valkyrie Harbinger abilities=flying,lifelink auto=@each end restriction{compare(lifegain)~morethan~3}:token(Angel,Creature Angel,4/4,white,flying,vigilance) text=Flying, lifelink -- At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. mana={4}{W}{W} type=Creature subtype=Angel Cleric power=4 toughness=5 [/card] [card] name=Valkyrie's Call auto=@movedTo(creature[-token;-angel]|graveyard) from(mybattlefield):all(trigger[to]) moveTo(battlefield) and!(transforms((Angel,newability[counter(1/1)],flying)) forever )! text=Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types. mana={3}{W}{W} type=Enchantment [/card] [card] name=Valkyrie's Sword autostack=may name(Create angel and attach) pay({4}{W}) name(Create angel and attach) moveTo(mybattlefield) and!( transforms((,newability[token(Warrior^Creature Angel Warrior^4/4^white^flying^vigilance)],newability[rehook target(warrior[token;angel;fresh]|mybattlefield)])) oneshot )! auto={3}:equip auto=teach(creature) 2/1 text=When Valkyrie's Sword enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. -- Equipped creature gets +2/+1. -- Equip {3} mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Valley Floodcaller abilities=flash auto=lord(*[-creature]|myHand) asflash auto=@movedTo(*[-creature]|mystack):all(*[bird;frog;otter;rat]|myBattlefield) Untap auto=@movedTo(*[-creature]|mystack):all(*[bird;frog;otter;rat]|myBattlefield) 1/1 text=Flash -- You may cast noncreature spells as though they had flash. -- Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them. mana={2}{U} type=Creature subtype=Otter Wizard power=2 toughness=2 [/card] [card] name=Valley Mightcaller abilities=trample auto=@movedTo(other *[Frog;rabbit;raccoon;squirrel]|myBattlefield):counter(1/1) text=Trample -- Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller. mana={G} type=Creature subtype=Frog Warrior power=1 toughness=1 [/card] [card] name=Valley Questcaller auto=@movedTo(other *[rabbit;bat;birds;mouse]|myBattlefield):_SCRY1_ auto=lord(other *[rabbit;bat;birds;mouse]|myBattlefield) 1/1 text=Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. -- Other Rabbits, Bats, Birds, and Mice you control get +1/+1. mana={1}{W} type=Creature subtype=Rabbit Warrior power=2 toughness=3 [/card] [card] name=Valley Rally other={2}{R} name(Gift a Food) auto=alternative _FOOD_ opponent auto=alternative target(creature|myBattlefield) first strike auto=all(creature|myBattlefield) 2/0 text=Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Valley Rotcaller abilities=menace auto=_ATTACKING_life:-othertype:*[squirrel;bat;lizard;rat]:myBattlefield opponent auto=_ATTACKING_life:othertype:*[squirrel;bat;lizard;rat]:myBattlefield controller text=Menace -- Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control. mana={1}{B} type=Creature subtype=Squirrel Warlock power=1 toughness=3 [/card] [card] name=Valor Singer auto=@each my combatbegins:name(Creature gets 1/0) target(creature|myBattlefield) 1/0 ueot text=Combat Inspiration - At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Tiefling Bard power=2 toughness=3 [/card] [card] name=Valor of the Worthy target=creature auto=teach(creature) 1/1 auto=@movedTo(mytgt|nonbattlezone) from(battlefield):_SPIRITTOKEN_ text=Enchant creature -- Enchanted creature gets +1/+1. -- When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Valor's Reach Tag Team abilities=doublefacedeath auto=name(Create warriors) token(Warrior,Creature Warrior,3/2,red,white)*2 and!( transforms((,newability[@combat(attacking) source(this) restriction{type(creature[attacking]|battlefield)~morethan~1}:name(Put 1/1 counter) counter(1/1)])) forever )! text=Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature." color=red,white type=Sorcery [/card] [card] name=Valorous Steed abilities=vigilance auto=_KNIGHTTOKEN_ text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance. mana={4}{W} type=Creature subtype=Unicorn power=3 toughness=3 [/card] [card] name=Vampire Champion abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={3}{B} type=Creature subtype=Vampire Soldier power=3 toughness=3 [/card] [card] name=Vampire Charmseeker abilities=flying auto=target(instant,sorcery,creature|graveyard) moveTo(hand) text=Assist (Another player can pay up to {6} of this spell's cost.) -- Flying -- When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand. mana={6}{U}{B} type=Creature subtype=Vampire Wizard power=3 toughness=4 [/card] [card] name=Vampire Gourmand auto=_ATTACKING_may sacrifice notaTarget(other creature|myBattlefield) and!( all(this) unblockable && draw:1 )! text=Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Vampire Neonate auto={2}{T}:life:-1 opponent && life:1 text={2}, {T}: Each opponent loses 1 life and you gain 1 life. mana={B} type=Creature subtype=Vampire power=0 toughness=3 [/card] [card] name=Vampire Opportunist auto={6}{B}:life:-2 opponent && life:2 controller text={6}{B}: Each opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Vampire Revenant abilities=flying text=Flying mana={3}{B} type=Creature subtype=Vampire Spirit power=3 toughness=1 [/card] [card] name=Vampire Scrivener abilities=flying auto=@lifeof(player) from(*[-lifefaker]|*) restriction{myturnonly}:counter(1/1) auto=@lifelostof(player) restriction{myturnonly}:counter(1/1) text=Flying -- Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. -- Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. mana={4}{B} type=Creature subtype=Vampire Warlock power=2 toughness=2 [/card] [card] name=Vampire Slayer auto=@damaged(vampire|battlefield) from(this):all(trigger[to]) destroy text=Whenever Vampire Slayer deal damage to a Vampire, destroy that creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Vampire Socialite abilities=menace auto=if compare(oplifelost)~morethan~0 then name(All vampires get 1/1 counter) name(All vampires get 1/1 counter) all(other *[vampire]|myBattlefield) counter(1/1) auto=@movedto(other *[vampire]|mybattlefield) restriction{compare(oplifelost)~morethan~0}:name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. -- As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it. type=Creature subtype=Vampire Noble mana={B}{R} power=2 toughness=2 [/card] [card] name=Vampire Soulcaller abilities=flying,cantblock auto=target(creature|mygraveyard) moveto(hand) text=Flying -- This creature can't block. -- When this creature enters, return target creature card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Vampire Warlock power=3 toughness=2 [/card] [card] name=Vampire Sovereign abilities=flying auto=target(opponent) life:-3 auto=life:3 controller text=Flying -- When Vampire Sovereign enters, target opponent loses 3 life and you gain 3 life. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Vampire Spawn auto=name(Gain life) life:2 controller && life:-2 opponent text=When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life. mana={2}{B} type=Creature subtype=Vampire power=2 toughness=3 [/card] [card] name=Vampire of the Dire Moon abilities=deathtouch,lifelink text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Vampire's Kiss target=player auto=life:-2 auto=life:2 controller auto=_BLOOD_*2 controller text=Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={1}{B} type=Sorcery [/card] [card] name=Vampire's Zeal target=creature auto=2/2 auto=if cantargetcard(vampire) then first strike text=Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. mana={W} type=Instant [/card] [card] name=Vampires' Vengeance auto=damage:2 all(creature[-vampire]|battlefield) auto=name(Create blood) _BLOOD_ text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={2}{R} type=Instant [/card] [card] name=Vance's Blasting Cannons auto=@each my upkeep:all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[counter(0/0.1.BlastingCannons)])) ueot )! auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~2}:may flip(Spitfire Bastion) text=At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. -- Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. mana={3}{R} type=Legendary Enchantment [/card] [card] name=Vandalize auto=ability$! name(Destroy artifact) may name(Destroy artifact) destroy target(artifact) restriction{type(artifact|battlefield)~morethan~0}!$ controller auto=ability$! name(Destroy land) may name(Destroy land) destroy target(land) restriction{type(land|battlefield)~morethan~0}!$ controller text=Choose one or both -- Destroy target artifact. -- Destroy target land. mana={4}{R} type=Sorcery [/card] [card] name=Vanguard Seraph abilities=flying auto=@lifeof(player) turnlimited:_SURVEIL1_ text=Flying -- Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={3}{W} type=Creature subtype=Angel Warrior power=3 toughness=3 [/card] [card] name=Vanguard of the Rose auto={1}{S(other *[creature;artifact]|mybattlefield)}:indestructible ueot && tap text={1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. mana={1}{W} type=Creature subtype=Vampire Knight power=3 toughness=1 [/card] [card] name=Vanguard's Shield auto={3}:equip auto=teach(creature) 0/3 text=Equipped creature gets +0/+3 and can block an additional creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vanish from Sight target=*[-land] auto=name(Put top or bottom) transforms((,newability[choice name(Put on top) moveto(mylibrary)],newability[choice name(Put on bottom) bottomoflibrary])) oneshot auto=_SURVEIL1_ text=Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={3}{U} type=Instant [/card] [card] name=Vanish into Eternity restriction=type(*[-land&-creature]|battlefield)~morethan~0 otherrestriction=type(*[creature]|battlefield)~morethan~0 other={5}{W} name(Target a creature) auto=alternative name(Exile a creature) name(Exile a creature) target(creature|battlefield) moveto(exile) auto=ifnot paid(alternative) then name(Exile a nonland permanent) name(Exile a nonland permanent) target(*[-land&-creature]|battlefield) moveto(exile) text=This spell costs {3} more to cast if it targets a creature. -- Exile target nonland permanent. mana={2}{W} type=Instant [/card] [card] name=Vanish into Memory target=creature auto=moveto(exile) and!( transforms((,newability[draw:power controller],newability[phaseaction[my upkeep once checkex] moveto(ownerbattlefield)],newability[@movedto(this|ownerbattlefield) from(exile) once:target(*|myhand) reject])) forever )! text=Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. mana={2}{W}{U} type=Instant [/card] [card] name=Vanishing Verse target=*[-multicolor]|battlefield auto=moveto(exile) text=Exile target monocolored permanent. mana={W}{B} type=Instant [/card] [card] name=Vanquish the Horde abilities=affinityallcreatures auto=destroy all(creature) text=This spell costs {1} less to cast for each creature on the battlefield. -- Destroy all creatures. mana={6}{W}{W} type=Sorcery [/card] [card] name=Vanquish the Weak target=creature[power<=3] auto=destroy text=Destroy target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Vanquisher's Axe auto=teach(creature) 2/0 auto={2}:equip text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Vanquisher's Banner auto=chooseatype all(this) transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[@movedTo(creature[chosentype]|mystack):draw:1 controller])) forever chooseend text=As Vanquisher's Banner enters, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- Whenever you cast a creature spell of the chosen type, draw a card. mana={5} type=Artifact [/card] [card] name=Vantress Gargoyle abilities=flying auto=aslongas(*|opponentgraveyard) cantattack <7 auto=aslongas(*|opponentgraveyard) cantpwattack <7 auto=aslongas(*|myHand) cantblock <4 auto={T}:all(player) deplete:1 text=Flying -- Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. -- Vantress Gargoyle can't block unless you have four or more cards in hand. -- {T}: Each player mills a card. mana={1}{U} type=Artifact Creature subtype=Gargoyle power=5 toughness=4 [/card] [card] name=Vantress Paladin abilities=flying auto=if casted(this) then if spent({U}{U}{U}) then counter(1/1) text=Flying -- Adamant - If at least three blue mana was spent to cast this spell, Vantress Paladin enters with a +1/+1 counter on it. mana={3}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Varchild, Betrayer of Kjeldor auto=@combatdamaged(player) from(this):create(Survivor:Creature Survivor:1/1:red)*thatmuch opponent auto=lord(survivor|opponentBattlefield) cantblock auto=lord(survivor|opponentBattlefield) cantattack auto=lord(survivor|opponentBattlefield) cantpwattack auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(myBattlefield) all(survivor) text=Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. -- Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. -- When Varchild leaves the battlefield, gain control of all Survivors. mana={2}{R} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Varina, Lich Queen auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:draw:type:zombie[attacking]:myBattlefield && transforms((,newability[target(*|myhand) reject])) forever auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:life:type:zombie[attacking]:myBattlefield auto={2}{E(*|mygraveyard)}{E(*|mygraveyard)}:_ZOMBIETOKEN_ and!( tap(noevent) )! text=Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. -- {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. mana={1}{W}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Varis, Silverymoon Ranger abilities=reach auto=_WARD1_ auto=@movedTo(*[creature;planeswalker]|mystack) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0} turnlimited:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot auto=@dungeoncompleted(*[dungeon]|mysideboard) from(controller):name(Create wolf) _WOLFTOKEN_ text=Reach, ward {1} -- Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.) -- Whenever you complete a dungeon, create a 2/2 green Wolf creature token. mana={1}{G}{G} type=Legendary Creature subtype=Human Elf Ranger power=3 toughness=3 [/card] [card] name=Varragoth, Bloodsky Sire abilities=boast,deathtouch auto={1}{B} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! !$ targetedPlayer limit:hasabilitytwoboastplus1plusend auto={B} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! !$ targetedPlayer limit:hasabilitytwoboastplus1plusend text=Deathtouch -- Boast-{1}{B}: Target player searches their library for a card, then shuffles their library and puts that card on top of it. (Activate this ability only if this creature attacked this turn and only once each turn.) mana={2}{B} type=Legendary Creature subtype=Demon Rogue power=2 toughness=3 [/card] [card] name=Vastwood Fortification restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Vastwood Thicket) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Vastwood Thicket) name(Vastwood Thicket) flip(Vastwood Thicket) forcetype(land) auto=name(Choose a creature) name(Choose a creature) target(creature) counter(1/1) text=Put a +1/+1 counter on target creature. // Vastwood Thicket mana={G} type=Sorcery [/card] [card] name=Vastwood Surge aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend kicker={4} auto=if paid(kicker) then counter(1/1,2) all(creature|myBattlefield) text=Kicker 4 (You may pay an additional 4 as you cast this spell.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Vastwood Thicket auto=tap(noevent) auto={T}:add{G} text=Vastwood Thicket enters tapped. -- {T}: Add {G}. // {G} Vastwood Fortification type=Land [/card] [card] name=Vat Emergence target=creature|graveyard auto=moveTo(myBattlefield) auto=_PROLIFERATE_ text=Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={4}{B} type=Sorcery [/card] [card] name=Vat of Rebirth auto=@movedTo(other artifact,creature|graveyard) from(myBattlefield):counter(0/0,1,oil) auto={2}{B}{T}{C(0/0,-4,oil)}:target(creature|mygraveyard) moveTo(mybattlefield) asSorcery text=Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth. -- {2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. mana={B} type=Artifact [/card] [card] name=Vault Plunderer auto=target(player) ability$! draw:1 && life:-1 !$ targetedPlayer text=When Vault Plunderer enters, target player draws a card and loses 1 life. mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Vault Robber auto={1}{T}:name(Exile creature) target(creature|mygraveyard) moveto(myexile) and!( _TREASURE_ )! text={1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Creature subtype=Dwarf Rogue power=1 toughness=3 [/card] [card] name=Vault of Catlacan auto={T}:add{W} auto={T}:add{R} auto={T}:add{G} auto={T}:add{B} auto={T}:add{U} auto={T}:name(Add blue mana for each artifact) name(Add blue mana for each artifact) foreach(artifact|mybattlefield) add{U} text=(Transforms from Storm the Vault.) -- {T}: Add one mana of any color. -- {T}: Add {U} for each artifact you control. type=Legendary Land [/card] [card] name=Vault of Champions auto=tap(noevent) auto={T}:add{W} auto={T}:add{B} text=Vault of Champions enters tapped unless you have two or more opponents. -- {T}: Add {W} or {B}. type=Land [/card] [card] name=Vecna abilities=indestructible auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) _ZOMBIETOKEN_ auto=@each my upkeep:name(Pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller && life:-2 controller auto=@each my combatbegins restriction{compare(phandcount)~morethan~0}:phandcount/phandcount ueot text=At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. -- At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life. -- At the beginning of combat on your turn, Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. type=Legendary Creature subtype=Zombie God power=8 toughness=8 color=black [/card] [card] name=Vectis Gloves auto={2}:equip auto=teach(creature) 2/0 auto=teach(creature) transforms((,newability[aslongas(land[artifact]|opponentBattlefield) unblockable >0])) text=Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vector Glider abilities=flying text=Flying color=blue type=Enchantment Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Vedalken Engineer auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{W}{W} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{W}{W} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{G}{G} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{G}{G} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{B}{B} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{B}{B} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}{R} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{R}{R} auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{U}{U} auto=this(variable{type:artifact:myBattlefield}>0) {T}:add{U}{U} text={T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={1}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=1 [/card] [card] name=Vedalken Humiliator auto=@combat(attacking) source(this) restriction{type(artifact|mybattlefield)~morethan~2}:all(creature|opponentBattlefield) transforms((,newability[loseabilities],setpower=1,settoughness=1)) text=Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. mana={3}{U} type=Creature subtype=Vedalken Wizard power=3 toughness=4 [/card] [card] name=Vedalken Infiltrator abilities=unblockable auto=aslongas(artifact|myBattlefield) 1/0 >2 text=Vedalken Infiltrator can't be blocked. -- Metalcraft - Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts. mana={1}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=3 [/card] [card] name=Vedalken Mesmerist auto=_ATTACKING_target(creature|opponentBattlefield) -2/-0 ueot text=Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. mana={1}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Vedalken Plotter auto=target(land|mybattlefield) moveto(opponentbattlefield) and!( target(land|opponentbattlefield) moveto(mybattlefield) )! text=When Vedalken Plotter enters, exchange control of target land you control and target land an opponent controls. mana={2}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Vega, the Watcher abilities=flying auto=@movedTo(*|mystack) from(mygraveyard):draw:1 controller auto=@movedTo(*|mystack) from(mylibrary):draw:1 controller auto=@movedTo(*|mystack) from(mysideboard):draw:1 controller auto=@movedTo(*|mystack) from(myexile):draw:1 controller auto=@movedTo(*|mystack) from(mycommandzone):draw:1 controller auto=@movedTo(*|mystack) from(opponentzones):draw:1 controller text=Flying -- Whenever you cast a spell from anywhere other than your hand, draw a card. mana={1}{W}{U} type=Legendary Creature subtype=Bird Spirit power=2 toughness=2 [/card] [card] name=Veil of Assimilation auto=target(creature|myBattlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) auto=@movedTo(other artifact|myBattlefield):target(creature|myBattlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) text=Whenever Veil of Assimilation or another artifact enters under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. mana={1}{W} type=Artifact [/card] [card] name=Veil of Summer auto=if thisturn(*[blue;black]|opponentstack)~morethan~0 then draw:1 controller auto=all(*|mybattlefield) transforms((,newability[@targeted(*|mystack) from(instant|opponentzones):choice name(Spells can't be countered) name(Spells can't be countered) all(instant|opponentzones) fizzle])) ueot auto=lord(*|myBattlefield) cantbetargetof(*[blue;black]) ueot text=Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) mana={G} type=Instant [/card] [card] name=Veiled Crocodile auto=aslongas(*|myhand) transforms((Crocodile Creature,setpower=4,settoughness=4)) forever all(this) <1 auto=aslongas(*|opponenthand) transforms((Crocodile Creature,setpower=4,settoughness=4)) forever all(this) <1 text=When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. mana={2}{U} type=Enchantment [/card] [card] name=Veiled Sentry auto=@movedto(*[manacost=0]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=0,settoughness=0)) forever auto=@movedto(*[manacost=1]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=1,settoughness=1)) forever auto=@movedto(*[manacost=2]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=2,settoughness=2)) forever auto=@movedto(*[manacost=3]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=3,settoughness=3)) forever auto=@movedto(*[manacost=4]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=4,settoughness=4)) forever auto=@movedto(*[manacost=5]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=5,settoughness=5)) forever auto=@movedto(*[manacost=6]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=6,settoughness=6)) forever auto=@movedto(*[manacost=7]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=7,settoughness=7)) forever auto=@movedto(*[manacost=8]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=8,settoughness=8)) forever auto=@movedto(*[manacost=9]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=9,settoughness=9)) forever auto=@movedto(*[manacost=10]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=10,settoughness=10)) forever auto=@movedto(*[manacost=11]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=11,settoughness=11)) forever auto=@movedto(*[manacost=12]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=12,settoughness=12)) forever auto=@movedto(*[manacost=13]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=13,settoughness=13)) forever auto=@movedto(*[manacost=14]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=14,settoughness=14)) forever auto=@movedto(*[manacost=15]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=15,settoughness=15)) forever auto=@movedto(*[manacost=16]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=16,settoughness=16)) forever auto=@movedto(*[manacost=17]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=17,settoughness=17)) forever auto=@movedto(*[manacost=18]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=18,settoughness=18)) forever auto=@movedto(*[manacost=19]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=19,settoughness=19)) forever auto=@movedto(*[manacost=20]|opponentstack) once:this(counter{0/0.1.VeiledTransformed}=0) transforms((removetypes,newability[counter(0/0.1.VeiledTransformed)])) forever && transforms((Creature Illusion,setpower=20,settoughness=20)) forever text=When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value. mana={U} type=Enchantment [/card] [card] name=Veiled Shade auto={1}{B}:1/1 ueot text={1}{B}: Veiled Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Vein Ripper abilities=flying auto=@targeted(this) from(*|opponentzones):choice name(This spell costs a sacrifice) name(This spell costs a sacrifice) target(*|opponentzones) transforms((,newability[choice name(Counter spell) target(*|mystack) fizzle],newability[if type(creature|myBattlefield)~morethan~0 then choice name(Sacrifice a permanent) name(Sacrifice a permanent) notaTarget(creature|mybattlefield) sacrifice])) oneshot auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller auto=@movedTo(creature|graveyard) from(battlefield):target(opponent) life:-2 targetedplayer text=Flying -- Ward-Sacrifice a creature. -- Whenever a creature dies, target opponent loses 2 life and you gain 2 life. mana={3}{B}{B}{B} type=Creature subtype=Vampire Assassin power=6 toughness=5 [/card] [card] name=Veinwitch Coven abilities=menace auto=@lifeof(player) from(*[-lifefaker]|*):pay({B}) target(creature|mygraveyard) moveto(hand) text=Menace -- Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Vampire Warlock power=3 toughness=3 [/card] [card] name=Veloheart Bike auto=life:2 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=_CREW2_ auto=_CREW2COMPLEMENT_ text=When this Vehicle enters, you gain 2 life. -- {T}: Add one mana of any color. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={2}{G} type=Artifact subtype=Vehicle power=4 toughness=2 [/card] [card] name=Velomachus Lorehold abilities=flying,vigilance,haste aicode=activate transforms((,newability[target(*[instant;sorcery;manacost<=power;zpos<=7]|mylibrary) transforms((,newability[may activate castcard(normal)],newability[all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_ATTACKING_name(Reveal top 7 cards) reveal:7 optionone name(Choose instant or sorcery) target(*[instant;sorcery;manacost<=power]|reveal) bottomoflibrary and!( becomes(spelltobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed if type(spelltobecast|mylibrary)~morethan~0 then may name(Cast chosen spell) name(Cast chosen spell) all(spelltobecast|mylibrary) activate castcard(normal) afterrevealedend revealend text=Flying, vigilance, haste -- Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. mana={5}{R}{W} type=Legendary Creature subtype=Elder Dragon power=5 toughness=5 [/card] [card] name=Venarian Gold target=creature auto=counter(0/0,x,Sleep) auto=@each targetController upkeep:counter(0/0,-1,Sleep) auto=transforms((,newability[tap(noevent)],newability[this(counter{0/0.1.Sleep}>0) doesnotuntap])) forever text=Enchant creature -- When Venarian Gold enters, tap enchanted creature and put X sleep counters on it. -- Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. -- At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. mana={X}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Venerable Knight auto=_DIES_target(creature[knight]|myBattlefield) counter(1/1) text=When Venerable Knight dies, put a +1/+1 counter on target Knight you control. mana={W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Venerable Warsinger abilities=trample,vigilance auto=@combatdamaged(player) from(this):name(Return creature) transforms((,newability[may name(Return creature) target(creature[manacost<=thatmuch]|mygraveyard) moveto(mybattlefield)])) oneshot text=Vigilance, trample -- Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. mana={1}{R}{W} type=Creature subtype=Spirit Cleric power=3 toughness=3 [/card] [card] name=Venerated Loxodon other={convoke} name(Convoke) auto=alternative name(Put 1/1 counter) name(Put 1/1 counter) all(creature[tapped;-attacking]|myBattlefield) counter(1/1) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Venerated Loxodon enters, put a +1/+1 counter on each creature that convoked it. mana={4}{W} type=Creature subtype=Elephant Cleric power=4 toughness=4 [/card] [card] name=Venerated Rotpriest abilities=poisontoxic auto=@targeted(creature|mybattlefield) from(*|myCastingzone):name(Opponent gets a poison counter) alterpoison:1 opponent auto=@targeted(creature|mybattlefield) from(*|opponentCastingzone):name(Opponent gets a poison counter) alterpoison:1 opponent text=Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter. mana={G} type=Creature subtype=Phyrexian Druid power=1 toughness=2 [/card] [card] name=Venerated Stormsinger auto=_MOBILIZE_(1) auto=@movedTo(creature|graveyard) from(myBattlefield):life:-1 opponent && life:1 text=Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) -- Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Orc Cleric power=3 toughness=3 [/card] [card] name=Vengeant Earth target=creature,land|myBattlefield auto=transforms((Elemental Creature,setpower=4,settoughness=4,haste,newability[_ATTACKING_ability$! notaTarget(creature|myBattlefield) transforms((,newability[mustblock])) ueot!$ opponent])) ueot text=Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. mana={1}{G} type=Instant [/card] [card] name=Vengeant Vampire abilities=lifelink auto=_DIES_life:4 controller auto=_DIES_destroy target(creature|opponentBattlefield) text=Lifelink -- When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Vengeful Ancestor abilities=flying auto=name(Goad creature) target(creature|battlefield) _GOAD_ auto=_ATTACKING_name(Goad creature) target(creature|battlefield) _GOAD_ auto=lord(creature[counter{0/0.1.Goaded}]|battlefield) transforms((,newability[_ATTACKING_damage:1 controller])) text=Flying -- When Vengeful Ancestor enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -- Whenever a goaded creature attacks, it deals 1 damage to its controller. mana={2}{R}{R} type=Creature subtype=Spirit Dragon power=3 toughness=4 [/card] [card] name=Vengeful Bloodwitch auto=@movedTo(creature|graveyard) from(mybattlefield):ability$! choice life:-1 target(opponent) && life:1 controller !$ controller text=Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire Warlock power=1 toughness=1 [/card] [card] name=Vengeful Creeper facedown={3} autofacedown=_WARD2_ autofacedown={5}{G}:morph autofaceup=destroy target(artifact,enchantment|opponentBattlefield) text=Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -- When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. mana={4}{G} type=Creature subtype=Plant Elemental power=5 toughness=5 [/card] [card] name=Vengeful Devil abilities=haste auto={T}:damage:1 target(anytarget) restriction{morbid} text=Haste -- Morbid-{T}: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Vengeful Dreams auto=if type(*|myHand)~morethan~0 then choice ability$!name(X=1) target(*|myhand) reject!$ controller && moveto(exile) target(creature[attacking]) auto=if type(*|myHand)~morethan~1 then choice ability$!name(X=2) target(<2>*|myhand) reject!$ controller && moveto(exile) target(<2>creature[attacking]) auto=if type(*|myHand)~morethan~2 then choice ability$!name(X=3) target(<3>*|myhand) reject!$ controller && moveto(exile) target(<3>creature[attacking]) auto=if type(*|myHand)~morethan~3 then choice ability$!name(X=4) target(<4>*|myhand) reject!$ controller && moveto(exile) target(<4>creature[attacking]) auto=if type(*|myHand)~morethan~4 then choice ability$!name(X=5) target(<5>*|myhand) reject!$ controller && moveto(exile) target(<5>creature[attacking]) auto=if type(*|myHand)~morethan~5 then choice ability$!name(X=6) target(<6>*|myhand) reject!$ controller && moveto(exile) target(<6>creature[attacking]) auto=if type(*|myHand)~morethan~6 then choice ability$!name(X=7) target(<7>*|myhand) reject!$ controller && moveto(exile) target(<7>creature[attacking]) auto=if type(*|myHand)~morethan~7 then choice ability$!name(X=8) target(<8>*|myhand) reject!$ controller && moveto(exile) target(<8>creature[attacking]) auto=if type(*|myHand)~morethan~8 then choice ability$!name(X=9) target(<9>*|myhand) reject!$ controller && moveto(exile) target(<9>creature[attacking]) auto=if type(*|myHand)~morethan~9 then choice ability$!name(X=10) target(<10>*|myhand) reject!$ controller && moveto(exile) target(<10>creature[attacking]) auto=if type(*|myHand)~morethan~10 then choice ability$!name(X=11) target(<11>*|myhand) reject!$ controller && moveto(exile) target(<11>creature[attacking]) auto=if type(*|myHand)~morethan~11 then choice ability$!name(X=12) target(<12>*|myhand) reject!$ controller && moveto(exile) target(<12>creature[attacking]) auto=if type(*|myHand)~morethan~12 then choice ability$!name(X=13) target(<13>*|myhand) reject!$ controller && moveto(exile) target(<13>creature[attacking]) auto=if type(*|myHand)~morethan~13 then choice ability$!name(X=14) target(<14>*|myhand) reject!$ controller && moveto(exile) target(<14>creature[attacking]) auto=if type(*|myHand)~morethan~14 then choice ability$!name(X=15) target(<15>*|myhand) reject!$ controller && moveto(exile) target(<15>creature[attacking]) auto=if type(*|myHand)~morethan~15 then choice ability$!name(X=16) target(<16>*|myhand) reject!$ controller && moveto(exile) target(<16>creature[attacking]) auto=if type(*|myHand)~morethan~16 then choice ability$!name(X=17) target(<17>*|myhand) reject!$ controller && moveto(exile) target(<17>creature[attacking]) auto=if type(*|myHand)~morethan~17 then choice ability$!name(X=18) target(<18>*|myhand) reject!$ controller && moveto(exile) target(<18>creature[attacking]) auto=if type(*|myHand)~morethan~18 then choice ability$!name(X=19) target(<19>*|myhand) reject!$ controller && moveto(exile) target(<19>creature[attacking]) auto=if type(*|myHand)~morethan~19 then choice ability$!name(X=20) target(<20>*|myhand) reject!$ controller && moveto(exile) target(<20>creature[attacking]) text=As an additional cost to cast Vengeful Dreams, discard X cards. -- Exile X target attacking creatures. mana={W}{W} type=Instant [/card] [card] name=Vengeful Possession target=creature auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=may _DISCARD&DRAW_ text=Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. mana={2}{R} type=Sorcery [/card] [card] name=Vengeful Reaper abilities=flying,deathtouch,haste,foretell autohand=_FORETELL_ autoexile={1}{B} restriction{compare(canforetellcast)~morethan~0,can play creature}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) text=Flying, deathtouch, haste -- Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={3}{B} type=Creature subtype=Angel Cleric power=2 toughness=3 [/card] [card] name=Vengeful Rebirth auto=moveto(myexile) all(this) auto=if type(land|mygraveyard)~morethan~0 then choice name(Return land card):target(land|mygraveyard) moveto(hand) auto=if type(*[manacost=0]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 0):target(*[manacost=0]|mygraveyard) moveto(hand) auto=if type(*[manacost=1]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 1):target(*[manacost=1]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:1!$ controller auto=if type(*[manacost=2]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 2):target(*[manacost=2]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:2!$ controller auto=if type(*[manacost=3]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 3):target(*[manacost=3]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:3!$ controller auto=if type(*[manacost=4]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 4):target(*[manacost=4]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:4!$ controller auto=if type(*[manacost=5]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 5):target(*[manacost=5]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:5!$ controller auto=if type(*[manacost=6]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 6):target(*[manacost=6]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:6!$ controller auto=if type(*[manacost=7]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 7):target(*[manacost=7]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:7!$ controller auto=if type(*[manacost=8]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 8):target(*[manacost=8]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:8!$ controller auto=if type(*[manacost=9]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 9):target(*[manacost=9]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:9!$ controller auto=if type(*[manacost=10]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 10):target(*[manacost=10]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:10!$ controller auto=if type(*[manacost=11]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 11):target(*[manacost=11]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:11!$ controller auto=if type(*[manacost=12]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 12):target(*[manacost=12]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:12!$ controller auto=if type(*[manacost=13]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 13):target(*[manacost=13]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:13!$ controller auto=if type(*[manacost=14]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 14):target(*[manacost=14]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:14!$ controller auto=if type(*[manacost=15]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 15):target(*[manacost=15]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:15!$ controller auto=if type(*[manacost=16]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 16):target(*[manacost=16]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:16!$ controller auto=if type(*[manacost=17]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 17):target(*[manacost=17]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:17!$ controller auto=if type(*[manacost=18]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 18):target(*[manacost=18]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:18!$ controller auto=if type(*[manacost=19]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 19):target(*[manacost=19]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:19!$ controller auto=if type(*[manacost>=20]|mygraveyard)~morethan~0 then choice name(Return non land card with manacost 20):target(*[manacost>=20]|mygraveyard) moveto(hand) && ability$!name(Damage target creature or player) target(anytarget) damage:20!$ controller text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to target creature or player. -- Exile Vengeful Rebirth. mana={4}{R}{G} type=Sorcery [/card] [card] name=Vengeful Regrowth target=land|myGraveyard auto=moveTo(battlefield) and!(tap(noevent))! && create(Plant Warrior:creature Plant Warrior:4/2:green:reach) flashback={6}{G}{G} text=Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{G}{G} type=Sorcery [/card] [card] name=Vengeful Strangler abilities=cantblock backside=Strangling Grasp restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=_DIES_name(Return transformed) name(Return transformed) flip(backside) forcetype(Enchantment Aura) and!( transforms((,newability[name(Attach to creature or planeswalker) retargetfromplay target(*[creature;planeswalker]|opponentbattlefield)],newability[@each opponent upkeep:ability$!name(Sacrifice a non-land permanent) name(Sacrifice a non-land permanent) target(*[-land;-Strangling Grasp]|mybattlefield) sacrifice and!( life:-1 controller )! !$ controller])) forever )! text=Vengeful Strangler can't block. -- When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. // Strangling Grasp mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Vengeful Tracker auto=@sacrificed(artifact|opponentbattlefield):damage:2 opponent text=Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. mana={1}{R} type=Creature subtype=Human Detective power=2 toughness=2 [/card] [card] name=Vengeful Warchief auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:name(Put 1/1 counter) counter(1/1) text=Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) mana={4}{B} type=Creature subtype=Orc Warrior power=4 toughness=4 [/card] [card] name=Venomous Brutalizer abilities=poisonthreetoxic auto=may name(Pay and proliferate) pay({1}{G}) name(Pay and proliferate) _PROLIFERATE_ text=Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) -- When Venomous Brutalizer enters, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G}{G} type=Creature subtype=Phyrexian Knight power=4 toughness=4 [/card] [card] name=Venomous Changeling abilities=deathtouch,changeling text=Changeling (This card is every creature type.) -- Deathtouch mana={2}{B} type=Creature subtype=Shapeshifter power=1 toughness=3 [/card] [card] name=Venomous Hierophant abilities=deathtouch auto=deplete:3 controller text=Deathtouch -- When Venomous Hierophant enters, put the top three cards of your library into your graveyard. mana={3}{B} type=Creature subtype=Gorgon Cleric power=3 toughness=3 [/card] [card] name=Venser's Diffusion target=*[-land] auto=moveTo(hand) text=Return target nonland permanent or suspended card to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Venser, Corpse Puppet abilities=lifelink,poisontoxic auto=@proliferateof(player):name(Choose one) transforms((,newability[if type(*[The Hollow Sentinel]|myBattlefield)~equalto~0 then choice name(Create golem) name(Create golem) token(The Hollow Sentinel^Legendary Creature Phyrexian Artifact Golem^3/3)],newability[if type(creature[artifact]|myBattlefield)~morethan~0 then choice name(Artifact creature gains flying and lifelink) name(Artifact creature gains flying and lifelink) target(creature[artifact]|myBattlefield) transforms((,flying,lifelink)) ueot])) ueot text=Lifelink, toxic 1 -- Whenever you proliferate, choose one -- If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. -- Target artifact creature you control gains flying and lifelink until end of turn. mana={U}{B} type=Legendary Creature subtype=Phyrexian Zombie Wizard power=1 toughness=3 [/card] [card] name=Venser, Shaper Savant abilities=flash auto=if type(*|battlefield)~morethan~0 then choice name(Return target permanent) name(Return target permanent) target(*|battlefield) moveTo(hand) auto=if type(*|stack)~morethan~0 then choice name(Return target spell) name(Return target spell) target(*|stack) spellmover(hand) text=Flash (You may cast this spell any time you could cast an instant.) -- When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Venture Forth abilities=exiledeath other={1}{G} name(Suspend 3) auto=ifnot paid(alternative) then name(Exile cards) name(Exile cards) target(*[zpos=findfirsttypeland]|mylibrary) moveto(myexile) and!( moveto(myBattlefield) and!( all(*[zpos<=findfirsttypeland]|mylibrary) moveto(exile) and!( bottomoflibrary )! )! )! auto=moveto(myexile) and!( counter(0/0,3,Time) )! autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time) autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal) text=Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. -- Suspend 3-{1}{G} mana={3}{G} type=Sorcery [/card] [card] name=Verazol, the Split Current auto=if casted(this) then counter(1/1,2) auto=counter(1/1,X) all(this) auto=@movedTo(*[kicked=1]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:1:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=2]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:2:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=3]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:3:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=4]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:4:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=5]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:5:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=6]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:6:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=7]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:7:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=8]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:8:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=9]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:9:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=10]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:10:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=11]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:11:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=12]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:12:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=13]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:13:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=14]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:14:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=15]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:15:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=16]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:16:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=17]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:17:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=18]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:18:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=19]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:19:!) && counter(1/1,-2) all(this) auto=@movedTo(*[kicked=20]|myStack):may name(copy spell) all(trigger[to]) castcard(copied noevent kicked!:20:!) && counter(1/1,-2) all(this) text=When Verazol, the Divided Stream enters, put X +1/+1 counters on it, where X is the amount of mana spent to cast it. -- Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, you may copy that spell and choose new targets for the copy. mana={X}{G}{U} type=Legendary Creature subtype=Serpent power=0 toughness=0 [/card] [card] name=Verdant Command #Counter Loyalty ability not supported ATM. auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && _SQUIRRELTOKEN_*2 and!( tap(noevent) )! auto=choice name(Create squirrels and you gain life) life:3 controller && _SQUIRRELTOKEN_*2 and!( tap(noevent) )! auto=choice name(Create squirrels and opponent gains life) life:3 opponent && _SQUIRRELTOKEN_*2 and!( tap(noevent) )! auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life. mana={1}{G} type=Instant [/card] [card] name=Verdant Confluence auto=thisforeach(variable{3}) ability$!name(Choose one) choice target(*[creature]) counter(1/1,2) _ choice target(*[-sorcery;-instant]|mygraveyard) moveto(hand) _ choice moveto(mybattlefield) target(land[basic]|mylibrary) and!(tap(noevent))! !$ controller text=Choose three. You may choose the same mode more than once. -- Put two +1/+1 counters on target creature. -- Return target permanent card from your graveyard to your hand. -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={4}{G}{G} type=Sorcery [/card] [card] name=Verdant Crescendo auto=target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! auto=ability$!name(Search Nissa, Nature's Artisan) name(Search Nissa, Nature's Artisan) target(Nissa^ Nature's Artisan|mylibrary,mygraveyard) moveto(hand) and!( shuffle )! !$ controller text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle. mana={3}{G} type=Sorcery [/card] [card] name=Verdant Mastery other={3}{G} name(Cast for less) restriction=type(land[basic]|myLibrary)~morethan~0 otherrestriction=type(land[basic]|myLibrary)~morethan~0 auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~morethan~1 then ability$!name(Put 2 lands in play) name(Put 2 lands in play) target(<2>land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~morethan~3 then ability$!name(Put 2 lands in your hand) name(Put 2 lands in your hand) target(<2>land[basic]|mylibrary) moveto(hand)!$ controller auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~equalto~3 then ability$!name(Put 1 land in your hand) name(Put 1 land in your hand) target(land[basic]|mylibrary) moveto(hand)!$ controller auto=ifnot paid(alternative) then if type(land[basic]|myLibrary)~equalto~1 then ability$!name(Put 1 land in play) name(Put 1 land in play) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=alternative ability$!name(Put 1 land in opponent battlefield) name(Put 1 land in opponent battlefield) target(land[basic]|mylibrary) moveto(opponentbattlefield) and!( tap(noevent) )! !$ controller auto=alternative if type(land[basic]|myLibrary)~equalto~2 then ability$!name(Put 1 land in play) name(Put 1 land in play) target(land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=alternative if type(land[basic]|myLibrary)~morethan~2 then ability$!name(Put 2 lands in play) name(Put 2 lands in play) target(<2>land[basic]|mylibrary) moveto(mybattlefield) and!( tap(noevent) )! !$ controller auto=alternative if type(land[basic]|myLibrary)~morethan~3 then ability$!name(Put 1 land in your hand) name(Put 1 land in your hand) target(land[basic]|mylibrary) moveto(hand)!$ controller text=You may pay {3}{G} rather than pay this spell's mana cost. -- Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. mana={5}{G} type=Sorcery [/card] [card] name=Verdant Outrider auto={1}{G}:cantbeblockedby(power<=2) ueot text={1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn. mana={2}{G} type=Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Verdant Rebirth target=creature auto=transforms((,newability[handdeath])) ueot auto=draw:1 controller text=Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Verdant Sun's Avatar auto=life:toughness controller auto=@movedto(creature|mybattlefield):all(trigger[to]) transforms((,newability[life:toughness])) ueot text=Whenever Verdant Sun's Avatar or another creature enters under your control, you gain life equal to that creature's toughness. mana={5}{G}{G} type=Creature subtype=Dinosaur Avatar power=5 toughness=5 [/card] [card] name=Verge Rangers abilities=showfromtoplibrary,first strike auto=this(variable{type:land:opponentbattlefieldminustype:land:mybattlefieldplusend}>0) canplaylandlibrarytop text=First strike -- You may look at the top card of your library any time. -- As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) mana={2}{W} type=Creature subtype=Human Scout Ranger power=3 toughness=3 [/card] [card] name=Verity Circle auto=@tapped(creature[-attacking]|opponentbattlefield):may draw:1 controller auto={4}{U}:tap target(creature[-flying]) text=Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. -- {4}{U}: Tap target creature without flying. mana={2}{U} type=Enchantment [/card] [card] name=Verix Bladewing abilities=flying kicker={3} auto=if paid(kicker) then create(Karox Bladewing:creature legendary dragon:4/4:red:dragon:flying) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Flying -- When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. mana={2}{R}{R} type=Legendary Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Vermin Gorger auto={T}{S(other creature|myBattlefield)}:life:-2 opponent && life:2 controller text={T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Vernadi Shieldmate abilities=vigilance text=Vigilance mana={1}{GW} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Vernal Sovereign auto=create(Elemental) auto=_ATTACKING_create(Elemental) text=Whenever Vernal Sovereign enters or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." mana={4}{G}{W} type=Creature subtype=Elemental Elk power=4 toughness=4 [/card] [card] name=Vertex Paladin abilities=flying anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive text=Flying -- Vertex Paladin's power and toughness are each equal to the number of creatures you control. color=white,blue type=Creature subtype=Angel Knight power=* toughness=* [/card] [card] name=Vesperlark abilities=flying other={1}{W} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature[power<=1]|mygraveyard) moveTo(mybattlefield) auto=alternative sacrifice text=Flying -- When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. -- Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) mana={2}{W} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Vessel of the All-Consuming abilities=trample auto=@damaged(player) from(this):name(Put 1/1 counter) counter(1/1) auto=@damaged(*|battlefield) from(this):name(Put 1/1 counter) counter(1/1) auto=@damageof(player) from(this) restriction{compare(thatmuch)~morethan~9}:name(You lose the game) name(You lose the game) wingame opponent auto=@damagefoeof(player) from(this) restriction{compare(thatmuch)~morethan~9}:name(Opponent loses the game) name(Opponent loses the game) wingame controller text=Trample -- Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. -- Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. color=black,red type=Enchantment Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Vesuvan Drifter abilities=flying,showfromtoplibrary aicode=activate transforms((,newability[all(creature[zpos=1]|mylibrary) copy and!( all(this) transforms((,flying,newability[phaseaction[end once] flip(Vesuvan Drifter) undocpy])) ueot )!])) oneshot auto=@each combatbegins:may name(Reveal top card) reveal:1 optionone name(Copy revealed creature) target(creature|reveal) moveto(mylibrary) and!( becomes(tobecopied) ueot )! optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(tobecopied|mylibrary) copy and!( all(this) transforms((,flying,newability[phaseaction[end once] flip(Vesuvan Drifter) undocpy])) ueot )! afterrevealedend revealend text=Flying -- You may look at the top card of your library any time. -- At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying. mana={2}{U} type=Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Veteran Adventurer abilities=vigilance,affinityparty auto=becomes(Cleric Rogue Warrior Wizard) forever text=Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. -- This spell costs {1} less to cast for each creature in your party. -- Vigilance mana={5}{G} type=Creature subtype=Human power=5 toughness=5 [/card] [card] name=Veteran Beastrider auto=@each my end:untap all(creature|myBattlefield) auto={2}{G}{W}:all(creature|myBattlefield) 1/1 text=At the beginning of your end step, untap each creature you control. -- {2}{G}{W}: Creatures you control get +1/+1 until end of turn. mana={1}{G}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Veteran Charger auto=name(Choose creature in hand) target(creature|myhand) counter(2/2,1,PerpetualPT) text=When Veteran Charger enters, choose a creature card in your hand. It perpetually gets +2/+2. mana={2}{G} type=Creature subtype=Centaur Soldier power=2 toughness=2 [/card] [card] name=Veteran Dungeoneer auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=When Veteran Dungeoneer enters, venture into the dungeon. (Enter the first room or advance to the next room.) mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Veteran Ghoulcaller abilities=menace auto=@movedto(*|myhand) from(mygraveyard):name(Conjure card) all(trigger[to]) name(Conjure card) transforms((,newability[name(Conjure card) conjure cards(myname) zone(myhand)])) oneshot text=Menace -- Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Veteran Guardmouse auto=_VALIANT_ transforms((,newability[1/0],first strike,newability[_SCRY1_])) ueot text=Valiant - Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) mana={3}{RW} type=Creature subtype=Mouse Soldier power=3 toughness=4 [/card] [card] name=Veteran Ice Climber abilities=vigilance,unblockable auto=_ATTACKING_may target(player) deplete:p text=Vigilance -- This creature can't be blocked. -- Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.) mana={1}{U} type=Creature subtype=Human Scout power=1 toughness=3 [/card] [card] name=Veteran Soldier auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@combat(attacking) source(this):create(Soldier:Creature Soldier:1/1:white:battleready)])) text=Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent." mana={1}{W} type=Legendary Enchantment subtype=Background [/card] [card] name=Veteran's Powerblade auto=teach(creature) 2/0 auto={W}:equip target(Soldier) auto={2}:equip text=Equipped creature gets +2/+0. -- Equip Soldier {W} -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Vexing Bauble auto=@movedTo(*|stack):name(Counter if no mana spent) all(trigger[to]) name(Counter if no mana spent) transforms((,newability[if compare(totmanaspent)~equalto~0 then name(Counter spell) name(Counter spell) ability$!name(Counter spell) name(Counter spell) target(*|stack) fizzle!$ opponent])) oneshot auto={1}{T}{S}:draw:1 text=Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. -- {1}, {T}, Sacrifice Vexing Bauble: Draw a card. mana={1} type=Artifact [/card] [card] name=Vexing Devil auto=ability$!choice name(Do nothing) donothing _ choice name(Damage and sacrifice) damage:4 controller && sacrifice notaTarget(Vexing Devil|opponentbattlefield)!$ opponent text=When Vexing Devil enters, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. mana={R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Vexing Gull abilities=flying,flash text=Flash -- Flying mana={2}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Vexing Puzzlebox auto=@dierolled(*|mybattlefield) from(controller):name(Put charge counter) counter(0/0,lastrollresult,Charge) auto={T}:name(Add white and roll d20) rolld20 20 winability add{W} winabilityend loseability add{W} loseabilityend rolld20end auto={T}:name(Add blue and roll d20) rolld20 20 winability add{U} winabilityend loseability add{U} loseabilityend rolld20end auto={T}:name(Add black and roll d20) rolld20 20 winability add{B} winabilityend loseability add{B} loseabilityend rolld20end auto={T}:name(Add red and roll d20) rolld20 20 winability add{R} winabilityend loseability add{R} loseabilityend rolld20end auto={T}:name(Add green and roll d20) rolld20 20 winability add{G} winabilityend loseability add{G} loseabilityend rolld20end auto={T}{C(0/0,-100,Charge)}:name(Search artifact) target(artifact|mylibrary) moveto(mybattlefield) and!( shuffle )! text=Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. -- {T}: Add one mana of any color. Roll a d20. -- {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. mana={3} type=Artifact [/card] [card] name=Vexing Shusher abilities=nofizzle auto={RG}: target(*[-land]|stack) nofizzle text=This spell can't be countered. -- {R/G}: Target spell can't be countered. mana={RG}{RG} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Veyran, Voice of Duality auto=@movedto(*[instant;sorcery]|mystack):1/1 ueot auto=@movedto(*[instant;sorcery]|mystack):1/1 ueot text=Magecraft - Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. -- If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. mana={1}{U}{R} type=Legendary Creature subtype=Efreet Wizard power=2 toughness=2 [/card] [card] name=Vhal, Candlekeep Researcher abilities=vigilance,backgroundpartner auto={T}:name(Add mana) thisforeach(variable{type:toughness}>0) add{C} text=Vigilance -- {T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. -- Choose a Background (You can have a Background as a second commander.) mana={3}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Vial Smasher the Fierce abilities=partner auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:1 opponent _ choice name(Damage planeswalker) damage:1 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:2 opponent _ choice name(Damage planeswalker) damage:2 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent _ choice name(Damage planeswalker) damage:3 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:4 opponent _ choice name(Damage planeswalker) damage:4 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:5 opponent _ choice name(Damage planeswalker) damage:5 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:6 opponent _ choice name(Damage planeswalker) damage:6 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:7 opponent _ choice name(Damage planeswalker) damage:7 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:8 opponent _ choice name(Damage planeswalker) damage:8 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:9 opponent _ choice name(Damage planeswalker) damage:9 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:10 opponent _ choice name(Damage planeswalker) damage:10 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:11 opponent _ choice name(Damage planeswalker) damage:11 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:12 opponent _ choice name(Damage planeswalker) damage:12 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:13 opponent _ choice name(Damage planeswalker) damage:13 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:14 opponent _ choice name(Damage planeswalker) damage:14 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:15 opponent _ choice name(Damage planeswalker) damage:15 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:16 opponent _ choice name(Damage planeswalker) damage:16 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:17 opponent _ choice name(Damage planeswalker) damage:17 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:18 opponent _ choice name(Damage planeswalker) damage:18 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:19 opponent _ choice name(Damage planeswalker) damage:19 target(planeswalker|opponentBattlefield)!$ controller auto=@movedto(*[-land;manacost>=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:ability$!name(Choose one) choice name(Damage opponent) damage:20 opponent _ choice name(Damage planeswalker) damage:20 target(planeswalker|opponentBattlefield)!$ controller text=Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. -- Partner (You can have two commanders if both have partner.) mana={1}{B}{R} type=Legendary Creature subtype=Goblin Berserker power=2 toughness=3 [/card] [card] name=Vial Smasher, Gleeful Grenadier auto=@movedTo(other Assassin,Mercenary,Pirate,Rogue,Warlock|myBattlefield):damage:1 target(opponent) text=Whenever another outlaw enters under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) mana={B}{R} type=Legendary Creature subtype=Goblin Mercenary power=3 toughness=2 [/card] [card] name=Viashino Branchrider abilities=haste kicker={2}{G} auto=if paid(kicker) then counter(1/1,2) auto={2}{R}:2/0 ueot text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Haste -- If Viashino Branchrider was kicked, it enters with two +1/+1 counters on it. -- {2}{R}: Viashino Branchrider gets +2/+0 until end of turn. mana={R} type=Creature subtype=Lizard Warrior power=1 toughness=1 [/card] [card] name=Viashino Lashclaw auto={T}{D(*|myHand)}:all(creature|myBattlefield) transforms((,haste)) ueot text={T}, Discard a card: Creatures you control gain haste until end of turn. mana={1}{R} type=Creature subtype=Lizard Warrior power=2 toughness=2 [/card] [card] name=Viashino Pyromancer auto=damage:2 target(player) text=When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker. mana={1}{R} type=Creature subtype=Lizard Wizard power=2 toughness=1 [/card] [card] name=Viashino Sandsprinter abilities=trample,haste auto=@each end:moveTo(hand) autohand={R}{cycle}:name(cycling) draw:1 text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={1}{R}{R} type=Creature subtype=Lizard Warrior power=4 toughness=1 [/card] [card] name=Vicious Battlerager auto=_INITIATIVE_CONTROLLER_ auto=@combat(blocked) source(this) from(creature|opponentbattlefield):name(Deal 5 damage) damage:5 opponent text=When Vicious Battlerager enters, you take the initiative. -- Spiked Retribution - Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life. mana={3}{B} type=Creature subtype=Dwarf Barbarian power=1 toughness=5 [/card] [card] name=Vicious Betrayal auto=if type(*[creature]|myBattlefield)~morethan~0 then choice name(Sacrifice 1 creature) ability$!sacrifice notaTarget(creature|mybattlefield)!$ controller && target(creature) 2/2 ueot auto=if type(*[creature]|myBattlefield)~morethan~1 then choice name(Sacrifice 2 creatures) ability$!sacrifice notaTarget(<2>creature|mybattlefield)!$ controller && target(creature) 4/4 ueot auto=if type(*[creature]|myBattlefield)~morethan~2 then choice name(Sacrifice 3 creatures) ability$!sacrifice notaTarget(<3>creature|mybattlefield)!$ controller && target(creature) 6/6 ueot auto=if type(*[creature]|myBattlefield)~morethan~3 then choice name(Sacrifice 4 creatures) ability$!sacrifice notaTarget(<4>creature|mybattlefield)!$ controller && target(creature) 8/8 ueot auto=if type(*[creature]|myBattlefield)~morethan~4 then choice name(Sacrifice 5 creatures) ability$!sacrifice notaTarget(<5>creature|mybattlefield)!$ controller && target(creature) 10/10 ueot auto=if type(*[creature]|myBattlefield)~morethan~5 then choice name(Sacrifice 6 creatures) ability$!sacrifice notaTarget(<6>creature|mybattlefield)!$ controller && target(creature) 12/12 ueot auto=if type(*[creature]|myBattlefield)~morethan~6 then choice name(Sacrifice 7 creatures) ability$!sacrifice notaTarget(<7>creature|mybattlefield)!$ controller && target(creature) 14/14 ueot auto=if type(*[creature]|myBattlefield)~morethan~7 then choice name(Sacrifice 8 creatures) ability$!sacrifice notaTarget(<8>creature|mybattlefield)!$ controller && target(creature) 16/16 ueot auto=if type(*[creature]|myBattlefield)~morethan~8 then choice name(Sacrifice 9 creatures) ability$!sacrifice notaTarget(<9>creature|mybattlefield)!$ controller && target(creature) 18/18 ueot auto=if type(*[creature]|myBattlefield)~morethan~9 then choice name(Sacrifice 10 creatures) ability$!sacrifice notaTarget(<10>creature|mybattlefield)!$ controller && target(creature) 20/20 ueot auto=if type(*[creature]|myBattlefield)~morethan~10 then choice name(Sacrifice 11 creatures) ability$!sacrifice notaTarget(<11>creature|mybattlefield)!$ controller && target(creature) 22/22 ueot auto=if type(*[creature]|myBattlefield)~morethan~11 then choice name(Sacrifice 12 creatures) ability$!sacrifice notaTarget(<12>creature|mybattlefield)!$ controller && target(creature) 24/24 ueot auto=if type(*[creature]|myBattlefield)~morethan~12 then choice name(Sacrifice 13 creatures) ability$!sacrifice notaTarget(<13>creature|mybattlefield)!$ controller && target(creature) 26/26 ueot auto=if type(*[creature]|myBattlefield)~morethan~13 then choice name(Sacrifice 14 creatures) ability$!sacrifice notaTarget(<14>creature|mybattlefield)!$ controller && target(creature) 28/28 ueot auto=if type(*[creature]|myBattlefield)~morethan~14 then choice name(Sacrifice 15 creatures) ability$!sacrifice notaTarget(<15>creature|mybattlefield)!$ controller && target(creature) 30/30 ueot auto=if type(*[creature]|myBattlefield)~morethan~15 then choice name(Sacrifice 16 creatures) ability$!sacrifice notaTarget(<16>creature|mybattlefield)!$ controller && target(creature) 32/32 ueot auto=if type(*[creature]|myBattlefield)~morethan~16 then choice name(Sacrifice 17 creatures) ability$!sacrifice notaTarget(<17>creature|mybattlefield)!$ controller && target(creature) 34/34 ueot auto=if type(*[creature]|myBattlefield)~morethan~17 then choice name(Sacrifice 18 creatures) ability$!sacrifice notaTarget(<18>creature|mybattlefield)!$ controller && target(creature) 36/36 ueot auto=if type(*[creature]|myBattlefield)~morethan~18 then choice name(Sacrifice 19 creatures) ability$!sacrifice notaTarget(<19>creature|mybattlefield)!$ controller && target(creature) 38/38 ueot auto=if type(*[creature]|myBattlefield)~morethan~19 then choice name(Sacrifice 20 creatures) ability$!sacrifice notaTarget(<20>creature|mybattlefield)!$ controller && target(creature) 40/40 ueot text=As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. -- Target creature gets +2/+2 until end of turn for each creature sacrificed this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Vicious Clown auto=@movedto(other creature[power<=2]|mybattlefield):2/0 ueot text=Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Clown power=2 toughness=3 [/card] [card] name=Vicious Conquistador auto=_ATTACKING_life:-1 opponent text=Whenever Vicious Conquistador attacks, each opponent loses 1 life. mana={B} type=Creature subtype=Vampire Soldier power=1 toughness=2 [/card] [card] name=Vicious Offering other={1}{B}{S(creature|myBattlefield)} name(kicker) otherrestriction=type(creature|mybattlefield)~morethan~0 target=creature auto=alternative -5/-5 else -2/-2 text=Kicker'sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. mana={1}{B} type=Instant [/card] [card] name=Vicious Rumors auto=damage:1 opponent auto=life:1 controller auto=deplete:1 opponent auto=ability$!name(Discard a card) notaTarget(*|myhand) reject!$ opponent text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. mana={B} type=Sorcery [/card] [card] name=Viconia, Drow Apostate abilities=backgroundpartner auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:moverandom(creature) from(mygraveyard) to(myhand) text=At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. -- Choose a Background (You can have a Background as a second commander.) mana={2}{B} type=Legendary Creature subtype=Elf Cleric power=2 toughness=3 [/card] [card] name=Victimize target=<2>*[creature]|mygraveyard auto=moveto(mybattlefield) and!(tap(noevent))! text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. mana={2}{B}{S(*[creature]|mybattlefield)} type=Sorcery [/card] [card] name=Victory Chimes auto=@each opponent upkeep:untap auto={T}:Add{C} auto={T}:name(Opponent adds c) name(Opponent adds c) Add{C} opponent text=Untap Victory Chimes during each other player's untap step. -- {T}: A player of your choice adds {C}. mana={3} type=Artifact [/card] [card] name=Victory's Envoy auto=@each my upkeep:counter(1/1) all(other creature|myBattlefield) text=At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. mana={3}{W}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=View from Above target=creature auto=flying ueot auto=if type(*[white]|mybattlefield)~morethan~0 then moveto(hand) all(this) text=Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Vigil for the Lost auto=@movedTo(creature|graveyard) from(mybattlefield):pay({x}) name(Pay X) life:X controller text=Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. mana={3}{W} type=Enchantment [/card] [card] name=Vigilant Baloth abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Vigorspore Wurm abilities=oneblocker auto=target(creature) transforms((,vigilance,newability[type:creature:mygraveyard/type:creature:mygraveyard])) ueot text=Undergrowth - When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -- Vigorspore Wurm can't be blocked by more than one creature. mana={5}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Vihaan, Goldwaker auto=lord(other Assassin,Mercenary,Pirate,Rogue,Warlock|myBattlefield) vigilance auto=lord(other Assassin,Mercenary,Pirate,Rogue,Warlock|myBattlefield) haste auto=@each my combatbegins:may all(treasure|myBattlefield) transforms((Construct Assassin artifact Creature,setpower=3,settoughness=3)) ueot text=Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -- At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. mana={R}{W}{B} type=Legendary Creature subtype=Dwarf Warlock power=3 toughness=3 [/card] [card] name=Vile Entomber abilities=deathtouch auto=name(Search library) target(*|mylibrary) moveto(myGraveyard) and!( shuffle )! text=Deathtouch -- When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle. mana={2}{B}{B} type=Creature subtype=Zombie Warlock power=2 toughness=2 [/card] [card] name=Vile Manifestation abilities=cycling autohand=__CYCLING__({2}) auto=foreach(*[cycling]|mygraveyard) 1/0 text=Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Vile Mutilator abilities=flying,trample auto=ability$!notaTarget(enchantment[-token]|myBattlefield) sacrifice !$ opponent && ability$!notaTarget(creature[-token]|myBattlefield) sacrifice !$ opponent text=As an additional cost to cast this spell, sacrifice a creature or enchantment. -- Flying, trample -- When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature. mana={5}{B}{B}{S(*[creature;enchantment]|mybattlefield)} type=Creature subtype=Demon power=6 toughness=5 [/card] [card] name=Vilespawn Spider abilities=reach auto=@each my upkeep:name(Mill a card) deplete:1 controller auto={2}{G}{U}{T}{S}:name(Create Spiders) _INSECTTOKEN_*type:creature:mygraveyard asSorcery text=Reach -- At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) -- {2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. mana={G}{U} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Vilis, Broker of Blood abilities=flying auto={B}{L:2}:-1/-1 target(creature) ueot auto=@lifelostof(player):draw:thatmuch controller text=Flying -- {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. -- Whenever you lose life, draw that many cards. (Damage causes loss of life.) mana={5}{B}{B}{B} type=Legendary Creature subtype=Demon power=8 toughness=8 [/card] [card] name=Village Reavers abilities=nightbound backside=Village Watch auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=lord(*[wolf;werewolf]|mybattlefield) haste text=Wolves and Werewolves you control have haste. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Village Watch type=Creature subtype=Werewolf color=red power=5 toughness=4 [/card] [card] name=Village Rites auto=draw:2 controller text=As an additional cost to cast this spell, sacrifice a creature. -- Draw two cards. mana={B}{S(creature|myBattlefield)} type=Instant [/card] [card] name=Village Watch abilities=haste,daybound backside=Village Reavers restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Haste -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Village Reavers mana={4}{R} type=Creature subtype=Human Werewolf power=4 toughness=3 [/card] [card] name=Villainous Wealth auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(*|reveal) moveto(opponentexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend afterrevealed name(Cast from exile) all(tobecast|opponentexile) activate castcard(normal) afterrevealedend revealend text=Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. mana={X}{B}{G}{U} type=Sorcery [/card] [card] name=Vindictive Flamestoker auto=@movedTo(*[-creature]|mystack):counter(0/0,1,oil) auto=this(counter{0/0.1.oil}<1) {6}{R}{S}:reject all(*|myhand) && draw:4 auto=this(counter{0/0.1.oil}=1) {5}{R}{S}:reject all(*|myhand) && draw:4 auto=this(counter{0/0.1.oil}=2) {4}{R}{S}:reject all(*|myhand) && draw:4 auto=this(counter{0/0.1.oil}=3) {3}{R}{S}:reject all(*|myhand) && draw:4 auto=this(counter{0/0.1.oil}=4) {2}{R}{S}:reject all(*|myhand) && draw:4 auto=this(counter{0/0.1.oil}=5) {1}{R}{S}:reject all(*|myhand) && draw:4 auto=this(counter{0/0.1.oil}=6) {R}{S}:reject all(*|myhand) && draw:4 text=Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker. -- {6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker. mana={R} type=Creature subtype=Phyrexian Wizard power=1 toughness=2 [/card] [card] name=Vindictive Lich auto=_DIES_name(Choose one) name(Choose one) emblem transforms((,newability[choice name(Opponent sacrifices a creature) ability$!name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent],newability[choice name(Opponent discards 2 cards) ability$!name(Discards 2 cards) notaTarget(<2>*|myhand) reject!$ opponent],newability[choice name(Opponent loses 5 life) life:-5 opponent])) ueot text=When Vindictive Lich dies, choose one or more. Each mode must target a different player. -- Target opponent sacrifices a creature. -- Target opponent discards two cards. -- Target opponent loses 5 life. mana={3}{B} type=Creature subtype=Zombie Wizard power=4 toughness=1 [/card] [card] name=Vindictive Vampire auto=@movedTo(other creature|graveyard) from(mybattlefield):ability$!choice damage:1 opponent && life:1 controller!$ controller text=Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. mana={3}{B} type=Creature subtype=Vampire power=2 toughness=3 [/card] [card] name=Vine Gecko auto=@movedTo(*[kicked>=1]|myStack):name(Put a +1/+1 counter) counter(1/1) all(this) auto=@movedTo(*[kicked>=1]|myStack) turnlimited:add{1} text=The first kicked spell you cast each turn costs {1} less to cast.. -- Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. mana={1}{G} type=Creature subtype=Elemental Lizard power=2 toughness=2 [/card] [card] name=Vine Mare abilities=hexproof auto=cantbeblockedby(creature[black]) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Vine Mare can't be blocked by black creatures. mana={2}{G}{G} type=Creature subtype=Elemental Horse power=5 toughness=3 [/card] [card] name=Vineglimmer Snarl auto=if type(*[forest;island]|myhand)~equalto~0 then tap(noevent) auto={T}:Add{G} auto={T}:Add{U} text=As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. -- {T}: Add {G} or {U}. type=Land [/card] [card] name=Vinereap Mentor auto=_FOOD_ auto=_DIES__FOOD_ text=When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={B}{G} type=Creature subtype=Squirrel Druid power=3 toughness=2 [/card] [card] name=Vineshaper Mystic auto=target(merfolk|mybattlefield) counter(1/1) text=When Vineshaper Mystic enters, put a +1/+1 counter on each of up to two target Merfolk you control. mana={2}{G} type=Creature subtype=Merfolk Shaman power=1 toughness=3 [/card] [card] name=Vineshaper Prodigy kicker={1}{U} auto=if paid(kicker) then name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Vineshaper Prodigy enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Vintara Elephant abilities=trample auto={3}:-trample ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 3) pay[[{3}]] name(Pay 3) notaTarget(Vintara Elephant[trample]|opponentBattlefield) -trample ueot?donothing!$ opponent])) forever text=Trample -- {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. mana={4}{G} type=Creature subtype=Elephant power=4 toughness=3 [/card] [card] name=Violent Eruption abilities=madness auto=thisforeach(variable{4}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller autoexile=restriction{discarded} pay({1}{R}{R}) name(pay {1}{R}{R} to cast) activate name(pay {1}{R}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. -- Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{R}{R}{R} type=Instant [/card] [card] name=Violent Impact abilities=cycling target=artifact,land auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Sorcery [/card] [card] name=Violent Urge target=creature auto=1/0 auto=first strike auto=if delirium then double strike text=Target creature gets +1/+0 and gains first strike until end of turn. -- Delirium - If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn. mana={R} type=Instant [/card] [card] name=Viral Spawning abilities=poisontoxic auto=token(Phyrexian Beast,Creature Phyrexian Beast,3/3,green,poisontoxic) otherrestriction=compare(opponentpoisoncount)~morethan~2 flashback={2}{G} text=Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.) -- Corrupted - As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Viridescent Bog auto={1}{T}:Add{B}{G} text={1}, {T}: Add {B}{G}. type=Land [/card] [card] name=Virtue of Loyalty abilities=adventure other={1}{W} name(Adventure Ardenvale Fealty) auto=alternative _KNIGHTTOKEN_ auto=alternative _ADVENTURE_ auto=@each my end:untap all(creature|myBattlefield) auto=@each my end:counter(1/1) all(creature|myBattlefield) text=Ardenvale Fealty -- {1}{W} Instant -- Adventure -- Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) -- At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. mana={3}{W}{W} type=Enchantment [/card] [card] name=Virtue of Persistence abilities=adventure other={1}{B} name(Adventure Locthwain Scorn) auto=alternative target(creature) -3/-3 ueot auto=alternative life:2 auto=alternative _ADVENTURE_ auto=@each my upkeep:target(creature|graveyard) moveto(mybattlefield) text=Adventre Locthwain Scorn Target creature gets -3/-3 until end of turn. You gain 2 life. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. mana={5}{B}{B} type=Enchantment [/card] [card] name=Virtus the Veiled abilities=deathtouch,partner partner=Gorm the Great auto=_PARTNER_ auto=@combatdamaged(player) from(this):life:-halfdownopponentlifetotal opponent text=Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) -- Deathtouch -- Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. mana={2}{B} type=Legendary Creature subtype=Azra Assassin power=1 toughness=1 [/card] [card] name=Virtus's Maneuver auto=ability$!name(Return to hand) name(Return to hand) target(creature|mygraveyard) moveto(hand)!$ auto=ability$!name(Sacrifice creature) name(Sacrifice creature) target(creature|mybattlefield) sacrifice!$ opponent text=For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. mana={2}{B} type=Sorcery [/card] [card] name=Virulent Wound target=creature auto=transforms((,newability[@movedto(this|graveyard):alterpoison:1 controller])) ueot auto=choice counter(-1/-1) text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. mana={B} type=Instant [/card] [card] name=Virus Beetle auto=ability$!name(discard) reject notaTarget(*|myhand)!$ opponent text=When Virus Beetle enters, each opponent discards a card. mana={1}{B} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Visage Bandit auto=may notaTarget(creature|myBattlefield) copy and!( transforms((Shapeshifter Rogue)) forever )! autohand={2}{U}:_PLOT_ autoexile=_PLOTCAST_ text=You may have Visage Bandit enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. -- Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) mana={3}{U} type=Creature subtype=Shapeshifter Rogue power=2 toughness=2 [/card] [card] name=Visage of Bolas auto=may moveto(hand) target(Nicol Bolas^ the Deceiver|mylibrary,mygraveyard) auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=When Visage of Bolas enters, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- {T}: Add {U}, {B}, or {R}. mana={4} type=Artifact [/card] [card] name=Vishgraz, the Doomhive abilities=menace,poisontoxic auto=_PHYREXIANMITETOKEN_*3 auto=opponentpoisoncount/opponentpoisoncount nonstatic text=Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When Vishgraz, the Doomhive enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." -- Vishgraz gets +1/+1 for each poison counter your opponents have. mana={2}{W}{B}{G} type=Legendary Creature subtype=Phyrexian Insect power=3 toughness=3 [/card] [card] name=Vision of the Unspeakable abilities=flying,trample auto=foreach(*|myhand) 1/1 text=Flying, trample -- Vision of the Unspeakable gets +1/+1 for each card in your hand. color=blue type=Enchantment Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Visions target=player aicode=activate all(*[zpos<=5]|targetedpersonslibrary) bottomoflibrary and!( shuffle targetedplayer )! auto=name(Look 5 cards) reveal:5 revealzone(targetedpersonslibrary) optionone name(Look cards) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(Put back) all(*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may name(Shuffle library) shuffle targetedplayer afterrevealedend revealend text=Look at the top five cards of target player's library. You may then have that player shuffle that library. mana={W} type=Sorcery [/card] [card] name=Visions of Dominance target=creature auto=counter(1/1) auto=transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot flashback={8}{G}{G} otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 auto=alternative all(this|mystack) moveto(myexile) autograveyard={G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={1}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={2}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={3}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={4}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={5}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={6}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={7}{G}{G} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) text=Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. -- Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Visions of Dread target=opponent auto=ability$!name(Give a creature to opponent) name(Give a creature to opponent) target(creature|mygraveyard) moveto(opponentbattlefield)!$ opponent flashback={8}{B}{B} otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 auto=alternative all(this|mystack) moveto(myexile) autograveyard={B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={1}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={2}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={3}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={4}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={5}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={6}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={7}{B}{B} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) text=Target opponent puts a creature card of choice from their graveyard onto the battlefield under your control. -- Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B} type=Sorcery [/card] [card] name=Visions of Duplicity target=creature|opponentbattlefield auto=moveto(opponentbattlefield) auto=name(Choose another creature you don't control) target(creature|opponentbattlefield) moveto(opponentbattlefield) flashback={8}{U}{U} otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 auto=alternative all(this|mystack) moveto(myexile) autograveyard={U}{U}restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={1}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={2}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={3}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={4}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={5}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={6}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={7}{U}{U} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) text=Exchange control of two target creatures you don't control. -- Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{U} type=Sorcery [/card] [card] name=Visions of Glory auto=token(Human,Creature Human,1/1,white)*type:creature:mybattlefield flashback={8}{W}{W} otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 auto=alternative all(this|mystack) moveto(myexile) autograveyard={W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={1}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={2}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={3}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={4}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={5}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={6}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={7}{W}{W} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) text=Create a 1/1 white Human creature token for each creature you control. -- Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{W} type=Sorcery [/card] [card] name=Visions of Phyrexia auto=@each my upkeep:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile ueot])) ueot )! auto=@movedto(*|mybattlefield) from(exile):name(Played card from exile) counter(0/0,1,VisionsEffect) notrg auto=@movedto(*|mystack) from(exile):name(Played card from exile) counter(0/0,1,VisionsEffect) notrg auto=@each my end restriction{compare(hascntvisionseffect)~morethan~0}:name(Effect ends) removeallcounters(0/0,1,VisionsEffect) notrg auto=@each my end restriction{compare(hascntvisionseffect)~equalto~0}:name(Create powerstone) name(Create powerstone) token(Powerstone) and!( tap(noevent) )! text=At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. -- At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={2}{R}{R} type=Enchantment [/card] [card] name=Visions of Ruin auto=ability$! name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|mybattlefield) sacrifice and!( _TREASURE_ controller )! !$ opponent flashback={8}{R}{R} otherrestriction=compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~0 auto=alternative all(this|mystack) moveto(myexile) autograveyard={R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~morethan~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={1}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~7,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={2}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~6,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={3}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~5,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={4}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~4,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={5}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~3,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={6}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~2,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) autograveyard={7}{R}{R} restriction{compare(convertedcost:highest:*[iscommander]:mycommandplay)~equalto~1,can play sorcery}:name(Cast with flashback) name(Cast with flashback) activate castcard(alternative) text=Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. -- Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Vitality Hunter abilities=lifelink auto=this(cantargetcard(*[-monstrous]) {1}{W}{W}:name(X=1) all(this) becomes(monstrous) forever && counter(1/1,1) && target(<1>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {2}{W}{W}:name(X=2) all(this) becomes(monstrous) forever && counter(1/1,2) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}:name(X=3) all(this) becomes(monstrous) forever && counter(1/1,3) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {4}{W}{W}:name(X=4) all(this) becomes(monstrous) forever && counter(1/1,4) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:name(X=5) all(this) becomes(monstrous) forever && counter(1/1,5) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {6}{W}{W}:name(X=6) all(this) becomes(monstrous) forever && counter(1/1,6) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {7}{W}{W}:name(X=7) all(this) becomes(monstrous) forever && counter(1/1,7) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {8}{W}{W}:name(X=8) all(this) becomes(monstrous) forever && counter(1/1,8) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {9}{W}{W}:name(X=9) all(this) becomes(monstrous) forever && counter(1/1,9) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {10}{W}{W}:name(X=10) all(this) becomes(monstrous) forever && counter(1/1,10) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {11}{W}{W}:name(X=11) all(this) becomes(monstrous) forever && counter(1/1,11) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {12}{W}{W}:name(X=12) all(this) becomes(monstrous) forever && counter(1/1,12) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {13}{W}{W}:name(X=13) all(this) becomes(monstrous) forever && counter(1/1,13) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {14}{W}{W}:name(X=14) all(this) becomes(monstrous) forever && counter(1/1,14) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {15}{W}{W}:name(X=15) all(this) becomes(monstrous) forever && counter(1/1,15) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {16}{W}{W}:name(X=16) all(this) becomes(monstrous) forever && counter(1/1,16) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {17}{W}{W}:name(X=17) all(this) becomes(monstrous) forever && counter(1/1,17) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {18}{W}{W}:name(X=18) all(this) becomes(monstrous) forever && counter(1/1,18) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {19}{W}{W}:name(X=19) all(this) becomes(monstrous) forever && counter(1/1,19) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever auto=this(cantargetcard(*[-monstrous]) {20}{W}{W}:name(X=20) all(this) becomes(monstrous) forever && counter(1/1,20) && target(creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever text=Lifelink -- {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures. mana={3}{W} type=Creature subtype=Nightmare power=3 toughness=4 [/card] [card] name=Vito's Inquisitor auto={B}{S(other *[creature;artifact]|mybattlefield)}:counter(1/1) && menace ueot text={B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. mana={3}{B} type=Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Vito, Thorn of the Dusk Rose auto=@lifeof(player) from(*[-lifefaker]|*):life:-thatmuch opponent auto={3}{B}{B}:all(creature|myBattlefield) transforms((,lifelink)) ueot text=Whenever you gain life, target opponent loses that much life. -- {3}{B}{B}: Creatures you control gain lifelink until end of turn. mana={2}{B} type=Legendary Creature subtype=Vampire Cleric power=1 toughness=3 [/card] [card] name=Vivid Flying Fish auto=this(attacking) flying text=Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Fish Lizard power=1 toughness=1 [/card] [card] name=Vivid Revival abilities=exiledeath target=*[multicolor]|mygraveyard auto=moveto(hand) text=Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. mana={4}{G} type=Sorcery [/card] [card] name=Vivien's Arkbow auto={X}{T}{D(*|myhand)}:reveal:x optionone target(creature[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text={X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Legendary Artifact [/card] [card] name=Vivien's Crocodile auto=aslongas(*[vivien]|mybattlefield) 1/1 text=Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. mana={2}{G} type=Creature subtype=Crocodile Spirit power=3 toughness=3 [/card] [card] name=Vivien's Grizzly auto={3}{G}:reveal:1 optionone target(creature,planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text={3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. mana={2}{G} type=Creature subtype=Bear Spirit power=2 toughness=3 [/card] [card] name=Vivien's Invocation aicode=activate target(creature[zpos<=7]|mylibrary) moveto(mybattlefield) and!(_PUNCH_)! auto=reveal:7 optionone name(Get Creature) target(<1>creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(_PUNCH_)! )! afterrevealedend revealend text=Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. mana={5}{G}{G} type=Sorcery [/card] [card] name=Vivien's Jaguar abilities=reach autograveyard={2}{G} restriction{type(planeswalker[vivien]|mybattlefield)~morethan~0}:name(Return to hand) name(Return to hand) moveto(hand) text=Reach (This creature can block creatures with flying.) -- {2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker. mana={2}{G} type=Creature subtype=Cat Spirit power=3 toughness=2 [/card] [card] name=Vivien's Talent target=planeswalker aicode=activate moveto(mylibrary) target(*[creature;land;zpos<=4]|mylibrary) auto=teach(planeswalker) {C(0/0,1,Loyalty)}:reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=teach(planeswalker) @movedto(creature[-token]|mybattlefield):counter(0/0,1,loyalty) text=Enchant planeswalker -- Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." -- Whenever a nontoken creature enters under your control, put a loyalty counter on enchanted planeswalker. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Vivisection Evangelist abilities=vigilance auto=if compare(opponentpoisoncount)~morethan~2 then name(Destroy creature or planeswalker) name(Destroy creature or planeswalker) destroy target(*[creature;planeswalker]|opponentBattlefield) text=Vigilance -- Corrupted - When Vivisection Evangelist enters, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls. mana={3}{W}{B} type=Creature subtype=Phyrexian Cleric power=4 toughness=4 [/card] [card] name=Vivisurgeon's Insight auto=draw:3 auto=_PROLIFERATE_ text=Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Vizier of Deferment abilities=flash auto=may (blink)ueot target(creature[attacking;blocking]) text=Flash -- When Vizier of Deferment enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Vizier of Many Faces auto=may copy notaTarget(creature) autograveyard={3}{U}{U}{E}:name(Embalm) clone and!( transforms((Zombie,removemc,white)) forever )! asSorcery text=You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -- Embalm {3}{U}{U} mana={2}{U}{U} type=Creature subtype=Shapeshifter Cleric power=0 toughness=0 [/card] [card] name=Vizier of Remedies auto=@totalcounteradded(-1/-1) from(creature|myBattlefield):name(That many minus one) all(trigger[from]) name(That many minus one) counter(-1/-1,-1) notrg text=If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Vizier of Tumbling Sands abilities=cycling auto={T}:untap target(other *|battlefield) autohand=__CYCLING__({1}{U}) autohand=@cycled(this|hand):untap target(*) text={T}: Untap another target permanent. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Vizier of Tumbling Sands, untap target permanent. mana={2}{U} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Vizier of the Menagerie abilities=showfromtoplibrary,canplaycreaturelibrarytop auto=lord(creature|mycastingzone) anytypeofmana text=You may look at the top card of your library. (You may do this at any time.) -- You may cast the top card of your library if it's a creature card. -- You may spend mana as though it were mana of any type to cast creature spells. mana={3}{G} type=Creature subtype=Snake Cleric power=3 toughness=4 [/card] [card] name=Vizier of the Scorpion auto=_AMASSZOMBIE1_ auto=lord(Zombie[token]|myBattlefield) deathtouch text=When Vizier of the Scorpion enters, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have deathtouch. mana={2}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Vizier of the True auto=@exerted(creature|myBattlefield):target(creature|opponentbattlefield) tap auto=_ATTACKING_may exert && freeze text=You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) -- Whenever you exert a creature, tap target creature an opponent controls. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Vizkopa Vampire abilities=lifelink text=Lifelink mana={2}{WB} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Voda Sea Scavenger auto=reveal:pbasiclandtypes optionone target(*|reveal) moveTo(mylibrary) optiononeend optiontwo name(bottom of library) all(*|reveal) bottomoflibrary optiontwoend revealend text=Domain - When Voda Sea Scavenger enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order. mana={2}{U} type=Creature subtype=Merfolk Rogue power=3 toughness=2 [/card] [card] name=Vodalian Arcanist auto=this(variable{type:*[instant;sorcery]:myhand}>0) {T}:Add{C} text={T}: Add Colorless. Spend this mana only to cast an instant or sorcery spell. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Vodalian Hexcatcher abilities=flash auto=lord(other merfolk|myBattlefield) 1/1 auto={S(Merfolk|myBattlefield)}:target(*[-creature]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Flash -- Other Merfolk you control get +1/+1. -- Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Mindsinger kicker={1}{RG} other={3}{U}{U}{R}{G} name(Both kickers) auto=if paid(kicker) then steal target(creature[power<=powerplus1plusend]) auto=if paid(kicker) then counter(1/1,2) auto=alternative steal target(creature[power<=powerplus3plusend]) auto=alternative counter(1/1,4) auto=ifnot paid(kicker) then ifnot paid(alternative) then steal target(creature[power<=powerminus1minusend]) text=Kicker {1}{R} and/or {1}{G} -- Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked. -- When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Vodalian Wave-Knight auto=@drawof(player):counter(1/1) all(other *[merfolk;knight]|myBattlefield) text=Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. mana={2}{W}{U} type=Creature subtype=Merfolk Knight power=3 toughness=3 [/card] [card] name=Vogar, Necropolis Tyrant abilities=menace auto=@movedTo(other creature|graveyard) from(battlefield) restriction{myturnonly}:counter(1/1) auto=_DIES_thisforeach(counter{1/1,1}) draw:1 controller text=Menace -- Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant. -- When Vogar dies, draw a card for each +1/+1 counter on it. mana={3}{B}{B} type=Legendary Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Vohar, Vodalian Desecrator auto={T}:draw:1 && transforms((,newability[if type(*[instant;sorcery]|myhand)~morethan~0 then choice name(Discard an instant or sorcery) name(Discard an instant or sorcery) target(*[instant;sorcery]|myhand) reject && life:-1 opponent && life:1],newability[if type(*[-instant;-sorcery]|myhand)~morethan~0 then choice target(*[-instant;-sorcery]|myhand) reject])) oneshot auto={2}{S}:target(instant,sorcery|mygraveyard) tempflashback asSorcery text={T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. -- {2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. mana={U}{B} type=Legendary Creature subtype=Phyrexian Merfolk Wizard power=1 toughness=2 [/card] [card] name=Voice of Many auto=if type(*[creature]|mybattlefield)~morethan~type(*[creature]|opponentbattlefield) then draw:1 controller text=When Voice of Many enters, draw a card for each opponent who controls fewer creatures than you. mana={2}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Voice of Victory auto=_MOBILIZE_(2) auto=this(variable{controllerturn}) maxCast(*)0 opponent text=Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) -- Your opponents can't cast spells during your turn. mana={1}{W} type=Creature subtype=Human Bard power=1 toughness=3 [/card] [card] name=Voice of the Blessed abilities=flash auto=@lifeof(player) from(*[-lifefaker]|*):name(Put 1/1 counter) counter(1/1) auto=this(counter{1/1}>=4) flying auto=this(counter{1/1}>=4) vigilance auto=this(counter{1/1}>=10) indestructible text=Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. -- As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. -- As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. mana={W}{W} type=Creature subtype=Spirit Cleric power=2 toughness=2 [/card] [card] name=Void Beckoner abilities=deathtouch,cycling autohand=__CYCLING__({2}{B}) autohand=@cycled(this|myHand):name(Put Deathtouch counter) target(creature|myBattlefield) transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch])) forever text=Deathtouch -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) -- When you cycle Void Beckoner, put a deathtouch counter on target creature you control. mana={6}{B}{B} type=Creature subtype=Nightmare Horror power=8 toughness=8 [/card] [card] name=Void Maw abilities=trample auto=@movedto(other creature|graveyard) from(battlefield):all(trigger[to]) moveto(ownerexile) and!( counter(0/0,1,MawExiled) )! auto={0}:name(Put creature into owner graveyard) name(Put creature into owner graveyard) moveto(ownerGraveyard) target(creature[counter{0/0.1.MawExiled}]|exile) && 2/2 ueot all(this) text=Trample -- If another creature would die, exile it instead. -- Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Void Mirror auto=@movedto(*|stack):all(trigger) transforms((,newability[if compare(converge)~equalto~0 then target(*[share!name!]|stack) fizzle])) forever text=Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell. mana={2} type=Artifact [/card] [card] name=Void Rend abilities=nofizzle target=*[-land] auto=destroy text=This spell can't be countered. -- Destroy target nonland permanent. mana={W}{U}{B} type=Instant [/card] [card] name=Voidpouncer abilities=devoid kicker={2}{C} auto=if paid(kicker) then counter(1/1,2) auto=if paid(kicker) then transforms((,newability[counter(0/0.1.Trample)],newability[this(counter{0/0.1.Trample}>=1) trample])) forever auto=if paid(kicker) then haste text=Devoid (This card has no color.) -- Kicker {2}{C} (You may pay an additional {2}{C} as you cast this spell.) -- If Voidpouncer was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste. mana={1}{R} type=Creature subtype=Eldrazi power=3 toughness=1 [/card] [card] name=Voidslime target=*|stack auto=fizzle text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) mana={U}{U}{G} type=Instant [/card] [card] name=Voidstone Gargoyle abilities=flying auto=chooseanameopp transforms((,newability[maxCast(*[chosenname])0 controller],newability[maxCast(*[chosenname])0 opponent],newability[lord(*[chosenname]) noactivatedability])) forever chooseend nonland text=Flying -- As Voidstone Gargoyle enters, name a nonland card. -- The named card can't be cast. -- Activated abilities of sources with the chosen name can't be activated. mana={3}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Voidwing Hybrid abilities=flying,poisontoxic autograveyard=@proliferateof(player):name(Return to hand) moveto(hand) text=Flying -- Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) -- When you proliferate, return Voidwing Hybrid from your graveyard to your hand. mana={U}{B} type=Creature subtype=Phyrexian Bat power=2 toughness=1 [/card] [card] name=Voja, Jaws of the Conclave abilities=trample,vigilance auto=_WARD3_ auto=_ATTACKING_counter(1/1,type:elf:myBattlefield) all(creature|myBattlefield) auto=_ATTACKING_draw:type:wolf:myBattlefield text=Vigilance, trample, ward {3} -- Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. mana={2}{R}{G}{W} type=Legendary Creature subtype=Wolf power=5 toughness=5 [/card] [card] name=Volatile Arsonist abilities=daybound,menace,haste backside=Dire-Strain Anarchist restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto=_ATTACKING_may name(Damage creature) damage:1 target(creature) auto=_ATTACKING_may name(Damage player) damage:1 target(player) auto=_ATTACKING_may name(Damage planeswalker) damage:1 target(planeswalker) text=Menace, haste -- Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Dire-Strain Anarchist mana={3}{R}{R} type=Creature subtype=Human Werewolf power=4 toughness=4 [/card] [card] name=Volatile Claws auto=all(creature|myBattlefield) 2/0 auto=all(creature|myBattlefield) transforms((allsubtypes)) text=Until end of turn, creatures you control get +2/+0 and gain all creature types. mana={2}{R} type=Instant [/card] [card] name=Volatile Fault auto={T}:Add{C} auto={1}{T}{S}:target(land[-basic]|opponentBattlefield) destroy && ability$!name(search land) notaTarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ opponent && _TREASURE_ text={T}: Add {C}. -- {1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. type=Land subtype=Cave [/card] [card] name=Volatile Fjord auto=tap(noevent) text=({T}: Add {U} or {R}.) -- Volatile Fjord enters tapped. type=Snow Land subtype=Island Mountain [/card] [card] name=Volatile Wanderglyph auto=@tapped(this):may _DISCARD&DRAW_ text=Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. mana={1}{R} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Volcanic Salvo anyzone=changecost(colorless:-powertotalinplay) forcedalive auto=damage:6 target(creature,planeswalker) text=This spell costs {X} less to cast, where X is the total power of creatures you control. -- Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers. mana={10}{R}{R} type=Sorcery [/card] [card] name=Volcanic Spite target=creature,planeswalker,battle auto=damage:3 auto=may bottomoflibrary notaTarget(*|myHand) and!(draw:1 controller)! text=Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card. mana={1}{R} type=Instant [/card] [card] name=Volcanic Torrent autostack=if casted(this) then cascade:plibrarycount auto=all(creature|opponentBattlefield) damage:pstormcount auto=all(planeswalker|opponentBattlefield) damage:pstormcount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. mana={4}{R} type=Sorcery [/card] [card] name=Volcanic Vision abilities=exiledeath target=*[instant;sorcery]|mygraveyard auto=moveto(hand) && damage:manacost all(creature|opponentbattlefield) text=Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision. mana={5}{R}{R} type=Sorcery [/card] [card] name=Volcanic Wind auto=foreach(creature|battlefield) ability$!name(Damage) damage:1 target(creature)!$ controller text=Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. mana={4}{R}{R} type=Sorcery [/card] [card] name=Voldaren Ambusher auto=if compare(oplifelost)~morethan~0 then may name(Damage creature or planeswalker) damage:type:vampire:mybattlefield target(creature,planeswalker) text=When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. mana={2}{R} type=Creature subtype=Vampire Archer power=2 toughness=2 [/card] [card] name=Voldaren Bloodcaster backside=Bloodbat Summoner abilities=flying restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) _BLOOD_ auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside) text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner mana={1}{B} type=Creature subtype=Vampire Wizard power=2 toughness=1 [/card] [card] name=Voldaren Epicure auto=damage:1 opponent auto=_BLOOD_ text=When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") mana={R} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Voldaren Estate auto={T}:add{C} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{W} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{U} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{B} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{R} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{G} auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) _BLOOD_ auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) _BLOOD_ auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) _BLOOD_ auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) _BLOOD_ auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) _BLOOD_ auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) _BLOOD_ text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") type=Land [/card] [card] name=Voldaren Stinger auto=this(attacking) first strike auto={2}{R}:name(Gets 2/0) 2/0 ueot text=Voldaren Stinger has first strike as long as it's attacking. -- {2}{R}: Voldaren Stinger gets +2/+0 until end of turn. type=Creature subtype=Vampire Warrior mana={R} power=1 toughness=1 [/card] [card] name=Voldaren Thrillseeker auto={1}{S}:name(Deal damage) target(anytarget) damage:p auto=name(This creature) target(this) counter(1/1,2) auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[{1}{S}:name(Deal damage) target(anytarget) damage:p])) ueot text=Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) -- {1}, Sacrifice this creature: It deals damage equal to its power to any target. mana={2}{R} type=Creature subtype=Vampire Warrior power=1 toughness=1 [/card] [card] name=Volley Veteran auto=damage:type:goblin:mybattlefield target(creature|opponentBattlefield) text=When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control. mana={3}{R} type=Creature subtype=Goblin Warrior power=4 toughness=2 [/card] [card] name=Volley of Boulders auto=thisforeach(variable{6}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(anytarget) damage:1!$ controller flashback={R}{R}{R}{R}{R}{R} text=Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. -- Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={8}{R} type=Sorcery [/card] [card] name=Volo, Guide to Monsters auto=@movedto(creature|mystack):name(Check if share types) all(trigger[to]) transforms((,newability[if type(*[creature;share!types!]|myBattlefield)~equalto~0 then if type(*[creature;share!types!]|mygraveyard)~equalto~0 then clone])) ueot text=Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) mana={2}{G}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Volrath's Dungeon auto={L:5}:sacrifice myturnonly auto=@each opponent upkeep:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notaTarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent untap:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notaTarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent draw:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notaTarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent combatbegins:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notaTarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent blockers:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notaTarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent firstmain:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notaTarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto=@each opponent end:ability$!name(Pay 5 life) pay[[{L:5}]] name(Pay 5 life) sacrifice notaTarget(Volrath's Dungeon|opponentBattlefield)?donothing!$ opponent auto={D(*|myhand)}:name(Target player) moveto(mylibrary) target(*|myhand) asSorcery auto={D(*|myhand)}:name(Target opponent) moveto(opponentlibrary) target(*|opponenthand) asSorcery text=Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn. -- Discard a card: Target player puts a card from their hand on top of their library. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Enchantment [/card] [card] name=Volrath, the Shapestealer auto=@each my combatbegins:may target(creature) counter(-1/-1) auto={1}:copy target(creature[counter{any}]) ueot text=At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. -- {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability. mana={2}{B}{G}{U} type=Legendary Creature subtype=Phyrexian Shapeshifter power=7 toughness=5 [/card] [card] name=Volt-Charged Berserker backside=Voltaic Visionary abilities=cantblock text=Volt-Charged Berserker can't block. // Voltaic Visionary color=red type=Creature subtype=Human Berserker power=4 toughness=3 [/card] [card] name=Voltage Surge target=creature,planeswalker auto=damage:2 other={R}{S(artifact|mybattlefield)} otherrestriction=type(artifact|mybattlefield)~morethan~0 auto=alternative damage:2 text=As an additional cost to cast this spell, you may sacrifice an artifact. -- Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead. mana={R} type=Instant [/card] [card] name=Voltaic Servant auto=@each my end:untap target(artifact) text=At the beginning of your end step, untap target artifact. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Voltaic Visionary backside=Volt-Charged Berserker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto={T}:name(Damage and exile) damage:2 controller && all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[counter(0/0.1.VoltaicExiled)])) ueot )! auto=@movedTo(*[-land;counter{0/0.1.VoltaicExiled}]|mystack) from(myexile):name(Transform) flip(backside) auto=@movedTo(land[counter{0/0.1.VoltaicExiled}]|mybattlefield) from(myexile):name(Transform) flip(backside) text={T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. -- Whenever you play a card exiled with Voltaic Visionary, transform it. // Volt-Charged Berserker mana={1}{R} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Voltstorm Angel abilities=flying auto=alterenergy:3 controller auto=@each my combatbegins:if compare(penergy)~morethan~1 then pay({e:2}) transforms((,newability[choice name(vigilance and lifelink) transforms((,vigilance,lifelink)) ueot],newability[choice all(other creature|myBattlefield) 1/1])) ueot text=Flying -- When Voltstorm Angel enters, you get {E}{E}{E} (three energy counters). -- At the beginning of combat on your turn, you may pay {E}{E}. When you do, choose one - -- - Voltstorm Angel gains vigilance and lifelink until end of turn. -- - Other creatures you control get +1/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Vona's Hunger auto=_ASCEND_ auto=if type(City's Blessing|mybattlefield)~morethan~0 then ability$!name(sacrifice half creatures) name(sacrifice half creatures) notaTarget(creature|myBattlefield) sacrifice!$ opponent auto=if type(City's Blessing|mybattlefield)~equalto~0 then ability$!name(sacrifice a creature) name(sacrifice a creature) notaTarget(creature|myBattlefield) sacrifice!$ opponent text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. mana={2}{B} type=Instant [/card] [card] name=Vona, Butcher of Magan abilities=vigilance, lifelink auto={T}{L:7}:destroy target(*[-land]) myTurnOnly text=Vigilance, lifelink -- {T}, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn. mana={3}{W}{B} type=Legendary Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Voracious Fell Beast abilities=flying auto=ability$!name(Sacrifice a creature) name(Sacrifice a creature) notaTarget(creature|mybattlefield) sacrifice and!( all(mysource) transforms((,newability[name(Create food) _FOOD_])) oneshot )!!$ opponent text=Flying -- When Voracious Fell Beast enters, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={4}{B}{B} type=Creature subtype=Drake Beast power=4 toughness=4 [/card] [card] name=Voracious Greatshark abilities=flash auto=fizzle target(*[artifact;creature]|stack) text=Flash -- When Voracious Greatshark enters, counter target artifact or creature spell. mana={3}{U}{U} type=Creature subtype=Shark power=5 toughness=4 [/card] [card] name=Voracious Hydra abilities=trample auto=counter(1/1,X) auto=choice thisforeach(counter{1/1.1}) counter(1/1) auto=choice _FIGHT_ text=Trample -- Voracious Hydra enters with X +1/+1 counters on it. -- When Voracious Hydra enters, Choose one -- Double the number of +1/+1 counters on Voracious Hydra. -- Voracious Hydra fights target creature you don't control. mana={X}{G}{G} type=Creature subtype=Hydra power=0 toughness=1 [/card] [card] name=Voracious Reader abilities=prowess auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Instant and sorcery spells you cast cost {1} less to cast. type=Creature subtype=Eldrazi Homunculus power=3 toughness=4 [/card] [card] name=Voracious Typhon retrace={5}{G}{G}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) auto=if paid(retrace) then counter(1/1,3) text=Escape-{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this spell from your graveyard for its escape cost.) -- Voracious Typhon escapes with three +1/+1 counters on it. mana={2}{G}{G} type=Creature subtype=Snake Beast power=4 toughness=4 [/card] [card] name=Voracious Vacuum auto=target(creature) counter(1/1) text=When this creature enters, put a +1/+1 counter on target creature. mana={3} type=Host Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Voracious Vampire abilities=menace auto=target(vampire|myBattlefield) 1/1 && menace ueot text=Menace -- When Voracious Vampire enters, target Vampire you control gets +1/+1 and gains menace until end of turn. mana={2}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Voracious Varmint abilities=vigilance auto={1}{S}:destroy target(artifact,enchantment) text=Vigilance -- {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. mana={1}{G} type=Creature subtype=Varmint power=2 toughness=2 [/card] [card] name=Voracious Vermin auto=create(rat:creature rat:1/1:black:cantblock) auto=@movedTo(other creature|graveyard) from(mybattlefield):counter(1/1) text=When Voracious Vermin enters, create a 1/1 black Rat creature token with "This creature can't block." -- Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Vorel of the Hull Clade auto={G}{U}{T}:target(*[artifact;creature;land]) duplicatecounters(all) text={G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. mana={1}{G}{U} type=Legendary Creature subtype=Human Merfolk power=1 toughness=4 [/card] [card] name=Vorinclex abilities=reach,trample backside=The Grand Evolution restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=may name(Search forest) target(forest|myLibrary) moveto(hand) and!( shuffle )! auto={6}{G}{G}:name(Exile and return) name(Exile and return) moveto(myexile) and!( flip(backside) forcetype(Enchantment Saga) )! asSorcery text=Trample, reach -- When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. -- {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. mana={3}{G}{G} type=Legendary Creature subtype=Phyrexian Praetor power=6 toughness=6 [/card] [card] name=Vorinclex, Monstrous Raider abilities=trample,haste auto=@totalcounteradded(any) from(*|myBattlefield) duplicate(all) except(*|opponentzones):ability$!name(Double the counters) donothing!$ controller auto=@totalcounteradded(any) from(*|opponentbattlefield) half(all) except(*|myzones):ability$!name(Half the counters) donothing!$ controller auto=@energizedof(player) duplicate(all):ability$!name(Double the counters) donothing!$ controller auto=@energizedfoeof(player) half(all):ability$!name(Half the counters) donothing!$ controller auto=@poisonedof(player) half(all):ability$!name(Half the counters) donothing!$ controller auto=@poisonedfoeof(player) duplicate(all):ability$!name(Double the counters) donothing!$ controller auto=@experiencedof(player) duplicate(all):ability$!name(Double the counters) donothing!$ controller auto=@experiencedfoeof(player) half(all):ability$!name(Half the counters) donothing!$ controller text=Trample, haste -- If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. -- If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. mana={4}{G}{G} type=Legendary Creature subtype=Phyrexian Praetor power=6 toughness=6 [/card] [card] name=Vorpal Sword auto={B}{B}:equip auto=teach(creature) 2/0 auto=teach(creature) deathtouch auto={5}{B}{B}{B}:name(Damaged player loses game) all(this) transforms((,newability[@combatdamageof(player) from(mytgt):wingame opponent],newability[@combatdamagefoeof(player) from(mytgt):wingame controller])) ueot text=Equipped creature gets +2/+0 and has deathtouch. -- {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." -- Equip {B}{B} mana={B} type=Artifact subtype=Equipment [/card] [card] name=Vortex Runner auto=aslongas(land|mybattlefield) 1/0 >7 auto=aslongas(land|mybattlefield) unblockable >7 text=As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Vow of Torment target=creature auto=2/2 auto=menace auto=teach(creature|opponentbattlefield) cantattack auto=teach(creature|opponentbattlefield) cantpwattack text=Enchant creature -- Enchanted creature gets +2/+2, has menace, and can't attack you or a planeswalker you control. (It can't be blocked except by two or more creatures.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Voyage Home abilities=affinityartifacts auto=draw:3 auto=life:3 text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- You draw three cards and gain 3 life. mana={5}{W}{U} type=Sorcery [/card] [card] name=Voyager Glidecar auto=_SCRY1_ auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:becomes(artifact creature,flying) ueot && counter(1/1) auto=_CREW1_ text=When this Vehicle enters, scry 1. -- Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -- Crew 1 mana={W} type=Artifact subtype=Vehicle power=2 toughness=3 [/card] [card] name=Voyager Quickwelder auto=lord(artifact|mycastingzone) altercost(colorless,-1) text=Artifact spells you cast cost {1} less to cast. mana={2}{W} type=Artifact Creature subtype=Robot Artificer power=2 toughness=4 [/card] [card] name=Vraan, Executioner Thane auto=@movedto(other creature|graveyard) from(mybattlefield) turnlimited:life:-2 opponent && life:2 controller text=Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. mana={1}{B} type=Legendary Creature subtype=Phyrexian Vampire power=2 toughness=2 [/card] [card] name=Vraska Joins Up auto=all(creature|mybattlefield) transforms((,newability[counter(0/0.1.deathtouch)],newability[this(counter{0/0.1.deathtouch}>0) deathtouch])) forever auto=@combatdamaged(player) from(creature[legendary]|myBattlefield):draw:1 controller text=When Vraska Joins Up enters, put a deathtouch counter on each creature you control. -- Whenever a legendary creature you control deals combat damage to a player, draw a card. mana={B}{G} type=Legendary Enchantment [/card] [card] name=Vraska's Conquistador auto=@combat(attacking) source(this) restriction{type(planeswalker[vraska]|myBattlefield)~morethan~0}:life:-2 opponent && life:2 controller auto=@combat(blocking) source(this) restriction{type(planeswalker[vraska]|myBattlefield)~morethan~0}:life:-2 opponent && life:2 controller text=Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Vraska's Contempt target=creature,planeswalker auto=moveto(exile) auto=life:2 controller text=Exile target creature or planeswalker. You gain 2 life. mana={2}{B}{B} type=Instant [/card] [card] name=Vraska's Fall auto=ability$!name(sacrifice) notaTarget(creature,planeswalker|myBattlefield) sacrifice!$ opponent auto=alterpoison:1 opponent text=Each opponent sacrifices a creature or planeswalker and gets a poison counter. mana={2}{B} type=Instant [/card] [card] name=Vraska's Finisher auto=destroy target(*[creature;planeswalker;damaged]|opponentBattlefield) text=When Vraska's Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. mana={2}{B} type=Creature subtype=Gorgon Assassin power=3 toughness=2 [/card] [card] name=Vraska's Scorn auto=life:-4 opponent auto=may name(Move Vraska, Scheming Gorgon to hand) name(Move Vraska, Scheming Gorgon to hand) target(Vraska^ Scheming Gorgon|mylibrary,mygraveyard) moveto(hand) text=Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{B}{B} type=Sorcery [/card] [card] name=Vraska's Stoneglare target=creature auto=destroy auto=may name(Search library or graveyard) moveto(hand) target(Vraska^ Regal Gorgon|myLibrary,myGraveyard) text=Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={4}{B}{G} type=Sorcery [/card] [card] name=Vrock abilities=flying auto=@each my end restriction{revolt}:name(Toxic Spores) life:-3 opponent text=Flying -- Toxic Spores - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. mana={3}{B}{B} type=Creature subtype=Bird Demon power=3 toughness=3 [/card] [card] name=Vrondiss, Rage of Ancients auto=_ENRAGE_may name(Create Dragon) token(Dragon Spirit,Creature Dragon Spirit,5/4,red,green) and!( transforms((,newability[@damaged(creature) from(this):all(this) sacrifice],newability[@damaged(player) from(this):all(this) sacrifice])) forever )! auto=@dierolled(*|battlefield) from(controller):may name(Deal 1 damage) damage:1 all(this) text=Enrage - Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it." -- Whenever you roll one or more dice, you may have Vrondiss, Rage of Ancients deal 1 damage to itself. mana={3}{R}{G} type=Legendary Creature subtype=Dragon Barbarian power=5 toughness=4 [/card] [card] name=Vulpikeet abilities=flying,mutate otherrestriction=type(creature[-human]|mybattlefield)~morethan~0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) moveTo(myGraveyard) auto=@movedTo(mytgt|hand) from(battlefield):all(this) moveto(hand) auto=@movedTo(mytgt|exile) from(battlefield):all(this) moveTo(myExile) auto=@movedTo(mytgt|library) from(battlefield):all(this) moveTo(myLibrary) auto=@movedTo(mytgt|sideboard) from(battlefield):all(this) moveTo(mySideboard) auto=@movedTo(mytgt|commandzone) from(battlefield):all(this) moveTo(myCommandzone) auto={999}:equip other={2}{W} name(Mutate) auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Over) name(Mutate Over) target(other creature[-human]|mybattlefield) mutateover && transforms((,newability[counter(1/1)],newability[@mutated(this):name(Put 1/1 counter) counter(1/1)])) forever auto=alternative if compare(mutations)~equalto~0 then choice name(Mutate Over) name(Mutate Under) name(Mutate Under) target(other creature[-human]|mybattlefield) mutateunder && transforms((,newability[counter(1/1)],newability[@mutated(this):name(Put 1/1 counter) counter(1/1)])) forever auto=ifnot paid(alternative) then transforms((,newability[@mutated(this):name(Put 1/1 counter) counter(1/1)])) forever text=Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) -- Flying -- Whenever this creature mutates, put a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Fox Bird power=2 toughness=3 [/card] [card] name=Vulshok Factory auto={T}:name(Add mana and charge) add{R} && counter(0/0,1,Charge) auto={2}{R}{T}{S}:name(Create golem) token(Golem,Creature Artifact Golem,hascntcharge/hascntcharge,haste) asSorcery text={T}: Add {R}. Put a charge counter on Vulshok Factory. -- {2}{R}, {T}, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery. mana={2}{R} type=Artifact [/card] [card] name=Vulshok Splitter auto=teach(creature) 2/0 auto={2}{R}:equip auto=livingweapontoken(Rebel,Creature Rebel,2/2,red) text=For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) -- Equipped creature gets +2/+0. -- Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) mana={3}{R} type=Artifact subtype=Equipment [/card] [card] name=Wail of War auto=choice target(opponent) all(creature|opponentBattlefield) -1/-1 auto=choice target(creature|mygraveyard) moveTo(hand) text=Choose one - -- - Creatures target opponent controls get -1/-1 until end of turn. -- - Return up to two target creature cards from your graveyard to your hand. mana={2}{B} type=Instant [/card] [card] name=Waildrifter backside=Galedrifter abilities=flying,exiledeath text=Flying -- If Waildrifter would be put into a graveyard from anywhere, exile it instead. // Galedrifter type=Creature subtype=Hippogriff Spirit color=blue power=2 toughness=2 [/card] [card] name=Wake the Dragon auto=name(Create dragon) token(Dragon,Creature Dragon,6/6,black,red,flying,menace) and!( transforms((,newability[@combatdamageof(player) from(this):name(Gain control of artifact) target(artifact|mybattlefield) moveto(mybattlefield)],newability[@combatdamagefoeof(player) from(this):name(Gain control of artifact) target(artifact|opponentBattlefield) moveto(mybattlefield)])) forever )! flashback={6}{B}{R} text=Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." -- Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B}{R} type=Sorcery [/card] [card] name=Wake the Past auto=all(artifact|mygraveyard) moveto(mybattlefield) and!( transforms((,haste)) ueot )! text=Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. mana={5}{R}{W} type=Sorcery [/card] [card] name=Wake to Slaughter target=creature|mygraveyard flashback={4}{B}{R} auto=counter(0/0.1.WakeChosen) auto=ability$!name(Put chosen card to hand) name(Put chosen card to hand) target(creature[counter{0/0.1.WakeChosen}]|opponentgraveyard) moveto(opponenthand) and!( all(other creature[counter{0/0.1.WakeChosen}]|opponentgraveyard) moveto(opponentbattlefield) and!( transforms((,haste,newability[unearth])) forever )! )! !$ opponent text=Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. -- Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{B}{R} type=Sorcery [/card] [card] name=Wakening Sun's Avatar auto=if casted(this) then destroy all(creature[-dinosaur]) text=When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures. mana={5}{W}{W}{W} type=Creature subtype=Dinosaur Avatar power=7 toughness=7 [/card] [card] name=Waker of Waves abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(hand) and!(deplete:1)!])) ueot auto=lord(creature|opponentBattlefield) -1/-0 autohand={1}{U}{D(Waker of Waves|myHand)}:name(look) reveal:2 optionone name(Get a Card) target(<1>*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Creatures your opponents control get -1/-0. -- {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={5}{U}{U} type=Creature subtype=Whale power=7 toughness=7 [/card] [card] name=Waker of the Wilds auto={X}{G}{G}:target(land|mybattlefield) counter(1/1.X) && becomes(Elemental Creature Land,0/0,haste) forever text={X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. mana={2}{G}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Wakeroot Elemental auto={G}{G}{G}{G}{G}:target(land) transforms((Elemental Creature,setpower=5,settoughness=5,haste,newability[untap])) text={G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Waking the Trolls auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Destroy land) target(land) destroy auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) name(Put land on battlefield) target(land|graveyard) moveTo(mybattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) if compare(type:land:opponentbattlefield)~lessthan~compare(type:land:mybattlefield) then token(Warrior,Creature Troll Warrior,4/4,green,trample)*type:land:mybattlefieldminustype:land:opponentbattlefieldminusend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Destroy target land. -- II - Put target land card from a graveyard onto the battlefield under your control. -- III - Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. mana={4}{R}{G} type=Enchantment subtype=Saga [/card] [card] name=Walk the Plank target=creature[-merfolk] auto=destroy text=Destroy target non-Merfolk creature. mana={B}{B} type=Sorcery [/card] [card] name=Walking Bulwark abilities=defender auto={2}:target(creature[defender]) transforms((,haste,canattack,newability[combattoughness])) ueot asSorcery text=Defender -- {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. mana={1} type=Artifact Creature subtype=Golem power=0 toughness=3 [/card] [card] name=Walking Skyscraper abilities=trample anyzone=foreach(creature[modified]|myBattlefield) altercost(colorless,-1) auto=this(cantargetcard(*[-tapped]) hexproof text=This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) -- Trample -- Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) mana={8} type=Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Wall of Corpses abilities=defender auto={B}{S}:if type(Wall of Corpses[blocking]|mybattlefield)~morethan~0 then destroy target(creature[blocked]|opponentbattlefield) text=Defender (This creature can't attack.) -- {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. mana={1}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Forgotten Pharaohs abilities=defender auto={T} restriction{type(desert|mybattlefield,mygraveyard)~morethan~0}:damage:1 target(player) text=Defender -- {T}: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert or there is a Desert card in your graveyard. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Glare abilities=defender text=Defender (This creature can't attack.) -- Wall of Glare can block any number of creatures. mana={1}{W} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Lost Thoughts abilities=defender auto=deplete:4 target(player) text=Defender -- When Wall of Lost Thoughts enters, target player mills four cards. mana={1}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Mist abilities=defender text=Defender mana={1}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Mourning abilities=defender auto=all(*[zpos=1]|mylibrary) hiddenmoveto(myexile) and!( counter(0/0.1.WallExiled) )! auto=@each my end restriction{coven}:name(Return exiled card) target(*[counter{0/0.1.WallExiled}]|myexile) moveTo(hand) text=Defender -- When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have. -- Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of One Thousand Cuts abilities=defender,flying auto={W}:canattack ueot text=Defender, flying -- {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. mana={3}{W}{W} type=Creature subtype=Wall power=3 toughness=5 [/card] [card] name=Wall of Runes abilities=defender aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ text=Defender -- When Wall of Runes enters, scry 1. mana={U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall,Bir abilities=Defender type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wand of Orcus auto={3}:equip auto=@damaged(player) from(mytgt):name(Create zombies) _ZOMBIETOKEN_*thatmuch auto=@combat(attacking,blocking) source(mytgt):name(All zombies gain deathtouch) all(zombie|mybattlefield) deathtouch ueot auto=teach(creature) transforms((,newability[_ATTACKING_name(Equipped creature gains deathtouch) deathtouch ueot],newability[@combat(blocking) source(this):name(Equipped creature gains deathtouch) deathtouch ueot])) text=Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. -- Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. -- Equip {3} mana={2}{B} type=Legendary Artifact subtype=Equipment [/card] [card] name=Wand of Vertebrae auto={T}:deplete:1 auto={2}{T}{E}:ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ text={T}: Put the top card of your library into your graveyard. -- {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library. mana={1} type=Artifact [/card] [card] name=Wand of Wonder aicode=activate transforms((,newability[all(*[zpos=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.WandExiledCast)],newability[all(*[zpos<=findfirsttypenonpermanent]|mylibrary) moveto(reveal) and!( bottomoflibrary and!( shuffle )! )!])) oneshot )!],newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot auto={4}{T}:name(Exile top cards) reveal:1 revealzone(opponentlibrary) revealuntil(*[instant;sorcery]|opponentlibrary) optionone choice name(Choose revelead instant or sorcery) target(*[instant;sorcery]|reveal) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.WandExiledCast)])) forever )! optiononeend optiontwo choice name(Put back and shuffle) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary and!( shuffle )! )! optiontwoend afterrevealed transforms((,newability[name(Roll a d20) rolld20 20 winability donothing winabilityend rolld20end])) oneshot afterrevealedend revealend auto=@dierolled(*|mybattlefield) result(1) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(2) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(3) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(4) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(5) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(6) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(7) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(8) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(9) from(controller):may name(Cast 1 instant or sorcery) name(Cast 1 instant or sorcery) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(10) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(11) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(12) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(13) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(14) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(15) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(16) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(17) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(18) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(19) from(controller):may name(Cast 2 instants or sorcerys) name(Cast 2 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) auto=@dierolled(*|mybattlefield) result(20) from(controller):may name(Cast 3 instants or sorcerys) name(Cast 3 instants or sorcerys) target(*[-land;-creature;-artifact;-enchantment;-planeswalker;counter{0/0.1.WandExiledCast}]|opponentexile) activate castcard(normal) text={4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. -- 1-9 | X is one. -- 10-19 | X is two. -- 20 | X is three. mana={3}{R} type=Artifact [/card] [card] name=Wander in Death abilities=cycling target=creature|mygraveyard auto=moveto(hand) autohand=__CYCLING__({2}) text=Return up to two target creature cards from your graveyard to your hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Sorcery [/card] [card] name=Wanderer's Intervention target=creature[attacking;blocking] auto=damage:4 text=Wanderer's Intervention deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Wanderer's Strike target=creature auto=moveto(exile) auto=_PROLIFERATE_ text=Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={4}{W} type=Sorcery [/card] [card] name=Wandering Archaic other={3} name(Explore the Vastlands) otherrestriction=can play sorcery,compare(isflipped)~equalto~1 restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Explore the Vastlands) autostack=if paid(alternative) then transforms((,newability[moveto(mygraveyard)],newability[activate castcard(copied named!:explore the vastlands:!)])) forever auto=@movedto(*[instant;sorcery]|opponentstack):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?counter(0/0.1.WanderingEffect)])) oneshot auto=@counteradded(0/0,1,WanderingEffect) from(instant|opponentstack):may name(Copy spell) all(instant[counter{0/0.1.WanderingEffect}]|opponentstack) activate castcard(copied) auto=@counteradded(0/0,1,WanderingEffect) from(sorcery|opponentstack):may name(Copy spell) all(sorcery[counter{0/0.1.WanderingEffect}]|opponentstack) activate castcard(copied) text=Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. // {3} Explore the Vastlands mana={5} type=Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Wandering Eye abilities=flying,showopponenthand,showcontrollerhand text=Flying -- Players play with their hands revealed. mana={2}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Wandering Mind abilities=flying aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(*[-creature;-land;zpos<=6]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(*[-creature;-land;zpos<=6]|mylibrary)~morethan~0 then target(*[-creature;-land;zpos<=6]|mylibrary) moveto(hand) and!( transforms((,newability[all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot auto=name(Look top 6 cards) reveal:6 optionone name(Put in hand) target(*[-creature;-land]|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Flying -- When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={1}{U}{R} type=Creature subtype=Horror power=2 toughness=1 [/card] [card] name=Wandering Troubadour auto=@each my end restriction{thisturn(land|mybattlefield)~morethan~0,compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) mana={3}{G} type=Creature subtype=Dragon Bard power=4 toughness=2 [/card] [card] name=Wanderlight Spirit abilities=flying,cloud text=Flying -- Wanderlight Spirit can block only creatures with flying. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Wandermare auto=@movedTo(creature[adventure]|myStack):name(Put 1/1 counter) counter(1/1) text=Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) mana={1}{G}{W} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Wanted Griffin abilities=flying auto=_DIES__MERCENARYTOKEN_ text=Flying -- When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." mana={3}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Wanted Scoundrels auto=_DIES__TREASURE_*2 opponent text=When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color." mana={1}{B} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=War Barge auto={3}:name(Your creature gains islandwalk) target(creature|myBattlefield) transforms((,newability[islandwalk],newability[@movedto(War Barge|nonbattlezone) from(mybattlefield):bury])) ueot auto={3}:name(Opponent creature gains islandwalk) target(creature|opponentBattlefield) transforms((,newability[islandwalk],newability[@movedto(War Barge|nonbattlezone) from(opponentBattlefield):bury])) ueot text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. mana={4} type=Artifact [/card] [card] name=War Effort auto=lord(creature|myBattlefield) 1/0 auto=@each my blockers:create(warrior:creature warrior:1/1:red:battleready:treason) text=Creatures you control get +1/+0. -- Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step. mana={3}{R} type=Enchantment [/card] [card] name=War Historian abilities=reach text=Reach -- War Historian has indestructible as long as it attacked a battle this turn. mana={2}{G} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=War Room auto={T}:add{C} auto=aslongas(*[iscommander]|myzones) {L:pnumofidentitycols}{3}{T}:name(Draw a card) name(Draw a card) draw:1 controller text={T}: Add {C}. -- {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. type=Land [/card] [card] name=War Screecher abilities=flying auto={5}{W}{T}:all(other creature|myBattlefield) 1/1 text=Flying -- {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=War Squeak target=creature auto=target(creature|opponentbattlefield) cantblock ueot auto=teach(creature) 1/1 auto=teach(creature) haste text=Enchant creature -- When War Squeak enters, target creature an opponent controls can't block this turn. -- Enchanted creature gets +1/+1 and has haste. mana={R} type=Enchantment subtype=Aura [/card] [card] name=War of the Last Alliance auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=name(Search legendary creature) target(creature[legendary]|mylibrary) moveto(hand) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}<=2) name(Search legendary creature) name(Search legendary creature) target(creature[legendary]|mylibrary) moveto(hand) and!( shuffle )! auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(Creatures gain double strike) name(Creatures gain double strike) all(other creature|myBattlefield) transforms((,double strike)) ueot auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) name(The ring tempts you) name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II - Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. -- III - Creatures you control gain double strike until end of turn. The Ring tempts you. mana={3}{W} type=Enchantment subtype=Saga [/card] [card] name=War of the Spark auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=ability$!name(Choose one) choice name(Don't put anything) donothing _ choice name(Put from hand) target(*[zombie;planeswalker]|myhand) moveTo(myBattlefield) _ choice name(Put from graveyard) target(*[zombie;planeswalker]|myGraveyard) moveTo(myBattlefield)!$ controller auto=ability$!name(Choose one) choice name(Don't put anything) donothing _ choice name(Put from hand) target(*[zombie;planeswalker]|myhand) moveTo(myBattlefield) _ choice name(Put from graveyard) target(*[zombie;planeswalker]|myGraveyard) moveTo(myBattlefield)!$ opponent auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:may name(Sacrifice creatures and planeswalkers) target(*[creature;planeswalker]|myBattlefield) transforms((,newability[sacrifice],newability[ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) notaTarget(*[creature;planeswalker]|myBattlefield) sacrifice!$ opponent])) oneshot auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:may name(Exile a bolas) target(*[Bolas]|battlefield) moveTo(exile) auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Proliferate 3 times) notaTarget(proliferation) proliferate && proliferate && proliferate auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Sacrifice) sacrifice text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. -- II - Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. -- III - Exile up to one target Bolas. Proliferate three times. mana={3}{B} type=Enchantment subtype=Saga [/card] [card] name=War-Trained Slasher abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever War-Trained Slasher attacks a battle, double its power until end of turn. mana={3}{R} type=Creature subtype=Wolverine Dinosaur power=4 toughness=3 [/card] [card] name=Warbeast of Gorgoroth auto=@movedto(other creature[power>=4]|graveyard) from(battlefield):name(Amass orcs) _AMASSORC2_ auto=_DIES_ name(Amass orcs) _AMASSORC2_ text=Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) mana={4}{R} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Warbriar Blessing target=creature|myBattlefield auto=name(fight) _FIGHT_ auto=0/2 text=Enchant creature you control -- When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) -- Enchanted creature gets +0/+2. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Warchanter Skald auto=@tapped(this) restriction{compare(gearplusaurasplusend)~morethan~0}:token(Berserker,Creature Dwarf Berserker,2/1,red) text=Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token. mana={2}{W} type=Creature subtype=Dwarf Cleric power=2 toughness=3 [/card] [card] name=Warchief Giant abilities=haste text=Haste -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={3}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=3 [/card] [card] name=Warcry Phoenix abilities=flying, haste autograveyard=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:pay({2}{R}) readytofight text=Flying, haste -- Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. mana={3}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Warded Battlements abilities=defender auto=lord(creature[attacking]|myBattlefield) 1/0 text=Defender (This creature can't attack.) -- Attacking creatures you control get +1/+0. mana={2}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Warden of the Chained abilities=trample auto=aslongas(creature[power>=4]|myBattlefield) cantattack <1 auto=aslongas(creature[power>=4]|myBattlefield) cantpwattack <1 text=Trample -- Warden of the Chained can't attack unless you control another creature with power 4 or greater. mana={1}{R}{G} type=Creature subtype=Minotaur Warrior power=4 toughness=4 [/card] [card] name=Warden of the Inner Sky auto=this(variable{hascntanycnt}>2)while transforms((,flying,vigilance)) auto={T(*[artifact;creature]|myBattlefield)}{T(*[artifact;creature]|myBattlefield)}{T(*[artifact;creature]|myBattlefield)}:counter(1/1) && _SCRY1_ asSorcery text=As long as this creature has three or more counters on it, it has flying and vigilance. -- Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Warden of the Woods abilities=vigilance auto=@targeted(this) from(*|opponentzones):draw:2 controller text=Vigilance (Attacking doesn't cause this creature to tap.) -- Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. mana={4}{G}{G} type=Creature subtype=Treefolk power=5 toughness=7 [/card] [card] name=Wardens of the Cycle auto=@each my end restriction{morbid}:ability$! choice life:2 _ choice draw:1 && life:-1 !$ controller text=Morbid - At the beginning of your end step, if a creature died this turn, choose one - -- - You gain 2 life. -- - You draw a card and you lose 1 life. mana={1}{B}{G}{G} type=Creature subtype=Elf Warlock power=3 toughness=4 [/card] [card] name=Wardscale Crocodile abilities=hexproof text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G} type=Creature subtype=Crocodile power=5 toughness=3 [/card] [card] name=Warehouse Tabby auto=@movedTo(enchantment|mygraveyard) from(battlefield):create(rat:creature rat:1/1:black:cantblock) auto={1}{B}:deathtouch ueot text=Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." -- {1}{B}: Warehouse Tabby gains deathtouch until end of turn. mana={B} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Warehouse Thief auto={2}{T}{S(*[artifact;creature]|myBattlefield)}:name(Exile top card) _IMPULSEUENT_ text={2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. mana={3}{R} type=Creature subtype=Tiefling Rogue power=4 toughness=2 [/card] [card] name=Warfire Javelineer auto=damage:pginstantsorcery target(creature|opponentbattlefield) text=When Warfire Javelineer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. mana={3}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Warhorn Blast abilities=foretell autohand=_FORETELL_ autoexile={2}{W} restriction{compare(canforetellcast)~morethan~0}:name(Cast with foretell) name(Cast with foretell) activate castcard(alternative) auto=all(creature|mybattlefield) 2/1 ueot text=Creatures you control get +2/+1 until end of turn. -- Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) mana={4}{W} type=Instant [/card] [card] name=Warhost's Frenzy kicker={B} auto=all(creature|myBattlefield) 2/0 auto=if paid(kicker) then emblem transforms((,newability[@movedTo(creature|graveyard) from(myBattlefield):draw:1 controller])) ueot text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card. mana={2}{R} type=Instant [/card] [card] name=Warkite Marauder abilities=flying auto=_ATTACKING_target(creature|opponentBattlefield) transforms((,newability[loseabilities],setpower=0,settoughness=1)) ueot text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Warleader's Call auto=lord(other creature|myBattlefield) 1/1 auto=@movedTo(creature|myBattlefield):damage:1 opponent text=Creatures you control get +1/+1. -- Whenever a creature enters under your control, Warleader's Call deals 1 damage to each opponent. mana={1}{R}{W} type=Enchantment [/card] [card] name=Warlock Class auto=counter(0/0,1,Level) aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveTo(mygraveyard) )!])) oneshot auto=@each my end restriction{morbid}:name(Opponent loses life) life:-1 opponent auto=this(variable{hascntlevel}=1) {1}{B}:name(Level 2) counter(0/0,1,Level) asSorcery auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:name(Look top 3) reveal:3 optionone name(Get a Card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=this(variable{hascntlevel}=2) {6}{B}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@each my end restriction{compare(hascntlevel)~morethan~2}:name(Opponent loses life) damage:oplifelost opponent text=(Gain the next level as a sorcery to add its ability.) -- At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. -- {1}{B}: Level 2 -- When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {6}{B}: Level 3 -- At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) mana={B} type=Enchantment subtype=Class [/card] [card] name=Warlord's Elite text=As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. mana={2}{W}{T(*[artifact;creature;land]|mybattlefield)}{T(*[artifact;creature;land]|mybattlefield)} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Warlord's Fury auto=all(creature|myBattlefield) first strike auto=draw:1 text=Creatures you control gain first strike until end of turn. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Warm Welcome auto=reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary && _CITIZENTOKEN_ )! optiontwoend revealend text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token. mana={2}{G} type=Instant [/card] [card] name=Warmonger auto={2}:damage:2 all(creature[-flying]) && damage:1 all(player) auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) damage:1 all(creature[-flying]) && damage:1 all(player)?donothing!$ opponent])) forever text={2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. mana={3}{R} type=Creature subtype=Minotaur Monger power=3 toughness=3 [/card] [card] name=Warpath auto=all(creature[blocked;blocking]) damage:3 text=Warpath deals 3 damage to each blocking creature and each blocked creature. mana={3}{R} type=Instant [/card] [card] name=Warped Tusker abilities=reach autostack=if casted(this) then _ELDRAZISPAWN_ autohand={2}{G}{cycle}:name(cycling) draw:1 autohand=@cycled(this|myHand):_ELDRAZISPAWN_ text=Reach -- When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {C}." -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) mana={7} type=Creature subtype=Eldrazi Boar Beast power=6 toughness=8 [/card] [card] name=Warping Wail auto=choice name(Exile creature with power 1 or less) target(creature[power<=1]) moveto(exile) auto=choice name(Exile creature with toughness 1 or less) target(creature[toughness<=1]) moveto(exile) auto=choice name(Counter sorcery) target(sorcery|stack) fizzle auto=choice name(Create Eldrazi Scion) _ELDRAZISCION_ controller text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C}." mana={1}{C} type=Instant [/card] [card] name=Warrant // Warden other={3}{W}{U} name(Warden) otherrestriction=myturnonly auto=ifnot paid(alternative) then target(creature[blocking;attacking]) moveto(ownerlibrary) auto=alternative token(Sphinx,Creature Sphinx,4/4,blue,white,vigilance,flying) text=Put target attacking or blocking creature on top of its owner's library. // Create a 4/4 white and blue Sphinx creature token with flying and vigilance. mana={WU}{WU} type=Instant [/card] [card] name=Warren Elder auto={3}{W}:all(creature|myBattlefield) 1/1 text={3}{W}: Creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Rabbit Cleric power=2 toughness=2 [/card] [card] name=Warren Soultrader auto={L:1}{S(other creature|myBattlefield)}:_TREASURE_ text=Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={2}{B} type=Creature subtype=Zombie Goblin Wizard power=3 toughness=3 [/card] [card] name=Warren Warleader kicker={2} name(Offspring) auto=if paid(kicker) then clone and!( becomes(,1/1) forever )! auto=@each my blockers:ability$! choice create(rabbit:creature rabbit:1/1:white:battleready) _ choice all(creature[attacking]|myBattlefield) 1/1 !$ controller text=Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) -- Whenever you attack, choose one - -- - Create a 1/1 white Rabbit creature token that's tapped and attacking. -- - Attacking creatures you control get +1/+1 until end of turn. mana={2}{W}{W} type=Creature subtype=Rabbit Knight power=4 toughness=4 [/card] [card] name=Warrior abilities=trample,haste text=Trample, Haste type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Warteye Witch aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedTo(creature|graveyard) from(mybattlefield):_SCRY1_ text=Whenever Warteye Witch or another creature you control dies, scry 1. mana={2}{B} type=Creature subtype=Goblin Shaman power=3 toughness=2 [/card] [card] name=Wary Okapi abilities=vigilance text=Vigilance mana={2}{G} type=Creature subtype=Antelope power=3 toughness=2 [/card] [card] name=Wary Thespian auto=_SURVEIL1_ auto=_DIES__SURVEIL1_ text=When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{G} type=Creature subtype=Cat Druid power=3 toughness=1 [/card] [card] name=Wary Watchdog auto=_SURVEIL1_ auto=_DIES__SURVEIL1_ text=When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={1}{G} type=Creature subtype=Dog power=3 toughness=1 [/card] [card] name=Wash Away target=*|stack other={1}{U}{U} name(Cleave) auto=alternative fizzle auto=ifnot paid(alternative) then transforms((,newability[ifnot casted(this) then fizzle])) forever text=Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Counter target spell [that wasn't cast from its owner's hand]. mana={U} type=Instant [/card] [card] name=Wasitora, Nekoru Queen abilities=flying,trample auto=@combatdamaged(player) from(this):if type(creature|opponentBattlefield)~morethan~0 then ability$!sacrifice notaTarget(creature|mybattlefield)!$ opponent else create(cat dragon:creature cat dragon:3/3:black:red:green:flying) text=Flying, trample -- Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. mana={2}{B}{R}{G} type=Legendary Creature subtype=Cat Dragon power=5 toughness=4 [/card] [card] name=Wasp of the Bitter End abilities=flying auto=@movedTo(planeswalker[Bolas]|mystack):may sacrifice this && destroy target(creature) text=Flying -- Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature. mana={1}{B} type=Creature subtype=Insect Horror power=2 toughness=1 [/card] [card] name=Wasteful Harvest auto=name(Mill 5 cards) all(*[zpos<=4]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[all(*[zpos=5]|mylibrary) moveto(mygraveyard) and!( transforms((tobereturn,newability[may name(Return a permanent) target(tobereturn[-instant&-sorcery]|mygraveyard) moveto(hand)])) ueot )!])) ueot )! text=Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.) mana={2}{G} type=Instant [/card] [card] name=Wasteland Scorpion abilities=deathtouch,cycling autohand=__CYCLING__({2}) text=Deathtouch -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Creature subtype=Scorpion power=2 toughness=2 [/card] [card] name=Wastewood Verge auto={T}:Add{G} auto=aslongas(*[Swamp;Forest]|myBattlefield) {T}:Add{B} text={T}: Add {G}. -- {T}: Add {B}. Activate only if you control a Swamp or a Forest. type=Land [/card] [card] name=Watcher in the Mist abilities=flying aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus2plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL2_ text=Flying -- When Watcher in the Mist enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) mana={3}{U}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Watcher in the Web abilities=reach text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. mana={4}{G} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Watcher of the Roost abilities=flying facedown={3} autofacedown=aslongas(*[white]|myhand) {0}:name(Reveal white card and turn) morph autofaceup=life:2 controller text=Flying -- Morph-Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Watcher of the Roost is turned face up, you gain 2 life. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=1 [/card] [card] name=Watcher of the Spheres abilities=flying auto=lord(creature[flying]|mycastingzone) altercost(colorless,-1) auto=@movedTo(other creature[flying]|myBattlefield):1/1 ueot text=Flying -- Creature spells with flying you cast cost {1} less to cast. -- Whenever another creature with flying enters under your control, Watcher of the Spheres gets +1/+1 until end of turn. mana={W}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Watcher of the Wayside auto=target(player) deplete:2 auto=life:2 controller text=When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) mana={3} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Watchers of the Dead auto={E}:ability$!target(*|mygraveyard) (blink) && moveto(exile) all(*|mygraveyard)!$ opponent text=Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest. mana={2} type=Artifact Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Watchful Blisterzoa abilities=flying auto=counter(0/0,1,Oil) auto=_DIES_name(Draw card) draw:hascntoil controller text=Flying -- Watchful Blisterzoa enters with an oil counter on it. -- When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it. mana={4}{U}{U} type=Creature subtype=Phyrexian Jellyfish power=4 toughness=4 [/card] [card] name=Watchful Giant auto=create(Human:creature Human:1/1:white) text=When Watchful Giant enters, create a 1/1 white Human creature token. mana={5}{W} type=Creature subtype=Giant Soldier power=3 toughness=6 [/card] [card] name=Watchful Naga auto=@exerted(this):draw:1 auto=_ATTACKING_may exert && freeze text=You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) mana={2}{G} type=Creature subtype=Snake Wizard power=2 toughness=2 [/card] [card] name=Water Wings target=creature|myBattlefield auto=transforms((,setpower=4,settoughness=4)) ueot auto=flying auto=hexproof text=Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) mana={1}{U} type=Instant [/card] [card] name=Waterfall Aerialist abilities=flying auto=_WARD2_ text=Flying -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) mana={3}{U} type=Creature subtype=Djinn Wizard power=3 toughness=1 [/card] [card] name=Waterfront District auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} auto={2}{U}{B}{T}{S}:draw:1 text=Waterfront District enters tapped. -- {T}: Add {U} or {B}. -- {2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card. type=Land [/card] [card] name=Waterkin Shaman auto=@movedto(creature[flying]|mybattlefield):1/1 ueot text=Whenever a creature with flying enters under your control, Waterkin Shaman gets +1/+1 until end of turn. mana={1}{U} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Waterknot target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap text=Enchant creature -- When Waterknot enters, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Waterlogged Grove auto={T}{L:1}:Add{G} auto={T}{L:1}:Add{U} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {G} or {U}. -- {1}, {T}, Sacrifice Waterlogged Grove: Draw a card. type=Land [/card] [card] name=Waterlogged Teachings backside=Inundated Archive restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Inundated Archive) forcetype(land) auto=choice target(*[instant]|mylibrary) moveto(hand) auto=choice target(*[flash]|mylibrary) moveto(hand) text=Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. mana={3}{UB} type=Instant [/card] [card] name=Waterspout Warden auto=@combat(attacking) source(this) restriction{type(creature[fresh]|myBattlefield)~morethan~0}:flying ueot text=Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn. mana={2}{U} type=Creature subtype=Frog Soldier power=3 toughness=2 [/card] [card] name=Watertrap Weaver auto=choice target(creature|opponentbattlefield) tap && frozen text=When Watertrap Weaver enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Wave Goodbye auto=all(creature[-counter{1/1}]) moveto(hand) text=Return each creature without a +1/+1 counter on it to its owner's hand. mana={2}{U}{U} type=Sorcery [/card] [card] name=Wave of Vitriol auto=all(artifact|battlefield) sacrifice auto=all(enchantment|battlefield) sacrifice auto=all(land[-basic]|battlefield) transforms((,newability[sacrifice],newability[may name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot text=Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it. mana={5}{G}{G} type=Sorcery [/card] [card] name=Wavebreak Hippocamp auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:draw:1 controller text=Whenever you cast your first spell during each opponent's turn, draw a card. mana={2}{U} type=Enchantment Creature subtype=Horse Fish power=2 toughness=2 [/card] [card] name=Wavesifter abilities=flying other={G}{U} name(Evoke) auto=alternative sacrifice auto=name(Create clues) _CLUE_*2 text=Flying -- When Wavesifter enters, investigate twice. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -- Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) mana={3}{G}{U} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Wax // Wane other={W} name(Wane) auto=ifnot paid(alternative) then target(creature) 2/2 ueot auto=alternative target(enchantment) destroy text=Target creature gets +2/+2 until end of turn. // Destroy target enchantment. mana={G} type=Instant [/card] [card] name=Wax-Wane Witness abilities=flying,vigilance auto=@lifeof(player) from(*[-lifefaker]|*) restriction{myturnonly}:1/0 ueot auto=@lifelostof(player) restriction{myturnonly}:1/0 ueot text=Flying, vigilance -- Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Bat Cleric power=2 toughness=4 [/card] [card] name=Waxen Shapethief abilities=cycling,flash auto=may copy notaTarget(artifact,creature|myBattlefield) autohand=__CYCLING__({2}) text=Flash -- You may have this creature enter as a copy of an artifact or creature you control. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Waxing Moon auto=may name(Transform a werewolf) target(werewolf[hasbackside;-daybound;-nightbound]|mybattlefield) transforms((,newability[flip(backside)])) forever auto=all(creature|mybattlefield) trample ueot text=Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Waylaying Pirates auto=aslongas(artifact|myBattlefield) target(*[artifact;creature]|opponentBattlefield) transforms((,newability[tap],newability[counter(0/0.1.Stun)])) oneshot text=When Waylaying Pirates enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Wayspeaker Bodyguard auto=target(*[-land;-instant;-sorcery&manacost<=2]|mygraveyard) moveTo(hand) auto=_FLURRY_tap target(creature|opponentBattlefield) text=When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand. -- Flurry - Whenever you cast your second spell each turn, tap target creature an opponent controls. mana={3}{W} type=Creature subtype=Orc Monk power=3 toughness=4 [/card] [card] name=Wayward Guide-Beast abilities=trample,haste auto=@combatdamaged(player) from(this):moveTo(hand) target(land|myBattlefield) text=Trample, haste -- Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. mana={R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Wayward Servant auto=@movedto(zombie|mybattlefield):life:1 controller && life:-1 opponent text=Whenever another Zombie enters under your control, each opponent loses 1 life and you gain 1 life. mana={W}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Wayward Swordtooth abilities=cantattack,cantpwattack,cantblock auto=maxPlay(land)+1 auto=_ASCEND_ auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack])) auto=_CITY'S_BLESSING_ transforms((,newability[-cantpwattack])) auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing. mana={2}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Weakstone's Subjugation target=artifact,creature auto=teach(creature) doesnotuntap auto=may name(Tap creature) pay({3}) name(Tap creature) teach(creature) freeze text=Enchant artifact or creature -- When Weakstone's Subjugation enters, you may pay {3}. If you do, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Weapon Rack auto=counter(1/1,3) auto={T}{C(1/1,-1)}:counter(1/1) target(creature) asSorcery text=Weapon Rack enters with three +1/+1 counters on it. -- {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Weaponize the Monsters auto={2}{S(creature|myBattlefield)}:damage:2 target(anytarget) text={2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. mana={R} type=Enchantment [/card] [card] name=Wear // Tear abilities=hasnokicker other={W} name(Tear) kicker={W} name(Fuse) otherrestriction=type(enchantment|battlefield)~morethan~0 auto=alternative destroy target(enchantment) auto=if paid(kicker) then ability$!name(Destroy enchantment) name(Destroy enchantment) destroy target(enchantment)!$ controller auto=ifnot paid(alternative) then destroy target(artifact) text=Destroy target artifact. // Destroy target enchantment. -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{R} type=Instant [/card] [card] name=Wear Down other={1}{G} name(Gift a card) auto=alternative draw:1 opponent auto=alternative destroy target(<2>artifact,enchantment) auto=ifnot paid(alternative) then destroy target(artifact,enchantment) restriction=type(*[artifact;enchantment])~morethan~0 otherrestriction=type(*[artifact;enchantment])~morethan~1 text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments. mana={1}{G} type=Sorcery [/card] [card] name=Weary Prisoner abilities=daybound,defender backside=Wrathful Jailbreaker restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=Defender -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wrathful Jailbreaker mana={3}{R} type=Creature subtype=Human Werewolf power=2 toughness=6 [/card] [card] name=Weaselback Redcap auto={1}{R}:2/0 ueot text={1}{R}: Weaselback Redcap gets +2/+0 until end of turn. mana={R} type=Creature subtype=Goblin Knight power=1 toughness=1 [/card] [card] name=Weather the Storm abilities=storm auto=life:3 controller text=You gain 3 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{G} type=Instant [/card] [card] name=Weathered Runestone auto=@movedto(*[-land]|battlefield) from(graveyard):all(trigger[to]) moveto(ownergraveyard) auto=@movedto(*[-land]|battlefield) from(library):all(trigger[to]) moveto(ownerlibrary) auto=lord(*[-land]|graveyard) changecost(colorless:+99) forcedalive auto=lord(*[-land]|graveyard) -canPlayFromGraveyard auto=lord(*[-land]|library) changecost(colorless:+99) forcedalive text=Nonland permanent cards in graveyards and libraries can't enter the battlefield. -- Players can't cast spells from graveyards or libraries. mana={2} type=Artifact [/card] [card] name=Weatherlight abilities=flying aicode=activate target(*[artifact;legendary;saga;zpos<=5]|mylibrary) moveto(hand) auto=@combatdamaged(player) from(this):reveal:5 optionone name(Get historic) target(*[artifact;legendary;saga]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Flying -- Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) -- Crew 3 mana={4} type=Legendary Artifact subtype=Vehicle power=4 toughness=5 [/card] [card] name=Weatherlight Compleated abilities=flying auto=this(counter{0/0.1.phyresis}>=4) transforms((Phyrexian Creature)) auto=@movedTo(creature|graveyard) from(mybattlefield):counter(0/0.1.phyresis) auto=this(counter{0/0.1.phyresis}>=6) transforms((,newability[@movedTo(creature|graveyard) from(mybattlefield):choose draw:1])) auto=this(counter{0/0.1.phyresis}<6) transforms((,newability[@movedTo(creature|graveyard) from(mybattlefield):choose _SCRY1_])) text=Flying -- As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. -- Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1. mana={2} type=Legendary Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Weaver of Blossoms abilities=daybound backside=Blossom-Clad Werewolf restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) auto={T}:add{R} auto={T}:add{W} auto={T}:add{B} auto={T}:add{U} auto={T}:add{G} text={T}: Add one mana of any color. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Blossom-Clad Werewolf mana={2}{G} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Weaver of Currents auto={T}:Add{2} text={T}: Add {1}{1}. mana={1}{G}{U} type=Creature subtype=Snake Druid power=2 toughness=2 [/card] [card] name=Webweaver Changeling abilities=changeling,reach auto=aslongas(creature|mygraveyard) life:5 >2 oneshot text=Changeling (This card is every creature type.) -- Reach -- When Webweaver Changeling enters, if there are three or more creature cards in your graveyard, you gain 5 life. mana={3}{G}{G} type=Creature subtype=Shapeshifter power=3 toughness=5 [/card] [card] name=Wedding Announcement backside=Wedding Festivity restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) auto=@each my end restriction{compare(pattackedcount)~lessthan~2}:name(Put Invitation counter) counter(0/0,1,Invitation) && token(Human,Creature Human,1/1,white) && if compare(hascntinvitation)~morethan~2 then flip(backside) auto=@each my end restriction{compare(pattackedcount)~morethan~1}:name(Put Invitation counter) counter(0/0,1,Invitation) && draw:1 controller && if compare(hascntinvitation)~morethan~2 then flip(backside) text=At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. // Wedding Festivity mana={2}{W} type=Enchantment [/card] [card] name=Wedding Crasher abilities=nightbound backside=Wolfkin Outcast auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) auto=@movedto(*[wolf:werewolf]|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller text=Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Wolfkin Outcast type=Creature subtype=Werewolf color=green power=6 toughness=5 [/card] [card] name=Wedding Festivity backside=Wedding Announcement auto=lord(creature|mybattlefield) 1/1 text=Creatures you control get +1/+1. // Wedding Announcement color=white type=Enchantment [/card] [card] name=Wedding Invitation auto=name(Draw a card) draw:1 controller auto={T}{S}:name(Creature gains unblockable) target(creature) transforms((,unblockable,newability[this(cantargetcard(*[vampire]|*) lifelink]))) ueot text=When Wedding Invitation enters, draw a card. -- {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. mana={2} type=Artifact [/card] [card] name=Wedding Ring auto=if casted(this) then token(Wedding Ring) opponent auto=@drawfoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) draw:1 controller auto=@lifefoeof(player) restriction{compare(opponentturn)~morethan~0,type(Wedding Ring[artifact]|opponentbattlefield)~morethan~0}:name(Draw a card) life:thatmuch controller text=When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it. -- Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -- Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. mana={2}{W}{W} type=Artifact [/card] [card] name=Wedding Security auto=_ATTACKING_may name(Sacrifice a Blood) notaTarget(Blood|mybattlefield) sacrifice && all(this) counter(1/1) && draw:1 controller text=Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. mana={3}{B}{B} type=Creature subtype=Vampire Soldier power=4 toughness=4 [/card] [card] name=Weigh Down target=creature auto=-3/-3 ueot text=As an additional cost to cast this spell, exile a creature card from your graveyard. -- Target creature gets -3/-3 until end of turn. mana={B}{E(creature|mygraveyard)} type=Sorcery [/card] [card] name=Weight Advantage abilities=isconspiracy restriction=never autocommandzone=lord(creature|myBattlefield) combattoughness text=(Start the game with this conspiracy face up in the command zone.) -- Each creature you control assigns combat damage equal to its toughness rather than its power. type=Conspiracy [/card] [card] name=Weight of Memory auto=draw:3 auto=deplete:3 target(player) text=Draw three cards. Target player mills three cards. mana={3}{U}{U} type=Sorcery [/card] [card] name=Weird Exp type=Creature subtype=Weird power=* toughness=* color=blue,red [/card] [card] name=Welcome to Sweettooth auto=counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore) auto=create(human:creature human:1/1:white) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) _FOOD_ auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}=) counter(1/1,type:food:mybattlefieldplus1plusend) target(creature|myBattlefield) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}=) sacrifice(this) text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Create a 1/1 white Human creature token. -- II - Create a Food token. -- III - Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. mana={1}{G} type=Enchantment subtype=Saga [/card] [card] name=Welcoming Vampire abilities=flying auto=@movedto(creature[power<=2]|mybattlefield) turnlimited:name(Draw a card) draw:1 controller text=Flying -- Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. mana={2}{W} type=Creature subtype=Vampire power=2 toughness=3 [/card] [card] name=Well of Knowledge auto=@each my draw:pay[[{2}]] draw:1 controller auto=@each opponent draw:ability$!name(pay 2) pay[[{2}]] name(pay 2 mana) draw:1?donothing!$ opponent text={2}: Draw a card. Any player may activate this ability but only during their draw step. mana={3} type=Artifact [/card] [card] name=Well of Lost Dreams auto=@lifeof(player) from(*[-lifefaker]|*):thisforeach(variable{thatmuch}) ability$!name(Pay 1 and draw 1) pay[[{1}]] name(Pay 1 and draw 1) draw:1?name(Don't pay) donothing!$ controller text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. mana={4} type=Artifact [/card] [card] name=Werefox Bodyguard abilities=flash auto=may (blink)forsrc target(creature[-fox]) auto={1}{W}{S}:life:2 text=Flash -- When Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. -- {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. mana={1}{W}{W} type=Creature subtype=Elf Fox Knight power=2 toughness=2 [/card] [card] name=Werewolf Pack Leader auto=@combat(attacking) source(this) restriction{compare(pwrtotatt)~morethan~5}:name(Draw a card) draw:1 controller auto={3}{G}:name(Becomes 5/3) transforms((removecreaturesubtypes)) ueot && transforms((Werewolf,setpower=5,settoughness=3,trample)) ueot text=Pack tactics - Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. -- {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. mana={G}{G} type=Creature subtype=Human Werewolf power=3 toughness=3 [/card] [card] name=Westfold Rider auto={S}:name(Destroy artifact or enchantment) destroy target(*[artifact;enchantment]|battlefield) asSorcery text=Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Westgate Regent abilities=flying auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot auto=@combatdamaged(player) from(this):name(Put 1/1 counters) counter(1/1,thatmuch) text=Flying -- Ward-Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) -- Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Whale Reef auto=_DIES_token(Kraken Reef) text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield. mana={3}{U} type=Creature subtype=Whale color=blue power=6 toughness=6 [/card] [card] name=Wheel of Sun and Moon target=player auto=@movedto(*|targetedpersonsgraveyard) from(battlefield):all(trigger[from]) bottomoflibrary text=Enchant player -- If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. mana={GW}{GW} type=Enchantment subtype=Aura [/card] [card] name=When We Were Young target=creature auto=transforms((,newability[2/2])) ueot auto=if type(enchantment|mybattlefield)~morethan~0 then if type(artifact|mybattlefield)~morethan~0 then transforms((,lifelink)) ueot text=Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn. mana={3}{W} type=Instant [/card] [card] name=Whip Vine abilities=defender,reach,doesnotuntap auto=@each my untap sourcetap:may name(Untap Whip Vine) untap auto={T}:name(Tap blocked flying creature):target(creature[flying;blocked]|battlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend text=Defender; reach (This creature can block creatures with flying.) -- You may choose not to untap Whip Vine during your untap step. -- {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. mana={2}{G} type=Creature subtype=Plant Wall power=1 toughness=4 [/card] [card] name=Whippoorwill #MISSING: damage can't be prevented auto={G}{G}{T}:name(Creature can't be regenerated) target(creature) transforms((,newability[cantregen],newability[exiledeath])) ueot text={G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. mana={G} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Whiptongue Hydra abilities=reach auto=@movedto(creature[flying]|graveyard):counter(1/1) oneshot auto=destroy all(creature[flying]) text=Reach -- When Whiptongue Hydra enters, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. mana={5}{G} type=Creature subtype=Lizard Hydra power=4 toughness=4 [/card] [card] name=Whir of Invention other={improvise} name(Improvise) aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. mana={X}{U}{U}{U} type=Instant [/card] [card] name=Whirling Strike target=creature auto=+2/+0 auto=first strike auto=trample text=Target creature gets +2/+0 and gains first strike and trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Whirlwind Denial auto=all(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text=For each spell and ability your opponents control, counter it unless its controller pays 4. mana={2}{U} type=Instant [/card] [card] name=Whirlwind of Thought auto=@movedto(*[-creature]|myStack):draw:1 controller text=Whenever you cast a noncreature spell, draw a card. mana={1}{U}{R}{W} type=Enchantment [/card] [card] name=Whirlwing Stormbrood // Dynamic Soar abilities=flash,flying auto=lord(sorcery|mycastingzone) asflash auto=lord(Dragon|mycastingzone) asflash other={2}{G} name(Omen:Dynamic Soar) auto=alternative counter(1/1,3) target(creature|myBattlefield) auto=alternative moveTo(library) && shuffle text=Flash -- Flying -- You may cast sorcery spells and Dragon spells as though they had flash. -- Dynamic Soar {2}{G} -- Sorcery - Omen -- Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.) mana={4}{U} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Whiskerquill Scribe auto=_VALIANT_may _DISCARD&DRAW_ text=Valiant - Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card. mana={1}{R} type=Creature subtype=Mouse Citizen power=2 toughness=2 [/card] [card] name=Whisper Agent abilities=flash aicode=activate transforms((,newability[surveil],newability[all(*[zpos<=psurveiloffsetplus1plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot auto=_SURVEIL1_ text=Flash -- When Whisper Agent enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) mana={1}{UB}{UB} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Whisper Squad aicode=activate moveTo(myBattlefield) target(Whisper Squad|myLibrary) auto={1}{B}:name(search card) reveal:plibrarycount optionone name(choose card) target(Whisper Squad|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and! tap(noevent))! afterrevealedend revealend text={1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle. mana={B} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Whisper of the Dross target=creature auto=-1/-1 auto=_PROLIFERATE_ text=Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={B} type=Instant [/card] [card] name=Whisper, Blood Liturgist auto={T}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(creature|mygraveyard) moveTo(mybattlefield) text={T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. mana={3}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Whispering Snitch auto=@surveiled(*|mybattlefield,mystack) turnlimited:damage:1 opponent && life:1 controller text=Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire Rogue power=1 toughness=3 [/card] [card] name=Whispering Wizard auto=@movedto(*[-creature]|mystack) turnlimited:name(Create Spirit) _SPIRITTOKEN_ text=Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. mana={3}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Whispersteel Dagger auto={3}:equip auto=teach(creature) 2/0 auto=@combatdamageof(player) from(mytgt):may name(Cast creature from graveyard) target(*[creature]|mygraveyard) transforms((,newability[canPlayFromGraveyard],newability[anytypeofmana])) ueot auto=@combatdamagefoeof(player) from(mytgt):may name(Cast creature from graveyard) target(*[creature]|opponentgraveyard) moveto(mygraveyard) and!( transforms((,newability[canPlayFromGraveyard],newability[anytypeofmana],newability[phaseaction[end once] moveTo(ownergraveyard)])) ueot )! text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. -- Equip 3 mana={2}{B} type=Artifact subtype=Equipment [/card] [card] name=White Dragon abilities=flying auto=name(Cold Breath) target(creature|opponentbattlefield) freeze text=Flying -- Cold Breath - When White Dragon enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=White Orchid Phantom abilities=first strike,flying auto=may target(land[-basic]) transforms((,newability[destroy],newability[may name(Search basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot text=Flying, first strike -- When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. mana={W}{W} type=Creature subtype=Spirit Knight power=2 toughness=2 [/card] [card] name=White Plume Adventurer auto=_INITIATIVE_CONTROLLER_ auto=@each opponent upkeep restriction{compare(pdungeoncompleted)~morethan~0}:name(Untap all creatures) all(creature|mybattlefield) untap auto=@each opponent upkeep restriction{compare(pdungeoncompleted)~equalto~0}:name(Untap target creatures) target(creature|mybattlefield) untap text=When White Plume Adventurer enters, you take the initiative. -- At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. mana={2}{W} type=Creature subtype=Orc Cleric power=3 toughness=3 [/card] [card] name=White Sun's Twilight auto=this(X>=5) destroy all(creature) auto=life:X && _PHYREXIANMITETOKEN_*X text=You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) mana={X}{W}{W} type=Sorcery [/card] [card] name=Wick's Patrol auto=deplete:3 and!( target(creature|opponentBattlefield) -convertedcost:highest:*:mygraveyard/-convertedcost:highest:*:mygraveyard ueot )! text=When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard. mana={4}{B}{B} type=Creature subtype=Rat Warlock power=5 toughness=3 [/card] [card] name=Wick, the Whorled Mind auto=if type(Snail|myBattlefield)~lessthan~1 then create(snail:creature snail:1/1:black) else target(Snail|myBattlefield) counter(1/1) auto=@movedTo(other Rat|myBattlefield):if type(Snail|myBattlefield)~lessthan~1 then create(snail:creature snail:1/1:black) else target(Snail|myBattlefield) counter(1/1) auto={U}{B}{R}{S(Snail|myBattlefield)}:damage:storedpower opponent && draw:storedpower text=Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. -- {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power. mana={3}{B} type=Legendary Creature subtype=Rat Warlock power=2 toughness=4 [/card] [card] name=Wicked Akuba auto=@damaged(player) from(this):transforms((,newability[{B}:damage:1 opponent])) ueot text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. mana={B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Wicked Guardian auto=ability$!name(damage) may target(other creature|myBattlefield) damage:2 && draw:1 controller !$ controller text=When Wicked Guardian enters, you may have it deal 2 damage to another creature you control. If you do, draw a card. mana={3}{B} type=Creature subtype=Human Noble power=4 toughness=2 [/card] [card] name=Wicked Slumber other={convoke} name(Convoke) auto=may name(Tap 2 creatures) target(creature|battlefield) tap && ability$!name(Stun creature) name(Stun creature) target(creature|battlefield) counter(0/0.1.Stun)!$ controller text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={3}{U} type=Instant [/card] [card] name=Wicked Visitor auto=@movedTo(enchantment|mygraveyard) from(battlefield):life:-1 opponent text=Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. mana={1}{B} type=Creature subtype=Nightmare power=2 toughness=2 [/card] [card] name=Wicked Wolf auto=may _FIGHT_ auto={S(food|myBattlefield)}:counter(1/1) && tap(noevent) && indestructible ueot text=When Wicked Wolf enters, it fights up to one target creature you don't control. -- Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. mana={2}{G}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Wickerfolk Indomitable retrace={L:2}{S(artifact|mybattlefield)}{3}{B} text=You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs. mana={3}{B} type=Artifact Creature subtype=Scarecrow power=4 toughness=3 [/card] [card] name=Wickerfolk Thresher auto=@combat(attacking) source(this) restriction{delirium}:ability$!name(Reveal) reveal:1 optionone if type(*[-land]|reveal)~morethan~0 then name(put card into your hand) name(put card into your hand) target(*|reveal) moveto(hand) else name(May move to battlefield) target(*[land]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put land in hand) target(<1>*[land]|reveal) moveto(hand) optiontwoend revealend!$ controller text=Delirium - Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. mana={3}{G} type=Artifact Creature subtype=Scarecrow power=5 toughness=4 [/card] [card] name=Wickerwing Effigy abilities=defender,showfromtoplibrary,canplaycreaturelibrarytop auto=@movedto(creature|mystack) from(mylibrary):name(Becomes black bird) counter(0/0.1.EffigyEffect) notrg auto=@movedTo(creature|mybattlefield) restriction{compare(hascnteffigyeffect)~morethan~0}:name(Becomes black bird) all(trigger[to]) name(Becomes black bird) transforms((Bird,newcolors[black],setpower=1,settoughness=1,flying)) forever auto=@movedTo(creature|mybattlefield) restriction{compare(hascnteffigyeffect)~morethan~0}:name(Effect Ends) name(Effect Ends) removeallcounters(0/0.1.EffigyEffect) text=Defender -- You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1. mana={3} type=Artifact Creature subtype=Scarecrow power=1 toughness=4 [/card] [card] name=Widespread Brutality auto=if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notaTarget(army|myBattlefield) transforms((Zombie,newability[counter(1/1.2)],newability[name(Damage creature) all(creature[-army]|battlefield) damage:power])) forever auto=if type(army|mybattlefield)~equalto~0 then name(Create Zombie Army) name(Create Zombie Army) token(Zombie Army^Creature Zombie Army^0/0^black) and!( transforms((,newability[counter(1/1.2)],newability[name(Damage creatures) all(creature[-army]|battlefield) damage:power])) forever )! text=Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B}{R}{R} type=Sorcery [/card] [card] name=Wight auto=tap(noevent) auto=@vampired(creature) from(this):name(Create zombie and exile card) transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile)],newability[name(Create zombie) token(Zombie^Creature Zombie^2/2^black) and!( tap(noevent) )!])) forever text=Wight enters tapped. -- Life Drain - Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. mana={1}{B} type=Creature subtype=Zombie Soldier power=3 toughness=2 [/card] [card] name=Wight of the Reliquary abilities=vigilance auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic auto={T}{S(other creature|mybattlefield)}:moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) text=Vigilance -- Wight of the Reliquary gets +1/+1 for each creature card in your graveyard. -- {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle. mana={B}{G} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Wild Ceratok mana={3}{G} type=Creature subtype=Rhino power=4 toughness=3 [/card] [card] name=Wild Crocodile auto=reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. mana={1}{G} type=Host Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Wild Endeavor auto=name(Roll a d4) all(*[zpos=1]|mylibrary) transforms((,newability[@dierolled(*|mylibrary) from(controller) once:target(land[basic]|mylibrary) moveTo(mybattlefield) and!( tap(noevent) )!],newability[name(Roll a d4) rolld4 4 winability donothing winabilityend rolld4end])) oneshot auto=name(Roll a d4) rolld4 4 winability _BEASTTOKEN_*lastrollresult winabilityend loseability _BEASTTOKEN_*lastrollresult loseabilityend rolld4end text=Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. mana={4}{G}{G} type=Sorcery [/card] [card] name=Wild Magic Surge target=*|opponentbattlefield auto=if cantargetcard(*[creature]|*) then destroy and!( transforms((,newability[name(Put a creature in play) target(*[zpos=findfirsttypecreature]|mylibrary) moveto(mybattlefield) and!( all(other *[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!)!])) oneshot )! auto=if cantargetcard(*[land]|*) then destroy and!( transforms((,newability[name(Put a land in play) target(*[zpos=findfirsttypeland]|mylibrary) moveto(mybattlefield) and!( all(other *[zpos<=findfirsttypeland]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!)!])) oneshot )! auto=if cantargetcard(*[artifact]|*) then destroy and!( transforms((,newability[name(Put an artifact in play) target(*[zpos=findfirsttypeartifact]|mylibrary) moveto(mybattlefield) and!( all(other *[zpos<=findfirsttypeartifact]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!)!])) oneshot )! auto=if cantargetcard(*[planeswalker]|*) then destroy and!( transforms((,newability[name(Put a planeswalker in play) target(*[zpos=findfirsttypeplaneswalker]|mylibrary) moveto(mybattlefield) and!( all(other *[zpos<=findfirsttypeplaneswalker]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!)!])) oneshot )! auto=if cantargetcard(*[enchantment]|*) then destroy and!( transforms((,newability[name(Put an enchantment in play) target(*[zpos=findfirsttypeenchantment]|mylibrary) moveto(mybattlefield) and!( all(other *[zpos<=findfirsttypeenchantment]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!)!])) oneshot )! text=Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. mana={R}{R} type=Instant [/card] [card] name=Wild Might target=creature auto=1/1 ueot auto=ability$!name(pay or 4/4) pay[[{2}]] name(pay 2 mana) donothing?target(creature|opponentbattlefield) 4/4 ueot!$ opponent text=Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. mana={1}{G} type=Instant [/card] [card] name=Wild Onslaught kicker={4} auto=if paid(kicker) then all(creature|myBattlefield) counter(1/1) auto=all(creature|myBattlefield) counter(1/1) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead. mana={3}{G} type=Instant [/card] [card] name=Wild Ricochet target=*[instant;sorcery]|stack auto=may name(Choose new targets) fizzle && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) && activate castcard(copied noevent costx!:mytargx:! kicked!:mytargkicked:!) text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. mana={2}{R}{R} type=Instant [/card] [card] name=Wild Shape target=creature|mybattlefield auto=choice name(Becomes Turtle) transforms((Turtle,setpower=1,settoughness=3,newability[hexproof])) ueot auto=choice name(Becomes Spider) transforms((Spider,setpower=1,settoughness=5,reach)) ueot auto=choice name(Becomes Elephant) transforms((Elephant,setpower=3,settoughness=3,trample)) ueot text=Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. -- 1/3 Turtle with hexproof. -- 1/5 Spider with reach. -- 3/3 Elephant with trample. mana={G} type=Instant [/card] [card] name=Wild Slash #MISSING:Damage can't be prevented is not supported ATM target=anytarget auto=damage:2 text=Ferocious - If you control a creature with power 4 or greater, damage can't be prevented this turn. -- Wild Slash deals 2 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Wild-Magic Sorcerer auto=@movedto(*|mystack) from(myexile) turnlimited:name(Gain cascade) all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot text=The first spell you cast from exile each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) mana={3}{R} type=Creature subtype=Orc Shaman power=4 toughness=3 [/card] [card] name=Wildborn Preserver abilities=flash,reach auto=@movedTo(other creature[-human]|myBattlefield):name(Pay X and put X counter) pay({x}) name(Pay X and put X counter) name(Pay X and put X counter) counter(1/1,X) all(this) text=Flash -- Reach -- Whenever another non-Human creature enters under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Wilderness Reclamation auto=@each my end:untap all(land|myBattlefield) text=At the beginning of your end step, untap all lands you control. mana={3}{G} type=Enchantment [/card] [card] name=Wildfire Elemental auto=@noncombatdamagefoeof(player):all(creature|mybattlefield) 1/0 ueot text=Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Wildfire Eternal auto=_BLOCKED_life:-4 opponent auto=@combat(notblocked) source(this):target(*[instant;sorcery]|myHand) and!( activate castcard(normal) )! text=Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) -- Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost. mana={3}{R} type=Creature subtype=Zombie Jackal Cleric power=1 toughness=4 [/card] [card] name=Wildfire Howl other={1}{R}{R} name(Gift a card) auto=alternative draw:1 opponent auto=alternative damage:1 target(anytarget) and!(damage:2 all(creature))! auto=ifnot paid(alternative) then damage:2 all(creature) text=Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) -- Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature. mana={1}{R}{R} type=Sorcery [/card] [card] name=Wildfire Wickerfolk abilities=haste auto=while(restriction{delirium}) 1/1 auto=while(restriction{delirium}) trample text=Haste -- Delirium - Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. mana={R}{G} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Wildgrowth Walker auto=@explored(creature|mybattlefield):counter(1/1) && life:3 controller text=Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Wildsear, Scouring Maw abilities=trample auto=@movedto(enchantment|mystack) from(myHand):all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot text=Trample -- Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={3}{R}{G} type=Legendary Creature subtype=Elemental Wolf power=6 toughness=6 [/card] [card] name=Wildsong Howler abilities=nightbound backside=Howlpack Piper auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(hand) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot auto=name(Look top 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend text=Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Howlpack Piper type=Creature subtype=Werewolf color=green power=4 toughness=4 [/card] [card] name=Wildwood Escort abilities=exiledeath auto=target(creature,battle|mygraveyard) moveto(hand) text=When Wildwood Escort enters, return target creature or battle card from your graveyard to your hand. -- If Wildwood Escort would die, exile it instead. mana={4}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Wildwood Mentor auto=@token movedTo(*[token]|myBattlefield):counter(1/1) auto=_ATTACKING_target(other creature[attacking]) power/power ueot text=Whenever a token enters under your control, put a +1/+1 counter on Wildwood Mentor. -- Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. mana={2}{G} type=Creature subtype=Treefolk power=1 toughness=1 [/card] [card] name=Wildwood Patrol abilities=trample text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) mana={2}{G} type=Creature subtype=Centaur Scout power=4 toughness=2 [/card] [card] name=Wildwood Scourge auto=counter(1/1,X) auto=@totalcounteradded(1/1) from(other creature|mybattlefield) except(hydra):may counter(1/1) all(this) text=Wildwood Scourge enters with X +1/+1 counters on it. -- Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Wildwood Tracker auto=@combat(attacking) source(this) restriction type(other creature[-human]|mybattlefield)~morethan~0:1/1 ueot auto=@combat(blocking) source(this) restriction type(other creature[-human]|mybattlefield)~morethan~0:1/1 ueot text=Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Wilhelt, the Rotcleaver auto=@movedto(other zombie[-counter{0/0.1.Decayed}]|graveyard) from(mybattlefield):may name(Create a zombie) token(Zombie Dec) auto=@each my end:may name(Sacrifice a zombie and draw) notaTarget(zombie|mybattlefield) sacrifice and!( draw:1 controller )! text=Whenever another zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) -- At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. mana={2}{U}{B} type=Legendary Creature subtype=Zombie Warrior power=3 toughness=3 [/card] [card] name=Will of the All-Hunter target=creature auto=if target(creature[blocking]) then counter(1/1,2) else target(creature) 2/2 ueot autohand=__CYLCING__({2}) text=Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Willbreaker auto=@targeted(creature|opponentbattlefield) from(*|myzones):name(Gain control of creature) all(trigger[to]) steal text=Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. mana={3}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Willing Test Subject abilities=reach auto={6}:all(this) rolld6 6 winability donothing winabilityend loseability donothing loseabilityend rolld6end auto=@dierolled(*|battlefield) result(4) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) auto=@dierolled(*|battlefield) result(5) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) auto=@dierolled(*|battlefield) result(6) from(controller):name(Get 1/1 counter) name(Get 1/1 counter) counter(1/1) all(this) text=Reach -- Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. -- {6}: Roll a six-sided die. mana={2}{G} type=Creature subtype=Spider Monkey Scientist power=2 toughness=2 [/card] [card] name=Willow Geist abilities=trample auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Put 1/1 counter) counter(1/1) auto=_DIES_name(Gain life) life:p controller text=Trample -- Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. -- When Willow Geist dies, you gain life equal to its power. type=Creature subtype=Treefolk Spirit mana={G} power=1 toughness=1 [/card] [card] name=Willow-Wind abilities=flying auto=_SCRY2_ text=Flying -- When Willow-Wind enters, scry 2. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Willowdusk, Essence Seer auto={1}{T}:if compare(lifegain)~morethan~compare(lifelost) then target(other creature|battlefield) counter(1/1.lifegain) else counter(1/1.lifelost) assorcery text={1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. mana={1}{B}{G} type=Legendary Creature subtype=Dryad Druid power=3 toughness=3 [/card] [card] name=Willowrush Verge auto={T}:Add{U} auto=aslongas(*[Forest;Island]|myBattlefield) {T}:Add{G} text={T}: Add {U}. -- {T}: Add {G}. Activate only if you control a Forest or an Island. type=Land [/card] [card] name=Wilson, Refined Grizzly abilities=reach,trample,vigilance,nofizzle,backgroundpartner auto=_WARD2_ text=This spell can't be countered. -- Vigilance, reach, trample -- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -- Choose a Background (You can have a Background as a second commander.) mana={1}{G} type=Legendary Creature subtype=Bear Warrior power=2 toughness=2 [/card] [card] name=Wilt abilities=cycling target=artifact,enchantment auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Wily Goblin auto=_TREASURE_ text=When Wily Goblin enters, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={R}{R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Wind Strider abilities=flash, flying text=Flash -- Flying mana={4}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Windbrisk Heights abilities=hiddenface aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myExile) and!(deplete:4)!])) ueot auto=tap(noevent) && name(look) reveal:4 optionone name(Exile a Card) target(<1>*|reveal) moveto(myExile) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={T}:Add{W} auto={W}{T}:if restriction{raid}~morethan~3 then name(play the exiled card) castcard(normal) target(*|myExile) text=Hideaway (This land enters tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {W}. -- {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. type=Land [/card] [card] name=Windcaller Aven abilities=flying autohand={U}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):target(creature) flying ueot text=Flying -- Cycling {U} ({U}, Discard this card: Draw a card.) -- When you cycle Windcaller Aven, target creature gains flying until end of turn. mana={4}{U}{U} type=Creature subtype=Bird Wizard power=4 toughness=3 [/card] [card] name=Windgrace Acolyte abilities=flying auto=deplete:3 && life:3 text=Flying -- When Windgrace Acolyte enters, put the top three cards of your library into your graveyard and you gain 3 life. mana={4}{B} type=Creature subtype=Cat Warrior power=3 toughness=2 [/card] [card] name=Windgrace's Judgment target=*[-land]|opponentBattlefield auto=destroy text=For any number of opponents, destroy target nonland permanent that player controls. mana={3}{B}{G} type=Instant [/card] [card] name=Winding Constrictor auto=@totalcounteradded(any) from(*[creature;artifact]|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller auto=@energizedof(player) plus(1):ability$!name(That many plus 1) donothing!$ controller auto=@poisonedof(player) plus(1):ability$!name(That many plus 1) donothing!$ controller auto=@experiencedof(player) plus(1):ability$!name(That many plus 1) donothing!$ controller text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. mana={B}{G} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Winding Way auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(hand) and!( all(creature|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(hand) and!( all(land|reveal) moveto(hand) )! optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Windrider Wizard abilities=flying auto=@movedTo(*[instant;sorcery;wizard]|myStack):may _LOOT_ text=Flying -- Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Winds of Abandon restriction=type(creature|opponentbattlefield)~morethan~0 other={4}{W}{W} name(Overload) auto=alternative name(Exile all creatures) name(Exile all creatures) all(creature|opponentbattlefield) moveto(exile) and!( transforms((,newability[name(choose basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! auto=ifnot paid(alternative) then name(Exile a creature) name(Exile a creature) target(creature|opponentbattlefield) moveto(exile) and!( transforms((,newability[name(choose basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )! text=Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. -- Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{W} type=Sorcery [/card] [card] name=Winds of Rebuke target=*[-land] auto=moveto(hand) auto=all(player) deplete:2 text=Return target nonland permanent to its owner's hand. Each player mills two cards. mana={1}{U} type=Instant [/card] [card] name=Windshaper Planetar abilities=flash,flying text=Flash -- Flying -- When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking. (It can't attack its controller or its controller's planeswalkers.) mana={4}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Windstorm Drake abilities=flying auto=lord(other creature[flying]|myBattlefield) +1/+0 text=Flying -- Other creatures you control with flying get +1/+0. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Windswift Slice target=creature|mybattlefield auto=emblem transforms((,newability[@damaged(creature|opponentbattlefield) from(creature|mybattlefield) once:name(Create warriors) token(Elf Warrior)*excessdamage])) ueot auto=transforms((,newability[name(Damage opponent creature) damage:power target(creature|opponentbattlefield)])) ueot text=Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. mana={2}{G} type=Instant [/card] [card] name=Wing Commando abilities=flying auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Wing It target=creature auto=+2/+2 auto=transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever auto=_SCRY1_ text=Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1. mana={1}{W} type=Instant [/card] [card] name=Wing Shredder abilities=reach,nightbound backside=Bird Admirer auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Reach -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Bird Admirer type=Creature subtype=Human Werewolf color=green power=3 toughness=5 [/card] [card] name=Wingblade Disciple abilities=flying auto=_FLURRY_create(bird:creature bird:1/1:white:flying) text=Flying -- Flurry - Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying. mana={2}{U} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Winged Boots auto={1}:equip auto=teach(creature) flying auto=@targeted(mytgt) from(*|opponentstack):choice name(This spell costs 4 more) name(This spell costs 4 more) target(*|opponentstack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) oneshot text=Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) -- Equip {1} mana={1}{U} type=Artifact subtype=Equipment [/card] [card] name=Winged Portent other={4}{G}{U} name(Cleave) auto=alternative draw:type:creature:mybattlefield controller auto=ifnot paid(alternative) then draw:type:creature[flying]:mybattlefield controller text=Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) -- Draw a card for each creature [with flying] you control. mana={1}{U}{U} type=Instant [/card] [card] name=Winged Shepherd abilities=flying,vigilance,cycling autohand=__CYCLING__({W}) text=Flying, vigilance -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={5}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Winged Temple of Orazca auto={T}:add{W} auto={T}:add{G} auto={T}:add{R} auto={T}:add{U} auto={T}:add{B} auto={1}{G}{U}{T}:name(Target creature gains flying and X/X) name(Target creature gains flying and X/X) target(creature|mybattlefield) transforms((,flying,newability[power/power])) ueot text=(Transforms from Hadana's Climb.) -- {T}: Add one mana of any color. -- {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power. type=Legendary Land [/card] [card] name=Winged Words restriction=type(creature[flying]|mybattlefield)~equalto~0 otherrestriction=type(creature[flying]|mybattlefield)~morethan~0 other={1}{U} name(Cast 1 less) auto=draw:2 controller text=This spell costs {1} less to cast if you control a creature with flying. -- Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Wingfold Pteron auto=this(counter{0/0.1.Flying}>=1) flying auto=this(counter{0/0.1.Hexproof}>=1) hexproof auto=choice name(Flying) counter(0/0,1,Flying) auto=choice name(Hexproof) counter(0/0,1,Hexproof) text=Wingfold Pteron enters with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) mana={5}{U} type=Creature subtype=Dinosaur power=3 toughness=6 [/card] [card] name=Wingmantle Chaplain abilities=defender auto=_BIRDTOKEN_*type:creature[defender]:mybattlefield auto=@movedTo(creature[defender]|myBattlefield):_BIRDTOKEN_ text=Defender -- When Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. -- Whenever another creature with defender enters under your control, create a 1/1 white Bird creature token with flying. mana={3}{W} type=Creature subtype=Human Cleric power=0 toughness=3 [/card] [card] name=Wings of Hubris auto={1}:equip auto=teach(creature) flying auto={S}:transforms((,newability[unblockable(mytgt),newability[@each my end:sacrifice(mytgt)]])) text=Equipped creature has flying. -- Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. -- Equip 1 ( 1 : Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Wings of the Cosmos target=creature auto=transforms((,newability[1/3],flying,newability[untap])) ueot text=Target creature gets +1/+3 and gains flying until end of turn. Untap it. mana={W} type=Instant [/card] [card] name=Wings of the Guard abilities=flying auto=_ATTACKING_1/1 ueot text=Flying -- Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Wingspan Mentor auto=name(Put flying counter) target(creature[-human]|myBattlefield) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever auto={2}{U}{T}:name(Put 1/1 counters) all(creature[flying]|myBattlefield) counter(1/1) text=When Wingspan Mentor enters, put a flying counter on target non-Human creature you control. -- {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Wingspan Stride target=creature auto=teach(creature) 1/1 auto=teach(creature) flying auto={2}{U}:moveTo(hand) text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- {2}{U}: Return this Aura to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Wingsteed Trainer auto=name(Conjure Stormfront Pegasus) transforms((,newability[name(Conjure Stormfront Pegasus) conjure cards(Stormfront Pegasus) zone(myhand)])) oneshot auto=_ATTACKING_name(Conjure Stormfront Pegasus) transforms((,newability[name(Conjure Stormfront Pegasus) conjure cards(Stormfront Pegasus) zone(myhand)])) oneshot text=When Wingsteed Trainer enters or attacks, conjure a Stormfront Pegasus card into your hand. mana={3}{W} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Winnowing Forces anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive text=Winnowing Forces's power and toughness are each equal to the number of lands you control. color=black,green type=Creature subtype=Elf Warrior power=* toughness=* [/card] [card] name=Winota, Joiner of Forces auto=@combat(attacking) source(creature[-human]|myBattlefield):Reveal:6 revealzone(mylibrary) optionone name(Get Creature) target(human|reveal) transforms((,newability[readytofight],indestructible)) ueot optiononeend optiontwo choice name(Shuffle) all(*|reveal) bottomoflibrary && shuffle controller optiontwoend revealend text=Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. mana={2}{R}{W} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Winter Eladrin auto=may name(Gust of Wind) target(other creature) moveto(hand) text=Gust of Wind - When Winter Eladrin enters, return up to one other target creature to its owner's hand. mana={2}{U} type=Creature subtype=Faerie Elf Wizard power=2 toughness=2 [/card] [card] name=Winter Moon auto=aslongas sourcenottap:lord(land[-basic]) doesnotuntap auto=@each my untap:untap notaTarget(land[-basic;tapped]|mybattlefield) auto=@each opponent untap:ability$!name(untap land) untap notaTarget(land[-basic;tapped]|mybattlefield)!$ opponent text=Players can't untap more than one nonbasic land during their untap steps. mana={2} type=Artifact [/card] [card] name=Winter Orb auto=aslongas sourcenottap:lord(land) doesnotuntap auto=@each my untap:untap notaTarget(land[tapped]|mybattlefield) auto=@each opponent untap:ability$!name(untap land) untap notaTarget(land[tapped]|mybattlefield)!$ opponent text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. mana={2} type=Artifact [/card] [card] name=Winter's Intervention target=creature auto=damage:2 auto=life:2 controller text=Winter's Intervention deals 2 damage to target creature. You gain 2 life. mana={1}{B} type=Instant [/card] [card] name=Winter's Rest target=creature auto=teach(creature) tap auto=aslongas(other *[snow]|myBattlefield)~morethan~1 teach(creature) doesnotuntap text=Enchant creature -- When Winter's Rest enters, tap enchanted creature. -- As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Snow Enchantment subtype=Aura [/card] [card] name=Winter, Misanthropic Guide auto=_WARD2_ auto=@each my upkeep:all(player) draw:2 auto=while(restriction{delirium}) hmodifer:-allgravecardtypes opponent cdaactive text=Ward {2} -- At the beginning of your upkeep, each player draws two cards. -- Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. mana={1}{B}{R}{G} type=Legendary Creature subtype=Human Warlock power=3 toughness=4 [/card] [card] name=Winterflame auto=ability$! may tap target(creature)!$ controller auto=ability$! may damage:2 target(creature)!$ controller text=Choose one or both -- Tap target creature. -- Winterflame deals 2 damage to target creature. mana={1}{U}{R} type=Instant [/card] [card] name=Wintermoor Commander abilities=deathtouch anyzone=2/type:creature[knight]:myBattlefield cdaactive auto=_ATTACKING_target(other creature[knight]) indestructible ueot text=Deathtouch -- Wintermoor Commander's toughness is equal to the number of Knights you control. -- Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W}{B} type=Creature subtype=Human Knight power=2 toughness=* [/card] [card] name=Winterthorn Blessing flashback={1}{G}{U} auto=if type(creature|mybattlefield)~morethan~0 then may name(Put 1/1 counter) name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) auto=if type(creature|opponentbattlefield)~morethan~0 then ability$!name(Tap opponent creature) may name(Tap opponent creature) target(creature|opponentbattlefield) freeze!$ controller text=Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. -- Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G}{U} type=Sorcery [/card] [card] name=Wish target=*[-dungeon]|mysideboard auto=name(Can play this turn) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[my end once checkex] moveto(mysideboard)])) ueot )! text=You may play a card you own from outside the game this turn. mana={2}{R} type=Sorcery [/card] [card] name=Wishclaw Talisman auto=counter(0/0,3,wish) auto={1}{T}{C(0/0,-1,wish)}:name(search card) moveto(hand) target(*|mylibrary) && moveTo(opponentbattlefield) all(this) text=Wishclaw Talisman enters with three wish counters on it. -- {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn. mana={1}{B} type=Artifact [/card] [card] name=Wishcoin Crab mana={3}{U} type=Creature subtype=Crab power=2 toughness=5 [/card] [card] name=Wishful Merfolk abilities=defender auto={1}{U}:-defender ueot && transforms((Human)) ueot text=Defender -- {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. mana={1}{U} type=Creature subtype=Merfolk power=3 toughness=2 [/card] [card] name=Wispdrinker Vampire abilities=flying auto=@movedTo(other creature[power<=2]|myBattlefield):life:-1 opponent && life:1 auto={5}{W}{B}:all(other creature[power<=2]|myBattlefield) transforms((,deathtouch,lifelink)) ueot text=Flying -- Whenever another creature with power 2 or less enters under your control, each opponent loses 1 life and you gain 1 life. -- {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. mana={2}{W}{B} type=Creature subtype=Vampire Rogue power=2 toughness=4 [/card] [card] name=Witch Enchanter backside=Witch-Blessed Meadow restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(backside) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} flip(Witch-Blessed Meadow) forcetype(land) auto=destroy target(artifact,enchantment|opponentBattlefield) text=When Witch Enchanter enters, destroy target artifact or enchantment an opponent controls. mana={3}{W} type=Creature subtype=Human Warlock power=2 toughness=2 [/card] [card] name=Witch of the Moors abilities=deathtouch auto=@each my end restriction{compare(lifegain)~morethan~0}:ability$!sacrifice notaTarget(creature|mybattlefield)!$ opponent auto=@each my end restriction{compare(lifegain)~morethan~0}:moveto(hand) target(creature|mygraveyard) text=Deathtouch -- At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. mana={3}{B}{B} type=Creature subtype=Human Warlock power=4 toughness=4 [/card] [card] name=Witch's Cauldron auto={1}{B}{T}{S(creature|myBattlefield)}:life:1 controller && draw:1 controller text={1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. mana={B} type=Artifact [/card] [card] name=Witch's Clinic auto={T}:add{C} auto={2}{T}:target(*[iscommander]|battlefield) transforms((,lifelink)) ueot text={T}: Add {C}. -- {2}, {T}: Target commander gains lifelink until end of turn. type=Land [/card] [card] name=Witch's Cottage auto=aslongas(other land[swamp]|myBattlefield) tap(noevent) <3 oneshot auto=if type(other land[swamp]|myBattlefield)~morethan~2 then may moveTo(myLibrary) target(creature|mygraveyard) text={T}: Add {B} -- Witch's Cottage enters tapped unless you control three or more other Swamps. -- When Witch's Cottage enters untapped, you may put target creature card from your graveyard on top of your library. type=Land subtype=Swamp [/card] [card] name=Witch's Oven auto={T}{S(creature[toughness<4]|myBattlefield)}:_FOOD_ auto={T}{S(creature[toughness>=4]|myBattlefield)}:_FOOD_*2 text={T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={1} type=Artifact [/card] [card] name=Witch's Vengeance auto=chooseatype all(creature[chosentype]) -3/-3 ueot chooseend text=Creatures of the creature type of your choice get -3/-3 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Witch's Web target=creature auto=transforms((,newability[untap],newability[3/3],reach)) ueot text=Target creature gets +3/+3 and gains reach until end of turn. Untap it. mana={1}{G} type=Instant [/card] [card] name=Witch-Blessed Meadow backside=Witch Enchanter auto=ability$!name(Choose one) choice name(Pay 3 life) life:-3 _ choice name(Tap) tap(noevent) all(mysource)!$ controller auto={T}:Add{W} text=As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped. -- {T}: Add {W}. type=Land [/card] [card] name=Witch-king of Angmar abilities=flying auto=@combatdamageof(player) turnlimited:name(Opponent sacrifices a creature) ability$!name(Sacrifice a creature) notaTarget(creature[attacking&damager]|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) turnlimited:name(The ring tempts you) ability$!name(The ring tempts you) _RINGTEMPTS_!$ controller auto={D(*|myhand)}:name(Gains indestructible) transforms((,indestructible,newability[tap])) ueot text=Flying -- Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. -- Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. mana={3}{B}{B} type=Legendary Creature subtype=Wraith Noble power=5 toughness=3 [/card] [card] name=Witch-king, Bringer of Ruin abilities=flying auto=_ATTACKING_name(Defending player sacrifices) ability$!name(Sacrifice least power creature) name(Sacrifice least power creature) notaTarget(creature[power=power:lowest:creature:mybattlefield]|mybattlefield) sacrifice!$ opponent text=Flying -- Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. mana={4}{B}{B} type=Legendary Creature subtype=Wraith Noble power=5 toughness=3 [/card] [card] name=Witching Well aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY2_ auto={3}{U}{S}:draw:2 controller text=When Witching Well enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {3}{U}, Sacrifice Witching Well: Draw two cards. mana={U} type=Artifact [/card] [card] name=Withdraw auto=ability$!name(Bounce) moveto(hand) notaTarget(creature)!$ controller auto=target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?moveto(hand)])) forever text=Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. mana={U}{U} type=Instant [/card] [card] name=Wither and Bloom target=creature auto=-3/-3 autograveyard={1}{B}{E}:counter(1/1) target(creature|myBattlefield) asSorcery text=Target creature gets -3/-3 until end of turn. -- {1}{B}, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. mana={1}{B} type=Instant [/card] [card] name=Witherbloom Apprentice auto=@movedto(*[instant;sorcery]|mystack):life:1 controller && life:-1 opponent text=Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. mana={B}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Witherbloom Campus aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=tap(noevent) auto={4}{T}:name(Scry 1) _SCRY1_ auto={T}:add{B} auto={T}:add{G} text=Witherbloom Campus enters tapped. -- {T}: Add {B} or {G}. -- {4}, {T}: Scry 1. type=Land [/card] [card] name=Witherbloom Command auto=choice name(You mill and destroy permanent) transforms((,newability[deplete:3 controller],newability[target(land|mygraveyard) moveto(hand)])) oneshot && ability$!name(Destroy permanent) name(Destroy permanent) target(*[-creature;-land;manacost<=2]|battlefield) destroy!$ controller auto=choice name(Opponent mills and destroy permanent) transforms((,newability[deplete:3 opponent],newability[target(land|mygraveyard) moveto(hand)])) oneshot && ability$!name(Destroy permanent) name(Destroy permanent) target(*[-creature;-land;manacost<=2]|battlefield) destroy!$ controller auto=choice name(You mill and creature gets -3/-1) transforms((,newability[deplete:3 controller],newability[target(land|mygraveyard) moveto(hand)])) oneshot && ability$!name(Creature gets -3/-1) name(Creature gets -3/-1) target(creature|battlefield) -3/-1 ueot!$ controller auto=choice name(Opponent mills and creature gets -3/-1) transforms((,newability[deplete:3 opponent],newability[target(land|mygraveyard) moveto(hand)])) oneshot && ability$!!name(Creature gets -3/-1) name(Creature gets -3/-1) target(creature|battlefield) -3/-1 ueot!$ controller auto=choice name(You mill and you gain life) transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[deplete:3 controller],newability[target(land|mygraveyard) moveto(hand)])) oneshot auto=choice name(Opponent mills and you gain life) transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[deplete:3 opponent],newability[target(land|mygraveyard) moveto(hand)])) oneshot auto=choice name(Destroy permanent and creature gets -3/-1) target(*[-creature;-land;manacost<=2]|battlefield) destroy && ability$!name(Creature gets -3/-1) name(Creature gets -3/-1) target(creature|battlefield) -3/-1 ueot!$ controller auto=choice name(Destroy permanent and you gain life) target(*[-creature;-land;manacost<=2]|battlefield) destroy && life:2 controller && life:-2 opponent auto=choice name(Creature gets -3/-1 and you gain life) target(creature|battlefield) -3/-1 ueot && life:2 controller && life:-2 opponent text=Choose two -- Target player mills three cards, then you return a land card from your graveyard to your hand. -- Destroy target noncreature, nonland permanent with mana value 2 or less. -- Target creature gets -3/-1 until end of turn. -- Target opponent loses 2 life and you gain 2 life. mana={B}{G} type=Sorcery [/card] [card] name=Witherbloom Pledgemage auto=@movedto(*[instant;sorcery]|mystack):name(Gain 1 life) life:1 controller text=Magecraft - Whenever you cast or copy an instant or sorcery spell, you gain 1 life. mana={3}{BG}{BG} type=Creature subtype=Treefolk Warlock power=5 toughness=5 [/card] [card] name=Withercrown target=creature auto=teach(creature) transforms((,setpower=0,newability[upcost[{L:1}] sacrifice])) text=Enchant creature -- Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Withering Torment target=creature,enchantment auto=destroy auto=life:-2 controller text=Destroy target creature or enchantment. You lose 2 life. mana={2}{B} type=Instant [/card] [card] name=Within Range auto=create(warrior:creature warrior:1/1:red)*2 auto=@each my blockers:all(opponent) life:-type:creature[attacking] text=When this enchantment enters, create two 1/1 red Warrior creature tokens. -- Whenever you attack, each opponent loses life equal to the number of creatures attacking them. mana={3}{B} type=Enchantment [/card] [card] name=Without Weakness abilities=cycling target=creature|myBattlefield auto=indestructible autohand=__CYCLING__({2}) text=Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Instant [/card] [card] name=Witness of Tomorrows abilities=flying aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={3}{U}:_SCRY1_ text=Flying -- {3}{U}: Scry 1. mana={4}{U} type=Enchantment Creature subtype=Sphinx power=3 toughness=4 [/card] [card] name=Witness the Future autostack=choice name(Target yourself) ability$!may name(Shuffle four cards) name(Shuffle four cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle)! !$ controller autostack=choice name(Target opponent) ability$!may name(Shuffle four cards) name(Shuffle four cards) target(*|mygraveyard) moveto(mylibrary) and!( shuffle)! !$ opponent aicode=activate target(*[zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary)! )! auto=name(Reveal) reveal:4 optionone name(Put in hand) target(*|reveal) moveto(hand) optiononeend optiontwo name(Put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend text=Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. mana={2}{U} type=Sorcery [/card] [card] name=Witty Roastmaster auto=@movedTo(other creature|myBattlefield):damage:1 opponent text=Alliance - Whenever another creature enters under your control, Witty Roastmaster deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Devil Citizen power=3 toughness=2 [/card] [card] name=Wizard Class abilities=nomaxhand auto=counter(0/0,1,Level) auto=this(variable{hascntlevel}=1) {2}{U}:name(Level 2) counter(0/0,1,Level) && draw:2 controller asSorcery auto=this(variable{hascntlevel}=2) {4}{U}:name(Level 3) counter(0/0,1,Level) asSorcery auto=@drawof(player) restriction{compare(hascntlevel)~equalto~3}:name(Put 1/1 counter) target(creature|myBattlefield) counter(1/1) text=(Gain the next level as a sorcery to add its ability.) -- You have no maximum hand size. -- {2}{U}: Level 2 -- When this Class becomes level 2, draw two cards. -- {4}{U}: Level 3 -- Whenever you draw a card, put a +1/+1 counter on target creature you control. mana={U} type=Enchantment subtype=Class [/card] [card] name=Wizard's Lightning target=anytarget auto=damage:3 text=This spell costs {2} less to cast if you control a Wizard. -- Wizard's Lightning deals 3 damage to any target. other={R} name(Wizard on my Battlefield) otherrestriction=type(*[wizard]|mybattlefield) mana={2}{R} type=Instant [/card] [card] name=Wizard's Retort target=*|stack other={U}{U} name(reduced by Wizard) otherrestriction=type(Wizard|myBattlefield)~morethan~0 restriction=type(Wizard|myBattlefield)~equalto~0 auto=fizzle text=This spell costs {1} less to cast if you control a Wizard. -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Wizard's Rockets auto=tap(noevent) auto=@movedto(this|graveyard) from(battlefield):name(Draw a card) draw:1 controller auto={T}{S}:name(Just draw) name(Just draw) doNothing auto={1}{T}{S}:name(Add 1 mana) name(Add 1 mana) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={2}{T}{S}:name(Add 2 mana) name(Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={3}{T}{S}:name(Add 3 mana) name(Add 3 mana) thisforeach(variable{3}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={4}{T}{S}:name(Add 4 mana) name(Add 4 mana) thisforeach(variable{4}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={5}{T}{S}:name(Add 5 mana) name(Add 5 mana) thisforeach(variable{5}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={6}{T}{S}:name(Add 6 mana) name(Add 6 mana) thisforeach(variable{6}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={7}{T}{S}:name(Add 7 mana) name(Add 7 mana) thisforeach(variable{7}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={8}{T}{S}:name(Add 8 mana) name(Add 8 mana) thisforeach(variable{8}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={9}{T}{S}:name(Add 9 mana) name(Add 9 mana) thisforeach(variable{9}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={10}{T}{S}:name(Add 10 mana) name(Add 10 mana) thisforeach(variable{10}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={11}{T}{S}:name(Add 11 mana) name(Add 11 mana) thisforeach(variable{11}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={12}{T}{S}:name(Add 12 mana) name(Add 12 mana) thisforeach(variable{12}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={13}{T}{S}:name(Add 13 mana) name(Add 13 mana) thisforeach(variable{13}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={14}{T}{S}:name(Add 14 mana) name(Add 14 mana) thisforeach(variable{14}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={15}{T}{S}:name(Add 15 mana) name(Add 15 mana) thisforeach(variable{15}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={16}{T}{S}:name(Add 16 mana) name(Add 16 mana) thisforeach(variable{16}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={17}{T}{S}:name(Add 17 mana) name(Add 17 mana) thisforeach(variable{17}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={18}{T}{S}:name(Add 18 mana) name(Add 18 mana) thisforeach(variable{18}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={19}{T}{S}:name(Add 19 mana) name(Add 19 mana) thisforeach(variable{19}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller auto={20}{T}{S}:name(Add 20 mana) name(Add 20 mana) thisforeach(variable{20}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add blue) add{U} _ choice name(Add red) add{R}!$ controller text=Wizard's Rockets enters tapped. -- {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. -- When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Wizard's Spellbook auto={T} restriction{compare(pginstantsorcery)~morethan~0}:name(Exile and roll d20) transforms((,newability[target(*[instant;sorcery]|mygraveyard) name(Exile instant or sorcery) moveto(myexile) and!( counter(0/0.1.SpellbookExiled) )!],newability[rolld20 20 winability donothing winabilityend rolld20end])) oneshot asSorcery auto=@dierolled(this) result(1) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(2) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(3) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(4) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(5) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(6) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(7) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(8) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(9) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[gainedexiledeath],newability[canplayfromexile],newability[phaseaction[my end once] counter(0/0.1.SpellbookExiled)])) ueot auto=@dierolled(this) result(10) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(11) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(12) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(13) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(14) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(15) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(16) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(17) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(18) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(19) from(controller):name(Can play the exiled card) all(*[fresh;counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{1}:name(Pay 1 and cast copy) activate castcard(copied)])) ueot auto=@dierolled(this) result(20) from(controller):name(Can play all the exiled cards) all(*[counter{0/0.1.SpellbookExiled}]|myexile) transforms((,newability[{0}:name(Cast copy) activate castcard(copied)])) ueot text={T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. -- 1-9 | Copy that card. You may cast the copy. -- 10-19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. -- 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs. mana={5}{U}{U} type=Artifact [/card] [card] name=Wizards of Thay auto=lord(Instant,sorcery|mycastingzone) altercost(colorless,-1) auto=lord(sorcery|mycastingzone) asflash text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Instant and sorcery spells you cast cost {1} less to cast. -- You may cast sorcery spells as though they had flash. mana={3}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Woe Strider auto=token(Goat,Creature Goat,0/1,white) aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto={S(other creature|myBattlefield)}:_SCRY1_ retrace={3}{B}{B}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)}{E(other *|myGraveyard)} name(Escape) auto=if paid(retrace) then counter(1/1,2) text=When Woe Strider enters, create a 0/1 white Goat creature token. -- Sacrifice another creature: Scry 1. -- Escape-{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) -- Woe Strider escapes with two +1/+1 counters on it. mana={2}{B} type=Creature subtype=Horror power=3 toughness=2 [/card] [card] name=Wojek Apothecary auto={T}:name(Prevent 1 damage) target(creature|battlefield) transforms((,newability[prevent:1],newability[all(creature[share!color!]|battlefield) prevent:1])) ueot text=Radiance-{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. mana={2}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Wojek Bodyguard auto=_MENTOR_ auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Wojek Bodyguard can't attack or block alone. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wojek Embermage auto={T}:name(Damage creature) target(creature) transforms((,newability[all(creature[share!color!]) damage:1])) oneshot text=Radiance-{T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Wojek Investigator abilities=flying,vigilance auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then _CLUE_ text=Flying, vigilance -- At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Creature subtype=Angel Detective power=2 toughness=4 [/card] [card] name=Wolf Gar auto=_DIES_counter(0/0,1,loyalty) all(Garruk) text=When this creature dies, put a loyalty counter on each Garruk you control. type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Wolf Strike target=creature|myBattlefield auto=if type(night|battlefield)~morethan~0 then transforms((,newability[2/0],newability[name(Damage opponent creature) damage:power target(creature|opponentbattlefield)])) ueot auto=if type(night|battlefield)~equalto~0 then transforms((,newability[name(Damage opponent creature) damage:power target(creature|opponentbattlefield)])) ueot text=Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. mana={2}{G} type=Instant [/card] [card] name=Wolf's Quarry auto=token(-473146)*3 text=Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") mana={4}{G}{G} type=Sorcery [/card] [card] name=Wolfkin Outcast abilities=daybound backside=Wedding Crasher other={3}{G} name(Cast reduced) restriction=compare(isflipped)~equalto~0,type(*[wolf;werewolf]|mybattlefield)~equalto~0 otherrestriction=compare(isflipped)~equalto~0,type(*[wolf;werewolf]|mybattlefield)~morethan~0 anyzone={0}:doubleside(backside) auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!) text=This spell costs {2} less to cast if you control a Wolf or Werewolf. -- Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Wedding Crasher mana={5}{G} type=Creature subtype=Human Werewolf power=5 toughness=4 [/card] [card] name=Wolfrider's Saddle auto={3}:equip auto=teach(creature) 1/1 auto=teach(creature) oneblocker auto=livingweapon_WOLFTOKEN_ text=When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. -- Equipped creature gets +1/+1 and can't be blocked by more than one creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3}{G} type=Artifact subtype=Equipment [/card] [card] name=Wolfwillow Haven target=land auto=teach(land) transforms((,newability[@tappedformana(this):add{G}])) auto={4}{G}{S}:_WOLFTOKEN_ myTurnOnly text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds an additional {G}. -- {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Wolverine Riders auto=@each upkeep:token(Warrior,Creature Elf Warrior,1/1,green) auto=@movedto(other elf|mybattlefield):name(Gain life) all(trigger[to]) transforms((,newability[life:toughness controller])) oneshot text=At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. -- Whenever another Elf enters under your control, you gain life equal to its toughness. mana={4}{G}{G} type=Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Wondrous Crucible auto=@targeted(*|mybattlefield) from(*|opponentzones):choice name(This spell costs 2 more) name(This spell costs 2 more) target(*|opponentzones) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot auto=@each my end:name(Mill and exile) deplete:2 controller && ability$!name(Exile a random card) name(Exile a random card) target(*[-land]|opponentgraveyard) moveto(opponentexile) and!( transforms((,newability[if cantargetcard(*[-instant;-sorcery]|*) then choice name(Cast the copy) name(Cast the copy) clone],newability[if cantargetcard(*[instant;sorcery]|*) then choice name(Cast the copy) name(Cast the copy) activate castcard(copied)],newability[choice name(Don't cast copy) donothing])) oneshot )!!$ opponent text=Permanents you control have ward {2}. -- At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) mana={7} type=Artifact [/card] [card] name=Wood Sage aicode=activate target(<4>creature[chosenname;zpos<=4]|mylibrary) moveto(hand) and!( all(*[zpos<=4]|mylibrary) moveto(mygraveyard) )! auto={T}:name(Name a creature) ability$!chooseaname reveal:4 optionone name(Put named creatures in hand) name(Put named creatures in hand) target(<4>creature[chosenname]|reveal) moveto(hand) optiononeend optiontwo name(Put in graveyard) target(<4>*|reveal) moveto(mygraveyard) optiontwoend revealend chooseend nonland!$ controller text={T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. mana={G}{U} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Woodcaller Automaton other={2}{G}{G} name(prototype) auto=alternative becomes(,3/3,green) auto=if casted(this) then target(land|myBattlefield) transforms((Creature Treefolk,setpower=power,settoughness=toughness,newability[untap],haste)) text=Prototype {2}{G}{G} - 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) -- When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. mana={10} type=Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Wooded Ridgeline auto=tap(noevent) text=({T}: Add {R} or {G}.) -- Wooded Ridgeline enters tapped. type=Land subtype=Mountain Forest [/card] [card] name=Woodland Champion auto=@movedTo(*[token]|myBattlefield):counter(1/1) text=Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Woodland Chasm auto=tap(noevent) text=({T}: Add {B} or {G}.) -- Woodland Chasm enters tapped. type=Snow Land subtype=Swamp Forest [/card] [card] name=Woodland Liege auto=@movedTo(Beast|myBattlefield):draw:1 text=Whenever a Beast you control enters, draw a card. mana={2}{G} type=Creature subtype=Elf Druid Noble power=2 toughness=2 [/card] [card] name=Woodland Mystic auto={T}:add{G} text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Woodvine Elemental abilities=trample auto=@combat(attacking) source(this) restriction{compare(ishuman)~morethan~0}:name(Reveal your top card) reveal:1 revealzone(mylibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|myBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend auto=@combat(attacking) source(this) restriction{compare(ishuman)~morethan~0}:name(Reveal opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(opponentlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed all(tobecast|opponentlibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|opponentBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend auto=@combat(attacking) source(this) restriction{compare(ishuman)~equalto~0}:ability$!name(Reveal your top card) reveal:1 revealzone(mylibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(mylibrary) optiontwoend afterrevealed all(tobecast|mylibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|opponentBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend!$ opponent auto=@combat(attacking) source(this) restriction{compare(ishuman)~equalto~0}:ability$!name(Reveal opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(Draw non-land card) target(*[-land]|reveal) moveto(opponentlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put back) target(*|reveal) moveto(opponentlibrary) optiontwoend afterrevealed all(tobecast|opponentlibrary) transforms((,newability[draw:1],newability[all(creature[attacking]|myBattlefield) 1/1 ueot])) oneshot afterrevealedend revealend!$ opponent text=Trample -- Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. mana={4}{G}{W} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Words of War auto={1}:transforms((,newability[replacedraw ability$!name(Damage player or creature) choice name(Damage creature) target(creature|battlefield) damage:2 _ choice name(Damage opponent) damage:2 opponent _ choice name(Damage yourself) damage:2 controller!$ controller])) ueot text={1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. mana={2}{R} type=Enchantment [/card] [card] name=Words of Waste auto={1}:transforms((,newability[replacedraw ability$!name(Discard a card) notaTarget(*|myhand) reject!$ opponent])) ueot text={1}: The next time you would draw a card this turn, each opponent discards a card instead. mana={2}{B} type=Enchantment [/card] [card] name=Words of Wilding auto={1}:transforms((,newability[replacedraw create(Bear:Creature Bear:2/2:green)])) ueot text={1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. mana={2}{G} type=Enchantment [/card] [card] name=Words of Wind auto={1}:transforms((,newability[replacedraw target(*|mybattlefield) moveto(hand) and!( ability$!name(Return a permanent) notaTarget(*|mybattlefield) moveto(hand)!$ opponent )!])) ueot text={1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead. mana={2}{U} type=Enchantment [/card] [card] name=Words of Worship auto={1}:transforms((,newability[replacedraw life:5 controller])) ueot text={1}: The next time you would draw a card this turn, you gain 5 life instead. mana={2}{W} type=Enchantment [/card] [card] name=Workshop Elders auto=lord(creature[artifact]|myBattlefield) flying auto=@each my combatbegins: may target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,newability[counter(1/1.4)])) forever text=Artifact creatures you control have flying. -- At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. mana={6}{U} type=Creature subtype=Human Artificer power=4 toughness=4 [/card] [card] name=Workshop Warchief abilities=trample auto=life:3 auto=_DIES_create(rhino warrior:creature rhino warrior:4/4:green) other={4}{G}{G} name(Blitz) auto=alternative moveto(mybattlefield) and!( transforms((,haste,newability[_DIES_draw:1],newability[treason])) forever )! asSorcery text=Trample -- When Workshop Warchief enters, you gain 3 life. -- When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. -- Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) mana={3}{G}{G} type=Creature subtype=Rhino Warrior power=5 toughness=3 [/card] [card] name=World Queller auto=@each my upkeep:may name(Choose a card type) transforms((,newability[choice name(Choose Land) counter(0/0.1.Land)],newability[choice name(Choose Creature) counter(0/0.1.Creature)],newability[choice name(Choose Artifact) counter(0/0.1.Artifact)],newability[choice name(Choose Enchantment) counter(0/0.1.Enchantment)],newability[choice name(Choose Planeswalker) counter(0/0.1.Planeswalker)])) oneshot auto=@counteradded(0/0.1.Land) from(this):ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|myBattlefield) sacrifice!$ controller auto=@counteradded(0/0.1.Land) from(this):ability$!name(Sacrifice a land) name(Sacrifice a land) target(land|myBattlefield) sacrifice!$ opponent auto=@counteradded(0/0.1.Land) from(this):removeallcounters(0/0.1.Land) auto=@counteradded(0/0.1.Creature) from(this):ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|myBattlefield) sacrifice!$ controller auto=@counteradded(0/0.1.Creature) from(this):ability$!name(Sacrifice a creature) name(Sacrifice a creature) target(creature|myBattlefield) sacrifice!$ opponent auto=@counteradded(0/0.1.Creature) from(this):removeallcounters(0/0.1.Creature) auto=@counteradded(0/0.1.Artifact) from(this):ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|myBattlefield) sacrifice!$ controller auto=@counteradded(0/0.1.Artifact) from(this):ability$!name(Sacrifice an artifact) name(Sacrifice an artifact) target(artifact|myBattlefield) sacrifice!$ opponent auto=@counteradded(0/0.1.Artifact) from(this):removeallcounters(0/0.1.Artifact) auto=@counteradded(0/0.1.Enchantment) from(this):ability$!name(Sacrifice an enchantment) name(Sacrifice an enchantment) target(enchantment|myBattlefield) sacrifice!$ controller auto=@counteradded(0/0.1.Enchantment) from(this):ability$!name(Sacrifice an enchantment) name(Sacrifice an enchantment) target(enchantment|myBattlefield) sacrifice!$ opponent auto=@counteradded(0/0.1.Enchantment) from(this):removeallcounters(0/0.1.Enchantment) auto=@counteradded(0/0.1.Planeswalker) from(this):ability$!name(Sacrifice a planeswalker) name(Sacrifice a planeswalker) target(planeswalker|myBattlefield) sacrifice!$ controller auto=@counteradded(0/0.1.Planeswalker) from(this):ability$!name(Sacrifice a planeswalker) name(Sacrifice a planeswalker) target(planeswalker|myBattlefield) sacrifice!$ opponent auto=@counteradded(0/0.1.Planeswalker) from(this):removeallcounters(0/0.1.Planeswalker) text=At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. mana={3}{W}{W} type=Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=World Shaper auto=_ATTACKING_may deplete:3 auto=_DIES_all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped. mana={3}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=World-Weary target=creature auto=teach(creature) -4/-4 aicode=activate target(land[basic]|mylibrary) moveto(hand) autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(hand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Enchant creature -- Enchanted creature gets -4/-4. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Worldknit abilities=isconspiracy restriction=never autocommandzone=lord(land|myBattlefield) transforms((,newability[{T}:add{R}],newability[{T}:add{W}],newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{B}])) text=(Start the game with this conspiracy face up in the command zone.) -- As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color." type=Conspiracy [/card] [card] name=Worldpurge auto=all(*|battlefield) moveto(hand) auto=ability$!name(Discard cards) name(Discard cards) target(*|myhand) moveto(mylibrary) and!( shuffle )! !$ controller auto=ability$!name(Discard cards) name(Discard cards) target(*|myhand) moveto(mylibrary) and!( shuffle )! !$ opponent auto=removeMana(*) text=Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Empty all mana pools. mana={4}{WU}{WU}{WU}{WU} type=Sorcery [/card] [card] name=Worldsoul Colossus auto=counter(1/1,X) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Worldsoul Colossus enters with X +1/+1 counters on it. mana={X}{G}{W} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Wormfang Crab abilities=unblockable auto=ability$!name(Exile permanent) notaTarget(*[-Wormfang Crab]|opponentbattlefield) (blink)forsrc!$ opponent text=Wormfang Crab is unblockable. -- When Wormfang Crab enters, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. -- When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={3}{U} type=Creature subtype=Nightmare Crab power=3 toughness=6 [/card] [card] name=Wormhole Serpent auto={3}{U}:name(Creature becomes unblockable) target(creature) transforms((,unblockable)) ueot text={3}{U}: Target creature can't be blocked this turn. mana={4}{U} type=Creature subtype=Serpent power=3 toughness=5 [/card] [card] name=Worms of the Earth auto=maxPlay(land)-99 controller auto=maxPlay(land)-99 opponent auto=@movedto(land|battlefield) from(graveyard):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownergraveyard) auto=@movedto(land|battlefield) from(exile):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownerexile) auto=@movedto(land|battlefield) from(hand):name(Lands can't enter the battlefield) all(trigger[to]) moveto(hand) auto=@movedto(land|battlefield) from(sideboard):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownersideboard) auto=@movedto(land|battlefield) from(commandzone):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownercommandzone) auto=@movedto(land|battlefield) from(library):name(Lands can't enter the battlefield) all(trigger[to]) moveto(ownerlibrary) and!( shuffle )! auto=@each my upkeep restriction{type(land|mybattlefield)~morethan~1}:name(Sacrifice lands or deal damage) ability$!name(Choose one) choice name(Sacrifice 2 lands) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Sacrifice another land) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Destroy Worms) target(Worms of the Earth|myBattlefield) destroy])) oneshot )!])) oneshot )! _ choice name(Deals 5 damage) damage:5 controller!$ controller auto=@each my upkeep restriction{type(land|mybattlefield)~lessthan~2}:name(Deals 5 damage) damage:5 controller auto=@each opponent upkeep restriction{type(land|opponentbattlefield)~morethan~1}:name(Sacrifice lands or deal damage) ability$!name(Choose one) choice name(Sacrifice 2 lands) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Sacrifice another land) target(land|myBattlefield) sacrifice and!( transforms((,newability[name(Destroy Worms) target(Worms of the Earth|opponentBattlefield) destroy])) oneshot )!])) oneshot )! _ choice name(Deals 5 damage) damage:5 controller!$ opponent auto=@each opponent upkeep restriction{type(land|opponentbattlefield)~lessthan~2}:name(Deals 5 damage) damage:5 opponent text=Players can't play lands. -- Lands can't enter the battlefield. -- At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Worthy Cost target=creature,planeswalker auto=moveTo(exile) text=As an additional cost to cast this spell, sacrifice a creature. -- Exile target creature or planeswalker. mana={B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Worthy Knight auto=@movedTo(creature[knight]|mystack):create(Human:creature Human:1/1:white) text=Whenever you cast a Knight spell, create a 1/1 white Human creature token. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Wose Pathfinder auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto={6}{G}{T}:name(Creature gains 3/3 and trample) target(other creature) transforms((,newability[3/3],trample)) ueot text={T}: Add one mana of any color. -- {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Wrathful Jailbreaker abilities=nightbound,mustattack backside=Weary Prisoner auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) text=Wrathful Jailbreaker attacks each combat if able. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weary Prisoner type=Creature subtype=Werewolf color=red power=6 toughness=6 [/card] [card] name=Wrathful Red Dragon abilities=flying auto=@damaged(*[dragon]|mybattlefield):name(Deals damage) all(trigger[to]) transforms((,newability[choice name(Damage player) target(player) damage:thatmuch],newability[if type(*[-dragon]|battlefield)~morethan~0 then choice name(Damage non-dragon) name(Damage non-dragon) target(*[-dragon]|battlefield) damage:thatmuch])) oneshot text=Flying -- Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Wreck Hunter abilities=flash auto=choice name(Target opponent) foreach(*[-land&fresh]|opponentgraveyard) token(Powerstone) and!( tap(noevent) )! auto=choice name(Target yourself) foreach(*[-land&fresh]|mygraveyard) token(Powerstone) and!( tap(noevent) )! text=Flash -- When Wreck Hunter enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") mana={B}{B} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Wreck Remover abilities=cycling auto=life:1 auto=may moveTo(exile) target(*|graveyard) auto=_ATTACKING_life:1 auto=_ATTACKING_may moveTo(exile) target(*|graveyard) autohand=__CYCLING__({2}) text=Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4} type=Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Wreckage Wickerfolk abilities=flying auto=_SURVEIL2_ text=Flying -- When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) mana={1}{B} type=Artifact Creature subtype=Scarecrow power=1 toughness=3 [/card] [card] name=Wrecking Beast abilities=trample auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) -- Trample mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Wrecking Crew abilities=reach,trample text=Reach, trample mana={4}{R} type=Creature subtype=Human Warrior power=4 toughness=5 [/card] [card] name=Wren's Run Hydra abilities=reach auto=counter(1/1,x) autohand={X}{G}{G}{discard}:name(Reinforce) counter(1/1,x) target(creature) text=Reach -- Wren's Run Hydra enters with X +1/+1 counters on it. -- Reinforce X-{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.) mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Wren's Run Vanquisher otherrestriction=type(*[elf]|myhand)~lessthan~2 other={4}{G} restriction=type(*[elf]|myhand)~morethan~1 abilities=deathtouch text=As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Wrench auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=teach(creature) {T}:Tap target(creature) auto={2}{S}:draw:1 auto={2}:equip text=Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -- {2}, Sacrifice Wrench: Draw a card. -- Equip {2} mana={W} type=Artifact subtype=Clue Equipment [/card] [card] name=Wrenn's Resolve auto=name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[canplayfromexile uent])) uent )! text=Exile the top two cards of your library. Until the end of your next turn, you may play those cards. mana={1}{R} type=Sorcery [/card] [card] name=Wretched Camel auto=_DIES_if type(*[desert]|mybattlefield,myGraveyard)~morethan~0 then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. mana={1}{B} type=Creature subtype=Zombie Camel power=2 toughness=1 [/card] [card] name=Wretched Confluence auto=thisforeach(variable{3}) ability$!name(Choose one) choice draw:1 && life:-1 _ choice name(opponent draws) draw:1 opponent && life:-1 opponent _ if type(creature)~morethan~0 then choice target(creature) -2/-2 ueot _ if type(creature|myGraveyard)~morethan~0 then choice target(creature|myGraveyard) moveto(hand) !$ controller text=Choose three. You may choose the same mode more than once. -- Target player draws a card and loses 1 life. -- Target creature gets -2/-2 until end of turn. -- Return target creature card from your graveyard to your hand. mana={3}{B}{B} type=Instant [/card] [card] name=Wretched Doll auto={B}{T}:_SURVEIL1_ text={B}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) mana={1}{B} type=Artifact Creature subtype=Toy power=3 toughness=1 [/card] [card] name=Wretched Throng auto=_DIES_may name(Search card) target(Wretched Throng|mylibrary) moveto(hand) and!( shuffle )! text=When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. mana={1}{U} type=Creature subtype=Zombie Horror power=2 toughness=1 [/card] [card] name=Wriggling Grub auto=_DIES_create(worm:creature worm:1/1:black,green)*2 text=When Wriggling Grub dies, create two 1/1 black and green Worm creature tokens. mana={1}{B} type=Creature subtype=Worm power=1 toughness=1 [/card] [card] name=Writhing Chrysalis abilities=devoid,reach autostack=if casted(this) then _ELDRAZISPAWN_*2 auto=@sacrificed(other Eldrazi|mybattlefield):counter(1/1) text=Devoid (This card has no color.) -- When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." -- Reach -- Whenever you sacrifice another Eldrazi, put a +1/+1 counter on Writhing Chrysalis. mana={2}{R}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Writhing Necromass abilities=deathtouch,affinitygravecreatures text=This spell costs {1} less to cast for each creature card in your graveyard. -- Deathtouch mana={6}{B} type=Creature subtype=Zombie Giant power=5 toughness=5 [/card] [card] name=Wrong Turn target=creature auto=moveto(opponentbattlefield) text=Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) mana={2}{U} type=Instant [/card] [card] name=Wulfgar of Icewind Dale #MISSING: not possible to trigger twice any ability ATM auto=_ATTACKING_name(Melee) 1/1 ueot auto=_ATTACKING_name(Melee) 1/1 ueot text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) -- If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. mana={3}{R}{G} type=Legendary Creature subtype=Human Barbarian power=4 toughness=4 [/card] [card] name=Wumpus Aberration abilities=devoid,trample auto=ifnot spent({C}) then ability$!may name(Put a creature) notaTarget(creature|myhand) moveTo(battlefield) !$ opponent text=Devoid (This card has no color.) -- When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. -- Trample mana={3}{G} type=Creature subtype=Eldrazi Beast power=6 toughness=6 [/card] [card] name=Wurmcoil Larva abilities=deathtouch,lifelink auto=_DIES_create(phyrexian wurm:artifact creature phyrexian wurm:1/2:black:deathtouch) auto=_DIES_create(phyrexian wurm:artifact creature phyrexian wurm:2/1:black:lifelink) text=Deathtouch, lifelink -- When Wurmcoil Larva dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink. mana={3}{B}{B} type=Artifact Creature subtype=Phyrexian Wurm power=3 toughness=3 [/card] [card] name=Wurmquake auto=name(Create wurm) token(Phyrexian Wurm,Creature Phyrexian Wurm,totmanaspent/totmanaspent,green,trample,poisontoxic) auto=if compare(opponentpoisoncount)~morethan~2 then name(Create wurm) token(Phyrexian Wurm,Creature Phyrexian Wurm,totmanaspent/totmanaspent,green,trample,poisontoxic) flashback={8}{G}{G} text=Corrupted - Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. -- Flashback {8}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{G}{G} type=Sorcery [/card] [card] name=Wyleth, Soul of Steel abilities=trample auto=_ATTACKING_thisforeach(auras > 0) draw:1 controller auto=_ATTACKING_thisforeach(gear) draw:1 controller text=Trample -- Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it. mana={1}{R}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Wylie Duke, Atiin Hero abilities=vigilance auto=@tapped(this):life:1 && draw:1 text=Vigilance -- Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. mana={1}{G}{W} type=Legendary Creature subtype=Human Ranger power=4 toughness=2 [/card] [card] name=Wyll, Blade of Frontiers #Ignore the lowest roll is not available ATM. abilities=backgroundpartner auto=@dierolled(*|mybattlefield) from(controller):name(Put 1/1 counter) all(trigger[to]) counter(1/1) auto=@dierolled(*[-Wyll^ Blade of Frontiers]|battlefield) from(controller):name(Roll again) rolld20 20 winability donothing winabilityend loseability donothing loseabilityend rolld20end text=If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. -- Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. -- Choose a Background (You can have a Background as a second commander.) mana={1}{R} type=Legendary Creature subtype=Human Warlock power=1 toughness=1 [/card] [card] name=Wyrm's Crossing Patrol text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Xanathar, Guild Kingpin auto=@each my upkeep:transforms((,newability[maxcast(*)0 opponent],newability[{0}:if type(*[counter{0/0.1.XanaEffect}]|myhand)~equalto~0 then name(Look top card) name(Look top card) all(*[zpos=1]|opponentlibrary) moveto(hand) and!( transforms((,newability[choice name(Put back) moveto(opponentlibrary)],newability[choice name(Can play card) transforms((,newability[anytypeofmana],newability[counter(0/0.1.XanaEffect)])) ueot])) ueot )! ])) ueot auto=@each my end:all(*[counter{0/0.1.XanaEffect}]|myhand) moveto(opponentlibrary) text=At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. mana={4}{U}{B} type=Legendary Creature subtype=Beholder power=5 toughness=6 [/card] [card] name=Xander's Lounge abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {U}, {B}, or {R}.) -- Xander's Lounge enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Island Swamp Mountain [/card] [card] name=Xantcha, Sleeper Agent auto=moveto(opponentBattlefield) auto=cantattack auto={3}:life:-2 controller && draw:1 opponent text=Xantcha, Sleeper Agent enters under the control of an opponent of your choice. -- Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. -- {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. mana={1}{B}{R} type=Legendary Creature subtype=Phyrexian Minion power=5 toughness=5 [/card] [card] name=Xavier Sal, Infested Captain auto={T}:name(Remove and add counter) target(other creature[counter{any}]|mybattlefield) removesinglecountertype(1) && populate asSorcery auto={T}{S(other creature|mybattlefield)}:_PROLIFERATE_ asSorcery text={T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) -- {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={B}{G}{U} type=Legendary Creature subtype=Human Fungus Pirate power=3 toughness=3 [/card] [card] name=Xenic Poltergeist auto={T}:target(artifact[-creature]) transforms((creature,newability[manacost/manacost])) uynt text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. mana={1}{B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Xerex Strobe-Knight abilities=flying,vigilance auto={T} restriction{thisturn(*|mystack)~morethan~1}:create(knight:creature knight:2/2:white:blue:vigilance) text=Flying, vigilance -- {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. mana={2}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Xolatoyac, the Smiling Flood auto=target(land) transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever auto=_ATTACKING_ target(land) transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever auto=@each my end:untap all(*[counter{any}]|myBattlefield) text=Whenever Xolatoyac, the Smiling Flood enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. -- At the beginning of your end step, untap each permanent you control with a counter on it. mana={4}{G}{U} type=Legendary Creature subtype=Salamander Serpent power=6 toughness=6 [/card] [card] name=Xorn auto=@tokencreated(treasure|myBattlefield):token(Treasure,Treasure Artifact,0/0,notrigger) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )! text=If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. mana={2}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Xyris, the Writhing Storm abilities=flying auto=@drawfoeof(player) restriction{opponentturnonly,compare(odrewcount)~morethan~1}:token(Snake Xyr) auto=@drawfoeof(player) restriction{myturnonly}:token(Snake Xyr) auto=@damagefoeof(player) from(this):draw:storedpower controller && draw:storedpower opponent text=Flying -- Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. -- Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. mana={2}{G}{U}{R} type=Legendary Creature subtype=Snake Leviathan power=3 toughness=5 [/card] [card] name=Yanling's Harbinger abilities=flying auto=may name(Search library or graveyard) moveto(hand) target(Mu Yanling^ Celestial Wind|myLibrary,myGraveyard) text=Flying -- When Yanling's Harbinger enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Yannik, Scavenging Sentinel abilities=vigilance,partner partner=Nikara, Lair Scavenger auto=_PARTNER_ auto=if type(creature[power=0]|myBattlefield)~morethan~0 then choice name(Exile creature with power 0) name(Exile creature with power 0) (blink)forsrc target(other creature[power=0]|mybattlefield) auto=if type(creature[power=1]|myBattlefield)~morethan~0 then choice name(Exile creature with power 1) name(Exile creature with power 1) (blink)forsrc target(other creature[power=1]|mybattlefield) && ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=2]|myBattlefield)~morethan~0 then choice name(Exile creature with power 2) name(Exile creature with power 2) (blink)forsrc target(other creature[power=2]|mybattlefield) && thisforeach(variable{2}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=3]|myBattlefield)~morethan~0 then choice name(Exile creature with power 3) name(Exile creature with power 3) (blink)forsrc target(other creature[power=3]|mybattlefield) && thisforeach(variable{3}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=4]|myBattlefield)~morethan~0 then choice name(Exile creature with power 4) name(Exile creature with power 4) (blink)forsrc target(other creature[power=4]|mybattlefield) && thisforeach(variable{4}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=5]|myBattlefield)~morethan~0 then choice name(Exile creature with power 5) name(Exile creature with power 5) (blink)forsrc target(other creature[power=5]|mybattlefield) && thisforeach(variable{5}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=6]|myBattlefield)~morethan~0 then choice name(Exile creature with power 6) name(Exile creature with power 6) (blink)forsrc target(other creature[power=6]|mybattlefield) && thisforeach(variable{6}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=7]|myBattlefield)~morethan~0 then choice name(Exile creature with power 7) name(Exile creature with power 7) (blink)forsrc target(other creature[power=7]|mybattlefield) && thisforeach(variable{7}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=8]|myBattlefield)~morethan~0 then choice name(Exile creature with power 8) name(Exile creature with power 8) (blink)forsrc target(other creature[power=8]|mybattlefield) && thisforeach(variable{8}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=9]|myBattlefield)~morethan~0 then choice name(Exile creature with power 9) name(Exile creature with power 9) (blink)forsrc target(other creature[power=9]|mybattlefield) && thisforeach(variable{9}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=10]|myBattlefield)~morethan~0 then choice name(Exile creature with power 10) name(Exile creature with power 10) (blink)forsrc target(other creature[power=10]|mybattlefield) && thisforeach(variable{10}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=11]|myBattlefield)~morethan~0 then choice name(Exile creature with power 11) name(Exile creature with power 11) (blink)forsrc target(other creature[power=11]|mybattlefield) && thisforeach(variable{11}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=12]|myBattlefield)~morethan~0 then choice name(Exile creature with power 12) name(Exile creature with power 12) (blink)forsrc target(other creature[power=12]|mybattlefield) && thisforeach(variable{12}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=13]|myBattlefield)~morethan~0 then choice name(Exile creature with power 13) name(Exile creature with power 13) (blink)forsrc target(other creature[power=13]|mybattlefield) && thisforeach(variable{13}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=14]|myBattlefield)~morethan~0 then choice name(Exile creature with power 14) name(Exile creature with power 14) (blink)forsrc target(other creature[power=14]|mybattlefield) && thisforeach(variable{14}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=15]|myBattlefield)~morethan~0 then choice name(Exile creature with power 15) name(Exile creature with power 15) (blink)forsrc target(other creature[power=15]|mybattlefield) && thisforeach(variable{15}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=16]|myBattlefield)~morethan~0 then choice name(Exile creature with power 16) name(Exile creature with power 16) (blink)forsrc target(other creature[power=16]|mybattlefield) && thisforeach(variable{16}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=17]|myBattlefield)~morethan~0 then choice name(Exile creature with power 17) name(Exile creature with power 17) (blink)forsrc target(other creature[power=17]|mybattlefield) && thisforeach(variable{17}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=18]|myBattlefield)~morethan~0 then choice name(Exile creature with power 18) name(Exile creature with power 18) (blink)forsrc target(other creature[power=18]|mybattlefield) && thisforeach(variable{18}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power=19]|myBattlefield)~morethan~0 then choice name(Exile creature with power 19) name(Exile creature with power 19) (blink)forsrc target(other creature[power=19]|mybattlefield) && thisforeach(variable{19}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller auto=if type(creature[power>=20]|myBattlefield)~morethan~0 then choice name(Exile creature with power 20) name(Exile creature with power 20) (blink)forsrc target(other creature[power>=20]|mybattlefield) && thisforeach(variable{20}) ability$!name(Assign 1/1 counter) name(Assign 1/1 counter) target(creature) counter(1/1)!$ controller text=Partner with Nikara, Lair Scavenger -- Vigilance -- When Yannik, Scavenging Sentinel enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power. mana={2}{G}{W} type=Legendary Creature subtype=Hyena Beast power=3 toughness=3 [/card] [card] name=Yare target=creature[blocking] auto=3/0 ueot text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. mana={2}{W} type=Instant [/card] [card] name=Yargle and Multani mana={3}{B}{B}{G} type=Legendary Creature subtype=Frog Spirit Elemental power=18 toughness=6 [/card] [card] name=Yargle, Glutton of Urborg mana={4}{B} type=Legendary Creature subtype=Frog Spirit power=9 toughness=3 [/card] [card] name=Yarok's Fenlurker auto=ability$!moveto(exile) and!( becomes(tobecast) forever )! target(*|myhand)!$ opponent auto={2}{B}:1/1 ueot text=When Yarok's Fenlurker enters, each opponent exiles a card from their hand. -- {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. mana={B}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Yarok's Wavecrasher auto=moveTo(hand) notaTarget(other creature|myBattlefield) text=When Yarok's Wavecrasher enters, return another creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Yasharn, Implacable Earth #Forbid the life and sacrifice payments is not supported ATM... auto=if type(forest[basic]|mylibrary)~morethan~0 then if type(plains[basic]|mylibrary)~morethan~0 then name(Search for basic forest) name(Search for basic forest) name(Search for basic forest) target(forest[basic]|myLibrary) moveto(hand) and!( transforms((,newability[name(Search for basic plains) target(plains[basic]|myLibrary) moveto(hand) and!( shuffle )!])) oneshot )! auto=if type(forest[basic]|mylibrary)~morethan~0 then if type(plains[basic]|mylibrary)~equalto~0 then name(Search for basic forest) name(Search for basic forest) name(Search for basic forest) target(forest[basic]|myLibrary) moveto(hand) and!( shuffle )! auto=if type(forest[basic]|mylibrary)~equalto~0 then if type(plains[basic]|mylibrary)~morethan~0 then name(Search for basic plains) name(Search for basic plains) name(Search for basic plains) target(plains[basic]|myLibrary) moveto(hand) and!( shuffle )! text=When Yasharn, Implacable Earth enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. -- Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities. mana={2}{G}{W} type=Legendary Creature subtype=Elemental Boar power=4 toughness=4 [/card] [card] name=Yathan Roadwatcher auto=if casted(this) then deplete:4 and!(target(creature[manacost<=3]|mygraveyard) moveTo(battlefield))! text=When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. mana={1}{W}{B}{G} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Yathan Tombguard abilities=menace auto=@combatdamaged(player) from(creature[counter{any}]|myBattlefield):draw:1 && life:-1 text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Yavimaya Iconoclast kicker={R} auto=if paid(kicker) then transforms((,newability[1/1],haste)) ueot text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample -- When Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn. mana={1}{G} type=Creature subtype=Elf power=3 toughness=2 [/card] [card] name=Yavimaya Sapherd auto=_SAPROLINGTOKEN_ text=When Yavimaya Sapherd enters, create a 1/1 green Saproling creature token. mana={2}{G} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Yavimaya Sojourner abilities=affinitybasiclandtypes text=Domain - This spell costs {1} less to cast for each basic land type among lands you control. mana={7}{G} type=Creature subtype=Treefolk power=4 toughness=6 [/card] [card] name=Yavimaya Steelcrusher auto=_ENLIST_ auto={1}{S}:destroy target(artifact) text=Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) -- {1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact. mana={1}{R} type=Creature subtype=Ape Warrior power=2 toughness=2 [/card] [card] name=Yavimaya, Cradle of Growth auto=lord(land) transforms((forest)) text=Each land is a Forest in addition to its other land types. type=Legendary Land [/card] [card] name=Yawgmoth's Vile Offering auto=name(Reanimate and may destroy) target(creature,planeswalker|graveyard) moveTo(myBattlefield) and!(may target(creature,planeswalker) destroy)! auto=name(Just destroy) destroy target(creature,planeswalker) auto=moveto(exile) text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 mana={4}{B} type=Legendary Sorcery [/card] [card] name=Yawgmoth, Thran Physician auto=protection from(human) auto={L:1}{S(other creature|mybattlefield)}:target(creature) counter(-1/-1) && draw:1 controller auto={B}{B}{discard(*|myhand)}:_PROLIFERATE_ text=Protection from Humans -- Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. -- {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{B}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Yedora, Grave Gardener auto=@movedto(other creature[-token]|mygraveyard) from(mybattlefield):all(trigger[to]) flip(Forest) forcetype(land) text=Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) mana={4}{G} type=Legendary Creature subtype=Treefolk Druid power=5 toughness=5 [/card] [card] name=Ygra, Eater of All auto=@targeted(this) from(*|opponentzones):choice name(This spell costs a sacrifice) name(This spell costs a sacrifice) target(*|opponentzones) transforms((,newability[choice name(Counter spell) target(*|mystack) fizzle],newability[if type(Food|myBattlefield)~morethan~0 then choice name(Sacrifice a permanent) name(Sacrifice a permanent) notaTarget(Food|mybattlefield) sacrifice])) oneshot auto=lord(other creature) transforms((Food artifact,newability[{2}{T}{S}:life:3])) auto=@movedto(graveyard) from(Food|battlefield):counter(1/1,2) text=Ward-Sacrifice a Food. -- Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." -- Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All. mana={3}{B}{G} type=Legendary Creature subtype=Elemental Cat power=6 toughness=6 [/card] [card] name=Yidaro, Wandering Monster abilities=trample,haste,cycling autohand=__CYCLING__({1}{R}) autohand=@cycled(this|hand):this(variable{pyidarocount}<3) moveto(mylibrary) && shuffle && alteryidarocount:1 controller autohand=@cycled(this|hand):this(variable{pyidarocount}>=3) moveto(myBattlefield) text=Trample, haste -- Cycling {1}{R} -- When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) mana={5}{R}{R} type=Legendary Creature subtype=Dinosaur Turtle power=8 toughness=8 [/card] [card] name=Yixlid Jailer auto=lord(*|graveyard) loseabilities text=Cards in graveyards lose all abilities. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Yorion, Sky Nomad abilities=flying auto=may name(Exile permanents) target(other *[-land]|mybattlefield) transforms((,newability[moveto(myexile)],newability[phaseaction[end once] moveto(ownerbattlefield)])) ueot text=Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may cast it once from outside the game.) -- Flying -- When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. mana={3}{WU}{WU} type=Legendary Creature subtype=Bird Serpent power=4 toughness=5 [/card] [card] name=Yorvo, Lord of Garenbrig auto=counter(1/1,4) auto=@movedto(other creature[green]|mybattlefield):counter(1/1) text=Yorvo, Lord of Garenbrig enters with four +1/+1 counters on it. -- Whenever another green creature enters under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. mana={G}{G}{G} type=Legendary Creature subtype=Giant Noble power=0 toughness=0 [/card] [card] name=Yosei, the Morning Star abilities=flying auto=_DIES_all(*|opponentbattlefield) frozen auto=_DIES_name(Tap up to 5 permanents) name(Tap up to 5 permanents) may target(*|opponentbattlefield) tap text=Flying -- When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls. mana={4}{W}{W} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Yoshimaru, Ever Faithful abilities=partner auto=@movedTo(other *[legendary]|myBattlefield):counter(1/1) text=Whenever another legendary permanent enters under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. -- Partner (You can have two commanders if both have partner.) mana={W} type=Legendary Creature subtype=Dog power=1 toughness=1 [/card] [card] name=Yotian Dissident auto=@movedTo(*[artifact]|myBattlefield):counter(1/1)target(creature|myBattlefield) text=Whenever an artifact enters under your control, put a +1/+1 counter on target creature you control. mana={G}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Yotian Frontliner auto=_ATTACKING_target(other creature|myBattlefield) 1/1 ueot autograveyard={W}:_UNEARTH_ text=Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. -- Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1} type=Artifact Creature subtype=Soldier power=1 toughness=1 [/card] [card] name=Yotian Medic abilities=lifelink text=Lifelink mana={2}{W} type=Creature subtype=Human Cleric Soldier power=1 toughness=4 [/card] [card] name=Yotian Tactician auto=lord(other soldier|myBattlefield) +1/+1 text=Other Soldiers you control get +1/+1. mana={2}{W}{U} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=You Are Already Dead target=creature[damaged] auto=destroy auto=draw:1 text=Destroy target creature that was dealt damage this turn. -- Draw a card. mana={B} type=Instant [/card] [card] name=You Cannot Pass! target=creature[blocking;blocked] restriction=type(legendary[blocking;blocked]|battlefield)~morethan~0 auto=destroy text=Destroy target creature that blocked or was blocked by a legendary creature this turn. mana={W} type=Instant [/card] [card] name=You Come to a River auto=choice name(Return non-land permanent) target(*[-land]|battlefield) moveTo(hand) auto=choice name(Creature gets 1/0) target(creature|battlefield) transforms((,newability[1/0],unblockable)) ueot text=Choose one -- Fight the Current - Return target nonland permanent top its owner's hand. -- Find a Crossing - Target creature gets +1/+0 until end of turn and can't be blocked this turn. mana={1}{U} type=Instant [/card] [card] name=You Come to the Gnoll Camp auto=choice name(Creatures can't block) target(creature|battlefield) transforms((,cantblock)) ueot auto=choice name(Creature gets 3/1) target(creature|battlefield) 3/1 ueot text=Choose one -- Intimidate Them - Up to two target creatures can't block this turn. -- Fend Them Off - Target creature gets +3/+1 until end of turn. mana={1}{R} type=Instant [/card] [card] name=You Find Some Prisoners auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy auto=choice name(Exile top 3 cards) all(*[zpos<=3]|opponentlibrary) moveto(opponentexile) and!( name(Choose exiled card) target(*[fresh]|opponentexile) moveto(myexile) and!( transforms((,newability[anytypeofmana uent],newability[canplayfromexile uent],newability[@each my untap:name(Return at end) phaseaction[my end once checkex] moveto(ownerexile)])) forever )! )! text=Choose one -- Break Their Chains - Destroy target artifact. -- Interrogate Them - Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as through it were mana of any color to cast it. mana={1}{R} type=Instant [/card] [card] name=You Find a Cursed Idol auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy auto=if type(enchantment|battlefield)~morethan~0 then choice name(Destroy enchantment) name(Destroy enchantment) target(enchantment) destroy auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then choice name(Create treasure) name(Create treasure) _TREASURE_ and!( transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot )! auto=if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~morethan~0 then name(Create treasure) name(Create treasure) _TREASURE_ text=Choose one -- Smash It - Destroy target artifact. -- Lift the Curse - Destroy target enchantment. -- Steal Its Eyes - Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.) mana={1}{G} type=Sorcery [/card] [card] name=You Find the Villains' Lair auto=choice restriction{type(*|stack)~morethan~0} name(Counter spell) target(*|stack) fizzle auto=choice name(Draw and discard) draw:2 && transforms((,newability[target(<2>*|myhand) reject])) forever text=Choose one -- Foil Their Scheme - Counter target spell. -- Learn Their Secrets - Draw two cards, then discard two cards. mana={1}{U}{U} type=Instant [/card] [card] name=You Happen On a Glade auto=choice name(Search library) target(land[basic]|mylibrary) moveto(hand) and!( shuffle )! auto=choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(hand) text=Choose one -- Journey On - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- Make Camp - Return target permanent card from your graveyard to your hand. mana={2}{G} type=Instant [/card] [card] name=You Hear Something on Watch auto=choice name(Creature get 1/1) all(creature|myBattlefield) 1/1 ueot auto=choice name(Damage creature) target(creature[attacking]|battlefield) damage:5 text=Choose one -- Rouse the Party - Creatures you control get +1/+1 until end of turn. -- Set Off Traps - This spell deals 5 damage to target attacking creature. mana={1}{W} type=Instant [/card] [card] name=You Look Upon the Tarrasque auto=choice name(Run and Hide) preventallcombatdamage to(creature|myBattlefield) && preventallcombatdamage to(controller) auto=choice name(Gather Your Courage) target(creature) transforms((,newability[5/5],indestructible,newability[lure])) ueot text=Choose one - -- - Run and Hide - Prevent all combat damage that would be dealt to you and creatures you control this turn. -- - Gather Your Courage - Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so. mana={4}{G} type=Instant [/card] [card] name=You Meet in a Tavern aicode=activate target(creature[zpos<=5]|mylibrary) moveto(hand) and!( all(*[-creature;zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! auto=choice name(Search library) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=choice name(Creatures get +2/+2) all(creature|mybattlefield) transforms((,newability[2/2])) ueot text=Choose one -- Form a Party - Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -- Start a Brawl - Creatures you control get +2/+2 until end of turn. mana={2}{G}{G} type=Sorcery [/card] [card] name=You See a Guard Approach auto=choice name(Tap a creature) target(creature|battlefield) tap auto=choice name(Creature gains hexproof) target(creature|mybattlefield) hexproof ueot text=Choose one -- Distract the Guard - Tap target creature. -- Hide - Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={U} type=Instant [/card] [card] name=You See a Pair of Goblins auto=choice name(All creatures get 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot auto=choice name(Create 2 goblins) _GOBLINTOKEN_*2 text=Choose one -- Charge Them - Creatures you control get +2/+0 until end of turn. -- Befriend Them - Create two 1/1 red Goblin creature tokens. mana={2}{R} type=Instant [/card] [card] name=You're Ambushed on the Road auto=choice name(Return creature to hand) target(creature|myBattlefield) moveto(hand) auto=choice name(Creature gets 1/3) target(creature|battlefield) 1/3 ueot text=Choose one -- Make a Retreat - Return target creature you control to its owner's hand. -- Stand and Fight - Target creature gets +1/+3 until end of turn. mana={W} type=Instant [/card] [card] name=You're Confronted by Robbers auto=choice name(Stall for Time) may tap target(creature) auto=choice name(Call for Aid) _SOLDIERTOKEN_*3 text=Choose one - -- - Stall for Time - Tap up to three target creatures. -- - Call for Aid - Create three 1/1 white Soldier creature tokens. mana={3}{W} type=Instant [/card] [card] name=You've Been Caught Stealing auto=choice name(Threaten the Merchant) all(creature|battlefield) mustblock ueot auto=choice name(Bribe the Guards) this(opponentdamagecount > 0) _TREASURE_ text=Choose one - -- - Threaten the Merchant - Each creature blocks this turn if able. -- - Bribe the Guards - You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{R} type=Sorcery [/card] [card] name=Young Blue Dragon // Sand Augury abilities=flying,adventure restriction=can play creature other={1}{U} name(Adventure) aicode=activate transforms((,newability[draw:1 controller])) oneshot auto=alternative may name(Scry and draw) name(Scry and draw) scry:1 scrycore delayed draw:1 controller scrycoreend scryend auto=alternative _ADVENTURE_ text=Flying // Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) mana={4}{U} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Young Necromancer auto=if type(creature|myGraveyard)~morethan~0 then if type(*|myGraveyard)~morethan~2 then may name(Exile 2 cards) target(*|myGraveyard) moveto(myexile) and!( transforms((,newability[name(Exile second card) target(*|myGraveyard) moveto(myexile) and!( transforms((,newability[name(Return card to battlefield) target(creature|myGraveyard) moveto(myBattlefield)])) oneshot )!])) oneshot )! text=When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. mana={4}{B} type=Creature subtype=Human Warlock power=2 toughness=3 [/card] [card] name=Young Red Dragon // Bathe in Gold abilities=flying,cantblock,adventure,asflash restriction=can play creature other={1}{R} name(Adventure) auto=alternative name(Create Treasure) name(Create Treasure) _TREASURE_ auto=alternative _ADVENTURE_ text=Flying -- Young Red Dragon can't block. // Create a Treasure token. (Then exile this card. You may cast the creature later from exile.) mana={3}{R} type=Creature subtype=Dragon power=3 toughness=2 [/card] [card] name=Your Temple Is Under Attack auto=choice name(Pray for Protection) all(creature|myBattlefield) indestructible auto=choice name(strike a deal) draw:2 target(opponent) && draw:2 controller text=Choose one - -- - Pray for Protection - Creatures you control gain indestructible until end of turn. -- - Strike a Deal - You and target opponent each draw two cards. mana={2}{W} type=Instant [/card] [card] name=Youthful Valkyrie abilities=flying auto=@movedto(other angel|mybattlefield):counter(1/1) text=Flying -- Whenever another Angel enters under your control, put a +1/+1 counter on Youthful Valkyrie. mana={1}{W} type=Creature subtype=Angel power=1 toughness=3 [/card] [card] name=Yuan-Ti Fang-Blade abilities=deathtouch auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Deathtouch -- Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) mana={2}{B} type=Creature subtype=Snake Rogue power=2 toughness=2 [/card] [card] name=Yuan-Ti Malison auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:name(Becomes unblockable) transforms((,unblockable)) ueot auto=@combatdamaged(player) from(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Yuan-Ti Malison can't be blocked as long as it's attacking alone. -- Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) mana={1}{U} type=Creature subtype=Snake Rogue power=2 toughness=1 [/card] [card] name=Yuma, Proud Protector anyzone=affinity(land|mygraveyard) reduce({1}) auto=may name(Sacrifice a land) sacrifice notaTarget(land|mybattlefield) && draw:1 auto=_ATTACKING_may name(Sacrifice a land) sacrifice notaTarget(land|mybattlefield) && draw:1 auto=@movedTo(Desert|mygraveyard):create(plant warrior:creature plant warrior:4/2:green:reach) text=This spell costs {1} less to cast for each land card in your graveyard. -- Whenever Yuma, Proud Protector enters or attacks, you may sacrifice a land. If you do, draw a card. -- Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. mana={5}{R}{G}{W} type=Legendary Creature subtype=Human Ranger power=6 toughness=6 [/card] [card] name=Yuriko, the Tiger's Shadow autohand={U}{B}{N}:ninjutsu autocommandzone={U}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(ninja|myBattlefield):moveto(hand) and!( transforms((,newability[damage:manacost opponent])) ueot )! all(*[zpos=1]|mylibrary) auto=@combatdamageof(player) from(ninja|myBattlefield):moveto(hand) and!( transforms((,newability[damage:manacost controller])) ueot )! all(*[zpos=1]|mylibrary) text=Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. mana={1}{U}{B} type=Legendary Creature subtype=Human Ninja power=1 toughness=3 [/card] [card] name=Yurlok of Scorch Thrash abilities=vigilance auto={1}{T}:add{B}{R}{G} && add{B}{R}{G} opponent text=Vigilance -- A player losing unspent mana causes that player to lose that much life. -- {1}, {T}: Each player adds {B}{R}{G}. mana={1}{B}{R}{G} type=Legendary Creature subtype=Lizard Shaman power=4 toughness=4 [/card] [card] name=Zabaz, the Glimmerwasp abilities=modular modular=1 auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1) target(creature[artifact]) auto={R}:name(Destroy artifact) target(artifact|myBattlefield) auto={W}:name(Gains flying) flying ueot auto=@totalcounteradded(1/1) from(*[modular]|mybattlefield) plus(1):ability$!name(That many plus 1) donothing!$ controller text=Modular 1 -- If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. -- {R}: Destroy target artifact you control. -- {W}: Zabaz, the Glimmerwasp gains flying until end of turn. mana={1} type=Legendary Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Zacama, Primal Calamity abilities=vigilance, reach, trample auto=if casted(this) then untap all(land|mybattlefield) auto={2}{R}:name(Deal 3 damage to target creature) damage:3 target(creature) auto={2}{G}:name(Destroy target artifact or enchantment) destroy target(artifact,enchantment) auto={2}{W}:name(Gain 3 life) life:3 controller text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life. mana={6}{R}{G}{W} type=Legendary Creature subtype=Elder Dinosaur power=9 toughness=9 [/card] [card] name=Zaffai, Thunder Conductor aicode=activate transforms((,newability[all(*[zpos=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=@movedto(*[instant;sorcery]|mystack):_SCRY1_ auto=@movedto(instant[manacost>=5]|mystack):token(Elemental,Creature Elemental,4/4,blue,red) auto=@movedto(sorcery[manacost>=5]|mystack):token(Elemental,Creature Elemental,4/4,blue,red) auto=@movedto(instant[manacost>=10]|mystack):damage:10 opponent auto=@movedto(sorcery[manacost>=10]|mystack):damage:10 opponent text=Magecraft - Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. mana={2}{U}{R} type=Legendary Creature subtype=Human Shaman power=1 toughness=4 [/card] [card] name=Zagoth Crystal abilities=cycling auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{U} autohand=__CYCLING__({2}) text={T}: Add {B}, {G}, or {U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3} type=Artifact [/card] [card] name=Zagoth Mamba auto=@mutated(this):name(Opponent creature gains -2/-2) target(creature|opponentBattlefield) -2/-2 ueot text=Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. mana={B} type=Creature subtype=Nightmare Snake power=1 toughness=1 [/card] [card] name=Zagoth Triome abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {B}, {G}, or {U}.) -- Zagoth Triome enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Swamp Forest Island [/card] [card] name=Zagras, Thief of Heartbeats abilities=flying,deathtouch,haste,affinityparty auto=lord(other creature|myBattlefield) deathtouch auto=@combatdamaged(planeswalker) from(creature|myBattlefield):all(trigger[to]) destroy text=This spell costs {1} less to cast for each creature in your party. -- Flying, deathtouch, haste -- Other creatures you control have deathtouch. -- Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker. mana={4}{B}{R} type=Legendary Creature subtype=Vampire Rogue power=4 toughness=4 [/card] [card] name=Zahid, Djinn of the Lamp other={3}{U}{T(artifact|myBattlefield)} name(Pay and tap an artifact you control) abilities=flying text=You may pay {3}{U} and tap and untapped artifact you control rather than pay this spell's mana cost. -- Flying. mana={4}{U}{U} type=Legendary Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Zalto, Fire Giant Duke abilities=trample auto=@damaged(this) restriction{compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=Trample -- Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) mana={3}{R}{R} type=Legendary Creature subtype=Giant Barbarian power=7 toughness=3 [/card] [card] name=Zamriel, Seraph of Steel abilities=flying auto=this(variable{controllerturn}>0) lord(creature[geared]|mybattlefield) indestructible text=Flying -- As long as it's your turn, equipped creatures you control have indestructible. mana={2}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Zar Ojanen, Scion of Efrava auto=@tapped(this):all(creature[toughness<=pbasiclandtypesminus1minusend]|myBattlefield) counter(1/1) text=Domain - Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. mana={3}{G}{W} type=Legendary Creature subtype=Cat Warrior power=4 toughness=4 [/card] [card] name=Zara, Renegade Recruiter abilities=flying aicode=activate target(creature|opponenthand) moveto(mybattlefield) and!( transforms((,newability[readytofight],newability[@next end:all(this) moveTo(hand)])) forever )! auto=_ATTACKING_reveal:type:*:opponenthand revealzone(opponenthand) optionone name(Reveal) target(creature|reveal) moveto(mybattlefield) and!( transforms((,newability[readytofight],newability[@next end:all(this) moveTo(hand)])) forever )! optiononeend optiontwo all(*|reveal) moveto(opponenthand) optiontwoend revealend text=Flying -- Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. mana={3}{U}{R} type=Legendary Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Zareth San, the Trickster abilities=flash autohand={2}{U}{B}{H(rogue[attacking;-blocked]|myBattlefield)}:readytofight auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) target(*|opponentGraveyard) text=Flash -- {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. -- Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. mana={3}{U}{B} type=Legendary Creature subtype=Merfolk Rogue power=4 toughness=4 [/card] [card] name=Zask, Skittering Swarmlord auto=@movedTo(other insect|graveyard) from(mybattlefield):name(Put on bottom and mill) all(trigger[to]) bottomoflibrary and!( deplete:2 controller )! auto={1}{BG}:name(Insect gains 1/0 and deathtouch) target(insect|battlefield) transforms((,newability[1/0],deathtouch)) ueot auto=lord(land|mygraveyard) canPlayFromGraveyard auto=lord(insect|mygraveyard) canPlayFromGraveyard text=You may play lands and cast Insect spells from your graveyard. -- Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) -- {1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.) mana={3}{G}{G} type=Legendary Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Zaxara, the Exemplary abilities=deathtouch auto={T}:add{W}{W} auto={T}:add{B}{B} auto={T}:add{G}{G} auto={T}:add{R}{R} auto={T}:add{U}{U} auto=@movedto(*|mystack):all(trigger[to]) transforms((,newability[if compare(fullpaid)~morethan~0 then name(Create Hydra) token(Hydra^Creature Hydra^0/0^green) and!( counter(1/1.fullpaid) )!])) oneshot text=Deathtouch -- {T}: Add two mana of any one color. -- Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it. mana={1}{B}{G}{U} type=Legendary Creature subtype=Nightmare Hydra power=2 toughness=3 [/card] [card] name=Zealot of the God-Pharaoh auto={4}{R}:damage:2 target(opponent) text={4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent. mana={3}{R} type=Creature subtype=Minotaur Archer power=4 toughness=3 [/card] [card] name=Zealot's Conviction abilities=flash target=creature auto=teach(creature) +1/+1 auto=teach(creature) this(variable{opponentpoisoncount}>2) +1/+0 auto=teach(creature) this(variable{opponentpoisoncount}>2) first strike text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- Corrupted - As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Zegana, Utopian Speaker auto=if type(creature[counter{1/1}]|mybattlefield)~morethan~0 then draw:1 controller auto={4}{G}{U}:_ADAPT4_ auto=lord(creature[counter{1/1}]|myBattlefield) trample text=When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card. -- {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. mana={2}{G}{U} type=Legendary Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Zellix, Sanity Flayer abilities=backgroundpartner auto=@movedto(creature|graveyard) from(library):name(Create horror) token(Horror,Creature Horror,1/1,black) auto={1}{T}:name(You mill 3 cards) deplete:3 controller auto={1}{T}:name(Opponent mills 3 cards) deplete:3 opponent text=Hive Mind - Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. -- {1}, {T}: Target player mills three cards. -- Choose a Background (You can have a Background as a second commander.) mana={2}{U} type=Legendary Creature subtype=Horror power=2 toughness=3 [/card] [card] name=Zenith Chronicler auto=@movedto(*[multicolor]|opponentstack) turnlimited:draw:1 auto=@movedto(*[multicolor]|mystack) turnlimited:draw:1 opponent text=Whenever a player casts their first multicolored spell each turn, each other player draws a card. mana={2} type=Artifact Creature subtype=Phyrexian Construct power=3 toughness=1 [/card] [card] name=Zenith Flare target=anytarget auto=damage:type:*[cycling]:myGraveyard && life:type:*[cycling]:myGraveyard controller text=Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. mana={2}{R}{W} type=Instant [/card] [card] name=Zenith Seeker abilities=flying auto=@movedto(*|mygraveyard) from(myhand):target(creature|mybattlefield) flying ueot text=Flying -- Whenever you cycle or discard a card, target creature gains flying until end of turn. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Zephyr Boots auto={2}:equip auto=teach(creature) flying auto=@combatdamaged(player) from(mytgt):name(Draw and discard) _LOOT_ text=Equipped creature has flying. -- Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Zephyr Gull abilities=flying text=Flying mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Zephyr Sentinel abilities=flash,flying auto=may name(Return other creature) target(other creature|myBattlefield) moveto(hand) and!( if cantargetcard(*[soldier]|*) then all(this) counter(1/1) )! text=Flash -- Flying -- When Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. mana={1}{U} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Zephyr Singer abilities=flying,vigilance other={convoke} name(Convoke) auto=alternative name(Put flying counter) name(Put flying counter) all(creature[tapped;-attacking]|myBattlefield) transforms((,newability[counter(0/0.1.Flying)],newability[this(counter{0/0.1.Flying}>=1) flying])) forever text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying, vigilance -- When Zephyr Singer enters, put a flying counter on each creature that convoked it. mana={2}{U}{U} type=Creature subtype=Siren Pirate power=3 toughness=4 [/card] [card] name=Zephyr Winder abilities=flying auto=@combatdamaged(player) from(this):may untap target(creature) text=Flying -- Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. mana={1}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Zeppelin abilities=flying auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} text=Flying -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) type=Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Zerapa Minotaur abilities=first strike auto={2}:-first strike ueot auto=foreach(land[-tapped]|opponentBattlefield) transforms((,newability[ability$!name(Pay 2) pay[[{2}]] name(Pay 2) notaTarget(Zerapa Minotaur[first strike]|opponentBattlefield) -first strike ueot?donothing!$ opponent])) forever text=First strike -- {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. mana={2}{R}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Zeriam, Golden Wind abilities=flying auto=@combatdamaged(player) from(Griffin|mybattlefield):create(griffin:creature griffin:2/2:white:flying) text=Flying -- Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. mana={3}{W} type=Legendary Creature subtype=Griffin power=3 toughness=4 [/card] [card] name=Zetalpa, Primal Dawn abilities=flying,double strike,indestructible,vigilance,trample text=Flying, double strike, vigilance, trample, indestructible mana={6}{W}{W} type=Legendary Creature subtype=Elder Dinosaur power=4 toughness=8 [/card] [card] name=Zevlor, Elturel Exile abilities=haste text=Haste -- {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. mana={1}{U}{B}{R} type=Legendary Creature subtype=Tiefling Warrior power=4 toughness=2 [/card] [card] name=Zhalfirin Decoy auto=@movedto(creature|mybattlefield) turnLimited:name(Gain ability) transforms((,newability[{T}:tap target(creature)])) ueot text={T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Zhalfirin Lancer auto=@movedTo(other Knight|myBattlefield):1/1 ueot auto=@movedTo(other Knight|myBattlefield):vigilance ueot text=Whenever another Knight enters under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Zhalfirin Shapecraft target=creature auto=becomes(,4/3) ueot auto=draw:1 controller text=Target creature has base power and toughness 4/3 until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Zhalfirin Void aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot auto=_SCRY1_ auto={T}:Add{C} text=When Zhalfirin Void enters, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {C}. type=Land [/card] [card] name=Zhentarim Bandit auto=_ATTACKING_pay({L:1}) && _TREASURE_ text=Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") mana={1}{B} type=Creature subtype=Halfling Rogue power=2 toughness=1 [/card] [card] name=Zhulodok, Void Gorger auto=@movedto(*[colorless&manacost>=7]|mystack) from(myhand):name(Cascade) all(trigger[to]) name(Cascade) transforms((,newability[activate choice cascade:plibrarycount && activate choice cascade:plibrarycount])) oneshot text=Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) mana={5}{C} type=Legendary Creature subtype=Eldrazi power=7 toughness=4 [/card] [card] name=Zhur-Taa Goblin auto=choice counter(1/1) auto=choice name(Gain haste) transforms((,haste)) forever text=Riot (This creature enters with your choice of a +1/+1 counter or haste.) mana={R}{G} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Ziatora's Proving Ground abilities=cycling auto=tap(noevent) autohand=__CYCLING__({3}) text=({T}: Add {B}, {R}, or {G}.) -- Ziatora's Proving Ground enters tapped. -- Cycling {3} ({3}, Discard this card: Draw a card.) type=Land subtype=Swamp Mountain Forest [/card] [card] name=Ziatora, the Incinerator abilities=flying auto=@each my end:may notaTarget(other creature|mybattlefield) sacrifice && transforms((,newability[damage:power target(anytarget)],newability[_TREASURE_*3])) oneshot text=Flying -- At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. mana={3}{B}{R}{G} type=Legendary Creature subtype=Demon Dragon power=6 toughness=6 [/card] [card] name=Zilortha, Apex of Ikoria abilities=reach auto=@combat(blocked) source(creature[-human]|mybattlefield):may name(assign combat damage to defending player) all(trigger[to]) transforms((,newability[name(Deals damage) damage:power target(opponent)],newability[fog from(this)])) oneshot text=Reach -- For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked. color=green type=Legendary Creature subtype=Dinosaur power=8 toughness=8 [/card] [card] name=Zimone and Dina auto=_SECOND_DRAW_name(Gain life) life:-2 opponent && life:2 controller auto={T}{S(other creature|mybattlefield)}:name(Draw a card) transforms((,newability[draw:1 controller],newability[may name(Put land in play) target(land|myhand) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[if type(land|mybattlefield)~morethan~7 then name(Put land in play) draw:1 controller && ability$!may name(Put land in play) target(land|myhand) moveto(mybattlefield) and!( tap(noevent) )! !$ controller])) oneshot )!])) oneshot text=Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. -- {T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once. mana={B}{G}{U} type=Legendary Creature subtype=Human Dryad power=3 toughness=4 [/card] [card] name=Zimone, Paradox Sculptor auto=@each my combatbegins:counter(1/1) may target(creature|myBattlefield) auto={G}{U}{T}:target(*[artifact;creature]|myBattlefield) duplicatecounters(all) text=At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. -- {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control. mana={2}{G}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Zimone, Quandrix Prodigy auto={1}{T}:name(Put land in play) target(land|myhand) moveto(mybattlefield) and!( tap(noevent) )! auto=this(variable{type:land:mybattlefield}<8) {4}{T}:name(Draw 1 card) draw:1 controller auto=this(variable{type:land:mybattlefield}>7) {4}{T}:name(Draw 2 cards) draw:2 controller text={1}, {T}: You may put a land card from your hand onto the battlefield tapped. -- {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. mana={G}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Zinnia, Valley's Voice abilities=flying auto=foreach(other creature[power=1]|myBattlefield) 1/0 auto=@movedto(creature|mybattlefield) from(mystack):all(trigger) name() name(Offspring) pay[[{2}]] clone and!( becomes(,1/1) forever )! text=Flying -- Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1. -- Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.) mana={U}{R}{W} type=Legendary Creature subtype=Bird Bard power=1 toughness=3 [/card] [card] name=Zndrsplt's Judgment auto=ability$!name(Create a token copy) name(Create a token copy) target(creature|mybattlefield) clone!$ controller auto=ability$!name(Return to hand) name(Return to hand) target(creature|mybattlefield) moveto(hand)!$ opponent text=For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. mana={4}{U} type=Sorcery [/card] [card] name=Zof Bloodbog auto=tap(noevent) auto={T}:add{B} text=Zof Bloodbog enters tapped. -- {T}: Add {B}. // {4}{B}{B} Zof Consumption type=Land [/card] [card] name=Zof Consumption restriction=compare(isflipped)~equalto~0 anyzone={0}:doubleside(Zof Bloodbog) autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Zof Bloodbog) name(Zof Bloodbog) flip(Zof Bloodbog) forcetype(land) auto=life:-4 opponent auto=life:4 controller text=Each opponent loses 4 life and you gain 4 life. // Zof Bloodbog mana={4}{B}{B} type=Sorcery [/card] [card] name=Zombie Army color=black type=Creature subtype=Zombie Army power=0 toughness=0 [/card] [card] name=Zombie Dec abilities=decayed,cantblock auto=_ATTACKING_counter(0/0.1.Decayed) auto=_ATTACKING_phaseaction[combatends sourceinplay] sacrifice text=Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) type=Creature subtype=Zombie color=black power=2 toughness=2 [/card] [card] name=Zombie Ogre auto=@each my end restriction{morbid,compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0}:name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot text=At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) mana={3}{B}{B} type=Creature subtype=Zombie Ogre power=3 toughness=5 [/card] [card] name=Zopandrel, Hunger Dominus abilities=reach auto=@each combatbegins:name(Double power and toughness) all(creature|myBattlefield) transforms((,newability[p/t])) ueot auto={p(G)}{p(G)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:counter(0/0.1.Indestructible) auto=this(counter{0/0.1.Indestructible}) indestructible text=Reach -- At the beginning of each combat, double the power and toughness of each creature you control until end of turn. -- {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) mana={5}{G}{G} type=Legendary Creature subtype=Phyrexian Horror power=4 toughness=6 [/card] [card] name=Zoraline, Cosmos Caller abilities=flying,vigilance auto=@combat(attacking) source(Bat|myBattlefield):life:1 auto=if type(*[-land;-instant;-sorcery;manacost<=3]|mygraveyard)~morethan~0 then pay({W}{B}) target(*[-land;-instant;-sorcery;manacost<=3]|mygraveyard) moveTo(battlefield) and!( transforms((,newability[life:-2],newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )! auto=_ATTACKING_pay({W}{B}) target(*[-land;-instant;-sorcery;manacost<=3]|mygraveyard) moveTo(battlefield) and!( transforms((,newability[life:-2],newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )! restriction{type(*[-land;-instant;-sorcery;manacost<=3]|mygraveyard)~morethan~0} text=Flying, vigilance -- Whenever a Bat you control attacks, you gain 1 life. -- Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. mana={1}{W}{B} type=Legendary Creature subtype=Bat Cleric power=3 toughness=3 [/card] [card] name=Zul Ashur, Lich Lord auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 2 life more) name(This spell costs 2 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?fizzle])) oneshot auto={T}:target(creature[zombie]|mygraveyard) transforms((,newability[canPlayFromGraveyard])) ueot text=Ward-Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) -- {T}: You may cast target Zombie creature card from your graveyard this turn. mana={1}{B} type=Legendary Creature subtype=Zombie Warlock power=2 toughness=2 [/card] [card] name=Zulaport Duelist abilities=flash auto=may target(creature) -2/-0 ueot && deplete:2 targetcontroller text=Flash -- When Zulaport Duelist enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) mana={U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Zur's Weirding abilities=showopponenthand,showcontrollerhand auto=@drawof(player):name(Reveal card) target(*[fresh]|myhand) moveto(opponenthand) and!( transforms((,newability[choice name(Pay 2 life and put in graveyard) moveto(opponentgraveyard) and!( life:-2 controller )!],newability[choice name(Put back to hand) moveto(opponenthand)])) oneshot )! auto=@drawfoeof(player):ability$!name(Reveal card) name(Reveal card) target(*[fresh]|myhand) moveto(opponenthand) and!( transforms((,newability[choice name(Put back to hand) moveto(opponenthand)],newability[choice name(Pay 2 life and put in graveyard) moveto(opponentgraveyard) and!( life:-2 controller )!])) oneshot )! !$ opponent text=Players play with their hands revealed. -- If a player would draw a card, they reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. mana={3}{U} type=Enchantment [/card] [card] name=Zur, Eternal Schemer abilities=flying auto=lord(creature[Enchantment]|myBattlefield) deathtouch auto=lord(creature[Enchantment]|myBattlefield) lifelink auto=lord(creature[Enchantment]|myBattlefield) hexproof auto={1}{W}:target(enchantment[-aura]|myBattlefield) transforms((creature,setpower=0,settoughness=0,newability[manacost/manacost])) text=Flying -- Enchantment creatures you control have deathtouch, lifelink, and hexproof. -- {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. mana={W}{U}{B} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Zurgo Stormrender auto=_MOBILIZE_(1) auto=@movedTo(nonbattlezone) from(other creature[token;attacking]|mybattlefield):draw:1 auto=@movedTo(nonbattlezone) from(other creature[token;-attacking]|mybattlefield):damage:1 opponent text=Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) -- Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life. mana={R}{W}{B} type=Legendary Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Zurgo and Ojutai abilities=flying,haste aicode=activate target(*[zpos<=3]|mylibrary) moveto(hand) and!( transforms((,newability[may name(Return dragon) target(dragon[attacking]|mybattlefield) moveto(hand)],newability[all(*[zpos<=3]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! auto=@combatdamaged(player) from(dragon|mybattlefield) turnlimited:name(Look top 3 cards) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend afterrevealed may name(Return dragon to hand) target(dragon[attacking]|mybattlefield) moveto(hand) afterrevealedend revealend auto=@combatdamaged(battle) from(dragon|mybattlefield) turnlimited:name(Look top 3 cards) reveal:3 optionone name(Get a card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend afterrevealed may name(Return dragon to hand) target(dragon[attacking]|mybattlefield) moveto(hand) afterrevealedend revealend auto=hexproof ueot text=Flying, haste -- Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. -- Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. mana={2}{U}{R}{W} type=Legendary Creature subtype=Orc Dragon power=4 toughness=4 [/card] [card] name=Zurgo's Vanguard auto=_MOBILIZE_(1) anyzone=type:creature:mybattlefield/3 cdaactive text=Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) -- This creature's power is equal to the number of creatures you control. mana={2}{R} type=Creature subtype=Dog Soldier power=* toughness=3 [/card] [card] name=Zurgo, Thunder's Decree auto=_MOBILIZE_(2) auto=@each my end:all(Warrior[tokens]) cantbesacrified auto=@each my end:all(Warrior[tokens]) transforms((,newability[-treason])) forever text=Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) -- During your end step, Warrior tokens you control have "This token can't be sacrificed." mana={R}{W}{B} type=Legendary Creature subtype=Orc Warrior power=2 toughness=4 [/card] [card] name=Zurzoth, Chaos Rider auto=@drawfoeof(player) restriction{myturnonly} turnlimited:name(Create Devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(anytarget)])) forever )! auto=@combat(attacking) source(devil|myBattlefield) turnlimited:name(Draw and discard) draw:1 && discard:1 auto=@combat(attacking) source(devil|myBattlefield) turnlimited:ability$!name(Draw and discard) name(Draw and discard) draw:1 && discard:1!$ opponent text=Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. mana={2}{R} type=Legendary Creature subtype=Devil power=2 toughness=3 [/card]