#NAME:Might Sliver # #DESC:Beware! Beware! #DESC:They are everywhere! #DESC:Even in the air #DESC:and under the ground. #DESC:The whole world has turned #DESC:into a squirming mass #DESC:of these small, yet dangerous #DESC:... things ... # Land(s) Forest (8ED) * 12 Island (8ED) * 3 Mountain (8ED) * 6 Plains (8ED) * 3 # Creature(s) Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster Heart Sliver (H09) * 2 # gives Haste Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise Spined Sliver (H09) * 2 # gives Rampage Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have # # two Winged Slivers in the deck, and those might not even be played because we have few Islands. Talon Sliver (*) * 3 # gives First Strike Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck Winged Sliver (H09) * 2 # gives Flying # Cards considered, but not included: # Basal Sliver - AI too eager to sacrifice # Clot Sliver - would be the only black sliver left after Basal # Sliver was taken out; also: AI not too smart with regeneration # Sedge Sliver - no swamps in deck (since all black slivers were # taken out) # Firewake Sliver - AI too eager to sacrifice # Mnemonic Sliver - AI too eager to sacrifice # Telekinetic Sliver - AI doesn't make smart tapping definitions # Quilled Sliver - AI can't target ability in a smart way # Armored Sliver - AI can't decide well when to use ability # Barbed Sliver - AI can't decide well when to use ability # Venser's Sliver - doesn't strengthen other slivers # Sliversmith - doesn't profit from other slivers. Its tokens # do, but the AI isn't smart in deciding which cards to discard # Metallic Sliver - is cheap, but doesn't strengthen other slivers # Victual Sliver - AI too eager to sacrifice # Battering Sliver - effect already provided by cheaper Horned Sl. # Sliver Queen - AI can't handle 5-color deck # Reflex Sliver - Heart Sliver has same effect for lower cost # Sinew Sliver - good +1/+1 bonus, but only few plains in this # deck, and red/green slivers provide same or similar effects # Synchronous Sliver - Vigilance is nice, but sliver is blue and # pretty expensive # # Cards removed from the deck: # 20 dual lands - AI only uses the first "auto" rule for each # dual land. Therefore none of the chosen lands produced green # mana, the AI treated most dual lands as islands, and the deck # never got sliver production started.