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Author SHA1 Message Date
Michael Nguyen 9cc2c6cc4d updated iOS UI issues:
* fixed status bar issue on iOS7, where status bar information was invisible on iOS7 devices
  * fixed some font issues on the Shop screens to make them more legible for iOS users. ( changed font size for Interactive Buttons and card list)
  * added new gesture for opening up the menu screen for iOS.  Since there are no external buttons on iOS devices, we need either on-screen buttons or gestures to compensate.  Using the pinch or zoom gesture will simulate pressing the "MENU" button on the PSP on all screens now.  Not ideal, but something for now until we can work in a new button or way to open up the menu.
2013-11-27 22:25:22 -08:00
163 changed files with 2441 additions and 8340 deletions
+14 -65
View File
@@ -1,68 +1,17 @@
language: cpp language: cpp
env:
global:
secure: "fJgWlCFbde96OSQNGKUmowGX+ERPeqP+n1EOMf1+FJzOU4DdkTLRAlV5+5qnEX9jB/3mWN6iPpmG1qEz/SdDG3KHxJYs4ZU/Lu485O24zZ/+GdYBNsrvhPD9ckPGEMLDa1foEVTDnW0Dlkz3BCFcszjhtXGUJv7v6Pj6LRk1Mg8="
matrix:
- BUILD_TYPE=PSP
- BUILD_TYPE=Android
- BUILD_TYPE=Qt
branches:
except:
- latest-master
before_install: before_install:
- sudo apt-get update -qq - export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
# Building for PSP here - export PSPSDK="$PSPDEV/psp/sdk"
- if [ "$BUILD_TYPE" == "PSP" ]; then - export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk" && - export ANDROID="android-sdk-linux/tools/android"
export PSPSDK="$PSPDEV/psp/sdk" &&
export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin" &&
wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download;
fi
# Building for Android here
- if [ "$BUILD_TYPE" == "Android" ]; then
export ANDROID="android-sdk-linux/tools/android" &&
if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch jq; fi &&
wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv &&
wget http://dl.google.com/android/android-sdk_r23.0.2-linux.tgz -nv;
fi
# Building for Qt here
- if [ "$BUILD_TYPE" == "Qt" ]; then
sudo add-apt-repository --yes ppa:ubuntu-sdk-team/ppa &&
sudo apt-get update -qq &&
sudo apt-get install -qq qt5-qmake qtbase5-dev qtdeclarative5-dev qttools5-dev qtmultimedia5-dev pulseaudio libpulse-dev &&
export QMAKE="qmake -qt=qt5";
fi
install: install:
# Building for PSP here - sudo apt-get update -qq
- if [ "$BUILD_TYPE" == "PSP" ]; then - if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch; fi
tar -x --xz -f sdk.lzma; - wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
fi - tar -x --xz -f sdk.lzma
- if [ "$BUILD_TYPE" == "Android" ]; then - wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2 && - wget http://dl.google.com/android/android-sdk_r22-linux.tgz -nv
tar -zxf android-sdk_r23.0.2-linux.tgz && - tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
$ANDROID list sdk --extended -a && - tar -zxf android-sdk_r22-linux.tgz
echo yes | $ANDROID update sdk --filter tools,platform-tools,build-tools-21.1.1,android-10 --no-ui --force --no-https; - echo yes | $ANDROID update sdk --filter 1,2,3,8 --no-ui --force > log.txt
fi script: "./travis-script.sh"
- sudo pip install pyjavaproperties
- sudo pip install github3.py
script: ./travis-script.sh
matrix:
fast_finish: true
deploy:
provider: releases
api-key:
secure: "gzfDEihpfTmoO6CSjTNpHSlLTPtQUZUqTlmD91CQby6+znDsOy4xsqj10MNXe+l/3KYny1DtM48nxNKeVjsyeYg66TTzKsrgMVzt6Ah5CBhSXO99/TiaMJmSXmMO7GGfKDct190Dqej1gbR7AMd38DOYe2vpR0LX+Lf3gzDVLoU="
file:
- ${TRAVIS_BUILD_DIR}/core.zip
- ${TRAVIS_BUILD_DIR}/projects/mtg/Android/bin/Wagic-debug.apk
- ${TRAVIS_BUILD_DIR}/projects/mtg/psprelease.zip
skip_cleanup: true
on:
repo: WagicProject/wagic
tags: false
branch: auto_releases
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+3 -3
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@@ -73,7 +73,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
@@ -101,7 +101,7 @@
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>SDL_CONFIG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@@ -129,7 +129,7 @@
<Optimization>Full</Optimization> <Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
-1
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@@ -31,7 +31,6 @@ HGE_OBJS = src/hge/hgecolor.o src/hge/hgeparticle.o \
CXXFLAGS = -W -Wall -Werror -Wno-unused CXXFLAGS = -W -Wall -Werror -Wno-unused
CXXFLAGS += -DTIXML_USE_STL
ifdef DEBUG ifdef DEBUG
CXXFLAGS += -ggdb3 CXXFLAGS += -ggdb3
+1 -1
View File
@@ -61,7 +61,7 @@ std::string ToHex(T* pointer)
{ \ { \
std::ostringstream stream; \ std::ostringstream stream; \
stream << inString << std::endl; \ stream << inString << std::endl; \
OutputDebugStringA(stream.str().c_str()); \ OutputDebugString(stream.str().c_str()); \
} }
#endif // QT_CONFIG #endif // QT_CONFIG
#endif // Win32, Linux #endif // Win32, Linux
-128
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@@ -1,128 +0,0 @@
#ifndef DOWNLOADER_H
#define DOWNLOADER_H
//-------------------------------------------------------------------------------------
//
// This class handles download of remote resources (any kind of file)
// All the resources are stored locally in the userPath
// For every resources, the downloader verifies if the resource was modifed
// on the server before downloading the update. The Downloader maintains a catalogue
// of resource downloaded to be able to check if they need to be updated.
//
// The interface can be used completly synchronously by the application and some
// context or message loop is needed in the implementation of this interface
//
// Note that the Downloader could in theory by implemented on top of JNetwork.
//
//-------------------------------------------------------------------------------------
#include <string>
#include <ostream>
#include <istream>
#include <fstream>
#include <map>
#include "Threading.h"
#ifdef QT_CONFIG
#include <QObject>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QNetworkAccessManager>
#endif
using namespace std;
class DownloadRequest
#ifdef QT_CONFIG
: public QObject
#endif
{
#ifdef QT_CONFIG
Q_OBJECT
private slots:
#endif
void fileDownloaded();
void downloadProgress(qint64 bytesReceived, qint64 bytesTotal);
#ifdef QT_CONFIG
signals:
void percentChanged(int percent);
void statusChanged(int);
#endif
public:
typedef enum {
NOT_PRESENT,
DOWNLOADING,
DOWNLOADED,
DOWNLOAD_ERROR
} DownloadStatus;
protected:
string mLocalPath;
string mRemoteResourceURL;
// previous one is the original, next one can change after redirection
string mRequestedRemoteResourceURL;
string mETag;
DownloadStatus mDownloadStatus;
bool mUpgradeAvailable;
size_t mTotalSize;
size_t mCurrentSize;
ofstream mFile;
#ifdef QT_CONFIG
QNetworkReply* mNetworkReply;
static QNetworkAccessManager networkAccessManager;
#endif
public:
DownloadRequest(string localPath="",
string remoteResourceURL="",
string ETag = "",
DownloadStatus downloadStatus=NOT_PRESENT,
size_t totalSize = 0,
size_t currentSize = 0);
~DownloadRequest();
static bool NetworkIsAccessible();
string getTempLocalPath() const { return (mLocalPath+".tmp"); };
string getLocalPath() const { return mLocalPath; };
string getRemoteResource() const { return mRemoteResourceURL; };
string getETag() const { return mETag; };
void startGet();
void startHead();
DownloadStatus getDownloadStatus() const { return mDownloadStatus; };
bool upgradeAvailable() const { return mUpgradeAvailable; };
void getSizes(size_t& totalSize, size_t&currentSize) {
totalSize = mTotalSize;
currentSize = mCurrentSize;
};
friend ostream& operator<<(ostream& out, const DownloadRequest& d);
friend istream& operator>>(istream&, DownloadRequest&);
friend class Downloader;
};
class Downloader
{
protected:
Downloader(string globalRemoteURL="", string localCacheRecords="");
virtual ~Downloader();
static Downloader* mInstance;
string mGlobalRemoteURL;
string mLocalCacheRecords;
boost::mutex mMutex;
map<string, DownloadRequest*> mRequestMap;
public:
static Downloader* GetInstance();
static void Release();
void Update();
DownloadRequest* Get(string localPath, string remoteResourceURL="");
friend ostream& operator<<(ostream& out, const Downloader& d);
friend istream& operator>>(istream&, Downloader&);
};
#endif // DOWNLOADER_H
+1
View File
@@ -297,6 +297,7 @@ public:
private: private:
float mTimer; float mTimer;
float mFrameTime; float mFrameTime;
JAnimator* mAnimator;
vector<JAnimatorObject *> mObjects; vector<JAnimatorObject *> mObjects;
}; };
+1
View File
@@ -37,6 +37,7 @@ private:
float mTexY; float mTexY;
float mTexWidth; float mTexWidth;
float mTexHeight; float mTexHeight;
JTexture* mTexture;
JQuad* mQuad; JQuad* mQuad;
+1 -2
View File
@@ -128,7 +128,6 @@ public:
bool readIntoString(const string & FilePath, string & target); bool readIntoString(const string & FilePath, string & target);
bool openForWrite(ofstream & File, const string & FilePath, ios_base::openmode mode = ios_base::out ); bool openForWrite(ofstream & File, const string & FilePath, ios_base::openmode mode = ios_base::out );
bool Rename(string from, string to); bool Rename(string from, string to);
bool Remove(string aFile);
//Returns true if strFilename exists somewhere in the fileSystem //Returns true if strFilename exists somewhere in the fileSystem
bool FileExists(const string& strFilename); bool FileExists(const string& strFilename);
@@ -164,4 +163,4 @@ protected:
#endif #endif
+113 -125
View File
@@ -23,32 +23,28 @@
#include "SLES/OpenSLES_Android.h" #include "SLES/OpenSLES_Android.h"
#elif defined USE_PHONON #elif defined USE_PHONON
#include <phonon/AudioOutput> #include <phonon/AudioOutput>
#include <phonon/MediaObject> #include <phonon/MediaObject>
#elif (defined QT_CONFIG)
#include "QMediaPlayer"
#include "QMediaPlaylist"
#include "QSoundEffect"
#elif defined WIN32 #elif defined WIN32
#include <windows.h> #include <windows.h>
#define WITH_FMOD #define WITH_FMOD
#elif defined (PSP) #elif defined (PSP)
#include <pspgu.h> #include <pspgu.h>
#include <pspkernel.h> #include <pspkernel.h>
#include <pspdisplay.h> #include <pspdisplay.h>
#include <pspdebug.h> #include <pspdebug.h>
#include <pspctrl.h> #include <pspctrl.h>
#include <time.h> #include <time.h>
#include <string.h> #include <string.h>
#include <pspaudiolib.h> #include <pspaudiolib.h>
#include <psprtc.h> #include <psprtc.h>
#include "JAudio.h" #include "JAudio.h"
#include "JMP3.h" #include "JMP3.h"
#endif #endif
#ifdef WITH_FMOD #ifdef WITH_FMOD
#include "../Dependencies/include/fmod.h" #include "../Dependencies/include/fmod.h"
#endif #endif
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
@@ -71,7 +67,7 @@ public:
#ifdef USE_PHONON #ifdef USE_PHONON
Phonon::AudioOutput* mOutput; Phonon::AudioOutput* mOutput;
Phonon::MediaObject* mMediaObject; Phonon::MediaObject* mMediaObject;
public slots: public slots:
void seekAtTheBegining(); void seekAtTheBegining();
#elif defined (PSP) #elif defined (PSP)
JMP3* mTrack; JMP3* mTrack;
@@ -86,10 +82,6 @@ public slots:
SLPlayItf playInterface; SLPlayItf playInterface;
SLSeekItf seekInterface; SLSeekItf seekInterface;
SLVolumeItf musicVolumeInterface; SLVolumeItf musicVolumeInterface;
#elif (defined QT_CONFIG)
QMediaPlaylist* playlist;
QMediaPlayer* player;
string fullpath;
#else #else
void* mTrack; void* mTrack;
#endif //WITH_FMOD #endif //WITH_FMOD
@@ -100,15 +92,13 @@ public slots:
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
class JSample class JSample
{ {
public: public:
JSample(); JSample();
~JSample(); ~JSample();
unsigned long fileSize(); unsigned long fileSize();
#if (defined QT_CONFIG) && (!defined USE_PHONON)
QMediaPlayer* effect; #if defined (PSP)
void* mSample;
#elif defined (PSP)
WAVDATA *mSample; WAVDATA *mSample;
#elif defined (IOS) #elif defined (IOS)
std::string filename; std::string filename;
@@ -143,128 +133,126 @@ class JSoundSystem
public: public:
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Get the singleton instance /// Get the singleton instance
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
static JSoundSystem* GetInstance(); static JSoundSystem* GetInstance();
static void Destroy(); static void Destroy();
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Load music. /// Load music.
/// ///
/// @note MP3 is the only supported format for the moment. /// @note MP3 is the only supported format for the moment.
/// ///
/// @param filename - Name of the music file. /// @param filename - Name of the music file.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
JMusic *LoadMusic(const char *fileName); JMusic *LoadMusic(const char *fileName);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Delete music from memory. /// Delete music from memory.
/// ///
/// @param music - Music to be deleted. /// @param music - Music to be deleted.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//void FreeMusic(JMusic *music); //void FreeMusic(JMusic *music);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Play music. /// Play music.
/// ///
/// @param music - Music to be played. /// @param music - Music to be played.
/// @param looping - Play the music in a loop. /// @param looping - Play the music in a loop.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void PlayMusic(JMusic *music, bool looping = false); void PlayMusic(JMusic *music, bool looping = false);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Stop playing. /// Stop playing.
/// ///
/// @param music - Music to be stopped. /// @param music - Music to be stopped.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void StopMusic(JMusic *music); void StopMusic(JMusic *music);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Resume playing. /// Resume playing.
/// ///
/// @param music - Music to be resumed. /// @param music - Music to be resumed.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void ResumeMusic(JMusic *music); void ResumeMusic(JMusic *music);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Pause playing. /// Pause playing.
/// ///
/// @param music - Music to be paused. /// @param music - Music to be paused.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void PauseMusic(JMusic *music); void PauseMusic(JMusic *music);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Load sound effect. /// Load sound effect.
/// ///
/// @note WAV sound effect only. /// @note WAV sound effect only.
/// ///
/// @param fileName - Sound effect for loading. /// @param fileName - Sound effect for loading.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
JSample *LoadSample(const char *fileName); JSample *LoadSample(const char *fileName);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Delete sound effect from memory. /// Delete sound effect from memory.
/// ///
/// @param sample - Sound to be deleted. /// @param sample - Sound to be deleted.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//void FreeSample(JSample *sample); //void FreeSample(JSample *sample);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Play sound effect. /// Play sound effect.
/// ///
/// @param sample - Sound for playing. /// @param sample - Sound for playing.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void PlaySample(JSample *sample); void PlaySample(JSample *sample);
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
/// Set volume for audio playback. /// Set volume for audio playback.
/// ///
/// @param volume - New volume. /// @param volume - New volume.
/// ///
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void SetVolume(int volume); void SetVolume(int volume);
void SetMusicVolume(int volume); void SetMusicVolume(int volume);
void SetSfxVolume(int volume); void SetSfxVolume(int volume);
int mChannel; int mChannel;
protected: protected:
JSoundSystem(); JSoundSystem();
~JSoundSystem(); ~JSoundSystem();
void InitSoundSystem(); void InitSoundSystem();
void DestroySoundSystem(); void DestroySoundSystem();
private: private:
#if (defined PSP || defined ANDROID)
JMusic *mCurrentMusic; JMusic *mCurrentMusic;
JSample *mCurrentSample; JSample *mCurrentSample;
#endif
int mVolume; int mVolume;
int mMusicVolume; int mMusicVolume;
int mSampleVolume; int mSampleVolume;
static JSoundSystem* mInstance; static JSoundSystem* mInstance;
}; };
#endif #endif
+15 -89
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@@ -1,7 +1,7 @@
#ifndef THREADING_H #ifndef THREADING_H
#define THREADING_H #define THREADING_H
#if !defined(PSP) && !defined(QT_CONFIG) && !(__cplusplus > 199711L) #if !defined(PSP) && !defined(QT_CONFIG)
#include <boost/date_time.hpp> #include <boost/date_time.hpp>
#ifdef WIN32 #ifdef WIN32
@@ -14,7 +14,7 @@
#endif #endif
#include <boost/thread/mutex.hpp> #include <boost/thread/mutex.hpp>
#elif defined(PSP) #elif !defined(QT_CONFIG)
#include <boost/bind.hpp> #include <boost/bind.hpp>
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
@@ -26,7 +26,7 @@
namespace boost namespace boost
{ {
/** /**
** PSP specific variant of a boost mutex & scoped_lock ** PSP specific variant of a boost mutex & scoped_lock
*/ */
template <class Mutex> template <class Mutex>
@@ -60,7 +60,7 @@ namespace boost
{ {
sceKernelDeleteSema(mID); sceKernelDeleteSema(mID);
} }
void lock() void lock()
{ {
int result = sceKernelWaitSema(mID, 1, 0); int result = sceKernelWaitSema(mID, 1, 0);
@@ -142,7 +142,7 @@ namespace boost
} }
} }
int mID; int mID;
int mThreadID; int mThreadID;
volatile int mRecursionCount; volatile int mRecursionCount;
@@ -164,7 +164,7 @@ namespace boost
/** /**
** Emulating boost::thread configuration glue, with some shortcuts ** Emulating boost::thread configuration glue, with some shortcuts
** This detail namespace is a distillation of boost's thread.hpp, thread_data.hpp. ** This detail namespace is a distillation of boost's thread.hpp, thread_data.hpp.
*/ */
namespace detail namespace detail
@@ -212,13 +212,13 @@ namespace boost
** **
** The intent of its usage is this form only: ** The intent of its usage is this form only:
** mWorkerThread = boost::thread(ThreadProc, this); ** mWorkerThread = boost::thread(ThreadProc, this);
** where ThreadProc is a static member function of the 'this' class,eg: ** where ThreadProc is a static member function of the 'this' class,eg:
** static void FOO::ThreadProc(void* inParam) ** static void FOO::ThreadProc(void* inParam)
** { ** {
** FOO* instance = reinterpret_cast<FOO*>(inParam); ** FOO* instance = reinterpret_cast<FOO*>(inParam);
** // now you have class instance data available... ** // now you have class instance data available...
** } ** }
** **
** Any other variant of a thread proc with more than one param is unimplemented. ** Any other variant of a thread proc with more than one param is unimplemented.
*/ */
class thread class thread
@@ -227,7 +227,7 @@ namespace boost
** Helper class for sceKernelStartThread, which passes args by value, not by reference ** Helper class for sceKernelStartThread, which passes args by value, not by reference
** We use this struct to wrap any pointers that we want to pass to the worker thread. ** We use this struct to wrap any pointers that we want to pass to the worker thread.
*/ */
struct CallbackData struct CallbackData
{ {
CallbackData(detail::thread_data_ptr inThreadInfo) CallbackData(detail::thread_data_ptr inThreadInfo)
: mThreadInfo(inThreadInfo) : mThreadInfo(inThreadInfo)
@@ -307,7 +307,7 @@ namespace boost
} }
} }
#elif defined(QT_CONFIG) && (__cplusplus <= 199711L) #elif defined(QT_CONFIG)
#include <QMutex> #include <QMutex>
#include <QThread> #include <QThread>
@@ -537,80 +537,6 @@ namespace boost
} }
} }
#elif (__cplusplus > 199711L)
#include <thread>
#include <mutex>
namespace boost
{
typedef std::thread thread;
template <class Mutex>
struct unique_lock
{
unique_lock(Mutex& inMutex) : mMutex(&inMutex)
{
mMutex->lock();
}
~unique_lock()
{
mMutex->unlock();
}
Mutex* mMutex;
};
class mutex
{
public:
typedef unique_lock<mutex> scoped_lock;
mutex()
: mQMutex()
{
}
~mutex()
{
}
void lock()
{
mQMutex.lock();
}
void unlock()
{
mQMutex.unlock();
}
std::mutex mQMutex;
private:
mutex(mutex const&);
mutex& operator=(mutex const&);
};
namespace posix_time
{
typedef unsigned int milliseconds;
}
/**
** boost's platform neutral sleep call.
*/
namespace this_thread
{
inline void sleep(boost::posix_time::milliseconds const& time)
{
std::this_thread::sleep_for(std::chrono::milliseconds(time));
}
}
}
#endif #endif
#endif // THREADING_H #endif // THREADING_H
-15
View File
@@ -136,20 +136,6 @@ signals:
private slots: private slots:
private: private:
int lastPosx(){
#if QT_VERSION >= 0x050100
return m_lastPos.x()*devicePixelRatio();
#else
return m_lastPos.x();
#endif
}
int lastPosy(){
#if QT_VERSION >= 0x050100
return m_lastPos.y()*devicePixelRatio();
#else
return m_lastPos.y();
#endif
}
void timerEvent( QTimerEvent* ); void timerEvent( QTimerEvent* );
void doAndEnqueue(JButton action) { void doAndEnqueue(JButton action) {
m_engine->HoldKey_NoRepeat(action); m_engine->HoldKey_NoRepeat(action);
@@ -168,7 +154,6 @@ private:
int m_timerId; int m_timerId;
bool m_active; bool m_active;
QRect m_viewPort; QRect m_viewPort;
QPoint m_lastPos;
#ifdef QT_WIDGET #ifdef QT_WIDGET
#if (defined Q_WS_MAEMO_5) || (defined MEEGO_EDITION_HARMATTAN) || (defined Q_WS_ANDROID) #if (defined Q_WS_MAEMO_5) || (defined MEEGO_EDITION_HARMATTAN) || (defined Q_WS_ANDROID)
int mMouseDownX; int mMouseDownX;
-298
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@@ -1,298 +0,0 @@
#include "DebugRoutines.h"
#include "JFileSystem.h"
#include "Downloader.h"
#define RECORDS_DEFAULT_FILE "cache/records.txt"
#ifdef QT_CONFIG
QNetworkAccessManager DownloadRequest::networkAccessManager;
#endif
DownloadRequest::DownloadRequest(string localPath,
string remoteResourceURL,
string ETag,
DownloadStatus downloadStatus,
size_t totalSize,
size_t currentSize):
mLocalPath(localPath),
mRemoteResourceURL(remoteResourceURL),
mRequestedRemoteResourceURL(remoteResourceURL),
mETag(ETag),
mDownloadStatus(downloadStatus),
mUpgradeAvailable(false),
mTotalSize(totalSize),
mCurrentSize(currentSize)
{
}
DownloadRequest::~DownloadRequest()
{
}
void DownloadRequest::startHead()
{
#ifdef QT_CONFIG
QNetworkRequest request(QUrl(QString(mRequestedRemoteResourceURL.c_str())));
request.setRawHeader("If-None-Match", mETag.c_str());
mNetworkReply = networkAccessManager.head(request);
connect(mNetworkReply, SIGNAL(finished()), SLOT(fileDownloaded()));
#endif
}
void DownloadRequest::startGet()
{
#ifdef QT_CONFIG
mNetworkReply = networkAccessManager.get(QNetworkRequest(QUrl(QString(mRequestedRemoteResourceURL.c_str()))));
#endif
mFile.close();
JFileSystem::GetInstance()->Remove(getTempLocalPath());
JFileSystem::GetInstance()->openForWrite(mFile, getTempLocalPath());
#ifdef QT_CONFIG
connect(mNetworkReply, SIGNAL(downloadProgress(qint64, qint64)),
SLOT(downloadProgress(qint64, qint64)));
connect(mNetworkReply, SIGNAL(finished()), SLOT(fileDownloaded()));
#endif
}
void DownloadRequest::fileDownloaded()
{
do {
QByteArray eTagByteArray = mNetworkReply->rawHeader("ETag");
if(!eTagByteArray.isEmpty()) {
string oldETag = mETag;
mETag = QString(eTagByteArray).toStdString();
if(oldETag!="" && oldETag != mETag)
mUpgradeAvailable = true;
}
// let's check some error
if(mNetworkReply->error() != QNetworkReply::NoError) {
DebugTrace(mNetworkReply->errorString().toStdString());
mDownloadStatus = DownloadRequest::DOWNLOAD_ERROR;
mFile.close();
JFileSystem::GetInstance()->Remove(getTempLocalPath());
break;
}
// check if we're getting redirected
QVariant redirectionTarget = mNetworkReply->attribute(QNetworkRequest::RedirectionTargetAttribute);
if (!redirectionTarget.isNull()) {
QUrl newUrl = QUrl(mRequestedRemoteResourceURL.c_str()).resolved(redirectionTarget.toUrl());
DebugTrace(string("Redirect to ")+ newUrl.toString().toStdString());
mRequestedRemoteResourceURL = newUrl.toString().toStdString();
mNetworkReply->deleteLater();
if(mFile.is_open())
startGet();
else
startHead();
return;
}
if(mFile.is_open())
{
QByteArray byteArray = mNetworkReply->readAll();
mFile.write(byteArray.constData(), byteArray.size());
mFile.close();
if(!JFileSystem::GetInstance()->Rename(getTempLocalPath(), mLocalPath)) {
mDownloadStatus = DownloadRequest::DOWNLOAD_ERROR;
break;
}
}
mDownloadStatus = DownloadRequest::DOWNLOADED;
} while(0);
Downloader::GetInstance()->Update();
mNetworkReply->deleteLater();
emit statusChanged((int)mDownloadStatus);
}
void DownloadRequest::downloadProgress(qint64 bytesReceived, qint64 bytesTotal)
{
QByteArray byteArray = mNetworkReply->readAll();
mFile.write(byteArray.constData(), byteArray.size());
mCurrentSize = bytesReceived;
mTotalSize = bytesTotal;
int percent = 0;
if(bytesTotal)
percent = (bytesReceived/bytesTotal)*100;
emit percentChanged(percent);
}
Downloader* Downloader::mInstance = 0;
Downloader::Downloader(string globalRemoteURL, string localcacheRecords):
mGlobalRemoteURL(globalRemoteURL),
mLocalCacheRecords(localcacheRecords)
{
JFileSystem::GetInstance()->MakeDir("cache");
izfstream downloadRecords;
if(mLocalCacheRecords.empty())
mLocalCacheRecords = RECORDS_DEFAULT_FILE;
if(JFileSystem::GetInstance()->openForRead(downloadRecords, mLocalCacheRecords))
{// File exists, let's read it.
downloadRecords >> (*this);
}
JFileSystem::GetInstance()->CloseFile();
}
Downloader::~Downloader()
{
map<string, DownloadRequest*>::iterator ite;
for(ite = mRequestMap.begin(); ite != mRequestMap.end(); ite++)
{
delete (*ite).second;
}
mRequestMap.erase(mRequestMap.begin(), mRequestMap.end());
}
Downloader* Downloader::GetInstance()
{
if(!mInstance)
{
mInstance = new Downloader();
}
return mInstance;
}
void Downloader::Release()
{
if(mInstance)
{
delete mInstance;
mInstance = 0;
}
}
bool DownloadRequest::NetworkIsAccessible()
{
bool result = false;
#ifdef QT_CONFIG
networkAccessManager.setNetworkAccessible(QNetworkAccessManager::Accessible);
result = networkAccessManager.networkAccessible();
#endif
return result;
}
DownloadRequest* Downloader::Get(string localPath, string remoteResourceURL)
{
map<string, DownloadRequest*>::iterator ite = mRequestMap.find(localPath);
if(ite == mRequestMap.end())
{ // request does not exist, let's create it
DownloadRequest* request = new DownloadRequest(localPath, remoteResourceURL);
std::pair<std::map<string,DownloadRequest*>::iterator,bool> ret;
ret = mRequestMap.insert ( std::pair<string,DownloadRequest*>(localPath, request) );
if (ret.second==false) {
DebugTrace("Downloader::Get Error inserting request in Map");
return 0;
}
ite = ret.first;
}
// Now, we can check the server
if((*ite).second->getDownloadStatus() == DownloadRequest::NOT_PRESENT ||
(*ite).second->upgradeAvailable())
{ // File is not here or an update is available, let's get it
(*ite).second->startGet();
(*ite).second->mDownloadStatus = DownloadRequest::DOWNLOADING;
}
else if ((*ite).second->getDownloadStatus() == DownloadRequest::DOWNLOADED)
{ // File is here, let's check if there is some update without blocking the playback
(*ite).second->startHead();
}
return (*ite).second;
}
void Downloader::Update()
{
ofstream downloadRecords;
if(JFileSystem::GetInstance()->openForWrite(downloadRecords, mLocalCacheRecords))
{
downloadRecords << (*this);
}
downloadRecords.close();
}
ostream& operator<<(ostream& out, const DownloadRequest& d)
{
// HEAD request fails, so this line erase cache record after upgrade check :(
// if(d.getDownloadStatus() == DownloadRequest::DOWNLOADED)
{
out << "localPath=" << d.mLocalPath << endl;
out << "remoteResource=" << d.mRemoteResourceURL << endl;
out << "ETag=" << d.mETag << endl;
out << "upgradeAvailable=" << d.mUpgradeAvailable <<endl;
}
return out;
}
istream& operator>>(istream& in, DownloadRequest& d)
{
string s;
while(std::getline(in, s))
{
size_t limiter = s.find("=");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("localPath") == 0)
{
d.mLocalPath = s.substr(limiter + 1);
}
else if (areaS.compare("remoteResource") == 0)
{
d.mRemoteResourceURL = s.substr(limiter + 1);
d.mRequestedRemoteResourceURL = d.mRemoteResourceURL;
}
else if (areaS.compare("ETag") == 0)
{
d.mETag = s.substr(limiter + 1);
d.mDownloadStatus = DownloadRequest::DOWNLOADED;
}
else if (areaS.compare("upgradeAvailable") == 0)
{
d.mUpgradeAvailable = (bool)atoi(s.substr(limiter + 1).c_str());
break;
}
}
}
return in;
}
ostream& operator<<(ostream& out, const Downloader& d)
{
map<string, DownloadRequest*>::const_iterator ite;
for(ite = d.mRequestMap.begin(); ite != d.mRequestMap.end(); ite++)
{
out << (*(*ite).second) << endl;
}
return out;
}
istream& operator>>(istream& in, Downloader& d)
{
while(!in.eof())
{
DownloadRequest* downloadRequest = new DownloadRequest();
in >> (*downloadRequest);
if(!downloadRequest->getLocalPath().empty() &&
!downloadRequest->getRemoteResource().empty() &&
!downloadRequest->getETag().empty()) {
d.mRequestMap[downloadRequest->getLocalPath()] = downloadRequest;
} else {
delete downloadRequest;
}
}
return in;
}
+3 -3
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@@ -67,7 +67,7 @@ bool JAnimator::Load(const char* scriptFile)
element = script->ToElement(); element = script->ToElement();
printf("---- Loading %s:%s\n", element->Value(), element->Attribute("name")); printf("---- Loading %s:%s\n", element->Value(), element->Attribute("name"));
string type[] = const char *type[] =
{ {
"ANIMATION_TYPE_LOOPING", "ANIMATION_TYPE_LOOPING",
"ANIMATION_TYPE_ONCE_AND_STAY", "ANIMATION_TYPE_ONCE_AND_STAY",
@@ -78,7 +78,7 @@ bool JAnimator::Load(const char* scriptFile)
const char* aniType = element->Attribute("type"); const char* aniType = element->Attribute("type");
for (int i=0;i<5;i++) for (int i=0;i<5;i++)
if (type[i] == aniType) if (strcmp(type[i], aniType)==0)
{ {
SetAnimationType(i); SetAnimationType(i);
break; break;
@@ -108,7 +108,7 @@ bool JAnimator::Load(const char* scriptFile)
element = param->ToElement(); element = param->ToElement();
if (element != NULL) if (element != NULL)
{ {
if (element->ValueStr() == "settings") if (strcmp(element->Value(), "settings")==0)
{ {
const char* quadName = element->Attribute("quad"); const char* quadName = element->Attribute("quad");
JQuad* quad = mResource->GetQuad(quadName); JQuad* quad = mResource->GetQuad(quadName);
+2 -12
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@@ -126,7 +126,7 @@ JFileSystem::JFileSystem(const string & _userPath, const string & _systemPath)
DebugTrace("User path " << userPath); DebugTrace("User path " << userPath);
#elif defined (QT_CONFIG) #elif defined (QT_CONFIG)
QDir sysDir(RESDIR); QDir sysDir("projects/mtg/bin/Res");
QDir dir(QDir::homePath()); QDir dir(QDir::homePath());
dir.mkdir(USERDIR); dir.mkdir(USERDIR);
dir.cd(USERDIR); dir.cd(USERDIR);
@@ -313,15 +313,11 @@ bool JFileSystem::readIntoString(const string & FilePath, string & target)
int fileSize = GetFileSize(file); int fileSize = GetFileSize(file);
#ifndef __MINGW32__
try { try {
#endif
target.resize((std::string::size_type) fileSize); target.resize((std::string::size_type) fileSize);
#ifndef __MINGW32__
} catch (bad_alloc&) { } catch (bad_alloc&) {
return false; return false;
} }
#endif
if (fileSize) if (fileSize)
@@ -557,13 +553,7 @@ bool JFileSystem::Rename(string _from, string _to)
string from = mUserFSPath + _from; string from = mUserFSPath + _from;
string to = mUserFSPath + _to; string to = mUserFSPath + _to;
std::remove(to.c_str()); std::remove(to.c_str());
return (rename(from.c_str(), to.c_str()) == 0); return rename(from.c_str(), to.c_str()) ? true: false;
}
bool JFileSystem::Remove(string aFile)
{
string toRemove = mUserFSPath + aFile;
return (std::remove(toRemove.c_str()) == 0);
} }
int JFileSystem::GetFileSize(izfstream & file) int JFileSystem::GetFileSize(izfstream & file)
+3 -1
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@@ -65,7 +65,7 @@ void JQuad::SetHotSpot(float x, float y)
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
JTexture::JTexture() : mWidth(0), mHeight(0), mBuffer(NULL) JTexture::JTexture() : mBuffer(NULL)
{ {
mTexId = -1; mTexId = -1;
} }
@@ -305,12 +305,14 @@ void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused))) JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused)))
{ {
JTexture *tex = new JTexture(); JTexture *tex = new JTexture();
return tex; return tex;
} }
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int textureFormat) JTexture* JRenderer::LoadTexture(const char* filename, int mode, int textureFormat)
{ {
JTexture *tex = new JTexture(); JTexture *tex = new JTexture();
return tex; return tex;
} }
+9 -9
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@@ -75,10 +75,10 @@ bool JOBJModel::Load(const char *modelName, const char *textureName)
int count; int count;
while (filePtr < size) while (filePtr < size)
{ {
filePtr = ReadLine(tmpLine, buffer, filePtr, size); filePtr = ReadLine(tmpLine, buffer, filePtr, size);
{ {
if ((tmpLine[0] == '#') || (strlen(tmpLine) < 3)) if ((tmpLine[0] == '#') || (strlen(tmpLine) < 3))
{ {
@@ -89,19 +89,19 @@ bool JOBJModel::Load(const char *modelName, const char *textureName)
if (count == 4) if (count == 4)
{ {
if (string("vn") == s1) if (strcmp(s1, "vn") == 0)
normalList.push_back(vert); normalList.push_back(vert);
else if (string("vt") == s1) else if (strcmp(s1, "vt") == 0)
texList.push_back(vert); texList.push_back(vert);
else if (string("v") == s1) else if (strcmp(s1, "v") == 0)
vertList.push_back(vert); vertList.push_back(vert);
} }
else if (count == 3) else if (count == 3)
{ {
if (string("vt") == s1) if (strcmp(s1, "vt") == 0)
texList.push_back(vert); texList.push_back(vert);
} }
} }
else if (tmpLine[0] == 'f') else if (tmpLine[0] == 'f')
{ {
@@ -211,7 +211,7 @@ bool JOBJModel::Load(const char *modelName, const char *textureName)
if (textureName != NULL) if (textureName != NULL)
mTexture = JRenderer::GetInstance()->LoadTexture(textureName); mTexture = JRenderer::GetInstance()->LoadTexture(textureName);
return true; return true;
} }
+16 -16
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@@ -90,7 +90,7 @@ bool JParticleEffect::Load(const char* filename)
// FIELD_COUNT // FIELD_COUNT
// }; // };
const string lifeValues[] = const char* lifeValues[] =
{ {
"speed", "speed",
"size", "size",
@@ -104,7 +104,7 @@ bool JParticleEffect::Load(const char* filename)
"gravity" "gravity"
}; };
const string typeNames[] = const char* typeNames[] =
{ {
"POINT", "POINT",
"AREA", "AREA",
@@ -113,7 +113,7 @@ bool JParticleEffect::Load(const char* filename)
"CIRCLE" "CIRCLE"
}; };
const string modeNames[] = const char* modeNames[] =
{ {
"REPEAT", "REPEAT",
"ONCE", "ONCE",
@@ -149,32 +149,32 @@ bool JParticleEffect::Load(const char* filename)
{ {
element = param->ToElement(); element = param->ToElement();
if (string("settings") == element->Attribute("name")) if (strcmp(element->Attribute("name"), "settings")==0)
{ {
if (string("NORMAL") == element->Attribute("blend")) if (strcmp(element->Attribute("blend"), "NORMAL")==0)
mParticleEmitters[mEmitterCount]->SetBlending(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); mParticleEmitters[mEmitterCount]->SetBlending(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
else if (string("ADDITIVE") == element->Attribute("blend")) else if (strcmp(element->Attribute("blend"), "ADDITIVE")==0)
mParticleEmitters[mEmitterCount]->SetBlending(BLEND_SRC_ALPHA, BLEND_ONE); mParticleEmitters[mEmitterCount]->SetBlending(BLEND_SRC_ALPHA, BLEND_ONE);
for (unsigned int i=0;i<sizeof(modeNames)/sizeof(char*);i++) for (unsigned int i=0;i<sizeof(modeNames)/sizeof(char*);i++)
{ {
if (modeNames[i] == element->Attribute("mode")) if (strcmp(element->Attribute("mode"), modeNames[i])==0)
{ {
mParticleEmitters[mEmitterCount]->mEmitterMode = i; mParticleEmitters[mEmitterCount]->mEmitterMode = i;
#if defined (_DEBUG) #if defined (_DEBUG)
printf("emitter mode:%s\n", modeNames[i].c_str()); printf("emitter mode:%s\n", modeNames[i]);
#endif #endif
break; break;
} }
} }
for (unsigned i=0;i<sizeof(typeNames)/sizeof(char*);i++) for (unsigned i=0;i<sizeof(typeNames)/sizeof(char*);i++)
{ {
if (typeNames[i] == element->Attribute("type")) if (strcmp(element->Attribute("type"), typeNames[i])==0)
{ {
mParticleEmitters[mEmitterCount]->mType = i; mParticleEmitters[mEmitterCount]->mType = i;
#if defined (_DEBUG) #if defined (_DEBUG)
printf("emitter type:%s\n", typeNames[i].c_str()); printf("emitter type:%s\n", typeNames[i]);
#endif #endif
break; break;
} }
@@ -213,7 +213,7 @@ bool JParticleEffect::Load(const char* filename)
} }
} }
else if (string("quantity") == element->Attribute("name")) else if (strcmp(element->Attribute("name"), "quantity")==0)
{ {
for (key = param->FirstChild(); key; key = key->NextSibling()) for (key = param->FirstChild(); key; key = key->NextSibling())
{ {
@@ -227,7 +227,7 @@ bool JParticleEffect::Load(const char* filename)
} }
} }
else if (string("lifex") == element->Attribute("name")) else if (strcmp(element->Attribute("name"), "lifex")==0)
{ {
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS && if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS) element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -236,7 +236,7 @@ bool JParticleEffect::Load(const char* filename)
mParticleEmitters[mEmitterCount]->mLifeMax= value; mParticleEmitters[mEmitterCount]->mLifeMax= value;
} }
} }
else if (string("anglex") == element->Attribute("name")) else if (strcmp(element->Attribute("name"), "anglex")==0)
{ {
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS && if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS) element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -245,7 +245,7 @@ bool JParticleEffect::Load(const char* filename)
mParticleEmitters[mEmitterCount]->mAngleMax= value*DEG2RAD; mParticleEmitters[mEmitterCount]->mAngleMax= value*DEG2RAD;
} }
} }
else if (string("speedx") == element->Attribute("name")) else if (strcmp(element->Attribute("name"), "speedx")==0)
{ {
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS && if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS) element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -254,7 +254,7 @@ bool JParticleEffect::Load(const char* filename)
mParticleEmitters[mEmitterCount]->mSpeedMax= value; mParticleEmitters[mEmitterCount]->mSpeedMax= value;
} }
} }
else if (string("sizex") == element->Attribute("name")) else if (strcmp(element->Attribute("name"), "sizex")==0)
{ {
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS && if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS) element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -267,7 +267,7 @@ bool JParticleEffect::Load(const char* filename)
{ {
for (int i=0;i<FIELD_COUNT;i++) for (int i=0;i<FIELD_COUNT;i++)
{ {
if (lifeValues[i] == element->Attribute("name")) if (strcmp(element->Attribute("name"), lifeValues[i])==0)
{ {
for (key = param->FirstChild(); key; key = key->NextSibling()) for (key = param->FirstChild(); key; key = key->NextSibling())
{ {
+3 -3
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@@ -119,11 +119,11 @@ bool JResourceManager::LoadResource(const string& resourceName)
element = node->ToElement(); element = node->ToElement();
if (element != NULL) if (element != NULL)
{ {
if (element->ValueStr() == "texture") if (strcmp(element->Value(), "texture")==0)
{ {
CreateTexture(element->Attribute("name")); CreateTexture(element->Attribute("name"));
} }
else if (element->ValueStr() == "quad") else if (strcmp(element->Value(), "quad")==0)
{ {
string quadName = element->Attribute("name"); string quadName = element->Attribute("name");
string textureName = element->Attribute("texture"); string textureName = element->Attribute("texture");
@@ -170,7 +170,7 @@ bool JResourceManager::LoadResource(const string& resourceName)
GetQuad(id)->SetHotSpot(hotspotX, hotspotY); GetQuad(id)->SetHotSpot(hotspotX, hotspotY);
} }
} }
else if (element->ValueStr() == "font") else if (strcmp(element->Value(), "font")==0)
{ {
} }
+2 -1
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@@ -96,8 +96,9 @@ int main(int argc, char* argv[])
options.reloadProfile(); options.reloadProfile();
TestSuite testSuite("test/_tests.txt"); TestSuite testSuite("test/_tests.txt");
result = testSuite.run(); result = testSuite.run();
int totalTests = testSuite.nbTests + testSuite.nbAITests;
delete wagicCore; delete wagicCore;
DebugTrace("TestSuite done: failed test: " << result << " out of " << testSuite.nbTests + testSuite.nbAITests << " total"); DebugTrace("TestSuite done: failed test: " << result << " out of " << totalTests << " total");
#ifdef CAPTURE_STDERR #ifdef CAPTURE_STDERR
OutputCapturer::debugAndClear(); OutputCapturer::debugAndClear();
#endif #endif
+11 -18
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@@ -9,11 +9,11 @@
#include <QtDeclarative> #include <QtDeclarative>
#include "qmlapplicationviewer.h" #include "qmlapplicationviewer.h"
#endif //QT_WIDGET #endif //QT_WIDGET
#include "Downloader.h" #include "filedownloader.h"
#include "GameApp.h" #include "GameApp.h"
#include "corewrapper.h" #include "corewrapper.h"
WagicCore* g_glwidget = NULL; QWidget* g_glwidget = NULL;
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] = static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
{ {
@@ -69,25 +69,18 @@ int main(int argc, char* argv[])
#endif //QT_WIDGET #endif //QT_WIDGET
if(argc >= 2 && strcmp(argv[1], "testsuite")==0)
{
int result = 0;
result += WagicCore::runTestSuite();
return result;
}
app->setApplicationName(WagicCore::getApplicationName()); app->setApplicationName(WagicCore::getApplicationName());
DownloadRequest* downloadRequest = NULL; FileDownloader fileDownloader(USERDIR, WAGIC_RESOURCE_NAME);
#ifdef WAGIC_RESOURCE_URL
Downloader*downloader = Downloader::GetInstance();
downloadRequest = downloader->Get(
"core.zip",
WAGIC_RESOURCE_URL
);
#endif
#ifdef QT_WIDGET #ifdef QT_WIDGET
g_glwidget = new WagicCore(); g_glwidget = new WagicCore();
if(!downloadRequest || downloadRequest->getDownloadStatus() == DownloadRequest::DOWNLOADED) g_glwidget->connect(&fileDownloader, SIGNAL(finished(int)), SLOT(start(int)));
{
g_glwidget->start(0);
}
else
{
g_glwidget->connect(downloadRequest, SIGNAL(statusChanged(int)), SLOT(start(int)));
}
#else #else
qmlRegisterType<WagicCore>("CustomComponents", 1, 0, "WagicCore"); qmlRegisterType<WagicCore>("CustomComponents", 1, 0, "WagicCore");
+1 -14
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@@ -78,20 +78,7 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeResume(
{ {
if (!g_engine) if (!g_engine)
return; return;
g_engine->Resume(); g_engine->Resume();
}
#include "Wagic_Version.h"
extern "C" jstring Java_org_libsdl_app_SDLActivity_getResourceName(
JNIEnv* env, jclass cls)
{
return env->NewStringUTF (WAGIC_RESOURCE_NAME);
}
extern "C" jstring Java_org_libsdl_app_SDLActivity_getResourceUrl(
JNIEnv* env, jclass cls)
{
return env->NewStringUTF (WAGIC_RESOURCE_URL);
} }
#endif #endif
+18 -4
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@@ -166,11 +166,12 @@ void DestroyGame(void)
[menuKeyRecognizer requireGestureRecognizerToFail: selectKeyRecognizer]; [menuKeyRecognizer requireGestureRecognizerToFail: selectKeyRecognizer];
[self addGestureRecognizer:menuKeyRecognizer]; [self addGestureRecognizer:menuKeyRecognizer];
/* // initialize the scaling factor
lastScale = 1.f;
UIPinchGestureRecognizer *pinchZoomRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinchZoom:)]; UIPinchGestureRecognizer *pinchZoomRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinchZoom:)];
[self addGestureRecognizer:pinchZoomRecognizer]; [self addGestureRecognizer:pinchZoomRecognizer];
[pinchZoomRecognizer release]; [pinchZoomRecognizer release];
*/
/* /*
Create a single tap recognizer to select the nearest object. Create a single tap recognizer to select the nearest object.
@@ -391,8 +392,6 @@ void DestroyGame(void)
} }
- (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer - (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{ {
return YES; return YES;
@@ -425,6 +424,21 @@ void DestroyGame(void)
} }
#pragma mark Gesture Recognizer callbacks #pragma mark Gesture Recognizer callbacks
- (void)handlePinchZoom: (UIPinchGestureRecognizer *) pinchGesture {
[[[pinchGesture view] layer] removeAllAnimations];
CGFloat currentScaleFactor = [pinchGesture scale];
if (pinchGesture.state == UIGestureRecognizerStateEnded) {
if (lastScale < 1.3f) {
lastScale *= currentScaleFactor;
}
else {
lastScale = 1;
[self displayGameMenu];
}
pinchGesture.scale = 1.f;
}
}
- (void)handlePanMotion: (UIPanGestureRecognizer *) panGesture - (void)handlePanMotion: (UIPanGestureRecognizer *) panGesture
{ {
+4 -2
View File
@@ -47,7 +47,6 @@
- (void)viewDidLoad { - (void)viewDidLoad {
NSLog(@"EAGL ViewController - view Did Load"); NSLog(@"EAGL ViewController - view Did Load");
[super viewDidLoad]; [super viewDidLoad];
} }
@@ -56,7 +55,6 @@
[self.view resumeGame]; [self.view resumeGame];
} }
- (void)viewWillDisappear:(BOOL)animated - (void)viewWillDisappear:(BOOL)animated
{ {
[self.view pauseGame]; [self.view pauseGame];
@@ -77,6 +75,10 @@
[self.view endGame]; [self.view endGame];
} }
- (UIStatusBarStyle)preferredStatusBarStyle {
return UIStatusBarStyleLightContent;
}
- (void)viewDidAppear:(BOOL)animated { - (void)viewDidAppear:(BOOL)animated {
NSLog(@"EAGL ViewController - view Did Appear"); NSLog(@"EAGL ViewController - view Did Appear");
+2 -1
View File
@@ -7,6 +7,7 @@
#include "JFileSystem.h" #include "JFileSystem.h"
#include "JRenderer.h" #include "JRenderer.h"
#include "JGameLauncher.h" #include "JGameLauncher.h"
#include "UIScreen+Util.h"
#define ACTUAL_SCREEN_WIDTH (SCREEN_WIDTH) #define ACTUAL_SCREEN_WIDTH (SCREEN_WIDTH)
#define ACTUAL_SCREEN_HEIGHT (SCREEN_HEIGHT) #define ACTUAL_SCREEN_HEIGHT (SCREEN_HEIGHT)
@@ -61,7 +62,7 @@ bool checkFramebufferStatus();
// for retina devices. because of the 568 px, the ratio between height-width skews the // for retina devices. because of the 568 px, the ratio between height-width skews the
// frame a bit // frame a bit
if ( backingHeight == 568 || backingWidth == 568) { if ( [UIScreen isRetinaDisplay]) {
viewPort.left = 0; viewPort.left = 0;
viewPort.top = -((backingWidth/ACTUAL_RATIO)-backingHeight)/2 + 22; // account for status bar viewPort.top = -((backingWidth/ACTUAL_RATIO)-backingHeight)/2 + 22; // account for status bar
viewPort.right = backingWidth; viewPort.right = backingWidth;
+2 -2
View File
@@ -343,7 +343,7 @@ void JQuad::SetHotSpot(float x, float y)
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
JTexture::JTexture() : mWidth(0), mHeight(0), mBuffer(NULL) JTexture::JTexture() : mBuffer(NULL)
{ {
mTexId = -1; mTexId = -1;
} }
@@ -2486,7 +2486,7 @@ void JRenderer::Enable2D()
#if (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1) #if (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glOrthof(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f); glOrthof(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f);
#else #else
glOrtho(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f); gluOrtho2D(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f);
#endif #endif
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
+72 -120
View File
@@ -22,8 +22,6 @@
JMusic::JMusic() JMusic::JMusic()
#ifdef USE_PHONON #ifdef USE_PHONON
: mOutput(0), mMediaObject(0) : mOutput(0), mMediaObject(0)
#elif defined QT_CONFIG
: playlist(0), player(0)
#endif #endif
{ {
} }
@@ -42,16 +40,11 @@ int JMusic::getPlayTime(){
JMusic::~JMusic() JMusic::~JMusic()
{ {
#if defined USE_PHONON #ifdef USE_PHONON
if(mOutput) if(mOutput)
delete mOutput; delete mOutput;
if(mMediaObject) if(mMediaObject)
delete mMediaObject; delete mMediaObject;
#elif defined QT_CONFIG
if(player)
delete player;
if(playlist)
delete playlist;
#elif defined WITH_FMOD #elif defined WITH_FMOD
JSoundSystem::GetInstance()->StopMusic(this); JSoundSystem::GetInstance()->StopMusic(this);
if (mTrack) FSOUND_Sample_Free(mTrack); if (mTrack) FSOUND_Sample_Free(mTrack);
@@ -76,10 +69,7 @@ JSample::JSample()
JSample::~JSample() JSample::~JSample()
{ {
#if (defined QT_CONFIG) && (!defined USE_PHONON) #ifdef USE_PHONON
if(effect)
delete effect;
#elif USE_PHONON
if(mOutput) if(mOutput)
delete mOutput; delete mOutput;
if(mMediaObject) if(mMediaObject)
@@ -154,84 +144,65 @@ void JSoundSystem::DestroySoundSystem()
JMusic *JSoundSystem::LoadMusic(const char *fileName) JMusic *JSoundSystem::LoadMusic(const char *fileName)
{ {
JMusic* music = NULL; #ifdef USE_PHONON
#if (defined QT_CONFIG) && (!defined USE_PHONON) JMusic* music = new JMusic();
music = new JMusic(); if (music)
if (music) {
{ music->mOutput = new Phonon::AudioOutput(Phonon::GameCategory, 0);
music->player = new QMediaPlayer; music->mMediaObject = new Phonon::MediaObject(0);
music->player->setVolume(100); string fullpath = JFileSystem::GetInstance()->GetResourceFile(fileName);
music->playlist = new QMediaPlaylist; music->mMediaObject->setCurrentSource(QString(fullpath.c_str()));
music->fullpath = JFileSystem::GetInstance()->GetResourceFile(fileName); Phonon::Path mediapath = Phonon::createPath(music->mMediaObject, music->mOutput);
music->playlist->addMedia(QUrl::fromLocalFile(music->fullpath.c_str())); Q_ASSERT(mediapath.isValid());
music->playlist->setCurrentIndex(0); }
} return music;
#elif defined USE_PHONON
music = new JMusic();
if (music)
{
music->mOutput = new Phonon::AudioOutput(Phonon::GameCategory, 0);
music->mMediaObject = new Phonon::MediaObject(0);
string fullpath = JFileSystem::GetInstance()->GetResourceFile(fileName);
music->mMediaObject->setCurrentSource(QString(fullpath.c_str()));
Phonon::Path mediapath = Phonon::createPath(music->mMediaObject, music->mOutput);
Q_ASSERT(mediapath.isValid());
}
#elif (defined WITH_FMOD) #elif (defined WITH_FMOD)
music = new JMusic(); JMusic* music = new JMusic();
if (music) if (music)
{ {
JFileSystem* fileSystem = JFileSystem::GetInstance(); JFileSystem* fileSystem = JFileSystem::GetInstance();
if (fileSystem->OpenFile(fileName)) if (fileSystem->OpenFile(fileName))
{ {
int size = fileSystem->GetFileSize(); int size = fileSystem->GetFileSize();
char *buffer = new char[size]; char *buffer = new char[size];
fileSystem->ReadFile(buffer, size); fileSystem->ReadFile(buffer, size);
music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size); music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
delete[] buffer; delete[] buffer;
fileSystem->CloseFile(); fileSystem->CloseFile();
} }
} }
return music;
#else #else
cerr << fileName << endl; cerr << fileName << endl;
return NULL;
#endif #endif
return music;
} }
void JSoundSystem::PlayMusic(JMusic *music, bool looping) void JSoundSystem::PlayMusic(JMusic *music, bool looping)
{ {
#if (defined QT_CONFIG) && (!defined USE_PHONON) #ifdef USE_PHONON
if(music && music->player && music->playlist) if (music && music->mMediaObject && music->mOutput)
{
if(looping)
{ {
if(looping) music->mMediaObject->connect(music->mMediaObject, SIGNAL(aboutToFinish()), music, SLOT(seekAtTheBegining()));
music->playlist->setPlaybackMode(QMediaPlaylist::Loop);
music->player->setPlaylist(music->playlist);
music->player->play();
} }
#elif USE_PHONON music->mOutput->setVolume((qreal)mVolume*0.01);
if (music && music->mMediaObject && music->mOutput) music->mMediaObject->play();
{
if(looping)
{
music->mMediaObject->connect(music->mMediaObject, SIGNAL(aboutToFinish()), music, SLOT(seekAtTheBegining()));
}
music->mOutput->setVolume((qreal)mVolume*0.01);
music->mMediaObject->play();
} }
#elif (defined WITH_FMOD) #elif (defined WITH_FMOD)
if (music && music->mTrack) if (music && music->mTrack)
{ {
mChannel = FSOUND_PlaySound(mChannel, music->mTrack); mChannel = FSOUND_PlaySound(mChannel, music->mTrack);
SetMusicVolume(mVolume); SetMusicVolume(mVolume);
if (looping) if (looping)
FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_NORMAL); FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_NORMAL);
else else
FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_OFF); FSOUND_SetLoopMode(mChannel, FSOUND_LOOP_OFF);
} }
#else #else
music = 0; music = 0;
@@ -242,12 +213,7 @@ void JSoundSystem::PlayMusic(JMusic *music, bool looping)
void JSoundSystem::StopMusic(JMusic *music) void JSoundSystem::StopMusic(JMusic *music)
{ {
#if (defined QT_CONFIG) && (!defined USE_PHONON) #ifdef USE_PHONON
if (music && music->player && music->playlist)
{
music->player->stop();
}
#elif defined USE_PHONON
if (music && music->mMediaObject && music->mOutput) if (music && music->mMediaObject && music->mOutput)
{ {
music->mMediaObject->stop(); music->mMediaObject->stop();
@@ -298,61 +264,47 @@ void JSoundSystem::SetSfxVolume(int volume){
JSample *JSoundSystem::LoadSample(const char *fileName) JSample *JSoundSystem::LoadSample(const char *fileName)
{ {
JSample* sample = NULL; #if (defined USE_PHONON)
#if (defined QT_CONFIG) && (!defined USE_PHONON) JSample* sample = new JSample();
sample = new JSample(); if (sample)
if (sample) {
{ sample->mOutput = new Phonon::AudioOutput(Phonon::GameCategory, 0);
string fullpath = JFileSystem::GetInstance()->GetResourceFile(fileName); sample->mMediaObject = new Phonon::MediaObject(0);
sample->effect = new QMediaPlayer; string fullpath = JFileSystem::GetInstance()->GetResourceFile(fileName);
sample->effect->setMedia(QUrl::fromLocalFile(fullpath.c_str())); sample->mMediaObject->setCurrentSource(QString(fullpath.c_str()));
sample->effect->setVolume(100); Phonon::Path mediapath = Phonon::createPath(sample->mMediaObject, sample->mOutput);
sample->mSample = &(sample->effect); Q_ASSERT(mediapath.isValid());
} }
#elif (defined USE_PHONON) return sample;
sample = new JSample();
if (sample)
{
sample->mOutput = new Phonon::AudioOutput(Phonon::GameCategory, 0);
sample->mMediaObject = new Phonon::MediaObject(0);
string fullpath = JFileSystem::GetInstance()->GetResourceFile(fileName);
sample->mMediaObject->setCurrentSource(QString(fullpath.c_str()));
Phonon::Path mediapath = Phonon::createPath(sample->mMediaObject, sample->mOutput);
Q_ASSERT(mediapath.isValid());
}
#elif (defined WITH_FMOD) #elif (defined WITH_FMOD)
sample = new JSample(); JSample* sample = new JSample();
if (sample) if (sample)
{ {
JFileSystem* fileSystem = JFileSystem::GetInstance(); JFileSystem* fileSystem = JFileSystem::GetInstance();
if (fileSystem->OpenFile(fileName)) if (fileSystem->OpenFile(fileName))
{ {
int size = fileSystem->GetFileSize(); int size = fileSystem->GetFileSize();
char *buffer = new char[size]; char *buffer = new char[size];
fileSystem->ReadFile(buffer, size); fileSystem->ReadFile(buffer, size);
sample->mSample = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size); sample->mSample = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
delete[] buffer; delete[] buffer;
fileSystem->CloseFile(); fileSystem->CloseFile();
}else }else
sample->mSample = NULL; sample->mSample = NULL;
} }
return sample;
#else #else
cerr << fileName << endl; cerr << fileName << endl;
return NULL;
#endif #endif
return sample;
} }
void JSoundSystem::PlaySample(JSample *sample) void JSoundSystem::PlaySample(JSample *sample)
{ {
#if (defined QT_CONFIG) && (!defined USE_PHONON) #ifdef USE_PHONON
if(sample)
{
sample->effect->play();
}
#elif defined USE_PHONON
if (sample && sample->mMediaObject && sample->mOutput) if (sample && sample->mMediaObject && sample->mOutput)
{ {
sample->mOutput->setVolume((qreal)mSampleVolume*0.01); sample->mOutput->setVolume((qreal)mSampleVolume*0.01);
+29 -29
View File
@@ -335,7 +335,7 @@ void WagicCore::resizeGL(int width, int height)
#if (defined GL_VERSION_ES_CM_1_1 || defined GL_OES_VERSION_1_1) #if (defined GL_VERSION_ES_CM_1_1 || defined GL_OES_VERSION_1_1)
glOrthof(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f, -1.0f, 1.0f); glOrthof(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f, -1.0f, 1.0f);
#else #else
glOrtho(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f, -1.0f, 1.0f); gluOrtho2D(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f);
#endif #endif
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
@@ -418,29 +418,29 @@ void WagicCore::mousePressEvent(QMouseEvent *event)
{ {
if(event->button() == Qt::LeftButton) if(event->button() == Qt::LeftButton)
{ {
m_lastPos = event->pos(); QPoint lastPos = event->pos();
// this is intended to convert window coordinate into game coordinate. // this is intended to convert window coordinate into game coordinate.
// this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong // this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth(); int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight(); int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
if (lastPosy() >= m_viewPort.top() && if (lastPos.y() >= m_viewPort.top() &&
lastPosy() <= m_viewPort.bottom() && lastPos.y() <= m_viewPort.bottom() &&
lastPosx() <= m_viewPort.right() && lastPos.x() <= m_viewPort.right() &&
lastPosx() >= m_viewPort.left()) { lastPos.x() >= m_viewPort.left()) {
m_engine->LeftClicked( m_engine->LeftClicked(
((lastPosx()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth, ((lastPos.x()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPosy()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight); ((lastPos.y()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight);
#if (!defined Q_WS_MAEMO_5) && (!defined MEEGO_EDITION_HARMATTAN) && (!defined Q_WS_ANDROID) #if (!defined Q_WS_MAEMO_5) && (!defined MEEGO_EDITION_HARMATTAN) && (!defined Q_WS_ANDROID)
m_engine->HoldKey_NoRepeat(JGE_BTN_OK); m_engine->HoldKey_NoRepeat(JGE_BTN_OK);
#else #else
mMouseDownX = lastPosx(); mMouseDownX = lastPos.x();
mMouseDownY = lastPosy(); mMouseDownY = lastPos.y();
mLastFingerDownTime = g_startTimer.elapsed(); mLastFingerDownTime = g_startTimer.elapsed();
#endif #endif
} else if(lastPosy()<m_viewPort.top()) { } else if(lastPos.y()<m_viewPort.top()) {
m_engine->HoldKey_NoRepeat(JGE_BTN_MENU); m_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
} else if(lastPosy()>m_viewPort.bottom()) { } else if(lastPos.y()>m_viewPort.bottom()) {
m_engine->HoldKey_NoRepeat(JGE_BTN_NEXT); m_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
} }
event->accept(); event->accept();
@@ -465,33 +465,33 @@ void WagicCore::mouseReleaseEvent(QMouseEvent *event)
{ {
if(event->button() == Qt::LeftButton) if(event->button() == Qt::LeftButton)
{ {
m_lastPos = event->pos(); QPoint lastPos = event->pos();
if (lastPosy() >= m_viewPort.top() && if (lastPos.y() >= m_viewPort.top() &&
lastPosy() <= m_viewPort.bottom() && lastPos.y() <= m_viewPort.bottom() &&
lastPosx() <= m_viewPort.right() && lastPos.x() <= m_viewPort.right() &&
lastPosx() >= m_viewPort.left()) { lastPos.x() >= m_viewPort.left()) {
#if (defined Q_WS_MAEMO_5) || (defined MEEGO_EDITION_HARMATTAN) || (defined Q_WS_ANDROID) #if (defined Q_WS_MAEMO_5) || (defined MEEGO_EDITION_HARMATTAN) || (defined Q_WS_ANDROID)
if(g_startTimer.elapsed() - mLastFingerDownTime <= kTapEventTimeout ) if(g_startTimer.elapsed() - mLastFingerDownTime <= kTapEventTimeout )
{ {
if(abs(mMouseDownX - lastPosx()) < kHitzonePliancy && if(abs(mMouseDownX - lastPos.x()) < kHitzonePliancy &&
abs(mMouseDownY - lastPosy()) < kHitzonePliancy) abs(mMouseDownY - lastPos.y()) < kHitzonePliancy)
{ {
m_engine->HoldKey_NoRepeat(JGE_BTN_OK); m_engine->HoldKey_NoRepeat(JGE_BTN_OK);
} }
} }
else if (g_startTimer.elapsed() - mLastFingerDownTime >= kSwipeEventMinDuration) else if (g_startTimer.elapsed() - mLastFingerDownTime >= kSwipeEventMinDuration)
{ // Let's swipe { // Let's swipe
m_engine->Scroll(lastPosx()-mMouseDownX, lastPosy()-mMouseDownY); m_engine->Scroll(lastPos.x()-mMouseDownX, lastPos.y()-mMouseDownY);
} }
#else #else
//#if (!defined Q_WS_MAEMO_5) && (!defined MEEGO_EDITION_HARMATTAN) //#if (!defined Q_WS_MAEMO_5) && (!defined MEEGO_EDITION_HARMATTAN)
m_engine->ReleaseKey(JGE_BTN_OK); m_engine->ReleaseKey(JGE_BTN_OK);
#endif #endif
m_engine->ReleaseKey(JGE_BTN_MENU); m_engine->ReleaseKey(JGE_BTN_MENU);
} else if(lastPosy() < m_viewPort.top()) { } else if(lastPos.y() < m_viewPort.top()) {
m_engine->ReleaseKey(JGE_BTN_MENU); m_engine->ReleaseKey(JGE_BTN_MENU);
} else if(lastPosy() > m_viewPort.bottom()) { } else if(lastPos.y() > m_viewPort.bottom()) {
m_engine->ReleaseKey(JGE_BTN_NEXT); m_engine->ReleaseKey(JGE_BTN_NEXT);
} }
event->accept(); event->accept();
@@ -517,15 +517,15 @@ void WagicCore::mouseMoveEvent(QMouseEvent *event)
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth(); int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight(); int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
m_lastPos = event->pos(); QPoint lastPos = event->pos();
if (lastPosy() >= m_viewPort.top() && if (lastPos.y() >= m_viewPort.top() &&
lastPosy() <= m_viewPort.bottom() && lastPos.y() <= m_viewPort.bottom() &&
lastPosx() <= m_viewPort.right() && lastPos.x() <= m_viewPort.right() &&
lastPosx() >= m_viewPort.left()) { lastPos.x() >= m_viewPort.left()) {
m_engine->LeftClicked( m_engine->LeftClicked(
((lastPosx()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth, ((lastPos.x()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPosy()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight); ((lastPos.y()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight);
event->accept(); event->accept();
} else { } else {
super::mouseMoveEvent(event); super::mouseMoveEvent(event);
-2
View File
@@ -106,7 +106,6 @@ public:
virtual int overflow(int c = EOF); virtual int overflow(int c = EOF);
virtual int underflow(); virtual int underflow();
virtual int sync(); virtual int sync();
using std::streambuf::setbuf;
virtual std::streambuf * setbuf(char * pr, int nLength); virtual std::streambuf * setbuf(char * pr, int nLength);
virtual std::streampos seekoff(std::streamoff, std::ios::seekdir, std::ios::openmode); virtual std::streampos seekoff(std::streamoff, std::ios::seekdir, std::ios::openmode);
@@ -132,7 +131,6 @@ public:
virtual int overflow(int c = EOF); virtual int overflow(int c = EOF);
virtual int underflow(); virtual int underflow();
virtual int sync(); virtual int sync();
using std::streambuf::setbuf;
virtual std::streambuf * setbuf(char * pr, int nLength); virtual std::streambuf * setbuf(char * pr, int nLength);
virtual std::streampos seekoff(std::streamoff, std::ios::seekdir, std::ios::openmode); virtual std::streampos seekoff(std::streamoff, std::ios::seekdir, std::ios::openmode);
+1 -8
View File
@@ -2,8 +2,6 @@
[![Build Status](https://travis-ci.org/WagicProject/wagic.png?branch=master)](https://travis-ci.org/WagicProject/wagic) [![Build Status](https://travis-ci.org/WagicProject/wagic.png?branch=master)](https://travis-ci.org/WagicProject/wagic)
[![Build status](https://ci.appveyor.com/api/projects/status/7j4fbr6m62aqej59/branch/master)](https://ci.appveyor.com/project/xawotihs/wagic/branch/master)
## Description ## Description
@@ -18,11 +16,6 @@ Wagic, the Homebrew, is a C++ game engine that allows to play card games against
It is highly customizable and allows the player to tweak the rules / create their own cards, their own themes, etc... It is highly customizable and allows the player to tweak the rules / create their own cards, their own themes, etc...
Info, downloads, discussions and more at http://wololo.net/forum/index.php Info, Downloads, and more at http://wololo.net
-![alt text](http://wololo.net/wagic/wp-content/uploads/2009/10/shop.jpg "Screenshot") -![alt text](http://wololo.net/wagic/wp-content/uploads/2009/10/shop.jpg "Screenshot")
### Sample round play-through video
[![IMAGE ALT TEXT HERE](http://img.youtube.com/vi/WUFSAPZuDIk/0.jpg)](http://www.youtube.com/watch?v=WUFSAPZuDIk)
-68
View File
@@ -1,68 +0,0 @@
# Notes:
# - Minimal appveyor.yml file is an empty file. All sections are optional.
# - Indent each level of configuration with 2 spaces. Do not use tabs!
# - All section names are case-sensitive.
# - Section names should be unique on each level.
#---------------------------------#
# environment configuration #
#---------------------------------#
environment:
GH_TOKEN:
secure: dYnBDQkiY5oVjIlswzBX9BJigNtBGXgGlp1tK3XbHzrDEDrs2vaKD5m+Oz5OSz1C
# scripts that run after cloning repository
install:
- ps: (new-object net.webclient).DownloadFile('https://raw.github.com/pypa/pip/master/contrib/get-pip.py', 'C:/get-pip.py')
- "C:/Python27/python.exe C:/get-pip.py"
- "C:/Python27/Scripts/pip.exe install pyjavaproperties"
- "C:/Python27/Scripts/pip.exe install github3.py"
#---------------------------------#
# build configuration #
#---------------------------------#
# build Configuration, i.e. Debug, Release, etc.
configuration: Release
build:
project: projects/mtg/mtg_vs2010.sln # path to Visual Studio solution or project
#---------------------------------#
# tests configuration #
#---------------------------------#
# to disable automatic tests
test: off
#---------------------------------#
# artifacts configuration #
#---------------------------------#
artifacts:
# pushing windows package
- path: projects\mtg\bin\Wagic-windows*.zip
#---------------------------------#
# deployment configuration #
#---------------------------------#
# scripts to run before deployment
before_deploy:
- cd projects/mtg/bin
- "C:/Python27/python.exe createWindowsZip.py"
- cd ../../..
# scripts to run after deployment
after_deploy:
# to run your custom scripts instead of provider deployments
deploy_script:
- "C:/Python27/python.exe upload-binaries.py -t %GH_TOKEN% -s %APPVEYOR_REPO_COMMIT% -l projects/mtg/bin/Wagic-windows.zip -r Wagic-windows.zip -b %APPVEYOR_REPO_BRANCH%"
# to disable deployment
#deploy: off
+2 -4
View File
@@ -14,7 +14,7 @@ PNG_PATH := $(JGE_PATH)/Dependencies/libpng
DEBUG ?= DEBUG DEBUG ?= DEBUG
LOCAL_CFLAGS += -DLINUX -DANDROID -DSDL_CONFIG -D_$(DEBUG) LOCAL_CFLAGS += -DLINUX -DANDROID -DSDL_CONFIG -D_$(DEBUG)
LOCAL_CFLAGS += -D_STLP_USE_SIMPLE_NODE_ALLOC -DTIXML_USE_STL LOCAL_CFLAGS += -D_STLP_USE_SIMPLE_NODE_ALLOC
LOCAL_CFLAGS += -D__arm__ -D_REENTRANT -D_GLIBCXX__PTHREADS LOCAL_CFLAGS += -D__arm__ -D_REENTRANT -D_GLIBCXX__PTHREADS
LOCAL_STATIC_LIBRARIES := libpng libjpeg LOCAL_STATIC_LIBRARIES := libpng libjpeg
LOCAL_SHARED_LIBRARIES := SDL LOCAL_SHARED_LIBRARIES := SDL
@@ -57,6 +57,7 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/DeckMetaData.cpp \ $(MTG_PATH)/src/DeckMetaData.cpp \
$(MTG_PATH)/src/DeckStats.cpp \ $(MTG_PATH)/src/DeckStats.cpp \
$(MTG_PATH)/src/DuelLayers.cpp \ $(MTG_PATH)/src/DuelLayers.cpp \
$(MTG_PATH)/src/Effects.cpp \
$(MTG_PATH)/src/ExtraCost.cpp \ $(MTG_PATH)/src/ExtraCost.cpp \
$(MTG_PATH)/src/GameApp.cpp \ $(MTG_PATH)/src/GameApp.cpp \
$(MTG_PATH)/src/GameLauncher.cpp \ $(MTG_PATH)/src/GameLauncher.cpp \
@@ -135,9 +136,6 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/WFont.cpp \ $(MTG_PATH)/src/WFont.cpp \
$(MTG_PATH)/src/WGui.cpp \ $(MTG_PATH)/src/WGui.cpp \
$(MTG_PATH)/src/WResourceManager.cpp \ $(MTG_PATH)/src/WResourceManager.cpp \
$(MTG_PATH)/src/DeckView.cpp \
$(MTG_PATH)/src/CarouselDeckView.cpp \
$(MTG_PATH)/src/GridDeckView.cpp \
$(JGE_PATH)/src/SDLmain.cpp \ $(JGE_PATH)/src/SDLmain.cpp \
$(JGE_PATH)/src/Encoding.cpp \ $(JGE_PATH)/src/Encoding.cpp \
$(JGE_PATH)/src/JAnimator.cpp \ $(JGE_PATH)/src/JAnimator.cpp \
@@ -80,6 +80,7 @@ public class SDLActivity extends Activity implements OnKeyListener
public Boolean mErrorHappened = false; public Boolean mErrorHappened = false;
public final static String RES_FOLDER = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; public final static String RES_FOLDER = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/";
public static String RES_FILENAME = "core_0184.zip"; public static String RES_FILENAME = "core_0184.zip";
public static final String RES_URL = "http://wagic.googlecode.com/files/";
public String systemFolder = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; public String systemFolder = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/";
private String userFolder; private String userFolder;
@@ -306,7 +307,7 @@ public class SDLActivity extends Activity implements OnKeyListener
private void startDownload() private void startDownload()
{ {
String url = getResourceUrl(); String url = RES_URL + RES_FILENAME;
if (!checkStorageState()) if (!checkStorageState())
{ {
Log.e(TAG, "Error in initializing storage space."); Log.e(TAG, "Error in initializing storage space.");
@@ -436,7 +437,7 @@ public class SDLActivity extends Activity implements OnKeyListener
mContext = this.getApplicationContext(); mContext = this.getApplicationContext();
// get the current version of the app to set the core filename // get the current version of the app to set the core filename
String versionCodeString = getApplicationCode(); String versionCodeString = getApplicationCode();
RES_FILENAME = getResourceName(); RES_FILENAME = "core_" + versionCodeString + ".zip";
StorageOptions.determineStorageOptions(); StorageOptions.determineStorageOptions();
checkStorageLocationPreference(); checkStorageLocationPreference();
@@ -524,9 +525,6 @@ public class SDLActivity extends Activity implements OnKeyListener
} }
// C functions we call // C functions we call
public static native String getResourceUrl();
public static native String getResourceName();
public static native void nativeInit(); public static native void nativeInit();
public static native void nativeQuit(); public static native void nativeQuit();
+4 -4
View File
@@ -6,7 +6,7 @@ OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o\ objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o\
objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o\ objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o\
objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o\ objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o\
objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o\ objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o\
objs/GameObserver.o objs/GameOptions.o objs/GameState.o\ objs/GameObserver.o objs/GameOptions.o objs/GameState.o\
objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o\ objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o\
objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o\ objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o\
@@ -27,7 +27,7 @@ OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\ objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\
objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\ objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\
objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\ objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\
objs/WFont.o objs/CarouselDeckView.o objs/GridDeckView.o objs/DeckView.o objs/WFont.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS)) DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache) RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
@@ -73,7 +73,7 @@ PSP_EBOOT_UNKPNG = pic0.png
PSP_EBOOT_PIC1 = pic1.png PSP_EBOOT_PIC1 = pic1.png
INCDIR = ../../JGE/include ../../JGE/src/zipFS ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src ../../projects/mtg/include ../../Boost INCDIR = ../../JGE/include ../../JGE/src/zipFS ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src ../../projects/mtg/include ../../Boost
LIBDIR = ../../JGE/lib/psp LIBDIR = ../../JGE/lib/psp
CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK -DUSE_PRECOMPILED_HEADERS=1 -DPSP -DTIXML_USE_STL CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK -DUSE_PRECOMPILED_HEADERS=1 -DPSP
else else
OBJS += objs/TestSuiteAI.o OBJS += objs/TestSuiteAI.o
INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I../../Boost -I../../JGE/src/zipFS INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I../../Boost -I../../JGE/src/zipFS
@@ -128,7 +128,7 @@ clean:
endif endif
define compile define compile
$(CXX) -c $(CXXFLAGS) $< -o $@ $(CXX) -c $(CXXFLAGS) $< -o $@
endef endef
PrecompiledHeader.h.gch: ../../projects/mtg/include/PrecompiledHeader.h PrecompiledHeader.h.gch: ../../projects/mtg/include/PrecompiledHeader.h
+13 -23
View File
@@ -7,13 +7,10 @@ from optparse import OptionParser
def createResZipFile(filename): def createResZipFile(filename):
utilities = ZipUtilities() utilities = ZipUtilities()
rename = False
if not os.path.isfile('settings/options.txt'): if not os.path.isfile('settings/options.txt'):
os.rename('settings/options.orig.txt', 'settings/options.txt') os.rename('settings/options.orig.txt', 'settings/options.txt')
remame = True
if not os.path.isfile('player/options.txt'): if not os.path.isfile('player/options.txt'):
os.rename('player/options.orig.txt', 'player/options.txt') os.rename('player/options.orig.txt', 'player/options.txt')
rename = True
zip_file = zipfile.ZipFile(filename, 'w', zipfile.ZIP_STORED) zip_file = zipfile.ZipFile(filename, 'w', zipfile.ZIP_STORED)
utilities.addFolderToZip(zip_file, 'themes') utilities.addFolderToZip(zip_file, 'themes')
@@ -28,10 +25,6 @@ def createResZipFile(filename):
utilities.addFolderToZip(zip_file, 'campaigns') utilities.addFolderToZip(zip_file, 'campaigns')
utilities.addFolderToZip(zip_file, 'ai') utilities.addFolderToZip(zip_file, 'ai')
zip_file.close() zip_file.close()
if rename:
os.rename('settings/options.txt', 'settings/options.orig.txt')
os.rename('player/options.txt', 'player/options.orig.txt')
def getFilename(): def getFilename():
p = Properties(); p = Properties();
@@ -44,18 +37,16 @@ def getFilename():
def createStandardResFile(filename): def createStandardResFile():
print('Creating Standard Resource File') print "Creating Standard Resource File"
if not filename: filename = getFilename() + '.zip'
filename = getFilename() + '.zip'
createResZipFile( filename ) createResZipFile( filename )
print >> sys.stderr, 'Created Resource Package for Standard Distribution: {0}'.format( filename) print >> sys.stderr, 'Created Resource Package for Standard Distribution: {0}'.format( filename)
def createIosResFile(filename): def createIosResFile():
print('Preparing Resource Package for iOS') print 'Preparing Resource Package for iOS'
utilities = ZipUtilities() utilities = ZipUtilities()
if not filename: filename = getFilename() + '_iOS.zip'
filename = getFilename() + '_iOS.zip'
#createResZipFile( filename ) #createResZipFile( filename )
zip_file = zipfile.ZipFile(filename, 'a', zipfile.ZIP_STORED) zip_file = zipfile.ZipFile(filename, 'a', zipfile.ZIP_STORED)
zip_file.write("../../iOS/Res/rules/modrules.xml", "rules/modrules.xml", zipfile.ZIP_STORED) zip_file.write("../../iOS/Res/rules/modrules.xml", "rules/modrules.xml", zipfile.ZIP_STORED)
@@ -80,10 +71,10 @@ class ZipUtilities:
if file != '.svn': if file != '.svn':
full_path = os.path.join(folder, file) full_path = os.path.join(folder, file)
if os.path.isfile(full_path): if os.path.isfile(full_path):
print('File added: ' + str(full_path)) print 'File added: ' + str(full_path)
zip_file.write(full_path) zip_file.write(full_path)
elif os.path.isdir(full_path): elif os.path.isdir(full_path):
print('Entering folder: ' + str(full_path)) print 'Entering folder: ' + str(full_path)
self.addFolderToZip(zip_file, full_path) self.addFolderToZip(zip_file, full_path)
@@ -92,17 +83,16 @@ def main():
parser = OptionParser() parser = OptionParser()
parser.add_option("-p", "--platform", help="PLATFORM: specify custom build. (eg ios, android, etc)", metavar="PLATFORM", dest="platform") parser.add_option("-p", "--platform", help="PLATFORM: specify custom build. (eg ios, android, etc)", metavar="PLATFORM", dest="platform")
parser.add_option("-n", "--name", help="NAME: specify resource file name", metavar="NAME", dest="name")
(options, args) = parser.parse_args() (options, args) = parser.parse_args()
if (options.platform): if (options.platform):
if (options.platform == "ios"): if (options.platform == "ios"):
createIosResFile(options.name) createIosResFile()
else: else:
createStandardResFile(options.name) createStandardResFile()
else: else:
createStandardResFile(options.name) createStandardResFile()
if __name__ == "__main__": if __name__ == "__main__":
main() main()
-1
View File
@@ -16,7 +16,6 @@ auto=flashbackrule
auto=retracerule auto=retracerule
auto=suspendrule auto=suspendrule
auto=morphrule auto=morphrule
auto=playfromgraveyardrule
auto=attackrule auto=attackrule
auto=blockrule auto=blockrule
auto=combattriggerrule auto=combattriggerrule
-846
View File
@@ -1,846 +0,0 @@
[meta]
author=Wagic Team
name=Born of the Gods
year=2014
block=Theros
[/meta]
[card]
primitive=Acolyte's Reward
id=378373
rarity=U
[/card]
[card]
primitive=Aerie Worshippers
id=378402
rarity=U
[/card]
[card]
primitive=Akroan Conscriptor
id=378459
rarity=U
[/card]
[card]
primitive=Akroan Phalanx
id=378374
rarity=U
[/card]
[card]
primitive=Akroan Skyguard
id=378375
rarity=C
[/card]
[card]
primitive=Arbiter of the Ideal
id=378403
rarity=R
[/card]
[card]
primitive=Archetype of Aggression
id=378460
rarity=U
[/card]
[card]
primitive=Archetype of Courage
id=378376
rarity=U
[/card]
[card]
primitive=Archetype of Endurance
id=378488
rarity=U
[/card]
[card]
primitive=Archetype of Finality
id=378430
rarity=U
[/card]
[card]
primitive=Archetype of Imagination
id=378404
rarity=U
[/card]
[card]
primitive=Ashiok's Adept
id=378431
rarity=U
[/card]
[card]
primitive=Aspect of Hydra
id=378489
rarity=C
[/card]
[card]
primitive=Asphyxiate
id=378432
rarity=C
[/card]
[card]
primitive=Astral Cornucopia
id=378529
rarity=R
[/card]
[card]
primitive=Bile Blight
id=378433
rarity=U
[/card]
[card]
primitive=Black Oak of Odunos
id=378434
rarity=U
[/card]
[card]
primitive=Bolt of Keranos
id=378461
rarity=C
[/card]
[card]
primitive=Brimaz, King of Oreskos
id=378377
rarity=M
[/card]
[card]
primitive=Champion of Stray Souls
id=378435
rarity=M
[/card]
[card]
primitive=Charging Badger
id=378490
rarity=C
[/card]
[card]
primitive=Chorus of the Tides
id=378405
rarity=C
[/card]
[card]
primitive=Chromanticore
id=378516
rarity=M
[/card]
[card]
primitive=Claim of Erebos
id=378436
rarity=C
[/card]
[card]
primitive=Courser of Kruphix
id=378491
rarity=R
[/card]
[card]
primitive=Crypsis
id=378406
rarity=C
[/card]
[card]
primitive=Culling Mark
id=378492
rarity=C
[/card]
[card]
primitive=Cyclops of One-Eyed Pass
id=378462
rarity=C
[/card]
[card]
primitive=Dawn to Dusk
id=378378
rarity=U
[/card]
[card]
primitive=Deepwater Hypnotist
id=378407
rarity=C
[/card]
[card]
primitive=Divination
id=378408
rarity=C
[/card]
[card]
primitive=Drown in Sorrow
id=378437
rarity=U
[/card]
[card]
primitive=Eater of Hope
id=378438
rarity=R
[/card]
[card]
primitive=Eidolon of Countless Battles
id=378379
rarity=R
[/card]
[card]
primitive=Elite Skirmisher
id=378380
rarity=C
[/card]
[card]
primitive=Ephara, God of the Polis
id=378517
rarity=M
[/card]
[card]
primitive=Ephara's Enlightenment
id=378518
rarity=U
[/card]
[card]
primitive=Ephara's Radiance
id=378381
rarity=C
[/card]
[card]
primitive=Epiphany Storm
id=378463
rarity=C
[/card]
[card]
primitive=Eternity Snare
id=378409
rarity=U
[/card]
[card]
primitive=Evanescent Intellect
id=378410
rarity=C
[/card]
[card]
primitive=Everflame Eidolon
id=378464
rarity=U
[/card]
[card]
primitive=Excoriate
id=378382
rarity=C
[/card]
[card]
primitive=Eye Gouge
id=378439
rarity=C
[/card]
[card]
primitive=Fall of the Hammer
id=378465
rarity=C
[/card]
[card]
primitive=Fanatic of Xenagos
id=378519
rarity=U
[/card]
[card]
primitive=Fate Unraveler
id=378440
rarity=R
[/card]
[card]
primitive=Fated Conflagration
id=378466
rarity=R
[/card]
[card]
primitive=Fated Infatuation
id=378411
rarity=R
[/card]
[card]
primitive=Fated Intervention
id=378493
rarity=R
[/card]
[card]
primitive=Fated Retribution
id=378383
rarity=R
[/card]
[card]
primitive=Fated Return
id=378441
rarity=R
[/card]
[card]
primitive=Fearsome Temper
id=378467
rarity=C
[/card]
[card]
primitive=Felhide Brawler
id=378442
rarity=C
[/card]
[card]
primitive=Felhide Spiritbinder
id=378468
rarity=R
[/card]
[card]
primitive=Flame-Wreathed Phoenix
id=378469
rarity=M
[/card]
[card]
primitive=Flitterstep Eidolon
id=378412
rarity=U
[/card]
[card]
primitive=Floodtide Serpent
id=378413
rarity=C
[/card]
[card]
primitive=Forgestoker Dragon
id=378470
rarity=R
[/card]
[card]
primitive=Forlorn Pseudamma
id=378443
rarity=U
[/card]
[card]
primitive=Forsaken Drifters
id=378444
rarity=U
[/card]
[card]
primitive=Ghostblade Eidolon
id=378384
rarity=U
[/card]
[card]
primitive=Gild
id=378445
rarity=R
[/card]
[card]
primitive=Gold
id=-378445
rarity=T
[/card]
[card]
primitive=Glimpse the Sun God
id=378385
rarity=U
[/card]
[card]
primitive=God-Favored General
id=378386
rarity=U
[/card]
[card]
primitive=Gorgon's Head
id=378530
rarity=U
[/card]
[card]
primitive=Graverobber Spider
id=378494
rarity=U
[/card]
[card]
primitive=Great Hart
id=378387
rarity=C
[/card]
[card]
primitive=Griffin Dreamfinder
id=378388
rarity=C
[/card]
[card]
primitive=Grisly Transformation
id=378446
rarity=C
[/card]
[card]
primitive=Herald of Torment
id=378447
rarity=R
[/card]
[card]
primitive=Hero of Iroas
id=378389
rarity=R
[/card]
[card]
primitive=Hero of Leina Tower
id=378495
rarity=R
[/card]
[card]
primitive=Heroes' Podium
id=378531
rarity=R
[/card]
[card]
primitive=Hold at Bay
id=378390
rarity=C
[/card]
[card]
primitive=Hunter's Prowess
id=378496
rarity=R
[/card]
[card]
primitive=Impetuous Sunchaser
id=378471
rarity=C
[/card]
[card]
primitive=Karametra, God of Harvests
id=378520
rarity=M
[/card]
[card]
primitive=Karametra's Favor
id=378497
rarity=C
[/card]
[card]
primitive=Kiora, the Crashing Wave
id=378521
rarity=M
[/card]
[card]
primitive=Kiora's Prevention
id=37852101
rarity=T
[/card]
[card]
primitive=Kiora's Kraken
id=-378521
rarity=T
[/card]
[card]
primitive=Kiora's Follower
id=378522
rarity=U
[/card]
[card]
primitive=Kragma Butcher
id=378472
rarity=C
[/card]
[card]
primitive=Kraken of the Straits
id=378414
rarity=U
[/card]
[card]
primitive=Lightning Volley
id=378473
rarity=U
[/card]
[card]
primitive=Loyal Pegasus
id=378391
rarity=C
[/card]
[card]
primitive=Marshmist Titan
id=378448
rarity=C
[/card]
[card]
primitive=Meletis Astronomer
id=378415
rarity=U
[/card]
[card]
primitive=Mindreaver
id=378416
rarity=R
[/card]
[card]
primitive=Mischief and Mayhem
id=378498
rarity=U
[/card]
[card]
primitive=Mogis, God of Slaughter
id=378523
rarity=M
[/card]
[card]
primitive=Mortal's Ardor
id=378392
rarity=C
[/card]
[card]
primitive=Mortal's Resolve
id=378499
rarity=C
[/card]
[card]
primitive=Necrobite
id=378449
rarity=C
[/card]
[card]
primitive=Nessian Demolok
id=378500
rarity=U
[/card]
[card]
primitive=Nessian Wilds Ravager
id=378501
rarity=R
[/card]
[card]
primitive=Noble Quarry
id=378502
rarity=U
[/card]
[card]
primitive=Nullify
id=378417
rarity=C
[/card]
[card]
primitive=Nyxborn Eidolon
id=378450
rarity=C
[/card]
[card]
primitive=Nyxborn Rollicker
id=378474
rarity=C
[/card]
[card]
primitive=Nyxborn Shieldmate
id=378393
rarity=C
[/card]
[card]
primitive=Nyxborn Triton
id=378418
rarity=C
[/card]
[card]
primitive=Nyxborn Wolf
id=378503
rarity=C
[/card]
[card]
primitive=Odunos River Trawler
id=378451
rarity=U
[/card]
[card]
primitive=Oracle of Bones
id=378475
rarity=R
[/card]
[card]
primitive=Oracle's Insight
id=378419
rarity=U
[/card]
[card]
primitive=Oreskos Sun Guide
id=378394
rarity=C
[/card]
[card]
primitive=Ornitharch
id=378395
rarity=U
[/card]
[card]
primitive=Pain Seer
id=378452
rarity=R
[/card]
[card]
primitive=Peregrination
id=378504
rarity=U
[/card]
[card]
primitive=Perplexing Chimera
id=378420
rarity=R
[/card]
[card]
primitive=Pharagax Giant
id=378476
rarity=C
[/card]
[card]
primitive=Phenax, God of Deception
id=378524
rarity=M
[/card]
[card]
primitive=Pheres-Band Raiders
id=378505
rarity=U
[/card]
[card]
primitive=Pheres-Band Tromper
id=378506
rarity=C
[/card]
[card]
primitive=Pillar of War
id=378532
rarity=U
[/card]
[card]
primitive=Pinnacle of Rage
id=378477
rarity=U
[/card]
[card]
primitive=Plea for Guidance
id=378396
rarity=R
[/card]
[card]
primitive=Ragemonger
id=378525
rarity=U
[/card]
[card]
primitive=Raised by Wolves
id=378507
rarity=U
[/card]
[card]
primitive=Reap what is Sown
id=378526
rarity=U
[/card]
[card]
primitive=Reckless Reveler
id=378478
rarity=C
[/card]
[card]
primitive=Retraction Helix
id=378421
rarity=C
[/card]
[card]
primitive=Revoke Existence
id=378397
rarity=C
[/card]
[card]
primitive=Rise to the Challenge
id=378479
rarity=C
[/card]
[card]
primitive=Sanguimancy
id=378453
rarity=U
[/card]
[card]
primitive=Satyr Firedancer
id=378480
rarity=R
[/card]
[card]
primitive=Satyr Nyx-Smith
id=378481
rarity=U
[/card]
[card]
primitive=Satyr Wayfinder
id=378508
rarity=C
[/card]
[card]
primitive=Scourge of Skola Vale
id=378509
rarity=R
[/card]
[card]
primitive=Scouring Sands
id=378482
rarity=C
[/card]
[card]
primitive=Searing Blood
id=378483
rarity=U
[/card]
[card]
primitive=Servant of Tymaret
id=378454
rarity=C
[/card]
[card]
primitive=Setessan Oathsworn
id=378510
rarity=C
[/card]
[card]
primitive=Setessan Starbreaker
id=378511
rarity=C
[/card]
[card]
primitive=Shrike Harpy
id=378455
rarity=U
[/card]
[card]
primitive=Silent Sentinel
id=378398
rarity=R
[/card]
[card]
primitive=Siren of the Fanged Coast
id=378422
rarity=U
[/card]
[card]
primitive=Siren of the Silent Song
id=378527
rarity=U
[/card]
[card]
primitive=Siren Song Lyre
id=378533
rarity=U
[/card]
[card]
primitive=Skyreaping
id=378512
rarity=U
[/card]
[card]
primitive=Snake of the Golden Grove
id=378513
rarity=C
[/card]
[card]
primitive=Sphinx's Disciple
id=378423
rarity=C
[/card]
[card]
primitive=Spirit of the Labyrinth
id=378399
rarity=R
[/card]
[card]
primitive=Spiteful Returned
id=378456
rarity=U
[/card]
[card]
primitive=Springleaf Drum
id=378534
rarity=U
[/card]
[card]
primitive=Stormcaller of Keranos
id=378484
rarity=U
[/card]
[card]
primitive=Stratus Walk
id=378424
rarity=C
[/card]
[card]
primitive=Sudden Storm
id=378425
rarity=C
[/card]
[card]
primitive=Sunbond
id=378400
rarity=U
[/card]
[card]
primitive=Swordwise Centaur
id=378514
rarity=C
[/card]
[card]
primitive=Temple of Enlightenment
id=378535
rarity=R
[/card]
[card]
primitive=Temple of Malice
id=378536
rarity=R
[/card]
[card]
primitive=Temple of Plenty
id=378537
rarity=R
[/card]
[card]
primitive=Thassa's Rebuff
id=378426
rarity=U
[/card]
[card]
primitive=Thunder Brute
id=378485
rarity=U
[/card]
[card]
primitive=Thunderous Might
id=378486
rarity=U
[/card]
[card]
primitive=Tromokratis
id=378427
rarity=R
[/card]
[card]
primitive=Unravel the AEther
id=378515
rarity=U
[/card]
[card]
primitive=Vanguard of Brimaz
id=378401
rarity=U
[/card]
[card]
primitive=Vortex Elemental
id=378428
rarity=U
[/card]
[card]
primitive=Warchanter of Mogis
id=378457
rarity=C
[/card]
[card]
primitive=Weight of the Underworld
id=378458
rarity=C
[/card]
[card]
primitive=Whelming Wave
id=378429
rarity=R
[/card]
[card]
primitive=Whims of the Fates
id=378487
rarity=R
[/card]
[card]
primitive=Xenagos, God of Revels
id=378528
rarity=M
[/card]
-5
View File
@@ -1513,8 +1513,3 @@ primitive=Zephyr Net
id=142357 id=142357
rarity=C rarity=C
[/card] [/card]
[card]
primitive=Avatar Token
id=-140233
rarity=T
[/card]
-5
View File
@@ -1248,8 +1248,3 @@ primitive=Zombie Goliath
id=190545 id=190545
rarity=C rarity=C
[/card] [/card]
[card]
primitive=Avatar Token
id=-191239
rarity=T
[/card]
+1 -6
View File
@@ -1257,9 +1257,4 @@ rarity=U
primitive=Yavimaya Wurm primitive=Yavimaya Wurm
id=205221 id=205221
rarity=C rarity=C
[/card] [/card]
[card]
primitive=Avatar Token
id=-205957
rarity=T
[/card]
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -3187,6 +3187,19 @@ mana={2}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Crucible of Worlds
auto={0}:may moveTo(myBattlefield) target(land|mygraveyard) limit:1 myTurnOnly
# Above line does not work: "May moveto" from graveyards does
# not work due to interface issues. The "limit:1" doesn't work
# here either. Even if both worked, then the card would allow
# you to play lands *in addition* to the 1 land you can play per
# turn. Instead it should just give you the option to play this
# 1 land from your hand or your graveyard.
text=You may play land cards from your graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Cruel Deceiver name=Cruel Deceiver
text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
mana={1}{B} mana={1}{B}
-5
View File
@@ -204,7 +204,6 @@ brass_man.txt
brass_man_i161.txt brass_man_i161.txt
briarhorn.txt briarhorn.txt
bringer_of_the_red_dawn.txt bringer_of_the_red_dawn.txt
buyback.txt
cage_of_hands.txt cage_of_hands.txt
Call_to_Heel_1.txt Call_to_Heel_1.txt
Call_to_Heel_2.txt Call_to_Heel_2.txt
@@ -250,7 +249,6 @@ curiosity2_i217.txt
crimson_kobolds.txt crimson_kobolds.txt
crosis_s_catacombs_1.txt crosis_s_catacombs_1.txt
crosis_s_catacombs_2.txt crosis_s_catacombs_2.txt
crucible_of_worlds.txt
crumble.txt crumble.txt
crystal_rod_i172.txt crystal_rod_i172.txt
cursed_land1_i188.txt cursed_land1_i188.txt
@@ -309,9 +307,6 @@ evil_presence3.txt
evil_presence_i647.txt evil_presence_i647.txt
evil_presence_i647_2.txt evil_presence_i647_2.txt
exaltedsourcekilled.txt exaltedsourcekilled.txt
executioners_swing.txt
executioners_swing2.txt
executioners_swing3.txt
explore.txt explore.txt
Faceless_Butcher.txt Faceless_Butcher.txt
fading.txt fading.txt
-30
View File
@@ -1,30 +0,0 @@
# Cast card once with buyback and second time without.
# The card must be in the graveyard, not in the hand
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Capsize
manapool:{5}{U}{U}{U}{U}
[PLAYER2]
inplay:Swamp,Island
[DO]
Capsize
# pay buyback
choice 1
Swamp
Capsize
Island
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:Capsize
[PLAYER2]
hand:Swamp,Island
[END]
@@ -1,26 +0,0 @@
# Testing crucible of worlds (keyword: CANPLAYFROMGRAVEYARD)
# name=Crucible of Worlds
# text=You may play land cards from your graveyard.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:island,plains
inplay:crucible of worlds
graveyard:forest,mountain
[PLAYER2]
[DO]
forest
# all next lands shouldn't be played
island
mountain
plains
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:crucible of worlds,forest
hand:island,plains
graveyard:mountain
[PLAYER2]
[END]
@@ -1,42 +0,0 @@
#NAME: Executioner's Swing
#DESC: Checks targetability
#DESC: Test that can target creature that damaged creature this turn
[INIT]
combatattackers
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
inplay:Flying Men,Swamp,Plains
hand:Executioner's Swing
[DO]
Grizzly Bears
next
Flying Men
next
next
next
# second main
# kill bear
yes
Swamp
Plains
Executioner's Swing
Grizzly Bears
endinterruption
[ASSERT]
secondmain
[PLAYER1]
graveyard:Grizzly Bears
[PLAYER2]
graveyard:Executioner's Swing,Flying Men
inplay:Plains,Swamp
[END]
@@ -1,42 +0,0 @@
#NAME: Executioner's Swing
#DESC: Checks targetability
#DESC: Test that can target creature that damaged player
[INIT]
combatattackers
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
inplay:Swamp,Plains
hand:Executioner's Swing
[DO]
Grizzly Bears
next
next
next
next
# second main
# kill bear
yes
Swamp
Plains
Executioner's Swing
Grizzly Bears
endinterruption
[ASSERT]
secondmain
[PLAYER1]
graveyard:Grizzly Bears
[PLAYER2]
graveyard:Executioner's Swing
inplay:Plains,Swamp
life:18
[END]
@@ -1,34 +0,0 @@
#NAME: Executioner's Swing
#DESC: Checks targetability
#DESC: Prove that can't target passive creature
[INIT]
secondmain
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
manapool:{B}{W}
hand:Executioner's Swing
[DO]
# attempt to kill bear
yes
Swamp
Plains
Executioner's Swing
Grizzly Bears
endinterruption
[ASSERT]
secondmain
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
hand:Executioner's Swing
manapool:{W}{B}
[END]
-24
View File
@@ -1,24 +0,0 @@
#Testing Griselbrand with the new specific life cost {L:7}
#Player has 8 life and you cannot use the ability the second time if you cannot pay life.
#Must change griselbrand code to {L:7}:draw:7 instead of {L}{L}{L}{L}{L}{L}{L}:draw:7
[INIT]
FIRSTMAIN
[PLAYER1]
inplay:Griselbrand
life:8
library:forest,forest,forest,forest,forest,forest,forest,plains,mountain,mountain,mountain,mountain,mountain,mountain,island
[PLAYER2]
life:20
[DO]
Griselbrand
Griselbrand
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:Griselbrand
life:1
hand:mountain,mountain,mountain,mountain,mountain,mountain,island
library:forest,forest,forest,forest,forest,forest,forest,plains
[PLAYER2]
life:20
[END]
@@ -1,38 +0,0 @@
#Testing guild keyword gruul for Xenagos, God of Revels. You must have Born of the gods set (BNG)
#[card]
#name=Xenagos, God of Revels
#abilities=indestructible
#auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot
#auto=this(variable{gruul}>6) transforms((Creature))
#text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
#mana={3}{R}{G}
#type=Legendary Enchantment
#subtype=God
#power=6
#toughness=5
#[/card]
[INIT]
FIRSTMAIN
[PLAYER1]
inplay:378528
hand:19869
life:20
manapool:{G}{G}{G}{G}{G}
[PLAYER2]
life:20
[DO]
19869
next
choice 0
19869
next
19869
eot
[ASSERT]
UNTAP
[PLAYER1]
inplay:378528,19869
life:20
[PLAYER2]
life:12
[END]
-73
View File
@@ -1,73 +0,0 @@
import sys
import os
import zipfile
from pyjavaproperties import Properties
from optparse import OptionParser
def createWindowsZipFile(filename):
utilities = ZipUtilities()
zip_file = zipfile.ZipFile(filename, 'w', zipfile.ZIP_STORED)
zip_file.write('../../../LICENSE')
zip_file.write('libpng13.dll')
zip_file.write('SDL.dll')
zip_file.write('fmod.dll')
zip_file.write('zlib1.dll')
zip_file.write('Wagic.exe')
zip_file.write('Res/' + getFilename('core') + '.zip')
zip_file.close()
def getFilename(filename):
p = Properties();
p.load(open('../build.number.properties'));
minor = p['build.minor'];
major = p['build.major'];
point = p['build.point'];
filename = filename + '-' + major + minor + point
return filename
def createStandardResFile():
print "Creating Resource File"
cmd = 'python createResourceZip.py -n ' + getFilename('core') + '.zip'
os.chdir("Res")
os.system(cmd)
os.chdir("..")
print "Creating Windows Package File"
filename = 'Wagic-windows.zip'
createWindowsZipFile( filename )
print >> sys.stderr, 'Created Windows Package: {0}'.format( filename)
class ZipUtilities:
def toZip(self, file, filename):
zip_file = zipfile.ZipFile(filename, 'w')
if os.path.isfile(file):
zip_file.write(file)
else:
self.addFolderToZip(zip_file, file)
zip_file.close()
def addFolderToZip(self, zip_file, folder):
zip_file.writestr(folder + '/', '')
for file in os.listdir(folder):
if file != '.svn':
full_path = os.path.join(folder, file)
if os.path.isfile(full_path):
print 'File added: ' + str(full_path)
zip_file.write(full_path)
elif os.path.isdir(full_path):
print 'Entering folder: ' + str(full_path)
self.addFolderToZip(zip_file, full_path)
def main():
## using optparse instead of argParse for now since python 2.7 may not be installed.
parser = OptionParser()
parser.add_option("-p", "--platform", help="PLATFORM: specify custom build. (eg ios, android, etc)", metavar="PLATFORM", dest="platform")
(options, args) = parser.parse_args()
createStandardResFile()
if __name__ == "__main__":
main()
+5 -9
View File
@@ -2,8 +2,7 @@
<!-- build.properties should contain the values for major, minor and point --> <!-- build.properties should contain the values for major, minor and point -->
<property file="build.properties" /> <property file="build.properties" />
<property file="build.number.properties" /> <property file="build.number.properties" />
<property environment="env"/>
<path id="groovy.class.path" > <path id="groovy.class.path" >
<fileset dir="${groovy.dir}" /> <fileset dir="${groovy.dir}" />
</path> </path>
@@ -77,22 +76,19 @@ Author: Michael Nguyen
#define WAGIC_VERSION_MAJOR ${build.major} #define WAGIC_VERSION_MAJOR ${build.major}
#define WAGIC_VERSION_MEDIUM ${build.minor} #define WAGIC_VERSION_MEDIUM ${build.minor}
#define WAGIC_VERSION_MINOR ${build.point} #define WAGIC_VERSION_MINOR ${build.point}
#define WAGIC_VERSION_REVISION ${env.TRAVIS_BUILD_NUMBER}
#define VERSION_DOT(a, b, c, d) a ##.## b ##.## c ##.## d #define VERSION_DOT(a, b, c) a ##.## b ##.## c
#define VERSION_WITHOUT_DOT(a, b, c) a ## b ## c #define VERSION_WITHOUT_DOT(a, b, c) a ## b ## c
#define VERSION_GAME(a, b, c, d) VERSION_DOT(a, b, c, d) #define VERSION_GAME(a, b, c) VERSION_DOT(a, b, c)
#define VERSION_FILE(a, b, c) VERSION_WITHOUT_DOT(a, b, c) #define VERSION_FILE(a, b, c) VERSION_WITHOUT_DOT(a, b, c)
#define VERSION_TOSTRING(a) #a #define VERSION_TOSTRING(a) #a
#define VERSION_STRINGIFY(a) VERSION_TOSTRING(a) #define VERSION_STRINGIFY(a) VERSION_TOSTRING(a)
#define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR, WAGIC_VERSION_REVISION) #define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR)
#define WAGIC_RESOURCE_VERSION VERSION_FILE(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR) #define WAGIC_RESOURCE_VERSION VERSION_FILE(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR)
#define WAGIC_VERSION_STRING VERSION_STRINGIFY(WAGIC_VERSION) #define WAGIC_VERSION_STRING VERSION_STRINGIFY(WAGIC_VERSION)
#define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) #define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION)
#define WAGIC_RESOURCE_NAME "Wagic-core.zip" #define WAGIC_RESOURCE_NAME WAGIC_CORE_VERSION_STRING ".zip"
#define WAGIC_RELEASE_NAME "${env.RELEASE_NAME}"
#define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases/download/" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME
#endif #endif
+14
View File
@@ -0,0 +1,14 @@
//
// UIScreen+Util.h
// wagic
//
// Created by Michael Nguyen on 11/27/13.
//
//
#import <UIKit/UIKit.h>
@interface UIScreen (Util)
+(BOOL)isRetinaDisplay;
@end
+23
View File
@@ -0,0 +1,23 @@
//
// UIScreen+Util.m
// wagic
//
// Created by Michael Nguyen on 11/27/13.
//
//
#include "UIScreen+Util.h"
static BOOL isRetinaScreen = NO;
static BOOL didRetinaCheck = NO;
@implementation UIScreen (Util)
+ (BOOL)isRetinaDisplay
{
if (!didRetinaCheck) {
isRetinaScreen = ([[self mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)] &&
([self mainScreen].scale == 2.0));
didRetinaCheck = YES;
}
return isRetinaScreen;
}
@end
+1 -1
View File
@@ -72,7 +72,7 @@ public:
{ {
return 0; return 0;
} }
virtual const string getMenuText() virtual const char * getMenuText()
{ {
return "Ability"; return "Ability";
} }
+1 -1
View File
@@ -72,7 +72,7 @@ public:
} }
Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false) Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false)
: PlayGuiObject(40, 0.0f, 0.0f, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL) : PlayGuiObject(40, x, y, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
{ {
} }
+91 -293
View File
@@ -172,206 +172,6 @@ private:
{ {
intValue = target->getManaCost()->getConvertedCost(); intValue = target->getManaCost()->getConvertedCost();
} }
else if (s == "azorius")//devotion blue white
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 2);
intValue += zone->countTotalManaSymbols(dtc, 5);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "boros")//devotion red white
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 3);
intValue += zone->countTotalManaSymbols(dtc, 5);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "dimir")//devotion blue black
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 2);
intValue += zone->countTotalManaSymbols(dtc, 4);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "golgari")//devotion to green black
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 1);
intValue += zone->countTotalManaSymbols(dtc, 4);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "gruul")//devotion to green red
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 1);
intValue += zone->countTotalManaSymbols(dtc, 3);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "izzet")//devotion to red blue
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 2);
intValue += zone->countTotalManaSymbols(dtc, 3);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "orzhov")//devotion to white black
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 4);
intValue += zone->countTotalManaSymbols(dtc, 5);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "rakdos")//devotion to red black
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 3);
intValue += zone->countTotalManaSymbols(dtc, 4);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "selesnya")//devotion to green white
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 1);
intValue += zone->countTotalManaSymbols(dtc, 5);
}
}
}
SAFE_DELETE(dtc);
}
else if (s == "simic")//devotion to green blue
{
TargetChooserFactory dtf(card->getObserver());
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
for (int i = 0; i < 2; i++)
{
Player * dp = card->getObserver()->players[i];
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
for (int k = 0; k < 4; k++)
{
MTGGameZone * zone = dzones[k];
if (dtc->targetsZone(zone, card))
{
intValue += zone->countTotalManaSymbols(dtc, 1);
intValue += zone->countTotalManaSymbols(dtc, 2);
}
}
}
SAFE_DELETE(dtc);
}
else if (s.find("type:") != string::npos) else if (s.find("type:") != string::npos)
{ {
size_t begins = s.find("type:"); size_t begins = s.find("type:");
@@ -1281,7 +1081,7 @@ public:
ManaCost * cost = NULL); ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AACounter * clone() const; AACounter * clone() const;
}; };
@@ -1300,7 +1100,7 @@ public:
bool all,ManaCost * cost = NULL); bool all,ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AARemoveAllCounter * clone() const; AARemoveAllCounter * clone() const;
}; };
@@ -1310,7 +1110,7 @@ class AAResetDamage: public ActivatedAbility
public: public:
AAResetDamage(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, ManaCost * cost = NULL); AAResetDamage(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AAResetDamage * clone() const; AAResetDamage * clone() const;
}; };
@@ -1320,7 +1120,7 @@ public:
string named; string named;
AAFakeAbility(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,string _newName, ManaCost * cost = NULL); AAFakeAbility(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,string _newName, ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AAFakeAbility * clone() const; AAFakeAbility * clone() const;
}; };
@@ -1331,7 +1131,7 @@ public:
AAFizzler(GameObserver* observer, int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL); AAFizzler(GameObserver* observer, int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAFizzler* clone() const; AAFizzler* clone() const;
}; };
@@ -1360,7 +1160,7 @@ public:
string Cond; string Cond;
IfThenAbility(GameObserver* observer, int _id,MTGAbility * delayedAbility = NULL,MTGAbility * delayedElseAbility = NULL, MTGCardInstance * _source=NULL, Targetable * target = NULL, int type = 1,string Cond = ""); IfThenAbility(GameObserver* observer, int _id,MTGAbility * delayedAbility = NULL,MTGAbility * delayedElseAbility = NULL, MTGCardInstance * _source=NULL, Targetable * target = NULL, int type = 1,string Cond = "");
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
IfThenAbility * clone() const; IfThenAbility * clone() const;
~IfThenAbility(); ~IfThenAbility();
}; };
@@ -1379,7 +1179,7 @@ public:
void Update(float dt); void Update(float dt);
const string getMenuText(); const char * getMenuText();
int testDestroy(); int testDestroy();
int isReactingToTargetClick(Targetable * card); int isReactingToTargetClick(Targetable * card);
@@ -1409,7 +1209,7 @@ public:
bool CheckUserInput(JButton key); bool CheckUserInput(JButton key);
void Update(float dt); void Update(float dt);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
int testDestroy(); int testDestroy();
int isReactingToTargetClick(Targetable * card); int isReactingToTargetClick(Targetable * card);
int reactToTargetClick(Targetable * object); int reactToTargetClick(Targetable * object);
@@ -1425,7 +1225,7 @@ class AAProliferate: public ActivatedAbility
public: public:
AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,ManaCost * cost = NULL); AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AAProliferate * clone() const; AAProliferate * clone() const;
~AAProliferate(); ~AAProliferate();
}; };
@@ -1443,7 +1243,7 @@ public:
int resolve(); int resolve();
int addToGame(); int addToGame();
int destroy(); int destroy();
const string getMenuText(); const char * getMenuText();
MultiAbility * clone() const; MultiAbility * clone() const;
~MultiAbility(); ~MultiAbility();
}; };
@@ -1458,9 +1258,8 @@ public:
GenericActivatedAbility(GameObserver* observer, string newName,string castRestriction,int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "", GenericActivatedAbility(GameObserver* observer, string newName,string castRestriction,int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "",
int restrictions = 0, MTGGameZone * dest = NULL); int restrictions = 0, MTGGameZone * dest = NULL);
GenericActivatedAbility(const GenericActivatedAbility& other);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL); int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
void Update(float dt); void Update(float dt);
int testDestroy(); int testDestroy();
@@ -1475,7 +1274,7 @@ class AALibraryBottom: public ActivatedAbility
public: public:
AALibraryBottom(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); AALibraryBottom(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AALibraryBottom * clone() const; AALibraryBottom * clone() const;
}; };
@@ -1485,7 +1284,7 @@ class AACopier: public ActivatedAbility
public: public:
AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AACopier * clone() const; AACopier * clone() const;
}; };
//imprint //imprint
@@ -1494,7 +1293,7 @@ class AAPhaseOut: public ActivatedAbility
public: public:
AAPhaseOut(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL); AAPhaseOut(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAPhaseOut * clone() const; AAPhaseOut * clone() const;
}; };
//cloning...this makes a token thats a copy of the target. //cloning...this makes a token thats a copy of the target.
@@ -1511,7 +1310,7 @@ public:
AACloner(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, int who = 0, AACloner(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, int who = 0,
string abilitiesStringList = "",string typeslist = ""); string abilitiesStringList = "",string typeslist = "");
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
AACloner * clone() const; AACloner * clone() const;
~AACloner(); ~AACloner();
@@ -1527,7 +1326,7 @@ public:
AAMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest,string _name, ManaCost * _cost = NULL); AAMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest,string _name, ManaCost * _cost = NULL);
MTGGameZone * destinationZone(Targetable * target = NULL); MTGGameZone * destinationZone(Targetable * target = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
const char * getMenuText(TargetChooser * fromTc); const char * getMenuText(TargetChooser * fromTc);
AAMover * clone() const; AAMover * clone() const;
~AAMover(); ~AAMover();
@@ -1543,7 +1342,7 @@ public:
AARandomMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string tcs, string from, string to); AARandomMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string tcs, string from, string to);
MTGGameZone * destinationZone(Targetable * target = NULL,string zone = ""); MTGGameZone * destinationZone(Targetable * target = NULL,string zone = "");
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AARandomMover * clone() const; AARandomMover * clone() const;
~AARandomMover(); ~AARandomMover();
}; };
@@ -1557,7 +1356,7 @@ public:
string menu; string menu;
AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target); AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AABuryCard * clone() const; AABuryCard * clone() const;
~AABuryCard(); ~AABuryCard();
}; };
@@ -1568,7 +1367,7 @@ public:
MTGAbility * andAbility; MTGAbility * andAbility;
AADestroyCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target); AADestroyCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AADestroyCard * clone() const; AADestroyCard * clone() const;
~AADestroyCard(); ~AADestroyCard();
}; };
@@ -1579,7 +1378,7 @@ public:
MTGAbility * andAbility; MTGAbility * andAbility;
AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target); AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AASacrificeCard * clone() const; AASacrificeCard * clone() const;
~AASacrificeCard(); ~AASacrificeCard();
}; };
@@ -1590,7 +1389,7 @@ public:
MTGAbility * andAbility; MTGAbility * andAbility;
AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target); AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AADiscardCard * clone() const; AADiscardCard * clone() const;
~AADiscardCard(); ~AADiscardCard();
}; };
@@ -1610,7 +1409,7 @@ public:
string tcString; string tcString;
GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost = NULL, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "", int restrictions = 0, MTGGameZone * dest = NULL,string tcString =""); GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost = NULL, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "", int restrictions = 0, MTGGameZone * dest = NULL,string tcString ="");
const string getMenuText(); const char * getMenuText();
~GenericTargetAbility(); ~GenericTargetAbility();
GenericTargetAbility * clone() const; GenericTargetAbility * clone() const;
int resolve(); int resolve();
@@ -1648,7 +1447,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return "Ninjutsu"; return "Ninjutsu";
} }
@@ -1680,7 +1479,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return "Remove From Combat"; return "Remove From Combat";
} }
@@ -1702,7 +1501,7 @@ public:
AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,string nbcardsStr, int who = AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,string nbcardsStr, int who =
TargetChooser::UNSET,bool noReplace = false); TargetChooser::UNSET,bool noReplace = false);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AADrawer * clone() const; AADrawer * clone() const;
int getNumCards(); int getNumCards();
}; };
@@ -1722,7 +1521,7 @@ public:
ACastRestriction(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET); ACastRestriction(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET);
int addToGame(); int addToGame();
int destroy(); int destroy();
const string getMenuText(); const char * getMenuText();
ACastRestriction * clone() const; ACastRestriction * clone() const;
~ACastRestriction(); ~ACastRestriction();
@@ -1737,7 +1536,7 @@ public:
AInstantCastRestrictionUEOT(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET); AInstantCastRestrictionUEOT(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AInstantCastRestrictionUEOT * clone() const; AInstantCastRestrictionUEOT * clone() const;
~AInstantCastRestrictionUEOT(); ~AInstantCastRestrictionUEOT();
}; };
@@ -1750,7 +1549,7 @@ public:
AALifer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string life_s, ManaCost * _cost = NULL, AALifer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string life_s, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AALifer * clone() const; AALifer * clone() const;
int getLife(); int getLife();
@@ -1763,7 +1562,7 @@ public:
AAWinGame(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int who = AAWinGame(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int who =
TargetChooser::UNSET); TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAWinGame * clone() const; AAWinGame * clone() const;
}; };
@@ -1804,7 +1603,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return Constants::MTGBasicAbilities[ability]; return Constants::MTGBasicAbilities[ability];
} }
@@ -1846,7 +1645,7 @@ public:
return InstantAbility::addToGame(); return InstantAbility::addToGame();
} }
const string getMenuText() const char * getMenuText()
{ {
return Constants::MTGBasicAbilities[ability]; return Constants::MTGBasicAbilities[ability];
} }
@@ -1907,7 +1706,7 @@ public:
return ActivatedAbility::addToGame(); return ActivatedAbility::addToGame();
} }
const string getMenuText() const char * getMenuText()
{ {
return ability->getMenuText(); return ability->getMenuText();
} }
@@ -2063,7 +1862,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
sprintf(menuText,"Protection from %s",tcstr.c_str()); sprintf(menuText,"Protection from %s",tcstr.c_str());
return menuText; return menuText;
@@ -2255,7 +2054,7 @@ public:
((MTGCardInstance *) target)->addToToughness(-wppt->toughness.getValue()); ((MTGCardInstance *) target)->addToToughness(-wppt->toughness.getValue());
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
if(PT.size()) if(PT.size())
{ {
@@ -2348,7 +2147,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return ability->getMenuText(); return ability->getMenuText();
} }
@@ -2390,7 +2189,7 @@ public:
return toAdd->addToGame(); return toAdd->addToGame();
} }
const string getMenuText() const char * getMenuText()
{ {
return ability->getMenuText(); return ability->getMenuText();
} }
@@ -2488,7 +2287,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return "Regenerate"; return "Regenerate";
} }
@@ -2695,7 +2494,7 @@ public:
SAFE_DELETE(ability); SAFE_DELETE(ability);
} }
const string getMenuText() const char * getMenuText()
{ {
if(ability) if(ability)
{ {
@@ -2724,13 +2523,13 @@ public:
ALord(GameObserver* observer, int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) : ALord(GameObserver* observer, int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
ListMaintainerAbility(observer, _id, card), NestedAbility(a) ListMaintainerAbility(observer, _id, card), NestedAbility(a)
{ {
tc = _tc; tc = _tc;
tc->targetter = NULL; tc->targetter = NULL;
includeSelf = _includeSelf; includeSelf = _includeSelf;
if(ability->aType == MTGAbility::STANDARD_PREVENT) if(ability->aType == MTGAbility::STANDARD_PREVENT)
aType = MTGAbility::STANDARD_PREVENT; aType = MTGAbility::STANDARD_PREVENT;
} }
//returns true if it is me who created ability a attached to Damageable d //returns true if it is me who created ability a attached to Damageable d
bool isParentOf(Damageable * d, MTGAbility * a) bool isParentOf(Damageable * d, MTGAbility * a)
@@ -2808,8 +2607,7 @@ public:
int removed(MTGCardInstance * card) int removed(MTGCardInstance * card)
{ {
if (abilities.find(card) != abilities.end() if (abilities.find(card) != abilities.end() && !(forceDestroy == -1 && forcedAlive == 1))//only embelms have forcedestroy = -1 and forcedalive = 1
&& !(forceDestroy == -1 && forcedAlive == 1)) //only embelms have forcedestroy = -1 and forcedalive = 1
{ {
game->removeObserver(abilities[card]); game->removeObserver(abilities[card]);
abilities.erase(card); abilities.erase(card);
@@ -2822,7 +2620,7 @@ public:
SAFE_DELETE(ability); SAFE_DELETE(ability);
} }
const string getMenuText() const char * getMenuText()
{ {
//Special case for move //Special case for move
if (AAMover * move = dynamic_cast<AAMover *>(ability)) if (AAMover * move = dynamic_cast<AAMover *>(ability))
@@ -3008,7 +2806,7 @@ public:
int equip(MTGCardInstance * equipped); int equip(MTGCardInstance * equipped);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
int testDestroy(); int testDestroy();
int destroy(); int destroy();
@@ -3236,7 +3034,7 @@ public:
card->setAttacker(1); card->setAttacker(1);
} }
const string getMenuText() const char * getMenuText()
{ {
sprintf(menuText, "Create %s", name.c_str()); sprintf(menuText, "Create %s", name.c_str());
return menuText; return menuText;
@@ -3337,7 +3135,7 @@ public:
} }
} }
const string getMenuText() const char * getMenuText()
{ {
if(name.size()) if(name.size())
return name.c_str(); return name.c_str();
@@ -3510,7 +3308,7 @@ public:
return 0; return 0;
} }
const string getMenuText() const char * getMenuText()
{ {
return ability->getMenuText(); return ability->getMenuText();
} }
@@ -3722,7 +3520,7 @@ public:
} }
} }
const string getMenuText() const char * getMenuText()
{ {
return ability->getMenuText(); return ability->getMenuText();
} }
@@ -3745,7 +3543,7 @@ public:
AASetHand(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int hand, ManaCost * _cost = NULL, AASetHand(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int hand, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AASetHand * clone() const; AASetHand * clone() const;
}; };
@@ -3759,7 +3557,7 @@ public:
AALifeSet(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost = NULL, AALifeSet(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AALifeSet * clone() const; AALifeSet * clone() const;
~AALifeSet(); ~AALifeSet();
@@ -3776,7 +3574,7 @@ public:
AADamager(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost = NULL, AADamager(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
int getDamage(); int getDamage();
AADamager * clone() const; AADamager * clone() const;
@@ -3790,7 +3588,7 @@ public:
AADamagePrevent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost = NULL, int who = TargetChooser::UNSET); AADamagePrevent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost = NULL, int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AADamagePrevent * clone() const; AADamagePrevent * clone() const;
~AADamagePrevent(); ~AADamagePrevent();
}; };
@@ -3804,7 +3602,7 @@ public:
AAAlterPoison(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int poison, ManaCost * _cost = NULL, AAAlterPoison(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int poison, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAAlterPoison * clone() const; AAAlterPoison * clone() const;
~AAAlterPoison(); ~AAAlterPoison();
}; };
@@ -3832,7 +3630,7 @@ class AATapper: public ActivatedAbility
public: public:
AATapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL); AATapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AATapper * clone() const; AATapper * clone() const;
}; };
@@ -3842,7 +3640,7 @@ class AAUntapper: public ActivatedAbility
public: public:
AAUntapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL); AAUntapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAUntapper * clone() const; AAUntapper * clone() const;
}; };
@@ -3863,7 +3661,7 @@ class AAFrozen: public ActivatedAbility
public: public:
AAFrozen(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL); AAFrozen(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAFrozen * clone() const; AAFrozen * clone() const;
}; };
/* ghetto new target*/ /* ghetto new target*/
@@ -3873,7 +3671,7 @@ public:
bool retarget; bool retarget;
AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget = false, ManaCost * _cost = NULL); AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget = false, ManaCost * _cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AANewTarget * clone() const; AANewTarget * clone() const;
}; };
/* morph*/ /* morph*/
@@ -3884,7 +3682,7 @@ public:
AAMorph(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL); AAMorph(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve(); int resolve();
int testDestroy(); int testDestroy();
const string getMenuText(); const char * getMenuText();
AAMorph * clone() const; AAMorph * clone() const;
}; };
/* flip*/ /* flip*/
@@ -3896,7 +3694,7 @@ public:
AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,string flipStats); AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,string flipStats);
int resolve(); int resolve();
int testDestroy(); int testDestroy();
const string getMenuText(); const char * getMenuText();
AAFlip * clone() const; AAFlip * clone() const;
}; };
/* dynamic ability build*/ /* dynamic ability build*/
@@ -3961,7 +3759,7 @@ string menu;
int resolve(); int resolve();
int activateMainAbility(MTGAbility * toActivate,MTGCardInstance * source , Damageable * target); int activateMainAbility(MTGAbility * toActivate,MTGCardInstance * source , Damageable * target);
int activateStored(); int activateStored();
const string getMenuText(); const char * getMenuText();
AADynamic * clone() const; AADynamic * clone() const;
~AADynamic(); ~AADynamic();
}; };
@@ -4014,7 +3812,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return "Swap power and toughness"; return "Swap power and toughness";
} }
@@ -4030,7 +3828,7 @@ public:
AAExchangeLife(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost = NULL, AAExchangeLife(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAExchangeLife * clone() const; AAExchangeLife * clone() const;
}; };
@@ -4266,7 +4064,7 @@ public:
int reapplyCountersBonus(MTGCardInstance * rtarget= NULL,bool powerapplied=false,bool toughnessapplied=false); int reapplyCountersBonus(MTGCardInstance * rtarget= NULL,bool powerapplied=false,bool toughnessapplied=false);
int testDestroy(); int testDestroy();
int destroy(); int destroy();
const string getMenuText(); const char * getMenuText();
ATransformer * clone() const; ATransformer * clone() const;
~ATransformer(); ~ATransformer();
}; };
@@ -4289,7 +4087,7 @@ public:
ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false,bool aForever = false, bool UYNT = false,string menutext = ""); ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false,bool aForever = false, bool UYNT = false,string menutext = "");
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
ATransformerInstant * clone() const; ATransformerInstant * clone() const;
~ATransformerInstant(); ~ATransformerInstant();
}; };
@@ -4305,7 +4103,7 @@ public:
WParsedPT * newWppt; WParsedPT * newWppt;
PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s = "",bool nonstatic = false); PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s = "",bool nonstatic = false);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
PTInstant * clone() const; PTInstant * clone() const;
~PTInstant(); ~PTInstant();
}; };
@@ -4364,7 +4162,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return "Exalted"; return "Exalted";
} }
@@ -4382,7 +4180,7 @@ public:
ASwapPT * ability; ASwapPT * ability;
ASwapPTUEOT(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target); ASwapPTUEOT(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
ASwapPTUEOT * clone() const; ASwapPTUEOT * clone() const;
~ASwapPTUEOT(); ~ASwapPTUEOT();
}; };
@@ -4459,7 +4257,7 @@ public:
APreventDamageTypesUEOT(GameObserver* observer, int id, MTGCardInstance * source, string to, string from, int type = 0); APreventDamageTypesUEOT(GameObserver* observer, int id, MTGCardInstance * source, string to, string from, int type = 0);
int resolve(); int resolve();
int destroy(); int destroy();
const string getMenuText(); const char * getMenuText();
APreventDamageTypesUEOT * clone() const; APreventDamageTypesUEOT * clone() const;
~APreventDamageTypesUEOT(); ~APreventDamageTypesUEOT();
}; };
@@ -4476,7 +4274,7 @@ public:
AVanishing(GameObserver* observer, int _id, MTGCardInstance * card, ManaCost * _cost, int restrictions = 0,int amount = 0,string counterName = ""); AVanishing(GameObserver* observer, int _id, MTGCardInstance * card, ManaCost * _cost, int restrictions = 0,int amount = 0,string counterName = "");
void Update(float dt); void Update(float dt);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AVanishing * clone() const; AVanishing * clone() const;
~AVanishing(); ~AVanishing();
}; };
@@ -4498,7 +4296,7 @@ public:
void Update(float dt); void Update(float dt);
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL); int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
AUpkeep * clone() const; AUpkeep * clone() const;
~AUpkeep(); ~AUpkeep();
@@ -4524,7 +4322,7 @@ public:
MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = true,bool opponentturn = true,bool once = false); MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = true,bool opponentturn = true,bool once = false);
void Update(float dt); void Update(float dt);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
APhaseAction * clone() const; APhaseAction * clone() const;
~APhaseAction(); ~APhaseAction();
}; };
@@ -4538,7 +4336,7 @@ public:
APhaseActionGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions = 0, int _phase = APhaseActionGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions = 0, int _phase =
MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = false,bool opponentturn = false,bool once = false); MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = false,bool opponentturn = false,bool once = false);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
APhaseActionGeneric * clone() const; APhaseActionGeneric * clone() const;
~APhaseActionGeneric(); ~APhaseActionGeneric();
@@ -4558,7 +4356,7 @@ public:
void Update(float dt); void Update(float dt);
void resolveBlink(); void resolveBlink();
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
ABlink * clone() const; ABlink * clone() const;
~ABlink(); ~ABlink();
private: private:
@@ -4576,7 +4374,7 @@ public:
MTGAbility * stored; MTGAbility * stored;
ABlinkGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot=false,bool blinkForSource = false,bool blinkhand = false,MTGAbility * stored = NULL); ABlinkGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot=false,bool blinkForSource = false,bool blinkhand = false,MTGAbility * stored = NULL);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
ABlinkGeneric * clone() const; ABlinkGeneric * clone() const;
~ABlinkGeneric(); ~ABlinkGeneric();
@@ -5482,7 +5280,7 @@ public:
return 1; return 1;
} }
const string getMenuText() const char * getMenuText()
{ {
return "phase alter"; return "phase alter";
} }
@@ -5501,7 +5299,7 @@ public:
AADepleter(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL, AADepleter(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AADepleter * clone() const; AADepleter * clone() const;
}; };
@@ -5514,7 +5312,7 @@ public:
AAModTurn(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbTurnStr, ManaCost * _cost = NULL, AAModTurn(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbTurnStr, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAModTurn * clone() const; AAModTurn * clone() const;
}; };
@@ -5525,7 +5323,7 @@ public:
AAShuffle(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int who = AAShuffle(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int who =
TargetChooser::UNSET); TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AAShuffle * clone() const; AAShuffle * clone() const;
}; };
@@ -5538,7 +5336,7 @@ public:
AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET); AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AARemoveMana * clone() const; AARemoveMana * clone() const;
~AARemoveMana(); ~AARemoveMana();
@@ -5553,7 +5351,7 @@ public:
AARandomDiscarder(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL, AARandomDiscarder(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET); int who = TargetChooser::UNSET);
int resolve(); int resolve();
const string getMenuText(); const char * getMenuText();
AARandomDiscarder * clone() const; AARandomDiscarder * clone() const;
}; };
@@ -5725,7 +5523,7 @@ public:
int testDestroy(){return 0;}; int testDestroy(){return 0;};
void Update(float dt); void Update(float dt);
const string getMenuText(); const char * getMenuText();
int isReactingToTargetClick(Targetable * card); int isReactingToTargetClick(Targetable * card);
int reactToTargetClick(Targetable * object); int reactToTargetClick(Targetable * object);
MTGCardInstance * makeCard(); MTGCardInstance * makeCard();
@@ -5842,7 +5640,7 @@ public:
MTGAbility * abilityAltered; MTGAbility * abilityAltered;
AASetColorChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int _color = 0 ,string toAdd = ""); AASetColorChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int _color = 0 ,string toAdd = "");
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AASetColorChosen * clone() const; AASetColorChosen * clone() const;
~AASetColorChosen(); ~AASetColorChosen();
}; };
@@ -5855,7 +5653,7 @@ public:
MTGAbility * abilityAltered; MTGAbility * abilityAltered;
AASetTypeChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int _type = 0,string menu = "error" ,string toAdd = ""); AASetTypeChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int _type = 0,string menu = "error" ,string toAdd = "");
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AASetTypeChosen * clone() const; AASetTypeChosen * clone() const;
~AASetTypeChosen(); ~AASetTypeChosen();
}; };
@@ -5869,7 +5667,7 @@ public:
bool ANonWall; bool ANonWall;
GenericChooseTypeColor(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "",bool chooseColor = false,bool nonwall = false, ManaCost * cost = NULL); GenericChooseTypeColor(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "",bool chooseColor = false,bool nonwall = false, ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
GenericChooseTypeColor * clone() const; GenericChooseTypeColor * clone() const;
~GenericChooseTypeColor(); ~GenericChooseTypeColor();
@@ -5886,7 +5684,7 @@ public:
MTGAbility * abilityAltered; MTGAbility * abilityAltered;
AASetCoin(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int side = -1,string toAdd = ""); AASetCoin(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int side = -1,string toAdd = "");
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AASetCoin * clone() const; AASetCoin * clone() const;
~AASetCoin(); ~AASetCoin();
}; };
@@ -5897,7 +5695,7 @@ public:
AASetCoin * setCoin; AASetCoin * setCoin;
GenericFlipACoin(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "", ManaCost * cost = NULL); GenericFlipACoin(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "", ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
GenericFlipACoin * clone() const; GenericFlipACoin * clone() const;
~GenericFlipACoin(); ~GenericFlipACoin();
@@ -5916,7 +5714,7 @@ public:
GenericPaidAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,string _newName,string _castRestriction,string _mayCost, string toAdd, ManaCost * cost = NULL); GenericPaidAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,string _newName,string _castRestriction,string _mayCost, string toAdd, ManaCost * cost = NULL);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
GenericPaidAbility * clone() const; GenericPaidAbility * clone() const;
~GenericPaidAbility(); ~GenericPaidAbility();
-1
View File
@@ -64,7 +64,6 @@ class CardDescriptor: public MTGCardInstance
string compareName; string compareName;
int CDopponentDamaged; int CDopponentDamaged;
int CDcontrollerDamaged; int CDcontrollerDamaged;
int CDdamager;
}; };
#endif #endif
+3 -3
View File
@@ -33,7 +33,7 @@ protected:
/* /*
** Tries to render the Big version of a card picture, backups to text version in case of failure ** Tries to render the Big version of a card picture, backups to text version in case of failure
*/ */
static void RenderBig(MTGCard * card, const Pos& pos, bool thumb = false); static void RenderBig(MTGCard * card, const Pos& pos);
static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal); static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal);
static void AlternateRender(MTGCard * card, const Pos& pos); static void AlternateRender(MTGCard * card, const Pos& pos);
@@ -55,8 +55,8 @@ public:
virtual void Render(); virtual void Render();
virtual void Update(float dt); virtual void Update(float dt);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false); void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false); static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal);
static JQuadPtr AlternateThumbQuad(MTGCard * card); static JQuadPtr AlternateThumbQuad(MTGCard * card);
virtual ostream& toString(ostream&) const; virtual ostream& toString(ostream&) const;
+2 -1
View File
@@ -101,9 +101,10 @@ public:
int removeType(string value, int removeAll = 0); int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0); int removeType(int value, int removeAll = 0);
bool hasSubtype(int _subtype); bool hasSubtype(int _subtype);
bool hasSubtype(const char * _subtype);
bool hasSubtype(const string& _subtype); bool hasSubtype(const string& _subtype);
bool hasType(int _type); bool hasType(int _type);
bool hasType(const string& type); bool hasType(const char * type);
void setManaCost(const string& value); void setManaCost(const string& value);
ManaCost * getManaCost(); ManaCost * getManaCost();
-45
View File
@@ -1,45 +0,0 @@
#ifndef _CAROUSEL_DECK_VIEW_H_
#define _CAROUSEL_DECK_VIEW_H_
#include "DeckView.h"
#include "Easing.h"
class CarouselDeckView : public DeckView
{
private:
static const float max_scale;
static const float x_center;
static const float right_border;
static const float slide_animation_duration;
static const float scroll_animation_duration;
public:
CarouselDeckView();
virtual ~CarouselDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(int index);
void renderCard(int index)
{
int alpha = (int) (255 * (mCards[index].scale + 1.0 - max_scale));
DeckView::renderCard(index, alpha);
}
void Render();
bool ButtonPressed(Buttons button);
MTGCard * Click(int x, int y);
MTGCard * Click();
void changePositionAnimated(int offset);
void changeFilterAnimated(int offset);
MTGCard *getActiveCard();
private:
float mScrollOffset, mSlideOffset;
InOutQuadEasing mScrollEasing;
InOutQuadEasing mSlideEasing;
};
#endif //_CAROUSEL_DECK_VIEW_H_
+1 -1
View File
@@ -17,7 +17,7 @@ private:
StatsWrapper *stw; StatsWrapper *stw;
public: public:
DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const string& _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL); DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const char * _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
void Render(); void Render();
virtual ~DeckEditorMenu(); virtual ~DeckEditorMenu();
}; };
+1 -1
View File
@@ -79,7 +79,7 @@ public:
virtual void Render(); virtual void Render();
virtual void Update(float dt); virtual void Update(float dt);
using JGuiController::Add; using JGuiController::Add;
virtual void Add(int id, const string& Text, const string& desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL); virtual void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
virtual void Close(); virtual void Close();
void updateScroller(); void updateScroller();
void RenderBackground(); void RenderBackground();
+3 -1
View File
@@ -77,7 +77,9 @@ public:
} }
// Setters // Setters
void setDescription( const string& description ) { mDescription = description; } void setDescription( const string description ) { mDescription = description; };
;
}; };
#endif #endif
+1 -1
View File
@@ -98,7 +98,7 @@ public:
string getManaColorIndex(); string getManaColorIndex();
void updateStats(string filename, MTGAllCards * collection); void updateStats(string filename, MTGAllCards * collection);
void updateStats(DeckDataWrapper *mtgDeck); void updateStats(DeckDataWrapper *mtgDeck);
int countCardsByType(const string& _type, DeckDataWrapper * myDeck); int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
float noLuck(int n, int a, int x); float noLuck(int n, int a, int x);
vector<string> aiDeckNames; vector<string> aiDeckNames;
-241
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@@ -1,241 +0,0 @@
#ifndef _DECK_VIEW_H_
#define _DECK_VIEW_H_
#include <vector>
#include "MTGCard.h"
#include "DeckDataWrapper.h"
#include "WFont.h"
#include "WResourceManager.h"
#include "Pos.h"
/*! \brief A abstract base class for deck views
*
* The deck editor uses a deck view to present the cards
* e.g. in a circular "Carousel" layout or in a flat grid
* layout. Both layouts inherit this base class to ensure
* a common interface which the deck editor can rely on.
*/
class DeckView
{
protected:
/*! \brief defines the delay until additional card informations get shown
*
* \note I am not entirely sure about that
*/
static const float no_user_activity_show_card_delay;
/*! \brief Represents a card for internal use in the deck view
*
* It stores positional information and a pointer to the actual card structure.
*/
struct CardRep{
float x;
float y;
float scale;
MTGCard * card;
};
public:
/*! \brief Defines if the filter needs an update
*
* The owner of the deck that is shown is responsible for updating the filters.
*/
bool dirtyFilters;
/*! \brief Defines if the card positions need an update
*
* If the card positions are dirty, UpdateCardPosition will get called on
* all cards during Update(float dt);
*
* \see Update
* \see UpdateCardPosition
*/
bool dirtyCardPos;
/*! \brief Constructs the view and initializes datamembers
*
* It sets the dirty states to true, the currently shown deck to NULL and selects filter 0.
*
* \param numberOfCards the number of cards the view handles (this includes hidden cards for caching)
*/
DeckView(int numberOfCards);
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~DeckView();
/*! \brief Resets nearly all datamembers to their initial values
*
* Does not reset mCards.
*/
virtual void Reset();
/*! \brief Advances the view by dt time units
*
* This method calls UpdateViewState unconditionally and UpdateCardPosition on every card
* if dirtyCardPos is set. It then resets dirtyCardPos.
*
* \param dt the number of time units to advance
* \see UpdateViewState
* \see UpdateCardPosition
*/
void Update(float dt);
/*! \brief Sets the deck that this view shows
*
* This method replaces the currently shown deck with toShow, sets all dirty states and
* reloads the mtg cards. No ownership changes.
*
* \param toShow the deck to show
* \see reloadIndexes
*/
void SetDeck(DeckDataWrapper *toShow);
/*! \brief Returns a pointer to the current deck.
*/
DeckDataWrapper *deck();
/*! \brief Performs an immediate switch of the filter without animations
*
* This method rotates the currently selected filter by delta and sets dirtyFilters.
*
* \param delta the filter to select relatively to the currently selected filter
* \see dirtyFilters
*/
void changeFilter(int delta);
/*! \brief Performs an immediate switch of the position without animations
*
* If the i-th card stored in mCards points to the j-th card in the deck, it will point
* to the (j+delta)-th card after this method is called. No dirty states are set.
*
* \param delta the number of cards to advances
* \see mCards
*/
void changePosition(int delta);
/*! \brief Returns the number of the currently selected filter
*
* \return the currently selected filter
*/
int filter();
/*! \brief Reloads the mtg card pointers of mCards from the deck
*
* This is called when: We change the position in the deck or the deck structure changes
* (due to filtering or addition or removal of cards).
*/
void reloadIndexes();
/*! \brief Returns the current position in the deck
*/
int getPosition();
/*! \brief Renders the view
*/
virtual void Render() = 0;
/*! \brief Reacts to selections by a pointer device (e. g. mouse, touch)
*
* If the selection in view internal i. e. a card got selected, there is
* no outside action performed and this method will return NULL. If a action got
* triggered i. e. a selected card was activated, it returns that card
* for further handling by the caller.
*
* \param x the x coordinate of the pointer during the action
* \param y the y coordinate of the pointer during the action
* \returns the card the action corresponds to
*/
virtual MTGCard * Click(int x, int y) = 0;
/*! \brief Reacts to selections by pointerless devices (e. g. buttons)
*
* \see Click(int x, int y)
* \returns the card the actions corresponds to
*/
virtual MTGCard * Click() = 0;
/*! \brief Handles ordinary button presses
*
* \param the pressed JButton
* \returns true if the view reacted to the button and false otherwise
*/
virtual bool ButtonPressed(Buttons button) = 0;
/*! \brief Returns the currently active card
*/
virtual MTGCard *getActiveCard() = 0;
/*! \brief Changes the position by a given offset
*
* Advances the view by offset cards and animates the change.
*
* \param offset the number of positions to advance
*/
virtual void changePositionAnimated(int offset) = 0;
/*! \brief Changes the filter by a given offset
*
* Rotates the selected filter by the given offset and animates the change.
*/
virtual void changeFilterAnimated(int offset) = 0;
protected:
/*! \brief The number of time units since an user activity occurred
*/
float last_user_activity;
/*! \brief The currently selected filter
*/
int mFilter;
/*! \brief The currently selected deck
*
* This class does not take ownership of the deck
*/
DeckDataWrapper *mCurrentDeck;
/*! \brief The card positions and pointers
*/
vector<CardRep> mCards;
/*! \brief Renders a card with given alpha value
*
* \param index of the card in mCards to render
* \param alpha the alpha value of the card
* \param asThumbnail renders the thumbnail image of the card if set to true
*
* \see mCards
*/
void renderCard(int index, int alpha, bool asThumbnail = false);
/*! \brief Returns the index in mCards of the card that is nearest to the given point
*
* \note This method uses the euclidian distance to the center of the card
*
* \param x the reference points x coordinate
* \param y the reference points y coordinate
* \returns the index of the nearest card to the reference point and -1 of mCards is empty
*/
int getCardIndexNextTo(int x, int y);
private:
/*! \brief Updates the state of the view e. g. view transitions
*
* \param dt the passes time since the last update
*/
virtual void UpdateViewState(float dt) = 0;
/*! \brief Updates the given card reps positional members
*
* This method is called from Update when dirtyCardPos is set
*
* \param index the index in mCards of the card to update
*
* \see Update
* \see mCards
*/
virtual void UpdateCardPosition(int index) = 0;
};
#endif // _DECK_VIEW_H_
-245
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@@ -1,245 +0,0 @@
#ifndef _EASING_H_
#define _EASING_H_
/*! \brief A class for eased floats for use in animations
*
* Animations often defines values a floating point variable
* should have at given times and interpolates between them to
* calculate the value of that variable at any given intermediate
* time step.
*
* The simplest case would be linear interpolation:
* Suppose a float "position" should be a at time = 0 and
* b at time = x. If the current time is y, the value of
* "position" is then a + (b-a)*y/x.
*
* This class defines the interface needed to implement different
* kind of interpolations with a common interface. See
* http://www.gizma.com/easing/ for more information for a few
* examples.
*/
class Easing
{
public:
/*! \brief The value at the start of an animation.
*
* start_value is undefined if no animation is running.
*/
float start_value;
/*! \brief The amount the value should change during the animation.
*
* delta_value is undefined if no animation is running.
*/
float delta_value;
/*! \brief The current value.
*
* Use this member to read the value or to write the value without
* to animate intermediate values and. Make sure that the easing
* is not used once value is deleted.
*/
float& value;
/*! \brief The duration the animation should take
*
* It is not relevant which unit is used. This value is undefined
* if no animation is running.
*/
float duration;
/*! \brief The accumulated time the animation did run until now.
*
* It is not relevant which unit is used. This values is undefined
* if no animation is running.
*/
float time_acc;
/*! \brief Sets Easing::float to val and sets the animation as not running.
*
* Make sure that the easing is not used once value is deleted.
*
* \param val The value to ease
*/
Easing(float& val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
{
}
/*! \brief Resets the animation to its initial value
*
* This method does set the value to the start value and sets the passed time to 0.
* If there is no animation animation running, the resulting value is undefined.
*/
void reset()
{
value = start_value;
time_acc = 0;
}
/*! \brief Finishes the animation immediately
*
* Sets the value to the animations target value and the passed time to the
* animations duration. If there is no animation running, the behaviour is undefined.
*/
void finish()
{
value = start_value + delta_value;
time_acc = duration;
}
/*! \brief Lets dt time pass
*
* Advances the animation by dt time units and updates the value accordingly.
*
* \val dt The amount of time to jump forward
*/
void update(float dt)
{
if(time_acc < duration)
{
time_acc += dt;
if(time_acc > duration)
{
time_acc = duration;
value = start_value + delta_value;
}
else
{
updateValue();
}
}
}
/*! \brief Calculates the value from all other members.
*
* This method gets implemented by all specific easing classes.
*/
virtual void updateValue() = 0;
/*! \brief Starts the animation.
*
* Starts the interpolation from the current value (now) to
* targetValue (in now + _duration).
*
* If the animation is currently running, it gets replaced.
*
* \param targetValue The value to interpolate to
* \param _duration The duration the interpolation should take
*/
void start(float targetValue, float _duration)
{
start_value = value;
delta_value = targetValue - start_value;
time_acc = 0;
duration = _duration;
}
/*! \brief Translates the current value and the target value by delta_value
*
* This method is mainly used for trickery. Suppose there is one object in the
* middle of the screen that should move to the top until it is outside of the
* screen and gets replaced by a second one entering the screen from the lower
* side once the first one disappeared. This method can be used to simulate this
* effect with one animation by translating (i.e. moving) the animation from the
* top to the bottom:
*
* Object1 and object2 are the same object: object1 whose y position is bound to value
* To start the transition, use start(SCREEN_HEIGHT, desired time); Once the first
* object left the screen (i.e. object.y < 0), change objects appearance to object2
* and translate the easing by (SCREEN_HEIGHT).
*
* \param delta_value The change in start_value and value
*/
void translate(float delta_value)
{
start_value += delta_value;
value += delta_value;
}
/*! \brief Returns if the passed time exceeds duration.
*
* If ther is no animation running, it is ensured that this is true.
*/
bool finished()
{
return time_acc >= duration;
}
};
/*! \brief This class defines an easing with quadratic acceleration
*/
class InQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = delta_value * time_tmp * time_tmp + start_value;
}
};
/*! \brief This class defines an easing with quadratic decceleration
*/
class OutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
OutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = (-delta_value) * time_tmp * (time_tmp - 2.0f) + start_value;
}
};
/*! \brief This class defines an easing with quadratic acceleration and decceleration.
*/
class InOutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InOutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = (time_acc * 2) / duration;
if (time_tmp < 1)
{
value = (float)(delta_value * 0.5 * time_tmp * time_tmp + start_value);
}
else
{
time_tmp -= 1;
value = (float)(- delta_value * 0.5 * (time_tmp * (time_tmp - 2) - 1) + start_value);
}
}
};
#endif //_EASING_H_
+13
View File
@@ -0,0 +1,13 @@
#ifndef _EFFECTS_H_
#define _EFFECTS_H_
#include <JGui.h>
class Effect: public JGuiObject
{
static int id_counter;
public:
Effect() : JGuiObject(++id_counter) {};
};
#endif // _EFFECTS_H_
-13
View File
@@ -90,19 +90,6 @@ public:
virtual LifeCost * clone() const; virtual LifeCost * clone() const;
}; };
//Specific life cost
class SpecificLifeCost : public ExtraCost
{
private:
int slc;
public:
SpecificLifeCost(TargetChooser *_tc = NULL, int slc = 0);
virtual int canPay();
virtual int doPay();
virtual SpecificLifeCost * clone() const;
};
//phyrexian mana //phyrexian mana
class LifeorManaCost : public ExtraCost class LifeorManaCost : public ExtraCost
{ {
+2 -2
View File
@@ -98,8 +98,8 @@ class GameObserver{
int cardClick(MTGCardInstance * card,Targetable * _object = NULL, bool log = true); int cardClick(MTGCardInstance * card,Targetable * _object = NULL, bool log = true);
GamePhase getCurrentGamePhase(); GamePhase getCurrentGamePhase();
void setCurrentGamePhase(GamePhase phase) { mCurrentGamePhase = phase; }; void setCurrentGamePhase(GamePhase phase) { mCurrentGamePhase = phase; };
const string& getCurrentGamePhaseName(); const char * getCurrentGamePhaseName();
const string& getNextGamePhaseName(); const char * getNextGamePhaseName();
void nextCombatStep(); void nextCombatStep();
void userRequestNextGamePhase(bool allowInterrupt = true, bool log = true); void userRequestNextGamePhase(bool allowInterrupt = true, bool log = true);
void cleanupPhase(); void cleanupPhase();
+1
View File
@@ -17,6 +17,7 @@ private:
WSrcCards * setSrc; WSrcCards * setSrc;
SimpleMenu * menu; SimpleMenu * menu;
bool showMenu; bool showMenu;
bool showAlt;
bool saveMe; bool saveMe;
int mState; int mState;
int mDetailItem; int mDetailItem;
+54 -26
View File
@@ -19,7 +19,22 @@
#include "WGui.h" #include "WGui.h"
#include "InteractiveButton.h" #include "InteractiveButton.h"
class DeckView; #define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
enum
{
STAGE_TRANSITION_RIGHT = 0,
STAGE_TRANSITION_LEFT = 1,
STAGE_WAITING = 2,
STAGE_TRANSITION_UP = 3,
STAGE_TRANSITION_DOWN = 4,
STAGE_ONSCREEN_MENU = 5,
STAGE_WELCOME = 6,
STAGE_MENU = 7,
STAGE_FILTERS = 8,
STAGE_TRANSITION_SELECTED = 9
};
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of // TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
// available options in the duel menu // available options in the duel menu
@@ -29,7 +44,7 @@ enum
MENU_DECK_SELECTION = 10, MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11, MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102, MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103 MENU_LANGUAGE_SELECTION = 103,
}; };
// enums for menu options // enums for menu options
@@ -49,69 +64,79 @@ enum DECK_VIEWER_MENU_ITEMS
MENU_ITEM_NO = 21, MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22, MENU_ITEM_FILTER_BY = 22,
MENUITEM_MORE_INFO = kInfoMenuID MENUITEM_MORE_INFO = kInfoMenuID
}; };
#define ALL_COLORS -1
#define ROTATE_LEFT 1;
#define ROTATE_RIGHT 0;
#define HIGH_SPEED 15.0
#define MED_SPEED 5.0f
#define LOW_SPEED 1.5
#define MAX_SAVED_FILTERS Constants::NB_Colors + 1
#define CARDS_DISPLAYED 10
class GameStateDeckViewer: public GameState, public JGuiListener class GameStateDeckViewer: public GameState, public JGuiListener
{ {
private: private:
enum DeckViewerStages
{
STAGE_WAITING = 0,
STAGE_ONSCREEN_MENU,
STAGE_WELCOME,
STAGE_MENU,
STAGE_FILTERS
};
vector<JQuadPtr> mIcons; vector<JQuadPtr> mIcons;
JQuadPtr pspIcons[8]; JQuadPtr pspIcons[8];
JTexture * pspIconsTexture; JTexture * pspIconsTexture;
float last_user_activity; float last_user_activity;
float onScreenTransition; float onScreenTransition;
DeckViewerStages mStage; float mRotation;
float mSlide;
int mAlpha;
int mStage;
int useFilter;
JMusic * bgMusic; JMusic * bgMusic;
int lastPos;
int lastTotal;
int mSelected;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton; InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton;
WGuiFilters * filterMenu; WGuiFilters * filterMenu;
WSrcDeckViewer * source; WSrcDeckViewer * source;
DeckEditorMenu * welcome_menu; DeckEditorMenu * welcome_menu;
SimpleMenu * subMenu; SimpleMenu * subMenu;
DeckEditorMenu * deckMenu; DeckEditorMenu * menu;
PriceList* pricelist; PriceList* pricelist;
PlayerData * playerdata; PlayerData * playerdata;
int price;
DeckDataWrapper * displayed_deck;
DeckDataWrapper * myDeck; DeckDataWrapper * myDeck;
DeckDataWrapper * myCollection; DeckDataWrapper * myCollection;
StatsWrapper * mStatsWrapper; MTGCard * cardIndex[CARDS_DISPLAYED];
StatsWrapper *stw;
int hudAlpha; int hudAlpha;
string newDeckname; string newDeckname;
bool isAIDeckSave; bool isAIDeckSave;
bool mSwitching; bool mSwitching;
enum AvailableView{
CAROUSEL_VIEW,
GRID_VIEW
};
DeckView* mView;
AvailableView mCurrentView;
void saveDeck(); //Saves the deck and additional necessary information void saveDeck(); //Saves the deck and additional necessary information
void saveAsAIDeck(string deckName); // saves deck as an AI Deck void saveAsAIDeck(string deckName); // saves deck as an AI Deck
int getCurrentPos();
void sellCard(); void sellCard();
void setButtonState(bool state); void setButtonState(bool state);
bool userPressedButton(); bool userPressedButton();
void RenderButtons(); void RenderButtons();
void setupView(AvailableView view, DeckDataWrapper *deck);
void toggleView(); pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
public: public:
GameStateDeckViewer(GameApp* parent); GameStateDeckViewer(GameApp* parent);
virtual ~GameStateDeckViewer(); virtual ~GameStateDeckViewer();
void updateDecks(); void updateDecks();
void rotateCards(int direction);
void loadIndexes();
void updateFilters(); void updateFilters();
void rebuildFilters(); void rebuildFilters();
void toggleCollection(); void switchDisplay();
void Start(); void Start();
virtual void End(); virtual void End();
void addRemove(MTGCard * card); void addRemove(MTGCard * card);
@@ -120,8 +145,11 @@ public:
void renderSlideBar(); void renderSlideBar();
void renderDeckBackground(); void renderDeckBackground();
void renderOnScreenMenu(); void renderOnScreenMenu();
virtual void renderCard(int id, float rotation);
virtual void renderCard(int id);
virtual void Render(); virtual void Render();
int loadDeck(int deckid); int loadDeck(int deckid);
void LoadDeckStatistics(int deckId);
void OnScroll(int inXVelocity, int inYVelocity); void OnScroll(int inXVelocity, int inYVelocity);
+1
View File
@@ -65,6 +65,7 @@ private:
JQuadPtr pspIcons[8]; JQuadPtr pspIcons[8];
WSrcCards * srcCards; WSrcCards * srcCards;
TaskList * taskList; TaskList * taskList;
float mElapsed;
WGuiMenu * shopMenu; WGuiMenu * shopMenu;
WGuiFilters * filterMenu; //Filter menu slides in sideways from right, or up from bottom. WGuiFilters * filterMenu; //Filter menu slides in sideways from right, or up from bottom.
WGuiCardImage * bigDisplay; WGuiCardImage * bigDisplay;
-154
View File
@@ -1,154 +0,0 @@
#ifndef _GRID_DECK_VIEW_H
#define _GRID_DECK_VIEW_H
#include "DeckView.h"
#include "Easing.h"
/*! \brief Implements a grid view
*
* This view displays 12 cards in two rows as thumbnails. The currently
* selected card is dislayed bigger than the rest and uses the fullsize
* image. Scrolling the view horizontally and toggeling filters is
* animated and uses quadratic easing.
*
* It also implements a button mode for pointerless devices.
*/
class GridDeckView : public DeckView
{
private:
static const float scroll_animation_duration;
static const float slide_animation_duration;
static const float card_scale_small;
static const float card_scale_big;
public:
/*! \brief Constructs a grid view with no decks set
*/
GridDeckView();
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~GridDeckView();
/*! \brief Resets almost all member variables but mRows and mCols
*/
void Reset();
/*! \brief Advances scrolling and sliding animations
*
* \param dt the time since the last update
*
* \see DeckView::UpdateViewState()
*/
void UpdateViewState(float dt);
/*! \brief Updates the cards position
*
* \see DeckView::UpdateCardPosition()
*/
void UpdateCardPosition(int index);
/*! \brief Renders the view
*
* This method prefetches all rendered cards as thumbnails except the
* selected card to reduce cache pressure.
*/
void Render();
/*! \brief Handles button presses
*
* The mapping is as follows:
* JGE_BTN_LEFT moves the position to the left if not in button mode
* moves the selection otherwise
* JGE_BTN_RIGHT move the position to the right if not in button mode
* moves the selection otherwise
* JGE_BTN_UP select the previous filter if not in button mode
* moves the selection otherwise
* JGE_BTN_DOWN select the next filter if not in button mode
* moves the selection otherwise
* JGE_BTN_CTRL deactivate button mode
*
* \param button the pressed button
* \returns if the view handled the button
*/
bool ButtonPressed(Buttons button);
/*! \brief Handles clicks and triggers scrolling and the selection of cards
*
* This method deactivates the button mode and searches for the nearest
* card to the given position. If this card is in column 0 or 1 it scrolls
* left. If it is in column (mCols-1) or (mCols-2) it scrolls to the right.
* In any other case, it selects the card.
*
* \param x the clicks x coordinate
* \param y the clicks y coordinate
*
* \return selected card c if c was already selected and no animation is running, NULL otherwise
*/
MTGCard * Click(int x, int y);
/*! \brief Handles pointerless clicks (JGE_BTN_OK)
*
* If no card is selected, this method activates button mode and selects a card.
*
* \returns selected card, NULL otherwise
*/
MTGCard * Click();
/*! \brief Scrolls the view horizontally
*
* \param offset the number of columns to scroll
*/
void changePositionAnimated(int offset);
/*! \brief Rotates the selected filter and slides vertically
*
* \param the number of filters to rotate
*/
void changeFilterAnimated(int offset);
/*! \brief Returns the currently selected card
*
* \returns card c if c is selected and in column 4 to 6 and NULL otherwise*/
MTGCard *getActiveCard();
private:
/*! \brief The amount of columns (visible and hidden)
*/
const int mCols;
/*! \brief The amount of rows
*/
const int mRows;
/*! \brief The current scrolling offset
*/
float mScrollOffset;
/*! \brief The current sliding offset
*/
float mSlideOffset;
/*! \brief The easing functor that gets applied while scrolling
*/
InOutQuadEasing mScrollEasing;
/*! \brief The easing functor that gets applied while sliding
*/
InOutQuadEasing mSlideEasing;
/*! \brief The current selected card index
*/
int mCurrentSelection;
/*! \brief Stores if we are in button mode.
*/
bool mButtonMode;
/*! \brief Moves the card selection by an offset.
*
* \param offset the offset to move the selection
* \param alignIfOutOfBounds the view will scroll if the selection moves out of bound if set to true
*/
void moveSelection(int offset, bool alignIfOutOfBounds);
};
#endif //_GRID_DECK_VIEW_H
+1 -2
View File
@@ -6,9 +6,8 @@
#include <hge/hgeparticle.h> #include <hge/hgeparticle.h>
#include "JGE.h" #include "JGE.h"
#include "MTGDefinitions.h" #include "MTGDefinitions.h"
#include "Pos.h" #include "GameApp.h"
#include "GuiLayers.h" #include "GuiLayers.h"
#include "WResource_Fwd.h"
class ManaIcon : public Pos class ManaIcon : public Pos
{ {
+3 -13
View File
@@ -4,25 +4,15 @@
#include "GuiLayers.h" #include "GuiLayers.h"
#include "PhaseRing.h" #include "PhaseRing.h"
#include "WEvent.h" #include "WEvent.h"
#include "PlayGuiObject.h"
#include "Easing.h"
class GuiPhaseBar: public GuiLayer, public PlayGuiObject class GuiPhaseBar: public GuiLayer, public PlayGuiObject
{ {
private: protected:
static const float zoom_big; Phase* phase;
static const float zoom_small;
static const float step;
int displayedPhaseId;
float angle; float angle;
float zoomFactor; float zoomFactor;
OutQuadEasing angleEasing; DuelLayers* mpDuelLayers;
InOutQuadEasing zoomFactorEasing;
DuelLayers* mpDuelLayers;
void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale);
public: public:
GuiPhaseBar(DuelLayers* duelLayers); GuiPhaseBar(DuelLayers* duelLayers);
~GuiPhaseBar(); ~GuiPhaseBar();
+1
View File
@@ -47,6 +47,7 @@ protected:
{ {
static const float HEIGHT; static const float HEIGHT;
unsigned attackers; unsigned attackers;
unsigned blockers;
unsigned currentAttacker; unsigned currentAttacker;
float height; float height;
-1
View File
@@ -28,7 +28,6 @@ const int kNextStatsButtonId = 10005;
const int kPrevStatsButtonId = 10006; const int kPrevStatsButtonId = 10006;
const int kCycleCardsButtonId = 10007; const int kCycleCardsButtonId = 10007;
const int kShowCardListButtonId = 10008; const int kShowCardListButtonId = 10008;
const int kSwitchViewButton = 10009;
class InteractiveButton: public SimpleButton class InteractiveButton: public SimpleButton
{ {
+3 -3
View File
@@ -317,7 +317,7 @@ public:
virtual TargetAbility* clone() const = 0; virtual TargetAbility* clone() const = 0;
virtual void Render(); virtual void Render();
virtual int resolve(); virtual int resolve();
virtual const string getMenuText(); virtual const char * getMenuText();
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
}; };
@@ -436,7 +436,7 @@ public:
void Update(float dt); void Update(float dt);
virtual GenericTriggeredAbility* clone() const; virtual GenericTriggeredAbility* clone() const;
const string getMenuText(); const char * getMenuText();
~GenericTriggeredAbility(); ~GenericTriggeredAbility();
}; };
@@ -525,7 +525,7 @@ public:
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL); int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL);
int resolve(); int resolve();
int reactToClick(MTGCardInstance* _card); int reactToClick(MTGCardInstance* _card);
const string getMenuText(); const char * getMenuText();
~AManaProducer(); ~AManaProducer();
virtual AManaProducer * clone() const; virtual AManaProducer * clone() const;
}; };
+4 -5
View File
@@ -65,7 +65,6 @@ public:
bool wasDealtDamage; bool wasDealtDamage;
bool damageToOpponent; bool damageToOpponent;
bool damageToController; bool damageToController;
bool damageToCreature;
bool mPropertiesChangedSinceLastUpdate; bool mPropertiesChangedSinceLastUpdate;
int reduxamount; int reduxamount;
int flanked; int flanked;
@@ -130,11 +129,11 @@ public:
//types //types
void addType(const string& type_text); void addType(char * type_text);
virtual void addType(int id); virtual void addType(int id);
void setType(const string& type_text); void setType(const char * type_text);
void setSubtype(const string &value); void setSubtype( string value);
int removeType(const string &value, int removeAll = 0); int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0); int removeType(int value, int removeAll = 0);
//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects. //dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
+8 -9
View File
@@ -4,6 +4,7 @@
#define MTG_ERROR -1 #define MTG_ERROR -1
#include "MTGDefinitions.h" #include "MTGDefinitions.h"
#include "GameApp.h"
#include "WResourceManager.h" #include "WResourceManager.h"
#include <dirent.h> #include <dirent.h>
#include <Threading.h> #include <Threading.h>
@@ -18,7 +19,7 @@ class MTGPack;
class MTGSetInfo class MTGSetInfo
{ {
public: public:
MTGSetInfo(const string& _id); MTGSetInfo(string _id);
~MTGSetInfo(); ~MTGSetInfo();
string id; //Short name: 10E, RAV, etc. Automatic from folder. string id; //Short name: 10E, RAV, etc. Automatic from folder.
string author; //Author of set, for crediting mod makers, etc. string author; //Author of set, for crediting mod makers, etc.
@@ -69,7 +70,7 @@ public:
MTGSets(); MTGSets();
~MTGSets(); ~MTGSets();
int Add(const string& subtype); int Add(const char * subtype);
int findSet(string value); int findSet(string value);
int findBlock(string s); int findBlock(string s);
int size(); int size();
@@ -126,10 +127,8 @@ public:
MTGCard * getCardByName(string name); MTGCard * getCardByName(string name);
void loadFolder(const string& folder, const string& filename="" ); void loadFolder(const string& folder, const string& filename="" );
int load(const string& config_file); int load(const char * config_file, const char * setName = NULL, int autoload = 1);
int load(const string& config_file, const string& setName); int countByType(const char * _type);
int load(const string& config_file, int set_id);
int countByType(const string& _type);
int countByColor(int color); int countByColor(int color);
int countBySet(int setId); int countBySet(int setId);
int totalCards(); int totalCards();
@@ -137,7 +136,7 @@ public:
static int findType(string subtype, bool forceAdd = true) { static int findType(string subtype, bool forceAdd = true) {
boost::mutex::scoped_lock lock(instance->mMutex); boost::mutex::scoped_lock lock(instance->mMutex);
int result = instance->subtypesList.find(subtype, forceAdd); int result = instance->subtypesList.find(subtype, forceAdd);
return result; return result;
}; };
static int add(string value, unsigned int parentType) { static int add(string value, unsigned int parentType) {
@@ -219,8 +218,8 @@ public:
int totalCards(); int totalCards();
int totalPrice(); int totalPrice();
MTGDeck(MTGAllCards * _allcards); MTGDeck(MTGAllCards * _allcards);
MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0); MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const string& subtype = "", int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL,
int * colors = NULL, int nbcolors = 0); int * colors = NULL, int nbcolors = 0);
int add(int cardid); int add(int cardid);
int add(MTGDeck * deck); // adds the contents of "deck" into myself int add(MTGDeck * deck); // adds the contents of "deck" into myself
+2 -3
View File
@@ -218,8 +218,7 @@ class Constants
soulbond = 100, soulbond = 100,
LURE = 101, LURE = 101,
NOLEGEND = 102, NOLEGEND = 102,
CANPLAYFROMGRAVEYARD = 103, NB_BASIC_ABILITIES = 103,
NB_BASIC_ABILITIES = 104,
RARITY_S = 'S', //Special Rarity RARITY_S = 'S', //Special Rarity
@@ -294,7 +293,7 @@ class Constants
static map<string,int> MTGBasicAbilitiesMap; static map<string,int> MTGBasicAbilitiesMap;
static const char* MTGBasicAbilities[]; static const char* MTGBasicAbilities[];
static const string MTGPhaseNames[]; static const char* MTGPhaseNames[];
static const char* MTGPhaseCodeNames[]; static const char* MTGPhaseCodeNames[];
static int GetBasicAbilityIndex(string mtgAbility); static int GetBasicAbilityIndex(string mtgAbility);
+1 -1
View File
@@ -95,7 +95,7 @@ class MTGGameZone {
void cleanupPhase(); void cleanupPhase();
void beforeBeginPhase(); void beforeBeginPhase();
unsigned int countByType(const string &value); unsigned int countByType(const char * value);
unsigned int countByCanTarget(TargetChooser * tc); unsigned int countByCanTarget(TargetChooser * tc);
unsigned int countTotalManaSymbols(TargetChooser * tc, int color); unsigned int countTotalManaSymbols(TargetChooser * tc, int color);
MTGCardInstance * findByName(string name); MTGCardInstance * findByName(string name);
+16 -32
View File
@@ -66,7 +66,6 @@ public:
MTGEventBonus(GameObserver* observer, int _id); MTGEventBonus(GameObserver* observer, int _id);
virtual MTGEventBonus * clone() const; virtual MTGEventBonus * clone() const;
}; };
class MTGPutInPlayRule: public PermanentAbility class MTGPutInPlayRule: public PermanentAbility
{ {
public: public:
@@ -74,7 +73,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGPutInPlayRule(GameObserver* observer, int _id); MTGPutInPlayRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "cast card normally"; return "cast card normally";
} }
@@ -88,7 +87,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGKickerRule(GameObserver* observer, int _id); MTGKickerRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "pay kicker"; return "pay kicker";
} }
@@ -106,7 +105,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGAlternativeCostRule(GameObserver* observer, int _id); MTGAlternativeCostRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
if(alternativeName.size()) if(alternativeName.size())
return alternativeName.c_str(); return alternativeName.c_str();
@@ -122,7 +121,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGBuyBackRule(GameObserver* observer, int _id); MTGBuyBackRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "cast and buy back"; return "cast and buy back";
} }
@@ -137,7 +136,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGFlashBackRule(GameObserver* observer, int _id); MTGFlashBackRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "flash back"; return "flash back";
} }
@@ -151,7 +150,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGRetraceRule(GameObserver* observer, int _id); MTGRetraceRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "retrace"; return "retrace";
} }
@@ -166,28 +165,13 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGMorphCostRule(GameObserver* observer, int _id); MTGMorphCostRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "play morphed"; return "play morphed";
} }
virtual MTGMorphCostRule * clone() const; virtual MTGMorphCostRule * clone() const;
}; };
class MTGPlayFromGraveyardRule: public MTGAlternativeCostRule
{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGPlayFromGraveyardRule(GameObserver* observer, int _id);
const string getMenuText()
{
return "cast card from graveyard";
}
virtual MTGPlayFromGraveyardRule * clone() const;
};
class MTGSuspendRule: public MTGAlternativeCostRule class MTGSuspendRule: public MTGAlternativeCostRule
{ {
public: public:
@@ -197,7 +181,7 @@ public:
string suspendmenu; string suspendmenu;
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGSuspendRule(GameObserver* observer, int _id); MTGSuspendRule(GameObserver* observer, int _id);
const string getMenuText(); const char * getMenuText();
virtual MTGSuspendRule * clone() const; virtual MTGSuspendRule * clone() const;
}; };
@@ -211,7 +195,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGAttackRule(GameObserver* observer, int _id); MTGAttackRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "Attacker"; return "Attacker";
} }
@@ -229,7 +213,7 @@ public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL); int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
MTGPlaneswalkerAttackRule(GameObserver* observer, int _id); MTGPlaneswalkerAttackRule(GameObserver* observer, int _id);
const string getMenuText() const char * getMenuText()
{ {
return "Attack Planeswalker"; return "Attack Planeswalker";
} }
@@ -242,7 +226,7 @@ public:
MTGCardInstance* attacker; MTGCardInstance* attacker;
AAPlaneswalkerAttacked(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target); AAPlaneswalkerAttacked(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target);
int resolve(); int resolve();
const string getMenuText(); const char* getMenuText();
AAPlaneswalkerAttacked * clone() const; AAPlaneswalkerAttacked * clone() const;
~AAPlaneswalkerAttacked(); ~AAPlaneswalkerAttacked();
}; };
@@ -268,7 +252,7 @@ public:
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
MTGBlockRule(GameObserver* observer, int _id); MTGBlockRule(GameObserver* observer, int _id);
const string getMenuText(); const char * getMenuText();
virtual MTGBlockRule * clone() const; virtual MTGBlockRule * clone() const;
~MTGBlockRule(); ~MTGBlockRule();
}; };
@@ -402,7 +386,7 @@ public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL); int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card); int reactToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card, int id); int reactToClick(MTGCardInstance * card, int id);
const string getMenuText() const char * getMenuText()
{ {
return "Momir"; return "Momir";
} }
@@ -422,7 +406,7 @@ public:
MTGCardInstance * genEquip(int id); MTGCardInstance * genEquip(int id);
MTGStoneHewerRule(GameObserver* observer, int _id, MTGAllCards * _collection); MTGStoneHewerRule(GameObserver* observer, int _id, MTGAllCards * _collection);
int receiveEvent(WEvent * event); int receiveEvent(WEvent * event);
const string getMenuText() const char * getMenuText()
{ {
return "Stone Hewer"; return "Stone Hewer";
} }
@@ -435,7 +419,7 @@ class MTGHermitRule: public PermanentAbility
public: public:
MTGHermitRule(GameObserver* observer, int _id); MTGHermitRule(GameObserver* observer, int _id);
int receiveEvent(WEvent * event); int receiveEvent(WEvent * event);
const string getMenuText() const char * getMenuText()
{ {
return "Hermit"; return "Hermit";
} }
@@ -463,7 +447,7 @@ public:
int receiveEvent(WEvent * event); int receiveEvent(WEvent * event);
const string getMenuText() const char * getMenuText()
{ {
return "Deathtouch"; return "Deathtouch";
} }
-2
View File
@@ -1,8 +1,6 @@
#ifndef OBJECTANALYTICS_H #ifndef OBJECTANALYTICS_H
#define OBJECTANALYTICS_H #define OBJECTANALYTICS_H
#include <boost/cstdint.hpp>
#ifdef _DEBUG #ifdef _DEBUG
#define TRACK_OBJECT_USAGE #define TRACK_OBJECT_USAGE
#endif #endif
+1
View File
@@ -7,6 +7,7 @@
#include <JGui.h> #include <JGui.h>
#include <vector> #include <vector>
#include <string> #include <string>
#include "GameApp.h"
#include "GameStateOptions.h" #include "GameStateOptions.h"
#include "WFilter.h" #include "WFilter.h"
#include "WDataSrc.h" #include "WDataSrc.h"
+1 -1
View File
@@ -62,7 +62,7 @@ public:
int addCombatAfter(Player* player, int after_id, bool withMain = false); int addCombatAfter(Player* player, int after_id, bool withMain = false);
int addPhaseAfter(GamePhase id, Player* player, int after_id); int addPhaseAfter(GamePhase id, Player* player, int after_id);
int removePhase(int id); int removePhase(int id);
const string& phaseName(int id); const char * phaseName(int id);
static GamePhase phaseStrToInt(string s); static GamePhase phaseStrToInt(string s);
static string phaseIntToStr(int id); static string phaseIntToStr(int id);
+2
View File
@@ -12,6 +12,7 @@
#define GUI_OPPONENTHAND 5 #define GUI_OPPONENTHAND 5
#include <JGui.h> #include <JGui.h>
#include "Effects.h"
#include "WEvent.h" #include "WEvent.h"
#include "Pos.h" #include "Pos.h"
@@ -64,6 +65,7 @@ public:
} }
; ;
virtual ~PlayGuiObject() {}; virtual ~PlayGuiObject() {};
vector<Effect*> effects;
}; };
#endif #endif
+1 -3
View File
@@ -20,18 +20,16 @@ public:
~PriceList(); ~PriceList();
int save(); int save();
int getSellPrice(int cardid); int getSellPrice(int cardid);
int getSellPrice(MTGCard* card);
int getPurchasePrice(int cardid); int getPurchasePrice(int cardid);
int getPrice(MTGCard *card);
int getPrice(int cardId); int getPrice(int cardId);
int setPrice(int cardId, int price); int setPrice(int cardId, int price);
int setPrice(MTGCard *card, int price);
int getOtherPrice(int amt); int getOtherPrice(int amt);
static float difficultyScalar(float price, int cardid = 0); static float difficultyScalar(float price, int cardid = 0);
static void updateKey() static void updateKey()
{ {
randomKey = rand(); randomKey = rand();
} }
;
}; };
#endif #endif
+1 -1
View File
@@ -43,7 +43,7 @@ public:
virtual bool CheckUserInput(JButton key); virtual bool CheckUserInput(JButton key);
virtual void Update(float dt); virtual void Update(float dt);
using JGuiController::Add; using JGuiController::Add;
virtual void Add(int id, const string &Text, string desc = "", bool forceFocus = false); virtual void Add(int id, const char * Text, string desc = "", bool forceFocus = false);
int getmCurr(){return mCurr;} int getmCurr(){return mCurr;}
float getWidth(){return mWidth; } float getWidth(){return mWidth; }
virtual void Close(); virtual void Close();
+1
View File
@@ -20,6 +20,7 @@ class SimplePopup: public JGuiController
private: private:
float mWidth, mX, mY; float mWidth, mX, mY;
int mMaxLines; int mMaxLines;
int mFontId;
DeckMetaData * mDeckInformation; DeckMetaData * mDeckInformation;
string mTitle; string mTitle;
WFont *mTextFont; WFont *mTextFont;
+2 -13
View File
@@ -2,15 +2,6 @@
#define TASK_H #define TASK_H
#include <vector> #include <vector>
#include <string>
#include "Easing.h"
using namespace std;
class GameObserver;
class JQuad;
class JTexture;
// Task type constant // Task type constant
@@ -79,11 +70,8 @@ class TaskList
{ {
protected: protected:
string fileName; string fileName;
float vPos; float vPos;
OutQuadEasing vPosInEasing; float mElapsed;
InQuadEasing vPosOutEasing;
int mState; int mState;
JQuad * mBg[9]; JQuad * mBg[9];
JTexture * mBgTex; JTexture * mBgTex;
@@ -107,6 +95,7 @@ public:
{ {
return mState; return mState;
} }
;
void addTask(string params, bool rand = false); void addTask(string params, bool rand = false);
void addTask(Task *task); void addTask(Task *task);
void addRandomTask(int diff = 100); void addRandomTask(int diff = 100);
-2
View File
@@ -1,5 +1,3 @@
#include "MTGDeck.h"
#ifndef _WFILTER_H_ #ifndef _WFILTER_H_
#define _WFILTER_H_ #define _WFILTER_H_
/** /**
-1
View File
@@ -8,7 +8,6 @@
class hgeDistortionMesh; class hgeDistortionMesh;
class GameStateOptions; class GameStateOptions;
class SimpleMenu;
/** /**
@defgroup WGui Basic Gui @defgroup WGui Basic Gui
+4 -4
View File
@@ -1,12 +1,12 @@
#ifndef WRESOURCE_FWD_H #ifndef WRESOURCE_FWD_H
#define WRESOURCE_FWD_H #define WRESOURCE_FWD_H
#if (__cplusplus > 199711L) #ifndef WP8
#include <memory>
typedef std::shared_ptr<JQuad> JQuadPtr;
#else
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
typedef boost::shared_ptr<JQuad> JQuadPtr; typedef boost::shared_ptr<JQuad> JQuadPtr;
#else
#include <memory>
typedef std::shared_ptr<JQuad> JQuadPtr;
#endif #endif
#endif #endif
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef _DEBUG_H_ #ifndef _DEBUG_H_
#define _DEBUG_H_ #define _DEBUG_H_
#if ((defined WIN32) || (defined WP8)) && !defined(__MINGW32__) #if ((defined WIN32) || (defined WP8))
#define snprintf sprintf_s #define snprintf sprintf_s
#endif #endif
-17
View File
@@ -26,7 +26,6 @@
#include <iostream> #include <iostream>
#include <algorithm> #include <algorithm>
#include <stdlib.h> #include <stdlib.h>
#include <list>
#include "DebugRoutines.h" #include "DebugRoutines.h"
@@ -141,20 +140,4 @@ template <class T> istream& operator>>(istream& in, T& p)
/* replace_all ... replacement to avoid depending on boost for that */ /* replace_all ... replacement to avoid depending on boost for that */
void ReplaceString(std::string& subject, const std::string& search, const std::string& replace); void ReplaceString(std::string& subject, const std::string& search, const std::string& replace);
/*! \brief Returns true if base starts with start, otherwise false
*
* Compares the first strlen(start) characters of base with start and
* returns true if both match.
*/
bool StartsWith(const std::string& base, const char *start);
/*! \brief Returns true if base starts with start, otherwise false
*
* This version is slightly more efficient as strlen does not need to
* get called. Otherwise, it behaves exactly like
* StartsWith(const std::string& base, const char *start)
*
* \see StartsWith(const std::string& base, const char *start)
*/
bool StartsWith(const std::string& base, const std::string& start);
#endif #endif
+1 -1
View File
@@ -314,7 +314,7 @@ bool AIHints::canWeCombo(GameObserver* observer,MTGCardInstance * card,AIPlayerB
int comboPartsRestriction = 0; int comboPartsRestriction = 0;
if(gotCombo) if(gotCombo)
return gotCombo;//because more than one might be possible at any time. return gotCombo;//because more then one might be possible at any time.
if (hints[i]->hold.size()) if (hints[i]->hold.size())
{ {
for(unsigned int hPart = 0; hPart < hints[i]->hold.size(); hPart++) for(unsigned int hPart = 0; hPart < hints[i]->hold.size(); hPart++)

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