leungclj
c5b48df138
J0N4TH4N - minor fix
2009-09-25 21:53:53 +00:00
leungclj
e616a5bdd7
J0N4TH4N - forget the bug I mention in r951, just me being stupid
2009-09-25 21:49:13 +00:00
leungclj
75b8970070
J0N4TH4N - (GPT) update, bug found with negative counter, see Hellion Hydra test.
2009-09-25 21:32:34 +00:00
leungclj
d7e1e73ca3
J0N4TH4N - (r944) fix
2009-09-25 15:14:06 +00:00
leungclj
439efd9d6f
J0N4TH4N - (MOR) fix Negate
2009-09-25 15:05:32 +00:00
leungclj
8608cfb2f2
J0N4TH4N - (STH) updated, cards would like to work but didn't, Burgeoning, Soltari Champion, Spike Breeder (and all the other spike creatures)
...
-minor update other sets
2009-09-25 14:48:26 +00:00
leungclj
74c9a00f8e
J0N4TH4N - (SHM) fix Emberstrike Duo
2009-09-25 11:54:57 +00:00
leungclj
d0ee682abe
J0N4TH4N - (MOR) fix letter case error
2009-09-25 11:53:00 +00:00
leungclj
e85f2afec8
J0N4TH4N - (10E) fixed Nekrataal
2009-09-25 10:00:42 +00:00
leungclj
252f1bb100
J0N4TH4N - a lot of update, review welcome, none tested, all based on previous updates
2009-09-25 00:00:27 +00:00
leungclj
6d9b488878
J0N4TH4N - (ALA) fixed Blister Beetle, currently needs ueot to work, tested
2009-09-24 22:31:17 +00:00
leungclj
6adca76a56
J0N4TH4N - few updates, tested manually as well as tested similar cards in r930
2009-09-24 22:00:00 +00:00
leungclj
0c20a62f8c
J0N4TH4N - (MRD) added Looming Hoverguard, tested both automatically and manually, works great, and yes, it does move to the top of library just in case you are wondering
2009-09-24 21:39:44 +00:00
solo81@web.de
56e55fca79
Fixed Venser's Diffusion (FUT)
2009-09-24 19:00:46 +00:00
leungclj
3781e1daa0
J0N4TH4N - fix r927
2009-09-24 17:24:53 +00:00
leungclj
bd450df542
J0N4TH4N - few more updates
2009-09-24 17:22:18 +00:00
leungclj
e95b6ef7b8
J0N4TH4N - few updates
...
-don't understand why Aphetto Vulture won't work
2009-09-24 17:03:02 +00:00
solo81@web.de
02c41695a3
Fixed Viashino Slasher (RAV)
2009-09-23 15:39:24 +00:00
leungclj
380a5a040e
J0N4TH4N - (DIS) few updates, sorry, don't know how to test Swift Silence, not sure if it works
2009-09-23 10:35:12 +00:00
leungclj
decd70d4cf
J0N4TH4N - (PLC) updated, note: Pongify "target=creature
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text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.
auto=bury && token(Ape,creature,3/3,green) targetcontroller"
Doesn't work, if cast on creature the player is controlling, it works, but when cast on opponent's creature, token ends up on player's side.
2009-09-23 08:54:54 +00:00
wagic.the.homebrew@gmail.com
311ec5fbad
Erwan
...
- Fixed issue 5 (Sell menu default option)
- Verified issue 2 (Moat does not work) -> can't reproduce
-Fixe Magus of Moat (FUT)
2009-09-23 06:00:23 +00:00
wagic.the.homebrew@gmail.com
f5ddbd2396
Erwan
...
-Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either
2009-09-22 14:45:01 +00:00
leungclj
2bb4377f80
J0N4TH4N - small fix, plz leave (PLC), I almost finished, n dont want to clash with anyone.
2009-09-21 01:25:21 +00:00
wagic.laurent
31cf4ac884
Laurent - Fix to R878 (forgot some abilities)
2009-09-20 12:24:53 +00:00
wagic.laurent
8da116a4da
Laurent - Small addition FUT tested and working. Nimbus maze works great sure there is some other cards like this one that could be coded.
2009-09-20 12:18:08 +00:00
wagic.laurent
4284e685e6
Laurent - Small addition CFX tested and working. Blood Tyrant is not technically 100% but in current wagic is 100% correct since there is no real "loose life" protection and no multiplayer option.
2009-09-20 12:15:50 +00:00
wagic.jeck
4b8d344bcd
Jeck - Card ID collisions, cache fixes, cache deleted pooling.
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* mtgid now defaults to 0.
* TextScroller will not update when empty.
* Cache now moves WCachedResources we're finished with to a garbage pool for later use (to reduce memory fragmentation).
* Demo still crashes... but I'm thinking that has to do with fragmentation, not a leak?
2009-09-19 01:48:42 +00:00
wagic.the.homebrew
5d57693d31
Erwan
...
-adding dissension cards
2009-09-18 10:26:13 +00:00
wagic.the.homebrew
265d82c136
Erwan
...
- card fix Stronghold
2009-09-18 09:21:46 +00:00
wagic.the.homebrew
8cb3daa3ad
Erwan
...
-Adding a few sets, please add/correct/remove cards, have fun :)
2009-09-18 08:13:16 +00:00
solo81@web.de
6abd3cc160
Fixed Kindle (TMP)
2009-09-17 17:32:20 +00:00
leungclj
074b7fc391
J0N4TH4N - minor fix
2009-09-17 16:21:44 +00:00
leungclj
09ed6d149d
J0N4TH4N - few updates
2009-09-17 03:33:55 +00:00
leungclj
626e13f1ed
J0N4TH4N - few fixes
2009-09-16 01:40:02 +00:00
leungclj
63504a00c4
JON4TH4N - sets update, "ueot" added to a few cards
2009-09-16 01:14:15 +00:00
leungclj
3d5a9caeca
JON4TH4N - (ALA) updated, tested 100% working
2009-09-15 10:26:42 +00:00
solo81@web.de
0eb79c23b9
Fixes, Clean Up, Reordering (LRW)
2009-09-14 17:55:46 +00:00
solo81@web.de
124354125e
Removed Wall of Blood (MRD)
2009-09-14 16:42:36 +00:00
solo81@web.de
1f20520420
Fixes, Clean Up, Reordering (MRD)
2009-09-14 16:41:13 +00:00
wagic.the.homebrew@gmail.com
67755a4428
Erwan
...
- fix prowess of the fair
- add "other " keyword to all targets. ex: @movedTo(other elf|graveyard)
2009-09-14 14:07:30 +00:00
wagic.the.homebrew@gmail.com
7ce2c563e1
Erwan
...
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase
Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
wagic.the.homebrew@gmail.com
23fb17e58e
Erwan
...
- Added deathtouch (TODO: update Combat rules for damage on multiple blockers)
- Added intimidate (untested)
2009-09-12 12:40:14 +00:00
solo81@web.de
8a8ab2f2c1
Fixed Survival of the Fittest (EXO)
2009-09-12 06:57:25 +00:00
wagic.the.homebrew@gmail.com
40f2fab205
Erwan
...
- Reverted Rockslide Elemental to fix test issue
- Removed old gatherer scripts
- Added "daily_build" directory for people who can't compile
2009-09-12 06:44:36 +00:00
leungclj
4b39301074
reverted & updated
2009-09-11 14:38:42 +00:00
leungclj
ca5187d54f
JON4TH4N - (TSP) fix Kher Keep
2009-09-11 14:15:10 +00:00
leungclj
dd6d317dbb
JON4TH4N - updated permanents with "lord" abilities which requires either cost or other conditions to trigger, they all requires "ueot".
...
Example: all creature gets +1/+1
auto=lord(creature) 1/1
Example2: pay {2} all other creatures get +2/+2 and flying until end of turn.
auto={2}:lord(creature) 2/2 other ueot && lord(creature) flying other ueot.
Example3: Whenever a player put a creature onto the battlefield, all creature that player controllers attack this turn if able.
auto=@movedTo(creature|battlefield):lord(creature|XYZ player) mustattack ueot
2009-09-11 10:57:56 +00:00
leungclj
421d2655ee
JON4TH4N - (FUT) fix Akroma's Memorial
2009-09-10 22:40:41 +00:00
leungclj
7e70aadc1d
JON4TH4N - (M10) hypnotic specter can now fly
2009-09-10 22:22:49 +00:00
leungclj
ed20be6277
JON4TH4N - sets update
2009-09-10 12:56:39 +00:00