Commit Graph

6 Commits

Author SHA1 Message Date
wrenczes@gmail.com be4a7ce412 VS2010 file inclusions. 2011-03-01 10:59:39 +00:00
techdragon.nguyen@gmail.com 0686979750 updating vs2010 solution with new PlayerRestriction class 2011-02-12 23:25:57 +00:00
wrenczes@gmail.com 2cb95076a0 Revert unwanted additions from Intel Amplifier profiling to the VS 2010 project files. AnkhSVN strikes again! 2010-12-28 06:34:33 +00:00
wrenczes@gmail.com 9005fd7af7 Fixed a problem I noticed after adding Z's 6 new decks to my res folder: if the number of AI decks wasn't a multiple of 10, the game would slow to a crawl, since there was a check that compared the number of actual decks against the number of unlocked AI decks (which is always incremented by 10 when new decks are unlocked) to determine whether the list of AI deck names should be refreshed or not. This was a pointless check, since we can load all the names once, and simply use the unlocked AI count value when determining what decks to allow to be used during random match playing.
This change restores the performance on psp back to where it was with 0.13.1, where the ai deck number happened to be a neat 100 count.
2010-12-28 06:31:50 +00:00
wrenczes@gmail.com 76d5b57c1e More VS2010 configuration changes - includes a boost include/lib path (not currently in the trunk), and new file additions/deletions. 2010-11-19 07:14:19 +00:00
wrenczes@gmail.com b2ee9c0f41 More VS 2010 solution files. The props file is required; the filter is a nice to have (ie, the solution file organization is broken out into a separate file now in 2010, whereas it used to be embedded in each vcproj file). 2010-11-07 02:12:50 +00:00