Commit Graph

11 Commits

Author SHA1 Message Date
wagic.the.homebrew
b0532b8059 - Bump version number to 0.18
- Fix issue introduced in 0.17 with Immortal task
2012-02-04 14:28:07 +00:00
wagic.the.homebrew
87a332e3f1 - temporarily remove undo feature
- bump up version number to 0.17.1 in PSP/Windows/android
2012-01-14 08:42:03 +00:00
wagic.the.homebrew
f93246c75c - Android version now downloads the googlecode file 2011-12-31 03:39:37 +00:00
wagic.the.homebrew
3ed822f33b - Automated download of resource files for Android
-- There's still lots of things to figure out: scalability of the server (can we host the files someplace else? Can we have several servers in case one of them fails?), versioning, possibility to download several mods, etc... but this is the basic functionality and should be enough for the first version.
-- The Java file should probably be split...it's close to 1000 lines now :/
2011-11-13 08:43:07 +00:00
wagic.the.homebrew
2bfe76e124 - Android: landscape only ( issue 668 )
- Android:  changed application package name ( issue 730 ) - also changed the publisherID to avoid confusion with the alpha, which is 3tied3 to org.libsdl.app
2011-10-09 04:53:21 +00:00
Xawotihs
9bdb8e7e66 Added my tablet as test device 2011-09-04 14:18:08 +00:00
wagic.the.homebrew
33691d1f13 - Added ads support for Android
- basic "message" system between JGE and java through jni 
- Fixed pause/resume on android/sdl
2011-09-04 02:45:18 +00:00
techdragon.nguyen@gmail.com
6c9558a58d updating project for iOS compatibility. 2011-08-25 00:51:18 +00:00
wrenczes@gmail.com
9e6154076b Added the concept of a 'flick' gesture. This uses the VelocityTracker object in Android and passes the velocity info down as an SDL joystick trackball event. We can then reinterpret this event in whatever way we like, such as up/down swipes in the deck editor (that was my initial thought, at any rate).
TBD:  right now every up finger generates this event.  We probably want to throttle it to only be an event if the velocity exceeds some arbitrary threshold;  similarly, if we generate a flick event, we probably don't want to simultaneously generate a finger up action (ie JGE_BTN_OK).
2011-06-11 10:30:38 +00:00
wrenczes@gmail.com
b2eaa3cb8d Multiple finger events now translate correctly into an SDL_MULTIGESTURE. I still haven't mapped this into anything meaningful, but all least the wiring is now present. 2011-06-11 09:03:21 +00:00
Xawotihs
4ed7f10def - Added SDL, libjpeg and libpng
- Added Android project and Java files
2011-04-23 19:25:48 +00:00