Commit Graph

3159 Commits

Author SHA1 Message Date
leungclj c68ad46ee8 J0N4TH4N - tokens problem 2009-09-25 10:32:29 +00:00
leungclj e85f2afec8 J0N4TH4N - (10E) fixed Nekrataal 2009-09-25 10:00:42 +00:00
leungclj 252f1bb100 J0N4TH4N - a lot of update, review welcome, none tested, all based on previous updates 2009-09-25 00:00:27 +00:00
leungclj 6d9b488878 J0N4TH4N - (ALA) fixed Blister Beetle, currently needs ueot to work, tested 2009-09-24 22:31:17 +00:00
leungclj 6adca76a56 J0N4TH4N - few updates, tested manually as well as tested similar cards in r930 2009-09-24 22:00:00 +00:00
leungclj 0c20a62f8c J0N4TH4N - (MRD) added Looming Hoverguard, tested both automatically and manually, works great, and yes, it does move to the top of library just in case you are wondering 2009-09-24 21:39:44 +00:00
solo81@web.de 56e55fca79 Fixed Venser's Diffusion (FUT) 2009-09-24 19:00:46 +00:00
leungclj 3781e1daa0 J0N4TH4N - fix r927 2009-09-24 17:24:53 +00:00
leungclj bd450df542 J0N4TH4N - few more updates 2009-09-24 17:22:18 +00:00
leungclj e95b6ef7b8 J0N4TH4N - few updates
-don't understand why Aphetto Vulture won't work
2009-09-24 17:03:02 +00:00
leungclj 5387d25919 J0N4TH4N - answer to r913 2009-09-24 16:13:10 +00:00
jean.chalard f907f39334 J :
* Affect overflowing damage.
* Reinstate Armadillo cloak test.
  . Note that this test does not work at the moment : my understanding
    is the TEST is wrong and not the implementation, but I'd like a
    double check before changing the test.
2009-09-23 16:22:56 +00:00
solo81@web.de 02c41695a3 Fixed Viashino Slasher (RAV) 2009-09-23 15:39:24 +00:00
leungclj 380a5a040e J0N4TH4N - (DIS) few updates, sorry, don't know how to test Swift Silence, not sure if it works 2009-09-23 10:35:12 +00:00
wagic.the.homebrew@gmail.com 7577a588ec Erwan
-fix issue 47 (all creatures have haste)
2009-09-23 09:31:15 +00:00
leungclj decd70d4cf J0N4TH4N - (PLC) updated, note: Pongify "target=creature
text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.
auto=bury && token(Ape,creature,3/3,green) targetcontroller"
Doesn't work, if cast on creature the player is controlling, it works, but when cast on opponent's creature, token ends up on player's side.
2009-09-23 08:54:54 +00:00
wagic.the.homebrew@gmail.com 311ec5fbad Erwan
- Fixed issue 5 (Sell menu default option)
- Verified issue 2 (Moat does not work) -> can't reproduce
-Fixe Magus of Moat (FUT)
2009-09-23 06:00:23 +00:00
wagic.the.homebrew@gmail.com f5ddbd2396 Erwan
-Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either
2009-09-22 14:45:01 +00:00
wagic.the.homebrew@gmail.com 202d461767 Erwan
-Adding AI decks provided on the forums. Let's test them, and let me know if some of them crash the game or are just too bad
2009-09-22 07:41:18 +00:00
wagic.the.homebrew@gmail.com 71d4818646 Erwan
- Fix issue #16 (testsuite segfaults if file does not exist)
- Fix issue #37 (Normal Combat Damage is not dealt to creatures when the AI attacks)
- TestSuite now has an "AI" mode (see test/manual/p2_attacks.txt)
2009-09-22 06:15:32 +00:00
wagic.jeck d7657e8bdf Jeck - Less irritating version of gold glow. Please review. 2009-09-22 05:52:33 +00:00
wagic.jeck 7510ee165f Jeck - Daily build, deck renaming, small keypad bugfix, profileFile() fix, proposed new iconspsp.png.
* Decks now support naming and renaming. Also added a "Switch decks without saving" option.
 * Removed unused static const char * menuTexts, from old 6-deck limited system
 * Keypad didn't display correctly when not given a title, and was never destructed. Fixed.
 * profileFile() default behavior was to fall back to RESPATH/player. Fixed.
 * New iconspsp.png, updated look to seem like PSP buttons, added some extra (unused) button icons.
2009-09-22 02:47:48 +00:00
leungclj 2bb4377f80 J0N4TH4N - small fix, plz leave (PLC), I almost finished, n dont want to clash with anyone. 2009-09-21 01:25:21 +00:00
wagic.laurent 31cf4ac884 Laurent - Fix to R878 (forgot some abilities) 2009-09-20 12:24:53 +00:00
wagic.laurent 8da116a4da Laurent - Small addition FUT tested and working. Nimbus maze works great sure there is some other cards like this one that could be coded. 2009-09-20 12:18:08 +00:00
wagic.laurent 4284e685e6 Laurent - Small addition CFX tested and working. Blood Tyrant is not technically 100% but in current wagic is 100% correct since there is no real "loose life" protection and no multiplayer option. 2009-09-20 12:15:50 +00:00
wagic.jeck 4b8d344bcd Jeck - Card ID collisions, cache fixes, cache deleted pooling.
* mtgid now defaults to 0.
 * TextScroller will not update when empty.
 * Cache now moves WCachedResources we're finished with to a garbage pool for later use (to reduce memory fragmentation). 
 * Demo still crashes... but I'm thinking that has to do with fragmentation, not a leak?
2009-09-19 01:48:42 +00:00
wagic.the.homebrew 5d57693d31 Erwan
-adding dissension cards
2009-09-18 10:26:13 +00:00
wagic.the.homebrew 265d82c136 Erwan
- card fix Stronghold
2009-09-18 09:21:46 +00:00
wagic.the.homebrew 8cb3daa3ad Erwan
-Adding a few sets, please add/correct/remove cards, have fun :)
2009-09-18 08:13:16 +00:00
solo81@web.de 6abd3cc160 Fixed Kindle (TMP) 2009-09-17 17:32:20 +00:00
leungclj 074b7fc391 J0N4TH4N - minor fix 2009-09-17 16:21:44 +00:00
leungclj 09ed6d149d J0N4TH4N - few updates 2009-09-17 03:33:55 +00:00
leungclj 626e13f1ed J0N4TH4N - few fixes 2009-09-16 01:40:02 +00:00
leungclj 63504a00c4 JON4TH4N - sets update, "ueot" added to a few cards 2009-09-16 01:14:15 +00:00
leungclj 3d5a9caeca JON4TH4N - (ALA) updated, tested 100% working 2009-09-15 10:26:42 +00:00
solo81@web.de 0eb79c23b9 Fixes, Clean Up, Reordering (LRW) 2009-09-14 17:55:46 +00:00
solo81@web.de 124354125e Removed Wall of Blood (MRD) 2009-09-14 16:42:36 +00:00
solo81@web.de 1f20520420 Fixes, Clean Up, Reordering (MRD) 2009-09-14 16:41:13 +00:00
wagic.the.homebrew@gmail.com 67755a4428 Erwan
- fix prowess of the fair
- add "other " keyword to all targets. ex: @movedTo(other elf|graveyard)
2009-09-14 14:07:30 +00:00
wagic.jeck d55fc91112 Jeck - [Requires JGE rebuild] Extensive cache improvements.
* Numerous cache fixes, reduced filesystem access.
 * Cache fails very gracefully. 
 * Cache is now a templated class, with individual caches per data-type.
 * Much easier to extend.
 * Extensively debugged. Try compiling with -DDEBUG_CACHE.
 * Caches limits can be set on a per-item basis.
 * hgeParticleSystemInfo are now cached, mana particles now fall back to defaults.
 * Samples are not cached, but track filesystem misses using the cache backbone. 
 * Avatars are cached. Default baka avatar is now baka.jpg, to prevent collision with player.

A note on the retrieval types: 
  RETRIEVE_MANAGE puts a resource into a seperate, managed resource list.
    Managed resources are guarenteed valid for the lifetime of the program. 
    Retrieving a managed quad promotes the associated texture to managed. Don't do that by mistake.
    Calls to Resources.Refresh() will attempt to reload managed resources in place.

  RETRIVE_LOCK (and by extension, RETRIEVE_VRAM), returns a resource after locking it.
    A resource may have many locks, and remains in cache until they are all released. 
    If the resource is managed, it returns it unmodified.

A note on quads:
Unlike all other RetrieveWhatever() functions, the default behavior for RetrieveQuad is RETRIEVE_LOCK. Worse, Release(JQuad*) is slow, and will /always/ release one lock from the associated texture.   

There's a long and complicated explanation for this, involving support for live relinking of textures to existing quads, but basically what it means is that we only use RetrieveQuad for quads we intend to store and later Release(). If a temporary quad is needed, the preferred method is to use NEW JQuad* and SAFE_DELETE with RetrieveTexture(). RetrieveTempQuad is also provided, but is only guaranteed until the next call to the cache.

Note that RetrieveCard has none of these problems.
2009-09-14 08:28:49 +00:00
wagic.the.homebrew@gmail.com 7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
wagic.the.homebrew@gmail.com 7c4fbde7d3 Erwan
-Fix farhaven elf
2009-09-12 14:03:22 +00:00
wagic.the.homebrew@gmail.com 23fb17e58e Erwan
- Added deathtouch (TODO: update Combat rules for damage on multiple blockers)
- Added intimidate (untested)
2009-09-12 12:40:14 +00:00
wagic.the.homebrew@gmail.com baf49c9ebf Erwan
-fixed problem with lifelink+wither, although combat damages are not entirely correct. Once combat damages actually deal the correct amount of damage, let's put test "armadillo_cloak" back in the suite
2009-09-12 11:40:48 +00:00
wagic.the.homebrew@gmail.com 5bbf9137ad Erwan
-add missing file
2009-09-12 10:16:06 +00:00
wagic.the.homebrew@gmail.com f34ba20478 Erwan
-fix Seedcradle Witch
2009-09-12 09:13:17 +00:00
solo81@web.de 8a8ab2f2c1 Fixed Survival of the Fittest (EXO) 2009-09-12 06:57:25 +00:00
wagic.the.homebrew@gmail.com 40f2fab205 Erwan
- Reverted Rockslide Elemental to fix test issue
- Removed old gatherer scripts
- Added "daily_build" directory for people who can't compile
2009-09-12 06:44:36 +00:00
leungclj 4b39301074 reverted & updated 2009-09-11 14:38:42 +00:00