Abduction
Corrupted Zendikon
Crusher Zendikon
False Demise
Fool's Demise
Guardian Zendikon
Shade's Form
Squee's Embrace
Vastwood Zendikon
Wind Zendikon
All cards have been tested manually.
Code example:
[card]
name=Abduction
target=creature
alias=1194
auto=untap
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)
text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
added the following
Rushing River
Quietus Spike
Primal Growth
Phyrexian Scuta
Magma Burst
Infernal Contract
Heartless Hidetsugu
Floodgate
Eternal Flame
Ebonblade Reaper
Dwarven Landslide
Cruel Bargain
Catacomb Dragon
Blood Tribute
Banshee
Arctic Merfolk
these cards use the new naming system for other cost, and use the halfup/down subkeywords.
Temporary Insanity
Tower of Coireall
Tower of the Magistrate
Transguild Courier
Unified Strike
Vampiric Sliver
Verdeloth the Ancient
Veteran's Voice
Warbreak Trumpeter
Waterspout Djinn
Weight of Spires
Wild Growth
Withering Wisps
Wrap in Vigor
Yore-Tiller Nephilim
Zirilan of the Claw
Zombie Mob
added a few new cards i found along the way:
Ersatz Gnomes
Extravagant Spirit
Ghastly Demise
Ghostfire
Moonlace
color "artifact" is actually colorless, it does not add the subtype artifact to cards.
Apathy
Brainspoil
Cowardice
Cyclopean Snare
Dead-Iron Sledge
Deathrender
Dryad Arbor
Frenzied Tilling
Fugitive Druid
Funeral Pyre
Hazezon Tamar ##readd-if the "next" trigger is still activating every upkeep, this is a bug open a ticket please.
Haze of Rage
Infused Arrows
* added Anowon, the Ruin Sage, the Ruin Sage as a borderline card since the card works as specified except that the player selects for the AI what card to sacrifice.
auto=maxplay(land)+1 opponent --- works!
[card]
name=Rites of Flourishing
auto=maxplay(land)+1 opponent
auto=maxplay(land)+1
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns.
mana={2}{G}
type=Enchantment
[/card]
Word of Seizing
Wipe Away
Take Possession
Sulfur Elemental
Sudden Shock
Sudden Death
Stonewood Invocation
Krosan Grip
Extirpate
Celestial Crusader
Kaijin of the Vanishing Touch
Crushing Pain
Fatal Blow
Final-Sting Faerie
Opportunist
Witch's Mist
Reciprocate
Retaliation
Giltspire Avenger
doc might find more uses for it then i, just thought i would code some cards to go in with it.
note:pregamebooster failing again...whoever keeps adding new tokens to the card.dat please refrain from doing so as it is breaking a test in test suite...
[card]
name=Maelstrom Pulse
target=*[-land]
auto=all(*[share!name!]) destroy
text=Destroy target nonland permanent and all other permanents with the same name as that permanent.
mana={1}{B}{G}
type=Sorcery
[/card]
Card list --> First comment
Playable Highlights are:
Psychatog
Grim Lavamancer
Anurid Brushhopper
Flameblast
Thwart
Baron Sengir
Sengir Vampire
Stuffy Doll
Undiscovered Paradise
Gush
Heritage Druid
Mageta the Lion
Faceless Butcher
Mesmeric Fiend
Oblivion Ring
Parallax Wave
Knight of the White Orchid
Contagion
80 creatures with Morph (Exalted Angel,etc.)
Added 27 tests.
Card list -> see comments. The list is separated into the single card groups.