Commit Graph

162 Commits

Author SHA1 Message Date
Anthony Calosa
6bd09e42e0 Add support for Amonkhet Mechanics
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00
Anthony Calosa
eb8370b86b add some cards
also added countb() - countedbamount..
2017-03-19 21:57:59 +08:00
Anthony Calosa
d4e1d809f3 Bushido & Modular
add Bushido and Modular points
2017-03-16 16:58:56 +08:00
Anthony Calosa
44cb0d995e support some cards discarded by opponent 2017-03-16 10:58:27 +08:00
Anthony Calosa
0778b13e2b Totem Armor 2017-03-14 03:40:29 +08:00
Anthony Calosa
bef1f6d8b8 aura parent 2017-03-13 18:16:22 +08:00
Anthony Calosa
d6a0b04930 Partial fix for Cards with Bestow
missing was to seperate the mode as aura enchantment or enchantment
creature when cast and update the cost
2017-03-13 13:32:43 +08:00
Anthony Calosa
4ed44c638f Update Rules
Also fix stack display and removed unnecessary code (border for card is
targetted/targetter since we used forcedborder in actionstack). Also
fixed some cards
2017-03-12 10:53:39 +08:00
Anthony Calosa
b01c1455f5 Provoke
also add aicode for Amplify cards
2017-03-09 18:37:55 +08:00
Anthony Calosa
53f0c2421d manifest support
also fix guiplay
2017-03-09 07:44:06 +08:00
Anthony Calosa
00da0bd0d1 seperate tabs
Misc setting that I added
2017-03-05 21:28:18 +08:00
Anthony Calosa
4bf5943ac5 show large images on grid deck view user option
also forced border targets and target source
2017-03-05 19:43:49 +08:00
Anthony Calosa
21b0b4c524 Play the Top Card of Library 2017-03-03 18:49:36 +08:00
Anthony Calosa
78bfa604e2 tidy up attack menu 2017-03-02 21:46:29 +08:00
Anthony Calosa
b7dae1025b Refactored PW Attack Rule 2017-03-01 17:53:40 +08:00
Anthony Calosa
d761bac85c revert pw attack rule
need to refactor this as this cause crashes on android when you cast a
planeswalker
2017-03-01 16:07:12 +08:00
Anthony Calosa
5f1874edae planeswalker attack 2017-03-01 06:36:10 +08:00
Anthony Calosa
5e46016c4d added new legend & pw rule, trigger & event
added new pw & legend rule (i just leave the old rules behind and
disabled it), added phasesin, faceup, copiedacard event, added facedup &
phasedin trigger.
2017-02-16 21:26:03 +08:00
Anthony Calosa
0a68a056d8 refactor canproducemana 2017-02-16 16:55:13 +08:00
Anthony Calosa
01fdcfdfec zpos and zone display
added zone position (adjust dynamically), also inverts the display of
the zone so we always get the top/recent one... the library zpos is
inverted so if we choose to target the top 5 zpos like
target(*[zpos>=5|mylibrary), it will do from top to bottom... this is
only for AI so we can add alternate code for them since they cant use
reveal atm, we can make them target within allowed range...
Also this commit disabled the  new legend and planeswalker rule since it
conflicts with reveal ability, unless I/We figure it out, I recommend to
use the old one...
2017-02-14 22:30:50 +08:00
Anthony Calosa
831c8f73b0 some bug fixes
fix where the copier is treated as the same copied card, also fixes the
display ability of momir (forced), disabled reveal for AI if aicode is
not found (should add alternate for ai).
2017-02-06 21:48:41 +08:00
Anthony Calosa
d7770d285f not needed anymore 2017-02-03 20:55:32 +08:00
Anthony Calosa
7932941a01 Revert Functionality
AACopier and AACloner should work with andAbility now...
2017-02-03 20:45:46 +08:00
Anthony Calosa
942c95e736 revised copier copied abilities
the clone should copy original abilities only
2017-02-03 10:31:10 +08:00
Anthony Calosa
7b0fdcd721 refactor Legendary Rule 2017-02-01 09:49:36 +08:00
Anthony Calosa
41d925d7c9 add support for activated copier
thespian stage etc...
2017-01-31 20:11:09 +08:00
Anthony Calosa
1428eeba06 fix copier token image 2017-01-26 15:32:17 +08:00
Anthony Calosa
94aefa6dba notany attribute
anytypeofmana makes manacost colorless... wip
2017-01-23 18:32:58 +08:00
Anthony Calosa
7f8339aedf revised "steal" ability
steal - gain control of target/s until it leaves battlefield or  its
current controller loses control of the "stealer"...
2016-09-06 15:47:09 +08:00
Anthony Calosa
9bcc54c56c add "recent" & "raidcount"
the recent attribute is to parse new cards entered play, then turns
itself to 0 if some stuff happened since it's already in play...
2016-08-25 03:40:38 +08:00
Anthony Calosa
60411027ca change plandtype & olandtype parsing 2016-08-19 23:34:01 +08:00
Anthony Calosa
a10e7ab279 Revert "copy/flip limit"
This reverts commit 0c124327de.
2016-08-11 11:03:37 +08:00
Anthony Calosa
0c124327de copy/flip limit
if the copy/flip is activated, it means it's already in the battlefield,
so "enters the battlefield" must not trigger...
2016-08-10 19:49:31 +08:00
Anthony Calosa
52fb40d543 AACloner & AACopier TokenAndAbility
if the token has andAbility, the cloner/copier also has that andAbility
also...
2016-08-04 02:12:59 +08:00
Anthony Calosa
969511953a vector count of abilities
remove unused ones
2016-08-01 14:45:57 +08:00
Anthony Calosa
1d2abeb20b Minor Border changes
Also added copier values if it has copied a token or not...
2016-07-29 18:37:03 +08:00
zethfoxster
ca395492d5 added meld(cardname)
added meldfrom(cardname|cardname) helper class.

auto={0}:target(arbor colossus|mybattlefield) meld(Arc Runner)
auto=meldfrom(arbor elf|Arbor Colossus)
2016-07-21 20:46:53 -04:00
zethfoxster
e81346f881 more work on cascade, I think I figured out what was causing a weird crash. 2016-07-14 20:28:19 -04:00
Anthony Calosa
3aa64697d2 "previousbattlefield" for mover 2016-07-08 17:39:47 +08:00
zethfoxster
61d22eb498 added a modifier for "tap" for cards that say "enters the battlefield tapped", they are supposed to be tapped when put in play, which mean they should not trigger @tapped(.
for cards with the line or options "do/pay MANA or this card enters the battlefield tapped"
simply change it to tap(noevent)
it will simulate the card being placed into play already tapped.
2016-07-07 19:02:41 -04:00
Anthony Calosa
4da7f77089 Cleanup tabs 2016-07-07 13:25:36 +08:00
Anthony Calosa
1d80d97d22 Shackled highlight border 2016-07-06 07:55:10 +08:00
zethfoxster
2489be93a3 added setting the value of X as you cast a spell with X.
this does not cover abilities yet.
2016-07-02 13:38:07 -04:00
zethfoxster
6ee00c138c Pretty huge patch here(sorry old habits never die :( )
lots of changes, many bug fixes,
first
added auto=count(targetchooser)
and countedamount wparsed int
they work together for cards where it is difficult to get working without knowing in advance how many we had ie: exile blah creatures, for each creature you exiled do effect.
auto=count(creature|mybattlefield)
auto=moveto(exile)
auto=draw:countedamount
it takes into account token creatures, which our old methods did not.

second, added "freeze" which is a "frozen" that automatically taps your target for you, for use when nesting or whenever needed where it was difficult to nest the ability with tap included.

added devotion for "iroas"

added reveal:x and scry x
reveal contains optionone/optiononeend ; optiontwo/optiontwoend ; repeat; afterrevealed/afterrevealed end.

this ability has heavy use of targetListIsSet(<amount>) and upto:amount, you MUST be certain that all cards being revealed have an action that removes them from reveal either in the first, second, or 3rd ability.
there are over 300 examples in the new card code, the ability is VERY easy to understand.

scry contains automatic put on top, put on bottom, then scrycore/scrycoreend which is an ability to fire.
it also contains keywords, dontshow which is nested in scrycore, scry reveals, puts on top or bottom, then reveal AGAIN, and does an effect, dontshow eliminates the 2nd revealing.
is also contains "delayed" keyword, which delays the ability until AFTER the core fires.

added bestow. update rules mtg.txt!!!!
examples are in primitives, every bestow card was supported.

added a new lord based on varibles and restrictions
while(restriction{morbid})
while(varible:blah)
this simplifies and expands on this(, allowing you to even use while(cantarget together and check if a card is targetable by the variable. examples are in primitives

added token(by card name)
auto=token(Eldrazi Scion) 
will search primitives and card dats for this card and give it to you as a token.
valid card dat info is still required.

added variable delirium
added restriction madnessplayed to allow checking if the card was played with madness.

added restriction "geared" for checking if a card has equipment on it.

added abilities words
skulk

menace <--cant be blocked except by 2 or more, if you dont block it with 2 or more we automatically unassign the single blocker and the creature is considered not blocked.

nosolo <--cant attack alone

mustblock <---if you dont assign as a blocker, we assign automatically the first thing it can block legally.

changed iscolorless back to "colorless"

enjoy, cards coming soon, theyre coded but im debating on not alpha sorting, cards being added this patch 965 uniques.

there is a section of the commit which was just VS2016 normalizing line ends, sorry if it makes it a cluster mess.
2016-06-28 18:40:55 -04:00
Anthony Calosa
b38275123a Block Cost Rule
Update rules folder
2016-06-15 22:26:55 +08:00
Anthony Calosa
1f54c7933b Attack Cost Rule
Update your rules folder
2016-06-14 19:40:02 +08:00
Anthony Calosa
06fdf3f0a5 Imprint
todo others...
2016-06-09 15:35:59 +08:00
Anthony Calosa
52de1e7b02 Trinisphere
TODO: Morph and Kicker... Morph can be done but how to implement the
increased total cost with kicker? multi kicker? manual kicker??? Count
the mana pool if you can pay the cost+kicker if less than 3 increase
it???
2016-06-05 12:39:11 +08:00
Anthony Calosa
87515de57f Affinity affects other costs
Affinity should affect other costs such as flashback, buyback,  to cast
since its also a cost reducer...
2016-06-04 21:50:49 +08:00
Anthony Calosa
ce8e117b0b Fix Cost Increaser, Cost Reducer
Should fix most of them.  TODO: Trinisphere and Morph...
2016-06-03 22:32:10 +08:00