Commit Graph

21 Commits

Author SHA1 Message Date
Anthony Calosa
39ad95d4db revised tnum attribute
so it can be used inside makecardt, also
2016-09-08 05:13:52 +08:00
Anthony Calosa
6cfbdf2f30 Updated Ice Age Block 2016-07-01 18:12:21 +08:00
Anthony Calosa
37a0e95675 Rarity for Basic Lands
Changed to L rarity
2016-06-22 20:39:00 +08:00
omegablast2002@yahoo.com
9f89353b4b reverted the adding of trademarked names to card.dat, as sad as it is we have to follow the laws. 2013-05-09 00:39:51 +00:00
omegablast2002@yahoo.com
e54d212418 thanks MarSprite for adding the missing set names to the card.dats missing them. 2013-05-08 01:57:06 +00:00
guzhenjie1@gmail.com
0cce9c27b7 Fixed Angelheart Vial, Rapacious One.
Changed following tokens' name in mtg and card.dat:
Bestial Menace (WWK)
name=Snake
name=Wolf
name=Elephant

Decree of Justice (SCG)
name=Angel
name=Soldier

Elephant Resurgence
name=Elephant T1

Fable of Wolf and Owl (EVE)
name=Wolf
name=Bird

Mitotic Slime (M11)
name=Ooze T1
name=Ooze T2

One Dozen Eyes (MRD)
name=Beast
name=Insect

Sarpadian Empires, Vol. VII (TSP)
name=Citizen
name=Camarid
name=Thrull
name=Goblin
name=Saproling

Sound the Call (CSP)
name=Wolf T1

Wand of the Elements (DST)
name=Elemental T1
name=Elemental T2

Waylay (USG)
name=Knight

Wurmcoil Engine (SOM)
name=Wurm T1
name=Wurm T2

Changed the code of Feral Lightning and Zektar Shrine Expedition:
Feral Lightning
auto=token(-84373)*3
 ==> 
auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3

Zektar Shrine Expedition
auto={C(0/0,-3,Quest)}{S}:token(-183403)
 ==> 
auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth)

Removed two token cards of them:
[card]
name=Elemental Token from Feral Lightning
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=haste
text=Haste
power=3
toughness=1
color=red
[/card]
[card]
name=Elemental Token from Zendikar Shrine
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=trample,haste
text=Trample,haste
power=7
toughness=1
color=red
[/card]
2011-03-03 13:23:39 +00:00
solo81@web.de
5d42bfa88f 1) Added a support for MANACOST CHANGING cards. (by Zethfox)
Two example codes:

[card]
name=Alabaster Leech
auto=lord(*[white]|myhand) white:+1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=White spells you cast cost {W} more to cast.
mana={W}
type=Creature
subtype=Leech
power=1
toughness=3
[/card]

[card]
name=Helm of Awakening
auto=lord(*|myhand) colorless:-1
auto=lord(*|opponenthand) colorless:-1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=Spells cost {1} less to cast.
mana={2}
type=Artifact
[/card]

autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost

----> This code section is necessary, because manacost altering cards will keep their effect even when they have left the battlefield. RESETCOST erases all alterations which have no existing source on the battlefield anymore.


2) Added the new keyword TRANSFORM, which is similar to BECOMES. The main difference is that you can change single parameters of a permanent (color,type,...).

Example codes:

[card]
name=Memnarch
auto={1}{U}{U}:target(*) transforms(artifact)
auto={3}{U}:moveTo(myBattlefield) target(arifact)
text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
mana={7}
type=Legendary Artifact Creature
subtype=Wizard
power=4
toughness=5
[/card]

[card]
name=Dralnu's Crusade
auto=lord(goblin) 1/1
auto=lord(goblin) transforms(zombie,black)
text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types.
mana={1}{B}{R}
type=Enchantment
[/card]

Important notes concerning TRANSFORM:
- IF YOU TARGET A CREATURE THE EFFECT IS PERMINENT.
- IF YOU TARGET THE SOURCE THE EFFECT IS UNTIL END OF TURN. 
- IF YOU USE LORD THE EFFECT LAST TIL PERMINENT SOURCE LEAVES PLAY.

These restrictions will probably be changed in the near future!


3) Added 57 successfully tested cards.
Card list ---> first comment


4) Changed the name of several tokens: "()" used to cuase crashes when used in the name-line.


5) Added the new keyword NONBATTLEZONE for leaves play trigger optimizing. It can be used to replace the phrase "EXILE,GRAVEYARD,HAND,LIBRARY".

I will add tests for test suite in one of the next revisions!!



####### TEST SUITE PROVEN ########
2010-08-17 00:23:48 +00:00
solo81@web.de
47b5b5f7df Added 84 successfully tested cards.
Most of the cards are based on the last adds by salmelo, while some few cards could have been added for half a year or more.

2 weeks of intensive testing are over, and I think all cards will do what they should but if you still find something discussable after testing them by yourself, plz post it here!

Card list -> First post.
2010-04-16 20:04:23 +00:00
Psyyringe
9aa8d37b50 Psyringe - further card cleanup:
- matched card names of flip cards and split cards in _cards.dat and mtg:todo.dat

- removed the now superfluous todo.dat files, the file mtg_todo.dat replaces these.
2010-02-03 19:01:16 +00:00
Psyyringe
9150a5b13c Psyringe - made all cards using the primitives system, added some sets. Important: This update changes the file where we store the card code, now all card code is in primitives/mtg.txt. We also have only one "todo" file now, it's mtg.todo. Note: mtg.todo had to be put out of the "primitives" folder for the being, since Wagic currently loads everthing in this folder, regardless of file extension. Once this is fixed, mtg.todo will be moved into the "primitives" folder.
More detailed instructions will follow shortly.
2010-02-01 07:40:39 +00:00
solo81@web.de
de47b25866 Added 51 successfully tested cards based on rev1757. 2010-01-31 20:56:25 +00:00
wagic.the.homebrew@gmail.com
3edc364d8e Erwan
- fix for issue 301 (creatures go to graveyard)
- This adds an important change to "movedTo", which now accepts a "full" target description in both "from" and "movedTo". The point is that a card does not move to "creature|graveyard" from "battlefield" but moves from "creature|battlefield" to "graveyard".
2010-01-21 14:12:11 +00:00
solo81@web.de
0efa84d56d Added several successfully tested cards based on rev1685. 2010-01-10 11:08:36 +00:00
wagic.jeck
50169eb5fb Jeck - Metadata edits.
* Set names redacted pending further research.
* Blocks assigned "safe", vaguely similar words.
2010-01-06 09:52:18 +00:00
wagic.jeck
3cdae99e46 Jeck - Rudimentary metadata for all current sets. 2010-01-06 00:06:43 +00:00
wagic.the.homebrew@gmail.com
69c5dee979 Erwan
- IMPORTANT: Legendary is not an ability anymore, creating cards with super types should be much more natural. You can now say "type=Snow Land", and stuff like that. No backward compatibility!!!
2010-01-03 03:11:30 +00:00
solo81@web.de
3c8a1dd685 Reordering (CSP) 2009-12-19 22:07:28 +00:00
solo81@web.de
0f6da1f076 Fixed Into the North (CSP) 2009-12-19 15:21:11 +00:00
leungclj
c75b41cb9b JON4TH4N - added a bunch of "or more" cards, sorry, no test script, but tested in game, working 2009-12-14 15:02:12 +00:00
wagic.laurent
de789f6f02 Laurent - CSP update 2009-11-27 11:17:06 +00:00
wagic.the.homebrew@gmail.com
1d1bcef983 Erwan
- Adding most missing sets. _cards.dat only contain 1 card so that the file is not submitted empty, but other than that...hundreds of cards to add... feel free to copy/paste existing files from the forum if you trust their content
2009-11-16 13:54:06 +00:00