xawotihs
907274f9bd
Fixed cross-compiling with theos
2015-08-23 21:23:55 +02:00
Michael Nguyen
84ca7457b5
updaed for iOS6
2013-10-28 15:20:35 -07:00
techdragon.nguyen@gmail.com
5c293e2fbb
added new method to JSoundSystem to pause music. Previously, "pause" meant kill the music and "resume" effectively restarted the music. iOS will now pause and resume appropriately
...
modified pc and android impls to ensure new calls are made. These still have the same effective outcome (kill and start) until the equivalent is coded on these platforms to pause and resume the music.
fixed bug with iOS sound effects not playing. Forgot to assign the key to the associated music sample
2012-02-05 08:21:06 +00:00
techdragon.nguyen@gmail.com
dfa007cecb
implemented platform independant clickable OK button on gui combat window when selecting blocker order. removed iOS specific coding.
2011-12-31 08:21:00 +00:00
techdragon.nguyen@gmail.com
e102d3f369
enabled OK button on GuiCombat screen when choosing defenders/attackers. iOS solution only currently. To implement in Android, we need to create a mask/invisible button above the OK button coordinates and add a listener to activate when a user touches the appropriate area. Not ideal, but it works for now.
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TODO: translate functionality into core of engine.
2011-12-30 16:04:21 +00:00
techdragon.nguyen@gmail.com
dc7d52c48c
added new signature for SendCommand in JGE that takes in a command string and a parameter
...
added native keyboard handling in iOS
TODO: add same feature for Android tablets/phones
2011-12-15 11:11:08 +00:00
techdragon.nguyen@gmail.com
fe78345ef7
first draft of ad code for iOS. Not adding admob/adwhirl/adSesnse libs to this commit. You will need to download them to get the port to build under XCode
2011-12-08 20:50:36 +00:00
Xawotihs
3cb652087d
iOS frontend and XCode project
2010-12-12 15:58:47 +00:00