Commit Graph

3459 Commits

Author SHA1 Message Date
wagic.the.homebrew
9b63553c3e - Minor code cleanup (removed AABanishCard class and unused banishmentType variables) 2011-05-16 23:41:52 +00:00
wagic.the.homebrew
480875d57a - Subtypes "getValuesById" now returns a reference
- Minor cleanup of Transformer per one of my comments a few days ago.
2011-05-16 23:19:08 +00:00
omegablast2002@yahoo.com
39420a911f 3 fixes,
first you are not allowed to mulligen the opponents hand.

second persist was using the stack on its returning effect, this is incorrect as per MTG rules for persist, the card is supposed to go from the grave directly to inplay(grave -> temp -> inplay, in our case).

third, tokens models don't have names, so i make it check now for a name size on the model before clearing and resetting in tranformer.
2011-05-16 18:36:47 +00:00
guzhenjie1@gmail.com
60e9736ef3 Removed code "from(hand)" in following cards:
AEther Sting
Angel's Feather
Angelic Arbiter
Argothian Enchantress
Aurora Eidolon
Baku Altar
Balefire Liege
Ballynock Trapper
Battlegate Mimic
Battlewand Oak
Belligerent Hatchling
Blademane Baku
Blind Creeper
Bog Gnarr
Bounteous Kirin
Briarknit Kami
Celestial Ancient
Celestial Kirin
Chimeric Egg
Cinder Pyromancer
Cloudhoof Kirin
Contemplation
Deathbringer Liege
Deep-Sea Kraken
Demon's Horn
Desecration Elemental
Dragon's Claw
Dreamcatcher
Drooling Ogre
Dwarven Patrol
Earthshaker
Ebon Drake
Elvish Handservant
Emberstrike Duo
Enchantress's Presence
Enigma Eidolon
Entropic Eidolon
Fable of Wolf and Owl
Fiddlehead Kami
Forced Fruition
Forgotten Ancient
Furious Assault
Gelectrode
Gilt-Leaf Archdruid
Glade Gnarr
Glimpse of Nature's Draw
Gloryscale Viashino
Goblin Cohort
Golem Foundry
Golem's Heart
Gravelgill Duo
Guardian of Solitude
Halcyon Glaze
Hand of the Praetors
Haru-Onna
Havoc
Heartwood Storyteller
Hidden Ancients
Hidden Gibbons
Hidden Guerrillas
Hidden Predators
Hidden Spider
Hikari, Twilight Guardian
Horizon Seed
Illusory Demon
Innocence Kami
Insight
Inspired Sprite
Ishi-Ishi, Akki Crackshot
Jackalope Herd
Jade Idol
Kaervek the Merciless
Kami of Fire's Roar
Kami of Tattered Shoji
Kami of the Hunt
Kami of the Painted Road
Kami of the Waning Moon
Kiln Fiend
Kiri-Onna
Kodama of the South Tree
Kor Firewalker
Kor Spiritdancer
Kraken's Eye
Kurgadon
Leering Emblem
Leonin Battlemage
Loam Dweller
Loyal Gyrfalcon
Lys Alana Bowmaster
Lys Alana Huntmaster
Manaplasm
Memory Erosion
Merrow Levitator
Mesa Enchantress
Mirran Spy
Mogg Conscripts
Mogg Sentry
Mold Adder
Nettle Sentinel
Nightsky Mimic
Nikko-Onna
Norin the Wary
Noxious Hatchling
Ogre Recluse
Onslaught
Opal Archangel
Opal Caryatid
Opal Champion
Opal Gargoyle
Opal Guardian
Orbweaver Kumo
Ore Gorger
Oyobi, Who Split the Heavens
Painsmith
Pangosaur
Paradise Plume
Predatory Hunger
Presence of the Master
Primordial Sage
Pristine Angel
Pyrostatic Pillar
Quill-Slinger Boggart
Quillmane Baku
Quirion Dryad
Reki, the History of Kamigawa
Riddlesmith
Riverfall Mimic
Safehold Duo
Sandstorm Eidolon
Scaled Hulk
Shorecrasher Mimic
Sigil of the Empty Throne
Sire of the Storm
Skittering Horror
Skittering Monstrosity
Skittering Skirge
Skullmane Baku
Snake Pit
Soilshaper
Sol'kanar the Swamp King
Soot Imp
Soul of Magma
Spellshock
Sphinx-Bone Wand
Straw Golem
Sturdy Hatchling
Surrakar Spellblade
Tangleroot
Tattermunge Duo
Taurean Mauler
Teller of Tales
Thief of Hope
Thistledown Duo
Thorntooth Witch
Tibor and Lumia
Tidespout Tyrant
Titania's Chosen
Vedalken Archmage
Veil of Birds
Veiled Serpent
Veilstone Amulet
Verdant Eidolon
Verduran Enchantress
Voracious Hatchling
Warmth
Wee Dragonauts
Witch-Maw Nephilim
Woodlurker Mimic
Wurm's Tooth
Yawgmoth's Edict
Yuki-Onna
2011-05-16 11:37:42 +00:00
techdragon.nguyen@gmail.com
a66dc389e2 fixed logic bug for length of src variable in filter. When src is modified the local var representing
its length should also be updated.
2011-05-15 18:41:40 +00:00
wagic.the.homebrew
2f3e6b56e5 - Fix for issue 660 (changelings have become slower)
-- I removed the string comparison, which was expensive (the test is not necessary anymore, since it was "shielding" us from fake types (names), which are not creature subtypes, and therefore do not go through). I also moved one function call outside of the loop, just in case that wasn't optimized by the compiler.
- Removed unused Subtypes.cpp function (I don't really want people to use it, it can be quite expensive if used incorrectly)
- moved a test for issue 501 that has been fixed a while ago (we forgot to add the test to the test suite)
2011-05-15 14:38:41 +00:00
omegablast2002@yahoo.com
2ab3d27cd1 changed wild growth back to its original state...doc be more careful please :) 2011-05-15 13:37:07 +00:00
solo81@web.de
2cf412ed98 Fixed Lavalanche and Spitting Spider. 2011-05-15 07:42:56 +00:00
guzhenjie1@gmail.com
d8dfcb0f0c Corrected rarity of Kiln Walker. 2011-05-13 15:06:45 +00:00
guzhenjie1@gmail.com
67dd911c94 Corrected following cards:
Beast Within
Sword of Body and Mind
Sword of Fire and Ice
Sword of Light and Shadow
Sword of War and Peace
2011-05-13 11:12:40 +00:00
techdragon.nguyen@gmail.com
ff6d6e56fe related to issue 655. The change to bitwise representation of mana required some changes in the deck output methods. 2011-05-13 03:40:38 +00:00
techdragon.nguyen@gmail.com
28cd4acaf8 In the most recent update of the basic abilites this iterator was changed to a standard for loop. However, the condition of when to stop was never written, thus when you saved as AI deck, you either ran into an out of bounds error or some other exception.
This seems to have fixed the bug.  
Issue: 655
2011-05-13 03:28:59 +00:00
guzhenjie1@gmail.com
f6d18eb3e3 Corrected following cards:
Alabaster Dragon
Angel of Fury
Aurification
Dripping-Tongue Zubera
Dusk Urchins
Ember-Fist Zubera
Floating-Dream Zubera
Silent-Chant Zubera
2011-05-12 12:54:08 +00:00
solo81@web.de
efd857e314 Recoded Essence Sliver. Should be the final version.
auto=lord(sliver) transforms((,newability[spiritlink]))
2011-05-11 11:23:05 +00:00
solo81@web.de
b4ddecb16b Fixed Muddle the Mixture and Essence Sliver. 2011-05-11 08:39:36 +00:00
wagic.the.homebrew@gmail.com
1ee3c9eccc - revert r3645
- fix memory leak in GenericInstantAbility
2011-05-11 08:06:53 +00:00
wagic.the.homebrew@gmail.com
413926515f removing VC2008 solution file, to avoid further confusion by VC2010 owners 2011-05-11 01:00:00 +00:00
omegablast2002@yahoo.com
2c9d029bdc fixed a memleak introduced in r3639..
i also changed the logic behind wololo "ueot " instant ability creator...instead of sending it directly to genericinstantability i created a new class called AGenericInstantWrapper...which handles the adding, cloning, removel ect, exactly how we have always handled "instant abilities"...this should correct any further "odd edge case" issues with the new "ueot " code...

later i will varify if it works with every single ability we current build with a wrapper class...and see if i cant remove them all and convert "ueot " into the NEW until end of turn handling method....lets cross our fingers as it would remove ALOT of extra code if successful....
2011-05-10 18:52:51 +00:00
omegablast2002@yahoo.com
5a1540e0a1 added line
offerinterruptonphase=draw

to MTG.txt, which is included in the other modes by default...to recreate our "chance to do stuff on ais turn...
it will say you are interrupting "draw"...but i will clarify that you are intterupting the MOVE TO phase "draw"...not the action of drawing a card...
this is even better then our previous method to do stuff on ai's turn, becuase now we can play cards that prevent ais draw ect :) becuase before we were interrupting the action of drawing for the turn...
2011-05-10 17:11:52 +00:00
omegablast2002@yahoo.com
e275a599b7 ok this may, or may not get me yelled at...but i can explain why i do it in rules...so don't kill me :(
added 
"offerinterruptonphase=blah"
to the parsing of the rules.txt files...the reason i want to handle it inside the rules.txt....
originally i was going to use the options variable for this, then i realized that if i use that variable, it would apply it to every game mode and peoples custom games...so instead i added the parsing in the actual rules.txt files, this way, if we want to offer interrupt on phase blah to MTG, but NOT have this interrupt offered in a mod or different mode, or if the different mod or mode should offer you a chance to interrupt ai in a different phase ...you can set each rule to interrupt in the phase you want...

now for the reason i added it in the first place...previously we were allowed an interrupt when the opponent drew a card in the draw step, this gave us a chance to do stuff on opponents turn....
recently wololo i beleave made draw actions not use the stack anymore(which was a good change, since as per MTG rules the actions of drawing is not a stack action)...but as a side-effect, we lose our chance to interrupt ai and do stuff on ais turn....

also, changed the ingame bonus thing, to start recording stuff towards bonuses on turn 2+...this solves reported issues with story mode "setting up" causing massive bonuses to be gained for doing nothing.....
2011-05-10 17:08:08 +00:00
omegablast2002@yahoo.com
e9a2b2f495 added a guard against removing aloseabilities from a card which already has an active aloseabilities, we generally dont want these to remove each other...this also fixes a mem leak i created in the previous fix for an infinate loop this was creating, i left that fix in place just in case some crazy edge case would add it to a card again. 2011-05-10 14:40:54 +00:00
omegablast2002@yahoo.com
8c2c0ae8de made it an else transformer removetypes...reason, you are either
removing the types, removing all types, or adding a type...not ever doing them all in a single transforms.
2011-05-10 14:34:49 +00:00
techdragon.nguyen@gmail.com
ac6fd6bbf8 setting default orientation for iPhone and iPad.
restricted iPhone to landscape mode only.
2011-05-10 12:37:41 +00:00
wagic.the.homebrew
aed68a2cd9 Fix for issue 652 (Use Tidal warrior several times causes a crash) 2011-05-10 11:37:46 +00:00
omegablast2002@yahoo.com
da1ec8eed3 moved the readding of types below the removel of abilities incase a becomes would be used as a newability.
2nd, found a infinate loop is created when you cast a loseabilities on a card which has loseabilities, when the 2 effect ends it readds the first one, before it is removed, making the first one remove the 2nd one and repeat forever....

this is only a half fix, it created a memleak in the place of the loop :/ so wololo please review!!!
2011-05-09 19:42:30 +00:00
omegablast2002@yahoo.com
8737aec005 couple tweaks to transforms to it doesn't add subkeywords as types....
2nd, removed a peice of code which was originally added i imagine before list mentioner was created which added cards whos names ended in "s" to the subtypes list, this is completely unrelated to the "s" charector added to targetchooser. this was actually a really nasty hack....
previous subtypes list contained 1200 variables...the new one after this removel is about 237ish....

this does not impact foreach, or any targetchoosers ability to target a card by name, targetchooser is coded to add card names to the subtypes list as it needs them, so using foreach(arbor elf) will add this to subtypes list for targeting purposes, in the future we might want to have this kind of check done and handled outside of the subtypes list, adding card names to that list for the purpose of targeting is just dirty.

this fixes a ugly lag spike introduced with the change to subtypes...for now...we need to consider a better way to sort these in the future to avoid this returning as subtypeslist gets bigger.
2011-05-09 18:10:10 +00:00
omegablast2002@yahoo.com
6d4f0c024c updated "removesubtypes" with "removecreaturesubtypes" 2011-05-09 16:35:44 +00:00
omegablast2002@yahoo.com
01cfbf5a02 couple bug fixes, changed a subkeyword of transforms "removesubtypes" to "removealltypes" remove all the types of the card, added "removecreaturesubtypes" to maintain previous support it was used for. 2011-05-09 15:55:34 +00:00
wagic.the.homebrew
b1ea63cd79 changed Subtypes map into a vector, hoping for some speed improvements. 2011-05-09 13:56:22 +00:00
guzhenjie1@gmail.com
7447a451eb Corrected a typo in Urborg, Tomb of Yawgmoth. 2011-05-09 11:40:29 +00:00
solo81@web.de
465163cf3b Added a test for Celestial Sword, representing a small card group with complex "newability" structures. 2011-05-08 13:51:30 +00:00
omegablast2002@yahoo.com
f8406e9de2 fix for maxcast...the currentPlayer is not always the game->currentlyActionPlayer...in the cast of maxcast and play, we want to check restrictions vs the currentAction player.... 2011-05-08 13:38:12 +00:00
techdragon.nguyen@gmail.com
0f4656453f added mtg.txt to project for easy reference 2011-05-08 13:06:19 +00:00
omegablast2002@yahoo.com
96c636643a it was reported to me that the new phrexian mana should add to the cards converted mana cost...so a card which cost {b}{p(r)}{p(r)} should be 3 converted... 2011-05-08 12:49:39 +00:00
omegablast2002@yahoo.com
27df1e9172 removed a check that was causing gem hide sliver lorded manaproducer to not reacttoclick...i moved the check for extra cost to activatedability, so this became obsolete.... 2011-05-08 11:59:08 +00:00
techdragon.nguyen@gmail.com
82058e97c5 * fixed some formatting
* pruned out unused local variables. 
----  There's no need to define something if it isn't going to be referenced. It consumes extra memory temporarily and more than anything is a potential cause for confusion down the road.
2011-05-08 11:56:25 +00:00
omegablast2002@yahoo.com
2c34aaf8a5 fixed a bug intruduced by a refactor to the parsing of transforms ability with caused "newability" to be split incorrectly...im sure it was a mistake, or maybe rushed? at the point this code is "parsing between" the abilities have already been split up...all we do here is erase the "newability[" and last of "]" from the string.... 2011-05-08 09:32:07 +00:00
Xawotihs@gmail.com
18a75cd7f8 Recommit xcode project, something was broken 2011-05-08 09:31:32 +00:00
wagic.the.homebrew
2c0b5baab7 Fix for issue 647 (Evil Presence cast on a swamp removes mana ability) 2011-05-08 09:06:56 +00:00
solo81@web.de
b2ba514d7a Fixed Decomposition. 2011-05-08 08:09:51 +00:00
solo81@web.de
9d39974fa6 Fixed Tumble Magnet's card text. 2011-05-08 07:52:28 +00:00
wagic.the.homebrew
47ed4e5e70 Fixing Rancor, which was broken (mistake?) in r3620 2011-05-08 06:50:42 +00:00
solo81@web.de
f4ffef6934 Fixed Midsummer Revel. 2011-05-07 23:36:08 +00:00
solo81@web.de
03f102693d Added 28 cards based on rev3595.
Blanket of Night
Blood Moon
Contaminated Ground
Conversion
Dream Thrush
Dreamwinder
Evil Presence
Floodchaser
Glaciers
Grixis Illusionist
Humble
Kavu Recluse
Kukemssa Serpent
Lingering Mirage
Magus of the Moon
Moonbow Illusionist
Mystic Compass
Reef Shaman
Sea Snidd
Sea's Claim
Spreading Seas
Stormtide Leviathan
Streambed Aquitects
Tainted Well
Thelonite Monk
Tideshaper Mystic
Unstable Frontier
Zombie Trailblazer
2011-05-07 21:08:15 +00:00
Xawotihs
883f92d8e2 Fixed IOS build 2011-05-07 17:10:01 +00:00
wagic.the.homebrew
e713122e7f fix PSP build 2011-05-07 12:43:00 +00:00
wagic.the.homebrew
ab33d29682 - Fixed a bug where the AI would block its own attacking creatures (I reintroduced that bug recently when I removed a safeguard Zethfox had added a while ago)
- Added a way to specify "no interrupt" in modrules.xml (I need to write a doc about this file) for a given game. This does not mean the stack does not show up (the stack is interesting to see what the opponent does), but that it only offers to continue.
2011-05-07 11:58:37 +00:00
wagic.the.homebrew
fe276ca330 Minor code cleanup in ActionStack 2011-05-07 10:12:45 +00:00
wagic.the.homebrew
d652f754d8 Moved "static" mana render a bit to the right for opponent, to avoid rendering it over the opponent's avatar 2011-05-07 08:44:07 +00:00
wagic.the.homebrew
3e4dc43c1c Adding License information for Wagic and its resources, please review (should the main LICENSE file made much more complete, and copy the contents of the subfolders' LICENSE files ?) 2011-05-07 08:37:12 +00:00