omegablast2002@yahoo.com
1879767bb8
fixed sorins abilities.
2012-03-25 09:21:17 +00:00
techdragon.nguyen@gmail.com
773e852b83
this should resolve the issues with scrolling lists. I modified the height of the menu a little bit (-10px) because on larger menus, the bottom of the menu blended into the dark shadows of the screen. This small height change makes the bottom of the menu more visible.
2012-03-25 05:01:43 +00:00
techdragon.nguyen@gmail.com
c8007e7179
recalculated height of menu items previous calculation did not take into scaling of the text
2012-03-24 06:48:02 +00:00
techdragon.nguyen@gmail.com
14bdc0fd08
fixed initial state bug with buttons in game shop.
2012-03-24 06:47:01 +00:00
wagic.the.homebrew
7a18996bee
reinstate font scale backup in SimpleButton, to fix the bug I introduced recently.
2012-03-24 02:47:14 +00:00
omegablast2002@yahoo.com
41e608785f
removed the dead code which was moved up in previous commit. it is actually just that, dead code, moving it up reintruduces bleeding in menus.
2012-03-23 23:31:54 +00:00
techdragon.nguyen@gmail.com
4f2ad781c0
fixed dead code. I'm assuming this was actually what was meant
2012-03-23 22:43:33 +00:00
techdragon.nguyen@gmail.com
218db9d844
improved scrolling of simple menus. Now you can scroll up as well as down by activating the area above/below the menu items
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removed the buttons when displaying the filter menus.
2012-03-23 13:17:13 +00:00
techdragon.nguyen@gmail.com
5ab2b607f2
captured Seance
2012-03-23 05:01:18 +00:00
techdragon.nguyen@gmail.com
3185fae806
updated supported card list for 0181
2012-03-23 04:49:59 +00:00
techdragon.nguyen@gmail.com
30f9146aee
updated code to handle flip cards
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Also handles special character cards. ( ie Call of the Herd (Card of the Herd) )
*** Not sure why the title is repeated in some of these.
2012-03-23 04:34:19 +00:00
techdragon.nguyen@gmail.com
58b532f0d6
modified to handle some non-printable characters
2012-03-23 02:57:16 +00:00
omegablast2002@yahoo.com
2a17b9c11b
added a targetchooser for dummycards source and a method for retrieving card->storedCards variables for docs card package.
2012-03-22 21:50:50 +00:00
omegablast2002@yahoo.com
26239cdc91
moved the scale reset outside of the if statement, this is to fix a bug where hovering over the last item cause other text items as well as "cancel" to enlarge.
2012-03-22 13:26:09 +00:00
techdragon.nguyen@gmail.com
9102f15309
first draft of tool to generate autocards for Wagic consumption
2012-03-22 09:12:53 +00:00
Xawotihs@gmail.com
2a3f998034
Fixed compilation problem with gcc
2012-03-21 21:59:18 +00:00
wagic.the.homebrew
bdec6c6b7d
Additional scaling issues fixes + bug fix by Zeth in SimpleMenu
2012-03-21 14:58:53 +00:00
wagic.the.homebrew
a581d1bba3
- Fixed some scaling issues with SimpleMenu
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- Fixed the animation for the menu fonts when selecting an item in the menu. mTargetScale and mScale in SimpleButton are here for a reason, people!
-- Note: I'm not sure I actually like the "zoom on currently selected item" thing, not sure it brings much.
-- we should definitely consider a hi resolution font because now it really doesn't look good, when it is scaled that much
Why is the subtypes menu using a different font from all other simpleMenus ?
2012-03-21 14:44:23 +00:00
wagic.the.homebrew
3ba22cd615
Changes to Deck Editor:
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- Removed one "stats" button as well as the "menu" button. The goal is to let the screen "breathe" and show cards as much as possible.
-- Removing the "menu" button is also in line with all other screens of the game, where that button never appears.
- With the same goal, the "XXX of XXX cards" text is now displayed only when scrolling
2012-03-21 14:41:38 +00:00
omegablast2002@yahoo.com
f33fe0298e
unsigned int from float warning treated as error fix.
2012-03-21 11:28:43 +00:00
Xawotihs@gmail.com
cb8af6d6c0
- modified gameOver to be protected and defined two new operations to do the same thing (didWin and setLoser)
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- removed ACTION_LOGGING_TESTING code
- Fixed AIvsAI games multithreaded games
- Activated undo when testsuite is enable
- Defined an initial player comparison operator
- Fixed multi-threaded modification to subtypes
- Fixed gameTurn cleanup for gameObserver reuse
2012-03-20 23:10:05 +00:00
techdragon.nguyen@gmail.com
865bc7e494
resolved scrolling issue (Issue 801) in filters list. it's a little verbose, but it seems to work. need to see if we can't refactor CheckUserInput to reduce the amount of code duplication. The logic for SimpleMenu is slightly different from the base method. perhaps we should override CheckUserInput to take in two parameters instead of one.
2012-03-20 23:07:21 +00:00
omegablast2002@yahoo.com
18c0868d88
readjusted some of the values for simplemenu, deckmenu still requires "princess fingertips", but the others have their spacing back and font size back.
2012-03-20 16:27:14 +00:00
omegablast2002@yahoo.com
3c0620422e
updated Melira, Sylvok Outcast, she now correctly interacts with persist
2012-03-20 12:23:01 +00:00
omegablast2002@yahoo.com
48e5608803
added a new method to use countershroud to create a globel shroud by targetchooser...auto=countershroud(-1/-1)creature|mybattlefield...like this....
2012-03-20 12:21:03 +00:00
wagic.the.homebrew
2ddf1d36da
- bump android to 0.18.1
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- Fix Android compilation issues:
-- Fix Android API level to 9 (was incorrectly set to 11)
-- remove incorrect "@override" flag
2012-03-20 12:18:07 +00:00
techdragon.nguyen@gmail.com
57627849a0
modified font size of text in menus.
...
Adjusted the spacing between menu items on all menus. They were a little too far apart once I modified the font size.
fixed Hollowhenge Spirit
2012-03-20 08:35:38 +00:00
Xawotihs@gmail.com
37856c7742
Removed compilation warnings
2012-03-19 19:54:17 +00:00
omegablast2002@yahoo.com
9564250179
added targetedplayer as a who for most abilities and token reciever..
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adjusted the way cardsacrificed events were sent
added a ability which is a way to tell a targeted player, yourself, or opponent to do a set of abilities.
ability$! EFFECT _ EFFECT !$ WHO
the idea here is that the abilities are being added to the targeted players game...so
target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
this line tells the player to discard 2 cards...
you can also use it without targeting by using WHO words..
controller, owner, targetcontroller, opponent, targetedplayer
this ability defualts to opponent.
cards coming soon...
2012-03-18 15:57:35 +00:00
solo81@web.de
0c9aa8647b
Added a missing input for _tests.txt.
2012-03-18 10:23:12 +00:00
solo81@web.de
d0ee96e1a2
+ Removed Elbrus, the Binding
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+ Updated unsupported.txt.
+ Fixed Elbrus, the Binding Blade
+ Fixed several cards with flashback
+ Fixed Garruk Wildspeaker's once more
+ Fixed Painsmith
+ Added Arcum's Sleigh
+ Added Elsewhere Flask
+ Added Runetail, Kitsune Ascendant
2012-03-18 10:14:34 +00:00
techdragon.nguyen@gmail.com
ca7312c48c
updated card lists for v0.181
2012-03-17 13:29:21 +00:00
techdragon.nguyen@gmail.com
33a86f4c44
updated Version number to 0181
2012-03-16 16:50:12 +00:00
omegablast2002@yahoo.com
10e8e8b033
fixed garruks name in card dat, it was causing a crash when he would trigger his flip
2012-03-16 14:24:47 +00:00
solo81@web.de
31c891f01c
Fixed Yuan Shao (horsemanship was missing).
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Fixed Goblin Warrens (allowed you to sacrifice any type of creature, should only be goblins).
2012-03-15 18:21:51 +00:00
omegablast2002@yahoo.com
0b1ca551ce
fixed garruks mana cost.
2012-03-15 15:49:51 +00:00
omegablast2002@yahoo.com
0c7a3388a2
recoded curses and a ton of other cards to be more inline with mtg rules.
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if it saids "target a player, do blah to all the blah in that players ZONE" then you *have* to target it.
there is still some odd cases where i could not update thier code, either becuase i missed them of the support is not fully there to use targeting in thier cases.
2012-03-15 06:20:44 +00:00
omegablast2002@yahoo.com
a497ef49c8
added support for doubling cube, recoded the curses to follow the rules better, with the exception of 1 which can not quite be supported
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Curse of Oblivion moved back to unsupported.
added support for targeting a zone by targeting a player...
any time you have targeted a player, you can access items in thier zones by using
targetedpersonsZONE
targetedpersonsbattlefield for example...
added "targetedplayer" as a targetchooser and who.
added "mycurses" targetchooser.
added "targetedcurses" word variable.
2012-03-15 06:18:08 +00:00
solo81@web.de
d7cef8398f
Fixed Contaminated Ground.
2012-03-14 22:58:48 +00:00
solo81@web.de
453a7678ca
Fixed Concerted Effort and Minion of Leshrac.
2012-03-14 20:57:12 +00:00
Xawotihs@gmail.com
3f40dbc0b4
Removed crash occuring with linux .directory hidden files
2012-03-14 20:34:34 +00:00
omegablast2002@yahoo.com
94c1236322
recoded urza's lands and of empire set to use "if then else" ability.
2012-03-14 12:09:32 +00:00
omegablast2002@yahoo.com
1c28ee3d4d
fixed issues with "else" support in ifthen.
2012-03-14 11:41:39 +00:00
omegablast2002@yahoo.com
9c1fcacd1f
psp comp fix.
2012-03-14 10:52:14 +00:00
solo81@web.de
2028319743
Added 222 cards based on the latest additions by Zethfox.
...
I never have been so excited about a card commit than this.
WE GOT PLANESWALKERS! And they couldn't work any better!
This card package contains a gigantic amount of the most powerful cards of Magic (Time Walk, Mana Crypt, Vendilion Clique, Mystical Tutor, Meditate, etc.)
Card list below.
Tests will follow.
2012-03-13 23:08:03 +00:00
solo81@web.de
164f3fa340
Changed two tests so they work under the last changes.
2012-03-13 18:49:23 +00:00
omegablast2002@yahoo.com
22ca8f5043
not sure if it effects anything but i changed a letter in the includes by accident.
2012-03-13 18:26:30 +00:00
omegablast2002@yahoo.com
ce982db6b5
this is the new rules.txt which adds the planeswalkers rules.
2012-03-13 17:59:06 +00:00
omegablast2002@yahoo.com
0210ecf28c
ok this is the last commit but i had massive issues after chopping it all up, hopefully it doesn't hilight everything that was already commited...if it does i apologize my own patch started giving me conflicts....
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im like 7 tries into commiting this part....
2012-03-13 17:54:24 +00:00
omegablast2002@yahoo.com
b20b75df33
this patch focuses on giving wagic a more defined turn structure.
2012-03-13 16:48:48 +00:00