Updated the deplete function. You can use deplete in instant and sorcery (not tested)
Updated rampage (add an issue with the last parameter and the annulation of the bonuses at end of turn) should be resolved now (not tested).
Added Basilik from 10E and also lavaborn (not tested yet), should try to do a more generic basilik (abomination, cockatrice, basilik, all have the same abilities but different criteria for the “type” of creature that would be or not be affected.
Also added Elvish promenade from LRW (this one is fun ;D)
Finally tested the "may moveTo" function physically, it works, but there is this slight bug (that doesnt harm anything) but say "when XYZ comes into play, you may move 123 from your graveyard to your hand" you play XYZ, and choose 123 from your graveyard, you selected 123, but it still appears to be still in the graveyard, even thought i really have returned to your hand, but if u exit the graveyard and goes back in again, it really have disappeared.
(i think its better to see it yourself... getting too wordy)
- a few bug fixes with cards that bring other cards back to play (zombify, resurrection...)
- bug fix with abilities parsing "reachshadow"
- a few card fixes
- add Mercadian Masques, Mirrodin, Odyssey -> let's do some cleanup!
- Attempt at solving a bug with AI+psychic venom (manaburn), not tested
- Added Abrasax's monocolor AI decks
- Momir better randomizer
- Removed 64 Abilities limitation, I hope...