Commit Graph

30 Commits

Author SHA1 Message Date
Anthony Calosa
fc88d9b248 Updated Mirrodin Block 2016-07-01 15:45:26 +08:00
omegablast2002@yahoo.com
9f89353b4b reverted the adding of trademarked names to card.dat, as sad as it is we have to follow the laws. 2013-05-09 00:39:51 +00:00
omegablast2002@yahoo.com
e54d212418 thanks MarSprite for adding the missing set names to the card.dats missing them. 2013-05-08 01:57:06 +00:00
guzhenjie1@gmail.com
0cce9c27b7 Fixed Angelheart Vial, Rapacious One.
Changed following tokens' name in mtg and card.dat:
Bestial Menace (WWK)
name=Snake
name=Wolf
name=Elephant

Decree of Justice (SCG)
name=Angel
name=Soldier

Elephant Resurgence
name=Elephant T1

Fable of Wolf and Owl (EVE)
name=Wolf
name=Bird

Mitotic Slime (M11)
name=Ooze T1
name=Ooze T2

One Dozen Eyes (MRD)
name=Beast
name=Insect

Sarpadian Empires, Vol. VII (TSP)
name=Citizen
name=Camarid
name=Thrull
name=Goblin
name=Saproling

Sound the Call (CSP)
name=Wolf T1

Wand of the Elements (DST)
name=Elemental T1
name=Elemental T2

Waylay (USG)
name=Knight

Wurmcoil Engine (SOM)
name=Wurm T1
name=Wurm T2

Changed the code of Feral Lightning and Zektar Shrine Expedition:
Feral Lightning
auto=token(-84373)*3
 ==> 
auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3

Zektar Shrine Expedition
auto={C(0/0,-3,Quest)}{S}:token(-183403)
 ==> 
auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth)

Removed two token cards of them:
[card]
name=Elemental Token from Feral Lightning
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=haste
text=Haste
power=3
toughness=1
color=red
[/card]
[card]
name=Elemental Token from Zendikar Shrine
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=trample,haste
text=Trample,haste
power=7
toughness=1
color=red
[/card]
2011-03-03 13:23:39 +00:00
guzhenjie1@gmail.com
532261d36c Fixed Thelon of Havenwood reported in forum by Niegen and Knight Token from Waylay:
1. Fodder Launch
2. Knight Token from Waylay
3. Sword of Kaldra
4. Thelon of Havenwood

Changed following cards which can produce multiple kinds of tokens to make them display token images correctly: 
1. Bestial Menace(WWK)
2. Decree of Justice(SCG)
3. Fable of Wolf and Owl(EVE)
4. One Dozen Eyes(MRD)
5. Sarpadian Empires, Vol. VII(TSP)
6. Wand of the Elements(DST)
7. Wurmcoil Engine(SOM)

Added the following token in their _cards.dat:  

1. DST (Wand of the Elements):
Blue Elemental Token(id=-4977511)
Red Elemental Token(id=-4977512)

2. EVE (Fable of Wolf and Owl):
Green Wolf Token(id=-15208711)
Blue Bird Token(id=-15208712)

3. MRD (One Dozen Eyes):
Beast Token(id=-4838511)
Insect Token(id=-4838512)

4. SCG (Decree of Justice):
Angel Token(id=-4514111)
Soldier Token(id=-4514112)

5. SOM (Wurmcoil Engine):
Wurm Token with Deathtouch(id=-20787511)
Wurm Token with Lifelink(id=-20787512)

6. TSP (Sarpadian Empires, Vol. VII):
Citizen Token(id=-11492111)
Camarid Token(id=-11492112)
Thrull Token(id=-11492113)
Goblin Token(id=-11492114)
Saproling Token(id=-11492115)

7. WWK (Bestial Menace):
Snake Token(id=-19784311)
Wolf Token(id=-19784312)
Elephant Token(id=-19784313)

You also need abrasax's image set and rename or add following tokens' pictures:
1. DST (Wand of the Elements):
Blue Elemental Token: Rename to 4977511t
Red Elemental Token: Rename to 4977512t

2. EVE (Fable of Wolf and Owl):
Green Wolf Token: Rename to 15208711t
Blue Bird Token: Rename to 15208712t

3. MRD (One Dozen Eyes):
Beast Token: Rename to 4838511t
Insect Token: Rename to 4838512t

4. SCG (Decree of Justice):
Angel Token: Rename to 4514111t
Soldier Token: Rename to 4514112t

5. SOM (Wurmcoil Engine):
Wurm Token with Deathtouch: Rename to 20787511t
Wurm Token with Lifelink: Rename to 20787512t

6. TSP (Sarpadian Empires, Vol. VII):
Citizen Token: Rename to 11492111t
Camarid Token: Rename to 11492112t
Thrull Token: Rename to 11492113t
Goblin Token: Rename to 11492114t
Saproling Token: Rename to 11492115t

7. WWK (Bestial Menace):
Snake Token: Rename to 19784311t
Wolf Token: Rename to 19784312t
Elephant Token: Rename to 19784313t
2011-01-06 12:33:26 +00:00
Psyyringe
9aa8d37b50 Psyringe - further card cleanup:
- matched card names of flip cards and split cards in _cards.dat and mtg:todo.dat

- removed the now superfluous todo.dat files, the file mtg_todo.dat replaces these.
2010-02-03 19:01:16 +00:00
Psyyringe
9150a5b13c Psyringe - made all cards using the primitives system, added some sets. Important: This update changes the file where we store the card code, now all card code is in primitives/mtg.txt. We also have only one "todo" file now, it's mtg.todo. Note: mtg.todo had to be put out of the "primitives" folder for the being, since Wagic currently loads everthing in this folder, regardless of file extension. Once this is fixed, mtg.todo will be moved into the "primitives" folder.
More detailed instructions will follow shortly.
2010-02-01 07:40:39 +00:00
solo81@web.de
de47b25866 Added 51 successfully tested cards based on rev1757. 2010-01-31 20:56:25 +00:00
wagic.the.homebrew@gmail.com
ee3d7b6ffe 2010-01-30 14:03:57 +00:00
wagic.the.homebrew@gmail.com
54969a2179 Erwan
- Fix an issue with "becomes ueot". See blinkmoth nexus in DST
- Daily build
2010-01-30 12:58:49 +00:00
solo81@web.de
e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00
wagic.jeck
50169eb5fb Jeck - Metadata edits.
* Set names redacted pending further research.
* Blocks assigned "safe", vaguely similar words.
2010-01-06 09:52:18 +00:00
wagic.jeck
3cdae99e46 Jeck - Rudimentary metadata for all current sets. 2010-01-06 00:06:43 +00:00
wagic.the.homebrew@gmail.com
69c5dee979 Erwan
- IMPORTANT: Legendary is not an ability anymore, creating cards with super types should be much more natural. You can now say "type=Snow Land", and stuff like that. No backward compatibility!!!
2010-01-03 03:11:30 +00:00
solo81@web.de
ef9a90ba68 Added several successfully tested cards. 2009-12-31 17:01:05 +00:00
solo81@web.de
2e3d1041e3 Fixed Miraculous recovery (VIS)
Fixed Purge (DST)

Added ...tatatataaaa: Shauku Endbringer (MIR)! I tested this Vampiric Lady Gaga of Doom successfully ingame.
2009-12-30 13:07:40 +00:00
Psyyringe
49536fce44 Psyringe - introducing new ability: cantBeBlockedBy(T). T can be any targez specification, like "wall", "creature[flying]", etc. See added cards for examples. Note: This ability currently has the same restrictions as "protection from(T)", i.e. it can't be used in activated abilities or instants/sorceries. It *can* be used for creatures,auras, and other continuous abilities (e.g. an enchantment which grants "unblockable by walls" to all rats should be possible, although I didn't test that). There are 47 cards which use the phrase "can't be blocked by", so we should be able to get another fair mount of cards out of that.
Notes to programmers:
1. This feature uses an awful lot of copy-pasta, using "protetcion from()" as a base. While I'm learning the architecture, it's easier for me to have a dedicated single-purpose piece of code to work with, than trying to create multi-purpose code. I'm aware that this isn't a very elegant approach though, and I hope to be able to refactor additions like this into multi-purpose code once I have a better understanding of the architecture as a whole.

2. Please check the questions I'll add in my next code comments, specifically about AI integration and activated abilities / instants / sorceries.

3. I did have a crash (with the debugger complaining about stack corruption around the cd variable) during testing. I wasn't able to reproduce it though. I did have to clean the solution in-between when I updated to the primitives system, so perhaps there was this cleaning solved whatever corruption was in my files. I'm mentioning the issue in case someone has an idea on where my code might be risky (I'm still probne to making beginners mistakes).
2009-12-28 18:19:17 +00:00
Psyyringe
c626ddafa7 Psyringe - fixed non-working protection in 3 DST cards. 2009-12-25 09:58:04 +00:00
Psyyringe
8bc2249b9b Psyringe - added some DST cards 2009-12-20 02:21:12 +00:00
leungclj
dedff9ff39 JON4TH4N - fixed a few things 2009-12-13 22:12:02 +00:00
leungclj
9ecf7afad1 JON4TH4N - added a whole bunch of equipments 2009-12-13 17:18:47 +00:00
leungclj
f84cd15c4b JON4TH4N - added a few more cards + test script 2009-12-12 17:26:26 +00:00
leungclj
e65d1bda75 JON4TH4N - added a few more cards 2009-12-12 15:46:09 +00:00
leungclj
fd5731969e JON4TH4N - many minor fixes 2009-12-11 01:12:21 +00:00
Psyyringe
3264220b6d Psyringe - added some cards with the nofizzle ability.
Question: I also tried to code Root Sliver (LGN) with the line "auto=lord(sliver|stack) nofizzle", but this didn't work, Slivers could still be countered. Did I choose a wrong approach, or is there a limitation of the lord ability with regard to spells on thee stack?
2009-12-04 04:55:54 +00:00
leungclj
1f071abe74 JON4TH4N - minor change 2009-12-03 20:32:11 +00:00
wagic.laurent
90cf95d3d4 Laurent - Update DST (mistakenly removed the ID in my first upload). 2009-11-30 15:11:55 +00:00
wagic.laurent
1d11a0ce2b Laurent - Update DST 2009-11-30 08:48:34 +00:00
solo81@web.de
171eaf0234 Added lots of cards with protection from non-color stuff. 2009-11-21 14:22:47 +00:00
wagic.the.homebrew@gmail.com
1d1bcef983 Erwan
- Adding most missing sets. _cards.dat only contain 1 card so that the file is not submitted empty, but other than that...hundreds of cards to add... feel free to copy/paste existing files from the forum if you trust their content
2009-11-16 13:54:06 +00:00