- Added 50 cards based on rev4237-rev4242 (card list below).
- Related on this addition, I changed the card.dat
information of Flipping and Transforming Cards in the
card.dat so that the flipped sides of a card are not
shown in the shop or in the trophy room.
- Updated the card text of Contested Cliffs. It now uses the word "fight".
- Fixed issue787
Tests will follow.
- Optimized 163 cards (Card list --> First comment).
Most of them profit from the much more detailed combat trigger system and the new types of damage prevention.
- Added 17 tests to save Zethfox's additions for the future.
- Fixed issue182.
- matched card names of flip cards and split cards in _cards.dat and mtg:todo.dat
- removed the now superfluous todo.dat files, the file mtg_todo.dat replaces these.
Also re-enabled the cards which had their names changed to make them work. (Example: the card code for "Vorosh, the Hunter" only works if thecomma is removed from the card's name.) These cards are a maintenance hazard since they a) require changes to _cards.dat if their names are corrected later, b) disrupt translation, and c) cause problems for external tools like MTG Studio which have the correct names in their database. However, only a few cards are affected by this, and I didn't want to remove them because Dr. Solomat has invested quite some effort top make them work. I added comments to these cards in mtg.txt as well as in the respective _cards.dat files to reduce the risk of further maintenance problems for these cards. In any case changing a card's name to make it work should be considered as a makeshift solution at best, please try to prevent it when possible.
All cards have been tested successfully.
This update contains 2 card groups:
1) Creatures which get a certain power- and or toughness bonus when blocking and/or being blocked. This includes
2) Creatures with "bushido". Works 100%!
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.
Some examples and important notes:
- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).
- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).
IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect.
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.
- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)
I also updated World enchantments (tested & working, see rules for them in Gatherer!)
Several card fixes.
If you have any questions, post them! ;)
- IMPORTANT: Legendary is not an ability anymore, creating cards with super types should be much more natural. You can now say "type=Snow Land", and stuff like that. No backward compatibility!!!
- Adding most missing sets. _cards.dat only contain 1 card so that the file is not submitted empty, but other than that...hundreds of cards to add... feel free to copy/paste existing files from the forum if you trust their content