blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
* In GuiBackground, we now load and use all of backdrop.jpg. This is for effects like that in Jade. It's an extremely minor change, so shouldn't effect stability.
* I've tried to keep the same kind of luminosity as the old backdrop.jpg, and matched the psuedo-jade to the colors of the phase icons. I'm still not certain what to do with wood/gold/goldglow, as they clash terribly.
* The whole "recessed playarea" thing was inspired by the recent forum posts of Kaioshin.
Thoughts, comments, suggestions, etc?