this should not conflict like earlier version.
ex:
[card]
name=Fable of Wolf and Owl
auto=@movedTo(*[green]|mystack):may token(Wolf,Creature
Wolf,2/2,green,tnum:11)
auto=@movedTo(*[blue]|mystack):may token(Bird,Creature
Bird,1/1,flying,blue,tnum:12)
text=Whenever you cast a green spell, you may put a 2/2 green Wolf
creature token onto the battlefield. -- Whenever you cast a blue spell,
you may put a 1/1 blue Bird creature token with flying onto the
battlefield.
mana={3}{GU}{GU}{GU}
type=Enchantment
[/card]
tnum uses -source id & tnum (concatenated)
there is a bug im working on with newaffinity and cards that contain targetchoosers with CD tcs.
experimental change also added with lords. im making the abilities grants by lord forcedalive until the lord is removed from game.
some instances of forcedalive in master primitives did not contain abilities which resolved, meaning they would contenue even though the source had left play.
for cards with the line or options "do/pay MANA or this card enters the battlefield tapped"
simply change it to tap(noevent)
it will simulate the card being placed into play already tapped.
other={convoke} name(Convoke)
delve
other={delve}
they might be able to be added directly to the real manacost.
added an ability that grants an ability while the source remains tapped
grant ability grantend...
added dethrone
abilities=dethrone
added support of multitargeting to extra cost, it acts the same as normal multitargeting, repeats dopay() the effects for each.
lots of changes, many bug fixes,
first
added auto=count(targetchooser)
and countedamount wparsed int
they work together for cards where it is difficult to get working without knowing in advance how many we had ie: exile blah creatures, for each creature you exiled do effect.
auto=count(creature|mybattlefield)
auto=moveto(exile)
auto=draw:countedamount
it takes into account token creatures, which our old methods did not.
second, added "freeze" which is a "frozen" that automatically taps your target for you, for use when nesting or whenever needed where it was difficult to nest the ability with tap included.
added devotion for "iroas"
added reveal:x and scry x
reveal contains optionone/optiononeend ; optiontwo/optiontwoend ; repeat; afterrevealed/afterrevealed end.
this ability has heavy use of targetListIsSet(<amount>) and upto:amount, you MUST be certain that all cards being revealed have an action that removes them from reveal either in the first, second, or 3rd ability.
there are over 300 examples in the new card code, the ability is VERY easy to understand.
scry contains automatic put on top, put on bottom, then scrycore/scrycoreend which is an ability to fire.
it also contains keywords, dontshow which is nested in scrycore, scry reveals, puts on top or bottom, then reveal AGAIN, and does an effect, dontshow eliminates the 2nd revealing.
is also contains "delayed" keyword, which delays the ability until AFTER the core fires.
added bestow. update rules mtg.txt!!!!
examples are in primitives, every bestow card was supported.
added a new lord based on varibles and restrictions
while(restriction{morbid})
while(varible:blah)
this simplifies and expands on this(, allowing you to even use while(cantarget together and check if a card is targetable by the variable. examples are in primitives
added token(by card name)
auto=token(Eldrazi Scion)
will search primitives and card dats for this card and give it to you as a token.
valid card dat info is still required.
added variable delirium
added restriction madnessplayed to allow checking if the card was played with madness.
added restriction "geared" for checking if a card has equipment on it.
added abilities words
skulk
menace <--cant be blocked except by 2 or more, if you dont block it with 2 or more we automatically unassign the single blocker and the creature is considered not blocked.
nosolo <--cant attack alone
mustblock <---if you dont assign as a blocker, we assign automatically the first thing it can block legally.
changed iscolorless back to "colorless"
enjoy, cards coming soon, theyre coded but im debating on not alpha sorting, cards being added this patch 965 uniques.
there is a section of the commit which was just VS2016 normalizing line ends, sorry if it makes it a cluster mess.
TODO: Morph and Kicker... Morph can be done but how to implement the
increased total cost with kicker? multi kicker? manual kicker??? Count
the mana pool if you can pay the cost+kicker if less than 3 increase
it???