Commit Graph

5 Commits

Author SHA1 Message Date
d32.wagic
1b9147b084 Daddy32 - Single new task type:
"Pacifism" - requiring player to win a game without (much) damage dealing and milling, taking advantage of newly added instant-win cards.
2010-06-09 08:10:36 +00:00
wagic.jeck
7104eff946 Jeck - for HQ users, added flexible image scales to task board backdrop. 2010-02-16 01:22:47 +00:00
wagic.jeck
0a863bcbad Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.
Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning.

Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
2010-02-01 18:27:25 +00:00
d32.wagic
7fad293991 Daddy32 -Added one more task type, motivating the player to conserve cards in hand. 2010-01-19 22:45:15 +00:00
d32.wagic
002851a943 Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
2009-12-13 22:12:14 +00:00