Tobias Loose
bbc310dec7
Remove some dead code
2013-11-20 11:43:27 +01:00
Tobias Loose
35697a65b4
Use style guide
2013-11-20 11:13:35 +01:00
Tobias Loose
6bed1666be
Merge branch 'master' into defines
2013-11-20 11:06:41 +01:00
Tobias Loose
f021866368
Merge remote-tracking branch 'wp/master'
2013-11-20 11:06:28 +01:00
xawotihs
d7e527166c
Merge branch 'show-output-only-for-failing-tests'
2013-11-19 11:14:41 +01:00
Dmitry Panin
6c41e5c92c
Added option (#define CAPTURE_STDERR)
...
if set then the DebugTrace calls only for failing tests are shown
2013-11-19 02:41:30 +04:00
Tobias Loose
82e3ab3977
Merge branch 'cleanup' into defines
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Merge cleanup codings style commit as i accidentally used that branch as
the base.
2013-11-17 21:06:56 +01:00
Tobias Loose
f2314ca673
Use proposed coding style
2013-11-17 21:05:07 +01:00
Tobias Loose
94c3ac9ad9
Fix FTBFS
2013-11-17 21:02:08 +01:00
Tobias Loose
5419d87e4e
Get rid of two more define groups.
2013-11-17 20:22:03 +01:00
Tobias Loose
446ed20758
Fix typo ActionLayer::receiveEventPlus(...)
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This method is rarely used, however it returned 0 after adding stuff.
It now returns the sum.
2013-11-17 19:39:46 +01:00
Tobias Loose
7a48c5e087
Fix some cppcheck warnings (mostly style and postfix vs prefix iteration)
2013-11-17 19:36:24 +01:00
Tobias Loose
3ca2f1c1ed
Replace defines in Damage.h with enums.
2013-11-17 17:12:58 +01:00
Tobias Loose
146872797b
ActionElement.h: Replace defines, remove superfluous ";"
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Defines do not follow scope rules, but enums do. Enum classes
even utilize strong type checking (but i am not sure about compiler
support for c++11 on all target platforms).
2013-11-17 16:08:29 +01:00
Tobias Loose
c6dc51c7d3
Simplify Damage::resolve a bit
2013-11-17 15:37:56 +01:00
Dmitry Panin
2835bdf767
Fixed issue with Cranial Plating.
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Issue
attach then equip: plating will give bonus to both creatures
Fix
Changed "attach" to "retarget target(creature|mybattlefield)"
as this doesnot admit this bug
Attach should become deprecated in future
2013-11-17 01:49:51 +04:00
Dmitry Panin
afc903e31b
Added different names for attach and equip
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+ moved implementation of AEquip to .cpp
2013-11-17 00:44:37 +04:00
xawotihs
017f6dd1ed
Deactivated part of the traces outputted by the testsuite to make Travis
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happy.
2013-10-30 22:58:04 +01:00
xawotihs
784d127a6e
I think I got it ... messy / not appearing at the end of folders in the
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travis linux where it appears fine on mine :(
2013-10-30 22:28:09 +01:00
xawotihs
f6c47b85e3
More debug
2013-10-30 22:02:43 +01:00
xawotihs
74280aef1d
Added some traces in the primitives and sets loading.
2013-10-30 20:50:34 +01:00
Dmitry Panin
6bbe290762
Fixed bug with syncopate to consume all the mana available
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Now pay[[{x}]] is not supported because of this.
use "pay[[{value:storedx}]]" instead
2013-10-30 12:39:08 +04:00
xawotihs
db1c552321
Tries to work around crash of the testsuite in Travis.
2013-10-30 00:20:58 +01:00
xawotihs
f08f0ad3b9
Merge branch 'master' of https://github.com/WagicProject/wagic
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Conflicts:
JGE/include/JTypes.h
2013-10-29 23:36:07 +01:00
xawotihs
a3a1bc2b79
Created a dedicate console Qt based wagic application and run it in the
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travis file.
2013-10-29 22:38:37 +01:00
Michael Nguyen
b17d9d3f85
Merge branch 'master' of github.com:WagicProject/wagic
2013-10-28 15:35:45 -07:00
Michael Nguyen
84ca7457b5
updaed for iOS6
2013-10-28 15:20:35 -07:00
Unknown
224c94e890
Included some testsuite into qtmain and updated travis file to try to use it.
2013-10-27 23:06:29 +01:00
Dmitry Panin
cf50b7d403
Fizzle unless pay x (thanks to excessum)
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- saves source card in storedSourceCard for ATransform
- adds support for WParsedInt in pay as "pay[[{value:WParsedInt}]]":
name=Spell Rupture
target=*|stack
auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever
text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
mana={1}{U}
type=Instant
- adds support for {x} in *some* “pay” abilities (Syncopate):
name=Syncopate
target=*|stack
auto=transforms((,newability[pay[[{x}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever
text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={X}{U}
type=Instant
- support of "name(pay {value} mana)" in pay abilities to show actual number to pay (see example above)
2013-10-27 13:47:00 +04:00
Dmitry Panin
b8b6153cc5
Reworked AVanishing (fixed bugs + more fair implementation)
2013-10-27 13:42:48 +04:00
Dmitry Panin
461eedd626
Fixed bug with preventing Melira from putting +1/+1 counters on creatures you control
2013-10-27 13:42:48 +04:00
xawotihs
4ac376b5f2
Ignored non-source extensions
2013-10-24 21:53:46 +02:00
Xawotihs@gmail.com
1f0485ff8e
Support for running the testsuite in command line programs for continuous integration.
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Here is a small example inspired from SDLmain.c:
g_launcher = new JGameLauncher();
InitGame();
MTGCollection()->loadFolder("sets/primitives/");
MTGCollection()->loadFolder("sets/", "_cards.dat");
options.reloadProfile();
TestSuite testSuite("test/_tests.txt");
int result = testSuite.run();
DestroyGame();
delete g_launcher;
return result;
2013-10-23 22:08:30 +00:00
Xawotihs@gmail.com
98861dd916
Fixed memory leaks and refactored a bit the ManaCost class while I was at it.
2013-10-19 14:29:17 +00:00
pankdm
b5794ad328
Small fixes (misstype, formatting, target p2)
2013-10-18 06:38:15 +00:00
pankdm
38b4213f9c
Refactored formatting for easier reading of the code
2013-10-18 06:38:03 +00:00
pankdm
5c3eb2c405
Changed the owner of ManaCost in LifeorManaCost to itself
2013-10-18 06:37:31 +00:00
pankdm
f7eded7417
Devotion mechanics (thanks to excessum for patch)
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+ some refactoring:
extrManaCost --> ExtraManaCost
unattachCost --> UnattachCost
2013-10-18 06:37:09 +00:00
pankdm
9d2a2454b2
Fixed: exile was not meaning both exiles
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and revised Crypt Incursion
2013-10-18 06:35:52 +00:00
pankdm
8b16074647
Fixed memory leak in menuability (thanks to excessum)
2013-10-18 06:34:42 +00:00
pankdm
43ba9aa13d
Fixed parsing of "if(ifnot) ... then may ... "
2013-10-18 06:34:23 +00:00
pankdm
0c6d77daa0
Refactored FizzleToZone
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Get rid of common code
Better naming of zone (where we put spell after countering)
More generic syntax: fizzleto(X) where X in [hand, exile, librarytop]
which will give more flexibility later
2013-10-08 23:18:42 +00:00
pankdm
17fdedb648
Draft of the "fizzle to zone"
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(credit goes to excessum)
2013-10-08 23:17:43 +00:00
pankdm
da7c336dc2
Removed debug code that was added by mistake
2013-10-01 14:49:31 +00:00
pankdm
be76c8a4f1
Fixed issue with cantbeblockerof and cantbeblockedby vs protection
2013-10-01 14:47:39 +00:00
Xawotihs@gmail.com
490752e9da
- Removed dependencies on Boost/string in mtg sources
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- Removes dependencies on Boost/shared_ptr in mtg sources only for WP8 for the moment
- Various compilation fixes on WP8
2013-09-30 21:25:17 +00:00
pankdm
7894ca3ace
Refactored ABlink: extracted common code as method "returnCardIntoPlay"
2013-09-27 19:25:28 +00:00
pankdm
3761684816
Fixed blinking (until EOT) of creature with X in cost
2013-09-26 14:17:39 +00:00
pankdm
00ebc8c8eb
Fixed issue with blinking creature that has X in cost
2013-09-23 20:27:52 +00:00
pankdm
54d1126c58
Small fix in TestSuite
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"Update" should pass "dt" since the last update, not since the beginning the game.
2013-09-23 19:44:03 +00:00