xawotihs
907274f9bd
Fixed cross-compiling with theos
2015-08-23 21:23:55 +02:00
Michael Nguyen
84ca7457b5
updaed for iOS6
2013-10-28 15:20:35 -07:00
techdragon.nguyen@gmail.com
5c3baedf83
moved Wagic Version macros into a new header file so that iOS can use it.
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updated iOS port to use wagic versioning macros.
2012-02-05 11:16:43 +00:00
techdragon.nguyen@gmail.com
8dd5fe535e
modified resource packager to create the modrules.xml file for iOS port
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updated app delegate to download both the core and core_ios file. Still have the version number hard coded into the app.
2012-01-19 03:38:07 +00:00
techdragon.nguyen@gmail.com
29009902b0
finishing up some file system handling functions for iOS. This should make updates and file management easier for iOS users.
2012-01-05 09:29:53 +00:00
techdragon.nguyen@gmail.com
f09ce07b06
modified to create a Manifest file before game loads. This is for iOS only as the file handling will be difficult, I am doing this as a way to identify what is already loaded onto the device.
2012-01-05 01:11:49 +00:00
techdragon.nguyen@gmail.com
8f5ebc8109
Modified system path defaults to utilize the User vs Res architecture. After reading some comments of the forum I realized I had implemented this all according to 0.16's design and not the new split architecture. All 'core_' zip files are now placed under 'Res' as before, but any other zip file will be put under the 'User' directory
2012-01-02 05:32:22 +00:00
techdragon.nguyen@gmail.com
bf4e6b6884
modified default modrules for iOS
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modified download URL for core files to googlecode
2011-12-31 17:44:13 +00:00
techdragon.nguyen@gmail.com
e102d3f369
enabled OK button on GuiCombat screen when choosing defenders/attackers. iOS solution only currently. To implement in Android, we need to create a mask/invisible button above the OK button coordinates and add a listener to activate when a user touches the appropriate area. Not ideal, but it works for now.
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TODO: translate functionality into core of engine.
2011-12-30 16:04:21 +00:00
techdragon.nguyen@gmail.com
8550b70e2e
fixed issue with crashes on devices that only support openGL 1.1
2011-12-13 22:28:16 +00:00
techdragon.nguyen@gmail.com
db664e2836
added some error handling for downloading core files. app will display a message if an error has occurred while downloading and then retry the download after user dismisses the alert.
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TODO; replace string literals with constants or static NSString objects.
2011-12-12 12:24:12 +00:00
techdragon.nguyen@gmail.com
e58f96afad
fixed iPad splash screen issues. fixed memory leak
2011-12-11 09:12:44 +00:00
techdragon.nguyen@gmail.com
128c60bc2b
added download feature for iOS port
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required libs:
* ZipArchive - Obj-C impl of zip
* asi-http-request : http request help to assist with asynchoronous downloading of files
* minizip : support for ZipArchive
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Added default splash screen for iOS app. (using the Wagic background to keep it neutral to module)
TODO: refine handling for iPad splash screen
* add selection screen and input screen for location of downloadable content. (ie core files, image files, etc )
* add support to opt out of backing up to iCloud for core files. Right now iOS will automatically backup all files under Documents folder to iCloud. Consider only allowing player data to be backed up to iCloud. All graphics and other assets are considered volatile.
2011-12-11 07:40:22 +00:00