Bug fixes to primitives
Mana Seism Ozolith, the Shattered Spire Born to Drive Valorous Stance Gitrog, Horror of Zhava Spike Rogue
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@@ -70529,7 +70529,7 @@ type=Artifact
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[/card]
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[card]
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name=Mana Seism
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target=<anyamount>land|mylibrary
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target=<anyamount>land|myBattlefield
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auto=sacrifice && add{1}
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text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.
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mana={1}{R}
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@@ -111096,6 +111096,7 @@ toughness=1
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[/card]
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[card]
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name=Spike Rogue
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auto=counter(1/1,2)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1)
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text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
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@@ -127151,7 +127152,7 @@ type=Sorcery
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[card]
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name=Valorous Stance
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target=creature
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auto=choice name(indestructible) indestructible ueot
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auto=choice name(indestructible) transforms((,newability[indestructible])) ueot
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auto=if cantargetcard(creature[toughness>=4]|battlefield) then choice name(Destroy) destroy
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text=Choose one -- Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater.
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mana={1}{W}
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