Fixed typos in several primitives, updated the "missing_cards_by_sets" folder, fixed MID, MIC and CC2 sets.

This commit is contained in:
Vittorio Alfieri
2021-09-19 16:54:43 +02:00
parent c2482a50f5
commit ff47c0dd44
66 changed files with 251 additions and 264 deletions
@@ -1,6 +1,6 @@
[card]
name=Messenger Jays
text=Flying -- Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
text=Flying -- Council's dilemma - When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
mana={4}{U}
type=Creature
subtype=Bird
@@ -9,7 +9,7 @@ toughness=1
[/card]
[card]
name=Capital Punishment
text=Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
text=Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
mana={4}{B}{B}
type=Sorcery
[/card]
@@ -120,7 +120,7 @@ toughness=3
[/card]
[card]
name=Lieutenants of the Guard
text=Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.
text=Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.
mana={4}{W}
type=Creature
subtype=Human Soldier
@@ -147,7 +147,7 @@ toughness=3
[/card]
[card]
name=Expropriate
text=Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
text=Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
mana={7}{U}{U}
type=Sorcery
[/card]
@@ -162,13 +162,13 @@ toughness=3
[/card]
[card]
name=Selvala's Stampede
text=Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
text=Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Orchard Elemental
text=Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
text=Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
mana={5}{G}
type=Creature
subtype=Elemental