Fixed compilation on Windows.
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@@ -9,9 +9,8 @@
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#include "GameOptions.h"
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#include "MTGDeck.h"
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#include "DebugRoutines.h"
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#include <sys/time.h>
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#include <QCoreApplication>
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#include <QElapsedTimer>
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class WagicWrapper
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{
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@@ -19,17 +18,21 @@ public:
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WagicWrapper();
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virtual ~WagicWrapper();
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public:
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// used mainly to mesure the delta between 2 updates
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static QElapsedTimer g_startTimer;
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private:
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JGE* m_engine;
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JApp* m_app;
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JGameLauncher* m_launcher;
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};
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QElapsedTimer WagicWrapper::g_startTimer;
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int JGEGetTime()
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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return (int)WagicWrapper::g_startTimer.elapsed();
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}
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bool JGEToggleFullscreen()
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@@ -57,6 +60,7 @@ WagicWrapper::WagicWrapper()
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m_app->Create();
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m_engine->SetApp(m_app);
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JRenderer::GetInstance()->Enable2D();
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g_startTimer.restart();
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}
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WagicWrapper::~WagicWrapper()
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+1
-1
@@ -823,7 +823,7 @@ void JRenderer::BeginScene()
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esMatrixLoadIdentity(&theMvpMatrix);
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esOrtho(&theMvpMatrix, 0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f,-1.0f, 1.0f);
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#endif //(!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
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#if (defined WIN32) || ((defined GL_VERSION_ES_CM_1_1) && (!defined IOS))
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#if (defined WIN32 && !defined GL_ES_VERSION_2_0) || ((defined GL_VERSION_ES_CM_1_1) && (!defined IOS))
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float scaleH = mActualHeight/SCREEN_HEIGHT_F;
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float scaleW = mActualWidth/SCREEN_WIDTH_F;
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if (scaleH != 1.0f || scaleW != 1.0f)
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