Fixed compilation on Windows.
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@@ -578,7 +578,7 @@ private:
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#if (!defined PSP)
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GLuint mCurrentTex;
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#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)
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#if ((defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)) && (!defined CONSOLE_CONFIG)
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// MVP matrix
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ESMatrix theMvpMatrix;
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