Fixed compilation on Windows.
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@@ -578,7 +578,7 @@ private:
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#if (!defined PSP)
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GLuint mCurrentTex;
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#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)
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#if ((defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)) && (!defined CONSOLE_CONFIG)
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// MVP matrix
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ESMatrix theMvpMatrix;
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@@ -25,8 +25,7 @@
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#elif defined USE_PHONON
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#include <phonon/AudioOutput>
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#include <phonon/MediaObject>
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#else
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#ifdef WIN32
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#elif defined WIN32
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#include <windows.h>
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#define WITH_FMOD
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#elif defined (PSP)
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@@ -43,10 +42,10 @@
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#include "JAudio.h"
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#include "JMP3.h"
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#endif
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#ifdef WITH_FMOD
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#include "../Dependencies/include/fmod.h"
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#endif
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#endif
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//------------------------------------------------------------------------------------------------
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using namespace std;
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@@ -75,16 +75,7 @@ enum {
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#define SCREEN_HEIGHT_F 272.0f
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#ifdef WIN32
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// #define DEFAULT_BLEND BLEND_DEFAULT
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// #define BLEND_OPTION_ADD BLEND_COLORADD
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// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
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#else
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#ifndef CONSOLE_CONFIG
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#define DEFAULT_BLEND GU_TFX_MODULATE
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#define BLEND_OPTION_ADD GU_TFX_ADD
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#define BLEND_OPTION_BLEND GU_TFX_BLEND
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#else
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#ifdef CONSOLE_CONFIG
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#define DEFAULT_BLEND 0
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#define BLEND_OPTION_ADD 0
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#define BLEND_OPTION_BLEND 0
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@@ -100,9 +91,17 @@ enum {
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#define BLEND_ONE_MINUS_DST_COLOR 0
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#define BLEND_SRC_ALPHA_SATURATE 0
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#define GU_PSM_5551 0
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#endif // CONSOLE_CONFIG
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#else
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#ifdef WIN32
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// #define DEFAULT_BLEND BLEND_DEFAULT
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// #define BLEND_OPTION_ADD BLEND_COLORADD
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// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
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#else
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#define DEFAULT_BLEND GU_TFX_MODULATE
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#define BLEND_OPTION_ADD GU_TFX_ADD
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#define BLEND_OPTION_BLEND GU_TFX_BLEND
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#endif
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#endif // CONSOLE_CONFIG
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#if (defined WIN32) && (!defined LINUX)
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#include <windows.h>
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@@ -111,6 +110,10 @@ enum {
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typedef uint8_t byte;
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typedef uint32_t DWORD;
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typedef uint8_t BYTE;
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#ifndef IOS
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typedef bool BOOL;
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#endif
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#endif
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typedef int8_t s8;
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typedef int16_t s16;
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@@ -122,10 +125,6 @@ typedef uint32_t u32;
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#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
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#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
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#define TEXTURE_FORMAT 0
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#ifndef IOS
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typedef bool BOOL;
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#endif
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#endif
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@@ -267,6 +266,7 @@ typedef struct
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#endif
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#else
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typedef uint32_t GLuint;
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typedef float GLfloat;
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#endif //CONSOLE_CONFIG
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//------------------------------------------------------------------------------------------------
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