Jeck - Quad locking restored, minor cache fiddling.
* Restored quad locking to textures, but ignore quad locks when Release(JTexture*) is explicitly called. (I just copied and modified the code from the template, rather than do anything elegant). * Some minor fiddling with cache error states.
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@@ -66,6 +66,7 @@ public:
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void Refresh();
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unsigned long size();
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bool isGood();
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bool isLocked(); //Is the resource locked?
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bool Attempt(string filename, int submode, int & error);
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bool compare(JTexture * t) {return (t == texture);};
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JTexture * Actual(); //Return this texture as is. Does not make a new one.
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