No code change. Reformat code

This commit is contained in:
techdragon.nguyen@gmail.com
2010-12-11 22:42:48 +00:00
parent b3650bcccf
commit fe75493ffa
8 changed files with 2208 additions and 2018 deletions

View File

@@ -1,7 +1,6 @@
#include "PrecompiledHeader.h"
#include "AllAbilities.h"
//Activated Abilities
//Generic Activated Abilities
@@ -21,19 +20,22 @@ int GenericActivatedAbility::resolve()
SAFE_DELETE(diff);
//SAFE_DELETE(abilityCost); this line has been reported as a bug. removing it doesn't seem to break anything, although I didn't get any error in the test suite by leaving it either, so... leaving it for now as a comment, in case.
ability->target = target; //may have been updated...
if (ability) return ability->resolve();
if (ability)
return ability->resolve();
return 0;
}
const char * GenericActivatedAbility::getMenuText()
{
if (ability) return ability->getMenuText();
if (ability)
return ability->getMenuText();
return "Error";
}
int GenericActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if (limitPerTurn && counters >= limitPerTurn) return 0;
if (limitPerTurn && counters >= limitPerTurn)
return 0;
return ActivatedAbility::isReactingToClick(card, mana);
}
@@ -48,8 +50,10 @@ void GenericActivatedAbility::Update(float dt)
int GenericActivatedAbility::testDestroy()
{
if (!activeZone) return ActivatedAbility::testDestroy();
if (activeZone->hasCard(source)) return 0;
if (!activeZone)
return ActivatedAbility::testDestroy();
if (activeZone->hasCard(source))
return 0;
return 1;
}
@@ -195,7 +199,8 @@ int AADepleter::resolve()
MTGLibrary * library = player->game->library;
for (int i = 0; i < nbcards; i++)
{
if (library->nb_cards) player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
if (library->nb_cards)
player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
}
}
return 1;
@@ -249,7 +254,8 @@ AACounter::AACounter(int id, MTGCardInstance * source, MTGCardInstance * target,
ActivatedAbility(id, source, cost, 0, doTap), nb(nb), power(power), toughness(toughness), name(_name)
{
this->target = target;
if (name.find("Level")) aType = MTGAbility::STANDARD_LEVELUP;
if (name.find("Level"))
aType = MTGAbility::STANDARD_LEVELUP;
menu = "";
}
@@ -283,34 +289,34 @@ int AACounter::resolve()
const char* AACounter::getMenuText()
{
if(menu.size())
{
return menu.c_str();
}
char buffer[128];
if (menu.size())
{
return menu.c_str();
}
char buffer[128];
if(name.size())
{
string s = name;
menu.append(s.c_str());
}
if (name.size())
{
string s = name;
menu.append(s.c_str());
}
if(power != 0 || toughness != 0)
{
sprintf(buffer, " %i/%i", power,toughness);
menu.append(buffer);
}
if (power != 0 || toughness != 0)
{
sprintf(buffer, " %i/%i", power, toughness);
menu.append(buffer);
}
menu.append(" Counter");
if(nb != 1)
{
sprintf(buffer, ": %i", nb);
menu.append(buffer);
}
menu.append(" Counter");
if (nb != 1)
{
sprintf(buffer, ": %i", nb);
menu.append(buffer);
}
sprintf(menuText, "%s",menu.c_str());
return menuText;
}
sprintf(menuText, "%s", menu.c_str());
return menuText;
}
AACounter * AACounter::clone() const
{
@@ -329,7 +335,8 @@ AAFizzler::AAFizzler(int _id, MTGCardInstance * card, Spell * _target, ManaCost
int AAFizzler::resolve()
{
Spell * _target = (Spell *) target;
if (target && _target->source->has(Constants::NOFIZZLE)) return 0;
if (target && _target->source->has(Constants::NOFIZZLE))
return 0;
game->mLayers->stackLayer()->Fizzle(_target);
return 1;
}
@@ -350,7 +357,8 @@ AAFizzler* AAFizzler::clone() const
AABanishCard::AABanishCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType) :
ActivatedAbility(_id, _source, NULL), banishmentType(_banishmentType)
{
if (_target) target = _target;
if (_target)
target = _target;
}
const char * AABanishCard::getMenuText()
@@ -577,7 +585,7 @@ AAFrozen * AAFrozen::clone() const
AALifer::AALifer(int _id, MTGCardInstance * card, Targetable * _target, WParsedInt * life, ManaCost * _cost, int _tap, int who) :
ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), life(life)
{
aType = MTGAbility::LIFER;
aType = MTGAbility::LIFER;
}
int AALifer::resolve()
@@ -657,10 +665,10 @@ AACloner::AACloner(int _id, MTGCardInstance * _source, MTGCardInstance * _target
string abilitiesStringList) :
ActivatedAbility(_id, _source, _cost, 0, 0), who(who)
{
aType = MTGAbility::CLONING;
aType = MTGAbility::CLONING;
target = _target;
source = _source;
if ( abilitiesStringList.size() > 0 )
if (abilitiesStringList.size() > 0)
{
PopulateAbilityIndexVector(awith, abilitiesStringList);
PopulateColorIndexVector(colors, abilitiesStringList);
@@ -676,8 +684,10 @@ int AACloner::resolve()
MTGCardInstance * myClone = NULL;
MTGCard* clone = (_target->isToken ? _target : GameApp::collection->getCardById(_target->getId()));
if (who != 1) myClone = NEW MTGCardInstance(clone, source->controller()->game);
if (who == 1) myClone = NEW MTGCardInstance(clone, source->controller()->opponent()->game);
if (who != 1)
myClone = NEW MTGCardInstance(clone, source->controller()->game);
if (who == 1)
myClone = NEW MTGCardInstance(clone, source->controller()->opponent()->game);
if (who != 1)
source->controller()->game->temp->addCard(myClone);
else
@@ -703,7 +713,8 @@ int AACloner::resolve()
const char * AACloner::getMenuText()
{
if (who == 1) return "Clone For Opponent";
if (who == 1)
return "Clone For Opponent";
return "Clone";
}
@@ -772,7 +783,8 @@ AAMoreLandPlz::~AAMoreLandPlz()
AAMover::AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest, ManaCost * _cost, int doTap) :
ActivatedAbility(_id, _source, _cost, 0, doTap), destination(dest)
{
if (_target) target = _target;
if (_target)
target = _target;
}
MTGGameZone * AAMover::destinationZone()
@@ -1019,7 +1031,7 @@ AATapper::AATapper(int id, MTGCardInstance * card, MTGCardInstance * _target, Ma
ActivatedAbility(id, card, _cost, 0, doTap)
{
target = _target;
aType = MTGAbility::TAPPER;
aType = MTGAbility::TAPPER;
}
int AATapper::resolve()
@@ -1051,7 +1063,7 @@ AAUntapper::AAUntapper(int id, MTGCardInstance * card, MTGCardInstance * _target
ActivatedAbility(id, card, _cost, 0, doTap)
{
target = _target;
aType = MTGAbility::UNTAPPER;
aType = MTGAbility::UNTAPPER;
}
int AAUntapper::resolve()
@@ -1156,7 +1168,6 @@ AAWinGame * AAWinGame::clone() const
return a;
}
//Generic Abilities
//May Abilities
@@ -1175,7 +1186,8 @@ void MayAbility::Update(float dt)
triggered = 1;
if (TargetAbility * ta = dynamic_cast<TargetAbility *>(ability))
{
if (!ta->tc->validTargetsExist()) return;
if (!ta->tc->validTargetsExist())
return;
}
game->mLayers->actionLayer()->setMenuObject(source, must);
game->mLayers->stackLayer()->setIsInterrupting(source->controller());
@@ -1189,15 +1201,19 @@ const char * MayAbility::getMenuText()
int MayAbility::testDestroy()
{
if (!triggered) return 0;
if (game->mLayers->actionLayer()->menuObject) return 0;
if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1) return 0;
if (!triggered)
return 0;
if (game->mLayers->actionLayer()->menuObject)
return 0;
if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1)
return 0;
return 1;
}
int MayAbility::isReactingToTargetClick(Targetable * card)
{
if (card == source) return 1;
if (card == source)
return 1;
return 0;
}
@@ -1226,7 +1242,8 @@ MayAbility::~MayAbility()
MultiAbility::MultiAbility(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap) :
ActivatedAbility(_id, card, _cost, 0, _tap)
{
if (_target) target = _target;
if (_target)
target = _target;
}
int MultiAbility::Add(MTGAbility * ability)
@@ -1240,9 +1257,11 @@ int MultiAbility::resolve()
vector<int>::size_type sz = abilities.size();
for (unsigned int i = 0; i < sz; i++)
{
if (abilities[i] == NULL) continue;
if (abilities[i] == NULL)
continue;
Targetable * backup = abilities[i]->target;
if (target && target != source && abilities[i]->target == abilities[i]->source) abilities[i]->target = target;
if (target && target != source && abilities[i]->target == abilities[i]->source)
abilities[i]->target = target;
abilities[i]->resolve();
abilities[i]->target = backup;
}
@@ -1251,7 +1270,8 @@ int MultiAbility::resolve()
const char * MultiAbility::getMenuText()
{
if (abilities.size()) return abilities[0]->getMenuText();
if (abilities.size())
return abilities[0]->getMenuText();
return "";
}
@@ -1275,7 +1295,6 @@ MultiAbility::~MultiAbility()
abilities.clear();
}
//Generic Target Ability
GenericTargetAbility::GenericTargetAbility(int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a,
ManaCost * _cost, int _tap, int limit, int restrictions, MTGGameZone * dest) :
@@ -1283,13 +1302,15 @@ GenericTargetAbility::GenericTargetAbility(int _id, MTGCardInstance * _source, T
{
ability = a;
MTGAbility * core = AbilityFactory::getCoreAbility(a);
if (dynamic_cast<AACopier *> (core)) tc->other = true; //http://code.google.com/p/wagic/issues/detail?id=209 (avoid inifinite loop)
if (dynamic_cast<AACopier *> (core))
tc->other = true; //http://code.google.com/p/wagic/issues/detail?id=209 (avoid inifinite loop)
counters = 0;
}
const char * GenericTargetAbility::getMenuText()
{
if (!ability) return "Error";
if (!ability)
return "Error";
MTGAbility * core = AbilityFactory::getCoreAbility(ability);
if (AAMover * move = dynamic_cast<AAMover *>(core))
@@ -1318,7 +1339,9 @@ const char * GenericTargetAbility::getMenuText()
{
return "Reanimate";
}
else if ((tc->targetsZone(g->players[i]->game->inPlay) && dest == g->players[i]->game->library) || dest == g->players[i]->game->library )
else if ((tc->targetsZone(g->players[i]->game->inPlay)
&& dest == g->players[i]->game->library)
|| dest == g->players[i]->game->library)
{
return "Put in Library";
}
@@ -1361,7 +1384,8 @@ int GenericTargetAbility::resolve()
int GenericTargetAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if (limitPerTurn && counters >= limitPerTurn) return 0;
if (limitPerTurn && counters >= limitPerTurn)
return 0;
return TargetAbility::isReactingToClick(card, mana);
}
@@ -1376,8 +1400,10 @@ void GenericTargetAbility::Update(float dt)
int GenericTargetAbility::testDestroy()
{
if (!activeZone) return TargetAbility::testDestroy();
if (activeZone->hasCard(source)) return 0;
if (!activeZone)
return TargetAbility::testDestroy();
if (activeZone->hasCard(source))
return 0;
return 1;
}
@@ -1388,7 +1414,8 @@ GenericTargetAbility * GenericTargetAbility::clone() const
a->ability = ability->clone();
a->cost = NEW ManaCost();
a->cost->copy(cost);
if (tc) a->tc = tc->clone();
if (tc)
a->tc = tc->clone();
return a;
}
@@ -1461,19 +1488,23 @@ ATransformer::ATransformer(int id, MTGCardInstance * source, MTGCardInstance * t
PopulateColorIndexVector(colors, sabilities);
remove = false;
if (stypes == "removesubtypes") remove = true;
if (stypes == "removesubtypes")
remove = true;
if (stypes == "allsubtypes" || stypes == "removesubtypes")
{
for (int i = Subtypes::LAST_TYPE + 1;; i++)
{
string s = Subtypes::subtypesList->find(i);
{
if (s == "") break;
if (s.find(" ") != string::npos) continue;
if (s == "Nothing" || s == "Swamp" || s == "Plains" || s == "Mountain" || s == "Forest" || s == "Island" || s
== "Shrine" || s == "Basic" || s == "Colony" || s == "Desert" || s == "Dismiss" || s == "Equipment" || s
== "Everglades" || s == "Grasslands" || s == "Lair" || s == "Level" || s == "Levelup" || s == "Mine" || s
== "Oasis" || s == "World" || s == "Aura")
if (s == "")
break;
if (s.find(" ") != string::npos)
continue;
if (s == "Nothing" || s == "Swamp" || s == "Plains" || s == "Mountain" || s == "Forest"
|| s == "Island" || s == "Shrine" || s == "Basic" || s == "Colony" || s == "Desert"
|| s == "Dismiss" || s == "Equipment" || s == "Everglades" || s == "Grasslands" || s == "Lair"
|| s == "Level" || s == "Levelup" || s == "Mine" || s == "Oasis" || s == "World" || s == "Aura"
)
{//dont add "nothing" or land type to this card.
}
else
@@ -1488,7 +1519,7 @@ ATransformer::ATransformer(int id, MTGCardInstance * source, MTGCardInstance * t
PopulateSubtypesIndexVector(types, stypes);
}
menu = stypes;
menu = stypes;
}
int ATransformer::addToGame()
@@ -1500,13 +1531,16 @@ int ATransformer::addToGame()
_target = _target->next;
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
if (_target->hasColor(j)) oldcolors.push_back(j);
if (_target->hasColor(j))
oldcolors.push_back(j);
}
for (int j = Subtypes::LAST_TYPE + 1;; j++)
{
string otypes = Subtypes::subtypesList->find(j);
if (otypes == "") break;
if (otypes.find(" ") != string::npos) continue;
if (otypes == "")
break;
if (otypes.find(" ") != string::npos)
continue;
if (_target->hasSubtype(j))
{
oldtypes.push_back(j);
@@ -1554,7 +1588,8 @@ int ATransformer::destroy()
list<int>::iterator it;
for (it = types.begin(); it != types.end(); it++)
{
if (remove == false) _target->removeType(*it);
if (remove == false)
_target->removeType(*it);
}
for (it = colors.begin(); it != colors.end(); it++)
{
@@ -1572,7 +1607,8 @@ int ATransformer::destroy()
{
for (it = oldtypes.begin(); it != oldtypes.end(); it++)
{
if (!_target->hasSubtype(*it)) _target->addType(*it);
if (!_target->hasSubtype(*it))
_target->addType(*it);
}
}
}
@@ -1608,7 +1644,7 @@ AForeverTransformer::AForeverTransformer(int id, MTGCardInstance * source, MTGCa
PopulateAbilityIndexVector(abilities, sabilities);
PopulateColorIndexVector(colors, sabilities);
PopulateSubtypesIndexVector(types, stypes);
menu = stypes;
menu = stypes;
}
int AForeverTransformer::addToGame()
@@ -1673,7 +1709,7 @@ int ATransformerUEOT::resolve()
}
const char * ATransformerUEOT::getMenuText()
{
return ability->getMenuText();
return ability->getMenuText();
}
ATransformerUEOT * ATransformerUEOT::clone() const
@@ -1707,7 +1743,7 @@ int ATransformerFOREVER::resolve()
const char * ATransformerFOREVER::getMenuText()
{
return ability->getMenuText();
return ability->getMenuText();
}
ATransformerFOREVER * ATransformerFOREVER::clone() const
@@ -1740,7 +1776,7 @@ int ASwapPTUEOT::resolve()
const char * ASwapPTUEOT::getMenuText()
{
return ability->getMenuText();
return ability->getMenuText();
}
ASwapPTUEOT * ASwapPTUEOT::clone() const
@@ -1766,7 +1802,7 @@ ABecomes::ABecomes(int id, MTGCardInstance * source, MTGCardInstance * target, s
PopulateAbilityIndexVector(abilities, sabilities);
PopulateColorIndexVector(colors, sabilities);
PopulateSubtypesIndexVector(types, stypes);
menu = stypes;
menu = stypes;
}
int ABecomes::addToGame()
@@ -1824,7 +1860,8 @@ const char * ABecomes::getMenuText()
ABecomes * ABecomes::clone() const
{
ABecomes * a = NEW ABecomes(*this);
if (a->wppt) a->wppt = NEW WParsedPT(*(a->wppt));
if (a->wppt)
a->wppt = NEW WParsedPT(*(a->wppt));
a->isClone = 1;
return a;
}
@@ -1887,9 +1924,11 @@ int APreventDamageTypes::addToGame()
}
TargetChooserFactory tcf;
TargetChooser *toTc = tcf.createTargetChooser(to, source, this);
if (toTc) toTc->targetter = NULL;
if (toTc)
toTc->targetter = NULL;
TargetChooser *fromTc = tcf.createTargetChooser(from, source, this);
if (fromTc) fromTc->targetter = NULL;
if (fromTc)
fromTc->targetter = NULL;
if (type != 1 && type != 2)
{//not adding this creates a memory leak.
re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_COMBAT);
@@ -1974,7 +2013,7 @@ AUpkeep::AUpkeep(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _co
ActivatedAbility(_id, card, _cost, restrictions, _tap), NestedAbility(a), phase(_phase), once(_once)
{
paidThisTurn = 0;
aType = MTGAbility::UPCOST;
aType = MTGAbility::UPCOST;
}
void AUpkeep::Update(float dt)
@@ -1990,14 +2029,16 @@ void AUpkeep::Update(float dt)
{
ability->resolve();
}
if (newPhase == phase + 1 && once) once = 2;
if (newPhase == phase + 1 && once)
once = 2;
}
ActivatedAbility::Update(dt);
}
int AUpkeep::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if (currentPhase != phase || paidThisTurn || once >= 2) return 0;
if (currentPhase != phase || paidThisTurn || once >= 2)
return 0;
return ActivatedAbility::isReactingToClick(card, mana);
}
@@ -2028,48 +2069,47 @@ AUpkeep * AUpkeep::clone() const
AUpkeep::~AUpkeep()
{
if (!isClone)
SAFE_DELETE(ability);
SAFE_DELETE(ability);
}
// utility functions
// Given a delimited string of abilities, add the ones to the list that are "Basic" MTG abilities
void PopulateAbilityIndexVector( list<int>& abilities, const string& abilityStringList, char delimiter )
void PopulateAbilityIndexVector(list<int>& abilities, const string& abilityStringList, char delimiter)
{
vector<string> abilitiesList = split( abilityStringList, delimiter);
for ( vector<string>::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter)
vector<string> abilitiesList = split(abilityStringList, delimiter);
for (vector<string>::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter)
{
int abilityIndex = Constants::GetBasicAbilityIndex( *iter );
int abilityIndex = Constants::GetBasicAbilityIndex(*iter);
if (abilityIndex != -1)
abilities.push_back( abilityIndex );
abilities.push_back(abilityIndex);
}
}
void PopulateColorIndexVector( list<int>& colors, const string& colorStringList, char delimiter )
void PopulateColorIndexVector(list<int>& colors, const string& colorStringList, char delimiter)
{
vector<string> abilitiesList = split( colorStringList, delimiter);
for ( vector<string>::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter)
vector<string> abilitiesList = split(colorStringList, delimiter);
for (vector<string>::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter)
{
for (int colorIndex = Constants::MTG_COLOR_ARTIFACT; colorIndex < Constants::MTG_NB_COLORS; ++colorIndex)
{
// if the text is not a basic ability but contains a valid color add it to the color vector
if ( (Constants::GetBasicAbilityIndex( *iter ) != -1) && ((*iter).find( Constants::MTGColorStrings[ colorIndex ] ) != string::npos) )
if ((Constants::GetBasicAbilityIndex(*iter) != -1)
&& ((*iter).find(Constants::MTGColorStrings[colorIndex]) != string::npos))
colors.push_back(colorIndex);
}
}
}
void PopulateSubtypesIndexVector( list<int>& types, const string& subTypesStringList, char delimiter)
void PopulateSubtypesIndexVector(list<int>& types, const string& subTypesStringList, char delimiter)
{
vector<string> subTypesList = split( subTypesStringList, delimiter);
vector<string> subTypesList = split(subTypesStringList, delimiter);
for (vector<string>::iterator it = subTypesList.begin(); it != subTypesList.end(); ++it)
{
string subtype = *it;
size_t id = Subtypes::subtypesList->find( subtype );
if ( id != string::npos )
size_t id = Subtypes::subtypesList->find(subtype);
if (id != string::npos)
types.push_back(id);
}
}