J :
* Add a forgotten file.
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31
projects/mtg/src/Closest.cpp
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31
projects/mtg/src/Closest.cpp
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#ifndef _CLOSEST_H_
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#define _CLOSEST_H_
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template <typename T, typename Target>
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static inline Target* closest(vector<Target*>& cards, Limitor* limitor, Target* ref)
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{
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Target* card = ref;
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float curdist = 1000000.0f; // This is bigger than any possible distance
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for (typename vector<Target*>::iterator it = cards.begin(); it != cards.end(); ++it)
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{
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if (!T::test(ref, (*it))) continue;
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if ((*it)->actA < 32) continue;
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if ((NULL != limitor) && (!limitor->select(*it))) continue;
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if (ref)
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{
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float dist = ((*it)->x - ref->x) * ((*it)->x - ref->x) + ((*it)->y - ref->y) * ((*it)->y - ref->y);
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if (dist < curdist)
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{
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curdist = dist;
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card = *it;
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}
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}
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else
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card = *it;
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}
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{ CardView* c = dynamic_cast<CardView*>(ref); if (c) c->zoom = 1.0; }
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{ CardView* c = dynamic_cast<CardView*>(card); if (c) c->zoom = 1.4; }
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return card;
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}
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#endif
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