fix flying and multiple moat in play
putrid imp that gains temporary flying cant attack if the opponent has multiple moat in play, this should fix it.
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@@ -3982,6 +3982,8 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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badAbilities[(int)Constants::WEAK] = true;
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badAbilities[(int)Constants::NOLIFEGAIN] = true;
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badAbilities[(int)Constants::NOLIFEGAINOPPONENT] = true;
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badAbilities[(int)Constants::MUSTBLOCK] = true;
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badAbilities[(int)Constants::FLYERSONLY] = true;
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if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a))
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{
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