fix flying and multiple moat in play
putrid imp that gains temporary flying cant attack if the opponent has multiple moat in play, this should fix it.
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@@ -39610,7 +39610,7 @@ toughness=1
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name=Form of the Dragon
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auto=@each my upkeep:damage:5 target(creature,player)
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auto=@each end:lifeset:5
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auto=lord(creature[-flying]|opponentBattlefield) cantattack
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auto=lord(creature|opponentBattlefield) flyersonly
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text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you.
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mana={4}{R}{R}{R}
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type=Enchantment
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@@ -64668,7 +64668,7 @@ toughness=2
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[/card]
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[card]
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name=Magus of the Moat
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auto=lord(creature[-flying]) cantattack
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auto=lord(creature) flyersonly
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text=Creatures without flying can't attack.
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mana={2}{W}{W}
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type=Creature
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@@ -69545,7 +69545,7 @@ toughness=1
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[/card]
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[card]
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name=Moat
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auto=lord(creature[-flying]) cantattack
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auto=lord(creature) flyersonly
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text=Creatures without flying can't attack.
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mana={2}{W}{W}
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type=Enchantment
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@@ -106044,7 +106044,8 @@ toughness=2
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name=Stormtide Leviathan
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abilities=islandwalk
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auto=lord(land) transforms((island))
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auto=lord(creature[-flying;-islandwalk]) cantattack
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auto=lord(creature[-islandwalk]) cantattack
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auto=lord(creature) flyersonly
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text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack.
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mana={5}{U}{U}{U}
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type=Creature
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@@ -109798,7 +109799,7 @@ type=Legendary Land
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[/card]
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[card]
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name=Teferi's Moat
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auto=chooseacolor lord(creature[chosencolor&-flying]|opponentBattlefield) cantattack chooseend
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auto=chooseacolor lord(creature[chosencolor]|opponentBattlefield) flyersonly chooseend
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text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you.
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mana={3}{W}{U}
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type=Enchantment
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@@ -111800,7 +111801,7 @@ type=Sorcery
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[card]
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name=Thoughtseize
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target=player
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auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*[-land]|reveal) moveto(ownerhand) and!(reject)!])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[life:-2 controller])) oneshot afterrevealedend revealend
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auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*[-land]|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[life:-2 controller])) oneshot afterrevealedend revealend
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text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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mana={B}
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type=Sorcery
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