ok round 3
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@@ -980,7 +980,11 @@ void MTGInPlay::untapAll()
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MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
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MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
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{
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{
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if (p2 != p && p2 && (p != p2->opponent()))
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{
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p = p2->opponent();
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//these cases are generally handled this is a edge case fix.
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}
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switch (zoneId)
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switch (zoneId)
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{
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{
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case MY_GRAVEYARD:
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case MY_GRAVEYARD:
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