Fixed a bug on deck choosing menu when an AI deck has no avatar image (it will be used "baka.jpg"), added new default avatar images for AI decks (up to 200), fixed "_PROLIFERATE_" macro and fixed all primitives with "proliferate" ability, improved the "proliferation" keyword for target chooser in order to avoid targeting permanents or players without counters and/or with some protections (e.g. hexproof, shroud and similar).
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@@ -94,7 +94,7 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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#AUTO_DEFINE _CONSPIRE_ @movedTo(this|myStak):may {T(creature|myBattlefield)}{T(creature|myBattlefield)} castcard(copied noevent) target(*|myStack)
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# Proliferate
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#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(<anyamount>player^permanent) proliferate
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#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
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# Scavenge
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#AUTO_DEFINE _SCAVENGE_($cost) name(Scavenge) autograveyard={$cost}{E}:counter(1/1,$c) target(creature) asSorcery
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@@ -2020,7 +2020,7 @@ toughness=2
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[card]
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name=Animation Module
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auto=@counteradded(1/1) from(*|mybattlefield):name(pay 1 for 1/1 Servo) pay[[{1}]] name(pay 1 for 1/1 Servo) token(Servo,Artifact Creature Servo,1/1)
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auto={3}{T}:name(Add a counter) name(Add a counter) target(player,permanent) duplicatecounters(single)
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auto={3}{T}:name(Add a counter) name(Add a counter) target(proliferation) duplicatecounters(single)
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text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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mana={1}
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type=Artifact
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@@ -50339,7 +50339,7 @@ type=Enchantment
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[/card]
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[card]
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name=Planewide Celebration
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auto=thisforeach(variable{4}) ability$!name(Choose one) choice name(Create citizen) token(Citizen,Creature Citizen,2/2,white,blue,black,red,green) _ choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice name(Proliferate) notatarget(<anyamount>player,permanent) proliferate _choice name(Gain life) life:4 controller!$ controller
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auto=thisforeach(variable{4}) ability$!name(Choose one) choice name(Create citizen) token(Citizen,Creature Citizen,2/2,white,blue,black,red,green) _ choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice name(Proliferate) notatarget(proliferation) proliferate _choice name(Gain life) life:4 controller!$ controller
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text=Choose four. You may choose the same mode more than once. -- Create a 2/2 Citizen creature token that's all colors. -- Return target permanent card from your graveyard to your hand. -- Proliferate. -- You gain 4 life.
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mana={5}{G}{G}
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type=Sorcery
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@@ -56086,7 +56086,7 @@ type=Sorcery
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name=Roalesk, Apex Hybrid
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abilities=flying,trample
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auto=counter(1/1,2) target(other creature|myBattlefield)
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auto=_DIES_name(Proliferate) notatarget(<anyamount>player,permanent) proliferate && proliferate
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auto=_DIES_name(Proliferate 2 times) notatarget(proliferation) proliferate && proliferate
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text=Flying, trample -- When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. -- When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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mana={2}{G}{G}{U}
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type=Legendary Creature
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@@ -76691,7 +76691,7 @@ auto=ability$!name(Choose one) choice name(Don't put anything) donothing _ choic
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auto=ability$!name(Choose one) choice name(Don't put anything) donothing _ choice name(Put from hand) target(*[zombie;planeswalker]|myhand) moveTo(myBattlefield) _ choice name(Put from graveyard) target(*[zombie;planeswalker]|myGraveyard) moveTo(myBattlefield)!$ opponent
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~2}:may name(Sacrifice creatures and planeswalkers) target(<anyamount>*[creature;planeswalker]|myBattlefield) transforms((,newability[sacrifice],newability[ability$!name(Sacrifice creature or planeswalker) name(Sacrifice creature or planeswalker) notatarget(*[creature;planeswalker]|myBattlefield) sacrifice!$ opponent])) oneshot
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:may name(Exile a bolas) target(*[Bolas]|battlefield) moveTo(exile)
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Proliferate 3 times) notatarget(<anyamount>player,permanent) proliferate && proliferate && proliferate
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Proliferate 3 times) notatarget(proliferation) proliferate && proliferate && proliferate
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auto=@counteradded(0/0,1,Lore) from(this) restriction{compare(hascntlore)~equalto~3}:name(Sacrifice) sacrifice
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text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. -- II - Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. -- III - Exile up to one target Bolas. Proliferate three times.
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mana={3}{B}
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@@ -22179,7 +22179,7 @@ type=Artifact
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[card]
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name=Contagion Engine
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auto=target(player) ability$!name(target player) counter(-1/-1,1) all(creature|mybattlefield)!$ targetedplayer
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auto={4}{T}:name(Proliferate) notatarget(<anyamount>player,permanent) proliferate && proliferate
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auto={4}{T}:name(Proliferate 2 times) notatarget(proliferation) proliferate && proliferate
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text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
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mana={6}
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type=Artifact
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