add attacker mask
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@@ -359,6 +359,22 @@ void CardGui::Render()
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//draw line
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if (game)
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{
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JQuadPtr ssMask = card->getObserver()->getResourceManager()->GetQuad("white");
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//choose attacker mask
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if(card->isInPlay(game) && (card->hasSummoningSickness() || card->attackCost > 0) && !card->isPhased && card->isCreature())
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{
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if(game->getCurrentGamePhase() > MTG_PHASE_FIRSTMAIN && game->getCurrentGamePhase() < MTG_PHASE_SECONDMAIN &&
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card->controller() == game->currentPlayer && game->currentPlayer->hasPossibleAttackers())
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{
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if(card->controller()->isHuman() && ssMask)
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{
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ssMask->SetColor(ARGB(170,64,64,64));
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renderer->RenderQuad(ssMask.get(), actX, actY, actT, (27 * actZ + 1) / 16, 40 * actZ / 16);
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}
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}
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}
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if (card && card->isTargetted())
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{
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if(card->isTapped())
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