diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 4f356710e..13ef1e541 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -1393,7 +1393,7 @@ name=Ancient Hellkite abilities=flying auto=lord(ancient hellkite[attacking]) {R}:damage:1 target(creature|opponentBattlefield) text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. -mana={2}{U}{U} +mana={4}{R}{R}{R} type=Creature subtype=Dragon power=6 @@ -26547,7 +26547,7 @@ type=Legendary Land [card] name=Kiki-Jiki, Mirror Breaker abilities=haste -auto=aslongas(creature[-legendary]|myBattlefield) {T}:token(-5032111) +auto=aslongas(creature[-legendary]|myBattlefield) {T}:token(5032111) text=Tap: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. mana={2}{R}{R}{R} type=Legendary Creature @@ -37659,7 +37659,7 @@ type=Sorcery [/card] [card] name=Promise of Bunrei -auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1,)*4 +auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 auto=@movedto(graveyard) from(creature|myBattlefield):bury text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. mana={2}{W} @@ -37714,7 +37714,7 @@ type=Artifact [/card] [card] name=Prowess of the Fair -auto=@movedTo(graveyard) from(other elf|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) +auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={1}{B} type=Tribal Enchantment @@ -38267,6 +38267,7 @@ toughness=1 [/card] [card] name=Quirion Elves +auto={T}:Add{G} auto=choice name(white) && counter(0/0,1,White) all(this) auto=choice name(blue) && counter(0/0,1,Blue) all(this) auto=choice name(black) && counter(0/0,1,Black) all(this) @@ -42066,7 +42067,7 @@ type=Instant [/card] [card] name=Scarblade Elite -auto={T}{E(assassin|mygraveyard):destroy target(creature) +auto={T}{E(assassin|mygraveyard)}:destroy target(creature) text={T}, Exile an Assassin card from your graveyard: Destroy target creature. mana={B}{B} type=Creature @@ -43335,9 +43336,8 @@ type=Legendary Land [card] name=Serrated Arrows auto=counter(0/0,3,Arrowhead) -auto=@each my upkeep:lord(serrated arrows[-counter{0/0.1.Arrowhead}]) +auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) -auto=@tapped(this):bury all(serrated arrows[-counter{0/0.1.Arrowhead}]) text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. mana={4} type=Artifact @@ -51531,7 +51531,7 @@ target=creature auto=2/0 auto=first strike text=Target creature gets +2/+0 and gains first strike until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={1}{W} +mana={1}{R} type=Instant [/card] [card] @@ -58691,7 +58691,7 @@ toughness=2 [card] name=Zektar Shrine Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0,0,-3,Quest)}{S}:token(-183403) +auto={C(0/0,-3,Quest)}{S}:token(-183403) text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. mana={1}{R} type=Enchantment