Moved GameOptions.h into the precompiled header. Shaves almost 20 seconds off my build times.
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@@ -8,7 +8,6 @@ The Action Stack contains all information for Game Events that can be interrupte
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#include "CardSelectorSingleton.h"
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#include "Damage.h"
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#include "GameObserver.h"
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#include "GameOptions.h"
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#include "ManaCost.h"
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#include "MTGAbility.h"
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#include "Subtypes.h"
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