modified buttons for touch interfaces. The help screen has been modified to have all PSP button information removed. The layout of the buttons have been moved as has the size of the buttons.
This commit is contained in:
@@ -59,12 +59,12 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent) :
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menu = NULL;
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stw = NULL;
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toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, SCREEN_HEIGHT_F - 15, JGE_BTN_PRI);
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sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 15, JGE_BTN_SEC);
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statsNextButton = NEW InteractiveButton(NULL, kNextStatsButtonId, Fonts::MAIN_FONT, "Stats ->", SCREEN_WIDTH_F - 50, SCREEN_HEIGHT_F - 40, JGE_BTN_NEXT);
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statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "<- Stats", SCREEN_WIDTH_F - 115, SCREEN_HEIGHT_F - 40, JGE_BTN_PREV);
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menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 40, SCREEN_HEIGHT_F - 15, JGE_BTN_MENU);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 110), SCREEN_HEIGHT_F - 15, JGE_BTN_CTRL);
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statsNextButton = NEW InteractiveButton(NULL, kNextStatsButtonId, Fonts::MAIN_FONT, "Stats ->", SCREEN_WIDTH_F - 50, 5, JGE_BTN_NEXT);
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statsPrevButton = NEW InteractiveButton(NULL, kPrevStatsButtonId, Fonts::MAIN_FONT, "<- Stats", 10, 5, JGE_BTN_PREV);
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toggleDeckButton = NEW InteractiveButton(NULL, kToggleDeckActionId, Fonts::MAIN_FONT, "View Deck", 10, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI);
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sellCardButton = NEW InteractiveButton(NULL, kSellCardActionId, Fonts::MAIN_FONT, "Sell Card", (SCREEN_WIDTH_F/ 2) - 100, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
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menuButton = NEW InteractiveButton(NULL, kMenuButtonId, Fonts::MAIN_FONT, "menu", SCREEN_WIDTH_F - 40, SCREEN_HEIGHT_F - 20, JGE_BTN_MENU);
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filterButton = NEW InteractiveButton(NULL, kFilterButtonId, Fonts::MAIN_FONT, "filter", (SCREEN_WIDTH_F - 110), SCREEN_HEIGHT_F - 20, JGE_BTN_CTRL);
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}
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GameStateDeckViewer::~GameStateDeckViewer()
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@@ -727,9 +727,16 @@ void GameStateDeckViewer::renderOnScreenBasicInfo()
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WSrcDeck::UNFILTERED_UNIQUE));
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float w = mFont->GetStringWidth(buffer);
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#ifdef TOUCH_ENABLED
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float textXOffset = SCREEN_WIDTH - (statsNextButton->GetWidth() + w + 30);
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renderer->FillRoundRect( textXOffset - 5, y, w + 10, mFont->GetHeight() + 4, 5, ARGB(128,0,0,0));
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mFont->DrawString(buffer, textXOffset, y + 5, JGETEXT_LEFT);
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#else
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renderer->FillRoundRect(SCREEN_WIDTH - (w + 27), y + 5, w + 10, 15, 5, ARGB(128,0,0,0));
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mFont->DrawString(buffer, SCREEN_WIDTH - 22, y + 15, JGETEXT_RIGHT);
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#endif
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if (useFilter != 0) renderer->RenderQuad(mIcons[useFilter - 1].get(), SCREEN_WIDTH - 10, y + 15, 0.0f, 0.5, 0.5);
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}
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@@ -830,56 +837,90 @@ void GameStateDeckViewer::renderOnScreenMenu()
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float rightPspX = SCREEN_WIDTH - 100 + rightTransition;
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float rightPspY = SCREEN_HEIGHT / 2 - 20;
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#ifdef TOUCH_ENABLED
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bool renderPSPIcons = false;
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#else
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bool renderPSPIcons = true;
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#endif
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if (stw->currentPage == 0)
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{
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//FillRects
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r->FillRect(0 - (onScreenTransition * 84), 0, 84, SCREEN_HEIGHT, ARGB(128,0,0,0));
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r->FillRect(SCREEN_WIDTH - 204 + (onScreenTransition * 204), 0, 200, SCREEN_HEIGHT, ARGB(128,0,0,0));
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//LEFT PSP CIRCLE render
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r->FillCircle(leftPspX, leftPspY, 40, ARGB(128,50,50,50));
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r->RenderQuad(pspIcons[0].get(), leftPspX, leftPspY - 20, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[1].get(), leftPspX, leftPspY + 20, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[2].get(), leftPspX - 20, leftPspY, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[3].get(), leftPspX + 20, leftPspY, 0, pspIconsSize, pspIconsSize);
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font->DrawString(_("Prev."), leftPspX - 35, leftPspY - 15);
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font->DrawString(_("Next"), leftPspX + 15, leftPspY - 15);
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font->DrawString(_("card"), leftPspX - 35, leftPspY);
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font->DrawString(_("card"), leftPspX + 15, leftPspY);
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font->DrawString(_("Next edition"), leftPspX - 33, leftPspY - 35);
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font->DrawString(_("Prev. edition"), leftPspX - 33, leftPspY + 25);
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//RIGHT PSP CIRCLE render
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r->FillCircle(rightPspX + (onScreenTransition * 204), rightPspY, 40, ARGB(128,50,50,50));
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r->RenderQuad(pspIcons[4].get(), rightPspX + 20, rightPspY, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[5].get(), rightPspX, rightPspY - 20, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[6].get(), rightPspX - 20, rightPspY, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[7].get(), rightPspX, rightPspY + 20, 0, pspIconsSize, pspIconsSize);
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font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
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if (displayed_deck == myCollection)
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if (renderPSPIcons)
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{
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font->DrawString(_("Add card"), rightPspX + 20, rightPspY - 15);
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font->DrawString(_("View Deck"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
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//LEFT PSP CIRCLE render
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r->FillCircle(leftPspX, leftPspY, 40, ARGB(128,50,50,50));
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r->RenderQuad(pspIcons[0].get(), leftPspX, leftPspY - 20, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[1].get(), leftPspX, leftPspY + 20, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[2].get(), leftPspX - 20, leftPspY, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[3].get(), leftPspX + 20, leftPspY, 0, pspIconsSize, pspIconsSize);
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font->DrawString(_("Prev."), leftPspX - 35, leftPspY - 15);
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font->DrawString(_("Next"), leftPspX + 15, leftPspY - 15);
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font->DrawString(_("card"), leftPspX - 35, leftPspY);
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font->DrawString(_("card"), leftPspX + 15, leftPspY);
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font->DrawString(_("Next edition"), leftPspX - 33, leftPspY - 35);
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font->DrawString(_("Prev. edition"), leftPspX - 33, leftPspY + 25);
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//RIGHT PSP CIRCLE render
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r->FillCircle(rightPspX + (onScreenTransition * 204), rightPspY, 40, ARGB(128,50,50,50));
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r->RenderQuad(pspIcons[4].get(), rightPspX + 20, rightPspY, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[5].get(), rightPspX, rightPspY - 20, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[6].get(), rightPspX - 20, rightPspY, 0, pspIconsSize, pspIconsSize);
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r->RenderQuad(pspIcons[7].get(), rightPspX, rightPspY + 20, 0, pspIconsSize, pspIconsSize);
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font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
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if (displayed_deck == myCollection)
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{
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font->DrawString(_("Add card"), rightPspX + 20, rightPspY - 15);
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font->DrawString(_("View Deck"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
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}
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else
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{
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font->DrawString(_("Remove card"), rightPspX + 20, rightPspY - 15);
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font->DrawString(_("View Collection"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
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}
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font->DrawString(_("Sell card"), rightPspX - 30, rightPspY + 20);
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//Bottom menus
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font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
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font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
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if (displayed_deck == myCollection)
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{
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font->DrawString(_("in: collection"), 5 - leftTransition, 5);
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font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH - 200 + rightTransition, 5);
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}
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else
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{
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font->DrawString(_("in: deck"), 5 - leftTransition, 5);
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font->DrawString(_("Use SQUARE to view collection,"), SCREEN_WIDTH - 200 + rightTransition, 5);
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}
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font->DrawString(_("Press L/R to cycle through"), SCREEN_WIDTH - 200 + rightTransition, 5 + fH);
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font->DrawString(_("deck statistics."), SCREEN_WIDTH - 200 + rightTransition, 5 + fH * 2);
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}
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else
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{
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font->DrawString(_("Remove card"), rightPspX + 20, rightPspY - 15);
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font->DrawString(_("View Collection"), rightPspX - 20, rightPspY - 15, JGETEXT_RIGHT);
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// print stuff here about the editor commands
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float textYOffset = SCREEN_HEIGHT_F/2;
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font->DrawString(_("Click on the card image"), SCREEN_WIDTH - 200 + rightTransition, textYOffset - (2 * fH));
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if (displayed_deck == myCollection)
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font->DrawString(_("to add card to deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
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else
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font->DrawString(_("to remove card from deck."), SCREEN_WIDTH - 200 + rightTransition, textYOffset - fH);
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}
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font->DrawString(_("Sell card"), rightPspX - 30, rightPspY + 20);
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//Bottom menus
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#ifndef TOUCH_ENABLED
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font->DrawString(_("menu"), SCREEN_WIDTH - 35 + rightTransition, SCREEN_HEIGHT - 15);
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font->DrawString(_("filter"), SCREEN_WIDTH - 95 + rightTransition, SCREEN_HEIGHT - 15);
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#endif
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//Your Deck Information
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char buffer[300];
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int nb_letters = 0;
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int value = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES);
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sprintf(buffer, _("Your Deck: %i cards").c_str(), value);
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font->DrawString(buffer, SCREEN_WIDTH - 200 + rightTransition, SCREEN_HEIGHT / 2 + 25);
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for (int j = 0; j < Constants::NB_Colors; j++)
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{
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int value = myDeck->getCount(j);
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@@ -888,7 +929,7 @@ void GameStateDeckViewer::renderOnScreenMenu()
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sprintf(buffer, "%i", value);
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font->DrawString(buffer, SCREEN_WIDTH - 190 + rightTransition + nb_letters * 13, SCREEN_HEIGHT / 2 + 40);
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r->RenderQuad(mIcons[j].get(), SCREEN_WIDTH - 197 + rightTransition + nb_letters * 13, SCREEN_HEIGHT / 2 + 46, 0, 0.5,
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0.5);
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0.5);
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if (value > 9)
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{
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nb_letters += 3;
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@@ -899,22 +940,6 @@ void GameStateDeckViewer::renderOnScreenMenu()
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}
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}
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}
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int value = myDeck->getCount(WSrcDeck::UNFILTERED_COPIES);
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sprintf(buffer, _("Your Deck: %i cards").c_str(), value);
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font->DrawString(buffer, SCREEN_WIDTH - 200 + rightTransition, SCREEN_HEIGHT / 2 + 25);
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if (displayed_deck == myCollection)
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{
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font->DrawString(_("in: collection"), 5 - leftTransition, 5);
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font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH - 200 + rightTransition, 5);
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}
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else
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{
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font->DrawString(_("in: deck"), 5 - leftTransition, 5);
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font->DrawString(_("Use SQUARE to view collection,"), SCREEN_WIDTH - 200 + rightTransition, 5);
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}
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font->DrawString(_("Press L/R to cycle through"), SCREEN_WIDTH - 200 + rightTransition, 5 + fH);
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font->DrawString(_("deck statistics."), SCREEN_WIDTH - 200 + rightTransition, 5 + fH * 2);
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}
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else
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