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@@ -1,7 +1,7 @@
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grade=borderline
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#Bordeline Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programmatically - Thanks to Vitty85 11-07-2023
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#I sorted this programmatically - Thanks to Vitty85 13-07-2023
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[card]
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name=+2 Mace
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auto={3}:equip
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@@ -13139,12 +13139,10 @@ toughness=3
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[/card]
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[card]
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name=Calamity Bearer
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auto=@damaged(creature|myBattlefield) from(*[giant]|myzones) turnlimited:damage:thatmuch all(trigger[to])
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auto=@damaged(creature|opponentBattlefield) from(*[giant]|*) turnlimited:damage:thatmuch all(trigger[to])
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auto=@damageof(player) from(*[giant]|myzones) turnlimited:damage:thatmuch controller
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auto=@damagefoeof(player) from(*[giant]|*) turnlimited:damage:thatmuch opponent
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auto=@damaged(planeswalker|myBattlefield) from(*[giant]|myzones) turnlimited:damage:thatmuch all(trigger[to])
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auto=@damaged(planeswalker|opponentBattlefield) from(*[giant]|*) turnlimited:damage:thatmuch all(trigger[to])
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auto=transforms((,newability[double strike])) forever
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auto=@damaged(*|battlefield) from(*[-Calamity Bearer&giant]|myzones):name(Deals double damage) all(trigger[to]) name(Deals double damage) damage:thatmuch
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auto=@damageof(player) from(*[-Calamity Bearer&giant]|myzones):name(Deals double damage) damage:thatmuch controller
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auto=@damagefoeof(player) from(*[-Calamity Bearer&giant]|myzones):name(Deals double damage) damage:thatmuch opponent
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text=If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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mana={2}{R}{R}
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type=Creature
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@@ -13205,9 +13203,9 @@ toughness=3
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[/card]
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[card]
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name=Caldaia Strongarm
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auto=target(creature) counter(1/1,2)
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other={3}{G}:name(Blitz)
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auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,newability[haste],newability[_DIES_draw:1],newability[treason])) forever )! asSorcery
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auto=if paid(alternative) then moveto(mybattlefield) and!( transforms((,newability[haste],newability[_DIES_draw:1 controller],newability[treason],newability[name(Put 1/1 counters) name(Put 1/1 counters) target(creature|battlefield) counter(1/1.2)])) forever )!
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auto=ifnot paid(alternative) then name(Put 1/1 counters) name(Put 1/1 counters) target(creature|battlefield) counter(1/1,2)
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text=When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. -- Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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mana={4}{G}
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type=Creature
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@@ -13257,8 +13255,12 @@ type=Sorcery
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[/card]
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[card]
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name=Call of the Death-Dweller
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target=<upto:2>creature[manacost<=3]|myGraveyard
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auto=moveTo(myBattlefield) and!( transforms((,newability[counter(0/0.1.Deathtouch)],newability[this(counter{0/0.1.Deathtouch}>=1) deathtouch],newability[counter(0/0.1.Menace)],newability[this(counter{0/0.1.Menace}>=1) menace])) forever )!
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auto=emblem transforms((,newability[lord(creature[counter{0/0.1.Deathtouch}]|mybattlefield) deathtouch],newability[lord(creature[counter{0/0.1.Menace}]|mybattlefield) menace])) forever dontremove
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auto=if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 0) name(Return creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)],newability[if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 0) name(Return another creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 1) name(Return another creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=2]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 2) name(Return another creature with manacost 2) target(creature[manacost=2]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=3]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 3) name(Return another creature with manacost 3) target(creature[manacost=3]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[choice name(Don't return another creature) donothing])) forever )!
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auto=if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 1) name(Return creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)],newability[if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 0) name(Return another creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 1) name(Return another creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=2]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 2) name(Return another creature with manacost 2) target(creature[manacost=2]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[choice name(Don't return another creature) donothing])) forever )!
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auto=if type(creature[manacost=2]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 2) name(Return creature with manacost 3) target(creature[manacost=2]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)],newability[if type(creature[manacost=0]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 0) name(Return another creature with manacost 0) target(creature[manacost=0]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[if type(creature[manacost=1]|mygraveyard)~morethan~0 then choice name(Return another creature with manacost 1) name(Return another creature with manacost 1) target(creature[manacost=1]|mygraveyard) moveto(mybattlefield) and!( counter(0/0.1.Menace) && counter(0/0.1.Deathtouch) )!],newability[choice name(Don't return another creature) donothing])) forever )!
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auto=if type(creature[manacost=3]|mygraveyard)~morethan~0 then choice name(Return creature with manacost 3) name(Return creature with manacost 3) target(creature[manacost=3]|mygraveyard) moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Menace)],newability[counter(0/0.1.Deathtouch)])) forever )!
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auto=choice name(Don't return any creature) donothing
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text=Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
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mana={2}{B}
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type=Sorcery
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@@ -13273,7 +13275,7 @@ type=Enchantment
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[/card]
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[card]
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name=Call the Cavalry
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auto=create(Knight:creature Knight:2/2:white:vigilance)*2
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auto=name(Create knights) token(Knight,Creature Knight,2/2,white,vigilance)*2
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text=Create two 2/2 white Knight creature tokens with vigilance.
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mana={3}{W}
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type=Sorcery
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@@ -14920,7 +14922,7 @@ subtype=Saga
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[card]
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name=Chainer, Nightmare Adept
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auto={D(*|myhand)}:name(Can play from graveyard) target(creature|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot limit:1
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auto=@movedto(creature[-token]|myBattlefield):name(May gain haste) all(trigger[to]) transforms((,newability[ifnot casted(this) then transforms((,newability[haste])) uynt])) forever
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auto=@movedto(creature[-token]|mystack) from(mygraveyard,myexile,mycommandzone,mysideboard,mylibrary):name(Creature gains haste) transforms((,newability[@movedto(creature[-token]|mybattlefield) turnlimited:name(Creature gains haste) all(trigger[to]) name(Creature gains haste) transforms((,newability[haste])) uynt])) uynt
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text=Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn. -- Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
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mana={2}{B}{R}
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type=Legendary Creature
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@@ -15507,7 +15509,8 @@ toughness=6
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[/card]
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[card]
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name=Chaos Wand
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auto={4}{T}:Reveal:1 revealzone(opponentlibrary) revealuntil(*[instant;sorcery]|opponentlibrary) optionone choice name(Cast revelead instant or sorcery?) target(<upto:1>*[instant;sorcery]|reveal) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ChaosExiledCast)])) forever )! optiononeend optiontwo choice name(put exile) target(<1>*|reveal) bottomoflibrary and!( all(*|reveal) moveto(ownerexile) and!( transforms((,newability[counter(0/0.1.ChaosExiled)])) forever )! )! optiontwoend afterrevealed all(*[counter{0/0.1.ChaosExiled}]|opponentexile) bottomoflibrary and!( name(Cast instant or sorcery) name(Cast instant or sorcery) target(*[counter{0/0.1.ChaosExiledCast}]|opponentexile) activate castcard(normal) )! afterrevealedend revealend
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aicode=activate transforms((,newability[all(*[zpos=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(opponentexile) and!( activate castcard(normal) and!( all(*[zpos<=oppofindfirsttypenonpermanent]|opponentlibrary) moveto(opponentexile) and!( bottomoflibrary )! )! )!])) ueot
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auto={4}{T}:name(Exile from opponent library) reveal:1 revealzone(opponentlibrary) revealuntil(*[instant;sorcery]|opponentlibrary) optionone name(Choose instant or sorcery) target(<upto:1>*[instant;sorcery]|reveal) moveto(opponentexile) and!( becomes(tobecha) ueot )! optiononeend optiontwo name(Put exile) target(*|reveal) moveto(ownerexile) and!( bottomoflibrary and!( all(*|reveal) moveto(ownerexile) and!( bottomoflibrary )! )! )! optiontwoend afterrevealed all(tobecha|opponentexile) activate castcard(normal) afterrevealedend revealend
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text={4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
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mana={3}
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type=Artifact
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@@ -15844,8 +15847,8 @@ toughness=1
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[card]
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name=Chevill, Bane of Monsters
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abilities=deathtouch
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auto=@each my upkeep restriction{type(*[counter{0/0.1.Bounty}]|opponentBattlefield)~morethan~0}:counter(0/0,1,Bounty) target(creature,planeswalker|opponentBattlefield)
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auto=@movedto(graveyard) from(*[counter{0/0.1.Bounty}]|opponentbattlefield):life:3 controller && draw:1 controller
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auto=@each my upkeep:if type(*[counter{0/0.1.Bounty}]|opponentBattlefield)~equalto~0 then name(Put bounty counter) name(Put bounty counter) target(*[creature;planeswalker]|opponentBattlefield) counter(0/0,1,Bounty)
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auto=@movedto(graveyard) from(*[counter{0/0.1.Bounty}]|opponentbattlefield):name(Gain life and draw) life:3 controller && draw:1 controller
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text=Deathtouch -- At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. -- Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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mana={B}{G}
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type=Legendary Creature
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@@ -15892,27 +15895,47 @@ toughness=5
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[/card]
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[card]
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name=Chill Haunting
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target=creature
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auto=if type(creature|mygraveyard)~morethan~0 then choice name(Exile 1 creature) name(Exile 1 creature) -1/-1 ueot && target(creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~1 then choice name(Exile 2 creatures) name(Exile 2 creatures) -2/-2 ueot && target(<2>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~2 then choice name(Exile 3 creatures) name(Exile 3 creatures) -3/-3 ueot && target(<3>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~3 then choice name(Exile 4 creatures) name(Exile 4 creatures) -4/-4 ueot && target(<4>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~4 then choice name(Exile 5 creatures) name(Exile 5 creatures) -5/-5 ueot && target(<5>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~5 then choice name(Exile 6 creatures) name(Exile 6 creatures) -6/-6 ueot && target(<6>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~6 then choice name(Exile 7 creatures) name(Exile 7 creatures) -7/-7 ueot && target(<7>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~7 then choice name(Exile 8 creatures) name(Exile 8 creatures) -8/-8 ueot && target(<8>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~8 then choice name(Exile 9 creatures) name(Exile 9 creatures) -9/-9 ueot && target(<9>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~9 then choice name(Exile 10 creatures) name(Exile 10 creatures) -10/-10 ueot && target(<10>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~10 then choice name(Exile 11 creatures) name(Exile 11 creatures) -11/-11 ueot && target(<11>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~11 then choice name(Exile 12 creatures) name(Exile 12 creatures) -12/-12 ueot && target(<12>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~12 then choice name(Exile 13 creatures) name(Exile 13 creatures) -13/-13 ueot && target(<13>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~13 then choice name(Exile 14 creatures) name(Exile 14 creatures) -14/-14 ueot && target(<14>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~14 then choice name(Exile 15 creatures) name(Exile 15 creatures) -15/-15 ueot && target(<15>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~15 then choice name(Exile 16 creatures) name(Exile 16 creatures) -16/-16 ueot && target(<16>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~16 then choice name(Exile 17 creatures) name(Exile 17 creatures) -17/-17 ueot && target(<17>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~17 then choice name(Exile 18 creatures) name(Exile 18 creatures) -18/-18 ueot && target(<18>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~18 then choice name(Exile 19 creatures) name(Exile 19 creatures) -19/-19 ueot && target(<19>creature|mygraveyard) moveTo(exile)
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auto=if type(creature|mygraveyard)~morethan~19 then choice name(Exile 20 creatures) name(Exile 20 creatures) -20/-20 ueot && target(<20>creature|mygraveyard) moveTo(exile)
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restriction=type(creature|battlefield)~morethan~0
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auto=if type(creature|mygraveyard)~morethan~0 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 1) name(Target opponent creature and exile 1) name(Target opponent creature and exile 1 creature) target(creature|opponentbattlefield) transforms((,newability[-1/-1 ueot],newability[ability$!name(Exile 1 creature) target(creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~1 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 2) name(Target opponent creature and exile 2) name(Target opponent creature and exile 2) target(creature|opponentbattlefield) transforms((,newability[-2/-2 ueot],newability[ability$!name(Exile 2 creatures) target(<2>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~2 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 3) name(Target opponent creature and exile 3) name(Target opponent creature and exile 3) target(creature|opponentbattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Exile 3 creatures) target(<3>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~3 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 4) name(Target opponent creature and exile 4) name(Target opponent creature and exile 4) target(creature|opponentbattlefield) transforms((,newability[-4/-4 ueot],newability[ability$!name(Exile 4 creatures) target(<4>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~4 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 5) name(Target opponent creature and exile 5) name(Target opponent creature and exile 5) target(creature|opponentbattlefield) transforms((,newability[-5/-5 ueot],newability[ability$!name(Exile 5 creatures) target(<5>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~5 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 6) name(Target opponent creature and exile 6) name(Target opponent creature and exile 6) target(creature|opponentbattlefield) transforms((,newability[-6/-6 ueot],newability[ability$!name(Exile 6 creatures) target(<6>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~6 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 7) name(Target opponent creature and exile 7) name(Target opponent creature and exile 7) target(creature|opponentbattlefield) transforms((,newability[-7/-7 ueot],newability[ability$!name(Exile 7 creatures) target(<7>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~7 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 8) name(Target opponent creature and exile 8) name(Target opponent creature and exile 8) target(creature|opponentbattlefield) transforms((,newability[-8/-8 ueot],newability[ability$!name(Exile 8 creatures) target(<8>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~8 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 9) name(Target opponent creature and exile 9) name(Target opponent creature and exile 9) target(creature|opponentbattlefield) transforms((,newability[-9/-9 ueot],newability[ability$!name(Exile 9 creatures) target(<9>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~9 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 10) name(Target opponent creature and exile 10) name(Target opponent creature and exile 10) target(creature|opponentbattlefield) transforms((,newability[-10/-10 ueot],newability[ability$!name(Exile 10 creatures) target(<10>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~10 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 11) name(Target opponent creature and exile 11) name(Target opponent creature and exile 11) target(creature|opponentbattlefield) transforms((,newability[-11/-11 ueot],newability[ability$!name(Exile 11 creatures) target(<11>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~11 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 12) name(Target opponent creature and exile 12) name(Target opponent creature and exile 12) target(creature|opponentbattlefield) transforms((,newability[-12/-12 ueot],newability[ability$!name(Exile 12 creatures) target(<12>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~12 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 13) name(Target opponent creature and exile 13) name(Target opponent creature and exile 13) target(creature|opponentbattlefield) transforms((,newability[-13/-13 ueot],newability[ability$!name(Exile 13 creatures) target(<13>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~13 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 14) name(Target opponent creature and exile 14) name(Target opponent creature and exile 14) target(creature|opponentbattlefield) transforms((,newability[-14/-14 ueot],newability[ability$!name(Exile 14 creatures) target(<14>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~14 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 15) name(Target opponent creature and exile 15) name(Target opponent creature and exile 15) target(creature|opponentbattlefield) transforms((,newability[-15/-15 ueot],newability[ability$!name(Exile 15 creatures) target(<15>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~15 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 16) name(Target opponent creature and exile 16) name(Target opponent creature and exile 16) target(creature|opponentbattlefield) transforms((,newability[-16/-16 ueot],newability[ability$!name(Exile 16 creatures) target(<16>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~16 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 17) name(Target opponent creature and exile 17) name(Target opponent creature and exile 17) target(creature|opponentbattlefield) transforms((,newability[-17/-17 ueot],newability[ability$!name(Exile 17 creatures) target(<17>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~17 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 18) name(Target opponent creature and exile 18) name(Target opponent creature and exile 18) target(creature|opponentbattlefield) transforms((,newability[-18/-18 ueot],newability[ability$!name(Exile 18 creatures) target(<18>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~18 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 19) name(Target opponent creature and exile 19) name(Target opponent creature and exile 19) target(creature|opponentbattlefield) transforms((,newability[-19/-19 ueot],newability[ability$!name(Exile 19 creatures) target(<19>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~19 then if type(creature|opponentbattlefield)~morethan~0 then choice name(Target opponent creature and exile 20) name(Target opponent creature and exile 20) name(Target opponent creature and exile 20) target(creature|opponentbattlefield) transforms((,newability[-20/-20 ueot],newability[ability$!name(Exile 20 creatures) target(<20>creature|mygraveyard) moveto(myexile)!$ opponent])) ueot
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auto=if type(creature|mygraveyard)~morethan~0 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 1) name(Target your creature and exile 1) name(Target your creature and exile 1 creature) target(creature|mybattlefield) transforms((,newability[-1/-1 ueot],newability[ability$!name(Exile 1 creature) target(creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~1 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 2) name(Target your creature and exile 2) name(Target your creature and exile 2) target(creature|mybattlefield) transforms((,newability[-2/-2 ueot],newability[ability$!name(Exile 2 creatures) target(<2>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~2 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 3) name(Target your creature and exile 3) name(Target your creature and exile 3) target(creature|mybattlefield) transforms((,newability[-3/-3 ueot],newability[ability$!name(Exile 3 creatures) target(<3>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~3 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 4) name(Target your creature and exile 4) name(Target your creature and exile 4) target(creature|mybattlefield) transforms((,newability[-4/-4 ueot],newability[ability$!name(Exile 4 creatures) target(<4>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~4 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 5) name(Target your creature and exile 5) name(Target your creature and exile 5) target(creature|mybattlefield) transforms((,newability[-5/-5 ueot],newability[ability$!name(Exile 5 creatures) target(<5>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~5 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 6) name(Target your creature and exile 6) name(Target your creature and exile 6) target(creature|mybattlefield) transforms((,newability[-6/-6 ueot],newability[ability$!name(Exile 6 creatures) target(<6>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~6 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 7) name(Target your creature and exile 7) name(Target your creature and exile 7) target(creature|mybattlefield) transforms((,newability[-7/-7 ueot],newability[ability$!name(Exile 7 creatures) target(<7>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~7 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 8) name(Target your creature and exile 8) name(Target your creature and exile 8) target(creature|mybattlefield) transforms((,newability[-8/-8 ueot],newability[ability$!name(Exile 8 creatures) target(<8>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~8 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 9) name(Target your creature and exile 9) name(Target your creature and exile 9) target(creature|mybattlefield) transforms((,newability[-9/-9 ueot],newability[ability$!name(Exile 9 creatures) target(<9>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~9 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 10) name(Target your creature and exile 10) name(Target your creature and exile 10) target(creature|mybattlefield) transforms((,newability[-10/-10 ueot],newability[ability$!name(Exile 10 creatures) target(<10>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~10 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 11) name(Target your creature and exile 11) name(Target your creature and exile 11) target(creature|mybattlefield) transforms((,newability[-11/-11 ueot],newability[ability$!name(Exile 11 creatures) target(<11>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~11 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 12) name(Target your creature and exile 12) name(Target your creature and exile 12) target(creature|mybattlefield) transforms((,newability[-12/-12 ueot],newability[ability$!name(Exile 12 creatures) target(<12>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~12 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 13) name(Target your creature and exile 13) name(Target your creature and exile 13) target(creature|mybattlefield) transforms((,newability[-13/-13 ueot],newability[ability$!name(Exile 13 creatures) target(<13>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~13 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 14) name(Target your creature and exile 14) name(Target your creature and exile 14) target(creature|mybattlefield) transforms((,newability[-14/-14 ueot],newability[ability$!name(Exile 14 creatures) target(<14>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~14 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 15) name(Target your creature and exile 15) name(Target your creature and exile 15) target(creature|mybattlefield) transforms((,newability[-15/-15 ueot],newability[ability$!name(Exile 15 creatures) target(<15>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~15 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 16) name(Target your creature and exile 16) name(Target your creature and exile 16) target(creature|mybattlefield) transforms((,newability[-16/-16 ueot],newability[ability$!name(Exile 16 creatures) target(<16>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~16 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 17) name(Target your creature and exile 17) name(Target your creature and exile 17) target(creature|mybattlefield) transforms((,newability[-17/-17 ueot],newability[ability$!name(Exile 17 creatures) target(<17>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~17 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 18) name(Target your creature and exile 18) name(Target your creature and exile 18) target(creature|mybattlefield) transforms((,newability[-18/-18 ueot],newability[ability$!name(Exile 18 creatures) target(<18>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~18 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 19) name(Target your creature and exile 19) name(Target your creature and exile 19) target(creature|mybattlefield) transforms((,newability[-19/-19 ueot],newability[ability$!name(Exile 19 creatures) target(<19>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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auto=if type(creature|mygraveyard)~morethan~19 then if type(creature|mybattlefield)~morethan~0 then choice name(Target your creature and exile 20) name(Target your creature and exile 20) name(Target your creature and exile 20) target(creature|mybattlefield) transforms((,newability[-20/-20 ueot],newability[ability$!name(Exile 20 creatures) target(<20>creature|mygraveyard) moveto(myexile)!$ controller])) ueot
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text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. -- Target creature gets -X/-X until end of turn.
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mana={1}{B}
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type=Instant
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@@ -15988,8 +16011,7 @@ toughness=3
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[card]
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name=Chisei, Heart of Oceans
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abilities=flying
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auto=@each my upkeep:choice name(Don't remove any counter and sacrifice) sacrifice
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auto=@each my upkeep restriction{type(*[counter{any}]|myBattlefield)~morethan~0}:choice name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|myBattlefield)
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auto=@each my upkeep:transforms((,newability[if type(*[counter{any}]|myBattlefield)~morethan~0 then choice name(Remove a counter) name(Remove a counter) removesinglecountertype(1) target(*[counter{any}]|myBattlefield)],newability[choice name(Don't remove any counter and sacrifice) sacrifice])) oneshot
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text=Flying -- At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
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mana={2}{U}{U}
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type=Legendary Creature
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@@ -17475,8 +17497,8 @@ type=Instant
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[/card]
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[card]
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name=Collected Conjuring
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aicode=activate target(<upto:2>sorcery[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield)
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auto=name(Look) reveal:6 optionone name(Get 2 sorcery) target(<upto:2>sorcery[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend
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aicode=activate transforms((,newability[if type(sorcery[manacost<=3&zpos<=6]|mylibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myexile) and!( bottomoflibrary )!],newability[if type(sorcery[manacost<=3&zpos<=6]|mylibrary)~morethan~0 then target(<upto:2>sorcery[manacost<=3&zpos<=6]|mylibrary) moveto(myexile) and!( activate castcard(normal) and!( all(*[zpos<=6]|mylibrary) moveto(myexile) and!( bottomoflibrary )! )! )!])) oneshot
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auto=name(Exile top 6 cards) reveal:6 optionone name(Get 2 sorcery) target(<upto:2>sorcery[manacost<=3]|reveal) moveto(myexile) and!( becomes(tobecol) ueot )! optiononeend optiontwo name(Put on bottom) target(*|reveal) moveto(myexile) and!( bottomoflibrary and!( all(*|reveal) moveto(myexile) and!( bottomoflibrary )! )! )! optiontwoend afterrevealedend all(tobecol|myexile) activate castcard(normal) afterrevealedend revealend
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text=Exile the top six cards of your library. You may cast up to two sorcery cards with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
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mana={2}{U}{R}
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type=Sorcery
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@@ -18845,7 +18867,7 @@ type=Sorcery
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[/card]
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[card]
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name=Corpse Augur
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auto=_DIES_foreach(creature|mygraveyard) draw:1 controller && foreach(creature|mygraveyard) life:-1 controller
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auto=_DIES_name(Choose a player) transforms((,newability[choice name(Target opponent) draw:type:creature:opponentgraveyard controller && life:-type:creature:opponentgraveyard controller],newability[choice name(Target controller) draw:type:creature:mygraveyard controller && life:-type:creature:mygraveyard controller])) ueot
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text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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mana={3}{B}
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type=Creature
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@@ -18996,9 +19018,13 @@ toughness=1
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[/card]
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[card]
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name=Cosima, God of the Voyage
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auto=@each my upkeep:may name(Exile Cosima) moveto(myexile) and!( counter(0/0,1,CosimaEffect) )!
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autoexile=@movedto(land|mybattlefield) restriction{compare(hascntcosimaeffect)~morethan~0}:transforms((,newability[choice name(Add voyage counter) counter(0/0.1.Voyage)],newability[choice name(Return in play) draw:hascntvoyage controller && moveTo(mybattlefield) and!( counter(1/1.hascntvoyage) )!])) oneshot
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text=At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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other={1}{U} name(The Omenkeel)
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otherrestriction=can play artifact,compare(isflipped)~equalto~1
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restriction=compare(isflipped)~equalto~0
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anyzone={0}:doubleside(The Omenkeel)
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autostack=if paid(alternative) then flip(The Omenkeel) forcetype(Legendary Artifact)
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auto=@each my upkeep restriction{compare(isflipped)~equalto~0}:may name(Exile Cosima) moveto(myexile) and!( transforms((,newability[@movedto(land|mybattlefield):name(Choose one) transforms((,newability[choice name(Add voyage counter) counter(0/0.1.Voyage)],newability[choice name(Return in play) draw:hascntvoyage controller && moveTo(mybattlefield) and!( counter(1/1.hascntvoyage) )!])) oneshot])) forever )!
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text=At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // {1}{U} The Omenkeel
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mana={2}{U}
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type=Legendary Creature
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subtype=God
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@@ -20232,7 +20258,7 @@ auto=this(counter{0/0.1.Menace}>=1) menace
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auto=this(counter{0/0.1.Reach}>=1) reach
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auto=this(counter{0/0.1.Trample}>=1) trample
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auto=this(counter{0/0.1.Vigilance}>=1) vigilance
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auto=@each my combatbegins:ability$!choice counter(1/1) target(Crystalline Giant[-counter{1/1.1}]|myBattlefield) _ choice counter(0/0,1,Vigilance) target(Crystalline Giant[-counter{0/0.1.Vigilance}]|myBattlefield) _ choice counter(0/0,1,Trample) target(Crystalline Giant[-counter{0/0.1.Trample}]|myBattlefield) _ choice counter(0/0,1,Reach) target(Crystalline Giant[-counter{0/0.1.Reach}]|myBattlefield) _ choice counter(0/0,1,Menace) target(Crystalline Giant[-counter{0/0.1.Menace}]|myBattlefield) _ choice counter(0/0,1,Lifelink) target(Crystalline Giant[-counter{0/0.1.Lifelink}]|myBattlefield) _ choice counter(0/0,1,Hexproof) target(Crystalline Giant[-counter{0/0.1.Hexproof}]|myBattlefield) _ choice counter(0/0,1,Deathtouch) target(Crystalline Giant[-counter{0/0.1.Deathtouch}]|myBattlefield) _ choice counter(0/0,1,Flying) target(Crystalline Giant[-counter{0/0.1.Flying}]|myBattlefield) _ choice counter(0/0,1,First Strike) target(Crystalline Giant[-counter{0/0.1.First Strike}]|myBattlefield) !$ controller
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auto=@each my combatbegins:name(Choose a counter) transforms((,newability[if compare(hascnt11)~equalto~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) counter(1/1)],newability[if compare(hascntflying)~equalto~0 then choice name(Put flying counter) name(Put flying counter) counter(0/0.1.Flying)],newability[if compare(hascntfirststrike)~equalto~0 then choice name(Put first strike counter) name(Put first strike counter) counter(0/0.1.FirstStrike)],newability[if compare(hascntdeathtouch)~equalto~0 then choice name(Put deathtouch counter) name(Put deathtouch counter) counter(0/0.1.Deathtouch)],newability[if compare(hascnthexproof)~equalto~0 then choice name(Put hexproof counter) name(Put hexproof counter) counter(0/0.1.Hexproof)],newability[if compare(hascntlifelink)~equalto~0 then choice name(Put lifelink counter) name(Put lifelink counter) counter(0/0.1.Lifelink)],newability[if compare(hascntmenace)~equalto~0 then choice name(Put menace counter) name(Put menace counter) counter(0/0.1.Menace)],newability[if compare(hascntreach)~equalto~0 then choice name(Put reach counter) name(Put reach counter) counter(0/0.1.Reach)],newability[if compare(hascnttrample)~equalto~0 then choice name(Put trample counter) name(Put trample counter) counter(0/0.1.Trample)],newability[if compare(hascntvigilance)~equalto~0 then choice name(Put vigilance counter) name(Put vigilance counter) counter(0/0.1.Vigilance)])) forever
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text=At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
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mana={3}
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type=Artifact Creature
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@@ -20495,8 +20521,8 @@ toughness=3
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[/card]
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[card]
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name=Curse of Bloodletting
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target=opponent
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auto=@damaged(targetedplayer) from(*[-Curse of Bloodletting]|*):damage:thatmuch opponent
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target=player
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auto=@damaged(targetedplayer) from(*[-Curse of Bloodletting]|*):damage:thatmuch targetedplayer
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text=Enchant player -- If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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mana={3}{R}{R}
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type=Enchantment
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@@ -20504,8 +20530,9 @@ subtype=Aura Curse
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[/card]
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[card]
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name=Curse of Bounty
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target=opponent
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auto=@combat(attacking) source(creature|mybattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|myBattlefield)
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target=player
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|myBattlefield)])) forever
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auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|myBattlefield)],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Untap all non-land permanents) untap all(*[-land]|opponentbattlefield)])) forever
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text=Enchant player -- Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
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mana={1}{G}
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type=Enchantment
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@@ -20513,8 +20540,9 @@ subtype=Aura Curse
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[/card]
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[card]
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name=Curse of Chaos
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target=opponent
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auto=@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Discard and draw) target(*|myhand) reject and!( draw:1 )!
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target=player
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Discard and draw) target(*|myhand) reject and!( draw:1 )!])) forever
|
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auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:ability$!may name(Discard and draw) target(*|myhand) reject and!( draw:1 )!!$ opponent])) forever
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text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.
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mana={2}{R}
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type=Enchantment
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@@ -20540,8 +20568,9 @@ subtype=Aura Curse
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[/card]
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[card]
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name=Curse of Disturbance
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target=opponent
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auto=@combat(attacking) source(creature|mybattlefield) turnlimited:name(Create Zombie) _ZOMBIETOKEN_
|
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target=player
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|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:name(Create Zombie) _ZOMBIETOKEN_])) forever
|
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|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Create Zombie) _ZOMBIETOKEN_],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Create Zombie) _ZOMBIETOKEN_ opponent])) forever
|
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|
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text=Enchant player -- Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
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mana={2}{B}
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type=Enchantment
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@@ -20549,8 +20578,9 @@ subtype=Aura Curse
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[/card]
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[card]
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name=Curse of Echoes
|
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target=opponent
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auto=@movedto(*[instant;sorcery]|targetedpersonsstack):may name(Copy casted spell) all(trigger[to]) activate castcard(copied)
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target=player
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@movedto(*[instant;sorcery]|opponentstack):may name(Copy casted spell) all(trigger[to]) activate castcard(copied)])) forever
|
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|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@movedto(*[instant;sorcery]|mystack):name(Copy casted spell) ability$!may name(Copy casted spell) target(*[instant;sorcery]|opponentstack) activate castcard(copied)!$ opponent])) forever
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text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
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mana={4}{U}
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type=Enchantment
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@@ -20558,10 +20588,11 @@ subtype=Aura Curse
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[/card]
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[card]
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name=Curse of Fool's Wisdom
|
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|
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target=player
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|
|
abilities=madness
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target=opponent
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auto=@drawn(targetedplayer):name(Lose life) life:-2 opponent && life:2 controller
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autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard)
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@drawn(targetedplayer):name(Lose life) life:-2 opponent && life:2 controller])) forever
|
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|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@drawn(targetedplayer):name(Lose life) life:-2 controller && life:2 controller])) forever
|
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text=Enchant player -- Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. -- Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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|
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mana={4}{B}{B}
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|
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type=Enchantment
|
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|
|
@@ -20569,9 +20600,11 @@ subtype=Aura Curse
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[/card]
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[card]
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|
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name=Curse of Hospitality
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target=opponent
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auto=lord(creature|mybattlefield) trample
|
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|
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auto=@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[endofturn once checkex] moveto(ownerexile)])) ueot )!
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target=player
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[lord(creature[attacking]|mybattlefield) trample])) forever
|
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|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combatdamagefoeof(player) from(creature|mybattlefield):name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile ueot],newability[anytypeofmana ueot],newability[phaseaction[endofturn once checkex] moveto(ownerexile)])) ueot )!])) forever
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|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[lord(creature[attacking]|opponentbattlefield) trample])) forever
|
|
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|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combatdamageof(player) from(creature|opponentbattlefield):name(Exile top card) all(*[zpos=1]|mylibrary) moveto(opponentexile) and!( transforms((,newability[canplayfromexile ueot],newability[anytypeofmana ueot],newability[phaseaction[opponent upkeep once checkex] moveto(ownerexile)])) ueot )!])) forever
|
|
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|
|
text=Enchant player -- Creatures attacking enchanted player have trample. -- Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
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|
|
mana={2}{R}
|
|
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|
|
type=Enchantment
|
|
|
|
|
@@ -20579,8 +20612,9 @@ subtype=Aura Curse
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|
|
[/card]
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[card]
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|
|
name=Curse of Inertia
|
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|
|
target=opponent
|
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|
|
auto=@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Tap or untap permanent) transforms((,newability[choice name(Tap a permanent) target(*|battlefield) tap],newability[choice name(Untap a permanent) target(*|battlefield) untap])) oneshot
|
|
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|
|
target=player
|
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|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Tap or untap permanent) transforms((,newability[choice name(Tap a permanent) target(*[-tapped]|battlefield) tap],newability[choice name(Untap a permanent) target(*[tapped]|battlefield) untap])) oneshot])) forever
|
|
|
|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Tap or untap permanent) ability$!may name(Tap or untap permanent) transforms((,newability[choice name(Tap a permanent) target(*[-tapped]|battlefield) tap],newability[choice name(Untap a permanent) target(*[tapped]|battlefield) untap])) oneshot!$ opponent])) forever
|
|
|
|
|
text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.
|
|
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|
|
mana={2}{U}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -20602,7 +20636,7 @@ subtype=Aura Curse
|
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|
|
[/card]
|
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|
[card]
|
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|
|
name=Curse of Misfortunes
|
|
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|
|
target=opponent
|
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|
|
target=player
|
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|
|
auto=@each my upkeep:may name(Search curse) target(curse[-Curse of Misfortunes]|mylibrary) transforms((,newability[if type(curse[share!name!]|myBattlefield)~equalto~0 then moveto(myBattlefield) and!( shuffle )!])) oneshot
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|
|
text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
|
|
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|
|
mana={4}{B}
|
|
|
|
|
@@ -20622,7 +20656,8 @@ subtype=Aura Curse
|
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|
|
[card]
|
|
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|
|
name=Curse of Opulence
|
|
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|
|
target=player
|
|
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|
|
auto=@combat(attacking) source(creature|myBattlefield) turnlimited:name(Create Gold) token(Gold)
|
|
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|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Create Gold) name(Create Gold) token(Gold)])) forever
|
|
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|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentBattlefield) turnlimited:name(Create Gold) name(Create Gold) token(Gold)])) forever
|
|
|
|
|
text=Enchant player -- Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color.". Each opponent attacking that player does the same.
|
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|
|
mana={R}
|
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|
|
|
type=Enchantment
|
|
|
|
|
@@ -20630,8 +20665,9 @@ subtype=Aura Curse
|
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|
|
[/card]
|
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|
|
[card]
|
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|
|
name=Curse of Predation
|
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|
|
target=opponent
|
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|
|
auto=@combat(attacking) source(creature|myBattlefield):name(Put 1/1 counter) all(trigger[to]) counter(1/1)
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|
|
target=player
|
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|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield):name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) forever
|
|
|
|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentBattlefield):name(Put 1/1 counter) all(trigger[to]) name(Put 1/1 counter) counter(1/1)])) forever
|
|
|
|
|
text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
|
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|
|
mana={2}{G}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -20640,7 +20676,8 @@ subtype=Aura Curse
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|
|
[card]
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|
|
name=Curse of Shaken Faith
|
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|
|
target=player
|
|
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|
|
auto=@movedto(*|targetedpersonsstack) restriction{thisturn(*|targetedpersonsstack)~morethan~0}:damage:2 targetedplayer
|
|
|
|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~morethan~0}:damage:2 opponent])) forever
|
|
|
|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:damage:2 controller])) forever
|
|
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|
|
text=Enchant player -- Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
|
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|
|
mana={1}{R}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -20648,8 +20685,9 @@ subtype=Aura Curse
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|
[/card]
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|
[card]
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|
|
name=Curse of Shallow Graves
|
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|
|
target=opponent
|
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|
|
auto=@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Create Zombie) _ZOMBIETOKEN_ and!( tap(noevent) )!
|
|
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|
|
target=player
|
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|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield) turnlimited:may name(Create Zombie) _ZOMBIETOKEN_ and!( tap(noevent) )!])) forever
|
|
|
|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentBattlefield) turnlimited:ability$!may name(Create Zombie) _ZOMBIETOKEN_ and!( moveto(mybattlefield) and!( tap(noevent) )! )!!$ opponent])) forever
|
|
|
|
|
text=Enchant player -- Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.
|
|
|
|
|
mana={2}{B}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -20657,8 +20695,9 @@ subtype=Aura Curse
|
|
|
|
|
[/card]
|
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|
|
[card]
|
|
|
|
|
name=Curse of Silence
|
|
|
|
|
target=opponent
|
|
|
|
|
auto=chooseanameopp transforms((,newability[lord(*[chosenname]|opponentcastingzone) changecost(colorless:+2)],newability[@movedTo(*[chosenname]|opponentstack):may name(Sacrifice and draw) sacrifice and!( draw:1 controller )!])) forever chooseend nonland
|
|
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|
|
target=player
|
|
|
|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[chooseanameopp transforms((,newability[lord(*[chosenname]|opponentcastingzone) changecost(colorless:+2)],newability[@movedTo(*[chosenname]|opponentstack):may name(Sacrifice and draw) sacrifice and!( draw:1 controller )!])) forever chooseend nonland])) forever
|
|
|
|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) chooseaname transforms((,newability[lord(*[chosenname]|mycastingzone) changecost(colorless:+2)],newability[@movedTo(*[chosenname]|mystack):may name(Sacrifice and draw) sacrifice and!( draw:1 controller )!])) forever chooseend nonland
|
|
|
|
|
text=Enchant player -- As Curse of Silence enters the battlefield, choose a card name. -- Spells with the chosen name enchanted player casts cost {2} more to cast. -- Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
|
|
|
|
|
mana={W}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -20666,8 +20705,9 @@ subtype=Aura Curse
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Curse of Surveillance
|
|
|
|
|
target=opponent
|
|
|
|
|
auto=@each opponent upkeep:draw:type:enchantment[curse]:mybattlefield controller
|
|
|
|
|
target=player
|
|
|
|
|
auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@each opponent upkeep:name(Draw a card for each curse) draw:targetedcurses controller])) forever
|
|
|
|
|
auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@each my upkeep:name(Draw a card for each curse) draw:targetedcurses opponent])) forever
|
|
|
|
|
text=Enchant player -- At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
|
|
|
|
|
mana={4}{U}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -20685,8 +20725,8 @@ subtype=Aura Curse
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Curse of Vengeance
|
|
|
|
|
target=opponent
|
|
|
|
|
auto=@movedto(*[instant;sorcery]|targetedpersonsstack):name(Put spite counter) counter(0/0,1,Spite)
|
|
|
|
|
target=player
|
|
|
|
|
auto=@movedto(*|targetedpersonsstack):name(Put spite counter) counter(0/0,1,Spite)
|
|
|
|
|
text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
|
|
|
|
|
mana={B}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -20694,8 +20734,9 @@ subtype=Aura Curse
|
|
|
|
|
[/card]
|
|
|
|
|
[card]
|
|
|
|
|
name=Curse of Verbosity
|
|
|
|
|
target=opponent
|
|
|
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auto=@combat(attacking) source(creature|myBattlefield) turnlimited:name(Draw a card) draw:1 controller
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target=player
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Draw a card) draw:1 controller])) forever
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auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Draw a card) draw:1 controller],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Draw a card) draw:1 opponent])) forever
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text=Enchant player -- Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
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mana={2}{U}
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type=Enchantment
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@@ -20703,8 +20744,9 @@ subtype=Aura Curse
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[/card]
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[card]
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name=Curse of Vitality
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target=opponent
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auto=@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain 2 life) life:2 controller
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target=player
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain 2 life) life:2 controller])) forever
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auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Gain 2 life) life:2 controller],newability[@combat(attacking) source(creature|opponentbattlefield) turnlimited:name(Gain 2 life) life:2 opponent])) forever
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text=Enchant player -- Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
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mana={2}{W}
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type=Enchantment
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@@ -20731,8 +20773,9 @@ toughness=5
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[/card]
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[card]
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name=Curse of the Forsaken
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target=opponent
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auto=@combat(attacking) source(creature|mybattlefield):name(Gain 1 life) life:1 controller
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target=player
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[@combat(attacking) source(creature|mybattlefield):name(Gain 1 life) life:1 controller])) forever
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auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[@combat(attacking) source(creature|opponentbattlefield):name(Gain 1 life) life:1 opponent])) forever
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text=Enchant player -- Whenever a creature attacks enchanted player, its controller gains 1 life.
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mana={2}{W}
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type=Enchantment
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@@ -20777,7 +20820,7 @@ type=Artifact
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[/card]
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[card]
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name=Cursed Rack
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auto=hmodifer:-3 opponent
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auto=sethand:4 opponent
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text=As Cursed Rack enters the battlefield, choose an opponent. -- The chosen player's maximum hand size is four.
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mana={4}
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type=Artifact
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@@ -35243,7 +35286,7 @@ type=Sorcery
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[card]
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name=Fraying Sanity
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target=player
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auto=@each endofturn:deplete:type:*[fresh]:targetedpersonsgraveyard targetedplayer
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auto=@each endofturn:name(Mill cards) deplete:type:*[fresh]:targetedpersonsgraveyard targetedplayer
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text=Enchant player -- At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn.
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mana={2}{U}
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type=Enchantment
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@@ -47819,8 +47862,8 @@ type=Instant
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[card]
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name=Infectious Curse
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target=player
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auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1)
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auto=@each opponent upkeep:life:-1 opponent && life:1 controller
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auto=if compare(oppotgt)~morethan~0 then name(Target opponent) name(Target opponent) transforms((,newability[lord(*[instant;sorcery;curse]|mycastingzone) changecost(colorless:-1)],newability[@each opponent upkeep:name(Gain life) life:-1 opponent && life:1 controller])) forever
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auto=if compare(ctrltgt)~morethan~0 then name(Target yourself) name(Target yourself) transforms((,newability[lord(*[instant;sorcery;curse]|opponentcastingzone) changecost(colorless:-1)],newability[@each my upkeep:name(Gain life) life:-1 controller && life:1 controller])) forever
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text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
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type=Enchantment
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subtype=Aura Curse
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@@ -58141,7 +58184,7 @@ type=Sorcery
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[card]
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name=Maddening Hex
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target=player
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auto=@movedTo(*[-creature]|targetedpersonsstack):name(Roll a d6) rolld6 6 winability damage:lastrollresult targetedplayer winabilityend loseability damage:targetedplayer opponent loseabilityend rolld6end
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auto=@movedTo(*[-creature]|targetedpersonsstack):name(Roll a d6) rolld6 6 winability damage:lastrollresult targetedplayer winabilityend loseability damage:lastrollresult targetedplayer loseabilityend rolld6end
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text=Enchant player -- Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
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mana={1}{R}{R}
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type=Enchantment
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@@ -67458,7 +67501,7 @@ toughness=4
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[card]
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name=Oliphaunt
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abilities=trample
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autohand={2}{cycle}:name(Search mountain) target(mountain|mylibrary) moveto(myhand) and!( shuffle )!
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autohand={1}{cycle}:name(Search mountain) target(mountain|mylibrary) moveto(myhand) and!( shuffle )!
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auto=_ATTACKING_name(Creaure gains 2/0 and trample) target(other creature|myBattlefield) transforms((,newability[2/0],newability[trample])) ueot
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text=Trample -- Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -- Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.)
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mana={5}{R}
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@@ -74811,8 +74854,8 @@ subtype=Forest Plains
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[card]
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name=Radiant Restraints
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backside=Radiant Grace
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target=opponent
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auto=@movedto(creature|opponentbattlefield):name(Creatures enter tapped) all(trigger[to]) name(Creatures enter tapped) tap(noevent)
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target=player
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auto=@movedto(creature|targetedplayerbattlefield):name(Creatures enter tapped) all(trigger[to]) name(Creatures enter tapped) tap(noevent)
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text=Enchant player -- Creatures enchanted player controls enter the battlefield tapped. // Radiant Grace
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color=white
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type=Enchantment
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@@ -87424,9 +87467,11 @@ subtype=Arcane
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[/card]
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[card]
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name=Sinner's Judgment
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target=player
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abilities=exiledeath
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backside=Faithbound Judge
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target=opponent
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auto=@each my upkeep restriction{compare(oppotgt)~morethan~0}:name(Put judgdment counter) counter(0/0,1,Judgment) && if compare(hascntjudgment)~morethan~2 then wingame controller
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auto=@each my upkeep restriction{compare(ctrltgt)~morethan~0}:name(Put judgdment counter) counter(0/0,1,Judgment) && if compare(hascntjudgment)~morethan~2 then wingame opponent
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text=Enchant player -- At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. -- If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. // Faithbound Judge
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color=white
|
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type=Enchantment
|
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|
@@ -92105,8 +92150,8 @@ subtype=Aura
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[card]
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name=Stain the Mind
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other={convoke} name(Convoke)
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|
auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(<anyamount>creature[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller
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auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(<anyamount>creature[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller
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|
auto=choice name(Target opponent) ability$!chooseanameopp name(Search that cards) target(<anyamount>*[chosenname]|opponentgraveyard,opponentlibrary,opponenthand) moveto(exile) and!( shuffle opponent )! chooseend nonland!$ controller
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|
auto=choice name(Target yourself) ability$!chooseaname name(Search that cards) target(<anyamount>*[chosenname]|mygraveyard,mylibrary,myhand) moveto(exile) and!( shuffle controller )! chooseend nonland!$ controller
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|
text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
|
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mana={4}{B}
|
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|
|
type=Sorcery
|
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|
|
@@ -96739,7 +96784,7 @@ type=Legendary Enchantment
|
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|
|
name=Teferi's Protection
|
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|
|
abilities=exiledeath
|
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|
|
auto=all(*|myBattlefield) phaseout
|
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|
|
auto=token(Teferi's Protection,Emblem,0/0,indestructible,shroud,cantchangelife,controllershroud,playershroud,notrigger) and!( transforms((,newability[@each my untap:sacrifice])) forever )!
|
|
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|
|
auto=token(Teferi's Protection,Emblem,0/0,indestructible,shroud,cantchangelife,controllershroud,playershroud,notrigger) and!( transforms((,newability[preventalldamage to(controller) from(*|opponentzones)],newability[preventalldamage to(controller) from(*|myzones)],newability[@each my untap:sacrifice])) forever )!
|
|
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|
|
text=Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) -- Exile Teferi's Protection.
|
|
|
|
|
mana={2}{W}
|
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|
|
|
type=Instant
|
|
|
|
|
@@ -98443,12 +98488,12 @@ subtype=Sphere
|
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|
|
[/card]
|
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[card]
|
|
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|
|
name=The Omenkeel
|
|
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|
|
auto=@combatdamagefoeof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|opponentlibrary) moveto(opponentexile)],newability[all(land[zpos<=thatmuch]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot
|
|
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|
|
auto=@combatdamageof(player) from(vehicle|mybattlefield):transforms((,newability[all(*[-land;zpos<=thatmuch]|mylibrary) moveto(myexile)],newability[all(land[zpos<=thatmuch]|mylibrary) moveto(myexile) and!( counter(0/0.1.OmenkeelExiled) )!])) oneshot
|
|
|
|
|
auto={0}:restriction{can play land} name(Play land from opponent exile) target(land[counter{0/0.1.OmenkeelExiled}]|opponentexile) moveTo(myexile) and!( transforms((,newability[counter(0/0.1.OmenkeelExiled)],newability[canplayfromexile],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.OmenkeelExiled)])) ueot )!
|
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|
|
auto=lord(land[counter{0/0.1.OmenkeelExiled}]|myexile) canplayfromexile
|
|
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|
|
auto=@combatdamagefoeof(player) from(vehicle|mybattlefield):name(Exile top cards) transforms((,newability[all(*[zpos<=thatmuch]|opponentlibrary) moveto(opponentexile) and!( if cantargetcard(*[land]|*) then becomes(OmenkeelExiled) forever )!])) forever
|
|
|
|
|
auto=@combatdamageof(player) from(vehicle|mybattlefield):name(Exile top cards) transforms((,newability[all(*[zpos<=thatmuch]|mylibrary) moveto(myexile) and!( if cantargetcard(*[land]|*) then becomes(OmenkeelExiled) forever )!])) forever
|
|
|
|
|
auto={0}:restriction{can play land} name(Play land from opponent exile) name(Play land from opponent exile) target(land[OmenkeelExiled]|opponentexile) moveTo(myexile) and!( transforms((,newability[becomes(OmenkeelExiled) forever],newability[phaseaction[endofturn once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] becomes(OmenkeelExiled) forever])) ueot )!
|
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|
|
auto=lord(land[OmenkeelExiled]|myexile) canplayfromexile
|
|
|
|
|
auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
|
|
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|
|
text=Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. -- Crew 1
|
|
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|
|
text=Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. -- Crew 1 // {2}{U} Cosima, God of the Voyage
|
|
|
|
|
mana={1}{U}
|
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|
|
|
type=Legendary Artifact
|
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|
|
subtype=Vehicle
|
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|
|
|
@@ -98458,7 +98503,7 @@ toughness=3
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|
[card]
|
|
|
|
|
name=The One Ring
|
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|
|
|
abilities=indestructible
|
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|
|
auto=if casted(this) then name(Gain protection) name(Gain protection) transforms((,newability[controllershroud],newability[playershroud])) uynt
|
|
|
|
|
auto=if casted(this) then name(Gain protection) name(Gain protection) transforms((,newability[controllershroud],newability[playershroud],newability[preventalldamage to(controller) from(*|opponentzones)],newability[preventalldamage to(controller) from(*|myzones)])) uynt
|
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|
auto=@each my upkeep restriction{compare(hascntburden)~morethan~0}:name(Lose life) life:-hascntburden
|
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auto={T}:name(Put burden counter) counter(0/0,1,Burden) && draw:hascntburden controller
|
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|
text=Indestructible -- When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. -- At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -- {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
|
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|
@@ -100958,7 +101003,10 @@ type=Sorcery
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[card]
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|
|
name=Torment of Scarabs
|
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|
|
target=player
|
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|
|
auto=@each targetedplayer upkeep:ability$!pay[[{L:3}]] name(pay or sacrifice) donothing?sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer
|
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|
|
auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~morethan~0,type(*|targetedplayerhand)~morethan~0}:name(Pay or sacrifice or discard) name(Pay or sacrifice or discard) ability$!name(Pay or sacrifice or discard) choice name(Discard a card) reject notatarget(*|myhand) _ choice name(Pay 3 life) life:-3 controller _ choice name(Sacrifice nonland permanent) sacrifice notatarget(*[-land]|mybattlefield)!$ targetedplayer
|
|
|
|
|
auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~morethan~0,type(*|targetedplayerhand)~equalto~0}:name(Pay or sacrifice) name(Pay or sacrifice) ability$!name(Pay or sacrifice) choice name(Sacrifice nonland permanent) sacrifice notatarget(*[-land]|mybattlefield) _ choice name(Pay 3 life) life:-3 controller!$ targetedplayer
|
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|
|
|
auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~equalto~0,type(*|targetedplayerhand)~morethan~0}:name(Pay or discard) name(Pay or discard) ability$!name(Pay or discard) choice name(Discard a card) reject notatarget(*|myhand) _ choice name(Pay 3 life) life:-3 controller!$ targetedplayer
|
|
|
|
|
auto=@each targetedplayer upkeep restriction{type(*[-land]|targetedplayerbattlefield)~equalto~0,type(*|targetedplayerhand)~equalto~0}:name(Pay 3 life) name(Pay 3 life) name(Pay 3 life) life:-3 targetedplayer
|
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|
|
|
text=Enchant player -- At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card.
|
|
|
|
|
mana={3}{B}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -101819,7 +101867,7 @@ toughness=5
|
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|
|
[card]
|
|
|
|
|
name=Trespasser's Curse
|
|
|
|
|
target=player
|
|
|
|
|
auto=@movedto(creature|opponentBattlefield):life:-1 opponent && life:1 controller
|
|
|
|
|
auto=@movedto(creature|targetedplayerbattlefield):name(Gain life) life:-1 targetedplayer && life:1 controller
|
|
|
|
|
text=Enchant player -- Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
|
|
|
|
|
mana={1}{B}
|
|
|
|
|
type=Enchantment
|
|
|
|
|
@@ -102105,8 +102153,8 @@ type=Instant
|
|
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|
|
[/card]
|
|
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|
|
[card]
|
|
|
|
|
name=True-Name Nemesis
|
|
|
|
|
auto=name(choose opponent) notatarget(opponent) deplete:0
|
|
|
|
|
auto=protection from(*)
|
|
|
|
|
auto=choice name(choose opponent) transforms((,newability[protection from(*|opponentzones)])) forever
|
|
|
|
|
auto=choice name(choose yourself) transforms((,newability[protection from(*|myzones)])) forever
|
|
|
|
|
text=As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
|
|
|
|
|
mana={1}{U}{U}
|
|
|
|
|
type=Creature
|
|
|
|
|
|