Fixed primitives, fixed "proliferate" target chooser, improved "cycled" and "discarded" triggers, added new keywords "pcycledcount" and "ocycledcount" to calculate how may cards have been cycled this turn from a specific player, added new menu choices to instantly select/deselect and confirm all the possible targets (in any zone) during the target selection of an ability (e.g. Proliferation ability can target a lot of permanents and players so using that menu choice all the targets will be instantly chosen and then the current player will be able to remove any of them or confirm the entire selection).
This commit is contained in:
@@ -191,7 +191,7 @@ void ActionLayer::Update(float dt)
|
||||
without this, the game locks into a freeze state while you try to select the targets and dont have enough to
|
||||
fill the maxtargets list.
|
||||
*/
|
||||
if (int(ae->getActionTc()->getNbTargets()) == countTargets)//if the amount of targets is equal the all we can target
|
||||
if (int(ae->getActionTc()->getNbTargets()) == countTargets && !ae->getActionTc()->autoChoice)//if the amount of targets is equal the all we can target
|
||||
{
|
||||
ae->getActionTc()->done = true;//were done
|
||||
ae->getActionTc()->source->getObserver()->cardClick(ae->getActionTc()->source, 0, false);//click source.
|
||||
|
||||
Reference in New Issue
Block a user