Jeck - Please review: this makes minor changes to a lot of files, and major changes to the WCache flatten() function.
* Removed all calls to Release(JQuad*). * Updated flatten(). Prior flatten was buggy beyond belief. * Done some extensive testing, but if this causes more trouble than it fixes, we'll have to revert. It's too close to release time.
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@@ -39,9 +39,14 @@ void GameStateShop::Start()
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altThumb[5] = resources.RetrieveTexture("white_thumb.jpg", RETRIEVE_LOCK);
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altThumb[6] = resources.RetrieveTexture("land_thumb.jpg", RETRIEVE_LOCK);
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altThumb[7] = resources.RetrieveTexture("gold_thumb.jpg", RETRIEVE_LOCK);
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mBack = resources.GetQuad("back");
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//resources.Unmiss("shop.jpg"); //Last resort.
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mBgTex = resources.RetrieveTexture("shop.jpg",RETRIEVE_LOCK);
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if(mBgTex)
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mBg = resources.RetrieveQuad("shop.jpg");
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else
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mBg = NULL;
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menuFont = resources.GetJLBFont(Constants::MENU_FONT);
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itemFont = resources.GetJLBFont(Constants::MAIN_FONT);
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@@ -123,6 +128,9 @@ void GameStateShop::load(){
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void GameStateShop::End()
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{
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JRenderer::GetInstance()->EnableVSync(false);
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resources.Release(mBgTex);
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mBgTex = NULL;
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mBg = NULL;
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//Release alternate thumbnails.
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for(int i=0;i<8;i++){
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@@ -166,7 +174,7 @@ void GameStateShop::Render()
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//Erase
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(0,0,0,0));
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JQuad * mBg = resources.RetrieveQuad("shop.jpg");
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if (mBg) r->RenderQuad(mBg,0,0);
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if (shop)
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