- Added name effect for Momir
- Fixed a couple bugs with "moveTo", see test/Amugaba.txt
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-11 03:59:46 +00:00
parent 12bd665409
commit fab150414b
10 changed files with 114 additions and 18 deletions

View File

@@ -396,6 +396,14 @@ int AIPlayer::chooseAttackers(){
return 1;
}
/* Can I first strike my oponent and get away with murder ? */
int AIPlayer::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy){
if (ennemy->has(Constants::FIRSTSTRIKE) || ennemy->has(Constants::DOUBLESTRIKE)) return 0;
if (!(card->has(Constants::FIRSTSTRIKE) || card->has(Constants::DOUBLESTRIKE))) return 0;
if (!card->power >= ennemy->toughness) return 0;
return 1;
}
int AIPlayer::chooseBlockers(){
map<MTGCardInstance *, int> opponentsToughness;
int opponentForce = getCreaturesInfo(opponent(),INFO_CREATURESPOWER);
@@ -408,9 +416,10 @@ int AIPlayer::chooseBlockers(){
cd.tapped = -1;
MTGCardInstance * card = NULL;
GameObserver * g = GameObserver::GetInstance();
MTGAbility * a = g->mLayers->actionLayer()->getAbility(MTGAbility::MTG_BLOCK_RULE);
while((card = cd.nextmatch(game->inPlay, card))){
g->cardClick(card);
if (g->mLayers->actionLayer()->menuObject) g->mLayers->actionLayer()->doReactTo(0);
g->mLayers->actionLayer()->reactToClick(a,card);
int set = 0;
while(!set){
if (!card->defenser){
@@ -426,8 +435,7 @@ int AIPlayer::chooseBlockers(){
opponentsToughness[attacker]-= card->power;
set = 1;
}else{
g->cardClick(card);
if (g->mLayers->actionLayer()->menuObject) g->mLayers->actionLayer()->doReactTo(0);
g->mLayers->actionLayer()->reactToClick(a,card);
}
}
}
@@ -437,25 +445,24 @@ int AIPlayer::chooseBlockers(){
if (card->defenser && opponentsToughness[card->defenser] > 0){
while (card->defenser){
g->cardClick(card);
if (g->mLayers->actionLayer()->menuObject) g->mLayers->actionLayer()->doReactTo(0);
g->mLayers->actionLayer()->reactToClick(a,card);
}
}
}
card = NULL;
while((card = cd.nextmatch(game->inPlay, card))){
if(!card->defenser){
g->cardClick(card);
if (g->mLayers->actionLayer()->menuObject) g->mLayers->actionLayer()->doReactTo(0);
g->mLayers->actionLayer()->reactToClick(a,card);
int set = 0;
while(!set){
if (!card->defenser){
set = 1;
}else{
MTGCardInstance * attacker = card->defenser;
if (opponentsToughness[attacker] <= 0 || (card->toughness <= card->defenser->power && opponentForce*2 <life) || card->defenser->nbOpponents()>1){
g->cardClick(card);
if (g->mLayers->actionLayer()->menuObject) g->mLayers->actionLayer()->doReactTo(0);
if (opponentsToughness[attacker] <= 0 ||
(card->toughness <= card->defenser->power && opponentForce*2 <life && !canFirstStrikeKill(card,card->defenser)) ||
card->defenser->nbOpponents()>1){
g->mLayers->actionLayer()->reactToClick(a,card);
}else{
set = 1;
}