Added Y22 set, improved Android downloader for Y22 set, added new restriction "librarycast" to check if a card has been casted from library, added new keyword "startingplayer" to retrieve who was the starting player, added a new ability "nodamageremoved" to avoid damage is removed from a card (e.g. "Patient Zero"), fixed a possbile crash when using "andability" option in "moverandom" ability (e.g. cards with seek abilites), added "myname" option to conjure "ability" to refer the orginal source card name (e.g. "Clone Crafter"), added new zone definitions "myhandlibrary" and "opponenthandlibrary" to refer same time hand and library zone of a player, added new ability "nonight" to avoid it can become night (e.g. "Angel of Eternal Dawn"), improved all cards with "it becomes night" ability.
This commit is contained in:
+4
-1
@@ -2,8 +2,11 @@
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||||||
## [master] (https://github.com/WagicProject/wagic/tree/master)
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## [master] (https://github.com/WagicProject/wagic/tree/master)
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||||||
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||||||
|
### 20/12/21
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||||||
|
- *Committed:* Added Y22 set, improved Android downloader for Y22 set, added new restriction "librarycast" to check if a card has been casted from library, added new keyword "startingplayer" to retrieve who was the starting player, added a new ability "nodamageremoved" to avoid damage is removed from a card (e.g. "Patient Zero"), fixed a possbile crash when using "andability" option in "moverandom" ability (e.g. cards with seek abilites), added "myname" option to conjure "ability" to refer the orginal source card name (e.g. "Clone Crafter"), added new zone definitions "myhandlibrary" and "opponenthandlibrary" to refer same time hand and library zone of a player, added new ability "nonight" to avoid it can become night (e.g. "Angel of Eternal Dawn"), improved all cards with "it becomes night" ability. ([Vitty85](https://github.com/Vitty85))
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### 18/12/21
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### 18/12/21
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- *Committed:* Fixed several primitives, added a new Commander Deck for AI, Fixed an issue on "blink" return ability (e.g. "Otherworldly Journey"), improved "exerted" trigger adding "turnlimited" option, added a new keyword "losesatype" to remove a specific type from a card (e.g. "Conversion"), improved "vanishing", "fading" and "bloodthirst" keywords in order to allow the usage of variables (e.g. "Tidewalker"), added new triggers "poisonedof" and "poisonedfoeof" to handle the event when a player gets a poison counter, added new keywords "countershroud" to avoid a card can get any kind of counter, added new keywords "expshroud" and "energyshroud" to avoid a player can get one of those counters, added new option "uent" for "transforms" keyword ability to allow transformation effects end at the end of your next turn, fixed an issue on "swap" keyword when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole"). ([Vitty85](https://github.com/Vitty85))
|
- *Committed:* Fixed several primitives, added a new Commander Deck for AI, Fixed an issue on "blink" return ability (e.g. "Otherworldly Journey"), improved "exerted" trigger adding "turnlimited" option, added a new keyword "losesatype" to remove a specific type from a card (e.g. "Conversion"), improved "vanishing", "fading" and "bloodthirst" keywords in order to allow the usage of variables (e.g. "Tidewalker"), added new triggers "poisonedof" and "poisonedfoeof" to handle the event when a player gets a poison counter, added new keywords "countershroud" to avoid a card can get any kind of counter, added new keywords "expshroud" and "energyshroud" to avoid a player can get one of those counters, added new option "uent" for "transforms" keyword ability to allow transformation effects end at the end of your next turn, fixed an issue on "swap" keyword when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole"). https://github.com/WagicProject/wagic/commit/7fa03e620dc25732ef9e1d4d7eb1b174c8382bd3 ([Vitty85](https://github.com/Vitty85))
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### 09/12/21
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### 09/12/21
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- *Committed:* Fixes to primitives. https://github.com/WagicProject/wagic/commit/8551f556364d5eae66fe72fc81753361f28244e7 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez))
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- *Committed:* Fixes to primitives. https://github.com/WagicProject/wagic/commit/8551f556364d5eae66fe72fc81753361f28244e7 ([EduardoMunozGomez](https://github.com/EduardoMunozGomez))
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@@ -1219,7 +1219,7 @@ public class ImgDownloader {
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|||||||
cardurl = "https://img.scryfall.com/cards/large/front/a/c/acd51eed-bd5a-417a-811d-fbd1c08a3715.jpg?1561757812";
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cardurl = "https://img.scryfall.com/cards/large/front/a/c/acd51eed-bd5a-417a-811d-fbd1c08a3715.jpg?1561757812";
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||||||
else if(id.equals("17955"))
|
else if(id.equals("17955"))
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||||||
cardurl = "https://img.scryfall.com/cards/large/front/b/8/b86ac828-7b49-4663-a718-99fcac904568.jpg?1561756381";
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cardurl = "https://img.scryfall.com/cards/large/front/b/8/b86ac828-7b49-4663-a718-99fcac904568.jpg?1561756381";
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||||||
else if(id.equals("476097t") || id.equals("293685t") || id.equals("293652t") || id.equals("296820t")) //Zombie 2/2
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else if(id.equals("476097t") || id.equals("293685t") || id.equals("293652t") || id.equals("296820t") || id.equals("297499t")) //Zombie 2/2
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||||||
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg?1562844819";
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg?1562844819";
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||||||
else if(id.equals("999901t")) //Monarch Token
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else if(id.equals("999901t")) //Monarch Token
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||||||
cardurl = "https://img.scryfall.com/cards/large/front/4/0/40b79918-22a7-4fff-82a6-8ebfe6e87185.jpg?1561897497";
|
cardurl = "https://img.scryfall.com/cards/large/front/4/0/40b79918-22a7-4fff-82a6-8ebfe6e87185.jpg?1561897497";
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||||||
@@ -2353,7 +2353,8 @@ public class ImgDownloader {
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|||||||
id.equals("297363t") || id.equals("297358t") || id.equals("297351t") || id.equals("297339t") || id.equals("297330t") ||
|
id.equals("297363t") || id.equals("297358t") || id.equals("297351t") || id.equals("297339t") || id.equals("297330t") ||
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||||||
id.equals("297329t") || id.equals("297327t") || id.equals("297317t") || id.equals("297316t") || id.equals("297307t") ||
|
id.equals("297329t") || id.equals("297327t") || id.equals("297317t") || id.equals("297316t") || id.equals("297307t") ||
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||||||
id.equals("297308t") || id.equals("297304t") || id.equals("297292t") || id.equals("297290t") || id.equals("297287t") ||
|
id.equals("297308t") || id.equals("297304t") || id.equals("297292t") || id.equals("297290t") || id.equals("297287t") ||
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||||||
id.equals("297271t") || id.equals("297268t") || id.equals("297267t") || id.equals("297256t") || id.equals("297197t")) //Blood
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id.equals("297271t") || id.equals("297268t") || id.equals("297267t") || id.equals("297256t") || id.equals("297197t") ||
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||||||
|
id.equals("297506t") || id.equals("297511t")) //Blood
|
||||||
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/6/a6f374bc-cd29-469f-808a-6a6c004ee8aa.jpg?1636041263";
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/a/6/a6f374bc-cd29-469f-808a-6a6c004ee8aa.jpg?1636041263";
|
||||||
else if(id.equals("541110t") || id.equals("297438t")) // Vampire 1/1 Black&White
|
else if(id.equals("541110t") || id.equals("297438t")) // Vampire 1/1 Black&White
|
||||||
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7eee78d3-c65f-4454-bd3c-1c55388422f5.jpg?1636630265";
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/7/e/7eee78d3-c65f-4454-bd3c-1c55388422f5.jpg?1636630265";
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||||||
@@ -2757,6 +2758,12 @@ public class ImgDownloader {
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|||||||
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/e/6e2ae34f-4558-46e0-95c5-e00d813fa355.jpg?1636629936";
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/6/e/6e2ae34f-4558-46e0-95c5-e00d813fa355.jpg?1636629936";
|
||||||
else if (id.equals("297227t")) //Zombie */* blue
|
else if (id.equals("297227t")) //Zombie */* blue
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||||||
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/3/539f4b60-667b-469d-9191-eacaad5c0db1.jpg?1636629909";
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/5/3/539f4b60-667b-469d-9191-eacaad5c0db1.jpg?1636629909";
|
||||||
|
else if(id.equals("297522t")) // 1/1 Devil red
|
||||||
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/3/e/3e78c4b8-371b-43d7-a315-fb299704aa60.jpg?1562086867";
|
||||||
|
else if(id.equals("297521"))
|
||||||
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/front/2/f/2f986406-bfe3-4e59-bcb6-839ef5f1fbc4.jpg?1638919699";
|
||||||
|
else if(id.equals("297543"))
|
||||||
|
cardurl = "https://c1.scryfall.com/file/scryfall-cards/large/back/2/f/2f986406-bfe3-4e59-bcb6-839ef5f1fbc4.jpg?1638919699";
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||||||
|
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||||||
return cardurl;
|
return cardurl;
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||||||
}
|
}
|
||||||
@@ -3676,7 +3683,7 @@ public class ImgDownloader {
|
|||||||
set.equals("UNH") || set.equals("XLN") || set.equals("SOI") || set.equals("SOK") ||
|
set.equals("UNH") || set.equals("XLN") || set.equals("SOI") || set.equals("SOK") ||
|
||||||
set.equals("BOK") || set.equals("CHK") || set.equals("ZNR") || set.equals("KHM") ||
|
set.equals("BOK") || set.equals("CHK") || set.equals("ZNR") || set.equals("KHM") ||
|
||||||
set.equals("STX") || set.equals("MID") || set.equals("CC2") || set.equals("VOW") ||
|
set.equals("STX") || set.equals("MID") || set.equals("CC2") || set.equals("VOW") ||
|
||||||
set.equals("DBL"))
|
set.equals("DBL") || set.equals("Y22"))
|
||||||
rarity = "";
|
rarity = "";
|
||||||
if(id != null && !rarity.equals("t") && (negativeId || id.equals("209162") || id.equals("209163") || id.equals("401721") ||
|
if(id != null && !rarity.equals("t") && (negativeId || id.equals("209162") || id.equals("209163") || id.equals("401721") ||
|
||||||
id.equals("401722") || id.equals("999902")))
|
id.equals("401722") || id.equals("999902")))
|
||||||
@@ -3937,7 +3944,7 @@ public class ImgDownloader {
|
|||||||
|| scryset.equals("ATH") || scryset.equals("HA4") || scryset.equals("TSR") || scryset.equals("HA5") || scryset.equals("H1R")
|
|| scryset.equals("ATH") || scryset.equals("HA4") || scryset.equals("TSR") || scryset.equals("HA5") || scryset.equals("H1R")
|
||||||
|| scryset.equals("HTR18") || scryset.equals("HTR19") || scryset.equals("DKM") || scryset.equals("S00") || scryset.equals("XLN")
|
|| scryset.equals("HTR18") || scryset.equals("HTR19") || scryset.equals("DKM") || scryset.equals("S00") || scryset.equals("XLN")
|
||||||
|| scryset.equals("SOI") || scryset.equals("UST") || scryset.equals("PLG21") || scryset.equals("J21") || scryset.equals("CC2")
|
|| scryset.equals("SOI") || scryset.equals("UST") || scryset.equals("PLG21") || scryset.equals("J21") || scryset.equals("CC2")
|
||||||
|| scryset.equals("Q06") || scryset.equals("DBL")){
|
|| scryset.equals("Q06") || scryset.equals("DBL") || scryset.equals("Y22")){
|
||||||
try {
|
try {
|
||||||
doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get();
|
doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get();
|
||||||
Elements outlinks = doc.select("body a");
|
Elements outlinks = doc.select("body a");
|
||||||
@@ -4104,7 +4111,7 @@ public class ImgDownloader {
|
|||||||
&& !scryset.equals("ATH") && !scryset.equals("HA4") && !scryset.equals("TSR") && !scryset.equals("HA5") && !scryset.equals("H1R")
|
&& !scryset.equals("ATH") && !scryset.equals("HA4") && !scryset.equals("TSR") && !scryset.equals("HA5") && !scryset.equals("H1R")
|
||||||
&& !scryset.equals("HTR18") && !scryset.equals("HTR19") && !scryset.equals("DKM") && !scryset.equals("S00") && !scryset.equals("XLN")
|
&& !scryset.equals("HTR18") && !scryset.equals("HTR19") && !scryset.equals("DKM") && !scryset.equals("S00") && !scryset.equals("XLN")
|
||||||
&& !scryset.equals("SOI") && !scryset.equals("UST") && !scryset.equals("PLG21") && !scryset.equals("J21") && !scryset.equals("CC2")
|
&& !scryset.equals("SOI") && !scryset.equals("UST") && !scryset.equals("PLG21") && !scryset.equals("J21") && !scryset.equals("CC2")
|
||||||
&& !scryset.equals("Q06") && !scryset.equals("DBL")){
|
&& !scryset.equals("Q06") && !scryset.equals("DBL") && !scryset.equals("Y22")){
|
||||||
try {
|
try {
|
||||||
doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get();
|
doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get();
|
||||||
Elements outlinks = doc.select("body a");
|
Elements outlinks = doc.select("body a");
|
||||||
@@ -4222,7 +4229,7 @@ public class ImgDownloader {
|
|||||||
&& !scryset.equals("ATH") && !scryset.equals("HA4") && !scryset.equals("TSR") && !scryset.equals("HA5") && !scryset.equals("H1R")
|
&& !scryset.equals("ATH") && !scryset.equals("HA4") && !scryset.equals("TSR") && !scryset.equals("HA5") && !scryset.equals("H1R")
|
||||||
&& !scryset.equals("HTR18") && !scryset.equals("HTR19") && !scryset.equals("DKM") && !scryset.equals("S00") && !scryset.equals("XLN")
|
&& !scryset.equals("HTR18") && !scryset.equals("HTR19") && !scryset.equals("DKM") && !scryset.equals("S00") && !scryset.equals("XLN")
|
||||||
&& !scryset.equals("SOI") && !scryset.equals("UST") && !scryset.equals("PLG21") && !scryset.equals("J21") && !scryset.equals("CC2")
|
&& !scryset.equals("SOI") && !scryset.equals("UST") && !scryset.equals("PLG21") && !scryset.equals("J21") && !scryset.equals("CC2")
|
||||||
&& !scryset.equals("Q06") && !scryset.equals("DBL")){
|
&& !scryset.equals("Q06") && !scryset.equals("DBL") && !scryset.equals("Y22")){
|
||||||
try {
|
try {
|
||||||
doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get();
|
doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get();
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
@@ -4392,7 +4399,7 @@ public class ImgDownloader {
|
|||||||
|| scryset.equals("HA4") || scryset.equals("TSR") || scryset.equals("HA5") || scryset.equals("H1R") || scryset.equals("HTR18")
|
|| scryset.equals("HA4") || scryset.equals("TSR") || scryset.equals("HA5") || scryset.equals("H1R") || scryset.equals("HTR18")
|
||||||
|| scryset.equals("HTR19") || scryset.equals("DKM") || scryset.equals("S00") || scryset.equals("XLN") || scryset.equals("SOI")
|
|| scryset.equals("HTR19") || scryset.equals("DKM") || scryset.equals("S00") || scryset.equals("XLN") || scryset.equals("SOI")
|
||||||
|| scryset.equals("UST") || scryset.equals("PLG21") || scryset.equals("J21") || scryset.equals("CC2") || scryset.equals("Q06")
|
|| scryset.equals("UST") || scryset.equals("PLG21") || scryset.equals("J21") || scryset.equals("CC2") || scryset.equals("Q06")
|
||||||
|| scryset.equals("DBL")){
|
|| scryset.equals("DBL") || scryset.equals("Y22")){
|
||||||
Elements metadata = doc.select("head meta");
|
Elements metadata = doc.select("head meta");
|
||||||
if(metadata != null) {
|
if(metadata != null) {
|
||||||
for (int j = 0; j < metadata.size(); j++){
|
for (int j = 0; j < metadata.size(); j++){
|
||||||
|
|||||||
@@ -0,0 +1,347 @@
|
|||||||
|
[meta]
|
||||||
|
author=Wagic Team
|
||||||
|
name=Alchemy: Innistrad
|
||||||
|
orderindex=ONL-E.Y22
|
||||||
|
year=2021-12-09
|
||||||
|
total=68
|
||||||
|
[/meta]
|
||||||
|
[card]
|
||||||
|
primitive=Devil
|
||||||
|
id=-297522
|
||||||
|
rarity=T
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Blood
|
||||||
|
id=-297511
|
||||||
|
rarity=T
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Blood
|
||||||
|
id=-297506
|
||||||
|
rarity=T
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Zombie
|
||||||
|
id=-297499
|
||||||
|
rarity=T
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Angel of Eternal Dawn
|
||||||
|
id=297480
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Angel of Unity
|
||||||
|
id=297481
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Captain Eberhart
|
||||||
|
id=297482
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Divine Purge
|
||||||
|
id=297483
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Ethereal Escort
|
||||||
|
id=297484
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Expedition Supplier
|
||||||
|
id=297485
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Faithful Disciple
|
||||||
|
id=297486
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Inquisitor Captain
|
||||||
|
id=297487
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Sigardian Evangel
|
||||||
|
id=297488
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Slayer's Bounty
|
||||||
|
id=297489
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Suntail Squadron
|
||||||
|
id=297490
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Absorb Energy
|
||||||
|
id=297491
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Unexpected Conversion
|
||||||
|
id=297492
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Clone Crafter
|
||||||
|
id=297493
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Discover the Formula
|
||||||
|
id=297494
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Geist of Regret
|
||||||
|
id=297495
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Geistchanneler
|
||||||
|
id=297496
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Kindred Denial
|
||||||
|
id=297497
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Obsessive Collector
|
||||||
|
id=297498
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Oglor, Devoted Assistant
|
||||||
|
id=297499
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Rimewall Protector
|
||||||
|
id=297500
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Sinister Reflections
|
||||||
|
id=297501
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Tireless Angler
|
||||||
|
id=297502
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Cursebound Witch
|
||||||
|
id=297503
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Assemble from Parts
|
||||||
|
id=297504
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Break Expectations
|
||||||
|
id=297505
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Citystalker Connoisseur
|
||||||
|
id=297506
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Gutmorn, Pactbound Servant
|
||||||
|
id=297507
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Patient Zero
|
||||||
|
id=297508
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Predatory Sludge
|
||||||
|
id=297509
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Puppet Raiser
|
||||||
|
id=297510
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Sanguine Brushstroke
|
||||||
|
id=297511
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Sap Vitality
|
||||||
|
id=297512
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Veteran Ghoulcaller
|
||||||
|
id=297513
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Arms Scavenger
|
||||||
|
id=297514
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Bloodrage Alpha
|
||||||
|
id=297515
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Brittle Blast
|
||||||
|
id=297516
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Conductive Current
|
||||||
|
id=297517
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Electrostatic Blast
|
||||||
|
id=297518
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Fearsome Whelp
|
||||||
|
id=297519
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Frenzied Geistblaster
|
||||||
|
id=297520
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Rahilda, Wanted Cutthroat
|
||||||
|
id=297521
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Rahilda, Feral Outlaw
|
||||||
|
id=297543
|
||||||
|
rarity=T
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Tibalt, Wicked Tormentor
|
||||||
|
id=297522
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Toralf's Disciple
|
||||||
|
id=297523
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Town-razer Tyrant
|
||||||
|
id=297524
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Antique Collector
|
||||||
|
id=297525
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Garruk, Wrath of the Wilds
|
||||||
|
id=297526
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Geistpack Alpha
|
||||||
|
id=297527
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Grizzled Huntmaster
|
||||||
|
id=297528
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Hinterland Chef
|
||||||
|
id=297529
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Hollowhenge Wrangler
|
||||||
|
id=297530
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Ishkanah, Broodmother
|
||||||
|
id=297531
|
||||||
|
rarity=M
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Lupine Harbingers
|
||||||
|
id=297532
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Ravenous Pursuit
|
||||||
|
id=297533
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Settle the Wilds
|
||||||
|
id=297534
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Tenacious Pup
|
||||||
|
id=297535
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Begin Anew
|
||||||
|
id=297536
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Gitrog, Horror of Zhava
|
||||||
|
id=297537
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Key to the Archive
|
||||||
|
id=297538
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Soulstealer Axe
|
||||||
|
id=297539
|
||||||
|
rarity=U
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Wickerwing Effigy
|
||||||
|
id=297540
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Ominous Traveler
|
||||||
|
id=297541
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
primitive=Forsaken Crossroads
|
||||||
|
id=297542
|
||||||
|
rarity=R
|
||||||
|
[/card]
|
||||||
@@ -4736,7 +4736,7 @@ toughness=3
|
|||||||
name=Ballista Wielder
|
name=Ballista Wielder
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Ballista Watcher
|
backside=Ballista Watcher
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto={2}{R}:name(Damage player) target(player) damage:1
|
auto={2}{R}:name(Damage player) target(player) damage:1
|
||||||
auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1
|
auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1
|
||||||
auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,newability[cantblock])) ueout
|
auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,newability[cantblock])) ueout
|
||||||
@@ -4807,7 +4807,7 @@ toughness=3
|
|||||||
name=Baneclaw Marauder
|
name=Baneclaw Marauder
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Baneblade Scoundrel
|
backside=Baneblade Scoundrel
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=_DIES_name(Lose 1 life) life:-1 controller
|
auto=_DIES_name(Lose 1 life) life:-1 controller
|
||||||
auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot
|
auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot
|
||||||
text=Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Baneblade Scoundrel
|
text=Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Baneblade Scoundrel
|
||||||
@@ -7523,7 +7523,7 @@ toughness=2
|
|||||||
name=Blossom-Clad Werewolf
|
name=Blossom-Clad Werewolf
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Weaver of Blossoms
|
backside=Weaver of Blossoms
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto={T}:add{R}{R}
|
auto={T}:add{R}{R}
|
||||||
auto={T}:add{W}{W}
|
auto={T}:add{W}{W}
|
||||||
auto={T}:add{B}{B}
|
auto={T}:add{B}{B}
|
||||||
@@ -16573,7 +16573,7 @@ toughness=*
|
|||||||
name=Day
|
name=Day
|
||||||
abilities=shroud,indestructible,doublefacedeath,nofizzle
|
abilities=shroud,indestructible,doublefacedeath,nofizzle
|
||||||
backside=Night
|
backside=Night
|
||||||
auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )!
|
auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )!
|
||||||
auto=lord(*[nightbound]|battlefield) flip(backside)
|
auto=lord(*[nightbound]|battlefield) flip(backside)
|
||||||
text=(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) -- As it becomes day, transform all nightbound permanents. -- If a player casts no spells during their own turn, it becomes night next turn.
|
text=(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) -- As it becomes day, transform all nightbound permanents. -- If a player casts no spells during their own turn, it becomes night next turn.
|
||||||
type=Emblem
|
type=Emblem
|
||||||
@@ -18578,7 +18578,7 @@ toughness=2
|
|||||||
name=Dire-Strain Anarchist
|
name=Dire-Strain Anarchist
|
||||||
abilities=nightbound,menace,haste
|
abilities=nightbound,menace,haste
|
||||||
backside=Volatile Arsonist
|
backside=Volatile Arsonist
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@combat(attacking) source(this):may name(Damage planeswalker) damage:2 target(planeswalker)
|
auto=@combat(attacking) source(this):may name(Damage planeswalker) damage:2 target(planeswalker)
|
||||||
auto=@combat(attacking) source(this):may name(Damage player) damage:2 target(player)
|
auto=@combat(attacking) source(this):may name(Damage player) damage:2 target(player)
|
||||||
auto=@combat(attacking) source(this):may name(Damage creature) damage:2 target(creature)
|
auto=@combat(attacking) source(this):may name(Damage creature) damage:2 target(creature)
|
||||||
@@ -18593,7 +18593,7 @@ toughness=5
|
|||||||
name=Dire-Strain Brawler
|
name=Dire-Strain Brawler
|
||||||
abilities=vigilance,nightbound
|
abilities=vigilance,nightbound
|
||||||
backside=Tireless Hauler
|
backside=Tireless Hauler
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Vigilance -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tireless Hauler
|
text=Vigilance -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tireless Hauler
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Werewolf
|
subtype=Werewolf
|
||||||
@@ -18605,7 +18605,7 @@ toughness=6
|
|||||||
name=Dire-Strain Demolisher
|
name=Dire-Strain Demolisher
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Burly Breaker
|
backside=Burly Breaker
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot
|
auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot
|
||||||
text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Burly Breaker
|
text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Burly Breaker
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -24203,7 +24203,7 @@ toughness=4
|
|||||||
name=Fangblade Eviscerator
|
name=Fangblade Eviscerator
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Fangblade Brigand
|
backside=Fangblade Brigand
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],newability[first strike])) ueot
|
auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],newability[first strike])) ueot
|
||||||
auto={4}{R}:name(All creatures gets 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot
|
auto={4}{R}:name(All creatures gets 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot
|
||||||
text={1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. -- {4}{R}: Creatures you control get +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fangblade Brigand
|
text={1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. -- {4}{R}: Creatures you control get +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fangblade Brigand
|
||||||
@@ -24498,7 +24498,7 @@ toughness=1
|
|||||||
name=Fearsome Werewolf
|
name=Fearsome Werewolf
|
||||||
abilities=nightbound,menace
|
abilities=nightbound,menace
|
||||||
backside=Fearful Villager
|
backside=Fearful Villager
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
|
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Werewolf
|
subtype=Werewolf
|
||||||
@@ -27021,7 +27021,7 @@ toughness=4
|
|||||||
name=Frenzied Trapbreaker
|
name=Frenzied Trapbreaker
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Outland Liberator
|
backside=Outland Liberator
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy
|
auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy
|
||||||
auto=@combat(attacking) source(this):name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy
|
auto=@combat(attacking) source(this):name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy
|
||||||
text={1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. -- Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Outland Liberator
|
text={1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. -- Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Outland Liberator
|
||||||
@@ -30880,7 +30880,7 @@ toughness=5
|
|||||||
name=Graveyard Glutton
|
name=Graveyard Glutton
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Graveyard Trespasser
|
backside=Graveyard Trespasser
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot
|
auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot
|
||||||
auto=may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
|
auto=may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
|
||||||
auto=@combat(attacking) source(this):may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
|
auto=@combat(attacking) source(this):may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
|
||||||
@@ -32683,7 +32683,7 @@ type=Sorcery
|
|||||||
name=Harvesttide Assailant
|
name=Harvesttide Assailant
|
||||||
abilities=trample,nightbound
|
abilities=trample,nightbound
|
||||||
backside=Harvesttide Infiltrator
|
backside=Harvesttide Infiltrator
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Trample -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Harvesttide Infiltrator
|
text=Trample -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Harvesttide Infiltrator
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Werewolf
|
subtype=Werewolf
|
||||||
@@ -34112,7 +34112,7 @@ toughness=2
|
|||||||
name=Hollowhenge Huntmaster
|
name=Hollowhenge Huntmaster
|
||||||
abilities=nightbound,opponentshroud
|
abilities=nightbound,opponentshroud
|
||||||
backside=Avabruck Caretaker
|
backside=Avabruck Caretaker
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=lord(other *|mybattlefield) opponentshroud
|
auto=lord(other *|mybattlefield) opponentshroud
|
||||||
auto=@each my combatbegins:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1,2)
|
auto=@each my combatbegins:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1,2)
|
||||||
text=Hexproof -- Other permanents you control have hexproof. -- At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Avabruck Caretaker
|
text=Hexproof -- Other permanents you control have hexproof. -- At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Avabruck Caretaker
|
||||||
@@ -34665,7 +34665,7 @@ type=Enchantment
|
|||||||
name=Howlpack Avenger
|
name=Howlpack Avenger
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Ill-Tempered Loner
|
backside=Ill-Tempered Loner
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@damaged(*|mybattlefield):name(Deals damage) target(player,creature,planeswalker) damage:thatmuch
|
auto=@damaged(*|mybattlefield):name(Deals damage) target(player,creature,planeswalker) damage:thatmuch
|
||||||
auto={1}{R}:name(Gets 2/0) 2/0 ueot
|
auto={1}{R}:name(Gets 2/0) 2/0 ueot
|
||||||
text=Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. -- {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ill-Tempered Loner
|
text=Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. -- {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ill-Tempered Loner
|
||||||
@@ -36493,7 +36493,7 @@ toughness=4
|
|||||||
name=Infested Werewolf
|
name=Infested Werewolf
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Infestation Expert
|
backside=Infestation Expert
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=token(Insect Tok)*2
|
auto=token(Insect Tok)*2
|
||||||
auto=@combat(attacking) source(this):name(Create Insects) token(Insect Tok)*2
|
auto=@combat(attacking) source(this):name(Create Insects) token(Insect Tok)*2
|
||||||
text=Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature token. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Infestation Expert
|
text=Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature token. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Infestation Expert
|
||||||
@@ -37069,7 +37069,7 @@ toughness=6
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Into the Night
|
name=Into the Night
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=may name(Discard cards) target(<anyamount>*|myhand) reject and!( draw:1 controller )!
|
auto=may name(Discard cards) target(<anyamount>*|myhand) reject and!( draw:1 controller )!
|
||||||
auto=draw:1 controller
|
auto=draw:1 controller
|
||||||
text=It becomes night. Discard any number of cards, then draw that many cards plus one.
|
text=It becomes night. Discard any number of cards, then draw that many cards plus one.
|
||||||
@@ -40932,7 +40932,7 @@ toughness=4
|
|||||||
name=Lambholt Ravager
|
name=Lambholt Ravager
|
||||||
backside=Lambholt Raconteur
|
backside=Lambholt Raconteur
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@movedTo(*[-creature]|mystack):name(Deals 2 damage) damage:2 opponent
|
auto=@movedTo(*[-creature]|mystack):name(Deals 2 damage) damage:2 opponent
|
||||||
text=Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Lambholt Raconteur
|
text=Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Lambholt Raconteur
|
||||||
mana=null
|
mana=null
|
||||||
@@ -41517,7 +41517,7 @@ type=Instant
|
|||||||
name=Leeching Lurker
|
name=Leeching Lurker
|
||||||
abilities=lifelink,nightbound
|
abilities=lifelink,nightbound
|
||||||
backside=Curse of Leeches
|
backside=Curse of Leeches
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Lifelink -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Curse of Leeches
|
text=Lifelink -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Curse of Leeches
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Leech Horror
|
subtype=Leech Horror
|
||||||
@@ -42920,7 +42920,7 @@ toughness=6
|
|||||||
name=Lord of the Ulvenwald
|
name=Lord of the Ulvenwald
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Kessig Naturalist
|
backside=Kessig Naturalist
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@combat(attacking) source(this):name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller
|
auto=@combat(attacking) source(this):name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller
|
||||||
auto=lord(other *[werewolf]|myBattlefield) 1/1
|
auto=lord(other *[werewolf]|myBattlefield) 1/1
|
||||||
text=Other Wolves and Werewolves you control get +1/+1. -- Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Kessig Naturalist
|
text=Other Wolves and Werewolves you control get +1/+1. -- Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Kessig Naturalist
|
||||||
@@ -46698,7 +46698,7 @@ toughness=2
|
|||||||
name=Moonlit Ambusher
|
name=Moonlit Ambusher
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Oakshade Stalker
|
backside=Oakshade Stalker
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Oakshade Stalker
|
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Oakshade Stalker
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Werewolf
|
subtype=Werewolf
|
||||||
@@ -46728,7 +46728,7 @@ type=Instant
|
|||||||
name=Moonrage Brute
|
name=Moonrage Brute
|
||||||
abilities=first strike,nightbound
|
abilities=first strike,nightbound
|
||||||
backside=Brutal Cathar
|
backside=Brutal Cathar
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=name(Exile a creature) target(creature|opponentbattlefield) (blink)forsrc
|
auto=name(Exile a creature) target(creature|opponentbattlefield) (blink)forsrc
|
||||||
auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
|
auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
|
||||||
text=First strike -- Ward-Pay 3 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn) // Brutal Cathar
|
text=First strike -- Ward-Pay 3 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn) // Brutal Cathar
|
||||||
@@ -58539,7 +58539,7 @@ type=Sorcery
|
|||||||
name=Riphook Raider
|
name=Riphook Raider
|
||||||
backside=Hookhand Mariner
|
backside=Hookhand Mariner
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=cantbeblockedby(creature[power<=2])
|
auto=cantbeblockedby(creature[power<=2])
|
||||||
text=Riphook Raider can't be blocked by creatures with power 2 or less. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hookhand Mariner
|
text=Riphook Raider can't be blocked by creatures with power 2 or less. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hookhand Mariner
|
||||||
color=green
|
color=green
|
||||||
@@ -61198,7 +61198,7 @@ toughness=1
|
|||||||
name=Savage Packmate
|
name=Savage Packmate
|
||||||
abilities=nightbound,trample
|
abilities=nightbound,trample
|
||||||
backside=Child of the Pack
|
backside=Child of the Pack
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=lord(other creature|mybattlefield) 1/0
|
auto=lord(other creature|mybattlefield) 1/0
|
||||||
text=Trample -- Other creatures you control get +1/+0. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Child of the Pack
|
text=Trample -- Other creatures you control get +1/+0. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Child of the Pack
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -62112,7 +62112,7 @@ toughness=2
|
|||||||
name=Seafaring Werewolf
|
name=Seafaring Werewolf
|
||||||
abilities=unblockable,nightbound
|
abilities=unblockable,nightbound
|
||||||
backside=Suspicious Stowaway
|
backside=Suspicious Stowaway
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller
|
auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller
|
||||||
text=Seafaring Werewolf can't be blocked. -- Whenever Seafaring Werewolf deals combat damage to a player, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Suspicious Stowaway
|
text=Seafaring Werewolf can't be blocked. -- Whenever Seafaring Werewolf deals combat damage to a player, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Suspicious Stowaway
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -67758,7 +67758,7 @@ toughness=2
|
|||||||
name=Spellrune Howler
|
name=Spellrune Howler
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Spellrune Painter
|
backside=Spellrune Painter
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/2) 2/2 ueot
|
auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/2) 2/2 ueot
|
||||||
text=Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Spellrune Painter
|
text=Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Spellrune Painter
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -68913,7 +68913,7 @@ toughness=3
|
|||||||
name=Stalking Predator
|
name=Stalking Predator
|
||||||
abilities=menace,nightbound
|
abilities=menace,nightbound
|
||||||
backside=Shady Traveler
|
backside=Shady Traveler
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Shady Traveler
|
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Shady Traveler
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Werewolf
|
subtype=Werewolf
|
||||||
@@ -69863,7 +69863,7 @@ type=Sorcery
|
|||||||
name=Storm-Charged Slasher
|
name=Storm-Charged Slasher
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Reckless Stormseeker
|
backside=Reckless Stormseeker
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@each my combatbegins:name(Creature gets 2/0 and trample) target(creature|mybattlefield) transforms((,newability[2/0],newability[trample])) ueot
|
auto=@each my combatbegins:name(Creature gets 2/0 and trample) target(creature|mybattlefield) transforms((,newability[2/0],newability[trample])) ueot
|
||||||
text=At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Reckless Stormseeker
|
text=At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Reckless Stormseeker
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -72261,7 +72261,7 @@ toughness=3
|
|||||||
name=Tavern Smasher
|
name=Tavern Smasher
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Tavern Ruffian
|
backside=Tavern Ruffian
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tavern Ruffian
|
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tavern Ruffian
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Werewolf
|
subtype=Werewolf
|
||||||
@@ -73209,7 +73209,7 @@ name=The Celestus
|
|||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
|
||||||
auto={T}:name(Add 1 mana) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller
|
auto={T}:name(Add 1 mana) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller
|
||||||
auto=aslongas(night|battlefield) {3}{T}:name(It becomes day) name(It becomes day) all(*[night]|battlefield) flip(backside) asSorcery
|
auto=aslongas(night|battlefield) {3}{T}:name(It becomes day) name(It becomes day) all(*[night]|battlefield) flip(backside) asSorcery
|
||||||
auto=aslongas(day|battlefield) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery
|
auto=aslongas(day|battlefield) this(variable{type:*[nonight]:battlefield}=0) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery
|
||||||
auto=@transformed(*[day;night]|battlefield):may name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
|
auto=@transformed(*[day;night]|battlefield):may name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
|
||||||
auto=@transformed(*[day;night]|battlefield):name(Gain 1 life) life:1 controller
|
auto=@transformed(*[day;night]|battlefield):name(Gain 1 life) life:1 controller
|
||||||
text=If it's neither day nor night, it becomes day as The Celestus enters the battlefield. -- {T}: Add one mana of any color. -- {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. -- Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
|
text=If it's neither day nor night, it becomes day as The Celestus enters the battlefield. -- {T}: Add one mana of any color. -- {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. -- Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
|
||||||
@@ -75428,7 +75428,7 @@ toughness=6
|
|||||||
name=Tovolar's Packleader
|
name=Tovolar's Packleader
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Tovolar's Huntmaster
|
backside=Tovolar's Huntmaster
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=token(Wolf,Creature Wolf,2/2,green)*2
|
auto=token(Wolf,Creature Wolf,2/2,green)*2
|
||||||
auto={2}{G}{G}:name(Wolf of werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights another creature) target(other creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) oneshot
|
auto={2}{G}{G}:name(Wolf of werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights another creature) target(other creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) oneshot
|
||||||
text=Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. -- {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tovolar's Huntmaster
|
text=Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. -- {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tovolar's Huntmaster
|
||||||
@@ -75446,8 +75446,8 @@ restriction=compare(isflipped)~equalto~0
|
|||||||
anyzone={0}:doubleside(backside)
|
anyzone={0}:doubleside(backside)
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
|
||||||
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
|
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
|
||||||
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2}:name(Transform human werewolves) target(<anyamount>human[werewolf&hasbackside]|myBattlefield) flip(backside)
|
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(Transform human werewolves) target(<anyamount>human[werewolf&hasbackside]|myBattlefield) flip(backside)
|
||||||
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2}:name(It becomes night) all(*[day]|mybattlefield) flip(backside)
|
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(It becomes night) all(*[day]|mybattlefield) flip(backside)
|
||||||
text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. -- Daybound // Tovolar, the Midnight Scourge
|
text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. -- Daybound // Tovolar, the Midnight Scourge
|
||||||
mana={1}{R}{G}
|
mana={1}{R}{G}
|
||||||
type=Legendary Creature
|
type=Legendary Creature
|
||||||
@@ -75459,7 +75459,7 @@ toughness=3
|
|||||||
name=Tovolar, the Midnight Scourge
|
name=Tovolar, the Midnight Scourge
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Tovolar, Dire Overlord
|
backside=Tovolar, Dire Overlord
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
|
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
|
||||||
auto={R}{G}:name(X=0) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[trample])) ueot
|
auto={R}{G}:name(X=0) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[trample])) ueot
|
||||||
auto={1}{R}{G}:name(X=1) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[1/0],newability[trample])) ueot
|
auto={1}{R}{G}:name(X=1) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[1/0],newability[trample])) ueot
|
||||||
@@ -77408,7 +77408,7 @@ type=Enchantment
|
|||||||
[card]
|
[card]
|
||||||
name=Unnatural Moonrise
|
name=Unnatural Moonrise
|
||||||
flashback={2}{R}{G}
|
flashback={2}{R}{G}
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside)
|
||||||
auto=name(Gets 1/0 and trample) target(creature) transforms((,newability[1/0],newability[trample],newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller])) ueot
|
auto=name(Gets 1/0 and trample) target(creature) transforms((,newability[1/0],newability[trample],newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller])) ueot
|
||||||
text=It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card." -- Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
text=It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card." -- Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
||||||
mana={R}{G}
|
mana={R}{G}
|
||||||
@@ -77487,7 +77487,7 @@ toughness=2
|
|||||||
name=Untamed Pup
|
name=Untamed Pup
|
||||||
abilities=trample,nightbound
|
abilities=trample,nightbound
|
||||||
backside=Hound Tamer
|
backside=Hound Tamer
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1)
|
auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1)
|
||||||
auto=lord(other *[wolf;werewolf]|myBattlefield) trample
|
auto=lord(other *[wolf;werewolf]|myBattlefield) trample
|
||||||
text=Trample -- Other Wolves and Werewolves you control have trample. -- {3}{G}: Put a +1/+1 counter on target creature. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hound Tamer
|
text=Trample -- Other Wolves and Werewolves you control have trample. -- {3}{G}: Put a +1/+1 counter on target creature. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hound Tamer
|
||||||
@@ -79159,7 +79159,7 @@ toughness=8
|
|||||||
name=Village Reavers
|
name=Village Reavers
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Village Watch
|
backside=Village Watch
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=lord(*[wolf;werewolf]|mybattlefield) haste
|
auto=lord(*[wolf;werewolf]|mybattlefield) haste
|
||||||
text=Wolves and Werewolves you control have haste. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Village Watch
|
text=Wolves and Werewolves you control have haste. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Village Watch
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -81102,7 +81102,7 @@ type=Enchantment
|
|||||||
name=Wedding Crasher
|
name=Wedding Crasher
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Wolfkin Outcast
|
backside=Wolfkin Outcast
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=@movedto(*[wolf:werewolf]|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller
|
auto=@movedto(*[wolf:werewolf]|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller
|
||||||
text=Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Wolfkin Outcast
|
text=Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Wolfkin Outcast
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -81563,7 +81563,7 @@ toughness=3
|
|||||||
name=Wildsong Howler
|
name=Wildsong Howler
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Howlpack Piper
|
backside=Howlpack Piper
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot
|
aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot
|
||||||
auto=name(Look top 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
auto=name(Look top 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||||
text=Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Howlpack Piper
|
text=Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Howlpack Piper
|
||||||
@@ -81796,7 +81796,7 @@ toughness=3
|
|||||||
name=Wing Shredder
|
name=Wing Shredder
|
||||||
abilities=reach,nightbound
|
abilities=reach,nightbound
|
||||||
backside=Bird Admirer
|
backside=Bird Admirer
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Reach -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Bird Admirer
|
text=Reach -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Bird Admirer
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Human Werewolf
|
subtype=Human Werewolf
|
||||||
@@ -82578,7 +82578,7 @@ toughness=2
|
|||||||
name=Wrathful Jailbreaker
|
name=Wrathful Jailbreaker
|
||||||
abilities=nightbound,mustattack
|
abilities=nightbound,mustattack
|
||||||
backside=Weary Prisoner
|
backside=Weary Prisoner
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
text=Wrathful Jailbreaker attacks each combat if able. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weary Prisoner
|
text=Wrathful Jailbreaker attacks each combat if able. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weary Prisoner
|
||||||
type=Creature
|
type=Creature
|
||||||
subtype=Werewolf
|
subtype=Werewolf
|
||||||
|
|||||||
@@ -265,7 +265,7 @@ subtype=Arlinn
|
|||||||
name=Arlinn, the Moon's Fury
|
name=Arlinn, the Moon's Fury
|
||||||
abilities=nightbound
|
abilities=nightbound
|
||||||
backside=Arlinn, the Pack's Hope
|
backside=Arlinn, the Pack's Hope
|
||||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||||
auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty)
|
auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty)
|
||||||
auto={C(0/0,2,Loyalty)}:name(+2: Add red and green mana) add{R}{G}
|
auto={C(0/0,2,Loyalty)}:name(+2: Add red and green mana) add{R}{G}
|
||||||
auto={C(0/0,0,Loyalty)}:name(0: Becomes werewolf) transforms((Creature Werewolf,setpower=5,settoughness=5,newability[trample],newability[indestructible],newability[haste])) ueot
|
auto={C(0/0,0,Loyalty)}:name(0: Becomes werewolf) transforms((Creature Werewolf,setpower=5,settoughness=5,newability[trample],newability[indestructible],newability[haste])) ueot
|
||||||
@@ -998,6 +998,31 @@ type=Legendary Planeswalker
|
|||||||
subtype=Garruk
|
subtype=Garruk
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
|
name=Garruk, Wrath of the Wilds
|
||||||
|
auto=counter(0/0,3,loyalty)
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Creature perpetually gets 1/1) target(creature|myhand) transforms((,newability[counter(1/1.1.PerpetualPT) notrg],newability[changecost(colorless:-1) forcedalive])) forever
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Mosscoat Goriak) conjure cards(Mosscoat Goriak) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Sylvan Brushstrider) conjure cards(Sylvan Brushstrider) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Murasa Rootgrazer) conjure cards(Murasa Rootgrazer) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dire Wolf Prowler) conjure cards(Dire Wolf Prowler) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Ferocious Pup) conjure cards(Ferocious Pup) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Pestilent Wolf) conjure cards(Pestilent Wolf) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Garruk's Uprising) conjure cards(Garruk's Uprising) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dawntreader Elk) conjure cards(Dawntreader Elk) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Nessian Hornbeetle) conjure cards(Nessian Hornbeetle) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Territorial Scythecat) conjure cards(Territorial Scythecat) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Trufflesnout) conjure cards(Trufflesnout) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Wary Okapi) conjure cards(Wary Okapi) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Scurrid Colony) conjure cards(Scurrid Colony) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Barkhide Troll) conjure cards(Barkhide Troll) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Underdark Basilisk) conjure cards(Underdark Basilisk) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||||
|
auto={C(0/0,-5,Loyalty)}:name(-3: Your creatures get 3/3) all(creature|myBattlefield) transforms((,newability[3/3],newability[trample])) ueot
|
||||||
|
text=+1: Choose a creature card in your hand. it perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." -- −1: Draft a card from Garruk, Wrath of the Wild's spellbook and put it onto the battlefield. -- −5: Until end of turn, creatures you control get +3/+3 and gain trample.
|
||||||
|
mana={2}{G}{G}
|
||||||
|
type=Legendary Planeswalker
|
||||||
|
subtype=Garruk
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
name=Garruk Wildspeaker
|
name=Garruk Wildspeaker
|
||||||
auto=counter(0/0,3,loyalty)
|
auto=counter(0/0,3,loyalty)
|
||||||
auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land)
|
auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land)
|
||||||
@@ -2971,15 +2996,60 @@ subtype=Tibalt
|
|||||||
[card]
|
[card]
|
||||||
name=Tibalt, the Fiend-Blooded
|
name=Tibalt, the Fiend-Blooded
|
||||||
auto=counter(0/0,2,Loyalty)
|
auto=counter(0/0,2,Loyalty)
|
||||||
auto={counter(0/0,1,Loyalty)}:name(+1: Draw and discard) draw:1 controller && discard:1 controller
|
auto={C(0/0,1,Loyalty)}:name(+1: Draw and discard) draw:1 controller && discard:1 controller
|
||||||
auto={counter(0/0,-4,Loyalty)}:name(-4: Deal damage to player) target(player) damage:type:*:targetedpersonshand
|
auto={C(0/0,-4,Loyalty)}:name(-4: Deal damage to player) target(player) damage:type:*:targetedpersonshand
|
||||||
auto={counter(0/0,-6,Loyalty)}:name(-6: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerbattlefield)])) ueot )!
|
auto={C(0/0,-6,Loyalty)}:name(-6: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerbattlefield)])) ueot )!
|
||||||
text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
|
text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
|
||||||
mana={R}{R}
|
mana={R}{R}
|
||||||
type=Legendary Planeswalker
|
type=Legendary Planeswalker
|
||||||
subtype=Tibalt
|
subtype=Tibalt
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
|
name=Tibalt, Wicked Tormentor
|
||||||
|
auto=counter(0/0,3,Loyalty)
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Chained Brute) conjure cards(Chained Brute) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Charmbreaker Devils) conjure cards(Charmbreaker Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Festival Crasher) conjure cards(Festival Crasher) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Forge Devil) conjure cards(Forge Devil) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Frenzied Devils) conjure cards(Frenzied Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Havoc Jester) conjure cards(Havoc Jester) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Hellrider) conjure cards(Hellrider) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Hobblefiend) conjure cards(Hobblefiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Pitchburn Devils) conjure cards(Pitchburn Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Sin Prodder) conjure cards(Sin Prodder) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Spiteful Prankster) conjure cards(Spiteful Prankster) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Tibalt's rager) conjure cards(Tibalt's rager) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Torch Fiend) conjure cards(Torch Fiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Brimstone Vandal) conjure cards(Brimstone Vandal) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Draft Devil's Play) conjure cards(Devil's Play) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Damage opponent creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ opponent])) oneshot
|
||||||
|
auto={C(0/0,1,Loyalty)}:name(+1: Damage your creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ controller])) oneshot
|
||||||
|
auto={C(0/0,-1,Loyalty)}:name(-1: Create 1 devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-2,Loyalty)}:name(-2: Create 2 devils) token(Devil,Creature Devil,1/1,red)*2 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-3,Loyalty)}:name(-3: Create 3 devils) token(Devil,Creature Devil,1/1,red)*3 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-4,Loyalty)}:name(-4: Create 4 devils) token(Devil,Creature Devil,1/1,red)*4 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-5,Loyalty)}:name(-5: Create 5 devils) token(Devil,Creature Devil,1/1,red)*5 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-6,Loyalty)}:name(-6: Create 6 devils) token(Devil,Creature Devil,1/1,red)*6 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-7,Loyalty)}:name(-7: Create 7 devils) token(Devil,Creature Devil,1/1,red)*7 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-8,Loyalty)}:name(-8: Create 8 devils) token(Devil,Creature Devil,1/1,red)*8 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-9,Loyalty)}:name(-9: Create 9 devils) token(Devil,Creature Devil,1/1,red)*9 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-10,Loyalty)}:name(-10: Create 10 devils) token(Devil,Creature Devil,1/1,red)*10 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-11,Loyalty)}:name(-11: Create 11 devils) token(Devil,Creature Devil,1/1,red)*11 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-12,Loyalty)}:name(-12: Create 12 devils) token(Devil,Creature Devil,1/1,red)*12 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-13,Loyalty)}:name(-13: Create 13 devils) token(Devil,Creature Devil,1/1,red)*13 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-14,Loyalty)}:name(-14: Create 14 devils) token(Devil,Creature Devil,1/1,red)*14 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-15,Loyalty)}:name(-15: Create 15 devils) token(Devil,Creature Devil,1/1,red)*15 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-16,Loyalty)}:name(-16: Create 16 devils) token(Devil,Creature Devil,1/1,red)*16 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-17,Loyalty)}:name(-17: Create 17 devils) token(Devil,Creature Devil,1/1,red)*17 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-18,Loyalty)}:name(-18: Create 18 devils) token(Devil,Creature Devil,1/1,red)*18 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-19,Loyalty)}:name(-19: Create 19 devils) token(Devil,Creature Devil,1/1,red)*19 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
auto={C(0/0,-20,Loyalty)}:name(-20: Create 20 devils) token(Devil,Creature Devil,1/1,red)*20 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||||
|
text=+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormenter's spellbook, then exile it. Until end of turn, you may cast that card. -- +1: Tibalt, Wicked Tormenter deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw card. -- −X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
|
||||||
|
mana={3}{R}{R}
|
||||||
|
type=Legendary Planeswalker
|
||||||
|
subtype=Tibalt
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
name=Tyvar Kell
|
name=Tyvar Kell
|
||||||
auto=counter(0/0,3,Loyalty)
|
auto=counter(0/0,3,Loyalty)
|
||||||
auto=lord(elf|mybattlefield) transforms((,newability[{T}:add{B}]))
|
auto=lord(elf|mybattlefield) transforms((,newability[{T}:add{B}]))
|
||||||
|
|||||||
@@ -336,7 +336,9 @@ class Constants
|
|||||||
ENERGYSHROUD = 209,
|
ENERGYSHROUD = 209,
|
||||||
EXPSHROUD = 210,
|
EXPSHROUD = 210,
|
||||||
COUNTERSHROUD = 211,
|
COUNTERSHROUD = 211,
|
||||||
NB_BASIC_ABILITIES = 212,
|
NONIGHT = 212,
|
||||||
|
NODAMAGEREMOVED = 213,
|
||||||
|
NB_BASIC_ABILITIES = 214,
|
||||||
|
|
||||||
RARITY_S = 'S', //Special Rarity
|
RARITY_S = 'S', //Special Rarity
|
||||||
RARITY_M = 'M', //Mythics
|
RARITY_M = 'M', //Mythics
|
||||||
|
|||||||
@@ -3901,6 +3901,7 @@ ADrawReplacer::~ADrawReplacer()
|
|||||||
int AAResetDamage::resolve()
|
int AAResetDamage::resolve()
|
||||||
{
|
{
|
||||||
MTGCardInstance * _target = (MTGCardInstance *)target;
|
MTGCardInstance * _target = (MTGCardInstance *)target;
|
||||||
|
if(!_target->has(Constants::NODAMAGEREMOVED)) // Added to avoid damage is removed from a card (e.g. "Patient Zero").
|
||||||
_target->life = _target->toughness;
|
_target->life = _target->toughness;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -6330,6 +6331,8 @@ const string AARandomMover::getMenuText()
|
|||||||
AARandomMover * AARandomMover::clone() const
|
AARandomMover * AARandomMover::clone() const
|
||||||
{
|
{
|
||||||
AARandomMover * a = NEW AARandomMover(*this);
|
AARandomMover * a = NEW AARandomMover(*this);
|
||||||
|
if(andAbility)
|
||||||
|
a->andAbility = andAbility->clone();
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1035,7 +1035,7 @@ void GameObserver::gameStateBasedEffects()
|
|||||||
c->flanked -= 1;
|
c->flanked -= 1;
|
||||||
}
|
}
|
||||||
c->fresh = 0;
|
c->fresh = 0;
|
||||||
if(c->wasDealtDamage > 0 && c->isInPlay(this))
|
if(c->wasDealtDamage > 0 && c->isInPlay(this) && !c->has(Constants::NODAMAGEREMOVED)) // Added to avoid damage is removed from a card (e.g. "Patient Zero").
|
||||||
c->wasDealtDamage = 0;
|
c->wasDealtDamage = 0;
|
||||||
c->damageToController = 0;
|
c->damageToController = 0;
|
||||||
c->damageToOpponent = 0;
|
c->damageToOpponent = 0;
|
||||||
|
|||||||
@@ -329,6 +329,21 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
|
|||||||
if(!count)
|
if(!count)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
check = restriction[i].find("librarycast");
|
||||||
|
if(check != string::npos)
|
||||||
|
{
|
||||||
|
int count = 0;
|
||||||
|
for(unsigned int k = 0; k < player->game->stack->cardsSeenThisTurn.size(); k++)
|
||||||
|
{
|
||||||
|
MTGCardInstance * stackCard = player->game->stack->cardsSeenThisTurn[k];
|
||||||
|
if(stackCard->next && stackCard->next == card && (card->previousZone == card->controller()->game->library||card->previousZone == card->controller()->opponent()->game->library))
|
||||||
|
count++;
|
||||||
|
if(stackCard == card && (card->previousZone == card->controller()->game->library||card->previousZone == card->controller()->opponent()->game->library))
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
if(!count)
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
check = restriction[i].find("rebound");
|
check = restriction[i].find("rebound");
|
||||||
if(check != string::npos)
|
if(check != string::npos)
|
||||||
{
|
{
|
||||||
@@ -3479,6 +3494,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
|||||||
{
|
{
|
||||||
cardName = splitCard[1];
|
cardName = splitCard[1];
|
||||||
}
|
}
|
||||||
|
if(cardName == "myname")
|
||||||
|
cardName = card->name; // Added to refer the orginal source card name (e.g. "Clone Crafter").
|
||||||
string cardZone = "";
|
string cardZone = "";
|
||||||
vector<string> splitZone = parseBetween(s, "zone(", ")");
|
vector<string> splitZone = parseBetween(s, "zone(", ")");
|
||||||
if (splitZone.size())
|
if (splitZone.size())
|
||||||
|
|||||||
@@ -242,7 +242,9 @@ const char* Constants::MTGBasicAbilities[] = {
|
|||||||
"training", //Has training ability (e.g. "Gryff Rider")
|
"training", //Has training ability (e.g. "Gryff Rider")
|
||||||
"energyshroud", //Player can't get energy counters (e.g. "Solemnity").
|
"energyshroud", //Player can't get energy counters (e.g. "Solemnity").
|
||||||
"expshroud", //Player can't get experience counters (e.g. "Solemnity").
|
"expshroud", //Player can't get experience counters (e.g. "Solemnity").
|
||||||
"countershroud" //Card can't get any kind of counter (e.g. "Solemnity").
|
"countershroud", //Card can't get any kind of counter (e.g. "Solemnity").
|
||||||
|
"nonight", //It can't become night (e.g. "Angel of Eternal Dawn").
|
||||||
|
"nodamageremoved" //Damage is not removed from card (e.g. "Patient Zero").
|
||||||
};
|
};
|
||||||
|
|
||||||
map<string,int> Constants::MTGBasicAbilitiesMap;
|
map<string,int> Constants::MTGBasicAbilitiesMap;
|
||||||
|
|||||||
@@ -276,6 +276,11 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
|
|||||||
zones[nbzones++] = MTGGameZone::MY_BATTLEFIELD;
|
zones[nbzones++] = MTGGameZone::MY_BATTLEFIELD;
|
||||||
zones[nbzones++] = MTGGameZone::MY_COMMANDZONE;
|
zones[nbzones++] = MTGGameZone::MY_COMMANDZONE;
|
||||||
}
|
}
|
||||||
|
else if (zoneName.compare("myhandlibrary") == 0)
|
||||||
|
{
|
||||||
|
zones[nbzones++] = MTGGameZone::MY_HAND;
|
||||||
|
zones[nbzones++] = MTGGameZone::MY_LIBRARY;
|
||||||
|
}
|
||||||
else if (zoneName.compare("opponentcastingzone") == 0)
|
else if (zoneName.compare("opponentcastingzone") == 0)
|
||||||
{
|
{
|
||||||
zones[nbzones++] = MTGGameZone::OPPONENT_GRAVEYARD;
|
zones[nbzones++] = MTGGameZone::OPPONENT_GRAVEYARD;
|
||||||
@@ -294,6 +299,11 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
|
|||||||
zones[nbzones++] = MTGGameZone::OPPONENT_BATTLEFIELD;
|
zones[nbzones++] = MTGGameZone::OPPONENT_BATTLEFIELD;
|
||||||
zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE;
|
zones[nbzones++] = MTGGameZone::OPPONENT_COMMANDZONE;
|
||||||
}
|
}
|
||||||
|
else if (zoneName.compare("opponenthandlibrary") == 0)
|
||||||
|
{
|
||||||
|
zones[nbzones++] = MTGGameZone::OPPONENT_HAND;
|
||||||
|
zones[nbzones++] = MTGGameZone::OPPONENT_LIBRARY;
|
||||||
|
}
|
||||||
else if (zoneName.compare("mynonplaynonexile") == 0)
|
else if (zoneName.compare("mynonplaynonexile") == 0)
|
||||||
{
|
{
|
||||||
zones[nbzones++] = MTGGameZone::MY_GRAVEYARD;
|
zones[nbzones++] = MTGGameZone::MY_GRAVEYARD;
|
||||||
|
|||||||
@@ -1496,6 +1496,11 @@ void WParsedInt::extendedParse(string s, Spell * spell, MTGCardInstance * card)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if(s.find("startingplayer") != string::npos){ //Return who was the starting player (0 is controller, 1 is opponent).
|
||||||
|
intValue = card->controller()->getObserver()->turn%2;
|
||||||
|
if(card->controller()->getObserver()->currentlyActing() != card->controller())
|
||||||
|
intValue = 1 - intValue;
|
||||||
|
}
|
||||||
else if(!intValue)//found nothing, try parsing a atoi
|
else if(!intValue)//found nothing, try parsing a atoi
|
||||||
{
|
{
|
||||||
intValue = atoi(s.c_str());
|
intValue = atoi(s.c_str());
|
||||||
|
|||||||
Reference in New Issue
Block a user