Added Y22 set, improved Android downloader for Y22 set, added new restriction "librarycast" to check if a card has been casted from library, added new keyword "startingplayer" to retrieve who was the starting player, added a new ability "nodamageremoved" to avoid damage is removed from a card (e.g. "Patient Zero"), fixed a possbile crash when using "andability" option in "moverandom" ability (e.g. cards with seek abilites), added "myname" option to conjure "ability" to refer the orginal source card name (e.g. "Clone Crafter"), added new zone definitions "myhandlibrary" and "opponenthandlibrary" to refer same time hand and library zone of a player, added new ability "nonight" to avoid it can become night (e.g. "Angel of Eternal Dawn"), improved all cards with "it becomes night" ability.

This commit is contained in:
Vittorio Alfieri
2021-12-20 18:55:54 +01:00
parent 7fa03e620d
commit fa7a0daae1
12 changed files with 522 additions and 56 deletions

View File

@@ -0,0 +1,347 @@
[meta]
author=Wagic Team
name=Alchemy: Innistrad
orderindex=ONL-E.Y22
year=2021-12-09
total=68
[/meta]
[card]
primitive=Devil
id=-297522
rarity=T
[/card]
[card]
primitive=Blood
id=-297511
rarity=T
[/card]
[card]
primitive=Blood
id=-297506
rarity=T
[/card]
[card]
primitive=Zombie
id=-297499
rarity=T
[/card]
[card]
primitive=Angel of Eternal Dawn
id=297480
rarity=R
[/card]
[card]
primitive=Angel of Unity
id=297481
rarity=U
[/card]
[card]
primitive=Captain Eberhart
id=297482
rarity=M
[/card]
[card]
primitive=Divine Purge
id=297483
rarity=R
[/card]
[card]
primitive=Ethereal Escort
id=297484
rarity=M
[/card]
[card]
primitive=Expedition Supplier
id=297485
rarity=R
[/card]
[card]
primitive=Faithful Disciple
id=297486
rarity=U
[/card]
[card]
primitive=Inquisitor Captain
id=297487
rarity=R
[/card]
[card]
primitive=Sigardian Evangel
id=297488
rarity=R
[/card]
[card]
primitive=Slayer's Bounty
id=297489
rarity=R
[/card]
[card]
primitive=Suntail Squadron
id=297490
rarity=R
[/card]
[card]
primitive=Absorb Energy
id=297491
rarity=R
[/card]
[card]
primitive=Unexpected Conversion
id=297492
rarity=R
[/card]
[card]
primitive=Clone Crafter
id=297493
rarity=R
[/card]
[card]
primitive=Discover the Formula
id=297494
rarity=R
[/card]
[card]
primitive=Geist of Regret
id=297495
rarity=M
[/card]
[card]
primitive=Geistchanneler
id=297496
rarity=R
[/card]
[card]
primitive=Kindred Denial
id=297497
rarity=U
[/card]
[card]
primitive=Obsessive Collector
id=297498
rarity=R
[/card]
[card]
primitive=Oglor, Devoted Assistant
id=297499
rarity=M
[/card]
[card]
primitive=Rimewall Protector
id=297500
rarity=U
[/card]
[card]
primitive=Sinister Reflections
id=297501
rarity=R
[/card]
[card]
primitive=Tireless Angler
id=297502
rarity=R
[/card]
[card]
primitive=Cursebound Witch
id=297503
rarity=U
[/card]
[card]
primitive=Assemble from Parts
id=297504
rarity=R
[/card]
[card]
primitive=Break Expectations
id=297505
rarity=U
[/card]
[card]
primitive=Citystalker Connoisseur
id=297506
rarity=R
[/card]
[card]
primitive=Gutmorn, Pactbound Servant
id=297507
rarity=M
[/card]
[card]
primitive=Patient Zero
id=297508
rarity=R
[/card]
[card]
primitive=Predatory Sludge
id=297509
rarity=R
[/card]
[card]
primitive=Puppet Raiser
id=297510
rarity=M
[/card]
[card]
primitive=Sanguine Brushstroke
id=297511
rarity=R
[/card]
[card]
primitive=Sap Vitality
id=297512
rarity=R
[/card]
[card]
primitive=Veteran Ghoulcaller
id=297513
rarity=R
[/card]
[card]
primitive=Arms Scavenger
id=297514
rarity=R
[/card]
[card]
primitive=Bloodrage Alpha
id=297515
rarity=R
[/card]
[card]
primitive=Brittle Blast
id=297516
rarity=U
[/card]
[card]
primitive=Conductive Current
id=297517
rarity=R
[/card]
[card]
primitive=Electrostatic Blast
id=297518
rarity=R
[/card]
[card]
primitive=Fearsome Whelp
id=297519
rarity=U
[/card]
[card]
primitive=Frenzied Geistblaster
id=297520
rarity=R
[/card]
[card]
primitive=Rahilda, Wanted Cutthroat
id=297521
rarity=M
[/card]
[card]
primitive=Rahilda, Feral Outlaw
id=297543
rarity=T
[/card]
[card]
primitive=Tibalt, Wicked Tormentor
id=297522
rarity=M
[/card]
[card]
primitive=Toralf's Disciple
id=297523
rarity=R
[/card]
[card]
primitive=Town-razer Tyrant
id=297524
rarity=R
[/card]
[card]
primitive=Antique Collector
id=297525
rarity=R
[/card]
[card]
primitive=Garruk, Wrath of the Wilds
id=297526
rarity=M
[/card]
[card]
primitive=Geistpack Alpha
id=297527
rarity=R
[/card]
[card]
primitive=Grizzled Huntmaster
id=297528
rarity=R
[/card]
[card]
primitive=Hinterland Chef
id=297529
rarity=R
[/card]
[card]
primitive=Hollowhenge Wrangler
id=297530
rarity=R
[/card]
[card]
primitive=Ishkanah, Broodmother
id=297531
rarity=M
[/card]
[card]
primitive=Lupine Harbingers
id=297532
rarity=R
[/card]
[card]
primitive=Ravenous Pursuit
id=297533
rarity=R
[/card]
[card]
primitive=Settle the Wilds
id=297534
rarity=U
[/card]
[card]
primitive=Tenacious Pup
id=297535
rarity=U
[/card]
[card]
primitive=Begin Anew
id=297536
rarity=R
[/card]
[card]
primitive=Gitrog, Horror of Zhava
id=297537
rarity=R
[/card]
[card]
primitive=Key to the Archive
id=297538
rarity=R
[/card]
[card]
primitive=Soulstealer Axe
id=297539
rarity=U
[/card]
[card]
primitive=Wickerwing Effigy
id=297540
rarity=R
[/card]
[card]
primitive=Ominous Traveler
id=297541
rarity=R
[/card]
[card]
primitive=Forsaken Crossroads
id=297542
rarity=R
[/card]

View File

@@ -4736,7 +4736,7 @@ toughness=3
name=Ballista Wielder
abilities=nightbound
backside=Ballista Watcher
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto={2}{R}:name(Damage player) target(player) damage:1
auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1
auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,newability[cantblock])) ueout
@@ -4807,7 +4807,7 @@ toughness=3
name=Baneclaw Marauder
abilities=nightbound
backside=Baneblade Scoundrel
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=_DIES_name(Lose 1 life) life:-1 controller
auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot
text=Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Baneblade Scoundrel
@@ -7523,7 +7523,7 @@ toughness=2
name=Blossom-Clad Werewolf
abilities=nightbound
backside=Weaver of Blossoms
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto={T}:add{R}{R}
auto={T}:add{W}{W}
auto={T}:add{B}{B}
@@ -16573,7 +16573,7 @@ toughness=*
name=Day
abilities=shroud,indestructible,doublefacedeath,nofizzle
backside=Night
auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )!
auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )!
auto=lord(*[nightbound]|battlefield) flip(backside)
text=(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) -- As it becomes day, transform all nightbound permanents. -- If a player casts no spells during their own turn, it becomes night next turn.
type=Emblem
@@ -18578,7 +18578,7 @@ toughness=2
name=Dire-Strain Anarchist
abilities=nightbound,menace,haste
backside=Volatile Arsonist
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@combat(attacking) source(this):may name(Damage planeswalker) damage:2 target(planeswalker)
auto=@combat(attacking) source(this):may name(Damage player) damage:2 target(player)
auto=@combat(attacking) source(this):may name(Damage creature) damage:2 target(creature)
@@ -18593,7 +18593,7 @@ toughness=5
name=Dire-Strain Brawler
abilities=vigilance,nightbound
backside=Tireless Hauler
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Vigilance -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tireless Hauler
type=Creature
subtype=Werewolf
@@ -18605,7 +18605,7 @@ toughness=6
name=Dire-Strain Demolisher
abilities=nightbound
backside=Burly Breaker
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot
text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Burly Breaker
type=Creature
@@ -24203,7 +24203,7 @@ toughness=4
name=Fangblade Eviscerator
abilities=nightbound
backside=Fangblade Brigand
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],newability[first strike])) ueot
auto={4}{R}:name(All creatures gets 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot
text={1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. -- {4}{R}: Creatures you control get +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fangblade Brigand
@@ -24498,7 +24498,7 @@ toughness=1
name=Fearsome Werewolf
abilities=nightbound,menace
backside=Fearful Villager
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
type=Creature
subtype=Werewolf
@@ -27021,7 +27021,7 @@ toughness=4
name=Frenzied Trapbreaker
abilities=nightbound
backside=Outland Liberator
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy
auto=@combat(attacking) source(this):name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy
text={1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. -- Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Outland Liberator
@@ -30880,7 +30880,7 @@ toughness=5
name=Graveyard Glutton
abilities=nightbound
backside=Graveyard Trespasser
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot
auto=may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
auto=@combat(attacking) source(this):may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
@@ -32683,7 +32683,7 @@ type=Sorcery
name=Harvesttide Assailant
abilities=trample,nightbound
backside=Harvesttide Infiltrator
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Trample -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Harvesttide Infiltrator
type=Creature
subtype=Werewolf
@@ -34112,7 +34112,7 @@ toughness=2
name=Hollowhenge Huntmaster
abilities=nightbound,opponentshroud
backside=Avabruck Caretaker
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=lord(other *|mybattlefield) opponentshroud
auto=@each my combatbegins:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1,2)
text=Hexproof -- Other permanents you control have hexproof. -- At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Avabruck Caretaker
@@ -34665,7 +34665,7 @@ type=Enchantment
name=Howlpack Avenger
abilities=nightbound
backside=Ill-Tempered Loner
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@damaged(*|mybattlefield):name(Deals damage) target(player,creature,planeswalker) damage:thatmuch
auto={1}{R}:name(Gets 2/0) 2/0 ueot
text=Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. -- {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ill-Tempered Loner
@@ -36493,7 +36493,7 @@ toughness=4
name=Infested Werewolf
abilities=nightbound
backside=Infestation Expert
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=token(Insect Tok)*2
auto=@combat(attacking) source(this):name(Create Insects) token(Insect Tok)*2
text=Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature token. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Infestation Expert
@@ -37069,7 +37069,7 @@ toughness=6
[/card]
[card]
name=Into the Night
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=may name(Discard cards) target(<anyamount>*|myhand) reject and!( draw:1 controller )!
auto=draw:1 controller
text=It becomes night. Discard any number of cards, then draw that many cards plus one.
@@ -40932,7 +40932,7 @@ toughness=4
name=Lambholt Ravager
backside=Lambholt Raconteur
abilities=nightbound
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@movedTo(*[-creature]|mystack):name(Deals 2 damage) damage:2 opponent
text=Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Lambholt Raconteur
mana=null
@@ -41517,7 +41517,7 @@ type=Instant
name=Leeching Lurker
abilities=lifelink,nightbound
backside=Curse of Leeches
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Lifelink -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Curse of Leeches
type=Creature
subtype=Leech Horror
@@ -42920,7 +42920,7 @@ toughness=6
name=Lord of the Ulvenwald
abilities=nightbound
backside=Kessig Naturalist
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@combat(attacking) source(this):name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller
auto=lord(other *[werewolf]|myBattlefield) 1/1
text=Other Wolves and Werewolves you control get +1/+1. -- Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Kessig Naturalist
@@ -46698,7 +46698,7 @@ toughness=2
name=Moonlit Ambusher
abilities=nightbound
backside=Oakshade Stalker
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Oakshade Stalker
type=Creature
subtype=Werewolf
@@ -46728,7 +46728,7 @@ type=Instant
name=Moonrage Brute
abilities=first strike,nightbound
backside=Brutal Cathar
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=name(Exile a creature) target(creature|opponentbattlefield) (blink)forsrc
auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
text=First strike -- Ward-Pay 3 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn) // Brutal Cathar
@@ -58539,7 +58539,7 @@ type=Sorcery
name=Riphook Raider
backside=Hookhand Mariner
abilities=nightbound
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=cantbeblockedby(creature[power<=2])
text=Riphook Raider can't be blocked by creatures with power 2 or less. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hookhand Mariner
color=green
@@ -61198,7 +61198,7 @@ toughness=1
name=Savage Packmate
abilities=nightbound,trample
backside=Child of the Pack
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=lord(other creature|mybattlefield) 1/0
text=Trample -- Other creatures you control get +1/+0. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Child of the Pack
type=Creature
@@ -62112,7 +62112,7 @@ toughness=2
name=Seafaring Werewolf
abilities=unblockable,nightbound
backside=Suspicious Stowaway
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller
text=Seafaring Werewolf can't be blocked. -- Whenever Seafaring Werewolf deals combat damage to a player, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Suspicious Stowaway
type=Creature
@@ -67758,7 +67758,7 @@ toughness=2
name=Spellrune Howler
abilities=nightbound
backside=Spellrune Painter
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/2) 2/2 ueot
text=Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Spellrune Painter
type=Creature
@@ -68913,7 +68913,7 @@ toughness=3
name=Stalking Predator
abilities=menace,nightbound
backside=Shady Traveler
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Shady Traveler
type=Creature
subtype=Werewolf
@@ -69863,7 +69863,7 @@ type=Sorcery
name=Storm-Charged Slasher
abilities=nightbound
backside=Reckless Stormseeker
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@each my combatbegins:name(Creature gets 2/0 and trample) target(creature|mybattlefield) transforms((,newability[2/0],newability[trample])) ueot
text=At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Reckless Stormseeker
type=Creature
@@ -72261,7 +72261,7 @@ toughness=3
name=Tavern Smasher
abilities=nightbound
backside=Tavern Ruffian
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tavern Ruffian
type=Creature
subtype=Werewolf
@@ -73209,7 +73209,7 @@ name=The Celestus
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
auto={T}:name(Add 1 mana) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller
auto=aslongas(night|battlefield) {3}{T}:name(It becomes day) name(It becomes day) all(*[night]|battlefield) flip(backside) asSorcery
auto=aslongas(day|battlefield) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery
auto=aslongas(day|battlefield) this(variable{type:*[nonight]:battlefield}=0) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery
auto=@transformed(*[day;night]|battlefield):may name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
auto=@transformed(*[day;night]|battlefield):name(Gain 1 life) life:1 controller
text=If it's neither day nor night, it becomes day as The Celestus enters the battlefield. -- {T}: Add one mana of any color. -- {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. -- Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
@@ -75428,7 +75428,7 @@ toughness=6
name=Tovolar's Packleader
abilities=nightbound
backside=Tovolar's Huntmaster
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=token(Wolf,Creature Wolf,2/2,green)*2
auto={2}{G}{G}:name(Wolf of werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights another creature) target(other creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) oneshot
text=Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. -- {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tovolar's Huntmaster
@@ -75446,8 +75446,8 @@ restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2}:name(Transform human werewolves) target(<anyamount>human[werewolf&hasbackside]|myBattlefield) flip(backside)
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2}:name(It becomes night) all(*[day]|mybattlefield) flip(backside)
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(Transform human werewolves) target(<anyamount>human[werewolf&hasbackside]|myBattlefield) flip(backside)
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(It becomes night) all(*[day]|mybattlefield) flip(backside)
text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. -- Daybound // Tovolar, the Midnight Scourge
mana={1}{R}{G}
type=Legendary Creature
@@ -75459,7 +75459,7 @@ toughness=3
name=Tovolar, the Midnight Scourge
abilities=nightbound
backside=Tovolar, Dire Overlord
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
auto={R}{G}:name(X=0) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[trample])) ueot
auto={1}{R}{G}:name(X=1) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[1/0],newability[trample])) ueot
@@ -77408,7 +77408,7 @@ type=Enchantment
[card]
name=Unnatural Moonrise
flashback={2}{R}{G}
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside)
auto=name(Gets 1/0 and trample) target(creature) transforms((,newability[1/0],newability[trample],newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller])) ueot
text=It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card." -- Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}{G}
@@ -77487,7 +77487,7 @@ toughness=2
name=Untamed Pup
abilities=trample,nightbound
backside=Hound Tamer
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1)
auto=lord(other *[wolf;werewolf]|myBattlefield) trample
text=Trample -- Other Wolves and Werewolves you control have trample. -- {3}{G}: Put a +1/+1 counter on target creature. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hound Tamer
@@ -79159,7 +79159,7 @@ toughness=8
name=Village Reavers
abilities=nightbound
backside=Village Watch
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=lord(*[wolf;werewolf]|mybattlefield) haste
text=Wolves and Werewolves you control have haste. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Village Watch
type=Creature
@@ -81102,7 +81102,7 @@ type=Enchantment
name=Wedding Crasher
abilities=nightbound
backside=Wolfkin Outcast
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=@movedto(*[wolf:werewolf]|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller
text=Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Wolfkin Outcast
type=Creature
@@ -81563,7 +81563,7 @@ toughness=3
name=Wildsong Howler
abilities=nightbound
backside=Howlpack Piper
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot
auto=name(Look top 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
text=Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Howlpack Piper
@@ -81796,7 +81796,7 @@ toughness=3
name=Wing Shredder
abilities=reach,nightbound
backside=Bird Admirer
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Reach -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Bird Admirer
type=Creature
subtype=Human Werewolf
@@ -82578,7 +82578,7 @@ toughness=2
name=Wrathful Jailbreaker
abilities=nightbound,mustattack
backside=Weary Prisoner
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
text=Wrathful Jailbreaker attacks each combat if able. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weary Prisoner
type=Creature
subtype=Werewolf

View File

@@ -265,7 +265,7 @@ subtype=Arlinn
name=Arlinn, the Moon's Fury
abilities=nightbound
backside=Arlinn, the Pack's Hope
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Add red and green mana) add{R}{G}
auto={C(0/0,0,Loyalty)}:name(0: Becomes werewolf) transforms((Creature Werewolf,setpower=5,settoughness=5,newability[trample],newability[indestructible],newability[haste])) ueot
@@ -998,6 +998,31 @@ type=Legendary Planeswalker
subtype=Garruk
[/card]
[card]
name=Garruk, Wrath of the Wilds
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Creature perpetually gets 1/1) target(creature|myhand) transforms((,newability[counter(1/1.1.PerpetualPT) notrg],newability[changecost(colorless:-1) forcedalive])) forever
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Mosscoat Goriak) conjure cards(Mosscoat Goriak) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Sylvan Brushstrider) conjure cards(Sylvan Brushstrider) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Murasa Rootgrazer) conjure cards(Murasa Rootgrazer) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dire Wolf Prowler) conjure cards(Dire Wolf Prowler) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Ferocious Pup) conjure cards(Ferocious Pup) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Pestilent Wolf) conjure cards(Pestilent Wolf) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Garruk's Uprising) conjure cards(Garruk's Uprising) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dawntreader Elk) conjure cards(Dawntreader Elk) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Nessian Hornbeetle) conjure cards(Nessian Hornbeetle) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Territorial Scythecat) conjure cards(Territorial Scythecat) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Trufflesnout) conjure cards(Trufflesnout) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Wary Okapi) conjure cards(Wary Okapi) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Scurrid Colony) conjure cards(Scurrid Colony) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Barkhide Troll) conjure cards(Barkhide Troll) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Underdark Basilisk) conjure cards(Underdark Basilisk) zone(myreveal) and!( moveto(myBattlefield) )!
auto={C(0/0,-5,Loyalty)}:name(-3: Your creatures get 3/3) all(creature|myBattlefield) transforms((,newability[3/3],newability[trample])) ueot
text=+1: Choose a creature card in your hand. it perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." -- 1: Draft a card from Garruk, Wrath of the Wild's spellbook and put it onto the battlefield. -- 5: Until end of turn, creatures you control get +3/+3 and gain trample.
mana={2}{G}{G}
type=Legendary Planeswalker
subtype=Garruk
[/card]
[card]
name=Garruk Wildspeaker
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land)
@@ -2971,15 +2996,60 @@ subtype=Tibalt
[card]
name=Tibalt, the Fiend-Blooded
auto=counter(0/0,2,Loyalty)
auto={counter(0/0,1,Loyalty)}:name(+1: Draw and discard) draw:1 controller && discard:1 controller
auto={counter(0/0,-4,Loyalty)}:name(-4: Deal damage to player) target(player) damage:type:*:targetedpersonshand
auto={counter(0/0,-6,Loyalty)}:name(-6: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerbattlefield)])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draw and discard) draw:1 controller && discard:1 controller
auto={C(0/0,-4,Loyalty)}:name(-4: Deal damage to player) target(player) damage:type:*:targetedpersonshand
auto={C(0/0,-6,Loyalty)}:name(-6: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerbattlefield)])) ueot )!
text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
mana={R}{R}
type=Legendary Planeswalker
subtype=Tibalt
[/card]
[card]
name=Tibalt, Wicked Tormentor
auto=counter(0/0,3,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Draft Chained Brute) conjure cards(Chained Brute) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Charmbreaker Devils) conjure cards(Charmbreaker Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Festival Crasher) conjure cards(Festival Crasher) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Forge Devil) conjure cards(Forge Devil) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Frenzied Devils) conjure cards(Frenzied Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Havoc Jester) conjure cards(Havoc Jester) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Hellrider) conjure cards(Hellrider) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Hobblefiend) conjure cards(Hobblefiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Pitchburn Devils) conjure cards(Pitchburn Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Sin Prodder) conjure cards(Sin Prodder) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Spiteful Prankster) conjure cards(Spiteful Prankster) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Tibalt's rager) conjure cards(Tibalt's rager) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Torch Fiend) conjure cards(Torch Fiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Brimstone Vandal) conjure cards(Brimstone Vandal) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Draft Devil's Play) conjure cards(Devil's Play) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
auto={C(0/0,1,Loyalty)}:name(+1: Damage opponent creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ opponent])) oneshot
auto={C(0/0,1,Loyalty)}:name(+1: Damage your creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ controller])) oneshot
auto={C(0/0,-1,Loyalty)}:name(-1: Create 1 devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-2,Loyalty)}:name(-2: Create 2 devils) token(Devil,Creature Devil,1/1,red)*2 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-3,Loyalty)}:name(-3: Create 3 devils) token(Devil,Creature Devil,1/1,red)*3 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-4,Loyalty)}:name(-4: Create 4 devils) token(Devil,Creature Devil,1/1,red)*4 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-5,Loyalty)}:name(-5: Create 5 devils) token(Devil,Creature Devil,1/1,red)*5 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-6,Loyalty)}:name(-6: Create 6 devils) token(Devil,Creature Devil,1/1,red)*6 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-7,Loyalty)}:name(-7: Create 7 devils) token(Devil,Creature Devil,1/1,red)*7 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-8,Loyalty)}:name(-8: Create 8 devils) token(Devil,Creature Devil,1/1,red)*8 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-9,Loyalty)}:name(-9: Create 9 devils) token(Devil,Creature Devil,1/1,red)*9 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-10,Loyalty)}:name(-10: Create 10 devils) token(Devil,Creature Devil,1/1,red)*10 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-11,Loyalty)}:name(-11: Create 11 devils) token(Devil,Creature Devil,1/1,red)*11 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-12,Loyalty)}:name(-12: Create 12 devils) token(Devil,Creature Devil,1/1,red)*12 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-13,Loyalty)}:name(-13: Create 13 devils) token(Devil,Creature Devil,1/1,red)*13 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-14,Loyalty)}:name(-14: Create 14 devils) token(Devil,Creature Devil,1/1,red)*14 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-15,Loyalty)}:name(-15: Create 15 devils) token(Devil,Creature Devil,1/1,red)*15 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-16,Loyalty)}:name(-16: Create 16 devils) token(Devil,Creature Devil,1/1,red)*16 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-17,Loyalty)}:name(-17: Create 17 devils) token(Devil,Creature Devil,1/1,red)*17 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-18,Loyalty)}:name(-18: Create 18 devils) token(Devil,Creature Devil,1/1,red)*18 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-19,Loyalty)}:name(-19: Create 19 devils) token(Devil,Creature Devil,1/1,red)*19 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
auto={C(0/0,-20,Loyalty)}:name(-20: Create 20 devils) token(Devil,Creature Devil,1/1,red)*20 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
text=+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormenter's spellbook, then exile it. Until end of turn, you may cast that card. -- +1: Tibalt, Wicked Tormenter deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw card. -- X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
mana={3}{R}{R}
type=Legendary Planeswalker
subtype=Tibalt
[/card]
[card]
name=Tyvar Kell
auto=counter(0/0,3,Loyalty)
auto=lord(elf|mybattlefield) transforms((,newability[{T}:add{B}]))