Added Y22 set, improved Android downloader for Y22 set, added new restriction "librarycast" to check if a card has been casted from library, added new keyword "startingplayer" to retrieve who was the starting player, added a new ability "nodamageremoved" to avoid damage is removed from a card (e.g. "Patient Zero"), fixed a possbile crash when using "andability" option in "moverandom" ability (e.g. cards with seek abilites), added "myname" option to conjure "ability" to refer the orginal source card name (e.g. "Clone Crafter"), added new zone definitions "myhandlibrary" and "opponenthandlibrary" to refer same time hand and library zone of a player, added new ability "nonight" to avoid it can become night (e.g. "Angel of Eternal Dawn"), improved all cards with "it becomes night" ability.
This commit is contained in:
347
projects/mtg/bin/Res/sets/Y22/_cards.dat
Normal file
347
projects/mtg/bin/Res/sets/Y22/_cards.dat
Normal file
@@ -0,0 +1,347 @@
|
||||
[meta]
|
||||
author=Wagic Team
|
||||
name=Alchemy: Innistrad
|
||||
orderindex=ONL-E.Y22
|
||||
year=2021-12-09
|
||||
total=68
|
||||
[/meta]
|
||||
[card]
|
||||
primitive=Devil
|
||||
id=-297522
|
||||
rarity=T
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Blood
|
||||
id=-297511
|
||||
rarity=T
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Blood
|
||||
id=-297506
|
||||
rarity=T
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Zombie
|
||||
id=-297499
|
||||
rarity=T
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Angel of Eternal Dawn
|
||||
id=297480
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Angel of Unity
|
||||
id=297481
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Captain Eberhart
|
||||
id=297482
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Divine Purge
|
||||
id=297483
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Ethereal Escort
|
||||
id=297484
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Expedition Supplier
|
||||
id=297485
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Faithful Disciple
|
||||
id=297486
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Inquisitor Captain
|
||||
id=297487
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Sigardian Evangel
|
||||
id=297488
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Slayer's Bounty
|
||||
id=297489
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Suntail Squadron
|
||||
id=297490
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Absorb Energy
|
||||
id=297491
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Unexpected Conversion
|
||||
id=297492
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Clone Crafter
|
||||
id=297493
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Discover the Formula
|
||||
id=297494
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Geist of Regret
|
||||
id=297495
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Geistchanneler
|
||||
id=297496
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Kindred Denial
|
||||
id=297497
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Obsessive Collector
|
||||
id=297498
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Oglor, Devoted Assistant
|
||||
id=297499
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Rimewall Protector
|
||||
id=297500
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Sinister Reflections
|
||||
id=297501
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Tireless Angler
|
||||
id=297502
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Cursebound Witch
|
||||
id=297503
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Assemble from Parts
|
||||
id=297504
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Break Expectations
|
||||
id=297505
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Citystalker Connoisseur
|
||||
id=297506
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Gutmorn, Pactbound Servant
|
||||
id=297507
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Patient Zero
|
||||
id=297508
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Predatory Sludge
|
||||
id=297509
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Puppet Raiser
|
||||
id=297510
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Sanguine Brushstroke
|
||||
id=297511
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Sap Vitality
|
||||
id=297512
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Veteran Ghoulcaller
|
||||
id=297513
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Arms Scavenger
|
||||
id=297514
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Bloodrage Alpha
|
||||
id=297515
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Brittle Blast
|
||||
id=297516
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Conductive Current
|
||||
id=297517
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Electrostatic Blast
|
||||
id=297518
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Fearsome Whelp
|
||||
id=297519
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Frenzied Geistblaster
|
||||
id=297520
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Rahilda, Wanted Cutthroat
|
||||
id=297521
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Rahilda, Feral Outlaw
|
||||
id=297543
|
||||
rarity=T
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Tibalt, Wicked Tormentor
|
||||
id=297522
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Toralf's Disciple
|
||||
id=297523
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Town-razer Tyrant
|
||||
id=297524
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Antique Collector
|
||||
id=297525
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Garruk, Wrath of the Wilds
|
||||
id=297526
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Geistpack Alpha
|
||||
id=297527
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Grizzled Huntmaster
|
||||
id=297528
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Hinterland Chef
|
||||
id=297529
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Hollowhenge Wrangler
|
||||
id=297530
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Ishkanah, Broodmother
|
||||
id=297531
|
||||
rarity=M
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Lupine Harbingers
|
||||
id=297532
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Ravenous Pursuit
|
||||
id=297533
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Settle the Wilds
|
||||
id=297534
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Tenacious Pup
|
||||
id=297535
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Begin Anew
|
||||
id=297536
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Gitrog, Horror of Zhava
|
||||
id=297537
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Key to the Archive
|
||||
id=297538
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Soulstealer Axe
|
||||
id=297539
|
||||
rarity=U
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Wickerwing Effigy
|
||||
id=297540
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Ominous Traveler
|
||||
id=297541
|
||||
rarity=R
|
||||
[/card]
|
||||
[card]
|
||||
primitive=Forsaken Crossroads
|
||||
id=297542
|
||||
rarity=R
|
||||
[/card]
|
||||
@@ -4736,7 +4736,7 @@ toughness=3
|
||||
name=Ballista Wielder
|
||||
abilities=nightbound
|
||||
backside=Ballista Watcher
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto={2}{R}:name(Damage player) target(player) damage:1
|
||||
auto={2}{R}:name(Damage planeswalker) target(planeswalker) damage:1
|
||||
auto={2}{R}:name(Damage creature) target(creature) damage:1 && transforms((,newability[cantblock])) ueout
|
||||
@@ -4807,7 +4807,7 @@ toughness=3
|
||||
name=Baneclaw Marauder
|
||||
abilities=nightbound
|
||||
backside=Baneblade Scoundrel
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=_DIES_name(Lose 1 life) life:-1 controller
|
||||
auto=@combat(blocked,turnlimited) source(this) from(creature|opponentbattlefield):name(Blocking creature gets -1/-1) all(trigger[from]) -1/-1 ueot
|
||||
text=Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn. -- Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Baneblade Scoundrel
|
||||
@@ -7523,7 +7523,7 @@ toughness=2
|
||||
name=Blossom-Clad Werewolf
|
||||
abilities=nightbound
|
||||
backside=Weaver of Blossoms
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto={T}:add{R}{R}
|
||||
auto={T}:add{W}{W}
|
||||
auto={T}:add{B}{B}
|
||||
@@ -16573,7 +16573,7 @@ toughness=*
|
||||
name=Day
|
||||
abilities=shroud,indestructible,doublefacedeath,nofizzle
|
||||
backside=Night
|
||||
auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )!
|
||||
auto=@each endofturn:name(Check if day or night) moveto(opponentbattlefield) and!( if thisturn(*|opponentstack)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night next turn) name(It becomes night next turn) name(It becomes night next turn) phaseaction[untap once sourceinplay] flip(backside) )!
|
||||
auto=lord(*[nightbound]|battlefield) flip(backside)
|
||||
text=(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) -- As it becomes day, transform all nightbound permanents. -- If a player casts no spells during their own turn, it becomes night next turn.
|
||||
type=Emblem
|
||||
@@ -18578,7 +18578,7 @@ toughness=2
|
||||
name=Dire-Strain Anarchist
|
||||
abilities=nightbound,menace,haste
|
||||
backside=Volatile Arsonist
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@combat(attacking) source(this):may name(Damage planeswalker) damage:2 target(planeswalker)
|
||||
auto=@combat(attacking) source(this):may name(Damage player) damage:2 target(player)
|
||||
auto=@combat(attacking) source(this):may name(Damage creature) damage:2 target(creature)
|
||||
@@ -18593,7 +18593,7 @@ toughness=5
|
||||
name=Dire-Strain Brawler
|
||||
abilities=vigilance,nightbound
|
||||
backside=Tireless Hauler
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Vigilance -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tireless Hauler
|
||||
type=Creature
|
||||
subtype=Werewolf
|
||||
@@ -18605,7 +18605,7 @@ toughness=6
|
||||
name=Dire-Strain Demolisher
|
||||
abilities=nightbound
|
||||
backside=Burly Breaker
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@targeted(this) from(*|opponentstack):choice name(This spell costs 3 more) name(This spell costs 3 more) target(*|opponentstack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) oneshot
|
||||
text=Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Burly Breaker
|
||||
type=Creature
|
||||
@@ -24203,7 +24203,7 @@ toughness=4
|
||||
name=Fangblade Eviscerator
|
||||
abilities=nightbound
|
||||
backside=Fangblade Brigand
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto={1}{R}:name(Gets 1/0 and first strike) transforms((,newability[1/0],newability[first strike])) ueot
|
||||
auto={4}{R}:name(All creatures gets 2/0) all(creature|mybattlefield) transforms((,newability[2/0])) ueot
|
||||
text={1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. -- {4}{R}: Creatures you control get +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fangblade Brigand
|
||||
@@ -24498,7 +24498,7 @@ toughness=1
|
||||
name=Fearsome Werewolf
|
||||
abilities=nightbound,menace
|
||||
backside=Fearful Villager
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Fearful Villager
|
||||
type=Creature
|
||||
subtype=Werewolf
|
||||
@@ -27021,7 +27021,7 @@ toughness=4
|
||||
name=Frenzied Trapbreaker
|
||||
abilities=nightbound
|
||||
backside=Outland Liberator
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto={1}{S}:name(Destroy artifact or enchantment) target(*[artifact;enchantment]|battlefield) destroy
|
||||
auto=@combat(attacking) source(this):name(Destroy artifact or enchantment) target(*[artifact;enchantment]|opponentbattlefield) destroy
|
||||
text={1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. -- Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Outland Liberator
|
||||
@@ -30880,7 +30880,7 @@ toughness=5
|
||||
name=Graveyard Glutton
|
||||
abilities=nightbound
|
||||
backside=Graveyard Trespasser
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@targeted(this) from(*|opponentstack):choice name(Discard or counter) name(Discard or counter) target(*|opponentstack) transforms((,newability[if type(*|myhand)~equalto~0 then all(this|mystack) fizzle else name(Discard a card) pay[[{0}]] name(Discard a card) target(*|myhand) reject?fizzle])) oneshot
|
||||
auto=may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
|
||||
auto=@combat(attacking) source(this):may name(Exile 2 cards) target(<upto:2>*|graveyard) moveto(exile) and!( if cantargetcard(*[creature]|*) then life:-1 opponent && life:1 controller )!
|
||||
@@ -32683,7 +32683,7 @@ type=Sorcery
|
||||
name=Harvesttide Assailant
|
||||
abilities=trample,nightbound
|
||||
backside=Harvesttide Infiltrator
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Trample -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Harvesttide Infiltrator
|
||||
type=Creature
|
||||
subtype=Werewolf
|
||||
@@ -34112,7 +34112,7 @@ toughness=2
|
||||
name=Hollowhenge Huntmaster
|
||||
abilities=nightbound,opponentshroud
|
||||
backside=Avabruck Caretaker
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=lord(other *|mybattlefield) opponentshroud
|
||||
auto=@each my combatbegins:name(Put 1/1 counters) all(creature|mybattlefield) counter(1/1,2)
|
||||
text=Hexproof -- Other permanents you control have hexproof. -- At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Avabruck Caretaker
|
||||
@@ -34665,7 +34665,7 @@ type=Enchantment
|
||||
name=Howlpack Avenger
|
||||
abilities=nightbound
|
||||
backside=Ill-Tempered Loner
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@damaged(*|mybattlefield):name(Deals damage) target(player,creature,planeswalker) damage:thatmuch
|
||||
auto={1}{R}:name(Gets 2/0) 2/0 ueot
|
||||
text=Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. -- {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Ill-Tempered Loner
|
||||
@@ -36493,7 +36493,7 @@ toughness=4
|
||||
name=Infested Werewolf
|
||||
abilities=nightbound
|
||||
backside=Infestation Expert
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=token(Insect Tok)*2
|
||||
auto=@combat(attacking) source(this):name(Create Insects) token(Insect Tok)*2
|
||||
text=Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature token. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Infestation Expert
|
||||
@@ -37069,7 +37069,7 @@ toughness=6
|
||||
[/card]
|
||||
[card]
|
||||
name=Into the Night
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=may name(Discard cards) target(<anyamount>*|myhand) reject and!( draw:1 controller )!
|
||||
auto=draw:1 controller
|
||||
text=It becomes night. Discard any number of cards, then draw that many cards plus one.
|
||||
@@ -40932,7 +40932,7 @@ toughness=4
|
||||
name=Lambholt Ravager
|
||||
backside=Lambholt Raconteur
|
||||
abilities=nightbound
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@movedTo(*[-creature]|mystack):name(Deals 2 damage) damage:2 opponent
|
||||
text=Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Lambholt Raconteur
|
||||
mana=null
|
||||
@@ -41517,7 +41517,7 @@ type=Instant
|
||||
name=Leeching Lurker
|
||||
abilities=lifelink,nightbound
|
||||
backside=Curse of Leeches
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Lifelink -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Curse of Leeches
|
||||
type=Creature
|
||||
subtype=Leech Horror
|
||||
@@ -42920,7 +42920,7 @@ toughness=6
|
||||
name=Lord of the Ulvenwald
|
||||
abilities=nightbound
|
||||
backside=Kessig Naturalist
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@combat(attacking) source(this):name(Add 1 mana) ability$!name(Choose one) choice name(Add red) add{R} doesntempty _ choice name(Add green) add{G} doesntempty!$ controller
|
||||
auto=lord(other *[werewolf]|myBattlefield) 1/1
|
||||
text=Other Wolves and Werewolves you control get +1/+1. -- Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Kessig Naturalist
|
||||
@@ -46698,7 +46698,7 @@ toughness=2
|
||||
name=Moonlit Ambusher
|
||||
abilities=nightbound
|
||||
backside=Oakshade Stalker
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Oakshade Stalker
|
||||
type=Creature
|
||||
subtype=Werewolf
|
||||
@@ -46728,7 +46728,7 @@ type=Instant
|
||||
name=Moonrage Brute
|
||||
abilities=first strike,nightbound
|
||||
backside=Brutal Cathar
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=name(Exile a creature) target(creature|opponentbattlefield) (blink)forsrc
|
||||
auto=@targeted(this|myBattlefield) from(*[instant;sorcery]|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*[instant;sorcery]|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
|
||||
text=First strike -- Ward-Pay 3 life. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn) // Brutal Cathar
|
||||
@@ -58539,7 +58539,7 @@ type=Sorcery
|
||||
name=Riphook Raider
|
||||
backside=Hookhand Mariner
|
||||
abilities=nightbound
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=cantbeblockedby(creature[power<=2])
|
||||
text=Riphook Raider can't be blocked by creatures with power 2 or less. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hookhand Mariner
|
||||
color=green
|
||||
@@ -61198,7 +61198,7 @@ toughness=1
|
||||
name=Savage Packmate
|
||||
abilities=nightbound,trample
|
||||
backside=Child of the Pack
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=lord(other creature|mybattlefield) 1/0
|
||||
text=Trample -- Other creatures you control get +1/+0. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Child of the Pack
|
||||
type=Creature
|
||||
@@ -62112,7 +62112,7 @@ toughness=2
|
||||
name=Seafaring Werewolf
|
||||
abilities=unblockable,nightbound
|
||||
backside=Suspicious Stowaway
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@combatdamaged(player) from(this):name(Draw a card) draw:1 controller
|
||||
text=Seafaring Werewolf can't be blocked. -- Whenever Seafaring Werewolf deals combat damage to a player, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Suspicious Stowaway
|
||||
type=Creature
|
||||
@@ -67758,7 +67758,7 @@ toughness=2
|
||||
name=Spellrune Howler
|
||||
abilities=nightbound
|
||||
backside=Spellrune Painter
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@movedTo(*[instant;sorcery]|mystack):name(Gets 2/2) 2/2 ueot
|
||||
text=Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Spellrune Painter
|
||||
type=Creature
|
||||
@@ -68913,7 +68913,7 @@ toughness=3
|
||||
name=Stalking Predator
|
||||
abilities=menace,nightbound
|
||||
backside=Shady Traveler
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Menace (This creature can't be blocked except by two or more creatures.) -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Shady Traveler
|
||||
type=Creature
|
||||
subtype=Werewolf
|
||||
@@ -69863,7 +69863,7 @@ type=Sorcery
|
||||
name=Storm-Charged Slasher
|
||||
abilities=nightbound
|
||||
backside=Reckless Stormseeker
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@each my combatbegins:name(Creature gets 2/0 and trample) target(creature|mybattlefield) transforms((,newability[2/0],newability[trample])) ueot
|
||||
text=At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Reckless Stormseeker
|
||||
type=Creature
|
||||
@@ -72261,7 +72261,7 @@ toughness=3
|
||||
name=Tavern Smasher
|
||||
abilities=nightbound
|
||||
backside=Tavern Ruffian
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tavern Ruffian
|
||||
type=Creature
|
||||
subtype=Werewolf
|
||||
@@ -73209,7 +73209,7 @@ name=The Celestus
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
|
||||
auto={T}:name(Add 1 mana) ability$!name(Choose color) choice name(Add red mana) add{R} _ choice name(Add green mana) add{G} _ choice name(Add black mana) add{B} _ choice name(Add white mana) add{W} _ choice name(Add blue mana) add{U}!$ controller
|
||||
auto=aslongas(night|battlefield) {3}{T}:name(It becomes day) name(It becomes day) all(*[night]|battlefield) flip(backside) asSorcery
|
||||
auto=aslongas(day|battlefield) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery
|
||||
auto=aslongas(day|battlefield) this(variable{type:*[nonight]:battlefield}=0) {3}{T}:name(It becomes night) name(It becomes night) all(*[day]|battlefield) flip(backside) asSorcery
|
||||
auto=@transformed(*[day;night]|battlefield):may name(Draw and discard) draw:1 controller && transforms((,newability[name(Discard a card) target(*|myhand) reject])) oneshot
|
||||
auto=@transformed(*[day;night]|battlefield):name(Gain 1 life) life:1 controller
|
||||
text=If it's neither day nor night, it becomes day as The Celestus enters the battlefield. -- {T}: Add one mana of any color. -- {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. -- Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
|
||||
@@ -75428,7 +75428,7 @@ toughness=6
|
||||
name=Tovolar's Packleader
|
||||
abilities=nightbound
|
||||
backside=Tovolar's Huntmaster
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=token(Wolf,Creature Wolf,2/2,green)*2
|
||||
auto={2}{G}{G}:name(Wolf of werewolf fights) target(other *[wolf;werewolf]|mybattlefield) transforms((,newability[name(Fights another creature) target(other creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) oneshot
|
||||
text=Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. -- {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Tovolar's Huntmaster
|
||||
@@ -75446,8 +75446,8 @@ restriction=compare(isflipped)~equalto~0
|
||||
anyzone={0}:doubleside(backside)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
|
||||
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
|
||||
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2}:name(Transform human werewolves) target(<anyamount>human[werewolf&hasbackside]|myBattlefield) flip(backside)
|
||||
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2}:name(It becomes night) all(*[day]|mybattlefield) flip(backside)
|
||||
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(Transform human werewolves) target(<anyamount>human[werewolf&hasbackside]|myBattlefield) flip(backside)
|
||||
auto=@each my upkeep restriction{type(*[wolf;werewolf]|mybattlefield)~morethan~2,type(*[nonight]|battlefield)~equalto~0}:name(It becomes night) all(*[day]|mybattlefield) flip(backside)
|
||||
text=Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. -- At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. -- Daybound // Tovolar, the Midnight Scourge
|
||||
mana={1}{R}{G}
|
||||
type=Legendary Creature
|
||||
@@ -75459,7 +75459,7 @@ toughness=3
|
||||
name=Tovolar, the Midnight Scourge
|
||||
abilities=nightbound
|
||||
backside=Tovolar, Dire Overlord
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@damaged(player) from(*[wolf;werewolf]|mybattlefield):name(Draw a card) draw:1 controller
|
||||
auto={R}{G}:name(X=0) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[trample])) ueot
|
||||
auto={1}{R}{G}:name(X=1) target(*[wolf;werewolf]|mybattlefield) transforms((,newability[1/0],newability[trample])) ueot
|
||||
@@ -77408,7 +77408,7 @@ type=Enchantment
|
||||
[card]
|
||||
name=Unnatural Moonrise
|
||||
flashback={2}{R}{G}
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!) else if type(*[day]|battlefield)~equalto~1 then name(It becomes night) all(*[day]|battlefield) flip(backside)
|
||||
auto=name(Gets 1/0 and trample) target(creature) transforms((,newability[1/0],newability[trample],newability[@combatdamaged(player) from(this):name(Draw a card) draw:1 controller])) ueot
|
||||
text=It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card." -- Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
||||
mana={R}{G}
|
||||
@@ -77487,7 +77487,7 @@ toughness=2
|
||||
name=Untamed Pup
|
||||
abilities=trample,nightbound
|
||||
backside=Hound Tamer
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto={3}{G}:name(Put 1/1 counter) target(creature) counter(1/1)
|
||||
auto=lord(other *[wolf;werewolf]|myBattlefield) trample
|
||||
text=Trample -- Other Wolves and Werewolves you control have trample. -- {3}{G}: Put a +1/+1 counter on target creature. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Hound Tamer
|
||||
@@ -79159,7 +79159,7 @@ toughness=8
|
||||
name=Village Reavers
|
||||
abilities=nightbound
|
||||
backside=Village Watch
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=lord(*[wolf;werewolf]|mybattlefield) haste
|
||||
text=Wolves and Werewolves you control have haste. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Village Watch
|
||||
type=Creature
|
||||
@@ -81102,7 +81102,7 @@ type=Enchantment
|
||||
name=Wedding Crasher
|
||||
abilities=nightbound
|
||||
backside=Wolfkin Outcast
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=@movedto(*[wolf:werewolf]|graveyard) from(mybattlefield):name(Draw a card) draw:1 controller
|
||||
text=Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Wolfkin Outcast
|
||||
type=Creature
|
||||
@@ -81563,7 +81563,7 @@ toughness=3
|
||||
name=Wildsong Howler
|
||||
abilities=nightbound
|
||||
backside=Howlpack Piper
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=5]|mylibrary)~equalto~0 then all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=5]|mylibrary)~morethan~0 then target(creature[zpos<=5]|mylibrary) moveto(myhand) and!( transforms((,newability[all(*[zpos<=5]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )! ])) oneshot
|
||||
auto=name(Look top 5 cards) reveal:5 optionone name(Get a creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
|
||||
text=Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Howlpack Piper
|
||||
@@ -81796,7 +81796,7 @@ toughness=3
|
||||
name=Wing Shredder
|
||||
abilities=reach,nightbound
|
||||
backside=Bird Admirer
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Reach -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Bird Admirer
|
||||
type=Creature
|
||||
subtype=Human Werewolf
|
||||
@@ -82578,7 +82578,7 @@ toughness=2
|
||||
name=Wrathful Jailbreaker
|
||||
abilities=nightbound,mustattack
|
||||
backside=Weary Prisoner
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
text=Wrathful Jailbreaker attacks each combat if able. -- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) // Weary Prisoner
|
||||
type=Creature
|
||||
subtype=Werewolf
|
||||
|
||||
@@ -265,7 +265,7 @@ subtype=Arlinn
|
||||
name=Arlinn, the Moon's Fury
|
||||
abilities=nightbound
|
||||
backside=Arlinn, the Pack's Hope
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if type(*[day;night]|battlefield)~equalto~0 then if type(*[nonight]|battlefield)~equalto~0 then name(It becomes night) name(It becomes night) name(It becomes night) activate castcard(noevent named!:Night:!)
|
||||
auto=if compare(hascntloyalty)~equalto~0 then counter(0/0,4,loyalty)
|
||||
auto={C(0/0,2,Loyalty)}:name(+2: Add red and green mana) add{R}{G}
|
||||
auto={C(0/0,0,Loyalty)}:name(0: Becomes werewolf) transforms((Creature Werewolf,setpower=5,settoughness=5,newability[trample],newability[indestructible],newability[haste])) ueot
|
||||
@@ -998,6 +998,31 @@ type=Legendary Planeswalker
|
||||
subtype=Garruk
|
||||
[/card]
|
||||
[card]
|
||||
name=Garruk, Wrath of the Wilds
|
||||
auto=counter(0/0,3,loyalty)
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Creature perpetually gets 1/1) target(creature|myhand) transforms((,newability[counter(1/1.1.PerpetualPT) notrg],newability[changecost(colorless:-1) forcedalive])) forever
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Mosscoat Goriak) conjure cards(Mosscoat Goriak) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Sylvan Brushstrider) conjure cards(Sylvan Brushstrider) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Murasa Rootgrazer) conjure cards(Murasa Rootgrazer) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dire Wolf Prowler) conjure cards(Dire Wolf Prowler) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Ferocious Pup) conjure cards(Ferocious Pup) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Pestilent Wolf) conjure cards(Pestilent Wolf) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Garruk's Uprising) conjure cards(Garruk's Uprising) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Dawntreader Elk) conjure cards(Dawntreader Elk) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Nessian Hornbeetle) conjure cards(Nessian Hornbeetle) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Territorial Scythecat) conjure cards(Territorial Scythecat) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Trufflesnout) conjure cards(Trufflesnout) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Wary Okapi) conjure cards(Wary Okapi) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Scurrid Colony) conjure cards(Scurrid Colony) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Barkhide Troll) conjure cards(Barkhide Troll) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Draft Underdark Basilisk) conjure cards(Underdark Basilisk) zone(myreveal) and!( moveto(myBattlefield) )!
|
||||
auto={C(0/0,-5,Loyalty)}:name(-3: Your creatures get 3/3) all(creature|myBattlefield) transforms((,newability[3/3],newability[trample])) ueot
|
||||
text=+1: Choose a creature card in your hand. it perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." -- −1: Draft a card from Garruk, Wrath of the Wild's spellbook and put it onto the battlefield. -- −5: Until end of turn, creatures you control get +3/+3 and gain trample.
|
||||
mana={2}{G}{G}
|
||||
type=Legendary Planeswalker
|
||||
subtype=Garruk
|
||||
[/card]
|
||||
[card]
|
||||
name=Garruk Wildspeaker
|
||||
auto=counter(0/0,3,loyalty)
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: untap two lands) untap target(<2>land)
|
||||
@@ -2971,15 +2996,60 @@ subtype=Tibalt
|
||||
[card]
|
||||
name=Tibalt, the Fiend-Blooded
|
||||
auto=counter(0/0,2,Loyalty)
|
||||
auto={counter(0/0,1,Loyalty)}:name(+1: Draw and discard) draw:1 controller && discard:1 controller
|
||||
auto={counter(0/0,-4,Loyalty)}:name(-4: Deal damage to player) target(player) damage:type:*:targetedpersonshand
|
||||
auto={counter(0/0,-6,Loyalty)}:name(-6: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerbattlefield)])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draw and discard) draw:1 controller && discard:1 controller
|
||||
auto={C(0/0,-4,Loyalty)}:name(-4: Deal damage to player) target(player) damage:type:*:targetedpersonshand
|
||||
auto={C(0/0,-6,Loyalty)}:name(-6: Gain control of creatures) all(creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn once sourceinplay] moveTo(ownerbattlefield)])) ueot )!
|
||||
text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
|
||||
mana={R}{R}
|
||||
type=Legendary Planeswalker
|
||||
subtype=Tibalt
|
||||
[/card]
|
||||
[card]
|
||||
name=Tibalt, Wicked Tormentor
|
||||
auto=counter(0/0,3,Loyalty)
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Chained Brute) conjure cards(Chained Brute) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Charmbreaker Devils) conjure cards(Charmbreaker Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Festival Crasher) conjure cards(Festival Crasher) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Forge Devil) conjure cards(Forge Devil) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Frenzied Devils) conjure cards(Frenzied Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Havoc Jester) conjure cards(Havoc Jester) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Hellrider) conjure cards(Hellrider) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Hobblefiend) conjure cards(Hobblefiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Pitchburn Devils) conjure cards(Pitchburn Devils) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Sin Prodder) conjure cards(Sin Prodder) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Spiteful Prankster) conjure cards(Spiteful Prankster) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Tibalt's rager) conjure cards(Tibalt's rager) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Torch Fiend) conjure cards(Torch Fiend) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Brimstone Vandal) conjure cards(Brimstone Vandal) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Draft Devil's Play) conjure cards(Devil's Play) zone(myexile) and!( transforms((,newability[canplayfromexile],newability[add{R}{R}])) ueot )!
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Damage opponent creature or planeswalker) target(*[creature;planeswalker]|opponentbattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ opponent])) oneshot
|
||||
auto={C(0/0,1,Loyalty)}:name(+1: Damage your creature or planeswalker) target(*[creature;planeswalker]|mybattlefield) transforms((,newability[choice name(Damage target) damage:3],newability[choice name(Damage controller) damage:3 controller && ability$!may name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )! !$ controller])) oneshot
|
||||
auto={C(0/0,-1,Loyalty)}:name(-1: Create 1 devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-2,Loyalty)}:name(-2: Create 2 devils) token(Devil,Creature Devil,1/1,red)*2 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-3,Loyalty)}:name(-3: Create 3 devils) token(Devil,Creature Devil,1/1,red)*3 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-4,Loyalty)}:name(-4: Create 4 devils) token(Devil,Creature Devil,1/1,red)*4 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-5,Loyalty)}:name(-5: Create 5 devils) token(Devil,Creature Devil,1/1,red)*5 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-6,Loyalty)}:name(-6: Create 6 devils) token(Devil,Creature Devil,1/1,red)*6 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-7,Loyalty)}:name(-7: Create 7 devils) token(Devil,Creature Devil,1/1,red)*7 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-8,Loyalty)}:name(-8: Create 8 devils) token(Devil,Creature Devil,1/1,red)*8 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-9,Loyalty)}:name(-9: Create 9 devils) token(Devil,Creature Devil,1/1,red)*9 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-10,Loyalty)}:name(-10: Create 10 devils) token(Devil,Creature Devil,1/1,red)*10 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-11,Loyalty)}:name(-11: Create 11 devils) token(Devil,Creature Devil,1/1,red)*11 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-12,Loyalty)}:name(-12: Create 12 devils) token(Devil,Creature Devil,1/1,red)*12 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-13,Loyalty)}:name(-13: Create 13 devils) token(Devil,Creature Devil,1/1,red)*13 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-14,Loyalty)}:name(-14: Create 14 devils) token(Devil,Creature Devil,1/1,red)*14 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-15,Loyalty)}:name(-15: Create 15 devils) token(Devil,Creature Devil,1/1,red)*15 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-16,Loyalty)}:name(-16: Create 16 devils) token(Devil,Creature Devil,1/1,red)*16 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-17,Loyalty)}:name(-17: Create 17 devils) token(Devil,Creature Devil,1/1,red)*17 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-18,Loyalty)}:name(-18: Create 18 devils) token(Devil,Creature Devil,1/1,red)*18 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-19,Loyalty)}:name(-19: Create 19 devils) token(Devil,Creature Devil,1/1,red)*19 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
auto={C(0/0,-20,Loyalty)}:name(-20: Create 20 devils) token(Devil,Creature Devil,1/1,red)*20 and!( transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Deal 1 damage) target(player^creature^planeswalker)])) forever )!
|
||||
text=+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormenter's spellbook, then exile it. Until end of turn, you may cast that card. -- +1: Tibalt, Wicked Tormenter deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw card. -- −X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
|
||||
mana={3}{R}{R}
|
||||
type=Legendary Planeswalker
|
||||
subtype=Tibalt
|
||||
[/card]
|
||||
[card]
|
||||
name=Tyvar Kell
|
||||
auto=counter(0/0,3,Loyalty)
|
||||
auto=lord(elf|mybattlefield) transforms((,newability[{T}:add{B}]))
|
||||
|
||||
Reference in New Issue
Block a user