Fixed random, cancel, random bug
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@@ -377,9 +377,10 @@ void GameStateDuel::Update(float dt)
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deckmenu->Update(dt);
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break;
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case DUEL_STATE_CHOOSE_DECK2_TO_1:
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if (opponentMenu->isClosed())
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if (opponentMenu->isClosed()) {
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setGamePhase(DUEL_STATE_CHOOSE_DECK1);
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else
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SAFE_DELETE(opponentMenu);
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} else
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opponentMenu->Update(dt);
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break;
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case DUEL_STATE_CHOOSE_DECK2:
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