Fixed random, cancel, random bug

This commit is contained in:
Xawotihs
2012-01-08 15:15:56 +00:00
parent 1cef5d690b
commit f9e56608dc

View File

@@ -377,9 +377,10 @@ void GameStateDuel::Update(float dt)
deckmenu->Update(dt);
break;
case DUEL_STATE_CHOOSE_DECK2_TO_1:
if (opponentMenu->isClosed())
if (opponentMenu->isClosed()) {
setGamePhase(DUEL_STATE_CHOOSE_DECK1);
else
SAFE_DELETE(opponentMenu);
} else
opponentMenu->Update(dt);
break;
case DUEL_STATE_CHOOSE_DECK2: