Increased Android SDK and NDK version for Android 10, updated Italian and Spanish lang files, patch boost dependencies for TIME_UTC definition, fixed import for usleep.
This commit is contained in:
@@ -35,8 +35,8 @@ before_install:
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if [ `uname -m` = x86_64 ]; then
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if [ `uname -m` = x86_64 ]; then
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sudo dpkg --add-architecture i386 && sudo apt-get update &&
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sudo dpkg --add-architecture i386 && sudo apt-get update &&
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sudo apt-get install -qq --force-yes libgd2-xpm-dev libc6-i386 lib32stdc++6 lib32gcc1 lib32ncurses5 lib32z1 jq ant; fi &&
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sudo apt-get install -qq --force-yes libgd2-xpm-dev libc6-i386 lib32stdc++6 lib32gcc1 lib32ncurses5 lib32z1 jq ant; fi &&
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wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv &&
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wget https://dl.google.com/android/repository/android-ndk-r22-linux-x86_64.zip -nv &&
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wget http://dl.google.com/android/android-sdk_r24.3.4-linux.tgz -nv;
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wget http://dl.google.com/android/android-sdk_r24.4.1-linux.tgz -nv;
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fi
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fi
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install:
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install:
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@@ -44,8 +44,8 @@ install:
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tar -x --xz -f sdk.lzma;
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tar -x --xz -f sdk.lzma;
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fi
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fi
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- if [ "$BUILD_ANDROID" == "YES" ]; then
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- if [ "$BUILD_ANDROID" == "YES" ]; then
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tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2 &&
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unzip android-ndk-r22-linux-x86_64.zip &&
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tar -zxf android-sdk_r24.3.4-linux.tgz &&
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tar -zxf android-sdk_r24.4.1-linux.tgz &&
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$ANDROID list sdk --extended -a &&
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$ANDROID list sdk --extended -a &&
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echo yes | $ANDROID update sdk -a -t tools,platform-tools,build-tools-23.0.1,android-23 --no-ui --force --no-https;
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echo yes | $ANDROID update sdk -a -t tools,platform-tools,build-tools-23.0.1,android-23 --no-ui --force --no-https;
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fi
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fi
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@@ -20,7 +20,7 @@ namespace boost {
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enum xtime_clock_types
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enum xtime_clock_types
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{
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{
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TIME_UTC=1
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TIME_UTC_=1
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// TIME_TAI,
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// TIME_TAI,
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// TIME_MONOTONIC,
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// TIME_MONOTONIC,
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// TIME_PROCESS,
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// TIME_PROCESS,
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@@ -68,7 +68,7 @@ inline xtime get_xtime(boost::system_time const& abs_time)
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inline int xtime_get(struct xtime* xtp, int clock_type)
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inline int xtime_get(struct xtime* xtp, int clock_type)
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{
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{
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if (clock_type == TIME_UTC)
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if (clock_type == TIME_UTC_)
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{
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{
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*xtp=get_xtime(get_system_time());
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*xtp=get_xtime(get_system_time());
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return clock_type;
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return clock_type;
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@@ -350,7 +350,7 @@ namespace boost
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cond.timed_wait(lock, xt);
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cond.timed_wait(lock, xt);
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# endif
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# endif
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xtime cur;
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xtime cur;
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xtime_get(&cur, TIME_UTC);
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xtime_get(&cur, TIME_UTC_);
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if (xtime_cmp(xt, cur) <= 0)
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if (xtime_cmp(xt, cur) <= 0)
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return;
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return;
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}
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}
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@@ -365,7 +365,7 @@ namespace boost
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BOOST_VERIFY(!pthread_yield());
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BOOST_VERIFY(!pthread_yield());
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# else
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# else
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xtime xt;
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xtime xt;
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xtime_get(&xt, TIME_UTC);
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xtime_get(&xt, TIME_UTC_);
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sleep(xt);
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sleep(xt);
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# endif
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# endif
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}
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}
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@@ -20,8 +20,8 @@ const int NANOSECONDS_PER_MICROSECOND = 1000;
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inline void to_time(int milliseconds, boost::xtime& xt)
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inline void to_time(int milliseconds, boost::xtime& xt)
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{
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{
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int res = 0;
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int res = 0;
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res = boost::xtime_get(&xt, boost::TIME_UTC);
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res = boost::xtime_get(&xt, boost::TIME_UTC_);
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BOOST_ASSERT(res == boost::TIME_UTC);
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BOOST_ASSERT(res == boost::TIME_UTC_);
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xt.sec += (milliseconds / MILLISECONDS_PER_SECOND);
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xt.sec += (milliseconds / MILLISECONDS_PER_SECOND);
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xt.nsec += ((milliseconds % MILLISECONDS_PER_SECOND) *
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xt.nsec += ((milliseconds % MILLISECONDS_PER_SECOND) *
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@@ -57,8 +57,8 @@ inline void to_timespec_duration(const boost::xtime& xt, timespec& ts)
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{
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{
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boost::xtime cur;
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boost::xtime cur;
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int res = 0;
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int res = 0;
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res = boost::xtime_get(&cur, boost::TIME_UTC);
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res = boost::xtime_get(&cur, boost::TIME_UTC_);
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BOOST_ASSERT(res == boost::TIME_UTC);
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BOOST_ASSERT(res == boost::TIME_UTC_);
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if (boost::xtime_cmp(xt, cur) <= 0)
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if (boost::xtime_cmp(xt, cur) <= 0)
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{
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{
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@@ -88,8 +88,8 @@ inline void to_duration(boost::xtime xt, int& milliseconds)
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{
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{
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boost::xtime cur;
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boost::xtime cur;
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int res = 0;
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int res = 0;
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res = boost::xtime_get(&cur, boost::TIME_UTC);
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res = boost::xtime_get(&cur, boost::TIME_UTC_);
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BOOST_ASSERT(res == boost::TIME_UTC);
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BOOST_ASSERT(res == boost::TIME_UTC_);
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if (boost::xtime_cmp(xt, cur) <= 0)
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if (boost::xtime_cmp(xt, cur) <= 0)
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milliseconds = 0;
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milliseconds = 0;
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@@ -110,8 +110,8 @@ inline void to_microduration(boost::xtime xt, int& microseconds)
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{
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{
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boost::xtime cur;
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boost::xtime cur;
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int res = 0;
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int res = 0;
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res = boost::xtime_get(&cur, boost::TIME_UTC);
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res = boost::xtime_get(&cur, boost::TIME_UTC_);
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BOOST_ASSERT(res == boost::TIME_UTC);
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BOOST_ASSERT(res == boost::TIME_UTC_);
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if (boost::xtime_cmp(xt, cur) <= 0)
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if (boost::xtime_cmp(xt, cur) <= 0)
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microseconds = 0;
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microseconds = 0;
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@@ -18,6 +18,11 @@
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#include <stdexcept>
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#include <stdexcept>
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#include <iostream>
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#include <iostream>
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#include <math.h>
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#include <math.h>
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#ifndef WIN32
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#include <unistd.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#if (defined FORCE_GLES)
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#if (defined FORCE_GLES)
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#undef GL_ES_VERSION_2_0
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#undef GL_ES_VERSION_2_0
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@@ -1,16 +1,28 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="0231" android:installLocation="preferExternal" android:versionName="@string/app_version" package="net.wagic.app">
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
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android:versionCode="0231"
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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android:installLocation="preferExternal"
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<uses-permission android:name="android.permission.INTERNET"/>
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android:versionName="@string/app_version"
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
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package="net.wagic.app">
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<application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
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<activity android:debuggable="false" android:configChanges="keyboard|keyboardHidden|orientation" android:label="@string/app_name" android:name="org.libsdl.app.SDLActivity" android:screenOrientation="sensorLandscape">
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<intent-filter>
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<uses-permission android:name="android.permission.INTERNET" />
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<action android:name="android.intent.action.MAIN"/>
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<category android:name="android.intent.category.LAUNCHER"/>
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<application android:icon="@drawable/icon"
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</intent-filter>
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android:label="@string/app_name"
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</activity>
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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</application>
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="13"/>
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<activity android:debuggable="false"
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android:configChanges="keyboard|keyboardHidden|orientation"
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android:label="@string/app_name"
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android:name="org.libsdl.app.SDLActivity"
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android:screenOrientation="sensorLandscape">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-sdk android:minSdkVersion="10"
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android:targetSdkVersion="29" />
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</manifest>
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</manifest>
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@@ -1,8 +1,8 @@
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APP_PROJECT_PATH := $(call my-dir)/..
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APP_PROJECT_PATH := $(call my-dir)/..
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APP_CPPFLAGS += -frtti -fexceptions
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APP_CPPFLAGS += -frtti -fexceptions
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APP_ABI := armeabi armeabi-v7a
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APP_ABI := armeabi-v7a
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#APP_ABI := x86 # mainly for emulators
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#APP_ABI := x86 # mainly for emulators
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APP_STL := gnustl_static
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APP_STL := c++_static
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APP_MODULES := libpng libjpeg main SDL
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APP_MODULES := libpng libjpeg main SDL
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#APP_OPTIM is 'release' by default
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#APP_OPTIM is 'release' by default
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@@ -1512,6 +1512,9 @@ Stone Hewer Mode=Modo Forjador
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Won with more than 10 equipments.=Gana con mas de 10 equipos.
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Won with more than 10 equipments.=Gana con mas de 10 equipos.
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Hermit Druid Mode=Modo Druida ermitano
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Hermit Druid Mode=Modo Druida ermitano
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Won with less than 10 lands.=Gana con menos de 10 tierras.
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Won with less than 10 lands.=Gana con menos de 10 tierras.
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Do you think you can dominate over other commanders? Take a big challenge in the commander format.=澧rees que puedes dominar a otros comandantes? Acepta un gran desaf甐 en el formato de comandante.
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Commander Format Unlocked=Modo Comandante desbloqueado
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Win a game with 40 or more life and with less creatures in your graveyard than your opponent.=Gana con 40 vidas o m嫳 y con menos criaturas en tu cementerio que tu oponente.
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Valuable Collection=El valor de la coleccion
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Valuable Collection=El valor de la coleccion
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Collection valued over 10,000c.=La coleccion esta valuada en mas de 10,000 creditos.
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Collection valued over 10,000c.=La coleccion esta valuada en mas de 10,000 creditos.
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@@ -480,6 +480,8 @@ Commander Anthology Volume II=Antologia del Comandante: Volume II
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Commander 2018=Comandante 2018
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Commander 2018=Comandante 2018
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Commander 2019=Comandante 2019
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Commander 2019=Comandante 2019
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Commander 2020=Comandante 2020
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Commander 2020=Comandante 2020
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Commander Collection: Green=Collezione del Comandante: Verde
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Commander Legends=Leggenda del Comandante
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-Core Sets-
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-Core Sets-
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Limited Edition Alpha=Edizione Limitata: Alfa
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Limited Edition Alpha=Edizione Limitata: Alfa
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@@ -1026,6 +1028,9 @@ Card Spoiler=Vedi carte
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Back to Trophies=Torna a Trofei
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Back to Trophies=Torna a Trofei
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Back to Main Menu=Indietro al menu' principale
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Back to Main Menu=Indietro al menu' principale
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Cancel=Annulla
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Cancel=Annulla
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Do you think you can dominate over other commanders? Take a big challenge in the commander format.=Pensi di poter dominare gli altri comandanti? Raccogli la sfida con la modalilta' Comandante.
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Commander Format Unlocked=Modalita' Comandante sbloccata
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Win a game with 40 or more life and with less creatures in your graveyard than your opponent.=Vinci una partita con 40 o più punti vita e con meno creature nel cimitero rispetto al tuo avversario.
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Wagic Team (%s%%): %i%% : %s%%/%s%% cards=Team Wagic (%s%%): %i%% : %s%%/%s%% carte
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Wagic Team (%s%%): %i%% : %s%%/%s%% cards=Team Wagic (%s%%): %i%% : %s%%/%s%% carte
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%i cards=%i carte.
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%i cards=%i carte.
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@@ -61,7 +61,7 @@ fi
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# we're building an Android binary here
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# we're building an Android binary here
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if [ "$BUILD_ANDROID" = "YES" ]; then
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if [ "$BUILD_ANDROID" = "YES" ]; then
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android-ndk-r9/ndk-build -C projects/mtg/Android -j4
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android-ndk-r22/ndk-build -C projects/mtg/Android -j4
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$ANDROID list targets
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$ANDROID list targets
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$ANDROID update project -t 1 -p projects/mtg/Android
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$ANDROID update project -t 1 -p projects/mtg/Android
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ant debug -f projects/mtg/Android/build.xml
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ant debug -f projects/mtg/Android/build.xml
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