- Fix for issue 650 (tidal Warrior effect doesn't end at end of turn)
- Fix PSP compilation
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@@ -448,7 +448,7 @@ void StatsWrapper::updateStats(DeckDataWrapper *myDeck)
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//but through a rule that is outside of the primitives. This block is a hack to address this
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const int colors[] = {Constants::MTG_COLOR_GREEN, Constants::MTG_COLOR_BLUE, Constants::MTG_COLOR_RED, Constants::MTG_COLOR_BLACK, Constants::MTG_COLOR_WHITE};
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const string lands[] = { "forest", "island", "mountain", "swamp", "plains" };
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for (int i = 0; i < sizeof(colors)/sizeof(colors[0]); ++i)
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for (unsigned int i = 0; i < sizeof(colors)/sizeof(colors[0]); ++i)
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{
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int colorId = colors[i];
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string type = lands[i];
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