A little border adjustment

no more very thin borders on awards and in game...
This commit is contained in:
Anthony Calosa
2016-07-24 20:25:20 +08:00
parent b70b2a65bc
commit f960cdea9b
3 changed files with 25 additions and 15 deletions

View File

@@ -352,13 +352,13 @@ void CardSelector::Render()
string cardsetname = setlist[card->getCard()->setId].c_str();
if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM")
{
JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(255,248,248,255));
JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(150,20,20,20));
JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,248,248,255));
JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(150,20,20,20));
}
else
{
JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(255,5,5,5));
JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(50,240,240,240));
JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,5,5,5));
JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(50,240,240,240));
}
}
//render card