A little border adjustment
no more very thin borders on awards and in game...
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@@ -352,13 +352,13 @@ void CardSelector::Render()
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string cardsetname = setlist[card->getCard()->setId].c_str();
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if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM")
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{
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JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(255,248,248,255));
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JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(150,20,20,20));
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JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,248,248,255));
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JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(150,20,20,20));
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}
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else
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{
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JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(255,5,5,5));
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JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-10.f,(npos.actY - (npos.actZ * 119.7f))-12.5f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,6.5f,ARGB(50,240,240,240));
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JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,5,5,5));
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JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(50,240,240,240));
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}
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}
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//render card
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