Erwan
- Added translation mechanism, and basic french translation as an example
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@@ -6,6 +6,7 @@
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#include "../include/GameStateShop.h"
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#include "../include/GameApp.h"
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#include "../include/MTGDeck.h"
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#include "../include/Translate.h"
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GameStateShop::GameStateShop(GameApp* parent): GameState(parent) {}
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@@ -63,7 +64,7 @@ void GameStateShop::Start()
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shop = NEW ShopItems(10, this, itemFont, 10, 0, mParent->collection, setIds);
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for (int i = 0; i < SHOP_BOOSTERS; i++){
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sprintf(setNames[i], "%s Booster (15 cards)",MtgSets::SetsList->values[setIds[i]].c_str());
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sprintf(setNames[i], "%s Booster (15 %s)",MtgSets::SetsList->values[setIds[i]].c_str(), _("cards").c_str());
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shop->Add(setNames[i],mBack,mBackThumb, 1200);
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}
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@@ -96,7 +97,7 @@ void GameStateShop::Update(float dt)
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menu->Update(dt);
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}else{
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menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
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menu->Add(12,"Save & Back to main menu");
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menu->Add(12,"Save & Back to Main Menu");
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menu->Add(13, "Cancel");
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}
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}else{
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