Tarkir: Dragonstorm (TDM) update
Maccros for artifact tokens update Added cards from TDM and TDC Bug fixes on exert Changelings have Every Creature Type but should esclude certain types present on creatures like Clue, Equipment, Food, and Treasure Cards like Prized Unicorn with abilities=lure prevented the opponent from blocking even if Prized Unicorn was not attacking. Fixed: Lure stops from blocking even if the creature with lure is not attacking. Exerted Creatures Can Be Untapped By Clicking On Them.
This commit is contained in:
@@ -375,13 +375,13 @@
|
||||
#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)
|
||||
|
||||
# Clue Token
|
||||
#AUTO_DEFINE _CLUE_ token(Clue,Clue Artifact,0/0) and!( transforms((,newability[{2}{S}:draw:1])) forever )!
|
||||
#AUTO_DEFINE _CLUE_ token(Clue^Clue Artifact^0/0) and!( transforms((,newability[{2}{S}:draw:1])) forever )!
|
||||
|
||||
# Food Token
|
||||
#AUTO_DEFINE _FOOD_ token(Food,Food Artifact,0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!
|
||||
#AUTO_DEFINE _FOOD_ token(Food^Food Artifact^0/0) and!( transforms((,newability[{2}{T}{S}:life:3])) forever )!
|
||||
|
||||
# Treasure Token
|
||||
#AUTO_DEFINE _TREASURE_ token(Treasure,Treasure Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )!
|
||||
#AUTO_DEFINE _TREASURE_ token(Treasure^Treasure Artifact^0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{G}])) forever )!
|
||||
|
||||
# Vehicle Token
|
||||
#AUTO_DEFINE _VEHICLE_ token(Vehicle,Artifact Vehicle,3/2) and!( transforms((,newability[{crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}])) forever )!
|
||||
#AUTO_DEFINE _VEHICLE_ token(Vehicle^Artifact Vehicle^3/2) and!( transforms((,newability[{crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}])) forever )!
|
||||
Reference in New Issue
Block a user